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/qst/ - Quests


The entrance to the dungeon was a crumbling archway set into the hillside, surrounded by withering grass, a sure sign of the dungeon's influence. Already it had claimed the lives of two young children of the village. Realizing that the crumbling archway was more mouth than decaying ruin made you stumble for a moment and swallow.

"Keep up, commoner." One of the sour faced delvers called back. "It's just a hole in the ground."

A hole with a heart, and teeth enough to devour two children whose only crimes were listening to too many old stories about treasures pulled from places like this. You shake the thoughts from your head and adjust your heavy pack. Twenty five gold pieces, left in the care of the preacher in case you didn't return, was the only reason you kept moving toward the archway.

"What'd we bring the commoner for anyway?"

You try not to grind your teeth at the remark. They damn well knew why you were here.

> You are a hunter and trapper by trade, with the right instincts to make a good trap spotter.
> You are the village cursebreaker, with the arcane aptitude and training to pick apart magic, hostile and otherwise.
> You are a local stablehand, here to manage and mules and carry out the loot.
> You are the village healer's apprentice, here to be backup for the delver's healer
>>
>>5678107
>You are the village cursebreaker, with the arcane aptitude and training to pick apart magic, hostile and otherwise.
>>
>>5678107
>You are a hunter and trapper by trade, with the right instincts to make a good trap spotter.
Oh boy, I wonder what is going to go wrong here.
>>
>>5678116
A clever writer of titles I am not.
>>
>>5678107
>You are a local stablehand, here to manage and mules and carry out the loot.
I love a good worthless protag, building them up is fun
>>
>>5678107
>You are the village cursebreaker, with the arcane aptitude and training to pick apart magic, hostile and otherwise.
>>
>>5678107

> You are the village cursebreaker, with the arcane aptitude and training to pick apart magic, hostile and otherwise.

My body is ready for an original quest QM
>>
>>5678107
>> You are the village healer's apprentice, here to be backup for the delver's healer
>>
>>5678107
>You are the village cursebreaker, with the arcane aptitude and training to pick apart magic, hostile and otherwise.
>>
> Curse Breaker

You reply. "Trap."

The three delvers halt in place, one just about to pass through the archway. "Where!? It's the damn entrance!"

You step up next to him and fish one of the tools of your trade out, technically a possession of the village. It's a cloudy monocle, rimmed in silver. You hold the glass up, and through it is revealed a single black corded rope tightly strung between the floor and ceiling. The delver hisses in response.

"Well? Get rid of it!" The delver stamps his foot impatiently as you nod and move closer, fitting the monocle to one eye. Out comes your spell cutter, a silver knife with a hooked tip and different sized holes along the blade. You study the hostile magic for a moment, then cut through the middle of the black rope in one quick motion made at arm's length. The two halves of the rope snap toward the floor and ceiling and dissipate into black smoke visible even to the delvers.

You sag in relief, suddenly aware of your heart hammering against your chest. What were you thinking? A thread of death magic like that was enough to rot the flesh off someone's arm, your arm. Two of the delvers shoved past you and walked over the threshold of the dungeon.

"Stop gawking and get a move on."

You swallow and nod, stepping over the threshold into a crumbling tunnel sloping downward made of old weathered bricks. All a sham of course, you knew for a fact that a month ago none of this was here.

"Five gold says goblins." The lead delver says.

"Hah! You're on. Slimes."

They both looked back expectantly at the third delver, the only woman of the three, who shrugged.

"Spiders."

"There's no webs though."

The female delver just smiled and glanced over at you.

"Are you alright? I know they're assholes, but they'll keep you safe. And I'll put you back together if they don't." The tunnel continues to darken as you descend and the woman holds up a fist. "A torch lights the way." Her fist pulses with light and she lowers it, leaving a shining orb that pushes back the darkness. It hovers in the air above the delver, no, torch.

It takes you a minute to realize you're staring at the casual display of magic. "Ah, uh, thank you..."

"Katrina. Torch Katrina if you want to be official, but please don't. Those two just ahead are Delver Michael and Delver Anders."

"Ah, I'm..."

> Alexa (Alexandria)
> Liz (Elizabeth)
> Donna (Belladonna)
> Write in
>>
>>5678424
> Write in
Idrid, the town guard who would rather be at the orange core dungeon instead of here.
>>
>>5678424

Aeger (male), the reedy scholar turned mercenary
>>
>>5678428

Let's go with Idrid.

Hopefully you enjoy this one too.
>>
“Idrid.” You answer, and prepare to answer the inevitable follow up question.

"Pleased to meet you, Cursebreaker Idrid. Haven’t heard that name before, sounds a bit elvish."

They continued down the tunnel by Katrina’s magical light. You smile at the content. “Got the name from my grandmother who was half elf. She was a dungeon guardian actually, before...”

“Before the dungeons went bad.” The both of you look around the crumbling stone of the tunnel passage and your mind turns to the two children the dungeon took already..

You grimace. “She said it was a good place, but all I ever knew was stories from my mom.” You shake off that batch of old memories. “What is a torch doing all the way out here? It’s a long way from Holos.”

Katrina grimaced. "Luck mostly. I’m on my way somewhere else when I met a traveler who told me about your situation. Managed to hire those two, then you, and hopefully that's enough to break this place."

"Spiders!" Both of you snap your heads toward the sound.

"Stay close!"

Katrina moves with surprising speed, a long mace in her right hand. You chase after, feet stumbling under you as the spiders come into view around a bend in the tunnel, each one the size of a terrier hound. The delvers have slain two already, hacking limbs from bodies with sword or ax. The torch moves past you, a glowing shield hovering just above her left arm, and crushes the body of a third spider. More of the monsters pour into the room from narrow alcoves along the ceiling, some skittering across the floor, others climbing up the walls and leaping.

“Flash!” Katrina called out.

“Fuck!” The light claws at your eyes like the mayor’s moonshine. The air fills with the sound of screeches and shattering chitin before you force your eyes open. One of the delvers had fared worse than you with the flash, still cursing and rubbing his eyes.

A spider, emblazoned with a red sigil is getting ready to pounce on him.

> Jump on it and stab it with your curse breaker knife
> Call it out for the other two
> Do nothing
>>
>>5678685
> Jump on it and stab it with your curse breaker knife
>>
>>5678685
> Call it out for the other two
>>
>>5678685
>Jump on it and stab it with your curse breaker knife
>>
>>5678685
>Jump on it and stab it with your curse breaker knife
>>
You act without thinking, before sense or reason could seize your legs, and lunge at the spider, landing on its back. Your hands slip on the smooth chitin as the beast bucks and spins, hissing at you through its fangs. One hand finds a ridge to grip, the other your curse breaker, and you swing wildly at the creature’s back. The silver blade hacks at the thick chitin, then catches briefly on the red sigil before cutting through.

The spider shrieks and bucks, throwing you clear. Moments later all eight of its spindly black legs are pounding toward you, only to suddenly go limp. It collapses forward with a sword lodged in its back. You look up to find one of the Delvers grinning at you.

“You’re a crazy one, Cursebreaker.” He walks forward and helps you up. “Anders. I thought everyone knew not to break the magic on a branded monster.”

“I...yeah.”

“Drives them right crazy! Thanks for the help.” The swordsman claps you on the back heavily, nearly knocking you back down, then walks over toward his brother shouting. You take a moment to catch your breath and steady your shaking arms. Dead spiders fill the room in various states of broken and dismembered. You briefly catch Katrina’s eyes who simply nods. You take a moment to feel for any other magical traps that might be lurking in the dungeon, find none and rejoin the group.

Michael is grousing. “Had to be spiders.” He counts out five coins and hands them over to Katrina who pockets them. “Can’t eat them, chitin isn’t any good, damn things don’t even spin webs yet.”

The group starts moving back down the tunnel as you try to get your pounding heart under control. Katrina shrugs. “Didn’t see any insects around the dungeon, figured it had to be spiders. Goblins attract flies, and slimes make me sneeze.”

“You’re allergic to slimes?” Anders asked.

The torch shrugs. “Something about the way they smell sets me off.” She pauses for a moment. “Look sharp, I can feel the dungeon’s heart just up ahead.”
>>
The group falls silent and continues advancing. You glance down at the cursebreaker in your hand, a smear of black fluid staining its silver sheen and take a deep breath. Almost done. Almost done.

The group finally exits the long tunnel out into a large open room whose ceiling vanishes into darkness above...far beyond should fit in the hillside. You fan out into the open room. Michael scowls and looks around, ax in hand.
“Where the fuck is it?”

You look around and glance at Katrina. “What?”

The torch tightens her grip on her mace. “Core guard. Probably big and nasty, should be...” The color drains from her face. “Behind!”

You spin and your eyes lock onto a truly monstrous spider, the size of a horse, clinging to the wall behind you. Your stomach twists in fear, then the thing leaps, a long hairy leg slamming into you. The breath is ripped from your body and you crash into a wall as battlecries are called. You struggle up as Katrina moves in, glowing shield blocking a charge from the spider. On the flank Michael darts in and hacks at a leg like a tree, filthy black black spraying with each swing. Next to him is Anders trying to dart in and stab at the body of the beast.

The cursebreaker is in your trembling hand as you stare at the monstrosity. It roars and thrashes at Katrina who rebuffs the blows with a grunt. Michael lets out a whoop as a chunk of leg goes flying. What should you even be doing?

> Just stay out of the way
> Get out your silver monocle, maybe there’s some line of magic you can cut?
> Flank and stab! It’s focused on Katrina anyway!
> Write in
>>
>>5679109
> Get out your silver monocle, maybe there’s some line of magic you can cut?
>>
>>5679109
>Flank and stab! It’s focused on Katrina anyway!
>>
>>5679109
> Get out your silver monocle, maybe there’s some line of magic you can cut?
>>
>>5679109
>Just stay out of the way
>>
Writing...
>>
You fumble for your monocle as the battle rages, maybe there’s a magical connection from the spider to...You stare through the monocle as a thick red artery becomes visible, running from the spider and back through the tunnel, thin spider web like tendrils running off of it to the surrounding walls. Had they been walking right through it the entire time? How hadn’t you felt it this entire time?

No, it doesn’t matter, you shuffle around the edge of the room, keeping away from the shouting and roaring melee and close distance with the pulsing red artery connecting the spider to the rest of the dungeon. You dart in and take a wide slash at it. The blade connects, bites in just a hair, then the blade and your arm both are hurled backwards with enough force that your shoulder aches. Red motes spray out of the wound for just a moment before it reseals and you hear a screech.

The spider staggers and actually cowers for a moment, then Katrina’s mace crashes down onto, then into, its eyes. Michael is hacking madly at the legs and Anders slides under the creature and stabs upward, once, twice, then a final arcing slash that earns him a face full of viscera. The beast screams, a guttural strange noise no insect should be able to make and staggers away from its attacks. It’s dying. The monster staggers on its remaining legs, bleeding from a dozen deep wounds. You watch, gasping for air, becoming conscious of how sweaty you are. It’s over, you can go home and never think about dungeons and monsters again.

Then the beast staggers toward you and lunges.

“Idrid!” Katrina shouts.

The bulk of the beast, hot, coarse hair, rancid smell, crashed into your body, slams you back against the wall, then your chest blossoms into agony, blood pouring from your body, fire replacing it as your veins empty out. Katrina’s mace, wreathed in white flame, slams into the corpse and hurls it aside. The mace clunks to the floor as the torch kneels and examines you.

A six inch fang is buried in your heart.
>>
Your body is jerking involuntarily in time with your mangled heart, still trying to pump blood even as it spills out of your body. It’s getting cold, incredibly cold even as the fire spreads through your empty veins, the spider’s poison the only thing lingering. This...this is it. The world starts to fade, the color draining first, then the light. The last thing you see before the dark is Katrina with a handful of red (why does it still have color?) shards in one hand, and the fang in the other.

It hurts so much.

You’re falling toward a vast red plain, or is it an eye? Your vision swims from one to the other. Something is pulling on you, away from the eye, and something else is pulling you toward the eye. Or the eye toward you? Everything is confusing, is this death? Is this the hells pulling you down? The heavens pulling you up? The eye is getting close, the pulling stronger from both ends, everything is rushing together.

Is the afterlife supposed to hurt this much?

Your eyes jerk open and you scream. Gods below it hurts! You stare at your chest and poke it gingerly. Sore, but...not ripped open. You’re alive. You look up as the laughter starts.

“First time dying?” Anders grins and helps you off your back and onto unsteady feet. “It’s a rush isn’t it?”

You stagger as the world spins and just groan in response. Katrina gets an arm under you and steadies you. “Eat well for the next few days, as much meat as you can. Healing magic robs your tomorrow to keep you alive today.”

You nod weakly along, barely noticing as Michael hands a few thin red shards to Katrina.

“All that’s left.” He glances at you and sighs. “Ah, I guess it was worth it, didn’t know you could do it quite like that.”

Your world keeps spinning, blurring in and out of focus. What are they talking about? Are you moving? Is that sunlight?

Katrina answers with a hollow laugh. “Neither did I. Normally you need to purify the shards before you can use them for magic, but there wasn’t enough time...she’s nearly out isn’t she?”

Everything is getting far away again.

“Always forget how fragile they are. Was a pretty nasty hit though.”

“Tore her heart right in half, then flooded her with poison too.”

“Fuck. You know your shit.”

“A torch protects.”

---

The red eye is there again, watching you, and you watching it. There’s a bizarre double vision where you see what the eye sees, and the eye sees what you see. The first time it was a vast thing but now it seems so small. You reach out and touch it, feel your own finger on the eye and retract it. A strange thing, but you feel calm. At the same time you know it’s time to appoint something to watch over you, a protector.

> An ambush oriented spider
> An illusionist pixie
> A militant skeleton
> Write in
> A quirky cactus?
>>
>>5679639
>An illusionist pixie
So we were resurrected with non purified shards of the dungeon heart
>>
>>5679639
>A militant skeleton
Calcium is my greatest ally
>>
>>5679639
> A quirky cactus, one that came from a nice orange core dungeon

Let's start connecting the storyline of the last quest with this one :)
>>
>>5679639
>>An illusionist pixie
illusions seem like the most convineant
>>
>>5679639
>>5679738
Lost Garden? I've yet to catch up. Might as well, then. I just don't want the literal dungeon fairy to win. So either that or the skelly man. Spider would be nice and be great at being around to protect us because stealth, but the MC probably would have problems with it after being killed by one.
>>
>>5679639
>A militant skeleton
Scariest beings in the world... Be careful, a skeletal may be very close to you right now...
>>
>>5679639
>>5679738
+1
>>
>>5679639
>A militant skeleton
There could be one inside of us right now and we wouldn't know it...
>>
Calling it for skeleton
>>
Every part of you hurts. Your chest especially throbs and burns. You groan and open your eyes begrudgingly, finding yourself in a soft bed in a pleasant well furnished room. A bowl of still warm soup sits on a table next to the bed. It takes a moment for you to place your location, the nicest room at the inn. A moment later you shiver and frantically pull up your shirt and stare down at your chest.

There’s an ugly scar across your left breast, still red and angry, but you were alive, when you certainly were supposed to be dead. The hunger hits a moment later and you devour the soup, then find the letter underneath. Couldn’t wait around, got you a room to make sure someone would take care of you. Nice work Idrid. -K

You stare at the letter. You are alive, the dungeon is gone. The village is safe. You have twenty five gold pieces waiting with the preacher, several year’s wages. There was...well there was nothing to worry about. You fall back into the extremely soft bed, maybe you should buy one, and let the tension drain out of your body.

Then you see the skeleton standing at attention on the other side of the room. You stare at it, then slowly its head turns to stare at you. Your back is against the wall instantly, heart...not pounding frantically? Something is definitely wrong with your chest. There is a skeleton in your room, a rusty sword in its hand, empty sockets watching you. Someone knocks on the door.

"Coming in dear."

> Scream for help
> Smash the skeleton with a chair
> Jump out the window
> Check your pulse
> Write in
>>
>>5680153
>Jump out the window
For every possible action, there is an equal an opposite overreaction. Sun Tzu said that.
>>
>>5680153
> Check your pulse
Also plan on buying a cactaron protector from The Lost Garden some time in the future. It recently started selling protectors to people that it trusts. Cactarons are one of the most expensive protectors available.
>>
>>5680153
> Scream for help
>>
>>5680153
>Tell the skeleton to hide under the bed (Write in)
I know it sounds crazy, but I think it's our best move. The thing doesn't seem hostile and if we hide it, there's no cause for panic
>>
>>5680153
>> Scream for help
>>
You scream. "Help! Monster!"

The door slams open, catches the skeleton in the face as it swivels towards it, and sends the thing into the wall. A young woman, Mary the apprentice healer of the village, bursts into the room and looks around frantically.

"Where!?"

"Behind the door!" You shout and point from the bed.

Mary turns, then flinches back as two inches of sword blade erupts from the door. She shrieks, then kicks the door repeatedly, slamming the skeleton into the wall over and over.

"Quickly! Get out of bed and run!"

You lurch into motion, legs unsteady as you stumble onto the floor then dash out of the room followed by Mary who nearly pushes you down the stairs. You both stumble into the common area as the innkeeper, an old bear of a man stares at you.

"Monster! In the room!" You gasp between breaths.

The seven random folk in the room stiffen and turn toward the stairs. There's a long pause, long enough for one of the men to start to chuckle then abruptly stop as the clicking of bones starts. The skeleton descends the stairs at a limp, one leg quite shattered. Low curses sweep across the room at the sight, and a few of the less brave start slowly slipping toward the door.

A heavy kitchen cleaver whips across the room and lodges into the monster's head. It staggers, remembering the rules of flesh, then collapses down the stairs in pieces. Framed by the kitchen door the innkeeper's bear of a wife hefts another cleaver and scowls to the appreciative smile of her husband. The room erupts in shouting.

You and Marry both drop to chairs and you stare at the bones that have clattered to the floor. There’s an odd feeling in your gut, words on your lips unspoken before Mary speaks.

"Well, I should be able to find your pulse now. I can certainly feel mine going right through my chest."

You slowly raise a hand and set it on your chest, waiting and feeling for something that does not seem to be there.

"I'm not so sure about that."
>>
Mary has moved you, without even waiting for you to change out of your nightgown, to the clinic. She fusses over you, pacing, checking books, checking your pulse on your wrist, chest, neck and forehead, then checking herself.

"Ok. Ok. Are you sure you aren't a demon?"

"Pretty...sure?"

Mary stares at you, mouth in a grimace, eyes wide. "Demons have heart beats. Undead are cold. Golems are cold, I think. Unless they're made of special materials and... and we played together as a child. You aren't any of these things."

You nod along, absently holding two fingers to your neck. Why don’t you have a heartbeat?

“It has to be something the dungeon did, right? A curse it laid on me?” Your mind jumps back to that first trap, that line of death magic. “It had a curse line I cut, death magic. That could do it, right? Or maybe the torch? Maybe she did something wrong when she healed me.”

Mary shrugged. “Maybe?” She darts over to a shelf of books, finger trailing along them. She pulls one out and flips through the pages. “Ah, this one looks right, vital signs begin to vanish, undead are attracted to your location, long term prognosis is enthrallment as an undead slave. Oh. Not good.”

“What’s it called?”

“Chains of the Grave. It’s...well it’s a spell dungeon’s are known to use.”

Your stomach lurches a bit. “Can I break it?”

Mary grimaces. “Not without disemboweling yourself. The curse lodges deep in your organs. You’d need to have someone else do the work, a surgeon and a cursebreaker both.”

You groan and hang your head. “I’m the only cursebreaker of the village. Gods, how long would I have?”

Mary looks back at the book and flips between a few pages. “A couple weeks before it gets really bad...but maybe it’s something else. You mentioned the torch right? She had to heal you?”

“Yeah, I got...well stabbed in the heart I think, and she put me back together, somehow.”

Mary stares at her book for a second, eyes distant. “Divine magic isn’t well understood, the Torches keep their secrets close, even if they do a lot of good. She left town toward the north, headed up to Blue Ridge. But if you want a good curse breaker you’ll want to head to the capital, to the west.”

“Crownholde.” You groan and cup your face in your hands. “Fuck. It was too good to be true.”

> Hunt down Katrina the Torch, she must have done something wrong when she healed you, maybe she’ll know how to fix it
> Head to Crownholde, the capital of Karhost. There’s nowhere better (within a few weeks travel) for magical and physical aid
> Fuck it, the dungeon is dead, who is this curse going to enslave you too? Buy that nice bed and don’t worry about having a pulse. Or the undead.
> Ask more questions, you need more details
> Write in
>>
>>5681200
If Lost Garden is closer than Blue Ridge,
> Ask more questions, you need more details
"Can an orange core dungeon remove the curse?"
If Blue Ridge is closer than Lost Garden,
> Hunt down Katrina the Torch, she must have done something wrong when she healed you, maybe she’ll know how to fix it
>>
>>5681200
>Hunt down Katrina the Torch, she must have done something wrong when she healed you, maybe she’ll know how to fix it
Fucking cultists better have a way to fix us up proper or so help me any of the various dieties that exist here there will be retribution.
>>
>>5681200
>Ask more questions, you need more details
>>
>>5681200
>> Hunt down Katrina the Torch, she must have done something wrong when she healed you, maybe she’ll know how to fix it
>>
>>5681200
>> Fuck it, the dungeon is dead, who is this curse going to enslave you too? Buy that nice bed and don’t worry about having a pulse. Or the undead.
>> Ask more questions, you need more details
>>
>>5681200
> Hunt down Katrina the Torch, she must have done something wrong when she healed you, maybe she’ll know how to fix it
>>
>>5681200
>> Hunt down Katrina the Torch, she must have done something wrong when she healed you, maybe she’ll know how to fix it
everyone else might just kill you to be sure
>>
>>5681898
Lost Garden wouldn't kill us, and it's core might be able to remove the curse.
>>
>>5681200
>Fuck it, the dungeon is dead, who is this curse going to enslave you too? Buy that nice bed and don’t worry about having a pulse. Or the undead.
>>
“If a dungeon did this, could a dungeon undo it?”

Mary considered for a moment before answering. “It’s not impossible, but it’s been hundreds of years since a friendly dungeon appeared on the continent. I don’t suppose you know where your grandmother’s dungeon is?”

You shake your head. “All I ever got were stories from my mom, the gods rest her soul. I’ve never met anyone who had heard of it either. The normal dungeons around here...”

Mary grimaced. “You’d be hard pressed. To be intelligent enough it would have to be old and powerful. The Torches put them down as fast as they can, so the only one that you could reliably go to is the Mournlands, far to the north, and...well I've got a bottle of nightshade here that could save you the trip. And there's no telling what they'd ask of you, probably a life of slavery."

"Yeah, probably not a good idea. I think I'm going to chase after the healer, I'm not even sure I'd find someone who could help in the capital."

---

More to come but dead inside at the moment.
>>
>>5682202
Welp, Lost Garden might not even still be alive. Hopefully it didn't go bad. :(
>>
>>5682211
Maybe she went to sleep.
>>
"How will I know I'm running out of time?"

"You'll become progressively more death like over time, and attract more undead. Body temperature will drop, skin will pale...eyes may begin to glow. Have you decided?"

"Yeah, I'm going after Katrina, the healer."

"Good luck I guess. And dress warm for the mountains." Mary moved across the room and gave you a sudden tight hug. "Come back alive ok? I don't want to lose a patient."

---

You have a number of decisions to make for your trip. It's already afternoon, and you have four or five days of hard travel ahead of you. On the plus side you have plenty of money to work with.

Your first decision is when to leave, or where to sleep if you wait until tomorrow.

> Set out immediately after gathering supplies
> Spend the night at the inn, around other people
> Spend one last night in your own bed
> Write in

Next is the matter of travel gear and supplies.

> Travel light and fast
> Gather what you own and can get at reasonable prices
> Burn a gold coin on a thorough kit of supplies along with an old mule to carry it

And lastly your money. A gold coin is valued at a hundred silver, and a silver coin is an acceptable payment for a cheap room and meals for a day. Your yearly wages as the village cursebreaker are five gold coins, one of which is paid to the capital as taxes on your modest home.

Below a silver a coin is sometimes clipped into 'bits' of various sizes.

> Leave most of it with the priest for safekeeping, but take fifty silver with you
> Bring five gold with you, with some of it broken into silver, and leave the rest with the priest
> Bring it all
>>
>>5682597
>Write in
We grew up here, right? Spend the last night with our family, in case we don't come back.
(This might be covered under 'spend the night in your bed', but I wasn't certain so I made it a write in.)
>Gather what you own and can get at reasonable prices
A warm coat and pants, sturdy boots and a leather pack if we don't already own any. Buy a healthy amount of jerky and salted meat so we don't need to stop and forage for food that often, and two or three pouches to hold water.
>Take two Gold and 75 silver with you, for any unforseen expenses. Leave the rest with your family.
>>
>>5682597
> Spend one last night in your own bed
> Gather what you own and can get at reasonable prices
> Bring it all
>>
>>5682618
Supporting
>>
>>5682597
>Spend one last night in your own bed
> Gather what you own and can get at reasonable prices
> Bring five gold with you, with some of it broken into silver, and leave the rest with the priest
>>
>>5682597
> Spend the night at the inn, around other people
> Burn a gold coin on a thorough kit of supplies along with an old mule to carry it
>Take two Gold and 75 silver with you, for any unforseen expenses. Leave the rest with your family.
>>
>>5682597
> Spend last night with family
> Burn a gold coin on a thorough kit of supplies along with an old mule to carry it
> Bring it all
>>
>>5682597
> Spend the night at the inn, around other people
> Burn a gold coin on a thorough kit of supplies along with an old mule to carry it
> Leave most of it with the priest for safekeeping, but take fifty silver with you
>>
Calling it for:

> Sleep at home
> Reasonable supplies
> Bring 2.75 Gold with you

Probably won't get anything written tonight, but should be good to go for tomorrow. Pardon the delays.
>>
The remainder of the day is spent on practical concerns. The mayor has to be informed so he can send for a new cursebreaker while you're gone. Your money is left in care of the preacher, whom most of the town consider more reliable and convenient than the nearest proper town with an actual bank. Mister Greenhigs, the general store owner, manages to restrain his desire to bleed you of coins long enough for you to cover any holes in your personal travel gear. You certainly won't be traveling in comfort, but it's enough to get you to Blue Ridge and it barely dents your funds.

As evening falls you make a detour out to the graveyard, it might be a while before you can visit next, and you've been meaning to visit for a while anyway. The graves of your parents are simple affairs, but most are in this little village.

"Hey..." You stare at the graves and fumble for words. For all they'd been there for years of your life you never really felt like you understood them all that well. They had both traveled vast distances only to settle down in this little village and you’d never really understood why. “So I’m leaving the village soon. I’m hoping to be back within a few weeks but it’s possible I won’t make it back at all so...goodbye I guess.”

The graves stood there, still and silent. Your parents never were very talkative people, even in life. Even as they lay dying from the fever plague that swept the village three years back they had just held hands and smiled at you. You give a feeble wave and retreat back to your home, pack your bag, and collapse into bed. What a long day.

---

The red orb is back, although either you’ve grown or it has gotten smaller. It regards you, spinning to watch as you float around it in the vast void you find yourself in. Dimly, part of you acknowledges that perhaps this isn’t normal, that you must be dreaming, but it doesn’t seem a concern at the moment. There is a malice in the orb, toward you, toward everything really, and an expectation. Oh, you realize, it wants you to choose something.

> DOMINATION - Lay claim, it all belongs to you!
> DEATH - Sow the seeds of death, and reap their harvest!
> WAR - Command your soldiers, and destroy your enemies!
>>
>>5684414
>WAR - Command your soldiers, and destroy your enemies!
Skeletal Phalanxes as far as the eye can see!
>>
>>5684414
>DOMINATION - Lay claim, it all belongs to you!
>>
>>5684414
KNOWLEDGE - The arcane needs to be mastered for your sake and the sake of your own.
bordering the "domination" to have people that are "your own"
>>
>>5684414
>> DOMINATION - Lay claim, it all belongs to you!
>>
>>5684414
> WAR - Command your soldiers, and destroy your enemies!
Create lots of cactarons, find Lost Garden. :)
>>
>>5684414
>> WAR - Command your soldiers, and destroy your enemies!
>>
>>5684414
>DOMINATION - Lay claim, it all belongs to you!
>>
>>5684414
>WAR - Command your soldiers, and destroy your enemies!
>>
Calling it for

> WAR
>>
>>5684414
> DOMINATION - Lay claim, it all belongs to you!
>>
You wake up and open your eyes. Two skeletons, more or less identical to the first, are standing at attention at the foot of your bed. You stare at the skeletons. The skeletons stare back, motionless. Thankfully no one knocks on your bedroom door at least. You take a moment to consider your options, none of which are good, then sit up in your bed with a scowl. You can't deal with this the entire way to Blue Ridge. Frustration surges up in you.

"Why!?"

The two skeletons shift... uncomfortably?

"Yeah, I don't like this either! I don't want you here! Go away!"

The two skeletons shudder and twitch, then collapse into heaps of bone. You stare, then swing out of bed and hurry over to the bone heaps. You reach out a trembling finger and poke the bones, then yelp and fall on your rear as it collapses into a fine white dust. There's an odd feeling of loss, of defeat, accompanied by a surge of outrage at no one but yourself.

You shake your head, forcing the anger, the completely irrational anger away. Part of the curse? You can yell away the undead...but it makes you angry? None of it made sense. You stand and turn to grab your things, then see your blanket.

Overnight, somehow, the blanket has been embroidered in red thread, with the pattern of your spell breaker blade. The curse decorates. You throw up your hands and grab your bag, the sooner you get moving the better.
>>
The road toward Blue Ridge is rocky and poorly maintained, cutting through ancient pine forests and along rocky hillsides, always climbing upward. As long as you maintain a good pace you should reach Blue Ridge in three days. Katrina has a few days head start unfortunately, but hopefully whatever her business is in the old mining town will hold her there long enough for you to catch up. You feel your not-pulse and pick up the pace. If you have to chase the healer to a second town, or god forbid she rides a carriage or horse, catching up will get much harder.

The first day and night both are uneventful, you travel hard, sleep just off the road, refill your water skins from a nearby stream and keep moving, chewing on travel rations as you go. The second day makes you nervous. The road to Blue Ridge is joined by another, one that leads toward the west and more populated areas of the country. You start seeing signs of activity along the road, a gouged section of a tree, trampled undergrowth, a few shattered arrows in a ditch. A column of smoke in the distance all but confirms your concerns, highwaymen have set up along this stretch of road, or possibly worse.

With almost distressing predictability you hear the scream of a woman from around the next bend of the road.

> Run for it
> See if you can help, somehow
> Hide off the side of the road and wait
> Write in
>>
>>5685823
>Run for it
Likely we're next if we try to help. We better get out of here while we can.
>>
>>5685823
>See if you can help, somehow
>>
>>5685823
>See if you can help, somehow
Let's test out our new war skill/ability.
>>
>>5685823
> See if you can help, somehow
>>
>>5685823
>See if you can help, somehow
>>
>>5685823
>Hide off the side of the road and wait
>>
Your feet are moving before your mind can catch up. Back home a scream meant trouble, and trouble for one person was trouble for everyone. A wild animal, a roaming fey curse, a fire. Your life has always been marked by moving toward the problem, knowing it was coming for you next.

When you turn the corner you find two rough men and a grinning woman.

"See? I told you this would work. Everyone wants to play hero."

Your feet skid to a halt, curse breaker clutched in your hand. A trick you stumbled right into. You edge slowly backward.

"No, no lady, you keep that up and my friend up in the trees is going to give you a second asshole." One of the men shook a finger at her. "Don't you worry, you're too pretty to kill."

"She'd make a good whore for someone. And no one would get too worked up over a missing peasant."

You take a deep breath, feeling something hot rising up inside. Your heart actually thumps, just once, and you stagger at the feeling, vision going dark around the edges. Something like wrath or bile rises up in your throat. They dare!?

> No! Shove it down! Dive away through the trees and run for it!
> Fuck them! Knife to hand and let loose the spirit of WAR!
> Swallow your pride and surrender. You'll find a way out of this, somehow.
> Write in
>>
>>5686523
>Swallow your pride and surrender. You'll find a way out of this, somehow.
>>
>>5686523
> Fuck them! Knife to hand and let loose the spirit of WAR!

If possible, we will also let loose the fighting spirit of a cactaron, and the fighting spirit of Lost Garden.
>>
>>5686523
>Fuck them! Knife to hand and let loose the spirit of WAR!
>>
>>5686523
>"And just how hurt are you willing to get without damaging the merchandise?"
> Fuck them! Knife to hand and let loose the spirit of WAR!
>>
>>5686523
>No! Shove it down! Dive away through the trees and run for it!
>>
>>5686523
> Fuck them! Knife to hand and let loose the spirit of WAR!
Gotta let it out
>>
>>5686523
>> Swallow your pride and surrender. You'll find a way out of this, somehow.
>>
>>5686523
>Fuck them! Knife to hand and let loose the spirit of WAR!
Cry 'havoc', let slip the dogs of WAR!
>>
You charge, knife in hand, pack dropping to the dirt behind you, feet pounding across the dirt. The brigands flinch back and all but one scatters away from you. You slash wildly, grinning without knowing why and the bandit parries with a short sword and staggers back, blocking and parrying frantically with wide eyes.

"Fucking necromancers!" The woman shouts. You spare a glance and find your skeletons have appeared again, charging alongside you. The air fills with the ring of metal on metal as you keep swinging, no grace, no skill, just adrenaline and fury. The bandit stumbles to the side of the road, his foot hitting a branch, and down he falls. You dive after him, taking his blade to your side, but the pain feels good for some reason and your heart actually flares to life and starts pounding.

You stab your silver knife deep into the man’s throat, then jerk it out with a messy spray of blood, some distant part of you screaming and pleading with you. You push it down and stand, blood running out of your side, and look back on the battlefield. Your skeletons have fallen, though not before killing one of the bandits. Only the woman remains, pointing a blade at you.

“Stand down necromancer.” The woman wipes a trail of blood from her face. “You don’t have to die here.” You start walking toward her. You’ve never felt so good, so in control of life. Unstoppable, that’s what you are. Something makes a sharp sound, like metal on stone, like an arrowhead against your heart. The world goes black.
>>
“Get up. Get up!” Someone slaps your face, hard, and you groan. You hurt all over, your side, your chest, especially your head. “I said get up! We don’t have long!” Someone kicks you in the side and you curl away with a whimper. You look up.

Someone with your face looks down and scowls. “You have my face.”

“We have our face.” The other you corrects and drags you to your unsteady feet. You stare at her. Your face, but heavily scarred, one eye cloudy, a tooth missing from her half grinning, half scowling face. Mismatched and battered armor covers her body. The two of you stand on an empty battlefield, or rather a circle ten strides across floating in gray cloudy void.

"Stop gawping, we need to decide what to do with the prisoners."

"What the fuck is going on?" You ask. The other you ignores you and gestures with her hand, the ground splits and a pair of iron spikes lift up out of the ground. Lashed to each one is a bloodied man. You stare, mouth open at the two brigands. "Gods...I killed him."

"Both of them actually. Soldiers did the dirty work on the other, but it still counts." Your armored facsimile picks at her teeth for a moment. "Well? What are we doing with them?"

"What?"

"Personally I think we forge more soldiers out of them. I can make a couple more skeletons out of each."

"Dear War, clearly we expand our territory with them." You turn and find another doppelganger, in long silk robes, all beauty and grace. This little... patch is too small for us. And frankly you have a bit of an aroma, I could use the space."

"Oh fuck off Dominion." The warrior spits back.

Someone gently tugs on your back and you turn to find a child version of yourself looking up at you with big eyes. "I could do a couple traps if it would help..."

War grumbles and shrugs. "Death is a better choice than the whore over there."

All three look at you expectantly.

> Soldiers
> Territory
> Traps

You make a choice then grapple for words, suddenly aware that this place is fading, you've got time for one question...

> Write in
>>
>>5687068
> Traps
Where are our horses?
>>
>>5687068
>Territory
>>
>>5687068
>Traps
>>
>>5687068
>> Territory
>>
>>5687068
>Territory
What are you?
>>
>>5687068
> Territory
>>
>>5687068
> Territory
"Do you know where my grandmother's dungeon is located?"
>>
>>5687068
> Territory
> Am I turning into a dungeon core or something?
>>
Calling it for Territory.
>>
File: Jeremy_long_legs.jpg (4.23 MB, 2860x10000)
4.23 MB
4.23 MB JPG
>>5687068
So ...
WAR self is a gritty warrior
DOMINION self is a beauty, and
DEATH self is a child?
>>
You look between the three of them and realize what you really want right now is some space. Dominion, you in silk with every imperfection smoothed away, smiles broadly.

"I knew you'd see it my way, everyone does eventually." Dominion snaps a pair of painted nails and the two bloody corpses shred messily. Fragments whirl through the air then sink into the edges of the little island in the void. Blood, bone and flesh becomes rocky dirt and the island expands outward, nearly doubling in size.

"What are you three?"

War lifts an annoyed eyebrow. "I thought we went over this. We're you.

Dominion sidles up to your side, her face touching yours, eyes staring into you. "The parts that you don't want to admit exist. That wants control."

"That wants to fight." War growled.

"I'm just scared." The child you whimpers.

Everything is getting darker, you're being pulled away, but you cling desperately even as feeling, real waking feeling seeps in.

"Why are you here though!? Was it the dungeon?" Your hands slide on dirt, grasping to hold on.

War sweeps across the distance and seizes you by your shirt, scowling face inches from yours. "We've always been here. But that dungeon in your chest, that's why we finally have a voice."

War kicks you away before you can sputter a reply. The world, the real world, comes crashing in. Coarse ropes digging into your hands, ankles and midriff. A rag sour with sweat jammed into your mouth, another bound around your eyes. A boot digging into your side.
>>
"Rise and shine necromancer, I think it's time for you and I to have a talk."

You groan as the pain asserts itself again. Ice pours into your stomach, you killed someone. Killed someone with a grin on your face, and it felt good, felt right, their blood on your skin, and gods your skin crawls and stomach turns at the thought and what the in the pit was that with three people on that island-

"You see necromancer, I'm at a bit of an impasse. Manpower is hard to come by in my business, and you've killed two of my loyal workers."

You twist in your bindings and sway. Are you hanging in the air? The speaker sounded odd, far too refined for a bandit leader. The room started to come into focus in a growing circle of awareness around your suspended and gagged body, a tall and well groomed man standing next to you.

You flinch and jerk violently. How are you seeing yourself!? Your vision swims and stomach churns as you realize you're seeing yourself from every side at once, in a slowly growing sphere around yourself.

"Oh, I appreciate the panic, but I don't plan on killing you." The man sways for a moment as the field of your vision passed over him. He looks around the room sharply, then at you before shaking his head. An odd feeling settles over you of hostility and protectiveness...of an unwanted visitor in your home.

None of this made any sense. You needed time to think, time to figure this out. "Necromancers make for poor slaves, and worse whores." The man continues. "But I have a simple solution I think, a useful toy I picked up from a dungeon in Grabgol. Did you know they let their dungeons flourish there? Admittedly they do eat villages occasionally, but they produce lovely little toys like this sometimes."

Something cold clips around your neck, a smooth metal collar. "Lovely thing this choker. Disobey and it starts to constrict. Obey and it stays loose. You belong to me now, necromancer. I'm going to let you down, and you're going to do what I say." Your body tenses as the man produces a curved knife and cuts your legs free, each one thudding to the floor painfully, trembling as they take your weight. Your hands are freed next, though left bound. You stand upright tensing for the command.

"Alright, walk toward my voice. Or turn blue I suppose." The man gives a soft chuckle. You tense and hesitate. The collar remains inert. "Your spite is noted necromancer, but I would hurry up."

Is the collar broken?

> Play along
> Rush him
> Politely ask if it's on
> Write in
>>
>>5688056
>Play along
>>
>>5688056
> Play along
> stab him in the back as soon as you can
>>
>>5688056
>Rush him
>>
>>5688056
>> Rush him
>>
>>5687859

Death is very scared of everything and just wants to keep you safe by killing everything at a safe distance, preferrably with an overwhelming number of traps.

I almost made death a disaffected goth teenager instead.
>>
>>5688056
>Rush him
>>
>>5688056
>Play along
>>
>>5688056
We need to know how long we have before it starts acting
>wait until it constricts
if it takes too long, it probably doesn't work on us, but he shouldn't know that, so either way
>Play along
>>
>>5688056
>Play along
>>
>>5688091
This
>>
Calling it for
> Play Along
>>
You grimace and take a few stumbling steps, struggling with your odd external vision where you can see yourself.

"Good job little pet." The man steps forward and you flinch a little as his hands touch your neck briefly while removing the blindfold. You blink, even the dim light of the little cell stabbing at your eyes, barely noticing as the gag is finally removed from your mouth. You shiver and shake your head, trying to get your vision back to normal. "If you're a good pet I think you'll enjoy your service. Follow."

You stumble along after the man, eyes looking around. The walls are rough stone, an old mine? The two of you move into a large open cavern, lit by a crackling fire in the center. A handful of rough men and one woman watch you warily. Several other tunnels branch off the central cavern and you quickly follow your captor down one of them. The path splits, then terminates in a dingy curtain.

"This one is yours. Wait inside, don't do anything to help you escape or do harm to the people in the fortress."

You look over at the man, getting a first good look at him. The clothing was fine, if all in black, with a strip of silk across his mouth. Plain brown eyes. "My things." You croak out, dry throat protesting.

"Maybe if you're a good pet." The man smiles. "You won't need the money for a long long time anyway." You sigh and pass through the curtain, hearing the man's retreating steps. Your room has clearly been used before, if the lingering smell from the chamberpot and sweat stained cot are any indication. A small chest, its lock broken and insides bare sits under the cot. A fragment of wooden, maybe the top of an old barrel, sits against the wall. A small cup of water and hunk of stale bread sits on it.

You finally sit down on the cot and let the tears start running down your face, still holding back the sob you want to let out. You check your side, finding it red but whole. How? You should have bled out back there? Gods you killed someone! You curl into a ball, shaking, weeping, the entire confusing mess rolling through your mind. The indignation that swelled up in you, the mad strength, the skeletons, the three other-yous inside, seeing from outside your body...

We've always been here. But that dungeon in your chest, that's why we finally have a voice.
>>
It all came back to the dungeon. Something got in you, nested where your heart used to be, like a burrowing insect laying eggs in a corpse. Your fists clench and you slowly unfold, wiping your face dry. You dip the bread in the water and eat it, then drink the rest. The chamber pot is used with many a grimace. You take a few deep controlled breaths.

Now what? You have a slave collar that doesn't work, for some reason, probably related to all of the weirdness in your life. You can recover from serious wounds quickly. You can see in all directions, from all perspectives, in a growing area around you. You focus on it and find that it seems to have filled your 'room' and is pushing steadily down the hallway. Is this your 'territory', your dominion? What is it good for though? You have skeletons apparently, who will murder people for you. Can you just call them up? Every story you'd ever heard about necromancers involved circles of blood and corpses, not just...running at someone with a knife. Or taking a nap. Are the skeletons going to pop up when you fall asleep?

Gods, you need a plan.

> Keep following orders from the bandits and get a better understanding of your situation
> Use Dominion to try and scout out the bandit lair more, venturing out of your room against orders
> Use Dominion to avoid people and flee the bandit lair, abandoning your possessions
> Try to get your skeletons back, then start assassinating bandits one by one, using Dominion to scout
> Write in
>>
>>5688499
> Try to get your skeletons back, then start assassinating bandits one by one, using Dominion to scout
>>
> Keep following orders from the bandits and get a better understanding of your situation
> Try to meditate or something, focus your thoughts within you to maybe converse with those versions of you again

We need to know what we can do and if our abilities only are for summoning undead for now or other things.
I think we should probably poison them all at once if possible
>>
>>5688499
>> Keep following orders from the bandits and get a better understanding of your situation
>>
>>5688499
>Try to get your skeletons back, then start assassinating bandits one by one, using Dominion to scout
>>
>>5688499
> Try to get your skeletons back, then start assassinating bandits one by one, using Dominion to scout
>>
>>5688499
>Use Dominion to try and scout out the bandit lair more, venturing out of your room against orders
>>
>>5688499
>Use Dominion to try and scout out the bandit lair more, venturing out of your room against orders
>>
>>5688499
>Try to get your skeletons back, then start assassinating bandits one by one, using Dominion to scout
We need to claim this cave as our own so we can makr a Dungeon out of it. The corpses of these bandits will serve well enough as materials, for now.
>>
Calling it for skeleton murder
>>
>>5689153
We also need to find out if it's possible for one dungeon to telepathically speak to another dungeon. If it is, we can try calling out to Lost Garden and find out where it's located.
>>
>>5689260
No.
>>
>>5688499
>Try to get your skeletons back, then start assassinating bandits one by one, using Dominion to scout
>>
>>5689705
My bad, missed the calling post.
>>
You take a deep breath and close your eyes, focusing on the vision granted by Dominion. You need more knowledge. It's managed to fill out the tunnel, then down the other branch where it has flowed into a room like your own. A bandit is sitting in it, alone, drinking himself into a stupor if the empty bottles are any indication.

Back on the far end of the tunnel Dominion has encountered the large central room and creeped out across half of it before stopping. A pair of rough bandits sit, talking to someone beyond the reach of Dominion. You can actually hear the two, but not the ones out of sight.

"Can't believe Silk wants to keep her." The voice is distant and has an odd echo to it, but the words are crisp and clear. "Crazy bitch gutted gutted Bert like a pig and I'm supposed to just let that go? We ought to pay her a visit and-"

His companion sitting next to him smacks him in the chest. "Shut up. You know how these gigs go. People die. Besides, Silk leaves in a few days, we'll break her in then."

They both turn toward someone out of Dominion, listening to words unheard. The first thug shrugs. "So what? She can't rot it off...right?"

Uneasy glances circle around.

"Yeah, might be safer with the slaves anyway."

Your mind pulls away from the conversation with a shudder. You need to get out of here, need to escape before someone gets brave enough to 'break' you. You need your money, your supplies, your gear. You need to kill them all to be safe. You flinch at the sudden thought, but there was no denying it. How far could you run? How far would they chase? How would you even find your things without setting off a fight? No, they had to die.

You take a deep breath. To kill you needed a weapon, and there was only one weapon at your disposal. "Hey...I really need you guys back." You whisper. Your chest grew a little warmer as something in your lifeless heart stirred. You reach out to the feeling, willing, begging, demanding.

A swirl of white mist spins into existence on the ground, then quickly rises, a familiar skeleton coalescing into existence. You try for a second skeleton, then a wave of exhaustion hits you. Maybe later? You look at your skeleton and wave at it timidly. "Uh...hi?"
>>
The skeleton stares at you, as it always has, with blank sockets. You check Dominion and find the hallway deserted, then gesture to the skeleton to move to the door. It marches over, then halts and watches you again. You gesture it back, order it in circles, watching in macabre fascination as it follows the orders perfectly, matching your thoughts more than your movements. Your vision turns to the drunken bandit nearby, who has slumped into his cot, fast asleep.

You check Dominion again, then give the order, stomach twisting into a knot. Your skeletal soldier marches through the curtain, down the tunnel. They're bad people who mean you harm. This is the only way. You have to do this. You still shudder as the rusty blade is slammed into the neck of the sleeping man. He thrashes silently on the blade, like a dying fish, trying desperately to scream with a blade in his throat. You watch grimly through Dominion as life fades from his eyes, and at the same time you can feel something settling into you, more fuel for the three. You shiver a little, excitement, dread, you don’t know.

You feel it like muddy boots on freshly cleaned floors when a fresh face stumbles into your dominion and your attention jerks from the room to him. Another nameless thug, but clearly drunk and singing a low mournful song. He stumbles down your path then pauses for a moment at the fork before spitting in your direction. You snarl at the gesture, hands clawing at the cheap cot for a moment before shaking yourself out of it, these strange powers are definitely messing with your mind. The drunkard stumbles toward the other room, where your skeleton waits. You direct your minion around the small room, quickly searching for anything useful. An old knife, a tattered blanket, some stale rations and a few silver clippings. The room is much like your own, with a cheap cot, filthy chamber pot and a small battered box.

> Position your skeleton behind the curtain, then gut him through the sheet and hope he doesn’t scream too loudly.
> Wait for him to enter the room, then try to gut and strangle him to reduce the noise
> Hide the skeleton under the dead man’s cot, then dismiss it, waiting for a better opportunity
> Write in
>>
>>5689836
> Wait for him to enter the room, then try to gut and strangle him to reduce the noise
>>
>>5689836
> Wait for him to enter the room, then try to gut and strangle him to reduce the noise
>>
>>5689836
>Order your skeleton to stay out of site of the door. Lay helpless on your cot. Order the skeleton to kill him when he comes and stands over you.
>>
>>5689836
>Order your skeleton to stay out of site of the door. Lay helpless on your cot. Order the skeleton to kill him when he comes and stands over you.
>>
>>5690195
>>5690032

Sorry, there seems to be some confusion here about the physical layout. There are two rooms, one of which contains you the other of which contains a new corpse and an animated skeleton under your control. The newest entrant in "Who wants to be gutted by a skeleton" is headed toward the room with the skeleton and the corpse, not the room with just you.

Apologies for the god damn confusing layout I've arbitrarily constructed on the fly.
>>
>>5690220
No problem
>>5689836
> Wait for him to enter the room, then try to gut and strangle him to reduce the noise
>>
>>5689836
>> Wait for him to enter the room, then try to gut and strangle him to reduce the noise
>>
>>5689836
>Wait for him to enter the room, then try to gut and strangle him to reduce the noise
>>
>>5690220
No problem.
>Lure in guard, order skeleton to ambush him.
Is my new vote.
>>
Calling it for strangle.

Roll 1d100
DC: 20 (-Ambush, -Drunk, +Silent kill)
>>
Rolled 78 (1d100)

>>5690406
>>
Rolled 86 (1d100)

>>5690406
>>
Rolled 82 (1d100)

>>5690406
>>
File: SlaversCave-01.png (14 KB, 653x517)
14 KB
14 KB PNG
You take a deep breath and try not to think about the sheer strangeness of directing a skeleton into an ambush position, lurking by the curtain that makes up the door to the room. You find yourself staring at the pooling blood on the floor, spreading outward, then under the curtain, if your second target looks down you might have a massive problem. Your luck holds though, the rogue swipes aside the curtain with a smile on his face and a wine bottle in his hand and actually steps into the blood before he stiffens and stares, wide eyed and slack jawed at the cooling body.

The skeleton strikes smoothly, one hand on the man’s throat, the other driving a rusty blade into his gut. The bandit is slammed against the wall, thrashing and flailing, wine bottle flailing against bone with hollow ‘tunk’ sounds. The movements grow steadily weaker as more blood pours from the man, grunts and muffled shouts reducing to wheezing and gasps. On and on he flails and twitches, eyes rolling, bottle dropped to the floor, hands feebly scratching at bone before finally at last he goes limp. The skeleton eviscerates him almost as an afterthought while you heave what little remains in your stomach into the chamberpot, feeling the room with sour stench.

Two down. Two down you remind yourself, two slavers and highwaymen, plus two more from before, and at least two to go, the woman and the leader. You stand up, push the gruesome execution from your mind, and fill yourself with the knowledge of Dominion. The common area, what you can see of it, has emptied, the fire within burning low now, although you realize that your vision through Dominion is unhindered by darkness. You leave your room slowly, pushing at Dominion, willing it, and thankfully it actually responds to you, flowing out of the two rooms you’ve cleared and into the common area, like vision made liquid.

Finding it empty you dare to push forward, calling your skeleton to your side, and circle the large common cavern, one hand trailing the wall the other gripping a rusty blade plundered from one of the bandits. You nervously watch the rest of the common area, wincing at each clack of bone on stone as you push Dominion down each tunnel as you pass them, heart in your throat the entire time. One little mistake...

You map out the area. An actual door blocks one tunnel, actually blocking Dominion outright, although you figured it was a fair guess that it belonged to the leader, flickers of candlelight shine beneath the door. A pair of empty rooms are also revealed, as well as another sleeping bandit, and you naturally rediscover the cell you woke up in not too terribly long ago. You find a tunnel that slopes upward for a time, your Dominion just barely reaches above ground, although you aren’t sure how you know it’s the surface.
>>
The last room of note is the most heart wrenching, a half dozen women chained to a wall, dirty with eyes dead of hope. Stacked out of reach of them are crates, chests, and packs of trade goods, travel rations, a half empty crate of wine bottles, a few bags of cheap jewelry and silver clippings, and your own supplies and curse breaker gear heaped on the floor as well. A treasure room, filled with stolen plunder and broken lives.

What now?

> Kill the bandit in his sleep
> Spare him
> Write in

> Free the slaves
> Ignore the slaves
> Harvest the slaves
> Write in

> Go after the bandit leader
> Just escape this place
> Write in


> Anything else? (Write in)
>>
>>5690574
>Harvest the bandit in his sleep
>Have the skeleton bring you a weapon too and double your potential attack power

>Ignore the slaves for now, later give them some funds and rations to get them back. Possibly delivered by skeleton so they don't know your involvement
>Lay in wait for the leader and the woman to come back
>>
>>5690574
> Kill the bandit in his sleep
> Free the slaves
> Go after the bandit leader
>>
>>5690574
> Kill the bandit in his sleep
> Free the slaves
> Go after the bandit leader

>take everything in the treasure room to the town preacher when we head back home from Blue Ridge
>>
>>5690574
> Harvest the bandit in his sleep
> Harvest the slaves
> Go after the bandit leader
>>
>>5690574
>Kill the bandit in his sleep
>Ignore the slaves for now
> Go after the bandit leader
>>
>>5690574
>Kill the bandit in his sleep
None may survive, this is OUR lair now.
>Ignore the slaves
>Go after the bandit leader
>>
Locking in:

> Kill the sleeping bandit
> Ignore the slaves
> Kill the leader

For killing the leader how do you want to prepare?

> No preparation, just knock and WAR
> Try to talk to War, Dominion, and Death again and seek their aid
> Arm the slaves with dead men's weapons and let them have their revenge
> Build a bonfire against his door and cook him alive
> Write in
>>
>>5691178
As much as I like the idea of cooking the bossman alive, he surely would have a secret escape path in his own quarters.

>Try to talk to War, Dominion, and Death again and seek their aid
We have access to more corpses now, why not trade them in for more power before we go after the Boss. Might aswell, they'll be of more use that way.
>>
>>5691182
Supporting
>>
>>5691178
>> Build a bonfire against his door and cook him alive
>>
>>5691178
>Try to talk to War, Dominion, and Death again and seek their aid
>>
>>5691178
>Try to talk to War, Dominion, and Death again and seek their aid
>>
>>5691178
>No preparation, just knock and WAR
>>
The execution of the last sleeping bandit is a brief matter, you try not to dwell on it, pulling back on your dominion as the man chokes on his own blood. The slaves give you a longer pause, you want to rush in and save them, protect them, but not yet. The leader of this place, the orchestrator of this suffering, had to die first. There was no point in saving these people then leaving others to be captured afterwards.

The leader had to die. Warmth flows out from your heart and your grip tightens on the old knife. Visions dance in your mind, bursting down the door and cutting him down, filling the tunnel with flames, the monster begging for mercy as his blood laps at your feet-

You give a full body shake, tearing your mind free. He needed to die, to keep others safe, to keep yourself safe. You need to know you can kill him, no chances, no risks, absolute confidence. You need power, and you need to know how to use it. You need the three.

You let the corpses keep cooling and return to your cheap cot. You sit, steady your breathing, close your eyes, and try to remember what the place with the three was like. The silence of your still heart fills your mind. Slowly, like a night with too many drinks, something else forms out of the dark behind your eyes.

An island of rough stone bricks, scattered with broken weapons. Three people with your face. A child named Death. A beauty in a form fitting dress and knowing smirk named Dominion. An armored warrior, scarred and scowling named War. All three look at you expectantly.

"I need more power."
>>
"Might-"
"Authority-"
"Out of the way harlot-"
"Jumped up crossdresser-"
"Leg spreading-"
"Sword fondler!"

You wince as the two descend into a bickering shouting match. Child Death slides up next to you.

"They're scary."

You kneel next to yourself. "Yeah...but I think I need them. And you. Why are you a child?"

"Scared all the time. We were always scared when you were this little. Dad was sick, monster under the bed, bees, strawberry jam-"

You nod and wince, the memory of your throat closing up coming to mind. "Yeah. It was a rough summer. So you're my fear?"

Little you nods. "I'm gonna keep us safe. Keep bad people away. The dungeon," She prods your chest. "lets me make traps to keep us safe. But I need power to do it. Power comes from people dying. So people need to die to keep us safe."

You shiver as the cold chill runs through you. "Ok. If you're fear..."

"I am the fight." War appeared next to you and Death.

"And that makes me the fu-" Dominion cackled as War glared. "Fine, fine, I'll accept empress, queen, or mistress behind silk curtains."

You point at each of your aspects in turn. "Traps, Skeletons, Vision?"

Dominion huffs, chest heaving in a way you’re fairly sure reality wouldn’t permit. “Vision? Is that all you think I’m good for, looking around corners like a scared mouse? I am authority manifest, your right to rule.”

You shrug. “But does it do anything?”

Dominion scowls. “It subverted the enchantment on that choker, you’re welcome by the way.” She sniffs as you absently touch the metal band that was supposed to control you. “Authority is a power all its own my dear me. It bends the mind of the weak, subverts magic, and opens doors.”

“Sure didn’t get past the only door we’ve seen.” War grumbles.

“Shush you. Only because our own domain isn’t yet strong enough. Soon I’ll reshape the world in our image.”

War bellows with laughter. “Don’t let her fool you with this nonsense. The most impressive thing she’s done is redecorated your sheets.”

“Oh? And your sad little soldiers who are lucky to defeat a starving bandit? Am I supposed to be impressed? As I recall, a tavern wench defeated your first one with a single strike.”

Death whimpers and tugs on your hand. “You should hand out the dead before they start shouting again.”

How do you assign your Death Stockpile of 3?

> War - Soldiers
> Dominion - Domain
> Death - Traps
>>
>>5691809
>War - Soldiers
>>
>>5691809
One to death and two to war
>>
>>5691838
Unless we have to put it all on one, i which case
> War - Soldiers
>>
>>5691840

You can spread it out. Would be awkward if you pulled a Lucas, murdered an entire village and had to spend it all in one place.

Technically you could also save the deaths, though there's no known reason too.
>>
>>5691809
1 to death, 1 to dominion, 1 to war
>>
>>5691838
>>5691809
+1, We use the extra Skeletons to make sure we outnumber him and force him into a trap we have laid.
>>
>>5691838
Supporting.
>>
>>5691809
1 death
1 dominion
1 war
>>
Calling it for
> 2 War 1 Death
>>
It only takes a thought to call up the three corpses lashes to three poles, then only one more thought to send them to their fate. You turn away with a grimace as bones rip free from flesh, two fresh new skeletons stepping free from the corpses. They give snappy salutes before vanishing back underground. The last corpse also separates bone from flesh, but instead of forming a skeleton the bones separate out in a wide circle, an invisible force carving them into pale spikes before driving them into the edges of your little island in the void.

Death looks at the ring of jagged bone spears with a smile, little hands twisting together.
“Thank you.”

War shoves Dominion aside, ignoring muttered curses and glares. “The leader of these cowards dies today then?”

You nod at yourself. “When can I count on all four skeletons?”

War flicks out the butt end of a spear toward you and prods you in the side. You wince, the area is still sore from where you took a blade. “Food and rest are what brings them back when they die in your service, or to prevent your death.” War pushes the spear a little harder with a glare. “Don’t be an idiot when you channel my power. You’ll need to make do with three until you rest properly.”

You swallow and nod. “Ok. Wish me luck.”

War snorts. “Make your own.”

You open your eyes, banishing the island of the three, returning to what was supposed to be your prison. You focus on your still heart, calling up the warmth, willing out loyal soldiers to your cause. A swirl of pale dust rises in the tiny room, and three skeletons snap to attention, blades at the ready. With Dominion leading the way the four of you march back to the common area.

The female bandit stands at the far end, staring, eyes wide, pupils twitching from skeleton to skeleton, mouth moving silently. The skeletons fan out, you can almost feel the fear rolling off the woman. A sword drops from her trembling hands, clattering to the floor, and she doesn't move to recover it.

> "Run."
> "Kneel."
> "Kill her."
> Write in
>>
>>5692250
>"I heard your cry in distress and went to offer you a helping hand. And you made a fool of me."
>"The others I kill to survive, but you-!"
>Pause
>"Kneel"
>>
>>5692250
>> "Kill her."
>>
>>5692250
> "Kill her."
>>
>>5692250
>"Kill her."
>>
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>>5692250
> "Kill her."
>>
How many? How fucking many people were lured in and sold like cattle by this monster? Six chained to the wall right now, but how many were sold off before this moment?

"Kill her."

The skeletons burst into motion. The woman wails and runs, the skeletons in hot pursuit. She takes a few seconds to reach the edge of your domain, but she's still close enough for you to hear the scream when your skeletons catch her.

"Well, you are an interesting one."

Oh shit.

> Roll 1d100 (DC 25/50/75)
>>
Rolled 40 (1d100)

>>5692320
>>
Rolled 70 (1d100)

>>5692320
>>
You jerk away, more panic than instinct, and the blade gouges along, but not through your leg. You spin, gasping as your leg screams at you and raise your weapon. The bandit leader smirks from a safe distance.

"It's really just a fashion accessory to you, isn't it?" He paces slowly to one side as you call back the skeletons and frantically wonder about your trap ability. "After I leave you bleeding here I really must meet you again. You may call me Silk."

He lunges forward and you-

> Dodge! Dodge!
> Take the blade in the gut, and hold on like death, you don't have to play by normal rules
> Make a trap! Now's a good time right!?
> Write in
>>
>>5692343
> Make a trap! Now's a good time right!?
>>
>>5692343
>Make a trap! Now's a good time right!?
We have more tricks than just skeletons now.
>>
>>5692343
>> Take the blade in the gut, and hold on like death, you don't have to play by normal rules
>>
>>5692343
>Dodge! Dodge!
>>
Locking trap
>>
You need an edge. You need these traps you were promised. You focus on your heart and weave backwards from Silk's grinning face, then stumble back. Your arm flies up desperately as Silk lunges and swings, the bandit's blade slams down, ripping skin and flesh, then cracking bone.

You shudder and hiss as your arm throbs and pours blood, stomach lurching. Your skeletons are running up and the bandit turns toward them with a sigh. "Chaffe. Call them off and I'll let this go."

You slam a bloody hand on the ground, shaking from a combination of fear, anger, and pain. Your blood flows out, pooling on the floor as you pour out your will. "You can go." You shudder and cough as cold shock rips through you.

"Oh, permission granted?" The bandit sneers. "The life is bleeding out of you, and you want to give me permission to leave my own place of business?"

The stone under his feet cracks and collapses. You collapse at the edge of the pit in the pool of your own blood. Silk, would be bandit king, falls and for a moment your eyes meet before he crashes onto a bed of jagged bone spikes, impaling onto three of them.

You struggle up to your knees. One of your skeletons kneels next to you then disintegrates into powder. The pain in your arm hits a sudden crescendo along with your scream as bone and flesh roughly slam back together and knit tightly. Your vision dances between black and blurred, then the pain subsides from unbearable to merely horrific. You look down at the still alive Silk, who stares up, blood pooling in his mouth. His eyes, tearstained and broken eyes plead at you, though it just reminds you of the slaves still chained to the wall, still waiting.

"You can go to hell."

It's over, every last one of them is dead or dying, and now you need to decide what to do next.

Silk the Bandit
> Ignore him
> Finish him
> Write in
>>
The Slaves
> Free them
> Guide them
> Write in

The Plunder
> Grab as much as you can carry
> Give it to the slaves
> Write in
>>
>>5692438
>Finish him
>>
>>5692445
>Finish them
>Grab as much as you can carry
>>
>>5692438
>Finish him
And with the death of this 'would-be' bandit king, this hideout has become our domain.

>>5692445
The Slaves
>Write in: Harvest them
They will make for excellent material...
The Plunder
>Write in: Leave it where it is, this cave is yours now, including the loot
>>
>>5692438
Silk the Bandit
> Finish him
>>5692445
The Slaves
Either
> Guide them
Or
> Free them
Or whatever option other anons vote for that is not killing them

> Grab as much as you can carry
>Let the slaves havethe rest
>>
>>5692438
> Finish him
> Free them
> Leave the loot there for now, and come back with a cart on our way back to the village
>>
>>5692438
> Finish him
The Slaves
> Free them


The Plunder
> Grab as much as you can carry
The slaves can have the rest
>>
>>5692438
>Finish him
If left alive, he'll just cause problems later.
>>5692445
>Free them
>Split loot 50/50
>>
Locking

> Finish off Silk
> Maximum Plunder
> Free the Slaves
>>
You focus on the pit of spikes. The bone spears not currently occupied by an idiot with delusions of grandeur dissolve into powder. There's a whimper of what sounds like actual hope, and you don't bother to suppress the smile on your face as you gesture the skeleton down into the pit. The whimper rises to a wail as the sword is lifted into the air, then the bandit starts thrashing on the spikes, sliding deeper onto them. The sword comes down, his terrified face comes off, and the pit grows still.

You dismiss your minions and the trap, both dissolving into white dust. A surge of vitality rushes through you, washing away physical exhaustion, reducing bruises, and sealing cuts. You just want to sit, and probably cry or just stare and relax, but there’s more to do. One last thing to make this awful situation right. You stand and straighten yourself out, walking down to the slave pen.

There’s panic at first, eyes wide, pushed as far away as the chains will let them, staring at you. Between the screams, the shouts and the blood covering your body you must look a nightmare of some sort, come to claim them next. It takes a few minutes for your mind to catch up, to remember that you’re still a person.

“The slavers are dead, I’m going to try and get you out now, ok?”
>>
It’s everything you have to not cry when they start to. You can’t find a key to the shackles, and you start thinking you’ll need to start checking corpses for it, then one by one each shackle simply pops open as you focus on it. The power of Dominion. There’s weeping and hugging aplenty, a hundred promises of paying you somehow, some of which are fulfilled immediately as the survivors fall upon the crates, finding fresh clothes, devouring food, and heaping jewelry on you. It doesn’t take long before the group has organized under an elderly woman still sporting a black eye, given you one last tearful thank you, and marched out of the cave, leaving you with more than you can carry in supplies and precious items.

You repack your bags numbly, packing every last pocket with silver, jewelry and even a few rough gemstones. Your cursebreaker and monocle are clipped back to your belt, your tattered clothing replaced with quality clothes from a crate. Your travel gear is augmented and put back together as well, and you tally up your wealth, wincing at the sheer weight. Five hundred and twenty two silver coins and three gold coins, to say nothing of the bag of jewelry and gems.

You finally exit the cave system, grimly noting the corpse of the female bandit as you leave. A heavy rock had been slammed into her skull, a parting gift from one of the slaves. You step out, finally, into the sunlight and blink as the sun’s rays stabbed at your eyes. It’s morning, bird song is filling the air, the crisp springtime air of the mountains caresses your skin for a moment before moving on to ruffle the pines.

You have no idea what to do with your life now.

> Go back home. There’s a dungeon in your chest, three disturbed voices in your head, and you don’t have life signs, but hey, you’re rich and this probably won’t kill you. Right?
> Keep heading toward Blue Ridge, you might still be able to catch up with the healer who did this to you, though whether you want answers, help, or even revenge you aren’t sure anymore.
> Change direction toward the capital instead. You're not sure if you want to know more, want some capital luxury, or even to become a mercenary, but you won't find any of it back home
> Write in
>>
>>5692997
>> Keep heading toward Blue Ridge, you might still be able to catch up with the healer who did this to you, though whether you want answers, help, or even revenge you aren’t sure anymore.
>>Keep the magical slave choker. Show it to the healer. Tell her where we got it from. Tell her we got rascued by dudes with swords if she starts grilling us about how we escaped(technically not a lie)
>>Grill her on more info about the black markets that farm dungeons.
>>Start exploring the magical cartels of the world.
>>
>>5692997
> Go back home. There’s a dungeon in your chest, three disturbed voices in your head, and you don’t have life signs, but hey, you’re rich and this probably won’t kill you. Right?
>>
>>5692997
> Keep heading toward Blue Ridge, you might still be able to catch up with the healer who did this to you, though whether you want answers, help, or even revenge you aren’t sure anymore.
>>
>>5692997
>> Go back home. There’s a dungeon in your chest, three disturbed voices in your head, and you don’t have life signs, but hey, you’re rich and this probably won’t kill you. Right?
>>
>>5692997
>Keep heading toward Blue Ridge, you might still be able to catch up with the healer who did this to you, though whether you want answers, help, or even revenge you aren’t sure anymore
>>
>>5692997
>Go back home. There’s a dungeon in your chest, three disturbed voices in your head, and you don’t have life signs, but hey, you’re rich and this probably won’t kill you. Right?
>>
>>5692997
>Keep heading toward Blue Ridge, you might still be able to catch up with the healer who did this to you, though whether you want answers, help, or even revenge you aren’t sure anymore.
We have to at least try to find this woman, though it is very unlikely she is still in Blue Ridge after that bandit detour we took and we're even less likely to find her trail after Blue Ridge.

If she's not in the town, it's probably for the best if we didn't go back home since we're turning in to a dungeon and we'll eventually flood our village with undead that would kill everyone there. Better to find a little hideout in the forest and live a life of solitude.
>>
>>5692997
>Keep heading toward Blue Ridge, you might still be able to catch up with the healer who did this to you, though whether you want answers, help, or even revenge you aren’t sure anymore.
>>
>>5692997
>> Keep heading toward Blue Ridge, you might still be able to catch up with the healer who did this to you, though whether you want answers, help, or even revenge you aren’t sure anymore.
>>
Locking in

> Continue on to Blue Ridge
>>
You trudge forward, following a trail through the pines, your thoughts in turmoil. This...this whole awful experience was basically for nothing. There was no curse, at least not a conventional one. You could, as far as you know, just go home, buy a very nice bed, and get back to your life. It takes a minute for you to realize the frustrated scream is yours, then you follow it up by hurling a rock into the nearest tree. It ricochettes with considerable force and you hear the plunk of it hitting water. You follow the sound on an impulse and find a small pond covered in fading ripples. A frog glares at you from the opposite bank and you glare back.

You look at the water’s surface and your face looks back. More blood stains than you’d care for, and your hair desperately needs the attention of a comb, eyes sunk from not enough sleep and too much stress. A gold and silver slave choker around your neck that you jam in your pack with disgust. Home? A normal life? With skeletons in your heart and death traps in your mind? You turn with a sigh and get moving toward Blue Ridge. Katrina, the healer who did this to you might know something, if you can still catch up to her. Torches were considered experts on dungeons, at least far enough to kill them. She had to know something more than you.

Do you want to be fixed though? Your new power is terrifying, and every bit of it is designed to hunt down and kill people, but it saved your life over and over.

> Yes, you want this thing gone so you can just relax and live peacefully
> No, this power can help people, has helped people. You just need to make sure it doesn’t consume you.
> Yes, it’s clearly a dark power that will spiral out of control if you don’t stop it.
> No, for the first time in your life you aren’t powerless when terrible things happen. You don't want to go back.
> Write in
>>
Don't fret the choice overly much, it's by no means binding, but it does set up your next interactions in Blue Ridge, and hopefully gets my writer's block moving
>>
>>5694118
> No, this power can help people, has helped people. You just need to make sure it doesn’t consume you.
>>
>>5694118
>> Yes, it’s clearly a dark power that will spiral out of control if you don’t stop it.
>>
>>5694118
> No, this power can help people, has helped people. You just need to make sure it doesn’t consume you.
>>
>>5694118
> Yes, it’s clearly a dark power that will spiral out of control if you don’t stop it.
>>
>>5694118
> No, this power can help people, has helped people. You just need to make sure it doesn’t consume you.

We might be able to use our new power to find Lost Garden. :D
>>
>>5694118
>No, for the first time in your life you aren’t powerless when terrible things happen. You don't want to go back.
>>
>>5694118
>> No, this power can help people, has helped people. You just need to make sure it doesn’t consume you.
>> Yes, it’s clearly a dark power that will spiral out of control if you don’t stop it.
people can think conflicting things at the same time
>>
>>5694118
>No, for the first time in your life you aren’t powerless when terrible things happen. You don't want to go back.
>>
>>5694118
>No, this power can help people, has helped people. You just need to make sure it doesn’t consume you.
>>
>>5694118
>> No, for the first time in your life you aren’t powerless when terrible things happen. You don't want to go back.
>>
Tallying and Locking...

Power to Help
>>5694129
>>5694152
>>5694193
>>5694544

Power too Evil to Keep
>>5694145
>>5694153

Power for Myself
>>5694247
>>5694522

Conflicted
>>5694264
>>
>>5694598
You missed this >>5694581 Not that it would change things.
>>
The question occupies you for some time on the road to Blue Ridge, as springtime air went from crisp to cold and the last of the maples gave way to pines. The sun was low and the dirt road had given way to gravel and large stones by the time you come to an answer.

You actually wanted to keep this power, as long as you could keep control over it. It was strange, and terrifying, but it was power, power more than you'd ever had. Power you could protect with, make the world better with. Part of it was definitely just enjoying that the world couldn't shove you around anymore, but you hope that you'll do good with it, like you already have. You just need to know how to control it, and keep it from controlling you.

The sun is setting as you finally make it to Blue Ridge. It's a proper town, ringed with a wooden wall, a pair of guards posted at the only gate into the town. Occasionally travelers passed through your little home village from Blue Ridge on their way further south, or more likely if they made a wrong turn on the way to the capital. They had always described the town as an industrious mining outpost, pulling metal ores from several mine shafts that the town encircled. Supposedly they had fairly steady trade with the capital, although you hadn’t seen any other travelers.

“Ho traveler! What business do you have in Blue Ridge? It’s nearly time to close the gates.” The left guard calls out as you approach.

You halt and hope you managed to scrub the worst of the blood from your face. “I’m looking for a Torch Bearer who was traveling this way, although I might be too late.”

The two guards bristle a bit and hold a brief conversation. The right guard turns toward you, his expression blank. “Why are you seeking her?”

You frown, looking for something close enough to the truth. “She helped me with a magical illness, but it’s returning.” The guards stared, and you hastily add. “It’s not contagious. I guess it’s a curse?”

The guards hold another hushed conversation, before the left one turns back to you. “You see, the Torch you speak of is currently being held as a prisoner, accused of murder. If you are truly suffering from a magic malady that only she can treat, it may be possible to visit her before she is due to be executed in three days.”
>>
You swallow hard. Murder? The kindly healer who literally saved your life, and made sure you had somewhere to sleep while you recovered? Admittedly you didn’t know much of her but...
“I see. Yes, if possible I’d like a chance to speak to her before...she’s executed.”

The two guards exchange another glance and move out of your way. “Fair enough ma’am. Name and where you’re from? For the records.”

“Uh, Idrid, from...” It took a moment to remember the formal name of the village. “From Gladevale. Little logging village a few days to the south.”

“Enjoy your stay ma’am.”

You pass through and try not to jump as the gates close behind you. The streets are mostly empty, though a few people spare you a glance as the sun dips ever lower. Where to even start?

> Well, you definitely need a place to sleep, better find a decent inn before things get completely dark
> Better head to the prison and figure out what’s going on here, even if it means wandering the town at night by the time you’re done
> Fucking hell, go get drunk at a tavern, you need to let off some steam at the sheer madness that’s become your life
> Write in
>>
>>5694974
> Well, you definitely need a place to sleep, better find a decent inn before things get completely dark
>>
>>5694974
> Well, you definitely need a place to sleep, better find a decent inn before things get completely dark

After finding that decent inn, we should immediately head to the prison.
>>
>>5694974
>Well, you definitely need a place to sleep, better find a decent inn before things get completely dark
>>
>>5694974
>Better head to the prison and figure out what’s going on here, even if it means wandering the town at night by the time you’re done
>>
>>5694974
>> Fucking hell, go get drunk at a tavern, you need to let off some steam at the sheer madness that’s become your life
>>
>>5694974
>Well, you definitely need a place to sleep, better find a decent inn before things get completely dark
>>
>>5694974
>Fucking hell, go get drunk at a tavern, you need to let off some steam at the sheer madness that’s become your life
>>
>>5694974
>> Well, you definitely need a place to sleep, better find a decent inn before things get completely dark
>>
The wave of exhaustion makes the decision for you. You need somewhere to get some rest, preferably somewhere with a sturdy lock and hot meal. If the execution was in three days you didn’t have much time, but time enough for a conversation. A passerby recommends you to an inn a few streets over, and within minutes you’ve walked into the Broken Pickaxe. A bulky barman nods to you as you walk into the quiet tavern that makes the first floor of the building. You glance around, catching more than a few glances back, but no one seems particularly concerned with you, with most going back to their meals or drinks quickly. The place is oddly gloomy, conversations are low, no music fills the air, and the crack of the fire is nearly the loudest thing in the room.

“A room for two nights, and a hot meal.”

“Ten silver.” The barkeep rumbles.

You wince and swing your back onto the counter and start undoing the laces toward your money. “That’s a bit high.”

The man grimaced and nods. “Food shortage lately, all I can do to keep anything in stock. Sorry ma’am. Most of it’s the food if you’d rather just have the bed.”

You fish out the coinage, noting the almost embarrassed tone. “I can pay, and I really want a hot meal. It’s been a long few days. What’s the cause of the shortage?”

The barman counts the coins, then barks orders into a kitchen behind him. “I wish I knew ma’am. People have been...getting strange. Hoarding food, buying up supplies.” He leans in close, speaking quietly. “Mostly poorer folk if you ask me. Hasn’t gotten to any of the shop owners or mine bosses.” He pulls back, polishing a ceramic plate vigorously with a rag. “Mayor says he’s looking into it, but I’m not sure anyone has any faith he can. Making it damn hard to do business though.”

A sizzling plate of pork, potatoes and slab of buttered bread is passed to you and you attack with gusto. The bartender laughs and you grin back. “A very long few days.” You sigh with contentment as warm happiness fills you.

“So what brings a traveler all the way up here to the mountains?”

> Tell the truth (mostly)
> Make something up
> Write in

> Ask about the murder
> Just head to your room
> Write in
>>
>>5696106
>Tell the truth (mostly)
We're here to meet with someone, we just need a nap, a bath and a hot meal beforehand. Simple as.
>>
>>5696106
>> Tell the truth (mostly)
at least only that we are looking for the Torch Katrina
>> Ask about the murder
>>
>>5696106
> Tell the truth (mostly)
> Ask about the murder
>>
>>5696106
> Tell the truth (mostly)
> Ask about the murder
Got healed, ended up cursed, trying to find the torch to see if she knows what happened.
>>
>>5696106
> Tell the truth (mostly)
> Just head to your room
>>
>>5696106
>Make something up
>Ask about the murder
>>
"Illness actually. A Torch who healed me is supposed to be here, and there's been some side effects I need help with."

"Hmm. Torches do good work normally. I hope it wasn't the one involved in the incident."

You lean forward. "I heard from the guards. A murder? And it was a Torch? How do they know?"

The barkeep set down his plate and poured himself a mug of beer. "Gruesome scene they say. Some lady Torch comes into town, starts snooping around, does a little healing, nothing unusual. Next thing we know she requests an audience with the mayor. They say she goes nutty during it, ranting, raving, shouting about the gods and corruption. Before you know it she pulls a giant sword out of nowhere and pins a mine boss to the wall! It took six men to wrestle her down. The missus heard from her sister that the bloodstains are still there."

You chew your food slowly and nod before swallowing. "Being a Torch can't be easy. Maybe she broke under the pressure?"

The barkeep shrugs. "Maybe. Good luck with your illness ma'am." A simple copper key is handed to you, with two etched marks scratched onto it. "Room should be the second one just up the stairs. Mind the window, it's a little loose sometimes."

You leave the barman with a smile and head upstairs. The room is a humble affair, but the lock is sturdy, the chamberpot clean and the bed soft. With a full stomach and an actual sense of security for once you're asleep within seconds.
>>
The three are waiting. War paces restlessly around the edge of the island, a spear gripped in her hand and scowl on her face. Death sits and watches War, with tiny hands folded neatly in tiny lap. Dominion lounges on a long padded bench, sipping a drink. Impaled on the bone spikes that ringed your little island in the void are a pair of familiar bandits.

Dominon waves with a salacious grin. "Darling! Aren't the new decorations precious?"

"Uhh, yeah. I guess it's time to pick who gets them?"

War grunts. "Explain fated to her."

"Fated?"

Death stands and points at Silk. "He was fated, then we killed him. Now we have his fate for our own."

Dominon grins. "He's worth more to us. Just one more in his case. Small time."

War growls. "It pushes us over to a threshold. New power."

"War, lovely, why in the world is the rod jammed so far up your ass today?"

War glares. "You can't feel it? We're in hostile terrain. Just pick your threshhold and get on with it."

You open your mouth to protest then options hit your mind suddenly.

> Champion: You can sacrifice five minions to summon a single much stronger minion.
> Dominion Storage: The Domain in your heart is linked to the Domain around your body, allowing you to move inanimate unattended objects between them.
> Preparation: Instead of placing a trap, you can summon a small simple object of common materials. You can dismiss the object and replace it with another object or trap.
>>
>>5696453
>Dominion Storage: The Domain in your heart is linked to the Domain around your body, allowing you to move inanimate unattended objects between them.
>>
>>5696453
>> Dominion Storage: The Domain in your heart is linked to the Domain around your body, allowing you to move inanimate unattended objects between them
>>
>>5696453
>Preparation
>>
>>5696453
>> Dominion Storage: The Domain in your heart is linked to the Domain around your body, allowing you to move inanimate unattended objects between them.
Item Box go
>>
>>5696453
> Dominion Storage: The Domain in your heart is linked to the Domain around your body, allowing you to move inanimate unattended objects between them.
>>
>>5696453
> Dominion Storage: The Domain in your heart is linked to the Domain around your body, allowing you to move inanimate unattended objects between them.

Storage space for loot.
>>
Can Dominion help us cheat in card games?
>>
>>5696772

Theoretically you could be quite the card shark.
>>
>>5696453
>Dominion Storage: The Domain in your heart is linked to the Domain around your body, allowing you to move inanimate unattended objects between them.
>>
>>5696772
>>5696778
Theoretically, imo, Dominion could also help us find Lost Garden.
>>
Taking a few days to outline this next bit, apologies for the delays.
>>
>>5697194
thanks for the heads up
>>
>>5697194
holding down the fort.
interest in the quest is still very much present
>>
>>5699843
Came here to say the same
>>
>>5700107
Me too. Hopefully we'll start attempting to find Lost Garden soon. :)
>>
You roll your shoulders, feeling the ache of carrying a heavy pack up a mountain path for three days, and the decision is made instantly.

"The storage.” The words scarcely leave your mouth before you feel something push into your mind, a sort of dry awareness of everything around you, both here and around your sleeping body. Dust, a chair, mattresses, a highly accurate accounting of everything in your pack, a mountain of information, but at the same time perfectly understandable. You hold out a hand and silver coins start appearing on it, stacking up until they simply start spilling off your hand.

Dominion laughs. “Having fun? I’ll take a cup of wine when you get the chance.”

You smile with just a shade of embarrassment. “Sure. Still getting the hang of it.” You spend a few more minutes experimenting, managing to shift your entire pack, then individual pockets and bags with their contents, shifting and rearranging things within the dream domain. You’re halfway through arranging the silver coins into stacks before you remember what War said.

“Hostile terrain?”

War growls and stares out into the gray void. “I can smell it. Something with power is out there, close by. Be on your guard. We have deaths to spend, spend them.”

“You can smell it?” You stare out in the direction that War glares at and take a deep breath. Your nose wrinkles as something faint, almost like rotting apples, enters it. You shudder backward at the foul odor. “That’s...rank. What is it?”

Death joins the two of you. “Dunno. Just keep us safe ok?”

“Right, better spend these two corpses and get some sleep then.”

Distribute 3 points amongst the three aspects

> War - Currently 4. Each point grants you a skeleton minion.
> Dominion - Currently 2. Each point grants you a ‘room’ of Dominion.
> Death - Currently 1. Each point grants you an additional trap.
>>
>>5700334
Dominion +2
Death +1
>>
>>5700334
2 to Death and 1 to Dominion.
>>
>>5700334
2 for Dominion, 1 for Death

Hopefully this hostile terrain isn't Lost Garden. :(
>>
>>5700334
2 death, 1 dominion
>>
>>5700334
2 to dominion, 1 to death
>>
Locking in..

> Dominion 2
> Death 1
>>
>>5700334
>2 to Death
>1 to Dominion
We can have a pretty busted Trap build, given our new ability to store and release items from inside our Domain. Imagine chasing someone down, only to step into a trap that wasn't there before, or getting stored directly into a room full of traps or angry skellingtons.
>>
>>5700544
Darn my bad timing. I didn't see that it had been locked in until I already posted
>>
You focus on the two corpses impaled on bone spikes at the edges of your domain, willing them to their final destinations. The floating land mass you stand on in the void shivers as shredded flesh and bone is added to it, and with a little mental push you divide the space into two islands connected by a narrow bridge. You mark one space in your mind as ‘storage’, shifting the various loose objects to it, and the other as a ‘sitting room’ for lack of a better term, and certainly for lack of chairs to sit on. The bone spike palisade shifts and spreads out over the new space, and a second layer of shorter spikes grows out between the old ones. On a hunch you spend a moment focusing on the terrain and appearance of the islands. The broken cobblestones shift in place, widening, rearranging, mending cracks and broken holes until the island is covered in neat square stone piles. The bone spike palisade shifts as well, becoming a pale ivory fence, though still razor sharp.

“That power extends to the real world as well my dear, though quite a bit slower.” Dominion remarks.

War rolls her eyes. “For all the good it will do us.”

You say your farewells to the three and let your mind drift into proper true sleep, which unfortunately only feels like an instant before sunlight is pouring through the window into the room. You wake up feeling good, despite the brisk wind pouring through the open window and sleeping in your clothes all night. You head to the window to shut it, only to find a creeping vine of some sort in your way, little red flowers dotting it. You dislodge the vine with an irritated grunt then firmly close and latch the window. A glance from the window shows similar vines all over the town, it must be a common nuisance here.

You take a moment to experiment with Dominion storage in the ‘real’ world and find it operates much the same as in your dream world. Objects appear and disappear without so much as a sparkle of magic and you quickly reduce your personal load to just a few coins in your pockets, leaving the rest in storage. With a little giggle you vanish the entire bed, then call it back. As far as you can tell objects always appear on the ground, or in your hand, and then only if they’re small enough. There seems to be some sort of stability requirement, you can’t set the chamberpot on the edge of the bed for instance, only the center. Still, remarkably useful.
>>
It occurs to you that your skeletons hadn’t appeared this morning, although you can feel them waiting to be summoned, like a tensed muscle waiting to leap, or stab. The bedsheets had stitched themselves with your cursebreaker in red again unfortunately, and something else seemed different about the room from last night, though you can’t quite place it. You turn your attention to Dominion for a moment, and find it’s expanded, spilling out of your room, into two other empty rooms, then down the hall, and partway into the common area below. One of the other rooms seems to be resisting you, maybe it’s occupied? The kitchen area likewise pushes back against Dominion even more strongly than the occupied inn room. There seemed to be some distinction between true ownership and temporary ownership, you felt like you could push your way through one, but the other was more of a wall, at least for now. You eavesdrop for a moment, catching nothing of interest in the common area, then push out toward the door. Another wall. The open streets of the city resist Dominion? Some kind of bias against travelers?

You shake your head and focus back on your true eyes, you can investigate the nature of Dominion later, breakfast then figuring out how to handle this murder problem first. The barkeep greets you with a smile and a plate of scrambled eggs, oatmeal, and slices of a pale pink fleshy fruit.

“They call it mine fruit, there’s a little jungle down in one of the shafts where these grow, just about the only food you can get easily these days. A little sweet for me though.” You nod along and pop it into your mouth.
>>
You feel your pupils dilate a little as the burning sensation scorches your tongue and mouth and you spit the fruit back out onto the plate with a shudder. “Ahhg!” You scrap at your tongue as the painful prickling sensation spreads across your mouth. “It’s burning!” You explain to the confused barkeep who gingerly picks up and tries one of the fruits with no obvious ill effects. You pile oatmeal into your mouth in a vain attempt to smother the feeling. Even as the burn fades a taste like fouled milk fills your mouth.

“My apologies ma’am, they don’t seem to be bad to me. Perhaps an allergy? I once met a man who would fall deathly ill to the taste of strawberries.”

You nod and grimace. “Must be, that was...awful.” Your tongue fights a desperate ongoing battle to cleanse your mouth of the invader, added by eggs and a quickly supplied cup of water. “You couldn’t have known though.” You shudder and swallow water. “It grows underground?”

The barkeep nods. “Strange, isn’t it? Must have been two years back they found the jungle, place just keeps on flourishing without the sun. I think mine four sends out more crates of fruit than ore these days.”

“I guess I’m lucky none of them made it back home.”

You manage to finish your meal without any other unpleasant surprises. The barkeep gives you directions to where they hold prisoners and you head out of the inn for the day. Apparently the guardhouse, prison, and city hall are all a single cluster of buildings that have grown into one another over the years, directly in the center of town.

> Head directly to the prison and talk to Katrina
> Snoop around with Dominion for a bit, something is resisting you out on the streets, but you think you power through it with your recent increase
> There’s a prickle of magic in the air, look around with your curse breaker monocle
> Go buy something (Write in what)
> Write in
>>
>>5700596
> Head directly to the prison and talk to Katrina
>>
>>5700596
>Snoop around with Dominion for a bit, something is resisting you out on the streets, but you think you power through it with your recent increase
>>
>>5700596
>> Head directly to the prison and talk to Katrina
>>
>>5700596
> Head directly to the prison and talk to Katrina
>>
>>5700596
>Head directly to the prison and talk to Katrina
>>
Well there was really only one reasonable course of action, you needed to talk to Katrina. You set out across the town, ignoring the wary looks townsfolk gave you as well as the irritating prickle of magic across your neck, probably just a minor fey infestation in a nearby building. The little pests were worse than rabbits if a cursebreaker like yourself wasn’t handy to drive them off. Still, as you advance across the town you start to worry a little, there’s definitely a veiled hostility being directed your way.

The town itself is nothing special, wooden homes, cobble roads, more of that ivy you found in your window everywhere. The ringing of hammers and chisels sound in one direction from stoneworkers, and hammers on anvils in the other. A small marketplace hosts a loud argument over a chicken, although as you draw closer many eyes start to turn toward you instead. Not a friendly place to strangers. You pick up your pace to the city hall.

The prison is adjacent to city hall and you step into its dim interior with a swallow, pushing Dominion ahead of you. The power had struggled all through the town, fluctuating and wobbling at different sizes depending on how close the towns folk got. Still, it was enough to see into the interior and drive off the concern that someone was waiting to jump you.

A poorly shaven guard in a battered uniform waits at a desk, idly shuffling a deck of cards as he sits there. He glances up at you with a lifted eyebrow. “Yeah?”

“Uh, hi, I need to talk to Katrina? She’s-”

“Held for murder. Strange thing to do, wanting to talk to a murderer.” The guard sighs. “You Idrid?”

“Yeah, I-”

“Yeah yeah, so listen. Mayor says the prisoner isn’t allowed to talk, apparently she’s got some kind of mind magic or something in her voice.” The guard sighed. “Doesn’t matter to me. Point is, you get five questions and she can nod or grunt or whatever. I don’t care. C’mon, I don’t have all day for this.”

The guard stands and waves you forward, then starts walking without waiting to see if you follow. You hurry after him, passing empty cells until the last one. There, bound to a chair and gagged is Katrina. Her armor is gone, replaced with a dirty tunic. Cuts and bruises chase each other across her body, ending in a blackened eye and a crooked nose. Her slumped form sits up straight and alert when she see you though, and her eyes open wide, though in fear or panic you aren’t sure. Muffled desperate noise spills from her gagged mouth.

“Yeah, yeah, you’ve got a visitor, someone you fucked up apparently. Ya got five questions, burn em.”

This...was not what you had hoped for.
>>
Choose five questions


> Did you really murder someone?
> Were you framed?
> So, I think there’s a dungeon inside of me. Am I going to be ok?
> Should I go to other Torches for help?
> Should I go to the Capital for help?
> Is this town safe?
> Do you...need a rescue?
> Write in

We can do this in a few rounds if you’d like to adjust based on answers, or all at once.
>>
>>5700877
> So, I think there’s a dungeon inside of me. Am I going to be ok?
> Should I go to other Torches for help?
> Should I go to the Capital for help?
>>
>>5700877
For now, in no particular order, gonna go with
> Did you really murder someone?
> Were you framed?
> Is this town safe?
> Should I go to other Torches for help?
> Do you...need a rescue?
>>
>>5700877
>Were you framed?
>Were you arrested shortly after entering Blue ridge?
> Should I go to the Capital for help?
> Is this town safe?
> Should I go to other Torches for help?
>>
>>5700877
> Were you framed?
> So, I think there’s a dungeon inside of me. Am I going to be ok?
> Should I go to the Capital for help?
> Is this town safe?
> Should I go to other Torches for help?
>>
>>5700877
> Did you really murder someone?
> So, I think there’s a dungeon inside of me. Am I going to be ok?
> Should I go to the Capital for help?
> Is this town safe?
> Should I go to other Torches for help?

Fixed the reply
>>
so, we basically tell the guard that's present everything too?
I kinda want to ask the same things you guys already ask, but phrase it differently at least.
Can we be smart about this?

>>5700877
Seeing the three most popular ones:
Instead of "So, I think there’s a dungeon inside of me. Am I going to be ok?"

>(1) You healed me with impure material. It's source is still prevailing. Am I going to be ok?

>(2) Did that have an effect on you too?

and for "should I go to X for help" to make it more efficient
> (3) Should I even go to someone for help? Nod left for other Torches, right for the Capital. Or just shake your head if I shouldn't.

leave two for after we have those answers
>>
Locking in this line of questioning...

> Were you framed?

Using >>5701294 variants for these two
> So, I think there’s a dungeon inside of me. Am I going to be ok?
> Should I go to the Torches/Capital for help?

> Is this town safe?


You'll have one question remaining. Writing...
>>
Your brow furrows as your thoughts spin. Something definitely feels...wrong about the town, about this entire situation, and you have your own problems to sort out as well, but...Katrina watches you with concern. Ok, one question at a time, and might as well start with the obvious one, although you aren’t sure what you’d think if the answer is anything but no.

“Were you framed? Is this some kind of setup?”

Katrina nods firmly and the guard sniffs. “Room full of witnesses saw you slam that big sword of yours into him.” It's more than a little hard for you to imagine Katrina impaling a person on her...sword? You run through your memories. She had a mace didn’t she? You never once saw her with a sword, right? You file the discrepancy away for a moment and keep going.

“Ok...this one is about me. When you healed me, I remember you saying you used impure materials...I think those impure materials are...still in me. Growing. Is that...am I going to be ok?”

Katrina stares at you in confusion for a moment, then her eyes start darting around, consumed in sudden thought. A steady murmur comes from the gag, talking rapidly to herself? Her eyes snap back up to you, wide with fear. She shakes her head vigorously and your heart sinks.

“I was worried about that...there’s been some weird...symptoms so far, but it hasn’t been an issue for the most part. But if you think it’s going to get worse...uh...I guess lean left, your left, for finding other Torches for help? And right for heading to the capital?”

Katrina remained still, very still, eyes distant other than the occasional flick in a direction quickly reigned in. A long almost whine slips out and she nods to the left, slowly. There’s a defeated sigh.

You glance at the guard who seems more confused than anything, then back at Katrina. Hopefully this question doesn’t set off the guard. “Is this place safe? Would it be wise to stay here any longer than I need to?”

Katrina shakes her head vigorously, almost immediately. The guard scoffs again. “It’s plenty safe now that you’re locked up. And it’ll get even safer when we toss you into the shaft for your crimes.” You wince at the words. Execution by falling seemed...a long grim way to die. The guard looked over at you. “You got one more question, then I suggest you keep your distance from this place. Don’t need sympathizers around.”

> Leave
> Ask one more question (Write in)
>>
>>5701494
>Leave
>>
Seems the town might be a dungeon? Not sure our hero has figured it out yet but notices the magic.
>>5701494
Is this town under the spell of a magic entity?
>>
>>5701494
>Ask one more question (Write in)
Are you prepared to die?
>>
>>5701494
>> Leave
>>
Calling it for:
> Leave
>>
“Ok...I think that’s everything.” You look at Katrina, wondering what you could do, what you should do, and the Torch just nods firmly at you, eyes oddly calm now.

“Bout time.” The guard nods back the way you came. “I’d rather not see you around again.”

You leave the prison with a heavy heart and a head full of turmoil. Katrina seemed more than a little concerned that your ‘heart’ problem was going to become an issue eventually. But she had seemed more than a little hesitant to send you to her follow Torches. Why? On top of that she was most likely being framed for murder and executed. What was going on in this town? Katrina believed you weren’t safe, that you should outright leave and abandon her...why? A sinister thought crosses your mind, could there be a dungeon involved in all this?

A dungeon seemed preposterous on the surface at least, after all didn’t they have to stay below ground? But War did feel a hostile presence, your Domain is hampered, even in public areas. Would you perceive another dungeon as a competitor or an ally? A town of cultists? You’ve heard stories of dungeons with cults around them, but this seems to be most of the people in the town. You’re lost in your thoughts when someone shouts.

“Stop her! Stop that beggar!”

You look up and see a town guard, out of breath and jogging, chasing after a wild haired woman in a ragged tunic and hole riddled green cloak. The beggar runs directly up to you and grabs you by the shirt, pulling your faces together.

“Another! Asylum! Help, please, just hide me in the alleyway! Please! The snake is watching, but you can hide from it!”

“Don’t! She’s dangerous!” The guard shouts as he struggles to catch up.

> Detain the woman for the guard
> Dart down the alleyway with the beggar and help her hide
> Dart down the alleyway with the beggar and set a pit trap for the guard
> Do nothing, this isn’t your problem and you have other things to worry about
> Write in
>>
>>5701784
> Dart down the alleyway with the beggar and help her hide
If possible, transport her to our internal storage space
>>
>>5701784
>> Detain the woman for the guard
>>
>>5701794
Alas, you can only transfer inanimate and unattended objects. No kidnapping

...yet. I watch with interest to see if you descend into cackling villainy or ascend into virtuous nobility
>>
>>5701784
>pretend to not let it be your problem
>set up a (nonlethal) trap after her in the alleyway for the guard though
>try to use dominion to circle around to meet her somehow
>>
>>5701784
>Detain the woman for the guard
>>
>>5701784
>Dart down the alleyway with the beggar and help her hide
>>
>>5701784
>pretend to not let it be your problem
>set up a trap after her in the alleyway for the guard though
>Try to meet begger later
>>
>>5701784
>> Do nothing, this isn’t your problem and you have other things to worry about
>>
>>5701784
>Detain the woman for the guard
>>
Calling it for some flavor of Helping the woman escape. Would you prefer:

> Sneaky less lethal trap escape
Or
> Mundane hide in the alleyway escape
>>
Rolled 2 (1d2)

>>5702077
Eh, flipping a coin and moving on
1-Sneaky traps
2-Mundane hiding
>>
There is a brief but intense conflict in your mind, between just getting out of the way, helping the guard, and helping the woman. Gods know you don’t need to antagonize the guards but you don’t have a lot of faith that they’re actually doing their job of protecting at the moment. Added to the desperate fear in the woman’s eyes...

“Quick, into the alley.” You hiss, and shove the woman off. She nods along and darts into the narrow space between buildings and you follow quickly. The beggar ducks into a little alcove, flipping her green cloak around to reveal a patchwork of gray and brown. She crouches and doesn’t quite vanish so much as suddenly look like a heap of old rags.

“Just wave him through and stand there.” The beggar whispers. You take up position, wondering if this is actually going to work, when the guard stumbles around the corner heaving for air and red in the face. You give a hesitant little wave as he staggers up, eyes on you.

“Citizen!” He pants for a moment. “Which way?”

“I think she swung left after she got away from me.”

The guard groaned and kept moving forward. “Gods damned beggars. Thanks.” He staggered onward without giving her a second glance. You watch until he turns the corner back onto the street then let out the breath you were holding.

“He’s gone. What was that about?”

“He’s trying to feed me to the snake nest, like the rest of us. You seen any other poor folk like me in town?”

“Snake nest? I uh...” You had to admit you weren’t exactly looking for beggars, but...you hadn’t really seen any. Maybe just a prosperous town? “I guess I haven’t?” You glance back at the women, still camouflaged as a heap of rags. “You coming out?”

“Bastards double back sometimes. There’s snakes all over town, you don’t see them? Green snakes, choking the life out of the town. Been hunting down all my friends, they’re all dead now to make more snakes. Gods I hate snakes and now they’re everywhere...” The woman whimpered and finally stood up, staring at you, and you finally got a good look at her. Black hair, sharp features made sharper by a lack of food, large gray eyes. A wicked double scar crossed her mouth at an angle, marring what might have once been a pretty face before life on the streets got to it.

“I’m sorry, I don’t see any snakes.”

“And they don’t see you! Or me if I’m close enough to you.” The woman’s eyes narrowed and her body tensed. “You’re like the snakes...but not the snakes.” Then she relaxed just as abruptly. “I don’t don’t even care if you’re going to eat me, just let me sleep first.”

“This...” You rub your temples for a moment as the headache starts to bloom. “Listen, I’ve got a room at the inn, let’s get you back there for now, and I can...I don’t know, get you a meal before I leave town?”

The woman grins and holds out a hand. “Muffin.”
>>
“I don’t have any?”

The woman shivers then shakes her head, and you feel something disperse. She smiles at you. “It’s my name. Ragamuffin. But Muffin is good. Ahhg, it’s finally getting out of my head...”

“What?”

Muffin glares at you. “The snakes, I told you about the snakes right? They get in people’s heads, but they can’t get close to you. I can see them, but no one else can. Always been able to see things other people can’t. Probably crazy, but it’s keeping me alive right now.”

Everything clicks into place and your stomach does a flip. Muffin has natural magic sight. You’ve been feeling a prickle of magic since this morning, probably since last night but you were too tired to notice or care. You dig in your pockets for your monocle before remembering it’s in domain storage. It appears in your hand to the lifted eyebrow of Muffin and you fit it your eye, focusing...

Emerald lines of magic cover the town like a web, crossing between buildings, weaving back and forth, everywhere except in your domain, where the lines distort and curve around it without entering. Oh gods, this was absolutely massive...you trace a line at random, finding one end wrapped around someone’s torso and neck, the other flowing from one of the hundreds of creeping vines all over town. Hundreds of lines, leading to hundreds of people.

“Oh fuck. You aren’t crazy”

“You see em now don’t you?”

“Yes. Fuck me, yes.”
>>
“Do you know why I see things? Always been able to see weird shit. Weird little winged people bugs and spiderwebs that aren’t there.”

“Ok, I have an inn room, we need to get there and...I don’t even know.” You start walking, fast, and Muffin hurries along with you, cloak switched back to green. “You aren’t crazy, you have natural magic sight, you uh...Did you know your parents?” Magic sight only gets into humans a few ways, most of them unpleasant.

“Eh, not really. Mom was always sick, never saw dad. Wasn’t really a surprise when she died, was basically running with a gang already anyway.”

You see a pair of guards and turn down another road. Can’t trust anyone but yourself and Muffin at this point. Probably Katrina? Torches were typically magic resistant, that’s probably why they’re holding her, trying to wear her down. “Your dad was probably a greater fey. Making you probably poisoned your mom, too much magic in a greater fey, most people can’t handle it.”

“My dad killed my mom!?”

You shrug as you barrel into the inn, cross the intervening space and up the stairs. “It’s one way you could get magic sight.” If someone had noticed, tried to help, despite its origins magic sight was a useful talent, and rare, Muffin was probably the only person in the entire town with it...and the least likely for anyone to listen to. You rush into your room, then shut and lock the door behind you.

Muffin leans into the corner of the room, watching you. “So...what now? My vote is to make a run for it, but the moment I get out of your weird bubble the snakes will see me, then the guards will know where I am and...yeah. So I guess I’m with you.”

You fall back into the bed with a groan. “I don’t know. This has gotten so fucked up. Something is controlling most of the town, a decent person is going to be executed and...you said they fed your friends to the snakes? The snake nest? What is it?”

Muffin winces. “Yeah, guards have been rounding up us ‘undesirables’ and tossing us in mine four. Watched once, they just prod them forward with spears, then something in that jungle snatches them up.” She swallows. “Couldn’t do anything to help, just...kept out of sight and watched. Started going after the miner’s families next, that was fucked, just walked to their deaths with a smile. Everytime they feed the nest more snakes come out, more people get them in their head... I was fucked if you didn’t show up. Might still be.”

You try to pace your breaths but they keep coming faster. What do you do?

> Get out. Head for the city gates. Flee.
> Rescue Katrina. This is exactly the sort of thing Torches deal with.
> Head toward Mine Four, and cut off the head of the snake.
> Write in
>>
>>5702152
>> Get out. Head for the city gates. Flee.
>>
We're not equipped to take up a dungeon that gets fed people en masse

>>5702152
> Rescue Katrina. This is exactly the sort of thing Torches deal with.

Our best bet is probably to make a trapdoor sorta trap that swallows the team whole and will leave no trace behind for the guards that run after us to search for, then wait it out until the coast is clear
>>
>>5702152
> Rescue Katrina. This is exactly the sort of thing Torches deal with.
Perhaps eating the mine fruit is what started all of this.
>>
>>5702152
>Get out. Head for the city gates. Flee.
Big nope. We don't stand a chance.
>>
>>5702152
>Rescue Katrina. This is exactly the sort of thing Torches deal with.
Whether we're able to deal with this or not, we at least owe her our lives. There's nothing saying we can't save her and then try to flee if it gets to be too much.
>>
>>5702152
> Rescue Katrina. This is exactly the sort of thing Torches deal with.
>>
Locking in...
> Rescue Katrina. This is exactly the sort of thing Torches deal with.
>>
“Ok, we need to rescue Katrina.”

“Who?”

“She’s a Torch, they’re holding her prisoner right now. This thing is either a dungeon or some kind of fey monster, and if it started underground I’m betting on dungeon. She’ll know how to fight it, and how to kill it.”

Muffin grimaces. “Or how to get us all killed. But eh, I won’t make it very far without you so I guess I go where you go. What’s the plan?” She studies your face. “You do have a plan right?” You gesture in response and four skeletons spin into existence in spirals of dust. Muffin is against a wall in an instant. “Sweet fucking mother of dark’s tits who are you?”

“Idrid the cursebreaker, and I’m pretty sure I’ve got a dungeon instead of a heart. I've got these skeletons, a couple traps I don't really understand, and I can put stuff... somewhere?"

Muffin stared, eyes flicking back and forth to the skeletons. "Lady, can you put them up?" You oblige with a wave, the four skeletons collapsing to dust. "Ok, that's fucking creepy, but yeah, that could help. Dark mother help me I should have ran for the fucking walls."

"Sorry, I've gotten pretty used to them. So, I'm thinking we could just charge the prison with the skeletons, it was just the one guard last time, as long as we're quick. I think my powers can open the locks."

"Yeah, if you want to get stabbed that's a great plan. I'm thinking you send the skeletons down the road, just set off a panic. Should get all the guards looking one way while we sneak in. We used to set fires to distract shopkeepers all the time, good times. I've got just the right scream for 'oh guardsman help me!'." Muffin chuckles darkly. "What about that trap thing you mentioned?"

"Oh, I guess I could just set a trap at the door and lure the guard into it. It was a pit of spikes last time, I'm not sure if I can do other stuff. I can only make two though. Not sure how fast they come back."

Muffin shrugged. "Oh? New to the dark lord game? Pick a plan and let's go."

> Direct Assault: You've got minions, put them to work.
> Distraction: Send your minions running down main street as a distraction
> Assassination: Use your traps to pick off any guards.
> Write in

When do you go?

> Now, in the afternoon
> Night, under the cover of darkness
> Write in
>>
>>5702520
> Assassination: Use your traps to pick off any guards.
> Now, in the afternoon
>>
>>5702520
>Distraction: Send your minions running down main street as a distraction
> Night, under the cover of darkness
>>
>>5702520
> Direct Assault: You've got minions, put them to work.
> Now, in the afternoon
>>
>>5702520
> Distraction: Send your minions running down main street as a distraction
> Night, under the cover of darkness
>>
>>5702520
>> Distraction: Send your minions running down main street as a distraction
>> Night, under the cover of darkness
>>
>>5702520
>Assassination: Use your traps to pick off any guards.
> Now, in the afternoon
>>
>>5702520
> Distraction: Send your minions running down main street as a distraction
> Now, in the afternoon
>>
>>5702520
> Distraction: Send your minions running down main street as a distraction
> Night, under the cover of darkness
>>
Locking in distraction by night
>>
You make a decision. “We’ll wait until just after sunset and go with your distraction.”

Muffet’s eyes glitter. “Can I set any fires? Always a good distraction.”

“No fires. Unless things get really bad I guess. We’ll start a little ways up the street and I’ll have my skeletons ‘chase’ you down the street past the prison. Hopefully that pulls off any guards and I’ll move in and help Katrina. Then we’ll all reconvene here at the inn I guess.” You risk a glance out the window, wondering if someone or something was zeroing in on you at this very moment.

“If I don’t get caught. Eh, was probably fucked either way.” Muffet shrugs and sits on the floor.

“You uh, you seem pretty easy going with all of this.” You sit on the bed and try to relax while waiting out the hours.

“Been waiting to die my whole life, just didn’t think it’d be like this.” She picks at a fingernail absently. “That’s how it goes, miss cursebreaker, some of us don’t have steady lives, we’re just fuel for someone else’s fire. Probably gonna die tonight no matter what, might as well have some fun with it.”

“That’s...”

“Life.” Muffet interrupts. “It’s just life. Unfair, mean, here to fuck you over. My whole damn life I’ve thought I was crazy and you tell me that all that shit is real? That some fucking fairy ruined my life before it started? But the town is a fucking monster now and I’m fucked anyway!” Muffin exhales loudly and stares at the floor. “Just get ready and wait so we can get this over with.”

You stay silent and let the next several hours burn away. Once darkness had covered the town the two of you slip out of the inn and start through the streets. All around you the ivy had grown even thicker over the town, and a steady stream of mutters and curses follows Muffet like a cloud. Twice you have to dive down alleyways and detour to avoid pairs of guards walking the night with lanterns, but you make it to your destination without issue.

“Ready?” You ask tersely.

Muffin gives a thumbs up. “This bitch had better be worth it.”
>>
You have to laugh. “I hope so.” You gesture and two of your skeletons spin into existence. You point at Muffet. “Stay close and defend her.” You hope that’s enough to get the job done.

Muffin grimaces. “Ehh, creepy sons of bitches. Alright, I’ll scream right as I pass the prison, then a few more times for good measure. See you later.” The beggar sets off at a run and your skeletons burst into motion after her. It’s only a few seconds before you hear the scream, a wobbling falsetto that brought clutched pearls and swooning nobility to mind. Shouting erupted from somewhere up ahead and you moved forward, pushing with domain to scout the way. The edges jerked and wobbled as you pushed, something wasn’t happy with you.

You find the prison empty of guards, your plan seemed to have work at least. You rush down the hall to Katrina’s cell, where the Torch herself stares at you in shock, muffled noise spilling from her mouth. You turn the power of Dominion on the cell’s lock and it pops open with a click, then it’s just a few quick slashes of your silver dagger to release the Torch from her bindings.

Katrina collapses forward, barely catching herself before her face hits the stone floor. She groans and looks up at you with concern. “You were supposed to run.”

“Figured I owed you. We need to get out of here, I don’t know how long my distraction is going to last.” You help the Torch up, a little surprised at how lightweight she seems.

“Need my things. Mace, bag of shards, armor if we can.” She struggles onto her own feet, swaying a little. “I can heal myself, get back to form with the bag.” She scowls, almost growling. “And put this damn thing down with the mace and armor.”

“Not sure how much time we have.” There’s a twinging of feedback that you feel is from your skeletons, they’re engaging in combat, some distance out of your domain. And your domain...is expanding? The pressure on it slackens suddenly, letting it pulse out to the full extent.

> Go for the gear, with Dominion at full strength, and Dominion Storage you can search the entire building, and grab the equipment in less than a minute.
> Run for it
> Write in

Two of your minions are in combat. They’re fine for the moment, but if they stay in combat odds are you’re going to lose some of them for the night, and you could really use the help. But if you dismiss them you’ll be leaving Muffin on her own. That might be fine but it might not. You don’t really know what’s going on.

> Dismiss your two minions to protect them
> Leave them in combat
> Write in
>>
>>5703390
> Go for the gear, with Dominion at full strength, and Dominion Storage you can search the entire building, and grab the equipment in less than a minute.
> Leave them in combat
>>
>>5703390
> Go for the gear, with Dominion at full strength, and Dominion Storage you can search the entire building, and grab the equipment in less than a minute.
> Leave them in combat
>>
>>5703390
> Go for the gear, with Dominion at full strength, and Dominion Storage you can search the entire building, and grab the equipment in less than a minute
> Leave them in combat
>>
>>5703390
> Go for the gear, with Dominion at full strength, and Dominion Storage you can search the entire building, and grab the equipment in less than a minute.
> Leave them in combat
>>
>>5703390
>> Go for the gear, with Dominion at full strength, and Dominion Storage you can search the entire building, and grab the equipment in less than a minute.
>> Leave them in combat
>>
>>5703390
>Go for the gear, with Dominion at full strength, and Dominion Storage you can search the entire building, and grab the equipment in less than a minute.
>Leave them in combat
Did we have a exit point planned to meet with Muffin?
>>
>>5703762
> Then we’ll all reconvene here at the inn

You do in fact have a rendezvous point.
>>
You leave the skeletons to their fight, losing one would be unfortunate, but you have more. “Ok, I think I can look for your things pretty quickly. Let’s go.” You help Katrina along and she stumbles out of the prison onto the street. You walk up to the entrance of city hall, directly next door and flood Dominion into the building, pushing room by room, down halls, into offices, up stairs, mind filling up with lists of items, documents, weapons, painting, sundry objects. At the very limits of your reach, Dominion stretching out across the lobby, up the hairs, down the hall, and into the mayor’s personal office you find a safe behind the painting. Dominion demands it open, finding a bag, and your mind twists with revulsion.

“Ow!” You stagger for a moment, looking at the bag with your eyes watering. Little glittering shards filled it, this had to be it. You hiss as you pull it into your storage, your stomach twisting, it’s like holding a naked flame! The bag appears at your feet, still smoking. Katrina looks at you with concern.

“How?”

“Not done yet.” You keep checking rooms, finding the armor packed into a box; that takes a few seconds to pull into and out of storage. You pass through the building one more time, but the mace can’t be found, although there is a rack of short swords you pull out without a second thought.

Grab anything else?
> Plunder valuables
> Get some maps of the town and mine
> Grab some furniture, you might need a barricade soon
> Pick up various handyman and janitor tools
>>
>>5703991
> Get some maps of the town and mine
>>
>>5703991
> Get some maps of the town and mine
>>
>>5703991
>everything
>>
Rolled 19, 3 = 22 (2d100)

>>5704008
You can, but it might cause some trouble.


Skeleton Dice. DC 75
>>
>>5704015
RIP skeletons
>>
You grimace. “I can’t find the mace.” Maps of the town and mine vanish into your storage as well, then you turn toward Katrina and wince as she glows briefly with a golden light that stabs at your eyes. Cuts, bruises, and even dirt vanish as the light fades. The torch starts donning her armor in a rush, gambeson, chain shirt, then heavy boots. Helmet and gloves follow quickly as she starts moving at a quick pace.

“We need to move, the dungeon is probably redirecting half the town this way. I’m going to get you out of this town, then kill this damn thing.”

“Whoa, wait, we need to meet up with someone else at the inn first, they were making a distraction for us. And you’re going after this thing by yourself? It’s really a dungeon, above ground?”

Katrina scowls and pivots, sword twisting in her grip. “It’s more common than you’d like to know. They always start underground, but sooner or later they start expanding on the surface. Most of the time people don’t even notice they’re being enthralled. Starts with the poorest, people on the streets with no home, then renters, people who don’t actually own their home.”

“What does-ahhg!” You stumble as a surge of pressure hits your domain hard, compacting it down to a tight sphere that just barely contains you. At the same time two twinges hit you, the two skeletons you sent as your distraction have been destroyed.

Katrina chuckles. “You’ve really pissed it off by being...whatever you are. I really should have known better than to break the rules.”

You grit your teeth as the pressure of a malevolent gaze bears down on you. “Preciate being alive though.” You feel like you’re breathing water, walking through mud, thinking through fog.

“It’ll let up in a moment, it can’t do that for long without losing its grip on the town...It might try it in combat though, be careful.”

You nod and wince, then as predicted the pressure alleviates to reasonable levels. “Almost there, I hope Muffin made it ok. We were going to meet up at the inn.”

“You lazy fucks! Get up here already!”

“That’s her?”

“Yup.”
>>
The two of you barrel into the inn and to your room. Muffin is there to greet you with a toothy smile. “About time. You know snake bitch tried to get me out there? Must of been a dozen of those fuckers in my head before I snapped out of it and started yanking them out.”

You wince. “Sorry, I didn’t think about that-”

“I did, but I figured I was holding it off for weeks, what was ten minutes? A long fucking time!” The beggar pointed a finger at Katrina. “You the knight in shining armor for this job?”

“Something like that. We should have a moment to breathe, public places like an inn tend to be blindspots for dungeons. Here’s my plan. The dungeon’s heart is down in the mines. This doesn’t end until I shatter it into bits. I’m going to get you two to the walls, then over them. You’ll head to the capital and alert the Holos embassy, they can get a message to any other torches in the area in case I fail at putting this thing down myself. Sounds good?”

You frown. “Wait, put it down yourself? You can handle the entire dungeon alone?”

Katrina shrugs. “Probably a coin flip. It’s very well fed, but a lot of what it’s done is invested in expanding its control of the town. Still, if I don’t kill it now, it’ll gorge itself on the townsfolk soon, and probably raise an army. This is my job, kill dungeons or die trying. If I have a chance to save this town, I have to take it.”

> Accept the plan. Katrina goes alone to kill the dungeon after escorting you and Muffin out of the city.
> Demand to help assault the dungeon. You can still escort Muffin out of the city if you’d like.
> Take a third option. There’s a third option, right?
>>
>>5704030
> Demand to help assault the dungeon.
>Third option, make sure that Muffin and her heart isn't secretly the dungeon core. If she isn't, escort her out of the city and have her alert the Holos Embassy.
The fact that Muffin resisted the "snakes" for so long and that Katrina said that it starts with the poorest people on the streets with no home, which perfectly describes Muffin, is sus. Also, if we stay and fight this dungeon, we can absorb it and gain a lot of points to upgrade our Dungeon Heart. :D "Ah! Ah! He said it!" - Peter Griffin
>>
>>5704031
> Demand to help assault the dungeon. You can still escort Muffin out of the city if you’d like.
>>
>>5704031
>Accept the plan. Katrina goes alone to kill the dungeon after escorting you and Muffin out of the city.
>>
>>5704031
>Accept the plan. Katrina goes alone to kill the dungeon after escorting you and Muffin out of the city.
>>
>>5704031
>> Accept the plan. Katrina goes alone to kill the dungeon after escorting you and Muffin out of the city.
>>
>>5704030
Demand to help assault the dungeon. You can still escort Muffin out of the city if you’d like.

Fuckitweball
>>
>>5704031
Seconding >>5704037.
Who dares, wins.
>>
>>5704031

Tallying up...

Aid the Assault
>>5704037
>>5704046
>>5704249
>>5704275

Get out of here
>>5704159
>>5704193
>>5704241

Third Option? What Third Option?
>>
Forgot to ask, are you getting Muffin out of here, or bringing her along for the ride?

> Help Muffin Escape
> Bring Her Along

Update probably delayed, exhausted today.
>>
>>5705112
> Bring Her Along
>>
>>5705112
> Bring Her Along
>>
>>5705112
>Help Muffin Escape
>>
>>5705112
>> Help Muffin Escape
>>
>>5705112
>Bring Her Along
>>
>>5705112
>Bring Her Along
Gotta train her magicsight.
>>
>>5705112
>Bring Her Along
>>
>>5705112
> Bring Her Along
>Gib her some knife or whatever extra weapon we might have looted from the bandits or guard station.
>>
>>5705112
>Help Muffin Escape
It's too dangerous
>>
The words spill out of your mouth. "Then we'll help you. I can't let an entire town die and not do anything to help."

Muffin shakes her head. "Speak for yourself, these people never did a damn thing for me. Leave me out of this mess."

Katrina turns toward the beggar. "A thousand souls at stake and it doesn't mean anything to you? Not a moment of hesitation or sympathy?"

Muffin snorts and watches out the window. "Tried to warn them, you know. That the fucking miners all had snakes in their head. Just got dogs sent after me for my trouble, then the miners started dragging my friends off while looking for me. So yeah, fuck em. All three of us should just get out here and burn the place down."

"We'll get you over the walls, dawn willing." Katrina turns you, eyes searching yours. "You would follow me into this beast's den?"

You shrug. "Not really looking forward to it, but... it's over a thousand people. I can't just let it happen. This power, I want to use it for something worthwhile."

Katrina sighs, folding her arms and leaning against the wall. "If I understood correctly, you believe a dungeon has taken up residence...within you?"

Muffin muffles a curse but stays silent as you answer. "Pretty sure, yeah." You gesture and a pair of skeletons manifest into the room. "Skeletons, pitfalls, and this weird bubble where I can see in it? And pick up things from it."

Katrina studies your skeletons closely, unconcerned with their macabre appearance. "How many have you killed?" She asks cooly.

> Lie, claim your power just grows over time
> Regret the lives you've taken
> Take pride in the evil you've purged
> Write in
>>
>>5705808
> Take pride in the evil you've purged
I just want to be honest with Katrina and not make her think that our Dungeon Heart is controlling us, which it obviously isn't.
>>
>>5705808
> Take pride in the evil you've purged
>Took out an entire band of murdering, enslaving and rapist bandits that tried to that to me while I was travelling.
>Even managed to save prisoners and give them what was loot to try and rebuild their lives.
>>
>>5705860
I'll support this
>>
>>5705808
>> Take pride in the evil you've purged
>>
>>5705808
>Lie, claim your power just grows over time
>>
“Seven. Seven piece of shit slavers that jumped me on the way here and drug me into a cave, stuck a slave collar on me, and did the same to a half dozen others.” Your voice is rising, your still heart gives a thump and you slowly unclench your fist. “I listened to them talk about raping me, raping the rest of the girls they had chained to a wall like cattle. I killed two of them in their sleep, ran one of them down while they fled and I’d do it again. It was awful, but I gave six people their lives back, and I’d do it again.”

Katrina takes a deep breath. “I’ve put you in a difficult situation haven’t I?”

You shrug. “It was that or die in that dungeon. It wasn’t much of a choice. You’re trying to decide if I’m a threat aren’t you?”

Katrina nods slowly. “You have no idea how much power you could hold, but I hope the state of this town is a sobering reminder of it. I owe you a difficult conversation when this is over.”

A cough interrupts you. "Hey uhh, the heart to heart bullshit is nice, but there's a mob coming this way." Muffin taps on the window for emphasis. You and Katrina move quickly across the room and look out, seeing a throng of people, torches and makeshift weapons in hand.

"We need to go, now! Follow me!" Katrina turns and moves, slamming the door open and crossing the hall. You've barely caught up before she kicks the door opposite open revealing an empty room and moves to the window overlooking the back of the inn. The window is jerked up and the Torch leaps out without a second though. "Jump! Hurry!"

"From the second story!?" You call back.

Muffet shoves past you. "Better than the mob!" She leaps, Katrina catching the hunger thin woman with ease. You perch on the window sill and look down. In the distance you hear the shouting grow closer.

"Kill the outsiders!"
"Invaders!"
"Throw them to the mine!"

You swallow and jump, stomach lurching as you fall, then Katrina has you in her arms and in your feet in a single breathless moment. The Torch nods at you once then turns to Muffin. "The mine, lead us there."

"Fuck no! The walls, get me out of here!"

"There's no time, the beast has our scent even under her aura." Katrina gestures at you. "The only way any of us survive is killing this thing at the source."

Muffin's face screws up with rage for a moment and she stomps on the ground. "Fuck! Fine! C'mon!" The three of you hustle into the dark streets, weaving through the alleys as the glow of torchlight and murmur of anger grew both larger but more distant behind you.
>>
"How is it tracking us?"

"It's noticing what it can't see. They don't perceive the same way as us so it takes it a while, but they catch on eventually. Breaking me out definitely helped it notice you."

"How-are-you-fuckers-talking!" Muffin gaps, barely keeping up.

The three of you left the streets and passed by several carts and loading areas before coming to the edge of a great ravine, a long winding path following the edges of it downward until it vanished into the ground. Muffin heaves for air and points down. "There it is. The snake nest."

Down in the dark something shifts and moves, massive in size. Your domain bubbles, then contracts tightly around you, then tighter still, air catching in your lungs. Katrina is shouting something at Muffin and the two are doing something but your vision is blurring.

Sister. Traitor. Walking with thieves!?

"I...thieves?" Your head is pounding.

THIEVES! Breakers who steal power! Sister should stab them! Stab them and stab them! Give gift, seeds of power! Bone men weak! Vines strong! Give seeds! Just stab! And stab! And stab! And-

The voice cuts off abruptly and you open your eyes from the ground. Muffin is to your left, clawing at her head and stomping something into the ground. Katrina pulls you up and you see a small glittering circle around you. Torches have been lit, casting the area in flickering warm light.

"Sanctified circle, it can't get in." She turns and peers down at the mine, looking over the edge. "It's got something big lurking down there, but I assume it wanted to talk to you first? It's probably big enough for intelligence."

> PUSH HER!
> STAB HER!
> GET OUT OF MY HEAD!
>>
>>5706123
> GET OUT OF MY HEAD!
>>
>>5706123
>GET OUT OF MY HEAD!
>>
>>5706123
>PUSH HER!
>>
>>5706123
> GET OUT OF MY HEAD!
It seems to me that this dungeon is mad that the citizens of Blue Ridge are stealing its fruit. If we made sure the citizens stopped picking the mine fruit, maybe this dungeon will become friendly.
>>
Locking it for
> GET OUT OF MY HEAD!
>>
Your head is screaming, you’re screaming, but the pain gives you the focus to do what normally you need your monocle for and drag the world of magic into focus. A thick tentacle of green comes into focus, then you feel the damn thing squirming in your head.

“GET OUT OF MY HEAD!” You crash to your knees again, one hand wrapped around the thing in your head, the other with your silver blade and you cut recklessly, hair and bits of scalp flying, until the thing rips out of your head. Fuck this thing! You hurl the rogue strand of magic to the ground then slash it into oblivion.

Muffet pats your shoulder with a grin. “First time dragging a snake out of your head? I think this thing is flirting with you though, that was way bigger than the ones it sends me.”

You shudder, and make it halfway to your feet before the ground trembles. “That’s...bad isn’t it?”

Katrina returns and hauls you to your feet again. “It’s coming. It’s a plant, so it won’t like the fire. I found a some torches in that cart of coal while it was focused on you two, if you need more grab them, but try not to light the entire cart of coal on fire.”

The voice, like a dozen snakes on dry leaves, comes from the ravine. “Traitor...

You summon one of the swords you plundered earlier and hand it to Muffin. “Sorry we couldn’t get you out of here.”

“Eh, had to fucking die sometime-holy fucking mother’s tits-”

A mass of vines the size of a horse heaves over the edge, then another, each gouging the ground with three massive talon like thorns. A twisting mass of vines rises up between them, a single bulbous eye cradled in the middle that almost immediately turns and focuses on you.

One of the massive claws rears back and swings at you.
“Traitor!”


Roll 1d100 (DC 30/40/50 Reduced by WAR)

What’s your plan of attack?

> Set a trap and see if you can goad it into hitting it.
> It’s got grief with you, try to draw its focus off to one side to open it for your allies and skeletons
> Giant eye, meet flaming torch. Flaming torch, meet giant eye
> Write in
>>
>>5706268
> Giant eye, meet flaming torch. Flaming torch, meet giant eye
>>
Rolled 86 (1d100)

>>5706268
> Giant eye, meet flaming torch. Flaming torch, meet giant eye
I'm kinda tempted to light the entire cart of coal on fire and yeet it at this dungeon
>>
>>5706268
>> Giant eye, meet flaming torch. Flaming torch, meet giant eye
>>
Rolled 62 (1d100)

>>5706268
>Giant eye, meet flaming torch. Flaming torch, meet giant eye
>>
Rolled 76 (1d100)

>>5706268
>It’s got grief with you, try to draw its focus off to one side to open it for your allies and skeletons
>>
>>5706268
>Giant eye, meet flaming torch. Flaming torch, meet giant eye
>>
>>5706268
> Giant eye, meet flaming torch. Flaming torch, meet giant eye
>>
Rolled 28 (1d100)

Your body moves before your mind can catch up, toward the mass of vines coiled like muscle, then under the attack. You swing the blade up from below and it buries into the mass of vines, then catches behind one of the great thorns of the monster. There’s a moment of resistance where your entire body is pulled in the path of the swing, then the thorn is ripped free of the creature and you stumble backwards.

The beast recoils from the wound and then lashes out with wild swings at Katrina, each strike bouncing off a barrier of golden sickening light. You take the opportunity and snatch up a flaming torch with dominion while closing the distance with the creature, then jab the flaming rod directly into its bulbous eye. It screeches with pain and the eye the size of a dog is yanked away, vanishing into the writhing vines, before a tangled ball of them bursts out and slams into you.

The mass carries you through the air, slamming you into one of the carts, then the mass starts writhing and tightening around you, binding you to the cart, constricting around your neck and stomach, trying to choke the life out of you. Muffin is there in an instant hacking vines off of you, her stream of curses oddly comforting as stars and black spots compete for your field of vision.

“You had to fucking piss it off?” Muffin shouts at you as the last constrictor around your neck is cut loose. You look past her to find the monster has pulled more of its itself over the canyon edge, revealing a long snake like body. It’s flailing madly at Katrina, claw strikes bouncing off light barriers, but steadily pushing the torch back.

“Can’t keep this up forever!” Katrina shouts toward you.

> Call up the skeletons and go for its exposed side
> Actually maybe setting a coal cart on fire would be useful
> It’d be dangerous, but maybe you could get in there and hack one of its arms off?
> Write in

Rolling for Katrina: 25/50/75/100
>>
>>5706630
> Call up the skeletons and go for its exposed side
>>
>>5706630
>> Actually maybe setting a coal cart on fire would be useful
>>
>>5706630
>> Call up the skeletons and go for its exposed side

Katarina needs to step up her game
>>
>>5706630
> Actually maybe setting a coal cart on fire would be useful

Hopefully Katrina won't get hurt or burned by this. YEET!
>>
>>5706660
>>5706713
well, worst case scenario, the mine burns and we all suffocate to death. skelebro's wouldn't mind tho
>>
1-FIRE
2-STAB
>>
Rolled 1 (1d2)

>>5706737
>>
“Keep it busy for a second! Muffin, help push the cart!”

“Help-” Two skeletons materialized behind the cart and started pushing it. “Oh those fuckers. Why!?”

You circle around to the back to the cart and reach out with dominion, snatching up torches and setting them against the heap of coal. “It hates fire. Let’s give it some!” You snatch up more torches and climb up on top of the cart, shoving them into the heap. Black smoke starts to billow up as the cart picks up speed, and the first flames light up.

“Are you sure about this? Getting pretty fucking hot!”

You scramble backwards as the flames start to sprawl outward, heat rushing over you like an oven. Up ahead Katrina is faltering, each flash of light weaker than the last. You stand on the flaming pyre, flames flashing inches from your face. “Hey ugly mess!”

“You’re a fucking amateur!” Muffin scrambles up next to you and bellows at the monstrosity. “OY! FUCKER! YOU’RE SUCH A PIECE OF SHIT YOUR MOTHER MUST HAVE BEEN A WHOREHOUSE LATRINE!” The monstrosity span, batting Katrina aside, looming up to its full height, well above the highest building in the town, and lunged, its entire body soaring through the air.

You just barely have the presence of mind to dismiss the skeletons before both of you dive away. A ton of writhing malevolent vine monster smashes down, shattering the cart into a inferno of glowing coal, then spilling out and engulfing you. The world goes dark aside from the brief moment illuminated by a burning coal. Vines are everywhere, trying to either strangle you or rip you to pieces you aren’t sure, and it’s getting hot, too hot, and brighter...

You’re flying through the air, then slamming into a wall. You crumble to the ground, gasping for air, everything hurts, something is roaring. You try to stand, then look down at your leg. Oh god, your leg is not supposed to bend that way. Then one of your skeletons vanish, and several bones jerk-gods that hurts-back into place. You heave for air as muscles twist back into their proper place, then stand on trembling legs.

“Where is it?” You look around, find Muffin on the ground, pale, far too much blood pooled under her, Katrina at her side. The Torch shakes out her bag of shards, a last handful falling into her hand and brilliant, painful, light shining. You stumble over as the light fades. “Is she going to be ok?”
>>
Katrina nods. “Eventually.” She stands and looks toward the ravine, billowing with thick black smoke. “It caught fire, threw the both of you out, along with coal.” She glances back at the town where columns of smoke are rising. “Should keep the mobs distracted at least.”

“Is it dead?”

A roar split your head with pain and flames rose over the edge of the ravine. A frame of flaming charcoal wood lifts over the edge. There in the center, wreathed in flames is a green stone the size of your head, a single long crack halfway through it. As the beast takes a step forward the crack grew slightly, smaller cracks spiderwebbing out.

“It’s dying. I’m out of power, Muffin can’t move, but it’s absolutely going to kill us before it dies. At least I saved the town.”

The flaming monstrosity starts rumbling toward the three of you. You've got one skeleton left in reserve that could heal you. Part of you is looking at the green dungeon heart, hungrily. On the other hand there are probably limits to what you can heal...

> Lead it away, if you get its attention and keep ahead of it, you’ve won
> Run at the flaming monster. One good hit on its heart should shatter it to pieces
> Run and leave Katrina and Muffin to die
> Write in
>>
>>5706798
> Lead it away, if you get its attention and keep ahead of it, you’ve won
>>
>>5706798
> Run at the flaming monster. One good hit on its heart should shatter it to pieces

I bet that absorbing this green dungeon core will allow us to summon cactarons :D
>>
>>5706798
>> Run at the flaming monster. One good hit on its heart should shatter it to pieces
Die, Potato
>>
>>5706798
> Run at the flaming monster. One good hit on its heart should shatter it to pieces
We're eating good tonight. I'm not sure if we can get a hybrid Dungeon Heart or not, but we're probably going to get a whole lot stronger from killing it ourselves rather than just waiting for it to die.
>>
>>5706798
>Lead it away, if you get its attention and keep ahead of it, you’ve won
>>
Locking

> Run at them

Roll 1d100 DC: 30/55/80 (Reduced by WAR)
>>
Rolled 69 (1d100)

>>5706854
>>
Rolled 34 (1d100)

>>5706854
>>
Rolled 21 (1d100)

>>5706854
>>
>>5706857
Nice.
>>
Rolled 70 (1d100)

>>5706854
Might as well give rolling a shot
>>
Rolled 4, 3 + 5 = 12 (2d6 + 5)

Kills Gained
>>
You hesitate for a moment, then start running toward the beast.

“Idrid! What are you doing!?” Katrina shouts from behind you. You ignore her and keep moving, swapping to your silver cursebreaker with a thought. Just need to get close enough for one good hit. Were you always this capable? You dodge past a flaming swipe, slide under another, and then you’re under the fiery frame of the creature. The heart of the creature hangs just above you in tangle of vines, you just need to get to it somehow.

One good hit. You hurl your spellbreaker up at the core and it slams into the core. The cracks broaden, but it holds, then the bulk of the beast twists, charcoal bones twisting and snapping as the back half of the monster collapses. A wave of embers rushes past you, filling your lungs with hot gasses. The front half of the beast, a burning tangle surrounding its heart and a single burning arm, drags toward you, then makes one final lunge. Your sword snaps to your hand from dominion and you shatter the blow, once, twice, then the last strike misses.

A burning claw snaps onto your neck, gouging into your skin, cutting off your air, scorching into your neck. You panic and swing hard, blade smashing into the core, and pieces go flying in all directions. The force goes out of the claw on your neck and you rip it free, a chunk of your flesh going with it. Your lungs rebel, hacking and wheezing out scorched air and you crash to your knees. A chunk of the stone heart of the creature finds itself into your hand, then vanishes. Moments later your awareness vanishes as well.
>>
“Nice work Commander. Good to see you putting my skills to work.”

Your eyes flutter open and War is looking down at you with an actual smile. She reaches out a hand and pulls you up the island in the void...you really needed a proper name for his place.

“It’s the Domain of the Heart dear.” Dominion adjusts her dress as she sweeps over. “As opposed to the Domain of the body. As your power grows the distinction will become increasingly meaningless of course, as you’ve seen. A mighty Domain can warp and twist the minds of the weak, and even the world around you.”

Little Death tugged your shirt. “Sorry I wasn’t of much use.”

You pat the child version of yourself on the head. "It's ok, I'm sure we'll need a good trap sooner or later."

Death shrugs. "I hope not."

War clears her throat. "The spoils of war commander. Twelve bodies taken from our latest conquest. And the essence of its monsters and traps. You can call on grass snakes and tangle traps instead of your skeletons and pitfalls now."

"Twelve..." That's a lot.

"Spitting distance of another threshold in fact. Better distribute them before they wake you up."

12 Points to Distribute
> War (4): Each point grants a minion, as well as increased combat efficiency
> Dominion (4): Each point grants a 'room' worth of Domain, which grants vision and the ability to transfer move unattended objects
> Death (2): Each point grants a 'trap' a single use, highly dangerous trap you can deploy
>>
>>5707247
War 3.
Dominion 3.
Death 6.
>>
>>5707247
War 4
Dominion 4
Death 4
>>
>>5707247
>War 4
>Dominion 4
>Death 4
>>
>>5707247
>War 5
>Dominion 3
Death 4
>>
>>5707247
Seconding >>5707258. I'd rather go for a Quality build and keep all of our skills relatively even, just because it makes us more adaptable.
>>
>>5707247
War 6
Dominion 4
Death 2
>>
>>5707247
War 6
Dominion 2
Death 4

War has been the most useful power so far, so better invest on it
>>
You wake up in a large comfortable bed. High wooden walls surround you, occasionally marked with a fine painting. A large wardrobe sits to one side, next to a fine desk. A cleared throat to alerts you to Katrina who sits in a plush chair at the side of the bed. She watches you with appraising eyes and sighs.

“I was worried about this. Take a look at the mirror.” She gestures and you sit up to see a full length mirror against the wall. A pair of dark but noticeably violet eyes looks back at you, which is startling, but other things seem off as well.

“Am I...prettier?” You sit up and peer closely at yourself. Not just prettier, but stronger too, there was definitely a layer of taunt muscle that hadn’t been there before, and as you stand and pad across the carpet you can feel it. You’re brimming with vitality and control of your body. “What’s happening to me? I like it, except the eyes, but...” Subtle little changes, tiny blemishes polished away, and a difficult to explain poise and elegance to your stance that just comes naturally now.

Katrina frowns. “This is...unprecedented territory, but yes, I think so. The...” She glances around the room and shakes her head. “Your condition...as it grows, I think you can expect it to change you. I wasn’t sure at first, but after watching you fight I’m sure now. You’ve changed even before you arrived here, and significantly more since we defeated the monstrosity. The question is what now?”

“The eyes are going to cause trouble.”
>>
“Yes. And I can assume that they’ll become more problematic as your power grows. I...I must confess that I have not been entirely honest with you, Idrid.”

You turn toward her with a lifted eyebrow. “Oh?”

“You should avoid Holos, and other Torches for the time being I think. I can’t say with any certainty, but I have...concerns about how they would react. Until now I have worried that you can’t be trusted with this power, that you would yield to its dark calling...and that concern was ill placed. You have risked your own life, over and over to aid me, and that is worthy of trust.”

“You think they’d imprison me?”

“The Torches are dungeon killers, Idrid. We take that responsibility very seriously, that any dungeon, no matter how small, how manageable, is a serious threat to the existence of every ensouled being in the world. That any one of them could spiral out of control and reduce this continent to a wasteland. A mobile, intelligent, dungeon that can pass among humans?” Katrina shudders and shakes her head. “I am sorry, but I had to be sure I could trust your character.”

You shove that bundle of emotion down for the moment. “I see...what now? I still need to know more about what’s going with me. If not the Torches, then who?”

“There are a few possibilities, some better than others. We could approach the Torches regardless, with me vouching for you, and pursue their knowledge, or perhaps hatch some sort of clever scheme to pull knowledge from their vaults without their direct knowledge of your existence. We could approach the Quills, a collective of scholars who maintain schools across the land. They study many things, and I’m sure there would be someone with more knowledge. We could...” Katrina pauses and makes a disgusted face. “We could seek aid from Grabgol, to the west. The country is...morally bankrupt, with a long history of dangerous dungeon exploitation, often with disastrous results for the innocents caught in the path of their greed, but they no doubt have useful knowledge.”

“The Quills seem like the safest option at least.”

Katrina nods. “We could be some time tracking down the scholar with the knowledge we need though. The Torches or Grabgol would certainly have more direct lines of knowledge, though both have risks.” She shakes her head. “It is all guesswork at this point, I don’t even know for sure if there are long term risks to your condition. Your improved vitality certainly suggests the opposite, though I will be concerned about...corruption so long as the situation persists. Still, I trust you enough to make your own decisions.”
>>
And that's a wrap for thread 1. I hope you all enjoyed it. I'm going to take a break before kicking off thread 2 then the first choice of thread 2 will be deciding where we head next, who comes with us, and what our next objective is.


As always, feedback is appreciated.


>>5707247
Remains open for votes
>>
>>5707583
Where we head next: the Quills
Who comes with us: Katrina, maybe Muffin (what happened to Muffin?)
Next Objective: find Lost Garden. Who else would know more about what's going on with our dungeon heart than another dungeon? We were able to detect that green dungeon's presence with our Dominion, so finding Lost Garden shouldn't be too difficult.
>>
>>5707583
I enjoyed it so far. Characterization works for me
updates are frequent and sizable enough to follow even with my stupid schedule
maybe get a paste with some of the more important information to what the character knows so we don't get confused. like social standing hierarchy of some of those professions or some basic history
>>
>>5707664
>shouldn't be too difficult.
Torches destroying all dungeons making them go big on killing. Somethings gone wrong.
>>
>>5707777
Your quads say otherwise. I believe Lost Garden is unaffected by whatever is making dungeons become big on killing.
>>
>>5707580
>Go to Grabgol with our torch.
Land of the slave necklace lets goooooo. Either lets cause some havoc or get into havoc.
>>
>>5707583
I want more customizable stuff for war, death and dominion.
>>
>>5708920

Yeah, I'm toying with ideas for something like a skill tree. Something to salivate over and really make you ask yourself if anyone would miss that orphanage.
>>
>>5707312
>>5707315
Willing to switch to all fours.
>>5707912
Digits on 4chan mean the post is right. May be in hiding from dungeon killers.
>>
>>5709130
Ok. It's just hiding, but it's still friendly tho. It's too ancient and too powerful to be affected by whatever is making all the dungeons dangerous.
>>
Locking in 4, 4, 4

Bonus question if anyone is hanging around still...

> Avoiding reality with cursebreaking
> Staring naked at a mirror
> Riding the first carriage out of here
>>
>>5712169
> Riding the first carriage out of here
>>
>>5712169
>Staring naked at a mirror
>>
>>5712169
>> Staring naked at a mirror
Nothing like existential crisises while staring at the mirror
>>
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94 KB
94 KB PNG
>>5708920

Messing around with something like this for the future point investment, worried about striking a balance between choice overload and interesting choices at the moment though.
>>
>>5712169
> Staring naked at a mirror

>>5712412
Looks interesting!
>>
>>5712169
>Riding the first carriage out of here
>>
>>5712169
>> Staring naked at a mirror
>>
>>5712412
As much as I like Kreia's dialog, the effect is significantly reduced knowing I only acted that way because I do a dark side playthrough to get the dark side abilities.
Depends on mood

Personally in a quest I rather want to roleplay than minmax when making character decisions.

Maybe have our aspects not know what they will be capable of in the future, only knowing the immideate next things? Like evolutionarily, to pick one advance each step should feel advantageous instead of only having the end goal in mind.
>>
>>5712169
> Riding the first carriage out of here
I suggest that we get to the Quills asap. They might know something about Lost Garden that we don't, maybe something that'll help us locate it better.
>>
>>5712169
>Staring naked at a mirror
>>
>>5707583
Minor nitpick but we could use more images. 4 images in 400 posts is incredibly meagre.
>>
File: eb0 (1).jpg (25 KB, 680x341)
25 KB
25 KB JPG
>>5712781
5 images now
>>
New thread when?
>>
>>5715254
Probably a few weeks still. I'm going to be fairly distracted for a few weeks so I don't want to commit to anything at the moment.

I actually have the first post of thread two written already, I'm just not ready to roll with it for thirty-forty odd days in a row.
>>
>>5715364
Threads last 50 days now so you can afford to take it slowly at your pace.
>>
>>5715364
a few weeks!
well, whatever you need to not burn yourself out



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