In the vast ocean of the internet, chunks of data cluster together to birth a young Digital World. Bits of scrap information are pulled from the web, hexes of terrain are formed, and virtual life-forms evolve within them. The fate of these new-born entities is to fight for dominance of the world, and become the supreme organisms in this ecosystem.==Welcome to Tabletop Evogame- Digital World edition. This quest is a PVP strategy game, using a system made by QM Bidderlyn. In it, the goal is to expand and evolve your population of custom creatures to be the thriving species in an alien world. Old archives can be found here if you’d like to backread them. https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Evolution+tabletopI encourage you to join if you: >Can commit to the game and check in regularly for the month or so needed to finish it >Enjoy evogames and drawing, and like creating lore and designs for your own little creatures >Like detailed rules systems with a strong base layer of mechanics, but have plenty of room to branch out and make room for creative additionsI’ll take about 10 players or so. I’d prefer if joiners committed to posting roughly once every 24 hours, since species going inactive can affect the game a lot.>RulesPlease read the rules carefully. It may seem like a lot, but it should click after a little while. If you're a returning player, take note that some rules have been changed since last time, in order to fit the theme of this game.If a player makes an invalid action in the first 5 turns that's clearly caused by not reading the rules, they each get a single lifeline to rectify it. After 5 turns of getting used to it, completely invalid actions will not be processed or paid back.ONCE YOU ROLL, THE ACTION IS FINAL. If you roll expansion, you cannot then swap to evolution or migration. Vice versa.>Joining the gameDraw your species and post an image. Try and make it something I can crop the background out of, and paste efficiently.Tell us something about the function of your species, and decide where it starts on the map. (Grazing herbivore, parasite, Apex Predator, etc.) No starting on the same tile, or adjacent to another player, so it's on a first-come-first-serve basis. You may reserve a spot in the game, but you may not reserve your tile unless you have a creature ready.The theme for this game is 'Digital World', so ideally the creatures will be bootleg Digimon. Bonus brownie points if you're familiar with the series and their evolution structure. Here's some inspiration material if not:https://humulos.com/digimon/vbdm/
>>5663591>Traits and statsI'll stat your species accordingly and give you a starting sheet/skill. Traits influence the game significantly. If you'd like to see examples of them, feel free to look at previous threads. Ideally, a trait should help your creature thrive on the tile they evolve on, unless there are too many factors present, and even a new evolution/trait can't save them in one generation.Some rules are more violable than others through traits. For example, a trait going: "I want to receive no thriving penalty from being bigger" will be far more likely to succeed than: "I want a trait to help me destroy terrain tiles". >ActionsEach turn you can do 1 of 2 actionsb]Evolve your species[/b]Choose a creature on a tile that you want to evolve, then choose 1 stat to improve of the 6 base attribute: Environment, Size, Sensors, Camouflage, Digestion, Toxic.According to your fluff and roll, the creature will also receive a special evolution trait that will change their playstyle and help them. You must have at least 3 of a creature on the map, in order to evolve them.Attach an image to show what this new generation looks like, and then roll a d100. It's mandatory to include the roll along with describing what change/trait you want. This is to prevent players rolling first, and then changing their entire move or deciding the attribute based on the roll. If you roll first, without describing the change or choosing a trait, you lose your turn. On the flipside, it's okay to describe your creature's evolution and trait fully, and THEN roll afterwards. Expand/Migrate your speciesRoll 1d3+1, the score is the maximum amount of tiles your selected creature can expand to. Choose ONE tile with a member of your species on the map, that's currently thriving. Thriving means you're the topmost creature on the tile, and you can only expand from thriving tiles unless you have special traits. This is your main/primary tile. From that single tile, you may expand to immediately adjacent tiles, based on your roll.Alternatively, /instead/ of rolling, you may choose any species and move them up to two tiles in any direction. This is a 'Migration' and removes them from the chosen tile. >Secondary ActionAfter Expanding/migrating or Evolving, you may follow up with a second, smaller action.Upon expanding, each other generation of your species may expand by 1 tile, assuming they're thriving.Upon evolving, each other generation of your species may evolve into a pre-existing evolution.
>>5663594Above is a guide on how to take your turn. PLEASE attach a photo when you do, with arrows pointing to expansions. If you do not clearly express your expansion with an image, I won't be changing it if I misinterpret portions of the turn, past the 5-turn grace period to get settled into the rules.And if you evolve, please clearly state what attribute you're changing. Flavor text is encouraged, but at least add in the plain term in brackets.>The Bibblydoop evolves larger flippers to swim against the river currents (+size). >The Scrimglomo becomes more toxic by eating poisonous beetles (+toxic)>Game timelineAt turn 4, I'll roll a special World Event. Parts of the digital terrain will change, and environmental effects will occur.At turn 6, a 'crisis' will occur. A crisis is a disaster that will potentially affect multiple tiles on the map, and usually have ill effects for the species on them. Each turn, I'll be rolling 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis occurs. Up to 3 may take place.Upon every tile on the map having a creature thriving, the game will conclude, and the score will be tallied. The winner will be given the chance to write about what their species does with its victory over the Digital World.>InactivityA player who does not post for 2 consecutive turns is considered to have dropped out. Their species will not be removed from the map. However, they will be considered to have -1 to every stat, making it possible for other creatures to use them as resources in various ways. In the event of the player returning, it takes 1 turn for this debuff to wear off. Please try not to sign up if you predict that you might become inactive.And with that, we're ready to take players! Looking forward to seeing signups, and whatever wacky not-digimon get made.
>>5663596Lastly, here's an example of the sheets that will be made for species. Don't fill them out, I'll be statting creatures and referring to a document of traits, as well as inventing new ones on the fly.
Ohh I've been in a few of these games and they are always funIntroducing Gogglemon, a Virus attribute scavenger that roams the shallows absorbing the remaining data of fallen digimon into tis slime like body
>>5663654Sorry forgot the image
>>5663654>>5663655Welcome to the game! Looking forward to have you. Here are your stats:> ""Virus"" - This species is of the Virus attribute, which naturally have corruptive functions that damage Data-types.IG: Tag: VIRUS. This creature is considered to have 1 extra Weapons against creatures with the Data tag.> "Slimy Scavenger" - This species can easily obtain scrap data from the shallows, and excels in scavenging from dead Digiforms. IG: On shallows tiles, this creature is considered to be 'Eating' if there is another creature on the tile that is not attributed to the environment, or if another creature with less or equal Defenses to its Weapons is already being eaten.
Introducing Delivermon! These hardy worm like Digimon burrow beneath the earth capturing data within the letter on their face. They viciously hoard this data in the form of knowledge, and hide beneath the ground once they accrue enough of it. Though they seem squishy, they are able to burrow at great speeds when they detect predators on the surface of the earth.
>>5663708"> ""Data"" - This species is of the Data attribute, which is commonly found in inherently stronger organisms. IG: Tag: DATA. This creature is considered to have 1 extra Defenses against creatures with the Vaccine tag. ""> ""Burrowing Experts"" - This species knows how to dig beneath the earth data to escape predators. IG: On land tiles only, this creature gains +1 camouflage. If there is a larger creature than it on its tile, or any creature with the VIRUS tag, it may expand up to 2 tiles away as long as the first is traced over a land tile. If it is not thriving and being eaten while on land, a main expansion may be used with a 1d3 roll. "
ALRIGHT now this is my jam, I'm a huge Digimon fan and I used to make these little critters all the time as a kid. I'll do my best to learn the rulesIntroducing Feremon, a Vaccine attribute predator with a strong metal external skull. While one might initially think the skull is just for defense, its primary use is actually for bashing enemies with a fierce bounce. Rival Feremons sometimes engage in skull-bashing with each other, where they repeatedly bounce at each other with their metal heads. Whoever thumps their tail twice on the ground is considered the loser
Kraang introducing the introduction of Krang, Krang Crashing known as a crash landing of Krangs vessel to this place, from the place known as Dimension X to the place that is unknown to krang as a unknown dimension. Krang continue plan known as 'The Plan' that is mutating planet to be suitable for krang inhabitation(having crashed from a dimensional breach the Krang are stranded here but they will establish themself trying to get used to the laws of physics here and mutating it establishing there 'hive' perhaps)
From the hostile depths of the internet emerges the virus-attributed Trojomon!This sneaky, disguised digimon takes on the appearance of another digimon in order to sneak into their communities and cause potential damage.
Rolled 98 (1d100)Hailing from the distant techworld of Mars, the Redimon is an adaptive Vaccine sent to clean up this digiworld and return it to productive functionality.
>>5664157No need to roll for the starter creature, the point allocation for them is roughly a 90 roll by default. Could you mark out a starting tile for Redimon?
Sure. I'll start in the east.
can I reserve a place? I’d contribute my drawing and idea right now but it’s 12am so I can do it tomorrow insteadI have no social life and no plans so I can definitely commit unless some tragedy befalls me lol
>>5664310(Oh yeah- I have a very good idea of what I want my digimon to be like. I’m new to this entire concept, but I quite like digimon and need an excuse to practice my drawing skills so here I am.Would draw, but I’m going to bed as we speak ;-;)
>>5664310Sure! You may. As for everyone else, I’ll post skills in about 8-9 hours, then start the first turn when I’m home to work on it.
>>5663920> "Vaccine" - This species is of the Vaccine attribute, which is specifically designed to counter and purify viruses. IG: Tag: VACCINE. This creature is considered to have 1 extra Weapons against creatures with the Virus tag. > "Skull Bashers" - This species is used to being aggressive with their hefty skulls, making it challenging for predators to take them out without a large advantage. IG: TAG: FIGHTER. This creature may ignore one trait another creature has that allows them to eat species the same size as them. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature.
>>5663931> "Virus" - This species is of the Virus attribute, which naturally have corruptive functions that damage Data-types.IG: Tag: VIRUS. This creature is considered to have 1 extra Weapons against creatures with the Data tag. > “Interdimensional Hivemind” - This digital creature crafts hives to coordinate their efforts through.IG: TAG: BUILD. When using a main expansion, you can choose to use any amount of your expansion points to create a ‘Nest’ on any tile that has the expanding creature on it. Tiles with nests grant the entire species a thriving advantage. Nest will disappear if the species are eradicated, a tile can not contain more than 1 nest.
>>5664128> "Virus" - This species is of the Virus attribute, which naturally have corruptive functions that damage Data-types.IG: Tag: VIRUS. This creature is considered to have 1 extra Weapons against creatures with the Data tag. > “Trojan Horse” - Using their excellent disguise skills, this species can easily pretend to be other creatures. IG: TAG: VISUAL. This creature will blend in with another species if that species cannot eat them and it has more camouflage than their sensors. When you blend in with another species, predators can not eat your creature unless they are able to eat both the creature you blended in with and your own creature. Minor advantage on shallows.
>>5664157>>5664221> "Vaccine" - This species is of the Vaccine attribute, which is specifically designed to counter and purify viruses. IG: Tag: VACCINE. This creature is considered to have 1 extra Weapons against creatures with the Virus tag. > “Martian Mania” - Hailing from a Martian server, this species is naturally inclined to keep areas clean. IG: TAG: BUILD. If they cannot eat this creature, species may not alter tiles that this creature already inhabits. If it becomes the thriving species on a tile, all constructions or alterations to it are destroyed.
What is this?BowelsmonAt the bottom of the ocean a strange plant phenomena appears, small hairs at the end of its chunk allows it to sense prey, and its acidic digestion is so strong it is visible, and has to be cooled and mixed constantly with the deep ocean waters to not corrode the species.
>>5663596>Combustmon emerges from the depthsA long-forgotten, water-based, jet-powered omnivore straight from someone's wet nightmares. Uses energy from processed nutrition to turn water into hydrogen for combustion. As sturdy and painful as it looks. God only knows what its stats might be.
I'm okay with other background, I just wanted to share the sheet for no reason, lol.
>>5664535> "Free" - This species has no attribute. It is made of pure information, and has no particular inclinations.IG: Tag: FREE. This creature is considered to have no attribute, and can neither benefit from nor be targeted by traits that specifically affect attributes. > "Deep Sea Digestion" - This sedentary species releases acids into the surrounding waters to hunt prey, while dissuading predators at the same time. However, they're reliant on the ocean to dilute their noxious fluids.IG: TAG: DIGESTION. This species can eat other creatures if its Defenses are higher than their Weapons, on top of regular eating methods. Other conditions for eating another species remain the same. If on ocean tiles, gain a minor advantage. Waiting on two more players who've already signed up! >>5664310 and one more who's on the way. I think I'll have to close signups now, thank you, fellas.
>>5664546> "Data" - This species is of the Data attribute, which is commonly found in inherently stronger organisms. IG: Tag: DATA. This creature is considered to have 1 extra Defenses against creatures with the Vaccine tag. > "Detonation" - This explosive species has self-destructive capabilities built into its tiny form, and is a true wildcard that can turn the tide easily.IG: When using a main expansion, the expanding generation may instead choose to eradicate itself from any tiles it exists on by consuming expansion points. When it does so, all creatures are eradicated if they do not fulfil any of these conditions: Larger than this creature, more defenses than this creature's weapons, is eating this creature.
Alright! With these 8 species, we're ready to begin! There are 2 more that will hopefully be joining this turn and immediately making their moves. >## NEW TURNTurn 1 begins. I'll post a minimum of 24 and a maximum of 48 hours from now. Actions:>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action.or>EvolveChoose a tile with your species, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.However, as everybody only has 1 creature of your species, the only thing you can really do is roll to expand and choose your tiles.
>>5664560oh, hey, I'm drawing as we speak! Should I just say what happens as I submit or should I wait for my sheet first? (sorry I'm so late, I slept in a little)
>>5664564You can, yeah. No problem. I won't be able to make your sheet for a while.
>>5664574alright, that's fine by meI'll submit a description of the species with my action soon :D
>>5664560Can we expand on the same tile to get more members of the species in one place?
>>5664581Nope. A tile can only have one of each individual creature, expanding with the same one onto a tile doesn't do anything. Different generations can stack up though.
This is Edismon: a data-type Digimon! It's incredibly small and rather frail, but its hypersensitivity and command over the light around it makes an Edismon something of a formidable foe.These mon are very good at manipulating their opponents- either by flashing their three eyes in different colors to disorient an opponent, misleading them by running someplace precarious and dodging the danger there at the last second, or by outright hypnotizing their opponents if there enough Edismon attack the same opponent and share a common goal.
Rolled 2 + 1 (1d3 + 1)>>5664560The Combustmons are expanding towards South, bringing their infernal heat along the coastline as they search for digestible matter. No idea what the hell I'm doing, but I'm pioneering here.
Rolled 2 (1d3)>>5664590Edismon are known to primarily wander around Ancient Ruins, though there have been some sporadic spottings elsewhere. (I hope I'm doing this right; the X is where my species is starting.)
>>5664593(ah shit, I forgot to mention I'm expanding and not migratingaccording to my roll (+1), I'd be able to expand into the two scraplands as well, right? Assuming i'm even thriving in the first place, which I think I am...?)
>>5664590> "Data" - This species is of the Data attribute, which is commonly found in inherently stronger organisms. IG: Tag: DATA. This creature is considered to have 1 extra Defenses against creatures with the Vaccine tag. > "Blinding Lure" - This species makes use of its light to hypnotise, manipulate, and lure opponents into traps.IG: TAG: FIGHTER. This species has an advantage on land tiles. If it has more sensors than an opponent's sensors, it deals a disadvantage to them. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature. Decided to do the sheet since you posted right as I was about to go to bed. Have fun! Cute little guy.>>5664591Since you rolled a 3, you may also expand to 2 other tiles.>>5664593Yep, your species starts out thriving. And you have 3 expansions you can make, meaning you can go into those scrapland tiles. You won't be thriving there, though.
Rolled 3 + 1 (1d3 + 1)>>5664560Time for expansion! The Northern sector of the Feremon will expand towards the untapped frigid glaciers of the northern edges, while the Southern sector will expand further into their scrapland home. Depending on the roll, more expansion will happen in the frost area, with a preference towards the spot directly above. (Were I a smarter man I would've started the Feremon one hex lower for more scraplands, but hey frost area expansion could be fun so let's try it)
>>5664602alright, then I guess this'll be my turn then! Ignore the post I made before I got the roll result. Thank you for the card (and information), it's really cool :D-It seems the Edismon population has already begun to fracture somewhat, with a notable portion of the population delving into the Scraplands as opposed to their native Ruin homes. The reasons as to why remain unclear, though this doesn't seem to have fundamentally changed the species all too much.
Rolled 2 + 1 (1d3 + 1)>>5664560rolling to expand
>>5664610And here is the image
Rolled 1 + 1 (1d3 + 1)>>5664560KRANG Expands to the places that are nonkrang based on numerical Priority with 1 being the highest.
Rolled 3 + 1 (1d3 + 1)Rolling to expand!
And so Trojomon expands out into the near ruins, net ocean, and shallows.
Rolled 1 + 1 (1d3 + 1)expandos
Could be worse (actually couldn't C: )
Rolled 3 + 1 (1d3 + 1)The Redimon expanded along the coastline, through the fertile ruins.1 is 1st priority, 4th is last priority.
Rolled 2 + 1 (1d3 + 1)I'm rolling for the Delivermon Expansion
New groups of Delivermon burrow beneath the soil, the latent ideas they collect from within accruing in their letters. A small bud begins to form, but nothing will come of it yet.
Hi, sorry I'm latereap_r is a helpful little program designed to rid computer systems of viruses and worms. It does this by... also being a computer worm. It spreads itself from host to host, only to install security patches and devour other digital parasites instead of wrecking havoc. This early version happens to be adapted to an aquatic environment. (Type is antivirus)
Rolled 2 + 1 (1d3 + 1)Also rolling to expand
GM can't post in the thread right now and asked me to do it on his behalf.Net OceanSize: 1Sensors: 0Camo: 0Weapons: 2Defenses: 2"> ""Vaccine"" - This species is of the Vaccine attribute, which is specifically designed to counter and purify viruses. IG: Tag: VACCINE. This creature is considered to have 1 extra Weapons against creatures with the Virus tag. "“Disinfection” - As a creature that reinforces others, this species can neutralize the corruptive properties of viruses and render areas safer for itself and others. IG: TAG: VACCINE. When sharing a tile with other species, this creature neutralizes one trait with the VIRUS tag of each. If there are multiple, it neutralizes the one most useful to the other creature.
>>5664954>>5665098Indeed I did, and here's the proper sheet!
Neat, everybody has posted. Time to process and update the map. >>5664591>>5664611The first to expand, the Combustmon fill the oceans with their explosive forms, siphoning the vast amount of data from it to fuel their growth. So far, nothing has earned their ire yet... Yet.>>5664593>>5664608Numerous Edismon wander into the scrapyards, where they struggle to truly flourish. It'll take a big change for them to get used to the mechanical environment. The population that claims the land are doing well, though! They proliferate through the ruins, which were old even before the world was even formed.>>5664610>>5664612The Gogglemon head South, rather than colonizing the shallows. Their slimy forms are diluted by the vast amount of data from the ocean, and on land, they struggle to find their preferred food with the same ease. Only the population that stayed put thrives.>>5664658>>5664659The aliens head North and South, spreading through the ocean to follow their plan and look for a home. However, they soon meet an unknown enemy... >>5664688>>5664690Quickly exploring all sorts of new terrain, the Trojomon find themselves out of their element really fast. The South population thrives, even as their brethren end up outcompeted by the strange digital worms that their species has just discovered.>>5664777>>5664780The Bowelmon claims victory wherever they go. Both populations find themselves thriving in the sea. The acid that they release from deep in the ocean floats up and sizzles against the other species that have tried to establish their homes. >>5664825Quickly claiming the coast, the Redimon conquer their little patch of land quickly, always on the lookout for viruses to bust. An intrepid population has discovered a mechanical marvel that reminds them of their home servers.>>5664908>>5664910Buds and burrows spread across the land, as the Delivermon claim swathes of the Eastern Continent. Some encounter viruses, that quickly become indistinguishable from their own kin. >>5664954>>5664958The self-replicating program spreads throughout the ocean. The coast seems clear, and there are no viruses to forcefully repair. Unbeknownst to them, an enemy lurks at the edges of their vision, unseen by their meagre sensors...
>>5665213>## NEW TURNTurn 2 begin! 24-48 hours again. Actions:>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all species that don't use the main action.or>EvolveChoose a tile with your species, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.Quick reminder, since I didn't indicate in the rules. Actions all happen 'at the same time' unless situations are niche enough that post order matters. Generally, all expansions and evos happen simultaneously. That means that a move made on your turn cannot invalidate an opponent's move before they've had the chance to post.
>>5664604>Missed out on the Feremon throughout all the clicking The hard-headed little fellas in the North-West decide to expand upwards and break through the ice floes. They discover the Frost Area, filled with data lost in old freezes and crashes. While their faceplates let them bust through ice, they aren't adapted to reach the meagre bits of data hidden in the ice.
Rolled 64 (1d100)Some Delivermon have begun to Digivolve! As they collect latent ideas within their minds, a small bud appears on their heads. A light! These Delivermon 1.5 feel the strong desire to pluck the ideas of others from their own heads, and fill their minds with knowledge. These new Delivermon sneakily suckle onto the backs of other Digimon, leaving them drained and tired without fully killing them.>New Stat = Shallows Adaptation>New Trait = Some kind of Parasitism that allows the new Delivermon to be considered as eating other species via camo and without killing them if they double eat?
The tile in question for the evo
>>5664611you and Krang share a common foe shall we commence with cooperation?
>>5665253> "Stream Sniping" - These creatures can latch on to larger organisms and drain them of information regarding their vital functions. While it's not a completely hostile act, it's surely no good for the target.IG: These creature leeches on the body of larger creatures in their tile if both species can not eat each other and your species has more Camo than their Sensors. Being leeched causes the target to take a disadvantage, while granting an advantage to your creature.
Rolled 11 (1d100)>>5665213The Gogglemon on the tile marked in black evolves.Fishmon are somewhat better adapted to their new environment and use their simple tailfin to move forwards
>>5665378Well, that was a great roll
>>5665378Should've kept both eyes, eh?
>>5665378Ouch... That one is going to hurt, good luck Gogglemon I believe in you!
Rolled 74 (1d100)>>5665214For the moment I'll go with evolution, but expansion will resume soon! Feremon's first digievolution has begun! (fingers crossed the roll isn't terrible)Moving deeper into native territory has allowed the southern population of Feremon to gorge themselves on the rich minerals and metals that the scraplands have to offer. This has taken form in the sharper points and golden crust atop the skulls of these Feremon. Though, their skin has also dulled as a result of consuming more inorganic material. These Feremon, now digivolved into Squiferemon, have become even more aggressive predators in their pursuit of prey. Instead of bouncing at prey, they now have learned to roll on their sides at high speeds with their tails acting as a sort of paddle. Once they've rolled close enough, they use their tails to kick off the ground and collide with even more force than before. Fearsome predators that ram headfirst right through the opponent's walls.>New Stat - Weapons +1>New Trait - Preferably something that allows them to overwhelm enemies easier, these guys are warriors through and through.
>>5665378Since I forgot to ad it, the increased stat is environment
Rolled 2, 3 + 1 = 6 (2d3 + 1)>>5665214(I hope I'm doing this right.I'm attempting to Migrate the scraps first and Expand all the thriving mon of the first generation second.Priority for tile expansion of thriving mon is marked with P1 being highest priority and P4 being lowest. Assume the first result is for the thriving population on the starting tile and the second is for the thriving population not on it.)The Edismon continue to expand. A portion of the new Scraplands population has chosen to migrate further west, back to their preferred Ancient Ruins habitat, though a small portion of the species remains in the scrap for reasons unknown. Some of the newly-migrated have begun sharing rumors that the Edismon are not alone on this island... but those can't be true, can they? All these mon have seen is themselves, after all!Beyond that, the species continues to thrive in its natural habitat and expand outwards. A few curious specimens have attempted seafaring- only to quickly learn why their ancestors stuck to the land in the first place. Oh well, they'll give it another shot eventually!I'm just realizing that the Edismon have identical stats to the Bowelsmon and now i'm surprised lol. I kind of expected more camo and a lot less defense since I mentioned that Edismon were pretty frail, but I'm not complaining. I'm not entirely sure how camo would fit them any better anyways.Anyways, I've got a trait in mind for their evolution that i'm worried will break the game. It's not relevant now, but I hope it doesn't mess things up when I suggest it lol. I'm more worried about going too far with the species' design since I'm sticking pretty close to traditional Digimon progression and their evolutions are usually really drastic.>>5665378Oh shit, that roll sucks. Sorry dude! Rooting for your lil guys regardless, good luck!!
>>5665527(here's a graph with the rolls applied to make readability easierI have no idea what the rules are for having multiples of one species on a tile, please clarify those if it means I need to change anything!)
>>5665533(shit I got it wronghold on, will need a while and then I can correct it)
>>5665527>Moving away from the scraplandsHm... I see you... The Feremon will watch you with great curiosity...>their evolutions are usually really drasticNot always! Usually the earlier stages aren't a huge far cry from each other, as they can keep to a similar theme. Personally I'm keeping the serious digievolutions behind sizes, so small little augments happen when at the same size, but drastic stuff happens when they get bigger. Usually some new version of digievolution happens with each new digiverse in the series, so my take is that this digiverse just has less dramatic side-digievolutions alongside the dramatic upscaling digievolutions
>>5665470Ah, hold on, secondary actions are a thing. Is it possible to digivolve both scraplands Feremon to Squiferemon? If not that's fine, I just need the clarification so I know for the future
>>5665560No, I know they start out small- it’s just that in Digimon terms, “small” means “gains limbs and a body” whereas in evogame turns small usually means “its eyes change colors and it gains a single accessory” from what I can tell lol. I’m probably also going to save the more drastic stuff for larger sizes but the problem with that is that, since I’m trying to go for a ‘tiny fairy trickster’ sort of thing, increasing size at all will clash with the theming. But I have to do it if I want to have even a tiny chance at fighting back invaders later. Ah well, this is Digimon, the theme only matters for the first three stages anyways lol.-Okay, I’m also getting confused by the secondary expansion rules now lol. “You can choose one tile per generation (as in, if you have 2 generations you can choose 2 tiles, or every mon you have of a specific generation can have its tile chosen as a collective?) that expands by one tile (so no rolling?)” is really tripping me up, as is the lack of clarification on having multiples of the same species on one tile.If anyone here knows the answer, I’d appreciate someone saying it lol. I’d ask the DM, but judging from his posts he lives in a timezone almost exactly opposite mine so I won’t be hearing from him for a while.I don’t want to hold up the game for another 10ish hours (or however long it takes for him to wake up, clarify, and then apply whatever changes I make in my next poet), so pls lemme know asap if you do
Rolled 22 (1d100)>>5665213>Evolve in the scraplands; +1 size (to Size 2). Having found an ideal homeland, the Redimon readied a space and merged together into a large RedFACTORimon. A great code factory which was fed the code scraps of the scraplands to recycle and defragment the substrata that it might become productive once more. For the moment, the great factory was unsupported by helper code, but the helpers would come and the scrap-code would be recycled.
>>5665527>>5665660to speed things up, I made different interpretations based on how the rules work for Secondary ExpansionI'm assuming (for both) that you can only expand to one tile no matter what, so there's no rolling, butin this picture I'm assuming you can expand every thriving member of your generation by one tile whereasin the next I'm assuming that you can only expand however many members of your species are thriving as there are generations in your species (eg if your line had a base stage and one evolution, you could move expand two of your thriving tiles, if you had two stages after base you can move three, etc)I'm writing (partially-)new flavor text for both because I find it fun; whichever interpretation is correct will become the new canon-The Edismon continue to expand. A portion of the new Scraplands population has chosen to migrate further west, back to their preferred Ancient Ruins habitat- though a small portion of the species remains in the scrap for reasons unknown. Some of the newly-migrated have begun sharing rumors that the Edismon are not alone on this island... but those can't be true, can they? All these mon have seen is themselves, after all!Regardless of the rumors, the species is currently thriving- to such an extent that even the errant Scrap settlers have begun to grow in number in spite of their odd choice of living space. This has prompted some backlash from the Ruin-dwellers, who now look upon the Scrapyard Edismon with apprehension and some caution...
>>5665735(sorry if I'm clogging up the thread, btw! I don't mean to intrude, I just wanna make sure I'm not holding the group up)-The Edismon continue to expand. A portion of the new Scraplands population has chosen to migrate further west, back to their preferred Ancient Ruins habitat- though a small portion of the species remains in the scrap for reasons unknown. Some of the newly-migrated have begun sharing rumors that the Edismon are not alone on this island... but those can't be true, can they? All these mon have seen is themselves, after all!The remaining Scrap population has seen its numbers stagger. It's become clear to them that they don't have the chops to survive in this habitat alone, and the lack of new settlers has begun to harden many of the Edismon there into more gritty and self-sustaining specimens. Meanwhile, their Ruins-dwelling brethren continue to play it safe and expand further south, mostly ignoring the divergent population and continuing their natural ways uninterrupted.
Rolled 42 (1d100)Explorative Trojomon make their way to the depths of the net ocean, scraping by a meager survival as their slimey bodies take unkindly to the waves.Ever intuitive, however, the disguising Digimon begin to assemble a new form from minor objects left at the ancient shores. Veiled as nothing but detritus on the water, these tricksy 'mons go forth to try and conquer the seas.>Attribute: Net Ocean>Trait: Preferably something to make spreading across watery tiles easier?
Rolled 45 (1d100)>>5665213>non-thriving KRANG Arguments themselves by the usage of piloting scavenged from the crash landing Biotroid refurbished to gain a advantage against the wildlife and enviroment like any intelligent species would do using tools >size
>>5665740No worries. For the Expand/Migrate, it’s either/or. You can only pick one. A generation refers to all Edison G1. So for example, Delivermon as a whole is a generation, and the newly evolved Delivermon 1.5 is another generation. Next turn, he’d be able to roll a 1d3+1 to expand a G1.5, then get a singular free expand with any single G1 on the map. When you expand, you roll a dice, then pick one tile where a thriving creature is. You can have them expand from there, and that’s the turn used up for that generation. If you happen to have other generations, they can expand by 1 tile per gen. >>5663594Here’s an example, refer to the USA themed mon. Since we’re early in, I’ll let you redo your turn completely to take this info into account. I’ll regard the post you reply to this message with as the canon turn.>>5665584Nope. At the time of evolving, you only have a single generation: The Feremon G1. So you’re using up their generation’s action by rolling the dice and picking a trait, leaving no other gens to take a turn with.
>>5665897per gen? so is it >>5665740 then, or something else?I'm sorry, I'm still confusedFrom what I understand:>expanding takes a turn>expansion is done with any thriving creature and depends on a roll >you cannot take a Secondary Expansion unless you have two separate generations>once you do, after a normal Expansion you may choose to take a Secondary Expansion>the Secondary Expansion applies to one creature(?) of the previous gen who can expand by as many tiles as you have generations(?)and (judging from the last sentence in your post) Secondary actions in general don't apply without at least one evolution under your belt?
>>5665903forgot to add>if you choose Migrate, you cannot take a Secondary Expansion(?)
>>5665903In >>5665740, you’re trying to take two turns with the same generation, which is an invalid move. >Secondary actions in general don't apply without at least one evolution under your belt?Yep, that’s right! >the Secondary Expansion applies to one creature(?) of the previous gen >who can expand by as many tiles as you have generationsThe secondary applies to one creature of as many gens as you have. However, they can each expand by 1 tile. Here’s an example image from a previous game. The black arrows were their main move. They rolled a 2. The green were secondary expansions with other generations in their species, which are only 1 tile each. >>5665493Gotcha, will take that into account. Remember to mention it alongside the evo next time!
>>5665904You may. But you need other generations to apply them to.
>>5665909>The secondary applies to one creature of as many gens as you have. However, they can each expand by 1 tile. Here’s an example image from a previous game. The black arrows were their main move. They rolled a 2. The green were secondary expansions with other generations in their species, which are only 1 tile each.OHHHHHThat clears EVERYTHING up, holy shitThank you dude! In that case, I'll change course. Will attach my turn (and more fitting flavor text) to the next post I make.Sorry for the confusion!
>>5665916No worries! Better to clear it up early. There might be terminology mistakes in my post when I use assets from previous games, including misuse of the terms ‘creatures’, ‘species’ and ‘generation’ that I defined in the intro post, so feel free to ask if anything is confusing.
>>5665417 We're a pro gogglemon household here.
Rolled 2 + 1 (1d3 + 1)> Expandium roll
Krang might be big, but they do not have the firepower to deal with the acidic bowelsmon. Not pushed to make any sort of evolution, the Bowelsmon pushes north
>>5665935Don't gotta tell me twice!
Rolled 78 (1d100)>>5665917Will do!->>5664608>>5665213As time passed, the Edismon remained free and prosperous. Save for the detached populations in the Scraplands, the Digimon were left to their own devices and able to thrive in their native homelands.Eventually, however, a small sector of the Southern Ruins population began to yearn for more...As they continued to live lives of luxury, the most prosperous and well-off of the bunch began to see their third eyes grow heavier and heavier. The light they emitted began to flash more and more potently- yet, paradoxically, their bodies began to feel lighter and lighter.The most passionate and adventurous of these privileged few one day began to undergo a more drastic change. A change of unprecedented proportions...>Edismon Digivolved to....>TELESMON!>+1 Camo (0 -> 1)>New Trait: Something related to flight. Would prefer something that negates natural environment disadvantages, but I'm pretty sure something like instantly thriving on any tile you inhabit would be WAY too OP so it's up to you DM.
>>5665984Here's where the evolution has taken place!
>>5665213Upon encountering the acidic algae-thing, combustmons packing a little extra firepower proved to be more effective at dispatching the pesky foodstuffs. >ERAMON>+1 weapons>any trait that isn't suicide bombing
Rolled 47 (1d100)>>5665213>>5666217
>>5666217>>5666237uh oh>+1 size>any trait to boost my offense, that isn't suicide bombing
>>5665378> “Tailfins” - After adapting to the ocean, this new generation is flourishing. However, their fins aren’t as efficient for wading through the waves, IG: TAG: SLOW. This species may expand by 1d2+2 from Net Ocean tiles. However, sharing a tile with species that have FAST-tagged traits cause them to be at a disadvantage.Might not be able to assemble the other stat cards today. Working on em one by one.
>>5666289Forgot the roll number on the sheet, reposting just for standardisation's sake
>>5665470> "Rolling Extinction" - Following the example of the rapidly spinning gears and scrap-filled carts that dot their homeland, the Squiferemon have developed a new combat style. They're able to roll into territories and run the native populations over.IG: When expanding into a tile, you can choose to eradicate all creatures that this creature is able to eat on that tile, so long as this creature is adapted to the environment on said tile.
>>5665723> “Factory” - This generation of creatures has turned large and stationary to better suit its production needs. However, it needs servitors and plenty of nutrition to function.IG: This creature can thrive self-sufficiently on Scraplands tiles at size 2. However, if it is neither eating nor sharing a tile with a member of its branch, it can only expand 1d3 with its main expansion.
>>5665833>>5665837Made a bit of a mistake and I'm resending the skill, sorry. > "S.S Silly Billy" - This species crafts bits of data debris into boats that they sail across the water with. Unfortunately, seaworthy materials are scarce in the Ancient Ruins and Shallows.IG: When on Net Ocean tiles, this creature can perform a chained expansion over Net Ocean tiles by using two expansion points. In a chained expansion, each expanding tile only has to be adjacent to the one before it. If expanding from a Net Ocean tile adjacent to Scraplands, the chained expansion is only limited by the amount of expansion points.
>>5665869> "Artificial Augmentations" - By using their tools, these creatures get a leg up over the other organisms in the ocean, allowing them to thrive and flourish.IG: When not being eaten, gain an advantage on Ocean tiles.
>>5665984> "Fairy Flight" - This creature is able to fly with tiny wings, clearing vast distances and scoping out new areas with ease. While their flying isn't that advanced yet, a whole world will open up to them should they develop their new abilities.IG: Migration moves you up to 3 tiles. After a Migrate action you can use the secondary action of each generation with this trait to instead migrate a creature from that generation 1 tile away.Yeah, being able to instantly thrive on any tile would definitely be impossible, even with a 100 roll.
>>5666217>>5666237> "Pyrrhic Victory" - Their firepower means that they can do devastating damage to enemies. Even when they get ripped apart, the enemy is worse off for it.IG: TAG: FIGHTER. This creature gains an advantage when it both eats a creature and is being eaten by any other creature. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature.
>>5666423yeah, I just didn't know what other benefits flying would bring since I'm unfamiliar with the system haha(also, sorry to prod about it, but you forgot to add the +1 camo to Telesmon's stats)
>>5665214I'll update the turn tomorrow, when I get back from work. Should be that 48 hour interval. reap_r has till then to post. In the meantime, feel free to plan out your turns and pre-draw if you want, but don't post or queue turns yet. Gets less confusing that way. Mostly a reminder for returning players, since I was all for queuing when I QM'd last time, but need to discourage it this round due to different circumstances.
>>5666434Fuck, I felt like I was forgetting something. Thank you.
Rolled 80 (1d100)> Evolving into: reap_r v1.1The reap_r program receives an update to its database of malicious programs. (+sensor)It also receives a new feature: the ability to wirelessly communicate with other instances over a distance, sharing findings of new viruses and whether or not they have been successfully eliminated. (Maybe something that gives a bonus to reap_r when adjacent tiles also have it?)
Evolving these guys
>>5666858>>5666859> “Wireless communication” - These programs are able to pass information along to one another, making sure that they’re kept up-to-date on Virus activity. IG: If this creature is either eating, or negating a trait with the VIRUS tag, it gives a thriving advantage to members of its own generation on adjacent tiles. If it is fulfilling both conditions, it gains advantage on its own tile as well. This does not stack.
>>5665213>## NEW TURNTurn 3 starts off with pretty much every species reaching new heights.Actions:>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.or>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.The map image is hitting a 8mb limit. That ain't good. Please let me know if I forget anything or leave things out, but the map ought to be fully updated.Turn 4 is when the 'World Event' occurs! I'll write out what it is and provide the info at the end of this turn.
Rolled 2 + 1 (1d3 + 1)Rolling for a Delivermon 1.5 expansion
These new generations of Delivermon are ready and willing to brave the shallows, swimming deep into the waters and finding new suspiciously familiar species. A wealth of new ideas floods their mind from these waters, and they look westward. To the lands on the other side of the strait. Meanwhile, the original Delivermon enter the scraplands to their south, and find themselves unable to grip into the soil beneath. Too hardy, and too toxic. No ideas are to be found here by them.
Rolled 2 + 1 (1d3 + 1)>>5667080Having proven their worth on the occupied tile, the ERAmons have begun to spread to the neighboring tiles to assert dominance.
Rolled 76 (1d100)>>5667080The gogglemon the tile marked in black digivolve to acornmon (+camo)These seed like digimon while just as slimy as their ancestors have adapted more to life in the forest and often hide themselves on tree branches.The red arrows are my free expansion
>>5667117Realized my mistake with the free expansions the second after posting, it only applies to the fishmon so the gogglemon aren't going anywhere near those unclaimed shallows, sorry
>>5667097Some of the old-gen Combustmons punched through the thick layer of ice covering the northern shoreline and slid on the snow-covered plains to cool their engines.
>>5667117While the free expansion is how it usually works, I’m trying out some variant rules this game. One of which is the secondary evo mechanic, where secondary creature pops can spontaneously evolve into an pre-existing gen. That means that for the duration of this game, secondary expansions only work if you also use a main expansion as your action.
>>5667129In that case I'm just evolving this turn
Rolled 21 (1d100)>>5667080Honestly this might be a silly move, but I think I'm going to go for it and pop another evolution for the cold climate. I really hope it doesn't bite me in the ass, but we'll see.After spending some time now amidst the ancient frost, the Feremon residing there have learned that their old ways of bashing just doesn't hold up anymore. One tribe soon finds themselves digivolving to keep up with their new home. Their skulls take on a different shape, ones better for collecting food and sustaining themselves in this new land. These Feremon have digivolved into Snoferemon!>New Stat - Adaption to Frost Areas>Something to increase their survivability in the Frost Areas would be nice, these guys are essentially going to be my background expanders in the cold zone
>>5667173>21Ah... Well. That's the way it goes I guess
>>5667173ouch, yeeshAt least the design is really cute, I love these lil guys
>>5667117> "Tree Dwellers" - By spontaneously integrating data from the Ancient Ruins, this species has become capable of surviving on them. However, the process is incomplete, and not fully stable.IG: This creature may thrive self-sufficiently up to size 2 in Ancient Ruin tiles, but take a thriving disadvantage on this new environment.
>>5667173SHIT I FORGOT TO MENTION I WANTED TO ALSO EVOLVE THE OTHER SCRAPLANDS FEREMON TO SQUIFEREMON AS MY SECONDARY ACTION well there goes my one free slip up I guess
>>5667188It's alright. That action wouldn't have been valid either, as your Main Action is already being used with Feremon as the target. It's the one being evolved, so only Squifere itself would be a target for secondary evolution. And it has nothing to evolve into. You still have your lifeline. I've realized that this is a little slow, though, which is the first insight I'm getting from this mechanic.
>>5667190hold on- so, if you evolve a first-stage into a branched evo, you still don't get a secondary action regardless of if you have another branch to evolve a different population of first-stagers to?
>>5667190Oh you're right, I forgot to take that into consideration. So in order to evolve the Feremons, I'll need to evolve Squiferemon or Snoferemon next. Hmm, gotchaIt would be quicker to have the ability to evolve multiple matching creatures of a generation to the same digievolution at once, but I will say that might mess up pacing with the game if you're looking for a slower experience
>>5667173> "Ice Assimilation" - This creature has properly adapted to the Frost Area. However, while they're well adapted and capable of surviving well by themselves, they naturally turn sluggish in the cold. IG: TAG: SLOW. This creature receives a minor advantage on Frost Area tiles. However, it expands 1 less tile with main expansion (1d3) and migrates 1 less tiles away. Species that are eating these species and have the FAST type trait will turn this into a minor disadvantage.
>>5667196Yeah. Because the target of the Main action is already the first-stage, which means they can't get a Secondary.I realize that kinda fucking sucks though, and is an oversight I made while implementing these rules. >>5667197It's slower to a degree that I think might become a little irritating. I guess I should fix that oversight since this is the very first turn that it'll be relevant. You may edit your turn to the original intent.>## RULES UPDATEAfter realising that the new Secondary Evolution mechanic makes things a little slow, I'm introducing a new rule.>If a creature evolves, its own generation may be a valid target for a Secondary Evolution Action. This means that it may evolve into a newly rolled creature, but a single other creature of its kind may then evolve into a generation on a different branch if that exists.
>>5667117>>5667141You can redo the secondary evo with this new info too, and turn a Gogglemon into a Fishmon if you'd like.
>>5667200WOO in that case I would like the other Scraplands Feremon to be evolved to a Squiferemon as my secondary action. Next time when I digivolve the Squiferemon, I'll have the other Feremon turn into Snoferemon. I love it when a plan comes together!
>>5667203Yeah, that seems a lot smoother and enjoyable to plan out, rather than being stonewalled by a gen1. Also, you still have your lifeline. Breaking up your turn and posting your secondary action slightly later is completely fine. It only applies if a player does something like evolving on a tile that's nearly impossible for them to thrive on, not putting down a stat, making a very poor strategic decision that might kill their species immediately, etc.
>>5667205Ah okay, got it. Thanks for the clarification!
>>5667200I'm evolving the gogglemon on the marked tile
Rolled 3 + 1 (1d3 + 1)>>5667080EXPANDING
Rolled 92 (1d100)>>5667200(just realized I dropped my name, whoops) Alright, sweet! I'll admit- I kind of assumed this was the case anyways since it just makes sense, but having it codified into rule makes things way smoother lol. If we went the old way, it'd take like 3 turns for my entire current population (of 4) to evolve into a second stage lol.Now then, my turn...->>5667080>>5665984Having been abandoned in the Scraplands to their own devices, the aberrant population of Edismon residing there have taken on something of a new attitude.They've been here for three whole decades now. They know they're alone. That there is no fruit for them to eat here. And the only word they've gotten of other beings has been rumors of hostile invaders, so hunting was out of the question. Everyone is starving- too weak to flee to better lands, too weak to provide for themselves in these. Something has to change...And so, the hardy adventurers began to gather. Despite their deteriorating conditions and ever-more desperate thought processes, they built a new way of living for themselves. Slowly, they began to develop appendages so that they could get around in the harsh and gritty landscapes that they now inhabited. They began digging into the ground to make shelter, and soon sought out the minerals and gems that lay below. With time, they developed a much greater mouth and much tougher teeth (ie any teeth at all) to begin consuming these minerals in great quantities as substitute for food, and repuhttps:thumbs/1684410511365615.pngrposed their light-making abilities for use underground.The Edismon began to develop far more destructive properties as desperate measures... and soon:>Edismon Digivolved to...>BIDEMON!Three pairs of eyes for optimal lighting underground.A fourth single lure that helped locate gemstones.Tough, metal-made claws to help dig up the dirt (and possibly defend against enemies if it ever came to that).And a big gaping maw to eat whatever the Bidemon deemed necessary. This population would struggle in the Scraplands no more... as these rugged badlands became their new home.>New Adaptation: +Scraplands>New Trait: Maybe something that lets their Sensors act as Weapons instead? I kind of wanted to just rearrange their stats altogether to be more befitting of the new evolution but I'm not sure if that's an option. These guys are more aggressive and less tricky so that's why.If that's not a possibility, maybe just some kind of "intimidation factor" that allows the Bidemon to treat their opponents as being one size smaller than them when rolling for eating or something.-While the Edismon in the Scraplands undergo change, the Edismon of the Ruins continue to thrive. The last remaining population of Edismon there evolve into Telesmon.>will send action map next, gimme a mo
>>5667080>>5667213oh SHIT that's a great rollPrimary action in green, secondary in yellow. Primary goes to Bidemon, secondary to Telesmon
>>5667213(also, I'm not sure why "repurposed" got cut off by an image in the flavor text, ignore that. Probably copy-pasted on accident)
>>5667213>92Holy shit I'm boned... Also that new digievolution is so cute! I love your art
>>5667219(thank you! i'm actually unreasonably happy with how Bidemon specifically came out, I thought that pose would end up destroying the design but it actually made it work so much better. really proud of the colors too. glad that someone else enjoys it :D)
>>5667080>>5667212>MAgenta biodroid KRANGmon>building nest and expanding >pink KRANGMON >expanding
>>5667224so the nest shall Krang draw it, post picture or is it a token or do you draw it QM?
>>5667222The colors are very pretty, they remind me of gemstones! I'm really curious as to how you get that blended look in the yellow antennae because it's so well detailedOh and thank you for the compliment you gave me earlier, I forgot to reply to it lol
>>5667258You guys are all much better than me at drawing, but whatever I'm still having fun with this
>>5667274I'm glad you're having fun with it, and hey I like your drawings too! They're cute and I really enjoy the simple yet charming designs of the Gogglemons. Everyone here has really lovely art
>>5667258(thanks, that's exactly what I was going for hahaas for the antenna: I actually just draw that manually. The only 'blending' I do is with a dithering brush which I just use to make it look like it's glittering lol. It's all one layer because I'm an inattentive bastard who can't keep track of more lol)>>5667274(hey man, having fun's the most important part. Don't stress about artistic talent here, 'tis a game with which you have fun)
Rolled 1 + 1 (1d3 + 1)>>5667080>ExpandThe Redimon spread out, bringing the RedFACTORimon up to speed.
Rolled 1 + 1 (1d3 + 1)Rolling expansion for the Trojs.
>Main ExpansionThe fleets of the S.S. Silly Billy coast out towards the unknown. Some of them cruise upwards, towards the ice block-chains of the frozen north.>Secondary ExpansionThriving, but lazy, the native Trojomon continue to simply fill the shallows.
>>5667626Expansion can only be from one location, so you choose a base tile and have the 1-4 moves take place from it. Priority 3 and 4 are invalid. Not an issue, though, since you rolled 2 points anyway.
>>5667237You can draw it, yeah.
Rolled 1 + 1 (1d3 + 1)Rolling to expand
Bowelmon/OOP is busy, so I’ll wait a bit more. The weekend is coming up, so I want to be able to get a full turn done during it. Will hopefully finish this turn in a few hours, then the next one will end on Sunday afternoon my time, optimally. For players who might want to ask questions or just like general evogame stuff, here’s a discord link. https://discord.gg/W5mcQy4K
Rolled 88 (1d100)> At the tile shared with Combustmon G2Bowelsmon grow stickier hairs, allowing it to attach and "ride" larger creatures, only detatching to scavenge the remaining of their carrions
>>5668009This is abuse
>>5668009lmfaosymbiosis at its finest
>>5668009> "Clinging Parasites" - Sticky hairs allow this lifeform to latch onto other digiforms and self-replicate while feasting on their scraps. This helps them blend in with their foes, and after a predator goes on a feeding frenzy on their unlucky compatriots, numerous Bowelmon cling to it and propagate off its body. The chosen target is Eramon specifically, and they intentionally seek them out.IG: This creature receives an extra Camo point on tiles it shares with (Eramon) and its descendants. If a larger creature is prevented from eating it due to this extra point, this creature may choose to expand by 3 tiles instead of rolling.
(next turn starts after Bidemon gets its stat card and Krang builds its next, right? Or is there a set time like the last two had?)
>>5668034(*nest not next)
>>5668034Yes, I'm working on it right now. Finalizing the map with their actions.
>>5667089>>5667091The Delivermon explore the shallows! However, they quickly come into contact with a hazardous Virus that's better-equipped for the watery beaches. While they can now be found across half the Eastern continent, they're not thriving any better than before.>>5667097The larger Eramon can easily eat their ancestors, as well as the acid-filled Bowelmon who've spread upwards into their waters. They find themselves doing well against all but the latest generation. When they move South, however, they find themselves competing with a strange species for prey, eventually driving their food source to extinction.>>5667117>>5667120A new creature is born in the forests! Absorbing the plant data, the slimy Gogglemon transforms into a new acorn shape and begins hanging from the trees. Meanwhile, the oceanic population evolves en-masse into Fishmon after spending enough time in those waters.>>5667173>>5667188For the sake of claiming the arctic, a new Feremon subspecies evolves! The Squifere population replenishes its numbers as well, in anticipation for the new enemy popping up to the South. >>5667212>>5667224North of the Mothership, the Krangmon set up their new base. They then expand outwards, cannibalizing their original form in order to thrive over the computer worms. To flee the Bioroids, an original population flees South-East. >>5667213>>5667214A marvellous evolution! This new species emerges from the mines stronger than ever, capable of overwhelming far stronger foes than before. Meanwhile, the forests are completely taken over by Telesmon, leaving no more Edismon flourishing in this world. >>5667626The first generation of minions make their way into the wasteland, where they immediately support their factory. However, droves of them are consumed by the larger hub to serve as material for its next expansion. The Scraplands rumble with Martian machinery.>>5667628>>5667636The Limu- The Trojedgemon makes its way across the enclosed ocean. Some of them end up beached in the desolate Frost Area, where there's barely anything to be found. Down south, the original generation encounters some more of those strange worms. However, they're in their own home turf now, and flourish regardless. >>5667813>>5667814Immediately after involving, the reap_rmon expand across the Net Ocean and render Viruses inert. After neutralising their first target, the information spreading across the web allows their brethren to outcompete the larger species, who can't consume the Vaccines. However, once they meet a cannibalistic population, they find that they don't have the adaptations to flourish over them when they're eating. >>5668009The Bowelmon begin profiting off the fortune of their predators, even if it means they're eating the scraps of their brethren. However, the rest of their population is suffering severely, with some even being wiped out by the battle between the Krangmon and Combustmon lineages.
Rolled 3 (1d5)>## NEW TURNTurn 4! Getting crowded in here. The game only ends 1 turn after every tile in the Digital World has a thriving species, but events are still up and coming.Actions:>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.or>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.Now for the WORLD EVENT! The Digital world is constantly fluctuating, and a possible change is about to come over it:>1: Partition leakage4 tiles will be randomly selected. They will be assigned a clockwise order, then swapped with each other. The tile type and species inhabiting it will be carried along.>2: Data Defragmentation1d2 random Frost Area tiles on the North and South pole will thaw and transform into a different tile type per pole. >3: Buried Mechanisms1d3 Ancient Ruin tiles will shift to reveal ancient mechanisms built into the Digital World. These tiles will be marked, and will also be considered Scraplands tiles.>4: Coolant Release1d3 Scraplands tiles will overheat, and subsequently flood with coolant to prevent its meltdown. These tiles will be marked, and will also be considered Frost Area tiles.>5: LAN Lagoon1d3 Shallows tiles will connect to the ocean and form a local network, allowing its depth to fluctuate tidally. These tiles will be marked, and will also be considered Net Ocean tiles.If I've made bad mistakes, or you think you should be thriving in a tile and you aren't, let me know so I can fix it fast. I'll want to wrap this turn up in 36 hours or so.
Rolled 1 (1d3)>>5668041
>>5668041>mfw I somehow had the best possible timing in evolving my Edismon to Bidemon
Rolled 7 (1d25)>>5668041>>5668043A rather anticlimatic outcome, but at the end of this turn, the following tile will become dual-land. You may take that into account when planning your move, and possibly benefit from making just the right action. Damn shame, I was hoping for Partition leakage.
Rolled 3 + 1 (1d3 + 1)>>5668037Rolling for expansion
>>5668046which tile is changing?
>>5668048nevermind, I'm blind- ignore that postWill hold off on my turn until Bidemon has a card, though, so I know what I'm doing lol
>>56680487, the one this roll >>5668046gave.>>5668044You really did!
>>5667213>>5668049So am I, apparently. I forgot to upload it. My bad!
>>5668053> "Subterranean Dwellers" - Having undergone a major change, this creature is now well-suited for battling enemies using the best of its abilities. If it can ambush or challenge a foe directly, it can most likely win and devour them.IG: TAG: FIGHTER. You may eat species of your own size if your total Sensors + Weapons matches their total Defenses + Camo. Additionally, this trait may negate and be negated by one trait with the same FIGHTER tag as it. If there are multiple traits, it negates the one most useful to the opposing creature. If there are multiple traits with the tag, this trait is negated last.
>>5668053ah, okay! thank you! with this in mind I can definitely take my turn :D
>>5668047Main expansion is in black, secondary expansion is in red
Rolled 18 (1d100)>Main EvolutionThe icy north proves bitter and inhospitable. Its frigid desert requiring more out of them, and with less supplies. But, crafty as they are, the Trojomon know what they must do. Their vessels pool together, crafting something that could sail the ice as if it were waves- With the equipment necessary to plunge THROUGH the layer of frost and dredge up any vital material necessary.In the process, they digivolve- The mask of their vessel becoming hard to distinguish from their true face. >Attribute: Frost Area enviroment>Trait: Something featured around their dredging equipment, maybe? Was sort of picturing them being able to treat tiles with the new evo as if they were a scrapland.>Secondary Evolution:Drifting far inward from the ocean, the southmost Trojomon discover one of their brethren's vessels, and take up the now honored tradition of sailing.
Rolled 70 (1d100)A wonderous evolution overcomes the Delivermon 1.5's in the shallows, as their bodies become entwined in cable and the idea on their head grows larger from the succor of knowledge they have gathered.These "Fibreopticmon" continue their species' trend of stealing the energy from other species directly, but have now found a way to engage with their parasitism with species of the same size class in the form of their new fibre optic wires, which allow them to hang off of these new hosts.>Evo Delivermon 1.5 >Increase Defenses from 1>2>Trait that allows for same-size parasitism
>>5668178The shallows tile is where I want to evo,additionally secondary action evo the Delivermon 1.0 into a 1.5 where marked.
>>5668053>>5668055Well. I'm in danger! Time to try and worm my way out of this one LOL
Oh oops I forgot to post this.-
>>5668190do you hear boss music?>>5668122ouch, sorry for the roll dudeyour drawing looks great, though!
Not gonna roll because Im cool like that (also got a trait)
Rolled 3 + 1 (1d3 + 1)>>5668208Momma didn't raise a coward!Since there's only two Squiferemon on the map, it's time to finally resume expansion. They will expand out into the ancient ruins and deeper into the scraplands. They don't know what awaits them there, but they refuse to be cowed by the unknown. Into brave frontiers!In addition, the sluggish Snoferemon will slowly begin moving out into the Frost, becoming more relaxed in their new environmentIf I roll a four, the last group of Squiferemon will reach into the ocean, looking for a new environment to command
>>5668293a bold move! I welcome it!(I’ll make mine when I get back to my PC, but that’ll be a while. Might not be able to post until like tomorrow morning.)
Rolled 2 + 1 (1d3 + 1)The Redimon continued their expansion in the south, with the staffed RedFACTORimon establishing colonial outposts to the north.
Rolled 3 (1d4)rolling for expansion while I'm available
>>5668371shit, wrong diceI'll just assume it rolled a 2+1
>>5668122> "Ice Dredgers" - This species abandons the shallows and digs through the fragmented data of the Frost Area for scraps. However, they put all their efforts into this task, and end up being unable to reap the spoils.IG: TAG: BUILD. This species is no longer able to expand with main expansions, and if they're not the thriving species on a tile, they are immediately eradicated. Instead, they may use main expansion rolls to eradicate themselves on all tiles they're thriving on. When they do so, they leave a 'Dredged Derelict' behind. This tile modification cause the tile to count as Scraplands for trait activation only.
>>5668371>>5668373Nah, roll again please.
Rolled 2 + 1 (1d3 + 1)>>5668379okay then
>>5668381>same resultlmfao incredible
>>5668382Kek, good roll >>5668378Sorry, this should say 'This creature is no longer able to expand', not this species. The wording implies your entire species can't, which is incorrect. I'll errata that in future updates.
>>5668178> "Leech, not Seed" - This generation is moving away from its roots as a Data-type creature. It grabs enemies and leeches off them directly. However, it can no longer be missed when it's doing that. IG: TAG: VIRUS. This creature can use 'Stream Sniping' on creatures the same size as it, but it must have higher Defenses than their Weapons. 'Burrowing Experts' no longer activates when creatures with the VIRUS tag are present.
>>5668394Now that the first creature to attempt to swap Attribute themes has emerged, the formula is being revealed! The more of an attribute-specific tag you have, the harder it is to change, as it's based off number. If you get a Data and Virus tag, getting one more of one than another will change your creature's overall type. Conflicting tags will also negate portions of each other. Specifically going into one line will get harder and harder, as traits that synergise with each other increase the cost and rolls required. However, they'll help in fighting against the Attribute that your creature is strong again.
>>5668397I guess “strong against” for a Data type would be “strong against vaccines”, right? Not 100% sure since their strength lies in defenses instead of weapons like every other species, so I’m asking to confirm
>>5668037>>5668041>>5668293Seven years of prosperity followed the development of the Bidemon branch. The new Digimon found themselves almost entirely unopposed in these foreign lands: so much so that they began expanding outward once they'd drained most of their home's abandoned mines of minerals. They were seeking gemstones, after all- not exactly the most common of resources- and, in their desperation, the initial population had managed to carve out so many at home that they began needing to expand.But just as soon as they did so, eerie reports began reaching their homeland.Sightings of a different creature. A sharper creature than they. One with grey skulls and three piercing red eyes. Not like theirs, mind- no, these were all in a row, staring right into the Bidemons' souls... before attacking them!!Something had to be done about this. Such atrocities against the Bidemon species could not stand. And so, the population decided to give the invaders a taste of their own medicine!-However, all this ruckus did not go unnoticed. The luxurious populations of Telesmon to the east soon heard of the combat beginning in the lands next door.Rumors of fleeing began to circulate. Of flying to some unknown foreign land where the threat of war was no longer at their doorstep.But, for the time being, the Telesmon instead chose to simply cover their bases and expand a little further southward.At least that way they were a little bit further from the war...(Primary Expansion coded in red. Secondary in yellow.)
>>5668667>forgot to link to my actual turnmy bad I am blindhere're some links>>5668371>>5668381
Rolled 3 + 1 (1d3 + 1)>>5668041Eramons continue dominating their own kin. Some of their own kin decide to move further West.
Rolled 91 (1d100)>Evolving into: reap_r 1.2The reap_r program is revised to be more aggressive. It can now rewrite data at an increased rate, allowing it to take on foes with larger filesizes. (+size)This also allows it to copy itself more rapidly. (Something to do with rapid reproduction?)
>>5669489>>5669491> "Copy-Paste" - Despite increasing its filesize, the program has no trouble replicating with its new method. It rapidly creates exact copies of itself in the Net Ocean, which has enough empty space to tolerate this method of reproduction.IG: This species is able to expand by 1d2+2 if eating on Net Ocean tiles, and on any tile type if they fulfil both conditions of 'Wireless Communication'. They also receive a minor advantage on Ocean Tiles.
Rolled 69 (1d100)>>5668037PANIC MAKING SOMETHING+1>weapons trait to hopefully eat those worms
>>5669560Evolving and EVOLVING on the same TILE
>>5669560>>5669564Note that the player specified clearly to me over discord that they wanted +1 camo, but made the typo. Since it's not mentioned in the thread and roll, I've given them the +1 camo but it'll use up their lifeline for turn mistakes. Speaking of which, at the end of this turn, turn 5, no more lifelines will be given!> "Viral Insubordination"- This creature is attempting to rebel against the order and slay Vaccine-types. Its refusal to be subjugated has led it to develop stronger weapons.IG: TAG: VIRUS. This species only expands by 1d3-1. This species may eat species the same size as it, but only if it has more weapons than their defenses. This creature receives +1 weapons for every additional VIRUS tag they have over another creature's type tags (DATA, VACCINE, VIRUS). If it has multiple traits with the VIRAL tag, this trait is negated last.
>>5668043>>5668046South of the Scraplands where the Edismon are making their homes, the machinery whirrs and chugs. The ground splits open, and virtual trees are sent flying as colossal constructions break their way out of the earth. Some infernal engine begins to rotate, creating a new area of the Ancient Ruins that can support metallic life as well.>>5668047>>5668057The Gogglemon expand across the world rather easily, uncontested for now as they take Oceans, Shallows, and Ruins all the same. Waves of blue slime spread across the waves.>>5668122>>5668191As the new generation of Trojomon break open the ice, they find their bodies worn down in the process. These ones will be slow to flourish, for sure, but the hard work and sacrifice they're putting in will change the landscape for ages to come, and hopefully their descendants can reap the rewards. >>5668178>>5668180Abandoning guile due to the lack of actual larger prey, the Delivermon begin grasping the boats with their limbs and draining information from them. Sucking up their Viral data, as well as taking on such viral tendencies themselves, is slowly muddying their attribute.>>5668190>>5668293Despite their efforts, Feremon don't thrive in any of the new ground they're attempting to claim. The Bidemon are too strong, and use all their tactics to hunt them down. Numerous populations bide their time at the edges of new terrain, unable to fully make forays into them. Up North, the SnoFeremon discover the edge of the digital world! >>5668248The Bowelsmon epidemic spreads across the sea, causing numerous Eramon to be latched onto. However, they flourish more than the parasites that are hooked onto them, via eating their younger cousins. >>5668323Redimon continue their spread. Their factories even begin encroaching on the Ancient Ruins, ensuring that no other constructions can sully the land. Some helpers make it down into the shallows, where the watery conditions are too much for them.>>5668381>>5668667As glowing black bodies charge into the Scraplands, they find plenty of food. It fights back, sure, but more Bidemon win in the end. They claim a large portion of land for themselves. Meanwhile, the Telesmon peacefully spread through the ruins, at the fringes of an area that's just seen a major upheaval.>>5669016Eating their lesser form allows the Eramon to thrive over their parasites. Eventually, not even the Combustmon are safe from this predation, leading some to head West. An Eramon population beaches itself, and lie inert as bombshells on the beaches. >>5669489>>5669491The reap_r program continues to upgrade itself. However, it soon finds that in doing so, its left itself unable to properly interface with inferior cousins. It'll be forced to have them update themselves before it can reap the benefits of a proper information network again. The viruses it's attempting to purify are undergoing a large change as well.
>>5669560>>5669564In order to escape cannibalism, the poor Krang generation decide to upgrade themselves into Bioroids as well. In an ironic twist, they end up faring better than their newly-evolved cousins, due to being more familiar with the area. The presence of the worms is also a blessing in disguise, as it stops the stronger digiform from developing the weapons needed to hunt them. >## NEW TURNTurn 5, marking the end of the lifeline system! Be sure you're up to date with the rules, and remember that traits can interact with each other in ways that the stat points don't directly show. >Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.or>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.Turn 6, next turn, will have crisis events take place.
Rolled 22 (1d100)>>5669585The fishmon in the tile marked in black evolves, the goggle on the tile marked in red undergoes secondary evolution to acornmonIn order to better hide themselves on the seabottom Mantomon's body has become flat and changed color to match the sand +camo
>>5669590> "Sandy Hide" - When it can be completely undetected in the Net Ocean, the Mantomon can easily flourish. It buries itself in sand in order to avoid competition.IG: This species receives a minor advantage on ocean tiles if no creature on the tile has higher camouflage than it. If it is being eaten, this is negated and it instead receives disadvantage.
Rolled 3 + 1 (1d3 + 1)Rolling to expand the Fibreopticmon!!!!!!
>>5669674Crawling on weak but numerous fibre-optic cable legs, the freshly borne Fibreopticmon fill the surrounding shallows and get to work absorbing the information from the surrounding creatures and environment.A lone Delivermon 1.5 spontaneously digivolves into a Fibreopticmon
>>5669679Quick ammendment, been made aware my move is invalid. Delivermon 1.5 is advancing forwards.
>>5668394>>5669679For relevant parties near Delivermon, there's a bit of clarification for the last trait that I felt I needed to make:> "Leech, not Seed">'Burrowing Experts' no longer activates when creatures with the VIRUS tag are present.This part does not mean that it's prevented from activating completely. It means that viruses being present no longer serves as a condition. If there is a larger creature, Burrowing Experts still works.
>>5669586ERRATA!To the reap_rmon and Krangmon players, I'd like to note that this tile should have the Krangmon thriving on it instead. I didn't realize till now that there is no longer a worm of the 1.1's generation granting it advantage.
Rolled 73 (1d100)>>5669585>Evolve (Ocean hex to RedGIRLimon) +Net Ocean adaptation. >Secondary Evolve(Redimon on hex adjacent to the Krang purple hex-fort to a RedFACTORimon)In the depths of the Net Ocean, one of the baseline Redimon shifted its tentacles and retracted the final link to form a stabbing appendage. The air filtration system was repurposed into a water filtration system with lobed ejectors.
>>5669585Wait they can thrive over me?? SHIT I thought we would have equal footing...
>>5669849that's the power of advantage baby>>5669843please tell me that's some kind of bow or heart and not likelips
Rolled 83 (1d100)>>5669586It's time for another digievolution, and it's time to get serious. (That being said, I WILL cry if I roll low on this.)The Squiferemon have never truly experienced a threat before. How could they? They were the masters of their domain. So to come across these... Things that ambushed and slaughtered them, it incited mass panic and rage. Something had to be done, so the Squiferemon digivolved to... GOLIMON. Golimon stands strong above the others, unwilling to let these invaders trample upon their doorstep. It is a bastion of might, a beacon of hope for all Feremon. These digimon charge forth at high speeds and slam themselves into the enemy. Their mouths, which they use to shred apart and feast on their prey, now resides at the top of their heads. The only thing these digimon lack are legs, which were unfortunately left behind in the rush that the digievolution required. Legs may have to be for their next upgrade, whenever that may be.>Size +1>Something that will allow the Golimon to use their offense as a defense, I'm not really sure how it would work at all but literally anything to help them not get devoured due to their crazy low defenses. An advantage or anything, I'm desperate manIn addition to this, the remaining Feremon that reside in the Frost have evolved to meet up with their Snoferemon brothers. They have become Snoferemon as well!
>>5669934THANK GODAlso here's locations
Rolled 3 + 1 (1d3 + 1)rolling for expansion
>>5669585>>5669586>>5669940Over in Telesmon territory, rumors of migration soon turned to rumors of proliferation. The previously-lazy mon began expanding further south, seeking to get away from the intensifying combat, not yet willing to leave their ancestral lands as they did so. Even as they stepped into mostly-unfamiliar territory, they trekked onwards. Scraps alongside their Ruined trees? What kind of place was this?...well, whatever it was, it didn't matter. The population continued to spread, soon dominating almost every ruin they could find, only stopping once they saw new strangers on the horizon. Were these the same ones that had caused the Bidemon trouble?...whether they were or weren't, some precautions would need to be taken before the Telesmon ever approached them...-Back north, however, the Bidemon were confronted with a colossal new threat. A totally new breed of mon that hardly resembled what they were initially fighting...That wouldn't stop them. The Bidemon had fought for their survival before, and they'd do it again. Hell- now they were doing so well that they were expanding out west! The Squiferemon could hardly touch them there!This couldn't last forever, though. Something had to be done to keep the species afloat. Something drastic, once more...(Primary Expansion in red, Secondary in Yellow.)
> Evolving the G2 at the northwest ocean section> Adding SizeMeet the CombowelsThe Bowelsmon and the combustmon have co-existed for years in a questionable symbiotic, or some say - Parasitic relationship.The Bowelmon was riding the Combustmon for so long, it learned how to operate it.The dying combustmon shells at the bottom of the ocean became a host to the Bowelsmon.This might seem like a Combustmon to some, but it is actually operated by a colony of Bowelmon from within, controlling it as a hive with the combustmon as their structure.
Forgot my 2nd evo
>>5670066& big credits to NonGent for the art on this species
Rolled 48 (1d100)(Woops sorry guys i've been drinking earlier and it got me fairly dazes, sorry for the 5 forgetful posts)100 ez
>>5669849It’s able to eat your Feremon due to its latest trait of same-size eating, and the conflicting FIGHTER tags battling against each other. Golimon ought to fix that though. I’ll write everyone’s skills tonight and go through all the existing skills to ensure I’m clear on wording and intent, as some skills have things and implications I didn’t properly put into words.
>>5669937The evolution of the G1 Feremon isn't valid, as only one of the creatures may evolve into a Snoferemon. You could do two if it was a G1 Feremon evolving into another branch, with the second turning into either Squi or Sno, but since it's the Squi evolving into Goli, it's just one.You can use your lifeline to specify which of the 2 arctic tiles you'd like to do this on. After turn 5, an action like that would be cancelled, as me choosing randomly means that another player might suffer a loss from a creature's action that isn't brought on by active player choice.
>>5670302Ah crud, I misread the rules there. I was doing so well too... In that case the one directly above the squiferemon evolves
Rolled 89 (1d100)>>5669585>evolving from biodroids surrounded on all sides by martiansyep krang is totally harmless nothing wrong here just a normal digimon will totally "NOT" fuck you up and steal your shit >+1 Camo >secondary evo PANIC
>>5670340fuck i fucked up tired meant the krang next to the martians as i cant secondary evolve and evolve the same species
Migrating the 1.3 population, and expanding the other two.
Oops i forgot to attach the image lol
>Main Action: MigrateA new Silly Billy created, the Trojomon crewing it make the trek out and push it to sea, where it might hope to thrive!>Secondary Action: ExpandSpotting the crew's absence in the shallows, new Trojomon make their way to the south.Slowly but surely, icebreakers begin to crack through the sleet of the north.
>>5669843> “Variable Pressure Jets” - This seafaring creature utilizes high-pressure water to keep itself safe. It’s simple, but highly effective. IG: This creature receives a bonus Defense point on ocean tiles.
>>5669934This creature's 1d2 dice may only be used by this generation. If you don't roll a 1d2 dice, you may not expand this gen. Which means that unlike the other gens that have 1d3+1, you have to make your choice as you roll.Also, as this is the first creature to grow to size 2 on a Scraplands and Frost Area tile, I'll be making a single reminder that the size limit for self-sufficient thriving is one less on those two tile types.Anyway, trait! > “All-out War” - This generation is primed for battle. There’s no more need to defend themselves when they’re being forced to engage in raw battles for dominance. They shed natural defenses for overwhelming firepower. However, this evolution has left them crippled. IG: This creature receives +1 weapons on Scraplands tiles. Traits attempting to affect this creature have all mentions of 'Defenses' substituted with 'Weapons. This creature expands by 1d2.
>>5670066>>5670121> "Intrinsic Bond" - After constantly latching on to the Combustmon, and even recycling their bodies, this generation has properly integrated with their former predators. It extends as far as sucking up their younger generations into their new forms, so they can keep their internals staffed with fresh digital code.IG: This creature’s trait activates when there is a member of the [Combustmon] Species' (Eramon) branch on its tile with a generation number equal to its own, or one less. If the (Eramon) is thriving, the [Bowelmon] species receives 0.5 thriving points. If this creature is thriving, the [Combustmon] species receives 0.5 thriving points. This creature loses the ability to expand by 3 when not thriving by using 'Clinging Parasites'
>>5670340> “Cuteness Aggression” - A generation of Krang has evolved to become far less malicious looking, making them seem like prime targets for Vaccine-types to easily wipe out. However, they’re most suited as lures for overly eager predators, and others of its kind know when to take advantage of this.IG: TAG: VISUAL. This creature ‘pretends’ to have one less Camo and Defense on Net Ocean tiles. If a creature that cannot eat it would be able to eat it with these false stats, the creature receives a thriving disadvantage. This does not stack on the same creature. If there is a [Krang] species of a higher generation sharing the tile with the creature causing this disadvantage, the target receives -1 Defenses.
Rolled 23 (1d100)>>5669585>HazardmonAfter long and unpleasant time spent with Bowelmons, some of ERAmons have deployed defensive measures to deal with the parasites. The defensive measure being a massive, electrified tail they used to blast the pesky creatures away or fry them alive. The tail-whip was so defensive in fact, that it raised their Weapons rating as well.>+1 Weapons>Trait against small creatures and parasites>>5670066Oi, that thing isn't a Combustmon, that's an ERAmon. You can tell by the ERA bricks!
>>5670464Aw fuck, tail too big.Picrel with creatures to evolve. One on the left is the Combustmons that get promoted to ERAmons.
>>5670464> "Electrocution" - By electrocuting the nearby water, this creature makes it extremely difficult to be in its vicinity.IG:This creature gains a thriving advantage if there is nothing larger than it on its tile, which is replaced by a major disadvantage if there is.
>>5669590In the South-West, the Fishmon discover the edge of the world as well, where nothing else can be found. The forests are filled with Acornmon, living peaceful lives and shaping their surroundings to fit them, as a Virus does.>>5669674>>5669679>>5669681The steadily-changing Fibreopticmon latches onto its ancestors, draining them of vital operational data. Even the Trojomon aren't safe from this. Wet wires fill the shallows thoroughly. >>5669843A new Redimon generation is born! This aquatic creature is no longer able to survive on the Scraplands, due to changing while too far from it, but they take over the seas just in time to eke out an advantage over the boats that have just drifted through the shallows.>>5669934>>5669937With their new weapons, the powerful Golimon rip through the Bidemon easily, avenging their brethren and overcoming the difference in strength between Data and Vaccine Digiforms. However, their position is precarious, and unless they advance steadfastly, they remain in danger.>>5669940>>5669953The Telesmon spread across the Ancient Ruins easily, even claiming the land that's half scrap. They meet the Acornmon at the very edges of their territory. Also, a population dives into the ocean, but finds that it's too crowded to survive. The water wets their wings, and they soon deconstitute into scrap code to be fed on by the Net ocean dwellers. >>5670066>>5670088>>5670121The Combowels reanimate the shells of their hosts, essentially forming the same organism as them. They fill the same niche, eat the same prey, and travel the same waters. They absorb their ancestors into their open maws, welcoming them into the hive. Those that don't join are soon eaten by the Eramon, leaving the tile barren of prey. The Combowels win out in the end. >>5670340>>5670341Evolving their new bait-Krang branch allows the alien programs to outsmart the worms. The worms can't seem to locate enough of them to feast on, and the smaller creature constantly leads them into dead ends.>>5670370>>5670371Arriving in the Eastern waters, the solitary school of programs find themselves constantly falling for the wiles of a new Krang generation. To the West, the Mantomon flourish in the Ocean despite being purified.>>5670376This era seems a poor one for migrations. The Trojbergmon in the North break through the ice gradually, claiming the Frost Area. However, the ones who have tried to make for the ocean have been intercepted by Vaccines. The Martians only thrive by virtue of being here first. That short time made all the difference, as they're evenly matched otherwise.>>5670464>>5670465Electric Hazardmon sprout in the Net Ocean. They're large enough to repel other creatures with the electricity they put out, even if they don't eat, and they flourish over the smaller parasites through their presence alone.
Rolled 1 (1d6)>>5670491>## NEW TURNTurn 6! All unused lifelines have expired. As usual, please let me know if there are tiles where I've made mistakes. But do examine the tile yourself and compare the traits of the creatures there first, to double check.>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.or>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.Crisis Event!Well, it's just called a crisis because that's tradition. Not all of these are bad. I'll roll an initial dice at the start of this round. A 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis event happens.Afterwards, I'll roll to see what crisis takes place on this list.>1: Armor Egg of Evolution1d3+1 random tiles across the map will be marked. Two turns after this crisis activates, an 'Armor Egg' will descend on the tile at the end of the turn. Once it descends, the thriving species on that tile becomes a new generation that has +1 to any stat, depending on what type of egg it was. However, the affected creature will no longer be able to evolve further. If there is no applicable creature, the egg vanishes.>2: Warp Evolution power1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action. If there is no applicable creature, the energy fades.>3: Y-AntigenThe Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.>4: Random CorruptionThe Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
Rolled 5 (1d100)>>5670494The Fibreopticmon evolve within the shallows, standing upon two legs. Grasping with two limbs. The cute, yet deadly Broadbandmon is born.Broadbandmon has the unique adaptation of the parasitism endemic to the Delivermon line. While parasitising a species, it can intercept their food and prevent them from receiving nutrition.>Attribute, Scrapland.>Trait: Something that stops other species from eating while they are being a host to parasitic Broadbandmon
>>5670498holy shit dudei'm so sorry
>>5670498pov im gonna end it
>>5670498Broadbandmon is instantly smashed by a giant digital footprintI'll make it tomorrow
>>5670500evolving the Delivermon 1.5 into Fibreopticmon
>>5670498Resubmitting this art. he's getting a stinky devillish look. There will be a greater Broadbandmon.
Rolled 23 (1d100)>>5670491>>5670494>>5669934>>5669953As the war raged on, the Bidemon lineage found themselves unable to surmount the threat that Golimon posed to them.However, the nascent behemoth was confined only to a space in which the Feremon had always lived. The Bidemon's enemy knew these lands better than the Bidemon invaders did, and that gave the intruders confidence.What they perceived as Golimon's inherent strength could simply come from unfamiliarity with the land it walked. The Golimon might've been taking advantage of their home territory- not proving that they were an outright stronger species.With this strong belief burning in their collective hearts, alongside the Bidemon's undeterred willpower to continue onward, the species soon found themselves a solution to the Golimon question problem.The species worked tirelessly, day in and day out. Digging and digging and digging for every scrap of mineral and marvel alike. Each gem they found would go to the strongest member of their group- each mineral would be distributed to feed the rest and their families.Eventually, the most powerful and agile members of the Bidemon species were awash in wealth, well-rewarded for their skill. It prompted them to put in more and more effort, and over time they began to change.Initially the mon simply grew more appendages. They began as piddly little things- no bigger than the arms they initially possessed, nor any stronger. But over time, as they became more and more accustomed to their environment, they grew in size and strength, eventually becoming able to conquer all but the toughest of terrain.Their claws turned to drills, hastening the process of terraforming to better suit the advancement of the species' wartime tactics, becoming used both for combat and construction.From there, the species elongated. They were becoming good tunnellers, after all, and it wouldn't do to have such a squat body in such tight spaces. So they lengthened themselves to that end- and growing a tail simply became a natural consequence of that.Finally, the Bidemon grew in size, becoming able to support themselves on either two legs or eight, and the moment finally came...>Bidemon Digivolved to...>ASTHENOMON!>+1 Size (1 -> 2)>New Trait: Something relating to the added appendages + facultative bipedalism (even if this is less "response to stress" and more "whenever it's more convenient"). I was thinking either something that has to do with expanding faster or overwhelming easier, but it's up to you.No secondary action this turn. I don't want the Edismon to compete with the Bidemon or just become another one of them. Maybe I'll keep it around as-is as a trophy lol.
>>5670515ouch, yeah, that's badI kind of expected as much after the 92, but yikeshere's the location
Rolled 3 + 1 (1d3 + 1)>>5670494Expansion roll
>>5670494>>5670529Black is main expansion red is secondary
Rolled 2 + 1 (1d3 + 1)>>5670494>ExpandIn the south along the polar ice, the little sisters expanded their colonies, bow-lips fluttering in the current. Meanwhile, on the northern shore, the older models reinforced the beech.
Rolled 2 + 1 (1d3 + 1)>>5670491expanding the new krang mon and one panic
Rolled 83 (1d100)>Main Action: Evolve.The first voyages of the new fleets are left unsuccessful thanks to an odd, red menace. Attempting to out-power these Martian invaders, the crews band together and construct a larger vessel...>Attribute: +1 Size>Trait: Something that gives them a thriving advantage on the ocean, ideally.>Secondary EvolutionUp north, more Trojomon begin to make themselves sea-worthy.
And the map.
>>5670505>>5670498> “Obligate Freeloaders” - Finding their own food is for chumps. These creatures latch onto foes and solely use them for nutrition. However, they become so used to this lifestyle that they can’t possibly fight back if their hosts decide that they’ve had enough. IG: TAG: VIRUS. This trait negates one of this creature’s own DATA traits. If this creature is leeching from multiple targets, no creature on the tile can Eat creatures other than this one. If this creature is eaten, it goes extinct immediately.
>>5670515>>5670516> “Faculative Bipeds” - The many legs of these creatures allow them to scurry for great distances before stopping. However, their need for hoarding resources means that it takes far longer to decide who’s worthy to spread out.IG: This creature may expand up to two tiles away when expanding from Scraplands tiles. However, all expansions cost double expansion points.I'm gonna update in 24 hours from now, get turns in before then.
>>5671152> "Maiden Voyage" - After crafting a new, larger boat, this generation takes to the seas, claiming the waters of the Net Ocean with their new bulk and firepower. They're the undisputed lords of the waves in these parts of the sea. IG: This species receives a thriving advantage on Ocean tiles.
>>5671083>>5671084ERRATAVery sorry, it seems I made a mistake again, and pretty late into the turn. I didn't re-calculate once the reap_rmon 1.2 moved out. On this tile, the Panic Krangmon ought to be thriving instead of the Biodroid, as it's eating the droid in the absence of the worms. Krang, if you would like to change your turn because of this new information, you may. Reap_r, please take note of this change as well.
>>5671227what actually happens if it arrives there who comes out on the top
>>5671305The Panic Krangmon would be eating and still on top.
Rolled 34 (1d100)>>5670494Though the southmost Squiferemon were not the first to leave their home territory, they were equably out of their depths as they roamed the open fields and lush greenery, confused by the lack of metal. This was compounded with the sudden appearance of hostile forces, which scared the local population. They knew they couldn't be so lost and weak forever, so they did the only thing they knew how to do... They digivolved into Graferemon! These digimon became much more adept at survival in these fields, using the root-like nerves on their tails to detect motion from afar. Instead of rushing down enemies as before, they dig themselves into the dirt and wait patiently for prey to wander upon their spiky trap. Though one might think their bodies blend in with the scenery, this is not true as their colors are too offset from the tall grass and the metal, though weaker without their scraplands supply, still shines against the sun.In the meantime, the Squiferemon still in danger by the Bidemon, they too grew to large Golimon that could defend their homeland.And finally, the last remnants of the Feremon in the Frost, the last true origin of their lineage, digivolved to match the rest of the Snoferemon.>Graferemon are adapted to Ancient Ruins>Not sure! I have a few ideas but nothing concrete, feel free to make whatever you think works from the flavor text I wrote
>>5671565>34Ouch. That's not as bad as it could be... But still, ouch.
>>5671565>>5671567let us commiserate in our poor rolls, brother
>>5671482>>5671305>>5671227In that case just have it expand north then instead of filling that tile
>>5671708Noted, will lock in this change. Faux Krang's expansion will be SE, Hive, and North.
Rolled 50 (1d100)Evolving into: tape_reap_rOne of the 1.1 populations receives a behavioural update. It abandons its predatory lifestyle for a fully parasitic one; Instead of occupying virtual environments and eliminating viruses, it aims to use those viruses (or any other digital life that happens to wander in) as its host.Its more passive, parasitic lifestyle makes it harder to notice. (+camo)Its parasitic lifestyle benefits from the presence of larger hosts. (Something that gives it an edge against larger species. Could be eating or receiving advantage or something else)
Rolled 1 + 1 (1d3 + 1)Roll for expansion
Rolled 1 + 1 (1d3 + 1)Rolling for "expansion".
>>5671850During an attempt at expansion, some ERAmons' engines catch on fire. How unfortunate. Meanwhile, some of the Hazardmon travel to meet Biodroid Krangs.
>>5671565> "Buried Traps" - The methods these creatures use to defend themselves are terrifying to behold. The constant act of bursting from the earth makes them a challenge to hunt, unless one is both tough enough to shrug off their blows, and skilled enough to spy them.IG: TAG: VISUAL. This creature may negate one trait that allows other creatures of the same size to eat them. This creature receives a thriving disadvantage if any creature of a higher generation than it shares its tile.
>>5671797> "Netcode Lurker" - This species begins using techniques more befitting a Virus, despite their origins as a Vaccine program. It lurks in the code of other species and uses that to proliferate.IG: On Net Ocean tiles where this creature isn't being eaten, it receives an advantage.
>>5670498>>5670500A new species of Broadbandmon is born! Unfortunately, this one leeches off the efforts of its hardworking Delivermon 1.5 brethren, who are busy trying to get mail where it needs to go. In the shallows, more Fibreopticmon sprout cables and mooch off the Trojomon, who are also pretending to be them. >>5670515>>5670516The violent conflict between the Golismon and Asthenomon is put to an end abruptly. However, both parties find that they're too large to scrounge for resources and thrive on the Scraplands. They'll have to rip each other to shreds to continue... And that seems to be exactly what the Golismon are doing to the East.>>5670529>>5670533Gogglemon succeed in turning the shallows blue with their little bodies. They're carving out their own little niche, but are soon to meet violent contenders. Meanwhile, a Vaccine sweeps across the Mantomon populations as they expand into new waters. The shared info between the reap_rmon allows them to beat out the rays. >>5670807>>5670818The factory is reinforced, and the sisters sweep outwards. Not a moment too soon either, for soon, a vessel breaks through the barricade. They aren't strong enough to devour the sisters, but they do better at sea with their unified forms, cutting through the code of the Net Ocean with ease and rendering that tile of Redimon unable to thrive. >>5671083>>5671084The adorable little fakers construct their hive, keeping themselves safe from the deadly Vaccines looking to purify and devour them. They also keep branching out, and seem to be faring well. Meanwhile, the panic-droids find themselves outcompeted by a new, smaller Vaccine, who they can't seem to snuff out. >>5671152>>5671153Success! The boats easily push the Redimon out of their new waters, and are ready to begin their arduous quest to claim the seas. Up North, the population in the shallows continue to be drained by the beloathed Fibreopticmon. >>5671565>>5671567The Graferemon sprout in these new lands. As they evolved from a population that called themselves at home first, they know the area better than the Bidemon, who are now too scared to mess with their deadly beartraps. Another population of Squiferemon evolve to slay their gem-encrusted foes, as if in recognition of their brethren who are left starving. And finally, the last of the Feremon evolves into Snoferemon, rendering the first stage of this species EXTINCT!>>5671797>>5671803Newly formed tape_reap_rmon infest the droids, sanitizing their insides and rendering them unable to prey on the Data Digiforms that they enjoy so much. As they're smaller, they manage to flourish. All across the waves, members of this species receive software updates that turn them into stronger forms.
>>5671888>>5671821>>5671824The only thing the Combowelsmon can->>5671850>>5671859WAIT WAIT WAIT, IT'S ERAMON WITH THE STEEL CHAIR! GOD AS MY WITNESS, THAT COMBOWELSMON EXPANSION HAS BEEN BROKEN IN HALF! The bombers rebel against the puppeteering of their corpses, opting to spend this era detonating instead of allowing them to prosper. Meanwhile, the Hazardmon finds itself outcompeted by the Krang down South. >## NEW TURNTurn 7. The Crisis Die will now receive a +1. I'll repost them all with some wording changes and clarification to accompany the roll. As always, if I make a mistake on the map, and you calculate that your creature should be thriving, please point it out. Same goes if I forgot to add a point to a stat card or something.>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.or>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.
Rolled 6 + 1 (1d6 + 1)>>5671889Crisis roll!I'll roll an initial dice at the start of this round. A 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis event happens.Afterwards, I'll roll to see what crisis takes place on this list.>1: Armor Egg of Evolution1d3+1 random tiles across the map will be marked. Two turns after this crisis activates, an 'Armor Egg' will descend on the tile at the end of the turn. Once it descends, the thriving species on that tile becomes a new generation that has +1 to any stat, depending on what type of egg it was. However, the affected creature will no longer be able to evolve further. If there is no applicable creature, the egg vanishes.>2: Warp Evolution power1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below on that tile will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action, into a new generation. If there is no applicable creature, the energy fades.>3: Y-AntigenThe Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map. >4: Random CorruptionThe Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
Rolled 1 (1d4)>>5671891Oh, that was fast.
Rolled 1 + 1 (1d3 + 1)>>5671892Oh boy! Armor Eggs are about to drop from the sky. Let's find out how much of these things will appear.
Rolled 10, 12 = 22 (2d14)The map is 14x8. I'll be rolling 2 d14s and 2 d8s to determine the coordinates. Rolls are respective.
Rolled 84 (1d100)A fibreopticmon in the shallows had heard tales of the... Evil Broadbandmon in the east. He sought to avoid that fate.He would succeed where it failed. Create a new generation of Broadbandmon, capable of ACTUALLY inhibiting their host's ability to eat. He believed>Evo Broadbandmon(Real)>Attribute. Scraplands.>Pleeeasse lord above I would like to inhibit eating.Would be funny if I got a shit roll again. I can't upload my map file yet so I'll do it when I'm home tomorrow night.
Rolled 8, 6 = 14 (2d8)>>5671896
Rolled 4, 3 = 7 (2d4)>>5668046As evidenced by this World Event, I count from left to right, up to down.Wow, the East side is lucky! Two final rolls...
>>5671902The crisis comes at the END of this turn. That means that the Armor Egg of CAMO and the Armor Egg of SENSORS will begin to descend. Which means it descends at the ending of turn 9, so that's how long you guys have to get your species into position. I'll draw the eggs sometime.
Rolled 3 (1d3)>>5671889Expansion time!Ah, the Snoferemon. Compared to the rest of the world, they're a laidback and quiet species. But in their laziness they thrive, so much so that they have to expand to more frost just to make room! Some even take to the oceans, sometime for a nice swim, other times to float like icebergs.Meanwhile, the Golimon to the east march forward into the final scraplands of this small path. They have come to claim the land for themselves.Finally, the evolved Graferemon scamper along the ancient ruins to hunt more prey.
>>5671937Ah, it was supposed to be 1 on the frost, then 2 directly below and 3 to the side, but I rolled all three so I think it's okay
Rolled 98 (1d100)>>5671888Having taken metal data from the Scarplands and having to to deal with an enemy Acornmon digivolves into Canonbushmon, gaining two canonarms which they can hide in their bushy body +weapons
In case it wasn't clear the acornmon in the tile marked in black is the one digivolvong while the red mark is for that fishmon to become mantamon
>>5671888>>5671889The Great Migration had been rumored for years. Decades, now. Chatter always spread amongst the gossipy Telesmon that if things were ever to get so bad that the species as a whole was in danger, they would flee elsewhere and thrive there instead.Years and years now had passed with the Telesmon able to do naught but listen to their abnormal neighbors cry out in pain as they were slaughtered left and right- or did the slaughtering themselves.'Good', said some of the Telesmon, 'it's what they deserve'. These few were a small minority, however- most of the branch was too busy panicking over what would happen when those who slew the Bidemon would bring themselves into the Telesmon's homelands. Nothing good, most of them figured.And so, pushed to what they saw as an extreme, the Telesmon took off in the direction of the sea, flying and flying in the vain hopes of landing someplace new. Anywhere but home, they thought, would be better for them to be.-And as the Bidemon continued to decrease in number and run out of gems to donate to the development of new Asthenomon, let alone face off against an odd new variant of Feremon that was now weaponizing their ancestral lands against them, they continued to struggle further westward...(migrating Telesmon, expanding Bidemon)
Rolled 3 + 1 (1d3 + 1)Rolling for expansion.
>Main action Expansion:Successful in their conquest of the seas, other crews begin to take inspiration from the Bigbillymon, throwing themselves out to the four winds with their massive crafts.>Secondary ExpansionStruggling, but alive, the dredgers in their icy home manage to produce another.A third crew joins their brethren on the Silly Billy Sea up north.
The RedGIRLimon ignored the boats sailing overhead in an effort to move on the ice flows. Meanwhile, in the north, the older models continued to overconsolidate the western coast.
Rolled 2 + 1 (1d3 + 1)
Posting on behalf of the Delivermon due to technical difficulties.
Rolled 2 + 1 (1d3 + 1)Rolling to expand
>>5671897>>5672219> “Nutrition Drainage” - A less wicked Broadbandmon evolves to do the same as their stinky cousins. They suck the nutrition from foes, making sure no others can be devoured by the viruses. IG: If this creature cannot be eaten, other creatures in the same tile cannot eat.
>>5671981> “Bushwhacking - This species continues to become more familiar with the Ruins. However, they've obtained the opportunity to induct Metal Data into their bodies without travelling out of their favored lands. They blast enemies apart to feed on the scraps. IG: This creature may eat creatures the same size as it. It receives a minor advantage on Ancient Ruin tiles.
Rolled 47 (1d100)>>5671889viruses do one thing well and thats SPREADING and infecting and converting into more of itself so time to make to make the magic happen >+1 weapons
>>5672919>evolving at at the central arrival tile>evolving into panic at the edge of territory
Rolled 3 + 1 (1d3 + 1)>If it doesn't work once, try try again.Exp roll
I prefer my oceans detonated and empty of life, ty.
>>5672919> "Corruptive Propagation" - By rewriting digital matter with its own code, this creature makes up for its issues with physical reproduction. The former instability is repaired.IG: This creature's expansion returns to being 1d3+1
>>5671897>>5671900>>5672219A new Broadbandmon rises from the ashes, with all of the strengths, but none of the weaknesses of their Viral cousins. Meanwhile, another one of the original Delivermon transforms into a stronger form.>>5671937>>5671938The Snoferemon spread across the ice and ocean. However, a tragic event occurs when they take to the seas. Their weighty heads cause them to flip upside down. 90% of their bodies are dunked into the water, and many drown. The land-dwelling fellas fare much better. The Graferemon manage to rescue their cousins by negating the ability of the Bidemon to eat. Meanwhile, the Golimon strike a blow that's devastating emotionally, but nothing tactically important. They render the last of the Edismon EXTINCT! Being eaten by the Bidemon and Golimon is too much for them.>>5671981>>5671982The Canonbushmon induct data from the Scraplands into their arms, forming deadly weapons that they blast the Telesmon with. As Viruses, their weapons are even more suited to consume the poor Data-types. Down South, enough Mantomon emerge for the species to grow further.>>5672006The Bidemon claim some uncontested ground easily. Meanwhile, Telesmon decide to migrate across the sea. The Redimon are completely unprepared for their luring techniques, and they eke out an advantage by keeping the Martians constantly confused. Their foothold on a new continent is secure!>>5672046>>5672049The boats spread across the shallows. They easily take them from the RedGIRLimon, who don't seem to be developing antivirus countermeasures just yet. Their defences stop them from being eaten, but they still can't beat out the boats. And up North, the dredgers release even more data from the ice. Wow, there sure is a lot of scrap frozen in there.>>5672099>>5672102ERROR! ERROR! The Redimon attempt to send out a unit of RedGIRLimon to claim the shallows. However, the hose-bearing Vaccines aren't thriving well enough to grow their number. They barely cling on in the Shallows, unable to replicate. A similar situation happens on land. Only the factories manage to expand on land. Their helpers aren't able to transfer their manpower to their destination from their current tile. >>5672376>>5672378Wherever they manage to get multiple Virus-erasing worms on the same tile, they flourish by purifying their enemies. The reap_rmon species gains several new thriving tiles in this way. Writhing loops of black and green spread across the Net Ocean. >>5672919>>5672928Their new methods of replication allow them to overcome the damage done to their systems in an earlier evolution. No longer panicking and running for their lives, the Maniac Krangmon are able to grow again. Up North, the Panic Krangmon feast on the explosives by utilising their Viral properties.
Rolled 3 (1d6)>>5672983>>5672984With the oceans cleared, the zombies spread out and take the waters for themselves. Living Eramon don't wander out this far anymore, so the shell-stealing creatures have the luxury of empty waters. Some even beach themselves on land, where they're prodded by curious Telesmon.>>5673295>## NEW TURNTurn 8. As Redimon has made an invalid move, part of the turn has not been processed. Be careful! And as usual, let me know if there are any thriving tile mistakes.The crisis roll will happen again, even though the effect of the first one hasn't quite landed yet. Some new ones will be possible this turn...>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.or>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where other generations may evolve into a further generation.>1: Permanent Freeze1d4 random tiles on the northmost and 1d4 tiles on the southmost rows of the Frost Area will freeze due to excessive data consumption. All non-thriving species on them will be eradicated.>2: Barrier BreakdownThe separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.>3: Warp Evolution power1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below on that tile will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action, into a new generation. If there is no applicable creature, the energy fades.>4: Y-AntigenThe Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.>5: Random CorruptionThe Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.
>>5673297And finally, here are the Armor eggs of CAMO and SENSORS. Successfully obtaining them means your creature can evolve into a new generation for free, with an additional stat and no new trait. The eggs are design elements you may induct into them, but it's not compulsory.
Rolled 2 + 1 (1d3 + 1)Rolling to expand for the Broadbandmon.
>>5673302The newly evolved Broadbandmon take no breaks in spreading themselves back up onto land, their tiny arms helping one another as they enter the majestic scraplands.Home to new creatures, new information, new knowledge. They get to work swiftly, absorbing what they can and hoarding it collectively.Meanwhile, a small group of fibreopticmon venture forth from the shallows into some otherwise uninhabited land and chill.A delivermon 1.5 falls into the ocean, where unknown things may occur.
Rolled 52 (1d100)>>5673295To try and fight off the reapers the mantomon on the tile marked in black digivolves into the double trident wielding Mermaidmon + weapons.Meanwhile the acornmon on the tile marked in reddigivolves into cannonbushmon
>>5673383> "Trident Hunting" - This creature utilises new weapons to duel the Vaccines that are threatening their existence. However, now that they've evolved from simple fish-like beings, they find it far more difficult to replicate and grow their complex bodies. IG: This creature deals a major disadvantage to other creatures on Net Ocean tiles. However, it may only expand by 1d3 tiles.
Rolled 1 + 1 (1d3 + 1)Rolling for expansion.
ERRATA!This tile should have a BigBillymon on it, non-thriving.
>Main ExpansionFurther down the sea and into the lands of the Kraang, the Bigbillymon flood. Now having tasted power over the seas, the formerly meager Trojites are equipped for war. Some of them end up cresting onto the nearby ancient ruins.>Secondary expansion.More dredgers eek out living near the combustible 'mons.The last bit of the northern lake is taken over by the younger Trojites.
Will be updating in a couple hours. If less than half have left their turns by then, I'll wait till tonight at the latest, in about 8 hours or so.
Evolving into: "tape_reap_r_ahdhfkj"This hastily-programmed (and hastily-named) update to the tape_reap_r program increases the creature's size, aggression and metabolic needs.It's bigger, and hungrier. (+size)But it's still a parasite, and lives as such. The result: creatures sharing a region with it, that aren't actively devouring it, are so throughly robbed of their stomach contents that they mind as well not be eating at all.
Rolled 4 (1d100)
Rolled 6 (1d100)>>5673295Amidst the cold waves of the ocean, Snoferemon leapt themselves in with glee. Many did drown, but these slow creatures had no qualms with this. Because the more they spent in the sea, the more they learned about it. Yes, these Snoferemon soon mastered the ocean and digivolved into... Berferemon! Using their strong tails as a tool, they steady themselves amidst the waves. Although unable to breathe the water, they developed holes atop their icy skulls which allow them to take in the air they need. The soft skin below the sea hardened to match their head, although small openings for their eyes remained for the time being. The Berferemon now enjoy a relaxed life amongst the waves, wiggling around the ocean and bumping into each other for fun.>Adaptation to net ocean>No real ideas for this one, hopefully the fluff helpsMeanwhile, the last of the scraplands Squiferemon grow into Golimon to prepare for their eventual meeting with the enemy.
>>5674607>6And now I want to quit. Here's locations I guess.
>>5674586>>5674595> "Code Theft" - Moving far from their Vaccine origins, this species hooks up to the digestive systems of predators and siphons their information. However, their growth has left them wholly unable to sustain themselves, forcing them into being parasites. IG: TAG: VIRUS. If this creature has more size + weapons than size + defenses of a predator that's eating another creature on its tile, it is considered to be eating instead of the predator. This creature can only thrive self-sufficiently at one less size than usual on all tile types. This trait may be negated by its own species' use of 'Disinfection'.
>>5674607> "Water-Bound" - After adapting to the water, this species finds itself flourishing in the cold seas! However, they're at the whims of the currents, and their relaxed lifestyles are easy to disrupt. Changing temperatures or antsy predators could wipe them out in a heartbeat.IG: Major Advantage on Net Ocean tiles adjacent to Frost Area. This creature goes extinct if it spends a full turn not thriving on its tile.
Rolled 3 + 1 (1d3 + 1)>>5673295>EXPANDING Maniac and the others
>>5674691ERAMON? do you wish to ally against the plants possibly?
stuck between a rock and a hard place, so my action’s going to take a bit to decide onsorry dm lol
>>5674850nvm I miscalculated writing up my move as we speak
Rolled 43 (1d100)>>5673295>>5673297>>5672006The Great Migration produced some... side effects.The mon that had migrated to the New World soon found themselves surrounded on all sides by far greater creatures. Bigger, stronger... and a lot less hostile than those back at home.So much so, even, that the new Telesmon population got enough of a foothold to thrive all the same as they did back in their homeland. Such a wonderful surprise was cause for celebration: but the Telesmon had one problem.How could they celebrate with bodies like these?Two piddly little limbs they could hardly maneuver outside of flight, no mouth to speak of, almost no real way to produce the advanced locomotion needed for partying hard...A look further north proved to the Telesmon that such a state of affairs was a travesty. Up north were little green bugmen who could dance to their heart's content and smile while they did so. Down south, even the inferior species that the Telesmon had now conquered had limbs and mouths to dance with.And so, instead of wallowing in their primitive physique, the Telesmon decided to do something about this!In no time at all, their third eyes began to rapidly overtake the rest of their being. A crystal cocoon enveloped the most passionate Telesmon once more, soon transforming them...>Telesmon digivolved to...>LEDIMON!The new size not only solved the mon's partying problems: it gave way to a host of new advantages besides that. Limbs to grapple with, a mouth to finally develop non-telepathic communication with, a proper stinger that could encase those the Ledimon fought against in crystal for just a few moments...There was no way that this swarm of Telesmon could be hurt with Ledimon on their side to protect them!>+1 Size (1 -> 2)>New Trait: preferably something to help with eating/offenses in general. Keeping it vague to give you leeway and because I'm not aware of the specifics myself lol
>>5674860Alongside the development of a new generation on a continent far, far away, the Bidemon back at home continued to fight against their Feremon oppressors by evolving further into Asthenomon in some of their most vulnerable areas.-here's the placement: yellow is secondary, green is primarydon't ask why I made this update so ridiculous, I think I'm just in a silly moodthe original writing was supposed to be about using their palm-lights for flashbangs and I couldn't elaborate on that too much so I kind of just winged this
>>5673297>Migrate a Redimon to the ice cap>Expand 2 thriving pops.
>>5674860> “Crystal Preservation” - By encasing their prey in protective crystal, this species can make sure that they don’t run out of food. They use this defensively as well, but it benefits their eating habits far more. IG: If this creature is eating another creature that has two predators, and its extinction would cause this creature to not thrive, then the prey is not considered ‘being eaten’ by this creature. However, on tiles where it is doing this, it may only expand 1d2 from such tiles.
>>5673302>>5673304Swathes of green-bodied fellas deliver their goods across the land. They disrupt the operations of the factories severely, preventing the Redimon from feeding their descendants. Their evolution has culminated in a swarm that swiftly takes over half the continent. >>5673383In preparation for battle, the Mantomon morph into mermaids, who expertly battle against foes who dare invade their land. However, they lose the rapid proliferation they once had as mere fish, and must start all over in terms of growing their number.>>5673958>>5673962The Bigbillymon find trouble when they spread out to sea. They're constantly being lured by diminutive creatures who seem like easy prey, only to be led into ambushes and oceanic hazards. The land-bound ones don't share space with the Martians for long, as the red creatures zoom downwards into the arctic shortly after the boats make landfall. Up in the North, the last bastion of ocean is conquered, and even more of the ice is dug up. Slow, steady progress. >>5674586>>5674595Now beginning to become viruses in earnest, the tapeworms are incompatible with their ancestors, and will surely come into conflict. For now, they infest the Krangmon, giving the Viruses a taste of their own medicine. >>5674607>>5674609Little ice cream cones flood the waters, creating ice floes of living Berferemon. One of the few Squiferemon populations evolve into Golimon, who find themselves without food for the time being. They roam the Scraplands hungrily, unable to eat even Squiferemon, for they've all been upgraded at the same time.>>5674691>>5674696The Manic Krangmon makes the most of its repaired expansion functions. Down below, they fight with the worms for the final bastion of original Krangmon, eventually rendering these invaders extinct. Other populations pile onto the tapeworms and push them out of their niches. The Vaccine vs Virus warzone continues to develop in the Southern gulf of the Digital World. >>5674860>>5674861This brand-new generation of Telesmon immediately get to work! The Lidemon chew on the Redimon eagerly, absorbing these denizens of a far less hostile environment. The Redimon, while excellent Virus-killers, don't have the ability to fight or hide when it comes to these alien invaders. Meanwhile, some Bidemon grow into Asthenomon, but find that they come to a standstill when battling two types of Feremon at once. The staunch little fighters stop them from using their burrowing techniques, and their weapons can't get through the defenses the smaller organisms put up.
Rolled 3 + 1 (1d6 + 1)>>5674890Eager to explore a new environment, the Redimon travel down in the Arctic. Other populations take advantage of this to expand, with factories sprouting up in that final piece of the Ancient Ruins that they haven't yet claimed. ERROR! ERROR! A group of Redimon try to expand into the land that's left behind by the migrating swarm, but conflicting orders render them too confused to capitalise on the empty Ruins.>A secondary expansion may only be done with generations that did not use the Main Expansion.>>5674907>## NEW TURNTurn 9! At the end of this turn, the egg will land, and the most-thriving species on their tiles will be able to evolve into a new generation with a bonus stat (no roll). At the start of turn 10, the generation will be considered to already be on the tile, so I'll request for art only then. Next turn will be in a bit under 48 hours. Please let me know if I've missed anything or messed up the thriving on tiles, as its gotten quite complex in certain regions. Cheers!>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.or>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).You have a secondary evolution where all generations may evolve into a further generation.
>>5674907>>5674915it's Ledimon not Lidemon
>>5673383>>5674907ERRATA!This tile has a Canonbushmon.
>>5674927>>5674928Shit. Will fix that in future updates, sorry!
Rolled 2 + 1 (1d3 + 1)>>5674907Expansion roll
>>5674907>>5675105Black is main expansion, red is secondary
Rolled 2 + 1 (1d3 + 1)Rolling to expand.
The Green Gribblers suck the information dry from the husks of the alien invaders across the land, coming into contact with a new and curious species. They swarm and cut a swathe through their new continent.New and curious information!A group of Fibreopticmon hear of this through their gathered information, and travel to meet them, and gain new knowledge.
>>5675549 Fuck, I messed up the file attach.
Rolled 44 (1d100)>>5674907ERROR unable to locate launch program /KRANGMON.EXE.ERROR TAPE_REAP_R_AHDHFKJ virus?.ERRATAMON is not so much a klang krang bang grab and smash sort of digimon unlike how it looks instead preferring to Infect and spread the influence of its multi-species hivemind network, hacking, rewriting abusing the weaknesses of it enemies >Weapons
>>5674907>Evolve (+Frost Area)The lone Redimon population in the icy wastes developed internal combustion to better function in the low energy environment.
>>5676075Remember the dice!
Rolled 48 (1d100)>>5674907Evolution comes around yet again!With the Graferemon happily feeding off of the surrounding ruins, they couldn't help but become intrigued by the recent addition of a new blob-like species in their lands. Something about the squishy critters made them just too tasty to resist to the Graferemon, so much so that they began looking into where they came from to find more of them. Learning about their shallow home, the Graferemon knew that they had to find their way there! But first they had to be ready, and for that they digivolved too... Lilferemon! Shockingly, they became the first of their entire species to almost completely lose their trademark head spikes... Or so you might think. In reality, they shrunk into tiny legions of spikes that made them even better at waiting for prey, as stepping on them would no longer simply cause pain. Now these dozens of spikes would inject a paralyzing venom into unsuspecting passersby. The victim would soon be immobilized and feasted upon by the hiding groups of Lilferemon. Their tails became shorted and more curled as well, to play around in the wet sand and water. Time was nigh that they would find more of their delicious prey...>Adaptation to Shallows>Something related to their paralyzing venom I'd say, not sure how it'd apply in mechanics so I leave that to youMeanwhile, the rest of the swimming Snoferemon picked up the pace and digivolved into Berferemon to drift along the tides.
>>5676232Better than last time, I'll take itHere's locations
>>5676017>>5676021Oh also I claim the camo egg
>>5676232>>5676233This whole move is invalid, so next turn I'll actually do stuff and this turn I'll just suffer o7