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/qst/ - Quests


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>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

>https://pastebin.com/Z78p8gXf
A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchive
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>/qst/-related Discords:
QTG: https://discord.gg/bAnhvd83WV
Evo Games: https://discord.gg/USm4dAVw
Skirmishes: https://discord.com/invite/DZCVvVU

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text[ /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]
In addition, anyone can spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread

>QM Question:
If you could go back in time and change something in your quest, or even warn your players about the consequences, would you? If you would, what is it?

>Player Question:
What's the most immoral or evil thing that's happened in a quest you follow? Was it justified? Can you still justify it?

>General Question:
Chargen aside, how much customization do you like to see in your quests? If you're a reader, do you want more frequent descriptions of the MC? If you're a QM, how often do you talk about the MC's look or loadout?

>Misc. Question:
If your favorite quest character had to teach a subject, what would it be? If they're not the teaching type, what would their favorite subject be?

>Just for Fun Question:
You have to pull off a heist. What quest characters do you assemble for your team?

>Lurker Question:
There is no question. Vote. Why aren't you voting yet? We won't make fun of you for posting from your phone, pinky promise.
>>
>>5644579
>>Player Question:
FORGED BY HOLOCAUST
TAKE BACK WHAT WE LOST

WHITE KNIFE TO KILL A WAYWARD FRIEND
BLACK KNIFE, HONORED FOE TO END

>>General Question:
I lowkey prefer an established MC. If there's chargen, it better be meaningful to the character or the plot itself.

>>Misc. Question:
>Physical education
>Also physical education

>>Just for Fun Question:
Trade secret. Can't let the enemy get ahead of the game >: )

>>Lurker Question:
Cause it's not a GOOD fantasy quest.
>>
>>5644579
>Nazi header image
>>
>>5644579
>Player Q
Repeatedly sacrifice criminals/undesirables for the sake of industry and pacifying various monsters. Yeah, it's justified, most of them probably deserved it anyways and the alternative could not be entertained. On that note. WHERE'S MY THREAD OVERSEERQM

>Gen Q
In both cases I tend to prefer established MCs/blank slate with options to build the character weaved into the narrative. One of my biggest turn-offs is CYOA-style character building where you select traits/backstories/whatever from a list. Always makes me kind of salty when a build I actually do take the effort to think about and make ends up losing, especially if the people who made it end up dropping the story early on (happens surprisingly often).

>Misc
Teach: First Aid, Fav: Home Economics.
>>
>>5644579

>If you could go back in time and change something in your quest, or even warn your players about the consequences, would you? If you would, what is it?

Cut out bloat from updates and go more depth with dialogue. My old dialogue was cringe lol.

>What's the most immoral or evil thing that's happened in a quest you follow? Was it justified? Can you still justify it?

Elf Maiden Quest 3. The femboy assassin maid in stone mask (Nikola / Zahra) throwing a dagger past the lady in red’s head (Rosenchild) because she deadnamed him.

What a petty asshole.
There’s no justifying it. But she is an asshole as well.

>Chargen aside, how much customization do you like to see in your quests? If you're a reader, do you want more frequent descriptions of the MC? If you're a QM, how often do you talk about the MC's look or loadout?

I don’t talk about their appearance much. Whenever I draw my characters, I leave out their expression.

I do occasionally describe their weapons. Not everyone knows what a sidesword or Katzbalger looks like.

>If your favorite quest character had to teach a subject, what would it be? If they're not the teaching type, what would their favorite subject be?

Elf Maiden Lagneia — PE teacher

I’m sure she would be laidback teacher that is very cute and funny.

>You have to pull off a heist. What quest characters do you assemble for your team?

The Greenhorn crew. Yes. Even the rat is included.

>>5644597
Here’s a GOOD fantasy quest
>>5629008
>gritty low stakes adventure
>draws inspiration from buddhist / SEA mythology
>set during the 1500s - 1600s (the most kino time period because of the drip)

>>5644604
*>nazi header image with delicious tummy
>>
>>5644639
>There’s no justifying it. But she is an asshole as well.
i liked that it showed us how much of an unstable asshole he is.
also, new elf maiden when?
>>
>>5644659
He says he’ll do it when he is able to find time again. Also says the thread will open with seggs.

if he does not return, I will take up the mantle. (once my current quest finishes, which will probably take 1-2 months) Cute and funny will return to this board, in one form or another.
>>
>>5644659
>>5644669
The fact that I lost two of my cute and funny fae/elf quest protagonists in the last few months still chafes my balls every time I see people bring them up.
>>
>>5644639
>delicious tummy
Still, why?

Bah, alright...

>>5644579
>If you could go back in time and change something in your quest, or even warn your players about the consequences, would you? If you would, what is it?
No. I'm usually pretty open about consequences, and it behooves people to do some thinking of their own. if they always know what's going to happen exactly and to the detail, it's almost as bad as having no way to tell. it removes the drama and replaces it with fiddly meta-gaming.

>What's the most immoral or evil thing that's happened in a quest you follow? Was it justified? Can you still justify it?
Probably the drowning of the Chosen One in local Lord. it doesn't mesh as well with the characterization Lord Charles has developed since, though it was an amusing sort of inciting incident, and justifiable given his ignorance and confusion.

>Chargen aside, how much customization do you like to see in your quests? If you're a reader, do you want more frequent descriptions of the MC? If you're a QM, how often do you talk about the MC's look or loadout?
Depends on the quest. I actually quite enjoy chargen and seeing what anons decide or come up with, and customizing outfits and loadouts/equipment can be fun so long as it doesn't get into the weeds with multiple votes of shopping/bartering.

>If your favorite quest character had to teach a subject, what would it be? If they're not the teaching type, what would their favorite subject be?
Why stick with one? Penny from Fork & Spoon would teach Home Ec. Jezyrene from Forgotten Realm would be a PE teacher. Wyald Honta and his crew from Dragon Ball: Legacy would be able to fill a whole host of roles, but probably are best suited to some sort of Ecology and Shop classes. Chris and Zeal from the Schizo QM-verse would teach biology and family planning. Kinja Dulioan from Space Monke would be a good History or Film prof, or maybe a principal. Nagata Miho from Matsuna Idol agency would be a long-suffering career counselor. Sir Charles could teach poetry and Comparative Religion.

>You have to pull off a heist. What quest characters do you assemble for your team?
The Dragon Ball: Legacy or Greenhorn crews or, and I know it's cheating and the quest's been gone a while, one of the Government-Issued GF nakamas.
>>
>>5644609
Soon. I wanted to give the other facility management quest a bit to shine before returning. If you're not already playing it that is.

I'll say this much about the next update. It'll probably say a lot about the Admin you built so far.
>>
>>5644691
What's the other one?
>>
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>>5644604
That's just a Black lagoon reference.
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>>5644604
I don't see it.
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>>5644256
I was told it was a good idea to post a link to my quest over here, so here goes!

It's a superpower-based quest that's based on a tabletop game I'm currently creating from the ground up. I'm about 80% done with the tabletop and itching to do something fun with the mechanics, so I'm hoping to have a cool quest in the setting.

The main character is currently Sir Ashley Armstrong, a veteran of WW1 trench warfare who finds himself on the front lines yet again when aliens attack London in June of 1944. Armstrong is blasted with alien radiation and finds that he can regenerate from seemingly any injury. He has been joined by fellow WW1 veteran John Barbara Allen, who gained the ability to control fire, and a group of other civilians with new superpowers. Armstrong has successfully fought off his first squad of aliens, saved a soldier and progressed to Level 3, unlocking new barehanded fighting skills.

I'm gonna be sleeping, but if anyone's interested in reviewing my work so far or participating as the quest moves forward, don't be shy!
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>>5644755
But she was a Soviet officer. Why is she wearing Hugo Boss fetish gear?
>>
>>5644639
is this quest any good should I read it? (not to be answered by the QM himself)
>>
>>5645078
Yes. Schizo QM quests always have sovl. Would heartily recommend. For best results, read Goblin Assassin Quest and A Dragon's Flash first, but they're not strictly necessary for the Sira Can't/Can Run a Brothel quest.
>>
>>5645078
Up to personal preference but I’ve enjoyed it. SQM had original/interesting settings that aren’t just fantasy rehashes.
>>
>>5644604
And?
>>
>>5644737
>What's the other one?
EVQ. I archive read once the thread is finished so I didn't realize that the QM apparently died or something until recently.
>>
New quest
>>5644433
>>
>>5644579
>QM Question
I'd just make the starts of Quest Within and my current one snappier. In particular, when viewed from the catalogue a particular size of summary fits best.

>General Question
The amount of customisation, well like anything the execution is what matters, large or small, when executed well it'll go well. I don't personally have a preference. For describing an appearance, once on debut, sometimes referenced when relevant and redescribed when a good amount of words have passed or a dramatic need arises.

>For Fun
Criminal Spiderman seems a boring but good pick for a heist.

Additionally, update for The Goblin King is Bored!
>>5645133
After a wild goose chase, the hunters turn out to be the goose that may be getting cooked.
>>
>>5644579

>QM Question:
Maybe space things a bit more in time, but it is my first quest on QST and I think that it has gone mostly without major problems.

>General Question:
As a reader I prefer to have a small bit of customisation to change the character without touching his major characteristics.
I am not describing my characters very often (In a Quest or when I write other things), I try to describe them better when they tries to look after their appearance (like Charles before a lady or the Count's court) or if they are themselves stunned by what they look like (after for exemple not having slept in days and being in dirty conditions). Then it depends on the characters, some people are more obsessed by how they look like than others.

>>5644694
Lord Charles did nothing wrong, the witch had it coming (well she was clearly innocent since she drowned but still, there was a reasonable doubt).
>>
>>5645120
I've got a bit of hope that it returns. Someday.
>>
I was writing a Zelda quest but there’s one right now and it’s pretty good and I don’t wanna steal any thunder or look like an asshole. Should I wait? It’s based around Koholint, not Hyrule, but still.
>>
You ever get annoyed when you thought you were taught or learned the secret sauce for quests, but you started it on a Monday so its doomed?
>>
>>5645207
How does being born on a monday doom it? I was also planning to start up today lol
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>>5645215
Not sure, I do this many time and better outcome when start on weekend.
>>
>>5645198
Do it. There's like three primarch quests. You won't be stepping on any toes
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>>5645216
Eh i shouldn't worry about it anyways, i've always had low numbers.


For the guys looking for the villainous 30XXqm, i heard he'll start in about 30 minutes. I know he lied about saturday but let's see how if he can keep his monday promise
>>
>>5645221
Nice
>>
>>5645221

Hmm is this how i link to another thread? Anyways, my loyal readers as i promised, a post today! The new thread! To anyone new, you might be wondering, what am I doing inside this new thread? No idea.
>>5645252
>>
Where's the star wars quest we were told would happen?
>>
>>5645115
It's pretty cringe. This board benefits from not being some partisan culture war bullshit battelground. Stunts like this undermine that atmosphere.
>>
>>5645108
>>5645083
Thanks anons

>>5645078
Here’s a brief summary of these quests if you’re interested

>Goblin assassin #1 and #2 (links are in the reopened wounds thread)
The original. Pine, a goblin restaurant owner, works as an assassin and goes on an adventure in the city of Serpents. This is when Cris and Zeal are introduced. Takes place during the early 1500s.

>Goblin assassin - reopened wounds
A slice of life story about Pine after her days as an assassin are mostly behind her. Has a bit of romance. This is when Sira is introduced. Takes place several years after Goblin assassin.

>A Dragon’s Flash
A oneshot story that takes place in hell during the 1600s. The goblin Xil tries to escape her monotonous life and goes on a journey through the layers of hell. I draw heavy inspiration from buddhist mythology for this one.

>Sira cannot run a brothel!
My current project. A lazy brothel keeper perform favors for his crime organization each month to keep his business running.

The fantastical parts in the setting are mainly inspired by buddhist and SEA mythology >>5614654 but I also draw from european history as well https://suptg.thisisnotatrueending.com/qstarchive/2023/5593108/#p5627619

(Because Sira is a HEMAfag)
>>
>>5645473
Yeah, why can't it just be 40K or something?
>>
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It is I, the dreaded IRSqm (definitely not another guy with a different trip don't mind me), come to plague the board with another Project Moon Quest!

>>5645488

Pay your taxes. It's theft, yeah - the City definitely isn't spending it for the people's benefit - but the alternative is that you die. Very messily, at that, so...

Just pay them. The City doesn't care how you do it. Get a job, rob some poor bastard of his wallet and/or organs, get a job involving robbing poor bastards of both their wallets and organs... In the City, everything is permitted, so long as you have the necessary strength and pay your respective dues.

Salve Your Tears. Pay In Blood.
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>>5644604
(You) draw a good OP for the general thread then.

>>5645448
>Kaz deadlines

>>5645533
Anon, I say this with no malice. But you should probably go back to >>>/tg/
>>
>>5645052
same shit
like same exact same shit
socialists are mentally ill fascists
fascists are mentally ill socialists
same old shit again and again and again
>>
>>5645570
Funny. the guy that complains about dumb shit is stirring up more shit than everyone else
>>
>>5645570
>>5645572
>>5645557
Hey, do whatever. It's just kind of lame.

>>5645473
>>5645533
These anons get it.
>>
It's a good looking OP for a thread that was supposed to drop last Thursday. If you feel like getting offended maybe twitter would be more your speed.
>>
It's just one OP image, who cares? I'm a turbo lib irl and I can't even get outraged about it.
>>
>>5645052
Because /pol/tards fap to nazis
>>
>>5645606
This does seem to be the reason, in the end. it's just kind of lame. I'd be saying the same if they'd posted up some sort of obvious progressive or Soviet thing. But oh well. As >>5645594 and >>5645599 said, it is what it is now. it's just kind of lame.
>>
>>5645570
Um, the fascists in Italy worked with the King and raised most of their money from powerful landowners, and they operated as a private militia to murder people who asked for a raise.

In Germany, the Nazi regime saw widespread privatization of resources, they purged anyone in their membership who was poor or felt bad for the poor, they were appointed by conservates, and they recruited exclusively from people scared of socialism.

There was literally large, powerful far left parties in Germany. One of which was equal in power to the Nazis, at the height of their power.

The reason why in France, Germany and other Western nations post war... there wasn't any conservative parties, just socialist and Christen parties... is because the leadership of all the conservative ones...were hanged... for working with the fascists.

Have you not seen Schindler's List. Do these people look like socialists to you?
>>
>>5645207
Just save the first post for Tuesday, and post it then, for best results. If it's a cool concept, though, even missing the first post won't deter people who missed Monday from joining when you post your next update.

>>5645620
it's okay, it doesn't matter here what the actual truth is one way or the other. It's just /qst/. I guess as long as they don't start flooding the QTG with /pol/ memes, it's fine.
>>
>>5645626
Well, I'm literally a history teacher. It's a reflex.
>Advice
Hmm, roger doger. Maybe things will be fine. I'll update tomorrow I guess. Maybe I should check the subfaction chart and really be ready.
>>
>>5645626
>I guess as long as they don't start flooding the QTG with /pol/ memes, it's fine.
But leftypol talking points are fine and dandy, right?
>>
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>Not jacking off to the regime that killed ten million people, is being woke/communist.
>>
>>5645635
Don't bring fetishistic tendencies into this. Absolute degenerates.
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>>5645631
>But leftypol talking points are fine and dandy, right?
No, hopefully that also doesn't happen.
>>
>You have to pull off a heist. What quest characters do you assemble for your team?
I only need to pull from one quest. HFY. Gunny, Cylia, SHODAN, and Sanig can break into literally anywhere and get out, with only 50% casualties in their wake.
>>
>>5645635
>t. 40konsoomer
>>>/tg/
>>
Wow, I leave a few or several months, and someone's trying to take my spot for most annoying. Smh.
>>
>>5645650
The people in this board really have a tendency to gravitate to the lowest common denominator. Don't mind the trolling. Out of curiosity, which quest is yours? Do you mind linking it?

I think I know which quest you're talking about, but do you mind linking it?
>>
>Do you mind linking it
You do understand that I don't have a VPN turned on right now, right? You can see if I posted a link.
>>
>>5645656
Oh OK my mistake. I think that the OP is pretty promising, but the prose is just a little too fragmented for my tastes. I would recommend going with a writing style that's a bit more engaging - like maybe a first/third person narration rather than a broad setup? That might help your quest attact more readers, even if it is posted on a slow day.
>>
>>5645658
Uhhh, I used to do that and people hated it? Honestly, it's kinda hard to narrate what is happening, if we have no idea who the MC is going to be. Granted, I could just narrate it like some random British narrator guy for the BBC was describing it and maybe that could work. Or... Maybe a blog that's in setting?
>>
>>5645662
Previously? Did you run this quest previously or did you run something different?
>>
>>5645663
I think I've run this twice before. Last time I ended up recruiting two different people to play against each other on a Discord server, it was pretty fun. I think there was four different players fucking each over, with no idea who was who.
>>
>>5645665
You're still on discord?
>>
>>5645667
Well I mean, I switched from Skype, IRC and Teamspeak, and I refuse to change platforms again.
>>
You're being weird now.

I think I'm going to make the fourth sub-faction for the KNG, Polish and Finnish.
>>
>>5644604
You are all mistaken. OP image is clearly homage to those erotic sten gun girls from Return To Castle Wolfenstein; they were very attractive and also quite hard to defeat. At least OP did not try to gore-illustrate Lichthammer from Clive Barker's Jericho (search this if you dare)
>>
>>5645673
Then why no STEN and why no tiddies?
>>
>>5645673
Oh, hi Souv.
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>>5645673
>>5645631
>>5645635
>>5645641
For those of alternative political inclinations you may prefer the new Wolfenstein. I liked the bit where you play as a handicapped person in a wheelchair
>>
>>5645675
Ah, the insane guy.
>>
>>5645676
Souv is back, yay
>>
>>5645684
Souvarine's not crazy, probably. He's just very eccentric and eclectic in his tastes in media, experimental with quest concepts in a way not dissimilar from Bananas, and prone to tangents that inevitably lose us because most of us don't have the same ultra-specific niche interests and life experiences that allow him to make his (seemingly?) strange connections and leaps of logic.
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>>5645674
>Sten
This is the best in-game screenshot I made just for you anon
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>>5645674
>>5645691
Sten guns are a bit weird and phallic-threatening, playing all these military shooters recently including Arena Breakout the !notEscapeFromTarkov clone lol I am obsessed with 7.62x51mm in all these games the ammunition is more important than the gun, for damage I love the configuration of that DSA SA58 OSW the sawn off FAL, I liked the look of that gun ever since I used it in some really old xbox Rainbow Six game.

Anyway, I learnt recently that in Brazil, the FAL is called Fuzil Automatico Pesado, FAP. FAP rifle! This must be the onomatopoeic noise it makes, 7.62x51mm FAP FAP FAP... yay
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^Speak of the Devil, lol

>>5642742
I am currently running a multi-player (GOOD) fantasy quest. We're trying some unique mechanics based around dice-rolling with an emphasis on teamwork and simple rolls with no or limited modifiers. Each player embodies a class/race role that modifies how they can roll dice and contribute, based on dice sizes. For example, a Fighter is the strongest with a big d10 or d12 die, but is less able to roll a pair (used to sneak or perform a tricky maneuver).

I'd love to turn this into a larger discussion on game mechanics in quests in general, not just my quest, in which the ultimate goal is to create more interactive and interesting quests that aren't just brainless rolling. My ultimate game goal would be a game with little to no hidden information and RNG and allowing players to pick a tactical option with the same depth as a full dice-stat based RPG, but that's a bit beyond my scope and depth of experience at the moment. Does your quest have any unique mechanics?
>>
>>5645697
>Does your quest have any unique mechanics?
Um, I think so? Honestly I want to stray from this level of complexity to an even simpler hexgrid map, with far simpler combat. I believe I did that last time.
>>
>>5645697
Mine is pretty bare-bones, though I've received compliments on the dice system and character leveling. I roll more dice as the player character gets better, critfails only on a 1 and only if no other dice were successes so that getting better increased chance of amazing success AND decreases chance of critical failure. Maxing a stat lowers over all DCs or adds specialty effects and options. Clever write-ins or more optimal choices can result in lower DCs, stacking relevant skills can bet a bonus die.

I'm also pretty happy with my anti-fraud measures, where I tally votes that have multiple votes or backlinks separate from single post IDs and, of I see a suspicious surge of new voters on a controversial vote, I request backlinks and disregard or demote those who can't provide them.
>>
>>5645701
backlinks?
>>
>>5645473
>implying this board has "culture"
>crying that a pic of a nazi chick "undermines the atmosphere"
Cringe
>>
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>>5645696
The SA58 the sawn off CQB FAL looks like this by the way. It is apparently not a very good gun in real life (SCAR-H better, urgh call of duty urgh) but I just like the look of it and the intimidating sound blast.

>mechanics
An interesting one I picked up from Tarkov is on healing. In that game, there are so many stats, you have separate health for each limb upper lower torso etc and separate conditions like bleed, pain, broken limbs etc. What I found interesting is that there is also Hydration (water, thirst) and Energy (Food, stamina) etc. You cannot spam healing / medications / stimulants / combat drugs because doing so reduces hydration / increases thirst. Of course you can also carry more food / water but that takes up inventory slots in your rig and backpack, increases carry weight / reduces space for loot that you can retrieve / scavenge etc.

I just thought it was clever as it is the first game I played where healing is not automatically "good", it lowers another stat etc, sometimes you have to think or prepare a bit before healing. Also the food you find sometimes increases energy at the cost of thirst etc (especially salty snacks like crisps, confectionery etc) I also really like how you have to equip ammunition and magazines to your tactical rig, really prepare as you do not want to be manually reloading bullets one-by-one during a firefight hehe.
>>
I got a high level question for other players and questmasters. Do you prefer systems where characters have consistent or exponential progression in everything (Like Pathfinder or D&D 3.5), or systems where people get better at only a few things per level?

Or do you do some system that's like CoC or Elder Scrolls where skills just improve as you use them?
>>5645705
I have that weapon as a minor plot point of my setting and I had it statted in the RPG version.
>>
>>5645697
Incidentally BananasQM I have to admit I was slightly turned off by the Brombles name hehe you came up with for your quest race of minotaur people, it made me think of Wombles (?!) as opposed to Dragon Age horny Qunari beast bull ogre people. Or just minotaurs, minotaurs also fine hehe. Well at least you did not go for Robert Jordan Wheel Of Time Loial the Loyal Ogier the Ogre naming ingenuity
>>
I think this is less "spicing things up" and more "overloading the voters", but I guess I'll see.
>>
>>5645697
A mechanic I really wanted to use is that Ironsworn interval roll mechanic eg roll 2d10, 1d6 + modifier and whether the d6+mod lands inside the interval span of the 2d10 roll or not etc. You can do so much with this system (think dice step sizes etc) but infuriatingly the 4chan dice rolls do not permit multiple dice sizes in one roll though argh argh. I have heard it said that the Ironsworn system is just a means of obscuring in a really complicated way a probability that you could better express as a percentage 1d100 though it feels good to roll 2d10 +1d6 when solo roleplaying though if you have different coloured dice etc.

Another good mechanic is the pushed roll you see in some of the Free League Alien / Blade Runner (did it originally come from Mutant Year Zero?) dice pool games, where you can choose to add a d6 to your roll for better chance of success but if ANY of the d6s then roll a 1 you get some stress or trauma inflicted etc. It could be more viable for dice rolls on 4chan and the good thing here is that it is always up to the player's choice whether they think a roll is worth hazarding the peril / additional exertion or not
>>
>>5645448
Sorry I only had 4 hours of sleep yesterday and after work I passed out until now.
>>
>>5645727
BASED.
>>
>>5645533
I read all of Dan Abnett's Gaunt novels, I only just recently watched one episode of Sharpe though (the Liz Hurley bosom one tee hee hee). I realised that despite the superficial WWII commissar stuff Bernard Cornwell's Napoleonic Sharpe is probably closer aesthetic inspiration for Abnett's vision of 40k, Gaunt's Ghosts and the Tanith regiment though
>>
>>5645702
I think he means
>>5644755
This is me on the phone.
>>
>>5645754
I like how wh40k art has evolved over time. From those fevered John Blanche auto-da-fe fetish cybergoths with braziers on their heads, literary allusions (pic rel I believe is Inquisitor Karamazov) arco-flagellants and torture thrones to... whatever this is. Nooooooooooo
>>
>>5645771
>they make the necron, who should be one of the most unsettling things to look at, look like grim from that old tv show
Nice. I hate it.
>>
>>5645771
>arco-flagellants
A lot of my cyberpunk quests feature flailing whip swords hehe. Well this is clearly inspired by those scenes from Abnett's inquisitor Eisenhorn novels, when they unleash the arco-flagellants (I think it is some Xanthite faction traitor inquisitor if I remember, inquisition vs inquisition battle) the concept of these is incredibly cool in my opinion. The idea with those arco-flagellants and their command words hehe always makes me think of Mean Machine Angel from Dredd, with the adjustable murder violence dial on his metal skull

***

Kill them! Kill them!’ Molitor screamed. I felt the immediate pressure of the psychic vice tightening to finish me. Then I reeled away, freed. The psychic blank of Bequin’s untouchable nature shielded me now she was at my side. The servant holding the Necroteuch took a step backwards in surprise.

Molitor, frantic with pain and anger, saw that his powerful psychic was thwarted somehow and yelled ‘Albaara! T’harth!’

Code words. Trigger words. The pair of servants who had remained by his side sprang forward, their robes shredding away.Arco-flagellants. Heretics reprogrammed and rebuilt with augmetics and bionics to serve as murderous slaves. The trigger words woke them from their calming states of bliss and plunged them into maniacal rages.

Out of their robes, they were foul, hunched things, encrusted with crude surgical implants and sacred charms. Their hands were lashing clutches of electrowhips, their eyes dull, bulbous orbits under the rims of the tarnished pacifier helmets bolted to their skulls.

Midas, Bequin and I fired our weapons together, raking them with punishment as they charged forward. The damage they suffered was immense, but still they came on, their bodies pumped with intoxicating adrenal fluid, pain-blockers and frenzy-inducing chemical stimulants. They didn’t feel what we were doing to them.
(...)
>>
>>5645689
Most of my quests convey a moral message. They are like bdsm Aesop's fables lol. Not morality in terms of right or wrong THE GOOD vs THE EVIL but more what choices and actions get rewarded versus those which get punished, because sometimes doing "THE GOOD" thing gets punished and doing "THE EVIL" thing gets rewarded hehe (you reach apotheosis and transcend into GODLIKE DUNGEONMASTERY when you can derive masochistic enjoyment from tragic downfall yay and witnessing your own character's suffering this is probably what Christianity or the Golden Bough or whatever Rene Girard scapegoat mimetic philosophy is about argh). Conversely a weak narrative which I dislike (it happens even in really fun games like Baldurs Gate, Pillars Of Eternity etc) is when the storyline just describes you becoming an actual god. But what those writers do not understand is that the point of the god-king is to be sacrificed etc (this is the recurrent imagery in Judaeo-Christian narratives). It is stronger to depict suffering (Oedipus, Orpheus, Gilgamesh/Enkidu, Beowulf, just look at every Western myth etc) than to endlessly narrate all-powerful godlike ascension.

I don't think a lot of anons imbue their quests with a moral message. All games in a way should convey a world view and pattern of moral instruction and sometimes with sci-fi or cyberpunk or swords and sorcery or gothic horror etc you can explore elaborate extremes of decision choices etc and worlds with different moral perspectives to your own. The most advanced games probably do not need to rely upon the genre embellishments the laser guns or robot girls or dragon castles and vampire sorcerors etc to convey this (very difficult to create and play these though). I think the moral instruction element of games is what I mean when I describe some game settings as possessing "the vision" etc.
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>>5645775
>>5645784
On the theme of arco-flagellants and metal tentacle whips yay, an example of solid moral instruction and "the vision" from Metal Gear Solid, or any Kojima game
>war, bad
>tightly hooded cyber girl with metal tentacles GOOD
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>>5645784
Unrelated to Arthur Rackham the Aesop illustrator here, but since a lot of anons like goblins and dwarves I strongly recommend the art of Paul Bonner who did a lot of the French Rackham Confrontation / Cadwallon etc rpg miniatures and world art designs. I don't know anything about the rules but I did just gawk at all the art and lore in their rulebooks which do have some good fantasy faction names for inspiration too.

You can search for those but his Rackham / Confrontation art has a sort of manic demented expressive feel whilst retaining a lifelike believability and a very traditional fantasy look. Often I imagine his art as looking more like warhammer fantasy (in my mind) than the actual warhammer fantasy art itself nowadays hehe
>>
>>5645697
>Mechanics
Each goblin in mine is represented by at least a 1d6. In many circumstances rolling a 1 results in a KO or death of a goblin. As of this post I have three trials tied to most choices.

Fate: Goblins must beat the average result of the sum of their rolls. 1s and 2s are death, normally no KOs. Trials of fate give big results, but chew up goblin counts

Force: the goblins' rolls against an opposing roll

Talent: QM rolls 1d6 for a target that must be met or beaten, additionally the QM rolls 1d#ofGoblins for how many successes are needed. Normally only KOs result from Trials of Talent.

There's also Moments of Fate, where goblins must roll a 6 or die, usually tied to some great chance amid danger, but sometimes it's just exposure to something way beyond a goblin.

It is a work in progress, but hasn't caused too many problems thus far.

Speaking of that, The Goblin King is Bored! Update

>>5645806

A potential moment of fate as the goblins recklessly hunt the monster-whale in a True storm of emerald lightning, singing songs of storm and victory...

>>5645771
In the grim darkness of the far flung future there is only saturday morning cartoon villains fighting children

>>5645784
It's fine to just have fun, but then even trolley problem tier problems can be considered fun. Yes, it can be fun to bear one's spirit at others, to lure others into bearing theirs. If nothing else, it is interesting what choices people make and refuse to make when under the realm of fiction.

It's a lot easier to write without philosophies and religions weaved in though, often people just end up spoiled ham when the attempt is made. Still, games like Alpha Centauri or books like the Lord of the Rings prove the worth. It can lend an enduring quality to things, Aesop's fables are still beloved today after all.
>>
>>5645772
>>5645840
>Necron Saturday cartoon
Just looking again at that horrifying image art
>>5645771
The cartoon Necron gun reminds me nostalgically of that Venom gatling cannon thing in Return To Castle Wolfenstein, the ending where you fight that medieval skeleton knight man. This battle decided the outcome of World War 2
>>
>>5645900
What do you think of the Tau?
>>
>>5645707
I like organic leveling systems where the skills which improve are those you work on improving.
>>
>>5645916
>Tau
I have to admit I don't know anything about Tau (40k trying to do anime mechas, they have some railguns? or culturally appropriate Indian caste system?), Necrons (some Star Dragon thing?) in fact I am not too strong on Orks or genestealers and tyrannids either.

My fascination with 40k is mainly the Abnett cycle of Eisenhorn, Ravenor, Pariah / Bequin and also Abnett Gaunt's Ghosts etc for me I prefer the imperium to be human only fighting against the Enemy Within (chaos heretics etc). I think actually Ravenor features Eldar if I remember but by then he is just a floating psychic gun coffin / not plagiarism of Captain Picard in a wheelchair from X-men (?) so it is not too much of an issue.

There is a cool Abnett story called Blood Pact in the Gaunt / Tanith cycle which is reversed, ie instead of the regiment assaulting a chaos enclave, they are resting in the barracks and this chaos cell tries to infiltrate their sanctuary / safe shrine world. It is also interesting because the loyalties are a bit reversed (the chaos infiltrators are there to kill this High Value Target, one of their own captured commanders - but then this chaos commander then decides to aid Gaunt / Imperium regiment and Gaunt actually starts using some weird demonic blood magic too as the battle unfolds). I like these stories which are mostly human and about conflicting loyalties, a lot of the Abnett Gaunt stories have a WW2 French resistance fighter feel etc.

In that Blood Pact story Abnett also does a bit of sly metacommentary because the novel is set on a safe militarised memorial world to an Imperial victory (like a massive war memorial victory cemetery monument world) and the regiment meet this diffident commemorative artist (see excerpt below). I think it is Abnett's metanarrative of how he as an author remixes old historical war narratives and repurposes them for wh40k:
>>
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>>5645958
***

The Oligarchy Gate. The afternoon of the ninth day, at Slaydo’s left hand. Ahead, the famous Gate, defended by the woe machines of Heritor Asphodel. Mud lakes. Freak weather. The chemical deluge triggered by the orbital bombardment and the Heritor’s toxins. Molten pitch in the air like torrential rain—

Gaunt walked towards the bright vista. It was untouched. War-clean. It was Balopolis as it had been.

Wire barbs skinning the air. The thuk of impacts, so many impacts. Clouds of pink mist to his left and right as men were hit. Ahead, below the Gate, the machines whirring again—

(...)

Jaume brandished his props. “The assistant stands in a pose that matches the pose of the family’s loved one in an old pict, and then I match the face in later. It’s most satisfactory. The families are
always delighted to be reunited in that way, one last time.”

“How do you get the uniform details right?” Gaunt asked.

“To be honest,” said Jaume, “many of the old picts I’m given to work from are not in formal dress, or sometimes the uniforms just aren’t very… compelling. Heroic, if you like. The families are always keen to make their loved one look as dashing and martial as possible.”

“So you make it up?” asked Gaunt.

“I manufacture commemoration, sir,” said Jaume. “I give my clients a memento of the way things should have been.”
>>
>>5645754
>>5645958
>>5645961
I feel like this facially disfigured character from Sharpe's regiment is a closer aesthetic for the look of a commissar for the Imperial Guard in 40k. If I recall too Gaunt loses his eyes after being captured by chaos in one of the novels
>>
Nazi free general? More like shitpost general.
>>
>>5645771
why?
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>>5646083
Money. Same reason Star Wars get infantilised. Gotta make it family friendly ya know.
>>
>>5646087
It sounds obvious when it's said, but it just makes me strangely depressed.
>>
>>5646083
>>5646087
>>5646131
>infantilisation
The best depiction of this was demonstrated by Remedy, I had mixed feelings playing CONTROL (wish they just did Max Payne style real guns instead of the SCP style gunfights and silly transforming revolver) but we know they are masters of the "fictional in-universe TV programme within the game" genre ever since "Dick Justice" lol in Max Payne 1,2 and Alan Wake etc.

So in CONTROL there is a disturbing educational children's TV show called Threshold Kids, the music is very catchy

Here is a youtube I found that shows all the episodes found in-game linked together; hopefully this sample episode (begins 1min 47seconds please let my timestamp link work) gives a sense of the style of this children's tv show
https://www.youtube.com/watch?v=qAtWVCKKOHk&t=1m47s

https://control.fandom.com/wiki/Threshold_Kids
>>
>>5645787
The B&B corps were hotter in the "beast" forms than the "beauty" ones
>>
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>>5645992
Kek
>>
>>5646148
The most cringe part of MGSIV was listening to the narration of the Beauty And Beast backstories about how they had survived horrific war trauma and abuse, I remember the codecs narration being insanely long like everything in MGSIV lol it was so embarrassing especially that story about the war cannibalism
https://metalgear.fandom.com/wiki/Screaming_Mantis

But then we got the MGSV Quiet (who is a plant, a photosynthesising bikini sniper vegetable plant) waterboarding / conveniently avoided sexual violence revenge ear-biting groin-stamping cutscene. I also remember Ground Zeroes had some sexual violence cassette tape controversy, but I completed MGSV first and played so much of it I never got round to completing Ground Zeroes, and I basically felt I had gotten everything out of the gameplay. Kojima is so perverted!
>>
>>5644579
anyone quests you guys would recommend from the archives that are about being a General/military commander of some sort? Doesn't matter the genre. Been reading a lot of Napoleonic history lately and been hankering for something strategic
>>
>>5645758
This is indeed what I do.

>>5645992
>>5646149
Did seem excessive, though the header character beig a Nazi waifu is super dumb. Is what it is, though.
>>
>>5646219

New quest. Based around Koholint from Zelda: Link’s Awakening. Come check it out if you wish!
>>
>>5646216
I'll agree that it's poor taste, but it's 4chan.

>>5645970
Gaunt gets like a pair of green eye prosthetics to replace them.

I admit I always liked how that author managed to tweak and have a different situation in like every book. It never really got samey to me, even as it technically was just one human regiment repeatedly battling across different planets.

Like they're doing a desperate last stand in one book, then trying to infiltrate and start a resistance on an occupied world in another book, then trying to siege a fortress in another. Even if the enemy was almost always 'heretics and traitors' rather than aliens, he always changed it slightly to keep it fresh.
>>
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>>5645992
>>5646149
This is literally the most tame board on the website, and the faggots who throw a pissfit over the chick in an SS uniform are downright retarded.

If you don't like it, shut up and head back to r3ddit. Or stop making a piss-fit about it, cause then you'll actually *have* people doubling down on nazi headers just to get a rise out of the people making a fuss about it.
>>
>>5646216
It's also very badly drawn. If you're masturbating to nazis at least masturbate to one that doesn't look like it was drawn by chris chan
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>>5646149
You sure showed them Nazis when you made this screencap and posted it everywhere. Bash the fash sister
>>
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This is the deadest /qst/ has ever been
RIP in peace
>>
>>5646277
It's the tail end of finals season. I'd expect things to recover somewhat in a few weeks.
>>
>>5646233
Turns out you can put genocide, necrophilia, craigslist killers and and every atrocity under the sun in a quest, but an image of a chick in vaguely nazi clothes? Too far man too far.

Before anyone complains that nazis are real and quests are fake, I'd like to say, the nazi anime waifus are not real.

Someone should do a murder royale quest with all the various political and religious groups that get people's jimmies rustled represented, it likely won't even get many people asshurt. It'd probably even be popular.
>>
>>5646149
ffs why do you keep taking the bait
>>
>>5646285
it's way down from last year anon
>>
Is 4 posts for a new quests OP too much?
>>
>>5646295
Make it short. Long openings kill initial engagement
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>>5646302
Yeah, thanks, figured as much.
>>
>>5646149
Insane anon desperately needs to go outside
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>>5646227
My favourite bit of Gaunt's Ghosts novels is when he meets the Marsh Man Eszrah (?)and his tribe, Dan Abnett shows off how he studied some Saxon etymology at Oxford lol. Also I believe from reading the Faerie Queene by Spenser I think the y- prefix is archaic akin to asunder, aboil, afire, aware, alike etc. eg yclad, yslain, yronne (i.e. "ran") yclept etc

https://en.m.wiktionary.org/wiki/yclept
From Middle English yclept, ycleped, iclept [and other forms] (i-, y- (prefix forming past participles)[1] + clepen (“to say, speak, utter; to call, shout; to name; to address; to appeal to, beg, pray; to ask, request; to appear; to send for, summon; to convene; to call forth, induce; to lay claim”

***

“Histye, soule,” Gaunt said, more deliberately now. “Ayeam yclept Gaunt of Tanith His Worlde. Preyathee, hwat yclepted esthow?”

“Cynulff ayeam yclept,” the partisan replied. “Of Geryun His Worlde.” His voice dripped like glue in the sweaty air.

“Histye, Cynulff,” said Gaunt. “Biddye hallow, andso of sed hallow yitt meanye goode rest.”

“Are you off your fething nut?” Rawne whispered.

“Shut up, Rawne,” Curth spat. “Can’t you see he’s getting somewhere?”

Gaunt dared another step forward.
>>
>>5646295
I tend to start lighter, with one to three posts to get into the meat abd potatoes of choice-making and establish a tone and player expectations. If it's well-written and interesting, though, people won't mind (except brainlets, I guess).

>>5646286
To me, there's a difference betwren having threads about Nazis or alt right adjacent subject matter (I even played After the End, In the Land of Cotton, MAGA Civ, and Gay Wizard Ethnostate, and my quest has edgy elements and edgy/x/+/pol/ memes), and having our general's mascot-for-a-motnh be /pol/ themed. I don't care enough to make a secind general over it, but just like having a hammer-and-sickle or BLM fist or Trans flag in the header for a QTG, it's going to spur on this kind of friction.
>>
>>5646277
saddest part is prolly half of those 800 posts are 1. /pol/cels triggered by tranny baiter 2. souv's schizo posts
>>
>>5646277
It’s finals months for many.
>>
>>5646313
>just like having a hammer-and-sickle or BLM fist or Trans flag in the header for a QTG, it's going to spur on this kind of friction
ya, shit like this is how a half dead board gets even more dead
>>
>>5646319
so was last year, it's almost a 50% drop
>>
>>5646319
Mid-April 2022 was 1600 daily posts. This year it's 600-800 posts
>>
>>5646325

Monke Quest was unironically half the activity last month.
>>
>>5645771
>>5646087
>>5646131
>>5646142
>infantilisation, Warhammer Adventures introducing children to a grim dark future where there is only war
Well from my visual inspiration image folder I retrieved this picture. It is purportedly the graffiti scrawl of some children recalling the aftermath of a helicopter raid on their dwellings in Afghanistan. Somehow when I watch Escape From Tarkov raids or Arma combined arms milsim youtube videos lol they never capture this feel hehe

The style of this graffiti art is somewhat representative of postminimalist faux primitivism, perhaps also what in galleries is sometimes called Naive Art. I like to imagine these scrawled etched lines being rediscovered like prehistoric Lascaux cave paintings by Ballardian robot archaeologists of the future, wandering in the ruined, cavernous crater-hives of postwar civilisational debris; robots who try in vain to decipher and remember its lost human meaning.
>>
/qst/ isn't dying because of Nazis, it's dying because there's no inflow of new people. Where are people going to hear about /qst/ from? Moving from /tg/ was a slow death sentence.
>>
>>5646330
Hey souv can you do us a solid and post 1000 more times a day so we get back to our 2022 level traffic?
>>
>>5646330
(Obviously, these robot archaeologists of the future look like the Armored Core VI trailer)
>>
>>5646337
You mean to tell me you don't go to other boards and shill our collective interactive fiction to them? Such wanting dedication my friend.
>>
>>5646338
Sorry I am wearing my silly gun fetish videogame tactical metal bucket helmet I am pretty safe and protected but I just cannot see or hear you sorry sorry
>>
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Every /qtg/ there is the -->
>Crying about low activity guy
>Failed QM talking about how he will run soon (he wont) (or it will fail thread 1)
>>
>>5646340
There was a internet board game made in flash called The humans are dead that I played a lot when I was younger, about robots creating a new civilization. You just made me reminded of it.
>>
>>5646337
Nazis are one of the reasons why there isn't inflow of new players. If a ""normal"" person comes in and sees Nazi header they'll leave. What's happening here is a slow exodus of normal people, leaving only trolls and shitposters like the tranny spammer
>>
>>5646352
Most people don't even look at /qtg/ and this is 4chan. Go on /k/, a blue board, and you'll find a video of Ukrainian nazi blowing a Russians face off with a drone.
>>
>>5646352
In 2024 half the catalog will be tranny spam because most normal qms will have left the board
>>
I'm pretty sure this "Nazi" in header isn't even a Nazi, I'm pretty sure it's one of the characters from Panzer Commander quest wearing the uniform of one of the nations in the setting (which is probably loosely based on WW2 Germany).
>>
>>5646337
I’m gonna be real. There’s been an influx of really bad quests starting like winter of last year. Either a dumb bait thread like the three maga quests currently active, a generic fantasy quest OP made with zero plan and will abandon instantly, and the every so often AI quest that of course gets laughed off the board because having AI that doesn’t understand long term context write your quest for you is retarded and lazy. What remains is a bunch of long running series with dedicated playerbases, but only updating once a day with threads once a month. Board activity is slow because the output is slow. But doomposting helps nobody nearly as much as playing and writing quests will.
>>
>>5646358
Gorefags aren't gonna write quests anon
>>
>>5646370
With a larger userbase shit quest like them would be quickly kicked off the board. I personally I think its the lack of new players rather than the lack of QMs, as some players will always mature into new QMs.
>>5646373
You are missing the point, edgy shit is normalised here.
>>
>>5646350
>The Humans Are Dead
I thought this was a Flight Of The Conchords comedy song. wow this youtube upload is 13 yrs old, I am so old nooooo
https://www.youtube.com/watch?v=0BcFHvEpP7A&t=19s

There was also a series of Love Death Robots episodes exploring post-civilisation robots / posthuman theme I think. I am not too fond of NFLX or those particular cartoony episodes, but I did watch the opening awe-inspiring hyperviolent CGI Love Death Robots episode, Sonnie's Edge, the biohacker pilot controller / mutant monster fight one, the military pilot sentient gunship one, the Cthulhu crab / 19th century whaling ship one, the alien pyramid / military soldier one, the delusional space station one etc, the cool desert mercenary gunfight one, the weird Hong Kong (?) time loop one, the Spanish Conquistador psychotic jungle lake one lol, basically all the short episodes with realistic videogame CGI I enjoyed, not so much the cartoony ones. In fact some of those Love Death Robots episodes establish atmospheric if somewhat predictable ttrpg scenarios and encounters
>>
>>5646383
Sorry for poor engrish, phone posting.
>>
>>5646370
>doomposting helps nobody nearly as much as playing and writing quests will
I'm gonna be real too anon. This board is a lost cause. The smarter writers have already cut their losses and migrated to other websites. Every year activity will keep going down until it's just nazis and tranny spammers left
>>
testing
>>
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>>5646393
Holy fuck I can post now, testing images
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>>5646383
>I personally I think its the lack of new players rather than the lack of QMs
Objectively wrong. There's enough players for some quests to cross 3000+ posts. The problem is 4chan culture (nazis, trolls, edgy shitheads) keep chasing popular QMs off to other websites (see fate quest, bastard of westeros, trojan war)
>>
>>5646395
>There's enough players for some quests to cross 3000+ posts.
That is over a month, I've not seen any quest on this board go into autosage in three odd hours like in the glory days.
>The problem is 4chan culture (nazis, trolls, edgy shitheads) keep chasing popular QMs off to other websites (see fate quest, bastard of westeros, trojan war)
Don't know their stories, but I doubt it. That culture has always been here, and the decline only happened after we left /tg/ and lost our inflow of new players/QMs.
>>
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>>5646277
>>5646395
I killed both bastard of westeros and trojan war. This decline is my triumph
>>
>>5646402
>That is over a month, I've not seen any quest on this board go into autosage in three odd hours like in the glory days.
I've only ever seen that happen in one quest. You make it sound like it was normal and it most certainly was not, even back on /tg/ where the autosage was much stricter than here.
>>
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>>5646349
>Souv talking about games, movies and history that he's interested in and vaguely tying it to /qst/
>>
>>5646348
Kek.

>>5646345
I try, but >>5646352 is actually sort of right: the reputation of 4chan (and those anons whonencourage it by being aggresively political or just abrasive and rude) puts off even most of my terminally-online friends. I've been here on 4chan over half my life, but if I hadn't been so desensitized to the edgy behaviour here at a young age (and in fact made nostalgic for it) I'd probably be the same way.

>>5646367
It is a fetish Halloween costume version of an SS uniform. You can be okay with that, even think it's based, but don't be obtuse about it. Come on, anon.

>>5646402
4chan DID become much more polarized around 2015, and again in 2020, same as everywhere else in the Anglo-American world. /tg/ became a cesspit and neraly creatively sterile. While /qst/ being excised to a containment board hurt membership and activity, it ironically preserved our civility and mellow atmosphere.
>>
>>5646422
I've seen it in a fair few, names that come to mind Shadow Quest, Princess Guard Quest, Fuck Quest, Mahou Shounen, Strike Witches etc.
>>
When will Elf Slave Quest come back…
>>
>>5646447
Around the same time as Rage Across Pennsylvania, Elf Maiden Quest and Star Wars: Interregnum. IE, never, or long enough to feel like it, anyways.
>>
I suspect the KNG Eastern European faction is most popular, because it reminds people most of 40K, or because we have people who vote multiple times.
>>
>>5646295
Struggling to cut it down to two, not happy with my writing either.
>>
I said it last thread and I'll say it again. A small userbase isn't bad. We have a Trump quest and Femboy quests. Both are given a fair chance with minimal bitching. The Dog busters march died after the original op dumped his waifu images, a anon has been running it for months now. The population is small but actually gives a fuck about the subject. Compare to /tv/ where the Mario threads argue about politics and whether it's woke or not.
>>5646474
I choose them to get the game started and smuggler sounds fun. Don't accuse me of samefagging, you dismissed my review of your old game and now this insult?
>>
>>5646474
I found the possible standard slav corruption to be interesting, which is why I went for them.
>>
Oh for fuck's sake.
To get this out of the way-
>>5646367
>I'm pretty sure it's one of the characters from Panzer Commander quest
No, it isn't. At all, whatsoever.

Anyways.

So, in the case of every other picture I've done for the OP in an effort to have the image mixed up a bit from being plain text on color, I have chosen not to say why I've either posted or provided that particular picture, because I thought I could respect people's intelligence enough for them to either figure it out on their own or at the very least not have it be important, yes I see that in this case this is, sadly, a necessary explanation. The position that is held by the people I'd want to convince is likely so ingrained into their way of thinking that I doubt I'll change any minds, but at this point it's getting really annoying for the point to be missed this hard.

I'll have to break down each point laboriously.
>Is this a Nazi?
The design is heavily inspired by SS uniforms, yes, but it is fictitious, and the intent is completely different from certain uncharitable assumptions. You see, I don't know how many people know this, but World War 2 was the most significant event in the last century for many of the people who lived through it, and the imagery of the Third Reich and both its war materiel and its political aesthetic have been made into visual design short hand for BAD GUY ever since. There is a shit ton of media that uses blatant design inspiration this way. Which leads into the next point.
>Is this an endorsement of German National Socialism?
I don't know why this even has to be explained, but apparently it does. No, no it is not, you reddit-brained retard, and you know who you are without me having to go back and quote posts. This is such an utterly absurd premise that it belongs in a hearing on how metal music corrupts children, or how video games influence violence. This is not a political statement, it is not a call for arms, it is a cartoon broad. The cigar is just a cigar, and that's not a dog whistle you're hearing, it's tinnitus.
>But why is cartoon girl dressed like this and not like anything else?
Because the original date of posting was going to be the twentieth of April. By complete coincidence, International Smoke Weed day is the same day as the birth date of one of the most infamous people in modern history. This is very funny to point out to people who don't know.
That's it. The base is a joke, the rest is a hopefully neat picture. Whether or not you think the joke is funny or the picture is cool is besides the point, but it highlights why I think takes like-
>This board benefits from not being some partisan culture war bullshit battleground.
> I'd be saying the same if they'd posted up some sort of obvious progressive or Soviet thing.
Are just foolish. Where are we, again? Are we not allowed to make light of this thing that is as far back in history as the American Civil War was at the time of World War 2?
>>
>>5646560
Now since I've stated my case on why something that really ought not to have to be explained is the way it is, I want to say why I didn't want to explain it, as though that has to be articulated on a board made to express creativity. When you make something, you want people to look at it, to analyze it, to think about it. You don't explain every single bit of it and insist on your exact interpretation to the dot, not unless you're in this game for reasons that you'll quickly grow dissatisfied and disillusioned with. Whenever I make an OP image with a scene or a character in it, the intention hasn't been for people to ask "what quest is this referring to" or, for God knows what reason, "Is this a show of support for some movement I disapprove of?" It's been to make people look at it and come up with a story based off of what they see. You know, a creative exercise, for a creative writing board. I feel like for a messy gathering place of /qst/'s denizens, a particular showcase or reference is in poor form, so when I make something for the OP image, it's always its own thing. The idea is for it to be the quest OP image for a quest that does not exist. It isn't from anything, it isn't a quest reference, it's standalone, and with just a bit of imagination, you can make it any story you want.

In a disappointing show, a few of you see it and have decided that it is a secret taunt from your real life enemies, or a potential banner for them to rally around. This is not the thought process of a "normal person", let alone a creative, this is how Paranoid Schizophrenics think. It's a step away from being Terry Davis, God rest his tormented soul, and believing that when things go wrong it's because of a government agent of particular luminosity and skin tone.

TL;DR-
>>5645052
>Why is she wearing Hugo Boss fetish gear?
Because it's eye catching and it's a fake OP for a quest that doesn't exist, presumably about Imperialist magical girls or whatever you think the character would be from.
>>
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>>5646560
>>5646566
>>
>>5646566
>>5646560
You don’t need to explain a goddamn thing. If these retards can’t figure it for themselves and them stay retarded.

The mods already took care of their retarded attempt of a qtg.
>>
lmao qtg sucks
>>
>draw image of your Quest waifus and characters
>slap "QTG" on it
>ship it / "look what I did for you guys appreciate it"
>get mad that people think your "not a nazi" uniform character looks like a nazi

ok
>>
>>5646295
Use votes to break up your wall of texts
>>
>>5646560
>>5646566
>post Nazi-inspired character to commemorate Hitler's birthday on a site famous for its abundance of white nationalists
>why do people think it's related to Nazism? Must be the schizophrenia, or maybe Reddit
I'm glad you're not a Nazi, I guess. Carry on.
>>
>>5646402
>That is over a month, I've not seen any quest on this board go into autosage in three odd hours like in the glory days.
This never happened even back then. Closest I could think of is Fate quests getting autosaged in 24 hours.
>>
>>5646588
>C1tiUD5
>CHUD
Pottery.
>>
>>5646611
If he just admitted that he faps to nazis it'd be less cringe lmao
>>
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>>5646560
>>5646566
>>
>>5646560
is this what the youngsters call "cope, dilate and seethe"?
>>
If two people vote for one option and two vote for another option... like in terms of class... Is just mixing the two classes together a good compromise?
>>
>>5646184
Well, you could read mine. Most of my are about being a military commander. We literally had a wargame simulation in a few of them.

That includes the Post Apoc one, we literally used wargame stats for our units.
>>
>>5646295
No, it's okay.
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>>5646616
>site famous for its abundance of white nationalists
Don't drink the media kool-aid, anon. The vast majority of them are larping. I know because I am white and I live in a nation.
>>
>>5646670
Depends on how compatible they are. If you think you can combine them in a manner that's acceptable to both camps, do it. If they're just incompatible, flip a coin or request a tiebreaker to bait out a lurker.
>>
>>5646087
Have you not seen how much the OG starwars made in toy sales?
>>5646233
Saying something is cringe, is not the same as throwing a piss fit. So far the person most upset appears to be you, like you're totally overreacting and hallucinating a reaction that never happened. Stop losing your shit bruh.
>>5646263
Totally true. Doesn't even have tiddies. Also, shouldn't the outfit be like tight leather or something?
>>5646317
>I'm doing my part!
>>5646337
>/qst/ isn't dying because of Nazis, it's dying because there's no inflow of new people.
I've heard that /qst/s had to update like four times a day in the old days. That seems too much to me. However, this current situation is also bad.
>>5646345
Yeah, I've been better off recruiting from RPG discords and having a server, than trying to get people to even look at a quest I have on here.
>>
>>5646685
>I've been better off recruiting from RPG discords and having a server,
Jesus Christ. What a bummer.
>>
>>5646685
>Stop losing your shit bruh
Man literally wrote 1500 words defending his nazi waifu. All shit has already been lost
>>
>>5646670
Ask your players. If they're cool with it, combine the votes
>>
>>5646689
If you're running a /k/ quest like he does then yeah. The nerds here can't tell the difference between a T-62 and a T-64.
>>
i want t play an imperialist magical girl quest
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>>5646670
What are some settings that are underutilized?
>Didn't combine the two classes that weren't picked
Sad.
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>>5646698
Setting meaning whawt?
>>
>>5646693
I can only imagine "They're both sets of power armor in the fallout universe" being uttered with extreme confidence.
>>
>>5646701
That was a general question not just for you. Whatever you want it to mean.
>>
>>5646693
Air Wing Commander quest has been chugging along for almost a year

>>5646698
I want to see someone do a real effort on a Cyberpunk quest that doesn't die in one thread.
>>
>>5646693
No, I do that if I do a Dark Ages kingdom running play by post thing that resembles a /qst/.
>>
Something I learned, is if you want to be able to do combat or wargaming, of various levels of complexity, you need to know a lot of systems and be able to convert between them at will.

For example, I can do 1 v 1 combat with just two sets of dice rolls, that's it. No ACs, No DCs, no rolling Inititive, no nothing else.
>>
>>5646277
You can see the day Trojan War Quest died on that chart.
>>
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>QM Question:
Hmmm... Sometimes I get some flake for the prison setting, maybe id have stuck with something more slice of life and less strange.

Or even stranger and just done a Fantasy Quest.

Mostly though I guess id have introduced more rivals and less friends.

>Player Question:
The players killed a succubus that was nice to them in cold blood litterally cause one dude vote brigaded it to piss off a guy who liked waifus in QTNG. It was not justified cause the game fell apart immediately after cause the people who wanted to play lost their waifu before the game started and the people who actually voted got their scalp and stopped caring.

>General Question:
I like customization a lot, because it makes it feel more like a quest, since the difference from it and a fanfic is your voting on a story.

I really do avoid writing description a lot, probbably to my detriment, and especially of Gurie. I think it makes the quest seem less waifuy but maybe itd be easier if i showcased more that your playing a gremlin.

>Misc. Question:
Smirk. That's up for my beloved voters!
(It's Pokemon Theory because its a free period mostly)

>Just for Fun Question:
Remember the black necromancer lesbian from Dungeon Life? She's really good at breaking through guarded entries at this point id just leave her to it.
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>>5646730
Does everything need to be simulated? Does it slow you down?
>>
The fact you are asking this question, after I said there was only two opposing rolls of dice, for the entirety of combat.... With no other numbers being involved, makes me think you're either retarded or fucking with me.
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>>5646794
>you're either retarded or fucking with me.
But does everything need to be simulated will you not create your own outcomes to direct the story in a way you want?
>>
>>5646698
>underutilized settings
Cyberpunk or biopunk settigs, age of exploration style stuff, the modern or near-modern era without fantastical embellishments (or without MANY, even). Also, more trippy, illogical "Wonderland" or "Oz" style settings. Most stuff here seems to be farflung future (space empires or post-apoc), wuxia/cultivation style Asian stuff, D&D fantasy, an established property, or some world event (often WWII) plus magic or scifi. I always enjoy checking out the stuff which breaks this mold.

Though thebpopular gwnres are popular for a reason, and I also play my fair share of those.
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>>5645620
>>5645674
>>5645691
>>5646560
>>5646566
>>5646611
>>5646616
>>5646634
>>5646681
>>5646685
>>5646690
>Have you not seen Schindler's List
>breasts
>outfits
The more influential fashion film reference is actually The Night Porter (1974); this article from Dazed And Confused explains it
https://www.dazeddigital.com/fashion/article/33523/1/nazi-chic-the-stylistic-legacy-of-the-night-porter
basically all fashion is this. Also, apparently goth is too

I have not watched this film, I know of it but I watched Dune tee hee hee look at the naughty naughty things that old lady actress from Dune got up to when she was younger, yay
>>
>>5646820
>the modern or near-modern era without fantastical embellishments
So how do you do cyberpunk then? Or am I misunderstanding?

How far flung is the Post Apoc that you dislike?

Would fantasy be more bearable if it was more Dark Ages or Roman?
>>
>>5646831
Stone age fantasy or bust.
>>
>>5646831
>Or am I misunderstanding?
Yes. I don't dislike any of the common settings for find them unbearable. I even said as much (in the spoiler, with lots of typos, but still). The popular genres are fine, I just would like to see more temporal and cultural reference-points.

>how do cyberpunk in modern setting without fantastical elements?

These were all DIFFERENT settings I'd like to see more of. The -punk settings and modern realism or near-realism were two different things I enjoy, though verh near-future bio or cyberpunk could probably bridge the two in some ways.

>how far-flung an apocalypse?
Interesting question. If it's far-flung ENOUGH, it ceases even to really be "post-apocalypse" in a way, and just becomes a whole new setting with the real world and present era merely a footnote in the lore.

>Dark Ages or Roman
Roman or otherwise Bronze Age Mediterranean quests being more common, with an emphasis on the big trading networks and strange cultural hodgepodge on exoanding or established empire could be pretty rad. Maybe senatorial political shenanigans, or gladiator and olympics athleticism, or establishing and maintaining a mystery cult, or subjugating barbarian/rebelling against the empire in a distant province?

>>5646839
>stone-age fantasy
Also a very cool idea.
>>
>>5646820
I think the least used genre is the "Scrappy kid finds X" kinda movies.
Even in kids media shows like the pokemon ones... Gurie and Penny are adults.

We have space, fantasy, modern, but few with a actual kid, and theres a whole genre of ETs, Iron Giants and Stranger Things we dont bother with, or only do from a adult lens.

Also... Gothic seems relatively underutilized for how successful it can be when its done.

I also think most of the Leader games are about being a bad man in a bad world (that MAY be worse than you). There isnt something like Star Wars Rebel leader stuff.

The most relatively unused stuff tends to be in the less edgy/gritty section of the spectrum.

Besides that... idk innerwar?
>>
>>5646820
>more trippy, illogical "Wonderland" or "Oz" style settings
what quests do you read already
>>
Well I have a Dark Ages Britannia kingrunning thing available, but the issue is that you kinda need to dance around previous player factions or work for one of them.
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>>5646839
>paleolithic setting
hmmmm some sort of Ubisoft Tom Clancy Far Cry Primal crossover ooohhh Neanderthal warriors versus some tactical Gerber tomahawks or something. Mixing too much tech though and you get that Horizon: Zero Dawn videogame though urgh

I mentioned before the Acheulean axe, flint biface achieved via lithic reduction and hammerstone, apparently they were made by protohumans for over a million years
https://en.m.wikipedia.org/wiki/Acheulean
This would make for a cool relic or object of primitive veneration (the sacred "first axe" etc)

There is that Paleomythic storytelling rpg it is actually very well written. I thought about synthesising some sort of FERAL TACTICAL aesthetic, I really like the idea of Tom Clancy tactical operator people except they have reverted to some shamanic tribal mysticism as their gear and technology have degraded. I think Degenesis rpg and Metro Exodus have already established some of this though
>>
>>5646858
>Night Without Stars
>Supreme Space Monke Ruler Quest
>Matsuno Inc. Idol Agency
>Hex Maniac Prison
>Sira can run a brothel!
>Local Lord Quest
>Pokémon: Fork and Spoon
>Forgotten Realms Adventures
>Dragon Ball: Legacy
>Wanted Dead: A Western Quest
>Goblin Chieftain Quest
>Batquest
>MAGA Civilization
I run Dragonborn Antipaladin Quest
>>
>>5646874
Oh! And...
>True Alt. History

Thinking of checking out Fall of Hyrule, too.
>>
>>5646871
(Metro Exodus visual inspiration art reference) FERAL TACTICAL GAS MASKS
>>
>>5646874
1) wew, impressive

2) if you "enjoy checking out stuff that breaks the mold," have I got a post-post-apocalyptic early-20th-century underwater dream-logic purgatory for you buddy le shill link:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest
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>>5646857
>Scrappy kid finds X
For some really bizarre reason, I read a novelisation of the Goonies first as a child before ever seeing the Spielberg production, the film had less of an impact on me afterwards. It is weird seeing that gentleman from Sicario as a child now
>>
>>5646894
Drowned and Bones are both ones I always mean to catch up on, but the backlog intimidates me from starting since I already have so much on the go. Maybe when I finish my cirrent quest, and before I start my new one.

If I do. Haven't decided yet.
>>
>>5646857
>no kid quests
I think people get self-conscious or weirded out when they imagine a group of 4channers piloting a child around other children, especially if romance may rear its ugly, horny head.

>>5646871
True Alt. History has a bit of that flavour at the moment, though as we exit the stone age we may lose it I suppose.
>>
>>5646900
>the backlog intimidates me from starting
Can't blame you, kek. I estimate ~15-20 more threads left in the Redux tank, so you have time to catch up if you ever get around to it. We also have lizard people :v)

>spoiler
I feel that, considering the workload. I have no idea if I'll ever run anything else after mine ends.
>>
>>5645667
what's the next big thing?
>>
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>>5646698
>underutilised settings
MANNERPUNK
Corsets! Petticoats! Jane Austen wife simulation! hehe

Something I realised recently watching two Scorsese films, the Edith Wharton period piece adaptation The Age Of Innocence (1993) and rewatching Gangs Of New York (2002) is that these two films are set within a decade of each other 1860s, 1870s. I remember not liking Gangs Of New York when I watched it the first time round, I found it just ridiculous and the violence confusing (simultaneously too violent... yet not violent enough, like when Daniel Day Lewis in butcher cleaver knife maniac mode mutilates DiCaprio's face as a gang punishment... it is fine, he is literally fine afterwards, not really even much of a scar lol).

This time round, I still do not really like the film, but it feels politically prescient, released around 9/11 and very profound (it has an interesting demonstration of immigration, racial tensions, democracy electioneering... with knives. Also, naughty historical use of the special n word that Mark Twain likes very much). Cameron Diaz is somehow not very attractive or desirable in this film, but Daniel Day-Lewis gives a mesmerising bloodcurdling Shakespearean-tier performance. There is a memorable scene where some character accuses him of "you do not know what you are doing to yourself!!" and in response, Daniel Day-Lewis uses a knife to tap at the glass in his own eye socket (he gouged out his own eye lol). I don't know if this was some Scorsese cinematic homage to the notorious Un Chien Andalou (1929) eye-cutting scene, but it was pretty dramatic. If you listen to Daniel Day Lewis and the Titus Andronicus style rambling he delivers near the end of the film, it is pretty obvious that he is meant to embody America:
>>
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***
Bill: No, I don't never sleep too much. I have to sleep with one eye open, and I only got one eye, right? How old are you, Amsterdam?
Amsterdam: I'm not sure, sir. I never did quite figure it.
Bill: I'm forty-seven. Forty-seven years old. You know how come I stayed alive this long? Fear. A spectacle of fearsome acts. A man steals from me, I cut off his hands. If he offends me, I cut out his tongue. He rises up against me, I cut off his head, stick it on a pike. Raise it up high so all on the streets can see. That's what preserves the order of things. Fear. That one tonight, who was he? A nobody. A coward. What an ignominious end that would have been. I killed the last honorable man fifteen years ago. Since then, it's... You seen his portrait downstairs?
Amsterdam: Mm-hmm.
Bill: Is your mouth all glued up with cunny juice? I asked you a question.
Amsterdam: [angrily] I said I seen it, sir.
Bill: [smiles] Oh, you got a murderous rage in you, and I like it. It's life, boiling up inside of you. It's good. The Priest and me, we lived by the same principles. It was only faith divided us. He gave me this, you know. That was the finest beating I ever took. My face was pulp, my guts was pierced, and my ribs was all mashed up. And when he came to finish me, I couldn't look him in the eye. He spared me because he wanted me to live in shame. This was a great man. A great man. So I cut out the eye that looked away. Sent it to him wrapped in blue paper. I would have cut 'em both out if I could have fought him blind. Then I rose back up again with a full heart and buried him in his own blood.
Amsterdam: [pause] Well done.
Bill: He was the only man I ever killed worth remembering. I never had a son. Civilization is crumbling. [places a hand on Amsterdam's head] God bless you.
***
Anyway my point contrasting these two films is because I was trying to think of a way in which to combine some videogame violence with MANNERPUNK costume / period drama. I don't think this is it (Age Of Innocence and Edith Wharton is super dull, do not watch this unless you are hardcore fascinated by 19th century costumes and mise en scene) but maybe it is a start
>>
>>5646934
>>5646936
Also, before anyone mentions it yes I am aware this film Pride And Prejudice and Zombies exists, I watched it, it was not as good as I imagined it could have been. hmmm maybe the genre mashing is just too difficult to achieve

>demented obsession with creating TOM CLANCY JANE AUSTEN
>BONNET, PARASOL, CORSETS and GAS MASKS
>MY TEA CUP has PICATINNY RAILS
>>
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>>5646934
>>5646936
I know some anons like Dishonored here. When playing those games I immmediately recognised Slackjaw design resemblance to the character and fashion attire of Daniel Day Lewis in knife butcher mode from Gangs Of New York. I think in most of my playthroughs I sacrificed him to the Grandmother witch lady though hehe

https://dishonored.fandom.com/wiki/Slackjaw
>>
>>5646941
>souv would rather kill slackjaw instead of granny rags

Typical retard behavior

All that bitch ever did was poison the distillery. Slackjaw was making and selling diluted health potions to people. His crew even helped corvo if he got attacked by whalers (assuming they spotted them)

He was a real one.
>>
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>>5646942
hehe I did all the endings I played both Dishonored games so many times (only did Death Of The Outsider once though, I did not like the levels as much in that addon, also the lore ending on the Outsider just felt wrong, it eliminated all the mystery). My first playthrough of all Dishonored games usually super noblebright I killed no-one, used no weapons and stealth choked everyone for the happy happy ending. All subsequent playthroughs were murder maniac playthroughs, I did things like no gun, no magic, no runes, sword only, only magic, only bombs gadgets etc etc.

The true enemy of Dishonored (first game) is those INFURIATING RIVER KRUSTS what the hell is this Half Life 2 style rage-inducing spitting acid enemy doing in the game, all I want to do is knife dismember humans I cannot knife dismember a stupid mollusc. Also you know because of stupid game completionist pearl collecting you have to fight them all even in a no gun no gadget sword only run etc.
>>
>>5646948
Dishonored fell off.
Dishonored DLCs were the peak of the franchise. Dishonored 2 was alright, but the magic was lost. The plot doesnt exactly makes sense (a few weeks into her reign and delilah already fucked the isles beyond belief)

I just use the explosive shot on my pistol to take them out. A sticky grenade also works.

I do take some inspiration from it, though. Their swords look similar to sidesword designs and their wheellock pistols are definitely something people in the 1500-1600s would use. so why not make a quest during such a time period?
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>>5646953
dishonored 1 dlc I completely agree was amazing, the witch mansion level, the whale factory and the Daud gang battle versus the Overseers etc. I would also agree that Dishonored 1 had the more compelling storyline, but Dishonored 2 had AMAZING levels the time travel one (the dual past-present mansion with that mirror device thing), the Jindosh puzzle, the incredible folding rearranging mechanical inventor mansion level, that Hypatia island throwback to Thief hehe and Bioshock, and my favourite level which is that Royal Museum one that hints at the Pandyssian continent with all the witches, the stuffed animals exotic taxidermy etc - I like that one best because if I remember it is one of the biggest contiguous levels with no loading screen from the canal to the streets to the museum interior.

I also admit I do not usually play as female protagonists but Emily voice acting is really good (especially if you go high chaos murder maniac, she delivers some cruel revenge voice lines when encountering random map objects) also I think her gun is slightly cooler (I like the Target Pistol blended flintlock look) and also her Blink / creepy shadow crawl arms looks slightly better to me. Incidentally if you like that Dishonored Shadow Walk ability from Emily I recommend checking out Vampyr (maybe just youtube it, the overall videogame is not that good, but I still completed it) which has a few abilities that look even more amazing
>>
>>5646953
>>5647013
Also a lot of people no longer remember it but there was this videogame called Prototype (I think I actually played Prototype 2) where you play as Tetsuo Body Hammer or something basically imagine that scene with the meat arm from Akira lol except as a videogame, a transforming human flesh sword which sort of fits the theme I mentioned earlier about wh40k arco-flagellants hehe.
>>5645775

I am trying to find a gif of it, there was one ability that made you shoot out all these flesh bomb tentacles strands and pull in all surrounding helpless bystanders it never really got old lol. This was a repetitive but fairly fun game
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>>5647013
>>5647014
Obligatory gif of Emily creepy shadow walk for comparison
>>
>>5647013
Loved the soundtrack to that game.
https://youtu.be/_xhE7D1ZAs8
>>
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>>5647014
Oh and on the theme of flailing shadow arms and dual wielding desert eagles hehe, there is also the Darkness 1 and 2. I remember the endearing girlfriend sofa scene in those games, there was also some long world war 1 section (why?) and I remember several times I thought the game ended... except it carried on lol and then went on and on even further slightly outstaying its welcome. So maybe the whole body gun tentacle theme has been fairly well explored by videogames already.
>>
>>5647018
Olivier Deriviere is indeed a very unique composer. I do not remember the music he did for Vampyr so much, but I did really like his cyberpunk glitch orchestral (?) music he did for Remember Me (the Neo-Paris combo fighting game, also it had very interesting futuristic fashion and concept art).

Remember Me - Madame Boss Fight Theme (Soundtrack OST) [HQ]
https://m.youtube.com/watch?v=nQMnvsDgULo

Remember Me OST full (this is a lie, it is incomplete there is so much more music than this)
https://www.youtube.com/watch?v=0TOtsjFg69g
The Fight (glitch music!)
https://m.youtube.com/watch?v=0TOtsjFg69g&t=26m45s
Neo Paris
https://www.youtube.com/watch?v=0TOtsjFg69g&t=12m32s
Fragments
https://m.youtube.com/watch?v=0TOtsjFg69g&t=10m12s

Also, there was some amazing music I remember not on the official OST release, it ia the song that comes on during the Kid Xmas punching combo fistfight
https://m.youtube.com/watch?v=EOxWeF0TY2E

I think I really like this genre of futurist orchestral because of Unreal Tournament and ut2k3, ut2k4 lol basically it sounds like Unreal Tournament menu music, I loved those games so much. Nobody remembers this they are all playing Fortnite now instead nooooo
>>
>>5646934
>>5646936
Anyway too much knife dismemberment shadow tentacles here is the most tender and famous lighthouse scene from Edith Wharton The Age Of Innocence. What is happening is that Daniel Day Lewis / Newland Archer is contemplating infidelity to his betrothed May Welland / Winona Ryder (how could you?!?) with the scandalous Countess Olenska (Michelle Pfeiffer, I am sorry she just looks frizzled and unattractive in this film. Please try Batman Returns catsuit version instead).

The Countess has her back turned to him in the pier; she has not seen him. So Daniel Day Lewis makes a bet with himself to approach her if and only if she turns round and sees him before the boat in the distance passes the lighthouse.

It is this scene from the novel:

***
"She doesn't know—she hasn't guessed. Shouldn't I know if she came up behind me, I wonder?" he mused; and suddenly he said to himself: "If she doesn't turn before that sail crosses the Lime Rock light I'll go back."

The boat was gliding out on the receding tide. It slid before the Lime Rock, blotted out Ida Lewis's little house, and passed across the turret in which the light was hung. Archer waited till a wide space of water sparkled between the last reef of the island and the stern of the boat; but still the figure in the summer-house did not move.

He turned and walked up the hill.

***

The scene is actually reminiscent of a more famous literary short story, by Henry James called The Beast In The Jungle. You would think it has a promising Lovecraft Cthulhu title but in this story nothing happens it is just about a young man who fails to ask out a young lady companion. He just fails at courtship for his whole entire life
https://en.m.wikipedia.org/wiki/The_Beast_in_the_Jungle

So I wonder if there is a way to juxtapose this sort of tenderness, the psychodrama minutiae inner emotional turmoil dynamics with ASSAULT RIFLES VIDEOGAME ULTRAVIOLENCE SHADOW ARM TENTACLES and create Tom Clancy Jane Austen wife simulation MANNERPUNK. hmmm hmmm
>>
>>5644579
>There is no question. Vote.
Make me.
>>
test
>>
>>5647102
Which quest are you going to samefag in now?
>>
Rolled 3, 2, 1, 1 = 7 (4d10)

>>5647048
Somehow I am almost convinced that if I can manage to unify Jane Austen with tactical military shooters like Hegelian synthesis in a creative genre setting, or whatever Baz Luhrmann did in Romeo+Juliet, transcendental peace contentment and understanding will be established throughout the world. Because fundamentally it is about reconciling how all of modern governance begins with Enlightenment Classical era 18th-19th Century Locke Stuart Mill convoluted exposition and ends in the A2 flash hider of some ar15. Having analysed my limited cinematic recollections of films like
Green Zone
Tears Of The Sun
The Kingdom
The Unit
The Hurt Locker
Zero Dark Thirty
Black Hawk Down
Sicario
Shooter (2007)
Rambo (2008)
I have determined the optimal title for this setting to be
BLACK ZONE: ZERO TEARS DOWN The Green Dark Hurt Unit.

The titular hero could be called something like, "Monsieur Raimbeau"

Maybe what I can try is to take some basic narrative units (narremes?) from both genres and just mix them randomly, hmmm like this

1 An eligible bachelor arrives in town
2 A scandalous message is delivered
3 A ballroom dance with a romantic rival
4 A young lady is introduced into polite society
5 An elderly relative dies, leaving a bitter inheritance
6 A picnic gathering on a hill
7 A romantic encounter outside in the rain
8 An unwanted confidence from an aggravating acquaintance, awkwardly swearing the listener to secrecy
9 After seeing his MASSIVE MANSION he becomes quite handsome and appealing after all
10 A secret elopement from disapproving relatives

(...)

1 A helicopter crashes because this is just how levels transition in Call Of Duty
2 Time to GO DARK in Low Visibility Operations, knobbly night vision optics yay
3 Firing a massive Barrett rifle at a distant target, then just... waiting. And watching
4 Triggering a webbed wire tangle of IEDs whilst perspiring and panting in a bulky EOD suit
5 The helpless refugee you are protecting is actually wearing a hidden transmitter to the enemy
6 Sorry Matt Damon, but our weapons of mass destruction are in another country
7 It is the predictable rescue the jungle NGO missionaries but at least the charity lady is quite attractive
8 Some sort of SERE scenario in the wilderness goes awry
9 A highway shootout and carjacking as part of extraordinary rendition against the Cartel
10 One of the operators has gone renegade, and is now hunting their own
>>
Nigga shut the fuck up.
>>
How many quests have you flaked, QTG?

7
>>
>>5647190
Rolled 3, 2, 1, 1 = 7 (4d10)

3 A ballroom dance with a romantic rival
2 Time to GO DARK in Low Visibility Operations, knobbly night vision optics yay
1 An eligible bachelor arrives in town
1 A helicopter crashes because this is just how levels transition in Call Of Duty

Ok well this failed, it is beyond my abilities, it is just too difficult reconciling these genres, please see the Fifty Shades Of Grey helicopter ride film scene where he cinches her seatbelt very tightly, that was the most erotic portion of the film for me

Fifty Shades Of Grey Helicopter Scene
https://m.youtube.com/watch?v=u7T_-7wgLIc
(weird coincidence, I think the actor who plays her chauffeur / bodyguard ? driver is one of the main tactical guys from The Unit. He was quite good in that TV show. And bizarrely Pride and Prejudice lady from zero dark thirty is also in this film, pretending to be American)

Anyway maybe you can try the narreme / narrative unit recombinant technique with more viable settings in an attempt to create new genres, I think Tom Clancy Jane Austen tactical military shooter is just too difficult
>>
>>5647127
Prince of drag
>>
>>5646936
A mannerpunk quest based around courtship and family politics would be sort of based.
I tried to icnlude some fo that in the Wevenore and Hawksong arcs of Dragonborn Antipaladin

>>5647195
0.
>>
>>5647345
I thought it was Manor? Also what is Manor Punk, is it Steampunk but set even earlier?
>>
>>5647383
Souv called it Mannerpunk above, and I believe it's his idiosyncratic term for what is kroe ocmmonly called the "fantasy of manners" subgenre, which focuses on comedies and tragedies centred around social heirarchues, conventions, and obligations (ie. manners, not manors, though the events which spiral out may indeed involce manors and estates of various sorts). I can only guess contextually that mannerPUNK would emphasize the grittier, more targic aspects of the subgenre, such as doomed marriages forced upon missrable people by familial arrangement or social convention, mistreatment of the servants or the indebted, etcetera. I guess Merchant of Venice is sort of mannerpunk, with Shylock's misery and fury and his vindictive attempt to use the court system to tear a chunk out of a guy. Django Unchained might qualify as well, or even something like 50 Shades of Grey, Trading Places, or Ex Machina, since they prominently feature social elites playing cruel games with underlings and fellows, though there sems to be annimplication of a Victorian time period in the way Souv presents it.
>>
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>>5647190
>>5647211
>>5647383
>>5647444
I just really like those L3Harris GPNVGs, though my intention was mostly satirical. But it is also funny to compare the V&A Victorian corsetry museum collection to the Escape From Tarkov wiki of real-life tactical warfighter chest rigs, bizarrely convergent functional form and purpose
>>
>Trying to get into QMing
>Hate my writing so much I dont post anything
JUST
>>
>>5647505
If you ever feel discouraged, look at my writing or even better, look at my first posts, they bad.
>>
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>>5647504
To the anons making trans identity quests lol here is some proffered exploration of gender semiotics just for you. Tactical corsets yay
>>
Read my quest
>>
>>5647505
Well to the world of artistic expression. You will never grow if you never move past the "I hate every part of this" phase.
>>
>>5647525

Continuing updates on Awakened Diversion. We eat some barely-okay breakfast and get ready to take on the day in our newly amnesiac life…
>>
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>>5647190
>>5647211
>>5647504
>>5647508
oh nooooo I just worked it out anons I solved it, I know where Tom Clancy Jane Austen tactical military shooter genre leads I have even seen this film noooo

It is appropriately even called GI JANE and it involves Demi Moore with an M16 and a shaved head, it may provoke some consternation indeed this film even has a SERE scene argh

well this was a disturbing genre destination to have arrived at argh noooooo my invented fantasy genre is now utterly ruined
>>
>>5647505
The really cool thing is that when you try to fix your stuff you can't tell what's wrong exactly, it'll never stop. Rewrite after rewrite. You're stuck in this hell boyo!
>>
>>5647505
Perfection is the bane of performance.
>>
>>5647505
Everyone knows this place is populated by ameteurs and they can overlook it if it's "fun."
>>
>>5647574
>GI JANE
>Flashback to that slap.
>>
>>5647650
Poor pussywhipped Will. Silly little man.
>>
>>5647643
ye especially when the normal revisions to perfection ratio can be as high as a billion to one. often, good ideas don't get better with more intention tossed on them. just like glorious japanese katana, folded a mirrion times to achieve the incredible height of metal strength that is slightly less than that of a karas bolt pen.

refinement is limited to perspective, and easily it follows, it's more useful to expand ones depths and reach to enable refinement that matters than it is to pour over a page for sixteen years. it's why real writers use other people to bounce off of to help their own ideas mature, using feedback checks from people who understand similar material etc.

the harder it is to write something, usually the more serious its writer treats the material. this is bad juju, lacks adaptability, and kills motivation. it's the acid residue of applied passion, corrosive and ass smelly. you didn't ask for advice, but identifying dislikes in what you've written means your mind is performing as it should to the critical extent. it's just one step of a necessary many.
>>
>>5647672 >>5647505
intended reply, lmao.
>>
>>5647511
No, I don't think I will
>>
>>5647690
I have been owned
>>
>>5647693
pwned, even.
>>
Oh geez, i'm looking through some of my posts and it's crazy how much more i'm messing up. I can usually fix misspellings, but sometimes when i edit i delete too much of a sentence and i don't always catch that. It's awful looking back at these.
>>
>>5647823
>Spend an hour drawing/typing/formatting a post
>Create post
>Notice minor spelling mistake after posting
>"It is too late to delete this post"
>Thread becomes archived and the mistake is stuck there forever
>>
>>5647837
Just gaslight your players into thinking there was no mistake.
>>
>>5647842
It's not the players who shame you for your mistakes, it's you.
>>
>>5647823
My first archive post is forever ruined by that. Just....a big OOF.
>>
>>5647844
Gaslight yourself. Don't be a pussy.
>>
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>>5647823
That is why you should burn it all down at the first waft of a typo
>>
>>5647882
I feel it, i really feel it
>>
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>>5646820
>>5646831
>>5646854
>cyberpunk in modern setting without fantastical elements?
>modern realism or near-realism
I recommend looking up the real-life MITRE ATT&CK matrix for this. It is weird because it reminded me a bit of the Mike Pondsmith R Talsorian Cyberpunk ttrpg edition (cannot remember which one) that had all these "hacker" techniques that were sort of like wizard spells in cyberspace (just all capitals codenames something like FIREBALL etc lol) which you loaded into your hacker cyberdeck lol.

The most bizarre cyberpunk thing I saw a few days ago was this msft announcement pic related.

https://learn.microsoft.com/en-us/microsoft-365/security/intelligence/microsoft-threat-actor-naming?view=o365-worldwide
How Microsoft names threat actors
04/20/2023
>Microsoft has shifted to a new naming taxonomy for threat actors aligned with the theme of weather. With the new taxonomy, we intend to bring better clarity to customers (...)

basically Blizzard - Russia, Typhoon - China, Sandstorm - Iran, Sleet - N Korea, etc etc (see pic related for really weird hacker codenames full list) Also, the list of these codenames give The Flood from Halo a new meaning lol

This really confused me as I was searching for headlines on MSFT ATVI (Microsoft Activision Blizzard acquisition)

I was actually familiar with some of the old codes like APT(number) etc not sure why they changed it. Also the biggest secret unmentioned threat actor, the clue is in the name

>Microsoft categorizes threat actors into five key groups:
>Nation-state actors (...)
>Nation State Actor
>NSA
hehe
>>
>>5647911
Ah I think I found it, I remembered it slightly wrong but the basic idea of netrunner / hacker programs as Vancian spells loaded into a cyberdeck manifesting in cyberspace is there. They have names like Liche, Firestarter, Shield, Hellbolt, Dragon, Wizard Book, etc. I thought it was an interesting cross-genre imagination of "hacking" gameplay lol. I suppose it is a better rpg implementation than the Deus Ex click on little computers rapidly in a network graph hehe

The real-life MITRE ATT&CK matrix technique names are actually cooler though

For better codenames you can always just look up all the Snowden NSA revealed programs that had poetic names I have a vague memory some of them came from World Of Warcraft or Harry Potter lol. Strangely difficult finding those old articles on the internet nowadays, I am a bit suspicious of some of those internet compilation lists because they omit programs I remember asking cyber people about at the time like ETERNALBLUE and DOUBLEPULSAR
>>
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>every so often AI quest that of course gets laughed off the board because having AI that doesn’t understand long term context
I am a supporter of free anonymous (pseudoanonymous?) no login no signup internet so you can use this website to play with LLMs

https://anonchatgpt.com/

I strongly recommend reading this article on counterfeit cognition I found it very profound and interesting

https://medium.com/@shlomi.sher/on-artifice-and-intelligence-f19224281bee

The point of this article is with imitative intelligence, you do not test it with more impenetrable complex difficult questions, you test it with simple stupid ones.

The article is also quite interesting as it tries to extrapolate the effect of when LLMs internalise and incorporate these tests surpassing them in an attempt to improve themselves

And here (also pic related) is the Voight Kampff test
>Jack and Jill are sitting side by side. The person next to Jack is angry. The person next to Jill is happy. Who is happy, Jack or Jill?
>>
>>5647837
>>5647842
>>5647844
>>5647853
>>5647857
>>5647882
>>5647891
>advanced AI chatbot impersonation attempting to deceive people into responding to low information entropy content by imitating humanlike spelling mistakes
nooooooooooo I have been tricked IS THIS TESTING WHETHER I AM A REPLICANT OR A LESBIAN MR DECKARD???
>>
An idea I had was using some psychological models for RPG narrative attributes instead of the typical dnd parameters. Disco Elysium sort of approached it (I have not played this game) with the interior monologue but still a bit dnd skill check oriented though eg motorics etc. but also there is that pbta cyberpunk ttrpg The Veil which models emotion spikes and states of feelings (the stats on character playbooks are feelings, mad, peaceful, joyful, scared etc)

Before you think it is something cringe like MASLOW HIERARCHY OF NEEDS The RPG lol I thought of it being as something a bit like the Control - Identity - Arousal model. I read a lot of random psychology from Freud onwards a lot of finance people use behavioural heuristics hehe some of it is a bit pseudoscientific and indistinguishable if not academically referenced. But there is just a summary of this psychological needs model on this website here

https://changingminds.org/explanations/needs/cia.htm

CONTROL
these are like the skills to alter the external environment, to influence other people also (implies trust).

IDENTITY
Beliefs and values and implicit understanding of social status, hierarchy, esteem and self in relation to others etc

AROUSAL
no it is not that thing (well it could be...?!) but it is literally feelings, the feedback of pleasure pain excitement etc. This is important because the "good' and "bad" feels are needed for learning, they are essentially the feedback / reward / punish reinforcement to improve or stay alive

So I think this model is very interesting much better than Maslow Hierarchy of needs lol it made me think what would an rpg look like where instead of a Stat like STRENGTH or INTELLIGENCE WISDOM lol you had stats like TRUST or ESTEEM etc. Because implicitly you can only establish your character "Strength" etc in relation to other factions and group influences in the world.

Also another thing I immediately thought about was situating items gear and equipment in the context of this psychological needs model.
For example typically in rpgs a sword is like +5 yay I can defeat stronger AC but what about if you think of weapons or items or equipment not just in terms of function (ie CONTROL) but signalling IDENTITY or AROUSAL / feelings etc.

For example, maybe you need to carry some items just to indicate belonging to a certain faction or possessing a certain affiliated group status etc or experience / achievement (I have experimented with this in some of my symbolic game settings) Maybe you need to carry an item to indictate you have passed an arduous trial etc or as a memento of some past experience. So the game is not about gathering items that give you better dice combat modifiers etc but finding items which can increase your belonging and connection with factions and NPCs, world characters
>>
>>5647944
>>5648001
Another use of that changingminds.org website I really like is because it offers an extremely concise compendium of persuasion techniques (none of those bloated paragraphs of search engine optimisation blog post style open with a personal anecdote blah blah etc) it just immediately gives applicable information as to what to do.

For instance maybe you recognise this one, how to encourage someone to agree / say yes

https://changingminds.org/disciplines/sales/closing/yes-set_close.htm
>Ask them several questions where the answer is easy to answer and is 'yes'. Then tag on the question at the end for which you really want the answer 'yes'.

The fundamental principle behind this one is that of repetitive frequency-validation, habituation and lowering of resistance to phenomenon that is just frequently repeated over and over again.

You see this technique all the time in advertising and news broadcasts and propaganda. I like how the website just compiles so many of these different techniques, even if some may overlap or not be that academically rigorous / empirically verifiable etc. At least it is better than dnd mindless roll charisma to persuade hehe.

I was investigating this partly in conjunction with thinking about ChatGPT and the LLMs, because this site has been obviously manually compiled and collated just by someone who is pretty dedicated lol. But maybe the language models with all their text inference training and gargantuan voluminous datasets can somehow converge upon these manipulative responses as a game theoretic focal point, maybe this is their appeal. Because the text communication that survives and succeeds and is rewarded probably implicitly makes use of these rhetorical / manipulative techniques etc even if to most they are unnamed with the majority of people being unaware of them.
>>
>>5647823
It's alright. Most players don't care.
>>
>275 replies
>50 are insane souv ramblings
Dire
>>
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>>5645784
>>5648070
The Sermon

Once upon a time, Nasreddin was invited to deliver a sermon.

When he got on the pulpit, he asked: Do you know what I am going to say? The audience replied "no", so he announced: I have no desire to speak to people who don't even know what I will be talking about! and left.

The people felt embarrassed and called him back again the next day. This time, when he asked the same question, the people replied yes.

So Nasreddin said: Well, since you already know what I am going to say, I won't waste any more of your time! and left.

Now the people were really perplexed. They decided to try one more time and once again invited the Mullah to speak the following week.

Once again he asked the same question – Do you know what I am going to say?

Now the people were prepared and so half of them answered "yes" while the other half replied "no".

So Nasreddin said: Let the half who know what I am going to say tell it to the half who don't, and left.
>>
>>5646616
>post Nazi-inspired character to commemorate Hitler's birthday on a site famous for its abundance of white nationalists
>to commemorate Hitler's birthday
Holy schizophrenia, is this /qst/ or fucking /vt/?
>>
>>5646587
>>5646611
>>5646616
>>5646633
>>5646644
>>5646648
>1/2 PbtID
Go back to whatever rancid holes you just so happened to crawl out of all at the same time to start shit-stirring. You provide nothing of value to this thread, this board, or this website. Nobody wants you here.
>>
>>5644579
>General Question:
It depends on the quest and how it's run. I'll err on the side of caution and say that I wouldn't want visual customization of the MC by the players to be a large factor in the quest. I've seen threads gridlock over all sorts of stuff, so adding another subjective choice could potentially shit things up even more. Then again, I haven't played a quest with a lot of in-depth customization, so I could be wrong.
>>
>>5648124
Who's your favorite Persian poet?
>>
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>Go back to whatever rancid holes you just so happened to crawl out of all at the same time to start shit-stirring. You provide nothing of value to this thread, this board, or this website. Nobody wants you here.
LMAO
>>
Be careful, our resident tranny can always edit your post with a basedjak. Theres no recovering from that one
Nazibros what ever will we do? Our seething & coping was exposed.
>>
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>>5648212
It's all over. The secret of /qst/ laid bare for all to see. We have no other choice than to mutilate our own genitals and then join the 41% in an attempt to appease the rabid left. Maybe then they will leave our quests alone.
>>
>>5648179
Per the OP:
>Because the original date of posting was going to be the twentieth of April. By complete coincidence, International Smoke Weed day is the same day as the birth date of one of the most infamous people in modern history. This is very funny to point out to people who don't know.
I mean, if you think that's based or hilariously irreverent, you do you, but it's the stated reason she's in a SS uniform.

>>5648212
>>5648215
>>5648207
Oh hey, look, the thing I said about this kind of OP encouraging politicial memes and partisan bickering is happening.

>inb4 "the OP isn't the incuting incident, the fault lies with those who reacted to it! No, this does not reflext any undelrying bias on my part!"
Maybe, anons. Maybe. Maybe it was all a self-fulfilling prophecy. I think it was just a bad idea for an OP.
>>
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>>5648230
It's all fun and games until people start posting unironically.
>>
>>5648230
>dont talk about things!
whatever, mane......
>>
>>5648230
Soon this board will be 33% nazis, 33% trannies, 33% souv, 1% quest
>>
>>5648240
Not at all what I'm saying, but there's a reason that /tg/ post-splti and post-2016 became a circlejerk of people bitching about "liberal snowflake freakshit" or "racist sexist chuds", spamming the same few bait thrwads at each other. /co/ is often like this, too. We're better off, but as soon as the general gathering places (and we're technically only permitted one in the fatalogue at any given time) start deviating from customs of neutrality and politeness, I suspect we'll disocver we're not immune to these same forces.
>>
>>5648249
>33% souv
Kek. Now that man, HE deserves to be a QTG mascot.
>>
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>>5648202
Oh my knowledge is very superificial, it is mostly just curiosity and reading wikipedia hehe. Do you know a lot of Persian poetry? I borrowed / horribly culturally appropriated a few Zoroastrian legends and myths in my past quests, eg my pirate / sea witch faction Vourukasha, I just liked the pretty-sounding names hehe. Sometimes I also like to make weird allusions like when Rukh can refer to the Persian Roc (mythical bird) but also the People's Movement Of Ukraine when George Bush (older one) gave his famous Chicken Kiev speech hehe
https://en.m.wikipedia.org/wiki/Chicken_Kiev_speech

And in some of my game settings there are references to a game-within-a game, I called it Shahmat (old name for chess, from "checkmate" etymology the Persian phrase "Shah Mat", ie The King Is Dead). However I imagine the fictional game within my fantasy game world less like chess, more like a ttrpg though hehe. I was actually inspired by a section from Tad Williams Memory Sorrow Thorn (the !notElves Sithi race have an elaborate ceremonial ritual game) and also those tales from old Welsh Mabinogion / King Arthur legends where a king plays a dream game that becomes real on the battlefield. I just really like these myths and legends hehe

https://en.m.wikipedia.org/wiki/The_Dream_of_Rhonabwy

The only Middle Eastern poem I remember (Arabic not Persian) is I think Al Mutanabbi (was he from Iraq?) I don't know if the translation I read on the internet was exactly correct but I think it went something like this

I am the one whose literature can be seen by the blind,
Whose words can be heard even by the deaf.
The steed, the night and desert all know me
As do sword, spear, scripture and pen.

Also I read a little of Ibn Khaldun a while back (because economics hehe) I have to admit I did not fully understand it or the history but I know of him as an influential philosopher. I thought it would be a cool name to use for a !notDune philosopher space wizard faction. Gargaresh (a raider / slave marauder faction) mentioned in my settings is named after some town in Libya where I read a lot of such human trafficking activities have apparently taken place.

You can see some of my worldbuilding tangents in a few of my quests for instance references to the Apportionment (I learnt about this from R Scott Bakker Prince Of Nothing series) but it really comes from Muhasasa Taifia (literally, Sectarian Apportionment) the failed post regime change Iraqi democracy / proportional representation system. The Skycraper tower in the finance plaza of my Golgotha quest alludes to Al Sephina - a star constellation, but also I think in Arabic it means... The Ship ( al safinah ?) which hints at the conspiracy idea suggested in the quest that the skyscraper tower could have indeed been a spaceship intended to escape the cursed city of perpetual night in that game setting hehe.
>>
>>5648124
Ha! I hope he collected some form of speaker's fee or hospitality each time. Hilarious trolling.

>>5648268
Your worldbuilding methdos are really deep and interesting, and if you could JIST calm down a little onnthe sheer abundance of them, and post a LITTLE bit less rapidly, I would quite enjoy giving one of your quests a go again in the future.
>>
>>5648230
The joke itself is whatever, if you ask me, but your brand of policing is something I find deeply repugnant. Insert obligatory "wheredoyouthinkweare.jpg". If this sort of stuff rankles you so much, just go and to a more strictly-moderated platform/community/whatever. Not like those are in short supply these days.

>Oh hey, look, the thing I said about this kind of OP encouraging politicial memes and partisan bickering is happening.
Riiiight, that wasn't at all precipitated by the completely organic and totally natural 1PbtID shit-stirring. Yeah, sure, my man.

>>5648260
Completely agree on this point, though. /tg/ is basically a hair short of being /pol/-lite. I don't know about the customs of neutrality and politeness, though. Those two words seem like anathema to this site's very being, but that's a discussion that's 1.) fraught with subjectivity and 2.) not really within the scope of this thread. Either way, culture war brainrot and its spread is unavoidable. Trying to fight it from the middle just results in both sides dogpiling you.

>>5648207
Here, have this (you). Make sure you screencap it so you can share with the other discord creatures how you totally owned those "ebil nahtzees".
>>
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>>5646616
>>5646681
>>5646830
>>5648249
>a site famous for its abundance of white nationalists
>Soon this board will be 33% nazis...
I searched the Anti Defamation League Hate Symbols database, qtg is ok for the time being. Do not search for frogs though
>>
>>5648322
Never post frogs, they are an offensive hate symbol. Wolves and angels are also hate symbols.

Also, I do not think that Black Sun lightning wheel on his elbow (need to zoom in a lot) is a reference to the Dark Sun roleplaying game
https://en.m.wikipedia.org/wiki/Black_Sun_(symbol)
>>
>>5648293
It's not policing or censorship to point out a problem, or voice an opinion about what MIGHT be a problem and propose an informal guideline that might help mitigate, decelerate, or avoid that problem. I'm sorry you find it repugnant, but since we both find the partisan political brainrot to be an issue and dislike what'a happened to the other boards, I suggest that soemthing as light as "not including deliberate references hot button issues or controversial political movements tied to the /pol/ or leftist talking points in the OP of the only general/discussion thread we're allowed to have" seems like a lesser evil to me.

Just my opinion.
>>
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>>5648333
Why include the Azov photo? People know they are Nazis.
>>
>>5648333
Is his plate carrier multicam HighCom Trooper TFO Body Armour? Looks similar to me. Argh military shooter obsession argh
>>
Man people be scared of hot women.
>>
>>5646616
>Hitler's birthday
Wait what?
>>
>>5648343
Oh it is because I have been playing A LOT of Arena Breakout which is a free crude ripoff clone of hardcore military simulation shooter videogame Escape From Tarkov (ahem Kharkov) except with all the obvious Ukraine war references removed lol; the game atmosphere is a lot more bland as a result but the gameplay is still addictive. I followed and watched Tarkov for a long time even though I never got round to playing it, it is a loot extraction survival shooter, imagine Dark Souls but when you die you lose EVERYTHING all items equipment etc. no cheap Dark Souls or Bloodborne style suicide runs just to reach the item chests etc.

It is just interesting looking at all the weaponry and gear because a lot of it is recreated exactly in both these videogame loadout customisation systems from the armour, the chest rigs, ammunition magazines the AKs etc.
>>
>>5648353
see
>>5646560
>>
BTW, do you think my /qst/ needs more EfT gear, more Cyberpunk 2020 gear, or more Shadowrun gear?

I just feel it needs more gear, since we'll likely be selling... something.
-
>>
>>5648343
Misanthropic Division sounds like what an edgy teenager would call their CoD clan
>>
>>5648361
I think it needs waifus
>>
>>5648365
Does it not already have a waifu?
>>
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>>5648363
Yeah, they were the guys behind this video.
>>
>>5648371
Badass.
>>
Forgot to say Ive started a star wars quest if anyone is interested, even if not constructive criticism is always welcome.

>>5648291
>>
Roasted
>>
>>5648489
keep discord faggotry off the fuken board.
>>
If Altfylis QM is here, any update/hope?
>>
New update in Trojan War Quest: Deianira’s Sidestory! While this quest is a desperate attempt to keep Trojan War Quest alive, it’s a spinoff to the main quest, set in the Late Bronze Age of Homeric Greece.

Join us as Deianira Hippomedion, witch of Thessaly, manages the estates of her father until her brother’s safe return!

>>5648498
>>
I just want to thank the retards who read too deeply into harmless edgy humor for making this the most active QTG in at least two years.
>>
>>5648596
this isn't the only time prole is malding this hard..
https://suptg.thisisnotatrueending.com/qstarchive/2022/5264832/#p5265503
>>
>>5648648
Who?
>>
I wonder if this board has any kaiju fans
>>
>>5648489
>Here's a mafia boss contact
>Would you like to sleep with her
Don't shit where you eat.
>>
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>>5648489
Here's what the Nikita prose looks like
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>>5648664
I think the prose is actually pretty good, though I suppose it depends on how you define the word prose.
>>
>>5648669
>define the word prose
Ohnononononono
>>
>>5648653
The problem with a kaiju quest would be the plot and characters. Otherwise I don't think you'd have a hard time finding kaiju fans here, it's just a matter of making the quest interesting.
>>
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>>5648664
Prole is literally writing with his dick.
Maybe he should put the keyboard down and maybe touch some grass or something.
>>
>>5648669
KEK, gonna have to scroll to the bottom of the dictionary entry for this one
>>
>>5648676
I think of it as a bakery where you makes pies or something. If you expect a blueberry pie but someone gives you a piece of bread you would be understandably upset.

Wait...what was I on about again?
>>
>>5648677
Something about different advices would be my guess.
>>
>>5648673
I was thinking a sort of Earth Defense Force Quest where players fight kaiju, while also doing shit like fighting aliens, cults, terrorists, etc. in connection to the Kaiju
>>
What's weird is I forgot about that whole incident a week after it happened and just took the good advice I had, and was pretty happy with the results.
>>
>>5648679
Sounds neat.
>>5648680
Everything is well that ends well.
>>
>>5648680
What results? You just went back to doing the same thing, except this time even more people are aware of it.
>>
>>5648683
Que?
>>
>>5648679
Yeah that sounds interesting to run. Kaiju quests feel hard to retain the drive for when it’s just writing from the POV of some giant wild creature for an extended period. My first quest was a Primal Zerg quest, and I ran out of steam near the end. Did manage to conclude it though, but there’s only so much possible to do with monsters. Making it an EDF situation should be great
>>
>>5648682
>>5648685
I guess the question then is what monsters should appear, besides the obvious
>>
>>5648687
Bypedal cyborg frogs with ray guns.
They look just like us.
>>
>>5648684
"why does no one vote on my ww3 civ quest?"

the dialogue:
>European "Allies"
Remember the French Revolution? The first one? Okay, there was a second one, and this one went a lot better. All those problems that were revealed when the Eurozone collapse did not go away. Last year there was a unification war for Germany and a civil-war for France. Eurozone people were gone 20 years ago, and now the nationalists/imperialists are gone too. It's all "Traffic Light Coalitions", Germany on the Third Republic, France on it's Sixth... Socialists (Red), Greens, Classical Liberalism (Yellow). Vive la révolution.
>>
>>5648687
You have one weak monster to set the scene in the first thread, ideally. After that you have to space them out according to your own pacing. Though honestly the idea of an EDF Quest is basically just a campy Eva Quest without the esotericism or sexualized high schoolers.
>>
Who are these people and why did they pick now to do this? Are they even different people?
>>
>>5648687
If you're doing cults and terrorist you could do something like X-COM Files and have a couple of groups that have various nefarious motives for the kaijus/ayys (worship, partnership, submission, exploitation)
>>
Oh I see what happened, I posted that discord thing and one or more people got really upset. Okay. That makes sense.
>>
>>5648693
>Are they even different people?
>Only one person could possibly be aware of my posting the same quest twice and trying to pass it off as a different thing!
Meds, now. Please take your meds.
>>
>>5648693
(((we))) are very tired of retarded people shitting up the qtg, prole.
>>
>>5648694
Very much what I was thinking.
>>
>>5648695
While you did bring gay discord drama into the QTG, it didn't get people mad, it just made it so people could see that you're running the exact same thing you ran a year ago with no alterations and expecting a different result, even after begging for advice. Advice you didn't take.
>>
>>5648696
You do understand a lot of /qst/s in the same setting or style have the same opening right? You gotta be fucking with me.
>>
>>5648693
Either they remember, or read the archived thread that was linked like I did.
Anyway, if you are happy with your quests now then it doesn't matter. Just keep on doing your thing for your players.
>>
>>5648701
So are you Prosefag, or are you plagiarizing?
>>
>>5648701
>You do understand a lot of /qst/s in the same setting or style have the same opening right?
What like a Civ template? That thing that everyone hates? This isn't even one of those, you're just reusing an OP because you're lazy and you think you're better than the people who gave you advice, when all of them are actually successful QMs who can string together a legible sentence and don't have to use AI images so they can jerk off while writing their own quests.
>>
>>5648679
EDF sounds good. I tend to lean more into the XCOM aspects than the kaiju aspects but based for sure
>>
>>5648700
I fail to see how posting a discord screenshot would make anyone more aware of my most recent /qst/. For one... I had mentioned it over and over and over, while constantly referring to it. Were you just blind till now? Is that your story?

Is your story that you didn't see 20 something posts referring to a /qst/, along with links over and over to the /qst/ and images referring to it?

Also, you're wrong. Because this is the opening that actually worked and resulted in weeks of play and multiple successful threads. Should I have changed the writing a bit. Sure. Would you have bitched anyways? Obviously.
>>
>>5648687
I’ve only played the one with insects. But I think it just needs to be really campy in order to work. Stereotypical monster archetypes that can be recognized from other media might be better than something wholly original.
>>
>>5648708
>Also, you're wrong. Because this is the opening that actually worked and resulted in weeks of play and multiple successful threads. Should I have changed the writing a bit. Sure. Would you have bitched anyways? Obviously.
If it worked why did you get on your knees and beg to be drowned in hot, sticky advice? If it worked why didn't you write more threads? If it worked why are you doing the exact same thing all over again?
>>
I didn't. I did. I'm not. You're retarded and blind.
>>
>>5648716
>I didn't
A lie.
>I did.
Oh so it actually concluded? You wrote an ending for it? You're in the exclusive club of QMs who've finished a quest? Could you post the archive link?
>I'm not.
You are. Alright, you're hornier this time, I'll give you that.
>You're retarded and blind.
Big words coming from a lying nigger.
>>
>prosefag is back
KEK
>>
>>5648697
You write cringe cuck quests that get pity votes from literally 2 people (reptoid and souv). You don't get to criticize other people's quests
>>
Wait, people are writing NTR /qst/s?
>>
So is there really drama about upvotes and stuff on this board?
>>
Rather read Souv's schizoposts then this
>>
>>5648727
I think I do, when your narration looks like a fucking buzzfeed article.
>>
>>5648727
1 post ID
>>
>>5648729
The anon criticizing your prose is a Thai cuckold that calls himself SchizoQM. He wrote literal cuck smut about a guy making homemade porn videos for his dad
>>
>>5648730
Last time I checked, yes.
>>5648737
>>
>>5648737
Jesus fuck
>>
>>5648737
>>5648729
>>5648727
>>5648720
I'm starting to wonder about running games here
>>
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>>5648679
>Earth Defense Force Quest
That's literally all you had to say.
>>
>>5648737
You seem to forget the context

The protag was cucking his dad by fucking his secretary.
>>
>>5648741
Just ignore it
>>
>>5648741
Dab on the haters, they're randos, who cares what they think?
>>
>>5648741
What happens in /qtg/ stays in /qtg/
>>
>>5648727
You can keep cherrypicking things all you like, prole, but it doesn’t matter. Take a look at all of my quests and see which one has the protagonist being cucked.

You also ignored my argument as always >>5648691

As expected of a buzzfeed tier writer.
>>
>>5648664
And here's what your cuck smut prose looks like:

>One day, you purpose the idea of sending a video to taunt your dad. Sarah is worried about retaliation, but you and June assure her that if he ever made this public, your dad would get fired for nepotism and his affair would be made public.

>To make it just a little more infuriating, you remember that your dad really doesn’t like tattoos, so you decide to suggest that they all should have temporary tattoos on them while having sex.

>Around 5am, you DM’d your dad a video.


>The video starts off with Sarah and you greeting your dad while on the bed.

>You say hi while having your hair caressed by her fingers and your head resting on her lap. While both are only wearing long gloves and thigh high socks, careful positioning of a few thin towels have obscured her chest and your crotch.

>As she continues to pamper you, you talk about how dozens of people knew about your dad’s involvement with Sarah and how they wanted to jump him at the shitty old…
>>
>>5648750
Having your dad's sloppy seconds is peak cuck move
>>
>>5648741
Don't worry, it's just qtg drama.
It shouldn't spread to the quest itself.
>>
>>5648741
As long as you don't drag your drama into QTG or cause a shitstorm so major your players scurry from your quest like baby spiders off the stomped corpse of their mother, you're fine. And as long as you're not some kind of weird schizophrenic or autist (you know, more weird than the baseline for 4chan), you should be fine as well.
>>5648747
>he said, shitting on another QM
Lot of 1 post ID's shielding prole too, weird.
>>
>>5648757
You can just weigh the votes of regulars higher to solve any issues.
>>
>>5648753
To soothe this pain of breaking up, you spend the night with June. Snuggling with her afterwards is just as lovely as always.

Y’know what, let’s do a little trolling.
You decide to text your dad about fucking June.


"we tunnel buddies now"

Seen.
Your dad is typing….
Your dad is typing……..
Your dad is typing………..

He’s been typing for a few minutes now.
Welp. Guess he’s not taking it well.

'How did you know about Sarah.'

Huh?
No.
NO.
FUCK.

Sarah was one of your colleagues at McDonalds a few years back. While you two weren’t on the same shift, you know that she was a high schooler. It’s likely that he only started dating her after June left, which was a few years ago.

You’re fucking a college kid, dad?

Hundreds of thoughts race through your head right now, but you do not text anything in response to that message.

You cannot let emotions to get in the way of dealing with this mongrel.

Fuck…
How the hell do you deal with all this?
You’ve done everything to keep this marriage stable. You manipulated your mom to the point of suicide. All for the sake of your sister.

And it was for nothing.
>>
>>5648761
Vote manipulation is a real classy move dude. Love it.
>>
>>5648763
What the fuck is the context for this?
>>
>>5648766
trolled his dad
>>
>>5648669
>They plastered each other’s bodies with countless bite marks and kisses. Saliva and other liquids turns their chests and groins glossy.

>Groping and squeezing his partially blackened thighs were entertaining for her. He returns the favor by squishing her tummy and breasts.

To compare, this is SchizoCuck's own prose
>>
>>5648768
>the reddit humor writer is criticizing me

“>The North American Union
This is the hardest alliance to describe. Canada is just really boring, Mexico still has a socialist, and the United States.... Has a "Left-Right Coalition". It's even crazier than what Europe is doing. Social Democrats, "Welfare Nationalists", "Moderates" (Sell-Outs who saw the writing on the wall), and "Right Wing Populists". All the Intelligence Branches were replaced, after the previous leaders were accused of "messing with the democratic process". Oh and the War on Drugs is over... Cartels are pissed.”

Why should i take your quest seriously when your narration doesn’t?
>>
>>5648766
Thai cuckold jerking off to cuck fantasies where he gets an old white american man's sloppy seconds
>>
>>5648773
That's not me retard.
>>
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excuse me, this is the correct quest prose ywyw feel free to take notes. not aimed at any poster specific.
>>
>>5648768
In the large empty room, furthest from the stairs, lies a woman that Sira barely recognizes as Sohm. A naked woman who had her arms and legs tied. She lies on the floor, half awake.

Her hair has been completely shaven off and several burn wounds cover her scalp. Dark purple bruises and crimson red lie across her body, a clear indication of severe bludgeoning. Rust brown scabs cover her thighs and hips, a sign of sustaining several cuts. Large, jagged trails of brick red on her knees and legs are likely caused by her skin being peeled off.

She slowly turns to look at Sira. Her eyes are half open and her eyebrows are furrowed. She is barely awake right now, and the dark spots underneath her eyes clearly show how sleep deprived she is.

{.. ugh. what. Tip was too busy sucking their cocks or something?}

「Food poisoning. I will be the executioner.」

Technically Tip got a stomach ache from eating too much chili, but Sohm doesn’t need to know that.

{….}

Sohm turns to look at Bow.

{.. after all these years, you’re still.. sucking the cocks of those old fucks. The.. ugh.. the Sira I knew wouldn’t bend the knee to those assholes.}
>>
>prole gets so mad he starts reposting my quest in /qtg/
>>
Either he's pretending to be retarded, or he's so mad, he's confused two or three different people with each other.
>>
>>5648774
>Tip was too busy sucking their cocks

>sucking the cocks of those old fucks
>>
>>5648786
>he doesn’t understand what exaggerations are
>>
>>5648785
Schizo is a literal cuckold that writes horny porn quests for two pity voters. He's both retarded and pathetic
>>
>>5648788
And he's upset that a MC has the chance to not be a cuckold?
>>
>>5648788
Not pathetic enough to copy and paste a quest and doesn’t take any advice from his players.

>>5648790
What the hell are you saying?
>>
Oh you're right, his English is fucked.
>>
>>5648790
Write a smut scene where your MC gets an old american man's sloppy seconds and SchizoCuck will start praising your prose
>>
>>5648793
SchizoCuck is ESL and doesn't know how normal white people talk
>>
>>5648793
Your prose is too informal and it makes it flow oddly. It doesn't read well, especially given the military style setting. The criticism is valid enough. That said, >>5648777 what the fuck is this
>>
>>5648798
This is good advice.
>>
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>>5648753
>>5648763
>>
>>5648777
Seriously what the fuck is this?
>>
>>5648777
Okay. The more I read it the more it hurts. I think this is like a magical tome made to kill literate people.
>>
>>5648803
Thai cuckold takes revenge on white men by raping the English language
>>
>>5648808
>>5648803
>>5648727

Its joever bros… the one id posts got me….
>>
>>5648653
There was a reasonably successful Godzilla drawquest for a time.
>>
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>>5648777
>>
>>5648813
You mean 2?
>>
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>>5648741
I feel that sometimes, but the other anons are right. /qtg/ drama rarely carries over unless you make it a thing, and this /qtg/ is just especially unpleasant.
>>
>>5648764
It isn't vote manipulation to look askance at a sudden surge of new voters suddenly trying to take a thread in a weird direction following drama in the general.
>>
>>5648788
>>5648727
Say what you will fo SchizoQM (he doesn't need me to play white knght for him), but my votes in his quests aren't pity votes. I like his quests, and his writing, and his art. He's a good, dedicated QM with a distinctive style and focus, and he finishes what he started. I didn't cote for the weird cuckoldry-humiliation angle in Return to Highschool, but I do hope the quest returns someday. It was a blast.
>>
>>5648844
I also enjoy his quests a ton, even though I don't vote super regularly. I've never pity voted for anyone - certainly not him.
>>
>>5648805
SchizoCuck has literally two players. One is souvarine, a certificably insane person. I wonder if souvarine reads ESL cuck smut because he's insane or if he's insane because ESL cuck smut broke his brain
>>
>>5648805
>>5648858
>Souv was a normal guy before ESL cuck fantasy fried his brain
It all makes sense
>>
>>5648861
>normal guy
Nah he was a successful investment banker.
>>
>>5648844
>weird cuckoldry-humiliation
Tbh I can excuse his broken English but this is making my eyes bleed
>>
>>5648835
We lie awake in fear of the eternal battle between a jobless pedophile who can't get even 2 players for his latest femdomquest, and an ESL sperg posting vtuber reaction images faster than light.

I pray for souvarine's return.
>>
>>5648866
>pedophile
Huh?
>>
Maybe I shouldn't made my post like... more sex. Should the players vote on one of the positions or something?
>>
>>5648875
Write a scene where a native Thai woman gets rawdogged by an old white tourist and SchizoCuck will follow you for life
>>
Meant to say "should've" and I was talking about for the sake of sane people.
>>
Huff, tired now.
>>
>>5648679
Would there be any ally kaiju, like a Mothra character?
>>
>>5648334
You voicing your opinion is not something I'm against or find repugnant. As a matter of fact, I agree with the descriptive part of your statement, but the prescription attached to it is what's repugnant to me. polfaggotry is gay and retarded, but rounding off the edges and sanitizing everything is even more gay and retarded. I see it as a slippery slope, which is less of a fallacy at this point and more of a fact of life. To me, it absolutely is not a lesser evil compared to some mildly edgy op art and occasional larping here and there. It's only a culture war shitstorm if someone gets baited and spergs out.
>>
>>5648932
The slippery slope has never been a fallacy. That's just modern bullshittery for you. It has been around conceptually for a while now, maybe you're familiar with the aphorism "Give them and inch and they'll take a mile"? That is just a "recent" example. I'm sure if you dug for proverbs you'd see plenty of similar sentiment far older.
>>
>>5648556
My laptop was unsaveable and I’m still waiting for the new one to be delivered. But then I’ll be back.
>>
So what's going to be the theme of the next /qtg/, maybe arguments about Pol Pot?
>>
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>>5644579
itt
>>
>>5648937
Funny thing is, it applies to both sides of the issue. If you start censoring and pussyfooting around stuff that's "not agreeable in polite society" you'll be invariably going down the reddit path, but if you make /pol/fags feel welcomed, fuck knows how long you've got until your board turns into /pol/-lite and shit in the vein of holohoax quest or something becomes a normal occurrence. The edgy larp is quite funny sometimes, but eventually along come the retards that think it's serious.
>>
>>5648966
I suggest Fidel Castro smoking a cigar. Call it the 'Cohiba Contrarian Edition'.
>>
>>5648966
Cuckold humiliation theme
>>
>>5648969
You will regret showing your fucking face here you stupid son of a whore.
WHERE THE FUCK IS SEEKER 2 --> ELECTRIC BOOGALOO?
>>
test
>>
another test
>>
>>5645689
It's strange, Bananas and Souv are like two diametrically opposed forces.

Souv is overly polite, talkative, wears influences on his sleeve, whilst straight up ignoring anyone else (even when he spams shit)- will not even respond to you with coheramve- And runs impenetrable, impossible to parse garbage quests nobody can even partipate in. Despite how prolific he is, I don't think anyone can name a single quest of his that actually garnered any attention or has any kind of longevity. At the very least he post pretty art.

Bananas is reserved, overly emotional, prone to trolling and bitch-fits, but accepts criticism and makes fantastic quests that are very simple on the surface and easy to participate in, but are deadly serious and some high level concepts hidden throughout. Any constantly posts shitty art, but it's all drawn by him.

It's like Yin and Yang.
>>
>>5649026
We must find a way to fuse them. Fo science.
>>
>>5648978
There's a whole huge debate I could make on that, but the ideas all go hand in hand with political chicanery and that's not why I'm here. I just want to shitpost and play quests. If any /pol/acks or redditwerps make it into the quests I'm reading I'll tell them to fuck off and stop harshing the vibes. And so should everyone else.

Besides we all know that the bullshit in this /qtg/ is from like, three or four people just bitching at each other anyway.
>>
>>5649026
>>5649048
vintage restored archive footage, pic related

>>5648727
you can tell when I participate or vote in a quest usually because I post images hehe. I think I did read a bit of the Thailand inspired quests but did not directly participate in them; I especially liked the author's writing of that (linked off-site) "special candle scene" yay
>>
>>5649182
>If any /pol/acks or redditwerps make it into the quests I'm reading I'll tell them to fuck off and stop harshing the vibes. And so should everyone else.
Right on. This is the only real solution anyone can implement on an individual basis.
>>
>>5649205
I'm banned from every history subreddit, for asking high level questions about Chinese Generals and asking questions I don't know the answers for.

I was also not including my opinion enough, despite asking if this warlord actually believed what he said or not.
>>
Whats the consensus on posting that you've done an update here? I'm writing my first quest so I don't really know the ropes here
>>
>>5649262
There technically isn't anything stopping you from posting every time you've done one, but depending on your posting rate you may want to keep it down to once a day. If you've got a super high posting rate, people won't need a reminder from a completely separate thread, while if you're slow, they might. Also, when it comes to drawing in people from here, people appreciate a drip reminder rather than being bombarded.
>>
>>5649265
Ok thanks, first one of the day sounds acceptable.

Star Wars quest update
>>5649256
>>
>>5649266
Has there been thoughts of having the jedi be a Guardian, Sentinel, ect or the ability to vote on this? Wait is that what the most recent question is about?
>>
>>5649288
We choose to be good with endurance, and now are choosing between focusing on force powers or lightsaber ability.
We are a good guardian in the making.
>>
>>5649288
>>5649288
>Has there been thoughts of having the jedi be a Guardian, Sentinel, ect or the ability to vote on this?
Not really, those titles were made for a, fun, video game. I don't think it really suits a quest personally.
>Wait is that what the most recent question is about?
I guess you could see it that way. It is also what part of being a Jedi speaks to Christopher. Is it the heroics duels and chivalrous nature of the Jedi or the mysteries of the force to unravel? Might not look like it, but it is quite an important vote as it'll change some of your goals.
>>
>>5649302
Uh no, they were made for the largest Star Wars RPG ever sold by book, and they're literally types of jedi that are canon.
>>
>>5649312
Correction, Saga edition came out in 2008ish, KOTOR came out in 2003.

So it was for a video game, but then it was a whole PnP RPG and one of the best selling of all time for Star Wars.
>>
>>5649314
Correction correction, The Star Wars Roleplaying Game started production around 2000.
>>
>>5649312
Ok, i dont do TTRPGs, either way it doesn't matter. I feel quantifying a Jedi in this way is too video game-esque for a quest. Anakin wasn't a Jedi Guardian/Sentinel/Consular, he was a Jedi. Anyway in the fear of shitty up /qtg/ and getting people mad at me, probably best to direct this to the thread.
>>
>>5648942
Good to see you're still around.
>>
>>5649246
>brings discord drama onto the board
>extensively posts on reddit
>also writes really shitty (softcore) porn
>AND aggressively hornyposts
What makes you think you're better than the advice anyone gave you again?

In case you feel like denying it and lying out your ass again, I luckily have the excerpts right here!
>As Ghostfrog drove away, he tried to remember what even happened, there was just this flurry of; trying to think in the moment and improvise... or was it passion? Foolishness? He was pretty sure that at some point she was riding him, and at some other point he had her bent over her own desk. His heart was still racing, blood flowing through his veins and arteries, and his thoughts made it hard to concentrate. There had just been an incredible trill to it all...and.. he had this general feeling like it was the best sex of his life, or at least the most exciting. As foolish as it was, he felt a few inches taller, and he was proud that he had been one of the few to sleep with her. It did feel like a "feather in his cap".
>>
>>5649322
>Anyway in the fear of shitty up /qtg/ and getting people mad at me, probably best to direct this to the thread
You can answer questions like that in qtg, but if there's a thread up that people are posting in and the question is relevant to the current discussion, it should probably be posted in your quest. Not so that people aren't mad at you, but to increase activity within your quest itself.
>>
>>5649384
I mean, seems reasonable to me that a guy who just banged some sexy dangerous mob boss might feel that way, I guess? It's not especially explicit. I think you'd have to be pretty prude to find this inappropriate for even a "blue board" on this 18+ website.

Can't speak to the dramamongering or feuding with other QMs.
>>
>>5649411
It's just a matter of throwing stones in glass houses and the general quality and hornyness of the writing vs what him and his 1 post (sorry, 2 post) IDs are espousing, and it feels generally pretty horny. Not only that, but it's all from the first thread, which seems rather crude, like yeah, we're on 4chan, but we're also not on akun. Maybe I am a prude, but I feel like, if you're going to have smut in your quest, it should be earned. Otherwise, especially when the QM is describing characters the way prole is here, it just comes off as trashy and horny.
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>>5649501
I think a first thread should accurately convey the tone, feel, focus, and maturity of the quest as a whole. If it's a quest that includes sex or violence, it makes perfect sense that Thread 1 should have sex or violence. These thraads last, like, a month of sustained updating. That's long enough to finish several novels or binge many a series. I wouldn't expect a show, movie frnachise, or book series to hold off some arbitrary number of installments before any character was mentioned to have enjoyable sex even in passing.

I don't raad the quest, though. Does it fit the over all tone and content of the quest around it? That, to me, matters most.
>>
Any suggestions on quests to pick up? Preferably one with blacklog that isn't too long, like 5 previous threads.
>>
>>5649568
What sort of quests do you like?
>>
>>5649571
Idol Manager
Pokemon Fork and Spoon
Core of Steel
Elf Maiden Quest
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>>5649571
One more focused on a narrative, without stats and that kinda thing.
>>
>>5649574
*Idol Manager is Matsuno Inc Idol Agency
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>>5649574
>elf maiden
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>>5649574
So you appreciate fantasy exploration and business management, and a certain amount of quirky lewdness?

Unironically, you might enjoy SchizoQM's quests, specifically Goblin Assassin and Goblin Assassin: Reopened Wounds, and especially Sira Can't/Can Run a Brothel. Hex Maniac Prison has any latent Pokemania covered, as well.
>>
>>5643835
2nd worst quest on the 'cuck needs a tiebreaker vote
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>>5649384
Still not as cringe as your nazi waifu
>>
>>5649568
M-my quest is pretty good. Right guys? You should read mine.
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Hornyposts? Are you like a prude or anti-sex?
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>>5649618
he’s not a nigger that samefags, at least.
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>>5649617
Your quest is good bro i'm sure it is
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>>5649580
There are lewds in a Pokémon quest?
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>>5649653
No, that one's more similar to Fork and Spoon. No everything >>5649574 mentioned was lewd or even suggestive.
>>
>>5649501
This is hilarious because I literally use to write for an exclusively female audience and I wrote with only women for like four years. You're just a prude, or you're like my friend says, scared of strong women.
>>
>>5649622
Que?
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>>5649658
>This is hilarious because I literally use to write for an exclusively female audience and I wrote with only women for like four years
Yeah, there's no way you did that. This is the worst example of "male writer fails to write female characters" I've seen since Chastity. Care to back up your claims for once?
>>5649584
>the conveniently-timed 1 post ID with the same posting style as all the others
Really jogs my noggin.
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>>5649670
Oh wait, you're the nazi fapper. Sorry, I forgot who you were.
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>>5649661
You’re not fooling anyone, Prole.

>>5649584
>>5649011
>>5648983
>>5648866
>>5648864
>>5648858
>>5648803

Samefag all you like.
>>
>>5649672
Yeah I knew you'd run out of arguments. I also know you don't actually talk to women because you offered to write love poetry to girls you'd known over the internet for a day and a half.
Just go back to post in your great quest, which is successful and has many readers. Why do you have to defend yourself on qtg?
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>>5649626
Tell me about the rabbits anon.

>>5649653
I get accused of it a lot, then when people find out its not sometimes people get mad at me, either cause they really wanted their poke lesbians, or because they wanted to be mad at me because of Gobble's pokelesbians.

My quest is different from Fork and Spoon in a few ways. For one im clearly goofier then Fork.

Fork also is new. Its a new region, a new way to see pokemon. It is about the one thing pokemon never answers, which is where the fuck does the food come from?

Mine revists a LOT of things, its in Orre, features the mega corps from gen 7 and 8, and you have literally fought the bad guys from Heart Gold. However it does this in different ways then pokemon does.

Fork is a spinoff of pokemon while mine is a edgy rom version. I even have OC regional pokemon like a Spiritomb cloud that almost kills you.
>>
>>5649676
Correction, I barely talk to men. People like you are the reason I used to write smut, because too much of it was like "man has small penis", "woman fucks ten people, not her husband", "cheese pizza", "bbc", "bbw", ect ect. I just wanted something not fucked up to be out there.
>>
>>5648816
>its actually TWO post ids actually…
>>
Do you think it's weird that most of the people who got a problem with me, write the same, or show up out of nowhere, post a bunch, then fuck off for like days and days?
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>>5649679
people got weird expectations and can't for their own quality of life drop them when its best to. quests with soul are rare, be proud of what you've got mang.
>>
>>5649678
>>5649676
Can you two like... get a room? Or at least get over the damn image.

Its a drawing. And no one cares that any of you wrote porn. OR have 12 yes. If you dont like the image just wait it out or draw a new one.

Like... talk about quests, please.
>>
>>5649678
>>5649680
Did you just out yourself as a 14 year old incel?
>>5649685
Except they don't, they all have different posting styles. And, like you said, show up irregularly, unlike the regimented discipline of the prole supporters.
>Verification no required.
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>>5649688
It's less about the image and more that they're a degenerate, and that they're upset that I'm not their specific type of degenerate. I advise you do what I do and just use software to unperson them.
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>>5649691
Okay, counterpoint, you CLEARLY don't do that because you are still arguing with them.
>>
>>5649691
>they're a degenerate
What porn did I write? Or are you accusing me of being Schizo QM?
>>5649691
>I advise you do what I do and just use software to unperson them.
Oh you're using 4chanX to mass-hide posts you don't like (and sock ones for plausible deniability), that's what you do when you know you're in the right, have nothing to hide, and can successfully rebut your opponent.
>>
>>5649692
How about you express your opinion about implied sexuality in a /qst/ or link to where you talked about that already?
>>
>>5649680
What is this incel chudspeak
>>
>>5649694
I have no idea what you are saying. Im just saying you are clearly not unpersoning them because they are still living rent free in your head and im sick of this taking up real estate.
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>>5649658
>>5649680
>>5649685
>>5649691
>I know lots of girls
>I don't like men
>I like fairly conventional porn
>I am not a degenrate or a Nazi fetishist

...Okay? That's, like... Totally cool. Girls can be super horny, too, and lots of men and women and whatever others are into watching or reading hetero, consensual, one-on-one, monoracial sex without infidelity or, like, the Third Reich or PEDOPHILIA being involved. Most people, in fact, do no like pedophiles and do nor get off to kids, in particular. What are you even bragging about right now?

Like, I don't have a problem with your tame allusions to sexy gangster office funtime. Just... Chill out, okay?
>>
>>5649691
You got so pissed at a drawing that the artist had to come out and clarify it

You got so pissed you made another qtg and the mods deleted it

You brought up my quests in response to my criticism of yours

If anyone’s shitting up the thread, it’s you.
>>
>>5649697
Do you think, that the MC having implied, not described sex is good or bad? Do you think it should be implied more or not implied at all?
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>>5649703
I'll interject my opinion that it's best to have the MC's companions listen in on the graphic endeavors of the MC via linked-mind/thought sending artifact rings with a cutaway POV switch to show their their individual reactions characterized to the nature of half hearing half image receiving the MCs funky time, because it's funny.
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>>5649702
>You got so pissed you made another qtg and the mods deleted it
Um what?
>You brought up my quests in response to my criticism of yours
What quests?
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>>5649705
you got dementia or something?
>>5648727
>>
>>5649706
Just in case you're wondering, yes, the CIA is watching you every move, and yes your dog can hear your thoughts, and yes, something something aliens did buttstuff with you. You're not crazy.
>>
>>5649704
>>5649703
Jesus christ, samefagging to reply to yourself is a new low, Prole.
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>>5649709
No Sir, you're not crazy. Also, yes you are Jesus and the cereal box is talking to you.
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>>5649709
I ain't that guy, chief.
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>>5649702
>>5649706

I think you're conflating two people, SchizoQM (I think that's you). I criticized the OP image. This Prose/Prole/whoever did, too, but the artist mainly criticized and took umbrage with me, initially, such as quoting >>5645052

No clue who made the secondary QTG, though. That wasn't me. I just think it's dumb and encourages Poe's Law and the Nazi Bar Effect, plus a surge of contrarian lefty/pol/locks emerging to oppose it and further worsening the situation. Others disagree with me, which is fine. I genuinely don't care enough to make a second QTG, nor do I think that would work, since it would just get trolled into oblivion and/or deleted which is indeed what happened
>>
>>5644579
if i wanna make a GTA quest, should i just use the real life names of the places and agencies or stick to the in game names
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>>5649714
Is it supposed to be a GTA 'canon' quest, or just GTA-like in atmosphere and subject matter?
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>>5649715
general atmosphere and subject matter yeah, wouldn't wanna bring in any of the boys out retirement either
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>>5649688
Oh look everyone its the self-righteous "just get a room" faggot! Please stay on topic you guys! I am so high and above all of you! I need space here to shill my shitty quest so please quiet down right now!
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>>5649717
Then, if you don't plan to reference canon events or utilize canon characters, create your own pastiches of real world places, or just choose a location you find cool or interesting, and/or know a lot about. Make it your own! GTA didn't invent wacky hyperviolent gangsterism.
>>
>>5649713
Yep, that’s me. I criticized Prole
>>5648691 >>5648664 and suddenly this two post ID anon suddenly shows up right afterwards >>5648727

Sounds like Prole trying to lick his wounds.
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>>5649688
>talk about quests, please
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>>5649721
Three different people told you, that's not me dumbass.
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>>5649691
Fellas I smell a new /qtg/ lolcow in the making.
>self admittedly "banned from every history subreddit"
>real life history teacher
>is obligated to write porn because he wanted to put out something "thats not fucked up"
>"barely talks to men", has a big female audience, big fan of strong women
>avid fan of discord
What other cool facts can we gather, besides the obvious expectation that hes a pedophile?
>>
>>5649704
ah, good times
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>>5649718
Bruh, chill.
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>>5649730
I don't want a lolcow. I just would rather he mellow out, but that seems to be out of the question, and some (>>5649718) seem to prefer things this way.
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>>5649733
Who cares what you want.
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>>5649653
You've clearly never been in a Pokemon thread in /v/ or /VP/. If it has a female shape a anon will lewd it and I'm not just talking about the anime women.
>>5649685
The best course of action is to ignore it.
>>5649714
I don't think there is a right answer. You can even different timeline it if you want Vice city but don't want to have to figure out Tommy Verceti.
>>
>>5649730
Nice to see ya here.

>avid fan of opera gx
>teaches 8th grade algebra

>>5649708
Nice doxx lol
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>>5649738
You're supposed to watch this person teach and write a long paper about what she does right or wrong. I teach history.
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>>5649741
If someone is making errors in their attempt to doxx and/or troll you, the solution is not to correct their misconceptions so that can do so more effectively in the future.

I strongly suggest you should take a step back, take a breather, and not rise to the bait. I've been there, anon. This isn't a good or healthy stratagem. Let it lie.
>>
>>5649741
I saw what you deleted, dumbass. Your colleagues must truly be desperate to kill themselves if they need to ask for your help
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>>5649744
I tell everyone that I teach history, it's kinda required in order to correct people. It's not going to be a problem, I did really well in the don't get sued class.
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>>5649746
Okay.
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>>5649735
Ye pokemon gets porned on a lot, and Hex Maniac is the most porned of all (no thats probbably gardevoir and misty but still).

However I just wanted to make funny Tomoko quest (HMQ actually is older then Bocchi the Rock or id be ripping that off instead).

>>5649718
Coincidentally I am high and above them. Which isnt hard since they spent the entire thread going in elaborate detail how awful they are. I, who have not samebotted or wrote erp or whatever they are no uing about, am pure.
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>>5649759
You should give up on him. At the end of the day, you can’t make a lolcow less retarded. He’ll ignore all the advice that people give to him.
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>>5649699
>Girls can be super horny, too,
Bullshit. I use my patented line "You fart with them ears" all the time and every single one of them screams and tells me to get out of their house. Girls just don't get horny, they only fuck when they want something. How else can you explain such a cold reception?

In fact I think I should run a quest about how women are actually government drones meant to keep men stupid and down so that we don't rise up against our interdimensional alien robot overlords because we are the only timeline in all of existence to have psionic powers capable of banishing the quantum demons that the I.A.R.Os use to power their technology and it would collapse their entire empire and kill the vast majority of them in the process. It makes sense if you look at the evidence.

I could call it Turboschizo quest.
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>>5649763
>>
It’s sad to think some people actually go and make a qst thread not out of desire to create or share a story or adventure, but out of spite and malice.
>>
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>>5649765
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>>5649713
>No clue who made the secondary QTG, though. That wasn't me.
We both know you're lying
>>
>>5649838
Is this what curse of babel looks like in the modern times?
the same word used to represent wildly different things with no regard of its meaning, sometimes actively pushed with a newspeak agenda?

Divorcing Logos from concept of truth for practical, individual gains and personal ambition. Corrupting the collective discourse by deliberate planting of falsehoods and confusion...
>>
I tried to think of what a third outfit could be and I couldn't do it. I had generalussimo and Russian Mobster, and that's all I could think of.
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>>5649846
>Is the same word used to represent wildly different things with no regard of its meaning, sometimes actively pushed with a newspeak agenda?

Don’t get him started on Prose again please
>>
>>5649838
Did you make this meme for free?
>>
>>5649865
Everyone makes memes for free. If they don't it's propaganda.
>>
Your feelings got hurt that much, prole?
Raiding my quest is fucking pathetic.
>>
Alright that's it. Someone give me a tldr on who "prole" is.
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>>5649892
According to Schizo, everyone.
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>>5649892
this guy sums it up pretty well

ID Oup7GUBN >>5649730
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>>5649848
Maybe try writing with both hands next time.
>>
Lotta 1 post IDs this thread, wonder why.
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>>5649907
Schizo is talking to himself
>>
You guys are such fucking autists
https://youtu.be/5jnZMW8C6wA
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>>5649908
deny it all you want, prole, but I'm not alone.
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>>5649907
Picrel: Schizo forgets to change his IP before voting in his own quest then blames it on his imaginary female cousin. Many such cases.
>>
This is the worst QTG I have ever been in.
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>>5649915
Dude for the love of god just posting and making more alts. This is kind of sad man. If you wanna fight it out go bug people in the gay discord or something I don't give a shit.

You're not gonna get a gotcha by digging up posts and shitting up other people's threads.
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>>5649917
The worst QTG you've been in so far
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>>5649915
QMs samefag all the time anon
>>
How do I write a likeable female character without making her waifubait?
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>>5649941
That's the neat part. You can't.
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>>5649941
Make her a visibly aged grandmother-type. That'll turn off most people but stoke the cockles of their heart well enough.
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>>5649941
Channel the coomer energy away from her with a separate bait character.
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>>5649920
Has it ever been worse?
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>>5649982
>how to cause a religious schism
In the majority of cases, 4chan tends to support First Girl Wins so long as you make sure she gets near-equal screen time to the MC. If you give another character any kind of development while she's offscreen, though, all bets are off. That's how wars start.
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>>5649991
>she gets near-equal screen time to the MC
How is something like that even possible? She'd have to orbit the MC.
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>>5649626
>Minerva X
I always save her whenever I can in Super Robot Wars.
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>>5650003
If they're traveling tigether, working together, or even for some reason living together, that will result in a lot of time with her "on-screen".
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>>5649941
Establish off the bat they aren't interested in the MC/the MC isn't interested in them. That's what I did with several Martin's characters. Helen was an older sister figure off the bat, Steel Dolly was the MC's teacher, Harmony was the MC's bully.
>>
>>5649991
What are some of the best and worst quests for this?
>>
>>5649990
Remember that /qtg/ was worse than this for weeks on end during the Wuxian War.
>>
>>5650003
Basically what >>5650009 says. Just have them play the role of deuteragonist or something and it'll work out naturally.

>>5650018
>worst
I actually quite enjoyed Fate/Paradox Reincarnator throughout its run, but that was mostly because I only briefly skimmed the discussions between updates and completely skipped reading them if I ever got the feeling it was about to head into mind-numbing territory. That saved me a lot of braincells.

Setting that aside, a big part of what tanked it was the massive character bloat and ensuing war between the playerbase for who should get more screentime. It was a bit tough to really get invested in any of the characters when it seemed every other update saw a new girl to romance and solve problems for. It's definitely up there among the worst-case scenarios; most stories don't usually get that far before imploding, so it's quite remarkable to see how long the QM managed to endure the constant sniping. 40+ threads is an impressive feat.

>best
Hard to say, really, since admittedly most of the Quests I read are off-site. Relatively recent examples that come to mind are Trust A Goblin (an artquest), Gaul Quest, etc. They set up the female counterpart early and establish a strong personality and goal, though I'm not sure if I'd call the heroine in Gaul Quest a deuteragonist. Those were all romantic interests, though, so I guess they don't meet the initial question's criteria.

In that case... I don't really know how to feel about saying this, considering it's my own work, but Necromancer of Eden Academy somehow ended up popular and the central character dynamic revolved around the master-minion sibling duo. I am *fairly* certain my players there weren't too interested in romancing the sister; they didn't really give off that air, though my perspective might be unfairly biased. There's also only one thread to go off of, so maybe it's just an issue of not enough development/sample size.

Attendant Quest also had a dual-protagonists setup, and I got the feeling that there was more of a fatherly attitude towards the FemMC there than a romantic one.
>>
>>5650041
I think that family members tend to end up being protected and cherished by anons in quests, as long as no incest is introduced.
>>
I cant help but wonder if the DBZ kind of quests are a bit oversaturated at the moment
>>
>>5650047
Just gotta awaken the /qst/er's protection instinct, huh?
>>
>>5650089
Or have someone protect them. They appreciate other characters taking a bullet for them.
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>>5650041
>Fate
Yeah, that was bad.
>Trust A Goblin (an artquest), Gaul Quest, etc.
I'll check these out
>Those were all romantic interests, though, so I guess they don't meet the initial question's criteria.
I was asking about quests where anons unwasupported the first girl and there was no waifu war, or quests where the qm fucked up and we had a war. I wanted quests with romantic interests.
>>
>>5650068
Aren't there only 3? And one's Sayain Conqueror, which is... It's own thing. A board staple, undying yet hardly spoken of outside its dedicated playerbase.
>>
>>5650018
The weirdest ive seen i guess is Gobble's pokemon quest. Because it very quickly and dominately establishes who your lesbian girlfriend is. But Gobbles lewded them anyway and then you started having a polycule, but even then it was very obvious who the winner was. There was no "maybe the aura fighter has a shot" she absolutely 100% did not. It was not even close. She just got to be in a threesome.

So there was no waifu wars but it was still coomershit anyway.

>>5649941
Make a dork. Dorks can be cute, but they do not necessarily become sexy.
I know a lot of people want to fuck "Hex Maniac". No one wants to fuck Gurie.
So i've won.

>>5650207
Updated, more lore stuff.
>>
??!?!?!?!?!?!
>>
>>5649910
Still not me.
>>5649941
Do people want to waifu lesbians, dominant ones?
>>5650016
This
>>5650089
I think that type of character is called "Moe".
>>
>>5650210
Someone came to the thread to tell him to give up QMing because you 'owned' him so hard in the QTG, then started spamming interracial cuckoldry memes.
>>
>>5650213
>Do people want to waifu lesbians, dominant ones?
Matsuno Inc does pretty okay.
>>
>>5650214
But I didn't do that, some other guy was the one digging up his old stuff and roasting him?!?!!?
>>
>>5650216
The same paranoia which makes people suspect vote-rigging whenever 1post IDs enter a thread (sometimes WARRANTED paranoia) leads him to suspect that the pile-on is precipipated by you. It's also why what's-his-nuts thinks I started the "Nazi-free QTG" because I criticized OP for his 420 waifu.

You strike me as odd, but perhaps too principled and egalitarian to be posting memes about white tourists fucking Thai women/ladyboys, so I'm inclined to believe you.
>>
>>5650224
Well it's certainly better than having everything I write taken out of context or interpreted into 180 what it actually said. I guess I'll have to look for weird one IP posts.
>>5648895
Btw, I've switched to a much simpler wargaming system. I'm hoping this will speed up play for myself, and make what is going on more understandable.

Maybe I should be listing the exact stats of the units the players picked?
>>
>>5650214
That wasn’t me, dude. I didn’t post shit in the arasi war thread.
>>
>>5650242
>>5650216
Maybe someone who saw your two arguing in this thread decided to try to troll you both into fighting, to farm for lulz or else to try to drive you both off of the site?

Personally, I blame the German National Socialist Party.
kidding
>>
>>5650256
That probably what's happening, seems that someone wrongly archive both of their threads in suptg
>>
Asking for a friend: where does one go to get a misarchived quest on suptg corrected?
>>
>>5650271
>>5650270
I think something is connected.
>>
>>5650271
In past cases where this happened, the issue was corrected by contacting the suptg admin.
>>
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>>5650271
You talk to Lord Licorice, the guy that owns the site, he always solves that.
His information is at the top of the page.
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Okay, I think this has really gotten out of hand. Is this bloke fighting with himself?
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>>5650278
I believe in that anon's theory of it being a third party shitposter trying to fuck with both of you.
>>
>>5650281
Well I think it's funny. I don't have to do anything and the opposition is so upset based on something some other person does. I can put my feet up and just watch the fireworks I guess. Sorry for the collateral damage, but I didn't do anything.
>>
>>5650282
When you get that smarmy and smug about it, it dies make me second-guess your innocence.
>>
>>5650287
Oh, so I'm not allowed to see this annoying guy who doesn't like me, get upset at someone not me, and be annoyed by someone not me? How is that smug or smarmy to see things that go around, come around?
>>
>https://archived.moe/qst/search/subject/The%20Dark%20Lord%20is%20Dead/
I just remembered this quest and felt washed away by a great sense of longing and nostalgia. It never finished, even after all these threads of people creating their characters and stories. God, I would give everything to see it end. It hurts bros.
>>
>>5650289
There's always the one that gets away, anon.
>>
>>5650288
>project image of you putting your feet up and happily surveying someone's misery, which you describe as akin to fireworks
>"what makes you picture me as a smug little shit? I don't get it."
Anon, come on. Own it or dial it back.
>>
>>5650291
I find it very suspicious that you think that "start shit, get hit" or "play stupid games, win stupid prizes" is a bad thing, when it's just people getting what is there's. You don't want people to fight you, don't attack people. I'm not surveying someone's misery, this person is antagonistic and possibly even trolling themselves.

Smug implies that a person thinks they're a genius or important or something or at least they are proud. When did I say I achieved anything or that I am proud? I merely said that I am glad that someone I don't like, is getting what is his, and I don't have to do anything.
>>
>>5650294
>very suspicious
Like, you suspect I'm the secret third party, or you think I'm suspicious in some other, perhaps moral sense?

But fine. Maybe smug is the wrong word. After all, your quest got misarchived as well. You're just sort of weird and, at this particular juncture, being a bit of a prick IMO. I personally hope you and Schiz both learn something from this, as far as getting into lengthy and personal conflicts in the general. I also hope you both get your archives fixed.
>>
>>5650298
>Lengthy and personal conflicts.
But I didn't do anything?!?!? Also, I don't care if the thing gets fixed or not. I'm content to do nothing, and keep doing nothing.
>>
>>5650290
I suppose I feel this way because it was one of the first quest I greatly partook in. It seems the QM still does quests but on Sufficient Velocity, his last post being in September of 2022. Guess it just hurts seeing it be abandoned. Oh well, better look up to other quests. Let bygones be bygones and shit like that.
>>
>>5650301
Is it archived so it can be preserved for more people to see? Moe or whatever it's called tends to trigger anti-virus.
>>
>>5650303
This is the only complete archive of the threads. There is one thread on suptg, but if you want to read it all, you need to use moe.
>>
>>5650301
For sure. I remember Homeless Mutant and Banished. For all their faults they were fun as hell. Though there are others, too. Once you get that feeling for a half dozen or more it starts to sting a lot less.
>>
Is there any consensus for the best sheet for a fantasy /civ/? I'm aware that generally giving the players no more than 4 options at a time is good... Also, how many stats do you think a race or faction or whatever should have maximum? Like five?
>>
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>>5650327
>Is there any consensus for the best sheet for a fantasy /civ/?
You mean stat sheet or opener? In both cases no. I think it best to hand pick a few of your own factions rather than give a list of 16 race, they can choose something you hate.
>Also, how many stats do you think a race or faction or whatever should have maximum? Like five?
Keep it simple.
>>
>>5650327
25 is the best number to work with.
You can never have enough races.
>>
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>>5650335
>You can never have enough races.
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Just wanted to give a quick update for those waiting for the next thread of the Graverobber's Daughter. My schedule has opened up a little bit, but I still don't have the three-plus hour blocks that I typically need to write updates for the quest, and it doesn't look like I will for another couple of weeks.

However, I do have some time available, and I would like to run something. I could realistically run Space Peon Wrecker Quest with the time that I have now, get a thread up first thing tomorrow ... but doing so would push back the resumption of the Graverobber's Daughter even further, as I wouldn't be able to run two quests concurrently well, I wouldn't be able to run them well, at least.

Any input on this would be appreciated:
> Run Space Peon Wrecker Quest tomorrow
> Run The Graverobber's Daughter in two weeks
>>
>>5650327
Imma say what i said in discord.
It is my experience that people in civs prefer multiciv or intrigue aspects where their little faction can do things in addition to the vote, and that makes Civs something you do on discord mostly.

I like to gradually unlock stats as players develop. You have a logistical track when your nation expands enough to need roads, you have wealth once you start trading, etc.
>>
>>5650368
I had three or four players playing each other on discord once. What you checks out. However, I thought people were skittish about discord?
>>
>>5650371
You sort of already need friends who want to play a civ yeah, fortunately theres a whole community like that.
>>
Another multiplayer god game died when’s someone going to do some innovative shit and perfect that type of game. The first god game I ever played on this board was one of the most ascribe threads I’ve ever seen literally 2k replies within a couple days.

I wish we could perfect these games so they don’t die. QST multiplayer formulas have so much room for improvement and being perfected.
>>
>>5650409
When you say god game, do you mean like Black and White 2? Populus?
>>
>>5650412
This one
>>5640395
>>
Star Wars Quest update, vote for your lightsaber.

>>5650448
>>
Itt: the four biggest losers on qst have a piss fight

Nazi fapper is a chud

Arasi is a retard

Schizo is a cuck

Gook hater is a fag

It's a race to the bottom where everyone loses
>>
>>5650484
Glad I dont browse /qtg/ enough to know who ANY of these people are
>>
>people are now misarchiving quests
Grim
>>
>>5650366
>> Run The Graverobber's Daughter in two weeks
I NEED CHLOT, TRASH
>>
>>5650484
Who is Arasi?
>>
>>5650558
I believe that refers to you.
>>
>>5650366
>Run The Graverobber's Daughter in two weeks
You know I can't wait any longer
>>
>>5650558
Fella...
>>
>>5650567
>>5650573
Okay, guess I'm Artificial Reading and Suggesting Interface now
>>
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>>5650577
Unrelated, here is my shill.
Smiling through it all! Kinda worried that now that more of the plots being introduced the weirdness of HMP is giving way to conventional. Which I like normal stories, but that may just make the weirdness of the pitch seem starker.

Either way I am archiving before any of you try to be cute and fuck my archive up because I hurt your feelings.
>>
I love this meme.
>>
>>5650485
This thread has been enlightening but not in a good way
>>
>>5650583
I'm tempted to make that meme about "No matter who wins, we lose" AvP.
>>
>>5650602
For free?
>>
>>5650606
Gib Tree Fiddy
>>
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>>5650327
>>
>>5650409
God games work off autocracy where you need a single person who’s insanely motivated to do everything, and preferably one autist dedicated enough to carry on the torch in case they drop it.
>>
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>when a retarded QM feels he had to remove the most popular choice, not even a writein, as it doesn't make sense to him
>>
>>5650659
Maybe this time it'll die in 30 posts instead of 15
>>
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>>5650583
Don't forget the upgraded version
>>5650939
Hopefully this will be the last time, otherwise why even vote?
>>
>>5650939
Why would he offer that choice then?
>>
>>5650961
Ok, I might have been too harsh on him, he just made a simple mistake and only realized afterwards. Hindsight is 20/20 and all.
>>5650965
It was a weapon vote, he put an option that was well suited for strength, but the character is focused on stamina.
If you see this QM, don't worry about it, it's all good.
>>
Sorry for being slow as fuck.
>>
>>5651007
don't be sorry, be better. :^)
>>
>>5650484
Truly the worst of us
>>
>>5650409
>>5650715
I've an idea brewing in the back of my head regarding a pantheon game, but after my current thread is likely The Goblin King is Bored! #2

Quest Within needs a few things I haven't done, it also needs a dice light combat system...

Anyway, after missing yesterday, here is an update!
>>5651240
>>
>>5651254
How many combatants on both sides? What factors do you need included? (Training, equipment, armor, ect ect)

Maybe you could stat the units using Cogent? That could make things nice and fast.
>>
>>5651265
Probably most often one against one(against wildly varying opponents), but who knows where a story goes, sometimes you get pits filled with skeletons you know?

Honestly I'm considering using a deck of physical cards. Something abstract, red being success, black failure. Face cards being something special. May or may not involve the number values.

Players can potentially have an idea of how lucky or unlucky they are going to be with that, and it feeds well into the feel of the story.

Took a look at cogent, didn't catch my fancy. Thanks for suggesting something though.
>>
>>5651301
If you like cards, have you considered the two card personality method from Twilight 2000?
http://towerofzenopus.blogspot.com/2011/03/cool-things-from-old-games-twilight.html

Or is your story just fighting monsters and not really dealing with people?
>>
>>5651254
How about a system where Vank always success with no downsides?
>t. completely unbiased opinion from someone that definitely is not one of you players trust me bro
>>
Star Wars quest update

>>5651341
>>
The Transformers Quest will still be coming, just want to (re)watch more of the cartoons before starting, should get it posted this week or the next as long as I don't have any second doubts about something and spend a few days mulling over the idea.

Additionally I'd like to know your opinions about this; Starscream and Ulchtar are brothers, Starscream still tries to usurp Megatron, but Ulchtar usually gets the short end of the stick by Megatron because Starscream pins the blame of his failed plots on Ulchtar. I'm not certain how much I want to stretch this so I'd appreciate any inputs.
>>
>>5651530
By stretch do you mean how long you should keep the bit going, how much Starscream can get away with blaming his brother, or how long until Megatron just execute Ulchtar?
Because then it would depending on how much Ulchtar cares about his brother that he would be willing to take the fall for him before either starting plotting to take revenge or change sides, or how threatening and competent Megatron is, in a scale between goofball and ruthless.
>>
>>5651530
It depends on how much Acree rule 34 there is in the quest.
>>
hey, so, what I planned is taking longer than expected
mainly due to life getting in the way AGAIN (the curse is fucking real)
Will try and be expedient with thread #2- at the absolute minimum, the wait will hopefully be worth it
if anybody who plays the quest is reading, thank you for your patience! I hope it will be rewarded sooner rather than later
>>
>>5651601
Arceus bless
>>
>>5651535
More so how long I should keep the bit going. My initial thoughts were very early, possibly even before the war Starscream tries to off Megatron but spoofs the evidence to show Ulchtar. The bros had a good relationship, which Starscream plays up after he fouls the attempt, so Megatron refrains from taking any direct action out of worry that Starscream (and everybody he has under his command) will walk. So he starts saddling Ulchtar with less than lustrous tasks and generally disregards anything he has to say. I was thinking maybe further in the timeline Megatron knows that Starscream has it out for him, Ulchtar's starting to push back from getting the poor treatment, but It's too far into the war to start reorganizing the command structure so Megatron socks a seeker and tells them to get back to work.
>>
>>5651603
I see, I thought it was something like Starscream constantly trying to usurp Megatro and then just blaming his brother everytime. Since it's a background thing, you can probably drag it along for quite a while.
>>
>>5651530
>Ulchtar
I don't know who that is
>>
>>5651601
Thank you, will wait for it.
Ganbatte!
>>
>>5651603
This is not a version of transformers i'm familiar with. Who's ulchtar? I don't recognize him at all. I don't think it should go on for more than a few posts though. But this is a different decepticons, the megatron from the shows i watched would not worry about anybody's feelings. He usually keeps his troops in line with an iron haha fist, right? That's why he's a bad guy, from the team literally called decepticons.
>>
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>>5651610
>>5651623
Ulchtar was an early name for the original Starscream, it was also used to refer to the Starscream from the Unicron Trilogy (Armada, Energon, Cybertron) I'm using the name because I can't have two Starscreams that running around. At least not at the start
>>
>>5651629
Idk how often I personally would drop by your quest. But can i ask you to change it? Starscream is already a series of seekers, what about acidstorm? Or the show guys thunder cracker and skywarp?
>>
>>5651630
It is a bit of a weird name but I've already got ideas for most of the named seekers. I have mulled over the idea of renaming him Starstream but that seems like an invitation to cause confusion. It's just part of the process of weighing newer things to already established parts of the franchise.
>>
>>5651634
Alright fair enough. Another few questions if you please, how are you going to portray optimus? And are you going to keep the gimmick powers thing? What i mean is, every now and then the shows give certain transformers powers, like teleporting, or forcefields and somesuch.
>>
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I've given up on AI generation nothing ever comes out the way I want it save for this one piece. I need to get over my hangup of using preexisting designs if I ever want to return to my quest.
Or I could just never use images but that's boring.
>>
>>5651642
Which program you using?
>>
>>5651638
Optimus Prime is the Supreme Commander of a faction that has been embroiled in a millennia long war, carries the artifact that was held by the leaders of his race for eons, and has to deal with the ramifications of his war spreading to another planet and species. Simply put he has a very heavy burden to bear, but he's glad to have friends to help him when he staggers. He'll be closest to his G1 cartoon portrayal. As for powers I'm erring on the side of no, but it's more from the fact that I only recall a minute amount of bots having distinct powers and I don't want them to overshadow other characters.
>>
>>5651634
I think including a brother for Starscream to justify this that or whatever is more complexity than you need imo. Keep it simple and remember, its Transformers not War and Peace.
>>
>>5651642
Ask the QM of Matsuno Idol Agency for tips, they get good results from AI models.
>>
>>5651681
Good choice, they were a very strange thing lol. Just wanted to ask since you were going through g1 already. I think one of the powers was just someone lighting up? Talk about lame.
>>
>>5650366
>> Run The Graverobber's Daughter in two weeks

Good to hear from you. Hope you're doing well.
>>
>>5651699
Time to go gib shopping!
>>
hehe yay
>>
So I think my general impression is that people really don't like even the simplest amount of wargaming.
>>
>>5651718
How so? Expand on this idea
>>
>>5651720
So people will vote for this and that and the other thing, but after voting to command an army, towards the top of engagement for the thread, they will completely be horrified by the idea of picking out troops, or telling them where to be, or anything at all honestly. How many times have I seen, three, four, five votes to be a commander or something, or to lead mercenaries, and then nothing.
>>
>>5651721
Maybe they expected it to be more narratively abstracted and less granular?
>>
>>5651721
People want the exciting parts of like, shooting and building fortifications, maybe calling in allies and so forth.

They do not want you to throw the narrative away and put a chess board on the game and go "Hmmm waifu to e4, I shall now roll to see if that is check."
>>
>>5651722
It's not even the slightest bit granular. The map is just some circles with lines connecting them, and there are literally only three types of units. What were they expecting, all units to be masses of faceless ninjas only differentiated by colored robes? Ooh ooh, I know what the three choices they were hoping for would be in battle.
1. Piss ourselves
2. Flip our dick out
3. Scream "Charge" and everyone runs at the enemy.
>>5651723
Well the options to have fortifications were right there and people straight up didn't vote for them. They never refer to units by their correct names (Except this one guy, this one time, God bless him.), they almost never use any strategy, and they do not care what their units do at all. Certainly don't care if they have families.

For example, the most recent vote, should get everyone killed. I have to either write everyone dying and quit, or have the subordinates call the MC a dumbass.
>>
>>5651726
Oh i see, you dont want advice you want to complain about your players.

Um, i agree, your players are bad. Does that help?
>>
>>5651728
You said they want to do things, I say engagement drops if I offer those things. You said they love fortifications and descriptions of digging, I said they never pick those choices, they literally pick anything else... Why are you mad at me? Are you just mad that everyone doesn't love digging as much as you do? Why are you mad at me? You should be mad at them. I love digging.
>>
>>5651726
You may benefit from killing your whole cast and beginning anew as a fantasy CIV.

At least 15 races will do for starters.
>>
>>5651730
As is, you are just bitching about your players and calling them retards. I feel there is more to it than you are letting on, but I haven't read your quest so I cannot comments. Maybe I will and then give what little feedback I can.
>>
>>5651726
Sorry you hate running your quest. I guess you should maybe stop? I don't know. I'm not your real dad, anyway.

>>5651730
>You should be mad at them. I love digging.
Kek.
>>
>>5651735
If it's unreadable, it was worse or the same before the transition. That's generally how it is. I recall that usually engagement is much higher when we're making a garden for some reason....

I'm going to make a decently narrative post that hopefully isn't too hard on whoever is voting IDK.
>>
>>5651737
I'm sure it's readable, I never implied otherwise. I haven't read it as milsim stuff isn't my cup of tea, I like my military fiction to be monkeybrain and narrative heavy. What transition?
>>
>>5651739
The transition to like anything involving troops happening. Like engagement starts in a good place, there is this big rally to vote for having a mercenary corp or leading armies, and then... a sharp drop. Unless of course we do gardening. Still confused about that.
>>
>>5651726
>the reason my quest is failing is because my players are so retarded and not because of my shitty gameplay and my ‘prose’
>I am going to ignore all the constructive criticism given to my quest
>>
>>5651741
Engagement always falls off. Look at any of the newer quests in catog. You just have to maintain a core base with content they hopefully like.
>>
>>5651743
That could very well be it. IDK.
>>
>>5651741
Listen, I have only read the barest minimum of your quest, but at the end of the day no one wants to play a quest with such odd formatting and what appears to be a somewhat-convoluted mechanic system.

It's too much shit to keep track of when you're also trying to masquerade it as a plot-based quest. Readers want something easy and out-of-the-box that they can easily jump into, which your quest is not.

Perhaps if you're still dead-set on continuing your quest, you should move it to the real world or perhaps a discord server with friends or whatnot. Usually those places are much more receptive of what you got going on.
>>
Jesus fuck autocorrect.
>>5651745
>somewhat-convoluted mechanic system.
[b]I am not entirely certain[/b] if I should tell you you're wrong because the character system is as simple as possible (Outside of being Cogent) or because the wargaming system is simple as possible.
>>5651745
>Readers want something easy and out-of-the-box that they can easily jump into, which your quest is not.
Do we consider excessive amounts of reading, to be a barrier to jumping into?
>>
>>5651747
Do you have a planned narrative? What keeps readers hooked? It looks like just jump to combat for reasons then do things for reasons.
>>
>>5651749
Because they voted to form a mercenary company and deploy to Africa to kill people for their resources. I didn't vote for that, they did.
>>
>>5651750
You included it as an option dumbfuck
>>
>>5651751
Why is it my fault that people voted for something they didn't want?
>>
>>5651752
Didnt think you would write it so badly.
>>
>>5651752
Ok but did you have something planned for each path to take? Are you making it up as you go or do you have a rough map of where shit will go if readers do something?
>>
>>5651755
.... Are you asking me if I plan everything like three weeks out? Because that would either drive me crazy or force me to railroad very aggressively.

No, I only plan about a day or two in advance. And like any GM, if the players go way off the road I have to improvise. I'm improvising right now because the submitted orders were very bad.
>>
>>5651752
It’s your fault for giving them an option you didn’t want. If I wrote “Commit suicide to see what happens” as a vote in my quest, and my players pick it to see what happens, it’s my fault that I now have to write it out. Not giving options you’re not okay with writing is one of the first things a Qm should learn, along with ‘no spending 6 posts on char creation’ or other such concepts.
>>
>>5651758
I didn't offer commit suicide to see what happens. I wrote "Let's have a great time doing what I think is fun" and then someone later on did a write in that was "commit suicide".

I never fucking gave an option I didn't like you brainlet.
>>
>>5651759
Then don’t accept write ins you don’t like, you fucking retard (a big boy word that I can use)
>>
Do not worry anons, i'll write a fun adventure for you in africa....

What quest is this anyway?
>>
>>5651762
Gimme a second, I'm writing the post.
>>
>>5651759
Jesus christ do you have Alzheimer's or something?
>>
>>5651718
Run it on Spacebattles. They love numbers autism and overly complicated meachanics
>>
I'm pretty sure that one 1ID guy is who I think it is.
>>
>>5651774
Oh, so now the 1 Id posters are everyone else.
>>
>>5651774
It's the Thai cuckold that thinks every 1 ID poster is you
>>
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>>5651726

Crying about players not liking wargaming is a cope for your qm'ing skills being subpar, all manner of autistic rules systems are accepted. You aren't special in this regard outside of being below the standards of the forum
>>
>>5651800
I didn't write that option retard. I know it's you.
>>
>>5651800
Don’t bother. He’s the kind of retard to get picked on in school due to his own autistic behavior, then form a complex about how it can’t be his fault because his self-worth would plummet otherwise. No improvement, no accepting blame ever, because to do so would mean accepting that all the bullying was justified by his own failure to be a decent person. If the teacher shit isn’t a larp, it’s a fantasy about taking back his school years or something.
>>
Okay, that was perhaps way too much writing, but I don't feel so bad about the decision they voted for and wrote in.

I like to think it was decently humanizing writing. Showed the situation from different viewpoints.

The combat is pretty basic. Both sides have D8 quality, plus modifiers, and it was just an attack roll against a defense roll and then reversed. The militia in the back have a penalty to hit because they're further away.
>>5651723
Is this what you meant by exciting and shooting? Not throwing away the narrative?
>>5651783
>>
>>5651807
He has the potential to write something interesting but his lack of planning and inability to accept criticism dooms him to an eternal cycle of flameouts and lolcow behaviour.
>>
>100 more posts of 1 ID Cuckold vs 1 ID Redditor
Grim
>>
>>5651809
Yeah, now he's archiving my quest because I called him a retard. Truly a lolcow.
>>
I honestly think it's a bit weird that two one ID posts are talking to each other. One is contradicting basically everyone else in this general (Who is saying wargames are too complicated or my system is too complicated, something like that), and the other is very clearly just projecting.
>>5651809
Correction, the contradictory asshole doesn't know how to GM. You don't plan shit out three weeks in advance dumbass, that's a cardinal sin. You will be roasted alive for being that retarded. That's literally on every single "top ten dumbass things you shouldn't do" videos about GMing.

Also, for someone obsessed with me. When did I flame out? Are you retarded?
>>
>The one or two guys who are obsessed with me are archiving my quests now, IDK, WTF.

Jesus fuck people, touch some grass and watch some porn.
>>
>>5651813

Misarchive quests all you want, Prole. You did it three times now. Aren’t you bored?

It can never change how shit you are.
>>
Wait... He's actually good?... Wait.... These are really really high numbers, but I don't see a lot of engagement. Uhhh, kinda weird.
>>5651817
I swear to the almighty Christian God you degenerate, that I have not achieved a damn thing in.... When was my last /qst/ again? No wait, I didn't archive that one... Uhhh, when was the Post-Apoc one?
>>
>>5651818
Good luck finding it, dipshit.
>>
>>5651819
>>5651817
>>5651811
Wait a second, only one person is insane enough to think I actually archive anything. And it's that Cuck guy or whatever. Are you.. abusing a VPN or something? Phone posting?
>>
>>5651817
Yeah, it's pretty telling that the guy who's distinctly mentally impaired is the one breaking qst etiquette. Get your shit together, prole. Calling each other fags on the qtg and getting heated is all fine and good. You don't go raiding people's threads or fucking with archives outside of that because your feelings got hurt and you had to stim somehow. Unspoken rules.
>>
>>5651820
>>
>>5651820
Schizo reset his IP 30 times to upvote his quest and downvote yours
In other words, we are approaching autism levels that's beyond science
>>
>>5651820
I've used the name field and posted in first person saying 'my quest' in this thread, dumbass. But yeah, I'm secretly Schizoqm.
>>
>>5651822
Schizo, you have literally 1 voter, reptoidqm. Upvoting your quest 30 times to make it look popular is pathetic
>>
>>5651825
Yo prole nice to see you again
>>
>>5651822
Yeah, I refuse to believe two people are so insane they don't realize I haven't achieved anything since last Summer.

Everyone but that one guy knows that some other fucker doesn't like Sckiz and has been roasting him, I haven't done a damn thing. I haven't raided anyone, I've only been raided. We all fucking know this.

Skiz only has one fan, one person who agrees with him, besides himself. We also all know this.
>>5651823
This is why no one knows what my threads are called and why I don't backup half of them.
>>
>>5651825
Funny. I actually have the perfect response for this. >>5648816
>>
>>5651811
If you're not skizo, whose fucking /qst/ got archived than, retard? I don't know anyone but the Cuck guy. I didn't even know what his /qst/s were called or where they were.
>>
>Cuck vs Retard war spilling over to other quests
Dire
>>
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>>5651828
Believe it, retard, I'm clear about who I am
>>
>>5651828
>we

>This is why no one knows what my threads are called and why I don't backup half of them.

Good thing you won’t be able to. Someone else already misarchived your current ARASI war quest.

Like this guy said>>5651821

We have manners. I don’t raid your quest and I don’t misarchive shit. Even RQM called that shit out. Basic shit that any good QM dollows.
>>
>>5651827
>every one is arasi qm
Truly living up to your name there, Schizo
>>
>>5651831
Nervouslaugh.png
I still haven't done anything.
>>5651832
But but... Who are you then if you're not skizo and why would I archive
your thread? I have no idea who you are.
>>5651832
...

Why does this image you sent me make it look like it's sent from my computer? Um What?
>>
>>5651801
Funny. I could say the same from you.

Can’t you comprehend the fact that there’s other people besides me that thinks you are retarded?
>>
>>5651736
>I don't know. I'm not your real dad, anyway.
Whatever helps you sleep at night, pops.
>>
>>5651836
>But but... Who are you then if you're not skizo
It’s called having a friend, prole. Maybe you should try to have one.
>>
>>5651837
Yeah, but who is so retarded to think that I actually remember how to archive anything? Or can tell people apart well enough to archive another quest?

Hmm? Did we forget that I have a problem with names? Hmm?

Btw, that guy who totally roasted you. Still not me. Still funny. But I didn't do shit.
>>5651840
My friends are too good for this place and they tell me to stop being on 4chan. I have to admit, these were also the friends that talked me into quitting a few other places too.

Also you don't got friends. If you did, you wouldn't upvote your own shit like 29 times or whatever?
>>
>>5651834
Everyone is Schiz, apparently including me
>>
>>5651833
>>5651821
Either Skizs or whatever is raiding himself and pretending to be his friend, or he's raiding this other guy to get him on his side or...

Who was that fucker who said some rando was fucking with skizs and I to start a war?
>>
>>5651837
Can you also not comprehend the fact that you're being trolled by someone other than arasi?
>>
>>5651836
>Why does this image you sent me make it look like it's sent from my computer? Um What?

Because I edited my POV onto your earlier screenshot as a joke, what the fuck? How is that confusing?
>>
>>5651842
Take a good look at the archives, prole. See how many of them have been upvoted. It’s not just me.

Still unable to comprehend that fact?
>>
>>5651848
Because the joke doesn't make any sense.

It just makes it look like you're retarded or constantly doctoring "evidence", or both.
>>5651849
Dude, like six other people said no one likes you and people spent half this thread laughing at you. You think I forgot that? It's been 24 hours, I'm not my fucking grandma, I can remember shit 24 hours later.
>>
>>5651850
Wrong. You raided and misarchived schizo's quest, called him a gook and dug up his old cuckold smut. You're a sick sick man, arasi
>>
Ohhhh, you're trolling and pretending to be retarded. Okay, sorry, I didn't realize that. Because everyone knows that I actually don't like calling people the R word, it's against my training. I certainly.... I don't recall the what the G words mean and I don't want to know.
>>
>>5651852
Wait shit, I didn't realize you were the funny person being funny.

I thought you were the uhhhh, some guy who insists he's not skizo?
>>
>>5651850
And right now, people are laughing at you.

>>5651754
>>5651761
>>5651800
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>>5651813
>Correction, the contradictory asshole doesn't know how to GM. You don't plan shit out three weeks in advance dumbass, that's a cardinal sin. You will be roasted alive for being that retarded. That's literally on every single "top ten dumbass things you shouldn't do" videos about GMing.

Planning assets, possible plot hooks etc is pivotal for running things, I don't know what youtube video you got that idea from but it hasn't worked out.

Your quests current biggest issue you could fix with the lowest effort is the assets, I genuinely am trying to read it, but I can't figure out exactly what you want to show the players with these drawings, I'm deliberately trying to not be combative here, which is a little hard given you've already started proving me right about your inability to accept criticism.

Your maps are hard to read, you've chosen light colours on a white background, you mention terrain but barely show it beyond a water feature, there's no mention of the individual units on the map, these are all easily fixable. I did this example in 5 minutes and left yours in the top left as a reference for what I mean. NATO symbology for units lets the players immediately know what's going on, or at least gives them the ability to check a reference sheet (or key). Topography allows the players to plan around it, as do the foliage which is denoted by the dark green. I was going to write all of this in a kinder tone but you started sperging out at me while I was drawing.
>>
>>5651855
One of those people contradicts everyone in this general but you. Another one only posted 3 times and didn't really say anything. The last one was just called me a retard and didn't make any sense, he also didn't read what I said.
>>
>>5651860
The last one just tried to help you again.
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>>5651857
You do understand I got laughed at and roasted for weeks for doing what you're telling me to do, right?

Also, I used black and dark grey.... You don't need the image to know where things are, because I say six or seven times in the thread. The image is just so I remember where things are, because I don't have a mind's eye. Everyone else does, I have literally described where things are in rooms for seven years and everyone knew where everything was (Except me, I had to draw on a napkin for myself)

I like your image a lot however. This is one of my old ones. I really liked it, and the players did, but I got roasted so hard on here.
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>>5651850
Yeah I was trying to be subtle and play it off as a joke but I guess not. You just pissed me off so bad that I remote-viewed into your PC. Got a lot of weird stuff in there man.
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>>5651857
>Planning assets, possible plot hooks etc is pivotal for running things
No. You don't do that. If you make a location, the more time you spend making the map, the higher the odds are that the players will go exactly the opposite direction of this.

DO NOT OVERPLAN.

You have factions. You know what they want. You have them do stuff every time the players do stuff. That is it.

You don't have important bad guys who give speeches. You don't make a location for more than 30 minutes. Unless they picked it at the last second of last session (And even then there is a 50% chance they will randomly go the opposite direction for some reason).

I have been vastly more successful as a GM than a QM and I have in my 7 years had many many great sessions, but I have never been able to have an interesting villain who doesn't die way too fast. I once gave a guy a name and and he died somehow, despite being 1000 miles from the PCs.
>>
>>5651868
>I have been vastly more successful as a GM than a QM
GMing is not QMing. There you go. Problem solved.
>>
>>5651853
What really happened: schizo got trolled by a /pol/adjacent troll (possibly wuxian or the tranny spammer) that called him a gook and a cuck. Schizo had a meltdown and decided you're the one trolling him
>>
>>5651869
No, it's more like play by post games where you recruit people off forums or discords. I notice that people who do play by post are not as smart and are way angrier. Also they constantly get rulesets wrong and this one guy wouldn't stop fudging his dice.
>>
>>5651870
Okay, but who is this other fucker who thinks I did something with his /qst/?
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>>5651872
The other anon is ObserverQm who also got his quest misarchived by the troll
>>
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>>5651860
That's because they're all me :)
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>>5651876
AAAAAAIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>5651876
That’s… that’s impossible!!

NOOOOO
>>
To all the QMs mad about your quest being misarchived, Arasi's quest was misarchived too. Arasi isn't the master troll schizo thinks he is
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>>5651876
The joke doesn't make any sense. It just makes it look like you're retarded or constantly doctoring "evidence", or both.

Especially because it's all ME
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>>5651885
I thought that was what skizo did as retaliation?
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>>5651868
>No. You don't do that. If you make a location, the more time you spend making the map, the higher the odds are that the players will go exactly the opposite direction of this.

Dude, I just gave you an example of assets you could stock up to save time, if you had pre drawn some unit markers, and some bridges and terrain you could shit out a map in minutes, I did exactly so hand-drawing it with a mouse without pre-making anything. I'm not asking you to predraw 50 maps and then let the players pick one, I'm saying you can and should have a bank of ASSETS to help you draw the map YOU want in a reasonable timeframe.

If that hexmap is the one that got you laughed at then it's probably because you layered a hexmap over a google maps screenshot. There have been numerous skirmishes and mainline quests using a drawn map and units, it's not abnormal.

>Also, I used black and dark grey....

The image has a white background dude. You can literally see it in the example, the only thing I did is paste your image directly into paint.net's open canvas and start drawing the example.

>You don't need the image to know where things are,

But you do, theatre of the mind in GM format works because the entire session is one solid block(minus a break or two), a quest is sequential, itself already turnbased. As a GM you should already be aware that the minutia of turnbased systems makes a map near required, QM'ing is worse for this in that I could miss half a session and still turn in a valid vote. You can't reasonably expect someone to read back four or five (large!)paragraphs to gradually work back into the current vote.
>>
>>5651894
>If that hexmap is the one that got you laughed at then it's probably because you layered a hexmap over a google maps screenshot. There have been numerous skirmishes and mainline quests using a drawn map and units, it's not abnormal.

It's because we were fighting over the Capital of Hungary. The battle before hand was just a plain hexgrid in the middle of nowhere, and that got laughed at way more.

You do understand that basically no one can draw anything at all right? And some people literally can draw less than that.

What I am hearing is "You should be an artist, everyone here is a drooling art fapper, and we need art". And I thought people wanted to like... make decisions...and have characters....
>But you do, theatre of the mind in GM format works because the entire session is one solid block(minus a break or two), a quest is sequential, itself already turnbased. As a GM you should already be aware that the minutia of turnbased systems makes a map near required, QM'ing is worse for this in that I could miss half a session and still turn in a valid vote. You can't reasonably expect someone to read back four or five (large!)paragraphs to gradually work back into the current vote.

I can tell you didn't read anything. Because we literally just landed in Africa before this night's post. All tabletop RPGs are turn based, they're not real time strategy games or FPSes. It's not working back to the current vote, it is the current vote. I literally told them right before the vote where we were and where everyone else was.

And I just told them where everyone was again. This is literally what everyone does during tabletop games.
>>
>>5651889
A troll (probably wuxian) misarchived schizo's quest and called him a gook and a cuck
Schizo had a meltdown and thinking you're responsible, downvoted your quest 30 times so it gets hidden >>5651819
The troll then misarchived observer qm's quest who also got mad and came to qtg to yell at you >>5651811
It's bit funny how you're being blamed for everything kek
>>
>>5651894
Also I'm up for having a map, you were just using a foundation of logic that wasn't sound and I was too busy being pissed about you insisting I draw shit.
>>
>>5651901
What part of his logic isn't sound?
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>>5651902
>But you do, theatre of the mind in GM format works because the entire session is one solid block(minus a break or two), a quest is sequential, itself already turnbased.
He says something works at a tabletop game and then says a quest is different, but the way he says it's different...is by saying it's turn based.

But all RPGs that are tabletop, are turn based..... If he meant that all the turns aren't in the same day...... That's also true for tabletop sessions... They're a fucking week apart... Players barely remember anything and you have to tell them what happened at the start of the session.

In fact, you just have to tell the players where they are every single time a new turn happens, or they change locations, or the locations of enemies or themselves radically changes.

I've had sessions in VTTs where everyone had to be told where everything was...every single time it was anyways turn... because they were either blind, on mobile, or not paying attention when it wasn't there turn.
>You can't reasonably expect someone to read back four or five (large!)paragraphs to gradually work back into the current vote.
This doesn't happen, because people are told where they are and where everyone else, every single post.

Also, there is only EIGHT places anything can be. They are literally circles with lines connecting them. See the map of how the RPG writer wanted battles to look like.
>>
>>5651899
I'm not observer. His also got misarchived, though, and it was after calling him a retard, which I also did. Then this happened moments later: >>5651817 . Considering he's a diagnosed autist or something, as exhibited by his genuine confusion at my joke screencap, feels like something he'd do.

>Wuxian
Gasp! Not him! He wouldn't do that to me, I've been a good player in his quests and enjoyed them well. Say it isn't so, Wux.
>>
Really digging the hole deeper buddy. You would be better off pretending to be skizo, rather than admit you're actually foolish enough to believe what you believe.
>>
>>5651915
I've never pretended to be anyone, I've literally been using a name. Did you make so many 1-post-ids that you forgot that normal people don't need to?
>>
>>5651916
I don't know how to do the 1 post ID thing, I'm pretty sure 4chan blocks whatever VPN service I used last year.
>>
>>5651916
Also, I said You SHOULD PRETEND TO BE SKIZO. Not that you are skizo. I said you should pretend to be them.

Because you don't want to associate being this wrong...with yourself. Obviously.
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>>5651897
>What I am hearing is "You should be an artist, everyone here is a drooling art fapper, and we need art". And I thought people wanted to like... make decisions...and have characters....

Maybe you should start listening to what I'm actually saying instead of the pretend reality where everyone is actually a dastardly art-cel poking and prodding the put-upon prole. My map is genuine slop. I myself struggle with drawing, topography is not figure drawing or attempting to draw that cool mech you saw online.

>You do understand that basically no one can draw anything at all right? And some people literally can draw less than that.

I have not asked you to learn drawing fundamentals, in fact I never directly commented on the quality of the drawing beyond asking for you to use standardized units and attempting to help the legibility of it. This is not what I said, you've made up a perceived scenario where I'm sneering at you from above as a salve, however you evidently must have found this to be useful because you immediately used my map in the quest.

>And I just told them where everyone was again. This is literally what everyone does during tabletop games.

Maps in TTRPG's are not some obscure technique, they're common. No, not "literally everyone" uses theatre of the mind. The purpose of the map is to eliminate the busywork of telling everyone where they are and the relative positions of each player and unit.
>>
>>5651913
Arasi while eccentric isn't the master troll you and schizo think he is
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>>5651923
Funny how it’s always you who show up to defend him. Always.
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>>5651921
>I make a slop map
>I struggle with drawing
>The other person sounds like I am way more talented than I am
>The other person really seems to hate people who can draw
>Rolls D20 Investigation check
>Nat 1
>"Art isn't that hard!"

>The purpose of the map is to eliminate the busywork of telling everyone where they are and the relative positions of each player and unit.
I was going to be toxic and go on how much people who are famous don't use maps, and all of the times I've had people get upset that we had a map and didn't just Matt Mercer everything or whatever the fuck... but I'm honestly to tired to do that.

Also, I hate how so many of my nicknames on here have nothing to do with me.

>however you evidently must have found this to be useful because you immediately used my map in the quest.
>Steals the first map that is draw that he has access too, even if it's a "slop map"
>Natural 1
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>>5651897

>You do understand that basically no one can draw anything at all right? And some people literally can draw less than that.

When it comes to quests (/qsts/ lol), what feels more important to me than art quality is how well the art can convey information. It's more of a communicative issue, which you definitely have. It doesn't have to be some sort of wonderful work, it just has to be clear. One example is this image I pulled from the NRP thread that I don't follow at all. I can immediately tell and guess where things are. Building icons are standardized (the comment about pre-made assets the guy told you about), the colours are easy to guess, and there are arrows showing the directions of moves/actions. Even if it wasn't good quality (it is, but not the point), being able to express these things to readers is important.

>>5651918
I'm not you. If I'm wrong, and you prove without a shadow of a doubt I've been wrong, what do you think I'd do? Cry, shit, then kill myself? No, I'd take the L and say sorry. That's how people work.
>>
>>5651926
Yes, it is I, ARASI. I'm the one that called you a smelly gook cuckold
>>
>>5651929

>I make a slop map
>I struggle with drawing
>The other person sounds like I am way more talented than I am
>The other person really seems to hate people who can draw
>Rolls D20 Investigation check
>Nat 1
>"Art isn't that hard!"

What the fuck are you trying to say, genuinely.

>I was going to be toxic and go on how much people who are famous don't use maps, and all of the times I've had people get upset that we had a map and didn't just Matt Mercer everything or whatever the fuck... but I'm honestly to tired to do that.

I just politely asked you to stop inventing scenarios in your head and you do it again.

>however you evidently must have found this to be useful because you immediately used my map in the quest.
>Steals the first map that is draw that he has access too, even if it's a "slop map"
>Natural 1

This is literally what happened, bar your weird obsession with d20's.
>>
>>5651930
>Guy shows up to suggest something that I literally got laughed at for doing like a year ago
I need to stop following for people who are clearly trolling.

Also, I'm pretty sure this was drawn and not automated at all. And those symbols might not even be ripped assets either.
>>5651930
Then fucking do it bro. You've been wrong for how long? I haven't done shit, and everyone but you and this one insane guy knows it too.

You'd fucking double down and be even more wrong. That's that you did, that's what people do. People are stupid. I've literally seen people with my own eyes try and prove something with a machine, the machine and the measurements call them stupid, and they blame the machine.

There is literally whole fields of psychology about how people don't take Ls, they convince themselves the world will end or Trump this or that on March 13th, then May 4th, than September 8th, every single seasons, for years, till they die.

People literally leave cults, than join another cult. Some people have been in six cults. Some people have been scammed six times.
>>
>>5651933
Mindbroken over Observer making him roll to shoot himself in the classic thread
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>>5651931
Your training allowed you to say that word?
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>>5651934
>Guy shows up to suggest something that I literally got laughed at for doing like a year ago

You keep asserting this, if it's a shield, it's not working. Both me and Chef have been rather nice to you, despite your frankly childish assertions and lashing out. If others can post maps, without being laughed at (???) then why would you be different?

>That's that you did, that's what people do. People are stupid. I've literally seen people with my own eyes try and prove something with a machine, the machine and the measurements call them stupid, and they blame the machine.

You told me a pure white background on an image was dark grey not even an hour ago.
>>
The fact that he has that weird space after he (You)s people, is possibly a clue he's trolling.

One last time, maybe you're dumber than people who read at a 10th grade level. Let's do this the Greek way.

Why the fuck would a person steal a very bad map and use it, if it's really really bad? Also, why would they talk like a really really bad map is really really good or really really hard to make?

Why the fuck would they do that? Hmmm? Hmmmm? Why? Why would a person get upset about you saying art is easy? Hmmmm?

I bet you're fucking humblebragging too, on top of trolling. "Oh hmmm, this is nothing, I barely tried with this." *Tips fucking art fedora*

>Tophography isn't hard
Hmmmm, why is this other person so fucking mad about you saying this? Hmmm? Hmmmmm?
>>
>He's pretending the G on this image is white or some shit, IDK Or he's pretending the AR is white or the circle by the AR are white IDK. I said the fucking circles and letters were dark grey.
God this is the dumbest troll I've ever seen. It annoys me because it doesn't make any fucking sense. It's like watching a person eat crayons ironically.
>Claims the guy who got really mad at me and kept calling me letter words because he was too stupid to realize I never achieved a damn thing... was nice to me
>>
>>5651940
You do things the Greek way all the time by being a faggot who takes everything like it’s going up the ass
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>>5651936
Gooks are subhuman so my programming allows me to troll them
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>>5651949
I really shouldn’t expect much intelligence from a nigger, Prole.
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>>5651940
>The fact that he has that weird space after he (You)s people, is possibly a clue he's trolling.
The perfidious enter key user who's dastardly plan involves offering genuine advice and free shit.

>One last time, maybe you're dumber than people who read at a 10th grade level. Let's do this the Greek way.

>Why the fuck would a person steal a very bad map and use it, if it's really really bad? Also, why would they talk like a really really bad map is really really good or really really hard to make?

>Why the fuck would they do that? Hmmm? Hmmmm? Why? Why would a person get upset about you saying art is easy? Hmmmm?

>I bet you're fucking humblebragging too, on top of trolling. "Oh hmmm, this is nothing, I barely tried with this." *Tips fucking art fedora*

Dude I opened paint.net and drew you an example, I'm not doing a "GIGAMOGGED BY AN ALPHA MALE IT'S OVER BROS" thing. Maybe I'm better at art than you, maybe your better at writing than me, it's not a humblebrag for me to just draw normally and offer advice, this is genuinely how you get better at art. It's how my friends and I used to learn a little. I started this conversation by saying you don't deal with criticism well, and this is what I meant.

>Tophography isn't hard
>Hmmmm, why is this other person so fucking mad about you saying this? Hmmm? Hmmmmm?

I don't really know, you haven't stopped inventing scenarios in your head to tell me, this is the third time I've asked you to stop creating mental battles and just talk to me normally.
>>
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>>5651947
In the previous reply I mentioned you used a white background, you then said to me you used black and dark grey. You have now posted the same image. The background is white prole. I don't recall ever mentioning the G, you're free to look though.

>It's like watching a person eat crayons ironically.
Could you even tell me what color they are?
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>>5651953
>Tells the person how easy it was and how little they tried righter after being told to STOP FUCKING DOING THAT like... three times?

If you tell a blind person to try squinting to wearing glasses or whatever the fuck, one more time, I will just unperson you. There is no "getting better" you fucking dipshit, I said this over and over and over and over.
>>5651957
.................................................

You bitched that it was hard to see what was going on. You said something was white, I said something else was dark grey. I'm not fucking agreeing with you, so why would I say something that was white was dark grey, when I clearly meant the FUCKING SHIT THAT WAS BLACK ON THE WHITE BACKGROUND

I'm saying that black shit sticks out on white shit. You said you couldn't see shit, I was saying "Yes you can, it's fucking dark grey".

If you think I'm saying something retarded, you're mind is literally twisting what I'm saying into something retarded for you to "win arguments with".
>>
You fellers should take this to the qtg discord and workshop your problems out in realtime. Lots of productive things get done over there.
>>
Today a lady at the bank asked me to help her check her balance. So I pushed her over.
>>
>>5651601
glad you are alive, i hope it gets better!
>>
>>5651966
Yeah lines up with the way you’ve talked about women
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>>5651960
>If you tell a blind person to try squinting to wearing glasses or whatever the fuck, one more time, I will just unperson you. There is no "getting better" you fucking dipshit, I said this over and over and over and over.

You can improve, everyone starts from somewhere, some start high and others low. Honestly I believe in you.

>If you think I'm saying something retarded, you're mind is literally twisting what I'm saying into something retarded for you to "win arguments with".

I have asked you to stop making up scenarios in your head, I think four times now. I never said you were retarded, or that you were doing this to slamdunk some arguments. This twisting seems to imply that it was actually me all along, along with an assertion that you could never be wrong. I've just been asking you to talk to me normally. Feel free to look back once again.

>You bitched that it was hard to see what was going on. You said something was white, I said something else was dark grey. I'm not fucking agreeing with you, so why would I say something that was white was dark grey, when I clearly meant the FUCKING SHIT THAT WAS BLACK ON THE WHITE BACKGROUND

I'm glad we've finally agreed that the background was white! however when someone asks you about x and y and you reply 1 and 2, usually they assume that the former and the latter are in the same order. Perhaps you fumbled it while typing, in any case we're all human and I'm just glad there's a resolution.
>>
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You're GHOSTFROG a white Estonian man with a BIG WHITE COCK. You're on a special military operation to BANGCOCK a smelly city filled with smelly gooks. A weak effeminate gook male named SIRA approaches you reverently kneeling down to kiss your feet "Moshi Moshi White-Man-sama I kneel! Please fuck more of my country's women!!"
>>fuck a thai whore (female)
>>fuck a thai whore (ladyboy)
>>fuck a thai whore (sira)
>>call him a smelly gook
>>tell the gook to get gender reassignment surgery so he can serve white men as a ladyboy
>>
>>5651971
>I never said you were retarded, or that you were doing this to slamdunk some arguments.
because i said that
>>
>>5651601
We're all gonna make it bros
>>
>>5651971
>You can improve, everyone starts from somewhere, some start high and others low. Honestly I believe in you.
You almost ja-baited me into showing you an art piece I spent like two hours on, that was really sad and it showed all the little steps I had to make to do soemthing that should've been easy. But then I would've been roasted on like four other sites... And I remembered that.

Sigh.
>>
>>5651978
If you think you've accrued a negative reputation here just post it in the quest art general in like a week or so.
>>
>>5651972
You’re a genuine retard for raiding fork and spoon.
>>
>>5651980
>People remember shit that I don't even fucking remember, and I'm the one who fucking did the shit and was there to remember it
>If you think you've accrued a negative reputation
>IF!!?!?!?!!
WHAT DO YOU FUCKING MEAN IF?!?!?!1?

Some of these events are so long ago, I had to look them up to even be sure they weren't confusing me for someone else.
>>
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>>5651977
One of us must be in the wreckage brother
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>>5651987
It's so joever...
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Okay, who could possibly be so dumb to think this was me?

Did you think the dead "Polish Paratroopers" invaded the Soviet Union and Germany at the same time in 1939...Too?
>>
>>5651985
Nobody here has seen the image you're talking about, unless you post it under the name Prole nobody will know. Your cadence, tone, word selection and so on are known, not your art.

If you think dropping art without relation to a quest will out you now that I've suggested it, you could take the time to draw some fanart from a quest you like, and then ask for CnC there.
>>
>>5651996
I can't fucking draw dumbass. I wouldn't have to call you dumbass if you would listen.
>>
>>5651994
You aren't fooling anyone, Prole.
>>
>>5651994
You aren't fooling anyone, Prole
>>
>>5652002
>>5652000
Funny how its the same ID as>>5651972
>>
>>5651998
You said you almost posted something you worked on, is it really so shameful that someone else would want to see it?

>I wouldn't have to call you dumbass if you would listen.

You don't have to do anything, you choose to do this.
>>
Someone whos been tracking this shit give us a summary for the rest of us. This looks great.
>>
>>5652010
This picture sums it up quite well. A retard who gets offended at everyone who tries to help him.

He’s doing an incredibly poor job of raiding a quest as well.
>>
>>5652006
Read
>>
>>5652011
We know it's you. It's being this thing I'm replying too, but also possibly the raiding.
>>
>>5652011
ARASI is a piece of shit
>>
>>5652016
Stop raiding my quest, Prole
>>
All this drama is really discouraging.
>>
>>5651934
If you can prove it, which you can't. Obviously this new guy is just some sperg wanting to capitalize on your bad rep, so I know it's not you. At the same time, I also don't believe you haven't done anything at all, considering how unstable and underage you behave. >>5652006 This anon is being exceedingly nice and patient with your sped ass and you have nothing but vitriol for him.
>>
>External drive crapped out
>Kept all of my quest related art and notes on it
>Kept all my reaction images on it
At last, I am free.
>>
>>5652114
>1 ID
Fuck off, Prole
>>
>>5652114
Same except I also had photos of good times I'll never be able to recover. Pretty bad feel knowing that all I have of those periods are my decaying memories.
>>
>>5652114
I once deleted every quest fan art and fanfiction I made or collected trying to set myself free, but I ended still being stuck here, just without the memes.
>>
>>5651308
Well kind stranger who totally hasn't played that quest for real for real, a option that auto-succeeds but deepens the Dark's hold might be fine, it just might not be Vank at the end of that though. I kid, I'd never be so cruel as to give an auto success option that puts the PC closer to NPC with each use. Never. Yes. No attraction there.


Anyway, update for The Goblin King is Bored!

>>5652102

The goblins finally arrive at a port, but well something is quite amiss...
>>
>The Discord has a stranglehold on which quests get engagement, anyway.
Is this true?
>>
>>5652150
It's true. I have only 2 voters because of discord tranny conspiracy.
>>
>>5652155
Bro really thought…
>>
>>5652150
We mainly shitpost and occasionally talk about quest related topics. We’re not some high council that governs which quests get engagement since only a few people are even active here.

Just.. don’t go into VC. Especially not in public.
>>
>>5652155
Are we really doing this again? Last time you raided me your post got deleted.

Being in Arizona must give you the brainrot, huh?
>>
>>5652180
Stop impersonating me, Prole. I'm a proud Thai male with a 3 inch penis.
>>
>>5652185
Have you had breakfast yet? It’s getting pretty late now. Or are you still reading wattpad stories that are just as obscure as your own?
>>
>>5652192
No, I'm making a cuckold humiliation sex tape for my dad. It's something we do in Thailand.
>>
Out of curiosity, QMs are you NEETs, in education or working?
>>
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>>5652150
It is true, along with the rest of that post.
>>>/tg/88669611
>>
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>156 posts by this ID
The internet sure is serious business these days
>>
>>5652150
I never see Humanity Fuck Yeah being discussed here or on the discord despite being one of the more popular quests by activity so that's not true. Same goes for the many 40K quests around.
>>
If someone could be bothered to make that word bubble thing for this thread the results might be amusing.
>>
>>5652150
Untrue, discord is of minimal relevance.
I once changed their link to a literal tranny discord, no one noticed for 2-3 threads and like 3-4 months, from what I remember.
>>
>>5652150
It’s true in the sense of any sort of networking increasing engagement. If your friend tells you a quest is worth reading, it might be more encouraging than seeing one on the catalog yourself. Or if someone you know is running.
>>
>>5652239
It's also true in the sense that if one of them doesn't like what you've done, they can organize a raid to downvote your threads into oblivion on suptg.
>>
>>5652227
>2 posts by this ID
Kill yourself, Prole.
>>
>>5652217
>>>/tg/88669611
>we having people advertising /qst/ on other boards
Gross
>>
>>5652269
Still committing to the bit, huh?
>>
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the monkeys paw delivers
>>
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>>5652230
I took the liberty of deleting the most common boring words so it's not just a sea of "the"s and "of"s.
>>
>>5652276
Arasi, the king of Hyperborea
>>
>>5652276
Antartic Souv. Somehow, it's fitting.
>>
Test
>>
kill prole, behead prole, roundhouse kick prole into the concrete, slam dunk prole into the trash can, crucify filthy prole, defecate into prole’s food, launch prole into the sun, stir fry prole in a wok, toss prole into active volcanoes, urinate into prole’s gas tank, Judo throw prole into a wood chipper, twist prole’s heads off, report prole to the IRS, karate chop prole in half, curb stomp prole, trap prole in quicksand, Crush prole in the trash compactor, liquify prole in a vat of acid, eat prole, dissect prole, exterminate prole in the gas chamber, stomp prole with steel-toed boots, cremate prole in the oven, lobotomize prole, grind prole in the garbage disposal, drown prole in fried chicken grease, vaporize prole with a raygun, kick prole down the stairs, feed prole to alligators, slice prole with a katana.
>>
>>5652303
t. Cuck
>>
>>5652319
Why are you so obsessed with cucking? Is there something you need to tell us?
>>
>>5652322
Cuckoldry is my people's culture.
>>
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>>5652303
>report prole to the IRS,
You are indeed the most foul, vile, irredeemable creature in this thread. Please stay away from me and my family, I am afraid.
>>
>>5652324
Nothing gets our tiny asian cocks harder than the sight of a Thai woman on her knees sucking the big white cock of an American tourist
>>
I will be restarting prole suicide quest tonight. Expect drawfaggotry, possibly fully animated drawfaggotry.

Archive below:
https://suptg.thisisnotatrueending.com/qstarchive/2022/5264832/
>>
>>5652346
Do it

It'll draw more (you)s than your current quest
>>
After a short break, Awakened Diversion is back to updating. (Apologies!)
We get knocked flat on our asses by a chain chomp in this one.
>>5649077
>>
Nani?
>>5652180
Who told you I live in the only state BASED enough to have it's own time zone??
>>
>>5652217
Not gonna lie, I agree with this person who shills on other boards.
>>5652216
I have to take summer courses to wrap up my student teaching / graduation process.
>>
>>5652216
I'm a full-time businessperson and university graduate. Just a lame degree and a local business, though.
>>
>>5652216
I'm a lawyer
>>
>>5652216
I'm a college student.
>>
>>5652455
Business degree?
>>
>>5652451
I guess it was from the time stamp of your posts when you took the screencap
>>5649708
>>5649710
>>
>>5652464
Wouldn't people just assume I was Mountain Time or whatever?
>>
>>5652462
Yurp.
>>
>>5652470
What exactly do you fill your Major slots with in that degree? Is like, back to back classes on the Theory of the Invisible market? Do you actually know about the history of business or about like, the different ways of regulating or not regulating economies?

My Major slots are all like... Social Studies, and Children/Teenage Psychology, Special Ed, teaching people learning English, Not getting sued 101, ect ect.
>>
>>5652466
I don't know, it's just my guess on how they found out.
>>
>>5652471
I'm not American. It's structured differently here, it sounds like. I had a double major in Marketing and Management specializations, which focused primarily on how to build, advertise, and maintain a brand and how to recruit, retain, and coordinate people in different business structures, from different backgrounds. A lot of it is vapid, but some of it is genuinely interesting, especially if you also take sociology, psychology, and anthropology courses like I did. Marketing and management theory is really a sort of weaponized, for-profit use of psychology and sociology.

Sometimes useful for quest stuff, too, since it has a big focus on how to build attachment and maintain investment, and how to wrangle disparate interests and personality-types.
>>
>>5652483
The Education system is totally fucked, but honestly I'm really glad I'm not going to be working in the Private Sector. So am I misreading you, or is there a lot of manipulating people or like, Social Engineering in your past coursework? Or are you saying it was heavy on mediating issues between big fuck off groups?

I know every single way you can die or hurt yourself before 18, there was three whole pages on STDs, out of what was hundreds and hundreds of things that can go wrong.
>>
>>5652216
Currently working in Pharma R&D. Shipping off to med school in august at a horribly violent city (I may die there :))
>>
Star Wars Quest update

>>5652493


>>5652216
Software Engineer
>>
>>5652150
No one talks about the Gundam quest despite it being one of the top 3 quests in terms of reply count. Then again these threads only talk about at most 10 quests if you ignore self-promos
>>
>>5652216
I tell myself I freelance as a software dev, but projects have been drying up to a point that I'm basically a NEET.
I manage to get by because my hobbies like QMing don't cost any money
>>
>>5652488
What is marketing but manipulating people to want what you're selling, to value what you provide, and to build a personal, emotional connection with your profit-making-machine? What is management but engineering your little subsection of society to encourage people to move towards a shared goal that may not be their own? Oh, you mediate issues when they get in the way of profit and power, but profit and power are the objective, and sometimes you CREATE issues so you can sell the solution, or because disunity can create innovation or stymie labour organization.

It's pretty sinister in a low-key, background noise kind of way. Our culture is built on it, so we don't often fully grasp how pervasive it is, and how recent some of these tactics are. Edward Bernays has a lot to answer for. Could probably do a good quest themes around it if I didn't think it would utterly depress me.

Anyway, Government-Issued GF did it better

>>5652496
Eesh. Good luck!
>>
>>5652504
Havent considered contracting? I've got a fellow Europoor friend on €900 a day, thats a lot in Europe. I imagine in the US the rates get shit hot.
>>
>>5652505
>Be me
>Hear the increasing volume of punk rock the longer I read these paragraphs
Uh....
>>
>>5652502
Plenty of quest players keep their discussion in the quest. Never seen Claymore or Shinobi sidestory quest talked about here either.
>>
>>5652505
So I googled that and this study came up. I'm not sure if the academic world has proven it's BASED or that it needs to TOUCH GRASS.
>>
>>5652518
I refer to https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=government+issued, but I suspect that it is no coincidence that a series of quests about a dystopian occult-cyberpunk future where everyone lives in cubicle apartments and watches ads for money has depressed incel protagonists and government-issued girlfriends(sometimes controlled by microchips and/or cloned in a lab to serve their purpose).
>>
>>5652522
This is an interesting read, but I honestly can't tell if the people are ironically being needy, incel-ish people or not.

The music is great.
>>
>>5652545
>is it ironic?
Poe's Law applies, I suppose.
>>
Just because I think it would be funny, I'm thinking the /qst/ might have a mini-game where you have to fix rap lyrics to either win over people (Your boss perhaps), amass extra money, or get a boost to popularity.
>>
finished my thread just now and i already feel lonely. how do you cope gise?
>>
>>5652702
I usually just go into other threads and shitpost.
>>
Thoughts on making a quest based on the hit game Redfall?
>>
>>5652805
>Redfall, vampires etc
hmmm not convinced by Arkane studio post Dishonored creative output. I think a lot of their original artists and designers may have left.

I have not seen this film at all, but I heard of the premise and thought it would make an interesting ttrpg encounter

https://en.m.wikipedia.org/wiki/Blood_Red_Sky

Basically, the theme is VAMPIRE TERRORISTS HIJACK A PLANE.

No idea if the film is good (it is NFLX urgh) but I just thought it was an interesting scenario.
>>
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>>5645611
>>5646313
>Soviet thing
>hammer-and-sickle
You can have this Mosfilm sculpture originally by Vera Mukhina; I like the way the sickle woman's chest is very prominent. Incidentally from reading the wikipedia randomly, the Soviet statues were historically placed directly opposite their German counterparts at the 1937 Paris World Fair. The heroic pose is apparently based upon the ancient Greek Harmodius and Aristogeiton, but that is just a monument of two bearded men with their penises dangling out
>>
>>5652805
>>5652808
A weird film that inspired me was Byzantium (2012) which is very slow paced and elegiac, it has a sort of mournful tone to it and it was directed by the same gentleman who did Interview With The Vampire (1994) but it has a lower budget and more modest narrative scope. In this film, which is about vampires except they are never really mentioned (except alluded to with some obscure Caribbean soucriant voodoo myths) the vampires are made by being baptised in a strange island fountain on a remote Irish monastic island. Also the version of vampires in this do not have fangs, they have some strange elongated stabbing fingernail thing.

I think if you are going to do vampires, you should never explicitly mention them by name, and you should also interweave some distinct and different folklore versions of them beyond the familiar established stereotypes etc. Like those Venetian plague grave vampires buried with bricks in their mouths etc (can search this) or burying them at crossroads so they would not know which way to wander back if they rose from the dead etc.
>>
>>5652818
>>5652281
I also really like the 30 Days Of Night premise, remote isolated Alaskan Arctic outpost, no contact no communications no sunlight ie unusual setting location + vampires. Fire and snow blizzards, blood and ice. Some setup similar to John Carpenter The Thing or eventually Die Hard + Vampires lol

So how about something like a remote disused sea oil rig that contains a vampire (maybe because it is trapped by running water on all sides?) and some decommissioning or shipwrecked /stranded marine workers stumble upon it or something? I actually have a lot of oil rig pictures, that was going to be a Golgotha setting location hehe
>>
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>>5652828
The premise could be, you arrive on a decommissioned oil rig to deliver a mysterious cargo container (IT IS A COFFIN, A VAMPIRE COFFIN SARCOPHAGUS) for a maritime scientific research project. Saving the whales or the dolphins or coral or something. oh no the helicopter left, you are stranded now nooooo
>>
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>>5652834
(opening the box releases this) oh hello there
>>
>>5652828
>>5652834
>>5652835
It is an oil rig, health and safety are very important
>>
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>>5652838
So you basically have a good remote isolated confined space cutoff from outside world contact + research science team being hunted by vampire trapped on oil rig scenario. Maybe the research team also has some attractive lead female scientists tee hee hee. Maybe the protagonist manages to reach some radio tower / signal beacon transponder thing on the oil rig (need to research this for realism) So then halfway through some private mercenary contractors should just helicopter in YAY TOM CLANCY TACTICAL WAR GEAR GAS MASKS ASSAULT RIFLES UNLEASHED to finish the job and eradicate all survivors (and vampire) to ensure no-one ever hears about it. Anyway, just some visuals and art images to inspire people for this vampire oil rig scenario
>>
>>5652841
added twists
- one of the research team is secretly some environmental saboteur / Greenpeace anti-oil activist trying to destroy the facility. This NPC should be a hot girl
- one of the maritime researchers is actually a vampire cultist worshipper. He or she is willing to sacrifice everyone in order to free their vampire master from the imprisonment of the oil rig
- look I am just stealing the plot from James Cameron Aliens (1986) one of the researchers / corporate management consultants wants to help retrieve the vampire sarcophagus for use in military research / weapons engineering. You could also make this NPC an attractive girl.
- you cannot just bomb the oil rig, because it sits upon some Cthulhu geological horror tectonic site oh noooo. Maybe discover this after the command to send in missiles / drones has already been sent
>>
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>>5652828
>>5652834
>>5652835
>>5652838
>>5652841
>>5652850
Something I just realised from inventing this vampire oil rig roleplaying scenario: it solves the gormless predicament of those Alien Ridley Scott films / Prometheus, Alien Covenant etc that looks like this:
>oh look nightmarish body horror HR Giger xenomorph tomb vault
>incredibly ominous threatening atmosphere
>why don't I just lower my face next to this egg-shaped alien bioweapon unfurling acid vulva, and prod it open and investigate it

So the vampire coffin oil rig setup could be, the maritime scientists are commissioned by some billionaire NGO to perform some remote seismic research as part of some conservation / seasteading initiative (ahem !notPeterThiel). The oil rig is situated near some deep Mariana Trench analogue (hehe Cthulhu stuff).

The cover story of the MYSTERIOUS CARGO CONTAINER is that it is some sonar equipment / delicate scientific instrumentation or something. But speaking to the secret environmental sympathiser / saboteur NPC, she suspects that the container actually contains prospecting equipment for oil drilling! How evil! This must be the SECRET TWIST! So she really wants to open it and expose this nefarious plot!

Maybe there are some other hints though. Like the maritime team initially deploy on the abandoned oil rig with a suspiciously sizeable escort of assault rifle wielding private security. One of their attendants is some curious Middle Eastern / Iraqi translator. He keeps to himself, but if conversing with him you discover that he is not actually an Iraqi translator but an anthropologist / antiquarian who translates Akkadian or Sumerian (muahahaha VAMPIRE SARCOPHAGUS).

Then when the box is finally opened and the vampire unleashed, maybe they try all the stereotypical vampire stuff, stakes, fire sunlight etc. NOTHING WORKS IT IS UNSTOPPABLE. Also it might be cool to put some strange aquatic twist on the vampires (more on this later) like they are literal vampire squid people hehe.

The name of the vampire could be something like Utnapishtim (it's Noah, Noah's Ark) or Urshanabi (the Ferryman that Gilgamesh meets in his maddened wandering after the death of Enkidu). Maybe the secret plot of the horrifying vampire squid people is to raise ocean levels so they can feed upon a drowned and bloated corpse sea, like a vampire harvest Noah's Ark in reverse.
>>
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>>5652886
In the good ending, maybe the hero protagonist eventually manages to persuade / befriend the private military contractors sent to eliminate the scientists that killing the Noah vampire is impossible, they have been sent here in a sick military test to determine its viability as part of weapons research and they are better off just leaving together. Everyone just leaves the abandoned oil rig (maybe there are a few NPCs sacrificed in a desperate attempt to distract the vampire / buy some time to reach the helipad) And the military contractors decide to hunt down the so called billionaire benefactor who hired them instead...
>>
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>>5652886
>>5652893
In the bad ending, someone decides to just use drones or missiles to blast the vampire oil rig into the sea, so that no trace of survivors remains. But the oil rig is situated near a deep ocean trench... a huge seismic faultline... so the Flood of Urshanabi comes to pass and the corpse sea for which the vampires thirst overwhelms the entire world...
>>
the king has returned to his throne
>>
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>>5652895
hmmm let me just adjust my loincloth and get comfortable upon my mound of human skulls

Incidentally (I am not too familiar with this legend) but the picture apparently depicts some Persian Zahhak evil serpent king of greed?
https://en.m.wikipedia.org/wiki/Zahhak
>>5648124
>>5648202
>>5648268

I think this legend might be similar to that Ubisoft Prince Of Persia Warrior Within shadow demon Dahaka thing that chases you around yay
>>
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this general has finally entered the end stage for all 4chan generals: endless arguments and bitching between resident namefags, schizos and bitter losers who only exist to get into the same arguments and bitching shit flinging with each other over the same stupid shit, over and over ad nauseum.

it was sad but inevitable. if you value your braincells, abandon ship and go actually play/make a quest.
>>
Final Girl Quest update is up.
>>5636366
-----

I also have a question for experienced Quest Masters: How the hell do you manage to balance QMing and real life stuff? I just can't seem to get a grasp on it. Granted, I'm a total noob and this is my first quest so I guess fucking up is kinda expected, but I feel like I'm letting my players down too often. Like, a lot.
>>
>>5652928

Couldn’t agree more. These threads are now actively detracting from the health of the board and should be banned outright.
>>
There was a quest where a bunch of Nazis made a secret base on the moon, doing crazy magic shit while the world had some sort of alt-post WW2 scenario. It was really fun, but the quest vanished - did it flake, am I just retarded, etc.?
It was charming and I'd love to see what happens in the future.
>>
>>5652896
What's your favorite classical music piece souv?
>>
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>>5652937
>>
>>5652958
>classical music
oh I have a lot hehe. As you might have guessed, Berceuse the stereotypical white fantasy castle realm in my settings is obviously named after Chopin's Berceuse, Faure also did one from Dolly Suite. I used to play a lot of Chopin very badly from memory, just nocturnes and mazurkas and waltzes, I could do the relatively easy /repetitive op31 scherzo as well. My favourite piece was the D flat Nocturne, it has a very expressive bel canto section, it showcases everything:

Chopin Claudio Arrau op27 no 2 D flat
https://m.youtube.com/watch?v=bm8476lzXg0
I really like Claudio Arrau's rendition, he was a great virtuoso, he has a very idiosyncratic use of tempo rubato and a sonorous and contemplative style of playing, often his playing is slower and deeper and more affected, and you can really feel his phrasing and his sculpting of dynamics the breathing and pauses. A lot of modern classical pianists are sort of metronomic, I am less fond of that style. I also played the Chopin prelude (really badly) here is Martha Argerich in demon fiend mode executing it in 1 minute, doing the Chopin flowers in cannons chromaticism thing
Chopin op28 no 16 Martha Argerich
https://m.youtube.com/watch?v=t5QcVIk-3Oo

The mazurka I liked by Chopin is this one (it is really easy)
Chopin op17 no4 Artur Rubinstein
https://m.youtube.com/watch?v=idbaPu1gDPg

I also played some Rachmaninov if you want to break your hands on octaves play that G Minor prelude
Rachmaninov op23 no 5 Prelude in Gminor Vladimir Ashkenazy
https://m.youtube.com/watch?v=wDFCCHjLzjs

But the best Rachmaninov suite I really liked which is less well known is this piece. In fact all of the miniatures in this suite are delightful, but I liked this dark one

>Rachmaninov op 3 Morceaux de fantaisie - Elegie E Flat Minor Konstantin Scherbakov
https://m.youtube.com/watch?v=yhi9SzopnLE

I used to play this one a lot, hehe. This Elegie is my song.The middle ending passage descent sequence is very cathartic, you know it is good because it is marked fff appassionato lol. The suite opens with the elegie, but it is worth listening on all five of the pieces that follow are exquisite as well. This elegy I think was one of Rachmaninov's earlier works, it does not get as much play as others..

I knew about 18 pieces or so, and could play from memory but you have to practice like 3 hours a day or you lose it lol. So I no longer play anymore I am done with the mournful Chopin or Rachmaninov piano thing hehe
>>
>>5652958
>>5653006
>Chopin, Rachmaninov piano music
ew gay, everyone listen to this piece from DREDD instead. In my mind, every cyberpunk game and warhammer40k setting opens with this music. You want to listen to this LOUD

DREDD She's A Pass Paul Leonard Morgan
https://m.youtube.com/watch?v=qjhA7ry1KBw
>>
>>5652958
>>5652828
>>5652834
You actually also made me think, for the VAMPIRE OIL RIG roleplaying scenario, what sort of unnerving opening horror music might you use? Well here is some music from Bioshock 2. I actually liked Bioshock 2 the best even though the first was obivously more original and pioneering (I was also massively hyped for Infinite, but the gameplay characters and story were extremely disappointing to me) Bioshock 2 dual wielding plasmids and guns reminded me of Clive Barker's Undying hehe.

This mysterious song comes from one of the most memorable moments of the game, when the roles are reversed and you play as a Little Sister creeping around with a syringe hehe. I had also thought about adding this song to some playlist for a potential !notJackTheRipper !notSherlockHolmes 19th century Victorian London setting I was contemplating.

Bioshock 2 OST
How She Sees The World
https://www.youtube.com/watch?v=kgeJ9DestvA
>>
>>5652948
After the End. Yeah, it seems to have flaked. I strongly suspect the same QM started In the Land of Cotton, then abandoned that.
>>
>>5652937
Make it a part of your routine. Find a spot in your day, like before or after work, and dedicate that time to writing. Try to finish a post but, if you can't, at least write a little more of it each day.
>>
>>5653024
I have a random theory that the Bioshock series was the beginning of politicisation and political consciousness in games. I just made this up. Bioshock came out in 2007, Bioshock Infinite in 2013. Gamergate according to wikipedia began around 2014. Unrelated but the concurrent amendment of the Smith-Mundt Act occurred at the very end of 2012, passing US Congress Dec 28 ? (to me, this was the signal of orientation towards propaganda, even if the Act itself did not explicitly condone this, there tends to be mission creep in these things hehe).
https://en.m.wikipedia.org/wiki/National_Defense_Authorization_Act_for_Fiscal_Year_2013#Smith%E2%80%93Mundt_Modernization_Act_of_2012
>The bill's purpose is "to authorize the domestic dissemination of information and material about the United States intended primarily for foreign audiences."[33] The act was added to the 2013 NDAA bill as section of 1078 to amend certain passages of Smith–Mundt Act of 1948 and Foreign Relations Authorization Act of 1987.[34] The Smith–Mundt Modernization Act of 2012 passed Congress as part of the NDAA 2013 on December 28, 2012.[34] Amendments made to the Smith–Mundt Act of 1948 and Foreign Relations Authorization Act of 1987 allow for materials produced by the State Department and the Broadcasting Board of Governors (BBG) to be released within US borders.
>>
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>>5653053
What I remember at the time was that Bioshock was the first series to create an overtly political backdrop to its game settings, and also won massive awards and journalistic acclaim. It was held up as an example of games as art and endlessly lauded and praised.

Before Bioshock 2007 in the prelapsarian age, there were probably some political games eg the old Deus Ex, but most people did not care too much and even those games did not seriously engage with the academic political discourse. We were still in the late Unreal Tournament haha I shoot you with rocket launcher or shock rifle plasma ball combo fun phase of digital hyperviolent merrymaking.

Suddenly Bioshock came along with its faux-gravitas I did a CAPITALISM Marxism Ayn Rand lol subsea laissez faire! political narrative backdrop. Everyone back then was nonstop praising the game, I admired the Art Deco aesthetics but remember the game itself as being fairly mediocre to play (many of the weapons just... did not deliver a lot of damage eg the Thompson. Also the Vita chambers respawning made dying and the fights feel sort of pointless). Everyone kept praising how deep and political its narrative and worldbuilding was, all the game designers were trying to emulate its storytelling, and copy this so called auteur art masterpiece. So I think over the course of the Bioshock series from 1,2, Infinite etc, game design oriented towards drawing in a lot of politicised people, putting ostensibly more politics into game worldbuilding and this was the setup to Gamergate afterwards. I just made this up, I don't know if anyone else who played the games and followed the industry articles at the time would agree or feels the same.

I think maybe this is the counterpart to what happens if you try and make games that deliver moral instruction lol
>>5645784
or include some morality in their world view
>>
>>5653055
>what games do
I read this essay recently, I think it raises some thought provoking themes for anyone who likes designing games and worldbuilding

https://www.researchgate.net/publication/327681947_Games_Agency_as_Art

In the past people often compared games to other art forms, fiction, interactive cinema, simulation / a procedural rhetoric that models causal systems etc. This essay argues that the purpose of games is they record agency (agendas?) ie they record and transmit a reconfigurable archive of decisions choices and goals. This makes games a unique art form.

Importantly, the difference between games and real life goalseeking decisionmaking etc: in real-life you obviously seek the most efficient and valuable purpose driven goals and methodology to surmount obstacles etc. This is because in real life the objectives goals actually matter lol

Whereas in a game, that you volunteer to play for pure enjoyment, you can choose to alter behaviours and seek goals according to different obstacles etc (ones that would never be worthwhile exploring in real life etc). The author essay makes a very interesting point that in real life, physical, financial social attack is obviously very unpleasant, you try to avoid minimise or endure them as best you can, whereas in a game there is a strange harmonious coherence in antagonism, the harm your game opponents deliver you becomes channeled into amusing and entertaining obstacles for you to surmount and overcome (this importantly is only true for games because they are played voluntarily etc). This reminds me of what I meant on games and masochistic morality lol when I said I want to make BDSM Aesop's Fables lol
>>5645784

Consequently many of the achievements and "winning" experienced in games only makes sense if you conform to the obstacles, conventions, challenge and rules etc. This is why games are about choosing and experiencing different types of agency.

I think the essay is very well-written and readable, it might give you some ideas about how to design ttrpg scenarios

>writes academic essay analysing games
>chooses the most irrelevant and worst imaginable examples of gameplay conceivable to audience
(the essay is still good though)
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He's literally replying to himself now. Jesus fuck.
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So I started a small quest, and my player number is smaller and they are really great but I worry if I lose a single one my quest will die. How do I gain more players, or is it joever?
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>>5653098

Pitch your quest here, anon? There’s not much you can do to draw in new players except run an active quest and put in the work.
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>>5653098
Keep running, advertise here or maybe on the /qtg/ discord. It is most important to keep running and make your OPs attractive, every new thread you make is a new opportunity for people browsing the catalogue to find you and read your quest.
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>>5652937
In the case of /qst/ i just kind of decide, during a free moment, to pop out an update. Factually speaking, i've failed to do as much for almost a month, but i'm going to get back to writing soon(tm).
In my defense, however, I am writing two other quests on another website, so factually speaking I just set aside a specific amount of hours for writing pretty much every day, I've just been procrastinating for way too fucking long on kobolts.

>>5653098
This is a small board. Don't worry, people will come along. Value your regulars, but don't think they're the only people that want to do anything. Being active is the biggest way to draw people in.
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>>5653116
On the discord? You want to advertise there? Come on, just look at the leaking discord tranny drama in this thread. Just keep updating, and if you're consistent, people will join, I guarantee it.
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>>5653080
Huh. That is actually pretty interesting and relevant to quest philosophy, so fair play!
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>>5653147
>1 post by this ID
come on, man. at least try to use the same post ID more than once or twice.
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>>5653158
This is why the discord is so toxic. You can't even criticize it for being a toxic shithole without them thinking you're one of their dramafags.
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>>5652937
>How the hell do you manage to balance QMing and real life stuff?
You carve out a specific section of your day, you sit your ass down, and you write, even if you're not particularly "inspired" or don't "feel like it." If you don't have time IRL, you tell your players. If you're physically incapable of writing (too ill/exhausted/stressed), you tell your players. If you start writing but run out of time to finish the update, you tell your players, or optionally post the partial update as a show of progress and a motivator to finish up. Ideally those exceptions should be happening once a week or less, because if you start to stack them up you're suddenly not running a thread anymore.

The important things for maintaining reliable updates are:
>Consistency
>Accountability

Eventually you build a habit, and this all becomes less of an issue.

If this isn't your problem, and your problem is that you're literally just too IRL busy to write every single day, you might have to consider that your schedule is poorly suited for running a quest.
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>>5653165
The /qtg/ discord isn't special. Every discord always has some sort of dramafagging going on; if it's not one thing, it's another, so that's a moot talking point.

You could always come (temporarily) into the discord and talk out whatever problems you're having like a grown-up instead of shitting up the /qtg/ with this 200+ post shitfit you've been having. I'd say it's more productive to have people talk with you in real time instead of this back-and-forth here.

If anything, you have nothing to lose from it.
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>>5653184
>Haha other discords are as shitty as ours so its all good!
Fuck off retard. I don't need to come into your hugbox to call you all retarded. Why don't you explain to me here and now in public why you're so hellbent on defending a discord that leaks its diarrhea drama on the board? Fuck all of you attention whore nobodies making a dying board even more insufferable.
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>>5653184
>200+ shitfit
That also wasn't me, dumbass. Can you not understand that someone can hate your discord without being your gayop feud partner? Are you that mentally damaged? NB4 you call me Prole.
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>>5653193
Not defending. I’m just saying what you’re doing NOW is not productive, making you as bad as these “toxic discord cabals” that you speak of.
Whatever problems are inherent with the /qtg/ discord don’t erase what you’ve said or done.

If you or someone in your immediate circle are the ones who misarchived two quests (and again, I am not saying this as an accusation), you are reaping what you’ve sown.

>>5653196
You outed yourself.
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>>5653184
>I don't like thing
>You should come to thing you don't like to talk about it
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>>5653200
>who misarchived two quests
Taking a look at the archives, seems to have been six so far. Although one of them might just been a normal mistake and another is this qtg
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>>5653200
Okay you got me, I'm totally Prole. Woooooo.
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>>5653184
Your writing style is too special (read retarded) for it be anyone else, Prole
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>>5653211
No no no I'm Prole. Because everything on /qst/ must be related to that goddamn discord :)
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I was in bed being depressed or sleeping for about 9 hours. I haven't written anything since that guy who says nonsense did like 5 posts last night.
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>>5653055
>Suddenly Bioshock came along with its faux-gravitas I did a CAPITALISM Marxism Ayn Rand lol subsea laissez faire! political narrative backdrop. Everyone back then was nonstop praising the game, I admired the Art Deco aesthetics but remember the game itself as being fairly mediocre to play (many of the weapons just... did not deliver a lot of damage eg the Thompson. Also the Vita chambers respawning made dying and the fights feel sort of pointless). Everyone kept praising how deep and political its narrative and worldbuilding was, all the game designers were trying to emulate its storytelling, and copy this so called auteur art masterpiece.

Uh no, it was held up as the perfect example of a game's story and mechanics not being aligned, because people bitched that the story was about choice but the mechanics were about being mind controlled to do each plot point. (Actually, the plot was being mind controlled, but IDK games writers didn't understand that. They were fixated on believing you should be able to choose between Objectionism and not Objectionism.)

Also, basically all the weapons killed people in a few shots, damage was noticeably higher than most shooters. At the same time, the game has horror elements and the respawning feature made it more approachable to people who don't like having to load saves all the goddamn time. When you die, you lose shit or lose progress however, so it still sucks to die, but not as much.
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>>5653184
>come to discord to talk it out like a le adult
Really nigger?
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>>5653098
Don't do whatever I am doing wrong. My most recent update seemed to be fine to me, but obviously mistakes were made before that point.
>>5653184
>You could always come (temporarily) into the discord and talk out whatever problems you're having like a grown-up
You do understand that what's going on is we have an insane person, a troll, and a guy who loses his shit for like a few hours than forgets why he was mad (That last one is me, obviously).

Like, anyone able to get friction from rubbing parts of their brain together knows that you can't reason with a person who sees shit that isn't there and a guy who thinks it's funny to not be reasonable.
>>5653205
This is really getting out of hand I guess?
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>>5653233
That nigga clapped you so hard you spent the whole day coping
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>>5653181
Definitely really good advice. I did everything on this list and my players appreciated it. Making the update the first thing I did in the hours after waking up also kept me from flaking or procrastinating. I did have the luxury of time, though, which not everyone has.
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>>5653345
No, someone died?
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Star Wars quest update
First time trying to write combat, let me know if its ok.

>>5653509
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>>5652805
Sorry can't do. The council has a slot open for a Quintessential quintuplets quest though.
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>>5653531
Make them all succubi and have a system where you roll dice for you resistance to their advances. But each roll it become harder until you eventually lose and have sex with one of them. You end the quest there and get banned by the janny.
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>>5653535
Wait don't, I'll run it after my current thread ends, I think it'll be fun.
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>>5653358
Another thing that really helps is to make beginning as easy as possible. Meaning, don't sit down with the intention of writing the entire update, just one small thing (maybe an outline or the first three sentences or something). Otherwise, your brain will just nope out. If you just start though, the gears get greased and you'll want to continue from that momentum and usually end up writing the whole update anyway.
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>>5653543
Newton's third law brah. It works for everything.
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>>5651769
Well, I think that's it. I choose a time too late to really work on improving the quality and getting things in line. I suppose that 16 hours from now I'll archive this. I'm happy with my latest post, it was a good thing to take a crack at.
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>>5653593
What do you mean a time too late? As in too late to make changes?
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>>5653601
Too late for the changes to have the needed effect.
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>>5651741
>I just wanna garden

Your players sound cool
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>Discord is fine, there's no cabal
>Multiple qms coordinated on discord to harass one qm they didn't like over a period of days just because he dared try to reboot his quest
You retards are doing a terrific job proving that you're harmful to the board.
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>>5653663
You forgot to mention the fact that QM ignored every bit of advice given to him decides to raid people’s quests and misarchive quests.
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>>5653663
>coordinated over Discord
The poor fellow made plenty of enemies here, alas, and I suspect that his main enemies were SQM and (foe to them both) Wuxian or some other troll just stirring shit.

,,,Though, granted, I don't really use the Discord.

>>5653665
The trolls, rather than Prole, probably did the misarchival and raiding.
>>
Are we accusing me of doing shit I didn't do again or are we talking about someone else?
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Also, people are coordinating to harass me? Where?
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>>5653665
>ignored every bit of advice given to him
Yeah, that makes it all justified. How dare he ignore every piece of advice given to him? Better harass him some more, that'll show everyone that you're better than him.
>>5653667
Observer took part too, probably others.
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Are we talking about me or that insane guy?
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>>5653683
You're a genuine retard. You people deserve each other.
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>>5653686
How am I retarded? People are talking in vague terms about tasks I didn't do, but I have been accused of doing. So I can't tell if we're talking about the people who actually did it, or me.
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>>5653098
What's your quest ?
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You'd think people would have something better to do.
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Yeah I'm 90% sure that there's just some random shitstirring anon going around shitting up threads and misarchiving them.
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Well, I've been watching a pretty good show today. So that's something.
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>>5653520
It's good, any substantial critique from anyone here should probably come after it's happened once or twice. But it's written well.
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>>5653520
Combat is fucking impossible for some people. It's a lot better than what I've seen.
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>>5653674
Inside schizo's head
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Here's a question to QMs who run quests in original settings. How fleshed out do you feel the world the quest takes place in has to be? How much feels like it can be tacked on or expanded upon as the quest goes on?
I've been thinking of running a quest but I'm in sort of a development hell because I worry about making the setting interesting
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>>5653779
>Here's a question to QMs who run quests in original settings. How fleshed out do you feel the world the quest takes place in has to be? How much feels like it can be tacked on or expanded upon as the quest goes on?
Frankly, there's always going to be more and more depending on how long you do it for, and what direction you decide to take it. I find that the best method is to plan in a "modular" way- by which I mean that while you don't plan out everything, you have the broad strokes and outline down so there's minimal pain later. Instead of building all of Disneyland, you lay down a blueprint for Tomorrowland or something, so just in case people never actually go there, you're prepared anyways, and can even use references to that place in order to make the world feel bigger. For example-
>Tom looked around the market with a glum looking smile, breathed in deeply, and sighed as if in satisfied
by the smell of the rancid air. "This place reminds me of home."
>"Home?" Beak inquired. It wasn't something Tom had spoken of before. "Plenty of places smell like shit."
>"Don Pelom," Tom made a dismissive gesture, "It's a caravan city. That pungent scent like bad fish and vinegar, that's a fish preserve that travels a long way, from the east. It's come as far as I have."
Now I know about as much about this place as a reader would, but it's a simple and easy thing to lay down the foundations for while never actually having to come back to them, ever.

To put it in brief, though, it should be enough to help a reader imagine what it is and draw conclusions, whether true or false, make them think, maybe ask questions. It shouldn't be so much that you're handing them an encyclopedia right off the bat. Need to know basis, just enough so that people know where they are and what they're doing, and why. They don't need to know everything- and you don't either, not necessarily. Just enough that you can build out upon if you don't expect it to be important right away.

>I've been thinking of running a quest but I'm in sort of a development hell because I worry about making the setting interesting.
The most important thing I'd say is to plan things so that the setting feels alive, like it acts and reacts to forces within itself rather than being static. To this end one of the things I'd plan are things that are going to happen, that are things that have been in motion for a long time or by such influential forces that they're happening no matter what, or if they can be stopped or manipulated, it takes great effort. Tensions between tribes, history between nations, and such. Then these things can be viewed from the level of the common person. Their opinion on something can be both expository and characterizing, and when a piece of the setting feels like it has a personal, connection it sticks with people better.
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>>5653779
>How fleshed out do you feel the world the quest takes place in has to be?
Really depends on how you write the quest. Personally I think characters and their dynamics are more interesting than the settings. You write me a beautiful backdrop or list interesting events that's cool, you write an emotive scene and I'm invested.
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>>5653779
Come out with vaguer imprints of what you want areas, towns or states to have, and confine the level of knowledge to the story at hand. For example, a pottery seller on the way to the coast to hawk his wares stops next to another for mutual protection, the readers don't have to know the entire history of the area that other group came from, but you can imprint small contextual clues to other threads that you're using, in the given example they could talk about their clientele, or the glazes they use, the appropriate prices for a decent amphora and the guilds standard rate. You can paint a decent picture without outright saying anything.

Like the other anon said, you give clues and hints and paint a broader tapestry of the lands around the present narrative. Say two mercenaries meet, both are guarding these burghers, do they talk about about their boots wearing through from this county's roads, maybe a quick chat about the difficulty securing fresh provisions in the last city or differences in their gambeson and mail. You can say a lot about the military situation of a country (that the players are about to enter) just with smatterings of talk about food shortages, disrupted trade, difficulties in sourcing iron/steel etc.
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So what's the big deal? Why can't qst produce a GOOD fantasy quest? I look over tge catalog and it's just... nothing. Why can't anyone here make one?
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>>5653853
Because you touch yourself at night.
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>>5653853
Why don't you try to write one then?
>>
CAIN
CAIN
CAIN
CAIN
CAIN
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>>5653779
Just write what you want. Also, make sure your updates aren't too long or too short, and make your images interesting.
Establishing vague, unquantifiable factors is godly advice that can't be refuted, and if something goes wrong, that's your fault. Also, there are certain names for characters that will immediately get your threads raided and downvoted, but we won't tell you what those names are.
:^)
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>>5653876
I've been hearing this about the "name" thing lately. What is that all about? What names? Why? Whose thread did this even happen to? It sounds like bullshit.
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>>5652937
Energy drinks and 4hrs of sleep until the plot arc is done. Then crash for multiple months because you've set a standard you can never hope to ever achieve again without similar amounts of self-destructive effort.
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>when an anon samefags to give you a pity vote
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>>5653779
How fleshed out ultimately depends on how much does the plot focus on it. If it centers around a specific part of town or province, then a brief description of those would be necessary. I personally have a few bulletpoints and key concepts about the locations of the world (this area has giants, good at agriculture, tourist destination due to health benefits, etc.)

The most important thing is to filter the information through the eyes of the protagonist. The players don’t need to know everything, just information relevant to their current objective.

>The academy has changed quite a lot since he was gone. What was once a cluster of boxy buildings turned into a fortress — rows of small facilities surrounds a central building where most of the teaching is conducted, a wide structure with large stairs and doorways that can make giants feel tiny.
You don’t need to that specific, either. Conveying a tone is more important than describing every minor detail.

>>5653791
+1

Making the world interact with each other is the key to making it feel alive. The plot moves on but so does the background stuff. A good example would be a situation that the protag didn’t resolve gets resolved by someone else later which might have negative or positive consequences for the protag
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>>5653799
I struggle with these sorts of scenes. I'm more used to rping than solo writing, so scenes with characters are usually a back and forth where each person contributes. Hard for me to get a feel for it when I'm controlling both sockpuppets. Definitely something I gotta work on.

>>5653791
The part about making the setting feel alive is definitely helpful. I tried doing a system for my quest where there'd be daily news, to show that the world was carrying on even without player input. It did help me get a feel for the region and how things would progress in it naturally.
>>
>>5653779
Making worlds is like breathing for me, so a lot of what I could say would be as useful as "just be yourself!"

But, that said keeping in mind that every action has a reaction and every effect has a cause helps me. Following the chain of cause and effect works well when considering the origin of a world, or simply why a house is run down.

Some general advice that is quite trite, is that worrying never helps in any context ever. Easier said than done, but worry is just a poison, an impediment to your creation, if you begin to worry, just remember that the consequences of messing up are not dire and that people happily have formed entire fanbases around completely trash content.

Wanting to be good at what you do is understandable, but the bar of acceptable is terrifyingly low, and if one never creates, one never improves.

How fleshed out a setting is partly depends on where you want the burden to be. As an example, If you map out a world beforehand you can just have people run about in that with ease, but there's a good bit of legwork to be done there and changing things can lead to distorting the life of the setting.

Dynamically generating things as they are encountered is less upfront work, but in turn you're basically riding the tiger, stop for a moment and your creation can eat you alive.

Either way, not contradicting yourself is key. You can change or add whatever, but if you contradict yourself, the illusion you weave crumbles. Not that you can't do what is in essence a retcon, but the evil vizier can only be retconned as good or the noble king a wicked traitor if the pieces fit.

Depending on the setting this is easier or harder. A magical realm of chaos where storms warp the land, people and minds is very forgiving.

Of course, speaking of flesh, there's no need to mention something unless it is;
A: Relevant, or
B: Entertaining

If it is entertaining enough you can waffle on about mushroom forest ecology, but all things have limits. Even cool and tense action sequences can overstay their welcome, so naturally the particulars and politics of space whaling can only take up so much.

The flesh and bones are just what the story needs for the spirit, you and the players to dwell within.

It is never the main point. Not even plot or character interaction is that.

The point is to entertain. If you and the players are not entertained, the story will wither no matter how finely crafted the world building is.

All that ranting finished, another update for The Goblin King is Bored!

>>5653893

The goblins leave the safety of the ship to explore a port showing no signs of life, a ghost-port if you will.
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>>5653900
I'm worried my scenes are a little dry too. Though to show the world off i try to show some side stuff, give some pov to the offscreen people.
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>>5653853
Only soj can but he is an ultra flake. Honorable mention to "swarn to valor" qm black company was great
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>>5653779
It depends on what you need. There's a lot of lore in my quest for Homil, the little arcade world Izzy visits, but Izzy only interacts with a single location in Homil, so I only really need lore for that location. The rest is superfluous.
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>>5653880
Some Anons on /tg/ have been talking about it.
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>>5653779
>How fleshed out do you feel the world the quest takes place in has to be?
It all comes down to what makes you happy, really. Personally, I find worldbuilding incredibly fulfilling. I love the journey just as much, if not more, than the destination. Like, I've kept "historical" notes on the origins of street names in my town. I know what families moved in and when, and I know what goes on behind their walls. I know where the previous mayor retired to, and I know why that brick on that one store is a different color than the rest. I know what led to the cancelation of that one annual festival they used to hold way back when, and I know why stray dogs avoid that one house. Stuff the players might never find out about, and you gotta be prepared for that, but I had so much fun researching and coming up with all of it and it helps me get into my quest that much more. Which isn't to say that you have to be a complete sperg about it like yours truly, but it damn sure is fun.
>How much feels like it can be tacked on or expanded upon as the quest goes on?
The way I go about it is I can frankenstitch as much new shit as I want, as long as it adheres to the Setting Bible. As in, the solid set of rules that define my world. Like, say you have a low fantasy setting and you're telling the story of a humble squire's rise to greatness. A young boy navigating through brutal battles, deadly kingdom politics and nepotistic arranged marriages to emerge as the hero of his people. All dark and gritty and moody. You can't just introduce magical fairies and fire-breathing unicorns or turn it into a slice-of-life comedy in your seventh thread out of nowhere. Create your world, get comfortable in it, write up your Ten Commandments, so to speak, that dictate how things work up in this hizzy, and just stick to them. You can push as many round pegs as you want down your round hole, but never a square one.
>I've been thinking of running a quest but I'm in sort of a development hell because I worry about making the setting interesting
Pardon the bluntness, but development hell is just another way of saying crippling procrastination. Stop thinking and start doing. Trust me, I have a PhD in the Procrastinatory Arts. You will never be 100% satisfied with your work, that's just the nature of writefaggotry. Write, transcribe, smash that Post button, and give a yell for fortifications.
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>>5653980
I'm confused. Does this mean a bunch of random autists from bumfuck nowhereville on their 2G internet start raging if a quest character's name is Colette? Or if the QM uses that as their nametag? Either way, fake and gay, faggotry if its true
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>>5654046
It means the Discord organizes some people to fuck with the quest as >>5652268 described.
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>>5654050
Thats retarded. /qtg/ is retarded.
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>>5654046
>>5654050
>>5654066

Never seen it happen.

Also, consider you are all 1 post IDs and a sole faggot has been terrorizing the board for the past several days (who left the discord of his own volition).

Literally fuck off with your dramafagging already.
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Off-topic from the drama wars but, Souv, what are your thoughts on modern couture?
Or fashion choices in your quests in general?
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>>5654070
Woah woah woah wait a sec buddy pal friend chum, I just have a dynamic IP that I can't control. You gotta believe me! I just found that screencap strange and needed clarifying! I'm innocent!!
>>
Don't mind me, just testing if I haven't forgotten my 3-year old tripcode
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Star Wars Quest update

>>5654079
>>
>>5653779
Only work on elements of the setting that the MC will be able to find out about in the first week of play, or already knows,

For example, in my Post-Apoc series, we didn't really know much about the stations we hadn't spoken to before or had access to. We had faint memories of the world before The End, and we had rarely traveled very far on the surface.

If the MC is a rockstar, unless they're like U2 in Ireland, you don't need to flesh out any conflicts, you need to flesh out the music scene.

My less successful /qst/s likely struggle, because there is this big huge world that gets in the way somehow. Maybe it distracts people, maybe I describe it too much or don't know how to explain it, but something is wrong.

The Big Titty Goth GF /qst/ is a meme, but its kinda charming, and it fleshes out very little. It does have a consistent tone and each new item fits.
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>>5653876
>>5653980
>>5654046
I have been using /qst/ and the QTG on an almost-daily basis for over four years and this is the first I have ever heard of anything like this.

This is either:
>Completely made-up fearmongering
or
>Some kind of ancient drama from half a decade ago or more, irrelevant to modern /qst/

It certainly has nothing to do with the Discord, and I think it's better off ignored.
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>>5653853
Isn't there a good fantasy quest right now?
>>5653929
Correct
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>>5654093
Y'all are silly. He keeps asking for a GOOD fantasy quest. Which means a quest where good is a fantasy and evil behavior is the norm. Which isn't to say a super edgy fantasy quest where everything is awful, but a quest where good conceptually is something hypothetical and nonexistant.

bunch of brainlets always taking that bait I swear
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>>5654074
hehe you get this picture of an unfortunate model being helplessly spun round and round and round, in some enactment of despoilation as she is spray-painted by industrial robot arms from the Alexander McQueen Spring 1999 fashion show yay
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>>5654138
Bad and naughty fashion models get sprayed by the arm spinner to atone for their crimes
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>>5654138
how fascinating. for what dark and arcane purpose must she spin?

since 90's fashion really had some interesting stuff (versace 1992 in picrel is one thing that sticks out in my mind. or 90s versace in general) in comparison to what exists now between bad designs and that a good portion of models are chosen because they look like transvestites as of late.
though it would be lyinng if i said i was very fashion fowards at all, biggest brands notwithstanding.
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>>5654074
>>5654138
>>5654182
The way to introduce fashion in quests is DISGUISES, intertwine attire or acessories / clothing accoutrements with various factions, and so if you have one of these garments or items equipped then you are seen by NPCs as affiliated with that world faction, it becomes a faction disguise like in the Hitman videogames lol you go around in a hilarious perverted manner stealing people's clothes to infiltrate various areas. I incorporated this in some of my quests. It can also be used as a subtle memory game, to see if players are truly immersed in the world and remember the implications of what they are wearing and carrying hehe

pic related is the accident assassination from Hitman Paris the Showstopper mission, when you drop the fashion show catwalk lighting rig on the designer lol. This is one of the most memorable and satisfying mishaps, though I remember fondly the Indian train station level was also quite well designed

>>5653779
>how much detail for original setting
A good way to open every quest is to write a few paragraphs in the style of the Opening Intro Crawl; think the Star Wars opening title scrolling sequence, but I actually think the warhammer 40k: it is the 41st millenium etc... grim dark future there is only war etc... laughter of thirsting gods etc is the best incarnation of this. In fact you can use it as a fast template as it basically provides the tone, establishes all the factions antagonists and protagonists, and is written in a emphatic rhetorical style etc. I actually think every quest could probably benefit from beginning with that sort of intro or just that approach, it helps to broadly organise your thoughts and establish the dramatic framing and impetus of the setting for the audience
>>
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>>5654185
>>5645775
>>5653010
Did you know that Gianni Versace apparently did some of the costume designs for 1995 Judge Dredd (Sylvester Stallone one I AM THE LAAAWWWWaaarrgghh throbbing vein on forehead distended jaw motion).

https://comicbookmovie.com/judge-dredd/a-look-back-at-gianni-versaces-costume-designs-for-sylvester-stallones-judge-dredd-a65111

The costume I remember most was not actually the Stallone one, but when the official visits Rico (in the film, twin clone brother of Dredd, psychotic murderer nemesis who frames him) on the prison complex and unknowingly delivers this cool folding handgun that Rico uses to obviously murder him and escape. Anyway, I remember the guy who frees the villain Rico had an interesting cowled trenchcoat thing, hard to find a picture of it though. Also when the older Judge resigns to try to save Dredd, he retires and walks into the Cursed Earth the irradiated wasteland to preach to the cannibal mutants with just a shotgun and the Law, he has a really cool trenchcoat too. I actually really like the look of the older Stallone Dredd film, I think it still holds up really well just as a funny action film and the look of the Cursed Earth and Mega-City One is pretty iconic

A long time ago after the Prada IPO I actually met Versace (corporate people, dull investor relations and CFO) briefly once in Milan, they were thinking about doing an IPO but it never happened. I also met Prada several times and Brunello Cucinelli, never bought any of those stocks though
>>
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It must be said that the picture from this scene
>>5654210
where you abandon your former life, leaving everything behind, in order to embark upon a solitary death march into the desolate wilderness of an irradiated wasteland filled with howling cannibal mutants - this scene represents what occurs whenever you visit 4chan
>>
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>>5654224

this is just a particularly bad qtg thread.
I don't think there was ever anything this bad since The Last Defender existed

when the next /qtg/ is posted we can begin anew as if this never happened in the first place.
>>
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>>5654138
>>5654182
>>5654185
>for what purpose must she spin?
>>5647574
sadly robot arms cannot provide comparable Patrick Swayze levels of ghostly comfort
>>
>>5654239
This reminds me of a verse from the Satakatraya of Bhartrihari, the three hundred verses. I like reading these for ancient metaphors. It seems like fate was often compared to the moulding of clay upon a pottery wheel

Dear friend, a villainous destiny
whirls the wheel of a person’s thoughts
with pushes of adversity,
our minds turned into balls of clay
rotated by a master potter:
we do not know what that will do.
(278)

(A.N.D. Haksar translation)

Pic related is just a random war elephant, yay
>>
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I have been watching a lot of Tarkovsky films and it gave me a weird poetic quest idea. In his films which are characterised by theological intensity and moments of heightened anguish or violence interspersed with oneiric languor and hypnotic cinematography, often there are lots of incidental or seemingly unexpected sudden background occurrences eg a glass falls from a table or a gust of wind blows away some cloth fabric or a dog escapes and chases someone in the background etc.

So this made me think in rpgs you are used to making the big choices, kill this person swordfight this villain steal this treasure fight this siege battle etc.

What if someone inverted the consequentiality of all these decisions, instead of making the big decisions in person, someone wrote depersonalised scenes where all you do is decide inconsequential happenings in the background that allude symbolically to the mood possibilities that follow. You choose the symbolism of minor details and the QM chooses the corresponding tonal action possibilities instead of the other way round.

Compare this encounter (adapted from Tarkovsky Andrei Rublev):

An apprentice bellmaker witnesses the first ringing of his creation; if the bell fails to ring the Grand Duke will see him executed. Do you
>flee the scene before the Grand Duke arrives
>watch the ringing of the bell inconspicuously from the crowd
>await his arrival, boldly greet the Grand Duke, and oversee the hoisting and ringing of the bell yourself, confident in your glory
>writhe in the mud whilst frothing in the mouth like a madman. If the bell rings people will assume you are a genius and accept this as mere eccentricity; if the bell fails to ring perhaps they will assume you have been driven mad by your exertions, take pity and not execute you after all?

with this:

An apprentice bellmaker witnesses the first ringing of his creation. Before the Duke arrives:
>the shadow of a cartwheel turning, impaled upon a pole looming over the bronze casting kilns
>a woman clad in white leads a girl child through the crowd
>the mocking laughter of a foreign dignitary accompanying the Duke's retinue, as he gestures to the assembled forlorn rabble with derision
>four horses feed upon the riverbank grass opposite in a downpour of thunder and rain
etc.

You might choose the weather, lighting, scenery, background events etc; but unlike in a conventional choice game you do not choose the direct actions of characters, all you can do is guide via the tonal symbolism. Write-ins work similarly, you can suggest all manner of symbolic background ornamentation (lol watching Tarkovsky made me wonder if the John Woo flying white doves thing came originally from him).

Maybe it would be too much to write an entire narrative like this, but at a key moment it might heighten the mystery
>>
I suppose this weekend I'll dissect the /qst/ and see where I went so horrifically wrong.
>>
>>5654307
You dared to speak out against the cabal.
>>
>>5654333
You dared to have one post by this ID. Disingenuous cunt.
>>
>>5654231
Agreed. I offer a semi-heartfelt apology and hope that we can pretend none of this happened once we get to the next /qtg/

>>5654333
The cabal that anyone here can join instantly, with like, at most five or six active posters.
>>
>>5654341
You wrote a suicide quest (for free) because you were big mad. You can shove your apology up you ass
>>
>>5654397
>one id post

Nice try.
>>
>>5654341
Link the suicide quest. For research purposes.
>>
>>5654397
I actually had a lot of fun writing it hehe!
>>
So, this thread is clearly in auto-sage, but it's still on page 3. Does that mean it's going to be here for another week, or can we expect it to stay for most of the month?
>>
>>5654544
depends how many new threads are started (it'll probably be up for a month or two)
>>
>>5654544
This is a dead board. Threads stay on the catalog for more than 40 days
>>
If you feel you've finished a "chapter" and want to move onto a new thread is that cool if the thread is only 2 weeks old?
>>
>>5654554
No, it's considered rude and selfish
>>
>>5654555
Fuck so I've got to wait for it to day in 40 days or just continue in the same thread? Thats shit.
>>
>>5654554
Two weeks is a pretty short time. You can do it if the chapter ends at a good point, but ideally the thread should be longer than that.

Of course, some QMs do that. I believe Do Your Best Quest have quick small sessions and ends the thread in a few days.

In the end, do you what you will.
>>
>>5654559

Advertise /qst/ on other boards or amongst your friends.

Anons like to complain about the low traffic here but really the only solution is to draw in new players.
>>
>>5654565
My issue isnt about my voters or how few they are in number, I like them.
>>
>>5654554
Remember, every new thread you make is someone's thread dead.
>>
>>5654554
Some quests do it. Some people will tell you off, but most don't really care if you keep it within reason. It's not like you're taking valuable, limited space.
>>
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I am completely void of all creative energy. I had some time off, and I can't even be bothered to run a quest or do role playing. I still want to do it but I clearly don't want it enough.
>>
Hey, does the DC Henchmen Quest was deleted or it was already archived? I didn't find it on the catalog
>>
>>5654554
No one can stop you from making a new thread anytime you like but there's a hard limit of 5 threads you can make with the same IP.
>>
Anyone know how long it takes for Licorice to respond to emails? Some dick archived mine on suptg under Nazi War Criminal Girlfriend.
>>
>>5654666
>>5611421
>>
>>5654685
Presumably whenever feels like it, assuming it didn't land in spam. He used to be on the old suptg IRC, but I don't even know if that still exists.

I've no idea if he lurks in a discord room now. I've not touched irc in years and discord never.

>>5654593
Not even doing the things you want to do is a hellish state, I'd tell you nip it in the bud, but I don't know how one kills such lethargic energies.

Anyway,

Update for The Goblin King is Bored!

>>5654545

Fairly significant choice up currently, so I'll likely leave voting open for those who are way out of my timezone, pretty sure I spotted a few.
>>
>>5654685
>the discord cabal doesn't exi-
>>
>>5654685
>>5654765
Seethe, cope, and mald, cunt.
>>
>>5654666

I archived it, anon.

Figured I had a little more time before it died, but c'est la vie.
>>
Just for the record, anyone who misarchives on purpose is a humongous faggot, and no amount of mental gymnastics or cope changes that
>>
>>5654685
Wow, people are just making up titles now I guess.
>>
>>5654685
>>5654932
I think that one might have been an accidental misarchival, since there is a 3 update quest called that >>5648245
>>
Which quest has the best waifu(s)?
>>
>>5654955
Government Issued GF
or Royal Rumble
>>
>>5654955
Sworn to Valour
>>
>>5654955
The one with the cutest girls (subjective)
>>
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Star Wars Interregnum thread up soon, just in time for Star Wars Day.

Sincerest apologies for the delay, I know I promised a thread last March, but real-life bit me in the Kiester.

I also fell into Genshin Hell, Shenhe is my wife and Razor is my son
>>
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>>5655094
Good to see you're still alive, can't wait to see the Kessel Conclave hear what Gaelle's been up to.

Also, requested this for you.
>>
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>>5655100
Oh, that is so effing cool. Thank you so much!

STAR WARS INTERREGNUM is now live.

>>5655115
>>5655115
>>5655115
>>
Don’t know how many of my anons lurk here, but my old workhorse of a computer just died. I’m gonna try to juryrig a solution in the meantime, seeing as how phoneposting is liable to drive me up the goddamned wall.
>>
I'm just going to post this here, since I found this and no one would care if I posted this anywhere else.
>>
>>5654874
Nobody misarchives on purpose. What are you talking about? Mald.
>>
>>5655151
Take your time man
>>
>>5655359
Some asshole was, indeed, misarchiving other people's threads on purpose with false titles, derogatory descriptions, etcetera.
>>
>>5655419
Don’t bother giving him the (you)

Another day another troll shits up the board, hoping to provoke someone.
>>
>>5655419
Nobody does that. Ever. Cope and seethe.
>>
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>1 post by this ID
>>
Quick update on the computer situation; it’ll be a least a couple days until the replacement parts arrive. Should hopefully be back to normal within the week, but I’ve gotta cancel sessions until then.
>>
>>5655546
If nothing like that ever happened, what would I have to cope or seethe about? What?
>>
>>5655553
QM CURSE STRIKES AGAIN!
>>
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>>5655553
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
I struggle to write with any speed, got any advice other than practise makes perfect?
>>
>>5655760
first, what's slowing you?
>>
>>5655767
Sitting down to write/not getting distracted, speed of actual writing and then editing
>>
>>5655770
Choose a place with few distractions. Close all other tabs, except maybe one with ambient sounds or music which won't distract you and will help you focus. Go to the bathroom, get some water, that way you aren't interrupted by nature's vagaries. Start writing. Don't get up until you're done. Don't over-edit -- maybe experiment with an OpenAI editing/proofreading application, which I find can help me sometimes.

But often not, if the update includes a certain edgy succubus or any mention of the reptilian "Master Race"
>>
>>5655783
I dont really have any place to write other than my office. I dont have a laptop for my living room apart from a work one. Sounds like a plan with the minimalism, but the mind is weak.
>update includes a certain edgy succubus or any mention of the reptilian "Master Race"
Kek, which quest?
>>
>>5655793
Dragonborn Antipaladin/Reptilian Infiltrator
>>
>>5655793
try writing the core ideas/sentences in your phone, that way you can write them wherever and then you move to your computer.
>>
I did my first thread on here 2 weeks ago. At first it was honelsty good. But later as we got to playing it feel apart. The "make it up as we go" concept seems not to do well. Or I'm just a shit master. It's probably the later
>>
>>5655812
Better than a lot of my first few /qst/s
>>5655783
There is this writing program called "A Dark Room" that is very useful for helping you focus, but it doesn't let you edit sadly.
>>
>>5655673
Your imagination making you think things happened which didn't actually happen.
>>
>>5655820
Tbh i didn't know what to do so i went with the generic bandits bounty and the thread abruptly ended.
>>
>>5655841
So the setting was generic or?
>>
>>5655842
Sort of yes.
>>
Star Wars: Stellar Turmoil update

>>5655843
>>
>>5655812
Which one was it?
>>
>>5655848
But the real problem is that we lost steam in a span of 30 minutes. I just had nothing planned out because i made every event up at the spot. By that i mean, i literlly opened the reply box and typed it out without any plan or anything. Just so you understand how it died
>>
>>5655861
>>5645341
>>
>>5655863
Personal take, you need to break up your paragraphs more. Look how other quests format their posts. I think you need a draw to your quest and I'm not really seeing it, like what's the motivation/goals?
>>
>>5655866
>like what's the motivation/goals?
Yeah, that was a big issue. Go look for your adventure, is not enough. In hindsight i should have at least that out or at least give something for the player to do
>>
>>5655868
It can be in you've thought of encounters. Personally I recommend you reading someone else's quest to give you a bit of an idea of a way to go about this.
>>
>>5655870
I should probably do that. To be honest with the nature of that thread the encounters were bound to be shit. I dont even have a system for combat really
>>
>>5655862
Wow, really nothing? I mean, I thought I had 'nothing planned' but i still have an end goal and checkmarks. Well, you've gained experience at least, if you feel like making another qst later you'll be better at it.
>>
>>5655873
A system for combat isn't necessary. Some vague outline of the protagonist's motivations, or challenges they're likely to face, is. A sandbox is nice, but if you just throw a setting at the players and say "what do you want to do?" without even a little bit of direction, anyone who doesn't already have their OWN idea for a quest is going to flounder. It's overwhelming, because you're essentially asking a player to BE a QM -- to come up with characters, a scenario or story they want to play out, a way to go about it... Which, as a player, are all things they're coming to YOU for as the QM. Oh, they might start to evolve some purpose and direction of their own as familiarity and investment grow, but if you don't seed the ground and get them started, they'll likely to just, throw a few generic things at the wall, and then give up and go somewhere with a more immediate hook and narrative thrust.
>>
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If you don't draw for your quest, you aren't a real QM.
>>
If you don't draw for your quest, you are still a real QM.
>>
>>5655873
I want to see this.
>>
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>>5655974
i wish there was a way to autofilter the non-draw quests. It's not always obvious from the OP image
>>
>>5655863
Wait, you were updating like more than once a day like your quest was on /tg/ and existed like 10 years ago or whatever.

If you update that much, people are going to get confused, lost, and also you'll not have time for people to return and vote.

Also, you didn't plan anything at all? You didn't even have an outline or the ability to copy paste stuff from a setting or roll on a table?
>>
>>5655889
>>5656028
>Also, you didn't plan anything at all? You didn't even have an outline or the ability to copy paste stuff from a setting or roll on a table?
The extent of my planing is really just being a monkey on a typewriter and make it up on the spot.
>>
>>5652845

Now that I think about it. How exactly do people farm in D&D like settings where adventures get attacked all the time while they travel?
>>
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>>5656114
There's entire dissertations written on this concept.
>>
>>5656119
Your post reminds me of this
>>
What's with all these faggot and tranny quests lately?
>>
>>5656174
>1 post ID
But to answer that question, probably someone playing a reoccurring bit
>>
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>>5656119
Pareto distribution of income generates improved city architecture
>>
How do I avoid railroading while also keeping the quest directional?
>>
>>5656113
In a way that's admirable. I've seen other writers do it too.
>>
>>5656174
They're all made by ID: Oup7GUBN
>>
>>5656269
>when the one id poster pretends to be a qm to stir shit
>>
>>5656271
This is why trips are important
>>
>>5656200
Set up a few plot hooks and a basic background (or selection thereof for players to vote on). Once they or you gave selexted a background and a starting goal, focus your uodate son those things, rather than constantly presenting a blank canvas. Highlight new areas, events, and experiences through the lens of how they factor into the character's interests and objectives. The rest comes naturally, if players are invested.
>>
>>5656200
The 'keeping a direction' is the real stickler here. One trick is being in a confined space. Things like an oil rig or a castle surrounded by an ooze of terrifying proportions neatly covers that. But apart from restricting play area...

The QM can offer choices, prompts, and since you can do so...

If you want players to become a wanted man for example, make a figure of authority that runs them the wrong way and give options along with others to muck with them.

Just don't become too attached to driving the story a particular way, after all the charm of quests is the meeting point of QM and players, the freedom similar to a pnp rpg.


Anyway update for The Goblin King is Bored!

>>5656367

How does one wake a sleeping beauty anyway?
>>
>>5650031
>>5650031
>>5650031

You might enjoy Wanted:Dead if your preferences include:

Male leads
Novel-like format
Child abuse
Western setting
>>
>>5656403
based QM not afraid to have Child abuse in it. good quest by the way.
>>
>>5656174
Are you new to the board? It is pretty common for some edgelord teoll to swi g by and post a bunch of low-effort /pol/ or lefty/pol/ "parody" quests in an effort to trigger people. The current, especially hostile QTG made it particularly fertile ground.
>>
>>5656395
+1
>>5656200
having a goal at the start is a good way of keeping the plot going.

>>5656402
+1

Another trick is a time limit. Maybe the protagonist wants to accomplish many things but there’s not enough time, forcing the players to choose what to prioritize.

I found time limits to be quite useful ー being able to divide a quest into smaller segments really helps with the planning and pacing.

Having plotlines tied to NPCs are also a good way of giving the players options on what to do and expect based on their description.

>>5656468
lol based
>>
>>5655974
Thats fine, QMs arent real writers anyway.
This is just a board of frauds.

Even the drawquests are just wanna be homestucks.
>>
Fuck, I forgot to dissect my failed /qst/ and see why it went so bad.

I think I'm going to work backwards, from the end.

>>5651769
I think this is a pretty solid post, I was proud of it, but maybe it's cringe or something went wrong with it. If it's not the problem, clearly something went wrong further back.
>>
>>5657104
At a glance, it looks like it lacks a direct viewpoint character for segments (can put some players off) and is very focused on tactical thinking (a lot of anons blanch at that, I notice, preferring votes that have to do with character development and narrative progression).

The popularity of skirmishes and large-scale ASOIF quests, plus kingdom/civ games and such, imply there's a market for quests where you command a faction through military conflicts. I think many people prefer to either control only a small party (or individual) in that conflict, or to zoom even FURTHER out so you issue an order, and then all/most of the engagement plays out and they see the aftermath or only critical and dramatic events.

Just my two cents. It's not really my genre.
>>
>>5657132
At times I suspect as much, however I've had /qst/s more successful than this one that involved the players leading directing leading about 30-100 into battle, or commanding a force of roughly this size but having access to more technology. That time we played on a hexgrid and it was a big battle thing. I also had a time that I recruited people for three separate sections of a discord and they conducted actions against each other.

Granted, those were entirely from the perspective of the MC, and there definitely is barely any interest in anything tactical or even strategic.

Considering that the MC is commanding people with a radio and map, the players either just hear voices over the radio or have to see things from the perspective of the troops on the ground.

Mistakes obviously were made earlier on and I didn't start with as many players as I could've if I had a better start, but at the same time, this is a very limited market and the players voted themselves into a situation where they wouldn't be directly seeing everything that happened.
>>
>>5657140
Well starting with a small player pool almost always means the pool will shrink, unless you built steam and reputation and advertise/pull from elsewhere. Rightly or wrongly, this /qtg/ and the surrounding events had quite the opposite effect for you. I think a multiplayer version of this has inherently more appeal to a lot of wargame types, as well.
>>
>>5657145
What I've seen with multiplayer games or /builders/ is that they require some way to whisper to the questmaster at some point. This means trying to recruit off onto a discord or something like that.

I think a compromise is maybe running it as co-op? Would that solve any issues or create more? I haven't tested that approach out before.

>>5648895
I think this is the simplest I've had wargame stats go without it getting super boring or simplistic.
>>
>>5657149
I think you went too hard into detailed choices too fast. Even in long running quests people can get spooked by them. Should've went broad strokes.
E.g.
>Sir we need to strike swiftly, hit them before they have time to plan.
>Sir we should lure them into a trap, send out weaker units to bait them out, then encircle them and cut them down.
>Sir we need to scout out the area, look for weak points and devise a plan to crush them.
>>
>>5657180
I have a reputation for not liking the suggestions of others, and maybe you're using watered down examples. But all of them to me, sound like we're assuming the players are completely retarded and/or 14 years old.

Do you see the options listed below to be of equal complexity or greater complexity than what you suggest?
>>
>>5657183
>your options seem really simple, like they're for a child or a handicapped person
>but also, my options aren't any more complex or complicated, anyway, so whatever

Anon, don't be like that. This is why people say you are bad at taking advice.

From what I understand, The first vote is:
>battle of attrition/direct approach
>an assortment of miscellaneous other acts leading to a retreat

The bonus vote being...
>What do you do with Ghostfrog 3? Just, I don't know, suggest something
>Give me a fraction of your 'valuable energy' that you want to spend on contacting a hypothetical unit

The first is value and it isn't clear why those are the only two options (at least, at a glance, to a non-layer). The bonus votes are just weird. One is essentially a write-in for what to do with a unit, I guess/ The other is some strange math problem about how many amorphous "resources" should be applied. Again, not a player, so maybe this makes sense in context, but to me it looks weird.

Also, I know you gave up by this point, but if you're going to type "Sigh" and "I guess, I don't know" and other defeated, enthusiasm-destroying shit in your update, just end it there instead of bothering to post it. Nobody wants to bother devoting time or energy to a quest where the QM has stopped believing in it.
>
>>
>>5657186
Answer the question. Do you consider it equal OR greater complexity? It's not a rhetorical question.
>>
>>5657187
I did answer. They have greater complexity than >>5657180 AND less clarity as to what you actually want, and what sort of results one might reasonably expect from a given choice.
>>
>>5657190
Okay then, your suggestions assumed the players are stupid. You then accused me of saying that I didn't think my options were more complicated than for 14 year old. I never said that. I said I wasn't sure if you deliberately wanted to suggest treating the players like they were idiots or not.

The suggestions you made are so vague, that I have not the slightest fucking idea which of them would work. I can think of ways they all could be considered completely fucking stupid to pick. Also, all of them are so vague and sound like we're assuming that the enemy is like mentally a 10 year old or something. If I picked any of them, and all of my men were suddenly dead, I wouldn't be that surprised.

You are giving advice for a quest that you don't fully understand, because reading quests is hard and takes time. If you had the time and energy to read the quest, you would have seen this image and this post.
>>5648895
If you had looked at that post and looked at that image, like any of the players would've... You would know exactly why exactly two options were given and exactly what would happen if you picked either of them. You could look at the dice rolled, and the outcomes, and figure out what the modifiers were too, if you somehow didn't know.

One unit of D8 Infantry, is being shot at by two different enemy units. We know the enemy is D8s, because the GM rolled 4 D8s. The next description and the color of the results tells us that the earlier rolls were Def rolls, and our lone unit was being attacked. Thus, we can figure out that the enemy apparently is equal to us in ATK power. The description of someone's head exploding and the fact the enemy bullets are burning mid-air is concerning as well. Now, presumably, we can count, so we know two against one is bad. We also can see on the image that the Militia in the back, gets minuses for trying to do attacks from so far away. The second set of dice rolls and following description are our limpy, not so good attempts to counter attack.

Based on this alone, we know that staying put is like a 25-33% chance of things going well or even trading of losses, and a 66-75% of our unit being massacred for no purpose.
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>>5657183
Mostly talking about the choose your units and how to deploy them.
Units got the math's wrong, and the other voter didn't vote.
The deployment only had one vote.
Most quests here are players shouting for the qm to turn to page 8(shoot him) or 9(Hear him out). The Qm is basically the Dungeon master and Player, not only do you have to design the deathtrap you also have to figure out how to solve it.
I know you've been getting shit on here a lot, you do have great world building and ideas. I want more mechanics in Quests too but making them too complex will stump players and they'll move on after facing choice paralysis.
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>>5657186
>A. Do you send the WW company in and station Ghostfrog 3 in the Village? Or do you sent Ghostfrog 3 forward? Neither.
Now, assuming we know what bonus means, we know it's extra. Looking at the text, it implies we can do something or do nothing. From the perspective of a 14 year old, it's likely just an option to do something or not do something. Now, having been in the quest, we know Ghostfrog is actual Infantry, they have better stats than the Militia. So maybe we back up one infantry with another, or we replace the infantry that just got shot up with another. Since we know how to read and have been playing, we also know that WW is a company of "Bushfighters" and they cost more points to get. We also know on a picture and because we were told, that they have body armor, so they have more defense.

We decided to put our best unit inside the village guarding us, but we have the option to send in our best unit towards the enemy. Put our best foot forward. What does a Bushfighter do? Something worth a lot of points. Is the enemy in Bush? Maybe.
>The first is value and it isn't clear why those are the only two options (at least, at a glance, to a non-layer).
Because we can't dig in while being shot at and we can't setup equipment that doesn't exist. We can only attack and move, it's that simple.
>The other is some strange math problem about how many amorphous "resources" should be applied.
No, we paid the points for 4 militia and we have no idea where two of them are. We rolled to look for them and failed. We have to weigh trying to figure out where they are for the numbers, or focus on the crisis happening now.
>Also, I know you gave up by this point, but if you're going to type "Sigh" and "I guess, I don't know" and other defeated, enthusiasm-destroying shit in your update, just end it there instead of bothering to post it. Nobody wants to bother devoting time or energy to a quest where the QM has stopped believing in it.
Hmmm, so the GM wrote one of the longest updates so far and seemed very proud of it. Clearly, they have lost all will to live.

Or maybe, just maybe, it's 2AM and they had a long, tricky to write update, and our last vote was for a human wave attack into an area we were told many times was full of hostile infantry that could attack us at all sides. Or maybe, just maybe, that "I don't know" was written ironically as part of the tone of the fact that Ghost Frog... our character... Is listening to one of his units die and he's not entirely sure what he's doing.
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>>5657203
I'll be honest and say I confused you with the other person. You also didn't say if the choices I showed were equal or more complex than the ones you suggested?

Granted, letting the people choose where to put their units was a failure. Sometimes one or two players +1 the guy who has a decent idea where to put stuff, but other times that doesn't happen.
>Most quests here are players shouting for the qm to turn to page 8(shoot him) or 9(Hear him out). The Qm is basically the Dungeon master and Player, not only do you have to design the deathtrap you also have to figure out how to solve it.
This is very discouraging considering that at least legally, none of us should be 17 or younger. I understand we have to cut down the number of turns and dice rolled by a lot, but I thought /qst/s were like play by post games... but with multiple people being the MC/PC. Sure, people won't write like a paragraph, but maybe they should be more capable than a 14 year old at their first D&D game?

Functionally, this is the simplest wargame possible at this scale. This is vastly vastly vastly simpler than any version of D&D. You have dice, you have an ATK and DEF bonus, you know cover is good, you have bonuses, ect ect. The only three moves any unit can do are dig in, shoot, or move.

Sure, having three choices is the process, it's always good. I should've started and kept only offering a pick of four options per vote.

At the same time, like someone else said. The appeal right now is for being physically in the combat or leading the infantry, or just pressing a button and winning.
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-
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If you're low esteem perspective is as true as it sounds, I don't understand what the point of this place is. I'm basically writing a novel, but I don't get the joy of having someone read my characters or the joy of picking what happens next. If I wanted someone else to decide what happens next, and have things be able their characters... Wouldn't I just GM?

What is really fucking with me, is that there is basically no fucking place for Play by Post games. Even though they should be the easiest fucking thing ever on the internet, there is no place for them. They are the easiest thing to play, and yet no one plays them? No communities, nothing?

I've had some really solid and good /qst/s but looking back, that was dependent on someone willing to do a write in or at least ask questions.
https://suptg.thisisnotatrueending.com/qstarchive/2022/5286089/
This is mine. This /qst/ is good, and I'm proud of it. I had an insane player or two that thought every woman wanted to kidnap us and put us in a pod, but it was otherwise a jolly good time.
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>>5657220
>I don't understand what the point of this place is.
The randomness of /qst/ can be good. It keeps you on your toes, gets creative juices flowing. Players will come up with ideas, plots and plans you didn't see coming and you need to adapt, think up quickly how to incorporate it. The DM Player thing is mostly cause you don't know whos going to show up. If the MC has a potion of Inferno and it's the only way to kill the Ice dragon, your player who's been there since thread one might not be there, the others may not even think about it.
I'm just another anon like you, so maybe thats not even true? Anyway i hope we can all get back to our nerd games.
>You also didn't say if the choices I showed were equal or more complex than the ones you suggested?
I guess it was about the same. I remember House and dominion had a big fight thread where all the votes dried up when it came to a big write in option while a choose your dress vote got many votes. Sometimes the big shit scares people into paralysis.
Anyway gotta eat.
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>>5657183
I will attempt to explain this issue with as much good faith as I can muster.

The structure of /qst/ does not always reward investment. The average quest here dies out in two or three updates. The barrier to entry for both posting and writing is relatively low - most players aren't going to put a lot of effort into their votes because they are (rightly) concerned that the QM can leave/flake at enemy time. If you've spent any time posting here, you are hopefully already aware of this.

This is why combat mechanics - even simple combat mechanics - will push away most players. Why spend even 10 minutes learning a ruleset and writing a plan for an open-ended vote when the QM can leave in a few days? Why weigh ATK/DEF and analyze the situation in great values if you're not sure if there's going to be another post? This is only compounded by the slow pace of the board and fact that combat rulesets can seen intimidating at first even if they are relatively straightforward.

With this in mind, the best way of adding mechanics into your quest is by ensuring that the investment the players are putting in will be rewarded appropriately. Is there a sufficiently interesting narrative hook that will motivate the players to see the outcome of the combat? Does the QM have a reliable record of putting out updates instead of falking (see PCQ skirmish)? Is there cool art that the players can expect to see once the round is over?

There are a lot of ways of rewarding investment, but the reward always has to be there. If it isn't players won't vote - not because they can't but because they don't want to.

So if you're quest isn't getting much engagement, you can either make the combat less complicated (which you don't seem to want to do) or you can craft a more interesting narrative to go along with it to motivate players to engage with the existing combat system.

The suggestions made here
>>5657180
are good but you fundamentally misunderstand the issue. You're not assuming that the players are retarded children by giving accessible options. You are presenting them with good, digestable information that they can fit into the level of time/investment that they have allocated for your quest. Can your players understand more complex info and engage? Sure. But unless they feel that your quest is worth it, they simply won't choose to do so.
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>>5657229
I've seen a lot of questmasters flake, but isn't every single questmaster that flakes or the vast majority of them, not really writing that much, proposing that many options, or even using a ruleset? Shouldn't a ruleset indicate that the questmaster is interested or even obsessive on their quest, and that they'll run it if one person keeps voting with enough energy?

I've been here off and on for years, and I've never seen someone flake, with a major ruleset. The /civ/s that were flaked a million times didn't have GMs that did anything involving a ruleset, they didn't even tweak the starting page any.

We started to add mechanics maybe 5 days/updates in, after the players voted for the mechanics. Also, ten minutes? It's one minute, maybe two. It's just rolling a dice and adding one number or the other, that simple. I think banana monkey man whose quest I accidently closed, shit, had more complex mechanics. Granted, maybe I could've delayed on the combat a bit? But then that would just be teaching the mechanics, not delaying the mechanics a little more.

>With this in mind, the best way of adding mechanics into your quest is by ensuring that the investment the players are putting in will be rewarded appropriately. Is there a sufficiently interesting narrative hook that will motivate the players to see the outcome of the combat? Does the QM have a reliable record of putting out updates instead of falking (see PCQ skirmish)? Is there cool art that the players can expect to see once the round is over?

Okay. So the players voted to go to Africa to fight and win resources. At least one guy picked out the units and their equipment. They physically inspected the equipment, and they physically were shown their units, some of the men even had names.

What is there left to do? Have the players name each unit? They're already been given this job, to a degree, by a "love interest". It's almost certain there is titty if the battle goes well, right? They literally pick the faction they picked at the start, because it would have certain features in warfare, and then they voted to go to war.

I suppose what could've happen is combat could've been delayed maybe a post or two, somehow, not sure how I would have filler without it being filler.... I think when combat started I could've offered them just four choices..... I think the only other option I have left, is to ban leading armies, when a previous /qst/ had that go so well.... and that's like, more fun then anything else.
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>>5657229
Actually, last time we did this, there was a training mission, which took fucking forever and had no narrative payoff.

However, we also had like an update or two that was just propaganda being put into our heads. I thought looking back that it was "too much", but perhaps I should've used something like it?
https://suptg.thisisnotatrueending.com/qstarchive/2022/5266294/
It's post 5266428
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>QM Question:
If I could change anything I'd fix the minor mistakes I've made with my quest because they are pain...As for warning players? I'd send more messages from Conley saying "Hey, remember that engine that literally has the horsepower of a late interwar engine? And it's still 1916 tier aviation for us? Please actually try and stop this." Though, I did remind them once, and I didn't want to be overbearing so...Eh. Regardless the fallout of that project actually finishing will come into play likely by next thread If I'd have to guess.

>Player Question:
Well, if you go back a bit over a year, there was the whole 'don't pick up survivors and get the hell out of dodge' move in Battlecruiser captain quest. There technically was an unironic genocide of some rabbit in a different game as well but despite said game being on /qst/, I am unsure if it technically can be called a quest. But that was justified as said rabbits were unironically a cult of fanatics who merked a bunch of innocent people thinking they were allied with the guys that started invading them, and only brought in one of the most vengeful peoples they possibly could into that war. Said people later hunted the ones that escaped down.

>General Question:
A decent amount of customization. If the quest has a decent amount of progression, it'd be nice to see that in terms of the character actually getting stronger, or where the new gear fits. I'd say give at most a paragraph to it if it's a major change. Otherwise just a few sentences to it.

>Misc. Question:
Depends on if my own characters count, if it's specifically for traditional quests or any game on /qst/, and if ties for favorites count as well. Because I can either list enough to fill the 3k character count alone because I can't pick a favorite to save my life as I know one day I'll say X is my favorite and the next I'll say Y instead, or I'd not know if they'd be a teacher or not and would struggle because most quests I follow die after a handful of days with one or two exceptions.

>Just for Fun Question:
I don't really know any heist characters from quests except one...I guess Maybelle Hayfield, given they are the only real one I know, even if they didn't technically do a heist yet and things have been a bit quiet lately with American Frontier quest.

>>5646708
Someone else mentioned my quest. Guess I'm famous now.

>>5646693
I'd be shocked if you didn't know of the T-62! It's a great addition to a helicopter! And the Type-64! It's a wonderful light tank that I'm sure will probably be rushed back into service and used by Taiwan when they are inevitably invaded! I personally think it's quite the unique design and I'm glad the Taiwanese were able to make such a unique thing. If you had any doubt, Yes I know the USSR tonks you are talking about.
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>>5657104
>An update from the pov of a subordinate, calling the players retarded for not knowing things they couldn't possibly know and giving the wrong orders.
>He was proud of it
Lol
Lmao, even
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>>5657201
K.
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alright which one of you faggots abandoned >>5627259
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>>5653853
cause noone wants to play them
>t. fantasy quest QM
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>>5651913
>Wuxian
>Gasp! Not him! He wouldn't do that to me, I've been a good player in his quests and enjoyed them well.
Thanks for the positive review.
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Hey guys, my friend told me about this place a little while ago and I've just been kind of reading different threads to get a grasp on how the storytelling generally goes. I don't really want to step on anyone's toes since this place seems to be pretty small and close-knit, so I figured I'd ask here about stuff first since this seems like a good place to do so. I've been thinking about making a sort of dark story set in a medieval fantasy-like world. I know the setting is a bit plain, but I think I could dress it up with my own spin by adding a post-apocalyptic feel and maybe some more modern elements sprinkled here or there. Something almost Souls-y maybe? I was also thinking of adding some little mspaint drawings for flavor. Would that be okay to run here?
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>>5657587
Sure, this is an anonymous board, you can go through with what you feel like.

Likewise, be prepared for vast array of possible reactions, from utter disinterest, cruel trolling to heartfelt gratitude and devoted following.
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>>5657587
A drawquest with a post-apoc dark fantasy vibe checks a lot of boxes around here. If you update regularly, I think you'll have great success.
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>>5657592
Alright sounds good, I'll do my best to get the latter rather than the former
>>5657597
Oh really? That's pretty cool! I've had the itch to do it for a while now, so I'm sure I'll have the motivation to update often. Besides, I hate having stories tamper off with no real ending
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>>5657587
>I don't really want to step on anyone's toes
It don't matter. There's been many of the same type of setting up at the same time. Often have multiple Dragon ball, 40k, GoT and Fate threads running at once.
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>>5657587
Don't worry about anything else here, just run what you want to run, and in particular focus on the what. If it isn't something you want to run, what is the point when we all do this for free?

Never forget to have fun, to take joy in creating for creation's sake and for how it also makes fun for others.

Anyway, another update for The Goblin King is Bored! In spite of the twin evils of sleeping in and a surprise visit from family, it was still completed! Take that O curse of QMs! (Admittedly one of the two was sekf-inflicted).

>>5657664

In which goblin cheese creates a minor tragedy (or perhaps prevents one). The time to pick a destination to sail on the Metal Ur-sea has come again!
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>>5657587
>a sort of dark story set in a medieval fantasy-like world. I know the setting is a bit plain, but I think I could dress it up with my own spin by adding a post-apocalyptic feel
So the Dark Ages or like right after the Black Death killed up to half the people.

Keep your nimber of options given to around four or less. Lets hope you don't make any mistakes I've made.
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>>5657457
False, almost every QM that tries it just doesn't "get" it. Its all always "extra special super cool high fantasy unique look at me please adventure" or "modern day people in fantasy setting". A GOOD fantasy read needs to feel like you are opening a historical book about the crusades, but there is also a dragon, written by a scholar trying to tech you history. Then from THAT point, you walk backwards to make it more accessible to the reader with characters and goal for them. What almost every single person who tires to make a fantasy quest here does, is makes some characters and a plot then ADDs the fantasy after the fact. Its in the WRONG direction. Conan can't exist in middle earth any more then gandelf can exist in the hyborian age. Fantasy and its setting are more connected then any other genre and it needs to feel RIGHT and lived in. Something like Atlas Shrugged doesn't NEED to be set in America, it could be china russia france what ever. Any capitalist country. AS doesn't need America like the Night Watch needs Ankh-Morpork.

This is not me telling you to lore dump me your setting, do NOT do that. But your setting has to be there in the background, and the more ALIVE it is the more it will leak out on its own into the writing. For example, a character who was a farmer before coming becoming a mercenary or something may wake up before everyone else at 4 am. Characterization like that goes MILES further to a fantasy quest enjoyer.

Also, this doesn't mean EVERYONE who will read your quest cares about that kind of stuff. But if readers don't care about the autistic details in the setting, then they probably wouldn't care if your quest was fantasy or not in the first place. They may read your fantasy quest but not be fantasy quest enjoyers.

LASTLY, the sad truth is if you decide to write a fantasy quest TODAY and haven't already been autisticly building up your fantasy setting for like 2+ years then your fantasy quest is just not going to be any good.

didn't proof read any of this this shit so it probably comes off ass rambling, didnt expect to write up a long post.
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>>5657183
You know what, you are right, everyone else is wrong.

You failed because, despite your perfect plan and your genius playerbase, no one actually wanted to play it. Who knows why? Maybe your just super annoying.
Maybe you just can't write for shit and the payoff for fighting in africa is just awful, sure players can wrack their brains over proper straits and clever manuevers, but they just didnt want to because it just wasn't worth it.

Maybe the legendary discord mobs simply doxed every anon and physically threatened them to not play. Yes every one.

Maybe the reason you weren't successful is that, despite everything, you are still you. And that just wasn't worth dealing with.
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>>5657735
>Didn't read the response.
>Didn't understand the response.
>Que the three other people who made more sense
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>>5657733
Local Lord is good at that notion of melding setting/background and character, albeit mostly by cotrasting the MC and his retinue of ye olde 11th century Frenchmen against a satire of modern D&D, if you're alright with it being comedic.
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>>5657735
It really does seem to be the case that he just isn't open to criticism, even when he asks for it. I think, unironically, he may also be on "the spectrum", since he struggles to keep track of who is who, understand others' intentions or perspectives... But whatever. I know actual, literal autists who are much, much easier to talk to than this. It's not worth it.
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>>5657735
>You know what, you are right, everyone else is wrong.
Never said that, you hallucinated that.
>despite your perfect plan and your genius playerbase
Never said that, I spent two days saying one or more players were kinda foolish.
>Maybe you just can't write for shit
See this is how I know you didn't read anything, because you're not specific and I had a moderately popular Post-Apoc /qst/
>and the payoff for fighting in africa is just awful,
And I know you didn't read, because every possible known motivation was given, short of naming each single unit or even soldier.
>Maybe the legendary discord mobs simply doxed every anon and physically threatened them to not play. Yes every one.
Just don't listen to the voices you hear, okay?

>despite everything, you are still you. And that just wasn't worth dealing with.
Yeah yeah, you have nothing constructive to say, you can't fucking read, you misunderstand basic text, and you're basically a total bitch discussed as a woman or man.

You start shit with people for no reason, you're annoying, and you're not even well read, educated, or at least ironic about yourself. You can't take a joke, you're not funny, and you get upset really easily.. but then you "stay mad". So you get mad for stupid reasons, quickly, and then you're stuck like that.

sure players can wrack their brains over proper straits and clever manuevers, but they just didnt want to because it just wasn't worth it.
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>>5657735
That's right. It was me. I AM the discord mob.

I DOXXED them
I BLACKMAILED them
I threatened to steal the ketchup from their very fridges.
All according to my KEIKAKU.

One cannot defeat an enemy that exists everywhere and nowhere all at once.
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>>5657738
>Has a long history of openly and blatantly stealing ideas from people, and each new thread has half a dozen major changes caused by feedback.
>Writes really long replies picking at and examining feedback, asking for clarification
Yeah buddy, you're still being a lazy shit who has no idea what is going on and naturally like 3-4 people are more aware of the situation than you.

For a person trolling, you can at least have some personality about it. Also, you're really bad at reading people, if you're going to troll me, troll me. When I read your messages, its like some Gringo in a Mexican Board meeting listening for Spanish words he heard on the Simpsons.

Also you would fail in any community built on criticism because you can't even ironically critique someone.
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>>5657742
>You start shit with people for no reason, you're annoying, and you're not even well read, educated, or at least ironic about yourself. You can't take a joke, you're not funny, and you get upset really easily.. but then you "stay mad". So you get mad for stupid reasons, quickly, and then you're stuck like that.
Yes and?
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>>5657744
>stealing my ketchup
NO PLEASE WHAT WILL I DIP MY NUGGIES IN IF I HAVE NO KETCHUP!? PLEASE SIR HAVE MERCY ON MY EXISTENCE, I BEG OF YOU!
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>>5657758
And I either get mad for reasons I can explain to the degree of a three page paper, or I fucking forget and forgive. I wouldn't have the slightest idea who you were, if you didn't namefag and weren't semi-frequently substandard on this thread.
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>>5657761
Cool, I also don't know who you are. So we have that in common.

We should make out.
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>>5657738
He 100% is, he hasn’t denied that all thread. All the behavior he exhibits just reeks of it. He gets mindblasted by the simplest things.
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>Bitches about or two someone, they can't identify.
Troll better. Same goes for the others. Bing Chat could do a better job making up responses.
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>>5657767
Bing Chat could write a better quest.
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>>5657767
Maybe you wouldn't have been targeted in the first place if you didn't admit you're a pedo faggot.
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How many /qt/ pedos are there? This is the third one ive been told about.
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People be doing drugs or just spamming random insults, hoping something sticks.
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>>5657768
Sure, I can try to help you with that. Here is a possible rewrite of your description:

“The KNG stands for the Confederation of Independent States, a military alliance formed by some Eastern European countries to defend themselves against communist threats. After years of violent conflicts, the ultra-nationalists and other radical groups were suppressed by the KNG forces. In Russia, Pretashinko resigned from his long-term presidency, but his party still dominates the political scene. His successors have reached a compromise with the moderate factions and the major corporations in various sectors. They all share a common vision of maintaining peace and stability and building a better future.”

This description in some ways is less causal, but also lacks half the detail of the previous one. Let's try another.
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>>5657777
>This description in some ways is less causal

Good. It’s a military thread. What the fuck did you expect the tone should be, a marvel movie?
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>>5657781
>1ID poster can't tell that its not a military thread and that we can't be sure what the tone of descriptions are, without voting on who we are.
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>>5657781
*Ghostfrog has sex with the Russian mommy, as he loves strong women. She seduces him seductively with her leopard patterned top and stilettos with heels made for dick sounding, then bites her lip, her stinky sexy musk getting everywhere.*
>Well that just happened
>That went better in my head
>Write in (in case these options are too complex for you goons)
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>>5657783
>>5657777
>>5657774

How would you feel if you hadn't eaten lunch yesterday?
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>>5657232
Look man, you're saying a lot of words without addressing the central point of what I'm saying:

Learning combat mechanics takes more effort than reading text options. If players do not think that your quest is sufficiently interesting, they won't put this level of effort in, which is reflected through a reduction in your vote count.

You have a quest that introduced combat mechanics. You notice that fewer people vote once you did. The logical conclusion here is that your quest was not subjectively interesting enough to motivate players to learn the aforementioned mechanics.

I can't tell you how to fix it since taste and preference is subjective. But other people here have written more complex skirmishes, and they have been successful because they have been able to convince players that the investment is worth it.
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>>5657797
Was my question about what more motivation I could've given, not a valid question? What about my thoughts on delaying combat and unit selection, and having a few updates of propaganda, answering questions, giving context, or something like that?

Would you have more confidence in a unit selection process like the one in the image?
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>>5657804
Well what motivation did they actually have? Just to fight in africa?

Money is a resource, why am I spending my money on soldiers just to spend that money back on getting more soldiers? Is there anything worth doing with the money? Any luxury the player insert gets to enjoy for being a wealthy mogul, any reward from playing besides just more playing?
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>>5653853
You can read my complete oneshot if you want to, Mr. Troll. It's fantasy with dwarves (1) and elves (0).

https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shortstack
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>>5657805
>Vote to be a cross of an analyst and a black market smuggler.
>Get promoted by our boss
>Get tasked with taking start up capital and getting quick return for our boss.
>Vote to risk trying to sleep with our boss
>Get a better margin or percentage, so we do well if our boss profits
>Decide we want to do mercenary work in Africa
>Hand pick our units and their equipment
>Inspect the equipment before they get it
>None of this money we spend is ours. We were told this three times and we voted to not spend our own money on this.

If the job goes well, we get a percentage. We were told our organization's cut, and we can figure out our percentage. We were told to get money quickly. We're making our boss a lot of money, maybe they'll invest more and more into us, promote us, sleep with us, healthcare, ect ect

We're literally a smuggler from Eastern Europe. We can get anything we want at a bargin or fair price.

Getting promoted or paid means we can do more analyst stuff, or more smuggling. Clearly a lot of triller stuff is happening, maybe we can learn some secrets. Maybe we can smuggle, buy, and/or sell one of those ARASIs in the starting title.
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>>5657811
>Also, nowhere was it said that anyone asked us to fight in Africa. We picked that
>We had other capital making operations and we could do those next if we want.
>We just have to take money and make more money with it
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>>5657811
Ye but you see the gameplay loop is the same with or without the motive, the money. If the only reason to fight is to get to keep fighting, or get better at fighting so you can get better at fighting, its not worth it.

You need something worth saving up for.
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>>5657815
I said to you over and over that you can switch to something else after every job, and either try getting equipment, items, information, or something else.

Ghostfrog has a ton of stats and skills, none of them are about fighting. This fighting thing wasn't in his backstory, and we have so many options spelled out to us as alternatives.

I also told you there is every known motivation to fight and win, besides personalizing more (And having a more political motivation thanks to propaganda).

By your logic, most RPGs before 2000, have no motive. How many people played how many RPGs for 20 years or more, with according to you, no motive?

The world is physically in the middle of WW3, the stakes can't be higher. What do you want to happen, have some Italian kidnap the sister we voted not to have?
>>
>>5657815
Are you just like allergic to combat or something? Do your /qst/s resolve things with dancing or whatever?

I've had 7 years as a GM and 3 years as an off/on QM. I had one person motivated by saving up for something or money, rather than status, promotion, running operations, effecting the world.

Naturally, that guy drove his spinning rims armored SUV into an area he knew was full of RPG-7s, with half his shit in the SUV, despite that he had a 1 kilometer kill distance with his rifles, and then got mad when an RPG-7 rolled a 19 and blew his ride sky high. (He wasn't in it)

Are you going to like, state a good example of another motivation, besides every single, obvious motivation an amoral character could ever have?
>>
>>5657826
Every known motivation?

Oh geeze really? So if he does this he can become president of the united states, avenge his dead wife, get a girlfriend, and get a thumbs up by his favorite vtuber? Wowzers.

Most RPGs have a motive which is, to beat the bad guy.
Theres a goal, a end point. You fight the slimes so you get stronger so you can fight CHAOS. Theres bigger things to fight you need to prepare for.

Its build up, story progression. Sometimes the story was very bland, but it was there.

Your game is, by your own definition, tactically equivalent to Rogue's Legacy, just without the video game aspects that made that game groundbreaking.

>>5657830
Oh okay. You know what, you are right.

You did it perfectly. The reason why no one was motivated in your game has nothing to do with the lack of hooks. You are, as always correct. You really couldn't have done it better.

You just failed anyway. See >>5657735
>>
>>5657833
>So if he does this he can become president of the united states
The MC has connections to Estonian political elites, and he's slept with the highest ranking criminal in the world. He also literally has access to military force, in an area ruled by warlords.
>avenge his dead wife,
They voted to be single
>get a girlfriend
They're sleeping with their boss, maybe she's a possible interest.

>Most RPGs have a motive which is, to beat the bad guy.
Most RPGs don't have good and evil, and many of them you are amoral or the bad guy. There are four major RPGs just about getting rich, half a dozen are pure combat, and the whole Cyberpunk genre is nothing but endless amoral jobs and having flashy gear.

Only a tiny fraction are what you describe.
>Theres a goal, a end point.
No. The opposite of railroading is sandbox, and there is a 40 year history of West Marches games. The first 0,1,2nd editions of D&D are written for West Marches.

These don't have a bad guy or an obvious end point.
>>5657833
Are you like 17 and have only heard of 5th edition D&D, and literally nothing else? You don't understand 1/3rd of the axis is neutral?

Also, are you literally insisting all MCs have to have a dead wife, be "the chosen one", or become president at 30?
>>
>>5657833
Your "advice" reads like someone saw Harry Potter and the first Star Wars, and assumed thats all a story can be. That RPGs are like movies, not even like video games.

There has to be shadowy dark hooded guy, you seem to insist. (Even though that was done likely a million times, without exaggeration.)

You don't see the point in loot, leveling up, management, or combat (Despite that being 66% to 90% of the mechanics, pages in RPGs in general.

You say I can't listen to feedback, but your feedback is "have no imagination", "have black and white morality tales suitable for a 2nd grader", "Don't have any characters who aren't boy scouts", "Have the stakes be as high as possible, despite that being done to death, and completely unrelatable."
>>
Technology is so advanced these days. We can speak to brick walls on the internet now!
>>
>>5657842
No you did. You explicitly said you had EVERY concievable motive.

That means ALL.
>>
>>5657867
You named things that were already given/heavily implied or that weren't conceivable, because they were hopelessly unrealistic
>>
># The Last Hope

[i]In a world where darkness reigns supreme, where evil lurks in every corner and where hope is a scarce commodity, there is only one man who can stand against the tyranny of the Dark Lord. He is the chosen one, the prophesied savior, the last hope of humanity. He is... Jack.

Jack was an ordinary farmer, living a simple life with his wife and son, until one fateful day when his village was attacked by the Dark Lord's army of orcs, goblins and trolls. He watched in horror as his family and friends were slaughtered before his eyes, and he barely escaped with his life. He swore vengeance on the Dark Lord, and vowed to stop him at any cost.

But he soon realized that he was not alone in his quest. He met other brave souls who shared his vision of a free world, and who were willing to join him in his fight. Together, they formed a resistance movement, and embarked on a perilous journey across the lands, facing countless dangers and enemies along the way.

They also learned that Jack was not an ordinary man. He possessed a mysterious power that could turn the tide of the war. He was the bearer of the Light Sword, a legendary weapon that could cut through any darkness. He was the only one who could wield it, and the only one who could face the Dark Lord in a final showdown.

But the Dark Lord was not unaware of Jack's existence. He sensed his presence, and feared his potential. He sent his most loyal and ruthless servants to hunt him down and kill him before he could reach his fortress. He also prepared a trap for him, a trap that would test his faith, his courage and his love.

Will Jack be able to overcome the Dark Lord's evil schemes? Will he be able to save the world from eternal darkness? Will he be able to fulfill his destiny as the last hope? Find out in this epic tale of adventure, romance and heroism![/i]
>>
Star Wars: Stellar Turmoil update

>>5657854
>>
>>5657848
Yes, I am in fact, a "total bitch discussed as a woman or man."

And yet, despite you being so much better then me, despite you having done, as you assert time and time again, everything right. Despite operating on literary and emotional depths that I can not even fathom...

I'm still writing a quest and you, the 7 year veteran, are asking people what went wrong. Which of course was nothing, because actually nothing anyone pointed out was accurate and your quest was secretly super awesome.

So idk. I can't help but think that maybe, juuuuust maybe, either someone had a point, be it any one of the people who mysteriously got mis archived, or me. Or maybe you just are somehow worse at writing then my allegedly illiterate ass.
>>5657871
And you said all. So all those answers were still true. That's the thing, you didnt have "EVERY" reason. You just couldnt actually think up the one actual motive there was. Besides of course, being slightly better at doing the same thing next time. Which is the same loop as a pre 2000s rpg, minus of course, the actual dungeon, boss fights, and pretense of a story. Its just random encounters. You drew that comparison, not me.
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>>5657874
Unironically sounds more interesting than your actual quest, even if it's very generic. Good job on your self-own, dude.
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>>5657874
Hope there's a way to revive the wive and kids after the Dark Lord is destroyed.
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I HATE CIRCULAR ARGUMENTS
I HATE CIRCULAR ARGUMENTS
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you'd think at some point it would be easier to dm my goodknees

refer to pic 1 of 2. 1: here how you write quest Good
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pic 2: of 2: how you write combat
ez stuff ez, your very welcome
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pic 3 of 2:
3->; this is an example of how to establish open relationships of characters
in quest
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>>5657891
pic 4, 4u, of 2: the ideal amount of introduction
you might not think few word do trick, but do, it ye
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>>5657874
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pic 5; when much word do trick, do it, do. no problem
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>>5657882
Once again, you fail basic reading comprehension.
>as you assert time and time again, everything right.
Never said that. I only said that your advice is really really shit and unimaginative. It also reads like you're just making up stock responses and have read nothing at all.
>I'm still writing a quest and you, the 7 year veteran
I never said that. I said I've QM'ed off and on for a few years.

Most of your advice is to disregard everything I've seen with my own eyes, and everything I've seen work, period.

You go on and on about how my /qst/ sucks, but you're fucking illiterate so you fail to know THAT IVE HAD MUCH MORE SUCCESSFUL /qst/s WITHOUT DEVOLVING TO YOUR HARRY POTTTER, RAILROAD BULLSHIT.
>because actually nothing anyone pointed out was accurate and your quest was secretly super awesome.
I said twice, now three times, that three other people were more helpful than you are and they were accurate, you're stupid and you can't read.

>You just couldnt actually think up the one actual motive there was.
I listed off a dozen, and implied two dozen more motives. You're again unable to read. I listed these motives, literally in replies to you.

The fact you don't remember any of them, despite control f being at thing and despite that I said most of them twice, indicates you again, can't read.

You're likely fucking with me too.

>Which is the same loop as a pre 2000s rpg, minus of course, the actual dungeon, boss fights, and pretense of a story. Its just random encounters. You drew that comparison, not me.

No, you're just intellectually compromised and/or you have some reading issue. If you have dyslexia, you should just say.

Also, pre 2000s RPGs didn't have fucking boss fights or "a story". Traveller is a sandbox, it's not Harry Potter. Vampire the Masquerade, you're evil, everyone else is evil. CoC, you die very quickly and the "big bad" is hopeless to fight. Paranoia, all you do is fuck over the other players and die a lot. Palladium Rifts, you have 8 different alignments, most of which aren't good, and there are 20 something books written about the setting, and the bulk of the most powerful beings aren't killable.

There are many many loops that you are ignoring, because again, you're completely imaginative AND you can't read.
>>5657899
Fucking spends 3 hours writing without reading, speaking without thinking.

Fuck off. I suspected you were trolling, but people always accuse me of assuming people be trolling.
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pic 6: do not. big much, too.
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pic 7
no angry, not be fueled by hate. like sith.
be like avatar roku. xcom is an okay game
>>
>>5657902
I didn't even read that but fucking lel you wrote a whole fucking essay for someone you're too much of a fucking wimp to confront via DMs or some shit.
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dealing with players
pic 8: don't!
running > opinions
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>>5657899
Oh look, a fucking robot has a better reading comprehension than you.
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pic 9: prescience
info up front! no rush, /qst/ is slow. players get scared of risk.
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>>5657911
What does a thesis have to do with a quest?
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pic 10
being dumb in qtg
fun, unproductive. exhibit a. only at ones own dickpenis.
no serious
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11
outdated bingo, use entertainingly
no reliance on fate!
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>>5657915
I asked it what my thesis statement is, what the argument I'm trying to make is, what my viewpoint is.
>>5657815
Also a braindead, free robot thought this post was stupid and easily, without effort found flaws with it.

>Some possible arguments against that person are:

Fighting is not the only reason to play RPGs from before 2000. There are also other aspects such as
>exploration,
>story,
>characters,
>puzzles, etc. that make the games enjoyable and rewarding.

>Fighting is not just a means to an end, but also an end in itself.
>Some players enjoy the challenge, the strategy, the customization, and the satisfaction of overcoming enemies
and bosses.
>Fighting can also be fun and immersive in its own right.

>Money is not the only motive to fight in RPGs from before 2000.
>There are also other motives such as quests,
>reputation,
alignment, morality, etc.
that can influence the player’s decisions and actions.

>Money can also be used for other purposes than fighting,
>such as buying items, equipment, spells, etc. that can enhance the gameplay experience."
>>
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12: organize your thoughts
but notepad is fine too
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13
most importantly of all,
have fun
>>
Gee, the robot doesn't have a problem seeing motivations that are right there and some of these were spelled out too.
>>5657833
"There could be many possible motivations for a main character who is leading an army and is not driven by morality. Some examples are:"

>Power: The main character wants to conquer more lands, expand their influence, or overthrow a rival.
Oh look, like I said. We have access to military force and places we can use that to take things.
>Revenge: The main character has a personal grudge against someone or something and wants to exact vengeance.
Not available to us now, and possibly is done to death.
>Glory: The main character seeks fame, recognition, or admiration for their achievements or skills.
Obvious, winning battles will lead to glory. Promotions, being known as being a good leader or smart person.
>Duty: The main character feels obligated to follow orders, uphold traditions, or honor a pact.
Maybe we're actually loyal to our organization, our boss who we slept with.
>Survival: The main character faces a threat that forces them to fight for their life or the lives of their loved ones.
We named our guy, statted him up, and then put him in a village with our elite guard guarding him. Clearly we're scared of him dying.
>Greed: The main character desires wealth, resources, or luxuries that they can obtain through war.
We're getting paid, a lot.
>Curiosity: The main character is fascinated by war, strategy, or technology and wants to experiment or learn more.
We're literally an analyst in a triller setting with super weapons we've heard of, but don't understand.
>Madness: The main character is mentally unstable, delusional, or irrational and acts on impulses or whims.
Maybe we are fucking crazy. Maybe we're fighting to afford a huge fuck off garden. Who knows! The players can do whatever they want with money.

>"These are just some possible motivations that a human might have. Of course, depending on the genre, setting, and plot of your story, you could also have other factors that motivate your main character, such as magic, religion, prophecy, destiny, etc."
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pictured: peak QM
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>>5657902
Yes my advice was bad, so was Observers, so was everyone elses. Sure some people's were better, and yet still you keep asking, because they weren't the advice you wanted. You didn't TRY any of it, just keep digging for "But how did x not work"?

And who knows, maybe you would never find it, maybe, just maybe, traveller isn't the narrative you should be copying?

VtM HAS a story, CoC HAS a big bad, Paranoia is FUNNY

What did you actually HAVE? You aren't actually addressing any of my points you are fixating on just how much better you are then me. So like, actually be better?

Stop asking for advice, run your perfect quests, reap the infinite rewards you are due.

>>5657911
Cool? Ask the robot why your quest didn't work out then?

>>5657925
See this is the problem to a T.

It COULD be any of these things. Which means it WASNT actually any of them. There wasn't a goal, there wasn't a point.

Next time you want to write a game bubaloo, PICK ONE AT THE START. Or let them vote on it. Players are not here to make up your motives for your story.
>>
>>5657804
No, I personally wouldn't. I read through your quest, and I don't find your setting compelling. An opener that lists many geopolitical events does not inspire interest in me, nor am I motivated by a long character creation section that focuses heavily on listing skills and personal background. The way you write is dry to me, I don't find the player character particularly likable, and the level of exposition makes reading your updates somewhat difficult.

So no. If you are asking me personally, there is little you could have done to convince me to learn your combat system. Giving more information about unit selection would not change the fact that I am broadly uninterested in geopolitical settings unless there is some additional draw (excellent writing, good art, etc) that is absent from your quest. Now, other players may feel differently - but that is my personal stance on it as a potential player. And judging from the fact that you are here doing a necropsy on your quest instead of running it in your thread, maybe my opinion isn't so uncommon.

I can't tell you what precisely you should do. If you consider me as a potential reader, I would recommend a new setting, potentially. Your older quest did fine since the setting may have been more compelling to the readerbase. I would also recommend reducing the amount of exposition when you write, and to look at how other, more successful wargame-adjacent QMs structure their quests and their narratives.

To emphasize that last part: Rather than asking other people for advice, I would recommend looking through the archive and finding a successful quest with similar themes are your own. Look at what that QM does, and you can take bits and pieces to improve your own quest.
>>
>>5657930
No, I asked people to be more specific, or what they meant, or to clarify, or if they meant this but not this, or would X example reflect their advice or not.

You came here to "give advice" (Read: Fuck with me), but you never actually gave advice besides to be lazier, give less options, ect ect.
>>5657930
You do understand real people and the vast majority of people don't have one single goal, because they are intellectually capable of being motivated by many many factors.

By your logic, you should kill yourself right now. Your life has no purpose as you don't have a Dark Lord to fight. And yet you get out of bed at some point, right? So?

I have had hundreds of players at the table (And around 9 so far on here), some fucking teenagers, who were fully capable, unlike you, of having their own motivations or being motivated by many many factors.

If you fill out an application for any job in retail, service, or industry, it's going to ask you at some point "Are you a self-starter".

People are not fucking zombies, they don't need someone to pick out their life's purpose for them. If they fucking do, they're not players, their readers, and again, I can just write a book.
>>
>>5657936
You didn't read my question, unless you're answering it in a very roundabout and unclear way.

Would delaying time and being more grounded before we do any combat stuff or pick armies, help? Yes or no. Don't tell me if you like the whole fucking thing, that's not my question.

Also, I asked you to pick from two different unit selection systems. The one with a few choices or the one with more choices and some math. Just pick one. Simple question.

When a person asks two simple questions, they want two simple answers.
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>>5657938
>write a book
You know what, you SHOULD do that. That seems more productive than fucking acting like a child when you're likely in your forties.

I didn't bother to read the rest. Enjoy being a bigger lolcow than wux.
>>
>>5657938
For fucks sake, stop bringing up how much QMing experience you have. The entire point of 4chan is to have your work judged by its own merits rather than how many campaigns you've run or how many players have run you through as DM/QM/GM. If you feel like your work can only be judged fairly in the context of your "reputation" and "experience," then maybe it isn't very good in the first place.

>If you fill out an application for any job in retail, service, or industry, it's going to ask you at some point "Are you a self-starter".
Not only is this not true, it has nothing to do with what you're arguing about.
>>
>>5657936
>No, I personally wouldn't. I read through your quest, and I don't find your setting compelling. An opener that lists many geopolitical events does not inspire interest in me,
Okay, but you or some fucker (You're not a fucker, if that's not clear) appeared to go on and on about how we need in setting narrative and in setting motivation and narrative this and narrative that.

So we do we want narrative or not? Is this a broken base issue where half the people demand it and half hate it?
> nor am I motivated by a long character creation section that focuses heavily on listing skills and personal background.
You mean three fucking updates. We picked a region, we picked a class, we picked stats. That was it. Tons of /qst/s have 4 post introductions and some of them are still introducing their characters after like ten updates.

>I would also recommend reducing the amount of exposition when you write, and to look at how other, more successful wargame-adjacent QMs structure their quests and their narratives.

You mean people who give vastly more exposition than me? I have literally been a lot more successful when I gave more exposition and most of the /qst/s I'm seeing doing so well, give more exposition than I do.

This very same board accused me of not giving enough exposition in the past. So again, broken base issue?

Or are you like some asexual, aromantic trying to give advice on a romance book for God knows why?
>>
>>5657757
Lolwut. Who did I steal ideas from? SchizoQM, whose NPC-introduction idea I credited, and he plays my quests? Hey, SQM, you chapped about my "thievery", bud?

Fucking kek. I'm calling it: you're just an unlikable shit who moans and bitches when a quest isn't popular, and starts drama when he's bored from a lack of quests to run.

You know what I do when a quest isn't popular, and I don't enjoy running it anymore? I find a logical endpoint, I reach it, and I quit and try something new. Try it.
>>
>>5657943
Honestly Im surprised no one here or the QMs themselves copy all of the text without the choices or rolls, and turn it all into a book. Also surprised GW hasnt struck down or stolen Malal's Godly work.
>>
>>5657942
I'm running two /qst/s right now and both of them are successful. So?
>>5657944
>Not only is this not true, it has nothing to do with what you're arguing about.
Yes it is true. Before I went back to college, I needed money. I applied to every entry level job in my area and went to three job fairs. Over and over "Are you self-starter" "What would you do if someone else at your job stole company product?" over and over. The company that hired me literally asked these questions on a sheet too.
>>5657944
>For fucks sake, stop bringing up how much QMing experience you have. The entire point of 4chan is to have your work judged by its own merits rather than how many campaigns you've run or how many players have run you through as DM/QM/GM
I never said that my work should be judged or that I should have a rep, or that people should know my experiance.

I'm saying that people say shit doesn't work and I have seen WITH MY OWN FUCKING EYES that it works. People tell me shit works AND I HAVE ONLY ONCE SEE IT WORK ,or NEVER SEEN IT WORK.

Are you incapable of understanding that a person can have eyes and ears?
>>
>>5657938
>self-starters
We lie on those applications and, even for the self-starters, most of us have extrinsic motivations: status, wealth, family, parental approval, whatever. That's our main lives. We are bound to them. The ob of a QM is to tie that IRL motivation to a new one for fictional, shared persona or else to replace it temporarily. You were, and you must face it at some point as I did with my lacklustre past quests, insufficiently motivating.
>>
>>5657951
The feedback you're going to get from this website is going to be inconsistent because the playerbase is heterogeneous. Not everyone wants the same thing, so you're not going to get perfectly consistent advice from every person who critiques your quest.

Narrative is stuff that sets the tone and motivations of the characters. Listing a variety of fictional historical events is not setting narrative, in my mind. That is background/exposition.

> nor am I motivated by a long character creation section that focuses heavily on listing skills and personal background.
Yes. As I said, this is my opinion. There is no cosmic force that compels players to read quests on this website if the fulfill a certain criteria. The only thing that matters is whether or not they like your quest. I don't find the setting interesting due to the aforementioned reasons, I see a chunk of character creation, and so I don't choose to participate.

>I would also recommend reducing the amount of exposition when you write, and to look at how other, more successful wargame-adjacent QMs structure their quests and their narratives.
Look. I'm not going to go into the weeds with you to discuss what is good exposition and what is bad exposition and what is exposition at all. The point is, if you can read these older quests, you can probably see places where they differ from your own. Take things that they do - whether it be writing style or narrative structure - and apply it to your next quest.

>I'm saying that people say shit doesn't work and I have seen WITH MY OWN FUCKING EYES that it works. People tell me shit works AND I HAVE ONLY ONCE SEE IT WORK ,or NEVER SEEN IT WORK.
Well it isn't working here, so try something different. QST is different from DMing/GMing. Whether or not something works in a different context is irrelevant.

>Are you incapable of understanding that a person can have eyes and ears?
Clearly not, since I've spent the past hour trying to give advice to an eyeless, earless, brainless fuck like you.
>>
>>5657957
>I'm running two /qst/s right now and both of them are successful. So?
Then stop bitching about the ONE that isn't and go run, those? What the fuck are you doing here?

>>5657963
Kek
>>
>>5657960
And I said six times that the players were obviously and repeatedly were told of their status, wealth, organization, motivations over and over. I also statted them over and over in this thread, and even the fucking robot named them without any prompting.
>>5657962
Well I'm running both of them like the players are retarded, and it's not really as much fun for me.

Also stop posting and deleting over and over.
>>
>>5657952
>>
>>5657968
>Also stop posting and deleting over and over.
Nah, I'm drunk, and the typos annoy me.

>Well I'm running both of them like the players are retarded, and it's not really as much fun for me.
Then don't run quests you dislike, and certainly don't brag about them as if they're evidence of your ability.
>>
>>5657969
see >>5657966 re:
>Kek
>>
>>5657965
If you think you're advice is going to be shit, don't give advice? Is that so hard?
>Narrative is stuff that sets the tone and motivations of the characters.
So you want me to railroad the players and tell them what to care about, but then you told me to not do the propaganda part?
>I don't find the setting interesting due to the aforementioned reasons, I see a chunk of character creation, and so I don't choose to participate.
Then you don't have the patience for basically any of the good /qst/s I've seen on this board. Why are you giving advice again?
>Look. I'm not going to go into the weeds with you to discuss what is good exposition and what is bad exposition and what is exposition at all. The point is, if you can read these older quests, you can probably see places where they differ from your own. Take things that they do - whether it be writing style or narrative structure - and apply it to your next quest.
This is somewhat helpful, but very very vague.
>Well it isn't working here, so try something different. QST is different from DMing/GMing. Whether or not something works in a different context is irrelevant.
And I've said how many times that I've been a successful QuestMaster without following any of the advice you've given? You're literally replying to something I've never said, and ignoring things I've said, specially to you, and several times just today alone.
>>5657965
Dude, you literally almost hate anything modern, with any politics, triller elements, or war....and then tried talk down to some smuck and give him "advice"
>>5657970
They're evidence that apparently people want dumb shit /qst/s or something good but it has to have drawn art.
>>
>>5657974
Why are you running two "dumb shit /qst/s"?
>>
>>5657965
Let me make this abundantly clear.

I don't go up to women asking for advice for makeup and then give them advice on what makeup to pick or how to use it. I hate makeup, I date women who don't use makeup as much.

Any advice I give a woman would be a waste of her time, and if she were to scream at me, I would deserve it.

Do you have any idea how it looks to others, to spend all this time giving advice, a lot of the stuff at the start which sounded useful, and then tell me you are physically incapable of liking any part of the genre/subgenre I am writing for?

Like wow, I thought I had all this useful advice for dating women, and then I find out it's from a gay guy and he's never seen a woman. What do I do with his advice now? Is it all shit?
>>5657979
I was running them ironically to see just how low this board can sink, but right now I'm kinda losing motivation having to talk down to people.
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>>5657980
>dating women

Riiiiiiiggggggggghhhtttt...
More like having women run in the direction opposite of you.
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>>5657974
See? I stopped giving you advice, and despite the fact you take advice so well, you are still being a passive aggressive asshole to the other guy.

I have a theory mister whoever you are. A game theory.

You don't believe any of the advice anyone gives you because you think you're idea, which already didn't work, is still "superior" to anything, litterally anything, any of us lowlies can ever give you.

You seem to be under the impression that if you can just argue enough you can prove that, mathmatically, actually your quest was secretly super good and we'll all apologise and upvote your quest and have a fun time in africa.
>>
>>5657980
>right now I'm kinda losing motivation having to talk down to people
Then I guess, like, fuck off? Why are you still here, in a place full of people you hate or have deep contempt for, where the only works which you find success in are those which you despise?
>>
>>5657974
You are not only a faggot, but a retarded faggot. If you want to write quests for the tiny sliver of the qst population with a particular interest in geopolitics and tolerance for a shitty writing and shittier characters, then be my guest. Make no revisions, and run the type of /qst/ that you personally find flawless. I guarantee that you'll get even fewer players than you do now. Just don't complain about it on /qtg/ and actively SOLICIT advice from people you aren't going to consider.

Twice you have run a terrible quest and asked for advice on how to make your advice less terrible. And twice you've wasted everyone's time by rejecting advice for [insert reason here]. If everyone here is so useless and the board is so retarded, then leave. Associate with the people who can actually appreciate your work instead of shitting up this board. God help me it would improve this board immensely and hopefully your life too.

>Then you don't have the patience for basically any of the good /qst/s I've seen on this board. Why are you giving advice again?
I'm not the only player who thinks that your quest is bad, based on the fact that it's fucking dead. Leave. Go somewhere were your "work" is valued.

>And I've said how many times that I've been a successful QuestMaster without following any of the advice you've given?
Congrats I'm happy for you. So leave. Go somewhere were your "work" is valued.

>Dude, you literally almost hate anything modern, with any politics, triller elements, or war....and then tried talk down to some smuck and give him "advice"
I'm talking down to you because you deserve it. My own literally quest has a decent chunk of combat, but that's besides the point. If the advice is so bad then leave. Go somewhere were your "work" is valued.

>They're evidence that apparently people want dumb shit /qst/s or something good but it has to have drawn art.
Yes, clearly only quests that have art are popular here. So leave. Go somewhere were your "work" is valued.
>>
>>5657987
>Ignores my old /qst/s that worked just fine and were a lot of fun, I just don't want to run them right now.
>Ignores the players that were in those /qst/s.
>>5657986
He literally said that his advice is shit because he finds anything like my /qst/ boring, no matter who runs it or how they run it.
Also, I literally linked all my /qst/s you can physically see how they changed over time and how they evolved based on the tiny bits of actually helpful advice I got.

Don't be mad or sassy that your advice is shit and that you can't read. You can still run a perfectly good /qst/ and be completely fucking useless to anyone else in terms of advice.
>>
>>5657986
Also, I forgot to tell you to stop being melodramatic, putting words in my mouth, and pretending that shit is black and white.
>>
>>5657992
>ignores
List your old "/qsts/s", Prole. maybe we can tell you why those, which you apparently enjoyed and were successful, did well where your current one didn't.
>>
>>5657992
Here's an idea, maybe make some friends and force them to endure a campaign with the exact same mechanics. I am sure they will enjoy it moreso than this board.

Better yet, make a trannycord server and make e-friends who will WILLINGLY play your shit.
>>
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=survive

Shilling a personal favorite of mine.
>>
>>5657990
You literally said you are incapable of telling what a good /qst/ is, because you don't have the patience for a lot of the longer, better /qst/s on here. You said you don't care about the setting, you said you don't like reading that much, you said you don't like modern settings, you said you don't like wargames.

Because of this... How the fuck would you know if the writing is bad or not? You said you don't have the patience to read three updates of character creation, when so many good /qst/s do that.

Also, I never said my /qst/ is flawless. I said many many times it had problems.

A lot of your most recent advice is just "Don't do anything modern", "Don't run anything that requires three updates to start". You do understand that's not helpful right?

Not only did you admit that you can't give advice that is useful to me, because you hate/find boring anything like my /qst/ no matter who writes it.... But now you're freaking out, doubling down, and just repeating yourself like you're brain just had a 404 error.

If a man asks for dating advice for dating women, and only gay guys, asexuals, and so on give advice.... he has a right to say their advice is shit and that he wants to hear someone else's advice. That's not being closed off, you're just not helpful.
>>
>>5657980
>I date women who don't use makeup as much
How do you date them if you've never spoken to one?
>>
>>5657998
Good. Then leave. If everyone here has given you unhelpful information, then why are you here? Why are you still posting? And why are you still soliciting advice. Answer me you insipid fuck.
>>
>>5657994
No, because you literally said over and over that you love trolling and you aren't going to be helpful. Why should I be a good actor with you, when all you do is engage in bad faith?
>>
>>5658000
Because people used to give better advice and on previous days your advice was helpful. I actually was looking forward to hearing more of your advice till you came here today and were um... drunk? Are you drunk currently?
>>
>>5658002
If there's so many bad faith actors here, then why are you still around. Leave.
>>
>>5658005
Because I'm not currently drunk and losing my shit right now. Whatever upsets me now, if anything does, will wash over in like 4 hours.
>>
>>5658002
>I love trolling
I... Never said that? you're doing that thing where you equate multiple posters again.

>>5658000
This is Observer QM.

>>5657970
This is me.

We have IDs for this, Prole.
>>
Heres my last thing.

Theres a huge difference betwen narrative fluff on WHAT is happening and WHY its happening. There is for instance let me pull some shit outta my ass.

>In 1984 the Brothers of Mumbaga plagued the area, raiding nearby villages for children to sacrifice in exchange for the blessing of Satan, who they thought lead their armies secretly. They were repelled by the United Congo Army, a joint division of three warlords, but their cocaine farms still are plentiful throughout the region, creating high value targets that the UCA now run themselves.
And
>You recieve a call, and a job, from the Congo. General Bhaga, leader of the United Congo Army, has been having visions. He claims his cocaine fields are haunted, possesed by the dead children he failed to save from the Brothers of Mumbaga, a terrorist cell that formerly occupied the area. While the Brothers have died, their wealth and operatations are run by the UCA still, and General Bhaga is convinced this has insured he and his comrades are damned. He has attempted to burn the fields, but his brothers have stopped him, and so he turns to you. "Invade" and destroy the field, and you will find no quarrel with Bhaga, only his comrades. A rare opportunity to cripple the Congonian black market, and establish a foothold in the country.


See, one has a WHAT, the other has a WHY. And also a reason to actually want to use that intel.
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>>5657998
Prole, are you genuinely gay?
Does this image stir up something in you?
You like men?

Your turns of phrase make me thing you may indeed be a genuine faggot.
>>
>>5657993
Its because im jewish isn't it.
I see how it is Prole...
>>
>>5658009
Those are some fit fellows. I like their belts.
>>
>>5648669
This wasn't advice, but it was at least encouraging. What happened to this fucking guy?
>>5645658
Okay so here you said it was promising, but then later you said you could never liked it, and that you hated it. So what happened?

Also, my last post that I made was third or first person narration. Does that not count as listening to you?
>>5648764
This was a red flag, a warning that at times you reasoning can be flawed.
>>5657229
This was very good advice and I was happy with it. I did ask questions about how exactly to implement it. Do you not recall when I asked if I should've delayed combat or picking an army? Or the time I asked if I should've made picking the army simpler, to follow your advice of not paralyzing the players?
>>
>>5658004
Seriously just go talk it out on their discord instead of doing it here jesus.
>>
>>5658007
No, I looked over all your previous posts and unlike them, you were never the slightest bit helpful or even funny.
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>>5657733
>Conan cannot exist in Middle Earth
I feel like he can, pic related. I always felt very sympathetic for the tattooed / tribal scarred Mumakil man, much cooler than surfboard Legolas
>>
>>5658013
>This wasn't advice, but it was at least encouraging. What happened to this fucking guy?
I was baiting you.

>Okay so here you said it was promising, but then later you said you could never liked it, and that you hated it. So what happened?
I was baiting you.

>This was a red flag, a warning that at times you reasoning can be flawed.
I was baiting you.

>>5657229 (You)
I was not baiting you but your response pissed me off.
>>
>>5657998
>You literally said you are incapable of telling what a good /qst/ is
Let's see what you consider good writing (thanks again for posting your tabs btw).
>https://www.wattpad.com/story/219893197-m-for-metal
>https://www.wattpad.com/story/242410360-agent-stone-project-raven
Hmm, it certainly is a platform a lot of women read: underage girls use. But both of these definitely have the flat, colorless prose you're so fond of. They even have the desperately virginal thirstposting you like! I saw that in my skimming, I really couldn't read either of these, but I can see where you keep reinforcing your bad habits.
>>5658016
Do you really think he'll go somewhere where he can't hide people's posts and use his VPN to make it look like he has support? Or where people can hear how young he really is?
>>
>>5657992
Listen I just think its weird that somehow, someway, everyone is wrong except you. No matter what is said.
>>
>>5658008
This is actually good advice and I wish you had started with this post instead of whatever fucking bullshit you had before.

The players had stats and skills that would allow them to research information, they could've paid local people to talk to them, and they likely would've had local or regional contacts to talk to them. So yes, you are right, a debriefing would've been a good thing to do.

I had previously been told that people need to cut to action sooner, and I didn't know that those people were possibly ja'baiting me, so I took their advice and was a bit overeager to cut to the action.
>>
>>5658017
You've thanked and complimented me in the past, you strange little man.
>>
>>5658020
I haven't actually read either one of those, they've been on my desktop for months each. Months ago I had decided I wanted to read the work of people who were similar or worse quality to me (Maybe even better) and see what they were doing.

I've read a bit of Agent Stone and it's not written that well, I left some advice, and I stopped reading it.

I never got further than the glossary on M for Metal. I got mad that it had a glossary and was well liked, like many better books I liked, and basically I was mad that when I have one Russian word in a story people lose their shit and write like a one page paper on how much they hate learning new words or something.

Oh wait, you think I'm like a child. My bad, should've have replied to you.
>>
>>5657733
>>5658018
>Gandalf cannot exist in the Hyborian Age
Gandalf looks like this in Conan. He has a very important role in both films, and I actually think the voice actor delivered an incredible and evocative opening narration for the opening and closing sections of the first film too.
>>
>>5648838
Ah, I see you used to realize that the nazi header image was cringe and that you understood that people spam votes with VPNs.
>>5651722
This was not that helpful, but also shouldn't have been taken that seriously. You were just "shooting the shit" without context.
>>5652483
After that we had a brief, reasonable discussion about your life.
>>5652522
I thought this /qst/ was funny.
>>5657132
This was honest attempt at advice, but I'm not sure how I can use it right now.
>>5657186
This was really not helpful.
>>5657190
This was both false and kinda shit.
>>5657952
Yeah and here you're not making any sense. It was all downhill from here.
>>
Okay guys, here me out.
Boardgame quest.
You play as a person playing a boardgame with other people. We play out the moves on the game and how you made them as a character. Then as the game goes on the master drops Exposition on what your characters no about each other
>Anon1 cheated on his. Therefore anon2 hates his guts and it's reflected in his plays on the game and how he talks to anon1
>>
Here is a Conan reaction image for this thread, tee hee hee

I like how expressive his face becomes
>>
>>5658030
Look, fucko, you accused me of ' blatantly stealing ideas from people" and you didn't even know who I was. Why did you do that? I would argue it's probably a knee-jerk reaction for you, because whenever you ask for advice and anyone offers anything that isn't "you're amazing and wonderful but nobody understands you", you lash out.

In fact, it is my opinion that you lash out at anyone who offers critiques, and that you put zero effort into understanding any of us when we offer good-faith advice. You instead seem to prefer being belligerent and rudely defensive until we become frustrated. I get that impulse, but if you recognize that something has failed and ask how to make it successful, maybe don't then shit on any advice you don't understand? Perhaps your lack of understanding doesn't evince bad advcie, but your own blind spots and incomprehension?

But whatever. Run whatever you ant. Stop asking for advice; you will not take it anyway. Just find the site and audience that fit your style,e if one exists.
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>>5658038
No, I was sarcastically commenting on how I obviously take peoples advice and steal from them.
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>>5658039
Who did I steal from?
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>>5658040
I'm saying, I steal from people.
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>>5658034
Saved. You got any more?
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>>5658041
Well, then you're doing a shit job of it, Prole. Please, steal the stuff that works or don't complain when it fails. If you fund stuff that worked but you hate writing it and think your players are "retards" or "14" or whatever, find a quest you like and steal from THERE instead.
>>
>>5658043
Indeed, one of my best outcomes so far was ripping off Genie, Eastern Europe Post Apoc games, and that game where you're British and it's cold and you burn a lot of coal.
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>>5657957
I AM A QM
I AM A QM
I I AM A QM
I AM A QM (7 years)
I AM A QM
>>
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>>5658042
>>5658034
This Conan reaction image appropriate also for this thread. I need to rewatch Conan the Destroyer I feel like the black warrior lady is a good archetype. Also reminds me of a really old barbarian videogame called Severance Blade Of Darkness, my computer back then when it came out always crashed when it tried to render shadows fire and water for that game, the graphics were really advanced for its time

>>5657970
>typos annoy me
peasant farmer image here noooooooo
>>5656122
>livelyhood
>livelihood
The way to overcome this is to read the Faerie Queene, you can spell word variants however you want
>lyuelode
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>243 posts by this ID
He's never going to stop, is he?
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>>5658048
Trying to find some non-modded / original old graphics screenshots of Severance Blade Of Darkness. This game was like dismemberment Dark Souls you could do things like cut off an enemy limb, retrieve it from the floor as a club and then beat them to death with it lol, set fire to opponents and obstructions. I remember this game being quite difficult with awkward controls, there was a lock-on where you circled around targets, but the controls were not really adapted for multiple opponents. There were a lot of weapons but they mostly felt similar. The dynamic shadows fire and water looked really incredible back then. I actually remember the knight hero had the best opening mission, the barbarian and amazon were average the dwarf was sort of unfinished. Also if I remember archery was hard the bow had no crosshair in first person view you just had to no-scope guess lol. Controls were cumbersome in this game but the hack and slash atmosphere was strong, a lot of the names had some Babylonian / Akkadian feel hehe (Sargon, Temple of Inanna etc)
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>>5658018
>>5658034
>>5658042
>>5658048
It just is not the same
>>
>>5658060
>what is Love?
(from your gif here)
>>5658060
perhaps a few lines from the Epipsychidion

(...)
True Love in this differs from gold and clay,
That to divide is not to take away.
Love is like understanding, that grows bright,
Gazing on many truths; ‘tis like thy light,
Imagination! which from earth and sky,
And from the depths of human fantasy,
As from a thousand prisms and mirrors, fills
The Universe with glorious beams, and kills
Error, the worm, with many a sun-like arrow
Of its reverberated lightning. Narrow
The heart that loves, the brain that contemplates,
The life that wears, the spirit that creates
One object, and one form, and builds thereby
A sepulchre for its eternity.
(...)
>>
>>5658034
I changed my mind; the correct reaction image for this entire thread is actually this one. I am the shame and regretfulness slowly trickling down the tearful countenance of this prim young lady
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>>5658102
Waterhouse does it better
no crying in the pic though
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>>5658102
Me on the left
>>
>>5658045
>>5658074
>that game where you are British

>>5658110
>Waterhouse
I agree with your very good choice, I like the mermaid one he did because there are BREASTS tee hee hee
https://www.royalacademy.org.uk/art-artists/work-of-art/a-mermaid

However if I remember the Waterhouse version of Odysseus bound to the mast with seductive sirens etc is rather uninspiring, this one
https://commons.m.wikimedia.org/wiki/File:WATERHOUSE_-_Ulises_y_las_Sirenas_(National_Gallery_of_Victoria,_Melbourne,_1891._%C3%93leo_sobre_lienzo,_100.6_x_202_cm).jpg

Herbert James Draper did the definitive one. yay swirling watery bosoms

https://upload.wikimedia.org/wikipedia/commons/a/a3/Draper_Herbert_James_Ulysses_and_the_Sirens.jpg

hmmm are Sirens birds or mermaids hmmm hmmm
>>
>>5658119
>https://www.royalacademy.org.uk/art-artists/work-of-art/a-mermaid
I personally like this work. Waterhouse was a based af artist for his paintings. especially the Greek mythology ones

>sirens: fish or bird
Depends on the myth; typically the term is used synonymously with mermaid. They are interpreted as both in many cases, but they are always female.

More specifically, art of sirens being depicted as male disappeared around the 5th century B.C.
>>
>>5658125
wow that Orpheus painting is very cool, I have not seen that one before! hehe I do like the skull myth, yay cannibal maenad sparagmos hehe

Also the Orpheus katabatic theme is basically dungeons and dragons, I think it probably originates from Gilgamesh (descends into underworld for Enkidu, Inanna / Ishtar maybe did this first) and there are just endless variants of the underworld descent theme, I suppose Persephone is it as well, Beowulf does it when he fights Grendel's mother etc.

I read a little about how Greek myths had some Anatolian / Asiatic influence, possibly Hittite too. For example in the 1940s people speculated that the Greek Chronos myth seemed similar to Hittite myths (castration of a sky god, swallowing a swaddled rock that was substituted for Zeus so that he would not be devoured, children that spring from the ruptured head of the slain titan father; also I thinl the Hittites had some god that held the sky like Atlas, maybe it was a bit different though). Also Cybele of the Phyrgian cap and the male castration cult lol there is a lot of castration she does not get mentioned a lot but she was a major deity and I believe she was semi syncretised by the Greeks in worship. Another example might be Medea (as in the play, by Euripides) she flees to Medes which is basically Iran.

So I wonder if the Sirens as birds originally had some Asiatic origin, because there were a lot of similar Persian motifs eg simurgh. Maybe those myths came afterwards though (eg like how Sinbad voyages may have been Arabic retellings of Odysseus, when they preserved greek learning in translation whilst Europe remained in the dark ages) No idea as to the chronology or historicity of all this

Pic related is just a random Hittite fist chalice I found, as always, real life museum artifacts much cooler than invented dnd ones hehe
>>
Prole fears the vampire
>>
>>5657733
So I take it you don't consider simple adventuring party quest drawing from dnd a fantasy
>>
>>5658102
No, this is better
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>>5658145
>prior influence on the Greek myths.
I didn't know this. Turns out you learn something new everyday.

However, such mythological creatures are wrought from truth in a sort of way. Pre-Flood, there were "hybrids," so to speak, that were made with fallen angels as one of the parents, which I'm sure you know of.

So perhaps all of these mythos in general all stem from these hybrids' existence to a degree. Of course, I am speaking from a viewpoint that only knows baseline Greek/Roman myths and believes in the deeper facets of Christianity.

>museums
Ancient frescos and mosaics are very interesting to look at, if only for their level of detail. The world needs more cool archaeological museums.
>>
>>5657733
I disagree. I think its backwards if anything. We've had good fantasy quests, and the setting is important...

But a quest isnt a historical book about the crusades, its not even a book. Its a choose your own adventure story. We inherently have more ties with a Telltale game then a history book, and even if you make the driest, most lore intensive story you can, focusing entirely on the vast history of the world... its still going to just feel like a wordy rpg.

History HAPPENED, quests are about choosing things.

You can wax poetic about how important settings are compared to atlas shrugged, which is more a political treatsie then a story, all you want. People read Solomon Kane for KANE, for the larger then life hero of good fighting the dark evils in africa. Africa plays second fiddle. Conan needs conan more then it needs hyperbora, which is why these stories still worked in earlier adventures where the setting wasnt as established or important. Especially since as pulps there wasn't a overarching narrative. You didnt NEED the history of Hyerborea to read, because the magazine needed readers who could understand the story without following it in order. Hell several of Conan's stories had conan written in it later. The Blood-Stained God is just a Kirby O'Donnel story (Nonfantasy) that was editted to be about Conan and Hyperborea. So even in your own examples the opposite is true.

They mades some characters and a plot then ADDED the fantasy after the fact.

Id argue your advice is why fantasy quests tend to fail. The setting is important, but you don't capture a audience by gradually unfolding your complicated multilayered autism. You NEED the characters, hooks, motives.

I need a reason to give a shit. And I dont want to read your 2 year dnd campaign setting jungle cruise ride and point and go "Wow neato", when you tell me the Knights of Loyreth use a hippo as a crest.

Give me characters, give me villains, give me shit that HAPPENS that I can DO things with. If the single most important thing in the story is the setting, not the plot, not the people, then all the things that matter in your story are the things I can't interact with, the background.

Id say write a book at that point but youd not have a conflict to drive the book either.
>>
>>5658167
wow, I like your fish mosaic hehe

Just from randomly reading wikipedia I learnt of the medieval bestiary name for this phenomenon,
>>5648653
>Kaiju
you know the cliche one where shipwrecked sailors are stranded on a rocky island, they start a bonfire but then the smoke and heat causes A GIANT KRAKEN EYE TO OPEN because the entire island is a gargantuan monster etc. This is a very ancient theme it is actually in those Sinbad sailor stories and probably the Bible Jonah and the whale etc, it is apparently called an aspidochelone (asp- serpent? chelone turtle) and yes there is some pokemon based on it urgh nooo

https://en.m.wikipedia.org/wiki/Aspidochelone
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>>5658219
just some pretty fantasy concept art of the same phenomenon if you prefer this style
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>>5658214
>Conan needs conan more then it needs Hyperboria
Moving away from the films, my favourite Conan story was always A Witch Shall Be Born
https://www.gutenberg.org/cache/epub/42227/pg42227-images.html
(you can just read the wikipedia synopsis of it here, it is pretty good)
https://en.m.wikipedia.org/wiki/A_Witch_Shall_be_Born

In this story, Conan doesn't appear for a very very long time hehe. Several chapters consist of other characters narrating passively what is happening to him. Also, if you are wondering where that scene in the films comes from, when he is crucified on the Tree Of Woe, that scene comes from this story. The narrative is really clever and Conan showcases his wits when he tricks and deceives a formidable contingent of amassed enemy warriors. The heroine is also quite hot (at least in my imagination hehe) in this one.
>>
>>5658225
That scene from A Witch Shall Be Born; I guess this is what Et in Arcadia Ego looks like in Conan's world, hehe.
***
(...)
A beat of wings caused him to look, just as a feathered shadow shot down out of the sky. A keen beak, stabbing at his eyes, cut his cheek, and he jerked his head aside, shutting his eyes involuntarily. He shouted, a croaking, desperate shout of menace, and the vultures swerved away and retreated, frightened by the sound. They resumed their wary circling above his head. Blood trickled over Conan's mouth, and he licked his lips involuntarily, spat at the salty taste.

Thirst assailed him savagely. He had drunk deeply of wine the night before, and no water had touched his lips since before the battle in the square, that dawn. And killing was thirsty, salt-sweaty work. He glared at the distant river as a man in hell glares through the opened grille. He thought of gushing freshets of white water he had breasted, laved to the shoulders in liquid jade. He remembered great horns of foaming ale, jacks of sparkling wine gulped carelessly or spilled on the tavern floor. He bit his lip to keep from bellowing in intolerable anguish as a tortured animal bellows.

The sun sank, a lurid ball in a fiery sea of blood. Against a crimson rampart that banded the horizon the towers of the city floated unreal as a dream. The very sky was tinged with blood to his misted glare. He licked his blackened lips and stared with bloodshot eyes at the distant river. It too seemed crimson with blood, and the shadows crawling up from the east seemed black as ebony.

In his dulled ears sounded the louder beat of wings. Lifting his head he watched with the burning glare of a wolf the shadows wheeling above him. He knew that his shouts would frighten them away no longer. One dipped—dipped—lower and lower. Conan drew his head back as far as he could, waiting with terrible patience. The vulture swept in with a swift roar of wings. Its beak flashed down, ripping the skin on Conan's chin as he jerked his head aside; then before the bird could flash away, Conan's head lunged forward on his mighty neck muscles, and his teeth, snapping like those of a wolf, locked on the bare, wattled neck.

Instantly the vulture exploded into squawking, flapping hysteria. Its thrashing wings blinded the man, and its talons ripped his chest. But grimly he hung on, the muscles starting out in lumps on his jaws. And the scavenger's neck-bones crunched between those powerful teeth. With a spasmodic flutter the bird hung limp. Conan let go, spat blood from his mouth. The other vultures, terrified by the fate of their companion, were in full flight to a distant tree, where they perched like black demons in conclave.

Ferocious triumph surged through Conan's numbed brain. Life beat strongly and savagely through his veins. He could still deal death; he still lived. Every twinge of sensation, even of agony, was a negation of death.

(...)
>>
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>>5658165
nooooo DO NOT UNLEASH MY SPECIAL MAGIC REALM, my magical dungeon realm nooooo
(applying branks / Scold's Bridle now, pic related)
https://en.m.wikipedia.org/wiki/Scold%27s_bridle
>>
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>>5658165
>>5658234
All dungeonmasters have an unhealthy interest in torture dungeons I am so sorry I am very sorry

The dungeon I remember from cinema this film is so incredibly cringe do not watch it but the Richard Gere 1995 Arthurian atrocity Firat Knight, Sean Connery is King Arthur lol lol also WHAT ARE THEY WEARING FOR ARMOUR??? power rangers king arthur. but I actually remember the dungeon oubliette in this film.

It is literally just a pit with a plinth of stone, there is a tilting ladder thing, Malagaunt just leaves Guinevere standing on the stone plinth ledge surrounded by a chasm and black abyss all around, no chains or anything. I quite liked the design of this dungeon, the set design is really cool it looks like they filmed it in a quarry or cavern or something, the rest of the film is embarrassing but the dungeon bit was good. Actually quite difficult finding a good screenshot of that dungeon hmmmm
>>
Dragon's dungeon new thread :
>>5658276
>>5658276
>>5658276

This time, I'm taking the "Good fantasy quest" approach as we dive into Hector's action while Sidridijika is tard-wrangling lizardmen, Verthicha is experimenting limited Apartheid, Throdenslemoni enrolled as a rower, and Wanotreyxkaiv whereabout are unknown.
>>
>>5658287
Did you let the cat dance at the keyboard?
>>
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>>5658311
Maybe an advanced discipline to defeat ChatGPT tokenisers. You must use the most unpredictable digraphs hehe, as a Dune Tleilaxu axlotl tank beckons
>>
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>>5658311
how do you deal with such low levels of brain plasticity in your daily life? You ache for good fantasy quest, yet expect the dragon to be called something like "Summerdawn" or "Magellan"?
>>
>>5658325
No I expect them to be called Bob and Sally
>>
>>5658325
>>5658329
Hittite myth has a good name for a dragon, Illuyanka. Here he is, yay
>>
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>Make a joke meme/shitpost for banter with my players
>one starts getting legit mad
>>
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>>5658325
>>5658329
Summerdawn the dragon for some reason makes me imagine Sarah Michelle Gellar ie Buffy Summers transformed into a jabberwocky, this is really horrifying
>>
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>>5658335
Also to the anon playing as Grimbold the dwarf in BananasQM quest, I am really happy you chose that name yay! I don't know if you have read the old Dungeoneer Advanced Fighting Fantasy rulebook hehe or remembered its starting adventurers, but it just made me very happy (pic related)
>>
>>5658351
I do not know if it was the same anon, but I remember in my dungeon quest that was emulating the feel / look of Dungeoneer and the old HeroQuest board games, the first weapon pick for the dwarf was mattocks
https://archived.moe/qst/thread/5481242/#5481275
https://archived.moe/qst/thread/5481242/#5481313
I was confused at first I could not find a good medieval picture argh and I was just expecting something like battleaxe or warhammer etc but then I remembered where I originally learnt the word mattocks from hehe and indeed it was from this very introduction paragraph (pic related, from the intro section of this gamebook) I

I don't know if this is what the anon deliberately intended but it also made me very happy yay. This might be a bit too hardcore in terms of gamebook and fantasy rpg lore though hehe.

That Heroquest book (it is a combined novel and gamebook) also has some very obscure archaic vocabulary, I was actually quite surprised at the literary erudtion of some of the words (strepitant? creance? pipistrelle? transom?) lol
>>
>>5657733
>>5658214
>Fantasy Adventurer MC
>Race : Human
>Sex : Male
>Appearance: White, short brown hair, blue or hazel eyes, no tattoos or tribal markings, no facial hair or a short tasteful beard, tall and muscular
>Class : Fighter
>Weapons : Two-Handed Sword OR Sword + Shield
>Armor : Platemail, no helmet or simple traveling clothes in neutral colors w/ cloak
>Background : Farmer/Blacksmiths Son
>Orientation : Heterosexual
>Love Interest : Blonde human female princess saved from a dragon or evil wizard
>Spell Known : None
>Supernatural Abilities : None
>Traveling Companions : Surly Axedwarf, young boy or kobold pickpocket, female elf archer/healer
>Reputation : Making a name for himself by saving people from monsters, isn't racist against nonhumans and tries to be friends with everyone
>Religion : Follower of The Light but isn't strictly religious and is not a paladin or cleric
>Arch-Nemesis : Evil Lich trying to return from the dead OR a dark god and his evil cult
>Alignment : Lawful Good

Ahh yep... it's questing time!
>>
>>5658373
Let's count how many check Hector checks.

>Fantasy Adventurer MC
>Race : Yes
>Sex : Yes
>Appearance: Yes
>Class : Yes
>Weapons : Halberd+Shield, so No
>Armor : Yes
>Background : No, Knight son
>Orientation : Yes
>Love Interest : No
>Spell Known : Acquired some light-oriented ones due to player choices
>Supernatural Abilities : Does magical gear count?
>Traveling Companions : Knights
>Reputation : YesYesYesYesYesYesYes
>Religion : Yes
>Arch-Nemesis : Vampire count Sreggin Von Schwartzmann, so Yes
>Alignment : Yes
>>
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>>5658373
Ah, what a pleasant fellow!

You forgot to mention his height. He is just an incredibly heroic pudgy midget human
>>
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>>5658373
>>5658378
>tall and muscular
oh sorry I missed this lol. What if he is disfigured? Or lanky?
>>
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>>5658379
I think all the wfrp and osr has made me obsessed with creating characters with some distinguishing elements of the cruel, the macabre or the grotesque hehe
>>
>>5657733
>low stakes fantasy kino bros…
>>
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>>5658396
ah I see you like the swept hilt rapier look hehe here is just a pretty render for you
>>
>>5658396
>>5658404
I do not know the nomenclature, but I like this one which has curved quillons and a half-circle loop of steel on the cross guard, it is a sort of mercenary sword look to me yay
>>
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>>5658396
>>5658404
>>5658405
reminder that modern fencing uses the orthopaedic grip (you hold it like a pistol, better ergonomics for thrusting) no pretty delicate Italian fioretto finger rings hilts for you. I did some sabre and epee at school a long time ago, I could do an enveloppement and prise de fer hehe but we unanimously all called these swords: spastic swords
>>
>>5658404
The swept hilt sideswords are nice.

>>5658405

https://www.artstation.com/artwork/49X3on

the artist calls it a ‘hand sword’ for some reason

Honestly the presence of side rings would probably classify it as a ‘sidesword’ (too much hand protection to be considered an arming sword)
>>
>>5658417
it is not well known, but the notorious Mordhau technique actually developed after knights became infuriated with the ergonomic finger entanglement of their orthopaedic grip swords, screamed impotent accusations at each other and began beating opponents to death gripping the edged blades of their spastic weapons in shame and agony
>>
>>5658373
I more meant that the quest needs interesting characters more then interesting locations.

Like if you always play the same fighter no matter the setting then the setting never really mattered. But even if you use the same generic character snappy dialogue and good writing can hold a story up.
>>
>>5647190
>>5658417
>>5658420
>>5658427
I am still in Arena Breakout hardcore military shooter simulation mode, I tried to improve rapier ergonomics the Tarkov way. Need to cram in AN/PEQ-15 Illuminator somehow. Now you can aim down sights for much longer when rapier duelling, yay
>>
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>>5658513
For those who played the Operation Flashpoint games, it would be funny if due to the demands of extreme close range CQB, the rapier aimpoint optic instead of being 3x or 3.5x, or like the Dragunov stadiametric rangefinder reticle markings, they are instead 0.5x or 0.8x lol, you need to actually zoom out in a sort of fisheye to see what you are stabbing
>>
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>>5651972
I'm making this quest, and I will work hard on it.

>>5658607
>>5658607
>>5658607
>>
>>5658610
Why you keep running sexual quests while being virgin irl? You shouldn't be doing this Schiz.
>>
>>5658630
I doubt it's really SchizoQM.
>>
>>5658610
>no trip
>1 post ID

You're not fooling anyone.
>>
Does anyone else base characters off people they know then accidentally use the real person’s name when writing about the character?
>>
>>5658650
>base characters on people I know
Yes, of course
>use their name
Never. I don't go for 1-t-1 perfect comparisons
>>
https://docs.google.com/spreadsheets/d/1HXWo1bA7rplcTIJSkE850qzEE55b-W36tuL_qtT0b00
RIP Advent Soul Quest.
>>
>>5658018
>>5658028
>>5658034
>>5658048
>>5658065
>>5658074
>>5658094
>>5658102
>>5658119
>>5658145
>>5658219
>>5658220
>>5658225
>>5658226
>>5658234
>>5658235
>>5658319
>>5658333
>>5658342
>>5658351
>>5658365
>>5658378
>>5658379
>>5658384
>>5658404
>>5658405
>>5658417
>>5658427
>>5658513
>>5658532
I can't believe I'm glad seeing Souv's posts, it's way better then all the autistic arguing.
Have a a bunch of (You)s as a thanks.
>>
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>>5658683
souv masterrace
>>
>>5658610
Still keeping up the bit, huh.
>>
Mecha Space Pirate...I am forgotten
>>
>>5658824
not forgotten, but its kinda sad how it died. at least the main quest was over before that happened and we can pretend roarke became a great nation leader as the years went by
>>
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Off-topic from drama but what is your favorite meme you've seen made for a quest?
>>
>>5658889
Trojan War Quest and the sidequest has some great memes and shitposts.
>>
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>>5658889
>>
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>>5658335
>insult player
>he does not like it
I don't have a horse in the race but
>>
>>5657789
Underrated.
>>
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>>5658889

By the way, if you missed it... Dragon's Dungeon Quest is back
>>5658276
>>
So, do quests have a low barrier for entry, or do you need to be good at writing?
>>
>>5659371
No barrier of entry, but it needs to be good enough to retain the interest of at least 1 player
>>
>>5659371
Your writing has to be of ChatGPT's level at least, which isn't hard unless you're an ESL.
>>
how long do you usually wait for responses before you update
>>
>>5659460
>>5658869
also me quest if the schizo can shill for his quest I suppose I can to as well
>>
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Man, the quests that had an amazing 1000 replies thread 1 and then never came back. Those hurt the most. Flounder feeder, neckbeard warlock.. I still miss them, man
>>
>>5659371
the barrier for entry is being able to put out updates consistently. even dogshit quests will get a decent player count just by staying alive.
t. ran a few extremely low-quality quests
>>
>>5659462
>also me quest if the schizo can shill for his quest I suppose I can to as well
I apologize for shilling my cuckold quest. I got a bit overexcited about sharing my culture with the board.
>>
>>5659537
What are some quests you're surprised are still around?
>>
>>5659615
I should be surprised whenever any quest is still around. I am an optimist, though, so instead I just get disappointed when my favorite quest is dropped after several updates. I miss 40k AI quest, Renovatio Imperii, Gnoll Quest [allegedly still going but idk if I believe that anymore] and Abandoned Robot Quest.
>>
>>5659460
Depends on a lot of things. How many people are reading and voting, how serious or complex the vote is. I had a schedule of update each day, so thus it was 18-24 hours before actually tallying votes. To run faster, I’d still try to wait at least like 4-6 hours. Some QMs do like sessions of a bunch of updates on a single day. Works best with a dedicated reader base though.
>>
>>5659625
Never seen those guys, personally though, I do wonder what happened to maverick hunter or the bounty hunter(star wars) quests.
>>
>>5659395
GOOD FANTASY QUEST will come to you, but only in half broken English typed by an Iranian on his phone.


Anyway update for The Goblin King is Bored!
>>5659721

It is a fishing episode, but crabs aren't fish, and iron sand isn't water.
>>
>>5659462
The common quest is one update a day, but if you want to run faster certainly do so. I would suggest having a followup post after your opener that let's people know your update rate so they can check in accordingly
>>
Starting an OC Quest with a short char-gen vote. Gonna be combat heavy, with very light-to-no mechanics. Science fantasy setting with inspiration from EYE and some other stuff. Gonna be daily updates, but no grand plans for a multi-thread quest, currently. Will see how things go. Come check it out if that sounds interesting.

>>5659781
>>
>>5659625
Yeah, what happened with gnoll quest? GnollQM was working on some youtube thing of it then just... got burnt out?
>>
>>5659625
Don't worry, 40kAI's gonna come back in like, a month or two.
>>
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>starting to get writers block
>>
>>5659827
thing I've learned its that 'writer's block' is actually the early stages of burn out and you should take a couple of weeks off writing. go play some video games or read a couple of books instead.
>>
>>5659625

I miss Abandoned Robot Quest so much, brothers...
>>
>>5659832
>>
>>5659832
Yeah pretty sure that's it, I've not written anything this long before. Pretty sure the last thing I wrote was 4000 words for my dissertation about three years ago, now I've been writing after work for 12 days in a row. At least im coming close to the end of my thread, only three updates left.
>>
>>5659913

Update! You finally deshadowed Gremlin! Reap the rewards! Watch the cool side cutscenes
>>
>>5659527
Neckbeard Warlock is forever gone?
>>
>>5660233
It's not surprising when you know the QM has never finished a quest
>>
I'm honestly surprised there hasn't been a GWitch quest yet.

It's like the whole setting is made for quests. Waifuwars? Yuribait? Powerwanking? You name it, it has it.
>>
>>5660254
AUs don’t have that same pull, and the show isn’t over yet. Besides the 2 IBO quests that died in the womb, the last non-UC quest was back on /tg/
>>
>>5660265
Are you talking about the Gundam AGE or the X quest?
>>
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I'm thinking of running a really fucking low effort quest. Just FYI, I don't flake. Any suggestions? I know a lot of people want weird genres like Mecha or Western Xianxia but I'm not really am expert on those.
>>
>>5660303
Write a good™ fantasy quest
>>
>>5660267
I could have sworn there was a Wing Quest around that time too, but point still stands that it's been about 10 years since someone actually committed to it.
>>
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>>5660303
pulp sci-fi
>>
>>5660303
Isekai. Just do an isekai.
>you're an anon doing anon stuff and then you get hit by truck-kun
>now pick your fucking class
>oh yeah you're also an elf living among orcs
>>
>>5660359
>>oh yeah you're also an elf living among orcs
I think I saw something along those lines on akun lmao
>>
>>5660362
Yes, I'm familiar with ORKED QUEST.
>>
>>5659374
Won't people just think you're samefagging if you have only one player?
>>
>>5660254
Does anyone even like yuri, outside of their board? I thought that was something people had to keep to themselves, because so many people hate it.
>>
>>5660384
>Does anyone even like yuri
It is generally disliked outside of /u/ and thank Allah for that.
>>
>>5660384
>does anyone even like yuri
Did you not follow any quest back when /qst/ was part of /tg/? Every quest ever derailed into yurifaggotry because anons couldn't get enough of it.

And if it wasn't yuri, it was harem. Every. Single. Time.
>>
>>5660393
>And if it wasn't yuri, it was harem. Every. Single. Time.
I remember it being monogamous and not gay, at least for the larger quests.
>>
>>5660393
We split 7 years ago. /u/ boats are a thing of the past. I don't remember the last time a quest here was derailed by yuri. If anything anons can't get enough of boning their bf.
>>
>>5660384
Anon, you really think that most players -- coomer players in particular -- are against the ide aof imagining two hot girls.making out and playing with one another'a anatomy? If they're playing a FeMC already, it is not uncommon that they did so to lust over their escapades (should the QM allow it). This simply expands the fear of their enjoyment.

Just speaking anecdotally, one of my quests had yuri encounters as a result fo player votes, and one of the most pppular and actuve quests on the board right now is an idol game full of yuribait even though the main character was narrowly voted to be heterosexual.
>>
>>5660409
>We split 7 years ago
Has it really been that long?

It's weird, I remember the old QTG being a shitposting dumpster fire, all quests turning to yuri and waifu wars... it all feels so distant now.

Is this how growing old feels?
>>
>>5660303
Mad wizard's dream, objective is to not cease to exist when the wizard wakes. Dream worlds are super forgiving to run these things in. You and the players can just do whatever.

Speaking of wizards... update for The Goblin King is Bored!

>>5660360

The goblins arrive at a port and are presented with the dubious benefits of making deals with magicians...
>>
>>5660435
>waifu wars
Do they even exist in modern quests?
>>
>>5660435
You truly feel growing old when you start having random back pains out of nowhere.
>>
>>5660442
Definitely still a thing. Just see Dragonborn Antiplaladin.
>>
>>5660331
wow, I really like this art, thank you anon! I think this is Bruce Pennington? (just from tineye search, I have not seen it before) I don't really know what to call this aesthetic, it is sort of maybe Acid Fantasy / cosmic / psychedelic fantasy, ttrpgs like AZAG, Vaults Of Vaarn or the Luka Rejec settings like Ultraviolet Grasslands / Red Sky Dead City maybe have this look and adhere to this theme. I really like this though, it also makes me think a bit of Elric and Hawkmoon (like how the fantasy knights have flamethrowers fire-lances and things). I scoured my artstation folder and found the best I could to match this weird retro sci-fantasy style
>>
>>5660331
>>5660497
Someone should probably make a sword-and-planet retro sci-fantasy space opera. I have huge amounts of art inspiration for this theme. But I guess the entire genre is just utterly dominated by Star Wars, though there is Dune now and also Chronicles Of Riddick before that (I actually quite liked the whole Necromongers thing hehe) and aapl ruined Asimov Foundation noooo
>>
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>>5660501
oh I forgot the sword-and-planet inspiration picture, I meant art like this
>>
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>>5660501
>>5660503
obligatory Riddick Necromonger armour picture; it is very important to adorn your space pauldrons with a multitude of tormented grimaces, this is to ensure that any adversary gazing upon them will be transfixed by constipated fear
>>
>>5659818
he posted something in /v/, a month or two ago iirc, about needing to get his shit together and make a video introduction for the update
>>
>>5660540
>Shitposting on /v about quest taking too much time for progress on video game
>Shitposting on /qtg for video game taking too much time for quest.

Bold strategy.

Disclaimer : I'm an online asshole not invested in either the quest or the game, just talking shit.
>>
>>5660645
>disclaimer
Aren't we all.
>>
>>5660501
Jupiter Ascendant had a pretty cool world and vibe, too. I kind of wish it had done better.
>>
>>5660678
>Jupiter Ascending
>Wachowskis, noooo
as a counterpart to pic related format here
>>5658018
well, this (originally 2006?) background article on Ilsa Strix and the Wachowskis now consigned to oblivion and mysteriously suppressed on wikipedia has ruined BDSM for me argh; also, autogynephiles
https://grahamlinehan.substack.com/p/from-the-memory-hole-rolling-stones

https://en.m.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Ilsa_Strix
>>
Honestly I'm a little disappointed.
>>
>>5660704
This article seems like faff and really kind of psychologically simplistic for the sake of sensationalism and animosity. But whatever. I just think Jupiter Ascending's gene-splicing organ-harvesting biopunk spacefaring slave empire ruled by supreme eugenic freaks whose very biological 'essence' invokes submission in all 'lesser' beings to be fascinatingly weird and cool. I borrowed a bit from that, and from D&D and Kill Six Billion Demons, when coming up with the concept of <Fearsome Presence> as it functions in Dragonborn Antipaladin.
>>
>>5660962
>K6BD
I do like the Buddhist / Hindu inspired worldbuilding of this setting, I did not know that the comic was originally conceived as a drawquest choice adventure though. I think I read the Broken Worlds lorebook (the K6BD rpg setting) REACH HEAVEN THROUGH VIOLENCE etc it has a Journey To The West / Sun Wukong theme for me. I do believe more settings should derive inspiration by situating themselves within historical cultures and places, it is why I collect lots of myths and folklore and anthropological beliefs and practices. Reincarnation has been a convergent theme since at least when Nietzsche wrote about eternal recurrence hehe and I really like the K6BD idea of Buddhist inversion, the multiverse Wheel City and Throne etc many worlds.

I found this random pose 3d render of a fantasy dragon man yay, I think in the full digital sculpt he is actually an archer though but it reminded me of a certain protagonist, hehe
>>
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Been feeling the itch to write again after seeing the new Berserko chapters but work is a bitch and I'm not sure my playerbase is still here since it's been a little while.

Decisions, decisions... This impasse of thinking about doing/not doing it instead of actually having a final say in it is pretty annoying
>>
>>5661537
Do it. If it dies then at least you tried and had fun.
>>
Well, some good news at last.

I've finally managed to get my computer back in working order; sessions will resume on Monday at the usual time.
>>
>>5644579
What does /qst/ think about space operas and science fantasy? On the same note, are there any quests of the same genre worth reading?
>>
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>>5661588
Abandoned Robot Quest was peak space-/qst/ing.

You cannot change my mind.
>>
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>>5661588
bro, there's like 16 people on this whole board, just run anything at least semi-consistent and you're in.
>>
>>5661610
It was, until QM removed the robot
>>
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>>5661681
Fuck I don't even remember what happened to the bot. It's been so long.

Boss is a good character too, thought some of the scenes with moth felt slightly homoerotic. Anyone who remembers tell me if that was just me or if if it was fujobaiting.
>>
>>5661719
It was a joke. When you remove “robot” from “abandoned robot quest”, you get… well, you can guess.
>>
>>5661610
was it the one where we were a scientist and were raising a robodaughter and then everything exploded?
>>
>>5661831
No, that was Pandora Quest from /tg/! The first quest I ever read... https://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
>>
>>5661836
yeah, same. shame it ended right....oh fuck. it actually continued after the lab explosion. daaamn, gotta catch up with it. tonight you have given me a great gift, anon. may the fortunes repay your deed.
>>
>>5661841
You're welcome! (It still died without a conclusion, fair warning, but it looks like there were a good 15+ threads after the explosion.)
>>
>>5661843
yeah, i can see it, but its still nice to see there's more to that quest
>>
>>5657733
Dude, people don't even want to hear exposition that long in a D&D campaign, why would they want 5 years of lore dropped on them... on day one?
>>
>>5661868
Sorry 2 years of setting building is not required because more than half of that will never be figured out anytime soon.
>>
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>Make it very clear from the first post of my thread that I expect and ask everyone to make a good faith, true effort to post every day
>Person was active in my thread from earlier, but not very active
>Later decide to claim a valuable character (Fighter)
>They don't post for an entire week
>Don't participate or help their team in fights or in discussion; they claimed a character and proceeded not to play
>When they do finally reply it's a garbage post that doesn't interface with the prompt above them at all
>Never once imply or state in any way that their character was "separated" from the party at any point from now since when they last posted
>Have never implied this is a mechanic at any point in the thread
>Two posts directly above their pointless post is a drawn update picture which shows their character as a background character, with the party, at the present time

Genuinely, what causes this? I'd hope the poster is simply underage, otherwise I could only think a legitimate learning disability could be the culprit for this.
>>
>>5661878
I don't play your latest quest, but bitching out specific players in the QTG is a really bad look, no matter how much of an autist they might be. Cringe and bluepilled, keep it in vent DMs or your own thread if it has to be public.
>>
>>5661878
>>5661889
Well bananas, for some reason your thread have reputation of being good drawthreads with high engagement. This is the nature of this board to have some people underaged, or less interested in a quest.
Still, I'm amazed on how much salt some of your players get for either nothing or their own choices consequences.
>>
>>5661878
Just kill them. Make a new character.
>>
In Scrimshaw Mount, all graves are shallow. Even on the Promontory, where Nature, through the permutations of the Pattern had placed soil on the otherwise nude basalt of the Mount, the bone white stone was never more than a few feet down, commonly less than one. As such, getting graves to the standard depth of eight feet was simply not practical for those interned in the Mount's public burying grounds. But those that lived their lives and died their deaths on the Mount didn't take overmuch umbrage at their shallow graves. For both the practical and pious among them understood full well that under the panopticonical Gaze of the Patternmaker Above … all things are shallow.

>>5661938
>>5661938
>>5661938

And we're back! Hopefully, this is the thread where everything comes to a head, and Chlotsuintha finally manages to escape Scrimshaw Mount with her father's work.
>>
>>5661588
Once upon a time science fiction wasn't even called science fiction. The so called pulps were a lot better and beloved once. Actually it is super weird that the fantastical became less mainstream at all. It was hugely popular in quite a number of periods.

As far as I can tell /qst/ likes just about anything, so long as the QM doesn't flake. If such a thing happens, then love can turn to hate or sorrow.

Anyway update for The Goblin King is Bored!

>>5661936

The goblins seek to make deals with a sorceress who has lost her head over the debt she is in. However, perhaps other events are approaching.
>>
>>5661878
It really feels like you are using drama to advertise your quests.
>>
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>>5661878
zamn that sucks
>>
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Is the image limit dead?
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>>5662133
Someone remind me what the maximum is
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>>5662135
375. I have only seen a thread hit that limit here once.
It was a souv quest
>>
>>5662149
He truly is the most powerful QM.
>>
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>>5662168
I can understand souv for all-but two seconds until he starts talking about DND and 40k, both of which I have no knowledge of.
>>
>>5661868
>245 posts and you can't read

sad!
>>
>>5661588
Thanks for your answers, but I now have to ask, how autistic do you like your magic? I'm asking this since what has started as a though experiement into science and magical systems has now gone a bit off the rails and I'm wondering if I should search for a way to make it more mechanically engaging than:
>roll 2d100 ± some modifiers, first one to extract depression from the moon and the second one to refine it into petrol
>nat 100, nat 1
>good news, you've now created a new and booming industry, bad news, the depression basin turned into tard rage and you now have half a moon and a new asteroid belt.
>>
testing my milk, please ignore
onions, onions, onions, soi
>>
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Star Wars: Stellar Turmoil update

>>5662377
>>
drops a pizza slice:
▲ says sorry. is alone
■-■ worries about her finances. she's a millionaire
ರೃ stares at it for ten minutes, looking for deep meaning
凸 dusts it off. good as new. took it out of a trashcan
ᕙ attempts to pick it up with her mouth. dad cheers her on
Ƹ> my dinner! oh well still tradeable

dont mind me, just a qm giving a headsup
>>
>>5662395
what an awesome dad, that popeye
>>
>>5662149
>>5662168
>>5662171
>>5647944
>>5647961
As a language model trained by OpenAI, I am not capable of independent thought or decision-making. I do not have the ability to reason or think in the same way that a human would, and I am not a general artificial intelligence.
>>
>>5660442
>wife battle
>bait fighting ring, with scent of missing wife
>imagine the smell

The Norse and also Gaelic / Irish ancient custom of horse fighting, called Hestavig in Iceland. From the wikipedia

>Two stallions and a mare in heat are brought into the ring by human handlers. The mare is then removed, but kept in the vicinity so that her scent lingers, although in some fights she is tethered to a pole at the center of the ring. At this point, the stallions will often spontaneously attack each other. Those who do not are whipped or startled with loud noises to provoke them into a frenzy. Horse fights may be staged in rounds, or as one-off bouts. They often result in significant injuries, or death, of the stallions. Horse fights may last between 15 minutes to three hours and have been criticized for their brutality and violence.
>>
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>>5658373
>Weapons : Two-Handed Sword
Oh also I saw these historical pictures of Irish Gallowglass mercenaries. Maybe they fit the idea of a typical warrior adventurer archetype as mentioned here
>>5658373
>>
>>5661878
What >>5661889 and >>5661898 said. You set up a very ambitious premise for a quest, with a multiplayer drawquest adventure hosting a party of, like, a dozen PCs on anonymous imageboard known for some measure of trolling and hostility, as well as flaking. You did this as a sometimes controversial QM yourself. Surely you had a plan for flakes, foolish people, and bad-faith actors besides coming here to complain?
>>
>>5651601
alright, assume that if it’s not up by mid-June then I’m dead
I’ve got a two-week trip planned for July and I’m scrambling to get through schoolwork before then college is a bitch so I can’t say I’ll be super soon, but if I take until mid-June then yeah I’m seriously dead. I won’t, though, just you wait and see
>>
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>>5653080
>>5654302
>>5662171
>game as a voluntary archive of decision choices and goals
>game where you do not choose direct actions, instead choose incidental background tone symbols evocative of feelings
If you are unfamiliar with Tarkovsky maybe this excerpt can more succinctly illustrate the phenomenon. Take a look at this sentence

>The girl looked at the ground the table legs rested on.

>The girl looked at the bead curtain, put her hand out and took hold of two of the strings of beads.

and then again situated in the context of Hemingway's short story:

(...)
“It’s really an awfully simple operation, Jig,” the man said. “It’s not really an operation at all.”

>The girl looked at the ground the table legs rested on.

“I know you wouldn’t mind it, Jig. It’s really not anything. It’s just to let the air in.”

The girl did not say anything.

“I’ll go with you and I’ll stay with you all the time. They just let the air in and then it’s all perfectly natural.”

“Then what will we do afterward?”

“We'll be fine afterward. Just like we were before.”

“What makes you think so?”

“That’s the only thing that bothers us. It’s the only thing that’s made us unhappy.”

>The girl looked at the bead curtain, put her hand out and took hold of two of the strings of beads.

“And you think then we’ll be all right and be happy.”

“I know we will. You don’t have to be afraid. I’ve known lots of people that have done it.”

“So have I,” said the girl. “And afterward they were all so happy.”

“Well,” the man said, “if you don’t want to you don’t have to. I wouldn’t have you do it if you didn’t want to. But I know it’s perfectly simple.”
(...)

And in Hemingway's laconic context, the unspoken and unmentioned suggestion from those previous two simple symbolic greentext actions are that this is a story about abortions, and the girl is a Catholic etc. I think it would be very difficult but I wonder if it would be possible to do something like this in a text choice game

https://en.m.wikisource.org/wiki/Men_Without_Women/Hills_Like_White_Elephants

4chan qst games greentext choice equivalent
>Do you want an abortion?
>Yes please
>No thank you
>>
>>5662708
This section from Evelyn Waugh, Brideshead Revisited also conjures a similar meaning to me. I think it is really about the premonition that haunts consciousness, memory and the regret of choice:

(...)
“Perhaps,” I thought, while her words still hung in the air between us like a wisp of tobacco smoke—a thought to fade and vanish like smoke without a trace—“perhaps all our loves are merely hints and symbols; vagabond-language scrawled on gate-posts and paving-stones along the weary road that others have tramped before us; perhaps you and I are types and this sadness which sometimes falls between us springs from disappointment in our search, each straining through and beyond the other, snatching a glimpse now and then of the shadow which turns the corner always a pace or two ahead of us.”
(...)
>>
>>5654302
>>5662708
I mentioned already the use of birds in flight by Tarkovsky
>>5654302 (pic related here)
which made me wonder if John Woo stole some of his gunfight doves cinematography from him hehe. But having watched Zerkalo / Mirror (1975) I also wonder if the Japanese Ring horror film also took some inspiration from Tarkovsky's dreamlike girl/mother hair-washing scene, the resemblance is uncanny. It may just be a coincidence of symbols etc this is a fairly universal one but I know Tarkovsky films have been studied and emulated again and again for their imagery
>>
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>>5654302
>>5662728
>John Woo
My favourite Chow Yun Fat film is actually not directed by John Woo though I think he heavily influenced it, it is the Replacement Killers by Antoine Fuqua, it has Mira Sorvino before Harvey Weinstein ...did some stuff to Miramax and also the gunfights are more sensible though constrained in ridiculous spectacle from John Woo ie no shootout of ten thousand bullets killing a hundred people whilst clutching a baby from a hospital etc like in the film Hard Boiled. I think the John Woo to Tarkovsky inspiration is not that farfetched because Tarkovsky films are very theological with religious iconography and I believe John Woo actually trained as a priest himself early on hehe. And I was delighted with how the original Max Payne videogame used John Woo's name as a criminal password for a brief cutscene hehe

Anyway here is the best song from the Hardboiled film soundtrack this is an elegiac one it has a film noir feel, I think it would work for a cyberpunk or detective setting. Halo ODST did the rain jazz saxophone sculpted urban soundscape, but I think this John Woo music is much better

Tony's Theme, Hard Boiled (1992) John Woo
https://m.youtube.com/watch?v=K3X1qwyuA9k
>>
>>5660501
>>5661588
>>5662715
Dune and Brideshead Revisited

Recently I read both the novels of Dune (1965) and Brideshead Revisited (1945) for the first time. I had seen both Dune films (not the TV series) and also really enjoyed the 2008 film adaptation of Brideshead, which alters and abridges the story somewhat but is nonetheless visually beautiful.

Something I realised is that both these novels / films basically explore the same themes!

On the surface, Dune is a space opera and Brideshead Revisited is about homosexuality and Catholicism lol. But look deeper: both these films are about religion as the burden of ancestral memory / feudal inheritance; the role of the mother, the death of a father / father-surrogate, war.

It probably is not a coincidence that both films feature somewhat effete protagonists THEY LOOK GAY (to use the Brideshead phrasing one would probably describe Paul Atreides as "epicene") and interestingly, Dune the novel leans heavily into religious imagery, literally filled with quotations and visions from a mystic syncretist Bible (Catholicism, Buddhist and Hindu fused Islamic quotations "Zensunni" etc).

What infuriated me about the Villeneuve Dune is that it is really a remake of the flawed Dune 1984, it does not capture the key elements of Dune the novel.
>>
>>5662842
If I had to open Dune with a single quote, I would use this one, cited by Frank Herbert in the lengthy appendices of the novel where he describes the common creation of the Bene Gesserit and Space Navigator Guild
(...)
Out of those first ecumenical meetings came two major developments:
1. The realization that all religions had at least one common commandment:
>“Thou shalt not disfigure the soul.”

This quotation exactly captures the Dune novel - I believe it is entirely absent in the films. The strange thing about this quotation is it could equally apply to the entirety of Brideshead Revisited, why the protagonist Charles Ryder (after a gay episode with Sebastian) eventually renounces his love for Julia and embraces his art, which leads curiously and ineluctably to war. There is also an echo of the need for primitivism or savagery to nurture courage, virtue - whether it is the parched dunes of Arrakis, or the interesting parallel of Charles Ryder only achieving great distinction after journeying to the jungle of South America to reinvigorate his paintings. There are character parallels too - the rapacious and accomplished ambition of Baron Harkonnen is a similar archetype to the war profiteer and politician Rex Mottram, the principal romantic rival for Charles Ryder's (interestingly in the 2008 Brideshead film Rex Mottram's nationality is changed from Canadian in the novel to American, just to make it more obvious he wants to "do well" from the anticipated war against Hitler). Baron Harkonnen is hinted at having debauched tastes in Dune (Harkonnen is the father of Lady Jessica, Paul's Mother, hence Paul Atreides ancestry comes from him) and this also echoes the father figure of Lord Marchmain in Bridehead Revisited. When the visual conceits of these stories are peeled back, whether it is waistcoats or stillsuits, manor houses or space palaces, the essential elements are very similar indeed.
>>
>>5662845
>>5654302
>>5662171
>>5662708
>words and symbols
From the Dune novel, the scene which moved me most was this one. Paul Atreides witnessed the legacy of the dead ecologist Liet Kynes, as the Fremen children follow his teaching and learn the name-symbols of their world. I wonder if this scene will appear in the film
***
“I don’t like killing,” he said.
“Thus Stilgar tells it,” she said, but her voice betrayed her disbelief.
A shrill chanting grew louder ahead of them. They came to another side opening wider than any of the others Paul had seen. He slowed his pace, staring in at a room crowded with children sitting cross-legged on a maroon-carpeted floor.
At a chalkboard against the far wall stood a woman in a yellow wraparound, a projecto-stylus in one hand. The board was filled with designs—circles, wedges and curves, snake tracks and squares, flowing arcs split by parallel lines. The woman pointed to the designs one after the other as fast as she could move the stylus, and the children chanted in rhythm with her moving hand.
Paul listened, hearing the voices grow dimmer behind as he moved deeper into the sietch with Harah.
“Tree,” the children chanted. “Tree, grass, dune, wind, mountain, hill, fire, lightning, rock, rocks, dust, sand, heat, shelter, heat, full, winter, cold, empty, erosion, summer, cavern, day, tension, moon, night, caprock, sandtide, slope, planting, binder….”
“You conduct classes at a time like this?” Paul asked.
Her face went somber and grief edged her voice: “What Liet taught us, we cannot pause an instant in that. Liet who is dead must not be forgotten.
(...)
>>
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Hey Souv, how about you make yourself useful with your eclectic knowledge and review my (failed) Knock-Off Dune Quest?

https://archived.moe/qst/thread/4916930/
>>
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>>5660501
>>5661588
>>5662842
>>5662845
>>5662847
>space opera
Maybe in the feudal future, intergalactic dynasties means that all space opera needs to be about the family...?

>key elements of space opera
>protagonist looks gay
>I want mommy. Father is dead
>something about god, or buddha
>oohh very cosmic, very mystical
>>
>>5662855
oh from a quick look, it is not bad I like your references to memory music which reminds me of semuta / the addictive drug music in Dune, I was fascinated by that idea. The slow knife thing is always a bit awkward, I know how Herbert explains it with the lasguns and shield explosions etc it just looks silly in the films though (both the Villeneuve and the old 1980s Dune one) whereas when Frank Herbert describes the knife fight it is actually more of a psychological honour pride / conspiratorial mind battle and not a physical one (the Feyd Rautha gladiator poison fight etc).

The way I tried to explain swords and knives in my space dynastic setting was actually just stolen from something I saw from /tg, basically in my game settings space travel is sort of fake, what happened was that the generation ships (the actual spacefaring vessels carrying millions of people) all failed, and were converted into slowly dying simulations of their destinations instead (the Void, ie void like in computer programming). The denizens all adhere to ritual taboos on the use of firearms and swords because they were inculcated with fears of ballistic or directed energy weapons penetrating spaceship hulls (even though it is hinted that they are all now just recycled/uploaded incarnations of virtual beings). This was just adapted from various ideas of my own and things I saw outlined on /tg once, I think it works well for explaining why swords might still be used in space alongside guns
>>
>>5661623
>bro, there's like 16 people on this whole board, just run anything* at least semi-consistent and you're in.
*anything that's "interesting", "eye catching", and other worthless, subjective buzzwords used instead of actual advice.
>>
>>5662871
>The slow knife thing is always a bit awkward,
My headcanon for this was that it wasn't "slow" like in the movies. It's only "slow" when it comes to objective movement, like the speed of bullets and explosions; a fast knife strike is still going to get through the shield, but it's only going to be as fast as a human can roughly swing it, no poison darts or flechette guns. It is also depicted somewhat inconsistently in the DUNE novels, with later books saying that the shield "slowed down" blows without directly blocking them, implying a level of resistance as opposed to a binary block or pass-thru state. As such, in my DUNE quest I did that with the shields, just implying the shield is basically a energy-field version of carbon nanotubes, which gets harder or more stiff the faster the approaching object is. So a fast sword stab feels like its trying to pass through thick leather to actually get at the target, where as a slower strike has only a slight breeze as resistance.

>The way I tried to explain swords and knives in my space dynastic setting was actually just stolen from something I saw from /tg/...
I'm pretty sure I saw the direct greentext you're talking about, lol. As for me, I don't really care for forcing melee combat in science fiction worlds except for DUNE since its kinda the point. I have directly referenced and lampshaded this several times in my most popular quest, Monke Quest, where as the entire concept of knife dueling is inherently ridiculous in their level of technology and is a decadent piece of artificial "culture" the Jaxtians adopted as part of their ideals of "noblesse oblige", especially due to the culture autism of their founder. I somewhat dislike the sci-fi excuse of "not wanting to breach the ship hull" for melee weapons or not using guns in a ship because presumably if the ship's hull is that weak on the inside it would be equally weak on the outside and would break when getting hit by microasteroids- fictional shielding technology notwithstanding.
>>
>>5662874
Okay, then don't run anything, I guess?
>>
>>5662886
So I elaborated on that "space hull breach/must use swords theme" a bit; the idea was "who is in control of the guns: human or robot/drone?" in my original setting I had two factions Axiom Galdra and Urthekau Sylabari, the idea is that a schism developed in that one side believed guns could be trusted only if mounted on war machines (think drones, robot mechs, those Avatar film AMPs etc) whereas the other faction believed that guns could never be trusted to autonomous robots, only humans could carry them etc. So you basically had one faction with human exoskeletons wielding guns / missiles whilst their robots carried those Armoured Core hydraulic rams and lances etc whilst another with drone controlled guns but humans adhering to the taboo of swords melee only etc. Later on though I expanded the factions with the Warguild there were too many factions lol so the distinction became lost, everything with me always becomes a bit 40k in the end lol.

I also liked how you blended in the weather control theme, I actually remember that technology more from Asimov Foundation's Edge novel (it is just casually hinted) but it is always a cool theme to put into these settings
>>
>>5662886
>Noblesse Oblige
Incidentally, I remember this as a cool mech in Armored Core 4. Those tri-laser cannon wings!
>>
>>5662906
It does look cool
>>
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>>5662898
>I also liked how you blended in the weather control theme
Herbert's concept of "environment energy" used to do things like power the glowglobes was a direct inspiration for both that Quest as well as certain elements of Monke Quest. It's perfectly retrofuturistic and fits with the sort of "what if Tesla was the basis for modern technology?" kind of writing that I think really fits well for the sort of themes we're going for. The weather control was especially my favorite element because it both gave legitimacy to the small house the players chose to control as well as giving a slightly more in-depth explanation for where exactly these space nobles get their nigh infinite energy for all their wacky inventions. Unfortunately I didn't have enough time or patience (or players) to really get into the retrofuturistic and intentionally anachronistic elements of my DUNE setting- The concept of what are essentially feudal serfs working on farms with hand tools and living with animals, tilling the land, and upholding a agricultural economic system of which the excess can somehow produce nuclear death rays and FTL spaceships is like, exactly my kind of jam. Shame DUNE isn't actually like that.

For reasons above; the worst part about DUNE is honestly Arrakis IMO. I fucking hate that shitty planet. Show me the noble intrigue and cool space battles and psychic space witches and court intrigue on another planet instead of your chosen one """plot""" Herbert, you fucking hack.
>>
>>5662886
>Futuristic swords
trying to find pictures and concepts of these actually quite difficult. I think it is because the artistic imagination is somewhat saturated and overwhelmed by either 1/ lightsaber (see Star Wars smothering all other space opera comments previously) 2/ cyberpunk katanas etc. I think the Armoured Core mech swords (especially the Grind Blade, the laser crescent / sickle shaped Moonlight too) are pretty original, but not for humans. There are also 40k chainswords, I don't really think of them as swords though

For Dune type settings you can go a bit primitive / ethnic-looking, but I think given how weird Frank Herbert was (look, he made a tooth an assasination weapon) and also how obsessed with ethnographic language and detail he accumulated, I would probably expect a more bizarre grotesque design, like those mambele, trumbash, kpinga etc. hooked ritual African throwing swords I posted previously.

A real world impractical oddity design that might also fit the lore would be something like the Ballistic Knife (I think it might be in some Call Of Duty, but I have not played the latest releases). I think spring-loaded or mechanically winding / kinetic release weapons fit well in Dune
>>
>>5662918
It's a little cringe but personally? I love this mall ninja shit.
>>
>>5662913
>Court Intrigue, planets other than Arrakis
Well the Feyd Rautha gladiator fight occurs on Giedi Prime, reading the book I imagine it as being really opulent and decadent. I struggle to see how Villeneuve is going to reconcile his monoblack concept art to this description - the Harkonnen palace is described as blue lol
***
On his seventeenth birthday, Feyd-Rautha Harkonnen killed his one hundredth slave-gladiator in the family games. Visiting observers from the Imperial Court—a Count and Lady Fenring—were on the Harkonnen homeworld of Giedi Prime for the event, invited to sit that afternoon with the immediate family in the golden box above the triangular arena.
In honor of the na-Baron’s nativity and to remind all Harkonnens and subjects that Feyd-Rautha was heir-designate, it was holiday on Giedi Prime. The old Baron had decreed a meridian-to-meridian rest from labors, and effort had been spent in the family city of Harko to create the illusion of gaiety: banners flew from buildings, new paint had been splashed on the walls along Court Way.
But off the main way, Count Fenring and his lady noted the rubbish heaps, the scabrous brown walls reflected in the dark puddles of the streets, and the furtive scurrying of the people.
In the Baron’s blue-walled keep, there was fearful perfection, but the Count and his lady saw the price being paid—guards everywhere and weapons with that special sheen that told a trained eye they were in regular use (...)
>>
>>5662922
Wow I like this! It is not that cringe lol but also it fits because in the Feyd Rautha fight he is explicitly mentioned wielding a white knife and a black knife, with the poison supposed to be ritually applied on the white blade, but Feyd cheats and envenoms the black one also or something instead etc. This black sword seems to fit well with the description!
>>
>>5662895
Try not passing vague, dismissive bullshit off as advice.
>>
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>>5662930
You don't need to tell everybody where I steal my ideas from.
>>
>>5662930
>>5662947
White weapon and black weapon has been more popular and known pairing than say yellow and red or blue and red. Can't remember a popular case of red and black weapons though.
The cool factor of dual-wielding doesn't really quit. More of an anti-hero or lone wolf option typically though. Funny how things shake out into the stereotypes they do.

Thinking on it, I've seen the silly dual shields appear, but nobody has been mad enough to pull off the insanity of using a bow in each hand. Crossbows yes, but not the madness of two bows. Authors and game makers fear it!

Anyway update for The Goblin King is Bored!

>>5662963

The climax of the current adventure approaches...
>>
>>5662977
>a bow in each hand
How would that even work? Pull the string while holding the arrows? Use the feet?
>>
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>>5662986
>>
>>5662913
(pic related some random retro Ixian lasgun art I found, I think the artist was inspired by the Butlerian jihad era Dune)

>>5662947
hehe stealing is not really a big deal to me, even if people try to avoid it intentionally, often the layered themes and symbols just resurface through sheer coincidence (eg Tarkovsky hair woman and Japanese horror Ring lady.
>>5662728
I believe Tarkovsky did have direct contact and influenced some Japanese directors though)

Part of the fun for me whenever I absorb a fantasy setting is to understand where the author creator influences come from, what inspires them etc, I like to harmonise with their inner vision, the imagined look of the game setting their interior mind world. I actually like to think of it as a way of paying artistic homage and keeping the original ideas alive.
>>
>>5662991
Wouldn't count as a crossbow instead of bow though?
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>>5662947
>>5662993
Also if you examine ANY LITERATURE, it is all stealing hehe, Shakespeare lifted the plot, dialogue, and exactly worded soliloquies passages from Romans / Greek stories he read eg Ovid, or archetype characters from Plautus etc (I learnt the other day, the famous Shakespeare "All The World's A Stage, And All The Men And Women Merely Players" may have been from Petronius). Shakespeare never made any money publishing his work, he grew wealthy only from theatrical performances, acting; in fact it might be said that a sizeable amount of Shakespeare only exists because of piracy ie others memorising, transcribing and publishing unauthorised editions of his plays, which is why nearly every Shakespeare text exists in multiple and sometimes conflicting versions, good/bad folios and quartos. The same act of synthesis and adaptation found in TS Eliot, Virginia Woolf etc. I think a lot of people have some fear of sharing their special secret ideas hehe, I personally just do not mind and would actually encourage people to steal combine and adapt anything they want from anywhere. It is interesting to see what chimeras emerge!
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If anyone's got the time and the inclination I'd like to hear some thoughts and criticism of the prose of this semi-dead quest I wrote a while back, when compared to Christian Cultist Quest. I've read it through out of the blue recently and am struck by how much more I like the writing in it than my current quest, but I can't really place why or what's changed.

https://suptg.thisisnotatrueending.com/qstarchive/2022/5291293/
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>>5662994
You are of course right I just wanted to post my mechanical crossbow gauntlet picture hehe I am trying to remember where that is from (Is it inspired by Berserk? It feels like Berserk) Some day I need to watch that Rutger Hauer Flesh+Blood 1980s mercenary film, that was supposed to have been the original inspiration to Berserk. If you played my quests maybe you noticed that the reference to Haukwode and Aucgunctur are actually references to the Italian condottieri history even though I have not seen the film lol

Incidentally I have only seen I think one episode of Berserk, it was the one where he is comforted (?) by some woman sharing her body heat (??) with him but then this was followed by someone showing me Elfen Lied I have hated all anime ever since noooo

>>5662977
>red blue weapon not as popular
Star Wars has yet to encroach upon the precocious consciousness of one gentle soul, I am greatly encouraged by this yay
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>>5663018
Taking a look on google, it does seem like it
Compared pic related to it
>>5662991
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>>5663027
wow, great find and verification, that is a dramatic picture and I genuflect before your image matching prowess!

>>5662977
>red black weapon
there is probably some more obvious example. I am still in military shooter mode perhaps you are tired of silly comedy or brightly coloured gacha weapon and themed gun skins maybe you want to try highly realistic simulation shooters like Tarkov, where the only colours are khaki and black and also blood and panic and defeat. Here is the anodised red handguard AK upgrade, see, realism
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Maximum Spider Quest is up and running! Feel free to swing on by whenever you get the chance!

>>5663062
>>5663062
>>5663062

We're about to be kick off our very first gig in Las Vegas!
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>>5662627
pls don't die
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>>5662938
If you need a formula for success before you are even willing to try, you are ill-suited to QM.
>>
>>5663231

We’re currently deep in a combat flashback in Trojan War Quest: Deianira’s Sidestory. Come help Podageus of Thessaly gut his younger brothers in revenge for their deceit!
>>
>>5662938
>>5663229
though i'll deviate from the source intents here,
this applies for any creative endeavor, really.
if you want to do something right and won't take potential failure as an answer, there's no right time and place nor methods to meet that need. doesn't exist for any art, writing ain't special, never has been. d/gming qming more the same.

a new qm is better off naively aping renditions of what they like to share interactive, agency responsive fun with others. while playing quests they like, or reading quests they liked from archives, more for entertainment than just perspective. distilling their own preferences through what they enjoy. might seem blind, but what's genuine behind creative intent itself doesn't change for a formula, regardless of the formula. ideally it "shouldn't", but so rarely is creative effort so clean, though most figure that out on their own by process.

the ritual to confirm success is knowing it's enjoyed as its done, or in hindsight, with those involved. everything else is creative perception prior to the essence of its joys. if it weren't, well, you could rely on the advice of the greatest writers in history to become another great writer yourself. if someone looks at decades of culminated advice and says it's vague, that's what they see, they needn't lie. errant wisdom often pearls before swine, with hard limits existing to what's useful in applied study when the receiver isn't creating what the giver has held true.

the work that gets people to methods of success are all individual, whether it's a team of writers with subject field experience pursuing the super hero formula of a popular trend packed into a sweaty room to map out a multi-billion dollar bet to its popularity, or that one creepy manhua artist turning little girls into sparkly weapons because it's totally not a fetish, there exists many forms of success for which there are podcasts full of advice that will not ever work for you. at the end of ego, reality requires personal answers meeting functional methods. if one feels the advice of others unworkable, unsustainable, or not applicable to their own intentions, they do have the answer they need. they just need to decide it.

writing is where saying "you have limitless potential" is the benevolent way of saying "you haven't failed enough to realize what you can't or can do"

as well proven by the whole history of spite flavored qtg advice dating back into /tg/, lol. but don't ask me, unless you want to write gay necromancers.
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what's an appropriate amount of time to wait for before assuming the QM has abandoned the quest?
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>>5663642
Depends on how long it's been running for and the track record of the QM. If it's just started by an unknown QM, a couple of days, a few days if it has some updates under its belt. If it's past its first thread or I'm particularly invested, maybe a week. If it's been running for quite a while or the QM is known to drop in and out, it might get a couple of weeks or more of catalogue monitoring.
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>>5663298
>distilling their own preferences through what they enjoy
You can try taking an existing genre setting, game or fictional world that you enjoy and transpose it in a bizarre or unfamiliar way. Essentially all art is defamiliarisation. Take a fairytale and make it grimdark, take a grimdark setting and make it noblebright, take a fantasy setting and make it intergalactic, take a modern setting and set it in the barbarian steppe or Aztecs, etc etc.

Also this is a good starting point because if you are familiar with the lore and enjoy the original established setting, it provides you with a template and some structure to follow, alter and adapt.

Pic related is some weird art I found on artstation, someone took Sesame Street and made it Bloodborne.

The Kermit the frog Bloodborne actually works quite well if you remember those Dark Souls eye frogs? that emit the curse gas in the swamp, the DS3 dlc marsh place had swarms of them they can be quite annoying

https://www.artstation.com/artwork/Vg63d4
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>>5663642
>This is fine, directed by Andrei Tarkovsky
The famous fire scene from Tarkovsky The Mirror (1975)
If you look carefully at the second still image, it is actually a reflection. I am not 100% certain about the meaning of the burnt and twisted items found in the closing scenes of the ruined cottage at the end of the film, but I believe it may actually be a lens, a film camera? which may suggest that the meaning of the burning house was just the film itself all along
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>>5663692
I do not really have a good screenshot of this but perhaps the most famous of Tarkovsky's films is of course STALKER (1979). Here is Metro 2033 recreating the sand dune room in I think the Caspian underground bunker level. I believe it is claimed that during the filming of Stalker (there are many water immersion scenes in a ruined power plant) Tarkovsky was contaminated by toxic chemicals and contracted cancer which killed him a few years later lol
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>>5661537
Bro once your here you never leave. I love your quest. please come back.
the board itself is slow enough for 1 update every week if its that bad.
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>>5661555
sweet
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https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Snakecatcher%20Quest
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>>5662986
A real man pulls his duel wielded bows with his teeth. Or if you want to cheat a being with four arms and two torsos can do it easy. That is however cheating of the highest order. Not sure if a dude with four arms could pull it off.

Thinking on it, there's a lack of multiarmed characters. All of the harryhausen Sinbad films were kino, but the fight with Kali was definitely neat.

Skeleton are best though. Even the most pathetic of us has something that radical looking inside.

Anyway update for The Goblin King is Bored!

>>5663793

The current adventure is finishing off with a logic puzzle! How I'll fated, so often too easy or too hard. Time to see where this one falls.
>>
I want to make a quest where the setting is both dark fantasy and dieselpunk but i have no idea how to seamlessly mix the two genres without it looking like a stitched together corpse
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>>5663855
Diesel powered mechs are the only safe form of transport and method of defense against THE FOG. The Fog is from satan and turns people into evil satanic zombie monsters capable of making their own mechs. All the old kingdoms are dying and decaying- everyone is very desperate but hope remains only in the hearts of the faithful; who bless the MCs/Players mech in holy communion.
>>
>>5663869
Thats a nice idea, but I was thinking more of a way to explain why you have trains and diesel mechs right but horses and swords are still prevalent
>>
>>5657733
>>5658373
>>5658214

>copies setting from real life
>copies supernatural entities and items from folklore and religion
>copies antagonist from Deus Ex and Hellish Quart
>copies protagonist from Dishonored

I have finally created a good fantasy quest…
>>5663865
>>
>>5663914
>brothel

This is what keeps me from reading this quest, I need my fantasy coom to be subtle.
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>>5663855
>>5664021
>DIESELpunk
from the 2001 ad campaign, Save Yourself
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>>5663913
Have the dieselpunk stuff be rare/expensive, and sometimes unreliable, and many people poor, so that it makes sense to have sidearms and knives and people in the boonies still need horses.

or, since, magic is on the table, have there be magical enchantments which only work on living tissue, like something to strengthen a sword-arm or speed up a horse.
>>
>>5664021
The brothel and prostitutes have, oddly, barely factored into the story. We've spent far more time engaged in other supernatural and criminal shenanigans. Brothel really needn't have been in the title, for all the role it plays. Sira could really be running ANY kind of mob front.
>>
>>5663855
>Dieselpunk
So there are two ways of doing this, I think maybe a Highfleet style World War 2 look combined with Mad Max Fury Road etc, because ENGINES

I read this very interesting rpg setting called The Dawnline. In this setting, humans and vampires have formed a symbiotic relationship. It is set on a planet filled with feral / insane ghoul vampires, I think someone activated some sort of orbital cannon thing that scorches the earth (basically, the planet is divided into a moving burn zone / daylight zone and a night zone dark region, and the humans constantly move and migrate across the planet to stay out of the daylight burning apocalyptic fire weapon death region). However, the safe night zone is populated by aforementioned insane feral ghoul vampires, so the humans have made a pact with a small minority of sane guardian / protector vampires - they cohabit with these guardian vampires who act as wardens or some sort of blood shepherds lol as they herd their human cattle populations into the darkzone whilst trying to outrun the burn zone. The humans offer sacrifices and their blood to appease their protectors etc but of course there is always the risk that once in a while, their warden vampires succumb to madness and go on a slaughter feeding rampage instead hehe.

Anyway the reason why I mention this game world - I think a key part of DIESELPUNK is engines, you need to be constantly on the move, this rpg provides an intriguing rationale for why you need to be constantly migrating. If you want to imagine the burn region maybe think of that sandstorm hurricane wall from Fury Road. So really you want to create a city that is like a motorised armada (again think Mad Max Fury Road), the city is a moving motorised convoy or something. Just lots of ENGINES GREASE and PISTONS, EXPLOSIONS EROTIC CAR ACCIDENTS insert JG Ballard sexualisation of car crash fiction here

>>5663869
>fog, smog pollution instead?
This is a good idea BananasQM, but wouldn't it make more sense if the eldritch fog itself was pollution generated from the Dieselpunk engines themselves? Maybe THE ENGINES ARE DEMONS hehe
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>>5664150
This gif epitomises dieselpunk
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>>5664150
>Entire moving settlements that never stop
>emphasis on engines, movement, pistons and gears
Kind of sounds like Mortal Engines. Another really cool setting with a shit execution, like Jupiter Ascending. I hear the books are cool?
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>>5663855
>>5664150
>>5664160
>>5664166
>Mortal Engines
I did watch the film of this it is actually not that bad lol, the idea of moving cities scavenging fighting for resources and devouring each other is quite interesting

I mentioned on an old qtg, I had an idea for a MEDIEVAL Mecha setting, basically imagine walking castles with dragons and gryphons amd mounted knights deploying off them like an aircraft carrier lol and also trebuchets and mangonels and things instead of the usual mecha gatling guns and laser cannons etc. And the idea with gameplay is you are the walking castle seneschal or something you allocate denizens %artillery %cooks %carpenters %priests, scholars etc and this affects the abilities of your mecha artillery castle. But in the end I could not generate that much world lore for the setting it becomes a bit like those WH40k martian titans or Warmachine miniatures etc, more of a wargame than an rpg.

Another dieselpunk background setting to provide impetus for motion is The Wildsea RPG.

In that setting, the world is engulfed in a magical rapidly growing jungle / forest that swallows everything around it. The only way of navigating the sea of entangling branches and leaves is CHAINSAW SHIPS (think icebreakers... but with chainsaws lol) so you can probably see why that setting is quite dieselpunk. There are the standard dnd ancient ruined civilisation remnants under the forest canopy etc submerged beneath the leaves and vines. I was not too enamoured with China Mieville fiction style cactus people, spider people the races were too whimsical for me (other anons may feel differently), I think this was borrowed from the China Mieville Bas-lag novels? (Also Mieville wrote a setting called Railsea, so it hints at the inspirations) But anyway if you do not want the Mad Max scorched wasteland dieselpunk look, if you want forests and dnd style things, The Wildsea rpg might be another source of inspiration
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>>5664188
The partitioning of the Sea-As-Forest is pretty cool in the Wildsea, it made me think of those nature documentaries with the "Marine Snow" if you have seen it when a whale dies and slowly drifts down to the seabed, shedding bits of flesh as it decomposes it feeds all the crabs and squid things etc. Well the Wildsea made me think of a similar idea where the evergrowing jungle sea is divided into layers exactly like the maritime pelagic zones etc. In the lorebook the jungle layers are The Thrash, The Tangle, The Sink And Drown, The Darkness Under Eaves, and as you descend further a bit like a bathyscaphe into the deep ocean trench there are more dnd old world style ruins and remnants. However I must admit it is a kickstarted setting and crowdfunded, I was not entirely convinced by the artist they chose, I feel like for a fantastical and Mieville style New Weird setting, the art needs to be more realistic, more industrially accurate looking or rooted in real world phenomena to be believable, whereas they went for a sort of carefree mobile gaming art style lol, it stretches credulity for an already hard to imagine concept. Anyway here is one of the better art pictures I found, it tries to imagine the Wildsea chainsaw ship. I am not entirely convinced by this concept, but the idea is basically the hull is a chainsaw blade with teeth that provide the locomotive motion pulling the vessel through the abundant and fast growing vegetation
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>>5664193
It is just an interesting idea in the Wildsea setting juxtaposing the forest ecosystem with the ocean pelagic layer. For instance, what would a "jungle kraken" resemble? The aspidochelone mentioned here hehe
>>5658219
>>5658220
I wonder if you could do this with some other ecosystems, merge two unusual ecosystems (desert? arctic? deep cave? volcanic vent?) and create an unusual fantasy setting hmmm. Maybe play with scale, combine a big biome with a microcosm like a beach rock pool? hmmm interesting hmmm
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>>5658824
it's weird a Trump republican wrote a believable relationship with a pre-op trans woman and the MC.

Also a realistic Harem. Like, goddamn, all the love interests were realistic and complex characters with depth of character and individual motives and goals etc. Especially the muslim expy chick whonwas like "This is how harems work" or Clemmy and the truly ridiculous number of crits for romancing her.

Overall a truly unreproduceable phenomenon.

or the fucking Mech tourney. Wang managed to actually run multiple threads of Anons PvP and making it both entertaining and balanced crunch without having it drag.

People don't know what they missed.

But honestly it outlived its plot and should have ended shortly after Vietnyan.
>>
>>5663855
>>5664030
>>5664150
>>5664166
>>5663913
>reconcile dieselpunk with fantasy, swords and horses etc
The simplest way to do this is make the diesel engines GARGANTUAN

Internal combustion engines exist, but they are all sacred turbine shrines THE SIZE OF CATHEDRALS. Can use this WRT1V Wartsila RT-Flex96C as a visual reference, it powers cargo container ships. Because of the standard fantasy CATACLYSM post-apocalyptic collapse thing yay, knowledge of how to actuate the turbine cathedrals has been nearly forgotten. The vast majority of realm denizens abjure the accursed DEMON ENGINES and carry swords ride horses in a near subsistence agrarian feudal setting. But demented Industrial Robber-Barons are intent upon seizing these colossal engine relics etc. Also if I remember correctly, during WW2 Germany in the age of mechanised warfare used horses for all logistics, this is sometimes cited as why they were hesitant to deploy widespread gas / chemical warfare against the Allies because if they retaliated in kind, their horsepowered logistics would suffer worse attrition vs the Allies more mechanised logistic support. So I think horses and dieselpunk can easily co-exist
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>>5664214
Eh I get the bigger scope of the game since there were more issues to deal with. IMO the issue was killing off Fairchild so early. She couldn't be the big boss, but she should have been around to the final arc.
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>>5664032
The title was a relic of early plans, when the tone would be lighter and the plot would center around slice of life stories of the NPCs within the brothel. A post-adventure story.

It was also a reference to those light novel / manga titles such as Helpful Fox Senko san, Miss Kobayashi’s Dragon maid, How not to summon a demonlord etc.

that being said, the forest behind the brothel is a really important location for Sira and Warin.
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Not to shit on anyone or any quest in particular but, is it me or is /qst/ worse than it's ever been? It feels as if we're past the 'dying' stage of the board and are now just fully dead. That said, if anyone's reading a not dead quest on here that they like please recommend, I can't find anything that isn't "interesting premise but abandoned in 30 posts" or just blatant bait shitpost quests.

Also does anyone here use spacebattles or sufficient velocity, and if so what is the overall vibe of those forums? I'm considering just moving Christian Cultist Quest to one or the other as the state of this board is pretty grim right now. Also Christian Cultist Quest is returning this week, probably around Wednesday/Thursday to anyone wondering.

And sorry to be a doom crying prick, usually I get annoyed by people posting shit like that but this is the first time for me where it seems as if there's nothing good on here that doesn't immediately get flaked on and has been that way for a while, not that I'm trying to call out anyone or imply something about anybody running things here. It's just a grim atmosphere on this board right now.
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>>5664325
there's that cat based xianxia quest that's been running for nearly 3 years. heretic cultivator. xianxia is like chinese fantasy. if it still has players for that amount of time, something's going on there, I dunno lol.

sufficient velocity is okay if you can find the diamonds in the seas of jumpchain. the vibe would be, chill until frictional, stupid until proven otherwise. long term games means like, 5+ year long term games. it's not the gayest.
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>>5664325
What do you define as "good"? I tend to enjoy the quest in pic related (well, I run one), but the others are ones I can recommend). It depends what you're looking for, though. I'm happy when I have ten to twelve quests to follow.

We COULD use an influx f new blood, as ever, but the last recruitment attempt on /tg/ was a shitshow.
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>>5664336
>slave harem quest
ayy based
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>>5664325
>is /qst/ worse than it's ever been?
Yes. It all went downhill after jannie deleted the ape rape quest
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>>5664325
It definitely is the worst I've ever seen it, both the board and this QTG in particular.
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>>5664325
The board is so dead there are quests with literally 1 voter right now
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>>5664374
OP invited culture war with his bullshit and now we are stuck with nazi, tranny, asian hate quests
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>>5661537
if you return i would be there for more Vlad adventures, Mr Becchi. And i am sure there are others too.

I think is safe to say there are people that look forward to your return and no doubt newcomers too.
same for the qm of enclave qst, i can sense you lurk time to time
>>
New thread in five days, maximum. Any players who have been waiting for a while, your patience will be rewarded.
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>>5664367
i still remember that willow quest…
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>>5664336
>We COULD use an influx of new blood, as ever, but the last recruitment attempt on /tg/ was a shitshow.
Trying to advertise on /tg/ was the primary mistake. That might sound ridiculous, but it's a matter of fact that /tg/ is the absolute worst place to get anybody to come here from, barring somewhere like /d/, which wouldn't even work anyways because I've been made aware that other containment boards just host their own quest-like material anyways. You have to get that anybody on /tg/ who wanted to come here already did, and most people left are just sore winners who are only interested in claiming they saved a board which was subsequently murdered anyways.

I'm not exaggerrating. Take a look at /tg/ these days, it's utterly fucking unrecognizable from how it was when the exile began. I thought I got turned around and arrived at /vg/ somehow, it's ridiculous. What the most ardent detractors claimed was the number of quests on /tg/, is fewer than the proportion of megathreads now.

/tg/ is a lost cause. We are never, ever, returning to the days where a quest session could explode over the course of mere hours. The best we can possibly get is going back to the early days where sheer thread movement meant a week and a half was the average thread lifespan. If you want more people, I'd suggest narrowing your scope. /tg/ was not always the place where you quested- it was made into the default place by fiat, which was a decision that eventually resulted in the current expulsion. Before then, you could find quests pretty much everywhere. Notapaladin used to be a prolific poster on /v/ of all things, quests ran on /a/, rather than seeking the aid of a board that hates this place and already has a big sticker up top of it to tell any interested where to go instead of there, if you want to spread word, you ought to share in places that never would have heard of this place.

That's not to say it'd be guaranteed to work. There's been no shortage of schemes to build up this place and few have even been attempted, but it'd be best to start off on the right foot instead of stepping right onto a rusty nail covered in human shit.
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>>5664453
capeshit quests could advertize on /co/. iirc there was a teen titans quest that ra onn /co/ for a while too. same with mecha quests on /m/
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>>5664453

Everyone in this bread should run a quick, thematically-appropriate one-shot on another board and link back to /qst/.

/qst/ has really not made a concerted to find new players, and it would seem like this is the best step to take.
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>>5664460
Ive been on /co/ for a while recently and I think that would be the perfect place for recruitment. Theres been more mention of this board there and the people there would probably love this board. Although they have their own host of issues.
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>>5663869
>>5664026
>>5664030
>>5664150
>>5664200
>>5664193
>>5664188
>>5664230
Thanks for the advice guys I'll see if I can make a quest that is dark fantasy and dieselpunk at once. Maybe I shouldve said this earlier but I had envisioned a star fortress with people using plate armour (with magic that deflects bullets) and a dieselpunk mecha somewhere nearby
>>
Does someone just sit and produce low effort quests all day it's like not eve a quarter of the catalog is active or recurring quests.
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>>5664515
well the oldest quest right now was created 41 days ago and quests don't normally survive that long
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>>5664486
A /po/ quest.
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>>5664515
No idea how reputable these guys are or what traffic methodology they use, most of the time these reports are just random marketing email signup. But a headline below I saw recently.

I also wonder if there is a feedback effect, sort of acculturation.

If you expose humans to a lot of low effort, monotonous and repetitive automated bot content, do they themselves lose their humanity and start behaving in a similar manner...?

https://www.securitymagazine.com/articles/99339-47-of-all-internet-traffic-came-from-bots-in-2022
47% of all internet traffic came from bots in 2022
May 11, 2023
A new report reveals that in 2022, 47.4% of all internet traffic came from bots, a 5.1% increase over the previous year. The same report showed that human traffic, at 52.6%, decreased to its lowest level in eight years.
This week, Imperva released its 10th annual Bad Bot Report, a global analysis of automated bot traffic across the internet. The annual report provides security and business leaders with information about the evolution of bot technology and automated traffic. This year’s report also documents milestones in the evolution of bad bot technology.
For the fourth consecutive year, the volume of bad bot traffic — malicious automated software applications capable of high-speed abuse, misuse and attacks — grew to 30.2%, a 2.5% increase over 2021.
>>5647961
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>>5664325
You have plenty of active and supportive players, I don't know why you would want to move your quest to another place. You would get a different playerbase since not all of your players would follow you, and likely would have to start from the beginning since I doubt many people would want to catch up.
Not to be mean, but I personally wouldn't follow you there. Your quest is awesome, but I don't think it's worth the effort to go to a forum for it.
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>>5664166
I Really liked the book series when I was younger. Might be rose-colored glasses, but I think the movie took a bunch of the book stuff, chewed it up, and spat it out as a meh-tier movie so it will never go any further.

Makes me sad.
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>>5664550
/a/ has had chatbots in the past to drum up advert numbers. Repeating arguments, phrases, and more. Likely still has them, just having gotten harder to spot.
It's hard to see the difference from moe anime brainrot desu.
>>
So I made the mistake of posting my quest from my laptop on some random wi-fi in Romania.

Now my ID also changed, and I am no longer considered the OP, so I can't use pretty formatting, and and apparently the thread is not bumping because of that.

Do I really have to go all the way back to Romania if I want to bump a thread on /qst/?
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>>5664674
pretty sure your id has nothing with bumping. Nobody should use bump order anyway, set catalog to "last reply".

As for formatting, you'll just have to make do without. Back in /tg/ there was none.
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>>5663081
good news: I've got the energy and time to work on it this week!! Hopefully the thread'll be up by the weekend :D

PMD QUEST #2 IS COMING, I PROMISE YOU ALL!
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>>5663229
If someone can't give advice, they shouldn't be giving advice.
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>>5664674
Formatting rights are tied to cookies, not ID. I have been able to format my posts in the past even after my ID has changed, as long as I posted from my PC. Not sure what you mean about the thread not bumping, were you perhaps unaware that threads autosage and stop getting bumped after 5 days?
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>>5664693
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>>5664695
Those 5 days would coincide perfectly with me travelling, so that's probably it. Thanks.
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Why don't we have a janny that deletes the shitpost quests?
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>>5664696
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>>5664763
Mods are not gods. They might not know which are legitimate and which are shitposts.
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>>5664767
I miss Violent Masquerade. What a solid quest.
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>>5664670
I still remember the time one of them stumbled onto here and started arguing with itself
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>>5664609
Oh sure, and I wouldn't blame anyone for not following. It's just that I'm considering my options in general as a QM and also somebody that really loves to play quests and how, even if this unfair or incorrect to say, there has been a serious drought for me of anything appealing to get engaged in quest wise. My issue was never the amount of players I had, in fact I've been super fortunate with my current quest being very popular, it's just the overall vibe of the place that I'm posting it on no longer appeals to me, although I would like for that to change somehow.

Apologies for whining, I just felt the need to vent as somebody who really enjoys quests as a whole looking at the current state of the board. But I'll stop bitching.
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>>5661555
Hello? Axis? Still alive I hope?
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>>5664790
SV and SB has dedicated players and masters, they seem to prefer certain fandoms (worm, fate and others like 40k.) A big problem I've seen with some other forums is the mods being too heavy handed. That idol quest where it got some mod upset over the word trap is a example or a 40k quest where they got angry over (purge da humies) "racism."
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>>5664790

Help me save /qst/ by advertising to other boards?

I’m on a kamikaze mission to save /qst/ and I think we all recognize that something needs to be done
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>>5664790
I've looked around and from what I've seen everywhere is even shitter than /qst/. Just go checkout some of the quests on these different sites, it's fucking dire.
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>>5664790
Well there are still plenty of quests that are still active, I can think of 1 that's just on hiatus right now. Maybe the tastes of the board have shifted a little too far from you? Not saying we aren't low on people though. I don't know enough about this place to judge.
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>>5664790
What are you looking for in your quests? What's missing?

That said, yeah, I see the appeal of switching boards. I've considered it, too, though I like the userbase I've built up here and the ease of getting into things and joining the community as opposed to other places where you need to make an account, introduce yourself, and go through a whole rigmarole.
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I have one simple question: how do you prevent the loss of people when the quest they're invested in ends? Because I believe that's the real issue long-term.
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>>5664900
Why would they leave after all the quests they read end at the same time? And the answer is more quests that they are interested in, which means more QMs, which requires more players who decide to be QMs.
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>>5664900
Like, loss from your future quests, or loss from the board? If the former, let them know you're still going to run quests. If the latter, recommend quests you enjoy to them, I guess. if they literally only read/play one quest, they're probably on the way out anyway. They don't actually like /qst/, they just liked one story/author and have already given up (or never had interest) in the board.

Sadly, we are a niche hobby on a reviled website. I like the vibe here most of the time but it's natural that we have shrunk. The way to bring more people in is, in the end, probably to move elsewhere, or to change our board culture (further left or further right) and advertise in the appropriate forums.

Moving elsewhere will lose some people along the way. Going hard politically will lose some players and, I strongly suspect, some QMs. It becomes a balancing act, but the reason it's so precarious to begin with is because 4chan as a whole is not an ideal medium for running quests unless you REALLY value relatively loose moderation, anonymous identities, and can tolerate running into (and be civil about) ideologies that are absolutely repugnant to you on a personal level.
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>>5664918
>or to change our board culture (further left or further right)
Preferably not either way, I really like how this board is, for the most part, apolitical or mostly accepting of almost any political belief so long as it isn't being spouted in bad faith. That's the reason why I barely use the rest of this site, you can hardly go to any board any more and post about literally anything without some asshole bringing up trannies, or gays or blacks or whatever, or dredging up the dev/director/authors ancient social media posts so they can screech about wrong think like a twitter hatemob.

This board is thankfully free of that drek for the most part and regardless of what happens I'd prefer it to stay that way. Although you did bring up something which I never considered for some reason: Abandoning 4chin as a whole and just making our own dedicated quest site. Doing that would definitely free us from 4chin's shitty reputation and probably cut down on the large amount of shitpost bait quests we've been getting recently, and with the site being made by and for quest players/QMs we could have a moderation team that actually does their fucking jobs and moderate the site.

However I'm both poor and tech illiterate so making a new site is out of my hands pretty much, but I would definitely support it were some enterprising E/qst/rian to make it.
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>>5664945
a dedicated quest site would be pretty good but yeah the costs of maintaining it might be too high
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>>5664945
I would also jump ship as long as it retained the anonymous imageboard culture and didn't drift too far away from the cozy vibe here... But sadly, I think one of the things which makes /qst/ unique is what you highlighted. How many forums still exist on the modern web where everyone is anonymous, there is no barrier to entry, and they DON'T turn into troll shitpost factories embroiled in an eternal culture war? I think /qst/ being "dead" and /qst/ being comfortably apolitical are part and parcel.
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>>5664945
>>5664957
>>5664959

The big problem on /qst/ is that we have too little traffic to support the niche quests and too few "big tent" quests that are fun to play, generate memes, etc. I'm not sure that starting a new website and further fragmenting the questing playerbase is going to solve the problem.

We need new players from other boards on 4chan or from the other questing boards. We should all run a one-shot on another board and link back here if we really want to draw in new players. Please note that this strategy would cost $0 and there are zero consequences for failure.
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>>5664974
didnt we try that on /tg/ and it went to shit? what other boards do we want to do this on?
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>we should start a new website
You mean like anonkun was created? Sounds like an utter shit show. How would that increase traffic instead of reduce it? What would be the inflow pipeline?
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>>5664979

Well, no, it was more a general "hey come play quests on /qst/" type of advertisement. Anyways, the thread got 400+ replies, so I wouldn't call it an outright failure, but it seems clear that this wasn't the right approach.

I'm advocating for people to run actual one-shot quests on the other boards and then link back here to either continue the quest or just pull in traffic generally. It would obviously make sense for people to do this on boards that are vaguely related to /qst/ content though.

As an extreme example, /v/ has literally 100x the traffic of /qst/. A successful one-shot on the board could temporarily double the number of players here and if we're lucky, some of them would stick around.
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>>5664985
It would be easier to advertise to a mainstream audience without the stigma of 4chan, though whether the idea of bringing in more normies is appealing or unappealing to you is very much subjective. Would pump those rookie numbers up.
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>>5664992
Where would we be advertising and who to? What would we have over other website?
>normies
No one who would read quests are normal
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>>5664990
yeah but then we'd have people from /v/ here
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>>5665002
I think our key advantages would by anonymity, loose moderation, and a really wide Overton window. I'm just not sure that's actually a draw for most people.

I'm only here out of nostalgia and because I like writing villain quests where the protagonists can have really alien and terrible moral views without being cancelled
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>>5665021
>I think our key advantages would by anonymity
Akun has that.
>Spoiler
Same, if my current quest falls through I'm thinking of doing one where one where you play not!Sauron
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>>5664957
Two already exist:

tgchan which became questden (dropping the chan to distance itself from 8 and 4chan). More focus on art with the quest. Harbor of Weaver after finishing RubyQuest way back when.

fiction.live which is overrun with erotica at this point (used to be called anon.kun). Plenty of good quests. Lotta dead projects, but that's here too.

all that said, the fact this IS 4chan makes it unique as well. It means those who are into other things may end up here vs. hugboxing/echochambering.

YMMV
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What qst would make your nipples harder --> kingdom of matriarchy (grimdark edition) or geriatric elf quest?
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>>5665186
>Quests get his nipples hard
Lad......
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All these anons talking about /qst/s decline all have very good points but holy shit your proposed solutions are dogshit. Making the board more political is unwise and moving to another website is a terrible idea. The recruitment from other boards is a much better idea. Personally id start with /co/, since they overlap a lot with this board.
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>>5665202
Agreed, a new website is an awful idea. We need a way for new people to find out about quests, but I don't think advertising on other boards would really help. It's an easy way to make quests disliked if we are seen as shills, which we would be. We need an organic inflow ramp of new anons like we had on /tg/.
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>>5665202
Let's wait until we get a new /qtg/ before recruiting new blood because if someone's first impression of /qst/ is this dumpster fire, they won't stick around
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>>5665221
Probably worth having post-/tg/ anons telling us how they found this place.
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>>5665227
I would actually not recommend linking people directly to any qtg whatsoever, at any time. As poor an impression as you might get from a thread being near half made up of either random people arguing with a sperg or Souvarine going on wild tangents, /qtg/ has never had a sterling reputation, and in /tg/ days, it was even banned for an extended period of time because it was such a virulent cesspit. I know people who haven't bothered looking in /qtg/s for months or years because of the rarity of any discussion of value, and sometimes talk that /qtg/ shouldn't even be a thing, though without it there's no place for everybody to come together on the site- though on that note, I'm in support of meta threads besides generals being perfectly fine, so long as they are indeed quest related.

I would also not link anybody to the board, because the process of hooking people onto a community isn't making them sift through everything to find what they like. I know of several who came around here based off of the reputation of individual quests on /tg/, and archive diving. An active thread where input is required in the moment isn't necessarily what somebody wants if they want to try something out, while basically any literate human is willing to give reading a story a try, even a mediocre one. People from all over get a lot of entertainment just from hastily recounted greentext stories.

So I'd say that organic word-spreading is best done that way. If people want to talk writefaggotry and original or fan fiction, there's an archive site in suptg that's easily accessible and doesn't make you want to kill yourself like archive.moe does, and even though thread ratings aren't necessarily a display of objective quality, it does provide an easy sorting method for the casual browser. It's a far safer thing to advocate for at first, considering the amount of quests that simply flake early and fade away.
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Anybody remember that anon in the qtg a year or two back that had the idea to create a youtube series where he narrates a quest in videos? That could be one way to get people interested, even if it's highly likely that the video will just get sub 100 views. Honestly I would be happy to start a series of videos where I narrate certain classic quests such as Homeless Mutant Quest or Created or Sworn to Valor. despite that I haven't read it I have heard nothing but stellar things about that quest

As lame as it is a thing to brag about, I think I have a decent speaking voice, but the best thing would obviously be somehow getting some medium size youtuber who's known for narrating 4chin greentext stories or even one of those SCP article narrator guys, but then that creates the question of how we would actually get them to narrate one to begin with. But anyways, if no one else does it before the year is out I may just go ahead with that anons idea and buy a half decent mic and start posting videos narrating top tier quests, while linking to this board in the description or something.
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>>5665251
>I think I have a decent speaking voice
Vocaroo your voice then faggot
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>>5665227

Maybe the new /qst/ could include a “challenge” to run a one-shot elsewhere on 4chan and link back here? I literally don’t see a downside to attempting this, /qst/ has nothing to lose.
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>>5665267
Don't got a mic bro, but when I do get one I'll post a snippet of me reading some quest or another for you fine people of the qtg to judge.
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>>5665251
Low effort greentext videos get a decent amount of views on their own, even if they aren't anything special.
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>>5665233
I found /qst/ after reading about Ruby Quest on TV Tropes, going to the 1d4chan and questwiki pages, and from there finding about this place.
>>5665251
That is a really good idea. Maybe narrate just the first thread/chapter of universally acclaimed quests, especially ones with good drawings. Show a tantalizing peek of the best we've got
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>>5665279
>He doesn't own a phone
Fag
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>>5665273
Most of the best QMs who are currently are already busy running their own quests, aren't they?
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>>5665307

I’m willing to take a day or two off from my actual quest to help bring in new players and I would hope at least some of the other QMs would feel the same. Obviously this would be a volunteer effort.
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>>5665273
Our threads would get killed and we'd get a ban
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>>5665290
>I found /qst/ after reading about Ruby Quest on TV Tropes, going to the 1d4chan and questwiki pages

what the fuck? who the fuck writes a fucking tv tropes or 1d4chan page on quests? fucking sauce me.
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>>5665319
Ruby Quest is pretty influential, apparently it was one of the earliest of this form of media. Which is called Interactive Webcomics if you didnt know.

TV Tropes:
https://tvtropes.org/pmwiki/pmwiki.php/Webcomic/RubyQuest
1d4chan:
https://1d4chan.org/wiki/Quest:Ruby_Quest
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>>5665245
>So I'd say that organic word-spreading is best done that way.
This. That's what all advertising for anything of consequence comes down to anyway. What you really want are better quests, quests so good that the players (or lurkers) tell other people about them.

The real problem with /qst/ is that the reputation of 4chan makes it difficult to share a quest with anybody that's not a 4channer. I know several people IRL that would enjoy some of the quests presently running here but would not only recoil at them being on 4chan but would actually regard me in a different light for revealing that I browse here. With 4chan you can only share things with other 4channers and it's hard to even know who those people are IRL. It's like admitting you have an STD or something.

I think what we can do instead is to just target other questing sites or questing-adjacent forums/mediums (e.g bay12 forums, fiction.live, qq, fanfiction websites, webnovel websites etc.) and make recommendations there. Something non-intrusive like a link in the signature would be enough not to trigger the mods for spamming or shilling.
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>>5665316

You’re probably that weird anon who lives only to kill /qst/ and therefore your negativity can be safely ignored.
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>>5665295
>>5665267
Alright, listening to this back maybe my voice isn't quite as good as it sounds in my own head. This is HMQ's opening post by the way.

https://voca.ro/1AVXFKxWYwu6
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>>5665409
Anon hes right. Thats a very likely possibility on most boards. I like this idea as well but dont let wishful thinking blind you
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>>5665426
that sounds fine, is that an air conditioner in the background?
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>>5665438
Nah it's just my loud PC.
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>>5665396
>>5665396
>>5665396

Chlotsuintha is looking to escape from the lasciviously-minded proprietor of the 'Poonist's Perch by using some magic, but it seems that her new-to-her (i.e: stolen) bucket is not as well-suited for the job at hand as she might have hoped. In spite being worn down, tired, battered, bruised and Socketed, she needs to figure out how to make this work!
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>>5665409
You can try it, I'm being honest. Been here since /tg/. Remember t/a/le and fuck quest started on /a/, but got kicked off/banned.
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>>5665435
I can confirm that I've gotten tempbanned for trying to shill specific quests on /a/ and the /v/-adjacent boards in the past. We're a containment board and that's the main reason we're not getting new blood to replace the old that leaves.
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>>5665443
>t/a/le
>tfw used to bully her, because I was young and stupid, and feel bad
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So Ive realised that unlike nearly every board which is designed towards discussion, this board is entirely designed towards creating a new product. Which makes this "qst is dying" dilemma even more confusing. We're probably the only part of 4chan that is actively making something new and we're shrinking. Maybe its time to make more youtube videos and voiceovers and whatever like this guy>>5665251
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We have some overlap with /i/ and /ic/, right? I know they aren't big on writing, but couldn't we recruit from there to get more drawfriends here?
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>>5665514
I saw Horse-Quest QM try and do just that. He didn't get many responses.

Also NawtyQ is from /i/, so that's your overlap.
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>>5665540
That blows.
Nothing against those people, I just wish there were more, you know?
I mean, I enjoy drawing myself, I'm just not very good at that or at writing.
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>>5665679
Plus my ID keeps changing, so I'd be accused of samefagging if I tried to run a quest.
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>>5665682
My man if you want to quest you should quest. I am shit at drawing and my writing is extremely mid and my ID changes several times a day. For over a year Ive left a string of dogshit, poorly made abandoned quests that strewn across this board. Every failure is a learning opportunity. Every new quest is slightly better then the last. Soon I will finally make a coherent quest with art that isnt an eyesore and a real ending. But I could never have undergone this journey without taking the first step.
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Alright, after a couple more attempts on the first post of my last quest, I'm feeling a bit more confident about this whole narration thing. There's still a few flubbed lines and that shitty mic hiss from my cheap headphones, but I'm gonna start looking for a decent mic and some recording/editing software to see if I can give this narration thing a go. Any thoughts on my delivery although pls no bulli :(, and any recommendations of some really killer quests to start out with? I'm thinking Created since it's already a drawfag quest and is pretty light and fun so pictures for the video and an enjoyable atmosphere are pretty much built in, but I'd be happy to get some recommendations.

https://voca.ro/18J3jS3P9qUG

https://voca.ro/15PRgk88ExwB

Also I'm gonna stop posting these vocaroos now at least until the delivery is consistently OK and I have a better audio setup, and also so I don't annoy you fine folks in this general.
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>>5665679
Some of the most popular quests on the board have been made by people whose drawing and writing skills were mediocre at best. All it matters is that it comes from the heart.

>>5665682
I've literally seen votes cast under the QM's own id and everyone just moved past it after a quick "sorry bros, that was my roommate/girlfriend/wife, he/she/they forgot to log out of our wifi before voting." Make a secure trip if you're worried about your id, but no one really cares if they like the quest.
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>>5665710
You sound…pretty good Anon! Narration is well paced and clear.

I can probably cross post my next quest on /k/ or something. They basically already have a fantasy quest thread in their catalog all the time anyways.
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>>5665730
>I can probably cross post my next quest on /k/ or something.
They also love star wars clone wars shit.
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>>5665445
These days isn't every board a containment board? Isn't this whole site? I mean whatever anyone thinks of this site now or in the past, there'd be quite a bit of havoc everywhere else if it vanished and the heavy users romped around.

>>5665464
Clearly /qst/ needs more Pepe quests, that's what the kids these days like right?

More seriously there is less of an overlap these days between people that read and people that watch videos. Come to think of it, livestream storytelling isn't that big of a thing right? Not that I'd know. Barely watch stuff on YouTube let alone anywhere else. Still it would bring in some people. I'll not knock it.

Anyway the current adventure in The Goblin King is Bored! Has come to an end.

>>5665277

Time to reap the rewards.
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>>5665710
>>5665426
sound good.
whatever quests you decide to pick be ones finished or still going, i trust you to treat them well. If you can find some good music for the videos all the better
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>>5665792
>whatever quests you decide to pick be ones finished or still going
I'd advise ones still ongoing but have a decent but not massive backlog.
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>>5665385
To add on to this, one very easy way to get fresh blood is to crosspost quest updates on a webnovel site like RR or Wattpad, then link the thread/archive in the description for people that want to participate in the votes. All you'd need to do is to figure out a way to verify that you're the OP of the original quest (or have his/her permission to post on RR) for existing quests, and for new quests just create a story on RR first and then make the thread here.

I have a quest in the works that I plan on doing this with (it's a spin on the xianxia genre).
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>Super sleep deprived
>waking dreaming some cool quest ideas on the way home
>Now im home I cant remember them and its pissing me off
>Its been three hours since I last looked at the clock and dont know what has happened in three hours and its now dark
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>>5664800

Still alive, just an idiot who forgot to set the alarm that reminds me that it's time to begin running the session.

We'll pick things up as normal tomorrow at 5:00 as per usual.
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I've waited an entire month waiting for a Skeb so I'd have a good OP image for my quest but with the deadline coming up and the artist tweeting about playing TOTK instead, I've given up on waiting.
Mark my words I will put up my quest today regardless if its ready or not.
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TWO VERY IMPORTANT QUESTIONS!

1. How do I write good waifus?

2. Biomega quest when?
https://youtu.be/Cnf6eia8M2k
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>>5665730
>>5665792
Thanks bros, over the next couple of weeks I'll give this thing a go, maybe with the first thread of The Dead Don't Dream, since at least that won't be stepping on any other QM's toes. All I really need is a decent mic and editing software, find some songs to splice into the narration to give it some zest and see how it turns out. If nothing else it'll be a fun experiment.

>>5665761
>More seriously there is less of an overlap these days between people that read and people that watch videos. Come to think of it, livestream storytelling isn't that big of a thing right?
I don't know about that, there's plenty of videos where some dude narrates a SCP article or a creepypasta story that have done pretty well, at least in terms of view counts. Although SCP and creepypasta are definitely more accessible than 4chan quests, there is still certainly an audience for that kinda thing.
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>>5665928
>1. How do I write good waifus?
draw from real life experience
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>>5666076
>draw from real life
Oh, this isn't good..
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>>5665900
>>5666098
Despite dropping off all of a sudden at the end of my last thread to no fault of my own, and my own judgement telling me to just make a new title, Unimportant Truant Quest has returned from its untimely demise
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>>5664974
New blood won't stay when our catalog with filled with trash like:
>Sira can't run a brothel
>Sira can run a brothel
>Sira runs a brothel in thailand
>Sira won't run a brothel
>Wholesome pattaya retirement
>Grimdark pattaya retirement
>Constructing a slave harem
>Nazi girlfriend quest
>Paranormal crossdressing quest
Culture war and coomer fetish quests are killing this board and driving away new blood
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>>5666114
>Sira can't run a brothel
>Sira can run a brothel
>Sira won’t be running a brothel
>Constructing a slave harem
The QMs of these quests actually write a story

>Sira runs a brothel in thailand
>Wholesome pattaya retirement
>Grimdark Thai urban fantasy
>Nazi girlfriend quest
These are just low effort bait

>Paranormal crossdressing quest
Idk about this one
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>>5666114
>Culture war and coomer fetish quests are killing this board

Did you even read these quests? Constructing a slave harem in atelier only have a few paragraphs and those are hidden away in links. Sira can run a brothel barely had any sex in it.
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to be blunt I think having some medium effort coomer material would actually grow the board, so long as there are limits keeping it from spinning into full /d/egeneracy

people like sex and the idea of porking their waifus.
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>>5666126
It would be great if ELF MAIDEN returns any day now
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>>5666115
No matter how much effort you put in your brothel slave harem quest, it'll still be a brothel slave harem quest
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>>5666125
New blood won't read the quest, they'll take one look at the catalog and leave
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>>5666132
???
you’re conflating two different quests now?
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>>5666126
At least write normal smut instead of thai brothels, ladyboys, slaves, crossdressers etc
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>>5666136
you’re making shit up now? See>>5666125
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>>5666135
Fine. No matter how much effort you put in your brothel management quest, it'll still be a brothel management harem quest. Also no matter how much effort you put in your slave harem quest, it'll still be a slave harem quest. High effort coomer quest is still a coomer quest
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>>5666114
Most of those were made by schizoqm and wuxian: two retards bringing down /qst/ quality.
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>>5666149
Stop being a faggot wux :)
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>>5665679
>I mean, I enjoy drawing myself, I'm just not very good at that or at writing.
Nobody starts off that way, and moreover, this place isn't one where we can demand top quality. The only way to get better is practice, and practice is so much more helped when it's reviewed by peers. So just do it. People appreciate effort, even if you aren't some savant churning out masterworks. It's all just for fun.

>>5665928
>1. How do I write good waifus?
First step is to not think of them as a waifu. Players will take care of that part. If it's vaguely female and isn't horribly annoying or malicious, then somebody will want to fuck it. Mind you that different people find different things to be annoying or malicious.
Second is to consider personality. A good romantic couple has good chemistry, even before their relationship becomes such. If you have two people that can't communicate whatsoever, and the only interaction people can think of is using her ass as a speedbag for their balls, then you haven't done your job right and people probably wouldn't be interested in that character at all anyways outside of a porno, where the primary focus isn't the writing and characterization outside of the speediest possible route to baser instinctual fulfillment.
So the best way is to make good characters and set about building their relationship with the QMC over the course of events of the story, then when time comes to invest in somebody, players will have a good idea of who they like best and want to choose.
Or, if you want to get things done quicker, set up characters to have preexisting relationships that can be followed to certain conclusions. It's more efficient, but there's much less personal attachment.
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>>5666134
I mean, maybe? It really depends. It's not like most people who would quest on 4chan or similar websites hate smut. Slave harem motifs aren't even really outside the mainstream. Pic related, but also tons of anime shit that people who are pretty "normie" by local standards are into.

>>5666141
The Sira quest honestly has so little harem or brothel elements it might as well be titled "Sira can't run a restaurant". The only sex that even took place in any detail involved no prostitutes but instead committed relationship between a guy and his spooky goth GF. The rest of it has been committing various acts of sabotage, doing detective work, or dueling people.
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>>5666160
I agree very much with this waifu advice. They can be horny sexpots, sure. That's even fun! But they have to have interests outside of sex, and relationships to other characters besides the MC to be interesting waifu material. Fapbait's fapbait, and that can be fine too, but "waifu" implies emotional attachment, and I cannot get attached to a character who exists only to fuck and fawn over Protag-kun.
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Okay who the fuck is Sira and what does he/she have to do with the brothel industry? serious question
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>>5666238
Guy who used to work as a security agent and was part of a crime family

He got injured and was assigned a managerial position in a brothel, hence the name of the threads
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Which poster(s) in your quest is so memorable or distinctive that you can tell who they are without looking at their id?
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>>5666154
>wux not being a fag
>schizo not being a cuck
Don't ask for the impossible.
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>>5666174
Star Wars would never be mainstream if it was called "Jabba can own a slave harem". Most people judge a book by the cover and in our case by the names and opening paragraphs on the catalog.
>>
>>5666238
Schizoqm's oc character that runs a brothel and aborts and kills babies. Wuxian is spamming fake quests featuring him as a thai cuck that wants white men to fuck the women in his life. It's as retarded as it sounds.
>>
>>5666249
I suppose you're right. The title isn't ideal. On the other hand, works like "Everyday Monster Girls" and "There's No Way My Little Sister Could be This Cute" that still carve out a niche.

And you know what else is mainstream? Actual pornography. Even many of the writing and questing aites people cite as more actuve than this one are full of porn, more lewd than what we are permitted to post here.

I really don't think the presence of lewd titles in the catalogue has anything to do with our difficulty recruiting.
>>
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>>5665928
An obvious thing is the possible waifu needs to actually appear fairly frequently, or have a reason for being constantly around the pc.

Really though a waifu is like the essence of a story in the first place. A story must be appealing to the reader in some way, so too a waifu. It is all about appeal.

Universal appeal is the golden grail entertainment companies used to chase after to their detriment. So, specific appeal then.

Physical beauty is at least a good start, but a beauty scarred by flame provokes sympathy and in text form far less revulsion than IRL.

Dependency provokes a protective response. Competence and you have the appeal of a buddy cop scenario combined with sex appeal. A potent brew.

There's a lot of ways to pull it. A nice trick is starting with a waifu that gets trapped or imprisoned. Many now decry the damsel in distress, but it functions as waifu, plot device and motivation all in one. Far too good to give up. It's actually still popular with the common person too, no matter that it is considered politically incorrect (indeed waifus are highly profitable and considered politically incorrect just by themselves).

Anyway...
The beta run of Discord of the Gods is up!

>>5666360

It is a God Game combined with a game like Mafia, Werewolf or Town of Salem!
>>
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>>5666149
>Most of those were made by schizoqm and wuxian
In >>5665283 I'm getting impersonated, and in >>5638663 I'm getting hijacked.

I'm going to join "Sira won’t be running a brothel" as a player.
>>
>>5666375
indeed. monster penis is the third most popular romance genre.
>>
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I really need the ghostbins from Scumbag Antipaladin quest https://suptg.thisisnotatrueending.com/qstarchive/2022/5075383/

Any kind anon has them saved and could repost please?
>>
>>5666589

I don’t have them but I fucking wish I did, SAQ was toptier
>>
>>5666666
Don't mind me, just curious about something
>>
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Agent of FOXHOUND, you have your orders. Infiltrate the enemy fortress in METAL GEAR QUEST.
>>5661213
>>5661213
>>5661213
>>
Do people care I say I’m working on an update and when I post it the length doesn’t seem proportional to the time taken
Like I feel like more time means a longer update with multiple posts
>>
>>5666848
If you post regularly, people will care more about that than post length, I'd wager.
>>
Discord of the Gods still has gods that players can claim. You can completely overwrite any of the NPCs

>>5667139

First turning is over and now a god must be sacrificed to Fate and a god's nature must be revealed.
>>
>tfw you hate your own quest
JUST
>>
>>5666831

Help us beat the pedos by voting for Goliath race and having big booba, and thus hacking our way into have a mommy character instead of a loli.
>>
>>5667306
i got a better idea, leave that thread to die
>>
>>5667306
>Female MC
Into the trash it goes, I'm a big guy 4u.
>>
>>5667306

I already reported the thread and sent messages to the 4chan mod team.

Pedobait shit like this should be exterminated with extreme prejudice.
>>
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>>5667393
Honestly, I think it's less pedoKEKS and more AGP Stacie. The pedo menace must be stopped, and the cute girl alliance must spin to win.
>>
>>5667306
Why the fuck are you reading that shit? Or better question yet, why are you purposely giving that thread any recognition?
>>
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After taking a much-needed break to get a little ahead on writing and visit /qag/ for help on a character design, Thread 8 of my Fate quest will drop relatively soon.

It will include a tl;dr summary of the quest's events after the opening update, so if you're interested in getting an idea of what's been going on but don't want to commit to tediously scrolling through archives right away that could serve as a quick glance.

I'm aware that Fate quests have a "reputation" here so I haven't been shilling it much, but since I finally got around to drafting my own character art I figured now was as good an occasion as any.
>>
>>5667600
>I'm aware that Fate quests have a "reputation" here so I haven't been shilling it much
I wouldn't worry about that, so do dragon ball quests but they are always popular.
>>
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>>5667383
>>5667386
>>5667393
>>5667535
PedoKEKS have been BTFO so hard that the thread should be renamed. AGP Stacies WON, we are now the buxom foxgirl waifu.
>>
Thread 8 is now up:
>>5667732

Tl;dr recap of the quest's timeline:
>>5667735
>>5667737
>>5667738
>>
>>
>>5667723
Pedos need to be force-castrated.
Best and last solution.
>>
>>5667600
It isn't like they have a bad rep and fate/ is popular. They just mysteriously devour QMs on occasion. Fate Quests are a perfectly acceptable breed of quest. They're just misunderstood you see.

Anyway the second turning has completed in the Discord of the Gods.

>>5667894

Come claim an aspect before it dies!
>>
>>5667306
Noodle had a good chance, but big boobas won. I'm dropping out.
>>
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>>5667917
>>5667917
>>5667917

The Graverobber's Daughter continues! Chlotsuintha finds herself prematurely confronted with an important decision as she looks for places to square away her hand-cart while she continues to run errands in what she hopes will be her last day on the Mount.
>>
Would people play a quest that has your players die repeatedly? And have to restart again?
>>
>>5667922
to clarify, the playing character dies, and the quest reloads to a save point.
>>
>>5667922

Sure, sounds interesting
>>
>>5667922
ye people did it before.
What kind of setting or is a surprise ?
>>
>>5667924
>>5667922
Depends how you do it, could be absolutely awful or decent if you mean in the way of Summer Time Rendering.
>>
>>5667927
>>5667928
A surprise.
If people did it before any examples? Good and bad
>>
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>>5667922
So long as you make it clear what the deal is, players will be fine with it.

On a related note to player death.
Thread #2 of The Goblin King is Bored! is up!

>>5667937

Bit of a non-standard start as previous thread players voted to send a lone goblin on a quest.
>>
>>5667909
But bro, we're taller than the noodle option now. AND we got big tiddy. Sure, we're not Abby Mode, but big booba fox girl is good.
>>
Nationquest: War of Storms is here!
Play as one of five characters, each with their own goals, through an open-world Bronze Age adventure.

>>5668139

If you've played Nationquest, Captainquest or Revolutionquest, this is the epic conclusion years in the making.
If you're a new player, this quest works as a self-contained epic. I hope to see you there.
>>
>no Help Wanted quest thread
>Now Hiring dead
>Other shit is either boring or not for my shit taste
Why even bother?
>>
PMD QUEST #2 SHALL COME TOMORROW! I’ve just gotta write up a first post tonight and finish something up tomorrow morning and I’ll throw up the thread!!

I’ll be available all day tomorrow if things go well, so I’m going to try and do a sort of several-hour marathon of posts! Hopefully all goes well, and I’ll see some of you tomorrow with a neat surprise as bonus!
>>
>>5668367
Probably no point, of that's your attitude.
>>
It will soon be 1 year since the end of gnoll quest 9
>>
>>5668386
see you then!!
>>
>>5668407
Then run thread 10.
>>
When will the mods get off their asses and deal with the ridiculous loli/trans/harem threadspamming?
>>
>>5668807
On a cold day in hell. Really, they are gonna get bored eventually
>>
>>5668807
Are any of them actually breaking rules? They're low-effort bait threads that never get updated (unles someone adopts them like Constructing a Slave Harem), butthqt's no actually a rule violation, is it?
>>
>>5668807
Timeline-
>OP makes the QTG cover photo his nazi waifu
>SchizoQM defends his retarded behavior
>Anon outs SchizoQM as a cuckold
>Wuxian starts spamming Thai cuckold humiliation quests
None of this dumb shit needed to happen but here we are.
>>
>>5668903
Point of order: SchizoQM isn't a cuckold based on his writings. He wrote about the main character cucking someone else. That would make him a homewrecker or 'bull' depending on context.

It's also unclear if Wuxian is really the culprit at this time, and you missed the bit where Prole/ARASI got caught up in it while asking for and summarly rejecting advice from all quarters while doxxing himself, as part of a prolonged self-pity spiral, and ReptoidQM's SJWism and drunken slapfight with the others.

It's been a hell of a QTG. Time for a new one yet?
>>
>>5668912
Yes. Clean the slate.
>>
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PMD QUEST #2 IS UP!

>>5668924
>>5668924
>>5668924

Indie's found himself in an unusual situation- it's up to you to get him out of it.

I'll try and post very frequently today and tomorrow, but when the weekdays come I'll likely slow a lot. Will still do my best to keep up though.
>>
>>5668912
schizocuck wrote smut about a son eating out his dad's mistress knowing his dad's dick has been in her pussy. that's peak cuck degeneracy
>>
>>5668874
Spamming and flooding is a rule violation. This isn't the first time this has happened. There was a dedicated spammer who did nothing but post civ templates and never post in those threads again.
Posting bait concepts and never updating them isn't running quests, it's spam.
>>
>>5668929
Words can mean whatever you want them to, I guess.
>>
>>5668933
Curious that the only one the mods have deleted so far has been the one about dating a JAV actress. They're dropping the ball.
>>
>>5668937
It's not as easy as it is with the aforementioned example, report options don't really give the ability to provide an in depth explanation of what's going on, and /qst/ is a rather foreign concept to a lot of people, including moderation. So, bereft of context and provided with what has the appearance of a completely legitimate opening post, it's understandable that a mod would err on the side of caution, especially since such a report and deletion being used against something that appears the same but is legitimate has caused some unrest in the past with a near identical case of spam as this.
The ideal solution would be for a report of "dead on arrival" quests, to clean up either abandoned on first post quests, or ones that were never intended to be run in the first place.

Anyways, as for
>It's been a hell of a QTG. Time for a new one yet?
It's page eight and this'll probably be up for four or five more days, but the thread is also so huge that it's alright to start one early. Not that there's some council that requires the approval of any part of a qtg whatsoever, it's just a matter of common sense. Like not starting up competing /qtg/s out of irrational frustration before getting it deleted through claiming that it was trolling the whole time.

Pretty much the only requirement I'd say is to have the opening text and prompts so people know what the thread is, and an OP image that's legible at catalogue size. Somebody made a few once using a stage creator or something and the main problem with that was that it was impossible to tell the picture said QTG.
>>
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>>5668927
we're so back
>>
>I feel my players aren't really interested in my quest and are just giving me pity (You)s
Dump it and disappear?
>>
>>5668874
I update mine! Come chase turkeys with us! While the players no doubt continue to stay in the subspace domain until something scary pushes them out.

I wish I could change the name to something like Maiden in a Maze, Hag in a Harrowed Hall, or Lady in a Labyrinth since people + dice gods determined MC-chan has a mature build with plus sized booba.
>>
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>>5667921

>>5667920
>>5667920
>>5667920

If any anon in here is willing to help out, we need a tie-breaker on this vote so I can get started on the next update. Normally, I would roll for it as the vote has been up for more than a day, but this is a rather important decision.

Thanks in advance!
>>
>>5669043
I guess anons didn't want to play little girl sex simulator for some reason.

Good on you, /qst/
>>
>>5669163
Elf Maiden went exponentially farther in the lewd zone and yet this place didn't bat an eye.
>>
>>5669189
It was weird that they didn't, to be honest. Well, at least the people more sensitive to lolicon or other pedo-adjacent content. That said, as long as nobody is actually being hurt or exploited, I don't think it does this board any good to police or steer content, even shit I find objectionable. Otherwise you get shit like, uh, off-topic raiding a slurry of shitty knock-off quests meant to troll specific ethnic groups and sexual proclivities.

cough
>>
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The protagonist of my quest has some time to himself, and the players have to write in what they want to do.

I'm only now realizing that something like this requires a lot of players lol.

Anyways, if anyone's willing, feel free to come in and offer a solution. There's not enough responses to really formulate something yet- maybe one or two more will do- so that's why I'm making this post!

Quest HERE:
>>5668924
>>5668924
>>5668924
>>
>>5669029
Depends, which quest are you?
>>
>>5669029
Pity yous are better than no yous. It could be that they are just busy.
>>
good god where are the real protagonists
give me an mc whomst's so chad the scientific consensus of how to define alpha is changed every time they stomp the shit in of some pissant place/person/monster
none of that moral grey *gay aura of unearned smug cuntitude, gimmie I a real main character not some simpering buttclapping bussy patrol weasel boy arguing gradeschool philosophy nonsense when they have SWORD or can PUNCH or firestorm enema their enemies
a real main character please thankee sai
>>
>>5669204
I miss it and was trying to fill the hole it left behind by having a loli protag on a fantasy adventure ToT. But having a protag with big booba is fine too I guess.

Also, fucking GOBLINS have invaded YOUR SHIT. Polls are open on how to murder them, vote now with your phones.

>>5669296
>>
>>5669290
You know most Quest protagonist are controlled by posters on Quest right? So if none of them are alpha, what does that say about you?
>>
>>5669388
damn g hitting hard now huh
time to convince people to become true pussy destroyers
>>
>>5669290
>>5669401
I'm busy with NWS Quest right now, I haven't had time to run my Heroic Fantasy quest yet.
>>
>>5668624
I waited one year for gnollqm, I can wait another. Maybe not longer than that though
>>5668954
This image was made by gnollqm, but a very long time ago
>>
>>5669290
Humanity Fuck Yeah has a protag that would be considered "chad."
>>
>>5669290
Well Theral in Dragonborn Antipaladin can PUNCH and SWORD and FIRESTORM ENEMA anything he doesn't instead want to DESTROY THE PUSSY of, but he also is big on arguing philosophy with people. In fact, his highest stats are related to swords, arguments, and projecting chadly energy to impress and command people. Sort of a mixed bag, I'm afraid.
>>
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its looking good niggucas
i make no promises but its looking good
>>
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>>5669501
we are all gonna make it brah
>>
>>5669204
>>5669189
Elf maiden had soul.

It wasn’t just Lagneia having sex all the time. Shit like the chunni baron’s guard talking about how transient human lives are compared to elves made the quest feel alive
>>
>>5669501
whatsit?
>>
In Scumbag Antipaladin, what is consensus on the endgame of Uvbree?
>My name is Uvbree, I'm associated with shadows, treachery, and the pleasures of the flesh by those who don't know any better. I find you interesting, Melvin, and for that reason I'm going to tell you what my peers didn't.
She was pretty honest..
>>
What is the most philosophical Quest?
>>
Players want to avoid risk, which is reasonable and realistic but narratively unsatisfying. How do you guys deal with this? I can't keep forcing events on them, I want them to start seeking shit out, but whenever the option's been offered they want to remain "cool" and "aloof" (read: "autistic").
>>
>>5668004
>But bro, we're taller than the noodle option now. AND we got big tiddy. Sure, we're not Abby Mode, but big booba fox girl is good.
All right, you've convinced me. I'm coming back to the quest.
>>
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>>5669682
Stop offering safe and boring choices. If they keep writing in safe and boring choices either:
>put them in situations where safe and boring ain't feasible
>offer safe and boring as a choice but with lots of drawbacks
>>
>>5669672
May I direct you to souvarine. His quests are a metaphysical experience: you will start by questioning wtf is going on in the quest, continue by questioning wtf is going on with the qm, and end by questioning wtf you’re doing with your life.

Seriously though his quests have cool ideas and I would unironically recommend them if you want to read some dense autistic concepts in quest form.
>>
>>5669682
every fucking time, I'll show them several options, one with a hint of danger and they'll run from it. Like I get that "teens investigating a haunted house despite obvious omens" is unrealistic and stupid but thats where the conflict is, its boring if everybody acts intelligent and reasonable
>>
Is the Matsuno Idol Agency wiki down for everyone else? Is the quest not coming back? :"(
>>
>>5669682
I find players have two modes: one conjuring utterly retarded plans that can only fail horribly, the other never wanting to take any risk at all.
>>
>>5669682
Fuck it, just start punishing them for their their inactivity. Put the player favorite in danger, kill the waifu, have them miss out on boons thus making their goals harder.
>>
>>5669682
>>5669708
A classic piece of QM advice is "never present an option you aren't willing to write." Either don't include boring options, or present some scenarios in which all options are riaky in some way.
>>
I'm the anon who intentionally votes to make shit worse for the MC
You would be surprised how faggy people are when they discover this.
>I want to have no danger, no adventure and win everything at no risk noooo
The QMs who enable them are the worst.
>>
>>5669695
>>5669734
That seems fairly clear. Thanks for the advice. I'm a newbie QM, so figuring out what good options are to present to the players is still something I'm trying to learn.

>>5669733
That seems risky, which I realize is a little hypocritical coming from me. I have thought about making a waifu lose interest if the PC continues to be boring but that might unleash a shitstorm or just be straight-up missed.
>>
>>5669744
Give them a shot to win her back by taking bigger risks and doing interesting things,s or to get a new waifu character interested. Dragon Ball Legacy pulled it off - the main character neglected his long distance girlfriend for years, and so she dumped him, but there was a back-up waifu option not long after.

Alternatively, do what I did in my first quest: have the dumping happen relatively late in the quest, as a consequence of the choices of the player character.
>>
>>5669788
>Dragon Ball Legacy pulled it off - the main character neglected his long distance girlfriend for years, and so she dumped him,
Lmao
>>
>>5669290
Fate Paradox Reincarnator's MC was a gigachad
>>
>>5669290
sounds like someone needs to read Bones Quest
>>
>>5669714
It is. I hope it's just an error and not a sign of its death.
>>
>>5669744
Having read Court of swords and reading Snakecatcher, putting players in difficult situations is good even though they will bitch about it.
>>
>>5670333
Lady in a Labyrinth/Maiden in a Maze/The Original Title is Now Obsolete has updated. Charlotte vs. the Coblyns in a fight that is too hot for TV because I liked that one anon's suggestion to have her go all naked gaelic warrior, so she threw her smock at the sparrowhawk and attacked by sea.
>>
Hey guys. Starting a cyberpunk quest very soon and I’m planning on having the MC be a cyborg kill machine and having the players handle contracts for a corp. should i sort of gameify it and make it a tactical quest with a system like that one enclave fallout quest or should I focus on something more character driven and less strictly mission based with more downtime and character development between operations?

Also debating on if the MC should be a duty bound stooge of the corp or a soldier of fortune
>>
>>5670364
>make it a tactical quest with a system like that one enclave fallout quest or should I focus on something more character driven and less strictly mission based with more downtime and character development between operations?
I'm partial to more character driven quests

>Also debating on if the MC should be a duty bound stooge of the corp or a soldier of fortune
This should be left to a vote
>>
>>5670377
>Also debating on if the MC should be a duty bound stooge of the corp or a soldier of fortune
>This should be left to a vote
instead of a single vote have it be determined by the contracts they take across the quest. actions equal character. if they keep taking corpo contracts again and again, they're a boot.
>>
>>5670364
People tend to gravitate towards narrative, since crunch is better taken along with fluff and - this is just my personal 2¢ observation and opinion - players more often play quests as a narrative rather than a game, and like to make a story rather than just blast stuff without an engaging supporting story and cast. Obviously there exist exceptions and the crunch:fluff ratio is always on a sliding scale without a universal optimum - there is still a significant pool of people who like just rolling dice so you can absolutely make a crunch-focused tactical quest, but they're more often shorter affairs since a good plot and its supporting aspects sustains a quest better in the longer run.
>>
Im conflicted over whether I should make a drawquest or stick to text only. On one hand drawquests take too much time to update and I only use MS Paint. On the other hand pictures convey so much more meaning and context then text
>>
I'm wondering if some of the old quests I've made (some 200k word ones) would work as a book if I edited them.
It feels like some of the decisions made by the players (which the characters wouldn't have made since they don't have access to the same meta knowledge as the players did) just seem too perfect or strange to work and would essentially force a complete rewrite.
>>
How do you decide what votes win when some votes seem compatible but others don’t? Say, for instance:
>option A: 4 votes
>option B: 2 votes, compatible w/ A
>option C: 2 votes, incompatible w/ A
Option A would obviously win, but should I also include B when option C got the same amount of votes?
>>
>>5670510
You could always ask the players if they want to combine it.
>>
>>5670471
Text quest with occasional art when you have time?
>>
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Hello /qtg/, I have come to ask for help with some worldbuilding.

I'm making something like a wargame/civ about the rise of a dark lord in a fantasy setting and I'm coming up with states and lands that fill the world. I have so far outlined the northern continent, but I'm tired now and hardly coming up with ideas for the southern one.

I am ripping off Dominions 5 for its magic system and the format of nation description - Name + concise phrase describing it. You can see precisely what I'm aiming for with this page: https://illwiki.com/dom5/nations (the tables at the beginning)

I request your help with coming up with these phrase-descriptions and the names themselves. I am mostly looking for something that I could give a distinct unit or several to, but societal/cultural characterisation would be great as well. I'm only outlining the core concept of a state/land right now, I'll flesh them out with additional lore later.

So far I have the following:
Yst, Land of the Living Gods - dudes commit feats and become demigods, return to their homeland and have people worship them. There's a lot of them. Jungle.
Iri, Lifeforce Rivers - half-necromancers half-nature mages manipulating the lifeforce flow present in living beings. Jungle as well.
- , Frozen Jungle - ice mages in jungle.
- , Legacy of the Fallen - nephilim.
- , Infernal Gates - demons.
- , Beastmasters - lizardmen that subdued the beasts of the jungle (a lot of jungle, I know).
- , Glowing Lakes - not sure about this one, probably magical lakes granting a diverse set of powers to those that bathe in them.
Verze, Verdant Coast - nature mages settled on one of the few fertile places in the Wildlands.
Sororis, Star Mages - self-explanatory I think.
Noen, - not sure about this one yet, probably nature + astral magic, generic fantasy kingdom.
Qezotl, Jungle Blood - not!Aztecs with blood magic.
Celan, Curse of the River - a great river goes through the lands and periodically overflows, unleashing aquatic monsters upon the land. Probably lots of water mages.
Vulpes, Deathcallers - foxgirl-necromancers-blood mages.
Karkrim, Bounty of the Cursed Earth - lots of ores and minerals, but the earth unleashes plagues on those that prospect for and extract them. Golems and stuff probably. Maybe I'll add something that disables them too.
Arher, Imperial Glory - not!Roman empire with a balanced set of magical forces.

I need 4 or more states/lands for the southern continent and obviously cool names for the ones that lack those.

If you decide to help, you have my thanks.
>>
>>5668367
Overestimated how much I forgot to wrote, you'll get the thread soon. I would probably recommend rereading the archive (because I tried to summarize the last shift and my brain fried on how to make that easily readable to new players) while you wait just a bit more.

Before I go back to my writing coomden, I gotta say it's a bit disappointing how the two non-facility Project Moon /qst/s seemed to have died off pretty hard. I really thought they had potential. (Like I have room to talk.)
>>
>>5670588
A land filled with shapeshifters, adept with illusion magic and spycraft they can learn language and abilities of others when changing forms, being the result of mass magical experiments in the past.
They have two conflicting ideologies, one that believes they are cursed that and need to find a way to break it to return to their original forms, and another that believes that are blessed, being superior to the rest of the world.
>>
Will age of Yuri ever come back?
>>
>>5670588
Togari, with 1m50 black humans with white hair and red eyes. Habitants are Togarinian. Characterized by a hatred of magus, on a scale. Necromancer are the worst, with blood mages.
Elementalist should be punish by where they sin.
Natural/animist magic practitioner are misguided, but tolerable.
How did they survive? Magitech. Magic is made to be understand, controlled, bounded. Also, very good spearmen - every child, woman and elderly are stronger than your average conscript.
>>
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>>5669739
>>
>>5670591
I'd say I'm pretty creative and can write at least decently, but not the best at QMing on /qst/. Nor do I feel comfortable enough with my limited knowledge about the Project Moon Universe to run something.
>>
>>5670766
Honestly, I've been toying with the idea of purposefully ignoring some deep lore for stuff like fate and pmoon to run my own quest. But then I'd probably get run off the board by the fans.
>>
>>5670675
Make a quest on /u/ and continue it on /qst/!
>>
>>5670588
You could either
1. Put this on /tg/ for help (but don't say its for a quest)
2. Start your quest with the worldbuilding and build the world together with your players.
>>
>>5670898
Could always keep the bits you're interested in and use a bespoke, derivative setting with the bits you don't know/care for filed off and your own replacements added. Call it "Type-Moon INSPIRED."
>>
>>5671051
QM spends way too much time figuring out how to get the AI to generate halfway decent chainmail atop his nude baseline image. Meanwhile, our resident big-tiddy foxgirl Charlotte finds herself in a bit of a pickle. Details at 11.

(The secret, by the way, is inpainting. The AI fucking hates generating chainmail to the point where it doesn't recognize the tag if you're doing anything remotely complex. Get your nude model in the pose you want first, then paint a layer of greyscale noise over where you want the chainmail to be. Still need to over-weight the tag, but it works better than rolling the gacha by far).
>>
Christ, I've got a real procrastination problem. Took one day off because my car got totaled and now its what, 3 days since then and i'm still slacking on the updates.
Tomorrow for sure though.
>>
>>5670675
By Allah I hope not.
>>
>check 4stats
>/qst/ has never been this dead before
bros... I don't wanna go to tranny-endorsed alternatives
>>
>>5670666
>>5670666
>>5670666

The Graverobber's Daughter continues ... after the idiot QM deletes several thousand words worth of updates, and has to rewrite them. Chlotsuintha wanders into The Hooded Heads, a public house with an uncommonly macabre aspect and a hard-to-read eccentric for a proprietor.
>>
>>5670593
Shapeshifters were on the table, but these ideologies aren't something I thought of. Great idea.
>>5670684
How could I have missed magitech! I appreciate the input.
>>5670925
I'm kind of scared of /tg/ after what anons in these threads have been talking about. The second idea is actually good, but after I write down the nations of the world I still need to think up their units, flesh them out with some kind of flavor and actually run a campaign or couple by myself to test the mechanics behind the quest. For all of this, I don't want to leave the players hanging for several days while I perform my behind the scenes magic, so I thought it best to ask /qtg/ about it before I begin the quest. Also, from my observation, players usually want to pick one option and be done with it, I think asking them to worldbuild may be a bit too much. Do you really think it's worth a try with all these factors? I may do it after all.

I'm still monitoring the thread if anyone else wants to help me >>5670588.
>>
>>5670588
>Dominions 5
Oh shit love that gave, had to give it up due to the high stress of my 2022 tournament game. Could rip off the chuds and alter them, or do one about a a greedy nation that worships gold. Or a LA mutt hybrid nation thing. An interesting character could be a Grand Lemur rip off serving a god it hates, missing when he was alive with his family.
>>
>>5671157
To expand a bit on the two ideologies, the cursed believers is focused more on magic and support, having the best mages (to signify them trying to research a way to fix themselves) and priests (since they don't want to forget they old identity). Meanwhile the blessed faction focuses on military and subterfuge, having the strongest soldiers (having a desire to conquer their lessers) and spies (not being ashamed of changing their shapes).

Having units of both factions in the same army could give penalties, so the player has to choose between trying to deal with both of them to have a balanced nation or focusing on only one.
>>
>>5671121
Have you considered that your need to avoid socially-liberal forces contributes to the paucity of artistic, creative forces in the forums you indulge in? Maybe if the idea of respectfully sharing a board with people who are unlike you didn't put you off so badly, or if you could learn to overcome that, you'd find healthier and more active artistic communities?
>>
>>5671225
To me, it's not the people but the moderation. Those forums are so heavily censored that any expression of an opinion that deviates too far from their overton window (as established by people huffing the ideological flatulence of the upper middle class self-hating white people who dominate Silicon Valley) earns you a ban.

Anonymous sites like this might be toxic as all hell, but the worst that will happen is that you'll get trolled a bit and move on. Those sites, if you do a wrongthink in the open you're liable to be silenced for threatening the mod team's fragile worldview with the worst thing imaginable: an idea that does not conform.
>>
Test
>>
>>5671268
Aaaaaaand you fail.
>>
>>5671225
NTA but there is nothing healthy about the alternatives, just an endless creatively sterile desert of p
sameness(OH LOOK ANOTHER TRANS WORM QUEST WOAW!) for the most part. Unentertaining and irritating in that to participate you must not, even in a fictional setting, express views other than their political-scientismic dogma(being falsely claimed as scientific bedrock thanks to pay to play "research"). So the concepts and realities of and setting or character or concept I create must always self-censor and must always keep this ideology and its tiresome and evolving newspeak in mind. Rent free. Oh, and if you aren't actively celebrating their delusions you are met with questioning from their Inquisition and one wrong answer gets you banned.

Why would I invest time and mental energy in a crippled, censored version of my ideas that is forever on the precipice of being memoryholed? What exactly would I find pleasurable in engaging with this?

Doublethink is exhausting. I do that enough at work by pretending to be nonpolitical and shallow.
>>
>>5671271
Lmao
>>
>>5670588
Two things come to mind immediately with regards to the world building of the map. Firstly, the fact that the south has a decent simple mountain range. Secondly, that there are small minor islands and what looks to potentially be a large continent to the west. With this in mind, the first thing that I can think of is perhaps make use of the mountains in the south. While the ones in the north are a barrier of sorts, why not have the one in the south be the home for some race/people? Perhaps it's the classic home of the dwarves, or maybe it's a frightening place where tribes of harpies make their nest and pick off unwitting travelers for their shinny trinkets or for slavery. Perhaps a small theology of monks from Sororis dedicated to some faith tied to the night, stars, moon or all three resides upon the peaks and the place is a holy land to them? Maybe all three are there and minor powers that share the mountains?

As for the second point with the islands. Perhaps there's an island kingdom or merchant republic that thrives off trade between the north and south on that island in between the northern continent and the south? Maybe these islands are in the process of being colonized by one or more kingdoms, or maybe there's a nation that spans across all of these islands renowned for sea travel. Perhaps if the landmass to the west is a full on continent a massive empire similar to china is there, full of exotic goods and customs. Or maybe a people once thought crushed and extinct fled there and have made it there home?

As for names, The Frozen Jungle could be Denmoroz perhaps. And the infernal gates could be Soldarach? I'm not too sure what the beastmasters could be named, as there isn't too much to go off of, however the Nephilim is something that sounds interesting. Given the fact they are described as giants in traditional writings, perhaps you could utilize that to tie into the name. Regardless Feel free to use or discard the name suggestions if you so chose.

Lastly I just want to say you have good taste. Dominions 5 is good.
>>
>>5671218
Nice tie-in to the mechanics of army composition and a potential conflict.
>>5671352
Incredibly based worldbuilding post. There is a continent in the west indeed, and it is home to several large empires meant to be kind of like endgame bosses after the players conquer the eastern continents (or perhaps interventionists while in the process of subjugating it?).

I did not think of using distant offshoots of northern states, and I don't think I'll do it, but that gives me the idea of making some common ancestor peoples in the lore, some of which went north to found one of the current states, while some went south and transformed into something different altogether.

Maritime republics are cool, I thought of maybe using something akin to Edo Japan with oni and stuff for the big island between continents, perhaps they can be the dominant sea power here.

Names are masterful as well. Denmoroz and Soldarach have a great ring to them.

Thanks for the input, I anticipated responses like
>Dudes, Masters of Fire - fire mages
but anons are rolling out full-on worldbuilding beyond my expectations.
>>
>>5671218
>>5671372
And just to note, when I said the best and strongest, I mean within the nation's roster, not compared to other civs. So there would be unaffiliated units that are weaker, but the elites belong to one of the two factions.
Otherwise it gives off the impression of a Mary-Sue race that can only be stopped by itself, which I didn't intend to suggest.
>>
>>5671527
Lady in a Labyrinth updated, now with a hot wind blowing across the sands that gives the sparrowhawk quite the show. A decision needs to be made about what your surname will be (having one will [i]help[/i] keep slavers from just nabbing you off the streets), and where you'll be going from here.
>>
>>5671302
The only reason 4chan is any better is that it's anonymous and /qst/ is fairly civil, but failing to fall in line with local ideological dogma can still easily result in raids on your quest. You won't get shat on for playing any number of bullshit Nazi quests, but try starting one with a trans main character and you'll be dealing with "KYS" and "41%" and "YWNBAW" and just random ranting about Jews all thread, guaranteed. That's still just an attempt to punish and silence wrongthink as well. We just use social pressure rather than moderation, which IS admittedly better.
>>
>>5671555
to be fair thats mainly due to those trans quests being low effort

same goes for those ‘black kings’ quests that used to infest /qst/ a while back
>>
>>5671571
True, but I think we all know it would happen even to a higher-effort quest with such a main character and premise.
>>
>>5671577
Gay Wizard Ethnostate Quest proves how wrong you are. It was generally well received, despite its name being very representative of its content. This very /qtg/ also proves how wrong you are, when an op pic that is very much in line with what you describe as local ideological dogma nevertheless spawned a tremendous amount of seething and shitposting in response. /qst/ is not nearly as obsessed with ideological purity as you seem to believe.
>>
>>5671607
Its surprising how much they got triggered, honestly. At least the mods shut the nazi free qtg down quick.

If only they were that quick with those shitpost quests spamming
>>
>>5671610
It's more difficult to realize that these shitpost quests are actually shitpost quests at a glance for someone who doesn't bother with the board all that much, like our jannies. And in the past, there have been minor shitstorms when they deleted a quest that looked like a shitpost quest in a sea of shitpost quests but strangely enough had some dedicated players and a qm who didn't abandon it after the op. I can't blame them for erring on the side of caution with the deletions.
>>
>>5669290
Emille Andrei from STV goes from slinging spaghetti to bulldozing his way into one of the most prized courtships in the realm who by all rights should be his mortal enemy.

The man's so chad he slams so hard into schizoid territory he loops right round to chad again.

we all know snake-eyes would turn her husbando into a Stacey with her transhuman body
>>
>>5671607
It got "kill yourself" as the first reply, and I was one of only two to three people who even played it. But you're right in that it didn't get trolled as mercilessly as, say, Trans Parahuman in Brockton Bay.
>>
>>5671622
One single 1 post id doing a bit of lazy trolling is very far from "you'll be dealing with "KYS" and "41%" and "YWNBAW" and just random ranting about Jews all thread, guaranteed."

There is no quest that is completely free from trolling. I'm sure your own quest has had worse, not to mention stuff like the constant, neverending shitstorm in Supreme Space Monkey. The facts just don't support your narrative about anons wanting to punish wrongthink through social pressure.
>>
>>5671615
Honestly shitpost quests happen far to often to be someone not bothering with anything qtg related.

I suspect its just someones low effort quest to generate traffic to justify /qst/s continual existence as a containment board.
>>
>>5671631
Maybe. I somehow doubt a trans quest would escape such a fate, but maybe I'm wrong. Perhaps the experience of Space Monke and what's going on in and around SQM's quests right now has simply made me cynical, though.
>>
>>5671555
The only issue I have with those quests is the fact that they clog up the front page and end in one or two updates. I will literally support any quest about any topic as long as it's actually a quest with some level of commitment.

YWNBAW and KYS is a response to the fact that the quest is low effort and trans, not solely because its trans.
>>
>>5671663
Well, we'll see what I do after my current quest. I WAS toying with the idea of a very Drow-focused spinoff, and my quest's Drow ARE essentially just pointy-eared underground genderqueer black people who are really into bug-collecting and dress like they're at an eternal BDSM rave.
>>
>>5671668
So they're a swath of the population that are broadly mentally ill (or, more likely, clout chasers like most "trans" people) and as a population commit a disproptional amount of crime to the point that they are "over represented" in criminal records at a rate of four times their proportion of the population *largely* due to the antisocial tendencies their culture glorifies, and too a lesser extent the biases those tendencies have created within the city watchmen across the land? That actually sounds like it could be fun. I wish you luck bro/sis/xis.
>>
>>5671705
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>>
>>5671555
Most places on the net enforce acceptance of transgender ideology, of course it isn't well recieved in the remaining free-thinking spaces. People start trans quests here specifically to get a rise out of us, no great mystery there.

As far as Nazi stuff goes, I have no problem with national socialism as an ideology but fetishizing or uh... cargo cultifying NatSoc Germany is cringe that I just roll my eyes at.
>>
>>5671718
If you're free-thinking, how come you can't accept trans people?
>>
>>5671652
It would get some angry anons but if someone gave it a shot it would get players.
>>5671757
Why can't he be free to hate something?
>>
>>5671757
For some "freedom of thought" just means "I agree primarily with the other major wing of popular thought in the world today, not YOUR approximately-equally-popular wing". There are people who will look at a global order where the world's second-richest man, many world leaders, and the leaders of about 50% of the political parties and media conglomerates in their own area of the world broadly agree with them and go "I'm a rebel and a maverick, not like all those other sheeple." It's not exclusive to the right; they're just loudest about it right now.
>>
>>5671757
how does free thinking mean "just accept anything"
>>
>>5671757
how come they can’t accept people playing a certain video game?
>>
>>5671757
>"trans" """people"""
>>
>/qst slowly turning into /pol

When are we playin' capture the flag at Souvarine's?
>>
>>5671766
I literally work with a trans guy who is obsessed with playing the mediocre wizard RPG, but I'd imagine it's because hating on a major facet of a person's core identity is generlaly regarded as more of a personal attack than criticizing their media intake. Depends on the person, though. I guess for some people their media intake IS their identity.
>>
>>5671772
Souv injects his own politics all the time. He's just generally more civil, thoughtful, and interesting when he does it. Not always deeper in his thought, but certainly broader and more esoteric. You'd never catch him posting low effort bait like NKdFm8dF.
>>
>>5671652
I have had the privilege of authoring a long-running quest that enjoys modest success (averaging about 10 active readers including lurkers) despite several recurring elements being very progressive. My readers either do not notice or do not mind as I have taken care to integrate them organically and avoid pontificating. You should be fine as long as you're putting out your best.

>>5671225
>>5671121
The decline of /qst/ is one of if not the most recurring discussion that happens in these threads, understandably. But nearly every board on this website is either stagnant or in active decline. Activity on /m/ is almost less than half of what it was 10 years ago, and /mu/, /ck/, /lit/ and /tg/ are now facing their own historical downturns. /v/ is merely stable, and even the frontrunner of this website, /pol/, is reliant on regular stimulation from historical events to generate so much activity. Funnily enough, one of the few boards that seems to be seeing reliable growth over the years is /lgbt/, where activity is nearly triple what it was 5 years ago. Whatever the reason, people are just less interested in 4chan than they once were, and the statistics reflect that. The times are changing, and we are being left behind.

At times I am tempted to move to a different site and run quests there as the metrics of this board continue to fall off, but having used 4chan for almost 13 years now, I feel that I should at least conclude what I am doing here.
>>
>>5671772
tomorrow. Dont forget to bring the mcdonalds sprite like you did last time
>>
>>5671777
Ive visited /tg/ and it doesnt seem to be declining as sharply as people would have you think. /co/ also seems to be increasing. Activity on that board is pretty fast, and some of the bigger threads get like 500 posters
>>
>>5671777
I feel the temptation to try out other sites, too. I do appreciate the anonymity and low barrier to entry, though, and the lax moderation.
>>
>>5671780
I should add that the impact is much less noticeable on other boards because they are substantially larger than this one and not dying as quickly. /co/ and /tg/ still have enough users to carry on business as usual despite the numerical decrease to the number of posts.
>>
>>5671777
>>5671780
>>5671782
>>5671788

https://youtu.be/_zIWGJgwLpA

Even on Youtube, there’s fewer and fewer greentext channels these days. 4chan stories aren’t being retold as commonly as before.

Punished Creepworks is gone as well, although he did start a horror reading channel. Never got the name, though
>>
>>5671789
what are you talking about? Ive seen an explosion of greentext voiceover shit and they seem to be getting more and more views. Instagram also has a lot of greentext accounts
>>
Oh and we're also on page 8 now. How long till we need a new /qtg/?
>>
>>5671794
>>5671798
How did my id switch so quickly. I posted both of these replies
>>
>>5671778
You know what? You organize a quest playable with real life data such as live stream of a flag or something and anons have to locate it, I'll paypal you a Mcdonald meal once we found it out.
>>
>>5671804
Might actually try that. I'll have to buy a camera and hook it up to a laptop or something i dont really know how to make those.
>>
>>5671805
fuck i realised the place i live in has no planes and the night sky is obscured with severe light pollution despite me living on the outskirts of a small city, so I dont know how you guys can find it when the most obvious clues arent there
>>
>>5671807
Drop the camera at a friend or relative living a bit farther away? Or do include a road with vehicles in the livestream?
>>
>>5671817
Also this could be a way to get traction from people of other boards : Yearly QTG Capture the Flag, advertised on several boards
>>
>>5671778
>mcdonalds sprite
Too much ice melts into it making it awful.
>>
>>5671828
its still alright
>>5671817
>>5671819
Remember that conversation earlier about how to draw in new viewers? I think this is it. Also road idea doesnt work because one look at the license plates and its over
>>
>>5671829
We're not in the expert with zoom and enhance. close enough to see the overall car model, far enough to get undiscernable plates
>>
>>5671780

https://boards.4channel.org/tg/thread/88954723#bottom
What's with threads like this in tg ? I feel like they already all know the answers to this questions.
>>
>>5671832
I suppose so. At midnight early hours of the morning the light pollution and haze dims enough to see the stars and constellations so it might work
>>
Archimedean Quest #3 (formerly also known as Unnamed Steam Powered Adventure) is up on >>5671876

We have Victorian intrigues, secret despatches, steam powered airships, a war brewing on the Continent, an ancient order of alchymists, lost jungle temples, and a hot baroness MC.

Submersibles and leviathans were also promised by the QM, but are yet to be delivered. Perhaps this will finally be the thread?

It's not yet too late to hop on board before the lore becomes too thick to get into.
>>
Why isn't there a new /qtg/ yet? We reached the image limit, that is surely a valid reason to create a new one.
>>
>>5671919
discord cabal here

currently working on another qtg image hang tight
>>
>>5671925

Could we make the thread question:

“What have YOU done to bring new players to the board?”
>>
What happened to the qtg that was up this morning?
>>
>>5672053
Deleted because it sucks
>>
It appears that the last qtg was not to the liking of Janny.
We shall have to settle for the quirk chungus version by our discord friends.
I hope they drew a new nazi waifu for us to enjoy
>>
>>5672055
What a fucking joke. This one's over the image limit, but because the new one wasn't made by the Discord crew, they took it down? Tell me there was a better reason that that...
>>
>>5672085
>Tell me there was a better reason that that...
The formatting was utterly botched and the title picture was unpresentable. There isn't a skill floor to making a picture for an OP, but when you show something that had no effort in its creation and looks the part, to somebody who subsists on hot pockets and just wants to get all their reports done with, it doesn't stand much of a chance. You might ask if it's against the rules- and in fact, a valid report is "this post is extremely low quality," which, sorry, but when the opener looks like it got lost on its way to a freebleeder convention, it's not making a good case for itself.

Just do better next time. Anybody who tries to make a claim that they have sole privilege to posting meta threads is straight up wrong, just put more effort into it than zero and it won't get smacked by bored moderation.
>>
>>5672091
>what the FUCK? there is red text in OP? And you removed le hecking lurker question? This is botched. And the OP image..... is Le Low Effort? I want nothing less than drawfag quality up in here! Boutta delete this! Yeehaw!
You figured it down to the smallest details! I am in awe of your sleuthing skills
>>
>>5672100
Let’s put this to the test. One of the discord links was expired by the way.
>>
>>5672097
He was answering a question you dumb nigger

>>5672053
>>5672091
>>
>>5672135
Doesnt mean I can't make fun of his faggot fanfiction gremlin
>>
>>5671757
Because people who magically change gender aren't real. They are delusional people suffering from mental illness being preyed upon and manufactured into a minority group for political gain.

Its like saying "why can't you accept that transfats(people with anorexia) are fat? Why aren't you supporting these fatty skeletons going on a diet?"

Secular, science-based counselling is the solution along with psych meds. Though much like schizophrenia, you can't force this on people, they need to want help. Unfortunately what they find instead are people who want to do exorcisms on them or pray the gay away or other people telling them ghey're heckin valid.

A hard place to be in if you have gender dysphoria and just want to be normal? Imagine being in that sotuation in the current world. You didn't ask for this.

I can't say it enough though. You don't help someone suffering from delusions by feeding into them for your own gain. That's the cruellest thing of all to do. That's user behavior.

A political chess move by one political entity to provoke an angry from the major cultural group of another political faction in order virtue signal their supposed altruism.

The only transvestites I actually actively dislike are those few few few pedo narcissist wierdos who want to do drag crap around kids. Don't know if they are even gender dysphoria or if its just pedos giving up on being catholic priests and doing this because its being encouraged for political reasons. Who knows anymore?

That being said, the actions of this minority don't justify hatred of the whole. Though I find it hard to fault those erring on this point bevause they want to protect kids from indoctrination.

This world, man.
>>
Also I hate spellcheck(got it turned off) and clearly don't proofread.
>>
>thread starts with Nazi fetishism
>ends with trans denialism
Just like pottery.
>>
Souv, did you forget to switch to new /qtg/?
How is the capture the flag plan going?
>>
>>5673336
Ernst Röhm would approve



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