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File: ADtitle03_part3.png (1.16 MB, 1088x730)
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Sodrakron High Command- Southern Front Headquarters

Comfortably far away from the mud and blood of the war, in the heart of one of the wealthiest cities in the world, a pack of officers as decorated as orchards in bloom with both fancy dress and awards that varied between meaning anything or not. The hall was scented with spice and nectar, a panoramic view of fortresses throughout the ages from the days of Nauk Imperial two thousand years past, to the times of Kaiser Alexander, advanced in a wheel to the modern days where a view of the sea revealed last generation’s battle fleet of coal-fired iron leviathans. Yet all that was another time- and none of it bore forth the confidence of the past to these men who now had to fight the war of the present.

One that was not going well at all.

“You must hasten the readiness of your Naval Infantry,” the Territorial Defense Lord huffed through a white beard and mustache- he was the least decorated of them all, a low noble at best, and in a post that was not considered prestigious for his age, but nevertheless the National Militia under his authority had been ready and able from the start of hostilities, and had taken the brunt of punishment from the Twaryians. It had given the reserves time to mobilize- but the National Militia could only delay, not hold. “At this rate they will be forced to retake Sodrakron by the time they are prepared to your desired level. The Praetor has insisted to the people that this port will not come under attack- but I fail to see how that will be accomplished without our best troops.”

The Sea Lord frowned back, clean shaven and grey haired, of much higher birth and a man whom all in the country looked up to, even if they knew naught of Vynmark’s military affairs. The disabling of the Grand Fleet’s Great Three Battleships by sabotage in the opening hours had been a humbling experience for him, and even though the Grand Fleet had managed to pounce upon a few stray Twaryian naval patrols, there had been no great victory to soothe his ego, and a cruiser had been sunk by surprise aerial attack just the other day. Now everybody had been insisting on throwing the elite Naval Infantry into the line before they were in a position to be at the peak of performance. “Our best troops will not be our best if they are flicked in piecemeal like a soft spring rain upon an oil fire. The Army and Territorials must simply fight more stubbornly. The easterners can’t possibly maintain their rate of advance. After all, I’ve heard the northern front has had pressure significantly relaxed upon it.”
>>
“Because,” The Ground Army Lord grumbled, a fat and bald fellow whom had as many rolls on his face and neck as on his stomach. “They have reported that a significant number of mechanized troops intended for the north have been moved down south. Our forces south are ill prepared to deal with even more Twaryian steel.”

“Then draw from the north,” the Sea Lord said with contempt, “If they are not so needed.”

“It will take time,” the Ground Army Lord countered, “Much less time than it will take the Naval Infantry to march forth. There has been a situation unfolding over the past five days at Halcini less than thirty kilometers east. The news is most dire- reinforcements from the north of there are already on their way, but it is increasingly likely they shall not arrive in time. What then?”
Ultimately, however, despite the bickering, no agreement could be come to before it was time to break for supper, then to retire for the night.

This had been mere hours before the Hageldorf Battalion’s battle in Jagterfisk Pools.

-----
>>
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>REACTION FIRE- C-3 Lutzow-Spelinger- Attacks ee53 Ge Platoon C-III- ATK 4 vs DEF 4, 5+ to Hit. One Hit- PRC 5 vs ARM 4, 1 Damage to Vehicle 2.
>Mortar Support- Lay down Smoke.
>Enemy Mortars- Lay down Smoke.
>INI 16- R-9 Orlik- Attacks Voronovich BM-7s- PRC 2 vs ARM 2, requires 10s to Hit. No Hits.
>INI 13- D-1 Krogh- Deploys Smoke.
>INI 12- J-1 Zufalligdorf- Attacks Voronovich BM-7s- ATK 5 vs DEF 5+1- 6+ to Hit. 2 Hits. (Enemy MIRAGE ASPECT nullifies first successful attack!)
>INI 12- Voronovich BM-7- Attacks J-1 Zufalligdorf. PRC 3 vs ARM 3, requires 10s to Hit. (Rolled 10, 5, 3, 2, 8, 2) One Hit. (1 Damage to Vehicle 3.) Deploys Smoke Launchers.
>INI 11- D-6 Wester- Attacks Voronovich BM-7 with small arms- attack angle blocked by Smoke!
>INI 10- Ge Platoon C-III- Attacks C-3 Lutzow Spelinger with 5.5cm cannons- ATK 4 vs DEF 1+2, 4+ to Hit. (Rolled 7, 3, 4). Two Hits. PRC 6 vs ARM 4, +1 damage. (Vehicles 3 and 2 are hit for 2 Damage.)
>INI 10- J-5 Wesker- Launches LLG.
>INI 9- J-7 Black 1- Attacks rIME Explosive Carrier T-8- Detonates.
>INI 9- D-10 Von Bern- Detonates Explosive Charge, and rIME Carrier.
>>
>…
>>
>>
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>Inferno-Mass Explosive Triggered- the field overflows with Crimson Light. A wicked blaze incinerates all close by- all units within 2 tiles have a 50% chance to either be reduced to 1 Integrity or be Destroyed, and any units in the affected area must move out of the affected area if they were not already. Any passage through (besides to escape it) or lingering within the burn area results in another test to be reduced to 1 Integrity or be Destroyed. Strength is sapped near and far, drawn to the blazing storm. The entire battlefield is now illuminated- flares are useless, and any night fighting bonuses are nullified.

>INI 8- Krasnyy T-16s- Attacks D-5 Raine. ATK 4 vs DEF 2+2- 5+ to Hit. (Rolled 3, 4) No Hits.
>INI 8- ee25 T-16s- Attacks D-10 Von Bern. ATK 3 vs DEF 2+2- 6+ to Hit. (Rolled 2) No Hits.
>INI 8- gg22 TSU-16s- Bombards D-10 Von Bern. ATK 2 vs DEF 2+2- 7+ to Hit. (Rolled 8, 8, 6) 2 Hits- 3, 1 damage. (Squad 5 takes 3 damage, Squad 2 takes 1 damage)
>INI 8- X34 T-8s- Attack D-1 Krogh. Attack angle blocked by Smoke!
>INI 8- C-3 Lutzow Spelinger- Attacks Ge Platoon C-IIIs- ATK 4 vs DEF 4, 5+ to Hit. Three Hits- 1 damage to all enemy Vehicles.
>INI 7- Sommervind NEKV-7K- Attacks C-1 Vix’s Tile using LLG shells.
>INI 6- C-4 Kannenpflanze- Launches LLG.
>INI 5- Sommervind T-15s- Attempts to launch LLG Shells, but is suffering from the effects of LLG and cannot fire!
>REACTION FIRE- D-9 Von Totmann- Attacks T-8Rs as they advance. ATK 2 vs DEF 4, 7+ to Hit. (Rolled 9, 7, 3, 2) 2 Hits, 2 targets destroyed.

Battle resumed with little great shock or surprise- much of the Battalion had accepted that there were further enemies to fight, and went about their maneuvers as the last of them left Northern Jagterfisk Pools. There would have been little to report besides standard maneuvers and some exchanges of fire, were it not for…another matter.
Lieutenant Niel had been nervously manipulating the controls of a remote bomb- figuring them out- testing- while not a hundred paces away, Twaryian recon tanks were searching. The smell and feeling from the devices was growing especially pungent- and changing, to a bizarre mix of copper and cloves, blending into some sort of spice cabinet that had old blood on it.

Suddenly, a shot rang out- and a warning light flickered on the remote he held. Niel couldn’t read Caelussian- but its rate indicated something bad. He looked up in the direction of the bomb…
>>
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There was a brilliant tower of light, stretching to the sky. A pale, dazzling shimmer, with wispy trails crawling about it. All about was suddenly dark, deep night, and a deep thrumming thumped below his heart- up from the ground.

The enchanting light was accompanied by an overpowering smell of stale spice, then metal, then…nothing.

A bright flash, a dull burning feeling in the skin, in the lungs- even though Niel was wearing chemical protection, there was an awful feeling of pins and needles rippling across his whole body. It had made him recoil, which might have saved him from the blinding brightness just before a towering twister of flame reached into the sky. It burned bright, and clouds gathered about its peak, blocking out the sky. Walls of flame appeared close, terribly close, licked around the street corners. Terrified yelps came from the direction of the nearby Twaryian recon, but this was no time to celebrate, or do anything but flee.

A sentiment shared by the infantry to the south, though their triggering of yet another tower of burning brilliance had been less a surprise at the beginning- when the walls and waves stopped just short of them, that had been enough, as well. Especially as fire-wreathed tanks advanced, and artillery shells crashed down.

New chaos reigned in the senses, as the night vanished in an instant, replaced by a dim facsimile of dusk trapped under a stormy sky.

-----

“Heh,” Sglaza shielded her eyes and looked up at the north town- judging from the columns of fire, there’d be nothing but rubble by the time those strange weapons burned themselves out. Nobody knew when they would- they only seemed to do so when nobody was around to watch it. “Now this is more like it, eh? Hope you were ready for this in your souls, sons of Vynmark.”
>Turn is Open.
>>
So, this turn'll be open for a couple days, just to make sure everybody knows this is up, to coordinate this clusterfuck, and to ensure everybody's at least getting wrapped up with their...whatever they've got going on now. At this point I've spent three threads on one battle so the bright side is that we're not in much a hurry.

>>5628042
>Are Caelus and Vynmark having negotiations in Naukland right now, or was this the Nauk-Emrean alliance teased before during the Ellowie arc?
No negotiations are taking place in Naukland, no- Caelus would prefer to not involve them. Mostly because the Stor Ankomst Accords aren't an alliance, technically, but a guarantee against direct foreign interference on the continent by any overseas powers. Theoretically, Naukland takes responsibility for defensing the entire continent with its admittedly singularly powerful navy- the strongest on the continent- though the Grossreich is certainly more considered the most powerful nation itself. The Grossreich is, also, not considered protected by the Accords.

The Accords basically guarantee against direct action, but do not claim any responsibility or overwatch for inter-state affairs on the continent, such as Twaryian aggression, even if they heavily utilize foreign materiel and mercenaries, as long as it is done carrying out the will of that nation and not a foreign power, the Accords do not consider it a violation. However, if they do conclude with significant evidence that, for example, the Federation is directly intervening in a Vinstragan war, Naukland would immediately declare the western seas a Total Exclusion Zone, and send their navy to enforce such- a bold command indeed, all things considered.

This isn't treated as a declaration of war in the terms of the Accords, but it'd be unthinkable that it'd happen without one being thrown in sooner rather than later.
>>
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This should be the last thing I gotta repost- there could be more.
Anyways, as per usual, the past threads are in the archive- for this particular battle, it'll be these-
https://suptg.thisisnotatrueending.com/qstarchive/2023/5546421/
https://suptg.thisisnotatrueending.com/qstarchive/2023/5588058/
Twitter is @scheissfunker for updates.

Let's wrap this up, shall we?
>>
Rolled 7, 9, 6, 1, 1, 3, 5, 2, 2, 5, 4, 1 = 46 (12d10)

>>5636312
"Hey jonah"
"What"
"when was the last time you shaved"
"Tell you what if obed's still alive I'm gonna ask him to give myself a haircut, maybe a mohawk"

>Kashoot the infantry near me with MG
>Grenade the tanks
"GET SOOOOME!!"
>Dig in
>>
>>5636312
tanq I see that the smoke from mortars resolved, but not the HE on the BMT. Did something happen there or was this just an oversight?

Excellent job w/ the artwork, too. Truly, some manmade horrors beyond my comprehension, right there.
>>
Rolled 9, 9 = 18 (2d10)

>>5636324
forgot to add my spot and initiative
>>
>>5636313
So now that it's happened, what actually are the rIMEs filled with?
>>
>>5636324

Changing move to
>Put gas mask as fast as possible
>Grenade the tanks
>MG the infantry
>Pivot S
>Mount
>Move S

Radio in
"I require covering fire"
>>
>>5636312
Also, move.
>Pivot South
>Move to dd47
>>
>>5636308
My reaction fire rolled 2 1 9 5, so with a 5+ to hit, that makes 2 hits, not 1 as stated in your post.

>Use peacefields token on this last turn’s standard fire to turn (3 8 9 8) into (5 10 11 10)
>>
>>5636339
Twaryian hopes and dreams.
>>
reportan
>>
Note that this is what the start of the next turn's fire phase is going to be like with the artillery resolving. Grey crosses are smoke, red is HE. Plan your shooting accordingly if you are in this section of the map.
>>
Rolled 7, 4, 7, 4 = 22 (4d10)

>>5636312
Oh shit oh fuck oh shit oh fuck
Right
>Initiative
>Fire Command subunit's pintle MG, 7.7cm HE and 5cm HE at BMT-AT unit at rr38
>Move South, Southwest to mm36
Explosive rolls to follow
>>
Rolled 3 (1d4)

>>5636431
7.7cm HE
>>
Rolled 2 (1d2)

>>5636432
and 5cm HE
Aren't mixed calbre units lovely
>>
>>5636431
I'm sorry.
>>
Hey [D-1] Krogh could you fire some smoke grenades 2 SE of himself to protect my flank from the T-8's coming behind? It would be most welcomed thank you!
>>
>>5636312
tanq, I've got a question about how LLG works and how it stuns, in particular. As I understand it, unlike a regular attack, it doesn't require a roll and each subunit's attack is enough to fill an entire tile. Are there any beneficial effects to concentrating LLG fire? So say if all of my subunits were to fire at one tile, would the unit in it receive more stun damage if it was not wearing (functional) protection?
>>
>>5636353
wouldn't it be smart to chuck an LLG grenade at those enemies?
>>
>>5636636
you right
>>5636353
addendum:
>Grenade tanks with Gas grenades
>>
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Rolled 9, 9, 6, 5, 9, 2, 10, 5, 6, 9 = 70 (10d10)

>>5636312

There it is, that looming feeling finally showing it's beastly face. It wasn't the betrayal, not the recon that won't come home, not even the mercenary with skill to match her. It was the rapturous sight of fire scorching the sky, so woefully hungry that it would devour even the clouds above. It would snow only ashes for days to come, the moon weeping for the horror that had been brought into the world.

Even as she gave her orders Freya's chest tightened with fear. Fear for what this could mean for the war, and for the world.

-----

Fire
>Initiative
>Fire x1 3.7cm Cannon at Mortar Cars
>FIre x3 2cm Cannons [Multiattack] at Mortar Cars
>Fire x1 13mm Machine Gun [Multiattack] at Mortar Cars

Movement
>Move W [Road]
>Move W
>Pivot E
>Move NE
>>
Rolled 1 (1d2)

>>5636668
>Explosive damage in case they're soft
>>
>>5636312
Any chance a newcomer could be slotted into this game?
>>
>>5636329
>I see that the smoke from mortars resolved, but not the HE on the BMT. Did something happen there or was this just an oversight?
Yes, I didn't see it. Though their shock stat isn't enough to harm them effectively. I went and rolled seven dice- no 10s. A 9, though.
>Truly, some manmade horrors beyond my comprehension, right there.
The truth of it isn't even within the comprehension of the characters, either.

>>5636339
>So now that it's happened, what actually are the rIMEs filled with?
None of you know. The "r" stands for remote- the actual weapon is Inferno-Mass Explosive. They were recorded as being heavily used in the closing year of the Emrean Liberation War, but the method of their make and function was not spread beyond the Reich and Emre, and none of the few other countries involved used or learned of them. After the war, the weapons were banned by treaty and destroyed, and any knowledge of how to make them was made absolutely secret.
Until the past couple days, nobody east of the Grossreich had ever seen one, though the stories of them were impossible to contain the spread of- the average late-Emrean Liberation battle was one of the worst places to be in history already, and Inferno-Mass Explosive was said to tip things over to being forced to fight in a recreation of a fiery hell itself on top of the artillery, machine guns and gas. That battles were still fought in the fury of the firestorms was either grit, or madness.

>>5636371
Noted, corrections will be made.
This is an odd situation, and not one I anticipated since special units with traits but no token are something a bit new, but considering the intended flexible nature of tokens, I feel I'm obligated to inform you that the tank platoons that aren't Sglaza have Ironheart, so they can't be critically hit. Normally this would have been found out in a more normal fashion, but having it found out in exchange for burning a token feels inappropriate.
>>
>>5636530
>I've got a question about how LLG works and how it stuns, in particular. As I understand it, unlike a regular attack, it doesn't require a roll and each subunit's attack is enough to fill an entire tile. Are there any beneficial effects to concentrating LLG fire? So say if all of my subunits were to fire at one tile, would the unit in it receive more stun damage if it was not wearing (functional) protection?
It's not something I put enough mechanical thought into, admittedly. Theoretically concentrated LLG fire would be required to achieve a concentration able to stun multiple units, but it hasn't been that way thus far.
So we'll take an opportunity to modify that now- even though gas rules have managed to escape being in the manual, out of a short sighted belief that they would be held back on, potentially. So, we will shift things now so that targeting subunits works as per normal, but to saturate a tile you have to commit enough gas attacks to it. Three seems like a good number. A saturated tile guarantees hits on all units, while otherwise you have to hit individual units, to represent not having enough material spread around to guarantee exposure to the stuff.
Thank you all for being involved in a game whose rules are the equivalent of that scene from The Wrong Trousers where Gromit is laying model railroad tracks as he goes.

>>5636935
Into this particular operation? No. It's near the end of it, and there's no real entry point for it.
Afterwards? Well, I hadn't intended it, though there is a narrative chance for it. It'll depend if you're fine with both basically joining up to get destroyed in the final battle, and if you're still interested in it in about a month, which is when I expect the last op to actually kick off, with potentially the last part of this thread involving being beat up in post op missions.
So while I don't want to say no, I did say the limit was the start of this map for good reason. We'll see how things are at the end of this battle, which shouldn't be too far away, relatively.
>>
Rolled 3, 7, 4, 5, 10, 6 = 35 (6d10)

>>5636991
Well that's highly unfortunate. Finally get a good opportunity to use peacefields and
>can't be crit
lmao

>Cancel use of peacefields

>>5636312
>Spotting
>Initiative (radio) (+3 from no movement last turn)
>Fire 4x 5cm cannon at C-III's to front
>Move S SW, pivot W
>>
Rolled 4, 10, 1, 9, 4, 5 = 33 (6d10)

>>5636312
Am back boys. Thanks to all the Anons who botted me during this battle. The decisions that were made by the players are similar to what I would have done.

Lehrson looked at the pillars of fire.
"So this is how it feels to be part of history." He thought. "They will probably call this battle the battle of the two flaming pillars." Lehrson didn't feel any greatness by being part of history. He feels dirty by having killed men. "So this is what soldiers in those great battles of old felt... Dirty, unshaven, seeing horrors created by men in the name of killing eachother and what for? For one tribe to take over the land of another? For the greatness of Honor and Glory? Were those greats like the first Kaiser really worth their name? The greats. They should rather have called them the butchers.
It doesn't matter. There are bloody tanks in nearby and they are not in rifle grenade range and of course the fuckers are of an unknown type. He could distract them though. Just as they as we can't see them in the smoke, they can't see what shoots at them from this angle."

He shouts:
"Men, start firing on those tanks in the smoke, let's distract those fucking cocksuckers with sticks up their asses larger then Unterbrusts tits in their sardine cans filled with rotten fish semen. It gives them less of a chance to hit our comrades."
His men follow his order, but a few think the schoolboy may start outswearing the seasoned sailors in the unit.

Here is the stuff for during the turn.
>dig in.
>Start trying to button up the C-V's to the South west. (so shooting the rifles and using the mgs at the tanks in tile Z49)
>>
>>5637043
Forgot:
>Pivot west
>>
>>5636991
>Though their shock stat isn't enough to harm them effectively. I went and rolled seven dice- no 10s. A 9, though.

I didn't have particularly high expectations after seeing that he was ARM 2. At least we scratched their paintjobs with that barrage, right?

>>5636992
>So while I don't want to say no, I did say the limit was the start of this map for good reason. We'll see how things are at the end of this battle, which shouldn't be too far away, relatively.
We have a lot of absentees (I know R-8 is busy running his quest rn and I haven't seen R-9 is a good while) so would it be possible to have a new guy fill in for someone and then maybe bring in their character for the next op (or stick with what they have, if the original participant doesn't show). We did have an army of bots on our hands last turn.

>A saturated tile guarantees hits on all units, while otherwise you have to hit individual units, to represent not having enough material spread around to guarantee exposure to the stuff.
Due to gas being all vapor-y, do we get an attack bonus of some sort as we do with suppressive fire w/ MGs, as an example? (I know I'm really fishing for all the llittle advantages, but please understand. ATK 2 has me suffering)

>Thank you all for being involved in a game whose rules are the equivalent of that scene from The Wrong Trousers where Gromit is laying model railroad tracks as he goes.
You've indulged me plenty already in this battle, what with the whole thing with running those field guns over, but I have another question/request. This one is even more niche and will probably never come up again outside of this particular moment in this particular battle, so an on-the-spot ruling ought to do fine.

Basically, I'm wondering if it's possible to, if/when she's all stunned up, for me to dismount a small group from my platoon and yank Sommervind out of her tank. T-15s have pretty large crews (6, if I recall correctly), so if we draw a couple of guys from each tank, we should be able to put together a small-ish squad that can make a quick dash for it (provided our vehicles start out being adjacent), finish off everyone aside from Sommervind, and drag her back with us. So, how beyond the pale is this? I have a sword and I a physiological need to use it.
>>
>>5637098
>At least we scratched their paintjobs with that barrage, right?
I'm sure they're sufficiently offended.
>Due to gas being all vapor-y, do we get an attack bonus of some sort as we do with suppressive fire w/ MGs, as an example? (I know I'm really fishing for all the llittle advantages, but please understand. ATK 2 has me suffering)
Sure, why not. Same +1 as Suppression.
>Basically, I'm wondering if it's possible to, if/when she's all stunned up, for me to dismount a small group from my platoon and yank Sommervind out of her tank. T-15s have pretty large crews (6, if I recall correctly), so if we draw a couple of guys from each tank, we should be able to put together a small-ish squad that can make a quick dash for it (provided our vehicles start out being adjacent), finish off everyone aside from Sommervind, and drag her back with us. So, how beyond the pale is this? I have a sword and I a physiological need to use it.
For the sake of simplicity, once units are fully stunned they're considered combat incapable, so capturing their equipment and them themselves would be facile.
Insert sticking your sword in a bat ear woman joke here.

I'm thinking that Monday would be a good day to call the turn, but I don't know, so if a couple more days would behoove you then we've got time to wait.
>>
>>5636313
>move West, Southwest into bb47
>dismount
>dig in
>>
>>5637485
>Insert sticking your sword in a bat ear woman joke here.
Come now, I intend to take her alive. So maybe just the tip?

Jokes aside, thanks for the clarifications (and further indulging). I'll be putting up my turn now.
>>
Rolled 8 (1d10)

>>5636312
Leo watched the two pillars of flame behind him, expecting them to vanish after a couple of seconds. As seconds turned into damn near a minute, though, something akin to fear began to fester deep in his bones and he chose to look away. He tried to tell himself that the sound at the moment of the detonation was just the wind rushing about due to the fire and not, as he first imagined, thousands crying out in horror and pain. Firstly, there weren't that many Twaryians and even if they had the time to scream as they were incinerated, Leo couldn't have heard them over the din of battle and his tanks' engines. He turned his focus back to the battle at hand in an attempt to suppress this superstitious side of his.

"Listen up, platoon. We're hitting those Netillian abominations one more time and driving right up to them. We've got them all teary-eyed already, so it won't take much more for them to be overwhelmed. Lend me your assistant drivers and anyone else you think you can do without for a couple of minutes. Stoetten, you'll be in command while I'm away."

Leo switched back to the tank intercom. "Brandt," he began, clapping his gunner on the shoulder. "You'll fill in for me while I'm away. I'll leave you my headset. Try not to say anything too stupid on the battalion net. Altmann, how are you holding up?"

"Just a bit 'o ringin' in my left ear, LT," the assistant driver called out, a little too loud. The bundled grenade thrown in the assault on southern town had landed right above his station. "Nothin' I can't walk off, sir!"

"Right. Smashing. Don't forget to grab the carbine on your way out." He turned to his loader, "Jahnke, here, hold on to my cap while I put this damnable mask on. Oh, and pass me the sword."

>Mask up (forgot to do that last turn. oh well)
>Initiative (+1 from radio, -1 from gas masks :c. Swap with C-5 or J-5, whoever rolls higher)
>Saturate V46 with LLG (i.e. fire gas from all guns at/around Sommervind)
>Move 2xSW
>Prepare for boarding
>>
Rolled 10, 5, 9, 10, 2 = 36 (5d10)

>>5636312
While his two remaining cars have been crawling through the Jagterfisk forest, Ulf cursed at the uneven terrain and the dark that obscured it. He cursed, cursed and cursed until there was no more reason to curse?

The forest around him glowed in a sickly orange hue, the way infront of him lit up while the shadows of the trees fell upon him. Ulf snapped his head back to witness the two spires of destruction that dominated the horizon.

He was slackjawed. He witnessed all kinds of shit during his time in the West and during the inital invasion, but this was the pinnacle. It looked like two sea serpents from the fairy tales he would tell his sisters, beasts that extended their bodies to the sky to consume everything in their way.

His men were in similar shock, wide eyes staring like hypnotized into the sky. Ulf soon noticed and he snapped at his men, rousing them back to the fight. The spire illuminated a group of enemies infront of him and wasn't letting them get the jump on him.

"Fuckin' hell, what the fuck did I get meself into..." he muttered before steeling himself for the oncoming shitfest.

>Initiative
>Fire 2 cannons, one suppresive 8mm gun and one normal 8mm gun at the infantry in front of me
>Move SW, Move S
>>
Rolled 1 (1d2)

>>5637871
Rolling explosive for the one cannon that hit
>>
Rolled 6, 1 = 7 (2d10)

>>5636312
>Keep those masks on boys
>Move SW with trucks, then have trucks pivot S
>Dig In

I think I could also do some crazy mount, S, SW, dismount, W movement but it seems a bit ambitious to move like that just to possibly get caught in the open if those other infantry get to the final tile first.
>>
>>5638208
Rolls should have been the standard spotting then initiative if it matters.
>>
Rolled 7, 2 = 9 (2d10)

>>5636312
>Spotting
>Initiative
>Reserve Fire
>>
>>5636312
>Turn S
>Move 2S
>>
Rolled 10, 2, 6, 10, 7, 9 = 44 (6d10)

>>5636312
>init (+3 from standing still, +1 from radio)
>spotting
>shoot 4 4cm guns at hh-31 T-16s
>prepare F&M
>Pray

Haha I'm probably about to get blasted off the face of the earth, but I'll drag some more Ian tanks with me to hell.
>>
>>5638298
Actually, if I can still shoot my target while doing so I'll throw a smoke grenade NE of my position. Am I able to do that tanq?
>>
Rolled 1, 1 = 2 (2d10)

>>5636312

>Init
>Spot
>LLG shot on Sglazas tile
>Smoke shot NE of T-15
>Rotate S, Move S, SE x2, Rotate W


Vix had hard time giving commands as she and her crew were still somewhat coughing after getting hit by lavender gas. She had forgotten that Sommervind also had access to it and now had tears in her eyes thanks to it. "Okey guys gas and smoke towards the heavy metal boxes then well head towards town again. In meanwhile try to get your breath going and open hatches if possible." She wiped tears from her eyes and looked back at what had taken the dark of night away. The burning pillars were looking formidable behind the trees it seemed that those container tanks were terrifyingly efficient in what they were meant to do. Vix took final look and turned back forward. Those things were inspiring even if it was wrong to think so but she might have time to think about it later now there was a battle to win.
>>
Rolled 9, 3 = 12 (2d10)

>>5636312
>initiative and spotting
>dig in
>rifle grenade smoke z39


>>5636500
Sure, I think you mean SW though right?
>>
Rolled 10, 8 = 18 (2d10)

>>5638382
Yes! Viel Danke.

>>5636312
>Ini+Spot
>Ready Return Fire
>Ready Fire Maneuver for next turn
>>
>>5636312
>Mount up
>Pivot North
>Move NE, N to HH41
>>
>>5638208
The other infantry isn't going anywhere. Fiskersonn rolled a 10 on suppressing them. You're free to move around.

>>5638220
I think that tile in front of you is woods, so you can't really see/shoot anyone coming down the road.
>>
>>5638382
Could you also drop one just west of J-7? It looks like he's about to get shot up by several units from the flank.
>>
Rolled 1, 6, 3 = 10 (3d10)

>>5636312
Let's see if I can anticipate this.

>Turn
Rolls: init, spot, pour one die out for fire tornado
>Fire: Soon...
>Move: NW on nn45
>>
Rolled 6, 1, 1, 3, 8, 9 = 28 (6d10)

>>5636312
Apologies for my constant tardiness.

Would I be able to hit Sglaza this turn from my current tile assuming she fires this turn? Just want to get a ruling on both the LOS since I'm not quite clear on the weird "corner to corner" logic that supposedly allowed some miraculous shots previously and confirmation that shooting while in smoke reveals you for targeting.

For now I'll lay down a tentative turn just in case I don't have time later today.

>Spotting and Initiative
>Fire on Sglaza. [Use Sniper's Oath, regular shells, not HE or LLG] (Or RF if I have to wait for her to shoot on her initiative before I can hit her instead of just being allowed to shoot someone "popping out" on the turn they are shooting. My intent is to shoot her basically, assuming she reveals herself by shoots, regardless of if I have to wait and react with a quasi-RF or just shoot normally. If she doesn't shoot or it turns out my LOS is blocked by buildings then I'll just reserve fire.)
>Finish digging in. (I started digging in last turn)
>>
>>5636312
Oh, and if I'm allowed to do this after rolling I'll...

>Use J-5 initiative roll of 10. [Radio]
>>
Rolled 6, 7, 5, 4, 1, 10 = 33 (6d10)

>>5636312
>=Botting J-2 Gabriel
>Ini+Spot
>Fire PhaseFire 7.7cm gun at C-V platoon (Sglaza) using regular AP shells
>Maneuver Phase: Ready up Fire Maneuver for next turn
>>
>>5638755
>>5636312
[J-2] will also use [J-5]'s Initiative
>>
Rolled 6, 5 = 11 (2d10)

>>5638464
>>5636312
I'm sure you love/hate all these (you)'s tanq
>Switch a part of my action
>Fire Phase: Fire LLG at Sommerwind's VPK's 6 SW (Gotta love LLG) adding dice
>Maneuver Phase Stays the same: Ready Fire Maneuver for next turn
>>
Rolled 2, 5, 9, 6, 6, 2 = 30 (6d10)

>>5636312
>init
>spotting
>4 3.7cm shots into C-III platoons flank at dd-59
>move SW x4, arriving at ff-57
>>
>>5636312
>Max move convoy SW down the road
>>
Rolled 10, 9, 7, 7, 6, 8 = 47 (6d10)

>>5636312
>init
>spotting
>dismount
>throw smoke grenade at ff-39 (ammo truck)
>shoot 4 AT rifles at ii-33 (T-8R)
>mount up again, move SE
>>
Rolled 3, 3, 9, 7, 7 = 29 (5d10)

>>5636312
Botting C-5 Martins, she's busy.

>Put on chem protection if it isn't already on
>Spotting and Initiative.
>Fire LLG at the T-15s in V47.
>Move SW, SW.
>Dig In.
>>
Rolled 8, 1, 2, 2 = 13 (4d10)

>>5636312
Botting R-8 Volger.

>Spotting and Initiative.
>Fire at the recon cars in T44
>Move NE, pivot west. (If Volger cannot occupy the same tile as D-4 because of his trucks then instead move NE twice.)
>Dig in.
>>
Rolled 4, 9, 3, 7, 3 = 26 (5d10)

>>5636312
Botting R-7 because the great botening has begun, apparently.

>initiative
>spotting
>3x2.5cm at X37 T-8s
>movement: NW, NW, NW, NW, pivot W
>>
Rolled 7, 4 = 11 (2d10)

>>5636312
Botting R-9, too.

>ini and spotting
>Movement: pivot W, move W, pivot N
>>
>>5638783
ffs, pivot E, not W.
>>
Rolled 7, 3 = 10 (2d10)

>>5636312
>init
>spotting
>pop smoke charges to avoid getting turbofucked
>pivot E, move NE, E landing on W-40 facing E
>>
Rolled 10, 10, 6, 4 = 30 (4d10)

>>5636312
Alright, D-5 and D-10 are still busy, so botting them too.

>ini and spot for D-5 and D-10, respectively.
>pic rel smoke grenades. Red for D-5, blue for D-10 (sorry about the overlap; redundancy incase one of them shits the bed on ini)
>D-5 move: 3xS, dismount, dig in
>D-10 move: 4xS, dismount
>>
Rolled 8, 5 = 13 (2d10)

>>5636312
Final two bots from me. Have D-2 just follow the convoy >>5638764 and the for D-12:

>initiative and spotting
>RG smoke on hh42, ii42
>move NE, NE, dismount, dig in
>>
Rolled 3, 8, 5, 4, 3, 9 = 32 (6d10)

>>5636312
>init (+3 standing still, +1 radio, radio rolled a 10 if that's better)
>spotting
>shoot 4 7.7cm shots into T-16 platoon at bb-31
>active Fire and Maneuver to move S to dd-36
>pivot S, move S to dd-37

one more for the road. Also
>>5638382
if you could drop another smoke just west of J-7s current position you might save him from eating shit.
>>
>>5638799
dammit, I fucked up here. The blue cross right on top of D-10 should be one tile S. Triple-redundancy wasn't the intent there.
>>
Rolled 10, 3 = 13 (2d10)

>>5636312

>Initiative: Rolling
>Spotting: Rolling
>Fire: n/a
>Move: S, S, E, E, I believe I should have the extra movement ot dismount, and dig in at ii41.
>>
Rolled 6, 9, 7, 1 = 23 (4d10)

>>5638856

Actually, scratch that tang, let's do the following. Sorry about the confusion.

Fire: Dismount and fire4 X AT Rifles at ii33 tank. Throw a smoke grenade at gg40.
Move: E and dig in.
>>
>>5636312
Seems we forgot about C-7.

>movement: pivot W, 2xW
>>
>>5638612
>>5638842
sure
>>5638382
>>5636312
also smoke grenade W of j7
>>
>>5638865
For any Tanq's reading this, Im fairly certain he meant to throw that smoke grenade on the ammo truck, not the fuel truck.
>>
>>5638312
use init of Wesker>>5638758
>>
>>5639091
This is correct, I misread the map and should have thrown the grenade at ff39.
>>
>>5636312
>Continue to travel with HQ guarding the prisoners and watching out for assassins.
>Don't look at the twin-suns.

And the night turned to day and the air became fire and the living became the dead, and their free souls left shadows in the stones.
>>
>>5636312
>>5638799
Man, somebody else should take over the bulk of the botting for me. Delete Raine's smoke just south of him (the one on D-10) and move the one directly to his north down onto his position.

Sorry for all the (you)s, tanq.
>>
>>5639895
Industrious as ever Wesker, but the image still isn't corrected from yesterday as the artillery should be landing on Sglaza, not one tile north of her.
>>
File: Turn 14.jpg (2.41 MB, 3728x2200)
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>>5639900
(The image HAD a lot of invisible layers. Try this one.)
>>
>>5639911
Just a notice, the movement for me is wrong, it should be the other way round
>>
>>5640064
Thank fuck I'm not the one who has to process all of this for real!
>>
Rolled 6, 2, 3, 7, 1, 9, 7, 3, 3, 5, 2, 4, 5, 9, 8, 3 = 77 (16d10)

Alright, as much as I'd prefer to wait until people's business is done for this fight, I'd rather keep things going as well. Bad timing on my part- though if it's preferred to wait, I can certainly do that, up to a point.

For now, though, this turn's spotting and initiative rolls. Though frankly, the spotting doesn't matter too much with what's happening right now. Maybe they'll be dump dice...

In order-

>Krasnyy Burning Bright
>Northeast Element
>Northwest Element
>Combat Car Contingent
>Sglaza
>Simping for Sglaza
>Rufia
>Gooning for Ginger
>>
Im itching for the update now. This looks like its gonns be an interesting turn.
>>
File: Operation03_Turn15Shoot.jpg (2.39 MB, 3728x2200)
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>ARTILLERY STRIKE- Single-Cannon bombardment of Z49. (Rolled 3) Bombardment Ineffective.

>INI 17- D-9 Totmann- Attacks hh31 T-16s. ATK 2 vs DEF 3, 6+ to Hit. PRC 3+1 vs ARM 3. 2 Hits, 1 Crit. Target Destroyed. Deploys Smoke.
>INI 16- R-6 Fiskersonn- Attacks, suppresses U45 Red Blades Light Rifles. ATK 4 vs DEF 4+1, 6+ to Hit, 5+ to Suppress. 1 Cannon Hit, 2 Damage, Successful Suppression.
>INI 15- D-5 Raine- Deploys Smoke.
>INI 14- R-3 Unterbrust- Attacks X58 BM-10Ps. ATK 5 vs DEF 4+1, 5+ to Hit. Targets knocked out.

>INI 14- Sommervind NEKV-7Ks- Utilizes BLESSING OF WANDERER’s WRY- May switch any two dice between units in vision. (Swaps J-5 Wesker’s Initiative Roll with Red Blades T-15 Initiative Roll) Strikes C-4 Kannenpflanze’s tile with LLG.

>INI 13 (INI Switched by Wanderer’s Wry)– V47 Red Blades T-15s- Shells C-4 Kannenpflance with LLG- tile saturated. (C-4 is wearing gas protection). Attacks C-5 Martins- ATK 2 vs DEF 1, 4+ to Hit. (Rolled 5, 2) One Hit. (Vehicle 2 is hit for 1 Damage)

>INI 14- D-1 Krogh- Deploys Rifle Grenade Smoke.
>INI 14- D-8 Vilgerson- Attacks U42 Light Rifles with Machine Guns, deploys LLG grenades in U42. ATK 3 vs DEF 4+1, 7+ to Hit. 2 Hits, U42 LLG Saturation.
>INI 13- D-11 Eberhardt- Attacks ii33 T-8R. ATK 2 vs DEF 4, 7+ to Hit. 2 Hits, Target destroyed. Deploys smoke on ff39.
>INI 13- J-7 Black- Attacks bb31 T-16s- Fires and Maneuvers. ATK 4 vs DEF 3, 4+ to Hit. 3 Hits, +2 Damage 3 targets destroyed.
>INI 12- J-3 Niel- Attacks rr38 BM-AT, ATK 6 vs DEF 5, 4+ to Hit. 3 Hits- 2 Targets Destroyed.
>INI 12-1- bb31 T-16s- Attacks J-7 Black- Attack fails due to lack of line of sight.
>INI 12-1- aa34 T-8s- Attacks J-7 Black- Attack blocked due to Smoke.
>INI 12-1- Y34 T-16s- Attacks R-7 Wespe. Attack blocked due to Smoke. (Had to break out the ruler for this one)
>INI 12-1- X37 T-8s- Attacks J-5 Wesker. Attack blocked due to Smoke.

>INI 11- J-2 Gabriel- Attacks Sglaza C-Vs- ATK 4 vs DEF 4+1, 6+ to Hit. 1 Crit. (Rufia Sommervind uses Twin’s Breath Token- Reduce any dice to Zero) Critical Nullified.

>INI 10- R-7 Wespe- Attacks X37 T-8s. ATK 2 vs DEF 3, 6+ to Hit. 1 Hit, 1 Target Destroyed.
>INI 9 (INI Switched by Wanderer’s Wry)- J-5 Wesker- Shells Sommervind with LLG. ATK 6 vs DEF 3, 2+ to Hit. LLG hits successful.
>INI 9- nn30 T-16s- Attacks J-3 Niel. ATK 3 vs DEF 3, 5+ to Hit. (Rolled 4, 3, 10, 4) One Crit. (Vehicle 2 is Knocked Out)
>INI 9- oo28 T-16s- Attacks Ammunition Transport Section. Attack blocked due to Smoke.
>INI 9- ll31 T-16s- Attacks D-9 Totmann. Attack blocked due to Smoke.
>INI 9- C-4 Kannenpflanze- Shells Sommervind NEKV-7Ks with LLG- Saturation Achieved.
>INI 8- Sglaza C-Vs- Attacks J-2 Gabriel. ATK 5 vs DEF 3, 3+ to Hit. (Rolled 2, 3, 4) 2 Hits- PRC 6 vs ARM 1, Extra Damage. (Vehicles 3, 4 are Knocked Out.)
>>
File: Operation03_Turn15Move.jpg (2.39 MB, 3728x2200)
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>INI 8- Kryuk CSU-IIIs- Attacks C-4 Kannenpflanze. ATK 6 vs DEF 1, Auto-Hit. Attack Blocked due to Smoke.
>INI 9- R-8 Volger- Attacks T-44 Red Blades VPK-2s. ATK 2 vs DEF 4+1, 8+ to Hit. No Hits.
>INI 8- rr38 BM-AT- Attacks J-3 Niel. ATK 3 vs DEF 4, 6+ to Hit. (Rolled 1) No Hits.
>INI 8– U42 Red Blades Light Rifles - Attack interrupted due to LLG Saturation.
>INI 8– U42 Red Blades m/28Vs- Attack interrupted due to LLG Saturation.
>INI 8– T45 Red Blades Light Rifles - Attacks R-6 Fiskersonn with AT Rifles. PRC 1 vs ARM 1, 10 to Hit. (10, 5, 2, 8) One Hit- Vehicle 1 takes 1 Damage.
>INI 8– T44 Red Blades VPK-2s- Attacks R-8 Volger. ATK 2 vs DEF 4+1, 8+ to Hit. (Rolled 8, 6, 1) One Hit- PRC 3 vs ARM 1, Extra Damage. (Vehicle 1 is Knocked Out, R-8 Volger is WOUNDED)
>INI 8- C-3 Lutzow-Spelinger- Attacks dd54 Ge Platoon C-IIIs. ATK 4 vs DEF 4, 5+ to Hit. 3 Hits. 2 Targets Destroyed.
>INI 7- R-10 Carlstadt- Attacks dd54 Ge Platoon C-IIIs. ATK 2 vs DEF 4, 7+ to Hit. PRC 3 vs ARM 4-2 from Front Flank. 1 Hit, target destroyed.
>INI 7- C-1 Vix- Fires Smoke and LLG.
>INI 6– V50 Red Blades m/24-32s- Attacks J-8 Degenhardt. Attack Blocked due to Smoke.
>INI 5- J-8 Degenhardt- Attacks Sglaza C-Vs. ATK 4 vs DEF 4, 5+ to Hit. Utilizes Sniper’s Oath- Automatic Critical Hit, Two Hits. PRC 7 vs ARM 4+ (+ Armor is treated as having +1 armor unless attack roll is higher than the target’s combined defense and EXP score) 1 Target Destroyed.
>INI 4- Krasnyy T-15s- Attacks D-5 Raine. Attack blocked due to Smoke.
>INI 4- C-5 Martins- Shells Red Blades T-15s with LLG. Saturation Achieved.

It was a bad dream. Haile would wake up, and tonight wouldn’t have happened- it’d be the previous morning. No…she would wake up, and there would be no war at all. The morning would be misty and bright, and all talk of Twaryian aggression would be mere alarmism, the Fortress Lines remaining towering, imposing, and untested. The gold and silver scales in the fish pond would dance in the light as they waited for her to come down and feed them. Her hair needed to be brushed, her makeup needed to be done, and after a dream such as this she would most certainly need to bathe and wash away the sweat before anything else…perhaps she'd invite Rufia to go out for Red Stingray Liver, she was hungry enough to justify the Glutton Strips, after all...

Her eyes closed, and opened, but all she saw was the firestorm.

No escape. This was truth, and men were dying.
>>
So what? Was it time to curl up in the cabin and plead for clemency from the Judge? Time to surrender any presumption of power or control to try and hide from what was to come, be it tonight or the future? Haile wanted to. She wanted to cry, she wanted to vomit, she wanted to stare into the odd beauty of the flames as the sparks twirling off of them formed sparkling currents of stars, but something she couldn’t identify kept her going. Cry, it allowed in a self-loathing so sharp it burned like hot iron, but don’t dare give up yet.

“Captain Rufia Sommervind. This is your final warning. You and any of your men who surrender will be shown leniency,” her voice shook, but the time had long gone where this could get any better. “Cease hostilities, turn your vehicles about and surrender your weapons, or else you will be treated as enemies and dealt with accordingly.”

There was no response, from anybody. It was a vain command- nobody was listening- but she had to make one last effort. One final attempt to save her friend gone astray, to regain something of what there was before, some day.

Pathetic, really. All she could do was try and learn what had happened while she was in the dark before it was all over- and to try and urge the battalion southwards before the situation got worse. Despite all the enemies swept aside and battered away from behind, the lull would be all too temporary.

Though she did clue in on some things quickly. Expressions of surprise- of fury- at what seemed certain. That had Rufia written all over it. She could always count on something going her way, somehow…but not always. Not forever. She always had a sense of when her luck would run out, it seemed…and by extension, so did Haile.

Her luck wouldn’t run out quite yet. It just might be enough, despite the news of the Battalion gaining an advantage over the new enemies, because up from behind, the Twaryians continued their chase…

>Turn is Open.
>>
>>5640904
Immediately looking back, of course, I didn't move Wespe over enough spaces. Just treat him as being there, I've moved him in the doc. He doesn't seen anything new from there anyways.
>>
>>5640909
Looking back more, there's also C-2 and D-3. Well, at least I noticed it right away...
>>
File: panzerjunk22.png (354 KB, 722x425)
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Rolled 4, 6, 3, 10, 8, 3, 7, 4, 7, 2 = 54 (10d10)

>>5640905

No time to worry about what may be. Staying in the now means staying alive. Onwards and onwards

-----

Fire
>Initiative
>Fire x1 3.7cm cannon at CSU-IIIs
>Fire x3 2cm cannons [Multiattack] at CSU-IIIs
>Fire x1 13mm machine gun [Multiattack] at CSU-IIIs

Movement
>Move NE
>Move NE
>>
Rolled 5, 4, 4, 4, 10, 1, 10, 8, 10 = 56 (9d10)

>>5640904
Good luck out there everyone.
>roll initiative +1 dice, -1 init with gas masks on
>then attack enemy recon in U43 with 4 grenades and 4 flamethrowers +8 dice
>Move SW with infantry and trucks
>Dig in
>>
>>5640905
>>5641024
Imagine replying to the actual >Turn is Open post.
Couldn't be me.
>>
File: Untitled.png (697 KB, 905x581)
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Rolled 5, 4, 4 = 13 (3d10)

The staggered, manic rush back to the Chimera. The predatory presence that bore down through his back as the he watched the night strip away across the town ahead of him in the blink of an eye. Villi didn't look back at whatever had been unleashed, he only ran.
He'd have to say a blessing for the strong grasping hands and lanky frame of cannoneer Anders, who'd hung out of the cupola awaiting his return. A slighter man might not have reached to drag him up and in through the hatch in time.
Instructions were unnecessary as both vehicles had already begun moving before Lieutenant Niel could find his headset. Instinct took over their drivers as easily as it had him moments before.
Along the road they flew, careless of whatever mortal dangers rendered tangential in the wake of the enormous columns of illogical, burning wind that threatened to swallow them up. It was only a natural, human error.
A group of Twaryian troop carriers had been illuminated in the bomb's blaze and were quickly set upon while their was chance. The Anti-Tank variant was a threat that couldn't be left unchecked, so attention was cast their way.
Bursts of sound that cut above the howling wind of the fires brought reality snapping back. Cannon fire from a lurking platoon of T-16s that had previously been hidden in the night rippled. Air tore about the hull as shells sought them but with all their haste, an impact never came. Instead, came something worse.
A perfect shot - one his gunner Sigur could have envied - was caught by Lieutenant Fjeld's m/31K. It must have struck such as to pass through the engine bay and directly into the ammo storage, with the encompassing fireball that bloomed from machine from seemingly everywhere at once.
Their protective clothing wouldn't have served them any good in there, Villi thought as he tore stinging eyes away from the persicopes. At least it was quick, as quick as it could have been. He'd hoped none of them had been looking back, that at least they hadn't had to watch death pounce... Bastards.

>>5640905
>Initiative
>Shooting: Splitting fire if the angle allows it, pintle MG into BM-5s at pp40, 5cm HE into the remaining BM-AT at nn39. Failing that, everything into the 3 BM-5s at pp40
>Move Southwest, Southwest, Southwest
>Remove chemical protective gear

D-11, D-12, D-6, whomsoever is most inclined, I could do with some rifle smoke on jj38 so the T-16s on jj32 don't slot me as I pass. There's a second chance they'll melt with proximity to the burn this turn, but I wouldn't bet on it.
Those other T-16s on the road can potentially get into a position to fire on us at the end of this turn, so smoking somewhere in this region might also be helpful but I'll leave that up to your discretion.
Since I'm a 1 integrity unit now RIP D-11 shouldn't have any problems shooting over top of me, so I'm targetting the eastmost group of BM-5s that are just out of rifle range, the rest are all yours to do with as you please.
>>
Rolled 2 (1d2)

>>5641090
5cm HE rollie pollie
>>
>>5640905
>ARTILLERY STRIKE- Single-Cannon bombardment of Z49. (Rolled 3) Bombardment Ineffective.
Another paintjob scratched.

Also, shouldn't Sommervind have taken two points of stun damage per unit? She got hit w/ LLG direct fire and then got her tile saturated. Or can you only take 1 point of stun damage per turn per subunit at most?

On a related note, how did the Red Blade T-15s manage to saturate an entire tile with LLG by firing just one of their guns? As I understand, they'd need to fire all three of their guns at that tile to do that.
>>
>>5641110
>Also, shouldn't Sommervind have taken two points of stun damage per unit?
Excuse the former post, I read the other S name and not Sommervind
Yes, saturation only counts as a guaranteed hit if there wasn't one. She'd need to stay there until the next turn to get afflicted further.
>>5641110
>how did the Red Blade T-15s manage to saturate an entire tile with LLG by firing just one of their guns?
They didn't. Rufia put in two LLG shells first, so the third was cumulative. You can do this too, of course.
>>
>>5641121
Ok, the thing with the saturation makes sense. So you need to just get multiple direct hits to insta-stun someone. That's fair. As for the cumulative effect, I figured that was a possibility, but didn't count the enemy shots and where they landed, so that's on me.
>>
>>5640904
btw Tanq is C-5 getting a surprise encounter with the enemy T-15s? Same question with R-9 and the merc recon up in those woods.
>>
>>5641133
also, if 3 aimed shots of LLG is shot towards a single unit that will achieve saturation even if some or all of those shots miss right? Since you're still hitting somewhere in the tile.
>>
File: op3turn16_smokeplan3.png (2.24 MB, 1507x898)
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Rolled 8, 8, 3, 9 = 28 (4d10)

>>5640905
Well, if all her tricks are spent, Sommervind isn't getting away this time.

>Initiative
>3xLLG on sommervind
>Move 2xS
>prep for boarding action for real this time

Also, calling smoke from arty and mortars. See picrel. Gray is for artillery, white is for mortars.
>>
Rolled 10, 1, 8, 2 = 21 (4d10)

>>5640904
>Ini
>Spotting
>Fire+Maneuver Phase: Fire 1 Normal AP shell towards Sglaza from the 7.7cm cannon and fire 1 LLG towards thee T-15 platoon (in order)=>Maneuver SE
>Maneuver Phase: Ready anothe Fire Maneuver for next Turn
>>
Rolled 8, 9, 9, 5, 1, 8, 4, 8, 9, 4, 2, 10, 9, 9 = 95 (14d10)

>ini
>Spot
>LLG grenade the tanks West of me
>MG the infantry west of me
Gonna hold off on my move until everyone else does theirs
>>
>>5641173
It me jonah by the way
>>
>>5641121
Tanq can we crit with gas?
>>
>>5641090
Glad you made it out. Regarding the smoke, we have D-12 the smoke machine on that flank, so we can task arty and mortars to the main effort. Oh, also, a single subunit can't split fire.
>>
>>5640905
>>5640912
Assuming I'm on dd47:
>Reserve Fire

Amidst the fire and fury of battle raging outside his vehicle, the Ellowian lieutenant and his platoon watched and waited. HQ had just caught up behind them; it would be up to him and his platoon to lock down any advance up the road towards his COs.

Good men and women were dying, but the VIPs were almost out of this trap. As long as they could hold out for just a bit more....., Sikorsky idly thought while a hand absent-mindedly gripped the necklace of the Judge's hammer around his neck.

"Gunner load AP and get ready to fire if anything shows in your sight. Don't rush your shots boys, one good salvo could make all the difference...."
>>
>>5641133
>is C-5 getting a surprise encounter with the enemy T-15s? Same question with R-9 and the merc recon up in those woods.
Yes. An initiative contest will be afoot.

>>5641143
>if 3 aimed shots of LLG is shot towards a single unit that will achieve saturation even if some or all of those shots miss right?
Yes.

>>5641175
>can we crit with gas?
You cannot, tragically. At least not with this kind.
>>
>>5641195
Also
>Dig In
>>5637043
>>5639436
If either of you could dismount your infantry onto my tile (dd47) and help me dig in that'd be appreciated.
>>
Also ought to put this down since three people at least had to be moved. Might be easier to look at without all the arrows, too.
It goes without saying that we're not on anything remotely resembling 24 hour turns, of course, though I don't really know how long is desired at the moment, or how long it'll be before people aren't occupied. I'm tentatively saying three days, but I don't know.
>>
>>5641215
I think J-7 should be 1xS and R-8 should be 2xNE.
>>
>>5641223
You're right. This should be everything, then, knock on wood.
>>
>>5641215
Trying to see if we can get some of the missing people back, otherwise we may actually be able to have a shorter turnover if most people are getting botted for the rest of this op.
>>
Rolled 5, 7, 5, 4, 10, 9, 8 = 48 (7d10)

>>5640905
>Initiative (radio)
>Fire 4x 5cm cannon and 13mm Pintle Gun at the C-V’s
>Move SW, pivot S
>>
>>5640905
>>5641211
>Move to tile dd47.
>Dismount
>Dig in.

Will do boss.
>>
>>5641215
I think we're good with a faster pace, we'll probably finish botting everyone by the end of today. Everyone seems to be a combination of burnt out from playing multiple skirmishes at once and just really busy in general. I'd apologize for two-timing, but really for some of us it was more like quadruple timing.
>>
>>5641215
I think a lot of the MIAs are either gone for good or burnt out and won't be coming back till the next op. I'm fine w/ botting people until the end of this mission so we can actually get it over with before we lose even more players. Let's up the pace and get this done.
>>
>>5641262
Change Move to
>Move SW SW, pivot S
>>
>>5641195
>>5641211
Ignore this, change to:
>Move to aa51

>>5641296
Sorry for the inconvenience, feel free to make your own move now.
>>
File: op3turn16_smokeplan6.png (2.1 MB, 1487x814)
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>>5640905
>>5641151
I missed a few things. Amending artillery plan to picrel.
>>
Rolled 9, 3, 8, 10, 2 = 32 (5d10)

>>5640905
>Initiative
>4x 3.7cm at x41 T-8s
>Move to Z42, pivot South
>>
Rolled 5, 10, 1, 3, 1 = 20 (5d10)

>>5640905
>Initiative
>4x 3.7cm at enemy C-III platoon
>Move SW, Pivot N (bb56)
>>
Rolled 1, 6, 5, 9, 7, 8, 5, 5, 8, 3, 4, 6, 8, 7, 5, 10, 9, 8 = 114 (18d10)

>>5640905
Botting R-9 Orlik

>Initiative and Spotting
>Shoot the BM-7 one tile east. [16 attacks for surprise encounter if initiative is won?]
>Move 1 tile NE, pivot S.
>Take cover/dig in
>>
Rolled 8 (1d10)

>>5640905
>>5641421
Apparently I you roll 2 initiative dice on surprise encounters, I did not know this. Here's the die I didn't roll for initiative.
>>
Rolled 6, 5, 4, 4, 4 = 23 (5d10)

>>5640905
Botting R-7.

>Initiative and spotting
>shoot 3x2.5cm at Y37 T-16s
>hold movement for F+M SW
>>
>>5641443
I hope this gets that flanking ATK bonus, b/c holy fuck is it going to be needed.
>>
Rolled 8, 5, 6, 4, 8, 10, 5, 7, 4, 1, 5, 5 = 68 (12d10)

>>5641296
Changing to
>Moving to aa48
>Using rifle grenades in Z49
>Using mg at tanks in Z49
>>
>>5641448
And I should have not forgotten.
>Dig in.
>>
>>5640905
Botting D-10.

>dismount
>rig the rIME carrier to blow.
>>
>>5641450
>>5641448
>>5641296
Me BTW.
>>
>>5640905
Botting D-5.

>mount
>move NE
>dismount
>dig in
>>
>>5641448
Lehrson...I don't think that move is legal. Fire phase is before movement phase, remember? Also, MGs don't do shit to tanks, and you aren't a knife fighter.
>>
Rolled 5, 5, 8, 2, 5 = 25 (5d10)

>>5640905
and, finally, botting D-12.

>ini and spot
>smoke jj38, kk38, and gg38
>fire 3x rifles at BM-AT (nn39)
>no movement
>>
>>5640905
>Turn E, move 1E
>>
>>5640905
>Initiative
>x6 Grenades and Flamethrowers on NE tanks
>>
Rolled 4, 10, 7, 1, 1, 3, 8, 3, 7, 6, 6, 6, 10 = 72 (13d10)

>>5641474
woops
>>
Rolled 2, 1, 1, 1, 2, 2 = 9 (6d2)

>>5641474
>>5641477
explosive rolls
>>
Rolled 2 (1d10)

>>5641457
Rolling for D-5 ini b/c radio.
>>
>>5641461
>>5641448
Fuck. indeed.
I thought the mg would technically be able to button up tanks, but indeed the move is illegal. move is illegal.
So instead of moving or anything it will just be
>Dig in
>Hold position.
>>
>>5641491
And also sorry tank for fucking up this hard one what to type.
It has been a while.
>>
Rolled 3, 5, 5, 4, 8, 6, 4 = 35 (7d10)

>>5640905
Botting C-5 Martins.

>Initiative [Wearing chem protection]
>Shoot the T-15s with LLG [Surprise encounter and regular round.]
>Move into the T-15s tile, board the T-15s, capture the crew, crew their tanks.
>>
Rolled 3, 6, 7, 3, 9, 10 = 38 (6d10)

>>5640905
Botting C-7 Vilgerson (F)

>Initiative [Use J-5 Radio]
>Shoot twin 2cm cannons and 2x 5cm cannons at the T-8s in X41.
>Move 2 W, 1 NW
>Dig in.
>>
>>5640905
Botting R-8 Volger.

>Initiative
>Shoot the T-8s with 3.7cm cannon
>Move 3 east to hide in smoke.
>>
Rolled 9 (1d10)

>>5641543
Forgot dice roll for INI.
>>
Rolled 6, 5 = 11 (2d10)

>>5640905
My gift of intuition has been lost, if I ever had it. But maybe the tanks still shoot straight.

>Turn
Rolls: init, spot
>Fire: Soon...?
>Move: NW, Pivot N ending on mm44
>>
Rolled 9, 4, 4, 2, 5 = 24 (5d10)

>>5640905
>Initiative
>Shoot AP at Sglaza. [Same deal as last time, not sure how the "popping out of smoke to shoot" thing interacts with initiative, my intent is to shoot her if she pops out. If I have to quasi-RF to do so then I do that. If the quasi-RF means I can't move then I'll prioritize shooting over moving.]
>Move SW onto road, S, S into town.
>Dig in.
>>
>>5641351
>>5641350
I can't say I'm not disappointed since I really tried to make the conclusion of this something special, but I understand. Not like anybody signed a contract or anything. I'll just have to remember to keep the preamble shorter next time.
>>
>>5641564
R-9 and J-1 could use your help boxing in the BM-7, as I understand it the vehicle is uparmoured and R-9 can't pen it without crits, so getting in flanking/rear attacks is pretty important. I think Freddy wanted you to go one tile south and face west(?) but really any help boxing it in would be nice.

Wester and Eberhardt have the east well in hand as one of them has AT rifles with marksman equipment and it'll be a few turns before the tanks get close enough to threaten us.
>>
>>5641568
Sorry about the disappointing attendance for the conclusion tanq. For what it's worth, I really enjoyed it even if I didn't really show it with my tardiness and lack of RP. Pretty unique scenario, very complex.
>>
>>5641568
Hey who knows maybe a lot of the fellas MIA will return next op.
>>
>>5641568
Sorry about that, hope you don't beat yourself up about it.

Personally I'm all for getting us across the finish line and exploring the narrative repercussions for doing so.
>>
Rolled 2, 9, 8 = 19 (3d10)

>>5640905
>Init
>Spot
>Fire T-8 next to R-4
>Fire Smoke on 43Z
>Rotate S, Move 50cc
>>
Rolled 7, 10, 8, 8, 9, 4, 7, 1, 9, 2, 10, 6, 9, 5, 5, 5, 3 = 108 (17d10)

>>5640905
>Dismount
>Fire Rifles, MG's and T/24 MG's at the BM-5's at NN38
>Initiative, 4x Rifles | x4 Infantry MG's | x8 T/24 MG's
>Pivot T/24's East (if it matters)
>Dig In
Let's give these poor excuses for mounted troops a heroes welcome for showing up to fight at last.

>Krasnyy lives through the war crime bomb after being killed once before in this mission
How does he keep getting away with it? There has to be some kind of bat magic happening here, what devils has he offered his soul to in exchange for immortality?
>>
Rolled 4, 10, 7, 6 = 27 (4d10)

>>5641224
>Botting J-2 Gabriel
>Initiative: Use Radio initiative if better
>Spot
>Fire+Maneuver Phase: Fire both Cannons at Sglaza's platoon==>Maneuver 1SW
>Maneuver Phase: Ready another Fire Maneuver for next turn
>>
>>5641224
>Botting J-7
>Ini: (Use J-5's when mine is worse)
>No SPotting
>Fire: Smoke ee38, ff39, gg39 and gg40 (In best order)
>Maneuver: Move 3SE, 1S
>>
File: elmo (7).png (580 KB, 704x462)
580 KB
580 KB PNG
>>5641568
I enjoyed the rIMEs going off a lot for what its worth. Easily one of the moments of all time.
The Emrean Liberation War must have been insane. I take back everything I ever thought about the Emreans
>>
>>5641572
Alrighty, I can help, I'm just nearly certain I'm going to be out of position no matter where I go.

>>5640905
Changing
>>5641564
Same roll of 6 init and 5 spot
>Turn
Rolls: init, spot
>Fire: Soon....?
>Move: Pivot South, Move South, Pivot West ending on nn46
>>
Rolled 10, 1, 4, 4, 5 = 24 (5d10)

>>5640905

>Initiative: Rolling
>Fire: Suppress BM-5's at nn38 w/ 1x Rifle/MG, shoot w/2x Rifle/MG at nn38, shoot w/1x Rifle/MG at BM-AT at nn39.
>Move: NE to ii38, Dig-in.

>>5641090
I will see what I can do about setting up smoke next turn to give you a shot at getting out of here next turn.
>>
>>5641711
>what devils has he offered his soul to in exchange for immortality?
Illger never died in that border raid. The Twaryians switched his body, mindwiped him and gave him a new alias. The cockroach lives I tell you!
>>
Jonah could scarcely talk in the mask but he needed to make a point and he needed to make it now, frankly he wanted those tanks and the dilemma is that he does not want to have go through the agonizing process of executing the people inside so he decided to make a deal with them. taking off the mask so the other side can hear him properly he screamed to the top of his lungs "HEY YOU DIPSHITS IN THE RECON TANKS! CLEAR OUT OF HERE OR GET CAPPED YOUR CHOICE! AND LEAVE THE TANKS!". Jonah promptly put the mask back on and waited for them to answer

>Jonah offers to let the men at U42 go if they leave the tanks and weapon behind

tanq can my men pilot the recon tanks so we can keep them?
>Move W current position dismounted
>>
>>5641568
Don't worry about it. If you want my opinion, you've been doing an absolutely excellent job. Every subsequent battle has been more impressive than the last in terms of scale, complexity, and spectacle so I'm very curious to see what you have in store for the last one. Hopefully the break we'll be taking after this is done will give some people the time to drift back in.
>>
Rolled 6, 5 = 11 (2d10)

>>5640905
>initiative
>spotting
>Activate F&M to move 1x SE, landing at gg-35
>dig in with camo
>Salivate over the possibility of catching those T-16s in the flank

Despite his cool exterior Totmann felt fire in his veins as unaimed shells whistled through the air, missing his gun platoon thanks to all the smoke thrown around. Having dispatched 2 T-8Rs and 3 T-16s that somehow survived the raging inferno that had appeared out of seemingly nowhere (although he knew their source. Serves the Twaryians right to have their own cursed weaponry turned against them). Still, despite the terrible losses him and his crew, aswell as the fellow men and women of the rearguard had inflicted upon the pursuing forces, they pressed on. Barking orders at his men from a dry throat, the guns were quickly and efficiently manhandled through the wooded terrain, suitable paths already scouted out, towards their new positions. Apparently some enemy T-16s were gonna try to force the gap there, and Totmann relished the chance to add to his already impressive tally.
>>
Rolled 4, 3 = 7 (2d10)

>>5640904
>INI
>Spotting
>Move S, Move SE
I'm very tired, so I'll skip my flavour text. But I'll say this tanq, I've been greatly enjoying this skirmish. You're doing a great job
>>
>>5640905
Any remaining bravado the men in Adrian's platoon might have been feeling from their earlier successes in battle had quickly died away with the explosion of the rIME carriers. The eerie glow cast by the columns of fire gave the impression that they were fighting on the precipice of hell itself, and with it the ominous implication that hell was their inevitable destination. As the tank battle opened in the fields ahead of them, it seemed there was little his men could do but silently huddle into what cover they could find and wait for the worst to pass. Behind them was the headquarters column, and they would need to make sure that no ambitious mercenaries could make a break for the heart of their battalion. The rest would be up to the tanks.

>reserve fire with the flamethrowers
>>
>>5642844
I wonder if it's possible to reserve smoke from grenades. Say, if the enemy rolls up on you and triggers RF, you attack them with 5 grenades and then the sixth one smokes your tile. You start the next fire phase obscured and won't have to gamble INI for a smokecuck.
>>
Rolled 2, 10 = 12 (2d10)

siiiiiiiigh, Alright, lets try this....

>>5640904
>Initiative
>Shooting
>Move South down the road to get to FF-40.
>If there is still movement left Pivot West.
>>
>>5640904
>>5643073
Pfft, sorry.
ff-40
Not AAAALL the way east to actual FF.
>>
Rolled 4, 7, 1, 10, 7, 9, 10, 6, 4, 6, 7, 6, 6, 5 = 88 (14d10)

Alright, I think this should be everybody? If not, well, consider this the deadline I guess to get any last minute stuff in, since this'll take a bit anyways. INI and Spot:
>West Northwest Element
>Combat Car Contingent
>Sglaza
>Sglaza TDs and C-III Platoon
>V for Vrecon
>Sommervind
>Sommervind Suckers
>>
>>5641447
>I hope this gets that flanking ATK bonus, b/c holy fuck is it going to be needed.
As a front flank, it don't. Sorry.

>>5641491
>I thought the mg would technically be able to button up tanks
Realistically, yes. For the purposes of the game, no.

>>5641567
How I've decided smoke for enemies to work in the past is, if it's not popped the turn of, then they count as visible but with a defense bonus, ie, always "popping out." It's not perfect but it's how it has to be.

>>5641711
>How does he keep getting away with it?
Who knows? It's a token this time at least.

>>5641837
>can my men pilot the recon tanks so we can keep them?
Inexpertly, but yes. Basically, they can't fight in them, but stealing them is a different story than having to use them properly.

>>5641931
Honestly the last one should be more simple. I'm pretty sure I made this one too complex with all the backend loading, but I also didn't want to be absolutely certain that, you know, the alternate route wouldn't be taken where you hand over the weird talking blondie, especially considering with the short structure of things, there's not a lot of time to get attached like would be ideal.

>>5642903
>I wonder if it's possible to reserve smoke from grenades.
It'd be fun, but reserved fire is meant to be targeting enemies, and smoke doesn't do that. I'd have to think on the potential impact of it more.
>>
>>5643204
Another question, Can I drive the tanks over to a recon squad and hand them off to them and get them to use it.
>>
>>5643236
>Can I drive the tanks over to a recon squad and hand them off to them and get them to use it?
Unit reorganization is a post-battle affair, so no, when a subunit is knocked out it usually means that, at least in the short term, the crew is in no place to immediately get back into the fight. Afterwards though any spare materiel can be used to reequip.
>>
>>5643295
Another question can I hand over the captured materiel to hq and have it join the caravan so I don't have to manage another unit
>>
>>5643367
Yes.
>>
Wanted to get it out last night, but alas. Update soon.
>>
File: Operation03_Turn16Shoot.jpg (2.37 MB, 3728x2200)
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>SURPRISE ENCOUNTER- Voronovich BM-7-37s- (INI Victory, 14 vs R-9’s 6) Attacks R-9 Orlik, ATK 4 vs DEF 2+1, 4+ to Hit, Multi-Attack Weapon. (Rolled 3, 2, 1, 5, 9, 2) 2 Hits, PRC 3 vs ARM 2. (Vehicles 3 and 4 hit for 1 damage)
>SURPRISE ENCOUNTER- (INI Victory, 8 vs C-5’s 5) Red Blade T-15s- Attacks C-5 Martins. ATK 2 vs DEF 1, 4+ to Hit. (Rolled 9, 1, 9) Two Hits, PRC 5 vs ARM 4. (Vehicles 2 and 3 take 1 Damage)
>INI 15(Wesker’s Initiative Roll Swapped by Wanderer’s Wry)- W47 Sommervind NEKV-7Ks- Attacks J-2 Gabriel with LLG Shells. ATK 4+1 (Gas) vs DEF 3, 3+ to Hit. (Rolled 7, 6). Hits both subunits, 1 Stun Damage Each.
>INI 14- X54 Kryuk CSU-IIIs- Utilizes Reaper’s Path to ignore Smoke Obstruction. Attacks C-5 Martins, ATK 6 vs DEF 1, Auto-Hit. 2 Hits, PRC 7 vs ARM 4, +1 Damage. (Vehicle 1 is hit twice and Knocked Out, C-5 Martins is WOUNDED)
>INI 14- R-4 Von Eschenz- Attacks X41 T-8s. (Rear Flank- -2 Armor, -1 Defense) ATK 4 vs DEF 3-1, 3+ to Hit. 1 Hit, 1 Crit. Extra Damage from PRC 3 vs ARM 0. Two targets destroyed.
>INI 14- R-8 Volger- Attacks X41 T-8s. ATK 2 vs DEF 3, 6+ to Hit. (Rolled 6) 1 Hit, PRC 3 vs ARM 1, extra damage. Target Destroyed.
>INI 13- R-9 Orlik- Attacks Voronovich BM-7-37s. PRC 2 vs ARM 2 requires 10s to Hit. 1 Hit, 1 Damage.
>INI 13- D-11 Eberhardt- Suppresses, attacks nn38 BM-5s, nn39 BM-AT. ATK 2 vs DEF 5, 7, 8 to hit. Suppression fails, no hits.
>INI 13- J-8 Degenhardt- Attacks Z49 Sglaza C-Vs, ATK 4 vs DEF 4+1, 6+ to Hit. No Hits.
>INI 12- aa53 Be Platoon C-IIIs- Attacks C-3 Lutzow-Spelinger. ATK 4 vs DEF 1, 2+ to Hit. (Front Flank- -2 Armor) (Rolled 6, 10, 4) 2 Hits, 1 Crit. PRC 6 vs ARM 4-2, +2 Damage. (Vehicles 1, 2, 4 are Knocked Out, C-3 Lutzow-Spelinger is WOUNDED)
>INI 12- D-6 Wester- Attacks nn38 BM-5s. ATK 4+1, 4 vs DEF 5, 5+, 6+ to Hit. 2 Crits, 7 Hits. Target Destroyed.
>INI 12(Rufia’s Initiative Roll Swapped by Wanderer’s Wry)- - J-5 Wesker- Attacks Z49 Sglaza C-Vs. ATK 6 vs DEF 4+1, 4+ to Hit. Misses. Hits One W46 Red Blades T-15 with LLG and Subdued.
>INI 12- J-2 Gabriel- Unable to attack due to being struck with LLG effect.
>INI 12- D-8 Vilgerson- Deploys LLG in U42. Attacks U42 Red Blades Light Rifles, ATK 3 vs DEF 4+1, 7+ to Hit. 3 Hits, 1 Crit.
>INI 11- R-7 Wespe- Attacks Y37 T-16s. (Front Flank- -2 ARM) ATK 2 vs DEF 3, 6+ to Hit. No hits.
>INI 11– U42 Red Blades m/28Vs- Deploys Smoke Racks
>INI 11– U43 Red Blades VpK-2s- Attacks D-4 Gauthier- ATK 2 vs DEF 4+1, 8+ to Hit. (Rolled 2, 3, 7, 9, 8, 6) Two Hits. (Squads 1, 4 take 1 Damage)
>INI 10- R-3 Unterbrust- Attacks X54 Kryuk CSU-IIIs. (Rear Flank- -2 ARM, -1 DEF) ATK 5 vs DEF 4-1, 3+ to Hit. PRC 3, 2 vs ARM 3-2. Target Destroyed.
>INI 10- Z49 Sglaza C-Vs- Attacks J-8 Degenhardt. ATK 5 vs DEF 1+1, 2+ to Hit. (Rolled 1, 8) 1 Hit. 6 PRC vs 1 ARM, +2 Damage. (Vehicle 3 is Knocked Out)
>>
File: Operation03_Turn16Move.jpg (2.39 MB, 3728x2200)
2.39 MB
2.39 MB JPG
>INI 10- J-3 Niel- Attacks pp40 BM-5s. ATK 5 vs DEF 5, 5+ to Hit. No Hits.
>INI 10- D-4 Gauthier- Attacks U43 Red Blades VpK-2s. ATK 4 vs DEF 4+1, 6+ to Hit, Flamethrowers require 10. (Knife Fighter- All Hits Crit) 1 Grenade Crit, 2 Incendiary Crits, Target Destroyed.
>INI 10- R-10 Von Carlstadt- Attacks aa53 Be Platoon C-IIIs. ATK 2 vs DEF 3, 6+ to Hit. (Front Flank, -2 ARM) 1 Crit. PRC 3 vs ARM 4-2, 2 damage.
>INI 10- D-1 Krogh- Attacks cc36 T-8s. (Rear Flank- ARM -2, DEF -1) ATK 2 vs DEF 3-1+1, 6+ to Hit. 1 Grenade Crit, 2 Grenade Hits, 1 Flamethrower Crit. PRC 2 vs ARM 1-2, Extra Damage. Target Destroyed.
>INI 10- D-12 Krachen- Deploys Smoke. Attacks nn39 BM-AT. ATK 2 vs DEF 5, 8+ to Hit. 1 Hit, Target Destroyed.
>INI 9- ll46 Voronovich BM-7-37s- Attacks R-9 Orlik. ATK 4 vs DEF 2+1, 4+ to Hit. (Rolled 10, 9, 1, 4, 3, 4) 1 Crit, 3 Hits. (Vehicle 1 Crit for 2 Damage, Vehicle 3 hit for 2 damage and Knocked Out, Vehicle 2 hit for 1 damage)
>INI 9- W46 Red Blades T-15s- Attacks C-5 Martins. ATK 2 vs DEF 1, 4+ to Hit. (Rolled 9, 3) 1 Hit, PRC 5 vs ARM 4. (Vehicle 3 is hit for 1 damage)
>INI 9- C-1 Vix- Fires Smoke
>INI 9- C-4 Kannenpflanze- Shells W47 Sommervind NEK-7Ks with LLG. Saturation achieved. Target Subdued.
>INI 6– Y37 T-16s- Attacks R-4 Von Eschenz and R-7 Wespe. ATK 3 vs DEF 4+1, 4, 6+, 7+ to Hit. (Rolled 2, 4, 6, 2) No Hits.
>INI 6- C-3 Lutzow-Spelinger- Attacks Z49 Sglaza C-Vs. (Front Flank, -2 ARM) ATK 4 vs DEF 4, 5+ to Hit. One Crit. One target destroyed.
>INI 3- C-5 Martins- Attacks W46 Red Blades T-15s with LLG. ATK 4+1 vs DEF 3, 3+ to Hit. Targets Subdued.

-----

Rufia Sommervind reached out one last time- grasping at the threads of fate didn’t work like that, but in this situation, she had to give it her all. One last clutch at fortune…then it went away, her body going numb and her vision blurring. The LLG hadn’t helped, and she felt like she could hardly breathe or see already. Now, as what could be foreseen fell away too, a hopelessness crept in. If they weren’t winning now…she didn’t know what could come next.

It didn’t take long. To the left, her own captured T-15s were passed by theirs. Funny, wasn’t it, she thought darkly, only able to recognize the vehicles from it being impossible for them to be anything else, with how blocky and big they were. Twaryian vehicles, driven by those who stole them. Her mother, her father. What was she?

Her thoughts were interrupted by all around being swamped with the purple vapor of LLG. Damn that Major, she thought as she began to choke, hiding within the tank hunter in vain as her lungs tried to hack themselves up through her teeth, If she had only been alone, the country could be saved…

-----
>>
It was the end.

It had been a good fight- they’d beaten the hell out of each other, but the last tank from the flank had managed a crack shot. Be Platoon had done their best, but they didn’t quite have the firepower to finish it- and a flanking shot had cracked the turret right by Sglaza’s shoulder. Most of the crew was fine- she wasn’t.

Blood poured out from her fist clenched by her throat, her mouth opened but only red came out. A gesture- the sign language of the company. Everybody Out, All. Leave me behind. Whoever couldn’t escape, had permission to surrender. The command was quickly put out over the radio- and the crew abandoned the C-V.

Good boys, Sglaza thought as they went- they knew better than to question her command, callous as it might have been. Let her be- there was no familial crypt to be put in. She was already in the only place she would ever want to be buried or scattered. A place that was no place at all.

Sglaza hobbled off the tank, then her legs gave out, and she fell into the grass. It didn’t even hurt- and she rolled herself over to stare at the sky, to have something pretty, at least, to look at one last time. Unbutton that jumpsuit, won’t you? Give whoever finds you a nice corpse to ogle. But her fingers could do nothing but fumble, then her arms lost strength. She stroked the most precious of the names around her neck, as the molten sky burned, and storm clouds were already forming, the cold droplets of early rain beginning. What a beautiful, terrifying thing, she thought as it went blurry, and she closed her eyes to accept the peace ahead. The only peace somebody like her could have looked forwards to.

I tried my best, you know. Tried to get somebody else to take your place. My heart could move on, but my body couldn’t. Isn’t that funny? Well, I’m on my way now. Sorry it took so long…

-----

Things were wrapping up, the Major concluded as he moved markers about. The route of egress had little in the way of obstructions remaining- what hadn’t been destroyed or knocked out either by fire or LLG, was in retreat or quite outflanked. In the case of the forest, apparently, a battlefield agreement had been reached between Vilgerson and a party of enemy troops, that had retreated while leaving behind a clutch of reconnaissance tanks. The battle wasn’t won yet- and no matter what, there was plenty of road ahead where there could still be opposition, the only certainty was that remaining here for any longer, even if all the Twaryians behind were defeated, was simply not an option. More were coming- this battle was impossible to ignore now, especially with the towers of flame burning so bright in the night that it may as well have been day and sunset both with the long shadows cast.
>>
“Major,” one of the staff adjutants sharply called for Major Yule’s attention, “Somebody’s on the old frequency calling for the commander. Right now, is that you?”

“It is,” Yule answered, “Put me through.” A click. “Who is this?”

An accented voice came through with a crackle. “Second in command of the people you’re fighting to the south.”

“Then you’d best be offering your sword,” Yule warned.

“Actually, parley is on the mind.”

“Parley? No.” Yule had been keeping up with the tactical situation. Despite the fact that one of the panzer platoons had been mauled in the doing so, much of the enemy force had been knocked out, and what was left was hopelessly outflanked. He had a complete superiority of positioning…to the south, at least. “You’re screwed. Surrender while there is time for you to do so.”

“The Twaryians are advancing still, aren’t they?” Yule hesitated, and the sharp mercenary picked up on it even though it was only a breath’s length. “We’re beaten, we know that. Already run up the truce flag and such. You’ve got your turncoats. If you let us go with what vehicles we’ve got left, we’ll broker a ceasefire right away with the Twaryians on your tail. Let us get away, and you get just enough time to get away yourselves.”

Yule considered it. “And if I’d rather take your vehicles? You don’t think we’ll just let you sabotage them, do you?”

“Then we won’t call a truce. Your choice. Either way, we’re done fighting.”

>Accept the Terms- End the Battle
>Refuse the Terms- Continue the Battle
>>
>>5644040
tanq, you forgot the mortar smoke called in for this turn >>5641415. Would've saved us a lot of grief.
>>
>>5644050
Also, the demo charge is supposed to be set on the carrier in D-10's tile, not in D-5's.
>>
>>5644040
>Accept the Terms- End the Battle

Recover our knocked out stuff plus Sommervind's equipment.
>>
>>5644040
Will a ceasefire allow us to get back the tanks in the last remaining traitor tank platoon aswell? Also do we get to tow the wrecks that havent been overtaken by the Ians?
>>
>>5644037
"HEY HEY BUDDY WHERES THE..ah forget about it" Jonah sighed as he watched the turn coats run away, he really wanted their gear but hey beggars can't be choosers. He hopped into one of the recon tanks and tried to remember what her sister told him about driving tanks which wasn't much but it was enough to start it and get it to clumsily move around, which was enough for his purposes but he figured he could also use this as a time to chat up freya. So he popped his head out of the tank and whistled for hoffman to get in and grab the radio while karl led the platoon for the time.

<<Hey Freya its Jonah I need your help, How do you drive recon tank?>> Jonah turned the tank towards the south and followed karls vehicle through the forest as best he could.

>Move S
>Move S
>Move S
>Move S
>>
>>5644060
Additionally I wouldn't mind the remainder of the thread being story/quest updates after we get post-battle stuff settled if you're up for it tanq. Kind of like a palate cleanser after three whole threads of skirmishing.
>>
>>5644159
+1. I missed the longer narrative breaks we had in the previous two operations as this battle ground on. A good time to catch up.
>>
>>5644040
>Accept the Terms- End the Battle
>>
>>5644040
>Accept the Terms- End the Battle
The mercs don't have much good stuff remaining anyway, and what they have is liable to get knocked out if the battle continues.
>>
>>5644040
>Accept the Term - End the Battle

Ulf released a tired and quite pained sigh. He was utterly done with this whole affair. The wound sustained from the beginning of the battle has been itching him the whole time, the scrap on his forehead opened again and all the blood loss and stress has been making him light-headed.

But his woes soon found their balm. Shooting had stopped in the forest and a quiet calm surrounded him, quite paradoxical with the hellish storm behind his back. Soon, the chatter on the radio revelead that the traitors and mercenaries were retreating.

"Fuckin' finally." He snorted. "Lads, lets ride these beauts to the road, the forest floor'll fuck up their absorbers." He slouched back into a seat, his tense shoulders relaxing. Fucking hell, another battle like this and we'll lose the whole battalion. Or the war.

He reached for a cigarette and proceeded to offer another one to the nearby Holm, one of his sergeants.

"Wot now boss?" The sergeant asked, prodding a conversation with Ulf.

"Now?" Ulf lit the cigarette, a stray smear of dried blood revealing itself on his face. "Now I'll fall unconcious and hope I wake up with a big tit in one hand an' a bottle o' booze in the other..."
>>
>>5644040
So, the smoke being forgotten is a very significant change of outcome. I ould be up 3 tanks and not wounded and sglaza’s platoon completely destroyed. Not to mention the flavor text talking about how I got mauled when I didn’t. Feels kinda bad. Btw, do we get Sglaza’s token?

>Accept the Terms- End the Battle
>>
>>5644040
>>Accept the Terms- End the Battle
I'm a bit biased since I don't have use for captured tanks but luckily the consensus seems to agree.
>>
File: panzerjunk23.png (887 KB, 1168x649)
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>>5644040

Even through the hole ridden husks her lads had made of the CSU-IIIs, it was hard for Freya to miss it when the platoon just beyond them was taken out. She hadn't even noticed that she was keeping an eye on Sglaza, but to her own surprise she'd already given the order to advance towards her tank once the mercenaries went to parley.

Outside her car, she looked down at the body with her hat held over her chest. Yet the lieutenant's face didn't hold the usual somber expression that came when a fellow veteran finally met their violent end, her brows her furrowed and her frown was deep. She'd learned to empathize with the enemy back in Sosaldt, to see the people past the uniform, but this was the first time she'd ever seen herself in another's skin.
[i]It could be me lying in the grass next, couldn't it,[/i] she thought. [i]Leaving my little ones all on their own.[/i]
Freya crouched down to shift through the dog tags around her neck, looking for Astrida's own. She may have wanted to be left here among the wreckage of warfare, but to Freya that sentiment was always just an excuse for mercenaries to accept the risk of their path. [i]Doesn't matter what you want now, does it? You're already off, so suck it up.[/i]
She picked Astrida up and carried her to her armored car, setting her somewhere comfortable for the ride. Whatever tokens may have fallen off her, Freya wasn't interested. It wasn't her that did the Evil Eye in, and at heart she was glad for it.

"Let's get you somewhere your boy can visit. Somewhere pretty."

>>5644153
<<Unterbrust, Lieutenant Vilgerson. Just treat it like a car, but it's got sticks for a wheel. Pull back left to go left, and pull back right to go right. Simple, right? Or left.>>

-----

>Accept the Terms- End the Battle

Movement
>Move N [Road]
>Move N [Road]
>Move N
>Move N
>Move N
>Move NW
>>
>>5644040


>Accept the Terms- End the Battle

"Great job now drive me closer to those merc wreckages i want to get an closer look at very least and who knows maybe we can pull one with us if it's in rolling shape"
>>
Rolled 2, 5, 3 = 10 (3d10)

>>5644195
>>5644040
Just in case I need to finish the turn
>Initiative
>Fire 5cm Pintle MG and 5cm HE at BM-5s at ll44
Move Southwest, Southwest to hh41
>>
Rolled 2 (1d2)

>>5644296
>>
>>5644040
>>Accept the Terms- End the Battle
Seems like we stand a good chance of losing more than we get if we push it.
>>
>>5644040

>Accept terms- End the battle

>>5644290

<<Yep got it. Well I actually got it before I called you, but you know I just wanted to chat and all that. The suspension in this thing is abhorrent however got me bouncing up and down on my own seat>> jonah let out a weak chuckle, god he's always felt awkward before but flirting or trying to flirt really makes him squirm in his seat. Maybe he should ask karl for advice, he doesn't know why but the guy seems like the guy to get dates.

Meanwhile on the commanders seat of jonah's tank hoffman watched the large pillar of fire continue to blaze behind them. he wondered if the war will come to his home and he'll be forced to watched his town burn. he shook his head and pushed those thoughts out of his mind and fished around for something in his pouch of grenades, An orange cream soda probably expired and a good chance they'll be throwing this up once they have time to properly camp.

"Jonah" Hoffman shifted a bit so he give jonah a kick to the head to get his attention.

"What!?" Jonah got off the radio though he was still half listening in for a response.

"This is for you" He tossed the soda over to jonah who caught, inspected it, and immediately looked disgusted.

"Eugh, Orange Cream? Really? Don't you have Root beer lying around somewhere?" Jonah looked back up at hoffman who gave him a smug smile and pulled out a root beer, sadly for jonah he promptly opened and drank it.
"What about karl?" Jonah opened his and took a swig out of it.

"Hold on" Hoffman popped his head out of the turret and whistled to grab karl's attention
"KARL UNDER YOUR SEAT!" Hoffman waited a few moments and karl gave a thumbs up. Jonah on the other hand radioed karl

<<Is it root beer?>>
<<It's root beer>>
<<Got Orange cream, I'll trade you for it>>
<<Ah gross, I'll pass>>

Jonah glared at hofffman shocked by his betrayal and he responded by holding his root beer bottle for a toast. "Cheers?"

"Cheers." Jonah and hoffman toasted themselves for a job well done and drank their drinks all the way out of the forest.
>>
>>5644040
>Accept the Terms- End the Battle
>>
>>5644040
We shattered the better part of a Twaryian tank regiment, if we can egress cleanly with just the losses we have taken it will be a battle worthy of legend.

>Accept the Terms- End the Battle
>>
>>5644040
>Accept the Terms- End the Battle
Lets just get it over with.
>>
Sorry I didn't get to this earlier, but I pretty much posted the update then slept until it was time to go to work.

>>5644050
>>5644228
I did forget that. I'll amend the results, though it does make me think that I really need to revamp how indirect fire and especially mortars work because those are in a really, really, really bad place, where if the enemy had equal access to them then it would be the worst shit imaginable to play against. The necessity for a rework aside, right now I just forget about it constantly, from both sides. Artillery was supposed to come down this turn from the enemy too- and Sglaza's vehicles had another weapon I completely forgot to use. I'm not going to pull evens stevens for forgetting my part of assets while forgetting yours, but I do have to emphasize that I'm not going to redo everything, just the smoke part.
>>5644058
That one is actually from an earlier turn,though.

>>5644060
>>5644084
You will not have time to recover equipment unable to proceed under its own power. In case the strategic situation wasn't clear, you're not holding a triumphal march, you're running, and don't really have the tow capacity to drag everything while remaining able to defend yourselves. The Red Blades by default have given up their intact tanks, though.
>>
>>5644740
Noted, at least we get back the 24-32s and T-15s then, plus Sommervind's panzerjaegers.
>>
>>5644740
Rip C-V prize tank, we hardly knew ye. Still, we made out like bandits here so no worries about not being able to salvage any of our losses.

Also yeah smoke-cucking is honestly really powerful with how its set up right now. I think that from a balance perspective recon should be the only ones being able to use instantaneous smoke. From other sources how about having it take the whole shooting phase to actually fill out the tile, maybe having it last a turn longer. This way smoke can still be used in the same turn to block reserve fires for example, or for shaping the battlefield, but without the same ability to hamper shots.
>>
>>5644740
>That one is actually from an earlier turn,though.
Right you are. I just checked and that one's been there for ages. So it's not a matter of confusion. As an addendum, since we're clearing out, is it possible to have the demo charge on that last carrier on a time delay fuse (about a turn or so, give or take, so that every one of our guys that's there gets to clear out)?

>I did forget that. I'll amend the results, though it does make me think that I really need to revamp how indirect fire and especially mortars work because those are in a really, really, really bad place, where if the enemy had equal access to them then it would be the worst shit imaginable to play against.
Smoke, in general, is pretty busted right now, yeah. The vetted Pan-Hs from the second operation were extremely frustrating, but the way mortars come in at the very top of the INI stack dials the annoyance factor up to eleven. If I may, the simplest solution I can posit is having mortars come in at the very end of the fire phase. This way they are more responsive than howitzers, but not quite as broken as they are right now. Alternatively, you could up the delay on all types of indirect fire by 1 turn. This would be more realistic (each turn is 2-5 minutes or so, right? Interwar fires were pretty unresponsive), but also an absolute pain in the ass to resolve on your end, so I'd stick with the former suggestion. Some sort of a limit on smoke/gas/other munitions for regular units also could be considered.

>I do have to emphasize that I'm not going to redo everything, just the smoke part.
Hopefully that includes C-3 not being utterly decimated. Those moves were planned in advance with expectation of smoke cover. Without it, C-3 wouldn't even be in that compromising of a position with their flank facing the C-III platoon.
>>
>>5644740
>In case the strategic situation wasn't clear, you're not holding a triumphal march, you're running, and don't really have the tow capacity to drag everything while remaining able to defend yourselves.
But can we drag *something*? We probably won't be able to repurpose any of it for our actual use, but at least one of those funky Caelussian tanks ought to go a long way in terms of proof of their involvement (as if the paramarines weren't enough), but also provide vital intelligence seeing as this war is about to go from regional to intercontinental real quick.
>>
I inexplicably had no energy today and slept for all of it again. I don't know what's going on but hopefully it stops since my weekend's tomorrow.
>>5644803
>Hopefully that includes C-3 not being utterly decimated.
It will.
>>5644804
>But can we drag *something*?
The wreckers are presently towing some armored cars, I'd have to go back to count them properly, but there's a couple that would be free for something else.
Technically speaking equipment alone isn't really worth much as evidence, mercenaries are common and Caelus sells weapons to a lot of people.
>>
>>5644040
>Accept the Terms- End the Battle
How the hell did I end up in the rearguard. . .I haven't the guts to fend off these T-16s. There's no sense in fighting more, let's scurry away.

>Mount up
>Move S, S
>>
>>5644037
"Had enough emotions for a night. The goal never even was to defeat Twaryi in detail or to have to fight Sommervind like we had to. A sad state of affairs. We could ill afford having not only to fight Twaryi, but Caelus and our own team?..."
*Sigh*
"Lets get out of here. Pull Martins out, grab Sommervind and her Red Blades. Fights done with just get them to cooperate until were out of here. No reason to let them get killed among Twaryi for what their commander decided was 'right'."
>Accept the Terms- End the Battle
>F+M: No F just M South
>M: Go down the road as far as possible towards the exit.
>>
>>5645297
>The wreckers are presently towing some armored cars, I'd have to go back to count them properly, but there's a couple that would be free for something else.
Oh, right. Just remembered those. If memory serves, there can't be more than two or three BM-2 being towed. I also remembered that Raine captured at least a platoon or so of those 7.5cm guns. If at least two wreckers are free and we can do so in a hurry, it would be nice to drag away Martins' lead tank (it's one of those ARM 4 24-32s. Be a waste to just leave it) and one C-V. I don't think anyone will be against dumping those shitty armored cars for either of those in case we find our tow capacity lacking.
>Technically speaking equipment alone isn't really worth much as evidence, mercenaries are common and Caelus sells weapons to a lot of people.
Makes sense. Any sort of prototype tank we could present to someone as purported proof falls short of a platoon of Paramarines we've captured in terms of proving Caelussian involvement. Really, the reason I want to grab a C-V is so as to have an excuse to see what cutting-edge Caelussian tank tech is like (and so you can further indulge my tank autism).

Right, I should probably vote and do my turn.

>>5644040
Leo wiped his sword clean on the pant leg of a traitor that he'd just dispatched and watched as Altmann dragged their sole prisoner back to his tanks. Either he was much too enthusiastic when providing "encouragement" via pommel strikes or she had already been more or less completely incapacitated by the gas. He started to make his way back to his tank quite satisfied with himself and this particular victory. Leo was halfway through climbing into the turret when his gunner began to appraise him of the situation. It left a lot to be desired.
Though a great victory was won against the traitors and mercenaries to the south, the battalion was somewhat out of position in relation to the Twaryian pursuers from the north. Honor and pride demanded of Kannenpflanze that he stand and fight and extoll his less courageous allies to do the same. He fully believed that the battalion could easily reorient itself and crush the oncoming wave bat-ears and the one after that, but would the blood price be worth it? As loath as he was to surrender the field to the enemy that the battalion had been thrashing for the better part of the night, it seemed to be the only reasonable choice given their circumstances and orders.

>Accept the Terms- End the Battle

"Alright, platoon, we're getting out of here. You're free to break off an help our Martins' platoon if it looks like they need it or if our trophies seem like they're having trouble. Let's stop by that tank," he gestured towards one of the strange, squat tanks that had just fallen dormant. "Never seen anything like it. Let's have a quick look and then make for the convoy. We have valuable cargo for the Countess."

>Move SE, SE, with recrewed TDs (?) following.
>>
>>5644060
If we're still moving:
>Move max South along the road

Also move the HQ as well.
>>
>>5644040
>Accept the Terms- End the Battle

Forgot to vote. 3 C-IIIs and 1 C-V would be nice to capture but the Ians are about to catch our rearguard again (including me who misjudged just how fast those mech infantry were)
>>
“…Wait a moment.” Yule took a brief survey from the troops- the general opinion was unanimous. It had been a long night. “…Fine, we’ll take it. Get talking to the goons behind us fast, if I hear any of my men are attacked in the meantime, the deal’s off.”

“Glad to hear some wise words. Just a moment.” A pause. Yule began to seriously reconsider when he heard reports from the rear- the enemy was halting their advance. “How about that?” the mercenary asked, “They didn’t require much convincing. Your group’s rather scary, it turns out.”

“Get the hell out of our sight.” Yule didn’t bother asking anything further. This truce wouldn’t last long- and the more time passed, the more Twaryians would be moving in. The pursuing force had been mauled, but there weren’t any friends nearby- a situation that had to be rectified as soon as possible. Whatever Red Blades could be scooped up, would be, and their materiel seized. It’d be stupid not to take what they could, but they couldn’t claim the field like last time.

…A small silver lining to the battle, though. Apparently, the reports concerning the devastation of Lutzow-Spelinger’s platoon had been a false alarm. Close shots making nasty noises off of thick armor. In a battle like this, it was easy to be pessimistic, he supposed.

Though Yule wasn’t looking forward to the talks that would be sure to follow, with the once amiable, now opposed lady officers that all this trouble had been sparked between.

-----
>>
File: Operation03_Turn16Victory.jpg (1.73 MB, 3728x2200)
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OPERATION 03- VICTORY

After Action Report Summary-

Combatants- Hageldorf Combined Battalion, Confederation Army 4th Battalion- 2nd Armored Assault Division, Red Blades Sommervind Company, Evil Eye Mercenary Company,

Enemy Vehicle Casualties-
>x29 T-16
>x7 T-15
>x18 T-8
>x10 T-8R
>x7 BM-AT
>x12 BM-5
>x13 Motor Infantry
>x4 Mechanized Infantry
>x35 Foot Infantry
>x6 4.5cm Anti-Tank
>x6 7.5cm Support Guns
>x4 BM-2
>x3 VpK-2
>x2 CSU-III
>x3 C-III
>x1 C-V
>x3 BM-10P Mortar Carriers

Captured Intact-
>x3 T-15
>x3 m/24-32
>x2 NEKV-7K
>x3 m/28V
>x5 7.5cm Support Guns
>x2 BM-2

Projected Enemy Casualties Including Infantry- Approximately 580 KIA or WIA

Friendly Vehicle Casualties-

>x4 m/31K
>x5 VpK-2
>x1 m/28V
>x2 m/24-32
>x3 Infantry Squads
>Additional Infantry Damage- 53

Friendly Casualties Including Infantry- Approximately 220 KIA or WIA

>All units gain experience- Fighting in another large battle will grant units another level of EXP.

-----
>>
Leytenant-Polkovnik Kanav looked forward through his binoculars, then clicked his tongue and looked sideways to the columns of flame. Damn those special demolitions teams. They hadn’t helped whatsoever, and several of his platoons had been caught in the blasts of their infernal weapons. When an advantage had come and the remainder of his forces had caught up with the enemy’s main mass…the Caelussian pets had forced a ceasefire, and they knew it would be on Kanav’s head if he refused and failed the attack.

Which he knew he would. He had been in position to conduct a successful enough attack to destroy some of them, but it would not be worth the price that had already been paid- a disproportionate loss of vehicles. Better to stay back and hold the field, recover casualties and salvage the vehicles that could be, reorganize the stray elements of Moskity and garrisons into a proper fighting force again before setting out anew, perhaps with reinforcements from the division proper.
Worst of all, that irritating pest Krasnyy had failed to get himself killed, despite being caught in the rIME detonation.

“Leytenant-Polkovnik?” Kanav’s executive officer prompted him, “Will we pursue immediately upon them being given their delay?”

“No,” Kanav said back, “I’ll have a message sent up to the Division. They’ll send proper word to the forces south to watch for this battalion approaching. We’ll take the time to prepare a full report on their capabilities and distribute it. We were woefully underprepared to attack them. Their next opponents won’t have that misfortune.”

“It will like as not be somebody besides us, Leytenant-Polkovnik,” the XO pointed out. “Division won’t like it if you don’t have at least one victory to present them with.”

“A successful if costly reconnaissance in force,” Kanav declared with a singular pound of his fist on the command tank’s turret, a modified T-16 that merely held communications equipment rather than significant armament, though it was quite well protected and could fool most into believing it was the same as its escorts. “We hold the field, get the engineers and mechanics to work. They don’t have the excuse of not having the daylight to labor under, after all.”

“Immediately, sir.”

“Hmph.” Kanav crossed his arms and scowled at the enemy to the south. First the 8th and 10th, then Kobberhus, and now him. Apparently, the famed mercenary Sglaza, too. All had been defeated by this unknown band only referred to in interceptions as the “Hageldorf Battalion.” Were they from there? No. They were apparently an ad hoc collective gathered through by chance and circumstance. Yet wherever they were, thus far, victory had come to the heretic, when most others faltered. Units such as his battalion that would effortlessly crush other Vynmark units encountered thus far, even rival armored units, found themselves stymied by this band.
>>
So if he was no match, he thought, who could face them?

Unthinkable odds were an option, yes. Better though, was a peerless force, also in odds to outmatch them. Let the Revolutionary Volunteers take them, he thought, the arrogant band that had been “loaned” in order to “crush the enemies of the free people.” Though they were said to be veterans of the first months of an ongoing civil war to the west, and what he had heard indicated they were as finely equipped as could be provisioned for…linked to their country’s military leadership directly, perhaps. Utopian Revolutionaries were a strange lot. For some reason, they considered the Twaryians their allies, though Kanav nor anybody he knew recalled agreeing to such.

There was also, perhaps, the elites in mass that Kanav knew of better- the 2nd Desantniki Regiment. Though they were called paratroopers, trained as them, the 2nd had never actually fallen from the sky into battle. There weren’t the aircraft for the first, let alone for another. So instead, they were an elite infantry regiment, particularly their first battalion, the Schturmovoy Battalion Aleksandr. Taking the name of the first kaiser as a sort of boast, they were heavily supported with armor and artillery, including new upgrades that Kanav would have most certainly liked to have had here. Alas, they were with those elites, who had managed to keep clear of the most brutal battles thus far. Saved up, maybe, for the coming days where the fighting would find Vynmark’s heart.

The most fearsome option would be a recently moved unit- the pride of Twaryian armored forces, the First Armored Division’s, First Battalion. They required no introduction- formed of veterans and talented troops, that particular battalion was said to have never known defeat- as it was reorganized at the beginning of the Ellowian conquest. They may not have held the prestige of the Desantniki, but they were the ones trusted to move armor en masse- and they also bore the best that Twaryi could get for them.

Or perhaps he’d find himself being made to make another attempt. What a fantasy that would be.

-----
>>
So- the maintenance detachment for the Battalion has enough wreckers to tow four tanks- it takes two to drag one with any speed. It only takes one to drag something lighter, naturally. So what you want to drag off is open for declaration.
Moreover, there'll be more narrative posting, but if you want to do anything, interact with somebody in a particular way or the like, write it on in and I'll set to it. The fighting is over, and though there's more I'd like to handle this thread since we've got plenty of time for it anyways, that also means there's plenty of time to mull it over too.
>>
>>5646019
This is missing the planes we shot down

>>5646027
>Seeing as the previous efforts to ship off the Caelussian infantry were frustrated, redouble them now that Sommervind is in no position to interfere, and make absolute sure all this evidence of direct Caelussian involvement is sent up the chain. Maybe I can add in the Mercs and Sommervind’s betrayal and reasoning as additional evidence.
>>
I say we grab arty
>>
>>5646161
Already captured 5 7.5cm support guns intact. I say that we want to nab as many m31Ks as we can, which I think are light enough to only need 1 wrecker per piece? We have 3 that got knocked out, if we can get 1 or 2 of them back into action that'll be very good.
>>
>>5646173
3 that got knocked out somewhere we can recover them, that is. J-3's m31K is out of reach.
>>
>>5646027
>>5646201
So...3 31Ks and C-V?

>>5646027
If we're grabbing the C-V, I'd like to stand nearby and node sagely as Vix nerds out over them (I'd ask to do that myself, but Leo isn't mechanically-inclined or smart enough) >>5644295. Other than that, I need to deliver sommervind to the countess so she can "answer for her crimes" or some bullshit like that. When would that be convenient (for me, that is, not the countess; she'd probably want to put that stuff off till later)?
>>
>>5646208
Weren't you going to grab Vix's lead tank?
>>
I suppose the three Recon vehicles captured from the Red Blades don't count as the tanks being dragged?
>>
>>5646027

Acknowledging the Major's message over the battalion net, Casimir took off his headset. A wave of exhaustion came over him; the adrenaline high of a life or death situation finally wearing off. They had been battered yes, but another Twaryian regiment had paid the butcher's bill for doing so.

Grabak, Kobberhus and now Jagerfisk. All worthy battle honours for any unit. Perhaps the Lady Countess would consider converting the battalion into a formal one at this point; the Ellowian lieutenant had no doubt that this hastily formed battlegroup had likely given the easterners the bloodiest defeats of the entire war so far.

He turned back to the rear of the tank and bowed towards their passenger once more. "The Judge has blessed us today, Your Majesty. Looks like we'll get out of here in one piece after all. Let me get you back to headquarters. I'm sure Lady Haile could use your presence, especially after Captain Sommervind's.....actions."

That done the lieutenant once again opened the hatch of his m24-32, staring at the inferno to his rear. A blessing that the villagers had already been evacuated, but the near-certain loss of everything they had failed to carry with them
would surely be grievous when the news would finally reach them. The Twaryians had deemed them enough of a threat to unleash a horror of the Emrean War upon them; what else did the easterners have up their sleeve?

Despite their victory here, Casimir knew that the strategic situation was still grim. Despite the aid from its western neighbours, Vynmark could not stand against Caelus and her proxies alone. The Paramarine prisoners were the crown jewel of the Battalion's loot, one they had bled and died for, and seen the better part of a Twaryian armoured division thrown at them today. If the Landgrafs's northern brethren in Stor Ankomst could finally be pushed into action with a blatant violation of the Accords with this evidence.....

Casimir shook away his hopeful thoughts for now. There were still things to be done post-battle, and they still needed to reach friendly lines. Then, they could finally rest for a short while, and perhaps dream of more optimistic things.
>>
>>5646019

Also decided to calculate the total butcher's bill for fun:
Total Twaryian Losses (KIA,WIA and Captured)
44 BM-Type Vehicles
98 T-8 Type Vehicles
67 T-16s
16 T-15s
22 Miscellaneous Vehicles
31 AT guns
23 pieces of artillery
2,030 personnel

Total Vynmarker Losses (KIA,WIA)
12 m/24 and m/24-32
10 m/24k and m/31k
10 PzA-13, VpK-2 and m/28V
545 personnel

Total will be lower because of recovery of vehicles and wounded but still a decent if rough estimate.
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>>5646423
Twaryian High Command absolutely BTFO'd by an ad-hoc battalion of heavily armed crackheads.
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>>5646027
You know I was wondering are people able to evacuate the country?

Also if able jonah would like to approach sommervind and ask why she betrayed haile, He understands betraying vynmark and all that due to his family's history and political leanings but he can't wrap his head around betraying what he presumes to be their friend
>>
I'm working on an update but I've neglected to answer some things.

>>5646039
>This is missing the planes we shot down
True. There's a couple of RB-5 Reconnaissance Bombers to add to that total.

>>5646331
They were being towed by the wreckers, but they're quite small, and don't need to be now. That doesn't mean they're fixed, mind you.

>>5646423
Interesting, thank you for your effort.
Not exactly bad work you're doing at least when you're filling out reports to the higher ups.

>>5646517
>You know I was wondering, are people able to evacuate the country?
They're able to- but most are under the impression the invasion will be halted soon. High Command doesn't want to spark a panicked exodus- and the situation isn't seen as unsalvageable, yet. Whether it actually is, is yet to be seen, but the general routes go west.
Sodrakron for example has absolutely no official evacuation going on, anything happening is an independent affair, beyond the already evacuated zones. It's far from an ideal situation to say the least.
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>>5646872
Just wondering, do we know what's actually taking the Naval Infantry so long to get their affairs in order? One would think that a supposedly elite unit like theirs would have a similar state of readiness. Or are they even more of a parade unit than even the Cuirassiers?
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>>5646019
>All units gain experience- Fighting in another large battle will grant units another level of EXP.
Myself, Totmann (D-9), von Bern (D-10), and Eberhardt (D-11) EXP up after this battle, in my case due to switching vehicles after the first op and due to them being late arrivals
>>
The treasonous Lady Sommervind had been handed off- after a hasty retreat was beaten to a more defensible position. The Red Blade Leader’s capture, naturally, was claimed by Leopold von Kannenpflanze zu Kiesgrubeplatz. There was a tad less drama to forcing an enemy to crawl out under the effects of tear gas, but Leo was no barbarian. Splattering a woman over the insides of her tank was nothing to brag about, and to go before Lady Hageldorf and expect praise for such a boast would be even more foolish. The songs would have to find another day, but it was a win nevertheless, and a gain of a trophy of victory. The superstition of the common Vynmarker didn’t particularly reflect on the Archduchy noble at first, but over time…well, he could be called an uneasy convert to their power. It was more comforting to believe in than luck.

Curiosity drew him next, to where one of the mechanically inclined of the battalion, another mercenary- he didn’t know where from, maybe Netilland, maybe Sosaldt, though Sosaldtian women were ill mannered and improper for a moral man to be around- take that as one would. It was difficult to tell Caroline Vix’s morals, though, given her main fascination appeared to be the cold metal of utterly aromantic armored vehicles.

A brief booming query gave him a swift answer as to what “the deal” was with the Caelussian tanks- particularly the C-V. Cee-Funf. Yes, the armor was interesting, not necessarily thicker than that of the Battalion’s own up-armored m/24-32s- themselves odd to see compared to the Archduchy’s complete m/32s, it was rather like a fat-bottomed common milkmaid wearing the mask of a lovelier socialite. However, the great degree of slope to the C-V’s armor made it relatively difficult to attack, though the felling blow had been placed from that vehicle’s flank.

Comparatively, his own mount, the T-15, had a thick wall of armor but it was quite flat and vertical. Blocky. The Caelussian vehicles had a greater degree of sophistication- though their early designs were incredibly utilitarian. The interiors reflected a greater emphasis on such as well.

“The optical lacks the Stadia guide of the m/24-32 sights,” the silver-blonde small woman said as though an entire class was listening, or a studious note taker of some sort. The chirping rang loudly out of the tank, as though it wasn’t badly in need of cleaning. “There is little different from T-16 gunsights. They thought they needed no improvement perhaps?”

“Stadia…” Kannenpflanze replied with a slow grimace.

“The range guides that show how distant a target is, through reference of the size of a common object?”

“Er,” Kannenpflanze vaguely recalled that. “The T-15 doesn’t have that, it’s just got a crosshair, magnification…”

“Poor at that, too. The T-16’s is superior, as is this.”
>>
“What about the gun itself, then,” Leo half asked, half looked for a distraction.

“Fifty point five centimeters.”

The broad man scoffed. “That’s not so big.”

“If you’d look at the…” a pause. “Come and help pick this up? I’m still…”

The point was made clear when he saw the munition itself. The warhead wasn’t all that big- but there was a lot of propellant behind it. Maybe as much as the T-15’s own 7.5-centimeter cannon. Maybe more…

“So this is pretty big,” his thoughts went out his mouth. “Can’t hurt the T-15, right?” He already knew the answer, as Lieutenant-Under-Arms (the designation for an officer for hire rather than an official commission) Vix shook her head.

“These cannons were able to penetrate and seriously damage up-armored m/24-32s, those belonging to Lutzow-Spelinger. They should be able to harm your vehicles, though not quite as much.”

Bah. Slow, imprecise, and now their thick armor wouldn’t even provide immunity to shellfire? “Well. Not as though there’ll be any more of these guns. Right?”

-----

The glow from afar still burned bright- it was dimmer here, but still enough to not need a lantern to wander, or headlamps to drive. It wasn’t a comforting brightness. There was something sinister in the otherwise enchantingly warmly hued glow, and the long shadows cast were darker than night. The black uniforms of Twaryians could easily be hiding.

There was no gunfire for now, though- and in the peace, the prisoners were being processed, escorted- including the main catch of the day, the Lady Sommervind, that many came to see just from hearing about her role in all this.
>>
Jonah wasn’t familiar with nobles, for the most part. They didn’t mingle with the lower classes much, and when they did, they were expected to be treated with their expectation of respect. Something he and the people he associated with had trouble keeping to. Something that was in his blood. In the end, it was often a matter of not expecting any in return and being ready for that sort of treatment. So the question he asked was simple- something he wanted explained, that he didn’t understand why even the most ardent rebel might do. To betray one’s sworn friend. A harsh question, but this Rufia Sommervind did the unexpected, and responded to him, though not directly, not right off.

“That emblem on your helm,” Rufia glanced at it, squinting- LLG’s effects, in enough concentration, did not wear off easily. Her voice was thin and often interrupted by coughs, “What is that?”

A recognition of perseverance, merit, and resilience. Or, as normal people called it, an Employee of the Month badge. Six times running, not consecutive. Jonah eschewed the fancy parts.

The Twaryinauk stared blankly. She wasn’t listening, it was obvious she didn’t actually care, but she had asked, and in Jonah’s answer, she must have heard something that made her feel like accepting further talk.

“Some things are more important than a friendship, if it’s for that friend’s sake,” she said gloomily, “What sort of friend would I be if I let the worst come to pass, where it would result in them losing everything? Would a friend let their friend fall, just because it was their choice to? I thought my friend was more valuable than her friendship to me. Even if she never forgave me, or never understood…the Caelussians offered a deal for the fighting to end, for just one hostage, let alone the prisoners. Glory for the promise of protection. What choice would a friend have if they wanted to guard her life?”

There was no regret in her- she and Jonah clearly had a different perspective on the matter. One of his squad mates spoke up on that. “Shot at us a whole lot for wanting to protect a friend, y’know.”

Rufia’s frown deepened. “It wasn’t supposed to go that way. I thought she would…see things. Vynmark does not need the Grand Council. It does not need the current class of high nobility to remain itself. They will burn this country to ashes if it means, in the end, nobody else was able to take their place atop the pile, no matter how much of a ruin it is reduced to. But I didn’t want too have a Vynmark without Haile…without Lady Rendsdottir- Hageldorf.”

There wasn’t any sympathy for her. There was muttering about how the Landgrafs certainly weren’t the most honest bunch, but at least the Landgrafs were Vynmarkers, while the Twaryians were bat-eared invaders. Hard to take this so seriously coming from some pointy eared gore-head, wasn’t it?
>>
“Alright, gentlemen,” the troops stiffened as the Major approached. “Enough interviewing Lady Sommervind, I’m taking her along to meet with the Countess. I trust she’s unharmed?”

“Been roughed up,” a sergeant said with a salute, “Not by us though, Major, cross m’heart.”

Major Sanen Yule inspected Rufia briefly, pulled a cigarette from his pocket. “You smoke?” No response, and Yule put the cigarette in his own mouth instead. There was one thing missing that he noticed- the Twin’s Breath that would have been in a beret now missing. Presumably taken by the man who captured her. It was the right of the victor, though.
>C-4 Kannenpflanze obtains the Token of Twin’s Breath- Use reduces any singular dice roll to Zero.

“Plenty of people more hurt than her. Good enough. Lieutenant Vilgerson.” A salute given to the Major. “You and your men have done your share and more. Get some rest. Lieutenant Raine will take your place at the front. We’re only staying here just long enough to organize our formation, break the locks on the iron ration boxes.”

Much of the infantry had taken bad casualties tonight. The headquarters clinic was overwhelmed, and most of the less severely wounded had been treated by their comrades rather than the field surgeons or nurses. It was a bloody night- and one without much to go around in the way of medicine to dull the pain, as morphine was in short supply and those who decided they could do without were asked to give theirs over to the needy. The mood around the Battalion was short tempered, antsy after a fight, tired and irrational, and many hadn’t been the most held together sorts in the first place. The officers held their people together for the most part, but most weren’t to be trusted with minding the prisoners- though they were in no mood or state to resist, either. Instead, the now matchless troops of Lieutenants Wester and Gauthier managed the harmless prisoners- while the less well equipped and worn remained at the perimeter of the Battalion’s formation, still skirmishing with stray Twaryians as more inevitably were drawn to the light of the fiery pillars like bugs to lamps.

Yule had his guards lead Rufia Sommervind along to the center of the camp- his command car was being refueled. Thank goodness the convoy hadn’t been harmed- there would be no shortage of ammunition or fuel for now, at least, despite other things like good food running slim. He waved away the soldiers after they arrived, leaving him standing at the front of the vehicle with Sommervind, the long shadow from the high firestorms half-covering both of them. Rufia seated at the edge of an empty crate with her head hung low, teeth grit.
>>
The Major finally brought out a lighter to start his smoke. The eastlands of Vynmark grew the best Tobacco. Now that was in the hands of the Twaryians. Who could say when they’d be taken back. Maybe never. Maybe the opportunity to go to them would only be found as a cowed conquest of Twaryi. No, Caelus. His mind lazily refocused on the victory of the moment.

“You know,” Yule said lazily as he flicked the sparker on the lighter to get it going, “Your elite band was half defeated by some young sprout second son of a Landgraf. From the house of Spelinger. Green as the moss on mountaintops but he’s either lucky or spirited, or something. You know them at all?” Nothing. The Caelussian didn’t have much in the way of trophies, besides personal mementos that would be in poor taste to take. The sort that invited ghosts rather than collecting power or fortune. The one exception was an odd curiosity- a small chain from which hung a collection of souvenirs from unknown lands, with unknown scribblings that held their details. A curiosity- who could say if it held power.
>C-3 Lutzow-Spelinger obtains the Token of Trevails- Usage reduces the defense of enemies who attacked friendly units near the wielder (friendly units within four tiles) by two.

“We’ll be redoubling our efforts to get our people and prisoners where they need to go,” Yule continued, “if they’re this valuable.”

“It doesn’t matter,” Rufia replied bitterly, “No matter who this country has defending it. Sversk the Conqueror and his legions reborn cannot defeat the united land they sprang from.”

“We’ll see.” Even though such haughty words rang hollow. Vynmark might beat Twaryi. They could never beat Caelus. Not alone. Maybe not even with help. No time for despair. “…Do you know why you lost, Lady Sommervind?” Yule asked plainly, puffing on a cigarette. Rufia didn’t even look at him. She was somewhere else, eyes half open, silent. Though he had a feeling she couldn’t help but hear. “You weren’t ruthless enough. You’re young and idealistic. If I had been in your place, I wouldn’t have toyed with negotiations and mercy. Not against our band. You should have killed Unterbrust as soon as she showed up, instead of keeping your hired blade chained up and waiting. You should have fallen upon us while we were trying to fight out of the town. You shouldn’t have allowed us any time to think or prepare. No matter how many exercises at the academy you win, no matter how many games of Stenpapirsaks you can win in a row, you were never capable of winning here. It’s as simple as that.”

Rufia continued to say nothing. Blinking. Breathing with labored rasps, the LLG still not out of her.

“And now,” Yule said as he flicked his cigarette into the moist grass, “Not only have you lost, but blood is on your hands. Theirs, ours. Not a good feeling, is it.”

“I need not be patronized before an execution,” Rufia finally responded.
>>
“That’s not happening.” Yule sighed, “If our people wanted to kill you, you’d be dead already. Some are softer sorts, seems. Not all of them. Maybe that Archduchy mercenary cares less about treason.”

“It was not-“

“Call it whatever you want,” Yule could not often cut off a noble and remain in good graces- this was a rare instance where it didn’t matter. “The Red Blades attacking the forces of an independent battalion under the Grand Council Army. They won’t care what your lofty intentions were.”

“Then you merely spare me the bullet for the hangman’s noose,” Rufia said with a bite to her lip like she'd been fed raw offal.

“You think your friend would do that to you?”

“I do not believe she is truly in command. Is she, Major?”

“Hmm…” Yule rubbed his chin- he hadn’t had a good chance to shave, and was covered in stubble. “It’s true. If I was going to be prepared for what you did, I had to go behind her back. When she froze up, I was right there and ready. Even so, she’s still my superior. I still follow her. Maybe it’s redemption, maybe it’s vanity, looking at her and seeing my reflection from a long time ago.”

“I don’t have any idea what you’re talking about,” Rufia muttered, “Redemption? Vanity? Are you talking to me, or yourself?”

“Here she is,” Yule nodded upwards and stood, “You’ve got a lot of explaining to do, and I’ve got things to take care of. We’re through here.”

>More to come afterwards- Just getting this out.
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>>5646911
>do we know what's actually taking the Naval Infantry so long to get their affairs in order? One would think that a supposedly elite unit like theirs would have a similar state of readiness. Or are they even more of a parade unit than even the Cuirassiers?
Their role and readiness is of a good state...for affairs of the sea and coast. However, they're a rather dispersed force, and their most common sort of fight is not the one that the Ground Army wishes to fight.
At least, that's what they'd claim. What you'd more likely hear from non-Grand Fleet people is that they're well tested troops, and benefit from being of the Navy which is the funding priority, but there's no shortage of politics involved. The higher ups are dragging their feet, and they really don't want to commit their best when others could be spent first.

>>5646923
Appreciated. Same rules as before with level ups, if you want to handle that sooner rather than later.
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>>5647035
Do I also have to fix up the recon tanks I captured?
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>>5647182
They incurred no physical damage, so no.
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>>5647035
>Same rules as before with level ups, if you want to handle that sooner rather than later.
I'm not in a tremendous rush, personally. There's a lot of thread still left to go. I do have a question about the Ironheart feature. Does it, as I suspect, only nullify the extra damage from a critical hit? As in, are other mechanics that rely on rolling a 10 (insufficient PRC, incendiary) unaffected by it, since technically those aren't critical hits? Either way, I expect that I'll be taking the usual EXP up so as not to wallow in INI 1 hell any longer. I recalled that custom traits were a thing, but I can't think of anything that'd be more useful than +2 INI without being broken. Besides, if we're being honest, Goliath Novus is all a man needs.

>What you'd more likely hear from non-Grand Fleet people is that they're well tested troops
Well tested where, to be exact? From what I've gathered from the rulebook, they are based in the exact opposite direction from where most of Vynmark's fighting got done (border w/ Sosaldt). Do they have to do a lot of littoral and/or VBSS work?

>>5646998
Interesting stuff. Can I glean any more (or, rather, have Vix tell me more)? Secondary armament, crew numbers/arrangements, other equipment (I dimly recall them popping smoke). Probably can't go rooting around the engine and the transmission and such (yet). Also,

>“Well. Not as though there’ll be any more of these guns. Right?”
Wrong. Excellent portrayal of Leo, by the way. I can rest easy and stop posting walls of RP text with every turn.

>>5647002
>C-4 Kannenpflanze obtains the Token of Twin’s Breath- Use reduces any singular dice roll to Zero.
Question about this as far as using it on the opposition is concerned. Since you group up their initiative rolls and we don't really see their attack rolls, how exactly is this going to be used? For the former, do I reduce just a single unit's result to 0 or that of the entire group? The latter case is probably going to be very retroactive.
>>
Hi all, had to dip at the beginning of operation two. Starting up through the archives now, but anyone care to give me a rundown of what's happened til now?
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>>5647005
Ulf was sitting on a crate, most of his body leaning on a bigger crate while his wounded leg rested on a small chair. It was all patched up, fresh bandages wrapped around it and a gauze plastered on the fleshwound on his forehead. He found some pants not soaked in his own blood, the old ragged cloth the best supply had to offer, but still better than the constant reminder of his almost untimely end. He forewent wearing the rest of his uniform, opting for a simple undershirt that hardly hid the tattoos and scars on his arms and torso. On one hand there was a buxom mermaid laying on rocks jutting out of the sea, proudly showing her "assets". On the other, a skull with a knife going through it with the words "RATS GET FAT" over it and "WHILE BRAVE MEN DIE" under it. The corner of a heart peaked through the undershirt, the name of the person in it hidden and close to his chest.

One of his shoulders was a collage of scars, as if somebody sprayed him with small knifes. His arms were covered in faded smaller scars, hardly noticeable, but his greatest achievements were hidden under his clothers, representing years of service in the Red Dust better than any medal could.

He looked like the spitting image the average Vynmarker would have of a bandit or raider found in the west of the country, the only thing indentifying him as a Lieutenant being the Recon hat laying near him. What clashed even more with his appearance was the piece of paper he was scribbling on, the thing slowly being filled up with a robust, but practical handwritting. He would occassionaly take a drag of a cigarette which layed in an ashtray and silently spell words to himself before putting them on paper.

Next to him, some of his men were playing cards, the game being a welcome distraction after such an eventful night. The lads were cursing, arguing and bantering, but after a certain time, the topic of the conversation shifted to Sommervind's betrayal.

"Bet tha' Bat-Ear bitch'll hang", said Magnarsonn, a bandage covering his eye.

"Or they'll shoot 'er. Better yet, shove a live grenade in 'er pocket...", muttered Holm darkly, a glob of spit flying from his mouth, enchancing his dissaproving tone.

"What say you, boss?" enquiried the young Eriksonn, Ulf's eyes being peeled away from the letter.

Ulf thought to himself for a moment, humming while rolling the ciggie between his fingers before simply answering: "None o' those things. What, ye think they'll let a Landgraf's daughter face the noose, especially one so far up Haile's arse?", he snorted, "She'll probably get exiled or some shite like that. Perhaps if it was another Lordlin' leadin' us, he would've made an example o' her, but Haile wouldn't dare, even if she is a Bat-Ear traitor." His men grumbled at his answer, but they knew that he was most likely right.

Ulf chuckled to himself: "Maybe she'll let her go like-", he cut himself short and a dour expression took over his cheeky smile. "I best shut me mouth..."
>>
>>5647319
Basically

-Seized Kobberhus from a Twaryian reserve battalion plus assorted reinforcements, overran a divisional HQ.

-Rescued the Queen of the Sky People who was being hunted by Caelussian Marine Paratroopers whom were also captured.

-Just completed a mad dash south back to friendly lines with our important passengers in the face of a significant part of a Twaryian armoured division and Caleussian mercenaries plus traitors within our own ranks.
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>>5647374
Cool. Any significant developments in knowledge or tactics? Or rule chances? Going to read it all myself, but it's good to know what to look for.
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>>5647378
We have extra movement now, plus access to tear gas. That should be the major ones iirc,
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>>5647238
>how exactly is this going to be used?
You can use it to reduce your own dice roll if you suddenly feel bad for the enemy you're shooting at and retroactively want to show them mercy.
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>>5647357
Hans drove up to ulf in the recon tank jonah's squad picked up and whistled at him to get his attention. He had no time for decorum and rank at the moment because after dropping these off at their lap he was heading for the clinic to get his leg checked out.

"Ulf, Jonah told me to drop these off while he was getting checked out. He also daid to give freya first dibs and that he's sorry he couldn't wrap them in a pretty bow". Hoffman dragged himself out of the tank and carefully let himself on the ground as to not aggravate the pain in his foot.

Karl, driving the tank behind hans popped his head out and waved at the men playing cards. "Yo buddy whats the game and you got room for one more" karl cheerfully hopped out of his tank and walked to the men. Hans pitied the ones about to play with him, as eccentric as he is, karl is a card shark he cleaned out half the platoon including himself before jonah slapped him over the head and forbade him from playing cards.

"Anyways you have goodnight ulf I need to get my leg checked I think I got nicked when we ran into the town" Hans limped away using a rifle as a cane until his stomach gurgled and he quickened his pace before he hurled out the definitely expired root beer soda he drank.
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>>5647430
Ulf looked over his shoulder and released a cloud of smoke through his nostrils, a thin smile soon following the smoke.

"Well, look what the cat dragged in. Good to see yer not dead meat Hans, 'tough, yer seen better days", he nods to his leg, "Got nicked too? Bloody shit luck we've been havin' this night. Or maybe it's good, considerin' we're not layin' dead in a ditch..."

His gaze soon settles on the recon vehicles and he whistles an appreciative tune, soon replaced with faux anger.

"What, the ol' hag gets first pickings? Bah!", he waves his hand like he's batting a fly away, a cheeky smile plastered on his face. "But oh well, I won't stay in the way o' a younger man's love for mature women. Hell, I know I've been in his skin from time to time..." His eyes look longingly back to a memory of a good tussle in some scented bordello. He soon snaps out of it and adresses the man again: "Send yer thanks to the mad cunt, it helps plenty. But I do expect a tie the next time. Oh, and good luck with the wound, it does make fer a good story fer the ladies." He winks at the man and then turns to Karl, his face taking on a more serious look.

"Zuide Hold 'Em." He says, self-explanatory. "If ya try to cheat, I won't stop the lads from tusslin' ye, as ye deserve it. But I won't allow them to hurt ye -too- much." He nods sagely, his hand stroking the stubble on his chin. He then proceeds to lean onto the crane and put his hat over his face, a yawn escaping his mouth.

"Do have fun and don't lose too much money. Or rob my lads blind, can't handle Magnarsonn's moanin' when he loses..."

"I don't fuckin' mo-"

"Aye, aye, fuckin' can it Magnarsonn. That's an order."
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>>5647473
"FUCK THE LADIES I NEED A TOILET NOW!" Hans screamed hobbling towards the nearest private bush. Karl let out a chuckle and

"If he loses money he loses money, besides I can take em" Karl smirked as he eyed his competition. They seem sharp but he's sure he can take most of them to the cleaners on the table though he is worried about magnarsonn he seems like the type to be a sore loser not only that he will definitely beat his ass if he decides to start throwing punches, though it would be quite the enjoyable scrap. So he took a seat and tried his best to play with one hand on the table and the other close to a shank hidden near in his pants in case things get rowdy, which he hopes it does.
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>>5647005
The time had passed and final they'd be out of the night. It was hard to believe that it was still night with the detonation of the Emrean Era weapons of war dispensing their infernal mix in the air. 2 pillars of a raging fire looking as if the devils would step out of the depths themselves. Yet if you looked at it another day it was almost beautiful since it left a orange tinge of the rising and setting sun.

A sad state of affairs was under it though, mostly for Wesker's fallen cousins. More then a 100 hollow shells of tanks and vehicles and 3 times as much lying dead or wounded for a purpose that can hardly be called righteous. Especially if it needed you to go so far as using weapons of terror and fear.

Under the Orange Sky, pulling out the injured Martins out of her pierced m24-32 was no easy feat but she was lucky that the enemies anti-tank of the Caelus C-series provided too much punching power. Traversed from part to part. Overpenetration it was called. The CSU-III wielded a powerful gun, one that in the hands of a rookie could do a devastating amount of damage but in the hands of the professional could remove enemies before they could even catch it within sights. It was indeed in the hands of such a professional and it was not only the judge Martins had to thank but luck and Freya for disturbing the shooters. Her crew probably felt the shockwave of the shell passing through and rocking the structure. The engine was shot, the radioman heavily injured, Martins forever scarred at feeling the touch of a shell passing above your skin obscenely fast and her glasses would probably recover with the appliance of some tape. The RsmT-9 radio? Not at all for taking a piercer shell for the crew.

"If only that was the end of it..." Afterall the casualties were still mounting not to mention that under this sky the battalion had to fight not only against the Caelussian meddling but against the Red Blades who were supposed to be a great ally. Rufia Sommervind was to be Lady Haile's most trusted friend but it seems that in the time they were appart things had changed. Drastically so. Haile would now stand betrayed by the one person she thought completely on her side and to us as people. Recovering from such a deep wound will be just as difficult as losing a limb or your face eyesight. Losing the one best friend to their ideals, to a argument... to a fight. Wesker could still feel it on the left side of his jaw...but maybe Haile could still prove that she wasn't wrong. That the answer she had as opposed to Sommervind's was the right one. But she would need to make up her mind. To finally find the answer. Thankfuly she doesn't have to find the answer alone.

After the battle and when a more ready rest could be achieved Wesker would be in the woods with 2 hatchets. Throwing them at a painted target. The hatchets were nothing special after all he originally got them because he failed to hit the target once upon a time. Now, it calms him.
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>>5647005
When the call for a ceasefire came on the battalion net Lieutenant Niel had been among the first to respond.
With the fierce force of Twaryian armour that had taken out Fjeld still dogging him from earlier he'd practically been the first to squeal for quarter once Major Yule offered it, fortunately for whatever standing he held among the rest of the officery the feeling was unanimous and the offer gladly taken.
Events down south had indeed been as tumultuous as the north.

It was thankful Lieutenant Krachen and his band of horse had positioned themselves just far enough from the engines of the armoured carriers about him to hear the demise of Serpentine 2 and Villi's subsequent dive in and tumble out from the woods, and smoked the lanes about his approach, as his driver, stiff and shaking with adrenaline, later admitted to the bemused cavalry he'd had little intention of stopping once the familiar grey forms of friendly lines were spotted.

Later, and further down the road, with the jitters of a brush with death mostly soothed and the gaze of the twin pyres stifled but still felt pricking the skin with unfelt sensation, Villi had dismissed the crew with the suggestion - ordering men about outside of battle never felt appropriate, for someone who'd never been more than a sole apprentice in civillian life - that they see a medic, should the peculiar aftereffect of the exposure persist, though they knew as well as he did that the battalion's medical personel would be shorthanded for some time with the visibly wounded, and about as likely to have a stock remedy handy for his latest imagined illness as they'd had any of the rest.
"Just go get some rest, Lieutenant. All in the mind, Lieutenant. Could be sunstroke, even! Ugh, those quacks knew how to stroke something, for sure."

The aftermath of the battle had been called in and the dead and damaged tallied, with Villi's unit and his remaining charges left in a precarious but not too unexpected position: Halved. Fortunately for him, the half that retained the head. With the unorthodox escape from the battlefield, there had been little time to salvage or scavenge the wrecks for loot as had happened before at Kobberhus. Would there be materiel enough to reequip him, or would this have to be made into an opportunity to operate his unit more flexibly? There were surely uses for a lone, inconspicuous tank hunter somewhere, with some clever thinking. Fewer expectations of a man with one arm - so to put it - at least.

On that thought, Villi left lager and sought out the Twaryian prisoner he'd "captured" beneath the ground. He spoke at least a little Nauk, as he recalled, so that put him on a stronger foot for conversation than he had with any of his fluent comrades in battalion. It was a shot in the dark, but perhaps the unusually located man might tell him more about the "rIME" bomb and it's side effects than he'd learn just by speculating and waiting.
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>>5647035

Thanks. Was also wondering that do you have any rough numbers in your head for troop numbers on both sides? Is there a significant numerical disparity or more of a qualitative advantage for Twaryi in terms of equipment (our unit aside of course)?

Also curious how much of the Twaryian army is tied up north with occupation duties? My assumption is with the combination of the ERA forced over the Border Zone and the Netillians and Ellowians distracted with internal affairs meant that more forces could be freed up for Vynmark?
>>
Noticed the QTG OP on the way home but both the bus wifi and mobile data I tried to post from had bans for posts I didn't make.
Regardless, nice work tanq. Who's the lady and when are Vynmark's dragoons getting outfitted with similar ghost guns?
>>
So I've been dragging my feet on this next update, probably doesn't help that this op got extended over three threads, so it'll be the last one. There's more I want to take care of- later, though.

>>5648043
>Thanks. Was also wondering that do you have any rough numbers in your head for troop numbers on both sides? Is there a significant numerical disparity or more of a qualitative advantage for Twaryi in terms of equipment (our unit aside of course)?
I don't have specific numbers, unfortunately, but Twaryi does have numerical superiority- though not to the degree one might expect from a country twice the size. Much of Twaryi isn't particularly hospitable for one reason or another, and they tend to either have incredibly dense population centers, or very dispersed rural peoples. Both tend to be very poor, and food production alone is below demand. Any heartlands-Twaryian migrant to a place abroad would describe their former home as comparatively a miserable place one way or the other. By all rights it shouldn't have a strong army, yet now, it does.
As far as qualitative advantage goes, while the infantrymen and artillerists are relatively even (with the exception of rocketry), Twaryian armor in large part tends to be equal or better. The T-8 might seem rather pathetic compared to the m/24-32s that the Battalion has, but it's best kept in mind that the average Vynmark armor formation tends to be made up of plain m/24s, whose armor is insufficient to defend against the standard 4 centimeter cannon Twaryi uses, let alone the 4.5 of the T-16s, which themselves are immune to 3.7-4 centimeter cannon fire. Usually, a Twaryian armored formation would utterly smash their equivalent opposition.
>Also curious how much of the Twaryian army is tied up north with occupation duties? My assumption is with the combination of the ERA forced over the Border Zone and the Netillians and Ellowians distracted with internal affairs meant that more forces could be freed up for Vynmark?
That is the case- with the commencement and closure of Alpha Two, Twaryian-Occupied Ellowie has had its garrison decreased in favor of handing more authority to local authorities- though there is still a significant military presence. With the state Netilland and Ellowie are in now, they don't anticipate a major action up there, naturally, and with the monarchists either having fled to free Ellowie or decimated, they can afford to be lax.

>>5648125
>Who's the lady?
Orange Chamomile the not-an-actual-character. Whenever I do an OP like that it's for a theoretical quest that doesn't actually exist. I've done a fair few of differing themes and settings. Just mixes things up from plain text every now and then.
It's honestly not even supposed to be recognizable as something I did but when not many people draw here I guess it's inevitable.
>when are Vynmark's dragoons getting outfitted with ghost guns?
Isn't the main quest a warning enough against messing with that?
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>>5648424
Idk, maybe Maddy should get the memo.
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>>5648424
Hey tanq whats the emblem for the utopians in vynmark?
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>>5648769
>whats the emblem for the utopians in vynmark?
Officially speaking? Utopians are seen as a small, but very dangerous threat to social order. Many do not differentiate between them and straight Anarchists, and refer to them as such. So it's not generally a wise idea to openly display support for Utopianism in its varied forms, and depending in the cities, it's a good way to find yourself investigated. Rather, it's preferred for sympathy to be shown in more subtle ways. The Red Blades for example, while expressly not utopians, do display their sympathies for the lower class by restricting their emblem of Vynmark's fasces to the left facing axe blade, called the Blade of Toil. Otherwise, they might use the symbols of the laborer, or that of foreign countries aligned to Utopianism such as Vitelia. Said country's symbol is the triple red roses, often flanked with wheat, and the color scheme of Red over Yellow or Gold is universally seen as the symbol of the The Forthcoming Dawn, the book by the same name by Utopian philosopher Anton Ange often seen as the baseline for any Utopian movement, and some Republican ones too.

Utopians are a funny subject, all things considered, because they've rarely been seen in the story and setting of Panzer Commander. Their most significant presence was actually in Luftpanzer where Utopian revolutionaries were an enemy faction, but over to the east of the Reich, they're quite uncommon, with rather small exceptions here and there such as the Twaryian-occupation-sponsored Ellowian Revolutionary League.
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>>5649003
Time to slap a rising red sun on my truck
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>>5649003

Speaking of the Red Blades, if I remember correctly most of Sommervind's band are foreign mercenaries right? Are they just there for the contract or true believers in the cause?
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>>5648424
>>5647238
>So I've been dragging my feet on this next update, probably doesn't help that this op got extended over three threads, so it'll be the last one.
Wait, so this is going to be the last update for this thread? If I'm not grossly misunderstanding, that means I should ask any extra questions and handle what RP there is now.

Though I don't have any custom traits in mind, I wonder if I can get any custom modifications going (provided we get to have some R&R after this). One thing I'd really like is if I could upgrade the sighting system on my T-15s and thus escape the ATK 2 purgatory. Failing that, you can't go wrong with uparmoring to ARM 6. Speaking of upgrades, I'm thinking of keeping at least one of the T-15s we've captured and unlike my tanks, none of those have pintles. If there is a direct conversion between REQ and EQP, how much would it cost to put a pintle on this one, in addition to whatever other upgrade gets performed? Would it still cost 1 EQP? If so, might as well make that a 13mm pintle, since that's how much one of those costs in EQP.

On a somewhat customization-related note, if I can find some red (or some other loud color) paint somewhere, I'd like to slather something approximating a spearhead on the upper glacis of the platoon lead tank. Just in case anybody has any doubts as to who's the tip of the spear around these parts. No magic paintjob powers here (unless...?), just a regular "please-shoot-me-first" sign.

Aside from that, I just have some assorted lore/setting questions:
>Lieutenant-Under-Arms
That's also the rank I (and the rest of the merc characters) hold, right? If Kannenpflanze even has or had any sort of commission, it certainly wasn't in the GCA.

Does Vynmark have any other chemical weapons in its arsenal, or is LLG as nasty as it gets? If such munitions exist and are more or less accessible to us, I'll have a request to make of Yule. I was planning on accosting him after getting to the HQ, what with the Countess being indisposed at the moment.

Finally, I have another question concerning the C-V. Given what I've seen of its design and what I'd know of the state of armor manufacturing on this part of the continent, is there any chance that a major tank-producing nation like, say, Naukland would be interested in taking a look at this wreck we're potentially dragging with us? I don't see us getting very much use from that, but the possible long-term story implications are interesting.
>>
When update
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>>5650671
My apologies, I've just been trashed by the past few days. Not anything extraordinary, just...busy and tiring, oversleeping. Probably post-thread lethargy trying to make up for time.

>>5649557
>if I remember correctly most of Sommervind's band are foreign mercenaries right? Are they just there for the contract or true believers in the cause?
Though they're seperate from the Grand Council Army, the Small Council Army's theoretical force isn't necessarily foreigners. So it'd be a mix, though typically, considering the small size, they prefer to be picky about the ideology of the members. Which isn't difficult to find people for, since they're not exactly ideological hardliners in the first place.

>>5649985
>If I'm not grossly misunderstanding, that means I should ask any extra questions and handle what RP there is now.
It can be handled later, this thread's going to be on the board for a while still, after all, but it'll be the last I plan for until...more things happen. Such as planning out what needs to happen between this moment and the last battle next thread. I was thinking of having a few "mini battles" that occur with only a few units with only two turns pre-planned, sort of super quick deals, which are part of a larger narrative thing, but I'd probably want to take care of that not here and now.

>I wonder if I can get any custom modifications going (provided we get to have some R&R after this). One thing I'd really like is if I could upgrade the sighting system on my T-15s and thus escape the ATK 2 purgatory. Failing that, you can't go wrong with uparmoring to ARM 6.
I do have a tragic announcement to make regarding that.
You are not going to be in a situation where it will be easy at all if even possible to add much in the way of modifications. You're being hunted, and having to fight people off. You have no peace to do anything with any complexity to it. I'm unsure how much I'd want to allow, but in any case it would be extremely limited. To the point that the new entries that inexplicably want to join at the literal last moment would be restricted from access to Level 3 equipment, since narratively, they'd be stragglers. Rejoice, for your unit may be the last one with m/24-32s or m/31Ks in it at all.
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>>5649985
>Speaking of upgrades, I'm thinking of keeping at least one of the T-15s we've captured and unlike my tanks, none of those have pintles. If there is a direct conversion between REQ and EQP, how much would it cost to put a pintle on this one, in addition to whatever other upgrade gets performed? Would it still cost 1 EQP? If so, might as well make that a 13mm pintle, since that's how much one of those costs in EQP.
For just one machine gun? Don't even worry about it. I really can't think of a justification to make a single 8mm machine gun pintle mount cost 1 EQP when the rest of the platoon has it.

>Lieutenant-Under-Arms- That's also the rank I (and the rest of the merc characters) hold, right? If Kannenpflanze even has or had any sort of commission, it certainly wasn't in the GCA.
"Lieutenant-Under-Arms" means promoted for armpits that an officer is holding a substitute commission, yes. It's exclusively for mercenaries, as they do not hold a commission that represents noble obligation, graduation from academy, or anything with actual societal significance. They're paid to have authority, exclusively, in regards to the business of commencing and ending hostilities. A normal officer with a normal commission would be welcome at a fancy dinner party. An officer-under-arms, would not be.

>Does Vynmark have any other chemical weapons in its arsenal, or is LLG as nasty as it gets? If such munitions exist and are more or less accessible to us, I'll have a request to make of Yule. I was planning on accosting him after getting to the HQ, what with the Countess being indisposed at the moment.
Theoretically yes, practically speaking no. There's no shortage of nasty chemical weapons out there, but Vynmark hasn't stocked up on them in large enough quantities to be worth much, or widely supplied to units. LLG, on the other hand, is a useful solution to Twaryinauk unrest and nonlethal Red Dust diplomacy, so its production into various munitions is widespread, even if it wasn't expected to be used in a proper war.

>I have another question concerning the C-V. Given what I've seen of its design and what I'd know of the state of armor manufacturing on this part of the continent, is there any chance that a major tank-producing nation like, say, Naukland would be interested in taking a look at this wreck we're potentially dragging with us? I don't see us getting very much use from that, but the possible long-term story implications are interesting.
They would be very interested, but...well, depending on what you do with it, it might not be possible to have it delivered to such an interested third party.
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>>5650732
>>5650734
>You are not going to be in a situation where it will be easy at all if even possible to add much in the way of modifications. You're being hunted, and having to fight people off. You have no peace to do anything with any complexity to it.
Well, that's hardly ideal. What's the word on repairs and infantry replenishment, then? I was feeling good about this last battle due to thinking that most of our losses are recoverable.

>For just one machine gun? Don't even worry about it. I really can't think of a justification to make a single 8mm machine gun pintle mount cost 1 EQP when the rest of the platoon has it.
A free machinegun. Y-yaay. I'll take anything I can get, what with the absolute state we're in.

>They would be very interested, but...well, depending on what you do with it, it might not be possible to have it delivered to such an interested third party.
Something to think about when/if we reach friendly lines. Probably shouldn't try to do anything with it until then.
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>>5650734
Do you have any drawings for the Caelussian gear?
>>
Alright tonight for sure.
I've had the first opportunity to sleep in for a while now, and my free time has effectively doubled. Not that that means I intend to just vegetate with it, I've got plans, but it's much easier to be able to schedule for myself, around things that would be done at home anyways.

>>5650746
>What's the word on repairs and infantry replenishment, then? I was feeling good about this last battle due to thinking that most of our losses are recoverable.
Haha. From the very beginning I told you that you were all doomed. Your unit might not know defeat, but a war such as this cannot be one by a brave one thousand. There won't be help for what's coming. Either you die heroically, or defy fate when the storm comes to blow you away.
That said, while it is certainly not going to be fair, if you do manage to fight your way out, the wrathful hand of God will not smash down upon you in spite for it.

>>5650857
>Do you have any drawings for the Caelussian gear?
Tragically, no. I didn't think the individual infantry equipment would be needed...though we know how that turned out, ha.
Though I have had Vynmark and Twaryi uniform and infantry kit drawings in the work. With this thread being up for as long as it'll be, there's no reason for me not to post them. Especially when I plan for the next thread to be in...maybe a month and a week? A nice long break.
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>>5652668
>Haha. From the very beginning I told you that you were all doomed.
Yes, I read that particular bit of fine print in the first thread and was well aware of what I was signing up for. That said, we should be able to muster up a proper last stand, provided that a good chunk of the MIAs return in time for the next thread or we get to hoover up their materiel/personnel. Having them just...disappear into the ether now, of all times, would be a just a little bit cruel.

>Especially when I plan for the next thread to be in...maybe a month and a week? A nice long break.
And how long after that will the mainline quest be back on? This is a very long-term thing, obviously, so I'm not expecting a specific answer down to the day. Just ballpark it. I want to know how much time I'll have to catch up.
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>>5652668
>Tonight
:(
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>>5652668
Jokes on you tanq I'm already preparing for a protracted insurgency!
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The Countess Rendsdottir-Hageldorf had arrived with a quartet of armed guards, each of them larger than the two nobles present combined, dressed in the same blue and black as the two lady officers- their gorgets bore the seal of the Hageldorf family, and though they needed no weapons for this occasion, they bore them regardless. The place met at was an old campsite- that had been disused even before it had been ripped up by a past battle over this insignificant spot. An inglorious place only chosen for it being suitably quiet for this sort of resolutory meeting.

“Rufia…” Haile shook, her fingers clenched tightly together behind her back. She felt like she wasn’t looking at somebody that…that had been her pillar for years, throughout the tumultuous uncertainty of turning from a child into a woman, a fellow explorer in finding her place in the world, an ally closer than any other. She didn’t want that, she didn’t want Rufia Sommervind to suddenly be somebody utterly unknown.

Her old friend’s expression was stern and hard. Her shoulders were slumped, but her chin was upright. “I ask no forgiveness now,” she said, “What’s done is done. I did it out of no spite for you, but the opposite. But I failed. I didn’t think this would happen, but the price of failure was always…” She trailed off, as her resoluteness faded.

“I only want to know,” Haile said, biting her lip, trying to keep a straight back. “Why? When did you lose your confidence in me? How long ago?”

“I didn’t…not long. I was approached when word came of your capture of the Caelussians. Then, I shared word of Velecacia, your “Sky Queen.” What was offered in return, what was guaranteed…”

“Was it worth more than our goal?” Haile asked, “Our friendship?”

Rufia nodded. “It was. One of your men asked me the same.”

“Yet you never told me. You did not ask what any promise might compare to not fulfilling it, you didn’t trust that I knew I was doing…”

“Do you?” Lady Sommervind challenged, “The word of the Caelussian Federation against that of some…fairy tale? What reasonable person would-“

“To sacrifice the Sky Queen,” Haile said with new firmness, “Would be to sacrifice Vynmark. This has never happened before, yes, but you underestimate the spite of the unknown. Not the people, not the Free Folk, not the petty practitioners of piracy, but that which keeps it hidden, what makes it mere legend. I thought I told you this…but you thought me a fool. Am I incorrect?”

“…I thought you idealistic,” Rufia said, “I thought you headstrong and victory drunk. Wrapped up in legends when the real world’s cruelty was making ready to strike.”

“For how long have I been idealistic and headstrong enough for you to intervene this way?” the Countess challenged coldly.
>>
Rufia paused. “You imply I thought lesser of you all this time.”

Haile’s expression was the only prompt given.

“…No,” Rufia said, “I did not think it would come to a fight. I knew you would be angry with me, and if you never forgive me, that was the cost. I believe that even trying to bring about the peace I believed would come about was worth such. But that doesn’t matter now. Pass down your judgment. Your major thinks you will grant me mercy. I do not think you should. Your men would think less of you. Don’t let your victory be incomplete. I would not be ashamed to die for you and Vynmark’s honor, even if it is certain neither will be around for much longer.”

“You forget your place and mine, Rufia Sommervind. I am the Lady Countess, but I am also a commander of Vynmark’s legions, and an authority in the Grand Council Army. I have already made my decision before you came before me as is fitting of my position. I pass my judgment forthwith,” Haile bit her lip and straightened her back as stiffly as she could. She had never done this before- never anticipated she would have to, nor whom she had to do it to. “As is my duty as your patron and captor both, this judgment will not be debated nor contradicted. As you have discarded the protection of the laws of the Grand Council’s Grace, it so falls to me to be the sole arbiter of your fate. Lady Rufia Sommervind, I, Haile Margerta Rendsdottir, Countess of Hageldorf, do declare that for your crimes against the Grand Council Army and the nation of Vynmark, you are to be banished for the rest of your natural life, from Vynmark’s highest peaks to its furthest waters. Should you leave and return, or linger in defiance, you shall be declared outlaw, and no crime against you no matter how terrible will be considered a trespass against Order by the Laws of Vynmark. Upon your surrender to higher authority, this judgment will be disseminated, and you will flee for your life to any other place that may house you.”

“…” Rufia blinked. “What? No. If you are to spare my life, then at least allow me to die fighting. Sending me away under these circumstances-“

“My judgment is not to be questioned, Lady Sommervind.”

“-Is ridiculous. Haile, please,” the truth of the sentence had dawned on Rufia- and it was not merely the humiliation of banishment. “I know what you’re doing, you’re setting out to die-“

Stop fighting me,” Haile’s voice cracked as she stepped forward, “I’ve had enough of that. If what we had meant anything to you,” Haile embraced Rufia around her middle, “Then you will leave. You will live. Else you will only be dying to spite me.” She released her. “Now. Be gone.”

“Haile-“ Any words Rufia had left to sputter were cut off as guards pulled her arms behind her back and carried her away. “This isn’t…”
>>
The Countess of Hageldorf kept her eyes forward- her neck stiff, and she did not watch her friend get carried off into custody by her four. No matter how she felt she should. She knew who was watching- who had lingered a distance away only barely within polite distance. “Major.” Haile recognized him with an empty breath. She collapsed onto a stump nearby- one of a set of seats next to a long disused camp site, though it was now the only one unbroken by a battle that had washed over the site in the days past. “Have you heard of the saying, Those who wish to be wise or happy ought not to compare themselves too closely with Sversk?

“Hmm.” Yule paced beside the Countess, “I’ve more often heard that with Alexander rather than Sversk the Conqueror. After all, Sversk may as well be more legend than man, if you ask some people. Alexander was human. We know him well enough to think about how similar we are to him. How we’re different. Good and bad.”

“He was great,” Haile continued from Yule’s telling, “Yet many would say he was evil, as well. None claim that Sversk was evil. Perhaps he was.”

“So,” Yule motioned to the stump Haile sat on, and she moved over. He sat lightly, at the very edge of the stump. “You wanted to be great, but not evil, that it?”

“Does not everybody? But…I wonder. Whether great men had to deal with this sort of awful thing. If it even happening to me is proof that I’m not worth my own aspirations. Or, if they did, would they do what I did? Even she thought it would be better to let her fate be decided as rightful death, but what sort of person would condemn their best friend, the person who helped them reach this point in the first place? Would I be any better than the Emperor Svetsaro of Nauk Imperial, who murdered his partner after he no longer had need of his military genius? Or am I selfish for granting special mercy? I do not know if what I am doing is right or wrong, and I feel…alone. So very much so, more than in a very long time.”

Yule closed his eyes, and put his hands on his knees, straightened his back. “Maybe it’d help a bit to let people know what you’ve got on your mind. What we all ought to share in. Something I’m sure everybody wants to know by now, something I’m sure plenty of dead and wounded want to know.” He exhaled long and slow, “Velecacia. The Sky Queen. What’s the story, really. Between you and her. There’s more, and at this point…we ought to know. So we know too if this is something great or evil.”

Haile shifted her feet. “It is nothing that could be called evil.”

“I don’t think it is,” Yule said calmly, “But it’s not fair to be unable to be sure unless we blindly follow, yeah?”

Haile sat silently, and she drew out what looked like a necklace from within her coat- something that had the luster of nacre, cylindrical, as long as a finger and only somewhat bigger around. She looked at it morosely.
>>
“Lady Rendsdottir-Hageldorf,” Yule urged gently, “We don’t have much time to reminisce.”

“I am aware,” Haile said as the wind blew the trinket, and it whistled a small, sweet note from the air slipping into it. Two long holes, one atop the other, were cut in its middle- a flute of some kind? “Velecacia Alsbeth Guldharth Belle Himmselsdorf-Galdraz. She is…more than some mere fairy tale girl from the sky. My namesake, Lord August Rend…as I am Rendsdottir…” Haile swallowed, “He was once of the sky. A sworn knight, of the Sky Queens. He descended, as those called the Free Folk must do when they are banished.”

“Banished,” Yule repeated, “For what?”

“Love. He was a faithful knight, but he did not recognize his place as servant,” Haile recited, as though speaking from script. Something she must have heard a certain way many times. “The Heaven’s Mount welcomes all whom are lost, but to shirk its hospitality and claim its incarnation is ambition far above wayward humans, let alone those sworn to protect the Hemelsberg. Affection and obsession became arrogance. Hearst were swayed by frustration, with being denied both himself and his love’s happiness in favor of being forced to keep his place forever, and hers, her own. So he defied the Holy Mount. My grandfather, August Rend, is Velecacia’s father. When the then queen could no longer conceal his trespass, could not guard him, he was cast out.”

Yule was surprised, but he had already been taken aback plenty of times over the recent times, that he couldn’t even show it more than blinking, and withholding a further reaction. “I see.”

“Do you,” Haile asked as she grasped at the charm and held it between her fingers. She blew softly into it- the sweet note became a song, though one that was barely more than the drifting of breeze in the cool spring, that brought to mind memories of a bloom since passed. “It is true. I did seek glory to try and rise to the seat of Praetor. Whom who is of the Landgrafs doesn’t wish to fill that seat? Though in the case of my bloodline…the granddaughter seeks to repeat the sins of the past, does she not? To try and make a place that is not hers, her own. Not only to rise to that place. To also free my family from the dishonor of banishment.” Haile sighed, and blew into the flute again. It played a sad wind, the autumn’s cold. “I thought I was special enough for the world to bend to my will. To the desire for righteousness. Yet…”

There was quiet, for a moment. Yule thought to clear his throat, but something was coming. No footsteps- just the ruffling of cloth.
>>
“Thine song ist carried far,” Velecacia approached, her cloak’s hood off her head, her soft voice perfectly clear despite its quietness. She had obtained and grown accustomed to a cane to push off the ground with, and it almost seemed like she danced about on a stick like a roosting bird on a branch- though it would only ever touch for a moment, leaving her to bob to a stop. “Lady Rendsdottir-Hageldorf.”

“Your majesty.” Haile kept glancing at the charm, the flute, whatever it was. “I confess now that…I may have intended such.”

“To the high heavens, the winds of the world all blow to some time,” Velecacia said, “Many songs doth find their way on high. The song of mine mother, I admit, I did not think to find in the song of thee.”

“I did not mean it,” Haile said, turning the charm over, “It was no accident to call, but it was to during…this. I don’t know how much of this might be my fault, but I also do not wish to find out what the worst that might happen could be.”

The implication wasn’t directly said, but Yule could figure it out easily enough. He also knew that the certainty of that implication was known to nobody here. This was just how it was. “You hear that,” he noted a far-off crackling, “The Twaryians might be off balance, but we can’t linger here. The only lines we have are our own, and even though all our supplies are intact, we can’t make a fortress here. There’s a few days until the Queen’s people come for her, right? We have to reach the coast, and that’s where the South Army 3rd Corps were digging in. Market town called Halcini, big stop before Sodrakron. We can reach the fighting if we hurry. Maybe we’ll turn things around like always.”

“…” Haile paused. “We will have to pass through there on the way. We can leave our prisoners and wounded, as well.”

“On the way?” Yule repeated.

“We are going to Huldravik,” Haile said, “There’s no other place suitable. Nobody else who can be trusted now to do this. It’s out of the way, and difficult to attack. So long as we make it there…we can get her majesty out of here. I had once thought that it would be well out of the way of any fighting, but…I was wrong. Like I was about other important things.”

Yule knew that place. A small peninsula that terminated in an island- it was a place gouged through with open canyons, pits, and old scraggly trees. It was notable for two things- being a backwater, and that nobody near it liked to go there. The amount of local folk tales about the place could fill a whole shelf with books.
>>
It’d be a place for the morbidly curious to make a pilgrimage to, but a select cadre of Red Dust veterans kept vagrants and the independently curious out. For it was owned by the Count Huldravik, himself elusive, enigmatic, and never near the land he owned. Perhaps because it was an ugly, creepy place that had little value besides being a rumor mill.

These days, there was simply more for any armed defenders of the land to concern themselves with.

“The only thing I’ve heard about that place,” Yule said, “Is that it’s cursed. It’s quiet and still as death, the only villages have been ruins for a century.”

“It could be called that,” Haile said as she put away the charm in her coat, “Once, generations past, a part of the Maelstroms reached out and touched that peninsula for but a few days, maybe weeks. From then on, it was the closest place in Vynmark one could be to the Hemelsberg. That’s why we’re going there. With how the war has gone…we can at least count on the skies themselves being on our side there.” Haile looked to Velecacia again. “Your people will be there…yes?”

“Rescue will hath been dispatched for me, and arrived by three days,” the floating blonde answered, “They hath not the power to retrieve me elsewhere but the edge of the land. I can do naught but place mine trust in thee to complete this, now.”

All there was to do was to get there, Yule thought. Once that happened, though…the Twaryians wouldn’t simply vanish. Would rescuing this girl be a cold comfort for the days to come? It wasn’t worth consideration. There might be a hundred opportunities to die in simple travel, and once this was done, then he could ponder how screwed every one of them was…and how they, just maybe, might not be.

However, by the time the Battalion arrived at the battle, it would already be lost.
>>
So there was originally going to be a picture with this one. By the time I got over writer's block though I'm not over art block though, so I didn't want to delay further. You'll have to get Haile being depressed some other time. God knows it won't stop soon.

Anyways, thanks all for playing, I'll be around for the duration of the thread for further questions, and when I smack them together, maybe some extra visual content.
>>
>>5653948
Thanks for running!
>>
>>5653948
Thanks for running, tanq!

So the mission now is to get the sky princess on the sky boat. This might just be me guessing, but I'll go out on a limb and say that the said sky boat doesn't seat an entire battalion. Well, it is what it is. I sure do hope GCA-in-exile can mail an IOU for services rendered to whatever Twaryian gulag Leo ends up in (or, more realistically, to his next of kin).
>>
>>5653948
About time we finally put this operation to bed. Thanks for hard work tanq and enjoy your rest.

I don't suppose I could rankle some specs for the m/32B out of you in the wrap up? Rough engine performance, gearing, armour distribution, length/weight/height, that kind of thing.
I was recently gifted sprocket on steam from a friend who knows vaguely of the quest from what leaks out of me, and we'd like to recreate it and see how it performs, minus the wizard-warcrime armour.
I couldn't resist having a shot at making the form out of stock parts, but between keeping the default interwar tank template values and eyeballing the scale, it handles about as well as landbound canoe.
>>
>>5653948
Thanks for the run bossman!

We're all gonna die.
>>
>>5653948
Thanks for running tanq!

And thanks to everyone who stuck around :)

I do have a question or 2.

1) So how do the battle lines look like now since the 1st op? We did some things and some time as passed by now so surely it hasn't been that stagnant considering we keep losing equipment, personnel and etc..

2) How much time aas now passed since the start of this war for Vynmark until the end of this operation?
>>
>>5653948
If you were a bean what kind of bean would you be?
>>
>>5653948
Thanks for running!
Wonder where Rufia is going to end up, I guess Signy and the Republic is always hungry for fresh blood.
>>
>>5654013
>I'll go out on a limb and say that the said sky boat doesn't seat an entire battalion
Well, nobody except the Sky Queen has ever seen one, but yes, their passenger space is quite limited, even without the temptation to bring all your toys along.

>>5654045
>I don't suppose I could rankle some specs for the m/32B out of you in the wrap up? Rough engine performance, gearing, armour distribution, length/weight/height, that kind of thing.
Well, I'm hardly an engineer, so ideally at some point in the future I'd want to go through things and make it all properly match up (this would include an interior by necessity, something I'm loathe to do for its complexity), but roughly speaking with plenty of allowance for wiggle room. After all, this is...quite an old model. I'll definitely want to revisit it with the knowledge and experience I've gained over the years. Some character model sheets have been updated three to four times, after all, but the tanks? Not once.

Length/Width/Height- In a rare bit of foresight, I actually made a meter stick to go with the model, so I can speak for the model's measurements to a more certain degree than normal.
Engine- This is a bit of a tricky one, because I know next to nothing about engines nor their requirements and performance factors. The m/32B-010, aka Richter's tank, has been re-equipped with a significantly more powerful and reliable engine. The normal m/32Bs remain (at least, at the time of the events of the quest) with the same engines as the plain m/32s, which was already not particularly reliable or sufficiently powerful. So while they're not slow, they do have to work rather hard to get up to speed- to the detriment of their mechanical health.
Gears- See above for general knowledge- though the m/32 does have two reverse gears rather than just one. It isn't limited to crawling backwards, relatively.
Average Armor Distribution- It won't be universal, of course, with the lower front plate, turret rim, et cetera being less, but the glacis plate and turret are up-armored from the original m/32, which had about 40mm thick armor, to around 70 millimeters. Only the front aspects had this level of increase in protection, without factoring for balancing the vehicle, so the flanks are only boosted from 20 millimeters to 30, along the turret's flanks to 35.
Shell Caliber- Though the actual business part of the shell is 47mm, there's a lot of power behind that, and there's the factor of it being an armor-piercing high explosive type as well, rather than just a solid shot. As it was developed in response to the protection and durability of a Grossreich "landship" KT-28 Heavy Tank, the penetrative power was not skimped upon, even if the gun hasn't actually ever been fired at its intended target. So a decent baseline would be about 100 millimeters of penetration at 100 meters, somewhat better than the irl Czech 4.7 cm KPÚV vz. 38 it's somewhat based on.
>>
>>5654045
A note on the gun, too, is that what with the gun being deceptively large, its depression and elevation aren't so great. This would hinder it in assuming hull down positions on irregular terrain.

All in all, an m/32B probably wouldn't compare favorably to the average mid-war irl tank, but it came out at a bad time in setting- just in time for it to be rendered inferior by the coming generation. For any gaps, though, it's no secret that the m/28 and m/32 are loosely based on Czech tanks. So the ST vz. 39 might be a decent line to go for, though the m/32 has a three-man turret rather than two.

>>5654209
>1) So how do the battle lines look like now since the 1st op? We did some things and some time as passed by now so surely it hasn't been that stagnant considering we keep losing equipment, personnel and etc..
I don't have a map ready, but while Vynmark has lost yet more ground, their army is actually in better shape as readiness has improved, even though much of the armored corps has been ravaged by now. Along the coast in particular, the Twaryians need to commit larger investments due to the domination of the Grand Fleet on the seas. The Twaryian navy was never impressive, and they have avoided combat on the water in favor of attempts at stealth attacks and air raids, what with many of their ships having been damaged or sunk by the Ellowian navy in exile in the recent past. The main strategic concern is that the main advantage against invasion was supposed to be the fortress lines- those are all gone now, and the people of the heartlands are quite terrified of war, to the degree that the general belief is that if the enemy presses into there in force, peace would surely be demanded.
Time will tell if that will be the truth, but it probably will not be, with certain treaty obligations.

>2) How much time has now passed since the start of this war for Vynmark until the end of this operation?
Despite how long these threads have gone, as a result of Quest Time Dilation, it's only been four days and nights, and by the end of the quest, it will have been only one week. The war began on April 28th, 1933, and it is presently May 9th, 1933, so it's been nearly two weeks.

>>5654255
Probably a kidney bean.

>>5654320
>Wonder where Rufia is going to end up
There is a woman collector in the east, apparently...
>>
>>5654336
can we send out letters saying 'hey this war thing might not go well take the money in my bank account and leave the country, P.S if it does go well please don't spend all of my money in one place' or will that get censored or something? if not then jonah is doing exactly that to his family in the heartlands
>>
>>5654336
How long did the conquest of Ellowie go in comparison (notwithstanding that was two states ganging up on one)?

>spoiler
Not exactly sure who that is but that doesn't sound good for us...
>>
>>5654334
>Well, nobody except the Sky Queen has ever seen one
What's this, then? Looks pretty big, but most of that size isn't dedicated to passenger space.
>>
>>5653948

Nice job on the thread we will see how the next fight goes but it seems like odds are even more against us. If people do survive i don't know if we can expect good end for them either considering how zealous Twaryians are towards their cause. Let us see if this week long war makes us living legends/legends or even heroes depending how this last one goes.

https://www.youtube.com/watch?v=AqxcFvk3w-s
>>
>>5654357
The Grand Council Army would most definitely censor such a letter that would be seen as rank defeatism, when their main concern for invasion has always been preventing war from reaching the heartlands, but whether their present concern is combing every wayward letter is a different manner.

>>5654385
>How long did the conquest of Ellowie go in comparison (notwithstanding that was two states ganging up on one)?
I had to check the document, and I may get it wrong here- it's been quite a long time, and it was before I actually had decided to start the project of putting together notes and a timeline Going through past threads reveals contradictions from when I failed to search previously mentioned information properly- but it was about a month. Mind you, there wasn't a great military defeat of the Ellowian armed forces- it was concluded early on that there was little hope of winning, so they packed up everybody they could and what could make it out (most significantly the air force) and ran south with it. They may have lasted longer if they were more focused on fighting it out than evacuation.

>>5654508
Ah, was thinking more along the lines of specifically what's coming to get her. That, after all, is a bog standard airship, though a relatively suitably fancy one, with accomodations for perhaps two dozen at best. The other ones are...different, let's say, because they don't have to fly over the land. That might not seem like a significant change in physics, but then, the queen does regularly defy them.
>>
>>5655363
>Ah, was thinking more along the lines of specifically what's coming to get her.
Right, I thought as much 4 or so hours after making my post. Having seen a grand total of a one (1) SkyBoat®, I don't exactly know what type of SkyBoat® would be coming to get the SkyQueen®. Either way, whether it seats a battalion or not, a ride on that boat seems like a one-way trip and I don't think Leo is cut out to be a SkyKnight®. So, can I have choices of Twaryian gulags laid out now rather than later? I'd rather end up in one of the comfier ones, you see, since it looks like my business trip to Vynmark is about to turn into a functionally-indefinite vacation to Twaryi (all of this assuming I live through what comes next).
>>
>>5655392
what about 'Hey guess who just bapped a bunch of twaryians and stole their tank, ME! anyways I can't properly celebrate myself so go grab the money in my bank account and take a "long vacation" at cousin Bartosz at Zuide for me.' would that get past the censors?



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