[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Title2.jpg (661 KB, 2418x1466)
661 KB
661 KB JPG
It's taken far too many weeks of sailing to get to this point. On the distant horizon, the Library Lupern, half floating academy, half graduate school, half storage vaults for all the bits and bops the grand House can't put in another place because it's either too strange, too dangerous, too weird or too volatile.
>>
You've made it this far, right? And look, I don't even have an arrow-head in my lung or a dozen barking blades trailing my tail this time. No this - THIS - softsoul, this is going to be a proper kind of operation.

Quick, clean, quiet, graceful. In, get to the Astrological Stacks, scour the place for the books we need, out, get to the boat and away us before any Watchers come-a-calling.

Just a plain old deft style smash and grab. And with just a touch of luck we won't even need to do much smashing!
>>
File: recruit-2.jpg (659 KB, 2073x1345)
659 KB
659 KB JPG
Now, we've brought on some new faces. Please don't mind the spiders. They're. . . Well "friendly" is absolutely a lie. Just... Actually just ignore the spiders. And if you see Eventide, huck a lemon at him. Free bit if you hit.

#callsign, role

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 1 Manipulate 1 [Style]

Skill1-Rank, Skill2-Rank, Skill3-Rank...

!Perk1
1Perk2

[R]
[L]
[A]
[H]
[Tools]
>>
File: Rules-Roles2.jpg (1.1 MB, 1535x1536)
1.1 MB
1.1 MB JPG
I had enough time while shipbound to adjust the logs and file some reports. If we make it through this one, we can expect some downtime for rest and refit. Maybe I'll show you all one of those noodle places the Kalcmiri love? It'll be great.
>>
File: Quartermaster-2.jpg (377 KB, 2182x642)
377 KB
377 KB JPG
Quill and Pen have gone over the supplies in the hold and set aside the extra kit you'll need for this one. I have a Plan. And I spent our time at sea knitting it right up and proper too. You're going to love it. The Luperni won't even know what hit them!
>>
File: scourge-2.jpg (623 KB, 2230x883)
623 KB
623 KB JPG
It just requires. . . A touch of luck. And timing. And a delicate hand. And I hope that my people on the inside has prepared the grounds for us proper. And when I say it out loud like this I can begin to see that it is rather a lot of interlocking parts that have to click together just right. That... Okay I'm starting to maybe think this might not be as smooth as I want it to be.
>>
File: Scav2.jpg (831 KB, 1583x1220)
831 KB
831 KB JPG
Now, I put the word out for some specialists to round us up. Maybe one or two of them will arrive by boat or by dark night. Keep your eyes peeled.
>>
File: Rules2.jpg (877 KB, 1267x1580)
877 KB
877 KB JPG
As for the rest, you know the drill. Maybe. Take a breather, go a few rounds with Quill. It'll be a while before we're close enough to start worrying about being battle-ready...
>>
File: ShipPhase1.jpg (122 KB, 1268x632)
122 KB
122 KB JPG
So, check in, stow you gear, get some grub. We'll be a while in arriving yet, and there's Prepwork to do - as always. It'll help you later.

For now, once you've gotten your bearings, you have a single Boat Phase where you can take 1 steady action.

We'll get to proper Prepwork when we get a bit closer, ship-wise...
>>
File: Facilities2.jpg (633 KB, 1943x1273)
633 KB
633 KB JPG
Oh, it's worth reminding you all that crafting follows the same format as sigildry, but with a few subtle differences. The most salient being that because you aren't fighting the very fundamental nature of reality using the supreme focus of your infinite will and shattering the iron laws of cause and effect, the world doesn't fight back all the time. Items made by simply combining the stuff that's all around you stay like they are when you aren't looking directly at them. That is to say, engineers don't have limits.

( Sometimes, they should )

Now before you get all happy and start pulling infinite nails out of your pockets, there are some things you ought to know. Take a look left-wise.

uncovering Recipes helps a lot in shaping things. But the basics you have on you right now is usually enough to make a fine show of things.

I'm not going to waste valuable charm telling you that a good engineer can make a ladder, a door, a wall, a hole, you know, the basics. I am going to tell you that a smart, cunning mind realises that a Stalker carries a Quiver of Arrows, a Gearblade Kit that provides Traps 1 and a Grass-cloak.

A hidden arrow trap is five minutes of quietly arranging things in a corner, and remember, tools that don't exhaust on use can apply their ratings to more than one thing.

Do note that a lot of 1s means the item is in some way deformed. And keep in mind the general Laws around here: thing higher than your ranks and ratings are difficult to control. If you've got Engineering 2, you probably don't want to mess about with trying to build an Automated clockwork engine with 6Strength. It... won't end well.
>>
>>5632137
I need to stop filling out these forms in my sleep. Look, a Scavenger pays 8 for Speed 5 if they dance there from Speed 4. Since 5 times 1.5 is indeed 7.5 and you round *up*. I swear, it's always the little additives that get you.
>>
Rolled 2, 9, 1, 7 = 19 (4d10)

>>5632145
One whole boat action? Aw, command, you shouldn't've.
>figure out standard Adjustable effects for my pistol and multitool, outside of the accessories i already bought (gearwright+cunning)
If we're gonna be sneaking, I need to take some of the bark out of this thing. But I don't reckon that's gonna last long, rest of us seem pretty bad at the whole deal of... sneaking.
Better to just act fast and move faster, yeah?


#Sapsanolai, Sapper 3

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2, Pistols-2

!Jury-Rig
!Tools and Tricks
!Tear Down That Wall

[R] Mark IV Vanadian Multitool, 0P, Block 1, Repair 1, Adjustable 2
[L] Chirni M77-B, 3+(Sense*2) Range | Springmag 77-B Urban (12/12), 1d10 Pierce, Jam 2, Burst 3
[A]
[H]
[Tools] Toolkit, 2construct

Inventory:
TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
Mk3 Roar-Choke {2-Adj} Half Range, shots hit line
Mk1 MagnoModerns {2-Adj} 3x target Armor, Metal Attract
>>
>>5632130
"I appreciate your optimism, Ms. Ink, but for some reason I'm getting the feeling things won't turn out so simple."
"...Perhaps I'm just more pessimistic than I realize. Here's hoping."

#Harry [Hart], Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 0/10 | Wounds 0/10
Sword 2
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Absorb 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
Reposting from previous thread

Rolled 5, 3, 9, 3 = 20 (4d10)

Well, 'twas only fair Oi introduced meself first, yeh?

>So you wants a touch o' my soul? Well, 'ave it. Oi's still a woild young legend, an'at means Oi's the boss now, see? Reckless2 Authority+Edge 4d, Consummate Professional
>>
Rolled 7, 5, 4, 10, 1, 9, 7, 9 = 52 (8d10)

>>5632145
#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(1 => 4 Bits)
(Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 =>5(?) Mothswarm) // Illusion 1
(Webhome) // Can contain 10 Insects // Flammable
--(8 Sea Sultans) // Web 2, Poison 2

> Boat Action: Amidst flapping sail and swaying rope, an entomist perches well above the salt-spray deck of Ink's commandeered craft. From his grand vantage, Eventide scans the horizon in lazy sweeps, monitoring the restless waves for any lurking threat. (Sense3+Edge5)

> Ready to Deploy
>>
File: Lamia.png (245 KB, 955x1351)
245 KB
245 KB PNG
>>5632145
"I'll be sure not dirty the books with their blood."

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool] [Sunwire Filaments] (Length 4,Energy 2)

Inventory:
4 Bits
>>
>>5632236
>Finish sewing the burlapsackbackpacks.
>>
>>5632145
>Boat Action: Learn as much as possible from the most speciallised person here how to Infiltrate The Luperni Library. I want to know the best weay to act, I want to know how to blend in (or how to stand out enough for them to think I can't possibly be up to no good.) I am not sure about the layout but surely theres a map somewhere. Finally I'd like to practice it a bit. Gotta run it a bit to understand what I am doing you know?

>Deploy when ready to PREPWORK

#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
>>5632154
"You really like noodles huh? When we visit the noodle place I hope it's not all boiled fish, I'm kind of getting sick of seafood after all this sailing."

"By the way, take this."

>Give Ink the Pytherii Writing Set

"It's a miracle it hasn't been destroyed yet since I've been carrying it around... I hadn't been sure what the best moment was to give it to you but I figured it'd get ruined sooner or later if I kept it for too long. The Pytherii definitely built things differently though."

>Spend the rest of the boat ride hanging out with Ink.

#Toby Lerone, Stalwart (Stout, Dangerous)RES 10
STA 6 SPD 3-1
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 3 Manipulate 1 [Violence] 3
Etiquette-Rank 3, Negotiation-Rank 4, Training 2
+Challenge
+Mountain Motion
+Eloquence In Action
+{Wrecking Ball} 1Sta: Throw yourself forward using Brawn, as a tackle.
[R]
[L]Faithful (2W, Crit Cleave, Blockbreaker 2)
[A]["Determined, Righteously",Sigilplate] 2 Armor, -1SPD !Eaglesoul: Add 1/3 Wounds to all physical acts!One Last War: Armor *also* negates Wound-complications
[H]Nothing
[Tools] 5 Bits, 1 Bottle of Fine Pytherii Flutterwasp Wine, Pytherii Writing Set
>>
>>5632145
I'm awake, I'm awake.

>Boat Action: Recall and analyze my fight with Spc. Bathory. I saw my foe do something odd during that Moth Circuit Superslam, what was it and can I imitate it? Cunning+Pugilism 7d10

Mimic, Student-Squire 4, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +2 Academics, +1 Stance, +2 Connections, Pugilism +3(4), Fateweaving +2, Forensic Theology +2
(+1 Engineering)

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week

Adaption Pool 4/4: +1 Pugilism, Furious Fists!, +1 Engineering, Jury-Rig

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 11 bits
>>
Rolled 5, 3, 8, 4, 1, 6, 10 = 37 (7d10)

>>5632145
>>5632341
Helps if I add the dice. Forget that I can't Jury-Rig my way through every steady action now.
>>
Rolled 9, 5, 4, 7, 5 = 30 (5d10)

>>5632145
>Boat Action: Fill Prescriptions. In order of precedence: Coagulants for Toby (looking for bleed resist + bleed decay), Blink for Lamia (looking for +Speed), Berserker for Toby (looking for +Adrenaline). Will fill prescriptions for others while supplies last. If no one else asks, make up some more anti-coagulants with excess hits, because bleed is bad and I won't always be close enough to stitch you up. [Anatomy 3 + Woeheart 2 + Nerve Artisan Tools 2 hits + needle? 1 = rolling 5 dice and using tools for +3? (not sure if the needle helps here)]. Not singing at the medicine because I'm relying on lore rather than pulling energy out of my blood.

#Doc O'C_ean
Scourge 3
RES 10
STA 5 SPD 3
React 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / Focus 2
Limit 4 / Attune 2 / Academics 2

Anatomy 3; Woeheart 2; chronos 2; Fate 2; Anatomy (Toby) 1; Mistspeaker 2

!Incant (fat for hits) / !conduit (wounds for mag/aoe)
!Moist (I am water) / !Currents (I see all between the shores)
!I Know Where This Goes (+2 dice when fixing limbs) / !Oh. I Know Where That Goes (x First do no harm x)

[R] Silver Needle Kit, 1M, 4R, Woeheart / [L] Nerve-Artisan's Tools - Alchemy 2, Woeheart 2, Sedative 1, Stimulant 1, 1R
[B]ag: Seastained Ritual Shiv (so cold, misty +1, cap 4); Ticking Time Piece
Medical Scans: Doc, Toby (bleed res / adr), Fulton, Lamia (speed),
1 Bits
>>
Rolled 8, 1, 2, 6, 9, 7 = 33 (6d10)

>>5632145
No one checked last time to see how much extra time we went sailing about for. Don't worry, I got it.
> 1 month plus 6d10 weeks

>
>>
>>5632503
> 9 months
In my defense, those rocks we beached on looked so much farther away through the spyglass.
>>
Rolled 10, 7, 5, 6, 1, 8, 4, 8, 10, 3, 3, 5 = 70 (12d10)

>>5632145
>>5632154
Boat Action:
>[Improvise] Using my newfound knowledge of Skulker tricks and Gearwright skills, I go through the sizeable pile of Bits and do my best to fashion the metal scraps into an imitation of the Rough Mask that Skulkers use [Skulker2+Gearwright2+7Bits]
>>5632353
Hey Doc, if you still have the "supplies", get me some of that Chronos-laced speed too. I don't necessarily need it, but I want to try some.
>>5632503
>>5632515
I don't think Ink has enough lemons to survive on this ship for that long. Tell Lamia to cut the rocks or something, cause I won't be squeezing under the boards and exterminating hundreds of spiders just so the howling at night can stop.
>>
File: Pyramid of Pain.jpg (740 KB, 1388x1809)
740 KB
740 KB JPG
Rolled 6, 7, 9, 4, 1, 1, 1, 6, 1, 5, 8, 7, 6 = 62 (13d10)

>>5632503
>>5632515
And those pirates? WHAT an ADVENTURE. And so dashing too. Unbelievable that Doc managed to commune with their kraken though I haven't seen something like that in a while. Ah, I still miss them. I hope they find the Treasure of Captain Glint. That Sawkins boy had some pluck, I tell you what.

And by the void, after nine months on this b o a t I am about ready to find land for a while. Fresh sea air is enough fresh sea after your first Lanternfest and your eight Sea Sultant migration, I tell you. I hope everyone likes the scarves I knit. And the gloves. And the socks. And the woolen sweaters. And the cute hats.

Good thing Fulton is so adept at spear-fishing or we'd have run out of fish a while ago.

Applying ... The Long Way Around-Modifier.

-5d10 Escalation
-3d10 Guard Presence
+5d10 Research Build-Up
Everyone unlocks a set of Woolen Wear (Warm, comfortable)

---

Also, I had Pen use his art talent to help prepare a pictogrammic overview of how not to get shanked so bad.
>>
>>5632145
>Twitchy: +1 React
>+1 Sense, +1 Manipulate
>Disciplined
>>5632134
>Update the Histories
>>5632137
>Gain 14 Bits
>Assign 7 bits to [Memories of Earlier Operations] "What type of operation? Well you're lucky your my superior or else I wouldn't be able to tell you this so do try to keep this hush hush, yeah? Yeah. So it was called Operation Unveil the goal was to send a maybe one or maybe a few of us to go [Undercover] into a Theurges retinue and send back any secret information to command through different types of means. Pigeon, Rat,...fish. A bit unclear how many of us there was? Well actually... ~~They didn't tell us Ink~~. We had to figure out ourselves who was on our side or who we could even turn into allies. In my particular case I assumed the identity of a Pathfinder, a Knight, a Merchant, just another Scragdog Walker. Anything to get as much info as possible. Eventually, when we had gathered all intel of interest before and at the end of the big Conflict it was time to drop all masks and end the 'life' of the Theurge. Killed him? Weeellll Lets just say he's resting in a sunny place right now ;) Interpret it as you will. After that in my case, I got a bit more formal recognition. Got sent to different places: Reikan, Pyther, back Home, Rikovol, under the sea, in he sky that one time. Wasn't always easy but I saw a lot of the world yet not all of it. And now...now I'm here.

#Etch, Scavenger (Operative)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]

Skill1-Rank, Skill2-Rank, Skill3-Rank...

!Perk1
1Perk2

[R]
[L]
[A]
[H]
[Tools]
>>
Rolled 5, 6, 5, 2, 1, 1, 8 = 28 (7d10)

>>5632588
>>5632137
>roll ;)
>>
File: Beatstick.jpg (226 KB, 734x934)
226 KB
226 KB JPG
>>5632567
Pen also had a few choice pointers on the arts of physical beatings. This doesn't cover everything but is useful to know.

Most improvised weapons deal Fatigue. Your fists and legs and teeth deal 1/2 Brawn fatigue unless you're quite dangerous. You'll need time and timing and lots of connections to score proper implements. We have a few in the company but even the Woodbreakers I got on mass sale from a Reikan noble-house that got insolvent. It's actually sort of hard to score enough gear to outfit a small army, you know?

That's why it's so useful to sharpen, adjust, or modify your weapons or those of your allies. Scourges are especially helpful here, as Sigils can layer unto Objects to bolster their general capacities. Steady actions and the right tools help here - maybe get your local Sappers to polish up a spear, or some-such.

Also, you might spot that some ranged weapons are a bit variable? Our standard broadheads deal 1d5W, instead of some flat number. Sometimes, ranged attackers strike something that shouldn't be poked holes in. That's a bad, bad time. This goes for most ranged attacks. But keep in mind that ranged strikers have to contend with environmental obstacles and cover a lot more than someone right up there in your face. The best advice I can give for fighting bowmen is don't get shot.
>>
>>5632567
I never could get the hang of it, Fulton's a real theurge at spearing fish through water, a real provider for his spider friend.
Cuddles is so big now!
>>
>>5632588
You actually start with at least 16 bits, since you have 1 Authority, and you get (7+(Authority) ) * 2 bits. You also probably want to buy some equipment.

>>5632503
>>5632515
9 months huh? Cuddles must have grown so much, right?

>>5632145
>Boat Action: Ask Pen to train me and Cuddles on his instincts. Maybe we can learn a thing or two about how he knows what's behind him without eyes on the back of his head.


Fulton, Scavenger

Stout
Disciplined

RES 12
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 3 Cunning 1
Brawn 1 Manipulate 1 Focus 2

Tactics 2, Handling 2,

Spears 2:
!Lean in, -2 but hit Reach+1 tiles
!Fend, -2, hits>resist force target back
!Fade, -2, step back, half hits build reaction

[R] Sunspot Spear
2Sharp, Pen [2], Reach 2
!crit puncture
[L] Strider's Redoubt
Block 1, counter 10
Front Armour 2
[A]
[H]
[Tools]

{Malichnid, Immature}
"Cuddles"

Web 4 | Venom 2
Sense 4 | Predator 6
(Other Unknown Qualities)

!Quiet Malice: Webs can serve as Traps.

>can try to fascinate and dazzle in a vision-based AOE
>innately a Lightspinner

>Has 24 eyes
>>
>>5632646
If you think I'm good, you should see how Cuddles does it. It's like she doesn't even need to try! If anything, she would be the provider for me.
>>
>>5632647
No worries! We will get to that very soon :). Those Pathfinder Fatigues look pretty appealing afterall
>>
File: Agent Etch.jpg (634 KB, 2034x1451)
634 KB
634 KB JPG
>>5632588
>>5632609
Good to have you with us, Etch. Fine call for a man of your talents around here. Although the way I hear it, the Alienaus Sky-Scurry team was... Well not's talk about that. Four months in a Theurgical Retinue? That's something. Most people barely last two hours.

I may have a job for you. You must speak High Pytherii. So, we'll need you on point here...

+c7 Service Knife
1W, Traps 1

+3Operations
which covers Tactics + Impersonation + General Fieldcraft

!Under The Covers: 1Sta: Roll to convert a downed hostile to a Disguise

!Smooth Operator: 1Sta: Add Manipulation as a Third Dicepool, 1/turn, hits also Befriend, Befuddle or Bolster

>Befriend is useful if you're among hostiles
>Befuddle misdirects and lies, building stories
>Bolster helps allies get motivated or shake off fatigue

!Good Enough For Government Work: Steady Action deploys a [cache] in a location no one has direct eyes on.
>>
File: Wearing.jpg (64 KB, 775x682)
64 KB
64 KB JPG
>>5632675
Also what are you even wearing, take that off, that's some kind of grass-cloak that's not for you. Here.
>>
>>5632190
So, Gearlocks. Finest vanadian tech. Takes a certain knack to make it sing, but when it *does*...

Vanadian gear with Adjustable can be Adjusted by taking a Steady action, re-orienting the ratings into serviceable boosts to the quality of the gear. It also serves as a marker for how many Adj-Slots a piece of gearlock can click on to itself. Obviously if you've got a Magnofling system on your gearlock, you can't adjust it quite as well.

Gear can generally adjust any quality it already has up or down or sideways - so your M77 there might adjust its range, it's damage, it's burst, it's jam. . Because your standard multitool has "construct 2" base, it's a little bit of a wider platform (It's . . . Multi-use). You could adjust it to add +1 Dig on top of the construct, and now the shovelhead digs for 3.

This is an action that requires no rolls. However, you can also attempt to adjust things a little eclectically, with Engineering, cunning or knowledge. Your Multitool for instance can cut, dig, break, block (!), or you can dig out the nozzle attachments for jet, water, fire. These would require 1 Fuel as well, as the energy has to come from somewhere. That follows boost-gear rules, so with Adjustable 2, your standard multitool comes with a fairly useful low-tier welding mode (Fuel 1, Fire 1).*

>*again note that the fire1 is in addition to the construct 2, for a total of 3 fire. It requires a lot of fiddling with the chargers and valves because of the low fuel, but it works.

To restore the fuel, spend 2 AP to rejigger things. Some attachments provide more fuel.

For things (like. . . a gun...) that provides its own "fuel" in the form of ammo, you can try to coat the munitions that pass through the barrel in effects such as adjusting the chirni with it's rating of {2} to also add +2 Fire to the shots that pass through it. This can get rather dangerous.

In general, standard physical qualities provided by either your skills, the environment or your kit in general can be adjusted. Vanadian tools don't deal with metareal effects so well, so you obviously can't fold your multitool in such a way that it grants you sway over Fate itself.

... There's attachments for that.

finally, all Gearwright gear like boostkits and adjusable tools can be Overclocked, taking a normal action to try and buy more Adjustment. With Adjustable 2 you'd need 3 hits to advance to Adjustable 3, for 1 more point... And overstrung in such a way your gear readily snaps and complicates.

>>5632196
Jove, I really appreciate your staring contest with a rock but please understand it takes scourges and theurges months of training to get good at their effects. You can try to use the totem using just your Authority, but the ability to direct the odd energies will be rather limited.

Still, because it's quite a powerful totem, it does provide Mag 3 on its own. So even without the finer points of Attuned control, you could do some damage.
>>
>>5632196
... Also I think you just turned every spoon in the mess-hall into a small metal bird. Looks like Wrenchwind Seagulls--- STOP THEM BEFORE THEY GET AWAYYYYY.

>>5632197
Oh there are threats all-right. Tell you all about them in a second. Good job on being keen eyed, though. It'll let us slide in safer.

>>5632236
Please don't dirty the books with their bone-marrow, skin, brains or organs either I'm watching you!

Looks like your Burlapsackbackpack is nice, flammable and a bit scratchy. Great for bespoke kidnappings.

+Burlapsackbackpack
4 Pockets

>Pockets store Items and the universe doesn't even question how it fits in there.

>>5632252
Breaker, oh, trust me, I'll run you through a special routine. But you being so ahead of your class makes me proud.

>+1 Impersonation [Temp]
!Blend In: Add all targets in same room as +Dice to Diguise if you're not Blown

>>5632282
!!!!
WHA-- UH-- BUT-- LOO-- UHM.

i'llberightbackgottagodosomethingrealquick

>>5632341
That odd masked stranger moved like nothing in this wide world has a right to, disregarding bones both theirs and yours. Their touch seemed to leech the structure of things, eating away at solidity - even Toby's plate was no use. You can't quite improvise your way into possessing physical organs you don't have or strange proclivities provided by whatever source of power that stranger had, but, that said - the fighting style?

That's fit for normal souls.

Upgrade Pugilism to Unarmed, gain:

!Kick, -1, +1 Reach, toggle: Force
>You can choose to deliver a blow with Force effect instead of normal
>Kicking does not use your hands, which makes it quite useful if you don't have them or they're occupied
>Boots can add some effects, but your soft sandals mostly feel like being caressed with a soft hand.

It looks like that stranger was really fond of the speed clinch:

>[1Sta] Unarmed+Speed, Measured: Grab target arm [-1 acc, xd10]
>[1Sta] Unarmed+Brawn+GrabStrength: Twist out of joint.

Getting your hands on your opponent is half the proper way to win a fist-fight. All Grabs add their value as bonus dice to following close-quarters actions. You can also expend them as +Effect if you try to throw someone or bear them to the ground.

It should go without saying, but targets on the ground have remarkably reduced Reactions and dodge.

The other thing that strange Stranger did was put Toby's head through a support pillar. If you can Shift your opponent around with sufficient force, you can slam them into things

>[1Sta] Unarmed+[Pool]: Slam target into that wall/fireplace/hisally/thewater/theground/thatspike.

>>5632353
[5 hits]
Doc that's a fine batch of 5 coagulants you just made. Each 1 has STR 1, and if you slap it on a wound with 1 STA you roll Resist+First Aid to immediately patch up Hits+1 Bleed.

I recommend people thinking they'll get stabbed grab one.

+5 coagulants, staunch 1
>>
>>5632557
Heyheyheyhey those are budget bits I need them for bribes and deliveries and caches and supplies and lemons and ink and a giant present for Toby forget I said that I mean lemons--- Stop, oi, put down my budget accounts!

Here, here, I'll help you sew one up, just s-stop taking from my direct expense account!

[1 crit, 1 hit, +3 from Ink]

+Nightknife' Mask
Stealth 2 in cover, Filter 12
3x3 Smoke, 2 Ammo, Restock 3

>3 STA to restock a smoke-use
>Smoke reliably breaks line of sight, counters as cover and hides things.
>Filter resists gas and particles
> You have . . . Gearwright and a Trap Kit? You could probably modify those smoke charges...

>>5632647
Turns out, there's no magic here. It's down to sheer, bloody competence. Not sure you can train that kind of thing unless you happen to have time to go through two wars and one more in a month. Something about the way Pen moves distils a life-time of Grace into a gentle, irresistible forward motion. With your Focus, Fulton, I just don't think you have the Knack for that kind of thing.

Good news though, if you stick close to your abyssal creation of malicefriendly spider friend, it has very high Sense and Predator attributes which means it's got a dead-read on most dangerous situations.

You can task it with Handling+Authority to perform a task, such as "Guard" or "Watch" or "Find" or "Keep", and because you know the Tongue you don't have to worry much about it misunderstanding you. Then our ... delightful ... friend will use its superior senses to warn you of danger.

You can think of each order by the way as direct control over the Stamina that the Malichnid spends. So if you had told it to "Guard" and "Observe", it'd use 1 Stamina to guard you and 1 stamina to Observe and the rest on its own best judgement. These order are Standing, until you replace them - so no need to tell Cuddles the same thing every minute or so. It's good enough memory to keep several orders in mind.

Because you have Handling, you can also use Supervision with your pet. Then instead of giving it an order and letting it carry it out, you micro-manage the stamina expenditure. You spend Stamina for both of you

>[1 Sta] Supervise: Malichnid moves 111 111
>[1 Sta] Supervise: Malichnid webs my newspaper [Predator+Web]
>[1 Sta] Supervise: Malichnid moves 555 555

Cuddles here is... eerily... intelligent, so unlike most pets you don't have to worry about range when Supervising. As long as she can see you, it seems fine.

Oh, and of course, you have Handling. Tricks are subtly different from orders.

>[1 Sta] Cuddles, Trick! friendly hug mode! [ Handling+Authority] [2hits]
>[1 Sta] cuddles, Order: hug any stranger that walks into this room

The 2 hits on refreshing a Trick become bonus-dice on carrying out your order. It's like using Authority to guide and motivate allies, but for giant twelve-legged omnivore spider-princesses.
>>
Rolled 3, 7, 7, 1, 2, 7, 4 = 31 (7d10)

>>5632675
>>5632680
No problemo Ink. I think forging a path there shouldn't be too much trouble maybe there is something in my pockets that could help... this should do?
>Pay 7 Bits for Worn Pathfinder Fatigues
>Pay 2 Bit to make my Cunning 2

#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 2
Brawn 1 Manipulate 2 [Focus 2]

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]
[c7 Service Knife-1W, Traps 1]
>>
>>5632567
They sure were a lot friendlier after Doc started giving their kraken scratches, and I think that old crate of rum helped too! Knew it would be handy, I did.
> lose the spiced rum crate
>>
File: OfficeHours7.jpg (255 KB, 789x1038)
255 KB
255 KB JPG
Alllriiighty, people. Nudge in close, take a breath, maybe shoo some of the Sea Sultans away. Anyone want a rum sour? Those pirates really knew how to make a drink or three.

This is the Luperni Library. The academy-fortress. The records-vault. The place where all the dogs come to store their tricks.

And we are going to break right into it. We're lucky - our roundabout route and piratical adventures must have thrown our trail something fierce. Pen learning how to use a cutlass to take out eight boarders was impressive. But now it's time to get back to work.

So here's the skinny. . .
>>
File: Officehours8.jpg (436 KB, 1262x1160)
436 KB
436 KB JPG
Agents Log and Note been embedded in the library in deep cover, preparing our way in. I admittedly told them it was going to be roughly four weeks we're now coming up on forty buuuuuut that just means they've had plenty of time to prepare.

Right? Riiiiight. Reminds me of my first Foreign Office assignation in Kalcmiri, was supposed to be a two week check up on some translator corps work, turned into a four year stay. But you can't predict the weather OR Kalcmiri civil wars, so what'cha'gonna do. Note and Log are professionals. Surely, they'll have expected this.

Now, our first point of operation is OH VOID STAR DAMN SPIDERS LEG TABLE MALICE HORROR GET IT OFF WHERE'S MY LEMONS WHY WHY

>1/2
>>
File: OfficeHours9.jpg (570 KB, 1260x1418)
570 KB
570 KB JPG
I'm going to SINK THIS SHIP AND DROWN ALL OF YOU WITH MY BARE HANDSSSS--- Oh.

Ahem.

Right.

Thank you Agent... Cuddles.

Right. Well. I was going to say that there are some things I' not up to date on, but it seems the predatory instincts of our malign seagull-stalker here has been honed about by Pen to to offer a few webs of advice.

You'll note the softy-glowing silky areas that have been marked by ... agent... cuddles... I'm assuming it's Predatory instincts and marginally improved situational awareness lets it intuit something. Right let's have a look-see.
>>
>>5632783
Unfortunately, since Cunning is an Attribute, it would require 3 * level to upgrade, in this case 3 * (level 2) = 6 bits. It would be 2 bits if it were a skill.
>>
>>5632807
>>5632680
Wooops, fixed on my sheet. I guess I'll keep 2 bits in my pocket
>>
File: LupesLibrary-Prep1.jpg (3 MB, 5681x4244)
3 MB
3 MB JPG
taking operational advice from a spider what's become of my life ahem

This is the Luperni Library. My plan is quite simple:

We're going to walk right up to the docking area for visitors, ask for a visitor's badge and take our sweet time gently exploring the facility. You see, this is also a library and so distant scholars are welcome to arrive to share knowledge, loan or deliver materials and participate in the debates.

And 9 months of being shipbound has allowed my knitting skills to be put to good use. I have disguises for all of you. If Note and Log have done their work, we'll even be on the schedule as a visiting delegation of Free college students and scholars.

Okay, nine months delayed roundtrip, but still.

We're here for the Records of the Atlas Improbable. Now, the problem is that the Luperni record system is not standardised. We don't know where they store it. So we'll have to find out. Once we know WHERE it is, we'll have to GET IT.

Along the way, given that this is a library, we can make small withdrawals and loans from the stacks as you see fit.

--
It seems our spider-friend has marked three areas of interest. One is a newly arrived shipment of goods, one is the biological material section and one is the faculty vessel. I assume Cuddles, like me, have no desire to face a Luperni Instructor in actual combat. You may all think you're good, quick and fast - and you are - but these are the people who train the people who commit dire deeds. Let's avoid fighting them if we can. We may need to ask them some questions though.

Now, remember, this entire facility floats off of the coast of the Greenspan Belt, so it's actually Pytherii Deep Territory. That means it's under guard and ward by the Pytherii Legion. They have a very small presence - it's likely a manned post in the Warded Stores - of a full Decani. Nine Legios and a Field Theurge. I assume this is a bit of a prestige posting, so it's likely it'll be decorated Legios and an Eaglesoul leading the lot.

That's the bad news.

The good news is that politics means that the House Luperni, inside the Pytherii political sphere, must maintain only as much of a houseguard as Honour allows. So, we're mainly facing scholars, students, researchers, botanists, chefs and material engineers. But there should be almost no slice dogs, biters, mongrels, twist-tails, scardogs or - Void our luck - Hound Knights. And since our NINE MONTHS roundabout, I bet whatever guards have been here on garrison have drunk themselves silly and asked for new postings.

The sliiiiightlyyy worse news is that that doesn't mean the Luperni won't call them in if thing catch fire the screams get loud. There's a few Luperni trade stations within signal reach, so who knows what might show up.

==Luperni==
Escalation 2
Disguise 3


+1 Merciful
+2 Mercenary
-1 Dangerous
+2 Lawbreakers
>>
>>5632827
Our job now is to do PREPWORK, which is a bit like Downtime, but solely focused on GETTING THIS JOB DONE.

We can call in some Favours and see if the Whispermarkets know a thing or two we don't. They could tell us about on-going research projects, arrivals, or caches. Or guard routines. A well-prepared Whisper-agent can also adjust the terrain or solve a few problems.

We can also spend some of these - RYONA - company bits on a few select bribes and preparations. That's generally less effective than simply calling in a favour, but it works.

----

During PREPWORK, you use your Theoretical skills, secrets, cunning and role-ranks to PREPARE.

Tactics helps us uncover QUESTIONS about enemy force disposition
Negotiation helps barter for Favours
connections help find likely coincidences, people who know things, an inside man, or a good link
Academics tells us about the ideas, ideals, places, problems and potentials
Streetsmarts is useful to try to find out what isn't the way it appears.

Since I'm Ink, I have Operations and Acquisitions. I get Two rolls to help you: One Operations roll is a Guidance that lasts the entire map, and provides a slight bonus to skill. For this one I'm thinking I'm going to give you all a flash instruct in how to act like someone else, so the disguises work better.

The Acquisitions roll is for pre-deploying caches on the map. Note and Log will have done their job and stashed some tools ahead of time.

If you have other skills that can be of use instead, perhaps try those.

We'll have about 2-3 Rounds of PREPWORK. Some clever work might also:

Reduce Luperni Escalation
Boost Disguises
Add bonuses
Apply penalties
come up with an entirely new plan.
Arrange extraction
Acquire allies...

---

This sort of stuff takes your full attention, so you only get 1 Prep action per Prepphase. However, you can add Modifiers and Perks as you please.

And if you really want to burn the midnight oil, have a shot of rum sour and a cup of the Bluest Beans. You'll be awake for another Prep action, but, the uhm, the crash will be unpredictable at best.
>>
>>5632827
>>5632835

Calling Dibs on one of the Disguises, I can't lie but if it's just acting like a Knight, I think I'm fairly passable. Besides, I'm not sure a lot of us except maybe Etch are any good at disguises or manipulation anyway.

Maybe as Sir Cavall, Former Squire of Sir Psoglav.
>>
Rolled 9, 5, 1, 1 = 16 (4d10)

>>5632835
The map's a bit... blurry.
Here, we can do a bit better.
>engineering+manipulate+1 favor: source architectural blueprints of the luperni library, hoping to find structural weaknesses or hidden passageways
Someone else (who's way skilled at disguise or something) should prolly try to score something with a bit more clearance than a visitor's badge... and if we can find where this damn thing is before we even enter, it'll be smooooth sailing.
>>
Oh, and a note on disguises. Everyone starts with a strength THREE disguise. I made it myself. I'm very proud.

Obviously, if they bust Toby in his guise of Sir Cavall, that's bad for Toby. But Luperni Records do get a fair amount of visitors. Anyone else won't lose their disguise just because Toby might stumble.

Unless you're right there, in the same room, acting odd.

So you might think of this as a "stealth" job, but it's more apt to think of it as a cloak and dagger play. Move in, move fast, ask questions, get the goods and get out. We can't possibly fight an entire records library and we absolutely cannot fight off a Legion Patrol if the Decani calls for reinforcements.

But for all their flaws, the Luperni aren't mind-readers. They won't know what's happening a platform over if they can't see it. So just because you make a ruckus in one place doesn't mean everyone will suddenly draw knives and converge on us.
>>
Rolled 7, 7, 3, 6, 7 = 30 (5d10)

>>5632839
>I have disguises for all of you

>>5632835
>Uncover the guard locations / rotations. Where are they, or where do they go? Have Cuddles assist me with this task. (Tactics 2 + Authority 3)
>>
Rolled 9, 6, 3, 5, 4, 10, 10 = 47 (7d10)

>>5632835
>-Focus
>Boost Disguises a bit, sure we can do visitors passes but we can also do BETTER! Lets take an exemple from what we have around like the sentries or guards (Operations 3+Sense 2+Manipulate 2 from !Smooth Operator)
>>
>>5632841

RES 10
STA 5 SPD 4
React 1 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Graceful] 2

CQC-2, Thrown-2, Impersonate-2, Gearwright-1, Streetsmarts-2

[Instincts]
[The Payoff]

[R] Alleyfriend Knife
[L]
[A] Bandolier of Rough Sharps
[H] Rough Mask
[Tools]Gearblade Kit
[Pockets] 8 Bits

>Requesting Smiley Face Mask
>>
File: yikes.jpg (39 KB, 401x454)
39 KB
39 KB JPG
>>5632849
Ah, a professional. Glad to have you on board, night-knife. This kind of thing is your speciality, isn't it? Sorry about the whole nine-month delay on the pick-up. Or have you been in the hold, avoiding the spiders this entire while?

But now you're here, feel free to get to work. We'll certainly need someone of your talents.

Your Bits might be better spent on Prepwork, as it's somewhat harder to reach proper markets at this juncture. I'll re-imburse you post mission.
>>
Rolled 5, 5, 8, 7, 5, 7, 6, 3 = 46 (8d10)

>>5632869
>Bribe the workers with 4 Bits and try to get a job as a greenhouse worker using Impersonate 2 and Manipulate 2. (Not sure what the bits rules are, I'll roll an extra 4 dice in case it adds)
>>
Ave. I am Decimus Octavius Centurius. I was recently reminded that I need to complete my continuing education requirements. What lectures do you have available here, and how many credit-hours are they worth?
>>
Rolled 5, 3, 4, 3, 10, 6, 2 = 33 (7d10)

>>5632841
>Be Sir Cavall.
>Loyal hound of Luperni and former squire of Sir Psoglav.
>Taking a gap year from service to explore the world and hone my skills
>Meet a cute but dangerous stranger and be enamored by her.
>We find ourselves near the Luperni Library.
>Since I know how much she loves Sarethian masquerade plays and books I know she'll love the place.
>Use the Pytherii Wine as a bribe to try to get a private tour of the Botanical Gardens with Inks. Reckless 2, Etiquette 3 + Negotiations 4
>>
>>5632875
Look at you, snakemind! You worked out the bits rules all by themselves!
>>
Rolled 3, 3, 5, 10 = 21 (4d10)

>>5632827
Sounds to me like carrying a big sigilplate spear about this place isn't going to let me blend in well. Sorry mate, maybe next time.

Now I know you said they're bad at sorting books, or at least I think thats what you said, but the atlas book /really/ doesn't sound neither metallurgical or biological, and I don't think even the most unhinged librarian could think otherwise. There's gotta be another library.

There's also no accommodation, so visitors must be staying portside nearby.

> Streetsmarts + Manipulate chat up the bars, try to tease out more information. Hidden collections maybe?
Some of you lot come with me, broaden the net.
>>
Rolled 7, 6, 6, 1, 4 = 24 (5d10)

>>5632835

Hey Ink could you enlighten on subject of strain. I have heard of it but no-one has been willing to tell about it. It kind of bothers me as that... thing always seems like it some how beacons people that piece of palatine armor i mean.

>[Scav3 + Sense2] The Ratfriend Paths: Head to Material Research look for things hidden among research documents. While pretending to look info on materials useful for travelling.

It was time to leave mask and weapons and head to library maybe something interesting could be found books or not she had an good eye after all.

# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask 2/2
[Tools] Bandolier of Sharp Sharps 6/6
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
>>5632827
> Prepwork: By Eventide's estimation, Warded storage would likely be where the most valuable and volatile treasures of the Luperni are contained. Additionally, the fact that the hounds stationed the majority of their manpower is garrisoned there, instead of in a more centralized location, is quite telling. Though, while these details interested the entomist greatly, his chief concern was the fortress's ability to signal distress. Given the temperament and skillsets of his associates, he anticipated an alarm being raised within the first few minutes of the operation.
In an effort to extend the length of this venture, Eventide scrutinized the sprawling infrastructure of the fortress vault searching for internal and external lines of communication and devising methods of disrupting them. (Streetsmarts2+Edge5)
>>
Rolled 3, 6, 3, 10, 1, 10, 3, 9, 3, 6, 5, 5, 2, 7, 2, 1, 3, 1, 8, 8, 5, 8, 1, 6, 1 = 117 (25d10)

>>5632835
>Sillius Soddus, overworked and exhausted foreign academic

These are my people, more or less. Given my academic background, I figure there's a fair chance that I'll be able to access the scholarly circles within the facility and locate the private collections. Cool books to steal, artifacts hidden away, and records concerning The Atlas.

A lot of dice here, but my understanding is that we have the time to leverage all our assets and have unrestricted perk use. Feel free to remove modifiers unfit to the situation.

>Modifiers and Perk use
>Reorganize my Adapt Pool to be: [Quick Study], [Thesis Defense], +2 Academics
>[Quick Study] my Forensic Theology and Alchemy into Academics. +4 Academics
>Push for 8 fatigue or generate it through other perk use
>[Cram Session], taking 4 wounds and a +8 on my roll
>[Thesis Defense] for Academics to my roll, hits also 'provide knowledge'
>Fateweaving+Focus to shunt my complications onto the nearest Sea Sultan 4d10
>Connections (2d)+Student-Squire(4d)+Academics(8d)+Cram Session(8d) for a total of 22d10

>Action: Locate an old associate with information regarding hidden or restricted locations within the facility.

#Mimic, Student-Squire 4, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2(0) Alchemy, +2(8) Academics, +1 Stance, +2 Connections, Unarmed+3, Fateweaving +2, Forensic Theology +2(0)
Adaptable Pool 4/4: +2 Academics, Thesis Defense, Quick Study

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week
Kick

Disguise Strength: 3 (My spectacles are aligned, pocket protector in place)

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 11 bits
>>
Rolled 6 (1d10)

>>5632973
Last of the 26.
>>
Rolled 10, 6, 3, 1 = 20 (4d10)

>>5632835
>>5632882

>Borrowing 6 bits to spend on tuition if I need it. I'll bring it back if they don't ask for course money up front or we don't get that far.
>Rolling [Academics + Focus/Cunning] = 4 dice to find out who the teachers are, what they are teaching, when the lectures are, how much they are, how many professional development hours they are worth, and if there are any attendance fees. Also, do they have the license renewal forms here? If the opportunity presents its self, sit in on a lecture while the others are doing their prep-work.

Depending on who the professors are, consider discussing an Ecological Impact Study for the introduction of Rainbow Sleekers to various locales.
>>
Rolled 7, 10, 9, 5, 3 = 34 (5d10)

>>5632907
Roight-o. Oi've suspicions of me own.

>>5632827
>Oi's Jupitah now.
>Campus town? Break out the exotic charm of me stunnin' physique and rough manners barely contained by decorum and academic garb. Try it on in the Observatory, or the bars if I'm not allowed there. Streetsmarts+Brawn 5d

Jove, Striker 2 Sapper 2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 3 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
!Consummate Professional
!Rush Job
[R] Woodbreaker: 2H 1W 1Reach, Crits Cleave
[H] Rikovol Pressed Helmet, 2 Barrier
[Tools] 3 bits, Boostgear Fuel 6 Boost 2+2Sapper+1Jump
QuickreteTank Mod
Messer
Nugget of Palatine Armour, 3Mag Metallic-Terrene, 1Limit, 2Strain
Inspiration
>>
Rolled 4, 6, 7, 4, 7, 3, 1, 2, 3, 1 = 38 (10d10)

>>5632827
>Prepwork: Based on analysis of previous Luperni behavior, they are not beyond using traps. A consequence of this is that areas may not be as they seem. Subtly out possible trapped areas and look for hidden spaces. (Scavenger3+Wiredancer3+Grace2+Tactics2)

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets

Inventory:
4 Bits
>>
Rolled 1, 5, 8, 4, 10, 6 = 34 (6d10)

>>5632835
>Actually Breaker but don't tell them that
>Prep: Ready an extraction. This is a big place and despite it having only one main entrance there are more then one way to exfil. Try to find them and figure out at least 1 proper exit. One that may help us lose any possible Heat the fastest to give us some time. Ask the wind for some direction perhaps? Maybe some forgetten Air Holes or gaps? (Sense 3+Attune 3->Air Totem)

#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
Rolled 4, 7, 6, 7 = 24 (4d10)

>>5632827
>Assume the alias of Wallace Hearth
>[Academics 2, Sense 2] Go poking around in the Records Metallurgical, if they'll let me. I don't know much about Metallurgy, but blood does have iron in it, doesn't it? Perhaps I could learn something interesting, if there happen to be any documents pertaining to that...? (4d10)

#"Wallace Hearth" (Harry [Hart]), Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 0/10 | Wounds 0/10
Sigildry: Sword 2
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Absorb 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
>>5632827
>>5632841
>Dibs on that loong, pink labcoat. Thank you, Ink.
>>5632835
>Use the whole length of Whispercloth to raise my Stealth by 4 before getting off the ship, if possible.
>[1 Favour+4 Bits] Contact the Whispermarkets and find out what's been going on in here for the 9 month's we sailed, mainly what the Luperni were doing. Is there anything that could indicate what happened to the the Records of Atlas Improbable? This time I have my shiv and smoke at the ready. (If this doesn't work, I pocket the 4 Bits and later tell Ink I got sacked again while she was getting dragged around by Toby.)
>[Stealth4/8(+1hit from Cloak) + Streetsmarts2] Join Eventide on the quest to stop the inevitable from happening: get in the places he can't enter and find ways the enemy could sound the alarm. Try to sabotage them to the best of my ability, otherwise mark them on the map for others.
>>
Oh I just bet you're all going to fit right in. But we gotta work on that accent, Jove. Just a bit.
>>
File: Arts Animants.jpg (448 KB, 1565x1021)
448 KB
448 KB JPG
>>5632840
[1Hit, 1 Favour]
Bingo - You're right. Cuddles wouldn't feel so odd about that arrival spot unless something was strange about it. And see this gap between the Gardens and the docking vessels? And over here, right by the arrivals bay to Metallurgy? Good place for a crash-team to arrive.


....And my contacts just confirmed it. Wardglass and twice-warded bookholds. You've found a Rainbow Records room. Sigildry, Iconography, Animancy, the Mesh. They are NOT going to want visitors in THERE.

It might not be what we need though, but I am salivating at the thought of what might be in there.

The Theurges have been collecting every free tome on the Icons for centuries. It's a wonder the Free colleges even had any materials to get started.
>>
File: Soilsouls.jpg (470 KB, 1608x1335)
470 KB
470 KB JPG
>>5632843
[3h]
With Sapsanuloi much better map and some understanding of the values they need to protect, which will be the Rainbow Records and the Warded Stores, I agree with you Fulton. We can know a lot about the Guards without needing to be too advanced. Here. Go brief the team.

>>5632847
[2c, 1h]

Ah, Etch, this is why I need your eyes. With your sense for always faking the right wrong accent and my dab hand at needlework, these moustache will look fabulous. And I think you're right, if we apply to Visiting Scholar badges instead, we can ward away any talk of oddity by saying it's an eccentric post-new-modern sociological humanities experiment.

Go grab my copy of THE THINGS AND THE STUFF AND THE HUMAN MIND-BEETLE by Hans Tullerand, top drawer, my office. We'll brief the team on humanist identicopolitical thinking and they'll be able to talk abstract shop with the best of them.

>Disguise Rating raised to {4}
>Disguises come with 1 Rank in NewPostModern Identicopolitical Philosophy... what? how? what is how? how. . . is what? and why is why?

>>5632875
[3hits]
[-2 Bits]

Good thinking Grin, the Greenhands will know what's what. And it looks like they do - this entire library has been working on a specialised project for the last three months, under the supervisor of Faculty Lead Abitos.

Yeah? What's the project, Grin? what
void-screaming-what

AAAAHHHHH

Yeah, right, sure. Sure. Aaaahhhh. And I JUST got used to the SPIDERS. Fine, fine. cross-pollination of Wrackentrees from the Sarethian coast with Shimmergrass, see if it's a vector for agricultural renewal and can help solve soil erosion. I get that part. Why do they have two colonies of Wratsps, though? Why do they need TWO? What purpose does that serve?

>Pick a side-hustle either as Specimen Tender or a Gardener. Information follows from the picked task.

>>5632888
[1crit]
Wait are you seriously telling me your breach plan is . . .

~~Toby.... No one ever remembers I like Masquerade Plays! I think we can find a rendition of the Stranger in Yellow in the stacks, they must have one, that one is great, I can do all the voices, I'll show you, it'll be fantastic and you can be the Troubled Troubadour and it'll be great because you're so tall and uh. I... I mean.

i-if you want.

>What? Uhhm. uhhh
>>
File: Really.jpg (457 KB, 1855x955)
457 KB
457 KB JPG
>>5632907>>5633034
[2c, 2h]
Good teamwork you too.

Most of the locals or longtermers overnight onshore, you're right Bloom. It's only about two hours away by fast cutter. The facilties grew organically around Greydrip Observatory. And it looks like we've lucked out - they had an accident two months ago when a Wratsp specimen got loose and started Hiving in the dorms, so that platform section has been burned and is being rebuilt.

But that's not the important part - the important part is that the Library has been running up a bill at the Fireglass provider in town. And you only need crushed and refined fireglass for one thing - wardwork on a large scale. I think those Decani guarded stores?

They're not stores at all, they're project facilities for containment and research.

That has to be why there's even a Theurge on this library-float. His job is maintaining ward integrity!

Any snippet of whatever they're working on in there will be worth Loud Day at the whisper markets, that's a secret worth *knowing*. Fantastic work.

Also, we should stay away from that section. Unlikely to be anything we need. Well, other than the fabolous riches in ward gear, research instruments and all the tools and tradecraft of proper theurgical Meshworking. How many bits did you say they'd bought for in Fireglass lately? 40.3 thousand? Oh void...
>>
File: ExceptSwitched.png (788 KB, 1076x480)
788 KB
788 KB PNG
>>5633571
The lure of Fyur -- aw, grut.
The lure of Fyur is surel -- stoiks.
The lure of Fyur is surely in detour. There.

That's enugh. I'm hhheading out.
>>
File: Faculty.jpg (362 KB, 1743x1411)
362 KB
362 KB JPG
>>5632958
Strain? Tell you what-what, I'll cover that in a minute...

Oh, but Rion - good eye, I see a small wood Pidgeon near that Material Research section. That's a signal from our friends in the facility, they've hidden something useful under the stacks!

>2 caches marked on map! Goo find!

>>5632962
Along with Fulton's work on the guard rotations, knowing where the signal semaphores and distress works are is important. I'll cover that in a bit...

>>5632973
You understand that Re-organising your Adapt pool is, indeed, your Prep action? As is using Quick Study. But sure, that might take an hour and some book-flipping, we've all been there, it's minor re-adjustment.

But spending the the following twelve hours carefully working Sigildry on a spider? The spider is now linked to your Fate. I... Why.

Why.

Why Mimic, why.

It's a spider it knows nothing but wrath and webs and woe. It will eat your children and lay its eggs in your eyes. You've woven a strand of fate that leads to clutches of this thing using your liver to sustain its empire! Well, at least for now, anything that happens to you happens to the Sea Sultan as well. That's . . . something.

Be careful though, Fate-twisting tends to incur a sympathetic two-way partial. Odds are if something happens to the Sea Sultant....

Get Fulton or Eventide to crash-teach you some Spiderese. Webbian. Spidewebian? Spi...

WHAT IS THIS CREWS GENERAL OBSESSION WITH SPIDERS, ANYWAY?

+[Fate-Bound Sea Sultan] (Trinket)
Linked [7]
Web 2 / Poison 2
1d

+5 conditions of Spiderlinked

By taking on 5 Backfires, you've accidentally entangled yourself in Spider Fate. I... I think you might need to watch out for wasps. Uh. You... You should definitively stay away from the Specimen Section.

>>5632962
You're down a spider, Eventide. I'd say "7" remain but this damn ship is *full* of them by now, you can just collect another fifty.

>>5632992
If you show them the Rainbow Sleeker, they'll be livid and delighted and invite you to discuss improbable Biologies. It looks like we're in luck. There's 9 faculty members in this place. 6 old greybeards, but three that keep the entire place running. They rotate the role of Librarian among themselves and we're hitting the place during Makoti's focus on wildlife, animals and agricultural research. Bel's year has just ended, so the Materials workshops are overflowing with finished projects and detritus in various shapes of almost done.

If you're paying for re-enrollment and licensing, they have a fairly good emergency medical programme. Makoti is an idealist, and during her bouts as Librarian, she tends to set the nominal fee for attending a full day of instruction for at half a Bit, with the rest sponsored by the House Luperni. There's apparently also a grant programme and a fairly rote process to get the Bursary to dispense with any actual fees. I hear it makes the accountants upset.
>>
File: Delivery.jpg (317 KB, 1333x933)
317 KB
317 KB JPG
>>5632992
Makoti's style is mostly hands on. She concentrates on the wind and the rain and the soil, spends a lot of time talking about geofluvian terrain engineering through limnological case studies.

Last Dance Before The Arrows Land doesn't charge for her lessons, and only offers two grades:

" No " and " Acceptable ". She runs the Physical education, and since most students aren't here for that, she's pretty popular as an instructor because the lack of course-load leads to a jolly time. Apparently she also runs a special lecture series called "Intro To The Structure Of An Unfair Fight".

In the 4 years she has offered this lecture series, two people have passed the final examination.

Dr Bel, Ph, Ag, Or, is not an instructor (but he did write and correct 33% of the syllabus). I think I read one of his articles once! I did NOT understand it.

---

Due to Makoti's ... wildeyed... leadership style, it seems the paperwork at the Library is a little askew. It's fairly easy to sign up for classes and simply not attend. You could even take four classes of medicine, schedule them on the same day overlapping and run through a semester in a week. Then just sit the practical and get your papers signed as Passed!

That's your License recovered, doc!

>>5633054
It's good Sapso got us those blueprints. It doesn't look like they're leaving any traps in the hallways or lying about where people can stumble into them. But I think I have an inkling where we'd need to be careful - you obviously have SOME kind of intruder alarm and defensive system in the Rainbow Records and the Ward Projects, right?

>Likely trapped areas highlighted!

>>5633072
Once we have the information we need we can get out fast. But it'll be faster if we prepare a few boats around the place, and wire up a single-use burn-cant of wind or momentum. I have some iron plates for that purpose around here. Pen will help you find some good spots for the boats. Once we're in them and ready to go, simply grab the plate and finish the incantation on them. And we're off.

>Ink /might/ have a quick getaway here
>Two escape boats added!

>>5633189
Blood has a LOT of iron in it, but not quite so much as some people think. Sadly the Records Metallurgical are closed at the moment - the pups are sitting final projects, and from the sound of the banging and the clanging and the occasional screaming they're building some BIG things in there.

It is still very useful for us to know a little more about the place, though. And it looks like Dr. Bel and his graduate students have just finished a rather large delivery for the Hounds. Something about new model boostkits. That's absolutely worth a look.
>>
File: LupesLibraryPrep2.jpg (7.19 MB, 3835x2865)
7.19 MB
7.19 MB JPG
Great work so far, everyone. Almost makes up for all the spiders.

Based on Lamia's general knack and feel, and some of Rions and Eventides scouting we have a rough idea where most of the sigil and mechanical traps will be. clearly, in the defended sections. I'll have Quill prepare some equipment for defusal.

There are, it seems, FOUR Semaphore signal towers. Large mirrors with lights, see, they'll send blinking signals to the shoreside and that'll bring the curious a-coming. They're reliable and great for all weather, but that's because the system is not meant to ward off intruders. They're mirrors - see. Easily breakable. Thanks Ryona. Being able to get a feel for how they work will help us disable them if we need to. Due to a good bit of skulking, I think we have a faultline in their general model we can use if need to.

Our disguises won't get much better than this unless you really push for it. That might take some teamwork.

Now, the green tokens on the map represent the rough amount of unknown information for that section. Larger is more, smaller is less. We've got our points of entry, a better idea of what we're up against, and Breaker is even preparing a way out. Good work.

Now, let's narrow down what we're here for, and what might spring out to surprise us. Speaking of surprise us, our Whispermarket Friends are trying to round up what happened over the last year here, but it'll take a while. And while you're all going through final prep, I should tell you about the guards

==Luperni==
Escalation 2
Disguise 4
comes with 2 free ranks of PoliticoIdentiPostwaveLitAnalysis... what?


==crew==
+1 Merciful
+2 Mercenary
-1 Dangerous
+2 Lawbreakers


>Prep Phase 2!
>>
File: Guard Rota.jpg (410 KB, 1486x1854)
410 KB
410 KB JPG
Rolled 7, 10, 2, 7, 1, 3, 9, 8 = 47 (8d10)

Once again we're ... lucky? The Luperni have only a small allotment of guards, and their job is to watch the Rainbow Records and the Shipping near the Metallurgical Records. Should be about 6 Biters. Swords, light shields, and Luperni Light Boost kits.

The rest is all students and staff! Incredible.

However, I don't think it's going to be all easy because it turns out the Luperni make up by not having that many guards by - for some reason only the bright grand stirling FIRE in the SKY knows - having a garrison-honour-guard of a voidtinged, sigilcursed, sandal-stomping, four-times-over-decorated, Decani of Legion Command's hardest skullcrackers.

WHY

This is so, so, SO far beyond what a normal library needs - even one that stores grand secrets of a hundred years and the riches of the Luperni! - that it beggars my otherwise pretty fanciful mind.

You don't ask Scholae-Palatines with their names written in the pillars of salt in the House of Loyalty to sit and guard a bunch of book-lovers. This guy should be leading three-hundred times as many troops in small bids to take over countries for sport.

I also know that Legio Oculus is not a standard Legio formation. Those lads and ladies are counter-intelligence specialists.

... Which, uh, not to put too fine a point on it, means there's a small diplomatic representation of Legion High Command's finest thiefcatchers just hanging about the library we're about to break in to.

Sometimes, I think the Saints are punishing me for perceived slights.

The only good news I can think to in all this is that there is absolutely no way, utterly preposterously impossible, more likely to find good beer in Pyther, that they're here because of us. I mean, we're pretty slick? But we're definitively not " Ask a Theurge Splendid to make sure we don't steal a book" slick.

I wonder why they're here...

It's a LONG shot, but do we still have some of that Flutter wine?
>>
File: Biters.jpg (298 KB, 2418x1466)
298 KB
298 KB JPG
Now, the Luperni Biters we know already. Because of all the water and because their main duty is escorting drunk scholars back to bed, these guards won't be wearing heavy armor

(contrast with the Legio - I think they sleep in the stuff).

Like our Strikers, they've got boostkits. But it looks like their models aren't up to spec. I assume that Dr. Bel might have some personal models he hasn't offered them, so maybe they've got a trick or two we don't understand just yet. You've fought this lot before and they weren't that scary then - they won't be THAT scary now, either.

Just... Don't let them surround you! Then they get MEAN!
>>
Rolled 10, 3, 8, 6, 6, 10, 5 = 48 (7d10)

>>5634625
Uhh sure we can look for it later, my mind's not all that solid and I hear the Stranger In Yellow causes some fairly adverse effects on people so I might have to plug my ears but I'd still love to watch you recite it.

>As Sir Cavall, try to see if I can make a request from the library to have them make me gear. Negotiations 4 + Stalwart 3 = 7 Dice
>First request is a Mace, I'll tentatively name it Leal. 0W, 2F, 2 Pain and Crits Stun. Willing to pay 1 Iron Ingot and 6 Bits
>Second request is an incredibly light helmet that won't get in the way at all. Basically non-custom fitted armor with no penalty dice. This one's for Fulton, he's willing to pay the other Iron Ingot and basically a blank cheque on bits so long it's reasonable, the focus is just something with no penalty dice even if the armor's low.
>>
Rolled 3, 8, 10, 9 = 30 (4d10)

>>5634701
Now, if I were to have a gang of badasses guarding a library, I'd put them...
>figure out where guard locations and patrol routes are most likely to be (tactics+cunning)
Now, I'm cooking something of a theory myself (blame that stupid philosophy class Etch made me sit through).
If the guards ain't patrolling where it's supposed to make sense (to me, at least)... wouldn't they be guarding some top spooky shit? They sleep in the damn project containment section, guys; they aren't here to guard against us or other kinds of larceny hearts, they're there to keep whatever is in containment IN.
...
Let's hope whatever we're looking for isn't there.
>>
Rolled 3, 2, 1, 2 = 8 (4d10)

>>5634684
>Use Horizon Tongue to Intuit the location of the astrological records we are looking for from the library. There may not be an organized system, but that doesn’t mean there’s no better way than random searching. Perhaps the library itself might lend us a hand. If Intuition is insufficient to narrow it down, Communicate with the Library. (Scavenger 3 + Manipulation 1)
>>
Rolled 4, 2, 8, 9 = 23 (4d10)

>>5634684
>Figure out a bit more about the Greyside Observatory. Primarily it's structure and how it looks like and secondarily the focus of research for the past year until now~ish. Perhaps they had an announcement put out for the need of researchers for a specific study
>Focus 2
>Use Sense 3 and Cunning 1 to form the dice pool. Not sure what else can add.

#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
>>5634831
One on duty, one on de-stress and one on downtime sounds to me like there's one group guarding the boat, one group in the boat, armoured up but playing cards, and one group wandering the library, out of armor (except the legio). 6 biters guarding the loading docks and the room we're after; that platform outside the records looks tight, so maybe only two there? One on the roof? They have boostgears
That half-platforms next to the Arrivals must've been the dorms, look they're taking boats over there to work on it.

>>5634842
In the rainbow archive, I bet. The Atlas is quite rainbow-y.

What if we just got into the rainbow archive and did our vanishing trick? No need to look for one specific book then, just take the whole lot.
>>
>>5634853
Yeah yeah I'm aware.
But we need to know where they are in this library. If we bump into those decani, they might blow our entire cover. Counterintelligence and all. No good.
I'm not too worried about the biters. Buncha chumps, they are.
>>
>>5634853
>>5634859
Good thinking you two - I agree with you. I think we can about work out where the guards will be now we know WHO they will be. But your assessment is fundamentally correct. "Destress" is a Legio term, some-what of a joke. They're both playing cards and destressing and ready to respond to distress. The ones on down time will be wildcards. Hard to know if a Pathfinder likes Poetry and we'll find one in the stacks.

And yes, the they are taking boats over to work on the dorms being rebuilt. Good intuition there, Bloom.

As for heisting a whole building, we could just about manage a boat and make it out in one piece. I don't think I can pull of a building. But. . . Your idea has merit, in a different way.

We have a ship and these are all platforms. They're anchored to each other but fundamentally they're artifice and they float.

We could steal the Rainbow Records if we wire it up correctly and sever it's connections to the library, then make our get-away.
>>
>>5634860
I think we'd need our force and wind scourges working overtime to produce the plates to do that, we'd need to take out the signal towers and the boats they could chase us with too. And that Librarian, I don't want to know what they can do with 'sense every connected like tile' and the entirely wooden platforms (and entirely water ocean).
>>
>>5634866
Luckily, Soilsouls don't do well with water. Unluckily, your other assessment is correct. Makoti would be quite dangerous on any platform she's on.

We could get away if there was some kind of distraction, of course. Like an emergency on shore or something that drew their attention. If we make it to open waters, our ship should be able to outlast any pursuers around these parts.

But what kind of thing would distract an entire Library long enough? I'll have to Think About It
>>
>>5634869
A distraction huh? What if we made whatever was im containment… not in containment?
>>
>>5634890
Sounds dangerous to the students and staff. What if Evens camouflaged some regular wasps as those man-eating wrathps and caused a panic that way?
>>
>>5634890
I hope they're not keeping something in there that shouldn't be in there. If... They were and it got loose?

Yeah. That's a distraction. It'd keep them all real busy. And likely involve the locals and the nearby legion garrison and all sorts of interesting, dangerous people. But that's only if they're keeping something dangerous in there and I don't think they would. I hope they wouldn't. Right. Riiiiight.

Wow I'm not convincing myself at all!

>>5634896
That would spread more localised panick, yes, definitively. They've already had one Hiving incident so they must be on watch for more. It'd make everyone focus on keeping the Wratsps where they're meant to be.
>>
Rolled 3, 6, 5, 5 = 19 (4d10)

>>5634701
>Figure out if anyone is allowed to nap in the banana grove. (Authority2+Cunning1+Manipulate1)
>>
>>5634907
Or our woeharts could alter some local life to *look* like a wrasp, whatever those look like. Might last longer, and frees up the moths.
>>
Rolled 3, 8, 7 = 18 (3d10)

>>5634684
If this is the idea, we'll want to trade those favors for a distraction shoreside.
> Put my Cunning and... Sense? towards planning 3d10
>>
>>5634664
Inks, this is horrifying. Why did you let me do this? I don’t even like spiders, and now one is tied up in my fate. Or am I tied up in spider fate? Really ought to be a manual of things one shouldn’t do with magic, some sort of rules and guidelines.

Am I going to die when it dies? Am I going to start craving bugs and knitting sacred arachnid geometry? I think I’m going to be sick.
>>
>>5634943
Probably you won't die! Uh, but we should get some flies just in case. Fateweaving is one of those wobbley things. I bet there'll be a book on this!
>>
> Infiltrate the Semaphone signal towers, break the mechanisms mounting the mirrors, then fix them *just* enough so that they appear to be functional but will drop from their dangerously loosened moorings when next adjusted - hopefully shattering the delicate mirrors in the process. In Eventide's experience, this tactic is highly effective - destroying a security system while simultaneously providing a believable scapegoat for the downage. While the entomist hasn't deployed this mode of sabotage on such a large installation before, he's reasonably confident that he can wing the specifics. The main hitch will likely be avoiding the notice of the sentries manning these observation posts - but this is a problem which he (and his dust-dappled friends) are well-equipped to handle. (Stealth4+3Buzzmind(Mothswarm Obfuscation)+Edge5)

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(1 => 4 Bits)
(Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(5 Mothswarm) // Illusion 1
(Webhome) // Can contain 10 Insects // Flammable
--(8 => 7 Sea Sultans) // Web 2, Poison 2
>>
>>5634943
>>5634947
But yes, in slightly overdoing it with the Sigildry we have once again violated the strictures of the world. You've Twisted your fate around and into the little arachnid. You're linked, with a strength of [7]. Further, there's a minor alignment problem in your sense-of-self, you've a little too much Spider in you. That's the Spiderlinked condition. That's maybe unfortunate nomenclature but it has little to do with the active Linking with the spider, it's a link between your destiny itself and the fate of spiders in general. Wasps will ... dislike you and flies will be around you and the little quirks of the world conspire to treat you how such things are normally treated.

But at least spiders in general will like you more.

You can let the sigildry defray over time, but that's where the [7] comes in - it's bound up tight in your soul and will be a while in fading, but it will fade over time. It can be actively severed by reducing its effective strength.

Still, until it does, you and your little spider-friend are Twistbonded. Little quirks of fate are shared. Cause and Effect gets a little less set. The strength of the Link ([7]) is how much complication and consequence and complication it can shunt back and forth and displace in one turn. It's a mutual byway, that's how these links work, unless they're tempered and warded. Things that might be your bad luck can be the Sea Sultans, and likewise. But also things that could be your grand fortune might befall the Sea Sultan. And likewise.

You can leave the Link to its own devices, and it'll adjust your luck randomly or actively use it on your turn by Tugging it. That's like this:

>[1Sta] Tug link to SeaSultan, STR 7

Now you're intentionally trying to offload the following complications to the little scurrying thing. It's like a defensive action, but for your gambling addiction. Any further oddities, the link spreads between you and the spider.

You can even do it intentionally if you have some built up bad Luck, simply.

>[1Sta] Tug Link to SeaSultan, shunt over 3 curse.

Now, you might be tempted to try something like

>[1Sta] Tug Link, STR 7: give it my next 7 misses

And that's clever, since by giving it your misses you'll think you hit something, yes? But won't quite work like you think - you perhaps do something, miss, and then pass the miss on. You've already missed, and now your foul luck is also on the Spider. . . who will also miss. The link can't invert reality, or alter time, it can adjust fates of events that are not-yet-resolved.

if your link-contact was sentient, you could try to share luck by one participant giving accuracy to the other. but you're linked with a spider who hates all of creation. That's your other problem? On its turn, the predatory little thing is likely to try and eat your luck.

>[1Sta] Steal critical hits from Link-contact, STR 7
>>
>>5635001
Well, personally I would have asked the sappers or the strikers or the stalkers who understand mechanics how to sabotage the semaphores subtly, but I suppose the man with all the spiders might be... Quiet as he sneaks around four heavily guarded posts, hunted by spiders and moths, in a facility guarded and warded by a legio detachment, and full of very clever engineering students.

I, uh. Eventide, uhm.

They'll have that fixed four minutes from now. They do systems checks two times a day. Half this station is materials research graduates. The other half is apparently improbable biology students. They know the taste-tell of moth-hallucinations.

Good spirit though! We'll have to try something a little more permanent or timed with our operation to knock those semaphores out for GOOD.

But at least with your scouting of the rooms, we now know their contents, scale and how the mechanism looks. That's quite useful. And they really are some what fragile if you simply break the lenses. Not to mention they need a manual operator right there going through the entire system.

It looks they aren't even permanently manned because there's not enough guards.
>>
Rolled 1, 2, 7, 5, 4, 6 = 25 (6d10)

>>5634684
>Ryona attempts to assasinate Last Dance Before the Arrows Land and disappear the body. A liked teacher's disappearance should provide some distraction for when the time comes to infiltrate the library [Stealth4(+1)+Skulker2]
>>
Rolled 3, 4, 5, 5, 3, 8, 9 = 37 (7d10)

>>5634684
>>5634625
>Send a message through the aid of our Spider friends (urgh) to a gullible student. Impersonating a ranking (not High ranking but more then he would be) professor of the facility the message reads: (Message is actually too long for 4chan so I might have to post it after)


>Give this to Ink for review and correction. Perhaps even add-ons and send through Spider via Eventides help with 5 Bits: Use !Smooth Operator for this action: (Operations (Impersonation) 3+Focus 2+Manipulate 2 add a {Beffudle} effect from Smooth Operator)

!Smooh Operator: Add Manipulation as a Third Dicepool, 1/turn, hits also Befriend, Befuddle or Bolster

Befriend is useful if you're among hostiles
Befuddle misdirects and lies, building stories
Bolster helps allies get motivated or shake off fatigue
#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]
Academics-2

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]
[c7 Service Knife-1W, Traps 1][2 Bits]
>>
>>5634625
>>5635088
"Dear recipient of this message (Do not worry I will know who my spider as chosen to send this letter to. Note: DO NOT PET THE SPIDER),

I beseech you to aid me for a coming lecture and experiment coming this week. As you are probably unaware a retinue of scholars are coming to give a lecture and present an experiment for the eccentric field of New Wave Modern Post Traditional Identifiablecopolitical Philosophical. You do not have to worry too much about how it's said. It eventually rolls off the tongue.

For the purpose of this lecture we at our prestigious establishementhave drafted a list of books, records, archive, memoirs and thesis that they may consult.

For you dear student, your assignement is to simply acquire the location of said books, records, memoirs, charts, etc... that the Scholar Delegation will be able AND unable to consult at the time of their visit, organise a list and send it back ASAP through this spider.
-The Basics of Wards
-Iconotheurgy for losers
-Records of Leviathian sightings (choose both recent and eldest record)
-Atlas Improbable Record (this may be incorrectly spelled)
-The different Icons
-A book written by a Decani
-Lanterns: To slay the dark and kill the monster. A book on the Perfect Circle and Investigation
Note: Add 2 books of your choice

If a person is in possession of said book, please list it too and where they usually hang around. A bit of sleuth work but doesn't have to be too extensive. You are no Lantern and I am not sending you to slay beasts of the Dark. (That would be irresponsible)

I digress, for your labour dear student I am giving you some funds, 2 bits now to get you started and 3 bits when you return with a finished list to the spider. The more detailed your work the more chance to send you additionnal funds for your diligence and recommend you for a grant in one of the subjects you seem to have excelled in. For now I can guarantee you that a commendation from Dr Bel, Ph, Ag, Or is in line and I have already secured you the achievement of the rare rating of 'Acceptable' by instructor Last Dance Before The Arrows Land.

You are welcome to have been given such a task for so much but be aware that I thank you. It's not said enough that we APPRECIATE YOU here at the Library Lupern. (Do not gloat about this around. We loathe such behaviour at here. Gloating will result in immediate arrest, ban off the premises and being failed in all subjects!)

->You have until tomorrow (insert a better delay depending on when we go in) to complete this task with UTMOST AUTONOMY and you are required to not ask for assistance from anyone besides your own soulscrap or an animant of your creation (AS IF!)

Regards

-Professor Magister

p.s. DO NOT PET THE SPIDER and Return your list WITH THIS LETTER WITH YOUR SIGNATURE. I will come to meet you on the day of the visit to congratulate you further bearing gift"
>>
Rolled 4, 9, 2, 1 = 16 (4d10)

>>5634625
>Get a job as a Gardener
>Streetsmarts 2 + Manipulation 2, try to figure out what sort of expensive plants can be stolen. I heard something about bloodmoss that might be useful.
>>
Rolled 3, 10, 3, 1 = 17 (4d10)

>>5634684

>Sing up and participate on Last Dance Before The Arrows class to figure out just how strong she is. (Unarmed 2 + Sense 2)
If someone wants me to act as their guard i think it might make this go smoother but it's most likely not necessary
One way or another this is goin to hurt someone.

# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
You got space for another?
>>
Rolled 1, 9, 1, 4, 2, 8, 9, 9, 3 = 46 (9d10)

>>5634672
>Bring Stylus to meet Makoti.
>Sign up for the lectures. Actually go if I have Time.
>Set the Ticking Timepiece to alert me so I don't miss the exam.
>Drink some Caffeinated Student Beverage. But just a little bit, and not the blue stuff. Just enough to remind Brain that Exam Time is near.
>Discuss self-contained watersheds and self-recycling irrigation systems with Makoi. Have they tried the old compacted fecal matter trick to push back the edges of the desert? The proto-clay locks in the water to keep it from Descending into the sands and allows the establishment of vegetation.
>If given the chance, also discuss potential locations for Rainbow Restoration and the likely impact on the local ecosystems. Has one of the students already done a theory paper on this?
>Go sit for the exam. [Focus 2 + Anatomy 3 = 5 dice.]
>After the exam, give into the rich dark temptation of Coffee. As a reward. Yes. A reward for doing so well on my exam that I haven't rolled dice for yet. Who needs to wait for grade? I'm sure I did fine.
>Rapidly fill out the License Renewal paperwork and pay the renewal fee. Those license boards don't really care about what classes you took. They just want the money. Pay da monies.
>Monopolize Makoti's time talking about their work here. [Academics 2 + Woeheart 2 + Nerve Artisan Tools 2? - rolling 4 dice]. Get to know Makoti & their works.
>Ask for cuttings of the interesting plants. Especially bloodmoss or another regenerative bio-lattice since I have a use for that. Bamboo would also work.
>If Makoti shows me any Fun Water, store it in Friend Blade.
>Invite Makoti to dinner on our boat for further discussion. (not saying this out loud, but please don't murder Makoti on our boat. She has important bio-restoration work to do).
>>
>>5635227
Always and forever, friend.
>>
>>5635227
Come join in! It's always good to have new people, join the adventure friend.

If you have any questions feel free to ask.
>>
>>5635227
Get In while it it's still fresh!
>>
>>5635227
https://discord.gg/asd69k9ssh

Here, join the discord if you want since Trigger's got some real confusing for character creation and having people to ask questions makes character creation much easier.
>>
Pick a class and join up. Feel free to ask questions.
>>
Rolled 3, 8, 8, 1, 10, 7, 6, 6, 9, 2, 2, 7, 5 = 74 (13d10)

>>5634684
All right, spider-related complications aside, we’re in business. Lots of plans in motion, I’m sure somebody else will find the records. If not we'll figure it out on the go. How hard can it be?

I’m heading dockside to stir up some new gizmos. We’ll see if I can’t source somebody that can point out the quality shipments (Connections) and then connive a way for it to end up in my pocket (Cunning). Such a learned man as Mimic ought to have little difficulty determining the application and value of esoteric gearsets or goods (Thesis Defense Academics).

>Search Material Handling/Shipping for cool gear.
>Use Thesis Defense to add academics and shunt complications with the Fateweaver Spider if applicable. Doing this at Reckless 3 if Spiderbro is a go.
>Cunning3+Connections2+Academics8 for 13d10. Knowledge on hits.
>>
>>5635227
As the grinning gaggle of crewmen shout, yes. I could use one more hand. Odds are someone is going to be short on end of the day.
>>
>>5634716
Sir cavall, thou grace our forge with fine request and thy bring from distant shores worthy materials to fashion for a Stalwart of you repute and glory a weapon worthy of war.

But I pray it is not imprudent of one forgeheart such as I when one inquires:

Be thy Squire in need of punishment? Thou say he desires, in order:

A helmet so light as to be of no impediment
Yet
It muststh remain protective enough to earn the title "helmet"
yet be nary heavy, not loud nor confining nor indiscrete. And this wonder of the armouring arts thou wishes made from iron and steel, not clouds and skies and hopes and drearms?
But ofth this budget he pledges all that he has yet but so long the price in the end be reasonable?
A helmet that doth not get in the way, yet, armor serves such its purpose when it but does get in the way of impediments on lifes path.

Sirrah, we shall your fine mace have fashioned in but a week and shall at our own cost wright for thee a whip such that you may punish your mendacious squire, for such an accoutrement as he desires does not find its place beneath the Empyreal Eye.

Albeit, having said these words, Mechanical Soul Bel does a challenge adore. I shall forward thy request to him and he may once again astound us all with his cunning.


>I guess they're making a mace, then
>and.. hm.
>>
Rolled 9, 2, 9, 5 = 25 (4d10)

>Discreetly follow the student that receives Etch's letter, expecting that asking about the records of the Atlas Improbable may get them taken in for questioning. If that seems to be happening, cause a "drunken" disturbance to allow their escape. Streetsmarts+Authority 4d
>Or, possibly, make the call to snatch and escape with the evidence. Boost2(+2 Sapper) + React 6d
>>
>>5634831
>>5634842
>>5634851
[5hits]
Bingo.

Dr. Bel has a private collection and guess where he keeps it? Greydrip Observatory. He's not a teaching fellow - so he has time to engage in private work. Guess where the guards are not allowed? Greydrip. Guess where the guards are?

Two Biters Rainbow Outside
Two Biters Rainbow Inside
Two Biters Metallurgy
Igniter #1 - Arrivals
Igniter#2 - Ward Project
Igniter #3 - Downtime.

And guess, finally, what assistance in a specialist subfield Dr. Bel has been asking about for the last year?

celestial mechanics.

I think we have an idea of where the most relevant place to look for the logs we need will be. It looks like Dr. Bel is engaged in private research in the nature of stars and the movements they make. Which is precisely the kind of thing that means he'll have pulled everything else over there and stored for his perusal.

And the guards are not allowed near his private laboratory in the old observatory? Even better. Fantastic work people.

>>5634911
They even provide you WITH hammocks and FREE bananas and there's an inbuilt system for providing balmy temperatures and the water in the fountain is DRINKABLE whaaaaaaaaaa

Those gardens are incredible!
>>
File: Storm.jpg (374 KB, 1090x886)
374 KB
374 KB JPG
>>5635045
past the guards, the wards, lie in wait, skulk, approach through the water, up the side of the building. Wait for a clear line of advance. The rain rolls in, storms rocking the boats, distant thunder. Perfect. Muffles sounds, kills evidence. Oh no, someone slipped and fell in the waters, how sad, this happens. Perfect.

Skulk, stalk, away, wrapped in warm winds that keep out the sleet and rain. And then - there - now - the target turns a corner, opens a door, goes out to soak in the spray of the rain and the dance of the waves. Slip out the door, slip in the knife or the arrow and slip away. Easiest day in this job in weeks.


Ah, you are late

draw dagger aim at throat throw-- wait, she's not referring. . . to you?

>1/2
>>
File: Thunder.jpg (437 KB, 1305x994)
437 KB
437 KB JPG
a distant peal of thunder

Silent steps approach,
Raindrops masking the assassin,
Dancer's last duet.
>>
File: Stormdancer1.jpg (415 KB, 1142x1148)
415 KB
415 KB JPG
there are some things worth dying for

https://www.youtube.com/watch?v=N3472Q6kvg0

good. now fight.
>>
File: Planted Goods.jpg (510 KB, 2418x1466)
510 KB
510 KB JPG
>>5635157
the high sun lends its warmth through the fine glass. nutrients stir in the soil. things sing in harmony.

this facility has a full crop of shimmergrass, inducer of dreams and opener of ways. a single strand of grass fetches no small price on the open market and a full growth field such as this would be a bounty if harvested.

in their little dome the Wrackentree stand majestic, stoic, quiet. Their rule is absolute and in the shadows beneath their heavy limbs the angles are sharper, the soil softer, the world somehow more solid. This is the effect that Makoti is is studying - the innate strainshifiting of Wrackentrees. Somehow they absorb the Strain of the vast Wrackwinds that blow from the Sarethian Deeper Wastes, filtering it, sequestering it, crystalising it in beads of sap that harden into rainbow almost-gems. And in small areas near their influence, both the topsoil and the rules of reality-as-it-ought-to-be survives, grows, thrives. Their hardy demeanour shelters lesser plants and their natural appetite for Strain protects others from mutative influence.

Remarkably peaceful. Beneath those leaves, be assured that Sigildry would be heavily restricted.

( as for Bloodmoss and others, Makoti and the two Garden Supervisors mention The Shed and its many seeds. They have planted a crop of Bloodmoss, to help with medicine. But they are growing slowly. To find seeds for more, one would need to go to The Shed.

No one goes to The Shed
The other gardeners stare at the ground instead
The Shed is two platforms away, nestled in the platform, and it is where they store the Scariest Crows. No one likes to go near The Shed.)

Hard work to get Wrackentrees to take root and grow outside the Kalcmiri coast. Imagine if this trick could be multiplied: Slow and sure, over the years, filtering systems of forestry could dot the landscape and each little growth would aid the great work in stabilsing the world.

Is this the plan?
This is certainly an ambition and a secret worth sharing on the Whispermarkets.
>>
Rolled 2, 1, 1, 5, 10, 6, 3 = 28 (7d10)

>>5634684
>Bother some long lost relation/friend (or someone who does have one of those) within the Library to suss out where the likeliest locations and paths of the guard rotas (especially of the legio) will be come time for the "event". (Connections2+Etiquette3+Authority2?)
I hope I'm doing this right.

#Fleyn, Stalwart 2

RES 12
STA 5 SPD 2
React 1 Resist 2 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 3 Manipulate 1 Focus 2
[Stoic]
[Disciplined]

Etiquette-3 | Longblades-2 | Connections-2

!Mountain Motion (1Sta: Add Resist to Armor or Armor to Wpn Dmg)
!Challenge! (+1Sta adds +1 AoE on social rolls. +1 Glory if you defeat a taunted target.)

[R] Woodbreaker (Regalia, 2Hand, 1W, 1Reach, Crits Cleave)
[L]
[A] Masscast Plate (Regalia, 3 Armor, -1 SPD, Brittle)
[H]
[Tools]
Inventory: 9 Bits
>>
>>5635512
couldn't have done it better myself. And you're in luck - we're about out of time to Prep so it may soon be time for the real job. The big job.
>>
>>5635512
Ahh finally another Stalwart brother, we should duel each other some time.
>>
>>5635532
Two stalwarts and about ten seconds and you have a duel. It's incredible. Never fails.

>>5635419
Uhhh
Uhm
I... what? I t-think she wants you to fight. Ryona, Rion, figure something out.

>You can both take a Response action
>>
>>5635512
Toby cheats and adds etiquette to everything, you should only get two per thing until you copy Tobys notes and get all 'Eloquent in Motion' too.
Welcome aboard! Be very careful not to fall into the water.
>>
>>5635605
>>5635605
Lies, I cheat and add Negotiations to everything. Honestly Eloquence in Action is one of those perks pretty much everyone can take like Deep Reserves and Like Liquid Lightning.
>>
>>5635419
>>5635194
>[Instincts] Not all is lost. Ryona engages Rion in a light spar, using her senses to prod Last Dance's defenses. Once she sees an opening, Ryona will strike the Steelsoul together with Rion, using smoke mask to their advantage and pulling out the hidden Flickerblade.
[CQC2 + Skulker2 + Sense3]
>>
>>5635419

>Seems like a sparring match is about to begin against what seems to be prepared and capable fighter. Put down the sword.
>Gauntlets ready mind clear focused ... excited.
>>5635674
>Encage to battle with probing strikes. Opponent also seems to gauge situation.
>Thrill of battle exchange of blows and smoke? Opponent moved away.
....
>Escape was made mind screams to strike you can feel direction when this close it's towards Last Dance.
>... Strike towards Last Dance YOUR opponent
>Rion you idiot you lost control. You got too excited and let your self run wild
>realize what you did. Come to your senses and apologise what you did.
[Thrown 2 + Unarmed 2] (Sharps: Bleed 2, Gauntlets: Grap2) Assault Last Dance with Sharps and grapple her


# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
>>5635730
Also just to be sure use
>!Wetwork: Hits give Unarmed bonus, Hits give Thrown bonus
>>
Rolled 2, 2, 5, 1 = 10 (4d10)

>>5634684
>Wake up early before the operation and try to make some snacks for the later. Maybe ask Quill or Pen for help the day before? Or maybe the Strikers? Etiquette 3 + Cunning 1.
>>
Is it dead?
>>
>>5638385
(QM just ran into some IRL stuff, but he's said he'll be processing Soon™ (about 10-12 hours).)
>>
>>5638385
Happens around here with ANNOYING regularity! If it ain't spiders in the office it's scourges flipping up into down and making people hear purple and don't get me started on what about happens every time we have to find a Special Kind of Sword around here.

But that all said, no siree, no one's dead. Yet. I mean, I have my professional doubts about Ryona and Rion...
>>
File: Office Hours7.jpg (284 KB, 1035x817)
284 KB
284 KB JPG
>>5636418
OH HEY DOC, MY FELLOW SCHOLAR, I SEE YOU INVITED A VISITOR ON THE SHIP THAT YOU AND I USE TO TRAVERSE THE HIGH SEAS AND STUDY SCHOLARLY THINGS. YES
WHAT A BRILLIANT IDEA THAT YOU DID THAT BECAUSE I AM OF COURSE ALWAYS WILLING AND HAPPY AND DELIGHTED TO MEET FELLOW RESEARCHERS

getinthecloset.

ME? UH. PROFESSOR EYEI NKAY, VANADIAN FREE, THEOPHILOSOPOSPHY SCULPTURAL EXPRESSION, hah ha ha a ha SO PLEASED TO MEET YOU

push, Breaker, push.

What? You're wondering about all these Sea Sultan specimens everywhere, yes, I wonder about those myself where did it all go wrong in my life I mean, I use them as . . . subjects for my . . . live... sculptures because they're so . . . interesting in the way that they're shaped. Ha ha ha, Spiders, they're delightful--- yes that is a genuine juvenile malichnid, lightspinner strain, and those are the faithful scrag dogs of my loyal assistant Ser Cavall which YES, VERY FINE EYE, is indeed why they're so o b v i o u s l y of Ashfall Island metal-mincer substrain, very distinctive grey hairs you say ha ha, well, you know, he got them from this associate of his, sir Psoglav--- yes yes yes indeed of course Professor Makoti, that is right your close personal friend Psoglavvvvv

how he is doing? He's doing . . .Well, great, fantastic, took up a new hobby in base jumping without a chute I MEAN: got really into decorative needlework.

Oh yes the Rainbow Sleeker, yes, natural interest, new specimen, re-population trials? I .... AM ALL FOR THAT, ha ha ha ha, of course, and the good Doctor there is absolutely too.

Yes. of course, you're right, we're absolutely here to apply for a grant to study the dynamics of rainbow sleeker reproduction and we really hoped you had some way of finding us maybe a viable breeding male?

swear to the Void if you don't all shut up in there I am going to light my office on fire, you won't feel a thing, it's already wired to go

And Doc has you wondering about the feasibility of biolattice and Aberrant Biology developmentssss of course he has I am not even surprise ahem I am so happy to hear you share *common* ground, you know my Doc, real . . . Soft moist squishy man for the wellfare of critters everywhere!

Now if you'll excuse me I have to get back to making live clay models of spiders to study late Hygean Iconographic depictions in her fourth generation invocation, can't spare a minute, all very fun stu--

.. .

. . .

. . Sorry, did you say pre-approved for a House of Hounds Scholarly Grant?

No no. No, I've got a minute. Ha ha ha ha ha, you know, spiders. They'll lie in wait I mean: keep.
>>
File: Officehours8.jpg (289 KB, 1046x797)
289 KB
289 KB JPG
Huphey-huphey-- yes that IS a map of the library

you have remarkably keen eyes, Professor Makoti. Just . . . Frankly astoundingly keen senses.

It's because we were wondering where maybe we'd need to dock to get closest to the observatory and we were worried some other scholars had gotten here ahead of us. Now, when you say pre-approved for a grant is that something I can get in writing?

Yes I always carry pre-signed paperwork on my person. You don't? Saves a lot of time all around I find.

Interested in further idea-sharing and co-planning? With . . . Are you void-damnedseriousrightnowyouinsanemani-- iiiiconoclast. Yes.

I do agree with you that Decimus here is a pre-eminent scholar in his field. What field of study? Well you know, he's pre-eminent, eminent almost, I'd even call him posteminent at this stage, just, eminent all around and so he's not really constrained to the one thing or the other.

And. . . Supply of bloodmoss and chemicae reactants? Right, because you . . . also think. . . the appendix as a design could use some improvement?

Oh in the name of the STARS IN THE SKY, you're BOTH far, far too into changing the baseline physiology of the human species! You mad motherfu--fixers. Fixers. Of mothers. Because.. whole... biology thing. You know what I mean. So anyway, when you say grant you --

Yes that is indeed as a I said a juveline lightspinner malichnid, don't let it get your hands it bites. It... It doesn't bite. Because you're just petting the nightmare creature. Of course you are, Professor Makoti.

Very under developed venom sacs? Oh how can you tell? A h haaaa. No, I don't think we've been very strict on the diet, Cuddles here has mostly been eating the usual. You know. Rats. Seagulls. Fish. The occasional shark. Oh they normally predate on blastrats and meltfoxes? Which they can, you're quite sure of this, eat? Kalcmiri Meltfoxes? The ones that melt?

Ooooh that's how they build up their personal corrosion mixture. So you're saying I should be feeding this one more . . . volatiles. Aha. Yes. Well you're the Professor, professor.

So about this grant--- oh you don't like talking paperwork. Of course not. Tell you what, why don't we . . .

Doc, take Professor Makoti up on an exciting tour of all the horrifying ways the Sea Sultants are nesting in the mess-hall (This excites you?). I'll fill out some paperwork for you to just, maybe, add your name too, if you want, Professor Makoti?

Right, yes, we'll absolutely swing by your office later.

>Scored a Personal Invitation: Makoti's Office
>Scored: Mostly Complete House of Hounds Grant Paperwork
>>
File: Stormdancer2.jpg (199 KB, 1366x998)
199 KB
199 KB JPG
Rolled 4, 9, 10, 1, 6, 10, 8, 9, 5, 3, 6, 10, 4, 4, 4, 7 = 100 (16d10)

>>5635730
>>5635674
[5 hits]

The platform creaks. Water laps against the boards. Knives are drawn

>1/2
>>
File: Stormdancer3.jpg (271 KB, 1137x1022)
271 KB
271 KB JPG
" No. "

Anyone with a blade can kill. It is, in the end, no harder than so many other slight insults to our fellow man
>>
File: Stormdancer4.jpg (335 KB, 1498x1012)
335 KB
335 KB JPG
Well, I take it no one will be graduating the Structure of an Unfair Fight lecture series this year.
>>
File: LupesLibrary-Larger3.jpg (6.21 MB, 5113x3820)
6.21 MB
6.21 MB JPG
>>5636418
Well, I do like a good picnic basket. Delicious. I'm sure this will aptly motivating. And if we get ten minutes, we can maybe enjoy the Botanical Gardens?

>>5635391
>>5635111
>>5635088
You know, I wouldn't actually have expected the old " I'm A Rich Sarethian Noble, But Alas , My Funds . . . " trick to work. Let alone work so well.

And as it turns out they actually have a copy of Symmetrion's Wards & Wardens, apparently it's the premier into book on common ward gestures. And look, he even included a notation about where to find it in the reference section. The Luperni Records are hard to decipher but now we have a full listing the most common titles in each section - and that'll allow us to search for the books we DO want so much better.

And with a little bit of archival cross-referencing, we can even narrow down the location of the materials I need. Since our cunning-clever student hasn't included any mentions of any material on Stellar Mechanics at any other catalogue, it's clear to the light that Dr. Bel is hoarding it all in his private research lab.

He must have move them there from the general stacks and is using them to cross reference . . . Something. Etch, Jove, you did it!

That's the most likely location of the materials we need. Now, all we have to do is . . . go get them! Fantastic work!

==Luperni==
Escalation 12
Paranoia 2

==crew==
Disguise 4 comes with 2 free ranks of PoliticoIdentiPostwaveLitAnalysis... what?

Search 3

+3 Mercenary
+1 Dangerous
+4 Lawbreakers
---

>1/3
>>
File: LightLoans1.jpg (5.61 MB, 5681x4244)
5.61 MB
5.61 MB JPG
This it, people. This is what all the work and focus and spiders lead to. Preparation all done, picnic basket all packed, shoes all tied, knives all sharpened.

You've done fine work - so we know where we're going. And if you end in a likely looking section, the list of materials Etch acquired for us will make searching much easier.

Now, for the insertion. We're lucky they're fairly happy-go-lucky about who shows up where in this place. Normally, we'd have to be more strict. . . But this time, I think we'll just pull it off the Water Way: Which is to say, drip and drop and wear away the stone.

We even know where the guards are! L for Legio, B for Biters. This . . . This is going to be great, I can feel it. juuuuust feel it.

INSERTION PHASE
check your gear, post final kits, then pick an insertion point and roll SPD.

Red Areas are considered contested - your rolls will be directly opposed by relevant parties. This doesn't mean that you'll die, mind you, it's just going to result in some awkward questions and some long looks.

Green Areas are considered Pre-Scouted - failure to insert successfully will be less problematic.

You can add Streetsmarts if you're being clever or if it's somewhere a little out the way.

You can add connections to insert somewhere by way of knowing a flunky or cashing in a favour. bring a little something.

In this instance, because we're in a library, anywhere with books Academic also helps (The Universe will add these if in doubt)

Tactical Leaders with Tactics can opt to designate a Rally Point - the GM will add your Tactics score as bonus dice to anyone else inserting in the same area. You can also pre-brief your team by rolling Tactics *once* to offer guidance on something.

( Remembering that your hits on Guidance is a direct boost to their skill-rolls to accomplish some directive )

LET'S GO!
>>
Rolled 9, 10, 2, 1, 9 = 31 (5d10)

>>5638716
>deploy in the botanical gardens
>set up rallypoint in gardens
>ready pre-brief...
Righty. I know the stuff we need's out there, at the observatory, but I can't help but notice that there's only a handful of biters protecting the docks. I say here's the plan: me and a few hard souls slam the docks and such, half social deception, half bottled tornado...
Then in the smokescreen of chaos, a few of you sneaky-violent types make for the observatory. Should work out.
Remember, friends: pillage, THEN burn.
>>
So, the plan's summat loik this, yeah? We finks them Atlas papers is in the Observatory, so it's a few of us on lookout while the rest 'it the place loik a sack o' bricks. Disarm traps, knock over the professor, grab us the goods, leg it for the boats Breaker and Ink arranged, job done.

Fings get complicated if we's got a greedy eye on the projects around the campus. Stuff loik the seed shed, the gadgets down in Shippin', or whatever the Legio are guardin'. Oi especially don't see 'ow Ink's new fundin' grant survives our mischief tonoight, but I ain't the bureaucrat type 'oo'd know.
>>
Rolled 10, 8, 9, 2, 10 = 39 (5d10)

>>5638716
#Toby Lerone, Stalwart (Stout, Dangerous)RES 10
STA 6 SPD 3-1
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 3 Manipulate 1 [Violence] 3
Etiquette-Rank 3, Negotiation-Rank 4, Training 2
+Challenge
+Mountain Motion
+Eloquence In Action
+{Wrecking Ball} 1Sta: Throw yourself forward using Brawn, as a tackle.
[R]
[L]Faithful (2W, Crit Cleave, Blockbreaker 2)
[A]["Determined, Righteously",Sigilplate] 2 Armor, -1SPD !Eaglesoul: Add 1/3 Wounds to all physical acts!One Last War: Armor *also* negates Wound-complications
[H]Nothing
[Tools] 1 Bottle of Fine Pytherii Flutterwasp Wine, Picnic Basket (???)

>Insert into the Botanical Garden. SPD 3-ARM 2+Eloquence in Action:Negotiation 4?
>>
>>5638748
Solid plan, Jove. I know this lot is rather tempting. There really is so much stuff here. And imagine it! A grant! Aaah, I wish.

Just . . . Keep it on the low-down. This is how you fail, isn't it - get overconfident that things are half a step too easy, shove tools in bags and fill the baggage with the getting while gettings good and WHAM, something out of sight comes half-a-blindsiding you.

We've got this. We juuuuuust need to avoid tripping over our own feet.
>>
Rolled 3, 8, 1, 10, 9, 4, 5 = 40 (7d10)

>>5638716
>Take on the Disguise 4 with Ranks 2 of PoliticoIdentiPostwaveLitAnalysis
>Impersonation rank 1 (temp) given by Ink
>Deploy at the Arrivals (Speed+Focus)
>Set up the rally point there
>Ready that brief (Tactics 2)
Right, simple as. Whilst Sap and the others slam jam the Gardens in our case we make for the Observatory as convertly as we can. Heck. If I somehow manage to graduate in a day maybe that'll set a new record! In. Don't get caught.Take Record. Take some extra litterature. Out. Watch out for Sigiltraps and remember a modicum of what Etch and Ink taught us about NewPostModern Identicopolitical Philosophy...I think I actually said it right that time. Good? Lets get ourselves 'educated' lads.


#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
>>5638682
Rest in peace, great warrior.
>Make sure Last Dance is dead and close her eyes for the last time. Take her blue headband as a trophy and place it deep in my quiver, where no Luperni can see it. Do my best to clean up the murd- assassination scene with the limited time I have left. [Stalker2+Manipulate2]?
Will post my spawn point once I know where others go.
>>5635730
Don't beat yourself up Rion, you did a damn fine job. [React2+Cunning1] if she tries to hit me.
>>
>>5638666
Under-developed venom sacs huh. Say, would Wratsps be included in a healthy Malichnid diet?
>>
Rolled 8, 1, 10, 8, 4 = 31 (5d10)

>>5638716
> Deploy inside the cache in the zone to the [SE] of Arrivals (Speed3+Streetsmarts2)

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(4 Bits)
(Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(5 Mothswarm) // Illusion 1
(Webhome) // Can contain 10 Insects // Flammable
--(7 Sea Sultans) // Web 2, Poison 2
>>
Rolled 4, 6, 4, 10, 8, 8 = 40 (6d10)

>>5638716
>Sillius Soddus, foreign researcher, inserts at Sapsanolai's rally point. I wouldn't want to miss out on Toby's prepared picnic. Speed+Cunning 6d10


#Mimic, Student-Squire 4, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2(0) Alchemy, +2(8) Academics, +1 Stance, +2 Connections, Unarmed+3, Fateweaving +2, Forensic Theology +2(0), +2 PoliticoIdentiPostwaveLitAnalysis
Adaptable Pool 4/4: +2 Academics, Thesis Defense, Quick Study

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week
Kick

Disguise Strength: 4 (My spectacles are aligned, pocket protector in place)

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 11 bits
>>
>>5638739
...Ahh! I almost forgot my gear!


#Sapsanolai, Sapper 3

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2, Pistols-2

!Jury-Rig
!Tools and Tricks
!Tear Down That Wall

[R] Mark IV Vanadian Multitool, 0P, Block 1, Repair 1, Adjustable 2
[L] Chirni M77-B, 3+(Sense*2) Range | Springmag 77-B Urban (12/12), 1d10 Pierce, Jam 2, Burst 3
[A]
[H]
[Tools] Toolkit, 2construct

Inventory:
TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
Mk3 Roar-Choke {2-Adj} Half Range, shots hit line
Mk1 MagnoModerns {2-Adj} 3x target Armor, Metal Attract
>>
Rolled 4, 5, 4, 2 = 15 (4d10)

>>5638716
>[3 Speed + 1 Cunning - 2 Armor + Saps' 2 Tactics] Deploy in Botanical Gardens, still in disguise (4d10)

#"Wallace Hearth" (Harry [Hart]), Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 0/10 | Wounds 0/10
Sigildry: Sword 2
Disguise 4
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Absorb 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
Rolled 2, 5, 8, 10, 8, 3, 2, 7 = 45 (8d10)

>>5638716
RES 10
STA 5 SPD 4
React 1 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Graceful] 2

CQC-2, Thrown-2, Impersonate-2, Gearwright-1, Streetsmarts-2

[Instincts]
[The Payoff]

[R] Alleyfriend Knife
[L]
[A] Bandolier of Rough Sharps
[H] Rough Mask
[Tools]Gearblade Kit
[Pockets] 6 Bits, Ink Owes me 2 Bits

>Deploy west side, trying to look for the entrance to The Shed using gossip, rumours and Instincts. SPD 4 + Streetsmart 2 + Senses 2.
>>
Rolled 9, 10, 5, 2, 8 = 34 (5d10)

>>5638716
>Deploy into Orchard + Meditation (SPD 3)
>Set Up Rally Point
>Pre Brief Team on the Legios capabilities, aiming to grant bonuses on actions against them (Tactics 2)


Fulton, Scavenger

Stout
Disciplined

RES 12
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 3 Cunning 1
Brawn 1 Manipulate 1 Focus 2

Tactics 2, Handling 2,

Spears 2:
!Lean in, -2 but hit Reach+1 tiles
!Fend, -2, hits>resist force target back
!Fade, -2, step back, half hits build reaction

[R] Sunspot Spear
2Sharp, Pen [2], Reach 2
!crit puncture
[L] Strider's Redoubt
Block 1, counter 10
Front Armour 2
[A]
[H]
[Tools]

{Malichnid, Immature}
"Cuddles"

Web 4 | Venom 2
Sense 4 | Predator 6
(Other Unknown Qualities)

!Quiet Malice: Webs can serve as Traps.
>>
>>5639077
Also

Disguise 4, NewPostModern Identicopolitical Philosophy 2, Search 3
>>
Rolled 7, 2, 4 = 13 (3d10)

>>5638716
Sure is a lot of strangers carrying weapons about lately. Oh, a murder? Light have mercy.
> Deploy in Arrivals

#Bloom, Steelsoul-2 (Wily, Dangerous)

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 2
Sense 1 Authority 1 Cunning 2
Brawn 1 Manipulate 2 Violence 2

Spear-3, Unarmed-3, Acrobatics-2, Stance-2, Streetsmarts-2, Flute-1

!River of Thought
!Twisting River
+Acrobatic Prep

Disguise, 4pts: archeophysicsology studies, 7th era-2
6 Bits
>>
Got a few thoughts 'bout keepin' the trouble local for any bit longer. First off, we don't 'ave to go loud straight away. We's still just students. When Dance is discovered, we's just curfew-breakers. So we 'ave a bit more toim t'prepare before we blow the place open.

Take the Semaphores, yeah? Givem the same subtle sabotage as before, but this toim, stick a strip o' needles with spoider (or sea-snake, Doc) venom on the blind soid of the 'andle. If we can make it, contact paralytic would be 'arder to spot an' better chances for multiple doses 'fore 'e notices. Signal still gets out eventually, but it's a 2-man job now, an' this place only 'as about 15 first responders. If they do summat silly loik send only one guy to the Semaphores, hehehe...

Now we wants the Legios off our backs until the job's in 'and. Two ways that 'appens. One, they never 'ear about us. Fat chance. Two, we makes 'em fink our mischief is a diversion from an attack on the Warded projects. Could 'appen. They ain't 'ere for us, remember. I ain't some intriguer, but some of you lot are. Putchya minds to it.

Ink an' Doc 'ave an in to Makoti's office an' a grant in progress. Now, Oi can't believe Oi'm sayin' this, but... wot if we accepted it? Get some propah backing an' legitimacy, walk up to Bel an' spin 'im a yarn that the stars are involved with the rainbowfish some'ow (moight even be true). Do the research, an' off we go. No extra blood, an' we get fundin' up until we can't cover our tracks anymore. Get the foightin' students on a wild goose chase that Last Dance is makin' 'ide an' seek a new part of the exam, an' they's the seekers...

>>5638785
Oi Ink, where are those escape boats now? On the map or waitin' to swoop in?
>>
>>5639127
It's a fine thought, but I wouldn't hold out hope for mass coordination here. A rather individualistic lot, aren't we? If things should go pear-shaped a bit sooner than expected, it'll serve as fine cover for the more patient agents.

Regarding the semaphore, I think yourself and Agent Etch might play a crucial role in disabling them. If we can't get them sneaky-like, it might boil down to you boosting up to smash the mirrors before activated. Same with Etch and that long rifle of his, the man could sit pretty and gun down the signals or signaler.

We'll play it by ear, eh?
>>
Rolled 4, 5, 6, 2, 7, 8, 10 = 42 (7d10)

>>5638716
60 minutes before the operation, Lamia was already in position, waiting for the violence to start. It was a matter of waking from a nap in the banana grove and strolling over to the nice table at the Records Metallurgical, to eat a meal equal parts banana and coldcat.

>Be in Records Metallurgical, eating my bananas on the table as if I always belonged. (Speed5+Grace2, 7d10)

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets

Inventory:
4 Bits
>>
>>5639127
Its those two with the plates near the biology section. Just two boats with plates for the... 20 of us.

Stick with Breaker, he can turn any boat into a getaway craft, he can.
>>
So here's my assessment of our objectives and placement so far. Player assignments are a mix of what's been declared and what seems right.

>Observatory. Atlas Records. Dr Bel and engineered defenses possibly present.
>Main objective. All else is in service of this.
Breaker, Ryona, Rion, Bloom

>Semaphores. Short-staffed.
>Silencing these keeps resistance local. If we can't arrange a repeat of Eventide's sabotage, /anyone/ should take a shot at these if it isn't undue delay. While Semaphores are a non-factor, consider these people Floaters.
Jove, Etch

>Chaos, Docks. Caches, new model gear, Rainbow Records. Biters, students, engineering projects present.
>Absolutely necessary if Observatory bogs down, and generally prudent. /Relatively/ easy to take down Biters before they raise the alarm.
Sapsanolai, Lamia, Toby, Mimic, Hart

>Shed. Seeds, wratsps and crows here, potential diversions. Legio close by.
>Whispermarket valuables here, risks mission to pursue. Just pace yourselves right. If the Legio see you off no later than if we had all simply hit the Observatory until they caught wise, hitting the shed has added nothing to our chances of success.
Grin, Fulton

>Floating
>Undeclared or well-placed or -skilled to respond to a changing situation.
Eventide, Doc, Fleyn

Things laid out this way, I think we can have a decent go at it, though Shed team will have be careful, even if a couple more people join them. Get the literature. Silence Semaphores. Keep the various guards isolated, and do not let them link up or spread news. If you steal something, do it sly or so loud they don't look at the Observatory.
>>
>>5638716
>>5638769
>>5638716
>#Toby Lerone, Stalwart (Stout, Dangerous)RES 10
>STA 6 SPD 3-1
>React 2 Resist 3 Rebuff 1
>Sense 1 Authority 1 Cunning 1
>Brawn 3 Manipulate 1 [Violence] 3
>Etiquette-Rank 3, Negotiation-Rank 4, Training 2
>+Challenge
>+Mountain Motion
>+Eloquence In Action
>+{Wrecking Ball} 1Sta: Throw yourself forward using Brawn, as a tackle.
>[R]
>[L]Faithful (2W, Crit Cleave, Blockbreaker 2)
>[A]["Determined, Righteously",Sigilplate] 2 Armor, -1SPD !Eaglesoul: Add 1/3 Wounds to all physical acts!One Last War: Armor *also* negates Wound-complications
>[H]Nothing
>[Tools] 1 Bottle of Fine Pytherii Flutterwasp Wine, Picnic Basket (???), Cogulants x3

>Grab 3x Coagulants
>>5635249
"btw I'm grabbing 3 coagulants, I'm sure you won't need them as much since you can just stitch people."
>>
Rolled 4, 1, 9, 6, 6, 9 = 35 (6d10)

>>5638692
"Well we can both relate to their situation Ink. Days of college with no income to speak of if you weren't already well off or didn't have a rich relative or fiancee... Either way! Lets see if I can't pawn off a bit more assistance from our 'cherished' informa- I mean student contact."

>>5638716
>Insert close to the Greidrip Obsevatory as Professor Magister.
World teacher extraordinaire, replacement teacher sometimes, tutor, soldier of many a campaigns for the flame, the finder of paths, adventurer and multiple other ranks, titles and medals with needless need of mention. Class.Is.In.Session. Subject of the day, the Greydrip Observatory, Post New Modern Sociocopolitcal Philosophy and Introduction to Investigatory Sleuth (not in anyparticular order)
>Speed 4+Focus 2 (Academics 2 to note!)


#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 3(4)
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]
Academics-2

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

Temp: Disguise 4, PPLA 2, Search 3

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]Disguise [Professor Magister]
[c7 Service Knife-1W, Traps 1][2 Bits]
>>
Rolled 8, 4, 7, 5, 10 = 34 (5d10)

>>5638716
>Deploy to Observatory by climbing cliff nearest to arrivals (Speed 3 + Streetsmarts 2)
Rion did an double check on her equipment there would be no more mistakes on this mission. The whole place seemed to be in chaos and it was no wonder after what had happened. Gauntlets were on and she was ready to scale the cliffside and do a little recon up there

>>5638808
"That's where you are wrong nothing nothing justifies the fact that i went for blood in sparring match. It was shameful loss of control that i have tried to teach myself out of. I failed and this was part of the result that followed." She left back to prepare failing to understand how this other one was willing to take a life so easily.

# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
Rolled 3, 2, 7, 7, 6 = 25 (5d10)

>>5638716
>>5639278
>Insert close to Greidryp Observatory. As Dr. Yona, assist Etch in lying through his teeth using my extensive knowledge of late pathopolitics of Meltvoxes under the Mali'Xinid's reign of acid terror, their longlasting effects on the microplastic snow and the regular-ass pine trees in the remote Meluvian forests, and why that thing is not Aurora Borealis, and you should run if you ever see it. Take a closer look around the place while we're at it. [3Spd+2Streetsmarts]

#Ryona, Skulker-Stalker (Dangerous, Twitchy)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Streetsmarts 2

Skulker 2, Stalker 2, Traps 0+1, Gearwright 2,
Acrobatics 2, Marksmanship 2, CQC 2

Range [+2]
Mean-Spirited [2]
Stealth [2|2]+1

Instincts [St]
Harasser's Heart [St]
Sucker Punch [Sk]
The Setup [Sk]
Mothwing Clipper []
Rolling Footwork []

[R]
[L]Flickerblade Knife {Skulkblade, Hidden} [Sharp 1, Fragile 4, Throw=Sense+Throw]
[Q]'Standard Broad' Arrow [1d5W,Crit=pin]
[A]Whispercloth Wraps [4], Grass-Cloak [Stealth 1]
[H]Nightknife's Mask [Stealth +2 in cover, Filter 12] {Smoke [3x3, 2/2Ammo, Restock3]}
[T]Grapnel [Range=none], Gearblade Kit [Traps 1]
[B]Shortbow [Range=Sense+2], Scarf's Marker, LDBTAF's Headband.
>>
Rolled 10, 4, 7 = 21 (3d10)

>>5638716
>Insert to the rocks north of the faculty vessel.
[Speed 3, there are no books here on the stones. Rolling 3 dice.]
>Invite Ink to the pre-paperwork prayer
>Invite Dr. Yona & Prof. Magister to the prayer
>Invite Makoti to the prayer. It's an old prayer involving blood sacrifice and asking for freedom from failure. If Yona, Magister, and Makoti attend, let Makoti know that they are interested in applying to become faculty.
>Plan cutting myself with a wet, blunt shiv and casting a sustained circle of Fate on turn 1. The anatomy kit is for fixing my wounds after the ritual.

#Doc O'C_ean (X VIII C)
Scourge 3
RES 10
STA 5 SPD 3
React 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / Focus 2
Limit 4 / Attune 2 / Academics 2
Post-caffeine Hangover

Anatomy 3; Woeheart 2; chronos 2; Fate 2; Anatomy (Toby) 1; Mistspeaker 2

!Incant (fat for hits) / !conduit (wounds for mag/aoe)
!Moist (I am water) / !Currents (I see all between the shores)
!I Know Where This Goes (+2 dice when fixing limbs) / !Oh. I Know Where That Goes (x First do no harm x)

[R] Seastained Ritual Shiv (cold, Mist+1, storage 4) / [L] Nerve-Artisan's Tools - Alchemy 2, Woeheart 2, Sedative 1, Stimulant 1, 1R, horrifyingly expensive
[B]ag: Silver Needle Kit, 1M, 4R, Woeheart; Ticking Time Piece; Woolen Wear (warm, comfortable)
Medical Scans: Doc, Toby (bleed res / adr), Fulton, Lamia (speed), Ryona (speed)
1 Bits
>>
>>5638953
Well I thought it was rather charming. Don’t get dressed for my sake.

>>5638855
While you’re in there see if you can find a clue to my missing people.

>>5638802
You think I have time to sit in on a lab meeting? I hear they have a discussion group on late Vanadian water painting in the Monarchy. That’s uh… obviously mission related?

>>5638808
It would be an afront to your professionalism to stab someone only to have them live - unfortunately Last Dance Before The Arrows Land threw herself off of the platform and into the waters below. Still, an open artery and the ocean? If the blood loss doesn’t get her, the salt induced pain will.

You clean the rugged platforms best you can - this isn’t the first time they’ve been stained. The outside exposure to wild wind and water will wash away most other evidence. Any left will at least be slight anonymous signs of struggle.

The blue headband is a simple strip of soft cloth with a few threads of gold in, subtle. Hold it up and fold it just right and the lines will align to a date and a place and a small coded statement. It’s a honorific for service rendered to the Senatorial Rebus Committee. Rare in the utmost extreme. And they never explain why they grant them and one is not meant to ask.

>>5638813
If you mean by way of how a healthy Malichnid stays healthy by not having Wratsps in its diet then the answer is yes, in the same sense that cyanide is involved in human diet.

>>5638942
It does look delicious. He’s a real dab hand sometimes!
>>5639127
I like the subtle curvature of your brainfolds, Jove. That concussion shook something loose.

The Legion’s job is clearly protecting those stores. Might even be that’s where they head if they scent trouble.

I WILL get this grant so help me Void, I’m TIRED of forging five signatures just to get a good plate of grub.

As’n foh da boat— ahem. As for *the* boats, our friends Droplet and Sketch will bring them in near us when it’s go time. Clean get away.

Huh which reminds me… We… We haven’t heard from our people in this place at all. Other than those two caches. I wonder what happened to them.

>>5639241
Real professionals, us.

>>5639278
… Oh great voidshitspitescorp, Etch - look at this sign-up sheet. You’re running the most popular class of the MONTH

WHY ARE YOU TEACHING SLEUTHING RIGHT AFTER A MURDER

Are you telling me these undergraduates so help me the Saints themselves, the undergraduates, Etch.

*They care about learning*
We are SO SCREWED.
>>
Oi'm trustin' Chaos team an' all their manpower to stop anyone tryin' to reach the soufeast semaphore. Oi'm finkin' to 'it the soufwest, and the one in the Wards if Oi really must. Mostly Oi 'ope the Warders never 'ear a fing.

>>5638716
>Rally with Fulton

Jove, Striker 2 Sapper 2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 3 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
!Consummate Professional
!Rush Job
[R] Woodbreaker: 2H 1W 1Reach, Crits Cleave
[H] Rikovol Pressed Helmet, 2 Barrier, Fragile
[Tools] 3 bits, Boostgear Fuel 5 Boost 2+2Sapper
QuickreteTank Mod
Messer
Nugget of Palatine Armour, 3Mag Metallic-Terrene, 1Limit, 2Strain
Inspiration
>>
Rolled 8, 2, 9, 5, 2 = 26 (5d10)

>>5639556
>Oi's just an overworked engineerin' student wot wants to get away from it all in the Orchards, boo-'oo Speed+Streetsmarts 5d
>>
>>5639556
Typo, Should be Snapwings. The Boostgear is scrap by now.
>>
>>5639554
"They want to learn? In a scholary establishement?? This. I've never seen such eager students?! Is...Is it my job to disllusion them?...Oh wait maybe...Maybe I can use this."
>>
File: Lecture.jpg (541 KB, 1301x1208)
541 KB
541 KB JPG
>>5639346
>>5640053
[4 hits vs 3 escalation hits, 2 paranoia hits]

. . . They even dragged in a table of complementary detective-headwear and I think that one student there is wearing a trench-coat. Also, that guy in the back with the beard who looks like he's sleeping? That's actually a faculty member. Don't be fooled, he can likely sleep with his eyes open, still pay attention and in the name of the void and stars and saints, Etch, try not to give him an opening to make ask too many questons.

Because it'll be a question that's more of a comment and it'll have eight conditionals and reference four papers and take ten minutes to understand and it WILL be about some pet project he's working on.

And LOOK at those students. Eager. Smiling. Two of them making out violently. That guy in front is taking notes in . . . Kalcmiri Glassin. That's a semi-dead language. That girl over there with the intense stare brought a stack of Vanadian crime-venture novels. We, uh... Oh boy, Etch, Ryona.

You may be in for a challenge here. You're up against a force more dangerous than the House of Bonds and the Theurges High, the Vanadian Warmachine and the Legion besides:

You're dealing with the naturally curious.
>>
>>5640115
Oh, hell. You just know blue hat will stir up trouble. Probably even brought their own pipe.

"It's elementary, my dear professor. Last Dance faked her own death. Quite obvious, really."

Keep it together, team.
>>
>>5640115
"The naturally curious are easily distracted whether that's by a clue or the promise of knowledge of the unknown. I can take 'em."
>>
>>5638855
You are somehow carrying . . . Four jars? And a coat? Listen, Eventide - no. You can grab strap one jar to a toolslot - and you have. And you can kinda hold one jar in either hand. Yes. But you're not carrying three in your pockets.

Pick one - it'll go in your toolslot.

>>5638769
Are you bringing that botltle of wine? For... wait, Toby, have you actually made a picnic basket? Aww!

>>5638802
>>5638739
Impressive work for both of you - but you do need to actually tell everyone else what you want them to do with that Tactics bonus. Is it a roll to help them move? Defend? Attack? Spot? Hide?

You get a free tactics roll, skill-roll helps. But you gotta brief 'em with some sort of actual Actual.

>>5639001
Please don't tell me you're bringing a bottle of genuine blood right along with the ... Oh whatever, if they don't question the *spiders* I assume they won't question the *blood*.

>>5639067
It does not seem like we're going to be allowed in The Shed without some kind of trickery. What are they keeping there, you think?

>>5639077
Perfect. That's how you Tactics!

>>5639391
Uh, Doc, just between the two of us, you... you wanna cool with the blood sacrifice in a facility with even a minimal Theurge presence. No, even calling an anthropological research reenactment doesn't work. They have . . . Opinions on Blood Sacrifice. Real.... Real burn the village for heresy opinions.
>>
>>5641005
>Please don't tell me you're bringing a bottle of genuine blood right along with the ... Oh whatever, if they don't question the *spiders* I assume they won't question the *blood*.
(I'm sure it'll be fine, I can just pass it off as wine or something if they ask any questions. Probably. Hopefully.)
(If anything, they'd probably be more concerned with the bloodsword.)
>>
>>5641005
> 4 Jars
???
- x1 Skitterhouse Jar
- x1 Akotin Mothjar
- x1 Webhome

> Leave (Webhome) behind on the ship

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // (Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(4 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(5 Mothswarm) // Illusion 1
--(7 Sea Sultans) // Web 2, Poison 2
>>
>>5641005
I don't need to be allowed inside The Shed, just using streetsmarts to look for the general area of the entrance for it.
>>
>>5641005
Don't Aww yet. Even with the help of everyone the other agents I'm pretty sure I've made some completely horrible sandwiches, just completely fucked them up like you wouldn't believe.

We can share a glass of wine in the garden if you want although now I'm not so sure about this da- err... mee-... this uhh... I mean this *Operational Placement and Clandestine Cover* since there's probably gonna be so much happening quickly I don't know if we'll have a chance to properly enjoy the atmosphere...

I was hoping we'd have had the garden to ourselves for at least a little bit. Just to forward scout the area I mean...
>>
File: Gardener.jpg (375 KB, 858x1421)
375 KB
375 KB JPG
>>5641019
That's what I'm saying, Grin. They're not going to allow you in there - so we're going to need to be smart about it. But look...

Hm. They're still working the test-beds and planting some kind of seed. But they're so . . . Eager. And there's not a lot of cover out here. Those Soilsouls are properly Makoti's graduate students. They must have some kind of seeding plan.

I like a good mystery.
>>
Rolled 7, 10, 5, 4 = 26 (4d10)

>>5641005
>Tactics roll, aim is to pre brief team on what we're looking for in the observatory and watch out for traps {Spot/Search} (Tactics 2+Focus 2)

"Traps are confirm to exist within the Observatory too. Some sigilccrafted ones. Nasty stuff all of them are sorta different. I can't expect them to use any very destructive ones after all the observatory as some if not a lot of history behind it. Something to keep you held down and probably to sound the alarm when an intruder or someone who doesn't know how to handle them rolls around. Try to stick with a faculty member who enters at the same time or use the following to disable them:
-Another sigil that counteracts the effects
-Override the Sigiltrap
-Go around it
-Hope the sigiltrap is non lethal and the alarm is not too loud
-If the last one is complete opposite, hope your still alive to keep looking for the Record
Remember people, don't only wattch out for traps. Were looking for the Record of the Atlas Improbable. Wheter it's named that way or hidden under a different one is unknown. Look fro stacks of paper, books, thesiss, etc... Its somewhere there and it's clear it exist. Look for clues. Worst comes to fill your pockets with all you can. Is that clear? Good! Disguises on, heads down and stay frosty in your search."
>>
>>5641057
>>5641005
Also also
>Use the roll in pertinance to Log and Note
"Ink I don't know how your 2 lads look like but can you give a description of Log and Note? They have simply failed to connect so knowing who, what and how they look like would be great if we find them in a not dead state and still very much healthy and alive thanks."
>>
File: LightLoans2.jpg (5.6 MB, 5681x4244)
5.6 MB
5.6 MB JPG
Rolled 8, 2, 10, 2, 3, 7, 7, 2, 9, 6, 6, 10 = 72 (12d10)

Allright, we're in, step by step, bit by bit, and no massive problems so far. Looks like Professor Magister's . . . Lecture . . . is pretty popular. And there's a few visitors hanging about the admin quarters. No major shipping meant to arrive today, hence the quiet.

Pretty sunny.

Maybe we'll have time to enjoy that picnic basket in the Botanicals.

--

Doc, it looks like Professor Makoti is off somewhere preparing for a . . . Wrackentree blooming? Huh. They don't seed that often, so it must be a highlight. But afterwards, I'm sure she'll have time.

>>5641065
Yeah, that makes me wonder. They haven't reached out at all and Eventide just searched the cache in the Gardens. Nothing in there but some old hammocks and rope. There's supposed to be a way to communicate, but I don't see any signs of it here in Admin.

If any of you get eyes on a room, try to Sense around for Vanadian clerk code. Subtle items, re-arranged, or things not quite where they're meant to be. It's a coded response. Blue items, usually. Log and Note must have left SOME sort of clue to their whereabouts.

--

Etch, Ryona you've gotta keep that class of pups focused. They're drawing attention from the rest of the Library and might even pull in some more of the students. Although having the class right by Greydrip is a bit of a a wrench in our plans. Foul luck that was the platform they had prepared. Rion you can't climb the rockface with everyone looking like that. We'll have to think of something else. Maybe . . . If Ryona and Etch can distract everyone? Or maybe some other way around.

--

Fulton the Library is not going to allow your enormous pet death spider to crawl along its facilities just all free and clear, even if I tried to say it was an emotional suppression animal. I meant support. I meant suppression. Still, after eating so many Sea Sultants maybe she's worked out how to swim a little. She'll make her way to you as best as she can.

Looks like you and Grin and Jove are all in the Botanical section. Those Pubs and Soilsouls sure are working, huh? Well, if you get a chance to take a few strands of Shimmergrass you can try. It's pretty interesting stuff.

--

>1/2...
>>
File: Active Overwatch.jpg (85 KB, 691x519)
85 KB
85 KB JPG
Hey that's . . . Peculiar. There'd be no reason for this Umbra Pathfinder to be in active sentry stance. We haven't even stolen anything yet!

I guess Topasto runs a tight ship (heheheeh... sorry)..

But there's tight and then there's actively overwatching two students who seems to just be fishing.

Something is off with this Legion detachment. It's a sunny day and that woman is decked out in full combat kit. Body-blocking the solitary access corridor to the Warded containment. What are they keeping in there worth that? And I mean, yeah, Legion Discipline and Steel, you know, synonyms and all that, but you don't maintain an active guard posture in the middle of a floating fortress city inside your own borders. This isn't some border enclave where raider come swooping in. The worst thing these students will drag you into is a philosophy debate. What's she going to do if they get close? Tag a student with a shot?

... She wouldn't, would she? She sort of looks like she would. What the void.

I still don't understand why a Library has a garrison force of Umbra Pathfinders or a Scholae. Someone's gotta be paying staggering amounts of money for them to hang around and play cards. It's like setting a group of sheepdogs to guard a flowerbed.

Try to avoid getting in their line of sight, it's probably for the best if we just avoid them. if they're this stern about keeping up standards on a random day in the middle of the month I'd hate to see how they'd react to an active threat.
>>
File: Platforms.jpg (47 KB, 283x572)
47 KB
47 KB JPG
Also, everybody, keep in mind this facility is full of over-eager material science students. All these bridges and platforms and pulleys connecting buildings?

You can pull the wires or turn the cranks or nudge some of the railing. A Stamina Action re-orients a bridge section or shifts it to expand and contract. You can even pull in new platforms.

>[1Sta] adjusts up to 3 tiles of bridge-platform.

This entire facility is pretty flexible. Must be because they work on so many different things.

Just . . . Be careful - it's all wood, for a reason. Iron and Stone and Steel are good materials, but they don't have memories of their own. I've heard Theurge-artificers use wood to dampen natural volatility, mitigate minor wrack-strain. Must be the same here - this entire library functions as an enormous floating absorber of stray release energy. The ocean absorbs most of it and any that soaks into the wood and buildings tends not to Twist or find root.

Good design. It's, just, uh, a little flammable. Still, I think they treated most of the wood AND the ocean is right there so it'd take some doing to burn everything down. Which...

I just realise what I said out loud PLEASE PLEASE PLEASE DO NOT BURN DOWN THE PRICELESS collections of knowledge in this place! I know we're here to do a job and YES the Luperni are rude at the best of times but it'd be doing a disserve to every reader in the world if we went all arsonist on one of the grandest collections of research material in this hemisphere.

Anyway, what was I saying? Right. Wood resists Strain and the Water abates and ... Hey, Rion, didn't you wonder... >>5632958 about /strain/?
>>
File: wrackstrain.jpg (166 KB, 951x952)
166 KB
166 KB JPG
In Sareth Far
They sought a song
and found a Star
And plucked the Music from on high
And pulled it here, to you and I
And in Sareth Grand, in Sareth Far
They knew the words
to sing to stars

In Sareth Grand
What was There
reached Here


... And it's been NO end of trouble ever since. All those sigils the Scourges do? It's . . . I'm not an expert, okay, so trust me when I say this is my bad retelling of a bad retelling. But the Theurges would note (And most modern Free college professors do verify this) that Sigils are loops of Intention forced on the world.

It twists What Is into what Should or Could be. We're Here, in the real world, of physics and logic and laws and on the Other side, in the Other, is the place of ... Not all that. Everything? The thing that could be? It gets theologically confused. You'd forensic theologist to split the finer hairs.

Anyway, a Sigil is really an intention loop that bridges the gap between Here and the Other. In the old days, when you had hedge mages and elementalists they'd talk about Father Earth and Mother Fire, or maybe someone would do a raindance and if they got it just right, then it would rain. And the world kind of worked?

The issue is that it . . . Doesn't . . . Quite any more. Accident of understanding. It turns out, if we all know how things are meant to work and then it suddenly doesn't, the Universe starts apparently noticing too? This is the Free college version, not the Theurge version.

Ah Void, I'm getting it all confused. Let me try again.

There is a way the world is meant to work.

But in your dreams, maybe you think it should be different? And . . . Sometimes, Sigildrists - Iconographers - Magelings, Scourges, those people - they can twist the world into being like how it could be if things were different. But the world isn't different. It's like it always has been. Just, for a moment, in the moment, a Scourge or a Sigildrists twists the link between Here and Other and maintains the imbalance of the world. Fire eats warmth, blood turns to butterflies, effects have causes, steel melts, air becomes solid.

But that's not how things work. So long as the Sigildrist maintains focus, maybe it does, for a little while, but the world knows what shape its meant to be in. It resists the grand con. If you push, it pushes back - Strain builds. Because once the world loses form, it can be . . . Anything? You start unplugging the precise boiling point of water, but that leads to a thousand other complications. And if "heat" isn't "heat" then is up even up or down down?

Ah, sorry, Rion. Point is . . .

Oh, oh oh, I know! I know!

Once the Other is closer, the world becomes more malleable. Strain is the conflict between the Rules that are and the Potential that could be. The more freedom a Sigildrist gently tries to apply, the greater the odds of something in the fine structure snapping.
>>
>>5641093
And you never know what. Or how. Strain. All the pressure and fragility of glass under pressure, but the fractal pattern of the cracks is unknown. Maybe gravity turns off, but only for the colour green? Maybe up become down if its Tuesday? Maybe . . . Fire is cold to the touch if your mother's name as Alice and your Father truly loved you. This is Strain: It's the crystallised form of awry consequences, the world itself straining and breaking because the Other is too close and the Rules have stopped being uniform.

In the free college they it is the gradual erosion of Time Symmetry. That the rules tomorrow will be different from the rules today. Violations of probability space distributions.

In grand scale, enough Strain leads to the Wrack and the Wrackwind the blows out of the Aikain Interior, why you find Wrackstones, how the Wrackstorms gather in intensity. It's areas and moments where no rules apply. Or all rules apply. Or . . . Different rules apply. Strain. See?

And this might sound wishy-washy, but it leads to problems because we're all so used the rules being ... uniform. That's what rules are for, but in a Strain Event what ends up happening is the rules change but not in a way we can understand.

I talked to a man once who had gotten caught up in a Wrackstorm. Everyone else had died, but he had somehow survived. Maybe saying everyone else died is an imprecise term but I refuse to think about trying to be more precise.

So, he had lived. Only, he had a problem: His shadow had gotten hungry.

Nothing dramatic, don't worry, but just . .. Food. His shadow needed to eat. The rules had Twisted. When a shadow eats, where does the food go? How does it digest? What happens at the other end of that process? I don't know and he couldn't tell you. But if his shadow didn't eat, he got hungry.

That's a small Twist, barely noticeable. T

Strain. It becomes self-perpetuating. Because the rules are different but they're still rules. He raised a family - and his daughter's shadow also eats. And sings.

But of course a lot of it is a lot less immediately interesting and a lot more cracked. If a Sigildrist causes too high a strain build up it leads to a Wrack Event - something will snap and reality will twist into a new alignment. Those are bad dice to roll, Rion.

. . . Which is why this entire facility is made of wood and on water! Wood has memories of its own, and Water Absorbs, so any sort of small time awry backfires might get sandpapered out by that. Strain can be resisted if it pushes against something with a solid sense of how things Ought to be.

. . . Which is why the Theurges are so peculiar about their Tomes and their Rituals and their... Well nevermind all that.

Too much Sigildry leads to Strain
Strain. . . Twists things.
>>
File: LightLoans3.jpg (5.6 MB, 5681x4244)
5.6 MB
5.6 MB JPG
Okay. We're in. Grab some snacks. Stretch. Let's see if we can get to Dr. Bel's private lab in the observatory, find our paper and get away before they even know we were here.

>Operation Time! Let's . . . Go !
>A minor note on platforms: >>5641075

>>5641019
>>5641040
Grin, maybe if you had some sort of reason to get to the Shed they'd let you? Or if they all got busy with something.

==crew==
Disguise 4 + Politoidentiphilosophy 2

==Luperni==
>Escalation 12 [Paused, because no alarms are raised]
Paranoia 2
>>
>>5639077
>>5639067
Well, hhhere we are, Fulton, Grin, boys. Eyes all around and nothingg between us and seven Legio except we're not their business. We're not making moves without more knowledge and groundwork.

Learn about stuff like Wratsps and Crows we can make a bigger splash with. The big statue in Orchard and the pair souttthheast 'f it, what's its deal? Shill Etch's class to shift some eyes from hhere. Fake a dead-drop by one of the fishing Pups where the sentry can see it. Anything I'm missing?

If you don't have a plan you need me with, I'm going adjust my wings and ask someone about buildings nobody wants me jumping on so I can be closer to the semaphores without suspicion when it's time.
>>
>>5639067
First thing we heard about the shed was that not enough Bloodmost has been planted and nobody wants to go the shed for more. If they're all so reluctant, getting in might come down to simply volunteering.
>>
>>5641075
>Move 13
>Move 31
>Sit down and call for the dogs, pet the dogs when they come while apologizing for not being able to spend enough time with them. Handling 2 + Etiquette 3 + STA 1
>Call the Pups over and suggest we all share our lunches. Etiquette 3 + Negotiation 4 + STA 1
>Open the Basket, start sharing food with both dogs and pups while conversing with the pups.
>Tell the pups I have rom-... err my friend has romantic problems and ask for their thoughts. Say hypothetically I'm- my friend is having trouble expressing themselves to a person they like and at the same time there might be some problems with status.
>>
Rolled 8, 1, 7, 9, 4, 1, 1, 7, 6, 5, 7, 2, 1, 4 = 63 (14d10)

>>5641109
Move 13
Move 31
Sit down and call for the dogs, pet the dogs when they come while apologizing for not being able to spend enough time with them. Handling 2 + Etiquette 3 + STA 1
Call the Pups over and suggest we all share our lunches. Etiquette 3 + Negotiation 4 + STA 1
Open the Basket, start sharing food with both dogs and pups while conversing with the pups.
Tell the pups I have rom-... err my friend has romantic problems and ask for their thoughts. Say hypothetically I'm- my friend is having trouble expressing themselves to a person they like and at the same time there might be some problems with status.
>>
Rolled 5, 8, 7, 8, 9, 4, 1, 4, 7, 2, 10, 10, 4, 9, 8, 2, 1 = 99 (17d10)

>>5641109
So Iron and Stone and Steel don’t have memories of their own, but Wood is different, huh? I wonder… if perhaps the Wood knows anything useful?

>3 Sta: Communicate with the Wood. Did they see any sign of Log or Note? What secrets are there to be found in this room, or perhaps even that suspiciously well guarded Warded Stores area? (Scavenger 3 + Manipulate 1 + 3 Sta)
>3 Sta: Search this room for any sign of Vanadian Clerk Code (Sense 1 + Focus 2 + 3 Sta)
>Steady: Chat up the people in this room, advertise the Lecture being held by Etch, and ask about that funny looking statue (Authority 3 + Cunning 1)

>>5641128
Good ideas. I’m going to do some investigative work myself for now. I think we should look into what countermeasures they have for the Wratsps, maybe come up with a plan to use them to grab one of them to eat, and see to getting our hands on some Shimmergrass.
>>
Rolled 3, 9, 4, 5, 4, 10, 1, 6, 4, 1, 6 = 53 (11d10)

>>5641109
> 1Sta: Retrieve all the ropes and hammocks from the cache.
> 2Sta: Move [S]x6.
> 3Sta: Eventide's gaze casually slips across the glass window set into the room's corner. He searches for a means to open the window such that he could discreetly pass through it, as well as any security measures and other notable details. (Stamina3+Sense3+Edge5)
>>
Rolled 4, 10, 5, 4, 10, 8, 5, 2, 7 = 55 (9d10)

>>5641109
>move 177 (opening the door)
>5sta: analyze the rainbow records (the structure itself) for weaknesses and attachments. what's holding it to the rest of the library? ...where do we need to Cut? (5 + cunning + engineering)
>steady: adjust multitool for Break 2
>>
Rolled 3, 8, 5, 10, 6, 3, 8, 8, 4, 5, 1, 3, 7, 10, 9, 10, 3, 3, 3, 1, 3, 4 = 117 (22d10)

>>5641109
I made a few errors in my previously posted sheet, no more Adaptable Quick Study and I am once again covered in spiderfate.

Sillius Soddus awakes with a start. He's late. Very late. So much to do, so little time. The following actions are conducted with apparent urgency and are accompanied by mutterings of deadlines, cut research budgets, and how meetings could instead be letters.

Rather than taking 3 posts to roll 52 dice, I'm including the first two actions here and leaving the rest to you behind the scenes.

>Push for 6 Fatigue/Stamina
>2 Sta, Move 331, 17* ending next to Eventide
>1 Fatigue, Pad Resume on Eventide. He gains +4 dice on his rolls.
>1 Sta, Cut a deal with my Fatebound Sea Sultan: He takes my bad luck this mission, doesn't send any back my way, and I help him become Top Spider on board the ship. Maybe teach him a little bit of Fateweaving, eh? Give him little treats? I blindly make offers and hope they work out. Using Eventide's stats (PR), 5Edge+3Buzzmind 9d10
>1 Sta, Move 77*, ending next to Saps and Toby.
>1 Fatigue, Pad Resume on Sapsanolai. He gains +4 dice on his rolls.
>Cram Session, Convert 8 Fatigue to 4 Wounds, +8 dice to any one action this turn.
>1 Sta, Increase the accuracy range of my crafting rolls, 2Focus+2Fateweaving+8 from Cram Session 13d10 Mag2. Sustain this Sigil beyond my limit with Magnitude if necessary.
>1 Sta, Craft a gas mask to my helmet using Saps' 2Gearwright(PR) and my 3Cunning, 6d10.
>1 Sta, Tug link to Sea Sultan to shunt incoming complications to Spider Bro.
>1 Sta, Made Up References on next roll.
>1 Sta, Craft a canister of knockout gas at Reckless 4 using 3Cunning+2Alchemy+9(MUR), 15d10+2 effect from tools. Quality 3 of whatever condition you feel is most applicable to knocking people out, excess hits going to AoE 2, then a quality to have the gas linger in the air a bit longer.
>1 Sta, Patch myself up using my Herbal Pouch using 2Focus+5Academics 8d10+2 effect from tools. Free Aim/Measured: Clear Wounds before Fatigue.
>1 Sta, Craft an alchemical solution that will aid in the mending of wounds using 2Alchemy+5Academics 8d10.


#Mimic, Student-Squire 4, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +2(5) Academics, +1 Stance, +2 Connections, Unarmed+3, Fateweaving +2, Forensic Theology +2
+2 PoliticoIdentiPostwaveLitAnalysis
Adaptable Pool 4/4: +3 Academics, Thesis Defense

Disguise Strength: 4 (My spectacles are aligned, pocket protector in place)
Spiderlinked 5

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week
Kick

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 11 bits
[Fate-Bound Sea Sultan] (Trinket) Linked [7] Web 2 / Poison 2 / 1d
>>
>>5641399
Crying shame, crying shame, I was signed on to her demonstration tonight you know? You said they got her... just down here? Wow, inches away from the hospital boat, crying shame.
I'll be just over to... pay my respects then. Cheerio.

> 1STA: Wave goodbye to the Pup I was talking to, what a friendly fellow! What a crying shame! Step 6 and Move 57
> 3STA: Quietly step into the hospital and have a look around. Paranoid, wounded guards and bloodstains outside the rainbow room? Maybe there are more injured in here, and I can get an idea of what happened to em since Ryona's last visit. Sense+Violence 2+1+2d10
> 1STA: If a nurse or orderly tries to evict me, well I have a great reason to be in here you see, I... Rebuff+Speed 1+2+3d10
> Steady: Keep up a harmless student persona. Slightly clueless, absentminded sorts make for easy marks on the streets, maybe I can imitate that? Manipulate+Streetsmarts 2+2d10
>>
Rolled 8, 5, 2, 10, 6, 5 = 36 (6d10)

>>5641409
And here are the dice! Just the 6 for the looking.
Shame none of the stealthy types came with us to the admin boat, there's bound to be interesting papers in those offices.
>>
>>5641412
And I just noticed! Is it too late to say I left the spear on the ship? I feel like walking around with that might compromise the cover.
>>
>>5641495
>>5641412
>>5641409
Not at all, if you want. It does raise a few eyebrows.
>>
Rolled 7, 9, 4, 8, 9, 8, 3, 7, 9, 3, 2, 1, 5, 6, 3, 7, 5, 1, 4, 8, 8, 5 = 122 (22d10)

>>5641109
Time to teach those puppers how to dodge the consequences of their own actions.
>>[Instincts] Build rapport. Introduce myself as Dr. Yona, (>>5639278) Professor Magister's colleague and welcome all the Pups (and the Greywolf) to the class. Instincts to read the room. [The setup]: Buy +crit, +acc for when I'll be trying to get Pups' attention later (for action) [2Sta+1Authority+2PoliticoIdentiPostwaveLitAnalysis+3Sense](8)
>>[Instincts] Inspect the class for Hidden weapons (or other sharp items). If any Pups are packing heat, gently call them out and then demonstrate to them how to hide things *better* [The Setup] Same as the previous one [2Sta+2Skulker+2Manipulate+3Sense](9)
>>Move to the hat table. 1S, 1W, 1S, 2W (although I'd love to position myself 1S, 1W, 1S, 4W, if possible to vault over the table without Cool)
>Give the Pups a short talk on the importance of changing their visual profile when someone is actively searching for them. Encourage them to come over, put on the hats and swap their tools around to exercise this. Use [The setup]. This is mainly to keep their eyes away from (>>5639304) Rion [1Sta+2Stalker+2Manipulate](5)
>[Steady] Observe the Greywolf's reactions. Figure out what we should do to please this old dog and avoid suspicion [2Streetsmarts+1Cunning](3)
5Sta+2Fat

#Ryona, Skulker-Stalker (Dangerous, Twitchy)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Streetsmarts 2

Skulker 2, Stalker 2, Traps 0+1, Gearwright 2,
Acrobatics 2, Marksmanship 2, CQC 2
2PoliticoIdentiPostwaveLitAnalysis (t2)

Range [+2]
Mean-Spirited [2]
Stealth [2|2]+1
Disguise [t4]

Instincts [St]
Harasser's Heart [St]
Sucker Punch [Sk]
The Setup [Sk]
Mothwing Clipper []
Rolling Footwork []

[R]
[L]Flickerblade Knife {Skulkblade, Hidden} [Sharp 1, Fragile 4, Throw=Sense+Throw]
[Q]'Standard Broad' Arrow [1d5W,Crit=pin]
[A]Whispercloth Wraps [4], Grass-Cloak [Stealth 1]
[H]Nightknife's Mask [Stealth +2 in cover, Filter 12] {Smoke [3x3, 2/2Ammo, Restock3]}
[T]Grapnel [Range=none], Gearblade Kit [Traps 1]
[B]Shortbow [Range=Sense+2], Scarf's Marker, LDBTAF's Headband.
>>5641561
Did I use The Setup correctly?
>>
Rolled 4, 8, 4 = 16 (3d10)

>>5641569
Rolling 3 dice for Steady.
>>
Rolled 10, 5, 2, 5, 2, 5, 9, 6, 2, 4, 6 = 56 (11d10)

>>5641109
>Move 3335
>Seduce the soilsoul for the location of The Shed+Instincts. STA 3+Senses 2+Push 2+Manipulation 2+Streetsmarts 2

"Hey there cutie~ I'm like... Super new to this job :3 and I was thinking how it would tots be a great idea if I volunteered to help with the planting since my job's basically done hehe"

"Would be mind showing me to where the Shed is so I could help? I'd be so *grateful* I just love plants almost as much as I love getting my hands dirty~"
>>
Rolled 2, 10, 7, 3, 8, 9 = 39 (6d10)

>>5641109
>Sta2: (Streetsmarts 2 + Cunning1) Locate most hard to see spot on cliff for climbing.
>Sta2: (Sense 2 + React 2) Sense an opportunity to jump with (!Urban Mobility Sta1) to located spot and /Cling/ on the wall.
>Steady: (Speed + Brawn) Climb up and take cover from watchful eyes.
Sunny weather would have been perfect for anything other than sneaking but maybe the substitute teachers would be more interesting than one bodyguard or wanderer.


# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
Rolled 9, 4, 10, 6, 3 = 32 (5d10)

>>5641714
rest of the rolls from my miss input
>>
>Don my Laquered Uthani Lagomorph Mask.
>Realize that I didn't bring my Laquered Uthani Lagomorph mask with me.
>Instead, don the Lagomorph Mask in my soul (Sprint +1)
>Check the Ticking Timepiece
>Incant: "I'm Late, I'm Late, I'm Late, for a very important date. No time to say Hello, Goodbye. I'm Late, I'm Late, I'm Late".
>Move 4 in the 7 direction
>Jump & Waterbend a waterspout to push me over the hull and into the boat. [Mistbreather 2 + Speed 4, sorry Mama, I'm just Bouncy today]
>Continue to generally travel in the 7 direction until I'm out of stamina and have burned 4 fatigue. Try not to bowl anyone over. [Rolling Speed 4 + Focus 2, in case that's needed]
>Steadily stretch and bend to help breath better [anatomy 3 + woeheart 3 (knowledge based)]

#Doc O'C_ean (X VIII C)
Scourge 3
RES 10
STA 5 SPD 3
React 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / Focus 2
Limit 4 / Attune 2 / Academics 2
Post-caffeine Hangover

Anatomy 3; Woeheart 2; chronos 2; Fate 2; Anatomy (Toby) 1; Mistspeaker 2

!Incant (fat for hits) / !conduit (wounds for mag/aoe)
!Moist (I am water) / !Currents (I see all between the shores)
!I Know Where This Goes (+2 dice when fixing limbs) / !Oh. I Know Where That Goes (x First do no harm x)

[R] Seastained Ritual Shiv (cold, Mist+1, storage 4) / [L] Nerve-Artisan's Tools - Alchemy 2, Woeheart 2, Sedative 1, Stimulant 1, 1R, horrifyingly expensive
[B]ag: Silver Needle Kit, 1M, 4R, Woeheart; Ticking Time Piece; Woolen Wear (warm, comfortable); 2 Coagulants that no one claimed? If one of the Agents claimed them, that's fine. Until told otherwise, I'm gonna treat them as Schrodinger's coagulants.
Medical Scans: Doc, Toby (bleed res / adr), Fulton, Lamia (speed), Ryona (speed)
1 Bits
>>
Rolled 10, 5, 5, 2, 1, 2, 5, 8, 4, 10, 1, 10 = 63 (12d10)

>>5641728
>>5641109
Rolling Dice
>If I see Makoti try to cooly slide up and pretend not to be out of breath.... [roll dice as needed]
>>
>>5641712
Mate, it's... It's right there, innit? Behind all the workers.
>>
>>5641742
>>5641712
Right, it's the big Shed right behind those workers Jove.

Besides, there is no way they fall for that. Why would it even work? They're not keeping secret seeds in the Shed are they? Other than the Crows and anyway there's no way someone is just going to fall for this. You can't deliver a line that's half a misheard homophone off of "plant your seeds~~" and think it'd actually work---

--- ... I can't believe it's actually working. Did you just seduce someone by making a farming joke.

What a rake.
>>
Rolled 10, 2, 9, 10, 9, 5, 8, 9, 10, 5, 10, 3, 4, 9, 6 = 109 (15d10)

*whistle*

>>5641109
>Push4
>Adjust Boost. Aimed do not overload it. 8sta+1gearwright+1cunning. 10d !Consummate Professional
>Talk with a Pup. I'm going to test out some adjustments to my gear. Any buildings I shouldn't land on? 2sta+2streetsmarts+1Manipulate 5d
>!Deep Reserves

Jove, Striker 2 Sapper 2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 3 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
!Consummate Professional
!Rush Job
[R] Woodbreaker: 2H 1W 1Reach, Crits Cleave
[H] Rikovol Pressed Helmet, 2 Barrier, Fragile
[Tools] 3 bits, Boostgear Fuel 5 Boost 2+2Sapper
QuickreteTank Mod
Messer
Nugget of Palatine Armour, 3Mag Metallic-Terrene, 1Limit, 2Strain
Inspiration
>>
>>5641756
>>5641756
Seduce the Soilsoul to bring me to the shed without causing suspicious then if that's possible. I figure I'm less likely to blow my cover and draw suspicion if I had one of the more established worker lead me inside.
>>
Rolled 7, 9, 6, 4, 5, 10, 1, 8 = 50 (8d10)

>>5641109
>>5641569
"Alright gentlepups, gentlebeard and gentle..Oh!? VIOLENT kissers. Now that introductions are done let me welcome you formaly to this years class of 'How to get away with murder 101'. Now I'm sure you're wondering why some of you are here...OF COURSE NOT! You are all here because you know that the classmate neighbouring you knows that you are the smartest, finest student that can sleuth an investigation. Finest, but not the best! After all, you share this classroom with me." *Smug smirk* "You are here to not only solve a murder but how to get away with one. Now to start off this lecture after you've all put on your fedoras. Tip of my hat to those who brung their own, we will start off with one question a fine sleuth will answer. Why and how do you think this class became so popular so suddenly?"

>1Sta: Smooth Operator!
>4Sta: Start this class session, keep the attention of the students and Greybeard 4 Stamina + 2 Focus + 2 Manipulator (Add the befriend effect)
>Steady: Take a look at the items that have been put on my teaching table
>>
#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]
Academics-2

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]
[c7 Service Knife-1W, Traps 1][2 Bits]
>>
>>5641109
>Noticing Sillius' panicked scrambling and mutterings, Wallace suddenly springs up as well, seemingly remembering something.
"Oh void I'm laaate!"
>[Fatigue +2] Sprint 2x (+2 Speed)
>[Stamina 1, Fatigue +2] Move 67767
>[Stamina 1] Move 77777
>[Stamina 1, ???] Ask the Pup to move
"Please excuse me, I need to get to Ms. Last Dance's class! I'm an entire day late!"
>[Stamina 2] If the Pup moves enough for me to squeeze by (or there's already enough room), Move 77777 71311

#"Wallace Hearth" (Harry [Hart]), Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 4 (0+4)/10 | Wounds 0/10
Sigildry: Sword 2
Disguise 4
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Absorb 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
Rolled 5, 4, 5, 6, 4, 10, 2, 7, 6 = 49 (9d10)

>>5641109
"THE Bel,Ph.,Ag.,Or? Although my field of study is *celestial mechanics*, I'm a huge fan of his work. Not to mention he learned from the famed Amwise Teller! My teacher would always tell me stories about him and his achievements in loyalty encoding and linked motive systems used in the very sigilcrafts used today! Though, I don't see Dr. Bel anywhere. Mind if I take a little look and wait until he's here?"
>Let me in let me in let me in (6STA+2Authority+1Manipulate = 9d10)

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets
>>
Rolled 4, 4, 6, 10, 5, 7, 4, 3, 6, 5, 8 = 62 (11d10)

>>5641109
>1Sta: Ask Lady d'Inque de Medacium to cover me in case somethig doesn't go quite right or if I do something wrong. Do interupt me if I am about to do anything wrong.
>2Sta: Move 3-3-3-3 carefully between the visitors and Pup
>1Sta: Take a "visit" of the Admin facilities and enter them (Disguise 4+Focus 2)
>1Sta: Try to Sense around for any Vanadian Code (Sense 3+ Focus 2)
>Steady: Stay in disguise. I'm just a visitor afterall

#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
>>5641569
Quite, Dr. Yona K Ryona. The Setup is one activity providing a mask for another. You take some slight action, innocuous maybe, but use it to study your quarry intently. It works well in disguises, or if hidden - you can attempt to move, study your target, glean information while preparing your ploy.

The outcome of Setup is rather simple: hits on one action become boosts to a following action, after the minimum subtracted for the activity you're using as a setup to be successful. It's thereof of particular use if you are studying a target (sense+cunning), because you'll get some information. Using it while lying and deceiving (manipulation+[something]) is a stable of the Skulker Trader. While lying with your face, your soul is preparing for a kill.

Just keep in mind that a setup only works for one prepared activity. If you do not use the setup for that activity, it doesn't apply. This is a little unlike a Stalker's concentration, which can be built up then spent later.
>>
File: Floaters.jpg (405 KB, 1226x1338)
405 KB
405 KB JPG
>>5641349
Hey, uh, Sapsanoolooo? I need you to do me a favour. Go . . . check on those two biters.
>>
File: class in session.jpg (629 KB, 1723x1308)
629 KB
629 KB JPG
>>5641569
>>5641776
I am just DYING to know what the plan here is, people. These pups are picking up all the wrong ideas for our line of quiet operative work, far, far too quick. Look at those two in the back they stopped making out long enough to put on pre-prepared matching outfits.

And now they all know all the best ways to spot someone hiding a knife!
>>
File: Moth limb1.jpg (242 KB, 1933x353)
242 KB
242 KB JPG
>>5641714
Ah, Moth School Graduates. Quick, clean, quiet and good with their hands. With the others distracting the eyes, it's easy to get up there. Okay Rion, now, how do we get in? The windows are heavily warded and... Hm.

Actually, wait. Why do you ward the windows to an observatory?

>1/2
>>
File: Observe The Stars.jpg (328 KB, 947x1088)
328 KB
328 KB JPG
... what in the name of the high saints and the low knights am I looking at here. What... What is Dr. Bel working on?
>>
File: LighterLoans3.jpg (7.15 MB, 4545x3395)
7.15 MB
7.15 MB JPG
Good work on scaling up those cliffs, Rion. But. . . I don't know about the inside of that observatory. Hm. Try not to step on, uh, a star?

Does anyone know how THAT'S supposed to work? What is Dr. Bel working on?

--

Looks like the hospital is well stocked and well equipped with all the modern chemicals we might expect. And some real interesting cases of medical maladies. I haven't seen a good Wrackshatter in years. Poor guy, I hope he manages to put himself together.

--

Sapso, I mean it: Get a closer look at those two Biter guards. Something is way off down there.

--

Uh, Lamia? I think . . . Oh. Well. If they ask you about advanced mechanics you're on your own.

--

Anyone see clerkcode? Any sign from Notes and Log at all? Well granted I don't know how we're supposed to find anything in that adminstration building. Makoti REALLY doesn't care for paperwork, does she. Hey, uh, you think you can find me a grant form while you're having a look in there Breaker?

--

>Lecture Phase
>>
File: LighterLoans4.jpg (7.32 MB, 4545x3395)
7.32 MB
7.32 MB JPG
Hey, Bloom, scoot - this dress takes up a lot of floorspace. Is that what I think it is -- it IS. Bloom, this is an entire rack of Leviathan Ichor! And this is a full case of Glassdust. Whaaaaaat this hospital is cracked. Who orders their supplies? Wow, if we stole the contents of one of these cases we'd be well of! Hah!

Oh Void look smart, I think Makoti is coming this way. Also is that . . . is that Dr. Bel? With severe stab-wounds? What's going on there? Bloom, look around. I'll see if I can small-talk Makoti and buy you some space.

--

It looks like the class is picking up, Etch, Ryona. Those pups are ... really curious people. Wow. And they learn quick. Rion isn't in the clear yet, he's still too visible on the cliff-side. Keep their attention for just a bit more.

--

Lamia, I'm not sure what you got caught up in just now. But how can Dr. Bel be supervising a special project when he's lying here, in the hospital, with half his lungs sticking out? And what's UP with his observatory? Rion, try to describe what you're looking at. Does anyone know anything about those patterns? Someone find a book ward-types or root through those head of yours. Rion'll need some guidance. We don't entirely know what we're dealing with here.

>Remember, you can guide each other with useful skills.

--

Oh wow Hart, she's an intimidating sort, isn't she. Good luck with that.

--

Mimic, I'm not sure what you cooked together over there. But the light catches it a bit odd. What was in that kit of yours? I... Assume you've made some kind of knock-out agent, but how did it reach Strength 10?

----

==crew==
Disguise 4 + Politoidentiphilosophy 2

==Luperni==
>Escalation 12 [Paused, because no alarms are raised]
Paranoia 2

>A note on platforms:>>5641083

>crew phaaaaseeee
>>
More Legio on the move than expected. Grin, peek any windows you can on the way to the shed. That will at least tell us if the rest are where we expect them.

Fulton, I'll pull eyes so you can check out that statue.
>>
Rolled 7, 1, 9, 9, 8, 2, 8, 4 = 48 (8d10)

"Why of course! Let me just... grab this book here. The comforting heft of a nice blue book helps me relax and concentrate, you see."

>2ST Move 113 331 181 to the bookshelf with the blue book.
>1ST Take a look at the shelf itself to see if anything is out of the ordinary.(1ST+2Sense+1Cunning 4d10)
>1ST Grab the book and examine it. (1ST+2Sense+1Cunning 4d10)
>2ST Move 535 533 553 to next to the Greywolf.

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets
>>
>>5644871
>>5644846
>>
>>5644846
> While Eventide doesn't do anything impressively stealthy, he does manage to select the perfect moment to act while nobody is paying attention. (Stamina1+Edge5+Stealth4)
> Withdraw a length of rope, and ah... figure out how to tie off one end into an acceptably secure bowline knot. An essential tool to for a fugitive conquest of the library's obstructive architecture. (Stamina2+Manipulate1+Edge5)
> Open the window, and standing on the windowsill, lean out and glance around. Wandering eyes easily catching on anything out of place. (1Sta+3Sense+5Edge)
> Place a pair of Sea sultans on the upper ledge of the window frame, well away from the stifling, noxious heat of the furnace funnels. Direct the spiders to scale the wall, climb onto the roof, then survey their surroundings for possible threats and, most critically, an anchor point. (Stamina1+Buzzmind3+Sense3)
> Taking into account any information received from the scouting Sultans, attempt to hook the rope around a stable anchor point and pull the rope taut. (Stamina2+Manipulate1+5 Edge // 1 Push)
> Okay, now to simply climb onto the roof. Oof, might be a little out of shape. Just try to get it over with quickly. (Stamina4+Brawn1+Speed3 // Push 4)
---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]
Fatigue: 5

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // (Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
--(5 Mothswarm) // Illusion 1
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(4 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 Sea Sultans) // Web 2, Poison 2
x? (Ropes)
x? (Hammocks)
>>
Rolled 2, 10, 9, 4, 5, 2, 7, 1, 3, 1, 8 = 52 (11d10)

>>5644846
>1 Sta: Ask pup 1 of me to move aside so I can meditate at the statue
>1 Sta: Move 11
>2 Sta: Communicate with the Statue of Saint Am-heh, of The Grand Flame, under the guise of meditation. Ask about any secrets it knows. If possible, try to glean information about Log and Note, the Wratsps, what is going on in the Warded Stores area, but maybe it knows something I don’t even know the question for yet. (Scavenger 3 + Manipulate 1 + 2 Sta)
>2 Sta: Use the distraction Jove is providing and my inconspicuous appearance/ behavior to surreptitiously grab the hidden blue envelope from the statue’s glove and read it. (Cunning 1 + Focus 2 + 2 Sta)
>>
Rolled 6, 2, 3, 1, 10, 2 = 24 (6d10)

>>5644846
>[Stamina 3, Rebuff 1, Academics 2] Get indignant! (6d10)
"Well, since it apparently isn't obvious to you, I've come here to *learn*. I had discovered Woeheart sigildry some months ago, and not too long after had heard about Wards and the Icons and the way of Theurgy, and I would have thought coming to an academy such as this would have been the perfect way to learn more about these things, but clearly they must not care much about the pursuit of knowledge given they're willing to hire people as discriminatory and obstructing as *you*. I'm sorry that happenstance just so happened to lead me to learning the wrong things first and that you took offense to that."

"As for what I'm doing at this platform, I came to catch up on Ms. Last Dance's class, but since she obviously isn't here, I'll be taking my leave. I wouldn't want to get in the way of you lot bothering more people."
>[Stamina 2] Move 575 33, closing the door as I leave

(Fuck it. We ball.)


#"Wallace Hearth" (Harry [Hart]), Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 4/10 | Wounds 0/10
Sigildry: Sword 2
Disguise 4
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Barrier 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
>>5644846
...Void! Someone's going for the loot before me!
>2ata: move 775 555
>1sta: check if either biter is still alive, and cause of death/injury (1+sense)
>1sta: peek through the door
>2sta: scavenge both boostkits off the biters (they won't miss em)
>steady: attach roar-choke to chirni
Hey, if any one of imposing murdery types feel like helping, I bet there's a fine old fight waiting for me in here. (or they've had their run of the place already.)
>>
File: Stare.jpg (612 KB, 1611x1313)
612 KB
612 KB JPG
>>5644934
" I am no mere servant, to be hired and rehired at the leisure of lords. If not for the task given and the acts required I would not be in this place, surrounded by tiny minds trying to grasp the structure of things one ought to leave well alone. To commit crime and to know how to commit the crime is the same lesson. And you --
don't just walk away while I'm talking to you! come back here you shadowslinker! come back here at once! I was only one third of the way through insulting your family heritage!
""
>>
>>5644982
See, this is one of the reasons I don't hold with theurges. Minds like hardened steel, emotions like a gunpowder keg.

next time, Hart, try to slink in a mention of calling her a candle stealer. It always pisses them right off.
>>
Rolled 10, 1, 4, 3, 9, 6, 8, 8, 8, 8, 5, 1, 3, 2, 3, 7, 2, 10, 5, 5, 2, 3, 2, 9, 3 = 127 (25d10)

>>5644846
Saps, take it easy! Broad daylight, brandishing weapons, don't want anyone to get the wrong idea. That being said, give me a minute to eat this fruit and I'll help you twist some arms.

Inks, what do you make of this... thing I made? I really just kind of cobbled it together based off this dream I had the other night. Probably inspired by this play I saw once. Okay, it was a street performace... Anyways, what are the qualities on this gas?

>1 Sta, pick some Yellow-Sun Plantains. Almost certainly a fair source of nutrition! Cunning+Focus 6d10
>1 Sta, continue to patch my wounds with the herbal kit. 3Cunning+2Alchemy 6d10+2 effect
>1 Sta, craft wound-binding poultice, leveraging my newfound fruit harvest. 3Cunning+2Alchemy 6d10
>2 Sta, move 771, 777
>Steady, what does the [Khorkis] tag on my knuckledusters actually do? 2Forensic Theology+5Academics 7d10
>Steady, what sort of Stance perks are there that I can Adapt into? Anything I've seen Bloom do? 1Stance+4StudentSquire 5d10
>>
File: Double Heist.jpg (162 KB, 550x775)
162 KB
162 KB JPG
>>5644948
Wait a second here - are we ... are they trying to steal what we might be here to try to steal? Sapsonononononono! I am NOT having masked operatives swoop in on MY jobsite! That's rank professional competition! There's . .. there's rules about that sort of thing!

who are they? How did they get here? All those Bites are very unconscious! The pups don't look like they've suffered any harm, but . . . Wait they aren't stealing any books. They aren't stealing any books?

They...

... that one has a match kit on him, doesn't he. Oh of course he does.
>>
>>5644998
I don’t know, Mimic. Some kind of sedative with an aerosol dispersion but I think you put in too much Spitescorp venom or Dreamchaser pollen? It got a little confused there in the batching. Did remember to clean your vials from last time? There’s no real telling what kind of Side Effects that vial has if we don’t know what alchemical reactant it has traces of. Mild dreams is one dram off of mild death, as Ixin writes!

And without a testing kit it’s harder to be sure. You can try to Analyze the samples with cunning if you have the time. But whatever it is you’ve ended up making it’s a little non-standard.
>>
>>5644998
I don't have any of those! Stance works on anything you can figure out. Terror, Bleed, Control, Push, Pull, Inspire, Charm. We call that last one the Fencer's Waltz. Dangerous technique it is, I'm not demonstrating.

>>5645003
Saps, that's our retirement home they're lighting ablaze!
>>
Rolled 1, 2, 5, 6, 5, 3, 1, 5, 9, 1, 10 = 48 (11d10)

>>5644846
"GAH QUOTING BOOKS DOESN'T HELP ESPECIALLY SINCE SHE'S MY BOSS! THE OTHER PROSPECTS AND OUR HUMAN RESOURCES WILL SKIN ME ALIVE IF THEY REALIZE THERE MIGHT BE SOMETHING GOING ON BETWEEN US SO I CAN'T JUST TELL HER I LIKE HER DAMN IT..."

"Sorry uhh ignore that let's pretend I didn't scream that out loud, I really appreciate both of your help. I'll keep your books in mind but I've already read and heard about love from lots of books or plays like Sean Maguire yes?"

"'You've never looked at a woman and been totally vulnerable. Known someone that could level you with her eyes, feeling like the Icons put an angel on earth just for you. Who could rescue you from the depths of The Void. To know what it's like to be her angel, to have that love for her, be there forever, through anything.'"

"There's so much about love in books but- ugghh real life is hard and it's complicated and I've known her for two of my past lives already and gahhh my head hurts."

"You two enjoy your youth, have the rest of this picnic basket I appreciate talking to you guys at least. At the very least somebody gets to enjoy themselves, I'll be heading out now and out of your hairs so you crazy kids can have fun."

>1 STA Thank the couple and try to calm myself down. Etiquette 3 + Cunning 1 + STA 1 = 5 Dice
>1 STA Reach into the cache and just grab the first thing I can feel. Dice = ??? I dunno leave it to luck.
>1 STA order Mars to guard Mimic/Silus. Handling 2 + Etiquette 3 + 1 STA = 6 Dice
>Sprint. 1 Fatigue
>1 STAMove 577
>1 STA Move 771
>1 STA Move 777
>1 Push Move 555 ending up just North/1 of Sapsanolai
>>
>>5645017
>Excusing myself and saying good bye to the couple.
1, 2, 5, 6, 5,

>Asking Mars to guard Mimic/Silus
3, 1, 5, 9, 1, 10
>>
File: Murder_Mystery_time.jpg (102 KB, 616x353)
102 KB
102 KB JPG
Rolled 6, 4, 5, 1, 5, 6, 10, 7, 4, 1, 3, 7 = 59 (12d10)

>>5644846
>>5644846
"Alright, Alright settle down class. This is now time to clue you in. Today is a special day for the entire establishement is participating in an experiment for Research in Politoidentiphilosophy. It eventually rolls of the tongue. The expiriment is simple and requires a lot of roleplay from your part and that of the establishement. As you've seen a lot of interesting and colourful people have come. They were all hired to play a part in this expirement too so do not worry too much about being out of place."

-Use the board for this next part
"Now let me tell you about who, what, where and the like. Everyone is participating with a certain role but you all are investigators and the like who will look into a case I, the Chief Inspector, am assigning you. The case revolves around the disappearance beloved Uthani teacher [Last Dance Before The Arrow Land] as you know her class is very popular dare I say almost as much as mine but she as disappeared the other day by some occurence? Not to mention this but it also seems that Dr.Ber,Ph.,Ag., Or. as also been indisposed. Weird you say? Perhaps but it's your job to look into it. The last know location of our phys ed teacher is recorded to be near the arrivals/hospital whilst Dr.Bel is in the hospital recovering. Some choice people are already there investigating but it doesn't hurt to ask around. Theurge Splendida holds most of the information about the former. She is... a bit of a 'drag' to deal with so I suggest you either appeal/charm her Theurgeness into spilling the beans or enerve her. Look into both locations of Dr.Bel there may be a lead there. And remember! Play your role. Treat this situation as 'real' even though it is NOT. You may break character only with ME or Dr.Yona when you have a question. The experiment ends when we have found likely suspect guilty or when our visiting scholars have left. BEFORE WE START. I will answer *1* question by a delegated student and *you*"
-Points at the Pup with no costume on who is likely to have said: "I bet someone's here to steal Dr.Bel's research"

"Stay behind when the other leave I think I have a few questions for you. Concerning something of importance..."

>1Sta: add !Smooth Operator (+mani on next diceroll)
>1Sta: [Impersonation (Operator 3)+ Focus 2+ Manipulation 2 (add the Beffudle effect)] Beffudle the students into thinking this is an experiment for Politoidentiphilosophy and to play the role of Investigators looking into the stabbin of Dr.Bel and disappearance of Steelsoul/Windsoul Arrows Land
>1Sta: a bit of insight towards the Pup who came in with his Blue Hat. Is that Vanadian code perhaps? (Operator 3 + Sense 2)
>2Sta: Give a list of suspects/people of interest to distrac- I mean interogate casually: Makoti, Splendida and Topasto.
>-All of this is to distract them long enough for Rion to do his thing.
>Steady: For the Pup I asked to stay behind, tell me more about the Secret Reasearch of Dr.Bel, what's that aboout?
>>
>>5645021
>>5644846
>Sheet
#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]
Academics-2

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]
[c7 Service Knife-1W, Traps 1][2 Bits]
>>
>>5645024
>>5645021
is this a reikan narrative immersion concept event, test, improvisation, methods & emergent stuff? Are we doing THE THING
>>
>>5645003
Hang up, bossman. If they're all unconscious and unharmed and whatnot, then-
Then what, exactly, am I standing in? If it isn't blood, I mean.
>>
>>5645048
Only the pups are unharmed. Those biters have 15 wounds each.
>>
>>5645036
"What does your Sleuthing young pup mind think?"
>Professor Magister gives the wink of confirmation that it pretty much is. ;)
>>
>>5645051
Grim work, that.
I *definitely* need backup.
>>
>>5645054
>>5645051
>>5645048
Fulton’s warrior senses have the right of it. The Pups are on the ground, tussled, trussed and tied. The Biters too but they’re incapacitated with precision malice. Little bleeding. Very precise, rapid strikes. Skulk-work. Happened fast - and must have hit all three at once. Kitted up and gear ready, these Biters are no slouches in a proper fair fight. Looks like their opponents knew that and didn’t give them any.

As for blood, yes, it’d soaking through your boots, sapper.
>>
>>5645053
It’s A REIKAN NICE TIME. WE’RE DOING A NARRATIVE IMMERSION CONCEPT EVENT. WOOOOOH

BEST PROFESSOR EVER I BET MAKOTI’S IN ON IT TO THE HOSPITAL

I BEEET THIS IS ALL ABOUT THAT THING THEY’VE GOT LOCKED UP IN THE WARD CONTAINMENT!

APOTO I WANT TO BE ON YOUR TEAM LETS GO GO GO
>>
>>5644846
/Leave it to me, bossman./
S'cuse me, lady, right unmannerly to shove a man aside like that it is. Poor old harmless gent like me, I could have slipped!
/Think Moko'd spot the bodies I saw on the way in if you let er go this way, careful/

> 3STA Blue, blue, blue. Is there a pattern to these jars? Or the books? This'd be an easy spot to swap some things around. Err, I was only half paying attention during that briefing... Step 6, Sense+Cunning 6d10
> 2STA Give Inks a quick whispered tip, Rebuff+Authority 5d10. Step 7
Steady: Grab a book and open it, something smart looking, I'll fit in better Manipulate+PostColonialEcoTheoremics 4d10
>>
>>5645125
(You need d10s)
>>
Rolled 1, 6, 1, 3, 10, 6, 8, 3, 4, 4, 10, 5, 9, 6, 7 = 83 (15d10)

>>5645128
I was just breaking out the pity wine, thanks.
>>
Rolled 10, 10, 8, 3, 8, 6, 7, 9, 1, 2, 9, 5, 1, 6, 8, 4 = 97 (16d10)

>>5644846

sta3: (Sense 2 + Cunning 1 + 3) See if you can figure out how opening mechanism works.
sta2: (Scav 3 + Sense 2 + 2) !The Ratfriend Paths: Try to spot if there are any hidden things you can see from window.
Steady: (Streetsmarts 2 + Manipulate 1) Use the gathered info to try and open the window.

Time to be even more careful as it would seem someone is in and if the window won't open its time to try the actual door.

# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
Rolled 2, 8, 8, 2, 5, 8, 8, 1, 1, 7, 7, 2, 9, 4, 7, 2, 1, 1 = 83 (18d10)

Oh, that's the stuff. My finest work yet. No, it's not from Dr. Bel. A Mr. Muffler, as reward for almost caving my head in. Wanted to see me do it again sometime but better. That get your attention? Funny story, really. There I was, barreling down a market street straight at a wagon. Couldn't kill my momentum, no way out but through. But earlier that day..

>>5644846
>Push1
>!Patch Job 2 supply
>Steady work on a pair of sharpstraps. Sort of thing you dip in poison and wrap around something someone's liable to blindly grab, but of course they're going around my palms because they're climbing claws. Desired attributes: sharp, flexible, quick-deploy. Gearwright+Cunning. 2 supply. 2d
>Continue the conversation, spinning a yarn of action and ingenuity. Mostly true, but change the names and circumstances a tad. Rope in the pup who isn't talking to me as well(not sure if this is a Quick or Split action. 4 dice to that pup if the latter) 1stam+3Brawn+2Streetsmarts. 6d
>Would have saved me a lot of hurt if my grip had been a bit better. Solicit help with a technical problem. My sharpstraps. 4stam+Manipulate+Gearwright. 6d, favor unengaged pup 4-2 if split action
>Map out heights of various buildings, starting with the ones I passed to get here. 1stam+2Streetsmarts+Cunning. 4d

Jove, Striker 2 Sapper 2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 3 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
!Consummate Professional
!Patch Job
[R] Woodbreaker: 2H 1W 1Reach, Crits Cleave
[H] Rikovol Pressed Helmet, 2 Barrier, Fragile
[Tools] 3 bits, Snapwings Fuel 5 Boost 2+2Sapper+3Tweak
QuickreteTank Mod
Messer
Nugget of Palatine Armour, 3Mag Metallic-Terrene, 1Limit, 2Strain
Inspiration
>>
So being surrounded by curious minds means some worrying things for our chances of getting any heisting done. But it also means that if you can present your plans as an interesting project or brain-teaser, you're surrounded by assistants. Get brainy, people.
>>
>>5645189
>>5645186
Giving the material science kids a material science problem? They're all over that. Smart thinking, Jove.

I think that concussion of yours really knocked something loose.
>>
>>5645193
Wonder if any of those students running this way know vanadian scribe code.
>>
Rolled 8, 5, 6, 3, 4, 2, 1, 7, 2, 8, 4, 9, 6, 3 = 68 (14d10)

>>5644846
>1Sta: Force Totem: Cast {Break} on the Signal Semaphor (Attune 3+ Sense 3+)
>1Sta: Move 3-3
>1Sta: Ask the Clerk-up if he wants some help finding the form he is looking for, as long as he can get me a Grant form (For Ink) and a few Graduations form signed (for me) at the same time
>1Sta: Incant (+2 Fatigue)
>-Considering Doc is my Ally and the Clerk-up is too add [Weave] for +1 Magnitude? (+2 fatigue)
>1Sta: [Air] Totem cast and ask the Air to help us organize these formsto look for the ones we need (Attune 3+Sense 3+ Focus 2)
>Steady: get those forms baby, get them

#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
Rolled 4, 2, 5, 8, 9, 3, 5, 3, 10, 10, 7, 1, 2, 10 = 79 (14d10)

>>5644846
"Thanks a bunch, my name's Sunny by the way!"
>Hug the soilsoul in case it lets me charm him even more. Manipulate 2 + Impersonation 2 + STA 1
>Sprint
>Move 17775
"Don't mind me, I'm just like grabbing some Slowcloud Essence and some Thing-Kits from the shed hehe."
>Explain why I'm here with Instincts and keep up the ditzy pretty girl act. STA 1 + Disguise 4 + Manipulate 2 + Senses 2
>Move 57555
>Push Move 35555
>Push Move 55755
>Steady SPD
>>
Rolled 3, 7, 8, 9, 1, 7, 2, 5, 6, 6, 2, 3, 9, 8, 3, 10, 8, 6, 5, 4, 4, 8, 5, 5, 4 = 138 (25d10)

Resist the urge to run light a rabbit
Resist the invocation to use the door.
Resist urge to grow knuckle-claws and tear through the hull of the ship
Resist urge to shoot lazer-beams from the eyes.
Resist urge to float on a ball of force like an imprisoned phoenix
Resist urge to become a beast and clamber up the side of the ship
Resist urge to grow angel wings and fly
>Give in to urge to shape the salty foam into an icy stairwell and enter through the semaphore hole [focus + mistbreath ; utilize the cold power of Friend Blade, +8 ocean hexes = 12 dice]
>Move 4,5,7
>climb up the well crafted ice stairs (imagine that I'm sliding up, because it's cooler)
>Help the pup stay asleep. Wouldn't want to ruin sweat dreams. Will I attract some heat? SCIENCE! [woeheart 2 + attune 2 = 4 dice]
>Move 3 in the 7 direction
>Quickly grab the grant application out of the stack of papers [academics 2 + speed 3 = 5 dice] (by our powers combined, we will maximize our productivity your Eminence Ruptor).
>Round the corner (7,8,4)
>Smoothly, slipperyly slide to the left "Ignosce" (7,7,7)
>Move like Bishop (6,6,6) "Ignosce Domina"
>Steadily Ransack the medical supplies. I'm looking for something to fix a broken heart. Or failing that, a broken arrow head. Maybe some still living steelmoss from the spooder swamps or something. Also grab some staples and duct tape. We've got a cyborg to repair. [Anatomy 3 + Academics 2 = 5 dice]
>Sing "When a man's an empty kettle, he should be on his mettle, and yet he's torn apart. Just because he is presumin', that he could be kinda human, if he had a working heart".
>>
>>5645218
I think /they/ pay the fatigue for weaving, not you. Great idea though! The other part of Weave is what you can do, pool sigildry in LoS together for large projects. Which is... scary! Sadly not a lot of your totems match.
>>
>>5645021
What a great ide-aaa- I mean a great mystery! Surely this can't go wrong... with such great students! Oh wow. Try not to solve it too quickly, hah a h a .
>>5644846
>Push for 7Sta (2Fat)
>Put the Whispercloth in the Whispersleeves formation to gain +4 Manipulation [4Stamina]
>[Instincts]Support Etch's effort in diverting the Pups' attention. Tell them that Theurge seems jealous of scourges and they can use it to make her lose her cool and spill some beans. Make sure they drag the Gandalf-looking geezer with them as they leave [The Setup]: Try to wrap the Pup who mentioned Bel's research around my finger. Put those flashy Whispersleeves to work [2Stamina+6Manipulation+2Politoidentiphilosophy+3Sense](13)
>[The setup] Using Etch's Steady guidance, try to get the Pup to tell us about Dr. Bel's research [1Stamina+6Manipulation+2Politoidentiphilosophy](9)
>[Steady] Take a closer look at the gun lying on the table. Maybe I can tinker with it later [2Marksmanship+2Gearwright](4)

#Ryona, Skulker-Stalker (Dangerous, Twitchy)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2+4t
Violence 2 Streetsmarts 2

Skulker 2, Stalker 2, Traps 0+1, Gearwright 2,
Acrobatics 2, Marksmanship 2, CQC 2
PoliticoIdentiPostwaveLitAnalysis 2t

Range [+2]
Mean-Spirited [2]
Stealth [2|2]+1
Disguise [4t]

Instincts [St]
Harasser's Heart [St]
Sucker Punch [Sk]
The Setup [Sk]
Mothwing Clipper []
Rolling Footwork []

[R]
[L]Flickerblade Knife {Skulkblade, Hidden} [Sharp 1, Fragile 4, Throw=Sense+Throw]
[Q]'Standard Broad' Arrow [1d5W,Crit=pin]
[A]Whispercloth Wraps [4], Grass-Cloak [Stealth 1]
[H]Nightknife's Mask [Stealth +2 in cover, Filter 12] {Smoke [3x3, 2/2Ammo, Restock3]}
[T]Grapnel [Range=none], Gearblade Kit [Traps 1]
[B]Shortbow [Range=Sense+2], Scarf's Marker, LDBTAF's Headband.
>>5645069
Did I get 2 Fatigue last turn? It doesn't show on the map.
>>
Rolled 1, 2, 8, 8, 2, 7, 9, 3, 10, 10, 8, 3, 3, 8, 10, 9, 5, 7, 3, 8, 2, 4, 3, 3, 8 = 144 (25d10)

>>5645837
too many dice
>>
Rolled 8 (1d10)

>>5645837
>>5645838
just one moreee
>>
>>5645214
Oh, it's pretty popular if you spend your time among books. I'd wager most anyone would... oh. Oh for the LOVE of the STARS. Half the coded messages in this place is just going to be students talking to each other!

>>5645218
>>5645748
Breaker, Weaving allows others to donate Fatigue to you. So I could concentrate and offer you 3 Magnitude for 6 Fatigue.

What you're doing right now is called Reaping, because you're trying to take their energy by force. It has to be willingly donated. Luckily, you also asked that clerkpup to help you - so with some effort, he can do just that. I'll just flash a smile and a wink at him.

>>5645837
Listen, Yona, it's a very impressive piece of fluttering cloth but it's not going to make you the centre of sociality. You can fold it and wrap it and bend it in myriad of ways, but it's not going to wrap itself into a silver tongue. Or put differently: it can't give you additional attributes. Well, I did hear that a special fold is possible that grants Brawn but I don't know that one. And until we find out, you're stuck with wrapping it into physical qualities that armor might have.

Now that doesn't mean all is lost here - while you can't give yourself manipulation, you could - I suppose - adjust the cloth to heighten a few personal characteristics and be a little more dramatic.

You want Presence, for positive and mild sociality, and you want Attitude, for raw and focused sociality. It works just like the effect on a knife, except what it cuts is other people's hearts. You could even try to wrap yourself in darkness and moonlight, for Mystery or Terror.

>Adjust for DRAMA
>charm someone with manipulation+Philosophy [hits effect + drama]

>>5645839
>>5645838
>>5645837
also don't worry about it - any missing dice, command rolls.
>>
>>5645907
"Don't worry, I wouldn't take anything by force unless they wanted me to. Together clerk-pup! We can find the papers we need and organize them!"
>>
Rolled 9 (1d13)

>>5645907
DRAMA? Pursuing DRAMA is what led us here, remember? How about some COOL quality, Command? Manipulating students has gotta be easier when your exotic clothes flow THIS DANG COOL. But yeah, keep Manipulation (2) as part of the dicepools and add the COOL as extra hits to each of em as you said. Inb4 COOL is not a valid clothing quality. Now THAT would be DRAMA.
>>
>>5645907
About what I was thinking. Still no sight of them either. Hope they didn't get dragged into that warded boat.
>>
>>5645907
>>5645218
>>5645748
>Donate the needed fatigue to their Eminence Ruptor to avoid paradox.

We all need to do our part to keep this reality from devolving into chaos.
>>
So we're unofficially all sleuth-game staff now. Some of us are about to stop the Rainbow Records from being reduced to an un-heistable state. One of our expected targets has ended up in the hospital. That's half of our planned misbehavior already being done by someone else. We're slowly being dealt cards that say we could be the heroes at the end of all this, if we play them right. But never mind that. Etch has given us a somewhat controlled environment, and here's a quick look at how it works.

>Premises: The core of our soft control over this operation. As long as people believe these, we're hidden in plain sight.
Last Dance has disappeared and is to be investigated.
This is all a game and participants are to break character only with Magister and Yona.
Topasto, the Theurge and Dr. Makoti are key persons in the mystery.
Ditto with all those colorful characters (us.)

>Real: What we actually have to navigate. Be measured in letting these touch the Premises.
Last Dance was murdered by Ryona and Rion.
Outside agents have designs on the Rainbow Records. Motive unclear, intent seemingly destruction.
Outside agents likely have designs on Dr. Bel's research.
Legio are investigating Last Dance's death.
Topasto suspects Magister.

>Leverage: Use these to enable distant or outsize effects.
Students eager to apply themselves to interesting problems from interesting people.
Cloak of fiction. Certain demonstrations of the Real will struggle to pierce the Premises. Blood? Orders to disperse? Justified anger or confusion? Clearly all part of the game.
Assumed identities. Act like an actor, drop a few "hints" or "quests" and the sleuth pups will blithely cause all kinds of mischief pursuing their new lead.
Visitors/traders in the south are not monitored by standard guard rotations >>5635394. Suspicion may be passed off in this direction.
Yet-unknown actions by rival agents may be partly responsible for Legio alert state. Potential scapegoats.

---

Prior objectives stand. Grab the Atlas Records, disable semaphores, keep eyes off of Rion (who could probably use some backup.) But here's a new one: figure out who-how-why of our rivals so we can cut them off and prevent them from doing anything serious enough to threaten our Premises. Maybe the records at Arrivals could give us a hint, though I suspect our rivals came in through the less-monitored trader dock.
>>
>>5647088
>. . . Maybe the Records a the Arrivals could give us a hint?

Hmmm, or /did/ they arrive through different means? I don't see any extra boats around here, other than the visitors/traders down south. And we'll have to presume the Biters at least also had a look at them.

Plus, the guards were taken by surprise both inside and outside, simultaneously, right? Which means they had at least one operative already inside and the other two outside. If they hadn't done it that way, the Biter inside archives would have triggered the lockdown. I mean I guess they could have sliced the guards outside, then burst inside, then taken the guard in there. But that doesn't require speed so much as it requires the ability to act faster than the eye. That's why the walls are made of transparent-ish Shardglass.

I'll check the Arrival records. I think you're on to something, Jove.
>>
File: Students.jpg (586 KB, 2177x1176)
586 KB
586 KB JPG
But why do you think he took that random jar of honey?
>>
File: Breacher.jpg (502 KB, 2025x909)
502 KB
502 KB JPG
>>5645173
>10, 10, 8
Good eye Rion. Looks like that loose bit of tiling on the window is actually a hidden switch. Give it a tap and the window will open. It's really more of a large door than a window.

You want to go ahead and do that, it's a free action.
>>
>>5645250
Hey, Rion, I think that Soilsoul has a crush on you. Adorable. Anyway, what do we think they keep in this Shed? They all seemed so reluctant to go in there and - -

by the -- what-- is that what I think it is? Is that what all this climate control is for?!

GRIN STAB IT. STAB IT NOW BEFORE IT LAYS EGGS

That's a spitescorp broodling!! They're keeping a SPITESCORPION IN THAT cage! ARE THEY OUT OF THEIR STAR-DAMNED MINDS?! Those things eat towns!

What could they POSSIBLY be keeping it for? Also wait what's . . . what's that
>>
File: Scarriest crow.jpg (389 KB, 1449x1375)
389 KB
389 KB JPG
i... don't want to go to the shed no more
>>
File: Scariestcrow2.jpg (251 KB, 1285x1453)
251 KB
251 KB JPG
let's all forget that ever happened
>>
File: LighterLoans5.jpg (7.16 MB, 4545x3395)
7.16 MB
7.16 MB JPG
Allrigh everyone, Rion's found a way inside Dr. Bel's private research laboratory. So search his papers up there, find as much as you can on the Atlas Improbable and celestial mechanics, and then we bounce on out of here with no one wiser to the fact we were ever here in the first place. This is going so well!

They'll never even know we were herreeeeeee---lllloooo Doc.

Remind me to tell you about the finer points of what constitutes "subtlety" sometime.

==crew==
Disguise 5 + Politoidentiphilosophy 2

==Luperni==
>Escalation 12 [Paused, because no alarms are raised]
Paranoia 2

>A note on platforms: >>5641083

>Aftermath
>>
Oh hey Topasto is coming this, we should slip out back into adminstrati--- oh.

stars damn it all]
>>
File: BrokenSema.jpg (648 KB, 1928x1406)
648 KB
648 KB JPG
... Breeaakerrrrrrr think of something! THINK OF SOMETHING or that Pup is going to start wondering why the Semaphore is broken and his friend there is unconscious out of the chair!
>>
File: Rainbow1.jpg (400 KB, 1165x1466)
400 KB
400 KB JPG
. . . Hiya.
>>
File: Rainbow2.jpg (408 KB, 1015x1428)
408 KB
408 KB JPG
Hey, put the sword down cutter, I think I recognise that one. Yeah, so I do. More stubble than last time, slick, but I see you.

Where's the wirehead? I liked her, she had those starmad eyes.

Hmhm, your Stalwart friend got some thicker plates than last time.

Don't be telling me you lot are here to rob the Rainbow Records too. That'd be an awkward scheduling conflict, slick. We got here first, after all!

Side-wise, your lot's working for that Vanadian clerk, what's her face, and she's not in the Whisper line of work.

You happen to need any of those book? You might be in luck, me and mine are only here for one of 'em. Special copy, keen to light it on fire. 'Parently second to last true worded one of it's kind in all the wide world and our contractor wants to own the only copy. Collectors. Starmad the lot of 'em if you ask me.

Voidtouched thing is harder to find than a virgin in Vanadia or the Pious in Pyther, though.

You keen to make a quick bit, you could help us look for it.
>>
File: GraduateProject1.jpg (975 KB, 2484x1532)
975 KB
975 KB JPG
Lamia, don't panick. Just. . . This is two steps too strange for my tastes too, but it can't be all that more worrisome than whatever Grin is up.

It looks like this is a one to one copy of Dr. Bel? But he's clearly lying in the infirmary hospital right over there. How is he in two places at once and unconscious in both? That don't square.

It looks like the Graduates are about to put the finishing touches on something, and want you to handle the energy flows. You could help them. Or not.
>>
>>5650597
You talkin to me?
Listen, we're here for the whole library, had a plan cooking to caulk the damn thing-
If it's just the one book you're looking for, well...
What's one book in a collection like this? You got yourself a deal, guy, just get out of our way once you got it we'll be right peachy fine, hooah?
>>
File: Lighterloans 5-1.jpg (7.33 MB, 4545x3395)
7.33 MB
7.33 MB JPG
Well, it looks like they're getting rather into the game. Bloom, we should get out of here before the nice Scholae-- OH HI. YES. HI. I AM JUST HERE WITH MY MANSERVANT TO SEE THE FINE HOSPITAL. HELLO.

--

Rion is that. . . Doctor Bel? But he's not -- but he's -- what? How?

--

Anyone have eyes on Grin? Are they okay?

==crew==
Disguise 5 + Politoidentiphilosophy 2

==Luperni==
>Escalation 12 [Paused, because no alarms are raised]
Paranoia 2

>A note on platforms: >>5641083

>crew phaaaaseee
>>
File: rainbow3.jpg (358 KB, 1148x1194)
358 KB
358 KB JPG
>>5650605
Nah slick, I'm conversing with the dog behind ya. Famous conversationalist, canines.

Ya, we're just looking for the one book. But we can't find it. The filing system here's all kinds of cracked.

Once we have it, we're trashing it and bouncing to claim or pay.

You wants to give us a hand finding it, then step right on through. Just don't do nothing funky to the bound puppers, ya'hear? This ain't that kinda job, and me and mine don't moonlight as throat-cutters. We're professionals.

Now, slick, we're looking for a copy of ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

Right pain to find, mostly because it don't want to be found. But I'm thinking, if we scan all the places it ain't, we're bound to find the place it is. More eyes'll only help.

Just try to see if you can find the one book in 'ere that don't want no readers. Maybe look for where the shadows get thicker? Our contract said that'd help.
>>
>>5650616
>>5644886
I think trying to climb the roof right by the smoke-plume might have caused you more trouble than it's worth. At least the water is relatively benign.

You see anything from down there?

Hmh. While you're there, maybe the sultans can spin a web to cover the Semaphore?
>>
Someone find on what's going on with Dr. Bel. We're about to hit his observatory and I don't like how he's . . . More than one of himself. That's not quite how the mind is meant to behave.

Fulton, those notes you just found? That seems like Log's handwriting. They say anything about this mess?

Etch, Ryona - that student there looks like he knows a thing or two. Find a way to get him to spill the beans.

Also watch out, I think that . . . Yeah that faculty member just joined your little NICETIME.
>>
>>5650616
"Oh good, the sea again. Marvelous... I can already tell this is going to be the most decorated mission of my career."
> 0Sta: Release the rope. Maybe its presence will throw potential investigators off track. Still seems like a waste.
> 2Sta: Swim [S]x2, [E]x1.
> 2+1Sta // Push 1: Climb up onto the workshop dock @ [E]x1,behind the Signal Semaphore. Try to be subtle about it. it's unlikely that I'm supposed to be here. (Stamina3+Brawn1+Stealth5)
> 2Sta: From my new position, take a good hard look at the Hidden Archives. What's the architecture like. Is the structure elevated off the ocean, if so what's the state of its understory? Are there any visible windows or other potential access points? Anything stand out as suspicious or noteworthy? (Sense3+Edge5)
> Steady: Direct the Sea Sultans to construct a simple bridge linking the pier I'm standing on and the one [E]x3. It doesn't need to be elaborate or keep my ankles dry, it only needs to be able to support my weight. (Buzzmind+Authority)

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]
Fatigue: 3

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // (Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
--(5 Mothswarm) // Illusion 1
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(4 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 Sea Sultans) // Web 2, Poison 2
x? (Ropes)
x? (Hammocks)
>>
Rolled 7, 8, 6, 8, 6, 1, 6 = 42 (7d10)

>>5650586
>>5650616
>3Sta: Breathe-in x3
>1Sta: Move to Budget Inspector Pup
>2Sta: Fib a story to Budget Inspector Pup:
"Seems like some Sigill Backfire broke the Signal Semaphore my apologies. It must have given this pup such a scare he fell off the chair AND knocked himself out. Either way he should be back awake in a bit just let him rest on his chair. I'll try to get someone for the semaphore." (Focus 2 + Disguise 5)
>Steady Action: Hum about my forms? They you get them


#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
>>5650652
Good work, Breaker. Smooth. I think he bought it.
>>
(I'd like to alter my action slightly.)

> 0Sta: Release the rope. Maybe its presence will throw potential investigators off track. Still seems like a waste.
> 2Sta: Swim [S]x1, [E]x1.
> 2+1Sta // Push 1: Climb up onto the workshop dock @ [E]x1. Try to be subtle about it. it's unlikely that I'm supposed to be here. (Stamina3+Brawn1+Stealth5)
> 2Sta: Okay, no sudden movements - just look natural. Enter Stealth. (Stealth5+Edge5)
> 2Sta // Push2: From my new position, take a good hard look at the Hidden Archives. What's the architecture like. Is the structure elevated off the ocean, if so what's the state of its understory? Are there any visible windows or other potential access points? Anything stand out as suspicious or noteworthy? (Sense3+Edge5)
> Steady: Direct the Sea Sultans to construct a simple bridge linking the pier I'm standing on and the one [E]x3. It doesn't need to be elaborate or keep my ankles dry, it only needs to be able to support my weight. (Buzzmind+Authority)
>>
Rolled 5, 5, 7, 8, 8, 1, 10, 5, 7, 5, 3, 4, 4, 5, 9 = 86 (15d10)

>>5650622
Okay okay, just let us scoot inside real quick.
Pile in boys, we got a place to search.
>1sta: give the command to hustle into the library (1 + authority + tactics)
>3sta: move 575 355 331
>2sta: look for other skulkers in the library, beyond the ones already visible (2 + sense + tactics)
>steady: craft duster with [choking] effect, to put out potential fires. (cunning + engineering + jury rig)
>>
Rolled 8, 10, 7, 10, 6, 10, 8, 6, 6, 10, 5, 3, 9, 7, 9, 8, 8 = 130 (17d10)

>>5650626
>Sprint
>Direct the Hounds toward Wallace to intercept/find the Pathfinder in Stealth. Handling 2 + Violence 3+STA 1 = 6 Dice
>Move 111
>Move 311
>Challenge+Eloquence In Action. Tell the Phantom Pup I've caught wind of a suspicious individual coming through the West he should investigate. Etiquette 3 + Stalwart 3?(I can use Stawart to inspire people right?) or Violence 3 (To dare him to be a badass going against a conspiracy)+Eloquence In Action Negotiations 4+STA 1 = 11 Dice

"Hark young wolf, my squires hath caught a scent of a knave most foul skulking about in rogue-like fashion. Would thoust have the courage to assist me in mine investigation? The mettle to question this brigand hiding within your home?"
>>
>>5650787
>8, 10, 7, 10, 6, 10
Handling to look for the Pathfinder

>8, 6, 6, 10, 5, 3, 9, 7, 9, 8, 8
To convince the Phantom Pup to look for and stall the pathfinder
>>
>>5650790
>>5650787
Just so I'm not exhausting myself so much

>Steady SPD
>>
>>5650616
Does anything come of my last action >>5645186, checking heights of buildings?
>>
>>5650657
>>5650648
(Changing my action again. Last time. Pinky-promise)

> 0Sta: Release the rope. Maybe its presence will throw potential investigators off track. Still seems like a waste.
> 2Sta: Swim [S]x2, [E]x1.
> 2+1Sta // Push 1: Climb up onto the workshop dock @ [E]x1, behind the Signal Semaphore. Try to be subtle about it. it's unlikely that I'm supposed to be here. (Stamina3+Brawn1+Stealth5)
> 2Sta: Okay, no sudden movements - just look natural. Enter Stealth. (Stamina2+Stealth5+Edge5)
> 2Sta // Push2: From my new position, take a good hard look at the Hidden Archives. What's the architecture like. Is the structure elevated off the ocean, if so what's the state of its understory? Are there any visible windows or other potential access points? Anything stand out as suspicious or noteworthy? (Stamina2+Sense3+Edge5)
> Steady: Direct the Sea Sultans to construct a simple bridge linking the pier I'm standing on and the one [E]x3. It doesn't need to be elaborate or keep my ankles dry, it only needs to be able to support my weight. (Buzzmind+Authority)
>>
>>5650605
Just remember, its Evens with all the ropes and hooks what we prepared to tug it out of here with. Shadows darker huh? They're sure Bel didn't drag it to his study too?
>>
So the unknown party in Bel's lab was... Bel himself. Maybe. Sigildrists. I need a nap.

More students are quickly getting in on the fun. You're going to be asked really awkward questions. Assure yourself that they aren't really directed at you. Keep cool and remember your Leverage.
>Act like an actor, drop a few "hints" or "quests" and the sleuth pups will blithely cause all kinds of mischief pursuing their new lead.
We know the actual circumstances of Last Dance's death, and the sleuths are sure to interview the investigating Legio eventually. Base your hints and quests on your tolerance/desire for repeat sleuth attention. I, for example, wouldn't mind getting a bunch once the semaphore's down.

Grin, hold tight. I'll see if I can get you up with a partial action.
>>
>>5650808
They're ... tall? Bob well on the waves. Reach up about 6-12 heights. The central archives are much taller.

It's all frightfully three dimensional.
>>
Rolled 2, 6, 3, 7, 8 = 26 (5d10)

My thanks, fellows. I haven't much to thank you with but - oh dear - excuse me.

>>5650616
>Attempt to give the Pups one of the small metal birds I accidentally made out of our mess spoons because I totally helped Ink catch them. 1stam+2Streetsmarts+2React 5d
>Boost twice to Grin's 3
>Do whatever the Soilsoul is to snap Grin out of it. Doesn't appear to be Shake It Off, but if it is, it is. 1stam
>>
Rolled 8, 1, 1, 5, 6, 8, 3, 6, 7, 5, 7, 9, 7, 5 = 78 (14d10)

>>5650616
>Make a saCrifiCe of foCus and effort to the C to restore a bit of balanCe in this world.
"OCCasium Tiberius. MediCus sum, non alChemista sum.
Leviathan IChor, to aChieve Ambition. WraCkentree sap, to survive the strain. Wratsp-blood? To remove that whiCh stands in the way?"
"Student of past, the trail is Clear. Follow, before it sublimates".
"Student of the future, follow me and see. Defend your assertion: what is the mediCal use of these substanCes?"
>Grab an empty speCimen vessel suitable for storing wraCkentree spores. If there are no empty speCimen vials here, grab some wraCkentree sap, that should be Close enough.
>Steadily, silently, sustainedly, and reCklessly enCourage my metabolism to speed up through a twin-sigil binding. [woeheart 2 + chronos 2 = reCkless (2) 4 diCe]
>Move 5,7,7,7,8
"Ave SCholae-Palatine".
"Student, learn to avoid disturbing wards".
>Grab the wall and hop around the Corner without disturbing the sigils on the floor. [speed 3 +foCus 2 = 5 diCe]
>Move to 'wounded Bel'
>Steadily repair 'wounded Bel'. "There is still time to operate". [anatomy 3 + aCademiCs 2 + Nerve-Artisan's Tools + Seastained Ritual Shiv (Friend Blade is good for Cutting and poking holes and suCking up exCess fluids)]

#D.O.C. (X VIII C)
~SCourge 3~
RES 10
STA 5 SPD 3
ReaCt 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / FoCus 2
Limit 4 / Attune 2 / ACademiCs 2
Post-Caffeine Hangover
+Twin-sigil Experimentation

Anatomy 3; Woeheart 2; chronos 2; Fate 2; Anatomy (Toby) 1; Mistspeaker 2

!InCant (fat for hits) / !Conduit (wounds for mag/aoe)
!Moist (I am water) / !Currents (I see all between the shores)
!I Know Where This Goes (+2 diCe when fixing limbs) / !Oh. I Know Where That Goes (x First do no harm x)

[R] Seastained Ritual Shiv (Cold, Mist+1, storage 4) / [L] Nerve-Artisan's Tools - AlChemy 2, Woeheart 2, Sedative 1, Stimulant 1, 1R, horrifyingly expensive
[B]ag: Silver Needle Kit, 1M, 4R, Woeheart; TiCking Time PieCe; Woolen Wear (warm, Comfortable); 2 Coagulants that no one Claimed? If one of the Agents Claimed them, that's fine. Until told otherwise, I'm gonna treat them as SChrodinger's Coagulants.
MediCal SCans: DoC, Toby (bleed res / adr), Fulton, Lamia (speed), Ryona (speed)
1 Bits
>>
>>5650891
Dark skies above, stay out of the way of that one, miss, don't like the crazed look in its eyes.
>>
>>5650616
>{Stamina 5, Speed 3} Move 333 333 331 111 111, passing by The Phantom Pup while grumbling about the theurge


#"Wallace Hearth" (Harry [Hart]), Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 4/10 | Wounds 0/10
Sigildry: Sword 2
Disguise 4
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Barrier 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
File: Seededtvaults.jpg (227 KB, 1266x1254)
227 KB
227 KB JPG
... I think maybe he blacked out from the concussion before he blacked out from the --- NOPE. I DON'T EVEN WANT TO THINK ABOUT IT.
>>
File: Dropin.jpg (258 KB, 909x1417)
258 KB
258 KB JPG
I think Jove severely underestimated just how far his over-charged boostkit can move him. Way, way past the safety limits on that one.

Uhm. Is anyone going to . .. go in there . . . with... t-the thing and... g..gg...ggg.. ahem.

get him out
>>
>>5651032
Okay, what? 14 total boost should put me in front of the shed door unless I'm meeting momentum rules for the first time. Even if that's so, I'd expect my named destination to put me on course for the ocean upon overshooting.
>>
File: Door.jpg (196 KB, 458x1364)
196 KB
196 KB JPG
>>5651051
Swooooshhhhh. Not in front of the door, friend. Right into the door. It'll muck up a landing something fierce.
>>
>>5650891
Doctor Bel's insides are all clicking, clacking gears so finely wrought it beggars belief. Small teeth of metal the width of a har grind into others to produce motion and energy, things shift, twitch, adjust, metal as sinews, braided copper, silver inlay work on bones that are steel so fine it dances almost like light across the anatomy of this . . . thing.

---

I... I...

I don't think I've ever, in my entire career, in every option and or clerk meeting or book club or that one time I had to sneak into a city under siege, I just.... I genuinely don't think I've ever seen anyone commit so many violently flagrant acts of complete disregard for even the most minimal of subtlety.

Did you just steal five vials of alchemical reagants in full view of everybody-- DOC WHAT'S WITH THE KNIFE
>>
... Yeah no, I want no part of this, c'mon Bloom, we're leaving.
>>
Rolled 8, 3, 8, 7 = 26 (4d10)

>>5650616
>6 Sta: Move 555 555 533 333 11, ask the Soilsoul to move so I can pass by, 333
>Steady: Work on my cover story for why I'm armed (Spears 2 + NewPostModern Identicopolitical Philosophy 2)
>>
Nope, nope, nope, no, nope and noooopeeeee. Not even going to wonder what's behind that door they had a Pup guarding not even curious about the only locked and sealed door in the entire hospital any more, nooooopeeeee.... 'cuse me, coming through, let me just slide past here, love the look, hey look over there, sorryyy, coming this way...
>>
File: Nopenopenope.jpg (944 KB, 2376x1449)
944 KB
944 KB JPG
Nope nope nope noooopeeeeee - hi Wallace, good to see you, yes, tag you in, indeed indeed, why don't you go replace in the hospital

hiya there Phantom-fella, love the cape, real handsome, hiya there Sir Pathfinder Sir, real good at doing your job you are, yessireee, sorry were you in hiding? My bad, apologies, let me just shuffle past the lot of you, rightyyy, just going to go to a part of the library that's not there I mean the other records, yep. Yeeeeep.
>>
File: DoYouConcur.png (1.12 MB, 1251x602)
1.12 MB
1.12 MB PNG
>>5651094
Doc, mate, I dunno what your plan was when you decided to skip gaily past this place's brass-est investigator and perform atrocities on an atrocity, but while you're there... Might hit Topasto with the old "what do you think of this?" Neutral-like, so you have reasonable follow-up whether he goes all "why shouldn't you die for knowing too much" or "ah, you're the new specialist" or "touch the heresy again and you're second on the pyre."
>>
Found the formatting error that led to my latest mishap. So it goes.
>>
Rolled 8, 5, 1, 6, 1, 9, 5, 7 = 42 (8d10)

>>5650616

>Activate the door switch
>Sta3: Move /silently/ 833311
>Sta2: (Sense 2 + Attune 1 + 2) Locate positions of the wards from energy they radiate.
>Steady: (Streetsmarts 2 + Cunning 1) Take note of what is stored in this room i currently am in.

Let's hope Bel is too interested in his work to notice door open and someone sneak in.

# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
Rolled 7, 6, 7, 9, 5, 8, 6, 7, 3, 6, 1, 1, 2, 5, 9, 4, 1, 5, 7, 6, 5 = 110 (21d10)

>>5650616
I really do love libraries, they always have that old book smell - latent knowledge on the air. With so much information condensed in a single room, I figure we'd learn enough to handle just about any problem. That being said, I'm even more excited to observe such efficient professionals at work.

Maybe we'll learn a thing or two? The very thought sends a shiver down my spine.

>Push for 2 Stamina and 2 Fatigue.
>Cram Studies to convert 4 fatigue to 2 wounds. +4 dice on one action.
>2 Sta, move 555, 557. If Saps' inspiration gets me extra SPD, just move me a bit closer to the bookshelves.
>1 Fatigue, Pad Resume on Saps as we pass him. He gains +4 dice to his rolls.
>1 Sta, continue to patch my wounds with the herbal kit. 3Cunning+2Alchemy 6d10+2 effect
>1 Sta, begin work on a secondary recovery draught. 3Cunning+2Alchemy 6d10.
>2 Sta+2 Fatigue, analyze Green Leader and their accomplices. What kind of gear do they have, what sort of stat/skill ranges are we looking at? Activating Thesis Defense for 1 Sta and 2 Fatigue, granting additional knowledge on hits and Academics as a third dicepool. 1Sense+2Focus+5Academics 9d10.
>1 Sta, Adapt into Soilsoul. 3Cunning+2Focus+4CramStudies 10d10. Spend a hit on [Roots Entwined].
>Steady, Dash (SPD)
>Steady, try to get myself and Saps PSYCHED with my library talk (recover fatigue), using Saps' 2Authority+2Tactics 4d10
>Steady, try to shift some bad luck from my Fatebound Spider to my horrible knockout gas concoction. Fateweaving+Manipulate 3d10+2Mag.

Dice included for healing myself, my second draught, and analyzing Green Leader.
>>
Rolled 2, 1, 10, 1, 9, 9, 5, 8, 10, 7, 10, 1, 3, 8 = 84 (14d10)

>>5650616
>1Sta: Get a better understanding of the research Dr.Bel is commiting (Focus 2+ Academics 2)
>1Sta: !Smooth Operator, add Befriend effect
>1Sta: Express my surprise and awe to Snoopup at this secret research. We must seek deeper knowledge of this together! Perhaps Dr.Bel even hid this within the game for us to seek it! (Operations 3 + Diguise 5 + Manipulate 2 {Befriend effect added})
>1Sta: Move 5-5-5-4
>1Sta: Rearange/Extend the Platforms 5-5 of my current position to go towards the Observatory
>Steady: Instruct Snoopup to CAREFULLY gather the things on the table and help me get to the Observatory. For now he is to be my assistant. If we arrive on time perhaps we'll witness something a great success!

"Egads Snoopup! Do you know what this means?? If you are correct and my hints were on the dot we would see something of unprecedented magnitude. This could be arrival of new knowledge and even new discovery. Handled properly Dr.Bel will husher in a new age for Pyther! That or...his secret research could be at eminent risk of being taken away right at this very moment. Drat, I did send [Lyona] to make sure the Observatory was in well order but what you've just said may confirm that we also need to make sure everything is as it should be. Grab and secure the tools on the table and lets get to the Observatory."

#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]
Academics-2

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]
[c7 Service Knife-1W, Traps 1][2 Bits]
>>
>>5650616
>1ST Anchor wires into the shell of Dr. Bel.

"Now, some quick questions before we begin, as is my standard procedure. Could you elaborate on the process, as well as the preparation you have done so far? It's always good practice to recite the important details out loud before any cosmically sensitive things begin happening."

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets

Inventory:
4 Bits
Short Abjurant's Guide on Dispelling Standard Sigildry
>>
>>5651083
"Hmmmm. This is an amalgamation of Crystals and gears. You are CorreCt SCholae-Palatine, my mediCal implements are of little use repairing this maChine. And here I was told that Bel was dying. You know, this reminds me of another, who sought to dupliCate their ConsCiousness into multiple forms. Oh oh oh. That is what the wratsp-blood is for. So 'Dr. Bel' Could form a hive mind. Marvelous attention to detail. I never would have thought to use wratsps. Ants seem easier, although I suppose that's how you get those Crazy Unitists. MuCh more independent wratsps. I suppose that this shell is too damaged to function as an animant, so that's one less thing to worry about. Well, I'm sure that you have this in good hands SCholae-Palatine. Now I'm off to watch the Bloom. I have heard that it is not to be missed. Good luck on your mechanics Course. I'm sure these students will be fully trained in Counter-animant taCtiCs by the time that you're though.
>Sheathe Friend Blade. Keep Bag at the ready.
>>
Rolled 9, 6, 8, 3, 10, 10, 9, 2, 7, 8, 8, 8, 9 = 97 (13d10)

>>5651106
I'll catch up, boss lady, get you one of those books you like for the picnic.
> 3STA: Bury my nose in the text, oblivious to the world, Disguise+Rebuff 3+5+2d10, then step 1, this will work for sure.
> 2STA: Move 171, 55, offering a distracted 'scuse me' as I pass in front of the greywolf.
> steady: I suppose with it right in front of me, I should /try/ to read it... Cunning+Sense 3d10
>>
>>5651787
Oh great stars have mercy, that word can't be real. It has /numbers/. And that one, voidstar, its an entire sentence all on its own.

#Bloom, Steelsoul-2 (Wily, Dangerous)

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 2
Sense 1 Authority 1 Cunning 2
Brawn 1 Manipulate 2 Violence 2

Spear-3, Unarmed-3, Acrobatics-2, Stance-2, Streetsmarts-2, Flute-1

!The River of Thought
!Twisting River
+Acrobatic Prep

Student Disguise, 5pts: Imaginary Bionumerology Studies-2
6 bits
>>
File: callidus1.jpg (1.01 MB, 2484x1532)
1.01 MB
1.01 MB JPG
Rolled 1, 8, 3, 10, 7, 3, 7, 10, 7, 5, 6, 4, 10, 5, 9, 7, 5, 9 = 116 (18d10)

By the authority invested in me by Pyther Grand, the Accords Inviolate and the High Sun I sentence you to immediate execution for eight crimes unmentionable. Your body to be burned and your soul to fuel the pyre.
>>
File: callidus2.jpg (546 KB, 1461x1107)
546 KB
546 KB JPG
And go in grace and light.
>>
File: wires Wires.jpg (888 KB, 2484x1532)
888 KB
888 KB JPG
>>5651589
Ja ja, of kourse. So - we haff here a construktion, no? And these graduates are about to trigger their prepared fuel-cells, which, in conjunction with the sigils and the inlays shall make the creation move. Then Dr. Bel shall apply the finishing touches.

We haff sometimes issues with strain-bleed, so this way, your wires and abilities can lock the overflow of energy into the sigil-shell. You will note the lack of skin no this creation, so you can study the workings on the bones and the steel-ribs. Fine work there.

The energy will flow into it and ground in the inner cores, which will then supply the Sigilshell with a simulacra of vital energie.

Too little, and it dies quick. Too much, and it heats up and melts. Just enough and the process stabilises and we can move to phase two. Now this is interesting, for if you remember your Werenhoff-Amwise calculations...


>oh void that is a lot of math
>so much
>what even is bioenergetic resonance?

>+4 Kinetikos, until end your turn. Wow that was a lot of math.

>It seems as if you can aid the conduction of energy which will force-boot the sigilshell of Dr. Bel into some form of almost life. The thankful students and scholars will likely owe you a favour of some kind, and this is a remarkable chance to learn how to handle a truly staggering amount of energetic output

>you can hamper it, somehow, which will damage the fragile creation at this vulnerable stage. The better you roll, the more subtle the sabotage. But playing saboteur with forces this vast is dangerous

>Alternatively, you could absorb the energy the graduates provide from discharging fuel-cells into your bracelets and wires, and then use it for your own purposes. But you'd have to use it quickly, because judging by these graduate students and the very powerful, dense fuel cells they're readying it's going to be a truly cosmic amount of energy. Holding on to it for long will be . . . Dangerous.
>>
Rolled 3, 1, 6, 5, 5, 9, 7, 5, 10, 6, 10, 8, 10, 1, 5 = 91 (15d10)

>>5652026
Lamia feels a sudden chill down her spine, her desire to redmist everyone in the room brought to heel by a newfound fear of being publicly executed. Yes, it's probably more prudent to play along and learn something.

>5ST Conduct the energy in accordance with the procedure (5ST+3Wire+7Kinetikos)

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets

Inventory:
4 Bits
Short Abjurant's Guide on Dispelling Standard Sigildry
>>
File: Shieking Eges.jpg (727 KB, 2151x1438)
727 KB
727 KB JPG
>6 hits, 2backfires
--

The fine structure of the world screams at the edges. The sparkheart graduates twist the ends of their fuel cells. The wires twist and tug in an unseen wind. The world flutters. Shadows lengthen and shorten and cease to be. Vast distant. . . observers . . . look down upon Lamia, upon Scylla who is more real than some people will ever be, upon Herako the graduate, who spent four years selling out every friend he had to afford to go to this place of study, on Simesto who is doing all of this - ALL of this - for her sister - upon this little cut in the skein between Here and the Other.

The Greybeard nods, makes a few notes, adjusts, shouts a mathematical notation, Simesto shudders and pulls out another fuel-cell. It sparks into life. Four of Lamia's wires catch fire.

A rank impossibility. How does the sun burn?

And then . . .
>>
. . . Dr. Bel opens his eyes. And smiles with rainbow stained teeth..
>>
File: Screenshot_9.png (1.33 MB, 766x763)
1.33 MB
1.33 MB PNG
Rolled 7, 6, 2, 7, 1, 8, 1, 4, 6, 2, 10, 8, 10, 4, 4, 9, 8 = 97 (17d10)

>>5652003
>"DOCTOR!" Scream in despair and anger. Violence 3 + Stalwart 3 + STA 1 = 7
>Push Move 111
>Push Move 177
>Push Move 111
>Push Move 757
>Push Move 771
>Push Move 17
>Wrecking Ball 7 at Topasta with Reckless 2. Brawn 3 + Violence 3 + STA 1.
>>
>>5652182
>7, 6, 2, 7, 1, 8, 1
Screaming

>4, 6, 2, 10, 8, 10, 4
Tackling Topasta. Crits at 7-10, Complicates on 2- and Violence Buff. [Put too 3 dice extra on accident, they're 4, 9, 8]
>>
File: Mothman.jpg (769 KB, 1678x1277)
769 KB
769 KB JPG
>>5651483
Ah, Rion, you're in. Perfect. And look, those research files, all this work. It's all right . . . there!
>>
File: LastLoan1.jpg (7.17 MB, 4545x3395)
7.17 MB
7.17 MB JPG
Uhhhhhhhhh w... what?

. . . Uhm.

W-well.

Uh.

... Well Breaker, good on you for finding those grant forms. I mean, it's a fill-it-in-yourself-form, but you hang on to that - they're worth four times their weight in solid gold. Good thing you scrambled their paperstacks, we've just hit the absolute straight Saints own supply. A little bit of penmanship, a visit to any bank on any coast and bang, one loan against the authority of the Luperni Libraries!

Hah!

>... What?
>Uhm
>A... Aftermath?
>>
>>5652298
Knight, the doctor can't get to... The other Doctor if you're fighting in the middle of the hospital!
>>
File: callidus3.jpg (760 KB, 1753x1426)
760 KB
760 KB JPG
You acquired that Plating like a scavenger-scar in the night, and you are neither worthy to wear it nor steel enough to bear it.

So I do not know what doggerel legion you pretend to come from, but you are not of the Creed or the Core and you have not stood the Guard and if you were you would not striking an officer is an offence.

I am Topasto.
I burned Imai to the ground when the chittering wouldn't stop.
I have killed things that wear the face of men and bleed rainbow corrosion with my /hands/.

And when the Theurges High of my cadre-command ordered me and mine to burn a ragged column of refuges I put those robed starmad fools in the cold mud where the voidtouched belong.

Now put up your guard.
>>
>>5652298
"A shortcut you say? Alright guide me through Snoopup."
>Repurpose Stam and Steady to follow snoopup throught the shortcut
>>
Rolled 10, 8, 2, 6, 6, 4 = 36 (6d10)

>>5652312
>1 Push Mountain Motion
>Steady Chew out Topasta + Challenge. Etiquette 3 + Stalwart 3 + Challenge

"Knave!"

"Is that how an officer of any military is to act? How a warrior were to carry himself?"

"You speak of monsters wearing men's faces, but years of violence have made you a monster. Your nature and your spirit met in twisted union during that war to create TRUE evil, when I look upon you I do not see an officer or a soldier."

"I see only a broken lump wearing the face of man, chomping at the bit to enact any brutality he can because that is how he COPES with what you've done you brigand."

"Have at you, come and beat a tired young man to death I'm sure you're an expert in executing the weak and wounded!"
>>
File: Woodfire.jpg (693 KB, 1757x1437)
693 KB
693 KB JPG
And what be this flavour of rank dismissal of good warding sense?
>>
>>5652323
>>1 Push Mountain Motion, Add Resistance to Armor.
Just to clarify
>>
File: Lastloan2.jpg (7.29 MB, 4545x3395)
7.29 MB
7.29 MB JPG
I don't. . . Uhm... Uh... get a grip, Ink. Get a grip. Okay okay okay. I guess Toby and Doc is causing one grand distraction.

--

Etch, it looks like that student is throwing some boat rigging up the cliffside. It's dangerous, but it might do.

Everyone is so occupied in the Hospital they won't notice nor care for any visitors to the Observatory.

--

Saps, Mimic, that book they're looking for? They can't find it because it doesn't want to be found, right? So what if you either try not looking for it, or if they're looking for a book of shadows and something you can't say, why not throw the curtains or make it darker in there somehow? Or... Maybe we need to dance? I don't know. I'm out of ideas.

--

Hey does anyone have eyes on Jove and Grin? I'm starting to worry.

---

>crew phase
>>
>>5650815
It floats, Eventide. It all floats. As for access points, the bridges lead right in - this is an open structured landing bay. Normally there'd be a boat right about where you are. Nothing much sticks out, but those large crates stamped with the House Luperni seal and signs. Dr. Bel's special boostkits? But they have to be real special to warrant this kind of interest. There's some good ingots in storage, a few knickknacks.

It's a fairly ingenious float. In rougher seas or storms, the walls are adjustable and it looks like they can slide reinforcement over any weak point windows. Hard to sink.
>>
>>5650815
But other than the knickknacks nothing precisely sticks out to my eyes. The biter security here is pretty hardcase, though. it's mostly a public area. Lots of visitor flow-through.

Are you looking for something in particular?
>>
>>5652364
Hey command, was I able to Adapt into Soilsoul? If so, how many hits?

I don't really know what exactly the skill can do, but I figure warping the wood around us might be possible. If not, maybe I can find some mold or something.
>>
Rolled 5, 10, 7, 2, 9, 8, 10, 1, 9, 10, 1, 8, 3, 2, 10, 4, 2, 6, 1, 10, 8, 8 = 134 (22d10)

>>5652364
>Steady try to move/speak with an enchanting flair to keep everybody's eyes on us. Stalwart 3 + Politics 2
>Move 77
>Challenge Topasto. I'm not sure what I'm trying to achieve here maybe get the crowd on my side? Etiquette 3 +Disguise 5 + STA 1 = 9 Dice
"Bloody voids, don't pretend I came here with ill intentions. You stabbed a doctor in the stomach when you could have simply bashed his head in for being an idiot!
That man's saved my life and even though he's an obviously troubled mentally deficient individual who deserves to be whacked upside the head I will not stay still as you end his life you violent wretch!!!"

"I have no ill will or hatred towards the pups, you were the brigand that escalated this situation by using your sword."

"I cannot let this grave insult to my companion pass, I will have my satisfaction!"

>Shake it off Resilience 10+Resistance 3. Focus on healing fatigue. = 13 Dice
>Mountain Motion Resistance Added to Armor.
>Prepare to parry/soften Topasto's attack + Eloquence in Action. Violence 3 + Reaction 2 - Armor 2 + Negotiations 4 + STA 1 (Remember Inks' advice, remember what not to give. I cannot give him room to get to Doc.) = 8 Dice

First set of dice is the shake-it-off and the challenge.
>>
Rolled 1, 6, 7, 3, 4, 2, 1, 3, 5, 6, 10, 2, 7 = 57 (13d10)

>>5652364
Say, how would we go about signaling our exfiltration, how long would it take until it would become available, and where would we go to exfiltrate?

>3 Sta: Move 555 533 333
>3 Sta: (Scavenger 3 + Manipulate 1 + 3 Sta) Communicate with Am-heh. What do they want to tell me? I wonder why Am-heh is “crossing out” the Legios. Are they absent? Dead? Cursed? Hated? Am I meant to avoid them?
>Steady: Check the room for signs of Vanadian Clerk Code (Sense 1 + Focus 2)
>Steady: Ponder on how I might detect, avoid, and defeat sigiltraps while not being gifted with magic (Tactics 2 + Cunning 1)
>>
Rolled 10, 3, 7, 4, 9, 2, 5, 5 = 45 (8d10)

>>5652388
>>5652364
Rolling for the Parry
>>
Rolled 6, 1, 6, 1, 6 = 20 (5d10)

>>5652388
>>5652364
Rolling for the moving with flair/ looking good while fighting Steady Action since that's for the end?
>>
>>5652364
>5, 10, 7, 2, 9, 8, 10, 1, 9,
9 Dice to challenge and get the crowd on my side. [Etiquette 3 +Disguise 5 + STA 1]

>10, 1, 8, 3, 2, 10, 4, 2, 6, 1, 10, 8, 8
13 Dice to shake it off. [Resilience 10+Resistance 3]

>10, 3, 7, 4, 9, 2, 5, 5
8 Dice to Parry [Violence 3 + Reaction 2 - Armor 2 + Eloquence in Action Negotiations 4 + STA 1]

>6, 1, 6, 1, 6
5 Dice to [Steady] to look like a dashing stalwart while fighting. [Stalwart 3 + Politics 2]
>>
>>5652385
A lot of getting dirt under your fingernails if you ask me.

As for bending wood and stirring soil and enlivening things, it's capriciously hard without an Attune attribute. And it's even harder without a totem. You might be able to speak up a small working though. And you could really help Pen's tomato plants grow back on the ship though! Then we'd have delicious ... fruits? Vegetables? That's the kind of thing a soilsoul knows! And I don't!

Soilsouls deal with seeds, with plants, with the wind and the weather, and most living things in the broader slower sense than the quick heartbeats of lived minutes. Ecosystems, that sort of think. They find water, they learn from plants and they shape the living materials of the world. It's remarkably useful if you need to identify plants, source herbs, navigate a jungle or deal with an infestatin of wratsp, spitescorps or malichnids. Or for some ABSOLUTELY HORRENDOUS REASON ALL THREE.

Fungi, seeds, roots, plants. It's all the same stuff to a soilsoul.

Given all these buildings are made of wood, I'm starting to think that if the engineering students don't perfect their art then the Plantwrights probably do it.

Mold too. Spores. Angry soilsouls are . . . well, rot is an ecosystem attribute too. That goes bad, bad places.

>Attune + Soilsoul links you to a facet of the natural world. Once you have done so, you exert mild control over it.
>You appear to totally lack an Attune stat
>But conveniently, for Students, Academics makes an acceptable substitute. Although the focus on Theoretics imparts a -1 Accuracy to any generalised sigildry.
>>
File: Small Unit Tactivs.jpg (46 KB, 401x394)
46 KB
46 KB JPG
>>5652394
>>5652393
>>5652391
>>5652388
TOBY NO! THAT'S A LEGIO - HE'S NOT A KNIGHT, HE DOESN'T PLAY BY CHIVALRY RULES--
>>
>>5652398
Should have known something was up, ohh well I'm happy to take a bullet for Doc.
>>
File: Screenshot_10.png (2.48 MB, 1714x690)
2.48 MB
2.48 MB PNG
>>5652398
Meh, I only moved 77 since my Speed was slow so I should still have some partial coverish.
>>
>>5652364
>>5652372

>1Sta: Breathe-in, reduce fatigue from 6 to 5.
> 1Sta: Keep low and work quietly. Astonishingly good timing can make up for deficiencies in skill or subtlety, even when not intentional. Activate Stealth. (Stamina1+Stealth5+Edge5)
> 1Sta: Dismantle the Semaphore. A good deal of prepwork went into studying these and the general theme was that they weren't *that* complex, so don't sweat the details. Just detach the mirror from clamps affixing it to the mounting assembly, then gently slide it into the ocean. Easy. (Reckless 1 // Stamina1+Manipulate1+Edge5+Prepwork?)
> 1Sta: Cross the web bridge in a swift and smooth manner. There's no reason to doubt the handiwork of the Sultans, but still, best not to tempt fate. Move [E]x3, ending turn crouched upon the pier leading to the custom order.
> 1Sta: Activate !TenBillionFriends. Direct two Sea Sultans to sneak [N]x2 and [NE]x1. Direct two different Sea Sultans to skulk [N]x2 and [NW]x1. The remainder stay by my side. The first pair of arachnids tentatively skirt close to the wall as they approach the workshop's threshold before vanishing amidst the red-marked packages. Less than a minute later, a second pair skitter into the cover of the unmarked crates on the other side of the doorframe. (Stamina1+Buzzmind3+Stealth5)
> Sta1: Activate !EndlessEyes. Gazing through the distant Sultan's eyes as they restlessly explore the labyrinthine expanse of the crate piles, catalogue the contents and keep an eye out for anything particularly valuable. (Stamina1+Sense3+Edge5)
> Steady: Attempt to dry my ocean-soaked attire as much as is feasible without breaking concealment.

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]
Fatigue: 3

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // (Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
--(5 Mothswarm) // Illusion 1
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(4 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 Sea Sultans) // Web 2, Poison 2
x? (Ropes)
x? (Hammocks)
>>
>>5652378
That sea-facing window on the archives seems interesting. Certainly not ordinary glass, but it seem - unwise - for such a sensitive repository to have such a luxurious viewing port.
Beyond that, signs of human activity on the walls, roof, or buoyancy mechanism - not that I'd be able to see much of the last two without diving underwater or climbing the building respectively - of the structure.
>>
File: Right-hook..jpg (1.08 MB, 2484x1532)
1.08 MB
1.08 MB JPG
So... did he win? He won, right? Toby won. R... Right?
>>
File: callidus4.jpg (1.04 MB, 2399x1458)
1.04 MB
1.04 MB JPG
... HEY RION

HOW'S FINDING THOSE PAPERS GETTING ALONG? NO RUSH, YEAH, NO, IT'S FINE, NO RUSH.
>>
>>5652422
Shardglass. Refined fireglass. It flakes away metareal influence, and it's highly resistance to change. Given how wonderful it is to look through (you can see possibilities you otherwise might not see), it must be part of what gives the Rainbow Records its charm. Little specks of the Other.

You think it fragile. But I'm fairly sure if it comes to a choice between steel and fireglass, you pick fireglass.


Otherwise, the roof? In THIS place? I wouldn't want to be on the roof. It's mostly cloying smoke and alchemical runoff up there. And the building floats because it's . . . I mean, it's a ship. Mostly. Houseboat? House .. library? Is that the right term? So you'd be on the roof - which is tilted to keep debris and dirt off - and the entire building tilts on a wave and then you fall off, bang you head, and now need to learn to swim with a concussion.

I don't think they need any particularly advanced buoyance mechanisms or floatation devices. Other than hydrodynamics. Wood floats, apparently. This ship isn't going to win many races, and without the others it would be prone to capsizing, but with the platforms to stabilise the general systems it manages.

But then these are clever hounds. They probably have some modifications to the buildings that aren't immediately apparent. Perhaps they treat the wood that makes up the lower layers with alchemical processing of some description.
>>
>>5652364
>Wallace slowly peels himself off the wall, regretting his life choices, before turning to the Phantom Pup looking completely fed up.
"...What are you talking about."
(Rest of turn reserved for PP's response...)


#"Wallace Hearth" (Harry [Hart]), Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 5/10 | Wounds 0/10
Sigildry: Sword 2
Disguise 5(?)
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Barrier 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
Rolled 5, 2, 8, 10, 9, 9, 10, 8, 8, 4, 8, 5 = 86 (12d10)

>>5652364
>1Sta: Watch my step
>1Sta: Move 6-4-3-3
>1Sta: Help Snoopup secure the boat rigging [Operations 3 (General fieldcraft) + Sense 2]
>1Sta: !Smooth Operator add [Bolster effect!]
>1Sta: Reassure Snoopup, Its a bit of practical but remind him that life is always about practice. Practice for what? For even better practice and reinforcement of theory. The world is big because we practiced to discover it no? (Operations (Impersonation) 3+ PoliticoIdentiphilosophy 2 + Manipulate 2 [Bolster])
>Steady: Travel up the rigging with Snoopup (I help him up then he helps me up once he arrives) [Operations 3 [Tactics] + Speed 4]

"But do not worry, despite if things don't go well or according to theory as long as one is alive you can practice better to try again. Eventually you realize that you are better then most at some things. Despite this being A practical it pales on comparison to practicals in war time or in a life or death situation. Trust me, I would know. Ok it should be secure now, would you like an exemple to get up this rigging or do you want to go first?"

#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 4
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]
Academics-2

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]
[c7 Service Knife-1W, Traps 1][2 Bits]
>>
Rolled 10, 10 = 20 (2d10)

>>5652427
... S'pose since the greybeard took back his complaints, Doc there deserves to be un-executed, and it sure looks like none of these screaming lot are going to it.

And I was /so close/.

> 1STA: set the book down on the cabinet, step 4, move 53, step 4
> 7STA: step 5 twice, hold the bleed.
> steady: Oi, doctor, it's your fault he got sliced open, but he's still breathing! Manipulate, 2d10
>>
Rolled 6, 9, 4, 7, 3, 8, 2, 10, 1, 9, 8, 3, 10, 3, 8, 8, 10, 1, 2, 7 = 119 (20d10)

>>5652364

>Sta2: (Cunning 1 + Streetsmarts 2 + 2) put the sigildry kit together and take it you have seen what scourges keep with them it cant be that different.
>Sta2: (Speed 3 + Acrobatics 2 + 2) move /silently/ into archive room staying above ground using doorframes if bel is doing calculations he probably is looking at what he calculates.
>Sta1: (Cunning 1 + Resist 1 + 1) try to figure out what this rainbow stuff is doing to me
>Steady: (Scavenger 3 + Sense 2) Locate the Atlas Improbable and secure it.

This place feels weird just like those mannequins look somewhat wrong. Then again it doesn't matter the Atlas won't get it self. Just use what you were taught people pay less attention to things that happen too high in their range of vision and hope it goes well.

# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
Be the Red River flowing to meet the C (even if it's a bit blue at the moment).
>Reflexively ebb in and out like the tide.
>>
>>5652364
>Sprint
>Move 711111
>Move 113333
>Move 311331 while shouting to Makoti "The Spitscorpion got out!"
>Move 111111 while saying "Excuse me I need to visit the hospital"
>Move 113333
>Push 311133
>Push 333355
>Steady Speed
>>
Rolled 2, 5, 3, 3, 10, 6, 7, 8, 9, 5, 3, 4, 7, 5 = 77 (14d10)

>>5652364
Hum... okay...
>2sta: look for an unrelated book, on engineering patterns (2 + 2 sense + 2 engineering)
No curtains in here, but what if I...
>2sta: snatch another book with eyes closed (2 + 2 sense + 2 violence)
Or maybe your other idea...?
>2sta: perform a book-beckoning dancing (2 + 2 manipulate)
This is stupid.
>steady: shift multitool to shield 2
>>
File: Breaker turn hopefuly.png (1.91 MB, 1590x810)
1.91 MB
1.91 MB PNG
>>5652364
"A simple 'Thank you' would've sufficed but you're welcome none the less. Thanks for the paper, i'll go get someone in the office area for the signal semaphore."

>+1 Fatigue for +1 SPD this turn
>1Sta: Move 3-3-3-3
>1Sta: Carefuly descend the Ice stair way 2-3-3-3 (Acrobatics 2 + Speed 3 if needed)
>1Sta: Rearange the bridges take on the for of as PIC RELATED
>1Sta: Move 3-5-5-5 (follow the convenient bridge I made)
>1Sta: Move onto the Cache and begin searching it
>Steady: Search the cache


#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits
>>
Rolled 9, 3, 4, 6, 1, 3, 6, 9, 9, 9, 8, 6, 7, 7, 2, 2, 6, 3, 7, 3, 9, 4, 7, 9, 8 = 147 (25d10)

>>5652364
Was that a gunshot I heard? Shouting in the distance? Saps, we had better act quickly. I fear our friends will soon have need of us. Oh my... and would you look at all this blood in here! It's a, er, walking hazard. Can't have that.

>Push for 2 Fatigue/Stamina
>Allow my [Creation] Accuracy sigil to defray.
>Cram Session 8 Fatigue into 4 Wounds, add +8 Dice to one action.
>2Sta+2Fatigue: Twist Fate to favor me against Whispertrade Operatives. (Reduce the accuracy of their actions targeting me). Activating Thesis Defense to grant additional knowledge on hits and Academics as a third dicepool. 2Fateweaving+3Cunning+8CramSession+4Academics+1Sta 18d10+Mag2.
>Sustain this sigil with Limit 2 and Magnitude 2.
>1 Sta: Try to determine what sort of cursed book doesn't want to be found, and how one might find it. 4Academics+2Forensic Theology+1Sta 7d10
>1 Sta: Continue to patch my wounds with the herbal kit. 3Cunning+2Alchemy+1Sta 6d10+2 effect
>1 Sta: Ask the wooden floor to kindly allow the blood in the room to soak through the structure, into the water. Sheepishly smile at Green Leader. 1Soilsoul+4Academics+1Sta 6d10 at accuracy 8.
>1 Sta: Adapt into [Furious Fists] and [Havoc], dropping [Thesis Defense] and +1 Academics. 3Cunning+4Academics+1Sta 8d10. Myself or my allies have had both of these perks before, so Improvise shouldn't be necessary.
>1 Sta: Dodge 4SPD+2Reaction 7d10. (4SPD because I steady Dashed last turn.)

Dice for twisting Fate and figuring out about that book.


#Mimic, Student-Squire 4, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +2(4) Academics, +1 Stance, +2 Connections, +3 Unarmed, +2 Fateweaving, +2 Forensic Theology
+2 PoliticoIdentiPostwaveLitAnalysis
Adaptable Pool 4/4: +1 Soilsoul, +2 Academics, Thesis Defense

Spiderlinked 5

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week
Kick

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 11 bits
[Fate-Bound Sea Sultan] (Trinket) Linked [7] Web 2 / Poison 2 1d
Str10 Knockout Gas (???), Sludge-in-a-Vial (???), Muscleflash (4 Recovery, +1 Brawn)
>>
>>5652446
hahaha classsiiiiiccc! I love the prop sword, you're *such* a vaudevillain woeheart, it's brilliant! If you had a moustache you'd be fit for the stage, it's wonderful. but like pro tip no actual woeheart uses real silver needles, transfernce loss is too high, you need copper alloys for better embedding.

so did you do it? was it you? was last dance your secret lover and you killed her in a fit of jealousy? are you here to steal the blood of a theurge to become immune to fire? is Amokop secretively controlled by your influence? oh man oh man oh man I bet you're actually a triple cover lanternlighter Reikan uthani questing blade out to get revenge for your mentor

man you even have padded armor on that must be SO WARM and stuffy and oh man wait wait wait wait you're some kind of knight-iconographer straight out of Sareth areen't you? hahahah are you going to cut the stars with that prop sword? come on blood doesn't hold an edgeeeee

did you do it was it you c'mon c'mon c'mon
>>
>>5652364
"Dr. Bel, I presume? My equipment is tightly calibrated for my own use, so I'll have to decline loaning it out. Also, you seem to be leaking rainbows. Is that normal?"
>>
>>5652831
No!. Not at all!

In fact it appears rather unusual. I also seem to be able to feel a certain smidge of heat radiating off of that forge over there and usually the sensorium of these Embeddings are not so fine-scale!

I must commend you all on your work! A grand effort all around.

But it does appear that this Shell is leaking at a precipitous rate. Hemorhaging Potential, as it were. We must have drawn in entirely too much by accident. The transference loss is normally enormous, but these wires of yours have assured a much higher scale of input.

I would need my notes to be certain but it would seem that as the binding was markedly more precise this time, this advancement in sensory capability is a consequence of approaching perfection. I think it may resolve over time as the Link stabilises.

This is a rather crucial moment, as per the Amwise-Kolgoroff conjecture. There may be some shock effects as the link closes. If all does well this Simulacra should rest within the Sigilwards on the bone-structure and become self perpetuating! And if not I fear I may catch fire and detonate, which would be somewhat unfortunate, what what, but is the price we must pay for progress! Yessss.

Well let all that rest for now. Wine all around later!

if I can't pay you in materials perhaps I can owe some other favour? Very clever of you graduates to use sunwires this time!

. . . That was not . . . the idea? Well it certainly wasn't mine, I don't deal with Theurgics. Ah. So it appears this Specialist in front of us is simply a random coincidence. Of course, this will make reproduction rather fraught. Oh well. Are you open for consulting work?

Incidentally, I don't see any water around here, but would anyone know why the honourable Scholae stabbed a man in got his blood all over my other me? There's a bit of melodrama happening over in the hospital.
>>
>>5652842
"Well... this method of drawing in potential is quite interesting. Could you supply a bucket of the stuff, for study? Or perhaps some upgrades to these wires or bracelets?"

"By the by, you don't happen to have any records on the Atlas Improbable do you? A lot of my recent research has lead me to believe it to be a venue for a breakthrough. You also have countermeasures for bursting into flame in a very flammable library, yes?"
>>
>>5652898
" Ah, what a charmer. If we could but acquire buckets of potential at will what need for the artifice of our minds and the cunning of our hands?

Oh, but the Atlas? Are you a fellow Astronomer? Ha ha!

Yes, quite, whatwhat, imperative to my initial estimations of local stellar motion! You know, most modern theory has it that the Stars are shrinking? Yes? The Dimlight Hypothesis? You're familiar I'm sure, all brought about by that brouhahah in the border-states, hah, imagine thinking state policy can alter the course of celestial objects, such hubris. But But you see, I was investigating this phenomena and came across a reference to a woodcut of an early poet description of the night sky near the Kalcmiri coast in the early Purple-Throne period. And hah! Wouldn't you know it, the STARS are different! Now poetic license aside I thought this was just intriguing! So I perused the subject and wouldn't you know, it's rather peculiar, no scholar seems to have made a catalogue of historical star observations. But I compiled one!

combined with the astrological observations of the new Free college observatory in Vanadia, and some record of starmaps and celestial configurations, have allowed me to conclude this means the Dimlight Hypothesis is RANK FOOLISHNESS! The stars are not shrinking! It's the Darkness itself that is expanding!

I've made quite a study of it! I'll publish my findings any day now and then I'll SHOW those OLD PENBRAINS in the Journal Astrological! And we can even perhaps write a small pamphlet pointing out the theological inconsistency in attempting to blame the Vanadian State for "eating the stars", which ought to do a stir in the religious scene. See, this is what happens when perfectly normal natural phenomena is endowed with intentionality by fearful minds who would pray to thunder and worship water.

But, quite, minor side-effect being I believe I've found the location of several hithertho undiscovered stars, their light but so dim by the growing dark that they are hard to see. Forensic astrology, a new field entirely! And I have the Atlas itself to thank, or, at least, yes, the passing reference to it I found in my guideworks.

Unfortunately, the Atlas Improbable itself is the the star-struck museum piece of the Lord Luperni, hah, and much chagrin to the man he does not allow it to leave his manor. If I had access to the real Atlas I might make enormous strides! I hear the Luperni Lord has a tasked, handpicked crew of Knights meant to guard his precious display piece. Pfh, Nobility.

I've made do by collecting the references in this library to every stellar configuration recorded!

Sorry, I'm nattering on, I'm not used to feeling quite so energetic this Shell really is wonderfully imbued. I must commend you!

I can have my assistants prepare copy of my notes, for your perusal but I must INSIST that if you publish a derivative work I take second author! That's Dr. Bel - B E L - Ph, the H is silent!
>>
File: callidus5.jpg (1.01 MB, 2262x1492)
1.01 MB
1.01 MB JPG
"Students, fear not - I apologise for the violence in this sacred place of healing. It appears a coterie of capable killers have come to hunt your instructors, and even now, they prowl this library with ill intent. One water-logged madmad drove a knife into Dr. Bel here, and his mad-dog associate has clearly stolen the regalia of a Legio.

But fear not, we will uncover these masked killers and surely in the doing we will find who have attempted to inflict violence upon your halls and harmed Last Dance-- "

" Excuse me? Sir Topasto? "

Yes?

" Professor Magister already told us! And he's asked us to help him find the killers! "

i'm sorry what
>>
File: callidus6.jpg (878 KB, 2383x1224)
878 KB
878 KB JPG
by the High Flame, I had heard rumours, but I had no idea of their veracity. He deduced plot but has spun it into a lesson. And in the doing he has warded the hearts of these youths against terror by making them integral to the solving. Wait. This can only mean he is aware of the nature of the attackers. He must be intimately familiar with their methods, their faces, to suspect them so ahead of time.

I see it. Of course. They're not here for Last Dance, or the Library, they're here for him - but to twist their lethality into a lesson and to place himself at the heart of its solving? Such selfless heroism. Such grace. Such . . . Genius.


" Yes. You there, locate Professor Makoto and ensure her safety - and you two, find Professor Magister before harm comes to him.

Students, you are indeed correct it is.. uhm.. all a... Reikan??? Narrative . . . Event. And, indeed, there are . . . killers . . . with ... ill intent about. That the professor Magister is . . . Excuse me, I am a man of many talents but I was never one for fibbing.

I tell you true: there are murderers in our fair library grounds, and they stalk the shadows. Pair up, be on guard. Shout for Legion and we will come to restrain their knife-spree. "

" Sir Topasto? Sir? That was really impressive! It looks like you almost did stab that man! "

" Indeed. I disabled him, but it should allow us to interrogate the voidtouched sigildrists later, for he stinks of malign influence "

" Yeah, don't break character sir! So cool! Hey-hey, that armored fella had two dogs! I bet that's a clue! Two dogs! What do scragdogs eat? Anything! What's like anything? The forge! What's right by the forge? The Rainbow Records! I bet there's a whole TEAM of operatives right in the Rainbow Records right now stealing things! "

" A lively imagination, but the Records are protected by the fine Luperni Houseguard, and twice warded besides. Nay, it remains the safest place in this Library but for the Wardchambers containing the Prisoner 10-10. "

"Sir, sir, do you think that the Masked Murderers are here to break the prisoner out??? "

" ... No. The Wardchamber is off-limits and under double guard. That is not part of this...

...

...

Reikan.
Narrative.
Experience. "
>>
File: callidus7.jpg (660 KB, 1613x1097)
660 KB
660 KB JPG
" So do not go there and do not pry. Now, return to your lessons. "

" Sir? Sir! Did you actually shoot a rifle through the window? Is that blood? Hey did you punch that guy? Sir? Did you know one of the visitors has a knife up her sleeve and that lady in the red dress has rapier, a crossbow, a signal flare and an alchemy kit stuffed into her garments? Hey did you know there's some people having a picnic in the gardens? "

" ... indeed. I must repeat, Students, this may be a most dire situation "

"That's so cool! I didn't even know you could act, Sir! Yeah! You totally stabbed that guy! Hey, hey hey, he came through the window-- on like a floe of ice? WOW they hired a REAL SIGILDRIST for this! That's so cool! Heywhy'dyouslapmeIwasn'tmakingapun "

" Please do not peddle in the influence of Spirits best left unpestered "

" Oh oh oh I bet if we find that guy with all the spiders and moths he can tell us what web of lies this is! Aw! Stop punching me! "

" Is there a man beset by insects? Is he in dan-- "

" Heyyyy Professor Magisters assistant had Whispercloth! And Last Dance' bandana! I bet THAT's a clue! We should ask Splendida about whisperclothing!!! "

" How would she have acquired the Bandana but withou-- "

" Time to solve criiimeee! Best day ever! "

" Flame preserve me from the enthusiasms of youth "
>>
File: Get grip man.jpg (656 KB, 1981x1365)
656 KB
656 KB JPG
>>5652389
Fulton, talking to inanimate objects and expecting them to respond to you isn't a talent, it's a warning sign of schizophrenia. You gotta get a grip, okay? And even if a statue could talk what would it say? Go on about what it thinks of masonry? Listen, their rocks in the shape of objects. They're just icons of something else, representational art, just because they look like the Saint of Finding and Pursuing doesn't mean they'll have anything to say about finding things in hidden places or pursuing prey. You think just because something looks like something else it establishes some kind of resonance and means you get weird sympathy effects? come on, is the rock going to give a sense of where to find interesting things? it's a rock, man, and you need therap...

okay I'll grant you this one this ONE time, but it doesn't usually work
>>
>>5652968
You see Ink, it’s attitudes like this that get you to “accidentally” stub your toe on a table leg or “misplace” important items. Few people treat the world around us with proper respect, and I think you would find the world to appreciate being given its due deference. You never know what doors that are closed to you might open up when simply asked politely.
>>
Rolled 6, 9, 3, 1, 10 = 29 (5d10)

>>5652800
>[Stamina 2, Manipulate 1 (Edge 2, if applicable)] Trying to get the Pup to bother Splendida instead?
"I have not a single clue as to what you're talking about. I was going to Last Dance's class, which I was an entire day late on, in an attempt to either catch up or at least grovel for forgiveness, only to find out something had happened to her. And then I got hounded by that theurge for daring to know a little Sigildry, and promptly left. That is all that happened as far as I am aware."
"Try bothering the theurge about it instead. At least you might be able to answer one of my own questions, that being why they haven't bothered Makoti."
"Now if you'll excuse me, I need to get to Professor Magister's class. This whole event has made me dreadfully late."
>{Stamina 2, Speed 3} Move 711 111
(Not sure if my action to initiate the conversation cost stamina, but if it didn't, just use the extra on Breathing In)

(This turn's sheet is here: >>5652446)
>>
>>5652605
Hey, uh, Sapsan - What's that in your hand, that rough looking handful of stapled together papers? it looks . . . A little murky. can you scan the title? What's it say?

Heart of Darkness, A Field Manual, Spc Jura

Hm. That seems to be what they're looking for.
>>
Rolled 1, 8, 7, 4, 1, 5, 10 = 36 (7d10)

>>5653026
!!!
He wrote a MEMOIR? Why-
um-
>push 3: secret it away into a hidden pocket. haha. didn't see anything heeeere (3 + manipulate + gearwright)
>>
>>5652950
Crikey, so that's where those Legios went, the ones that were supposed to be on downtime. They're all in the containment ship, because they're about to do something with the... prisoners? But not the wardings, or Splendida would be in there. Hmm!
Hey, its got prisoners in there, that's more info for the whisper markets... if we can sell it before any of these students do, anyway.

Hope that's not where Log and Note went!
>>
>>5653059
I'll try to grill this doctor about this copy of Bel here, look around for blue stuff to the aft of the boat too. Good luck, mates.
>>
>>5652902
"Oh, excellent! You can be sure your contributions to anything I publish will be given its due credit. Now that I think about it, maybe I should let you take a look at these wires. They might be helpful if you feel like you're about to burst into flames, just... send the heat into the water or something. Useful cooling trick."

>1ST Hand over the wires, pray Dr. Bel doesn't actually burst into flames.
>>
Rolled 8, 7, 10, 8, 6, 3, 1 = 43 (7d10)

>>5653101
>>5652364

>5ST Maybe throw in some of those ol' Dr. Bel signature modifications to any of my gear? (5ST+1Cunning+1Manipulate)

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets

Inventory:
4 Bits
Short Abjurant's Guide on Dispelling Standard Sigildry
>>
Rolled 6, 4, 6, 3, 7, 7, 2, 2, 2, 9, 7, 8, 10, 1 = 74 (14d10)

>>5652364
nonononono will they never leave me alone oh god oh f u c k
>[Instincts] Dodge all the questions [The Setup]: Pick up tempo to dodge even more questions or accusations coming my way [2Stamina+2Streetsmarts+2Manipulate+3Sense](9)
>Move 3W
>Move 1W, 1S [Quick]: Scream internally, shake externally. Remember I need to breathe. Inhale.
>[The Setup:] Dodge the rest of pending questions and/or accusations coming my way [1Stamina+2Streetsmarts+2Manipulate](5)
2+1+1+1=5Stamina

#Ryona, Skulker-Stalker (Dangerous, Twitchy)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Streetsmarts 2

Skulker 2, Stalker 2, Traps 0+1, Gearwright 2,
Acrobatics 2, Marksmanship 2, CQC 2
PoliticoIdentiPostwaveLitAnalysis 2t
Cool 0+4

Range [+2]
Mean-Spirited [2]
Stealth [2|2]+1
Disguise [4t]

Instincts [St]
Harasser's Heart [St]
Sucker Punch [Sk]
The Setup [Sk]
Mothwing Clipper []
Rolling Footwork []

[R]
[L]Flickerblade Knife {Skulkblade, Hidden} [Sharp 1, Fragile 4, Throw=Sense+Throw]
[Q]'Standard Broad' Arrow [1d5W,Crit=pin]
[A]Whispercloth Wraps [4], Grass-Cloak [Stealth 1]
[H]Nightknife's Mask [Stealth +2 in cover, Filter 12] {Smoke [3x3, 2/2Ammo, Restock3]}
[T]Grapnel [Range=none], Gearblade Kit [Traps 1]
[B]Shortbow [Range=Sense+2], Scarf's Marker, LDBTAF's Headband.
>>5652950
HISS! THOSE LITTLE MONSTERS.
>>
>>5653104
" Ah, genuine article House of the Bonded filament control wiring! Fine craft, good dampeninger, let me just see your attachment unit, hmm, the charge-ratio on these appear to be low. Did you set them to minimal output to preserve energy? What about the momentum transposition feature? I did not know I was talking to an esteemed colleague of the Bonded. Oh, I see a slight catch in the crystal arrangement, it appears to blunt the edge somewhat, let me just adjust that for you...

Oh, apologies, I appear to be catching fire. I'm so terribly sorry, please step back. Do I just use these like so, yes, flick of the wrist - please do bring that water barrel closer, obliged, thank you - - - ah what a peculiar feeling this is -- "
>>
Rolled 1, 8, 9, 7, 10, 8, 5, 4, 7, 6, 3, 7, 10, 4, 2 = 91 (15d10)

>>5652842
>Steadily power through the fatigue and pain to instinCtively do my duty and try to prevent a sigildry explosion. [Resist 1 + RES 10 ] Here's hoping that steadying my survival attributes while aCting as a lightning rod while being mostly dead doesn't result in just transferring the explosion from the workshop to the hospital.

"Salvare eos".

>Steadily [Attune 2 + FoCus 2] to allow Dr. Rainbow Bel to Channel some of the overflow energy through Dr. Damaged Bel and D.O.C.'s blood into the ocean. Use FoCus to limit how much Can bleed through this Channel.

Obviously, feel free to nix this if I can't act due to being mostly dead and fatigued.

------------------------

D.O.C.
SCourge 3
RES 10
STA 5 SPD 3
React 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / FoCus 2
Limit 4 / Attune 2 / ACademics 2

Anatomy 3; Woeheart 2; chronos 2; Fate 2; Anatomy (Toby) 1; Mistspeaker 2

!InCant (fat for hits) / !Conduit (wounds for mag/aoe)
!Moist (I am water) / !Currents (I see all between the shores)
!I Know Where This Goes (+2 dice when fixing limbs) / !Oh. I Know Where That Goes (x First do no harm x)

[R] Silver Needle Kit, 1M, 4R, Woeheart / [L] Nerve-Artisan's Tools - AlChemy 2, Woeheart 2, Sedative 1, Stimulant 1, 1R, horrifyingly expensive
[B]ag: Seastained Ritual Shiv (so Cold, misty +1, Cap 4); Ticking Time Piece; Woolen Wear (warm, Comfortable)
MediCal SCans: DoC, Toby (bleed res / adr), Fulton, Lamia (speed), Ryona (speed)
1 Bits
>>
Rolled 3, 8, 7, 5, 7, 8, 9, 2, 6, 4, 4, 5, 5, 7 = 80 (14d10)

>>5652364
>Ask who on earth even goes in that place. 2stam+2Streetsmarts+1Manipulate 5d
>2stam refuel
>Calm the students, get them to focus on telling me spitescorp behavior. 2stam+2Authority+1Manipulate 5d
>Steady check self over for spitescorp eggs 3Brawn+1Resist 4d

Jove, Striker 2 Sapper 2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 3 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
!Consummate Professional
!Rush Job
[R] Woodbreaker: 2H 1W 1Reach, Crits Cleave
[H] Rikovol Pressed Helmet, 2 Barrier, Fragile
[Tools] 3 bits, Boostgear 3/5 Fuel, 2+2+3 Boost
QuickreteTank Mod
Messer
Nugget of Palatine Armour, 3Mag Metallic-Terrene, 1Limit, 2Strain
Inspiration
>>
>>5652674
Oh slick, I thought we were getting along so well.

Your instructor never told you not to try to curse a man on the first meeting, I take it?

Take 'em out.
>>
>>5655055
Woah, easy there bossman. I certainly meant no harm by my patchy sigilwork. In some circles it might even be considered a compliment!

Surely we can work this out? I imagine it'd be rather inconvenient to the both of us if the garrison were alerted.
>>
>>5655150
" Ah, the compliments of a curse. Let me flatter with my fencing and seduce with my sword-work.
>>
>>5655150
I think those guys are a bit out of our league... Well, good luck! I got my hands full with these eel and seaweed innards and oh he's starting to glow now too doctor what do we dooooo
>>
>>5655420
(I have a free Unarmed action with which to maybe... interrupt something? Unarmed+React 3d10)
>>
>>5655421
Good thinking Bloom. Punch the metaphysical concept of bleeding to death!
>>
>>5655631
Always aiming to impress, boss! I think I could manage that too, though this time I was thinking I could push something off the boat if it started glowing a bit too bright.
>>
File: Sharps.jpg (840 KB, 2040x1444)
840 KB
840 KB JPG
Fingers riffle through the racks, books are searched, titles read aloud. The Whispermarket operative with the faint trace of citrus to his scent smiles, somehow, through his mask - or perhaps it's simply the implication of a smile, somehow conveyed through the hood and the cloth meant to hide his visage.

He doesn't move much, glancing left as Mimic's quiet incantation glides off of his ward-shield, then right as the wood sprouts branches and flowers take hold, fed by the vital essence of the biter disabled in the corner.

Then, as if releasing a pent up breath, he gives a little nod, winks at Mimic (Or is it just the idea of a wink? A flash of green eye, an impression of conviviality) and between one heart-beat and the next he has a long thin blade in his hand...
>>
File: Sharps2.jpg (557 KB, 1455x1229)
557 KB
557 KB JPG
a rustle of cloth, a little adjustment, a rolling stance - one operative finds a knife, another uncoils sharp looking wires all the deadlier for the close confines but the third . . .

The third strokes her thumb across a little slime green stone set into a corroded necklace around her slim neck. And then she smiles with a mouth that has far, far too many teeth, straightening up, unfurling, spare appendages finally freed from beneath her robes,
>>
File: SharpsPOOF.jpg (713 KB, 2484x1532)
713 KB
713 KB JPG
Mimic rolls on their feet, thinking quick and throw himself right into the airlock. The tip of a REMARKABLY sharp sword dances across his chest, tearing up the bandage he was busy wrapping about himself. The bandage snags the tip of the sword; fouls up the lung-piercing stab. Sharp, but light, the blade deflects off of a rib.

A wound like that should bleed - would bleed - but instead, Mimic experiences a vision blurring shudder, the world greying at the edges, as his equilibrium shatters. No blood. Just a sense of bone-deep weariness, as if running a marathon. That sword is hungry.

Sapsanolai glances up from idly flickering his eyes over FM Aranski's memoirs of the Arashtoni campaign. Something bounces off of the wall with a little thud, distracting the sapper from a rather in-depth technical discussion on the art of circumventing circumvallation.

And then the smoke-bombs go off as the operatives pull their emergency charges. Airtight, sealed, protected against wind and rain and water and wear, the Rainbow Archives dull to grey immediately. Only keen instinct allows Spsanolai to deduce, half by knowhow, half by sheer gut, that there's an alchemical KnockDrop charge about half a meter behind him. It's named for what it does: knocks you down, drops towers. No fire, no flame, but one void-strong local shockwave. Wait, was that the click of the door gliding into place? Did they . . . seal him in here?

In the tiny box?

behind the reinforced shardglass?

with a KnockDrop??

Ah, the wonders of shockwaves and pressure in confined spaces. It may be desirable to find some pressure release valve, before the hermetically sealed room is subject to an Interesting Physics Experiment.
Well, no worries, think quick, he'd just need to tear through the . . . reinforced Shardglass walls? No, think quicker: the reinforced Shardglass doors? No, Uh, maybe the . . . Tap tap tap... Just find where the wood is weak and -- taptap /clonk/

Oh, so these walls aren't just wood. Characteristic sound profile: they're wood over twice reinforced steel. Easy enough to get through, if supplied with the essentials, such as a cannon, a month and a dedicated crew.

The paragraph in FM Aranski's writing glides across the mind:


". . . A fundamental symmetry: A parapet becomes a prison by simple adjustment of perspective. "
>>
File: Meeting of minds1.jpg (683 KB, 2090x1419)
683 KB
683 KB JPG
>>5653104
>>5653101
" Worry not, I think I have it under control "
>>
File: Meeting of minds 2.jpg (699 KB, 2306x1437)
699 KB
699 KB JPG
>>5656198
" I MAY HAVE SEVERELY MISCALIBRATED AN ESSENTIAL PART OF THE PROCESS.

PLEASE PROCEED TO THE EVACUATION POINT IN AN ORDERLY FASHION
"
>>
File: LastLoan3.jpg (7.37 MB, 4545x3395)
7.37 MB
7.37 MB JPG
Okay everyone, stay calm. This is the part of any plan where we're liable to stumble, but we're doing fine. Rion is searching through the Observatory, the Students are all caught up in a game and we just need to play it cunning for another few hours and we're home free.

Maybe cutting knives into a patient inside a secure hospital right in front of the single most paranoid member of this Library was a bit of an oversight, but so long as nothing catches fire I think we're ---

Dr. Bel just caught fire! Oh no!

Stay frosty people-- is... Doc trying to funnel all that flow into the Ocean? Right in front of the Theurge? Okay uhm, how is he even moving, he must be in SO much pain! Does anyone have eyes on Toby?

Oh, Topasto threw him in a hospital cell and locked the door. That man doesn't mess around.

--

Jove, I think your speech stirred their focus. But that group of gardeners is a shaky lot. I can understand their apprehension. The Spitescorp being loose is BAD news - those things devour empires. Make sure it didn't spray you with eggs, they'll burrow through your skin and eat you from the inside... Right, you got them. Good. It looks like the poor students down there need some direction.

Luckily, Spitescorpions hate direct sunlight and it's in a shed. It can't get far. Unluckily I don't want anyone to go in the SHED because it looks like the Scarecrow in there is a Dr. Bel special. How did he make the smile so . . . serene? No. Don't think about it.

--

Wait, the Rainbow Archives just filled with smoke. PEOPLE. I can only put out so many fires at once! Void! Uh! Okay, listen, let's just get through this.

And if we need to get out quick, remember the SIGNAL. Then the boats pull around.

Maybe it's time to call in Pen and Quill for some help?

==crew==
Disguise 3 + Politoidentiphilosophy 2

==Luperni==
>Escalation 13 [Paused, because no alarms are raised]
Paranoia 3

>A note on platforms: >>5641083

>aftermath phase
>>
Breaker, that's definitively one of Log or Notes caches - and look, they even secured an entire section of ... wow. Twelve plates on Stellar Navigation, cruneiform, late Screaming Period.

Must have been stolen from the Rainbow Archives. And some sort of clear orange liquid? I think . . . Ah! That's obviously something Dr. Bel cooked up. I just BET it's the Fuel for those fancy boost-kits of his. Looks like strong stuff.

It's very sealed? Every alchemists instinct in my body is suggesting that whatever we do we do NOT expose that stuff to fire.

And hey, a Wardbreaker Kit? Fantastic! We can use that to inscribe Wards and alter their parameters! That's going to be fantastically useful. We won't have the shardglass to infuse the wards permanently into the world like the proper craftsmen do, but that doesn't matter much - for quick work this will do very well. If only we had some sort of book on the basics of ward crafting?

It relies on common forms, maintained by the High Archive of House of the Bonded, so without an updated list of the latest developments it'll be hard to write wards properly.

Wait maybe that book Lamia found...
>>
File: Speaking of wards.jpg (563 KB, 1424x1150)
563 KB
563 KB JPG
Speaking of Wards - RION!!! You might want to get OUT of there quick. If you squint your eyes you'll see colour at the edge of your peripheral vision, a total impossibility. Human vision doesn't work like that!

It's a sure sign that you're being directly bathed in raw, uncontained POTENTIAL. The shifting winds of the Other, the storms of the Wrack! I think Dr. Bel has punched a miniature hole in the void-damn world. I mean, they say the map is not the territory, but if you make a good enough map... What's the difference really.

Try to keep ahold of yourself, Rion. If your thoughts wander your physical form might decide to do so too. Potential is dangerous stuff, it changes things. Without a hard grip on who and what you are it's insidiously lethal.

I mean, it's all well and good to dream of flying, but you'll find its a lot less charming when gravity releases its hold on you and you fall into the sky

We need Wards to contain potential, the pure stuff leaks though everything else.

Incredible, really. I think Dr. Bel's work might be at the absolute forefront of Forensic Theology. He's somehow engineered a miniature . . . map of how things might be? He might be? The changing nature of stars and distant lights? It's like an Improbable Atlas but by one man!

This is the kind of research we NEED.

Okay, so, Rion, a hand has five fingers and gravity works like /this/ and just try not to think about anything strange ...
>>
File: What is this.png (492 KB, 682x301)
492 KB
492 KB PNG
>>5656219
"Its probable that it contains many a alchemical compounds and supplies to keep the research in order of functionning. Additionnaly some foam to keep it from burning down through too much star focus... It wouldn't be too rude to take a look but- wait a minute what the?"
>What is this red thing at my feat/under the crate?
>>
>>5656297
Ah not to worry Etch, that at least looks like it's nothing but a bit of colouration spilled from some supplies.

You're spot on about the contents of those crates by the way - it all looks like alchemical gears, tools and equipment.
>>
File: LastLoan4.jpg (7.51 MB, 4545x3395)
7.51 MB
7.51 MB JPG
Okay Rion, most of the papers. Get the rest and get out.

---

Lamia, you're in the eye of the storm. Dr. Bel has thrown the wires in such a way that it leeches all the heat away from you, but he's still burning - and he's getting warmer! You may need to duck out of there. But you're a wiredancer, you remember: those wires cut. Especially now they vibrate with such staggering heat.

---

Jove, by the Saints, I think half the library is over there with you. That . . . leaves the rest of this place clear, but for all the gameplayers!

---

Bloom, that situation is bad and getting worse. Maybe a Theurge can take a flash-boiling ocean, but the rest of us will feel nothing but pain as our skin scalds. Doc is doing something to the sheer flow of energy, and his link I think is keeping Lamia from boiling...

What a mess.

---

>crew phase


==crew==
Disguise 3 + Politoidentiphilosophy 2

==Luperni==
>Escalation 13 [Paused, because no alarms are raised]
Paranoia 3

>A note on platforms: >>5641083
>>
Rolled 6, 6, 8, 7, 3, 10, 7, 7, 10, 9 = 73 (10d10)

>>5656343
They threw a grenade?! I DIDN'T EVEN DO ANYTHING. THIS TIME.
>2sta, 1 reckless: overclock multitool for Fuel 1 Foam X (overclocking for foam; 2 + 2 cunning + 2 gearwright)
>1sta: !tools and tricks, boost multitool
>1sta: expend all fuel to spray grenade with foam (generating X + 3 sapper + 3 tools n tricks foam)
>1sta: throw bookshelf down between me and the bomb (1 + 1 brawn + 2 violence)
>1sta: move 35
>1 push: take cover
>steady: try to think of another way out of this vault, referencing the books (2 engineering + 2 tactics)
#Sapsanolai, Sapper 3

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2, Pistols-2

!Jury-Rig
!Tools and Tricks
!Tear Down That Wall

[R] Mark IV Vanadian Multitool, 0P, Block 1, Repair 1, Adjustable 2
[L] Chirni M77-B, 3+(Sense*2) Range | Springmag 77-B Urban (12/12), 1d10 Pierce, Jam 2, Burst 3 | Mk3 Roar-Choke {2-Adj} Half Range, shots hit line
[A] Woolen Wear (Warm, Comfortable)
[H]
[Tools] Toolkit, 2construct

Inventory:
TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot

Mk1 MagnoModerns {2-Adj} 3x target Armor, Hits add Weight, Metal Attract
>>
>>5656343
> 1Sta: Instruct all five moths to twist and tug at the light around you, diffusing your presence down into a faint haze on the air. (Stamina1+Buzzmind4+Stealth5)
> 1Sta: Sneak [N]x3. Be mindful that the walkway doesn't creak underfoot. Each stride should rhythmically flow into the next, each step measured to maximize weight distribution.
> 2Sta: Breathe-in, Reduce 5 Fatigue to 3.
>2Sta: While attention is turned elsewhere, surreptitiously extract some supplies from the crates @ [W]x1. Specifically, Eventide is searching for manageably small Buoys (or an equivalent floatation device), timber, and tarps (preferably waterproof). Methodically ensure that every crate that was opened is closed and reseated in its proper place. (Stamina 2+Manipulate1+Stealth5)
> Steady: Memorize the layout of the southern portion of the workshop and the arrangement of objects within it - particularly the areas around the merchandise pallets. Eventide will be required to orchestrate an illusionary overlay of this scene very soon, so it's advisable that he pay attention. (Cunning+Sense)

---

#Cyrus 'Eventide', Scavenger
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]
Fatigue: 3

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // (Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
--(5 Mothswarm) // Illusion 1
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(4 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 Sea Sultans) // Web 2, Poison 2
x? (Ropes)
x? (Hammocks)
>>
Rolled 3, 9, 8, 2, 9, 5, 4, 3, 4, 4, 8, 10, 4 = 73 (13d10)

>>5656343
>4 Sta: Move 557 777 757 757
>2 Sta: Search the area for any traps (1 Sense + 2 Tactics + 2 Sta)
>Steady: Start looting the stores, let's see what goodies I can find, and do so quietly (free measured action) (1 Cunning + 2 Focus) (COMMON SENSE CLAUSE - do not search if the belongings are trapped)
>Steady: Ask Cuddles to help me look for valuables (Authority 3 + Handling 2) (Common Sense Clause - don't do this if it's obviously stupid)
>>
>>5656343
This is a bit beyond me, chief, its the scoruges that are supposed to be dealing with this...
How much fatigue does Doc still have? its hidden underneath that door there.
>>
>>5656599
The best way to deal with it is to not deal with it at all but Doc tried to deal with it and now the world as no clue how to make it work.
>>
>>5656343
>Still Mostly Dead
>Sustain Safety Channel with my Limit (4)
>Reflexive Focus to clear 2 pain / mental conditions
>Reflexive Breath In x 5 to clear Fatigue

----------------------------

#Decimus OCtavius Centurius
SCourge 3
RES 10
STA 5 SPD 3
ReaCt 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / FoCus 2
Limit 4 / Attune 2 / ACademiCs 2

Anatomy 3; Woeheart 2; chronos 2; Fate 2; Anatomy (Toby) 1; Mistspeaker 2

!InCant (fat for hits) / !Conduit (wounds for mag/aoe)
!Moist (I am water) / !Currents (I see all between the shores)
!I Know Where This Goes (+2 diCe when fixing limbs) / !Oh. I Know Where That Goes (x First do no harm x)

[R] Empty / [L] Nerve-Artisan's Tools - AlChemy 2, Woeheart 2, Sedative 1, Stimulant 1, 1R, horrifyingly expensive
[B]ag: Seastained Ritual Shiv (so Cold, misty +1, Cap 4); TiCking Time PieCe; Woolen Wear (warm, Comfortable); 2 Schrodinger's Patchkits; Silver Needle Kit, 1M, 4R, Woeheart; 2 Leviathan Ichor, +3 Alchemy Reactant Qual. 3;
MediCal SCans: DoC, Toby (bleed res / adr), Fulton, Lamia (speed), Ryona (speed)
1 Bits
>>
>>5656219
Hey command, it doesn't look like the HUD was updated to reflect last turn's Adapt attempt. Did I just miss on all my dice?

Also, I think my Forensic Theology roll had a couple hits there. Would this book that doesn't want to be found be associated with any Icon in particular?

Thanks!
>>
Rolled 7, 4, 1, 1, 8, 1, 2, 7, 7 = 38 (9d10)

>>5656343

>Sta:3 (Speed 3 + Cunning 1 + 3) Locate the last of necessary papers and collect them. Try to ignore Bel and what ever he is arguing with.
>Sta2 (Speed 3 + React 2) Move: If all the required documents were collected leave move out using front door: 6 x2, 3 x4
>Steady: (Resist 1 + Rebuff 1) Don't care if you fall just breath and focus on yourself what you are what you what defines you.

What was that creature or soulscrap and these weird colors they don't belong in my vision. No all that doesn't matter or need to make sense. Important thing is you are Rion the initiate of Moth school and martial artist one who hones their body and and their skills. You know what you're and you are not done yet. This will not prevent you from reaching your goals. Like any other obstacle you will beat this.

------------------------------------

What does {Measure} let me do in game terms and as (Bondsteel Pen compass) has Mag 3 could i use it to create sigils or wards with energy i pull with attune?

# Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2 Attune 1
Skills:
+2 Acrobatics
!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+2 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
!Fistful: +1Ammo for +1 Target.
Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands
Scav skill
!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
[R] Silkhand Gauntlets (2Pain, 2Grab, Cling)
[L]
[A] Shadecloak (+1 Dodge, Length 2)
[H] Mothmask 2/2 (10 Filtration, 3x3 Smoke, 2 Ammo)
[Tools] Bandolier of Sharp Sharps 6/6 (Bleed and Pin, Flurry: -1 Ammo for +1Hit, Restock 1)
+1 {Sharp, Non-descript Sword} -2 Accuracy, 4Bleed, Crits Escalate, Fragile 2
(Awry Protractor) {Measure} 2
(Bondsteel Pen compass) Mag {3}, !circlesketch: hits 1-9 adjacents tiles
1Bit
>>
>>5656343
"Is it yet too late to try absorbing the heat using my attachment units, or create a seawater aperture right below us?"
>>
Rolled 3, 8, 3, 2, 1, 6, 10, 6, 8, 8 = 55 (10d10)

>>5656230
"No but seriously who keeps doing this. I understand that it won't waste paper but come on it's not like litterature wasn't made to be read on the go. That said I got an idea that may be stupid."

>>5656343
>Sprint (+1 Fatigue, +1 SPD)
>-Acquired Cache to bag
>1Stam: Air Totem cast a sigil to lessen air resistance when moving on my stylish robes (Maintain it!){Attune 3+Sense 3}
>1Stam: Get accustomed to new found speed? (React 2+ Sense 2)
>2Stam: Move 1-1-1-1-1-3
>1Stam: Ready Fib story
>Steady: Enter the faculty building the story is as follow "Hello people I came over because we seem to have a few problems around the faculty. Despite me being here to pick some things up from Makoti's office I need to advise you that a Signal Semaphore broke at the hospital and that the forge seems to be on fire...again??? I think they'd appreciate some fire-eaters. Also the Spitescorp seems to be not in its original location but Prof. Makoti is on that case." While fibbing casually go to Makoti's office. (Disguise 3 + Focus 2) Fashion+

#Max 'Breaker', Scourge 4

RES 10
STA 5 SPD 3(2!)
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 3, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver
!Many Voices

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}{AIR}
[Sling Bag]: 6 Bits, [Grant Forms] [Wardbreaker Kit], 3 Vials of Fulminant Fuel, A Meditation Upon Stellar Navigation (Heavy, -1 SPD)
>>
Rolled 3, 4, 3, 7, 8, 9, 8, 5, 9, 6, 1, 1, 5 = 69 (13d10)

>>5656343
"Where are you looking? I'm up here Scholae-Palatine Topasto. Right up here. But despite me being here it appears that these archives have found themselves in a... most peculiar state hold on for a second."

>1Sta: Ask Snoopup to pass me the Sigillock and the vial then open the passage on my [go]. He NEEDS to get behind me as soon as thats done (Operations 3 {Tactics}+ Focus 2)
>1Sta: Move direction 8
>-[Go]
>1Sta: Hand the Sigillock and the Vial of Sunichor to Dr. Bel, Ph., Ag., Or "Hope you needed this Doctor."
>1Sta: !Smooth Operator add [befriend] effect
>1Sta: "But I assume you have a query you would like answered principal. So what can I do for you?" (Operation 3 (Impersonation)+ Disguise 3 + Manipulate 2)
>Steady: Keep up the conversation with Scholae-Palatine Topasto. Assuming the concern about the recent wave of curious and terrible happenings in the library try to inquire if they've come accross the the body of Last Dance Before The Arrows Land. If not then is the possibility she is still alive even on the table despite all the blood at the scene? Make an educated deduction with all the clues. Try attach them to the FACT there are Whispermarket Operatives currently staging something within the Rainbow Archive and a squad of Legios are missing. (Academics 2 + Cunning 1? There are a lot of clues, maybe Snoopup as an idea?)

#Etch, Scavenger (Operative-Pathfinder)

RES 10
STA 5 SPD 4
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 1 Manipulate 2 [Focus 2]
Academics-2

Operations-3, Marksman-3, Secret Pouches-2, Observation-2

!Under The Covers
!Smooth Operator
!Good Enough For Government Work

[R]Model 73 Modenkaini (range 9, 1d10+3, P, Silent, 1/1 ammo, rld 2Sta)
[L]
[A]Worn Pathfinder Fatigues (+1 Spd, [Res] Enviro DR, 12 Filter, 2 Pockets)
[H]
[c7 Service Knife-1W, Traps 1][2 Bits]
>>
>>5656343
Easy there, slinksoul. I'm not leaving without my friend, and certainly not on account of some discount jobber with an attitude.

>1Sta: Tug my connection to Fatebound Spider. Send incoming complications his way.
>Cram Session 6 Fatigue into 3 Wounds. +6 dice to one roll.
>1Sta: Apply +Acc to actions where I use Focus. Focus: Apply +Effect as well. 2Focus+2Fateweaving+1Sta+6CramSession 11d10+2Mag. Sustain this sigil with limit/mag as necessary.
>1Sta: Apply Fatetwist to myself. Focus: Shunt complications towards Green Leader when possible. 2Focus+2Fateweaving+1Sta 5d10+2Mag.
>1Sta: Apply -Acc to my complication rolls this turn. 2Focus+2Fateweaving+1Sta 5d10+2Mag.
>1Sta: Shake It Off /and/ (-1d) drink my Muscleflash. 9Resilience+2Resist+4effMuscleflash 10d10+6 recovery.
Smile. Grin. Three rounds with the champ. Three rounds until the crash. My body is a resource - spend it, stack the odds, and Just Get Lucky.

>Push for 12 Fatigue/Stamina.
>Cram Session 4 Fatigue into 2 Wounds. +4 dice to one roll.
>1Sta: Adapt into Soilsoul for [Roots Entwined]. 3Cunning+2Focus+1Sta 6d10.
>2Sta: If I have [Roots Entwined] sense out to the Knockdrop and encourage the surrounding woodwork to cover it up. Focus: Direct the blast into the West door. Apply Made Up References: Saps once schooled me on shaped charges, I think? 1Soilsoul+2Focus+1Sta+6MuR 10d10
>3Sta: Taunt Green Leader into attacking me with his sword. Focus: Make him mad, rush his attack. 2Focus+1Authority+3Sta+4CramSession 10d10.
"Such skulduggery is to be expected of the Reik! You possess the movements of a warrior, but the heart of a thief; quite comparable to your Knights Grand, I reckon. Show me what bladework you and your ratkin can muster!"

>Cram Session 8 Fatigue into 4 Wounds. +8 dice to one roll.
>3Sta: Parry Green Leader's attack Focus: If the parry fails, punch him anyway. 3Unarmed+2Focus+3Sta+8CramSession 14d10.
>2Sta: Followup the parry (successful or not) with a groin strike. Focus: Target the groin. Apply Made Up References. If I have Furious Fists, apply that as well for 2 Fatigue. 2Focus+3Unarmed+6MuR+1Sta 12d10.
>1Sta: Stab Green Leader with my shiv. Focus: Coat it with my Sludge-in-a-Vial first. 2Focus+2Brawn+1Sta 5d10.
Adopt the infighter's routine. Close the distance, redirect the blade, predict the dodge. I'm no Grand Martinos, but I can try.

Experimenting a bit this turn, I'm sure you'll correct me where something isn't possible. In particular, I'm not sure if I can activate Cram Session multiple times a turn. The wounds certainly stack for the purposes of triggering Bad Things, but otherwise I figure it'd allow me to divide +dice among multiple actions. If I can't, for whatever reason, just push to Make Up References on those actions and stack the +dice on the parry.
>>
>>5656850
I think that burning, scorching Doctor there would appreciate any relief you can try to provide. It looks like there might be an emergence flooding switch in the north section, but that graduate sparkheart threw himself into the ocean before hitting it.

>>5656829
It seems someone forgot to adjust the notation for the HUD. Apologies. You should proceed as if you've recalled your fistfighting lessons.
>>
Rolled 10, 4, 8, 3, 8, 8, 7, 5, 5 = 58 (9d10)

>>5656343
>[Stamina 5, Rebuff 1, Disguise 3] Reveal the truth that I'm actually Last Dance's secret lover. Go on a long story about what we used to do together as proof I totally definitely wouldn't kill her. Slip in some details to point the pups towards checking the Warded Storage. (9d10)

#"Wallace Hearth" (Harry [Hart]), Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 7/10 | Wounds 0/10
Stress 2/10
Sigildry: Sword 2
Disguise 5(?)
Bits 0 | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, +1 Backfire rating)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, 3 Wounds for +1 AoE, or 7 Wounds to make sigil persist for [1/2 Hits] turns freely)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn, or bank 1 Step if you performed violence)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Padded Light Armor (Armor 2, Barrier 1)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
Rolled 6, 2, 6, 2, 5, 8, 5, 7, 7, 6, 5, 6, 2, 1 = 68 (14d10)

>>5656343
>>5656680
As the pain began to subside X VIII C began to beCome more aware of the ongoing situation. Starfire was arCing through the shell and into the OCean. Dangerous, but the OCean was large and water animants were rare. Not enough power was being Channeled through this ConneCtion to Cause flash sCalding. The Theurge seemed to be busy helping to Channel the starfires. ExCellent. That meant that more power Could be safely diverted and an opportunity for distraCtion had arrived. Meanwhile, Channeling Starfire like this was an unusual oCCurrenCe. It would be a lost opportunity not to examine the effeCt that this rainbow energy was having on the body and soul. Can I taste the Rainbow?
>Steadily try to understand the starfire [sense 2+ aCademiCs 2]
>Steadily, silently, ask Mama OCean for a fog to make Splendida lose sight of me, that no more heresy might be seen (looking to make Splendida lose sense of me). [Mistspeaker 2 + Manipulate 1 + !Moist 1 + Friend Blade 2? = 3? diCe + 3 effeCt] - Ask Friend Blade to sustain the fog.
>Steadily try to understand any interaCtions that the Starfire is Causing as it Courses through D.O.C. [anatomy 3 + limit 4 = 7 diCe] - assuming that the Nerve-Artisan's Tools Can't help here due to how badly injured I am and that they aren't really set up for studying the effeCts of Contained Starfire on body and soul.
!Currents allows me to sense along the Course of any stream, in Case that helps. Also, I did a downtime mediCal sCan of DoC, so I have a baseline to Compare against.
>>
>>5657739
(Disguise 5 in my stat sheet should be 3, oops.)
>>
Rolled 4, 2, 5, 2, 4, 8, 8, 1, 8, 1, 6, 10, 6, 7, 2, 9, 5, 5, 7, 3, 1, 2, 9, 4, 2 = 121 (25d10)

>>5656343
"Well then, I'll remember your noble sacrifice for the sake of science, and I wish you the best of luck."

Lamia gives a quick salute and attempts to dance past the wires and out through the window.

>1ST Constantly absorb heat using phaseblades to resist being burnt to a crisp. (1ST+3Kinetikos+2Resist 6d10)
>1ST+2FT Use [Thermal Haywire] to cool down Dr. Bel and buy some time. (1ST+3Kinetikos+2Fatigue 6d10)
>3ST+2FT Gracefully weave past the wires, moving 1117 [Light Action: Hit the emergency flooding switch if I see it] (3ST+3Wiredancer+2Grace+2Fatigue-1 9d10)
>1ST+1FT Boost my movement and try to dive out from the window 7611 across into the other window. (1ST+3Kinetikos+2Grace+1Fatigue 7d10)

#Lamia, Scavenger 3(Stout,Energetic)
RES 10
STA 6 SPD 5
React 1 Resist 2 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-2
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2/Absorb 2)
[Tool][Sunwire Filaments] (Length 4,Energy 2)
[Back][Burlapsackbackpack]: 4 Pockets
>>
Rolled 5, 9, 4 = 18 (3d10)

>>5657865
3 more dice
>>
Rolled 2, 5, 1, 7, 9, 6, 2, 5, 8 = 45 (9d10)

>>5657790
I hope this C thing isn't forever, Doc, or you're gonna quickly stop being our favourite self-harming psycho magician.

Got a good look at the pretty rainbow? Good, good, cause I don't like the look of that fire so close to you, and I don't like the chance that Theurge decides to let it slip a bit and immolate the heretic thats lying right there next to it, job done.

> 3Fat: Move quickly! Sprint to raise Spd +3
> 2STA 2Fat: Twitch and Move 55, careful not to step on the ward lines. Step 3, grab and stow Doc's knife as two quick actions and Step 3
> 3STA 2Fat: Twitch again, Scoop up Doc and step 2, kicking the door shut as a quick action. I have no idea what dice would be rolled for this. Speed+Unarmed? 3+6+3d10? Careful of those ward lines!
> River of Thought: If that kicking the door closed didn't work, roll to cover! Speed+Acrobatics and step... somewhere. 6+2d10

#Bloom, Steelsoul-2 (Wily, Dangerous)

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 2
Sense 1 Authority 1 Cunning 2
Brawn 1 Manipulate 2 Violence 2

Spear-3, Unarmed-3, Acrobatics-2, Stance-2, Streetsmarts-2, Flute-1

!The River of Thought (upgraded Flow, Step 1 after any physical act)
!Twisting River
+Acrobatic Prep

Student Disguise, 3pts:
Improbable Biological Materials Handling-3
6 bits
>>
>>5658231
Three hits on grabbing Doc, plus whatever Twitch does. Hope that's enough to save him!
>>
>>5656838
Hey, you found a ... By the saints, Rion! That's a find and a half. If you're planning to steal it, be careful - I think Dr. Bel will want it back.

What you have there is a Bondsmithing instrument. It lets you map and measure the world. There's a certain trick to it. The House of the Bonded use tools like these to produce precise works of great artifice. Measure twice, cut once, as it goes. Well, what if you just had to measure once? What if the measure made the model?

I'm not a Bondsmith but I have read a few translations of engineering work. I think I can take a guess at the idea.

Try to measure something, with cunning and attune. But don't measure it like it is. Measure it like you... need it to be.

As for the Pen compass, I think that's part of the toolset. It sketches wards and sigils very well. It's quite remarkable, because it's Not Resonating. It's simply sketches out pure links to the Other, untainted by type or element.

Dr. Bel must have worked hard to make it. If we make a Ward with that, it'll be a universal ward. Subtle, because if had Force-Mag or Fire-Mag, or some-such, it would work best against those elements. This thing is more neutral.

Which makes it perfect for bond-smithing.

With those two tools together (combine them in a set), it looks like you can measure the world around you then influence it directly. Bondsmiths!
>>
Rolled 8, 1, 1, 6, 5, 9, 5, 9, 1, 1, 10, 5, 4, 7, 4, 8, 9, 4, 8 = 105 (19d10)

>>5656343
"Wow, that's a massive sword you got there sir... Ah, Professor? Why, he is right over /there/! Now, if you'll excuse me, there is something peculiar going on down south..."
>[Instincts]+[The Setup]: Excuse myself under the pretense of investigating the chaos happening... everywhere else (and if they really need a /good/ reason, tell them I'm worried about pups getting hurt by one of all those explosions/fires/gunshots) [1Stamina+1Rebuff+2Manipulate+3Sense|The Setup] (7)
>Unwrap 4 Cool
>Wrap 4 Inconspicuous
Preferably, let the Legionaires go before I move
>Move [1W, 2S] [3S]
>[Steady] Slowly step inside and get near the Visitors in queue [3Spd+5Sta] (8)
>[Steady] Carefully blend in with the visitors [2Skulker+2PoliticoIdentiPostwaveLitAnalysis] (4)
>[Steady] Take off my mask
Avoiding attention from harassing Pups/feisty Splendida

#Ryona, Skulker-Stalker (Dangerous, Twitchy)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Streetsmarts 2

Skulker 2, Stalker 2, Traps 0+1, Gearwright 2,
Acrobatics 2, Marksmanship 2, CQC 2
PoliticoIdentiPostwaveLitAnalysis 2t
Inconspicous 0+4

Range [+2]
Mean-Spirited [2]
Stealth [2|2]+1
Disguise [3t]

Instincts [St]
Harasser's Heart [St]
Sucker Punch [Sk]
The Setup [Sk]
Mothwing Clipper []
Rolling Footwork []

[R]
[L]Flickerblade Knife {Skulkblade, Hidden} [Sharp 1, Fragile 4, Throw=Sense+Throw]
[Q]'Standard Broad' Arrow [1d5W,Crit=pin]
[A]Whispercloth Wraps [4], Grass-Cloak [Stealth 1]
[H]Nightknife's Mask [Stealth +2 in cover, Filter 12] {Smoke [3x3, 2/2Ammo, Restock3]}
[T]Grapnel [Range=none], Gearblade Kit [Traps 1]
[B]Shortbow [Range=Sense+2], Scarf's Marker, LDBTAF's Headband.
>>
>>5658273
Now that sounds useful! Not what I'd have thought bondsmithing tools would look like, since playing the flute worked so well for my buddy. I thought it's be all... pipe organs, elaborate diagrams, candles, incense, a big choir. Maybe with some forging equipment, or big casting trays, and huge molten metal vats. I s'pose they're a bit more scientific, and Dr Bel here isn't some weirdo outlier.
>>
>>5657430
Hey Mimic, I don't mean to alarm you, but I'm pretty sure literally every single operative is in the room with you, right now.
...
5 bits says you survive this whole ordeal. Go get 'em, badger.
>>
>>5662120
Saps, you may color me alarmed. Surely you would have heard the pitter patter of operatives sprinting though that room?

If this were the case, I don't think I budgeted properly for survival. Remember Mimic, who sought action points beyond his issued allotment. He flew too close to the sun.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.