Somewhere, at some date, great temples will be built to honor Gods long deceased. Wars will be waged over matters whose significance was lost. Great men will be born and leave legacies forgotten.You will invent civilization from scratch, and discover never before seen peoples, of fictitious gene-pools, with cultures and languages unlike any you might find in the annals of history.But before any of that can happen, you must first generate your POV people, and the very world they live in.The world is changing. Forests are receding, deserts are spreading and winters grow ever colder. The Middle-Paleolithic is nearing its end and modern humans are slowly beginning to migrate out of Africa into a world yet dominated by their cousins.It is one-hundred-thousand years before the birth of Christ; though whether he will ever be born into this world is another matter.Choose ONE (1)>head along the nile>cross into arabia>enter the congo
>>5630121>>head along the nileWe will be kangs
oh yeah, quick notethis decision is the FIRST stop in your migration, not your final destination
>>5630121>cross into arabia
>>5630121>head along the nileI have absolutely no idea what I’m doing.
>>5630121Nile -> EuropeArabia -> AsiaCongo -> Africa?If so, then I have to say that the Carpathians are a lovely place to start a civilization.>>head along the nile
>>5630121>head along the nile
>>5630199>>5630197>>5630153>>5630124Your tribe along with several others, leave behind the Serengeti from whence they came and spread into all four corners of a world yet to be explored by your kind.Following the course of the Nile, you end up in the fertile crescent and thrive along other tribes of your kin, but also the native Neanderthal populations.As the glaciers expand, the steppes of North and Central Asia start teeming with life, Africa enters a new humid period, and Europe becomes more hostile.in this time your people...>seek out the Sahara>travel to the Ganges>migrate to Siberia
>>5630227>migrate to SiberiaLovely this time of year
>>5630227>seek out the SaharaI still have no idea what I’m doing.
>>5630248just follow your heart anon
>>5630227>>migrate to Siberia>migrate to SiberiaYou guys thinking what I am thinking?
going to bed, I'll update in 8-10 hours from now
>>5630265Goodnight QM.
>>5630227>migrate to Siberia
>>5630227>travel to the GangesThe first thing we'll say is namaste
>>5630227>Travel to the gangesBeing next to a river is great we can use it for irrigation
>>5630227>>migrate to SiberiaAnd then Europe, I suppose
>>5630227>travel to the GangesHopefully we can develop toilet technology in this timeline.
>>5630627>>5630335>>5630264>>5630229Leaving behind the fertile crescent, you follow the herds of Mammoths to Siberia by yourselves. No other tribe follows you when everything they want is already here.Neanderthals and Denisovans are already there, but they, just like you, are populations on the fringe of their respective ranges.Though disagreements with one another often result in war, by and large your population thrives in the cold, wet climate.Earth's temperatures continue to drop, Mammoth populations are declining, your kin begin migrating from Africa en-masse, Neanderthals and Denisovans are on their way to extinction.It is the dawn of the Upper Paleolithic, and the Holocene.>return to the Fertile Crescent>enter China>claim Kamchatka>leave for the Indus>brave Europe
>>5630835>Enter China
>>5630835>>claim KamchatkaHad to look up where that is.
>>5630835>claim Kamchatka
>>5630835>>brave Europe>no hyperborea optionYou disappoint me
>>5630835>claim KamchatkaIdeally the history of the ship named after the place that will come thousands of years later won't follow us.
>>5630835>brave EuropeIt could be a good idea, dropping off some genes here in our Race-wide jog
>>5630835>claim KamchatkaPretty nice place and we can expand in the Americas
>>5630835>brave Europe
>>5630835>claim KamchatkaWe First Nations now. I wonder if we can find a way to domesticate a beast of burden this time?
>>5631286>>5631181>>5631107>>5630994>>5630970Migrating ever further east, you eventually find yourselves in the vast taiga of Beringia, where game is plentiful and no one is there to compete with you over it.It is a peaceful existence.Though Beringia is vast, its riches begin to dwindle as every generation more and more plants die, Mammoths leave the area, and the land freezes over.A glacial maximum is rapidly approaching, Neanderthals have been driven to Western Europe and Denisovans are nearing extinction.Mankind has claimed most of the old world for itself, but its hold is not yet consolidated.>retreat to Japan>flee to China>escape to Korea>return to Siberia>migrate to North America
>>5631370>migrate to North AmericaI think it's time.
>>5631370>migrate to North America
>>5631370>>retreat to Japan
>>5631370Flee to china
>>5631476>>5631467>>5631411>>5631396Your tribe keeps chasing the game wherever it may leave toward, though you cannot reside in these areas for long, as the biting cold and encroaching glaciers keep pushing you further into the continent.In the largest migratory push yet, you reach the Central steppes of North America.The glacial maximum has arrived. All other human races have gone extinct, Dogs have begun to be domesticated, and the Americas will remain cut off from the rest of the world for the next twenty-thousand years.>inhabit the Woods (west)>populate the Forests (east)>remain in the Steppes (midwest)>claim the Grasslands (mexico)>discover South America
>>5631370>Migrate to north americaI hope to god we find beasts of burden, like a horse or something
>>5631535>populate the Forests (east)There are more resources in the east, IIRC. Also the Great Lakes!
>>5631535>claim the grasslands (mexico)Yeah, I think it's cornmaxxing time
>>5631538There were horses in the Americas, they just died out since the natives hunted them to extinction.
>>5631535>claim the Grasslands (mexico)
>populate the Forests (east)
>>5631576>>5631597I'd have to argue against Mexico. We've stayed mostly in colder regions since leaving Africa, we're likely to thrive in something similar. I mean, at this point in time Mexico is a dry grassland, but it'll get a good bit warmer once the ice recedes.
>>5631535>populate the Forests (east)Fun fact, there's evidence of large scale copper mining done by the amerindians dating as far back as the bronze age if not farther.
What do these tribes look like do they look Scythian? or more Asian?
Like this?
Steppe.
>>5631691Forgot pic lmao.
>>5631535>populate the Forests (east)
Better keep those horses alive>populate the forestsIf we go east we'll have a coast to fish in, Woods to gather building material in, and mountains close by to mine metals from
>>5631535>>populate the Forests (east)Remember guys, if some dudes in funny hats show up around the middle of our range kill them all on sight. The Northerners can stick around though.
>>5631893>>5631742>>5631695>>5631672>>5631602>>5631561With the migration into your permanent habitation range, you have achieved a stable population and become true natives.Direwolves have started to be domesticated across the continent, and a sustainable hunting rhythm for various animals established by the tribes of the new world.With the end of the glacial maximum, the World is quickly entering a new Interglacial period, temperatures are climbing, biomes are shifting, mass extinctions occur and a renewed wave of large-scale human migration begins.New tribes have come to the Americas from the far north and the eastern sea, finding peoples bearing various eccentricities.pick TWO (2) from EACH, duplicate picks will be lost>Endurance traits I (Nile)>Hunting traits I (Nile)>Social traits I (Nile)>Gathering traits (Fertile Crescent)>Social traits II (Fertile Crescent) [Requires social I]>Art traits (Fertile Crescent)>Neanderthal admixture (Fertile Crescent)>Neanderthal admixture (Siberia)>Extreme Neanderthal admixture (Siberia) [Requires admixture]>Social traits II (Siberia) [Required social I]>Social traits III (Siberia) [Requires social II]>Hunting traits I (Siberia)>Hunting traits II (Siberia) [Requires hunting I]>Cold adaptation I (Siberia)>Hunting traits III (Kamchatka) [Requires hunting II]>Cold adaptation II (Kamchatka) [Requires cold I]>Cold adaptation I (Kamchatka)>Social traits II (Kamchatka) [Requires social I]>Speed traits (Kamchatka)>Hunting traits IV (Steppes) [Requires hunting III]>Endurance traits I (Steppes)>Endurance traits II (Steppes) [Requires endurance I]>Religious traits (Steppes)>Hunting traits V (Forest) [Requires hunting IV]>Intellectual traits (Forest)>Conservative traits (Forest)>Isolation traits (Forest)I'll be gone for the entire day, you have 30 hours to figure this out
>>5632021>>Hunting traits I (Nile)>>Social traits I (Nile)>Social traits II (Fertile Crescent) [Requires social I]>Neanderthal admixture (Fertile Crescent)>Social traits III (Siberia) [Requires social II]>Hunting traits II (Siberia) [Requires hunting I]>Hunting traits III (Kamchatka) [Requires hunting II]>Cold adaptation I (Kamchatka)>Hunting traits IV (Steppes) [Requires hunting III]>Endurance traits I (Steppes)>Hunting traits V (Forest) [Requires hunting IV]>Intellectual traits (Forest)I think I did this right.
>>5632059you are correct, that's the how the choices are meant function
>>5632021>Social traits I (Nile)>Hunting traits I (Nile)>Social traits II (Fertile Crescent) [Requires social I]>Art traits (Fertile Crescent)>Social traits III (Siberia) [Requires social II]>Hunting traits II (Siberia) [Requires hunting I]>Hunting traits III (Kamchatka) [Requires hunting II]>Religious traits (Steppes)>Hunting traits V (Forest) [Requires hunting IV]>Intellectual traits (Forest)All in on hunting and society
>>5632071I accidently mixed Kamchtka and Steppes>Social traits I (Nile)>Hunting traits I (Nile)>Social traits II (Fertile Crescent) [Requires social I]>Art traits (Fertile Crescent)>Social traits III (Siberia) [Requires social II]>Hunting traits II (Siberia) [Requires hunting I]>Hunting traits III (Kamchatka) [Requires hunting II]>Speed traits (Kamchatka)>Hunting traits IV (Steppes) [Requires hunting III]>Religious traits (Steppes)>Hunting traits V (Forest) [Requires hunting IV]>Intellectual traits (Forest)
just before I'm off, I'll contribute my own favorites>Endurance I (Nile)>Social I (Nile)>Neanderthal admixture (FC)>Social II (FC)>Extreme Neanderthal (Siberia)>Social III (Siberia)>Cold I (Kamchatka)>Cold II (Kamchatka)>Endurance II (Steppes)>Religious (Steppes)>Intellectual (Forest)>Isolation (Forest)
>>5632021>Hunting traits I (Nile)>Social traits I (Nile)>Social traits II (Fertile Crescent) [Requires social I]>Art traits (Fertile Crescent)>Social traits III (Siberia) [Requires social II]>Hunting traits II (Siberia) [Requires hunting I]>Hunting traits III (Kamchatka) [Requires hunting II]>Speed traits (Kamchatka)>Hunting traits IV (Steppes) [Requires hunting III]>Endurance traits I (Steppes)>Hunting traits V (Forest) [Requires hunting IV]>Intellectual traits (Forest)
>>5632021>Endurance traits I (Nile)>Social traits I (Nile)>Social traits II (Fertile Crescent)>Art traits (Fertile Crescent)>Hunting traits I (Siberia)>Neanderthal admixture (Siberia)>Speed traits (Kamchatka)>Cold adaptation I (Kamchatka)>Endurance traits II (Steppes) [Requires endurance I]>Religious traits (Steppes)>Isolation traits (Forest)>Intellectual traits (Forest)
>>5632085>>5632075Do we really need the five in hunting though? We'll produce plenty of food through agriculture eventually, so it seems like a waste to cap. And I'd argue for getting a cold adaptation since most of the land is currently very chilly at this point in history
>>5632102Agriculture is for the weak.
>>5632107But we need it to form a lasting society, though
>>5632083Plus 1
>>5632021>Hunting traits I (Nile)>Social traits I (Nile)>Gathering traits (Fertile Crescent)>Social traits II (Fertile Crescent) [Requires social I]>Neanderthal admixture (Siberia)>Hunting traits II (Siberia) [Requires hunting I]>Hunting traits III (Kamchatka) [Requires hunting II]>Extreme Neanderthal admixture (Siberia) [Requires admixture]>Endurance traits I (Steppes)>Religious traits (Steppes)>Intellectual traits (Forest)>Isolation traits (Forest)I'm unsure about how different cold adaptation is with Neanderthal admixture, since from what I understand Neanderthals are adapted towards cold weather climates. I chose to go with Neanderthal admixture since that also gives a forest and meat eating adaptation and we only had one chance of improving our gathering instead of the multiple chances of improving our hunting.>>5632118Not necessarily, though we are on the wrong coast to try to make large permanent villages using only hunting and gathering methods.
>>5632021>>5632210Changing my steppe choices to >Endurance traits I (Steppes)>Endurance traits II (Steppes) [Requires endurance I]I didn't realize we could upgrade an aspect twice in the same area. Also does that eastern sea bit mean that the thule landbridge is confirmed?
>>5632021>Hunting traits I (Nile)>Social traits I (Nile)>Art traits (Fertile Crescent)>Neanderthal admixture (Fertile Crescent)>Hunting traits II (Siberia) [Requires hunting I]>Social traits II (Siberia) [Required social I]>Hunting traits III (Kamchatka) [Requires hunting II]>Speed traits (Kamchatka)>Endurance traits I (Steppes)>Religious traits (Steppes)>Intellectual traits (Forest)>Conservative traits (Forest)>CaptchaDGGMS
What will Neanderthal mixture mean/do?
Total tally so farNILEhunting (I) 7social (I) 8endurance (I) 3FCsocial (II) 8neanderthal (I) 5art 4gathering 1SIBERIAsocial (III) 5hunting (I) 1hunting (II) 5neanderthal (II) 3KAMCHATKAhunting (III) 5speed 3cold (I) 4cold (II) 2STEPPESendurance (I) 4endurance (II) 4religious 6hunting (IV) 3FORESThunting (V) 3intellectual 8conservative 1isolation 4>>5632210one of your entries in the kamchatka phase is missing / you have 3 siberia entries, one of which is invalid, please fix>>5632457all of these traits are a secret, anon, don't want you to metagamebut rest assured ALL of them are unequivocally based for hunter-gatherersone thing I will say, the only people alive IRL today who don't have any neanderthal genes, are sub-saharan Africansthe purest specimen of our species :)
>Endurance traits I (Nile)>Social traits I (Nile)>Social traits II (Fertile Crescent) [Requires social I]>Neanderthal admixture (Fertile Crescent)>Extreme Neanderthal admixture (Siberia) [Requires admixture]>Social traits III (Siberia) [Requires social II]>Speed traits (Kamchatka)>Cold adaptation I (Kamchatka)>Endurance traits II (Steppes) [Requires endurance I]>Religious traits (Steppes)>Intellectual traits (Forest)>Conservative traits (Forest)
>>5632493Don't know if I did this right.
>>5632493I support this set, isolation can be dealt with at a later date
>>5632021>Hunting traits I (Nile)>Social traits I (Nile)>Gathering traits (Fertile Crescent)>Neanderthal admixture (Fertile Crescent)>Extreme Neanderthal admixture (Siberia) [Requires admixture]>Cold adaptation I (Siberia)>Social traits II (Kamchatka) [Requires social I]>Speed traits (Kamchatka)>Endurance traits I (Steppes)>Endurance traits II (Steppes) [Requires endurance I]>Intellectual traits (Forest)>Isolation traits (Forest)
>>5632478I'll change it to:>Hunting traits I (Nile)>Social traits I (Nile)>Gathering traits (Fertile Crescent)>Neanderthal admixture (Fertile Crescent)>Hunting traits II (Siberia) [Requires hunting I]>Cold adaptation I (Siberia)>Hunting traits III (Kamchatka) [Requires hunting II]>Cold adaptation II (Kamchatka) [Requires cold I]>Endurance traits I (Steppes)>Endurance traits II (Steppes) [Requires endurance I]>Intellectual traits (Forest)>Isolation traits (Forest)
>>5632665I thought social and environment adaption would be a good idea.
>>5632021>Endurance traits I (Nile)>Social traits I (Nile)>Art traits (Fertile Crescent)>Neanderthal admixture (Fertile Crescent)>Extreme Neanderthal admixture (Siberia) [Requires admixture]>Hunting traits I (Siberia)>Social traits II (Kamchatka) [Requires social I]>Speed traits (Kamchatka)>Endurance traits II (Steppes) [Requires endurance I]>Religious traits (Steppes)>Intellectual traits (Forest)>Isolation traits (Forest)I'm picking intellectual and isolation, so that we can demonstrate the dream in fictions of a blossomed isolated "valley".
>>5632021>>Hunting traits I (Nile)>>Social traits I (Nile)>>Social traits II (Fertile Crescent) [Requires social I]>>Neanderthal admixture (Fertile Crescent)>>Extreme Neanderthal admixture (Siberia) [Requires admixture]>>Social traits III (Siberia) [Requires social II]>>Cold adaptation I (Kamchatka)>>Speed traits (Kamchatka)>>Endurance traits I (Steppes)>>Religious traits (Steppes)>>Intellectual traits (Forest)>>Conservative traits (Forest)
>>5632021>Hunting traits I (Nile)>Social traits I (Nile)>Art traits (Fertile Crescent)>Neanderthal admixture (Fertile Crescent)>Hunting traits II (Siberia) [Requires hunting I]>Social traits II (Siberia) [Required social I]>Hunting traits III (Kamchatka) [Requires hunting II]>Speed traits (Kamchatka)>Endurance traits I (Steppes)>Religious traits (Steppes)>Intellectual traits (Forest)>Conservative traits (Forest)I'll be honest lads you guys chose hard mode America fucking sucks for civilization, but I wouldn't have it any other way
>>5633022Guy over here is correct, It sucks. We need to look for iron and harder materials earlier. Being conservative might be a bad idea, we're gonna need to be really ambitious to not get hard locked into the stone age.
>>5632021>>Hunting traits I (Nile)>>Social traits I (Nile)>>Gathering traits (Fertile Crescent)>>Social traits II (Fertile Crescent) [Requires social I]>>Social traits III (Siberia) [Requires social II]>>Hunting traits II (Siberia) [Requires hunting I]>>Hunting traits III (Kamchatka) [Requires hunting II]>>Speed traits (Kamchatka)>>Hunting traits IV (Steppes) [Requires hunting III]>>Endurance traits I (Steppes)>>Hunting traits V (Forest) [Requires hunting IV]>>Intellectual traits (Forest)
Final tally and resultsNILEhunting (I) 9 WINNERsocial (I) 15 WINNERendurance (I) 6 carriedFCsocial (II) 10 WINNERneanderthal (I) 11 WINNERart 6gathering 3SIBERIAcold (I) 2 carriedsocial (II) 2social (III) 9 WINNERhunting (I) 2hunting (II) 7 TIEneanderthal (I) 1neanderthal (II) 7 TIEKAMCHATKAhunting (III) 7speed 11 WINNERcold (I) 7 WINNER (+2)cold (II) 3social (II) 2STEPPESendurance (I) 8 WINNER (+6)endurance (II) 8religious 10 WINNERhunting (IV) 4FORESThunting (V) 4intellectual 15 WINNERconservative 5isolation 6 WINNERThese are the traits of your peopleHunting traits 1 --> Hunting traits 1.5Social traits 1 --> Social traits 2 --> Social traits 3Neanderthal Admixture --> Major Neanderthal AdmixtureSpeed traitsCold Adaptation 1Endurance traits 1Religious traitsIntellectual traitsIsolation traits
>>5632059>>5632075>>5632083>>5632085>>5632099>>5632208>>5632323>>5632493>>5632665>>5632668>>5632685>>5632709>>5632813>>5633022>>5633134Intimidated by the impressive physique of the natives, the new arrivals have chosen to inhabit the regions left largely empty by your tribe and its relatives.The northerners come populate the deserts and mountains, and cold western coasts, whereas the easterners find their hunting grounds along the east coast, on the beaches, away from the forests.Some of the new tribes resemble the resident ones, albeit smaller and weaker, whereas others are chubby and dark skinned.As the earth continues to heat up, Beringia and the Grand Banks sink into the sea, leaving America cut off once again.Holy sites, gathering places and temporary settlements begin to crop up all over the globe as hunter-gatherers begin seeding plants to substitute their seasonal diets, significantly decreasing their migration ranges.It is the dawn of the Neolithic and the Agricultural Revolution.What type of structure will the forest tribes erect?Pick ONE (1) >A Seasonal City>A Star Chart>Burial Mounds>A Ritual Calendar>A Temple Complex>Deity Statues
What is a seasonal city?
>>5633233>A Temple Complex
>>5633233>A Seasonal CityWe'd need to get the basics going first, but afterwards we can look for more permanent solutions.
>>5633233>>A Seasonal City
>>5633238exactly what it sounds likeit's a city that's only inhabited during harvest season
>>5633247I guess having a city sometimes is better than never having a city
>>5633233>>A Seasonal CityNot as impressive or awe inspiring as the other options but it's a startDoes Major Neanderthal admixture give us more Neanderthal DNA than asians or are we about equal?And on the topic of beasts of burden, there was a Llamid species inhabiting parts of North America before early hinter gatherers wiped them out, would they still be around or would we or the others have already killed them?
>>5633251it might be still alive, but more importantly, there are horses herealso, everyone with admixture alive in this current era has 2-4 times more neanderthal in them than anyone alive today, and Major admixture constitutes twice thatExtreme would have been 3 timesSo you are currently looking at 18% neanderthal DNA
>>5633233>A Seasonal CitySeems quite practical, and could lead into the others eventually
>There are horses hereOh shit they haven't been wiped out yet. We need to domesticate them ASAP.
>>5633233>A Seasonal City
>A Seasonal City
>>5633251Support
>>5633240>>5633241>>5633251>>5633263>>5633287>>5633307>>5633342>>5633348Your people have taken it upon themselves to construct a magnificent city of megaliths, sourced from Appalachian rocks, where they may reside in the autumn months and live off the squash and berries they've grown.With the glaciers receding, enormous lakes begin to form north of the eastern forests, the steppes turn into grasslands, and the western woods are giving way to desert.The woodland tribes are forced to migrate beyond the mountains which the northern tribes seek to move into.Tribes from the south start appearing at the edge of the grasslands, and with them a strange new crop.In the meantime however, your tribe is getting used to living with their city, and the tribes neighboring it.Where exactly is it located?>near the former steppes>near the southern coast>near the new lakes>at the foot of the mountains>atop the mountains>near the eastern coastAlso, here's a comparison of the peoples in the americas to a normal human
>>5633355>at the foot of the mountains
>>5633355>>at the foot of the mountainsEasier access to metal ores and stone I guess?
>>5633355>near the new lakes
>>5633355>>near the new lakesTurning the great lakes into a sort of American Mediterranean is probably our best shot at some type of greater trade network. There are also copper deposits nearby, though Tin is quite far
>>5633355OP I think you've gotten East and West mixed up. New York and Appalachia is East and Los Angeles and the Rockies are West.Also>at the foot of the mountains
>>5633365I assure you everything is correctdo tell me what gave you that impression tho
>>5633355>near the new lakesBest soil, navigable waterways and metal resources
>>5633370I will just say it out loud, the guys in the east are black.
>at the foot of the mountains
>>5633398yes, and they're also blonde and blue-eyedtemperatecels be seething over coldmaxxing arctic chads
>>5633355>near the new lakesMichi-Gander
before I go to bed, here's a quick comparison of migration routesRed is our tribeBlue are the eastern tribeGreen are glacial bordersif you're still confused why they're brown, I remind you, eskimos are darkies too, hunter-gatherer europeans were brown, and it was found that some neanderthal populations were also dark-skinnedcold does not equal white by default
>>5633427Imagine walking and freezing along a glacier when you could've enjoyed the scenic sites of Beringia. Sad!
https://www.fox19.com/2022/01/18/oldest-modern-human-remains-older-than-previously-estimated-new-research-says/In 1960s Omo1 was found estimated at 200,000 years oldThen around 2019 a piece of bones was found in Greece estimated to be of a modern human but older then Omo1Then a year ago they revised how old Omo1 is to make it just a bit older then the Greek find.
>>5633580Sorry if I go off topic for this stuff.This isn't the infographic but I think it's from the same authors.Yellow= Zlaty Kun (the first expansion that left Modern descendants)Red = IUP (initial upper Paleolithic) characterized by Bacho Kiro in Europe and Tianyuan in East EurasiaBlue= UP (upper Paleolithic) characterised by Kostenki and Sunghir
Just because the theory has been adjusted due to new dna evidence. That does not mean the steppe theory as a how is invalid.Yes the Yamnaya did not make it to Western Europe but their genetic and cultural brother did (Corded Ware). Yamnaya and Corded Ware are brothers who share archeological connections to Sredny Stog. It also looks like they will share a genetic connection as well (when the samples are published). There is no other culture than Sredny Stog which fits better as the homeland.
>>5633427Personally I think you are incorrect about the out of Africa theory as there does seem to be a lot if not enough evidence that can show that Europeans evolved in modern day Ukraine and then later migrated west as the Corded ware culture.
Also I would like to let you know that I don't do this out of badness I just think differently and have a different opinion and thought it best to lay that out. I hope you do not take offence.
>>5633588>>5633591I am in your camp as well anon, however, QM did stare that this is alt history, therefore out of Africa is legitimate. >>5633355>>near the new lakesAmerican Mediterranean here we go
>>5633591my guy, you're playing an alt history quest with its mission statement being "discover never before seen peoples, of fictitious gene-pools, with cultures and languages unlike any you might find in the annals of history."regardless of what happened in real life, it doesn't apply here
>>5633591Quit being racist.
>>5633647What's wrong with being racist?
>>5633588>>5633591Dude, shut up you're gonna get my N-word pass taken away.
>>5633360>>5633364>>5633384>>5633419>>5633633When a cool breeze from the lakes hits the rocks erected therein, a whimsical whistling tune can be heard from the city throughout winter, spring and summer, earning it the name "Oaffa Utek" Whistle-Rock.The climate continues to change and the first tribal kingdoms begin to manifest as settled habitation begins to normalize within hunter-gatherer societies. Civilization is nearly upon us.The first signs are already there, they are...>pottery>husbandry>mining
>>5633671>>mining
>>5633671>husbandryMining is tempting, but the benefits of Animal Husbandry outweigh it.What are we husbanding? Horses? Or maybe we could take American Bison in the same direction as the cow. Maybe moose? American start is very interesting
>>5633675>benefitsLike what?
>>5633671>husbandryAll three of these techs are vitally important in different ways: pottery leads to brick-making and brewing, giving new building materials and alcohol; husbandry secures a stable supply of protein but also potentially eggs, feathers, fur, fertiliser, labour and bone; mining meanwhile leads to copper and tin.My view is that although pottery might be better, husbandry isn't a bad place to start. Assuming we're getting sheep, goats or chickens out of this (or something similar), it'll enable us to reuse food scraps, marginal land and / or pests as a boost to agricultural productivity. Plus, a stable supply of protein as we settle down further is always good since hunting doesn't exactly scale well.>>5633675Could be any number of animals - maybe we're doing some sort of north American Guinea pig or alpaca if there was such a thing. Maybe ducks or geese. Could even be we're farming frogs / toads or turtles or something. The earliest known captive animal population kept by humans were snails in a cave, so maybe we're gonna do that. I can't imagine that the choices are unfairly balanced however, so husbandry must have at least one good thing behind it, just as we would expect mining to not lead to us just getting shaped stone blocks or pottery just giving us water jugs.
>>5633679Even more food, milk and eventual lactose tolerance, work-animals. We're pretty large, so the extra food options does seem like a very good idea. I mean, mining is appealing as well, but right now it'd probably just be quarries of stone until we figure out smelting.
>>5633684I mean having better tools and weapons would get us more food too
>>5633686Yeah, but definitely not as much as having the food outside of our homes. Not to mention that milking wild animals is hard. I mean, we could totally wrestle a deer and milk it with our large size, but that's getting too /k/ for me.
>>5633671>husbandryHorses!
>>5633688as long as we don't rape the deer it's all good
>>5633682>HusbandryBeasts of burden are essential to building civilizations
>>5633671>>husbandrySteppeniggery is eternal, even in absence of steppe I must steppe
>>5633671>husbandry
>>5633740>>5633725>>5633707>>5633699>>5633682>>5633675Of the many creatures roaming the wilderness, people have found the Ruhal (Camel) to be the friendliest and most cooperative, aside from Awaoko (Dogs), and thus have become the target for domestication by tribes with access to them. Though they are sparse in your tribe's area, they do occur naturally along the western and southern edges of the forest.Ruhalko are powerful beasts despite their relatively small stature, they can ward off Grariko (Lions), provide fur, and milk.It might even be possible to use a Ruhal to move rocks more efficiently...With the climate on the continent stabilizing at last, the people in the south have begun forming States, with their power structure centered around "Eminski" - Corn.These Corn Kingdoms wield manpower of fantastical proportions, but are unstable and liable to raids from their less-developed neighbors.With the power of the Ruhal in our hands, our tribe...>becomes pastoral>begins to settle
>>5633767>>becomes pastoral
>>5633767>becomes pastoral
>>5633767>begins to settleThe sooner we develop civilization, the sooner we can prepare to beat the europeans. We have the best soil in North America and the conditions to create a civ greater than that of the Aztecs and Incas, let's not waste any time LARPing as plain indians.
>>5633767>>becomes pastoralI AM NEANDERTHAL MAN. THE SCOURGE OF GOD
>>5633767>begins to settle
>>5633767>begins to settlePastoralism doesn't preclude settling down but it does make it fairly expensive to do so, since it's a huge lifestyle change. Best to rip the bandage off quickly, you know?
>>5633767>begins to settleTime for us to rise
>becomes pastoral
>>5633964>>5633936>>5633925>>5633922>>5633822Herding and breeding Ruhalko further decreases our migration range, to the point where several clan leaders begin to claim patrimony over the herds and consolidating their power into petty kingdoms.Their ancestral gathering sites now experience the construction of permanent residences, from whence these kings rule.The tribe has fractured and fallen apart, but with the consolidation of power comes centralization of both livestock and crops, forcing clans without Ruhalko to submit and become settled.Unfavorable as this situation might be for most of the people involved, in the end, it has only helped to bolster our numbers.Now that Civilization dawns, Oaffa Utek lies abandoned...But which clan do we belong to?>Apoti'inste (Widegrassians)>Doalrete (Shallowwaterites)>Sessrete (Movingwaterites)>Doalutekte (Shallowrockians)>Apotirete (Oceaners)>Yiprklaokte (Foresthearters)>Mehnutekte (Highrockians)>Rerete (Lakers)
>>5633988>>Yiprklaokte (Foresthearters)
>Yiprklaokte (Foresthearters)
>>5633988>>Rerete
>>5633988>Rerete (Lakers)
>>5633988>Rerete (Lakers)Neat an alt-hist quest. So QM what do our people look like? I'm imagining a sort of blend between Scythian and Native American
>>5633988>Rerete (Lakers)'-rete' must mean water. Very interesting.
>>5633988>>Sessrete (Movingwaterites)
>>5633988>Doalrete (Shallowwaterites)
>>5633988>Rerete
>>5634061Support
>>5633988>>Mehnutekte (Highrockians)
>>5633988>Rerete (Lakers)I want to establish a maritime empire
>>5634046there's a picture a bit further up in the threadthey're basically irish trolls>>5634028>>5634029>>5634046>>5634061>>5634083>>5634183>>5634329>>5634369>>5634412We establish ourselves on the shore of Ketrere (Good Lake) - Lake Michigan - along a sessre (river) flowing into it.There, the we build Eyeli Heslo (Sandy Beach) - our base of power.We are lead by King Ugagtim a(n)....>Lethargic youngster>Cripple in his prime>Ambitious geezer
>>5634462>Ambitious geezerOld men are good because of our Intellect trait, that means they have spent their whole life pondering and now know many things
>>5634462>Cripple in his prime
>>5634462>>Ambitious geezer
>>5634462>Ambitious geezer
>>5634462>irish trollsOh we're the Natives? I thought we were the Eastern Tribes since we migrated over thereAnyways:>Ambitious geezerTell us our path oh wise one.
>>5634462>>Ambitious geezerImport seed crop for corn when?
>Ambitious geezer
>>5634462>Ambitious geezerAmerican Roman Empire here we come
>>5634462>Ambitious geezerAll in favour to assimilate the vikings when they come?
>>5634827Being big ass gingers they may well see us as related to themselves, probably wouldn't be hard.
>>5634834So, should we try to make Gingerborea while we're at it?
>>5634862We would be fools not to
>>5634827>>5634834We are in an alt history world, who knows if the vikings will exist, much less sail to America.
>>5634880All I'm hearing is that we must beat the europeans to the punch and colonize them instead of the other way around.
>>5634888Now that's something I can support.The giant ginger empire will rule the world
>>5633582Dude, Yamnaya and Corded Ware are freaking Copper Age. About 295 thousand years after the anatomically modern humans appeared. They have absolutely no relation to human evolution.Are you confusing Europeans (the modern genetic lines) with Indo-Europeans (speakers of the hypothetical proto-Indo-European language, no relation to genetics)? That's two very different things.
>>5634827>>5634822>>5634743>>5634542>>5634531>>5634508>>5634483>>5634470>>5634469>>5634465Ugagtim, claiming to have actually lived to see the clans united, seeks to reunite them, preferably under his boot.Though factually speaking, this is impossible, he looks old enough for most to find it believable.The Rerete however, are at a severe disadvantage, outnumbered by most other clans and outmatched diplomatically by the few with comparable numbers.Ugagtim however, has spent his whole life trying to make up for this deficit, even having traveled to the far south and the western mountains.Thus he introduces to us, a most unusual weaponNaal (Bow) - a word borrowed from the northern tribes.This spear on a string, as he so carefully demonstrates, is able to fling a projectile farther than any casters we possess, but can do so with enough force to pierce bark.One way or the other, we are preparing for war.In the meantime, we focus on other things>Toolmaking>Infrastructure>Woodworking
>>5634912>WoodworkingIf bows are our super weapon, then let's make sure it's good enough for the job
>>5634901>brave Rerete warrior on a punitive expedition in the Mojave.We would really be better off sailing to Europe now that I think about it, the West Coast needs modern engineering to have enough water to support large populations, norther Canada is a frozen hellscape without any resources a medieval state would need, Dixie has the worst soil east of the Mississippi and the Plains only started being the breadbasket of America only after modern agriculture became a thing. We have better chances of thriving by island-hopping the North Atlantic and enslaving the irish.
>>5634912>ToolmakingLet's develop from the bottom up.
>>5634916We are on hard mode, but we will make it work
>>5634912>WoodworkingWith our size and possible arm-strength, bows are going to be the fucking meta for a good while.
>>5634912>Woodworking
>>5634920Hard mode would have been Down Under. Other then other tribes in the region, nothing can threaten us at an existencial level bar the europeans. We should focus on uniting and developing the Rust Belt, the best parts of North America, and after that we will see. I'm betting on establishing tributary relations with the other natives like the Mississippi Valley civ and the ones in the Great Plains
>>5634912>>WoodworkingBig ass bows and canoes hell yea
>>5634946And kickass armor.
>Toolmaking
>>5634912>>Toolmaking
>>5634912>Toolmaking
>>5635113>>5635076>>5635058>>5635057>>5634946>>5634924>>5634923>>5634913The mastery of wood has long eluded us, but now that we require not only housing made of trees, but large quantities of tiny, disposable spears, it almost makes sense to spend most of our time working with stone tools, not to proliferate the tools, but to focus them on the shaping of wood. It is no more tedious than working stone after all, but it feels like a lesser craft in comparison.The tree spirit finds great attention from us at this time, to both appease his anger at our slaughter of his children, and earn his approval to succeed in our craftsmanship.Ugagtim ponders what to do with the dozens of smaller clans as of yet unaffiliated with any cattle clans.>protect them>conquer them>find some other arrangement
>>5635428>protect themFederation time? Federation time, given we're in North America it may do us some good to follow the Iroquois model a bit
>>5635428>protect themIroquois it is then.
>>5635428>protect them
>>5635428>protect themSmall steps until we become the hegemon of America.
>>5635428>>protect themTribal federation is the way to go
>>5631693UNGA BUNGA ... nice pots.
>>5635428>>protect them
>>5635428>conquer them
>>5635428>protect themThey are lost children. We shall guide them to the correct path. They will be like us.
>>5635671>>5635603>>5635577>>5635549>>5635541>>5635537>>5635503>>5635487>>5635480>>5635476>>5635457Ugagtim sends messengers to every unconquered tribe, and offers them friendship.Most see it for what it is, a poor attempt at subjugating them, and send the messengers back with displays of animosity.Others simply have no need, they are strong enough without us.And the few who accept are too far away to receive serious protection, which they likely have done to decline as amiably as possible.Still, Ugagtim consider these to be valid and will enforce his protection should we ever reach their lands.One last assessment of our situation before going to war:The civilized world consists of an estimated 70 minor clans, 38 great clans, and 8 cattle clans.The minor clans will subjugate themselves to whoever holds the most power, they bear no significance.The great clans vary in power and size, but should generally be considered valid threats.The cattle clans are the true rulers of the lands, though their influence may be contested, their immense wealth - in the form of lifestock - dictates the lives of those around them.Despite our relative weakness, we luckily count among the cattle clans.As of right now, we are in an open state of war with 21 of the great clansAnd in a state of perpetual warfare with 4 of the other cattle clans.We ourselves command only a handful of minor clans.The first target of our newly equipped army shall be...>the major clans on our border>the major clans on the fringes>the major clans in the heartland>Sessrete>Apoti'inste>Doalutekte>Yiprklaokte
>>5635695>the major clans on our border
>>5635695>>the major clans in the heartlandSubjugate the more valuable lands first.
>>5635695>SessreteAttack the moving-water-people first, unifying some of the Cattle Clans will give us a great base of power in wealth. And rivers are fun too.
>>5635695>the major clans in the heartland
>SessreteManoeuvring up and down the river to raid deep into other clans territory will be useful and also to be used as red flag attacks.
>>5635695>Sessrete
>>5635695>SessreteRiver-based logistics.
>>5635695>>the major clans on our border
>>5635695>SessreteMobility will be invaluable
>>5634916To be fair, the west coast had plenty of fresh water lakes and rivers - they've all been turned into reservoirs or fed into channels to feed the cities and farms. Even worse than this, California actually loses something like 95% of certain seasonal rains because they refuse to use/build the capacity to handle them and have to let it just flow to the sea. As for Canada, yeah, it gets cold but so did Russia - even if we can't settle it, semi-nomadic herding can be done to take advantage of the land. The south is a bit of a shit-show like you say, though it's alright for now - the plains meanwhile are entirely suitable for us - we're herders, vast open plains are fuckin' great for herders.
>>5635695>>Sessretenot big on 'em. not racis', just don' like 'em.
>>5636018>the west coast had plenty of fresh water lakes and riversYes, which is why I specified that it would be unable to maintain LARGE populations, meaning it will always be a borderland unless large infrastructure projects are done to make it part of our heartland, at least that would be the case for sputhern California, Arizona, New Mexico, Texas, Nevada and Utah.>As for Canada, yeah, it gets cold but so did RussiaI would say that it's biggest advantage is the fact that it can't support any large group which could threaten our Rustbelt-based state, we can hunt reindeers and other animals and if the people there try to fight us we either federate or fight having the backing of actual agriculture.>vast open plains are fuckin' great for herdersTrue but considering the agricultural potential of the region, and the fact that said potential is locked behind dry farming tech, I still consider the Great Plains to be inferior compared to the Pontic Steppe of Europe with its Chernozem. However, it would do us good to establish our influence there, if only to combat whatever native Gengish Khan the stepps would create if we keep horses from going extinct, which we should.Overall, I was exaggerating, but regardless I see our empire streching from the Mississipi to New England and around Saint Lawrence and from the Ohio river basin, or maybe from the Tennesee if we decide to fight the Mississippi Valley cities, all the way to the Canadian Shield, with hearders going beyond the heartland into the Great Plains and Northern Canada, spreading our influence as a biproduct.
>>5636072>>5635964>>5635840>>5635765>>5635718>>5635717>>5635708Ugagtim has made up his mind, we will attack the Sessrete first, it is the only logical conclusion, the river banks of Sessre are the closest thing to open field we can find in the heartlands, an ideal environment to try our new weapons.We enter the lands of our enemy from further up north, through some minor clans, and follow the flow of the Sessre.As we approach one of their settlements, we are met by significant Sessrete army, at least four hundred men.Though we outnumber them almost two to one, they survive the volley of arrow fire we've unleashed upon them.If we hadn't witnessed the effectiveness of Naalki first hand, confidence in Ugagtim's leadership would have wavered.Our arrows are simply stuck in large rectangular cuts of wood, and the Sessrete troops are now on the offensive.How do we salvage this?>run but keep firing>engage in melee>scatter into the forest
>>5636416>>run but keep firing
>run but keep firing
>>5636416>run but keep firing
>>5636416>scatter into the forest
>>5636416>run but keep firing If you ever played a game like rimworld with the run and gun mod you would know how absolutely broken this strat can be against an enemy that cant fire back. (As long as you got the endurance and speed for it)
>>5636766>>5636735>>5636599>>5636516>>5636505>>5636504>>5636419We flee at the sight of the charging enemy, but Ugagtim demands we keep attacking. So despite the panic, every once in a while we stop to shoot - an exhausting task.Though they've almost caught up with us, after three of these volleys, the enemy lets up and retreats into the forest.We have taken no losses, but a handful of our youngest and oldest warriors alike, have collapsed from exhaustion.Drawing a Naal requires a lot of strength, strength that would have been better used fleeing.After counting corpses, we find barely 100 dead. We could have wiped them out in the first volley, had they not had their damnable protection.Ugagtim orders us to collect these items and...>return home>keep advancing>take a rest
>>5636907>take a restin the morning we'll be rested and they'll still be dead
>>5636907>take a restKeep on guard though, we'll get night raided for sure.
>>5636907>take a rest
>>5636907>>take a rest
>>5636907>return home
>>5636907>return homeWe don't have the capability to contest a night assault, if we wait here we'll, most likely, be run over by a recharged army, that is now waiting in the woods for us to gift them such a chance.
>take a rest
>>5636907>return homeWe'll be massacred if they return at nightfall
>>5637073>>5636985>>5636953>>5636945>>5636913>>5636911Our troops rest at the site of battle and recover.It isn't glorious, or glamorous, but peace is as much of a necessity of war as weapons themselves. For exhaustion turns men into naught but animals, and animals aren't warriors.Or so Ugagtim says at least, who stands watch over his resting clansmen.Though by nightfall the men were already well-rested, Ugagtim insisted we do not advance.Night favors the spearman.At the break of dawn, we continue our attack, though we have given the enemy a far too generous amount of time to prepare for our arrival.As we approach Aga Torote (Mammoth's Tooth, Sessrete Capital) we...>storm the city>scout the area>simply wait>turn tail
>>5637129>>scout the areaKnow your enemy as someone might say eventually.
>>5637129>scout the area
>>5637129>scout the areaProbably best to see what they're doing, first.
>>5637130>Scout the areaUgagtim once said, A hunter must know his prey before he knows his enemy
>scout the area
>>5637202>>5637198>>5637136>>5637133>>5637131>>5637130Following the command to scout, the men search for Sessrete warriors, and sure enough they find them.Hiding amidst their cattle, an unknown amount of Sessrete are lying in ambush, knowing that to upset the Ruhalko would end in a great many fatalities for us.Otherwise, the city appears undefended and normal activity is taking place.Whatever plan they have hatched, they are convinced that, within the proceedings of warfare as we know it, it is utterly flawless.Ugagtim however, sees an unprecedented opportunity.>raid the city for women and slaves>set a counter-ambush>eliminate their cattle
>>5637305>set a counter-ambush
>>5637305>set a counter-ambushWe can take women and slaves after, dealing with the warriors first is key
>>5637305>>raid the city for women and slavesProblem is they can flee whilst we fight them
>set a counter-ambush
>>5637305>>eliminate their cattleSwitching to this, guys think about it, we can eliminate their source of wealth, prestige and power whilst they are busy laying on the grass with their ass down.
>>5637305>set a counter-ambush"An ambuscade, if discovered and promptly surrounded, will return the intended mischief with interest." Publius Flavius Vegetius RenatusDo the counter trap. It will shock the shit out of them. We need to be creative in war.
>>5637317Agreed.
>>5637316But Anon, we want that source of wealth
>>5637337We can keep some of the moo moo's, however we cripple the enemy without fighting them.
>>5637338or just kill as many of the enemy as possible and take all the moo moos then the women.
>>5637340Especially the mooo moo's
>>5637349>>5637340>>5637338They're Camels, we're raiding Crazy Hassan rn
>>5637351My bad anon
>>5637358Forgot pic
>>5637351>Crazy HassanMan, that's a blast from the past
>>5637305>>set a counter-ambush
>>5637305>set a counter-ambushCrazy Hasan can kiss our asses. We need to stop this man before he becomes powerful enough to sell us camels with futuristic technology like raft shoes and bamboo snorkels.
>>5637568>>5637423>>5637317>>5637315>>5637314>>5637310>>5637307Being aware of the warriors lying in wait, Ugagtim sends most of us into the forest to hide. He himself will lead the remainder into the city and attack.We don't really see the point in this, but play along.Ugagtim attacks the city and is met with resistance, being now outnumbered by a magnitude he can't estimate in his situation, he turns tail and runs away with his men.The defenders follow him and in their pursuit manage to kill a good number of his warriors.Upon entering the forest, Ugagtim's-lead band scatters, and the rest of us see our opportunity to strike at the enemy from all sides.At the end of the massacre, we stand victorious, the Sessrete army has been annihilated, though we did not take a head count of either their dead or ours yet.>raid the city for women>sack the city for cattle>raze it to the ground
>>5637772>>sack the city for cattle
>>5637772>raid the city for women
>>5637772>sack the city for cattleYou have to feed women, but you can eat cattle. I think the correct choice is obvious here.
>>5637772>sack the city for cattleDamn, making me choose between free GF and Camel
>>5637772>sack the city for cattleNow we will be richer and they will be poorer. by the laws of this land that makes us better and therefore more righteous.
>>5637772>sack the city for cattleDeny them the means to bounce back up.
>>5637913>>5637885>>5637881>>5637834>>5637832>>5637779The spoils of our victory are plenty.We abduct the entire herd present in Aga Torote, and make our way home.In the meantime, headcount is taken of both sides' casualties, as well as the amount of cattle we've conquered.In total, 208 of our men perished, while we have taken out 384 of theirs plus another 97 from our previous battle.As a result we have captured 63 Ruhalko and about 20 shields, still in peak condition.Sixteen days and nights have passed since we departed, and now we have returned to Eyeli Heslo.Though this was not the glorious unification Ugagtim had hoped for, at the very least the enormous spoils put us in a better spot to fulfill his dream.pick ONE (1)Technology:>shieldsPolitics:>invade another clan>integrate a minor clanEconomy:>concentrate wealth
>>5637936>shieldsWith a shield, you can put a wall anywhere
>>5637936>shields
>>5637936>shieldsWe must use their technology against them and against any others who would try to use our technology against us!
>>5637936>>shields
>shields
>>5637936>shieldsBows and shields.I have a plan boys.Camel hides for the shields.
>>5638118And now we just have to ride on camels and voila.The plains are ours.
>>5638125I like your Idea quite a bit. +1
>>5637936>concentrate wealth
>>5638118>>5637984>>5637961>>5637949>>5637941>>5637939>>5637938After this monumental raid, we spend our time figuring out how to use the protective woods of the Sessrete and of course, how to craft them ourselves.The make is fairly simply, by cutting a piece of wood into a flat board, the item was practically done, all that was left was some kind of way to hold it.The Sessrete used a single handle for theirs, but we had witnessed how much it slowed them down in combat.Still, there must have been a reason for this.Surely, the protective benefit alone cannot be enough to warrant such a restriction of movement.We try various alternative designs to figure out how to carry these things properly, how to use them to their full extent, and whether their shape is of any consequence, for the Sessrete fashioned theirs as circles.For now though, we dub these items "Peitakki" (Obstacles)Politics:>invade another clan>integrate a minor clanEconomy:>concentrate wealth
>>5638514>concentrate wealthCompound our new gains before we go on the offensive again. I think next we should incorporate a smaller clan for manpower purposes
>>5638514concentrate wealth
>>5638514integrate a minor clanWe need more people to have more warriors to secure our future
>>5638514>concentrate wealth
>>5638514>integrate a minor clan
>>5638514>integrate a minor clanWe can concentrate wealth anytime we want, we’ve got to get more allies before they get cocky
>>5638514>>concentrate wealth
>>5638514>>concentrate wealthA strong foundation for the future
>>5638514>concentrate wealthIt would do us no good to not know the extent of what we hold. A good idea of our foundations would do us better in the long run by making our strength more visible and therefore give us more sway over the minor tribes.
>>5638514>integrate a minor clanWe must grow LARGER!
>>5638514>integrate a minor clanWe need to be bigger if we want to win this war
>concentrate wealth
>>5638514>integrate a minor clanWe aren't ready for otherwise yet.
>>5639183>>5638832>>5638711>>5638689>>5638659>>5638635>>5638554>>5638517In preparation for the coming wars, a council of Rerete elders decides that our Ruhalko must remain protected at all costs, as to prevent ending up like the Sessrete we had just recently defeated.Many ideas are thrown around on how to achieve this, but whatever their deliberations were, we only know of the result:Ugagtim has convinced the other elders, that putting the herds under the care of the clan leaders - in other words, him and his eventual successors - and thus have responsibility over them.Even though Ugagtim personally had few cattle he is now the sole owner of all in the land, despite the fact none of the existing cattle will change hands.It has simply been agreed upon that even though any may use and acquire Ruhalko from one another, outsiders, and even Ugagtim personally, that at the end of the day Ugagtim will be the true owner thereof, and as such has to protect them the same as he would his clansmen.Though it may not seem as such just yet, this unprecedented social contract marks the beginning of the Rerete State.Politics:>invade a major clan>invade a cattle clan>subjugate minor clans
>>5639526>subjugate minor clansAmazing statehood, camelstates are the future
>>5639526>subjugate minor clans
>>5639526>subjugate minor clansThis is our next move. We have proven our great strength, now the other MUST respect us.
>>5639526>subjugate minor clansThe Romans went from a single city to an enormous empire by conquering guys then letting them conquer the next guys in exchange for plunder.
>>5639526>Subjugate minor clans
>>5639526>subjugate minor clansThere is no contest. We have proven ourselves and our power must be shown.
>subjugate minor clans
>>5639855>>5639739>>5639649>>5639641>>5639578>>5639577>>5639562>>5639536>>5639532>>5639528>>5639527With word of our recent victory starting to spread to other clans, and our warriors receiving another major technological improvement, Ugagtim sees fit to project our power outward and attain even more in the process.A small, but significant band of warriors is gathered to threaten each individual minor clan on our border to join us or be destroyed.Many initially refused the attempt, citing their overlords - Yiprklaokte and Doalutekte - as sufficiently powerful protectors.But as fate would have it, word is spreading that Yiprklaokte are wavering under the pressure put on by Doalutekte, and it appears they may soon collapse.As such, their clans submit to us freely, while the Doalutekte clans refuse us even more fiercely.Long considered the poorest cattle clan, Doalutekte made up for its deficiencies with jewelry trade, but that trade has ceased recently when their council elected a new king.The sudden ascendancy of both Rerete and Doalutekte are a shock to the entire world.Sentiment begins to take hold that times are changing.Technology:>boatsPolitics:>invade a major clan>invade a cattle clan>appease a major clan
>>5639980>>boatsRivers
>>5639980>invade a cattle clan (Yiprklaokte)Take what we can to shore up our power and prevent the Shallow-Rockfags from getting them.
>>5639986you're not on a river, anon
>>5639980>boats
>>5639992We live next to a fucking lake retard
>>5639980>boatsFor future mare nostrum on the great lakes.
>>5639980>invade a cattle clanAttack those guys that are getting raped now. Take advantage and crave off a piece for us as well.
>>5639995that's why you get the tech to begin withI care about geography
>>5639980>invade a cattle clanFinish off the Yiprklaokte before the Doalutekte has time to gobble them up
>boats
>>5639980>invade a cattle clanYiprklaokte. Don't let the Doalutekte add them to their powerbase.
>>5639980>invade a cattle clan
>>5639980>>boats
>>5639980>invade a cattle clanWe can build boats at any time, we may never get an easier land grab like this again.
>>5639980>invade a cattle clan (Yiprklaokte)Free land into boats, gg ez
>>5639980>boatsWe can improve our fishing, meaning we can support more people and have better fed people at that.
>>5639980>boatsImagine trying to conquer your neighbours while not owning one of pic related.
>>5639986>>5639993>>5639998>>5640039>>5640132>>5640133>>5640239>>5640590It may not have the most diverse selection of fish, Ketrere is nevertheless full of it.For many years we've tried to harness fish as a source of food, but we simply do not have the tools for it, that is, until recently.Having tied together several Peitakki, enough to remain afloat when a man stands on it, we have discovered a way to follow fish deep into the lake.Though our actual catching method is still unrefined, at least we have laid the foundations for future hunting grounds.In the meantime, Yiprklaokte has been defeated, in no thanks to us.Concerned for their safety, several minor clans who had been part of the Yiprklaokte realm up until now, band together with major clans in the area to form a buffer in the zone of the former Yiprklaokte.Having also acquired a good portion of their cattle in the confusion, the new cattle clan "Klaokgugette" (fire-hearters) is a much fiercer entity than its predecessor, already halting the Doalutekte advance and stopping any expansion attempts by Sessrete.Word has it, they forge their weapons from jewelry and fashion it into axes of war.Technology:>nets>food preservation (fish)Politics:>invade a major clan>invade a cattle clan>appease a major clan
>>5640698>invade a major clanDamn it
>>5640701Accidently deleted this>New clan has metal forgingThe damn it makes less sense without it
>>5640698Boats was a bad choice.>netsWe've lost our chance at military expansion. If we attack now, we'll get creamed. Let the other clans fight it out while we will increase our food production and population.
We should just collaborate with other clans and take out the metalworkers. Or support metalworkers in exchange for their weaponry.
>food preservation (fish)
>>5640698>>nets
>>5640698>nets
>>5640698> netsWho knows maybe we can make better boats or smth
>>5640698>netsmay as well go all in with the tech tree. Who knows, we could become traders or raiders and get what we want that way
>>5640943>>5640868>>5640855>>5640852>>5640794>>5640710Net-like structures have been created many times, and in a way even clothing itself is nothing but a series of nets. This revelation however did not come to us without the need for better fishing methods. Indeed it was the discovery of fish swarms that made them a necessity. We had tried using big pieces of cloth at first, but not only did they take too long to make and difficult to repair, they also soaked, making it nearly impossible for one man to haul a full cloth of fish out of the water.Nets however were full of holes, and their soaking meant little as a result. The amount of fish in our diet is rapidly increasing thanks to this.Ugagtim has died.Though his reign only lasted a decade, it felt like a lifetime. At the time of his passing, he was possibly the oldest man in the world at 87 years old.An otherwise healthy and lively old man, he died of natural causes.Ugagtim's ambitions remain unfilfilled, and he departed this world longing for more.His rule is fondly remembered, and as such we offer him...>a humble burial>a warrior's burial>a ceremonial burial
>>5640981>a ceremonial burial
>>5640981>>a ceremonial burial
>>5640981>a ceremonial burialA man who wanted it all will get all we can give him in death.At least he may have eaten a fish before he had passed.
>>5640981>a ceremonial burialf
>>5640981>>a ceremonial burialpour one out for a real g
>>5640981>A ceremonial funeral>>5640990f
>>5641170>>5641079>>5641039>>5641037>>5641001>>5640990>>5640988>>5640986>>5640984Ugagtim is honored by receiving a unique burial, in which his clothes, favored items, and jewelry are blessed by the spirits.He is dressed up in the blessed attire, adorned with the blessed accessories, and laid to rest next to the blessed items.Then in his honor, a Ruhal is killed with a blessed spear and rather than being slaughtered and consumed, is laid to rest along side him, and the spear placed in his hand.At last, he is returned to the earth, where the spirits grant him a new life in the eternal hunting grounds.In other news, it appears as though Klaokgugette had not suddenly developed a new technology, but rather adopted those of its attackers, meaning someone out there has turned jewelry into weapons before them.Jewelry, which is only produced by a handful of clans to begin with.Now that the ceremony has concluded and normalcy has returned to Rerete, a new clan leader is chosen.The elders have decided on Kapotim, a...>renown warrior>humble camelherd>crazy spirit-speaker
>>5641438>>renown warriorWe will finish Ugagtim's legacy!
>>5641438>renown warrior
>>5641438>crazy spirit-speaker
>renown warrior For Ugagtim!
>>5641438>>renown warrior
>>5641438>crazy spirit-speakerSchizoids move mountains
>>5641438Why not both?>Renowned warrior that speaks to the spirit>>Schizo berserker
>>5641438>crazy spirit-speakerI want to see what he is going to do.
>>5641618This can be fixed by tying a large rock to the Spirit Speaker, as he walks he will grow in strength and power
>>5641438>>crazy spirit-speaker
>>5641618Support
>>5641438>crazy spirit-speakerMajik Powahs here we go?
>>5641438>>crazy spirit-speakerschizomaxxing
>>5641438>>5641438Changing my vote to crazy spirit speaker
>>5641438>crazy spirit-speakerHow do the spirits wish to be placated? This we shall know better than the other tribes! The Spirits will be on our side, not theirs!
>>5641819>>5641803>>5641764>>5641677>>5641628>>5641619>>5641581>>5641475>>5641470Within a day of becoming clan leader of Rerete, Kapotim declares that we must appease the spirits' thirst for revenge, for they have in recent years, been abused and betrayed, their gifts misused and sullied. No more will Kapotim have of this, urges us to repent for our own transgressions by vanquishing the unrepentant evil that lies with the other clans.He too makes this appeal for each of our minor clans.Spirit-speakers are known to be eccentric, but this kind of rhetoric is completely unprecedented. While the spirits may occasionally exact revenge upon men and animals who have upset them, never before have they been impotent to do so themselves, though an argument can be made that the sheer scale of their apparent anger is what urges Kapotim to seek the help of man in the name of the spirits.The fact alone that this rhetoric can be justified is proof of its righteousness to many, and breeds a never before seen enthusiasm for war.What are its immediate consequences?>minor clans integrate themselves>total clan loyalty to Kapotim>a new weapon of war
>>5642024>minor clans integrate themselves
>>5642024>total clan loyalty to KapotimHoly war time?
>>5642024>a new weapon of war
>>5642024>minor clans integrate themselvesAs they should
>>5642024>>minor clans integrate themselves
>>5642099If we’re filling out the tech tree this is gonna be useful
>>5642024>>a new weapon of warWe need to outbonk our fellow big bonk tribes.
>a new weapon of war
>>5642159>>5642139>>5642115>>5642078>>5642076>>5642035>>5642219Moved by Kapotim's rhetoric our minor clans absorb themselves into Rerete proper, their leaders swear off their own power and entrusting it to Kapotim.In return for their display of loyalty, the former clan leaders are added to the council of elders.This population influx has effectively tripled our fighting force, turning us from what was essentially a minor clan that got its hands on Ruhalko somehow, to a proper cattle clan.Kapotim announces that the spirits are pleased by this development, but their demand for retribution remains unchanged.Those who do not seek to reconcile with the spirits may only hope to redeem themselves in death.Politics:>negotiate with a major clan>negotiate with a cattle clan>negotiate with minor clans>invade a major clan>invade a cattle clan>invade minor clansReligion:>deities
>>5642329>deitiesHave Kapotim eat weird mushrooms in the forest for a while and see what he gets
>>5642329>deitiesKapotim will learn of the great spirits that rule over the smaller onesMaybe we will achieve Ugagtim's dream of unification trough faith
>>5642329>deities
>>5642329>Deities Perhaps Ugagtim can ascend
>deities
>negotiate with a major clan
>>5642333THE ALMIGHTY TRIPS HAVE SPOKEN I SUPPORT THIS!!I demand one of the names of the minor gods to be>Atusm Anoyn
>>5642329>>deities
>>5642329>>invade a major clanWe need to gain the initiative
>>5642628>>5642606>>5642497>>5642438>>5642417>>5642339>>5642338>>5642333While we still prepare for war, Kapotim has identified a number of spirits more deserving of worship than the others, in no small part due to their great power and influence over the world, most importantly however, they have names that they have revealed to Kapotim.Incidentally, it is also these very named spirits that thirst the most for blood.They are...pick ONE (1)>Rekokiki - Water's Mother>Kokoklaoko - Father Forest>Seifokiki - Sky's Mother>Toiberkoko - Earth's Fatherand...pick FOUR (4)>Rerem - Lake Guy>Klaoli - Tree Girl>Insruhal - Grass Camel>Yisagrari - Sun Lion>Higiawao - Moon Dog>Umpakikoko - Father [of] Fish(es)>Kohotoro - [The] Big Mammoth>Tokipu - Storm's Son>Sessreha - River's Daughter
>>5643003>Seifokiki - Sky's MotherAs appropriate for the future camel-mounted archers (I hope)>Rerem - Lake GuyBecause boats>Insruhal - Grass CamelBecause camelry>Klaoli - Tree GirlBecause I like girls>Kohotoro - [The] Big MammothBecause I like mammoths
>>5643003>Rekokiki - Water's Mother>Rerem - Lake Guy>Insruhal - Grass Camel>Yisagrari - Sun Lion>Higiawao - Moon Dog
>>5643003Kudos for making up a consistent conlang, QM!
>>5643003>>Rekokiki - Water's Mother>>Klaoli - Tree Girl>>Insruhal - Grass Camel>>Umpakikoko - Father [of] Fish(es)>>Sessreha - River's Daughter
>>5643009don't tell anyone, but this entire quest was just an excuse for this
>>5643003>Rekokiki - Water's MotherFish mommy Fish mommy>Rerem - Lake Guy>Klaoli - Tree Girl>Yisagrari - Sun Lion>Sessreha - River's Daughter
>>5643003>Rekokiki - Water's Mother>Rerem - Lake Guy>Sessreha - River's Daughter>Umpakikoko - Father [of] Fish(es)>Tokipu - Storm's SonWater maxxing
>>5643003>Seifokiki - Sky's MotherHail Teng- I mean Seifokiki>Rerem - Lake GuyWe should be thankful to the one who has given us fish.>Insruhal - Grass CamelLikewise to the one who has allowed us to tame their children>Higiawao - Moon DogHopefully placating Higiawao will keep us safe from ambush at night>Sessreha - River's DaughteOur boats will be safe under her care
>>5643003>Toiberkoko - Earth's Father>Yisagrari - Sun Lion>Higiawao - Moon Dog>Rerem - Lake Guy>Tokipu - Storm's Son
>>5643003>Rekokiki - Water's Mother>Rerem - Lake Guy>Insruhal - Grass Camel>Umpakikoko - Father [of] Fish(es)>Sessreha - River's Daughter
Rolled 3 (1d4)all but the last deity are decidedunfortunately, there's a 4 way tietree girl (1)sun lion (2)moon dog (3)fish daddy (4)the d4 shall decide
>>5643294Moon doggo? I’ll take that, good for nighttime stealth attacks.
>>5643294The moon dog better be a good boy
>>5643136>>5643076>>5643061>>5643043>>5643019>>5643010>>5643007>>5643005And so, we devote ourselves to Rekokiki - spirit of all water, her children Rerem and Sessreha - the spirits of lakes and riverstheir mighty cattle Insruhal, spirit of agricultureand Higiawao, spirit of the moon.While the message of these supreme spirits spreads across Rerete, war preparations have come to an end.Enough Naal and Gagtki (arrows) have been made to support our army twice over, as well as a great many Peitakki and Gagtko (spears) for those brave warriors who wish to engage in melee.Kapotim himself wishes to partake, covered in markings which he says were revealed to him by the spirits as good luck charms.He opts for Peitak and Gagt, although as a spirit-speaker, he really doesn't have to, he could have stayed at home with the women and children.>invade a major clan>invade a cattle clan>invade minor clans
>>5643305>invade a major clanWe have the power of gods and anime on our side
>>5643305>>invade a cattle clan
>>5643305>invade a cattle clan
>>5643305>invade a major clanA bit too early for a cattle clan
>>5643305>invade a major clan
>>5643321why
>>5643305>invade a major clanWhat is best in life ?
>>5643305>>invade a cattle clan>>5643321>too earlyWe've invaded one before. How's this too early?
>>5643305>>invade a major clan
Rolled 2 (1d4)alright, another tieinvade major clan (odds)invade cattle clan (evens)the d4 shall decide your fate
>>5643689>>5643527>>5643340>>5643319>>5643313>>5643311Our goal is clear, to appease the spirits, so says Kapotim, we must strike at the root of evil and destroy one of our fellow cattle clans.As we gather to form a single army, the question now becomes, who do we invade exactly?>Sessrete>Doalutekte>Klaokgugette
>>5643805>Klaokgugette
>>5643805>Doalutekte
>>5643805>>DoalutekteThe secrets of jewelry weapons here we go
>>5643805>>KlaokgugetteEither them or Doalutekte is going to be a major power after these wars, and I'd much prefer it if wasn't the people whose primary claim to fame and current purpose is war.
Apparently I can't read>>5643805Changing from >>5643843 to>KlaokgugetteFor the secrets of weaponry.
>>5643805>>Klaokgugette
>>5643858switching to>>DoalutekteMisread sorry
>>5643846Your previous vote was better, dude
>>5643860How was it better?Klaokgugette has actual weaponry tech that we can take from them in addition to their cattle.
>>5643859switching back to this.>KlaokgugetteGoddamn qm makes things kind of vague.
>>5643888you sure you didn't just get gaslit?I don't mind pointing you to the posts with context clues in themI'd spell them out right now, but that'd influence the vote
>>5643805>Klaokgugette>>5643334Crush your enemiesSee them driven before youAnd hear the lamentationOf their womenWinning the battle doesn't really matterIf the war hasn't been wonAn open steepA fleet of horseFalcons at your wristAnd the wind on your hairYou think that's what's best in lifeLet me tell you, you are wrong
>>5643892I wouldnt mind this time.
>>5643914I do still mind interfering too much, but at your requesthere's the posts with the clues in them >>5639980 >>5641438
>>5643805>DoalutekteDo has jewelry weapons and isn't as strong as firefags
>>5643805>DoalutekteShould have done this instead of going for boats anyway
>>5643914Ok, final switch to:>>Doalutekte
>Doalutekte
>>5643963>>5643943>>5643938>>5643929>>5643869>>5643840>>5643817Rather than harass the new clan in the center, with which we have yet to sour relations with, Kapotim has chosen Doalutekte - one of our perpetual enemies - as the target for invasion.We make our way over there, with roughly 2000 men but several other clans are in the way, some of whom we are still at war with.how do we avoid this problem?>go through the mountains>go through Klaokgugette>go through other neutral clans>stay on course
>>5644010>>stay on course
>>5644010>go through the mountains
>>5644010>go through other neutral clansHello normalcans, big dick spirit schizo coming through
>>5644010>>go through other neutral clans
>>5644010>go through other neutral clansDon't mind us, we're just gonna kick someone else's ass.
>>5644010>>go through other neutral clansIt's probably the least worst option, but it is going to piss off a lot of people unless we promise them some bits of the spoils etc, and if we don't we can count on being ambushed or harassed if not on the way out then certainly when returning home.
>go through other neutral clans
>>5644010>go through other neutral clans>Recruit them to our cause
>>5644010>go through other neutral clansSolid quest, just read up and I plan to spend some time here.
>>5644242>>5644203>>5644138>>5644121>>5644049>>5644020>>5644019Making our way into the heartland, we navigate through a maze of territorial borders, upsetting major and minor clans alike along the way, but not enough to stir them into hostility.Several times, we run into smaller armies, some even at war with one another, and each time Kapotim has to resolve the issue by letting himself be taken hostage for the voyage through their land.Though he himself says nothing of importance happened during those days of hostageship, every time he parted with his temporary captors, they were left notably dumbfounded, irritated, and found absent-minded, as though they were in deep thought.Whatever he could have possibly done to them is a mystery to us.Eventually we reach Doalutekte, by entering one of their subject clans.Resistance here is limited, as the clan has most likely been depopulated during the wars with Yiprklaokte and KlaokgugetteFrom here, we have a straight shot at their capital, but the odds of finding it undefended are even worse than walking straight into an ambush.>attack Puio Utek (green rock) directly>ravage the countryside>deplete the minor clans
>>5644411>deplete the minor clansKapotim is a mad man
>>5644411>attack Puio Utek (green rock) directlyIf we have a straight shot, why wait? Any other option wouldn't be as effective.
>>5644411>>attack Puio Utek (green rock) directly
>>5644411>attack Puio Utek (green rock) directlyBe brave, and we shall have victory or death!
>>5644411>attack Puio Utek (green rock) directly
>>5644411>attack Puio Utek (green rock) directlyWe have the gods on our side! Bet they don't even respect their camels.
>>5644463>>5644461>>5644445>>5644424>>5644415At Kapotim's behest we make our way directly to Puio Utek.Halfway there, we witness several enemy warriors sprint home at the sight of our army, in what can only be described as panic.Upon our arrival, a hastily formed troop that appears roughly the size of ours has assembled in front of the city, and a great number of stragglers are still pouring in from all directions.Kapotim notes the absence of Neyiprim - King of Doalutekte - who should be leading this army into battle.This, along with the unmistakable red glint of jewelry coming from the spears of the enemy, causes disorder among our leadership.One of our Elders suggests we retreat, arguing so in light of the ever-growing number of men ahead.Another concurs with this sentiment on the basis of the unknown capabilities of jewelry weapons.A former clan leader on the other hand, suggests we strike at them while we can, precisely for the reasons mentioned by the others.Kapotim himself, who was witness to Ugagtim's invasion of Sessrete has another plan entirely in mind.How does this meeting conclude?>retreat immediately>attack while they're vulnerable>leave it to Kapotim
>>5644515>leave it to KapotimI believe in you.
>>5644515>leave it to KapotimPreach it great leader
>leave it to KapotimTrust the plan.
>>5644515>leave it to Kapotim
>>5644515>>leave it to KapotimWho will be our Sword of Rekokiki?
>>5644515>>leave it to KapotimI, for one, have faith in the MESSIAH
>>5644515>leave it to KapotimA leader must lead, may the gods grant him the wisdom he needs.
>leave it to Kapotim
>>5644515>leave it to KapotimDEUS VULT! Rekokiki is with us!
>>5645292>>5645166>>5644916>>5644868>>5644736>>5644698>>5644623>>5644586>>5644525>>5644522>>5644519Though we do not know what was discussed in the meeting, the elders return to their troops, pensive. Whatever was decided has left these old men speechless, yet submissive. Order and faith in Kapotim's leadership has been restored, soon we learn why.Kapotim orders the archers to face the enemy head-on, while the spearmen are to hide in the forest.Currently, unorganized as we are, the enemy has yet to notice our army does not entirely consist of bowmen.This, says Kapotim, is key to our victory.When the enemy army begins to close the gap with ours, the archers are to turn tail and pretend to flee, once the enemy has been lured in, the bowmen ought to scatter and let the enemy be charged by our spearmen.Once the melee ensues, the bowmen must return and attack the enemy from the sides.A complicated maneuver, but every step involved is simple enough to understand.Kapotim has left the bowmen in charge of the elders, while he will lead the spear charge.Before the battle begins, Kapotim walks out into the field between the great armies, and shouts into the sky, his voice like a thunder, a prayer to our great mother, and a threat to our foes.Upon his return, we execute the plan as laid out, though it did not go as smoothly as envisioned, as some of the slower bowmen are caught by the advancing enemy and slaughtered.Still, Kapotim's charge breaks the Doalutekte army and sends them fleeing in all directions.Puio Utek is ours for the taking.>take their cattle and leave>rape, pillage, burn>proclaim dominion over the land
>>5646055>proclaim dominion over the landKAPOTIM DID IT!
>>5646055>proclaim dominion over the landCome bearing the truth
>>5646055elders in charge of bowmen*
>>5646055>proclaim dominion over the landThe spirits wishes so
>>5646055>proclaim dominion over the landDoalutekte is ours!
>>5646055>rape, pillage, burnDunno how much blood the gods want
>>5646077>>5646068>>5646060>>5646057Before I vote, please explain how this is going to work. Because I'd like it too but it seems that the Doalutekte lands are removed from ours by several other clans large and small and so how on earth would we enforce this dominion? Only thing I can think of is if we took advantage of the situation to create an "alliance" with them, in that they will be subservient to us but allowed to remain un-pillaged and with their leaders remaining in charge and then launching an immediate and bloody war of conquest against the minor clans between us... And pray to Rekokiki that nobody decides to rape, pillage or burn *our* undefended lands while we're doing that.
>>5646055>proclaim dominion over the land
>>5646189frankly, I have to leave it up to your imaginationspoiling event outcomes is badthough you are free to make assumptions based on the general tech level, and previous posts
>>5646191Naturally. I meant the people who did the voting itself, anything else would be cheating. Shallow rocks so maybe we can reach them by boat but if that was possible we could'a just done that instead of walking through hostile minor clans. But generally communication and things like that is bloody difficult for a late stone age civilization.
>>>>5646055>Proclaim dominion over the landFROM NOW WE SHALL CALL THIS LAND KAPOTINAN
>>5646209Trust the prophet
>Proclaim dominion over the land
>>5646055>rape, pillage, burn
>>5646055> proclaim dominion over the landHere’s to many more successful campaigns with kapotim
>>5646055>>proclaim dominion over the land
>>5646057>>5646060>>5646068>>5646077>>5646191>>5646211>>5646238>>5646438>>5646563We enter the city and round-up its inhabitantsKapotim prays in front of them and loudly proclaims, now that blood has been spilled in the name of the spirits, the wrong-doings of their kin have been vanquished.No more will Kapotim shed the blood of Doalutekte, for they have regained their innocence.The locals, insolent as they are, question our clan leader's motives.He assures them their safety if, and only if, their clan recognizes Rerete as their overlords.Same as any minor clan, Doalutekte would subjugate themselves to a superior clan.The locals reject his mercy, but just as we are about to enact his wrath, Kapotim demands us to cease. As of yet, he says, they remain innocent, to spill their blood would incur the spirits' ire.With no able-bodied fighters currently present in Puio Utek, the city agrees to its subjugation, if Kapotim can guarantee their safety.To that, he answers with a simple yes.600 of our warriors are left with the locals to guarantee their safety.Though, he does so with a twist that deeply harms our perception of his wisdom.Kapotim demands we leave an equal number of weapons with the city, for should cruelty be enacted upon them against his explicit wishes, the locals may spill the evil-doer's blood at his perpetual behest.With 1/3 of our army now gone, and another 1/3 completely disarmed, we return home to forge new weapons for the disarmed warriors.Technology:>Copper>PotteryGeo-Politics:>antagonize another clan>befriend another clanDomestic:>appease subjects>suppress subjectsCulture:>religious symbolism
>>5646943>>CopperDid we get their weaponry tech tho? The jewelry and shit?
>>5646946anon, how do you think copper became available for research?
>>5646947I dunno man just making sure
>>5646943>>Copper
>>5646943>Copper
>>5646943>PotteryCopper weaponry and tools aren't that much better than stone and bone. It's more important as a precursor to bronze. Meanwhile pottery leads to a genuine revolution in agriculture, with both food storage techniques and new food sources available (due to new ways of cooking food)
>>5646943>Pottery>>5646981You’ve convinced me
>>5646943>PotteryWouldn't unlocking pottery jumpstart furnaces by proxy?
>>5646943>>Copper>>5647090That's quite a jump. Wouldn't we need bricklaying and coalmaking for a proper furnace?
>>5646943>Pottery>>5647105Not necessarily. We could make a basic kiln and use that for small amounts of metal and better bricks. Plus we could use our basic understandings to give ourselves a good idea of what is needed for further improvement.Besides, it's not like the other anon said it'd give us the tech. He just said it'd jumpstart it, meaning we'd be able to get it easier since we'd know the basics.
>>5647139What metal? The ones we don't know how to use?What better bricks? We don't use bricks yet.We are constantly at war and half of the tribes around us are hostile and we just left a big chunk of our army to guard our new lands.No matter how I look at it better weaponry is much more useful to us atm than pottery or furnaces.
>>5647155Thing is, copper is only marginally better.
>>5647159Better marginally then nothing
>>5647155>What metal? The ones we don't know how to use?You'd be surprised how easy it is to find shitty bits of metal in surface rock. What do you think panhandling is? All we'd need is to find some rocks with a small metal content and puzzle it out from there. Besides we can always learn copper later, giving our new subjects/friends food will lead to them trusting us more in the long run.>What better bricks? We don't use bricks yet.With pottery we can probably figure out adobe quickly. Once we have adobe we can use our kiln to create better bricks. With better bricks come better foundations to figure out furnaces with.>We are constantly at warWe've been the ones inciting the fucking wars you idiot! We've annoyed a bunch of people but no one has directly come to us to kick our asses. We've been the ones going to them to fight. Copper isn't even much better than stone! We'd be better off getting pottery so we can create better food and be able to store said food longer so we can field more warriors. Once we have pottery, then we can try to beeline for bronze through copper since copper is only really useful as a stepping stone to bronze until we figure out electricity.
>>5647165We are one step away from having copper weaponry right now.We are unknown number of steps away from getting furnaces or bricks or metalworking years down the line.A bird in the hand is worth two in the bush.>We've annoyed a bunch of people but no one has directly come to us to kick our asses. No one has come to kick our asses YET. Right now when we are spread thin would be the perfect time for someone to try.No matter how many times you repeat it copper is better than stone. Copper is easier to work and holds the edge better. There are already other tribes who use copper if we slack on it now we will fall behind. Once we've secured our holdings we can get your pots. Take it easy.
>>5646981>Copper weaponry and tools aren't that much better than stone and bone.>>5647165>Copper isn't even much better than stone!Me when I lie
>>5646943>PotteryYou know, considering how much we seem to prefer skirmishing and running battles rather then bashing ones head against the other guys imagine how useful it might be if our soldiers had something in between the Gagti and Gagto, larger then what we shoot but smaller and lighter then the proper fighting ones that they could throw at people during the "everyone runs around like crazy" part of battle that we seem to quite like. Hell, bet they'd be neat for fishing too.
>>5646943>CopperWe have the basics of Infantry and Bowmen get us metal working all we need is a cavalry unit to be able to rock some roman style formation warfare.
>>5647304I'm afraid to rock some Roman style formation warfare we first of all need sufficient administrative capacity to leverage our economy to support professional soldiers that have the time and means to train in that style of warfare.Now Greek style formation warfare is a different thing.
>>5646943>PotteryI want to put bees in it
>>5647315I would be very happy if we found ourselves marching down the Mississippi with the boys Alexander style.
>>5647327Nah, Classical Greek. The guys who lost to Alexander's dad.
I wonder if we could get a map? There are a whole lot of tribes and I have a hard time figuring out who's where.Even a simple one would help a lot.
>>5647373We'll probably get one when we get the ability to make maps in-game
>>5646943>Copper>appease subjectsBoth if possible. If not, favour copper.
>>5647390That's a long way from where we are. Thinking in map terms is surprisingly recent, just a few hundred years old.
>Copper
>>5646943>PotteryPlaying too much civ has taught me getting a granary supper early is great
>>5647390I mean we got a pic of how tribes look without getting the ability to draw portraits
a general approximation of the known world and its cattle clansliving ones are black, dead ones whiteupdate following soon
>>5648177Let me see if I can read itR is Rerete (Lakers) - UsY is Yiprklaokte (Foresthearters) - Dead (Destroyed by Doalutekte, succeeded by Klaokgugette)S is Sessrete (Movingwaterites) - Ugagtim raided themDU is Doalutekte (Shallowrockians) - Kapotim subjugated themK is Klaokgugette (fire-hearters) - Another big powerDR is Doalrete (Shallowwaterites)A is Apoti'inste (Widegrassians)AR is Apotirete (Oceaners)M is Mehnutekte (Highrockians)Is this right?
>>5648187yup
>>5648177>>5648187>>5648198K-clan gotta' go. They're in the middle of our holy empire, preventing unifocation, and they're a big military threat which will only get bigger.
>>5648296>Lake people>Invested in boats and fishing and that kind of useful nonsense>Let's invade the landlocked cunts who have all the advantages, have a civilization based on warfare against aggressors and metal weaponryHow about we don't do that?
>>5648300It is so stupid that it is brilliantWho would ever expect such a move?
>>5648300We have invaded two different cattle clans and won both times and just now we got the same metal weaponry. On top of that we are the only ones with bows so far.How about you stop being such a pussy?
>>5648296I think we shout try to integrate the major and minor clans to our east, the ones that we probably marched through.That way the territory between R and DU will be connected, and we get land around lakes
>>5648305And we have not only taken losses but left a quite significant chunk of the Rerete male populace in Puio Utek with the *Majority* of our weapons. And you look at this dangerously overstretched tribal military and say to yourself "You know, I heard russia is lovely this time of year. Let's go visit shall we?" How about consolidating, preparing for the inevitable backlash of petty raids and border skirmishes as people figure out we're trying to be everywhere at once and protecting not one but two proto nations at the same time
>>5648311Nobody said we should do it right this second. The idea that we shouldn't take them in the future when our military recovers is stupid.
>>5648300>>5648304>>5648309>>5648311I never said IMMEDIATELY. We can build a river xonnextion and subjugate and integrate smaller tribes around them first. But in the end, K-clan gotsta' go.
>>5648315In the end, they gotta go.Long live the Lake Empire
>>5646943>Pottery
>>5646946>>5646951>>5646959>>5647075>>5647086>>5647105>>5647140>>5647256>>5647304>>5647392>>5647416(zamn, 20 total votes)On their way home, our warriors counted heads of friend and foe alike.384 dead were identified on our end, and 621 of the enemy. An equal amount of spears were looted off them.We take these trophies to equip the disarmed warriors who would have otherwise been a liability on the way back to Eyeli Heslo.Back home, life returns to normal for many years, and as we begin to grasp the benefits of jewel spears, we attempt to acquire the knowledge of how to craft them from Doalutekte.They are reluctant to share their most important secret with us, but in light of Kapotim's benevolent treatment thusfar, they will at least tell us how to identify the stone whence jewelry is made.It is rather straight forward, the stones which they call Puio Uteki are exactly that: Green.Though this is good knowledge to start with, we believe it to be most unhelpful, in light of our inability to mine them; Not only for a lack of mining sites, but a most simple lack of knowledge of mining tools.In the meantime it appears as though Neyiprim has resurfaced, at the head of the warriors who fled the battle, he has subjugated himself to Mehnutekte.Allegedly, this act was done for mutual benefit.Rumor has it that most of Mehnutekte's men have recently died in a catastrophic war against Apotirete, leaving them with many widows and virgins, which the Doalutekte men in exile are supposed to fix.Word has it, that to maintain stability, Neyiprim was declared head of Mehnutekte's council of elders. Geo-Politics:>antagonize another clan>befriend another clanDomestic:>appease subjects>suppress subjectsCulture:>religious symbolism
>>5648967>religious symbolism
>>5648967>befriend another clanKlaokgugette
>>5648976+1
Well, that did jack.>>5648967>appease subjectsLet's not have domestic foes this early
>>5648967>>religious symbolism>>5648976Why?
>>5648994To get a more-or-less free passage to the lands of Doalutekte which we subjugated.
>>5649000What's stopping us from accessing them in the north
>>5649002I'm assuming that the Yiprklaokte lands are now occupied by their successors the Klaokgugette. It makes no sense for them to stay empty.
>>5649004We somehow got to Doalutekte without crossing Klaokgugette territory before so I would assume that there is some way.
>>5649005>>5649004I'd like to remind you, that we are in a stage between stateless tribal federations and citystates"borders" as we understand them, simply haven't been invented yet
>>5649013Borders won't be invented for a fair bit, but the concept of "let's attack those guys going past us" is timeless.
>>5649014We've never went past Klaokgugette though
>>5648967Either>appease subjects>befriend another clanWhatever gets the neutral clans we passed through to get to the Doalutekte to join us.
>>5648967>religious symbolismCutlure victory go!
>>5648967>befriend another clanWhoever is close and weak
>>5648967>>religious symbolismI need some cool drawings.
>>5649040Supporting. >>5648967>>5647392 was me before, so you know I'm not vote-rigging
>>5648967Is the "Befriend a clan" option for cattle clans only?Because like others I'm rather keen on securing the area around the west towards Puio Uteki because I see a major disaster brewing here. the Mehnutekte, now led by the former Doalutekte king is probably going to wanna pivot towards attacking us and retaking their lost land. The Klaokgugette are probably not going to sit idly by as we essentially surround them on three sides and while all that is going on the Sessrete would probably jump at the chance to give us one hell of a bloody nose as retaliation for raiding them before. That kind of thing isn't easily forgotten. Meaning very soon we might be at war with three cattle clans to one extent or another, while spread out over two clans worth of territory. Not good. Not good at all.
>>5649139no and you get your specific options in a follow-up post if it's chosenlike a drop-down menubecause I'm not gonna bombard you with every single option all at once
>>5649155>>5648967>befriend another clan
>>5648967>Befriend another clan.>>5649139Anon here has a good point. We should try to befriend the Klaokgugette so that they feel more at ease having us around. Less likely to attack someone if they're beneficial to you. Maybe if we're lucky we can get some sort of trade set up.
>befriend another clan
>>5648976Support
>>5650067>>5649943>>5649281>>5649156>>5649090>>5649040>>5648976Despite a few border skirmishes, our clan has remained at peace ever since the subjugation of Doalutekte.In this time, relations with the clans we've upset on our campaign have normalized.While the cattle clans remain at a stalemate with one another, it has become abundantly clear, that Sessrete's setbacks suffered at the hands of Ugagtim, were not as severe as was presented to us.Indeed, Sessrete has begun exerting its control over the entire Sessre, even halting advances of Doalrete and Apoti'inste along its shores.Meanwhile, Klaokgugette has begun absorbing its neighbors, though, strangely, without any force or conquest.who do we befriend?>Minor clans on our border>Minor clans between our territories>Minor clans without affiliation>a neutral Major clan>a hostile Major clan>a Cattle clan
>>5650153>Minor clans between our territoriesUnification is key!
>>5650153>Minor clans between our territories
>>5650153>Minor clans between our territoriesGotta get those territorial advantages.
>>5650153>>Minor clans between our territories
>Minor clans between our territories
>>5650153>Minor clans between our territoriesSeems like a good idea
>>5650491>>5650218>>5650202>>5650186>>5650183>>5650165>>5650160>>5650159>>5650158>>5650157We spend our efforts on improving relations with the clans who hold our territories strategically hostage, as to prevent being cut off from our subjects and brethren in the south.For a few years, this goes by unhindered, until a messenger from Klaokgugette, demanding we cease this action, in exchange for free passage through the northern most clans associated with them.It is a strange and concerning message to send.How do we reply?>reject their offer>ignore them>accept the exchange
>>5650705>>ignore them
>>5650705>reject their offerThey can revoke that access at any time.
>>5650709When we do they are going to invade us. It's going to be a very classic move.Demand something that puts the other one in a problematic position and when they refuse we'll you've tried diplomacy! It's been rejected by those blasted savages, if they really valued peace they'd just have done what we wanted!>reject their offerBut we cannot accept, anymore then they can accept us surrounding them on three sides. War, as they say, was inevitable.
>>5650705>reject their offer
>ignore them or Reject.
>>5650705>ignore them
>>5650705>>reject their offer
>>5650854>>5650841>>5650789>>5650723>>5650714>>5650709Kapotim refuses the demands presented to him and sends a return message, informing their sender of such.Relations with most of our newly acquired friends immediately break down, as they have turned out to be members of Klaokgugette.Now, we stand more isolated than ever, unable to contact Doalutekte, and having made a new enemy to boot.The risk of losing our subjects to invasion increases by the day, and there's nothing we can do about it.Geo-Politics:>antagonize another clan>befriend another clanCulture:>religious symbolism
>>5651044>religious symbolism
>>5651044>befriend another clan
>>5651044>>religious symbolism
>>5651044Well that was a trap vote.>befriend another clan Mehnutekte
>>5651044>antagonize another clan>KlaokgugetteWe should seize the initiative and strike them first
>>5651044>religious symbolismTime to discover a divine commandment to destroy Klaokgugette governance!
>>5651044>befriend another clanWe need allies
>>5651237every vote has at least 1 positive, 1 neutral and 1 negative optionwouldn't be fun if you can't fail, would it?
>>5651715But this vote had no positive options. Either we agree to the demand and lose our befriended clans, or refuse as we did and lose them anyway.
>>5651788see, as hostile as it seemedthis was Klaokgugette reaching out to you for an allianceignoring them was the neutral optionand accepting would have netted you a friendly cattle clanthey just didn't want you to literally steal their clan membersyou *can* always win in this quest, sometimes it's just a gamble
>>5651484>>5651217>>5651165>>5651054Every now and again it happens that people wonder what it is that their great leader Kapotim spends his free time with. Most of the time, simply asking him will yield no viable result, his ravings are simply too difficult to decipher.Recently however, it has become obvious what practice he has picked up - painting.Kapotim has taken to painting weird symbols all over himself, while deep in meditation. It is assumed that these are visions from the spirits.In an effort to be blessed by the spirits as well, many people have begun imitating his symbols, which has sparked him to quickly intervene.Rather than put a stop to it outright, he teachers their meaning to us, lest we accidentally curse ourselves to a most terrible fate.Higiawao has bestowed upon us:The Passing Days - Tel [ga] Man Higi (moon's fall [and] rise) - a spell of longevityand The Eye of the Moon - Anro Higi (moon's eye) - a spell of wakeful- and alertness during the nightFrom Insruhal we have been granted the Red Harvest - Pegegeki (many beans) - a spell of great fortuneRerem grants us The Sturdy Raft - Rereklala (lake big-boat) - a spell to enhance one's ability and skillfulnessSessreha gifts us with The Safe Stream - Sesess (regularity) - a spell of safety and assurednessThe Mating Dance - Im ga Li (man and woman) - is a spell given to us by Rerem and Sessreha in concert, granting fertility and endurance in birthRekokiki, our great vengeful mother, grants us no spells, but curses to cast upon our enemies.Neme (away) - The Curse of MisfortuneHassta (bite) - The Curse of Maimingand Gu'ul (puke) - The Curse of SicknessWith this knowledge, our people begin to make liberal use of the spells and curses they require , greatly enhancing their daily lives with them.In the meantime, word has reached us that Doalrete has fallen, and its survivors joined Klaokgugette, bringing with them items made of clay and the ability to sustain fires in wind and rain.With this development, Sessrete now truly reaches the entire length of the Sessre, all the way to the ocean.Apotirete meanwhile, has now gained access to the heartland. No longer confined by the Utekko (Appalachians), they are now a threat to more than just Mehnutekte.Technology:>potteryGeo-Politics:>antagonize another clan>befriend another clan
>>5651794>See, I just made the voting options mean the reverse of what they said, so it was not a trap vote!
>>5651797Anon, they literally offered you compensation for stoppingin the post before that, they were shown to integrate clans non-violentlyI could not have made this more clear without explicitly stating it
Hope this quest goes well, but I think I'm dropping it. If choosing one prompt is going to make the last several votes backfire without any hint that anything could go wrong, there's no real point in playing. Have fun with your trap votes.
>>5651796>>potteryKinda shitty what happened. their fault that they angered the spirits like that.
>>5651796>befriend another clanDefinitely need to strengthen our position. Maybe Sessrete would be open to friendly relations?
>>5651982relations with Sessrete are impossible at this stageYou, Sessrete, Doalutekte and Yiprklaokte were established as eternal enemies, who will not negotiate with the other unless conquered.
>>5651796Like>pottery
>>5651992Oh yeah, forgot that's who we raided before Doalutekte. Still sticking with my vote, will just have to pick a different clan or not one of cattle clans.
oh yeah, I completely forgot to post thisthese are the actual symbols mentioned above
>>5651796>pottery
>>5651796>>5651794Alright. Went better then I expected, it wasn't used as an immediate reason for invading us. So let's try and recap our current position: We have our lands and a majority of the old Doalutekte but the two of them are split by Klaokgugette who now seem to be the premier superpower in the region. All while our old sworn enemies in the Sessrete control a vast, but long and thin tract of land alongside the river... Almost as exposed as us to be honest. We're in quite the pickle but praise Rekokiki nobody has decided to take advantage of our exposed position.I'm going to vote for>>potterysince we can't really send out any emissaries without risking them being killed by the clans around us... I don't think an aggressive stance is viable right now, but the bloody moment anyone pulls the trigger we need to be able to react and take advantage of it...The only advantage our two clans gives us is that we can do a little everywhere. We just have to be prepared to do so.
>>5651799Alright I have a bit of experience with running games like this outside of /qst/ and have a few pointers. You've been doing a good job with the overall feel and lore of the game but the anons do have a point with the trap votes. You definitely could have made it more clear what the situation was by saying something along the lines of. "The Klaokgugette have asked you to stop stealing their clans from them and in exchange offer you free passage through their lands" That way you deliver the info in character. It's usually a bad idea to run a quest with too much hidden information anyway because the number of anons who know what's going on are going to be overshadowed by those who don't.There is something else that you could do to really kick this quest up from okay or good to absolutely amazing which is to give the other clans more visible personality. I've been noticing that the other clans even if we rush the tech options seem to keep up with if not surpass us in technology. Instead try to show what advantages we have over them. For one our boats give us access to fishing in the great lakes. Why not show that our people are at least somewhat fat and happy fighting more over keeping our lands save than anything while the conflicts going on right now are mostly over food. This can be further extended into the other clans showing instead of implying their different personalities. The Klaogugette could be a large sprawling alliance but be stretched thin on resources and need a source of food while one or more of the other tribes could have developed an entirely warlike attitude and rely on raiding the other tribes to keep up their food supplies. The important thing though is feeding information to your audience without it feeling forced. This is true of any storytelling medium. Giving important info outside of character usually means you've failed as a quest master somewhere.
>>5651794Thats bullshit, why would they not say why they did not want us poking around in their back yard, and why would the clans themselves not say they that they are aligned with another power to begin with?>>5651796>antagonize another clanWe are accomplishing nothing sitting around while others are conquering ground, we're only allowing the power gap to widen.
>>5652128Ok. Sell me on it. I'd love to figure out a way we could expand without setting off a death spiral. Who should we attack, the Kloakugette or Sessrete?Because I'm pretty sure the Klaoks are more powerfull then us at this point... Honestly if you wanted to expand we'd be better off setting up colonies around the lakes. Or raiding people across those lakes. Or anything that takes advantage of the fact that we have boats and probably nobody else does
>>5651796>potteryIf you paint sessess on a pot it won't break, true story
>>5648177>>5652158Look at this map. Biggest Source of Freshwater In North America. No competition. Narrator should let us capitalize on this but noone knows the secret password in the options to do it.
>>5652113those are some valid points, anon, I'll give you thatthough the cryptic nature of hints and information distribution is simply based on my stance on what constitutes realismif you have a suggestion on how to make fog of war, and in-game human error more apparent, as in a "you dont have the full picture" disclaimer, without it reading like I'm breaking character, then be my guest
>>5651797>>5651802Good. Fuck off. You're being a little bitch.>>5651796>pottery>also, start prepping for war on KlaokgugetteOur two settlements must be united.
>>5652306It is a difficult spot to be in for sure. Definitely not easy to accomplish because striking a balance is the most important thing. I think this most recent one with the Kloakugette struck a nerve because it was information that our tribe should have known. If we're striving for realism we should at least have the information that is available to our leader so anything that Kapotim knows about the world we should know as well. Introducing the concept of advisors who are giving us the information about what's going on outside our tribe may also be a good idea if you're striving for fog of war but overall I think there is a bit too much leaning into secrecy which is fine but there's a second part to the issue that is probably going to turn alot of people off.Back here >>5637772 I remember the goal being to conquer the Sessrete and the only options given were raids. Regardless of intent or fog of war not allowing them to be conquered while allowing us to stretch ourselves thin with another clan inbetween our two cities is something that will throw some major red flags up for alot of people. The combination of secrecy and pushing away from a solid plan (conquering and consolidating the land between the two major bodies of water) will make people think that you're trying to force them down a losing path.
>>5652336as far as i'm concerned, that one was just the result of bad decisions piling uplike, that entire event chain could have been over in 3 posts instead of 6anons simply missed the chance for conquestbut I get the point you're makingI'll see whether I can put any of it into practice going forward
>>5652352Looking forward to it! I've been enjoying this quest so far It's just a jumbled mess of red and green flags right now.>>5652313Not Klaokgugette. We have enough enemies and they seem to be okay enough with us. If anything we should trade the city we captured with them in exchange for the rights to the Mississippi and help defeating the Sessrete. Even with access that city is half a continent away.
>>5651796>PotteryLet’s cook our fish that never got spoken of since we got nets in better ways than ever
>>5652859>>5652313>>5652169>>5652154>>5652072>>5652065>>5652052>>5652008>>5651974With some Doalrete refugees making their way up to Ketrere as well, they spread their knowledge of forging clay items to us. Though it is slow at first, given the miniscule number of Doalrete in our territory, it is nonetheless a great development.With this, so they say, long-term storage becomes possible and even the ability to sustain fires in nearly all weathers, although we don't quite see what the use for that could be, within our current circumstances, besides simple convenience.In other news, Sessrete has invaded our lands and already burned several villages along our border by the time this information has reached us.Indeed, it is from the survivors of said villages, that we hear about this invasion to begin with.Though we aren't mobilized for a counter-attack, because gathering the men is a time-intensive effort of at least 20 days, Kapotim is able to raise 500 warriors from Eyeli Heslo and strike immediately.What does he do?>attack immediately>move out to save some villages>defend the capital until partially mobilized>wait for full mobilization
>>5653584>defend the capital until partially mobilized
>>5653584Let’s assume a few things:-by the time of full mobilisation the enemy will be far enough into our territory not to be able to resupply their troops quickly-we know our territory well enough to be able to circle the enemy an cut off their supply chain (if they aren’t living off the land like some tree hugging fags)-they can take some losses from the towns they overtook (yes I know it won’t be much but even so)With this, I say we:>defend the capital until FULLY mobilisedThat way, we can get the best plan to strike, perhaps even with boats.
>>5653763Hate to rain on your parade, but until trains are invented, armies do not have overland supply chains to their homeland. They procure supplies by foraging, meaning pillage and robbery of whatever location they're passing through.
>>5653775Nah he has a pointWe can go for a delaying action in the capital while another force mobilizes. If they divide up their forces we attack if they pin us we continue to mobilize
>>5653777Defence in depth is a legit strategy here, I was commenting specifically on the supply chain considerations.
>>5653778Yeah the supply chain thing you’re talking about makes sense, the main point I was trying to make with that one was that we could potentially circle around in a kind of pincer manueuvre
>>5653584>defend the capital until FULLY mobilised
>>5653775Sure they did, literal caravans. Horse and wagon kind of thing. >>5653777It seems to me like we arn't exactly talking about a big walled settlement here. None of the others have been, so fighting there doesn't give us a massive advantage in a straight up battle, and we don't seem to be great at straight up battles. Exactly what prevents us from telling the women and children to temporarily take all the herds, valuables etc etc and simply *leave* while we can take advantage of us knowing the area, and being pretty solid hunters if memory serves to just constantly skirmish with the Sessrete until we more of the men join the battle (Mobilized? What is this, an 18th century citizen's army?)Could someone explain what, exactly, the capitol of a stone age tribe is actually worth?The herds can move, so can the people. We have fishing, they can stay alive on the move along the coast without to much issue comparatively. And then there's the Doalutekte, who might join us or go raid the Sessrete while they're busy here. Seriously, what do we gain from inviting a big head-to-head clash with anyone when all our victories have been based on avoiding that and outmaneuvering them instead? Fucking carve curses into the arrows and chuck em at the bastards while they're having a nap!
>>5653898To continue my train of thought. Turn Eyeli Heslo into a trap. Let them come, let them go in and conquer an empty city. Then do not let them leave. let them fucking starve in a ghost town. Ambush them going in and out. Anything we can to bleed them as we run around gathering forces, because the political symbolism is worth nothing compared to the wealth they are expecting in there.
>>5653898>Sure they did, literal caravans. Horse and wagon kind of thing.The problem here is that horses eat the very food they transport, so the range they can supply is very limited.I recommend this blog post if you want to look at this in deep detail: https://acoup.blog/2022/07/15/collections-logistics-how-did-they-do-it-part-i-the-problem/Tl/dr:>for a group of thirty infantryman the first wagon doubles their range from 120 to 240 miles (less really, horses cannot be worked so many days consecutively). Doubling again to around 400 (accounting for horse rest time) requires not two but six wagons for thirty men. To double the range again would require more wagons than men. And that assumes ample water and grazing
>>5653902I'm not saying it was terribly efficient, I'm just saying that there was such a thing as logistics before the advent of steam locomotives. But that is an interesting link which I shall have a look.
>>5653668>>5653654>>5653641>>5653598>>5653587The war-criers sent out to every corner of Rerete, announcing the gathering at Eyeli Heslo, are beginning to return to the city, each with dozens of warriors in tow.Though we haven't yet fully gathered, with 1000 men at his disposal, Kapotim gives the order to move.The remaining 500 men who are expected to arrive at the capital in his absence, will be commanded by the elders.We are heading south-west, toward Sessrete, hoping to meet them somewhere closer to their home than ours. Half our army sporting puio gagtko (copper [iterally: green] spears) we looted in our previous war.The other half wields naal and gagtki.And the lot of them are each given a peitak, as we are still unsure how to use them effectively.Kapotim has already sent scouts two days ahead of us to find the enemy and keep us updated.Though we are moving, the army is still somewhat idlewhat do we do to kill time?>mark our backs with Red Harvests>hide our faces with Eyes of the Moon>ink our arms with Sturdy Rafts>cover our hearts with Passing Days>paint our shields in Safe Streams>color our spears with Misfortune>tip our arrows with Maiming
>>5653953>hide our faces with Eyes of the MoonWith our scouts two days ahead, we could benefit from a night attack whenever they rest.
>>5653953>ink our arms with Sturdy RaftsSimple and straightforwards. It's not like formation fighting is a thing, I also like the idea of the curses... Well the maiming on arrows one anyway. Putting a bad luck charm on our *own* weapons seem like it might backfire horrible.
>>5653994Supporting.>>5653953>Eyes of the MoonIt's night-fighting time!
>>5653953>ink our arms with Sturdy Rafts
>>5651796Linked all the marks and shit if you want to see what each of them do>>5653953>hide our faces with Eyes of the MoonAs Ugagtim once said, night favours the spearman.
>>5653953>>ink our arms with Sturdy RaftsI could be wrong, but it doesn't appear that eyes of the moon would really benefit a night raid all that much, nevermind that night raids are very difficult to pull off without modern technology at any manner of large scale action.
>>5653953>hide our faces with Eyes of the Moon
>>5653953>hide our faces with Eyes of the MoonWE ARE THE NIGHT!
>>5653953>hide our faces with Eyes of the MoonNight Fight!
Also QM would “Kohokokoruhal” mean big papa camel? No reason just wanted to learn more abt the conlang.
>>5654512word-wise, yesbut I'd make ruhal and koko switch places to beKohoruhalkokoonly reason I didn't use that order for forest daddy, is because that'd be 3 ko's in a row and that sounded dumb to me
>>5654427>>5654291>>5654134>>5654047>>5654010>>5653994Just as we'd finished giving ourselves Eyes of the Moon to increase our combat-readiness, a scout has returned, relaying a message from another one of his to us.Sessrete have been spotted camping in a village by upstream Sessre Alawa (Alawa's River) near Ifathe Klaok (Long Forest).A small place, unknown to most. Two warriors in our army know it, for they are from the neighboring village.Distressed, they inform us that this village is a half-rising (3-4 hours) away from theirs, an easy target for the invading army. That same village is merely a single night away from the capital, from which we ourselves are a rising (6-8 hours) away.It follows then, given this information is now at least a night and a rising old, that the enemy - assuming they have moved since then - should be meeting us at any moment.If they haven't moved, it is anyone's guess when we'll clash.Kapotim ponders this question not however, instead relying on his visions of the spirits to tell our course of action.>advance toward the enemy camp>rush to the neighboring village>set up camp and wait for the enemy>return to the capital
>>5654522>set up camp and wait for the enemyCaptcha:W0KYN
>>5654522>set up camp and wait for the enemy
>>5654522>advance toward the enemy camp
>>5654522>>advance toward the enemy campBe the aggresor, ambush them, surround them, slaughter them to the greatest human sacrifice for the war spirits.
>>5654522>advance toward the enemy campWe have the advantage, and our sigils improve our performance at night. Night attack?
>>5654522>advance toward the enemy campFind them there, or find the tracks to where they are. Possibly at our capitol. But if that's the case 3/4 of our options are bad so oh well.
>>5654522>>advance toward the enemy camp
Guys, I'm not convinced the eye of the moon makes us better in the dark. QM never said that, a random anon did. QM's prompt states "alertness in the night". The fact we even had scouts successfully observe and report the enemy to us might be the alert part and nothing more.
>>5654859I forgot to add he also said "increase combat readiness" but once again that doesn't necessarily mean increased skill at night. The advanced warning of the enemy seems like increased readiness on it's own
>>5654859I did also say wakefulness at night
>>5654859Pretty much how I'm seeing it too.