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File: Gobking.jpg (175 KB, 512x512)
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A surpassingly handsome man is seated on a throne of bone, fur and leather. Atop his head is a crown of red crystal, and he wears black leather leggings, black scaled boots and a white silky shirt, open at the chest of course. His hands run through his wild golden locks, exposing a pair of antenna. The man, beautiful as he, has several traits that set him apart from lesser humans. His ears are grandly pointed, his skin tinted slightly green. A few feathers sprout from his eyebrows, and one of his hands is scaly like a bird's foot!

Surrounding this despondent man are a wretched mass of merrymaking misfits! A company of creatures that look like someone tried making the human form from a collection of vermin parts. Rats, bats, cockroaches, flies pigeons and all other kinds of pests were cobbled together in the form of these midgets. They had more human heads, but that was little comfort, as their nasty warty skin was unpleasant shades of green, yellow or orange.

They had ugly misshapen heads too, one eye larger than the other and so on. Each had a pointy nose that was too large, and each had ragged pointed floppy and warty ears.

This was a goblin king and his subjects. It is said that when goblins are born, they instinctually offer up all their beauty, might, wits and mortality to their king. A goblin doesn't have much of these, but it all adds up and makes goblin monarchs powerful and attractive magical beings.

In return, the goblins gain something that earns the hatred of all races. Goblins cannot truly die while their monarch lives. They just reappear near the monarch after death. Usually right above his or her head. A spell to protect one's head is usually the first thing a goblin royal learns.

The goblin king in question was a particularly strong one and thus had the same issue many magical beings of great strength have.

A sigh left his fine lips.

He was mind numbingly bored.

Tapping the arm of his throne, his azure eyes suddenly brighten.

His fingers flick.

"You, you and you... You"
He calls out several more (You)s, fixing a number of goblin in the air.

"Eh, timeout?"
"No not timeout!"
"Mercy please!"
"No wrong!"
"Be good"

The goblins tremble and cry out as they fear the only effective punishment the goblin king can give him. He simply silences them with a wave of his hand.

"We are unbearably bored, so we thought of a wonderful idea, we shall send you off on adventure for our amusement!"

The goblins stopped struggling and soundlessly wailing, their eyes twinkled, an adventure sounded fun, much better than the dreaded timeout.

The goblins that weren't chosen even began to complain a bit, making the airborne goblins very smug.

A shimmering portal appeared before the King, and various scenes flashed by.

"Now where to send you lot... can't be too close to our lands, that'd be boring"
1/2
>>
>>5627757
>Choose a starting location for your adventure!

>The foot of the mountain where the cruel dragon known as the Lord of Soot lives...

>Uhh, isn't that underwater, Goblin King, we can't breathe underwater!

>A gingerbread house stands alone in a dark forest...

>Glowing bulbs with roots in the walls illuminate the soil of a grand underground...

>Is that a cloud? Goblin King, Goblin King, we goblins can't fly either!

>Upon the back of a titanic tortoise is a city of blue marble...

>Amid a sea of iron sand, a ship lies abandoned

>Atop a lonely hill is a white mansion, the door and windows are boarded up

>You start with 10 goblins in your band, roll 1d50 for how many extra goblin sneak in the portal or are thrown personally by the king.
>>
>>5627758
>The Rules
>Skip to the bottom if rules make your head hurt.
In this quest, each goblin is represented by a 1d6. So if you have 20 goblins in your band, you have 20d6. On the roll of a 1 a goblin is incapacitated! In the case of a success, the goblin will not be counted on the next roll you make. In the case of a failure, 1s are fatal and the goblins die! You won't get them back until the goblin king sends them back to your band!

Each non-mutually exclusive choice divides the strength of the goblin band. So for example if two anons vote for gubbins and one for hoolyboo, the ratio is 2:1. However, 20 doesn't divide perfectly into three, 6.6whatever. Three sixes is only 18. Two goblins are left out. In our example case, gubbins had two votes, so it gets the extra goblins. So, 14d6 for gubbins and 6d6 for hoolyboo.

In the case of a total split that doesn't divide clean, say one for gubbins, one for hoolyboo and one sick anon actually voted for skuble. The ratio is 1:1:1. What happens to our two pitiful gobbos? They get discarded, unused as they are considered confused. So 6d6 for all actions and two unused confused goblins.

Now, what about mutually exclusive actions? There's actually two types! Say one anon votes to go right, one votes for fleeing and one votes for left, splitting the band is forbidden under pain of timeout! So a goblin fight occurs. In our example, three 6d6 are rolled and the highest wins! This is a true ME action.

In a goblin fight, no fatalities occur, goblins still get incapacitated though.

A pair of false ME actions would be say, kill an ugly peasant woman or save an ugly peasant woman. Both actions can't be physically done, but both are counted and rolled. The goblins try to do both and the highest rolls succeed. In the case of a draw, the goblin fail to do anything instead fighting among themselves.

In summary, make whatever choices you want and barring choices that would split the band, the goblins will attempt the action.

Now, you'll actually always be rolling against something. In the case of a peasant, it might be 3d6 worth of goblin strength. In the case of a strong wizard, it might be 2d100 or more. It might even be a storm with a strength of 10d20. I'll make such rolls when calling for your rolls.

If all this is a bit confusing to you, worry not, just forget about it and make choices, I'll be telling you what rolls need made anyway.

No rolls are needed for the starting location choice.
>>
>>5627758
>Big Turtle
>>
>>5627758
>Upon the back of a titanic tortoise is a city of blue marble...
I like turtles
>>
>>5627767
>>5627811
Roll 1d50 for how many extra goblins you start with please
>>
Rolled 22 (1d50)

>>5627767
>>5627811
There is sensation of being spread on bread like butter, tied to the back of a cat and chucked out a from a high tower. Then it ends and most of the band of goblins vomit out whatever they had eaten previously. Only some of it had been food. Understanding death as a very temporary state, (understanding might be a strong word for that), goblin among other behaviours, are wont to eat things no living being should.

"Ah, found dolly" one goblin cried out.
"Gob where?" "Where?" "Here" "Here be?" "Look, look! Big four legs!" "Looking" "Lookie" "Oooh" "Aaah"

"Look like swim thing Gob saw once! Tasty"
"Is no swim thing. Four-legs! Four!" "No fin, no swim!" "How many four?" "But tasty swim-snake swims!" "Yeah, no leg, no fin but swim" "Cook four-legs?" "One. There be one Four-legs" "No pot big enough" "Sad" "Boohoo" "Wahhwahh!" "Leg getting close" "Yes" "Maybe" "Stompy" "Stomps" "Flee?"

The goblin king had of course dropped the goblin band right beneath the tortoise. The goblins had a nice view of the belly which had a collection of basket like huts hanging from it, connected by swaying ropeways.

They also had a view of a ponderously approaching leg and foot of the tortoise, casting a grand shadow above them.

>What a lovely sight Gob! (Stay in place and enjoy the shade)
>No squishies! (Dodge)
>A way up to nice homes! (Dodge and then climb the leg when it is low enough)
>Gob it out (write in option)
>>
>>5627900
You have 32 goblins in your band currently! 32d6!
>>
>>5627900
>A way up to nice homes! (Dodge and then climb the leg when it is low enough)

>>5627902
Wait, am I supposed to roll now?
>>
>>5627960
Nope, sorry I was just needlessly exclaiming the amount of d6s you have
>>
>>5627900
>>A way up to nice homes! (Dodge and then climb the leg when it is low enough)
>>
Rolled 15 (1d100)

>>5627960
>>5628047
Right, one of you give me a 32d6 roll
>>
Rolled 1, 4, 1, 2, 5, 6, 6, 2, 2, 4, 3, 6, 1, 2, 5, 4, 6, 5, 5, 4, 5, 2, 4, 6, 5 = 96 (25d6)

>>5628056
>>
Rolled 2, 1, 3, 4, 1, 3, 3 = 17 (7d6)

>>5628058
Oh i forgot the dicebot doesn't like more than 25
>>
>>5628058
>>5628059
Huh, guess I'll split the rolls into chunks in the future.
>>
>>5628067
It creates an opportunity for more interaction as well.
Btw what is your update schedule going to be like? I'll be going into the woods overnight and won't have service until thursdat evening but I'll lurk if i can
>>
>>5628070
I'll push out one more update(the one connected to these rolls) tonight and then I'll update in the morning, like post 8:00 am GMT. I'll likely go for a few small updates throughout the day since this kind of stuff is easier for me to write.
>>
Rolled 315 (1d777)

>>5627960
>>5628047
>>5628058
>>5628059
>Five goblins KO'd only 27 goblins available next roll!

The goblin band bursts into activity. For the goblins, this means milling about wildly while still under the descending shadow of the tortoise foot. Fortunately for the goblins, the foot moves slowly. Two goblins manage in the panic to collide head first into each other, producing a truly melodic thunk of two seemingly hollow objects striking each other.

An empathic goblin attempts to lift the two fallen gobs up to safety. The attempt ends with him falling on top of another goblin, knocking him and this other goblin out. A fifth goblin blacks out from laughing too hard at the sight of this.

Sniggering, the remaining goblins drag their companions out of the shadow of the foot. It takes a surprising amount of time, on account of the size of the appendage. Still they manage it and the goblin band sits on the rusty coloured grass, picking their noses and ears, scratching bums and the like, the usual assortment of unpleasant actions goblins take when forced to wait for something.

"Bored" "Waiting!" "Slow" "Hurry, hurry" "Soon, soon" "Come foot!" "All hail foot!" "Hehe foot!" "No fins..."

A small shake happens as the foot finally lands and the tortoise steadies its footing.

"Climb, climb" "Up, up we go" "Me first" "Huff, gotta carry loser gobs" "Heave ho!" "Nice homes above" "Woowoo!"

The fallen goblins are lashed to gob-backs and the band begin to climb up the leg. It isn't easy going, as it is the equivalent of climbing up a mountain, but the bumpy craggy scales of the tortoise make for good hand and foot holds. In spite of being physically somewhat weak, goblins aren't the worst climbers. Part of it is simply due to their recklessness of course.

On their climb, the band come across a crag deep like a cave, and within that lights glimmer. Like moths, the goblins are drawn towards the lights. To their surprise, they encounter buildings carved into the scale. A green mossy head pokes out from a window. Attached to the head is a bony cone-like beak. A few fronds with golden eyeballs nested in lumps at the end hang below the head.

The fronds twitch at the sight of the goblins, and a tinny voice echoes forth from the beak, accompanied by clatters from its beak.

"I've only seen them in picture books, but goblins, here? Oh dear, oh my. What will we do?"

"Bird?" "Plant?" "Tasty?" "Hurry?" "Salad?" "Three eyeballs!" "How many three?" "Shiny balls!" "Only one three-eyes?" "Can fly?" "No swim" "No fins" "Shut up abouts fins" "Make Gob!" "Singing bird?"

The goblins had no way of knowing this, but the clabtoss are flightless, they only have one gnarly leg of brown scales with a wickedly taloned foot. Their body is a bulbous affair, and their arms are little more than flaps. Their hands are quite large and are clawed. The poor things apart from looking odd don't have any special powers.
1/2
>>
>>5628137

What will the goblin band do?
>Vittles! (Raid the houses for food)
>Shinies! (Raid the houses for treasure, well treasure in a goblin's eyes)
>Birds sing? (Pester the clabtoss to sing)
>No like weird plant! (Leave and continue the climb)
>Pranks! (Raid the houses just to cause mayhem)
>Questions! (Write in questions to ask, questions will be gobified, and thus may not end as intended)
>Gob it out! (Write in actions)

>Rolled 315 for the goblin king's mood
The goblin king isn't completely bored, he's mildly amused. Ruling over goblins you learn to love slapstick or go insane.
>>
>>5628140
>Birds sing? (Pester the clabtoss to sing)
>>
>>5628140
>>Birds sing? (Pester the clabtoss to sing)
>>
>>5628140
>Pranks! (Raid the houses just to cause mayhem)
>>
>>5628140
>Birds sing? (Pester the clabtoss to sing)
>>
>>5628163
>>5628170
>>5628221
Give me a 21d6 roll

And...
>>5628196
A 6d6 roll

I'll put the update up tomorrow morning.
>>
Rolled 4, 6, 6, 4, 6, 1, 4, 4, 3, 5, 5, 5, 2, 5, 4, 2, 5, 4, 6, 5, 3 = 89 (21d6)

>>5628245
>>
Rolled 4, 6, 5, 2, 6, 4 = 27 (6d6)

>>5628245
>>
Rolled 4, 5, 1, 6, 3, 5, 4, 2, 5, 3, 6, 1, 3, 6, 5, 6, 1, 4, 5, 6, 2 = 83 (21d6)

>>5628245
>21d6
>>
Rolled 7, 9, 14 = 30 (3d15)

>>5628348
Opposing roll for house raiding
>>
Rolled 500 (1d777)

>>5628163
>>5628170
>>5628221
>>5628250
>Birds sing?
>Rolled 89, one goblin KO'd

>>5628348
>Pranks!
>Rolled 27, failed to beat opposing roll, no goblins KO'd

>31 goblins available for next roll!

The clabtoss shrieked in dismay as the goblin band rushed towards him. Just as he was about to call his fellow guardsmen, the goblins began to dance and prance below the window the clabtoss was looking out from.

"Sing!" "Sing!" "Make sounds!" "Garglegooble!" "Tweet tweet!" "Birdy call!" "Bardy call" *whistling*

Had he been the sort of creature to sweat, a river would have formed. Weighing up the options, the mosskin decided that a bit of singing would be better than fighting a goblin band. A few coughs and he began.

It is worth noting three things here. The first is that clabtoss are not birds. The second is that even among birds terrible singing can be found.
The last is that the clabtoss before the goblins liked singing quite a bit.

Somewhere between rocks grinding against each other and a live rat being swallowed by a snake, that was the nature of the singing. It wasn't the worst. Just simply bad.

One goblin did faint, but that was because she got too excited and her fluttering heart gave out. The other goblins that had previously been knocked out woke to the sound.

"Nice Din" "Groovy" "Good Din" "Lovely" "All deaf, only Gob is of taste, is bad" "Tweet tweet" "Yay, yay!" "Friend bird thing!" "Bardy bard!"

With regards to song, or really the quality of things in general, most goblins can only tell the difference between extremely super bad and supremely extreme good. In any case, the goblins loved the singing and began to clap and rattle their equipment. A few even danced the goblystep.

Amid this, however, a few of the goblins got what they thought was a cunning idea! Sneak into the houses and muck about!

"Sneak sneak" "Sneaky" "Hush" "Gob hopes jars to break" "Fun, fun!" "Gobs too loud!" "Gob is first!" "Gob you!" "No push!"

Six brave and supposedly cunning goblins crawled into the houses. A moment later and the howls of goblins in pain joined the clabtoss' cacophony. Chasing and beating with broom, frying pan, rolling pin and whatever household implement that came to hand.

"Oww" "Mercy! Mercies!" "Waily!" "Hahaha!" "Mean birdies!" "Just one pot" "Hurries!"

Housewives, husbands and even little chicks (not actual birds) gathered at their doors, panting and bearing the armament of hearth and home.

Finally there was a clattering behind the singing clabtoss. Another few clabtoss poked their heads out.

"What's all this banging and why are you singing Pell?"
"Woah, Captain look at those freaks!"
Pell stopped singing.
"Thems goblins sir, they asked me to sing"
"And instead of sounding an alarm, you opened your dumb beak?"
Pell fiddled bashfully with his eye fronds.

The goblins complained a bit about the performance ending even as their six battered comrades rejoined them.

1/2
>>
>>5628738
"Over now?" "More?" "Sad" "Tweet tweet" "Mid" "More?" "Plant sings, strange" "Plantsong" "Sing plant?"

In any case, the song ended, what now?

>Get bard (pressgang Pell into your adventure)

>More plantbird, more singing (pester the new arrivals into singing)

>After momgob sing, sleep (Fall asleep)

>Done here! (Go back to climbing outside the tortoise)

>Sploring! (Explore the clabtoss town)

>Beatings! (Beat up the new arrivals for ending the singing)

>Egg tasty, plantbird egg here (demand tasty eggs from the clabtoss)

>Revenge! (Beat up the clabtoss that chased you from their homes)

>Asking, asking! (Question write in for clabtoss)

>Gob it out (write in action)

>Rolled a cool 500 for goblin king's mood
He would have preferred good music, but the goblin king is currently quite satisfied with the adventure.
>>
Rolled 482 (1d500)

>>5628742
>More plantbird, more singing (pester the new arrivals into singing)
>>
>>5628742
>>More plantbird, more singing (pester the new arrivals into singing)
>>
Rolled 2, 7, 3, 7, 8, 5, 14 = 46 (7d15)

>>5628752
>>5628832
Ok give me a 15d6 roll and a 16d6 roll and I'll get to writing after lunch
>>
Rolled 1, 2, 4, 5, 2, 1, 2, 5, 3, 1, 4, 4, 1, 3, 3 = 41 (15d6)

>>5628839
>>
Rolled 3, 1, 5, 6, 2, 2, 2, 1, 4, 2, 3, 5, 5, 2, 2, 3 = 48 (16d6)

>>5628840
>>
Rolled 433 (1d777)

>>5628752
>>5628832
>>5628840
>>5628863
>More plantbird, more singing
>Rolled 89, six goblins KO'd beat opposed roll of 46
>26 goblins available for the next roll

To goblins, there's no such thing as too much of a good thing.

"More birdplants means more singing" one goblin cried out.
"Birdplants?" "Plantbirds!" "No birdplants!" "Gob like mossbeaks" "Gob stoopid" "Nuh uh!"

The clabtoss guards looked in befuddlement at the bickering goblin, and the captain was about to declare there would be no singing.

Words that would never be said as a goblin loudly clapped his hands.
"Lookie, look, they not singing!"

A shiver went down the stalks of each clabtoss as thirty one sets of goblin eyes focused on them, then the tantrum began.
"Sing!" "Sing!" "Now!"
Goblins began to tear at the ground and wail, a few threw themselves down and flailed about. Six unfortunate goblins were grabbed by their peers and slammed against the ground in the throes of the tantrum.

Swallowing could be heard from the captain's throat. Neither he or his men liked the idea of what might happen if the goblins were denied.

In times of trouble people either crumble or they squeeze out their potential. The captain began a song, a simple marching song. He marched out of the guardhouse, and his men followed. It bears repeating that clabtoss have but one leg, so a clabtoss' march was more of a dignified hop than anything else. As they marched down the town's streets, the goblins joyfully followed.

"Wait, no leave" "Stay sing!" "Moving and singing, fun!" "Funny walk"

Marching onward, the captain led them to a large tower-like building. The goblins didn't know, but this was a lift. As the goblins piled in, the captain finished talking to the operators.

"Don't ask questions, just send us up!"

He began singing again as the goblins finished getting in. There was a rumble as the lift began to move. The goblins were sufficiently engrossed in the song that they didn't really notice.

As soon as the lift shuddered to a halt, the captain and his men grabbed the operators and leaped out and away. They stopped singing of course. After several leaps they vanished into a large gatehouse. The goblin band tried to catch up, confused as to why the clabtoss had stopped singing.

Blaring trumpets called an end thier advance, and then a loud clattering as several man-sized red balls rolled out of the gatehouse. The balls stopped before the goblins and unfolded slightly, revealing that they were some kind of rotund beetlefolk.

One particularly tough looking beetlefolk came to the front.

"Halt, uh... what did they call them?"
"Goblins sir!"
"Right, halt right there goblins! Front Right Leg Upper Scale Town, cannot just let a large group like yours wander in!"

What will the goblin band do?
1/2
>>
>>5628930
>Beetles don't sing right?(attempt to get the beetles to sing, not an easy task)

>Flee! (Attempt to return the way you came)

>Trumpets! (Beg for the trumpets to be played again)

>Beating beetles! (Fight the bugs!)

>Gobs be adventurers! (Declare yourselves to be adventurers)

>Small group! (Fight to the death among yourselves to become a smaller group)

>Asking, asking! (Question write in for beetlefolk)

>Gib bards! (Demand the return of your singing plantbirds)

>Gob it out! (write in action)

>Goblin King's mood: 433, dubs!
The Goblin King is pleased with your antics, so pleased that he tosses another goblin to join you.

>Total goblins: 33
>Current usable goblins:27
>>
>>5628936
>Beetles don't sing right?(attempt to get the beetles to sing, not an easy task)
I know it's a bad idea, but I can't help myself.
>>
>>5628936
>Beetles don't sing right?(attempt to get the beetles to sing, not an easy task)
>Gib bards! (Demand the return of your singing plantbirds)
>>
Rolled 12, 4, 14, 19, 15, 16, 19, 18, 17, 6, 5, 17, 19, 8, 16 = 205 (15d20)

>>5628950
>>5628970
Right give me a 14d6 roll and a 13d6 roll.
Update later this evening.

Do note that you can only vote for one option, not two. However, different options will happen no matter how many votes they get. Votes merely determine the ratio of goblin dice each action gets
>>
Rolled 3, 4, 6, 6, 2, 3, 5, 5, 2, 2, 1, 2, 1, 6 = 48 (14d6)

>>5629241
>>
Rolled 2, 5, 1, 1, 5, 2, 5, 1, 5, 2, 4, 5, 4 = 42 (13d6)

>>5629241
>>
>>5628936
>>Trumpets! (Beg for the trumpets to be played again)
>>
Rolled 327 (1d777)

>>5629303
A bit too late, sorry

>>5628950
>>5628970
>>5629244
>>5629249
>>Beetles don't sing right?
>Rolled 90, failure! Opposing roll was 200! 5 goblins have died! Don't worry, they'll just appear back at the goblinholm. They will however be mocked for their failure!
>28 goblins available

Among the denizens of Absurdia(So named by the warlock who found this senseless realm), you have those of good humour and those of dim humour. The goblins had no way of knowing this, but the red beetlekin, the bumblin as they are known, are an exceptionally ill humoured bunch. They may drink as heavily as most dwarves, but good cheer is never found in their bars. A dwarf would go insane if he had to bear their dour company. Consequently, the two races tend to be bitter enemies. Dwarves will always end up singing as they drink. A bumblin frowns on singing even when sober. In fact, bumblin don't even get drunk. They just really like the taste of alcohol.

So, when a goblin stepped up she had no idea what would happen when she said what she said, which was...

"Beetles sing?"

Her head was grasped by a mighty chitinous claw.

"How dare you mock us! See what happens to those who make light of the proud warriors of Front Right Leg Upper Scale Town!"

The claw was clenched, a goblin died, and the body burst into golden motes that faded quickly.

"Uuoh Gob head popped!" "Like bubble!" "Like wart!" "Big flower!" "Why mad?" "Beetles no sing?"

Claw shaking with anger, the bumblin captain cried out again!

"These freaks take us for a joke, look how they snigger and giggle! Come, let us beat the seriousness into them!"

With that, the bumblin rolled into the goblins, who panicked a little at suddenly being assaulted.

One was killed by a bumblin rolling right into him.

A claw went right through the chest of one goblin.

Sorrowful was the goblin who was picked up and made into two goblin halves.

Similarly unfortunate was a goblin who was picked up and used as a blunt instrument, though that goblin was quite into the role, declaring;
"Sorry, Gob be weapon now"
In the end, his body couldn't withstand the abuse and he died.

After the initial push, the bumblins rolled back, leaving the confused goblins in their wake.

How will the Goblin Band face the Proud Bumblin Warriors?
1/2
>>
>>5629312
>(Note, there is a risk of wipeout here, but worry not, the Goblin King will just send more goblins on an adventure, just not to this place)

>Beatings! (fight the bumblins)

>Surrender!

>Flee!

>Sing!

>Rollie poly? (Attempt to ride atop the bumblins)

>Gob grabbing! (Sacrifice a few goblins to hold the bumblins while the rest go beyond)

>Gob it out! (Write in action)

>(Do note that if multiple actions are taken, the bumblins will have split opposing rolls.)

>Goblin King's mood: 327
Satisfied, yes, normally he'd be annoyed by dead goblins respawning above his head, but he is satisfied with this.
>>
>>5629320
>>Rollie poly? (Attempt to ride atop the bumblins)
>>
>>5629320
>Rollie poly? (Attempt to ride atop the bumblins)
>>
>>5629320
>Sing!
>>
>>5629312
>>5629320
>Beatings! (fight the bumblins)
>>
Rolled 3, 13, 20, 18, 12, 16, 1, 14, 8, 8 = 113 (10d20)

>>5629327
>>5629380
Can I get a 14d6 roll

>>5629381
A 7d6 roll

>>5629665
And another 7d6 roll

The result of the bumblins' roll will be divided in four parts.
>>
Rolled 4, 3, 5, 5, 4, 2, 1, 4, 6, 4, 3, 1, 6, 2 = 50 (14d6)

>>5629804

captcha PNSPP
>>
Rolled 3, 4, 5, 1, 5, 5, 3 = 26 (7d6)

>>5629804
>>
Rolled 1, 4, 6, 6, 1, 2, 5 = 25 (7d6)

>>5629804
>>
Rolled 632 (1d777)

>>5629327
>>5629380
>>5629381
>>5629665
>>5629838
>>5629925
>>5630060
>Bumblins rolled 113, split four ways, rounded down, DC is 28!
>Riding goblins rolled 50 success!
>Singing goblins rolled 26, failure!
>Fighting goblins rolled 26 failure!
>Three goblins died!
>Two goblins incapacitated!
>Total goblins: 25
>Goblins available for next roll: 23

Honestly, the bumblins were taking the goblins lightly. It could be understood, after all even places that had to regularly deal with goblins were guilty of this. Goblins are weak. The ones with fowl in their makeup even have hollow bones! A goblin is the sort of creature when left to its own devices is likely to accidentally kill itself.

Fighting the goblins was no problem. Bumblins are natural warriors, their whole body is a weapon. They waded through the goblins, striking down two of their number. It was easy.

It was so easy that they didn't even notice that not all the goblins were fighting. As they fought, goblins clinged to their backs. If that had been it, perhaps the goblins would have been discovered.

Sadly for the bumblins, some of the goblins decided that since the beetles would not sing, they'd do the job.

Goblin song is a horror to the ears, and the bumblins don't even like good singing. So when the goblin choir began to sing several different nonsense screeching ballads all at once, the bumblins were infuriated, they shouted loudly to drown out the songs and pummelled the singers. One particularly bad singer was even squished to paste beneath a pile of angry bumblins.

However, more goblins climbed atop the bumblins as they blindly rampaged. These goblins began to push and pull. Finally, a bumblin couldn't keep his footing and his legs folded, the goblins atop ran and the bumblin span wildly. The other goblins got the trick and soon were rolling the bumblins around.

"Rollie-poly!" "Zoom zoom" "Weee" "Gob rode big beetles back home." "Dizzy" "Go, go!"

"W-what are you all doing, how can you let these freaks do as they please, stand up, warriors of Right Leg Upper Scale Town!"

"C-captain, they're on your back too!"

"Gah! Gettem off me, gettem off, I'm a proud warrior, I won't fall to some gobbugh!"

"AHH... He's rolling, they got him, they got the captain!"

"Noo, captain!"

Soon, not one bumblin warrior was left standing, and the goblins were getting better at steering them. Well, better for goblins that is.

What will the goblin band do with their new mostly uncontrolled steeds?

>Crashbash! (Play bumper cars basically)

>Raid legtown!

>Ride into legtown!

>Demands Gob! (Write in demands for the bumblins)

>Faster, faster (make the bumblins go faster)

>Bowling (using some other goblins as pins, play bowling with the bumblins)

>Gob it out! (Write in action)
>>
>>5630089
>Goblin King's mood: 632
He was really expecting the bumblins to wipe the goblins out, he is quite entertained, and glad the adventure isn't over yet.
>>
>>5630089
>>Crashbash! (Play bumper cars basically)
This is great!
>>
>>5630089
>Demands Gob! (Write in demands for the bumblins)
>Sing!
>>
>>5630089
>Faster, faster (make the bumblins go faster)
Gotta go fast!
>>
Rolled 13, 12, 16, 8, 16, 14, 4 = 83 (7d20)

>>5630132
>>5630155
>>5630350
Three separate 7d6 rolls please. Two goblins are confused.
>>
Rolled 1, 6, 6, 3, 1, 1, 6 = 24 (7d6)

>>5630876
>>
Rolled 1, 2, 6, 5, 1, 4, 2 = 21 (7d6)

>>5630876
>>
Rolled 5, 6, 1, 1, 6, 2, 2 = 23 (7d6)

>>5630876
>>
>>5630899
>>5631056
>>5631057
Oh my, lots of dead gobbos, I guess you can have too much fun. Writing.
>>
Rolled 174 (1d777)

>>5630132
>>5630155
>>5630350
>>5630899
>>5631056
>>5631057
>Bumblins rolled 83 split three ways rounded down, DC is 27
>Crashing goblins rolled 24, failure! 3 deaths!
>Song demanding goblins rolled 21, failure! 2 deaths!
>Speedfeaks rolled 23, failure! 2 deaths!
>Total Goblin Deaths: 8
>Total Goblins: 17
>Does a new adventure await? the band grows smaller!


Honestly the goblins were taking the bumblins lightly. It could be understood, after all a goblin's fear towards pain and death are greatly diminished. Still, the bumblins hadn't quite gotten over their shock at being bested by the goblins. In a short while, they'd regain their senses and toss off the goblins on their backs.

Not that the goblins would care even if they knew.

"Faster, faster!" "Zoom, zoom!" "Watch this!"
A few goblin steered their bumblin on a collision course with another, shrieking with excitement. The goblins they were colliding with didn't like the idea much.

"No, ruining fun!" "Gob wanted riding more!" "Go way!"

Not one moment afforded them enough time to escape and a loud *thock* and crunch sounded out as bumblins clashed. The crunch was from one goblin falling between the speeding bumblins, she didn't stand a chance, but laughed as her temporary end came. The rest of the goblins were flung off wildly by the impact. All laughing as they flew through the air, even the ones that hadn't been eager about colliding. One flapped ragged little wings(far too small and wretched for actual flight) that grew from his hips.

"Gob flying!" "Weee!" "Ah, wind!" "Ah ground!"

One goblin hit the ground with his head, and the ground was naturally stronger. Another flew under a spinning bumblin and briefly became goblin paste, this sent the bumblin and its goblins crashing into another bumblin, casting goblins every which way into the air.

"New game!" "New fun!" "Play, play!" "Gob team be last standing" "Gob taking gob down!"

Of course, having discovered such fun, most of the goblins couldn't resist, but this activity... it was leaving dazed riderless bumblins in its wake.

A few goblins however weren't interested in this at all. No one thing had gripped their souls.

Speed!

Faster and faster, these goblins spoke not a word, intent on chasing faster speeds. The goblins 'rode' the bumblins by running on top of the spinning shells, however by pursuing speed above all, these speedfreaks would be undone by speed. The spinning bumblins grew faster and faster, 'till the goblins couldn't keep running on top. They fell on the bumblins and were sucked under. Two goblins did not survive the experience, dashed into pieces.

In short order, the ground was littered with exhausted goblins and dizzy bumblins, as if a deadly battle had been fought, though not one bumblin was dead. One goblin gaggle was quicker to recover than the others, they surrounded a slightly larger bumblin. It was the captain!
1/?
>>
>>5631178
He was currently groaning, the physical goblins on his back were gone, but the metaphorical goblins were still rampaging about his head.

"Beetleman!" "Bugman" "You, you!" "Question!" "Sing now?" "Sing please?"

"Nooooooo!"

A girlish shriek escaped past the captain's mandibles, and he grabbed the closest goblin, tossing her with all his strength at the rest of the goblins. They scattered but one goblin was right in the path of the tossed goblin. A brief union of goblins and then there were two less goblins. The captain was now fully alert!

"Guards! Retreat!"

The bumblin guardsmen unsteadily separated themselves from the goblins.

"These goblins are crazy! Behold I call upon favours owed, by this token, I summon thee!"

The captain had dug out a figure of a small man made of red crystal. It shone as he spoke and cracked and vanished into dust as he finished.

Nothing happened.

The air between the goblins and bumblins shuddered. Like peeling an orange, a figure was revealed. The peel of existence sank back in place behind it.

At first glance, it was a humanoid figure wearing a robe of red mirrors, vermilion threads lined with shards of bone. Tufts of purple grass grew from the robe. A strange an rich looking piece, with deep and wide sleeves and a flared collar that had seven gems the colours of the rainbow set in it.

Odd as it was, the robe was not the real problem, it distracted from the unnaturalness of its wearer. It only looked humanoid. Whatever this being had once been, race, sex all had been sacrificed on the altar of power and knowledge.

Looked at one way, it was a silhouette, a series of flat lines forming a three dimensional being, looked at another and it was crawling creatures one could not describe. Turn your head again, and what filled the robe was reflections of the surroundings.

There was one constant.

A single crimson gem, carved like an eye, an eye itself at once hard like a gem, at once soft and wet like a real eye.

"You call me, the Magnificent Yadh Obursquare, to deal with goblins? After all the sacrifices your petty town magi made..."

The bumblins trembled under its cyclopean gaze. Then a rather normal sounding sigh came from Yadh.

"Whatever, to so easily fulfill a favour to this meager town is cause for joy"

Slowly the eye turned even as Yadh's back was turned to the goblins. The gaze locked on.

"I was needing more materials for experiments anyway"

This was no mere mage. No lesser magician, but a monster of magic. Many view these beings as worse than liches. A lich merely casts aside life and flesh, but these creatures cast aside all the marks of their birth. The denizens of Absurdia call them magi-horrors, but they have another name for themselves.

True Mages.

Such a being is before the remains of the goblin band.

2/3
>>
>>5631180
>Experiment fun? (Just wait to get captured and experimented on)

>Flee!

>Magic sing? (Even should it agree to sing, can the song of that being be anything good?)

>Bad feeling, gob out! (Commit suicide to escape)

>Goblin magic! (All their power is in the Goblin King, but goblins can technically cast magic...)

>Gob Demand (Ask Yadh something, write in)

>Gob it out! (Write in action)


>Goblin King's Mood: 174
Just when things were getting good, a mage might spoil all the fun. He might watch a little bit of the goblins being experimented on, but just watching captive goblins would be no fun at all
>>
>>5631187
>Goblin magic! (All their power is in the Goblin King, but goblins can technically cast magic...)
>>
>>5631187
>Gob Demand (Ask Yadh something, write in)
Can red mirror man make gobbos sing good?
>>
>>5631187
>>Magic sing? (Even should it agree to sing, can the song of that being be anything good?)
Singing has been good so far
>>
>>5631187
>Goblin magic! (All their power is in the Goblin King, but goblins can technically cast magic...)
>>
>>5631189
>>5631311
Roll 9d6

>>5631190
Roll 4d6

>>5631204
Roll 4d6

Surprise! The magi-horror is so beyond your might that your band of goblins undergo a test of fate. Success doesn't quite mean victory, but failure will end this band's path.

In a Test of Fate, goblins who roll a 2 are also counted as dead. Success or failure, goblins will die!

Finally, instead of an opposed roll, the goblins must beat the rough average of their possible rolls.

For example, 9d6 must beat 31 for a success.

There are also minor and major tests of fate, but we'll get to that when it happens.
>>
Rolled 5, 2, 1, 1 = 9 (4d6)

>>5631330
Sing, teach us good sing yes yes!
>>
Rolled 6, 5, 2, 3, 4, 6, 6, 2, 5 = 39 (9d6)

>>5631330
>>
Rolled 4, 1, 3, 1 = 9 (4d6)

>>5631330
>>
>>5631332
>>5631333
>>5631403
Gob, die, gob again! Writing.
>>
>>5631330
>>
>>5631562
It didn't like my roll but that's fine since someone rolled already
>>
Rolled 396 (1d777)

>>5631189
>>5631190
>>5631204
>>5631311
>>5631332
>>5631333
>>5631403
>Trial of Fate: Crimson Magnificent Yadh Obursquare!
>Goblin Magic! : Rolled 39, beat the average! 2 goblins died! A fateful choice revealed!
>Mirror man make gob sing? : Rolled 9, failure! 3 goblins died, a fate worse than death awaits...
>Magic Sing? : Rolled 9, failure! 2 goblins died, a fate worse than death awaits...
>Total Goblin Death: 7
>Total Goblins: 7

Magi-horror don't have to be cruel and twisted beings. Mages in general don't have to be, but even if the results are of questionable worth, cruelty gets quick results, in studies of magic or anything really. Couple that with how people can grow to love what they do daily, a lot of mages never mind magi-horrors get lost in the process and forget the whole result thing.

Chimera weren't made to be guardians for example. Mashing different animals together to make a monster is just the sort of nonsense mages that lack morality get up to. There was never a point, just a manic joy of the process of ludicrous experiments.

Goblins are really beyond such understandings. The horror of the inhuman will only reach them when it actually happens.

A number of them crowded around Yadh.

"Magicman sing?" "Make gob sing good?" "Well song?" "Lala!" "Singing Yay!" "Sing sing!"

The goblins pranced around Yadh, repeating their nonsense chatter.

A few goblins were of a slightly different make up, instinctually they performed a desperate action. They tried to cast magic. Squeezing out their potential, they clawed at the mana without and within. By accident, they worked together, weaving one of the most basic of goblin magicks.

Two of their number withered and died becoming fuel for the spell, and finally amid the other chattering goblins, they cast it as one, a goblin flame!

It was the size of a fingernail, and it flickered as if it would vanish any moment. Slowly, with jerking movements it floated over to Yadh. The goblins were too tired to cheer, and the other were too busy cajoling Yadh to sing or make it sing.

The magi-horror watched the flame with interest, taking out a rusty long spouted oil lamp as it reached itself. The goblin flame was caught on the end of the spout and there it remained.

Even the clamouring goblins went silent.

"I had almost forgotten goblins have magic of their own, even under a goblin king. I've thought of a more interesting experiment"

Yadh let go of the lamp, but it remained in the air, and the flame, it grew. It folded into solid chains wrapping around the goblins that cast the flame. They cried out, but went silent and still, bound by flame that did not harm them.

One task done, Yadh's eye focused on the goblins that had pestered it. These goblins began to tremble, as even they began to realise something was amiss.

"You wanted to sing better, and for me to sing. Why not. A little singing never hurt anyone, and magic unused grows rusty"

1/?
>>
>>5631641
The bumblins had fled the moment the goblins had first pestered the magi-horror.

Yadh's eye shone brighter and began to tremble as a beautiful wordless song echoed outward, at first, the goblins were enraptured.

Then everything was dyed red.

Song was tasted, seen. Song was pain, torment. Goblin wails formed a natural chorus. They wailed even as they liquified, even as they blended with one girl goblin who had wanted more than the others to sing beautifully. Yadh had glimpsed her heart. Yadh would grant her wish.

Two goblins were left alive, after all, what was a singer without an audience? But their forms melted, they became pillars covered in goblin ears. They only needed to listen, and listen well.

As for the singer, she was remodeled, a statue of red, a lovely young woman with hints of bird and beast, like a goblin might be if she were a queen. Her mouth was open, and song flowed out it. She could not move. She didn't need to move, she needed only to sing.

The bound goblins heard not a thing, the flame chain, preserving them. Their eyes were full of mute horror, but not quite for what one might have thought. The only thing that really horrified them was being bound. Goblins fear imprisonment and stasis above all, since when that happens, there's no more fun to be had.

Song still soared from the singer goblin, but Yadh stopped working its foul magic.

A gentle chuckle came from the monster, and what passed for a hand gripped the lamp. The remaining seven goblins, chains and all were sucked into the lamp, then Yadh faded bit by bit, starting from the bottom until only the eye remained, gazing at Right Leg Upper Scale Town.

When the goblins next gained awareness, they were in a red brick room circular in nature with no windows and no doors. Red light was cast down from deep darkness far above them.

There was a tall red mirror in the room. A dark red table with a purple tablecloth dominated the room. There were piles of strange black cakes, muffins, sweets and pastries of all kinds on golden plates. Eight chairs lined the table.

There were only three other things of note;
An ominous fleshy book.
A rack of twitching brooms, wands and staves

Sitting on the eighth chair at the head of the table was an absurdly muscled purple skinned man. All he wore was a pair of legless golden briefs held in place with a belt that was a living yellow snake. His head was a comically small rusted lamp.

"My master bid me teach you seven magic, a foolish endeavour."

It can hardly be called a goblin band now, but what will they do?
2/3
>>
>>5631645
>Cake, eat!

>Picture book?

>Funny sticks! (Mess with the wands etc)

>Gob sad (moment of silence for the fallen, one second should do it)

>Break mirror!

>Break everything!

>Mirror, mirror who is the gobbest of them all?

>Food fight!

>Eat table

>Eat book

>Gob demand! (Write in question for the jinn)

>Gob it out! (Write in action)

>It hasn't come up before, but you cannot take more actions than you have goblins (We're unlikely to reach that even with only seven gobbos)
>Next rolls will be minor trial of fate, you still have to beat the average, but deaths will only be on failure and only 1s

>Goblin King's Mood: 396
He is fairly ambivalent about this development, but what is this feeling...

Fateful Choice!
>The King mercy kills the three transformed goblins (the king becomes kinder, will kill goblins that experience a fate worse than death)
>The king kills all remaining goblins (King becomes a softy, will kill your band when it looks like a grim fate awaits)
>The king supposes his boar supper disagreed with him (the king becomes heartless, caring not for what fate befalls the goblins)
>>
>>5631657
>Gob sad (moment of silence for the fallen, one second should do it)
>The King mercy kills the three transformed goblins (the king becomes kinder, will kill goblins that experience a fate worse than death)
>>
>>5631657
>>Funny sticks! (Mess with the wands etc)
>>The King mercy kills the three transformed goblins (the king becomes kinder, will kill goblins that experience a fate worse than death)
But maybe he'll try to take the singing goblin as his queen? That would certainly help with his boredom. After making it so she can move and stop singing when she chooses to, of course.
>>
>>5631657
>Funny sticks! (Mess with the wands etc)
>The King mercy kills the three transformed goblins (the king becomes kinder, will kill goblins that experience a fate worse than death)
>>
>>5631657
>Gob sad (moment of silence for the fallen, one second should do it)
>The King mercy kills the three transformed goblins (the king becomes kinder, will kill goblins that experience a fate worse than death)
>>
>>5631660
>>5631827
Roll 3d6

>>5631758
>>5631758
Roll 3d6

One goblin is confused!
>>
Rolled 4, 6, 3 = 13 (3d6)

>>5632182
>>
Rolled 3, 5, 1 = 9 (3d6)

>>5632182
Rolling the other 3d6
>>
>>5632263
>>5632277
Well, nobody died an elfin death of broken heart, but messing with sticks won't go so well.

Writing now, but may get interrupted by family events.
>>
Rolled 21 (1d777)

>>5631824
>>5631827
>>5632263
>>5632277
>Minor Trial of Fate: Magic Training!
>Gob Sad! : Rolled 13, beat the average!
>Funny sticks! : Rolled 9, failure! 1 goblin died!
>Total Goblin Death: 1
>Total Goblins : 6

Between Right Leg Upper Scale Town and the lift to Right Leg Lower Scale Village, a goblin statue sang endlessly and two flesh pillars covered in ears listened.

A sigh left the lips of the goblin king.
"Even if they are dumb, often annoying, always ugly... all the goblins are mine. I alone have right to punish them. You offered your all to me, growing my power bit by bit. Return. Come home."

The goblins transformed by Yadh shuddered, and began to break into golden motes that faded away like all sorrows and delights do, but as they vanished, the form of goblins could be seen.

Usually a spell would fling the respawned goblins away from his head, but when all the goblins appeared, the king gathered them all in his arms, paying no heed to the snot and tears they let out as they cried. He stroked their backs and sang a wordless lullaby he heard on the west wind once, sending them and all other goblins asleep.

He knew that when they woke, the horror would be a dim memory. Only knowing they were like this, could he enjoy their fun and suffering alike.

"You'll never feel this dreadful boredom, it is enough that I suffer it. Ah, what joy I felt to ascend above my brethren, not knowing the cost. Still, I shall amuse myself."

He stared at the slumbering goblins him.

"When my mind can take no longer, I can always make another goblin into a royal, and return to senseless bliss, but my greed for power and clear thoughts remain, so you shall dance for me my goblins, but I will never abandon you..."

He closed his eyes and saw them once more, the seven remaining goblins, how longer would they unknowingly dance for him?

"Already the bond grows weak..." He mutters.


Most that learn magic never progress beyond mere cantrips, and the most common death for apprentices is magical mishap, either pure accident or messing with things beyond their control. The seven remaining goblins were not even apprentices.

Now, it wasn't relevant before, but goblins actually have names, though it is rare for a name to be remembered. It isn't strange for a goblin to get a new name each day, forgetting the previous ones. As for our seven remaining goblins, they were called thusly; Sickly, Cheery, Bold, Lively, Sad, Quiet, Alert.

Sickly always had nasty gunk seeping from his nose, there was always some affliction or another tormenting his mostly ratty green skinned body. While most goblins have a bald head, his was flaky and covered with sores, this more than anything got him his name, as normally a goblin's head is quite smooth, only rarely having a tuft of hair or feathers. He was most proud of his large rat tail.

1/?
>>
>>5632436
Cheery was in an even better mood than most goblins. Her face had gotten stuck in a toothy smile at one point, now all could see her uneven crooked fangs. Although her body was covered in patchy brown fur, she had no tail and her yellowy skin showed now and again. She was most proud of the strange ruff of grey feathers around her neck.

Bold was big for a goblin, and most of his body was carapace, even his limbs, some grey fur formed ugly lumps poking out from his chitinous hide. Yellow was his skin. He was most proud of a plume of red hair that went straight up from his baldy head.

Lively was a goblin that could stay still even less than his brethren, he would vibrate if left in one place for too long. His small antenna were always twitching. His lower body was like a rabbit's and the fur was brown. One arm was like a bug limb. Half his extremely thin body was dotted with feathers. He was most proud of his right arm, utterly plain and not even covered in warts!

Sad was always hanging around Cheery. She had grey skin, and big drooping antenna. One of her legs was like a cockroach's, one like a pigeon. One ratty arm, one scaly arm. Her body was hairy like a fly. She was most proud of the tiny clear insect wings on the back of her neck.

Quiet actually had a head of ragged black hair that covered her face, only a red-skinned nose and ears could be seen poking out. She was most proud of the large leathery wing she hid her body with. Other goblins usually only saw the tips of her insect legs. Not one sound ever came from her. Sometimes, other goblins would forget she was around.

Alert was a green skinned potbellied goblin whose eyes were always bright. His chest was bare, but his arms were covered in grey fuzzy fur, ending in paws that ever itched to fiddle and steal. One of his legs was bird like, the other was big like. He had a big mangy black and grey ringed fuzzy tail behind him that he stored junk in, making it even filthier. What he was most proud of was that he had a tiny pair of ragged bird wings for eyebrows.

"Gob only ones left" Sad wept
"They be back home already" Cheery attempted to comfort Sad.
"No, bad happen, worse than timeout!" Sickly coughed.

The three goblins were silent for moment, in vigil for the goblins they didn't know had already been released from torment.

It was hard to tell, but Quiet was watching them, but her head would turn to the other three goblins from time to time. What was she thinking?

"Sneak, sneak" whispered Alert, glancing at the jinn even as he grabbed a shivering staff.
"Weird stick move! Haha!" Lively laughed, bagging a broom.
"Gob's now!" Shouted Bold as he won a wand.

Bold shook the wand about, it was wood, but it twitched like a living insect. Nothing happened as he cut the air with it, swishing it back and forth while making silly sounds.

Then he pointed it at his face.

2/?
>>
>>5632439
Before we go into the inevitable, let us speak of another odd trait of goblins. Between goblins and goblin royals, there is a third form. Goblin nobles. They aren't as beautiful as royals or as powerful, but they can be quite cute at least. As for how they come to be, when a small number of goblins are separated from their king for long enough they become nobles, with nine goblins, this takes quite a bit of time, with one goblin it is fastest, but... one goblin tends not to live long on its own.

Once a goblin is a noble, it loses its connection to the royal. They become mortal, death from violence, sickness and age claim them once more. When nobles gather goblins, they can become a royal. They also become a royal if other nobles submit to them and become regular goblins.

Now back to Bold the Goblin, not yet a noble. He was however already a bit more magical than a regular goblin. Mana from him had been sucked up the the wand as soon as he picked it up.

Of course, the wand discharged right as he pointed it at his own head. A burst of purple light and a smoking headless goblin fell down before dispersing into golden motes. Alert and Lively tossed the broom and staff away as if they were serpent.

"No! Bold, gob's head blew!" Alert cried out.
"Gobbed! Bold Gobbed!" Lively shrieked.

Quiet's ears twitched with excitement. The mourning trio, Sickly, Cheery and Sad wept a bit more.

"At least gob is home" Cheery tried to cheer up.

A tired huff came from the Jinn, taking the form of smoky butterflies that flew away into the darkness of the ceiling.

"Perhaps you'll receive my instructions?"

>The Jinn offers a few courses!
>An easy course with few gains
>A fair course with fair gains
>A difficult course with many gains
>A murderous course that will result in magic apprentices, well, those that survive.

>Alternatively, ignore the jinn!
>Eat (write in object)
>Mirror, mirror show gob future! (Mess with mirror)
>Danger sticks! (Mess with them again)
>Gob Demand! (Write in Question for the Jinn)
>Gob it out! (Write in action)

>Additionally roll 6d6 for time until noble ascendancy, lower is better.

>Goblin King's Mood: 21! Black Mood!
Far too somber and introspective, his thoughts rattle in his skull and the past weighs heavily. How tiring. The Goblin King is Bored! (Two black moods in a row will result in the king wiping out the remaining goblins and starting over in a random location!)
>>
Rolled 6, 2, 5, 1, 5, 1 = 20 (6d6)

>>5632445
>A murderous course that will result in magic apprentices, well, those that survive.
>>
Rolled 5, 4, 4, 6, 6, 6 = 31 (6d6)

>>5632445
>>A murderous course that will result in magic apprentices, well, those that survive.
>>
Rolled 4, 1, 6, 1, 2, 5 = 19 (6d6)

>>5632445
>Eat (write in object)
>Magic Sticks!
>>
Rolled 3, 4, 1, 5, 2, 2 = 17 (6d6)

>>5632445
>A murderous course that will result in magic apprentices, well, those that survive.
>>
>>5632446
>>5632450
>>5632552
>>5632533
Locked in. However, since this is a true mutual exclusive choice we have ourselves a goblin fight! The ratio is 3:1.

Roll 5d6 (didn't divide clean, so larger group gets the extra goblin)

Vs

A roll of 1d6

Roll me an additional 1d6 for which goblin is the filthy dissenter,
Quiet: 1
Alert: 2
Cheery:3
Sad:4
Lively:5
Sickly:6

Do you want the goblin fight written? It'll just be squabbling and a fistfight, but if the lone goblin actually wins, that'd be a 1v5 knockout.
>>
Rolled 5, 4, 5, 3, 4 = 21 (5d6)

>>5632594
>>
Rolled 1, 1, 1, 4, 6 = 13 (5d6)

>>5632594
I would like to see the gob shenanigans
>>
Rolled 3 (1d6)

>>5632594
>>5632601
My roll was too slow, so here's a 1d6 instead
>>
Rolled 4 (1d6)

>>5632600
One win case and one draw case for our lone goblin, but neither happened.

>>5632604
Put up a fight at least.


I'll just roll for the particular goblin who dared to be a voice of (mad)reason.>>5632600
>>
>>5632600
>>5632604
>>5632617
"Quick, magic now!" Lively shouted.
"Teaching!" Cheery cheered
"More magic best" Alert decided.
"Magic snot away?" Sniffled Sickly.
Quiet didn't speak, but silently hopped up and down with eagerness.

"Ehh, gob wanted to eat magic sticks" Sad complained.

Five sets of eyes turned to Sad, and the jinn palmed his lamp of a face.

"What? Magic tasty right?" Sad reasoned.

"You get gobbed!" Alert warned.
"But, learn magic, make magic sticks to eat!" Cheery cajoled.
Quiet extended a fist from behind her wing, directly threatening Sad.
"Gob ate magic once, get magic sick, tummy hort for long time" Sickly remembered.
"Loser gob wants loser things, already played with sticks!" Lively mocked.

Sad's face scrunched up like a fruit being squeezed for its juices, big watery tears forming in her eyes.

"Nooo, wanna eat sticks!" Sad wailed.

The jinn was covering his lamp with both hands, but it was not by physical sight he could see, nor physical hearing he heard, and by his master's orders, he had to watch the goblins. What foul torture.

Five leapt upon one, and a fierce lynching began, fur, feathers, hair and even a few teeth flew. Wails and screams, Sad's desire for sticks was so strong she managed to put up a fight for a while, biting and pulling and pushing.

Water began to leak of the jinn's lamp, the tears of a mighty spirit.

"I had my own kingdom, a varied harem to fit all my tastes, and this is what I am reduced to, damn you Yadh, I had already decided to ruin you once I get my freedom, but when I get free, a year of torment by goblins will be added to the punishments I will enact!" He ranted.

The fight ended, and five dragged one to the jinn.

"Training!" They chanted.
Secretly, the jinn decided to make the instruction extra murderous.

>Roll 6d6, the Moment of Fate is upon the goblins! Anything less than 6 means death! Success, and the Goblin King, will smile at the birds leaving the nest, the ascension of goblin nobles!
>>
Rolled 3, 5 = 8 (2d6)

>>5632661
Rolling less dice so other anons can try too
>>
Rolled 1, 6 = 7 (2d6)

>>5632661
I don't want to roll and condem all the Gobbos to death with my shit luck, so I'll just roll for two. Goblin evolution is at hand! (Maybe)
>>
>>5632664
>>5632666

Good idea wish I had thought of it, thus far one goblin has succeeded!

I'll give another choice in honour of the good idea.

>QM rolls for which goblin belongs to which roll.
>QM pick thematically appropriate goblins to live
>Players roll to determine who is what roll
>Players vote who lives and dies in a display of blatant favouritism.
>>
Rolled 2, 5, 1, 2, 3, 4, 1, 6, 1, 1, 3, 6 = 35 (12d6)

>>5632661
It's time!
>>
Rolled 2, 5 = 7 (2d6)

>>5632677
dammit, wrong dice
>>
>>5632671
>QM rolls for which goblin belongs to which roll.
>Players vote who lives and dies in a display of blatant favouritism.
Either one
>>
>>5632677
That's a bit of a spill anon, but the first two rolls are quite useable.

And then, there was one.

A lonely noble.

>>5632678
But the future refused to change.

Now, vote for how the last gobbo standing is determined!
>>
>>5632682
Hah, I just realized they're both 7.

>>5632671
>QM pick thematically appropriate goblins to live
This one is fine by me.
>>
>>5632679
>>5632687
Such is the price of offering more choices, can a kind anon break this tie?

If you vote for;
>Players vote who lives and dies in a display of blatant favouritism.

Vote for your gobbo at the same time.
>>
>>5632691
I'll would vote for Cheery
>>
>>5632682
Quiet!
>>
>>5632697
>>5632702
Players voting has won, but now we need goblin votes.

I will stay awake to write the update when we have the survivor locked in
>>
>>5632725
It would be fairly ironic if Sickly survived the harsh trials of the Djinn, so I'll vote for him.
>Sickly
>>
>>5632697
>>5632702
>>5632729
You guys are killing me, do you want me to roll between these three or do you want to argue it out ala best girl internet fights?
>>
Rolled 1 (1d3)

>>5632737
1: Cheery
2: Quiet
3: Sickly

The will of fate shall decide who becomes powerful.
>>
>>5632739
Are you guys,
>>5632697
>>5632702
On board with the will of the dice?
>>
>>5632746
Yeah I'm fine with letting the dice decide an even split.
>>
>>5632752
With at least two in favour, unlimited voting hell has ended and I'll never let it happen again.

As a bonus(while I go get a snack before writing), which may or may not involve a reward, guess which goblin I would have picked!
>>
>>5632756
Sickly I bet.
>>
>>5632746
The dice is the great mediator
>>5632756
Bold?
>>
>>5632756
You'd probably pick the one Gobbo who wanted to eat the magic sticks rather than become magic, the Sad Gobbo.
>>
>>5632664
>>5632666
>>5632677
>>5632739
Sitting insolently before the goblins, the jinn took out a gem-studded nail file and set about tending his nails as he explained a few things.

"My master has bid me teach you magic, I the great Zazanova Lovewish, can only obey! What he wishes, is an experiment of chained casters raised from scratch from goblins. But you, my little warts, you got lost after my introduction didn't you?"

The goblins nodded frantically.

A sigh, and the nail file vanished.

"It's probably for the best that you wished for the quickest method with the greatest results. Ah, what can I do but grant you uglies that wish. You won't understand, but basically I'm doing the magical equivalent of drowning you. Learn to swim or die"

With that, Zazanova clapped his hands and the goblins vanished.

"Yadh would not have picked this, it goes against the idea of his experiment, but my he really left too many loopholes in this matter, underestimating me just cause they are goblins, now... how lucky will I be?" Zazanova muttered.

>The fate of Sickly
He coughed as he appeared in what looked like the grandest treasure hoard of the mightiest dragon, a sea of coins and gems, statues and countless artifacts. Sickly could not appreciate this, not even the waterfalls of gold and silver. Mana filled his body and found no release, and each cough was joined by retching up treasure. In a few moments, he burst into treasure, dying. Like all goblins before him, he re-appeared no worse for wear above the goblin king.

>The fate of Sad
Everything was red. Sad stood atop a red hill covered in red plump red wheat, gazing at a full red moon. She grew fatter and fatter as mana filled her body. Like an obese man, or perhaps a pregnant woman. Her form engorged, she began to crack, spouts of solid red mana spurting out of her. She too turned into golden motes.

>The fate of Alert
A grand yellow sun filled the sky, singing as it shone. Below were yellow instruments of all kinds. They played themselves, completely in tune with the sun. All Alert felt was pain. He was not in tune. Discordant, he didn't even fill with mana. He was ripped apart, the golden motes however... they were above the harmony.

>The fate of Lively
There were two Livelys, they stood in an unending boneyard filled with countless beings, but had one paid attention, one would see that all the bones had an identical pair. The bones were clustered around white flames, as if seeking warmth. The Livelys filled with mana and burst into white flame, when the golden motes faded, only one goblin went home, but which Lively lived, and which left its bones to rest by the flames?

>The fate of Quiet
She appeared in a ruined castle of black surrounded by ruined castles of black, even the sky was made of such, she said not a word as her body filled with mana, not a word as her flesh rotted. She could not say a word as she persisted as a skeleton for a moment before becoming drifting golden motes.

1/?
>>
>>5632877
>The fate of Cheery
Her awareness was dim. There was nothing around her, but she was floating atop a great sea, a colourless sea, an odourless sea. How could one know it was a sea? She felt her mind sharpen. Mana filled her, mana left her and went to the sea. From outer sea, to inner sea, to outer sea. It was all. She knew then and breathed, closing her eyes.

When they opened, she was changed, she was the same, but more, the sea was gone, but the sea is always there.

"Only one, how lucky. Ruined an experiment without breaking the contract. Hmmm, now that I look at you, quite the improvement, yes a bit cute even."

Cheery was slightly larger than a regular goblin, but her head was no longer bald, she had a messy nest of blonde hair, her nose was no longer a comically large pointed thing, it was only slightly pointer than normal noses. The fur of her body, which mainly covered her back, legs and arms was no longer patchy. The feathers forming a ruff around her neck were larger and now healthy glossy midnight blue. Her skin was no longer an unpleasant yellow, it was instead a warm yellow, instead of a dirty snot yellow. The figure of a young girl in blossom, modestly endowed.

"Yeah, quite cute. Hmm, change of plans, hey become my woman, and I'll seriously teach you, become my hidden blade, and when you are strong enough, we'll defeat Yadh, don't worry you'll only need enough to free me, I take care of my girls"

Cheery the goblin noble ran a hand through her hair, somewhat entranced by her transformation.

"Do I like, even have much of a choice? I'm like super cut off from the king, if I die here, like it's totes for good"

"Aww, don't be like that babe" Zazanova gently pulled the noble onto his lap.

"There's always a choice, and hey you become my girl, and I'm practically a slave! A real man would fight a magi-horror for his lady" he reasoned, bringing his lamp head to Cherry's ear.

The Goblin King stopped watching.

"Under the shadows of powerful beings, may you survive, as a noble you are no longer my charge" he somberly muttered.

>The adventure of the goblin band ended in the creation of a goblin noble, although not in the safest of situations, perhaps the king will check up on her, maybe even lend a hand if his mood is good enough.

>Bold, Sickly, Alert, Quiet, Lively and Sad have been logged as goblins, when the number of goblins in a band drop below 10 there's a chance they'll be there! Depending on what happens, you might get to force the issue too.

Then the king clapped his hands and rubbed them together.

"Now, that was quite fun! Where to send some goblins next?"

Through a portal, various scenes appeared...

>Choose a starting location for your adventure!

2/3
>>
>>5632878
>The foot of a snowy mountain where the cruel dragon known as the Lord of Soot lives...

>Uhh, isn't that underwater, Goblin King, we can't breathe underwater!

>A gingerbread house stands alone in a dark forest...

>Glowing bulbs with roots in the walls illuminate the soil of a grand underground...

>Is that a cloud? Goblin King, Goblin King, we goblins can't fly either!

>A buff red skinned man with horns is raking a pale man in rags over coals...

>Amid a sea of iron sand, a ship lies abandoned...

>Atop a lonely hill is a white mansion, the door and windows are boarded up...

>The goblin band has a base amount of 10. Roll 1d50 two times for goblins that sneak in, and extra goblins thrown in by the king.

>You may choose to accept a random quest from the king, he doesn't have any plans or plots, he's really just picking things at random.

>The goblin I would have chosen would have been Quiet, because although she is a regular goblin, her lust for power is greater, that and I liked her design.
>>
>>5632879
>Accept a random quest from the king

>The goblin I would have chosen would have been Quiet
It's always the silent ones, huh?
>>
>>5632887
The quest is in addition to the location, now excuse me while I become comatose.
>>
Rolled 36 (1d50)

>>5632879
>>A gingerbread house stands alone in a dark forest...
Eat the house!
>You may choose to accept a random quest from the king, he doesn't have any plans or plots, he's really just picking things at random.
>>
Rolled 21 (1d50)

>>5632898
Ah I see, thanks for the clarification.

>>5632879
>The foot of a snowy mountain where the cruel dragon known as the Lord of Soot lives...
>>
Rolled 15 (1d50)

>>5632879
>>A gingerbread house stands alone in a dark forest...
>>5632910
Seconding
>>
>>5632910
>>5632912
>>5632937

>A gingerbread house stands alone in a dark forest

>The adventure begins with 67 goblins, a sizable force!

Rolling for random quest
>>
>>5633157
Woops. Here's that roll.
>>
Rolled 2, 6, 3 = 11 (3d6)

>>5633158

How embarrassing, well third time is the charm
>>
Rolled 176 (1d777)

>>5632910
>>5632912
>>5632937
>>5633159
>The Goblin band's quest is to seek out the Feast of the Unicorns deep within Hiddledink the Mad Enchanted Forest.

>A quest need not be completed (indeed sometimes it will be near impossible), or pursued, but a little direction can be nice, remember you, me and the goblin king are here to have fun and if the goblins die, they just respawn. Should you complete a quest, well perhaps a reward awaits...

Distant was the melody of birds and fairies in Hiddledink, where the trees were realer than real, talked about you behind your back and were fond of moving around just to make sure you got really lost. A gingerbread house stood among the trees, who only dared to extend their branches over it, they wisely kept their trunks and roots well away.

Serene.

Picturesque.

Then, where there were none, a large goblin band appeared!

"Hooray, fun!" "New place!" "Neigh" "Gob be first" "Nice smell" "Good song" "Uuu, dark, very dark" "Tasty trees?" "Unicorn where?" "Lovely tree, no eat" "Umu, get splinters in lips" "Neigh" "Lookie, house!" "Gob heard horse?" "Amazing!" "Gob sorry, all me"

They chattered and gawked, but soon went silent, all looking at the gym gingerbread house. It was only one storey, had licorice roof tiles, clear jelly windows and a big cookie door, though which chocolate chip was the door handle was anyone's guess. It was not extravagantly iced, just a bit of golden icing, but there were a few large gumdrops of many colours casting light out into the dark enchanted forest.

>Eat the gingerbread house

>Just a nibble

>Take a bit to eat on the adventure later

>Is that lights deeper in the forest?

>Call out loudly for unicorns

>A dirt path? Unicorns?

>Climbing! Unicorns on treetops?

>Eat trees!

>Flatter trees

>Lumberjacking!

>Knock on door, hello are unicorns home?

>Lynch the goblin that neighed (-1 goblin)
>>
>>5633181
>Goblin King's Mood: 176! Foul!
It may have just started, but the king is impatient! If his mood is foul twice, he is likely to spice things up!
>>
>>5633181
>Eat the gingerbread house
>>
>>5633181
>A dirt path? Unicorns?
>>
>>5633181
>>Eat the gingerbread house
>>
>>5633199
>>5633265
>>5633290
Goblin fight!

Please roll the following;
Eat house
23d6
22d6

Dirt trail
22d6

Let us see how many goblins get knocked unconscious before they can even eat any house!
>>
Rolled 6, 2, 4, 2, 2, 3, 1, 3, 1, 1, 6, 1, 6, 1, 2, 2, 5, 3, 6, 6, 5, 6, 4 = 78 (23d6)

>>5633327
CONSUME
>>
Rolled 6, 2, 4, 3, 6, 2, 1, 3, 6, 1, 6, 4, 4, 2, 4, 4, 4, 2, 5, 2, 1, 4 = 76 (22d6)

>>5633327
Death from a sweet-tooth
>>
Rolled 6, 5, 1, 1, 1, 6, 2, 1, 5, 6, 2, 3, 2, 3, 3, 2, 3, 5, 4, 1, 3, 1 = 66 (22d6)

>>5633327
dirt trail
>>
Sorry for the delay, and I'm sorry that this will be the only update today.

>>5633329
>>5633336
>>5633339
GOBLIN FIGHT!
>Sweet Tooth Goblins rolled: 154! 8 goblins are KO'd!
>Dirt Trail Goblins rolled: 66! 6 goblins are KO'd!
Total Available Goblins: 53
Total Goblins: 67

Surrounding twenty-two goblins were forty five goblins whose eyes were already swirling, so enchanted by the smell and sight of the gingerbread house.

"House sus!" "Vibe bad" "Neigh" "Follow trail!" "King Quest!" "Heard Unicorn from it!" "Sorry was gob again" "Eat later!" "Gob already full" "Prefer sours" "Gob gave up eating for fun"

They gave a variety of reasons for their non-house desiring treachery. Honestly not eating a strange house in an enchanted forest is usually a good idea, it never ends well. Goblins will be goblins. That any of them thought something was amiss with the house was astounding.

Sensibility isn't common among goblins, part of this is them being witless, having given most of their wits to their monarch. The other part is violence. Goblins that show insufficient reckless and heedless behaviour are often beaten for being weird.

The beatings don't really do that much and the goblins administering them are usually inconsistent about it. No, the violence that teaches goblins their impulsive and thoughtless ways is the violence of death. Dying teaches goblins that they can do just about anything without worrying about consequences.

Like having a brawl in a forest in front of a highly suspect house sized confectionery house.

The front door of the house opened a crack, and someone peered out. The door closed again, unnoticed by the brawling goblins. Goblins like a good brawl, especially against other goblins, paying attention to your surroundings means less time committing a mutual suplex.

Within the house, someone slumped against the door.

"I'm going back to bed and pretending I saw nothing. They'll move on. Yes. What goblins? There's no goblins outside. Those sounds are just boars tussling"

A particularly large squeal of pain came from a goblin whose nose got in between two goblins crosscounter.

"That was just a forest cat being wrung by a snake!"

"Take this, gob special move!" One goblin began to roar as much as a goblin could, which wasn't much, but what he lacked in volume he patched up with length, well until he was flying drop kicked in the chest.
"Gahhh, no move not finished! No fair!" He screamed.

"Fairness, gob gobbed it!"

Just as this goblin was being smug there was a loud neigh, a goblin riding another goblin on all fours bowled the would be smug goblin over. The rider was the one who neighed, by the way.

The occupant of the house put her hands to her ears, and there was a tiny flow of magic.

"I can't hear anything, there must be nothing outside, definitely not a large goblin band, right! Time for more beauty sleep, guheheguheheguh."

She continued her strangled frog laugh all the way to bed.

1/2
>>
Rolled 83 (1d100)

>>5633522
Outside the goblin brawl continued, but in spite of the Dirt Trail Goblins' use of a three goblin tossing formation to catapult goblins at goblins, well perhaps because of it, the three goblins had pretty bad aim, but goblins kept lining up to be launched.

Who was on whose side got a little confused when it came to the goblin launchers, so popular they proved to be. Regardless, victory was the Sweet Tooth Gang's! They beat the losers a bit extra just to make sure they knew their place. The goblin launchers got lesser beatings. The neighsayer got more, especially since he wouldn't stop neighing.

A few goblins were down for the count, but finally all turned to the house, mouths open wide!

>A minor trial of fate is upon the goblins!
>Roll 25d6 twice
>Roll 3d6 once
>Success means the whole house is eaten, failure means it is only partially eaten.
>>
Rolled 4, 4, 3, 2, 6, 5, 5, 3, 5, 1, 4, 3, 4, 3, 5, 1, 3, 2, 1, 5, 3, 5, 2, 1, 4 = 84 (25d6)

>>5633528
>>
Rolled 4, 2, 1, 2, 2, 1, 2, 6, 6, 1, 5, 2, 5, 4, 4, 5, 3, 3, 1, 2, 6, 3, 3, 4, 6 = 83 (25d6)

>>5633528
Yum
>>
Rolled 2, 1, 4 = 7 (3d6)

>>5633528
>>
>>5633529
>>5633531
>>5633555
>Minor Trial of Fate: Unending Gingerbread Heck
>Goblins rolled: 174, failed to beat the average! 9 goblins died!
>All goblins rendered immobile!
>Total Available Goblins: 6
>Total Goblins: 58

Jaws moved back and forth, side to side. Throats swallowed. The goblins ate in a frenzy... Yet progress was slow. Not one wall was breached, part of this was due to the goblins all eating different parts of the house. A small team was making good progress on eating the cookie door and one of the windows was being licked to nothingness. At this point, not a single gumdrop light remained, having been one of the first things they ate.

It was no longer fun, enjoyable or tasty. The goblins were stuffed and the monotony of the gingerbread was maddening, but the magic of the confectionary had claimed them. The goblins on the wall looked enviously at the goblins eating licorice roof tiles, but those goblins were wishing they had something to break up the taste of licorice.

A few goblins directly burst, their bodies not being able to handle the amount of gingerbread, they had eaten. Their companions enviously watched them turn to golden motes. Pretty much all the goblins were considering suicide, but they were much too bloated to move. The deaths of their companions triggered some manner of change, and they were no longer compelled to eat. More than one goblin wanted to eat more just as so as death would come, but the thought of eating more was too repulsive to consider.

The goblins on the roof, now more like balls with limbs rolled off the roof as they lost the strength to move. To their disappointment, the fall wasn't enough to either kill or expell their stomach's contents.

One goblin though did not fall off the roof. The part he was on had weakened considerably from tiles being eaten and gingerbread beams being gnawed.

He fell right through into the house, landing directly in the witch's bedroom, right atop her bed, narrowly missing the witch herself.

She was either a beginner who inherited the house, or a witch of considerable might, given that she didn't look like a crone. She wasn't the prettiest mind you. Her mouth was definitely too large, and not even in an oddly charming way. Her skin was like the white of some frogs' bellies, it had the same look to it too. Her hair was a quite ordinary black, and was relatively short, only reaching her chin, it covered one side of her face.

One thing she clearly was, was a slob. Even in bed she wore her blue mushroom like witch's hat, thigh socks with alternating red and white stripes and her one piece silvery dress that still shined in spite of the bizarre collection of stains on it. Various kinds of trash filled the room, detritus from potion brewing, artefact crafting, dirty dishes and so on.

1/?
>>
Rolled 69 (1d777)

>>5633882
She was not completely hopeless, as her boots were off. The plain boar-leather boots sat at the end of her bed forlornly. Though she wasn't so degenerate to wear them while sleeping, their poverty revealed a few things.

Four of the greatest artefacts a witch should have are; a magic house, a flying broom, witch hat and a pair of enchanted shoes or boots.

Real powerful witches even had multiple pairs!

Those boots though, not only were they not magical, they were even a little ugly.

The goblin didn't know or care about any of this, he was currently in a big pinch. The witch was mumbling in her sleep and had grabbed him in a vice like four limbed grip.

"Guheheguheheguh, I won't let you go my prince charming!"

She sleepily murmured and planted a big sloppy kiss on the goblin, which only reached his nose, on account of its longness. The goblin vomited. Fairness is due to our witch, it was not that the goblin found her repulsive, goblins after all make babies with other goblins, they really aren't very discriminating. It was because he was full and she was squeezing him.

He instantly felt better having vomited though, not that he had time to consider this as a banshee like screech ripped its way out of the witch as she went from pleasant dream to disgusting reality.

"Ahhh, g-goblin, goblin in my bed! Threw up on me, guhhewww! Nasty, disgusting, s-stinky!" She screamed as she rolled on the ground, causing junk to stick to her vomit clad body.

Even as a goblin, a being that tends to have dim understanding of the suffering of others, he felt a little bad.

"Gob sorry, you ok?"

The witch leapt up, blue frog eyes locking onto the offending goblin.

"Ok? Ok? Oh hiddle de gigill, a goblin is small, you can be smaller still!" As soon as she chanted, the goblin struck to the size of a mouse.

Grabbing an empty potion bottle the witch quickly scooped the goblin inside it an then dumped the bottle on her dresser.

She paused for a moment closing her eyes.
"Guhwee... goblins chewed everything, why couldn't they pick one wall, so much to fix"

She stomped over to her storeroom, which had many witchy things, but one thing in particular was a large cage whose metal bars were sculpted in the form of bones.

"0h, giddle de hidlins, O my cage, grow Legs and gobble up fat goblins!"

The cage instantly sprouted a pair of big hair legs, jumping up and down, clapping its soles in the air.

"That's enough, I know you're happy to be full again, but get on with it!"

The bars split on the cage and gnashed against each other like teeth and it ran out the house. The witch grabbed her broom and followed it out.

"Guhweeee. They even ate the door. I should have been like Teacher and gotten a chicken leg house, this thing just eats resources even as it is eaten."

She hopped on her broom and unsteadily flew off.

"Gonna dunk myself in that stupid Naiad's lake, guheheguheheguh, see how much she likes g-goblin vomit"

2/3
>>
Rolled 2, 1, 2 = 5 (3d6)

>>5633884
The cage gobbled up the goblins, but in spite of it being a small cage, it never filled up. It soon finished and trundled back to the storage room, even knowing it would return to being a dumb, legless cage it wouldn't disobey its mistress.

Neither cage nor witch noticed that six goblins, those who had fallen unconscious from the brawl had awoken and seen everything.

>Eat gingerbread house!

>Free goblins! (Hard)

>Stealing! (Take everything that isn't bolted down)

>Flee! ( Can be taken as a free action with freeing, dragging the cage or otherwise

>Don't forget a single goblin!

>Drag cage away!

>Cauldron? Tasty Soup?

>Abandon brethren (Will require an opposed roll against fear of being a small group)

>Attack house

>Gob it out! (Write in action)

>Goblin King's Mood: 69! Black!
Uhoh! The king has some bad memories of witches that just surfaced! If the next mood is also black, he'll wipe the whole band out! As his mood was previously foul, he's going to spice things up! (+100 to his mood next roll and he'll do something with his magic!)
>>
>>5633887
>Don't forget a single goblin!
>>
>>5633887
>>Don't forget a single goblin!
>>
>>5633917
>>5633923
Roll me a 6d6.

It will be a trial of talent, I'll roll two dice, a d6 and a die with faces equal to the number of goblins you have available. In this case: another d6.

The first die is what number you must meet or get above for a success. The second is how many successes you need.

No goblins die or become KO'd in a trial of talent. A major trial of talent does have deaths on failure, rather than die rolling a one, each goblin who fails to meet or exceed the first die result dies instead.
>>
Rolled 3, 1, 3, 4, 3, 6 = 20 (6d6)

>>5633887
>>Don't forget a single goblin!
Voting as well even if I'm too late>>5634082
>>
Rolled 5, 2, 6, 2, 5, 4 = 24 (6d6)

>>5634082
>>
Rolled 4, 6 = 10 (2d6)

>>5634092
>>5634098
I've also formalized the goblin king's mood results, do speak up if you have any ideas relating to it, otherwise these will be the rules going forward;

Goblin King's Mood
Dubs: extra goblins! the number in front is how many
Trips: double the extra goblins!
Descending sequence: extra goblins equal to the highest number.
Ascending sequence: extra goblins equal to the highest number

Mood Rules.
Above 700: Bright mood, sends goblins equal to goblins that died, or rolls a gift for the goblins if no goblins died.
Above 500: Good mood, incapacitated goblins are made available, rolls a temporary buff for the goblins if none died.
Below 300: Foul mood, if hit twice, the king will spice things up.
Below 100: Black mood, if hit twice in a row, kills all goblins.
>>
>>5634106
how do you determine the mood change?
>>
>>5634106
I would say that the previous mood should affect how much it can change at one time, but being very fickle does fit a fae-like being, specially a powerful and bored one.
>>
Rolled 637 (1d777)

>>5634109
I roll 1d777
>>
>>5634111
makes sense. so it isn't modified by the previous mood?
>>
>>5634122
I made one mistake, when the Goblin King spices it up, he gets +100 to his next mood roll. Black moods also count as foul moods. So a foul mood into a black mood will result in a seasoning.

Apart from that, it is as >>5634110 observed.

Though, even if the Goblin King wasn't bored out of his gourd, he'd still be super fickle. I mean, even regular goblins are fickle.
>>
>>5634128
that's fair
>>
Rolled 88 (1d777)

>>5634092
>>5634098
>Trial of talent! Rolls that meet or exceed 4 are successes! 6 successes are needed
>Goblins rolled: 1 success, failure!
>Someone has been forgotten!
>Available goblins: 6
>Imprisoned Goblins: 51
>Total goblins: 57

Six brave goblins rushed into the house, determined that no goblin should be left behind, they searched high and low, and immediately stopped searching when they found the cage with groaning goblins.

"Hurrhurr, serves Gob right!" "Sweet house bad news!" "Gob smarter than loser gob!" "Loser gobs!" "Losers~"

The caged goblins groaned a little harder. One of them managed to speak.

"Sod off, gob just jealous we ate tasty!"


One of the six, infuriated grabbed the arm of the caged goblin and pulled, but the goblin's bloated stomach could not get past the bars.

"AHH, stop, stop, gob pull gob's arm out!"

The pulling goblin just snorted dismissively.
"Gobs, help pull, more strength!" He said to his five companions.

>The goblin kind decided to spice things up! (First roll was action: 2, second was the medium: 1, the third was the aspect/danger: 2)

Just as the goblins were about to half accidentally rip the arm from the poor goblin's socket, a mighty rumbling was heard and felt, sending the goblins to their bottoms.

"Heck!" "Gob falling to Heck!" "Sky falling?" "Endtimes?" "Hold gob" "Neigh!" "Sweet still not coming out!" "Unicorn?" "Gob feel sicker now" "Sorry, gob again" "Gobs gobbing?"

The rumbling ended with a mighty bang that sent goblins and everything in the storehouse flying up, before crashing down again. With that final crash, one of the walls gave way, letting a creepy bluish white mist in, and a bone piercing chill.

Within the mist, a number of skeletal forms arose, black flames glowing sulkily from their sockets. The goblin king had raised a portion of Hades causing the ground beneath the gingerbread house to collapse!

Elsewhere, above in the mad enchanted forest, a witch bullying a naiad felt an inexplicable chill, as if her house had suffered a terrible fate for the amusement of some powerful being, but she brushed the feeling off, (her old teacher would have beaten her for that), with a guheheguheheguh and went back to picking on someone far prettier that her, who would surely drown any charming princes, the harlot! (This at least is the witch's feelings).

Back to the hadedic pit...

The few restless dead, manes, in the area drew closer to this disturbance of their home. Did the house land right on their spirit treasures?

The six goblins twitched nervously and the caged goblins had cold sweat.

The Six Goblins
Hide, quick! (Trial of talent)
>That pot?
>Cauldron?
>Cage!
>Tall cracked mirror!
>Wardrobe!
>Big chest!

Gob beating! (Trial of Force: Opposing roll, numbers and strength of manes unknown)
>Surprise!
>Goblin traps?
>Roll cauldron?

Flee! (Abandoning the group requires a major trial of fate roll against Fear, Pov will always follow the largest group of goblins)

1/2
>>
Rolled 6 (1d6)

>>5634204
The Caged Goblins
No choices, just a minor trial of talent. There is no number of successes needed for the minor trial. Each goblin that beats or meets the testing d6 will be able to act after the next update.
So roll me 17d6, 17d6 and another 17d6.

>The Goblin King's Mood: 88, Foul, Dubs!
The Goblin King didn't mean to raise up that bit of Hades, he is seriously angry, but there is only himself to blame, this means he will spice things up AGAIN! In a the throes of his fit of anger 8 goblins got chucked onto the scene!

I did consider making so that foul moods couldn't chain, but having them chain is more fitting. Each chain is called a tantrum
>>
>>5634208
Woops, the mood is 188, still foul, but only one extra goblin. Had it not been for the spicing, that would have actually been a black mood. My bad.
>>
Rolled 1, 5, 5, 3, 2, 5, 6, 2, 1, 5, 1, 6, 5, 6, 6, 5, 2 = 66 (17d6)

>>5634204
>Roll cauldron?
>>
Rolled 2, 2, 1, 6, 1, 2, 1, 3, 6, 6, 6, 2, 4, 5, 4, 2, 1 = 54 (17d6)

>>5634208
rolling Cauldron as well
>>
Rolled 8, 7, 10, 10, 4 = 39 (5d10)

>>5634216
>>5634239

Roll 4d6 and 3d6
>>
Rolled 6, 6, 6 = 18 (3d6)

>>5634278
Almost forgot to roll for the king's spice!
>>
>>5634278
>>
>>5634285
What does this mean
>>
>>5634307
I'm rolling on the table for how the king will spice things up since his mood was fouled, continued to be foul

Just like I did here: >>5633887

For the record, that particular roll was Seek, Place and... the third thing I won't reveal the nature of yet. It does use the same table as the king's random quest.

Anyway, still waiting on those >>5634278
Goblin rolls, especially since the other anon got his dice eaten.
>>
>>5634323
Oh I was more concerned about it being a perfect roll
>>
Rolled 1, 2, 2, 5 + 3 = 13 (4d6 + 3)

>>5634323
If you capitalize "dice" it borks the machine
>>
Rolled 5, 3, 1 = 9 (3d6)

>>5634355
"dice+4d6+3d6" Didn't work lol
>>
Rolled 3, 2, 6 = 11 (3d6)

>>5634278
>>
>>5634323
>Goblin rolls, especially since the other anon got his dice eaten.
Sorry, didn't realize that happened.
Well it seems that at least there were other anons to cover for my mistake.
>>
Rolled 4, 4, 3, 6, 5, 1, 5, 6, 3, 1, 4, 6, 1, 2, 5, 5, 4 = 65 (17d6)

>>5634208
Overlooked that there was still a roll left needing to be done, rolling and writing now.
>>
Rolled 181 (1d777)

>>5634216
>>5634239
>>5634355
>>5634360
>The Goblin King is throwing a tantrum! Rolled; 6, 6, 6, Oh Heck! Capture, Event, [Redacted]!
>Caged Goblins: Minor Trial of Talent! 6 to meet or beat! 11 goblins succeeded!
>Imprisoned Goblins remaining: 40
>Seven Goblins: Rolling cauldron, Trial of Force! Manes rolled 39. Goblins rolled 21, failure! 1 goblin died!
>Total Goblins: 57
>Available Goblins: 17

Manes are a kind of undead of course. They come to be when an honoured dead is worshipped as a god. Typically they have to hang out in Hades, that dull place where one can only polish the spiritual form of the treasures one was buried with. It is more than a little bit of a raw deal though, as if someone digs up the physical treasures, the spiritual ones are lost. Not only that, but if a manes is not worshipped, they degrade into a mostly mindless shambling corpse. On top of that, other manes can steal your treasures. The First Manes created Hades wanting a heaven for his followers, but well when one cannot break six, there's limits to miracles.

Hades is basically filled with undead clans raiding each other for the amusement of the truly powerful manes. Not all that different than the land of the living. For an idea of what manes look like, the weakest kind looks like a skeleton with mottled thin grey skin pulled tight over it, a fitful ring of smoke circles their necks. The strongest is full in flesh looking even better than they did in life, though the eyes blaze as a dark flame and thick smoke sparkling like the night sky circles the neck and back of the head.

It requires a particular ceremony for a manes to end up in Hades, but in spite of its downsides, many do it out of fear of Heck.

A goblin appeared in thin air, having been thrown by the raging Goblin King.
"Gob, help push cauldron!"
The new goblin was a bit disoriented, but was more than happy to help the six push the big heavy brass cauldron made in the shape of a frog, the mouth of the cauldron being the mouth of the frog.

"Heeve-ho!" "Neigh!" "Ho-heeve!" "Heavy!" "Splashy!" "Unicorn?" "Sorry, was Gob -ow!" "Less horseplay, more push!"

As the seven tried to move the cauldron, the caged goblins had recovered enough to move around, but they were too bloated to slip through the bars of the cage! There was only one solution to this! The goblins began punching each other in the stomach, lifting each other upside down and shaking, a few even hugged each other tightly, squeezing hard and a few reached into their own mouths to force the matter. In the end only 11 were successful at forcing out the sweet confectionary they ate. The a few of the hugging goblins in particular got a bit distracted and utterly failed.

Back above in the forest, the witch paused in her torments of the naiad whose crime was being too pretty. The witch had the feeling another possession of hers was being destroyed, but as she was having too much fun with the hateful naiad, she ignored the feeling once more...
1/?
>>
Rolled 1 (1d6)

>>5634746
Back to the hadedic pit...

The seven goblins finally succeeded in tipping over the cauldron, sending the contents, a complicated and expensive brew the witch had been working on for months, out onto the floor, the floorboards of which instantly turned into gingerbread rabbits, doves and snakes before fleeing into the distance. The manes could be heard moaning in surprise.

Above in the forest, the witch dropped the naiad back into the lake and hopped on her broom, speeding back home. She wasn't quite foolish enough to ignore three warnings.

Back in the hadedic pit...


The goblins began to roll the heavy cauldron.
"Help, gob fell inside!" "Eh, gob hear something?" "Probably, gob neighing again" "Push faster!" "Shamblies not know what hit them!" "Hehehe!"

The six goblins rolled it faster and faster, and as it reached the doorway missing its door, the cauldron escaped their hands and all six fell flat on their faces.

Goblinic cursing could be faintly heard from within, and just before the brass frog could really pick up speed, it crashed into five manes near the doorway who immediately steadied themselves to catch it.

The goblin who had fallen inside shook his head and looked up, and looking back were five manes, each with the lipless forced toothy grin fallen manes have, only the points on their withered ears suggested they may have once been elves.

"Hullo" said the goblin nervously as the manes reached inside the frog-cauldron.

A short lived scream, and the goblin that had been tossed in by the Goblin King died.

Dropping the cauldron, the manes were about to advance inside the ruined house...

>The Goblin King, in a foul mood because he hadn't intended on raising a bit of Hades, goes with what he meant to do.

The lifeless rock of Hades twisted, forming a square of rock in the form of ugly leering gargoyles. The square was hollow in the middle. The rock began to dye blood red. The manes mindless gathered around it, somehow disturbed. A golden crack appeared, along with a particular aura that roused a bit of fear in the mostly mindless undead.

The aura of Heck! The Goblin King had made a small Heckgate!

A red skinned muscled arm clad in ornate golden armour thrust out from the gate, grabbing a manes by the head and pulling it forcefully through the gate, widening the gate in the process! The owner of the arm crawled out.

A woman that was far more handsome than beautiful. Such was the extent of her muscles that only those who liked that sort of thing would be enamoured. Her four limbs were covered in golden armour that looked more decorative than practical, the foot-pieces were even high-heeled, they were likely very magical though. The thin and narrow black tabard she wore did little to cover her bountiful upper and lower assets, her nun-like habit however, completely hid what hair she might have. It didn't hide her spiraling golden horns that stood up straight from her head like the ears of a startled hare though.

2/?
>>
Rolled 1, 6, 4 = 11 (3d6)

>>5634752
Shining gold eyes glittered with excitement as she gripped a similarly golden six pronged pitchfork in one hand. Behind her back a pair of black leathery wings flapped happily and her whip-like tail cracked like one, bulbous spade on the end none the worse for the rough treatment.

A valkyrie of Heck! All the denizens Heck call themselves angels, but the denizens of Absurdia fear their judgement and punishments, naming them demon!

"Hahaha!" She heroically laughed.
"You unrighteous dead, you thought you had escaped your crimes! But justice in the form of I, Hildaxyr has come!" She impaled fleeing manes and tossed them in Heckgate.

The goblins, just watched like children seeing a fun puppet show.

A mighty roar came from within the hadedic mists, and a manes wearing a rich robe with thick smoke spilling around his neck strode out, following him was a mass of weaker manes and fallen manes.

"Wretched servant of Heck, can you not see it is by some other being's will we clash here!"

Hildaxyr laughed.

"It matters not who carries out the will of Provenance, all that matters is Justice will be served and you long hidden away will pay for your deeds in life in Heck!"

With that, the two engaged in battle, black flame and magical barriers against brute justice! Seeing the manes was strong enough to fully occupy her attention, she shouted out.

"Come forth, imps of Heck! Drag the unrighteous back to face judgement!"

A swarm of red skinned midget men and women in black tunics split at the sides spilled out from the Heckgate, clashing with the lesser manes. The faces of the imps were curiously similar to that of goblins, large noses and everything. They had lush locks of flaming hair though, and wee little horn nubs, they also were cute rather than ugly.

The goblin band weren't quite sure what to make of the battle that erupted before them.

The 17 free goblins...
Fightings?
Trials of Force
>Attack the imps, only one mascot around here!
>Attack lesser manes!
>Attack each other in confusion!

Trials of Fate
>Attack Hildaxyr, Valkyrie of Heck
>Attack Unnamed Greater Magician Manes
>Ask Wing lady for lift up, gotta find Unicorn feast! (Minor trial)
>Mock Magic Manes (Minor Trial)
>Mock Wing Lady


Trials of Talent
>Hidings?
>Make traps?
>Help free remaining goblins (minor trial)
>Just sit watching the fight and eating gingerbread house (-100 to goblin king's next moodswing)

Imprisoned Goblins
Minor Trial of Talent again. Number to beat or meet is 1 automatic success! No roll.

>Goblin King's Mood: Rolled 181+100, Foul, tantrum continues.
The King was quite pleased with the Heckgate, but was then annoyed as he remembered that he had intended to put the gate above in the forest before, now there was a bit of Hades, so of course the servants of Heck would ignore his goblins! The most vexing thing was being used as a tool by Provenance, that sly will! No this wasn't good. It had to be perfect, perfect! The Goblin King was getting a little off track.
>>
>>5634757
Didn't realize it had gotten that large. Hm.
Goblin Kings Hits Destroy, Event and [redacted] for his continued tantrum, wonder if he'll keep it up. I might consider dropping the bar down to sub 200 instead of 300.
>>
>>5634757
>Attack lesser manes!
>Attack Unnamed Greater Magician Manes
>Help free remaining goblins (minor trial)
>>
>>5634766
Your goblinic spirit is appreciated, but unless stated otherwise, it's only one option you can vote for
>>
>>5634775
I thought we had to vote for one of each option
In that case
>Help free remaining goblins (minor trial)
>>
>>5634757
>>Help free remaining goblins (minor trial)
let's worry about the manes and the imps once we have our own boys free.
>>
>>5634779
>>5634783
I made a mistake. You don't need to help the goblins. I forgot to remove that option when the caged goblins got an auto success on their trial roll.

Sorry.
>>
>>5634791
>>5634757
Voting for this then
>Attack lesser manes!
Mascot teamwork!
>>
>>5634757
>>Attack lesser manes!
maybe we can find out where they have their treasure hidden
>>
Rolled 9, 2, 3, 2, 6, 5, 2, 4, 2, 2 = 37 (10d10)

>>5634793
>>5634799
Roll 8d6 and 9d6. A hidden bonus to your results for fighting a foe already in combat!

I'll be writing after my evening meal at the latest.
>>
Rolled 5, 2, 5, 2, 3, 6, 4, 1 = 28 (8d6)

>>5634804
>>5634804
I will roll the other dice in about 20 minutes if the other guy doesn't, but i'll give him a chance
>>
Rolled 1, 4, 3, 2, 4, 3, 5, 4 = 26 (8d6)

>>5634804
>>
Rolled 2 (1d6)

>>5634809
perfect timing lol
>>
>>5634810
Just 4 seconds apart
>>
Rolled 547 (1d777)

>>5634793
>>5634799
>The goblin king is still having a tantrum! Rolled 1, 6, 4, Destroy, Event, [Redacted]
>Caged Goblins: Minor Trial of Talent! 1 to meet or beat, automatic success!
>Imprisoned Goblins remaining: 0! You didn't forget anyone, right?
>17 goblins: Attack lesser manes, Trial of Force! Manes rolled 37! Goblins rolled 56, suprise attack, result doubled! 115! A successful surprise attack results in no goblin KOs, additionally the attack is fatal on success. Undead and other beings resistant to fatal wounds ignore the first fatality, but the presence of the imps and Heckgate ignore this.
>Total Goblins: 57

When goblins fight head on, they need overwhelming numbers usually. Goblins are however, strangely competent at sneak attacks, supposedly dying lots produces a talent for that sort of thing. Many scholars disagree, claiming that frequent death just creates a talent for dying stupidly. But even if one accepts the position of these naysayers, that still leaves the issue of where the goblinic skill at fatal strikes comes from.

A classic goblin tactic is to send in half their number to their probable deaths and then sneakily strike with the rest. Tactic. Yes.

However inexplicable goblin's sneak attacks are, it was very effective against the lesser manes. The goblins crawled up backs tearing throats out with teeth or hands. Some struck with the motley assortment of junk they considered weapons. Gnawing, clawing and bludgeoning, they were surprisingly effective. Of course, their foes were undead so these wounds didn't kill them, seeing as they were already dead, but...

"Haha!" That valiant lady's voice rang out again.
"Justice comes in the form of goblins!"
"They're clearly the subjects of a powerful goblin king, one likely laughing at us both!" The mage manes screeched.
"Pah, you fear ridicule? I would become a clown if it would bring the unrighteous to justice! Imps! Don't waste the chance the goldkin gave you! Drag the manes to Heck, Provenance is with us! Haha!"
"Nooooooo my slaves! You can't take them, you can't!"
Hildaxyr gave a back handed slap that pierced the Mage's barriers, sending him spinning to make a furrow in the ground!
"You'll join them soon enough ne'er-do-well!"
"Neigh?" Questioned a goblin thinking his time had come.

The manes wailed pitifully as the imps grabbed them and tossed them into the Heckgate. The goblins thought it looked and sounded fun and began to toss the manes in too, this cheered the spirits of the imps greatly.

"How kind" some said.
"Keep that up, and you'll be tortured less when you finally arrive at Heck!"
"Always nice to have a helping hand"
"The cutest goblins"
"Their royal must be a big softie"

It wasn't something they really understood, but they were happy to hear positive voices directed at them. Just as the last few manes were chucked in the Heckgate, Hildaxyr's ears twitched and her horns vibrated a bit.

1/?
>>
Rolled 4, 3, 1 = 8 (3d6)

>>5634977
She quickly gave the mage another back handed slap and then made some distance. She held out her pitchfork and shouted.

*Rumble*

"Imps to me! Grab whatever wherever you can!"

*Rumble*

Not a moment of hesitation was in the actions of the imps, in the wink of an eye, Hildaxyr could no longer be seen, just a lump of imps and the valkyrie's wings.

*Rumble*

"We will meet at your true end goblins!"

*Rumble*

That said, she flew up past the forest and into the sky, vanishing.

*Rumble*

Getting up and casting a spell to clean his robes, the mage manes turned his wicked gaze to the goblins.

"Hah, chased her off, harlot!" He delusionally muttered. "Now, I'll take this humiliation out on you wretches if my name isn't... Wait, what IS that rumbling?"

>The Goblin King's tantrum continues!

To put it simply, he blew it all the Heck away.

You see Absurdia, much like more reasonable worlds, has leylines. The magical veins of the whole world. Even if it isn't a sphere, chunk, flat plane, flat plane on elephants on a turtle or a trapezoid, like most realms Absurdia has them. A common trait of worlds that are themselves a living being.

The king, in the throes of his wild foul mood simply gave the one where the pit was a push. It was already in a bad state due to all the earlier nonsense he had pulled.

Now, he blew it all to heck, but there is a sequence here.

First, the Heckgate also exploded due to the stress, the hecking powers instantly vaporised the mage manes. Misfortunate magician didn't even get to scream or put up a barrier (which would fail). The goblins were not rendered into motes, was it the calculation of the king, the goodwill of Hildaxyr or the mercy of Provenance? They were however tossed back into the ruined gingerbread house.

Then the leyline fully exploded, sending earth, mana and the house flying into the sky. A froglike scream of a maiden accompanied the ascension. The goblins clung on to whatever they could find for dear life.

Up up it went, down down it came. Those goblins who still had bloated stomachs soon no longer had that problem. Luckily for goblins, they have a high threshold for disgusting things.

The final crash to ground completely did the ruined house in, and all four walls fell over, the remaining parts of the roof flying every-which-way.

Once, a gingerbread house stood alone in a dark forest.

Now only sweet ruins lay on a hill of hecking deathly rubble and ghostly treasure. Mana circulating the colours of red, black, yellow and gold would jet up in the air now and again from bubbling pools, creating rainbows and formless sprites, the trees surrounding this mess were already changing in an odd manner.

Collapsed on her knees, clutching her broken broom was a witch half covered in dirt. Her eyes were blank and soulless. She kept muttering things like; 'house' 'g-goblins' 'what did I do to deserve this' 'never bullying naiads again' 'why me?'. Most of this was accompanied by hiccuping guhwees.

2/3
>>
>>5634980
The goblins dug themselves out of the rubble, none the worse for wear.

What would the band do, now free and not under threat of attack by undead or witch?

>You can vote for an action, a (free) loot option
Free Loot Options AND departure option. You don't have to vote for a trial.
Departures and any goblin fights needed will only happen on success of chosen trials of fate. If only trials of talent are chosen, the goblins leave even on failure.

FREE LOOT
>Witch's hat (She is shell-shocked enough you can just grab it off her head)
>Witch's cauldron
>Some ghostly treasure
>Gingerbread house rubble
>Potion reagents
>Witch's cage
>Hecking stones
>Hadedic stones
>Hecking dirt
>Hadedic dirt
>Witch's bed (surprisingly still intact)
>Some potions are still intact?

Trials of Fate (remember, success or failure any goblin that rolls 1 or 2 dies)
>Steal the witch's boots (currently on her feet, may enrage the witch)
>Mock the witch (may enrage the witch)
>Unicorns where? (The witch may be too stunned to answer, but aware enough to curse)
>Abduct the witch (Major trial, 3s also kill)

Trials of talent
>Collect mana (major: deaths and kos enabled, failure will also kill goblins, as on failure they'll use their mouths or hands to collect)
>Lumberjacking!

>GOB IT OUT (Trial type depending on write in)

DEPARTURES
>Just leave by the dirt trail
>Lights still there!
>Just leave in a random direction (roll on the same table as the king's quests and seasoning)
>Just leave behind the witch
>Leave in the direction indicated by the witch (Must be picked with >Unicorns where?)

GOBLIN KING'S MOOD: 547+100 Good!
The catharsis of blowing up all his mess ups still comforts the Goblin King, and he enjoyed the results. He already made a portrait of the mage manes' shocked face to hang somewhere in the castle. He feels no guilt at all of course.
>>
>>5634983
>Some ghostly treasure
>Unicorns where? (The witch may be too stunned to answer, but aware enough to curse)
>>
>>5634983
>Witch's bed (surprisingly still intact)
>Lumberjacking!
>>
>>5634983
>>Witch's hat (She is shell-shocked enough you can just grab it off her head)

>>Just leave in a random direction (roll on the same table as the king's quests and seasoning

>>Steal the witch's boots (currently on her feet, may enrage the witch)
>>
Rolled 2 (1d6)

>>5634985
Roll 19d6

>>5634998
Roll 19d6

>>5635056
Roll 19d6
>>
Rolled 3, 1, 3, 6, 4, 6, 5, 4, 1, 6, 6, 1, 3, 6, 2, 2, 4, 4, 2 = 69 (19d6)

>>5635072
>>
>>5634983
can goblins reproduce with witches?
>>
>>5635086
I feel strangely compelled to answer, anon with a very out of the blue completely innocent question.

Goblins offer up most of their being to their monarch, which includes fertility, so reproduction has slim odds even between goblins, nevermind anything else. Only beings that share a root origin(most do) can reproduce, and halfbreeds can get all the best of both, the worst of both or anything in-between. The goblins in this setting mainly (there are a few other reasons) reach their numbers because they are functionally immortal while their monarch lives.

These are more fae goblins than rape and murder goblins. Not that death isn't a likely result of a goblin encounter.

Between the fickle monarch and the lesser goblins' poor understanding of death, someone is more than likely die because of some game or fancy they take.

Also, not once have I said what kind of being she is, so there's that too.

Witch might be a race in a few things, but not here.
>>
Rolled 3, 2, 2, 6, 5, 3, 1, 5, 6, 5, 3, 6, 1, 1, 3, 6, 3, 4, 1 = 66 (19d6)

>>5635072
>>
Rolled 5, 2, 3, 4, 5, 5, 5, 1, 3, 3, 6, 1, 6, 4, 3, 5, 2, 3, 6 = 72 (19d6)

>>5635072
>>
Rolled 6 (1d19)

>>5635134
Sorry for the delay, rolling trial of talent success quantities needed.

Writing.
>>
Rolled 3, 3, 2 = 8 (3d6)

>>5635056
Rolling random direction dice.
>>
Rolled 218 (1d777)

>>5634985
>>5634998
>>5635056
>Gobking's mood blessing: Generation of Savage Will I (where once was nothing, desperate survival)
>Unicorns where? Goblins rolled 69! Success! Six deaths! Level of blessing too low for effect.
>Steal boots! Goblins rolled 66, By the power of the blessing, half success, witch not roused, one boot obtained! Six deaths!
>Lumberjacking! 2 is the target number. 6 successes needed! Goblins Succeeded!
>Random Direction: the home of a hostile beast [redacted] II
>Loot chosen: Ghostly treasure, Witch's bed, Witch's hat
Total Dead Goblins: 12
Total Goblins: 45

The goblins burst into a flurry of activity as the Goblin King works some manner of magic in his good mood, a silvery light seeping into the goblins.

A single mob with well ordered chaos split into three mobs, one hoisted the witch's bed and marched out of the house.

They began to sing a terrible goblin song, almost as bad a particularly similar dwarven song, but as the single lyric, the cry was 'loot' not 'gold' the other two mobs danced around the bed which was bobbed up and down.

As they danced, they picked up ghostly treasures and tossed them onto the bed, then when there were no more treasures, the two cavorting mobs departed from each other, one assaulting the surrounding trees and the other crowding around the witch. The bedbearers bobbed themselves in front of the collapsed witch.

She didn't rouse from her shocked state, but she did twitch with each cry of 'loot' in the goblins' song. One goblin snatched her hat, putting it upon one of the posts of the bed. The goblin in question had almost put it on her head, but sometimes even a goblin can have the smallest bit of insight.

Had she put it on her head, a fist-fight between goblins would have ensued over possession of the hat. This way, she could just reach out and pat it.

"Gob clever" she muttered, as none of her companions noticed that she was frequently touching it.

No donkey's ears or deer's horns were revealed by the absence of the hat on the witch's head. Just the messy top of her short black hair.

Several goblins had crowded around behind the witch. They had one obvious objective. From that angle, it could only be one thing. The witch was kneeling, so of course the goblins were trying to steal her boots.

The goblins pointed and muttered about the footwear, as if they were a serious war council. While they convened, a few goblins dancing in front of the witch stopped, a thought collectively entering their skulls.

On crouched before the witch.

"Neigh!" He called out.

1/?
>>
>>5635720
That goblin was struck on the head and pulled back by the others.

"Nei-now gob almost got gob doing it!" "Unicorns!" "Horny horses!" "Yes, yes" "Where be they"

A listless stare was all they got, but just when it seemed there would be no reply, the witch's head tilted so much that it looked like her neck would break. A smile creepy enough that it even gave the goblins a moment's pause spread across her face.

"Hey Hiddle de giddice, wandering mice, turn now into dice!"

The six closest goblins burst into golden motes, dying instantly. Where they once were six dice lay but on the sides instead of pips were cute carvings of mice curled around pointer fingerbones. Well, the mouse part of the carvings were cute at least.

The boot stealing goblins had been in the process of easing the boots off feet when this happened. Around six had been doing the work, and when it happened the witches magic began to snake around them too. Perhaps it was unconscious defence?

They too were transforming, silvery light outlined them for a moment pausing the magic. One goblin heroically pulled one of the boots fully off before the light melted away and all six goblins faded into golden motes as the transforming magicks killed them. In their place wasn't dice, but little statues of mice, green, blue, yellow each according to the skin of the goblin. The statues had deep grooves cut into them. They stuck together in spite of looking like they were cut into pieces.

Diced mice.

After their momentary fear faded, they simply added the boot, mouse dice and diced mice to the pile of treasures on the bed.

Just as they finished up, there was a loud crash, the goblins defiling the trees had actually knocked one down! It wasn't a very big tree and it had reacted badly to the changes, but still, a tree was a tree.

With a grand cheer, the goblins clustered around it, ripping off branches to keep as clubs! Most of the others also took the chance to stuff leaves into pouches, loincloths, clumps of fur, tails or really just about anywhere that could comfortably hold them. Quite a few just ate a load of leaves, not understanding that they would not be getting them back from that.

Small brawls would break out when a goblin was a little too smug about the quality of their club or leaves.

In sort order, there was little more than a log left, which the goblins added to the bed, prompting complaints from the bearers. A few more goblins joined the bearers and the whole band marched happily away in a random direction.

All that was left behind was ruin and a hatless witch with only one boot.

"Throw a die, follow a die, die"

One might have assumed planning and malicious intent, but she was still shocked and unaware she'd been made even more miserable.

By the time the goblins had come down from their cheery high, night had fallen, making the forest even darker.

2/?
>>
>>5635722
Hiddledink the Mad Enchanted Forest looked even more enchanted with stray moonbeams casting strange shadows. It had gotten a lot creepier, with hoots growls and gibbers in the distance. Things were moving about just out of sight and eyes were sometimes seen leering at the goblins. There was a long drawn out not quite human shriek that called out now and again, it was particularly unsettling. It and the fog horn-like bellow were the worst really.

Not being forest goblins, but goblins that lived alongside their King himself they were getting a little unsettled.

"Look, cave ahead" someone cried out.

The goblins saw it, dark and foreboding, but the confines of a cave seemed much more attractive than the mystery of the rustling branches. The goblins sped up and went directly inside.

The glow of moss, fern and fungi revealed a cave not overly large, just deep enough to forgot the forest was out there. There was quite a number of gnawed bones, but the goblins didn't have the presence of mind to worry about that. A few even picked up a bone or two to chew on.

Having found itself in the cave the goblin band...

Trials of Fate
>Enough rest, follow dice. (Major trial due to nighttime, Automatic success, but roll must still be made to determine goblin deaths)
>Everyone on bed! (Sleep till dawn, minor trial)
>Goblin magic wards!
>Bad feelings! (Flee wildly in the night, Major trial)

Trials of Talent
>Watchings! (Goblins will take turns standing guard)
>Trappings! (Goblins set traps)
>Hide under bed! (Major trial)
>Goblinfort? (Uses up tree trunk, clubs and bones, even on failure)

>GOBLIN KING'S MOOD: 218 Bad!
>Readjusting the mood, sub 300 will be a bad mood, sub 200 a foul. Bad moods will prompt minor spicing when hit twice or on a foul or black, the minor spicing will give +50 to the next roll.
The Goblin King can quite place his finger on it, but his enjoyment of the witch's plight faded as he remembered countless other similar cases.
>>
>>5635116
>These are more fae goblins than rape and murder goblins.
I actually like how this is, it's fun.

>>5635729
>Watchings! (Goblins will take turns standing guard)
>>
>>5635729
>Trappings! (Goblins set traps)
>>
>>5635729
>>Everyone on bed! (Sleep till dawn, minor trial)
Bed time!
I imagine they'll fight over who gets the privilege of sleeping in the vomit.
>>
Rolled 1, 5 = 6 (2d6)

>>5635736
Roll 15d6

>>5635764
Roll 15d6

>>5635833
Roll 15d6
>>
Rolled 4, 4, 5, 5, 5, 2, 3, 4, 4, 1, 5, 4, 6, 3, 3 = 58 (15d6)

>>5636118
>>
Rolled 4, 4, 6, 1, 4, 3, 4, 6, 1, 4, 3, 4, 5, 3, 4 = 56 (15d6)

>>5636118
>>
Rolled 2 (1d15)

>>5636121
>Watchings
Automatic success, as the roll to meet or beat is 1

>>5636174
I'm rolling for how many successes you need

Just waiting on that fate roll now.

I forgot to take stock of your goblins inventory last update, so at the end of the next, I'll list it out.

The update may be delayed due to visiting relatives.
>>
Rolled 5, 5, 5, 6, 2, 1, 6, 3, 3, 1, 1, 3, 3, 6, 3 = 53 (15d6)

>>5636118
>>
>>5636280
There is that roll, and I am back from my outing, writing soon, hopefully uninterrupted by the evening meal.
>>
Rolled 680 (1d777)

>>5635736
>>5635764
>>5635833
>Watchings! Auto success due to roll
>Trappings! 5 to meet or beat, 2 successes needed, succeeded!
>Everyone on bed! Goblins rolled 53! Success! 4 goblins died
Total Goblin Deaths: 4?
Total Goblins: 41?
Total Goblins Safe from the terrors of night: 11
Goblins that are real goblins: At least 11

Even non enchanted forests have things a traveller is better off not encountering, and even in quite mundane worlds where people will even have the nerve deny anything non-physical exists... Well, the only forest warden who doesn't have an story of some strange encounter is one new to the job.

The larger and deeper a forest is, the more easily it accommodates mystery. One can explain all things as shadows, an animal seen in an odd angle, a stray crazed cannibal one was just unfortunate enough to meet before winter would kill the lunatic...

It doesn't change much when it comes to a place like Absurdia. Magic beasts, mystic plants, undead shambling or fairies. A menagerie of beings that cause any number of odd phenomena. Sometimes, it isn't quite as clear.

Sometimes, what one finds might look and act like a fairy. Trouble enough there. Yet.

Sometimes, it becomes unclear, is it a fairy, a place of malice, a waking nightmare?

If a light is seen, even a goblin will call it a light, but what casts the light? People can describe what they see.

Sometimes, that is far less comforting than one would think.

Goblins have two ways to survive in forests. The first is belonging to a goblin monarch, if the monarch is strong enough, no stalker of night would bother the goblins, rather the goblins would be a rather more explainable terror of the night.

The second, for a kingless den, or a den with a weak, not yet awesomely beautiful and powerful monarch... Simply live on the edges in burrows, never venturing out at night.

Forest goblins were not what the goblin band surrounding the bed were.

Far from the King were they.

Deep in the forest were they.

In darkest night were they.

It was already changing them, the forest was. Goblins unafraid of death do not set guards. They do not set traps. Those are the ways of goblins serving weak monarchs. Not the goblins of a supreme being like their king.

Yet, as if pulling on distant shared memories, some of the goblins began to set traps. Others took up watch. The forest had not fully reawakened their fear, as quite a number of the goblins piled themselves on the bed, going from waking to snoring in moments.

The watch was a bit haphazard, but the watching goblins took turns resting deeper in the cave and watching the rustling dark outside the mouth.

The traps weren't terribly complicated, goblin traps can become baffling cascades of deadly activations that set more traps as they go off. These traps were little more that sharp bone stakes stabbed into the ground. Still, it was something.

1/?
>>
>>5636446
The first sign that something was amiss was that four goblins shot up from the bed, and heedless of their comrades' calls wandered right out into the forest and out of sight. Their faces looked quite unhappy, but not one noise they made. Nothing looked wrong with their eyes either.

Goblins naturally clump to form bands, even eleven will feel like too small of a group to goblins. Unless greatly compelled, they will not split off from the comfort of a large band.

No goblin said a word, but an uneasy feeling had gripped them.

A goblin shrieked, and there was the clatter of her dropping her club. The other goblins had their attention drawn to the noise.

There standing before the fallen goblin, right in the middle of them was a deer.

It had to be a deer.

It had deep dark eyes like holes like a deer.

It had a long long neck like a deer.

It had four stick like legs like deer have.

It had branching horns, just like a deer.

A small tail like deer.

A hide with hair that wasn't terribly long, like deer.

It made no sound, as deer can be like.

A deer, no matter how you looked at it.

Everything is fine. There's even dinner here, right?

Around half the goblins smiled at their friends.
"Dinner" "Food" "Eat" "Hungry" "Tasty" "Want"

Just how many goblins were there? It was always quite a few...


>Eat the deer (No roll required, goblins like a bit of deer. A good meal will be had. Joy, there might even be enough for everyone, hurrah!)

Trails of Fate
Modifiers: Night of Terror: No KOs, no deaths all will be revealed at dawn, but the goblin king will claim his own, no goblin abandoned to torment unending. Do failure and success hold meaning here?
>That no Deer! (Major)
>Kill, kill! (Major)
>Throw the diced mice statues at it (Major)
>Pretend to have not seen it
>Screaming time
>Commit suicide
>Sing (Major)
>Cry (Minor)
>Fake goblins, fake! (Major)
>Collectively claw eyes out
>Dream

Trials of Talent
Night of Terror: Same as above, additionally all trials are major
>Flee into the forest
>Just a walk is fine
>It calls
>Screaming time
>No act! Wait!
>Sleep

Trial of Force
Night of Terror: Same as fate.
>Fake goblins die
>Kill, kill
>Hunt
>Feast
>Nightmare

>GOB IT OUT (write in)

Inventory: Ghostly treasures of unknown quantity. At least 41 clubs. A witch's cheap boot. A witch's hat, a tree trunk, soiled witch's bed, Unknown amount of leaves. Dice with mice. Diced Mice statues. Goblin attire equal to goblins. Goblin treasure (pebbles, feathers, buttons, snacks of varying degrees of edibility, maybe the odd actually valuable object).

>GOBLIN KING'S MOOD: 680! Good! Goblins died, no blessing next update
The amount of times the king has seen goblins in this sort of situation is less than one would imagine, as a consequence, he's quite invested in how the goblins will act.
>>
>>5636450
>>Eat the deer (No roll required, goblins like a bit of deer. A good meal will be had. Joy, there might even be enough for everyone, hurrah!)
>>
>>5636450
>That no Deer! (Major)
>>
>>5636450
>Fake goblins, fake! (Major)
>>
>>5636456
Roll 14d6

>>5636498
Roll 14d6

>>5636455
Tasty, yum. Good lovely. So full.
>>
Rolled 1, 3, 4, 6, 2, 3, 1, 1, 5, 1, 1, 2, 4, 5 = 39 (14d6)

>>5636525
>>
Rolled 4, 3, 3, 2, 2, 2, 5, 3, 6, 1, 1, 1, 3, 2 = 38 (14d6)

>>5636525
>>
>>5636590
>>5636525
If the other guy still wants to roll that's fine with me.
>>
>>5636592
Don't worry about it man.
>>
>>5627757
>OP pic
Ben Stiller is the Goblin King?
>>
>>5636673
i dunno, can the goblin king turn left?
further investigation is needed.
>>
Rolled 5, 5, 3, 4, 3, 1, 1, 6, 4, 2, 2, 6, 4 = 46 (13d6)

>>5636455
Don't worry about me, just rolling for no reason.

>>5636673
>>5636741
Well, Stiller's a sorta handsome man. Definitely a bit goblin that guy, come to think of it.
>>
Perhaps we sing and dance around fire
>>
Rolled 151 (1d777)

>>5636455
>>5636456
>>5636498
>Eat the deer! ??? Rolled 46, success! 6 ??? Died
>That no deer! Goblins rolled 39! Failure! 9 goblins ???'d
>Fake goblins, fake! Goblins rolled 38! Failure! 11 goblins ???'d
Total Dead goblins: ???
Total Dead ???: 6
Total Goblins: 61
Total Real Goblins: At least 11
>The mad night continues...

Few are those who do not love a good feast. Even goblins do. When you have the head of a deer, it can be a bit hard to tear the meat off with your small mouth and teeth, but the goblins managed.

While the other goblins stuffed their heads deep within the tasty treat, some were having doubts.

"Not deer" "No look like that" "Wrong" "Strange" "Head hurt" "Neigh" "Smell weird" "Tasty?" "Hungry"

One of the goblins feasting lifted it's now red stained head. Then others, like puppets having their strings jerked followed.

"Come eat, gone soon" "Gone" "Soon" "Not long" "Hurry" "Eat" "Feed"

Deer always had hands. The goblins knew this. They always had skin that was red, yellow or green. Big pointy noses too. So unlike goblins and their hooves.

Was there any reason to not eat some lovely deer?

"Fake goblins!" A voice cried out, almost dispelling the nousfog.

"Where? It only gobs here" "Here gobs" "Many gobs"

Indeed, looking around, the goblins could see that there was only goblins. Everything could be seen from the antlers, everyone had them.

There was only real goblins, everything was fine. Everything was normal. There was even enough deer for everyone.

But, the goblins did not join the feast yet. The feasters became irate.

"Loser gobs!" "Hurry hurry" "I eat all" "All gone if you don't" "Haven't we been kind?" "We've left plenty for you" "All creatures like to feed" "Why resist?"

But deer don't eat meat...

>Goblin Feast! (No roll required)
The Night of Terror is still in effect...

Trial of Force
Under the Night of Terror, all Force Trials are now Major (2s are also deaths, KOs are deaths)
>Avenge comrade, kill goblins!
>More deer to eat!
>Food fight!
>Everyone fight everyone!

Trial of Fate
>Goblin not deer! (Major)
>There, on the bed, that real goblins!
>Put fingers in ears close eyes, sing (Major)
>Real deer test!
>Eat bones
>Hungry, so hungry! (Major)
>Neigh! (minor)

Trial of Talent
>Deer not Goblin!
>Not hungry
>There, on the bed, that real deer!
>Real goblin test!
>Eat dirt
>>
>>5636982
>GOBLIN KING'S MOOD: 151! Foul!
He isn't that excited by how things are going, he supposes it was too much to expect much from the goblins. So far, it has just been a typical feasting.
>>
>>5636982
>Neigh! (minor)
It's Neigh's time to shine
>>
>>5636982
>Everyone fight everyone!
>>
>>5636982
>Goblin not deer! (Major)
>>
>>5636987
Roll 20d6 and 1d6

>>5637022
Roll 20d6

>>5637023
Roll 20d6
>>
Rolled 4, 6, 5, 1, 4, 5, 2, 6, 2, 3, 5, 3, 4, 4, 4, 5, 1, 3, 3, 3 = 73 (20d6)

>>5637025
>>
Rolled 2 (1d6)

>>5637025
Neigh?
>>
Rolled 5, 4, 5, 3, 3, 1, 1, 4, 3, 5, 4, 1, 1, 1, 2, 3, 4, 4, 5, 3 = 62 (20d6)

>>5637039
>>5637025
And the 20d6 too
>>
>>5636982
>>Deer not Goblin!
guess i'm late again. do I still have time to vote?
>>
>>5637068
Sadly not. We do need one one roll though.
>>
Rolled 6, 6, 4, 3, 1, 3, 5, 2, 6, 2, 2, 3, 1, 1, 3, 5, 4, 4, 3, 4 = 68 (20d6)

>>5637080
>>
Rolled 3, 1, 2, 5, 1, 4, 2, 6, 3, 5, 5, 6, 2, 5, 4, 2, 4, 1, 5, 3 = 69 (20d6)

>>5637041
Opposing roll
>>
Rolled 683 (1d777)

>>5636987
>>5637022
>>5637023
>Neigh! Deer rolled 73! Success! Neigh rolled 2, as a pebble causes an avalanche, all it takes is one to start. 2 Deer ???'d.
>Everyone fight everyone! Deer rolled 62! Fail Goblins rolled 69! Success! 6 Deer ???'d! 7 goblins died!
>Goblin not Deer! Deer rolled 68! Failure, they're clearly not goblins! 11 deer ???'d
Total Dead goblins?: 7
Total Deer: 30
Total Goblins?: 44
Total Safe Goblins: 11
Total Actual Goblins: At least 12
>The mad night continues...

"Ah, there no deer!" "Only strange gobs!" "They not deer like gob!" "Fake deer!" "Bad goblins eat deer!" "Deer no eat deer!" "But, if deer, why say gob?" "Shut it, get gobbed!" "Gob the gobs!" "Death to gobs!" "Kick gobs!" "No eat meat!" "Down with gobs"

The offer to dinner was rejected by the deer.

The deer screamed at the goblins, who screamed back. At first the deer had the advantage, what with the antlers that would accidentally impale goblins, but as the deer were strangely poor at using their natural forms, the goblins began to beat them back, dragging fallen deer to add to their feast.

As the melee continued, a portion of deer never joined, one deer in particular was quivering hard, as if to shed its skin.

"Neigh"

It's cry was soulful, tortured, determined.

"NEIGH"

More force now, more certain, the deer's skin crawled as if trying to escape that sound.

A goblin was flung out by a stray head shake of a deer, landing at the neighing deer.

"Why you neigh, deer no neigh"

"NEIGH!"

Eyes that burned with purpose! The skin began to tear. More goblins broke off from the fight and accused the Neighsayer.

"Stop. You aren't a horse." "Goblin or Deer, choose" "Feast or be feasted on" "Eat" "Be eaten"

"NEIGH!"

"Silence!" "Wrong, wrong!" "Not how it goes" "Fearful cries" "Wrathful roars" "Gluttonous growls" "Not neighing!"

"NEIGH"

The deer skin was more like a hooded cloak now, what was that figure beneath it?

The goblins spoke no more, hissing as they leapt at the Neighsayer, they punched and kicked. The shadowy form beneath the deer-cloak however...

"Neigh" it raggedly cried out

More goblins joined together to lynch the Neighsayer. The cries of neigh became weaker and weaker. What was beneath the skin was clearly a goblin. The goblins did not relent, and soon the Neighsayer was slumped over, unmoving.

"Ah, finally blissful silence." "None of that hateful noise" "hate horses!" "Hate unicorns!" "Goblins or deer!"

Yet, still and corpse like, a faint whisper came.

"Neigh"

A goblin raised a leg to stomp the Neighsayer.

"NEIGH!"

Another deer had stood forth. Its skin did not begin to come adrift, but the call still paused the goblin.

Then another deer went forward, crying out neigh. Then another. More and more.

Goblins clumped together, writhing in pain as if they had one face. As if the were one being. Their skin began to flay, but nothing could be seen underneath.

1/?
>>
>>5637278
"Stop! You stupid goblins! You're doing it wrong! Ruining the fun! Ruining the feast. Not these emotions. Foul, foul! Disgusting! Just stop calling!"

The bodies moved in the exact same way, skin flaking in the same way. Each scream echoing, each fling of the arm synchronised. The skins blended together as they came off, as if wrapping around some new form.

It could only be seen by how the skin lay against the body. Something large.

The deer closed in, chanting neigh even as they were joined by the weak cries of the Neighsayer.

>Forced Action: Minor Trial of Fate! Roll 15d6 and 15d6

Once rolled, choose from the appropriate list

IN CASE OF FAILURE:
Still under night of terror
Trial of Fate
>Pull off the skin!
>Throw diced mice statues at it
>Eat Night Terror

Trial of Force
>Beatings!
>Toss goblin!
>Dogpile

Trial of Talent
>Defend!
>Ram with log
>Push onto traps

>Gob it out! (write in)

IN CASE OF SUCCESS:
Different choices will of course result in a goblin fight
>Leave in random direction (roll on the same table as before)
>Roll all the mice dice, follow that
>Roll them one by one spacing them out
>Eat dice, then go random direction (Major Trial of Fate using goblins equal to the number of dice)

>GOBLIN KING'S MOOD: 683! Good! Goblins died! No blessing!
The goblin king hadn't seen that as a method for defeating one of those fiends, not that it was over yet. Perhaps it could overcome its problem. Regardless, the king was entertained.
>>
Rolled 3, 6, 4, 2, 1, 5, 1, 2, 3, 6, 5, 2, 6, 1, 1 = 48 (15d6)

>>5637286
IN CASE OF FAILURE:
>Push onto traps
IN CASE OF SUCCESS:
>Roll them one by one spacing them out
Neigh is a true hero of goblinkind
>>
Rolled 3, 6, 3, 1, 5, 1, 6, 6, 4, 1, 6, 5, 1, 1, 3 = 52 (15d6)

>>5637286
>Defend!

>Roll them one by one spacing them out
>>
>>5637286
Failure
>>Eat Night Terror
Success
>>Roll them one by one spacing them out
>>
>>5637299
>>5637596
Failure, it doesn't run out into the forest screaming about horse goblins

Roll 10d6, 10d6

>>5637760
And one last 10d6
>>
Rolled 3, 3 = 6 (2d6)

>>5637299
>>5637596
Almost forgot Trial of talent target rolls. If a one is rolled, auto success.
>>
Rolled 3, 1, 5, 1, 3, 1, 4, 3, 5, 3 = 29 (10d6)

>>5637863
>>
Rolled 5, 4, 5, 6, 4, 1, 5, 5, 5, 5 = 45 (10d6)

>>5637863
>>
Rolled 7, 9 = 16 (2d15)

>>5637299
>>5637596
The Quest will in fact continue.
Here's the amount of successes needed for the talent rolls.

I'll roll the last 10d6 for eating the terror too.
>>
Rolled 5, 5, 5, 1, 1, 1, 2, 1, 6, 5 = 32 (10d6)

>>5638935
I rolled the wrong dice, but we'll just go with that anyway.
>>
>>5638940
Been writing, just need to roll for something that happens.
>>
Rolled 36 (1d52)

>>5639015
Just not my day huh?
>>
>>5637299
>>5637596
>>5637760
>Morale break of night terror: Goblins rolled 100, failure! The terror rallies!
>Push into traps! Target was 3+, 7 successes needed! Goblins rolled 7! Success! 3 goblins ???'d
>Defend! Target was 3+, 9 successes needed! Goblins rolled 9! Success! 1 goblin ???'d
>Eat Night Terror! Goblins rolled 32, failure! Indigestion! Five goblins ???'d
Total Goblins: 41?
Total Night Terror Strength: 52
Total Safe Goblins: 11
Total Actual Goblins: At least 12
The Terrors of the Night are drawing to a close.

A cloak of goblin skin fluttered in the air, outlining occasionally an ogrish invisible form. The being had stopped writhing, the fake goblin faces glared at the real goblins, who still bore the head and hide of deer but the delusion peeled off the goblins as the night terror focused its power. Enchantment had been abandoned in favour of brute violence.

"Fools!" "In a tasty dream" "You could have died" "Full and empty" "I will tear the terror from your hearts"

At first, taunting words were spouted by the grimacing faces on the cloak of faces, but soon, what came out from the mouths was not words, but a cacophony of forest creatures.

"No eat gob!" "Gob eat nasty!" "Nasty tasty?" "Just bite!"

A group of goblins wasted no time in leaping onto the terror. It hadn't expected that, or perhaps it had been so long since it had fought physically that its reaction was slow. It managed to catch only a single goblin. It even wasted time tossing the goblin into the air, there was a snap of jaws clashing against each other and the goblin vanished.

Not letting the sacrifice be in vain, the goblins on the invisible body began to bite at meat they could no see, swallowing the chunks even as they tore. Two other groups of goblins spilt around to the front and back of the terror, or at least whatever the goblins thought was a front and back.

The ones at the back began to beat with their clubs while the ones at the front shouted and hollered, waving their clubs aggressively.

It was not with a cunning intelligence that the terror reacted, instead it trashed about, and it became clear that, invisible as it was, the terror was taking the form of various beasts, monsters and fiends.

Several goblins were crushed in these failings, from the ones on its body to the ones behind and in front. Yet, the number of goblins never changed, as if the deaths were unreal, yet with each 'death' the strength of the terror grew.

Yet, for all the flailing, it looked like losing enchantment had stripped the terror of greater thinking.

The goblins beat it at the back, sending it fleeing from the pain, the goblins at the front moved to the sides to help direct the terror, defending the paths they didn't wish the terror to take.

1/?
>>
>>5639126
So harried was the terror that it didn't comprehend the sight before it, the simple bone stake traps the goblins has laid earlier. They weren't the strongest or sharpest, and many snapped as the goblins beat the terror into them with their clubs.

With one last shuddering howl, the invisible form pierced on the stakes grew still, the cloak of flesh rotted to nothing in a blink of an eye. The eyes of the goblins grew hazy and confused, they dropped their clubs and in a swaying uniform movement approached the bed with the sleeping goblins on it. Curling around and under the bed, they fell asleep, if they had them, deep would have been their dreams.

But goblins offer up even their dreams to their monarch.

When they woke, the goblins that crawled under the bed were all gone. The goblins remembered nothing of the struggle they had, as far as they knew, they went to sleep after making traps and keeping watch for a bit.

"Here" "Lookie!" "Prey caught!" "Traps worked!" "Tasty?" "Ehh, nasty" "Bad feeling" "Struggled lots" "Traps broke!" "Leave here!"

The goblins picked up their bed, added a few bones to the pile and left the cave they spent the night in.

Left behind on the shatter stakes was the corpse of a mummified deer, perhaps all that was notable was the absence of antlers, the small size, like that of a faun and where a stomach and eyes should be, nothing but emptiness.

>At the end of the night of terrors, seven goblins survived, along with the eleven that slept throughout. Only eighteen goblins left the cave.

If it were not for the goblin king's mercy and possessiveness, the fallen goblins would have ceased to be, devoured whole, body, emotion and memories. None would have remembered them, even so when they respawning in the castle, they remembered nothing, as if they had amnesia, and their comrades still adventuring had completely forgotten them.

>His deeds forgotten by all but the King, Neigh the Neighsayer has obtained a seed of possiblity! If the goblins reach below ten in number without being totally wiped out, Neigh will be a remaining goblin.

Feast of Unicorns, the quest to find this had not slipped from the minds of the goblins. They rolled the dice now and then, following the directions the bone fingers the mice on the dice pointed to.

It lead them deeper and deeper, the dice would vanish after being rolled and soon they had but one die on them, and all around was a confusing thorny mess of branches.

One last roll of the die. They had a small brawl over who got to roll it, but nothing serious, and it ended when the die accidentally fell.

Deeper, deeper they knew not how long they carried the bed, but finally they came across a mighty gate, or was it trees grown in the form of a gate? Plump fruits shed golden light on the gate and its guardians.

2/?
>>
>>5639129
Two they were, beings somewhat like a centaur, but instead of flesh there was vine, instead of hooves, thorns. On a barkskinned humanoid body there was no head, instead a flower of red, somewhat like a cross between rose and sunflower.

"Halt, though it is a mystery how you found this place..." "The heart of the forest is sacred, not for the likes of you to enter!"

"Ehhh?" "No fair!" "Unicorns?" "Meanies!" "Neigh?" "Gob goes as Gob pleases!"

The goblins were still a sizable mob and crowded the guardians aggressively. The flower heads quivered in surprise.

"Stop, didn't you hear us?" "Did you not feel our might?"

A shake of their thorny hands and massive lance like thorns sprouted.

"Death will await you..." "Should you dare to test us more!"

This only raised a greater clamour from the goblins, and the guardians prepared to run them through, when a grand noble roar gave them pause.

"LET THEM THROUGH, MERE GOBLINS THEY MAY BE, BUT FATED GUESTS ARE THEY"

Snickering came from the goblins as the gate unfurled and the guardians were forced to lead them inside.

"Not for the likes of gob" snicked one goblin.
"Feel gob's might?"

Halting the goblins in their mockery was a fierce stomp from one of the guardians, but really insured they did not continue their jeers was the grand orchard they found themselves.

A clearing with a ceiling of branches from which hung fruit after gem-like fruit, all shining down a rainbow of light upon a dining table that was a mighty slab of stone. Upon that table was, of all things, roasted unicorn! Lump after lump and head after head! There were vegetables and fruits amid the mounds, but even their brilliance paled next to the mystical meat.

Various creatures sat on stones next to this table and its Feast of Unicorns. From animals and plants to spirits like dryads and naiads. There were satyr and centaur, elf and dwarf. Magician and magi-horror. All partook in this absurd feast, the unicorns though, only as main course.

At the head of the cavalcade of forest aristocracy and powerful wanderers, seated at the head of the table, surrounded by nubile females of man, plant, stone and beast was a glorious giant.

A body like an ape, though the black fur was more like the night sky. A black lion's head, though his mane was a rainbow of flowers. His horns, trees. One of his eyes was a piercing gold seeing right into ones flesh and blood, the other was an emerald hiding fundamental knowledge.

This was none other than the landed god of Hiddledink the Mad Enchanted Forest, no doubt mighty because the forest was so mighty!

"BEHOLD MY GUESTS MY COURT, OUR ENTERTAINMENT FOR THIS SACRED OF FEASTS HELD FOR THOSE NOBLE UNICORNS WHO REACHED A BITTER END! WHAT HO GOBLINS! COME TAKE A SEAT, THOUGH YOU REMEMBER NOT YOUR HUNT, THAT ALONE GRANTS YOU FAVOUR TO TASTE THE FLESH OF THE FALLEN! COME! COME! EAT OF MY OFFERINGS AND JOIN MY COURT! WORRY NOT, YOUR KING ALLOWS YOUR DEPARTURE!"

3/?
>>
>>5639131
"Noisy" complained one goblin, whispering.
"So loud" whined another whisperer.

The landed god laughed and raised his drink horn in toast, glittering crimson spilling from it, prompting tittering laughter from his brides, even as they cleaned the fallen brew from his body with their tongues.

"WHERE IS YOUR BOLDNESS GOLDKIN? YOUR FEARLESS RECKLESSNESS? YOU DO NOT HAVE TO FEAST, BUT THOSE THAT WISH TO, COME!"

All the goblins had watering mouths of course, but who knows the heart of anyone, let alone goblins, as for the band they...

>A Moment of Fate is upon the goblins, they stand before a god, pick a choice and then, when rolls are made, anything less than a 6 means death, as for the fate of those that live? What they do determines that, perhaps even nobility awaits some goblins!

>Join the Feast (eating all food types)
>Offer the witch's boot
>Offer the witch's bed
>Offer the witch's hat
>Offer the diced mice statues
>Offer something else (write in)
>Refuse the feast
>Only eat fruit
>Only eat meat
>Only eat vegetables
>Eat grass on ground instead
>Horn please! (Ask for the crimson brew in the god's cup)
>Flower please! (Ask for a flower from his mane)
>Something please! (Write in a request!)
>Gob it out! (Write in choice)


>GOBLIN KING'S MOOD: Pensive
The goblin king has seen many things over and over, but the Feast of Unicorns is one he has seen and attended only once. He is considering joining. Unicorn meat is very tasty, and only at that feast where the meat is freely given by the unicorns can one eat without punishment. Would it cheapen that fond memories? This is what he ponders.

Inventory: Ghostly treasures of unknown quantity. At least 18 clubs. A witch's cheap boot. A witch's hat, a tree trunk, soiled witch's bed, Unknown amount of leaves. Diced Mice statues. Goblin attire equal to goblins. Unknown amount of bones left from a night terror's meals. Goblin treasure (pebbles, feathers, buttons, snacks of varying degrees of edibility, maybe the odd actually valuable object).
>>
>>5639136
>>Join the Feast (eating all food types)
>>Offer the witch's boot
supporting both of these
>>
>>5639136
>Offer the witch's hat
>Join the Feast (eating all food types)
If Neigh was here, I would vote to eat the grass
>>
>>5639140
>>5639144
Beaten black and blue but still living, I can tell you Neigh is still there if you want to change your vote.

I will have to turn in for the night at some point, but I'm thinking of calling for goblin dice rolls around just before I sleep, how does that sound?

We might also have to do some rolling to determine some of the remaining goblins if we get below ten goblins surviving. How does 1d6 sound for how many goblins you get to pick from the previous adventure?
>>
>>5639159
In that case, changing to
>Eat grass on ground instead
NEIGH
Sure, a 1d6 works
>>
>>5639159
>1d6
Sounds good to me.

>>5639136
>Horn please! (Ask for the crimson brew in the god's cup)
>>
>>5639140
>>5639163
>>5639177
Three replies is more than many hope for instead of waiting about, it is time for rolls!

Then we'll see if we need even more rolls!

Rolls needed are thus: 18 goblins, so 6d6, 6d6 and a final 6d6. Heck is with you!
>>
Rolled 1, 1, 4, 5, 1, 1 = 13 (6d6)

>>5639181
>>
Rolled 1, 1, 5, 5, 5, 4 = 21 (6d6)

>>5639181
Rolling to touch grass
>>
>>5639187
>four 1s
Hah, now this should be interesting.
>>
>>5639187
>>5639188
But not one goblin defied a goblin's fate of death and rebirth. The goblins remain goblins.

Perhaps that final 6d6 holds a lucky goblin, blessed by drinking godly brew?
>>
>>5639194
Sad, I really wanted Neigh to noble. A neighble if you will
>>
>>5639196
Under these circumstances, and eating grass, he'd have become a false unicorn instead if he survived. It was not to be, but perhaps that is a blessing in disguise!
>>
Rolled 5, 1, 2, 2, 3, 2 = 15 (6d6)

>>5639181
>>
>>5639232
With that we have our first total band wipe, however by taking the risk of questioning the witch, you gained the dice that led to you actually completing a quest! Tomorrow I'll have the conclusion of this adventure and the choices for the next up.

I've a few ideas for a quest reward which I won't be sharing, but what would you the players want? Fate points are a bit boring, but if you want the chance to have one goblin survive future moments of fate, it can be done.
>>
>>5639242
More goblins! The more goblins there are, the longer the adventure, and the longer the adventure, the more fun we have!
Or maybe specialist goblins
>>
>>5639242
The goblin king should be proud of his merry minions!
>>
>>5639244
>>5639290
Suggestions noted, and speaking of suggestions, our goblin dice system has been growing nicely, but honestly I'm not a number crunching kind of guy, before we start on a new adventure, any thoughts on possible improvements to our trials?

Finally for my health, good night everyone.
>>
>>5639302
while I like the idea of the Goblin King being petty and capricious, I would prefer there to be some sort of float/momentum behind his moods, like mood (current) 100% + mood (current -1) 50% plus mood (current -2) 25% so he doesn't go from joyous to despondent over the course of a single move
Also, maybe let critical success and failure both positively affect his mood (crit success being obvious, but a crit fail being at least entertaining, still has a net positive on his mood)
>>
>>5639302
Good night
>>
I'm still writing the stuff for the next start, but I figured I'll post this first.
>>5639140
>>5639163
>>5639177
Normally each goblin poster can only vote for one action, but we'll make an exception, I really should have made offerings a separate extra option. However, the god will be both more stingy and more generous.
>Offer witch's boot
>Offer witch's hat
>Horn please! Failure, the goblins can't hold their liquor!
>Join the Feast! Failure, the goblins can't hold their unicorn meat!
>Graze the grass! Failure, goblins remain goblins!
Total goblin deaths: TPK
No goblins will remain, thus the adventure will come to a close, witness then, their fate...

"Feast!" "Fancy meat" "Neigh" "Grass looking good" "Unicorn here!" "Lush!"

The goblins clamoured for a bit below the landed god, then they went abruptly silent, a pained constipated look on their ugly mugs. A few of them weeping, they dug through the mess of loot on their bed. What they pulled out was the witch's hat and boot!

Murmurs swept along the feasters as many recognised the boot and hat.

"Here, here!" "Great gift!" "Pain gob" "Offering!" "Don't wanna" *Sobbing* "Neigh(sad)" "Thanks for meat" "For grass" "Want horn"

Sorrowfully, the goblins tossed out their I'll gotten goods. The forest god opened a large palm and the hat and boot floated their way onto it.

"ANY OLD BOOT AND HAT WOULD BE POOR OFFERING, BUT THE HAT AND A BOOT OF THE WITCH OF FORMS, HUHAHUHAHA! SHE WHO SO STUBBORNLY TREASURES THE BOOT MADE BY HER TEACHER, EVEN THOUGH SHE WOULD BE EVEN MIGHTIER WITH NEW WITCHWEAR, HUHAHUHAHA! WITH THIS AND HER HAT, I CAN ENTICE HER TO BE ONE OF MY BRIDES! HUHAHUHAHA! A LADY WHO CAN CHANGE FORM SO FULLY IS WORTH A THOUSAND BRIDES OR MORE, MY THANKS! TRULY SHE IS FATED TO FALL TO GOBLINS!"

He shouted about all that, but he made no move to reward the goblins, lust and greed causing his emerald eye to lose its sheen, becoming gold as he stared at the boot and hat in his palm.

Murmurs swept across the guests as they gossiped about the Witch of Forms, some being told of her previous goblin related mishaps.

Witless as they could be, some of the goblins sensed a chance here.

"Gib horn" "Tasty drink" "Look nice" "Please?" "Sip sip" "Sparkly"

Furrowed did the brows of the lion headed god become. He was clearly reluctant, his mouth slowly opened, and before he could bellow rejection or acceptance...

>Special end reached! Requirements: All moment of fate rolls failed, quest complete, boot and hat offered!

Horn, hat and boot vanished from his hands and he felt a presence sitting atop his head, yet he did not bellow something like 'WHO DARES!'. Whoever or whatever it was, it could appear atop his head, steal what was in his hands and all without alerting anyone. A cold sweat seeped into his fur. There was only a few he knew of that could pull such a brazen heist and disrespect. With fear in his heart, he looked with sight beyond sight at the top of his head.
1/?
>>
Rolled 5, 2, 4 = 11 (3d6)

>>5639699
The goblins were already shouting something but his anxiety occluded it. The feasters all sat frozen in mid merriment.

Entering into magical sight then, was the offender. Both relief, for it was not the worst possible result and dismay, for it was still a capricious power far beyond him.

Lounging atop the lionhead was an elegant man with handsomeness that surpassed all others, wearer of the Crimson Crown, he of golden locks. Wearing boots of dragonhide peeled from pitiful living dragon, leather leggings flayed from the unspeakable beast of calamity, silk shirt woven by bitterly crying mother of monstrosities. His azure eyes flashed with azure might flashed terrifying emerald as he let the forest god know he knew, and the landed god averted his gaze instantly. There was no telling what would set that lunatic off. The forest god didn't want to become a rug just because the Goblin King didn't like a dude peeking at him or some other ludicrous reason.

Yes, relaxed atop the landed god was a goblin king among goblin kings. Circling one of his palms, leaping like living beings were a pair of small glass balls that had a hat and ball in them. In the other hand, he held the drinking horn, shrunk to his size. Taking a long draught from the horn he smacked his lips and spoke, magnetic voice drifting through the forest air.

"Ah, fine stuff. The craft of Hiddledink still endures, good enough for goblin bathing! My goblins, you have pleased your King with your antics! As reward, do as you please with this feast, and I give you this horn! You don't mind do you sir?"

-Mind your father! If I mind, what the heck can I do about it?- the deity complained internally. Outwardly he gave a strained smile and a weak chuckle.

"No bother at all, tis only right to give such to your Highness and host." Gone was that mighty voice

Smirk flashing, causing the hearts of the forest god's brides to flutter, the King tossed out the drinking horn. It span horizontally, not a drop falling out of it, growing in size as it approached the goblins before piercing into the ground in front of them.

Lifting up his hands, the King clapped.

"Now, rejoice, feast, one and all, I bid you make merry!"

The goblins wasted no time.

"King best king!" "Hiphip hurray!" "Neig... Er woohoo!" "Hail Gob!" "Lovely Ruler!" "Gob, gob!" "Yay yay!" "Gob first!" "No gob first!" "Don't pushings!" "Wheee!"

Goblins climbed the horn and dived in, drinking and drowning, miraculously the liquor neither ran out or became tainted by the goblins' presence. Others joined the feast, shovelling meat vegetables and fruit into their mouths, exploding in a firework of colours when their bodies could no longer handle the potency of the food. Finally a group of goblins raced around the table grazing greedily on the grass, they too died but by plants bursting out of their bodies.

2/?
>>
>>5639704
Yet, every goblin that died would reappear above the goblin king. He had clearly adjusted his goblin flinging spell, because they merely bounced off an unseen barrier and rolled down the forest god's body, returning to the feast and their amusements. The god could only endure the goblins and his brides' giggles.

With the goblin's chaos, the feasters relaxed once more and the tension from the king's appearance melted away. Well, for everyone that wasn't the forest god that is.

A booted heel stomped on his brow, and floating glass balls with a hat and boot in them appeared in his sight.

"You may hold onto these till she comes for them, sir"

They dropped and the glass popped like soap bubbles, the objects returning to their original size, the god caught them, he didn't dare do otherwise. Inwardly he was a little sad, as his chance of wooing the witch was gone. The king didn't care what the ex-wives he abandoned did out of his sight, he even tolerated the few that made their way back to his castle. In his sight though...

A sigh came from the forest deity. The wooing would have likely just resulted in a fight and more transformed forest anyway. Letting it go, the god asked the king about some higher matters, knowing that the goblin was in good mood, and would likely give a few pointers out of pity.

"I'll save you the trouble of sending the goblins' loot back to your den, but do you mind a few questions that have troubled me of late?"

As the two idly discussed metaphysical magical matters the feast went on and on, how many days passed? Was it months? Years? Or perhaps only an hour. The heart of the forest was a world unto itself.

At some point however, there was the bang of the gates being forcefully opened and in floated the Witch of Forms, only one boot on, but her hair had grown into a writhing mass of wings teeth and talons.

"Give it back to me!" She shouted, and the words took the physical form of deadly giant lizards.

As the forest god was about to protest, he noticed the goblin king and his host had vanished. Only the hat and boot remained.

The snarl on the witch's face vanished for a moment, replaced with a somewhat bitter and somewhat longing look.

"He's been here" She muttered sadly.

Then, her warface returned and she launched into battle against the forest god, a fight which lasted till one day a prince stole hat, boot and returned them to the witch, and sadly for the witch, this charming prince was sworn to another, but that is a different tale from this...

3/?
>>
>>5639699
>>5639704
>>5639706
Good stuff.
>>
Also, I'll take this time to mention that I wasn't expecting the goblin quest you mentioned in Quest Within to end being fairy tale / Labyrinth inspired. I'm glad it is though, it's has been both interesting and fun
>>
>>5639706
>The goblin band's adventure has come to an end, not one goblin ascended beyond its fate, but a thoughtless quest of the king was completed. Rewards for adventuring and for completing a quest have been earned.

It is time for some traditional voting(i.e. most popular vote in their categories win), and there's a good chunk of them to get through. Pick one from each section.

QUEST REWARDS
>More goblins! Roll an extra 1d50 at adventure start (permanent)
>Let's check on a noble! 1d6 updates of a noble's situation, along with a few choices(currently you only have one Noble, Cheery)
>Special Goblins! One of your 1d50 rolls will instead be a 1d25 for a band of goblin variants (list revealed on choice) (permanent)
>King's Gift! 3d6 on the table of things for an artefact from the King's dusty vault. The artefact is added to the Spoils section when starting an adventure. (permanent)
>King's Favour! In a moment of fate, at least one goblin will live, consumed on use
>King's Mercy! For one adventure, prevent the king from wiping the band due to a double black mood.
>King's Trial! Throw a single goblin of your choice on an adventure, likely leading to its doom, but should it complete a quest, a noble will be born! (Spoils will be disabled on these runs)
>The Goblins returned! Go back to a place you adventures in before


ADVENTURE REWARDS
>More goblins! 5 extra starting goblins (permanent)
>Let's check on a noble! Only for 1 update, no choices.
>King's Mirth! Gain one reroll, usable on anything, consumed on use, may prove useless!
>Oh, that goblin! When the goblins reach below ten in number, force one of the remaining goblins to be a goblin of your choice
>King's Cruelty! Send out a band of 10 goblins, but for any nobles to result, you need to complete two quests
>King's Quest! Gain a second quest this adventure
>More goblins, alternative! Add +10 faces to an existing goblin band roll at adventure start (permanent)

SPOILS
Loot from previous adventures to bring with you on a new one. Beware, for loot can be destroyed or lost!
>Soiled Witch's Bed (Does nothing, but it is a bed)
>Diced Mice Statues (Once per adventure, find a direction, but it won't work if the distance is too large)
>Ghostly treasure (valuable, can be sold, but who will sell to a large band? The band would have to beat a small group into going to sell)
>Tree trunk from Hiddledink (Enchanted wood of the mad forest, perhaps a craftsman can make something of this)
>King's Gift (This option is only for if you pick King's Gift in the quest reward section)

4/?
>>
>>5639743
STARTING LOCATIONS!
>The foot of a snowy mountain where the cruel dragon known as the Lord of Soot lives...

>Uhh, isn't that underwater, Goblin King, we can't breathe underwater! Eh? What a big fish!

>Glowing bulbs with roots in the walls illuminate the soil of a grand underground, a battered and depressed dwarf lies...

>Is that a cloud? Goblin King, Goblin King, we goblins can't fly either! Eh, a giant vine?

>A buff red skinned man with horns is raking a pale man in rags over coals...

>Amid a sea of iron sand, a ship lies abandoned, awaiting a crew...

>Atop a table is a crystal ball, within is a castle and its grounds, young magicians muddle about. Within the castle is a table with a crystal ball, within that, a castle and its grounds...

>Atop a lonely hill of pale wheat is a white mansion, the door and windows are boarded up...

GOBLIN TOTALS
10 starting goblins
1d50 goblins sneaking in
1d50 goblins thrown in

GOBLIN KING'S QUEST
Your next quest rolled Solve mystery, person and [redacted] IV

It was delayed a bit by the morning rituals, shopping for food and lunch, but this monster is done

>>5639714
Glad you are enjoying it anon, honestly there's not many variations of goblins I'm not fond of. Up there with skeletons, slimes and minotaurs for me. Talking animal, vegetable or mineral is always good fun too.
>>
>>5639743
>Special Goblins! One of your 1d50 rolls will instead be a 1d25 for a band of goblin variants (list revealed on choice) (permanent)

What's the difference between
>More goblins! 5 extra starting goblins (permanent)
And
>More goblins, alternative! Add +10 faces to an existing goblin band roll at adventure start (permanent)
Other then one has more goblins?

>Ghostly treasure (valuable, can be sold, but who will sell to a large band? The band would have to beat a small group into going to sell)

>>5639747
>The foot of a snowy mountain where the cruel dragon known as the Lord of Soot lives...
>>
Rolled 38 (1d50)

>>5639743
Quest
>>Special Goblins! One of your 1d50 rolls will instead be a 1d25 for a band of goblin variants (list revealed on choice) (permanent)
Adventure
>>More goblins! 5 extra starting goblins (permanent)
Spoils
>>Diced Mice Statues (Once per adventure, find a direction, but it won't work if the distance is too large)
>>5639747
Starting
>>Amid a sea of iron sand, a ship lies abandoned, awaiting a crew...
I want to see goblin sailors on the iron sands

rolling for sneaking goblins
>>
Rolled 37 (1d50)

>>5639747
Oh, and rolling for goblins thrown
>>
>>5639767
5 extra goblins is a certain extra 5.

+10 to a roll, say 1d50 or 1d25.

1d25 becomes 1d35.
It's more possible goblins vs. actual goblins.

I'm now realising that I could have made a reward be something like 'split a goblin roll in half but add one to its' die count' 1d50 becoming 2d25 has something to it. Well, an option for the future I guess.

Even if there's no more votes between now and my evening meal, I'll put up the list of special goblins after then, so you can pick from them.
>>
>>5639802
In that case I'll take the certain 5 goblins
>>
>>5639809
with the +5 it looks like we're starting with 90 goblins.
>>
>>5639817
A band of 92 goblins, ready for mayhem
>>5639767
Changing my vote to
>Amid a sea of iron sand, a ship lies abandoned, awaiting a crew...
>Diced Mice Statues (Once per adventure, find a direction, but it won't work if the distance is too large)
A pirate crew with a magical compass
>>
Rolled 11 (1d50)

>>5639743
>King's Gift! 3d6 on the table of things for an artefact from the King's dusty vault. The artefact is added to the Spoils section when starting an adventure. (permanent)
>More goblins! 5 extra starting goblins (permanent)
>King's Gift (This option is only for if you pick King's Gift in the quest reward section)

>>5639747
>Glowing bulbs with roots in the walls illuminate the soil of a grand underground, a battered and depressed dwarf lies...
>>
This took longer than I thought it would. Apologies for any unclear rules.

>>5639802
Goblins offer up their all to the monarch, that includes talent, dreams, drive and all the things that would make an expert or specialist. Indeed, newly born goblins are extremely lethargic, only when they die a few times (common for goblin children) do they gain some of the chaotic liveliness goblins are known for. Yet goblins are immortal while their king reigns. Over time, obsessions begin, and goblins ply their craft.

Make your choice of specialists. You can always pick different specialists for your specialist dice at the start of an adventure, perhaps in time new specialists will become available.

Trials of fate only count the base strength of a die for the average to beat. So doubling and similar effects are very strong.

>Goblin Fanatics
These goblins love combat, but their preferred method is swinging around a big ball on a chain!
The same 1d6 as normal goblins, but in Trials of Force their dice count double! (6=12 etc...) However on a 6 they KO a basic goblin(if no basics, they KO themselves), on a 1, they always kill a basic goblin( if there are no basic goblins they KO themselves). In Trials of Fate they count as normal goblins. They cannot do non-combat Trials of Talent, in combat though, same rules as in Force trials, except they KO basic goblins on 1.

>GOBLIN RIDERS
These goblins love the wind on their heads as they ride around to n their chosen steeds
>Goblin goblin riders
Halve your specialist dice, but each goblin is 1d12. When they die, the 'horse' takes the hit, leaving behind a basic goblin. Yes, it is one goblin on top of another.
>Goblin wolf riders
1d20 instead of 1d6, but the rider will always die before the wolf. 1-6 count as KOs/deaths. In talent rolls, it is a 1d6 that is rolled for the target, not 1d20. Dead goblin riders leave behind a 1d14 wolf. Only 1 counts as KO/Death for a wolf, and a goblin rider will always take the death for an ownerless wolf. Once all riders are dead, the wolves will roll 1dNumber of wolves each update. Below 7 and they flee, 1 they attack the other goblins
>Goblin giant moth riders
1d10 instead of 1d6. Flying moths that hate sunlight. Rider and moth perish together. KOs kill the moth and leave behind a KO'd basic goblin. In talent rolls, 1d6 is still the target.

>Reverse Goblins
Goblins that took the place of goblins that fell through mirrors, creepy gobs.
Double your specialist dice. 1d6 strength goblins. However, all results are reversed, from the counts to the fails and successes! Failure is victory, success is defeat! 6s are deaths/KOs, 1s are like a normal goblin's 6 after all.

>Armoured Goblins
1d6 goblins, however they cannot be KO'd while armoured. Death rolls turn them into basic goblins, destroying their armour.

>Craftsgoblins
1d6 strength goblins. Cannot be used in force, but when crafting their rolls count triple

1/?
>>
>>5639959
>Red Caps
Goblins that wear a bloody red cap, most murderous of all goblins.
1d6 strength goblins. Their rolls count triple when trying to kill. They always have to attempt to kill every living being they come across, can give up on killing after the first try, but by that point, whatever it is is likely hostile.

>Blue Caps
1d6 strength Goblins that are followed by a pale blue goblin flame. Each goblin has a 1d4 strength goblin flame that can be used anyway a flame can. They can also combine with the flame to become a 1d10 goblin, death awaits after that though.

>Greedy Goblins
Halve your specialist dice. 1d7 strength goblins. Totally obsessed with treasure, these goblins have the same abilities as merchants. Additionally they have the non-combat abilities of rogues. They are however compelled to steal and loot whenever they can. Rolling sequences of numbers doubles their results by the size of the sequence.

>Goblin Merchants
1d4 strength goblins, however they are complete cheats. Rolls for merchant activities are quadrupled. Other goblins will always die before them, on account of bribes.

>Goblin Rogues
1d6 strength goblins. All attacks are surprise attacks(Double the end result and if successful, fatal). Doubles all results for sneaking and dismantling/disarming mechanisms, including of course, locks.

>Goblin Bards
1d6 strength Bards. They can perform, giving +1 to all goblin rolls. 1s are still counted as KOs/deaths. They can't do anything while performing. In Trials of Fate rolls, only 1s can kill them.

>Goblin Shifters
1d6 goblins normally. They can transform into horses 1d10, wolves 1d14 and owls 1d4. Even inexperienced goblins can ride their wolf or horse forms. Forming a shifter rider. The rider will always die first. If there is less basic goblins than their number, they'll forget they are goblins.

>Goblin stompers
Goblins that wear big metal shoes, they love a good stomp.
1d8 strength goblins. Double their force rolls. On a 1 in a force roll they don't die/get KO'd but they lose their shoes, becoming basic goblins.

>Goblin Magicians
1d6 strength goblins. Capable of magical feats, barely. In Trials of fate double their results, however 1-3 always result in death. The weakest of magic goblins

Additionally I forgot to add the Forest God's horn to your list of spoils. Its effects are this: can be drunk from once per adventure to double the next roll of all goblins, returns to the Goblin King's Castle on use.

Since I forgot, you can have it as a bonus along with your other spoil.
>>
>>5639959
>>Goblin giant moth riders
>1d10 instead of 1d6. Flying moths that hate sunlight. Rider and moth perish together. KOs kill the moth and leave behind a KO'd basic goblin. In talent rolls, 1d6 is still the target.
I like all the options but the giant moths sound like fun.
>>
>>5639960
also the stompers sound hilarious
bards and merchants sound maybe useful
>>
>>5639960
>Goblin Bards
Because singing was the theme of the first adventure, so I think it makes sense a few would become musicians
>>
>>5639967
good point, we should have a bard or two. maybe the poor statue gob recovered from her trauma?
>>
>>5639967
Although
>Goblin Magicians
Would also make sense of because of last adventure
And
>Goblin Shifters
Or
>Greedy Goblins
Would also make sense of because of this adventure too, giving the deer (and Neigh the chance to be a horse) and all the looting/house eating we did.

But I'll stick with bards due to sheer usefulness
>>
>>5639960
>Goblin Bards
>>
>>5639967
>>5639985
>>5639972
Iron sand sea shanties it is.

Roll 1d25 for quantities of bards, it will replace your lowest 1d50 roll. In future adventures you can choose to replace as many basic rolls as you have special.

Currently you have two 1d50s basics and one 1d25sp that can replace a basic.

Also, as a surprise gift, those 5 starting goblins you chose, will be 5 starting sp goblins.
>>
Rolled 7 (1d25)

>>5640008
>>
>>5640013
I have changed the bards slightly they are now this: They can perform, giving +1 per 10 bards to all goblin rolls. Minimum +1 even if less than ten bards.
Otherwise there'd be no point to having any more than one bard.

You all don't want to switch from bards after that change right?
>>
>>5640027
Bards still sound fun, and it sounds like you made then better.
7 plus the 5 from the starting gift mean we have 12 badlins, which is the same bonus we voted for anyway.
>>
>>5640027
yeah that sounds fine. I might make the numbers slightly smaller, aka 5 bards instead of 10 to get a bonus past the minimum, but it's your call.
>>
>>5640027
Good by me.
>>
Rolled 140 (1d777)

>>5639769
>>5639834
>>5639936
Total Basic Goblins: 47
Total Bard Goblins: 12
Total Goblins: 59
Spoils: Diced Mice Statues(Find your way once per adventure) Forest God's Drinking Horn(Doubles the next roll's result when drunk, once per adventure). Both return to the castle on use.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Amid a sea of iron sand, a ship lies abandoned, awaiting a crew...

Far above in the green sky, the prisoner chariot sun sent its hateful burning waves of light down upon the Metal Ur-sea. Waves of iron sand swirled around a ship of white bone. Somewhat stubby for a ship, but like most ships of the Ur-sea, it had no sails, its grand mast chimney was still, no smoke billowed out. Of the figurehead on the bow, only a shattered hollow tail remained. The ship bobbed silently atop the Ur-sea, as if it was a corpse, but on the side, its name could be seen carved into the hull.

Granlife.

Life then, came again to the Granlife, as 59 goblins appeared abruptly on the deck.

"Yoho!" Exclaimed a few goblins.
"Hoyo~" trilled a few bards, there may have been a honk of a trumpet that wasn't quite right too, along with other shabby instruments.

"Hot" "Gob getting cooked" "Burny" "Hateful" "Cloud come please!"

The goblins complained as they circled the deck. In the distance cauldron mountains were exploding continually sending black smoke in the sky and rivers of lava in the sea.

Was there a distant ship too? A kind of fort? The goblins were more interested in the ship, though the heat was draining them. They didn't even hop of the seats of the guncannons on the deck they found.

"Lookie!" "Found shelter!" "New home!"

It was like someone had crushed a tower to make it smaller. A curious deckhouse to be sure. Carved out into the bone of the tower were sculptures of treasure, the goblins tried to take some, but such an act wasn't possible, but as they pawed over the whole thing, there was a click as a coin with a rabbit's skull vanished within the wall, then magically the sculpted treasures clumped to the sides, revealing an opening and the room beyond.

Feeling cool air, the goblins piled in, and when they did, the treasures closed up behind them. The walls of the room were also covered with sculptures, but it was mossy green wood, not bone. The sculptures were also of muscular men and boys whose twin lower shames were all hidden by tasteful and artful positioning. There was one woman though, a distressed looking mermaid, sculpted hair covering her bounty and face. In the middle of her chest was a white gem that a goblin couldn't help but touch.

When she did, it caused the one mermaid to become two and they pulled apart the wall, revealing the opening once more. The poor goblin got herself a minor beating for bringing the heat filled rays of the prisoner sun back. The beating ended as soon as the strange door closed again.

1/?
>>
>>5640510
No longer distracted by where they came from, the goblins got a better look of where they were.

A jade ship's wheel stood center stage, behind it was a throne of jade skulls. Around the wheel were wooden seats sprouting from the ground, in front of which were clear crystal balls, but due to the stands they were ensconced in, the goblins failed to loot them.

As the goblins fought over the seats, they saw something else pretty. Grand slabs of obsidian hanging from the ceiling, such that you had the best view of them from the throne.

Mucking about went on for a time, but it was interrupted by a dismayed shriek. The other goblins rushed to the sound, resulting in a few more shrieks and a few tumbling oofs.

"Stairs" "Fell" "Down down~" "Gob ok" "Lute broke fall" "Gob broke fall" "Face broke fall" "Stairs bad"

The rest of the goblins climbed down the stairs, finding a world of creamy white smooth bone. Perhaps money had been short, but there were no sculptures. The doors were normal doors too.

Most of the rooms were empty too, well those that weren't locked anyway. It was mostly just guncannon rooms that still had those ominous black barrels. The gunrooms did not have regular gunports, instead there was more of those obsidian mirrors in front of the guns, though these ones seemed a little different. As they explored, they went deeper and deeper. Being goblins they didn't even notice the ship was far larger inside than out.

Finally, they came to a dead end with a large sculpture. A sleeping mermaid princess, curled around a large white gem.

"Sun again?" "Push?" "No push?" "Bravely~" "Pretty~" "Fish~ fishwoman~"

In the end, several goblins couldn't resist, and they touched it. The mermaid split into two smaller ones again. An opening was revealed, and what wafted out wasn't the haze of heat, but the smell of rot and death.

There amid a nest of sculpted tentacles, lay a large bird. Not one feather remained on it. It's flesh had turned black with rot, and it was only from the blinking of its eyes that one could tell it was barely a living creature. It struggled to raise its head, but gave up, instead it opened its beak a crack.

A weak lady's voice sounded out.

"Goblins of all things? Leave, nothing remains here but shattered dreams and broken shades. I wish to rot in peace, I have power enough to send you back to your monarch, so leave"

Hearing this, the goblin band...

2/?
>>
>>5640513
>Choose one for basic goblins and one for bards, you can chose the same option for both. In case of a song being both, basic goblins will form a chorus which the bards will lead. The basic goblins will give +1 to all rolls per 20 goblins while acting as a chorus. Only basic goblins can do this;
Minor Moment of Fate (Only half your goblins take the risk of having to roll six or dying).
>Force feed the bird the Forest God's brew (Will use up your one time use, returning the spoil to the castle. Possible benefits will be for the bird, not goblins) Truly mutually exclusive with all other options! Bards and basics both have to do this if chosen.

Trials of Fate
>Chicken dinner! (Major, eat the bird)
>Sing a song of Hope
>Ask Questions (write in questions, but perhaps later will be easier)


Trials of Force
>Beat while down! (Major)
>Keelhauling! (But the ship isn't moving)
>Send half of goblins to distract to guarantee a sneak attack.

Trials of Talent
>Sing a song of Greed
>Goblin antics
>Goblin Opera (Major)

>Gob it out! (Write in option)

If not taking the Minor Moment of Fate option, do the goblins drink the brew for a doubled result?

>GOBLIN KING'S MOOD: Good II
Rolled: 140 Foul!
Mood lowered by one level. What an ugly state that bird is in! Disgusting!
The rules of the King's mood have changed. Each mood state has three levels. A negative or positive mood lowers or raises the mood level. Only when a mood is foul will the foul effects take place, only when good will good effects take place for example. Black rolls lower by two levels, good raises by one level, Bright will return mood to good, or if at good, turn to Bright. Everything else is the same.
>>
>>5640516
>Sing a song of Hope
>>
>>5640516
>Goblin Opera (Major)
>>
>>5640516
>>Sing a song of Hope
we should try to save it i guess.
>>
Rolled 1 (1d6)

>>5640528
>>5640654
Roll 16d6 and 16d6 goblins. 8d6 bards

>>5640607
Roll 15d6 goblins 4d6 bards

Also we have a two options:
Forgiving: The bonuses are based solely on total goblins.
Unforgiving: If are goblins divided for a choice, the bonuses only count from those goblins.

For example in terms of total goblins, you have the minimum bonus for bards (+1). The chorus bonus would be (+2), since you have at least 40 goblins. So under the forgiving option, all choices get +3 to all goblin rolls.
>>
>>5640727
The goblin opera is an auto success(though how the bird reacts is another thing), but you still need to do the rolls in case of deaths.
>>
Rolled 5, 6, 3, 5, 6, 6, 6, 4, 3, 4, 4, 6, 2, 5, 4, 6 = 75 (16d6)

>>5640727
Let's be forgiving, we are singing about hope after all
>>
Rolled 4, 2, 4, 2 = 12 (4d6)

>>5640731
That's a lot of 6s
Since we tend to only have 3 players, I'll roll the smaller bard dice too
>>
Rolled 6, 4, 2, 2, 5, 5, 4, 2, 3, 5, 1, 5, 5, 6, 6, 5 = 66 (16d6)

>>5640727
>>
Rolled 1, 4, 2, 3, 4, 2, 1, 2 = 19 (8d6)

>>5640727
bards
>>
Rolled 3, 2, 4, 2, 1, 5, 5, 5, 1, 2, 3, 6, 4, 5, 3 = 51 (15d6)

>>5640727
Forgiving sounds nice I think.
>>
Rolled 485 (1d777)

>>5640528
>>5640654
>>5640607
>Sing a Song of Hope! Goblins sang the chorus! 141, with bonuses 205! Success! 5 goblins died! Bards led the chorus! 19, with bonuses 43! Success! 2 bards died!
>Goblin Opera! Auto success due to target roll! Major Trial, 2 goblins died!
Total goblin death: 7
Total bard death: 5
Total goblins: 40
Total bards: 10
Spoils: Diced Mice Statues(Find your way once per adventure) Forest God's Drinking Horn(Doubles the next roll's result when drunk, once per adventure). Both return to the castle on use.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
Tip: Fate Trials give the most dramatic results, but chew through your goblin count as 1-2 rolls result in death at best. Talent rolls below major are safest, only resulting in KOs at worst. Force trials are more limited in action, but splitting the goblins into decoys and strikers guarantees a sneak attack! Manage the risk and reward, or throw caution to the wind, after all even an adventure with an incomplete quest gives regular adventure rewards.

Goblins are actually very hopeful beings, the hopes are often quite small, like finding a juicy beetle under a rock, a slug on a leaf or a worm in fruit. When death is just a minor setback, having such small hopes is easy, and when the hopes are small and immediate, they are often fulfilled, though the slug is the most likely by far.

Trivial is the word for the hope of goblins. A hope not tested by sorrow, not fertilized by scorning despair. A small hope of small things. True hope will have a man smiling even while being tortured to death. Such hope eclipses all ills, an assurance beyond woe. The goblin's small hope may be more of a wish or an expectation, but the purity in which it is held is comparable to the grander hope.

So, it was a ballad, as most goblin songs. The bards would sing over each other about what they hoped for, but all agreed, finding a small creature in your boot was among the best. Many were its virtues! Food, toy, pet, paint! The ode to the potential bootdweller was the main focus of the chorus, that and repeating random words the bards sung. They'd occasionally go lala. Honestly even the bards did that.

As for the instrumentals, a din of out of tune instruments. It is a little known fact, but goblin music has a strange property in that it sounds better the more goblins play. As for this performance, the individual instruments were an assault on the senses, like a scorpion in your boot. Jarring, painful. Yet, there was an unquestionable joy under it.

The bird's head twitched and eyes bulged. Amid the torment of goblin music, was that a glimmer in its eyes, a memory of a time of such small hopes as the goblins have?

Boot-dweller's ballad wasn't the only performance that was happening.

Goblin Opera.

Very ambitious.

1/?
>>
>>5641231
Goblin Opera actually has rules. Roles. The roles aren't made up on the spot either, supposedly they have a history extending back to the first goblins. Supposedly goblin bards learn of the rules and roles in dreams where a goblin king and queen in emerald masks and rainbow robes teach them. Bards that know more roles and rules are more respected by their bardic peers. Supposedly, bards that don't keep the rules are subjected to nightly dream beatings.

Four bards, so four roles. A quartet. Dongob, Dollagob, Dobaggo and Dog.

Dongob was boastful, loud, but he was a goblin that never acted.
Dollagob was a standard greed role, but the wrinkle was it was a sour greed.
Dobaggo was a simple girl that always wanted to play with Dongob.
Dog was the most difficult role, it had high requirements of a goblin's bark. Whatever happens in a quartet opera, it must end with the triumph of Dog.

The normal goblins just had to make nonsense noises at the right points, a difficult task of direction for bards, especially when also playing a role.

They had gotten as far as the second act, where either Dollagob was about to accidentally sell himself or Dongob is turned into a mushroom, when a goblin of the chorus broke rank.

"Lookie! Birdie dead!"

All the performances stopped. The goblins gathered around the head with eyes almost popping out of the skull, tongue lying out of the beak.

"No sing?" "Sad bird!" "Eat?" "Finish opera?"

Was it the opera or the music that killed it? The combination?

The rotting featherless bird burst into flames, several goblins instantly turned into ash and thus, motes of gold.

"Bark!" Dog, still in the role reacted in surprise.

Those not reduced to ash dropped and rolled way, hooting noisily.

"Ahhhhhh!" It was screaming from the flames, not from the goblin music right?

Grander and grander did the flames grow, they licked up into the darkness above, the nest of tentacles began to glow with firey lines, then a grand hum as the lines spread through the whole room.

The ship shuddered to life, then the flames condensed into an egg of shimmering flame, seated on a pile of ash.

"To think a curse could be broken just like that"

The same voice as before, but now filled with noble vigour, though, perhaps a tad more childish echoed out from the egg.

Not the Phoenix herself most likely, but clearly a firebird.

"Well little goldkin, you've done me quite a favour..."

"Finish opera?"
"NO. Ahem, by the geas I am under, and my own will, this ship and I, Tinnegwal, ship's engine are your rightful spoils! You all may address me as Tinne if you want"

They didn't really understand beyond the fact that they gained something, but that alone prompted them to cheer.

"Song celebrate?"

Tinne's mind raced and she quickly spoke to distract the goblins.

"Ah, but a ship cannot be without a captain, who among you will take this role?" She artfully misdirected.

Instantly, tension filled the air, a goblin fight was sure to follow!

2/3
>>
>>5641234
>Roll 1d25 and 1d25, no bonuses as no goblins are singing. If the combined result does not beat the average roll of 1d50, the goblins will fight for the position of captain, which means a lot more rolls to be done! A captain will act as an extra vote on choices, rolling randomly among the possibilities, and thus dividing a portion of the goblin band's strength. If the captain survives to the other goblins reaching 8 or below in number, he or she will instantly become a noble.

Additionally, since you've gained a functional(somewhat) ship, you can now sail the Ur-sea! (Tinne will handle most of the operation thankfully). Time to pick a direction!

>That ship gob saw, still there...
>Fort in the smoke...
>Big fish!
>Use diced mice (less useful the less you know about where you want to head)
>Burny mountains!
>Gob go this way! (Roll on the random table)
>Let Tinnegwal decide

Obvious questions will be asked of Tinnegwal next update, either by the captain or the goblins.

>Finally, the band could drink from the horn to make that first roll more likely to not result in a captain...

>GOBLIN KING'S MOOD: Good II
Rolled: 485!
Mood unchanged! Though he's seen even the Phoenix revert to egg, goblin music and opera breaking a curse preventing death and prompting a reversal is a first.
>>
Rolled 9 (1d25)

>>5641237
>That ship gob saw, still there...
>>
>>5641255
Alright, just need to someone to roll higher then 16
>>
Rolled 3, 3, 5, 4, 6, 1, 2, 5, 1, 5, 5, 5, 2, 3, 6, 6, 1, 2, 6, 5, 4, 3, 2, 5, 2 = 92 (25d6)

>>5641237
>Burny mountains!
releasing a phoenix from a curse is pretty good
>>
Rolled 2 (1d25)

>>5641294
oh whoops I did that wrong
>>
>>5641295
critical failure lol
>>
>>5641299
Now the gobs will fight for the crown, I mean captain's hat
>>
>>5641255
>>5641295
This will take a few rounds.
First round: 20d6 + 5d6 vs. 20d6 +5d6
Any goblin that rolls a 1 is out for later rounds. A goblin on a losing side is out regardless of what they rolled.
>>
Rolled 4, 3, 5, 3, 5, 5, 6, 1, 1, 1, 4, 2, 1, 3, 2, 6, 4, 5, 4, 3 = 68 (20d6)

>>5641322
Goblin fight club
>>
I'll roll for the bards too since there's going to be a lot of dice
>>
Rolled 3, 3, 2, 6, 5 = 19 (5d6)

>>5641326
Dropped my dice
>>
Rolled 5, 1, 6, 5, 4, 6, 2, 6, 2, 4, 4, 1, 3, 6, 3, 2, 5, 1, 4, 4 = 74 (20d6)

>>5641322
>>
Rolled 1, 2, 3, 3, 1 = 10 (5d6)

>>5641322
Last 5d6
>>
>>5641325
>>5641329
87

>>5641333
>>5641342
84

87 the winner, losers are KO. 4 winners KO
Second Round:

8d6 + 2d6 Vs 8d6 + 3d6
>>
Rolled 6, 5, 6, 6, 6, 4, 1, 2 = 36 (8d6)

>>5641354
FIGHT FIGHT FIGHT
>>
Rolled 4, 3 = 7 (2d6)

And bard
>>
Rolled 2, 2, 3, 6, 4, 6, 1, 2 = 26 (8d6)

>>5641354
>>
Rolled 2, 4, 6 = 12 (3d6)

>>5641365
>>
>>5641363
>>5641364
43

>>5641365
>>5641366
38

43 wins 1 winner KO.
Round Three:

3d6 + 1d6 Vs 4d6 + 1d6

Close now, but we'll still have to see who exactly our mystery goblin is.
>>
Rolled 1, 1, 5 = 7 (3d6)

>>5641377
Got gob it out
>>
Rolled 5 (1d6)

>>5641377
And the single bard
>>
Rolled 3, 2, 6, 4 = 15 (4d6)

>>5641377
>>
Rolled 1 (1d6)

>>5641377
And the other bard
>>
>>5641381
>>5641382
12

>>5641522
>>5641523
16

16 wins, but the last bard was KO'd

Two more rounds would remain (2d6 Vs 2d6 then 1d6 Vs 1d6), but the bards are all gone, and they were the real reason for this, as you haven't encountered a named bard goblin before.

I'll roll among the goblins you know of, but do you want a chance for the goblin to be one you have no knowledge of?

Also, a reminder, if you haven't voted for a destination, you still can!
>>
Rolled 2, 5 = 7 (2d6)

>>5641582
I'm ok with new goblin
>>
Rolled 5 (1d9)

>>5641590
I'll roll now with an unknown added, and roll again if the others don't want it.

You don't have to roll anymore, though, you can if you want. I won't do an in-depth writeup of the captaincy brawl, but there will be something in the next update.

Hmm. Between that, the Q&A with Tinne and your new destination... It might be a bit fat. Well, maybe it'll end up thinner anyway. Shouldn't be hard to write in any case. Might well only appear after lunch tomorrow though.
>>
>>5641603

Hmm. Well, I guess her hunger for power was greater than I thought. I numbered the named goblins according to first in text debut, and lo and behold, Quiet won.

It would be highly amusing to me if she kept getting chances for nobility but kept failing.

Let's see how much hate she can gain from the players due to her random choices.
>>
>>5641610
It's better this way, she escaped having to deal with the horny genie and still got her chance at glory.
>>
>>5641610
Yay!
>>
Rolled 2 (1d2)

>>5641255
>>5641294
Writing, may get interrupted by visitations, potentially leading to no update until late evening.
>>
Rolled 285 (1d777)

Don't know how long I'll be out, so posting this for now, more later

>>5641255
>>5641294
>>5641333
>>5641522
>Destination: Spines of Doomfire
>Captaincy brawl winner: Quiet
>Total Goblins: 39
>Total bards: 10
>Total Captains: 1, Quiet
>Concerning the captain, a captain will always be rolled separately, but hitting a Death roll will KO a different goblin instead, but if the group the captain leads is wiped out, so is the captain. If the captain is KO'd, they won't randomly choose an action.

Tension erupted into brawling as the goblins naturally split into two opposing mobs. Goblins have this strange fairness to them, dividing into teams when they have disputes they figure violence is the right debate method.

Not a word came from the egg-form firebird witnessing this, though it uneasily wobbled. She had never seen a goblin fight before.

Heads cracked against heads, and crazy moves that the goblins usually never came out with surfaced. It was almost as if the goblins had transformed into expert fighters, but... When one blinked, it was children squabbling and throwing ineffectual blows, then a blink and it was a vicious street fight between hardened criminals, another blink, professional wrestlers, another blink and it was like puppies rough housing, though the cute was replaced with ugly.

Being in the form of an embryo in an egg, Tinne couldn't blink, and in magical sight, all the impressions came at once.

"I had my doubts of their title of goldkin, but what a horrifying miracle they are"

The first round ended, and the only sign the losers were not corpses was that they didn't turn into golden motes drifting away to return once more as whole goblins. The staggering goblins, the victors solemnly divided into two groups again!

Tinne could only watch the admittedly somewhat entertaining brawl continue.

-Are they going to continue until only one is left standing? W-what will happen if they get a double knock out? W-was that a somersault onto another goblin's head? How did the neck not break? Oh, the one who did that hit their head on the floor knocking himself out!-

She found herself getting into it. She almost cheered as the final fight, a brutal goblin to goblin fistfight ended after a crosscounter that left only one victor.

Just as she was about to greet the new captain, the small red-skinned fist of a goblin appeared descending on the victor's skull. Eyes rolled back, and a goblin was robbed of victory!

"There was another goblin? How long have you been standing there? What the Heck!"

A goblin whose face was covered by a rare mess of black hair, only the point of a red nose showed. A goblin whose large black leathery wing covered her body, only the tips of her brown insectile feet could be seen.

Quiet had bided her time, taking advantage of how other goblins sometimes forgot she existed she waited till the winner was decided, and sneak attacked!

Not a sound came from her as she tilted her head, presumably at Tinne.

1/?
>>
>>5642095
Quiet stepping out of the corner to get the victory was great
>>
>>5642095
The silence stretched out like a serpent trying to get measured.

-No good, I can't get a read on this goblin at all, why doesn't she say anything?-
"I'll warn you, if you tried to eat me, only death awaits, the flames would consume you!" Tinne panicked a bit.

Another tilt of the head, then a slight nod that could be mistaken as a normal movement. Had she really considered eating the egg?

"Captain"
Tinne quivered in her egg, what was this goblin going on about?
"Do you want me to call you captain?"

A barely visible nod.

Her body was still developing, but Tinne felt a pain in her heart, it had been one thing to end up as she did, another for goblins to appear, and one cherry on the cake of misfortunes, a goblin that didn't want to talk becomes captain! She was just about to ask the captain goblin its name, when Quiet began to thump her own head, oddly without a sound.

-D-does she plan to defeat herself and become double captain or some similar stupid thing like that?-

The self-beating abruptly stopped, Quiet's gaze, eyes hidden under hair fixed on Tinne once more. The firebird confirmed in her heart that this goblin was not only too silent, but also creepy!

"O'Robbin"

Now, the goblin had Tinnegwal's full attention.

"Were, did you hear that name? Do you know where the captain is? How are you connected? Is the captain fine? Why do you goblins know... Is Captain O'Robbin mixed up with a goblin monarch?"

"Noisy" complained Quiet.

After that, it was the silence again. Quiet did not answer a single question. She didn't even try to converse. Just as Tinne was about to break a silence that was uncomfortable (for her at least, Quiet was fine), Quiet spoke once more.

"Who?"

Tinne's egg bulged and almost cracked from the fury of flame.
-Who? Who? Are you an owl? Your wing isn't even feathered! What do you mean who?- Tinne screamed internally.

"Who do you mean?"
"Stupid egg, O'Robbin"
It was the most words Tinne had heard from Quiet, and they were to insult her. Still she understood now.

"None of us really knew, Captain of this ship Robb was, we didn't even know if it was man or woman. All we ever saw was a baggy blue diving suit and an emerald diving bell helmet, as to how Robb came to own this ship, it was before I was part of it, but I've been told that..."
"Shorter" complained Quiet.
"Robb appeared out of nowhere on this ship, which was a pirate ship, took it over, won the crew over, reformed them into adventurers, having many adventures, then one day Robb vanished and the ship's luck ran black, disaster after disaster until one day, I woke cursed and alone. Nobody knows who Robb was or is, and maybe I'm the only one left."
"Still long"

2/?
>>
>>5642407
Quiet mustered her goblin wits to make sense of what she was told, but though she had a bit more than the average goblin, that was still quite lacking in wits, certainly not enough to ask a pertinent question without divine intervention. No, asking who the old captain was, what crew members might have betrayed, those sort of things were beyond her. Still, one thing stood out.

Bad luck, that and the mysterious vanishing.

"Same as arriving?" She muttered inaudibly to herself. Right or wrong, it was impressive for a goblin to make a logical chain like that.

Steam began to rise from her head, but a shake cleared that up. She began to kick goblins awake or upright, only saying 'Captain'. The goblins, actually understood but they did grumble a bit at it being Quiet, once they remembered her.

One question however burned in Tinnegwal's mind as Quiet continued to pressgang the other goblins

"Eh, Captain, what's your name?"
"Quiet!"
"I was only asking your name, no need to be rude"
"Quiet"
"I won't! Robb was really mysterious, but at least we had a name to call!"
"Already told, Quiet!"
"I know by now you don't like to say much, but you've got to say at least your name!"
"Quiet"
"Since you like saying that so much, then I'll call you Captain Quiet!"
"Good, is name"
"Oh, your name is Good, a bit pleasant for a goblin, but Captain Good is fine"
"No fine. Quiet!"
"Aye aye Captain Good!"
"Stupid egg. No good. Gob name Quiet"

Eggs and birds usually can't blush.

"Oh. Ok Captain Quiet"

Then Tinnegwal was quiet for the rest of the time Quiet took rousing the goblin crew.

"Noisy egg, run ship?" Quiet asked.

"Yes Captain Quiet! You need only go to the... room at the top and put your hands on the wheel!"

Quiet turned to the crew.
"Ship move!" She declared.
The goblins cheered, grabbed Quiet and ran up the way they came, they only got lost twice.

When they returned to the deckhouse, fiery lines extended into everything. Quiet put her hands on the wheel, which began to softly glow.

Then one of the obsidian mirrors flickered to life, showing an image of Tinne in her nest, then the other screens had images of the sea and sky outside appear.

"Just say where you wish to go, and we'll go there"

"Mountains!" "Ship"

All the goblins cried out for these things, was another fight going to break out.

"Mountain" declared Quiet.

Well that settled it. With a slight chug, the ship began to move onwards. After a while of the same view of iron sand and distant mountains spewing lava rivers, the goblins fell asleep. Even Tinnegwal fell mostly asleep to speed her growth, keeping just a little of awareness to keep the ship safe.

Still, the mountains were far.

Out of nowhere a mighty voice boomed, startling the goblins sending them running around and into each other.

"HALT YOUR SHIP AND HAND OVER ALL YOUR BOOTY, I, THE GREAT PIRATE PODGER LEARNT DEMAND IT!"

"Pirates! Quick, man the cannons, I'll show you how to us... Nevermind, take a look captain"

3/?
>>
Rolled 4 (1d6)

>>5642413
An image came up on the main mirror. Floating in a big barrel was a fat man, a walrus of a man, a walusman? In a barrel. There was a mustard coloured tricorn on his head, and his corpulent form strained both his stained white shirt and the barrel. His bushy moustache radiated confidence, and his polished tusks poke of having once lived in splendor. His face had turned pale in spite of his brownish skin.

"The Granlife? Providence wants me in Heck! Podger old chap, you've really landed on the urchins now" he wailed, the magic of the ship picking up his blubberings.

Trials of Talent
Choose an option for basic and bard goblins, or one for both.
>Sing a song about carpenter clams eating a walrus
>Find some rope and haul him aboard.
>Haul him up and beat him a bit for interrupting sleeptime
>Just ignore him and sail on
>Fire a few shots around him
>Sing a song about barrels
>Loot barrel

>Gob it out (write in)

>GOBLIN KING'S MOOD: GOOD I
>Rolled: 285! Bad! above bad mood, mood level lowers by one.
A unpleasant memory concerning a barrel and the Ur-sea surfaces to the King's mind.
>>
>>5642425
Bards
>Sing a song about barrels
Gobs
>Loot barrel
>>
>>5642425
>Find some rope and haul him aboard.
>>
>>5642425
>Gob it out (write in)
>Sing a song about a walrus and a carpenter eating oysters.
Alice in Wonderland reference?
>>
>>5642425
Bards
>>Sing a song about barrels
Gobs
>>Fire a few shots around him
Might as well test out the guns
>>
I have made the terrible choice to burn midnight oil on trivial things this evening, so I also have time to sort out rolls.

First, I'll do the target rolls, because a 1 on any of these is an auto success! Really the only case in this quest where 1s are nice to see.
>>
Rolled 4, 4, 3, 2, 3, 4 = 20 (6d6)

>>5642635
So terrible that my brain is already mush! Huzzah!
>>
Rolled 3 (1d6)

>>5642638
Ok then, now those rolls, first I'll roll Quiet.

>>5642446
3d6 bards 8d6 gobs

>>5642515
8d6 gobs 1d6 bard(it got confused)

>>5642527
3d6 bards 8d6 gobs

>>5642592
3d6 bards 16d6 gobs (extra gobs due to captain's choice)

Probably not a good idea to attempt math at this hour, but hey everything should be fine.
>>
Rolled 1, 6, 6 = 13 (3d6)

>>5642649
1st bard
>>
Rolled 1, 5, 2, 3, 5, 2, 1, 6 = 25 (8d6)

>>5642649
1st gob
>>
Rolled 5, 2, 6, 5, 4, 5, 1, 5 = 33 (8d6)

>>5642649
2nd Gob
>>
Rolled 1, 3, 6 = 10 (3d6)

>>5642649
Bard
>>
Rolled 3 (1d6)

>>5642649
2nd Bard
>>
Rolled 3, 6, 6, 1, 4, 1, 2, 5, 4, 2, 1, 5, 1, 6, 4, 4 = 55 (16d6)

>>5642649
Gobs shooting cannons
>>
Rolled 5, 3, 2, 6, 3, 1, 4, 5 = 29 (8d6)

>>5642649
Rolling a few missing rolls, gotta roll the successes required after.
>>
Rolled 5, 1, 4 = 10 (3d6)

>>5642649
Missing bard roll. On reflection, the rolls likely didn't need spilt as much as that. Could just split the amount of goblins into the largest possible chunks and then pick out the results from those.
>>
Rolled 5, 5, 1, 2, 6, 1 = 20 (6d6)

>>5642446
>>5642592
Rolling successes needed for barrel song.
>>
Rolled 4 (1d6)

>>5643034
Messed up, roll is this
>>
Rolled 7 (1d8)

>>5642592
Loot barrel successes required
>>
Rolled 4 (1d9)

>>5642515
Hauling requirements
>>
Rolled 10 (1d11)

>>5642527
The song of a walrus and carpenter eating clams, requirements
>>
Rolled 13 (1d17)

>>5642592
Fire the guncannons! Requirements
>>
Sorry about this, but there will be no update today. I do have the start done, and I know how it flows, so I'll get some decent sleep this evening and crank it out tomorrow.
>>
>>5643233
Good night
>>
>>5643233
Sleep well.
>>
>>5643233
That's just fine
>>
Rolled 411 (1d777)

>>5642446
>>5642515
>>5642527
>>5642592
The Bards are singing, +1 to all rolls!
>Sing Song about Barrels! Target 4! Amount Needed 4! Success! 2 Bards KO!
>Loot Barrel! Target 4! Amount Needed 7! Fail! 2 KO
>Find rope, haul aboard! Target 3! Amount Needed 4! Success! 1 KO
>Sing Song about Walrus and Carpenter eating clams! Target 2! Amount Needed 10! Success! 1 KO, 1 Bard KO
>Fire few shots around him! Target 3! Amount Needed 13! Success, even the Captain's roll was needed! 4 KO
Total goblin KO: 8
Total bard KO: 3
Total goblins: 39
Total bards: 10
Total Captains: 1
Available goblins: 31
Available bards: 7
Destination: Spines of Doomfire
Spoils: Diced Mice Statues(Find your way once per adventure) Forest God's Drinking Horn(Doubles the next roll's result when drunk, once per adventure). Both return to the castle on use.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

Some of the bards instantly burst into a song about barrels, it was a song quite like its subject, short, round and wooden. Tinnegwal was tempted to cut the sound, but the geas that bound her wasn't something to so trivially break. Since she could only suffer, she sent sound through the horns of the ship, once they were used for negotiations, now goblinic tunes blasted forth, assaulting the senses of Podger Learnt.


"This horrible sound? Sirens? Will I see some beautiful sights before my legend ends here? Being eaten alive from the top or the bottom, which would be the grimmer fate, ugh those heckish tunes! Wait, siren song is supposed to lure! What horrid being is singing?" Podger deliriously babbled.

Quiet had forgotten her bad experience with singing, but what remained was a dislike for song.

"Fire guns round barrel" she commanded.

A sizable portion of goblins heeded her call, but just ended up milling around her. The other goblins hadn't heard her, and thus forgot she existed of course.
"There's seats behind the guns, go to the guns, I'll tell you how to use them" Tinne said.
"Good egg" Quiet complemented as the goblins spread out in search of guncannons.
Tinnegwal regretted speaking up a little, but speaking of little, little did she know that she would feel even more regret trying to teach the goblins guncannon operation.

However while this happened, a number of the goblins stampeded out into the deck, a few of the barrel song singing bards were even trampled unconscious in the haste and excitement!

This group of goblins may have looked united in purpose, but while one was interested in the walrusman, the other was interested in the barrel itself, a prime goblin treasure, fit for housing a few goblins and even more loot. There was a third party of goblins, but their intentions will become clear in a moment, first attention must be turned to Podger Learnt, who was about to have one of the luckiest and most terrifying events of his life.
1/?
>>
Rolled 3 (1d4)

>>5643877
He didn't know this, and neither did the goblins. Just as some of them were focused on him, the goblins caught his attention.

"Goblins? Goblins! Mother always warned me that if I did wicked things the goblins would steal my tusks away, what humour fate has! Wait, now the din makes sense, but how did Granlife come to be crewed with goblins? First a dread pirate ship, then a vessel of adventures, then a calamity of a ghost ship, now crewed by singing goblins, should I live to tell anyone this, none will believe me!"

He was talking to himself rather loudly, but that was quite understandable after drifting on the iron sands in a barrel for so long, what more surprising was his vigor and ability to shout so loudly in his delirious selftalk.

While goblins searched the deck for something to haul up their find, a few bards and regular goblins had finished a whispered and violent debate. They had been unable to decide between a song about a carpenter ant and a walrus being eaten by clams or a song about a carpenter ant and walrus eating clams. After one goblin and one bard were knocked out, one side had victory and even the beaten joined in song.

What a farce of a song.

Podger felt the intense desire to dive into the Ur-sea and be cut to ribbons by the razor sharp iron sand. In fact, he even began to try and wriggle out of the barrel as the goblins began to sing some nonsense of cabbages, ships and kings.

"Metal rope too heavy" a goblin complained, he and others finally gave up attempting to use the anchor as rope.
"Quick" "Found small metal rope" "Throw one?" "Throw all?" "One" "Yeah, still heavy" "Need gobs"

Podger's head was lowered as he desperately attempted to free himself from the barrel and seek the sweet embrace of death by thousands of cuts. His first stroke of luck, since his head was lowered, the spike of the boarding hook and chain the goblins threw sailed right over where his head would have been otherwise. The brush with death gave him a newfound desire for life, in spite of the heckish mingling of the song of barrels and the clam eater song.

He didn't even notice the strange undulations of the sand beneath him, he simply grabbed onto the lifeline before him. The goblins began to try and pull him up, but... It was really too heavy. At that same moment of hope for Podger, Tinne had finally taught the goblins how to use the ship's guncannons.

The obsidian mirrors in front of the guns were for aiming. With great excitement, the goblins pulled the triggers, the weapons flashed with a satisfying flame colour and on the side of the ship portals appeared spitting out flaming magic meteors the size of a man's head! They were of course aimed around the barrel.

2/?
>>
>>5643881
The second stroke of luck for Podger was that the aim of the goblins was, in spite of a few goblins knocking themselves out by swinging on the guns, true, and not one shot hit him. He didn't know this, all he knew was terror as cannonfire smashed into the ur-sea sending sand slicing his blubber.

The third stroke of luck was that it was not just sand that the goblins' attack hit. Just beneath the barrel, something had been lurking, waiting before it was suddenly tormented by heckish tunes, then, just as it moved to act, a barrage of cannonfire out of nowhere.

A massive form broke through the surface, sending the barrel flying into the air, midway Podger finally popped out, and fell onto the deck of the Granlife, a few goblins breaking his fall, knocking them out in the process. Just as well, as the barrel fell into the sea-monster's maw.

The goblins were stunned as they saw the sea beast they had inadvertently tormented. A great black form, sand pouring off it, it was somewhat reminiscent of a whale, but between glaring red eyes filled with hatred and four furry tails that ended in wolf-like heads, it was clearly something fiercer.

A fountain of sand flew up as the massive beast fell back into the sea, Tinnegwal's control kept the ship from being capsized as it was swept away by the waves of sand.

An undulating rumble came from the beast-whale as it retreated reaching deep into the bones of everyone, carrying a deep hatred, as if swearing revenge for its treatment.

Only when it fully vanished did the goblins recover from their shock.

"Ate barrel!" "Stole it!" "Nasty beast!" "Black Whale!" "Never Forgive!" "Hunt!" "Holy Barrel!"

The source of the shock had not of course been the monster whale, but the loss of the barrel.

Still, there was one spoil.

A walrus somewhat like a man groaned and stood up on what had once been two feet, but now was silvery metal peglegs carved with fishscales.

Podger felt the greedy gaze of the goblins. He feared for his tusks, he feared for his pegs.

More goblins rushed out, including Quiet.

Just before the goblins made a move, who knew what they would do, Tinnegwal spoke out, distracting them. She sensed the chance to gain a helper other than the goblins.

"Captain Quiet, we should make this pile of blubber our servant! Have him swab the decks and the likes!"

The goblins murmured, not really seeing the attraction, better to have those legs or tusks. Quiet however, was a little unsatisfied only commanding a portion of goblins. Her own servant! Only powerful beings had servants in her mind. She had also began to change in mind, even if she hadn't become a noble. No goblin would remain the same separated out from the mass of the band.

"Ok"

This agreement prompted more disgruntled murmurs from the rest of the goblins.

"Quiet! Gob is Captain!"

"Well, Podger you called yourself, swear on your name to serve the Granlife and never betray it!"
3/?
>>
>>5643882
"Well, Podger you called yourself, swear on your name to serve the Granlife and never betray it!"
After getting over his initial fear, Podger scoffed in his heart, he'd swear, but first chance he'd commandeer this ship and his legend would grow!

"I the great pirate Podger Learnt swear to serve the Granlife all my life, by my name mother and Provenance, I'll not betray"

Sometimes, the retribution for taking Provenance and mothers lightly comes quickly.

Podger Learnt squealed like a pig being branded and fell to the deck rolling in agony as smoke rose from his forehead. The process ended and Podger's corpulent mass heaved up and down as he laid splayed on the deck. His hat had fallen off, and there between his curly blond locks branded on his brownish walusskin forehead, was a glowing feather shaped like a ship.

Quiet picked up the mustard tricorn and though it was a little big, wore it on her head, aura becoming slightly more captain like.

"Mine now"

Did she refer only to the hat, or the walrus too?

"Enough dramatics, hey slave how did you end up drifting in a barrel anyway?" Tinnegwal could not contain her curiousity.

Podger did not get up, but he was bound to speak.

"Mutiny of course, but it was right queer, everyone began acting weird after we looted a jewelled egg, emerald and gold it was. Got it from a wreck, thought it good luck at the time. Hah bet those scallywags are all dead now! Cursed treasure! The whole crew stuffed me in a barrel and tossed me overboard. I've lost so much weight drifting for days..."

Even the goblins shuddered at the thought that this blubbery creature had once been even fatter.

"Mutiny?" A goblin asked.
"Ah, that's when a crew decides they don't like the current captain, they'll take control of the ship and decide on a new one"
The goblins looked at Quiet.
"What gob looking at, sail, sailing!"

"He needs his pegs to work, but you can take his tusks if you want" Tinne helpfully distracted.
4/?
>>
>>5643884
>Choose a direction and crew choice
>For not ending up in combat with the Black Whale on your first encounter, you've gained an extra adventure reward at adventure's end, hopefully someone remembers about it by then.

CREW MEMBER CHOICE
>Take Podger's tusks
>Let him keep his tusks
>Polish his tusks
>Tinnegwal is worried about food (The only food is the walrus and other goblins, there's a few fishing rods though!)
>Tinnegwal is still quite sad...
>Pester Tinnegwal for a story

DESTINATION (Different choices will lead to a goblin fight, but unlike the roll nightmare of the captaincy, this will be a regular fight, so just one round of rolls of goblins split according to the amount of votes a choice gets)
>Wild goose chase after the whale! (Unlikely to find)
>The mountains still call! (still far, but should get there eventually right?)
>Tinnegwal knows where the closest port is... (Only a portion of goblins can go ashore, and there's bound to be trouble with such a valuable and infamous ship)
>Podger has heard of a treasure near these sands, it was his old ship's next destination, but how far and long did he drift, and what if it is more cursed loot?
>Is that a big bug treading the sands in the distance? (Risky combat encounter for questionable rewards)
>Random direction ( Roll on that random table, odds are good you'll encounter something at least on the level of power of the Night Terror)

>GOBLIN KING'S MOOD: GOOD I
>Rolled 411! Dubs! The King sends 1d4 extra goblins, a small amount, but a goblin is a goblin.
It hasn't provoked any passion in him, but the King at least is still enjoying the adventure, he even happily added to the number of goblins from ones that had just come back to life above his head. Been a while since he saw that sort of monster.

For the record, it was Alice through the Looking glass.
>>
>>5643885
>Polish his tusks
>Tinnegwal is worried about food (The only food is the walrus and other goblins, there's a few fishing rods though!)

>Podger has heard of a treasure near these sands, it was his old ship's next destination, but how far and long did he drift, and what if it is more cursed loot?
Sounds like a story hook.
>>
>>5643885
>Tinnegwal is still quite sad...

>Wild goose chase after the whale! (Unlikely to find)
BLACK WHALE
HOLY BARREL
>>
>>5643885
>Let him keep his tusks

>Tinnegwal knows where the closest port is... (Only a portion of goblins can go ashore, and there's bound to be trouble with such a valuable and infamous ship)

Alright, that was quite fun.
>>
Rolled 4 (1d4)

>>5643885
Crew member choice
>>Tinnegwal is worried about food (The only food is the walrus and other goblins, there's a few fishing rods though!)
Desination
>>Tinnegwal knows where the closest port is... (Only a portion of goblins can go ashore, and there's bound to be trouble with such a valuable and infamous ship)

I really enjoyed this update! rolling for extra gobs.
>>
>>5643884
>Take Podger's tusks
He can have them back if he leads us to something good.

If we remember.
>>
>>5643885
Whoops forgot to vote for

>Wild goose chase after the whale! (Unlikely to find)

https://m.youtube.com/watch?v=bpoAcXu65TM&pp=ygULd2hpdGUgd2hhbGU%3D
>>
>>5643885
>Let him keep his tusks
>Wild goose chase after the whale! (Unlikely to find)
>>
>>5643908
>>5643951
>>5644194
>>5644333
>>5644384
>>5644396

Three things:
First, I overslept.
Second, A large piece of furniture has arrived and needs adjustment and appeasement.
Third, if ever you want things to happen in your life, just become a QM, suddenly all sorts of happenings will rear their heads.

Update is still happening, but will likely be late.

Crew choice is a goblin debate not fight. No rolls.
The tendency is weighted towards Podger and is positive. He will keep his tusks, a large amount of goblins will crowd him though. A small amount of goblins will fish at Tinnegwal's request.

>Destination!
Goblin fight!
Podger's treasure gets one portion of goblins
A port known by Tinnegwal gets one portion of goblins
Wild goose chase after the whale gets three! Having the highest votes, it also gets the extra goblins from splitting six ways.

So, 6d6, 12d6 and 24d6.

I'll roll them myself if they aren't rolled by the time I'm finished with stuff
>>
Rolled 2, 5, 2, 5, 5, 3 = 22 (6d6)

>>5644884
>>
Rolled 2, 3, 1, 4, 2, 4, 6, 4, 3, 5, 6, 4 = 44 (12d6)

>>5644884
>>
Rolled 6, 2, 5, 5, 6, 1, 4, 2, 1, 5, 6, 1, 5, 6, 1, 5, 6, 3, 6, 4, 6, 3, 1, 3 = 93 (24d6)

>>5644884
I'm not completely free currently but I can sneak a bit of writing in, and for that, I'll complete the rolls

Also, while I got the rolls correct, I stated the wrong portions.
>>
Rolled 68 (1d777)

>>5644954
This isn't for the King's mood, the most I'll say is it relates to the wild goose, whale in this case, chase.

It also serves a second purpose!
>>
File: labyrinth-pinterest.jpg (22 KB, 245x299)
22 KB
22 KB JPG
>>5644884
> Crew choice is a goblin debate not fight.

I'm disappointed that a goblin debate isn't a fight.

Also, are goblin fanatics a reference to Conquest of Elysium lol?

Finally I missed it earlier but how did people not know this is labryinth based earlier and think the GK was Ben Stiller and not David Bowie.
>>
Rolled 158 (1d777)

>>5643908
>>5643951
>>5644194
>>5644333
>>5644384
>>5644396
>Let Podger Keep his tusks
>Small amount of fishing
>Wild goose chase after the Black Whale
>Rolled a fate of 68/777 Grim! The goblins did not find the whale monster, the monster found them!
Total Goblin KO: 4
Total Goblins: 43
Total Bards: 10
Total Captains: 1
Available Goblins: 39
Destination: Hunt the Black Whale
Spoils: Diced Mice Statues(Find your way once per adventure) Forest God's Drinking Horn(Doubles the next roll's result when drunk, once per adventure). Both return to the castle on use.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

The ship remained in place as Tinnegwal wanted to run a few checks, along with confirming their position, even if the goblins didn't care she did.

Podger had been left untouched, he got a broom from who knows where and was sadly sweeping the sand off the deck. Yet, as the goblins lazed about lethargic in the heat of the prisoner sun, their attention was drawn once more to Podger Learnt, him and his terrific tusks.

"Very nice" "Shiny" "Smooth" "Good treasure" "Take?" "Want"

A shiver went down his spine making waves on his corpulent flesh as dozens of sets of eyes locked onto his tusks.

"What now, will I go through life left with nothing more than stubs, think Podger, think! A great pirate doesn't fall so easily!" He muttered to himself, mind racing.

Shamelessness is one thing espoused by the greatest of pirates. Nothing is too low for victory or loot. A pirate is a being with no pride, only desire. So it took Podger only seconds to think of a way out of his tusks being hacked off his body.

He span the broom before the goblins with a swiftness most unnatural for his bulk, then he jammed the pole right between his face and his tusks, right up under them.

Admiring cries came from the surrounding goblins, but Podger did not stop there, he began to dance a seadog's dance. A flip flopping dance it was, and the patter of his pegs on the deck was a wonder to behold. Though the greater wonder was Podger's balance. His arms weaved through the air like sea serpents, coiling around the broom handle without touching it, just how limber was he?

"Own dancing walrus" "Tusks best left on" "Funny" "Handsome" "Lovely trick" "Treasure walking"

The goblins decided that as they owned the walrusman, that was roughly the same as having the tusks, the extra amount attached to the tusks was quite a bit, but having treasure walk on its own pegs was acceptable.

Podger sensed the gazes of the goblins had changed towards him, but he only felt a little relief.

"Until how long do I have to dance?" he muttered

Given what goblins are like, possibly until death by exhaustion, but perhaps Podger would be spared that fate.

1/?
>>
>>5645133
Inside the deckhouse, Quiet lounged unhappily on the captain's throne. She was watching the scene of the dancing walrusman on the main mirror. She really wanted to see him directly but the egg was babbling at her, something water from the ship being fine, but food a problem.

"So, in light of that, having some of the crew do some fishing would be the ticket, do you know about fishing?"

At the repetitive mention of fishing, Quiet and the goblin lackeys surrounding her had complicated expressions on their faces, well it could only be assumed Quiet had the same look as her peers.

There's two things goblins like about fishing, and indeed, some love those so much as to endure the thing they hate. Casting out and reeling a catch in. There isn't a goblin that isn't excited by these, especially the reeling in.

The problem is the bit in the middle.

Waiting around isn't something most goblins are good at. In fact fisher goblins tend to be disliked as boring by other goblins, mainly because they don't play while fishing. A lot of goblins are scared to fish for fear of becoming a fisher who just sits around waiting for a catch.

"Go fish" Quiet commanded.

Nobody moved at first, but then a few unlucky goblins were shoved out by their peers. They dragged their feet as Tinnegwal told them where to find the rods.

Quiet eagerly turned her attention back to the dancing walrusman, she was instantly outraged, he wasn't dancing anymore! Didn't even have the broom in place either. Then she was envious, goblins were piled around him touching his tusks and pegs, hanging off his arms like monkeys on branches and one was even perched on his head.

Just as she was about to leap outside and play with the silly manwalrus, she paused. Could she really leave the throne and still be a captain? She remained seated, seething with jealousy but unwilling to give up the special seat. A few goblins that had brightened up at the chance to sit in the big seat bowed their heads in sorrow, they could only go out to watch the fishing goblins cast their lines.

The goblins had a little bit of a scuffle concerning where they would go when the ship was moving again, but only four goblins were thumped insensible, whale hunting was fairly popular.

The time passed peacefully after that for everyone not named Podger, who was doing his best to entertain the goblins with sleight of hand. The goblins failed to catch anything but just as the prisoner sun was setting and before the moonfaces had risen, a goblin cried out, rousing all that were falling asleep.

"The whale!" "Black Whale?" "Avenge barrel!"

Off in the distance was a dark lump with a spot of glittering mocking red light, a low call came as if it was laughter.

"Kill!" "Hate whale!" "Death!"

Quiet jumped up on the throne.

"Egg, come out! chase whale!"

Tinnegwal flickered onto the mirror.
"Captain, I don't think that's such a good"
"Chase whale!"

2/?
>>
>>5645140
The goblins surrounding her joined her cry and Tinnegwal sighed. She could only obey.

Goblins clustered around the bow gripping boarding hooks in their hands, chanting grim threats at the whale, even Podger got caught up in the mood, joining their ranks. The whalebeast had almost devoured him after all.

A long chase started, at times the whale was distant, at times it vanished, but that mocking call would sound and a leering eye would surface to leer at them. Sensing the mockery of the monster whale, the goblins grew more enraged.

The sky grew dark as they chased, and only when it was too late did they realise that it was not the dark of smoke cloud from cauldron, nor was it the dark of night. A True and mighty storm was where the whalebeast had led them! Yet that was not all, as amid the churning waves of sand, a whirlpool began to form.

Just what was that in the centre causing that? Pillars of bladed sand reached up into the clouds, as tornados formed.

Mocking whalesong was a mere whisper under the might of this rapidly forming storm, then the clouds turned into something like a battlefield, soldiers of heavenly armies opposed to each other, horseback knights crashing into each other with the grand rumble of thunder. Then came the lightning. Each cloud soldier death resulted in a flash of emerald light piercing the Ur-sea, sending molten sand flying.

Deeper grudge formed in the hearts of the goblins and Podge.

"Quick, into the deckhouse, man the guncannons! I'm going to submerse the ship! I haven't tested it, but if we go deep enough we should survive!"

Whalesong slipped through the rumbling warcries of the cloudy battlefield as if to mock the very idea of survival.

>The hull of the Granlife can protect against 2d6 failures and while unbroken prevents all goblin deaths caused by rolls, but once exposed to the storm, any roll of 3 or below in any circumstance will result in goblin death. Depending on actions chosen, the storm may strike you at least once an update, destroying 1 protection.
>Survive one update to dive.
>Choose a Fight or Flight and choose one of whatever trial you wish, or none. As before, choose for goblins and bards
FIGHT OR FLIGHT(All are truly mutually exclusive)
>FIGHT
>Get closer to the whalesong, no matter the cost! (I'll roll another 1d777)
>FLIGHT
>Dive into the centre of the whirlpool!
>Just dive deep!
>Fly using a tornado!
>Just try to escape the way you came

TRIAL OF FATE (All major)
>Steer into lightning!
>Fire at the clouds!
>Sing a song of Storms

TRIAL OF TALENT (All major)
>Fire trying to attract lightning away from the ship
>Sing a song of Victory
>Try to hide in the eye of a tornado

>Gob it out (write in action)
>Quiet is far too panicked to lead goblins herself! She is still a regular goblin.
>>
>>5645147
>GOBLIN KING'S MOOD: LUKEWARM III
>Rolled 158! Foul! Mood lowered by one, entered lukewarm mood.
Ah, no mere storm. Once he defied such a storm, but loss was the only answer. He could easily bend such a storm to his will now, but what would be the point? Tiresome. Truly tiresome. Can some freshness, some amusement be called forth from this storm?

>>5645098
Warhammer fantasy battle actually, also if anything Labyrinth is even more obscure now.
>>
>>5645098
I didn't miss that it was based on labyrinth, reading the first post with the image attached should be enough. I just didn't expect it was going to be these type of goblins when QM said he was going to do something with goblins in his previous quest, before he wrote the OP, and then forgot that I didn't mention my surprise before.
No idea with the previous anon not recognizing David Bowie as Jareth though.
>>
>>5645147
>Get closer to the whalesong, no matter the cost! (I'll roll another 1d777)
>Sing a song of Victory
Split your lungs with blood and thunder!
>>
Rolled 6, 4 = 10 (2d6)

>>5645152
Forgot to roll this for your ship's hull

>>5645168
Yeah, I didn't make it clear then. Honestly although I still like other kinds of goblins, I'd be very reluctant to use a different sort in a setting. There's a particular form of gnomes I like too, though again I like the tiny old bearded spirit with a pointy hat gnomes too. Earthy element gnomes are neat too.

The main problem with the gnomes I like to use is that I'm stumped on undines, salamanders and sylphs that would be in line with them. I know they don't have to line up, but the desire is strong.
>>
>>5645185
I don't have problems with other types of goblins. Unless they are the shortstack or rape ones.
>>
>>5645200
The unending libido of humans and wow players is to thank for shortstacks as far as I know, and rape is one natural conclusion of an all male race(the other is a race of cassanovas). I can see the appeal both have, but I prefer both in a more moderate manner, goblin rape pits are to be hinted at, not described(which hardcore fans of this type will find lacking). As for shortstacks there's a dividing line between smut and simple delight in beauty(though usually only the females have charm, rare is the creator who understands the narrow band that short men can appeal with). Shortstacks look to me most likely to sorrow traditional goblin fans, but there's ways to have one's cake and eat it, thus pleasing and disappointing many.
Sexy shortstacks in one setting could be the result of living in a city too long, eating the non-wild adulterated foodstuffs, like the reverse of the pig entering the forest and gaining fur and tusks again.
Few are the things that are not grist to my mill
>>
>>5645147
>FIGHT
Quiet orders the ship to
>Get closer to the whalesong, no matter the cost! (I'll roll another 1d777)
While the bards
>Sing a song of Storms
In time to the cannons as the rest of the goblins
>Fire trying to attract lightning away from the ship
>>
>>5645147
>Get closer to the whalesong, no matter the cost! (I'll roll another 1d777)
>Sing a song of Storms
>>
>>5645233
We already had a short stack vally girl gobbo noble in Cherry. Like a blonde valley girl goblin ain't gonna be stacked and short???
>>
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>>5645245
Bonus best blonde goblin girl pic
>>
>>5645233
Good, this way the wild gobbo can bash the head of the shorstacks in. The biggest problem with those two are that they are more treated as a fetish fuel instead of given true depth, with it just being an afterthought for it to exist in a story. Actually trying to explain it solves a lot, although I see horny immediately using the goblin domestication as a way to add mass scale sexual slavery and stopping there.
Although I'm quite partial of the risen from mud vermin goblins too, and they are just an excuse to have something to wack in an adventure, so I can't judge people being lazy. Throw the first stone and all.
>>
>>5645245
These goblins are more small than short, ugly they may be as a regular goblin, but as nobles or plain, they don't have the distorted proportions of shortstacks. As much as it pains me to destroy an anon's dreams, >>5632878 Cheery's more in line with an stereotypic tomboy, but not quite the fit either. Perhaps one noble, one day will have massive honkers, and your soul will be at peace, but now, the hunger remains unsated.

>>5645254
Most things have their place, and most problems a solution, and quite apart from craftsmanship is taste. Of course, as interesting as it is to discuss goblin variants, in the setting of this quest neither transforming wild/city gobs or rape gobs are the case. As for vermin that exist to be whacked by adventurers, sometimes something simple is all you need. When I was a child I was super obsessed with being original, now as an adult, if one human has thought of it, so has another. Though it is still a joy to create things unnamed by others, you can end up with something like a goblin by another name.
>>
>>5645306
inb4 Quiet ends up becoming a big breasted goth gobbo when she becomes a noble
>>
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>>5645322
big toddy goth goblin gf when?
>>
>>5645344
The answer is page 1115 by the way. But that is NSFW.

BTGGG is dear to us tho
>>
>>5645098
I knew it was based on Labyrinth but the "turning left" joke was too good not to make
>>5645147
>>Get closer to the whalesong, no matter the cost! (I'll roll another 1d777)
>Sing a song of Victory
>>5645177
THREAD THEME
https://www.youtube.com/watch?v=TsdIO8RHMTc
AIM DIRECTLY FOR HIS BROKEN BROW, AND LOOK HIM STRAIGHT IN THE EYE.
>>5645306
This quest feels pretty original. I mean the inspiration for it is pretty obvious but where you go with it is your own path.
>>
>>5645353
Fair enough on that.

And to be fair, in setting there is more than one goblin King after all. Perhaps we shall meet another one, in a neglected or even derelict realm. One with a left and right side, one of which always lies and one of which always tells the truth
>>
Rolled 5, 6 = 11 (2d6)

>>5645177
>>5645239
>>5645353
Here's the talent roll targets, let us see if an autosucess crops up.
>>
Rolled 322 (1d777)

>>5645704
The dice are against the goblins! Let us see how opposed they are!

>>5645177
>>5645239
>>5645240
>>5645353
I have my usual morning rituals to attend to, and I may end up doing other things too so here is the dice rolls needed.
Bards: 5d6 storm song 5d6 victory song
Goblins: 19d6 1d6 victory song gobs, 10d6 storm song gobs, 10d6 cannon gobs.

I'll roll any missing ones myself when I am free to write.
>>
Rolled 2, 8, 6, 1, 4 = 21 (5d9)

>>5645706
song of victory
>>
Rolled 2, 1, 4, 4, 1, 4, 4, 6, 6, 1, 2, 4, 4, 2, 3, 2, 6, 6, 5 = 67 (19d6)

>>5645706
victory song gobs
>>
Rolled 4, 4, 3, 3, 6, 4, 2, 5, 5, 6 = 42 (10d6)

>>5645706
Song of Storms.
>>
Thus far undisturbed, so I'll finish the rest of the rolls and get to writing even if I get interrupted later.

>>5645706
Bards first
>>
Rolled 4, 3, 1, 6, 5, 4, 6, 6, 1, 5 = 41 (10d6)

>>5645737
Woops
>>
Rolled 2, 4, 3, 4, 1, 5, 1, 1, 1, 3 = 25 (10d6)

>>5645706
Cannon gobs now
>>
Rolled 4 (1d6)

>>5645706
Quiet with the victory song gobs, she probably just pretends to sing.
>>
Rolled 1 (1d25)

>>5645706
Number of successes needed for victory song
>>
Rolled 7 (1d10)

>>5645706
Successes needed for cannon gobs.

>>5645742
A critical success would be needing 25 and getting 25, so I'd call this an Over-success
>>
Rolled 1 (1d6)

>>5645706
Something related to the whale, don't worry about it.
>>
Rolled 83 (1d777)

>Starting Hull Protection: 10 hits
>FIGHT: Get closer to the whalesong, no matter the cost!
>Rolled a fate of 322, Stable! Dubs! The whale did not flee, yet it even attacks! Lose 1d6 HP, but in return the whale is exposed! Result: 1, the whale dealt a glancing blow!
>The bards are singing, at least 20 basic goblins are in the chorus, +2 to all rolls!
>Sing a Song of Storms! Bards led with thunder 19, with bonuses 29! Success! 1 Bard KO! Goblins and Quiet were a thunderous chorus! 71, with bonuses 111, non-natural trips! Unnatural success, the chorus becomes attuned to the storm, bypassing protections, 8 goblins turn into storm spirits, becoming one with the clouds, vanishing from the ship!
>Sing a Song of Victory! Target is 5, amount is 1! Over-success! 1 Bard KO! 3 goblins KO!
>Fire the cannons to draw lightning away from the ship! Target is 6, amount is 7! Failure! Take 2 extra HP damage. 4 goblins KO!
>The storm rages on, battering the Granlife, 1 HP damage
>Current Hull Protection: 6 hits!
Total Goblins: 35
Total Bards: 10
Total Captains: 1
Available Bards: 8
Stormbound Goblins: 22
Available Goblins: 6
Available Stormbound Singers: 22
Ascended Goblins: 8, though bound to storms! extra regular adventure reward earned! A goblin that becomes a noble or some being other than a goblin is no longer counted as one of your goblins, just like you don't control Podger or Tinnegwal

Let us speak first and foremost of song.

Beyond Absurdia itself, a relatively young world many including the denizens of Heck claim all creation began with a song. Of course while Provenance is worshipped and feared by some, some of those consider the idea of a Song of Provenance to be Heresy. Others deny that the Song of Creation is the work of Provenance. The denizens of Heck claim that most of creation sings an echo of the first song, that their tortures are attunements so that the unrighteous can hear the song, so they can sing too. Most believe that the Heckdwellers are just sickos who like the sound of screams.

Whatever the truth, song has power to it, such that even the lifeless can become ensouled, rocks dancing and pumpkins grinning. With a song, animals can ascend from their fate growing in will and thought! The songs of the Moonfaces drive even mighty mages mad. Such is the power of song that most never dare to make singing devices.

Normally a goblin's song has no magic to it, though often it sounds to a listener like a curse has come upon them. Even in grand numbers, all that happens is a wonder of a din becoming harmony.

Yet.

Frequency and resonance matter in mechanics and magic. The storm was just right, an intensely magical one, bearing the livery of Emerald. The acoustics of the ship fit too. Nothing happened to the Bards who began a simple song of storms, they were mostly just shouting 'Storm' and a few random words as they abused their instruments.

1/?
>>
>>5645806
Other goblins had manned the the cannons and the magic of their firing coursed through the ship, they intented to attract the lightning away from the ship.

Yet.

Nothing happened to the goblins who joined bards in a riotous song of victory, which for goblin song was almost decent, their hatred for the black whale lending semi-coherent lyrics to the huntsong. Podger joining that song with a strong baritone helped. This song even reached through the storm, sending the whale-beast into a bloody rage, drawing it towards the ship.

Yet.

It was when the chorus for the storm singers opened their mouths. Right at the moment of particularly large rumbles. They had decided on a gutteral throat call similar to thunder, and it weaved with the thunder itself. That alone would not be enough, but the cannon goblins failed to keep the lightning away. As it crashed against the ship, the chorus let out a cry simulating the strike of the bolts.

Thus the primal magic was forged.

All the singing goblins' eyes were filled with an emerald glow, several of them collapsed there and then, their weak forms not bearing the mighty power that coursed through. The song of victory and storms united. Even as goblins collapsed and a few turned into cloud that vanished, the goblins couldn't stop singing, after all it was not their might that fuelled the storm.

Tinnegwal was shouting something, but the song was stronger, louder. Like shamans completely attuned to the wild, thunder was now the voice of the goblins. The powerlines of the ship turned emerald themselves, as if what drove the ship was no longer Tinnegwal but the storm itself!

As the storm changed above, the monster whale didn't notice, so consuming was its rage. In the storm, eight goblins appeared as cloud soldiers, a knight welcomed them as squires under his protection, their ugliness was shed and armour clad them. They would battle till the end of times, storm spirits evermore. No longer were they charges of the goblin king.

Before, the centre of the storm was the mysterious whirlpool, but now the heavenly battle raged above the Granlife directly, as if the ship was the reason the cloud armies were locked in bitter thunderous battle. If the cunning whale knew this, it would have directly fled, waiting for a more fitting time to strike.

Its bulk crashed against the Granlife, but while it caused only minor damage, the whale was stunned by the storm-energies that coursed through the Granlife!

Exposed, this was a chance for goblins to hunt!

2/?
>>
>>5645809
>A large amount of your goblins are under the might of the storm, compelled to sing of the Victory of the Thunderstorm, it may be a problem that needs resolved, but for now, it is a chance to influence the storm! Choose an option for your bound goblins and the scant few who remain free.

STORMBOUND GOBLINS
Any Stormbound goblin that rolls a 1 from this point on is fried by the storm-energies, dying in spite of the ship's protections. Quiet is also stormbound.
Trials of Fate(All Major)
>Call upon the storm to strike the whale's head
>Call upon the storm to strike the whale's tails
>Call upon the storm to strike the whale's eye
>Call upon the storm to strike the whale's sides
>Call down cloud soldiers to harry the whale
>Move a tornado into the whale

THE SPECTACULAR SIX GOBLINS
Trial of Talent(Major)
>Remain seated and fire at the whale
Or
Moment of Fate! (Roll 6 or die, no bonuses from bards, those that live become nobles, though there's a serious danger of dying before getting back inside the ship, each survivor will get a 1d777 fate roll, 400 and below is death or being subsumed by the storm)
>Brave the storm, forgoing the protection of the ship, lift up a boarding spike and toss it into the eye of the whale!

As always, for Stormbound or the six, you can >Gob it out (write in)

>GOBLIN KING'S MOOD: LUKEWARM I
>Rolled 83! Black mood! Current mood lowered by 2 levels!
His goblins, his! Taken by the storm! While he could send off goblin nobles with a somber feeling, and many other changes... his goblet was crushed to pieces. The greedy storm, if it had its way, that battlefield of cloud would cover all of Absurdia. He tried to calm himself, for the eight goblins taken, it wasn't much of a change, if anything their immortality was now tied to storms than him, and their actions were more limited, but even the weakest thunderstorm soldier was a powerful being, he could always summon them if he wanted.
>>
>>5645810
>Call upon the storm to strike the whale's head

>Brave the storm, forgoing the protection of the ship, lift up a boarding spike and toss it into the eye of the whale!
Even if they die without resurrection, they will be remembered as heroes in song!

Aim directly for his crooked brow
And look him straight in the eye
>>
>>5645810
>Call upon the storm to strike the whale's head
>Brave the storm, forgoing the protection of the ship, lift up a boarding spike and toss it into the eye of the whale!
>>
>>5645810
>>Call upon the storm to strike the whale's head
>>Brave the storm, forgoing the protection of the ship, lift up a boarding spike and toss it into the eye of the whale!
I already said it once AIM DIRECTLY FOR HIS BROKEN BROW, AND LOOK HIM STRAIGHT IN THE EYE
>>
>>5645845
>>5646015
>>5646052
I'm thinking of calling for rolls after my evening meal, but before that, you may have forgotten this, but while the stormbound goblins can't drink, you could give the six goblins a sip of the forest god's horn.
>>
>>5646122
Alright, let's do that
Can't be a brave sailor without a stiff drink
>>
>>5646128
Well, that's one. I'll be about this evening since if any of the six live it might be a goblin you've encountered before, potentially a good chunk of rolls to determine this. I'm considering a pool of all the ones you know and six unknowns.
>>
>>5646128
By that's one, I mean one vote, need at least one more for using the horn. A refresher;
Forest God's Drinking Horn(Doubles the next roll's result when drunk, once per adventure) Returns to castle on use.
>>
>>5646122
I'll also support doing that.
>>
>>5646122
>>5646128
supporting
>>
>>5646128
>>5646192
>>5646220
Ok, time for rolls. 21d6 and 1d6 for the stormbound goblins.

As for our fateful six, first we roll 6d6, having drunk of the horn's brew their results are doubled, so 1-2 are still death.

Then we'll go from there.
>>
Rolled 4 (1d6)

>>5646241
Rolling for stormy boys
>>
>>5646244
Quiet has avoided causing another goblin's death
>>
Rolled 1, 1, 3, 1, 6, 2, 6, 2, 2, 4, 1, 1, 3, 5, 5, 1, 3, 3, 1, 4, 3 = 58 (21d6)

>>5646241
>>
>>5646260
Rip 7 Gobs
>>
Rolled 3, 6, 5, 3, 2, 3 = 22 (6d6)

>>5646241
>>
>>5646279
oh man I actually got a decent roll for a change.
>>
Rolled 777, 166, 289, 735, 263 = 2230 (5d777)

>>5646279
One death, however, before we waste time determining who is who, time for a few fate rolls!
>>
>>5646292
Kill yourself nazi cunt
>>
>>5646292
I hope that 777 roll is ours and not the whale's.
>>
>>5646303
These are for the brave 6
>>
>>5646292
And seems that two survived
Do we get an extra powerful noble for the max fate roll?
>>
Rolled 6 (1d10)

>>5646303
>>5646312
Indeed two have survived, I'll earmark the 777 for a new goblin, the other will be one you encountered before.

Sickly
Bold
Lively
Sad
Alert
Neigh
Unnamed Singer
Ear Pillar #1
Ear Pillar #2
Fistfighter robbed of captaincy by Quiet
>>
>>5646323
Neigh?! The truly is the hero in our time of need
>>
Rolled 2 (1d2)

>>5646323
Neigh under the pressure of the storm becomes a noble!

>>5646312
There will be a bit of specialness, also these goblin nobles will be sticking around (though uncontrolled) on the ship. They're both boned if the ship goes down, which it still could.

Rolling for male or female for 777, since I am undecided. If female, an anon could roll 1d6 in honour of the boob lover higher up.
>>
Rolled 2 (1d6)

>>5646336
>>
>>5646343
Sorry for ruining your dreams gzyRfCP2
>>
>>5646343
>>5646346
Well, it's a level above the plateau, but nowhere near the mountain valley.

Tomorrow, you'll get to read about it, but while I'm gone, a question that may or may not alter our 777.

If you had to pick a favourite vermin, what would you pick?
>>
>>5646355
A bit hard to say, what counts as a vermin always changes depending on the person.
Ants are cool I guess?
>>
>>5646374
the Myrmidon arrives!
>>
>>5646355
Capybera. Chill rodents of unusual size.
>>
>>5646346
>>5646336
The correct word is a svelte physique. Both mountains and plains can be inspiring scenery.
>>
>>5646355
>favorite vermin
https://www.youtube.com/watch?v=OXQwx1EolD8
>>
>>5645845
>>5646015
>>5646052
>Starting Hull Protection: 6 hits!
>The bards are singing...
>Call upon the storm to strike the whale's head! Stormbound goblins rolled 58, with bonuses 80! Success! 7 goblins died!
>Brave the storm, forgoing the protection of the ship, lift up a boarding spike and toss it into the eye of the whale! Goblins drunk from the Forest God's horn! Roll results doubled! 1 goblin died! 5 goblins became nobles, but only two survive, fate rolls of 777 and 735! Extra Quest reward earned!
>The storm is focused on the Granlife, 2 HP damage!
>Current Hull Protection: 4 hits!
Total Goblin Deaths: 8
Total Goblins: 22
Total Noble Deaths: 3
Total Nobles: Neigh and Lucker (both uninjured)
Total Bards: 10
Available Bards: 2
Total Captains: Quiet
Total Stormbound goblins: 15
Available Goblins: 16
Destination: Escape the Thunderstorm
Spoils: Diced Mice Statues(Find your way once per adventure) returns to the castle on use.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Goblin nobles can passively give +1 to all of a goblin group's individual results (unlike the bard bonus, a 1 will instead be a 2 for example) but a trial failure will result in an injury. 3 injuries and a noble dies. A noble's death can be averted by sacrificing all remaining goblins.

Goblins are by nature mob creatures, part of this is that that the young, goblings are born in litters of at least six. Another part is that they often share a connection through a goblin monarch. Their kinship is usually limited to sticking together, after all, why help a drowning goblin when he's just going to reappear? Indeed, goblins are more likely to join their fellows in death than help them.

Above all else, goblins fear being alone.

It's part of what tortures monarchs, because surrounded by goblins, they are alone, and still clearly remember days of idle thoughtless bliss. The joy of goblins rests in the presence of the royals, but the royals themselves cannot taste it. Monarchs do sometimes try to gather together, but powerful beings tend to have a hard time getting along with each other. Things that would be minor disagreements among the weak become major when beings wield great magicks.

Gathering nobles might seem a solution to this, but...

A noble is not a monarch, few are those that can be satisfied with a noble goblin court, and few are the nobles that do not wish to become monarchs one day.

So, remember it, as the storm rages. A goblin seeks not to aid its kin, but simply be together.

Above even boredom, loneliness is a goblin's greatest fear.

Even as the stormbound goblins sang, six goblins rushed out into storm. Tinnegwal screamed something at them, but she wasn't loud enough over the song to catch their attention.

The iron sand in the wind cut their faces, one goblin was directly reduced to ashes as a bolt struck her directly. The five pressed on, even as the singers tried to wrest a moment of control from the storm.
1/?
>>
>>5647138
Emerald Lightning arcing around them, dyeing all in green, they struggled through winds that threatened to cut them apart or toss them overboard. Goblins tend to have a somewhat hunched crooked posture, but as these five inched towards a boarding spike through the charged air, their backs began to straighten.

They hoisted the spike into the air and the sky crashed down to meet them, but the lightning did not consume them yet, bodies black and smoking, larger and with increased strength they pulled back the spike, of all things a 'neigh' ripped from the throat of one of them as they let it fly.

The whalebeast was by the side of the ship, stunned and trying to keep himself from being sucked into the whirlpool, he was regaining his senses when the spike buried into the flesh beneath the eye!

Just as it struck true, the singers directed the storm for a moment, the very effort turning them into ash! A single thick bolt struck the monster whale. Huge was the bellow of pain from the strike that hit him an explosion of flesh flying into the sand, and the force of the blow caused the boarding spike to gouge the eye out, spike and eye both landed on the ship, eye on the deck, but the lightning charged spike flew into one of the newly ascended goblin nobles, killing the unfortunate one instantly, and true death it was, bond between king and subject was cut!

As the whale vanished under the sands, body dragged by the whirlpool, the storm grew wilder, almost like it was furious at being used as a tool. Lightning bombarded the four ascended goblins, two smoking corpses fell, but before a third died, a strange change came over one of the goblin nobles.

The lightning coiled around her, forming a dress, and her eyes began to shine like golden stars. Her insectile arms became as glossy green armour, her emerald hair, which rapidly grew into a cloak of glorious curling locks, and fur of her legs sparkled with lightning. Between her antenna, lightning arched. A smile of joy washed over a green-skinned face that was becoming more beautiful by the moment. She was turning into a maiden who looked like she was cut from an emerald gem! A lush and bountiful figure!

Her paws stepped out into the air beyond the ship, the storm coiled around her as she did not fall, but rose. The storm had found its vessel! It's queen, it's huntsmistress! The battle stopped, no longer needed as cloud soldiers turned into hounds, and knights into lesser huntsmen. This court would be hers, a True storm turned into a Wild Hunt! A thunderous exultation came from the host!

They bid her to come faster, faster!

In chariot of lightning she would ride through the skies, terror and admiration would be hers! Such a compatible vessel! A grand leap from mere goblin to bounded minor god!

All would be hers, truly a lucky goblin, Lucker as she was called, but this was far beyond finding a worm in a fruit!

Ah, was it luck?

2/?
>>
>>5647142
Was it luck that made her look back, on the cusp of apotheosis? Some caprice of a deity of fortune or some plot of Provenance?

Was it even luck at all, or was it because she was a goblin.

It was the slightest of glances, but she still saw him.

Her fellow noble. He lived.

A goblin strange in its plainness, normal humanoid limbs only bearing small tufts of ginger fur at the elbows. A mostly bald head except for a ginger mohawk. His rat like tail wasn't even that big, and had another tuft at the end. His skin was a dark green. As he was a noble, his face wasn't ugly, but it was quite average. An odd scrawny looking man really.

Mind clearer, Lucker remembered him. Neigh, but more fatal than seeing him, as fateful as that was, it was what he was doing that stirred her heart the most. He was not stunned in admiration of her ascension, in fact, he didn't look at her at all.

Neigh was struggling to drag three smoking corpses back inside the ship. The nobles that did not survive the baptism of the storm. Wasn't it a pointless task, the dead were dead, surely doing something like this was mere self satisfaction... but was Neigh really thinking of himself? Was he even thinking of anything? Like before, under the Night of Terror, he moved. Was it really pointless?

It wasn't that goblinic of an action, but it moved Lucker too.

She thought of her time as a careless goblin, and then, she fell.

The storm roared in outrage at being rejected, it formed into a massive face filled with fury, emerald Lightning filling the eyes and mouth.

As Lucker fell, she changed again, like birds in flight the dress of lightning flew away but by bit, revealing mere goblin rags. No longer was her body a gemcut work of curving art, her figure had turned slight. The wind tore at her hair, and the emerald colour was stripped from it. Both her hair and legs, paws were a ghostly grey-white. Her green skin no longer glowed, and her chitinous arms turned a mottled greenish brown. Her face, once beauteous became plain. Her antenna drooped, no longer standing on end. Her eyes no longer shone like stars, just simple brown, but if anything their depths and her smile were filled with a greater joy.

Did she understand the choice she had made? What she gained and lost by rejection?

Perhaps it was luckier to not be bound by the storm, to become a heartless hunter of the skies, a living calamity.

But, even if that glance had been luck. Even had it been scheme of the divine...

She was the one who chose.

"Neigh, I help!" She cried out in a sweet bell-like voice while in the air.

A rumble of hatred. Never again would she be favoured by storm. But she rolled on the deck and quickly stood at his side.

"Nei... *ahem* Thanks, move quick, quick. Storm is scary"

He just accepted it without question, as if it was nothing unusual that she'd do so.

"Yes, very scary! We almost died" When she said this, she noticed the whale's eye roll against them.

3/?
>>
>>5647143
It looked more like a giant ruby more than anything and hatred still burned in its depths. They pushed it together with the bodies.

So the two goblin nobles safely made it inside the deckhouse, and greeting them was the goblins and Podger still bound to sing by the storm and the goblins that had roused from unconsciousness.

"You lunatic goblins!" Tinnegwal sobbed "Never a thought in your heads! We need to flee, I can make the ship dive anytime, but I don't know what'll happen to the singers"

The whale was gone, probably dead, but the storm was still around, and it was particularly furious, the face was descending on the ship, there was no time left!

>It's time to escape the storm! Some of these options are secretly trials! A number of these options are truly mutually exclusive(some can be done with each other), but there's no time to fight over things! The most votes win!

>Just dive now, deeper and deeper!
>Dive into the whirlpool
>Dive and try to escape the storm's edge!
>Knock the singers out beforehand!
>The singers sacrifice themselves to stall the storm
>Have the singers struggle to break free
>Sing a song of storms going away
>Don't dive, just flee!
>Don't dive, sail into the whirlpool
>Sing a funeral dirge for the dead nobles
>Gob it out! (write in)
Lucker will help the most voted option. Neigh will help the second most voted. Quiet still isn't a noble and is in no position to help anyone.

>GOBLIN KING'S MOOD: Good I
>Special occasion, King's mood set to Good I
Ah, how many nobles has he seen die? Can he even remember them all. Yes. Yes he can, but such is life. Even a powerful goblin king like himself may one day encounter something even stronger that kills him. It was enough to see them become nobles, and two still live. As boring as things can be, it isn't a sight he has tired of, goblins becoming nobles. Once more, he believes that this new amusement is the right path, that it'll keep madness away.

>You've gained another regular adventure reward for your battle with a grand monstrosity.
>>
>>5647144
>Sing a funeral dirge for the dead nobles
>Have the singers struggle to break free
>>
>>5647144
>Sing a funeral dirge for the dead nobles
Heroes they were.
And Neigh keeps on being best boy.
>>
>>5647156
>Dive and try to escape the storm's edge!
Forgot this actions for the normal gobs
>>
>>5647144
>Sing a funeral dirge for the dead nobles
>Don't dive, just flee!
What is lonelier than death? Truly we can muster a tear or two for those who will never find another worm in their apple.
>>
>>5647144
>Sing a funeral dirge for the dead nobles
>Don't dive, just flee!
>>
>>5647144
>Dive and try to escape the storm's edge!
maybe we should use the Mice Dice to try and get out of here...
>>
Rolled 1 (1d2)

>>5647153
>>5647156
>>5647157
>>5647210
>>5647226
>>5647298
1: Dive 2:Don't dive
>>
Rolled 7, 3, 3 = 13 (3d7)

>>5647975
Something that may have an effect, I'm aware it cannot go below 111
>>
Rolled 558 (1d777)

>>5647153
>>5647156
>>5647157
>>5647210
>>5647226
>>5647298
>Time has run out! Do or die, no time for fights! Only the two choices with the most votes!
>The goblins sing a dirge for the fallen, Lucker assists!
>Dive and try to escape the storm's edge!
>When doom closes in, many things are a matter of fate! Fixed Fate Roll: 733! A miraculous flight!
Total Goblins: 22
Total Bards: 10
Total Captains: Quiet
Total Nobles: Lucker, Neigh
Spoils: Diced Mice Statues(Find your way once per adventure) returns to the castle on use.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

Goblins know what death is of course, they know that if they fall from a great height they'll briefly become a goblin pancake and then die. However, they don't understand that everything is not like themselves. Other living things don't usually return from death, undeath more a state of transition than a true resurrection. Goblins, if forced to think about the matter, would assume that other dead things just reappear in a place far away, one they don't know.

That said... wether Hades, Heck or elsewhere, don't the once dead fine their way to those places? What becomes of a spirit when it is destroyed or completes its scourging in Heck? Perhaps the goblins in their ignorance are more correct than one might believe. Does a being truly cease to be on destruction of the spirit?

Is true death even real?

Goblins normally wouldn't hold a funeral, but in this case, in these circumstances, they understood at least that they'd never see the dead nobles again.

"Dive" "Go far" "Escape" "Bad storm"
"Good egg, take us from here, no more gobs taken by storm" Neigh asked, softly muttering a sad neigh.

The goblins and Neigh said to Tinnegwal, then as one, they crowded the blackened still smoking corpses of the nobles who ascended only to meet death. It cannot be said to be an unusual fate for goblin nobles.

One bard began it, a sad strum, a sorrowful song. It had a little hopefulness. Never again would they find beetles under rocks together, never more jump off tall heights together. They were surely having fun elsewhere, but only if they too became nobles and fell, would they see each other again. Was there another greater goblin king? Was that where they appeared? Oh where did they go?

Far, so far away...

It still sounded terrible of course, but there was heart, more so as more goblins joined in, and even more so as Lucker joined in with her sweet voice.

Far, so far away, gob play again someday...

The fury of the storm could not be heard, only the sound of goblins singing a longing goodbye, that and Podger shivering and panting.

They were bound by the storm no longer, but the rest of the goblins still sung.

Far, so far away, where did gob go?

Almost like a confused children's choir yearning for missing playmates.

1/?
>>
>>5648028
They continued even as the Granlife plunged deep into the sands, as the storm raged at being denied it's prize. There should have been a grand struggle, a pull against currents of sand, the grip of whirlpool and storm.

Instead there was silence outside, no feeling of pressure.

All that remained was singing goblins.

Far so far away, why go so far away...

Tinnegwal activated the obsidian mirrors, but all that was shown was blackness. She activated light around the ship, revealing a bizarre conclusion. They had surely dived into sand, but now...

The ship was sitting atop an inky black river. Slowly bobbing up and down. The banks of the river were shrouded in darkness. No stars shone in the sky, no Moonfaces leered down. Only a terrifying void.

The goblins stopped singing, not because of this sight, but because before them were three hazy figures.

A mighty and beautiful queen upon a throne, eyes braziers of dark flame, and a smoke of night sky ringing her neck. Lavish were her robes. Yet, the throne was obscured her face could not be seen.

A muscled beast of a man with red skin and ragged stumps of what had been wings. His golden horns formed a crown, he was perched an iron maiden. He wore little else but a loincloth. But, his face was obscured and the device of torture beneath him distorted.

The final one was a simple robed figure. He stood on the prow of a boat that refused to be seen. His hands were bone and naught else, clutching an emerald pole whose carvings escaped the eye. His face was not obscured, for he had no face at all. No grinning skull his in his hood. Within was only the same black as the river they now found themselves.

"Mere goblins? What curious fate to have forged such a connection, well, all who greed for life and treasure are welcome in Hades, you need only send your dead with treasure, worship them, and manes they will be" a rich and alluring voice, full of life and vigor.

"Listen not to that unrighteous hag, Goldkin! Do what is right, Heck's judgement will prepare your fallen. Suffer for a time as the least you deserve. All dead should serve sentence in Heck! You cannot flee forever like this wretch" a booming voice filled with nobility and conviction.

The two were about to burst into bitter argument when the third spoke, and they dared no speak when he did. Even the rulers of Hades and Heck did not take this one lightly.

The Ferryman of the River of the End.

"Wards of the goblin king among goblin kings, only for a brief time do you appear here, the dead rarely choose, but by alignment of fate, you can direct your fallen. The False Waning Hope of Hades, the Cruel Mercy of Heck or me, the Ferryman, make a choice, if you choose not I will ferry them away regardless"

2/?
>>
>>5648030
>An unusual set of circumstances, fuelled by the magic of the storm have put a curious choice before the goblins, a goblin fight will surely ensue. Perhaps if you had encountered more, there'd be more choices...

>Sacrifice either the Diced Mice or the Whale Eye and worship the fallen nobles as gods forevermore, turning them into manes in Hades, but will they be noblity or slaves? Treasures kept or stolen. Hades is a realm without mercy, but surely better than the torture of Heck?
>Send them to endure the torments of Heck, but who knows when that ends, and if the torturers of that realm speak true of what awaits, even if they can be trusted, can Provenance, who they serve be trusted?
>Let the Ferryman who asks for nothing take them away, but none return, their fate unknown, and the only answer the Ferryman has given even supreme seemingly undying powers is this: 'You will know once I ferry you'
>Choosing nothing is also a choice, and the Ferryman will take them anyway. Such is the way of things, and it would have happened if this strangeness had not happened.

>GOBLIN KING'S MOOD: GOOD II
>Rolled 558! Good mood! Mood raised 1 level! Already in good mood, the King's Blessing is upon the goblins!
Now this is relevant to the king's interests. A truly unexpected coincidence, what will the goblins choose? Even he has not uncovered the mystery of death.
>>
>>5648035
>Let the Ferryman who asks for nothing take them away, but none return, their fate unknown, and the only answer the Ferryman has given even supreme seemingly undying powers is this: 'You will know once I ferry you'
Being ferried into the unknown? One last adventure for the souls of the brave nobles
>>
>>5648035
>Let the Ferryman who asks for nothing take them away, but none return, their fate unknown, and the only answer the Ferryman has given even supreme seemingly undying powers is this: 'You will know once I ferry you'
>>
>>5648035
>>Let the Ferryman who asks for nothing take them away, but none return, their fate unknown, and the only answer the Ferryman has given even supreme seemingly undying powers is this: 'You will know once I ferry you'
>>
>>5648035
>Let the Ferryman who asks for nothing take them away, but none return, their fate unknown, and the only answer the Ferryman has given even supreme seemingly undying powers is this: 'You will know once I ferry you'
>>
Rolled 6, 2, 4 = 12 (3d6)

>>5648035
Goblin King's Blessing roll
>>
Rolled 737 (1d777)

>>5648086
>>5648115
>>5648164
>>5648269
>Gobking's mood blessing: Binding of Proud Ego IV (a connection between the unchanging)
>The ferryman has been chosen! Blessing applied!
Total Goblins: 22
Total Bards: 10
Total Captains: Quiet
Total Nobles: Lucker, Neigh
Spoils: Diced Mice Statues(Find your way once per adventure) returns to the castle on use.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

Undead have an unfortunate lot, if they aren't captured by the denizens of Heck, with no known pattern you can walk out of your tomb one day and suddenly find yourself on the banks of the River of the End. Either you get onto the Ferryman's boat or get consumed by the darkness surrounding the river.

The goblins shivered before the Ferryman, it wasn't a being that inspired worship with its mere presence, but it made up for that in fear factor.

"Take gobs" "Have nobles" "Leave!" "Go!"

"As to be expected of goblins, they understand nothing of death" the manes queen huffed, and her shade vanished.

A guffaw and claps came from the torturer of Heck.
"A fine choice too, though less sure than serving sentence, better that than clinging to unlife in fear!" He kept applauding even as he vanished.

All that was left was the Ferryman. Yet, he spoke not, he made no move, as if he were waiting for something. Some moments passed, and an yellowy light briefly flickered over the noble. Neigh finished mustering his courage and crawled shivering between the Ferryman and the dead nobles. His fear was far greater than that of the lesser goblins, as he had not the pseudo-immortality of his lesser brethren. Yet, he still, on wobbling legs confronted the Herald of End. He was muttering soft neighs to psych himself up.

"What will become of them?" He asked.

For a time, Neigh was simply stared at by that faceless hooded void.

"Beings far greater than you, sinners more wicked than you, saints more pure than you and heroes more heroic have asked this tiresome question. Yet, lacking so much, you ask in spite that the answer you get will most likely be that you will know when you too pass beyond?"

The goblin noble opened his quivering mouth and tried to speak a few times, but no words came out of his mouth, finally after a good bit of struggle, speech came out.

"S-Still l-let me know"
"Can you even do anything if an answer I gave was grim?"
"S-still"
A sigh, not without sympathy.
"Wretched noble, for most, I tell them that they will know in time, your heart is pure, but while a heart that is filled with love and mercy can be praised... You have been led astray, doom in the form of knowledge comes to you. None shall take it from you, but you shall not speak, shall not tell it in anyway. Indeed, the knowledge shall strip you of all but one word, and never will you learn more, so full it will leave your mortal mind, perhaps some relief will come to you should you become a monarch"

1/?
>>
>>5649063
He was before Neigh then, and gripped his shoulders, the hood leaned into his ear. None heard a thing, not even their own breathing. As the Ferryman leaned back, Neigh's hair turned gray like an old man, and his eyes, a luminous emerald, filled with terror and yearning, blinding with the truth within their owner. He collapsed on his knees, and what filled his face, more than anything else was confusion.

Lucker rushed over to him, overcoming her own fear.
"Neigh, Neigh, what has happened to you? Speak to me! Your eyes, so painful to look at, ahhh, my head hurts!" She collapsed in Neigh's arms from the mistake of looking deeply into his eyes.
"N-neigh" a series of neighs followed, the goblin noble had been left with only his favourite. He closed his eyes, but the light of truth, greatest of poisons, the universal solvent still spilled out the edges of his eyelids. Finally he tore some cloth off his rags and tied it around his head.
Lucker roused, no longer afflicted with Neigh's gaze. She glared resentfully at the Ferryman.

He ignored her, which was likely lucky for her. A tap of his bargepole, and he spoke again.
"Get up, and take your corpses with you, come to the fate of all, and the fate chosen for you, one last odyssey. Blessed are you to take your smoking husks with you, forget not to thank your lesser brethren"

The dead nobles got up and bowed to the goblins, then they crawled up into the shadow of the Ferryman's boat, vanishing.

"We will meet again, if not on your true deaths, then if you are unlucky enough to live to the end of all"

Then he was gone.

Silence dominated. Lucker clutched onto Neigh as if she was terrified he too would vanished. Podger surprisingly enough was first to fully recover.

"I am never singing again, ever"

As soon as he said it, there was a shudder and a horrific crash. The obsidian mirrors that once showed the River of the End, now once more showed the iron sand wave-dunes of the Metal Ur-sea. It also showed the Moonfaces.

One was the beautiful and proud Clarice , and her lover mysterious Flavio, whose face could never be fully be seen. Their whispered sweet nothings were too quiet to inspire lunacy. Apart from that pair of Innamorti, there were two more moonfaces up. Four moonfaces, not the best of numbers that show up. Harlequin was there as usual. It was rare to not see that Zanni rolling about the other moonfaces, he was most interested in the world below after all. Listening to his laughter was to be avoided, though a harmless lunacy he inspired, madness is still madness.

The fourth moonface was the fleshless skull of Morte. If ever Morte laughed, there'd be no lunacy, but no greater omen of death existed. Truly one of the more ominous Vecchi.

It was the small numbers of moonfaces that was the worst about this show. Though, a single moonface is worst of all.

A pair of lovers would keep each other distracted and Harlequin would distract Morte.
2/?
>>
Rolled 2, 5, 1 = 8 (3d6)

>>5649065
Harlequin got a lot of admirers and worshipers for his sheer skill at distracting his kin.

Yet, a night with Harlequin on his own was one of the worst shows, a night of terror and madness and cruel amusement for the moonface.

The four moons light revealed that the Granlife was stranded upon a small Island. Only a few rust-trees kept the sands at bay, and between those scant withered leafless forms, like hands grasping at the moonfaces, was a plain tomb.

"Never singing again. Never" Podger repeated.

"We survived... the ship is badly damaged, and we're stranded on land, it'll take me a while to get things fixed, just try not to invoke disaster goblins"

>It looks like you aren't going anywhere for a while...

>CREW CHOICE (Pick two, largest votes win)
>Pester Tinnegwal for a story
>Goblin acrobatics for Tinnegwal!
>Pester Podger for a story
>Rolly-poly using Podger (use him to play a game on the deck)
>Play with Neigh
>Play with Lucker

>DOWNTIME (none of these will provoke a chain reaction of deadly threat, goblin fight for conflicting choices, the bards are a bit shell-shocked and need rest before singing again)

>Disturb the tomb (2d6 to determine nature of encounter)
>Don't disturb tomb!
>Hold a small feast using everyone's hidden snacks (moldy crumbs of cheese, fingernails, dead bugs, that sort of thing)
>Just sleep
>Star watching?
>Moonface watching!

Trials of Talent
>Cut some trees!
>Cut all the trees!
>Fishing!
>Scour the island for small animal or insect life!

GOBLIN KING'S MOOD: BRIGHT I
>Rolled 737! Bright! Mood raised 2 levels! >Entered Bright mood! No goblins died! The king will send a gift to the goblins next update!
Quite interesting. The king could not hear the words the Ferryman spoke, but... while he spoke to Neigh, he also spoke to the king. No confirmation of course, but there was proof enough for those that wanted despair and those that wanted hope, but what interested the king the most wasn't what was said, but what Neigh and the goblins did.
>>
>>5649066
>Play with Neigh
>Scour the island for small animal or insect life!
>>
>>5649066
>>Pester Tinnegwal for a story
>>Disturb the tomb (2d6 to determine nature of encounter)
>>
>>5649066
>Goblin acrobatics for Tinnegwal!
>Just sleep
>>
>>5649066
>>5649229
Since there seems to be a tie, I'll change my vote to support >>5649068
>>
>>5649066
Because >>5649233 broke a tie, I'll vote for

>>Pester Tinnegwal for a story
>>Disturb the tomb (2d6 to determine nature of encounter)

And big tiddy goth goblins as always.
>>
Rolled 5 (1d6)

>>5649068
>>5649081
>>5649229
>>5649233
>>5649360
Roll 21d6 10d6 and 1d6 for the goblins' beetle and other small creature hunting.

Roll 2d6 for the consequences of sticking their long noses in the tomb
>>
Rolled 3, 2, 1, 2, 2, 6, 5, 2, 6, 3, 2, 5, 4, 3, 4, 1, 2, 4, 1, 1, 3 = 62 (21d6)

>>5649369
Yum
>>
Rolled 5, 6, 4, 6, 6, 3, 1, 6, 1, 5 = 43 (10d6)

>>5649369
>>
Rolled 4 (1d6)

>>5649369
>>
Rolled 1, 4 = 5 (2d6)

>>5649369
Wait? No. No wait. Go now!
>>
File: download.png (5 KB, 215x235)
5 KB
5 KB PNG
Goblins with long noses made me think of this.
It may be a tengu, but the emoji's name is goblin
>>
Regretfully, there will be no update today, but that will likely mean an improvement of quality for tomorrow anyway.
>>
Rolled 2 (1d6)

>>5649372
>>5649401
>>5649381
Rolling target roll for Talent trial.
Sorry for the lateness in only starting now, the old evening meal might well delay the update a wee bit too.

>>5649449
A number of anons may of realised this already, but I've been phoneposting this whole quest. That emoji has cropped up more than once.

A charitable explanation of it being named goblin is that once upon a time goblin was a term like troll, it didn't exactly refer to anything in particular other than some manner of humanish spirit or monster, like animal refers to many things. The term has become a lot more solid now.

Uncharitably the person who named it has brain rot.
>>
Rolled 26 (1d32)

>>5650999
Rolling number of successes required.

Additionally, concerning goblins and tengu, a certain song sung by a fox that isn't real or actually a cat comes to mind
>>
>>5651001
The one that was made as fan song of a bullet hell featuring anime girls?
>>
Rolled 771 (1d777)

>>5649068
>>5649081
>>5649233
>>5649360
>King's gift sent! Leering Lily!
>Pester Tinnegwal for a story
>Small creature hunt! Target: 2 Amount: 26 success! Lucker helped, bonus! 4 goblin KO! 2 bard KO!
>Disturb Tomb! Consequences; 1: Destroy/Slay! 4: Artefact!
Total Goblins: 22
Goblins KO: 4
Available Goblins: 18
Total Bards: 10
Bards KO: 2
Available Bards: 8
Total Captains: Quiet
Total Nobles: Lucker, Neigh
Spoils: Diced Mice Statues(Find your way once per adventure) returns to the castle on use. Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can).
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

The first thing the goblin band did upon hearing they'd have to wait, was booing. The second was as mass, Neigh and Lucker included, run right to the engine room where Tinnegwal was. Taking the chance while the goblins were distracted, Podger grabbed a fishing rod and went in search of peace to heal his wounded nerves.

Just as Tinne was about to set to fixing up the ship, the goblins arrived.

"Story" "Tale" "Speaking!" "Neigh" "Story!"

Even Lucker and Neigh were chanting, having become nobles in an unorthodox manner, they still held most of the mob behaviour of regular goblins.

"Didn't I just say that I was going to fix the ship up?"

The pleading chant continued.

"Ugh... fine, fine, Just one story though, I'll tell you one about Captain Robb...

Lemme think, how about a story of when Captain Robb dealt with a storm like the one we met? Ok, so it was about as bad, but nobody was scared, after all, we had the Great Captain Robb with us! You see, the captain stole the storm's thunder, none of us saw how it happened, but it was really noisy until the thunder was sealed inside a bottle. The storm left after being humiliated! " Tinnegwal gushed about Captain Robb, omitted was an incomprehensible string of superlatives that would have left a linguistic scholar befuddled, never mind goblins.

Tears began to form in Lucker's eyes, the goblins though beings without high standards, still had standards.
"Bad egg, just say if you don't want to tell story"
Tinnegwal almost felt bad about what she did, but she supposed the allure of the mysterious Captain Robb was beyond mere goblins.

"Huh, well... fine, if you don't want to hear about Captain Robb, I'll... uhhhh"

The egg paused. Her head was mostly filled with memories and stories about Captain Robb, most of them ended the same way, with the captain resolving things in an inexplicable mysterious manner.

"Ah, I've remembered an old story! Told to me when I was first a small chick, the Coyote and the Ox!
1/?
>>
>>5651240
Once, there was a mighty Ox, full of flesh and muscle, with horns like swords. A skinny coyote saw this grand beast and thought, if I can eat the flesh of this ox, surely I can become full, the rat I tricked scarcely filled me! So the cunning coyote rolled three stones, huffing and puffing and stacked them up.

'O great and mighty Ox, I know your power, but the panther, the wyvern and the hydra mocked you behind your back, saying you could not knock down even three stacked stones'

The Ox was enraged and with a bellow knocked down the stones. With a huff, he went back to grazing, but the coyote returned day after day with sturdier and sturdier things, each time claiming that this creature or that creature was making light of the ox's power

Finally when the Ox was addled and completely furious, the coyote pointed a paw at a great cliff face and taunted once more. The Ox rammed it so hard his horns were stuck. The coyote finally safe, tore the ox's throat while it was still dazed and stuck.

But even after eating, the coyote was still hungry, he looked up and the moonfaces and wondered if he'd be full after eating one, now my story is done, run along now goblins"

Disappointed cries came from the goblins.
"I still need to fix the ship, you want to sail more right?"
This got the goblins glumly moving and just as all of them had left, Quiet lingered.

"Coyote ever full?" She asked.
"I think there was a story about him eating a moonface, but I can't remember if that filled him up"
"M'kay" Quiet responded, catching up with the rest of the goblins.

After a bit of aimless milling around the ship, the goblins got the idea to search about for some tasty crawlies. There was a few mishaps like goblins falling out of trees, but all in all, a successful hunt happened. The rust trees turned out to have bulbous tick-like crabs feeding on the metallic sap of the trees. A number of extremely crunchy worm-things were found to be just about everywhere. The best was found by Lucker under a big rock was a whole nest of some kind of metal eating gray ant-bee. The honey was likely highly toxic and long term consumption of the honey and bugs was likely to result in a little thing the Metal Ur-sea dwellers who didn't eat metal called leadveins disease. Still, the goblins had not a care as they wrapped the honey they didn't eat on the spot in filthy spare rags that a few goblins kept as treasures.

Finally, the goblins' attention was turned to the one thing that had been trying to not think about.

"Tomb" "Danger" "Make egg sad" "Treasure?" "Fun" "Walky dead?" "Interesting"

They crowded the tomb, nervously getting near, then far, then near. Finally one goblin touched it, and nothing happened. That was the drop that broke the dam, the flood of goblins crawled all over the tomb. It was a simple structure, uncarved walls, curiously no doors.

Getting a little frustrated, the goblins began to push and kick the tomb. Yet, it stood still.
2/?
>>
Rolled 3, 2, 4 = 9 (3d6)

>>5651241
The goblins were depressed at the boring outcome, and they left to return to the ship.

Just as they were halfway there, a loud crash sounded behind them. The tomb had collapsed! Amid the rubble was what looked at first to be a skeleton, but it was actually a metal construct in the form of a skeleton.

What to do about the fake skeleton?(choose one, no fight, highest vote wins)
>Take it into the boat
>Leave it behind
>Use it as a puppet until its time to leave

Crew choice (choose one, no fight, highest vote wins)
>Podger time
>Tinnegwal, why egg?
>Neigh and Lucker

Direction choice(goblin fight if divided votes)
>Nearest port (Tinnegwal is limited in her fixing of the ship)
>Podger's treasure senses are tingling, what could go wrong.
>Use the diced mice to find a clue about Robb
>Use the lily to find something, anything.
>Random direction (roll on that table)
>Tinnegwal advises against it, but DIVE!

Additionally, roll 3d7 for Podger fishing, don't worry he won't cause any problems. Probably. Not anything that would instantly take effect anyway.

>GOBLIN KING'S MOOD: BRIGHT III
>Rolled 771! The goblin king sends another gift, his mood is maxed!
It was really just the story of the coyote that tipped him over the edge, well that and the skeleton construct. He recognised that, and whatever the goblins do, it should prove interesting.
>>
>>5651249
>Use it as a puppet until its time to leave

>Podger time

>Nearest port (Tinnegwal is limited in her fixing of the ship)
>>
Rolled 6, 7, 6 = 19 (3d7)

>>5651249
>Use it as a puppet until its time to leave
>Podger time
>Nearest port (Tinnegwal is limited in her fixing of the ship)
>>
>>5651249
>Take it into the boat
>Neigh and Lucker
>Use the diced mice to find a clue about Robb
See if Tinnegwal has an idea about where the diced mice point.
>>
>>5651249
>Use it as a puppet until its time to leave
>>Podger's treasure senses are tingling, what could go wrong.

>>Podger time
>>
Rolled 2, 2, 4, 4, 5, 5, 6, 5, 3, 1, 6, 1, 2, 2 = 48 (14d6)

>>5651253
>>5651258
>>5651317
>>5651693

Goblin fight time, 14d6 for the port option first! Port refers to a position, a kind of alcohol and a place ships berth, fancy that.
>>
Rolled 1, 1, 5, 5, 1, 5 = 18 (6d6)

>>5651803
6d6 for using the diced mice
>>
Rolled 5, 5, 4, 3, 6, 1 = 24 (6d6)

>>5651803
Podger treasure option 6d6
>>
Rolled 2, 3, 1, 6, 2, 2, 1, 1, 3, 2, 6, 3, 4, 4 = 40 (14d6)

>>5651803
>>
Rolled 544 (1d777)

>>5651253
>>5651258
>>5651317
>>5651693
>Goblin King's Gift Sent: Summon Crystal: Knave of Secrets
>Podger fishing: 676! A whopper!
>Use skeleton as puppet
>Podger time
Destination: the nearest port, but there was a goblin fight! 6 goblins KO
Total Goblins: 22
Goblins KO: 6
Available Goblins: 16
Total Bards: 10
Total Captains: Quiet
Total Nobles: Lucker, Neigh
Spoils: Diced Mice Statues(Find your way once per adventure) returns to the castle on use. Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can).
Summon Crystal: Knave of Secrets (remains of a great thief, can uncover the hidden, or hide the uncovered) returns to castle on use.
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

There was only one thing to be done with the skeleton construct. Feverishly the goblins dug it out from the rubble and then...

"Hurr, hurr look at gob, gob be walking dead" "moan moan" "clack clack" "Want flesh" "Got no flesh"

A few goblins were holding the construct up and trying to make it look like it was dancing, the puppeteering wasn't very good, even if they had ribbons, it would have likely been useless.

As they mucked around with the mannequin, Podger was having a very good time. He was a little scared actually. It started with a whole family of rock tuna, so called because of their stony scales. Compared to many metal Ur-sea dwellers, they were safe to eat. The amount of meat they had though was a little poor, most of their mass was those thick scales, which also held most of the metal content.

The goblins moved on to trying westling moves on the fake skeleton, it was quite flexible and well made, didn't even make creaking noises as the goblins bent it in strange directions.


It was already odd to get a stream of tuna on your hook, especially since the bait wasn't that good, but putting aside the bad feeling Podger had (like he was going to pay a price for his good fortune like playing with goblins perhaps) he split a rocktuna with one of his tusks and hung some of the guts on his line. He checked the fish for parasites, weighted the risk in his mind and then cleaning the scales off with a tusk, popped it in his mouth, carefully eating and spitting metal bones out onto the ground as he cast his line again.

The goblins beyond him were now playing tug-o-war with the skeleton, Lucker and Neigh took opposite sides.

The pole was almost ripped out of Podger's hands and he almost choked on a fishbone, but spitting the rest of the uneaten fish from his mouth, he grabbed with both hands and began to reel in.
1/?
>>
Rolled 2, 1, 5 = 8 (3d6)

>>5652102
It was a minor struggle but with a yell he jerked the catch up out of the sand and into the sky. Like a bolt of lightning the fish fell, burying its sharp nose into the ground between Podger's legs, almost making him qualified to be an Ironblood Dynasty courtier. A golden spearfish, a treasure that had gold scales and meat that was worth the gold scales on its body. The only pity was it's body was naturally long and thin.

It was also an ill-tempered fish known for leaping out of the sand spearing sailors on its bladed nose. It's nose was stuck and it began to flap about, hitting Podger in the face with its tail. He made the mistake of pulling the fish out of the ground and suddenly he was wrestling a fish long as he was tall. Seeing that Podger was locked in a life or death struggle with the fish, the goblins formed a circle and began to do what one should.

Namely cheering and betting, they were very supportive of Podger though.

"Gob bet three beetle fish wins" "Gob crazy, bet four shells!" "Neigh" "Sure fish win, bet shiny rock"

Well, some of them did anyway. As for why Neigh wasn't helping Podger, well unfortunately for him, it was goblins Neigh cared about, not living beings in general, that and the fish wrestling was fun to watch.

Walrusman and fish rolled over the ground, at times getting closer to the Ur-sea, at times getting further. The real struggle Podger had was keeping the fish from spearing his face, but with time and blunt force concussion delivered by fists, Podger successfully rendered the fish unconscious. Unlike water fish, sand fish don't die out of sand, so death or stunning is important. In fact the foul creatures don't need to breath at all, being descended from voiddwellers.

The goblins all clapped and cheered harder, though a few were glum as they handed over prized trinkets and secreted snacks.

Podger didn't let go of the fish though, he saw what the goblins did when he was needlessly(he could have killed the fish when it was stuck) fighting for his life. They stole his rock tuna. Podger would not forget this grudge! More importantly they weren't going to get his spearfish. His mouth drooled a little and he almost zoned out, but the goblins reaching out to touch his prize catch brought him back to reality.

He quickly waddled on his peglegs back to the ship, he had scale it and pocket the golden scales quickly, he had to eat some of the meat right away, and find some way to dry the rest without the goblins eating it. Hopefully the goblins would be satisfied with the golden bones.

The goblins followed, leaving behind the fake skeleton that was twisted like a pretzel, yet... The skull, it was pointed right at the retreating goblins... a mere coincidence? There was no light in those hollow sockets.

"Oh, what wonderful timing! If you all can help push the ship into the sand, we can get going"

Podger looked at the goblins, then at his fish. His brand pulsed, he could not disobey.
2/?
>>
>>5652107
Sighing and hoping for the best, he tossed the fish on board and got to pushing.

Thankfully for him, the goblins joined in pushing, and with Tinnegwal discharging gouts of magic, the ship returned to the metal sea.

When Podger got aboard, his fish was still whole, he instantly sat down taking out a knife made from a grim tooth to start scaling it, pocketing scales as he did so. Before the goblins could cause trouble, Tinnegwal called out again.

"So, where are we heading Captain? We could really do with going to a port, I can only fix so much with sand"

Quiet's voice was drowned out by a mass of different opinions, even Podger dared to offer his opinion. The goblins seeing no other thing for it, split into groups and respectfully debated the virtues of their chosen direction, after six goblins were clobbered, the debate came to an end.

"Take to port" Quiet commanded, though she had just gone along with the most popular option, she hadn't forgotten the word mutiny and with two nobles she was a little panicked and eager to keep being captain.

"Aye, aye!" Tinnegwal chirped.

Distractions gone, the goblins turned to Podger once again. He almost jumped out of his skin, but victory was mostly his! He had managed to get all the scales off. Even uncooked, the flesh had a mouthwatering fragrance. He had considered trying to tell the goblins if they left some of the meat alone, there'd be something nice to eat. Cutting off the head and tossing it to the goblins, Podger wandered to the ship's kitchen, which apart from the magically summoned water, had no food. Podger knew because of course he tried to find food.

The goblins had failed to find the cupboards with the kitchen implements before. But Podger had, in spite of how hidden they were, he had a cook's sense. He was of the opinion that a pirate captain who couldn't cook well would never become a legend.

So, after taking a pan out, and eating a slice raw, he began to cook. He even when he thought the goblins couldn't see took out a small pouch and sprinkled some seasoning he always kept for emergencies. Blowing on the finished cooking, the goblins' eyes were fixed on Podger's whisker covered lips. A few satisfied chews.

"Barely passable" he muttered.

To the goblins though, the heavenly aroma was enough to get them ready to riot for some fish, but before they could raise a stink, Podger's voice came cold and commanding, unlike his usual jovial tone tinted with delirium. A hint of his state before drifting in a barrel made him mad.

"Line up behind me and wait, I'll give one plate per goblin, put the plate in that sink there when done. If a goblin doesn't do this, I'll toss the rest of the fish overboard"

This voice penetrated even the skulls of the goblins and for fear of losing the fish, they managed to follow the instructions. In that fear, they missed three things.

3/?
>>
>>5652109
First, they could have grabbed the fish before it went overboard.
Second, they could easily threaten Podger into cooking.
Third and this was the important one, when Podger cooked, he would plate the fish and leave it to cool a bit before handing it to the goblin, but between the cooling and handover the portion of fish would mysteriously reduce in size! Such skill was it done that even with several goblin and two noble eyes watching, Podger was not discovered.

This continued until the bones were bare, and all basked in contentment.
"The bones are yours" Podger said.
The goblins were too satisfied to even cheer, only approving murmurs came from them, and since they fell into sleep, they didn't notice Podger pocketing the wishbone and the gem-like eyes.

Dreamless goblin sleep, how long did it go on for?

They roused from slumber at the sound of Tinnegwal shouting.

"Land ho!"

After a bit of confusion they scrambled to the steering room, and lit up on the obsidian mirrors was the scene of the port. More like a collection of overlarge spiralling snail shells than houses, and looming over all a brutalist lighthouse like a heckish nail plunged into the port. In spite of still being night, the lighthouse did not shine. A variety of ships could be seen docked. Clearly a popular port.

"Strange, we haven't been contacted by the portmages, maybe they didn't recognise the ship, they're probably drunk, most people are in Deogam's Sleeping Drunks' Port. You'll see all sorts here, a dragon owns this port, so the only law is hers. Oh, what a shame I can't send a featherminion with you, why I lov... Eh?"

As they docked, it became clear.

The port wasn't just silent. There was not a soul to be seen. It was as if everyone had vanished. Nothing was ruined, nothing out of place, but not a soul wandered.
4/?
>>
>>5652110
Choose a Direction
>Explore the docked ships
>Explore the port buildings
>Head to the lighthouse!

Trials of Talent(all minor, so no KOs or deaths, amount of successes required halved)
>Sneak about (Quiet will vote for this)
>Loot!
>Fire the guncannons
>Use the Knave of Secrets summon
>Is that something clinging to the hull?
>Time for din! Sing a din

>Gob it out (write in)

GOBLIN KING'S MOOD: BRIGHT III
Rolled: 544! Dubs! He sends 4d5 extra goblins! Mood cannot go higher! Good mood activates, KO'd goblins made available, minor buff cast!
Know exactly what has happened in the port, and eating a bit of fish Podger cooked, the king is pleased.
>>
>>5652112
>Is that something clinging to the hull?
>>
Rolled 1, 4, 4, 2 = 11 (4d5)

>>5652112
>Explore the port buildings
>Is that something clinging to the hull?
>>
>>5652112
>>Head to the lighthouse!
>>Is that something clinging to the hull?
>>
>>5652118
>>5652170
>>5652294
Not too surprising you all want to know, I'll call for rolls before I go to sleep, just in case someone else wants to vote. So a few hours before voting closes.
>>
>>5652118
>>5652170
>>5652294
24d6 goblins checking that hull

10d6 bards, also checking that hull

8d6 goblins sneaking with Quiet

1d6 Quiet, hopefully failing her roll and being loud
>>
Rolled 4, 2, 2, 4, 3, 2, 1, 4, 4, 2, 3, 4, 1, 5, 3, 1, 6, 4, 2, 5, 4, 6, 2, 5 = 79 (24d6)

>>5652474
>>
Rolled 5, 6, 2, 5, 4, 2, 1, 5, 4, 6 = 40 (10d6)

>>5652474

We should put the skeleton on the prowl of the ship. Like where the mermaid would usually go.
>>
>>5652474
>>
Rolled 1, 1, 1, 1, 6, 2, 1, 3 = 16 (8d6)

>>5652474
Goblins sneaking with quiet
>>
Rolled 3 (1d6)

>>5652474
>1d6 Quiet, hopefully failing her roll and being loud
>>
>>5652775
That's a statistically improbable failure rate
>>
>>5652480
>>5652543
>>5652619
>>5652775
I'll be delayed on the update by a visiting relative.
>>
Rolled 4, 2 = 6 (2d6)

>>5652480
>>5652543
Target roll for hull watching

>>5652775
>>5652777
And for the sneaking.
>>
Rolled 13 (1d34)

>>5652480
>>5652543
Trial is minor, amount of successes needed halved from the roll result.
>>
Rolled 5 (1d9)

>>5652775
>>5652776
Same as above for this roll
>>
Well, that took a lot out of me, currently I am a member of the living dead.

Consequently, There'll be no update. I may be tempting fate saying this, but there should be less disturbances from real life now.
>>
>>5652851
Sexy wine aunts
>>
Rolled 1 (1d2)

>>5652170
>>5652294
Didn't even realise there was a tie, normally we'd have a goblin fight, but let's just roll a tiebreaker.

>>5653343
Thankfully not an encounter as twisted as that would be, it is nice to have family that doesn't behave like the Greek pantheon.
>>
Rolled 33 (1d777)

>>5652118
>>5652170
>>5652294
>Goblin King's Blessing! Discovery of Grim Establishment V (knowing only one thing, a destiny that claws the heavens, unknown to ruin)
>Lookie, there on the hull! Target 4! Amount 7! Success!
>Sneak, sneak! Target 2! Amount 3! Near Miss Success!
Total Goblins: 33
Total Bards: 10
Total Captains: Quiet
Total Nobles: Lucker, Neigh
Destination: Exploring port buildings!
Spoils: Diced Mice Statues(Find your way once per adventure) returns to the castle on use. Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can).
Summon Crystal: Knave of Secrets (remains of a great thief, can uncover the hidden, or hide the uncovered) returns to castle on use.
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Oh how the time flies, out of the protection of the ship, it is time for goblins to die again. Worry not for the nobles, one is fated to live and one already knows what awaits all ends.

A lot of horror and the eerie is in the contrast of the usual and the unusual. The slight gap between should be and is. A puppet can be creepy on its own, but it is the closer that a puppet gets to human that inspires terror. Yet, too close and the terror becomes mundane, but perhaps that is the truly fearful thing. When the abnormal fully wears the skin of normal.

When none question it.

Podger with his legendary pirate instincts was already babbling that there was some seriously bad hoodoo about the port. While he was bound to serve the ship, that didn't extend to leaving it but alas for him there wasn't enough stuff to barricade himself in the kitchen and the goblins dragged him out because he made the mistake of getting on their good side, they quite liked his company.

Quiet was unsure if staying on the ship or leaving was more captain-like but she couldn't defeat her goblinic instincts and followed the mob.

Neigh went with the mob, but his intentions were unknown, perhaps he just wanted company, but all he could say of what he wishes was a happy 'neigh'.

Lucker remained on the ship, wanting to keep Tinnegwal company, how sweet.

Tinnegwal did herself suggest leaving right away, but the goblins ignored her.

The stillness and silence was even more oppressive as the goblins climbed down to the dock. They didn't have much time to wonder about it, as while they climbed down, their eyes met with a slightly familiar pair of sockets.

"Ah! fun toy!" Cried a goblin, but the voice was strangely muffled.

1/?
>>
>>5653893
>>5653893
Churning darkness within the eye sockets threatened to eat their minds, but before things got to that stage a voice pierced the heads of everyone present. Old and dry, shorn of sex, empty of emotion. Heavy with the gravity of the grave.

"Goldkin, dancing for royal amusement and bewitched dreaming sailor, once you disturbed and the second you saw when you shouldn't. Fate being so, this vessel blesses and curses with a prophecy.
Seeing naught, reveal.
Hearing aught, seal.
Speaking, singing, screaming, silence subsumed.
Throne seeking amusements, but sorrow sits.
Be led astray not by the first part of truth, nor the second, nor the third. Twice this means, within words and without.
Simplicity is the answer.
But, better to know from afar, not seeing, not hearing."

It paused for the briefest of moments, focus of the gaze shifting from the group to Quiet just as an image of a crimson castle washed over her and the goblins, magic from the goblin king.
"Rot"

After that last single word, as unhelpful as the rest, the puppet playing oracle leapt off the hull and flipped through the air as if dragged by strings. It jerkily jumped from roof to roof, vanishing towards the tower.

Podger was considerably more disturbed than the goblins, who upon landing on the dock, simply shrugged and didn't worry about the prophecy, after all they had a hard time understanding regular sentences, never mind veiled utterances pregnant with meaning.

While the walrusman tried to work out what any of that meant, the goblins set to wandering about the port, which mainly meant climbing through open windows and doors, eating the abandoned meals they found within.

A small amount of goblins followed Quiet as they tried a more nuanced approach. Namely sneaking. Just as several of the would be sneaky goblins accidentally piled up on each other and fell onto some metal trashbins, a discovery was made.

Normally such a thing would result in a terrible din, especially the bin lids that were still rocking back and forth. There was not a sound!

Gathering together, the goblins shared their findings.

"Tasty meals" "Just lying for takings!" "Welcoming gobs?" "Neigh" "Presents for gobs?" "No rats" "No beetles" "No birds"

"All of us sound muffled, my legend can't end here, we should go back to... where's the ship? Where's the dock, what even is that?"

Following Podger's quivering arm, the goblins saw that the dock had vanished. Indeed, the night sky and moonfaces were gone too. Reflections of the port filled the horizon and above. The lighthouses circled a silvery object, it gave the feeling of a moonface, but moonfaces have faces, and aren't silvery. Even the buildings around them looked taller and unlike they did before.

Something was clearly terribly amiss.
2/?
>>
>>5653894
>WANDERING THE SILENT DRUNKARD'S PORT
Under this mystery all KOs count as going missing, should at least one goblin escape, all lost goblins are recovered. Deaths are unchanged. Bards can do a separate action if you wish so. Mutually exclusive options will result in a goblin fight. Spoils use

Trials of Fate
>Climb the outside of the lighthouse to the false moon (Major)
>Have Neigh take off his blindfold and open his eyes, nothing can go wrong (Major)
>Sing a song of Home
>Try to make your way to the lighthouse. (Diced mice use will autosucess this without risks)
>Just keep making a ton of noise

Trial of Force
>Knock each other out, that work!

Trial of Talent
>Just make a bit of noise
>Sing a silly song
>Use the diced mice to find the ship!
>How about wandering about?
>Play hide and seek (Major)

Other Options
>Don't do anything, just camp out (unworkable with other options)
>Use one of your spoils (which one, and how?)
>Gob it out! (write in)

>GOBLIN KING'S MOOD: BRIGHT I
>Rolled 33! Black mood! Mood soured 2 levels! Dubs! In a fit of fury, the goblin king tosses no less than 3 goblins to the scene.
Behead all oracles, kick them in the mouth, toss them into snake pits! Just the very memory of oracles and their non-stop nonsense was enough to tempt the king into punishing the source of the skeleton construct, some nerve, prophesying about him and his goblins!
>>
>>5653897
*Spoils use requires at least two votes in favour, if not more

Also, that was a shockingly fitting mood roll.
>>
>>5653897
>>Have Neigh take off his blindfold and open his eyes, nothing can go wrong (Major)
Bards
>>Sing a silly song
>>
>>5653897
>Use the diced mice to find the ship!

>Sing a song of Home
Have the bards do this.
>>
>>5653897
>Climb the outside of the lighthouse to the false moon (Major)

Steal the moon!

>Sing a silly song of home and traveling away from it

As far as I am concerned goblin revelry has not let us down yet. The Power Of Music!
>>
Rolled 9 (1d11)

>>5653897
Random choice for quiet among first eleven options
>>
>>5653915
>>5653930
>>5654062
>>5654194

9d6 for bards, 1 is confused. (3d6 three times if you prefer)

8d6 8d6 and 16d6 for regular goblins. 1d6 for Quiet of course.
>>
Rolled 2, 3, 5, 6, 1, 2, 3, 1, 5 = 28 (9d6)

>>5654199
>>
Rolled 5, 1, 5, 3, 3, 1, 6, 5 = 29 (8d6)

>>5654199
Gobs
>>
Rolled 2, 2, 6, 2, 2, 6, 6, 5, 5, 6, 5, 3, 4, 3, 3, 3 = 63 (16d6)

>>5654199
>>
Rolled 2, 4, 5, 3, 2, 3, 1, 4 = 24 (8d6)

>>5654211
Other 8d6 gob roll
>>
Rolled 4, 4 = 8 (2d6)

>>5654199
Target rolls for singing a silly song and using the diced mice.
>>
Rolled 1 (1d3)

>>5654489
Amount Needed for silly song
>>
Rolled 3 (1d17)

>>5654227
Amount Needed for using the diced mice statues. The difficulty here is in following the statues under the mystery of the port. If they can't physically get to a location the mice merely point, but if they can they scurry in the direction of the location.
>>
Rolled 264 (1d777)

>>5653915
>>5653930
>>5654062
The bards are singing... +1 to all rolls
>Unseen, now seeing! Rolled 29, with bonus from a Noble and bards, 45! Success! 2 deaths averted! 2 goblins died from revelation.
>Faceless desire! Rolled 24, with bonus from bards 32! Success! 5 deaths! 3
>Following pieces of mice to the Ship! Target 4! Amount: 3 Success!
>Singing subsumed: Farce! Target: 4! Amount: 1 Success, 1 Bard turned into a musical note from success, death!
>Singing subsumed: Hearth! Rolled 9! With bonus 11! Success! 2 bards became musical notes!
>Singing subsumed: Prodigal! 10 Rolled 9! With bonus 11! Success! 2 bards became musical notes!
Total Goblin Deaths: 7
Total Bard Deaths: 5
Total Goblins: 29
Total Bards: 5
Total Captains: Quiet
Total Nobles: Lucker, Neigh
Destination: Escape the Silent Drunkard Port
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can).
Summon Crystal: Knave of Secrets (remains of a great thief, can uncover the hidden, or hide the uncovered) returns to castle on use.
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>No risk without reward, but all things have costs...

They aren't quite on the level of goats, but goblins are quite good climbers, definitely better at climbing than singing, not that it would be a high bar to clear there.

At the same time several goblins rushed to climb the lighthouse, the bards burst into three different songs. In the case of five of the bards, they actaully burst, flesh becoming music. The three songs were better than goblins should have been able to sing. Podger jammed his fingers in his ears just as the goblins started, a choice he was glad he made when those five bards died. Once more, the bards found themselves bound by a power far beyond them.

It had not been silence shrouding the port. A song so above the mere mortals in composition that until it was lowered by the addition of goblin song, it could not be heard.

A farce, a picture of hearth and leaving hearth far away. A pointless wandering from home, a quest with only loss. The goblinsongs added that to an orchestra of harmony, a song that was glorious enough to kill.

Quiet had begun to shake down the goblins carrying the diced mice statues as soon as she heard the first note of beauty, such was the strength of it that her repressed memory of another beautiful song surfaced. A singing magi-horror and then a flesh-statue.

It was at that moment hatred towards music fully blossomed in her heart.

1/2
>>
>>5654545
She tossed the statues with but one thought filling her head, get back to ship. Now. As the statues fell to the ground, they sprung to life, scurrying away. Quiet charged after them, not caring if any followed her, but a goodly mass of goblins did, and Podger though not knowing of the purpose of the statues, considered flight a better option than staying.

A few of the climbing goblins couldn't endure the purity of the music, unraveling into notes themselves, but three brash goblins got to the top and were within leaping distance of the fake moon.

What it was would be soon revealed.

A final bunch of goblins had gathered around Neigh, and at their pestering he removed his blindfold. He pushed two goblins who were recklessly staring at him aside as he did so, but two foolish goblins still saw directly into his eyes.

Flawed things find the unblemished poisonous, and when truth is present, lies cannot endure. The wholeness of the goblins was insufficient and they had not the raw power to forcefully take a gaze filled with a complete portion of Truth.

They directly died, at the same time of those deaths, the sky and horizon returned to greet the gaze of truth. Yet, the moonfaces had turned their faces away from Neigh, not wishing to endure the harrowing of Truth for no gain.

The false moon was gone, but the buildings of the port remained mazelike and strangely swollen. The song faltered for a moment as the fake moon was revealed to be a mass of flesh, bone and feathers turning into music, but if anything the music swelled to greater heights and the ruined remains rapidly transformed, though a few feathers of many colours rained softly down on the port.

Something slipped out of the mass, a whole person, as if she had been protected in an egg of the dead.

A siren.

A beautiful young bronze-skinned woman, bountiful in figure. Her hair was a metallic teal, as were her feathery wings, both those on her head and hips. However instead of legs she had a thin fish-tail of charcoal black scaled. She wasn't much larger than goblins. She was also in danger of falling head first onto the ground.


It was the three goblins atop the lighthouse who prevented this. Not out of care for the well being of another living being, but because her hair was shiny inspiring the greed within the hearts of the goblin trio. Podger had awakened them to a joy many dragons know well, treasure can come in the form of living being.

They stood atop each others shoulders, the goblin at the bottom barely managing to bear the weight of the two above him. The goblin ladder successfully allowed the topmost goblin to extend her claws to grip the leg of the siren falling out of the flesh egg. Pulling her out however collapsed the goblin tower, but neither the goblins or the siren fell off the lighthouse. The goblins quite nicely and accidentally cushioned the fall of the siren. She breathed, but in all this commotion she did not stir.

2/?
>>
>>5654546
"Neigh!" Neigh commanded leading the goblins remaining around him, with his eyes he could tell how to make it through the maze the port had become.

The three goblins hoisted the siren on their shoulders and spotting Neigh moving, they made a mad choice. They hopped off the lighthouse onto a nearby roof, it was only the strange warping of the building granting the structures extra height that made this choice merely reckless rather than suicidal. Still, reckless it was considering the buildings of the port weren't flat-roofed, being like spiralling shells. Perhaps it was the singing of the bards that lent them strength, that gave them balance to leap from roof to roof following Neigh.

Speaking of the bards, it was only when all three groups of goblins arrived at the ship that they realised they had left the bards behind.

What ever would the goblin band do?

>Sail away, leaving them to die (Quiet and a portion of the goblins must be subdued to prevent this option such is her hate for music now, servering the bonds of goblinkind)
>Just wait for them, Goblin song strong! (A MOMENT OF FATE: But if no bard rolls a 6, the song in the port will detonate, all non noble goblins will die to the shockwave, ending the current adventure. Podger, Tinnegwal, Lucker, Neigh and the unknown siren will survive. This option is incompatible with all others and will provoke a goblin fight with other chosen options!)

Trial of Fate (Major)
>Just run back and pull them back to the ship
>Summon the Knave of Secrets to steal the song

Trail of Talent(All major)
>Fire the guncannons at the flesh-egg
>Fire the guncannons at the lighthouse
>Barrage the port

Other
>Summon the Knave of Secrets to steal the bards!
>Gob it out! (Write in)

Currently should your adventure end, you have enough clues to make a rough guess for the quest concerning Captain Robb. With what you know, guessing the whole of the mystery of Captain Robb is highly unlikely.

>GOBLIN KING'S MOOD: GOOD III
>Rolled 264! Bad mood! Mood lowered 1 level!
What sorry way to end up. The song, beautiful as it is, displeases the king. He knows that it cannot become complete. A farce, a greater farce than what the goblin bards are singing.
>>
>>5654549
Hm, I'm almost tempted to use the Knave to steal the bards, but would they still be singing when they do?
>>
>>5654600
No rewards without risk, or to put it another way, all you'd have is the loss of a spoil use, and the goblin bards would live.

The bards will live even if they died though.

Stealing the bards is the safest option with the lowest returns, but since I offered it, it is a choice that can be made.
>>
>>5654608
Ah why not.

>>5654549
>Summon the Knave of Secrets to steal the bards!
>>
>>5654614
I did neglect to remind you that using spoils requires at least two votes in favour (if not more depending on circumstances)

Feel free to state a backup choice in case you don't get the support you need.
>>
>>5654618
In that case
>Barrage the port
>>
>>5654549
I'm say this because I am suddenly worried that it isn't clear. The moment of fate option is a chance for surviving bards to turn noble
>>
>>5654624
I thought something like that would happen, yet I don't want to risk the chance of ending the adventure yet. I mean we don't even know the siren's name yet.
>>
>>5654703
Your thoughts are both understandable and gratifying. I must of course continue to tempt players into spending goblins.
>>
>>5654549
>Summon the Knave of Secrets to steal the bards!
Give them back bitch
>>
>>5654744
Oh nevermind, I misread and thought that the siren lured the bards away.
So I retract calling the bird a bitch
>>
>>5654549
>Summon the Knave of Secrets to steal the song

Theft and burglary
>>
>>5654549
>Sail away, leaving them to die
>>Barrage the port
>>
Rolled 3, 3, 3, 5, 5, 1, 5, 2, 5, 2, 1 = 35 (11d6)

>>5654549
>>5655147
Goblin fight time! First we have Quiet and what support she's gotten.

Let us see if she can highroll her way into crushing the bard's hope of survival and potentially starting her on the path of antagonist!
>>
Rolled 3, 5, 5, 1, 5, 4, 2, 1, 3, 1, 2, 2, 6, 1, 4, 2, 6, 2 = 55 (18d6)

>>5654614
>>5654744
>>5655041
Now for goblins noble and true, or at least those unwilling to leave the bards in the lurch!
>>
>>5655352
>>5655354
Well, I wanted to power through and finish anyway, but realistically, it is 9:25 pm over here.

Admitting defeat sucks. Sorry guys.

Well, at least tomorrow I can give more care to the goblin fight, instead of brushing over it.
>>
Rolled 201 (1d777)

>>5654614
>>5654744
>>5655041
>>5655147
>Quiet's hatred of music has blossomed! She must be surpressed to stop her leaving the bards behind! In spite of receiving extra support, she was defeated in the Goblin fight! Mutiny Successful! 6 goblins KO!
>Summon the Knave of Secrets to steal the bards!
Total Goblins: 29
Available Goblins: 23
Total Bards: 5
Total Captains: ???
Total Nobles: Lucker, Neigh
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can)
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Even not knowing love, goblins can do things one would call loving...

Quiet did not even look back at the port where the bards were still stuck singing, she scrambled up the side of the ship, and goblins being a mob creature, the rest followed.

Waiting for them was Lucker clasping her hands with a worried look on her face. She was about to speak, when Quiet betrayed her name and began shouting.

"Egg! Stupid Egg leave, leave now bad musical! All music bad!"

It might have been the longest sentence she ever spoke. The other goblins has followed her onto the ship, but this order prompted dissention. Goblins would happily watch each other die, but leaving goblins behind meant you wouldn't see. Goblin bards were also unlike fishers a very popular form of goblin.

"Leave Bards?" Sing good!" "Neigh" "Get bards!" "Sad!" "Use king gift" "Quiet bad gob!"
"Unlike me, dying isn't a problem, so you don't need to abandon them" Lucker reasoned.

Of course, given that they'd be fine even if they died, that was also an argument for leaving them behind. Thankfully for the bards, not only was Quiet a goblin, thus unlikely to think of this, she was also blinded by utter disgust for music.

It wasn't that she feared it. No, she didn't want to hear it. All that it brought to her mind was ruination of flesh.

"Shut up! Music bad! Gob Captain! No Mutiny!"

This unreasonable forcefulness got a group of goblins over to her side. Since there had only really been two instances of the bards getting swept up in greater power, there wasn't more support. Even goblins recognise that three is where coincidences die. Still, as limited as she support was, it was enough to have a goblin fight, and Quiet had made the mistake of mentioning the M word.

"Mutiny!" Declared a goblin, and thus the fight began.

Lucker held Neigh back from joining the fight on the side of the pro-bardic.
"It won't be fair if we join" Lucker said.
Certainly goblin fights have an odd sense of fairness, but it was increasingly looking like Lucker's sense in general was a little odd too.
1/?
>>
>>5656367
She was certainly a bit more separated from the mob after staying behind on the ship. Still, Neigh was convinced and sadly sat down to watch.

Podger wasn't paying attention to the goblins at all, he was walking around the sleeping siren the goblins had looted, yes admiring as one would a master's marble statue of a nymph. Admiring.

Not a sound came from Tinnegwal, she was worried if she said something the goblin fight would stop, and after the last one she was looking forward to this one too.

As the two sides rushed eachother, Quiet vanished into her own mob. It looked like the scrum of some weird sport at first, just two masses of goblins shoving at each other. It would have looked less ridiculous if the goblins had been either fat or muscular, but as it was the verminous motley wirey goblins let out shrill cries as they shoved each other.

The situation changed as one of the pro-bardics collapsed. The audience saw Quiet sneak up behind the poor blighter, but the scrum of goblins dissolved into panic as they thought a third party had joined the fight.

Goblins rolled on the ground grappling other goblins, only stopping when they realised they were on the same side. Quiet even accidentally choked out one of her one anti-bard goblins.

After a bit of this chaos, the two sides separated once more. Another pro-bardic had been knocked unconscious in the confusion. Tension grew as the two sides considered how they would continue the fight.

"For bards!" Screamed a goblin as he was tossed through the air, slamming into the antis. Thus the next round of combat was decided! The traditional art of goblin chucking!

A few goblins even smacked into each other with a meaty thwack. Surprisingly only two goblins were knocked out by all this chucking.

Yes, it was not by thrown goblins the fight would come to an end. Quiet got a bit too greedy. She took out two goblins in a row, and thus her sneaking was discovered, a strangled squawk came from her throat as she was immediately dogpiled. In the end, even the goblins that had supported her joined the heap atop her.

"Alright, captain lost" Quiet's muffled voice came from beneath the goblinpile.

"How are you going to get the bards back?" Tinnegwal asked.
"King's gift!" Declared a goblin.
Another pulled out a leering flower before getting thumped by her fellows
"Not that one stupid!"
Another goblin pulled out a yellow crystal!
"How use?" "Sing?" "Eat?" "Tap tap?" "Gob see before! Wish then big light!"
Following that goblin's advice, as many goblins as could manage it gathered around the crystal, which was only a little bit too big to hold in one goblin hand. Then, the crystal shuddered, and a great yellow light washed over the deck of the Granlife.

Summons refer to two things, one is quite simple: anything a summoner has formed a contract with. Either through the summoner's power or the summon's power, a being will appear. The other thing is less understood.
2/?
>>
>>5656382
Some claim that these summons are but desperate remnants of dead beings, but one problem with that is that sometimes a summon is an object, spell or even a whole kingdom and rarely it can be something more abstract. Regardless, they all come in the form of unassuming crystals, and the most powerful cannot truly be destroyed, instead appearing elsewhere after being destroyed. A serious problem when it comes to cursed summons that call forth calamity. Oddly, some summons have many crystals, while a few only one. They're a source of a lot of chaos, considering that one need not have any magical prowess to use them. It isn't uncommon that summons require trials to use them.

The aims of summons that only briefly act on the world are often a mystery.

Revealed by the fading light was that the crystal had vanished, and just as the goblins were thinking they had been pranked by the King (not improbable), Lucker called out.

"Look above!"

A humanoid wearing a cloak made from the pelt of a cat-like beast, but there were too many limbs. Dramatically the cloak was thrown back revealing a slim figure in a checkered yellow and mustard suit, gloves and shoes were white as snow with a faint sheen to them. Atop his head, a tophat made of the same fur as the cloak. Covering his face was a yellow stone mask styled after a cat's face, disturbingly smug looking though to the extent of damaging the feline impression. His eyes could not be seen, shrouded by darkness of hat and catmask.

He spread his arms out wide.

"Ah, goblins, my dears, what can this humble showman do for you? Bitterly my time in this crisp musical air is short, but..."

He let out a sweeping bow and extended a curling hand.

"Your wishes are my desire, my darlings"

Combined with the qualities of his voice, it wasn't just Tinnegwal who felt her heart thump. The female goblins normally quite dense about such things, felt a little flutter. They of course passed it off as excitement. Podger gave himself a slap on the cheek.

"Foul sorcery!" He muttered, refocusing his attention on a shapely woman's fishtail.

"Steal bards!" "Bards stuck!" "Help help!" "Gib bards!"

Such were the cries, and the Knave of Secrets patiently nodded his head.

"Ah, my pitiful sweets, I see them. What a sad fate they have found themselves in, but what pity that you too cannot see"

He put out his hands and as if framing a picture splayed his fingers and thumbs.

Nothing actually changed, but the impression did, the buildings didn't physically twist, but the vision of them folded out of the way. As if counseled. Now everyone on the deck could see the singing goblins, who at this point were struggling quite a bit.

"Now, for my next trick fine ladies and gentlemen, observe my hat and those brilliant bards"

He took off his hat and stuck a whole arm inside. Somehow, in spite of the hat being off, his head couldn't be seen. The tophat did not change shape in the slightest.

3/?
>>
>>5656383
"Watch closely. One. Two. Three. Four. Five"

One moment the bards were singing, the next a single hand pulled all five out of the hat and onto the deck where they lay gasping for breath, being bards their eyes were shining from having been part of such a song.

"Hmm, that looks like all we have time for tonight, well be sure to call on me again, it really is too dull to be in storage. See you next time you precious mob~"

He began to vanish from the feet up, till only a mask was floating in the air.

"Oh a little warning my lovelies, I wouldn't go near that port now, taking those bards out hasn't done the melody any favours, ah whereever you go, musicians make the same mistakes..."

The mask faded away even as the goblins crowded the bards, patting and pinching them to confirm their realness.

Podger let out a loud cough.
"I'm not sure of the wisdom of waking a siren found like that, but Tinnegwal, am I imagining things or is this an enchanted sleep?"
The engine firebird was quiet for a time.
"You aren't, it is slight but... a magical sleep for sure, hold on, I'll get us further from the port before the goblins start messing with her"

Neigh and Lucker crouched beside Podger as the Granlife moved out of port. The other goblins were absorbed in bothering the bards and didn't notice the movement of the ship.

"She's so beautiful. I didn't know the difference before, but compared to us or you..." Lucker wondered.
"We're like regular goblins" Podger joked.
Still, that siren did not stir, chest gently rising and falling.
"A beauty she is, but it is sirensong not their bodies that doom sailors" Podger muttered coldly.

As the Granlife got further from the port the goblins remembered about the only loot they got from the port and dragged the exhausted bards over to the side of the siren.

Remembering his narrow escape from being detusked, Podger quickly spoke, hoping to distract the goblins from plucking the siren's hair and wings bald. He had gotten quite good at guessing what went on in their heads.

"Still, an enchanted sleep, think she needs true love's kiss to wake her?" Podger deliberately wondered aloud.

"True love?" "Food?" "Love music" "Beetle Love"

As expected, the goblins didn't understand. Not that Podger knew, his experiences with women was ladies of negotiable virtue at ports and ravishing captured maidens. No gentleman priate was he, but he was of the opinion, unlike some of his old crew that a good ravishing began with a civilized dinner. Ah, yes a little bit of fear was seasoning, but fruit offered willingly was sweetest to Podger's mind. That and leaving a good impression often led to discounts after selling them to the nighthouses. If treated well enough, he wasn't beyond setting the unfortunate lasses up in more... upright work in the next port.

4/?
>>
>>5656385
No, Podger was under no illusion that he knew what love was, let alone true love. Maybe his momma loved him, but his memories of her ordering mobs of servants to beat him soured the idea a little in his heart. It was doubtful even one goblin would be so enchanted as to fall in love.

The muttered words were enough to get the goblins wondering how to wake the Siren though.

THE WAKING OF THE SIREN (Rolls only after voting closes)
(The bards are too drained to do anything)
>Use the metal eater honey
>Just shake her really hard
>Make Podger Kiss her
>Warm her by Tinnegwal
>Roll 3d7 for a chance of a goblin having love at first sight!
>Even goblins that aren't bards can sing! 3d7 chance to kill the siren
>Tickle the siren
>Moldy cheese?
>Gob it out! (Write in)

QUESTIONING THE SIREN
>Podger, Lucker and Tinnegwal will question her on some basic points if she wakes of course, but you can put forth your own questions or things that would be relevant. All your questions will be goblinified though.

MUTINY
(A successful mutiny has occurred! Pick an option)
>Make Quiet a first mate, promote one of Podger, Lucker or Neigh to being Captain
>Make someone into an extra captain (who?)
>Let Quiet remain a Captain
>Down with captains! Only mobs! (Quiet returns to the mob, and loses her chance of noblehood, she might not even be among the last surviving goblins)

>GOBLIN KING'S MOOD: GOOD II
>Rolled 201! Bad mood! Mood level lowered by 1!
If there is one thing the King doesn't want to be reminded of, and there are quite a few, it would be the love between man and woman. At this point, he doesn't even want to think of lust, let alone love. Yet he cannot deny the few undying who have not broken bonds and vows. He just cannot understand how they exist, still perhaps in time, there will be none...
>>
>>5656386
>Moldy cheese?
The answer to all our problems.

>Questions:
>How did you get in the flesh egg?
>Where are you from?
>What do you last remember?
>Do you know who Captain O'Robin is? If you do, what was his fate?
>Why fish tail?

>Make someone into an extra captain (who?)
>Lucker
Maybe Neigh can also be a captain or a first mate or the like.
>>
>>5656386
>Warm her by Tinnegwal
>Let Quiet remain a Captain
>>
>>5656386
>Moldy cheese?
>Down with captains! Only mobs! (Quiet returns to the mob, and loses her chance of noblehood, she might not even be among the last surviving goblins)

At work rn so no questions until later if the vote is still open.

Also quiet has proven to be worst goblin with hating music. And Mobs are fun.
>>
>>5656386
I'll support Lucker as Captain if it comes to a 3 way tie.

Or if someone else votes quiet.
>>
>>5656386
>>Make Podger Kiss her
>>5656475
Other than that, I support this general line of approach.
I am not opposed to moldy cheese but I think it would be funny to make Podger kiss her.
>>
I've a good bit written, but there's a surprise family visit. The update will however still happen.
>>
>>5657422
>9129 characters
Only now have I gotten to the Q&A portion of the update. In theory this should not take much longer, but who knows. I'll stay up to finish regardless.

It really is never worth sleeping in.
>>
Rolled 309 (1d777)

>>5656475
>>5656488
>>5656511
>>5656679
>Moldy cheese
>Let Podger Kiss
A comedy in two acts.
>Warm her by Tinnegwal!
(As a service, all of these will happen, don't expect it everytime)
>Quiet will remain a Captain, but Lucker will also become one.
Total Goblins: 29
Available Goblins: 23
Total Bards: 5
Total Captains: Lucker, Quiet
Total Nobles: Lucker, Neigh
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can)
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
A defective siren (she's pretty to look at at least)
Fine tusks and exquisite peglegs (both are still attached to Podger)
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

Like the way monkeys in many worlds make monkey wine from fruit, goblins make goblin cheese, animals that produce milk are the last that goblins will eat. Some even believe that the presence of goblins will turn the milk inside animals to cheese, this is slander, they only sometimes cause milk to curdle inside animals, a far cry from cheese. All goblin cheeses are moldy of course and they only get moldier as time passes. To goblins, the stinkier the cheese the better. In fact most goblins keep what scholars refer to as sniffing cheese. Adventurers have another name for it, some words are not meant for civilized company.

Sniffing cheese is rarely eaten, it is as one would imagine kept for the purposes of basking in its scent. Among goblin treasures a super stinky cheese is considered one of the most prized objects, goblins will rarely trade or gamble with sniffing cheeses as the object will continue to grow in value over time. Most goblins will choose starving to death over eating a valuable sniffing cheese. Most beings will do that, but their reasons and the goblins' differ significantly.

Mages actually quite value sniffing cheeses, they make for good reagents of putrescence after all.

So, quite a few goblins were pulling out their most moldy, stinkiest cheese. All goblins agreed that a good sniff roused the spirits, thus arguments and debates about whose cheese was most fragrant began.

Even as this happened, other goblin were pressuring Podger to try a kiss, whose senses were actually warning against the attempt. He was pretty sure he was about as far from true love as one could get. Those lips though, if they goblins were offering... A grimace flickered over Podger's face as he accidentally made the connection of the goblins and kissing in his mind. Now he had to kiss her, if only to get the foul image of puckered goblin lips out of his head.

So, Podger's fate was sealed.

1/?
>>
>>5657664
As he had been agonizing about kissing or not kissing, the cheese comparing goblins got into a scuffle.

"Ah, gob's cheese"

A shiver went up Podger's spine as he heard this, and something small and exceptionally foul smelling slipped between him and the siren. He managed to avoid retching, but the object fell right into the siren's open mouth. Podger was too close to get away at this point.

She had been peacefully sleeping until that point, but now her face twisted in disgust and her eyes spun beneath their lids. It was testament to her beauty that such an expression looked cute. Yet what came next could never be called cute, beautiful or anything else.

A strangled *glurk* sound and Podger received a full face of vomit, the remains of sand lizards and rock fish. Worst of all was that he didn't manage to close his mouth in time and the origin of calamity the cheese flew right into his mouth and down his throat.

So it was that both siren and walrusman rolled on deck vomiting. When Podger finally expelled the cheese of torment, a goblin pattered over to it, and not even wiping it off, hid it away.

"Duke still okay" she said, breathing a sigh of relief for her named cheese.

Coughing, the siren awake and quite alarmed, took in her situation, the fat walrus-thing, the goblins. The terrifying poison she had been fed. She was still confused, not understanding where she had been and why she was here.

"D-don't think you can do what you want!" She stuttered, her voice even tainted with fear was a silken caress.

Then, she took a deep breath, her fishtail split into slim legs still covered in scales, but her feet were little more than thick fins. Unsteadily she stood and began to use a siren's main method of protection and attack, a song. That at least was her intention, but...

Nothing came out.

If her singing voice had been turned foul, she could have lived with that, but no sound at all? Tears began to flow from her eyes and she fell to her knees. Soundless sobbing shook her body as then, she remembered.

"They all died for me, but now, I can't even sing?"

Her violet eyes, that should have sparkled like magic amethyst, were like dull painted rocks.

The goblins crowded around her, confusion was on their faces. It wasn't that sadness was totally alien to them. The loss of Duke would have made that one goblin inconsolable until she got distracted after all. It was probably for the best that the siren was consumed by sorrow, the look of the goblins would have only made things worse.

Podger, Lucker and Neigh couldn't look directly at her, so depressing was her looks combined with despair.

"Shouldn't we do something?" Lucker whispered.
"What could we do? Having her limbs and wings stolen would be more bearable for a siren" Podger said, having cleaned himself as best he could.

2/?
>>
>>5657668
The goblin mob didn't know what to do either. A weight of anguish settled over the ship. One goblin began to awkwardly pat her on the head, a method of comfort that often barely worked on animals and children. Such was the sorrow that everyone forgot the pitiful lady before them had just tried to enchant them all with her song.

A sigh came out from the ship's horns, and Tinnegwal's voice followed after.

"Bring her to me"

Goblins were not a questioning kind, and being at a loss like they were, they simply did as Tinne bid. The siren did not respond as the goblins lifted her up and carried her into the bowels of the ship.

Soon they were before the firebird's real body, the goblins hadn't questioned it, but although Podger didn't say anything, it bothered him. He only knew from stories, but although the firebirds were lessers descended from the feathers and sparks of the Phoenix, she shouldn't still be an egg.

"Hold her down, she's about to try to dive into me to die"

The goblins piled atop the siren just as some vitality crept back into her eyes.

"Just let me die, I have nothing left to live for, my flock is dead and never shall song come from my lips again"

She thrashed and struggled but there were too many goblins. Then, Tinnegwal did not say anything, she began to sing, and the siren froze in place.

Firebirds do not have true family and the Phoenix is not a true mother to them. She is mother and child to herself, dying in flame and being reborn amid ashes. Yet, this song was of that mother.

Firebirds were like branch clippings more than anything else, yet though not a mother... the Phoenix sang for each of the first firebirds. No great and grand magic. Not a bountiful blessing.
Just a simple lullaby filled with a mother's love towards those who were never fated to be raised by a mother. Tinnegwal was a cutting from a cutting, but barring some twisted ones, all firebirds sung this song for those who came from their feathers and sparks.

Child who is not my child. Child who I wish was mine...

A song that spoke of the terrors and evils of life, of the agony of rebirth. Yet, it offered a little comfort. All the world's evil could only make one blind to love. Ah, a bitter mother's love that could not offer anything other than the love itself. A love without deeds. Who was more pitiful, the mother without child or the child without mother?

Would it have been better to not sing such a love, to simply let them live as lifeless cuttings?

She shed her tears so that feathers and sparks might live, even knowing they could not bear her flame. Even knowing she could not mother them.

Was it irresponsible?

The siren cried, thinking of her own mother. A mother like a sister, sisters like mothers. As the bittersweet lullaby continued, the siren cried till she could cry no more. Podger too cried, as cruel as his mother was, did she not allow him to be born?
3/?
>>
>>5657669
Neigh and Lucker wept, because they would never know their mothers, those memories were too far and distant, and the times of being blissful goblins were even becoming vague.

Only the goblin mob did not weep. They couldn't connect to the sentiments of the song. No force of magic it held, and Tinnegwal though a fine singer was not artful enough to reach into their dulled hearts. It was not revelry. It was not din. They were disquieted though. A vague feeling of lacking.

If anything if the song went on too long, they might become violent out of frustration with an emotion they felt but couldn't understand.

Thankfully before they snapped, the lullaby came to melancholy end. A sorrow given by one who couldn't be a mother to drive out all other sorrows. That was the song passed from the Phoenix to firebird to firebird.

"Now, your heart emptied, do you still wish for death? I guess your flock sacrificed themselves so you wouldn't be consumed by the song reaching beyond songs, so would they want you to live or to die? Answer wretch, are you as great a narcissist as sirens are said to be" For a being of flame, Tinne's voice was as ice.

Silence.

"They would bid me live, but how?"

Tinnegwal sprung her trap.
"Serve this ship, the Granlife, be bound as I, Tinnegwal, am bound... It is now the fate of this ship to encounter mystery and revelation, even these goblins unbound as they are have become haunted by mystery. Where did the source of your sorrows come, daughter of song? Speak your name, bind your lot to ours perhaps you will even sing again on this odyssey!"

Greater than the words was the tempting flame behind them. Wind guides, Earth supports, Water envelops but Flame begiles! What bewitching warmth! A will-o'-the-wisp to lure the lost!

"A legendary ship... I, Mulpe daughter of Yeles of the line of sirens who survived the sands consuming the sea, swear on my silenced songs, my sacrificed flock that I will serve the Granlife beyond even truth's sting till I die"

She unquestionably would not have done so if she had been in her right mind, but Tinnegwal was desperate to claim what aid she could. To leave one's fate solely to the whims of a goblin king and the mob he had tossed out for some amusement, who would do it?

A thread of flame slithered out, forming a fine collar of feathers around Mulpe's neck. It flicked like flame and her hand could pass through it, but it did not burn.

"How come I had to be branded like a meatlizard?" Podger complained at Mulpe's painless treatment.
"You were insincere, you don't have anyone to blame but yourself!"
"Well, that makes sense!"
"That and look at yourself compared to her"
"Ha, I knew it! I'll have you know I'm exceptionally handsome among the wruskin!"
"Among wruskin" Tinnegwal tittered.

The nonsense back and forth gave the goblin mob enough time to surround Mulpe.

"Came out of fleshy egg" "How how?" "Mysterious!" "Fledgeling?" "Gib feather?"

4/?
>>
>>5657671
She was a bit intimidated by the goblins but although tricked by Tinne, she was sensible enough to not give a feather out. It wouldn't end with just one. A pained look swept over her face before being replaced by a smile that one could not tell was fake.

"An egg huh, the egg was made from my flock, I guess, since they loved me the most, they gave their lives to shield me from that song, but why does it interest you little goblins?"

"Gob ask question here!" "King give quest!" "Quest for fun!" "Hard" "Confusing!" "Where from?" "Gotta know Big Captain" "Yeah where Mulpe from?" "Fishy tail?" "Memories gib them!" "Robb mystery!" "Anything help!" "Head hurt thinking of quest" "Where tail go?" "No leads!" "Gone poof!"

Tinnegwal let out a gasp at the confirmation that the goblins had an interest in Captain O'Robbin. Podger was still grumbling about unfair treatment. Mulpe finally replied to the goblins after trying to sort out their chatter.

"I'll begin with the simplest, the first sirens were born when the Mother of Songs sang a duet with the Astral South Wind, and so we can live in sea air and land, and my ancestors even travelled between worlds. Well, that is what the songs say anyway.

My flock lived in mountain crags that we simply called home, but others call it Gyros the mountain isle of sweet delusions. Even there we heard tales of Captain Robb and the Granlife... I think before we ended caught up in that song... Did Robb visit us? How strange. Stranger that I can't remember it, or how we ended up where we did. The last I remember was that helmet, and my flock dying to shield me from song"

A confused look came over Mulpe's lovely face.

"Hey, Tinnegwal what's with these goblins?"

"The ship is theirs by rite of salvage and conquest" she explained.
"Quiet be Captain"
"U-uh I'm a captain too!" Lucker uncertainly declared.

Mulpe straight up fainted upon realising she had bound herself in service to a ship ran by goblins. Tinnegwal was sure the look of resentment in the siren's eyes as they rolled back was just her mind playing tricks.

Things could have ended differently, perhaps encountering that mysterious skeleton construct again, or lighting the lighthouse among other things, but the goblins survived the song reaching beyond songs and gained a crew member of debatable value, the time has come again to pick a destination...

5/6
>>
>>5657672
DESTINATION
>Try another nearby port, surely this one will be normal
>Does Podger's treasure sense have an off switch? How is it always a possibility?
>A random direction (3d6 on the random table, dangerous)
>Gyros the Mountain Isle of Sweet Delusions
>Deogam's Lair, the Dragon who owns the fallen port. Her lair itself is a mighty port.
>Use the lily to find something, anything.
>Weren't we heading to the Spines of Doomfire at one point?

CREW INTERACTION CHOICE (Highest two win)
>Neigh
>Lucker
>Quiet
>Podger
>Mulpe
>Tinnegwal

DOWNTIME CHOICE (Will be done with crew choice)
>Fishing? (More like trawling)
>Attempt crafting using the golden fishbones?
>Goblin sports?
>Admire spoils?
>Explore ship?
>Moongazing?
>Sand-sea watching?
>Goblin games?

Finally roll 3d7 for a random encounter along the way, it won't be anything major.

>GOBLIN KING'S MOOD: GOOD II
>Rolled 309! Lukewarm mood! Mood unchanged.
The goblin king is waiting patiently for the thrills and spills. As a dignified being, he can enjoy things that aren't immediate threat of death. There's an order to things.
>>
>>5657675
>Gyros the Mountain Isle of Sweet Delusions

>Quiet
>Lucker

>Fishing? (More like trawling)
>>
Rolled 1, 7, 1 = 9 (3d7)

>>5657675
>>
>>5657675
>Deogam's Lair, the Dragon who owns the fallen port. Her lair itself is a mighty port.

>Podger
>Mulpe

>Fishing? (More like trawling)
>>
>>5657675
>Deogam's Lair, the Dragon who owns the fallen port. Her lair itself is a mighty port.

> Lucker
> Podger

Do we still have the skeleton? If so, decorate it for a festive mood! If not

>Fishing? (More like trawling)
>>
>>5657677
>>5657691
>>5657718
Before I sleep, let me point out something I should have before. The destination choice will be a goblin fight without KOs a tussle if you will, so votes will determine the amount of goblins fighting for each destination.
>>
>>5657675
>>Does Podger's treasure sense have an off switch? How is it always a possibility?
Crew interaction
>>Quiet
>>Mulpe
Downtime
>>Explore ship?
>>
Rolled 4, 4, 3, 2, 1, 4, 1, 5, 3, 2, 5, 5, 3, 3, 3, 4, 3, 6 = 61 (18d6)

>>5657677
>>5657691
>>5657718
>>5657810
>There's actually an even split on crew choice.
I'll figure something out, it is a happy problem.
Goblin Tussle first.

Starting with 18d6 for Deogam's Lair in case it produces a result 8d6 can't beat.
8d6 and 8d6 being the other options.
>>
>>5658250
To the Dragon's port it is.
As for the crew interaction, instead of tiebreaker die, I'll lock Mulpe in since she is new.

To be fair, a goblin for the other would be good. Unfortunately for Quiet, in a pairing between her and Lucker, the noble wins.

Lucker hasn't gotten to shine much too.

Poor Podger, but every seadog will have his day eventually.
>>
Due to completely avoidable circumstances that are wholly my own fault, there will be no update today.
>>
>>5658431
How dare you live a life instead of writing for us!
>>
Rolled 640 (1d777)

>>5657677
>>5657691
>>5657718
>>5657810
>Lucker's has good feeling...
>Mulpe is combing her hair...
>Trawling!
Total Goblins: 29
Total Bards: 5
Total Captains: Lucker, Quiet
Total Nobles: Lucker, Neigh
Destination: Clam of Delights, Wondersport.
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can)
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
A defective siren (Mulpe's pretty to look at at least)
Fine tusks and exquisite peglegs (both are still attached to Podger)
Mixed Quantity of living sea life (their future prospects are grim)
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Encounter: A boon within loss! Wiseman's crab appears!

As the goblins got into another scuffle about where they were going, Podger slunk off to who knows where, Neigh for reasons unknown followed him. Lucker was making sure the bickering goblins didn't step on the fainted siren as they fought, though it was more like someone protecting a prized vase from rowdy children than any concern for a living being. It wasn't as significant of a fight, the disagreements weren't major, the goblins were happy enough to go anywhere after all.

Since it wasn't being taken too seriously, the scrap took long enough that Mulpe roused. She looked blankly at the goblins that were pulling each others ears and slapping each other. Tinnegwal whispered something to her about water and bathing, and Mulpe quickly left, she was after all quite filthy from the cheese incident.

Compared to the previous fight, Tinnegwal was quite disappointed with the one over the destination. Though there was a certain charm to seeing goblins slap each other. It was at that moment that Tinnegwal felt that her taste was becoming a bit warped.

It came to an end with deciding to head to the dragon lair of she who owned the fallen port. A lair that was itself a grand port-city, one of the seven jewels of the Ur-sea, the Clam of Delights, Wondersport. Lucker and Quiet loudly acted as if they had decided the choice themselves, and trying not to worry about what might be becoming of her sense of entertainment, Tinnegwal set a course. There was however one more task she needed to accomplish almost as important as making sure they didn't impact onto a hidden ironberg. Distracting the goblins, or at least getting them out of the engine room, who knows if they were going to do something like 'see who can stick their hand in silly egg's flame the longest'.

"Goblins! I fixed the fishing nets, maybe you should check them out"

1/?
>>
Rolled 5, 3, 2 = 10 (3d6)

>>5659721
The statement did not produce the results desired, the goblin barely acknowledged her in fact, a few that did actually grumbled about fishing. Thinking fast Tinnegwal continued.

"It won't be like regular fishing! A big magic net will go behind and below us..."

The process was completely automated and sea dwellers would even get teleported into the freezers of the ship, but... It was time to use a mode Tinnegwal had always thought was stupid, but that dwarven wizard of the old crew had spent weeks getting it to work, just so as he could shoot bolts of magic at sea life for amusement's sake.
"Then it'll throw rock fish and sand lizards into the air! They'll escape if you don't catch them!"
The goblins were instantly gone before she could tell them where to go.

"Ah, how long will I live in fear of that curse, maybe I should just hatch..." Tinnegwal muttered to herself.

Late was the night, and the moonfaces had already moved away to avoid the prisoner sun's rays of light and ire. Yet the daily parade of humiliation had not yet begun, so all that remained was the stars. Some were distant worlds. Some massive mysterious and monstrous gods. Some were said to be greater angels. For many, it was not know what they were. Some astrologists did no magic other than the cataloguing of stars, becoming magi-horrors or liches just as so as they could continue to stargaze.

Whatever their origin, in Absurdia they were the only light in the hours before dawn. The Starlit Hours were fine for working particular magicks, but they were also good for fishing.

Sitting on the edge of the back of the deckhouse, Mulpe stared sorrowfully at the stars. She was combing her hair with a simple comb carved from the rib of one who had starved to death listening to her sing, a man she had been infatuated with against the warnings of her flock. Sometimes young sirens would feed and chat with those enchanted by their song, but in time the victims would refuse food and company desiring only song. So most young sirens grew cold hearted as the ones they ensnared reduced to withered wrecks begging for one more song. Only beings of particular power or abilities could resist the addiction of a sirensong. Many flocks didn't keep captives to sing to, they would enchant sailors but once, have a night of passion to gain children and then they would fly away. Others however would capture all who crossed their way, eating them when they grew too weak to listen. Some would sing just to cause disaster.

"Should I seek love after vengeance? No longer can I sing, so a mate would not wither..."

Lonelier than a hermit star. That was how she felt.

"Up, up" "Here!" "Get foot off face" "Hurry!" "Oh, treasure here!" "Hello loot"

It wasn't that she was happy to see the goblins. It was more than she didn't know what to feel seeing the goblins holding a collection of fishing rods, long handled nets and harpoons attached to ropes.

2/?
>>
>>5659727
Perhaps she felt that everything was a little unreal and silly. Did her pain matter? Look the goblins clearly didn't care! Hold on, what did they call her?

"What did you call me little goblins?"
"Treasure!" "Loot!" "Tusks better" "Birdfish shiny" "Very nice" "Prefer whale eye" "Lovely feathers" "Gob owned"
They argued a bit amid complements and declarations of ownership. As if she was not haunted by a song reaching beyond songs, a song-like laughter came from Mulpe. Only song like, but the goblins joined her laughing even though they didn't know the reason for her laughter. They liked a good laugh, and hers was filled with genuine joy.

"Yes, I'm a glorious treasure, you better take care of me! Somebody might steal me away if you aren't careful~" she teased.

This prompted worry from the goblins some of them glancing around in case someone was going to appear at any moment to take her away. They also protested that what was theirs was theirs. The insecurity endeared them to Mulpe, and she laughed again. Still not getting it, the goblins joined in again, until a very distressed looking grey lizard with fin-like legs flopped through the air.

It fell back into the iron sands below.
"No time laughing!" "Hush hush!" "Begun!" "That no fish" "Gob get most"
More confused Ur-sea life flew into the air. Mostly lizards, eels and crustaceans. The occasion where Podger had fished out actual fish was unusual as the greater amount of sea life in the iron sands was first crustaceans, second lizards and third eels and snakes. For beings that cannot eat the gifts of soil, a lot of the fare was either inedible or poisonous.

Goblins after dying to poisons over and over actually have a good sense of what foods will be immediately fatal. So after playing with the unfortunate creatures they'd get tossed back into the sea. Well, the ones fortunate enough not to be kept as pets. Everything else got eaten on the spot. Mulpe even got offered a few catches, though many had bites taken out of them. She was amusing herself watching the goblins and rolling a particularly ugly red crab that was smaller than her palm, when a voice called out to her.

"Um, hello"
It was of course Lucker, her eyes had been glued to Mulpe's comb as soon as she crawled up.
"Well, you aren't quite as little, are you?"
"I'm Lucker, a goblin noble" she said shyly.
Mulpe looked Lucker up and down. The noble could even be said to be somewhat pretty. After scraping her brains, Mulpe remembered the stories she had been told about goblins.
"Don't only lonely goblins become nobles?"
"There was a special storm, um... um can I use your comb?"
Mulpe laughed a bit, a hint of sorrow in it this time. Ah, how many times did the flock comb each others hair, why did they never tire of it?
"You can't..." she began, and Lucker had such a sad look on her adorable face.
"...but come here, I'll do it for you, but in exchange, tell me how you became a noble"

3/?
>>
>>5659728
Lucker practically bounced into Mulpe's lap, who first coated her hands in water with a spell somewhere between cantrip and innate power. As she pulled her hands through Lucker's hair she flicked dirty water out into the waterless sea, leaving Lucker's hair cleaner and dry. After that she began to comb, pausing from time to time in astonishment at Lucker's tale of a storm and a monstrous whale.

Time moved peacefully on until a elderly voice began to shout.
"Let me go you brutes!"
The goblins were gathered around a curious catch. A silvery crab with a shell like a wizard's hat and mandibles that gave the impression of a beard. It had small delicate claws. Most interesting of all, it was speaking.

"Oh my, a Wiseman's crab, what a catch!" Mulpe exclaimed.
"Tasty?" Lucker inquired what was on every goblin's mind.
"I don't know, in songs they'll give treasure if returned to the sea, but that's just songs"
"Good girl! It's true, let me go and I'll give you a valuable treasure!"
"Treasure first!" Lucker demanded.
A retching sound and the crab coughed up what looked like a diamond. In their eagerness to grab the treasure the Wiseman's crab was dropped, and he wasted no time in slipping back under the sandy waves.

"So long suckers! That's the least of my treasures! And now..."

Sand went flying as magic exploded beneath the Granlife.

"You'll catch no more with your wicked magic! Hahahaha!"

>Acquired Summon: Peon of Destruction (A desperate strike is all that remained at the end of his journey) 3 uses, if the last use is unused at adventure's end, becomes a selectable spoil.

"Ahhhh!! How the Heck did you goblins get that spell matrix destroyed! I'm not a mage! Do you have any idea how long fixing that will take?" Tinnegwal screeched over the ship's horns.

"Sleep?" Suggested one goblin as Tinnegwal began to rant.
"Sleep" Agreed most of the other goblins.
In moments all sound that remained on the top of the deckhouse was snoring goblins and Mulpe trying not to giggle out loud.

Dawn began as the sun rose, it wouldn't take too long to reach Wondersport with how fast the ship was moving.

What would the goblins do?

ACTIONS AT PORT(for reasons that will become clear, the port can be interacted without problems... mostly, you will likely get swindled whatever you do though)
Choose one, after that... an incident will occur, and depending on what happens you might not get to deal with the rest of the port.
>Market?
>Shops?
>Magic towers?
>Taverns?
>Sightseeing?
>Casinos?
>Temples?

>GOBLIN KING'S MOOD:
>Rolled 640 Good mood! Mood raised 1 level! Buff cast by the Goblin King!
In actual fact, the king is in favour of all kinds of fishing, it'd still entertain him if he hadn't overdone it one time. Still it was different watching regular goblins do it.
>>
That would have taken a lot less time had I started earlier and not faffed about a ton while doing it. I had wanted to have you arrive at the port, but the description of the port will have to wait till next time...
>>
>>5659730
Mood is at GOOD III
>>
>>5659730
>Taverns?
Best place to hear about the captain's fate, I reckon.
>>
>>5659730
> Set fires to honor the dragon lady who owns the port!
>>
>>5659730
>>Magic towers?
>>
Rolled 2 (1d2)

>>5659792
>>5660198
Rolling a simple tiebreaker.

>>5659879
Done, but it'll mostly just be fluff. Surely it will have no impact later. I'm certain nothing will result. Nothing at all. I'm sure a water dragon will love the display.
>>
>>5659792
>>5660198
>>5659879
Total Goblins: 29
Total Bards: 5
Total Captains: Lucker, Quiet
Total Nobles: Lucker, Neigh
Destination: Clam of Delights, Wondersport.
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can)
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
A defective siren (Mulpe's pretty to look at at least)
Fine tusks and exquisite peglegs (both are still attached to Podger)
Mixed Quantity of living sea life (their future prospects are grim)
Summon Crystal: Peon of Destruction (A desperate strike is all that remained at the end of his journey) 3 uses, if the last use is unused at adventure's end, becomes a selectable spoil.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Your actions have been restricted by mighty laws, King's buff stored till the moment is right...


Once upon a time there was a dragon that was the only one left when water turned to iron. She like many dragons thought only of how to increase her hoard. Like many dragons she thought of offering worthless scraps of paper marked with her power in exchange for things, treasures of actual worth, so like many dragons before her, she became a banker dragon. Unlike other dragons, she was the only one left in the Ur-sea. So her currency didn't have to compete against other banker dragons.

Many dragons do not become banker dragons due to pride. They either take what treasures they want or build their own domains to make treasures for them.

Her pride was gone the moment she desperately betrayed her kin to survive.

Grander was her hoard than many dragons and she lived not in satisfied greed, but in fear that new dragons would come to the Metal Ur-sea.

Of all dragons, banker dragons think themselves smarter than the rest, but be it the raiding dragon or the domain dragon, all sleep better than banker dragons, for a banking dragon can be hurt without finding its lair. Without attacking its domain.

By schemes banker dragons give worthless paper and sweet lies of security, by schemes they lose it all.

The worst of it all, is that their hoard never feels fully their own, only if they destroy the trust in their own currency and claim the securities by force do they know peace.

Most wretched of dragons, most shameless of dragons.

Had any kin lived, she wouldn't endure the shame.

...but she was alone.

With a cry of 'port ho!' the goblins saw Wondersport.

The first impression of the port-city was that of a grand fountain, a lotus on the sands.
1/?
>>
>>5660360
The scale however made the word fountain a little lack luster. The spouts of water were as rivers, and inside the water was a wealth of gems, coins and bobbing treasure chests. One could say her might was such that none dared touch the openly displayed wealth, but the treasures were the least among her hoard. Small barges glided to and fro the rivers of the fountain city, what few streets the city had were half submerged in water.

The buildings of Wondersport were of course fit to sate the vanity of a dragon. They were shaped like the petals of some strange and beautiful lotus, in the centre was the shining shell of some colossal long dead clam. The outside looked as much like mother-of-pearl as the inside. The spray of the fountains as so finely tuned as to constantly reveal rainbows of varied sizes.

Of course these were mere lesser rainbows. A true rainbow of wishes and oaths can't be bound and made into an ornament. Not even leprechauns can bind them, even as connected as they are.

There was one thing that marred the beauty of Wondersport. Around a full quarter of it was completely wrecked, as if a grand tsunami had swept it out to sea... but no waves of sand could have caused that...

"What happened?" Tinnegwal wondered.

Still, in spite of the destruction Wondersport was still filled with vigor, ships coming and going. As the Granlife pulled in to dock, people (even denizens not native to the Metal Ur-sea) began to point an chatter.

Part of this was because the goblins had attempted to make a bonfire on the deck, but after desperate pleadings from Tinnegwal they instead allowed her to create gouts of magic flame all over the ship. The goblins' logic was that the dragon would like it. Tinnegwal inwardly wondered if they thought dragons were a type of salamander. But the fires weren't the main attraction.

A ship known for being a ghost ship calamity docking was big news, especially one as infamous as the Granlife had become. A crowd gathered to watch. Such was the trust in the dragon's law and enforcement that none feared.

The goblins gathered on the deck. This of course raised more chattering, and quite a bit of confusion. Someone wrangling control of a ghost ship was one thing, a story told many times. Goblins being that someone? Now that was an oddity. When Podger and Mulpe appeared, the murmurs reached a fevered pitch.

Before the goblins could jump down the watching crowd parted for a figure in an azure robe that flowed like water. He was somewhat like taking the profile of an otter but making a turquoise lizard, then with great cruelty making such a being walk on hindlegs and give it the hands of man. One of the last sea Kobolds.

Following behind this was fierce and mighty giants of bone, but unlike a skeleton instead of a skull these warriors had something like the root of a tooth for a head.
2/?
>>
>>5660363
Technically any tooth can be used to make tooth warriors, dragons just happen to have teeth filled with power. Shameless is the dragon that uses their own teeth. Shameless and prideless, but understandable. When you can regenerate, your own flesh and blood is free materials.

"Welcome, crew of Granlife, as the membership was applied to the ship you are still privileged guests of our glorious and generous Lady! There is but a small formality first"

He spread his hands out as praying to a god.
"O beloved Mistress, jewel of the Ur-sea, fairest of th..."
The superlatives continued just long enough for the goblins to begin to lose their patience. Then mighty power descended upon the official.
"Law: Thou shalt commit no violence!"
There was the sensation of chains wrapping around the crew of the Granlife but nothing could be seen.
"Law: Thou shalt enter no place without welcome!"
More unseen chains.
"Law: Thou shalt take nothing that is not freely offered, other than things already in possession before arrival!"
"Law: Thou shalt not enter the purged districts nor the Lady's Lair without invitation"
"Law: Thou shalt not sing nor play music"
"Law: Thou shalt not defecate on the streets"
"Law: Thou shalt not block the passage of any other being!"
"Penalties: Death will take all who defy her laws! But bound by law, death will not come!"

The crowd was muttering about how usually only an avatar bound with laws, but an arbiter had come personally this time.

"Formalities aside, I, Recuetus, will personally guide you on your stay, honoured guests"

Inwardly Recuetus thought that there wasn't a chance he was leaving a group so obviously adept at causing chaos wander without supervision. Not when they hadn't even dealt with the aftermath of the last incident. An image of himself being filled with water till he burst crossed his mind. No, an incident could not be afforded.

As the crew of the Granlife climbed down to the dock, Recuetus directed the dragontooth warriors to clear the crowd and then leave.

"Where might you wish to head first, honoured guests?"

"Gib wizard" "No saucer!" "Witch?" "Need magic" "Enchants!" "Kabooms!" "Fun toys!"

Recuetus decided at that moment, that no matter how ravishingly gorgeous his mistress was, the first chance he could get to run away without getting caught, he'd take it. He could always remember her alluring body anyway. Every scale, horn, tuft of fur, feather and curve was seared into his mind. Yes once he was free he'd become a sculptor and sell statues of all her forms, each had their own charm.
'Sorry my beloved Mistress, but no amount of watching you take liquid gold baths can make up for the sheer nonsense I have to deal with' he thought.

Snapping back to reality, he bowed to the goblins.

"Follow me, I shall take you to the towers of the free mages"

There was zero chance he was bringing this crew of ill omen anywhere near the Lady's personal mages.

3/4
>>
>>5660364
"I shall give you an overview of the mages currently living here that would accept guests"

VISITING MAGE TOWERS (Pick a main choice and a backup)
>The Enchantress of Cutlery, Zedusa (unlikely to ask for anything extreme)
>The Warlock of Later Agony, Nameless (A grim price for services)
>The Arch Wizard of Idle Grimoires (Bored out of his skull, but nothing is free, especially not a great wizard's attention)
>The Witch of a Cold Cauldron and Colder Heart, Berta (Unmoved anything other than benefits, miserly)
>The Sorceress heavily in debt, Rueltrix (Desperate, but not all that powerful)
>The Conjurer, Nome (Insufferably smug and proud)
>The Grafter, Luogcas (Whatever you wish, so long as you get on his table)
>The Enchanter Magi-Horror, Allfriend (A pleasant fellow)

DEALING WITH MAGES(Pick as many as you want)
>Gib Knowledge (of What?)
>Gib Power (Potions, scrolls, artefacts etc...)
>Join crew (Some will not under any offer, and some will freely join, but there's no cure for regret)
>Gib Mage (Somewhat costly in most cases)
>Gib Apprentice (apprentices are somewhat expendable)
>Gib thing (write in)

PRICE OF DEALING WITH A MAGE (The more valuable the offering and the more fitting to the mage, the better the return)
>Any of your spoils (Whale eye, golden bones etc...)
>Selling goblin sniffing cheese will require a roll of all goblins. On 4 or higher the individual goblin refuses, a higher amount of cheese gets more of course.
>Regular goblins can be freely sacrificed
>Podger's Tusks (He won't forgive)
>Scales, feathers and hair of Mulpe (Sad siren will become sadder)
>Knowledge (portion out whatever you know however you wish. The strange skeleton for example could be a single item)

You can fail to satisfy one mage resulting in no deal, the next most popular vote will then take effect. If that is also a failure, a consolation prize will come from the third most popular, the price exacted will be determined by the QM.

GOBLIN KING'S MOOD: PENSIVE
Special circumstances, the King is considering something!
>>
>>5660366
>The Sorceress heavily in debt, Rueltrix (Desperate, but not all that powerful)
If she's in debt, then the golden fish bones could at least make her listen to us (assuming her debt is material and not something esoteric).
>The Conjurer, Nome (Insufferably smug and proud)

>Gib Knowledge (of what happened to Captain O'Robin)
>Gib thing (listen to goblin song, play goblin sport)

>Any of your spoils (Golden bones of a spearfish)
>Knowledge (portion out whatever you know however you wish. The strange skeleton for example could be a single item)
>Give information about the mage we saw in the first adventure, as well as the strange skeleton.

So we're dealing with mages again? From what I remember they don't know the difference between good and evil, and these are openly demanding something in exchange for their time (which might not even be that good for us).
I fear for Lucker, Neigh, Podger, and the rest that can't be revived by the goblin king.
>>
>>5660411
I don't know what you are worried about anon, you're protected by dragon laws, and are simply doing business and one of the mages even has friend in his name.

What could possibly go wrong?
Who knows you might even get more than you bargained for! What a steal!
>>
>>5660366
>The Arch Wizard of Idle Grimoires (Bored out of his skull, but nothing is free, especially not a great wizard's attention)

> offer him to join crew as we find captain dunnyhole with our mermaid singer and golden skeleton and goblin nobles and walrus man and magical ghost ship! He won't be bored anymore and if he's goblin enough then he can even get a share of loot! Not what we listed though that's already our loot.

> Laws said nothing about fires. Start many small barrel fires that would be totally fine if attended by someone responsible to brighten up the place for the dragon. Dragons love fire, they breathe it after all everyone knows that.

> Convince passer-bys to burn the dragon paper as proof they love the Dragon!
>>
>>5660366
>>5660411
+1
>>
>>5660366
>The Enchanter Magi-Horror, Allfriend (A pleasant fellow)

Backup mage vote. What is there to fear for Goblins and we can make a new friend!

I voted for the Grimoire mage because being bored sounds terrible and he should be grateful the Goblins came to let him live in interesting times.
>>
>>5660366
>>The Conjurer, Nome
Sounds like a good candidate for goblin attention
>>Gib Knowledge (of What?)
Captain Robb
>>5660366
>>Knowledge (portion out whatever you know however you wish. The strange skeleton for example could be a single item)
She can look into Neigh's eyes for however long she wants. Can't do better for Knowlege than that.
>>
>>5660529
>She can look into Neigh's eyes for however long she wants. Can't do better for Knowlege than that.
That's brilliant, anon. Supporting offering this too.
>>
>>5660366
>The Arch Wizard of Idle Grimoires (Bored out of his skull, but nothing is free, especially not a great wizard's attention)
>Gib Knowledge (of What?)
The quest
>Knowledge (portion out whatever you know however you wish. The strange skeleton for example could be a single item)
>Selling goblin sniffing cheese will require a roll of all goblins. On 4 or higher the individual goblin refuses, a higher amount of cheese gets more of course.
And of course, free entertainment
>>
>>5660411
>>5660504
>>5660510
>>5660509
>>5660529
I thought it'd be a good idea to sort what you have going on.

The Sorceress heavily in debt, Rueltrix 1st choice x2
Nome 2nd choice x2
Nome 1st choice
Idle Grimoires Wizard 1st choice
Allfriend 2nd choice

Currently it looks like Rueltrix first choice, Nome second and between Allfriend or the Wizard if all else fails.

Things you are offering
>Golden Spearfish bones
>Knowledge of the strange skeleton
>Knowledge of the Magi-horror Crimson Magnificent Yadh Obursquare
>In case of the Wizard an offer to join the crew
>A peek into neigh's eyes for as long as wanted

Things you possibly want
>Listen to a goblin song (singing within the port is banned)
>Play a goblin sport
>Knowledge of what happened to Captain Robb

If you want to change anything or add something now is the last time to do it.
>>
>>5660619
Just missed adding you to the current tally. Don't worry you haven't missed voting.

With this Rueltrix and the Wizard might be tied for first place.
>>
>>5660624
>In case of the Wizard an offer to join the crew
Another brilliant idea by the anons! Not a chance things could go badly, victory is near.

>>5660467
kek
>>
I just wanted to say that this has been a fun thread, even though I'm a filthy lurker.
>>
>>5660366
>The Enchantress of Cutlery, Zedusa (unlikely to ask for anything extreme)
Zedusa sounds like Medusa, I want me some gorgons.
>The Sorceress heavily in debt, Rueltrix (Desperate, but not all that powerful)
Second option.
>Gib Knowledge (of quest)
>Any of your spoils (golden fishbones, looking into Neigh's eyes)
>>
>>5660652
Thanks a ton for breaking lurkmode anon, glad you are enjoying it. Little did you know though that this is all part of my sinister plot to make my own cult! You're done for now!

More seriously, I appreciate all the anons participating, but there is just something about a lurker posting. Quite gratifying.

Anyway good night all, voting is open until the yurop-bong morning.

The sorceress is currently winning, but if any of you wanted something odder, don't worry.

All magicians are weirdos, even debt-crushed sorceresses.
>>
>>5660647
> Worrying about consequences in goblin King quest

You do you brah. Personally I'm just sad there weren't more votes for fires. Maybe we can start a Dragon cult and elect a noble to become a goblin dragon.
>>
No update today. I really shouldn't stay up late. It just doesn't work the next day.
>>
Rolled 2 (1d34)

Rolling for goblins willing to sell their beloved stinky cheeses.

I couldn't sleep last night so I wrote. In theory everything should still make sense
>>
>>5660411
>>5660504
>>5660509
>>5660510
>>5660529
>>5660619
>>5660653
>Arson is covered under violence, but the desire lurks in the goblins...
>Visiting the sorceress Rueltrix
TRADE OFFERS
>Golden Spearfish bones
>Knowledge of the strange skeleton
>Knowledge of the Magi-horror Crimson Magnificent Yadh Obursquare
>In case of the Wizard an offer to join the crew
>A peek into neigh's eyes for as long as wanted
>Goblin Sniffing Cheese Amount: 2
TRADE DESIRES
>Knowledge of the truth of Mysteries surrounding Captain O'Robbin
>A little goblin sport
>Listen to a little goblin music
Total Goblins: 29
Total Bards: 5
Total Captains: Lucker, Quiet
Total Nobles: Lucker, Neigh
Destination: Clam of Delights, Wondersport.
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can)
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
A defective siren (Mulpe's pretty to look at at least)
Fine tusks and exquisite peglegs (both are still attached to Podger)
Mixed Quantity of living sea life (their future prospects are grim)
Summon Crystal: Peon of Destruction (A desperate strike is all that remained at the end of his journey) 3 uses, if the last use is unused at adventure's end, becomes a selectable spoil.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Your actions have been restricted by mighty laws but...


Mages were confined to one district, the rivers leading around it were suspiciously larger than elsewhere in the port. The buildings were more of those large petal like constructions, but extended up from these into the sky were mage towers. It looked for all the world like a forest of freakish anemones, or the strands from bulbous barnacles, or even strands of seaweed. Some of the towers were clearly not fully connected to Absurdia's plane of existence. A volatile unnatural forest of many colours. Podger and Mulpe suddenly felt that staying on the ship would have been far smarter.

Recuetus led them up a spiralling stair to get up to where the towers were. The buildings below were merely the various industries and homes that corp up around mages that don't live the life of a hermit. The greater amount was likely apprentices and there was likely always vacancies. There was lifts to the mage towers, but Recuetus hoped that the climb on the stairs would sap the goblins of some of their vitality and thus make them cause less problems.

It is said by many sages that man dies without hope. It is also said by many that false hope breaks men. Climbing was something goblins always liked. Even stairs. A quite goatish attribute.

1/?
>>
>>5661936
When they got to the top the towers formed a maze, but Recuetus led them past anomalous airs, ludicrous lights and disturbing darks. A menagerie of familiars, servants and who knows what else watched their passage, they themselves unseen. The towers grew shabbier and shabbier as they went deeper within. The towers on the outside were taller and more glorious. Finally they came to a patchwork spire of rusted metal.

"Rueltrix lives here" Recuetus said as he knocked on the base of the tower, prompting a worrying creaking from ramshackle tower that would never again see better days. But apart from the swaying and creaking, there was no response.

"Is she in?" Mulpe wondered innocently
"Likely hiding from her creditors" Podger guffawed.
"A moment honoured guests."
He put his head next to the wall and began to whisper.
"This is Recuetus of our Lady's Lawguard, I have a chance for you to earn..."
The kobold's lizard eyes glanced coldly at the goblins and their two living treasures.
"...a small amount"

Nothing happened but Recuetus confidently stood straight up.

"Say, how do know this Ruel lassie anyway" Podger inquired.
"As a chief Lawguard, I make it my business to keep track of all troublem... persons of interest"
Before Podger or the goblins could say anything more, a horrid shuddering and squeezing came from the mage tower. Like a jagged maw, a passage opened up.

"Get in, hurry."
It was a weary husky voice, somewhat muffled, but perhaps that was just the result of the magic used to convey it. Everyone piled in and what greeted them was not a metal tunnel but some kind of rust coloured mossy one that pulsed like a living being's insides. They followed a winding path that revealed no other rooms, terminating in a room that gave the distinct impression of an oubliette, certainly Rueltrix probably wished her creditors had forgotten about her.

There in the middle of the room surrounded by obscure artefacts and relics that looked more like junk pulled from trash than valuable equipment was the limbless headless body of a woman. Her skin was pale as ivory and she wore a silvery fishscale dress that had been worn too long. The giant hole, exposing what was admittedly a fine navel and belly, was not a tear but a quite intentional vanity, especially considering Rueltrix was not blessed with either pleasant plains or magnificent mountains. Quite unremarkable, not even a particularly pleasing average. Given that there was only a torso, determining what race the owner was was a feat that only an expert could do.

Yes. The torso was Rueltrix's.

"Do excuse the mess, something went awry and I was taking a small rest"
The voice came from a vegetable with a crudely carved face in it sitting on a nearby bench. Something like a white pumpkin, though pumpkins normally don't have black hair growing out of them.
2/?
>>
>>5661939
Making the vegetable grow hair was unlike the belly window, a vanity that fell flat. It was nice hair, but it clearly didn't belong! White dots of light hovered in the eye sockets.

The head wobbled unevenly though the air towards the torso.

"Eh, why fruit head" "Lost head?" "Need help finding?" "How how?" "Tell tell!"

At the goblins' curiousity the head fell to the ground.

"I sold my head, my arms and legs too, just to pay interest! Laugh all you want, even goblins can make fun of me!" Rueltrix sobbed

Some of the goblins did laugh, after all they had been told to. A goblin doesn't really need more of an excuse than that. A few goblins however had latched onto something in what the sorceress had said.

"Interest?" "Liking thing?" "Into thing?" "Gob not getting it" "How pay interest?"

Podger answered them, correctly guessing Rueltrix wouldn't have a clue what the goblins were going on about.

"It's a curse that you have to keep giving treasure to, it belongs to a curse called debt, which tricks you by giving treasure only too take it all away later" He explained.

The goblins shivered and looked sympathetically at Rueltrix's replacement head.

"If your self pity is over Miss Rueltrix, these goblins didn't come to laugh at you but do business"
The head swiveled to face Recuetus.
"This is a cruel joke, you might as well say the goblins are here to kidnap me"
"Well, that'd certainly be a more favourable situation than the reality, which is mere business. If they sailed away with you on the Granlife, your creditors would have a hard time collecting"
Collectively the goblins' eyes brightened at the idea of kidnapping a magician.
"Down! It was a joke, bound by the laws you can't do it!" Recuetus hissed.
The goblins became twice as ugly with their disappointed faces.
"The Granlife? Are you serious, am I dreaming?"

"We do have business for you Miss Rueltrix" Lucker said, stepping up to negotiate.
The goblins lost interest, they had already made clear what they wanted and what they were willing to pay, so they looked around the sorceress' room a little frustrated they couldn't pick anything up or surreptitiously filch something.

Then their ears perked up as they heard a voice they were familiar with. A voice they loved. A voice only they could hear. The Goblin King himself was whispering to them from afar...

"If you want to kidnap her, you can, you don't need to worry about the laws or the kobold. The laws I can break and the kobold I can muddle a while, shortly he won't have time to worry about you"

Shortly after that, before the goblins could do anything rash, a pounding reverberated, through the tower and a metallic voice roared.

"We'll not forkgive any pretending Rueltrix! You've debts to pay and we just saw florks enter to give you trade, so fork over the good once you've accepted their work!"

"Those Hecking cutlery again! How dare they, they're just familiars, disposable ones too!" Rueltrix seethed.
3/4
>>
>>5661942
THE DEBTS OF RUELTRIX
The band could just go through with the deal, but the Goblin King is offering his aid to break the laws binding the goblins and muddle the Lawguard watching you. He also is hinting that some serious stuff is about to happen, what could it be?
Calm before the storm.
>Just sell what you agreed to, and get some information and a random amount and value of benefits.

Kidnapping you say?
>Grab the goods and hightail it out! The King is with us!
>Convince her to willingly be pressganged! (Minor Talent Roll, if failed then she'll just be grabbed)

If kidnapping...
>Grab everything you can!
>Grab just the torso!
>Grab the torso, head and some limbs

Trial of Fate (minor)
>If Ruel is persuaded have her use magic to get you to the Granlife
>Sing a song to resonate with the tower(may cause total collapse)
>Commit Arson (Major, will quickly get way out of hand)

Trial of Force
>Charge through the familiars
>Blast them with the Peon of Destruction, then charge. (Minor) (Possible auto success if the Peon high rolls)
>Sacrifice 10 goblins for an autosucess sneak attack!
>Split forces for a distraction and then a sneak attack

Trial of Talent
>Bust through the tower with the Peon of Destruction and climb out
>If Ruel is persuaded, have her create an opening you can sneak out of
>If Ruel is persuaded, hide and lure the familiars in, sneak attacking them. (In compatible with singing)
>Taking advantage of confusion at your appearance, simply march past the familiars(Major)
>Sing a song of stealing (bard only)
>Sing a Din (bard only)

Other
>Gob it out (write in)
>>
>>5661944
>Convince her to willingly be pressganged! (Minor Talent Roll, if failed then she'll just be grabbed)

>Grab the torso, head and some limbs

>Bust through the tower with the Peon of Destruction and climb out

>Gob it out (write in)
Sing a song of sneaking.

Trying to be quiet while being loud feels very gob-like
>>
>>5662063
The song is for the bards by the way.
>>
>>5662063
>>Gob it out (write in)
>Sing a song of sneaking.
>Trying to be quiet while being loud feels very gob-like
supporting
kidnapping?
>Convince her to willingly be pressganged! (Minor Talent Roll, if failed then she'll just be grabbed)
>Grab everything you can!
Trial of fate
>If Ruel is persuaded have her use magic to get you to the Granlife
>Blast them with the Peon of Destruction, then charge. (Minor) (Possible auto success if the Peon high rolls)
>>
Rolled 6, 2, 4 = 12 (3d6)

Should have done this last night.

>>5662063
>>5662148
Talent Targets. First is pressgang roll with Lucker assist(so goblin values are true value +1). Depending on the later rolls the others may not be used.
>>
Rolled 11 (1d34)

>>5662793
Rolling for successes needed to pressgang. Trial is minor so amount needed halved
5d6 bards, 14d6 and 15d6 goblins to roll.
If successful 5d6, 14d6 and 15d6 minor fate roll will happen.

If that fails, it'll be on to the singing and blasting.
I'm going to have lunch so if the goblins aren't rolled after that, I'll do it myself.
>>
Rolled 4, 2, 3, 2, 6, 1, 1, 3, 5, 1 = 28 (10d6)

>>5662796
This is for the bards, both the talent roll and a possible fate roll
>>
Rolled 5, 5, 1, 4, 3, 4, 2, 2, 3, 5, 3, 1, 3, 5, 5 = 51 (15d6)

>>5662796
Here, have a roll
>>
Rolled 3, 6, 4, 4, 4, 6, 2, 1, 1, 2, 4, 3, 2, 2 = 44 (14d6)

>>5662796
And another
>>
Rolled 2, 2, 1, 4, 1, 1, 5, 1, 1, 1, 6, 3, 6, 2 = 36 (14d6)

>>5662796
Only 5 successes needed, already got one
>>
Rolled 3, 6, 3, 2, 6, 4, 1, 5, 2, 2, 6, 5, 1, 4, 1 = 51 (15d6)

>>5662820
Thanks anon, now a last roll for the minor fate and if successful there's no other rolls needed
>>
>>5662817
>>5662820
>>5662822
This would be a failure if the bards were not singing, so time to roll for the Bard's sneaky song. However Neigh is assisting this one, so an Auto success since the target is 2, no amount roll needed nor goblin roll since regular talent trials cannot KO or result in death.

I'll count the goblins that die from Rueltrix's mode of transport.
>>
>>5662063
>>5662148
>Voluntary Pressganging! Target is 6! Amount Required is 5! Lucker is assisting! Success!
>Grab everything
>Song of sneaking! Target is 2! Autosucess due to Neigh!
>Rueltrix's wild ride! Rolled 98! With bards singing 132! Success! 3 bards died! 9 goblins died!
>Other actions have been discarded
Goblin Deaths: 9
Total Goblins: 20
Bard Deaths: 3
Total Bards: 5
Total Captains: Lucker, Quiet
Total Nobles: Lucker, Neigh
Destination: Clam of Delights, Wondersport.
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can)
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
A defective siren (Mulpe's pretty to look at at least)
Fine tusks and exquisite peglegs (both are still attached to Podger)
Mixed Quantity of living sea life (their future prospects are grim)
Summon Crystal: Peon of Destruction (A desperate strike is all that remained at the end of his journey) 3 uses, if the last use is unused at adventure's end, becomes a selectable spoil.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV
>Slaying a dragon is too much effort, but stealing a few treasures is more than fine...

As one mind, the goblins burst into action, the dragon laws no longer binding them! Recuetus' eyes glazed over and he began muttering something like 'no mistress you can't I'm not worthy'. They had the support of the goblin king, and immediately began to loot Rueltrix's home.

"Oi hey hey, what are you... wait, how are you robbing me? Shouldn't the laws... Holy Harlequin! You're being watched by your monarch! Oh Heck! Oh Hades! What do I do..."

"Looting!" "Gob get all" "Rueltrix loot too!" "Mage treasure yay!" "More crew!"

"We're done for, the dragon's goons are gonna... wait he isn't moving?"
After he noticed neither the sorceress or the Lawguard were a threat, Podger joined in on the looting.

"Haha, now what do I do? Goblins are stealing all my stuff, wait, did they just call me loot?" Rueltrix complained.
"I'm the better loot" Mulpe said, was she even taking any of this seriously?
"Miss Rueltrix" Lucker began "We're going to capture you as treasure wether you want or not, but it'd be a lot faster if you helped us back to the ship please"
Manic laughter came from the vegetable head.
The familiars outside were rhythmically pounding on the outside of the tower.
"Why not. I'm sick of it, ever since I got tricked life here has been miserable. Why not gamble it all. I've already lost my head after all! Oi goblins, toss me four limbs"
There was a clatter and five stick like metal limbs were tossed before Rueltrix. They were all legs.
"Two arms please" Lucker helpfully asked.
1/?
>>
>>5662963
Another clatter and two right arms hit the ground. Rueltrix silently attached two legs and one of the arms. The left arm she picked up herself. She let out another mad laugh as she felt the dragon laws being stripped off her by the goblin king. She grabbed a goblin at random and stared into his eyes for a few moments before chucking him.
"Right, I know where your ship is, follow me!"

A spiralling stair descended from the ceiling and Ruel went up immediately, everyone followed even Recuetus in a daze.

"Open up already!" Shouted the familiars outside.

Perhaps in response to that, or the fact that they were absconding, the bards began to sing a song with such surprising lowness they could barely be heard, well until Neigh started to add his neighing in.
"What a lovely song" Mulpe said, but that was likely her longing for singing speaking.
The song was mostly repeated calls to sneak or hush.
"Haha, yes we'll sneak away! They'll never expect it!"
Was Ruel getting more unhinged as they climbed? Regardless with the goblins still singing and the familiars outside still unknowingly providing the beat they arrived where Ruel meant to lead them.

At first it looked like they had come outside on top of the tower, but a goblin touched an invisible wall, showing that it was just that in this room one could see out.

"I was originally going to use this to commit suicide and bring my creditors down with me, but a few tweaks..."
Silvery blobs like blood seeped out of Rueltrix's limbs and vanished into the ground.
"Now, hush, hush, sneakily, quietly let's BLAST OFF AHAHAHAHAHA!"

There was a rumbling and then a crack, silver seeped out from the top of the tower as if it was bleeding, then the top flew right off leaving blood-like silvery gouts behind it. The familiars outside, a collection of goblin sized cutlery with arms and handles extending into tails could only watch as the tower top rocketed away.

"How does this land?" Screamed Podger.
"It crashes! Originally it was meant to explode, but now it won't AHAHAHAHAHA! FREEDOM HERE I COME!"

While the tower head flew through the air, it was not captured or stopped, and everyone within the towertop could see why, something else was happening in the skies above Wondersport.

A massive flock of skeletal birds with the heads of beautiful women was above the ruined section of the port, and seated like a king among them was a fleshless face that was familiar. The skeleton construct! Twisted necrotic energies cloaked it now, and tormented ghosts rose from the frozen ruins below. The undead hoard all sang a mournful dirge of such quality that it pulled the will to live from those hearing it, it was strangely reminiscent of that song reaching beyond songs.

Yes, the song could be described as the living corpse of that incomplete perfection.

"Do you hear this funeral dirge I have arranged for you Deogam? I've come to slay a dragon today... No tonight!" The false skeleton proclaimed.

2/?
>>
>>5662967
As soon as he said tonight, the sky turned to night and hanging, leering above was a single moonface. Morte laughed, his amusement blending effortlessly into the funeral dirge.

"Haha, what the actual heck? Well guess leaving was the right choice" Ruel laughed.
"Are those..." Mulpe wondered.
"The ground! The ground!" screamed Podger.

Those who came to gawk at the Granlife did not survive the impact and only two bards crawled out of the rubble. Following after them were goblins and Neigh a few goblins didn't make it. Lucker had been shielded by Podger's bulk, who had broken the impact with his fat. Mulpe had survived fine. Rueltrix burst from the rubble missing an arm and the other was bent in a painful angle. A third of her pumpkin-like head had been pulped. She was laughing madly.

Above in the sky the undead hoard and the dragon's minions were joined in battle, but there was a moment's pause as a handsome man appeared in the sky. The goblins cheered, knowing who it was.

"Don't mind me, I'm just here to collect some treasure, ah but that one, you can't have her, Lichpuppet."

He pointed at the largest of the skeleton birds with women's heads, a look of gratitude came over her face as she burst into flame.

"Now if you'll excuse me" A sweep of his cloak and he was gone.
Then an outraged woman's draconic roar sounded.
"Curse you Lichpuppet for giving that scoundrel the ease to despoil my hoard, We might not fight him to the death, but I'll tear this phylactery of yours to bits!"
"Haha you know as well as I that you'd die only to give him a wound lasting a few centuries, but don't think this puppet is so easily broken, with this song I'll finally slay you traitor worm! Ha even if this time fails, do you think this my last phylactery?" The Lichpuppet mocked.

As the Granlife crew watched this, one more figure climbed out of the rubble!

Recuetus was holding his head, but his eyes were bright! The goblin king clouded his mind no longer!

A PIVOTAL MOMENT!
Roll 1d777 for Recuetus's resolve! Lower and he'll absconding with you. Higher and he'll join the battle in the sky. Around the middle and he'll be enraged and fight you!

Additionally, the goblin king has appeared! Worst of all, he is fully satisfied with this adventure! After he finishes looting the dragon's lair he will come to question you on the quest, ending the current adventure. Does the goblin band...
>Remain at Wondersport risking all for questionable looting gains (If Recuetus decides to join the crew, he will return to his duties and fight the undead if this option is picked, Rueltrix will steal somebody else's ship in desperation and flee too)
>Flee with their current gains (Rueltrix and a reasonable amount of the junk from her room) and have Rueltrix do some divination?

3/?
>>
>>5662969
If the second option is picked, and Recuetus doesn't fight with you, we'll move right into reviewing the clues you have and picking the nature of the divination. If you successfully reach the truth Quiet will become a noble and you will get double Quest rewards due to the difficulty!

Time to face the music and see if you are ending on a boss battle.
>>
Rolled 393 (1d777)

>>5662969
>Flee with their current gains (Rueltrix and a reasonable amount of the junk from her room) and have Rueltrix do some divination?
We had our fun, time to dip.
>>
>>5662980
>>5662980
Recuetus just barely breaks, and thus there will be no boss battle. I'll assemble the clues in a while. They'll be needed later anyway.
>>
>>5662980
Well nobody else is voting, so here is the clues and the divination options.

CLUES (It is unknown what are red herrings)
The Goblin King already knows what happened, and who O'Robbin is, he gave you the quest after all.

Tinnegwal said that Robb appeared from nowhere. Wore a baggy diving suit and an emerald diving bell helmet. Sex and race Unknown. Vanished one day. Ship's luck turned worse after vanishing. Then one day everyone was gone and she was cursed.

The goblins encountered a whale monster and a storm, but they seem unrelated to Captain Robb.

Tinnegwal told a story about how Captain Robb stole a storm's thunder

A tomb containing a phylactery puppet was found. The goblin king and Deogam referred to it as Lichpuppet.

The Lichpuppet cursed and blessed the goblins by saying this;
"Goldkin, dancing for royal amusement and bewitched dreaming sailor, once you disturbed and the second you saw when you shouldn't. Fate being so, this vessel blesses and curses with a prophecy.
Seeing naught, reveal.
Hearing aught, seal.
Speaking, singing, screaming, silence subsumed.
Throne seeking amusements, but sorrow sits.
Be led astray not by the first part of truth, nor the second, nor the third. Twice this means, within words and without.
Simplicity is the answer.
But, better to know from afar, not seeing, not hearing."
It also said rot to Quiet, but that was maybe unrelated.

The goblins found a port that every living being seemed to have vanished from.

There was a song that was reaching for perfection beyond songs lingering in the port.

A mass of flesh formed from sirens was protecting Mulpe the siren from the song, she was most loved.

Wondersport had a destroyed section and singing was banned.

The Lichpuppet appeared to hunt Deogam with an undead dirgesong host. The goblin king deliberately ended the unlife of the greatest skeleton bird with a woman's face.

There's other matters, but the main quests to answer for the quest are:

Who was Captain O'Robbin?

What was the Fate of Captain O'Robbin?

Bonus Questions will appear if those two questions are answered above the bare minimum.


DIVINATION OPTIONS (Choose only one)
>Rueltrix will perform divination with Neigh staring at her, hopefully resulting in something less cryptic than what the Lichpuppet said.

>Rueltrix will summon a horror from who knows where that watches Absurdia. You can ask three yes or no questions. Every goblin that does not roll a 6 in the presence of this being dies, and it needs the goblins present and speaking. If all the goblins die, the being leaves. (Write in questions)

>Recuetus and Rueltrix will perform a divination where you can ask three questions. However, with each question, one of them will tell the truth and the other a lie. (Write in questions)

HINT: You are missing one key piece of information that is very hard to guess.
>>
>>5663208
>Rueltrix will perform divination with Neigh staring at her, hopefully resulting in something less cryptic than what the Lichpuppet said.
I think that the color emerald is related to storms, since the whale thunder was that color, it was that color of the eyes that the goblins that got turned, and Lucker became that color when she momentarily became the wild hunt queen.
>>
>>5663208
>Recuetus and Rueltrix will perform a divination where you can ask three questions. However, with each question, one of them will tell the truth and the other a lie. (Write in questions)

Gotta labyrinth this jazz! But are they yes/no questions or so they answer in full?
>>
>>5663289
Fat answers, but if the question is asking too many things at once I shall have to retaliate in kind.
>>
>>5663289
> Where should we go next to best find out information about Captain Robinson?

> What would be a sign that we would recognize as the opportunity in the previously mentioned place to learn about Captain Robinson

> What would the Goblin King like us to bring him back as a gift that we could reasonably expect to encounter on our journey?

Happy GK > Robinson schmobison
>>
>>5663208
sorry I accidentally closed the thread and forgot to open it again
>Rueltrix will perform divination with Neigh staring at her, hopefully resulting in something less cryptic than what the Lichpuppet said.

also at this point I would have to guess that Captain Robb is the skeleton dude?
>>
>>5663208
>Rueltrix will perform divination with Neigh staring at her, hopefully resulting in something less cryptic than what the Lichpuppet said.
>>
>>5663503
Nah, he clearly became the Granlife itself, his soul powering it's wonderful and terrific magyck.

He definitely didn't retire to pass the name down to a young farm boy who was pressed into service aboard the ship, that:s the Dread Pirate *Roberts*.
>>
>>5663607
that makes sense as well.
>>
>>5663611
He's probably stuck on some island where he built a big old tree fort and hangs out with his jogger friend Weekday Name. Neither of them understands the language and both think the other is under their wing for guidance and protection on the island (and that the other is a little slow in the head, but a good chap at heart really. Can't blame a savage for being ignorant of most common sense).
>>
>>5663262
>>5663289
>>5663503
>>5663506
>From his eyes, the truth of death, from her, a lesser truth
Total Goblins: 20
Total Bards: 2
Total Captains: Lucker, Quiet
Total Nobles: Lucker, Neigh
Destination: Clam of Delights, Wondersport.
Spoils: Leering Lily( a white lily with a pink eye, when picked the stem becomes a mirror that shows all the lily blossom can see) single use.
Metal-eater Honey (A sweet and metallic honey prized as a reagent by those that cannot safely eat it, and a delicacy by those that can)
Whale's Eye of Hatred( A ruby like red eye, it is filled with a grudge)
Golden bones of a spearfish(Quite valuable, metal eaters love soup made from these)
A defective siren (Mulpe's pretty to look at at least)
Fine tusks and exquisite peglegs (both are still attached to Podger)
Mixed Quantity of living sea life (their future prospects are grim)
Summon Crystal: Peon of Destruction (A desperate strike is all that remained at the end of his journey) 3 uses, if the last use is unused at adventure's end, becomes a selectable spoil.
Goblin King's Quest: Uncover the truth of Captain O'Robbin. Order: [redacted] IV

Everyone tensed up as Recuetus stared at them. He finally spoke.
"Let me on the ship too, I've long wanted to give up this job, but a dragon doesn't accept resignations"
There wasn't a single objection and as the battle in the sky raged on everyone piled in the ship. In more peaceful times, the Granlife would have been followed and surrounded by ships looking to grab the ship for themselves, but as it was panick reigned and most of the ships were fleeing every which way. Thus the Granlife escaped Wondersport with no issue.

As the port vanished out of sight, the goblins turned themselves to what they considered more important matters. It was just a casual made quest, but they adored the goblin king, so they had to complete the quest, for that they needed information!

"Work now!" "Magic!" "Robb where!" "Robb what!" "Answers!" "Gib Truth!" "Gob still confused!"

"Don't lose a beat do you goblins, right! Divination isn't my strong suit, but I have an idea, right handsome, stare at me with those freaky eyes"
She pointed at Neigh with her remaining bent arm.
"Neigh" he objected, perhaps complaining his eyes weren't freaky.
"Ah, hold on, lemme get a set of fresh limbs"

One search through the junk the goblins had looted and Rueltrix was seated kneeling with Neigh standing behind her.
"Right, now peeper, keep those peepers or yours on me, but something is going to appear, when it does look right into where the eyes should be!"
A heaviness came over the air as Rueltrix's arms writhed like snakes and Neigh's blindfold was removed. Everyone looked away to avoid being caught by those eyes.

"I who seeks answers, let me become a mirror to truth, reflect mystery as reality, make clear what was unclear, I who has reached the silver truth seek. I am a mirror and so I am truth's shadow!"

Directly her head exploded.
1/?
>>
>>5663793
It exploded into something like silver, but also a bit like blood. Not a trace of the replacement head remained and the flood of silver pooled at her knees. Before anyone could react the pool rippled and formed into a plain tall silver mirror, reflecting at first Neigh, but as Rueltrix's body slumped over, the mirror filled with smoke and a silver mask in the form of a beautiful woman's face appeared. Her eyes were shut, her expression serene.

"I am the mirror of truth, reflecting death, I speak of death! Heed, the truth you seek comes from my lips!"
It was Rueltrix's voice, but devoid of emotion, as if she was prompted to speak by script unlearned.
"Know that it is a woman's tragedy, a tale old as time. A tale of two and of three.
Of three, death took two.
Of three, all unmet by you.
Of three, one's fate seen from afar.
Of three, one was man.
Of three, your king was not.
Of three, song claimed two.
Of three, one bore no bond with your king.
Of three, two held different kinds of love genuine and true.
Of three, tragic captain was one.
Of three, one was false, holding no love, though loved.
A tale of three, a farce of passion and song. Even those of grand lineage are brought to doom by the simplest of things.
Should you mistake man for woman or woman for man, the truth of tragedy never will you find.
Should you mistake one for another, then as the mirror distorts, so will your story.
I am the mirror reflecting the truth of death.
All I have spoken is truth"

"Indeed" agreed a rich and familiar voice.
Then a hand reached into the mirror, pulling out the mask, which made a shocked expression at being made a physical reality. The mask was placed where Rueltrix's real face would be, and there it hovered. She caressed it wonder and stared at the goblin king who had suddenly appeared.

He had like some manner of scarlet gift giver a large sack slung over his back. He was clearly having fun, as he did not need a physical container for things he stole.

Without anyone noticing he had silently arrived and tied a fine emerald cloth around Neigh's eyes.

"Ah, one key matter obscured, still I am pleased with you all, goblin and not" he declared.

THE GOBLIN KING'S QUESTIONS!
He is well satisfied, not expecting to have gotten the chance to loot a dragon's hoard with little effort. He has determined the goblins have all they need to solve the quest he carelessly gave. Adventure's end has come without all the remaining goblins dying or becoming nobles, an acceptable feat, but unworthy of extra rewards. Now, can mystery be dispelled?

>Just who was O'Robbin?
>What was the fate of O'Robbin?

First round questions will only give regular quest rewards, and Quiet will not become a noble. Second round questions (which depending on your answers in the first round may already be answered) allow you can choose if Quiet becomes a noble or not(perhaps you don't want her on the ship), you also get double rewards.
>>
>>5663796
Clearly O'robbin is the Mermaid! They're a tranny fish-kin that got bottom surgery and are now living their best life out of the egg being a sea ho.
>>
>>5663796
Captain Robb is Tinnegwal, and his (her) fate was to be reborn, which muddled her memories a little bit.
(I'm not sure, I am not super strong with longform riddles)
One Fate seen from afar sounds like the Wild Hunt

I don't think Captain Robb is Podger even though Podger has peglegs and a P is just an R that's missing its leg.
>>
>>5663901
"The Little Mermaid, a modern horror story"

Well, at least you are having fun. Gotta keep oneself amused in these grim times. Have the (You) anon.

>>5663941
Now, I'll help you a little, because of the line "Of three, all unmet by you."
Captain Robb whose sex and race are unknown cannot be Tinnegwal or anyone you have met. Actually by that note, there's a redundant line in the divination. No reward for finding it, but it is there.
>>
>>5663982
Kind of sounds like Robinson lost his wife and made a deal with the Goblin King to make like. A clone or sex robot of his wife who was incapable of loving him back. Some sort of monkey paw took place and they got trapped in the song city we visited and Robinson died while the sex robot/clone/golem kept on ticking and singing.
>>
>>5663941
I will be leaving this open for at least another day, since there's been at best only two genuine replies. I'll stick around to help, but remember to combine the divination with the clues you already have. Doing so you can work out who one of the three other than O'Robbin is.

>>5664194
This is however wildly off. Song is of course involved, but where on earth is there support for golem sex bots? There's nothing to even suggest the goblin king would have that sort of involvement. Or to suggest the existence of golem sex bots! You can't just make things up Battler!
>>
>>5664412
i had been thinking that he was the skellie earlier but if we haven't met him, then maybe he is the dragon?
>>
>>5664432
So, you reckon the captain is a man? If so, it cannot be the dragon. However if you believe the captain was a woman, then it can be Deogam, since that dragon is a woman.

Remember however that of three people relevant to the mystery two died.

Given that all three were people you didn't meet, and there was only one you saw the fate of from afar, a pivotal question is...

Was that one the captain?

If it wasn't then none of the characters you encountered named or unnamed are the captain.

So, regardless of whose fate you saw the greater majority of named and unnamed characters are red herrings.
>>
>>5664412
Probs some gay shit like the little mermaid. The original. Robinson fell in love with a prince and turned to foam in the sea.
>>
>>5664446
You know I can't even remember if the love was mutual in the original. Or indeed many of the details. I must reread it sometime soon.

Funny how not a single mermaid was encountered, but maybe they didn't survive the waters turning into iron sand.
>>
>>5664450
I mean, sirens and mermaids are basically the same thing.

As for Captain Robinson, well, be does seem to be pretty fishy.
>>
>>5663796
>>5664440
I'm too dumb for puzzles, sorry
>>
>>5664599
Bruh just shoot your shot. We gobbos. You could get it right by accident
>>
>>5664599
The stakes are super low, nobody IRL will know you gave a dumb answer to a silly puzzle on an imageboard unless you tell them.

The worst that could happen is being made fun of here, but the interactions here are a step above a dream, and when a new thread starts, nobody will even know who you are.

Also as >>5664614
Said, you might accidentally get it right. Clever people are brilliant at over complicating things and fooling themselves after all.

Just two simple questions.
Who was Captain O'Robbin?
What was the fate of the Captain?

The second question in particular is super easy to get the most basic one word answer.
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>>5664614
>>5664621
Alright, I'll try to use all my gob brain power
>>5663982
Is the redundant line "Of three, your king was not." because it's already covered by "Of three, all unmet by you."?
>>
Ok, here's what I could come up with

One of them was some kind of royalty. Maybe that is O'Robbin? Could be a descended from some previous Wild Hunt Master, to explain the stolen thunder, the emerald diving helmet, and why use a diving suit all the time to begin with (If a storm sinks the ship, Rob would survive)
One of them had a bond to our king. A goblin noble perhaps? The king did say he tried to get a court going but it ended in tragedy. Robb could be the gob noble thinking of it.
The different kinds of love I can think of is friendship, familial or romantic.
I'm going to guess that Robb was a woman, and had a best friend. They both fell in love for the same man.
The man was a true sigma male and didn't care for them.
One of them tried to use song to court the dude, but something went bad and she became an evil song that kills / traps people.

I'm going to guess Robb is dead. Big RIP.
The dude too.
The other woman turned into the song?

Although this is all too much, and "simplicity is the answer."
Could be that Rob was the one being fought over, being killed by a jilted lover.
>>
>>5664650
And here's all the previous clues in a single post

CLUES (It is unknown what are red herrings)
The Goblin King already knows what happened, and who O'Robbin is, he gave you the quest after all.

Tinnegwal said that Robb appeared from nowhere. Wore a baggy diving suit and an emerald diving bell helmet. Sex and race Unknown. Vanished one day. Ship's luck turned worse after vanishing. Then one day everyone was gone and she was cursed.

The goblins encountered a whale monster and a storm, but they seem unrelated to Captain Robb.

Tinnegwal told a story about how Captain Robb stole a storm's thunder

A tomb containing a phylactery puppet was found. The goblin king and Deogam referred to it as Lichpuppet.

"Goldkin, dancing for royal amusement and bewitched dreaming sailor, once you disturbed and the second you saw when you shouldn't. Fate being so, this vessel blesses and curses with a prophecy.
Seeing naught, reveal.
Hearing aught, seal.
Speaking, singing, screaming, silence subsumed.
Throne seeking amusements, but sorrow sits.
Be led astray not by the first part of truth, nor the second, nor the third. Twice this means, within words and without.
Simplicity is the answer.
But, better to know from afar, not seeing, not hearing."
It also said rot to Quiet, but that was maybe unrelated.

"Know that it is a woman's tragedy, a tale old as time. A tale of two and of three.
Of three, death took two.
Of three, all unmet by you.
Of three, one's fate seen from afar.
Of three, one was man.
Of three, your king was not.
Of three, song claimed two.
Of three, one bore no bond with your king.
Of three, two held different kinds of love genuine and true.
Of three, tragic captain was one.
Of three, one was false, holding no love, though loved.
A tale of three, a farce of passion and song. Even those of grand lineage are brought to doom by the simplest of things.
Should you mistake man for woman or woman for man, the truth of tragedy never will you find.
Should you mistake one for another, then as the mirror distorts, so will your story.
I am the mirror reflecting the truth of death.
All I have spoken is truth"

Who was Captain O'Robbin?

What was the fate of the Captain?
>>
>>5664624
Indeed it was. Gob brain power go! There's no reward, but noticing is nice right?

Using that basic logic, you can get things from the lines that aren't directly stated.
Contained in "Of three, all unmet by you." Is of course "anyone you have met cannot be any of the three".

Now, there's two more lines almost like that, but rather than being redundant, when paired they make an obvious whole.

You've nothing to lose especially since it doesn't matter how many wrong answers the goblins give. Just one goblin has to get it.

Imagine how cruel it would be if you had to answer the questions AND vote an anon's answer.

So, go wild. You can even give more than one answer that you think is possible.
>>
>>5664650
You've been caught by a few red herrings but there's a few things in there that are close to the mark. Try shifting the pieces around, for claiming dumbness, you've gotten closer than anyone this far.

For obvious reasons I won't tell you what you've gotten right, but there's no loss in throwing things at the wall.
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>>5664621
>Who was Captain O'Robbin?
Captain of the Granlife
What was the fate of the Captain?
He vanished one day

EZ PZ
>>
>>5664657
Maybe the bewitched dreaming sailor is a reference to Rob's fate then? Fell in love with the false lover, ad was lost to the song, but lives.

>So, go wild. You can even give more than one answer that you think is possible.
Time to make a sheet with all variations to the clues I guess.
>>
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>>5664709
Oh no, I dropped the meme
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>>5664704
Lel. Kek even. It can be boiled down even further. Question is, are you a bad enough dude to do it?

>>5664709
The Lichpuppet was addressing those present so the goblins and Podger
In spite of it not referring to the three, it did manage to point you in a relevant direction.

Also, I forgot an important clue. Sorry. Remember at the port when the bards got caught up in the song reaching beyond songs? Some of the goblins directly died, turning into music, a part of the song.

Now about them sheets do it Anon. Show them, show them all!
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>>5664764
Well, here's everything I could get for robb.
Now I'm going to do it for the other two and mix them
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>>5664764
>>5664803
Although your comment has made me think Rob might have been lost to the song and died.
Now the question is whether they were a man or a woman, if they were the true lover or the false one, and if they had a bond with our king.
>>
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And here's the big one.
I guarantee there's mistakes, it's incomplete and repeated variations, but I'm tired of reviewing and fixing it.
>>
Rolled 17, 3 = 20 (2d18)

>>5663941
>>5664194
>>5664432
>>5664446
>>5664650
>>5664704
>>5664709
>>5664803
>>5664807
>>5664897
>Who is Captain O'Robbin?
Base answer Brute forced! However a few details were missed...
>What was the fate of the captain?
Base answer Brute forced! But the full picture is obscured
>Quest reward earned, but rewards not doubled.
>Will Quiet become a noble?

"Tinnegwal!" "Dead!" "Is dragon!" "Man" "Weird Skeleton!" "Wild Hunt!" "Vanished!" "Woman" "Turned to song!" "No still alive" "Gob noble!" "Mating golems!" "Gob hungry" "Fish!" "Related to King"

Following that came a clamour of answers, an abundance of permutations of possibilities.
The king chuckled and singled out Quiet, and like her name, so did the rest of the goblins go.

"I've heard you my goblins, and some of you are right, some are wrong and some is missing, but on this adventure you've gained a captain! Two no less. But one is still a regular goblin, so I will ask you little Quiet, what are your answers"

She felt it, the ebb of fate. If she answered here correctly she would be going beyond what a normal goblin should be. Under her odd circumstances, she'd become a noble. She almost couldn't think due to the excitement, but a fake skeleton's image came to mind, 'Rot' it stated and she settled down. She took in all the goblins had said, all the clues. Quiet was about to speak more than she had ever before...

"Woman Robb was captain of Granlife! Vanished one day, related to King, loved a man loved a woman. But man loved not. Both Robb and woman turned to song!"

As soon as she finished, she hid her face behind her wing, hiding her tears. She had felt it. Failure. She would return to being a regular goblin. The whole experience would become nothing more than a fuzzy dream unless she got another chance some day. Her mind would cloud again, her wits dull again.

"Failed 'gain hate it. Hate it" she sobbed in whispers.

The king sat down and pulled Quiet onto his lap stroking her messy hair and hiding her slightly with his cloak.

"Well my goblins you've done well with what you found, listen well as I tell you what I knew when I saw this ship, some you could have known, and some you couldn't have"

"Captain O'Robbin, Her name was Robin, a child of me and a siren, ah what was her name... Seles was it? She went with her mother when I lost interest in my harem. With gifts from me, she took over a pirate ship, this ship, hiding her nature as a siren. Yet, she was more unfortunate than her mother who met me. Robin came across a wandering bard of nightmarish skill. She fell in love, but the bard's heart was cold, only filled with lifeless hunger for greater performance. He pretended to love her.

Robin introduced him to her mother, and the Bard played a song, he turned Robin into music right in front of Seles. Before Seles completely lost her mind to grief and song, she cursed the bard and the ship.
1/?
>>
>>5665277
The whole flock of sirens flew in senseless song till they ended where you found them, and they preserved but one of them, you Mulpe, half-sister of my child, bearing a different father. Later, a Lichpuppet raised them as undead, I gave repose to your mother in honour that I once held her.

As for the bard, long before you goblins came, he searched for the ship, consumed by curse and considered a ghost vessel by all. He turned the crew, their curses and his own curse into song. He dared not touch Tinnegwal because of all things he fears, flame is the greatest.

Some time before you arrived at Wondersport he tried to perform there but was driven off by Deogam, who destroyed everything to prevent contamination from the song. He wanders still, heart burning for his song to reach beyond songs.

Now the tale is spun, and it is time to go home"
With a flourishing of his cloak, the goblins were gone, leaving only Lucker and Neigh.

Neigh knowing the truth of death, understood, but Lucker stepped towards the king.

"Not taking us home?" She asked.
A dazzling but sad smile was first reply.
"I could keep you like caged birds, many monarchs do, but your path is your own, you have left the nest. If you find me again, find my castle, the doors will be open, and you can call it home"

Then he was gone.

"Well, that was a revelation. What do we do now?" Podger mused.
"Whatever Lucker wants, she's the captain" Tinnegwal said, still shocked by the truth of her previous cursed state.
"Neigh" said Neigh, what he meant, only he knew.
"I want to find that bard, I want to tear the flesh from his bones" Even Mulpe's beautiful face could not remain lovely when covered with such rage.

Lucker watched the horizon.
"One day, me and Neigh will kneel before our king, but before we search, why not hunt a bard. I have a good feeling about the idea"

"What the heck! Well this is still better than being hounded by creditors" Rueltrix laughed.

"Revenge is all well and good, but you'd best ditch me on a shore somewhere before a dragon thinks to look for me" Recuetus pointed out.


The Granlife sailed onwards across the Metal Ur-sea as the Prisoner Sun was dragged across the skies...

>Congratulations!
You ended the adventure with a pair of nobles in a favourable condition! It is uncertain they would survive encountering the Grim Bard, but Granlife should deal well with Rueltrix's debt collectors, and Deogam is unlikely to wonder where Recuetus is right away. A fairly strong crew and a magic ship, certainly better than apprentice to a Magi-horror!

5 Regular adventure rewards earned!
2 Quest rewards earned!
Unlocked 2 goblin variants! 1 added to starting choices.


Current Starting Stats;
10 starting goblins
5 starting variants

1 die slot containing 1d50 goblins(Roll and slot fixed, cannot be altered)
1 free die slot
1d25 goblins variants

2/?
>>
>>5665284
QUEST REWARDS
>More goblins! Gain a die slot and roll an extra 1d50 at adventure start (permanent)
>Let's check on a noble! 1d6 updates of a noble's situation, along with a few choices
>Special Goblins! One of your 1d50 rolls will instead be a 1d25 for a band of goblin variants (permanent) Cannot be done on fixed dice
>Starting Experts! +5 starting variants
>King's Gift! 3d6 on the table of things for an artefact from the King's dusty vault. The artefact is added to the Spoils section when starting an adventure. (permanent)
>King's Summon! Spend 2 rewards to gain a random summon crystal.
>King's Favour! In a moment of fate, at least one goblin will live, consumed on use
>King's Trial! Throw a single goblin of your choice on an adventure, likely leading to its doom, but should it complete a quest, a noble will be born! (Spoils will be disabled on these runs)
>The Goblins returned! Go back to a place you adventures in before (Cannot pick the location of the last played run)


ADVENTURE REWARDS
>More goblins! 5 extra starting goblins (permanent)
>More goblins Awkwardly! 1d50 goblins, but no die slot.
>Prepare for Goblins! Gain a die slot.
>Let's check on a noble! Only for 1 update, no choices. (Cannot pick newly minted nobles)
>King's Mirth! Gain one reroll, usable on anything, consumed on use, may prove useless!
>Oh, that goblin! When the goblins reach below ten in number, force one of the remaining goblins to be a goblin of your choice
>King's Cruelty! Send out a band of 10 goblins, but for any nobles to result, you need to complete two quests
>King's Quest! Gain a second quest this adventure
>More Spoils! Bring an extra spoil on your adventure.
>More goblins, alternative! Add +10 faces to an existing goblin band roll at adventure start (permanent)
>Split a Goblin die, adding +1 to its count, for example 1d50 becomes 2d25 (permanent) Cannot be used on fixed dice

GOBLIN VARIANT CHOICES
You may assign variant dice to any of the following choices. Two have been randomly chosen as options. Each adventure start you pick new ones. Previously picked options won't appear until a new adventure is completed.

>Skeleton goblins
1d6 strength goblins. Somehow, though still connected to the King, these goblins became undead skeletons. Under normal circumstances they can only be KO'd. They cannot speak, cannot become nobles and if they are the last remaining goblins, the adventure ends. Most beings will treat them even more hostility than goblins already receive.

>Rolled 17 (but sailors cannot be used yet, so 16 it is), 3

>Goblin Magicians
1d6 strength goblins. Capable of magical feats, barely. In Trials of fate double their results, however 1-3 always result in death. The weakest of magic goblins.

3/?
>>
>>5665285
>Goblin wolf riders
1d20 instead of 1d6, but the rider will always die before the wolf. 1-6 count as KOs/deaths. In talent rolls, it is a 1d6 that is rolled for the target, not 1d20. Dead goblin riders leave behind a 1d14 wolf. Only 1 counts as KO/Death for a wolf, and a goblin rider will always take the death for an ownerless wolf. Once all riders are dead, the wolves will roll 1dNumber of wolves each update. Below 7 and they flee, 1 they attack the other goblins

With all that, after you've chosen your rewards and the variants you are taking with you, this thread is at an end. I won't move directly to the second thread. I'll wait till this falls off. In the meantime I'll do a beta run of a short form idea I had. As soon as this thread is gone I'll start up the second with presenting spoils and location for your next adventure.
>>
>>5665285
>More goblins! Gain a die slot and roll an extra 1d50 at adventure start (permanent)
>Starting Experts! +5 starting variants
Bards have been MVP

>More goblins! 5 extra starting goblins (permanent)
>Let's check on a noble! Only for 1 update, no choices. (Cannot pick newly minted nobles)
>More goblins, alternative! Add +10 faces to an existing goblin band roll at adventure start (permanent)
>Oh, that goblin! When the goblins reach below ten in number, force one of the remaining goblins to be a goblin of your choice
>King's Quest! Gain a second quest this adventure
I feel bad for Quiet, so I'm trying to maximize the chance of her becoming a noble

Now I see why you said my first guess was the closest, and the revelation of the dreaming sailor
>>
>>5665285
>>5665286
>>5665300

Do note that you won't have any bards next adventure. Since you have to choose new Variants at each adventure start.

Just in case that wasn't clear and if that changes anything.
>>
>>5665285
>King's Trial! Throw a single goblin of your choice on an adventure, likely leading to its doom, but should it complete a quest, a noble will be born! (Spoils will be disabled on these runs)

Let's give Quiet a redemption arc even though she is my least favorite named. Seems thematically appropriate for her to do the solo adventure though.

>More Spoils! Bring an extra spoil on your adventure.

Stack that deck for Quiet then.
>>
>>5665285
>>5665439
Oh we get multiple rewards then.

>King's Favour! In a moment of fate, at least one goblin will live, consumed on use

Because if we gonna stack that deck, let's stack it high.

>More goblins! 5 extra starting goblins (permanent)
>Let's check on a noble! Only for 1 update, no choices. (Cannot pick newly minted nobles)
>More goblins, alternative! Add +10 faces to an existing goblin band roll at adventure start (permanent)
>Split a Goblin die, adding +1 to its count, for example 1d50 becomes 2d25 (permanent) Cannot be used on fixed dice

Picrel for split die goblin
>>
>>5665327
I'll keep that, but I'll choose the magic gobs
>>
>>5665285
I'll back magic gobs if Quiet doesn't get her solo redemption quest.
>>
>>5665300
>>5665451
I should have made it more clear, but which die you are splitting or adding to would be of use. Otherwise I'll just random it.
>>
>>5665509
Random it! I'm more excited about the setting expression of it than the mechanics.
>>
>>5665509
Assign the new die slot to the specialist magician gobs.
They are going to need it with their higher mortality rate
>>
>>5665656
>>5665668
Well quest is archived. Hopefully a few more people vote for the rewards but I guess in theory I can add them to the start of the new thread when it happens.

Hope you enjoyed everyone. I certainly did. I'll be keeping an eye on this until it vanishes from the board, so feel free to express your complaints and complements.

Rules and stuff can be changed after all.
>>
>>5665780
It was great Steller.
Looking forward to whatever you come up with next.
>>
>>5665789
I've actually got the rules for the beta run thing ready. Just didn't want to start it late evening, since I'd like to put in a few updates when I start, though that might end up being out of my hands come to think of it.
>>
God damn it, I missed the end puzzle.

>>5665285
>More goblins! Gain a die slot and roll an extra 1d50 at adventure start (permanent)
>King's Trial! Throw a single goblin of your choice on an adventure, likely leading to its doom, but should it complete a quest, a noble will be born! (Spoils will be disabled on these runs)

>More goblins! 5 extra starting goblins (permanent)
>Prepare for Goblins! Gain a die slot.
>Let's check on a noble! Only for 1 update, no choices. (Cannot pick newly minted nobles)
>King's Quest! Gain a second quest this adventure
>More Spoils! Bring an extra spoil on your adventure.

>>5665780
This was an extremely fun thread, thank you for running it!
>>
>>5665789
>>5665839
Thanks to both of you too. Storytellers are just madmen screaming into the void without audiences.

Pity you missed the puzzle. Insane coincidence that both this and Quest Within ended with a puzzle. It wasn't intentional.
>>
>>5665800
>>5665780
I had a lot off fun with this one.
Quest rewards
>Special Goblins! One of your 1d50 rolls will instead be a 1d25 for a band of goblin variants (permanent) Cannot be done on fixed dice
advendure rewards
>More goblins Awkwardly! 1d50 goblins, but no die slot.
Goblin variants
>Goblin Magicians
>>5665300
quiet trying and failing to ascend to nobility will be a theme of the next thread, I am sure of it.
>>
The beta run of Discord of the Gods is up!

>>5666360

It is a god game combined with a game like Mafia, Werewolf or Town of Salem!
>>
>>5666372
But where is the next gobbo king thread?
>>
>>5666400
He said it here that he would try something quick and experimental first, and gob king would be right after that.
>>5665286
>>
>>5666400
>>5666405
Next gobbo king thread is when this thread falls off the board. I mean I know I could make it right away, but it rubs me the wrong way and it is a good excuse to try this idea I had out.

Next thread will take presidence over The Discord of the Gods.

So don't worry. It will happen.



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