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File: Cotton.png (544 KB, 1584x1009)
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I wish I was in Dixie, hooray! Hooray!
In Dixie’s Land I’ll take my stand
To live and die in Dixie!


America burns, brother fighting brother and sister fighting sister all along the Mason-Dixon line. Clashes of mind, steel, powder, and magic light up these Disunited States as Washington and Richmond duel over and over for a decisive victory.

But ever since the Battle of Manassas, it’s become crystal clear to almost everyone in the country that any promises of being “home by Christmas.”

That’s proven more each passing minute, as bullets scream, rifles crack, magic whizzes, and men wail all around you.

It is the…

>[1] Battle of Sacramento, in the twilight days of 1861. Your commanding officer is Colonel Nathan Bedford Forrest “the White Wizard of the Saddle”. Forrest’s leadership style consists of daring hit-and-run raids, rapid-deploying cavalry encirclements, and denying the enemy their own assets at every possible turn. The Colonel is defined by both a prodigious knowledge of cavalry tactics, as well as a shocking brutality when it’s deemed “necessary.” The cavalry division is currently haranguing the Union troops advancing into nominally Confederate controlled Western Tennessee.

>[2] Battle of McDowell, in the height of the Spring of 1862. Your commanding officer is Major General Thomas J. “Stonewall” Jackson. Jackson is a natural leader, inspiring, daring, and surprisingly intelligent. He leads a group of so-called “foot cavalry,” soldiers who can move up to thirty miles in a day and outflank just about anything while retaining the flexibility of infantry. Despite the designation of cavalry, the Major General is an infantry officer first and foremost, and his quickly-deploying troops are a mailed fist which can be poised to launch into the flanks of his foes.

>[3] Battle of Rappahannock Station, during the dog days of Summer of 1862. Your commanding officer is Major General James Longstreet. Longstreet is a discerning and multifaceted commander, as at home commanding artillery as he is infantry, and as able strategically as he is tactically. The Major General commands an entire wing of General Lee’s Army of Northern Virginia, engaged in a front-wide duel with Union General John Pope, a ringer sent in from the West, to protect the Confederate Capital.

(1/4, another vote is incoming so please refrain from posting)
>>
You are one of the many Confederate Magical Girls, seemingly the single resource the Confederacy has in abundance over the Union, save Old King Cotton.

Magical Girls, their counterpart Drummer Boys, and the nigh-almighty Wizard Generals who command them, have long been a component of warfare. Even before gunpowder, there was magic, though the substance’s discovery had long threatened to make battlefield magic obsolete. Thankfully, for the many aspiring mystic warriors, shinepowder’s advent in the Napoleonic Wars of the beginning of the century reinvigorated the magical facet of warfare, and thankfully removed generals’ growing personal involvement from the battlefield.

Likely thanks to the moral code of the south and fine, upstanding southern breeding, the magical field and air superiority are the domain of Dixie because of her myriad magical girls. All Confederate Magical Girls are given formal training at the somewhat-hastily dubbed and formalized Witches’ Academy at Washington, in Central Louisiana, but many have had prior training from wandering tutors, thanks to the longstanding American tradition of self-reliance. You are no exception, having graduated in the weeks following the Battle of Fort Sumter, as part of the inaugural Class of 1861.

You are…

(2/4)
>>
>[1] The Belle of Baton Rouge (real name: Isabelle Champ d’Or Grenobléon | Union Reporting Name: Baton Rouge Betsy)
The scion of an old, true blue-blood family of fine French stock, merchants-turned-planters, though you’re the third daughter of a second marriage, your cotton baron father was reluctant to let you turn Magical Girl. As it turns out, his fears were unfounded; you’re among the most puissant of all of the magic users under the stars and bars.
The Belle of Baton Rouge is a powerful Sorcery-type Magical Girl, the variant capable of wielding powerful incantations, and utilizing the basics of magic to their fullest extent. The Belle’s unique power is- fittingly- the ability to manipulate sound, typically in powerful concussive blasts, and in lieu of a real weapon, she uses an expandable horn that usually resembles a fife.
Section Leader of the Florida Magical Girl Mages, you typically fight alongside infantry, though will fight with and defend artillery if needed. The Florida Mages are a nine-member team of Sorcery-types mostly from the Gulf Coast. Sections are typically the largest grouping of Magical Girls, and the Leader tends to have more dealings with normal officers than usual.

>[2] The Doll of the Convention (real name: Madeline L.T. Southgate | Union Reporting Name: Montgomery Maddy)
Kin to a number of old Southern political families (with a few branches even creeping their way up north), you’re something close to Southern royalty. Even if you aren’t as rich or notable as some of the merchant and planter families, the Southgates and your maternal family go back as far or farther than any of them. You are a Confederate darling, presented at and fully transformed in front of the entire Constitutional Convention, your mere presence on the battlefield will be a powerful propaganda piece, as well as a potent morale booster.
The Doll of the Convention isn’t just notable, she’s powerful as well. Despite what her cutesy name might suggest, the Doll’s abilities go beyond what is typically expected of a Ranged-type Magical Girl. The Doll has extreme defensive abilities, along with matching offensive ones, though it’s unclear if explosion manifestation is merely a side effect of her manifested weapon. That being a heavy artillery piece.
Despite your national notoriety, or perhaps because of it, you were shuffled into the Alabama Magical Girl Musketeers, a rather mundane Section of Ranged-type Magical Girls. Because of your natural prowess as a Magical Girl, the Alabama Musketeers are shuffled into serving with artillery companies, rather than what would be their typical assignment with an infantry company.
>>
>[3] The Hanover Harrier (real name: Olivia Prince Blackwood | Union Reporting Name: Outer Banks Olive)
Becoming a Magical Girl was an escape for you, truthfully. Despite coming from an old family deeply entrenched in Wilmington’s maritime culture, you simply had to leave it. Both of your older sisters are prize-winning debutants, yet even when you were young their suitors drifted towards you. Your protests to your father fell on deaf ears, so when the rumbles over secession started, you went to him and told him your deepest wish was to become a Magical Girl. To your shock and excitement, he agreed, and you already had a year of schooling under your belt by the time Fort Sumter fell.
An anomaly in the world of Magical Girls, the Hanover Harrier remains Unclassified, despite her long tenure, and her having manifested a weapon. While she does use a cavalry saber in battle, she is able to use ranged attacks without spellwork, or resorting to twisting the basics. Despite her odd power, and the potency of it, the Harrier’s true potential lies in her speed, while she’s yet to face a Union Magical Girl in the field, all reports she’s heard indicate that she’s the fastest in the country.
Thanks to your odd lack of classification, the Raleigh Magical Girl Hussars were formed around you, though you are not the Section Leader. Much like the heavy cavalry they’re based off of, the Raleigh Hussars fight with both infantry as well as cavalry, though they actually fight more alongside the former. The nine of you are above-average in strength, and thanks to your average speed, will likely see a lot of action against the Magical Girls fielded by the Union.
(4/5)
>>
>[4] The Missoura Missile (real name: Katherine Faulkner | Union Reporting Name: Columbia Cate)
Born to a pair of middle-class farmers in Missouri, your family was deeply divided over the leadup to the Civil War. You, along with your slave owner father, hold a deep love for the Southern Cause in your heart, it was him who smuggled you south away from the rest of the family, allowing you to serve in the Confederate Magical Girl Corps.
The Missoura Missile is, like many other Magical Girls, a true novice. But, unlike the vast majority of her kind, she is an Aerial-type. Aerial-type Magical Girls take the basic tenant of ‘rejection’ magic to its most radical extreme, while their defenses and the variety of powers they can use tend to be on the poorer side, they are capable of astonishing feats of agility, not at all limited to their ability to soar through the sky. As with many flying Magical Girls, the Missile has yet to access a unique power, or manifest a weapon, instead using a standard-issue shinepowder rifle. She is, however, uncommonly fast.
A member of the Little Rock Magical Girl Flyers Element, you belong to an exclusive group consisting of all the airborne troops. And that is very few indeed. You have a great deal of camaraderie with your teammates, all four of them. All-in-all, the Confederacy only has fifteen Aerial-type magical girls, which is just as well, the Union only has four. You can and will serve along any kind of normal troop, but are often deployed for reconnaissance and asset denial.
(5/6)
>>
>[5] The Arizona Ax (real name: Jill Gables | Union Reporting Name: Injun Jill)
Unlike the vast bulk of the Confederate Magical Girl Corps, your family isn’t originally from the South, they just happened to have more disagreements with the Northern way of living. Your parents moved into the wild and untamed west of the New Mexico Territory a year before your birth, and both wholeheartedly supported both secession as well as your becoming a Magical Girl. Though the latter truthfully had more to do with the perennial Indian threat in the territory than Southern Independence.
The Arizona Ax is a shockingly powerful Magical Girl. Originally named that as a joke by her instructors at the Academy thanks to her thin, lanky appearance and sun-beaten skin, the joke soon became reality when her weapon manifested. Melee-type Magical Girls are, along with Ranged-type, vastly the most common variants of Magical Girls, and the Ax is a powerful one indeed. While her ability has yet to manifest (over half of Melee-types never manifest one), her strength is massively enhanced, and her manifested weapon is a brutal tomahawk.
Fittingly, you are one of the San Antonio Magical Girl Raiders, a Magical Infantry unit which tends to serve alongside mundane infantrymen. The San Antonio Raiders are an Element composed of Melee-type Magical Girls from Texas and the Territories, each with some sort of experience sapping. Along with fighting alongside the men in battle, your assignments will likely consist of going behind enemy lines as well.

(6/6)
>>
Welcome to In the Land of Cotton: a Confederate Magical Girl Quest. Cute girls aside, this will largely be a military tactics quest with some downtime in between engagements. Still not sure if this is a test run or the actual quest, but I hope we all have fun regardless. Updates should come quicker on the weekends than during the week, but we should get to the end of the campaign we embark on regardless.
Happy April Fools' Day!
>>
>>5623532
>5 The Arizona Ax
>>
>>5623528
>Battle of Sacramento
>Missoura Missile


>they are capable of astonishing feats of agility, not at all limited to their ability to soar through the sky.

She has the need.. for speed…

happy april fools widefu
>>
>>5623532
>Battle of Sacramento
>The Doll of the Convention
Big guns? Count me in.

And a happy April Fools to you.
>>
>>5623532
>5623536
>[2] Battle of McDowell
>>
>>5623602
>>5623536
Remember to vote for both the Battle and the Girl.
>>
>>5623532
>Battle of Sacramento
>Missoura Missile

WE COME FOR YOU IN THE NIGHT!
>>
>>5623520
>>[3] Battle of Rappahannock Station
Longstreet is the only Confederate general worth spit.
>>5623526

>[4] The Missoura Missile
>>
>>5623532
>2 Battle of McDowell
>5 The Arizona Ax
>>
>>5623529
>[2] Battle of McDowell, in the height of the Spring of 1862. Your commanding officer is Major General Thomas J. “Stonewall” Jackson. Jackson is a natural leader, inspiring, daring, and surprisingly intelligent. He leads a group of so-called “foot cavalry,” soldiers who can move up to thirty miles in a day and outflank just about anything while retaining the flexibility of infantry. Despite the designation of cavalry, the Major General is an infantry officer first and foremost, and his quickly-deploying troops are a mailed fist which can be poised to launch into the flanks of his foes.

>>[5] The Arizona Ax (real name: Jill Gables | Union Reporting Name: Injun Jill)
>>
>>5623532
>Battle of Sacramento
>Missoura Missile
>>
>>5623532
>>[1] Battle of Sacramento
>>[3] The Hanover Harrier

First battle beacuse it's the earliest.
Harrier because she's unclassified and that interests me.
also I have no knowledge of the civil war or magical girls but this is zazed
>>
>>5623520
>>5623532
>[1] Battle of Sacramento
>[5] The Arizona Ax
>>
>>5623532
>[3] Battle of Rappahannock Station
>[2] The Doll of the Conventio
>>
>>5623520
>Battle of McDowell
>The Doll of the Convention
>>
>>5623520
>[1] Battle of Sacramento
>[4] The Missoura Missile

Might as well start as early in the war as possible. Also, speed is armor, or so I've been told.
>>
>>5623532
>Battle of McDowell
>The Hanover Harrier
Become Speed
>>
Calling the vote soon, the current tally is:
>>5623536
>>5623653
>>5623674
>McDowell/Ax

>>5623539
>>5623636
>>5623685
>>5623964
>Sacramento/Missile

>>5623600
>Sacramento/Doll

>>5623643
>Rappahannock/Missile

>>5623694
>Sacramento/Harrier

>>5623737
>Sacramento/Ax

>>5623891
>Rappahannock/Doll

>>5623894
>McDowell/Doll

>>5624028
>McDowell/Harrier

With Sacramento (during Grant's Kentucky Campaign) winning by far and Columbia Cate in a narrow lead, with Sacramento/Missile, helpfully, the winning combination. I'll leave it for another half hour in case anyone wants to change their vote or anyone else trickles in. Don't worry about the trip change.
>>
>>5624362
I was
>>5623536
Change my vote from
>McDowell/Ax
To
>Sacramento/Missile
>>
>>5624362
https://www.youtube.com/watch?v=bZe5J8SVCYQ

Missile chadettes rise up.
>>
>>5623539
>>5623636
>>5623685
>>5623964
>>5624391
>Sacramento/Missile

>>5623600
>Sacramento/Doll

>>5623643
>Rappahannock/Missile

>>5623653
>>5623674
>McDowell/Ax

>>5623694
>Sacramento/Harrier

>>5623737
>Sacramento/Ax

>>5623891
>Rappahannock/Doll

>>5623894
>McDowell/Doll

>>5624028
>McDowell/Harrier

Voting is now closed, the starting in the Battle of Sacramento as the Missoura Missile. Just FYI if you don't know much about the Civil War/didn't read the descriptions closely you probably picked the weakest magical girl and the hardest campaign (it's the only one the South historically lost).

>Update tonight or Tuesday.
>>
>>5624670
>spoilers
This is what you guys get for not picking BEST MUSCLEGIRL.
>>
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>>5624670
>spoiler
Guess we're really a LOST CAUSE, am I right?
>>
>>5624729
On the bright side, allows for a fun sequel quest where our character descends to a life of harried banditry with the James-Younger gang.
>>
>>5624670
Good. I'm glad we chose the hardest possible start. Now, lets change history, shall we?

Word of advise, get a Whitworth. Your enemies general's can't beat you if they get snipped by the classic sharpshooting weapon of the south in the war.

>>5624725
Here's a little secret. The Missile can become one too. Given time, anyway.
>>
Oh, god. Waifu has a quest now. /qst/ is over.
>>
>>5624670
I guess you could say

https://youtu.be/siwpn14IE7E

We’re on a HIGHWAY TO THE DANGERZONEEEEE
>>
>>5624670
I guess we’re betting on victory through air power like it’s WWII
>>
Rolled 79, 46 = 125 (2d100)

Update tonight.
>>5626094
The Confederacy does have three times as many Magical Girls as the Union, but three times ~5 is still ~15.
>>
Your assignment to the West was somewhat strange, and it was only made stranger by General Johnston assigning your Element to Major General Leonidas Polk’s Department no. 2. The reason for this became clear earlier in the month, as Polk’s foolhardy decision to occupy southwestern Kentucky necessitated the presence of units capable of striking at the currently-strained Union supply lines in the area. Not that the Kentucky line would have needed anything but token forces had the former minister not decided to occupy the neutral state. Now the backwoods between the Cumberland and Tennessee Rivers are as much of a battlefield as the rest of the Western theater. Thankfully, you didn’t have to suffer under Major General Polk, instead, at the end of November (after sitting out the inconclusive Battle of Belmont in your own home state of Missouri), your Element was assigned to the command of the dashing and powerful Colonel Nathan Bedford Forrest. Now, you find yourself, along with the other four girls of the Little Rock Flyers, in the air above the sparser winter forest of Kentucky near a little crossroads town on the banks of the Green River.

“Report,” Caroline ‘Carly’ Hartfield (the Magnolia Blossom), the Lancer of your little band, requests in a clipped tone. It’s not that she’s mad, or an uptight commander, or anything like that, it’s just that she’s teaching your unit as well as commanding it. The Blossom is the seniormost Aerial-type in the Confederate Army, and possibly the most experienced Aerial-type in the entire world.

“Bearing southeast, between one hundred twenty-eight and one hundred thirty-seven degrees um,” Lily O’Connor (the Irish Arrow), the youngest of the group, peers into the woods below through a pair of binoculars, surrounded by glyphs. She nearly forgets, “heading… um, no heading, a few are heading north, um, maybe ten degrees?”

“That’s fine for now, but we’ll work on it,” Carly sighs. “Can’t have you all green if the war picks up here or if we ever head east.”

A nod from the Lancer allows Lily to put the binoculars back into the standard-issue scouts’ pouch at her side. It also allows Nelly Johnson (the Birmingham Birdie) to let down the computational matrix that she had erected to enhance Lily’s perception. Nelly is older than you or Lily, but she hasn’t been a magical girl for very long, even compared to the rest of the girls in the Confederate Magical Girl Corps, and she’s actually somewhat slow for an Aerial-type.

(1/3)
>>
Yourself and the last member of the Element, Dorothy Farron (the Shelby Whip), have been using the time you’ve had while the others were reconnoitering to load your shinepowder rifles and get the rest of your gear ready. Unlike the relatively unsure Lily or the apprehensive and untested Nelly, who have been tasked by Carly with some of the non-combat duties, yourself and Dorothy are more suited for combat. While you’re the fastest of the Element (besides maybe Carly, but she assures you that in six months’ time you’ll be faster than her), Dorothy both has the best aim and is capable of raising the best defenses while moving (again, aside from Carly, but she always tells you both that it’s just a matter of practice).

Carly glances down, towards the direction you had come from, and catches sight of something flashing under the trees. “That’s the signal,” she states, swinging her shinepowder Whiteworth under her shoulder. Lily and Nelly, both load their own rifles with a nod, the latter’s hands still a bit shaky. Carly was able to afford the shiny British rifle at the war’s outbreak, while the rest of you were stuck with the (also shiny, though only on account of being new) Richmond rifles, patterned off the Springfield Model 1855. The Richmonds aren’t so bad, considering the problems the Confederate Army has with equipping its troops in general, but compared to your Lancer’s high-velocity Whitworth, they’re more than outdated.

The Element takes towards the river, in a standard star formation. Carly takes point, flying slightly higher than the rest of the formation. You and Dorothy are the wings, twice as far from each other as Lily and Nelly are from each other at the tail of the formation. You’re also the lowest, which allows you to be the first one to open fire.

Not the first of the battle though, as once you’re low enough to open fire on the unsuspecting Union troops and their horses, you can hear Forrest’s men fall upon the enemy’s makeshift regiment.

Two full-power shots from your rifle manage to knock four of the Union horsemen from their horses, whereupon the Colonel’s shotgun-equipped men deal with them. It’s… you still haven’t managed to become accustomed to the experience of war, but it’s gotten easier.

Carly’s Whitworth makes short work of the horsemen she targets. The ease at which the older girl picks men from their horses and while they’re fleeing is enviable, though you know that, too, will come with practice.

(2/3)
>>
All-in-all, the battle is nothing more than an hour of shooting without being shot back at, and it’s seemingly over before it’s even truly begun. It’s, perhaps, a good experience for the less experienced members of the Element. That is, until Carly glances towards your own forces again.

The Lancer’s frown is disconcerting, to say the least. “It’s Colonel Forrest,” she begins, “he’s unconcious, nothing serious, but it means his orders stand.”

“What’s that mean?” Dorothy, eyebrow raised, asks as she takes a bite of jerky from her pack. She always eats after a battle, or after having been given tough orders.

Carly looks between the fallen blue-clad bodies and your team, then back and forth once more before answering. “Colonel Forrest’s standing order was to not let any of the enemy escape, but he was also clear about the number of prisoners the regiment can handle.”

“You’re not saying that he told you to take no quarter,” you finally cut in. You know that Forrest is a bit… intense, but those are still Americans he would want hunted down.

“Sort of, but the order could have changed, I obviously haven’t spoken to the Major yet,” Carly looks worried. She is a good soldier, but she also cares about the girls under her command.

>[] You’ll follow Forrest’s order, you have to. Hunt down the Union soldiers before returning to the Confederate encampment. At least this way, you might get more used to the realities of war.

>[] It’s not your job to handle… stuff like that. Tell Carly that you should all go down and talk to Forrest’s adjutant, he’s a reasonable man. Besides, there are more than enough cavalrymen to handle something like that.
>>
>>5628497
>>[] You’ll follow Forrest’s order, you have to. Hunt down the Union soldiers before returning to the Confederate encampment. At least this way, you might get more used to the realities of war.
for those who don't know Forrest was one of the founders of the KKK after the war and ran a terrorist campaign unprecedented in US history during Reconstruction, and was responsible for the infamous massacre of Union troops at Fort Pillow, including prisoners of war. He's a little overrated as an actual commander since he never achieved high command and most of the larger battles he fought in the confederates lost (like Shiloh, Vicksburg, Chickamagua). but he was an excellent raider and masterful at smaller engagements. a lot of his reputation is based on what he could have potentially done if he'd been given overall command of an army instead of just detachments.

I'm guessing most of you know though considering this is 4chan.
>>
>>5628497
>[] You’ll follow Forrest’s order, you have to. Hunt down the Union soldiers before returning to the Confederate encampment. At least this way, you might get more used to the realities of war.
>>
>>5628497
>[] You’ll follow Forrest’s order, you have to. Hunt down the Union soldiers before returning to the Confederate encampment. At least this way, you might get more used to the realities of war.
>>
>>5628497
>[] You’ll follow Forrest’s order, you have to. Hunt down the Union soldiers before returning to the Confederate encampment. At least this way, you might get more used to the realities of war.
>>
>>5628497
>[X] It’s not your job to handle… stuff like that. Tell Carly that you should all go down and talk to Forrest’s adjutant, he’s a reasonable man. Besides, there are more than enough cavalrymen to handle something like that.

Oh, hey there, After The Fall QM.
>>
>>5628497
>[] You’ll follow Forrest’s order, you have to. Hunt down the Union soldiers before returning to the Confederate encampment. At least this way, you might get more used to the realities of war.
>>
>>5628502
>>5628504
>>5628521
>>5628523
>>5628842
War crimes

>>5628573
Not war crimes.

Wow that was one sided, but not in the direction I thought it would be.

>>5628573
>Oh, hey there, After The Fall QM.
Nope.
>>
Forgot to put the trip on, voting's still closed.
>>
>>5629179
You're surprised that people playing a quest where they serve in the military of a stereotypically "villainous" faction, under the leadership of the guy who founded the KKK, are edgy?
>>
>>5629179
Sometimes anon moralfag, sometimes the lean full into being evil. In a Confederacy quest I'm unsurprised at this outcome.
>>
File: Lost Cause.png (1.79 MB, 1459x1080)
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>>5629183
>>5629198
>a stereotypically "villainous" faction
Villains? Unironically, I have seen anons in more edgy situations still moralfag. It's also a relatively poorly known battle so it's not surprising people don't know the outcome.
>>
>>5629224
>>5629179
I was half awake when I voted, so I just went with the idea of "Cate needs to toughen up fast" instead of "War Criminal in the making"
>>
>>5629567
To be fair anon, I think any Serb will tell you that war crimes are a good way to toughen up fast.
>>
>>5629224
I'd not say the side that banned slavery everywhere except the places it actually had control over, which included a few parts of the south that they actually managed to take control over and in a way that was illegal. Burnt a number of towns down. Had a secret police force that acted like a mob against anyone who was against the war. Destroyed the presses that were critical of the government and arrested people for their views. And who's leader got put on a fucking throne for all of these tyrannical acts just because someone shot the fucker among many, many other things were the good guys...

Like, don't get me wrong, I've got the view that slavery is bad. (mainly because slaves are walking talking tax exceptions) But even then, it's not as black and white (pun intended) as most people view it now days.
>>
>>5629721
>I'd not say the side that banned slavery everywhere except the places it actually had control over, which included a few parts of the south that they actually managed to take control over and in a way that was illega
do you mean the border states? guess when slavery was banned in those states.

don't worry I'll tell you: three months after the war ended, with the passing of the 13th amendment, which had been voted for but not yet legislated before the end of the war.

but keep jerking off to Thomas DiLorenzo bullshit
>>
>>5629721
>(mainly because slaves are walking talking tax exceptions)
beyond parody
>>
>>5629734
I was talking about during the war, with the emancipation proclamation. Not after Lincoln got shot. In fact, if he hadn't been shot he'd have sent the vast majority of the free'd slaves to Liberia. And yes, I'm mainly focusing on Lincoln because fuck, if the south was right about anything it was him being a tyrant...Funny how that was basically the only thing they were right about.

Also who the fuck is Thomas DiLorenzo? Some Hispanic guy I presume given the last name.
>>
>>5629811
>Some Hispanic guy I presume given the last name.
Absolute fucking kek. The state of American education. I wonder if, after magical girl war criminals defeat the Union, this alternate CSA will teach their students better. We'll find out!
>>
>>5629814
Who said I was an American? Also, looking the guy up he seems to be some economist and historian. How on earth is some obscure guy who's wrote a couple books about his hate for lincoln within the past twenty years be relevant even to American education? I get that it's god awful there but even if it was as good as say, Japan, I doubt they'd so much as mention him once.
>>
>>5629823
Look, debatebro, this isn’t /pol/. I just found it hilarious that in a conversation about Lincoln and the Confederacy in which you engage in apologism for the South and call Lincoln a tyrant on largely LibCap basis, someone brought up a Lincoln-hating, South-supporting Linertarian Capitalist, and rather than looking him up with a cursory Google search to see why he might be relevant, you looked at his blatantly Italian surname and said "huh, must be some random Hispanic fella."

I don't care if you're right or wrong about Lincoln being le ebil or the CSA akshully being secretly wonderful, at least not for the purposes of this thread.

>>5629734
>>5629757
Ypu two should give it up, to. An anime-inspired alt-hisyory quest about teenager girls doing magic war crimes during the American Civil War is never going to be a worthwhile discussion forum for nuanced and neutral analysis of the real civil war, Lincoln's legacy, or how bad slavery was or was not. Play the quest or don't.
>>
>>5629823
>Who said I was an American?
b e y o n d p a r o d y
e
y
o
n
d

p
a
r
o
d
y

>>5630030
yea okay, can't play the quest with no update though
>>
Yeah, sorry for the delays. Been kind of busy with Easter weekend and all, plus other work has given me a bit of writer's block/fatigue, it'll be out tonight.
Also happy Easter.
>>
>>5633002
All G big man, happy easter!
>>
“Um, if that was Colonel Forrest’s order then…” you raise your eyebrows, but can’t let yourself finish.

“Then we should follow it,” Dorothy finishes for you in her usual tired tone. She’s always the professional soldier of the Element, blunter than Carly, but still not cold.

Overloading a shinepowder cartridge and performing the correct incantation will turn your rifle into something like a flamethrower, though this isn’t good for the rifling. So smoking out or eliminating the rest of the Union soldiers (however many that is) shouldn’t take too long. Before long, your team is soaring low over the forest, streams of iridescent fire issuing from your guns.

You somehow manage, amidst the fire and the screaming, and whatever the sound a horse makes when it’s lit on fire is called, to keep your eyes open. Except when the smoke gets in them, but that’s only natural.

Carly, as the longest-serving magical girl and Lancer, remains straight-faced the whole time, though her mouth remains set in a hard line the whole time. That’s good to see, at least she wasn’t having a good time of it.

Dorothy on the other hand… does seem to be enjoying things. Maybe enjoying isn’t the right word, but both times you looked over to her you saw the corners of her mouth kinked upward. Maybe she was just trying to keep bugs out of her mouth. Hopefully.

Lily has tears in her eyes, even as you land, but that could also just be because the wind was blowing smoke directly into her face. She’s very quiet the whole time, but that’s mostly an imitation of Carly’s professionalism.

Nelly, by the time you finally land within sight of the Confederate camp, has managed to wipe the (actual) tears out of her eyes. True, what you did was pretty bad, but there were only, maybe, ten or twenty Union bodies you actually saw, never mind all of the riderless horses, that could just be a coincidence.

“I should see the Major,” Carly, who you only now notice is paler than usual, quickly informs the Element as you all touch down.

“I’m just going to get my gear in order, we’ve been moving fast for more than a month,” Lily says once Carly has started walking off, almost too fast. Nelly, staring at the ground, forlorn, follows after the other Junior after she tugs on the distracted girl’s sleeve.

Dorothy also begins walking towards your quarters, but from experience you know she’s probably going to sit by the stables or something. She loves horses, having been raised on a farm out in Texas. You’re still not sure why she left that life for the military, at least with the other girls you know.
>>
>[1] Go see the other soldiers, you haven’t really had a chance to interact with Forrest’s cavalrymen since the larger unit was assembled, and your Element was added to his command.

>[2] Go along with Carly to see the officers, you were the one who suggested that the Element go after the Union soldiers after all. Maybe you’ll get to see the Colonel as well.

>[3] See to your gear with Nelly and Lily, maybe you can talk to them about why the Element had to do what it did, and being soldiers and stuff.

>[4] Go talk with Dorothy, she is the most reserved of the team, so maybe you can get her to open up.
>>
>>5633407
>>[1] Go see the other soldiers, you haven’t really had a chance to interact with Forrest’s cavalrymen since the larger unit was assembled, and your Element was added to his command.
>>
>>5633407
>[1] Go see the other soldiers, you haven’t really had a chance to interact with Forrest’s cavalrymen since the larger unit was assembled, and your Element was added to his command.
>>
>>5633407
>[3] See to your gear with Nelly and Lily, maybe you can talk to them about why the Element had to do what it did, and being soldiers and stuff.
>>
>>5633407
>[3] See to your gear with Nelly and Lily, maybe you can talk to them about why the Element had to do what it did, and being soldiers and stuff.
>>
>>5633407
>[3] See to your gear with Nelly and Lily, maybe you can talk to them about why the Element had to do what it did, and being soldiers and stuff.
I’d want to check in on Carly since I feel she’s trying to stay tough for her juniors, but I’ll settle for playing the Senpai role for now
>>
>>5633407
>[3] See to your gear with Nelly and Lily, maybe you can talk to them about why the Element had to do what it did, and being soldiers and stuff.
>>
>>5633428
>>5633463
Bike.

>>5633542
>>5633835
>>5633958
>>5634149
Gear check.

May be a bit.
>>
So, bad news and good news.

The bad news is that I have to at least shelve this quest for the time being. It's just a combination of real life circumstances and a lack of the preparation I wanted getting in the way.

The good news is that it, or something like it, will be back this summer when I have both more obligations and have done the reading and research I wanted to get done.

Ultimately, this quest was started on something of a whim, as I wanted to get something out for April Fools, but I got up too late to prep and run a joke quest like I would have wanted, and this was the best (completed) idea I had, or so I thought. Turns out that; a: it wasn't; and b: I have some upcoming real life things that are more stress-inducing/require more attention and preparation than first thought. So sorry to have gotten people's hopes up with a false start, but hopefully you'll come back for something a lot better and less slapdash later this year.
>>
>>5635951
No worries Wide. I'm looking forward to it at least.
Take care!
>>
>>5635951
Looking forward to the return.
>>
>>5629734
Neck yourself tranny faggot
>>
>>5636303
Stirring counterpoint, intellectual giant.
>>
Someone should archive this, it was pretty fun
>>
>>5642675
https://suptg.thisisnotatrueending.com/qstarchive/2023/5623520/
For you, and anyone else in case QM doesn't just do a refresh when/if they return



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