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File: goblinchieftain.png (1.3 MB, 1417x1063)
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You are Aknag, the newly appointed Chieftain of the Lugbod goblin tribe. You must lead the goblins to prosperity, or at least survival, lest they turn against your rule and overthrow you. But you are not alone in your task. Your two advisors are Grinkob, the village elder, and Zegbar, your general.
Grinkob is the oldest goblin in the village at the age of 33 years (you yourself are 17), and has learned much in his long lifetime. His role is mostly concerned with the village's workers and resources, and planning for the Winter.
Zegbar has been your loyal right-hand man for years, and is a skilled warrior and clever commander. His job is to keep the soldiers and conscripts in fighting shape and maintain the village defences during peacetime, and to lead the goblins on raids during war.
The Lugbods are mountain goblins, and live in a stronghold village on the side of Karlad mountain. The Lugbod stronghold is enclosed by a wooden palisade wall facing Southwards down the mountain slope towards the forest, and contains numerous caves dug into the mountainside in which most of the goblins live. There is a mountain stream running through the courtyard which provides them with water for most of the year, except during Winter when it is frozen. Your people are a fairly unremarkable goblin tribe and make their living by keeping goats within the stronghold, mining metals from the cave tunnels, and hunting small creatures and gathering wood and other resources from the forest at night.
However you are a remarkable goblin. You are a:
>mighty warrior. You once slew five enemy goblins in a single battle, sending the rest fleeing. You worked your way up the ranks with your skill and became the general when the previous one became chieftain.
>wise commander. As a hunter, you created clever traps and ambushes for great beasts. After being conscripted for war you were promoted in the army because of your brilliant battle plans, and when the previous chieftain made you general you put your keen mind to use in other ways.
>charismatic leader. You have always been good at making others like you. Your good looks and ingratiating attitude made you many friends in the village, and others keenly followed you into battle when you were conscripted. Your superiors liked you enough to promote you, and your subordinates respected you enough to fight bravely for you.
Please vote for one of these options. The most votes decides the outcome, a dice roll will be used for a tiebreaker.
>>
>>5621721
>charismatic leader
Recruit many gobbos fight for glory
>>
>>5621721
>mighty warrior. You once slew five enemy goblins in a single battle, sending the rest fleeing. You worked your way up the ranks with your skill and became the general when the previous one became chieftain.
>>
>>5621721
>>mighty warrior. You once slew five enemy goblins in a single battle, sending the rest fleeing. You worked your way up the ranks with your skill and became the general when the previous one became chieftain.
>>
>>5621721
>wise commander. As a hunter, you created clever traps and ambushes for great beasts. After being conscripted for war you were promoted in the army because of your brilliant battle plans, and when the previous chieftain made you general you put your keen mind to use in other ways.

Gobbo Khan
>>
>>5621721
>Mighty warrior
Dont fall into the good guy trap anons, were goblins we dont need to start a platonic relationship with a farm girl or her magic sister
>>
>>5621721
>Charismatic leader.
All the great commanders and leaders of men in history had that characteristic about them. Agamemnon, Alexander the Great, Julius Caesar, Napoleon Bonaparte. With charisma comes an aptitude for leading and pursuing ambition. While that may not directly translate into making wise actions, for a goblin it is a characteristic that already makes such a creature formidable. inb4 we see a titanic faceoff in this world.
>>
>>5621721
>charismatic leader
>>
>>5621740
>>5622064
>>5622071
Charismatic leader: 3
>>5621759
>>5621760
>>5621815
Mighty warrior: 3
>>5621784
Wise commander: 1

The next vote decides the tiebreaker, or I'll roll for it if no one votes soon.
>>
>>5622112

Mighty warrior
>>
You are a mighty warrior. Your enemies cower before your imposing figure, and that's what goblins respect the most. Your martial skill will serve you well as chieftain, because goblin chieftains are often required to defend their position from contenders and goblins will rarely follow anyone who refuses a challenge of single combat. You also have basic competence in tactics and leadership from your time in the army.
(This will affect the outcomes of some choices and unlock some new ones. Choices that are affected are marked with [MW])

VILLAGE STATS:

Population: 317 men, 362 women, 495 children, 21 slaves (total 1195).
Cohesion: 70/100
Morale: 75/100
Silver: 52500
Food supply: 3250
Livestock: 285
Monthly food consumption: 1195
Monthly food production: 1300 (Livestock +570, Hunting/fishing +730)
Net monthly food change: +105

Notes on village stats:

Population lists how many goblins live in the village. Goblin women have on average 1 offspring every three months, and goblin children take 6 years to mature into adults, though the child mortality rate is high. Slaves are captured goblin men from tribal wars (the captured women are taken as wives instead). Slaves have a lower life expectancy than tribe members due to more dangerous work and poor conditions.
Cohesion describes the social unity within the tribe. Low cohesion means the tribe is divided along political lines or otherwise and indicates risk of civil war. Low cohesion also affects morale negatively.
Morale describes how content the goblins are with the current circumstances. Prosperity and good conditions increase morale, while war casualties, resource shortages, and other things that you would expect lower morale.
Silver represents how many silver pieces you have in your coffers. Silver is used by the goblins as currency, and is paid to you in tribute.
Food supply indicates how much food is preserved in the village stores. 1 unit of food represents how much a goblin will eat in 1 month under normal conditions. Rationing may be imposed up to 50% to stretch food supplies at the cost of morale. Monthly food production is dependent on the season and the work the goblins are doing. Since food production drops during Winter, food must be saved up before to avoid starvation.
Livestock is the number of goats kept in the village. Livestock provide +2 food each every month. Livestock can be slaughtered for immediate food, but at the cost of future milk.

*cont*
>>
As the strongest warrior in the tribe, most goblins supported your claim to leadership. It is also rare that anyone other than the current general becomes the new Chieftain when the Chieftain dies. However, you are not unanimously supported. Dazbuk, a veteran army commander, contested your claim. Dazbuk had believed he would become general years ago, but you were made general in his place. And after you became Chieftain, you denied him the generalship again by making your friend Zegbar general. Dazbuk feels cheated, as he would be Chieftain now if not for you.
Dazbuk marches to the Chieftain's hall and confronts you with 33 of his supporters behind him. He demands that you relinquish power to him. Anticipating this eventuality, you had guards posted in the hall, and 55 soldiers loyal to you surround the intruders.

What do you do?
>Order your soldiers to attack. You will surely win, but casualties will be high on both sides, which are both your tribesmen. This option will weaken the tribe by killing able warriors and may cause further infighting due to feuds within the tribe and revenge killings. (Casualties: 0.3*Chance roll. Cohesion: -0.3*Chance roll)
>Challenge Dazbuk to single combat. If you kill him without killing any other goblins, then his supporters will disperse and follow you since they have no one else to follow. He is an experienced warrior, but he is old and maimed. You know that you could surely beat him, and he would not back down from the challenge as his supporters would abandon him and his life would be forfeit. However, there is a possibility he may injure you in the fight before you kill him. (Injury chance: 5%, Cohesion +15) [MW]
>Make a speech to Dazbuk's supporters, convincing them to abandon their futile cause and come to your side. (Success chance: 40%, Cohesion +10)

(A chance roll (CR) is a 1d100 roll for the outcome of choices, made by the QM after the choice has been made.)
>>
>>5622153
If the speech fails, you can still choose again from the other two options.
>>
>>5622153
>Challenge Dazbuk to single combat. If you kill him without killing any other goblins, then his supporters will disperse and follow you since they have no one else to follow. He is an experienced warrior, but he is old and maimed. You know that you could surely beat him, and he would not back down from the challenge as his supporters would abandon him and his life would be forfeit. However, there is a possibility he may injure you in the fight before you kill him. (Injury chance: 5%, Cohesion +15) [MW]
>>
>>5622153
>Challenge Dazbuk to single combat. If you kill him without killing any other goblins, then his supporters will disperse and follow you since they have no one else to follow. He is an experienced warrior, but he is old and maimed. You know that you could surely beat him, and he would not back down from the challenge as his supporters would abandon him and his life would be forfeit. However, there is a possibility he may injure you in the fight before you kill him. (Injury chance: 5%, Cohesion +15) [MW]
>>
Rolled 14 (1d100)

>>5622307
>>5622310
Chance roll for combat. If CR<=5, you will be injured.
>>
You challenge Dazbuk to fight you himself. He accepts your challenge. The soldiers of both sides form a circle around you, shouting and cheering as the combatants prepare to duel. You draw your blades and advance towards Dazbuk. You swing your sword at his neck, and he parries with his. You make another swing towards his leg and he dodges, but not quickly enough. Your sword severs a tendon and he drops to the ground. You rain blow after blow upon the downed goblin, and he parries your blows, becoming gradually weaker. At last you strike his sword and it is wrenched from his grasp. You waste no time and cut his head off in a single stroke. The goblins around you cheer, with Dazbuk's supporters joining in. Such is goblin politics.

VILLAGE STATS:

Population: 316 men, 362 women, 495 children, 21 slaves (total 1195).
Cohesion: 85/100
Morale: 75/100
Silver: 52500
Food supply: 3250
Livestock: 285
Monthly food consumption: 1195
Monthly food production: 1300 (Livestock +570, Hunting/fishing +730)
Net monthly food change: +105

Month 1, March 705:

You have eliminated your opposition and your rule over the goblins is cemented. You sit with your advisors Grinkob and Zegbar for your first Chieftain's council.
Zegbar suggests that you send the army to raid the nearby Garbol goblin tribe, who have recently been weakened by war with other tribes. He says that the army could muster 150 men without leaving the village undefended, though the reduced manpower would lower the domestic food production during the campaign. Scout reports suggest that the Garbols have only 50 men left after their war with the Yardaks. They also report that the Yardaks have 125 men.
Grinkob suggests that you instead use the increased manpower to construct more fishing nets in the nearby rivers this month.
>Send the army to raid the Garbols without you (-5 morale, unknown reward)
>Send the army to raid the Yardaks without you (-5 morale, unknown reward)
>Lead the army yourself to raid the Garbols (+5 morale, unknown reward)
>Lead the army yourself to raid the Yardaks (+5 morale, unknown reward)
>Command the goblins to construct more fishing nets (+50 monthly food production)
>Something else
>>
>>5623401
>Lead the army yourself to raid the Garbols (+5 morale, unknown reward)
>>
>Lead the army yourself to raid the Garbols (+5 morale, unknown reward)
>>
You decide to lead the army out to raid the Garbols. You and Zegbar lead the 150 soldiers out of the village and down the mountain slope and West towards the Garbol village on the neighbouring mountain. After a week's journey, your host arrives at their stronghold. They seemingly do not have enough men to scout their surroundings, as you appear to have caught them by surprise. The Garbols are hastily reinforcing their defences and manning the walls.
Zegbar suggests that you use a fallen log as a battering ram against their gate and storm the stronghold as quickly as possible. A captain suggests preparing scaling ladders to assault the weakest sections of the walls. Another captain suggests setting up camp outside the stronghold and sending a small party of the best warriors to climb up the mountain and sneak in from the back, opening the gate from within to let the army through.

What do you do?
>Waste no time and lead the attack before they can strengthen their defences. (Success chance: 80%, injury chance: 10%, casualties 0.5*CR) [MW]
>Send your troops to attack the gate without you. (Success chance: 70%, casualties 0.5*CR, morale -5, loot if successful)
>A reckless attack will cost too many lives. Prepare ladders and lead the assault yourself. (Success chance: 60%, injury chance: 7%, casualties 0.35*CR, loot if successful) [MW]
>Order your troops to scale the walls without you. (Success chance: 55%, casualties 0.35*CR, morale -5, loot if successful)
>Lead a stealth attack yourself. (Success chance: 55%, injury chance: 15%, casualties 0.2*CR, morale +5, loot if successful) [MW]
>Order your best warriors to sneak in and open the gate. You will lead the troops in the assault after it is open. (Success chance: 40%, casualties 0.2*CR, loot if successful)
>Request an audience with their chieftain and attempt a diplomatic approach: perhaps you can convince him to join your side and give you tribute in exchange for sparing his life and tribe. (Success chance: 40%, no loot, Garbols become your vassals)
>Request an audience with their chieftain and attempt to convince the Garbols to turn on him and join you to spare their lives. (Success chance: 50%, loot if successful, Garbols join your tribe. -10 morale, -10 cohesion)
>Request an audience with their chieftain and challenge him to single combat. If you win, you become the new Garbol chieftain and they join your tribe. (-5 morale, -10 cohesion, loot, Garbols join your tribe) If he wins, you and your troops will withdraw. (-30 morale, no loot, Garbols remain independent) Success chance: 90%, injury chance: 20% [MW]

If one option fails, you can still attempt others, except if you fail single combat, attacking the gate will have a lower success chance if you wait, and the chieftain will not listen to you if you try to turn his tribe against him first.
Casualties are calculated as a multiple of the chance roll. For example, 0.5*CR has a maximum of 50 casualties (CR=100) and minimum of 0 (CR=1, rounded).
>>
>>5623565
>A reckless attack will cost too many lives. Prepare ladders and lead the assault yourself. (Success chance: 60%, injury chance: 7%, casualties 0.35*CR, loot if successful) [MW]
>>
>>5623565
>Request an audience with their chieftain and attempt to convince the Garbols to turn on him and join you to spare their lives.
>>
>>5623595
>>5623607
By the way you can vote for a backup option in case the first option fails, just to make things quicker.
>>
>>5623640
I'll support >>5623595 as my backup.
>>
Rolled 1 (1d2)

Rolling for tiebreaker, 1=>>5623595, 2=>>5623607
>>
Rolled 14 (1d100)

You order your men to set up a siege camp around the Garbol stronghold and prepare ladders to scale the walls. When the preparations are made, you lead them in the assault.

Chance roll for outcome. If CR<=60, attack is successful. If CR>93, you are injured. CR*0.35 casualties will be taken.
>>
>>5623959
Thanks to your capable commanders, brave warriors, heroic leadership, and superior numbers, the attack goes ahead flawlessly. You and your men scale the walls swiftly and break through the enemy line, scattering them and sending them fleeing into the village. You send some warriors down to open the gate from within and allow the rest of your army into the stronghold. Once regrouped on the other side of the wall, you order your men to chase the cowardly Garbols into the village and caves. Their screams fill you with the pride of victory as your enemies are hunted down and slaughtered.
Once the village is secured, you and your captains assess the casualties and spoils. Only four of your men were killed. Three men fell while assaulting the walls, and one was ambushed clearing out the caves into which the enemies fled. The bodies of 49 Garbol warriors were counted among the dead, and 4 surrendered and were captured. Also captive are the surviving 117 women and 133 children in the village. The chieftain and other high ranking Garbols are all among the dead.
Your soldiers return a total of 13500 silver pieces to you after taking their share of loot for themselves. The 103 livestock in the village are also yours by rights. Your men also bring you a tribute of a fine steel sword, seemingly of human make. The blade is straight and narrow as human blades are, and the smooth steel shines in the daylight. While it is too large and heavy for most goblins to use, it is perfect for you. It had belonged to the chieftain, but now it shall bring you glory.
Of the women, two are taken as wives by each captain and one for each soldier, as is customary. To avoid quarrelling, you pay 4600 silver pieces as compensation for the goblins who did not get a new wife (as only 117 are available), leaving 8900 pieces for you. The men being satisfied with their share of the spoils of war, several questions remain.

What should be done with the Garbol children?
>Set them free and leave them to their fate. (No effect)
>Slaughter them and feed them to your soldiers as a reward. (+2 morale, +100 food supply)
>Enslave them and have them work for the village. (+133 slaves)
>Integrate them into the tribe. They will live as a lower caste in your tribe, but it is preferable to death or slavery. The increased population will be valuable in future wars, however sharing their village with outsiders will bother the rest of the Lugbods. (+133 children population, -5 morale, -10 cohesion)

cont.
>>
>>5624039
What should be done with the Garbol stronghold?
>All traces of our enemy shall be vanquished. Take anything left that's still useful, bury the caves, and burn everything else. (+2 morale, +500 silver)
>This stronghold and its location are valuable. Establish a scouting base here to expand our territory and area of influence. By sending hunters and other workers to live here, we can also hunt and gather more food from the forest in this area and mine from these tunnels. However various expenses come with operating, communicating with, and maintaining a base a week's travel away from the village. (+300 monthly food production from hunting, -200 silver monthly, future military utility, larger potential population, future special events)

What should be done with the four captured Garbol warriors?
>Slaves are always useful. (+4 slaves)
>Perhaps cruelty is the cause of the suffering in our world. If everyone was a little kinder, maybe we would all be a little happier. I will set an example to my people. Set them free. (-1 morale)
>Slaves would just be more mouths to feed. We need food, not mouths. (+1 morale, +4 food supply)

What should be done with the 8900 silver pieces?
>Keep them for myself, as is my right as chieftain. (+8900 silver)
>Give each man 20 pieces as a bonus for the excellent work they've done today. (+8900 silver, -2920 silver, +5 morale, +5 cohesion)
>Give each man 50 pieces, I must show them that their new chieftain will treat them well. (+8900 silver, -7300 silver, +10 morale, +15 cohesion)
>Give each captain a bonus of 100 pieces. I must secure their loyalty. (+8900 silver, -1600 silver, +5 cohesion)
>A combination of the above (please specify)

What should you name your new sword?
>write-in
>>
>>5624040
This victory has increased the tribe's morale by 15 points.

(Also forgot my tripcode, oops)
>>
>Integrate them
>Keep the place
>Enslave them (maybe Get Intel on the Yardak Tribe; maybe these four saw some action before today)
>20 silver to each man
>Somehow I'm partial to "Shmirgle"
>>
>>5624039
>Enslave them and have them work for the village. (+133 slaves)
>This stronghold and its location are valuable. Establish a scouting base here to expand our territory and area of influence. By sending hunters and other workers to live here, we can also hunt and gather more food from the forest in this area and mine from these tunnels. However various expenses come with operating, communicating with, and maintaining a base a week's travel away from the village. (+300 monthly food production from hunting, -200 silver monthly, future military utility, larger potential population, future special events)
>Slaves are always useful. (+4 slaves)
>Give each man 20 pieces as a bonus for the excellent work they've done today. (+8900 silver, -2920 silver, +5 morale, +5 cohesion)
>>
>>5624039
>Enslave them and have them work for the village. (+133 slaves)

>>5624040
>This stronghold and its location are valuable. Establish a scouting base here to expand our territory and area of influence.
>Slaves would just be more mouths to feed. We need food, not mouths. (+1 morale, +4 food supply)
They'll be harder to integrate than their offspring.
>Keep them for myself, as is my right as chieftain. (+8900 silver)
>Name the sword "Shmirgle"
>>
>>5624040
What should be done with the Garbol children?
>Integrate them into the tribe. They will live as a lower caste in your tribe, but it is preferable to death or slavery. The increased population will be valuable in future wars, however sharing their village with outsiders will bother the rest of the Lugbods. (+133 children population, -5 morale, -10 cohesion)

>>5624039 #
What should be done with the Garbol stronghold?

>This stronghold and its location are valuable. Establish a scouting base here to expand our territory and area of influence. By sending hunters and other workers to live here, we can also hunt and gather more food from the forest in this area and mine from these tunnels. However various expenses come with operating, communicating with, and maintaining a base a week's travel away from the village. (+300 monthly food production from hunting, -200 silver monthly, future military utility, larger potential population, future special events)

What should be done with the four captured Garbol warriors?
>Slaves are always useful. (+4 slaves)
>Perhaps cruelty is the cause of the suffering in our world. If everyone was a little kinder, maybe we would all be a little happier. I will set an example to my people. Set them free. (-1 morale)

What should be done with the 8900 silver pieces?
>Give each man 20 pieces as a bonus for the excellent work they've done today. (+8900 silver, -2920 silver, +5 morale, +5 cohesion)
>Give each captain a bonus of 100 pieces. I must secure their loyalty. (+8900 silver, -1600 silver, +5 cohesion)
>A combination of the above (please specify)

What should you name your new sword?
>Gobsmacka

Ideally we prepare to build the biggest goblin empire the world has ever seen
I want to bait the remaining garbols into thinking we are soft so we can destroy them all in one swooping ambush
>>
Rolled 2 (1d2)

>>5624251
>>5624310
>>5624379
>>5624548
Votes: Enslave the men, keep the stronghold, give each man 20 silver, name the sword Shmirgle.
Tie between enslave and integrate the children.
Rolling for tiebreaker, 1=enslave, 2=integrate.
>>
You decide to integrate the children into the tribe. The future warriors will be vital for your conquests, and the victory and spoils today will make up for it in the eyes of your people. The children will be raised by their mothers and remaining family among the households of your warriors until they are old enough to fight or marry. (+133 children, -5 morale, -10 cohesion)
The captured warriors will become slaves. You may also learn useful information about the Yardaks from them. (+4 slaves)
You decide to grant each man a bonus of 20 silver pieces. They cheer your name when you announce it. (+8900 silver, -2920 silver, +5 morale, +5 cohesion)
You examine your new blade. A worthy sword needs a worthy name. It is common for goblin weapons to be named after great warriors. You dub it Shmirgle, a name that echoes down the pages of goblin history (not to say that goblins have writing). Shmirgle was a legendary goblin chieftain who rode a cave troll into battle and united many tribes through his conquest, according to the stories. Every goblin tribe claims that Shmirgle was of their tribe, but of course you know that he was really a Lugbod.
The Garbol stronghold will become a Lugbod outpost. You command the goblins to prepare the spoils of war for transport back to the village. In addition to the 8900 silver and 103 livestock, you also have gained the Garbol food stores (+1500 food). You decide to leave some goats and food at the outpost, along with two captains and 20 men to occupy it, and take the rest back to the village. The goblins load the bags of loot onto the goats and begin the journey home. The men left at the outpost have orders to repair the battle damage and scout the surroundings. With the goats and baggage, it will take three weeks march to return to the village. You entrust Zegbar with the baggage train and take a small detachment with you ahead to arrive sooner.
Once you arrive home, Grinkob greets you and inquires about how the campaign went. He was worried when he saw only a small party returning, but is relieved when you tell him of your victory and the coming spoils. He reports to you the mundane goings-on at the village while you were away, such as births, deaths, finances, and food production. You give orders to the scouts to leave for the outpost with the necessary gear to prepare it. After a few weeks, the baggage train arrives.
>>
Month 2, April 705:

VILLAGE STATS:
Population: 315 men, 480 women, 602 children, 25 slaves (total 1422)
Cohesion: 80/100
Morale: 95/100
Silver: 58580 (-100 monthly)
Food supply: 4350
Livestock: 390
Monthly food consumption: 1422
Monthly food production: 1810 (Livestock +780, Hunting/fishing +1030)
Net monthly food change: +388

(This includes the outpost)

You interrogate the new slaves about the Yardaks. They tell you that the Garbols had sent their army to assault the Yardak stronghold, believing them to be an easy target, but the Yardaks secretly had a cave troll in their stronghold, hurling stones over the walls at the Garbols. When they sought shelter against the walls, thinking it was a stone-throwing war engine, the Yardaks opened the gates to let the troll through to attack them, which killed most of the Garbol host along with the Yardaks dropping stones from the walls. After the Garbols retreated, the Yardaks sent their army to attack their stronghold. Without the cave troll the Yardaks could not breach the walls, but they still killed many more Garbols.
You had thought that the first slave was lying, but the others told the same story independently. It is still an incredible story. Your scouts had not reported any cave troll in the Yardak village, though it seems the Yardaks were hiding it. You wonder how the Yardaks managed to tame a cave troll. Regardless, it is disturbing news. You relay the story to Zegbar and Grinkob at the chieftain's council. There is some spare labour available with the army at home. Grinkob suggests you use it to construct a stone wall around the village, which would provide greater protection against a cave troll than the current wooden wall. Zegbar suggests forging sets of metal armour for the entire army. Both would be costly endeavors.

What will you do?
>Build a stone wall around the village (-10000 silver, 12 months to complete)
>Use more workers to complete the wall faster (-15000 silver, -400 monthly food production, 6 months to complete)
>Forge metal armour for the whole army (-20000 silver, 4 months to complete)
>Use more workers to forge the armour faster (-30000 silver, -400 monthly food production, 2 months to complete)
>Attack the Yardaks now. (+5 morale, unknown outcome)
>Construct more fishing nets in the nearby rivers. (+50 monthly food production)
>Something else (write-in)
>>
>>5625240
>Forge metal armour for the whole army (-20000 silver, 4 months to complete)
Walls are for DEfenders. We're serial OFfenders.

>Something else (write-in)
>>Seek other goblin tribes (or non-gobs?) to be or mercenaries or allies-of-convenience in a big raid against these upstarts and their dumb troll. Who do think they are, Schmirgle reborn? That's us, damnit!
>>
>>5625240
>Build a stone wall around the village (-10000 silver, 12 months to complete)
>>
>tfw Shmirgle takes it
Happiness. Great Story too. I don't suppose we could try learning about cave trolls and the taming of them while we
>Use more workers to forge the armor faster
>>
Rolled 2 (1d2)

>>5625245
>>5625379
>>5625449
Forging armour is the majority vote. Roll for whether to use more workers.
1=Use more workers
2=Don't
>>
File: gcq-map1.png (146 KB, 797x750)
146 KB
146 KB PNG
You decide to use the spare manpower to forge metal armour for the army. Good armour will pay off in many future battles.
In the meantime, you summon Hoknar, the village shaman. You ask Hoknar about cave trolls, what their weaknesses are and how they can be tamed. Hoknar tells you that rushflowers are the bane of trolls, and that they are also repelled by fire and sunlight. You don't see how flowers would be of any use in battle, but fire and sunlight will be useful. Hoknar says that according to legend Shmirgle used rushflowers to tame cave trolls, but how he did it has been lost to time. Apparently the Yardaks have rediscovered the secret. Rushflowers are abundant in the forest, and Hoknar says this may be why cave trolls do not stray from the barren parts of the mountains.
You discuss possible allies against the Yardaks with your advisors. There are tribes of hill goblins in the forests to the south, and the Bagnars are the closest. The Bagnars have not warred with the Lugbods in recent history, but they have warred with the Yardaks. The Hagrots are also nearby, but they have no special reason to hate the Yardaks and they have bad blood with the Lugbods as the result of several wars. The Tablons are also enemies of the Yardaks, but are further away than the Bagnars. Both Grinkob and Zegbar agree that the Bagnars are the best choice to approach for help. The hill goblins have little in the way of metal, as they do not have the tunnels and caves that mountain goblins do. Hill goblins instead rely on their bows in warfare, with wooden or stone-tipped arrows. Bows would be an ideal weapon to use against a troll, as getting close enough to strike one is very dangerous. Since metals are rare and valuable to hill goblins, it would also be cheap to hire them. Your advisors estimate that you could hire 200 men from the Bagnar chieftain for 10000 silver pieces.
But there is also another less conventional option. Even further to the south, on the edge of the forest lies a town of humans. Humans dislike goblins, for good reason. But this town has been known to trade with the hill goblins in the forest from time to time. You have never seen a human, but you know that they value silver, and that human warriors use great longbows in warfare which can pierce through armour. A cave troll still towers over a human, but you suppose their powerful bows would be much more effective at piercing a troll's thick hide than the hunting bows of the hill goblins. Humans are also much larger and stronger than goblins, standing twice as tall. If you were able to hire some human warriors from the town you think they could kill the Yardaks' troll, allowing your armoured warriors to conquer the Yardaks with ease. You have no idea how much human warriors would cost, but you suspect they are much more expensive than goblins. You decide you will send some scouts first to confirm the existence of this cave troll before spending silver on any mercenaries.
>>
What will you do?
>Travel south myself to the town of humans and find some human warriors who will follow us. Riding goats, a small party could reach it in 12 days.
>We don't need filthy humans to fight with us. Send an envoy to the Bagnars and make an offer for their services.
>We need as many warriors as we can get. Find human warriors in the town and go to the Bagnar village on the way back.
>Lugbods don't need help from outsiders, we are the descendants of Shmirgle and could kill ten trolls if we needed to.
>Something else (write-in)

Another matter that must be decided is who to place in charge of the outpost on Boglad mountain.
>Hoknar, the shaman. Hoknar has much knowledge of spirits, legends, plants, animals, and the healing arts, but is good at little else.
>Bolzag, Grinkob's most promising student who he is training to preserve his knowledge for the tribe after he dies. Like Grinkob, Bolzag can speak the human tongue so I should take him with me instead if I am to go south to the humans, since Grinkob is too old to travel and needed in the village.
>Kebtol, my only living full-brother and best friend since childhood. He is not particularly skilled at anything, but he will remain loyal to the last.
>Lagroz, one of my most capable captains. We need the best man possible for the outpost.
>Ridkob, the most useless captain. Best to send him for something easy like this and save the good captains for battle.
>Someone else (write-in)
>>
>>5625931
>We don't need filthy humans to fight with us. Send an envoy to the Bagnars and make an offer for their services.
>Kebtol, my only living full-brother and best friend since childhood. He is not particularly skilled at anything, but he will remain loyal to the last.
>>
>>5625931
>We need as many warriors as we can get. Humans first, Bagnars after.
>Kebtol
>>
>>5625931
>Travel south myself to the town of humans and find some human warriors who will follow us. Riding goats, a small party could reach it in 12 days.
>Kebtol, my only living full-brother and best friend since childhood. He is not particularly skilled at anything, but he will remain loyal to the last.
>>
>>5625931
>Lugbods don't need help from outsiders, we are the descendants of Shmirgle and could kill ten trolls if we needed to.
>Something else (write-in)
Develop fire arrows or fire jars or fire spears or fire throwers
We shall burn them in their stronghold and when they come out we shall burn them again

Another matter that must be decided is who to place in charge of the outpost on Boglad mountain.

>Kebtol, my only living full-brother and best friend since childhood. He is not particularly skilled at anything, but he will remain loyal to the last.
>>
>>5625935
>>5625951
>>5625957
>>5625974
Looks like Kebtol is unanimous but we have a four-way tie for allies. Does anyone want to change their vote? Otherwise I'll wait a while to see if anyone else votes since this is a big decision.
Or ranked-choice voting might be better.
>>
Rolled 2 (1d2)

>>5626008
On 1 I switch to
>>5625957
On 2 I switch to
>>5625935
Go
>>
You decide to enlist the help of the Bagnars against the cave troll. But first, you send two goat riders to scout the Yardak stronghold and make sure that the cave troll is real. Riding swiftly, they should return within the week.
You place your brother Kebtol in charge of the outpost on Boglad mountain. There are better commanders than he, but you know that he will never entertain the idea of separating from the tribe and becoming a chieftain himself. You bid him farewell as he sets off with a party of scouts, hunters, miners, and their families to settle in the Garbol village.
While waiting for the return of the scouts, you have some spare time. You take the opportunity to visit your family. From your 41 wives you have 32 sons. What will you do with them?
>Teach them to fight (+2 cohesion)
>Teach them to hunt (+50 food)
>Teach them to ride goats (+2 morale)
>>
>>5626528
>Teach them to hunt
Food is always nice and we'll look clever with a Lot of self-sufficient juniors.
>>
>>5626528
>Teach them to fight (+2 cohesion)
>>
You take the 14 of your sons who are old enough out to hunt for a few days. You show them how to set traps for rabbits, how to spear fish from a stream, and how to track and ambush a deer. By the time you return you have caught a bounty of food between you. Then you show them how to smoke and preserve the meat so that it can be stored for many months without spoiling. (+50 food)
Soon, a scout returns riding a goat. He reports to you that they saw the cave troll in the Yardak stronghold after climbing up the mountain above it, but they were spotted on the way down and the other scout was killed before he could escape. (-1 man, -1 livestock)
Now that you are sure the cave troll is real, you send an envoy to the Bagnar chieftain with your offer. The Bagnars will expect a half share of the loot once the stronghold is taken in addition to the silver price. When the envoy returns, he reports that Gedmog, chieftain of the Bagnars accepts the offer of 10000 silver and when you send the word, he will lead 200 warriors north and meet outside the Lugbod stronghold, where you are to pay half of the silver upfront.
>>
>>5626543
Scout down or captured indicates red alert. How likely are they to identify a corpse's tribal affiliations on sight (say via tribal tattoos, ritual scars or worn talismans - is there anything such as this? Reckon we'll want more workers on that armour yet.

Also I think we can and should afford to take Gedmog's offer (unless it's customary to haggle, in which case I'd want to sign at 8000 so as to seem neither weak nor stingy); how realistic is it for us to roll out by June?
>>
Month 3, May 705:

VILLAGE STATS:
Population: 316 men, 482 women, 792 children, 24 slaves (total 1614)
Cohesion: 80/100
Morale: 95/100
Silver: 38480 (base +100 monthly, outpost -200 monthly)
Food supply: 4788 (2.97 months)
Livestock: 389
Monthly food consumption: 1614
Monthly food production: 1808 (Livestock +778, Hunting/fishing +1030)
Net monthly food change: +194
Metal armour 25% complete

(This includes the outpost)

The Yardaks will have recognised the scout as a Lugbod. However it is not uncommon for goblin tribes to send spies to observe each other. Zegbar doubts the Yardaks will launch a full scale attack on the stronghold and thinks they will stay in their stronghold with their troll where they have the advantage, at least for the time being. The Yardaks must know that you outnumber them. But you expect the Yardaks will send scouts to keep an eye on you. You instruct your scouts to patrol the area and be on alert for enemy spies.
Gedmog is ready to fight the Yardaks (and is unlikely to accept a lower price), but the workers have not finished forging the metal armour yet. What will you do?
>Send word to Gedmog and prepare 150 men to attack now. We must strike as soon as possible. (-5000 silver, +5 morale, -5 cohesion due to working with outsiders)
>Wait. Impatience is the most sinister enemy. (wait 1 month)
>Divert more workers to the forge to finish just enough armour for 150 men as soon as possible. (-7500 silver, -400 monthly food production for 1 month, 1 month to complete 150 suits for attack force, 1 more month to complete the rest without extra workers)
>Something else (write-in)
>>
>>5626582
>Divert more workers to the forge to finish just enough armour for 150 men as soon as possible. (-7500 silver, -400 monthly food production for 1 month, 1 month to complete 150 suits for attack force, 1 more month to complete the rest without extra workers)
>>
>>5626601
>Divert more workers to the forge
+1
>>
>>5626582
>Wait. Impatience is the most sinister enemy. (wait 1 month)
>>
You divert more workers to the forge to complete the armour faster. Over the course of the month Yardak scouts are spotted a few times near the stronghold and are chased off, but nothing more.

Month 4, June 705:

VILLAGE STATS:
Population: 320 men, 485 women, 903 children, 23 slaves (total 1731)
Cohesion: 80/100
Morale: 95/100
Silver: 30880 (base +100 monthly, outpost -200 monthly)
Food supply: 4582 (2.7 months)
Livestock: 389
Monthly food consumption: 1731
Monthly food production: 1808 (Livestock +778, Hunting/fishing +1030)
Net monthly food change: +77
Metal armour: 150 suits complete

(This includes the outpost)

Enough metal armour suits have been completed to outfit an attack force against the Yardaks. The captains are given an iron helmet, an iron breastplate over a goatskin jerkin, and vambraces and greaves made of leather and bronze. The common warriors are given only a bronze helmet reinforced with iron and a bronze breastplate over goatskin.
You send a messenger to Gedmog telling him the time has come to march on the Yardaks. While waiting for him to arrive, you consider whether the wood and stone arrows of the hill goblins would be enough to pierce a troll's hide. Perhaps it would be wise to forge metal arrowheads to give them before they arrive.
>Forge bronze arrowheads to give to the Bagnars. (-2000 silver)
>Forge iron arrowheads to give to the Bagnars. (-10000 silver)
>They can make do with what they have, I will not give gifts to outsiders.
>>
>>5626674
>They can make do with what they have, I will not give gifts to outsiders.
>Give them oil and grease to light their arrows on fire.
They use wood arrows, so might as well use it
>>
You order some workers to fill some pots with animal fat. You try coating some wooden arrow tips in the fat to set them alight, but the fat runs off the arrows. Grinkob suggests mixing the fat with some sticky tree sap. After some trial and error, the workers find a mixture that sticks to arrows while still burning easily and being liquid enough to store in pots. You order as much of the stuff be made as possible before the Bagnars arrive. The mixture dries and hardens on arrow tips, blunting them, but the flames will surely be effective against a troll even without piercing its hide. (The work and materials used cost you 3000 silver)
Hoknar and Grinkob approach you and request that you take Hoknar and Bolzag with you to the Yardak stronghold. Hoknar wishes to see and study the cave troll after it is killed, and Grinkob says Bolzag may learn much.
Will you take Hoknar?
>Yes, his healing skills will be a great boon. And if he can figure out how the Yardaks tamed the cave troll, I can tame one.
>No, a battlefield is no place for that fool. He should stay in the village treating scrapes and telling stories to children where he belongs.
Will you take Bolzag?
>Yes, the boy will learn from a taste of battle.
>No, he will just get in the way.

This is it for today guys, I might write the battle update tomorrow if I have the time, but it might be later.
>>
>>5626723
>Yes, his healing skills will be a great boon. And if he can figure out how the Yardaks tamed the cave troll, I can tame one.
>Yes, the boy will learn from a taste of battle.
>>
>>5626723
All good, take your time.
I'm thinking
>Take them both along
With Grinkob's blessing I assume the kid is not urgently needed and it is logical for a future village elder to understand war, at least a little bit.
>>
>>5626723
>Take both
>>
>Both
>>
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You order two warriors to find some old armour for the boy and shaman and to guard them during the march and battle. It is not long until your scouts report that Gedmog's host is approaching. You meet him outside the stronghold with your men prepared for the march. Gedmog is tall, even for a hill goblin, but you still stand slightly higher. He is wearing a full suit of steel plate armour and carrying a tall steel-tipped spear. As his subordinates are counting the silver you've prepared for his arrival, you compliment his armour and ask where he got it. He says that it was made for him by the humans to the south in payment for mercenary work in one of their wars. You tell him about the fire mixture that the Lugbods have created and show him the pots of it you have prepared for the battle against the troll. You deliberately neglect to mention the recipe for its creation. Gedmog is impressed by the mixture after a small demonstration, and orders his captains to train the soldiers in its use.
(-5000 silver)
>>
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The armies begin their march together. The plan is to stop at the outpost on Boglad mountain for a brief respite before marching on to the Yardak stronghold. Because of the larger force and supply goats, it will take two to three weeks. Halfway there, when fording the river, you are met by Kebtol leading a small party travelling the other way. He reports that the outpost was attacked by the Yardaks, though they were repelled by the defenders. The Yardaks seemingly underestimated the number of men stationed there and sent only a small attack force. Kebtol reports that 10 men were lost. He joins your party and has his scouts ride ahead to tell the outpost that reinforcements are on the way.
There are no signs of the Yardaks when you arrive at the outpost. You lead the troops inside where they can rest before the attack. The Bagnars take the opportunity to practice using the fire arrows. When the men have recuperated from the march, you set out again for the Yardak stronghold.

Month 5, July 705:

TRIBE STATS:
Population: 316 men, 486 women, 950 children, 22 slaves (total 1774)
Cohesion: 75/100
Morale: 100/100 (+5 from armour completed)
Silver: 22780 (base +100 monthly, outpost -200 monthly)
Food supply: 4659 (2.6 months)
Livestock: 390
Monthly food consumption: 1774
Monthly food production: 1810 (Livestock +780, Hunting/fishing +1030)
Net monthly food change: +36
>>
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You reach the Yardak stronghold in the morning. The Lugbods and Bagnars set up camp around the walls. You don't know how far a troll can throw a stone, so you make sure they keep a good distance. The Yardaks have dug a moat with stakes around the walls. Clearly they had plenty of notice you were coming. You discuss an attack strategy with Zegbar, Gedmog, and the high-ranking captains. There are many ideas on how to proceed. What will you do?
>A troll needs a lot of food. Hold this position and cut them off from hunting in the forest. Starve them and force them to come out and meet us. When the troll comes out of the gate, fill it with arrows.
>Lead the warriors to assault the walls during daytime and keep the bowmen to the rear.
>Lead the warriors to assault the walls during nighttime and keep the bowmen to the rear in case they send out the troll.
>Something else (write-in)
>>
>>5627922
>A troll needs a lot of food. Hold this position and cut them off from hunting in the forest. Starve them and force them to come out and meet us. When the troll comes out of the gate, fill it with arrows.
>>
>>5627922
>A troll needs a lot of food
We /ruthless/ nao
>>
You close off the stronghold and send troops hunting in the forest, keeping guard in shifts. After two days, scouts report the Yardaks are preparing to attack. You and Zegbar order the warriors into defensive lines while Gedmog readies the archers. The troops have not been idle and have taken the time to dig and stake shallow trenches behind which they form the lines. You wait for the attack to start.
Suddenly, a stone flies over the wall and crashes to the ground in front of the lines. Some of the goblins scatter, but a captain barks at them and the return to the line. Another stone, and another, but none reach your men. You can hear the roars of the troll now, and the goblins murmuring in fear. Zegbar begins a Lugbod war chant, and the warriors join in one by one. You stand ahead of the line and add your voice to the chorus. They will be inspired by their chieftain's courage.
>>
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The stones stop. After some time, the Yardaks begin chanting. The gate of the stronghold opens slowly, and you see the troll's massive form silhouetted by the moonlight. The great beast stands taller than four goblins, and its legs are thick as tree trunks. The troll lifts a huge shield of logs lashed together and strides forward. The Bagnars light their arrows and loose at the troll, but the arrows are stopped by the shield. The Yardak warriors' chant turns into a war cry as they charge out of the gate around the troll. Some fall to the Bagnars' arrows. You tell Gedmog to hold his men here and to focus on shooting the troll when it lowers its guard. You give the order to charge, and your warriors shout as they follow you towards the enemy. The lines clash, and the Yardaks fall before you and your men. Their armour protects them well against the Yardaks' blades and spears, but there are still casualties on both sides. The troll swings a huge iron club at the Lugbods. They try to keep their distance, but the troll is quick on its long legs and swats them aside like flies. As you pull Shmirgle free from a Yardak's neck, you shout at them to flank the troll. Some brave warriors run past it, and it turns to swing its club at them. As soon as its back is turned, a hundred or more flaming arrows are buried into it. The troll shrieks in pain, not from the arrow points, but from the burning grease that runs down its back over its skin as the tree sap melts. It drops the shield and club and runs wildly, trampling friend and foe alike. The Bagnars let loose another volley. Fewer arrows strike it this time, and it turns its path towards you. You grip your sword tightly as it gets closer.
What do you do?
>I do not cower even from the mightiest foe. I will stand and fight. (Success chance: 75%, injury chance: 50%. On success: gain trollslayer reputation, +15 morale, +15 cohesion. On failure: -20 morale, -10 cohesion, 0.4*CR casualties) [MW]
>Dodge out of the way and keep fighting the Yardaks. The arrows will take care of it, even if it takes some time. (Injury chance: 10%, Casualties: 0.5*CR, -10 morale) [MW]
>>
>>5628003
>I do not cower even from the mightiest foe. I will stand and fight. (Success chance: 75%, injury chance: 50%. On success: gain trollslayer reputation, +15 morale, +15 cohesion. On failure: -20 morale, -10 cohesion, 0.4*CR casualties) [MW]
>>
>>5628003
>I do not cower
Shmirgle's own!
>>
>>5628003
>I do not cower even from the mightiest foe. I will stand and fight.
>>
Rolled 67 (1d100)

>>5628015
>>5628053
>>5628172
Chance roll for combat. If CR<=75, you kill the troll. If CR>50, you are injured. If CR>75, take 0.4*CR casualties.
>>
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You duck between the troll's legs as it runs over you and slash the back of its leg. The troll roars and stumbles over. You draw your knife with your left hand and dig it into the troll's thigh, using it to climb up onto its back. The grease burns your arms, but you keep climbing upwards by stabbing your blades into the troll. It swats at its back with its hands, trying to grab you, but you deftly evade its blows. You reach its neck and thrust Shmirgle through. The troll wheezes and grabs you. You hold onto the sword tightly, and it cuts the troll's neck wide open as it pulls you off and throws you aside. You don't see the troll die, all you see is the ground as it flies towards you.

...

You awaken with Hoknar standing over you. You feel a sharp pain in your side, a dull throbbing pain in your head, another sharp pain in your right arm, and various other kinds of pain all over. Zegbar leans over you and smiles. You hear a crowd of goblins chanting.
"Trollslayer! Trollslayer!"
Hoknar tells you that the troll cracked your ribs when it grabbed you and your arm was broken when you landed. You hit your head on the ground too, but thanks to the padding in your helmet you are alive, and you will recover, though you will not fight again soon. Zegbar fills you in on the progress of the battle. The Yardaks retreated to the stronghold when the troll started rampaging. Zegbar commanded the warriors to withdraw after you killed the troll and evacuate you and the other wounded. Gedmog and the Bagnars are here too, helping to treat the wounded and waiting for you to order the attack on the stronghold.
In the battle, 31 of your men were killed before you slew the troll. The Yardak chieftain was not found among the dead, so he must be in the stronghold. 98 of your warriors are fit to fight, as are 176 of the Bagnars. They estimate 120 Yardak men remain. What will you do?
>Once ready, order Zegbar to lead the assault without me.
>Send for reinforcements from the outpost first, then attack.
>Seek audience with the Yardak chieftain. Offer to spare their lives if they give me the secret to taming a troll. This will anger the Bagnars who expect their share of the loot, I will have to pay them off or otherwise deal with them.
>Something else (write-in)
>>
>>5628271
>Once ready, order Zegbar to lead the assault without me.
>>
>>5628271
>Once ready, order Zegbar to lead the assault without me
>>
>>5628271
>Once ready, order Zegbar to lead the assault without me.
>>
I don't like the numbers here. The Bagnars might get greedy If they notice they outnumber us; what are the options for binding alliances? I'm thinking we'll want to seek a long-term friendship with what amounts to our kingmakers. But for the moment
>Once ready, order Zegbar to lead the assault without me
>>
>>5628792
Alliances between goblin tribes are uncommon, and they rarely last very long. The Bagnars will probably be happy to keep fighting for you as long as you keep paying them and don't lead them to disaster, but you shouldn't expect loyalty. Goblin mercenaries will easily change sides for the highest bidder.
>>
You order the assault to go ahead. You instruct your warriors to take prisoners if possible, so you can interrogate them and learn how to tame a troll. The Bagnars scavenge blades and spears from the fallen, but your warriors made sure to secure the metal armour first. The attacking forces are split into three, two groups of Bagnars and one group of Lugbods. They place scaling ladders against three points on the walls and begin to climb. The fighting seems brutal atop the walls, but your side gains the upper hand and the Yardaks are driven back.
You learn from Zegbar afterwards that your men obeyed your orders and spared prisoners, but the Bagnar warriors took many casualties from the Yardaks attacking the wall and sought revenge. They tore through the Yardak village killing all they could find, even women and children. They had found an opportunity to vanquish their long-time enemy and they took it eagerly. Zegbar tells you that 23 Lugbods and 77 Bagnars were killed in the attack. The only surviving Yardaks are 2 men, 9 women, and 12 children, whom a Lugbod captain protected from the Bagnars. The chieftain and other high-ranking Yardaks were all killed.
The goblins have looted the village and taken their share, leaving 23500 silver, 204 livestock, and 2200 food to be split between you and Gedmog. What do you do?
>Summon Gedmog, give him the remaining 5000 silver payment, and tell him to take half of the leftover loot and return to his village. (-5000 silver, +11750 silver, +102 livestock, +1100 food)
>Order Zegbar to attack the Bagnars by surprise. (+23500 silver, +204 livestock, +2200 food, Lugbod casualties: 0.3*CR, Bagnar casualties: 100-CR, Bagnars become enemies, gain dishonest reputation)
>>
>>5628890
>Summon Gedmog, give him the remaining 5000 silver payment, and tell him to take half of the leftover loot and return to his village. (-5000 silver, +11750 silver, +102 livestock, +1100 food)
>>
>>5628890
>Summon Gedmog, give him the remaining 5000 silver payment, and tell him to take half of the leftover loot and return to his village.
>>
You pay Gedmog and send the Bagnars home with their loot. Looking over the battleground, you can see Hoknar and Bolzag studying the dead cave troll. You summon them and tell them to listen as you interrogate the prisoners.
The prisoners all tell the same story. The Yardak shaman had figured out how to tame trolls with rushflowers, and the chieftain had ordered it to be kept secret. Only high-ranking Yardaks were allowed to know how it was done, and the shaman's workshop was made off-limits. You instruct Hoknar to take Bolzag and investigate the village and the workshop to find out what the Yardak shaman had discovered.
Hoknar returns to you later and says that the workshop was ransacked by the looting armies, and much is missing. He may learn something from studying what's left and the troll's body, but it will take some time, maybe months.

What will you do with the Yardak village?
>Make it another outpost. We can always use more territory. Leave Hoknar and Bolzag to study the workshop. (+200 food monthly, -100 silver monthly, potentially learn something about taming trolls)
>Keep a small presence here to protect Hoknar and Bolzag as they study the workshop. Once they're done, we will abandon it. (potentially learn something about taming trolls)
>Leave, there is nothing here worth the time.
>Something else (write-in)

What will you do with the 2 Yardak men?
>Enslave them (+2 slaves)
>Eat them (+2 food, +1 morale)
>Release them (-1 morale)
>Something else (write-in)

What will you do with the 9 Yardak women?
>Give them to my captains as wives (+5 cohesion)
>Enslave them (+9 slaves)
>Eat them (+9 food)
>Release them (-2 morale)
>Something else (write-in)

What will you do with the 12 Yardak children?
>Integrate them (+12 children, -3 cohesion, -3 morale)
>Enslave them (+12 slaves)
>Eat them (+9 food, +1 morale)
>Release them
>Something else (write-in)
>>
>>5631656
>Make it another outpost. We can always use more territory. Leave Hoknar and Bolzag to study the workshop. (+200 food monthly, -100 silver monthly, potentially learn something about taming trolls)
>Enslave them (+2 slaves)
>Give them to my captains as wives (+5 cohesion)
>Enslave them (+12 slaves)
>>
>>5631656
>Keep a small presence here to protect Hoknar and Bolzag as they study the workshop. Once they're done, we will abandon it. (potentially learn something about taming trolls)
>Enslave them (+2 slaves)
>Something else
Keep them as OUR wives. Harem time baybeee.
>Enslave them (+12 slaves)
>>
>>5631656
>Make it another outpost. We can always use more territory. Leave Hoknar and Bolzag to study the workshop. (+200 food monthly, -100 silver monthly, potentially learn something about taming trolls)
>Give the 2 Yardak men to the Bagnars
>Give them to my captains as wives (+5 cohesion)
>Enslave them (+12 slaves)
>>
You decide to establish another outpost in the Yardak stronghold. You keep some food stores and livestock here and order the soldiers to take the rest back to the village. You also send the men and children back to the village as slaves and gift the women to your highest ranking captains.
You ride ahead of the baggage train with a small party and arrive at the Lugbod village. You tell Grinkob about the troll, and that Hoknar and Bolzag are staying to study it and the Yardak shaman's workshop. You also make arrangements to set up the new outpost as you wait for the army to arrive.

Month 6, August 705:

TRIBE STATS:
Population: 269 men, 501 women, 1023 children, 36 slaves (total 1829)
Cohesion: 95/100
Morale: 110/100
Silver: 29330 (base +100 monthly, outposts -300 monthly)
Food supply: 5795 (3.2 months)
Livestock: 495
Monthly food consumption: 1829
Monthly food production: 2220 (Livestock +990, Hunting/fishing +1230)
Net monthly food change: +391

When Zegbar arrives with the army, you hold a chieftain's council to decide what to do next. You discuss the possibility of further conquest. The Hagrots are a clear target, but scout reports suggest they have 400 men or more. Zegbar and Grinkob both recommend biding your time until you are healed and the army has recovered from the battle with the Yardaks. What will you do this month?
>Send Zegbar to conquer the Hagrots.
>Send Zegbar to conquer the Hagrots with the help of 100 Bagnars. (-10000 silver)
>I do not need rest, these injuries are nothing. I will lead the army to conquer the Hagrots.
>I will lead the army and enlist 100 Bagnars. (-10000 silver)
>I have received wise counsel. We must not spread ourselves too thin. For now, I will make the army useful and improve our fishing nets. (+50 food monthly)
>While I bide my time, I will plan for the future. Send many scouts to the east and north to discover what lays there.
>Something else (write-in)

Sorry for the delay, I've been busy the past few days.
>>
>>5634227
>I have received wise counsel. We must not spread ourselves too thin. For now, I will make the army useful and improve our fishing nets. (+50 food monthly)
>>
>>5634227
>While I bide my time, I will plan for the future. Send many scouts to the east and north to discover what lays there.
We need a reliable source of silver.
>>
>>5634227
>>I have received wise counsel. We must not spread ourselves too thin. For now, I will make the army useful and improve our fishing nets. (+50 food monthly)
>>
Month 7, September 705:

TRIBE STATS:
Population: 275 men, 506 women, 1096 children, 35 slaves (total 1912)
Cohesion: 95/100
Morale: 105/100
Silver: 29130 (base +100 monthly, outposts -300 monthly)
Food supply: 6186 (3.5 months)
Livestock: 500
Monthly food consumption: 1912
Monthly food production: 2280 (Livestock +1000, Hunting/fishing +1280)
Net monthly food change: +386

You decide to wait and not do anything rash. In the meantime, you put the army to use to improve the fishing nets in the rivers. Hoknar's assistant Kogbol tends to your injuries in his absence. Word arrives from the Yardak stronghold that the mines in the caves contain great amounts of coal. It is much more than your forges can make use of, and will be of use in the Winter. You arrange to have it transported to the Garbol outpost and Lugbod village after it is mined.
Your injuries are still healing. What will you do this month?
>While I bide my time, I will plan for the future. Send many scouts to the east and north to discover what lays there.
>We must upgrade our defences. Build a stone wall around the outpost. (-10000 silver, 12 months to complete.)
>Build a stone wall, but use more workers to complete it faster. (-15000 silver, -400 monthly food production while building, 6 months to complete)
>Something else (write-in)
>>
>>5635525
>We must upgrade our defences. Build a stone wall around the outpost. (-10000 silver, 12 months to complete.)
>>
>>5635525
>>We must upgrade our defences. Build a stone wall around the outpost. (-10000 silver, 12 months to complete.)
>>
>>5635525
>While I bide my time, I will plan for the future. Send many scouts to the east and north to discover what lays there.
>>
Month 8, October 705:

Tribe Stats:
Population: 282 men, 511 women, 1167 children, 33 slaves (total 1993)
Cohesion: 95/100
Morale: 100/100
Silver: 18930 (base +100 monthly, outposts -300 monthly)
Food supply: 6572 (3.3 months)
Livestock: 501
Monthly food consumption: 1993
Monthly food production: 2282 (Livestock +1002, Hunting/fishing +1280)
Net monthly food change: +289
Stone wall: 1/12 complete

It is best to prepare for war when there is peace. You put the goblins to work building a stone wall outside the current palisade wall. The project will also provide additional grazing space within the walls for livestock. Construction must pause if the army is sent out on campaign. The month passes uneventfully. Your injuries are still healing, but you can now walk unaided.
The winter is approaching and will begin at the start of December. During winter, the food production from livestock will stay the same but food production from hunting will decrease to a quarter. Morale will also decrease by 5 points per winter month, the birth rate will be very low, and the death rate will increase. Grinkob suggests light rationing of food to help increase stores in preparation for winter. You can ration up to 50% without causing outright starvation, but the more you ration, the lower morale will drop. Extreme rationing should be reserved for dire circumstances. What will you do?
>Ration by 15%. (Food consumption -15%, morale -5 monthly)
>Ration by 25%. (Food consumption -25%, morale -10 monthly)
>Ration by 50%. (Food consumption -50%, morale -30 monthly)
>We have plenty of food. Let them eat as they wish.
>>
>>5635745
>Ration by 15%. (Food consumption -15%, morale -5 monthly)
>>
>>5635745
>Ration by 25%. (Food consumption -25%, morale -10 monthly)
>>
Rolled 2 (1d2)

>>5635769
>>5635785
Rolling for tiebreaker, 1=15%, 2=25%
>>
Month 9, November 705:

Tribe Stats:
Population: 290 men, 514 women, 1195 children, 33 slaves (total 2032)
Cohesion: 95/100
Morale: 90/100 (-10 monthly)
Silver: 18730 (base +100 monthly, outposts -300 monthly)
Food supply: 7359 (4.8 months)
Livestock: 505
Monthly food consumption: 1524 (-25% from rationing)
Monthly food production: 2290 (Livestock +1010, Hunting/fishing +1280)
Net monthly food change: +766
Stone wall: 2/12 complete

You have rationed food by a quarter. You may choose to stop rationing or increase it at any time. There is now a chill in the air that heralds the coming snows. Hoknar and Bolzag return to the village and Hoknar tells you that they have discovered that the Yardak shaman was combining rushflowers and cave mushrooms to create something that was put into the troll's food, but too much had been destroyed to know exactly what was done. He says he can experiment with the ingredients, but it may take some time to produce results. What will you do?
>Let him have whatever he needs. (-50 silver monthly, may give information on taming trolls in the future)
>I will not waste my silver on useless concoctions.
Will you change the rationing?
>Stop the rationing, our food supply is enough.
>Decrease the rationing to 15%. (Food consumption -15%, morale -5 monthly)
>Keep the rationing as it is. (Food consumption -25%, morale -10 monthly)
>Increase the rationing to 50%. (Food consumption -50%, morale -30 monthly)
>>
>>5637017
>Let him have whatever he needs. (-50 silver monthly, may give information on taming trolls in the future)
>Decrease the rationing to 15%. (Food consumption -15%, morale -5 monthly)
>>
>>5637017
>Let him have whatever he needs. (-50 silver monthly, may give information on taming trolls in the future)
>Keep rationing until end of winter.
>>
>>5637017
>>Let him have whatever he needs. (-50 silver monthly, may give information on taming trolls in the future)
>Decrease the rationing to 15%. (Food consumption -15%, morale -5 monthly)
>>
Month 10, December 705:

Tribe Stats:
Population: 298 men, 519 women, 1196 children, 32 slaves (total 2045)
Cohesion: 95/100
Morale: 85/100 (-5 monthly from rationing, -5 monthly from winter)
Silver: 18480 (base +100 monthly, outposts -300 monthly, Hoknar -50 monthly)
Food supply: 7922 (4.6 months)
Livestock: 509
Monthly food consumption: 1738 (-15% from rationing)
Monthly food production: 1338 (Livestock +1018, Hunting/fishing +320 (winter -75%))
Net monthly food change: -400
Stone wall: 3/12 complete

You agree to fund Hoknar's experiments. If he is successful, it will pay you back many times over. You also decide to loosen food rationing. The month goes by quickly and winter is upon you. Snows pile up around the walls, the stream gradually freezes, and icicles hang from cave openings. You have some coal stores that were transported from the Yardak mines. You could give a small amount to the goblins to help keep their homes warm over the winter months. What will you do?
>I must show them that their chieftain will look after them. Give them some coal. (+5 cohesion, -200 silver monthly, +5 morale monthly, lower death rate)
>This coal was costly to mine. If they want coal, they will have to pay for it. (No effect)

Will you change the rationing?
>Stop the rationing, our food supply is enough.
>Keep the rationing as it is. (Food consumption -15%, morale -5 monthly)
>Increase the rationing to 25%. (Food consumption -25%, morale -10 monthly)
>Increase the rationing to 50%. (Food consumption -50%, morale -30 monthly)
>>
>>5637379
>I must show them that their chieftain will look after them. Give them some coal. (+5 cohesion, -200 silver monthly, +5 morale monthly, lower death rate)
>Keep the rationing as it is. (Food consumption -15%, morale -5 monthly)
>>
>>5637379
>>I must show them that their chieftain will look after them. Give them some coal. (+5 cohesion, -200 silver monthly, +5 morale monthly, lower death rate)
>Keep the rationing as it is. (Food consumption -15%, morale -5 monthly)
>>
>>5637379
Month 11, January 706:

Tribe Stats:
Population: 306 men, 522 women, 1129 children, 30 slaves (total 1987)
Cohesion: 100/100
Morale: 80/100 (-5 monthly from rationing, -5 monthly from winter, +5 monthly from coal)
Silver: 18030 (base +100 monthly, outposts -300 monthly, Hoknar -50 monthly, coal -200 monthly)
Food supply: 7522 (4.5 months)
Livestock: 502
Monthly food consumption: 1689 (-15% from rationing)
Monthly food production: 1324 (Livestock +1004, Hunting/fishing +320 (winter -75%))
Net monthly food change: -365
Stone wall: 4/12 complete

The goblins are grateful for your gift of coal and the warmth of many fires fills the caves. Without having to venture far into the forest to gather deadwood in the freezing weather, fewer will die from the cold. Your injuries are now fully healed and you have regained all of your old vigour. December passes quietly and the new year is upon you.

Will you change the rationing?
>Stop the rationing, our food supply is enough.
>Keep the rationing as it is. (Food consumption -15%, morale -5 monthly)
>Increase the rationing to 25%. (Food consumption -25%, morale -10 monthly)
>Increase the rationing to 50%. (Food consumption -50%, morale -30 monthly)
>>
>>5638844
>Stop the rationing, our food supply is enough.
>>
>>5638844
>Stop the rationing, our food supply is enough.
>>
>>5638844
>Stop the rationing, our food supply is enough.
>>
Month 12, February 706:

Tribe Stats:
Population: 312 men, 525 women, 1067 children, 27 slaves (total 1931)
Cohesion: 100/100
Morale: 80/100 (-5 monthly from winter, +5 monthly from coal)
Silver: 17580 (base +100 monthly, outposts -300 monthly, Hoknar -50 monthly, coal -200 monthly)
Food supply: 6859 (3.6 months)
Livestock: 499
Monthly food consumption: 1931
Monthly food production: 1318 (Livestock +998, Hunting/fishing +320 (winter -75%))
Net monthly food change: -613
Stone wall: 5/12 complete

You lift rationing, which cheers the goblins. Little occurs during the month as the snow limits travel. The final month of winter begins, and Grinkob brings up the issue of finances. You have been spending more silver each month than you have been collecting in tribute, and you have endured several large expenses such as the armour and the wall. At this rate of spending, you will run out of silver within the year. Grinkob suggests some austerity measures. What will you do?
>Temporarily exact more tribute from the workers (+400 silver monthly, -5 morale monthly until stopped)
>Temporarily cut the soldiers' pay (+500 silver monthly, -7 cohesion monthly until stopped)
>Do both. (+900 silver monthly, -5 morale monthly, -7 cohesion monthly until stopped)
>Something else (write-in)
>>
>>5638983
>Temporarily exact more tribute from the workers (+400 silver monthly, -5 morale monthly until stopped)
>>
>>5638983
>Temporarily exact more tribute from the workers (+400 silver monthly, -5 morale monthly until stopped)
>>
Month 13, March 706:

Tribe Stats:
Population: 319 men, 527 women, 1051 children, 24 slaves (total 1921)
Cohesion: 100/100
Morale: 75/100 (-5 monthly from extra tribute)
Silver: 17530 (base +100 monthly, outposts -300 monthly, Hoknar -50 monthly, extra tribute +400 monthly)
Food supply: 6246 (3.2 months)
Livestock: 500
Monthly food consumption: 1921
Monthly food production: 2280 (Livestock +1000, Hunting/fishing +1280)
Net monthly food change: +359
Stone wall: 6/12 complete

The workers grumble when you demand extra tribute, but they will get over it. Winter ends, the snow melts, the stream thaws, and the woods teem with food once more. Word arrives from the Garbol outpost that the miners have discovered a large vein of silver ore in the tunnels. However they do not have the manpower at the outpost to mine it to full capacity. What will you do?
>Send them the slaves. (+50 silver monthly, +5 silver monthly per slave)
>Send the slaves and make them work double shifts. (+50 silver monthly, +10 silver monthly per slave, slaves die faster)
>Divert some hunters to the mines. (+100 silver monthly, -300 food monthly)
>We have no workers to spare. They will have to make do. (+50 silver monthly)
>Something else. (write-in)

Will you continue demanding extra tribute?
>Keep it as it is. (+400 silver monthly, -5 morale monthly)
>I will decrease tribute to the normal amount. (Effect removed)
>Decrease the tribute and cut the soldiers' pay instead. (+500 silver monthly, -7 cohesion monthly)
>Keep the higher tribute and cut the soldiers' pay as well. (+900 silver monthly, -5 cohesion monthly, -7 cohesion monthly)
>>
>>5641144
>>Send them the slaves. (+50 silver monthly, +5 silver monthly per slave)
>I will decrease tribute to the normal amount. (Effect removed)
>>
>>5641144
>Send them the slaves. (+50 silver monthly, +5 silver monthly per slave)
>Decrease the tribute and cut the soldiers' pay instead. (+500 silver monthly, -7 cohesion monthly)
We still would be losing silve if we remove the tribute. We need to get more slaves
>>
>>5641144
>Send them the slaves. (+50 silver monthly, +5 silver monthly per slave)
>I will decrease tribute to the normal amount. (Effect removed)
>>
>>5641144

>Divert some hunters to the mines. (+100 silver monthly, -300 food monthly)

>Decrease the tribute and cut the soldiers' pay instead. (+500 silver monthly, -7 cohesion monthly)

i say hunters cause we will still be producing a bit of food and it nets us the most silver
>>
Rolled 2 (1d2)

>>5641194
>>5641244
>>5641302
>>5641306
Votes are to send the slaves to the mine and a tie between decrease tribute and cut soldiers' pay. Rolling for tiebreaker. 1=decrease tribute, 2=decrease tribute and cut soldiers' pay.
>>
Month 14, April 706:

Tribe Stats:
Population: 327 men, 531 women, 1090 children, 24 slaves (total 1972)
Cohesion: 93/100 (-7 monthly for soldiers' pay cut)
Morale: 75/100
Silver: 17950 (base +100 monthly, outposts -300, Hoknar -50, pay cut +500, mine +50, slaves +120, total +420)
Food supply: 6605 (3.3 months)
Livestock: 502
Monthly food consumption: 1972
Monthly food production: 2284 (Livestock +1004, Hunting/fishing +1280)
Net monthly food change: +312
Stone wall: 7/12 complete

You stop demanding extra tribute from the workers and instead give the soldiers a pay cut. The slaves are sent to the Garbol mines, and you gain silver this month. You have survived your first year as chieftain. Barely half of new chieftains last this long, though those that do tend to rule for many years to come. You decide that to secure a source of silver, you must acquire more slaves. You send an envoy to Gedmog expressing your interest in buying slaves. Gedmog sends the reply that he has 50 slaves he is willing to sell and will consider several trades. What will you do?
>Buy 50 slaves for 20 silver each (-1000 silver, +50 slaves)
>Buy 50 slaves for 100 food each (-5000 food, +50 slaves)
>Buy 20 slaves for 100 food each (-2000 food, +20 slaves)
>The Bagnars give you the slaves, and they receive two fifths of the silver that each slave mines from now on (+50 slaves, -100 silver monthly)
>Make another offer. (Write-in)
>Slaves are not worth that much, reject his offer. (Nothing)

Will you stop the soldiers' pay cut?
>Keep it as it is. (+500 silver monthly, -7 cohesion monthly)
>I must keep them loyal, give them their normal pay again. (Effect removed)
>I must keep them loyal, but I still need silver. Demand more tribute from the workers instead. (+400 silver monthly, -5 morale monthly)
>Silver is the priority. Keep the pay cut and demand extra tribute as well. (+900 silver monthly, -7 cohesion monthly, -5 morale monthly)
>>
>>5641445
>Buy 20 slaves for 100 food each (-2000 food, +20 slaves)
>I must keep them loyal, give them their normal pay again. (Effect removed)
>>
>>5641445
>Buy 20 slaves for 100 food each (-2000 food, +20 slaves)
>I must keep them loyal, give them their normal pay again. (Effect removed)

More slaves = more silver
>>
>>5641445
>Buy 50 slaves for 20 silver each (-1000 silver, +50 slaves)

>I must keep them loyal, give them their normal pay again. (Effect removed)
>>
Month 15, May 706:

Tribe Stats:
Population: 335 men, 535 women, 1154 children, 44 slaves (total 2068)
Cohesion: 93/100
Morale: 75/100
Silver: 17970 (base +100 monthly, outposts -300, Hoknar -50, mine +50, slaves +220, total +20)
Food supply: 4917 (2.3 months)
Livestock: 504
Monthly food consumption: 2068
Monthly food production: 2288 (Livestock +1008, Hunting/fishing +1280)
Net monthly food change: +220
Stone wall: 8/12 complete

You return the soldiers' pay to normal and buy 20 slaves from Gedmog for 100 food each. The stone wall now surrounds the village and will be complete in a few months. Gedmog's offer still stands for the rest of the slaves. What will you do?
>Buy 30 slaves for 20 silver each. (-600 silver, +30 slaves)
>Buy 30 slaves for 100 food each. (-3000 food, +30 slaves)
>Work out something else. (Write-in)
>We have enough slaves for now. (Nothing)
>>
>>5642041
>>Buy 30 slaves for 20 silver each. (-600 silver, +30 slaves)
>>
>>5642041
>Buy 30 slaves for 20 silver each. (-600 silver, +30 slaves)
>>
>>5642041
>Buy 30 slaves for 20 silver each. (-600 silver, +30 slaves)
>>
Month 16, June 706:

Tribe Stats:
Population: 344 men, 539 women, 1242 children, 73 slaves (total 2198)
Cohesion: 93/100
Morale: 75/100
Silver: 17535 (base +100 monthly, outposts -300, mine +50, slaves +365, total +215)
Food supply: 5137 (2.3 months)
Livestock: 510
Monthly food consumption: 2198
Monthly food production: 2300 (Livestock +1020, Hunting/fishing +1280)
Net monthly food change: +102
Stone wall: 9/12 complete

You buy the rest of the slaves from Gedmog with silver and put them to work in the mine. Hoknar tells you that he has found several concoctions from combining rushflowers and cave mushrooms, but he cannot be sure which of them was used by the Yardaks, if any, until they are tested on a live troll. That will have to wait for later, since Hagrot scouts have been spotted around the village this month. Zegbar thinks they are unlikely to attack seeing your defences and are probably just keeping an eye on you. You send some scouts out to the Hagrot village to find out if they're preparing for an attack, but you will not know until they return. Grinkob suggests diverting more workers to the walls to finish the construction faster in case they do attack. You have 220 fighting men in the village. Gedmog will probably not risk leaving his own village undefended by sending men to you. What will you do?
>We must finish the walls as soon as possible. (-3500 silver, -500 monthly food production, walls completed next month)
>We cannot bear the expense. They will not attack us anyway. (Nothing)
>I will recall men from the outposts to reinforce the village. (+70 warriors in the village, however the outposts will be vulnerable)
>We will be safe here, they will likely attack the Bagnars instead of us. Offer Gedmog the support of 75 Lugbod warriors for 5000 silver. (+5000 silver, -75 warriors in the village, wall construction pauses)
>Something else, eg a combination of the above options. (Write-in)
>>
>>5642441
>We must finish the walls as soon as possible. (-3500 silver, -500 monthly food production, walls completed next month)
>>
>>5642441
>>We must finish the walls as soon as possible. (-3500 silver, -500 monthly food production, walls completed next month)
>>
>>5642441
>We cannot bear the expense. They will not attack us anyway. (Nothing)
>>
Month 17, July 706:

Tribe Stats:
Population: 353 men, 544 women, 1326 children, 72 slaves (total 2296)
Cohesion: 93/100
Morale: 75/100
Silver: 14250 (base +100 monthly, outposts -300, mine +50, slaves +360, total +210)
Food supply: 4739 (2.1 months)
Livestock: 515/1200
Monthly food consumption: 2296
Monthly food production: 2310 (Livestock +1030, Hunting/fishing +1280)
Net monthly food change: +14

The wall is completed within the month with the help of the extra workers. The stone fortifications will prove difficult for attackers to overcome, and also provide more grazing space for the goats. The scouts return and report that the Hagrot army is marching from their village. They would reach you in about two weeks from now or the Bagnars about one week from now, depending on where they are going. What will you do?
>Recall men from the outposts to reinforce the village. (+70 warriors in the village, however the outposts will be vulnerable).
>We will be safe here, they will likely attack the Bagnars instead of us. Offer Gedmog the support of 75 Lugbod warriors for 5000 silver. (+5000 silver, -75 warriors in the village)
>Hold our position and send a messenger to warn the Bagnars.
>Hold our position and do not send a messenger.
>Something else. (Write-in)
>>
>>5643855
>We will be safe here, they will likely attack the Bagnars instead of us. Offer Gedmog the support of 75 Lugbod warriors for 5000 silver. (+5000 silver, -75 warriors in the village)
>>
>>5643855
>We will be safe here, they will likely attack the Bagnars instead of us. Offer Gedmog the support of 75 Lugbod warriors for 5000 silver. (+5000 silver, -75 warriors in the village)

also hmm. we may have too many children. 100 were just born and our foods goin in the net negative next month. we need to fix that before winter starts
>>
>>5643855>>We will be safe here, they will likely attack the Bagnars instead of us. Offer Gedmog the support of 75 Lugbod warriors for 5000 silver. (+5000 silver, -75 warriors in the village)
>>
>>5643855
>Hold our position and send a messenger to warn the Bagnars.
>>
Grinkob brings to your attention a problem with the village being overpopulated. Because of the relative peace and good conditions under your rule, many children have been born and their survival rate is high. Expanding your population is important, but at the moment there are too many useless mouths to feed. Grinkob suggests temporarily limiting the birth rate by fining goblins who have too many children. What will you do?
>Grinkob gives wise advice as always. (Birth rate halved, +50 silver monthly, -1 morale monthly, -1 cohesion monthly until ended)
>We have no need of population control just yet. (Nothing)

You organise 75 warriors to send to the Bagnar village with your offer. Who will lead them?
>I will lead them myself, Zegbar will hold the village. (+5 morale if Hagrots attack Bagnars)
>I will send Zegbar to lead them, I will hold the village. (+5 morale if Hagrots attack Lugbods)
>Zegbar and I are needed here. They will act under Gedmog's orders in battle, and I will choose a captain to lead the march. (+5 morale if Hagrots attack Lugbods)
>>
>>5645874
>Grinkob gives wise advice as always. (Birth rate halved, +50 silver monthly, -1 morale monthly, -1 cohesion monthly until ended)
>Zegbar and I are needed here. They will act under Gedmog's orders in battle, and I will choose a captain to lead the march. (+5 morale if Hagrots attack Lugbods)
>>
>>5645874
>We have no need of population control just yet
>I will send Zegbar to lead them, I will hold the village
>>
Rolled 2, 2 = 4 (2d2)

>>5645895
>>5646861
Rolling for outcomes. First dice, 1=population control, 2=no population control. Second dice, 1=A captain leads, 2=Zegbar leads.
Sorry for the delay, I've been busy with work. I will end the first part of the quest after this month and I'll make a new thread for part 2 when I have time.
>>
Month 18, August 706:

Tribe Stats:
Population: 363 men, 549 women, 1379 children, 71 slaves (total 2362)
Cohesion: 93/100
Morale: 75/100
Silver: 14460 (base +100 monthly, outposts -300, mine +50, slaves +355, total +205)
Food supply: 4753 (2 months)
Livestock: 520/1200
Monthly food consumption: 2362
Monthly food production: 2320 (Livestock +1040, Hunting/fishing +1280)
Net monthly food change: -42

You decide not to implement any population control for now. You entrust Zegbar with command of the warriors. They march south towards the Bagnar village. Scouts report that the Hagrot army has marched towards the Bagnars as well. You will not know the outcome of the battle or receive the 5000 silver until Zegbar returns.

Thanks for playing guys, it's been fun QMing. Goblin Chieftain Quest Part 2 will be posted in maybe a couple of weeks, we'll see. Now I just have to figure out how to archive a thread.
>>
>>5652955
Go to suptg, click to the /qst/ archive (link on left), then click the link for the quest upload interface. Write in the post number of the OP, the quest name, a short description, and a few tags to search it by (or to amuse yourself). Good to go!

Thanks for running.



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