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In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
>>
>>5607307

New and returning players are welcome.

Signup begins now. The first two days are for side jobs, then the main mission begins.
ETA for turn cycle during the mission is once every 24 hours.

Twitter for updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau
>>
Well well well. It's about time.
>>
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>>5607309

Previously, on Heat City Nights:


Chapter 0

The crew was promised a party in honor of the Boss. It was a setup. You survived, but it was all a plan by Spider, the numbers guy and right hand man, to keep you busy while he took power for himself. The Boss is dead, and Spider killed her. He has to pay.

With the Boss gone, and her main advisor turned traitor, leadership fell to Angela, the Boss's most trusted meathead. Angela, more comfortable in the role of attack dog, lets Claire, the heist planner and coordinator, do the talking and call the shots. The two of them are resolved to keep the crew alive, and survive everything that go thrown at them, and that meant going on the offensive.


Chapter 1

The Jacks, a crew of shakedown hoods, were living large at the fresh nightclub Nebula. The bouncer called you freaks. Wasn't a smart move. You killed a lot of people, grabbed a couple of Spider's money guys, and got some leads. A good start.


Chapter 2

The Dirty Dogs, a biker gang into meth and gun running, had a clubhouse out on the edge of Gatortown. No clues were found, but you fucked their shit up, stole a lot of drugs and guns, and made off before getting pinched, so that's still a win.


Chapter 3

The Niners were low-life street hustlers who found some serious hardware and carved out a piece of chaos for themselves. They held down a neighborhood of stash houses like an armed enclave in the city. It wasn't enough to keep out the crew, who discovered a secret basement with files on chemical formulas and an unknown facility.


Chapter 4

The facility was a drug lab, a huge manufacturing plant for the new fashionable narcotic, Haze. The Niners' leadership was here to defend their territory, but that just meant more loot for the crew as they earned a bounty for the leaders' heads. Bags of haze were looted, along with documents for the actual chemical formula. A group of out-of-place ex-Triads provided the next lead.


Chapter 5

By now, Spider's group was calling itself "The Syndicate", and it was becoming clear he had spun his web to include half the gangs in the city, including the Great Four, a former Triad associate running out of the Gold Tiger restaurant. When they broke in, the crew found not only an actual literal tiger, but Spider hiding in a back room. He was protected by the Dragon, one of the Great Four leaders, and they both escaped in a car driven by Angela's old friend, Ray. The crew sped off in hot pursuit.


Chapter 5.5

A high speed car chase, the crew less than a block behind their target. A high-octane battle while riding down the Washington Bridge, pursuing Ray's car and fending off vehicle attacks from vengeful survivors of previous targets, spread car wrecks and bodies across the city. Half the crew ended up in the hospital or dead.

In the end, Spider escaped when Ray drove off the docks onto the deck of a ship. The Dragon was left behind, somehow alive.


Chapter 6

NOW
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>>5607307
>>5607313

Welcome back, criminals. Ready for violence?

Reply to this post with your character information and loadout to sign up. Write your character's name in the Name field, without any weird spelling, because it helps me to find your posts.

Updates to Class, Gear, and Rules:

Class skill adjustments. Please check each of your class skills for changes. As usual, skills can be re-assigned at the start of the thread, before any side jobs are started.
[Throw Furniture] is now a general move.
[Vault Attack] general move added.
There is now an accuracy penalty of "Roll twice and take lower" on ranged attacks if, when an enemy is next to you, you target an enemy who isn't next to you.
React rules changed.
Windows simplified.
Kicking doors now damages and knocks enemies back.
Molotov gear item added from to Tony's [Gear Up]
Grenade damage reduced to 3, use count increased to 3. Smoke grenade use increased to 3.
Throwing rules simplified.
>>
>>5607324

Updates to Side Jobs, and Bad Times:

New Side Jobs are available. Existing jobs have been adjusted.
Heat and Wanted rules have been adjusted. Retain all your previous Heat and Wanted levels.
[Chased] and [Wrecked] have been added as events to Bad Times. [Chased] is for when you're on the run with the cops on your tail. [Wrecked] is what happens if you fuck your car up too bad, it becomes unusable until you do this event. (Don Torino, out of respect for familia, will foot the bill for all the wrecks in the previous car chase.)
>>
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>>5607326

Updates to Stuff:

Private Fitting outfits are now available. They don't stack with the basic Tailor outfits, you can only wear one total outfit at a time.
More vehicle, housing, room upgrades, and swag options are available.
>>
>>5607330

The Management Office is now open for business. Hire a gang of small-timers to run extra side jobs for you.

The Blue Mare is now open for business. Spend time with a girl to gain temporary boosts to a stat, or work there as a side job.
>>
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>>5607333

The crew's major power players continue to make their own moves in the background.
>>
Rolled 10, 3 = 13 (2d10)

>>5607324
Beard
>Psycho
>A man that wants to clean up his neighborhood.
>Weird 3 Hard 2 Cool 1 Sharp 0
>Weapon: SMG
>Smash
>Custom Mask: Red bandana


>Mayhem
>Mayhem
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>>5607324
Name: Blackjack
Type: Assassin
HP 6/6
Edge 5(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3
>+1 Weird

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
>Replacing Spook with Infiltration
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
>Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0] [MISSING!]
>$12,000 USD

>Buying a Bulletproof Suit and replacing my Fancy Clothes with it.
>-$2,600 USD deducted

>$9,400 USD total.

>>5607326
>Announcing my candidacy as Face for Viktor Orlov
>>
>>5607324
Name: Seline
Type: Operator (Lvl 2)
HP 7/7
Edge 7/7
Move 5+1
Defense 7+1

Cool: 3
Sharp: 2
Hard: 1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag (1 More)

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Cash: $10375
>Heat: 4

After the… incident last time, Seline’s had plenty of forced downtime (not even crafts!) to sulk and mull… at first, she drops off the grid entirely, and many of you are convinced she’s ditched- no phone number, no adress, not really any means of contact.

When she walks into base just as rumours of a new job start spreading around, modified armaments by her side, it comes as quite a surprise!

Even more of a surprise is the part where she earnestly starts asking hardened murderers and assassins for driving lessons. She’s willing to pay, of course, in cash or favour! Mercenaries we may be, but she’s no cheat.
>>
>>5607333

Errata: Only the Gold Ticket provides a +2 bonus to the Champange Room. Also please remember that no matter what a hostess tells you, there is no sex in the Champange Room.

https://www.youtube.com/watch?v=j9yBPcn8IqU#t=1m57s
>>
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>>5607324
Name: Alamo
Type: Enforcer
Stats: HP 10/10, Armor 0, Edge 9/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Call Out: (0 AP, 1 Edge) Taunt an enemy within 10. Gain Counter 1.
Two-Piece Suit: +1 Edge
Heat: 7
Motorbike
30072 Cash

>>5607340
The middle aged guy is willing to give some lessons in an old parking lot he knows. He needs time to think over his next moves and its a great way to let off some steam watching a chick nearly crash a clunker.
>>
>>5607339
Asstd. Bookkeeping
>Heat is currently 8
>Bike is on the freeway or in someone's garage after the running battle with the Spider and Dragon
>Cash: $24,125 was my actual value at the end of the last thread, my mistake
>Current cash is $21,525 USD.

>>5607339
Jackie perks up, cigarette almost jumping out of her mouth when she sees the name of Viktor Orlov on the list that Claire faxed her. "Well, shit!" Hopping up from the couch where she sat, watching one of Mizuchi's anime, as Lena is sleeping beside her, she chuckled to herself, throwing on her new suit and grabbing her new sword (a machete, just as long as her old katana), writing Lena a note as she went out the door. The Lord of Death is sure to be worth a pretty penny, to say the least. And there's a certain poetic justice to it, after what the Russians did to Heat City for a long while, before the Patriot did his grim work.

Sauntering out into the humid night, Jackie catches a bus, walking to the hideout, where she ducks inside the building, waving to the members inside, before making a beeline to Claire's desk, and announcing to anyone who will listen that she's going on the Orlov hit, if anyone will go with her.
>>
>>5607307
Hey Ravenking,

I don't play Skirmish quests as a rule. Dropping in to say that I played Thug Quest and Overwatch Quest back in the day, and seeing your name in the catalog gave me a nostalgia trip back to a better time. Thanks for the memories man.
>>
> adjusting for new rules

> Cash: $8775
> Heat: 0

Buying a workshop, a bedroom, a kitchen and a bathroom.

…..*wince*.

> Cash: $1225
> Heat: 0

Rolling lingering damage.
>>
Rolled 6 (1d10)

Let’s try that again.
>>
Rolled 10 (1d10)

>>5607324
Mizuchi had spent the past few weeks in a haze of painkillers with Doc Hans. He barely even remembered what had happened to get him here. Ah well, something to worry about soon. At least The Don covered the damage to his car.
>Rolling for Wasted
>Level Up: Gain +1 Cool
>Monetary Bookkeeping/Side Jobs to follow

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Stylish Clothes (+1 Defense)
Money: $40,944
Special Talent: Flash Step, Agility
Assets: Katana Coupe(+Nitrous, Tires), Movie Collection (Anime)
Heat: 10
Wanted Level: 1
>>
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>>5607324
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defence 7, Crit on 8
Factors: Hard 0, Cool 3, Sharp 1, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, 1 AP 1/turn to gain Block 1 and Counter 1)
Special Talents: Visions of Death
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $0
Heat: 0
Wanted: 0

Someone seems to have tracked down an exotic new weirdo for the gang. A young Japanese woman in traditional-looking Japanese garments, kneeling on a mat with a sheathed katana in front of her. She seems serious and focused, but looks deeply, horribly uncomfortable in her surroundings. She's trying to meditate, but she can't block out the sounds of the city and the strangeness of the people around her.

(I am still in mourning over Caphound, especially after looking at Ruiner.)
>>
Rolled 2 (1d10)

>>5607344
She seems *delighted*.

Given that she’s ridden motorbikes before, it’s not *as* stressful as you thought…

(Rolling + Cool)
>>
>>5607351
(Caphound died as she lived)
>>
Rolled 7 (1d10)

>>5607324
Rainfall is sound asleep in the hospital, wrapped in bandages and slowly accumulating power.

>Level up Sharp (Edge +1)
>Ordered Bulletproof Suit via mail, delivered to her home.(-$2600)
>Rolling Wasted, -$2000
>Available for [Escape Route] in the Viktor Orlov Contract

Name: Rainfall
Class: Assassin[Lv3]
HP[6/6] Edge[7/7] Move 6
Defense 9, Crit 8(7 w/ Katana)
Cool:4 Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$126,702-$4600=$122102
$10,000 Gold Bar
4->0 Heat
Beach House
Katana Coupe
>>
>>5607324
Name: Strike
Type: Operator
HP 7/7
Edge 8/8
Move 6
Defense 8
Crt:10

Cool: 4
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload


Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Armor Vest(3x damage blocked 2x)
Katana Coupe 2/1/1
Cash: $13944

-4,200
+2 Speed and +2 Handling

-2,600
BulletProof suit
+1 D, +1 E


We need more practice, my hobby is driving but I have nothing to show for it.

>Flamingo Furious circuit.
>>
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>>5607324
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 8/8, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $80303
Heat: 8
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Blue Disk
>Gain +1 Move
>Purchase: Serious Armour (- $2,800), Turbo for Pickup (-$2000)

Ramirez chuckles as he checks the fitting (and not-so-subtly shows off) his new heavy ballistic gear. "Kept you waitin', huh?" He says in almost jovial fashion to Heckler at the Safehouse. "Shit is heavy, but I'm taking no chances if there are super tigers and crazy kungfu amazon machine gunners running about."

>Assembling crew for the Tower Vault heist, using my Blue Disk.
Ramirez is feeling intrigued into this off-grid secure vault. Who knows what kinds of money, treasure, and documents could be held in a place like that?
'Yo guys, we've been getting a good thing going with these heists. Anyone up to keep it up? Heckler, Rainfall, I'm not saying that I want you two on this crew, but... Well, you don't have to, but it's a thought."

>Join Viktor Orlov contract as Bodyguard.
"Oh... you and Blackjack are going after that Orlov guy? ...Well, someone's gotta keep you out of trouble." Ramirez says, pretending he isn't disappointed.
>>
>>5607359
A letter, somehow written with both arms stuck in a full-body cast, notifies Ramirez that Rainfall is also available as Pointman or Driver for the Tower Vault Heist.
>>
Rolled 1, 4, 3, 1, 2, 4, 4, 1 = 20 (8d4)

Rolling for stats
>>
>>5607347
Great to hear it anon, I'm real glad you enjoyed them. I plan to keep on making non-skirmish stuff too, maybe I'll see you there.
>>
Rolled 10 (1d10)

>dredge self out of river. Find a streetdoc. Lament loss of tie. {Perform Wasted Roll}


#chien,
Hp 6/6 | Edge 9/9 | Move 5
Def 8 | Crit 9

Cool 3 | Sharp 3
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
+1

Heat: 11
Wanted: 1

$18322
-2*Pistol: R10, D2, c9, 4 / 8
-Fist: M, Dmg2, >=8 crit

!Stylish Suit Suit {+1 Def}

*Gunrunner, Speed 5 | Handling 4 | Size 1
+Transmission, Engine Tuning, Tires, Nitrous, Turbo
+The Kid's Sentimental Unicorn (fancy)
>>
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>>5607307
>>5607313

Things got intense last time. Maybe too intense.

It started at the Golden Tiger restaurant, part martial arts melee, part gunfight. Turned into a high-octane car chase across the city. Car wrecks and bodies were spread all over the tunnel highway, and half the crew wound up in the hospital or dead. Amateur home video of the chase made the nightly news. It was loud and messy and brazen as hell.

It was too badass to let stand.

And so the law came down hard. Uniforms have been busting up every shady corner, rat hole, and dive bar in the city looking for you. And that's in addition to having all the different crooks and rogues from Spider's web of alliances on your tail.

No choice but to lay low for a while. Stay in your safehouse, use a different pay phone each time you call someone, only go outside for the bare minimum.

It sucks. You're going stir crazy from lack of action or entertainment, surviving off food from delivery and late night convenience stores, checking the dead drops for a message from Claire that never comes. It's only been a few weeks, but it feels like a year, maybe even longer.

What's worse is it's becoming clear there's some kind of grand plan involving multiple crime groups throughout the city, with Spider sitting at the center. You're still not sure what it is. But you've discovered he has links to drugs with the Niners, weapons with the Dirty Dogs, and distribution with the Dragon's syndicate. Whatever his plan is, it's happening out there, right now, while you're stuck in here.

Fortunately in Heat City there's always something new to grab the attention of the public and police. A failed assassination attempt on a wealthy financier leads to a high priority investigation that has cops pulled from other duties to chase down the men responsible. Your gang is old news now. After all, you might have killed a lot of people, but none of them were rich or famous, so who cares?

With the heat relaxed a few degrees, Claire judges the time is right. She sends out the call.

Messages appear in the dead drop zones, posts are made to private bulletin boards, pay phones ring at certain pre-arranged times. For those off the grid, Angela rides out there in person. One way or another, everyone gets the word.

Time to get the crew back together. Time to unleash hell.

There's a job soon, the messages from Claire say. A big one. Maybe the big one, the one that'll put an end to this war. Still a few details to be worked out over the coming days. But be ready. Get warmed up with a race or a bank heist or whatever it is you do in your spare time. And be prepared to kick ass.
>>
Rolled 10 + 8 (1d10 + 8)

>>5607358
I forgot to roll?
>>
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>>5607324

>+1 Sharp
>Purchase: Utility Vest (lose one extra mag, gain smoke grenades gear)(-$2,200), Mastodon with Turbo & Transmission ($46,200)

Heckler admires himself in the mirror as he inspects his new gear. "If Koch were here, he'd say I'd better stop fiddling else I pull the pins of my nades and blow myself up." Looking at the massive custom SUV on the bottom of the warehouse building he owned, he smiled, "Wonder if Ramirez thinks I'm compensating by buying that?"

>>5607359
As he rolls up alongside Ram's pick-up, he begins to perform the ultra tactical secret hand signals they had definitely practiced in the down time they spent on the range, shooting.

>Sign up for Tower Vault as Hacker
"Ramirez, my friend. Good to see you. I heard we have an opening for the best 'combat engineer' in our band of misfits. We getting the nervous one from the hospital to drive?"

>Sign up for Viktor Orlov as Comms
"Or are we doing that thing Jackie mentioned about some Ivan first?"

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 9/9, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 10, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), Smoke Grenades (3 Uses)
Cash: $60975
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
Rolled 5 + 2 (1d10 + 2)

" Right , then " (can't adjust tie, too wet, too shot up, also, only about one-third tie left). Time to . . . clamber out of Heat city harbour, lay low for about a few months, send the Kid of to college and uh... Hm. But before all that, best check that Rainfall made it out of that whole crash situation.

>Pay The Reaper's Fine (-5500$), drop 11 heat, possibly because the river cooled me down so much.
>13222$ in the slush-fund.
>Go stir crazy in a safehouse for a few months, no, forget that, I'm going to check out this "Hostess" club thing.

>Pay for a VIP ticket (-5000$) and hang out with that cool Lena chick.
>>
>>5607338
Heat 1

Name:Beard
Type:Psycho
Hp 8/8 [11/11]
Edge 6/6 [9/9]
Crt 6[5]
Defence 5 [6]
Move 6
Hard 2[5] Weird 4[5] Cool 1[2] Sharp 0[3]
Talent: Smash

Gear:
Red bandana[+1 Weird +1 move]
First aid kid

Weapons:
SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
Fists(Melee Dmg 2 Crt +1)
Pistol(Range 10 Dmg 2 Ammo 4/8)
>>
Rolled 6 + 2 (1d10 + 2)

>>5607373
" Oh, so what you're saying is my innate need to appear interesting makes me . . . less interesting. Huh. "

>cash in a reroll.
>>
Rolled 9 + 2 (1d10 + 2)

>>5607377
" Yeah but I'm not entirely sure I actually understand what you mean by that. I mean, I'm /cool/. Right?

R-right?

Oh wow I don't like how long you're taking to answer that, d-don't answer it now, now it's just awkward. "

>I'll roll a champagne room...
>>
Rolled 5 + 10 (1d10 + 10)

>>5607344
Do you want to narrate.. whatever happens, or should I?

I just remembered the payout!
+ $ 10 181
…..I immediately blow 5000 on a dirt bike.
As well as spoiler, tuning, tires and transmission ….
There goes most of the cash.

On a delirious and unwise high from spending probably too much money on a home and a new means of transport, I immediately take on the snake back switch!
>>
Rolled 1 (1d10)

>>5607380
>>5607377
" No, no, no, I'm not insulted... I... I think I understand? I think I /get it/. You're . . . Right. I've spent so long trying to be incredible because I want the Kid to respect, and I mean, that just means I'm overcompensating and in the end, she doesn't respect me because she can tell its all a show and--- Sorry, I'm talking a lot about myself here. Heheh. It's a lot, I'm sorry. How was your day?"
>>
>>5607382
The car lessons go well all things considered. Seline learns to drive stick with only one accident of jolting the clunker Alamo grabbed into a light pole. But with nobody around in the parking lot the only person to laugh at is is Alamo between making sure he doesn't have whiplash. But when it is all said and done he tells the woman she is fine and just needs to have confidence on the road.
>>
>>5607359
Oh yeah, I forgot to say, I'm gunner aka Hard role
>>
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Rolled 6 (1d10)

>>5607350
Shockingly, the man was fine after his coupe was perforated by a heavy machinegun. Nothing lasting, perhaps a proof of righteous vengeance. Still, it was a bitter victory. They'd taken casualties, Cap was dead and he hadn't even finished showing her all of Hundred Fist Puncher. But the world couldn't wait for him to mourn, it was not a samurai's duty. At least, that's what he told himself to keep the tears down. First order of business was getting something to replace his shredded suit, and the gang's tailor had just the new product to fit him.
>Spend $5,000 on medical bills, shook off the wasted just fine with that 10
>Spend $2,600 on the bulletproof suit

>>5607339
"Nice suit Jackie!" He'll greet his fellow swordsman at the tailor warmly. Great minds did think alike. "Shame to see you've lost your blade though, thankfully Stormsplitter made it through that chase as alright as I did."

After that, there was more business to do. His Katana, the car not the sword, needed some work. If another car chase occurred, he wouldn't get caught off guard this time.
>Spend 3000 on Turbo and Engine Tuning

Really though, he needed a better place than Hans's couch, mostly because the Doc was sick of getting as much of his blood over it as he did. That, and he wanted to spend less time in the warehouse. Seeing Cap's corner...he didn't want to do that as much anymore. As such, after consulting with Mick, the killer picks up a cheap studio flat in Princeton. He still had the look of a college kid, he'd fit right in.
>Spend $40,000 on a Princeton apartment.

He needed to make some money, back to the usual to get a new feel for his car. And hey, if anyone needed backup, he'd be keen to offer it. Wait, hold on...is that...a real samurai!??!?!?!?!?
>Do some Courier work (1d10+8)
>>5607359
"Mind if I join you, I...need to show that I'm the real deal."
>Offer to join the Tower Vault Heist as the other Cool role Rainfall doesn't take, probably Driver since I have the best car.

>>5607351
"Kon'nichiwa! Watashitachi no ichizoku ni kuwawaru betsu no bushi ga koko ni imasu ka?" The weeb literally sprints up to the practicing woman, giddy as can be. "Mizu chidesu!"

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 9, Crit on 7
Factors: Hard 1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment
Heat: 1
Wanted Level: 1
>>
Rolled 4 + 11 (1d10 + 11)

>>5607384
>>5607382
>>5607380
" You know, Lena, you've given me a lot to think about. I appreciate that. Thank you. "

>8222$
>Take +2 cool boosts and some . . awkward self insight.

>Burn of some of this Horrible Self Awareness by rolling though the Snakeback Switch. Backwards, in reverse, while blind-folded.
>>
Rolled 10 (1d10)

>>5607388
>Note to add 10k, rolling for Luxury Loot
>>
Rolled 9 + 4 (1d10 + 4)

>>5607359
>>5607361
>>5607371
>>5607388

Alright, locking it in: Ramirez as Gunner, Rainfall as Point(wo)man, Heckler as Hacker, and Mizuchi as Driver.

"Alright, this place is probably loaded to the gills with guards and gear! Keep your eyes open and your guard up!" Ramirez calls out.

Rolling +Hard.
>>
Rolled 9 (1d10)

>>5607397
>Scratch that, rolling for something truly extraordinary...
>>
Rolled 4 + 4 (1d10 + 4)

>>5607400
Mizuchi took his cash, as usual. Inside the case, beneath the Benjamins was an odd tape...Was that supposed to be there? Regardless, he could handle that later. He had a heist to get to.
>A briefcase of cash, and a blue cassette...

>>5607398
"Got it, let's roll!"
Rolling +Cool

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 9, Crit on 7
Factors: Hard 1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $10,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment
Heat: 1
Wanted Level: 1
>>
Rolled 1 + 4 (1d10 + 4)

>>5607398

"Let's see how many of the passwords are something to do with names? I have a feeling that the overseer's will be."
>>
>>5607385
Thank you so much!

Slightly rattled, I insist that if you need some kind of favour going forwards, you can call!

……how you’re meant to do that is unspecified.

Now that I’m actually on base, I’m legitimately amazed at the pay check.. cash in hand, I *immediately* blow it all on a bike!
———————-
> Cash: $1406

It handles like a *dream*.

Snakeback Switch is a maze of winding alleys and alternate paths, but no matter the terrain nor the turns or even the rival racers, I remain completely unperturbed! As if somehow forewarned of each and every obstacle, I burn it relentlessly. Despite a slow start, too many crashes occur ahead of me for the front to maintain their lead…

On the last leg, I pull ahead, and by luck and skill and a bike that handles like a dream, I *win*!!

> +1 Sharp
> $6406

Delighted beyond delight by my victory, my day is only improved when I hear of a certain someone in Heat City…

>>5607368
‘..The Death Dealer!? The Merchant of Death!? He’s Infamous!’

The notion of meeting a legend in the flesh has the eery women agitated to a degree you’ve never seen before. I gesture wildly, and given the ammunition rigged to my hip, probably dangerously.

‘And you’ll *kill* him!?’

‘…..’

‘….. Fair. But you won’t. You can’t. He’s bound to other fates, another end than a flash in the shade!

If you’ll try, though.. can I shake his hand?’

> I am signing up to be the Face, using Moonlighter.

> Role can be negotiated, though. Am willing to do Comms, alternatively. Anyone else?
>>
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Rolled 3 + 4 (1d10 + 4)

>>5607398
A fully-recovered and full power Rainfall takes point with great enthusiasm, dual wielding crutches that were unnecessary for her unbroken legs, seeming absolutely prepared for the challenge ahead.
>>
>>5607339
…..unfortunately, someone else has beat me to it.

…you couldn’t at least get a signature for me, could you?
>>
Rolled 7, 6 + 4 = 17 (2d10 + 4)

>>5607326
Name: Alamo
Type: Enforcer
Stats: HP 10/10, Armor 0, Edge 10/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Two-Piece Suit: +1 Edge
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Heat: 7
Motorbike (Free)
30072 Cash

>>>Advantage on next fight from fighting in Armageddon
>Street Combat with the contact gained
>>
>>5607406
>>5607402
>>5607404

It's no good, Ramirez uses all his skill and ferocity, but they can't crack the second layer of security.

"Rainfall, get out of here with Mizuchi, he's the best car and best driver out of the four of us!" He yells.

Then he turns to Heckler. "If you fucking crash this mid-life crisis mobile you just bought, I'm going to grenade your house."
>>
The masked man puts out a call to his fellow gang members after a long talk with an even larger man. "Hey. I've some time since I'm letting Boone take care of things himself now. Who wants to rob a bank with me? Could use a Lookout, Safecracker, and Driver still."
>>
Rolled 5 + 8 (1d10 + 8)

>>5607411
"FUCK FUCK FUCK FUCK FUCK!" There goes proving himself. Well, this night was going too well. Crippled, or pseudocrippled, came first. The enforcers could probably put up a better fight against the heat in their SUV.

>>5607406
"Get in! We gotta get out of here, eh?"
>Mizuchi grabs Rainfall, assuming she's cool with that, and peels off in his Katana Coupe to resolve [Chased] with Speed (+4 Speed, +4 Cool), +9 Heat

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 9, Crit on 7
Factors: Hard 1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $10,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
>>5607412
I’m willing to help a friend! I’ll be your eyes.

Do you want me to cover the $1000?

>>5607394
I stare in raw amazement from the finish line as some absolute loon with a death wish somehow escapes death by the edge of his seat.
>>
Rolled 2 + 4 (1d10 + 4)

>>5607411
"Look, it's not my fault that they actually used numbers for their password."

>rolling +4 because 1 cool + 3 speed.
>+9 heat
>>
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>>5607411
Rainfall hobbles to the getaway vehicle, and dives into the passenger's seat. As her bones gently torment her brain with unbearable pain, she thinks, "Surely this couldn't get worse, right? "
>>
>>5607351
Just saw the new thing about being minus one level. I've also realised I start with $500 and a free asset, technically. New stats.

Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 7/7, Move 6, Defence 7, Crit on 8
Factors: Hard 0, Cool 3, Sharp 2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, 1 AP 1/turn to gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $500
Heat: 0
Wanted: 0
Assets: Historical Artefacts (Family heirlooms)

The woman winces as Mizuchi approaches and begins to speak... well, it was more or less her language.

"ここにはサムライはいません。 私でさえありません。 真の武士はずっと前に亡くなりました。 違うと主張する人は、自分自身や他の人をだまそうとしています。 私は先人たちのやり方に敬意を表し、その教えに従っているだけです。"
[There are no samurai here. Not even me. True samurai died long ago. Those who claim differently are trying to deceive themselves or others. I simply respect and admire the ways of my predecessors, and follow their teachings.]

Her gaze drifts down to the cheap sword at his side. She blinks. Was that paint flaking? She shakes her head.

"あなたを助けるには遅すぎるようです。 大変申し訳ございません。"
[It seems I'm too late to help you. I am very sorry.]

She bows apologetically in his direction, then rises to her feet.

>>5607412
She turns to look at the large man calling out over the crowd, then her eyes slide back to Mizuchi.

"彼は何を言っていますか?"
[What is he saying?]

(I am signing up as a Driver, if you'll have me)
>>
Rolled 1 + 2 (1d10 + 2)

>>5607324
>Name:
Horace
With a face as bland and forgettable as his, who needs a mask. Even so, he puts on an awful necktie in an attempt to stand out. The only interesting fact about himself he can tell at gatherings is about how he swallowed an old watch when he was young and you can still hear it tick if you listen hard enough. What he doesn't tell is that the radium paint on the hands had some unfortunate side effects.
>Type:
Psycho

>Attributes:
Hard 2 - HP 8/8
Cool 0 - Defense 4[5]
Sharp 0 - Edge 5/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]
Drug Kit - (1 AP, 2/2 Uses)
Cash - $225

Loud Apartment (Free Asset)
Stylish Clothes - +1 DEF

-----

>Work at the Blue Mare Lounge as a Bouncer
>>
Rolled 3 (1d10)

>>5607415
"HECKLER YOU FUCK-"
> Rolling on injury
> -17x$500 ($8500)
>>
Rolled 1 (1d10)

>>5607415
>>5607419
"Not my fault the cops have good ai- *cough*, aim." Heckler says as he is able to peel away but with multiple bullet wounds that went through his windshield.

>Pay $9500 go to 1 heat.

>rolling
>>
Rolled 3 + 4 (1d10 + 4)

>>5607417
"Kyō, watashitachiha kotoba to kōdō de karera o sonchō suru koto ga dekimasu. Anata wa totemo kashikoidesu, okusama." Of course, Mizuchi didn't really believe that. He really thought he was a samurai when he served the boss, but now... "Ah! Ganbattekudasai, shigoto ga owattara mata hanaseru kamo shiremasen."
(We can honor them in word and deed. You are very wise. Best of luck on your mission, perhaps we can speak more after...?)

>>5607416
>>5607413
Of course, there was no way that was going to happen after he made a fool of himself. At least he was back safe at the warehouse with Rainfall. "Well...hope the other two are ok! That...really could have gone better. There's a REAL samurai here with us now, and I want to prove I'm legit, you know?"
>Got away clean.

>>5607333
Mizuchi needed to take the edge off, why not do so by visiting his new venture! Sure, the group owned it and not technically him, but it was his idea! Therefore he could call himself the Lord of the Night! Sure they still charged him full price for the VIP experience, but that was probably just because they were trying to get the place off the ground. Regardless, he was really excited about going to one of these places for real! He liked Talia's vibes the best, really brought out his honorable bodyguard spirit, and settled in for a nice conversation...
>Got to the Blue Mare, buying a VIP ticket. Spend time with Talia, +2 for VIP ticket and +2 for Guest Rooms bonus

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 0/6, Move 6, Defense 9, Crit on 7
Factors: Hard 1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 7 + 2 (1d10 + 2)

>>5607418
>Result of 3
-1 HP [7/8]
+$750

On one hand, this new bruise around his eye hurt more than any office job he'd worked before. On the other, this is more than he's ever been paid! That's it, buddy. Find those silver linings, put on a nice smile, and do it all again tomorrow...

-----

>Work at the Blue Mare Lounge as a Bouncer
>>
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>>5607425
Rainfall collapses on the safehouse's couch and gives Mizuchi a shaky thumbs up. She falls unconscious, dreaming and dreading of the second mission that would take place that day.
>>
>>5607414
"Consider the payment covered."

>>5607417
The large man sighs. Foreigners. He walks over and points to Nishina before making a hand motion such as that he was driving a steering wheel while saying "Vroom" then giving her a thumbs up with a slight tilt of his head.

Realizing he needs to be extra sure he also points to the job on the "Wall of Banks to steal from" they have.
>>
Rolled 2, 9 + 3 = 14 (2d10 + 3)

>>5607435
Time for armed robbery.
Rolling +3, twice.
>>
>>5607425
"...右。 はい、できるかもしれません。 不器用ですが、私の言語が話されるのを聞くのは良いことです。 ところで仁科かおりです。 さようなら。"
[...Right. Yes, perhaps we can. It is good to hear my language spoken, however clumsily. By the way, I am Nishina Kaori. Farewell.]

>>5607435
With that she waves and departs to go visit Alamo, whom is already approaching her, oddly enough. He must have noticed her gaze. She reluctantly smiles in amusement at his antics, then gives a thumbs up as well.
>>
>>5607432
>Result of 9
Temp +1 Cool (Cool 1 - DEF 5[6]]
+$2250 [New Total: $3225]

You see? Persistence, patience, and medication pays off! All it takes is a little Time and everything turns out right as rain.
>>
Rolled 10, 4 = 14 (2d10)

>>5607394
"Hm. I need to make some . . . Money. "

>Hire a Gang of Daredevils, from the local kendo club. Mizuchi keeps talking about the Way of the Blade so that means these guys must be good. Even if they're all A Damn Gaggle of Honourable Idiots. [+2Hard, +1cool] [-10000$]
>Prepare for an Everton Heist. [-1000$]
>Tell the the Daredevils they're on Hard crowd control duty [1d10+2]
>I'll handle the lookout and... everything else. [1d10+4]

Chien
Hp 6/6 | Edge 10/10 | Move 5
Def 10 | Crit 9

Cool 3+2 | Sharp 4
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[+1Sharp] (Snakeback)
[Horrible Self Awareness], -1AP for 2 Turns.

Heat: 0
Wanted: 1

$11022
-2*Pistol: R10, D2, c9, 4 / 12
-Fist: M, Dmg2, >=8 crit
-Pills [2/2]
-Vest [3/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+2 cool boost [Hostess]

*Gunrunner, Speed 4 | Handling 6 | Size 1
+Transmission, Engine Tuning, Tires, Nitrous, Turbo, Spoiler
+The Kid's Sentimental Unicorn (fancy)
>>
>>5607438
He'll nod and wave her off. Nishina Kaori, a real samurai! He could barely contain his sheer excitement.

>>5607425
Back in the present, perhaps because of the fact that he's still on edge from being shot at by the police tonight, conversation with Talia peters out after a half hour of pleasant banter. Still, he did feel more energized. No wonder this was so popular overseas. The gang owed him at least one thank you for that.
>+1 Hard Boost
>Sheet fixed to properly set everything up for the mission


Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 6/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 7 (1d10)

>>5607443
" Hm. Sloppy work on that lady with the nine-mill, but I respect your attitude towards treating the children well. "

>[4] [+3, crowd], [+1, Lookout]
>I'll take 150,000$, a [Green Disc] and ...
>>
>>5607448
" Acceptable work, people. You can all take 10000$.

If you see a man who's carrying a katana around and speaking Japanese with a really off-kilter accent, ask him about his vital cultural studies. And challenge him to a sword fight. If you win, I'll pay you 50.000$ and this... gold plated... sword. "

>cash in 160K total, pay the Gang 50K, wire 10K to the Kid and take a Green Disc. Use the gold to get a gold plated katana made.
>Go get my suit pressed again, get a new tie and go talk to my bank guy. He's in Everton. Ask him if my deposit is safe, they keep being robbed.

>>5607412
" Ahem. You work with /me/ now. Here is a Green Disc and a 10.000$ upfront payment. I want you to hit The Guardian Bank. I will be taking a 10% cut, non-negotiable.

Have a pleasant day."
>>
>>5607452
>>5607438
>>5607414
"Alright change of plans. The sword lady can stick to driving. We'll just need a fourth then. Seline you and I have quite a few talents, so we can cover whatever our last member is lacking."
>>
>>5607433
>>5607425
Right at the second Mizuchi finishes hoping that the 'other two' are okay, Ramirez storms into the safehouse with a bleeding arm and a murderous glare over his shoulder at Heckler.
>>
>>5607458
Oh.

"H-Hey, Ramirez! Glad you two are ok...at the very least still alive...?" He'll fall face down to the ground in apology. "Soory for not quite pulling that off, and bringing a two seater! It worked really well for my courier jobs so I thought it would be great for a heist!"
>>
Rolled 3 + 2 (1d10 + 2)

>>5607452
" And . . . 160222$. It's no small amount of money.

But, we'll see. Here's the next step. You. With the bandana. I need you to practice your secret sword-strokes. And I need you, the girl with the angry glare, to grab that spear in the corner. You over there, pretend you're an armored car. It'll be easy because you're so *big*. Now, to stop an engine, you need to . . . "

>You see this armoured HCCP car? Yeah, your job is to take it out. I will be timing you. Bonus points if you disable the SWAT escort. Take my car. Don't scratch the paint, and be home by nine.
>Pay 10K to have the Kendo Klub Kids take out an Armored Car. One of the big ones. With extra police escorts. [1d10+Hard]
>>
>>5607448
" No marks for failed operations, people. I will grudgingly give you one mark for having a sword-fight with a swat operative on top of a moving vehicle, but you failed to stick the landing. D+, at best. Remedial lessons for everyone when you can walk again. "

>Okay, I'm done now - Take 3 Heat, pay 10K to handle the medical bills.

https://pastebin.com/VJFiHrkQ
>>
>>5607405
" You make guns, yes? "

>Pay 140K for a Secure Warehouse with Upgraded (Gunsmithing) Workshop, Upgraded Security, Bedroom, Office, Bathroom, Kitchen.

" Here. I expect a proper secure workshop will make that endeavour easier. But I will need you to do me a favour, because I cannot for the life of me find a good subsonic nine millimetre brass in this city. So. Make me some. "
>>
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Rolled 8 + 8 (1d10 + 8)

>>5607324
Name: Empress
Type: Thug
Stats: HP 10/10, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4, Cool 4, Sharp 0, Weird 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 2, Crit on 9)
AR (Range 20, Damage 3, Ammo 4/12, Auto)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Ornate Blade
Cash: -$8,505

In need of money, Empress will make a courier run with Chien's gunrunner.
>>
Rolled 7 (1d10)

>>5607494
+$10,000
Rolling for Luxury loot...
>>
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>>5607324
The doctor set down his stethoscope, nodding at the older man sitting on his examination. He cleared his throat, before speaking. "Well, sir, aside from the head trauma, you're the picture of health. In fact, you're healthier than most twenty-somethings I get here. Get plenty of rest, and the headaches should be gone in a week. Give me a call if they persist."

The older gentleman thanked his doctor, rose to his feet, and stretched, making his way out of the building. The old mercenary felt great. Over the span of the last few weeks, he had reconnected with his daughter, worked to avenge his old friend, and had shaken some of the rust of. His senses felt sharper, his body more responsive.

As he walked out of the doc's office, his pager beeped. The old soldier gave it a look, and a fond smile appeared on his face. A short message, in code. One that could be translated to "Your order is ready."

>Head Injury from last map: -1 Sharp for this map.
>Level up, get +1 Hard
>Pay $2800, get the Serious Armor ($9244-2800=$6444 left)

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:7/7 Move:4 Defense:6 Crit on 9+
Factors: Cool:0 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 3/8 ammo)
AR (range 20, dmg3, 8/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon
Funds: $9244
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous) (4/5/1) (co-owned by Alan)
>>
>>5607324
>Get +1 Cool
>Paint bike bright purple with white skulls, tune up engine, tires and transmission, install nitro ($6900)
>Purchase an absolutely snazzy top hat with custom silver skulls (reflavored Custom Mask) ($2400)
>Purchase sweet shades, lit shoes, expensive rum and a cellphone the size of a brick ($7800 total)
>Equip a Voodoo workshop at home ($3000)

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
Money: $72,702
Heat: 10| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone
Assets: Bungalow(+workshop), Stylish Suit
Dirthog (+turbo, engine, tires, transmission, nitro, 3/5/0, bright purple with white skulls)
>>
Rolled 7 + 9 (1d10 + 9)

>>5607334
[Psycho] Alan
C: 1 H: 4 S: 0 W: 4
HP: 12/12 Edge: 5/5 Move: 7(6) Defence: 5(7) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[First Aid Kit] (4/4)
[Stylish Clothes](Changshan): +1 Defense
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Heat] 8
>[Stash]
Money: $10546
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 5/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo+Nitrous+ Engine Tunning

[Upgrades]
>Raise Move from 6 to 7
>Borrow 6k from Maggie
>Buy Serious Armor -2800$
>Buy a detective team/gang! (Riders+1 Sharp, 2 Dectives, Addiction Vice) -10,000$
>Buy Nitrous For the Bravado Coup -2,500$
>Buy Engine Tuning for Bravado Coup -1000$

6000$Loan+10546$Savings-2800$-10,000$-2,500$-1000$=246$

[Job]
>Do Flaming Furious, Roll Weird
>Give my two-piece suit to Nishina, I lost the chance to RP it. Maybe if we do pre mission briefing
>>
Rolled 6 + 2 (1d10 + 2)

>>5607571
Whoops I miscounted the Bravado Coup speed it should be

[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

That's still a +8 total with weird so 15 total with the roll.

>Send the detectives to Investigate Ray and Angela's Past (+2 Cool)
>>
Rolled 2, 4 = 6 (2d10)

>>5607351
Always in our hearts.

>>5607334
It is a bad day for the Snake River racing community. Twice now some psychos on overtuned bikes have left the natives in the dust. Angry and depressed, they gather for one more race, wishing to wash their woes away with adrenaline.
Little do they know...

>Join the Snakeback Switch. Roll bonus +9 and advantage from the previous race.
>>
>>5607576
>>5607571
Name: Maggie
Type: Assassin Stats: HP 6/6, Edge 5/5, Defence 9, Crit on 8+ Factors: Weird 2, Cool 4, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Stylish clothing +1 Defense
Assets: Singing dress (Stylish clothing?), $41025

>Upgrade Cool from 3 to 4
>Give 6k to Alan
>Buy Bulletproof Suit for 2.6k, Can I have a bulletproof dress instead?
>>
>>5607587
>>5607324
Whoops I was trying to come up with an RP post and pinged the wrong person.
>>
Rolled 3 + 3 (1d10 + 3)

>>5607585
It should've been impossible, but it happened. Now it's Doctor Ben's turn to be angry and depressed. Maybe a round at that new club will help?
>(+1 Hard boost and advantage on the next race. Again.)
>Buy a Gold Ticket and drink with Mia
>>
>>5607590
"...'omelette' counts as a French word, so I win!"
>-$5000, +1 temp Sharp

Does anyone want to do an Everton heist to try and get another green disk?
>>
Rolled 8 + 5 (1d10 + 5)

>>5607324
Name: Weasel
Type: Enforcer
Stats: HP 13/13, Edge 8/8, Move 5, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $18194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Purchase serious armor
>Entry Ticket Blue Mare and hang out with Talia +1 Hard (Last roll)
>Do Armored Car with Badger Twice (First Two Rolls, +5 Hard)
>>
Rolled 6, 3 + 5 = 14 (2d10 + 5)

>>5607605
Whoops I only rolled 1d10.

Heres for the second Armored Car and the Blue Mare
>>
>>5607599
A partner to rob an armored car is also acceptable.
>>
>>5607605
If this nets us a Green Disk, I'm looking for people to hit Guardian Bank straight away. I can go for any role.
>>
>>5607457
"Didn't notice you're going for the same target. You need a fourth man, right? I can do whatever you need."
>>
Rolled 9 + 4 (1d10 + 4)

>>5607326
Name: Alamo
Type: Enforcer
Stats: HP 10/10, Armor 0, Edge 10/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined
Heat: 7
Rebel ([Free], Engine Tuning, Turbo, Tires, Nitrous) 5 Speed, 2 Handling
23672 Cash

>>5607621
"Glad to have you Ben. Let's do this then. And I hope you know how to work electronics."

Guardian Bank Group of Seline, Nishina Alamo, and Doc Ben. Rolling for Crowd Control.
>>
>>5607626
*Gunning, still had Everton Bank on the mind
>>
Rolled 8 + 3 (1d10 + 3)

>>5607626
I refuse to be the make or break roll with my +3. Rolling for Driver.
>>
Rolled 9, 8 + 3 = 20 (2d10 + 3)

>>5607626
>>5607326
Pointman, Moonlighter!

I turn up on a new bike, an entire brace of pistols at my side. It might be unprofessional to burn my own merchandise, but you sometimes have to spend money to make money…

Plus, it means I can guarantee first hand they work!
>>
Rolled 9 + 4 (1d10 + 4)

>>5607626
It might be a bit disturbing when Doctor Ben speaks in a distorted voice and rolls up his eyes so far only the whites are visible. Though maybe hackers are all like this, who knows. The gibberish sounds technical, at least.
>Rolling Weird for hacking
>>
>>5607633
>>5607630
>>5607629
>>5607626
Dressing up in coveralls and carrying a ladder was a surprisingly great idea. The bank won't even know it's been hit until the next audit.
>Blue Disk get!
>>
>>5607636
>>5607630
>>5607629
Everything goes off just fine. Alamo doesn't even need to whip out his gun as Doctor Ben's strange hacking gets through the machines just fine. Seline lets the two men know where to avoid walking into any more guards and in only a few minutes the three rejoin their driver and head on out.

An easy 90000 for the heisters. Alamo sets 40000 aside for Chien since without his disc they wouldn't have gotten in there anyways. The weird blue disc he stuffs into a tuppleware container.
>>
Rolled 4 + 3 (1d10 + 3)

>>5607344
As a way to cap off his own adventures Alamo decides to check out that Blue Mare thing the gang put together. He grabs the most expensive ticket and decides to chat with the Mia chick to make sure everything is going well at the place.
>>
Rolled 3, 6 = 9 (2d10)

We storm in with overwhelming force and complete surprise! Any resistance is crushed before they ever get the chance to alert their friends…

I pour shots down tight corners and corridors like bullets are going out of style; machine pistols wail like banshees as a storm of lead slices through real armour at ranges far too close. I don’t even bother reloading until the quiet end, simply drawing another and another and another, and then somehow a fifth as well, before it finally ends…

We escape! And we escape rich! As we burn away, I don’t even protest our leader taking the strange disc for themself. Not my wheelhouse, anyways.

When we get back, my mood is killed by a message left for me at base. My first order… and the deeds to an entire house.

Just for me.

As payment.

Not suspicious at all….
——————

After turning the place inside out, I suppose it is.. legitimate.

And *expensive*.

How in the world.. what do I pay back with over a hundred grand? Who does this? *Why?* What do they want!?

There’s nothing to it though… not looking a gift horse in the mouth, I get started immediately, Supplies, renovations- help from home.

A few burner phones later, and quite a few security bribes, and a trio of apprentices are recruited, all distant relatives or family friends (close enough). All… strange, outcasts of the outcast to be willing to listen to me.. but it’ll do. I don’t want orthodox anyways.

> $96406
> Hire Nerds (Machinist Apprentices, +1 Cool) and pay for double shift to work on the guns. 9mm and custom pistols to use them.. with the final, most important parts done by me. (+Sharp)
> (I don’t expect any rewards for that. Just roleplay actions out of my own wallet.)
>Also buy 4 bedrooms, a studio and a Buckaroo to move things.
>$58156 left.

With the house completely occupied with construction and moving in, I’m left with nothing to do and severely shaken nerves.. there’s only so much busywork that exists when you’re locked out of your own home. Out of morbid curiosity, I drop by this.. ‘hostess club.’ It’s an expensive ticket, even just for entry.. can the drinks and music really be that good?

> Entry, Mia, rolls in the next post.
>>
Needless to say, discovering the actual point of such a place was a *trip*.
>>
….let’s try that again.
>>
Rolled 5 (1d10)

Third time?
>>
Rolled 3 (1d10)

>>5607326
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 8/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge
Money: 59525

>Hire: Riders (Tony’s Tailors, Hard 1)
5 grizzled old men hand-picked from the crustiest holes of a nearby little Italy, each of the Tailors is tough, has seen some shit, definitely has seen better days and is, most importantly, capable of very, very rude things with a needle.
Though they are hardheaded bastards that can’t hold a gun to save their life, they are also gifted with zero fucks to give and vast numbers of grandchildren to feed, which motivates them to a level beyond the suicidal

New balance: 49 525
>Visit at the blue mare: Mia
Though Tony isn’t what one would call a lover (he is still mourning his one and only true love, his car that got wrecked last time), he IS a fan of witty conversation. If there’s one thing the mafioso likes, it’s a nice talk- and Mia has that in spades
>>
>>5607662
By the way, taking the gold ticket (so -5k, now around 44k)
>>
Rolled 8 + 3 (1d10 + 3)

Nishina's new Cash: $90500

Alamo finds himself shadowed by the foreigner, who at some point pointed to herself while saying "Nishina" enough times that it's probably her name.

She finds herself in the Blue Mare, a place reminiscent of some things back home. She was never a particular fan of host and hostess clubs, but now they quell a certain longing for home. She purchases a Gold ticket and picks a lady more or less at random.

Unbeknownst to most of the crew, Nishina /could/ understand English, and she spoke it at least decently. Enough to hold a conversation, but not enough to feel confident in doing so, as if she might shame herself. Certainly, she didn't want to let slip that little fact just yet, when she didn't really trust the ruffians and madmen around her. But hostesses, she heard, kept things private.

>Visit Mia, Gold Ticket, Guest Tables
>>
Rolled 7 (1d10)

>>5607334
>Buy the Route Takeover, new balance: 28125 dollarydoos
>Send Tony’s Tailors to clean the area
>>
Rolled 9 + 4 (1d10 + 4)

>>5607344
With Boone and Custard off of "plan to be shot at" duty, Alamo grabs a new pair of hands in Travis and Bowie as well. He gives the four of them keys to a new ride he bought and tells them to do some courier work with it.

Mastodon (Turbo, Nitrous, Engine Tuning, Tires) 4 Speed, 2 Handle, 4 Size

Biker Gang (Rider)
Four guys. Boone, Custard, Travis, Bowie
Vice: Aggression
Hard: 1
Cool: 2
Sharp: 0
Weird: 0

>Hire Gang
>Courier Work
>New Balance: 58972 Cash
>>
>>5607676
+2200 bucks from the job
>>
Rolled 6, 8 = 14 (2d10)

>>5607678
Luxury Loot roll first roll. Second roll is having the boys do another round of courier work.
>>
Rolled 7 + 2 (1d10 + 2)

>>5607674
>+1 Sharp boost, move to Champagne Room

"Hm... I suppose I could use this to..." Nishina frowns, trying to not stuff up the pronunciation. "Prrrraaactise, as you say, my English. And you are not saying this to make me drink more, I am sure?" She laughs quietly, masking it behind a hand.
>>
Rolled 8 (1d10)

>>5607682
With another 12 that is another luxury loot.
>>
Rolled 9 + 4 (1d10 + 4)

>>5607339
>>5607355
>>5607359
>>5607371

"Well, now that we've got a full crew, let's get going..." Jackie pauses. "You three... alright? You look like you got whooped. I can't call off the mission, now, but we can look for replacements."

>Begin the Viktor Orlov hit as the Face
>>
>>5607686
Alamo chuckles as the guys hand him a sack of cash and a green disk. At the base he takes a seat, leaving the green disk on a table in front of him. "Anyone want some info on how to get into a Guardian Bank? Its yours. I'll just want a cut. Let's say 10% for now, but I'm wondering if they all have a blue disk in them."
>>
Rolled 7 (1d10)

>>5607685
"I... do miss my home, yes. But this is important to me, and I am... unable to return. Hm? A new home?"
>>
>>5607407
"I doubt there'll be time for signatures, but hey- I'll see what I can do." Jackie winks at the operator as she walks out the door with her crew. "Who knows what can happen, the world is crazy sometimes."
>>
File: old.jpg (1.05 MB, 1920x1639)
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1.05 MB JPG
Rolled 4 + 4 (1d10 + 4)

>>5607307
>>5607368

Chaser
Enforcer
HP 10/10 Edge 7/7
Move 5, Def 5, Crit 9+
C 0 / S 2 / H 4 / W 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$18452, Bungalow (free asset), Two piece suit, Movie Collection

>Checking in
>Level up: + 1 Hard (to 4)
>Swapped Old Friends for Steadfast
>No wasted or busted roll

It's been a while since the last job. Things got a bit more heated than expected.
The kinda heat that Chaser's old friends didn't like; unlike him they had a sweet gig going on here in Heat City: families, steady jobs, a white picket fence.
Most of them didn't want the attention of nosy cops, didn't need the adrenaline of a shootout.
The ex-soldier was just the slightest bit envious.
But he couldn't just give up the criminal life, after all that's all he was good for.

...What would Sarge think of his choices?
Chaser needed a distraction, anything really, preferably with alcohol.

>Visit the Blue Mare, Talk with Talia, buy a Gold ticket.
>>
Rolled 3 + 2 (1d10 + 2)

>>5607712
>Rolling for Champagne Room.
>>
>>5607696
>Transcendant Intimacy, Gain Mia's Lover

"I see," Nishina murmurs as she curls up in Mia's embrace. "A new home."

She sighs. "I... did not know I felt this way. I have—nnh, what is the word...—rarely had the freedom to explore my heart." A smile. "Thank you for seeing what I could not."

New Profile
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 7/7 (11/11?), Move 6, Defence 7, Crit on 8
Factors: Hard 0, Cool 3, Sharp 2(6?), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, 1 AP 1/turn to gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $85500
Heat: 0
Wanted: 0
Assets: Historical Artefacts (Family heirlooms)

Jumpscare homosexuality. Aight. we ballin.
>>
>>5607370
Before the race Strike finds he has some time before it official starts. Halfway calculating his expenses he gives up and goes to buy a lottery ticket while he fuels up his coupe. Inside, he chances a lottery ticket. Based on the speed of his etching and his winnings he would know if he won. Low and behold, he won five cents.

"Ahahah! You hear me Don! I'm coming for you! I'll beat all your races and then I'll take your place!"

He also decides to follow several of the other gang members into a strangely familiar building.

>We buy the gold ticket +2
-$5000
>We go to Talia +2 Guest
>>
Rolled 6 + 4 (1d10 + 4)

>>5607760
>>
>>5607324
Name: Jackal
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 5, Defense 5, Crit 10
Attributes: Hard 3, Cool 1, Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:300
Heat: 0
Wanted: 0
Assets: Old Manor (free asset)

What makes woman to pick up smg and an painted jackal mask just to go and kick down doors you ask. Well how about losing your job and having to sell your car and antique weapon collection to pay the bills but that isn't so bad the bad thing is you lost your job because some moron could not keep their car in lane and crashed into your lorry and company put the blame on you. So you have been hunting people who could know a thing but as it appears those responsible have gone hiding quite well. Then again that's besides the point if there are no answers behind this door there is always the next one or you could get back to weapons or smuggling business those always paid well. Time to kick in the door "OK you have about 10 seconds to cough up name of the fucker responsible for the highway havoc OR money before i light this place up!"
>>
Rolled 5, 1 = 6 (2d10)

>>5607605
>>5607608
>Do the Armored Car with the daughter. (Hard 4)
>>
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Rolled 6 (1d10)

>>5607333
"... Eh, what the hell."
>Grab a Blue Mare Gold ticket, go with Lena. How long as it been since the old soldier had fun? (+2 from the Gold Ticket, $1444 dollars remain in the Badger war fund)
"... So anyway, that's when we found out the guy was using child labor for his blood diamonds."
>>
Rolled 6 (1d10)

>>5607851
And somehow, the older man's war stories manage to get him into the champagne room.
"And then we had a fight on top of the submarine as it sunk."
>Champagne room roll (+2 with that Gold Ticket)
>>
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Rolled 8 (1d10)

>>5607857
The tale of the fistfight on top of a sinking vehicle is enough to get things moving to the private room. Somehow?
"But you see, as he died, he laughed. He said that because I had heard his ideas, I'd now be spreading them. Because I had killed him, I had proven him right, that the strong lived, while the weak died. Personally, I think he was a nutjob."
>Private Loung Roll. No bonuses. Still got a reroll from Lena.
>>
Rolled 3 (1d10)

>>5607334
>Weasel gave me a grand to get into the Bluemare for a stat bonus. Just the basic entry.
>>
>>5607862
Whoops I forgot to say I wanted to visit Lena, she was the only one not taken anyway.
>>
>>5607865
>>5607862
I meant Talia, Fuck! The one that gave hard and isn't the ones Nishina and Badger bagged.
>>
Rolled 10 + 6 (1d10 + 6)

>>5607723
>2nd Downtime: Work at the Blue Mare as an Assistant

Nishina lingers around the Blue Mare, then finds an excuse to keep hanging around as she takes up a job as an assistant. At first she wavers between paying special attention to Mia's table to see her and carefully avoiding her table because she doesn't want to see anyone else with her, but she gets a grip on herself pretty quickly, then balances her duties well, feeling sharp as a blade after her time with the woman.
>>
Are we supposed to pick job/s on the first post? New to dis. Also, anyone want to hire a hacker?
>>
>>5607881
Nah you can post your loadout first then do side jobs in future posts, and one at a time. Also you can change gear around, but you should lock in your stats / abilities.
>>
Rolled 1 + 7 (1d10 + 7)

>>5607722
The Blue Mare ends up being a surprisingly fine establishment, a far cry from the seedy joints surrounding it, and the atmosphere inside is while not quite high-class is a span above Chaser's usual hauntings.
Now a bit self-conscious (and currently regretting not coming in his nice suit) he decides to abandon his plans of getting blackout drunk and instead heads for the bar to just get a light buzz.
...Or at least, that's what was going to happen. Instead, somehow, someway, he manages to get in the good graces of one of the hostesses of the club: Talia, one of the top girls. The conversation lasts long and the drinks flow.
A surprisingly soothing experience despite the steep bill.

>-$5000
>+ 3 Hard tokens.

Rejuvenated, Chaser considers indulging in some high-octane entertainment. Just as he's choosing whether to hit the gym or rob a bank he finds in his pocket a card inviting him to a... martial arts tournament? When did he get this?

> Armageddon
>>
>>5607880
$4000 seemed like a lot of money to Nishina for the amount of work she did, but apparently the manager picked her out as a star employee. She /had/ done very well. She certainly wasn't complaining. She quite liked the Mare, she decided, and not just for Mia.

New Profile
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 11/11, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, 1 AP 1/turn to gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $89500
Heat: 0
Wanted: 0
Assets: Historical Artefacts (Family heirlooms)
>>
Rolled 7, 8 + 8 = 23 (2d10 + 8)

>>5607890
"Fuck, what is this guy's jaw made of? Steel? He hits like a truck too!"
Chaser is stumbling, his body sweaty and bruised, but he's not quite knocked out of the fight yet. His head's pounding, his arms aching, yet he feels like a million dollar. He knows he can still bag this fight.

>Armageddon round 2
>>
>>5607905
In a moment of absolute clarity, everything makes sense: the light of the spotlights, the texture of the ringmat, the rhytmic sound of the feet on the ground balling up and down bouncing shuffling stepping dragging the ragged breaths the air coiling the heartbeat the heartbeat the heartbeat I see the line I see the line I SEE THE LINE-!

"Wh-what?" is the only thing that comes out of his mouth as he sees his opponent senseless on the ground and beaten to a pulp.
And then the noise of cheering and jeers floods Chaser's ears and everything comes back in a rush. He's won; more than that: he's awakened to what was dancing just beyond his fingertips during deployment. The feeling is undescrivable.

>+1 Hard token, +$10000, + [Raging Demon]
>>
>>5607307
Soft jazz and cigarette smoke filled the air of The Blue Mare while lost souls and warm smiles filled its floor. Maggie had the spotlight on her, her lithe body swaying in a somber tone and her voice flowing through the floor while an experienced band played beside her.

“...The river always. Finds the sea.
So helplessly
Like you find me

We are. Paper boats floating on a stream
And it would seem
We'll never be apart…”

https://www.youtube.com/watch?v=vFrjMq4aL-g

She finished her song with a flourish before walking down the stage in her flowing red dress, not bothering to even look at anybody else as she noticed an old acquaintance sitting on a nearby booth. She gave him a warm smile, taking a seat next to him while flagging down a co-worker for a drink.

“Alan, it’s so good to see you. I’ve got your money in my dressing room.”

Maggie seemed happy to see the crewmember, even after he’d asked her for money but there was a spark of curiosity in her eyes.

“So… what’ya need the cash for?”

Alan dressed well for The Bluemare since even though he was close friends with the owner, he knew the place had a reputation to uphold. A smart jacket and dress pants, the outfit looked fashionable but somehow out of place on him.

He watched Maggie singing on stage as he nursed his overpriced drink, his eyes looking cloudy as he listened to the woman’s song. Whether it was out of captivation or boredom, only he could tell.

As the assassin sat down next to him, he returned her smile with one of his own, seemingly unperturbed by the question.

“Well I’ve decided to hire some detectives to help me look into something.”

"Ohh interesting, what types of things?" Maggie's voice was smooth like velvet as her curiosity peaked.

"Do you really have to know?" Alan replied

"Do you really have to keep it a secret?" Maggie fired back.
>>
>>5607307
>>5607921
"No not really"

Alan took a sip of his drink before sighing.

"I'm looking into Angela, looking into her past. Looking into Ray"

Maggie laughed, finding his answer interesting.

"Ahh the Boss' mad dog huh. I figured you'd be the type of guy was more into the redhead."

His face didn't change at all, just a warm smile that seemed to shift to whatever Alan thought seemed polite.

"Which one? Ha, We've got lots of Redheads in the gang... well one less since the last job"

He knew what she was talking about but at the same time Alan didn't want to outright say it.

"Claire"

The young psycho sighs

"Claire is..."

He paused, trying to put his words together.

"I have complicated feelings about Claire... I don't tr-..."

Alan stopped himself before he could finish his sentence.

"Anyway I'm not sending detectives on Claire. I don't think that's gonna pan out."

"How are things going with you?"

"Not bad."

Maggie seemed to smile wider as she gave him a smouldering look and slid closer to him.

"Much better now that you're here~"

She leaned in close to his ear, her warm breath glancing against him.

"Tony gave me a new job... you wanna guess what it is~"
Alan went through his head, trying to figure out what face to make and what character to play in this situation. For a split second, his face goes completely before it shifts to an easy smile to match Maggie's own.

"Ohh I think I've got an idea. I hear you're his personal assistant"

He looked her straight in the eye not flinching as he spoke about something with obvious implications.

The Assassin stared into Alan's eyes, seeing a cold void that chilled her to the bone. She flinched first, pulling away before sighing. Maggie wondered what sort of twisted individual lay behind the handsome and friendly mask that Alan wore.

"Yeah I'm his right hand right now. Subject to change of course."

She slipped out the booth, taking one last look at Alan before standing up.

"I'll have somebody send you the money. It was nice talking to you Alan."

"We should hang out more often Mags."

He really did mean that. Alan cared deeply for all the crewmembers even though it was difficult for him to express it at times.

"Take care."
>>
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Sooo, can I pick *any* free asset from the Stuff list? It doesn't specify it has to be from Tailor's shop.
>>
>>5607950
The most expensive things are houses which don't actually have much use and cars which are pretty much only useful in specific circumstances.

If you wanna get the most expensive thing you can see, go ahead but it's like asking for gold bars in a desert really.
>>
>>5607801
>Name: Jackal
>Type: Psycho
>Stats: HP 9/9, Edge 5/5, Move 5, Defense 5, Crit 10
>Attributes: Hard 3, Cool 1, Sharp 0, Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:300
>Heat: 0
>Wanted: 0
>Assets: Old Manor
What side jobs are there left at this point. I know i should do something but my stats are not that good for anything.
>>
Rolled 2, 2, 7, 6, 4 = 21 (5d10)

>>5607496
Empress pockets her gold and moves on. Heading into the office, she tasks Steph and May with the usual blackmail work. (First two rolls at +2)
$25,000 richer after the last venture, Veronica takes to the city again to find new oddities and opportunities. This time, she’s headed for Sunset Beach. It’s like a vacation, but with a little risk involved. (Third roll at +2)
Empress herself puts the screws to some poor mook who looked important. Hopefully he’ll have answers… (Last two rolls at +4, Moonlighter advantage)
>>
>>5607900
>Buy a Studio Loft w/ Bedroom, Gym x2, Kitchen, and Studio upgrades
New Cash: $16250

Nishina's been thinking. Mia gave her some serious food for thought. The only reason she didn't want to make a home in Heat City, as was sharply pointed out, was fear. She didn't want to allow any kind of attachment in Heat City, for a number of reasons, and all of them tied back to fear of failure and further loss. But, as Mia also pointed out, that was absolutely no way to live. Besides, she already allowed an attachment with the lady herself, whether she wanted to or not.

And all that was why Nishina was the proud new owner of a cozy little studio loft. It had a few things she wanted, and some remodeling and extra purchases gave the rest: a well-stocked kitchen, a space for practicing her calligraphy, a very well-equipped area for exercise that could be cleared away for kata practice, and a comfortable bedroom for good rest—room for two, as a new and perhaps overly hopeful consideration.

It wasn't exactly her family's country house, but it was all she needed and a little more.
>>
File: 1653056860605023.png (1.03 MB, 1080x1080)
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>>5607324
Name:Fiction
Type:Brain
HP:6/6, Edge:6/6 (5+1), Move:5, Def:4, Crit:7
Cool:1(0+1), Sharp:2, Hard:0, Weird:3(2+1)
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:4/8], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit, First Aid Kit, Smoke Grenades
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0
$:500
>>
>>5608038
Right as somebody that's played this for a while hide behind the other crew members especially at early game, don't be afraid to run away, don't be afraid to keep a first aid charge for yourself (We lost an enforcer that way), don't run off on your own (We lost TWO brains that way.)
>>
>>5608040
Will do my best to not die. So now I have ~24h to sort out 2 sidejobs, correct? And while on the subject of sidejobs, is there any group job a broke Brain can join in on? I can bring popcorn and drugs.
>>
>>5607334
+2 planning favors, secret found at sunset beach without risk, and intel on enemy leaders and links to the mastermind.
Damn, that mook had connections.

Work concluded, Empress takes the ornate sword in her possession down to the gang’s clinic.
“Hey, Dragon, are you conscious yet? We need to talk. You’ve been well and truly fucked over by the Spider. Your group went down the same way my brother’s did, by that slimy bastard pitting gangs against each other. Spider must be stopped, and I think you can help us. The only reason why he had a getaway lined up is because you were still useful to him. I know you must still have some followers and connections. They’re probably already being coerced into working under the Spider’s management. Just more meat for his grinder of an operation…”
Empress takes a moment to let her consider those words.
“I want you on our side. Whether you’re pulling your troops into hiding to avoid Spider’s slaughter or helping us plan things out, I want you.”

Empress reveals the ornate sword to the Dragon.

“I managed to save this blade from the dojo before the police raided it. It’s clearly a symbol of royalty, and one you can use to rally your people. Will you help us?”
>>
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>>5607324
Awaking from a deep sleep, Tobias rises up in the morgue of Blue Ridge Hospital. Though he lives now it seems like a better set of his skills have gone to join the dead. No matter, a bit of walk around will refresh the lost memory. There is still a contract to honor. One against the Spider and his collaborators and to help the Bosses remnant obtain the top spot of the Heat City underworld. But first, to escape unseen and out of this hospital gown...Reaching off from the table with difficulty he brushes a Gym Bag. Within a new suit and items with a note stuck on it:
>Welcome back to Heat City, 47. How about a reminder?
-The Silent Assassin returns
>-1 Level upon agreement with Ravenking, I'll lose {Shootdodge}
>Wear Custom Mask (Disguise) as Asset


Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 7/7, Move 6(7), Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3), Frag Grenades (3/3), [500$]
Special Talent: {Infiltration}
>>
Rolled 2 (1d10)

>>5607324
>Operator
>Deadeye
>3 Cool 3 Sharp
>DMR
>First Aid Kit
>Spend $200 for Ammo Belts($300 left)
>Side Job Houses (Rolling 1d10+3 Cool)
>>
>>5608094
You get one item for free.
>>
>>5608044
Up to you to figure out what jobs to take. The Jewelry Store Robbery's pretty good.

Remember that you can replace a single dice roll with Weird per thread so if there's something with Cool or Hard you can roll Weird instead.
>>
Rolled 6 + 3 (1d10 + 3)

>>5607691
"We'll mostly be fine... I think. Just hit my head a bit too hard. Unless they have some kind of comms jammer, I can still do comms relay." Heckler says as he cradles his head, almost as wrapped up in bandages like Ramirez is constantly.

>Rolling for job
>>
Rolled 9 + 4 (1d10 + 4)

>>5607463
Ramirez stares at Mizuchi in a 'what the fuck are you doing' manner. "Just fuckin' get up and stop with that. You loook like a goddamned idiot.

>>5607691
"I'm fine!" Ramirez snaps, louder than he intended to. He dials it back a bit, since he isn't actually that mad at Heckler.
'I'm good to go, might have a bit of trouble climbing or whatever, but I can still crack skulls and lift a shotgun like normal."
>>
>>5607307
Test
>>
Rolled 7 (1d10)

>>5608094
>>5607324
Right I will go for the Zero, and race in the snakeback switch as my second side job.

>Rolling 1d10+3cool+3handling
>>
Rolled 7, 7 + 5 = 19 (2d10 + 5)

>>5607307
Name: Strings
Type: Thug
Stats: HP 12/12, Edge 3/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (4/4).
Cash: $25821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.)

>Rename my Generic Van to Mastadon
>Hard 3 to Hard 4
>Buy Serious Armor
>Blue Mare Golden Ticket, Talia (First roll)
>Start a Guardian Job (Weasel's giving us a Greendisc for 6% of the cut)

>>5607587 Maggie Moonlight: Driver
>>5607676 Tony Vespucci: Hacker
>>5607697 Blackjack: Pointman
Strings: Gunner
>>
Rolled 2 (1d10)

>>5608172
Rolling for Talia Again, +2 from Golden Ticket
>>
Rolled 3, 2 + 5 = 10 (2d10 + 5)

>>5608172
>>5607307
>Buy Golden Ticket for Blue Mare and Visit Lena (Sorry Badger)
>Rolling cool for the Guardian Heist
>>
Rolled 5 + 2 (1d10 + 2)

>>5608194
Lena lets you reroll once per visit, rerolling the 3
>>
Rolled 1 + 4 (1d10 + 4)

>>5608172
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 8/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge
Money: 30125
>rolling weird for the heist
>>
>Tony, in a last ditch effort to not come home to his children and ducks with less fingers than there are good things in Mizuchi’s life, shouts at the driver a long, long list of torture methods, pasta recipes and half-botched lines from south italian songs.
The bizarre mix of cosmic knowledge and brain damage grants Blackjack a +2 bonus on her next roll
>>
Rolled 5 + 3 (1d10 + 3)

>>5607307
>Be a Bouncer for the Blue Mare (-2 from being hung over hanging out with Talia, +1 From Hanging out with Talia)
>>
Rolled 14 + 2 (1d20 + 2)

>>5607326
>Taking Jewelry Store robbery
>Rolling 1d10+2
With the rest of the crew busy doing big heists, Fiction scanned the streets for a place where he could put his own skills to the test. He soon set his sights on a Jewelry Store in the Central. A high-tech place like this would be no problem to crack open, but Fiction knew he had to be extra careful to avoid escalation too early. Still, he was willing to take his chances.
This is so gonna backfire.
>>
Rolled 1 + 2 (1d10 + 2)

>>5608268
my bad
>>
>>5608273
Fucking rip my guy
>>
>>5608268
>>5608273
Oh... oh no...
>>
>>5608273
https://youtube.com/watch?v=voL49uXJiV4&pp=ygUKV2FzdGVkIGd0YQ%3D%3D
>>
Rolled 3 + 5 (1d10 + 5)

>>5607307
>Rolling to be a Hostess
>>
Rolled 3 + 3 (1d10 + 3)

>>5607324
Name: Riptide
Type: Psycho
Stats: HP: 10/10 (9+1) | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 3 Cool: -1 (0-1) Sharp: 0 Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 1 Time.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $15,997

>Increase Weird from 3 to 4
>Purchase: Custom Mask (-$2,400), House Upgrades (Office ($1,250), {Gun} Workshop (-$3000)), Cellphone ($800)
>Downtime: Street Combat
>New Balance: $8547

His Downtime was agonizing. Riptide, the rabid animal he is, doesn't appreciate having nothing to do. His attempts to reverse engineer Seline's gun from the pieces she gave him didn't go well, especially with his lack of proper equipment, and if that wasn't bad enough the chicken he was given turned cold by the time he got to eating it.

Riptide decided to get some equipment for modifications, mainly just for Seline's gun but also an investment for the future, and moved some boxes to make room for an office.

But all throughout the silence he always felt like he was being watched, like a spiritual pressure being put upon him. He followed this feeling until he found a congregation of people, all burning with the same passion for combat.

Rolling for Street Combat (+Hard)
>>
Rolled 3 + 3 (1d10 + 3)

>>5607307
>>5607326

Attributes: Hard 3, Cool 1, Sharp 0, Weird 2

>do Robbery: Armored Car


After getting out of another brawl with meaningless thugs Jackal sat down. She knew she needed money for lot of things. In moment of calm she thought about those armored transports those had good money in them. In not so sane moment she decided to rob one should be more simple as the city was still a mess.
>>
Rolled 3 + 4 (1d10 + 4)

>>5607326
>>5608068
>+2 Heat, Try Mayhem
-The practice was quite simple on paper and open ended. Simply have a senior executive of a certain company die by "accident" in the middle of a protest in Castle Green. A district over. But a protest becomes a riot fast in Heat. Especially if the police loses control and starts cracking down. For now it was normal, but the situation could be escalated with a bit of touch and a well placed throw...
>>
Rolled 2, 2 = 4 (2d5)

>>5608343
>Choose +1 in 2 random stats (2d5) for 1st reward
>>
Rolled 5 + 2 (1d10 + 2)

>>5607333
Everyone has been talking about the Blue Mare lately. Curious, Empress goes to check it out. The atmosphere has most certainly changed, bringing in a higher class of visitors. At the mention of hostesses, Empress raises a brow. People paying thousands of dollars to talk with women? She briefly considers leaving the crew to work such an easy job, but she shakes her head and thinks better of it when she remembers that Spider still needs to pay for his sins. Giving in to curiosity, though, Empress pawns in her gold bar for the $10,000 value and buys a gold ticket to see Talia. At the very least, she can take notes for starting up a future business venture.
>>
Rolled 8 (1d10)

>>5608343
>2nd reward is to roll on street loot table
>>
>>5608361
Talia gets a +2 for the Guest Room so you get a +4 Total with golden ticket. Move to Champagne room I'm pretty sure.
>>
>>5608361
Empress leaves the lounge with a bit of extra energy in each step. Maybe this wasn’t worth $5000, but it was certainly nice.
+1 Hard bonus.
>>
Rolled 4 (1d10)

>>5608309
Well shit so what happens when i don't have money for wasted payment.
>>
Rolled 7 + 2 (1d10 + 2)

>>5608364
>>5608361
Oh, Champagne Room it is!4kp0rx
>>
Rolled 10 + 4 (1d10 + 4)

>>5607691
Rainfall sleepily peruses the illegal armaments, casually opens a backdoor to let her compatriots out. It seemed that the mission went so well, not a single soul in the city save for these four knew what had transpired, knew that the so called "Lord of Death" was no more.
>>
Rolled 5 (1d10)

>>5608375
Empress is blushing as she goes with Talia to the private lounge. Is this… normal?
>>
>>5608379
+2 Hard boosts
+Lady’s Favor
Empress leaves the Blue Mare feeling… she doesn’t know what she’s feeling. All she knows is that she wants to see Talia again.
>>
File: claire perturbed.gif (3.62 MB, 498x373)
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>>5607587
>Can I have a bulletproof dress instead?
Absolutely

>>5608367
A slightly exasperated Claire will spot you the rest of the money so you can at least get out of the hospital. Set your cash to 0 and let's hope you have better luck on the mission.
>>
Rolled 10, 3 = 13 (2d10)

>>5608377
>>5608157
>>5608144
>>5607691

>Rolling for Rare Loot
>>
>>5608392
>Blue Cassette and Prototype Weapon.

The loot split goes as follows:

>Blackjack: $31,250 USD
>Rainfall: $31,250 USD & Blue Cassette
>Ramirez: $31,250 USD & Killer Queen Launcher
>Heckler: $31,250 USD & Prototype Weapon
>>
>>5608398
>>5607697
>>5607407

Jackie, feeling the buzz from a perfect job, slaps Rainfall on the shoulder as she leaves the post-hit loot split. "That was some damn good work, fellas." Walking into the hideout, she holds up a blood-spattered check. "Hey! Seline! Guess what I got you!" On it is the shaky signature of Viktor Orlov, and Blackjack holds it out towards the Operator expectantly. "Just don't ask how I got it- a lady never tells her secrets, right?" Shifting the bag of money on her shoulder to be more comfortable, she saunters off towards the nearest couch in the hideout. "Now, if you don't mind, I've got an hour until I've got to go out again so I'll be taking a power nap until then."
>>
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $83053
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Blue Disk, Killer Queen Launcher

>>5608398
>>5608404
Ramirez accepts the launcher with a nod. "Nice work there. You run a tight ship, I'm impressed."
Meanwhile, he's examining the launcher he just got, trying to figure out it works.
>>
>>5608406
Correction: I should not have a blue disk, as I spent to attempt the Tower Vault heist
>>
>>5608046

The Dragon is alive, but in a rough state. She can sit up in bed and talk, but not much else. Loose and uncombed, her long black hair spills down over her shoulders.

It would be easy for you to finish her off in this condition, a fact she is clearly aware of as her suspicious eyes watch your every move. Instead, you offer her sword back. She shows little reaction, but you can tell she's taken aback by the offer. She considering your words for another few long moments. Then she looks away.

"There are things you don't know." Her voice is still strong, despite her labored breathing. "We are not coerced. We are not meat. Though my men die, I think it is not a bad fate. You are a good enemy." She coughs a few times, then once she regains her breath, looks at you, a piercing gaze of dark eyes. "The man you call Spider. He was more than you know. There was a vision that we were glad to follow. But it is ending, by your hand. Perhaps it was meant to be. Perhaps you are strong enough to do what he believed you could not."

The Dragon's eyes glance down to the sword in your hand, then she looks away again, without taking it. "We cannot fight with you. Not against Spider. That would be a betrayal of our word. But ... a great storm is coming. The winds of change blows. The great oak is torn asunder, while the gentle reed bends. We shall bend as the reed." She bows slightly, as much as she can, and with some effort, raises her arms for a fist-and-palm salute.

It seems like neutrality is the best you're going to get right now, but that's something.
>>
Rolled 7 + 6 (1d10 + 6)

>>5608398
>Updated sheet
Name: Blackjack
Type: Assassin
HP 6/6
Edge 5(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
>Buy Designer Shades for 500$
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0] [MISSING!]
>$52,275 USD

>8 Heat

>>5608194
>>5608172
>>5608201

>Rolling Cool for the Guardian job
>>
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Rolled 6, 1 + 2 = 9 (2d10 + 2)

>>5608404
>>5608406
>>5608144
Rainfall waves goodbye to Jackie, hands Ramirez and Heckler get well soon letters, and leaves for her house, a comically large bag in her arms.

She soon arrives in her beachside house, and proudly piles the loot from the recent jobs ontop of her notice of promotion. She ponders over the blue cassette for awhile, then prepares for the trials ahead.

A hit on the most infamous illegal arms dealer in the world? Aced.
The failed heist that happened immediately before? Memoryholed.
Her Legs? Ok(Not Ok).
The boss of her wagie office job? Killed in the recent wave of attacks on Everton.

Yep, Rainfall's thinking she's back.

>Collect Loot, Blue Cassette
>What? She got promoted to a manager of an Everton-affiliated construction company? Hire Construction Workers(Hard 2, Sharp 1, Slothful) -$10,000
>Send them on an Armored Car Hit (1d10+2)
>Huh? The Blue Mare isn't a high end restaurant? Buy Gold Ticket to Blue Mare to see Lena (1d10+2) -$5000

Name: Rainfall
Class: Assassin[Lv4]
HP[6/6] Edge[7/7] Move 6(5)
Defense 9, Crit 8(7 w/ Katana)
Cool:4 Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$122,102+$31,250-$10,000-$5,000
Blue Cassette
$10,000 Gold Bar
9 Heat, 0 Wanted
Beach House
Katana Coupe
Construction Workers(Hard2,Sharp1,Slothful)
>>
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Rolled 10 + 2 (1d10 + 2)

>>5608422
"I-I uh L-Len....um..restaurant?"
>Reroll Guest Tables (1d10+2)
>>
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Rolled 6 + 2 (1d10 + 2)

>>5608432
"U-uh y-yeah... I...r-restauran...mhm"
>Roll for Champagne Room (1d10+2)
>>
>>5608398
"It's only right that the blackmarket kingpin had a prototype weapon." Heckler says as he handles the black polymer case. "Pleasure doing business and all that."

>>5608406
As he begins to saunter away, he turns to Ramirez and gestures to the other more secure crate that is stowed in his pick up. "Dya wanna go test that thing when I figure out what my one is?"

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), Smoke Grenades (3 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
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Rolled 1 + 2 (1d10 + 2)

>>5608434
"T-This i-isn...r-restaurant?"
>Roll Private Lounge
>>
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>>5608438
"W-wait w-wha... b-but we're.. gir.."
Rainfall has expired.
>>
>>5608414
>Updated Updated sheet
Name: Blackjack
Type: Assassin
HP 6/6
Edge 5(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana (Long Machete)- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
-Designer Shades
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0] [MISSING!]
>$136,275 USD (+94k USD from the Guardian heist)

>Hiring a Gang of of Riders for 10k
Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)
>Sending out the Iron Coffins to find my bike before the next mission

>8 Heat
>>
Rolled 6 + 2 (1d10 + 2)

>>5608444
>+$20,000, 3 Heat, Rolling chased
1d10+2)

Whilst Rainfall was inside the Blue Mare enjoying her fine dining in celebration of her promotion, the construction workers under her employ were fleeing furiously from the cops, crammed inside her car.
>>
Rolled 4 + 4 (1d10 + 4)

>>5608172
>Setup an armored car raid with Strings
>Rolling weird for this one instead of Hard
>>
Rolled 7 + 5 (1d10 + 5)

>>5608459
>Rolling for Armored Car +5 Hard
>>
>Spend time at the Blue Mare with Lena
What better use for money is there than turning around and spending it right where you got it from? Even if you aren't interested in the extracurriculars, it's good practice for keeping your Cool around pretty women.

-----

>Buy $1000 Entry Ticket [New Total: $2225]
>Roll for Guest Tables
>>
Rolled 2 (1d10)

>>5608482
Strange occurrences in he dice field
>>
>>5608473
>>5608459
>>5608068
>Split per the agreement. I'll take 40000$ and Strings gets the Green disc.
>The masked man shakes your hand for a job well done and tell you he'll probably be seeing you soon enough. Although that is a bit criptic...


Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 7/7, Move 6(7), Defence 6, Crit on 7
Factors: Hard 0, Cool (2), Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3), Frag Grenades (3/3), [40500$]
Special Talent: {Infiltration}=Heat: 2
>>
Rolled 1 (1d10)

>>5608483
A fumble, a stumble, a biting of the tongue. Thankfully the present company hasn't seemed to notice. Either that, or she doesn't care to.

>Reroll!
>>
>>5608486
Amazing, just... Amazing friend.
>>
>>5608488
I do my best to entertain

>>5608486
As it turns out, there were much better things to pay attention to than someone already barely noticeable. Much better things to get away from as well!
Thank goodness his shift was already over, Horace wasn't sure he wanted a second black eye in one night.

>Heat +1!
>>
Rolled 1 + 2 (1d10 + 2)

>>5607767
Guest room: +1 stat
Rolling for Champagne
>>
>>5608517
So since we start with 2 total sides, i use one, I now have 2 left from my boost? Can I just roll for the rest of the races?

+1 Side job with advantage

Strike, seeking to employ the sage like advice of a woman, turns to the services of the Blue Mare.

"I need help with this crosswords..." He says, afterword's he finds himself somewhat refreshed, finally, he found a five letter word for someone without wisdom or judgement.

"Muahaha! I am invincible!"
>>
Rolled 4 + 8 (1d10 + 8)

>>5608529
2/3 Side jobs

After finally finishing his crossword puzzles, and even sudoku, we're feeling invincible, so says Strike. More than strong enough to attempt another race, it's onto the Snakeback Switch.
>>
Rolled 10 (1d10)

>>5608547
It's time for the Domingo Derby, a race he only heard of a few minutes ago and is now chasing the other racers to find where it is.
>>
>>5608550
After blasting through the finish line, Strike smoothly strikes his helmet, and laughs maniacally into the skies.

"I'm calling you out Dom! I'm the king of cars! Do you hear me!"
>>
Rolled 8 + 2 (1d10 + 2)

>>5608554
After pushing his car to the nearest autoshop open at midnight Strike awaits the news from the grease doctor.

"Will she make it? She needs to grab her vengeance!"
>>
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>>5607313
>>5607368

Angela feels the familiar grip of the steering wheel under her gloves. The engine purrs and growls like a caged lion, eager to be released, as she pulls into the crowded lot. Heat City's neon lights cast a colorful glow on the gathering, a mix of criminals and adrenaline chasers from every corner of the city. The air is heavy with anticipation, the smoke of cigarettes, and the scent of gasoline.

Parking her sports car alongside other high-powered vehicles, Angela steps out of the car and straightens her leather jacket as she scans the scene, sizing up the crowd. Tonight isn't just any race, but a gathering of elites. Only the best of the city's racers are competing tonight, and the stakes are high.

That's when she sees him, leaning against the hood of his red muscle car, arms crossed over his broad chest. Ray. Of course he would be here. His sunglasses hide his eyes, but a roguish smile when she looks in his direction says that he's noticed her too. It's a smile that never fails to catch Angela's eye, even when she's as frustrated with him as she is now.

Images of the last time she saw that smirk flash through her mind. It was at high speed, through his car window, as she rode alongside him on her bike. Right before he escaped.

Angela's stomach clenches, and she strides over to him, her boots clicking against the pavement. The tension between them is as charged as an electric wire.

"Ray," she says through gritted teeth, trying to keep her voice steady. "What the hell are you doing here?"

He raises an eyebrow, his cool demeanor infuriating her even more. "Same as you, I guess. Racing."

Angela narrows her eyes. "You know what I mean. The city's a mess, and your boss is in the middle of it. So why are you here, acting like everything's just fine?"

Ray shrugs. "Like I told you before. My contract only pays me to drive. Anything on my own time, that's up to me." His smirk widens a little. "No point worrying about the inevitable, Ange. Tonight's about the race, not the war. Let's enjoy it while we can."

Angela's fists clench at her sides. She can't bring herself to say it. Change sides. Break the contract. Be with me again.

With a frustrated sigh, she lets it go. Ray would never break a contract. Not for her. Not for anybody. She tries to push the thoughts of their loyalties aside, and focus on the race.

The noise of the crowd and the revving of engines intensifies around them as the two silently size each other up. An unspoken understanding passes between them. Tonight, everything else takes a backseat. Tonight is about the race.

Suddenly, a voice cuts through the noise, amplified by a megaphone. "All right, racers! It's time to get in your cars and line up at the starting line!"

Angela and Ray exchange one last tense glance before they part ways, each walking towards their respective vehicles. The air buzzes with energy as they get in, start their engines, and make their way to the starting line.
>>
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>>5608406

A weapon more suited to shooting down Hind-D helicopters in the mountains of Afghanistan than an urban environment. But after a little creative re-engineering on the targeting system, it's ready to be used for brute force problem solving. Just be careful. A frag grenade, you can warn your buddies to duck and cover first. With this, there's no shielding yourself in the blast zone.
>>
>>5608413
Empress returns the sword to her belt and nods respectfully to The Dragon.
"You would keep your word to someone who wages a war without honor or respect. I admire your commitment, but it's hard to accept that."
Empress grabs a TV remote and presses the power button to turn the display on. The dead silent infirmary is met with the faint sound of the news channel set to volume 4. Unsurprisingly, the news is covering the mayhem from the restaurant and dojo that was attacked. Her breath hitches when the news crew brings up the revealed identity of the late Caphound. She may have been a mad dog, but she deserved better than to die to some brainwashed asshole.
"This war is tearing the city apart, Dragon. Nobody will find peace until it's over. I hope for both of our sakes that it happens quickly. Ask the good doctor for Empress if or when you want to talk or reconsider things. I might swing around sometime to check on you and see how you're doing, but no promises there. I'm a busy woman.
>>
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>>5608668
>>
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>>5608268
>>5608273
Fuckin jewl jobs. Does this technically count as a speedrun?
>>
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>>5608398

A prototype of an advanced automatic shotgun. Normally a weapon like this is considered too unreliable for combat, with too many moving parts, but this one has carefully fine-tuned and custom-made machine parts that move as smooth as a Swiss watch. Still rattles your bones to fire it and sounds loud as hell, which is where it gets the name.
>>
>>5608700

Go to Jail Any%

You'd be competing with a few other new guys who rolled crap and immediately failed their first job, unfortunately. Hasn't been a good run for rookies this time around. Hope you have better luck once the real shooting starts.
>>
>>5608703
>>5608667
>>5608436
>>5608406

Ramirez looks at the heavily modified Stinger in his hands, with a bittersweet smile. "Now don't this bring back not-so-fond memories... not really my style, though."

He looks at Heckler's autoshotgun with undisguised desire. "Wanna trade?"
>>
>>5608411
"Hey kid. I heard you needed that. Here you go."
>Give the green disk from my armored car job to Ramirez.
>>
>>5608709
"Wh- How-" Ramirez stares at the green disk with a look of shock and a bit of thanks. "...I don't know how you do it old man, but thanks."
>>
>>5608704
>You'd be competing with a few other new guys who rolled crap
Yeah, but did they get nat1 and get wasted?
Anyway, can I somehow pay off the $1500 Heat or am I fucked?
>>
>>5608714

>-$1500
"Here, kid. Don't make me regret covering you."
(I don't really mind if you pay me back or not later on, but hey, you do owe me one if you don't. Just a thought.)
>>
>>5608708
>>5608703
Heckler spends a moment as he weighs the shotgun in his hands, shouldering it, checking the bolt and the feeding, before grimacing. "Yeah, this ain't my style. Heckler wants a look at the Queen."

With that, he hefts the MANPAD to his shoulder before quite intentionally flagging his "friend" with it. "Heckler likes."
>>
>>5608718
Ramirez ducks out of the way with scowl (hidden by his facial bandages), but can't quite hide that he's practically drooling over his new shotgun. "Keep that thing clear, ass-heel."
>>
Rolled 8 (1d10)

>>5608268
>>5608273
>>5608704
The Jewelry Store hit was as disastrous as it could get. Friction got distracted almost immediately, he didn't even see what triggered the alarm and soon after the cops were all over his ass. Dazed and confused he tried to shoot his way out instead of running, but the wall of bullets coming his way put an abrupt end to that.
>Paying $1500 bribe with cash from Ramirez
>Heat 3 -> 0
>1d10 for injury
>>5608715
"Hey... thanks, pal." Fiction managed to say in breaks between coughing up blood and shoving painkillers in his mouth.
>>
>>5608714
You.

Take 20000$, buy yourself a suit - a /nice/ one - some supplies, did I mention the suit, a car, two guns, eight grenades, a claymore and sign up for some dance lessons.
>>
Rolled 1 (1d10)

>>5608735
>-1 Move
Legs fucked up, but at least it's not a wheelchair.
>>
>>5608711
"When you survive as long as I did on the battlefield, you learn a few tricks along the way." The old soldier cracks a smile. "I'll show you how I do it one of these days. Don't get yourself killed." And with that, he's gone, just like he appeared.
>>
" In fact, and in deference to the nature of a . . . crew . . . of people I grudgingly trust so much I only bring a single gun to our meetings, if anyone else finds they happen to need a short-term infusion of cash.

Well.

I have some available. "
>>
>>5608634

A cooling zephyr rolls through another stifling night of overbearing heat. The breeze passes into a small hidden back street in Blue Ridge, picking up and gently blowing bits of scattered trash that lie on the pavement. The trash drifts past motionless forms, limbs skewn at awkward angles, darkening red stains on their clothes and the walls around them. Above the sounds of the city, the hum of traffic and night light, a dull wet thwacking sound repeats itself several times, followed by a clattering of steel as a bloodied metal pipe is dropped next to the last body on the ground, which gives one last twitch before lying still.

Mei Lin removes her gloves and inspects her suit. Not a crease or tear to be found. Lovely. She takes a moment to catch her breath, still feeling the thrum of adrenaline flowing through her body, and looks over her handiwork. Fat Cheng had brought five bodyguards, tough survivors of the Triad wars. Five wasn't enough. She allows herself a small smile of satisfaction.

Stepping out of the alley, Mei Lin walks the short distance to her classic Bravado, slides into the leather seat. As she's about to start the engine, her car phone rings, a jarring sound in the otherwise quiet night. Annoyed at the interruption, she remains professional as she presses the phone to her ear. "Mei Lin speaking," she says, her voice cool and composed.

"Hey Mei, it's Angela." A voice thick with restrainted frustration. "Is this a good time? Are you working?"

"Just clocking out for the night," Mei Lin says, examining her fingernails critically. "You sound mad. Is this about Ray?"

A sputtering noise. "No -- I mean, it's -- that's not--"

"Angela, I'm hanging up now."

"No, wait! Please. Okay, yes, I lost a race to Ray earlier tonight and I'm mad, I swear to god he cheated, it wasn't fair, I absolutely cannot stand that guy, but ..." Angela lets out a deep breath of anger and calms herself. "But I didn't just call to complain. I've got a job coming up. A big job, one that could get messy. My role's important, I have to come in clutch here. I could use somebody I trust to help out. So I thought of you."
>>
>>5608809

Mei's grip tightens almost imperceptibly on the receiver. She had been trying to distance herself from the escalating tensions in the city. Skirmishes had become battles, which now threatened to become a war. She might be friends with Angela, but always kept her association to the crew at arm's length, even before things came to this point. Now getting dragged into the fight would be even more dangerous. Chaos looms over Heat City like a storm, and the only smart move for her to make would be to stay underground.

On the other hand, it wasn't like Angela to ask for help. Maybe she was finally ...

"I know you don't want to get involved," Angela says. "But I could really use your help. This doesn't have to mean picking sides. Just roll with me on this one thing and that's it."

"You know it's not that simple." Mei's dark eyes reveal nothing, remaining watchful of her surroundings. After some consideration, she says, "This is about the war that Ray's on the other side of, right?"

"Yeah."

"If I say yes, will I get a chance to punch him in the face?"

"You'd have to get in line behind me, but yeah, we might."

Mei exhales softly, resigning herself. "Then I'm in."

Angela's voice is relieved on the other end of the line. "Thanks, Mei. I knew I could count on you. I owe you one."

Mei Lin hangs up. She starts her car, pulls out into the street, drives off into the night. The weight of her decision settles heavy on her thoughts.
>>
Rolled 7 + 6 (1d10 + 6)

>>5607324
For a greater part of his short life, Lieutenant Ricardo Torres was part of the police force in Heat city falling for the same scam as most of it's police force. "To protect and serve" was what he wanted to do but recently the SWAT team's load had become increased. Last year it was the Patriot's whole debacle and now it was gangs riling up the streets. When he took up the case he couldn't realize that the city was already stuck in the web of a specific individual. The web of the one known as "Spider". Now the Niners were pushing base with the new [Haze], the Dirty Dogs were riled up, the Jacks were off and the other a shootout turned car chase had taken the streets in Central. Ricardo was overwhelmed by all this horseshit, stressed by the incomptence of his own side who were acting just as bad as the criminals did. It had already been something when the police manage to broker some sort of balance with the Boss but now that they were gone, the cards fell. Perhaps it was time for a different type of justice, one that Ricardo didn't realize he had at night where he became someone else entirely and would forget in the morning. Someone who could help take out Spider out of the equation... that someone was "Rico".

>+1 Hard and Cool
>Free Asset: Lancer

>>5607326
>Try the Flamingo Circuit with the Lancer

Name: Rico Torres
Type: Thug
HP 9/9
Edge 5/5
Move 5
Defense 7

Cool: 3
Sharp: 0
Hard: 3
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 4/8 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
[500$][Vehicle: Lancer]
>>
Rolled 6 + 6 (1d10 + 6)

>>5607326
>>5608849
+1 Sharp boost
>Courrier
>>
Rolled 9 (1d10)

>>5608853
>>5608849
>>5607330
>Luxury loot roll
>>
I can hire myself as an assistant at Blue Mare without having to meet any requirements, right?
>>
>>5608882
Yeah there isn't anything required to work at the place.
>>
>>5608884
Does it count as one of the 2 sidejobs?
>>
>>5607697
>>5608404

I perk up from where my own lonely corner of the base, bereft of work until renovations are finished, and at first don’t seem to recollect you at all… but when I actually take the signature, a flash of recognition shoots through me- then another/

I am *awestruck*, left speechless as you casually walk away from cutting down one of the greatest legends she’s ever heard of.
>>
>>5608886
Pretty sure it does. The thing that doesn't is the visiting a girl.
>>
>>5608849
>>5608853
>>5608857
>>5607324
Damn, almost had that Don Torino. He's got some big cojones. Next time for sure...
>Gain $10,000, an Invitation, +1 Sharp Boost and Advantage on next race
>Pay $3000 for Engine Tuning and Turbo on the Lancer (were going fast now)
>>5607571
>Borrow some Sports clothes from Alan (+1 Defense)
>Wear an Armored Vest for Gear Slot

Name: Rico Torres
Type: Thug
HP 9/9
Edge 6/(6)
Move 5
Defense 7(8)

Cool: 3
Sharp: 0(+1B)
Hard: 3
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 4/8 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [3/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)

Vehicle: Lancer [5/2/1]
+Engine Tuning
+Turbo

$7,500 USD Total
>>
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>>5607324
Name: Napps
Type: Thug
COOL 2 || SHARP 0
HARD 3 || WEIRD 1

HP 9 || Edge 6 || Move 5
Def 6 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)

Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)

Skills:
Die Hard (on death, exchange all Edge for HP)

Posessions:
Two-piece Suit (+1 Edge)
$500

(What am I gonna do for work?)
>>
>>5608923
>>5607324
Scratch that:
Cash: $180
Posessions: Two-piece Suit (+1 Edge, -$320)
Free Asset: Grand ($15k value, 1/1/2, Sedan)
>>
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Rolled 8 + 3 (1d10 + 3)

>>5607326
[Side Job: Punch Club]
Napps had spent maybe thirty minutes staring at the corkboard of jobs plastered across the wall, racking his brain trying to figure out what to take. Maybe this one? Or that one? Or the help-wanted ad posted up there? He couldn't make up his mind - nothing really stuck out to him. In a fit of impulse, he reaches past the wall of papers, and yanks it out from the wall. Looking at the flyer, he had to think - was this the best job, or was something better there-
No. Time to stop thinking, and time to start earning.
>>
Rolled 2 + 4 (1d10 + 4)

>>5607333
>>5608900
>Spend 5000$ to get a Gold Ticket at the Blue Mare
>Spend the evening with Talia
>To protect and serve, +Hard boost
>>
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Rolled 5 + 2 (1d10 + 2)

>>5607330
>>5607333
>>5608740
"A /good/ suit AND a car? With prices like here I'd have a better chance robbing a dealership than actually buying a car." Fiction murmured to himself while hobbling out of a luxurious clothing store. He just bought himself a second suit - the very-very expensive kind - after failing to find a decent car in his price range. Determined to not drive a wobbling ball of rust on 3 wheels, he decided to make some extra buck on the side and try to buy a car later. Something that wasn't a deathtrap, like hiring himself at the Blue Mare. And so he hobbled in that direction.
>Got 20k
>-$6,600 on Fine suit
>$13,900k left
>Rolling 1d10+2 for Assistant work
>>
>>5608900
>>5608961
+Hard and +Cool

Name: Rico Torres
Type: Thug
HP 10/9(10)
Edge 6/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 4/8 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [3/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)

Vehicle: Lancer [5/2/1]
+Engine Tuning
+Turbo

-Invitation: ?

$2,500 USD Total
>>
>>5608964
"...well that was easy."
With this money Fiction could finally buy a reliable car that wasn't going to break apart at the sound of a police siren. And his trashed legs would catch a break. 15k well spent as far as he was concerned.
>+$1,750
>Spent $15,000 to get "Grand" Sedan
>$650 left
>>
>>5608038
Name:Fiction
Type:Brain
HP:6/6, Edge:6/6 (5+1), Move:4(5-1), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:4/8], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit, First Aid Kit, Smoke Grenades
Assets: Two-Piece Suit [+1Edge], Fine Suits, "Grand" Sedan
Heat:0, Wanted:0
$:650
The funds received will be returned at a later date.
>>
Rolled 7 + 2 (1d10 + 2)

>>5608367
Name: Jackal
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 5, Defense 5, Crit 10
Attributes: Hard 3, Cool 1 (-1), Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:0
Heat: 0
Wanted: 0
Assets: Old Manor


Shotgun to the arm from rookie wasn't the out come Jackal had expected the fucker even half-assed the shot. Well it was trip to doctor anyways and of course it was more than she had...

>>5608385
Thankfully certain more than little annoyed woman managed to pay rest of the bill. "Thanks i'll remember this if you ever need help with something give me a call." She said while starting walk out of the clinic.

>>5607326
More still quite annoyed from messed up robbery Jackal decided to do something she knew well. Kick in door of some random small gang and reap the benefits of their hard work.

>Do Mayhem
>>
Rolled 3, 3 = 6 (2d5)

>>5609021
The assault went well and thugs on receiving end never knew what hit them.
>Gain +1 boost to 2 random stats (hard, cool, sharp, weird, move)
>>
Rolled 8 (1d10)

>>5609138
Feeling somewhat better she proceeded to search what these fools had collected
>roll Street loot
>>
Rolled 5 + 3 (1d10 + 3)

>>5608937
[+$2000, +Attention from Mysterious Stranger]
[Roll for Side Job: Bouncer at the Blue Mare]
When he stumbled out of the bathroom of that dingy fight club, face still wet behind his glasses from the water thrown to wake him up, Napps could feel the pounding bassline of the attached club turn the cramps in his head into a dull ache behind the eyes. Fight went great - earned a fat stack of dollars, some creep in a cloak gave him a card and said "call me for a real fight" - so he's not out of work there.

But he still wants something to do. Still wants to push forward with the night. He pulls out the card that weirdo handed him, and looks it over - sketchy address on one side, but the other's an address for that new club in town - The Blue Mare. As Napps nurses a sore knick in his shoulder, he thinks that maybe if he's gonna do some work, it should be something calmer, at least for a while.

"At least it's not much of a choice."
>>
>>5609141
Name: Jackal
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 5, Defense 5, Crit 10
Attributes: Hard 3, Cool 1(-1), Sharp 0 (+2), Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:0
Heat: 2
Wanted: 0
Assets: Old Manor, unknown phone number

After sorting though what the scum owned Jackal realized it was barely anything with only thing that stood out being phone number written on a piece of paper.
With that it was time to take a walk towards "safehouse" there she could sleep on the couch and maybe meet some people. At least it would be closer shorter walk than that to manor and most likely it would not be as bad to wound as the other option.


___________

So when can i interact with the phone number or do i get someone else to figure it out for me.
>>
>>5607375
Changing my name now because I remembered afro samurai was a thing


>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [11/11]
>Edge 6/6 [9/9]
>Crt 6[5]
>Defence 5 [6]
>Move 6
>Hard 2[5] Weird 4[5] Cool 1[2] Sharp 0[3
]
>Talent: Smash

>Gear:
>Number 2 headband [+1 Weird +1 move]
>First aid kit

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)
>>
Name: Doc
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 6, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit
Cash: 500
Heat: 0
Wanted: 0
Assets:

Side Jobs:
1. Hit Job
2. Mayhem
>>
Rolled 4 (1d10)

Hit Job +3
>>
Rolled 1 (1d10)

+2 heat, +5,000 from Hit Job.

Mayhem +3
>>
Rolled 4 (1d10)

womp womp. Heat 4, things out of hand. Lets try the street loot table.
>>
Rolled 9 + 2 (1d10 + 2)

>>5609299
[Roll for Blue Mare: Guest Tables with Talia]
[Bouncer Earnings: +$2000, +1 Cool (temporary)]
{Prepare for word wall}
1700, 1800, 1900… shit, another fuckin' stack of 2000? Napps can barely believe it - here he's been, throwing away his time delivering pizzas out of the car he slept in - When He Could've Been Making Enough $$ daily or Weekly to Get a House. He didn't bother hiding the fat grin on his face. He was actually starting to like it here - maybe he'd celebrate with some of his new employer's services?

Standing up, he picked his suit jacket off the nearby coat rack, and reached to deposit his fat stacks with the earnings from the punch club - only to freeze when his fingers grazed something non-money-feeling. He pulled the pocket open, eyes wide and afraid - he sat down the stacks by the banister (cliff? wood edge? fuck it, banister), and pulled out his coat pockets. To his relief, the $2000 from the punch club was still in there - it just had something else in there. Cramming the wads of cash into his other pockets, Napps pulled out the foreign object - and for the second time that night, he got a message in the form of a letter.

*You like this job? Then fight for it. This city's got a hurt out for the Mare & it's owners. And if it wins, it'll take the Mare. You really want this job? Then fight for it. Put your life on the line. Use your brawn + brain, and you might have some more permanent employment lined up.*

He didn't know how long he stood there. A minute? Two? Ten? Thirty? He could hear people walking around him, walking past, bouncers taking over his shift - his mind was at once, a sea of fuzz and indecision. "Fight for your life?" At least with the club there were medics to keep you stable. Was it a joke? Some scam? He'd heard from shitty bounced patrons that the Mare was gonna "get what it deserved," but did this shit really run so deep?

Without thinking, he flipped over the letter. Just like before, an address written on the back - now with a time - and yet another message written. *Be there, be prepped. It's gonna be a riot.* Once again, the indecisiveness threatened to consume him for another hour, two hours, four - and he stopped. He crumpled the paper, cramming it back into the pocket he had gotten it from. Napps was good at thinking - but sometimes you needed a break from the thought, and focus on what was here. He had a golden job lined up - and if he had to crack some skulls and risk cracking his own? Sometimes it's best to just reach out and grab it. At least, that's what he told himself approaching the fella standing with a book near the club entrance.

"Eyyo, is Ms. Talia available?"
>>
Rolled 10 (1d10)

>>5609458
[+1 to HARD from Guest Tables]
*Napps and Talia have a great time, moving on to the Champagne Room*
>>
Rolled 4 (1d10)

>>5609466
[+2 to HARD from Champagne Room]
*Napps and Talia are both surprised by how much of a good time they're having, and move to the Private Lounge*
>>
Mistakes have been rectified


>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [12/12]
>Edge 6/6 [9/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[5] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)
>>
>>5609471
[Prepare for yet another Word Wall] [1/2]
With a bright smile on his face, Napps lets his feet carry him down the neon-lit streets of Heat City, weaving through the crowds and passersby like a drunken figure-skater. For the longest time, he'd hesitated to take a chance and follow an impulse to do good by himself - so many times that'd led to pushing away friends or putting off important shit. But he finally got off his ass, showed initiative for the first time in a while, and what did it get him?

$4000. An adrenaline rush like nothing he'd gotten before. A mysterious stranger offering bigger and better brawls.
A job that made him feel badass and slick.
A suit that made him feel professional.
And Talia… Talia. What a fuckin' delight! He was amazed by how well they got along - it felt like no time at all, but talking to her felt like reconnecting with an old friend and talking about the good times, or a kid sister or best friend you'd fight to protect. Even when it was time for him to get kicked out, she went ahead and gave him some little good luck charm she made... goddamn she just made his heart sing!

And the singing of his heart told his feet where to go, and feet took him… right back to the tailor's. Right back to where he got this spiffy suit, started this day, and made the next… what, 40? 18? 12 hours feel life heaven. The shop was still open, surprisingly enough - and through the door, he could see that shopkeep keeping things orderly - including that cabinet. Told him that it was for "special customers only." At that, he thought back. The rush of the ring, the soul-cleansing giggle of Talia... and that letter.

"You want this job? Fight for it. Put your life on the line."

Talia had mentioned and told some of it to him when he asked - something about how the Mare was owned by a gang, coming back from a devastating loss to grow and heal up. Her co-worker, Lena, was close to one of the members who survived up to now, and was the one who recommended Talia try out the "Cabaret Club" idea. For that, Napps was thankful to the fella who learned how to profit off of just making people less lonely. It meant he met Talia, and he got a good job out of the night. But if he followed that letter, he might die. He might not see the light of day again. Maybe things would only get harder from here-on. But he couldn't let himself fall back into that life of impulsively lying back and letting the world control your fate. Not again - not after a day that showed he could change just by trying!

Sometimes, being impulsive got you killed. It got you in trouble, it broke relationships, it changed who you were. But if you know enough about yourself, you knew what you could do to improve yourself, and you were willing to take a chance? Those impulses could make ya before they had a chance to break ya.
>>
>>5609533
[Word Wall, 2/2]
At that moment, he made up his mind. He didn't know when he'd get to that address - whether he'd try to arrive just on time or show up a few hours/minutes/seconds in advance. He didn't know how he'd get there. And although it wasn't a choice, although he didn't know their names or who they were, he didn't know if he'd learn more about Tony Vespucci, Mizuchi, Blackjack, or the dozens of gang members that lived and died to get to Spider. But he did know, very well, at any time, his luck could run short.

But at that moment, Napps would make his last impulse of the night. And sometime later, he'd follow the directions on that letter to the gang's HQ, and start the next day of his new job.
His favorite job.
And hopefully, not his last job.
"Excuse me, Tailor? I was hoping I could make a purchase."
>>
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>>5609495
[-$500, +1 Designer shades]

Afro loaded his pistol with malicious intent outside a convenience store, he could hear the shouting inside they knew he was coming but he didn't care he had nothing to lose. the gangsters inside burned down his house, killed his boss, totaled his car, and said his brother beard was next whatever that meant. With his weapon ready he took a deep breath, shot the glass window, and charged through it catching the gangster by surprise who foolishly thought he was going to rush through the door like a normal person. After a quick exchange with pistols Afro closed the distance and began beating on the gangster knocking one out and the other scrambling behind the counter as he reloaded, they shouted obscenities at afro while he picked up to gun of the knocked out gangster which happened to be a nice looking SMG. After executing the first guy he emptied the mag into the counter and checked behind it, miraculously the clerk was still alive and what was even more interesting there was some designer shades too.

"The shades and some snickers bars please" Afro dropped five hundred on the counter and grabbed some of the chocolate bars nearby. The clerk his hands shaking handed afro his shades and he gave the clerk a courteous nod before heading out, but not before putting a red bandana
>>
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>>5609537
Final Stats, after Side-jobs and Purchases
Name: Napps
Type: Thug
COOL 3 || SHARP 0
HARD 6 || WEIRD 1

HP 14/14 || Edge 5 || Move 4
Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)

Skills:
Die Hard (on death, exchange all remaining Edge for HP & second wind)

Posessions:
Cash: $380
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
[UNEQUIPPED] Two-piece Suit (+1 Edge, inactive)
Lady's Favor (Talia, one-time use, instant 10 for any roll)
Grand ($15k value, 1/1/2, Sedan, got for free)
Mysterious Stranger's Attention
*Notes on certain STATS in-effect: +1 Temporary boost to cool; +3 Temporary Boost to Hard; Serious Armor only wearable while Hard >= 4

He briefly considers the $499.99 sunglasses - then feels his favorite pair across the ridge of his nose, grinning and walking away.
"Maybe on a bad day…"
>>
Rolled 6 (1d10)

>>5607333
Splinter this one is for you if ye have given me a shot with talia
>>
Rolled 8 + 5 (1d10 + 5)

>>5609629
If I passed the guest room with me boosted hard
>>
Rolled 10 (1d10)

>>5609632
Aaand lets see what happens in the private room
>>
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>>5607313
>>5608815

Angela and Claire have each tracked down the same info separately. Hearing it from different sources, there's a chance this information actually true. The current location of the man they've been looking for. The one at the center of the web spun to tangle up the city. Spider.

If this intel is legit, it means an opportunity to take out the man responsible for all this, right here and now.

Late at night in the safehouse, lit up by some overhead lighting left over from when the building used to be a warehouse, Angela and Claire stand in front of the map stuck to the board with tape. "The southside docks," Claire says, tapping on South Harbor with a pen. "Word says he's hiding out in a boat at a marina. Guess he's ready to cut and run if things get too hot, speed off into the bay. If we just attack head on, that's exactly what he'll do."

Angela says, "I can get a good speedboat, stay ready. Cut off his escape. We send in the crew to the docks, make it serious enough for him to leave. He gets flushed out, takes off onto the water. That's when I come in."

"He might have some bodyguards still on board when he escapes. You sure you can handle it on your own?" Claire's concern is audible in her voice. She doesn't doubt Angela's abilities, just worried about her getting in over her head.

"Don't worry," Angela says with confidence. "I called in a friend, someone to watch my back. I'll be fine."

Claire looks relieved. "Okay, good. I worry about you sometimes, but if you've got somebody to cover you, I can go back to worrying about all the other violent maniacs, haha ..."

"Speaking of the crew," Angela says. "Their job will be to convince Spider to leave. Obviously, if they manage to gun him down themselves, so much the better, but we both know he's a paranoid motherfucker, and he'll probably be zooming out of there at the first sign it looks bad. We need the crew to waste a lot of guards to make it bad."
>>
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>>5609642

"So what are we looking at for his protection?" Angela asks. "You got any leads?"

"Marielitos," Claire says, taping some grainy photocopies of polaroids to the whiteboard. "Suarez and his boys. Looks like they're with the Syndicate too."

"We got a list of enemies that gets longer every week," Angela says with a scowl, looking at the map of the city.

"This will be tough," Claire says. "Suarez has brought out some of his best for this job. These are seasoned killers, brought here directly from Cuba's worst prisons. Most of them have multiple murders to their name before they even reach America."

"Means there's likely a bounty," Angela says. "Good news for us."

"I guess that's a silver lining." Claire sounds less than enthusiastic. "Empress told me she's looking into details on Suarez and his top lieutenants. Should be hearing back from her soon. Hopefully some advance intel can give us an edge."

"As for me," Claire says. "I'm worried about how there's only one way in and out on the ground. The crew could get boxed in by the cops on the way out."

"We can hire Ace and his boys, along with a couple of big, fast boats," Angela says. "They know how to handle themselves on the water. The crew can evacuate at the end of the pier."

"That should work," Claire says. "Their boats won't be as fast as yours, but if you can at least tail Spider on the water and see where he goes, we can send the crew after him."

"Won't need to," Angela says. Her voice is as tough as iron. "He won't get away from me this time."
>>
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>>5609645

[24 hour notice to finish side jobs]


Destination:

Southside Docks

A small marina crowded with heavy equipment and tied-off boats, everything from fast speeders to huge yachts. A dockyard and office area branches off eastwards onto three main piers: north, center, and south. We think Spider is on a boat at the end of a pier ... but we don't know which one.


Objectives:

Kill Spider


Sitrep:

The mission takes place on a dark night, shrouded from the lights of the city. Claire hands out flashlights to duct tape to your guns. They don't provide much illumination, but they're lightweight enough to not affect your handling.

Attacking a target in darkness will impose disadvantage on attacks.

Targets are illuminated if they are within the area of a light source or within 5 spaces of an ally.

These conditions apply to both sides.


Deployment:

Sign up for a deployment squad.

Near the end of the mission, escape craft will arrive at the end of the docks. It is not recommended to bring your vehicle.

>[1] North Fence
>[2] Center Gate
>[3] South Alley
Must be unlocked with Favors:
>[4] North pier
>[5] South pier

Favors

Already purchased:
Expert Driver = Ace and his crew have arranged to pick you up on boats at the end of the docks for your escape.

You have 11 Favors, plus any bonuses gained from Old Friends.

Camera Hack (1 Favor, x4) = Gain vision from a security camera.
Dead Drop (2 Favors, x2) = Stash a Gear item of your choice on site.
Extra Loot (1 Favor, x4) = Reveal locations of bonus loot.
Floodlights (1 Favor, x4) = Arrange to have floodlights turned on at arrival, revealing more enemies.
Gangway (1 Favors, x2) = Easier movement between piers.
Marine Assault (2 Favors, x2) = Hire a speedboat to land crew members in advance locations on the north and south piers. Unlocks additional deployment zones.
Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.
Rooftop Sniper (3 Favors) = Svetlana and her rifle will take out exposed enemies.
Workplace Hazards (2 Favors, x4) = Explosive or hazardous material containers will be left on site.
>>
>>5609657
Deployment:
>Blackjack will be infiltrating. Her bike will not be present.

Favors:
>x4 Floodlights
>Rooftop Spotter
>Rooftop Sniper
>>
Rolled 9 + 3 (1d10 + 3)

>>5609657
>Old Friend
Heckler gets to the payphone, messaging his head slightly as he begins to hear the sound of ringing. After a short period, there is a heavy sigh on the other end, before the Enforcer's old partner Koch gruffly asks, "What is going on this time?"
>>
>>5609664
Jackie, after the briefing, gives Rainfall and Mizuchi high fives, and nods respectfully at Dr. Ben. "I'll see you guys there." She smirks, and lights a cigarette as she leaves the hideout, walking out into the night. "I've got something... special in mind."
>>
>>5609657
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>Marine Assault x1 (North)
>Rooftop Spotter x1
>Gangway x2
>Camera Hack x3
>Floodlights x3

Ramirez examines the map, then jabs a bandaged finger at the North pier. "We can make a good amphibious insertion here," He says.

"Heh, attacking by boat under cover of darkness, pretty familiar."
>>
>>5609657
Name: Alamo
Type: Enforcer
Stats: HP 10/10, Armor 2(x3), Edge 10/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/16), Fists (Melee, Damage 2, Crit on 9), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined
Heat: 7

>Deploy South ideally
>Marine Assault x1 (North)
>Rooftop Spotter x1
>Gangway x2
>Camera Hack x3
>Floodlights x3

Alamo nods in agreement with what is said. "Let's get as much eyes on the place as we can. But I don't wanna see anyone falling into the water and showing us they can't swim or some shit."
>>
>>5609669

>Forgot to clarify, I want to deploy on the Northern Marine Assault, but if it doesn't win then I will deploy South.
>>
>>5609667
>>5609657
"Remember Cheryl, the spunky gal that was part of the unit joined when we did that stint in Okinawa. Do you think she's got that boat still in her garage? The folks wanna use it." Heckler says maintaining the necessary secrecy. "Oh and make sure it's working. Don't want them to be annoyed at me if it doesn't work."

There is a long pause, before another sigh. "I don't know why I keep listening to you."

"It's because you know I lov-" is all Heckler is able to say before the line drops.

>Marine Assault (South)
>>
>>5609657
>Deploy north fence
>>
>>5609657
>Deploy Marine Assault South

Favour usage
>Marine Assault North
>Rooftop Spotter
>Gangway x2
>Camera Hack x3
>Floodlights x3

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 1/4, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (3 uses), Smoke Grenades (3 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
>>5609688
Afro needed a place to stay for the night and frankly he wasn't ready to crash at anyone's place just yet. So he decided to head to a pier, before becoming a hobo himself he used to notice a buncha hobos that hung around the place so so he figured if he hopped the fence and knocked out a couple of guards he'll be set for the night, Little did he know he won't be getting much sleep tonight.
>>
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Rolled 2 + 3 (1d10 + 3)

>>5607324
Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 9/9
Cool 0 - Defense 4
Sharp 0 - Edge 5
Weird 2 - Crit on 8+
Move 5

Skills:
Hurting Other People

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 4/8
SMG: Range 10, Dmg 3, ammo 3/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses
Cash,USD$: $180
Heat: 0
Wanted: 0
Assets: Grand(free asset)
Two-Piece Suit +1 Edge

If Bill has one flaw, it is that he thinks too much. An unremarkable and unoffending man that had a simple life of white collar work and beginning a family with an unassuming wife. Until things began to divert from the script. His work began grind him into an uninspired golem, his wife left for reasons unknown, along with most of what he had. Her death in a car crash should've been a source of relief, but he felt nothing. He juggled many vices in an attempt to stave off the vulture of boredom and the suffocating tide of regret that followed its arrival. Inevitably was left to ponder his life choices, and knew he had to do something else with himself. But with few riches and fewer opportunity, Bill turned to the criminal elements, hoping it could either provide him the funds to acquire new distractions or provide a feeling he could never had found in his average office life.
---
Encountering the crew proper reawakened feelings of disgust and contempt, the cheap sunglasses he bought to help his intimidation hiding the daggers he stared at them. Bill has always had a dislike for thugs and crooks, and seeing the scum, no matter how well dressed still displeased him. He heads off to the punch club, hoping the brawl would punch some sense into him or give him a chance to satisfy the lizard desires which he never took care to quench before.
>>
>>5609642
“ I’m familiar with Mr. Suarez. I had a work-related disagreement with associates of his, once. He is a dangerous man. I recommmend you stay back if you see him. “

Chien looks at the whiteboard as he speaks, adjusting his tie, angles of approach spinning through his head. Sips from a porcelain cup full of a health smoothie. Dark nights, flood lights, hardened targets, South American killers. Good memories.

“ You want us to convince Spider to leave. I don’t do that sort of work often, but it would be… Good, then, to make noise.

How much noise do we want? “

>>5609645
>>5609657
>Favours:
>Gangways [2]
>Spotter - Ollie [1]
>Sniper - Svetlan [3]
>Marine Assaults [4]
>>
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>>5607324
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 6/6 Edge 8/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 4/8, Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, Medic Bag, Smoke Grenades, Frag Grenades.

$500

Free Asset spent on Secure Warehouse.

I'm unfashionably late and in need of sleep.
>>
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>>5609657
Name: Doctor Ben
Type: Assassin
Stats: HP 8/8, Edge 7/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
Money: $157,702
Heat: 10| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone
Assets: Bungalow(+workshop), Stylish Suit
Dirthog (+turbo, engine, tires, transmission, nitro, 3/5/0, bright purple with white skulls)

>Deploy at the Marine Assault location
>Leave the bike at home, take a canoe instead.

>Camera Hack x4
>Floodlights x3
>Gangway x2
>Marine Assault x1
>>
Rolled 1 (1d10)

>>5609645
Badger awakened back in his loft, to the smell of a woman's perfume. The older gentleman let out a sigh. "Shit. You've done it again, you idiot."

After chastising himself for his lack of control whenever slavic women got involved, the merc picked up the phone. After one ring, his contact answered. "It's me. You remember that time back in Afghanistan? Time to repay me."
>Ready, rolling for Old Friends (Hard 4)

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:7/7 Move:4 Defense:7 Crit on 9+
Factors: Cool:0+1 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
Funds: $1444
Assets: Studio Loft (free asset), A Bravado coupe (Engine tuning, Turbo, Tires, Transmission, Nitrous) (4/5/1) (co-owned by Alan)
>>
>>5609657
>>5609797
"Well, fuck you too. I won't pull you out of a burning helicopter next time." The negotiation had feel through. He couldn't blame his contact, that guy had cut his ties with the mercenary life. That just meant he'd have to do it the old way. At least, he had the ACR he had picked up from the hideout. The poor thing was gathering dust in the armory. The old soldier had given it a thorough cleaning back at his place.

>Marine Assault north.
>Rooftop Spotter
>Rooftop Sniper
>Floodlights 3x
>Camera Hacks 3x
>>
>>5609797
I've accidentally made my guy Cool 4 for this map. Huh. Oops.
>>
>>5609762
>I'm fine with Marine Assault from whatever side gets more votes btw.
>>
>>5609657
//Class\\
Operator

//Stats\\
Cool 3 ■ Sharp 3
Hard 0(+1) ■ Weird 0

HP 6(+1) ■ Edge 8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 3/9(+6)

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.


>Deploy South Alley
>>
File: Spoiler Image (777 KB, 628x1881)
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>>5609657
Dusk was arriving to the docks and so was the rest of the team. The briefing had probably finished by now and the scouting was almost over. Between seeing Cuban gang members and Dockworkers coming in and out there was one unlikely avenue that could be exploited. Some generators and other electrical outlets seemed to be having issues around the place. Through that, the Silent Assassin could turn on some lights to provide some spotting to the others. Luckily or perhaps as planned an electrical maintenance truck was parked not too far.
"Time for a late night shift"

Deployment:
>Infiltration as an Electrician

Favors:
>Marine Assault x1 (North)
>Rooftop Spotter x1
>Gangway x1
>Camera Hack x1
>Floodlights x2
>Workplace Hazard x2
>>
>>5609657
Name: Jackal
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 5, Defense 5, Crit 8
Attributes: Hard 3, Cool 1(-1), Sharp 0 (+2), Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:0
Heat: 2
Wanted: 0
Assets: Old Manor, unknown phone number

>Deploy South Alley

Using alleys for movement was familiar to Jackal from occupation in past. Who would have thought she would get back in less than legal jobs after leaving them behind once already. Even if her earlier jobs were much more clean then current ones but beggars can't be choosers and if this life gives back her old lifestyle so be it.
>>
>>5609688

>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [15/15]
>Edge 6/6 [9/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash, Talia's lover

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit
>Designer glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)
>>
>>5609657
Chaser
Enforcer
HP 14/14 (10 + 4 temp) Edge 7/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>Deploying South Alley

Chaser considered briefly the tactical advantages of deploying through the Center Gate and then promptly decided he liked his survival odds better by grouping up with the others down South.
>>
>>5609657
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 9/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag (1 More)

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

> Wanted Level: 1
> Heat: 1
> Cash: $57156

Overtuned Dirthog (0 Speed, 7 Handling, 0 Size, Off-road)
Buckaroo (0 Speed, 1 Handling, 3 Size, Durable)

Loud Apartment (Workshop, Bedroom, Kitchen, Bathroom)
Secure Warehouse (Workshop+, Security+, 5x Bedroom, Office, Bathroom, Kitchen, Studio)

Machinist Apprentices (2 Sharp, 1 Cool, Paranoid


>>5609920
There’s a lot of work going into setting up a shop! Decor, networking, organising the apprentices (they’ll grow up, she reminds herself every day, they’ll get better, that’s why they’re here…), but even framing up Orban’s bloody signature on the wall (a a a a h) could only take so much t i m e!

The mysterious order, the ‘debt’, the relentless pace of starting up in an unknown city when before you lived in the open country… it wears on you. So when she’s called one day (someone passed on her number) about a new job…

Well. She *did* want to field test something.

She turns up at base, familiar- if somehow subtlety different- rifle in tow, and at first seems out of place as the Real Soldiers start splitting up the teams. When she spots you, though, she seems to immediately decide on where and what she’ll do..

‘Hello!’, she loudly and blatantly chirps, slipping in next to you.

‘You look very familiar? Do I know you? Do you know me, lucky hunter?’

> Deploying South Alley. Sniper squad go!
>>
>>5609657
Name:Fiction
Type:Brain
HP:6/6, Edge:6/6 (5+1), Move:4(5-1), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:4/8], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit, First Aid Kit, Smoke Grenades
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>Fiction will be deploying on South Alley
>Car stays at the safehouse

"The more the merrier!" Fiction said marking South as his deployment zone like nearly everyone else.
>>
>>5609657
>>5609920
Almost forgot the favors vote:
>Gangway x2
I'm fine with anything otherwise.
>>
>>5609927
"It's been a while, but not THAT long. It sure feels like it though."
"Once more unto the breach. Well not quite but close enough."
>>
>>5609938
I seem terribly pleased by this fact.
>>
>Deploy at Loc. 1.
Leave the favor expenditures to others.

Name: Doc
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 6, Defense 5, Crit 7
Stats: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit, Ammo Belts
Cash: 5,300
Swag: Pills (2,200)
Heat: 4
Wanted: 0
Assets:
>>
“ I have a suggestion.

I will go through the front centre gate.

Alone.

Then as I draw the full weight of their attention, everyone else, you move in from the alleys, the piers, the side-streets. We pincer Suarez and Spider’s men between us. “

>Deploy Centre Gate. Knock Knock.
>>
Rolled 7 + 3 (1d10 + 3)

>>5609748
Bill reels back from a particularly strong blow, him and his opponents bloodied and bruised. Not to be cowed, he rushes back in to pummel his foe into defeat.
>>
>>5609657
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 12/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, 1 AP 1/turn to gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

Nishina silently indicates that she'll join the group deploying to the south pier (Location 5).

Tallied in her head, the current deployments are something like this
Infiltrating: Blackjack, Tobias
North Marine Assault: Ramirez, Ben(?), Badger
South Marine Assault: Heckler, Ben(?), Nishina
North: Afro, Doc
Centre: Chien
South: Alamo, Vic, Jackal, Chaser, Seline, Fiction
>>
>>5610010
Since both Marine Assaults went through, I think I'll deploy at the southern one to compensate for Heckler being limited to pistol or rockets and because a souped-up Badger is OP
>>
Rolled 7 + 3 (1d10 + 3)

>>5609989
Bill slams his fist into the head of his foe, a satisfy crack sounds as he falls to the ground. But he doesn't stop, the man trades blows throughout the night, brutalizing a multitude of people into bruised and battered messes. He accepts the prize money with a genuine smile he hasn't shown in years. Bill feels alive, everything is sharper, colors, sounds, faces. He can't let this high abate.
>>5607326
Mayhem substituting weird for hard
>>
Rolled 6 (1d10)

>>5610029
Bill brings his animalistic fervor onto the streets. Assault any he sees with fist and foot. So wild was the attacks that no one was able to identify him. He feels a new sense of strength and power, and helps himself to some of his victim's possessions.
>Lose 3 Heat, Roll on Streets Loot, +1 boost to 2 random stats
What do I do to find out what random stat gets boosted?
>>
>>5610269
Roll 2d5. I'm not sure it what order but it's the four stats plus movement.
>>
>>5609657
[Deployment]
>Center Gate

[Favor Vote]
>Rooftop Spotter
>Rooftop Sniper
>>
Rolled 3 + 4 (1d10 + 4)

>>5607313
Name: Riptide
Type: Psycho
Stats: HP: 9/9 (9+1-1) | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 2 (3-1) Cool: -1 (0-1) Sharp: 0 Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 1 Time.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $8547

>Job: Rob a House (Weird)
>>
Rolled 9 (1d10)

>Rolling Street Loot
>>
>>5609657
Name: Strings
Type: Thug
Stats: HP 13/13, Edge 3/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (4/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fittting dress shirt (Stylish clothes.), Greendisk


>Deploy Marine Assault North

>>5609669
"Ohh are you pretty experienced in making insertions by the sea handsome? Maybe you can show me~"

"Been a while since I've done something like this, can't say I miss it but infiltrating through an amphibious landing under cover of night does have its charm. At least we'll be in the open air instead of underwater brr"
>>
Rolled 3, 4 = 7 (2d5)

>>5610276
Rolling for stats
Hard - 1
Cool - 2
Sharp - 3
Weird - 4
Move - 5
Where should I deploy I don't know which option is best for me
>>
File: Empress 5.png (4.5 MB, 3223x2368)
4.5 MB
4.5 MB PNG
>>5609657
>>5609693

Name: Empress
Type: Thug
Stats: HP 13/10, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

>Deploy Marine Assault South

"Hey Heckler, what's u--"
Empress's eyes drift to the Killer Queen launcher slung on Heckler's back. Her voice hitches, and she takes a step back. Her shotgun drops slack on the sling around her shoulder as she wraps her arms around herself defensively.
"Why... how do you have this?"
You can clearly tell that she's deeply uncomfortable with your new weapon.
>>
File: Rico_Torres.png (124 KB, 322x254)
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>>5609657
Deployment:
>Marine Assault North
Favors:
>Marine Assault north.
>Gangway 1x
>Rooftop Spotter
>Floodlights 3x
>Camera Hacks 3x
>Workplace Hazards 1x

As the time for the mission was fast coming, Rico finished strapping himself in an armored vest and was proceeding tie his Black Paisley pattern bandanna around his forehead. Though he didn't realize it. This type of "bust" was familiar to him in way. Except that as opposed to Ricardo who went in to arrest criminals, Rico would not let himself be held back by "due process"... He grabbed himself a shotgun as his weapon of choice for tonight, a KS-23 variant he got from a courrier run, apparently less powerful then the real thing. He then proceeds to take a seat in one of the speedboats.
"I feel like this is the boat for people with big cojones. Let me take a seat amigos. We'll be good shots tonight if we want get the *araña*. Till then, glad to work with you."

Name: Rico Torres
Type: Thug
HP 10/9(10)
Edge 6/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 4/8 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [3/3]
>>
>>5609657
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 8/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge

Tony comes to the meeting smelling of salt and seaweed, a bunch of babbling old men right behind him. For some reason, all of them are wearing expertly tailored suits- even Tony’s current meat shields, Diego and Carlo are dressed in nicely fitted clothes.
There’s… something about him lately. He’s spending more and more time away from the group, which isn’t abnormal- he was always very explicit about his lack of attachment towards the gang’s cause, but this level of utter detachment is unusual for the mafioso.

Perhaps something is up?
Hey, at least he brought pizza!

>deploy at 3

favors:
>4 floodlights
>rooftop sniper
>rooftop spotter
>2 gangway
>1 security camera
>>
File: Mizuchi - Violent.jpg (98 KB, 600x423)
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98 KB JPG
>>5609668
Mizuchi returns the high five and bows. "Good hunting Jackie, see you out there."
>>5609657
Mizuchi didn't really like the beach, or the sea, but he would go with the rest of the warriors all the same. That, and either boat was the closest to where Spider might be. As he steeled himself, he took his whetstone to Stormsplitter with more focus than he ever had in his career. Last time, they hadn't known Spider was there, this time. He'd fucking pay.
>Mizuchi deploys on the south marine assault.


Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 6/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
>>5610459
>Mizuchi is also leaving his car at the apartment, obviously.
>>
>>5610347
"Wait- How'd you get on this boat!? Who let you on here while I wasn't looking!?" It's too late now, Ramirez, you've got to deal with her until night falls!

"...Wait, you've done this sort of thing before? Since when?" Ramirez can't deny that's a little surprising for him.
>>
>>5609657
>Get $2500 and A Back Alley Address
Name: Riptide
Type: Psycho
Stats: HP: 9/9 (9+1-1) | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 2 (3-1) Cool: -1 (0-1) Sharp: 0 Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 1 Time.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $11047

Riptide arrives to the meeting only slightly late. Impressive considering the beating on his body and his accidental foraging in a house(s), said house was incredibly conspicuous to him anyway.

He squints at the Killer Queen, wondering how to disassemble it, Then looks at Seline's gun, seems many people are bringing in monstrosities. He can't fall behind..

"Ah, Baninga na ngai. We'll be cleaning the docks? Killing The Spider? Their corpses will be easy to get rid of, just feed them to the fish. Return them to Nature. I have... experience with water so I'm going close."

>Deploy: Marine Assault South
>>
>>5609657
>Deploy where needed
Let's get cooking
>>
>>5609657
Delpoyment:
> [5[ South Pier (if sufficient votes, otherwise:)
> [3] South Alley (if insufficient votes for South Pier)

[2x camera hack , 2 favors ] (give the Brains support; pray for night-vision]
[3x floodlights, 2 favors]
[Rooftop Sniper, 3 Favors]
[Marine Assault (South), 2 favors)
[Rooftop spotter, 1 favor]

He'll help them fight, but he can tell some of these folks are either blood-crazy, holding a serious grudge against Spider, or both. He'll help, he'll loot, and he'll try his best not to get shredded, but he knows that final kill belongs to one of the senior members who lost something to this guy. As he looks over the board, he makes his thoughts known, whether anyone hears it or not.

"Luis is on the South boat. Coward-type, he'll wanna get out as soon as shit gets hot. That's assuming he's on one of the end boats... and assuming that Spider hasn't taken that boat himself, and knows we'd try something like that. Then again, it'd be just as likely Hermano's hiding out on a boat, ready to kill anyone who picks the wrong boat to loot. Best to assume Spider's in one, loot in another, and a nasty surprise in the last..."

"Loot the rich boats and the so-so boats. If I was smart, I wouldn't hide my gold in a yacht. If I was dumb, I'd hide it in a yacht. There's probably a mixed bag, so loot them all. Can't move far in gear, so I'll need to start up-front.

Either way, he makes his choices, and prepares to load up with the squads.
>>
>>5610360
Attributes/Stats
Hard 3 - Hp 9/9
Cool 0 - Defense 4
Sharp 1 - Edge 6
Weird 3 - Crit on 7+
>>5609657
Deploy wherever needed

Bill peeks over the plans and finds them almost unintelligible. Electing to lounge as opposed to saddling himself with the boredom of planning, he gives one remark before moving towards the furniture.

"I'll go in wherever you need me." He says without any real zeal.
>>
>5609657
>Marine Assault x1 (North)
>Rooftop Spotter x1
>Gangway x2
>Camera Hack x3
>Floodlights x3
>>
>>5609657
>>5609672
Seeing how light the center is shaping up to be, Alamo changes his mind.

>Deploy Center
>>
>>5610347
>>5610496
"What do you mean how did I get here? I wonder, is there some sort of requirement to be on this boat, maybe a payment..." Strings smiles under the cover of darkness, her mischievous look unseen from the moonless night but she moves closer to Ramirez so her voice could only reach him and nobody else.

"Would you be willing to accept alternative payments ohh ferryman of death?"

She leans in close, her barely visible outline in the darkness moving towards the scarred soldier before she suddenly moves back with a laugh.

"Just kidding, it's a crew paid boat anyway haha. Yeah I've been on a few boats before, been on a few submarines too those were fun. The worst was when we had to deploy miles off a coast from a bigger ship to avoid patrols, the sea and the moon are romantic but they can get awfully cold when you're out for too long."

"As for when, can't say, It's classified~."

>(Strings having a bit of an tech issue, posting for them)
>>
>>5609657
>Deploy Center

>rooftop sniper
>rooftop spotter
>2 gangway
>>
>>5610365
Heckler smiled as he gingerly inspected the fire control module of the "Queen". "Ramirez gave it to me in exchange for a new auto shotty I found."

As he begins to chuckle slightly, making sure to "try" and stifle his hyena like laugh, he relays further. "Well, he did get it from Blackjack after Blackjack emptied the personal vehicle of that blackmarket arms smuggler and we assassinated him. I think he went by Orlov or something."

"Just make sure when I'm screaming to high hell about backblast clear that you get away from behind and in front of me, and don't just freeze from shock. Blown out ear drums is the least of your problems."
>>
>>5609657
'Limbo'

'Limbo'

'Limbo'

Three repetitions to remember before I go.

"Limbo, I don't know where to go."

"Limbo, my name is Limbo, don'tchu forget who you now know~."

"Limbo, I have to remember my name is Limbo."

I got up, went for a home run, hit the garbage man who was emptying the public homeless shelter instead. No apologies, I'm a gangster now. I am, I am, I will be.

Leaving the blessed shade I crossed the Square with purpose, meeting the cursed midday sun. Only 67% humidity today, practically the Sahara for Heat City. Only had to drench my tailored, silk lab coat instead of my usual stained antibacterial cotton coat, living in the devil's sweltering asshole came with the inferno's pleasures, but also the hatred of the almighty. I played hopscotch with a pair of cars, nearly fell on the last twirl, saved myself by grabbing onto the handlebars of a passing cyclist, abstained from helping the good samaritan in favour of flipping the murderous drivers the bird, finally made progress through the salsa (or was it parang?) musicians, down the 'ave.

This was it, the warehouse that smelled like fish. Ignoring the two bruisers outside I knocked on the door (gate?).

...
>>
>>5609657
>>5610805
No one answered.

I felt stares boring into the sides of my head.

I pounded on the door (gate? door.) until the sheet metal rattled and my knuckles bled.

"Hey!" That was meathead number 1.

Nevermind, I'd leave my resume under the door.

I felt a hand on my shoulder begin to swing me around before I could push the clipboard through.

"Who the fuck are you?" Meathead number 2.

I handed him the clipboard. My qualifications were in neat print, my signature in cursive crayon, the pulsating brain at the end done in the red lipstick I never used.

"I'm here for the job application as a gangster. You guys posted a notice on the campus's usenet group?" (And on the all the cork boards in the building and the bulletin board in the Square, but hey, the usenet notice was harder. You had to decrypt the message and play some elaborate game of treasure hunt across the city, it's where I got these grenades.) I said with my best smile.

"Is this a joke? What notice?" Meathead number 1 mad-dogged me, reaching behind his back to pull-

I was quicker, having already pulled the pin on one of my grenades the moment the clipboard left my hands.

"Ah, ah, aaah. Lets not be too HASTY here," I tittered out nervously, holding the mini-bomb aloft with both hands gripping the spoon as I backed up towards a street corner, "wouldn't want to add to the mystery meat problem, would we? Night markets standards really are slippin', haha! OBVIOUSLY, my appointment was tomorrow and I was just mistaken. I'll be back then. Why don't you tell your boss I'll meet them then? Ciao!"

Around the corner I went. I'll try again tomorrow. I still need to earn my meals and pick up my shipment of glycyrrhizin at the piers tonight. The seller said the transporter was being a problem case and holding my package until I payed extra and to take it up with them. I intended to aggressively negotiate.

>[2] Center Gate

Absolute last minute intro post to explain how I entered the crew, kinda-sorta. Too late for sidejobs I guess, I was busy.
>>
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>>5609657
>>5609668

Rainfall arrives on the boat at the last moment, full of vigor after sprinting here on foot all the way from the Blue Mare. On the way, she had taken a detour to the local police station to pay off her construction crew's bail.

"*Huff* B-briefing, high-f-five mission... forgot k-keys..*huff*...oven.."

>Deploy South Marine Assault
>-$6000, construction fee.
>Drained, -1 AP for first 2 turns

Name: Rainfall
Class: Assassin[Lv4] (2Drained,2CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(11), Crit 8(7 w/ Katana)
Cool:4(6) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$158352->152352
Blue Cassette
$10,000 Gold Bar
12 Heat, 0 Wanted
Beach House
Katana Coupe
Construction Workers(Hard2,Sharp1,Slothful)
>>
>>5610843
Not fully comprehending her dilemmas, but recognizing "high five," Napps gently raises his hand, expecting it to be met.
>>
>>5610851
Rainfall's hand traces a graceful arc through the air before it hits the space a foot from Napps's, whereupon she faints on the boat unconscious.
>>
“ Yes hello, is this Happy Go Lucky Noodle? Ah, good. You still do delivery? Thank you. I’d like… 240 full jacket dumplings, one number 62 with the 51 sauce and… some Spicy Buns. Oh. You have an offering on russian style cuisine tonight? Yes. Please do add that. “

>Finalize
>Cash in level up for {Come At Me}
>Trade in pistol for AR
>Equip frag grenades + frag grenades.

Chien
Hp 6/6 | Edge 11/11 | Move 5
Def 10 | Crit 9

Cool 3+3 | Sharp 5
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[Suppressing Fire]
[+1Sharp] (Snakeback)
[Come At Me] (Thug)

[Horrible Self Awareness], -1AP for 2 Turns.

Heat: 0
Wanted: 1

$100488
-AR: R20,D3, C9, 4 / 16
-Pistol: R10,D2, c9, 4 / 12
-Fist: M, D2, C8
-Frags [3/3]
-More Frags [3/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+3 cool boost [Hostess]
>>
>>5610807
>>5610778
>>5610740
>>5610299
“ Ah. Mr. Alan. “

Chien forces himself to continue without doing a doubletake, almost manages.

“ … Good. To have you. And you’re new, Miss … Limbo. Welcome. Please become well acquianted with Mr. Alamo and Mr. Alan. If you have any questions they are apt to answer them and will do their utmost to keep you alive through tonights soiree.

Miss Maggie, I will leave you to your own devices. I trust that you are able to think on your feet.

Now, please, we are about to assault a hardened position held by motivated professionals. Stick together, stay in cover and don’t get shot at. I will be doing none of that but please do not do as I do but as I say.

First also, mind your LIGHTS. If in doubt, stay FIVE SPACES away from others and stay still. The dark is your friend, bullets cannot find you in the dark.

If you are in trouble, shout loudly and point at your problem and I will do my utmost to remove it.

Mr. Alamo, please take point. Your shield will be a great boon. I am familiar with standard hand signals, you may use those to communicate. I intend that we march directly at the largest concentration of Spider’s forces. Please rely on me to provide fire support and I will rely on your shield.

Miss Limbo, if I may ask of you to Scout Out the large warehouse to our North as you arrive this would be delightfully helpful. There /will/ also be some bleeding tonight and so I may require your services with a medical bag later. My bloodtype is O, and please be gentle with the needles.

Mr. Alan… “ No, he can’t, there’s just something about the man, it makes the little hairs stand up and the shadows lengthen and you want to be anywhere else, whyyyyyyyy, come on, be cool, think of Lena, be cool…

“ Ahem. If you could… Assist us at the gate with your… shotgun… that would be nice… and then p-perhaps h-help Miss Limbo… at the… wareeeehouse. “

Nailed it.
>>
>>5609657
>Buy a lightweight armour vest.

Fuck it, if I'm allowed to make this last minute adjustment then I'd like to visit the tailor's shop and buy this. I was saving my money for in case I got busted during a side job since I wasn't around in time to RP with anyone and ask for a loan, but the time for side jobs has passed, so I may as well spend what little cash I've got.
>>
>>5610779
Empress composes herself a bit.

"Right, I'll be sure to stay safe. I just don't have good memories of these launchers. Too many closed-casket funerals."
>>
>>5609657

Favors:
Cameras x3
Floodlights x3
Gangway x2
Marine Assault x2
Rooftop Spotter

A waning moon hides behind a thick layer of clouds, casting an eerie darkness over the humid night. The air is heavy with tension, the unseen electricity of a brewing storm. At the marina, the only sounds are the distant hum of city life, the gentle lapping of waves against the docks, and the occassional creek of a moored boat. Armed guards, hired thugs, and hardened criminals patrol or loiter in small groups. They smoke cigarettes, occasionally break the silence with a joke or a question. They stay watchful of their surroundings. They know what's coming. The only question is when.

They're about to get an answer.

To the north, masked figures scale the chain link fence with ease and hop down, staying in the shadows. To the south, others follow a narrow path through a hidden alley, carefully stepping through a gap between buildings and into the yard.

At the main gate of the dockyard, barely visible in the darkness, a third group of criminals crouches in wait, until an unspoken signal passes between them. They break cover, rushing forward to silently overpower the gate's sentries. The lights immediately covering the front gate are switched off, and then the gate itself is hauled open.

Meanwhile, two speedboats carrying the final groups cut through the dark water with quiet precision. The engines are running low and muffled with soundproofing, the boats' sleek shapes barely causing a ripple in the calm bay waters. The boats are overcrowded with passengers, all eager to get into an advanced position. Was it a tactical decision to disrupt enemy lines, or just a craving for immediate violence? As they near the docks, the passengers exchange brief glances, size up each other's readiness and survival chances, and make last-minute bets.

They're only dark shapes in the distance at this point, but you can vaguely see the outline of them, out there at the end of each pier. BIg luxury yachts, tied to each of the outer stations. One of those is the target. You don't know which. You could always knock politely and ask ... or you could send all three of them to a watery grave. Sucks to be the other two guys.

At the pre-arranged moment, the switch is flipped. The floodlights turn on, a sudden harsh illumination that takes the guards unawares.

You take hold of your weapons. Your heart beats hard in your chest. The fuse is lit. Time to blast.

TURN 1
>>
Rolled 7 + 2 (1d10 + 2)

>>5610961
Afro looks around bewildered by the amount of people here, what's worse is their armed! He does the sensible thing and hides and does the nonsensical thing to stick around and head towards the danger. He's in this crazy train of pain might as well enjoy the ride and maybe reap some of the rewards too.

>Check: Hide in the shadows
>Move 2 east
>Move 1 North east
>move 4 east
>React: Bullrush tackle someone to the ground [Hard check]
>>
File: Nishina Two Piece Suit.png (6.21 MB, 1920x3103)
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Rolled 5, 6, 2, 4, 6 = 23 (5d10)

>>5610961
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 12/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, 1 AP 1/turn to gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

1AP: Move 2 North, 2 Northwest, 2 North (1st roll is +Cool to Vault)
1 AP: Quick Strike Mohawk (2nd and 3rd rolls)
1 AP: Quick Strike Hoodie (4th and 5th rolls)

Nishina is quick to glide forward, flying across a rack of nautical equipment to go at the two men on the other side of it with her sword. The beat of her heart is razor-sharp, carving a thin line across her steely focus. She's drawn blood before, but only in practice. She's never spilled blood in anger before, and isn't sure what to expect.
>>
Rolled 5 (1d10)

>>5610961
>1 AP - Move NE 2, N1, NE1
>1 AP - Move E2
>1 AP - Scatter Shot with Killer Queen, targeting the wall between the window and door, that the shirt guy is leaning against.
>1 Edge - Take cover

"Everyone! BACKBLAST CLEAR!" Heckler shouts as he clears the boat making it to a small pile of boxes. The broadcasts from the hidden cameras told him that a boss was positioned in that central building, and with them none the wiser of the situation, it was time for some good old shock and awe.

"She's a Killer Queen, Gunpowder, Gelatine, Dynamite with a Laser Beam. Guaranteed to blow your mind." Heckler sang to himself as he made sure the laser guidance system was positioned correctly before, with a loud burst, the modified HE Frag warhead was underway. "Anytime..."

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 7/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/4, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (3 uses), Smoke Grenades (3 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
Rolled 8, 5, 4, 10, 3 = 30 (5d10)

>>5610961
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 8/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (Free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1AP: Throw frag grenade 3SW, 1W (first d10 roll)
>2AP: Autofire with all 4 ammo with Jackhammer (Range 10, Damage 4, Ammo 0/20, Breach, Autofire, +1 Accuracy) at the Hard Hat 4SE, 4E of me (next four d10 rolls, -2+2+1=+1 overall)

"Everyone off the boat, don't get bogged down! Frag out to our right!" Ramirez's booming voice rings out across the dock. It's shortly overpowered by the muffled thump of a grenade and the stuttering thunder of his new shotgun firing.
>>
>>5610965
Gotta change my move a lil
>Move 1 North east
>Move 6 east
>>
Rolled 1, 7 = 8 (2d10)

>>5610961
"Enough flirting, you lovebirds, let's get to work."
>Move 3S
>Quickshot the mohawk S with the Pistol (dmg2)
>Quickshot the Hawaiian Shirt to the East with the ACR (+1 accuracy dmg4)

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:7/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 2, 3 = 5 (2d10)

>>5610961
>Move NE ×3 E×2
>Fire with deadeye, Target 8N(-1 edge)
>Fire Quickshot, Target 8N 1NW

//Class\\
Operator

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 8/8(-1)
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 3(-2)/15

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
Rolled 3 (1d10)

>>5610982
Forgot the third action

>Quick fire again at the target 8N 1NW

》ammended
Ammo 3(-3)/15
>>
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Rolled 9, 2 = 11 (2d10)

>>5610961
Empress lets out a scream as she hears the missile launcher fire. Common sense wins out over her fight or flight response, however, and she picks a choice target to eliminate.

A bandana-wearing punk she can launch right into a tropical shirt mook with her sheathed dao.

>1N 1NE 4E 1N
>Sheathed Dao strike, knocking the bandana into the tropical shirt.

And this places Empress comfortably between two sections of cover.
>>
Enemy Stat List!

Mohawks: 2 Health, Pistols.
> Basic mooks. One shot one kill, but if you get cocky they’ll swarm you and light you up.

> Bandannas: ~6 Health. Brawny fighters who attack with clubs.

> Hoods: ~4-5 Health. Fast and sneaky fighters with an SMG.

> Thugs: 4 Health, variety of firearms.

> Shades: ~3 Health, Variety of firearms.

Remember to double tap!
>>
Rolled 5, 1, 6, 9 = 21 (4d10)

>>5610961
Chaser
>Enforcer
HP 14/14 (10 + 4 temp) Edge 7/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>Move 1E, 3NE [1AP]
>Take Cover [1Edge]
>Autofire Shades 4E [2 AP]
Banking on overkill here

>>5609941
"What have you been up to, anyways? I just laid low and watched some old movies-- Tangos inbound."
>>
>>5610961
>>5610997
>Move 2E 2NE
fixing movement, hopefully this wont happen again haha... help
>>
Rolled 10, 8, 10, 10 + 2 = 40 (4d10 + 2)

>>5610961
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 7/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/6
Pistol- Range 10, DMG 2, 3/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

> Move 2E, 2NE (1 Edge)
> Quick Shot Mohawk 8N with Pistol (1 Edge)
> Quick Shot Bandanna 5E 3NE 3 times with the DMR (3 AP)
> Lighting Reload!

>>5610997
‘Not much-‘
I pause to whistle in… something, as your fusillade turns two of the closest foes into so much mist.

‘Robbed a bank, won a race, set up shop.. money is hard!’, I grouse, ignoring the part where I admitted to helping steal four hundred grand. ‘My customers are insane!’

All this, while she casually outputs an incredible amount of shots- swaying rhythmically with pistol and rifle, reloading with modified ammunition so smoothly it looks like a blur.
>>
Seline is a blur, some ravenous spirit of powder of and steel. An opportunistic lurker to the side loses his eye and half his head; a bruiser in front charges the barricade, screaming, and his entire upper torso turns to so much shrapnel before he can ake three steps.

>>5610982
‘Stay with us!’ I promise, a chunk of gore stuck on my hood. ‘Spider’s good luck; death trails him like a pet…’
>>
File: 360.png (1.55 MB, 1280x720)
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>>5611007
>>5611014
Hopefully some of that luck rubs off on me.
>>
Rolled 1, 7 + 2 = 10 (2d10 + 2)

>>5610961
>Gained TT buffed from Badger (+2 Hit, +1 Move)
>Move 2SE
>Fire Shotgun at Hood 4E,1SE
>Fire Shotgun at Hood 4E, 1SE

"Moving to cover, Buenas noches Marielitos putas!"

Name: Rico Torres
Type: Thug
HP 10/9(10)
Edge 6/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 2/8 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [3/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
File: Heatjunk1.png (112 KB, 1160x341)
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>>5610961
>Attributes:
Hard 2 - HP 7/8
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 5/5 - > 4/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]

Drug Kit - (1 AP, 2/2 Uses)
Cash - $225

-----

>Move 1SE 5E
>Ruiner: Attack Smoking Goon with Bat, Attack object with Bat, Attack Bandana Goon with Bat
>Move 3E 1SE 1E

Horace made a tentative joke about making the most of the team's first move, then took off with surprisingly ferocious speed towards the first group of thugs! It's a game of Time after all, and of making the most of it.
>>
Rolled 7, 6, 9, 4, 5, 9 = 40 (6d10)

>>5611079
He went so fast in fact that he forgot to roll!
>>
>>5611079
Mind hitting the other mohawk, I can swoop in and finish the glasses and bandana off and punch out the other mohawk
>>
>>5611090
>>5611079
>>5611005
>>5610980
Lads, ladies, murderous criminals and suchlike - try to avoid correcting your moves so much. With about 31 (!!!) wild eyed criminals it becomes an extreme mess quite quick.

As a primary rule also, alas, once a dice is rolled, actions cannot change. So if we had wanted Horace to do something different, we would have had to poke him earlier.

Other than that you’re doing great, keep it up!
>>
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Rolled 1, 2 = 3 (2d10)

>>5610961
Name:Fiction
Type:Brain
HP:6/6, Edge:6/6 (5+1), Move:4(5-1), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:4-1/8], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (2/2), First Aid Kit(4/4), Smoke Grenades (3-1/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>[Move] 1NE, 3E (1AP)
>[Smoke Out] Throw Smoke Grenade 7N, 1NE (1AP) (1d10)
>[Quick Shot] Shoot Pistol at the closest Mohawk (1AP) (1d10)
"Smoke out!"
>>
Rolled 1, 7, 3 = 11 (3d10)

>>5610961
Name: Alamo
Type: Enforcer
Stats: HP 10/10, Armor 2, Edge 8/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 7/16), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Inspire Weasel [-1 Edge]
>Blitz 3SE, 5 East onto the Shades [-1 Edge, -1 AP, Two Dice]
>Pistol Shot the Hawk East [-1 AP, Third Dice]
>Shield Block [-1 AP]

"Let's move people! Weasel, double time it!" Alamo says before rushing ahead with his shield at the ready to bash the first face it meets.
>>
Rolled 1, 8 = 9 (2d10)

>>5610961
Name: Weasel
Type: Enforcer
Stats: HP 13/13, Edge 7/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>>5611164
"Oui, me and Alan shall secure the building."

>>5611096
"Monsieur Guerre, show the Rookies how we operate."
>-1 Edge Inspire Chie
>-1AP Move 6 East
>-2AP Shoot Hawaiian Shirt with pistol x2
>-1 Inspire AP Overwatch with Shotgun, make sure the door to my North East is also being overwatched.
>>
Rolled 2, 10 = 12 (2d10)

>>5610961
Name: Strings
Type: Thug
Stats: HP 13/13, Edge 5/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Gear: First Aid Kit (4/4), Chinese Clothes (Stylish clothing)
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

"Keep your heads down chucklefucks and make sure that guy in the shirt doesn't get back up!"

>Order my mooks to take cover and riddle the Hawaiian shirt if he's still alive (Should be auto success with +5 Hard)

>Move 2 South
>Fire Pistol at Mohawk to my 2E, 1SE +2 from TT
>Fire shotgun at Shades 1SE, 2S +2 from TT

>>5610981
"Watch your side Old man, there's still tangos up nearby."
>>
Rolled 2, 9, 7, 3 = 21 (4d10)

>>5610961
Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 6/6, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>Move 1NE, 5 East
>Flash Step the Mohawk at 1NE, 6E and Shoot Mohawk with double pistols
>Move 4W, 1SW I should be behind Alamo
>>
>>5611090
>>5611096
Even if I hadn't rolled already, Ruiner says you've gotta move between targets anyways. Ganbatte, kokujin
>>
Rolled 2, 1, 4 = 7 (3d10)

>>5610961
>Move E, NE, NE, Ex6
>SMG 3 round burst at Mohawk
>>
Rolled 3, 1 = 4 (2d10)

>>5610961 >>5610854
> (0 AP, 0 Edge, pre/non-combat action as the boat docks/"Talking is a free action") [Napps: -$10, Rainfall: +$10]
[1 AP] Travel 1N, 2W.
[1 AP] Attack on Bruiser with sunglasses, FISTS (Crit on 8+) || One Quick Strike - 3 DMG on hit, roll 1d10 with advantage (2d10).
[1 AP] Take cover at the 1x1 square underneath sunglasses.

The hasty and last-minute arrival collapses onto the floor of the boat - Napps at least has the right mind to flip her over so she's not kissing steel for the boat ride into the mission, but he's got no clue how to handle her. His mind is already filling with fuzz and worry as the boat bumps and jumps the short distance through the dark, unsure if he should wake her up or sit down and prepare for the "invasion/" His indecisiveness lasts until he feels the boat knock into the docks of their arrival, and, pushing himself to an impulsive instinct, shoves $10 into their coat pocket, slaps the back of their hand in a memorial high-five, and shakes her shoulders. "Uh- get chocolate. Buy a chocolate bar, get better, live tonight. OkayBye." Hoping his sleepy co-worker doesn't get shot before she wakes up, he scrambles from the boat onto the docks, slipping past the others taking initiative, and rushes in the other direction - as best he can in the body armor - and readies for his first fight for the Blue Mare Gang.

Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 14/14 || Edge 5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Skills:
Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Lady's Favor (Talia, one-time use, instant 10 for any roll)
>>
Rolled 1 (1d10)

>>5610961
Name: Riptide
Type: Psycho
Stats: HP: 9/9 (9+1-1) | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 2 (3-1) Cool: -1 (0-1) Sharp: 0 Weird: 4 (Crit on 6+)

Talents: [Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $11047

>1AP: Move 2N, 1NW
>1AP: Claw (Fist) Shades
>1AP: Move 2E, 2N, 3W

Riptide adjusts his new mask and makes sure the Armour Vest won't slip, then lurches out of the boat. Nearest enemy to waste without using Ammo. Save it for the important people. Go back into the dark like a predator and make yourself known when needed.
>>
Rolled 5 (1d10)

>>5611264
>>5610961
>Rolling Point-Blank Advantage
>>
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>>5610961
Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 9/9
Cool 0 - Defense 4
Sharp 1 - Edge 7
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 4/8
SMG: Range 10, Dmg 3, ammo 3/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses
Cash,USD$: $4180
Heat: 0
Wanted: 0
Assets: Grand(free asset)
Two-Piece Suit +1 Edge

>1AP: Move 4E,1NE
>1AP: Move 2E, 1S
>1AP: Take Cover

Bill follows after some of his more eager partners, ducking behind a particularly sturdy piece of cargo. Pressing himself up against the metal block, he grasps his blocky SMG and waits for some of the thugs to throw themselves into the open
Is stepping out to fire near heavy cover an action point or is it a state that happens when you attack?
>>
>>5611363
It's a state that happens when you attack, but you can always be targeted while behind cover as long as you're at the edge of it, you just get the cover bonuses if you Take Cover.
>>
Rolled 4 (1d10)

>>5610961
Name: Jackal
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 5, Defense 5, Crit 8
Attributes: Hard 3, Cool 1(-1), Sharp 0 (+2), Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:0
Heat: 2
Wanted: 0
Assets: Old Manor, unknown phone number

>Move SE, E 2x
>Quick shot on closest enemy in East
>Take cover

The group Jackal ended up with seemed to have good amount of people with combat experience most likely mercs of some sort. She would try to keep enemy away from their long range assault with the shotgunner if things got bad she had her molotovs ready
>>
>>5611395
You might want to remember you benefit from Chaser’s Tactics.
>>
>>5611401
Now that you mention it true i will try to remember in future. This turn was already posted and rolled after all .
>>
>>5610961
The absurdly loud boom of the nearby launcher blasts Rainfall out of her unconsciousness. Half awake, she trusts her finely honed instincts to guide her to safety and provide covering fire. She perks up as each gunshot sounds off in the distance and she zips up her coat pocket to keep her new chocolate fund safe.

>Move 2N,2NE,E
>Overwatch with Pistol (Dmg2,Range10)

Name: Rainfall
Class: Assassin[Lv4] (2Drained,2CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(11), Crit 8(7 w/ Katana)
Cool:4(6) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
Rolled 2 (1d10)

>>5610961
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 13/13 Edge: 5/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Shoot Shades 7 South East, 3 South with Pistol
>Move North East 6
>Overwatch with Shotgun
>>
>>5611363
Uhh I'm not sure I understand your movement. you wrote

>2E and 1S which is green line on pic related.

What you drew was

>Move 4E, 1NE for the red

You can't do that because you'd be cutting corners, you'd need to have moved NE first before 4E.
>>
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>>5611457
You're right

>1AP: Move 1NE, 4E
>1AP: Move 2E, 1S
>1AP:Take Cover

>>5611363
>>
Rolled 2, 1, 8, 1, 10, 6, 8, 4, 1, 10, 7, 3, 7, 2, 9, 9, 9, 3 = 100 (18d10)

>>5610961
>0Ap, 3Edge: Shootdodge.
>- Move N NW W NW 2W.
>- From this point, shoot Shirt W, Shirt NE, Shades S
>1Ap: Shoot Shirt NE again for good measure
>1Ap: Move 2E NE 3E
>1Ap: Kick Hoodie N

Stats: HP 8/8, Edge 7/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
>>
Rolled 10 (1d10)

>>5610961
Mizuchi leaped off the speedboat as it slammed into the dock. He took a moment to crane his neck this way and that, hoping to catch Spider out in the open, as slim a chance that was. The carnage rages on for a bit, before he slinks beside a nearby crate and pops a shot off at a wavering coastal goon in the wake of Ben's rampage. Stormsplitter hummed in its sheath, but not yet. Despite the simmering bloodrage, Mizuchi had learned at the end of The Dragon's heavy machinegun that prudence was the best path to his vengeance.
>1AP: Move NE, N, NE, E, N
>1AP: Fire Pistol at the Hawaiian Shirt 10W
>1AP: Take Cover

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 6/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 8 + 4 (1d10 + 4)

>>5610961
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 8/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (2/2 uses)
Special Talent: taser (1/4 uses)
Special talent: pack leader (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge

>check: weird. Shout “FIRE IN THE HOLE” and throw a rock amidst the mass of goons to the right

There’s something strange about Tony today. He’s behaving more erratically than usual, with a sort of finality in his step. Like an immortal, or a dead man walking.

>Move: 3E, 3NE
>reaction shot: basic shot
>>
Rolled 8 (1d10)

>>5611538
>rolling for the reaction shot
>>
>>5611395
Also forgot to mention shooting with smg.
>>
>>5611179
“ Ah, Miss Weasel. You think they need an Inspiring Example? I shall endeavour to provide, then.

Please watch my back. “
>>
>>5610965
>>5611242
Alright just for the future, please post your sheet as updated as possible with every post. I'm pretty sure Raven only keeps track of stats through your character sheets.

Personally I try to post my sheets updated with my current actions (eg if I shoot or use edge for this turn I post the sheet with reduced ammo/edge) but some people update their sheets on the next turns.
>>
Rolled 8, 10, 6, 10, 4, 2, 4, 1, 7, 8, 2, 3, 8, 3, 1 = 77 (15d10)

>>—I’m feeling drained, -1 AP
>>—But Weasel is so inspiring! +1 AP/Move
>>—-Did I say AR? Sounds unprofessional, I meant DMR.

>[1AP] Move E, 2NE, 2E, NE in front of the door. Adjust tie. Take breath. Be cool. Tap Weasel and Alan on the shoulder for good luck.

>[1Edge] Get Fired Up.
>[4Edge, Shootdodge] Kick in door by moving 1E, *Pistol* Shade, Mohawk and double-tap Hardhat up north (3D, c9/d5) (1d10 Shades, then 2d10 Mohawk, and 4d10 Hardhat)
>— While moving by vaulting 2N, move 1NE, 2N
>[1AP] Vault-Attack 5E into the Thug with my knife (4D, c8/d6, 3d10, Cool 6)
>[1AP] Throw Molotov 3SE
>[1Edge] I’d prefer that Thug dead - so Shove-kick him into the fire 2SE ( 2d10)

>[1Edge] Bring up DMR, Deadeye our Hawian Shirted Cuban Friend 2SE,2E (D5, c6/d8, hit+3)
>[1Edge] Pivot and fire at Bandana 4SW, 2S (D5, c9/d6)

>[1Edge] Here, catch. Elbow out the window behind me and huck a Frag grenade 3NE, 3N. Help out the Psychos a little.

>[1Edge] Breathe. Take in the room. First non-corpse that twitches gets reaction fired with a DMR (Reaction, Turn Ending, D5, c9/d7, hit -2)

>—-Block 1, Def 10, HP 6

Chien
Hp 6/6 | Edge 11/11 | Move 5
Def 10 | Crit 9

Cool 3+3 | Sharp 5
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[Suppressing Fire]
[+1Sharp] (Snakeback)
[Fire Up] (Thug)

[Horrible Self Awareness], -1AP for 2 Turns.

Heat: 0
Wanted: 1

$100488
-DMR: R30,D4, C9, 3 / 12
-Pistol: R10,D2, c9, 4 / 12
-Fist: M, D2, C8
-Frags [3/3]
-Molotov [3/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+3 cool boost [Hostess]
>>
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>>5610961
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 7/7 Edge 8/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 4/8, Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, Medic Bag, Smoke Grenades, Frag Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

"IT DOESN'T HAVE TO BE THIS WAY! JUST GIVE ME MY GLYCYRRHIZIN!"

>1st AP Move NE1, E4
>2nd AP Throw frag grenade SE7 [pic to follow]
>3rd AP Move NE3
>>
Rolled 3 (1d10)

>>5610961
>>5611885
My movements and throw.

Also, forgot the dice for scatter.
>>
>>5611242
Yo dude, you only have 6 move, so your movement here would actually take up 2 of your action points, not just 1. That wouldn't matter, but since you autofired, that's also 2AP expended, so you'd be spending 1 edge on top of all 3 AP to do all that.
>>
>>5610961

The darkness lights up with muzzle flashes. The quiet is shattered by gunfire of every caliber, everything from pistols to massive marksman rifles, and on top of that there's the fragmentation grenades, the molotov cocktails, even a goddamn rocket launcher. The crew have brought an army's worth of weapons and are unloading it like there's a fire sale on bullets and explosives next door. Let's see what the Marielitos have on their side to fight back with.

(ETA for the next turn is 12 hours from now)
>>
>>5612074
Did Fiction's quick shot fail or something? There isn't a bullet trail and idk whether it's because I tried to shoot from behind others (and couldn't) or just an oversight.
>>
>>5612108
The action is done correctly, I probably just forgot to input it after doing your smoke bomb, my bad.
>>
>>5612074

The Cubans fight back. The hawaiian shirt guys aren't so tough on defense, but they *are* strapped, each of them whipping out an AK-47 or similarly robust assault rifle and laying down some heavy fire. The crew has to contend with the explosive-happy girls tossing grenades, too. Do these chicks have their own softball team or something? Is there a criminal grenade-thrower league?

TURN 2
>>
Rolled 2, 10 = 12 (2d10)

>>5612669
Name: Empress
Type: Thug
Stats: HP 5/10, Edge 5/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

Empress groans in pain as she takes a serious beating.
“A little goddamn help here?!”

>Sheathed Dao strike at Bandana one tile north and the mohawk. The mohawk should slam into the shirt top-right. (Advantage for melee, two rolls.)
>Quick Heal twice
>1 Edge - Move 3S

Health will be at 11/10 and FAK will be at 2/4 charges.
>>
Rolled 4, 6 = 10 (2d10)

>>5612748
Rolling for second AoE target.
>>
Rolled 2, 3, 10, 5 = 20 (4d10)

>>5612669
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 12/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, 1 AP 1/turn to gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

1 AP: Move 1 West, 1 South
1 AP: Quick Strike Bandana (1st and 2nd rolls)
1 AP: Quick Strike Bandana (3rd and 4th rolls)

Ow! Getting winged by a bullet hurt both less and more than she expected it to. Killing felt a /lot/ different to what she expected. She wasn't sure how it felt, and as she looks left at the three men assaulting one of her fellows, she realises she doesn't have the time to think about it.

Her face tightens into an expression of focus as she slides around the rack of equipment and brings her katana to play against the muscular man with the bat. "お覚悟!" [Ready yourself!]
>>
Rolled 7, 4 = 11 (2d10)

>>5612669
>Reload
>Deadeye, Target Shirt 13E 3S
>Aimed Shot, Target Shades 10E 4S

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 7(-1)/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 0(+1)/15

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
Rolled 6, 7 = 13 (2d10)

>>5612758
Forgot Rolls for darkness
>>
Rolled 4, 8, 1, 9, 4, 6 = 32 (6d10)

>>5612669
"Ramirez! Strings won't hold much longer! Help me clean them up! Strings, you get your ass into cover! Action!"
>Inspire Ramirez (-1 Edge)
>Hit the mohawk with a sick spin kick (quick melee attack)
>Autofire at the ponytail with the ACR, spend 3 ammo total (4dmg, +1 acc)
>(1 Edge) Quick toss a frag 1SE of the ponytail

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:7/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 3/8 ammo)
ACR (range 20, dmg4, 3/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 10, 7, 7 = 24 (3d10)

>>5612748
>Move NE,SE,Ex3,S,SEx2,Ex2
>Spray the Hawiian Shirts in the ally with the SMG (closest appears to be within 5 of Horace)

Name: Doc
Type: Psycho
Stats: HP 8/8, Edge 4/5, Move 6, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit
Cash: 500
Heat: 0
Wanted: 0
>>
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Rolled 10, 6, 2, 9 = 27 (4d10)

>>5612669
"Maaan what the hell am I even doing hiding" Afro rushes out of the shadows and goes ham on the people on his path

>AP 1: Move 3E 3SE 1E
>Edge 1: Move 2E 4S 1SE
>Edge 2: Smash
>AP 2 3E 4S
>AP 3 SMG Quickfire
>>
>>5612781
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [16/16]
>Edge 6/6 [9/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 2/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)
>>
Enemy Codex v2!

Mohawks: 2 Health, Pistols

Shades: 3 Health, Pistols

Bandannas: ~6 Health, Bats

Hoods: 4 Health, SMGs

Shirts: 4 Health, SMGs

Ponytails: 4 Health, Grenades, Assorted Firearms

Thugs/ Fatsos: ~6 Health, Assorted Firearms, Blunt Impact

Helmets: ~6 Health, Sledgehammers (~4 damage, knock back)

Check your targets haven’t already been shot by someone else!
>>
Rolled 9, 5, 1, 8, 6 = 29 (5d10)

Mr. BILL, this man said your mask looks storebought!

>>5612669
>[1AP] Move 2SW, 3S. Sigh, psych myself up, adjust tie... This is going to *suck*. But at least it'll be cool!

>[1Edge, Fire Up]

>[Last edge] Shootdodge. Grab the dead Shade's shades and toss them out the door ahead of me... [1d10? can i fake out someone?], then move 1SW, 1S, 2E, 1SE
>--Melee this Shade 1W by putting his head through this window! Loudly, I want their attention. Which is to say kill him but... Fancy, like. [D3, c8/d5], 2d10]
>--First overwatch misses, all others have disadvantage, block 1

>[1AP] Huck a Molotov 3SE, 2E [1d10]. Those planes look fragile!

Chien ##chien
Hp 6/6 | Edge 2/11 | Move 5
Def 10 | Crit 9

Cool 3+3 | Sharp 5
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[Suppressing Fire]
[+1Sharp] (Snakeback)
[Fire Up] (Thug)

[Horrible Self Awareness], -1AP for 1 Turn.

Heat: 0
Wanted: 1

$100488
-DMR: R30,D4, C9, 0 / 12
-Pistol: R10,D2, c9, 0 / 12
-Fist: M, D2, C8
-Frags [2/3]
-Molotov [2/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+3 cool boost [Hostess]
>>
“ Miss Limbo! I **NEED** a smoke grenade if you’d be so kind! No bother if you’re busy, of course! “
>>
Rolled 8, 3 = 11 (2d10)

>>5612669
Chaser
>Enforcer
HP 14/14 (10 + 4 temp) Edge 6/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 0/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>Reload AR (1AP)
>Aimed shot Shirt 11E4N (2AP, disadv, +2hit +1crit)

>>5611007
"Sounds like a fun time. Maybe a bit hectic but here we are getting into firefights as a hobby so that almost sounds relaxing, really."
>>5611538
"Neat trick. We might need a real one to flush the guys in the building tho."
>>
>>5612796
Very important correction - Shirts have ARs, range 20. They can nail you from where you aren't used to expect.
>>
>>5612758
>>5612762
Just realized, deducting 2 Edge instead of 1 for the aimed shot. Extra AP needed for that.
>>
>>5612821
Well shit, there’s my just desserts for copy pasting.
>>
Rolled 9, 3 = 12 (2d10)

>>5612669
>1 AP - Move W3
>1 AP - 1st roll = Frag Grenade NE 3, E 6 (NE1 of Shades in building & NW1 of Hood)
>1 AP - 2nd roll = Smoke Grenade NE 1, E 2 (Mizuchi's old position)
>1 Edge - Suppressing Fire with Pistol targetting Shirt across the pier (N 10 from new position)
>1 Edge - Inspire Seline

"Fall back and regroup with the south alley group." Heckler shouts as he takes multiple shots. From his new utility vest, he pulls free both a grenade and a smoke grenade, carefully noting which one is which before throwing them to their designated positions, hopefully encompassing enough of the area to provide adequate cover.

Shifting cover, he barely sees the gangers across the pier, and fires his pistol, hoping that just not getting hit by bullets can dissuade the foes from getting a good shot off on his team. Looking at the carnage further west of him, he starts calling out. "SOUTH TEAM! WE NEED FIRE SUPPORT! WE NEED IT YESTERDAY!"

Name: Heckler
Type: Enforcer
Stats: HP 4/9, Edge 5/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/4, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (2 uses), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
Rolled 10, 7, 1, 1, 10, 10 + 2 = 41 (6d10 + 2)

Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 6/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 1/3
Pistol- Range 10, DMG 2, 3/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

> Shoot Shirt 12E4N (1 AP, Disadvantage, +2 to hit)
> Shoot Sledgehammer next to Riptide twice (2AP, +2 to hit)
> Lightning Reload!
> Shoot Mohawk next to Riptide (1Edge, +2 to hit)

>>5612813
Seline seems nearly in rapture from the total cacophony, but she still has the presence of mind to respond.
‘Hobby? You’re not getting paid!?’

>>5611108
>>5611395
“Smokes! Hounds! You might want to hurry; fight’s that way!’
>>
Rolled 10, 7, 1, 3 = 21 (4d10)

>>5612669
Name: Ramirez
Type: Enforcer
Stats: HP 9/12, Edge 6/8, Move 6, Defence 5+1 (Cover), Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 0/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x2
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1AP, 1 Edge: Steadfast, gain Block 2, Counter 2.
>1AP: Move 1S, 1SE, 1S, 2E.
>Punch (Melee, Damage 2, Crit on 9) the Bandana 1NW in the back of the head (First two rolls.).
>1AP: Reload Jackhammer.
>Inspire AP, 1 Edge: Aimed Shot with Jackhammer (Range 10, Damage 4, Ammo 3/16, Breach, Autofire, +1 Accuracy) at the Shirt 7E, 2SE of me (+3 Acc, +1 Crit, disadvantage, 3rd and 4th rolls).

>>5610981
>>5612765
Ramirez sighs in extreme aggravation, but indignation about the older merc's nettling disappears at the storm of bullets flying all.

"Got it! Engaging enemies on our left!" He rushes out to fight despite his own bullet injury. "Strings can probably deal with one idiot anyway."
>>
>>5612669
>>5612845

Autocorrect, Internet hazards and my bad typing.

A a a h

> Shoot Shirt 12E4N (1 AP, Disadvantage, +2 to hit)
> Shoot Sledgehammer next to Riptide twice (2AP, +2 to hit)
> Lightning Reload!
> Shoot Bandanna next to Riptide (1 AP)
> Shoot Mohawk next to Riptide (1Edge, +2 to hit)

Dice are all correct. Shirt, Mohawk and Bandanna should be dead.
Sorry Raven. : (
>>
File: Heatjunk2.png (258 KB, 638x603)
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258 KB PNG
Rolled 9, 2, 8, 5, 9, 9, 7, 7 = 56 (8d10)

>>5612669
>Attributes:
Hard 2 - HP 7/8 -> 4/8
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 4/5 -> 3/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]

Drug Kit - (1 AP, 2/2 Uses)
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225

-----

>Move 1E 1S 1E 3SE
>Quick Strike Bandana with Bat
>Ruiner: Attack Shirt with Bat, Attack Glasses with Bat, Attack large object with Bat

It stung! It stung bad, getting shot. If Horace were more important he would even get to vocalize it through quotes, but alas you'll just have to use your imagination. This one is only allowed a simple narration.
Maybe it's because of this he decides to express the pain through another violent tear, dashing from here to there and back again to share the wealth so to speak. There's plenty to go around.
>>
How to Chargen, please?
>>
>>5612873
At the top, look at the pics.
>>
>>5612873
Go back to the top of the thread. Heat City Nights 6 Rules, in the top there'll be a header saying 'Start Here'. Just ignore what it says about the side jobs, since we're past that stage now. To lay it out explicitly, though:

1) Pick a Class and a Name
2) Write up the base stats of 6/6 HP, 5/5 Edge, 5 Move, 4 Defence, and critting on 10s, then the base attributes of your Class
3) Add two +1s to any of the attributes (Hard, Cool, Sharp, Weird) or Move, but you can't put the +1s in the same place
4) Modify the base stats with those attributes in mind (Hard increases HP, Cool increases Defence, Sharp increases Edge, Weird lowers the crit threshold, each on a 1:1 ratio)
5) Pick an ability under your class' heading
6) Pick a weapon under your class' heading
7) Pick as many gear items as you can carry, usually that's just 1 but if you have the Brain's Gym Bag it's 3
8) Pick one of the Assets (in the Assets and Contacts image) for free.
9) You start with $500, 0 Heat, and 0 Wanted Level
10) Reply to the post with the Heat City Nights 6 Rules image with your completed character sheet and wait patiently for Raven to add you to the map

Points of general advice:
- Copy someone else's character sheet layout so you don't have to think about it
- Make sure to post your character sheet every time you make a turn to ease turn processing for Raven
- You don't have to pick an outfit as your starting asset, and you probably shouldn't. They're the only ones with an on-map impact, but you get enough starting cash to just buy an outfit anyway.

Good luck, lawbreaker.
>>
Rolled 10 (1d10)

>>5612813
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 8/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (3/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge


Tony takes a deep breath to stop himself from yelling at his subordinates, before Chaser distracts him

>>5612813
The mafioso scoffs, pulling out a little black orb from his pocket
“I didn’t get old without carrying the real deal on me, sonny”

>Frag Out: aiming for the window to the crowded building
>move 1SE, 5E
> 1 edge, move 3E, 1NE
> 2 edge: aimed shot at the shades fellow
> move: 2N
> 1 edge: frag out at the area just behind the three bastards shanking my pals
>>
Rolled 2 (1d10)

>>5612983
shooting roll
>>
Rolled 3 (1d10)

>>5612984
Correction due to personal idiocy, throwing the second nade between helmetguy and glassesguy
>>
File: Heat whatever.png (226 KB, 687x834)
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Rolled 4, 8, 8 = 20 (3d10)

>>5612669
Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 9/9
Cool 0 - Defense 4
Sharp 1 - Edge 7
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 4/8
SMG: Range 10, Dmg 3, ammo 3/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses

Two-Piece Suit: +1 Edge

>1AP: Move 2S, 2SE, 1S
>Autofire: -2 accuracy, 3 rounds at fat goon

Hearing the explosion, Bill makes to the nearby warehouse hoping to get in on the carnage. Stopping near the window, he flicks the fire selector on his SMG to full auto and dumps his magazine into the fat man.
>>
Rolled 9, 6, 10, 1, 7 = 33 (5d10)

>>5612669
Name: Jackal
Type: Psycho
Stats: HP 6/9, Edge 5/5, Move 5, Defense 5, Crit 8
Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 2/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 3/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:0
Heat: 2
Wanted: 0
Assets: Old Manor, unknown phone number


>Move S, E2, N, vault E (Cool 0)
>Throw molotov E8
>Quick shot on shirt who hit me with smg

Ouch that was a bullet and it hurt Jackal dashed form one cover to next while leaping over second. "Take this you failure of an beach bum" she yelled while chucking molotov at him and opening fire with smg.
___________

I take it that i do disadvantage rolls on thrown weapons too.
>>
>>5613065
Bill, you roll twice when you're at point-blank/melee range and pick the highest of the two.

Roll another 3d10, it's about the only range that Autofire's actually good.
>>
>>5613094
I have bad news.

Vic got them already.

It’s a tad late, though, as you already rolled.
>>
Rolled 3, 10, 6, 5 = 24 (4d10)

>>5612669
Name: Alamo
Type: Enforcer
Stats: HP 8/10, Armor 0, Edge 4/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/12), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Inspire Maggie [1 Edge]
>Blitz Shades E1, SE3, E2 [1 AP, 1 Edge, First two dice]
>Shoot South Hood twice [2 AP, third and fourth dice]
>Steadfast [2 Edge, 1 AP]
>>
Rolled 2, 5, 2 = 9 (3d10)

>>5612669
>1ap: Vault move: 4E, 1SE (+4 cool)
>1ap: Take cover on heavy cover
>1ap: Fire at Shirt 3SE,3E with shotgun
>1edge: Fire at Hoodie 7SE, 3S with Shotgun

>>5612860
"Moving to your left Ramirez, mantén la presión!"

Name: Rico Torres
Type: Thug
HP 8/9(10)
Edge 5/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 0/8 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [1/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
Rolled 2, 10, 2, 10, 3 = 27 (5d10)

>>5612669

Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 9/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)


Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit

"S-sorry, there was traffic in front of the Wacdonalds..."

Move (3SE, 3E)
Take Cover
Shoot Bandana W
>-1Edge Shoot (in case of miss)
>-1Edge (The same)
>-1Edge Shoot (Shades North)
>Reload (Lightning)(Just in case)
>-1Edge Shoot (in case of miss)
>>
Rolled 6, 10, 4, 2, 1 = 23 (5d10)

>>5613219
Ah i gotta roll twice for two guns right? Ahem, right side rolling.
>>
>>5612781
Afro ran through the remains of the guys he was hiding from and through the narrow gap between into the pier and noted a dude in a hawaiian shirt. "AY NICE SHIRT BUDDY! " He ran up to the startled gangster and roundhouse kicked him into a wall which cracked under the force of the man hitting it, the shirt fared worse however as he seems to have broken his neck! Afro was about to take the guys shirt but noted the other shirts nearby and ran into the building where he can get much needed alone time with the shirt inside, who had a nicer hawaiian shirt pattern on him. Afro promptly shot the man in the head with an smg and tried to grab the shirt mid fall so he can put it on himself
>>
Rolled 2 (1d10)

>>5612669

> [1 AP] Move 2E, 1NE
> [1 AP] Quick shot attack on Sunglasses 9N - roll 1d10
> [1 AP] Take cover at current position, 2x2 Block
A Lot Happens within the next moment. Napps misses his hits - somehow - then retreats to hide, thinking it'd be best not to die then. Before he can make another move - he's stunned. Booms, gunshots, and heat on all sides as the rest of the Blue Mare Gang announces their presence with steel, lead, and flame. In front of him, down the docks, he sees the fainted high-fiver get up and join the fray, with a half-dozen others facing a hail of gunfire.

Behind him, a handful of the others strike at the group he had tried to pick a bone with - He's grateful for the Voodoo man's support on that first failed hit - but he's split in indecision. Either keep on the support-side and fight the gangsters on-shore, or advance through the docks. All of that indecision happens within a few moments - all the while a dozen bullets scatter inches off of his armor.

Fight who you can see. When he was in the ring, he couldn't worry about what-ifs. He fought, reacted, and acted based on what he saw. And right now, he saw a sea of lead cascading on a group that was in--progress handling it, and behind him, he saw people who were keeping the rest of his crew from advancing. So he felt his gut feeling - and rushed to do what he could.

>>5612748
"Yeah! Ma'am! Moving in to support!"
>>
Rolled 2, 8, 2 = 12 (3d10)

>>5613065
Second roll
>>
>>5613290
Update on current stats
Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 14/14 || Edge 5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 3/8 Ammo)
Skills:
Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Lady's Favor (Talia, one-time use, instant 10 for any roll)
>>
>>5612748
Mizuchi waves a sheathed blade at Empress. "I'm right over here! Stay low! Once they push through the smoke we'll fall on them! Heckler's grenades should have softened them up some, but I can feel them dug in over there."

>>5612669
Mizuchi raged internally, this open pier was a nightmare for his fighting style, especially with the hail of gunfire and explosives going both ways. He'd need to wait for a key moment to engage.
>1 AP: Use FAK to Heal 3 HP
>1AP: Stance with the Katana
>1AP: Move S, W, SW, S, S
>1 Edge: Take Cover by the boat

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 5/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 5, 7, 4 = 16 (3d10)

>>5612669
>Tip hat at Seline and Tony
>1AP: Move SW, 4W, NW
>1AP: Kick Shades
>1AP: Move SW 5W, vaulting over cover

Stats: HP 3/8, Edge 4/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
>>
Rolled 7, 7, 5 = 19 (3d10)

>>5612669
>>5612810
>>5610940
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 7/7 Edge 8/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 2/8 (at end of turn), Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, Medic Bag, 2x (at the end of this turn) Smoke Grenades, 2x Frag Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

>1st AP: Move 1S, 2E, 1SE

>2nd and 3rd AP: Quick shot Shades 2SE, 1E of me, twice with my pistol.

>1st Edge: Throw a smoke grenade out the window 2SE, 2E of me where Chien will end up

Sorry for the delay, was just finishing the post I meant for earlier in response to Chien. Not much interaction, more of a transitional post. Here's one of two.

'Warm night, no light, pier not yet in sight.'

My parent's always said I could be whatever I wanted to be. Well, those fish mongering gangsters would no doubt be overawed by my qualifications, I'd get what I want soon enough. I will, I will.

Focus. I was going to get what I paid for. I'd force myself right past the gate, rent-a-cops wilting as I showed them my arsenal. I would stand on their manager's chair and demand my package AND free transport. That Luis guy had been so rude over the phone. I should get an apology from him. Yeah...yeah, yeah!

I paused my inner monologue to offer alms to the local rats. The little rodent gently lapped at the lip of the bottle as I leaned over to give him a taste of the fire water I was nursing on the way. Soon the bashful sipping turned to greedy gulps.

Minutes passed, the rat had consumed its fill, spasmed, and soon passed on to rat heaven, leaving only a bloated corpse behind. I poured out my libations for the dead and his shameless cousins came sprinting for their share, lacking the gentile demureness of their hallowed cousin (RIP). Huh, vodka, not even twice, never again, must be Slavic rats.
>>
>>5613418
>>5612810
>>5610940
...Limbo, Limbo, Limbo, my name is Limbo...

The office was only a short walk from my warehouse and I knew the way. Taking a shortcut down the haunted alleys and through the Millennial Oil storage yard got me there in record time. Rounding the last corner down electro-industrial trash alley I was surprised to see a group of...extremely well dressed (and armed) muggers, few of whom looked any older than me.

I started to raise my hands, I didn't wanna get shot-

"And you're new, Miss ... Limbo. Welcome."

-and immediately passed it off as me stretching my arms and rubbing my neck. Phew.

So I was thrust into the arms of the gang I was trying to join in the first place by a contrivance of fate. Or were they just that good? They processed my application so fast. Oh, actually, my name tag, I was still wearing it from earlier in the morning, maybe they just had too many members to keep track of and assumed I was one of them. Lame.

"Now, please, we are about to assault a hardened position held by motivated professionals."

What?! Being a bit flattering of rent-a-cops there buddy.

"Miss Limbo, if I may ask of you to Scout Out the large warehouse to our North as you arrive this would be delightfully helpful. There /will/ also be some bleeding tonight and so I may require your services with a medical bag later. My bloodtype is O, and please be gentle with the needles."

Oh. Oh no. He's serious isn't he? This is for real, for real.

The well spoken man tapered off into stuttering when addressing one of the other kids. Why? He seemed like a nice looking guy, innocent enough.

"You got a crush or something?" I blurted out. Well, muttered out, this was clearly a stealth mission. As long as I got my goods then all would be well.

At some unseen signal known only to the group they burst forth with sudden speed and violence and overpowered the gate guards. I stared at the ruined bodies as we crept by. They had joined the great majority. This was what I wanted, wasn't it? I did, I did.

//**\\

'Why was I doing this? Denied closure, revenge, for science, the blood on my lips, the heat in the air, to paint the walls red, those campus retards stealing my credit, why'd you leave me for her, that psycho who squelched my parents, who did it, the screams, the blood leaking through the floorboards, the air was red, I'd cloak my self in the vanity of unjust war and burn this world to the ground, I see red, this city is too hot, money money money, I wanted to help someone, I wanted to be loved, to fulfill this dream of passion, to bind these lost souls to my heart's conceit, damn this city, it's too hot, my only vow is to the devil, my only allegiance, power, conscience and grace unknown to me, revenge, I'm burning, too hot, help me, this city, can't think, who did it, they just all had to die. Why am I doing this? I don't know.'

I'm shaking.

"Hahaha--ahahaha he he he *hic*--"

\\**//
>>
>>5613418
>>5613420
>>5612810
>>5610940
"IT DOESN'T HAVE TO BE THIS WAY! JUST GIVE ME MY GLYCYRRHIZIN!"

'Fly child, bind them to me, five, no, missed, three slimes pasted to the floor, red like the walls of my home.'

Bullets flew by, crazy ninjas brought swords to gun fights-

-What the fuck? Did she just teleport? Am I losing my mind? So fast.

Okay, scouting out this warehouse-

-Okay...nevermind, you can just kick in the door and kill everyone singlehandedly.

“ Miss Limbo! I **NEED** a smoke grenade if you’d be so kind! No bother if you’re busy, of course! “ The polite guy called out. Tch, so needy.

'Yes, master. Anything else? Or are you just going to kool-aid man through a wall or something before the smoke can even disperse?'

In truth, I look up to you already killer-man. Don't die on me, we only just met.

"hahaha, *hic*"

Whoops more like one of three.
>>
>>5612984
I think you have advantage on this attack since it's point blank?
>>
Rolled 2, 6, 2, 8, 2, 6, 1, 5, 1, 8, 3, 6 = 50 (12d10)

>>5612669
Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 7/8, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (3/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>Heal with FAK
>Move 2SE, 3E (Vault first roll+5, I didn't get the cool token from Hostess it was from visiting Lena!)
>Vault Attack the Hoodie to my 3SE,1E with a flying kick (Second roll for vault, third and fourth roll to attack)
>Flashstep the Hawaiian shirt to my 1NE, 5E with double pistols (Fifth to Eight rolls)
>Inspire AP, Quick attack the Hawaiian shirt again (Ninth to Twelfth rolls)
>-1 Edge, Assuming I end up directly East of the Hawaiian shirt, move 4S
>>
Rolled 6, 9, 4, 3, 4, 1 = 27 (6d10)

>>5612669
Name: Strings
Type: Thug
Stats: HP 9/13, Edge 5/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (3/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>1AP Heal
>1AP Fire shotgun at Bandana to my SW (+2 TT)
>1AP Order Thing 1or 2 (whoever the fuck's still alive) to Punch the Bandana if he survives
>-1 Edge, Punch the Bandana to my SW
>-1 Edge Fire Pistol at Bandana to my 3E (+2 TT)

>>5612765
"Perfectly fine, old man" Strings gives a labored smile as she tries to wrap the parts of her armor that had been hit badly.

>>5612860
"I've got a lot of stamina Handsome, I can keep going a while~"
>>
Rolled 9, 2, 2, 10 = 23 (4d10)

>>5613577
Name: Weasel
Type: Enforcer
Stats: HP 10/13, Edge 5/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (4/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Inspire Alan
>Move 1N, 4E
>Move 4E, which should be South of the Shades
>Shoot the Shades with Shotgun
>Taser the Hard Hat
>Heal
>>
File: 1674625211800008.png (58 KB, 645x245)
58 KB
58 KB PNG
Rolled 1, 2 = 3 (2d10)

>>5612669
Name:Fiction
Type:Brain
HP:5/6, Edge:4/6 (5+1), Move:4(5-1), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:2/8], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (1/2), First Aid Kit(4/4), Smoke Grenades (2/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>[Snort] Coke off my pistol and take the prescribed painkillers for +2Mov (-1AP,-1HP,-1DK)
>Run like wind 6E, 5E, avoiding the molotov fire (-2AP)
>[Vault Attack] With the fury of a nascent god surging in my veins, launch myself over the light cover and execute a flying kick with the intent of not only caving in my opponent's ribcage, but fully exiting my foot through his spine (-1Edg)(Dmg:2+1,Crit:9) (1d10+1)
>[Weird] Shoot the floodlight above me to restore the cover of darkness (-1Edg,-1Ammo)(1d10+3)

>>5612983
"That was a nice throw, but you forgot to double-tap."
>>
Rolled 8, 3, 3 = 14 (3d10)

>>5612669
>Posting for Alan on his request

[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 11/13 Edge: 3/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 1/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Steadfast
>Move 2S, 6E
>Move 6E, 1SE
>Shotgun the Hood South (+2 TT)
>Shotgun the Shirt to my 3W (+2 TT)
>>
>>5612669
>>5612833
"B-Bandage.." After patching up Heckler's wound, Rainfall relocates somewhere to finish resting up.
>Heal Heckler with FAK +3,[3/4]
>Move 1N,4W

Name: Rainfall
Class: Assassin[Lv4] (1Drained,2CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(11), Crit 8(7 w/ Katana)
Cool:4(6) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[3/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5612792
Okay stats are fixed, I biffed my hp

>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [14/14]
>Edge 6/6 [9/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 2/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)
>>
>>5612669

Tony's boys brought the pizza. Good thing. Getting shot or stabbed or set on fire, well, it's bad enough, but doing it while you're hungry? I mean, that's the worst.

(ETA for next turn is 12 hours)
>>
>>5614511
“With every pizza comes a scratch ticket, buy Tony’s Pizzas for a chance at a free gold pass for the Blue Mare!”

>when using a pizza, roll a d10. On a 10, Tony will buy you a Gold Ticket for the Blue Mare
>>
Rolled 1, 8, 10, 3 = 22 (4d10)

>>5612669
Name: Riptide
Type: Psycho
Stats: HP: 5/9 (9+1-1) | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 2 (3-1) Cool: -1 (0-1) Sharp: 0 Weird: 4 (Crit on 6+)

Talents: [Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 1 Time.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $11047

>2AP: Shoot Shotgun at Hard-Hat NW, Twice
>1AP: Move 2E, 2S, 2E

Rolling Two Attacks with Advantage
>>
>>5614511

Only a couple minutes in and half the place is on fire, covered in smoke, or exploded already. And it's only going to get worse from here. If any of the Marielitos survive tonight, will they be able to collect property insurance? You're not sure if the policy covers criminal rampages. Is there a rocket launcher clause?

TURN 3
>>
Rolled 4, 6, 2, 9, 4 = 25 (5d10)

>>5614986
>1AP Move 5N 1NE
>1AP Vault Attack the Hardhat next to Maggie (do the attack and vault need separate rolls?)
>1AP Punch him for good measure

>>5613547
"Hello! You wouldn't happen to have a bandage, would you?"

Stats: HP 3/8, Edge 4/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
>>
>>5615025
The Vault Attack is with fists.
>>
Rolled 9, 10 = 19 (2d10)

>>5614986
>[1 AP] Move 2 East
>[1 AP THROW FURNITURE] 1d10+6 TO pick up Furniture, throw @ Hardhat 3E/4E from there, LADY'S FAVOR FOR 10
>[1 AP Quick Shot] Aim at Hard Hat 6E
>[Roll 2d10, applying Bonus Afterwards]

Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 14/14 || Edge 5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 2/8 Ammo)
Skills:
Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
(CONSUMED) Lady's Favor (Talia, one-time use, instant 10 for any roll)
>>
>>5615075
Rolled a 9+6 to pick up Crate
LF Golden 10 to hit with Crate
10-4 to hit with Bullet
>>
>>5614986
>Move E , SE, Sx7, SE
>Reload SMG

Name: Doc
Type: Psycho
Stats: HP 8/8, Edge 1/5, Move 6, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2, 3/3 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit
Heat: 0
Wanted: 0
>>
File: Deployment.png (173 KB, 723x463)
173 KB
173 KB PNG
Rolled 1 + 3 (1d10 + 3)

>>5614986
What's that? It's Blackjack, emerging from the shadows, dressed in a Hawaiian shirt, spouting off Cuban Spanish, and waving her pistol around and firing off shots, trying to look useful! However, now that two of the bounty targets are within a stone's throw of each other, it's her time to strike!
>>
>>5614986
>>5615075
Chaos. Surrounded by smoke - fire - screams and gunfire all aroud him. If Napps saw himself, if he could think in that moment, if he had joined Dixon's movie nights a month earlier than he did - he'd think he was in the middle of a warzone. He'd half-expect to see someone cradling their severed leg or get turned into mist right next to him. He's thrown back by an impact - Napps wasn't sure if he hit that bastard in the middle of the docks - catches himself on his side and looks up.

And is immediately stunned by a wave of burning heat that engulfs the spot he was just standing in.

He turns away from the roaring flames - and immediately catches sight of someone falling into the water. His instincts scream (that was an ally that was a gangster that was a partner That Was Someone Who Could Have Kept You Alive) and he looks up. He can barely see anything through the fire and the smoke - but he can make out a silhouette, standing on the pier's edge.
He doesn't allow himself to think - that's for afterwards. That's for when he tries to sort through the chaos of tonight. He drives his fury into his body - (YouMissedYouDodgedYouMissedYouFell) - and even though he can't see them. He sees enough of them.
Napps rushes in. Napps grabs the first thing he sees - a wooden shipping crate. Napps drives the speed of his legs into his arms. Napps squeezes the massive wooden box in his grip, spins, and throws.

Talia. As inappropriate as it was, somehow, in that moment, as the wooden crate flew through the air, the smoke and box highlighted by the roaring flames of the fire - an image sparked in his eyes - one of Talia, sitting against a blackened wall, smiling, with her golden locks flowing down her shoulders. He turns, his eyes and Talia's vision blinding him for a moment - and then it's gone.
As he pivots from the impulsive toss, and hears wood spinter against the wall, hears a pained yelp from beyond the smoke - he pulls out another impulse. Napps aims, pointing his gun at the spot where he heard the sound of pain came from - and silhouetted by the roaring flames, he fires.
>>
>>5615122
"¡Sí, sí, que se jodan esos tipos! ¡Somos los mejores! Camisas hawaianas de por vida!"
>>
Rolled 3, 4 = 7 (2d10)

>>5614986
>Deadye, Target Bandana 2N 1E
>Reload
>Aimed Shot, Target Mohawk 2N 1W

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 5(-1)/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 1(+1)/12(-3)

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
Rolled 6, 4 = 10 (2d10)

>>5615178
Forgot to roll for darkness.
>>
Rolled 8, 3, 2, 8 = 21 (4d10)

>>5614986

>Move 5N
>Move 2NE, E, N2
>Smash(0ap, 1 Edge) slam Bald guy into wall. (rolls 1, 2)
>Quick shot (smg Crit on 7 ) Hood (rolls 3,4)

The camera personnel informed that building was already near empty and people in there were firing the crew. Good thing Jackal had time to pay them a visit. "Time to bash some some skulls. Eat lead."
Name: Jackal
Type: Psycho
Stats: HP 6/9, Edge 5/5, Move 5, Defense 5, Crit 8
Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 1/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:0
Heat: 2
Wanted: 0
Assets: Old Manor, unknown phone number
>>
>>5614986
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 5/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge
>1 Ap: move 1N
Tony, exhausted after his little show of bravado, stumbles forward to take a breather, leaning on the wall as he wheezes
“I’m getting too old for this shit, porca di quella troia devo andare in pensione”
>>
>>5614986
Bullets were whizzing past his head, the sound of automatic gunfire was defeaning, and the smell of cordite filled the air. Badger was home. Under the mask, he was grinning. His mind was clear despite the head injury.
"Ramirez! I'm drawing her fire! You know what you gotta do!"
>Inspire Ramirez (-1 Edge)
>Reload the ACR
>Steadfast (-1 Edge)
>Move 1W 2S 1SW, triggering Carmelita's reaction fire, which in turn triggers counter.

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:5/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 3/8 ammo)
ACR (range 20, dmg4, 0/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
>>5614986
"Yo crazy fella! I need your help pushing this furniture!" Afro smacked the top of the furniture next to him to get horace's attention. "That or we gotta do a real precarious jump! What say you bud?"
>>
Rolled 1, 9, 3, 7, 1 = 21 (5d10)

" Stirling work, Miss Limbo. I hope that warehouse contains your chemicals. If not, I shall help you locate them later. Now, do excuse me, I need to catch that man who just ran away. "

He could feel it. All the angles, locking in place again…

>>5614986

>~~Horrible Self Awareness Fades, +1 AP
>~~Focus, +1 Edge

>[0AP] Appreciate my perfectly adjusted tie. Sigh. Untie it and...
>[1AP] Move 5E (vault, 1d10+6)
>[1AP] Move E, 2SE, 2S (vault, 1d10+6)
>[1AP] Move S, 4E
>[1Edge, Shootdodge] Dash 3E, kick off of the shipping crate and roll 2N so I can takedown Mr. Luis (Vault Attack, 1d10+6 to vault, 2d10 to strike) by getting him in a chokehold with my tie. I need him stuck with me to avoid being *shot a lot*.
>---If it works, maybe apply a bit of pressure? heyyy buddy. I'll let you live *and* shove you in the water to cool down if you direct that plane of yours due SE into your f r i e n d s. [Sharp? cool? hard? I am not a hard man.]

Chien ##chien
Hp 6/6 | Edge 1/11 | Move 5
Def 10 | Crit 9

Cool 3+3 | Sharp 5
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[Suppressing Fire]
[+1Sharp] (Snakeback)
[Fire Up] (Thug)

Heat: 0
Wanted: 1

$100488
-DMR: R30,D4, C9, 0 / 12
-Pistol: R10,D2, c9, 0 / 12
-Fist: M, D2, C8
-Frags [2/3]
-Molotov [1/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+3 cool boost [Hostess]
>>
>>5613065
“ Wonderful work on that thug Mr. Bill, I’m sure he was entirely wrong and your mask isn’t storebought at all!

Would you terribly mind riddling his hardhatted hombre with holes too? “
>>
Rolled 10, 10, 2, 5 = 27 (4d10)

>>5614986
Name: Ramirez
Type: Enforcer
Stats: HP 3/12, Edge 4/8, Move 6, Defence 5+2 (Cover), Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 0/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x2
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1AP, 1 Edge: Steadfast (Gain Block 2, Counter 2)
>1AP: Move 1SW, 1S
>1AP, Inspire AP: Autofire 3 shots at Carmelita with Jackhammer Jackhammer (Range 10, Damage 4, Ammo 3/16, Breach, Autofire, +1 Accuracy, first three rolls)
>1 Edge: Sharp check to try and shoot down Luis' RC plane with my Pistol (Range 10, Damage 2, Ammo 4/8) (+3 Sharp, fourth roll).
>1 Edge: Take Cover.

>>5615212
"Got it! Laying down fire to our south!" Ramirez dives behind cover and pops out to dump the rest of his magazine at the assault rifle-wielding bitch who shot.

It's only because he's looking in that direction that he picks out the small RC plane flying toward Ramirez and his squad. Ramirez isn't sure what's up with that, but draws and fires his pistol, figuring that it's better to be safe than sorry.

The motion makes the bullet wounds in his torso twinge, and Ramirez grimaces as he falls back into cover and clutches his wounds. "Ugh, not good... might need some first aid here."
>>
>>5615266

Correction: I should be on 3 Edge right now.
>>
>>5615182
When they’re within 5 tiles of us, we don’t have to roll for darkness.

…..I don’t really know what to do now.
>>
File: Heatjunk3.png (267 KB, 873x398)
267 KB
267 KB PNG
Rolled 1, 6, 9, 2, 8, 2, 4, 7, 10, 7, 4 = 60 (11d10)

>>5614986
>Attributes:
Hard 2 - HP 4/8
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 3/5 -> 0/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]

Drug Kit - (1 AP, 2/2 Uses)
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225

-----

>Move 3W 3S
>Move 3S 3E
>Ruiner: Attack Luis with Bat, Attack Ponytail with Bat, Attack Carmelita with Bat
>Quick Strike Carmelita with Bat [-1 Edge]
>Vault Attack Luis with Bat [-1 Edge] (Vault roll +1)

Like clockwork, just as soon as Horace arrived he dashed out again for another bloody bout of mayhem. If nothing else he's always been punctual, taking some quiet pride in making the most of his expendable nature. If the candle is going to burn half as long, why not make it burn twice as bright?
>>
>>5613219
Name: Alamo
Type: Enforcer
Stats: HP 8/10, Armor 0, Edge 3/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 0/12), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before
being ruined


>Inspire Strike [1 Edge]
>Move East 5 [1 AP]
>Move NE 1, East 2, SE 1 [1 AP]

>>5613219
"Take care of these guys for me Strike! I banged my leg on the runup!"
>>
Rolled 2, 4 = 6 (2d10)

>>5614986
"¡Ah,puta!"
They were starting to get pinned down by Carmelita and her goons were readying to follow up as soon as some would move up on them. This wasn't the moment to keep pushing forward but what could be done? In such a moment. taking down threats to the team was needed. Badger and Ramirez will probably be able to take care of the bitch and the stooge. But he needed to keep the attention of the other mooks.
"Over here, idiotas! ¡Vosotros cojones es pequeño!"

>1AP: Reload Shotgun
>-1Edge: Fire at hood's Boat cover 7SE, 2S [Breach!]
>2AP: Aimed fire at Hood 7SE, 3S
Name: Rico Torres
Type: Thug
HP 8/9(10)
Edge 4/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 2/4 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [1/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
Rolled 10, 6 = 16 (2d10)

>>5614986
>1 AP - Move W 4
>1 Edge (1st roll) - Throw Grenade targeting E7, NE3 of moved position (N1 of Shades next to building & SE1 of Shades near boat)
>1 AP (2nd roll) - Move W 2, SW 1 (vaulting cover, +1 due to Cool)
>1 AP + 1 Edge - Put out flames

Heckler had seen what flaming liquid does to individuals. I mean, he is "friends" with Ramirez. However, never had he experienced what it was like to actually be on fire. Despite this, Heckler tugs another pineapple off his vest and pegs the grenade back towards the chokepoint of this pier as he retreats.

After doing his best of a vault over the boxes, he begins to pat himself out. "Rainfall, Mizu, I need some healing. Unless one of you wants to have a dance with the Queen."

Name: Heckler
Type: Enforcer
Stats: HP 3/9, Edge 3/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/4, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
Rolled 2 + 7 (1d10 + 7)

>>5614986
Name: Empress
Type: Thug
Stats: HP 6/10, Edge 4/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (2/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

>[Hard] Climb up NW
>Heal with First Aid Kit (1 charge left after this, HP up to 9/10.)
>Take Cover
>>
>>5615212
>So, funny story I meant 1E 2S 1SE. Haha. It was late.
>>
>>5615739
>>5615266

-_- thanks to this I have to redo my own movement to 1S only.
>>
File: Untitled.png (67 KB, 398x392)
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Rolled 2 (1d2)

>>5614986
Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 9/9
Cool 0 - Defense 4
Sharp 1 - Edge 7
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 4/8
SMG: Range 10, Dmg 3, ammo 0/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses

Two-Piece Suit: +1 Edge

>>5615262
Bill let's his SMG drop to his side after riddling the large thug with all the bullets in his magazine. Already moving to the window by the time Chien's lackluster compliments reach him. He leaps through and strikes the injured hardhat with a heavy blow.

>1AP: Move 1SE,1S through window,1E
>2AP: Heavy Attack with fists +2 Aim +1 crit
>>
Rolled 2, 1 = 3 (2d10)

>>5615757
Wrong dice, rolling for vault+attack respectively
>>
Rolled 10, 1, 2, 3, 1, 7 = 24 (6d10)

>>5614986
Chaser
>Enforcer
HP 11/14 (10 + 4 temp) Edge 6/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 3/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

"It's always the guys with the bat, isn't it?"
"Die."

>Move 2 E 2 N Raging demon Bandana (2 Edge, crit on 8+)
>Move 1 NE 5E 1NE 3E 1S 1SE 3E(3 AP)

"I have morphine and clean bandages if anyone needs them."
>>
Rolled 10, 9 + 2 = 21 (2d10 + 2)

>>5614986
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 4/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/0
Pistol- Range 10, DMG 2, 2 /8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Move 2 E, 1 NE, 3 E, 1 NE, 3 E, 1 SE, 4 E, 2 NE, so I end up just North of Chaser. (1 Edge, 2 AP)
> Fire DMR at the sledgehammer directly north, next to Maggie.
> Fire pistol at the same sledgehammer, directly north.

>>5615800
‘If you need money, I don’t mind wor-‘

Seline’s musings, unbroken by the hail of bullets screeching overhead, are promptly cut off as pair of brawlers leap out of the dark! A knife to the face is narrowly avoided, a second slash parried by my own- before Vic promptly blows him away, the close ranged shot spraying the man across the floor…

Beside me, Chaser tears his foe apart in a blur of brutal strikes, before racing off to the docks! I chase after him- we were a team!

We redeploy in the open light, but even as she opens fire, unbroken, at a fresh target to your left, a thought seems to occur to her.

‘….Those eight people we..… did you feel anything, they died- when we killed them?’
>>
>>5615812

Total edge cost is 2 Edge (1 move, 1 Pistol).
>Toss in Lightning Reload, too.

Whoever they were- a construction worker?- he collapses stringless, gaping holes punched through him.

‘I don’t have to even think with you… I just follow. You make them all look like targets… but they’re not. Why…?’
>>
>>5615812
>>5615814
"Because it's me or them, because I have no mercy for someone trying to shoot me or bash my head in, because that part of my coscience died during deployment if I ever had it. Pick your poison."
>>
>>5615815
‘…you’re right.’, she comes to a realisation, looking the fresh corpse in the eyes.

‘That’s not you. It’s just me.’

I don’t know if I should cry or laugh….
>>
>>5614986
"H-here, bandage."
>Use medkit on self
>Move W,NW,2W,S
>Use medkit on Heckler

Name: Rainfall
Class: Assassin[Lv4] (2CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(11), Crit 8(7 w/ Katana)
Cool:4(6) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[1/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5615334
The Bandana I shot still has 2 health left.
>>
Rolled 2, 9 = 11 (2d10)

>>5614986
Name: Weasel
Type: Enforcer
Stats: HP 10/13, Edge 5/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/3)
Gear: First Aid Kit (4/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Inspire Alan
>Shoot Hard Hat x2
>Reload Taser
>>
>>5614986
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 11/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

1 AP: Move 1 South, 1 East, 1 South, 3 East
1 AP: Move 3 East, 1 Northeast, 1 East
1 AP: Quick Strike Hardhat
1 Edge: Stance

Nishina watches an awkward-looking woman stagger after the burning man, brandishing a box of medical supplies as well as...

...

That katana looked completely genuine. And old. Nishina looks up at the woman's face as she stutters, then down at the blade. Up. Down. A quirked eyebrow and a note to investigate after the battle.

Gunfire breaks her moment of odd calm, bringing her back to the present. She advances on the floundering man in a hardhat as he groans on the ground, his bloody gasping not at all helped by the smoke wreathing him. She is not sure if he is mortally wounded or not, but she intends to finish him off all the same, approaching in a ready position in case he tries anything.

"汝の死を早めよう"
[I will make your death quick.]

(Nishima’s actual poster is having internet issues, so I’m doing her a favour so she can sleep.)
>>
Rolled 8, 9 = 17 (2d10)

>>5615878
>>5614986
> Rolling Katana. Forgot to shift my caps.
>>
File: 1650274517878521.png (141 KB, 524x526)
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Rolled 9, 4 = 13 (2d10)

>>5614986
Name:Fiction
Type:Brain
HP:5/6, Edge:4/6 (5+1), Move:4(5-1)(+2), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:EMPTY/8], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (1/2), First Aid Kit(3/4), Smoke Grenades (2/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>Run 1N, 1NE, 4E (2nd turn of Drug boost)(-1AP)
>[Weird]Shoot the light above me and Heckler to restore the protective darkness (-1AP,-1Ammo)(1d10+3)
>Shoot the Hardhat 7N, 1NW or 1N of Maggie (-1AP,-1Ammo)(1d10)
"Aaand empty."
>Heal Heckler with FAK (-1Edge,-1FAK)

>5615600
"Let's get you up and running again, rocketman." Fiction said and stabbed Heckler's arm with two syringes filled with god only knows what. Soon the burns were no longer an issue.
>>
>>5615600
>>5615883
heck
>>
Rolled 10 + 2 (1d10 + 2)

>>5614986

Rolling for Cool vault attack on window


>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [14/14]
>Edge 6/6 [7/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 2/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

"HAAAAIL MARY!"

>Vault Attack PUNCH! THE WINDOW! <EDGE 1> (1d10+2+2d10)
>COOL CHECK JUMP <AP 1> (1d10+2)
>COOL CHECK JUMP <EDGE 2> (1d10+2)
>MOVE AP 2 <1E 1S 3E>
>SMASH <EDGE 3>(2d10)
>SMG <AP 3> (2d10)
>>
Rolled 6, 5, 4, 3, 5, 10 = 33 (6d10)

>>5615978
damnit I didn't roll properly
>>
File: HCN.png (199 KB, 647x516)
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>>5615978
and I forgot to add the pic bruh
First jump roll 8
Second Jump roll 7
Smash roll 5
SMG roll 10
>>
File: Screenshot_273.png (411 KB, 1170x537)
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Rolled 10, 9, 3, 6 = 28 (4d10)

>>5614986
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 11/13 Edge: 3/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Steadfast
>Move 3 South, 2 South East, 2 East
>Move 4 East, 2 North, 1 East
>Move 2 East, 1 South, 3 East
>Vault Attack the Ponytail South with a knife (Hurting Other People)
>Shoot the shirt at 2 South East (Hurting Other People)
>>
>>5616022
Ohh forget to mention

>Counter with pistol for everybody except the shades to my North. The Shades I'd prefer if I countered with a knife.
>>
>>5616022
>>Shoot the shirt at 2 South East (Hurting Other People)

This is with a pistol too since my shotgun's out.
>>
>>5616022
>>5614986
[Who am I?]

That was a question Alan asked himself all the time. For the past few months, he was Alan simply because being Alan was convenient for his purposes. Alan was normal, he was kind, confident and he always smiled even when his body was torn apart because he knew it was for the sake of others.

As the young man watched Luis run past him, followed immediately by the Chie and his gaudy outfit with that insanity in his eyes that Alan feel scared. Every time a member of the crew ran off, every time they got hurt or died a small piece of him died with them. Endless potential and warmth snuffed possibly snuffed out in a moment.

In the split second Alan was passed by the Operator, his brain shifted into high gear and he realized instantly that Alan the Psycho or Alan the Enforcer couldn’t keep up with Chien. Both were too Hard, too slow and methodical in their work.

In an imperceivable second, the young man knew he needed to be someone else. Someone cool, and deadly. Who reaped lives like wheat on a scythe and flicked away bullets like droplets of rain beating against the streets.

[I am Alan the Albatros, Heat City Assassin.]

>>5615244
Albatros was already running towards Chien, watching his back with a smile as they both ran towards the smoke.

“You can stop here if you want old man but I’m going further!”

[Albatross was cocky, he was young but he had the skills to back it up. What were a few stragglers gonna do to him except waste ammo.]

He ran past the Operator with his knife in one hand and his pistol in another, completely ignoring the shirt beside him. Like a grinning bolt of lighting, he dashed forward dodging and blocking bullets as he went before vaulting over a crate his knife twisting with inhuman precision as it severed the woman’s throat.

[This is how Assassins moved. Their ebb and flow, it was a beat Albatross learned from a young age. A beat he’d known all his life, the only thing he’d known all his life till recently]

There was a look of terror in the woman’s eyes as she futilely tried to stem the bleeding but the red geyser would not stop. Her eyes were scared, pleading but Albatross knew there was no saving her now and his face turned into a happy cheery grin as blood splattered across him. It was Euphoria.

[Alan would never revel in taking a life because the life of some nameless extra was meaningless to him. It was simply a process to the psycho, a means to an end for his goals but to Alabatross this was his ecstasy.]

Without missing a beat, he leaned past the woman and fired his pistol at the man behind her still happy even when the shot missed because he knew. Albatross knew it was only a matter of time.
>>
>>5614986
Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 5/8, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (2/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>>5615025
>Heal Dr Ben
"Sure, let me fix you up a bit. Got caught off guard by those shirts huh?"
>Move 6N
>Move 4E
>>
>>5616101
"They are some tricky motherfuckers"
>>
>>5614986
Name: Strings
Type: Thug
Stats: HP 9/13, Edge 3/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (1/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>Move 2E, S, SE
>Heal Ramirez
>Heal Ramirez

>>5615266
"Careful Handsome, I'm almost out of supplies and I'm not sure there's anyone nearby with more."
>>
>>5616022
Scuffed the movement slightly, the picture is right but the words written are wrong.

>>Steadfast
>Move 3 South, 2 South East, 2 East
>Move 4 East, 1 North, 2 East
>Move 2 East, 1 South East, 3 East
>Vault Attack the Ponytail South with a knife (Hurting Other People)
>Shoot the shirt at 2 South East (Hurting Other People)
>>
Rolled 10, 8 = 18 (2d10)

>>5615978
forgor the window punch rolls
>>
File: This should work.png (168 KB, 806x314)
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Rolled 6, 10, 5, 3, 3, 8, 6, 10, 10, 7, 9, 1 = 78 (12d10)

>>5614986
Well, Mizuchi's waiting plan wasn't going to work. Time to go all out. Surging through smoke and fire, the ronin tore into the guarding Marielitos with acrobatic fury.
>1 Edge: Block
>1AP: Move N, NE, E, E, NE, rolling Cool to vault the light cover (2d10+4 because of Agility)
>1 Edge: Flash Step N, NE, 4E to attack the Ponytail SE from there, appearing at her SE (Not corner cutting with move here, this is the flash step shift behind that drags me around behind her) (2d10)
>1 AP: Vault Attack the Mohawk with my katana, moving 3E through him first because of Agility (2d10)
>1 AP: Attack Shades N with Katana (2d10)
>1 Edge: Move 5W, 1N, rolling two vaults for the box and window (4d10+4)
>1 Edge: Take Cover

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 1/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 2, 5 = 7 (2d10)

>>5616303
>Another 2d10 for the actual vault attack on the mohawk there, apologies, lost count of my dice through all the vaults.
>>
Rolled 1, 3, 9, 6, 8, 6, 3 = 36 (7d10)

>>5614986
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 7/7 Edge 5/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 2/8 , Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, Medic Bag, 2x Smoke Grenades, 2x Frag Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

>AP 1: Move 1E, 2S

>AP 2: Pick up Chien's glasses and put them on. I am now Chien de Guerre. [Weird Check, 1st roll]

>Edge 1: Vault attack [I slide kick the shades 2E, 1S of me] (Cool roll and 2 attack rolls for advantage in melee, +1 damage for vault attack)

>Edge 2: Move 1N, 2E, 1S

>AP 3: Vault attack [Slide kick the shades 2S, 1W of me] (same as before)
>>
>>5616320
" Looks good on you. "
>>
>>5616320
"Hey, wait! You forgot to tell me your name!"

I stumbled out the window after *that* man, my voice trailing off as he dove through the smoke. Vacuum sucked in a man shaped hole through the air in his wake. My outstretched hand fell limply to my side and I stared at the ground.

Acrid smoke drew tears from my eyes. I cursed my stupidity, turning around to get away from the pollution of my own making when I felt something skid off my shoe.

It was a pair of glasses.

His glasses.

I picked them up.

What was it like being him? Could I ever hope to obtain the natural poise and lethal skill of that man? Could I be Cool?

I put them on. They fit like a crown.

The night wind blew in from the sea. Channelled between the two warehouses the breeze carried the smog away.

Coughing. From behind me.

My blood froze.

Slowly I turned around. A man wearing sunglasses was looking at me, mouth agape. Oh, right, I remember seeing him when I walked out the window, he'd been staring forlornly at a similarly dressed man lying on the ground, the man I shot.

I flushed red. "Did you see?"

A pause, then he nodded with surreal calm.

Fresh tears fell from my face. I see. These glasses were a crown indeed, a crown of thorns. I wasn't worthy of them. Only *that* man was capable of wielding their power. I'd never be as cool as him. Anger filled my lungs as I breathed in, a wailing scream came out on the breath out.

I charged forward at the shocked shades-bearer as he fumbled with his gun. Leaping, I slid across the shipping crate corner between us. My sliding kick connected with his jaw and he went down in slack pile. Unable to stop my momentum I bumped my knee into the wall of the shack, hard. It doesn't matter, I wasn't finished. Blood fountained up in rhythmic spurts as I stomped, and stomped and STOMPED. Limbs flailed in helpless warding attempts, then...stillness.

I needed more. I needed to be cool.

Follow that man. No, a frightened face framed in a broken window. Him first, I'd absorb the coolness that only a man who wore shades at night could have. The light faded from my view as the darkness closed in around me. I don't remember much, except the feeling of soft warmth of aqueous humour around my thumbs, and the contours of someone's face gripped in my crushing fingers. I wonder how his blood tasted.
>>
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Rolled 7 (1d10)

The moment was now. The teams were well under way.

Though the Southern docks were having trouble at the start the situation seemed to be changing thanks to much efforts from Heckler and South Alley catching up. The situation was about to reverse but could the tide be made more in our favour considering the fuel leak?

Carmelita and Luis in the middle were about to be given more then they could chew since they put their attention elsewhere. It seemed that where Chien had spent his full potential, Alan was about to activate his own. Blackjack deciding to spring into action as she said she would be a clinch albeit a bit of an awkward start. Perhaps it was time for the floodlight to have a bit more potential given to it?

North was steadily moving along although Carmelita seemed to have been preoccupied by them and redirected fire their way. Nothing Badger and Ramirez hadn't handled before even with a new charge with them. Despite said charge having a varying amount of success, he would eventually be able to make it work, that's what the best in HCPD had to offer, but maybe something to keep the current moving on this slippery floor was needed?

>A single opportunity, the trap was set to be sprung. Multiple choices of liquids, gases or bobbles and a cut electrical wire plugged to a still working electrical fuse box. The sabotage at been done and the infiltrations success remained to be seen in a deadly second. (Infiltration roll)

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 7/7, Move 6(7), Defence 6, Crit on 7
Factors: Hard 0, Cool (2), Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3/3), Frag Grenades (3/3), Molotov (3/3) [40500$]
Special Talent: {Infiltration}=Heat: 2
>>
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>>5616288
>>5615978
>>5615983
>>5615986
"HAAAAAIL MAAAARY!!" Afro screamed as he crashed through the window and onto a floating crate that inexplicably appeared there during the chaos.

Afro hopped one more time and manage to clamber onto the pier quickly enough to catch carmelita firing off several round at the poor fellas north of him

'Afrooo man what's up, haven't talked to you in a while'

A short man perched atop a crate next to carmelita leered at afro quickly souring his mood. The man smiled and let out a slow whistle as he eyed carmelita up and down.

'she's hot, you gonna hit that afro?'

Afro charged at carmelita and attempted to punch her down and finish her off with a bullet to the brain.

'ignoring me ain't gonna make me go away and you're outta pills buddy boy, I. AM. BACK!'

The short man laughed jovially and reveled at afro and horace's attack on carmelita.
>>
Rolled 6, 2, 4 = 12 (3d10)

>>5614986
Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 7/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)


Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 2/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit

(Inspired: +1AP +1 Move)
>Move 7E
>Melee Southern Shirt
>-1 Edge melee if still uip
>Shoot Shades N
>-1 Edge [Shootdodge] shades again if still up
>Move 2SE, 5E
>>
Rolled 3, 2, 3 = 8 (3d10)

>>5615471
>>5616443
Um my shootdodge and edge dice?
"Oh.. I'll try... but my eyes haven't been doing so good since i got into an wreck earlier..."
>>
Rolled 7, 4, 4 = 15 (3d10)

>>5616445
>>5616443
advantage rolls
>>
>>5614986

The guns go blam, kaboom, rat-tat-tat. The voices go oh shit, watch out, puta madre, I'm dying oh god please no. Flesh on concrete, steel on bone. A dissonant symphony, vocals and percussion only. The conductor is Death himself, each side of the orchestra furiously working to outplay the other at his command.
>>
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>>5616753

Word from your boy on the rooftop, Ollie, goes out to those carrying a radio. "Red and blues are gonna get here even earlier than expected, gang. We got multiple units converging from different angles. They'll be here any minute, you guys better keep it snappy!"

Nothing for it, then. There's no way back. Maybe there never was.

TURN 4
>>
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>>5616758
Cleaned up an enemy graphic to avoid confusion. Also, yes, Chien, that is Luis hitting you with Electrify.
>>
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Rolled 10, 3 = 13 (2d10)

>>5616758
Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 4/9
Cool 0 - Defense 4
Sharp 1 - Edge 7
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 4/8
SMG: Range 10, Dmg 3, ammo 0/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses

Two-Piece Suit: +1 Edge

Bill stumbles over the window in a hideous blunder. For his mistake he takes a sledge to his chest. Bruised and bleeding, the adrenaline floods throughout the man, filling him with a killer instinct he has become more and more familiar with. Rising from the ground, he draws his pistol, laser focus as he fires off two precise rounds at the hardhat before moving to leave the building.

>2AP: Aimed Pistol Shot, +2 aim +1 crit +1 Damage
>1AP+1Edge: Aimed Pistol Shot, +2 aim +1 crit +1 Damage
>1 Edge: Move 1E,1SE,3E
>>
>>5616758
Vic heard the faint sirens in the distance and realised he was a bit too far behind everyone else. He promptly decided it was time to run from the authorities with all due haste.

>Move N, NE×2, E×2
>Move NE, E×4
>Move NE, E×2, S×2
>Move E×4, NE(-1 Edge)
>Move E×2, SE, E, SE(-1 Edge)

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 4(-2)/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 2/9

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
Rolled 2, 9, 6, 6 = 23 (4d10)

>>5616758

Name: Blackjack
Type: Assassin
HP 6/6
Edge 0(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana (Long Machete)- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
-Designer Shades
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
>$136,275 USD (+94k USD from the Guardian heist)

Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)

8 Heat

Her cover now blown, Jackie launches herself into motion, as she shouts at the Shades. "Me estoy tirando a tu mamá, ¡eso onions!"

>Crit on 7

>Get into a [Stance] with the Long Machete
>Move 2 W
>Quick Attack North Shades
>Quick Attack South Shades [-1 Edge]
>[Flash Step] Hawaiian Shirt W, ending up 1 NW [-1 Edge]
>[Shove] Hawaiian Shirt NW [-1 Edge]
>Move 1 W, 3 S, 1 E [-1 Edge]
>[Take Cover] [-1 Edge]
>>
>>5616782
Being turned sideways like that means you're knocked down and have to [Stand Up] for 1 AP to do anything else. You can retroactively spend 1 Edge to do it here. And you wasted that hardhat, so, nice work.
>>
>>5616784
>Note: Jackie did not, in fact, say onions, that was the filter at work. when she said s-o-y.
>>
>>5616785
Yeah I'll spend the edge to GTFU
>>
Rolled 2, 5, 7, 9 = 23 (4d10)

>>5616784
Advantage dice, because I forgot that I have advantage again.
>>
Rolled 1, 4 = 5 (2d10)

>>5616758
The old soldier was starting to be short on breath. Getting hit by a second explosion was starting to take its toll on him, especially combined with the mounting migraine. "We can't afford to get hit by another plane like this! Ramirez, can you handle the riffraff?" He drew his pistol, training it on the cowardly brain.
>Inspire Ramirez (-1 Edge)
>Quick Shot Luis with the Pistol
>Quick Shot Luis with the Pistol
>Take cover.

Name: Honey Badger
Type: Enforcer
Stats: HP:5/12 Edge:3/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 3/8 ammo)
ACR (range 20, dmg4, 2/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
>>5616753
Did i run into grenade or does running into doors make them explode and also did the smash just bring down a wall next to door. I am somewhat confused because of that explosion effect.
>>
>>5616801
No grenades, Hounds. Not a scratch.

You’re Just That Cool.
>>
Rolled 6, 6 = 12 (2d10)

>>5616758
Name: Ramirez
Type: Enforcer
Stats: HP 9/12, Edge 3/8, Move 6, Defence 5+2 (Cover), Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 0/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x2
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1 AP: Move 1E, 1SE, 1S, 1E, 1S
>1AP: Throw grenade 4SE, 2S (1st roll)
>1AP: Throw grenade 4SE, 2S (2nd roll)
>Inspire AP: Take cover
>1 Edge: Reload Jackhammer

>>5616159
"Stop calling me that." Ramirez grunts. He has to admit he's feeling a lot better now though. "...Thanks for that."

>>5616799
Which is of course right when some loony RC plane bomb explodes overhead, catching the entire squad in the blast. Ramirez's fury at his wound being reopened plus Badger's orders are enough for him to shrug off the explosion and rush out. It's then that he spots the asshole who was controlling the plane.
"Hey, asshole! You like explosives, eat these!"

A pair of grenades fly out of his hands, but Ramirez doesn't see the result, too busy taking cover and reloading.
>>
>>5616807
Status correction because I'm an idiot and a fool:
>HP 5, Edge 2, 0 grenades left
>>
>>5616760
A shocking development.>>5616760
>>
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>>5616758

Somehow managed to grab the wrong boss icon, corrected version. They're both big dudes in suits and sunglasses, easy to get them mixed up.
>>
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Rolled 9, 4 = 13 (2d10)

>>5616758
>Attributes:
Hard 2 - HP 4/8 -> !!!1/8!!!
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 0/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]

Drug Kit - (1 AP, 2/2 Uses)
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225

-----

>Attack Luis with Bat (Forma Béisbol)
>Move 1W 2N
>Hard Check: Lift Afro onto the docks (+2 to roll)

This Horace bats for Heat City University, you know. He likes it. He's good at it. Running fast and whacking things with all his might just comes naturally. So alright, I lied when I said he was completely unnoteworthy, but what does it matter? Who really cares? You know what... I guess he's earned a couple lines for staying alive this long. Barely.

>>5616428
If Afro were to look up, he'd see the pure red facade of Horace dripping down on him with a hand extended in aid. Whether the blood is his or someone else's --Though this time it's definitely both-- the tie around his neck doesn't care where it comes from as it swims in the nectar of carnage. Drink up, tonight's a good night.
"B-Bandage..." He wheezes, making sure to spit off to the side rather than on his comrade. "Then s-strike some of these guys out."

Don't say I never gave you nothing.
>>
Rolled 3, 7, 9 = 19 (3d10)

>>5616758
>Vault attack Shirt 5NW with a cool flying kick
>Move E NE 3E SE, climbing atop the cover
>Reoad pistols

Stats: HP 6/8, Edge 4/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
>>
Rolled 8 (1d10)

>>5616866
And the climbing roll
>>
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Rolled 4, 4, 3, 2 = 13 (4d10)

>>5616816
Luis moves left, weaves right and just as the man is obviously at the end of the pier he scrambles left while faking a twist right and jams a taser into Chien's leg. By the time the white-noise roar of twenty-thousand volts clear, he's long gone. Just the smoke and Horace heaving breaths remain. Sounds like a baseball slugger psyching up for a bat-of-the-century.

Chien breathes. Tie limp in his hand, guns almost spent, chaos all around. Sometimes, the world will wait. You push - always pushing - trying to be better, faster, stronger. Cooler. But the world . . . Just is. All smoke and chaos and men in masks slugging baseballs at other men with remote controlled hobby planes. Sometimes things just are. Perhaps it is as Lena said, detached, as an aside. Coolness isn't a race. It just is. The world just is. No rules, no laws, just different shades of ice and grey.

He brings the longrifle up, settling into a shooters stance, scanning. Not a fan of the bulk, feels faintly alien in his hands. Too heavy, too much kick when released. Powerful but it lacks something. Still, until Seline delivers one must use the tools provided. Point-scan, then, through the scope. Miss Limbo behind - but she has it handled, more steel in her nerves than she thinks. Alan, surrounded by multiple figures, moving with new grace. Like he's pulling moves from a movie-set, a rehearsed cinematography. Alamo and Weasel will bring up the rear and ... This is it, then. Wait. Not quite.

A low profile, moving fast, firing short furious bursts. The hostile Operator. Chien adjusts, braces on the crate, breathes in. She's dancing. Lacks another way to describe it. Good cover, clean lines, fires while twisting into a landing on a boat, full auto-spray precludes return fire. But even so, she's wounded. Shrapnel, guns, and the grind, losing her cool. That last roll. She's favouring one leg slightly, off-balance by a hair, and the smoke obscures the end of the rifle. So. Apply a slight pressure on the slick trigger, the longrifle barks, and that's that. You end the dance.

... no.

There are, in the end, some Rules.
Chien shoulders the long-rifle.
And runs.

>~~Aw aw aw, electro-shock. -2 HP, Stun 1. Shake that off.
>~~Focus, +1 Edge

>Keep low and move 5E, vault, 1d10+6
>Keep going 2SE, E, SE, E, v a u... [1d10+6]
>... shootdodge vault attack E, SE, 3S, tackle Carmelita off of the boat and into the water for a proper hand to hand. in the water. in the dark. [vaultattack, 1d10+6] with a [Shove-kick, +1dmg, crit 8, 2d10]

Chien ##chien
Hp 4/6 | Edge 1/11 | Move 5
Def 10 | Crit 9

Cool 3+3 | Sharp 5
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[Suppressing Fire]
[+1Sharp] (Snakeback)
[Fire Up] (Thug)

Heat: 0
Wanted: 1

$100488
-DMR: R30,D4, C9, 0 / 12
-Pistol: R10,D2, c9, 0 / 12
-Fist: M, D2, C8
-Frags [2/3]
-Molotov [1/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+3 cool boost [Hostess]
>>
“¿Dónde está la biblioteca, encantador caballo? ¡Tengo ropa interior morada! ¡Lucha contra mis dientes de furia! “


Yes. Chien knew what he was doing.
>>
Rolled 3, 7, 10, 4, 9, 4, 6 = 43 (7d10)

>>5616758
>>5616816
>1AP: Move 1 South, 4 East (Vault roll)
>1AP: Point Blank Shotgun at Shirt 1NE (Step-out, Advantage)
>1AP: Move 1SE, 1S, 3E
>1 Edge: Point Blank Shotgun Shirt 1N (Advantage)
>1 Edge: Punch the Shade 1S with Fists (Advantage)

Name: Rico Torres
Type: Thug
HP 6/9(10)
Edge 2/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 0/4 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [1/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
Rolled 3, 6, 8, 8, 3, 10 = 38 (6d10)

>>5616816
>>5616758
Name: Alamo
Type: Enforcer
Stats: HP 8/10, Armor 0, Edge 1/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 0/12), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Move 1 NE, 3E, 1 NE (2 Hard checks to barrel through cover. 1st + 2nd) [1 AP]
>Blitz Shirt going 3E, 1 SE, 2E, 1 SE, 3E (Vault 3rd to Attack Shirt 4th+5th) [1 Edge, 1 AP]
>Inspire Alan [1 Edge]
>Throw light cover at Luis (if alive 6th ) OR Block with Shield [1 AP]

>>5616022
"You're about to drop dead, get moving!"
>>
Rolled 6, 7, 4, 8 = 25 (4d10)

>>5616827
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [14/14]
>Edge 6/6 [5/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 2/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

'Afro that bitch is getting away! GO AFTER HER!'


>AP 1 First Aid kit to horace<<Charge 3/4>
'NO!! GO.AFTER.HER.'
>AP 2 Move <2E 1S 3E 1S>
>AP 3 Move < 3E 4SE 1S>
>EDGE 1 Move <4S>
>EDGE 2 SMASH
>EDGE 3 SMG
>>
>>5616936
Shove-kicks are melee and so have advantage. You have one more die.
>>
>>5616984
move correction due to overshooting
>AP 3 Move <3E 3SE 2S>
>EDGE 1 Move <3S>
>>
Rolled 9, 1, 4, 4 + 2 = 20 (4d10 + 2)

>>5616758
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 3/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 0/0
Pistol- Range 10, DMG 2, 2 /8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

> Move 1 NW, 1 W (1 Edge)
> Vault Attack (1st Roll), move 3 NE, 1 N, DMR quick shot Camelita. (2nd Roll, TT +2), 1 AP.
> Double tap Camelita (3rd, 4th Roll, TT, +2), 2AP.

There was no more time for talking.

Even as the world suddenly seemed to make a terrible sense, I realised I could *see* her- dancing like an angel on the docks, and even as the gun in my hands started to hiss with heat, I knew what I had to do.

>>5615815
…’Thank you. See you soon.’
>>
Rolled 7 (1d10)

>>5616989
Ah, little voice, you are right. Chien is as good at elementary mathematics as he is at Espanol. Clearly, 3 vaults AND 2 strikes does indeed leave one more dice in the budget.

Good catch, friend.
>>
>>5615815
I squeeze the trigger, until I hear something *break*- and that seems to break me out of my daze, and I realise, objectively, I haven’t actually moved very far at all.

My shots are poured into a scene that’s *exploded* into chaos- feet and fists and sword- and I suddenly feel too hollow and teary to care.

‘……’

‘….I don’t… don’t really know what I just did.’
>>
>>5616994
Did I just get near clipped by the characteristic wind profile of a handloaded heavy grain rifle round sandpapered for air resistance minimization and fired from - the pop is distinctive - a customised lightweight, recoil-compensated semi automatic marksman rifle?

… Seliiiiiineeeeeeeee!
>>
>>5617003
I’m S O R R Y

I didn’t believe!

I was wrong!
>>
>>5617006
AT THIS RANGE IN THE DARK AGAINST A MOBILE TARGET ON A SWAYING SHIP ENGAGED IN A HAND TO HAND FIGHT

Very impressive shot clustering, full marks.
>>
>>5616994
This should say 1 SW, 1,W, for the e first move.

….Damnit.>>5616758

Real amateur hour.
>>
>>5617031
FULL MARKS *MINUS* THE MESS AT THE END.
>>
Rolled 6 + 4 (1d10 + 4)

>>5616758

Name: Strings
Type: Thug
Stats: HP 8/13, Edge 3/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (0/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>Aimed shot at the hood 4SE, 4E (+2 Aimed, +2 Teamwork Tactics)
>Heal Self
>-1 Edge Move 1NE, 3E, 1N

>>5616807
"Won't happen again gorgeous~"

"You're more than Handsome to me anyway."
>>
>>5616758
Name: Weasel
Type: Enforcer
Stats: HP 8/13, Edge 2/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (2/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Stand Up
>Heal self
>>5616386
>Inspire Limbo
>Move 5N
>-1 Edge Move 1NE, 1E, 3N
>>
File: 1652683668610217.png (247 KB, 764x404)
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Rolled 5, 3, 1 = 9 (3d10)

>>5616758
>>5616816
Name:Fiction
Type:Brain
HP:5/6, Edge:3/6 (5+1), Move:4(5-1)(+2), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:4/4], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (1/2), First Aid Kit(3/4), Smoke Grenades (1/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>Vault twice and run 6E (last turn of Drug boost)(-1AP)(2d10+1Edge)
>[Smoke Out] 4NE, 4N (-1AP,-1SG)(1d10)
>Run 6E (-1AP)
>>
Rolled 10, 4, 10, 8, 2 = 34 (5d10)

>>5616758
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 8/13 Edge: 2/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>+1 Edge, Furious Focus
>-1 Edge Drink White Lightning
>-1 AP and -1 Edge Steadfast
>-1 Edge Stand Up
>-1 AP Heal
>-1 Edge Heal
>-1 Edge Vault Attack the shirt to my 2SE (First three rolls)
>-1 AP Move 4NE, 2E, 1N
>-1 Inspire AP Melee, Break the Hawaiian Shirt's neck. (Last two rolls)
>Counter with pistol, shotgun's empty
>>
File: Screenshot_275.png (350 KB, 1215x546)
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350 KB PNG
>>5617264
Here's a picture in case I scuffed the movement in writing.
>>
Rolled 6 + 1 (1d10 + 1)

>>5616758
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 5/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge


Tony stretches, back cracking with a satisfying POP as he looks over the devastation of the dock, sirens blaring behind him
“..yup. Time to scram. Oi ya fuckin morons, move yer asses. And don’t drop the pizza”
>1 Ap: order the goons to move their asses East, away from the pula
> 1 Ap: move 3E, 2N, 1E
> 1Ap: move 5E
>>
Rolled 10, 3, 9, 4, 4 = 30 (5d10)

>>5616758

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 5/8, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>Move 1N, 4E, 1NE
>Vault Attack the shades to my 1SE, 3E with fists
>Fire pistols on the shirt to my 3SW, 2W
>>
>>5616758
>>5616816
Chaser
>Enforcer
HP 11/14 (10 + 4 temp) Edge 4/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 3/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>Move 1NE 2E 1SE 1 E (1 AP)
>Move 1S 3E (1 AP, movements ends next to Napps)
>FAK Riptide (1 AP)
>FAK Napps (1 Edge)
>>5614573
"I would get a professional's opinion on this, but have you tried not being on fire?"
>>
>>5616758
Name: Riptide
Type: Psycho
Stats: HP: 1/9 (9+1-1) | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 2 (3-1) Cool: -1 (0-1) Sharp: 0 Weird: 4 (Crit on 6+)

Talents: [Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, Broken
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $11047

>>5617321
"I have! It's not very exciting but does give me a higher chance of survival!"

>1AP: Move 4W, 1S
>2AP: Douse the flames off.
>>
>>5617264
>>5616758

*Whack*

Albatross expected the hit, his block and counter came naturally but the assassin's blade was dodged cleanly. Slicing only empty air as the Shades jumped back.

*Whoosh*

A hammer kick threatened to smash into Albatross' head but was stopped by two steel-like arms. He flung the Shades' leg away, instinct taking over as the assassin delivered a solid strike to mook's throat into the soft vulnerable cartilage. Albatross could feel the soft palate bending sickeningly against his knuckles as the man before him grasped his neck struggling to breathe.

His knife moved quickly to reave another life but from the corner of his eye, Albatross could see the distinctive glint of gunmetal in the lamplight and braced himself as a torrent of lead washed over him. Grimaced, covering his face as he tried to weather the worst of the automatic fire and at the back of his mind he was thankful for his order's high-quality armor which soaked most of the damage.

Turning to get a bead on the shooter, Albatross had found her already running away with the nearby Shades finally getting his bearings but he had no time for rabble.

-----------------------------------
>>5616980
"Who me? I don't plan to die and neither do I plan to stop moving."
-----------------------------------

A casual vault and a practiced slash were all it took to end a nearby rifleman's life. He'd decided to ignore Albatross in favor of firing towards the group in the smoke, it had been the last mistake the man would make as he fell bleeding in a puddle of his own blood and brass. Moving like a spirit of death, the assassin flashed toward another rifleman distracted by the northern group. If the rifleman realized what was happening, he reacted too slowly to stop Albatross from grasping his head with both hands, a sickening *CRUNCH* resounded among the gunfire.

[In this symphony you are a maestro.]

[Your instrument is violence and your song is death.]

[Let your music ring like a grand melody.]

Albatross starts humming, letting go of the body which had already gone limp and collapsed in front of him. The Assassin took a moment to start bandaging his wounds, tying up the parts his armor could not stop.
>>
>>5617264
>>5616758


>>+1 Edge, Furious Focus
>>-1 Edge Drink White Lightning
>>-1 Edge Stand Up
>>-1 AP and -1 Edge Steadfast
>>-1 AP Heal
>>-1 Edge Heal
>>-1 Edge Vault Attack the shirt to my 2SE (First three rolls)
>>-1 AP Move 4NE, 2E, 1N
>>-1 Inspire AP Melee, Break the Hawaiian Shirt's neck. (Last two rolls)
>>Counter with pistol, shotgun's empty


Slight Addendum to the action, just moved Steadfast before standing back up since I just learned you can't block while knocked down.
>>
Rolled 4, 3 = 7 (2d10)

>>5616758
>TURN 4
> [1 AP, Move] - 2E, 2NE
> [1 AP, Move] - 1N, 2E, 1S
> [1 AP, Throw Furniture] - 1SE, 2E /@ Hermano | roll 2d10; 1st roll +HARD (6) to pick up, 2nd roll to hit

Not for a moment can shit calm down - the echo of the shot into HardHat's skull barely sounded out before it was drowned out by a hurricane of lead. The wave of suppressing fire that throws Napps to the ground hurts like hell. Unlike the first moment, there's no indecision or fear left. Only instinct, and Pain That Pisses Him Off. Behind the roaring flames, another of the gang members runs over, throwing something over him and a burning figure, and he feels a healing warmth begin to undo the pain he had taken.
>>5617321
>Chaser
"Plenty a time. Stoves hurt. And I don’t intend on barbequeing tonight."

With another gangster rushing in and distracting the gunner, Napps takes the moment to rush forward. In the corner of his eye, he sees movement, and briefly turns - someone patching themselves up in a crouch, but he doesn't give himself enough time to actually make out who it is. Probably the victim of HardHat - that makes them an ally, or a civilian. He puts it out of his mind, rushing down the docks, around the corner - and freezes at the scream of steel.

He dodges through the doorway, getting away from the sightlines of the jackass shooters - just to see the business kid going into a sword duel against - Fuck. Hermano. With A Fucking Chainsaw. It's almost enough to make him freeze - he got the memo, "stay out of close range" but he expected something like getting shredded with bullets, Not Shredded Like A Tree.
He didn't care if it was a duel or not - if you wanted to duel, use the same fucking weapon. Chainsaw-vs-sword is like knife-vs-shotgun. One is gonna give out before the other. Just like before, Napps lifts the crate in front of him, and throws, certain it'll hit.
>>5616303
>Mizuchi
"EERRYUAH - DUCK!"

Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 14/14 || Edge 5/5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, [2/3], before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 2/8 Ammo)
Skills:
Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
(CONSUMED) Lady's Favor (Talia, one-time use, instant 10 for any roll)
>>
Rolled 9 + 3 (1d10 + 3)

>>5617368
Mizuchi focuses in hard on the weapon clash, interrupting the charging ganger's offense, the torque of the chainsaw threatening to tear Stormsplitter from his hands, and far worse after that. Mercifully, he has an opening to weave back from the downward cleave as the crate Napps threw sails past his head and against the window. Didn't seem like it made its mark, but it forced Hermano to let up for a critical second.

"T-thanks! Crazy fucker tore through the wall!" Miz wasn't even going to feign confidence here, that was fucking terrifying. Miz will scoot back behind Napps, "Get ready, he's gonna rush us again, gonna take more than the two of us to take him down. Intel was right, this guy knows how to use his weapon, locked me down there...Gonna go let the others know to get over here real quick." Slightly cowardly, but can you really blame him?


>>5616758
Mizuchi scoots around the corner of the building, waving at anyone who can see in the chaos. "Crazy chainsaw bastard just around the corner!" Would Nishina understand that, given he was speaking in English? Slashers were big right now, even a foreigner would know what a chainsaw murderer was like, right?
>1AP: [Stance]
>1AP: Move 2W, N, 2W, SW
>1AP: Weird check, ponder the recent weapon clash with Hermano through the lens of WAY too much anime. What was this guy's stance looking like, how many more hits could he bat out of the way and riposte before he slipped up.(1d10+3)

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 1/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 7, 8, 10 = 25 (3d10)

>>5616758

>Move NE x2, E, NE, Vault N (1 Cool(0) roll)
>Move N, NE x2, Vault N, NE (1 Cool(0) roll)
>Move E 4x, Vault E (1 Cool(0) roll)
>Edge NE x3, E x2
>Edge Take Cover

The lookouts and camera boys were doing great job to night unfortunately for Jackal that meant it was time to run. Unlike many others in this crew she was not as proficient in parkour or what ever it was called she more often than not ran through things. But what would be better way to learn than in middle of firefight. While running next to fire and smoke of grenades she wished her mask had an filter but the end goal was already visible a corner made from multiple crates on the pier.


>Name: Jackal
>Type: Psycho
>Stats: HP 6/9, Edge 4/5, Move 5, Defense 5, Crit 8
>Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 0/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:0
>Heat: 2
>Wanted: 0
>Assets: Old Manor, unknown phone number
____________________

Time to gloriously stumble through this obstacle course.
>>
>>5617449
Nishina looks at him with a frown, picking out the words through the din and taking a second to arrange them into a sentence with meaning. She mimes revving up a chainsaw, then flicks up one eyebrow questioningly.

"ヘルマーノか?" [Is it Hermano?]
>>
>>5617462
He'll nod emphatically to confirm that, "Kiwotsukete!" [Be careful!]
>>
Rolled 4, 7 = 11 (2d10)

>>5616758
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 11/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Deadeye, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

I have been allowed to swap to Deadeye as a special exception. Do not follow my example. It was set by poor decisions and regret.

1 AP: Move 1 North
1 AP: Quick Shot Carmelita with Pistol
1 AP: Quick Shot Carmelita with Pistol

>>5617472

Nishina's eyes close as she remembers the intelligence on Hermano. 'Do Not Engage In Melee'. She looks up, seeing Carmelita pursued by two men who immediately strike her as equally crazy in entirely different ways. Then she looks left, where the armoured man she saw earlier was beginning to shoulder his rocket launcher. She sighs in frustration, knowing that she had no chance of bringing her katana to bear any time soon, much as she would like to pursue Carmelita's head.

"勿論" [Of course.]

She sidles up the wall and levels her pistol at Carmelita. Its form is uncomfortable in her hands, as guns were exceedingly scarce in her homeland, and she had only been in the United States for a few months. Still, she took a little time to familiarise herself at the range beforehand, so she should be able to hit a target.
>>
>>5617499
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 11/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Deadeye, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

Ammo correction.
>>
Rolled 5, 3 = 8 (2d10)

>>5616816
>>5616758
>1AP: Move 2N, 2E
>1AP: Open Door (Close it as I move through)
>1AP: Move 1N, 1W
>1Edge: Shove Shirt through the window into electrified puddle (Add another edge for aim if allowed)


Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 6/7, Move 6(7), Defence 6, Crit on 7
Factors: Hard 0, Cool (2), Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3/3), Frag Grenades (3/3), Molotov (3/3) [40500$]
Special Talent: {Infiltration}=Heat: 2
>>
Rolled 2, 2, 6 = 10 (3d10)

>>5616816
Name: Empress
Type: Thug
Stats: HP 9/10, Edge 4/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (1/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

>Move 1NE
>[Hard] Break into the boat's cabin. (+7, first roll)
>Sheathed dao strike on anyone that might be in there.

"I'm so fucking sick of today."
>>
>>5617672
To clarify, attacking any gang members.
Not civilians, if they’re somehow here.
>>
>>5616758
>1 AP - Reload Killer Queen
>1 AP - Move N3, NE1
>1 AP + 1 Edge - Steady Shot Killer Queen E19 (NW1 of Shirt, NE2 of Ponytail, NE3 of Hermano)

With his burns sorted, he began to hear the revving of a chainsaw. With a click, the Killer Queen was given a new tube and battery, which he hefted to his shoulder once again. "ALL OPERATORS! BACKBLAST CLEAR!"

Another roar the missile launched out, as it did, he slightly muttered to himself (and the weapon). "You don't speak like a baroness at all. More like a royal decree."

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 3/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/3, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
>>5617684
>Forgot to mark edge use

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 2/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/3, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
>>5616758
Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 6/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)


Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 1/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit

>Shoot Shirt
>Move 3N, 2E, 1S
"How 'ya doin.."
>Take cover
>>
Rolled 8, 8 = 16 (2d10)

>>5617736
I had so much trouble with the captcha, am i a robot?
>>
Rolled 6 (1d10)

>>5616816
Rainfall begins the steady advance forward, sprinting past flames and gunfire until she comes to a stop behind Nishina. Rather than attempt to recall what she learned in the Japanese classes she took, Rainfall opts to loom menacingly, poised to rush out and take action.

>[Stance] Block/Counter
>[Move] 4E,SE,E vaulting over the light cover. (6Cool)
>[Move] 5E,NE

Name: Rainfall
Class: Assassin[Lv4] (2CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(11), Crit 8(7 w/ Katana)
Cool:4(6) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[1/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
Rolled 9, 3 = 12 (2d10)

>>5616758
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 7/7 Edge 5/8 Move 5(6 temporarily because of Inspire) Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 2/8 , Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, Medic Bag, 2x Smoke Grenades, 2x Frag Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

>1st AP: Move 3N, 3E.

>2 Edge: Aimed Shot at shades 4W, 1S of me.

>2nd AP: Move 3E, 1NE, 2N.

>3rd AP: Move 1NE, 1N, 2E, 2NE.

>4th AP: Move 2NE, 3E.

>1 Edge: Deploy Medic Bag SE of me.

>1 Edge: Throw smoke grenade 2 SE of me.
>>
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>>5616801
The smash did in fact break the wall with the guy's head. The explosion was a visual glitch. Or you can go with Seline's explanation and say you're just so cool your Smash explodes.
>>
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>>5617669
>>5616816
Realizing now that there is a difference between closed and opened doors I realized I didn't exactly need to spend an ap to open it. I would like to go for the same action to amend a bit of my turn.

>1AP: Move 2N, 2E,1N, 1W (The Door is opened)
>1AP: Close the door gently
>1AP+1EDGE: Aimed shove the Shirt through the window West (this is of course considering that you can in fact aim the shove)

I didn't realize the difference until going back a few turns and am now glad I understand door mechanics better.
>>
>>5617858
>Name: Jackal
>Type: Psycho
>Stats: HP 6/9, Edge 2/5, Move 5, Defense 5, Crit 8
>Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 0/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:0
>Heat: 2
>Wanted: 0
>Assets: Old Manor, unknown phone number


Good to know i just did not expect to break doorframes with guys head but i must admit that's pretty metal.
>>
>>5618489
Might be a good idea to run Jack, the cops are coming yeah.

Also you wanna join the discord?
>>
>>5616758
>Take Move drugs
>Move E,S,Ex8, SE, E, SE
Name: Doc
Type: Psycho
Stats: HP 7/8, Edge 1/5, Move 6+2, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2, 3/3 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit 1/2
Heat: 0
Wanted: 0
>>
>>5616758
Ah, sorry, I made a mistake. I meant to be one tile further east then I wrote down. Everything including the tile I wanted the grenade to be in is the same I understand if it's too late though.
>>
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>>5616816

The flying tackle catches Carmelita unawares. Who would be crazy enough to do something like that? How would you expect it? A loud splash comes from the two of them crashing into the water. The crew members who were poised to shoot at her find themselves aiming at an empty space on the boat's prow.

The dark waters churn with the close range struggle. Shot full of holes as she is, wind driven by her lungs by the impact of the surface, Carmelita still claws and scratches like a wounded jaguar. But she can't break free quickly, and the violent thrashing uses up what breath she had. She doesn't have the endurance to fight her way out. Chien has more air in his lungs and blood in his body. Sometimes that's all it comes down to.

Without oxygen to fuel itself, even the most defiant brain shuts down. Movement slows, then stops. Her weight starts to sink.

It would be easy, now. Just let go. That's all it would take.

That, or you can drag her ass back to the surface, with a Hard check to fight the burning in your chest as you ascend.

(ETA for next turn is 20 hours)
>>
nice, I was just checking for the update
>>
>>5618490
Good thing i already hauled ass when i posted earlier.

I take it that this is different skirmish server than the one i am in already but i think i could join
>>
>>5619247
https://discord.gg/4p9mmau
>>
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>>5618957

"Five-oh is here!" Ollie calls out for anyone who doesn't hear the sirens, or the engines of the Crown Vics, or the cars crashing headlong through the chain link. "And we got other problems, too. Speedboats inbound. Looks like more Cubans, coming in from both sides. Watch your flanks!"

TURN 5
>>
Rolled 1, 5, 5, 1, 6, 3 = 21 (6d10)

>>5619754
>Move 6S, 3E, 1S, 4E, 1NE
>Fire 3 SMG shots at point blank range into Luis (dice 4-6 are the advantage dice).

>Take Move drugs
>Move E,S,Ex8, SE, E, SE
Name: Doc
Type: Psycho
Stats: HP 7/8, Edge 0/5, Move 6+2, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2, 3/3 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit 1/2
Heat: 0
Wanted: 0
>>
>>5619841
(Luis is further right. The transparent is where he was.)
>>
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>>5619841
>>
Rolled 5, 5 = 10 (2d10)

>>5619754
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana (Long Machete)- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
-Designer Shades
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
>$136,275 USD (+94k USD from the Guardian heist)

Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)

8 Heat

Blackjack briefly debated going back, and attacking that psycho with the chainsaw... but he just charged into the entire rest of the gang, and they probably had him covered. Instead, she would move forward, and try to clear out a path for the rest of the team.

>Move 1 E, 1 N, 1 E, 1 NE, 1 E
>[Stance] with Long Machete
>Quick Attack Hood S
>>
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>>5619754
>Attributes:
Hard 2 - HP 1/8 -> 4/8
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 0/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]

Drug Kit - (1 AP, 2/2 Uses)
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225

-----

>Move 2E 1S 3E
>Move 1S 2E 2NE 1E (And retrieve Baseball)
>Move 1E 5N

Incoming cops, incoming Cubans. Don't drag your feet now, it's time to run for home.
>>
>>5619754
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 3/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 4/12, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1AP: Move 1N, 1W, 1N, 2NW
>2AP: Full Heal (2/3 uses left)

>>5617807
Ramirez quickly double times it to the bag of medical supplies the new girl dropped off, giving Limbo a light clap on the shoulder.

"Just in time - you're a lifesaver, kid." He quickly gets to work patching himself up.

>>5616799
>>5617052
>>5616972
"Medical supplies, get yourselves patched up!" Really, the entire squad looks like it was just D-Day. Ramirez only hopes there's enough meds to go round.
>>
Rolled 2, 9, 3 + 4 = 18 (3d10 + 4)

>>5618957
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 2/8+1
Move 5
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 0/0
Pistol- Range 10, DMG 2, 2 /8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

> Quick Shot the buffed Shades who just tried to shoot Maggie. (1 AP)
> Move 1 S, 3 SE, 1 E (1 AP)
> Unload my last two bursts in the incoming boat, trying to force a crash. (2d10, adding Sharp (?)) (1 AP, 1 Edge)

I stare in disbelief as one of the crew’s gunslingers took a flying leap, shouldering both himself and my target into the water- two visions of death, gone with a splash, obscured by smoke and fire and shrapnel…

No time to wait, though. I had three more bursts to go.

Aim. Fire. Relocate.

I snapped off a shot into the middle distance, trying to pick off one of their thugs from behind, before turning and striding through the chaos, towards the distinctive form of Chaser- walking shots as I went into the distant silhouette of the boats.
>>
Rolled 4, 10, 4, 6, 10, 7, 2, 8, 3, 5, 5 = 64 (11d10)

>>5619754
>1AP: Stand up
>Rub aching backside
>1AP: Move 5E SE, climbing atop the high cover (1st roll)
>2Edge: Shootdodge:
>-Move 2E, vaulting over the gap and the Shirt (2nd roll)
>-Shoot that Shirt mid-vault (3nd-6th rolls)
>-Move 2E SE, jumping down onto the boat
>-Shoot Hermano (7th-8th rolls)
>-Move 1E
>1AP: Vault kick Shades N using the boat (vault 9th roll, kick 10th-11th rolls)


Stats: HP 6/8, Edge 4/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
>>
Rolled 4, 5, 10, 4, 2 = 25 (5d10)

>>5618957
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 8/13 Edge: 2/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Move 1S,2SE,3E
>Vault Attack Luis with Fists
>Attack Luis with Fists
>Move 2N, 4W
>>
Rolled 4 (1d10)

>>5619754
HP 11/14 (10 + 4 temp) Edge 3/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 3/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>Move 4NE 1E (1 AP, end movement SE of wide hard cover)
>Aimed shot AR Hermano (2AP, -4 smoke +2 aimed = -2 acc, crit on 8+)
>>
>>5619754
Name: Alamo
Type: Enforcer
Stats: HP 8/10, Armor 0, Edge 1/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Reload Pistol [1 AP]
>Move 5 East [1 AP]
>Move 4 East [1 AP]
>>
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>>5619754
Name:Fiction
Type:Brain
HP:5/6, Edge:3/6 (5+1), Move:4(5-1), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:4/4], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (1/2), First Aid Kit(3/4), Smoke Grenades (1/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>Reload Pistol (-1AP)
>Move 4N (-1AP)
>[React] Pistol, single shot (-1AP)
"Ow. Fuck. I can feel my legs again..."

To clarify: I mistakenly restored ammo in the character sheet last turn. I'm only reloading this turn.
>>
Rolled 6 (1d10)

>>5619754
>Move NE, E×2, NE×2
>Move E, NE×2, N, E
>Deadeye, Target Hood to SE

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 2(-1)/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 2(-1)/9

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
Rolled 2, 2, 6 = 10 (3d10)

>>5620066
Whoops forgot the last AP

>Quick Attack the same Hood
>adding rolls for darkness if needed
>>
Rolled 8 + 4 (1d10 + 4)

>>5617368
>>5619754
>Ravenking

Agony. Horror. Hurt. Words can't describe the feeling of a chainsaw carving a bloody trench through your chest, but Fuck Would It Be A Loud One. Somehow, it missed all his vital organs - but that's not what it feels like. It feels like he's on death's door. He's been lucky. Way too lucky - and now he's paying for it. He's gotta fall back, push some distance, heal and fight. If he ever fights again for this crew, it'll be with healing, on the back lines.
But that's for future Napps to worry about if he lives. Present Napps is limping out of the Shack of Death, clutching his chest like he'll catch his heart if it falls out, shooting behind him as if it'll scare off the Bogeyman.
"Fuck! Fucker with a saw - Hermano with a fuckin' Chainsaw!!"
> [1 AP, Move] - 1N, 1W, 1NW
> [1 AP, Quick Shot] - Aiming at Hermano, 3SE; Roll1d10 to hit (-4 from smoke)
> [1 AP, Move] - 4SW


Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 5/14 || Edge 0/5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, [2/3], before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 1/8 Ammo)
Skills:
[ACTIVATED/CONSUMED] Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
(CONSUMED) Lady's Favor (Talia, one-time use, instant 10 for any roll)
>>
>>5620073
Could've sword that was [dice+1d10-4]. Maybe the system doesn't register [-]?
Anyway, that should be 8-4. Rip
>>
>>5620074
You need to enter dice+1d10+-4, because the universe has no reason or harmony.
>>
>>5620068
Smoke really sucks, doesn’t it…

I was hoping to recruit you to shoot some boats, but it seems I’m too late for that. Ah well.
>>
Rolled 4, 10, 3, 2, 2 = 21 (5d10)

>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [14/14]
>Edge 6/6 [4/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 2/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

AP 1: Move 3N 1NE 3E
AP 2: Move 7E
Edge 1: Move 1NE 1E
AP 3 Edge 2: Vault attack <SMASH> Vault 3E
Edge 3: Fists To knock Luis out<Trying to take him alive>
>>
Rolled 3, 9, 5 = 17 (3d10)

>>5619754
>1ap: Throw Furniture at Shades 1S of me using the broken crate 1SW (Hard 4)
>1ap: Move 5W
>1ap: Move 1NW, 4W


Name: Rico Torres
Type: Thug
HP 4/9(10)
Edge 2/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 0/4 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [1/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)

>>5619940
"Understood, coming back for regroup."

>>5617807
A bit on the slow side after all this wall clearing Rico had a bit of trouble using the medic bag to patch himself up from all the potential injuries the marielitos were putting on him. He had to ask for assistance. "Disculpe, señorita. Could you hand me that gauze? ¡Gracias!
>>
>>5619754
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 7/7 Edge 1/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 1/8 , Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, 1x Smoke Grenades, 2x Frag Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

>1st AP: Move 2S, 1E.

>2nd and 3rd AP: Full Heal Rico.

>>5619940
>>5620141
"Oof-" she staggered forwards, then back as she righted herself, "-It's what I do." It felt good to belong, to be valued. Her manic exuberance faded, in its place was a warm sense of camaraderie. Silly, she had only just met them. The chill from the alcohol in her veins and the heat of fury and empowerment faded too, seriousness was needed. Limbo soberly assessed the condition of the squad, difficult in the smoke released to cover them.

They're not in great shape. It's hard to tell but it looked like multiple bullet wounds, to the extremities and maybe the torso if the blood was any indication. The weeping limbs needed tourniquets in all honesty, but Limbo knew they would insist on keeping their freedom of movement, the fight wasn't over. It was a wonder how any of them were still alive if this was what they did on the regular.

"Make sure you both see me after this is all over. You'll both need surgery, we'll have to start wound debridement and sutures on our way out of here, a field transfusion may be needed. I'll have to check for arterial bleeding and the may need to apply clamps, you guys have a lot of blood on you and I doubt it all belongs to the other guys." Stern words perhaps, maybe even alarmist given she couldn't properly assess their wounds in the smoke, but she tried her best to convey the severity of their situation. She couldn't have them insisting on 'walking it off'.

Noticing that the man asking for her help was fumbling with the gauze she moved over to him. "Here, let me do it."
>>
Rolled 5, 8, 4, 2 = 19 (4d10)

>>5619754
The water shocks like a gunshot, all cold and dark and cloying. Bad time to go swimming in the dark. The light is frightened and the warble of distant sirens get twisted by the waves. Still. It's almost serene. Flames are throwing flickers of light through the water, little spots of gold. Otherwise hard to see anything with the ballistic shades on, his lungs burn, muscles wearying out by degrees, the longrifle is getting tangled up in a mooring rope and where--- there. Carmelita sinks, leaking a deeper shade of dark into the waters around her.

There are Rules. It separates the professionals from the psychopaths. Wear a suit. Bring a tie. Stay cool. Take care of your guns. Be polite. Be efficient. Have a plan to kill everyone you meet. Donate to charity. Pay your taxes. Don't kill children, don't shoot cops, don't destroy beautiful things, so on and more still. But the core rule of it all, the thing that makes the mark between man and monster, easiest and hardest all at the same time. Don't take it personally. It's not you, it's just a job. And all this was never personal. Until they killed the Boss. And... Even then, yes? A job is a job is as job. Perhaps you get carried away at times. Perhaps you even start thinking the crew are your friends, people you ... trust. Still. A job is a job. In a month, it's a different job. So, professionals. Wear a suit. Bring a tie. Respect the craftsman. Don't destroy beautiful things. Next time, it may be you there, in an alley, sliding down the walls, wearing your own blood for a coat and breathing through a perforated lung. You wouldn't want the shooter standing over you then, your fate in chambered in their pistol, to bear you too much ill will. And there are so few true Professionals in this line of work. Respect has to start somewhere.

A professional stays cool. Lose your cool, you lose everything. chien kicks to swim further, vision blurring.

>[1AP] Get rid of this DMR so I have my hands to work with, get both of us back to the surface [Hard+0]
>[1AP] Push myself and see if I can drag Carmelita out of the water [Hard+0]
>[1AP] come on -- Just a little more. [Hard+0]

>[1Edge] Breathe. Breaaathee. If Carmelita is out of the water, provide some rudimentary first aid and wrap her in my jacket to help against the cold. Well, that, and molotov something nearby for more warmth.

Chien ##chien
Hp 4/6 | Edge 1/11 | Move 5
Def 10 | Crit 9

Cool 3+3 | Sharp 5
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[Suppressing Fire]
[+1Sharp] (Snakeback)
[Fire Up] (Thug)

Heat: 0
Wanted: 1

$100488
-DMR: R30,D4, C9, 0 / 12
-Pistol: R10,D2, c9, 0 / 12
-Fist: M, D2, C8
-Frags [2/3]
-Molotov [1/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+3 cool boost [Hostess]
>>
Rolled 8, 5, 9, 10, 5, 3 = 40 (6d10)

>>5619754

>Vault Attack Shirt (Cool 0) (Fist Crit 7)
>Vault Attack Shades (Cool 0) (Fist Crit 7)
>Reload Smg

With allies getting shot again Jackal decided to pull their attention by hitting them where it hurts hard. She jumped from cover to strike rifle wielding henchman before turning and pummeling the other. Oh yeah her smg was out of shot time to get a new magazine.

>Name: Jackal
>Type: Psycho
>Stats: HP 6/9, Edge 4/5, Move 5, Defense 5, Crit 8
>Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 0/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:0
>Heat: 2
>Wanted: 0
>Assets: Old Manor, unknown phone number
>>
>>5619754
At last, they had finally reached a lull in the fighting. Badger's squad was battered, but alive. He couldn't help but smile at that. Still, they couldn't rest easy. The cops were near, one could hear sirens and see the distinctive red and blue light in the distance. And the soldier, even through his ear protection and the ringing from the point-blank explosions, could hear the sound of boats. "Good job so far. Those who need it, heal up. We're not out of the woods yet." That good job had a tinge of genuine pride. The old man checked his weapons, before hobbling to the medic bag. Soon, the feeling of the painkillers running through his veins lifted the dull pain he felt through his body.
>Move 1N
>Full Heal with the Bag

Name: Honey Badger
Type: Enforcer
Stats: HP:5/12 Edge:2/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 1/8 ammo)
ACR (range 20, dmg4, 2/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
File: file.png (493 KB, 1676x584)
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>>5619754
Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 4/9
Cool 0 - Defense 4
Sharp 1 - Edge 7-3 = 4
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 2/8
SMG: Range 10, Dmg 3, ammo 0/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses

Two-Piece Suit: +1 Edge

The first bullet explodes through the hardhatted thug's head with ease, knocking his headwear off and letting Bill get a sight of his brain matter spill out of the gapping wound. The second shot was a dismissive blast to the torso, knocking the criminal to the floor in an undignified manner. Bill smiles at the fruit of revenge. As he hears the blare of police sirens close in around him he sprints out of the warehouse, falling in with some of his surviving comrades.

>1AP: Move 1SE,1E, 3NE
>1AP: Move 5E
>1AP: Move 2NE, 1E
>>
>>5618957
Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 5/8, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>Move 1E, 2SE, 3E
>Move 6E
>Reload Twin Pistols
>>
Rolled 5 + 1 (1d10 + 1)

>>5619754
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 5/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge

>move N-5E
>move 3E-S
>order the goons to follow me and get ready to shoot down anyone approaching
>1 edge: set up reaction shot

Tony curses under his breath- he’s let the situation slip too far. Sure, he can’t always stay with the kids while they kill chainsaw wielding maniacs, but this is just straight up negligence on his part- he hasn’t even fired yet!

Clearly, he must make up for it
“Aight fellas, me and the boys will take over for a sec. Why don’t ya grab a bite and take a breather, eh?”
>>
>>5619940
Name: Strings
Type: Thug
Stats: HP 9/13, Edge 3/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (0/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>Move 1N
>Aimed Overwatch with Shotgun

>>5619940
"I'm good"

Strings gives a strained smile, her face covered in dust and dirt.

"Gonna provide a bit of security."
>>
Rolled 3 + 7 (1d10 + 7)

>>5619754
Name: Empress
Type: Thug
Stats: HP 9/10, Edge 4/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (1/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

>Move 1NW, 4N
>Move 1NE, 3E, 1NE
>[Hard] Pull Chien and Carmelita out of the water.

Empress rushes to help the thrashing Chien out of the water, incidentally pulling Carmelita out as well. There's a flash of recognition in Empress's eyes as her concern turns to cold hatred.
"Traitorous bitch. I didn't want to believe it, but here you are. You had a hand in my brother's death, didn't you? Was the Union's support not enough?"
Empress's hand drifts down to the sheathed dao slung at her hip. Her fingers tighten around the ornate handle, her knuckles white with the sheer force of her intention. Thinking better of it, she releases her grip and lets out a shaky breath.
"You disgust me."

Refocusing her attention to the south, Empress notices the approaching boat through the smoke.

"Shit, trouble on the way!"

>[Edge] Move 2SE into cover.
>>
Rolled 9 (1d10)

>>5619754
Mizuchi squeezed off a few shots at the sound of the revving saw in the smoke, then readied himself to parry again. This guy was trouble, and his brain failed to really figure out any solution to him other than a lot of bullets and luck, at least with the tools he had.
>1AP: N, NE, 3N
>1AP: Fire Pistol at Hermano
>1AP: Stance

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 1/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
>>5619754
>Move 1N, 5E
>Move 4E, 1NE, 1N
>Move 6E

Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 6/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)
Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 1/8)
Fists (MLE, DMG 2, CRT+1)
Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit
>>
Rolled 4, 5, 6 = 15 (3d10)

>>5619754
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 6/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

As it turns out, I wasn't meant to swap this thread. Do not follow this example either.

1 AP: Move 1 North, 1 Northeast, 1 East
2 AP: Aimed Shot at Hermano (1st roll, +2 aim and crit on 7)
1 Edge: Quick Shot at Hermano (2nd roll)
1 Edge: Stance
2 Edge: Steadfast
1 Edge: Hermano. His fighting style is... unorthodox, to remain courteous, but such a man must have gaps in his technique, or weaknesses in his approach. Find them. Exploit them. Such is the way to victory. (Sharp Check, +6)

Nishina recoils as a large man rounds the corner, clutching at his chest. Beneath his meaty arms, she sees the bloody ruin that Hermano's chainsaw has made of it. An ordinary man would be dead of such a wound, and certainly not still on his feet, turning to fire as he staggers.

A breath, then she follows the lead of a few others, Mizuchi among them, and rounds the corner herself. She sets foot in the whirling smoke, her outline obscured within, but not her presence. Nor the presence of Hermano.

Within an instant she realises what must be done. Sheltered within the building as he is right now, he is safe from most gunfire. Yet if he is allowed to run out, he shall repeat the work he has done to the large man from before, to another who may not be able to survive it. Someone must hold him in the open so that more guns may be brought to bear. That someone must be her.

She raises her pistol, taking careful aim and then blazing away with aims to attract his attention more than anything else. Then the weapon returns to her hip, and she grips her katana in both hands. Her stance is low, holding her hands near her waist and angling the blade down to the feet of an imaginary opponent a few paces away. Gedan, Low, she knew it was commonly called, though in her family's traditions it was Nyudogumo, Thunderhead. It appeared a weak defensive stance, but the blade could swiftly be brought up to defend attacks, and from there a counterstrike was easy to perform.

Thus prepared, she calls out to him in a clear voice, "いざ尋常に勝負!"
[Come, let's have an honourable showdown!]

Her challenge made, she focuses absolutely on Hermano, analysing him with a critical eye. It was immediately obvious that he was as his weapon: ferocious, yet graceless. He would have weaknesses, openings, inefficiencies. Spotting and exploiting them would be vital if she hoped to make this stand.
>>
>>5619754
>1 AP - Move NE1, E3
>1 AP - Move E4
>1 AP - Move E3, NE1

"Everyone get a move up. We need to move before the SWAT get here."

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 2/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/3, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
>>5620712
“ Ah, thank you. “

Chien pulls awkwardly at the wet mess his tie has become.

“ I do plyometrics. I don’t… lift “
>>
Rolled 10 (1d10)

>>5619754
>Move 3N,NE
>Shoot El Hermano with Pistol
>Overwatch Pistol
>>
>>5618957

Name: Weasel
Type: Enforcer
Stats: HP 8/13, Edge 2/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (2/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Move 1N, 1NE, 3E
>Move 3S, 1SE, 1E
>Move 5E
>>
File: heat city nights 6 map 5B.png (1.65 MB, 3242x1762)
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>>5619754

The water is dark. Cold. Airless. Hauling the weight of a woman in a heavy plated vest, the distance to the surface seems a thousand miles away. As he struggles, Chien asks himself why he's doing this. Is it about The Rules? Is it about not wanting to see something valuable and inspiring extinguished, all that skill and daring and spirit snuffed out like a candle? Or is it that everyone's lost sight of what we're fighting for in the first place, and there's already been enough killing for one crime war?

Whatever the reason, Chien realizes as he fights that he's not going to make it. The water's surface is right there, but his lungs are burning, he can't keep down the stale air anymore, his mouth opens and the water rushes in. He doesn't have the strength anymore. Stupid. So stupid to die to just a few feet of water. What's the Kid going to think when she finds out I disappeared into the waters of the bay and never came out? Why would I risk my life for somebody trying to kill me? What could I have done differently so things never got to this moment? Why would I--

A hand reaches down, piercing the surface, bridging the last few feet. Chien desperately reaches with the last vestige of strength and grabs hold of the offered hand. The arm pulls with resolve.

Chien and Carmelita are hauled out of the water by Empress, onto the solidity of the dock. There they're both left to puke up the water they swallowed, along with most of their dinner as well. Chien just needs a moment to fight past his short circuits, get the electricity crackling in his nerves again, but Carmelita is done. She's alive, but there's no fight left in that bedraggled, bloodied, half-drowned dog.
>>
File: heat city nights 6 map 6A.png (1.79 MB, 3242x1762)
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>>5621805

Not far away, a bloodied Luis attempts to surrender, only to be shot from behind. Lines are becoming blurred. Loyalties are being questioned. Everything's messy as hell. But there's one thing that remains. One thing that's not complicated. You came here to do a job. Get it done, then get out. Fight. Win. Survive.

TURN 6
>>
Rolled 4, 3, 3 = 10 (3d10)

>>5621824
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana (Long Machete)- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
-Designer Shades
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
>$136,275 USD (+94k USD from the Guardian heist)

Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)

8 Heat

>[Stance] with Long Machete
>Quick Attack Hood S
>Quick Shot Shades(?) W

From the sound of things, shit was getting heated back with the others, and the chainsaw motherfucker. Jackie couldn't exactly reach them from here, and trying to push forward alone would be suicide, if each boatful of reinforcements had the same amount of men as the one she saw, so Jackie took an alternate path- she would try and clear out some of the enemy reinforcements, to release some of the pressure that the gang was having.

She did wonder how much longer the chainsaw guy would live, though, and it was honestly impressive that he managed to live this long under sustained gunfire. She was similar, of course, having cleared full rooms of gunmen with Mizuchi, but he had long passed the amount of bullet holes that Jackie could live through.
>>
>>5621835
Maybe Mizuchi was right, and there was something to having a katana- because either this hood-wearing Cuban opponent of hers is much faster than she gave him credit for, or the grip on her machete is shit, and she isn't used to it. Frowning, Jackie looked up at her opponent, and shouted, "¡Mátate o simplemente vete, joder! ¡Dejame matarte!"
>>
>>5620204
"¡Gracias seorita! And no worries, when we make it out I'll be sure to clock in the appointment...Though we are talking surgery I do hope you are a licensed doct-"

Hearing more sirens approaching in the distance he could feel from the thundering of it all that the more "professional" squads were going to be arriving. Not good, Ricardo couldn't be caught by his buddies from the precinct and despite being 'asleep' there's no way he'd let himself fire upon them. Corrupt or not as long as they were wearing a badge there would be need for a really good reason for him to shoot at the kids and blue.

In slightly more current news, it seemed like the marielitos had finally arrived with reinforcements, not to mention he could hear some spanish coming from a "comandante" type. Definitely Suarez. The jackpot was right around the corner. One less big criminal littering this burning city.

"Well no time to worry about that it seems. An original marielito decided to show his cojones. It's only right we go kick him in them. We can fix the appointment later señorita, for now we have to wrap this up."

He got up from his kneeling position and left the smoke to go meet the worst of what cuba had to offer.

(will post action later today, just felt like writting a bit.)
>>
Rolled 6, 9 = 15 (2d10)

>>5621824
Goodbye Brother!
Addio fratello!
Adios Amigo!

Maybe next time dont bring a chainsaw to a rifle fight.

>Reload
>Move 2E, 1S
>Deadeye, Target Hermano
>Aimed Shot, Target Hermano

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 1(-1)/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 0(+2)/9(-3)

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
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>>5622083
Finally, a crit!
>>
Rolled 1 + 3 (1d10 + 3)

>>5621824
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 3/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 3/12, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1AP: 3E, 1SE, 1E
>Quickshot with Jackhammer (Range 10, Damage 4, Ammo 4/12, Breach, Autofire, +1 Accuracy) at the Greaser 3E, 3NE of me (First roll, +3 accuracy)
>Take Cover

"More assholes incoming, we've gotta finish 'em up quick before the cops get us!" Ramirez calls, completely ignoring Limbo's recommendation of further surgery. Instead, he simply dives back into combat.
>>
Rolled 9 (1d10)

>>5621824
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 7/7 Edge 1/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 1/8 , Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, 1x Smoke Grenades, 2x Frag Grenades (1 remaining after this turn).

Outfit: Lightweight Armour Vest +1 HP

$260

>1st AP: Move 3NE, 1N.

>2nd AP: Throw a frag grenade 8E.

>3rd AP: Take cover.

>>5621917
"Though we are talking surgery I do hope you are a licensed doct-"

"Hahaha! Good one." Funny guys these gangsters.

The sound of meatwagons trundling along to disgorge pigs to the party gave me hope that at least no one would nab my shipment in the meanwhile.

Elsewhere a whale beached itself, adding more mystery meat to tonight's night market. A perpetual problem, one I aimed to do my fair share in solving.
>>
Rolled 6 (1d10)

>>5621824
Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3

Talents: Ohh Yeah
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (3/3)
Clothing: [Stylish Clothes]: +1 Defence
Assets:

>Ohh Yeah Deploy, I'll roll for it next post.
>>
File: Ohh Yeah!.png (290 KB, 662x708)
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Rolled 1 (1d3)

>>5622243
1:NE
2:E
3:SE
>>
Rolled 9 (1d10)

>>5621824

>Move E x5
>Move E x5
>Move E x3, E Vault, NE (Cool 0)
>Edge NE, E x2, ES x2

"So what's the plan i still have some molotovs and plenty of bullets." Jackal stopped to catch her breath this was more running than what she had done in a while.


>Name: Jackal
>Type: Psycho
>Stats: HP 6/9, Edge 6/5 +2, Move 5, Defense 5 - 1, Crit 8 (just realized boosts affect these)
>Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 3/12 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:0
>Heat: 2
>Wanted: 0
>Assets: Old Manor, unknown phone number
>>
Rolled 2, 1, 4 = 7 (3d10)

>>5621824
>1AP: Move 3S
>1 Edge: Take Cover on Heavy Cover
>1AP: Throw 1x Molotov 9 South, 1SW
>1AP: Throw 1x Grenade 1NW, 3W, 4NW (Centered on Shade-Greaser)
>1 Edge: Throw 1x Grenade on same location (greaser)
Name: Tobias Rieper
Type: Brain
Stats: HP 6/7, Edge 4/7, Move 6(7), Defence 6, Crit on 7
Factors: Hard 0, Cool (2), Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (2/3), Frag Grenades (1/3), Molotov (2/3) [40500$]
Special Talent: {Infiltration}=Heat: 2
>>
Rolled 7, 4 + 1 = 12 (2d10 + 1)

>>5621824
Name: Alamo
Type: Enforcer
Stats: HP 8/10, Armor 0, Edge 1/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Block [1AP]
>Move 2 North, 3 East [1 AP]
>Blitz 4E, NE2, 1N, 3E onto the Suit [1 AP, 1 Edge]

"Let's move it people! We'll be outgunned if we let them setup again!"
>>
Rolled 9, 1 = 10 (2d10)

>>5621824
Name: Strings
Type: Thug
Stats: HP 9/13, Edge 3/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (0/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>Reload Shotgun
>Shoot the Shades to my 8E with shotgun
>Shoot the Shades to my 10E with shotgun
>>
Rolled 7, 5 = 12 (2d10)

>>5621824
>2AP: Aimed shot at Hermano
>1AP: Move 2N E 3NE

Stats: HP 6/8, Edge 2/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
>>
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Rolled 6 (1d10)

>>5621824
Name:Fiction
Type:Brain
HP:5/6, Edge:3/6 (5+1), Move:4(5-1), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:2/4], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (1/2), First Aid Kit(3/4), Smoke Grenades (1/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>Move 3E, 1NE (-1AP)
>Shoot Mohawk with Pistol (-1AP,-1Ammo)(1d10)
>[React] Pistol, single shot (-1AP)
>>
Rolled 9, 9 = 18 (2d10)

>>5621805
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [14/14]
>Edge 6/6 [2/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit 3/4
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 2/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

AP 1 Heal Luis with First aid kit
AP 2 Hard Check Grab Luis
AP 3 Drag Luis 1NW 2N
Edge 1 Intimidate Luis into cooperating and working with us "You wanna live you gotta work with us got it, now get down!"
>>
Rolled 8, 10 = 18 (2d10)

>>5621824
>Move 5E, 1SE
>Move 6E
>Move 2E, 2NE, 1N, 1E
>-1 EdgeShootdodge (Move 1E, Shoot Super Shades?)

"Behind you.." Strike whispers.

Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 6/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)
Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 1/8)
Fists (MLE, DMG 2, CRT+1)
Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit
>>
Rolled 8 (1d10)

>>5621824
Chaser
>Enforcer
HP 11/14 (10 + 4 temp) Edge 3/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 2/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>Aimed Shot AR Hermano (2 AP)
>Steadfast (1 AP, 1 Edge)
Sorry, no RP this time around.
>>
Rolled 10, 4 = 14 (2d10)

Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 4/9
Cool 0 - Defense 4
Sharp 1 - Edge 7-3 = 4
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 2/8
SMG: Range 10, Dmg 3, ammo 0/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses

Two-Piece Suit: +1 Edge

Bill gets a peek at the boat the shuffling of the thugs on it. Pulling himself over the cargo, he trudges towards the larger container where an armored ally is firing on the boat borne hostiles. He lets his empty SMG magazine slide out as he pushes a full one into the gun. With drawing a grenade, he hurls it over the container to where he the boat is.

>1AP: Vault over light cover, move 4E, 1SE
>1AP: Reload SMG
>1AP: Throw grenade (green line)
Rolling for vaulting and grenade throw respectively.
>>
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>>5622956
Forgot image
>>
Rolled 4, 10 = 14 (2d10)

>>5621824

>[1 AP, Move] - 2E
>[1 AP, Eat Pizza] - Heal 2, Roll 1d10 for BM Scratch Ticket
>[1 AP, Eat Pizza] - Heal 2, Roll 1d10 for BM Scratch Ticket

Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 9/14 || Edge 0/5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, [2/3], before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 1/8 Ammo)
Skills:
[ACTIVATED/CONSUMED] Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
(CONSUMED) Lady's Favor (Talia, one-time use, instant 10 for any roll)
>>
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>>5621824
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 8/13 Edge: 1/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Steadfast
>Move 2SE, 2E, 1SE, 1E
>Move 3E, 2NE
>>
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>>5621824
Name: Weasel
Type: Enforcer
Stats: HP 11/13, Edge 1/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4)
Gear: First Aid Kit (1/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Move 1NE, 3E, 1SE
>Move 5E
>Take a deep breath and Inspire Maggie Moonlight!
>>5620506
"Merde, I've lagged behind! Keep them safe Maggie!!!"
>Heal Self

Weasel ran, the weight of her armor weighing her down less than the weight of anxiety she was feeling. The young woman had fought with both Alan and Alamo before during the assault on the Niners, she'd thought they would take things slower however it seemed like she was wrong.

At first she'd only joined to look for her father, a goal that had already been achieved however during her time with the crew there had always been one person that was always with her. After she'd joined they'd been inseparable but now he was so far away there was a strange fear welling inside her but she had to put it down for the good of the mission.

>>5620455
" 'Allo papa, I am stacking up near monsieur Ramirez. If we stay together, we could assault the position the next moment oui?"
>>
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>>5621824
>Attributes:
Hard 2 - HP 4/8
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 0/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]

Drug Kit - (1 AP, 2/2 Uses)
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225

-----

>Jump into water and swim under the docks
>Move 2NE 7E

This was going to sting, but Horace figured it'd sting a lot less than the lead love bites the gangers had loaded in their weapons. Besides, he needed to wash off a bit anyways.
>>
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Rolled 5, 2, 8, 6, 9, 6, 3, 10, 2, 5, 6, 7, 7, 10, 1, 3 = 90 (16d10)

>>5621824
Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 2/8, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (3/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>Move North, East x 3, South East x2, East x1
>Move East x2, South East x1, East x3
>Dual Pistols the Suit
>Inspire AP Dual Pistols the Suit again
>1 Edge, Flashstep the Suit to my 5 North
>1 Edge Quick Attack with pistols the Suit to my 5 North
>1 Edge, I'm on top of Alamo so Move West by 1 or directly behind Alamo.
>>
>>5623232
Testing, What?
>>
>>5621824
>1ap: Move 5 East
>1ap: Move 1SE, 4 East
>1ap: Take Cover


Name: Rico Torres
Type: Thug
HP 10/9(10)
Edge 2/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 0/4 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [0/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
Rolled 5, 2, 2, 3 = 12 (4d10)

>>5621824
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 0/8+1
Move 5
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence
Ammo Bag

> Vault Attack! 3N, 2 E, Pistol snipe Hermano. (1 AP)
> Vault Attack! 1SE, 4 E, Pistol snipe Hermano. End up SW to Chaser. (1 AP)
> Drop Ammo Bag N. (1 AP)
> Use Ammo Bag (2 Edge)

>>5617323
Seline spots you in the corner of her eye- you’re hard to miss- and waves you down, before rushing off towards the fray.

‘We have to talk!… later!’
>>
>>5622911
A very familiar silhouette tumbles to a stop besides you, still wildly spraying bursts of illegally-converted pistol fire.. somewhere, vaguely up and forwards.

She drops the small duffel bag she was hauling to the ground, unveiling an entire sack of both ammunition and gun parts, before starting to strip down, reload and replace her rifle at lightning speeds, all while (only normally absently) talking to you.

‘….so… everything alright?’
>>
Rolled 1 (1d10)

>>5621824
Gunfire ripped into Hermano, and Mizuchi was pretty sure he couldn't endure it, but for the sake of safety as he begins his advance he'll fire a few moving shots at the maniac.
>1AP: Stance
>1AP: Fire Pistol at Hermano
>1AP: Move 2S, 1SE, 2E, 1SE

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 1/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
>>5621824
>>5623040

It's hard for Napps to think - the gash across his chest still fiercely hurts. An ear-busting wall of gunfire just around the corner sounds off like an orchestra, built by the colorful cast of killers that had rushed past him as he stumbled away from… shit, near-definite death. Guns versus Hermano. If he was in a better mood, if he didn't have the stress of the night starting to settle in, or a clear-cut memory of sharped steel grinding against bone, he'd say Hermano reminded him of one of those doctors that got rid of people's tits for cash. A really shitty breast surgeon.
Surprisingly, the pizza didn't make him wanna throw up. Pepper and mushroom's a good combination. The quick bandage job that Carlo pulls between popping shots at the new guests helps too, but somehow he feels like the slowly fading pain over his chest is the consequence of the cheese and tomatoes as opposed to the wrapping. He doesn't give the bloody body slumped against the wall more than a glance - he doesn't need to inspect his handiwork to know that they're dead, and at his hand. The fact that he doesn't recognize them tells him that they didn't come with the boat siege, so he probably made the right call to wreck him.
In a moment, he'll join the firefight - maybe rejoin the bullet wave against Hermano, get payback for that grind. Or, he could defend against the cops - he can see their blinking lights from over the warehouse walls. But he'll give his heart a rest for a second - scratch off Carlo's lottery tickets for the hell of it too. Not like he'll win anything, but-
Huh. "Redeem with Mr. Tony Vespucci for a Free Gold Pass to the Blue Mare." He looks up from the ticket to the man himself readying for combat - and not fifty miles off, counting cash behind a big desk. And the golden ticket - it makes him think of the Mare, of Talia... he folds up the ticket, putting it one of his pockets - The Night's Not Over Yet. Let's See What Happens Next.
>>
Rolled 1, 2, 7, 3, 8, 4, 2, 9 = 36 (8d10)

>>5621824
Name: Empress
Type: Thug
Stats: HP 9/10, Edge 4/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (1/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

>Move 1W, 2S
>[Hard] Climb 1E onto light cover.
>Sheathed dao strike at the greaser and mohawk. (First four rolls.)
>If I miss, [Edge] to do it again. (Last four rolls.)
>>
Rolled 3, 10 = 13 (2d10)

>>5621824
>1 AP - Quick Shot Hermano with Pistol (-2 due to Teamwork and Smoke)
>1 AP - Quick Shot Hermano with Pistol (-2 due to Teamwork and Smoke)
>1 AP - Move S1, E2, NE1, N1 (Stand over Carmalita)

Despite the smoke, Heckler drew his Beretta and fired off the last of his magazine before clearing the smoke. Ramirez and the northern section had spotted Suarez, and Heckler needed to get into position to give him a surprise.

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 2/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 0/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/3, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
Rolled 1 + 7 (1d10 + 7)

>>5623819
Here's the Hard check to climb.
>>
Rolled 1 + 6 (1d10 + 6)

>>5621824
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 5/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

1 AP: Stance
1 AP & 1 Edge: Steadfast
1 AP: Will can carry a man through wounds, but not indefinitely. How close is Hermano's to giving out? (Sharp check, +6)

Nishina whirls under Hermano's chainsaw, drawing her sword across his legs, then meets his next blow with a shower of sparks as the teeth grind against the flat of her blade. The feeling of the chainsaw's teeth trying to catch on and jerk her blade out of her hand was unfamiliar, but she keeps up her defence through practically automatic motions, drilled into her with hard practice and modified to be fit for purpose.

Were she alone, she knows, this would not go her way. There is only so long she can keep these efforts up, and his sawblade would likely meet her flesh before she could land a deadly enough blow to stop him. But she is not alone, as the storm of gunfire behind her back reminds her.

He was absorbing an incredible amount of damage, really. The pain he must be in is immense, and yet he still fights. Perhaps he does not feel it. Nishina knows that Heat City is rife with drugs of all kinds, after all. But flesh fails eventually, and Hermano would fall. It was merely a question of when. She hoped she could answer that question, not to mention live long enough to make use of the answer.
>>
>>5621824
>Effectively go 16 tiles East by going S around the building (so SEx2, Ex14, Nx2)

Name: Doc
Type: Psycho
Stats: HP 7/8, Edge 1/5, Move 6, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2+1, 3/3 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+1, 4/12 Ammo), Fists: (DMG 2+1, Crit+1)
Gear: Drug Kit 1/2
Heat: 0
Wanted: 0
>>
File: heat city nights 6 map 6B.png (1.99 MB, 3242x1762)
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>>5621824

A steel physique and iron will can keep a body going through piercing wounds and blood loss. Psychotic ferocity can push it even farther. But eventually it gives out. Eventually there just isn't enough flesh left to squeeze any oxygen into the brain.

Somehow, the chainsaw is still intact. Perhaps the spirit of El Hermano will live on its in blood-rusted chain.
>>
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>>5624814

The fight is going well. But the clock is ticking. The clock is labelled, "getting shot in the face by HCPD SWAT," and it's short on time.

TURN 7
>>
>>5624814
Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3

Talents: Ohh Yeah
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (3/3)
Clothing: [Stylish Clothes]: +1 Defence
Assets:

>I'm missing
>>
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>>5624828
Sorry about that, layering issue. You're here, you arrived.
>>
>>5624819
?
Am a little confused.
Sorry to bother, Raven
But did my vaults fail?
>>
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>>5624819
>>5624850

Also Seline and her ammo bag should be here
>>
>>5624862
Thank you. :)
Sniper squad go!
>>
Rolled 1, 7, 2, 10, 9, 8 = 37 (6d10)

>>5624819
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana (Long Machete)- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
-Designer Shades
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
$136,275 USD

Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)

8 Heat

... You know what? Fuck it, this hooded asshole could live, Jackie had more important shit to worry about. If the gang wanted to kill him, fine, if they didn't, oh well. Shouting, "¡Te estás librando fácil, gilipollas!", Jackie moved out of the boat shack she was in to engage the reinforcements.

>[Stance] with Long Machete
>Move 1 NE, 1 N, Vault 2 E, Move 2 E
>Quick Attack Greaser(?) S
>[Flash Step] Shades E
>>
>>5624875
Vault: 1+4, 7+4 (Success)
Quick Attack: 2, 10 (Crit!)
Flash Step: 9, 8 (Crit!)
>>
Rolled 2, 5, 7, 5, 2, 3, 5 = 29 (7d10)

>>5624819
Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 2/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3

Talents: Ohh Yeah
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 0/9,+1 Crit.
Gear: Frag Grenades (3/3)
Clothing: [Stylish Clothes]: +1 Defence
Assets:

>Move 2S, 2SE
>Throw Grenade at Suarez
>Throw Grenade at Suarez
>Throw Grenade at Suarez
>Autofire Suarez Crits on 7+, 3 shots.
>>
Rolled 5, 2 = 7 (2d10)

>>5624819
Name: Alamo
Type: Enforcer
Stats: HP 7/10, Armor 0, Edge 0/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Move 5 East
>Shoot middle Suit [First die]
>Move 2 East, pause, Move 3 South East [Optional hard roll]

Alamo moves in an uncharacteristic path of avoiding the head on conflict. But the reason becomes clear as the man lowers his shield and sprints through the flames and shouts. "SPIDER YOU PIECE OF SHIT. GET OVER HERE."
>>
>>5624887
Hey did you mean to move SW instead of SE? You moved right instead of left.
>>
>>5624887
(Sorry to bother you but did you mean SW instead of SE? because right now your walking in the electrical trap. If so you should post an addendum to your movement.)
>>
>>5624819
>Move NE, N×4
>Move N, NE, E×3
>Move NE×3, E×2

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 0/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 1/6

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
>>5624819
>>5624946
>>5624942

Sorry yeah I got the directions wrong, redoing movement to move SW vaulting over the thing.

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 2/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3

Talents: Ohh Yeah
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 0/9,+1 Crit.
Gear: Frag Grenades (3/3)
Clothing: [Stylish Clothes]: +1 Defence
Assets:

>Move 2S, 2SW vault over light cover.
>Throw Grenade at Suarez
>Throw Grenade at Suarez
>Throw Grenade at Suarez
>Autofire Suarez Crits on 7+, 3 shots.
>>
Rolled 8, 1 = 9 (2d10)

>>5624819
>Move W, N, N, N
>Fire 2 shots at the Greaser to the north of me.

Name: Doc
Type: Psycho
Stats: HP 7/8, Edge 1/5, Move 6, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2+1, 3/3 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+1, 4/12 Ammo), Fists: (DMG 2+1, Crit+1)
Gear: Drug Kit 1/2
Heat: 0
Wanted: 0
>>
File: Heatjunk7.png (47 KB, 359x280)
47 KB
47 KB PNG
Rolled 3, 5, 10 = 18 (3d10)

>>5624819
>Attributes:
Hard 2 - HP 4/8
Cool 0[1] - Defense 4[6]
Sharp 0 - Edge 0/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Ruiner

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Bat - Melee, Dmg 3, [Baseball]

Drug Kit - (1 AP, 2/2 Uses)
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225

Heat: 1
Wanted: 0
-----

>Swim 1E 1SE
>Climb back onto the docks [Hard Check +2]
>Attack Greaser with Bat

You think a little air deprivation means you get to rest? Keep moving or someone else will take your place. You don't want that, do you? Come on, batter up.
>>
>>5624819

>[1 AP, Move] 1N, 2NE, 1E
>[1 AP, Interact] Pick up Hermano's Chainsaw
>[1 AP, Move] 1E, 1S, 2SE

Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 9/14 || Edge 0/5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, [2/3], before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 1/8 Ammo)
Skills:
[ACTIVATED/CONSUMED] Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
(CONSUMED) Lady's Favor (Talia, one-time use, instant 10 for any roll)
1 Winning Lottery Ticket, for a Blue Mare Gold Ticket
>>
Rolled 10 (1d10)

>>5625072
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [14/14]
>Edge 6/6 [2/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit 3/4
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 2/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

>AP 1 Reload
>AP 2 [Check] Interrogate Luis
'Ask him where spider is'
'who the hell is spider?'
'Just ask'
"WHERE IS SPIDER!!!"
>AP 3 [Interact] Frisk Luis, take off any weapons he has.
>>
>>5625072
The crackle of radio alerts Napps to the changing details - he hears the mumble of police scanners at the same time he sees crimson and azure beacons shine from beyond the warehouses. He stands up, cramming the last slice of pizza into his mouth as he stands and addresses Carlos and Diego.
"Thanks for the food. It was good - same for the bandages. It would suck if you died to the SWAT, so - let's move."

He turns and begins moving around the shack, hoping the two follow behind him. It's only when he turns the corner that he realizes that the space has gone dead quiet. The storm of lead that had engulfed the docks since he arrived had been replaced by a space of calm - like the eye of a storm. Then someone screams in spanish for the twelth time that night, prompting the others to spread out, moving forward - no doubt trying to get to Spider and stay ahead of the SWAT team - so nothing stops Napps from finding Hermano's lead-pumped body in the wood.

He doesn't memorize the scars and blood sprays forming a pattern over Hermano's suit - he doesn't want anymore reason to hate his dreams. His face doesn't look sad or desperate - oddly enough, it looks disappointed. And lying in his grip, humming and purring like a rabid lion ready to pounce, is that fucking saw. Napps can't explain why he grabbed the monster as he passed through - maybe he didn't want a weapon like that going to waste. Maybe he wanted something better than his fists and a pistol to go against the bastards on the dock.

Either way, he finds himself pressed against the wall, purring machine of death in his grip. If he had to get up close, he'd prefer to fight with his fists. But...
"Let's see if you're any good in my hands."
>>
Rolled 1, 8, 4 + 1 = 14 (3d10 + 1)

>>5624819
>>5624819
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 3/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 0/12, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1AP: Move 2E, 1NE, 1N, 2E
>2AP: Autofire with Jackhammer Jackhammer (Range 10, Damage 4, Ammo 3/12, Breach, Autofire, +1 Accuracy) at Suarez (Three d10s, +2 from TT, +1 from Jackhammer, -2 from Autofire)


"Damn- that's Suarez! And SWAT is on our asses! No time to take it slow, we gotta bulldoze through this asshole before they catch us!"

Ramirez promptly puts his words into practice by advancing and dumping the rest of the Jackhammer's mag at Suarez.
>>
Rolled 9, 9, 5, 7 = 30 (4d10)

>>5624819
The stance allows Mizuchi to examine his blade as he takes his defensive stance, Hermano's chainsaw had dug deep into Stormsplitter, and cracks grew along the blade. "Dammit! What the hell was that blade made out of?" It would hold for now, but seeing his beloved blade in this state threw the young ronin into a fury. He'll advance on the nearby building, falling on the gangster inside with several quick slashes.
>1 AP: Move 5E, SE
>1 Edge: Flash Step E,SE,3E, SE to attack the Hoodie with the Katana, appearing behind him (2d10)
>1AP: Quick Strike the Hoodie with the Katana (2d10)
>1 AP: Stance

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 1/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 3 (1d10)

>>5624819
>1 AP - Move N4
>1 AP - Move N2, NW2
>1 AP - Reload Queen
>1 Edge - Fire Queen targeting the light cover 1NE of Greaser next to Suarez. (N1, NE1 of Suarez)

"One of you get the lady boss. We'll wanna do some interrogation to figure out what their situation is like." Heckler calls out as he moves along the gangway.

Seeing his "friends" across the other pier engaging another boss, he preps the Queen one more time. "BACKBLAST CLEAR! Hopefully this time, they actually bite the dust."

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 1/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 0/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/2, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
Rolled 5 (1d10)

>>5624819
>1A: Move 3E, 1NE, 1SE
>1A: Move 3E, 2S
>1A: Tackle Horace in the Water before the MANPAD Rocket Impacts!! (Hard or Cool?!)


Name: Rico Torres
Type: Thug
HP 2/9(10)
Edge 0/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 0/4 Ammo, Breach
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [0/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
>>5624819
>>5625286
"Ah puta."
The cover was shot from him and the Vest had finally decided to give out. Though some of the buckshot had definitely hit somewhere close to home the SWAT Lieutenant had seen and felt somewhat worse. He'd return the favor...perhaps not with an unloaded shotgun but maybe if he grabbed those boa-

*Shhuuuh PPAAAAA*

And then he heard it. The terrible sound of a laser guided rocket being fired in the air. Nothing too concerning up until now, since it was concentrated on the South Pier. But this one fired for longer...and coming back down to this Pier. To estimates it'd hit right behind Suarez. Good, the fucker deserved it. But then an horrible sight. Horace who had just given the homerun of a lifetime to one Suarez's posee was in the Danger Zone. Right then there, Ricardo had to step in. His oath to protect and serve strongly reminding him of his duty.

He ran. Pass Suarez and the Crates. He ran to save a life.
>>
Rolled 9 + 3 (1d10 + 3)

>>5624819
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 3/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

1 AP: Move 6 East
1 AP: Move 6 East
1 AP: Move 3 East, Vault 1 Southeast, Move 2 East
1 Edge: Stance
1 Edge: Visions of Death

Nishina follows on Mizuchi's heels, taking only a moment to reflect on her engagement with Hermano before filing it away to be meditated on later.

A woman in a Hawaiian shirt flies out of the building on winged feet, but Mizuchi doesn't react to her as an enemy, so neither does she. Instead she sprints after her, pressing up against a wall of machinery and bringing her blade up to defend against the two men she sees, though one clutches at a grievous wound that may be mortal.

In the darkness, eyes cannot be relied upon. Other senses are less limited. Nishina moves past the pounding of her heart and the electric rush of adrenaline, focusing her ears and her mind on what lies beyond.
>>
Rolled 6, 8 = 14 (2d10)

>>5624819
>1AP: Shoot Suarez
>2AP: Move SE 11E

Stats: HP 6/8, Edge 2/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
>>
>>5624819
Name: Strings
Type: Thug
Stats: HP 9/13, Edge 3/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/4, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (0/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>Move 2S, 2SE
>Reaction Aimed shot with shotgun
>>
Rolled 8 (1d10)

>>5624819
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 8/13 Edge: 1/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 1/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (2/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Move 3NW, 1N, 1W, 1N
>Move 4N
>Move 3N, 2W, 1S
>Pick up Boat at my SE +5 Hard.
>>
Rolled 6 (1d10)

>>5624819
>>5623196
"Hey there, dear, nice of you to join us. Let's go give them hell and split before the SWAT catches up, yeah?"
>Move 5E 1SE 2E
>Toss a frag 8E 1NE
"Here's a little Badger family specialty! Fire in the hole!"

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:2/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 1/8 ammo)
ACR (range 20, dmg4, 2/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 6 (1d10)

>>5624819
>Move 1E,Vault 1E, 3SE
>[Stance]
>Overwatch

Name: Rainfall
Class: Assassin[Lv4] (3CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(12), Crit 8(7 w/ Katana)
Cool:4(7) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[8|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[1/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
File: 1668274083899024.png (119 KB, 484x245)
119 KB
119 KB PNG
>>5624819
Name:Fiction
Type:Brain
HP:5/6, Edge:3/6 (5+1), Move:4(5-1), Def:4, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:1/4], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (1/2), First Aid Kit(3/4), Smoke Grenades (1/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>Move 4E
>Move 1SE, 3E

I seem to have not hit the corner and avoided the stun, but I will deduce 1AP anyway, because I was too lazy to actually update my turn. Thanks for the fix though, now I've got a confirmed kill on that Mohawk. One ammo down for overwatch.
>>
Rolled 8, 3 = 11 (2d10)

>>5624819
Name: Weasel
Type: Enforcer
Stats: HP 11/13, Edge 1/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8)
Special Talent: Teamwork Tactics, Inspire, Taser (0/3)
Gear: First Aid Kit (1/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Move 1S, 2SE, 2E
>Move 3E
>Taser Suarez
>>
Rolled 9 (1d10)

>>5624819
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 5/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge


Tony stops, taking a few breaths. Images dance beneath his eyelids, lives flashing and guns roaring, screams of the dying fill his ears before a smell oh so different from gunpowder and gore fills his nostrils: the old family recipe of Tony’s Family Tailored pizza, a solid meal with all the proteins needed for a healthy diet!

And as he hears voices over the carnage and spots the special forces, a plan hatches in that deranged mind.


>weird: take the pizza box, write on top of it “SWAT only” with a big black marker, put the grenade in it arranging it so that opening the box will make the grenade explode, then put down the box on the ground

>move 6E
>move 2S, 3E, N
>1 edge: 4E, S, E

And after plans, comes the time to scram
>>
>>5625777
My god he's actually doing it!
>>
Rolled 1, 7, 6, 4, 5 = 23 (5d10)

>>5624819

>Move S,E x4
>Move E x3
>Smash (0ap, 1 Edge) Suit (dice 1, 2)
>Vault Attack Suit in N with Smg (dice 3 [Cool 0], 4, 5)

People we moving around and changing their routes. Then Jackal saw and heard someone advancing while yelling threats to enemy leader and he just ran through flames and past the suits that's bad. "Well here we go again" she checked her smg and started charging. "HEY! Keep your eyes on me fancy boys."

>Name: Jackal
>Type: Psycho
>Stats: HP 6/9, Edge 5/5 +2, Move 5, Defense 5 - 1, Crit 8 (just realized boosts affect these)
>Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 3/12 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:0
>Heat: 2
>Wanted: 0
>Assets: Old Manor, unknown phone number
>>
Rolled 6 + 5 (1d10 + 5)

>>5624819
Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 2/8, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (3/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>Reload
>Move 1SE, 5E
>Move 6E, Jump to that last tile +5 Cool
>>
>>5624819
Chaser
>Enforcer
HP 11/14 (10 + 4 temp) Edge 2/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 1/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 2/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

"Finally the maniac went down. He put up a lot of a fight but he's gotta be more lead than man now."
>>5623353
"Well, it's better now." Then, after noticing the bag: "I could use some fresh ammunition, don't mind me." Chaser lifts up a magazine, trying to catch some light to examine it "Custom made, I see you don't spare any detail."
>Restock (2 AP)
>Move 5E (1 AP)

I just noticed I must have copypasted the wrong sheet before, as some first aid charges magically came back. If there's anything else wrong give me a heads-up and I'll change it.
>>
Rolled 10, 9 + 2 = 21 (2d10 + 2)

>>5624819
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 0/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 1/9
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence

> Move 6E
> Quick Shot the Suit in between the two blocks of light cover.
>Quick Shot the Greaser taking cover behind the wall, trying to Overwatch.

>>5625830
‘Thank you!’

‘…the new tools help a lot. It’s nice, watching a dream take form…’

‘…what do you normally do, when not… fighting? Do you… do anything?’

She seems somehow hesitant to ask.
>>
>>5625839
She fires in long, unsteady bursts- a dozen minor flaws in her technique overcome not with skill, but with her craft, compensating for experience with custom, lethal artifice…
>>
>>5625839
"I enjoy the occasional nocturnal stroll, and renting a tape every once in a while. But usually you'll find me in the gym, preparing for the next scrap. I've been thinking about fixing up my place and setting up some racks at home, right now it looks like a dump but I guess that's what happens when you haven't been home for a while around these parts."
"How 'bout you? There's gotta be more to your life than runnin' an' gunnin'-- Nice shooting there."
>>
>>5625845
She seems slightly overwhelmed, but mostly relieved that your answer was *something* reasonably non-violent.

‘Racing… sight seeing. Shooting shit with friends… Lot of working, nowadays.’
>>
>>5624819
>0AP Reload
>Take cover
>Aimed overwatch

>>5624909
"S-spiders? Where?"

Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 5/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)
Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)
Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit
>>
Rolled 10 (1d10)

>>5624819
>1ap: Move 3N, 2W, 1SW
>1ap: Turn Off Trap
>1ap: Weird Insight Check: Is there people or enemies on the boat 5 East of me? Could it be...

Name: Tobias Rieper
Type: Brain
Stats: HP 6/7, Edge 4/7, Move 6(7), Defence 6, Crit on 7
Factors: Hard 0, Cool (2), Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (2/3), Frag Grenades (1/3), Molotov (2/3) [40500$]
Special Talent: {Infiltration}=Heat: 2
>>
>>5624819
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 7/7 Edge 1/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 1/8 , Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, 1x Smoke Grenades, 1x Frag Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

>1st AP: Move S4, E1

>2nd AP: Move E4, N1

>3rd AP: Reload
>>
>>5624819
Name: Empress
Type: Thug
Stats: HP 9/10, Edge 3/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (1/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

>Move 1w 2n 2nw
>Pick up Carmelita
>Move 1sw 4s

"Anyone know how to operate a motor boat?"
>>
>>5626248
"It's just driving a car with fewer pedals, right? Shouldn't be too hard."
>>
File: heat city nights 6 map 7B.png (2.15 MB, 3242x1762)
2.15 MB
2.15 MB PNG
>>5626248

Caught in the blast of his ally's rocket fire, a glorious explosion leads to annihilation. The candle of life flares brightly, then extinguishes in a puff of smoke. Horace dies doing what he loves: crushing a man's skull with a baseball bat.

Rico bravely charges into the fray to save his crewmate, but finds himself a step too slow. Blown off course in midair by the concussive blast of the rocket, he splashes into the water with naught to show for his efforts but regrets and a singed and burning shirt.

Meanwhile to the south, Napps reverently picks up the chainsaw of his deceased foe. This is the very weapon that left the bloody gash across his chest, a scar that will never quite heal. Even deactivated, the power tool feels alive in Napps' hands. He's both awed and afraid, like he's locked in a cage with a prowling lioness. Light pull trigger, reinforced and scraped-down frame, removed grip safety, streamlined oil reservoir, customized pull handle. This thing isn't a construction tool. It's not even a weapon. It's an extension of a lunatic killer's fury and will. Now the chainsaw finds itself bereft. It needs a new master. It pledges fealty.
>>
File: heat city nights 6 map 8A.png (2.01 MB, 3242x1762)
2.01 MB
2.01 MB PNG
>>5626383

Suits reveal their presence aboard the center boat, putting the boots to potential boarders, literally. Once Alamo and Maggie have their fingers stomped hard enough to drive them off, the boat finally pulls away. That's probably a good sign the center boat was the target.

So this is confirmation, right? But ... it's strange how late this is happening. If Spider really is on board, why did he wait so long to leave? Something doesn't add up.

Despite its size, that yacht is damn fast. These speedboats might catch up, but it'll be tough to get them moving again and chase after the target in the dark. Best thing right now, in regards to the mission, is to hope Angela comes through. Concern yourself with getting the fuck out of here before SWAT brings down the hammer on your ass.

"Guys?" Ollie says. "There's fucking helicopters inbound! You better move, now!"

Okay, you should also get the fuck out of here before the Cubans helicopter in any more reinforcements. The escape boats are arriving. Chop chop.

TURN 8
>>
>>5624819
>>5626383
>>5626389

Replying to the correct post for readability.
>>
>>5626389
Name: Alamo
Type: Enforcer
Stats: HP 8/11, Armor 0, Edge 0/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Swim 4 North and 1 Northeast [2 AP]
>Move 2 North onto boat [1 AP]

Alamo swears up a storm as he swims to the next closest boat. He is surprised to see loot, but is too busy catching his breath and making sure his gear still works to do much else.
>>
Rolled 10, 1, 8, 3 + 4 = 26 (4d10 + 4)

>>5626389
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0(+0)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana (Long Machete)- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
-Designer Shades
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
$136,275 USD

Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)

8 Heat

>[Stance] with Long Machete
>Move 1 S, 5 E
>Vault 2 E, Move 3 E, Vault 1 E

Jackie, clocking all the opposition in the boats nearby, and the reinforcements behind her, decided to do something bold. One boat was already gone, and by the looks of it, it had knocked Alamo, one of the gang's loyalists, off, into the water. So Jackie would need to do something to prevent this one from fleeing as well. Dashing forward, Jackie attempted to board the boat before the opposing gang could sail off into the night.
>>
Rolled 9, 8 = 17 (2d10)

>>5626389
Badger clicked his tongue under his mask, before barking an annoyed: "Watch your fire!" Seeing a blue-on-blue incident never got easier. He only hoped Rico was okay. For now, though. "Ramirez! We end him! Now!"
>-Inspire Ramirez (-1 Edge)
>Move 4E
>Quickshot Suarez with ACR (4dmg, +1 accuracy)
>Quickshot Suarez with ACR (4dmg, +1acc)

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:2/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 1/8 ammo)
ACR (range 20, dmg4, 2/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 9, 4 = 13 (2d10)

>>5626395
"Aw damn, I hoped I won't have to pour out for the Baron tonight. It always happens at the very end..."

>1AP: Move 3E 2NE N
>1AP: Reload
>1Edge: Visions of Death, target Suarez
>1AP: Shoot Suarez

Stats: HP 6/8, Edge 2/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
>>
Rolled 1, 2, 9 = 12 (3d10)

" Well that was all rather more unpleasant than it needed to be. "

>>5625845
>>5625855
>>5625680
>>5626248
>>5626261
" Miss Rainfall, Miss Seline, Miss Empress, Miss Carmelita and Misters Chaser & Napps. And... "

Wringing out his tie, running out of words. How d o you address those goons who bring grub and guns to a dock?

"... Sirs Carlo and Diego.

Please, albeit I understand the temptation to linger, I suggest we move. I hear the distinctive sound of choppers advancing in close formation at high speed. And I ensure you that the HCPD is nothing akin to the class of criminal that /Spider/ employs. "

Chien tests his hand-strength, lets the cool air wash over his soiled suit. Body working again, the cold is all external - cool. He shifts unto the nearby boat with a small hop.

" Ah, of course there is also a secondary reason for us to move rapidly from this location. "

>[1AP] Move 3E, 2SE
>[1AP] Cool+6/Sharp+5: Think about the angles of an incoming chopper. Where do they put down their men? Must be here, there. So if an explosion flings shrapnel what's the best way to shape it it? Ah, perhaps one need not be precise for this... Heckler is firing off rockets. The time for subtlety is long past. Instead: Let's just improvise a little with my last two [2] grenades and molotov [1], this boat engine and all these loose bits of metal.

>Indeed! Rig this whole place to go up in fire, flames and insurance claims if disturbed too much.
>[1AP] Move 5E
>[1Edge] React with a Shootdodge+Pistol move 5E once someone lands.

" The secondary reason I think you will find is me motivating you to move rapidly away from here. "

Chien ##chien
Hp 4/6 | Edge 1/11 | Move 5
Def 10 | Crit 9

Cool 3+3 | Sharp 5
Hard 0 | Weird 1

[Furious Focus] (Familia)
[Deadeye]
[Shootdodge]
[Suppressing Fire]
[+1Sharp] (Snakeback)
[Fire Up] (Thug)

Heat: 0
Wanted: 1

$100488
-DMR: R30,D4, C9, 0 / 12
-Pistol: R10,D2, c9, 4 / 8
-Fist: M, D2, C8
-Frags [2/3]
-Molotov [1/3]

!Tactical Pocket Lining {+1 Mag/+1Gear}
!+3 cool boost [Hostess]
>>
>>5626408
‘How even… wha…’

‘… where did your rifle go?’
>>
" Hm, I forget, is it blue to blue wire or red to blue wire? >>5626410
Ah, Miss Seline, how does a fragmentation grenade work again. Remind me. I understand the general concept of course but questions abound. Is it before or after you pull the pin that it is or is not your friend?

I seem to have dropped a pin, you see.

Also the heinous point and click interface you call a rifle now rests in the cold, grey ocean. I, in a vain attempt at "efficiency" broached my usual modus operandi but there simply isn't any *panache* to the long format firearms. They lack SOUL. And another thing-- "

Chien turns around and gestures rather wildly with the two grenades he has half entangled in a boat-engine wire.

" . . . Ah, wait, perhaps I should elaborate on my opinion vis-a-vie the longrifle another time. Incidentally do you carry scissors on you? I appear to have tangled my tie in the engine block. "
>>
>>5626411
‘I- it explodes when you pull the pin! And excu- oh fuck-‘

She tosses you a switchblade, while paling even further in terror.
>>
Rolled 8, 9 = 17 (2d10)

>>5626389
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 3/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

1 AP: Stance
1 AP: Move 1 South, 2 East, 3 North, 1 Northeast, 1 East
1 AP: Quick Strike Shirt (Chosen as Fated Enemy)

There. Through the gunfire, she could hear men shifting, perhaps hoping to hide, or maybe launch an ambush. It didn't matter which, the risk couldn't be taken of sparing them.

"気をつけて、彼らは船室に隠れています!"
[Watch out, they're hiding in the boat cabins!]

She flies along a path she sees in her mind's eye, leaping nimbly from pier to moored boat and then driving her katana through the glass.
>>
Rolled 7 (1d10)

>>5626389
>>5626408
"H-haha yeah..."
Rainfall gets a running head start on the possible impending explosions.

>Move 1N, 4E
>Move 5E
>Move Vault E, 2E, 1S (+7 Cool)

Name: Rainfall
Class: Assassin[Lv4] (3CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(12), Crit 8(7 w/ Katana)
Cool:4(7) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[1|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[1/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5626412
" Aaaaahhhh yes, yes, when you pull the /pin/ the grenado should not be /in/. Hahahaah, scatterbrained tonight, I'm so very sorry. I've been trying this new health smoothie diet and I do so miss my usual sharpness but apparently one cannot mix grapefruit and methamphetamines (more's the pity) so I'm stuck drinking my c-vitamins without my see right at mines. Eh? Eh? I apologise, that was very droll. "

Chien - in one sliding motion - pockets the grenade, catches the switchblade and cuts his tangled tie. Pauses for a moment. Remembers he stuck a grenade into his damp pockets. Finds it again. Peers at the small round explosive charge through his shades, mildly surprised.

" Oh, darndest thing. These pins just won't stay where they're meant to be. Hmhm but not to worry, I'll simply adjust the procedure and -- hmh. Oh, yes, I have a molotov and this set of long-rifle rounds. Miss Seline, could you shine you flashlight a little to the right? Thank you. So if we leverage this in *here* then surely the trigger-handle will stay pressed against this bit *here* and ... Ah, perfect, we'll just douse the whole thing in the fluid from this molotov.

My compliments to Mr. Tony, what a delightful idea. "
>>
>>5626416
" Ah, Miss Rainfall, I meant to ask you if ever found out what happened to the Kid's little unicorn windshield doll? I lost it somewhere around the time we got slammed off of that bridge.

Oh, you--

Strange. She seemed rather in a hurry. "
>>
Rolled 7 (1d10)

>>5626389
Chaser
>Enforcer
HP 11/14 (10 + 4 temp) Edge 2/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 2/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>>5626408
"Right, time to get a move on." Chaser spared just a second to look at whatever the man was doing --was he JUGGLING grenades?-- before deciding he didn't need anymore incentives to leave.

>Move 10 E (2 AP)
>Shoot AR Hood (1 AP)
>>
Rolled 5 + 4 (1d10 + 4)

>>5626389
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 0/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence

> Yell advise about how to safely rig an IED at Chien. (D10+4, using Sharp)
> Move 10 E

>>5626421
‘No, don’t- if you want to set a trap, keep the pins in! Don’t fucking pull them! Don’t cut any wires! Just rig it like-‘
>>
>>5626429
" Well of course I'll keep the pins. One shouldn't litter.

But are you sure I shouldn't be cutting wires? Hmhmh. That does make EMINENTLY more sense than my model. Keep Pins, Splice Wires. What pithy advice. Thank you. I can correct this... "
>>
>>5626429
‘-just trap it so that it goes off when something heavy lands, oh shit- yes, yes, like that, don’t pull *anything*, good, yes that’s it, now **run**!’

>>5626428
‘Nice- he’s not dead!’

I am currently panicking.
Panicking very Gracefully
But still.
>>
>>5626426
Chien hears the faint shout of "H-handbag!" from the behind a distant, explosion-warding building.
>>
Rolled 8 (1d10)

>>5626389

>Move E×5
>Move E, NE×2, N, E
>Quick Fire Suarez

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 0/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 1/6

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
Rolled 5, 8 = 13 (2d10)

>>5626389
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 4/7 Edge 1/8 Move 5 Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 4/4 , Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, 1x Smoke Grenades, 1x (None next turn) Frag Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

>1st AP: Pile up debris into my gym bag [Hard roll for how much I can lift]

>2nd AP: Move 4E

>3rd AP: Predict where the helicopter will land. Pour the debris out. Pull the pin on my last frag grenade. Hide the grenade just enough that it is hidden from sight but still easily disturbed, with a heavy piece of debris depressing the spoon so it doesn't go off until disturbed. Hope SWAT or helicopter reinforcements carelessly kick it on passing. [Sharp Roll]

>Last Edge: Move 2NE, 2E, 1N into the water. Dive underwater to hide from sight, explosions and bullets.

D-did the guy I JUST PATCHED UP run into a fireball? Hell, did the ranting lunatic just survive ALL THAT? I-I guess people in Heat City are just built different. It must be in the name, the heat forces people to adapt to be able to shrug off explosions, clearly.

Nevermind, I better get moving, those sirens are close. I moved up to a rather oddly centrally placed steel(?) bollard - or maybe it was a shipping crate, I have no idea how *that* man sees anything during the night while wearing these sunglasses - and peered around the corner after the friendly guy from earlier helpfully went past, assuring me there were no bullets waiting for me.

*CLACK* the sound of rolling...

"Is that a grena-"

I shielded my eyes and leaned back. A wave of sound and torment deafened me. I felt like I'd been punched.

I coughed. No blood. Good, no lung punctures. I groped myself blindly, stupid glasses, can't see shit. Pain in the abdomen, no blood. Cracked ribs then?

"Hahaha...I'm alive."

Whirring from above. Police, or just more offshore mystery meat providers? I'll return the favour, it's only polite.
>>
Enemy Codex v3

Mohawks: 2 Health, Pistols.
> Basic mooks. One shot one kill, but if you get cocky they’ll swarm you and light you up.

Bandannas: 6 Health. Baseball Bats
> Fast, fearless, rushes into melee.

Hoods: 4 Health, SMGs
> Sneaky fighters with a particularly high defence.

Fatsos: 6 Health, Firearms, Powerful Punch
> Versatile brutes with a potent haymaker

Shades: 3 Health, Pistols
> Adequate fighters, but they still wither with a drop of attention.

Hardhats: 6-8 Health, Sledgehammers
> Fast, armoured, 4 damage slams. Has a Charge attack with knockback. Be careful of where you stand; collisions knock you down!

Shirts: 4 Health, Assault Rifles
> Not much on the defence. If they survive, prepare to eat lead.

Ponytails: 4 Health, Pistols, Explosives
> Excellent throwing arms applied with incendiary enthusiasm.

Greasers: 4 (?) Health, Shotguns
> Cuban muscle, packing heat. Kill or be killed.

Suits: 5-6 (?) Health, Assault Rifles
> Spider’s enforcers. Unpleasantly competent.
>>
Rolled 1, 10 = 11 (2d10)

>>5626389
>1A: Move 1NW, 3N, 1NE
>1A: Furniture throw Table at Suarez
>1A: Shoot Suarez with Pistol

Name: Rico Torres
Type: Thug
HP 2/9(10)
Edge 0/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 0/4 Ammo, Breach
Pistol- Range 10, DMG 2, 3/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [0/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
Rolled 10 (1d10)

>>5626389
>>5626658
>Pistol Shot
>>
File: HCN.png (161 KB, 976x447)
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161 KB PNG
Rolled 9, 5, 7, 5, 9 = 35 (5d10)

>>5626389
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8 [14/14]
>Edge 6/6 [2/9]
>Crt 7[6]
>Defence 5 [6]
>Move 6[7]
>Hard 2[8] Weird 3[4] Cool 1[2] Sharp 0[3]
>Talent: Smash

>Gear:
>Number 2 headband [+1 HP +1 move]
>First aid kit 3/4
>Designer Glasses

>Weapons:
>SMG(Range 10 Dmg 3 Ammo 3/8 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

'That bastard is getting away!' AFTER HIM AFRO!!'
'No that will get us killed'
'Then I'm assuming direct control'


>AP 1-3 Edge 1 Move < 2NE 12E 4NE 3E>
>Edge 2 Smash the nearest suit if possible
>Ability [Talia's lover]
>Hard Edge 1-2 Auto fire Empty the SMG at everyone on the ship, I can't pick targets because I cannot see who is on the ship
>Hard Edge 3 Fire pistol at anyone else left standing
>>
Rolled 5, 7, 8 = 20 (3d10)

Name: Weasel
Type: Enforcer
Stats: HP 8/13, Edge 1/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8)
Special Talent: Teamwork Tactics, Inspire, Taser (0/3)
Gear: First Aid Kit (1/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Fire shotgun at Suarez
>Fire pistol at Suarez
>Fire pistol at Suarez
>>
Rolled 5 (1d10)

>>5626389
Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 2/8, Defence 10, Crit on 8+ Factors: Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (3/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $132025

>Move 3N
>Move 3N
>Cool roll, try to hotwire the boat.
>>
Rolled 3, 5, 7 = 15 (3d10)

>>5626389
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 8/13 Edge: 1/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 1/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 1/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (2/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Reload shotgun
>Fire shotgun at Suarez
>Fire shotgun at Suarez
>Fire shotgun at Suarez
>>
>>5626389
Name: Strings
Type: Thug
Stats: HP 6/13, Edge 2/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/4, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (0/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>Move 4E
>Move 4E
>Move 4NE
>Move 4E
>>
Rolled 4, 8 = 12 (2d10)

>>5626389
Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 2/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3

Talents: Ohh Yeah
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/6,+1 Crit.
Gear: Frag Grenades (0/3)
Clothing: [Stylish Clothes]: +1 Defence
Assets:

>Reload SMG
>Fire SMG at Suarez
>Fire SMG at Surarez
>>
>>5626389
Strike looks over to the other pier and whistles.
"Holy, fire and brimstone! That guy's still up? I'm not messing with him.."
>>
Rolled 3, 3, 6 + 4 = 16 (3d10 + 4)

>>5626389
Name: Ramirez
Type: Enforcer
Stats: HP 9/12, Edge 2/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 0/12, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1AP: Move 2SE, 3E.
>1AP: Hard check to tackle Suarez to the ground (Roll 1, +4 Hard).
>1AP: Hard check to get up and lift Suarez into the air above Ramirez's head (Roll 2, +4 Hard).
>1AP: Hard Check to drive Suarez back down with full force into Ramirez's knee, hopefully breaking his back, Bane-style (Roll 3, +4 Hard).

>>5626389
Ramirez is aghast to see Heckler catching one of the new guys in the blast zone. Weirdo mask the guy may have been, he was a fellow crewmate.

"HECKLER YOU FUCKING IDIOT-"

>>5626398
He's cut off as Suarez deploys some sort of cluster monitor against the entire Northern squad, sending Ramirez's ears ringing. It's only Honey Badger, the old mercenary's shouts that cut Ramirez out of his daze.

"Got it. On my way..." Ramirez smirks coldly under the bandages covering his face. He has something... special in mind for the enemy leader. "Your little friend ain't shit, Suarez! Now try this on for size!"
>>
>>5626389

>1 AP - Move 4E
>1 AP - Move 4E
>1 AP - Move 1NE, 3E

As he heard the sound of helicopters on route to the location, a sense of urgency took hold of Heckler. It was definitely not because he had accidently killed one of his teammates. The guy was a psycho anyway.

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 1/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 0/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/2, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
Rolled 4, 7 = 11 (2d10)

>>5626389
[1 AP, Move] - 1N, 1E, 1S, 1SE | Roll 1d10 +Cool (2) to climb
[1 AP, Move] - 1SE, 3E | Roll 1d10 +Cool (2) to jump
[1 AP, React] - Pistol, Quick Shot; directed at A) closest helicopter deposit B) that survives Chien's improvised bomb

Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 9/14 || Edge 0/5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, [2/3], before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 1/8 Ammo)
Hermano's Chainsaw (Melee, boss weapon, ???)
Skills:
[ACTIVATED/CONSUMED] Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
(CONSUMED) Lady's Favor (Talia, one-time use, instant 10 for any roll)
1 Winning Lottery Ticket, for a Blue Mare Gold Ticket

>>5626261
As if challenging luck to jinx him, Napps rushes out from cover - Hermano's chainsaw hastily strapped to his back - already forming a plan that he sees in his head: he starts the engine of the boat, Ms. Tense Piggybacker jumps on with the mystery capitve - immediate extraction. The chopping of helicopter blades from above only further cements the idea in - they don't have time to wait for the extraction, they have to make their own! Saw strapped to his back, he leaps up to the first boat he sees, jumps on top, sees the controls-

Oh God He Can't Drive This. But maybe he can? Maybe he could push through and just try it - but if he fails then SWAT will be on her - he needs to make a decision - Get the Boat! - but the drivers at the dock's end are trained in boat driving - but they'll be slowed down by the captive - What If She's Not?
His mind is made - and nearly at the same moment that the helicopter rolls into naked view. Napps shouts in frustration, kicking the boat's controls in rage.

>>5626248
"Fuck! Boat - can't drive it, too much. Get running - I'll cover what I can. Run for the dock-end!"

He leaps from the controls, landing on the deck of an adjacent ship. He pulls out his pistol, ready to give what cover he can.
(And if he feels bad about not using the saw yet... blood will grease it's gears soon. It's inevitable.)
'Fight for your job like your life depends on it.'
>>
>>5626389
>>5627337
(edits for action color)

>[1 AP, Move] - 1N, 1E, 1S, 1SE | Roll 1d10 +Cool (2) to climb
>[1 AP, Move] - 1SE, 3E | Roll 1d10 +Cool (2) to jump
>[1 AP, React] - Pistol, Quick Shot; directed at A) closest helicopter deposit B) that survives Chien's improvised bomb
>>
Rolled 5 + 2 (1d10 + 2)

>>5626389

>Move W, N x3, E
>Move E x5
>Weird try to spot anything interesting (+2)

Things started to get more quiet so Jackal walked to end of pier to wait boats. At the same time she kept an eye out for anything out of picture.

>Name: Jackal
>Type: Psycho
>Stats: HP 6/9, Edge 4/5 +2, Move 5, Defense 5 - 1, Crit 8 (just realized boosts affect these)
>Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 2/12 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:0
>Heat: 2
>Wanted: 0
>Assets: Old Manor, unknown phone number
>>
Rolled 9 (1d10)

>>5626389
>1AP: Move 1NE, 3E, 1SE, 2E
>1AP: Ready loot bags for exfil between me and Alamo
>1AP: Weird Check. Anything else of notice on this boat perhaps within these bags lies information as to what was happening here...

Name: Tobias Rieper
Type: Brain
Stats: HP 6/7, Edge 4/7, Move 6(7), Defence 6, Crit on 7
Factors: Hard 0, Cool (2), Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (2/3), Frag Grenades (1/3), Molotov (2/3) [40500$]
Special Talent: {Infiltration}=Heat: 2
>>
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>>5626389
Name: Empress
Type: Thug
Stats: HP 9/10, Edge 3/5, Move 5, Defense 9, Crit on 10
Attributes: Hard 4+3, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (1/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $6,495

>Move 2e 2ne 1e
>Move 5e
>Move 2e 1ne 2e
>[Edge] Move 1s 2e 1se

Ending tile is marked in green.
>>
>>5626389
Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 5/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)
Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)
Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit

>Move 5E
>[Check:Sharp] Search the area for anything important
>Overwatch

"Sure is a mess over here.."
>>
Rolled 10 + 4 (1d10 + 4)

>>5627461
I am absolutely rolling, what is going on
>>
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Rolled 3, 8, 1 = 12 (3d10)

>>5626389

Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 1/9
Cool 0 - Defense 4
Sharp 1 - Edge 7-6 = 1
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People: +1 Damage when below max health

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 2/8
SMG: Range 10, Dmg 3, ammo 3/6, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 2/3 uses

Two-Piece Suit: +1 Edge

Bill stumbles back from the explosion, he brings a hand to his chest, lifting it to see it covered red in his own blood. He's dying, he knows it, and the only thing he can feel is hatred at the man pushing him to deaths door. He grits his teeth as he pulls himself up, pure adrenaline pushing his bloodied body. No wound against him will go unreciprocated this night.

>1AP: Move 1S,1SE,3E
>1AP:Move 1SE, 4E
>2 Edge: Autofire SMG, 3 shots (3 DMG, +1 crit, +1 DMG)
>1 Edge: Move 2E, 1SE, 2E
>>
Rolled 2, 10, 3, 5 = 20 (4d10)

>>5626389
>Shoot my last shot in the SMG at Suarez
>Reload my SMG with my last mag
>Move Sx4, SE, E
>Be Weird - 3 dice

"Holla hambre. Via con a mia, ja? Vivamos a mañana. Miramos el Sol, ja? Tus escondes antes de a mia, y de eso vivas" - Weirdly butcher the language and tell him to come with me if he wants to live.

Name: Doc
Type: Psycho
Stats: HP 7/8, Edge 1/5, Move 6, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2+1, 1/3 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+1, 4/12 Ammo), Fists: (DMG 2+1, Crit+1)
Gear: Drug Kit 1/2
Heat: 0
Wanted: 0
>>
Rolled 4, 3, 9, 3, 2, 1, 10, 8 = 40 (8d10)

>>5626389
Mizuchi continues his hunt, throwing himself into a wild leap onto a nearby boat off a shipping crate to catch up with the rest of the gang and finish off an injured hoodie with his damaged blade. With any luck, it would hold until he could take Spider's head.
>1AP: Move 2N, 1W, 1N, rolling two agility vaults for the cover and window (First 4 D10+4)
>1AP: Vault Attack 4NE at the Hoodie S of the final position with the katana (Next 4 D10, assuming Agility applies)
>1AP: [Stance]

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 0/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 8 + 2 (1d10 + 2)

>>5626389
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 4/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge

>Move: 2E, N, E, N, E
>Move: E, S, 2E
>1 Edge 1 Ap: aimed shot at the Hawaiian shirt
>>
File: heat city nights 6 map 8B.png (2.03 MB, 3242x1762)
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>>5626389

There's not much left of Suarez by the time Ramirez arrives to hit him with the back-breaker he learned at Heat City Wrestling. He does it anyway, a crowning blow to a relentless barage of firepower. He considers giving him the pin for the one-two-three, but decides against it. There's already enough of his own blood on his armor to add more of someone else's.

A tie, a ring, a pair of sunglasses, anything distinctive can be taken as a proof of a bounty. All four of the Marieltos bosses, for one reason or another, isn't in a position to complain when theirs is taken. Figure out how to divide up the cash later, but the crew is at least $90,000 richer tonight.

Speaking of riches, Alamo and Tobias are ransacking the northern yacht as fast as possible, throwing the trappings of a rich man's life into duffel bags and sacks. Meanwhile, downstairs, Maggie breaks into the engine room easily enough. But this luxurious floating penthouse will take more than a simple hotwire to start up. She'll need to be sharp enough to grasp which of these buttons start the right things.

Meanwhile, Alamo grunts as another loot bag gets added to his load. "Find any intel in these?" he asks Tobias.

"Negative," Tobias says. "No evidence to suggest this vessel is part of the enemy plan."

"Just some poor rich bastard parked his boat in the wrong spot, I guess," Alamo says, wrenching a sculpture off its base and stuffing it into the bag. "My heart goes out to him."

Nearby, as Jackal searches low by the edge of the water, Strike's keen eyes spot something in the dark. He kneels to pick it up. An earpiece. One of the dead suits must have dropped this. Holding it up to the side of his helmet, he can faintly make out radio traffic.

"Found something that might be useful," he calls out to Jackal. "You?"

"Me too," Jackal says. She holds up a fish.

An explosion goes off behind them, from the center of the docks. Strike and Jackal look around just in time to see Chien, on fire, go flying through the air. They watch as he describes an incandescent arc through the night, landing with a smoking splash in the water below.
>>
File: heat city nights 6 map 9A.png (2.08 MB, 3242x1762)
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2.08 MB PNG
>>5627733

Turning around to face the water again, Strike and Jackal are just in time to see Afro get his head caved in by the prow of the escape boat, and disappear under the waves.

"We have a higher kill count tonight on our own guys than the other side does," Jackal observes.

Ace and Molly drift brake the boats into just the right spots. Hutch and Snake Eyes throw out gangways to the docks. Your exit tickets are stamped. Haul ass.

TURN 9
>>
>>5626428
‘…wow

…Think I should teach a cla-- holy shit, run faster!’
>>
Rolled 2, 2 = 4 (2d10)

>>5627737
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0(+0)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a 6+, you're there.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0 AP, 1 Edge): Sense the locations of all enemies you have a path to within 10 spaces. The nearest elite enemy, or an enemy of your choice, becomes Fated. The closest route to them will be shown on the map. Gain +2 move when following the path, and +2 Acc. and crit chance when attacking the fated enemy.

Katana (Long Machete)- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
-Designer Shades
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
$136,275 USD

Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)

8 Heat

Blackjack heard explosions, and promptly decided that it was time to leave. Grabbing a bag of loot, she began to, as someone 20 years ago might say, "beat feet boogie, and split."

>Grab loot SW
>Vault 1 W, Move 1 NW, Move 3 N, Move 1 W
>[React] with a Pistol Quick Shot
>>
Rolled 2, 2, 7 + 5 = 16 (3d10 + 5)

>>5627737
Name: Alamo
Type: Enforcer
Stats: HP 8/11, Armor 0, Edge 0/10, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 4+1, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

>Hotwire the boat [3 AP, 3 Dice, stop when successful]

>>5627389
>>5626801
"Alright you two. Things are looking fucked outside! Let's make some extra cash tonight be nabbing this thing!" Alamo shouts on the makeshift boat as he goes to town on the bridge to start it up, still carrying the loot bags.

"And I hope one of you two knows how to drive this thing!"
>>
Rolled 1 (1d10)

>>5627737
"Tango down. Good job kids." The backbreaker was a bit extra, but it had done the job. "Now then. Let's get to that extraction point, double time!'
>Receive Teamwork Tactics from Weasel.
>Toss a frag 2N
>Move 10E

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:1/7 Move:4 Defense:10 Crit on 9+
Factors: Cool:0+4 Sharp:3-1 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 1/8 ammo)
ACR (range 20, dmg4, 0/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (1/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 9 (1d10)

“ Awww. “
>>
>>5627737
>1A: Crack my back into place (recover from stun 1)
>1A: Move 2SE, 3E
>1A: Move 1E, 1N, 1NE, 2E

"¡Ay mi espalda... mi espalda! Ok we sure showed them they didn't have the cojones ¡Vamos a llegar a los barcos!"

Name: Rico Torres
Type: Thug
HP 2/9(10)
Edge 0/(6)
Move 5
Defense 7(8)

Cool: 3(+1B)
Sharp: 0(+1B)
Hard: 3(+1B)
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP

Shotgun- Range 10, DMG 4, 0/4 Ammo, Breach
Pistol- Range 10, DMG 2, 3/12 Ammo
Fists- DMG 2, Crit+1
Armor Vest [0/3]

[Stylish Clothes](Sports): +1 Defense (Alan's)
>>
>>5627737

>Move W, N x3
>Prepare to pick up floating Afro

With smg in one hand and newly acquired dinner in other jackal walks to extraction boat.
She stops by the driver "Hey so i think we need to stop on a way out to pick up that one of ours you drove over." she says while pointing towards spot where afro got hit.


>Name: Jackal
>Type: Psycho
>Stats: HP 6/9, Edge 4/5 +2, Move 5, Defense 5 - 1, Crit 8
>Attributes: Hard 3, Cool 1 (-1), Sharp 0 (+2), Weird 2
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 2/12 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/20 Ammo), Molotov (Thrown, Ammo 2/3 Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Ammo belts: +2 magazines of ammo
>Cash:0
>Heat: 2
>Wanted: 0
>Assets: Old Manor, unknown phone number, a(live?) fish
>>
Rolled 4 (1d10)

'Damn he got away'

'ugh my head'

'Well you ain't dead afro, Be seeing real soon then'
>>
>>5627737
>Move E×5
>Move E×4, NE
>Move N×5

//Stats\\
Cool 3 ■ Sharp 3
Hard 1 ■ Weird 0

HP 7/7 ■ Edge 0/8
Defense 7 ■ Move 5 ■ Crit 10

//Skills\\
》Deadeye(1 Edge)
Attack with +3 Acc, +3 Crit, +1 Crit Dmg.

//Weapon\\
》Designated Marksman Rifle
Range 30 ■ DMG 4 ■ Ammo 0/6

//Gear\\
》First Aid Kit 4/4 (1 AP)
Heal 3HP and remove 1 debuff.

//Outfit\\
Ammo Belts - 2 extra magazines.

//Assets\\
》$300
》"Zero" Sports Car
2 Speed/3 Handling/1 Size

//Heat Level\\
1

//Other\\
》Snakeback Switch - +1 hard on the next mission and advantage in next race.
>>
Rolled 9, 6, 1 = 16 (3d10)

>>5627737

> [1 AP, Drive/Interact (Special)] Roll 1d10 +Sharp (0) to Hotwire boat and escape.
> [1 AP, Drive/Interact (Special)] Roll 1d10 +Sharp (0) to Hotwire boat and escape.
> [1 AP, Drive/Interact (Special)] Roll 1d10 +Sharp (0) to Hotwire boat and escape.

The heavy thud shaking Napp's cover & the pained French accent coming from a crispy assassin tells Napps that A) this is the Frenchman who tried to make a bomb on the docks, B) he's standing right in front of the ship's wheel, and C) TIME TO DRIVE.

His hands fumble, hesitant - he only just realizes he's standing in the driver's spot - maybe he can still run? - but abandons the Frenchman - can he make it to the boat - can either of them make it to the boat?
"Damn it! Shit!"

No way out with his feet - he doesn't know how to Hotwire a boat... but tonight's been a lot of firsts. Pray it won't be the last. Napps grits his teeth, and hopes these are the right wires.

Name: Napps
Type: Thug
COOL 3 || SHARP 0 || HARD 6 || WEIRD 1
HP 9/14 || Edge 0/5 || Move 4 || Def 9 || Crit on 9+
Gear: Armor Vest (reduce DMG by 2, [2/3], before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 1/8 Ammo)
Hermano's Chainsaw (Melee, boss weapon, ???)
Skills:
[ACTIVATED/CONSUMED] Die Hard (on death, exchange all remaining Edge for HP & second wind)
(Relevant) Possessions:
Cash: $370
[EQUIPPED] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
(CONSUMED) Lady's Favor (Talia, one-time use, instant 10 for any roll)
1 Winning Lottery Ticket, for a Blue Mare Gold Ticket
>>
>>5626428
Fresh reinforcements arrive as Chien blasts himself to kingdom come, angry Cubans chasing us down with hails if lead, when Seline pauses, looking back at the stragglers behind, at a man desperately trying to start a boat…

For a moment, you think she’s about to do something terribly stupid, when just vaguely over the gunfire there’s the sound of an engine groaning to life, and she ducks her head back into cover before someone takes it off. She turns to peer at you attentively, as if your words take much more priority than the bullets flying overhead.

‘… what now?’
>>
>>5627737
Name: Ramirez
Type: Enforcer
Stats: HP 9/12, Edge 1/8, Move 6, Defence 5, Crit on 10
Factors: Sharp 3, Hard 4, Move 2, Cool -1 (temp)
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer (Range 10, Damage 4, Ammo 0/12, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Extreme Team
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $81553
Heat: 1
Wanted Level: 1
Assets: Pickup (free, +2 Speed), Loud Apartment, Jackhammer Shotgun

>1 Edge: Inspire Limbo
>1AP: Move 6E
>1AP: Move 6E
>1AP: Move 1E, 2N, 3E

>>5626524
"This ain't the fucking for fucking swimming! Get to the boats before SWAT gets our fucking asses!" Ramirez yells at Limbo.

He follows his own advice, quickly sprinting away from the upjumped cops and toward the evac boats.
>>
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Rolled 5, 5, 2, 5, 2 = 19 (5d10)

>>5627737
Plenty of blood has been spilled today. But the balance of it is... skewed. Suboptimal. Unfair to those who did their best but were thwarted by misfortune.
Before retreating, Doctor Ben takes a chance to try and correct it.

>1Edge: Shootdodge
>-Move 3SW W SW, vaulting on the way, to get a clear line of fire to the Mohawk 10W
>-Shout "I am Rainfall, a white girl with a sword!"
>-Roll Weird to convince the Mohawk that he has been killed by Rainfall, a white girl with a sword, and make him report as much in the afterlife, to confer upon Rainfall the benefits of a kill.
>-Shoot the Mohawk 10W
>3AP: Retreat to the boat, vaulting on the way
>(See picture)

Stats: HP 6/8, Edge 1/7, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 2 (1 temp), Hard 1(temp)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/0), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
>>
>>5627737

"Vamanos al mar"
>Guide Luis and move E, NE, Nx2, Ex12, Nx2 and get on the North yellow boat with Luis.

Name: Doc
Type: Psycho
Stats: HP 7/8, Edge 0/5, Move 6, Defense 5, Crit 7
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3
Skills: Hurting Other People
Weapons: Smg (Range 10, DMG 2+1, 3/0 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+1, 4/12 Ammo), Fists: (DMG 2+1, Crit+1)
Gear: Drug Kit 1/2
Heat: 0
Wanted: 0
>>
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Rolled 3, 8, 10, 3, 10 = 34 (5d10)

>>5627737
Name:Fiction
Type:Brain
HP:5/6, Edge:?/8 (5+3), Move:4(5-1), Def:5, Crit:7
Cool:1, Sharp:2, Hard:0, Weird:3
Skills: Spook [+Spy Action,1AP]
Weapons: Pistol [R:10,D:2,A:1/4], Fists [R:1,D:2,A:N/A,Crit+1]
Gear: Drug Kit (1/2), First Aid Kit(2/4), Smoke Grenades (0/3)
Assets: Two-Piece Suit [+1Edge]
Heat:0, Wanted:0

>1AP: Move 3S, 1SW (1AP)
>1Edge: Move 2S, 2W (1edge)
>1Edge: Throw Smoke 1NW, 2N (1Edge)(1SG)(1d10)
>1Edge: [Weird] Use the combined power of Weird and FAK on Chien to stabilize him (1d10+3W)
"Bloody fuck, how are you still in one piece?"
>1AP: [Cool] Attempt to put the boat in reverse and get the FUCK OUT (1d10+1C)
>1AP: [Cool] Attempt to put the boat in reverse and get the FUCK OUT (1d10+1C)
>1Edge: [Cool] Attempt to put the boat in reverse and get the FUCK OUT (1d10+1C)
"Third time's the charm..."
Updated my max Edge and Defense, since I forgot to add those when first making the sheet. Edge: started with 3/6, moved it up to 5/8. This turn will use either 3 or 4 depending on rolls. Defense: moved up from 4 to 5.
>>
>>5627737
Name: Strike
Type: Operator
HP 7/7 +1 Hard (Mission only)(8/8)
Edge 5/9
Move 6
Defense 9
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)
Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)
Gear:
Armor Vest(3x damage blocked 2x)
Katana: 6/4/1
Cash: $24225
Drip: BulletProof suit

>>5627737
"Groovy!" He says admiring the fish. "Good girth!"

>>5627798
"Are you sure he's, like, still alive? Was he trying to race that boats?" Strike then rubs his chin in thought.

"I can understand that.." A quiet whisper just for himself. "I totally get that."


>Move 4E, 2N
>Overwatch?
>>
>>5627737
>>5627878

Rainfall hurriedly makes a dash for the boat, and feels a chill run down her spine as strange voodoo magicks take place...
>Move 4E,Vault E
>Move 1E,Vault E, 2E, 1NE
>Move 1NE,4N

Name: Rainfall
Class: Assassin[Lv4] (3CoolBuff,1LegsNotOk)
HP[6/6] Edge[7/7] Move 6(5)
Defense 9(12), Crit 8
Cool:4(7) Sharp:1 Hard:0 Weird:2
Skills:
(Flash Step)
(Die Hard)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[1|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[1/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
Rolled 3, 10 + 7 = 20 (2d10 + 7)

>>5628155
>Vault rolls
>>
Rolled 5, 1 = 6 (2d10)

>>5627737
Chaser
>Enforcer
HP 11/14 (10 + 4 temp) Edge 2/7
Move 5, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 8 (4 + 4 temp) / Weird 1
Heat 1 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 3/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 2/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Stash
$23452, Bungalow (free asset), Two piece suit, Movie Collection

>Move 3E, Vault, 2SE, 2E, 1NE, 7E with another Vault (3AP.)
>>5627872
"Simple: we leave. Job's done."
"Unless you want to entertain our surprise guests..."
>>
Rolled 9, 2 + 2 = 13 (2d10 + 2)

>>5626389
Name: Seline
Type: Operator (Lvl 2)
HP 6/7-1
Edge 0/8+1
Move 5+1
Defense 7+1
Crit: 10+

Cool: 3
Sharp: 3+1
Hard: 1-1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1

Fancy Clothes: +1 Defence

> (1 AP) Vault Attack 5E, DMR sniping the closest Shirt, just next to the Light Cover.
> (2AP) Move 1S, 2E, 1NE, 5E, 1S, 2E

>>5628286
‘..of course.’

She nods once, then braces her rifle the other way- shifting to a fire at the hip, squeezing out a staccato serenade.

‘Go! I’ll cover you!’
>>
>>5628286
Bullets scatter through the frigid air, but by skill or misfortune not one lands more than glances- but that’s far from our present concern.

Seline follows your every footstep, gracefully weaving through the walls and crates, and as your pursuers fall behind and the boat daws near..

‘..later, do you-‘

As the boat draws near, you trip.

Whatever she would have said cuts off as you crash flat onto your face. When your wits return, she’s standing next to you, offering you a hand up- not quite meeting your eyes in sympathetic embarrassment.

‘…’

‘..’

‘…you ok?’
>>
Rolled 2, 9, 3, 9, 5, 10 = 38 (6d10)

>>5627737
Mizuchi continues his advace. He could leave right away, but the damage to his sword and the concern over his allies not quite reaching the boat as fast wins out over the pounding bloodlust in his head. Better to keep moving than sit waiting, as such he'll leap onto the yacht Jackie just left and search for any remaining valuables.
>1AP: Move 2E, SE, 2S, E, rolling to vault the boat (2d10+4 with Agility)
>1AP: Move 6E, rolling to vault the low cover (2d10+4 with Agility)
>1AP: Move 4E, 1SE, rolling to vault onto the yacht (2d10+4 with Agility)
>-Ending square is the one containing the bag Jackie already looted this turn

Name: Mizuchi
Type: Assassin
Stats: HP 8/7+1, Edge 0/6, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1+1, Cool 4, Sharp 1, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $5,525
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 4, Handling 2] (+Nitrous, Turbo, Engine Tuning, Tires), Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 9 (1d10)

>>5627737
Name: Strings
Type: Thug
Stats: HP 6/13, Edge 2/5, Move 4, Defence 9+, Crit on 10
Factors: Hard 4+1, Cool 3, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/4, breach)
Special Talent: Pack Alpha
Clothes: Seriour Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (0/4).
Cash: $119821
Assets: Mastadon 3/3/4 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk

>Move 3S, 1E
>Move 4E Vault
>Move 1NE, 3E
>Move 4E
>>
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>>5627737
Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 1/9
Cool 0 - Defense 4
Sharp 1 - Edge 7-7 = 0
Weird 3 - Crit on 7+
Move 5

Skills:
Hurting Other People: +1 Damage when below max health

Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 2/8
SMG: Range 10, Dmg 3, ammo 0/6, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 2/3 uses

Two-Piece Suit: +1 Edge

Bill smiles when he sees Suarez get torn apart. With himself avenged Bill makes a break to the escape, his body starting to give out he knows he couldn't handle the helicopter borne goons even if he wanted to.

>1AP Move 2E,1NE,2E
>1AP Move 4E,1NE
>1AP Move 1N,4E
>1 Edge Move 4E, 1S
>>
Rolled 7 + 3 (1d10 + 3)

>>5627737
Name: Weasel
Type: Enforcer
Stats: HP 8/13, Edge 0/8, Move 5, Defence 6+, Crit on 10
Factors: Sharp 3, Hard 4+1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8)
Special Talent: Teamwork Tactics, Inspire, Taser (0/3)
Gear: First Aid Kit (1/4), $81194, Serious Armor (+2 HP, +2 DEF, -1 Move)
Heat: 5

>Move 1NE, 4E
>See if Suarez's Grenade Launcher/Rifle is still intact and grab it (+3 Sharp)
>Move 6E
>>
>>5627737
Name: Limbo
Type: Brain [lvl0]

Attributes: Hard 0 Cool 0 Sharp 3 Weird 3
Derived Stats(+Move): HP 4/7 Edge 0/8 Move 5(6 because of Ramirez Inspiration) Defense 4 Crit on 7

Skills: Spook: [Spy] Spend 1 AP at a door, corner, or hiding spot to spot out what's ahead while staying hidden.

Gear and Weapons: Pistol Range 10 Dmg 2 Ammo 4/4 , Fists Melee Dmg 2 Crit+1. Gym Bag and the stuff inside, 1x Smoke Grenades.

Outfit: Lightweight Armour Vest +1 HP

$260

>Ramirez Inspiration AP: Climb out of the water south. (If climbing out of the water doesn't take a full AP and just requires a tile or two of movement then I'll move instead, basically I just want to get as close to the escape boat as possible)

>1st AP: Move 4SE, 2E.

>2nd AP: Move 4E, 1NE, 1N.

>3rd AP: Move 6E.

>>5627875
Not a great place for a swim, the stuff they dump in the harbour would make your skin peel off if you stayed in long enough. I surfaced just in time to get chewed out. At least he cares.

"Bwah," I spit out a mouthful of water and industrial carcinogens, "Water is like eight hundred times denser than air and I didn't wanna get shot by Mr.Invincible over there - oh...he's dead."

My impromptu lecture would have to wait, I heard the disturbing glee of a power tripping pig who didn't sound like he was taking prisoners from back towards the warehouses. Maybe the Masked Man Who Definitely Cared had a point, better heed his advice, I'm too skinny to end up in a mystery meat stall.
>>
Rolled 10 + 4 (1d10 + 4)

>>5627737
[Psycho] Alan
C: 1+1 H: 4+1 S: 0 W: 4
HP: 8/13 Edge: 1/5 Move: 7(6) Defence: 5(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 1/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 1/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $5876
[First Aid Kit] (2/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/5/0 + Transmission + Tires
[Bravado Coupe] 4/5/1 (Shared ownership with Badger) + Transmission + Tires + Turbo + Nitrous+ Engine Tunning

>Move 2N, 2W
>Heal Badger
>Heal Weasel
>1 Furious Focus Edge, Pull out a sandwich and start eating it (+4 Weird).

>>5627755
>>5628473
"How's it going, you guys having fun?"
>>
Rolled 1, 1, 9 = 11 (3d10)

>>5627749
>>5627737
>1AP: Pilot Yacht outta here
>1AP: Navigate/Drive Yacht outta here
>1AP: Extract using this boat by my boat piloting skills I have

Name: Tobias Rieper
Type: Brain
Stats: HP 6/7, Edge 4/7, Move 6(7), Defence 6, Crit on 7
Factors: Hard 0, Cool (2), Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Gym Bag (+2 Gear)
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (2/3), Frag Grenades (1/3), Molotov (2/3) [40500$]
Special Talent: {Infiltration}=Heat: 2
>>
Rolled 10, 6 + 3 = 19 (2d10 + 3)

>>5627737
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 1/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16250
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

1 AP: Move 1 West, 3 South, 2 East
1 AP: Move 3 East, 1 South, 2 East
1 AP: Move 1 Northeast, 4 East (+3 Cool Vault)
1 Edge: Pick up Loot Bag East
1 Edge: Move 1 West, 2 Northwest, 3 North (+3 Cool Vault)
>>
Rolled 6, 1 = 7 (2d10)

>>5627737

>1 AP - Reload Queen
>1 AP 1st roll- Fire Queen targeting soot spot in between the enemies (S1 Mohawk, N1 Shirt, NE1 Shades)
>1 AP - Move E4
>1 Edge 2nd roll- Move NE3 (vaulting), E1

With the cowering Luis behind him and the enemies in front of him, part of Heckler was glad he was the one holding the Queen. "Yo Luis, want to see what you would have hit with?" Heckler says as he quickly replaced the tube and battery on his explosives delivery device.

Turning back to the enemies, the Enforcer smiled under his mask. "Firstly boys, spread out more when deploying. Secondly, wave for the Queen. BACKBLAST CLEAR!"

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 1/8, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4 (-1 from Wasted), Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 0/12), Fists (Melee, Damage 2, Crit on 9), "Killer Queen" (Range 20, Damage 6, Ammo 0/2, Area 3, Breach, Autohit, Knockdown, Unblockable, Smoke Cloud)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Frag Grenades (1 use), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (3/3/4, Transport - SUV, Durable)
>>
>>5627737
>Quickly but dignifiedly powerwalk to the boat
>>
>>5627737
>Rapidly but elegantly make your escape towards the boat
>>
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>>5627737
>Move to escape
Optimal movement will place me at the green square.
>>
>>5628787
>>5627737
>Volunteering directions of Tony's escape

>[1 AP, Move] - 1E, 1NE, 4E
>[1 AP, Move] - 1E, 1S, 3E, NE
>[1 AP, Move] - 5N
>>
>>5627737
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 4/8 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 1, Cool 1, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify
Special Talent: Spook

Two Piece suit: +1 edge

>move: 2E, N, 3E
>move: 2E, S, 3E
>move: 3E
>1 edge: pick up a money bag since blackjack can’t carry them all
>1 edge: move: 3W, 3N to leave on the boat

Tony… was feeling weird. Today had been weird. Just the whole of it. Bits of that mask guy still lingered in his peripheral vision, another young ghost to haunt his dreams and make his nights hazy.
Well. Hopefully the boys would find some room for him- it was getting rather crowded in his conscience after all. But hey, they’re good boys. They always did know how to play as a team.

Move. Grab the money. Move. Leave. Drink.
Mechanical movements. Done with a smile on a face that was more of a mask than the splintered wreck of that young man, killed by the bitterness of his elders, as all soldiers are.

Soldiers just like he was.
Bitter elders just like he is.
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>>5627737

The last shots are fired. The final kills are scored. It's like the last round at a bar, only you're counting bullets and grenades instead of drinks, and your tab is the butcher's bill. Once you're finished, it's time to pick up and head out. As they say, you don't have to go home, but you can't stay here. They usually say it meaning that a bouncer will throw you out on the sidewalk, rather than a team of SWAT will blast your face off with assault rifles and shotguns. Close enough.
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>>5629901

The escape boats are pretty crowded, riding low and slow through the waves. Napps and Fiction are busy veering away from the gunfight between HCPD and the remaining Marielitos, as well as stabilizing Chien. Tobias, Alamo, and Maggie are all arguing over the controls to their stolen boat. All in all, nobody's catching up to the escaped yacht anytime soon.

You'll have to hope that Angela can live up to her end of things.

Oh, and if you're on one of the main boats, you should also hope that nobody gets motion sick, because if someone pukes, there's not much room on these things to dodge
>>
>>5629907

Angela handles the speedboat with the same intuitive ease as anything she drives. The men in suits and shades are manning the decks, shooting automatic weapons down at the water, but she takes a curve that evades their fire and brings the boat up alongside the lower deck by the stern. Mei Lin jumps the gap onto the yacht, punching a suit on the way down. She blasts him point-blank with a pistol to finish him, then heads inside, where she kicks a table into a second suit. Angela follows shortly behind her with a lightweight submachine gun, firing a burst into a third suit trying to attack from the side. Covering each other's backs, the two make their way into the hold of the ship.

It's there they find something strange. Two fresh corpses, more men in black suits. One was executed, pistol shot to the back of the head, while the other put up a struggle first. An open door and a bloody handprint on the wall leads away from the bodies, towards the bow of the ship.

Angela and Mei Lin exchange glances, then follow the trail. Angela moves forward with determination while Mei keeps a watchful eye on the rear and sides.

They step over a third man in black on the way up the stairs. Alongside the gun knocked out of his hand, there's something else on the ground. A black cane, broken in half.

At the very front of ship, that's where they find him. He's facing them, leaning awkwardly up against the rail, keeping his weight on it -- without his cane, his balance is fragile. One hand holds a small object that's hand to make out. The other holds something that's clear as day, a pistol pointed straight at them.

"What do you think?" Spider gestures vaguely with the end of the gun, indicating behind them. "Three of them. I 'took them out,' as you'd call it. Do you know, that's the first time I ever shot anyone? It's a strange feeling." He laughs, a hollow sound that turns into a rasping cough. "You always said I didn't have it in me, Angela, but it turns out I did. Are you impressed? Can you put me on the crew's kill count list?"

"Why would you kill your own bodyguards?" Angela says, confused.

"Not my bodyguards," Spider says. "My jailers. Fishermen, with I a mere worm, dangled as bait in front of you. These men were to keep me under guard, then escape at the last possible moment, leaving you trapped between the Marielitos and city SWAT, with no way out. That was the idea, anyway. Of course, they underestimated you. And as it happens, me as well. They got distracted. Simple enough to take advantage.

"Oh, and speaking of advantages, I had a friend arrange a little something. A contingency plan, for just such a situation. In case you're considering pulling that trigger, you should know that this thing in my left hand is a detonator. The whole ship is wired to blow. So don't try anything funny. I would hate to interrupt this touching reunion."
>>
>>5629911

Angela stares down the barrel of her gun at Spider. She should be focusing on whether his threat of the bomb is real, and what she can do about it. She should be figuring out how to kill him. But there are things she has to know. Questions she can't walk away from. "Why?" she asks. "Why did you do it? Why kill her? Why attack us? Why any of this? WHY?"

"Why indeed? Why give up a position of wealth and influence, safely ensconced behind the scenes, and put myself in harm's way like this? Ambition? Greed? Boredom? Heh." Spider lets out a dark laugh. "No. I did what I've always done. I chose the lesser evil. Everything I've done, I've done for this city, and for our home."

"Bullshit!" Angela steps forward, gripping her weapon tightly. "You did it for yourself. You weren't satisfied with being number two. You had to be the big shot. You needed it all, wealth, power, everything. And The Boss stood in your way."

Mei Lin is staying quiet, but she's slowly moving to a flanking position. Her eyes flicker back and forth between Angela and her adversary. She could take him out, maybe, once she's in the right spot. But can she guarantee an instant kill? She's not sure. That, and ... maybe if there's one thing Angela needs more than revenge, it's answers.

"My ambition is a convenient explanation to justify your rampages," Spider says, then winces in pain. It's hard for him to stand, even propping himself up on the railing like he is now. But he manages to keep his gun steady. "But it's rather too simple, when you think about it. Someone like me doesn't need to be in charge. Better for someone like me to remain the power behind the throne. Safer, more lucrative, to simply pull strings. I already had everything I needed for my own personal gain. Why would I make myself a target? Unless ... I had no other choice?"

"What the fuck are you talking about?" Angela asks.

"Come now, Angela. I know you rely on Claire to do your thinking for you. But you can figure this out. How could someone like me, someone without The Boss's charisma, your toughness, or Claire's genius, convince all these other gangs to rally to my banner where The Boss failed? Do you think I offered to do their taxes for them? No. I couldn't do it on my own. There's only one thing that could have brought us together. A common enemy."

"So you got everyone together to take down The Boss," Angela says.

"No, no! You need to think bigger, Angela! Who is everyone's common foe? Who is the adversary of any criminal, at any level of society? The great nemesis of street thug and mastermind alike? The one true enemy of us all?"

Angela starts to see where he's going with this. She doesn't like it.

"Well?" Spider prompts. "Who is it?"

"It's the law," Angela answers. "You're talking about The Man."

"Exactly," Spider says. "You see it, don't you? You're beginning to understand."
>>
>>5629912

"All I understand," Angela says. "Is that you're a fucking asshole."

"That's a rude thing to say to someone about to present you with a gift. Two, in fact. The first I give you is your life. You'll notice I'm not pulling the trigger on this piece, and yes, your friend over there -- don't think I haven't noticed you flanking me -- would probably splatter my brains in return, but I might consider it worthwhile to accept my fate and bring a particularly aggravating barbarian woman down with me. So be grateful I haven't.

"My second gift is a clue to the mystery that perplexes you. Now, time is short, so listen carefully. First National Bank. Safety deposit box number two-eight-seven. You'll find answers there. Oh, and it's a cash distribution center for other banks, so if you hit it on a Thursday, the vault should hold at least ten million dollars. That's a third gift. Don't say I never did you any favors. Now it's about time for our actors' dramatic exit, so--"

He presses the button in his left hand. Anything that Angela was about to say is cut off by a thunderclap.

The boat explodes.

Fire blossoms, a bright orange flower unfolding in the dark. A midnight sunrise.
>>
>>5629915

A breathless Mei LIn makes it to Molly's boat, dragging a barely-conscious Angela behind her. Tony and his boys get them up onto the boat. Angela has a piece of metallic shrapnel sticking out of her side, her breath coming in short gasps. Chaser still has a few supplies left in his first aid kit, and does what he can. She'll be all right. Maybe. Probably.

The crew stares at the burning wreckage, already sinking into the bay. They want to believe that their enemy was caught in the blast, and his body will sink to the sea floor along with the ship. They want to believe that nobody could have survived that explosion. They want to believe that it's all over.

Turning the boats away, the crew makes for the rendezvous point on the shore, returning to the city.
>>
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>>5629922
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>>5629923

Head someplace to decompress after the job.

- Safehouse, Freedom Square
- Burger Bomb, fast food chain, everywhere.
- Mi Hungi, chinese restaurant, Princeton. Manager: Sum Gai.
- Bullet Train, ramen shop, Snake River. Owner and chef: Ono-sensei.
- Not'Chos, taco truck, St. Domingo. Owner: Jose Luis.
- Al's Diner, retro restaurant, Freedom Square. Owner and cook: Al.
- Jameson's Bar & Billiards, Freedom Square. Owner and bartender: Mick Jameson.
- Videodrome, 24/7 video rental, Freedom Square. Owner: Mitch Hoffman.
- Wizard's Tower, comic and TCG store, Blue Ridge. Owner: The comic book store guy, aka the wizard.
- The Marie Louise, paddleboat casino, Snake River canals. Manager: Joe Rizzuto.
- Laser Utopia, strip club, Princeton. Manager: Emily Vale.
- Catcrawl Alley, red light district, North Shores. Madam: Jade.
- Wander the streets by neon lights
- Write-in


You can also vote on safehouse upgrades, available at the start of the next chapter.
Choose 2.

Recruitment Office: New criminals start with +1 to an additional stat.
Hydroponics (Unlocked with [M] and [F] Weed seeds): Grants access to the Gardening and Weed Transport side jobs.
Haze Laboratory (Unlocked with Haze Formula): Grants access to the Cooking and Haze Deals side jobs.
Stylish Common Room: Raise base HP to 7
Classy Bar: Rase base Edge to 6.
Home Entertainment System: Become inspired by heroic movies. Once per chapter, name your character's favorite movie to reroll any one of your dice.
>>
>>5629930
>Classy Bar: Rase base Edge to 6.
Home Entertainment System: Become inspired by heroic movies. Once per chapter, name your character's favorite movie to reroll any one of your dice.
>>
>>5629930
>Stylish Common Room: Raise base HP to 7
>Classy Bar: Rase base Edge to 6.
>>
>>5629932
>>5629930
> Stylish Common Room: Raise base HP to 7

> Home Entertainment System: Become inspired by heroic movies. Once per chapter, name your character's favourite movie to reroll any one of your dice.

It has been clarified to me that movie night can be used on side jobs too.

Changing my mind.
>>
>>5629930
>Classy Bar: Rase base Edge to 6.
>Home Entertainment System: Become inspired by heroic movies. Once per chapter, name your character's favorite movie to reroll any one of your dice
(OOC: More edge is extremely useful for all things, and Home Entertainment is great for sidejobs)
>>
>>5629930
>Classy Bar
>Home Entertainment System
>>
>>5629930
>Safehouse, Freedom Square

Quite a while after most of the gang has had a chance to grab their cut Alamo can be seen stomping into Claire's office. It doesn't take long for things to escalate. Some shouting, almost all his, can be heard. "IF THAT GERIATRIC FUCK ISN'T CONFIRMED DEAD THEN WE'RE NOT DONE."

After that the shouting dies down. The talk doesn't go on much longer. But Alamo's point is made to Claire. Either Spider isn't dead and the gang's work isn't done or Spider is dead and he's sticking around to get enough money to buy a property out of Heat City. Once their chat is done the man grabs his shit and shouts. "AND WE NEED SOME DAMN WHISKEY AROUND HERE." before driving off somewhere else to actually cool his head on his Rebel.
>>
>>5629930
Empress heads to Havanatown to check up on Veronica. It wasn't long ago that she was at the mercy of cartel goons. Sure, Empress and a few friends got her out unharmed and dropped $25,000 into her lap, but it couldn't hurt to swing by and see how she's doing.
>>
>>5629930
>$144,533 USD

>Classy Bar: Raise base Edge to 6.
>Home Entertainment System: Become inspired by heroic movies. Once per chapter, name your character's favorite movie to reroll any one of your dice.

Jackie felt... odd, after this last mission. Maybe it's because she wasn't shot to shit, and coming home to Lena all bloody, battered, and abused, or maybe it's because of how many fuckin' explosions there were, but things felt... ominous. She knew the Marielitos, and they weren't stooges. Dumb motherfuckers who she wouldn't hesitate to kill, with how they think they have a monopoly on all Cuban crime in Heat City, but they weren't jerked around like this every day. Suarez was too dangerous for that. And yet, for some reason, the Spider was able to throw them at the Boss' gang, like a bunch of chumps, and now only Luis and Carmelita (that bitch) were alive out of the entire gang.

Jackie didn't know whether to be impressed with herself and the crew or disturbed with how easy the Marielitos went down.

But regardless of their own showing in the fight between the gangs, something wasn't right. She had heard that Angela was injured confronting Spider, and that he was probably dead. So that should be the end of it. But somewhere along the wire, there was a buzz of electricity, still jolting the underworld of Heat City, and Jackie could feel it washing over her in waves like a heartbeat. Lighting a cigarette, and sitting on her bike, Jackie stared at the skyline of Heat City from her vantage point on the side of the bridge, glowing and glittering like a yellow-orange jewel trying to escape from a bed of neon, the skyscrapers grasping up at the stars, while at the same time smothering them with their incessant, forceful light.

Maybe Jackie, for once, would start doing legwork for the gang, instead of just acting as hired muscle, and kick around some of her usual haunts, to try and identify the source of the jolt still electrifying Heat City. Or maybe she'd just get the hell out of Heat City while she still could, before it inevitably exploded in a firestorm of rage and violence... Nah. She couldn't do that, Mizuchi, Ben, and the kid were still here. She had to keep them from getting turned into alligator food, after all.

Tossing her cigarette off the side of the bridge, Jackie mounted her bike, and rode back into Heat City's choking downtown, moving with purpose.

>Go to Heat City International Airport, and speak with my contacts
>"Reserve" a one-way ticket on any plane out of Heat City for Lena as needed $ -20,000 USD
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>>5629923
Name: Nishina Kaori
Type: Assassin
Stats: HP 5/7, Edge 1/12, Move 6, Defence 7, Crit on 8
Factors: Hard 0(1), Cool 3, Sharp 2(6), Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance]1( AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $24508
Heat: 0
Wanted: 0
Assets: Two-Piece Suit (+1 Edge), Historical Artefacts (Family heirlooms)

>Classy Bar: Rase base Edge to 6.
>Home Entertainment System: Become inspired by heroic movies. Once per chapter, name your character's favorite movie to reroll any one of your dice.

Downtime to come later
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>>5629930
>Safehouse, Freedom Square

Ramirez had been just about to head to Claire's office to discuss the gang's trajectory now that Spider was an unconfirmed kill (and maybe to give her a piece of his mind about the messy intel), but upon spotting Alamo storming out, he experiences a rare moment of awareness and decides to leave it for another day.

With nothing else to do, Ramirez is just left standing awkwardly in the safe house. He ends up deciding to grab a beer in hopes of relaxing. This entire mission has been a clusterfuck, and Ramirez isn't even talking about the viciously opposed landing on the pier.

Spider. Ramirez's grip on the bottle tightens, and he curses as beer and bits of glass fly everywhere, drenching his gear in cheap liquor. Even as he cleans up the mess, his thoughts are stormy. There's no way that canny old bastard could've perished on that boat. Could he? Surely that man had a plan. Surely he didn't just deny Ramirez of his much-anticipated revenge...

He shakes his head and stomps off, dumping the remnants of his drink into a nearby bin, then stalks off to clear his head.
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>>5629930
>Stylish Common Room: Raise base HP to 7
>Home Entertainment System
>>
>>5628340
"Been better. Let's just board." Chaser says grumbling from the ground, but still accepting the offered hand.

>---

>>5629922
"We'll have to check this again at the safehouse. I took the liberty to stash some supplies there in one of the cabinets, as I figured some of us would come back beaten up sooner or later. Don't think you can weasel your way out with just alcohol and painkillers." 'We'll have to figure out what comes next, too' went unsaid.

>>5629930
>Classy Bar
>Home Entertainment System
Everybody uses edge and rerolls are extremely useful. Plus, I can get to share my movies with everyone.

>Cash: $31710
Time to fix up home; it's been a dump for far too long. Too long since Ma and Pa were gone, too long since the place was trashed, too long since Chaser came back from the shitfest that was deployment (and what came after) to a tragically empty place.
>Cash:$17.960, House upgrades: Bedroom, Bathroom, Kitchen, Living room, Gym, Security.
Need a new ride too.
>Cash:$5.960. Vehicles: Buckaroo (Truck, 0/1/3, Durable)
>>
>>5629930
>Recruitment office
>Classy bar
>>
>>5629930
>Burger Bomb
>Stylish Common Room

"Oaugh! I could go for a big, fat, greasy, cheeseburger right about now!"
>>
>>5629930
>stylish common room
>classy bar

>Jameson's Bar & Billiards
>>
>>5629930
>Safehouse, Freedom Square
With other raiders scrambling aboard with the money, it left us more than free to dive aboard the escape craft before it pulled away. It’s cramped, claustrophobically so- barely room to stand, let alone maintain our gear or have a private conversation, but it’s still better than being caught.

>>5630328
‘…later, do you-‘

In the distant night, an explosion rocks the waters, and Seline looks about ready to simultaneously faint and explode in frustration as you’re pulled away.
————————-

She finally catches up with you when the crew meets again at the safehouse, something clearly weighing on her..

‘I… well… I wanted to hang out with you! More often! Outside of work! But… I can’t. I’m sorry. I’m going to disappear. For a while. I have… something I’ve been recruited into doing, and it means I’ll disappear.

Again.’

She slides a written address into your hands- somewhere close to the docks, edging on the industrial zone.

‘When I am gone.. you an visit there. Tell them you know me. Password is Dark Waters… maybe I’ll have time to make you something. Probably not.

I would have liked….

….I…

……….were you planning something today?’

———————-

> $65414
> Heat 3
> The dead can’t spend… buy a non-descriptive Lancer with ever upgrade except the Spoiler. (6/5/1, Nitro)
> $6514

(Stash the rest of it away, to make a very quick escape.)
>>
>>5629930
Jackal left the boat she started looking around to see if anyone was leaving to safehouse by car as she would rather not walk all the way to to other side of city. Her plan was to treat the bullet wound from earlier or at least remove it and then cook her fish she was getting hungry after all. Later she might join others but that was to be decided later on.
>Safehouse, Freedom Square


>Stylish Common Room: Raise base HP to 7
>Classy Bar: Raise base Edge to 6.
>>
>>5629930
>Vote for: Home Entertainment System
>Vote for: Classy Bar

From the moment Angela's bloodied body was dragged back to the group, to stepping onto the docks, Napps couldn't stop thinking about his next movements. It overwhelmed anything else that he might have been thinking about - the chainsaw strapped to his back, the gash across his chest, the empty pistol in his pocket, the lives he'd taken - those were morning thoughts. Shower thoughts. Not Right Now Thoughts. Because all he could think about was planning. Getting back to the car meant walking back to Blue Ridge where he parked it - too suspiciously dressed and bloodied, he was. Get some sleep, heal up, stash the chainsaw somewhere and gather all his stuff together.
But besides that? It wasn't even a question that he'd stay. Like ordered, he fought for his job, and with the IOU/Check/Vague Knowledge he was richer in his pocket, he got his paycheck. But does he hit a hotel? The night's still somewhat early - he'd rather not go to sleep hungry, thirsty, etc. He could go for a bite. But what about one of the folk he fought with tonight?

He wanted to make sure that high-five girl was alright, since she played part in helping against Hermano. Mr. Vespucci - Napps still had a scratch-off ticket to redeem. He could do it now, or he could just hand it in the next time he stopped by the Mare. There was also that ponytailed assassin guy who fought Hermano sword-to-saw, and the Frenchman was still getting their bearings. Would they be alright? Or maybe he should just go off on his own. Pick a spot, go with his own flow, fuck it - and unwind with whoever he runs into.

>Al's Diner, retro restaurant, Freedom Square.
He doesn't wanna gamble his money, and he doesn't want excitement. If he heads to the safehouse, he might get bored waiting around, or stressed, or something
Fuck it. Burgers and fries. He's eaten at Burger Bomb dozens of times, but he saw some chrome and shine place out near the hideout. Might have good food, and they could drag Frenchman to the safehouse after, get them some help.

Might be neat to get to know the others too. He throws a hand to the blond swordsman and the sleepy girl.
>>5629991
>>5628159
"You two. I'm getting burgers by this shining chrome place near the hideout. Was gonna take the Frenchman and the boat expert to see a doctor after - either of you interested in joining?"


>>5627761
>>5630144
"Frenchman. Boat driver. We're gonna get some food, then take the suave one to a doctor. That fine with you?"
>>
>>5629930
>Classy Bar
>Home Entertainment system

>Safehouse, Freedom Square
>>5630036
Heckler grimaced as he took the antiseptic cream and spread it across the fairly severe burns he had sustained at the pier. Spotting the fairly miffed friend of his skulk off, he hefted the Queen, slotted with the remaining missile tube.

"What's got you in a huff? Not having me shouting obscenity the entire time? The boats? Or is it something about the lack of a body?"

"Had it happen multiple times. On ops in Nam. We need to just get ready for the next one so that if he rears his head again, we can get him a royal audience."
>>
>>5629930
Not far from a canal in Snake River, there's a small bungalow. In the small bungalow, there's a dark room. In the dark room, there's a shelf on the wall. And on the shelf, there's a file of empty rum bottles, with marker pen writing on the labels.
With a clink, Doctor Ben adds another bottle to the shelf, marked "Horace". The ground in the courtyard is wet and smells of alcohol and tobacco.
"What an unlucky guy," mumbles Ben, putting a new shirt over his bandages. From here it's on to Bullet Train and at least three bowls of noodles. The worknight has ended.

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6, Defence 8, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag (2/2)
Duds: Custom Top Hat (+1 HP, +1 Move)
Money: $80,960
Heat: 12| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone
Assets: Bungalow(+workshop), Stylish Suit
Dirthog (+turbo, engine, tires, transmission, nitro, 3/5/0, bright purple with white skulls)
>>
>>5630794
Ramirez spots Heckler hefting that launcher of his, and before he can stop himself, finds himself snapping: "Still pointing that thing around? Haven't you done enough damage with it already?"

Ramirez promptly shuts his mouth, rubbing where it would be if not covered by bandages.
"...Sorry. That ain't fair of me."
There are only a few people Ramirez would genuinely apologise to, but Heckler is one of them. And it's not like the older man meant to get one of their fellow gangsters killed.

"You're right, but it's less about there not being a body, and more that... if he did take himself out, then that means he got to go out on his own terms, that just isn't right, it isn't-" Ramirez stops himself before he can finish the sentence. Isn't what? Fair? Just? All things Ramirez has gone out of his way to reject. "...It isn't right," He says again.

"Next time, we're going in the same boat." Ramirez says. It's not a request, more a statement of fact. "The north pier was a shitshow, and I hear it wasn't any better for your squad."
>>
>>5630767
"Fine by me. Not sure if the french fella can quite walk on his own, though." Fiction then reminded himself this guy got caught in an explosion, set on fire, flew over the pier, landed in water and still managed to mumble he can't die until he becomes cool before passing out. "You know what? He just might be able to."
>>5627761
"Right." Fiction opened his drug kit, reveling a bunch of colorful pills and a tiny pouch of cocaine, which he fished out and offered to Chien. "You want this? Could keep you running until we get you to hospital. Alternatively, I have a fuckton of painkillers to share."
>>
>>5630613
"You sound like your plans are catching up to you. I'll make sure to swing by, I have been interested in an upgrade. For myself... I need to follow up on Angela," the 'even if a second opinion from an actual medical professional would help' part wasn't said out loud, but heavily implied "after that, it's a matter of getting some food. Not sure where yet."

"Oh and I need some new furniture. I heard that a new cheap chain opened recently so I'll check that out."
Fun fact:the first IKEA opened in the US in 85!
>>
>>5631000
‘Oh… yeah… that’s good of you.’

Her disappointment is nearly tangible. Was it something you said?

‘I hope she’s alright, too… I don’t think I’d survive an explosion like that… Give her my regards.’

‘I’ll be here for a bit more.. have something to do. Will be going home late tonight. But...

..see you around. Eventually. Have a nice dinner.’

She doesn’t quite meet your eyes as she shuffles off.
>>
>>5630955
"Even I saw it from the middle pier. North was a total shitshow. Rest in peace... poor fella never saw it coming.."
>>
>>5631175
Ramirez's head slowly swivels to face this guy. "Who the hell are you? Fuck off." He says pointedly.
>>
>>5630767
>1 hour ago...
Smiling, Jackie shakes her head, and mounts her bike. "Sorry, uh, Napps, was it?" Slightly apologetic at having not caught the man's name, she gestures towards the open garage door. "I've got places to be, tonight. Maybe a rain check on the burgers, though." Smirking, she gives a mock salute, and revs the engine on her Japanese bike, and shouts over the noise. "Though maybe get the kid two burgers if she goes with you- she's far too skinny!"

And with that, Jackie was off, heading into the night on her motorbike, weaving her way in between cars, as she head to the bridge closest to the safehouse, for a vantage point on the city.
>>
>>5629930
>classy bar: raise edge
>home entertainment system

94000+30125+8258= 132333 munz

Tony is tired. Real fucking tired. God, tonight was bad- not as bad as the ones he lots boys at but… Fuck. These guys are some real psychopaths. What if HE gets shot with a missile next?!

And now, this whole… SPIDER. Deal. God, maybe he should’ve been paying more attention at that Alamo guy’s rants but COME ON THE GUY IS BLABBERING ALL THE DAMN TIME! He was bound to miss out on some info with all that empty noise!

Still, this seems big. Just… way too big. He’s not a small fish anymore, and it’s scary- scarier than before, really.
Well… it wouldn’t do to give up now, would it?

Can’t let ol’ Ben die without an audience after all. Or allow that Empress lady to keep doing what she’s doing without anyone watching over her shenanigans, and that Heckler fella?
Well.
He was gonna have a real nice visit to the acquarium real soon, if old Tony the Tailor was gonna have a say in it. Messy is messy, but a dead body’s gonna stay dead, and it just ain’t right to let it slide.

>go to the blue mare, extending an invitation to Ben, Mizuchi and Afro, and really anyone that wants to come along
>>
>>5630767
>>5628413
(meant to include Mizu in invitation)
>>
>>5629930
>>5628511
>>5628473
>>5628476
>>5628439
>>5627762
On the way home, the old soldier looked at the members of his squad (and some guest that had joined partway in.) They were battered, but alive. Still, he wished he could have done more. Horace's death weighted on him. The old man took a deep breath. "So... You kids wanna eat something? My treat." It was an attempt at making the atmosphere lighter. And besides, they had performed admirably, all of them. The least he could do was feed them.
>Take the squad to Al's Diner, treat them to a meal.

>>5630036
Before he leaves, though, he goes to pick up the MVP of this whole operation. By now, the old man has changed in more relaxed civilian clothes. "Hey kiddo. You did well out there. We'll get the slippery fuck next time." Yeah, the boy needed to relax. He was a ball of nerves, still seething with anger. That made sense, if anyone wanted Spider dead, it was him and the rest of the Boss' die-hards. "C'mon. Let's forget about that for now. Everyone's waiting for ya." The old man has a wry grin. "You wouldn't leave this old fool hanging, right?"
>>
>>5631236
Thankfully, the call catches Ben before he can order his second bowl of ramen. This means there's enough space in his stomach to fit whatever they serve in the Blue Mare. In good company.
>>
>>5631236
>>5631236
"Mmm. Thanks for the offer, sir - might stop by later if the Mare has beds. Need something in me for food and fuel, then I might stop by if the Mare's still open."
>>
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>>5629930
>Write-In: The Sea, in its unfeeling waves.
Riptide had nothing but him and the Water to occupy the time. Even the explosion that made waves in the Water did nothing to disturb his senses, though it was an all too familiar scene. Simply push through the burns and wounds then swim on. Just like old times. But the Water was not so big back then, not so chaotic.
Can he survive in a concrete jungle?.

He got to shore near South Harbour, Took off his suit and vest, then walked to his warehouse soaking. Mayi always pissed him off.

>Classy Bar
>Home Entertainment System
>>
>>5629930
>Stylish Common Room, Base HP to 7
>Home Entertainment System, Reroll once per chapter when naming movie

Rainfall couldn't help but feel a slight pang of disappointment upon hearing that their target had disappeared. Would this constitute a failure as a professional? Was this outcome worth the loss the gang had suffered? What enemies truly lay beyond the spider's web? The blood katana had not yet feasted on the vitae of its enemies, its hunger would grow until it became an unstoppable implement of destruction. Such thoughts, Rainfall tucked away in the orderly file cabinet of her mind. Such problems will be dealt with when they dare to show their faces.

>>5630767
"S-Sure, B-burger..."
>>
>>5631236
>Afro accepts once he is better.

Afro gives a weak thumbs up, despite in his fugue and weakened state he is able to barely mumble something. "Your crew, Open to join? Will go club when better" . off to the side he can hear ninja's faint giggling which he ignores for fear of making his possibly new boss thing he's crazy.
>>
>>5630767
"Whoa, don't go to that place now. I heard a buncha people caught a worm or something a few days ago. Burger bomb is running a special though, they're puttin ribeye in a big'ole tripple-decker burger. You in?"
>>
>>5629930
Things change, and so has Seline.

When she first came here on the run, so long ago, she had little but spare funds, a hideout from her mother’s time, her treasures and a dream. Now…

Late in the night, after hours of coffee and research and paperwork and pagers, she stood outside of Claire’s office, card in hand, and was tempted.

She didn’t know the Boss was already dead when she came here, fleeing from hunters unfamiliar with the concrete jungle.. she never knew the women, but a part of her felt something was lost nonetheless. Another connection to the smugglers her parents were, another piece of their past lost to time.. someone she could have trusted, trusted to talk to.

What did it mean, to be making her dream manifest, only to realise at the final steps how… defective it all was? That her skills were two hundred years out of date, that gangs needed 10 working guns, not a single art piece? That most people didn’t *care* about the tools they used and burnt like fuel to the fire, the blood and tears and story bound in the metal they burnt?

That she didn’t need the money at all, if Alamo was right- that she could buy a new name and a new face, not through making guns, but using them? That she had realised that the mastery she had pursued all her life was, on some level, *evil*, taken and twisted to spark yet another skirmish, to make more graves… and that a part of her only cared because *she* wanted to be one pulling the trigger?

…….

Seline was tempted. Claire was a good sounding board; smart, gentle, empathetic.

…Claire was a criminal, just like her, and she didn’t trust her.

She opened the door with a polite smile, handmade business card in hand and earnest thanks on her lips, and made her pitch.
>>
File: Horace I - Theodore.png (369 KB, 724x724)
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When the incident at the docks is covered by the vulture reporters, among the nameless death toll will be someone who had no business being there, among gangsters and criminals. Written off as unfortunate collateral damage by the first responders and moved quickly on from.
And later, at Heat City University, there might be a moment of silence held. Unlikely even a small, out of the way memorial with a picture or two. Near the baseball field, where small sticky note reads, "Theodore Lincoln, you will be missed." or something generic like that.

There'll be a visitor with a tie. Then the city will move on, same as it ever was.

-----

Horace
[DEAD]
>>
>>5631297
"Don't fucking call me kiddo, old man." Ramirez glares, seemingly in all directions. I mean, how dare his colleagues and fellow gangsters talk to him, am I right? But then again, the old mercenary IS one of the few he respects... on the other hand, there'll be weirdos like Alan and Strings being invited along.

"...Fine. I could use some food right now. Heckler, you want to come with?" It occurs to Ramirez the others that they might not want Heckler along, but Ramirez doesn't care.
>>
>>5629930
>>5630018

Nishina sighs, looking at her katana as she kneels in her little area of the gang's safehouse. Centuries it had been cared for, and now in her care it had been scarred and ground by Hermano's chainsaw, weakened to the point that she was unsure if she could continue to trust her life to it. A chainsaw should not have done such damage to fine steel, and yet... perhaps she would have to take a look at the weapon. She knew one of the men in her boat had picked it up for himself.

It mattered not. The blade was damaged, but it had been in good cause. It /was/ in good cause. She had to believe that. She had laboured to see her family in a new home, but the damage dealt in the theft of their true home could not be undone, only answered for. Mifune would pay in the only way that he could for his greed and callousness. She simply had to find him, and participation in this gang's activities was the best way towards that.

That was what the nervous one, Claire, had said anyway. She did not expect anything so much as the gang going out of its way to fulfil her revenge, nor did she want it. But if the gang's long list of enemies led to Mifune before her own search, then all the better. Ingratiating herself with /somebody/ along the way certainly could not hurt. Enemies are cheaply gained, but friends are hard-earned.

>>5631236
And speaking of friends, Tony's offer reminded her of one she had made recently. No, not a friend. She was either more or less. Nishina knew that they were certainly not the feelings of friendship that Mia inspired in her, but she also knew that to do so was the business of such women. No matter how convincing, the likelihood of a facade was painfully high. Yet... she would like to see Mia again.

"行きます"1, she tells the man after he extends his open offer, nodding to ensure that her intent was understood before she leaves.

1 - I will come

>>5631728
Again, the woman with the old katana catches her attention. Now she had time to study, and she did so from afar, staring intently at the blade in her hands. She made no efforts to conceal her gaze, simply taking in the details and cross-referencing them with what she knew about katanas. Perhaps she would approach once the nagging feeling that katana gave her was identified. She was sure she had seen its like before, or been told of its particulars by her grandfather, or read of its kind in texts. She was sure...
>>
>>5631891
Rainfall is warned by razor-sharp instincts of the piercing gaze observing her. She notices the new member of the gang, a sharp-eyed Japanese lady, scrutinizing her weapon from a distance.

"Y-y..katana? Uh...I can sh-how..."

She realizes that most humans can't hear from several dozen meters away(unlike herself), so Rainfall decides to unsheathe the blade, so that it can be better seen.

Its folded steel gleams, almost blood-red, revealing the wavy hamon that indicates its status as an authentic Japanese blade. Light dances around the ornately forged tsuba that adorns the cursed blade, which seems unmarred despite it having blocked all manner of weaponry. This truly is the real deal. Its form moves mesmerizingly through the air as Rainfall waves the blade around a bit...

..then clatters onto the floor, causing a wince-inducing *clang* after it slips from her hands.

Rainfall cooly picks up the sword, at first from the wrong end - earning her a cut on her finger - and resheathes it with one smooth, practiced motion. She calmly walks off into the night, her face hidden by the darkness that looms across the somber city.
>>
>>5631745
"I'll pass. I gotta start learning to stick to my choices - I'll eat what I can then puke it all out if it comes back to hurt me."
>>
>>5631995
"I see. Well, you see, I speak from experience." Strike whispers, then passes a small box of a certain kind. "You'll need that, cowboy."
>>
>>5631738
The man smiles softly, nodding and producing a roll of cash from his greatcoat. The wad is slipped into Afro’s hand, as Tony lightly pats the gangster’s back

“Just take your time and get better, kiddo. You got some friends? A place to stay? We can discuss yer affiliation with the family later, but I ain’t letting a kid live a half life if I can help it”
He absolutely should not care this much. He should not invest this much in total strangers.
But it’s worked out for him so far. So why not?


>>5631675
“Ah, foggedaboutit. They don’t call me Tony the Tailor for nothin, I’m always good at fixin shit up. You can stay as long as ya need, you hear? Yer a golden ticket, the house is at your service!”

Napps feels like this man is lying, at least on some level
>>
>>5629930
‘Hey, boss, are you-‘

Dallas knew, spirits and heaven did she know, that Seline had lightning in her brain in the best and worst ways, sparking at her inspiration and dancing at her hands. She was brilliant, erratic, nervous yet terribly focused, but in all her years of knowing the slightly older woman she’d never just *ignored* her.

‘Long day’, her boss, friend and teacher half heartedly retorted, slipping past her into the shop.

‘…Seline?’

No response but the click of a lock, the faint humming of power tools coming to life.

Dallas used to wonder what exactly Seline did for her other job, but it wasn’t hard to figure out… and for all the connections and start-up funds it had provided, she was starting to doubt it was worth it either.
———————

>>5629933
*Ping*
> You have One New Message.

In the background, you hear the sounds of tools and tinkering- something being modified, you think. A touch of multitasking.

‘…Hey. Alamo… yes. I’ll do it.

Have a mask, suit, ride. See you there.

..I hope you’re right about the money…’

> Message End.
>>
>>5631297
"Well I..." The tactical team leader was still reeling through all the events that happened on this night. But at least not as much as the Marielitos or his bullet riddles vest. It had saved him more then once before. He only had a few hours before he'd needed to go back to the 'other team'... but at maybe it was worth passing the time with the ones he got shot with. Could at least make for 'interesting' conversation... Though he regretted not being able to save Horace who he actually managed to get the ID of. Last thing he got before pulling his lifeless body out he water filing that may have been a more pressing matter.

But right then there his stomach emitted the sound that settled it: "Grrrroowll". Oh yeah, it was simply time for 'un bocadillo de medianoche'. "Alright señor Tejón, I'll bite. I'll go reset my bandages and I'll be ready. I had the cojones to live another day and I'll make sure to make proof of that. Plus it's been a while since I went to Al's anyway."
>>
Once again, he is alone. It's not like he joined the gang to have fun, it's strictly a job, a way to get money. Strike sighs as he bites into the burger, he wasn't lying about grabbing their new item, but it's empty, he find himself missing the comradery of the police station.

"Order 69 for, Paul?" The store manager called out, and Strike raised his hand. This late at night there were no other customers, there was no need to do that. Again, he finds himself wondering if this was the right path in life. He had to leave the police, they were too corrupt, no longer the heroes in his mind, but now he was a villain too. He tells himself the money is for the girl, he needs to protect her, even if it's from the shadows, but watching from afar he can see she no longer needs it. He's just drifting along in the shadows now.


>>5629930
Later, back at the safehouse, he approaches the boss. "Did that earpiece amount to anything? I imagine not, more likely they changed their frequencies after the shooting."
>>
>>5629930
>Make sure Luis is OK.
>Take Luis to a Safehouse to decompress
>Share some blunts, pizza, and chicken wings with Luis.
>>
>>5631947
Nishina rises to follow her, but thinks better of it. She had her suspicions about the origins of the blade and the pretense of its wielder, but pursuing them into the night would not, she thought, be the wisest course of action.

Especially not with her sword in its current state, in case matters escalated that far.

She settles back into a kneeling position on her mat, mentally preparing herself for the night's next outing.
>>
>>5630973
" Winners . . . Don't do dru-- "

Chien raises a shaky hand, coughing out blood, water and ash-speckled spit. With wild, mountainous slowness he forces his hand into a fist.

And then like the morning sun rising from above grey clouds, he delivers a slow thumbs up.
>>
>>5632317
"Buddy beard runs convenience store, Stays there some time, all is good. Not tonight, need hospital and meds.....Where am I?"
Afro fumbles around with putting the wad in a pocket while he looked around for the ninja but all he can see are vague blobs of red that sometimes formed a face. He hopes that the ninja was right about tony and hey with the money he has he can probably get some anti psychotics to get him through the next few months being normal.
>>
>>5607309
When is the actual quest coming back?



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