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File: Intro1.jpg (465 KB, 2418x1466)
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It took three months of planning to get to this moment. Scour the grounds, make it past the wards, the walls, the houseguards, breach the vault, in, out, clean. And then, the getaway.

That part . . . That part should have been planned better.

It's turning out surprisingly hard to run with an arrowhead digging into the softer tissue.
>>
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I think the last marksman managed to puncture a lung. Might have hoped the Luperni hired hands were altogether less keen on doing such a damnable good job. I'm impressed with their professionalism, but I'd rather they put less effort into treachery and threats.

And now they're prowling the streets, hounding us. Tracking the blood, cutting off the avenues. The whistles of the search parties are too loud, too close. Calling this place a safehouse is starting to be decidedly optimistic. Time to move.

I need to make it to the dock.

Let's hope my hired hands and the few loyalists still in the city can keep the path clear.
>>
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>>5602598
No, I got rather rapidly less assured of the brilliance of my plan by the time I lost a quart of blood.

See, the issue with trying to work out all the angles is you can bribe the right people, get to where you need to be, make it well past the walls and then some guy, probably new to the entire job, is sleeping with one of the maids and what star-struck good is all the careful, clever and cunning tricks when you open a door and find two people rapidly putting on their clothes after a tryst?

For a man with half his uniform on the floor he was really quite quick on the draw.
>>
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Get to the docks. That's . . . That's the plan. Get to the docks. Give the signal, the boat comes in, and we're out. Clear. Clean. Quick. And then the ship surgeon can try to pry this arrowhead out of my lung. Now let's see what we're working with . . .

---

>Okay friend, this might get a little dangerous before it gets better. So let's get you up to speed.
>You pick a type, and a few stats. Then, get a role and some gear. Then . . Well, then, try to survive the night. That part might be the challenging part.


#callsign, role

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 1 Manipulate 1 [Style]

Skill1-Rank, Skill2-Rank, Skill3-Rank...

!Perk1
1Perk2

[R]
[L]
[A]
[H]
[Tools]
>>
File: ScavE1R1.jpg (792 KB, 2058x1379)
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>Maybe you've tried this kind of thing before? Maybe the words "Pyther", "Trenchers" or heavens forbid, cerebovorando mean something to you. There's a lot of small little stories.

>https://suptg.thisisnotatrueending.com/qstarchive.html?tags=art%3F

>But you don't need to know them, nor do you need to spend all together too much time trying to understand everything. Still, if you're the clever sort, you might want to ask a few questions? I'm told there's a communication network for that kind of thing.

>https://discord.gg/WbSTwTXj
>>
File: RURU1.jpg (2.27 MB, 3426x2049)
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>Of course, you might be the sort of soul inclined to worry and wonder. Look, this really is a lot less terror than it seems at first glance.

>You roll dice in the options field by typing dice+ydy. We use d10s, so you'd roll a lot of dice+5d10 and so on.

>In the broadest possible sense of the term, this is a turn-based action rpg with a smear of good humour and some scribbled sketches that represent your attempts at teamwork against various nefarious foes.

>You get a pool of 5 or so Stamina each turn, and 1 Stamina gets you a roll of up to 1d10 + up to 2 relevant dicepools. So you can stab a seeker with a Violence+Blades, and that might be 5d10 if you've got 2 in each. Because you get to add the Stamina, see. But don't feel constrained to the fine finite arts of murder, you can shout at people too, inspire teammates, and try to avoid falling into a pit. Most things are workable by treating them as dicepools - Authority + Blades could threaten someone by waving a sword in their face, or instruct a group of recruits.

>Of course there's fair odds you die quick. I'm told that's part of the charm.
>>
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Oh, and before I forget (Sorry, the bloodloss makes the world a little harder to remember), you are . . . Trained in this kind of thing, right?

I'm sure the books and the barracks ought to have taught you something clever.

>Indeed, everyone does get a selection of skills and some early hazard pay.
>>
>>5602608
Is boostgear an armor or tool?

#Jove, Striker (Stout, Wild)

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[L]
[A] Boostgear
[H] Pressed Helmet, Barrier 2
[Tools] 9 bits
>>
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>>5602725
It sits comfortably along the joints and articulations in your armour - a long-term kind of installation wired, spun and geared into your clothes. consider it more a second little set of muscles, worn underneath your armour.

But at the core of it, it's a Tool. Albeit one that never occupies a hand. Since, well, properly installed, it'll... be a hand. Feel free to combine the stored potential with other tool-use. It swings a shovel /real/ well.
>>
>>5602608
Fulton, Scavenger

Stout
Disciplined

>Total bits to spend: (7 + 1 (Authority)) * 2 = 16
>7 bits: A one-handed, penetrating, sharp, spear
>3 bits: A one-handed shield
>3 bits: Authority 2
>3 bits: Polearm Combat Skill

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 1 Manipulate 1 Focus 2

(Polearm Perk/Skill to be determined by QM)

[R] (Spear)
[L] (Shield)
[A]
[H]
[Tools]
>>
Rolled 10, 10, 5, 3, 5, 5, 5, 8, 6, 3, 5, 2, 2, 10, 9, 9 = 97 (16d10)

#Cyrus 'Eventide', Scavager

> Stout: +1 Stamina
> Wild: +2 Edge
> Scavenger: ((7+1) x2 // 16) Bits
> +2 Streetsmarts

> Entomist - Buzzmind 3 (1 => 2 => 3 // 6 BIts)
> Stealth 2 (1 => 2 // 3 Bits)
> Edge 2 => 3 (2x3 // 6 Bits)
> Clay Urn stuffed with live moths (1 Bit)

---

RES 10
[STA 5+1] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 1] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Wild: Edge 2+1]

{BuzzMind 3} // {Stealth 2} // {Streetsmarts 2}

!---

[R]
[L]
[A]
[H]
[Tools]

Here goes nothing.
>>
>>5602754
>Also gain +2 Tactics

Fulton, Scavenger

Stout
Disciplined

>Total bits to spend: (7 + 1 (Authority)) * 2 = 16
>7 bits: A one-handed, penetrating, sharp, spear
>3 bits: A one-handed shield
>3 bits: Authority 2
>3 bits: Polearm Combat Skill

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 1 Manipulate 1 Focus 2

Tactics 2 (Polearm Perk/Skill to be determined by QM)

[R] (Spear)
[L] (Shield)
[A]
[H]
[Tools]
>>
>>5602608
>Open-Minded
>Disciplined
>+2 Tactics
I feel like I am missing something...

#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
>>
Rolled 6, 7, 1, 7, 4, 4, 4, 3, 4, 1, 5, 2, 6 = 54 (13d10)

>>5602754
rolling
>7d10 for spear
>3d10 for shield
>3d10 for skill
I assume I don't need to roll for the stat increase?
>>
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>>5602754
Ah, the cunning kind of scavenger is the one who looks in the Red Market for the sort of things that keeps a seeker alive for further riches.

Fine spear you have there, friend . . . Do you know how to use it? Ah, I see you do.

And you shield pairs with it well. Remember, you can block by raising your shield. That's how you get the front armour. ah, but I see you're well trained. Little known fact - when your shield is raised in a block, you can still strike out with your spear.

[Skyshear Spear]
2Sharp, Pen [2]
!crit puncture

[Strider's Redoubt]
Block 1, counter 1
Front Armour 2

+2 Spears
!Lashout, -2 but hit 2 tiles
>>
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>>5602758
Oh, a whisper-friend. See, this is why I asked for an intelligence professional and not a glasshouse enthusiast who preferentially like speaking to all the beautiful things in the dirt and the dust.

But to be entirely clear, your help has rather come around and in handy. You might try to remember how to command your friends, but let's see if I can recall the right of it...

>Buzzmind 3
!Endless Eyes - You can [Sense] from Insects

>This is a system term - your skills work best in Sense range, around yourself. But as a cunning sort, you can now treat Insects as providing your Sense range. This means you need simply have friends /near/ something you wish to influence (You can innately alway sense the Insects, see, so...)

Are you the kind that changes the world?

!Molt: Roll Wounds+Buzz to generate Features
>Here, wounds accrued painfully pay for changes in yourself and your insectile kin. Sprout wings, grow scale, be more... but the blood cost, ouch.


or

!Ten Billion Friends: 1Sta to allocate Insects to Tiles
>Here, deft control allows you to move masses of insects easily to differing tiles. In your sense range, primarily.

--

+1 [Akotin Mothjar]
Holds [12+Buzz] Mothswarm
Illusion 1

Akotin Moths famously trick the eyes...
>>
>>5602615
#Bloom, Steelsoul (Wily, Dangerous)

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 2
Sense 1 Authority 1 Cunning 2
Brawn 1 Manipulate 2 Violence 2

Spear-2, Unarmed-2, Acrobatics-2, Stance-2, Streetsmarts-2

!The Flow
!Twisting River

[R] Strikepoint Spear, 2Hand, 1W, 1Reach
8 Bits

(this only took me two hours)
>>
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>>5602765
That happens often around here - the perpetual sensation that you're one good plan off of the /right/ plan. I try not to let it get me down. I recommend you do too.

Am I to understand you're a military trained professional battle sigilworker? I'm impressed - don't think I'm not - I'm just trying to understand what deranged school of combatics would double-major their operatives in world-bending and terrain reading. Interesting.

You understand that your Limit is pooled across our whole little enterprise, yes? If you want to, you can help sustain the work of your peers, just as they can help sustain your work.

With [Force], which in the higher form calls the thing they somethings call Ashoniti, you imbue most well in a . . . Is the word hostile? I think the word is hostile way. Bound around allies, a Force sigil gives them hardened DR as it redirects force away. But twisted into hostiles, it worsen small wounds and impacts. Means people get knocked about, back, and around.

Of course I need hardly lecture a trained tactician-scholar such as yourself on the Eight Other Points! You'll figure it out!
>>
>>5602758
>>5602725
Not a grander group of slackers and layabouts this side of the parliament wall, glad you both made it. Between the three of us, ain't no responsibility or obligation we can't dodge. Us? Prison? Those yellowcaps don't have a chance.
>>
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>>5602781
Worry not, friend. Time taken is time well spent in interesting ways to learn valuable things. The truth is, you have enough of it. Dancer's heart, no?

I don't work with Steelsouls often. No slight, no slight, lower the spear, I mean it well: I'm not in the line of work that calls for your flavour of chaos all that often. Well. Disregard tonight's cavalcade of problems, I promise, it's not usually like this.

You'll be fine. Tonight we call for you speciality:

violence.

Roll Spear + Violence to hit things very very hard.

Roll Spear + Stance to adjust your stance, steelsoul. That means you try to a flourish to your strikes that trigger when you hit well. The most common one I'm aware of is the Raincatcher Stance. It'd work like this . . .

>1Sta: Spear2 + Stance2 to stance into Bleed [5d10]

and then your hits, up to your stance, would now add Bleed to your weapon strikes as you aim for vulnerable points. Of course, if you get knocked out of the dance, you lose concentration. Then you'll have to try again.

>Suppose you get 2 hits. Your weapon now inflicts bleed on 10 and 9. Worry not, we keep track of that.
>>
>>5602777
#Cyrus 'Eventide', Scavager

RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 1] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Wild: Edge 3]

{BuzzMind 3} // {Stealth 2} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R]
[L]
[A]
[H]
[Tools]
(Akotin Mothjar) // Contains (12+Buzz) Mothswarm // Illusion 1

> Ready to deploy
>>
>>5602791
I find myself in agreement (it might be the bloodloss talking).

Let's see what we've got here.
>>
>>5602608
>Deploy
"The Master sent me. What is it that needs to be done?"

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)

Bits: 16 - 7(Sunwire) - 7(Phaseblades)- 1 (Acrobatics 1), -1 (Throwing 1) = 0
>>
>>5602791
Ayep, ain't dereliction i' y'come back with the right 'eads bashed.
>>
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The soft salt wind scours the streets and I've staunched some of the bleeding. I won't be much in a tussle, but that's not really my sport anyhow.

Good to have you here. I can hear them, out there - the hounds. . .

>>5602806
Ah. A Sunsparker. What needs to be done, friend, is our navigating this backalley sprawl of leans to, merchants manors and warehouses. Ahead: A boat, and freedom. Behind:

The Luperni have enough money to hire rather a solid class of pursuer. Let's not think too hard about who they might be sending out into the night...
>>
Rolled 3, 2, 2, 2, 5, 1, 1, 10 = 26 (8d10)

>>5602810
> Enter Stealth (2Sta+2Stealth)
> Sneak Ex3 (3Sta)
> Release a moth to scout out the nearby alleyway and rooftops. Direct it to ascend and move 1 E. (1Sta+3Buzzmind)
>>
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Rolled 8, 6, 3, 3, 8, 7, 6, 8, 1, 3, 5, 6, 6, 9, 4, 7, 3, 8 = 101 (18d10)

Sorry, sorry, the Masters sent you and they sent a -- what am I looking at -- no -- what -- /what/ --

Jove? Bloom? Fulton? You three get between me and this. I am thankful for the help and in awe of the dedication but there are some things too haywire heart to be within arms length. Just. . . Try not to make any sudden moves, friend.

Your wires coil and fling and arcs gracefully. Like snow. If snow could pierce solid steel. You swing them at Length 3 around others, or objects - then further actions can move, swing, pull or such the object. Or . . . cut it.

Your blades channel Force, and strike and guard.

Now, interestingly, your Wires are conducive to elements. That's what Energy 1 really means. If you spin them around something, you can use the connection and your Blades to channel force... or thermals... into the wires. cunning kind of trick, really.

>You'd roll Wire3+Kin3.

-----------

Right, friends, soft-souls and scavenger hearts. I hear the Hounds of Luperni and the boat in the distance. Listen, on the wind? You hear that? The soft footfall footpads. Lesser hunters, I think...

Total tactics pool....

Fulton, 2
Breaker, 2
Lamia, 2
Ink, 3

Total Streetsmarts

Eventide, 2
Jove, 2
Bloom, 2
Ink, 3
>>
Rolled 7, 8, 3, 5, 6 = 29 (5d10)

I'll 'ave us a look. Anyone ain't lookin', get ready or do a bit o' shoppin'. Thought I smelled a bit o' old fruit about...

>>5602810
>1sta: move 111
>Medium: 3sta+2brawn +1boost: quietly jump up to the roof. 5 dice?
>1sta: dodge
>1sta: look around. Slackers should be especially obvious. sense+streetsmarts. 4 dice?

#Jove, Striker (Stout, Wild)

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[L]
[A]
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
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Okay, friends... I think we've got the lay of the land. Good use of smarts.

>3 hits tactics, 3 hits streetsmarts. Map updated!
>base information about hostiles acquired!

--

We need to move fast. The Luperni are few here, for now, but things will Escalate as they narrow the search and bring up their hunters. Every turn, Fate has it out for us and odds are they'll bring up more hired hands.

>Escalation dice are rolled at the end of player phase. A hit means a search party arrives. Escalation increases every time no hits are scored and when a turn passes.

Scare them out of the way, shove them aside or, if we have to, commit a slight amount of violence.

Don't think the lesser hired hands will put up much of a stern fight - if you wound them, they're apt to flee. No, it's the Houseguard Hounds we need to worry about. But if we luck are with us, we're faster than they're ferocious and by the time they arrive, we'll be miles out to sea.

I'll do my best to keep up. So don't worry overmuch. The arrowhead digs a mite, but I can mostly move. If you have an idea, SHOUT loudly and I'll hear it.

>Ink takes care of herself, but if you want her attention 1STA and a suggestion helps.

--

Remember, you can about move your SPEED with 1 Stamina. It'd take Acrobatics or Stairs to get up top to those rooftops. We have some ground to cover, so lets get moving.

>Please take your actions, or link to a previous action you'd still like to do!

>crew turn. . . BEGINS!
>>
Rolled 9, 3, 2, 8 = 22 (4d10)

>>5602829
>>5602831
Forgot spotting dice

Something I'm not clear about: Since I always spend 1 stamina on a skill check, am I always rolling at least [skills]+1d10? Also, looks like it's 2 stamina to refuel boostgear by 1?
>>
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>>5602831
"Agent, does this appear to be a traversable path?"
>>
>>5602836
Right clear there, Jove. One always spends at least 1 Stamina so one always gets at least 1d10. You can accomplish quite a few things with just your bare brawn, some determination and a bit of the old Earnest Try. That said, secrets, skills and perks do help rather a lot.

As for your Boostkit, you're correct.

Once you spend some of the stored force, you'll need to wind up the gears by spending 2 Stamina. Now this might seem a poor trade, trading two d10s for 3d10s later. . . But I should remind you that the Boostgear does not provide you with additional dice, it provides you with additional outcome by unleashing the pent up force.

If you don't have the stamina to spare, you can also try to accomplish the same with a roll of Gearwright. But that's rather faster and so up to chance - with the possibility of overcranking the things too. On that topic, that's why you've studied some mechanics as well. You can attempt to modify the Boostgear using Gearwright. I don't much recommend doing this while engaged in ferocious duels, but it is possible to adjust the tensile strength and lock in a harder boost or a few other adjustments. Just. . . Be mindful of your limits.
>>
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>>5602837
Let me see... It's a narrow enough alley, but... someone /slim/ could force it. I wouldn't want to be caught in there though, the walls are oppressively tight.
>>
>>5602838
All right. In my case, I'm just using Boost as the basic thrust of the jump, not to add dice.
>>
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I'd rather duck under these here planks and shuffle through the canvas up ahead. Or perhaps go over the rooftop. Mhm.

. . . no, I've got a prey's instinct that's how I attract my second arrow of the day...
>>
Rolled 5, 7, 5, 3, 3 = 23 (5d10)

>>5602787
>>5602810
I wondered that too when they plopped me into that classroom too. But I never got my answer and I'm here now. Might as well see if I can make it work... something like this?

>1Sta, +2 Fatigue: Incant on next spell
>Focus Aim
>3Sta: Attune Fulton's Strikers Redoubt to [Push] a coming force upon impact [Attune 2+ 3 Sta]
>1Sta: Move 3,5
>>
Rolled 10, 1, 8, 5, 2, 3, 5, 3, 6, 3, 5 = 51 (11d10)

>>5602831
>>5602837
"Perfect."

>[Stamina 1] Move 187
>[Stamina 3] Lengthen wire to 6
>[Stamina 2+Wiredancer 4] Send out a wire 111188 and pull the Slicedog by a limb into the alleyway.
>[Brawn 1+Kinetikos 3] Apply more force if he does not fit.

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5602847
Whoops, ignore the extra die
>>
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>>5602845
Ah, the tiny little rules of the world. Bending. Well done, Scourgeling!

You've remembered correctly: the Sigil is bound to the Shield, and it offsets incoming force. Your sigil is . . . Monstrously strong, though, with a total of 7 force. It'll fade over time down to your Limit unless you actively maintain it.

Good fortune though: you don't need to be right there to maintain it!
>>
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Rolled 1 (1d10)

Ah, Jove has eyes above. Good instincts. It appears the Luperni don't have control over the territory just yet - they're still spreading out and not quite on their guard. Did you ten of them?

. . . Nine? Huh. Where did the last one g---

please excuse your narrator one must fight the urge to scream.

--

>Escalation Phase. . .
>>
Rolled 9, 8, 3, 4, 1 = 25 (5d10)

>>5602831
>>5602831
Now then... we spotted you two clowns two blocks south. It'd really be for the best if you go home.

> 2STA: Move 553333 (can I go diagonal?)
> 2STA: Manipulate+Street, clear off you two, for your own good 1+2+2d10
> 1STA: Twisting River, deflect incoming 1+2+3d10
> Free: Unarmed+React, If someone gets close, trip them! then flow away 2+1d10

(captcha failed 9 times in a row)
>>
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It is good to practice self control sometimes. I just need to unclench my jaw, breathe in and accept. Accept. Acceeept. . .

--

Jove, it looks like those three Slicers are looking for their missing Tenth. Never ask me what happened to him and I will never have to think about it again. Hmh. The canvas keeps up covered for now, but they'll find us soon. We could lay low and hope they pass, but time ticks away and I hear the footfalls of more footpads. Still, I'm none too keen on a bladed exchange.

--

Cyrus, in these early spring days the low canals are hunting grounds for small things and larger things still. If you're adjacent to a canal tile, it will add +1 hit to your Buzzmind. And that over there seems like a Antcolony, carving out under the stacked crates. They're none too strong or imperial, but they're there.

--

Ah, Bloom. Those two don't look like the bravest sorts...

>Update 1/2
>>
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Not the hardest hired hands in the city, I see. Then again, Bloom does have a immaculately fierce glare.

It seems the way forward is clear, but I don't like the look of those Seekers Jove spotted left-side. They're watching the canal and cradling shortbows. I don't think they'll be wanting to get wet though, so if we can block their line of sight we can rush past. Or. . . If particularly acrobatic, maybe you can make it over the canal? Albeit, 3 on 1 is a patently unfair kind of thing.

--

>crew phase! You're doing well! Keep it up!

>Breaker's bound sigil degrades by 1, to a force of 6.
>>
Rolled 5, 9, 3, 8, 5, 8, 5, 2, 5, 3 = 53 (10d10)

>>5602875
>Lamia hums a tune.
>Lengthen Wire to 5 (Stamina 2)
>[3+3] Send Sunwire 11112 into the Slicedog, immobilizing him. (Stamina 3 + Wiredancer 3) 6d10
>[1+3] Store potential energy inside the Slicedog. (Stamina 1 + Kinetikos 3) 5d10

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
Rolled 5, 10, 4, 5, 10, 8, 10, 5, 8, 9, 9, 8, 10, 4, 10, 3, 5, 6, 10, 3, 6, 2, 4, 2, 4 = 160 (25d10)

>>5602875
That sounds like a challenge! Let's see... something like:
> Push for 3 more Stamina, 3 Fatigue

> 2STA: Move 322333
> 1STA ... jumping powerfully to scale the crates faster! Acrobatics+Brawn 1+2+1d10
> Free ...vaulting the canal Spear+Acrobatics 2+2d10
> 2STA and kicking the first Seeker in the face Unarmed+Violence 2+2+2d10
> Free Flowing, stepping north after attacking
> 2STA Sweeping Seeker 2 into the canal with the spear Spear+Violence 2+2+2d10
> Free Flowing, stepping north after attacking
> 1STA Twisting River, repeat last hit on next Seeker

this?
>>
Rolled 9, 9, 6, 9, 1, 4 = 38 (6d10)

>>5602897
and that last one looks like a dud, so Push again and Twisting River! 4 fatigue
>>
>>5602897
That would be the more . . . Steelsoul solution to the conundrum at hand, quite.

As I said: I admire your talents. I just so very seldom get to see them in action. Did you just beat a man with another man's arm while fending off a knife? Look, I understand a spine is flexible sort of thing but I don't think its meant to bend that way.
>>
>>5602901
I'm trying to go gentle on them, see. Don't want to get blood on my new scarf.
>>
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>>5602906

I'm impressed by your restraint - although you did break the nose of that first one. Good avoidance on the blood-spray though. I think your robe is still pristine.
>>
Rolled 9, 1, 8, 7, 4, 4, 2, 4, 8, 2, 6 = 55 (11d10)

>>5602875
Lamia, ech. Well... HRRRGNGNGNHGNGHGHHNHNHNRHRRRR

>1stam+2brawn+2authority: sound hungry and carnivorous to the guys down there
>move 33
>2stam+1gearwright+1cunning: optimize boostgear for running jumps
>2stam charge fuel
>1stam+1sense+2streetsmart: what do I see in the cages NW of me, and if nothing, what do I expect?

#Jove, Striker (Stout, Wild)

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
Rolled 6, 6 = 12 (2d10)

>>5602912
missed two dice
>>
File: DockTown3-1.jpg (1.98 MB, 2178x4592)
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>>5602893
Bound up like that, he won't make it far. Your wires are coiled around him. He'll try to struggle out (and his allies aid him). If you . . . Pull. . . Now, you can slice into him. A bit more deft manoeuvring simply shifts your prey around.

>>5602912
Good eyes Jove. I don't see any cages myself, just crates and stall and a few forlorn looking fruit stands. Back alley merchandise, huh? Although. . . There, you see it? On the roof? It looks like someone's piled a lot of jagged rubble. Easy to cause a small avalanche with an arrow or thrown rock or some-such. I think the Luperni might have prepared the grounds. Or maybe it's a local gang that sets the roofs these ways. Anyhow, the pile of rocks can be pushed over - they'll fall on anyone below.

And ... Huh. That door. It's been busted down. See the woodsplinters. It looks like an office of some kind? Probably harbour related. We don't have a lot of time to investigate, but I'm always keen on mysteries.

--

>Bloom, Jove and Lamia have acted.
>Remaining crew feel free to act as per /this/ update. We'll give you about 8 hours or until a few more slink in. No rush. Maybe catch some sleep, soft-souls?
>>
>>5602912
That scream frightened them something fierce. I think they'd flee, if one of them wasn't rooted to the spot.

>Terror impairs just as well as a knife, and sometimes, cuts deeper. Opponents struck with Terror treat it as a forced spend of their Stamina pool up until the Terror rating - They usually spend on it /running away/ or cowering.

--

Good adjustment. I think it's . . . Stable?

>You've performed a Gearmod! Good on you!
>As you can see on your status tracker, it says Gearmod 1{jump}. Your base boostgear has boost 3, but now it adds +1 to jumps. However . . . It is finnicky. And you can only crank the gears so far. Try not to exceed the base Boost rating in general. Once that happens, you've Overtuned your gears and they might be a little harsher on the body than is desirable.
>>
>>5602926
>Part of Limit: Maintain Fulton's Siigil for free
>2Sta: Move 3,3,3,3,3,3
>2Sta: Attune to Imbue Break in Bloom's 1st Target 4 NE with Force
>1Sta: Attune to Strenghten Bloom's final strike against his enemy with Force

#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
>>
>>5602608
>>5602926
#Harry [Hart], Scourge
>Open-Minded
>Wild
>+1 Authority, +1 Sense
>+2 Academics
>!Beacon, !Conduit
>Silver Needle Kit attunement: [Woeheart]


>Deploy (around where everyone else first deployed, if I can specify where to deploy)
"Apologies for my tardiness, I thought I could get away with a quick nap..."


#Harry [Hart], Scourge

RES 10
STA 5 | SPD 3
React 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Shiv (0P, Bleed 9+)
[L] N/A
[A] Thick Robe
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart])


(Here's hoping you're actually accepting joins right now. Also, can I act out of a deployment, or do I gotta wait for next turn?)
>>
Kierkegaard, Scourge (Open-Minded, Disciplined)

RES 10| STA 5| SPD 3
React 1| Resist 1| Rebuff 1

Sense 1| Auth 1| Cunning 1|
Brawn 1| Manipulate 1
Limit 2| Attune 2
!Incant
!Beacon

[R]: Shiv, 0P, 9+ Bleed
[L]:
[A]: A Thick Robe
[H]:
[Tools]: Silver Needle Kit (Magnitude 1, 2+Sense Range) {Fate}
>>
>>5603010
(Don't forget that you can also add +1 to two stats, plus an extra bonus from paperwork (>>5602696).)
>>
Rolled 6, 10, 7, 1, 5 = 29 (5d10)

>>5603007
>>5603016
Where do you see that you get +1 to two stats?

>>5602926
>3 Sta: Move 811 811 1
>3 Sta: Use Lashout to hit both enemies with my Skyshear Spear (3 Sta + 2 Spears + 2 Focus - 2 Lashout)
>1 Sta: Raise Shield
>Steady: Examine the weapons of the slicedogs, best to know the capabilities of our foes.


Fulton, Scavenger

Stout
Disciplined

>Total bits to spend: (7 + 1 (Authority)) * 2 = 16
>7 bits: A one-handed, penetrating, sharp, spear
>3 bits: A one-handed shield
>3 bits: Authority 2
>3 bits: Polearm Combat Skill

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 1 Manipulate 1 Focus 2

Tactics 2,

Spears 2:
!Lashout, -2 but hit 2 tiles

[R] Skyshear Spear
2Sharp, Pen [2]
!crit puncture
[L] Strider's Redoubt
Block 1, counter 1
Front Armour 2
[A]
[H]
[Tools]


I hope posting and processing 3 turns from 1-3 am won't be a regular occurrence or I suspect many of us are just going to die from inability to act. Please give us time to do things, this looks like a really fun game.
>>
>>5603059
Accidentally posted my bit spends... I'll remove this from my sheet in future posts.
>>
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>>5603059
>Now, individualize yourself a little and adjust 2 stats by +1
>>
>>5603059
Also I miscounted my Stamina, I'd like to adjust the Lashout to use 2 Stamina instead of 3 if it isn't too late.

>>5603063
Oh I see, thank you

>>5603059
using my unused stat bonuses:
>Gain Resilience +1
>Gain Authority +1

Fulton, Scavenger

Stout
Disciplined

RES 11
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 3 Cunning 1
Brawn 1 Manipulate 1 Focus 2

Tactics 2,

Spears 2:
!Lashout, -2 but hit 2 tiles

[R] Skyshear Spear
2Sharp, Pen [2]
!crit puncture
[L] Strider's Redoubt
Block 1, counter 1
Front Armour 2
[A]
[H]
[Tools]
>>
Rolled 10, 6, 9, 8, 5, 8, 1, 2 = 49 (8d10)

>>5602926
> Release the remaining 14 Moths. Direct all 15 of them to use their {Illusion} quality to help conceal my presence. Shifting forward in a sweeping motion, Eventide silently proceeds into the suffocating ratsnest of sidestreets and alleyways. (3Sta+2Stealth+3Buzzmind)
> Sneak Sx1, Ex2. (3Sta)
>>
>>5602988
Hey now, Breaker, this is the gentlemanly flank, the poor pureed cut throat flank was on the left this time. You can tell which one that is by which way Lamia goes.

I think with 3 escalation dice you have a 97% chance a real pursuer comes down that street behind you in just a minute. You might want to... turn around, and prepare something else.
>>
>>5603010
>>5603007
Good to see both of you. I'm now officially more frightened for us than of the Hounds - Scourgelings, scourgelings as far as the eye can see... Let's get you up to speed...

You can generally take an action upon Deployment - it depends a little on the situation, so sometimes it won't be possible - but as we're leaving the safehouse and hitting the road, I serve as the rallying point. Uh. Hi.

That means you can on deployment take an action from my position. That is you can act from Ink's location as your deployment action.
>>
>>5603064
Ah, I see you've remembered your training! Yeah, we put that in there to see who was paying attention. It'll make you miles better. . . And that bonus Authority scores you a Bonus Bit.

Which, due to the nature of temporal flow and time I'll add to the 5 you now owe a Red Marketeteer for increasing Authority to 2. But don't fret, I've got deep pockets - which is to say, enjoy your bonus!
>>
>>5602926
>>5603138
(Well in that case...)
>[Attune 2 + Stamina 2] Attempt to {Knit} Agent Ink's wounds.
>[Attune 2 + Authority 2 + Stamina 3] {Command} the Slicedog next to the bound-up one to begin slicing into his allies.
(I may be misinterpreting how this thing's supposed to work, apologies in advance.)


#Harry [Hart], Scourge

RES 10
STA 5 | SPD 3
React 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Shiv (0P, Bleed 9+)
[L] N/A
[A] Thick Robe
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart])
>>
Rolled 2, 5, 3, 7, 10, 7, 10, 8, 5, 10, 5 = 72 (11d10)

>>5603143
(Forgot that I should probably roll for it, oops.)
>>
>>5603138
I'll lead my pair down this way, you keep yours over that side. As long as they can't all weave together, reality should be safe.
Did I really spend 7 stamina? I rolled dice for only 4. I think. I'm not good at counting. Maybe I'm just not as fit as I thought I was.
>>
>>5603150
Scuffed the landing just a little. And they almost clipped you with that bow.
>>
File: DockTown3-2.jpg (2.02 MB, 2178x4796)
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These first few Hounds cannot bar our way anymore. Good work, softsouls. And then from here we'll --- OH STARS DAMNABLE SPIT SWORD STAB EYE TERROR YOU'RE JIGGLING THE ARROWHEAD YOU -- AAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>1/2
>>
Rolled 5, 8, 1 = 14 (3d10)

AAAHHHHHHH---
>>
File: DockTown3-3.jpg (1.98 MB, 2178x4796)
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Mother of a weeping child father of a nightgaunt endless chittering little eyes in the dark breathe breaethe---

Wheewwww. Okay, Hart. My man, my b u d d y , my f r i e n d, that almost worked but the arrow is a little too deep.

>1 hit vs . . . ? No dice! Sigil resisted!

Let me catch my breath and I'm up for trying again-- wait, no, no. I've just realised I'm not up for trying again. But I know there's painkillers and alleviates in the cache I prepared up ahead. Let me have some of those /first/ and then we can try to solve this the Special Way.

--

I see our first Hound have arrived from the main street. We're still in the clear and --- AH.

That's an Alarm Arrow. Look, the Seeker up there, by the roof. She's sending up a signal. That'll draw their attention but we have some time, still, before the louts arrive. I think we really rather ought to get moving.

Makes me think. These slicers are low class. Good men, I suppose, for brawny work and intimidation but the Houseguard who put an arrow in me had a certain panache. When they arrive, we'll be trouble. Let's try not to be here when they do.

>crew phase!
>>
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Good to know you're moving. We're doing well. Navigating these alleys is the harder task tonight. Be careful not to fall in the canal.

Keep in mind, moving is a little less difficult than you might think.

You always get to move your full SPD with 1 Stamina. Heavy armour tends to reduce someone's speed. Probably why our Stalwarts are all arriving late.

One cardinal tile is 1SPD, but you might try to slip a corner in a diagonal way? That's a little harder and somehow, somewhy, it tends to tire people out and accrues +1 Fatigue. Something about Universal Rules or some-such. Point is, moving diagonally gets you somewhere faster but the Gods of the Angles tend to frown.

If you need to rush, remember you can Sprint - spend 1 Stamina to add +1 Speed. You also get 1 Fatigue.

Usually, this easier as a shorthand. Push and Sprint together. You'll take 2 Fatigue for +1 Speed. I wish I could do that but I'm worried if I jostle too much the arrowhead will poke things unfit for poking.
>>
Rolled 3, 5, 2, 2, 2, 6, 9 = 29 (7d10)

>>5603190
> Sneak [3, 3]. (2Sta)
> Compel the nearby Ant colony to aggressively swarm the Slicedog @ [8, 1, 1] relative to my current position. (4Sta+3BuzzMind)
>>
Rolled 2, 8, 2, 4, 6, 9, 10, 10, 6, 3, 4 = 64 (11d10)

>>5603190
>Push to gain 2 Sta
>7 Stamina: Skewer these two foes with Lashout (2 Spear + 2 Focus + 7 Sta)
>1 Sta: Raise Shield
>Steady: Operate with and exude an aura of cold intimidating professionalism. Make these punks realize they are out of their depth.
>>
>>5603212
(It’s actually 9 dice from lashout, ignore the last two)
>>
Rolled 8, 2, 9, 6, 8, 7, 10, 3, 10 = 63 (9d10)

>>5603190
Calm down, mate, just grab a hold of that boat. Tighter than an orphan with a free loaf. You'll be fine.

>>5603198
I did wonder earlier, thank you. I guess that's useful for not stepping on traps in cardinal directions, squeezing past corners, between enemies, or maybe if your SPD was 1? Can I step diagonally with Flow though, or does that cost fatigue?

> 1STA: Calm the Seeker. Manipulate+Street 2+1+2d10 (its kinda cajoling?)
> 3STA: Deep Breaths
> 1STA: Move 111
> Free: Make it fancy, Acrobatics+Steelsoul 1+2+1d10
>>
>>5603214
Someone with the grace of steel and the soul of a dancer gets to step. . .anywhere.

Once saw a Steelsoul acrobatically step up and over small bar-top to win a very deadlocked argument.

And by argument I mean barbrawl.

>Flow gets you 1 step, any direction, including "up", "down", and over.
>>
>>5603190
>Maintain Sygil on Fulton's shield
>2Sta: Move 8,1,7,7,7,7
>+Focus on next action
>2Sta: Attune Fulton's Spear! by Imbueing {Strenghten} on his {Lashout} Attack
>1Sta: Recover 1 Fatigue

#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
>>
>>5603198
What's the conversion rate on jump roll successes to distance possible?
>>
File: Screenshot_213.png (1.44 MB, 1217x727)
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Rolled 6, 6, 4, 7, 4, 7, 8, 9, 4, 1, 10, 5 = 71 (12d10)

>>5603198
#Toby Lerone, Stalwart (Stout, Dangerous)

RES 10
STA 6 SPD 2
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 2 Manipulate 1 [Style]

Etiquette-Rank 3, Long Blades-Rank 2, Negotiation-Rank 2

Challenge
Mountain Motion

[R]Woodbreaker
[L]Fist
[A]Masscast Plate
[H]Nothing
[Tools] 7 Bits

>If Possible, Spawn the right side of where Breaker Spawned the first turn.
>Sprint
>Move 5,5,3
>Move 3,3,3
>"Have at you knave!" Challenge the slice dog
>Be Reckless!
>Bellow a Warcry! Authority 1+Stamina 1+Etiquette 3
>Charge! 1,1,1
>Cleave the Slice Dog in two Violence 2+Stamina 1+Long Blades 2+Brawn 2
>>
Rolled 7, 10, 6, 3, 3, 5, 8, 8, 6, 5, 7, 5 = 73 (12d10)

>>5603190
>[3Sta]Use wires to climb up 8 onto the roof. (Acrobatics 1 + Stamina 3) 4d10
>[1Sta] Move 11
>[2Sta] Send wires to control the Slicedog 18, have him run into the slice dogs 333, weapon pointed forward.(Stamina 2 + Wiredancer 3) 5d10
>Put some force into his movement (Kinetikos 3)3d10

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5603231
Boost 3 + 1 Jump = 4 tiles. And no reason to worry about /rolling/, Jove - you boostgear boosts. Gets you that far.

Otherwise one gets about 1 tile per hit, using Speed.

>>5603239
See, and I just finished saying the stalwarts were slow! Good to have you, metalman. If you clank loudly enough you'll get their full attention and I'm told that will certainly be glorious!
>>
>>5603239
You actually have 8 bits, you get 7+Authority, which is 1
>>
>>5603247
Do the cube gods tax me for diagonal flight?
>>
Rolled 9, 3, 7, 1, 8, 4, 6, 7, 7, 1, 5, 4, 7, 10, 5, 8 = 92 (16d10)

>>5603190
>{Speed 3 + Stamina 1} Move 77
"...What even...? Nevermind, it doesn't matter."
>[Attune 2 + Authority 2 + Stamina 2 + !Beacon (Limit 4 + Rank 1)] Attempt to {Shape} the blood & viscera in the alleyway into a blade
>[Attune 2 + Authority 2 + Stamina 1] {Command} the bloodblade to crawl its way over to me. Like a creepy, bloody sword-caterpillar.
>{Stamina 1} Claim my blade.
(this is probably completely inefficient and potentially won't even work even with good rolls, but ssssssshhhhhhhhh)


#Harry [Hart], Scourge

RES 10
STA 5 | SPD 3
React 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Shiv (0P, Bleed 9+)
[L] N/A
[A] Thick Robe
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart])
>>
>>5603252
Harshly, violently, in grand amounts. Well, in a sense. If you just "get" the effect (1 Step, 4 Boost, suchlike), you don't have to worry about due expense reports.

If you had unlocked the ability to fly and it was your normal movement, then diagonals would incur 1 Fatigue per.
>>
>>5603239
Welcome to the civilized violence lane, I think you'll fit right in. Don't mind the moths, that's Eventide, they're around... somewhere.

Are those guys behind you with us too? You should tell them to take off their Luperni disguises, we're way p[ast that stage in the plan. Even I know that!
>>
Rolled 2, 9, 8, 10, 7, 7, 6 = 49 (7d10)

>>5603259
Roight.

>>5603190
Oi, you. You was jus' thinkin' you'd like a load off that arm, wasn't you?

>Push2
>Move 331
>Boost 2222
>Move 111
>Boost 22211111
>Move 1
>Aimed 3stam+2blade+2brawn: Ruin seeker's bow. Or arm. Ain't fussed.
>2 Dodges

#Jove, Striker (Stout, Wild)

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
File: DockTown4.jpg (2.13 MB, 2178x4796)
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Rolled 9, 6, 3, 2, 10, 1, 3, 3, 4 = 41 (9d10)

Strikers. Always the fast sort. Speed makes up for a myriad of other mistakes, but be careful out there Jove. The Luperni must have more men in waiting. The whistles are getting louder . . .

--

What a pair of lungs on you, Tony! Yeah! Let's get them!

>Motivation! Free Stamina next turn!

>>5603214
How do you make simply climbing crates look so graceful?

>Acrobatic Prep - useful for a dodge or a roll or an advanced maneuverer. Treat it like a free roll at this value on your next turn.

--

Wait, I hear... something
>>
File: DockTown4-1.jpg (2.27 MB, 2178x4796)
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Ah. The Houseguard is here. That fighter is not like the Slicers or the Seekers, friends - that one is dangerous, well equipped and ill intentioned. We should get away from here, and rather fast too - where there is one, there will be more.

--

Fulton, good block - and the Sigil redirected the Force of that poor fool's strike. The rest is . . . Physics.

--

Lamia! Watch out! Those Seekers are crack shots and arrows, I'm a testament, hurt! You're bleeding! It's not so deep, though. Just be gentle...

>That guy got rebounded so hard he pulled you off of the roof. Ouch.
>You're BLEEDING. This is usually FAIRLY BAD.
>You take WOUNDS equal to you BLEED at the start of your turn unless you specifically take action to prevent this. Breathe in to apply your Resist to the Bleed, as DR, or try to Shake It Off to staunch the flow.

--

Jove? Does anyone have eyes on Jove? He's buried in a scuffle of maniacs with weapons. And those dogs look none too friendly.

>They're trying to break out their friend from your surprise grapple, and they almost got him. But he worked well as a human shield. Sadly, it looks like that dog got around behind you. Your vest took the worst of it, and your armor has decayed a little. Also you are . . .

>BLEEDING. THIS IS USUALLY REALLY BAD. At the start of your turn, unless you take an action to fight the bleed, you take Wounds equal to your Bleeding. You might try to staunch it, getting your Resist as DR per Stamina, but, uh, mild complication that you're engaged in a sword-fight. They'll see it as an opening!

--

Hart?

. . . Hart.

... Hart. What am I looking at?

>crew phase!
>>
>>5603258
Some sort of ... creepy blood-sword caterpillar? By the Voidstar, Hematheurges get up to the strangest work. Smart use of material though.

It looks like your binding FAR exceeds your limit, so it will decay rapidly. But for now, it's quite strong. command your creation with a roll of Attune, and it will use its 8strength to carry out your will. If you leave it to its own devices it will use whatever rudimentary instincts it possess to safeguard you.

You can also maintain the sigilwork, of course, spending 1 STA per 1 above your Limit - it would be 4 Stamina to maintain the whole thing.
>>
>>5603388
> Sneak [7, 1, 1, 1, 1] (5Sta)
> Snatch up the curved blade lying on the ground nearby. (1Sta)
>>
Rolled 4, 4, 3, 8, 6, 3, 5, 5, 6, 7, 10, 3, 7, 4, 1, 8 = 84 (16d10)

>>5603190

# Rion 'Leone', Scavenger (Twitchy, Dangerous)

>Total bits (7+1*2=16)
>5 bits: Two-handed, Block, Clawed gauntlets
>2 bits: Throwing blades [tools?]
>1 bits: Hood
>1 bits: Cloak
>3 bits: Unarmed 2
>1 bits: Throwing 1
>3 bits: Unarmed Combat Skill


RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2

Skills:

Perk: to be determined

[R] Gauntlets 2h
[L]
[A] Cloak
[H] Hood
[Tools] Throwing blades
>>
>>5603405
Apologies.
This was me.
>>
>>5603405
You understand you can move your full SPD, yes, Eventide? Even while being sneaky.

You can take it slow as you like, it's just, you do not have to.
>>
Rolled 10, 10, 7, 4, 8, 5, 1, 10, 1, 2, 10, 2, 10, 8, 9, 9, 8, 9, 10, 10, 4 = 147 (21d10)

>>5603388
"Be still. To end your life takes no more than the effort needed to pluck the string of a lyre."

>Grab the Slicedog at 11 using wires and pull him in front of me to block further arrows. (Wiredancer 3d10)
>Dissuade the Slicedog against any unnecessary movements. (Authority+Manipulate 3d10)
>[2]Breathe in, resist 2 bleed.
>[4]Shake it off, use Sunwires to stitch up wounds. (Stamina+Resilience+Resist 15d10)

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5603412
Ah.
For some reason I thought I only had 1 SPD.
I'll keep my current action as is, out of fairness. Though I'll pick up the pace next turn.
Thanks for informing me of this. Its painfully likely that I would have kept shuffling along at 6 tiles per turn if you hadn't mentioned it.
>>
Rolled 1, 10, 8, 3, 9, 3, 3, 8, 2, 3, 1, 5, 9, 10, 9, 7, 6, 8 = 105 (18d10)

>>5603388
"Well this is certainly more than I expected."
>{Limit 4, Stamina 2} Maintain Hemotheurgy (6/8)
>{Fatigue +2} Push 2x (Stamina +2)
>[Attune 2 + Authority 2 + Stamina 1] {Command} the bloodblade to attack the Slicedog and Hound
>[Attune 2 + Authority 2? + Stamina 4 + !Beacon (Limit 4 + Rank 1)] Make the Hound {Bleed}


#Harry [Hart], Scourge
Hemotheurgy 8

RES 10
STA 5 | SPD 3
React 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Shiv (0P, Bleed 9+)
[L] N/A
[A] Thick Robe
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart])
>>
Rolled 6, 6, 6, 9, 1, 1, 4, 10, 4, 8, 7 = 62 (11d10)

>>5603388
I saw where he went to... there! He's surrounded!

> Free Acrobatic Prep, pull up /and/ roll to my feet (Effect was 5? so 5-1d10)
> 1STA: Move 777
> Free ... and vault to the next rooftop Spear+Acrobatics 2+2d10
> 1STA: Move 111
> 2STA: Breathe In, -2 Fatigue
> 1STA: Twisting River, Redirect Incoming 2+3d10
> Steady? shout advice to Jove. Authority and Violence! 3d10
>>
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>>5603409
Oh. I see we have a Moth School Graduate. I wonder how the Foreign Office retained your services. Very quiet there. Have you . . . Have you always been right there?

[Silkhand Gauntlets]
2Pain, 2Grab
Cling

>Stab them into things to hold on and wait there - like walls or the underside of a boat.
>2Grab works offensively . . . And defensively. It is /hard/ to catch a sword in your bare hands, but it is /possible/. Speed+Unarmed as a defensive roll.

[Bandolier of Rough Sharps]
Range [Sense+Rank] Ammo 6
Wound or Pin
Flurry: -1 Ammo for +1Hit
Restock 1

>Pin damages SPD, or locks things down.
>Restock 1 means it's patently easy to find a few more sharps. 1 Stamina restores your ammo by your restock value.

[Shadecloak]
+1 Dodge, Length 2

>very comfortable. And you'd be surprised how useful a length of cloak is - tie it to things, swirl it over someone..

[Mothmask]
10 Filtration
3x3 Smoke, 2 Ammo
>Never worry about blood, guts and gas!

+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.

+1 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc

Unarmed combat skill...

!Havoc: -2, hits also control target hands
>>
>>5603433
I don't know what locking the dicepool means for Steady actions, I assume it means you can't use those pools for anything else that turn.

Get em, Jove!

>>5603424
Hart, that big armoured guy can take 2 fatigue, spend 1 stamina,body slam you through that stall, and he'd still have 4 left to repaint that lovely alleyway red again (with your insides this time). Push some more and run!
>>
>>5603441
It precisely means that pool becomes unavailable for anything else this turn. And this effect is immune to clever timing - you can't strike with blades, threaten with blades, then steady action polish your blades. The blades get locked into the Steady acton!
>>
>>5603450
Probably then means end of everyones turn for the effect and not the end of my one? So Jove gets my great advice next turn, and it doesn't help him /right now/.
>>
this looks cool
>>
Rolled 9, 5, 4, 6, 7, 2, 10 = 43 (7d10)

>>5603388
>Sprint 1
>Push 1
>1 Sta: Move 711, pick up blade off the ground and store it on my person
>1 Sta: Move 1111
>1 Sta: Move 11 and jump up and…
>3 Sta: Recklessly (1) stab that Seeker! (Spears 2 + Focus 2 + 3 Sta)
>1 Sta: Keep an eye out and reactively Raise my shield toward the first enemy that strikes me
>Steady: Take some deep breaths and try to recover some fatigue

(If any of this is too much for the Sta I put in, just add a Push to make it happen if I understand it correctly)
>>
>>5603457
Ah, I'm a stickler for temporal causality but not to such a degree that we hurt and harm ourselves. If you can't guide you allies steadily through the storm, what good is it?

If you take supportive steady actions, we'll resolve them at the end of your turn. So you can Steadily apply First Aid to a bleeding ally. And then the Ally won't bleed when they take their turn.
>>
>>5603460
That's the beauty of it, scar-soul. I do that by rote - it's why you sometimes see Fatigue incrementing even if you didn't realise you were pushing yourself!
>>
>>5603459
Thank you, stranger. It's the result of ... Well. Best not worry too much about the source of all this, or we're apt to be shocked. You can actually give us helping hand, if you can think your way through the recruitment process. More souls generally make things merrier!
>>
>>5603464
. . . Mind you, if you try to take a Steady action right where someone can punch you and stop you, what happens is the dogs and the damned and the doomed break the laws of causality and spend their Stamina during your turn to stop you. They don't get to act on their turn, since. . . They just did act . . . but it's a poor sort of fighter who calmly waits for their enemies to patch themselves.

So really, just try not to give someone emergency triage right where someone else can reach out and stop you. Or do so, but then do it behind Toby Lerone. Stalwarts have the heart to take it!
>>
>>5603388
Ah yes [Reverb] that's a nice thing... but I can't help but feel like I don't remember totally what it was...
>>
>>5603488
Maybe someone schooled in scholalistic academics can help? Or you can try to remember with your own . . . cunning.
>>
Rolled 4, 8, 10, 6, 9, 3, 2, 9, 7, 3, 3, 10, 1 = 75 (13d10)

>>5603388
>Maintain Sygil on Fulton
>1Sta: Move 3,3,2
>-Focus
>2Sta: Attune door to {Break} itself apart upon an impact (Attune 2, Mani 1, Limit 4)
>1Sta: Kick door in with Inks help, "on the count of 1 kick the door in. Together...1!" (brawn 1+ stamina 1+ Tactics 2)
>1Sta: Breathe In
>>5603534
>1Sta: Cunning to try and remember what [Reverb] was about. Surely its on the tip of my lobe... (cunning 1, stamina 1)


#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
>>
File: DockTown5-1.jpg (2.25 MB, 2178x4796)
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Lamia? Lamia, try to speak. Does it catch, or do you feel fine? Yes? I see you managed to shake it off. The arrow didn't gouge in too deep. Well done! Keep at it! Up and at them, huphaah!

>Lamia recovers, mostly - but after Shaking Things Off, you gradually accrue Exhaustion. This applies a penalty to all further rolls to try and Shake Things. Best get off the field to recover fully, friends!

>But with that many crits you're now MOTIVATED! Bonus Stamina on the coming turn.

--

Hart, that Slicer is taking a beating by your. . . I'm unsure. But the Houseguard looks to be made of far, far sterner stuff. And your powers are limited when he's not even Wounded. Poke a few holes in him first, it'll give you better access to his insides. Although we'll have to contest with his armor and skills. And he looks to be a dedicated sort.

--

Jove, duck, man!

>You're being [Guided] by an ally. Guidance is what keeps a team together. Guidance is treated as locked stamina towards some purpose, but uses your skills in general. In this case, 2 guidance for ... violence.

--

>half-crew turn. Any non-acting crew can act.
>>
Rolled 6, 5, 2, 4, 4, 1, 9, 10, 8, 4, 5, 9, 2, 2 = 71 (14d10)

>>5603388
'ELL FOR LEATHEEER

>Push
>Release grapple
>Reckless 3stam+2brawn+1cunning+2guide: Use escaping seeker's momentum to bowl whole crowd down the stairs (4d each to seeker and nearest slicedog)
>Reckless 2stam+2brawn+2blades: Strike scragtooth, !Flourish. 6d
>Dodge
>-4d extra in case of explosions


#Jove, Striker (Stout, Wild)

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
>>5603460
Ah, the Messer. It makes a Mess of things. These Slicers prefer the kind of weaponry to impart terror and fainting.

[Messer]
0W, critbleed.

It's good in a short fight, easy to wield and the Reikans produced thousands of them to export during the River Wars. A bit like home, isn't it? Where-ever you go, you can find a messer, a messhall and a murder.

Most were made with cast-iron or shoddy steel. This one is no exception.
>>
Rolled 7 (1d10)

>>5603552
shameful display
>did not actually roll extra dice
>also add Boost to bowling attempt on seeker if allowed
>>
File: DockTown5-2.jpg (2.26 MB, 2178x4796)
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Breaker, Rion, lets move. Luckily I think the door is ---

---

---

Well it doesn't matter that it was unlocked. The Boot gets you through and through well enough.

--

Sweet moves, Jove. Wait, what was that sound?

>1/2
>>
>>5603546

#Toby Lerone, Stalwart (Stout, Dangerous)

RES 10
STA 6 SPD 2
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 2 Manipulate 1 [Style]

Etiquette-Rank 3, Long Blades-Rank 2, Negotiation-Rank 2

Challenge
Mountain Motion

[R]Woodbreaker
[L]Fist
[A]Masscast Plate
[H]Nothing
[Tools] 7 Bits

>Run
>Move 1, Scale Eventide's Box, Move 1
>Move 1,1,7
>Move 1,7,7
>Move 7,1,7
>Breath in /then/ speak to Inks "*Huff* *Huff, When this is over I'd ask you to teach me your ways* Inks. Your dexterity and speed are legend amongst people."
>>
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Rolled 10, 1, 6, 1, 8, 9, 5, 7, 8, 7, 9, 7, 10, 10, 6 = 104 (15d10)

ah. yes. well. It was a rather really good spot for an ambush.
>>
Rolled 2, 5, 1 = 8 (3d10)

>>5603546

>sta3 move x3 813, 311, 111
>sta1 move 1, climb stall, climb to roof
>sta1 throw sharp at ground floor Scragteeth (Violence 2 + 1 Thrown)
>I'll move in to help with that larger scuffle but sorry for being late to arrive
# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2

Skills:
+2 Unarmed

+1 Thrown

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask
[Tools] Bandolier of Rough Sharps
>>
>>5603607
You would actually get 4 dice to throw the sharp, since stamina spent counts to the pool. I recommend rolling it, it looks like you need it.
>>
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The. . . The Luperni prepared an ambush here with wires and gear-cunning and ha. Well. I did start today by lamenting the possibilities of planning.

--

Breaker, you're wondering about Breaker Sigils, Breaker? Breaker Breaker. You infuse an object with latent energy - kinetic damage to it gets free hits when the sigil is triggered. It shatters things mightily!

As for [Reverb], it's a cunning kind of play when it comes to Force. If you infuse weapons in the moment they're swung, you cascade the forces involved to vibrate higher and stronger. You benefit from the hits your allies scored on their attack... Or they benefit from yours? It's hard to say. Point is, if you imbue the moment of a weapon strike like with the LashOut, you add your hits to the hits already accrued by the attack. That's devastating.

--

I'll happily teach you to hustle, Tony, if you teach me to face dangerous odds in dire situations without flinching. Which I think we're going to need because the Houseguards have starting arriving in earnest. A small detachment was looking for me, no more than [10]. I hope. I pray. But if their Bannerblade is yet to arrive. And he's a frightening sort.

--

Fulton, you've taken the high ground! Good work! But be careful. Something about that area is a little strange. That Seeker looks to smug for someone leaking life by the litre.

--

Lamia, watch out! You've got a challenger right side!

--

>crew phase!
>>
Rolled 9, 5, 6, 1, 3, 9 = 33 (6d10)

>>5603640
#Toby Lerone, Stalwart (Stout, Dangerous)

RES 10
STA 6 SPD 2
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 2 Manipulate 1 [Style]

Etiquette-Rank 3, Long Blades-Rank 2, Negotiation-Rank 2

Challenge
Mountain Motion

[R]Woodbreaker
[L]Fist
[A]Masscast Plate
[H]Nothing
[Tools] 7 Bits

>Sprint
>Move 7,1,1
>Move 1,1,3
>Move 1,3,3
>Move 3,3,1
>Move 1,1,1
>Roar! (Threaten) Violence 2+ Brawn +2 (To not blow out my lungs) + Stamina 1 + Authority 1 + 0 Etiquette and 0 Negotiation, there will be no courtesy nor will there be a negotiation. Run or die, those are the two options.
>>
>>5603640
"OH."
>{Limit 4} Maintain Hemotheurgy (4/5)
>{Speed 3 + Stamina 1} Move 313
>{Stamina 1?} Pick up the bloodblade
>{Fatigue +2} Push 2x (Stamina +2)
>{Speed 3 + Stamina 5} RUN (111 117 111 111 771)


#Harry [Hart], Scourge
Fatigue 4 (2+2)/10
Hemotheurgy 5

RES 10
STA 5 | SPD 3
React 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Shiv (0P, Bleed 9+)
[L] Bloodblade (???????)
[A] Thick Robe
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart])
>>
File: Screenshot_217.png (1.39 MB, 855x884)
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>>5603668
Ahh I forgot my picture. I assume Inks will be moving out the way, even then she can just dodge... probably
>>
Rolled 3, 3, 1, 8, 6, 2, 1, 9, 1, 4, 2 = 40 (11d10)

>>5603640
"You can have him."

>[2] Anchor the Slicedog to the Hound (2Sta + Wiredancer 5d10)
>[1] Anchor from Slicedog to the wall 65
>[1] [Thermal Haywire], superheat the sunwire (1Sta + Kinekitkos-3 4d10)
>[1] Tie off
>[3] Move 311 111 113
>Try to sense what is behind the door. (Sense 2d10)

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6(Temporary 8) SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5603699
I'm lithe and you're wearing assault armour! I don't much mind being tackled by rugged strangers, but I prefer not to break a rib in the process. I'll move.
>>
File: This place.jpg (491 KB, 2418x1466)
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>>5603671
You're right, Hart. This place seems much safer.
>>
>>5603704
You can dodge that, you've dodged worst. I've seen you dodge death regularly in another life.
>>
Rolled 2, 1, 10, 2, 1, 9 = 25 (6d10)

>>5603640
"!"
"The world will slip underneath you before you touch me!"
>!Beacon, [3STA]: Create a field of Bad Luck directly south. (1Limit)
>[3 Speed, 2STA]: Run North 5 squares.

Kierkegaard

RES 10| STA 5| SPD 3
React 1| Resist 1| Rebuff 1
Focus 2
Sense 1| Auth 1| Cunning 1|
Brawn 1| Manipulate 1
Limit 4| Attune 2
!Incant
!Beacon

[R]: Shiv, 0P, 9+ Bleed
[L]:
[A]: A Thick Robe
[H]:
[Tools]: Silver Needle Kit (Magnitude 1, 2+Sense Range) {Fate}
>>
>>5603640
Say, how heavy do those rocks look? Look like something I could carry, or, I don’t know… throw?
>>
>>5603722
You could pick one up and huck it readily. They're just rocks. You could also easily scoop up a few.

But the entire load look a little too much. It's piled bricks and ornamented gargoyles. You'd need a wheelbarrow for the whole lot!
>>
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>>5603703
>>5603671
>Lamia peers through the keyhole...

" . . . Remarkably resilient. Fine structure. Your valves, friend, are well-made and fine-crafted. I applaud your designer.

Now, please, tell me the combination to this safe, yes? Let's try again...
"
>>
Rolled 4, 6, 10, 9, 2, 5, 10, 1, 2 = 49 (9d10)

>>5603640
>sta1: jump21, move 1
>sta1: attack ( 1+ Violence 2 + Unarmed 2)
>sta1: attack(dmg) (1+ Violence 2 + Thrown 1) ammo-2 for extra hit
>sta1: restock
>stamina + reaction dodge behind or next to enemy in case of attack
>slippery dogs... you ok in middle of that fight
# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed

+1 Thrown

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask
[Tools] Bandolier of Rough Sharps 5/6
>>
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Rion! That was . . . Remarkable. I didn't know the Moth School taught advanced dog handling!
>>
Rolled 8, 2, 7, 5, 3, 10, 8 = 43 (7d10)

>>5603640
>Maintain Sigil on Fulton
>2Sta: Traverse Passage
>1Sta: Move 1,1,1
>1Sta: Move 1,8 atop crate
>1Sta: [Strenghten] Rion's Thrown Sharp/Make the wound worst for the Slicedog (Knife Spins within the wound!) {2attune+1mani+4limit}
>>
>>5603753
>>5603640
(+2 Focus to the Attunement)
>>
>>5603727
>>5603561
I want one of these dogs.
>>
Rolled 8, 8, 8, 2, 2, 4, 6, 8, 5, 5 = 56 (10d10)

>>5603640
>1 Sta: Move 11, pick up a rock from the pile, temporarily replacing my spear
>2 Sta: Examine the rock pile just above the seeker and its immediate surrounds for either structural weaknesses or mechanism or wire that would cause the pile to fall (Sense 1 + Tactics 2 + 2 Sta)
>2 Sta: Throw the rock at the most applicable thing I identify from the previous action to cause the pile to fall (Focus 2 + Brawn 1 + 2 Sta) (free measured action)
>1 Sta: Raise shield and re-equip Spear
>>
>>5603776
also
>Steady: continue trying to reduce my fatigue
>>
Rolled 3, 4, 10, 1, 8, 3, 5, 6, 4, 5, 3, 3, 8 = 63 (13d10)

>>5603640
Eventide's falling behind, so I'll call for them to get it together, sharpish!
(should grant bonus STA for movement based on hits)

> 3STA: Authority 3+1d20 Move!
> 1STA: Move 117
> Free! ... then vault over diagonally, onto the storage building. 2+2d10
> 1STA: and assume River of Light stance! (Dodge) Stance+Spear 1+2+2d10
>>
#Doc, Scourge (Open Minded, Focus)

RES 10
STA 5 SPD 3
React 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / Focus 2

Limit 5 / Attune 2 / Academics 2 / Biology 2?

! Incant / ! conduit

[R] Silver Needle Kit, 1N, 4R, Woeheart / [L] Shiv
8 Bits - 3 for +1 Limit, -3 for +2 to Biology?
>>
>>5603869
>>5603879
You can't spend bits until you get to the Market or downtime unless you're a scavenger
>>
>>5603881
>>5603879
Alas, yes. Not much time for genial shopping when stalked by the nightterrors and the Luperni hounds.

What you can do, mind, is find Agent Ink (that's me!) yay about in the middle of this dockside town and take a turn from there. Maybe something useful, like checking the storehouse I cached earlier. Might actually be a thing or two in there that's mild some useful.
>>
Rolled 5, 8, 1 = 14 (3d10)

I didn't actually roll those 3 dice.
>>
>>5603907
Belay that, he's a friendly
>>
>>5603912
>>5603910
That happens more often than you'd think. Good catch, though.
>>
Rolled 9, 6, 10, 7, 3, 8, 9 = 52 (7d10)

>>5603640
>Stumble out of the storehouse
>Cut self with silver needle as part of a 3 wound AoE conduit action.
>Suck blood out of self to sweep all items from storehouse to self and scoop them up. Surely a little blood splatter won't reduce their value. [attune 1 + focus 2? +2 stamina + conduit AoE]. What is Pain?
>move in the 3 direction to get within range 4 of Jove
>Incant and Heal Jove with [Attune 1 + cunning 1+ 4]
------------------------------------------------------
RES 10
STA 5 SPD 3
React 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / Focus 2

Limit 4 / Attune 2 / Academics 2

! Incant / ! conduit

[R] Silver Needle Kit, 1N, 4R, Woeheart / [L] Shiv
8 Bits
>>
>>5603640
> Sneak [1, 1, 1, 7, 1, 1, 7, 1] (3Sta)
> Command 3 moths to split off and search the building for items of value to plunder. Exploit their small size to penetrate the tight, hidden spaces that humans cannot easily reach. (3Sta+3Buzzmind)
>>
Rolled 1, 7, 7, 5, 5, 5, 5, 3, 2, 8, 10, 2, 4, 6, 3, 8, 3, 2, 2, 7, 2 = 97 (21d10)

Roight, Jove knows when e's beat-WAHEY, NO 'E DOESN'T, YA MUTT.

>>5603640
>Sprint
>1stam+1manipulate+1unarmed: Fake a retreat 7-ward to make scrag commit. 2d
>Twitch, 4d
>1stam+2blades+2brawn: !Flourish laming blow to scragtooth. 5d
>1stam+2blades+2brawn: !Flourish +def. attack scragtooth. 5d
>ditto

#Jove, Striker (Stout, Wild)
ftg 5 bld3 wnd5

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
Rolled 5 (1d10)

>>5604227
Wait, should be 3 dice on the fake attempt, so one more die is called for
>>
>>5603891
I kinda want to dual-wield later. I realized that it'd be cheaper to dual-wield 2 different weapons though since for example you can get 4 dice in a single skill using 10 bits but you can get 5 dice from 9 bits.

eg

Longblades 1 = 1 Bits
Longblades 2 = 3 Bits
Longblades 3 = 6 Bits
Longblades 4 = 10 Bits

Longblades 1 + Short Axes 1 = 1+1
Longblades 2 + Short Axes 2 = 3+3
Longblades 3 + Short Axes 2 = 6+3

And the cost for different weapons just get cheaper the higher it gets.

Are you planning on balancing single weapon dual wielding with say the Spread rule where people can just spend two stamina to do Attack with Left Hand Longblade /and/ Right Hand Longblade? Are you planning on giving them penalties because the different weapons still get a lot more dice and a person only has so much Violence and Brawn to spread around?
>>
>>5604337
>but you can get 5 dice for 9 bits for two skills.
>>
>>5604337
It’s mildly intentional, and the hope is the balancing act has mostly been already achieved.

You see, Perks that boost skill use generally increase in utility with the rank of the skill and you’re mildly capped in the amount of Perks you can have at any one time based on your skill rank. In this way, Longblades 4 paired with {Fading Cut}: “Step 1/2 Rank, get half rank +Parry” competes okay with someone who has two skills. One is more broad.

Secondly, weapon hits treat their base as how much punch they pack. The longblade starts with 1Wound, boosted by hits. Roll 7d10, get 5 hits, whallop for 6 wounds! Ouch!

If we attacked someone with Axe3+Knife3 the system treats it as a 1 stamina action for a dicepool of 7 (you get 6d10 and the stamina). So far, so good, same same. But 4 of those dice are hits for 1 weapon and 3 of those are hits for another. So lets say you get 10 1 10 1 777

You don’t have 5 hits with both weapons for a total of 12 wounds! You have 2 crits with one and 3hits with another. And your opponent might be resisting. If your weapons have 1W your output is 3W +4W. That is 7Wounds, which is more than the Six from a longsword. Deadly.

But against armor, it’s two strikes that both deflect!

Dual wielding this way is tremendously valuable against lightly armored opponents or if you have Perks that combine well or two tools that have valuable combination. Imagine a stunning club and a serrated dagger. Someone you attack begins to bleed, and the stamina they need to stop it is drained by your stunning strikes. And there are some tricks you can do when you have two weapons at hand you can’t do with one.

But hope is that it should work as is.
>>
>>5604369
I see, I guess the resistance/damage reduction would be the biggest thing that affects using two different weapons right now. It doesn't seem like it'd be too big a deal since we're fighting a lot of lightly armored enemies but that might change in the future. You can also pick and choose where to put your secondary stats like Violence and Brawn to decide whether you want one good strike and one okayish strike or two good enough strikes yeah so even with Blades 3/Axes 3 a player can still bump another 2 or 3 dice from their other skills/attributes.

I guess weapon specialization Perks would probably balance out single weapons but I didn't see any perks in character creation that had specific weapons in mind. Good to know, I'll wait and see what the option are for weapon specialization perks later then but random thought being a weapon master using ALL the weapons at once would be kinda amusing lol. Pic related

Do those people that buy player skills still exist if I wanted to switch Longblades to Longaxes by the way? Axes are more my speed.
>>
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Uh, Doc... Doc? No ! The STORES!
>>
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Roll, man, roll --- aahhhh that jiggled the arrowhead --- awwwww aw aw aw aw ---

I keep flashbombs in there! Hey, you found the crate of painkillers. Thank the Stars, I'm going to need those.
>>
>>5604390
With enough Violence and Brawn you can go anywhere, wield anything! Weapon skill, who needs it?
>>
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well, we found the stores. Thank the Stars, again. And the flashbombs didn't cook! Hah!
Woosh.

Okay we have about five minutes before the fire spreads to the stores.

---

Fulton hears a click as he flings a rock right on the spot a trigger mechanism lurks. And then he hears a click. And a click. And a click. And a click. And a click. And a click....

>1/3...
>>
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Rolled 9, 10, 6, 10, 6, 1, 5, 5, 4, 1, 10 = 67 (11d10)

Well, that was also a rather good place for an ambush. cough. Try n-not to breathe in the rockdust. That's . . . That's bad.
>>
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Rolled 3, 10, 2, 9, 9, 1 = 34 (6d10)

I think the Luperni have stopped worrying about collateral. Did they just throw a gearwound cart at us? D-don't breathe dust, that's . . .That's bad.

>escalation phase!
>And a little event...

>crew academics:4
>crew negotiation:2
>>
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>Academics [2]

. . . Whispermaket Operatives trade in secrets and signs. A sort of higher class mercenary, but we remind our readers that they're not hired simply for crass killing or havoc. The Whispermarkets, as covered in your Econotheocratic modules, operate on rumours secrets and knowledge. You hire an Operative if you wish something found out.

>Negotiation 1

This is a small office for an import business, manned by a single clerk (currently pinned against the wall, unconscious). The safe contains logs marking and measuring the flow of imports and exports. In a negotiation, knowing what your counterparty trades where and when is of exceptional value.
>>
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Lamia watches the operative roll their shoulders, check the room and then look up at the sudden cracks in the ceiling. With a languid pace - but somehow far too quick - (s)he? strides towards the door and opens it.

A pair of remarkably green eyes peer out from a face otherwise so wrapped in bandages and cloth that discerning identity becomes impossible.

A pair of green eyes and a faint trace of citrus fruit.


Oh.

Hi.

Fine timing, stranger. You see the safe behind me? It is bound in Silver, and so, by Accord, I cannot touch it.

Open it for me. I'll pay you the contents of this room, but the papers I seek, and the answer to Three Questions besides.

Do we have a deal?


--

(Ink would note this intruder is unrelated to any business whatsoever of ours. A mere display of cosmic happenstance. What should we do?)
>>
>>5604643
"So long as this is not detrimental to my own mission, we have a deal."
>>
>>5604627
"Jeez Ink, what'd you steal or do for the Slicedogs to put in all this work?"
>>
>>5604668
Weeeeelllllllllllll.... I stole a
>>
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MONGRELS AND MANIACS, GIVE UP YOUR GAINS AND YOUR GROUND AND SURRENDER.

THE HOUSE LUPERNI WILL NEITHER FORGIVE NOR FORGET BUT WE MAY BE AMENABLE TO NEGOTIATION IF YOU BUT RETURN THE ATLAS.
>>
>>5604668
>>5604727
... Key. I stole a Key. To the greatest unbreached Vault in the world, soft-soul. And you and I and all of us are going to be richer than the depraved dreams of all the merchants in the Reik and the peddlers elsewhere.

And it'll all be a side-effect too! Tell you all about it when we're on the SHIP

>crew phase!
>>
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>>5604659
[Green] D E L I G H T F U L.

The combination is as well follows, but pay attention or you'll activate the failsafe. Haha, Vanadians, am I right?[/green]

He provides a long list of cyphers and weights for the safe. You'd be to be quite /cunning/ to get it just right.

Threshold 3.


You're the ones making a ruckus trying to away the braying of the Hounds? This is why I never take Luperni jobs myself. They just don't know when to quit. Word of advice, professional to professional, I saw them preparing ballistas on a cart down by the waterways earlier. If you're going out boat-wise, I'd make it quick or they might puncture your vessel.
>>
Wphhehwwww, okay, that was good. I'm good. I'm loaded to the gills on painkillers and stimulants and the world is getting a bit blurry but that was GOOD.

Let's go Hart, let's do it, c'mon, do it, rip that arrowhead out of my lung now I can take it
>>
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Rolled 8, 1, 7, 1, 3, 2, 10, 2, 2, 3, 2, 10, 9 = 60 (13d10)

>>5604627
#Toby Lerone, Stalwart (Stout, Dangerous)
RES 10
STA 6 SPD 2
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 2 Manipulate 1 [Style]
Etiquette-Rank 3, Long Blades-Rank 2, Negotiation-Rank 2
Challenge
Mountain Motion
[R]Woodbreaker
[L]Fist
[A]Masscast Plate
[H]Nothing
[Tools] 8 Bits

>-1 STA, Ask Inks to start looting the warehouse before it burns. We need the bits for later!
>Trigger Challenge Perk, feels like The Hound is Challenging me +1 STA?
>-1 STA, Move 1,3
>-1 STA, Move 3,1
>-1 STA, Move 1,3
>-1 STA, Bow to the Hound "I am Toby Lerone, The Mountain of Lerone. I accept your challenge Hound of Luperni. Have at you!" Authority 1+Manipulation 1+Ettiquette 3+Stamina 1 = 6 Dice, not sure what I'm aiming for it's for the honor of it.
>-1 STA Trigger Mountain Motion to add Resistance to Armor.
>-1 STA (If I don't get the challenge buff, Push to get +1 STA for +1 Fatigue.)Be Reckless, Attack the Hound with Wood Breaker. Longblades 2+Stamina 1+Brawn 2+Violence 2 = 7 Dice

>>5604235
>>5603727
>>5603764
"I ask you leave this hound to me."
>>
Rolled 1, 5, 3, 5, 10, 10 = 34 (6d10)

>>5604743
"Well well, I guess we better not make the helm waiting. Lets see what we have here for now."

>>5604734
>1Sta: Move 5
>+Focus 2 on next action
>3Sta: Search pile of equipment (Cunning1+Sense2+Stam3)
>1Sta: Breathe In to recover fatigue

#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
>>
>>5604796
>Bowing to the Hound
8, 1, 7, 1, 3, 2,

>Reckless Attacking the Hound
10, 2, 2, 3, 2, 10, 9
>>
>>5604763
"Noted, By the way, might I ask what the failsafe is? Surely I could just tear open the safe door if pressed for time?"
>>
>>5604796
Your attacking the hound should be 5 dice, you can only add two skills to a dice pool
>>
>>5604734
I think I should be on 8 wounds this turn.
>>
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>>5604811
A valuable thing to wonder, indeed. Their clerk was mum about it, but it's Vanadian design. So I take it some clever-cunning engineer has stuffed enough blackpowder near the springs to make a bit of a woosh. Get we the combination wrong, the insides are fire and ash. Tear we off the lid, it strikes the sparkers too. And we get ash. Shall we move the safe too much? Strikers, sparkers, ash. Fine work, for clockwork.

It won't hurt us at all, but it will dent the contents. And I rather need those.

So, the safe is Silvered, and by Accord, I cannot touch it. And should we get the combination wrong, we damage the insides a little.

If you rip the door off, it is Warded to resist. I see your Trueslivers can do fine cutting. Oh, and is ... Hm.

I could probably tell you how to use your Sunwires to do it. Might lead the energy of any failsafe elsewhere.


.
>>
>>5604816
Associate Doc lived up to his name - he helped you before I had to tackle him away from about half a ton of cached utility.
>>
>>5604830
If you know any Gearwrights, they could figure out he whole clicking thing. But as you can see I tend to deal in more malleble materials than metal.
>>
Rolled 4, 5, 8, 6, 4, 3, 5, 6, 4, 1, 10, 6, 10, 4, 10, 10 = 96 (16d10)

>>5604763
>>5604830
"Very well. Keep watch to make sure this goes as smoothly as possible."

>[5] Use the list to open the safe under the guidance of the Operator (5Stamina+1Cunning+3Wiredancer 9d10)
>[1] Use wires to lightly probe the safe's mechanisms and kinetikos to redirect any extraneous mechanic's force.(1Stamina+3Wiredancer+3Kinetikos 7d10)

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5604845
"Well..... I suppose it's fine to tear off the safe's door now?"
>>
>>5603920
Cheers, Doc.

>>5604834
How soon in the turn do I have to stop bleed damage? Can I recover from terror first before rolling triage?
>>
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>>5604845
>>5604852
Ah, that counterclockwise on the last . . .
>>
Rolled 2, 8, 4, 1, 6, 6 = 27 (6d10)

>>5604743
>4 Sta: Move 533 333, jump down 1, 33 333
>1 Sta: Inspire my allies! Fear not! We are over half way there and are still healthy and hale! We will make it! (Authority 3 + Focus 2 + 1 Sta)
>1 Sta: Breathe in, recover 1 fatigue
>>
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>>5604860
>>
>>5604856
Bleeding[/b] happens at the start of your turn. If you take any action that's not a [free] one, you bleed. However:

If you attempt to Breathe In, you press down on the bleeding wounds and apply your resist as DR to the instant wound hit.

Meanwhile, if you attempt a Shake It Off, you roll. However, Bleeding counter-rolls, so it becomes opposed. Hence you have some options. Assume you're bleeding for 3. Your turn starts...

>Breathe in 3: Reduce bleed

3 Stamina, 3 Bleed blocked.

>Shake It Off, 1:

A roll of Resilience+Resist to recover, but the bleeding also rolls. With 3, it's not so bad, but it frays things. And remember, you still take 3 wounds!

>Breath in 2
>Shake It Off 1

A roll of Resi+Resist to recover, but the bleeding also rolls. But you're annulling 2 of it.
>>
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>>5604868
Ah, d e l i g h t f u l. I see your wires conduiced the blowback.

Perhaps next time, remember to Anchor somewhere else first? Otherwise the blowback gets conducted right into you. Looks like you popped a rib. Painful, yes?

Ah but it seems my papers are in order if lightly scorched. As promised, you may have the full contents of this room! It looks like there's a gold bar or two in the safe. I congratulate you.
>>
>>5604864
Also
>Steady: Search the stash for bits/items
>>
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Allow me ...

Something inside Lamia shifts, clicks, reconnects, bends just so - - breathing easy again, muscles relaxed...

The rest you can manage on your own.

To my eyes I see about 17 Bits worth of detritus, Two Gold Bars, a Vanadian Shipping Manifest, the clerks Gearlock in the drawer of there and . . .The table is a little rustic for my tastes, but you might find some use for it.

Pleasure doing business with you.

Oh, and your Final Question?
>>
>>5604916
Despite the extremely loud cracking of bone, Lamia shows no sign of being perturbed.

"I do believe I have asked all questions relevant for this task. My line of work is one where I mustn't ask more questions than is necessary. However, it seems you have knowledge in treating injuries that I may find useful, with how often I've been damaged as of late."
>>
>>5604942
Ah, would you like to know to knit bones and mend flesh? This can be done! You need but . . . Ask and I will Teach.
>>
>>5604949
"Yes. What is the method behind those techniques?"

>Steady: Grab the bits, gold bars, and Gearlock (And shipping manifest if that wasn't part of the documents the Operative was looking for).
>>
Rolled 10, 8, 1, 6, 4, 6, 5, 1, 2, 6, 7, 10, 9, 3, 9, 8 = 95 (16d10)

Yeh, yer 'ard, so bloody 'ard... Oi'll be back.

>>5604734
>1sta 1manipulate+2streetsmarts: Be distractingly petulant at Hound. 4d
>2sta Move 776 776
>1sta breathe in: terror
>Stop bleeding with the supplies (2d cunning roll? I don't want bits.)
>Shake Off Bleeding 11d
>Steady !Deep Reserves for 3

#Jove, Striker (Stout, Wild)
ftg 6 bld3 wnd5

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
Rolled 1, 6, 9, 2, 4, 1, 10, 3 = 36 (8d10)

>>5604734

"Sorry Boss, you haven't a heart here. Now lets get that bit out of you and stich you up before you flow all over the place".

>Move adjacent to Agent Ink and Breaker
>Perform backstreet surgery on Agent Ink with both of the tools at my disposal, putting the arrowhead into my pocket and stitching Ink up with the silver needle, full of binding power. [Academics 2 + Focus 2 + 4 Stamina] Use Focus to make sure nothing is left behind.

"I could quench the fire's rage with hastily spilled blood, but I fret we haven't the time for such base alchemy".
>>
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Doing good, people. I've got a bandolier refill here and this crosslock is workable. Anyone want a suit of armour? I got it for Toby and some of the others what haven't shown just yet. Mite heavy but it's good to--

>>5605004
AAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH---- And it doesn't hurt so much now. I think you got it? Doc, you're a lifesaver. Good work!
>>
>>5604856
>>5604877
Sorry Jove. I'd stich you up but my needle's busy with a different hole. I'll try to get you next time.
>>
Rolled 9, 8, 9, 3, 4, 2, 1, 6 = 42 (8d10)

>>5604734
There are two wolves within me, one wants to go fight that giant knight, one wants to pick over all this cool /stuff/. Ahh, but the handler with the whip says we need secure the route forwards.

> 1STA: Breathe In
> 2STA: Move 11 and vault! then move 7 1+2+2d10 Spear/Acrobatics
> 1STA:Move 111
> 1STA Redirect Incoming, there's three seekers that might shoot me.1+2+3d10
> Acrobatic Prep! 2+3d10 Acrobatics/Speed (dodge?)
>>
Rolled 9, 2, 7, 6, 4 = 28 (5d10)

>>5604734
>sta1: Breath in: terror
>sta1: Breath in: fatigue
>sta2: restock 2
>sta1: react 2 + unarmed 2 (strike opponent if they come to melee range)
"I'll try to stop them if they come focus on getting better"

# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed

+1 Thrown

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask
[Tools] Bandolier of Rough Sharps 5/6


>>5604796
"Thanks armbar would have been about only thing i could have done to him"
>>
Rolled 6, 7 = 13 (2d10)

>>5605058
Missed two dice there.

How does dodging work anyway? I spent a bit looking over the sheets and I found armour, but not dodge.
>>
> Scoop up the Crossbow and Bits from the revealed chamber. (2Sta)
>Quietly traverse the building and emerge out in the opposite alleyway.(1Sta+1Guidence)
> Commune with the fleas in the scraghound's matted fur, whipping them into a feeding frenzy in an effort to distract their host. (2Sta+3Buzzmind+1Focus)
> Tiptoe down the cramped alley coming to a halt behind Toby, creeping [1, 1, 1]. (1Sta)
> Recall the scouting moths back into the greater collective. (Steady)
>>
>>5605074
Means Getting Out The Way. Let me run you through it, different-wise.

There's three primary types of keeping yourself alive in a barbrawl. Well, three and one that's cheating.

cheaters wear heavy armor. Any bad stuff their way, the armor takes and any consequences the armor helps defuse.

well, if you can't have armor, you can Block. You put something - anything - between you and the Other Thing. That rolls your Brawn + skils + the block value of the thing. Shields have block value, and are very helpful. But you can block with most anything... including your arms... But keep in mind that when you block, the thing you put in the way get hit. It's hardly much use to block with your arms if you're trying not to be hit! And if someone swings a heavy twohander at your journal, your journal is gone.

>Blocking rolls against incoming strikes, doesn't deplete, and hits reduce incoming by 1. Shields often have block and armor - they provide their armor when raised.

Dodging is often easier. You give up space to live longer. Usually, SPD+Reaction will do for you - but some are trained in Dodging, and so probably want to use SPD + Dodging. You step away from the attacker, and hits add to your Reaction Threshold. Which makes you quite harder to hit.

However, you need to be able to step away. If there's no empty tiles around you, you get penalised. And if you step away randomly, you risk slipping off buildings like the Scragdogs. If you dodge a lot, you run out of space to run to.

Finally, Parry. Use a weapon skill and usually your Style. Say Violence+Spears. When someone attacks you, you lash out /faster/. If you get more hits than them, you deflect their attack and strike them. But you can see how this is somewhat dangerous. If you get it wrong, they often stab you.

Oh, and as for heavy hunks in armor, they often rely on blocking and parrying because their armor slows them down enough that they can't dodge as well.
>>
>>5605087
> Commune with the fleas in the scraghound's matted fur, whipping them into a feeding frenzy in an effort to distract their host. (2Sta+3Buzzmind+1Focus)
After reviewing my character details 'Focus' should be replaced with 'Authority' attribute.
Apologies for the oversight.
>>
>>5605096
So do defenses work against every incoming attack that turn, or just the first one? What if you dodge and parry at the same time?
>>
>>5605096
I just wanna double check, if you use a skill for one action you can't use them for other actions yeah? Like if you use Violence to punch you can't add Violence to a different sword swing?

How much range would you lose by chaining an attack with a parry? Like if you put

>-2 STA Attack with longblade /and/ parry with longblade

Would that be a -1 or -2 range or is that not possible? Also what's the easiest way to gain more range of success? We seem to have a lot of options to reduce it but not increase which I guess is fair because of balance.
>>
>>5605206
>>5605096
Hmm if I use my armor for an attack would I lose damage reduction from it? I assume if I use resistance for anything I'd lose the ability to use it for damage reduction.
>>
>>5605198
A block works against every incoming attack.

It gets progressively harder to dodge more and more strikes - each attempt burns your dice, and rolling 1s burns them too. So if you start with SPD 4 + Reaction 4 - 8dice that's great against one attack . .. But two? Or three?

A Parry works one time. Lots of specialist training change this. For "More" parries, spend more Stamina. It does stop an attacker cold, if it works, though.

---

>>5605206
It did absolutely work like that in a parallel world, I'm told. I'm not an expert. Here, in this one, you can add the same pool to multiple things in one turn. That's why your basic attributes and a style - violence, brawn, authority - suchlike is so valuable. You do better with them.

However, you can't add the same pool twice to the same thing. Violence does not, alas, stack with more Violence in the same way on the same target. So due to Universal Strangeness, trying to do the "same kind" of thing against the same target repeatedly doesn't work. So:

>1Sta: Violence+Unarmed, Punch The Man
>1Sta: Violence+Unarmed, Punch The Same Man
>1Sta: Violence+Unarmed, Punch The Same Man
>1Sta: Violence+Unarmed, Punch The Same Man
>1Sta: Violence+Unarmed, Punch The Same Man

Results in 1 roll of Violence+Unarmed+5Stamina, not violence and unarmed multiple times.

There's also advanced skills that "lock" a pool. Then it cannot be used for anything else, like you imagine things work right now. Steady actions do this too, but the payoff is they're steady, don't consume stamina and tend to automatically avoid the dangers of rushing.

Finally, if you're clever and quick, you can indeed chain in parrry with an attack.

>1Sta: Violence3+Blades3, strike[3] then parry[4].

You split your pools in the same act. This might seem scant benefit because clearly

>1Sta: Strike [7]
>1Sta: Parry [7]

Gets you a much better parry. However, the saved Stamina on the first way, via splitting, pays a lot of dividends if you might need to, say, run. Or such.

Finally, trying to do things with a Measure, like you describe is actually possible. What tends to happen is that your hits on the action is treated as aiding a second action.

>1Sta: Aim: Lash out defensively with my sword , trying to parry as well.

(or some such).

You roll 7d10, you'd hit on 8,9,10 /and/ your hits now build up a Parry attempt. So if you got 3 hits you'd do a 3 hit attack and have 3 Parry. Nice footwork!

There's a lot of Bladeskills that make this a lot easier. We just don't quite have a teacher yet. Let me walk you through it once we're out of this place...
>>
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You hear that? I think our Stalwart found a challenge to test their mettle. Right, everyone - grab a crate or a bandolier or some of those bits and bobs before the fire gets to it!

>1/3
>>
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Aaah, I can breathe again. Thanks, Doc.

And huh, lookit - the arrowhead. It has sigils carved into it. Ooooh. I think I know the Luperni found us so quick. This gives me an idea...
>>
>>5605234
"Throw the dogs off the scent?"
>>
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>>5605244
Look, it's a clash of titanic armored figures. Toby stand his ground with the quiet conviction of a mountain but the Hound - Ser Ps.. Psoglavv? -- swings his weapon in a dire two-handed strike. It doesn't penetrate the armor, it dents it though, and look... Look! He made Toby shift his feet! He's trying to push him off the roof!

>2/3
>>
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While Toby holds the line it might be time for us to get out of here. The Luperni have been half-tracking us with this little device that Doc just dug out of my inner lining. We could lead them somewhere else-wise, if we found a good spot. come on people, put your brains into it.

Also that rubble-trap looks like it's about to fall. We should stop being crowded into this alley. It's about to get us all killed. What's that Fulton? Time to move?

Yes. I agree.

>Teamwide Motivation! +1
>You get a free Stamina this turn! Good speech, Fulton!

>crew phase
>Toby, Ser Psoglav is still defending with his two-handed stance. It's a mighty Parry. You might need to try to break through it, or distract him. You can try to Manipulate down his Guard before you strike, or tackle him, or some-such.
>>
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Headcount. Doc, Hart Fulton - check. Cyrus, Toby, Rion - check. Breaker? Breaker? Bre-- Right, got it. Where's the wirehead? Huh? Talking to a Whisper Operative? Well so long as it's not The Cardinal. Okay... We're missing . . .

We're missing... Bloom?
Oh. Off doing Steelsoul Things. Deflect an arrow from behind him into the eye of a seeker, while avoiding two others, while looking graceful doing it. Yes, I heard you the first time when I said "Steelsoul Things". That's not. We're still short the twistweaver.

Kierkegaard?

... Man down, people. They got him. Drat.

>You have been BUSTED, Kierkegaard. Apologies but the Luperni likely have many pointed questions to ask you going forward.

>Fallen Expedition Members may reroll... Perhaps a chance will come to rescue someone?
>>
Rolled 6, 3, 2, 4 = 15 (4d10)

>>5605289

>Sprint
>5 Sta: Move 3331 1111 1111 1111 1111
>1 Sta: Jump up onto the building (8) and Stab the Seeker (Focus 2 + Spear 2 + 1 Sta - 1 chained action)
>1 Sta (free): Raise shield
>Steady: Intimidate the Seekers. "You see this blood on my spear? I've ended plenty of you tonight. Leave here before you join them."
>>
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It's acceptable. I know a few back alley contacts. And talking from experience, the Luperni don't treat prisoners too badly. You can even sign up for the chemicae research programme and sometimes they knock a few months of your sentence. And the only cost is a few years off of your life.
>>
Rolled 7, 2, 3, 10, 4, 4, 8, 3, 7, 5, 10, 3, 1, 3, 5, 7, 3, 8 = 93 (18d10)

>>5605289

"My apologies Sir Psoglavv but this will be our last clash."

9 STA: 6 Base, 1 Motivation, 1 Challenge Bonus, 1 Push

>-2 STA Shoulder charge through Psoglavv's Armor 3+Resistance 3+Stamina 2
>-1 STA Mountain Motion Add Armor to Damage
>-1 STA Aim+Shift sword to Halfhand Grip
>Push +1 STA, +1 Fatigue
>-6 STA Reckless Impale Psoglavv with Half Hand Longsword. Violence 2+Longsword+2+Stamina 6
>>
Also for good measure, it might not be obvious. Apologies.

Fulton found 2 Bits
Breaker found 4 Bits

You can try to use cunning to salvage something from the stores. Anything on the company equipment list >>5602603 or bits besides.
>>
>>5605289
>Slip around the corner and weave through the crowd. Move [7, 7, 7, 1]. (2Sta)
> Sink into the shadows. Call upon the entire mothswarm lend me their shroud of camouflage. (4Sta+1Authority+2Stealth+3BuzzMind)
>>
>>5605300
>-2 STA Shoulder charge through Psoglavv's Parry* Armor 3+Resistance 3+Stamina 2

I meant shoulder charge through the Parry.
>>
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The thing about avalanches is they come slow, sure and then all together too fast.
>>
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You think me a MAN who QUITS? I've been impaled worse by squires fresh from the tutelage than this

>Psoglav discards his twohanded blade in the close quarters
>Psoglav grabs Toby's sword with one hand, locked in his own stomach
>With his other and a vice-like grip, he lunges for the chainmail around Toby's neck and starts . . . /squeezing/.

>Toby takes Fatigue. The world blurs!
>Psoglav bleeds profusely!
>Duelists can take another turn
>He has your Sword in a Grab, -4 to use it.
>>
>>5605337
"That's it Hound of Luperni! Clasp your jaws around your quarry and tear with defiant fury!"
>>
Rolled 7, 9, 1, 2, 3, 9, 5, 10, 2, 6, 6, 1, 4, 6, 8 = 79 (15d10)

>>5605337
Ohh whoops missed that last part.

7 STA = 6 Base + 1 Challenge
>Free Action? Let go of my sword
>-1 STA Put one hand on Psoglavv's wrist and another on his shoulder, try to break the grip on my neck but it doesn't matter if I can't. Brawn 2+Resistance 3+Stamina 1 = 6 Dice
>-1 STA Mountain Motion to add Resistance to damage.
>-1 Take a Breath to steady myself/Prepare for what I'm about to do
>-4 STA Reckless Tackle Psoglavv off the roof at direction 5 and through the stall. Violence 2+Brawn 2+STA 4 + Glory 1
>>
>>5605374
>>-1 Take a Breath to steady myself/Prepare for what I'm about to do

Ohh just to clarify this was the equivalent of Aim. I wasn't trying to regain fatigue I just wanted to like gather a last burst of energy before we threw each other off the roof yeah. I assume my grapple would be better than his anyway since he's one handing.
>>
Rolled 8, 9, 9, 3, 10, 8, 3, 1, 10, 8, 8, 6, 5, 9, 2 = 99 (15d10)

>>5605289
>>5605026
>Grab some supplies from the supply boxes while here. Preferring medical supplies or paraphernalia such as a proper medical scalpel instead of this makeshift perforator.
[Cunning + Focus], free aim to search for medical themed goodies, but will snag bits if that's all that's visible. - 4 dice

I would stitch up Jove, but they seem to be fine. Maybe could use a little pep, but I didn't bring my magic bag with me. Lamia is far away and I don't feel like healing myself yet. After all, I can't even feel the bleed.

>Hold Breath [brawn+focus] - 3 dice
>Attune to the Fog to understand it so I can manipulate the purple haze [Attune + Cunning] - 4 dice
>Runx3 through the fog to end up 8 tiles to the 1 direction and 1 tile to the 7 direction, running through the Handler. - no dice
>Incant - no dice, but 2 fatigue and 1 stam
>Conduit 3 for AoE - 3 wounds. Embrace the impermanence of Woeheart.
>If feasible, use Attune + Focus + 4 Incant + AoE to incapacitate the adjacent scraghound group and handler without permanently damaging them. May do this while running to avoid a dangerous bump. If I didn't attune to the haze or the haze isn't good for incapacitating, use Woeheart instead to command them to take a nap.. right now... in the middle of the hunt. It's not an important hunt anyway. There are better things to chase in the dreamlands. 4 dice + 4 AoE hits

Can't make a witty remark. Too busy holding breath. I'm thinking this turn costs about 8 stam and 2 base fatigue, so I'm going to be huffing and puffing after this run.
>>
Rolled 6, 6, 8, 9, 7 = 36 (5d10)

>>5605337
"Hmm... I'm bleeding too much for *that*."

>[2] Staunch Bleed (2Sta)
>[1] Move 533
>[3] [Net] wire together the group of seekers in an aoe around 554 (3Sta+3Wire-1Net 5d10)
>Push Sta/Fatigue+1
>[2] Move 113 331 while holding my breath.

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)

Inventory:
17 Bits
2 Gold Bars
Vanadian Shipping Manifest
Gearlock Pistol
>>
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Ah, I see your strength but you lack convictio--

A pair of armored figures tumble off of a roof, tiles clattering
>>
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Sir Psoglave takes the worse of it, the stall breaking, armor cracking, wood splinters abound...
>>
Rolled 5, 7, 3, 10, 6, 7, 3 = 41 (7d10)

>>5605390
>Push + 1 Fatigue + 1 Stamina if possible
>-1 STA Scream in victory and triumph! Etiquette 3+Brawn 2+Stamina 1+Glory 1

"EEEYYYYAAAAHHH!!!"
>>
>>5605062
If you don't mind could you grab those two swords? I figured mine would be stuck in Psoglav while we fell but I guess not.
>>
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Anyone have eyes on Toby? That was a bad fall-- I hear him screaming. That's . . . That's not a scream of pain.

Hah! And that's why I bet on the home-team. Good work Toby! Can you still walk? That fall would have rattled a giant!

>Toby accrues a Glory - your total is {2}
>Without a dire clash, Glory does not provide Stamina. But it does still provide the usual bevy of benefits. Which we shall list. . .

>+Glory To Regalia equipment
>+Glory to Social Rolls - since your fierce demeanour is both inspiring and intimidating. This is where Etiquette comes in handy.

>Glory can be spent for a free Shake It Off with Autohits = Resist+Glory, in addition to anything else.
>Glory can also be rolled, on its own, with no modifiers, to Swear an Oath. If you were some sort of Knight Errant, you would know more about those.
>>
Rolled 7, 4, 4, 2, 10, 10, 5, 7, 4, 1 = 54 (10d10)

>>5605289
Less looting, more running.

> 3STA: Throw my spear at the Handler, Violence+Spear 3+2+2d10, aim for the heart, Step 7
> (Hopefully gain Dodge from Stance)
> 2STA: Redirect Incoming, Unarmed+Speed (1+2+3) x2
> Acrobatic Prep! Acrobatics+Steelsoul 2+1d10
>>
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That Fulton, he's a runner. That was fast. Okay, give the signal and the boat will...
>>
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. . .
. . . .
. . . .
. . . . .
. . . . . .

I am the calm in the storm. I am the wind. I am not going to scream. I am not going to scream. I am not going to screa---

WHERE'S THE VOIDTOUCHED BOAT?!
>>
>>5605423
Right right right the planner we can blame the planner and the planner is --- Oh voidstar, it's me Aaaahhhhh okay, okay, okay, look, we're missing a boat it's a pretty crucial part of my entire escape plan, we'll just have to ... find... it. One. A boat. A vessel. I'm thinking, I'm thinking
>>
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>>5605427
Is this not a boat? Looks like a boat? Worst comes to worst we can just make a boat out of the broken bodies of our enemies.
>>
>>5605432
That's a merchant's cart. It's not precisely sea-worthy, Toby. I mean, it'll float. If we. . . cut of the wheels and... wait. No. That doesn't seem like it would work long-term. And how we would attach the horses?
>>
>>5605432
There was that floating stall but I don't think it seats twelve.
>>
I can attach the horses. We have the technology. That or make new friends in the sea.
>>
If everyone grabs a door we could make an adorable raft.
>>
>>5605437
Blood Horses.

Or some other magic bullshit?
>>
Rolled 7, 9, 5, 10, 10, 3, 5, 6 = 55 (8d10)

Right, that gives us something. We'll just have to . . . Make our own boat. Or find one. Or swim. Maybe if we all grab a door we can use it as some kind of ra-- yes, Doc, yes you're right, I was just thinking that.

Uhhhhhh... There's gotta be a thing come on Ink, think...
>>
Graft flesh flippers to cart. Or take to the sewers. Surely a city has sewers.
>>
>>5605451
Replete with them! It's how I got into the Luperni manor in the first place. Take a left by the intersection with a hundred dead rats and ... But issue is it's how I got in. It might not be how we get out, they'll be watching it.
>>
>>5605453
Well, we'll just have to look for the boat then. There can't be too many places a boat can hide, right? Were there people manning the boat? Perhaps they hid it since there were archers and ballistas around.

maybe if you post the turn we can look at the map to see boat hiding spots >.>
>>
If only there were some amazingly powerful being nearby, working for some sort of secret, greedy merchant cabal, that could do something as ludicrous as lead our two woeharts in a ritual to just summon a boat made out of blood and let us sail away on it, and might be persuaded by a cut of those infinite riches you mentioned earlier.
>>
>>5605460
I suppose its a good thing that no such person is nearby, we'd need /a lot/ of blood to do something like that.
>>
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>>5605388
I thought we had a deal, friend.
>>
Rolled 10, 10, 9, 10, 7 = 46 (5d10)

>>5605289
>Maintain Sigil on Fulton
>-1Sta,+Fatigue: Sprint gaining 1 speed
>1 Motivation: Move 3,1,1,1
>1Sta: 1,1,1,1
+Focus
>2Sta: {Strenghten Bloom's throw agains the Handler} (Attune 2-Manipulate 1-Sta 5)
>1Sta: Move 1,1,1,1
>>
>>5605460
Sorry, slick, your wirehead just tried to tie me down in a bad way. You're on your own.
>>
>>5605469
"Just stay perfectly still and hidden, it will surely be easier for you to make your escape as the hounds will be dissuaded from taking this particular route. In case you need to move... untie yourself by pulling the butterfly looking knot on every 4th wire(copium)."
>>
>>5605472
It was worth a shot.

>>5605470
Am I.... am I going to be able to pull that out?
>>
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>>5605477
>>5605469
>>
>>5605477
Ah ha ha ha. I see, friend. I pull it. . . counter-clockwise, yes? Like a gear mechanism.

Funny . . . joke.
>>
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Rolled 4, 6, 3, 5, 8, 6 = 32 (6d10)

>Ink Thinks: 2 hits, 2 crits

Okay, I've got it. I've got it. No need to panick, my plan is still semi-workable. I bet the fellas on the boat just pulled it away from the dockside because of the Hounds. So all we gotta do is give them a signal that we really, REALLY need them to come back. And then we'll swoop aboard, cast off and get out of here. YES.

Uh, but its gotta be a signal they can see out there in the dark. Something big and bright and beautiful. Uh. And. .. That might... That might get the Luperni attention...

>Escalation Phase
>>
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>>5605479
>Do You Want To Throw Your Spear?
>Yes Or No.
>>
>>5605496
No, I don't really like killing see, might uhh, stain Doc's blood armour.
Just thought I had to, that time.
>>
>>5605496
>>5605498
"Ah well shit, pretty sure all this force as to go somewhere though...where could that be."
>>
>>5605494
You wot. 'less you got codes prearranged, how's we t' stoppem thinkin' it's just property damage or Luper code they don't know about?
>>
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I like the way you think Jove. I think we can combine both property damage and sending the Lupers a message they won't misunderstand.

That's what you meant, right? Of course it is.

Okay people we should really, really move now because these flashfires are not properly stored and the blood is all congealed and sticky and ...

>1/2
>>
Rolled 1, 4, 7, 3 = 15 (4d10)

Oh shit, turn's actually happening.

>>5605289
>Sprint
>Move 6332, snag pressed helmet, unarmed cunning 3-1d
>Move 2338, kick sword(s?) to toby unarmed cunning 3-1d
>Move 7771 1111 1111

RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
Rolled 2, 4, 10, 7, 7 = 30 (5d10)

>>5605516
Sorry I really need to go to sleep, I have work tomorrow.

If I miss the turn, I'd like my planned actions to be.

#Toby Lerone, Stalwart (Stout, Dangerous)
RES 10
STA 6 SPD 2
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 2 Manipulate 1 [Style]
Etiquette-Rank 3, Long Blades-Rank 2, Negotiation-Rank 2
Challenge
Mountain Motion
[R]Woodbreaker
[L]Fist
[A]Masscast Plate. 3 ARM, -1SPD
[H]Nothing
[Tools] 8 Bits

>-1 STA Pull out Woodbreaker with as little damage as I can while talking to the other Hounds/Knights "I *huff* hope that you can *huff* keep Psoglav alive so that we might all of us clash blades again in a better situation." Roll Longsword 2 and Etiquette 3 if need be.
>-1 STA Quick Loot Psoglav
>-1 STA Move 5,5
>-1 STA Move 7,7
>-1 STA Move 7.7
>-1 STA Slice the group of Slicedogs. Longblades 2+Violence 2+Stamina 1

I just realized it looks like the Challenge Perk just gives a straight +1 STA, I thought it gave STA when I challenge people, so I think my STA might be Base 7. If it is.

>Spend the last STA to Breath In
>>
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Run run run run run run runnnnnnn. This is going to get uncomfortably loud really fast and quite quickly and we should not be right by two crates of flashfires when they go join the high eye in the sky!

I bet the ship will see this and then all we have to do is hold on until they send a boat! Which they absolutely will, I'm sure of it, ninety percent, best bet!

>crew phase! Take your time!
>>
>>5605534
Worry not - perhaps even take a turn now that it's all in order? There was some universal little gremlins that slowed things down a tad.

As for challenge, nay, it does not give you stamina (alas). It costs stamina! You add it to the action you're about to do, as a cost. But you see when you use, any shout or roar or social interaction gets much louder. And so it affects many more people.
>>
Rolled 9, 2, 3, 7, 7 = 28 (5d10)

>>5605536
"Wouldn't want to be anywhere near the impending explosion."

>[2] Breathe in and suppress bleed (2Sta)
>[4] Hold that breath while going through the smoke and move 111 118 111 111.
>Push 1
>[1] Create a torso tourniquet using my sunwires, while using Woeheart to aid in stopping the bleeding. (1Sta+3Wire+1Woe 5d10)

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5605551
*Correction, move 117 instead of 118
>>
>>5605551
No no, no, that would be mean to the offices around here. If I wired it up right it'll just go up and up and get real bright for a while!

Minor chance it might ... go sideways.
>>
>>5605561
Let's pray that it goes toward them rather than us. However, lighting a row of buildings on fire would make a good barrier.
>>
Rolled 5, 9, 5, 9, 5, 2, 8, 4, 4, 7, 7, 7, 8, 7, 4, 5 = 96 (16d10)

>>5605536
The things I almost do when I forget where I am.

> 1STA Move 777 and...
> 2STA Flow 6 and break Seeker 1's bow, while holding my breath 2+2+2
> 1STA Flow 7 Twisting Rivers, strike again, the other seeker.
> (insert as many Twistings as necessary)
> Once both disarmed, Flow 1
> Free! Unarmed! Flow 1 and Grab the Seeker 2+2d10 Unarmed+Manipulate 'Let Me Take A Look At That'
> Steady: Shake It Off for the Seeker 10+1
>>
>>5605611
Staunch that bleed or you're dead, brother.

I really hope you're right, Inks. Any sign of those ballista?
>>
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>>5605538
>>5605536
I know I already rolled but I realize the explosion might be bigger than I expected and I did roll particularly well on that attack so it's not like I'm trying to get away from a bad roll. Would it be possible for me to change my turn to

>-1 STA Pull out Woodbreaker with as little damage as I can while talking to the other Hounds/Knights "I *huff* hope that you can *huff* keep Psoglav alive so that we might all of us clash weapons again in a better situation." Roll Longsword 2 and Etiquette 3 if need be.
>-1 STA Grab Faithful
>-1 STA Move 5,5
>-1 STA Move 7,7
>-1 STA Move 7.1
>-1 STA Move 1,7
>Steady Take a breath? Is that a thing?

How much fatigue do I need to take before passing out, up till my resilience?
>>
Rolled 7, 5, 3, 5, 3, 7, 3, 6, 4 = 43 (9d10)

>>5605536
>sta1: Move 117
>sta1: Move 777
>sta1: Move 777
>guide movement: Move 1, climb using ruble
7,7
>sta1: Thrown 1 + Unarmed 2 Pocket Sand: Seekers
>sta1: Unarmed 2 + Violence 2 Gauntlet attack
"If this doesn't work i can smoke them and run
my mask can handle some smoke

"I'll try to stop them if they come focus on getting better"

# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed

+1 Thrown

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask
[Tools] Bandolier of Rough Sharps 6/6
>>
>>5605536
>4 Sta: Moving - Jump down 3, 33 11, pick up the bow and store it on my person, 777 777 (then face 3)
>1 Sta: Breathe in to recover fatigue
>1 Sta: Raise Shield
>Steady: Examine that Houngineer. What's that equipment he's holding? I wonder if his stance has any weakness I can exploit.
>>
Rolled 2, 9, 9, 4, 7, 3, 5, 5, 3, 8, 7 = 62 (11d10)

>>5605536
>Use the needle-wand on Bloom to seal their wounds. [attune + cunning]
>Move 6 tiles to the 1 direction
>Stitch up Lamia's wounds to stop the bleed (sorry friend, this may sting) [attune + focus]
>Breathe In - Breathe Out - Breathe In - Breathe Out - Breathe In....
>Steadily regenerate own wounds [attune + resist]

"Pretty fire. Could change the color with some alchemist's snuff and show her how to dance in rhythm with the beating of the blood-pumping tambourine. Are our sea-friends looking for a light with vibrant rhythm or uncommon color?"
>>
>>5605536
> Muffling footfalls and minimizing needless movement, clamber over stalls and crates, then carefully sidle around the confrontation between the bloodman and the dogs. Sneak [3, 3, 3, 1, 1, 1]. (2Sta)
> Claim the damaged shield cast away by Psoglav. Even if its little more than battered slagmetal at this point, wastage breeds want. (1Sta)
> Eventide stoops his stature, averts his gaze and holds his breath as he passes uncomfortably close to the armoured Behemoth glaring down Toby. Sneak [1, 1, 1, 3, 3, 3, 3, 1, 1]. (3Sta)
>>
>>5605695
Planning on picking a pocket or leaving ants in pants?
>>
>>5605695
I'd like to add something to my action:
> Be still once more and clutch the shadows close. Listen to the noisevoid of a dozen restless mothwings. Maintain Stealth. (Steady)
>>
>>5605699
What?
...
Ah...
Oh no.

>>5605695
>>5605702
Forgive the second revision.
Correcting a potentially fatal case of Skirmish Syndrome.

> Muffling footfalls and minimizing needless movement, clamber over stalls and crates, then carefully sidle around the confrontation between the bloodman and the dogs. Sneak [3, 3, 3, 1, 1, 1]. (2Sta)
> Claim the damaged shield cast away by Psoglav. Even if its little more than battered slagmetal at this point, wastage breeds want. (1Sta)
> Eventide stoops his stature, averts his gaze and holds his breath as he passes uncomfortably close to the armoured Behemoth glaring down Toby. Sneak [1, 1, 1, 7, 7, 7, 7, 1, 1]. (3Sta)
> Be still once more and clutch the shadows close. Listen to the noisevoid of a dozen restless mothwings. Maintain Stealth. (Steady)
>>
>>5605690
You can't use a Steady action that uses skills that you use previously in the turn
>>
>>5605710
Thanks Fulton. I'll keep that in mind for the future. Theoretically I could try to patch myself up with academics instead of magic, but that seems gamey for conduit-based internal injuries. Doc's not some sort of monk who heals through meditation, steady breathing, and non-magical internal alchemy. At least not right now.
>>
Rolled 6, 8, 1, 6, 3 = 24 (5d10)

>>5605536
>2Sta: Move 1,1,1,1,1,1
>+2Focus
>2Sta: Attune and Send the Unbound force into the Armored Hound's ARMOR at 4,4,4,3 with {Break} unpon movement, add some of this (Atuune 2-Mani 1- Sta 2)
>1Sta: Climb up to roof at direction 7
#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
>>
>>5605536
>Push
>6stam charge boostgear
>Dodge
>>
>>5605613
I see an engineer…
>>
>>5605707
All is forgiven, all is well. I'm a benevolent employer.
>>
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>>5605659
Fatigue impairs you. Above your Resilience, you start losing Stamina at the start of your turn. So, too much Fatigue will Stun You Out.

Your wounded foe is not dead - you'll see he has a staggering amount of wounds and profuse bleeding. His Bleed causes wounds. The wounds above his Resilience cause Fatigue. The Fatigue causes a loss of stamina. And every turn, his bleeding worsens. He is incapacitated and dying, slow and sure. But with aid, someone could rescue him.

It's much the same for us.
Fatigue above Resilience eats Stamina.
Wounds above Resilience impart Fatigue
Bleed imparts wounds, every turn, without fail or mercy.

Two horrid conditionals apply.
When Wounds exceed Resilience, they also "Trigger", and are rolled as a pool. The hits inflict impairment. Lost stats, broken limbs, scars.

Bleeding does likewise, and causes your Resilience itself to lower. That's how you die very, very quick if someone cuts an artery.
>>
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We're making fine time, people. And Doc, good work on the doctoring. The Luperni won't get us, I'm sure of it.

Minor issue on the boat not being here, but they'll see the signal and then come in. I'm sure of it!

It's just that we miiiiiiiiiight...

>1/3
>>
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Just need to maybe, maybe, hold the harbour down until the boat gets here.

>2/3
>>
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Hart? Hart you should run.
>>
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Oh yeah, they saw that in Pyther. Yeeeep.
>>
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Rolled 6, 10, 2, 8, 1, 10, 6, 9, 4, 1, 1, 2, 4, 5, 5, 8, 6, 9, 5, 7, 7, 9, 2, 8, 2 = 137 (25d10)

No way they missed that! Now all we gotta do is get on the boat, get to the ship and get OUTTA here.

>Escalation Phase.
>>
>>5606683
Can somebody use Glory to permanently improve their Regalia mid thread? Like can it be instantly used to remove the speed penalty from the Masscast plate?
>>
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I had hoped to use those Pytherii Butterfly fireworks to celebrate later but all in all I think this is working out great. We're doing . . . Fine. Right? Riiiiight.

And the boat will get here. I'm sure of it. We just need to hold on and make it to the waterfront. come on people, last push!

>crew phase!
>>
>>5606730
Naturally. It offsets penalties as well as providing a boon. One would need to take a moment to adjust armour though, and weapons, and to refocus on glorious endeavours.

>1Sta: Assign [x] Glory to offset [x] penalty.
>>
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Hey, Jove? Jove, buddy, can you duck there's something behind I need have a -- voidstar -- is that a ballista the Luperni just don't know when to quit.

Uhhhh. Uhm. My instructor always said don't get involved with the hounds or tease the rats, but I'm sure he'd have some equally wise to say about not being shot by siege weaponry.

Not to worry though, there's plenty of buildings around here and they'll need to draw a bead. If in doubt, remember to take cover with one stamina near something solid.

Why would they have a BALLISTA?! I only stole one Key! There's no way ---
>>
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there they are! get they atlas thieves! crank it! Get reeeaaadyyy

Oooh shii-- JOVE. DOC. LAMIA. EVENTIDE. WE SHOULD MOOOOOVEEEEE.
>>
>>5606777
The ballista is aiming at WHAT
>>
>>5606837
Dear lord holy fuck not again
>>
Rolled 2, 4, 10, 4, 1, 4, 9, 10, 9, 8, 7, 4, 9, 7, 6, 5, 5, 10, 5, 3, 7, 3 = 132 (22d10)

>>5606767
"Time to try *that*."

>[3] Move 313 333 33, climbing onto the roof..
>[1] ...Using my wires and cutting open the canvas in the process. (1Sta+1Acrobatics+3Sunwire 5d10)
>[1] Anchor to the head of the Ballista bolt. (1Sta+3Wire 4d10)
>[1] Anchor to the Seeker above it. (1Sta+3Wire 4d10)
>Push 3
>[1] Anchor to the hound above me. (1Sta+3Wire 4d10)
>[1] Tie off all wires, disconnect from self.
>[1] Jump and land gracefully 333 off the roof. (1Sta+2Acro+2Grace 5d10)

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
Rolled 6, 1, 7, 10, 3, 6, 4, 3 = 40 (8d10)

>>5606777
*Green to Red*
>Incant
>move to the 1,3,3 : 3,3,5 : 3,x,x
>Cut self for a mag boost and cast a sticky, stretchy blood cable from the Silver Needle at the giant wrecking ball [attune + sense + Incant + conduit]. Cut for more wounds as needed to get a big enough, sticky enough, blood rope.
>Cast the other end of the bloody bungee cable at the ballista. Intent is to curl the wrecking ball away from Jove and towards the ballista. [attune + sense + incant + conduit if needed again]
>Keep going to the 1,7,7
* I walk from my machine *
>If Toby gets in range: Try to increase his metabolic rate to help him increase his stamina. [no dice rolled yet]
>>
>>5606865
Seems like we had similar ideas Lamia.
>>
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>>5606869
"We do a little trolling..."
>>
>>5606837
oh void-star oh void. That would be bad

Someone, take out that ballista! I'll defuse the stores. Or maybe someone with a dab hand in alchemics or mechanics can defuse the wire-clicks in the stores? Eeep!

There's way worse than flashfires in there!
>>
>>5606733
>"Good to hear it was nice to meet you but i must go maybe we meet again."
>Push 1
>sta1: activate Smoke from Mothmask
>sta1: Move 331
>sta1: Move 111
>sta1: Move 111
>sta1: Move 311
>sta1: Move 111
>"So Ink how much volatiles are there in your alchemics cache and how pissed of will people be if it blows up"

# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed

+1 Thrown

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask
[Tools] Bandolier of Rough Sharps 6/6
-----
Hey could you explain how my skill Wetwork actually works my brain does not compute
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.
+1 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc
>>
>>5606767
>-1 STA: Assign 1 Glory to offset SPD Penalty for Masscast Armor
>Move 7,7,7 /and/ sheath Woodbreaker
>Move 1,1,1 /and/ sheath Faithful
>Move 7,7,1
>-1 STA Sheath both my swords if my first two actions were moves and sheath were invalid
>-1 STA Pick up Scraghound in the same tile with me
>If my first two moves combined with sheath were valid, pick up the second Scraghound

"These are mine now. I shall name them Mars and Snickers"
>>
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>>5606924
>>
>>5606733
Just flank the Houngineer huh? The Houngineer with 3 backup men? Yeah that's not gonna happen. This is not looking good at all. Not much for me to do besides try not to get hit I guess. Open to suggestions but for now I'm just gonna hunker down.

>1 Sta: Take cover
>1 Sta: Raise Shield
>4 Sta: Breathe in to reduce Fatigue
>Steady: Motivate Hart in continuing his bloody work, we are almost done.
>>
>>5606912
It's pretty volatile, Rion. It was for my other plan if the first one didn't work, of blowing our way into the Luperni Manor. So I've got a few a Skycrackers in there. The old style ones.
>>
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Well they are adorable creatures I admit, Toby, but are you sure we know how to handle scragdogs? I hear they eat steel if they get bored. but ... aww... You can't stay mad at a face like. Whossagoodboy.
>>
>>5607062
I simply need to wrestle them to prove my authority then give them lots to eat yes? That's how dogs decide who's the leader through a hand-to-hand fight.
>>
>>5606733
>>5605741
Breakers Thoughts: (So this is what being unable to climb feels like. Lets try a realer action....Like not being here)

>Maintain buff on Fulton's shield
>1Sta: Prepare to dodge my the Armored Hound facing me if he reacts with an attack (for some reason)=>Direction 1 (React 2+Spd3)
>1Sta: Disengage from the Armored hound. Sorry buddy no honor here (Back up 1,1,1)
>1sta: Move 7,7,7
>2Sta: Breathe in to staunch the bleeding (Breathe In x2)
>>
>>5607070
Yeah that sounds like how dog packs work. I'm sure if you have the Authority you cold prove you're their leader and they'll follow you for delicious scraps. It's how the Handlers do it, so how hard can it really be?
>>
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>>5607082
I think you upset him, Breaker. Good move! That way, he'll be sure to make mistakes!
>>
Rolled 3, 10, 10, 1, 7, 4, 3, 4, 7, 7, 8, 5, 3, 10, 8, 5, 2, 2, 10, 5, 2, 8, 6, 2, 6 = 138 (25d10)

Corner's watched, Breaker, lemme in there first!

>>5606733
>Push
>Authority+streetsmarts, coordinate with Breaker so that I hit the houngineer first
>Move 111, boost 222, boost 2111
>Reckless Falling attack brawn+blades !Flourish 5d
>Ditto sans Falling
>Ditto
>Ditto
>Dodge
>Steady observe biters


RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
Rolled 1, 3 = 4 (2d10)

>>5607143
two explodes.
>>
Rolled 6, 6, 5, 1, 9, 4, 4, 1, 3, 5, 2, 3, 8, 7, 3 = 67 (15d10)

>>5606733
Really-- really gotta go now, Cyclops. good shooting earlier, keep it up, stay away from strangers!
> Push, 3 Fatigue
> 1STA: While talking, fleece him Manipulate + Streetsmarts 1+2+2d10
> Free! Unarmed + Acrobatics push off of him, sending him 3-ward and me 7-ward, then Flow 8 2+2d10
> 6STA: Manipulate+Cunning and point at the alchemics storage! 6+2+2d10
> 1STA: If they need further convincing, but fast! Manipulate+React 1+2+1d10

Your friends have a BALLISTA lined up at that building and there are SKYCRACKERS in there! You have to defuse them, right now!
>>
Rolled 9, 8, 1, 10, 1, 10 = 39 (6d10)

>>5607155
One hit?! Dice, why.
Rolling the react dice, and Pushing extra because they /really/ don't look convinced.
> Spend 2 more Fatigue, making that 3STA for the react and pray
>>
Rolled 4, 1, 3, 2, 7, 4, 2, 5, 9, 10, 3 = 50 (11d10)

>>5606767
> Pale fluttering shapes fill the air around Eventide, and just like that he's gone. Enter Stealth, direct entire mothswarm to assist concealment. (5Sta+1Authority+3Buzzmind+2Stealth)
> Back up and stay clear of major thoroughfares. Things are about to get loud. Sneak [5, 5, 7]. (1 Sta)
> A little piece of the snowdusted docktown, an unassuming market stall tucked amidst the urban sprawl subtly wavers and blurs. Maintain stealth. (Steady)
>>
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Bloom, your gestures and shouting got their attention. Those houngineers know their business and the works of chemicals. Look at them sniffing the air. I think they can actually scent out the skycrackers. Impressive!

(Also he took a Bit from that one-eyed archer while bandaging him. Just Steelsoul Things)

--

Hey, do you think that ballistabolt is safe with all those sunwires and muscle tissue wrapped around it?
>>
>>5607495
"Well I'm not much of a Sapper or engineer but I know when I see something that breaks all "health and safety" regulations"
>>
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Uhhhhhhhh-- hehehehehehe. Heh. Oh I think I just saw my life flash before my eyes.
>>
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The Luperni just don't know when to quit!
>>
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Rolled 1, 2, 8, 6, 3, 8, 5, 9, 2, 7, 4, 1, 10, 2, 10, 1, 5, 4, 4, 1, 3 = 96 (21d10)

Doc, roll and cover, roll and cover, Laelaps is coming this way!

>escalation phase
>>
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>>5607143
Jove, they're sending in their Biters, light assault strikers like yourself. No boostgear to speak off, they must have been rallied rather quickly. They've got shields and swords, and aren't much more in a fight than the Slicedogs. . . But they've got one thing going for them:

Pack Tactics! If you're fighting one Biter, the others will come down on you and they all get a bonus to their strikes depending on how many Biters are attacking you at once. That makes a two or three on one patently more unfair than needs be!

Otherwise, these specimen look unremarkable. 3 Stamina, 3 SPD, about 4 Bladework in total and no noticable hardcases among them.

If you can, try to Manipulate down their guard or destroy their Shields first!
>>
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Doc, move -- uuuufh. We're clear for now-- wait, the chain and ball is still coming. What he's swinging, the weight of the universe?!

--

Hart looks like he just took an arbalest bolt on the chin, but without a hand, that Houngineer will spend ages reloading.

--

Oh, they found our cache. You know, I think I'd rather prefer it defused than detonated. And it'll slow them all down too. Now we just the boat to get here. come on, where is the boaaattttt... Any minute now... Any minute now...

Just, uh, hold on. And keep the docks clear! I'm sure the boat will get here, they can't have missed our signal. One or two more turns, at best!

>crew phase!
>>
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>>5607512
>-1 STA Move 111 /and/ tell the biters that the dogs are mine now.
>-1 STA Move 111
>-1 STA Move 111
>-1 STA Move 111
>-1 STA Take Breath /and/ talk to Breaker. >>5607497 "Hey you've got a free hand right? I'd prefer to have a free hand, do you mind grabbing one of my hounds Mars or Snickers for a minute?"
>-1 STA Either pass a Scraghound to Breaker if he agrees /and/or/ take a breath.
>>
Rolled 8, 6, 10 = 24 (3d10)

>>5607512
>cunning+sense; guess how easy the fire source beside me would be to knock over
>>
>>5607518
It's a brazier, fit about the docktown to help people find their way and keep the darkness at bay. They're not . . . safe.

A shift kick or nudge or any such would actually topple them over, hitting a 2*2 with fire and coal.
>>
>>5607512
"Oof. Okay... minor miscalculation."
Eventide glances around. He's laying in water. The water is dark, but he can feel the bottom. His moth swarm hovers above him, fussily fliting in circling patterns. He understands their trepidation, moisture is not good for their wings. There are no walls around him, just structural pillars supporting the port above which frame cavernous expanses of gloom.
> Not wanting to expose his entire swarm to such inhospitable conditions, Eventide recalls 5 moths into the safety of their containment urn then seals it. (1Sta)
> Eventide directs 5 moths to explore the shadowy understory of the porttown, and to report any threats or items of interest they detect. (3Sta+1Authority+3Buzzmind)
> Trying to minimize the sloshing caused by his movements, Eventide moves [1] entering the shadows cast by the structures above and hopefully making him harder to notice from street level. (1Sta)
> The remaining 5 moths are instructed to cloak Eventide as best they are able, while also retaining a healthy distance from the waterline. (1Sta+1Authority+2Stealth+3Buzzmind)
>>
>>5607512
Mmm, moths? That you Eventide?

Hey, make us look like a hound for a minute, can you do that? One of those big, gruff, armoured ones. It'll be really good.
>>
With a bit of effort, Cyrus could do that. Akotin moths flutter, flash, flicker the eye - something in their wings and their dust.

It'd be a roll of Buzzmind+Manipulate, and we'd need at least one Moth tasked with the job.

Oh, some Fatigue, for extra actions.
>>
>>5607540
Versatile! But... ah it must have been my imagination. I don't see them any more.
>>
>>5607535
> 'That you Eventide?
"... nope. Definitely not."
> 'Hey, make us look like a hound for a minute, can you do that? One of those big, gruff, armored ones. It'll be really good.'
"Hypothetically... something like that could spontaneously occur, despite this 'Eventide' person not being present. Fair warning though: The glamour is mercurial and fragile. Don't let anyone touch you, or look at you too hard, or breath in your direction."

>>5607533
Modifying my action to accommodate Bloom's request.

"Oof. Okay... minor miscalculation."
Eventide glances around. He's laying in water. The water is dark, but he can feel the bottom. His moth swarm hovers above him, fussily fliting in circling patterns. He understands their trepidation, moisture is not good for their wings. There are no walls around him, just structural pillars supporting the port above which frame cavernous expanses of gloom.
> Not wanting to expose his entire swarm to such inhospitable conditions, Eventide recalls 5 moths into the safety of their containment urn then seals it. (1Sta)
> Eventide directs 5 moths to explore the shadowy understory of the porttown, and to report any threats or items of interest they detect. (3Sta+1Authority+3Buzzmind)
> Trying to minimize the sloshing caused by his movements, Eventide moves [1] entering the shadows cast by the structures above and hopefully making him harder to notice from street level. (1Sta)
> Hearing Bloom's voice call from above, Eventide stops and considers their request. The sodden entomist isn't hugely confident that his moths are capable of effectively coordinating so far removed from him - but honestly that isn't really his problem. The remaining 5 moths are instructed to ascend and weave an illusion around Bloom disguising him as a... 'big, armored hound'. Eventide stops and smirks, amending his command to 'disguise him as The Knight of Laelaps'. Pragmatically speaking, using a more specific illusion concept will make things easier on the moths - but mainly this whimsy was enacted for his bemusement. (1Sta+1Authority+2Stealth+3Buzzmind)
>>
>>5607556
The beauty of Pushing is you need not modify anything at all, softsoul. Just a little . . . Push. And then you can do even more. Sometimes even after you've already done something!
>>
>>5607557
Hm, true.
I suppose I could do both.
Ah why not, what's one more action revision in the grand scheme of things.

"Oof. Okay... minor miscalculation."
Eventide glances around. He's laying in water. The water is dark, but he can feel the bottom. His moth swarm hovers above him, fussily fliting in circling patterns. He understands their trepidation, moisture is not good for their wings. There are no walls around him, just structural pillars supporting the port above which frame cavernous expanses of gloom.
> Not wanting to expose his entire swarm to such inhospitable conditions, Eventide recalls 5 moths into the safety of their containment urn then seals it. (1Sta)
> Eventide directs 5 moths to explore the shadowy understory of the porttown, and to report any threats or items of interest they detect. (3Sta+1Authority+3Buzzmind)
> Trying to minimize the sloshing caused by his movements, Eventide moves [1] entering the shadows cast by the structures above and hopefully making him harder to notice from street level. (1Sta)
> PUSH 3 // Hearing Bloom's voice call from above, Eventide stops and considers their request. The sodden entomist isn't hugely confident that his moths are capable of effectively coordinating so far removed from him - but honestly that isn't really his problem. 3 moths are instructed to ascend and weave an illusion around Bloom disguising him as a... 'big, armored hound'. Eventide pauses then smirks, amending his command to 'disguise him as The Knight of Laelaps'. Pragmatically speaking, using a more specific illusion concept will make things easier on the moths - but mainly he just thought it'd be funny. (3Sta+1Manipulate+3Buzzmind)
> The remaining 2 moths are instructed to cloak Eventide as best they are able, while also retaining a healthy distance from the waterline. (1Sta+1Authority+2Stealth+3Buzzmind)
>>
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>>5607512
How heavy does this stall look? Is it feasible for me to push it out of the way (in the up direction)?
>>
>>5607566
Looks like some benches, crates and a nice little setup for selling fish. Empty right now. You could shove it out the way fairly readily, as you have Brawn of 1 - you could move a 1 tile section of it anywhere around yourself with a single stamina.
>>
>>5607567
What about both tiles? Moving just one tile isn't going to cut it very well for gaining access to the Hound.
>>
Rolled 9, 1, 7, 2, 10, 8, 1, 2, 9, 10, 3, 1, 8 = 71 (13d10)

>>5607512
>>5607563
Oh! They're back. Excellent. Can always count on you, Evens! I don't really feel any different, but I bet its great.

> 1STA: Convince 'the moths' into 'helping' 1+2+2d10 Manipulate+Cunning
> 2STA: Move 11111, completely secure in my regular hound disguise, I'm a genius
> 4STA: Get some real gravel in my voice, make it big and bold and red and demand (with Authority and Violence! 3+2+2d10):

Fetch me a weapon! Before those mongrels get away! NOW! The House of Dogs will pay all debts!
>>
Rolled 10, 8, 6, 7, 3, 2, 2, 7, 9, 6, 2, 5, 6 = 73 (13d10)

>>5607512
>sta1: Move 112
>sta1: Move 333
>sta1: Thrown 1 + Violence 2 /flurry1/ throw sharps at Biter -2 ammo
>sta2: Unarmed 2 + Brawn 2 !Nervestrike: Half hits, strike Cripples limb. priority on sword arm
>push
>sta1: React 2 stamina 1 (3d10? + dodge 1 from cloak)
>"Surprise big tall and armored"

# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.

+1 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask 1/2
[Tools] Bandolier of Rough Sharps 6/6
>>
>>5607578
Well, it’d take more Stamina if you can only shift one with 1 Stamina. You could also whap it with your shield if you want to send a chunk of it forward instead.
>>
Rolled 1, 2, 4, 5, 8, 1, 2, 6, 8, 3 = 40 (10d10)

>>5607512
>1 Sta: Shove / Whap the Stall immediately in front of me into the Hound, enough to allow me to occupy the space
>1 Sta: Examine the Hound's stance and armor for weakpoints (Sense 1 + Focus 2 + 1 Sta)
>3 Sta: Move 3, then attack the Hound in any weakpoint I find (light and free measured) (Spears 2 + Focus 2 + 3 Sta - 1 light)
>1 Sta: Raise Shield
>Steady: Intimidate the Hound: Your armor will be your grave, you are surrounded little puppy.
>>
Rolled 7, 10, 5, 4, 9, 10, 4, 1, 4, 6, 3, 7, 4, 10, 2, 8, 8, 10 = 112 (18d10)

"Thanks Boss. Let's go".
>>5607512
>Knock over the brazier to cast fire into the knight's path
>Move in the 1 direction
>Knock the Hound into the water [brawn + focus +3 stamina]
>Incant
>Heal Hart [Attune + Focus + Incant]
>Heal Self [Attune + Focus]
>If the hound is moved out of the way, occupy their tile to heal Jove [Attuen + Focus]
>Prepare to run away from the knight if he rounds the corner.
>>
>>5607610
Well Hart, at least you get the auto-successes from incant.
>>
Rolled 1, 6, 6, 1, 2, 7, 9, 6, 1, 2, 10 = 51 (11d10)

>>5607517
>Maintain Shield Sigil on Fulton
>1Sta: Grab Mars in my empty hand
>1Sta: Attune to {Strenghten} Rion's throw against the Biter >>5607582 (Attune 2, Magnitude 1, Sta 1)
>Add +2 Focus to next action
>Add Beacon as a third Dicepool
>2Sta: Attune Doc's >>5607610 knock against the Armored hound to PUSH even more (Attune 2, Magnitude 1, Lmit 4)
>1Sta: Ready dodge against incoming assailants
>>
>>5607870
Thank you, I'll deal with the men to our West. I'm exhausted but I should still be able to hold them back.
>>
Rolled 8, 7, 6, 6, 1, 6, 2, 1, 10, 9, 7, 6, 7, 2, 5, 3, 2, 6, 2, 1, 1, 4, 7 = 109 (23d10)

Jove's too 'ot to 'andle!

>>5607512
>Push
>dodge
>Tip Brazier 1-ward, manipulate+streetsmarts fake attack 8-ward 4-1d
>reckless2 brawn+blades !Flourish 8-ward 5d +Boost
>ditto, minus boost
>ditto, minus flourish
>ditto
>Steady !Deep Reserves

exh1 ftg6 wnd4
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
File: 1667604447432344.png (1.02 MB, 1000x1000)
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Rolled 5, 1, 7, 3, 1, 3, 8, 8, 8 = 44 (9d10)

>>5607512
>Spawn East of Ink (Free) "Hello!" *disappears inside her grass-cloak*
>(-1Sta) Roll [Stalker1] to boost [Stealth1] (1d10)
>(-1Sta) SHOOT the Knight 5N,1W from me stealthily [Sta1+Marksmanship1+Stalker1](4d10)
Bonus from [Harasser's Heart], [Hidden] status from Stealth and Marked from [Instincts]
>(-1Sta) Move E-S-E ([Acrobatics2] for climbing roofs)
>(-1Sta) SHOOT the gigaknight stealthily [Sta1+Marksmanship1+Stalker1] (4d10)
Same bonuses apply.
>(-1Sta) Move N-N-N (remain in stealth, if possible)

#Ryona, Stalker (Dangerous, Twitchy)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Stealth 1 Streetsmarts 2

Stalker 1, Traps 1, Gearwright 1,
Acrobatics 2, Marksmanship 2

Instincts []
Harasser's Heart []

[R]"Standard Broad" Arrow [1d5W,Crit=pin]
[L]Shortbow [Range=Sense+2]
[A]Grass-Cloak [Stealth 1]
[H]
[Tools] Grapnel-rope [Range=3], Gearblade Kit [Traps 1]
>>
Rolled 7, 4, 9, 6, 1, 3, 10, 9, 3, 4, 10, 8, 4, 6, 7, 3, 5, 5, 4, 10, 1, 2, 7, 10, 1 = 139 (25d10)

>>5607512
>[1] Gracefully attach a wire 55 to the Seeker..(1Sta+3Wire+2Grace 6d10)
>[1] ..and gracefully ensnare the Seeker 5 below him... (6d10)
>[1] ..and around the Ballista handler 66 (6d10)
>[3] "With a single tug I could decapitate you and your fellows, have those seeker friends of yours shoot you in the back, boil you alive from the inside... all you need to do to save your lives is fire on that hulking Knight of yours. One simple action to avoid a gruesome and painful death." :Order the Ballistamen to fire on the Knight while threatening them the wires and their allies. (3Sta+2Authority+3Wire 8d10)

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
Whupsies, blinked out there for a minute - might be the bloodloss. Everyone still alive? Let's. . . Let's see what's what.
>>
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>>5608034
Ah, you. Good to see you! I thought trawling through the canal tunnels might slow us down but I'm glad you made it, stalker. Now find us a path out of here, pathfinder!
>>
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Breaker, easy there - you almost flung yourself in the waterways! Good eye on that throw though, bashed the Biter right into the shield. Looks like it distracted him while Jove went in for it.

It's getting a little cramped here --- and that Hound is still standing, despite Fulton's piercing blow. Good thing we brought an armour-breaker, they've shrugged of most anything else! Void take the Luperni Forges and their cunning crafts.

--

Bloom, are you.... You know what. Just Steelsoul Things. You'll handle it.

--

Eventide, you've found one of the entrances into the underpassages and waterways. It's where Ryona snuck out from just a breath ago. It's damp and dank and dark, but the under croft runs under most of this part of the docks. And there's some fascinating specimen down there.

You see anything interesting?

--

>1/3
>>
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>>5607563
Well, the tunnels are quite dark Eventide but it's quite possible to make your way through them. Without a Stalker's Instincts though, it's hard going - takes a steady action and a roll of SPD, against a threshold out of 5. Misses slow you down some.

Fascinating spiders down here though. Might be worth a look.
>>
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Hart! Careful! Doc's fine ministrations force-knit your wounds closed, but Woeheart works bind the tissue at accelerated rates; it converts Bleed to Wounds to Fatigue -- and it tires the body something fierce. You just got 12 Fatigue with a Resilience of 10 and you've gotten Stunned Out. You have to start your turn by bringing your Fatigue back in line with your Resilience - 2 here, by breathing in - and any guard or focus you had up gets lost as you run out of stamina and breath!

>but not sigildry within limit, that's all rote practice.

Strikers with {Deep Reserves} get Stunned Out too and lose their guard and footing, but even with 20 Fatigue they always maintain the ability to use at least half their Stamina.
>>
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Don't fall for it, Bloom. I swear it sounds nice but its just this thing they call market things and publically relating. I bet they can't even get Kalcmiri Dust Vials without a five month backlog and you paying triple charge, do you know how are a Dust Vial is?

>Roll Negotiation + Manipulate /and/ a relevant third pool to look for something specific.
>>
Rolled 5, 5, 3 = 13 (3d10)

>>5608347
(I have no negotiation skills, but what do I care if the Luperni get overcharged?

... in fact)

I have no time for your TRICKS! A spear, something /they/ can't touch! Cursed scourgelings! Throw it to me!

(Laebloom points to the slicedogs held up at the waters edge)

Then arm /them/.

> Manipulate+Cunning, 2+2d10-1
>>
>>5608407
> Push! 2 Fatigue
> 2STA: Prepare to /catch/, Unarmed+SPD?, /spin/ and march away in case the illusion is affected

(I am not hopeful with 0 hits though!)
>>
That bloodloss is getting intense, I k-keep nodding off for a minute. We all still alive? All still good? It looks the Hounds are moving! But we might just make it out of this yet!

>SOON
>>
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Lamia, I think the crew have realised that in the game of intimidating others with access to the tools at hand your tools are frightening amalgamations of theurgic cunning and wrought craftwork and their tools is a cart mounted siege ballista.

--

Ryona, uhh, good catch there! You almost slipped into the canal, but I think you caught yourself! Good acrobatics.

--

PING--- Uhhh-- FULTON! HART! RION! This Hound's armor is incredibly dense! Fulton is the only one with an armor piercer, help him land a telling blow or do something clever! Or we'll be here all day trying to shift aside the Hound Knight!

He's bleeding, but we don't have the time to wait until he falls over because Laelaps is coming cloooseeerrrrr

I think we need to move he's not stopping--

--

Hey, Bloom, is that a ... 12 kilogram of hefty sigilplated castoff re-smelt into a bar of wrought doom and gloom? That's less a weapon and more a support pillar, no normal man would be able to wield that in combat. But if you can drag it over here and we get it on the boat I bet its worth a fortune!

But it looks so HEAVY, like -2 to SPD Heavy!

--

>crew phase
>>
>>5608728
Hart is {Stunned Out}, and down 2 Stamina
Jove is feeling the heat
Breaker, I think that seeker over there is gesturing at you!
Rion, fantastic footwork with that dodge but its getting cramped here!
Doc, can you heal a concussion cause we're about to have one!
Ryona, good work on the marking and the harassing but don't fall into the canals!
Toby, I think the dogs like you!
Lamia, staring down the edge of a ballista bolt is never easy but just keep calm, keep focused and try not to think about being turned into a smear across five local districts
>>
>>5608728
Was I too active last turn for Deep Reserves to resolve?
>>
>>5608754
It always works! But rather unfortunately the the Biters tried to get a kick in and the Seeker hurled another small rock at you!

( But we do spot one mistake: your wounds should be at 2, due to the aiding of others )
>>
Rolled 6, 10, 4, 9, 7, 3, 6, 3, 8, 7, 10, 3, 8, 4, 8, 6, 5, 3 = 110 (18d10)

One 'ith the SCARF? Ain't Jove enough trouble for you? Gets'em 'ot under the collar, I does!

>>5607591
>>5607582
'eads oop!

>>5608728
>Move 7
>Equip shield, dunk it and hands in water. spd+cunning, 5d-1
>shovel coals, toss them at Hound, brawn+streetsmarts 5d-1
>shovel coals, heave shield and shield fulla coals at riders on the ballista, sta+brawn 8d-2
>Move 717, Boost 7777, step on biter's head as I go. spd+react 5d-1
>Dodge
>!Deep Reserves


exh1 ftg6 wnd2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
Rolled 7, 10, 10, 5, 7, 9, 4, 7, 10, 1, 4, 4, 3 = 81 (13d10)

>>5608728
>Push 3
>1 Sta: Look for a weakspot in the Hound's armor (Sense 1 + Focus 2 + 1 Sta)
>7 Sta: Stab into the weakspot (free measured) (Spears 2 + Focus 2 + 7 Sta)
>1 Sta: Raise Shield
>Steady: Assuming the Hound is debilitated enough, attempt to steal his sword/shield/armor (or a piece of it)/helmet/anything in his pockets and store the gear on my person

>>5608409
>>5608045
>>5608034
>>5607563
The boat is almost here! Get to the docks ASAP or you might be left behind!
>>
>>5603139
Assuming Authority is an attribute, that would mean it would cost 6 to increase it from 2 -> 3. I took the free stat increase to bring it from 1 -> 2, and already paid 3 bits for the Authority increase (back when I only raised it to 2), so plus the bonus bit I got paid, wouldn't I owe only 2 bits, not 5?
>>
Rolled 6, 5, 3, 5, 9, 7, 9, 7, 6, 7 = 64 (10d10)

>>5608728
>Reaching out, Eventide attempts to commune with the various insects (and arachnids) dwelling amidst the struts, planks, and beams composing the subterranean forest facsimile which he found himself in. Aiming to assert his will over them and perhaps even fold some interesting specimens into his service. (6Sta+1Authority+3Buzzmind)
> Traverse the understory of the townport, navigating towards the exit marked as [4] on the map. (Steady)
>>
Rolled 1, 7, 6, 5, 6, 8, 8, 7, 8, 6, 5, 7, 5 = 79 (13d10)

>>5608732
"Yes, but concussions are a serious matter. I prefer preventation. Follow me"
>Incant
>Cast a knotted sticky climbing rope uphill to my 8 direction. [attune + focus]
>Climb said rope
>Move in the 8 direction until near Toby, Breaker & Mars.
>Stitch up any of Toby's wound that are not hidden by armor [Focus + Academics]
>Pet Mars
>Call out to the Merchant "Excuse me good sir. Do you have any medical implements for sale?" [Focus + Cunning + 2 stamina]

"Sir Toby, are you interested in a metabolic enhancement? Before performing such I must warn you that side effects may include anxiety, premature aging, increased appetite, and sudden cardio-pulmonary arrest. Also, I'll help you carry this enchanting hound in a minute. I just need to catch my breath and wait for the old anabolics to kick in.".

(Note: if Hart wants me to jump-start his heart and increase his metabolism I'm willing to try that too. Just ask.)
>>
Rolled 4, 1, 5, 4, 6, 10, 10, 8, 7, 3, 10 = 68 (11d10)

Might as well spend some stamina to try and patch up my own wounds too.

>Shake it Off oo self [resilience + resist]
>>
>>5608843
Stick me with stimulants or get me a drink, my wounds are meaningless. The body is fine but the soul is tired.

I must work, please if the boat comes take the hound. I do not want him left behind, you can hold him with two hands yes?
>>
Rolled 9, 7, 7, 2 = 25 (4d10)

>>5608893
The world is bleeding potential. I'll get Mars on board. Now, let's try this...
>Speed up Toby's metabolism to help his body deal with fatigue. [attune+academics, because I don't think that I have the actual drugs to do this without magic]
>>
Rolled 10, 10, 6, 7, 3, 7, 2 = 45 (7d10)

>>5608728
>Move 1,7 /and/ draw faithful
>Mountain Motion, add resistance to armor.
>-2 STA Address the Dogslicers and Biters with a shout. "Come Mongrels of Luperni I challenge you, come and meet your doom! One, two, twenty! Send your lessers to /break/ before me!!! I'll take you all on." Stamina 2+Violence 2+Etiquette 3 ( This counts as a call of challenge I think?) = 7 Dice
>-2 STA Prepare to cleave any enemies coming from my 7 and 5.
>>
Rolled 8, 1, 10, 2, 4, 8 = 33 (6d10)

>>5608728
>2Sta: Turn around to direction 3 and Ready Dodge in a direction that doesn't get me hit by the ballista (probably direction 8?)
>+2 focus on next action
>3Sta: Give enough power to the Ballista to {Push} it much further then originally expected. Somewhere per example...at a group a slice dogs currently enjoying a peaceful shopping day ;), courtesy of yourselves really [Attune 2+Manipulate 1+Sta 3]

#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
[Sling Bag]:12 Bits
>>
>>5608728
>>5608922
>+Maintain Fulton's Shield
>>
They saw right through me didn't they, they just want to claim this hunk of junk as an insurance writeoff. They fight, they sing and, in the same breath, they commit fraud.

I think I'm in love

And Breaker is sending the rest of the merchants stock into the ocean, and its the Luperni's fault... they're going to he financially ruined, Breaker. The Luperni can't chase us if they're /bankrupt/ because the merchants ledgers say there were sixteen full casings of dust powder in there.
>>
>>5608922
Maybe dump some more stamina into this, if it works and someone then takes care of the ballista afterwards then we're off scott free!
>>
>>5608954
and... you're aiming for those boxes right? Not the poor idiots they sent with knives to a spearfight and the really cool merchants?
>>
>>5608954
>>5608955
I can only really dump 1 STA, however! I can use [Incant] and hope that were good

>>5608922
>Take 1 Sta away from dodge and Use [INCANT] on my spell to push the Ballista off course into the Merchants stock (+2 Fatigue)
>>
Rolled 5, 8, 3, 1, 1, 6, 10, 4, 9, 4, 6, 2, 3 = 62 (13d10)

>>5608959
I think I'm going to cry, this is too perfect.


This... This is better than I could have imagined. Trade winds favour you, merchant marine!

I wait for the ballista to land and him to get distracted, then

> Push! +1 Fatigue
> 3STA: Move 333
> 1STA: Shoo that moth away, (shoo shoo! back to Evens!), kick the brazier over and Flow 2. Unarmed+Violence! 1+2+2-1d10
> Free! If I missed the first kick, kick the brazier again! Otherwise kick a biter in the shin and Flow 1! 2+2 Unarmed+Violence
> 1STA: Flow 2 and push kick that biter facing me 1+2+2 Unarmed+Violence
> 2STA: Parry twice! Get some arm sweeps and elbow strikes in there if I need to! Unarmed+Violence 1+2+2d10
>>
>>5608967
If I can mix Flow into Parries too.(the way they were described, they're sort of strikes), Flow 1 and up those stairs.
>>
Rolled 6, 8, 3, 4, 4, 4, 10, 2, 7, 5, 6, 6, 10 = 75 (13d10)

>>5608728
>sta1: React 2 + Speed 3 (dodge roll) past the hound
>sta1: Move 111
>"Sorry coming through."
>sta2: Thrown 1 + Violence 2 /flurry1/ throw sharps at Biter -2 ammo
>sta1: React 2 stamina 1 (3d10 + dodge 1 from cloak)


# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.

+1 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask 1/2
[Tools] Bandolier of Rough Sharps 4/6
>>
>>5608728
I'd like to ask for later but what is Brawn used for aside from the obvious?

I know that you can't wield a Scraghound in one hand if you have Brawn 1 but aside from that and dice what does it actually give?

I'm trying to weigh the benefits of a Brawn Build when compared to a Speed Build. I mean with speed not only could I attack with it but speed also dictates movement which means more looting and dodging which means more living.

Brawn I could maybe use for grappling but I could just bump violence up as my second stat to kill people with. What benefit does Brawn give compared to Speed that makes it better?
>>
>>5608828
It was a joke, fella. You're fiiiiineeee!
>>
>>5609052
Wait so I don’t owe anything? Sweet
>>
>>5609070
boat extraction surcharge fee will be 11 Bits.

>>5609012
>>5609012
If you're Speedy, you dodge well, move fast and think on your feet. But Armor reduces your pools, and you're not good at resisting the world.

if you're brawny, you shrug off force, lift the world on your shoulders and stand your ground - and as a side-effect, you can roughly shift you Brawn's worth of material with 1 STA, which is to say, 1 tile per Brawn. Huck it, block it or use it to carry your allies to safety. You can also use Brawn to inflict force on people, shoving them around, and as you found out, Brawn+Armor lets you power through people.
>>
( Also more custom-fit armor simply requires being brawny enough to bear the weight )
>>
>>5608728
How's we handling, fellow... fellows...
>deploy
Heard the explosions -- that's my kind of style! Good gumption. Good *verve.* Where's the fight?

#Sapsanolai, Sapper

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2

!Jury-Rig
!Tools and Tricks

[R] Bent Shovel, 0P, Block 1
[L] TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
[A]
[H]
[Tools] Toolkit, 1construct
9 bits
>>
Rolled 9, 2, 6, 3, 5, 8, 4, 9, 10, 10, 3, 3, 4, 3, 4, 4, 3, 7 = 97 (18d10)

>>5608728
"I'll drop the wires all right."

>[1] [Twitch], move more suddenly than they expect. (3Speed) 3d10
>[3] Send down wires to hijack the ballista, imbuing it with rotational energy to spin it toward the Knight of Laelaps. (3Sta+3Wire+3Kinetikos) 9d10
>[1] Activate the firing mechanism with a wire once the ballista is not facing me. (1Sta+3Wire+2Sense) 6d10
>[1] Run 111 and hit the deck.

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5609164
I see but I was just thinking for 9 bits (Speed 4=3 Bits+Speed 5=6 Bits)... Speed 5+Armor 3 to power through people instead. Actually sprint and turn it into Speed 6+Armor 3 and become a comet.

>>5609166
That's a decent reason but buying equipment's so expensive and looting armor's rough.
>>
>>5609182
Ah, but sad reminder: armor subtracts from SPD rolls, causing a slowdown…
>>
Rolled 6, 2, 2, 2, 6, 4, 2, 6, 7, 5, 3, 6 = 51 (12d10)

>>5608728
>Push (+1S, +1Ftg)
>(-1S) Move N-N-W "Ugh.. damn canall."
>(-2S) Shoot the Knight on [3N,2W] of me (2Stamina+2Marksmanship+2Violence) (Harasser's Heart, Instincts' Mark, Hidden) 6d10
>(-1S) Move W-W-W
>(-1S) Move N-W-N
>(-1S) [Instincts] Throw Caltrops at [1S,3W] (1Stamina+1Stalker+1Traps+3Sense) 6d10
Dunno if this will work, but I am tossing caltrops down the stairs without clear view, so Senses should help imo. Maybe. Just cut 3 dice off the end if this is illegal.

#Ryona, Stalker (Dangerous, Twitchy)
Fatigue: 1

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Stealth 1 Streetsmarts 2

Stalker 1, Traps 1, Gearwright 1,
Acrobatics 2, Marksmanship 2

Instincts []
Harasser's Heart []

[R]"Standard Broad" Arrow [1d5W,Crit=pin]
[L]Shortbow [Range=Sense+2]
[A]Grass-Cloak [Stealth 1]
[H]
[Tools] Grapnel-rope [Range=3], Gearblade Kit [Traps 1]
>>
>>5609278
Rip, didn't notice that. I guess it's not possible to do a Speed+Violence build with heavy armor then.

I guess I won't be able to active dodge either huh?
>>
Fitted armor has a reduced speed penalty, and apparently Brawn lets you be better fitted to heavy armor, so maybe not a pure Speed + Violence build, but you could try tri-statting or quadstatting with one speed weapon and one brawn weapon. Maybe there's a secret out there to allow you to pool speed, brawn, violence and armor?
>>
>>5609309
Sounds like dirty Rikovol Fighting Arts to me, mate!
>>
(I finally return from Banned Baby Jail, and I've come back to ask some dumb questions.)
(-Can Incant and Beacon be stacked onto the same action? They both use (rank+limit).)
(-When fighting with blood weapons using Woeheart skill, is that close enough to "spellwork" to use Incant with?)
(-Outside of making it harder to recover from, is there any downside to stacking an extremely excessive amount of fatigue? Like is there a point where you'd just pass the fuck out (or die from exhaustion) even if you had Deep Reserves, or something?)
>>
>>5609339
I heard that! Teach you for 32 Bits!
>>
>>5609372
I swear the broad intgration of Vulpes into your clan homes has ruined your style.
>>
>>5609362
Ah, Scourgelings. Catch a fish and you feed someone for a day, teach them sigildry and they’ll replace the river with the holes were the stars used to be.

First, I’m no Free College specialist, but I can tell you this much: Beacon, Conduit, Weave, Incant, Beckon, Coax, Sacrifice and Surrender can all be used on the same singular sigilwork, if one can bear the cost.

It’s worth keeping in mind what that cost be, however!

Suppose you Incant (+Magnitude=Rank+Limit), while being a Beacon (+Dice=Rank+Limit), while offering the Soul Tax and giving of yourself to establish a Conduit (+AoE)

Your next Sigil will now strike a full 3x3 area, for your secrets (Attune+Authority, say), plus Rank+Limit. And would you believe it, any Stamina spent (you can Push!). Mayhaps a staggering 25d10?

But we’re not *done*, Havoc Hart. I mean Heart. Any hits you get on your roll is boosted by Incant, at perhaps +5, and your basic tools. Lets say a wrackborne 15 hits in total.

On every tile in a 3x3 - so just around 135 Magnitude’s worth of sigilwork in a brief moment where your needles poke holes in the world.

And the cost? Well… 3 Wounds, 2 Fatigue, 2 Stamina (The Incant + The Work). And if you speak the wrong words or touch your needle to the wrong thing, you may lose control (Beacon).

Of the most powerful invocation in the district.

… Let me know when you’re doing this so I can be somewhere far away!
>>
>>5609388
>>5609362
Once wrought, this particular sigilwork would be unfathomably hard to sustain. Not only is it 34ish times beyond your Limit, its about 13,5 times beyond your Resilience presently 135 times beyond your Rebuff. If you try to maintain direct control over it, your brain will turn into small spiderfrogs raining from the high heavens over in the Reiklands.

(Other side of the continent, if you’ve lost your map)

But for brief - oh so brief - flashy work you absolutely positively have to get done, no matter the cost? Accept no substitutes, even if your accuracy may suffer.

Now, secondly, when using your creations with your own hands you can use your Sigildry skill in place of any normal skill you’d use. So, if you find yourself cornered, you can use Woeheart+Violence to use your sword!

Now, the benefits is the easy of use and that you can indeed use both Conduit, Incant and other such on this activity. However, do be aware that +Magnitude isn’t quite the same as being sure you strike true. If you go up against a trained fencer, you’ll need to make a roll of Woeheart+Violence, say, to shank him. And yes, Beacon will help!

… But are you entirely sure you want to pledge your hedgework against a trained combatant in all cases? Backfires get rapidly worse if your opponent also interferes, and you’re matching your sigildry against their sheer skill… Your blows might topple buildings but they’ll rarely land. If you get redirected or parried, that’s bad for everyone nearby!

Does this mean a Scourge has no business armoring themselves in thought and sigils and picking a fight with a Stalwart? No. You are a Scourge. You are deadly, wonderful, creative and cunning. You can win such a fight and quite handily too. It just will not be as easy as you think!

(Consider, at the very least, how much your opponent will appreciate you using Incant to rapidly tire yourself out).

Speaking of tiring yourself out, Fatigue. When past your Resilience it lowers your stamina and Stuns You Out, making all effortful maintenance impossible. With Resilience 10, that means 15 Fatigue effectively skips your turn, as you spend 5 Stamina recovering your bearings.

Secondly, /conditions/ of all kinds past Resilience can Trigger. They’re rolled at as a dice pool and hits cause Complications. Critical hits cause Fun Times. So if your fatigue shoots to 20, you’re Stunned out and in your blurry haze of sweat and burning lungs you might trip on your own sword.

Oh, finally, you’re Academically trained - the Woeheart Blade you’re sustaining is a channel for Drain. It sucks the vital energies of targets struck into itself, inflicting wounds, half hits fatigue and recovering up to its drain value fatigue for you if you land a good enough blow.
>>
>>5609408
( Yes you can use Woeheart + Edge too. or Grace. Or Focus. Or any such thing. )
>>
>>5609408
(Just to confirm, since it feels a bit too good to be true, if I hit someone with a Drain 2 weapon and got 4 hits, would that deal 6 Wounds and 2 Fatigue?)
>>
>>5609419
That seems like violence to me! And if you spoke the words and made the gestures first and Incanted you would hit for 11wounds and 5 fatigue.

Buuuuuuuut (dammit, always these conditionals). In your example you got 4 hits. A Steelsoul considers dodging that a light stretch and someone with a shield will block that with a slight raise of the arm, by rolling Brawn+Shield and taking it on their Block. Your blow is powerful IF it connects. It’s making that connection that can be hard.

So best get some friends, flank with Ryona or be nimble!
>>
>>5609434
(Doesn't Incant add +hits and not +effect? So that would be 9 hits unless the ones from Incant don't count for beating dodges/blocks or something.)
>>
On the other hand, if we were to, say, perform a humor rebalancing of the Great Knight to remove his excess aggression, we could pop off something like 20 dice on top of +9 mag for self-mortification and another 4ish for forming a conduit to the beyond and inflict substantial exsanguination?
>>
Are multi-tile beings/objects such as the knights and ballistae hit multiple times by some AoE effects, such as a lightweaver's laser shotgun?
>>
>>5609448
They don’t. That’s the point.
>>
>>5609450
And just imagine what multiple Scourges working together with Weave might accomplish!

>>5609454
Most effects hit the same *entity* once, even if the murderous beast occupies larger spaces. There are some exceptions to this, but they will be quite clear and specific because they relate to some… Undiscovered Foes.

That said, large enough entities end up with distinct sub-parts. And if you hit it with a large enough area of effect you can hit multiple parts of the same creature at once. Imagine a beast with individual Resilience for its head, body and legs. Cover it in fire, it all burns.

But Laelaps? Takes damage once.
>>
>>5609756
My understanding is that I do not have any ranks in any sigildry, so it's 4 stamina for 1 mag for another sigilist. While not useless, as it allows us to add effect without having to fight through the defense again, 4x stamina seems inefficient in most cases. On the other hand, if I had 4 ranks in woeheart and wanted to help Hart throw the biggest blood spear seen this year, could I just weave infinitely (or is it 1 stamina to activate the split action, so if I wanted to do a double weave currently it would cost 9)?
>>
>>5609850
Ahhhh, I see. There’s a… Catch.

You see, uhm, Weave does *two* things. Your ally - any ally - can give some of their energy to you if they can see you. For scourges, it’s more effective, but all your friends can join in. And no, they don’t need the perk. Just the will. Or you can help others with your fatigue.

And *then*, also, you can add your strength to an sigil being invoked.
>>
>>5609870
So while you can huck raw soul and surety at the work, you’re apt to have attunes and skills of your own. Which does tend to work rather better.

And of course if one mixes elements there’s some options there. Get a lightweaver to help your woeheart friend target the lights inside someone’s skull. Get your Chronos companions to accelerate your Kinetics. Bind Fate and Force into Woe to create self perpetuating, willful life. Of a kind. Ask fire to dance and mud to sing and metal to behave like water.

But don’t meddle with starstuff. Word of advice.

>turn SOON
>>
>Argh, REALITY keeps happening. We apologise for this irritating situation and promise to remedy it within the next 12 hours.
>>
(Command has failed.)
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>>5610960
>>
Reality can be tough to overcome. Just keep working on your sigildry Boss. You'll get it.
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Oh 4chan, why dost thou refuse mine attachments?
>>
>What a day.
>ahem.
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he's alive HE'S ALIVE
EVERYONE, LOOK BUSY!
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>>5608905
>>5608906
Doc! You've done it now - that's one of the more dangerous Woeheart tricks; you've just nudged Toby's adrenaline through the roof, no, out the building and into low orbit.

But his body is going to be tearing itself apart come the crash...!
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>>5608922
>>5608924
>>5608959

You may be the bravest Scourge I've ever seen.
>>
Sea Sultans! And a handful too. I hear they grow big enough to eat fish. I've heard their bite can cause vomiting for days. I've heard out in the oceans, on the high waves, there's islands of the things...

Eventide, it's a very impressive amount of specimens that you have found but people I have a new mission for all for all of you:

Eventide is only allowed on the boat if we can find a void-damned jar for his eight-legged new friends.
>>
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Fulton, that was a brutal stab! I think you must have pierced a vital organ or two, how is he still standing? Any respectable brute would be dead eight times over, I think you just performed enough violence to murder five men in a barbrawl! I've never seen a Hound so hard, the Luperni just don't know when to quit!
>>
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... in the name of the starbound Icons Hart, you need to learn to tune down. He was already as good as dead! Oh void this will neve wash out
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>>5612125
"Oh Ink, don't fret. To put you at ease, we'll keep a low profile such that you won't be able to definitively verify whether we're on board or not."
>>
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The boat is almost here, people! I can see it. I just hope it's the right boat! And look, we the engineer has finally arrived. Just in time too, we'll need a smart brain to plot a route out of this harbour!

Bloom, careful where you step, Ryona is thinking ahead - they filled the stairway with caltrops. I wouldn't normally warn a Steelsoul, but I think that hunk of sigilplated insurance fraud might slow you down enough that you'd almost step on the caltrops. Not to worry though, you can pick your way among them [Steadily] or try to roll acrobatics to glide past.

>>5612137
THAT'S EVEN WORSE, CYRUS!
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>>5612139
What does adrenal shock do?
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Uhhh--- Breaker---
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>>5612170
He's got this. Right?
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Aahhhhhhhhhhh OUR SHIPMENT OF REIKAN WINE FOR FIRST MINISTER GHELLIS. OH BY THE STARS THIS IS A DISASTER
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IT'S EVERYWHERE OH BY THE VOID ITSELF HOW ARE WE GOING TO FULFILL HIS ORDER NOW
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.... we're now applying a short term 99.99% discount to select wares.
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I wonder if thinking really loudly will make the boat /get here faster/
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Land ho! The dock is abreast! Aboard? Starboard?

sorry I don't speak boat. We're there!


and not a moment to soon either, look at this situation...
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Quill! Pen! You've made it! The boat is here, everyone! Get on the boat! Let's go let's go let's go let's goooooohforFU--

QUILL
WHAT'S WRONG WITH THE BOAT.

--

Someone make sure Breaker doesn't collapse from having half his right arm abraded off by that bolt! Breaker, just, uh, press down on the wound and focus, right? You've got this! Hart! Doc! Patch him up!

Toby, Fulton, just, buy us some time here!

Does *anyone* know how to repair a boat?

--

Eventide, you've managed to capture 8 of those Sea Sultans and they are /all/ over you. Just... Uhghhgh. If you can't find a jar then... oh just stay on the other side of the boat. Wrap them up in your robes, it'll be fine.

Be careful though, you'll need to keep the spiders controlled or they'll try to eat your Moths.

>insect clades don't all co-exist. A jar makes transportation easier. Your Sea Sultans have Web 2 and Poison 2 innately. They can construct remarkably fine structures and their bites are vicious. As always, roll Buzz + Authority to give a command, and the up-to-8-dice-of-spiders scurry about to carry it out.

--

Toby, I think I can hear your heart beating from over here. Wild. Through the armor. You're in Adrenaline Shock. So long as Doc maintains the sigils on you, you recover its value in Fatigue every turn (2) and you can add your Adrenaline to any Brawn rolls. But just be aware that if you start bleeding, you'll be bleeding FAST. And there's a small chance you'll damage yourself! Every turn, your Adrenaline gets rolled against your Resist to see if you suffer a small complication.

>... But as you're Stalwart, maybe you're stalwart enough to shrug off most complications at this level?

--

Almost there people. We've got ... everyone... Where's the Wirehead? LAMIA? HEY!

>crew phase! At LONG last!
>>
>>5612217
Right so if I'm remembering right, Brawn 1 means you can pick up 1 tile of something with two hands and 2 means you can pick up 2 tiles with two hands.

Would Brawn 2 be enough to pick a person up and use them to beat another person?
>>
>>5612233
Pick a person up with one hand*
>>
QUILL WHERE IS A HOLE IN MY BOAT
>>
>>5612233
>>5612234
It would, in general, yes. They would normally resist your efforts with their Resist. Alas, Adrenaline adds to dice rolls and unfortunately not to the direct stat.
>>
Rolled 3, 1, 4, 1, 7, 3, 7, 2, 4, 2, 3, 7, 10 = 54 (13d10)

>>5612217

Doc could feel the blood pounding in his temples, like a blind prophet struggling against baalite chains. Well, no time to slow down now, and no time to worry of tomorrow's hangover.

> Sustain Adrenaline boost
>Conduit - Cut 3 for AoE and Cut 2 for Mag+2. Feel no pain due to raging adrenaline
>Incant
>Cast an AoE brawn buff on the party. Remember the old warnings about the possibilities of increased aggression and impotence if used excessively. Better not get excessive then. [Attune + Academics+1 Stamina] - 5 dice
> Sheath both needle and stiletto
> Pick up both Mars and Snickers
Call out "Make way ye salty writing instruments!"
>Make a running jump into the boat [speed + brawn] - I'll roll 8 dice for an assumed 3 speed and temp. 3 brawn + 2 stamina. Here's hoping I don't end up underwater.

Leave it to the others to patch the boat. If not, and I'm still conscious, I'll try to stich her up next turn.
>>
>>5612254
Oops. Ce la guerre.
>>
Rolled 10, 6, 2, 9, 4, 8, 7, 8, 9, 3, 4, 4, 5, 7, 9, 9, 8, 4, 5, 3, 5, 10, 4, 8, 6 = 157 (25d10)

>>5612217
>-1 STA Request to Inks "Inks! I'll try to clear the way, grab as much valuable loot as you can carry!"
>-2 STA. Grab clawhound to my 6 and throw him at the group lined up to my 7. Stamina 2+Adrenaline Shock 2+Brawn 2+Violence 2 = 8 Dice
>-1 STA Mountain Motion, add resistance to armor.
>-2 STA Bullrush through the clawdogs to my 7,7. Stamina 2+Armor 3 and Mountain Motion Armor 3+Brawn 2+Adrenaline Shock 2 = 12 Dice
>+3 Fatigue Push and -3 STA Start swinging wildly with Faithful. Stamina 3+Brawn 2+Adrenaline Shock 2+Violence 2 = 9 Dice
>+1 Fatigue Push and -1STA. Start stomping on whoever's on the floor /while/ screaming like a wild animal. Stamina 1+Brawn 2+Adrenaline Shock 2+ Violence 2 = 7 Dice
>>
Rolled 5, 7, 5, 8, 7, 8, 3, 2, 5, 3, 4 = 57 (11d10)

>>5612276
Hmm I thought I wrote 36, there's still some dice missing
>>
>>5612278
>>5612276
>Throw/Grab:
10, 6, 2, 9, 4, 8, 7, 8

>Charge:
9, 3, 4, 4, 5, 7, 9, 9, 8, 4, 5, 3,

>Sword:
5, 10, 4, 8, 6, 5, 7, 5, 8,

>Stomp:
7, 8, 3, 2, 5, 3, 4

Pretty sure that's right and ends in 36
>>
>>5612278
>>5612276
Universal constraints limit you to 25 dice per little update.
>>
>>5612217
>Coughing lightly as a cloud of smoke washes over him, Eventide clambers up out of the canals, scrambling over a stall and hauling himself up and over the edge of a roof, Move 5,7,1. (1Sta)
Releasing all moths into the air, the Entomist takes a moment to watch as a ragged ship limps its way into harbor, then droning low whistle nods thoughtfully to himself. 'Yeah, we probably still have a little time.' With a flick of his wrist, Eventide directs the fluttering swarm to help him obscure his presence. Enter stealth with assistance from Mothswarm. (2Sta+3Buzzmind+2Stealth)
> Light taps trace a path across the frost-framed shingles tiling the rooftops adjacent to the harbor. A flicker of movement, bereft of a source, streaks towards the market place. Almost impossible to discern amidst the uproarious pandemonium spilling out across the pier. Sneak 1,7,7. (1Sta)
> Pinging the consciousnesses of his newly acquired arachnoid friends, Eventide stoops down an issued a request. 'Alright little sultans, time for your trial by fire. The reason for this detour is to liberate some treasures from the negligent administration of those merchants over there. Here's the plan, while everyone is distracted fighting and yelling, you guys infiltrate the wagon and search its contents. I'll be watching through your eyes and whenever I see something worth (rescuing) I'll prompt you to encase the item in web and secure a sturdy line of thread to it which you will then run all the way back here. Afterwards, we'll carefully reel in our haul and make a break for the extraction. Capeesh?' Initiate Heist, codename: 'Itsy, Bitsy Spider'. (2Sta+3Buzzmind+2Stealth // Reckless 1)
>>
Rolled 2, 6, 5, 4, 4, 4 = 25 (6d10)

>>5612217
>2 Sta: Take as much of the Hound’s Stuff as I can and store it on my person
>2 Sta: Move 333 311
>2 Sta: Attack the crossbow-wielding Seeker (2 Focus + 2 Spears + 2 Sta)
>>
>>5612374
>Steady: attempt to intimidate the seeker into fleeing - “I thought I told you to flee. Do you not see the blood of your comrades flow ever more? Do you wish to die?”
>>
Rolled 5, 2, 2, 4, 3, 1 = 17 (6d10)

>>5612217
Rolling [1Stamina+3Speed+2Acrobatics] for the backflip.
>>
Rolled 10, 2, 9, 7, 6, 8, 2 = 44 (7d10)

>>5612217
Now, I have been known to fix a little hole or two.
>be Stout
>1sta: move 771
>1sta: jury-rig crates into planks [supply]
>3sta: move 113 113 113 (heroically jumping onto the boat)
>1sta: tools and tricks boost [supply] by Engineering (2)
>steady: unhole the hole in the boat, with the planks (Cunning+Engineering, consuming [supply], autohit 2)
In another life, I might've been a shipwright.
But I've already *had* too many lives. Heheh.


#Sapsanolai, Sapper

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2

!Jury-Rig
!Tools and Tricks

[R] Bent Shovel, 0P, Block 1
[L] TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
[A]
[H]
[Tools] Toolkit, 1construct
9 bits
>>
>>5612421
Uhh, Ryona, that’s very impressive actually but I’m not sure why you’re flipping in place

>>5612451
We did it! The boat is not as leaky any more! QUILL WHY WAS IT LEAKY IN THE FIRST PLACE.

Oooh

… Really? Wow. Well deal with that when we get to it.
>>
>>5608971
>>5612420
>>5609172
>>5609010
Oi'm gearin' up for one good rescue from the perils o' bloody /'eroism/. Two, if you do some running y'selves. You lot decide oo'll be an 'ero.

>>5612217
>Push 3
>Move 33
>Charge gears 4x
>!Deep Reserves
>>
Rolled 8, 5, 4, 8, 8 = 33 (5d10)

>>5612217
Best I leave before I turn into a pincushion.

>[2]Move 117 777
>[1]Running jump 7777, using my wires to pull myself to the other roof. (1Sta+3Wiredancer+1Acrobatics) 5d10
>[3]Move 177 711 117 to the boat.

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5612514
I think flashfires are rockets, and I think I can catch one of those. I should be fine!
>>
Rolled 6, 1, 1, 4, 1, 6, 5, 6, 7, 2 = 39 (10d10)

>>5612217
>{Limit 4} Maintain Sword & Shield (4/4)
>{Stamina 4} Breathe In x4 (-4 Fatigue)
>[Attune 2 + Authority 2 + Stamina 1 + !Beacon (Limit 4 + Rank 1)] {Knit} Breaker's wounds (10d10)

#Harry [Hart], Scourge 1
Fatigue 8 (12-4)/10 | Wounds 4/10
Sword 2 | Shield 2

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Bloodshield (Block? 2)
[L] Bloodblade (2D)
[A] Light Armor (Armor 2)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
>>
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Rolled 6, 3, 3, 5, 6, 1, 8, 3, 2, 2, 8, 10, 9 = 66 (13d10)

>>5612217
>(-1S)Backflip North [1Stamina+3Spd+2Acrobatics] (failed)
"Wh-What sorcery is this? Why am I still on the roof!?"
>(-1S,+1F) Jump off the building, roll, sprint straight ahead and hop into water. Use dock as cover (Sprint 4N)
>(-2S)[Instincts] Shoot the Houngineer reloading to the East (one square out of range), using surprise from [Hidden] and [Harasser's Heart] [1Stamina+2Marksmanship+2VIOLENCE+3Sense] (8d10)
Stop this man from reloading the ballista once and for all. Any and all destruction from Violence welcome. Alas, I will roll thirteen 8s.
>(-1S)Shoot Houngineer again [Hidden] and [Harasser's Heart] [1Stamina+2Marksmanship+2VIOLENCE] (5d10)

Ryona, Stalker (Dangerous, Twitchy)
Fatigue: 2

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Stealth 1 Streetsmarts 2

Stalker 1, Traps 1, Gearwright 1,
Acrobatics 2, Marksmanship 2

Instincts []
Harasser's Heart []

[R]"Standard Broad" Arrow [1d5W,Crit=pin]
[L]Shortbow [Range=Sense+2]
[A]Grass-Cloak [Stealth 1]
[H]
[Tools] Grapnel-rope [Range=3], Gearblade Kit [Traps 1]
>>
Rolled 7, 9, 9, 8, 3, 9, 5, 7, 6 = 63 (9d10)

>>5612217
>>5612529
Oh I see the little icon now. It's a bomb, and the ants up my spine tell me Evens is right behind me, maybe also in the blast range, playing with their bugs and totally unaware. Friends, it's real unsportsmanlike to huck bombs around after I helped you earlier!

> 2STA, 2Fatigue (to 7! I think I might be higher, I spent some last turn) Sprint
> 1STA Redirect incoming bolts! Unarmed+Spd 1+2+3d10 x2
> 1STA then move 11 while...
> Free? Acrobatics+SPD adroitly avoiding the caltrops 2+3-1d10 and loudly complaining.
> 1STA Drop the spear, grab Eventide and Flow 2 Violence+Unarmed 2+2+2-1d10
>>
>>5612750
(The little x2 is a mistake. Just one redirect this time. I wasn't sure about spending much fatigue when I'm not sure if my number there is correct)

I think those dice look good enough, let's get going!
>>
Rolled 3, 4, 10, 9, 6 = 32 (5d10)

>>5612217
>sta1 Move 5, 6, 7
>sta1 Move 7, 7, 8
>sta3 Throw sharps Recklessly 2 (Thrown 1 + Violence 2) (5d10) if there are any enemies left in the range

# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.

+1 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask 1/2
[Tools] Bandolier of Rough Sharps 2/6

----------
Can't wait to see how many complications i roll.
>>
Any chance of an update today?
>>
>>5613028
None! What luck!
>>
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Uh, Doc.

. . . Doc.

Look, so, I appreciate a proper woeheart as much as the next high speed low drag operator and you're an asset and all but I gotta ask you, just, friend to friend...
>>
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Are you getting a kick out of this? Is this a part of your thesis studies, or something you're working on, or...

Look at him! Great! Toby's run amok in the wine-crates, accidentally stronger than ten men!
>>
>>5614609
Damn I seem to grabbed the man to my 7 instead of my 6 during my adrenaline. Ohh well I'm sure you can still loot the stalls right Inks?
>>
>>5614611
Surprisingly fast reaction on that one. He ducked!
>>
>>5614621
Damn he's slippery, hey real quick do you know if these crates of wine are worth anything or even if they're any good? Figured if we can't sell them, they'd at least make the boat ride a bit better.

>Honestly I'm willing to waste a push to ask that question.
>>
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The Hounds Luperni get their finest forge from the craft station of the Higher House and it's well-made steel indeed. This clawblade looks not like much but it is sharper than a cutting word at from your partner at your wedding day.

And the shield is quite good too

... can someone drag Fulton out of the canal before he drowns? He's being weighed down by all the STUFF

>>5614636
From the colouration I'd think it's a 45 year Pytherii Deep East Flutterwasp Agricultural Region brand wine. I believe they were burned in the River Wars, during one of the later pushes. I'd rate a single bottle of one of those crates to be about 20 Bits.
>>
File: Waterways1.jpg (1.56 MB, 2178x2810)
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We did it, we've got the boat! And that handy, familiar looking engineer even managed to patch the hole some people made in it. It's looking up us, people! We're almost out and the Hounds can't get us at open sea. Then once we reach the ship, it's literally smooth sailing from there!

Fantastic work!

Also very impressive juggling Rion but now I don't think is the time. That you can do it with your eyes closed is pretty fancy though.

Ryona, I think you pinned that engineers hand straight to the ballista! And then he can't direct the riders any more, how's he going to give the signals? Good shot!

>1/3
>>
>>5614661
It's always crime time, but for now maybe long range crime time. I thought we'd be off the edge of the roof right now, but we can work on it, we can work on it.
>>
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Rolled 2, 1, 10, 1, 4, 6, 5, 10, 4, 7, 5 = 55 (11d10)

We made it. I'm almost happy to see you Quill, Pen. Just in time too.

Wait, sorry, what was that... Plan to deal with pursuit craft?

... Uh. I mean. Sort of. I mean with all luck we wouldn't have to use that part of the plan because we hit the Luperni during shoreleave and the High Spark Festival so I don't think they'd even really have any sober marines for a seaside pursuit.

Why are you asking?
>>
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Honestly I should have seen this coming. Thanks Quill. You mind putting this crate somewhere near the middle, I'm going to spend the last few minutes of my life furiously reloading this crossbow.
>>
>>5614695
"They're sending PIRATES after us? What the hell did you steal, Ink?!"
>>
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>>5614706
I think they prefer the term "Professional seaborne acquisitons experts" or "rightfully chartered buccaneers" but YES THEY ARE AND -- Look, I WILL tell you all about the Key and the Vault, just, uh, okay, I admit, I didn't see them reacting this harshly but for a Key that opens any door in existence I suppose the response is merited...
>>
>>5614709
"I didn't sign up for this shit! This was supposed to be a- ah, what's that movement in the water?"
>>
File: Waterways2.jpg (1.78 MB, 2178x3706)
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TOBY, those Rikovol Merchant-Marines look like they know the sharp-end of a sword a lot better than these Slice-Dogs, I think you might be in for a heap of trouble!

Lucky deflect on the armor though!

--

Fulton, you're. . . Well fine, the Knight of Laelaps didn't see you down there! Just make it out of the canal and you can carry your loot too but I think your acrobatics will be a little constrained when you're carrying half a carts worth of scavenged gear. Fantastic work otherwise!

--

Rion, that clawhound Toby missed is coming right at you! DU-- okay yeah you ... Ducked. Good moves. But he's between US and the BOAT.

--

Breaker (and Fulton) - total immersion in water defrays spellwork like nothing else, the constant flow is too much for the energy involved. Water purifies, yeah? The sigil on Fulton's shield is cracked!

--

>>5614712
It looks like they're trying to raise the seachains to shut down this part of the harbour. But we'll just have to get out BEFORE then - these things are meant to stop galleys and manowars, not tiny little boats like ours. It'll be tight but we'll be . . . Uh, fine! I'm sure!

--

Bloom, I think you just rescued Eventide from a pummeling! And those caltrops slowed them down and threw off their aim something fierce. Like fire in the boot, I bet. But there's a lot of them...

I think it's time we leave the waterways behind and stick to open sea!

>crew phaaaaseeeee
>>
'Oo needs 'elp? If you can all get to the boat, Oi'm taking care of that ballista before we's off.
>>
Rolled 10, 4, 9, 7, 3, 9, 2, 9, 9, 10 = 72 (10d10)

>>5614741
>{Speed 3 + Stamina 2} Move 711 177
>[Authority 2 + Attune 2 + Stamina 1 + !Conduit (Magnitude +1, Wound +1)] Taking a cue from Doc, cut myself a little bit and use my blood to grab ONE of the wine crates (5d10) (This should just barely be close enough to grab a crate, shouldn't it? Though it may or may not topple some of the other crates into the water...)
>{Speed 3 + Stamina 1} Move 33
>[Authority 2 + Attune 2 + Stamina 1] Try to *gently* drop the crate onto the escape boat (5d10)
>{Fatigue +2} Push x2 (Stamina +2)
>{Speed 3 + Stamina 2} Move 113 (Extra stamina to account for swimming and/or for making sure i actually get on the boat instead of bumping off)


#Harry [Hart], Scourge 1
Fatigue 10 (8+2)/10 | Wounds 5 (4+1)/10
Sword 2 | Shield 2

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Bloodshield (Block? 2)
[L] Bloodblade (2D)
[A] Light Armor (Armor 2)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
>>
Right, I'll be blunt about it: you /might/ have to swim a little here. But don't worry, you can swim, right?

Costs double SPD to navigate or swim through a water-tile. But bright-side, if you dive, people might not see you. So that's fabulous! Downside is you can't really use your skills worth a bit when you're fighting to stay afloat - any hit you get is halved. And no, straight forget about aiming a ranged weapon while swimming!

Armour and heavy gear and not having your hands free makes it a good deal harder to keep your nose above water. The water around here is pretty calm just now, so worst you'll suffer is some fatigue but stormy seas might make it worse. Hope we don't get those.

Toby, you stay OUT of the water - heavy mail ain't made for swimming, you'll sink right down to the seabed below. Lots of crabs down there, great company, visit them LATER!

>The water rolls 6d10 at the end the turn to hit anyone in it with Fatigue. It's resisted as usual with Resist!

>This is where Armor is a bit of a drawback - it gets added to the roll as free hits. So swimming in heavy armor is not recommended.
>>
Rolled 3, 10, 1, 6, 4, 8, 4, 8, 5, 1, 2, 9, 5, 4, 7 = 77 (15d10)

>>5614741
"Bloom. I deeply appreciate the sentiment and not to seem ungrateful, but infiltration typically works out better when not being dragged around by a steelsoul. Again, It's not you, it's me."

> Eventide directs three of his moths to envelop the Biter immediately to his west in an intensely disorientating collage of simple illusions. (4Sta+1Authority+3Buzzmind)
> Backstepping out of stabbing range, Eventide briskly moves 3,1,1 hopping off the roof. (1Sta)
> Keeping close to the wall, Eventide moves 7,7,7. (1Sta)
> Touching the small jittery consciousnesses of his remaining three moths, Eventide instructs them to erect an illusionary glamour around him designed to disguise him as a generic merchant marine. (3Push // 3Sta+3Buzzmind+1Authority)
>>
>>5614741
>Sprint 1
>3 Sta: Move 1177 7755 1111
>3 Sta: JUMP into the boat (apply push as necessary, get me in the dang boat)
>Steady: Motivate everyone to get on board and get the ship moving
>>
>>5614778
Hey now, when you hear 'triple packed flashfire' and you're not entirely sure what a flashfire is, the mind conjures images of demolished buildings and flying shrapnel everywhere, not a little pop like that!
>>
>>5614778
Recall spiders if possible. Else, just try to look as natural and unassuming as possible. (Steady)
>>
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>>5614763
Really, Hart? The corner piece?
>>
>>5614785
DISRESPECT YOUR SURROUNDINGS
>>
Rolled 6, 3, 8, 9, 10, 6, 3, 8, 9, 5, 6, 1, 10 = 84 (13d10)

>>5614741
Hey hey hey. Lamia. You. Let's do something *fun*.
>1sta: move 575
>>5614763
I'll borrow that...
>1sta: [jury-rig] break down crate
>1sta: [tools and tricks] boost supply
>3sta: cunning+engineering+supply; craft a thruster cone
>steady: cunning+engineering (autohit); securely mount thruster cone to the back of the boat
Now, I'm not a physicist. Or a scientist. Or really any kind of -tist.
But! But. You should be able to get some speed through this thing. With your magic (not an expert on that, either.)

#Sapsanolai, Sapper

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2

!Jury-Rig
!Tools and Tricks

[R] Bent Shovel, 0P, Block 1
[L] TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
[A]
[H]
[Tools] Toolkit, 1construct
9 bits
>>
>>5614793
Oh, I get what you're thinking - and it's quite clever. But we'll need massive output to shift a boat with all of us in it. I don't think Lamia has it in her unless we get . . . creative.
>>
>>5614812
Creative how, boss? All the twee quirks of field carpentry can't create force out of thin air.
>>
>>5614812
>>5614813
I know, I know - and you're right. I'm thinking! We can't make something from outta nothing but maybe the twee talents of our unlicensed sigildrists and field phasers can think of something. And if not, it's back to good old fashioned rowing and hoping!

With a shape to direct the energy down any sigildry gets easier, too, so if we. . . detonated. . . a bomb.. no. no, I've already blown up one building today.
>>
>>5614741

> Push 1 Fatigue
> 1STA: Get the biter west to lower his guard! Manipulate+Violence 1+2+2d10
> 2STA: Flow 7 in close, and give him the good old fashioned liver punch Unarmed+Violence 2+2+2d10
> 1STA: This spear, is it /really/ resmelted sigilstuff, or is it something else, can I tell? Sense+Steelsoul 1+1+1d10
> 2STA: Redirect incoming
>>
>>5614821
Oh, so like, if we already had the force there, and just... redirected it. That sounds a lot easier.
Also sounds like explosives.
Ink. *Agent* Ink. Please please please do you have any more bombs on you?
>>
>>5614826
Several
>>
Rolled 4, 1, 5, 6, 7, 2, 7, 4, 7, 9, 9, 4, 9, 7 = 81 (14d10)

>>5614824
Whoops, here's the dice. Next turn, no matter what, I'm on that boat.
>>
Rolled 9, 7, 5, 10, 6, 9 = 46 (6d10)

>>5614741

>sta1 Move 3, 3, 1 Hope that i don't slip
>sta2 Restock 2
>sta1 Jump (Speed 3 + Brawn 2) (6d10) try to leap onto boat.
>sta1 Swim rest of the way to boat.
>push if nescessary to get to boat
"Be careful i'll try to jump there"

# Rion 'Leone', Scavenger (Twitchy, Dangerous)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Cunning 1
Brawn 2 Manipulate 1 Violence 2
Streetsmarts 2

Skills:
+2 Unarmed
!Wetwork: Hits give Thrown bonus
!Nervestrike: Half hits, strike Cripples limb.

+1 Thrown
!Wetwork: Hits give Unarmed bonus
!Pocket Sand: Impair front-arc

Perk:
Unarmed combat skill
!Havoc: -2, hits also control target hands

[R] Silkhand Gauntlets
[L]
[A] Shadecloak
[H] Mothmask 1/2
[Tools] Bandolier of Rough Sharps 1/6
>>
>>5614741
> Maintain Adrenaline
> Patch up Lamia [Sense+Academics] - 4 dice
> Lie back in the boat and enjoy the beautiful sunshine and peaceful rocking of the waves, unless someone asks me for something.

>>5614608
Actually Boss, my thesis was on viable methods of stitching magic into living bodies without turning them into unholy beacons calling out to the horrors beyond the holes in the sky. What's the point of replacing that missing limb with a woe-sprig or replacing that broken spine with star links if you're just going to be disappeared in the night by postoccasiun horrors? Better to stick to weaver hives in that case.

>>5614741
Sound like Adventure.

>>5614784
Excuse me my fine employers. Would you happen to have any jars aboard suitable for protecting moths from spiders? I can seal the top if that's the only concern.

>>5614636
If you could grab me that dust while you're out shopping, I'd be happy to investigate its medicinal properties. If you don't have the time, that's fine, I'll find other outlets for my medical passions.

>>5614813
That's what creativity is all about, isn't it my fine Engineer. We could use oars like the galley slaves of old, or raise a mast to catch the wind (especially if someone were to grab a tarp on their way out), or bloom monofiliment wires into a balloon to help slice our way across the silent seas. Then again, perhaps you're using the wrong fuel. I hear soulstuff burns marvelously well. Not that we have any spare souls on board to burn. It would violate the ethics of my vocation to condense the alcohol in the wine... Hmm...
>>
Rolled 6, 5, 3, 9 = 23 (4d10)

>>5614929
>Rolling for the first aid.

Use a bomb you say? I suppose that bombs do want to explode. Let me know if you want me to help a bomb and your rocket engine work together to channel their explosive desires in a positive direction. [ If asked to enhance the power of the engine, use Attune+Cunning, 3 dice. I don't want to actually unleash the power until everyone's on the boat].
>>
File: 1667237391388430.png (1.46 MB, 1229x975)
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Rolled 8, 6, 9, 9, 9, 10, 2, 4, 5, 3, 10, 6, 9, 4, 6, 8, 1, 4, 1 = 114 (19d10)

>>5614741
>(-1S) Throw my Grapnel 3N, over the boat's side, between the crate and agent Quill, make it land with a THONK and pull myself onto the boat (1Stamina+2Marksmanship+2Violence) (5d10)
>(-1S) Tie a rope to the boat and launch the grapnel 3S, creating a fast passage between dock and boat for others (1Stamina+2Marksmanship+2Violence) (5d10)
"Use the rope to get on the boat quickly, everyone!"
"Keep an eye on this if I'm not around, Ink. Wouldn't wanna lose my only rope."
>(-2S)[Instincts] Shoot the helpful Rider SE from me [Hidden] (2Stamina+2Marksmanship+2VIOLENCE+3Sense) (9d10)
>(-1S,-1F)Shake the water out of my Grass Cloak, pat agitated Snickers and [Breathe In]. Also keep low profile if at all possible.

Ryona, Stalker (Dangerous, Twitchy)
Fatigue: 1

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Stealth 1 Streetsmarts 2

Stalker 1, Traps 1, Gearwright 1,
Acrobatics 2, Marksmanship 2

Instincts []
Harasser's Heart []

[R]"Standard Broad" Arrow [1d5W,Crit=pin]
[L]Shortbow [Range=Sense+2]
[A]Grass-Cloak [Stealth 1]
[H]
[Tools] Grapnel-rope [Range=3](deployed), Gearblade Kit [Traps 1]
>>
Rolled 10, 10, 5, 3, 3, 8, 9, 2, 4 = 54 (9d10)

>>5614741
>1Sta: Abscond/Disengage from Melee with Clawhound "Not interested buddy" direction 1
>1Sta: Jump onto the boat, Quill catch meeee (Jump at 1, 2)
>1Sta: >>5614827 >>5614826 Propose plan to the team: "I've got some force right here, but I need all the help I can get. Lamia can be Propulsion forward, I'll turn the winds in our favour but needs some help from a [Pushing] force. Up to you Ink to get us some favourable push. We turn the boat out towards sea. Now this is where it gets complicated for me and Lamia. She'll need to [Absorb] some of that wasted or remaining [Push] force from me to [REDIRECT] it back out from our nozzle and we should be home free. Everyone got that? No? Me neither lets just make it happen. Someone hold down my wounds..." [1STam+2Tactics+1Authority]
>+2 focus
>2Sta: Use some [Pushing] force from the waves and an incoming greater push force from the wind (explosion?) to turn the boat about in the right direction (direction 1-8){2 attune+ 1 mani+ 2 stam}

#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
[Sling Bag]:12 Bits
>>
Rolled 1, 2, 9, 5 = 17 (4d10)

>>5614950
Sounds like a plan to me. Let's stop you from leaking all over the boat...
>Incant
>Conduit 1, just in case
>Tell Breaker's blood to stay in the veins where it's supposed to. Tell those veins to stich themselves back together (eliminate bleed) [Attune + Focus + Incant + Conduit 1] - 4 dice + 4? hits + 1 Mag.
>>
Rolled 8, 9, 1, 7, 1, 9, 8, 3, 1, 9, 1, 2, 6, 1, 7 = 73 (15d10)

>>5614741
>Pick up a crate
>Toss a crate at the merchants "Catch!" Stamina 1+Brawn 2+Adrenaline Shock 2+ Violence 2 = 7 Dice
>Grab another crate
>Sprint
>Move 3,3,3,3 /and/ sheath faithful
>Move 1,1,3,3 /and/ flip off the merchants if possible
>Push 3. Move 3 /and/ using my running momentum /while/ shouting in warning, jump to the boat. Stamina 3+Brawn 2+Adrenaline Shock 2+Speed 1(SPD 4-ARM 3) = 8 Dice
>>
>>5614944
That's a mighty, impressive hook and entrance right there if I do say so myself.
>>
>>5614944
>>5614964
It certainly was Ryona. A excellent cast.
>>
>>5614971
Thanks, doc! You wouldn't happen to have any horse tranquilizer, would you?
>>
>>5614973
Horse? No, I am without chemical supplements at the moment. Are you looking to lower your blood pressure?
>>
>>5614987
I'm looking to remove the captain of the enemy ship from the enemy ship... can you enchant arrows maybe?
>>
>>5614973
What. . . type of horse. Vanadian knight warhorse? Pytherii Lancer, High Breed? Reikan racer? Prarie-cart? Farm labourer Horse?

I've got pills and powders for quite a few here.
>>
>>5614993
I could help the arrow cause bleeding, or grow barbs and leave a ligament trailing back to your launcher. If you want me to fill an arrow with a sleeping toxin or a strong desire to go swimming, I could do something like that, once I'm done with this stitch-work.
>>
>>5615001
Wait, really? Do you have stimulants or anti-coagulants or nightmare suppressants suitable for use by people?
>>
>>5615013
Yes, yes aaaaannnddlemmecheckhavelook... Yes. I took two of the latter ones when Lamia pulled that poor Slicer right through an alley.

Anything alchemical you need, I've got you covered. Mostly. I ran out of Dust. Do you know how much that costs? I'm not made of Bits.
>>
>>5614741
>Push2
>Move 123
>Boost 2333
>Jump heavily onto ballista bolt head, flipping it into the water brawn+cunning+2stam 6d
>Boost to the shield and crossbow on the ground
>Boost 887
>2stam move onto the boat
>charge boostgear
>Deep reserves
>>
>>5615001
Anything used to sedate horses can easily knock a human out, so the type doesn't really matter. Can these be used on arrowheads, though?
>>5615004
A... ligament? Would that be temporary or could I harvest it for other purposes? And yes, hmm... if those tranquilizers won't work on my arrows, a spell to knock the captain out could do the trick. We'll have to wait until they get a bit closer, though. This bow wasn't made for long distances.
>>
>>5615018
In that case, if you really want to get that captain off his boat I could mix a bit of fire-ant venom with liquid hallucination to make yon captain think that his blood is on fire. Would this suit your fancy Ryona? I feel compelled to disclose that I am not a licensed alchemist and enhancing the potency of fire ant venom with woeheart could result in a dangerous overdose.
>>
>>5615027
If you want a ligament to stay alive and healthy you need to feed it. If you are looking for a woeful bowstring or something to repair your violin, I'll do my best. Sometimes the universe exacts a toll, and sometimes it doesn't.
>>
>>5615041
Was wondering whether it could be used as a rope. How often does that ligament need to be fed? ...and what does it eat?
>>
>>5615050
Most ligaments are fed near constantly with a small amount of oxygenated blood. Woeheart should expand that dietary requirement. If you want a long term rope, I could weave you one of hair. I can weave you one of ligaments or muscle tissue or what have you.
>>
>>5615033
I guess the good thing about not having a license is you don't have to worry about losing one, eh? If you're that good with chemicals, I think something to send him in a blind rage would be better, he'd keep the archers too busy to shoot that way. Otherwise... it would be a shame if the ol' Dog kicked the bucket from fire ant venom and woehart, as you said he could. Sorry, didn't see a (You) and only read this after my first reply.
>>
>>5615050
That said, if you want a high quality rope, you could ask the spiders to share some of their webbing with you. I hear it's quite good.
>>
>>5615066
It's not so much that I'm good at alchemy or chemistry as that I'm not afraid to bind things together and let Woeheart fill in the gaps in my knowledge. Anger is easy though. Just an overaccumulation of yellow bile. I could certainly enchant an arrow of yours to inflict that.
>>
>>5615065
>>5615068
"Hair? But where's the fun in that? Ligament one sounds so much more... visceral. This could inspire fear in people!" Ryona grinned. "You couldn't weave it a mouth, could you?"
>>5615078
"Sounds good. But wait for when they get close enough, unless that spell can hold for long enough."
>>
Rolled 7, 4, 7, 9, 7, 1, 10, 8, 6, 9, 2, 5, 9, 5 = 89 (14d10)

>>5614741
>>5614793
>>5614950

"Sounds like a plan. Now, I scarcely know how this mechanism works, but I suppose if I transfer force into it like this, it should be fine."

>[3] Redirect the force from the explosions to power the propulsion mechanism (3Sta+3Kinetikos+1Cunning 7d10)
>[3] Generate kinetic energy to further power the mechanism. (3Sta+Kinetikos+1Cunning 7d10)

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
>>5615142
sure that sounds like it'd be covered in the natural philosophy classes hey Sapper Sapsanolai do you want me to just set off a high explosive right here on the boat?
>>
>>5615144
What's the worst that can happen?
Fire in the hole!
>>
>>5614929
Shit sorry Doc, I was distrated by my internal mental situation (I had work and was rushing to get a post out quick while I had a second since Trigger rush posted the first few turns.)

If that dust man was closer, without a doubt but it looks like those merchant guards are expecting a fight and the dust man's just a step out of reach.

I swear I'll help you collect all sorts of drugs and specimens when we have another chance though! I owe you my life, short as it will probably be.
>>
>>5615226
The unrelased control of a type IV Isfelt Skycracker punches a hole in the boat but we won't notice because the thermobaric chemical release will have scourged the lining of our lungs but we won't notice because the shockwave will have sheared off ten-thousand small wooden fragmentation splinters that will have pierced our cores but we won't notice because Breaker and Lamia's work failing means the unconfined backlash reverberates throughout local continuum-space in such a way that most material structures with solid cores start vibrating at a frequency fast enough to liquefy ligaments but we won't notice because the superheated air will have flash-boiled our sensory systems but we won't notice because the wild shockwave winds will have thrown sunwires all over the place like a hundred tiny pytherii blade-souls on a mission to carve the world to bits but we won't notice because the pent-up Woeheart sigildry in close proximity to a invocation of direction will cause the two Iconographs to meld their focus-points and the cells in our bodies to start rapidly multiplying due to the influx of gloriously rapidly expanding energy wave potentials but we won't notice because Ryona and Pen's trapping kits contain a thousand fine mechanism that will draw the desire of Ashoniti and start swirling all over the place in clicking, twinging motion and it won't care for paltry impediments like bone and flesh and blood but not to worry we won't notice because before all that happens the two vials of Pytherii Knifesmoke I carry for emergencies will have shattered and filled the boat with Pytherii Legion-issue alchemy /but/ we won't notice because the 45 year old special issue imported vintage wine would go up like conflagration in praise of the High Empyreal Eye but I don't think we'd notice because we'd probably be propelled randomly in an arbitrary direction at high speed and sudden acceleration which would melt our eyeballs as we collide with either the dock or the seabed or each other but at that point I don't think we'd notice because before all /that/ happens the Luperni riddle us with arrows so all in all I think ... We're fine! It all balances out!
>>
>>5615234
>>5615018

Don't worry about it Toby. I'll find other things to do. Besides, the Boss has some medical supplies that are slightly less likely to melt a brain.

Incidentally Boss, how much for those stims, bloodloss stoppers, and nightmare suppressors?
>>
>>5615290
Considerably more now that SOME people made our stored caches collide
into each other and consequently go up in flame.

But about 4 Bits, standard supply. We’re a bit - tihi - short just now on the exotic stuff but once we get to the Ship the stores there should have plenty to refill and restock too.
>>
>>5615281
>the pent-up Woeheart sigildry in close proximity to a invocation of direction will cause the two Iconographs to meld their focus-points and the cells in our bodies to start rapidly multiplying due to the influx of gloriously rapidly expanding energy wave potentials
"I-I don't remember reading about that being able to happen..."
"...Though I don't remember reading much at all, now that I think on it. All those sleepless nights are just a blur at this point..."
>>
>>5615299
OK. Here's the 4 bits. (-4 bits)
>>
>>5615320
Woah there, hotsoul - I’m not selling you MY kit! What would I use? But I’ll help you put together your own once we’re shipside and safe sure.

>>5615319
Happens. Or so a friend of a friend of an understudy of a assistent lecturer at the Free Colleges told me, promise, no lie, or the Leviathan’s eat my teeth.
>>
>>5615320
offer him 6 bits
>>
Okay softsouls and scavenge hearts, lets get this boat MOVING.
>>
>>5616107
I am NOT selling my privately prepared poultices, potions and paraphernalia to a woeheart who haven't even the faintest training in alchemineering - I've sourced this kit from three continents and the Sareth Gold Dunes besides. Knifesmoke, Kalcmiri Glassdust, Motes of Empyreal Light, spitescorp brood venom and four ounces of Leviathan Ichor and DON'T you ask how I got that, Fulton, I am absolutely, categorically not--

huh.

6 bits you say. Well. Inks gotta eat.
>>
>>5616183
I can wait a spell. Really the only thing I'd like before we travel across the sea is enough of the nightmare suppressants to get to port.
>>
Still taking on new softsouls or should I hold off?
>>
>>5616951
Yes please join
>>
>>5616951
Between you and me, there's a laughable abundance of loopholes in the employment contract Ink offered us.
Of particular relevance to you, hirelings don't need to be present for an entire operation to receive the full payout - they don't even have do anything tangibly useful - all that's required is that they 'participate' in the operation.
By my reckoning, this suggests that the boss lady is either hopelessly desperate, a terminally trusting soul, or anticipates a sky-high mortality rate.
>>
>>5616951
Always and always.

>>5617004
Two out of three, mothmouth, two out of three.
>>
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>>5616951
Join us anon, let's spill the blood of nonbelievers together!
>>
>>5617012
Looking at Student-Squire.

What determines the rank of skills generated through Improvise? Hits?

Is the needle kit a hard requirement for casting? Can Improvise circumvent this?

How does Quick Study function? Every turn it goes off you can adjust a skill up?

What is the function of magnitude and what does base effect mean?
>>
>>5617117
Well, with an imagined beard and a stern stare, lit by a lantern’s lectern… ( I like imagining I’m a theoconomist, personally-like)

When you Improvise, you indeed roll Cunning (You can add a slice of Academics, for theoretic approaches ). Better hits, better smarts. Once you try to pick up something else, your initial is lost. Can’t keep track of that much reference material.

Totems and Needle Kits are not hard requirements for casting. They do, however, make it significantly easier. Needles, acting as totems, provide power in the form of magnitude and a flavor of energy. Without access to the energy of the world, you’ve got nothing to direct. That said, the Lower Craft of elementalism is fairly available. You don’t need much totemics when you’re always standing on the ground and can draw directly on the earth or air (Tiles full of one type of flavour provide 1 magnitude of that energy).

You can adjust up your Student rank (jf starts at 2) with a Steady action by shuffling points around. Downside is that it’s a steady action and so locks the pools involved for that turn. So if you shunt 2 Basketweaving into 2 Pole Dancing to get Poledancing 3, you can’t use either until next turn. And a caveat is that it must be skills you know. Or know briefly (Improvise!).

Magnitude is a special word for the effects of magic activity. Effects are generic shorthand for the effects of your actions.

It can be summarized as:

Roll Dice to get Hits
Add Hits to Equipment for total Effect
Apply Effects to your targets

>roll 3d Sense + 2d Academics to look for a book in this library. Get 3 hits
>You’ve got a Reference Guide, which provides +2Search
>Get a total 5Search effects against a threshold of 3, find a book on the true nature of wasps.

Or for sigilcraft - a totem such as the needlekit provides 1Woeheart magnitude to working woeheart sigils. Total hits get added to this for the effect of the action.

There’s a few hundred effects, depending on what how when. More magnitude increases all sigilwork, so on, so forth.

Catch is that hits on their own can’t provide the effects you need. Without something Sharp, it’s hard to cut. Without a Fateweaver Totem, invoking Fate sigils is hard.
>>
>>5617133
That all said, you don’t need equipment for every little thing. Just the special stuff.
>>
>>5617140
What equipment do I use to make CompanyCommand post the turn?
>>
>>5617149
[Darkest Coffee] with a smidge of Patience+Timing. It’s coming up now but there were brief Gremlins.
>>
>>5617117
A trainee scourge! Apprenticing under Doc or Hart are we? You know, I was thinking of picking up a bit too, help me fit in with the crew. It's possible, I think, to be a bit open minded (+2 limit) and attuned (+1 attune, +1 anything else) without even touching Scourge. Such a Steelsoul could Stormdance to grab wind easily enough.
>>
>>5617133
>actual step by step example
I commend you, Command! If you follow down this path, one day the rules might even be fully comprehensible from the get go!
>>5617154
Counter-offer: Streetsmarts+Violence
>>
>>5617162
As a student you'd be able to push it over even scourges if you wanted to. 3 attune and 3 limit if you wanted to really commit. You might not even need limit, though I'm not sure I'd want to be standing next to you if you ever tried drawing much power if you skip it.
>>
>>5617166
Woah hey what right fine fine fine I’ll do it, I’ll do it!
>>
>>5617162
Or, Doc and Hart seem to be using Authority to command their elements a lot. Attune+Ettiquette might also work to get the favour of mountains, and if it does, well that sounds like a social roll to me! Challenge to increase AoE, base magnitude is now... 9?
That sounds very dangerous. I'mglad no one is that reckless.
>>
>>5617175
You, Sir, are a menace.
>>
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>>5614824
Yes Bloom, the enormous hunk of discarded sigilplate you dropped and two people are now precariously standing on an around appears to be unbalanced, hefty, heavy, blunt, poorly cut off at the root of whatever machinery it hails from and also staggeringly valuable if one owned the equippment to resmelt sigilplate.

Not every day you get to carry out three times your own weight in Bonded Steel.
>>
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>>5614880
RION. MAN OVERBOAAAARRRDDDD
>>
>>5617258
Oh good, they weren't lying too much. Now I just need to get it /back/.
>>
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uhhhhhhhhhhhhh
>>
Rolled 1, 4, 9, 7, 4, 10, 6, 1, 5, 9, 5, 10, 10, 4, 1, 3, 1, 10, 9, 5, 9 = 123 (21d10)

Mimic, Student-Squire (Open-Minded, Disciplined)

RES 10
STA 6 SPD 3
React 1 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 2
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +1 Academics, +1 Stance
+1 First Aid (Herbal Pouch), +1 Poisons (Alchemical Field Kit)

Improvise
Pad Resume

[R] Shiv, 0p, Bleed 9+
[L] Empty
[A] Nothing
[H] Nothing
[Tools] Herbal Pouch (First Aid 1), Alchemical Field Kit (Poisons 1), 8 bits

I'm not so certain I have everything in order, but I think I'll manage. Please correct me where I err.

>Deploy adjacent to Doc if possible
>2Sta(6d10): [Pad Resume] Attempt to patch up Doc's wounds using his Sense/Academics and my herb pouch
>1Sta(6d10): Repeat above on Lamia
>1Sta: Move adjacent to Sapsanolai
>2Sta (5d10): Attempt to rig together a molotov or thermite grenade (something throwable that burns) using Alchemy/Focus, employing glass bottles from the ship and reagents from my Alchemical Field Kit.
>Steady(4d10): [Pad Resume] Use Sapsanolai's Engineering/Cunning to begin fortifying the sides of the boat, creating makeshift cover by tearing apart and repurposing non-essential parts.
>>
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Jove! Such speed, such ferocity! That was textbook perfect striking. And good use of fulcrum mechanics too! Geometry is never wasted!

--

Sapsansolai, good work on that engineering piece. Hey, look how the bottles catch the light. How beautiful-- RION. DON'T SLIP.

Okay right the boat is now full of round bottles full of the most expensive wine this side of the Ashwall. Just walk real careful now and let's not oh hi Toby.

--

Hart. I have a scroungers eye for value and I have to say I am proud of you...

>1/?
>>
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>>5617292
THE TIMING, MIMIC. THE TIMING. Let's see here... ahem.

ah, student of the esoteric and the mildly strange. I see you missed the mandatory company briefing. Although you filled your purse. Huh. How's about that. student thriftiness, I assume. You can also pick later, if'n you'd like.

clever trying to get yourself +1 Stamina using the Student picks, and while that's very smart it's also accidentally very illegal. universe doesn't like it. Something about the natural order and rats and economics of action. Sorry. One and Only way to get more Stamina is to be Stout for starters. Resist is a good choice though!
>>
>>5617310
Sorry, boss! Ignore my actions and roll the turn, I’ll fix myself.
>>
>>5614763
Let's all give Hart a standing round of applause. Really went for it there at the end. The dedication. The focus. The sheer will to see the products of grapes sunk to the bottom of the Leviathan Strait.

>+1 Inspiration
>>
>>5615319
>>5617317

Hart... Buddy... this is the second pile of loot you've destroyed in this mission alone. I wanted to drink some of that.

>>5617317
Was I too slow to grab a crate before it fell I really wanted extra to drink during the voyage.
>>
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Ladies and Gentlemen and Doc:

A voiddamned professional.
>>
>>5617317
Ryona weeps.
>>5617332
Would be a shame if that fire nade found its way to the wine spill and set our pirate friends on fire...
>>
>>5617331
Not to worry, the boat is already inundated with wine bottles, though I'd hope you didn't drink too much of our profits.
>>
>>5617339
Would be a bigger shame if that fancy enemy boat pursuing us suddenly found itself a bit warmer.
>>
>>5617345
Ohh come on, we're not gonna be able to find a buyer for ALL of this. That isn't how market and demand works, plus this stuff is hot so even if we find a fence they'll only buy it at a steep markdown. It's not like we can just sell this obviously stolen wine to everyone, although I assume Inks has contacts.

Might as well enjoy what we can right, grab a drink friend this might be our only chance to taste it.
>>
Rolled 7, 5, 3, 2, 4, 9 = 30 (6d10)

[i]Was that undergrad always there? Best to ignore it. I wouldn't want to seem like I only acknowledge undergrads when they are being useful.[/i]

Rion, are you one of the profits who turns water to wine? Oh. Well, we simply can not allow this travesty to continue. Oh, and if you end up using this wine for it's intended purpose, please save some empty bottles.

>>5617297
>Sustain Adrenaline
>move to that nifty X that marks the spot inside the circle.
>Help Toby into the boat. You look a bit unstable there sire. I recommend sampling some wine or lifting weights to balance yourself.
>Whip out the long cold needle of using [Attune] at great distances
>Attune to the lately liberated wine in sea. After all, the bards sing that Blood is Like Wine. [Attune + Focus - Going to pull that wine out of the sea see = 4 dice].
>Realize that I am absolutely exhausted and that the undergrad needs more medical training.
>Reluctantly offer to help Rion into the boat rather than ask them to lift crates out of the water. Because the crates are too far away and some are steadily sinking out of sight.
>Reluctantly and steadily apply First Aid to self using [Sense + Academics = 4 dice]
>Steadily Resist giving into despair [Resist + Manipulate = 2 dice]
>Help anyone else who jumps this way to make it into the boat (rolls?)
>>
Rolled 9, 1, 9, 6 = 25 (4d10)

>>5617369
>Fail to roll all my dice. Roll the last four here. At least I got a hit on Attune and at least one hit on first aid.
>>
>>5617372
Yay. It looks like I successfully resisted giving in to despair. Excellent. Who wants some healing? Ryona, pass me that arrow you want filled with bile. Oh boy, it feels like my heart is beating a mile a minute. Never mind, that's Toby's heart.
>>
>>5617339

It sure would. Hopefully our salty friend understands the severity of the situation and rescues those poor helpless crates of wine before they are pulled into the depths to feed crabs and dragons.
>>
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So You Made A Thing
What, you thought it was all violence, all the time?
----

Impressive work, people. With all the running and bleeding and being almost shanked by the Luperni I almost forgot we're not a breaker crew. We're here for our Brains.

A lot of skills and secrets allow you to do a lot more than it seems at first glance - take a look at Mimic here, strapped to the shirt with a bandolier of volatiles. Makes me proud to see! It's why I carry this bandolier myself and why I'm not selling it to just anyone charming enough to ask. This kinda stuff is how you change the world.

crafting follows the same format as sigildry, but with a few subtle differences. The most salient being that because you aren't fighting the very fundamental nature of reality using the supreme focus of your infinite will and shattering the iron laws of cause and effect, the world doesn't fight back all the time. Items made by simply combining the stuff that's all around you stay like they are when you aren't looking directly at them. That is to say, engineers don't have limits.

( Sometimes, they should )

Now before you get all happy and start pulling infinite nails out of your pockets, there are some things you ought to know. Take a look left-wise.

uncovering Recipes helps a lot in shaping things. But the basics you have on you right now is usually enough to make a fine show of things.

I'm not going to waste valuable charm telling you that a good engineer can make a ladder, a door, a wall, a hole, you know, the basics. I am going to tell you that a smart, cunning mind realises that a Stalker carries a Quiver of Arrows, a Gearblade Kit that provides Traps 1 and a Grass-cloak.

A hidden arrow trap is five minutes of quietly arranging things in a corner, and remember, tools that don't exhaust on use can apply their ratings to more than one thing.

Do note that a lot of 1s means the item is in some way deformed. And keep in mind the general Laws around here: thing higher than your ranks and ratings are difficult to control. If you've got Engineering 2, you probably don't want to mess about with trying to build an Automated clockwork engine with 6Strength. It... won't end well.
>>
>>5617369
>>5617372
(it's not crew phase yet)
>>
>>5617331
"*Second* pile? I'll have you know I had nothing to do with the first one. That was Doc's fault."
>>
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We DID IT, people! We're on the boat and we're clear and we're away and with this burst of speed we're about to get we'll clear the chains, get to the ship and then it's pumpkin soup for everybody I promise. I can't believe it.

We're the first people in fifty years to successfully steal from the House of Hounds! The Luperni ain't so hard now and wait wait hang on I know how this works, I'm feeling over confident just now and that means...
>>
>>5617421
My Apologies then, you people all look alike to me. Not any specific physical feature, the crazed look in every scourge's eyes.

>>5617381
>>5617421
Hmm would it be possible for you people to age this wine even more? I'd would love to get absolutely hammered, faster I pass out the less likely I'll drink too much of the loot right?
>>
>>5617425
...that you forgot that we left a couple people back on shore?
>>
>>5617387
I only dabble, but in my experience crafting leads to more violence; in that way it IS all violence, all the time.
>>
Rolled 1, 1, 9, 5, 10, 4, 8, 2 = 40 (8d10)

>>5617430
Nooooo that's not it... I... Hmh.
>>
>>5617426
>Hmm would it be possible for you people to age this wine even more?
"A great idea, unfortunately none of us have access to Chronos sigildry."
"Also please do not drink the wine."
>>
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For transgressions against the House Luperni and the High Sun and for crimes of Ambition and Ascension place you under ward and guard.

Yield and live or stand and die.
>>
I just remembered what I forgot
>>
>>5617425
>>5617445
>>5617446
"Oh bother, I'm... getting so fethin... TIRED"
>>
>>5617445
"Now would be a good time to cut that rope before he pulls over the entire boat."
>>
>>5617445
Hello Brave Sir Knight. What transgressions are those? Never have I ever cast shade upon the High Sun. Who would be low enough to do such a deed?

>>5617439
We can strengthen it Hart. Help the wine reach it's Great Grappa potential.

>>5617403
That is was chronos sigils are for.
>>
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Rolled 10, 7, 3, 6, 3, 4, 9, 6, 3, 7 = 58 (10d10)

Hahahahahah they have marine warbows because of course they do. That one went right through the planks of the boat!

Listen, I wouldn't normally do this... but...
>>
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... How in the name of the highest icons and the lowest curse did a slice dog afford three vials of Kalcmiri Dust.
>>
"I know this was at least... *Sounds of straining* 25%, maybe 50...*strain* but WHAT THE VOID IS GOING ON!? AT THIS RATE WE'LL ACTUALLY BE GOING IN ANOTHER PLANE OF EXISTANCE!!"
>>
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Rolled 2, 7, 5, 4, 4, 3, 3, 4, 5, 2, 9 = 48 (11d10)

Doc? Duck.
>>
>>5617175
All right, things aren't looking too great. If I can get Toby and a scourge to stand next to me this might be a feasible plan.
>>
>>5617475
Oh, you fokkin-
>>
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Go to the Free college, take a clerksmanship class, scribing's a good job, Ink, well paid, Ink, you'll get a fine job with a fine company, Ink, if you've got clerks credentials, see the world, Ink, get to know wonderful people, Ink, read fine books, Ink, take a funny little elective one summer because you want to flirt with the handsome shy guy in your class, Ink, get high marks in applied comparative religions, Ink, get tapped for candidacy for the intelligence services, Ink, see the world Ink---

>3/4, almost crew phase...
>>
>>5617475
>Duck
>>
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Foreign Office Job, Ink, fits right with your flair for languages, Ink, see the world, take
a summer in Pyther, it's the place to be, buy a fancy late second era Senatorial style Dress, get a tattoo, wine and dine, hate the fish-sauce, come home, Special Assistant to a little cushy government job involving a lot of language studies ha ha ha ha wonderful, I like desk jobs, they're so calm, Personal Assistant to Colonel-Major Gerean? Why not? She's some kind of special investigator, right? That's not even a military position, it's all informal, sounds fantastic, do 30 years of a quiet desk-job and retire to a library somewhere and what a wonderful life and oh just one more thing Ink--
>>
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Rolled 7, 1, 7, 10 = 25 (4d10)

You're a doctor, right? So I've got patient's confidentiality, that's how that works, yes, listen, Doc, I'm not ungrateful but I do think that maybe my work-home life balance has been a little out of order ever since me and my entire department was declared traitors to the cause I'm just saying it does a lot on your sleep schedule to be watching over your shoulder every night for the Boys in Grey and thinking maybe some people with cudgels are gonna start crawling through your windows and vacation days? Forget about vacation days, I haven't had a vacation day in I think maybe two years and I'm just saying it's all a little sort of a lot in the long run, I like the job wonderful colleagues, important business, interesting vases, fine fancy uniforms and I actually have my own discretionary budget, did you know that? Well, I mean, I have to forge five signatures and pretend I'm a art historian for a university running on a tenure track position to study Rikovol Animist Statues in the Late Thin Blade Period but in a way that's a discretionary budget right so it's the THOUGHT that counts and not that if I get the signatures on my fake expense report wrong I'm going to get arrested for conspiring to suborn the state but anyway I don't want to rant it's just I got shot in the lung with a seeker arrow and I haven't slept in five days and I'm starting to run out of stimulants and next time colonel Gerean says she has a tiny little small minute no problem easiest thing infinitesimal won't even take a week side-gig and could I find five minutes in my business schedule of staying one step ahead of the people that would like to arrest me, I just, I just, I'd really like to work on my interpersonal skills, you know?

Maybe look her in the eyes and say: I'd love to help overthrown an entire state apparatus but I'm a little busy so can it maybe wait until after my lunch break?

Is that too much to ask, doc? I feel like it's too much to ask. It's sorta rude. And I bet she'd be so disappointed. And then I'd feel bad and....

Sorry, I'm ranting. Phew. Okay. Right. Wow, Doctor, you're really good at listening. Thanks. I feel so much better. Yes. Where were we?
>>
>>5617505
Inks, grab a drink you seem like you need one. Also pet these dogs, I wanna give you a hug since you obviously need one but... just pet one of these dogs. No judgment here.
>>
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See this? This is the Key. Or, more correctly, and translated properly from some very accented third era dialectical fable pottery

The Atlas of Improbable Places.

And in five minutes, Doc, now that we're out on the open water and any way-wild backfire gets safely grounded into the Ocean. Well, in five minutes. . . We'll be Anywhere.
>>
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LET'S GO PEOPLE. THREE MONTHS OF PLANNING AND IT'S ALL LEAD TO THIS!

WE'RE GETTING OUT OF HERE. ANYONE NOT ON THE BOAT'LL HAVE TO TAKE THE LONG - LONG - WAY AROUND!


... Which is awful. Where'd Quill go and Sapso go? Thrown off the boat? UHHH

SHIT. DO SOMETHING, we can't leave people behind!

>crew phase
>Time. . . To go?

> Uhhh...
>>
(Question. Is there a max range for yelling at someone with Authority?)
>>
>>5617510
You know I don't normally drink on the job but I'm starting to think stealing all of these bottles of fantastically good wine was the BEST IDEA
>>
>>5617518
If you're on the same team and you have direct line of effect or line of sight, then not functionally, no. What they can't hear you make up for in gesture, and what they can't see, you make up for in volume.

So if there was a massive glass plate between you and I, you'd still be able to use Authority to Guide me.

But if there was a building in the way, and I couldn't see you, or hear you? I'd have no direct line of sight/effect, and so, you couldn't.

For yelling at those not on our side and not trained in our signals, you can usually safely assume that if you can see them they can see you and hear you.
>>
>>5617474
>AT THIS RATE WE'LL ACTUALLY BE GOING IN ANOTHER PLANE OF EXISTANCE!!"

... Well you're not - t e c h n i c a l l y - wrong.
>>
Rolled 3, 2, 9, 10, 9, 4, 8, 8, 4, 6, 8, 6, 1, 9, 4 = 91 (15d10)

>>5617515
>[2 Edge + 1 Stamina] Slice the clawhound (3d10)
>[2 Authority + 1 Stamina x4] Yell at Rion, Sapsanolai, Eventide, and Bloom to hurry up (3d10 each, 12d10 total)
"Hurry up before you get left behind!"

#Harry [Hart], Scourge 1
Fatigue 10/10 | Wounds 4?/10
Sword 2 | Shield 2
Inspiration 1

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Bloodshield (Block? 2)
[L] Bloodblade (2D)
[A] Light Armor (Armor 2)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
>>
Out of curiosity, what stats does Ink have for the purpose of [Pad Resume]?

I'm thinking of trying that elementalism you mentioned, and I bet she has some authority.
>>
>>5617537
2 Hits Rion
2 Hits Sapsa
1 Hits Eventide
1 Hit Bloom

Boost +SPD by that much this turn.
>>
>>5617540
(Nothing special for the crit on Sapso?)
>>
Rolled 3, 7, 7 = 17 (3d10)

>>5617539
Well it's quite simple actually, I'm . . .
>>
>>5617542
(Rion* oops.)
>>
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Rolled 5, 6, 1, 2, 9, 7, 9, 4, 7, 1 = 51 (10d10)

>>5617515
RES 10
STA 6 SPD 2
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 2 Manipulate 1 [Style]
Etiquette-Rank 3, Long Blades-Rank 2, Negotiation-Rank 2
Challenge
Mountain Motion
[R]Woodbreaker
[L]Faithful 2W, Crit Cleave, Blockbreaker 2
[A]Masscast Plate. 3 ARM, -1SPD
[H]Nothing
[Tools] 8 Bits, Faithful (2W, Crit Cleaver, Blockbreaker 2)

>-1 STA Ask Inks "You got anyone left behind in your sights ready to be pulled with the wire shot right?"
>-1 STA possibly +1 Faitigue Move 4(Too lazy, I'll take the fatigue damage), 5,5
>Push 2, +2 STA and +2 Fatigue
>-2 STA get a choking stance ready (Basically increase success range for next action)
>-4 STA Grab Clawhound, pull him into my space and start choking him with both hands hopefully without his weapons falling in the water. STA 4+Violence 2+Brawn 2+Adrenaline Shock 2 = 10 Dice

>>5617537
"I can take care of the Clawhound I don't really have anything to do anyway."
>>
On a boat with a host of murderers and thieves who kill and plunder for the fun of it all. You can't save them all. Who needs sleep? Well you're never gonna get it. There's folks been awake since the Second Great War.

This was going to be unpleasant. Maybe I'll see you on the other side. Sorry Ryona. Maybe well get to play alchemist next time.

> Maintain Adrenaline. Can't let Jove down so close to the new reality.
> Take a nightmare suppressor, just in case
> Dip a little toe in the water.
> Mentally prepare soul, mind, and body for what is to come.
> Become a conduit
> Cut self for 10 mags. Ouch. Maybe they'll stitch me up before I bleed all that I am into the Ocean. Maybe not.
>Recklessly Become the ocean [Attune + Sense + any random stamina that I don't need - rolling 4 dice recklessly]
> As the Ocean
> [Wetly] Rock Rion into the boat
> [Sharply] Rock Quill into the boat
> [Creatively] Surf Sapsanolai to the boat
> [Greedily] Bestow First Mate Horndog a case of wine.
> [Speculatively] guide Bloom, Eventide, and Kierkgard to the boat if they touch the ocean
> [Unwisely] Show Mimic how to play at Elementalism and Unnecessary Martyrdom.
> [Just Be] Ocean
>>
Rolled 7, 3, 9, 5 = 24 (4d10)

>>5617562
>[Roll] Dice
>>
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>>5617543
>>5617539
... Someone's gotta have their privacy private, you know?

Besides, you don't want to use my dicepools. See that Impaired Status I have because my insides got a full bit wrecked? It mean I make mistakes on a roll of 1 2 and 3 - which might be all kinds of bad if you were trying to be clever. You'd be loaning my pools, so my rotten luck comes with them!

I'll talk to you all day about the finer points of grain economics though. And I lay down a mean iambic. You might learn something.

I'm not much one for Authority though, sorry. It's . . . Not my style. I d-don't actually like confrontations.

But what you can do is tilt your head like so and smile like this and add a flair like so and you can use Manipulate for much the same purpose. Attune + Manipulate is enough to talk most elements into helping out with simple, short tasks. Without Authority, they don't stick around though. I don't have the knack for it myself. Takes a certain sort of mind.

If you've got it though, you could use my Manipulate and your Attune. We're next to a bunch of water, so you could try to twist an elements worth of that around your fingers. Water is pretty playful, so that's easy.
>>
>>5617536
"Huh?"
https://www.youtube.com/watch?v=rCuBHIz8ooM
>>
Rolled 3, 2, 9 = 14 (3d10)

>Look at Houngineers 2-ward. Are they working a mechanism or just calling the shots? Cunning+Gearwright
>>
>>5617570
calling the shots and on hand to clear any external jams. And because they've deployed behind their heavy pallisades, they hold down the dock-ground as well. Pavement kings.

The actual mechanisms - and presumably workers - are inside.
>>
>>5617562
.... !
>>
Rolled 3, 8, 6, 2, 8, 9, 10, 1, 8, 9, 2, 4, 8, 6, 6 = 90 (15d10)

>>5617515
>>5617562
"A noble sacrifice. Though..."

>[1] Roll Grace to offset Doc's rolls (2d10)
>[3] [Intensify] phaseblades with [Severing] (3Sta+3Kinetikos+1Cunning) 7d10-3
>[2] Attempt to [Sever] Doc's sense of self with the Ocean once he is done. (2Sta+3Kinetikos+1Cunning)6d10

#Lamia, Scavenger(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
Rolled 3, 7, 5, 8, 9, 4, 5, 3, 1, 1, 10, 9, 4, 3, 2, 2, 1, 8, 10, 6, 3, 10, 2 = 116 (23d10)

>>5617562
Doc, this seems very unsafe. Oh man, that's a lot of blood. Please stop bleeding.

Looks like I'll have to improvise.

>Pushing for 10 Stamina.
>1Sta: Move adjacent to Doc.
>2Sta: [Improvise] Cunning+Focus, focusing on Doc hemorrhaging in front of me I'm looking for a perk that'll help with first-aid, maybe something that lets me hit on lower numbers. 7d10
>12 Sta: [Pad Resume] Using Doc's Academics and my Alchemy in conjunction with my Herbal Pouch (+1 Hit) to stop his bleeding. 16d10

Mimic, Student-Squire (Open-Minded, Disciplined)

RES 10
STA 5 SPD 3
React 1 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +1 Academics, +1 Stance, +2 Connections

Improvise
Pad Resume

[R] Shiv, 0p, Bleed 9+
[L] Firebomb, AoE1, 2+H, sense range
[A] Nothing
[H] Nothing
[Tools] Herbal Pouch (First Aid 1), Alchemical Field Kit (Poisons 1), 8 bits
>>
WHAT

SERIOUSLY

WHAT HAPPENED TO PATIENT CONFIDENTIALITY THIS ALWAYS HAPPENS WHEN I TRY TO DISCUSS MY DAYJOB

>Take this one nice and slow. For dramatic effect - command is going to be sadly busy today.
>>
Rolled 5, 4, 5, 9, 7, 1, 4, 10, 9, 7, 1, 8, 10, 4, 7, 3, 9, 6, 1, 8, 2, 3 = 123 (22d10)

>>5617574
Oh, Oi'll givvem external jam.

>>5617515
>Push6
>Move 13
>Measured Boost 2222, slam houngineer into wall, unarmed+brawn 4d
>Measured Reckless grab houngineer, stuff him into chain link. unarmed+brawn+3stam, 6d
>Knock other houngineer off balance. Unarmed+brawn+2stam, 5d
>Measured Reckless grab other houngineer, stuff him into chain link. unarmed+brawn+4stam, 7d
>Deep Reserves

exh1 ftg1 wnd4
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2

Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2

!Deep Reserves
!Flourish

[R] Messer, OW, crits bleed
[H] Pressed Helmet, Barrier 2
[Tools] Boostgear, 9 bits
>>
Rolled 2 (1d10)

One explode
>>
>>5617515
> Eventide recalls the pillaging Sea Sultans, instructing them to climb onto his shoulders and hold on tight (1Sta)
> Move 1,1,7,7 (1Sta)
> Eventide scoops up as many discarded blades as he can reasonably carry, prioritizing the most valuable looking (1Sta)
> Eventide runs towards the edge of the docks 3,1,1,3 (1Sta)
> At the last moment Eventide leaps from the pier, hurtling through the air towards 1,1,1 (1Sta)
> Pluck the intact wine bottle from the water's surface (1Sta)
> Paddle over and cling to the escape craft (2Push // 2Sta)
> Panting with exertion, Eventide directs the Sea Sultans to deploy thick webbing to securely affix him onto the side of the questionably seaworthy vessel, then advises all of his little friends to either do likewise or seek safety within the MothJar. (3Push // 3Sta+1Authority+3Buzzmind)
>>
Rolled 8, 1, 4, 5 = 18 (4d10)

>>5617515
>-Maintain Sigil to push boat out to sea
>1Sta: Move 1,1,3 "Sorry, Ink mind making some space? Despite not being one much for 'Honor' and that redundancy at least I'm a bit of a hard worker...sometimes."
>2Sta: Breathe In (Relieve that fatigue)
>1sp, +2 Fatigue Incant for next spell
>+2 Focus on next Spell action
>1Sta: Attune one of the chailink to {Break}, Maintain Sigil on it (2 Attune, 1 Mani, 1stam)

#Max 'Breaker', Scourge (Open-Mind, Disciplined)

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant

[R] Shiv, 0P, Bleed 9+
[L]
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
[Sling Bag]:12 Bits
>>
>>5617590
Oi knows the look the doc's got, and it's why Jove keeps his body to his body, and why y's taught t' mix the magic types up real good in the dirt you bury 'em. Moight's well use a knoif t'cut yellow sand from woit.
>>
Rolled 10, 10, 4, 8, 10, 2, 6, 4, 10, 7, 3, 5, 4, 3, 4, 7, 2, 8, 3, 4 = 114 (20d10)

>>5617515
Great shadows above, you'd think they- they want to leave without me. How rude is that?!

(I guess if I wanted them to not just walk around me, I should have done a steady action to let them try to interrupt, or taunted first with manipulate. Next time!

Mind uhh, stepping off that? No? Then excuse me.

(I... /think/ this turn is legal)

> Push! +4 Fatigue!
> 3STA: Shove the biter. Unarmed+Violence 7d10
> 1STA: Snatch up the spear, if I can, Flow 7 and smash that seekers arm, spoil his aim! Unarmed+Violence 5d10-1
> 1STA: Split attack! 3 dice, hit the seeker again, Flow 7, then Flow 1 and kick at the slicedog, 2 dice
> Free! Split attack again! 2 and 2 dice, Flow 1 and 2! then...

...
>>
Rolled 8, 9, 1, 3, 1, 5, 6, 8 = 41 (8d10)

>>5617880
> 4STA: Leap! Acrobatics+Spd and grab onto the boat (or at least the rope) 8d10
>>
>>5617881
Definitely the rope. Pull me on, pull me on! I'm never stealing something this heavy again.
>>
Rolled 5, 7, 10, 9, 8, 2, 9, 6 = 56 (8d10)

>>5617515
>Face Left
>5 Sta: Prepare to deflect the arrows with my spear (React 1 + Spears 2 + 5 Sta)
>1 Sta: Raise Shield
>Steady: Motivate allies to get into the boat
>>
>>5617515
gwuh
Aw, void. You guys look like you mean business.
>1sta: sprint (SPD is now 6)
>1sta: swim 111
>1sta: grab agent quill
I got you I GOT YOU
>1sta: swim 117
>2sta: climb aboard the boat


#Sapsanolai, Sapper

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2

!Jury-Rig
!Tools and Tricks

[R] Bent Shovel, 0P, Block 1
[L] TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
[A]
[H]
[Tools] Toolkit, 1construct
9 bits
>>
>>5617594
Do you mind if I take your firebomb to show the pirates why sailing on wine is a bad idea?
>>
>>5618118
Help yourself, friend. Step cautiously, for Doc has left the deck blood-slick and in need of swabbing.
>>
>>5617515

>sta1 Move 3, 3, 1
>sta1 Move 1,1 Climb on board, 2
>sta1 Breathe in
>sta1 Breathe in
>sta1 Breathe in

"Traversing that water does take it's toll. Let me catch me breath for a moment.

># Rion 'Leone', Scavenger (Twitchy, Dangerous)
>RES 10
>STA 5 SPD 3
>React 2 Resist 1 Rebuff 1
>Sense 2 Authority 1 Cunning 1
>Brawn 2 Manipulate 1 Violence 2
>Streetsmarts 2
>Skills:
>+2 Unarmed
>!Wetwork: Hits give Thrown bonus
>!Nervestrike: Half hits, strike Cripples limb.
>+1 Thrown
>!Wetwork: Hits give Unarmed bonus
>!Pocket Sand: Impair front-arc
>Perk:
>Unarmed combat skill
>!Havoc: -2, hits also control target hands
>[R] Silkhand Gauntlets
>[L]
>[A] Shadecloak
>[H] Mothmask 1/2
>[Tools] Bandolier of Rough Sharps 3/6
>>
>>5618043
Thank the stars, Quill can’t swim!
>>
>>5618298
Are you sure you people have a degree in whatever you've been doing? Because there seems to be way more variables then expected up until now...
>>
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Rolled 2, 6, 5, 8, 7, 1, 2, 7, 10, 2, 4, 7, 8, 2, 10, 5, 2, 6, 8, 3, 9 = 114 (21d10)

>[Fast] grab the FIREBOMB as per Mimic's allowance [Fast] YELL and HISS at >>5618135 for BUMPING into ME "Watch it TOBY, you bumped into me!!"
>(-1S)Seeing Toby sweep the Clawhound after he just bumped me, draw my bow and try to shoot the motherfucker out of his hands (shoot Hound, not Lerone). I make sure not to hit any friend and/or accomplice while doing it. [DC+1] [Harasser's Heart][1Stamina+2Marksmanship+2Violence-2Fast](3d10)
>(-1S) Move W-N-W
>(-3S) [Instincts] Throw the FIREBOMB at the front side of the ship submerged in wine with explicit intent to ignite the alcohol and set the ship on fire [3Stamina+2Marksmanship+2VIOLENCE+3Sense](10d10)
>(+1Fat) Run to Doc (E-N-E)
>(+5Fat) Plug the holes as fast as I can, perform CPR, assist Mimic, do anything to unkill this dumb idiot! [5Stamina+2React+1Cunning](8d10)
"You're NOT DYING on us!!!"

Ryona, Stalker (Dangerous, Twitchy)
Fatigue: teetering at 8

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Cunning 1
Brawn 1 Manipulate 2
Violence 2 Stealth 1 Streetsmarts 2

Stalker 1, Traps 1, Gearwright 1,
Acrobatics 2, Marksmanship 2

Instincts []
Harasser's Heart []

[R]"Standard Broad" Arrow [1d5W,Crit=pin]
[L]Shortbow [Range=Sense+2]
[A]Grass-Cloak [Stealth 1]
[H]
[Tools] Grapnel-rope [Range=3](mourned), Gearblade Kit [Traps 1]

>>5618135
Many thanks, friend. You're doing the void's work!
>>
>>5618421
Look at her soar. A beautiful sight, no? It is but a cheap mimicry, yet this child of mine is derived from the volatile oils of an incendium sac - it yearns to serve its purpose.
>>
>>5618470
Don't know much about chemistry, but those are some damn good aerodynamics on that bottle. Flies like a dream. Also, be sure to catch a breath once this hell's over, overexertion won't get you far in this line of work!
>>
>unbelievable how much Reality wants your attention /right/ when you're busy with something more interesting.

>Turn 56% done...
>>
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>>5617553
The... what now? Wire-what? This crossbow comes with a ...

Ink glances at the under side of the flickbow, blinks twice and idly thumbs the gear mechanism.

... Huh.
>>
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We've all seen some things today better unseen, unthought and unsaid. here, take these and breathe deep. Seven touches of petals from Aopti's Smiles, half a drop of immature shimmergrass and... being entirely honest, the rest is just rum on rum with rum.
>>
Rolled 8, 1, 9, 6, 3, 4, 8, 6, 6, 1 = 52 (10d10)

... hey what's with the knife?
>>
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HEY NO-- STOP! DOC! YOU'RE NOT A TRAINED ANIMIST, THE OCEAN ISN'T A GOOD SUBSTRATE FOR HUMAN MINDSTATES--
>>
Shitshitshitshitshit
>>
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>>5619412
"You know. I guess it doesn't really matter if you have a piece of paper to prove that your a legit person who actually went to a schola to learn most of the stuff you know. It takes the same people to commit to breaking the already established facts and rules. Whether by accident or by pure ubris."
>>
The vast majesties below lie on their grand thrones and listen to the lapping of the waves, the cold flow from the ice floes of the Shimmering Sea, the gentle wind that hurls itself off the little space up Grand North than no human has seen for a hundred years, compacted into a point the mass of a thousand mountains by the last grand invocation of people whose name we no longer recall. Land comes and goes. Shifts. Shudders. changes. Granite cracks and sediment shudders and the wind itself steals topsoil like a theft to dust it down in droplets over Pytherii farms a thousand-thousand miles away.

Land comes and goes.
But the Water remains.

Th Flow is what it is, the Waters are what they are and are what they were. And there are depths of the Sea the Sun itself cannot penetrate, down in the Deeper Blue, where light shifts and cracks and bends and Warmth is a concept half forgotten, half scorned by the quiet monarchs and their silent courts.

A Leviathan is a dispassionate sovereign. They staked their territory by Accord so long ago their title has soaked into the geography of waterways, the whispered words of limnologist, the awed dreams of fishermen in every village on every coast. Perhaps they - like us - squabble in wars of water, bear arms against each others, mark territory somehow, compete for control over particularly pleasant oceanic currents. We don't know. The Ocean is not for us.

In Arashton, the stories say, they raised a fleet to fight the Waters, and went to war, and went to woe, and captured a small thing only half the size of a city district, and stripped it of scale and blood and bone and with and rope and pulley and determination hoisted it home to display in the square across the High House of the Governor.

Arasthon, grandest metropolis on the Kalcmiri coastline, is mud and muck now. First the Tide came in. And then, the Teeth.

... The Ocean, it is generally agreed, is not our Domain.

We cross it but briefly, we try not to linger, and when the Tide rolls in and stops at the height-markers it stopped at yesterday, well, we breathe a little sigh of relief...
>>
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Hey... Did... Did the boat just shift?
>>
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The Blade, in Rikovol traditional martial training, cuts first the air for all rookies miss.
Then the steel, for even slow trainees must learn to parry.
Then the Body, as one graduates from fool to fencer.
Then the Arm, the Hand, The Leg, The Foot, The Lung, the Heart, The Throat, the Eye, The Brain, in increasing order of mastery and lethality and awe inspiring displays of technique, skill and focus.

But.

Every fool can kill or maim or harm or hurt.

The True Blade cuts the Soul.
>>
>>5619447
Thank god for murderwires.
>>
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Mimic you can't patch a man up when he put a knife through his own sternum and then jumped in the ocean. At least not while he's swimming, get him in the boat - PEN, don't just stand there, drag him up here. clear a space. Move! I've got some coagulants, Mimic, you've got clever hands - put some pressure on there and get rid of all this seaweed, it must have gotten stuck to his clothes when

no.

no it's coming out of him because of course it is.
>>
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Nine out of Ten properly trained Strikers deal with severe complications from early onset concussive trauma after their first three missions.

Please donate to the Vanadian Expeditionary Recovery Development Programme to ensure your friendly Strikers get the help they need
>>
>>5619469
This is why we stay in school, because only smart people don't go/stop going to school.
>>
Honestly I don't know what's more impressive. That Jove is still standing, or that he managed to kick that Houngineer so hard he uh-- uh.

you know no matter where I look today something awful is happening. And I gave my last nightmare suppressants to Doc.
>>
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I just.. if I just close my eyes then... No. No, if I close my eyes, I see what Lamia did-- Mimic! Hey! That's not seaweed, that's a Vanadian Silvershine Freshwater EEL WHY.

( great with lemongrass though, can we keep ooh it's slippery because of all the blood )
>>
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Uh, Jove, are you... He's still standing. I think he's... Fine. Strikers. Made of stern stuff, that lot. Maybe, uh, someone can get the boat closer before he falls over backwards into the water.

>+1 Inspiration
>+1 concussion.
>>
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Eventide is on a shopping spree...
>>
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One Rakefire, four messers, one cutter, one shield, one broad-hound hatched, one moth-jar, 6 fluttering Aktoni Moths, 8 fist-sized sea-sultans, a bottle of well-aged wine, one wonderful jump...

And a convenient ally to step on.
>>
I want to be on another boat. I can't handle both the eels, the seaweed, the blood, the bottles, the dogs and the spiders.

Also did you have to kick Rion in the teeth?
>>
>>5617716
Huh, weird.

... For some reason the sea-chain was already broken? When did that happen? Maybe it was just really old. Sometimes reinforced, hardened steel meant to stop an invading fleet does that, you know.

It just snaps. Randomly. Surely the scratching enormous teeth-marks near the end of the snapped link is just a sign of metal fatigue.

That's . . . Sensible.
>>
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>>5619560
Breaker maybe just catch your breath a little and take it easy?
>>
>>5619562
>>5619560
"Yeah...I'll just...take a nap...Make sure I'm still breathing..."
>Take a big rest until we arrive to a better locale
>>
Arrr, captain! The wine darkened sea! She be . . . Giving us her sweet water logged bounty, the very hands o' the oceanic depths pushing them at us.

And nay Sir, I know not why the Sea be suddenly so gift-giving. What's in this 'ere crate anyhow--

Sir, we've gone and done it, Sir! Riches! Riches in the form of vintage 45 year old Deep East drinkables. Sirrah, the fruity undertones, the soft touch o' remorse, the quiet but insistent notes o' harmony, the boutique experience, sirrah, ayeee, she cannae be beat for mortal tongues!
>>
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Must be the work o' a Scourgeling, somehow, somewhy. But we shall give our praise all the same.
>>
>>5619501
I can’t tell if it belongs in or out! Are eels comparable to the intestine of Ocean Man? Perhaps it’s best to keep the ocean bits out.
>>
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three cheers and a hollah to the vast quiet below and the high sun above. Hurrah! And let's all get SMASHING drunk. First Mate Horndog, do be passing a bottle 'round to the crew. Just as soon as we capture these 'ere scallywags and landlubbers trying to escape onna rowboat fulla spiders.

. . . No boarding actions today, lads.
>>
Rolled 2, 10, 6, 3, 2, 7, 1, 3, 3, 3, 5, 1 = 46 (12d10)

>>5619576
In? I think in! I hope in -- Uh. It's still wriggling -- OUT -- GET IT OUT

>All Kinds of Things Happen At The Same Time Oh Good Gods Phase
>>
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BLOOM, hold on - did you just beat a man with a support beam? Just Steelsoul Things, I know, I know, but even your impeccable record might be strained. Quill, reel our man in like a fish.
--

The grenado describes a perfect parabolic arc

--

The Seas are getting agitated! but the Seachains aren't moving any more! Something jammed the machinery!

We're clear!

Just... HOLD ON.
>>
Eight pairs of hands press down on a score-wounds, as what was once a man leaks blood-turned-saltwater into the Ocean. The boat lurches on the sudden waves, red droplets spray, flicker, twist, land in the sea as a swarm of fish, a tangle of drifting seaweed, half a crustacean's shell.

The body is a fragile mechanism, all mistakes and hopes and dreams wrapped across a calcium scaffolding. It is so, so easy to leave it behind, to ascend, to twist, to move, to strive, to become - and why not? Why not be the wind? Why not seek the fire? Why be content with the harsh limitations of ligaments and livers, why bow the vagaries of whatever deranged designer dreamed up the knee-joint structure of a biped? The wind is fast, fire is power and with a touch of cunning and enough applied disassociation you can punch your sense-of-self through the wall between Here and There and replace skin and scars with new forms stolen from the world itself.

Be water, friend. Flow, instead. Never worry about the rigidity that comes from having something so profoundly profane as an endoskeleton. Free, true, strong and coursing.

There is, of course, a small, tiny, miniscule blip to all this. Even the most Starmad theurges recognised the danger in Sigilidry and Animism both: Bound by the flesh, free in the soul.

The human spirit, for all its indomitable ambition, is better served by the confines of our craniums than we know. Without these sharp delineations, we drift. Our dreams are endless, but fingers make a hand and two hands a set and with such small limitations each of us becomes wrapped up in the world. The wind has no friends. Water has no memories of a first kiss. The Grand Empyreal Fire is all strength, all passion, all glory, and what need has the High Icon for pressing eight pairs of hands down on a score of wounds simply for the sake of something as wretchedly human as . . . a friend?

The world becomes so blurred in its small human distinctions. Borders, meaningless. Replace your nerves with the rich ore of the mountains, push your will and soul into the chiselled form of statue, become one of the few vaunted, hunted Rockhounds that scour the Sarethian Desert, and all it will ever take is the little bits you leave behind. can a heart made of rock feel remorse? Do Leviathans . . . dream?

Does the ocean hope for better days?
>>
If you still want to go travelling in the distances between Here and There and Other, Interesting Places, you should - at the very least - bring an atlas.

There are Routes, soft-soul. Little guidemarkers strewn about the more strange corners of the world, the small scribbled marginalia from other curiously reckless and recklessly curious creatures who have found themselves wondering what it might be like to be something . . . Else.

To be the Ocean, or the Wind, or the Air, or what it might be like Up There, in the Higher Dark, nestled among the little lights of stars.

Bring an Atlas when intend to travel to Improbable Places.
>>
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HOLD ON - I THINK I KNOW WHAT I'M DOING! I READ HALF A TRANSLATION ON THE ONE SOURCE FOR THIS I COULD FIND---

Ink flips a page and screams a word in a language the tongue wasn't meant to speak and something alltogether uncomfortable happens with the cardinal grid that undergirds Reality itself.

. . . And on the side of a boat, in a moment between just now and a little later, Here and There and the Other, a man in a red-stained robe and wrapped in bandages, could... well...

The Ocean, friend. It's right there. All it would take would be a little . . . shift . . . of a muscle...

>Fall Into the Ocean?

>No, I think I rather like my endoskeleton, thank you. Maybe some other time, I like having lungs.

> . . . Maybe ... Maybe I could let the Ocean into... Me?

--

Arrows flit through the air as the Houngineers arrange a firing line. Knight Laelaps, First Pursuer of the House Luperni, screams loud enough to shake the waters. It's all together too late.

Because we... Oh, softsoul.

We aren't even here any more.

>INTERMISSION.
>OPERATION COMPLETE
>>
>>5619644
Over already? But I just got finished reading all the rules...
>>
>>5619666
I'm sure we'll meet again in Nowhere, a bit later (or perhaps sooner) between Here and There.
>>
>>5619644
All in a nights work...zzz....
>>
>>5619644
Void damn it all, I'm saving lives and you're *breaking reality.*
I better get a cooler shovel out of this, the one you gave me is all bent.
>>
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THUD
Here and There and Then and Now untangle from their orgy as causality casually reasserts itself

. . .
. . .
. . . !!

Hahahahahahahahahahahahaha WOOAH.

Sorry, should'ave mentioned, I wasn't entirely sure on that last part. Would you believe it's completely impossible to find any actual records of anyone using the Atlas to travel? I mean, you'd think there'd be someone, but no, I had to work it out from four stanzas of a song referenced in a book the mating habits of parasitic brain-wasps.

And they said comparative bibliography was a useless collegiate elective. But who's useless NOW?

Everyone in one piece? We all breathing oxygen? Fan-ta-stic.

... Uh, right. Uh. Minor detail. Slightest thing. We've still gotta get to the Ship so we can actually get off of this island and I might not be entirely sure, just, uhm, on general principle where we . . . Are.

But let's not worry about that part just now. Although what is that creaking sound? Did we land on top of a tree? Is land even the right word? It's not like we've moved, but, also... Okay I'm going to need a hot minute to find out what's up and down and left and right here.

Let's all just make sure we're in at least as many pieces as we're supposed to be, then get down off of this tree, get to the coast and get Shipside. And then Toby you're going to open one of those bottles and we are going to get DRUNK like you WOULD NOT BELIEVE.

-----
While Ink tries to figure out where you've ended up, we can handle the Logistics.

Total scavenge is divided into Generics, Worthies and Stuff Ink Won't Keep Track Of Because You Found It And It's Special But Also Not So Special That It Will Alter The World So You Decide What To Do With It (The SIWKTOBYFIAISBANSSTIWATWSYDWTDWI List) Generics goes into The Pile, then Ink (and others with Negotiation and Streetsmarts) fences the lot and converts the total to Bits, which are paid out on a share basis.

Worthies are noted for themselves, and you'll need to decide what to do with those. Until you do, Pen and Quill will lug it around.

If you have something you'd rather /not/ be Fenced, you can call a Veto and grab that part for yourself. Basic Decency would presume the person who Found It has First Say, so try not to fight too much.

-----

Scavenge
8*Messers
2*Shortbow
4*Surviving Bottles of some Very, Very Fine Pyherii Wine (Ink Absolutely insists this empty fifth had "had a hole in it")
3*Houndguard Shields
2*Busted Helmets

--->

11 Bits Per crew
( Don't forget your sign-up bonus, now! )

Worthies
2* Gold Bars
1* Vanadian Shipping Papers
1* Vanadian Gearlock Pistol
1* "ScourgeBreaker Spear", AKA, a massive hunk of sigilplate with a rough weight of BLOOM YOU'RE CARRYING THIS YOURSELF

SIWKTOBYFIAISBANSSTIWATWSYDWTDWI
Toby has stolen 2 dogs and a very fine sword
Eventide is just *covered* in spiders
Lamia has two arrows stuck in her, which she can keep.
>>
>>5619666
hahahahahhahah over
you think this is over

friend, I have a six part master plan and stealing the most important travel guide in the world is just the WARM UP
>>
>>5619697
zzzz- OH What fETH!? Huh!? ....are we there yet?
>>
I'd humbly request everyone set aside their empties in a neat pile, and I'll do my best to fill them with nightmare fuel.

I must say, it looked like Ryona missed the throw at the end there. Incredibly disappointing arm you have there.
>>
>>5619697
"Objective complete."

>Remove the arrows.
>Take a look at the shipping papers
>>
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And now, with a moment for the mind to settle...

Everyone gains 1 Memory, of Escapes and Escapades.

If you clocked an Achievement, you've gained 1 Inspiration.
>>
>>5619697
"Ha.
Well, by the fortunes of the morningstar, we've made a clean break.
...
Hm.
Such an *interesting* trinket Ink has procured..."

> (I assume that the Rakefire falls under the [SIWKTOBYFIAISBANSSTIWATWSYDWTDWI] category)
>>
Sometimes, you might remember something useful...?

A slight reminder on "class ranks" - you pick one when you sign on to the company. Striker, Stalwart, Sapper, Scourge . . .

These are core-skillsets universally recognised in the Leviathan Strait as composing a distinct group of skills. Not everyone who wields a blade is a Striker, not every knight is a Stalwart - but if you're told three Strikers have been hired and are coming for you, you can at least be certain-sure it'll be fast, violent and graceful as opposed to heavy armor and thumping steps.

So a Memory allows you to rank up a class-role. And now naturally you're thinking "Ah, but I'm a Striker, and so I guess I can't learn Scourge Things" to which I must regretfully inform you that you are /wrong/.

You can learn Scourge Things. Or Striker Things. Or Steelsoul Things.

But of course, those who already have that role are better at it. Bloom is a Steelsoul now, and if he continues, he's going to be better at that particular set of skills than Ink will ever be if she starts branching into it now.

Secondly, and worth keeping in mind, is that total ranks in a role serves as a shorthand for your clout and reputation within those circles too. And sometimes that can be quite useful - some gear and training is only available to people of a certain persuasion. Sorry softsoul, the stoic Stalwart retinues you might find in their travelling courts simply simply won't let you practice in their company if you're not enough of a Stalwart yourself.

But on the other hand, breadth is a victory all on its own.

>Also do note that reality is being restructured just slightly, so if you see something TO GOOD TO BE TRUE, then remind yourself Ink probably hit her head and is also drunk right now, and so maybe she wrote something down wrong on these papers and it will soon be corrected.
>>
>>5619716
Yes! As does a few other trinkets that people picked up.
>>
>>5619697
>7+1 Authority Bits at start
>+12 Bits from Inks cache (sorry these are mine and they will never come back to you. Take it as advance bonus pay for VIP treatment ;) )
>+11 Bits
>-31 Bits total
>>
>>5619730
Regarding Orthogonal Electives, for how long is the dicepool or perk accessible? Until used again, like Improvise? I'm also assuming that the perk must be drawn from an ally.
>>
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>everyone was actually rank 2 in their class all along. SURPRISE.

>Perks are capped at rank of skill or role or secret or whatnot. Scavengers are awful cheaters and ignore this rule for their Scavenged Stuff.

>Scourges only add 1/2 rank with Incant because I'm on to your mad tricks and I can sense a bad scaling factor when I see one coming

>Strikers Boost gear mysteriously much weaker at only boost 2 now (fuel remains unchanged). But Striker Role Ranks improve it, and there's some exciting shopping to be done. Also ask your local Sapper to whack the gears with their tools and that'll crank the gears right up.

>We got Sapsanolai a cooler shovel. That's not bent.
>>
>>5619745
{Pad Resume} lets you use 1 Dicepool of an adjacent ally, at no cost, while boosting surrounding allies passively.

{Orthogonal Electives} means paying the cost - and it's a hefty one - to think back on that one time two days ago where your ally reminded you of the thing you're about to do just now. They don't need to be adjacent and you get access to 1 dicepool (or perk) for the duration of the round (eg: until your turn begins again. so defensive tricks work through escalation phases).

and indeed the Perk must be drawn from an Ally, initially. But functionally, it's anyone on the current map someone whose character abilities you have reference-able notes on. cunning or sense helps investigate these.

----

>And that's that . . . FOR NOW.
>Ask questions! Tumble around! Get down off of this tree! Suggest things! Make comments!

>And, as always, thank you for playing!
>>
>>5619730
Let's take stock of our earnings:
> 3 bits from plundered stash (where the Rakefire was found)
> 11 bits from repossessed scavenge
> 7+1 bits from employment contract
> Eventide is 22 Bits richer and 1 memory wiser.

---

> Expend 1 memory to progress Edge from 2+1 to 3+1

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 1] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 3+1]

{BuzzMind 3} // {Stealth 2} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // --
[H] // --
[Tools]
(25 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
(6 Mothswarm) // Illusion 1
(8 Sea Sultans) // Web 2, Poison 2
>>
>>5619711
The Whispertrade Agent must have taken most things of worthy notation but this sheaf of papers still covers every vessel that landed in the Luperni Port over the last five years, their model, make and marker, some estimations on their shipping, and, uh, surprisingly detailed drawings along with helpful notes for anyone enterprisingly interested in taking a midnight stroll through the cargo-holds.

Apparently when you work as a "vanadian shipping clerk" that's code for "intelligence asset".

You learn a lot of jargon about the inter-city steel-ore trade and find out that the Northern Reik is currently undergoing a surprise spring frostsnap which has increased the cost of locally grown produce by 1.3%, annually adjusted basis, contra average over the last ten years for which statistics could be found. Were you in the vegetable import business, you might consider selling carrots at ruinous prices to the Reikans.

Sold to a Whispertrader, you reckon that these papers are worth [2 Favours], which is the susurration-soft currency for buying and selling international information, opening doors acquiring hard to know knowledge.

Alternatively, Ink might be somewhat interested in these as they also contain a good amount of information on the Vanadian State's imports of essential materials, costs, areas of shipping and such-like. Within the spider-like web of commerce this mind-numbingly boring reading provides lies a surprising amount of information on the industrial state and intent of the Vanadian polity. Useful if you're, say, engaged in subversive practices against said state.
>>
>>5619750
Thanks for running!
>>
>>5619756
Expertly skirmished as always.
The prodigious girth of the thread threatens to penetrate the 700 post threshold.
That fact alone says all that is needed to be said.
>>
>>5619756
Can I remove the Regalia status of my sword and designate the dogs as my new Regalia? I'm willing to burn glory for it if need be.

You said that SPD dice get reduced in equal parts by armor. Does that mean if I took "Like Liquid Lightning" I'd only gain SPD 3-ARM 3 in dice for the first attack?

Inks offered to teach me how to move quickly before, double checking her resume she seems to have not the best Reaction and a could be better resistance. Can we teach each other for a Bits discount when she wakes up?

Is the Clawhound still passed out on the ship or did he fall off?

>Claiming 1 of the bottles of wine for a rainy day.
>>
>>5619756
This *is* a much cooler shovel. And it's almost straight, if you overlook the parts that are made to be bent.
>1 memory
>20 bits

>spend 1 memory to rank Sapper to 3, gaining [Tear Down That Wall]
>claim the gearlock pistol
A fine piece. A fine piece! Now, what were you called...?

Hem hem.
Can non-scavenger classes spend bits to improve their skills also?

#Sapsanolai, Sapper

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2

!Jury-Rig
!Tools and Tricks
!Tear Down That Wall

[R] Mark IV Vanadian Multitool, 0P, Block 1, Repair 1, Adjustable 2
[L] Vanadian Gearlock Pistol
[A]
[H]
[Tools] Toolkit, 2construct

Inventory:
20 bits
TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
>>
Thanks for running Boss.

Doc opened a pair of eyes and looked out at a bright green world. It was rather dry. A tree? Not the ocean then. Then they must have stitched him up.

Doc reached into the pocket that had been holding that tracking arrowhead, after the initial surgery. Was it still there? Doc thought that it had fallen out during that first storehouse explosion, but it was important not to make assumptions with these things.

Then Doc reached into his sack of bits and withdrew 2 of the ones looted from the crates and offered them to Mimic, as a scholarship to help them in their academic career.

Ryona, are you still interested in making some alchemical arrows? The four humors are blood, black bile, yellow bile, and phlegm. In general, blood makes one friendly and energetic, black bile makes one sad, yellow bile makes one angry, and phlegm makes one dispassionate.

Toby, how would you describe your experience while under the effect of Woeheart based stimulant, and would you recommend this treatment to others?

>Give 2 bits to Mimic
>Spend 1 Memory on Many Voices, raising Scourge to Rank 3.
>Ponder the natures of aquamancy and four-humors alchemy.
>Feed Mars an extra Eel
>Give Ink 4 bits. We aren't in the big city to buy drugs yet, but she did give up her last nightmare suppressant and my blood is feeling unusually thick and salty, so feel free to hold on to these.
>Claiming to be a Medical Professional, and not a psudo-diluvian simulacrum masquerading as a sigilist.

8 bits (starting) + 3 ( looted at >> 5605381) + 11 (shares) = 22
22 - 2 (Mimic Scholarship) - 4 (investment in drug kit) = 16. Will probably spend about 9 of those to increase my limit, but I'm open to suggestions on how to assemble these bits into something interesting instead.
>>
>>5619783
No need to pay - hunting hounds are a storied tradition.

And indeed that’s the case for Liquid Lighting! Custom or lightened armor would offset it, but such stuff is ruinously expensive. Hard to be fluid in heavy plate, hard to be alive without it.

It looks like the Clawhound is still passed out.

Training rules to come - but discounts for some things yes! And if you can teach Ink not to be as fragile we’d be impressed beyond measure. We’ve tried. It never takes.
>>
>>5619730
Ok I'm going to try to do accounting for my bits

First off I didn't add in my initial authority bonus from my extra authority points, and since I have authority three, that means I should have (2 extra bits * 2 from initial scavenger bonus) 4 more bits.

Second I found 2 bits in that cache.

Third I got 1 miscellaneous bit in thread.

Fourth I get these 11 bits from Scavenge.

Fifth I get my pay (7+3(authority)) = 10 bits/

So in total I should now have 28 bits.


As for the perks, could you please explain Horizon Tongue and why someone might take it? I can already "communicate" just find by talking to people, especially with my Authority, what would I enable myself to do by taking this? Also, could you explain Dustblown Memories? Is it just a mystery Perk that I get for spending a skillpoint?

For Synthetic bits, do you get Scavenger Level bits to spend plus what hits you roll, or just the hits you roll? For example, if I was say a Scavenger 3, would I get 3 + (roll 3d10) hits, or just (roll 3d10) hits Synthetic bits? What can Synthetic bits be spent on, anything, or just improvements to your current inventory/skills?
>>
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>>5619806
Sorry not really clear what this means, does this mean that I can use armor as extra STA for the second part? I assume it's split into two parts and I'm not just gonna exhaust myself adding armor to every roll.
>>
>>5619756
>>5619698
I really hope this skirmish lasts more than just 6 "parts", this is really neat.

Also,
when are we continuing Blades?

I suggest Ink take this respite as an opportunity to sleep, we need our navigator well rested and able to function properly. Not that she had any failings in procuring our escape, but going 5 days without sleeping is not a recipe for further success. Please get some sleep.
>>
>>5619730
>Gain 11 bits, 1 Memory
>Find a way to sell the 2 gold bars I found.
>Graciously allow Sapsanolai to take the Gearlock.
>Those 2 Favors might come in handy for the challenges to come. Though perhaps Inks could read over it in the time we find a buyer?

Does 2 Scavenger ranks mean 2 synthetic bits to spend? Also, how does rolling them work?
>>
>>5619756
(Couple of random things.)
(-How much recovery/healing will we get from this downtime? Full heal?)
(-When fighting using blood weapons and Woeheart skill, does the user's totem's magnitude come into play? Since Scourge skills like Beacon/Incant apply.)
(-For Steelsoul's Like Liquid Lightning, does the "Armor makes Speed rolls worse" thing apply for the free movement it gives you?)
(-Is it possible to buy class ranks with just Bits, or do they /need/ Memories? Similarly, is it possible to train Limit for Bits? (I suppose this might be a bit early for it, though.))
(-How hard is it to attack over/through an ally when using a long-reach melee weapon? In some other games I've been in it's something you get for free since Reach =/= Ranged, but is that the case here as well, or would it require an aim modifier?)
>>
>>5619756
>Gain 1 Memory, 1 Inspiration, and 11 (+9?) Bits
>Hold onto them, for now.
>Grab the empty bottle for myself and clean it out as best I can, trying to ignore my urge to kill Ink for waSTING TWENTY BITS WORTH OF WINE ARGH-
>-Calm down, Harry, if anyone needed it it'd probably be... Doc, actually, but Ink's a good second.
(Also thinking on it, I'm still not entirely sure how our inventory works. Yeah we've got equipment slots, including the somewhat vague "tools" slot, but what do we have besides that?)

#Harry [Hart], Scourge 2
Fatigue 10?/10 | Wounds 4?/10
Sword 2 | Shield 2
Inspiration 1 | Bits 11 (+9?) | Memory 1

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4
[Type] Open-Minded
[Style] Wild

Attune 2, Academics 2

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)

[R] Bloodshield (Block? 2)
[L] Bloodblade (2D)
[A] Light Armor (Armor 2)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+) | Empty Bottle (Good for storing liquids, like blood!)
>>
>>5619750
Since I'm actually a rank 2 Striker all this time, does that mean I have a +1 clockgear bonus lying around?
What's Boostgear's base effect for the purpose of Sapper rank bonus? Boost, I assume?
What interrupts a steady action? Is a successful dodge enough?
>>
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>>5619742
Oh, you found my 8 spare Bits.
Thankkkkkk you.

23 Bits total, Breaker.
>>
>>5619708
Alas, the sea started shifting and the boat was rocking and the otherwise perfect parabolic arc ended up curving a little leftwards, right into the ocean. Blame the wind, as one does.

We have a good amount of empty bottles, jars and such-like containers of content. What... what are you going to be making?

>>5619711
Hey, two genuine grade, lightly used, hunting broadhead arrows with the little Luperni maker's mark near the tip. Wash the blood off and you've got a great souvenir!

>>5619783
Ahem-wise. I'm not precisely the knightly sort, but silent, quiet Quill knows a thing or two about beating people to pulp with sharpened hunks of steel. He tells me that:

It's downtime, so designating new Regalia equipment is as easy as doing it, bonding and working out the particular peculiarities of the stuff. A Stalwart can sustain [Ranks] of Regalia, so for you that's presently 2. You will, however, need to Burn the Glory... Or to be more precise: in the process of designating new Regalia, the Glory accrued to older Regalia slowly fades. That's just the natural order of how such things work. Devilishly handsome as you are, there's nothing particularly glorious about us hanging about the top of a tree crown bandaging ourselves.

As for Mars and Skitter they have some tricks they'd love to show you and our man Pen is a dab hand with animals of all sorts. I'll have him give you the what's-what in a hot minute.

SPD does get reduced by armour, and it does apply. We could try to customise your armor a little now that we have the time, but the only tools we have available right now is the honed, sharp minds of Mimic and Sapsanolai and I reckon that if we ask them to adjust your armour fitting you may catch fire and or detonate.

I'll get around to showing you how to move properly - and the rest of you - in a little bit. Also who are you calling slow?

We should probably leave the poor clawhound some rations and a bottle of water. He'll find his way back to the Luperni easily enough.

>>5619797
Ah, a ... Why did a clerk have one of these? They're New Style Model, all articulated parts and craftsmans ingenuity. Don't say the lessons of the last war weren't almost learned. Here's what you're working with...

Gearlock - Model 77-B Variant - Chirni
3+Sense*2 Range, Silent
Adjustable 2

Looks like it was already loaded with . . .

Springmag - 77-B Urban
1d10 Pierce
12 Ammo, Jam 2
Burst 3

>Jam rolls track up complications if the dice hits 1 or 2
>Burst 3 means you can spend 3 ammo when using, and it fires 3 times with 1 attack roll. Attacks scatter

I don't know how good you are with guns but something tells me you know a thing or two. Still, the basics, ye? The Springmag goes into the Gearlock, and while the Gearlock is what the Bad Stuff comes out of, the Springmag is where its stored. If you have multiple mags, you can change them out. Each provides generally different effects.
>>
>>5620150
>>5619797
It looks like this particular Gearlock is from a style I know well. Not a Vandian Servicemember anywhere who wouldn't recognise the chirni line.

They're universally Adjustable which means with some careful crafts, you can modify the equipment. Adjustable 2 provides 2 points that can be - with an action - shifted into providing different metrics. For the chirni you might want to increase the barrel length for +Range, adjust the Burst rating, attach a Bayonet for Melee 2, or such-like. There's also pre-fabbed modifications that go into Adjustable slots. But I don't see any of those around here.

Your ammo restocks during downtime, Pen'll show you how. And there's bound to be other ways to utilise the tools.

>>5619804
Thank you, I'll absolutely be needing these suppressants to sleep tonight. And if I can get a good night's sleep I'll show you all a good trick for using First Aid kits.

>>5619812
That you should. Now you forget the handling fee, the fee fee, the commision fee, the beaucratic fee and the okay put the spear down I'm just teasing, I'm just teasing.

And sure, everyone can talk to people. If they know the language.

Tongues is a little more than that - scavenger pick up bits and pieces of language, lore and living. I don't know much about scragdog body language or the language of birds and trees, but proper scavengers sometimes do. Humans are easy enough to talk to but the rest of the world can get all kinds of complicated and Tongues help you there.

Dustblown Memories is how you remember the more peculiar kinds of tricks associated with the stranger scavenge. It's not a mystery, it' s an offering - like how Eventide remembered his Entomist training. Scavengers tend to acquire bits and pieces that are Unique. Lamia won't find many trainers for proper Sunwires in most places, so she'll need to think hard to remember what she knows. You're a Spear and Shield man yourself, so you'd probably be able to dig out the old instructions in how to use those.

Scavenger Bits are, well, like Scavengers themselves. You had a pool to buy some which as you found yourself. Ranking up further grants you a tiny slice of a fresh pool - you find a few caches, you know some people. So at Rank 3 you'd get 3. Might not sound useful, but they follow the same functionality as Scavenger Bits in the intro, yes and you spend them to improve gear you have, roll what's spent and get a little extra if it works. So 3d10 on honing a shield, or a spear, or scrounging up a ... Who knows what.

And they can generally be spent on anything. But a recommendation would be to spend them on bolstering the stuff that you already have.

>>5619815
Toby, Armored Arts means you get to use the rigid nature of a harness plate to help you leverage force. Once a turn you can add Armor to a physical action that's not movement related. It won't help you scale a wall faster. But it will help you thrown a table at someone.
>>
>>5620152
So uhhh Inks, when we finally get to port do you have any plans for the afternoon or evening? I still have a bottle of that Pyherii and I figured it's something best enjoyed with a warm meal with good company.
>>
>>5619697
>18 bits, 1 memory to spend
Ryona attempts to collect her Grapnel and what's left of the Rope. She also pulls out some of the the enemy arrows out of the boat to compare with her own, maybe they are better. Real shame those warbows were out of stealing range.
>>5619804
"Glad you're still with us, Doc. If I ever need special arrows, I'll hit you up."
>>
>>5619815
As you also know from Armored Arts how to use your plate properly, it means you can treat the total armor value as an action pool you can use to take an action. It turns out if you if punch someone with an armored gauntlet it really hurts. So Armor+Violence would allow you to beat someone with your plated hands. The basic effect is Fatigue, because as you punch people it stun them out.

That's to say it doesn't make you tired, it makes them tired. "Effect" is the outcome of your actions. If you have 3 armor and you kick a Slicedog with your plated boots right, you'll roll Armor+Violence, and hit them for [Hits]+3 Fatigue. It makes a useful off-hand if you're otherwise occupied.

But it's also not /only/ useful for fighting.

Knowing the Proper way to wear an armor harness is what separates the amateurs from the armored artisans. An action pool allows a lot of stuff. You can combine it with Brawn to block, Resist to shrug off strikes and such-like. Armor is naturally resistant and well-formed, so things that break normal gear hardly affects four kilos of rolled, reinforced steel.

>>5619825
i am looking forward to crashing yes. it's so tantalisingly close.

>>5619833
Yes Scav 2 would mean 2 synthetic bits. And I'll buy your gold bars for 2 bits and this bucket. Lamia, we're on a boat in the middle of an island jungle. You want to sell your gold to the monkey over there? I don't think they have a functioning jewelsmithing industry.

And.. Huh, I could read the papers after I've slept AND then we still sell them. Good thinking! I might even know someone who'd be interested IN buying! Ha ha!

When you have Scavbits, spend them as you did when finding yourself - look for things, gear, improvements, then roll the dice. They have a value of their value (scav 2 is 2) but every hit is a little bonus. This makes them more useful than Standard Bits.

>>5619849
We're taking a boat-related crash break, so everyone recovers. Medical costs are deducted from the pool of scavenge - I forgot to mention it - and with few exhaustions and no major bone damage and only one Doctor in need of dire help, we got away very lightly this time.

When you wield created tools with Woeheart, the magnitude of the totem doesn't come into play directly. But it did do so indirectly - it helped you make the tools, after all. This is also why a Totem is helpful - remember you reduce the magnitude of your totem to help you maintain sigildry.

So you could off-load the task of maintaining your sword and shield to your totem. This frees Limit up for other tricks.

Armor Penalties always apply to anything it could feasibly penalise. If you ever find yourself erring on the side of "Maybe", the answer is Yes. Armor Ratings make up for this drawback by being the single most important way of staying alive you will ever find.

You can Train Limits with Bit, and class-ranks also. But Role study is ruinously costly.
>>
>>5619849
Limit Training (and other such) is less costly. Let me get some SLEEEEEEEPPPP and I will teach you how.

And you and your allies hopefully try to work together. Formations of fighting men is a tradition as old as Pyther - and Pyther is OLD. Reach weapons attacking or defending past allies do not get penalised in any way and you do not need to take Measured actions to avoid harming your allies. You can even block or defend for your ally if your reach covers them.

That said though, do keep in mind that waving weapons around past people is still dangerous. Someone could shove your ally into your weapon (Ouch), and if you have complications on you roll, you risk interfering with your allies.

If you attack past something that provides cover though, the cover is applied against your attack. And some allies or situations do provide that.

>>5619854
A Standard Human has:

Hands (Left, Right)
Body (For armor)
Head (For helmets)
Tools/Totems (Slung over your body for easy access, attached to a belt, etc)

The tools/totems can be used without preparing them if they're at the ready. The issue is logical enough: imagine strapping yourself down with a Trapping Kit, an Alchemineering Kit, a Poisons Kit, a Totem and half an Engineering Handbook. How in the name of the void are you going to use one thing without the other stuff getting in the way? If you stack 10 toolsets, the Universe will subtract 10 dice from any usage of them.

Back/Pockets:
this is where you strap/shove the other stuff. Everyone has Resist+Brawn carrying capacity, and if you start exceeding this and the Universe notices, you take a few penalties on running and dancing and everything else. It's just awkward to carry 5 shields, you heavily armed porcupine.

Shuffling things around deducts 1dice as it's a quick enough action, and you don't need to note it as such: the Universe handles it. But clearly LOTS of shuffling will eat your Dice rapidly.

We're also not peculiar about carrying limits, you can generally push yourself to find another pocket space but we've also seen people try to fit entire stores into their pockets and if you think that works around here I have a bridge in Pyther to sell you.

>>5619917
No, sorry Jove, it means our gearsprings lost a lot of focus suddenly. The Boost 2 Base Gear for a Rank 2 Base Striker is actually Boost 2 because it's assumed and worked out that's how a starting Striker has it.

Now if you become a Rank 3 Striker, you'll have a spare clockwork bonus lying around.

And it is indeed Boost. Unless you want your Engineer to try and adjust your Fuel rates.

A successful dodge, an enemy attack, the dock catching fire, you taking damage...

>>5620156
Weeeellllllllll I could use a handsome muscular man in solid plate armor for a f u n little latenight session at the library.

>>5620157
The grapnel is still mostly there so we can simply weave you some more rope from some of all these jungle-vines!
>>
>>5620168
Knowledge is always fun! I'll see if I can scavenge us some snacks to go along with the wine later then, if we can't find a port then maybe some fruit from the nearby islands.
>>
>>5620168
"Um, Ink, I've been questioning this shooting thing lately, it's too impersonal at times... You wouldn't happen to know of any ways one could scramble their memories, would you? I mean like forget the entirety of your training and gain a different skillset?"
>>
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>>5620160
>Armor Penalties always apply to anything it could feasibly penalise. If you ever find yourself erring on the side of "Maybe", the answer is Yes.
(I'm going to be totally honest with you, I do *not* trust myself enough to make that call whatsoever, especially in this case.)
(Movement isn't technically a roll, and it's not like armor has a direct impact on speed/movement unless outright specified (i.e. swimming being penalized by weight, certain armors having direct speed reduction on them), so just going by what I know, LLL's free movement shouldn't be impacted, but all you've done by saying this is make me doubt my own logic (which is very game-y, granted) without giving a fully clear answer.)
>>
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>>5620177
I'm not an Animist by trade or nature. I like my head as my head, without adjusting my sense of self. Doc tries to take a dive into the Ocean?

Imagine that but now you have to learn how to sort out which memories of a sword-fight is yours and which is Theirs and how to move your body when all your neuro-musculature reflex comes from memories you never made yourself.

That said, Ryona, it's a common enough thing in the Leviathan Strait. The Wrackwinds make it .... Easier. I might know a name or two.

And I've heard there's this Trader you can find, who always smiles and nurses a small wound from an old gunshot, and he'll buy . . . anything[/b].

BUT WE'RE NOT THERE YET SO...
>>
>>5620179
Like Liquid Lightning gives you free SPD move if you start your turn unengaged. You also add SPD to your first strike turn. You move fast.

If you have ARMOR, you subtract the ARMOR VALUE from those relevant SPD NUMBERS. And so you DO NOT GET free movement OR bonus dice on your strikes.
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+4 Bits due to [ImageRelated]

>Downtime Action: While waiting for Ink to conclude her investigations, Eventide experiments with the capabilities of his eight-legged accomplices - challenging the finesse and quality of their thread. The entomist had bent and woven several young branches plucked from the surrounding tree canopy into a compact cage-like structure and is currently encouraging them to construct a sturdy nest around the wooden frame.
Eventides hopes they are successful, perhaps then the moths will become less agitated - sharing their living space with their natural predators has been hard on the poor things.
>>
>>5620184
"Sounds good enough for me, as long as I can swing the sword... although that's not precisely what I had in mind! And... do you need help finding out where we're at? I might be of use."
>>
>>5620179
That all said this is a useful moment to reveal a subtle secret: movement is partially dice related, but you'll likely not notice until you go looking.

When you Move you get 1 full movement up to your Speed. You can't move - attack - finish movement. That's different actions.

But you can move - sweep up 3 items - finish movement. Because Quick actions subtract -1 dice. And you get your SPD when you move... And you're actually spending that SPD to move. So a different way to look at it is to say that 1 Sta Movement get you your SPD in dice, and you spend 1 to take a 1 step. And if you're doing acrobatics, they're rolled.

Which is also why people climb buildings or sometimes fail to do so. A 1 Stamina movement action that goes 1 1 1 1 across a canal is movement 1, then a jump 11 then landing 1. But the jump+movement is actually rolled by the universe as a 3d10 SPD action and if you fail - as Fulton did - you slip.

If you have Acrobatics, your 1 STA move action is actually a hidden pool of SPD + Acrobatics. It doesn't buy you further movement, but it does mean that instead of rolling 3d10 to jump that canal you might roll 1, jump 11 and and 1, and be rolling 6d10. And you'll never know you're rolling, because the Universe just does it.

but Wait what about Armor?

Well, some harnesses subtract SPD directly. So Toby is a little slow.
But if you wear heavy armor and you try to jump a canal, you might have SPD 4 and Armor 2. So you move 1, jump 11, land 1, and to do the jump you get a roll of ... 3-2. Or 1d10.

Into the canal you go.
>>
>>5620199
When a die result is both a crit and a miss, how is it tallied?
>>
>>5620197
Oh. What are you thinking? Scout out the place, find us a way out of here. If you can, it'll be helpful.

>>5620212
Dice have 4 states

crit (moddd by crit rating)
hit (accuracy adjusts up and down)
miss (same)
complicate (usually noted as [thing] [number]. Jam 2 is jams on 2 and 1)

A 8 is as hit. They add effect, or make you more precise. Basically, better outcome.

A 10 is a crit. They add effect or make you more precise, activate gear and perk tricks, and force little things to happen in a positive way, cause wounds, add a flourish.

crits and hits are additive and summed. 3 hits is better than 2 hits. And 3 crits is better than 3 hits. More hits? You Did Better. More crits? More and more better things happen, in a chain of escalation.

Misses just miss. The dice are unspent and didn't hit your original target.

complicates occur on a 1 or such and has varied names - backfire, critical failure, complicate, mistake. It all does the same thing: it makes little accidents happen, incur a cost, or cause a mess.

Misses are not additive - 4 misses don't mean you miss "harder" than 2 misses. You just miss. For granularity's sake, it is reasonable to think that 7 misses does mean you did "worse" than 1 miss, and so there might be a contest where you roll 10d10 Academics vs 10d10 Academics, and you get 3 hits and 7 misses against your opponent who get 5 hits and 5 misses. In straight manner of speaking, your essay had more flaws. If you both needed Threshold 7, you've both failed the task but you failed it "more". Still, this hardly matters.

Now, complicates are **additive**. 6 complications is much worse than 4 complicates. complications > resistances are worse still, and multiples of resistance is YIKES. So 6 complications and Reaction 1 means you might straight drop your sword.

In order for "things to happen", dice must hit /something/.

So if your crit rating is 5-10, but your accuracy is 9-10, then dice that roll 5, 6, 7, 8 still *miss*. Because they miss, they don't have any special effects *for you*. And you don't crit.

crits don't override a miss.

However, the dice don't disappear. Let's imagine you fire a Rakefire that crits on 4-10 and when it crits, it detonates and hit an area around the target.

You roll 6*4. You got nowhere near your target, rolling 444 444. No hits. You missed completely. However, the dice you missed with do still all *also* trigger their critical - they cause some small detonation. So we've gotta roll a scatter dice and lets say you scatter off into the wall.

It goes off - woosh.

Same effect here if your target had dodged (converting your hits to miss) or if you had rolled 2 hits against a threshold of 4 (not making enough hits to hit). Scatter and misfires abound.

And now we enter FUN territory.

Imagine someone is Reckless at rating 5. They crit on 5678910. They miss on 1-6. They complicate on 123456.

So on a roll of 6 they crit *and* complicate and miss. The three don't cancel out.
>>
>>5620248
(How, if at all, does Edge come into play for complications? I've been working under the assumption that it acts as a threshold or somesuch for them, partly due to the description given in the Wild style, and partly due to me having gotten what should've been a number of backfires that just didn't seem to do much of anything.)
>>
>>5619697
Something tugged on my ankle, I swear, testing to see if I was holding on tight enough. I think I am going to lie down for a bit, try to dry off, thank the stars above for solid land, and try not to think of that great big eye I saw underwater. Well... solid tree. I don't think I could lift my arms over my head even if I wanted to, besides.
Do we get paid compensation for extra mental trauma? Was that on the contract? I didn't read it, the words had too many of those syllaments in them.

#Bloom, Steelsoul (Wily, Dangerous)

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 2
Sense 1 Authority 1 Cunning 2
Brawn 1 Manipulate 2 Violence 2

STEELSOUL-3
Spear-2, Unarmed-2, Acrobatics-2, Stance-3, Streetsmarts-2

!The Flow
!Twisting River
+Acrobatic Prep

[R] Sigilplate Spar 'Scourgebreaker', 2Hand, -2 SPD, Bonded Steel
Memory of Escapes and Escapades
20 Bits (9+1(pickpocketed)+11)

> Give the Strikepoint to Pen to carry, I can't keep carrying both
> Remember something else about The Flow (Memory!). Can I step into empty air, if I'm on solid ground again by the end of the turn? Over people, onto animals backs? Did using it between those split attacks on that last turn even work?
> If I Stance+Spear, do the stance effects only happen with spear strikes? If I Stance 2 bleed, 1 penetrate (Weeping Mountain!) does that bleed on 9-10 and penetrate on 10?
>>
>>5620282
(oops, only steelsoul-2, ignore that bit)
>>
>>5619756
>Gain Scavenger Level - learn Horizon Tongue
>Learn from Eventide how to interact with / tame / teach / command spiders
>>
>>5620282
Oh, so light, so balanced!

The Flow is all around us. Somewhat like the Ocean, and nothing like it at all. Well trained fighting hearts strap steel to their skin and wield talons of iron, learn to use the world and their weapons to mar and break and scar.

But a Steelsoul armors the inside because a Steelsoul knows - they say - that the only weapons that ever really matter is the ones you build in your mind. Everything in the world can harm or heal. Technique is all that separates surgeons from slashers. If you learn to read the Flow of things, of wind and woe and violence and will, you will find what you seek when others stumble.

And while it may seem akin to magic, it is no such thing in truth. So, it does not alter physics. You must have your feet on the ground by the end of the round, you must stand on things that can bear the weight. But briefly? You could skirt across water, dash along a wall, jump on a spear-point, handstand on a sword, roll across a small line of rope between two high buildings... Leverage, force and momentum. That's all you need. I heard once a Steelsoul danced up raindrops to reach the top of a barricade. But that has to be a fable.

And yes, you can tumble over people, under them, besides them, along side them. Spreading out multiple strikes to get multiple steps work too. After all, you step before or after a strike. So if you strike more than once . . .

You just shouldn't end your turn on top of things that can't bear your weight. And no, you can't fly. That's not Flow, that's Stasis or some sort of sigildry. The antithesis to your movement.

As for Stance, yes, yes and . . Yes. But of course if you get hit, you get shaken out of the Stance.

Ah but also, of course:

The Flow-->
[The River of Thought]:
Perform 1 Free unarmed or acrobatic action/turn
Step 1 before or after physical acts
>>
>>5620294
"Oh? You have an interest in the droning orchestra, or perhaps a specific chitinsoul that you are especially smitten with? Worry not, I shall not pry, though my instruction will not come freely. Toss 5 Bits my way and I'll teach you the fundamentals: How to decipher the more common chittersong dialects and how to properly influence the honeycombed meshmind of the insectoid multitudes."
>>
>>5620313
( Does this imply a Steelsoul in the right state of mind could take a stick off of the ground, stance into Bleed 3, and whap you in such a way that a roll of 8910 causes a point of Bleed?

Yes, softsoul. It does. Just Steelsoul Things. Remember: The only weapon that matters are the ones you build in your mind. They don't need blades to harm you. It just makes it easier.

Also incidentally Bloom, you don't have to use all your stance in the same skill. Unarmed Push and spear Bleed is entirely reasonable - you just can't have more stance in total than you Stance ranks allow)
>>
>>5619730
(Question about the perks on this sheet, do they have any class rank requirements to them? Like if I spent a memory on Steelsoul 1, could I just go straight for Inner Calm if I wanted or would I need Steelsoul 2 or 3 first?)
>>
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>>5620327
If you practice, you learn. These are Advanced perks colloquially because they require a little more thought than the standard training in the company introduction.

And some get better the more you are trained in a role already.

That said, no. There is no hard requirement that you have any others or anything else before you learn these. If you pick up 1 Role of Steelsoul, you get 1 Stance, a Perk and inner peace.

That all said, my tired eyes notice a mistake.
>>
>>5620315
You would charge your comrades for your aid? Now, I do understand and appreciate valuing bits and the search for ever more as a Scavenger, but I draw the line at profiteering off those fellows I trust my life to in arms. I’m sorry Eventide, but if your help costs coin then I shall spend my efforts elsewhere.

>>5620294
>>5619756
Change Downtime action to
>Speak with the trees and any passing critters. Try to find out where we are, and where the closest civilization is.
>>
>>5620313
In instances like this where memory is spent to improve a perk, do you increase your rank and receive the passive bonus as well (+1 Stance in the case of the Steelsoul)?
>>
>>5620313
I'm going to need all the steps in the world if I'm to outrun Quill once the island monsters figure out we're here. Yes, I think I can use that.

Force? Good one, onto the list to try next to Disarm, Taunt and Opening (to make it easier for others to strike)
>>
>>5620375
No I don't think so. I just made a mistake. Almost picked Inner Focus, I did, but maybe later.
>>
>>5620375
>>5620395
It does Not.

>>5620395
Read the words . . . carefully. You might see something new.
>>
>>5620399
But if I re-read now, after having made the choice, I'll just be filled with regret. That doesn't sound fun. No, I'll go on in my happy ignorance, please.
>>
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Right, crew mates and skulkers and layabouts. I've about had a nap and I think it's time we get off this Island. I've worked about where we are - and it's not far off from where we started. We're just on the other side of the island, leeside, and luckily I also planned for THIS.

Ha-ah.

We'v got the Atlas. Now, we're going to need a few more things before we're done. First, I have no idea how this works. I don't think anyone alive does. So we'll need records and we'll need information.

We have two choices.

We can make our way to the Quiet Wonder observation post. It was a Vanadian affiliated facility studying astrological movements. Way I hear it, it was part of some Trespasser Project? Thresharmer? Threshfarmer? I'm not sure, and anyway, after they installed new lenses the rumour has it they finally got enough optics to focus on the right stars. And something crawled down the lenses and ate the inside of the lead researcher, caused no end of trouble. Apparently some rowdy looking Pytherii types showed up in the dead of night with lanterns and swords, had a few choice words with everyone involved and the entire faciltiy was shut-down and the island its on declared off limits.

Now, I know that sounds spooky, but it's probably just a metaphor for how costly optics are. Budget overruns is nightmarish, and First Minister Ghellis and his new Treasury management style takes a keen eye towards cost savings. So the project got scuppered and the observation station abandoned. Then it's easier to spread a mildly frightening to story to keep outsiders away. So we'll find the observation post, see if we can get their their records of star movements to compare to the ones on most normal maps and work out a few Routes with the Atlas. Anything too fancy and scientific looking we pack up and take with us. Still, it's been abandoned for a decade and I hear a small clan of Vulpes freebooters have set up a township near the island coast. So don't go thinking we'll find a thousand riches.

Alternatively, the House Luperni has a records library about a month's journey by seaborne wind away from here. They've had the Atlas in their possession for years, so anything related to it will be catalogued and stored there. A quick little smash-and-grab. Issue is that the Luperni will know we're coming. And you've seen how they react to things they don't much like. Luckily, the Records Library is an enclave inside the nominal territory of the Pytherii political sphere, so the Luperni simply aren't allowed to have too many people on site. It's far away from most settlements and supplies are delivered by ship so we'll have time to crack their vaults in plenty peace. And anything in those vaults we grab on the way.

Unfortunately... If we cause too much of a mess, they might send out a distress signal or a boat. Then it'll be the humourless veterans at Legion High Command that comes to present our arrest warrants.
>>
>>5620447
Trespasser project, huh? Yeah. Yeah. We'll go with that.
Sounds spooky, though. In ways that I can't really explain. And you had me at smash-and-grab.
>vote for the records library
>>
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Knock yourself out in town, look around and see what you can find. We'll be here for a bit. But ... do try not to cause too much attention.

>DOWNTIME
>Visit the Markets - left - ask around, fence your gear, and take an action if you think of something. Ashfall Station isn't big, so try not to cause too much of a ruckus.

Take a vote on where we head next.

Information skills can be used to search for relevant info.

You'll notice a Hunting Party - they block access to the Stormbreaker Stones, and may search the city if we get their attention. The Pursuit Squadron may complicate things later.

You'll also notice some Miners and Others.

In both cases, you can take Downtime actions to influence the hexes. Successful actions against the Hunting Party reduce their Strength, while successful actions in the Miner's quarters does like-wise or scores some Bits. That might lead to complications though.

However, Opportunities don't stop there - this is just what Ashfall Station offers. You're smart people, you can surely work something out on your own. You'll want to spend some time at the markets, sourcing things, or trying to take some actions on your own in either the Safehouse with Sketch and Droplet or in town.

As you're hopefully competent people, you can indeed go shopping searching and wondering as you take a Downtime action. You can in fact even take multiple downtime actions.

However, all Downtime actions are treated as Steady actions. This means they don't require Stamina, because you have HOURS to do it, but it does mean the pools you use get locked for that purpose and that purpose only. And no, you can't push yourself or some other hat-trick that involves rushing. Nice, steady and measured people. So if you run about all over the place, you'll find yourself short of useful things to do until Time Passes.

Oh, that's the other thing - if you insist on doing everything everywhere at all at once, you can probably work out that'll make things more complicated for us.
>>
So You've Got Some Time
What, you thought it was all chaos, all the time?

------
It is easier to learn things in the big city. But this will do.
------
>Most things can be bought and sold and bartered and traded
>Trade Bits for training and skills - Spears 1 is 1 Spears 2 is 2 Spears 3 is 3 and 6 Bits in total will teach you the basics
>Unfortunately, here in Ashfall, we won't precisely find champions and veterans. So they can at best improve your skills +2 beyond what they are now.

-----
>When it comes to *Gear*, you'll know there is a lot of it. Rather than provide a list of 20000+ items, consider instead the logic behind how tools work in this system and buy that.

>For 1 Bit, you get some [Type] of item. A sword, a spear, a bow, a rope, a shovel, a pack of first aid gear. These are the lowest possible quality but do allow you to use skills and perks and training.

>For further Bits, tools and items improve. Each new quality or higher level of the same quality increases the cost. This is a little different than how it works for Scavengers who create a fresh character, but that's because they get a discount.

>If you know *precisely* what you're buying and can name the item - you're looking for a Strikepoint Spear, you go looking for a Flickbow, you want a Messer - your have an accuracy bonus on your Bit roll. As successful hits constitute well-worded barter, this also give you discounts on the final price generated. Once you get an Item and an Offer, you accept and pay or refuse and go.

>conversely, if you're but wandering the markets, browsing, accuracy drops and offers get costlier.

>If you miss while browsing and haggling, the Bits aren't spent. That is to say, you don't burn them simply for trying to buy something. But failed attempts at haggling for the right kit does tick up complications in the background, and make Time Pass. And as it locks your Pools, it also prevents you from doing Other Things.

------
>Wait, does this say I can sell parts of my soul?

> . . . why wouldn't it? You think glorious dreams of speed and violence aren't worth something, softsoul? The bits that make you you fetch a high darling price, I'm sure!

>Does this mean you could feasibly sell yourself bare and restructure into something else?

>It does, yes. But. . . Be careful when selling parts of yourself. The barter is somehow never quite in your favour.
>>
>>5620458
( A non-intuitive use is searching for a collegiate instructor in Roles and paying for the secrets of esoteric arts. You end up paying 3 * 2 * rank. So to go to Rank 4 in a class you would need 24 Bits. )
>>
Rolled 6, 9, 5, 3 = 23 (4d10)

>>5620458
>6 bits: advance sense from 1 to 2 (at the whispermarkets)
>3 bits: advance pistols from 0 to 2 (at the moth circuits)
>4 bits: source an extra springmag for the 77-B
>7 bits: find one of those pre-fabbed modifications that Ink was talking about (negotiating with gearwright+cunning, jury-rig autohit)
Flat broke...
Hey. Hey hey hey. One of you enterprising sneaky-silent types wanna roll with me? Those miners look proper fat for a dipping, yes.


#Sapsanolai, Sapper 3

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2, Pistols-2

!Jury-Rig
!Tools and Tricks
!Tear Down That Wall

[R] Mark IV Vanadian Multitool, 0P, Block 1, Repair 1, Adjustable 2
[L] Chirni M77-B, 3+(Sense*2) Range | Springmag 77-B Urban (12/12), 1d10 Pierce, Jam 2, Burst 3
[A]
[H]
[Tools] Toolkit, 2construct

Inventory:
TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
>>
>>5620467
I have a good teacher nearby also date time so.

>Learn Negotiations 3 and 4 from Inks
>Learn Speed 4(3 Bits) from Inks. See if she's willing to trade for learning any of my attributes like Stamina 6 or Resistance 3

>Ask Inks out on a walk around Ashfall Station, maybe with Snickers and Mars.
>See if Scarf's willing to buy my Longblades 2 skills.

>See about getting custom-fitted Cuirasses for Mars and Snickers, something that will deflect a blade but won't clank or drag. Even without getting any discounts on training or haggling I should have 8 bits extra to buy the armor but I'm willing to Haggle for Negotiations 4+Ettiqutte 3

>If I get any bits left from discounts or selling Longblades, see about buying Inks a present for the end of the day.
>>
Rolled 7, 9, 3, 8, 3, 10 = 40 (6d10)

>>5620467

Cash-money
>7+1(Auth) sign-on pay
>11 Bits in salvage
>2 Bits from Doc, my buddy ol' pal
>Total 21

First things first, seeing if I hit my [Improvise] on steady action economy.
>[Improvise] into [Jury-Rig] for downtime, observing Sapsanolai to see how to best cut my corners and using [Pad Resume] on Ink for her Sense of 3. Cunning+Sense 6d10.

I would encourage everyone to take Mimic with you when negotiating, bartering, or crafting for the [Pad Resume] bonus of 2. I don't mind going shopping, just don't take me anywhere that'll draw the heat.

Mimic, Student-Squire 2 (Open-Minded, Disciplined)

RES 10
STA 5 SPD 3
React 1 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +1 Academics, +1 Stance, +2 Connections

Improvise
Pad Resume

[R] Shiv, 0p, Bleed 9+
[L]
[A] Nothing
[H] Nothing
[Tools] Herbal Pouch (First Aid 1), Alchemical Field Kit (Poisons 1), 21 bits
>>
>>5620458
Bits 20 (11+7+2) | Memory 1 | Inspiration 1
>{Bits 6, Memory 1} Gain Steelsoul 2, !Twisting River, and !Inner Calm
>{Bits 6} Gain Stalwart 1 and !Lone Tower
>{Bits 3, Inspiration 1} Gain Woeheart 3 (Rank 1+2 from bits, Rank 3 from inspiration)
>Hold on to my last 5 Bits
>Use Steelsoul's Stance (I believe you've said before that we can only have one Special active at a time?)
(Command's response to me showing him this shopping list in the discord prior to posting leads me to believe class/role ranks aren't meant to be so cheap for rank 1... Get 'em while they're hot, I suppose.)


#Harry [Hart], Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 0/10 | Wounds 0/10
Sword 2 | Shield 2
Bits 5 (20-15) | Memory 0 (1-1) | Inspiration 0 (1-1)

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3

!Beacon (Add your Limit+Rank to any action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Sped to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bloodshield (Block? 2)
[L] Bloodblade (Drain 2)
[A] Light Armor (Armor 2)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Empty Bottle (Good for storing liquids, like blood!)
>>
Rolled 6, 2, 5, 3 = 16 (4d10)

>>5620408
Hey hey Bloom. You're not seriously going to keep lugging that thing around, right? That support beam you call a spear?
Let me take a look at it. Mimic too. Maybe we can cut it down to something more wieldable, use the scraps for armor (or maybe just to sell), how about it? Let me loook at it.
>downtime act: fashion the scourgebreaker "spear" into an actual spear (gearwright+engineering, jury-rig autohit)
QUILL! QUILLLLL! Do you know anything about bondsteel? Come on man you gotta tell me, I saved your life!
>get quill to help, since he owes me
>>5620518
You want to learn a thing or two? That makes you... my apprentice! Haha! Now you have to help me with this thing.
>>
>>5620499
Psst, friend. You in the market for a collar? Provided fresh from distant lands! For the Bladework used to win a duel, one such as you can even get two!

Scragdogs - like Scarf - are curious, cunning creatures. With kinship comes… Well not discounts. Detestable word. But possibilities!
>>
>>5620559
I don't know, it says there in the pytheri markets that bonded steel sometimes has its own opinions, maybe someone can Attune to it and figure out what those are? Maybe it doesn't want to be a spear, maybe it wants to be a shovel.
>>
>>5620569
Why don't you just ask it?
>>
>>5619730

Rewards 11 bits, 1 memory

>Spend 1 memory to gain Scavenger 3 and perk The Ratfriend Paths

># Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
>RES 10
>STA 5 SPD 3
>React 2 Resist 1 Rebuff 1
>Sense 2 Authority 1 Cunning 1
>Brawn 2 Manipulate 1 Violence 2
>Streetsmarts 2
>Skills:
>+2 Unarmed
>!Wetwork: Hits give Thrown bonus
>!Nervestrike: Half hits, strike Cripples limb.
>+1 Thrown
>!Wetwork: Hits give Unarmed bonus
>!Pocket Sand: Impair front-arc
>Perk:
>Unarmed combat skill
>!Havoc: -2, hits also control target hands
>Scav skill
>!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
>[R] Silkhand Gauntlets
>[L]
>[A] Shadecloak
>[H] Mothmask 2/2
>[Tools] Bandolier of Rough Sharps 6/6
>>
>>5620571
Well when I tried to think real hard at it earlier with Steelsoul, I couldn't hear much other than knowing for sure its bonded steel >>5617258
>>
>>5620575
Well you were in a fight, then. You're not in a fight, now. Try asking it again, maybe it'll actually tell you something this time!
>>
6 Bits and two fine collars besides, harness, handle and heroic hounds. Armored pursuits. Armor One and well-fit! And maybe two ticks of chewstone? Perennial favorite of dogs everywhere! They’ll get a little stone-furred but such is a scraggy dog, always hungry, always changing, majestic little leviathans-to-be. Ah but Scarf has nattered too much.

And maybe a fine-wrought Pytherii leatherbound supply set? Clerks do so love their pens! Personally, Scarf does not do contracts. No, no, we trade the Old Way

We
Shake
Hands.

And only at the cost of trifling Bladeskill, glorious Stalwart.
>>
>>5620581
Wow thanks, Scarf!

>Toby will gladly shake his hand.

I missed you, even though I never met you for very long nor did I have much history. The few times I met you in my previous lives were precious to me, I'm sure they were precious to the other comrades too. In their heads, I hear them sing praise and compliment your history.

It's good to have you back friend, I hope we can create more joyful memories together
>>
>>5620578
>>5620575
We’d need a Bond specialist to read smd reshape it in ful. and Ashfall has none. But it seems - to me - it prefers utility and aid than violence and woe. Or at least it seems it might prefer to avoid murder. A good quality in your tools.

Hmh I learned a trick for this once - grab it with both hands, concentrate and *listen*. Try Attune or Sense. You’ve used it, Bloom, so there’s a slight bond alreadyz
>>
Rolled 1, 6, 10 = 17 (3d10)

>>5620598
Sense 1 and Steelsoul 2, then! Best I can do.
>>
>>5620590
Flattery! Scarf is as suceptible as anyone! Here you are, friend-friend.

>-2 Longblades
>… -2 Glory and a duel victory that Scarf now owns.

+2 [Squire’s Collars]. They come with very tiny helmets! +1 Armor, +1 Resist, +1 Block

+6 Bits

+1 Pytherii Writing Set, deep ocean blue ink, rainbow parrot quills and twenty pages of very fine paper. Soft as silk.
>>
>>5620605
So one complication and a critical, and the complication should be mitigated by Rebuff since this is mental?
>>
>>5620615
Someone’s learning. Sounds correct to me. Now, lets see what the result is…
>>
>>5620458
What does increasing Force do for Phaseblades, and Energy do for Sunwires?

>Spend 1 Memory to level Scavenger to 3, gain [Dustblown Memories] for [Sunwire Filaments]
>Spend 3 Synthetic bits + 1 bit to increase length of wire to 4. (27 left)
>Spend 12 bits to increase Speed to 4 at the whispermarkets (15 left)
>Spend 6 bits to increase Resist to 2 (9 left)
>Spend 2 bits at Alley Animists to increase Woehard to 2 (7 left)
>Look for a buyer for these gold bars.
>3d10 Scavenger roll

#Lamia, Scavenger 2(Stout,Energetic)
RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 1
Brawn 1 Manipulate 1 [Energetic: Grace 2]

Wiredancer-3, Kinetikos-3, Woeheart-1
Acrobatics-1, Throwing-1, Tactics-2

[R+L] [Phaseblades] (Force 2)
[Tool] [Sunwire Filaments] (Length 3,Energy 1)
>>
Rolled 9, 9, 8, 10, 8, 6 = 50 (6d10)

>>5620467
11 bits
>3 bits to learn Attune 2
>2 bits to learn Thrown 2
>3 bits to learn Acrobatics 2
>3 bits to look for container (Tool) for storage of attune able elements)
>3 artificial bits to upgrade Bandolier of Rough Sharps (quality?)

>>5620491
I could join you those hard workers tend to know interesting bits and pieces of information and if not they have stories. Disappearing also isn't that hard with lots of people.

># Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
>RES 10
>STA 5 SPD 3
>React 2 Resist 1 Rebuff 1
>Sense 2 Authority 1 Cunning 1
>Brawn 2 Manipulate 1 Violence 2
>Streetsmarts 2
>Skills:
>+2 Unarmed
>!Wetwork: Hits give Thrown bonus
>!Nervestrike: Half hits, strike Cripples limb.
>+1 Thrown
>!Wetwork: Hits give Unarmed bonus
>!Pocket Sand: Impair front-arc
>Perk:
>Unarmed combat skill
>!Havoc: -2, hits also control target hands
>Scav skill
>!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
>[R] Silkhand Gauntlets
>[L]
>[A] Shadecloak
>[H] Mothmask 2/2
>[Tools] Bandolier of Rough Sharps 6/6
>>
Rolled 4, 7, 3, 3, 9, 7, 10, 10, 5, 3, 5, 4, 7, 10, 9, 5, 3, 8, 2, 2, 4, 7, 1, 2, 7 = 137 (25d10)

>>5620467
>Synthetic Bits rolls (3d10) - try to find improvements to my Spear
>25 bits - I'd like to buy a large (at least the size of a man, perhaps bigger), tamed Spider, combat capable. A friend.
>3 bits - learn handling skill 2 (of the animal/beast/whatever is appropriate variety to be able to train / command the spider)
>>
Rolled 4, 6, 5, 4, 3, 3 = 25 (6d10)

>>5620653
>>
>>5620132
>*Breaker will remember this*
>>5619697
>Take a Messer (I'll go find the stats later)

>23 Bits
>Pay 6 Bits togo from Scourge 2 to 3 [Gain Weaver]
>Pay 1 Memory to remember my hereditary [Sixth Sense] it may be vague to some, but I know...mostly how it works
>Pay 6 Bit for sense 3
>Go to Moth Circuits and get some refreshers on Swordplay (4 Bits for Parry 2)
>and Acrobatics (4 bits for Acrobatics 2)

#Max 'Breaker', Scourge 2>4

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 2>3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2

!Beacon
!Incant
!Weaver
!Rote Adjustment

[R] Shiv, 0P, Bleed 9+
[L] Messer
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
[Sling Bag]:23>3 Bits
>>
Rolled 5, 9, 10, 9 = 33 (4d10)

>>5620458
>Vote to travel to Quiet Wonder
I don't like the idea of escalating things with the Luperni. Let's try to lay low for a little bit.

Downtime:
>Attempt to cause some chaos among the miners, and perhaps earn some bits (Tactics 2 + Focus 2)
>>
>>5620559
Apprentice? Learning is a lifelong journey and the only shame would be in denying it. Here, move your hands as I do...

You ought to benefit from my [Pad Resume] adjacency effect for a +2 to rolls. +2 dice I assume, or maybe hits. Who's to know?
>>
Rolled 3, 8, 1, 6, 5, 1, 10, 3, 8, 6, 7, 2, 2, 5, 9 = 76 (15d10)

>>5620458

>[Academics 2 + cunning 2] = Go to the Free Colleges to try to re-learn the basics of Anatomy 2 (6 bits)

>[Focus 2 + Attune 2] - Learn Woeheart 2 (3 bits) and chronos 2 (3 bits) from the Backally Animists.

>[Manipulate 1 + Sense 2] - Spend up to 4 bits buy needles, thread, poultices, and other potentially useful medical supplies from the Backally Animists.

>[Speed 3 + Brawn 1] Play Fetch with Mars & Snickers. Invite any of the crew to join us on a merry romp.

[I don't need dice to resist urges I don't have] Resist the hunger compelling me to seek out some sort of [Void] talisman which may or may not exist among the Wrack. Being a Good Doctor is more important than devouring the bright sparks bobbing around me in this dance of life. I am no bizarre Chiropteran Gentleman surrounded by delicious friends and deathless memories.
>>
>>5620458

> Spend 9 bits at the Whispermarkets to progress Edge from 2+2 to 2+3.
> Spend 12 bits at the Whispermarkets to progress Edge from 2+3 to 2+4.
> Attempt to locate a buyer for the Rakefire. Collect valuation quotes from the various vendors in the Redmarket beforehand, so as to determine what might be a reasonable price for such a marvelous instrument of devastation. (Streetsmarts+Edge)

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 1] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 2+4]

{BuzzMind 3} // {Stealth 2} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // --
[H] // --
[Tools]
(29 => 8 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
(6 Mothswarm) // Illusion 1
(8 Sea Sultans) // Web 2, Poison 2
>>
>>5620628
It’s the output. If you find some way to increase it, your tools become exponentially better.

When you cut with Phaseblades, you get hits+force total effect. When you conduct or pull or such with wires, hits+energy.

It’s noted that way because of what they do. Although rightly the Phaseblades should be outputting “Severing” but’s a little too obscure.
>>
>>5620960
Would it require a specialist to upgrade the wire's Energy, or is spending bits with scavenger enough?
>>5620447
>The observation post is the shortest path to our escape. I recommend we head there as soon as possible.
>>
>>5621030
It gets costly - like anything, multiple further qualities dramatically increase price.

>>5620953
I’m not entirely certain how you slink along, so sharp, but I reckon a cutter’s soul isn’t yours just yet. Edge 2 Base, perhaps +1, then a Memory for +2, so we can be at 4

Then it would be at least 15 Bits for 5 and certainly 18 Bits for 6, and one wonders how you have such profiligate riches, Sharp.
>>
>>5621100
Ah, so [Wild] doesn't count as base for Edge I take it?
>>
>>5620248
So, let's say I have Shock and Awe and a sword that bleeds on crit, I roll assorted crits, hits and crit-misses against a target who's standing near a few friends. The hits apply fatigue to the intended target, and the crits additionally apply bleed. The crit-misses... possibly apply bleed to the friends, but not fatigue?

Does Boost count as Hit, or just effect?
>>
>>5621100
>>5621107
>"Edge 2 Base, perhaps +1, then a Memory for +2, so we can be at 4"
Uh...
Hold on, I'm a little confused, how does attribute progression here.
From the sheets posted it sounded like it was [NumOfTimesImproved*3].
So...
> If Base Edge = 2
> +1 at character creation, costing 3 Bits
> +1 at downtime, costing 6 Bits but bought with 1 memory
> +1 at downtime, costing 9 Bits
> +1 at downtime, costing 12 Bits
Am I missing something obvious?
>>
File: 1656758474336224.png (62 KB, 1064x271)
62 KB
62 KB PNG
>>5621120
(It hasn't been mentioned in here yet, but the price calculations for attributes got changed to be your "true" base (i.e. pre-chargen stat allocation).)
>>
>>5621120
Total times 3.
>>
>>5621143
Okay then.
In that case I'll need to make a slight alteration to my Downtime actions.

> Spend 15 bits at the Whispermarkets to progress Edge from 4 to 5.
> Attempt to locate a buyer for the Rakefire. Collect valuation quotes from the various vendors in the Redmarket beforehand, so as to determine what might be a reasonable price for such a marvelous instrument of devastation. (Streetsmarts+Edge)

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 1] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 4 => 5]

{BuzzMind 3} // {Stealth 2} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // --
[H] // --
[Tools]
(29 => 14 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
(6 Mothswarm) // Illusion 1
(8 Sea Sultans) // Web 2, Poison 2
>>
>>5620458
(Some questions.)
(-I've already spent my bits & such, but since we're still in downtime, would it be possible to get a refund and redo my purchases?)
(-If you sell a Memory, roughly how many Bits would you get? (Answered before in the discord, but asking here for posterity))
(-Can you sell Inspirations? How much do they go for?)
>>
>>5621143
RES 10
STA 6 SPD 3-1
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
Brawn 2 Manipulate 1 [Style]
Etiquette-Rank 3, Negotiation-Rank 2
Challenge
Mountain Motion
[R]Woodbreaker
[L]Faithful 2W, Crit Cleave, Blockbreaker 2
[A]Masscast Plate. 3 ARM, -1SPD
[H]Nothing
[Tools] 24 Bits, Faithful (2W, Crit Cleaver, Blockbreaker 2), 1 Pytherii Writing Set, Memory of the Luperni Escape, 2 [Squire’s Collars], 1 Fine Pytherii Wine

Right just wanna clarify my upgrades since I didn't get a response for some of them.

>Learn Negotiations 3 and 4 from Inks, 7 bits
>Learn Speed 4 from Inks, see if she's willing to Learn Resistance 3 from me in exchange.
>Learn Eloquence in Action

Can we just learn upgrade attributes like Brawn and Resistance to any dice we can afford or are they still under Moth Circus rules where they're capped at 2?

>Downtime, ask Inks out on a date around the port.
>>
>>5621270
What memory are you selling? How do you define the price of water to a thirsty wanderer? You want a physics equation for what is a painting, you want a solid rigidity in what is a flexable dance. More than you expect, less than you hope.

Also NO REFUNDS.

Get it wrong, *suffer*, sell your new acquisitions in despair, slowly haggle yourself to a white death.

>>5621148
9 Bits. And a Moth.

>>5621113
Effect.

>>5621030
Good call. Observation Post does sound good, I like the optics.

>>5620663
No.

No.

Definitively No.

Also no.

Absolutely not.

>>5620646
You want to… put fire in a jar? Dirt and air and mud y e s but for fire maybe a candle?

>>5620628
Oooh, shiny gooold! Luckily, this mining town does brisk trade in ores. Less luckily, the bars are stamped First Leviathan Bank - but happily, the fences don’t much mind and the company clerks can be avoided. Save 12 Bits and get a new handle for your sunwires

( Length 4, Energy 2 )
>>
>>5620458
I'm going to cast my vote for the Luperni Records Library. It sounds a good bit more dangerous, but more likely to yield workable information regarding the Atlas.

Also,
>Remember something else about [Improvise] (Memory). I'm looking to increase the number of skills/perks I can borrow at a time.
>>
Rolled 2, 4, 10, 9 = 25 (4d10)

>>5620458
>9 -> 20 bits
>Vote for the Library

>Inspiration -> Cram Session
>6 bits -> Sapper 1, Patch Job
>Memory -> Sapper 2, Consummate Professional
>Go to the Merchant Houses for a glue spitter (1) that's high capacity and quick drying (+3) but overpressured (-2). 2 Bits overall
>-Yes overpressured is a problem, look at it spew!. What's a good, honest workman loik Jove s'posed to do wi't, put out fires? (Try adding Streetsmarts to the roll) 4 dice?


RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
[R] Messer, 0W, crits bleed
[Tools] 20 bits Boostgear
>>
>>5621428
> Vote for Observation outpost
Secret are always nice to snoop around

>You want to… put fire in a jar? Dirt and air and mud y e s but for fire maybe a candle?
I never did specify just something to draw elements into or out from. But jar full of fire is an cool idea
># Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
>RES 10
>STA 5 SPD 3
>React 2 Resist 1 Rebuff 1
>Sense 2 Authority 1 Cunning 1
>Brawn 2 Manipulate 1 Violence 2
>Streetsmarts 2 Attune 2 Acrobatis 2
>Skills:
>+2 Unarmed
>!Wetwork: Hits give Thrown bonus
>!Nervestrike: Half hits, strike Cripples limb.
>+2 Thrown
>!Wetwork: Hits give Unarmed bonus
>!Pocket Sand: Impair front-arc
>Perk:
>Unarmed combat skill
>!Havoc: -2, hits also control target hands
>Scav skill
>!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
>[R] Silkhand Gauntlets
>[L]
>[A] Shadecloak
>[H] Mothmask 2/2
>[Tools] Bandolier of Rough Sharps 6/6
>>
Rolled 7, 4, 10, 3, 1, 3, 7, 7, 9, 9, 5, 4, 8, 4, 10 = 91 (15d10)

>>5621428
It looks like we're headed to the observatory, then? I for one am glad to be taking a break from smooth infiltrations and carefully planned exits, no offense boss. And glad to see the back of this downtime, this is all a bit too much for me.

Shop the rikovol clans...
A new helmet for Jove. He uhh... >>5621428
maybe one that fits the square?
> Pressed Helmet, Barrier 2 :: Helmet, Protective, Fragile (1 bit? I think)
Another jar for Eventide before the spiders get the moths
> Jar, Sealable, Small (1 bit? I doodle a spider on the side)
Something to keep me entertained on the boat ride
> Flute, Finely Carved (3 bits, Stance-2)

Pole quickly around the wrackstreets...
Something for our scourges, maybe?
> Totem, Magnitude 2, Sigilbinder 1, Myopic, Broken (The dealer swears it can be fixed! 3 bits, Streetsmarts-2)

After that, play around a bit in the moth circuits and slack off with the lads in the safehouse.
> Spear, Unarmed +1 (2 bits)
> Flute +1 (2 bits)
> A Streetsmarts secret for dealing with pirates (3 bits)
>>
>>5621428
> Sell the Rakefire to the interested party for 9 Bits and a moth.
> Spend 6 Bits to progress Sense from 1 to 2
> Spend 9 Bits to progress Sense from 2 to 3
> Spend 3 Bits to progress Stealth from 2 to 3
> Spend 4 Bits to progress Stealth from 3 to 4

> Recommend that we begin our investigation at the House Luperni record vaults. That void-haunted facility isn't going to grow limbs and wander off anytime soon, but there most certainly is an immediate risk of the Luperni deciding to scrub or redact information pertaining to the Atlas from their libraries given current circumstances.

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 1 => 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 2 => 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // --
[H] // --
[Tools]
(14 => 23 => 1 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
(6 => 7 Mothswarm) // Illusion 1
(8 Sea Sultans) // Web 2, Poison 2
>>
>>5620458
>>5620458

Downtime actions. Extensive amount of time spent in training, so there will be no crafting or other shenanigans around town.

>Go from Resilience 10->9 for 30 bits. Spare me, I'm too weak. (51 total now)
>Go from React 1->2 for 6 bits. (45 bits remain)
>Go to Sapper 1 for 6 bits, picking up [I Prepared That Last Week]. (39 bits)
>Go from Student-Squire 2->3 for 18 bits, picking up [Cram Session]. (21 bits)
>Go from Academics 1->2 for 2 bits. (19 bits)
>Go from Pugilism 0->2 for 3 bits. (16 bits)
>Go from Stance 1->2 for 2 bits. (14 bits)
>Go from Attune 0->2 for 3 bits. (11 bits)
>Go from Fateweaving 0->2 for 3 bits. (8 bits)
>Purchase 1 Pressed Helmet, Barrier 2, Protective, Fragile for 1 bit (If this is, indeed the price for such - otherwise disregard) (7 bits)
>Purchase a Knuckleduster with Armor Piercing, Totem (Fate), Magnitude 1 (Weird item, will shop around for an approximation if need-be or just pick up needles.) (0 bits)


>Sheet before any of the above modifications
Mimic, Student-Squire 3 (Open-Minded, Disciplined)

RES 10
STA 5 SPD 3
React 1 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +1 Academics, +1 Stance, +2 Connections

Improvise
Pad Resume

[R] Shiv, 0p, Bleed 9+
[L] Nothing
[A] Nothing
[H] Nothing
[Tools] Herbal Pouch (First Aid 1), Alchemical Field Kit (Poisons 1), 21 bits
>>
>>5621930
It'll take a month to get there, if they want to scrub information on the Atlas there's nothing we can do to stop them. Going there will, however, draw more of the ire towards ourselves.
>>
>>5622280
I suppose there is the question of how we’re even getting around. Our vessel is marooned in a tree and, even if it wasn’t, it isn’t exactly a ship of the line.
>>
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>>5622479
>>
Rolled 2 (1d13)

>>5621428
As per request to ask this here: How does stealth work on long range and short range? I know there's some contesting (Stealth) rolls vs Sense, but at which point do they kick in and at which point is detection inevitable? Are these Stealth vs Sense rolls always done by the QM? If they aren't, when should I players them?
>>
>>5622479
>>5622491
If you squint, you can still see smoke rising from the warehouse we blew up dockside. Inks didn't want to send us far without a good understanding of the you-know-what, and it's better for us if we let the luperni expend itself chasing shadows across the ocean for a little while. Makes it easier to slip away later if they waste their gold and energy now. They'll never find us, right under their noses. Probably. They never even got a blood sample what to sniff us out with sigildry with.
>>
>>5622565
We... did throw away that tracking arrowhead though, right?
>>
>>5622572
> Doc reached into the pocket that had been holding that tracking arrowhead, after the initial surgery. Was it still there? Doc thought that it had fallen out during that first storehouse explosion, but it was important not to make assumptions with these things.
> *Command does not confirm*

[Enter Stealth.]
[Direct mothswarm to assist in concealment]
[Absconds immediately.]
>>
>>5620458

When a Student-Squire uses [Improvise] to obtain a perk that scales off of class rank, do they use their Student-Squire rank or the rank of the class they borrow from?
>>
(-How does Steelsoul's Twisting River work? Specifically the "Hit again with +1 effect" bit. Is it just an autohit that has +1 effect? (i.e. if i used it with my bloodsword it'd deal drain 2))
(-When buying class/role ranks, do you get perks for free? I realized I was acting under the assumption we did despite not actually knowing for sure.)
>>
>>5622622
Not an autohit, if your previous hit didn't connect then it won't do much. Hit a guy for 3 wounds though? the next guy is hit for 4 (unless he's a dodgier, brawnier sort, or wearing armour, or blocking, or...). You can see it in action earlier, where I disarmed a seeker for 2 and his buddy for 3, or knocked one into the canal for 3 and his friend for 4.

I feel like I should be offended on behalf of martial artists everywhere, Hart. The motto is to harden your inner self, not harden some other blokes insides.
>>
>>5621428
Also, can I learn Unarmed (1+2) from Rion in the camp, or are the Moth Circuits necessary to get the basics of Skills?
If a Player wants to teach their Skill, what are the general rules for it? I'm assuming it means they need to use the corresponding Skill in a Steady action and lock that Skill's dicepool for the duration of the camp, but is there anything else, like maximum Skill level a player can teach, or a dicepool lock for the player who is taking the lesson?
Also also, please tell me what does my Grass-Cloak's +1 Stealth bonus is *exactly*. Is it just a free +1hit for successful Stealth rolls, or can it be used as a part of Stealth dicepool?
Finally, Ryona the bushwhacker would like to ask Ink what she wants in exchange for teaching the fabled Speed 4. Please pass the message to Ink for her.
>>
Rolled 6, 3, 1, 8, 9, 8, 8, 4, 6, 6, 5, 8, 1, 9, 6 = 88 (15d10)

>>5620544
(Realized we may need to roll to pay for class role ranks and skills, not just items.)
(First 6 = Steelsoul 0>1, Second 6 = Stalwart 0>1, Last 3 = Woeheart 0>1>2)
>>
>>5622572
Oh. Uh.

Excuse me for ten minutes.
>>
Riiiiiiiiiiiight that oughta take care of THAT. I tied it to a cat. Still, we should… move. What’ave we got here…
>>
>>5619804
Doc… ean.. I think I can faintly hear the sound of waves when I listen to your conch-shell cauliflowers ears. Oh. Sorry, that’s just the water down by the docking platform.

Mistwhispers, Sprayhearts, Oceanmind, Flowspeech - many names, one ocean. Water. It’s not quite king, but some sort of monarch. Free College studies note that Woehearts deal with blood, a kind of liquid. That humans need water. That the skies are full of it. That the Sarethian Interior is dry. Are these facts connected?Perhaps.

Water eats Sigildry, this at least is known. Rigid forms and focus is undercut by the currents of constant change. But this does not mean one cannot learn the secrets of Aquas, just that it - unlike all other elements - prove subtly vexing to invoke. It’s as if something else holds sway and only shares domain begrudgingly.

Nonetheless, water is at least always present. It leaks and springs through. There used to be Theurges of the Deep on the Pytherii council, but they were ousted by the Empyreal Sect years ago. Water warps, bends, breaks, nourishes and holds no solid form but still exert pressure. Vast crushing depths change things. Life, in all its forms… Start there. Maybe ends there.

Search your soul, dripthought. You may find you know…

>Mistspeaker {2}, which compels and controls water.
>!Moist: You count as 1/2 Rank magnitude Water at all times
>!Currents: Sense the full length of waterways you touch.

>>5620174
Oh, I hear Ink is partial to apples.

>>5620194
Oh, a webhome. The Sultans of the Sea construct something like that when they dive through through the oceans. A little extra work and this one would be portable. Looks like it has room for 10 spiders but it’s flammable.

>Webhome - 10 - Flammable

Hmmm… I wonder if we could get them to make some bandages, or rope?

>>5620491
I actually know a local arms supplier who might have a case of Vanadian supplies. Well, I say arms supplier. I mean retired recon scout. Well, she was part of a special group. Point is, she has some gear spare. Don’t ask about service records.

Don’t think we can find another Mag though.

[b]Roar-Choke, Mk3[/b]
{2-Adj}
Half Range, shots hit line

[b]MagnoModerns, MK1[/b]
{2-Adj}
3x target Armor
Hits add Weight, Metal Attract
>>
>>5620518
I’ve got keen eyes? Yeah?

>>5620499
The trick to negotiating is knowing what not to give. And as much as you’re a stout, steely fellow I’m not much for physical work. That’s why we make such a fantastic team! I’ll help you find some proper scragdog food, though.

Oh, and move your feet a little more. No, mhmmh, like… This.
>+1 Temporary SPD from careful instruction.

>>5620572
I actually left a third storage cache down by the third corner, next to the smithy with the charming owner. Ask his son for a hand getting a package out of the well. He’ll know.

>You Found A Cache

+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
>>
>>5620355
It's not like he has a choice - you'll need training materials and time to understand a subject. Training costs bits. No two ways about it.

>>5620628
Ah, web-weavers and coil-killers. I hear they weave strands of moonlight in the Reik. I hear there's a cadre of Rebus clerks in Pyther tasked with maintaining a vast web that siphons sunlight. who is to say? You must have found wires like yours somewhere. What weaver spins strands of light into hair-fine form?

+[Tug & Thrum]
Burn Anchor for +Effect on a Wire-act

+[Vibe-rational]
1Sta: Roll Anchor(s) as +Dice.

>>5620646
Rion, i've thought about it.

I think a jar to store elemental energy in is just a jar. You can get a fancy one made from glass though, if'n you like. Dirt, air, mud and water give easy access to elemental forces, you can't quite store "force" or strands of fate, and if you put a candle in a jar it goes out. A lantern allows you to draw on the sparks of flame in it, thoguh.

Also alas, Attune 2 would be 9 Bits (3 + 6). Still, you could get on of our scourges to write a few sigils on your gloves or gaunlets, and if we do it right hit could pull in local elemental activity.

Looks like the quiet old man who teaches youths to somersault off of buildings had a trick for you!

+Urban Mobility, Acrobatic Perk
>Why take the long way around?

Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.

As for Sharps, did you know general stores just SELL knives? And if you pay them, you can just . . . Get as many knives as you want? And they don't even question it?

(That's a lie, they question it)

[Bandolier of Sharp Sharps]
Range [Sense+Rank] Ammo 6
Bleed and Pin
Flurry: -1 Ammo for +1Hit
Restock 1

{Thrown Perk}
!Fistful: +1Ammo for +1 Target.

>>5620653
You've come to the place for adjustments to metal tools for murder. Tie a fresh ribbon to it, adjust the heft of the haft, file down the notches on the edge.

Oh and of course, take your [Skyshear Spear] and show it to the veterans discussing best-practices for dealing with Rikovol Roamers. They'll have . . . Ideas.

[Sunspot Spear]
2Sharp, Pen [2], Reach 2
!crit puncture

Replace !Lash-Out with

!Lean In, -2, hit Reach+1 tiles.

Learn

!Fend, -2, hits>resist force target back
!Fade, -2, step back, half hits build reaction
>>
>>5623219
> It's not like he has a choice - you'll need training materials and time to understand a subject. Training costs bits. No two ways about it.
Well...
To be entirely candid, I was charging him mark-up of roughly +400%, but I was justified in doing so as I thought we were stranded in a remote stretch of wilderness and that he had no other option.
If I knew there was a market just over the horizon I would have only overcharged him by +100%.
>>
>>5620663
It'll be 18 Bits for Scourge [3]
It'll be 9 Bits for Sense [3]

It'll be 3 Bits for Parry 2, but Niche Skills get a discount, so 4 Bits will get you Parry 3.

It'll be 4 Bits for Acrobatics 2.

>>5620865
Doc, you're starting to worry me - stop looking at the light like it's a meal. Go on, shoo, go play with the dogs.

Also what's with the physiology book? Nerves and flesh and blood and bone, is it? Anatomy! Such a fine study. It's always useful to know how to heal and how to help. That's . . . That's why you're studying this, yes? To help?

>Anatomy Rank 2 is an [Academic Discipline] but a rather important one at that. It's mostly used for guiding and theorising.

!I Know Where This Goes
1Sta: Add [Anatomy] as dice when repairing Impaired Limbs.

!Oh. I Know Where That Goes!
Ally's next attack escalate [hits] effect. crits escalate twice.

--

It looks like there's plenty of First Aid Kits in town, but you really want to make sure you get a few of the extras. And here, let me help you get the right kind of bandages.

[Nerve-Artisan's Tools]
Alchemy 2, Woeheart 2
Melee: Sedative 1, Stimulant 1

>>5621113
If you hit the original target, you hit the target. It's a sword, Jove - unlike a Rakefire the bolt won't go flying off. The crit-misses on your sword here do not one thing, because you're striking your target with the ones that hit.

Now if it was a ranged attack and it missed, weeellll... Or if your original target ducked? Weeeellll... Then suddenly you'd have a lot of bleeding that someone else might take right in the face.

>>5621375
well if you can afford it you can afford it, but I think it might beggar a nation in this place. I need to show you the Vanadian Moth House sometime. You'll love it. All armour and glory and debates on the nature of the heart.

And we can do resistance training, but it won't be the kind you had in mind. Also I told you to move your feet . . . Like this! See? Ah, you're getting it! Here let me show you the real trick.

Did you know you can DASH? It's true. You can take a Steady Speed action to setup to run. It's like Sprinting, but much easier. Next turn, you move faster. Then you'll really go dancing.

... Also I know this little noodle place down by the canal exit, it lets you watch the trade-ships come in. Race you.

>>5621505
clever play, softsoul, but you're not a student-squire so you don't have access to student-squire perks with Inspiration. Takes a meeeemoooryyy, Mr. Square Head. But you are... a licensed sapper, I sees.

...
. . .
. . . .

Woah something is so obviously going to catch so, so much fire.

As for a glue-glooper, did you know they do modifications for Gearkits these days? It's true. It's what the nature of Fuel is all about. Your standard pressure charges are all windup gear and sudden release, for a Boost - but we can adjust the wiring and throw in a cannister or two or eight.
>>
Rolled 9, 4, 9, 1, 1, 4, 1 = 29 (7d10)

>>5623246
Hmm resistance training I see, so you're saying that the noodle place is either an all-you-can-eat or one of those challenges where you have to finish a massive portion with a time limit.

>Rolling to race Inks using endurance! Fuck it use Eloquence in Action to add Etiquette this counts as a physical action.
> SPD 4-ARM 3+RES 3+Etiquette 3
>>
>>5623257
Good thing I wasn't being reckless...
>>
>>5621505
Hey Jove, I didn't get a chance to tell you but that was a really cool charge.

You want my Woodbreaker, I don't think I'm gonna be using it that much?

>Woodbreaker: 2H,1W,1Reach, Crits Cleave
>>
>>5621505
Which might sound fun, but it's better when you release a tank of Gloop can Boost your strikes, bolster movement. . . Or release its contents.

Now slide this unto the wiring, it'll be great. Try not to catch fire.

{QuickreteTank Mod}
Fuel +2
Vents Boost*3 Quickcrete.

>>5621848
Ooh, Rikovian Flute Music! Maybe if you play it right we'll see a Sprite?

The Barrier Helmets are in such overflowing supply the dealer gives you one for free, because he's more interested in showing off his:

>Skitterhouse Jars
6 Space, Sealed, Reinforced

Reinforced jars can be conveniently thrown if you want your small friends to go somewhere all at once. Then just pick up the jar again.

it looks like the Animists in this town are all in the low-down. A Rebus clerk recently came through. Bad for business. But it does mean one of them is willing to pawn off this . . .

>Nugget of Melted Palatine Armor
Mag 3 Metallic-Terrene Totem
Limit +1
Strain 2

>>5621848
. . . You have no idea precisely /how/ but Agent Pen has not been hit once while sparring. His idea of slacking off appears to be a light routine of handstands and backflips. He smiles at your spear-strikes. His wrist movements are all together too clean. Two rounds of Icefisher Fists convinces you there is not a two-feet wide circle in all the world that you or the combined artillery of Legion command would be able to force Pen to move out of. At one point, whistling quietly, Pen dodges a stray sun-beam bursting from a break in the clouds.

>Stance...
Push moves behind in increments of their Resist

Disarm applies penalty to weapon-use.

control is a forced action with that many d10 - useful for making friends hit friends with their own weaponry

Escalate steps up the incoming condition (Fatigue-->Pain-->Wounds-->Bleed-->Impair-->Maim-->Lethal)

Retreat moves you back

Turn twists the target facing

Shift attempts to move target, rolling d10 to interpose them as a block. Quite useful if you want to adjust them off of a cliff or into the path of danger.

---

You buy a crate of rum-grog, spiced, old style. You're very, very certain this will come in handy.

>>5621979
The Animist - found down the length of a winding road that turned left *too* many times - smiles. And smiles.

. . . And smiles.

How... How did she get so many teeth.

Alas, Stance 1 you can get from storied study at the Schools - but the rest of the way it's Steelsoul training regimes. No amount of Animism can teach that.

And alas, Attune is subjective, subtle coherency with the world. It is rated an Attribute - and costs the dreams of Arashton and the greed of Pyther and more. 3 and 6 for 9. And alas, you've tasked an Animist with improving the very source that their capabilities derive from.

You have committed a crime of Ambition and your heart is forfeit to the Ravens. Watch the skies friend.

... Maybe this free helmet you found will keep them away? Hahahahaha. One can hope.
>>
>>5621979
You do find - for quiet sale - the last well-worn knuckleduster of grand Martinos, who (they whisper) ruled supreme in Pyther's pugilism clubs for three years, three weeks and three rounds. His last fight is still spoken of in hushed tones. There are painters and artists and sculptors and clockmakers with less able hands than Martinos, artificers of every ability with less agility. Legion Surgeons were given paid leave to watch Martinos fight. I'm not sure what the grander trick is. Three year and three rounds with the Moth Mask and champion's credentials - or getting Legion High to offer sanctioned overtime.

But it's not so special again - you can buy an Absolutely Definitively The Real Article I Swear copy of his knucklers in every port-town from here to the Hole.

This set is a little... weighty, though. Not heavy, never heavy, but it catches the shadows with a certain shading of gravitas.

>Martinos' Knucklers
Mag 2 {Fate}, {Khorkis}
1Pain, crit-stun.

It's not the real thing. Of. . . course it's not the real thing. Right? Ah. Put them on. Stretch. Roll your joints into a sluggers stance, adopt the in-fighters routine. Smile. Grin. Go five rounds with five champions. Win and win and win again.
>>
>>5623246
>4 Bits for Parry 3 then! (Though some insight on how it works would be nice hehe)
>Go browse around to see if anything could be appealing for a Force user such as myself. Perhaps a new Robe embeded with Ashoniti's most playful feelings...

#Max 'Breaker', Scourge 3

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2, Parry 3, Acrobatics 2

!Beacon
!Incant
!Weaver

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] A thick robe
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
[Sling Bag]: 8 Bits
>>
Is there an equivalent of the Hippocratic Oath in this setting? If so, who would it be sworn to, or sworn on?
>>
>>5622479
Agents Parch, Paper, Sheaf and Stack have the Ship ready. We were going to meet them normally but this detour is slowing us down. We'll get there with Quill and Pen. Sketch and Droplet have a small fishing boat ready, docked at an old VSE post. It's not comfortable but it will at least sail.

>>5622280
That it will, and that cannot be avoided. Still, the Luperni for all their faults don't precisely understand humility. I doubt they'll willingly destroy their own records simply to spite us.

Sidewise, what we need isn't directly Atlas related - we need logs of astrological sightings, comets and the few twinkling stars. Any records we do find is a bonus. They hopefully won't think to link the two, even if they burn their Atlas files.

>>5622552
Most standard humans have sense 2-3. If they can see you in an unbroken line, they roll their Sense and see if their Hits beat your Stealth. At night this is harder, and they usually only see out to twice their Sense rating (4-6). if someone is being Watchful, they've spent more Stamina on this action. You'll find this is usually the case if people are paired up - one Spotter will take Sense actions, one Shooter will be readying to shoot at spotted targets.

This roll isn't opposed - you have a Stealth rating, from cloak and earlier work. If they beat it, they see you. You can actively Hide, and then it is opposed as well - but that requires effort and Stamina as a reaction like others might Parry.

>Hide: Stealth+Reaction

Detection is inevitable when you're adjacent to people. Not . . . always but mostly. This is because every step inside someone's Sense awareness doubles their Sense Dice. So if you're right by someone with Sense 3, they roll 12d10. At such close ranges, it's not so much being stealthy as hoping your foes are literally blind.

Thirdly, keep in mind that Awareness is different from Alertness. If you're in a fight, they won't know WHERE you are but they will know YOU'RE THERE SOMEWHERE. So people will Guard and worry. They're Alert. You can bypass them well enough but you won't be taking them completely by surprise. Aware targets /know where you are/. Functionally, they're aware of you and you're not even in stealth to them.

Alert targets spend more Stamina on Sense actions, and some trained Guards get Sense+Guarding. Prepared Stalkers oppose you with Sense+Stealth, knowing the tricks.

Just as your cloak provides Stealth 1, Torches provide Search, as does lights and other gear.

If you dash past someone, they might also spot you. But if you then end your turn around a corner or down a well or somewhere OUT OF SIGHT, then your opponents are merely Alert.

>>5622565
I did think THAT part was rather clever. And now all we have to do is wait for the Pursuit Squadron to clear off, and we're home free as they search everywhere. . . But here!

>>5622593
Rank of the Perk they're trying to Improvise. It will have one, and that's what counts.
>>
>>5623272
Some more questions I sense I know the answers to:
As a mod of Boostgear, I assume the Tank is not a separate tool for the purpose of Sapper rank bonuses?
Does Blade skill carry over to Longblades like the Woodbreaker?
>>
>>5623272
I'm a bit rocked from that experience, think I could get a bit of information from Inks regarding Ravens and Crimes of Ambition?

Also, check out this sweet duster. Pretty nifty, eh?
>>
>>5622760
You can teach your fellows just fine - I encourage it. Team synergy is how you survive.

Either take a Steady Action and roll Authority+Skill, giving your ally {Hitsmod} temporary ranks. This allows them to use a spear while you're around to give guidance. Very useful if we're preparing for a Stealth Mission and you need to show someone the ropes of stealth and stalking. You can instruct up to about 10 people at a time. More if you shout loudly, I guess.

Alternatively, invest in some proper training, materials, effort. You can help. The price remains - as always - Bits = Rank, but as you're training your ally you're not subject to the Moth circuit caps. You can teach them all you know... but only what you know. You cannot teach Marksmanship 4 if you only know the secrets of arrows and shots and marked men at rank 2. How are you teaching what you don't know.

Secondly, it costs bits. For training material, time, effort and tools, memories and effort. Pay the cost. Bits spent in this way are spent, but they also buy the possibility of cloning a Perk from the trainer or unlocking a new one in a Flash of Inspiration.

And no, you cannot run a side-hustle teaching tricks to your friends. The Bits are used on getting the materials and tools and training. They accrue to no one. Same reason why the Moth circuits cost bits = rank.

having done that, the training is permanent. Good job!

As for your grass-cloak it helps break up your profile and hide you. Shimmergrass absorbs background colour, see? Hence the name-sake. You fade into the noise. So it provides you with Stealth 1, at all times. Free effect. When you roll to improve your Stealth, it goes on top of the level your cloak provides. Don't add it as dice. Tools don't get added as dice, they're what gives you your... stuff. Your arrows hit for 1d5+hits, a sword cuts for 1Wound + Hits and your Grasscloak has Stealth 1 +Hits.

And I'm pretty fast, yes. I can even teach you how to move. Unfortunately it's not exactly easy. Start by taking a lap around town and getting me my coffee. If you get it back here before I get bored of having Toby do handstands for my amusement, we move to phase two where I teach you how to dodge bullet blindfolded (This is just a reason for Sapso to practice his aim).

No, but really, find me some proper coffee and you've got yourself a DEAL.

>>5623288
You use Reaction+Parry to strike before struck - if you beat the attacker's incoming hits, you sweep aside their weapon AND strike them.

>>5623309
It is not, more's the pity.

And if you know how to use a Blade you know how to use a Blade.

Ah, but Ink, why Blades and Longblades? Tricks, softsoul: Blades is the better skill, but Stalwarts get more focused training. Sometimes, Niche Skills are easier to learn.

>>5623315
If I tell you about the Ravens I would never stop screaming.
>>
>>5623315
>>5623290
And it IS a pretty sweet duster. I... I'm almost certain I've seen five like it just taking a stroll this morning. They're used as good-luck charms in barbrawls, you know? Although that one has... Hm. I mean. The small rust-fleck of blood makes it look remarkably authentic and they went the extra distance to make it from proper brassed alloy. huh.

... Odd. That. I... Hm. I almost want you to punch someone. Something. Maybe we should take on the Pursuit Squadron? It'll be gloriou-- what am I saying. Ahem. There's a plan.

Now, listen, you're asking questions that is really the same question. And as an undergraduate and a doctor of I hope something meaningfully related to physiology, here's the legalese I had hoped your studies would have instilled into your heads:

The Theurges like to say they rule the world. They did, for the longest time, and I think the Diplomat's Conclave meetings still open with an address by the sitting Imperial Authority.

I don't think there's any quiet hamlet home in all the wide world where you can't, with a week of walking, find some kind of symbol of Pytherii Authority.

But these days it's more fraught. There was a . . . war. Or two or three. Less Legio's around. Used to be they were everywhere, keeping a lid on things. Now Animists are crawling out all over, you can buy bits of cast-away weaponry at streetvendors and the Luperni might as well be a nation unto themselves for all the fealty they avowedly have to Grand Pyther.

So, what's a crime anyway? Well, depends on the laws, right?

But the Theurges of Pyther wrote the laws. Not our laws, not the civil code or Reikan trade legalities or Rikovol blade accords, not anything a Vanadian citizen gets arrested for, I mean, they wrote The Laws. The things that matter. The Theurges wrote them, The Legions kept them and the Rebus watched them. And so it went for ... I don't know. Let's just say the longest time. There are some things you Do Not Do or the Legion comes a-calling, asking pointed questions. You say "hah, national sovereignty! I'm a free citizen of the Vanadian Republic! You can't arrest me!". The Legion says "Mhmmh", asks you politely to reconsider, and if you and your entire country gets uppity, they flatten you, sort through the ruins, arrest the people responsible, file your papers properly and send you to a remarkably well-funded prison rehabilitation programme.

The Accords of Ambition and Ascension. It's really only about ten pages in good calligraphy. It's signed, renewed and stamped each year at the Diplomat's conclave, where every nation-state, high-house or clan with enough clout to matter sign in binding and blood that they'll cede to the authority of Pyther in matters that ... Matter.

As far as I know the Accords haven't changed in centuries.
>>
So there's the basics -
Send 3.3% of the national budget to Pyther for tax purposes. Maintain a civic infrastructure programme that meets the relatively strict demands of Pytherii Engineering school graduates. Any penalties of Death must be signed by a relevant Pytherii Governor. Any intent to wage warfare on neighbouring polities is subject to a four month notice and review period -- bla bla blaa.

What's your point, Ink?

My point is crimes.

I have never in all my life heard of anyone getting in trouble for tax fraud against a Pyth Governor, and I know Reikans have the Summer Wars every Summer and twice in Winter and despite kicking up a fuss over it every now and again, I don't see the Legion as precisely besieging cities up north now or ever.

But there are things they care about a lot. It used to be if anyone called themselves an Animist that was as good as asking for the local district to disappear, sword-notices on every door, travelling patrols, mass hangings.

Mellowed out some since but not by much.

crimes of the Flesh is the breaking of the human body, or the alterations thereof. You're fortunate the free colleges medical unions spent thirty years working to make their art acceptable, or we'd still be stuck with bandages and buckets. Purview of the Rats. Some sort of secret society, I think. Haven't ever met any, but it can't be literal rats. Don't torture, don't make suffering worse, and don't make the body too much more than it is. Also: Don't invent new kinds of cancer. It's been done. Be kind, be polite and in Hygea's healing name, don't increase the pain in the world.

crimes of loyalty is direct subversion of Pytherii government work. It gets you no penalty whatsoever until one fine morning you and your friends all disappear. Purview of the Hounds. You've. . . Met those.

. . . hehehe. heh. heeeeh...

crimes of Ambition is... Wanting too much more than this. And that gets you the Ravens. Animists that spiral out, linking soul to soul to soul? Ravens. Animists that put bits of human life into rocks? Ravens. Sigildrists that try to offload their essence into the Ocean, transcending the human form? Ravens. Siphoning the life-force and soulstuff from a small town, becoming more than a hundred people all at once, all knowing, all seeing, all thinking? Ravens, Raven, Ravens. Kidnapping people and stripping their souls for barter? Ravens.

Apparently there's a category for crimes of Ascension.
>>
>>5623414
So I take it Doc has got the attention of the Ravens too. We should really try to avoid grabbing too much reality police ire.
>>
I have heard of exactly two notices of awareness of malign intent to commit a conscious, motivated crime of Ascension in all of legal history. My old Law professor told me you can actually visit the museum in Pyther where they keep the documents served to the Sigildrists of Sareth for the crime of a Star-theft. Yeah. Look up. It's about midday, so you can spot the black circle where apparently there was once a whole... Star?

didn't go when I was visiting but I can see why ripping stars from the celestial planes might constitute grand larceny.

And, uhhh. . . . Pooosssiiiblyyy the other one was delivered to my boss.

On really nice stationary.

It wasn't signed, except for a small pictogram of a lantern. I would normally mention some vaguely worry-some sounding Pytherii government organisation that investigates and deals with these kinds of things but I don't eve know who would be meaningfully responsible for investigating star-theft and I've never found anyone else who does either. Possibly some... overworked astronomers?

Soooo, yes. Uhm. Whole "war" thing I mentioned spiralled out from that. Bit of a gaffe all around, really. We were really only doing translation work on old pottery vases, I promise. Or at least I was. I mean there were other departments but even Paintings and Poems weren't that sinister, ask Quill.

But look, that's all in the terribly useles past and we're forward thinking people of the future! Right?

Just don't do anything that fundamentally alters the underpinnings of local reality and I'm sure no lawyers need to get involved.
>>
>>5623263
Cheers, mate. Day's good work, that was. Way y'picked oop t'other sword weren't half shabby either. Flip you a Bit f'the woodchoppah.

>>5623272
>9 Bits -> Brawn 3
>Inspiration -> Brawn 4

I've been using Streetsmarts for stuff like tricky/environmental fighting, though I can imagine the dicepool failing to apply if I attempt to use it against something mindless. What if I try it against something with a less apparent edge, like a pit fighter who's seen it all? What systems are in place when we apply reasonable-but-actually-unsuitable dicepools?

Jove, Striker 2 Sapper 2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 2 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
!Consummate Professional
!Rush Job
[R] Messer, 0W, crits bleed
[Tools] 3 bits, Boostgear Fuel 6 Boost 4+1Jump
QuickreteTank Mod
>>
>>5623446
Alright I think I've got everything so I'm gonna be bookkeeping my costs.

Base Bits(+18B)
>18B
Total Bits after Scarf(+6B)
>24B
Bits after negotiations 3 and 4(-7B)
>17B
Learn Training 2 from Pen, fuck the Moth Circus and free colleges (-3B)
>14B
Upgrade Violence to 4 (-6B)
>5B
Turns out Jove's Lending me a bit (+1B)
>6B
Upgrade Brawn to 3 (-6B)
>0B

#Toby Lerone, Stalwart (Stout, Dangerous)RES 10
STA 6 *SPD 3+1-1*
React 2 Resist 3 Rebuff 1
Sense 1 Authority 1 Cunning 1
*Brawn 3* Manipulate 1 *[Violence] 4*
Etiquette-Rank 3, *Negotiation-Rank 4*, *Training 2*
Challenge
Mountain Motion
*Eloquence In Action*
[R]
[L]Faithful (2W, Crit Cleaver, Blockbreaker 2)
[A]Masscast Plate. 3 ARM
[H]Nothing
[Tools] 0 Bits, 1 Bottle of Fine Pytherii Wine, Memory of the Luperni Escape (Used for Eloquence In Action)

>>5623523
Thanks for the Bit, I really needed that I was just one short for something.
>>
>>5623523
ah, it handles itself, Jove! A hardened gladiator with cunning smarts has a higher Rebuff than you'd think so your cunning tricks go against their innate awareness and you lose. Secondly, as you roll your cunning they might be resisting actively, using subtly different pools. Manipulation + Deception, say.

>>5623897
There is a class on fucking. It's quite well regarded.
>>
>>5624027
I see, would it be well-regarded enough to count as a positive on one's resume because I didn't notice any on Inks' sheet?

Although I guess she's already an expert in fucking people over with her skills in economics and negotiation.
>>
>>5624032
heyyyy -- I --- you --- that's not --- s-stop talking!
>>
>>5623897
Base Bits(+18B)
>18B
Total Bits after Scarf(+6B)
>24B
Bits after negotiations 3 and 4(-7B)
>17B
Learn Training 2 from Pen, fuck the Moth Circus and free colleges (-3B)
>14B
Upgrade Violence to 4 (-9B)
>5B
Turns out Jove's Lending me a bit (+1B)
>6B
Upgrade Brawn to 3 (-6B)
>0B

I miscounted a bit whoops violence should be -9B since it's Violence 3 (-3B) + Violence 4 (-6B)

Unless Violence is a skill and not an attribute which I assumed it was.
>>
>>5624046
Your sheer capacity for rugged violence is indeed an attribute. Or sometimes we call it a Style, because it's the Style of approach you pick. But that really only means its an attribute with a fancier name and delusions of grandeur.

Good catch. You're all doing great! I'll get Pen and Quill to go over the logs later and see what's what. Haven't seen anything just too egregious yet.

Red Markets, people. Gotta kee your wits about you.
>>
>>5623373
>>5621437
I figure the thought-puzzle might have been jumbled and forgotten in the rush of Crime and Ambition.

>What can Mimic remember to improve [Improvise] (spending memory)?
>>
Rolled 8, 10, 3, 7, 8, 1, 8, 9, 7, 5, 10, 6, 10, 4, 7, 8 = 111 (16d10)

>>5623446
>Since I just upgraded my shit, I'd like to go Hunt the Hunting Party and use it as training for Mars and Snickers. Since I didn't get a proc about racing Inks, I'm gonna assume I didn't use Eloquence In Action so I'd like to use that here. Violence 4+Training 2+Negotiation 4 = 10 Dice

>Since I'm Stout and Strong, I'd like to work in the mines and be paid in ore that I can maybe give to Mimic later for gear. Brawn 3 + Resistance 3 = 16 dice
>>
>>5624193
>>5624049

>8, 10, 3, 7, 8, 1, 8, 9, 7, 5,
To Hunt the Hunting Party

>10, 6, 10, 4, 7, 8
To mine for Ore
>>
>>5624193
That was just 6 dice for the second one whoops, I meant 16 in total.
>>
>>5624193
>>5624195
>>5624196
Ahh, fleet of feet and thumping steps, Toby. You're doing great. And I'm sure the Miners appreciate a day-labourer with a steely mien and strong arms.

As for Negotiating, perhaps you can convince some of the Hunting Hounds to back or break off. Thanks for tallying. We'll see how it goes (Quite well, it seems).

----

>Downtime Phase [1] ticking over
>Updates to come...
>>
Rolled 5, 2, 8, 8 = 23 (4d10)

>>5620458
>>5620544
(Some added flavor, and a tiny bit of downtime stuff. Assume this happened before/during my initial purchasing post.)
>Harry looked down at the bloody sword and shield he had created, wondering why in his right mind he ever thought about creating them.
>The only reason he could think of being "It was cool."
>Harry chided himself for being so childish and dismissed the items, gathering whatever blood he could into the empty bottle.
>...But, he couldn't help but remember that adrenaline rush as he was blocking attacks from every which way, or that time he nearly nicked the hound who had climbed aboard the escape boat.
>He thought about the situation he was in. He didn't have much of a choice in fighting, did he? He was just trying to do his best to survive and help everyone.
>He remembered, long ago, reading about the Steelsouls and their ways... It was only a passing interest, but what he had read about them was rather fascinating. "The only weapons that ever really matter are the ones you build inside your mind..."
>Perhaps, if he took this somewhat literally...

>[Attune 2 + Authority 2 + !Conduit (+1 Mag)] Use own blood to create a new bloodsword.

>He decided, then, that if he must fight, then he may as well learn how from the best.
>...And perhaps also learn how to not die.

(Sorry if this is somewhat late. I've just been feeling a bit bad about not providing at least a *little* bit of flavor or in-character justification for what I was doing.)
>>
>>5624371
(Realized I forgot my name, oops.)
>>
Rolled 1, 5, 7, 8, 3, 10, 5, 1, 10, 3, 10, 4, 8, 1, 9, 7 = 92 (16d10)

>>5621675
Heyy Rion, if you have some time, would you mind showing me the basics of hand to hand combat?
>>5623294
>>5623327
Thanks for clarifying... Now, where is this Scarf guy, who I've heard might have coffee, I wonder..?
>Find Scarf, say I'm looking for a devilishly strong coffee and see if he has any other offers (trade, stealth work?) for me.
>>5620458
>Visit The Wrack Warehouses, looking for 2nd Quality Silk Gloves imbued with something to make snapping enemies' joints easier (Break, Stun or Incapacitation) and an eldritch rope that will slither back to me on command, maybe jump at enemies [2Streetsmarts+9Bits] 5d10 for gloves, 6d10 for rope
Just haggling for now, of course.
>Preemptively look for an Instructor who could teach me a Perk related to Unarmed skill. Offering 5 Bits, but will decide whether to spend them later. [5Bits] 5d10
Something in tune with Steelsoul tricks, if at all possible.
I will make follow-up post tomorrow with decisions and other stuff, just want this bit out of the way. Will post updated sheet at some point™, too.
>>
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>>5624806
Ah silent steps and softer seekings, friend! Scarf has many things in his deeper pockets. For Devilish Little Coffee you offer . . .

. . . Work? Physical labour carried out by cunning hands at Scarfs own specifications? Always in the market for able Agents, Scarf is - happy, delighted, overJOYED with the possibility of providing personal parameters to personnel! A regular managerial monarch, is our Scarf, with suppliers near and fear and a network in every harbour-heart!

For a quiet-soft-soul whisperwind, Scarf can find a crate of Vanadian Bluest Beans, unmarred, unspent, un-ground. Rich notes indescripable to keep away the armies of Aopti and fight regular sleep to a standstill. And all... it will take . . . Is your work! Your fine hands and featured face in the crowd for the tiniest of minor projects!

A Favour!

And you, friend? If you work with Scarf you need never fear inferior merchandise from malicious merchants meandering their woefully wrackwind wares! Pfha! No true magnate among them, neither clever nor cunning nor contrite in their commerce! You wish to wander the Wrackwinds and find scavenge worth bartering for? Scarf once found a blade that cuts probability, a bullet that angers the peaceful, the arts of venom and antivenom, the raw Tang of Possibility. No monopoly safe, no market unreached, no profit untouched!

Why parlay with inferior providers of provisions? Eldritch ropes and silk-soft hands! Hah! Scarf smiles your desires, for Scarf asks... Why not both? And the steely soul of a skulker besides!

You don't know what you seek but Scarf does! Bluest Beans from far Vanadin fields, and the soft whispercloth of the Windsouls, fresh from the Novice Theurges of the High Air. Karathiel? More like care-for-your-self! Rare merchandise this - the Theurge of the High? Rarer than an honest First Minister these days!

>What's a /whispercloth/? The merchant - who... surely he was here before you turned down this alley? But-- wait, when did you turn down this alley? -- the merchant pulls a length of sky-blue cloth from one of the many folds in his robes. And pulls. And pulls.

{Whispercloth Wraps}
Length 4
!Wrap: Length buys a Quality until you unwrap.
!Nightcloak: Grows longer in the Dark.

I see the little spark in your stealthy eyes, friend! What woman of fashionable sense could resist? Shake my hand! Yours for the bargain price of . . .

Stealth Work.
>>
>>5620653
>>5620655
Listen, Fulton, Buddy, you understand, right, you get - right - you are aware - it has reached the high sanctum of your consciousness that - genuinely you understand this - right, that we travel by boat.

a slow moving slow vessel that moves slowly

over vast distances

slowly

in - and this is the important nautical point - general accordance with wind and weather the vessel then usually is pretty cramped

which is to say not big

which is to infer a lack of distance between people and creatures on the ship

which is to implicate the idea that if you and Eventide don't stop bringing home more spiders[/b] you are all BANISHED to the rowboats as far behind the ship as the ropes can take.

oh by the stars it has too many legs why does it have so many LEGS
>>
>>5623219

This sounds acceptable also didn't realize attune was not a skill but that's fine i can still get one rank of it. Also does !Fistful split the dice pool between targets.

>>5624806
Sure i can but did you mean you use bits for it or just learn for next mission.

>># Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
>>RES 10
>>STA 5 SPD 3
>>React 2 Resist 1 Rebuff 1
>>Sense 2 Authority 1 Cunning 1
>>Brawn 2 Manipulate 1 Violence 2
>>Streetsmarts 2 Attune 1
>>Skills:
>>+2 Acrobatics
>>!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
>>+2 Unarmed
>>!Wetwork: Hits give Thrown bonus
>>!Nervestrike: Half hits, strike Cripples limb.
>>+2 Thrown
>>!Wetwork: Hits give Unarmed bonus
>>!Pocket Sand: Impair front-arc
>>!Fistful: +1Ammo for +1 Target.
>>Perk:
>>Unarmed combat skill
>>!Havoc: -2, hits also control target hands
>>Scav skill
>>!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
>>[R] Silkhand Gauntlets
>>[L]
>>[A] Shadecloak
>>[H] Mothmask 2/2
>>[Tools] Bandolier of Sharp Sharps 6/6
>>
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>>5624923
what in the name of High commands ambition do you mean, SIR when you say this is A SMALL ONE is the insinuation that they grow BIGGER

WHY

WOULD WOULD THE ICONS ALLOW THIS. IN WHAT DERANGED, MALFORMED SERIES OF ZOOLOGY LECTURES DID THE ACCIDENTAL SCRIBBLINGS OF A DRUNK STUDENT FRIGHTFULLY AFRAID OF THE HUMAN BODY PLANE AND A RESPECTABLE NUMBER OF LIMBS TAKE FORM AND WANDER OFF THE PAGE WHY

WHY TELL ME WHY I DEMAND TO KNOW WHY THIS EXISTS - HOW IT EXISTS, EVEN.

NO I AM NOT IN THE LEAST SURPRISED TO HEAR THE DIET IS PRIMARILY COMPOSED OF STEEL SHAVINGS AND HATE. OF COURSE IT EATS STEEL. I BET IT BATHES IN VENOM AND SHITS ACID AND BREATHES POISON FUMES AND --

WHY ARE YOU NODDING YOU HAVE TO STOP NODDING
>>
>>5624936
>>5624923
Cute dog.
>>
>>5624923
Of course I realize this. I heard that you got so *excited* when you heard Eventide had spiders that I should get one of my own, only big and capable of killing and eating men! Can you imagine the morale boost we'll get from this? Also I always kinda wanted one of these, and this expedition has finally got me the funds to afford one. The lack of distance can only be a good thing, I'm sure she makes for great company. You know what, that gives me an idea! Her name will be Cuddles. Rather apt, don't you say?

>>5624936
Oh, so this is a young one then? And Cuddles will get even bigger? Perfect! She can even eat the spoils of battle! We're gonna have a swell time together Cuddles.
>>
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Listen, let's just --- take a minute here and breathe. I am a rational person in a rational world with a perfectly adequate amount of alcohol to fortify myself against the accidents of avarice.

Just . . . Oh it does tricks. What kind of tricks. No, dismemberment is not a party-trick. Oh does it spin when you rub its belly? You don't mean purr like a cat you mean haha yes indeed spin, uhuh. Run that last part by me again - sorry - no, repeat. It does what to birds? How does it -- at that distance? Right, compound eye compensation for light refraction, ha ha, very droll. Shooting eagles out of the sky is not a party trick what else does it do.

oh I bet it gives great hugs. No I somehow knew you were going to follow up with it being hard to get it to let go once it's started. How did I know that? Benefit of long experience.

Okay so just... Get me a cage for storing it innnnnnnn no? No really? Just... Just eats through the bars, huh. No no I'm fine, thanks for asking, my face just gets like this sometimes when I'm screaming on the inside, don't worry about it.

And it glows at night? I mean that sounds biologically improbable at best. Function as a reading lamp? Ha ha ha ha yes I bet it does great, warm, fuzzy, and I'm never sleeping anyway so the light provision is a bonus. Oh it normally glows to lure in prey species. Yes, I am curious why you specified "species" but I'm going to bet the next words out of your mouth is omnivore-- HAH. KNEW IT. Okay what final horror show is this lay it on me come on, come on, say it, say it I can take it-- They /what/. No. You are officially making a joke Sir. There is no way this genus is related to squids and I refuse to countenance the notion that this thing will develop chromatophores. Oh it already has. No, no, I'm fine with the notion of invisible quiet apex predators lurking around on my ship excuuuuseeeee me just one moment while I talk to my associate

>>5624940
Listen: Fulton.

You're walking this thing three times a day and so help me Icons if you forget to feed it I am going to skip right through shock, surprise, sarcasm, sulking, sadness and serious and I am going to become Ironic and I will tell you these words true and in confidence with the fact that you are a man of the world:

Not one soul has ever truly appreciated my ironic sense of humour and neither will you.

Ahem.

>>5624936
We're taking it.

{Malichnid, Immature}
"Cuddles"

Web 4 | Venom 2

. . . Likely many other interesting biological facets presently unknown.
>>
>>5624977
>While Ink is ranting and barely restraining her screams, Hart quietly pockets one of the bottles of wine just to make sure she doesn't drink /all/ of it.
>>
>>5624990
Honestly grab all 3 bottles, we're not gonna be able to split 20 bits decently between all of us anyway.

I'm keeping the 4th for later though.
>>
>>5624977
Inks, it may interest you to know that I dabble in a bit of Fateweaving. If you maybe give me the full rundown of your resume, I could in exchange try to reduce the odds of that nightmare skittering near to you.

Just a thought.


Mimic, Student-Squire 3, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +2 Academics, +1 Stance, +2 Connections, Pugilism +2, Fateweaving +2

Improvise
Pad Resume
Cram Session
I Prepared That Last Week

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 6 bits, 1 memory
>>
>>5624977
No need to be so hard on yourself Ink, I'm sure you have a wonderful sense of humour. But don't worry, I'll take good care of Cuddles. Maybe I'll even let you feed her if you ask nicely! ;)
>>
>>5625006
(As much as I'd like to, I only have so many pockets (two to be exact), and one of them's already being taken by an empty bottle.)
(Plus I think I'm already attracting enough potential aggro just by holding onto ONE of these things, if Ink finds out someone's been keeping /several/ bottles from her I don't think there'd be enough Resilience in the world to save you from her given her current mental state.)
>>
>>5625025
Offer her apples, I hear she likes apples.

Also at one point we really should invest in bags.
>>
>>5625024
.... I am actually genuinely curious as to how it eats with that many teeth. If we swing by the water-ways we can buy some live sharks and toss at it.

>>5625031
why i already have so many under my eyes
>>
> Downtime Action: Eventide spends a little time inspecting the anatomy of the colony of Sea Sultans in his care. Specifically, he wants to determine what their attribute block generally looks like. (Sense3+Cunning1)
>>
>>5624933
Oh, Bits! 3 Bits out of my pocket to hire a professional stuntman whose bones were broken so many times they won't mind you demonstrating what those Scav hands can do.
>>
>>5624903
Sure sounds like an awfully good deal, what exactly do you need done for these goods?
>Ryona shakes Scarf's hand
>>
Rolled 4, 5, 8, 10, 4, 2, 8, 6, 2, 1, 1, 2, 9 = 62 (13d10)

>>5624977
>Reveal [Dustblown Memories] ability for Sunwires/Wiredancer
>Spend 15 bits to improve SPD to 5
>3d10 Scavenger Roll
>Downtime: Sabotage and harass the Hunting Party with hit and run tactics (Speed5+Wiredancer3+Tactics2)
>>
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>>5619833
The Whispermarkets absorbs the shipping papers, and things begin to click into motion. Grain cartels shift their transports, volatility insurance rates of forward-future grains tumble, demand adjustments, freight-by-weight ratios... Ah, the wonders of all the tiny little gears click into motion. Someone, somewhere, is alltogether quite pleased and others, somewhere else, are driven to ruination.

The company gets +2 [Whisper Favours], which rather will come in handy for the coming operation.

Ink, meanwhile, copies relevant parts of the papers and ships them by courier to a courier to a friend of a friend of a guy of a contact. It's a circuitous route. The response, when it comes, will likely be in Bits and Barter.

>>5620666
The miners - it appears - are disorganised enough on their own. A few barbrawls, a few throw-downs and some eager gambling later and Fulton has walked away with new bruises and new curse words.

>+3 Hits

>>5621437
You think real - true - long - and oh so hard on how to improvise, how to adapt, how to be flexible. Then you realise that the innate ability to adopt and adapt to situations is the powerful purview of student-squires, the domain of the dabblers such as yourself, and that trying to be rigid about improvising is a hard kind of paradox. A cunning student rolls to Improvise

You roll cunning to temporarily try to learn a rank or a perk.
You're a Student of some capacity, and so at any time you can improvise up to your {Student Ranks} of improvised other knowledge. It's far, far easier to ask a few questions of allies and friends and dabble in their skills, but mimicry and observation also allows the use of skills from people who don't want to share their secrets with you. Depending on well you roll, you also learn Perks associated with skills. Typically, you get skill-hits first and then perks afterwards if you have excess hits.

Your hits are treated as temporary bits, so improvising a rank 3 skill requires 6 hits in total. Now, usefully, this doesn't have to happen all at once. Once you have a skill you can try to kludge something better together. And it's quite useful with a Steady action.

You cannot increase the amount of skills or perks you can learn beyond your student ranks without some truly horrendous animancy or dire curses. That... is the point of student ranks.

>>5621505
To be quite clear: you are never, ever learning cram session without also having ranks in the role that that perk is associated with. No student role ranks? No student role perks.

>>5623257
Toby - you move like havoc on the high seas, all focus and glory and momentum. But you've gotta work on your turn speed. Here, let me dig you out of the wall and it'll be... fine. Almost had me!

That's a lie, you weren't even close. But you were pretty cute colliding with a wall at ballista-bolt speeds.

+Brawn Perk:
{Wrecking Ball} 1Sta: Throw yourself forward using Brawn, as a tackle.
>>
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>>5623288
Somehow, you've found yourself spending 2 Bits on a very nice flowing robe that matches your scarf.

By the void you look good. So suave. So playful. It flutters in the wind. It flows like voluminous river across you body. No one - not one soul - has ever looked as good at this.

[A] Thick Robe
-->
[A] Stylish Robes, +1Fashion.
>>
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>>5623523
Alas Jove, it might not be too clean or crisp or clear, but Brawn represents sheer physical force and personal capacity. It is not a Skill one learns, it is a life-style one lives and one is. Inspiration cannot raise it.

>>5624193
Hounds:
+7 Hits, Resisted with 2: Total [5]
+1 Misfortune

Miners
+4 Hits [7 company Total]

>>5624371
You. . . Reshape a Drain 2 Bleeder's Blade. This one has the faint feeling of personal prowess, since it is decidedly more intimate to use your own... Let's go with the word "reservoir".

>>5625007
Oh and I just bet my hair catches fire or I start losing every card game in return. Fate is a variable concept.

>>5625444
You. . . stare at the spiders. You comprehend the spiders. You tussle with their imperial countenance and nudge their webs and try to understand the spiders. Ink has to do this paragraph in third person because if she gets too personal she would start shaking again.

Listen, they're Sea Sultants, small monarch-kinds of seaways and oceans. They're territorial about waterways and can, in their fury, devour small fish.

They have Web 2 and Poison 2. And each one is about the size of a fist. But to think of them as having "individual attributes" is a little bit of a misnomer, friend, they're simply too small for such things. At best, they have Sense 1 and using

The important attribute is primarily how many of them there are. Using Buzzmind, you direct chunks of the swam to accomplish tasks. Your hits become the base effect of the swarms action. The dice they then use is how many of them is on the job. If you want them to build or web things, or be poisonous and dangerous, they're good at that and have some base effect already. Your Buzzing commands then go on top. If you want them to search a building, however, they can do that, they're just not fantastic at it. You would direct them using your own skills and secrets. Then the hits they get becomes the baseline quality of the job they're trying to do.

>1Sta: Sense[3]+Buzz [3]: Send 4 Sultans to scout out this building.

You get 2 hits.

4 Spiders scuttle off to do their job, and for this job they have a base Search of 2 and a dicepool of 4d10 (There's... 4 of them).

Now, as you have Ten Billion Friends, you can deftly adjust how many of the small wanderers you send where. Suppose 4 of them are off doing a Thing, and you have 4 more on hand. A single

>1Sta: Reinforce Scout Swarm with 3 Spiders

would tell the spiders to scuttle together. This is without further attempt sigildry or work or focus. More advanced work might be:

>1Sta: Politely ask the Sultans to start spinning webs [Authority+Buzz]
>1Sta: Billion Friends: Send 2 Sultans to the tiles 1, 2, 3 and 4.

Now each tile has 2 spiders in it, with a base Web of 2+your hits on buzzing them up. Their dicepool is 2d10, but this is remarkably useful if their base effect is Web 2 + your earlier hits.
>>
>>5626546
Same logic reasonably applies to any other use. You do not - for the love of the Void do not - have to micro-manage spider-swarms or any other swarms in such a way that you spend hours thinking about it.

>1Sta: 2 spiders to each of the 4 hostile Hounds

Is perfectly wonderfully adaquate.

>1Sta: 1 Spider to each crate they're trying to web

If you want 8 crates webbed. So on, so forth. They're spiders, they're smarter than I would ever be comfortable acknowledging that they are.
>>
>>5620447
Seems like I didn't vote. Ryona votes to go to House Luperni's Records Library. The horrors beyond her comprehension are hard to sneak around. Rest assured the potential loot awaiting at the Library has nothing to do with her decision.
>>
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>>5624806
>>5625577
Splendiferous deeds, stealth-heart! Please accept this Whispering cloth and the finest, Bluest beans and in return Scarf only asks naturally for your Stealth Work and therefore a Favour for some trifling minor task at some trifling later time!

Wrap the cloth tight around yourself - yes, nothing at all like that - you will learn later - and feed it dreams and shadows and hopes! One must look ones best for a funeral or a fight, yes?

Here, put your hands up like SO and smile like SO and Scarf will share a few unpleasant secrets of High Impact Business Negotiations he once took part in!

+1 crate of Vanadin Bluest Beans
Simply catching the scent of these on the wet air makes your heart beat faster.

+1 {Skulker}-Rank (Use up to [Rank] conditions on target as bonus effect on your strikes]
... Hey, when did you ever kill three men in a bar with a quill?

+1 Skulker Perk
+[Sucker Punch], Drop Stealth for +Effect on melee this turn.

+2 close quarters combat
+[Mothwing clipper], -2, hits also inflict Crippled
>Reduces SPD pools.

+1 Scarf Favour Marker
You swear this tiny little fluttering cloth keeps showing up in your pockets despite where you left it last.
>>
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>>5625676
As Toby and his hounds distract the seekers and searchers, Lamia can dash from roof-top to rooftop and harass the few who leaves their flanks open.

+3 Hits, Resisted by 8.
-2 Effective.

. . . But - ah, yes. They were forewarned by the heavily armored scrapknight and his hunting hounds, and in the twisting alleys the hunters end up becoming the hunted before the hunters hunting the hunters become the hounded by the hunting hounds. Or the.. hounding hunters hound the hunter hounds? The hounds that we send hound the Hounds but their hunting hounds Hound our hunting hounds? I... It... Uh...

... Point is we need 10 hours and Doc's steady hands to stitch Lamia up again after she gets cornered by three Biters...

>downtime 1/3
>>
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The braying of the Hounds draw closer. Spurred by either promises of pay or angry at our attempts at stopping them, they crack down Hard. Houses are searched, stalls are overturned, heavily armored boots tramp through the streets. Words like "curfew" and "law and order" are shouted from the streetcorners. The workers grumble, the bars close early, the Red Market retracts slowly into itself

>Hunting Party, 4 hits, 2 crits.
>Safehouse Visibility increased by [4]
>A crackdown is in effect, all Bits prices are increased by [2].

---

Toby and Fulton manage to secure [2] Deliveries of Superior Houndsteel Ingots, useful for providing the foundation for a host of things. As previously mentioned, incorporating suppliers and sundries provide better bases for material equipment. With these ingots, we could get up to 2 qualities of something physical at no cost in bits. So, with a ... Bit.. of effort to source some basic sundries (1 Bit) , we could make a quite sharp sword (1 Bit for the Sword-Type, +2 Wound qualities with the steel).

But we don't have access to a forge or particularly fine facilities, so attempting to shape something useful from it here would be hard. I mean, hard-scrabble fashion works fine for the agent on the go, but we'll usually need facilities of a quality at least equal to the highest metric we want our gear to have. If we wanted to make a Wound 2 Sword, we'd need a quality 2 Forge.

We might be able to find a Red Market supplier and rent such a facility, of course, but they'll be charging extra for the danger...

If we improvise one ourselves, we'd need craftspeople to engineer a solution. But the Hounds draw closer...

>Downtime 2/3
>>
>>5624806
It looks like you almost got swept up in the crackdown, Ryona. Your bits are unspent, but you didn't quite make it to the Market this time.

>>5620666
Fulton, your work did cause a bit of an issue for the Hounds, but with a total of 3 company hits against Threshold of 3, the only real outcome is that everyone is more on edge.

>Downtime 3/3
>Downtime phase . . . 2!

We might want to consider getting out of Ashfall. The safehouse won't be much safer for longer, and I don't much like our chances against a proper equipped Hounding Party. If they find our little camp out among on the VSE station ruins, we'll have to fight our way out. And while making it out of a Manor the Luperni don't suspect us hitting is a challenge, taking on a fully prepare Luperni Dogs of War company will be a series of headaches I have no personal interest in!

Of course, we might stil have business in town?
>>
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Here, have a look at the map...
>>
>>5626616
Whatever you did to the underlying grid, its spreading. Maybe we should warn the people? If we can convince them to evacuate, well we'd just be another ship fleeing port.
>>
>>5626608
> Downtime action: Animists are a eccentric sort - and particularly withdrawn when it comes to the specifics of their craft. That's a universal truth in Eventide's experience. However, with some luck and a couple carefully softened words, perhaps the Entomist could find an amiable (Ideally naively honest) soulsculpter willing to talk shop a little - at least so far as pertains a hypothetical transaction. (5Edge+2Streetsmarts+1 Manipulate)
-Question1-
"Suppose that I owned a pet - hound, mule, crocodile -, and that I wanted to make it a little more than it already is. For example, adding an attribute or feature. Would you be able to work your craft in such a case, and would the cost for such a procedure differ from a human client?"
-Question2-
"Truly fascinating. Though what about the inverse? If my theoretical pet had a quality or trait I wished to have removed. Would you be able to apply your art in such a case, and would the extracted aspect/material be of lesser value than if it were taken from a human?"
-Question3-
"Ah I see, naturally. And this would apply to any non-human creature, regardless of size? Say, a 'point' of attribute bound to, or filched from, a squirrel, mantis, or songbird would be (and cost) the same as one taken from a Whale, Anaconda, or Elephant, which in turn would be the same as that from a human?"
-Question4-
"Quite, the marvels of colleges are impressive indeed. Though, what would happen if you instilled a feature to an organism not naturally equipped to use it? Say, if you tried to transfer a common toad's ability to leap into a garden snail, or a snake's venom production into an earthworm? Can your talents account for such physiological discrepancies?"

---

> Downtime Action: Step lightly, blend into the rowdy sootstained crowds, sweep into the shade of an allyway and not come out the other side. Eventide shrouds his presence beneath shadow, subtly and swarming wings. Following an erratic, zig-zagging route to bedevil any wouldbe pursuers, the furtive entomist boards Ink's escape craft.
Keeping his promise to Ink, Eventide endeavors to maintain total concealment while aboard, hiding his presence from everybody by lurking invisibly among the ship's masts and rigging. (4Stealth+3Buzzmind)

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // --
[H] // --
[Tools]
(1 Bits)
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 Mothswarm) // Illusion 1
(Webhome) // Can contain 10 Insects - Flammable
--(8 Sea Sultans) // Web 2, Poison 2
>>
>>5626637
Yeah, uhmh, I'm not... Entirely sure what's happening with the spatial coordinates. Up is still up and down is still down but it feels somehow as if crossing a room goes by faster.

Don't worry though, Bloom, we've leaked the news. And the Markets are flush with the whispers of what we did. People are moving. In case something strange happens to the love affair between left and right around here, I wouldn't want people getting tangled up in it.
>>
>>5602595
GOD FUCKING DAMMIT I CAN'T BELIEVE I WAS MISSING OUT ON A COMPANYCOMMAND SKIRMISH NOOOOOOOOOOOOOOOO
LIFE IS UNFAIR
You're my favorite game master/QM uwu
>>
>>5626680
(Well hey, keyword here is /was/. You're here now.)
(Also, we have a Discord server that would help keep you updated on skrim news, alongside being able to have a direct, live line to the QMs. There's even a couple exclusive skirms being run on there.)
>>
>>5626680
Hi there softsoul - that means a lot. You know, it's not like we don't have spots for more in this here boat. It's a little cramped because

/some people/

keep bringing on board

/spiders/

but you'd be welcome to join us...
>>
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>>5626529
>Drip acquired
>>5626616
>Practice Swordsmanship with Quill if he's not busy.
>>
Rolled 2, 1, 8, 2, 1, 3, 8, 5, 8 = 38 (9d10)

>>5626616
>Attempt to plant false leads to the safehouse to reduce its Visibility (Tactics 2 + Focus 2)
>Command Cuddles to liberally apply web to block off alleyways, unused doors, and other creatives places in order to obstruct, frustrate, and slow the search for the safehouse (Authority 3 + Handling 2)
>Board the getaway ship with Cuddles
>>
>>5626579
Why, thank youu, I'll.. uh, what is this red cloth thing? A beacon of sorts? Well, I'm sure you've got it all figured out, but I'll keep it in the quiver if you don't mind. Not used to random things popping up in my pockets, you see. Distraction can lead to bad things happening in my line of work.
>>5623327
*thud* Here's your COFFEE, Ink. It took a while, but this box... the CONTENTS of it should keep you up at night for at least a month. But seeing as your arachnophobia is in full swing, the coffee might not even be necessary. Don't mind the cloth on my face, just... show me how to run faster.
>>
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>>5626740
Quick thinking, Fulton. True streetsmarts rightly applied and I absolutely adore the way you are using the Malichnid teaching it about civil values but in that same breath I have to ask why the door to my office is webbed up.

>The false trails obscures our operations a little, -1 visibility
>You've Modified the Safe House!

>"cuddles" the Malichnid appears to be remarkably fond of ambush tactics and preparing webs. You've found it has a . . .

!Quiet Malice: Webs can serve as Traps.

at its core!
>>
Also, fellas: worth knowing. Downtime. Just because it's a steadier pace and all actions are treated as Steady, you can still use your talents and perks and what-not if'n you find yourself beset by brilliant.

Let's say yous a Scourge - you want to use Incant. Right, well that costs 1 Stamina and 2 Fatigue. We assume you'll recover the Fatigue because the action around here is Downtime and Steady but said, so don't worry overmuch about the Fatigue. You still do get to use your Incantations.

You just lock your Stamina pool when you pay for a perk in Downtime using Stamina.

This usually means you get to add your Special Trick one time a Downtime phase to one thing - Stalker Instincts, Scourge incants, Tools and Tricks from Sappers, such-like.

The best way to think about it is that you get to add a Special Trick that modifies dice to any One downtime roll. But because it's a more stately, steady action the reward is usually worth it.
>>
Rolled 8, 2, 4 = 14 (3d10)

>>5626608
>>5620518

First things first
>Spend Memory on Student-Squire 4, picking up Made Up References

It sounds like trouble's brewing up in town. It'd probably be best to just move to the escape boat... yet I can't quite resist seeking out a fight. Off to the fight pits!

But first, rolling to add to my Improvise pool - I ought to have 1 hit leftover from last downtime (linked above).

>Improvise Cunning+Academics (2 autohits from Jury-Rig)
>Spend those three hits from my Improvise Pool on Pugilism 3. If I manage to roll another 3 hits on my Cunning here I'll put them into Fateweaving.
>Enter the local arenas, presumably the located around the Moth Circuits, rolling Pugilism+Fateweaving. With Jury-Rig, 5 autohits and +2 Fate Magnitude, total effect of 7.
>If usable in downtime, apply Made up References for an additional 6 hits to the above action.

>Try to convince Inks to tell me more about her stats. I'm using [Pad Resume] to use her Negotiation and Investigations for 7 autohits. Lots of flattery and leading questions.
>Use Ink's Alchemineering, trying to make an oil that produces flames that actively pursues flesh to burn. Should be 4 autohits. Not too sure on the limits of this skill. Employ connections to find required reagents if I don't have what I need.
>Use Sapsanolai's Engineering to start working towards a high-dispersion cannister, something that increases AoE of stored alchemical. 2 autohits here.
>Use Alchemy 2 to prepare a poultice that quickly closes wounds, employing my herb pouch for the First Aid bonus of +2 if possible.


Mimic, Student-Squire 3, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +2 Academics, +1 Stance, +2 Connections, Pugilism +2, Fateweaving +2

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week

(Improvised: +1 Engineering, +1 Pugilism, Jury-Rig)

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 6 bits
>>
Rolled 10, 5, 3, 5, 5, 10, 8, 1, 3, 2, 3, 6, 9, 6, 7, 8 = 91 (16d10)

>>5626802
>Stalwart 3+Etiqutte 3, go to the Moth Circus and start gathering a crowd of challengers for an impromptu fight club.
>Violence 3+Resistance 3+Negotiation 4 (Eloquence in Action), give it my all and take on all challengers!

>>5626803
Come with me brother, come with me for guts and glory.
>>
Rolled 5, 7, 10, 7, 4, 6, 6, 1, 3, 5, 10, 4, 4 = 72 (13d10)

>>5626616
Well if it gets any weirder at least they were forewarned. This won't follow us across the ocean will it? It... sort of looks like its crawling over the water on the other side of the harbor. Do compasses even point the same way inside that field? Might be something to look out for.
No luck with contacting the bonded steel? Ah well, I'll try a bit more before we leave Saps, and on the boat. Maybe we can find a pytherii bondsmith at the next stop, being that we'll be in pyther territory. Thanks for trying!

>>5626672
Oi, before you vanish again, I got this neat little jar for your spider friends. I think they've... maybe outgrown it, but most of em will fit in there. Or stick new friends in there, you do as you do.
I.. hope you;re still there buddy. Chucking it at your favourite corner in 3, 2, 1...
> Skitterhouse Jar, 6Space, Sealed, Reinforced

>>5623523
New noggin protector for you too, they were just giving them away down in the clans stalls. Me? Nah, allergic.
> Pressed Helmet, 2 Barrier, Rikovol-flavour

There's also... this thing. Got it for a right deal I did, haggled the merchant all the way down from 6 bits to 3. The patrol coming down the alley behind us might have had something to do with it? Anyway,. it lets you shape metal, so he said. Summon swords, spikes, punch through armour, that kinda thing. It's just a little, uhh, slagged. Any of you lot want it? Just ask.
> Nugget of Palatine Armour, 3Mag Metallic-Terrene, 1Limit, 2Strain

>>5626740
>>5626763
All in favor of giving Eventide, the giant spider and all their assorted friends their own cabin, say Aye.
Aye.
Nice thinking, Fulton. No it's fine I'm quite comfortable up here in the rafters. I was going to go looking for secret vanadian caches around the outpost (there's always another cache with the vanadians, just look at Inks), but you know I think I'll just take watch duty this time.

> River of Thought into the rafters, aaaaaaaaaaaa
> Stamina+Sense take a loooong watch up up there, keeping an eye on the harbour patrols. Look for openings we could use to sneak out, patterns in their patrols, that kinda thing. 6d10
> Streetsmarts+Flute practice some bar-room songs 3d10
> Sense+Spear drag the sigilplate spar up here too, try to attune to it some more. 4d10


#Bloom, Steelsoul (Wily, Dangerous)

RES 10
STA 5 SPD 3
React 1 Resist 1 Rebuff 2
Sense 1 Authority 1 Cunning 2
Brawn 1 Manipulate 2 Violence 2

Spear-3, Unarmed-3, Acrobatics-2, Stance-2, Streetsmarts-2, Flute-1

!River of Thought
!Twisting River
+Acrobatic Prep

Strikepoint Spear, 2Hand, 1W, 1Reach
Nugget of Palatine Armour, 3Mag Metallic-Terrene, 1Limit, 2Strain
Well-Carved Rikovian Flute
Crate of Spiced Grog (for the stores)
6 Bits
>>
>>5626814
>Stalwart 3+Etiqutte, start a fight club.
10, 5, 3, 5, 5, 10,

>Fight!
8, 1, 3, 2, 3, 6, 9, 6, 7, 8
>>
>>5626815
What's that Strain property on your nugget there? Sounds a bit menacing without context, eh?

A bit of strenuous sorcerer-slag, bound to be trouble - the sort of thing that'd fry your mind and attract unluck aplenty.
>>
>>5626815
The jar clatters against the ground, remaining intact due to its sturdy construction. It lethargically rolls for a moment before all residual inertia is expended culminating in an unsteady equilibrium.
After several moments spent observing the tempered container wobble, you decide to simply go about your day.

...
...
...

After concluding your some of your errands, you notice that the jar is missing.

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // --
[H] // --
[Tools]
(1 Bits)
(Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 Mothswarm) // Illusion 1
(Webhome) // Can contain 10 Insects // Flammable
--(8 Sea Sultans) // Web 2, Poison 2
>>
>>5626874
I reckon it just gives a killer headache. Nothing you can't shake off with a bit of resilience.

I reckon with 3 Mag, you can just magic out of thin air a Sharp Sword (3 bits!) without even thinking too hard, or sharpen an existing sword, or weaken a foes plate and snap /their/ swords. Perfect little thing for all our scourges wielding blades of blood or energy, so I thought.
>>
Rolled 6, 3, 7, 2, 2, 6 = 26 (6d10)

>>5626874
I don't think we have an expert around here, but it'd take an academic kind of mind to remember the odds and oddities of Strain.
>>
>>5626911
I’m afraid my academic ability is tied up for this downtime. I’m sure we’ll figure it out one way or another.

Every man’s a student to the school of hard knocks.
>>
Rolled 5, 7, 9, 5, 2, 5, 4, 9, 8, 8, 2, 4 = 68 (12d10)

>>5626616
With markets filled with Luperni, Ryona decides to put her talents to good use and strike the boats patrolling the harbor.
>Turn some of the patrol boats into ghost boats [Marksmanship2+Stalker2]
>>5626579
Looking to learn more about the new path opened before her by Scarf, Ryona finds herself at Whispermarkets looking for Skulker secrets.
>Offer 8 Bits to learn more about Skulker role
Once again, not sure whether to roll here, so... I roll.
>>
If anyone needs to make purchases, I'm willing to build a door to yesterday to avoid the markup. Feel free to use chronos 2 + cunning 2 to make the door (not rolled here. Roll it if you need it). All I ask is that you not try to buy something that we've already bought or try to buy the same thing twice.

>>5626590
>Stich up Lamia [Academics 2 + Speed 1] - 3 dice for 3 biters. I'd use my nerve kit, but the needles in there were made to administer drugs, not stich up cuts.

>First aid for the survivors of Toby's Brawl [anatomy 2 + sense 2] - again, no kit because that's not what my kit does, unless I use alchemy or magic. Especially effective at fixing broken/maimed limbs.

Debate the pros and cons of raising a mist.
Try desperately to resist the many temptations of abusing woeheart.......
>>
>>5627372
Good idea Doc! You can charge them money to sew them back together.
>>
Rolled 1, 3, 6, 5, 4, 10, 7 = 36 (7d10)

>>5627372

Will I ever learn to roll dice in the first post?

Also, someone might want to stop by and let everyone know how glorious Toby's fights are. And those mighty hounds beside him, how noble they are.

Doc O'C_ean
Scourge 3 / Mistspeaker 2
RES 10
STA 5 SPD 3
React 1 / Resist 1 / Rebuff 1
Sense 2 / Authority 1 / Cunning 2
Brawn 1 / Manipulate 1 / Focus 2
Limit 4 / Attune 2 / Academics 2

Anatomy 2; Woeheart 2; chronos 2

! Incant (fat for hits) / ! conduit (wounds for mag/aoe)
!Moist (I am water) / !Currents (I see all between the shores)
!I Know Where This Goes (+2 dice when fixing limbs) / !Oh. I Know Where That Goes (x First do no harm x)

[R] Silver Needle Kit, 1M, 4R, Woeheart / [L] Nerve-Artisan's Tools - Alchemy 2, Woeheart 2, Sedative 1, Stimulant 1, horrifyingly expensive
[B]ag: Shiv
0? Bits
>>
Rolled 5, 5, 1, 4, 6, 4, 2, 5, 7, 4, 7, 5 = 55 (12d10)

>>5626616

--------------------------------------------------------------

>Encourage the Bay to rise up and spread a mist across the area [Mistspeaker 2 + Authority 1] to provide cover.

Slip off my coverings. I will not need them.

>Spread my wings to fly through the salty sea.
Extend my tentacles, to bind myself to the Other, the not-me. Exude my [Lamp]ray mouths, to help not-me ascend into me. [Focus 2 + Woeheart 2 + Nerve-Artisan Woeheart 2? + Needle Woeheart 1 (two-weapon style)] - 7dice

>Incant - I'm only human after all. Maybe I rise, maybe I fall. Did I break the chain, can't recall.

Become a Conduit to Mother Ocean - 8 wounds for 4 small boats.

Recklessly let in [Void], that which hungers. Together, devour the small boats filled with not-me. [Attune+ Void 0 + Hunting Form] - Only rolling 2 dice here, but I have 4 auto-hits from incant and 8 auto-mags from not fearing the reaper and recklessly going off on a solo monster mission with only one other cheering on my actions. Not sure if my woeheart form helps here. The boss will know what dice I recklessly roll.

>Split the souls of the devoured with [Void]. Give my portion to Mother Ocean in tribute.

>Take any trinkets that Mother Ocean doesn't want. Salt stained trinkets to be offered in tribute to other powers.

>Return to the place of leaving. Cast off this fluid form for hunting and put on my coverings.

-------------------------------------------------------------

>Wake up. Feel like shit. Typical woeheart wakeup. Take another nightmare suppressant. Go back to bed.
>>
>>5627404
I have rolled...poorly.
>>
Rolled 1, 4, 3, 2, 7, 6, 8, 7, 7 = 45 (9d10)

>>5626815
Yer all roight, mate. Gi'ye an 'and sometime, Oi will.

>>5626616
>Advertise Toby's fight club. With a big fella like me as the hawker, the main event must be good! Brawn+Authority 5d

>As a rearward pair of eyes and getaway man in one, Jove enables Ryona to take some more daring shots. Consummate Professional, Reckless1, React+Boost 4d (+3d from Jump mod and Sapper? They're effect, not ranks, but feel relevant)

>Sell Scarf a Concussion. >>5619513 Not the most appealing ware, but unique. Whole-heartedly self-inflicted, so a perfect fit for applying and removing from practice volunteers at the medical colleges. Or an instant cranial remodel to spark some incrutable trend in noble fashion. Or perhaps he has some use for the fecklessness that first produced it?

Jove, Striker 2 Sapper 2
RES 10
STA 6 SPD 3
React 2 Resist 1 Rebuff 1
Sense 1 Authority 2 Cunning 1
Brawn 3 Manipulate 1 Edge 2
Blades 2 Gearwright 1 Unarmed 1 Streetsmarts 2
!Deep Reserves
!Flourish
!Consummate Professional
!Rush Job
[R] Woodbreaker: 2H 1W 1Reach, Crits Cleave
[H] Rikovol Pressed Helmet, 2 Barrier
[Tools] 3 bits, Boostgear Fuel 6 Boost 2+2Sapper+1Jump
QuickreteTank Mod
Messer
Inspiration
>>
Rolled 4, 8, 1, 6 = 19 (4d10)

>>5626616

Downtime: Go mining (Brawn 2 + Sense 2) Work smarter and locate a good spot before fully going at it.

>>># Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
>>>RES 10
>>>STA 5 SPD 3
>>>React 2 Resist 1 Rebuff 1
>>>Sense 2 Authority 1 Cunning 1
>>>Brawn 2 Manipulate 1 Violence 2
>>>Streetsmarts 2 Attune 1
>>>Skills:
>>>+2 Acrobatics
>>>!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
>>>+2 Unarmed
>>>!Wetwork: Hits give Thrown bonus
>>>!Nervestrike: Half hits, strike Cripples limb.
>>>+2 Thrown
>>>!Wetwork: Hits give Unarmed bonus
>>>!Pocket Sand: Impair front-arc
>>>!Fistful: +1Ammo for +1 Target.
>>>Perk:
>>>Unarmed combat skill
>>>!Havoc: -2, hits also control target hands
>>>Scav skill
>>>!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
>>>[R] Silkhand Gauntlets
>>>[L]
>>>[A] Shadecloak
>>>[H] Mothmask 2/2
>>>[Tools] Bandolier of Sharp Sharps 6/6
>>5626616
>>
(Can I get an idea of how many Bits it would take to get my armor fitted (with or without a roll of some form), or would that be a "just try something and see what happens"-type deal?)
>>
If no one wants to go shopping in the past, then I'll offer Ink the chance to go back and spend some time catching up on her sleep.
>>
>>5627372
>>5627577
Ryona could use that, but first she needs to see what is what with Skulker business. What if we tricked Luperni into running into the past and then broke the door?
>>
>>5627577
Doc, I appreciate the sheer gumption of you trying to fistfight entropy and come out ahead.

Thing about Fundamentals is they punch back hard. If every Scourge with a needle and a dream could puncture the soft tissues of If-Then and drain the flows of cause and effect, we’d be up to our eyeballs in paradoxical events. Best thing you’ll achieve trying to reach for the regrets of yesterday at such a grand scale is a headache.

If you want to build, first hand, a Contrition Gate and step back to what was, you’ll need something most texts refer to as “True Possibility”. Possibly it’s “Potential”, texts are unclear and Cruciform has a lot of embedded linguistic modalities.

Point is, you can mug Reality for a few extra minutes of sleep. And I thank you, yes, please, by the Void, *please*, I will take them. But even then, I won’t… get them? It’ll just… always have been going to been the case that I had had them.

Hours pass and days go by and what was is what was and what is what is. It takes sigildry and Iconography beyond measure to adjust the two. Strain builds up.

I heard there’s a Name in the Pytherii Tomes of Binding they call Valkoquestor, who, I think?, stretches the distance between heartbeats. And one called Seralin, that monitors the threads of Stellar Light. I’m no expert but it would be their domains we’d need to mess about with what could have been. Or possibly some third Distant Icon.

I feel like something is missing in my… head. I know it exists. It… Exists? There is a trader of possibilities but I can’t quite recall who. W-what.

Ah, nevermind.
>>
>>5627867
>Seek out the legendary Scarf
Greetings connected one. I have heard of a device called a 'time-turner', which allows one to pack more hours into a day. Among my companions are a student who could use more hours to study and one who could use more hours and more effective nightmare suppressants to try to sleep. Do you know of such a device?
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>>5626672
[3 Hits, 1 critical]

Q1:
" Yes. Yes. Yes. "

Q2:
"Yes. Yes. No. There is no lesser values in Pain or in Prowess, from heroes or from hounds. The Strictures tell us: There Are Three Immutable: Love, Loyalty and Luck.

All love is individual, and the shape of the chains around your heart differ from plunderer to plumber. One cannot transplant the loyalty to a creed from a sailor to a soldier and expect it's manifestation to remain unchanged.

But why would the pain a spider feels be less than the pain of a man? Perhaps the flavour, the taste, yes, it's profile texture on your soul, yes, this may differ. Your sensory organs are not refined enough to truly appreciate the depths of chemical capacity your skittering eight-legged associates are exposed to in every moment. But should we take their sense of Direction or their appreciation for flies, these things would be, to you, as they are to them.

Over time, your body might adapt. Or over time, the initial impression fade. One cannot say.

Q3:
Indeed. You speak of the Law of Like, also called the Law of Scale. For one unrefined in the Arts Animant, your intuition serves you well just as it leads you to the Trap of Hunger.

Imagine the the greatest beast you can. An elephant. Larger. Larger still. Now imagine this majesty of a beast, Wounded and Hungry.

Pretend a songbird. Pretend the vessel is sympathetic. Pretend you a surgeon soul, empathic: you loan the Wounds and Hunger of our Elephant and lend them further on to the Songbird.

What happens?

Like is Like. This is the First Law.

The Elephant is not dead from its Wounds, and so, neither the Bird will be. But... To an Elephant, perhaps Thrice Wounded, such as it is may be a scratch. To a Songbird, it may be pain unendurable. This is the Second Law: The Limits are Not The Limit.

In loaning the Wounds of the Elephant to the vessel of the Songbird, a limit was breached and the Songbird exposed to things beyond its capacities. So either the Songbird changes, or your Working will fail. And friend: the Work Never Fails..

This is the Trap of Hunger. Imagine the profligate abyssal hunger of a Leviathan that prowls the blue ocean. Now pretend you a filcher: you take its Hunger into yourself.

The Leviathan is hungry, but not starved. It feels a small pang of discontent at its lack of feast.
Like is Like
You will be Hungry.
But the Law of Scale, insidious: The hunger you take, friend, will be the hunger of oceanmouths to devour nations. You will eat and feast and gobble and take and you will never be satisfied again. For you have Changed. Your very sense-of-self has been pushed beyond. And thus, the Third Law:

To Exceed is To Change.

The results are... unknown. Many studies. A single ant cannot hold the weight of a human mind.

Q4:
This question I have already answered. The Third Law binds us as it breaks us. Remember: There are Three Immutable.

All else is. . . Variable.
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>>5626672
... You know what, I saw nothing. And if you're trying to sneak on board - well done avoiding the cutwires - please just... please just don't sneak in through my office window. Please.
>>
>>5626672
>>5628048
I wonder what would happen if those adorable Sea Sultans found a potent source of caffeine!
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>>5626735
[2 Hits]
This isn't so much a "practice session" as it is a in depth introduction to surprising amount of ways you can use a sword without even drawing it from the sheath.

Breaker, you're fine at parrying. I've seen you move. You've got good footwork and the ability to flip aside incoming force, or even redirect someone's sword-blow back at them is a fabulous trick (Attune+Parry, Redirect, attacks scatter off into nearby tiles). Someone like you could even make your Parry much heavier than normal, or attract hostile blades right into it. That would boost the effective rating of your parry. Maybe if you were cunning, you would try to Repel things around your own sword? That takes a little more effort, but the results would be worth it. If someone hits your blade they might rebound. (Attune/Force+Parry, Repel, incoming bounces back)

I very much enjoyed the move of trying to make his sword attracted to the floor (Attune+Manipulate). If his weapon is HEAVY, he won't be able to deftly use it at all. And making your own strikes faster by pushing on the blade-tip as you swung? Good move! (Attune+SPD, Force - it speeds things UP or slows them down) Especially if you're trying to cut past someone's guard faster, or hit something that's very fast yourself.

Trying to cut around his guard might work. Well. It'd work on anyone not Quill, is what I mean. Make a strike first, but then roll Attune+cunning/manipulate to put the force of it somewhere else. Most people don't have shields on the back!

If you need a blade, a Kineticistik like yourself can conjure one. Attune+Authority, Force, and you can draw stray bits of kinetic energy into a rough shape and hold it in place with your sigildry. It's a much lessened version of Lamia's phaseblades, you'd get hit [Hitmod] Force effect. But I've heard proper House of the Bonded Faultfinder - the old school kind - do something else. Usually they smack two rocks together and then use the Reverb from the kinetic release to create their blade(s). By shaping energy already there, the blade-instance is already stronger!

Also good show on simply stealing the force of the last four times Quill hit you in the face with his sheath. Attune+React, right? And then you just grabbed the incoming energy! Really clever. If you'd done that earlier, maybe you wouldn't have been beaten up so much. I heard there's a fun trick Faultfinders do - although it takes some thought. Apparently, if you grab the incoming energy with Attune+React, you can then release it as a blowback with Attune+Brawn. Because it's apparently all Ashoniti's Dancing Fury when released this way, they tend to call it the Sandpaper Routine. If you do it where there's lots of debris, you'll get fragments, see...

Quill ... Huh. He's only giving you the Mildly Glum Stare. I think that's positive! We might even make a Bladesman out of you yet!

>Either +1 parry or convert Parry skill to Blades
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Rolled 1, 3, 10, 8, 9, 1, 2, 9, 2, 4, 6, 1 = 56 (12d10)

>>5626741
... Huh.

Where'd you find a crate of VSE stimulants? They're . . . Pretty rare. I mean: not impossible to get or anything, but, just, I mean, it's fairly costly in the coffee-shops. Years wages, a little more. Usually there's a queue and an honour system. Heard a genuine fist-fight broke out once over who got first serving from the first ready batch that summer. Philosophy students, am I right? There's this place near the Bellline river in Vanadin that serves long-boiled Bluest with a touch of Reiksmead and aahhh that takes me back. These things are pretty rare since the war. Apparently you need to be on Ghellis' Invitational List to source some reliably.

... Thanks. I... Hm. I wasn't expecting anyone to actually get me some coffee. I mean, Toby tried and he's really dashing and handsome and such but I think he got distracted heroically fighting off some hounds. Thanks. I don't know what to say.

Oh, I do know: Duck, I need to try to shoot a spider. Also stand still I think there's one on your face.

What is that on your face anyway, it's new. I almost didn't hear you come in, and I don't think it's because you avoided the bell-wires. I see one of them wrapped around your boots. Hmm.

Looks pretty stretchy. And I don't like how the shadows all got longer the moment you walked through the door. I bet there's a book I've read about this...

As for getting faster, I know just the trick. There's an... Uhm... Special Technique that you can only learn if you can catch the spiders crawling all over my papers. Okay I'm obviously lying, didn't phase your for a second, seriously, get them off my papers. SHOO.

>.... 1/2
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Rolled 3, 8, 8, 4, 3, 6, 4, 8 = 44 (8d10)

Oh yeah bringing on a colony of Sea Sultans was a fantastic idea, you start with six and by the end of the day you have sixty and they've got territorial pretensions. I'd climb into the rafters and cry but Bloom is up there doing Steelsoul Things and I don't disturb others when they meditate.

Anyway, being fast is easy. Just Don't Be Slow. It's not that hard, Ryona, no big secret. I could tell you the Real Secret, but before I do that, let me see how you move. I tried showing this to Toby but he ended up headbutting a wall...

>Pick One:

!Rolling Footwork:
Move up to your SPD when dodging, each tile is +1Dodge Dice
>You set direction, like so: "1Sta: Dodge 222 for +3dodge"

!Move By Cover: [Free] Maintain cover bonus on first move/turn. If you end turn in cover, take cover freely.

!Don’t Be Slow: 1 Fatigue, treat your Reaction as +SPD this turn.
>2 Reaction would be +2SPD, but do note that treating your Reaction as SPD also implies you have 0 Reaction in case you're trying to avoid things.

--

The real secret of SPEED is that people underestimate how useful it is to be slow. Yeah, I can be all mysterious too! It's NOT just Pen!

But think about it: You rush around using your SPD and your Stamina. Sure, but if you take it measured-wise, you do better. Maybe with Speed 4, you'd want to move 3 steps and use a Quick Action to dive into cover? Or hit a switch, or pull something, or try to have a quick look around the area? Quick Actions at 1 dice from the thing you're doing, but moving around doesn't use dice, now does it? Well, not quite, but it still pays for Quick Actions by simply using your SPD. It's a lot more useful than you think, because it means the ability to move forward then roll into cover or take a peek around a corner (With SPD 4: Move 333, peek into the room, -1). You won't get high results, but you will learn to think as you move. Eh?

Now about that thing wrapped around your face. I know it's Whispercloth, I've read almost half a book on Theurgic Fashion. Supposedly the few that find solace in thinking about the Icon they call Karathiel call upon the deeper dark above and fashion it into... That.

If you wrap it around your hands, you can fold it to make the world catch the light differently. Yeah, I know that sounds confusing but I'm just quoting from the book. Here, let me show you:

>[1Sta] Wrap 2 Length around my torso for 2 Stealth
>[1Sta] Wrap 1 Length around my torso for 1 Armor
>[1Sta] Wrap 1 Length around my hands for 1Grab

Behold, I'm quiet, protected and with some handy work I can grab and hold anything. Of course there's not a lot of Length left like this.

>[1Sta] Unwrap 2 Stealth, 1 Grab for 3 Length
>[1Sta] Try to catch that Sea Sultant over there..
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They're SO SKITTERY. How are they so FAST? Gaaaah.

Oh this is pretty soft. And warm? Nice. I bet it keeps out the Wind well. And it hardly ever makes a noise. Incredible.

But as far as I hear it, this stuff is woven from dreams and hopes and high altitude winds and low altitude softness and layers of lack in the Upper Dark. Point is, don't expose it to fire or too much of the Sun. It'll flake away into nothing much.

... Anything else you wanted? You look like you still want something. No this mine now you can't have it back. Fiiiiineeeeeeeee. But I just bet it makes an incredible pillow!
>>
>>5628116
>!Rolling Footwork
*dodges the crossbow bolt*
>>5628122
You should stock up on lemons or something. Spiders hate strong smells. No, I won't get them for you, nope. Andgimmedat. Mmmmfh, whisperwarmth.
Speaking of anything else: >>5627171, so I can get the stats updated and distribute them among some downtime activities.
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>>5626803
By the high stars and the grand skies, academic philosophy is wonderful but you know what's really good?

Just like... Just punching something. JUST PUNCH STUFF, HAHAHAHA

>3 hits ~~ Pugilism to Rank 3 (This rightly consumes only 1 limit in your Improv pool)
>2 crits ~~ !Furious Fists! 2 Fatigue, hits again for half effect until halving gets you 1. (Sustaining this consumes 1 Limit in your Improv pool)
>(2 / 4 Improv left )

>1/3
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>>5626803
>[3 hits, 1 crit vs threshold 18.]. Jury Rig does not apply. Fate Magnitude does not apply. Made Up References does not apply.

This is going to be so great you are going to punch so many things. Starting an improvised fight club wherein we invite everyone who wants to come have a go? Brilliant idea. Fabulous. Fantastic. The Luperni will never think that anyone trying to stay hidden would willingly advertise precisely where to go and face them in a public challenge. It's deep cunning, see, because we'll be cloaked by the sheer improbable brass balls it requires to do something so recklessly wildly uncomprehendingly mad that they'll NEVER see it coming!

Sapsansolai mutters something about how "Jury Rig" doesn't apply to "punching people in the face" during "official arena fights" because "steady actions" by their nature get "interrupted" when someone "fights you" but come on that's DETAILS, MAN, go PUNCH. You think Martinos ever stepped down from a challenger? NO. HE PUNCHED THEM.

The Officiant asks something about Rules of Engagement and how Slight the Edge between Real and Metareal shall be in this circuit? PFFHHHH WHO CARES, that's a whole lot of not punching going on! Bringing sigildry and scougework to a fistfight? You're doing JUST THAT. You've read two books by Doctors FIST and PALM, MD, Ph.D - the P is for PUNCH so let's GOOOOOOOOOOOOOO. What even is a Shimmerblade? Who cares about the Rules of Night or the Rules of Day? THIS IS VALUABLE PUNCHING TIME BEING SPENT.

>>5626814
[2 crits] - crowdgathering
[4 hits] - challengers.

[9 hits, 3 crits vs Threshold 18]

... And of course it's a team fight! What's an impromptu side-street brawl if not made better by more people throwing in, throwing down, straight *going* to town? Bring on the circuit champions! You're giving it your all and taking on all challengers!

The Officiant quietly opened the Red Ledger and made two small notes? He's still writing? THAT MEANS LOTS OF ZEROES IN THE BETTING POOL, NIGHTFISTS. LET'S DO THIIIIIIIIIISSSSSSSSSS

>2/3
--
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>>5626803
>>5626814
Wooooooohhhh -- Guts and glory and Punching! Look at this fool with his two swords and his quick moves UPPERCUT this guy thinks he's slick with with the footwork and the longblade LEGSWEEP this woman moves like bottled fury and hate and has poisoned her own blood against biting insects SUPPLEX wooooooohhhhhh

FISTS

The only TOOL you NEED. Are the rules unclear on bringing a dog to a fistfight? This is the Moth Circuit, nightfist! You set the Rules of Engagement when you enter the circuit! All comes! Give it your all! You'll take on everybody!!!!

>>5627372
It's manifestly easier to take on all comers in back to back brawls when you have an anatomist on your side. And look at these exciting new ways to understand all the various directions bones should not bend! Aha!

Doc, your needle skills are fantastic and with some slight effort, it does actually appear your needles work that way. The Nerve-Artisan's Toolkits helpfully provide Alchemy for general crafts but also Sedatives and Stimulants, for more specific exotics. Better still, the Alchemy and the Stimulants/Sedatives combine. It is rather costly, but by providing Woeheart Magntiude, it helps you mend flesh and fix bone. And you're certainly getting some training that tonight!

You could try to brew up a Fatigue-Killer, with cunning and alchemy or Woeheart (It's not all sigildry, see, it also covers biology). Then feed it to someone, and knows its base effect will always be at least 3. Same for the sedatives, which can be quite useful. And of course, know you the ways and woes of blood, drug delivery through such things as the membranes between brains and body is no barrier. With a vial in your hand of, let's say, Thoughtmud [cunning+alchemy/woeheart/medicine to craft, deals Fatigue], you'd be able to easily convert it to gasseous form and have someone drink it [Woeheart+Manipulate to move the drug into someone].

Of course, is one a Specialist, one might instead move it unto a tile as a cloud and sustain it there so all comers who breathe in... Well.

Oh, I think I hear Mimic punching someone's sense of self so hard they'll doubt their own future plans! WOOOOH.
[10 hits, 4 crits vs Threshold 18]

----

... Why is the Officiant still writing?

Oh, she just sent off a runner. That Seems Normal. Maybe in an open challenge to all comers it's good to invite people sometimes? Hah, look at you! Rulers of the night fist exchange, peerages of punch. A stalwart and s student, pugilists combined, and not half bad at throwing down either. These people are all taciturn and tactical, on their way from one mission to another, checking out the local talent. Mentioned something about scouting out the Rikovillian coast? Pfh, who'd go there this time of year.

No, the only REAL action is here! And look, the runner is back. He nods at the Officiant. You can't tell how she reacts because Moth Circuit Officiants all wear the Mothmask.

>3/4...
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Rolled 4, 8, 3, 10, 9, 8, 8, 7, 1, 6, 9, 8 = 81 (12d10)

It's a nod towards neutrality. Officiants observe, and you can't pressure them because when they take of the mask it's hard to know who they are. Perhaps some cheat. There are rumours. There are always rumours.

But, on the whole, in the circuits you get what you get. Fists are remarkably honest tools. The new challenger is a quiet sort, doesn't roar, doesn't impose, just steps into the ring, rolls her shoulders a few times to warm up. Non-descript clothing, but the hint of old badge. Face covered by some kind rebreather device - popular if you go Wrackwasting. Keeps out the dust. This one looks... Old. Scratched. Definitively a mark or two from a sword or worse down the angular lines. Not standard craft. There's a faded emblem near filter insertion point, something with a shovel on? Dust and years have worn it down. Even the clearglass lenses look worn. This is handmedown equipment, cared for through years, worn as an old friend, a second-skin.

Okay, so it's a challenger who doesn't like breathing Dust and might have seen a thing or two. But still. One challenger? Pfh.Toby just took out a trio of swarth workmen and Mimic and Snickers tag-teamed a pair of Bladebrothers from Reikan! What's one skinny challenger going to do?

... Why is everyone suddenly quiet.

Did.. Did that guy in the back just quietly leave through? Does anyone feel... a slight change in the air?
>>
[9 hits of which 3 crit]

There are two great joys in all creation.

The wonder of grand artifice, beautiful wrought, balanced, to bring awe to all and succour, shade and support. A slow construction, with creativity, kindness and foresight, to pull from the vast earth the richness of your minds eye.

And then there is the joyous spite in tearing it all to shredswith your bare fucking hands.
.

. . . Aw. Uh, Doc? Doc. You'll... Wow. Uh.

I admit.

Never seen someone triple northern light suplex a scragdog.

Punching Mimic through the floor is also pretty impressive but I'm not sure it's a legal moth circuit move. I mean it technically means you leave the circle and forfeit, so I guess...
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Okay, Doc, patch them up and back together. You've studied for this. You'll know where Toby's arm is meant to go, all you need to do is fix the seven internal breakpoints.

Which... Get to that before or after you re-attach his ribs, your call. Yes. Plural.

I think Mimic is okay, we'll just have to pry him out of the ground. I don't think stone is meant to fold like so much clay before the impact of a human body, that violates four physical laws I'm aware off and three more I think I remember, but at least the impact sort of softened that way? Maybe?
---

The Moth circuit rules stipulate the Winner replaces all material damages out of the winning pot, which, fortunately, also covers our equipment. It'll take some polishing but they'll repair ours.

With much contrition they do apologise that they are unable to fix the Masscast Plate and instead offer some from the Racks. Take your pick, Toby. Once you can, uhm, move your arms again.

["Determined, Righteously",Sigilplate]
2 Armor, -1SPD
!Eaglesoul: Add 1/3 Wounds to all physical acts
!One Last War: Armor *also* negates Wound-complications

[Rikovian Vanguards cuirass]
1 Armor, -1SPD,
2 Block, Frontal Armor 3

[Vanadian-style Mass Modular, AEPP]
1 Armor, 2 Adjustable
+1 [SecPlating, First hit/turn ignored] {adj1}

And as we did come second in this hustle throw-down, we even won some bits! Good job!

>+5 Bits each, Mimic/Toby/Doc

>Doc gets +1 Anatomy. That was a lot of practice

>Mimic, by being punched through the floor so hard you briefly saw the vast undreamt depths of violence a dabbler like yourself will seldom reach, you've increased your Pugilism to {3}.

>You also saw something... odd... but you might need to wait until the concussion fades to try to Improvise it, if you even can.

----

Unfortunately, as both Mimic and Toby got, uh, torn to near-bits, your future actions have been modified to be bedrest. Bedrest. And bedrest.
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>>5626803
It's really hard to hear you through the bandage, Mimic. My what-now? Uh, sure, I have time to tell you my stats.

Are you familiar with third layer optimisation? Oh. Nice! So does Volkmeyer still teach that class? Oh, man. Did he ever shave his beard? Really? Wow.

So, if you start by assuming an implied volatility, you can back-postulate the potential realised volatility over an arbitrary time frame. And if you modify the basic equation you can treat the observed history as static inputs, which eliminate a lot of noise. Now for this bit, we'll have to dig into some Pytherii Theoconomics calculations so if you remember your High Pytherii - which you do read? Right?t? Oh, well, learn fast - the weight of your sins is given by the assumed ratio of better angels of your nature contra Icons that can dance on a pin, or the Dancer's Math, right, so use that to derive the forward volatility factor. You'll need this book on Reikan grain pricing models to figure out the optimal solution to Ashoniti's Third Barrier Decree, but we'll get there.

You want some lemonade?

I have a lot of lemonade.

>It's sadly hard to do Alchemineer without functional hands, but you do learn some stats.

>+2 Forensic Theology
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>>5626815
[2hits, 1 crit vs threshold 2, str 4. resist with 2.
[1 crit effectively]

Keen eyes. Your report will be worth it to Ryona, once she tries to strike the patrols. And I think you might have just about spotted a lapse in their patrol routes.

The flute trills soft notes throughout the rafters of this creaking ship. Oddly, no spiders up here. Only a hammock, strung out in the space between beans and the soft breath of a man you understand is only pretending to be asleep because his breaths are just slightly off. Knowing that you know that he's only pretending, Pen rolls out of the hammock and slumps to his haunches, listening to your fluting.

Tilts his head one her, then the other. Reaches into the hammock and rustles for a while.

Ah, accompaniment. Not the usual kind for a bawdy barroom brawl, but nice. You could go on tour.

Music is so very inspiring, motivational, joyous. And they don't call it Songs of Resonance for nothing, the Theurges - chants and tones is the Old Way to speak. They say a song is what lured a Star, once.

And Bonded Steel, resonating, humming, wanting to be of use, of joy, of purpose - ah, bound in its little corners and the thing that might once have been a soul: the desire to dance. Every sword wants to sing. Every scythe yearns to join the choir. What are we, flesh and blood and bone, but alone until we join our hands in song? A city, softsoul, is all voices together and society is just the music we make. Or so a poet might say.

The House of the Bonded is bound in Song, the ocean is all backing drums to the orchestra of fish, and what is a fist-fight but a dance? Your kicks are the high notes in the Flow and--- ah, you see it. This kind of thing is apt to drive one to a peculiar kind of madness.

The notes shift.
The Scourgebreaker vibrates, gently, the span-head flattens for a moment as a tone spreads across its surface...

Play. Sing. What shape do your steelsoul want this little seed to bloom into?

>Hey, it's listening! You've got something here!
>But the stanzas that bind is the tricky part... Authority and you become too confining. Manipulation? What tool would trust a manipulative user?

>Play a song... play a song that /shapes/ what you want the metal to be.
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>>5627171
[2 Hits+1crit, Bloom. Targets are Marked]
[No resist, 2 hits effective]

Well, it's almost a ghost-boat. Well-done. And they didn't even see where the shots came from. This'll make getting out of here so much easier.
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>>5627171
this was a great idea
oh yeah
just... great
>>
Rolled 7, 4, 7, 2, 9, 9, 8 = 46 (7d10)

>>5628334
>["Determined, Righteously",Sigilplate]
I can sense you're an old warrior o shell of iron and resolve. Come with me for one last war, a war without purpose and without end in sight. Lend me your determination old shell of metal, lend me your power o righteous soul of the eagle.

Become mine so that we may stand bloodied but unbowed against the fates themselves if need be.

>I'm willing to take Shake it off or just take stress to reuse my Stalwart dicepool, this is something that needs to be done. Ask the ["Determined, Righteously",Sigilplate] to come with me and become my Regaia Stalwart 3 + Etiquette 4
>>
>>5628433
Toby, Toby my fellow! Did you SEE that? Well, to be honest it's a bit of a blur. I'm not so sure I actually saw it, but I bet it was fantastic. Hookin' and a jabbin', taking on man and beast with naught but our flesh. Ah, the thrill... the data recovered, nay experienced.

>>5627372
Doc, I'm still breathin', and that's thanks to you. I hope my shattered self gave you some good, practical repetitions on the unbreaking process. I've emerged without sustaining permanent damage, yeah?


We ought to do this again. Hell, we ought to do this EVERY town. One day we'll surpass that masked fellow, I'll certainly overcome such an insurmountable foe. Such studies as these are surely the purview of Student-Squires.
>>
>>5628474
“By far the best proof is experience.”

You've seen firsthand what the path of a warrior can bring but a soul like that can only have been sharpened by a lifetime of conflict hounded constantly by the reaper.

I wouldn't recommend being too enamored by his path, dip your toes in or make a facsimile sure but even at a glance I could tell his art was honed through strife and followed by death.

I think Ink actually knows about that martial art and maybe Quill too. If I'm thinking of the same thing I hear it's fairly famous art actually although I didn't think we would find an old soul practicing it so soon.
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>>5628406
Ryona receives one burlap sack (mildly scratchy), one rope (a little tight, to be honest, sort of chafes the wrists) and one free sample of finest Reikan dreamdust (Smells a bit like golden flowers and warm soft beds and clouds anddddddd.......)

thud
>>
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one last time: who do you work for. our shooter has already missed the rope twice. he is just being polite. he won't miss a third time. we can all walk away from this alive and well.

well some of us can. truth is you won't be doing much walking.

now spit it out. enough of the windborne games. who do you work for. is it the rebus? is it ghellis? are you reikan state? barony border watch? vanadian inspectorate? legio shortcutters? senatorial grain inspectors? house of the bonded patent office? kalcmiri glass court courtier? rikovol dagger clan? lepidoth? moth school? uthani ultra nationalists? free mochivil state saboteurs? i don't have all day i have an assassination to plan work with me here we're both professionals you're legion high command budget enforcement office, right? we're not above this months qouta, you can't write us up for a damned thing. theurgic council whisperwind, no one else has the cloth of the night wind. spit out. faithful legion deep cover? senatorial legion deep cover? triple agent? lanternlighter? you have to tell me if you're a lanternlighter, that's the rules, kid. free principalities trade-agent? first levithan bank acquisitions operative? i can go on all day. we're just hanging out. sworn convocant? nightblade cultist? if you're fething a unitist i'm cutting this rope myself. wolf knight squire? too small. glass kinght squire? too small. civil patrol? watcher? rebus agent? you're a rebus aren't you. aventis hasn't broken any laws yet. you one of those damned vanadian heretics? word on the wind is your lot has been seen around, caused a real stir in the moth circuit, took our an entire knight brotherhood and academic fistfighting team in one night. can't be. you'd be putting up more of a fight. scorpino company entrepreneurial scout. free college travelling censor. you one of Otis' people? We got no cuts with The Steeleye, we've paid union dues this year. freelance cutter.

she's not talking shoot the rope again

yeah? feeling talkative yet? you're senatorial infrastructure committee, right? here to check the bridge safety guidelines are being kept? you'll have to do something about the potholes on third street, almost lost my leg falling into one. no? we checked you for shadows so you're not one of them.

give me a name, slick. or its going to be a real long cold drop followed by a big bad ouch because this sea is full of sharks.
>>
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>>5627404
Oh hey Doc, I had a question about lemons I thought you might--- what'cha doing, there, buddy? Yeah? Oh. Oh yeah mist will rise up and hide our escape. No, no you're right, you're right. I believe you. Changing the local weather pattern for hours at a time is a task I am certain someone as focused as you could accomplish. And it is getting mildly more damp in here. You're doing great! Just keep at it, Doc!

Uh, while I'm here, you want maybe some... help? I could work out some formulations for wind and tide that might make it easier. Or, we could use smokebombs. I like smokebombs. No no no, damp is good. The ship was too dry anyway. Absolutely one of the things a ship shouldn't be. Dry, I mean. I kinda like it damp.

You're a powerful, well-grounded Sigildrist, Doc. I would never mock you.
>>
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>>5627404
>>5628638
Anyway, so, about these lemons? I was wondering if maybe you knew how to -- uhh. Is that... Okay. I mean. I'm flattered and all, you're very charming, and you did try to wrestle and ocean and it's... uh.. I mean.

Extend your... tentacles. Yeah. You just, uhm. I'll just sit over here, you know? Don't mind me. Keep doing the Sigildry thing. Invoke and incant and dance in the hold. If you can maybe wriggle a little that would actually be quite -- Ahem.

You're doing great!
>>
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>>5627404
>>5628638
>>5628642
So. Uhm. I was... Uhm. My... My uh. Lemon? Lemonades? I was making lemonade. Wow that is a pair of lemons. So. Uhm. And...

Sorry, I swear I'm normally more focused than this but it's all a little ... tentacular... at the moment.

Let me just. Ahem. Okay, see? I'm focusing. So, anyway, I wanted to ask you about lemons. Ryona said something about the lemons keeping away spiders and I was wondering if maybe we -- THERE'S ONE. HAH. TAKE THIS --

And it absolutely works! LOOK AT IT RUN.

Buuuuut I somehow don't think I'm doing it right. Even though these citrus fruits are very aerodynamic. But I'm going to be honest with you, Ryona was kind of skulking about and I've lost track of her. Which doesn't usually happen. She is fantastically good at hiding though. And I'd rather not ask her if she meant, like, the spiders prefer sweet drinks, or if I'm supposed to pour citrus juice all over the office - which seems like it'd get sticky - or if it's because she knew that these Southern Splitsea Lemons just fly... weirdly well. Good heft too. Really just a very useful fruit all around.

Yeah, so, about that, anyway, are lemons fruits? Or are they--

Did you just drive a knife into your own sternum again while I wasn't looking?
>>
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>>5627404
>>5628638
>>5628642
>>5628655
Morning woeheart. You must feel like shit.Typical way to wake up in your line of work, I hear. I patched you up and dragged you in here. Thanks for getting clingweed all over my logbooks. As a licensed medical professional my frank consult of your state is that I cannot for the life of me tell you why your blood comes out as exotic strands of seaweed.

Nightmare sups are on the night-stand, water canteens under the hammock - the one with the smiling fox carved into it isn't water, it's Vanadian surgeon's whiskey if you really want to lights out for a while - and you should absolutely take some.

Also I pulled this Rainbow Sleeker out of your stomach wound. Very lively fellow. Adorable too. Really sharp teeth though, but that's Rainbow Sleekers for you. All the texts I've ever read about them mention their ferocious bites, subtle humming song and trailing, splendiferous wing that they use to soar briefly above the high waters in grand mating displays. Pytherii Fishers used to call it the Colour-Crayon Tide, take people out in boats to watch them mingle in the sunset. Apparently one of the wonders of the world. Their main route ran through the Pythis River, and up the Flame Falls. You'd have these moments, they write, of rainbows crawling up the waterways. Painters wept to see it.

Beautiful things. Very popular. Also apparently tasted like absolute garbage, totally inedible, but everyone pretended it was high cuisine because it was so beautiful. Anyhow, lots of books about that. And studies too. You know the studies? They're pretty well-cited, since the the Ecologist College made it a whole deal that, oh you know, the Rainbow Sleekers had one mating route that ran primarily through headwaters of the Pythis River. The Pythis River. Most polluted river in the WORLD. All that factory run-off. Doc, they gradually went extinct and have been GONE for TWENTY-THREE YEARS BUT NOOOOO I GOT TO PULL ONE OUT OF YOUR INSIDES LIKE THE WORLD'S MOST BANNED-FROM-BIRTHDAYS PARTY PRESTIDIGATIONIST.

I am in awe of the strange new things I get to try with you around. Thank you.

Also your shiv is too wet. I've dried it off eight times and its still dripping.

Anyhow, I don't think you should move too much for a while. Your skeleton is, uhm, no fine way to put this, your skeleton is simply too spongey. And I think you may be growing gills. But you seem fine!

So, what do want us to call the fish buddy? Lookathimflop. So cute!

+Seastained Shiv
1cold | 1 Mistspeaker
!channel 4: stores up to 4 Mag

+Rainbow Sleeker
>Just... dazzling. And such fine rainbow scales. Maybe they can be used for something?
>>
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>>5627418
Perfect. With your combined talents, the Harbour is clear for our get-away and their fastest cutters riddled with enough arrows to make them think twice about following us!
>>
>>5628619
Can I use Whispercloth to get out of this or is it locked because it uses stamina?
>>
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>>5627418
Ah, friend, you want to offload the capricious consequences of high impact actions to your local provider of provisions?

Pain and hunger and such sad lamentable things are in plentiful supply, it's a buyers market and you're the seller, softsoul! But... Scarf admits the unique topology of your skull and the frenzied impact of its advance certainly appeals. He knows a connoisseur of pain. This unique specimen would tickle their proclivities.

Bought! And at the high price of just the damage and the impact and the jarring sensation of your inner ear pressing against your outer ear! But for such a token of tectonics smashing together, what would be a worthy prize?

A soft-padded crash suit?
Perhaps a safety-harness for your clickity-clackites gear-kit?

Scarf thinks - wonders - barters - haggles. Perhaps a set of Striker's Snapwings?

[+Strikers Snapwings]
2 Boost, 3Fuel, 2Sta Recharge
!Boost-Movement and all movement after is [Gliding Flight]
!2SPD or Boost to [Hover]

>When you Hover, you remain at altitude for a turn, not touching the ground.
>Gliding Flight would move you without touching the ground - and one could chain consecutive movements to avoid touching the ground.

Or perhaps... something else? For the price of you headspace, you may barter1
>>
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>>5627529
It's leather armor. Just... get a sewing kit and adjust it, Hart. Waste of effort if you ask me, it'll be holed or broken or on fire in a week, tops.

But generally, custom-fit armor is 10 Bits per Armor Rating to custom fit. So 30 Bits to customise 3 Armor (one can custom-fit partials, for lesser price).

>>5628010
... Did you always have a [Ticking Timepiece] in your pockets? All wound up and counting the hours! Where'd that come from?

>>5628433
Fits like old marching sandals, settles home like your favourite helmet. Heavy. No, that's not quite it. It's not simply heavy. It is... enduring.

Even the Malichnid, I think, is so impressed it will let you and your imperial entourage pass without assault or ambush.
>>
>>5628689
Whispercloth? That's not one of ours! That's a style of clothing not a secret organisation!

No tricks now, slick! That rope is mighty slim and it's a long drop down to the sad cold sea and the lonely hungry biters down in it! Speak up!


Do as you like.
>>
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Rolled 7, 1, 1, 9, 4, 9, 6, 10, 8, 1 = 56 (10d10)

Good work clearing out the patrols. This gives us an opening to escape unmolested. With about 33% of the team down for the count and recuperating in the hold of the ship, it may be about high time that we pull anchor and get out of here.

The Hounds, yes? You can hear them come closer.

>Hunting Party accuracy +2due to certain activities.
>>
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Unnerved by the lack of response from their patrol boats, the Luperni prepare one of their pursuit craft in a rush. Behind heavy guard, first of patrols, then the naval base and then the marines on board, we... will be unlikely to influence it.

>No direct line to the Pursuitcraft that does not lead through Luperni controlled territory.

--

Doors are kicked in, workers searched. Rion, in the guise of a miner, has half his haul confiscated on a whim. Four fellow miners commiserate and it all almost develops into a brawl before it evolves into buying Rion enough drinks to unsettle a whale. Untangling himself is the hard part - the miners are too generous by far.

>Rion scores 1 bit, a rather sad haul.

--

The Red Market shutters its doors, closes stalls, merchants and hawkers roll up their shops for better days. The crackdown is in full effect.

--

Fultons cunning prep-work eats 3 hits from the Hunting Patrols, and about saves our lives. The Seekers at the Naval Base, comparing maps and checking old warehouses, narrow their search to the upper quadrants of the city. They're far, far too close now.

--

>Downtime 3
>Once Visibility moves past 10, the Safehouse is Found and there will be a Fight.

>Toby is Broken. Limited to 1 action.
>Mimic is Broken. Limited to 1 action.
>Doc is Broken. Limited to 1 action.

>You can finish any outstanding work at no cost, otherwise, pools refresh.

>To leave... get on the SHIP. Somehow.
>>
>>5628696
'ow's this fit alongsoide the gear Oi've got?
>>
Rolled 3, 2, 7, 10, 9, 8, 7, 10, 9, 7, 6, 4, 5, 10, 9, 5, 5, 7, 1, 9, 6, 4, 3 = 146 (23d10)

>>5628705
"...Right, yes, of /course/ I could just sew it up myself. That's most definitely something I thought of before."
"And frankly, a week is plenty of time given our current pace."
Bits 3
>Sell the bottle of wine I grabbed earlier. (20 Bits)
>{Bits 1+3} On Ink's recommendation, learn Sewing 1. (What do you mean that's not what she said to do?)
>Make my way to the ship. I'm sure there's nothing I need to worry about, walking conspicuously out in the open like this.
>[Sewing 1 + Edge 2] Using my Needlekit, try to fit my armor myself. If I need materials, I'm sure my old robes will do. It pays to be thrifty in these trying times, you know.

>Vote for the Observation Post


#Harry [Hart], Scourge 2 | Steelsoul 2 | Stalwart 1
Fatigue 0/10 | Wounds 0/10
Sword 2 | Shield 2
Bits ? (3+~20-4) | Memory 0 | Inspiration 0

Resilience 10 | Stamina 5 | Speed 3
Reaction 1 | Resist 1 | Rebuff 1
Sense 2 | Authority 2 | Cunning 1
Brawn 1 | Manipulate 1 | Edge 2
Limit 4 | Academics 2 | Stance 2
[Type] Open-Minded
[Style] Wild

Attune 2 | Woeheart 3 | Sewing 1

!Beacon (Add your Limit+Rank to any spellcasting action as a third dicepool, but 1s now tick Backfires)
!Conduit (Take 1 Wound for +1 Magnitude on coming cast, or 3 Wounds for +1 AoE)
!Twisting River ([1 Stamina] Hit again for +1 Effect, Roll Weapon+Speed to redirect incoming)
!Inner Calm (Recover [Rank] Fatigue if you performed no violence in a turn)
!Lone Tower (Defend or Overwatch once per turn freely, Defend for adjacent allies or spend [1 Stamina] to take a blow for them)

[R] Bleeder's Blade (Drain 2, "Reservoir")
[L] N/A
[A] Light Armor (Armor 2, Fitted??)
[H] N/A
[Tools] Silver Needle Kit (1 Magnitude, 2+Sense Range, [Woeheart]) | Shiv (0P, Bleed 9+)
[Pockets (2)] Bottle of Blood (4 Blood)
>>
>>5628733
A striker would need TWO entire bodies to wear TWO entire separate suites of strike-gear. And this humble merchant is fresh out of replicas, presently.

Therefore, take one off, put another on. Or perhaps strip the first for parts, if you know a gearheart with such expertise. One could twin fuel-cell of a single gear, maybe-wise.

A safety harness or this here crashsuit to keep the world at bay Scarf supposes a man of slim figure could simply shimmy into!
>>
Rolled 4, 5, 10, 4, 10, 10, 6, 7, 9, 3, 8, 7, 5, 6, 10, 1 = 105 (16d10)

>>5628722
>Experiment with Cuddles’ glow in the dark abilities in dark places on the ship. Can she change the color of the glow? Intensity? Can she turn it off and on? Anything else I can find out? (Authority 3 + Handling 2)
>Communicate with Cuddles and get to know her some. What kinds of things does she like? What does she prefer to eat? What’s the strongest thing she’s killed? How good is she at hiding? What kinds of tricks does she have? Are lemons an actual deterrent or is that a baseless rumor? Is she interested in pranking the arachnophobes?
>(Scavenger 3 + Manipulation 1)
>Study the tactics of the Hounds from what I can observe from the ship and our experiences with them so far. Do any patterns emerge? Any strengths to consider or weaknesses to exploit? (Tactics 2 + Focus 2)
>Practice Spear fishing from the ship (assuming we are low enough to the water that I wouldn’t need to throw it). Perhaps seek out some crew members that might have any pointers? (Spears 2 + Sense 1)
I hope taking four downtime actions at once isn’t setting a bad precedent
>>
Rolled 7, 10, 6, 10, 9, 1 = 43 (6d10)

>>5628722
"Before we abscond, we should leave the hounds a little surprise."

>>5620578
"I believe you have a lot of experience with making things blow up, yes?"

>Set up various traps around the safehouse when we prepare to leave, such as tripwires, pitfalls leading to razor wire pits, razor wire hallways, sunwire net traps, a funny trap that drops a large rock, lemon eye launchers, and possibly rigging the place to explode. (Wiredancer3 + Tactics2 + Cunning1)
>>
Rolled 4, 8, 8, 2, 8, 3, 9, 9 = 51 (8d10)

>>5628722
>>5628850
Like you wouldn't even believe.
>find out likely routes of ingress by hostile forces into the safehouse (tactics+sense, jury-rig 2 autohits)
>rig the safehouse to EXPLODE on those routes (cunning+engineering, jury-rig 2 autohits)
>get quill (who still owes me) to convince ink to help
#Sapsanolai, Sapper 3

RES 10
STA 6 SPD 3
React 1 Resist 1 Rebuff 1
Sense 2 Authority 2 Cunning 2
Brawn 1 Manipulate 2 [Dangerous: Violence 2]

Gearwright-2, Engineering-2, Tactics-2, Pistols-2

!Jury-Rig
!Tools and Tricks
!Tear Down That Wall

[R] Mark IV Vanadian Multitool, 0P, Block 1, Repair 1, Adjustable 2
[L] Chirni M77-B, 3+(Sense*2) Range | Springmag 77-B Urban (12/12), 1d10 Pierce, Jam 2, Burst 3
[A]
[H]
[Tools] Toolkit, 2construct

Inventory:
TwoShot Flickbow, 3+Sen Range, 1Sta Reload *Wireshot
Mk3 Roar-Choke {2-Adj} Half Range, shots hit line
Mk1 MagnoModerns {2-Adj} 3x target Armor, Metal Attract
>>
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>>5628619
>>5628708
What a horrible way to condone an interrogation. I would teach you a thing or two about that, but I've got no
>Ryona cuts the sack open and does her acrobatic best to dive into the cold water below and not kill herself
timeeeeeEEEEEEEE
>First shark to come near her gets his ugly face bear-trapped shut and becomes the blood-bait for the rest
>Whispercloth is used to swim faster and get to the shore sooner
>>
> Downtime Action: Engaging in further experimentation with his insectoid minions, Eventide directs his Sea Sultans in the construction of a pocket-lined silk cloak. Simultaneous to the weaving of this article of clothing, the Entomist instructs his mothswarm to try lightly powdering each new stitch with the illusory dust that flakes off their wings - if only to further explore the nature of their perception-distorting qualities. (Buzzmind4+Edge5)
> Downtime Action: From a distance, Eventide surreptitiously monitors Ink and her compatriots. Slowly accumulating an understanding of their routines, their habits... perhaps even uncovering a secret or two. (Stealth4+Sense3)
>>
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come on slick, just spill the whispers in your heart and -- Oi, there's no call to be rude about it!

Ah! You owe me a genuine article burlap sack! come back here!
>>
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>>5628858
>>5628886
Well, owe you a Pythi. Didn't think she had it in her, looked all shaky. Your fine judge of character wins again, Twuu. Here, catch. Sero, go fetch would you?

Twuu, bet you double or nothing she has to punch a shark because you installed the nets wrong.
>>
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... that still counts as punched, TWUU. cough up.

>>5628892
>>5628886
>>5628858
congratulations slick. first rule of skulk club is don't talk about the people who talk about members of skulk club. second rule of skulk club: don't talk about the people who hire members of skulk-club.

you pass. points deducted for lack of swan dive, points accrued for shark-punching. ignore TWOO shaking her head this still counts as punched. just a sore loser.

your fine diving talents and pithy one-liner buys you two hours of our delightful company.

some notes:
i like that you tried to elbow TWUU in the side when she came with the sack and you get full marks for biting SERO but you didn't try to shank me with the end of your arrow or plead for your life before surprise-twist-betraying and stabbing me in the kidney. so we gots to work a little on your, how you say in Vanadin, "Thy Killings Intent".

also would have gone with "i'd teach you a thing or two but i'm not much for hanging OUT" and then cut the sack myself, but i get the time thing, you're on a schedule, good highnote, acceptable panache.

third rule of skulk club is to maintain your sense of humour because this is the meanest job in the leviathan sea, bootknife.

okay, question an answer time. what is it you actually want to know. i owe a peddler with a penchant for fluttery cloth a small side-gig and he said answering your curiosity counted as an interest payment on my debt-load.

Talk.
>>
>>5628901
Show me the secretsss of your trade, skulker. On paper, preferable. Oh and what is it that you're wearing? Are sacks standard skulker equipment?
>Get Skulker class sheet
>With equipment and perks
>>
>>5628925
>*Skulker class sheet with equipment and perks on it
I don't expect to get much more than information here.
>>
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>>5628925
>>5628935
... is that it? That's... That's all you want to know? Not the vault-codes to Door 11 at the Prime Leviathan Bank? Not the backdoor Legio command has built into the Walls of Pyther? Not... Right. Right.

Yeah. Sure. No no I ain't disappointed. Just spent an hour stringing up nets above shark infested waters and all. Uhm... Well, yeah, all-right. Sure.

You sure you don't want maybe I teach you how to use a knife proper as well? couple of gang handsigns? basic anatomy? Show you precisely where to pull to make someone give up their family? Eh? EEEH?
>>
>>5628952
Voiddammit, you're making a faine point. YES, I said FINE. Show me how to use that shiv of yours to go through armor, and how those pulls work exactly. No, not on ME, there is a Whispercloth dummy practically perfectly perfect for this! ...right, now show me how to BLOCK that.
Great, thanks! But just to make sure, you wouldn't happen to have overheard how one could potentially sabotage a Luperni Pursuitcraft, would you?
>>
Right, lads, 'ere's wot Oi'm finkin', yeah? Oi flies inter Stormbreakah, sends oop their own distress signal, misdirection like, an' off we go while they think the trouble's back at 'ome. 'Course, gotta figure out the roight tower to 'it, watch the seabirds f'the roight winds, scare oop a launch ramp, adjust me gear... Oi can do those last bits, but still need some 'elp.

Oo's in?
>>
Rolled 4, 2, 9, 7, 1, 5 = 28 (6d10)

>>5628722
>Meditate on the meaning of Violence along with the different paths warriors walk. Remember my fights at the Moth Circuits, how each fighter spoke in different dialects of violence and the dusty soldier of a war long past or maybe still ongoing. Try to get a glimpse of my future as a Stalwart and as a Fighter. Stalwart 3+Violence 3+Wounds?
>>
Rolled 4, 3 = 7 (2d10)

>>5629013
But... we's got the time an' they ain't found us yet. Oi'll just up sticks, then.

>>5628696
>Take the deal
>Get on the boat
>Equip Snapwings with Quickrete mod
>Start disassembling old gear, cunning+gearwright 2d
>>
>>5628069
>Acquire Parry 4

>>5628722
>Was already on the boat so stay on the boat. It's better this way
>5Stam: Work on my Attune technique. Perhaps Attune to the Sea Winds? We're escaping right now would be good if they'd be on our favor rather then the Luperni's...

#Max 'Breaker', Scourge 3

RES 10
STA 5 SPD 3
React 2 Resist 1 Rebuff 1
Sense 3 Authority 1 Limit 4
Cunning 1 Brawn 1 Manipulate 1 Focus 2

Attune 2, Tactics 2, Parry 4, Acrobatics 2

!Beacon
!Incant
!Weaver

[R] Shiv, 0P, Bleed 9+
[L] Messer, 0W, Crits Bleed
[A] Stylish Robes, +1 Fashion
[H] Red Scarf
[Tools] Silver Needle Kit (Magnitude 1, 2+S Range) {FORCE}
[Sling Bag]: 6 Bits
>>
>>5628722
>>5629116
>Use my focus for this action (Focus 2)
>>
Rolled 7, 7, 1, 8, 5 = 28 (5d10)

>>5628722
I cannot yet work this shattered body of mine, so I ought to at least work the mind.

>Sit on the boat, chatting Forensic Theology with Agent Ink. Forensic Theology + Cunning, Jury-Rig if applicable.
>Looking to ascertain common (and uncommon) applications in her line of work.


Mimic, Student-Squire 4, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

Alchemy 2, Academics 2, Stance 1, Connections 2, Pugilism 3(4), Fateweaving 2, Forensic Theology 2
(Engineering 1)

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week

Improvise 4/4: +1 Pugilism, Furious Fists!, +1 Engineering, Jury-Rig

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 11 bits
>>
Rolled 4, 8, 10, 6, 4 = 32 (5d10)

>>5628393
I give Pen a sideways glance. I hope he wasn't expecting this to happen either.
A- a quick song then, playful and upbeat, half-remembered from a childhood half the world away, listening at a window. Half the notes... improvised, probably a bit out of tune, and missing the old mans voice and the stamping feet to really make it whole.
Still, would you dance to that?
> Speed, Cunning 5d10
>>
>>5629168
A river of blood separates now and then, 11 years wide, and those stamping feet and raised voices mingle in memory with marching boots and cries of pain. Even still? I dance on that rivers bank, sure could use a hand for when I slip.

.. Can't trust half this lot for that, see, they're neck deep in there diving for treasure.

> Either way...
> Sta+Brawn, pack up my things, help the others with theirs, get ready to leave.
> River of Thought free unarmed/parry the stray leaping spiders.
>>
>>5628959
“ It’s a sailing vessel. No sails, no vessel. And their standard craft keep their supplies in room four from the left down the first hatch. No supplies, no sailing. Some oil and a spark will do. Ships are altogether too dry.

As for knifework, that’s easy. Hold your hands out like *this* and be ready to bleed. In a swordfight, all grace and speed. Daggerwork is pain work. Cunning to find the spot, grace, violence or focus to strike home. Block with your offhand, brawn and skill, but remember knives and hands both break easy. Either find or pick up something with Block first if you want to have hands at the end.

With your bare hands, you can always strike to harm, but also to Grab to lock someone in a grapple. They break out with Brawn, but so long grapped, take your grab-strength as a penalty. Relinquishing the hold allows you a throw with bonus, to toss someone. But you can also try to pull them unto your knife, adding grab strength to your knifer-dice.

Also, keep in mind you can cut to confuse as well as kill. Manipulation reduces someone’s defense if successful, setting your next strike up to succeed. Also good for simply prying things apart with your knife as the lever.

Also, all knives can be thrown. About the reach of your skill, or sense. Whichever is best.

Pleasure doing business with you. “
>>
Rolled 10, 4, 4 = 18 (3d10)

The smell of lemons. Wheels squeaking across the floor tiles. Sheets of paper at the foot of the bed. No, the floor was rocking. A boat?

Doc opened his eyes. Agent Ink was talking to him. What a fetching bow she had. What a cute little fish [rainbows swimming-bleeding across a river of stars]. Doc hadn't seen one of those as far back as he could remember, which admittedly wasn't very far. "Stylus" answered Doc. "Her name is Stylus".

Doc looked at the Blade that remained [screaming sands, voluntary amputations, hungry tree-spirit in the desert]. "Hello old friend. You have found me again". Sometimes, She gives. Doc looked at his hands. Too slow to save everyone. Fast enough to save some. Too spongy to operate right now.

>>5628655
"You were asking me about spiders, were you not? If I remember my organic chemistry lessons, which I do not, what you need is a strong aromatic acid, like acetic acid. Not lemonade. Concentrated lemon juice. Or vinegar, but lemon and peppermint smell better. There was a Devourer down at the fighting ground. One of those, what did they call themselves? Ditch Diggers? Badgers? Something like that. Well, she spit acid before she killed the knight and his squire. Some might remain on the stones there, to prepare an essence. Might eat the ship or your lungs if you apply it here. I recommend a heated censor or a gravy train filled with concentrate from the lemons that you now have in abundance. Here, please hand me my blade, an empty bowl, and a bowl of lemon juice. I will distill out the acid. Then you can aerosolize it to deter the spiders. It isn't perfectly effective. For that, you could try a natural enemy of spiders, like scorpions, or you could have an abjurer scribe sigils of warding into the doorframe. Since your lemons have eyes, I think that I should avoid sticking my hand in your box".

>Spend my action trying to explain something I don't know about to someone smarter than me. [Academics + Authority] - 3 dice.
>>
Oh and:
>Abstain from the vote on where to go
Just go with the flow.
>>
>>5629351
You and me both, buddy. Get laid either which way, right?
>>
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>>5628739
With some careful work and a few whispers in the right place, you source a buyer and at a good price too. Despite the prowling hounds and the jittery merchants, someone is always looking to hold a party. And this? Oh this, friend, will do nicely.

>crew gains +19 bits and 2 [Favours]

Sewing is a little harder. Apparently there is such a thing as a master loop thread and a needlepoint stitch. Still, you can find a way to fit your robe in here somewhere.


[Robe]+[Light Armor], 0hits sewing
-->
[Padded Light Armor]
2 Armor, 1 Absorb

(Absorb absorbs 1 physical each turn)
>>
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>>5628848
[2crits]

cuddles immature chromatophores make it harder for her to control her instinctual camouflage. With some experience and training, she will learn to mimic the background around her as easily as she controls all of her far, far too many legs. Among the Malichnids, displays of bold colour serve as territory markers, mating rituals and a kind of curious recreational activity that some scholars say indicate the arachnid colonies have a concept of dance. For now, colour flows off of cuddles. Bathes the hold in a kaleidoscope detonation from the deepest depths of some shimmergrass addicts dreams. Dazzling and intriguing and so mildly hypnagogic that one almost fails to see the fangs. The walls shimmer with answers, in a dance: she once ate a colony of cerebovorando on a dare and each struggled. she hates the yellow balls that the sleep deprived clerk carries. And of course she delights in pranks and predation on prey. She's already prepared a surprise for the clerk! it will be funny she clicks. so very funny.

Spiders, as a rule, do not have the sense of humour bipeds have.

She is very proud of her ability to jump, move and catch. And although her glands are yet undeveloped and she is bashful about showcasing them, she can almost spit her corrosives a full arms distance. For now, she's taking to drippling it on things she has already webbed.

Looks like cuddles can try to fascinate and dazzle in a vision-based AOE, although her camouflage is poorly developed. Useful as a signalling device though and so fascinating people are apt to drop their guard or be distracted. Particular susceptible humanoids might even drowse of, if the patterns flash them right.

>cuddles appear to have a Sense of 4 and a Predator Attribute of 6. Which is a little bit like how a human would have cunning and violence but... nothing at all like that. Her fore-arm claws are not yet developed noticable, and her glands are small - but she has a rare wrackborne mutation, being innately a Lightspinner.

----

Based on Bloom and Ryona's reports, the Hounds here are being measured than the ones that chased us from the Luperni Manor. Patient dogs, these, and gearing up slow and sure. While Slicedogs, Seekers and Biters are all lesser dogs of the Luperni, being lead by Packleaders turns them from a mildly organised brotherhood of lupine fans into a howling storm of fury and determination. Packleaders - like you! - have Tactics and Authority, and use it to provide Guidance to their peers. This will turn a standard gaggle of mildly disorganised Hounds into an unbreakable machine of muscle and malice.

Silence them, blind them or make it so their fellows can't see them with smoke and dust and debris. If you can't see your Packleader, you are not in a Pack, and all bonuses are lost.

--

Well. At least we won't have to starve. cuddles is a lot better at spearing fish though. She can ram her forelimbs right through four at a time...
>>
Rolled 6, 2, 3, 8, 2, 7, 8, 4 = 40 (8d10)

>>5628722

>Sense 2 + Acrobatics 2 Follow Luperni along rooftops and hiding places try to listen for their plans and current situation.
>Cunning 1 + Scavenger 3 Try to figure out places where Luperni would hide emergency supplies or supplies generally
>Return to boat tell Ink i got the baggage


># Rion 'Leone', Scavenger 3 (Twitchy, Dangerous)
>RES 10
>STA 5 SPD 3
>React 2 Resist 1 Rebuff 1
>Sense 2 Authority 1 Cunning 1
>Brawn 2 Manipulate 1 Violence 2
>Streetsmarts 2 Attune 1
>Skills:
>+2 Acrobatics
>!Urban Mobility: Get a Jump-stat of 1+1/2 Ranks, Jump this far with 2 SPD when moving or with 1 Sta when standing still.
>+2 Unarmed
>!Wetwork: Hits give Thrown bonus
>!Nervestrike: Half hits, strike Cripples limb.
>+2 Thrown
>!Wetwork: Hits give Unarmed bonus
>!Pocket Sand: Impair front-arc
>!Fistful: +1Ammo for +1 Target.
>Perk:
>Unarmed combat skill
>!Havoc: -2, hits also control target hands
>Scav skill
>!The Ratfriend Paths:[Scav + Sense] to locate caches or Very Hidden Things. 1sta 2Fatigue [Scav + Manipulate] hits to attempt to acquire a consumable
>[R] Silkhand Gauntlets
>[L]
>[A] Shadecloak
>[H] Mothmask 2/2
>[Tools] Bandolier of Sharp Sharps 6/6
+1 {Sharp, Non-descript Sword}
-2 Accuracy, 4Bleed, Crits Escalate
Fragile 2
1Bit
>>
>>5628852
>>5628852
>>5628850
so I'm hearing you two deranged madman want to blow up my safehouse. Quill, go get the crowbar.
>>
Rolled 9, 1, 1, 7, 5, 8, 7, 4, 2, 10, 3, 5, 7, 8, 6, 3, 7, 10, 7, 7, 4, 5 = 126 (22d10)

>>5619713
>>5628952
>Use Memory of Escapes and Escapades to rank up Skulker to 2
>Learned [The Setup]
>>5620458
>Learn Gearwright 2 for 2 Bits from Sap >>5628852. The training supplies consist of cheap Wine and cheaper Wine. Ink might join if she feels like it.
>>5628722
Downtimeeee
>[Acrobatics2+Sense3] Find the tallest building and climb it. Do the leap of faith if there are any hay piles nearby, otherwise improvise with a Whispercloth pillow.
>[Gearwright2+Stalker2] Build myself an overly elaborate butterfly knife for cool tricks and war on hamstrings
>[Skulker2+Manipulation2] Try to convince the locals the Luperni keep their stolen money at the location of Hunting Party
>[Stealth4+React2] (+1 from Grass Cloak) Use the distraction to take every opportunity I see to sabotage the Hunting Party's operations. Steal their documents, spill their ink, blow multiple dog whistles at once, put razors in their cheerios, leave bear traps in their beds, just whatever it takes.
>[Cunning1+Marksmanship2] Shoot lemons at spiders with Ink. Tell her she was supposed to cut those, although this is much better. These lemons are pretty hefty.
>>
Rolled 1, 2, 10, 10 = 23 (4d10)

>>5629414
We're not blowing it up, exactly.
We're artisanally infusing it with the potential of explosion.
>>5629416
Oh, I like that, but the back end of the blade needs a lock so you don't cut yourself -- here, I'll show you...
>help Ryona with her gearwright training, and the knife (authority + gearwright, 2 autohits jury-rig)
>>
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>>5628852
>>5628850
Okay, Quill, it's that crate up top. Be careful with the crowbar. Do not jostle the content... Or don't use the crowbar at all, sure, who am I to judge.

Okay sunseekers and havoc-hearts, you both might think you know a thing or two about wiring up volatile chemics to cause trouble. But let's let you in on a little secret:

Every year the Engineering Department of the Free colleges hold a contest to see who can devise the most ingenious way to surprise the professors and lecturers and guest-specialists from the sapper sections. The conditions are simple: Who-ever non-lethally manages to curse the highest body-count (scored by paint) over the span of a week wins. Two-hundred graduating engineers. Five sappers from one of the active trench brigades. It never seems a challenge.

Every year, twenty-one years running, the students have lost to a man although rumour has it they came real close in '71. The sappers don't precisely have university smarts but they do have a certain keen way with making things click together in interesting ways.

University home team has won precisely one time. Graduating class of '92.

Incidentally, guess what extra-credit electives I was taking that year. Here, hold on to this. I'd say "don't drop it", but it's moot because you'd never notice if you did.

[5 hits, 2 crits, 2 auto]
[oh by the void this entire place is wired to blow]
>>
>>5629103
Oh that definitively wasn't meant to release like that. PING. congratulations, you're now the proud owner of 3 bits worth of assorted gears and a face full of grazing cuts.

>>5629063
Did you know you can punch people with more than your hands? If you reached out to the Stalwarts in Pyther, or some other grand city, they could show you how. A reputation buys many useful things, the least among which is perks and tools.

>>5628880
The sultans are a little distracted by the imperial visitation from the prince-consort of the Malicnid colonies, but they can listen well enough. They don't understand human measurements or human needs, but they are fine workers and better weavers. And even though you lose a moth or two in the process to voracious snacking, the results are quite something to behold. Shimmers faintly. Hard to tear, once you reinforce it and adjust the seams.

[Seasilk coat]
Stealth 1, Storage 10.
>stores 10 small objects. Like insects!

it looks like Ink's routine consists primarily of walking around reading, jittery from caffeine, then screaming at the fresh new places she discovers spiders. As she's the one narrating this to you, she wonders why you feel the need to be spying on your employer, boss, associate. salacious interest? protective intent? The quiet mystery of a darktime rooftop stalker, invisible but for the flutter of a cape, watching, prowling, waiting. Maybe I would feel safe if not for the SPIDERS. Pen is in the rafters and you can try to spy on him, Eventide, but Pen has something better than eyes in the back of his head. Pen has instincts. Spiders could learn something watching him. Quill is the broadshouldered Stalwart for physical work, Sketch and Droplet are my Strikers and they're keen types, and I'm the Operative-clerk. We'll be picking up Agents Log and Note later, they're scouting out the Luperni Library for me. Scholars and Scourges, those two. I'd say I'm worried about bringing more Scourges on board, but Doc is so far ahead of the curve of weird that I've surpassed my own fear.

I like long walks on the beach, interesting second-era Sarethian masquerade plays, Pytherii dress and boiled fish, my favourite colour is deep blue and you and Mimic both need to learn about boundaries. I work for the Foreign Office, Translation Service, Alternative Maps Department. I'm currently seconded to Lieutenant-colonel Gerean on a case-by-case basis as assistant and research lead. This arrangement has caused no end of trouble as the LT is - as of last count - wanted as a traitor to the state, a betrayer of the people and for hundreds of charges of destroying government paperwork in relation to some kind of research project she doesn't talk about much. I suppose I might not official be on Ghellis List yet, but I'm sure it's close.

I speak several languages, I read more and I like to pick my team based on an ability to adapt, think fluently, preserve the sanctity of human life, and appreciate poetry.
>>
>>5629462
Oi, Ink, gelly. 'eard about this Carcass fella, roight. The one wot makes the best keep gettin' bettah. Almost sounds loik just me sort, except Jove don't need truck with none but Jove and his friends. Now, you knows 'istory. W'appens once e's through with ya soul? 'e ever do anyfing with wot's left? Bit daft to ask, Oi thinks, but then Oi knows that empty things get up an' walk sometimes.
>>
>>5629364
>>crew gains +19 bits and 2 [Favours]
(Does that mean everyone's gained 19 bits individually, or is that 19 bits that's been put into a shared bank or somesuch? Same for the favours.)
>>
>>5629116
Air is playful and everpresent. Attuning to it, as a scourgeling, filches stray bits of flow for benign purpose. All the hits you garner and get become Air-Energy to use as dice for an invocation, later, or to shape into something. Imbue it with a spark of intent and you've caught yourself a sprite.

If you and Doc work together, maybe you might be able to make something of the mist. Water and Air, united, is all fog, yes?

You'd need to carve a totem to the Air Itself if you wanted a more permanent source. Few scourges ever do, though, because Air is so present all around. Although I have heard the few that do carve totems to Air are frightening. They've learned a way of thinking in the active arts of negation. After all, you can both tell air to amass but also to disperse. And human lungs abhor a vacuum.

>>5629130
As I was just telling Eventide about boundaries..... Forensic Theology, Mimic. The Most Important Study in The World.

You wouldn't know if you asked a theurge, of course. They talk about miracles. But you have to wonder the step further: given the truth that we have evidence of miracles at all times - what parts of the world are miraculous? And what parts mundane? How do you trace the split, where does the line go, when does mud become man but man become divine? Given ash stains and cinders, can you separate flash-fire from spontaneous combustion from willing arson from the attention of the Grand Flame?

can you, Mimic, profile a miracle? can you profile the mind - if the word applies at all - to the thing that caused it? If you can, and if this is possible, is there then commonality between miracles? What... Makes a miracle?

And if you can answer that, can you then answer what makes a godling?

Forensic Theology. Given the self-evident truth that Icons exist, what are they like? What do they like? And how... Are they confined, defined, reified?

What are the limits of a Scourge? When Doc keeps stabbing himself, how much longer does he remain human?
>>
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Rolled 4, 2, 6, 7, 1, 4, 4, 1 = 29 (8d10)

We have scant reason to overstay our welcome. As Lamia and Sapsasokonolai prepare the cutwires and secret sharp things in odd places, Ryona and Rion provides prowling eyes for keeping watching on the approaching Hunters. It's time to go. Sketch and Droplet prepare the rigging, rig the sails, push the cat into the bag, sing the songs of wind and wine. I'm not sailor, I cannot pilot anything more nautical than a rowboat and I leave all that to Quill who will, with taciturn twitch of facial feature, guide us out into open waters.

We might... just... make it... The Hounds are distracted, their maps spoiled with ink, their routes blocked by carts and web and rowdy miners. Time to try and leave their territory before they get too wise to our presence here...

>Escape Phase
>1/3
>>
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[1 hit, 2 complications]

As Bloom parries spiders real and imagined in the upper rafters, swinging a length of sigilsteel as light as a feather and as heavy as a mountain, the wind picks up. Mist gathers in small amounts. Doc's earlier work, or his prayers, answered. Or maybe Stylus the Rainbow Sleeker provides a touch of fortune. Was that a flicker of rainbow light on the waves?

Hard to say.

----

The Luperni Pursuit craft is slow in responding. Something about holes in their sails. Which is good.
>>
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Well planned, even. Their pursuit craft grounded means more marines and ship-surgeons nearby to halt what will later be reported as an aggressively pernicious wildfire event.

Ashfall lives up to its name.
>>
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Problems have a way of resolving themselves. It's like my old instructors said: The Obstruction Is The construction.

I always did think that was a remarkably easy bit of wisdom for the people not being constantly tested and teased, but it is sometimes true. With this amount of citrus in the hold we needn't fear any dangers of diet. The sails are patchy and worn-through but the spiders can be harnessed to resolve that, slow and sure. All of Doc's ministrations and administrations leave us with a moist man who can tell us the twist and turn of tide. Somehow, Bloom brought one enough sigilplate that if we need it, we can improvise an anchor.

I wonder about Kierkegaard, that one lose end. I had high hopes for the Luckthief. crucial for the parts that are to come. There's a chance the Luperni will turn him, in time, to tell a tale.

Even the ocean seems almost glad to help us on our way. One wonders . . . Why.

--

>Escape Success!
>Lonely Light complete!
>Minor processing still to be done, some actions unresolved - to be resolved loosely over the next bit.

---

We'll be a month in arriving to our far destination, and then it's up to Log and Note to offer up their part. They've been scouting out the Luperni Library. Gotten inside. With any due luck, they'll know where to go and what we need to find.

Still. I can't help but shake the feeling that I'm . . . missing something. A loose end that gnaws at the little paranoid part of my soul. And it's just because I assume whenever I open the door from my office to the ship proper I'll find the crew bloodied, beaten and battered. Not just, anyhow...

Something in the phrasing of the Knight Laelaps. I stole the Atlas Improbable. That's theft, yes, I understand - transgressions against Luperni, sure and certain, and so because we cross a noble house of Pyther it's a crime against that vast polity. But...

Why did the First Pursuer name us for Ambition and Ascension? Mere possessing of the atlas under lock and guard here with us shouldn't constitute a crime against the Sun itself. Those are charges beyond just whisperwork and theft. This is heresy in the making, if you believe that kind of thing.

Gerean wasn't clear on the specifics and I don't see it yet. Theft, I acknowledge, and damage, and insurance fraud... I understand Ambition, I think I understand how one might violate the strictures against Ascension.

What is ... a crime against the High Sun itself? How would a book be all one needs for it? It tickles the mind.

Perhaps at the Luperni Library, we can find the how and why. What we need there is straight forward: astrological logs. But what we could find is more. A research centre has information on a thousand-thousand things.

Hmhm. I'll ask Pen and Quill. Maybe while we do one thing, they make a visit to the Legal Section.

>travel phase!
>Enjoy the ship, talk shop, bum around, ask questions. Your days are filled with the menial marine work of keeping a vessel sea-sound
>>
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And that's that. Last few actions to be resolved, some updates to be made, some rules adjusted. Thanks for playing and participating!

Next time, prepare to browse through the . .


>Questions?
>Actions?
>Last minute attempts at throw lemons at at the Malichnid for sport before it becomes too frightening for that to be a good past time?

>Otherwise, enjoy sea-life! Not a single one of you bought Marine, Navigation, Sailing or Boating! And neither did any of the Agents! Arrival time to the Luperni 1 Month + 6d10 weeks, plus minus who-ever works out how the sail rigging works first!
>>
>>5629681
Thanks for running, boss.

While I'm not especially fond of the sea (we can thank Doc for this newly developed phobia), I'm sure that we can figure out sailing. Knots, cloth, and anchors. Starboard and hatches and what have you. We'll just have to improvise a bit.

How hard can it be?
>>
Rolled 2, 5, 8, 10 = 25 (4d10)

>>5629688
>>5629681
We're on a boat. A big boat. With an office on it.
My highly honed, mustelid-like senses are tingling...
>look for a textbook, guide, or other text-based primer on navigation or sailing (sense+cunning)
Help me rummage around, we're bound to find something useful. Eventually. We have aaallll month.
>>
Rolled 3, 3, 4, 7, 1 = 18 (5d10)

>>5629681
>>5629731
"Well, I can't think of anything better to do with my time."
>[Woeheart 3 + Sense 2] Use some blood to help Sapsy {Find} a book(/etc.) on sailing (5d10)
>>
>>5629670
We forgot about Kierke!
>>
Rolled 3, 7, 1, 2 = 13 (4d10)

>>5629731
Odds are it’s around here somewhere, right? Inks probably just threw the manual in the bin. I think boats come with manuals.

>Increase the odds of finding a comprehensive how-to book laying about. Fateweaving+Focus 4d10, Jury-Rig for 2 hits if applicable.


Mimic, Student-Squire 4, Sapper 1 (Open-Minded, Disciplined)

RES 9
STA 5 SPD 3
React 2 Resist 2 Rebuff 1
Sense 1 Authority 1 Cunning 3
Brawn 1 Manipulate 1 Focus 2
Limit 2

+2 Alchemy, +2 Academics, +1 Stance, +2 Connections, Pugilism +3(4), Fateweaving +2, Forensic Theology +2
(+1 Engineering)

Improvise
Pad Resume
Cram Session
Made Up References
I Prepared That Last Week

Improvise 4/4: +1 Pugilism, Furious Fists!, +1 Engineering, Jury-Rig

[R] Martinos' Knuckleduster, Mag 2 {Fate}, {Khorkis} 1Pain, crit-stun
[L] Shiv, 0p, Bleed 9+
[A] Nothing
[H] Pressed Helmet, Barrier 2, Protective/Fragile
[Tools] Herbal Pouch (First Aid 2), Alchemical Field Kit (Poisons 2), 11 bits
>>
>>5629681
>Ask Quill about his Martial Path and what being a Stalwart means to him. I want to know more about what Stalwarts actually are and maybe hear about the most prolific Stalwarts in the past to figure out where the class might lead me.
>>
>>5629681
Don't miss >>5629416
>>
>>5629681
> Boat action: Shortly following the escape from the Luperni port, Eventide practically materializes in Ink's office and issues to her a proposition. First remarking on the poor quality of the sails, he correlates their condition with ship's underwhelming cruising speed. Branching off from that, he empathizes that while his patience runs deep enough to endure this unfortunate complication, others may feel less comfortable cooped up on the vessel - leaving an unspoken implication to hang for a few moments while he lightly teases a sea sultan that had summitted his shoulder. With a tip and swirl of his wrist the opportunistic Entomist sends the wandering sultan tumbling down the arm of his coat, then humbly offers his services in dealing with the aforementioned issue - for a modest cost-of-living fee, of course. 3 Bits per sail patched. 7 Bits to create a new sail.
>>
>>5629995
Would you be willing to show me your techniques for weaving fate during this journey?
>>
>>5630393
Doc, I shudder to imagine what horrors you'd manifest whilst plucking the strings of Fate. As much as I'd like to witness what will certainly amount to incomprehensible crimes against reality, I'm not certain that I am actually qualified to teach you such things.

I'm just a dabbler, after all.
>>
>>5630547
Sigilwork is an art as much as a science. Everyone has their own understanding, and I'd like to learn as many perspectives as I can. I'd be willing to share some of my knowledge with you, or, if you prefer, share two of these bits with you.
>>
>>5630584
Should you manage to scrounge up the requisite time and materials I'd be happy to instruct you. I, of course, mean 'instruct' in the loosest sense of the word. This is assuming that our ship-bound duties leave us the ample downtime required for such action.

There is no need to pay me, I'm sure you'll return the favor down the line.
>>
>>5629688
>>5629731
can't be that hard, Mimic. Sailors do it all the time. And this captain's office conveniently holds this ABC of nautical adventures.

Well, it's apparently a copy of a Reikain work called Always Be Cruising but I am certain that you will manage. How hard can it be? Here, this is a fine chance to teach you about [Reference Works], which when you Improvise, provide a source to improvise from, as you can look up what you don't know.

This {Always Be Cruising} book covers Ships, Sailing and Piratical Adventures. I bet if you study the woodcuts on page 149 you'll learn something about cutlass use.

>>5629737
Sorry, there's how many rats on this ship? And you're sure of this? Incredible. I don't think I've ever heard of a rat free ship. Now the fact that it's because the ship is full of spiders is probably reason enough to scream, but still....

Woe-heart sensing is ingenious, but I'm afraid all you will find with it are sources of life and vitae and spilled blood and heavy emotions. Now while all that is part and parcel of your standard piratical adventures they have the particular quality of all being fictional and in a book. And Hygea, grand Icon though she be, does tend to have the ability distinct between wounds imaginary and woes real.

You can use Woeheart+Sense more usually to find people, find wounds, find sources of life... It's a very adaptable kind of skill - you could even find where pain clusters or does not cluster, so as to help to... unhelp... someone. But finding a book?

Well, not unless it's covered in blood.

So Hart, its back to using your eyeballs.

>>5629995
Oh yeah they come with manuals. Right. Right? Otherwise how do sailors do it? There's gotta be some way someone learns to sail.

And look there's a comprehensive how to book right here in my desk. convenient really! I've always wanted a how to on how to knit. It'll make this journey so much more manageable. I heard its good stress relief too. Scarves for everybody!

>>5630031
Oh don't get him started on martial splendour he'll gesture at you all day..

>>5630106
So, buddy, using your monstrous eight-legged friends to patch the sails is critically clever thinking and you're tip-top smart for mentioning. And I think you deserve a special kind of commendation for suggesting I pay you for it. I am in a hurry and you can provide the means to alleviate my lack of haste!

It's just that if we're slow, we'll get caught. And I'm pretty sure you're in the same boat as me, vis a vie certain Hounds and their dislike of us.

So really, you're offering me to the chance to pay you for something you don't want happening either. Which is cunning and clever but makes me want to throw a lemon at you.

You can get a Bit per sail. There are three. Please get patched proper before Luperni patrol vessels intersect us.
>>
>>5629681
>Question: How do you think it went back in the Port and with extracting Ink? Is it about what you expected or did you think we'd "more or less" coordinate a sneakier extraction, not withstanding the tracking arrowhead?

>Action: Use memory to become Scourge 4 and add a new totem to [Air]. They are rare but who knows when it might be handy?
>>
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>>5629845
"We?"
>>
>>5629681
>Boat Action: Talk to Pen about teaching Cuddles about learning the instincts he is so adept with, or failing that teaching me so I can teach her.
>>
>>5630106
>>5631389
Oi, mates. Know you's wound up y'pets f'the old mischief and misbe'avior, 'an Oi'm itching t'watch. Fing is, need me employer stable enough to point me at the treasure once it's ovah. So 'ere's wot Oi finks for Inks, yeah? Prank 'er once, maybe twice, tuffen 'er up, like. Then you tells y'little folkses it's toim they clear off when their boss' boss is comin' through, 'an there won't be need for lemons but for eatin' anymore. Make it official with a treaty or blood 'andshake loik the proper gang they is, yeah?
>>
Rolled 6, 10, 4, 6, 6, 2, 2 = 36 (7d10)

>>5631314
>Learn Fate 2 from Mimic (-3 bits as I weave the knowledge into my soul-cage).

>Perform an in depth medical scan of myself, Toby, and anyone else who wants one. Use this to establish a medical baseline. Assuming Toby accedes to the medical scan, learn the specialty skill Anatomy: Toby (1). [Anatomy + Sense + Woeheart] - 5 skill/attribute dice + 2 for the Artisanal Tools? Rolling 7 dice.

>Offer anyone who agrees the the scan a prescription for appropriate drugs while supplies last. No rolls now, but I can roll if needed. I'm thinking the following:

Doc: None. Self-medicating is a recipe for disaster.
Toby: A light mix of speed, amphetamines, and pain killers. Nickname - Berserker Balls. Warning: Do not take while under the influence of other drugs or metabolic alterations.

Mimic: Focus pills, to help them study. Nickname - Tunnel. Warning: Begin studies prior to taking. Do not take while engaged in other activities, as you find it difficult to switch tasks. Do not take before driving or operating heavy machinery.

Ink - Amyloid Plaque Sinks, to help with fatigue. Nickname - Brainwash. Warning: Use a maximum of once every three days. Does not replace sleep. Failure to sleep may lead to overheating, cardiac arrest, a compromised immune system, and cancer.

Jove - Berserker Balls. Alternatively, coagulants.

Fulton - Anti-psychotics. Alternatively: A testosterone/pheromone booster. Nickname: Bravado. Warning: Overconfidence is a slow and insidious killer.

Breaker - Fate-laced +hit strips. Nickname - Achieve-mints. Warning: Not for use during Examinations. Alternatively, +crit powder. Nickname - Stardust. Warning: Not for use during Examinations. Not for use in the vicinity of theurges or metaphysical police.

Hart - Achieve-mints/Stardust or Tunnel. Alternatively: Anti-coagulants, coagulants, conscience inhibitors, consciousness expanders.

Kierkegaard - Achieve-mints/Stardust. Alternatively: Grease, cyanide pills.

Lamia - chronos laced speed. Nickname - Blink. Warning: Do not take while under the influence of other drugs or metabolic alterations.
Alternatively?: chronos & woeheart laced heart rate reducers, reported to be used by snipers to slow breathing and improve aim. Warning: causes fatigue. Do not take before driving or operating heavy machinery.

Rion - Blink. Alternatively: smoke powder.

Ryona - Blink, smoke powder. Alternatively: Stardust?

Bloom - Blink.

Sapsanolai - Tunnel. Alternatively - Achieve-mints.

Mars & Snickers - High protein snacks.

Cuddles - Nope.

Stylus - Fertility enhancers.

Quill - Berserker balls.

Pen - Tunnel. Alternatively: Psychedelics.

But ask for what you want.

>Dip my toes in the water to check for reefs and such if our Pilot asks me to.
>>
>>5631566
Hmm I know you're a doctor but I don't really see that much need for painkillers. How about we use coagulants or blood thickeners instead? Extract some blood a long time before the fight and over-oxidize/enrich it then pump it back in when the fight's about to start?

I don't really want any downers if we can help it.
>>
>>5631323
>Can't use Woeheart to find non-living things
(Then how did I use it to find my armor from Ink's cache earlier...?)
>>
>>5631575
There was a whole bunch of stuff just lying about on the ground and in the cache. You mostly just used yer eyes.

I'm not saying Woehoeart doesn't help ever, I'm just saying I'm just saying that Sigildry-Sensing is a very particular kind of spellwork. It finds sources of its own energy, and sigilwork.
>>
>>5631572
OK, I can swap out the painkillers with some blood-thickeners for you.
>>
>>5631566
Doc, I appreciate the offer but there isn’t a world in which I imbibe an unidentified chemical slurry manufactured in the crew bay.

I know we call you Doc and all, but are you actually licensed?
>>
>>5631625
Once, yes, I believe so. Now? Not sure. I can not remember when I last paid my license fees. My licenses may be suspended.
>>
Rolled 9, 4, 8, 4, 7 = 32 (5d10)

>>5631566
"Speed enhancing combat stimulants seem suitable for my combat style. They will come in handy for the upcoming operation."

>>5631323
Maybe there's some burlap sack fragments lying around. The next operation area may have a vast amount of collected works of knowledge, at least until before we burn it down.

>Boat Action: Sew pieces of burlap sack, cloth, other materials into fashionable backpacks. (Wiredancer3+Grace2) Sunwires are basically really good sewing implements, probably.
>>
>>5631323
> Boat-Action: Eventide accepts the citrus-stained clerk's counteroffer, and directs the sultans directly under his command to begin the process of mending the numerous winking holes marring the ship's sails.

---

#Cyrus 'Eventide', Scavager
RES 10
[STA 6] // [SPD 3]
[React 1] // [Resist 1] // [Rebuff 1]
[Sense 3] // [Authority 1] // [Cunning 1]
[Brawn 1] // [Manipulate 1] // [Edge: 5]

{BuzzMind 3} // {Stealth 4} // {Streetsmarts 2}

!Endless Eyes - You can [Sense] from Insects
!Ten Billion Friends - Exert deft control over masses of insects. Directing them to tiles within [Sense] range.

[R] // --
[L] // --
[A] // (Seasilk Coat) // 1 Stealth // Storage 10
[H] // --
[Tools]
(1 Bits)
(Skitterhouse Jar) // Can contain 6 Insects // Sealed // Reinforced
(Akotin Mothjar) // Can contain (12+Buzz) Insects
--(7 =>5(?) Mothswarm) // Illusion 1
(Webhome) // Can contain 10 Insects // Flammable
--(8 Sea Sultans) // Web 2, Poison 2
>>
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>>5629416
>>5629420
The best kind of weapon is the one you only have to use once

[2 Hits, 2 crit, 1 complication, 2 Jury]

Sapsanolai knows his stuff, with gears and cunning. There's a certain type of blade night-cutters use... Maybe we can use that design? Sharpen one edge like so, adjust the mechanism like this...

[Flickerblade Knife]
1Sharp | Throw Range Sense+Rank

{Skulkblade} (Add Stealth to crit when drawn as a surprise-attack, resist spotting with your Stealth)
{Fragile 4}

All Skulkblades, are specialist-blades. They benefit from your total Stealth ranks to spot you have them on you, as a Threshold. So with Stealth 3 someone would need 4 Sense Hits to detect it. Easy to conceal or slip past guards.
When hidden this way, you draw them as part of an attack with them as a Quick action, -1dice. You can slip them back up your sleeves as a free action at the end of your turn (but if someone has seen you put a knife up there, they know you have a knife up there)

When you do strike with them as a surprise-draw, you add stealth rating to crit-chance, if your target wasn't expecting it or it's a backstab.

It's pretty... fragile though. Don't go parrying heavy things or hitting armor with it, or it'll bend and you'll need to spend time trying to re-adjust it.

--

Ink appreciates you hucking lemons at the Malichnid. The Malichnid . . . Stares at you with it's 24 multi-tracking eyes and you know not what thoughts wind its way through the web of its mind.
>>
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>>5631327
I think...

All in all, we did Well. I didn't count on the Luperni being as dogged as they were. There were no civilian casualties, and despite a surplus of blood-thirst on your end, we didn't leave a dock full of corpses. Taking Two Pursuit Knights is an impressive feat. Sir Psoglav will be weeks in recovering. With the horror Hart inflicted on the unnamed Knight, I doubt he'll live. Although, sometimes the Knights Questing surprise you. They don't quit easy.

Aggravating the Rikovol merchants will make acquiring their wares harder going forward. We may fool ourselves into thinking no one noticed it was us that destroyed their wine shipment. But the Rikovians cut precise, in combat and in commerce. They'll find out, and then they'll be Upset.

It was good thinking on your end that you did not seek them out in town afterwards. That could have gotten ugly.

Overall, I prepared the caches I did because I was expecting trouble. As I said, we're maybe the first people in fifty years to steal from the Lords Luperni and make a get-away. You understand now why. Their reputation is built on this, extreme response to such slights. It's maybe a little much (two ballistas? Really??) but it deters a thousand mongrels from biting at their heels.

Still, I didnt expect this much trouble. And I fear that with multiple fires, corpses and collapsed buildings our future encounters with the Luperni may be more fraught.

Still, we gave them plenty chance to break-away and give up, surrender, slink or scurry. This is actually in our favour: the ones who did will tell a tale of us, and others will know that if we meet in a dark alley, it's not a foregone conclusion that this is a meeting that Death watches.

That sort of reputation matters in the Leviathan Sea. If they know they might not die, they'll be more willing to retreat or flee. And likewise. I'm not one for surrendering, but it's always good to have the option.

Finally, I'd be worried about how flagrantly our Scourges are disregarding the Strictures sigildry is meant to be bound by. We haven't suffered a truly back Backfire yet, but... It's only a matter of time. It's easy to think you can do everything when the Universe bends to your shouted demands. But the Universe always - always - snaps back at some point.

I would, in preference, see less collateral damage in the work ahead. But sometimes, it's not us. I mean... Two ballistas? Really?

Overall, I believe the world currently rates us as:

+1 Merciful
+2 Mercenary
-1 Dangerous
+2 Lawbreakers


Which is... Acceptable. It's better to err on the side of being considered more merciful, in the long-run. We will incur the full weight of the Pytherii State if we keep violating their laws though.
>>
>>5629331
huh... aerosolised lemon fumes... You know what Doc, for a man with a probably suspended license you're one smart thinker.

>Ink Gets An Idea

---

Bubbling, wobbling and finger-stinging later, I might need to tell you we can make Acid an easier way. Grab stray bits of Water-Energy, attuned to your soul, and then mix in Fire magnitude somehow. It gets you the Corrosive Waters.
>>
>>5631821
Hmm not enough Dangerous, all this rating tells me is that we should have fought The Knight of Laelaps. Can't have our enemies think we're easy prey now can we, any suggestions to increase that Dangerous Score?
>>
>>5631864
"We'll have to slaughter more violently, and in greater numbers. Let a few go so they tell others of what happens when they face us. Allow to flee those who surrender, but maim and mutilate those who stay."
>>
>>5631864
On the contrary, our enemies underestimating our strength works to our advantage. They will be prone to sending insufficient forces to repel us, or perhaps ignore our presence entirely. I say let them be deluded. Any that would search for "easy prey" can't be that powerful themselves, and we need not fear them.
>>
I agree with Fulton. Being known as Mercenaries may also get us work offers on the side.
>>
>>5631869
Yeah but it'd be less fun...
>>5631871
We can be violent mercenaries! Think about it, we could be the toughest dudes that get signed up for the hardest jobs. Expendable Assets people turn to for impossible missions!!!
>>
>>5631869
"If we're seen as easy prey, any mutt or puppy will think it viable to apprehend us. Our foes will be weak, but numerous and annoying."
>>
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>>5629229
>>5629168
[1 hit, 1 crit]

Bondedsteel. Precious stuff. Mingled with memory, tools that take a tinge of the toils they're used for. The Pytherii guard this stuff with their lives. And why wouldn't they? Their entire socio-economic system is based on it, held up by it, empowered by it.

A little upbeat song with all the joy of a childhood, adventure outside the window, warm families and dreams. We were all there once, unbound potential and joy. It fades in the distance, to become, slowly but surely the past and all the choices we made in errant moments to get to where we are.

Sometimes, the right ones.
Sometimes, the once that make us slip down the riverbank. And once down, in the mud and mire, how do we get back up?

Well.

Friends help.

>The surface of the Scourgebreaker ripples!

>Caper-cutter Spear
1W or 2Force, 1Reach, 2Hand
!Graceful: {Steps} build up Parry
!Nudge 3d10

It looks like you've managed to quicken the Bondsteel here. Its not unerring, but it might sometimes nudge events a little in the right direction. And although it's lighter now, it can still swing a hefty weight. It wounds, or, braced rightly, it hits for Force - which will knock things around.
>>
>>5631877
We're enemy #1 for the Luperni right now, I don't think you need to worry about any lack of fun.
>>
>>5631566
>Consent to the medical scan, but decline the medication
I'm not sure I need any mind supplements. I am well Focused enough I think as it is. If that changes I may come back.
>>
Rolled 1, 1, 9, 6, 3 = 20 (5d10)

>>5626815
Well, mate, seeing as there's no takers, Oi'll have a go.

>Mean-mug the metal hunk clenched in me hand for hours if need be. Impress on this thing that Oi's a woild soul, an 'ole bloody unit. an' a legend in the makin' with room for one more. An' if it don't like 'ow Oi says it, Oi'd better get an etiquette lesson for me trouble. Reckless2 Edge+Brawn 5d
>>
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Okay, listen up . . .
>>
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There's been a few changes. But just a touch...
>>
>>5632028
(Since Conduit seems to have gotten a worse version of it as an option, is Reality Imprint getting a nerf/rework?)
>>
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Now, I know you're all roaring to go but it's going to be a long, slow shipborne sojourn to the library de Luperni.

also Jove get back to peeling potatos instead of staring at an obviously ill-fated piece of palatine armor. The Strain'll make your eyeballs grow hair or what's worse.

It's a pretty nugget though, quite shiny. Anyone trained in Attune or Metalminding or Earthfriending would be able to use it conjure up one wild bit of flare-power. I don't think I've seen a Totem rated this highly outside of the proper Pytherii Markets...

Alas, Jove, just ... Staring at it won't do you no good. Gotta feel it, you know? In your soul?

Of course it might be that sheer Authority is a substitute for years of training, but that path leads to backfires and interesting times.
>>
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And maybe your keen eyes spot something here...
>>
( As always when things change violently, you are free to re-allocate choices made with different information. )
>>
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I wonder if the Agents at the Library has found any new recruits...
>>
Rolled 5, 3, 9, 3 = 20 (4d10)

>>5632039
Well, 'twas only fair Oi introduced meself first, yeh?

>So you wants a touch o' my soul? Well, 'ave it. Oi's still a woild young legend, an'at means Oi's the boss now, see? Reckless2 Authority+Edge 4d, Consummate Professional
>>
>>5631821
It seems a bit late to be asking this, but what is the actual end goal here? What are we doing with the Atlas once you can work it properly?
>>
>>5632116
Oh, Mimic, the end goal? As I said, I stole a Key. To the greatest unbreached Vault in the world. >>5604743

The last, great, little place where they put the thing that they stole.

You'll work it out.
>>
>>5632128

now, you have some boating to be doing?



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