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Previous threads:
https://suptg.thisisnotatrueending.com/qstarchive/2023/5486321/
https://suptg.thisisnotatrueending.com/qstarchive/2023/5529930/
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Floor 45/50
The last loot floor before the final stretch...

An orb of chaotic magical energy sits on a plinth on the other side of the room. By touching it, you can gain a new spell.

Three massive wizard magnets are placed around the room. The wizard magnets attract wizards. (Duh.)
Getting caught in their fields will pull you towards a wall of electricity, a burst of flame, and a group of force spikes, respectively.

If you're near the sides of the room, either from getting pulled by the first two magnets or by walking around the third magnet, a cannon will fire a massive iron ball at you, which will definitely punch through any forcewalls you summon. They only have one ammo each, though.

The ceiling is too low for you to fly over the magnets. They and the cannons are highly resistant to physical damage.
Destroying the electric fence or the fire spout will release a massive room-filling burst of electricity and/or fire.

What do?
>>
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Your spells:
>Heat Ray: Makes stuff hot. You can control how much heat is added.
>Cold Ray: Does the opposite.
>Summon Food: Create a small amount of any food or drink.
>Summon Animal: Create a small creature to do your bidding. Lasts for about a minute before vanishing in a puff of smoke.
>Magic Hand: A big hand of magical energy picks up stuff, pulls levers, throws rocks, etc. Decent range, not very strong.
>Minor Disguise: Makes you look like another humanoid.
>Welding: Magically attach two things together. Doesn't make heat.
>Forcewall: Creates a rectangle of force that you can move and angle to your will.
Plus one more you'll get after this.
>>
>>5576118
> Summon two animals that look like wizards and chuck them across the room to bait the cannons.
>>
>>5576118
Make a forcewall tunnel with a roof across the middle of the room to stop us from being pulled into the magnets.
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>>5576118
Step 1: Use wizard hand to point the cannons at the ground based magnets.
Step 2: Surround self in floating force cage to protect against lightning.
Step 3: Surround force cage in ice shell to protect against flame.
Step 4: use magic hand to gently push floating force cage to your right, to activate the cannon to destroy the fire magnet.
Step 5: Reinforce force field as needed. Push self to far left to activate left cannon to destroy the electro-magnet, if the fire didn't already do that.
Step 6: walk around the spiky magnet.

Note: Do not rely on disguises. They might work, but it's better to play it safe than to die so close to obtaining magical power.
>>
>>5576118
>magic hand to touch the funny orb
>>
>>5576633
Anon, OP clearly stated on floor 15 that we cannot gain a spell by touching the orb with the magic hand.
>>
>>5576118
A forcewall tunnel straight down the middle seems like a good solution. Staying away from the sides means no cannons fill fire too.
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>>5576118
Use our heat ray to light the obvious fuses on the cannons, then retreat down the stairs. When the cannons fire they'll destroy the fire and electrical hazards. Then we just walk through.
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>>5576118
Alternatively.

1. Decide this wizard thing is a bit ridiculous and renounce wizardry and instead become an acrofiliac.
2. Cross the room uneffected by the magnets.
3. See the magic power up close and be driven mad with power and become a wizard again.
>>
>>5576118
>>5576977
+1 to this shit
>>5576725
Is this what 45th floor of autism looks like?
>>
>>5576725
Omg THANK YOU
>>5577012
Stay mad, cheater!
>>
>>5576118
Weld conveyor belts to floor, but their engines will still crank and end up setting up a chain reaction, destroying the conveyor belt machines, causing them to tip into the magnets with such great force they spin around and face the wall.
Summon fire to light off the cannons and avoid their projectiles easily by staying out of their muzzles.
For the last magnet, summon so many magnetoreceptive animals like salmon and sea turtles, to guide us away from or weaken the magnetic field so we may pass unharried.
Grab orb and become greatest wizard who ever lived.
>>
>>5576118
Summon an armadillo on the orb to make it a wizard, then fling it in front of the cannons to set them off, hopefully destroying their corresponding magnets in the process
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>>5577289
the armadillo will then be an orb wich we can absorb the magic from
>>
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>>5576124
You summon some wizardly animals.

>>5576633
You can't use the magic hand. You've gotta touch it physically.

>>5577032
Those aren't conveyor belts, they're just painted lines on the floor indicating the magnetic fields.

>>5577289
>>5578763
The armadillo would get your spell. You don't want to risk it getting something like "Ascend to Godhood" or "Instantly Kill All Wizards".
>>
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>>5576454
>>5576970
>>5577032
You aim the cannons at the magnets using your magic hand, then set them off with a heat ray. The magnets are squished badly, but they're still exerting magnetic force.
At least the cannons are out of ammo, though.

>>5576977
You denounce the way of wizardry, but one glance at the magic orb is all it takes for you to take wizardry back. It's really a toxic relationship you have.
>>
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>>5576251
>>5576770
You make your way through the magnets with judicious application of forcewalls.
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You absorb the magical energy, and can now add a new spell to your spellbook!

Pick one:
>Acid Splash: Shoot a bubble of acid. Your choice of acid.
>Ventriloquism: Project a sound of your choice anywhere in the room. The maximum volume is "jackhammer".
>Invisibility: Turn invisible for about a minute. [Unlocked by Skin Wizard]
>Glibness: Blatant lies become believable. The more stupid and ridiculous, the better.
>Fireball: Makes kaboom.
>Forcewall: Creates a rectangle of force that you can move and angle to your will.
>Illusion: Create an illusion (with sound) within a 10 ft box of yourself. [Unlocked by Skin Wizard]
>Domination: Command feeble-minded creatures, or incapacitate more willful ones. Only one target at a time.
>Disintegrate: Zap something into dust. Extremely strong creatures might survive, but be pissed. Short cooldown time.
>Summon Elemental: Create a human-sized magic-powered elemental to follow your orders. Atomic numbers over 92 not recommended.
>Blink: Teleport anywhere within the room. Stairways are teleproofed. [Unlocked by Skin Wizard]
>>
>>5578981
>Glibness: Blatant lies become believable. The more stupid and ridiculous, the better.
>>
>>5578981

> Glibness

There are better options, but none funnier than vigorously lying.
>>
>>5578981
>Blink
Nothing personnel, lying anons.
>>
>>5578981
>Disintegrate
So many problems just Thanos Snapped away.
>>
>>5578981
>Summon Elemental: Create a human-sized magic-powered elemental to follow your orders. Atomic numbers over 92 not recommended.

We can get creative with this, just like Summon Animal/Food. A Hydrogen Elemental and our Heat Ray doubles as Disintegrate.
>>
>>5578981
>Blink: Teleport anywhere within the room. Stairways are teleproofed. [Unlocked by Skin Wizard]

Never daud it
>>
>Glibness
>>
>>5578981
>>Blink: Teleport anywhere within the room. Stairways are teleproofed. [Unlocked by Skin Wizard]
clearly this one is the coolest
>>
>>5578981
>Summon Elemental
Depleted Uranium Elemental, Liquid Nitrogen Elemental, many possibilities for fuckery there.
>>
>>5578981
>>Summon Elemental: Create a human-sized magic-powered elemental to follow your orders.
>>
>>5578981
>>Disintegrate: Zap something into dust. Extremely strong creatures might survive, but be pissed. Short cooldown time.
>>
>>5578981
>>Blink: Teleport anywhere within the room. Stairways are teleproofed. [Unlocked by Skin Wizard]
>>
>>5579323
Blink would be the best choice for a pre-determined scenario but for the purposes of this quest it'll just lead to a rise in teleportation proof forcefields
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>>5579418
>rise in teleportation proof forcefields
And so will every other spell for its corresponding effect. Just choose what's the coolest instead of selectively applying "logic".
>>
>>5578981
>Summon Elemental
>>
>>5578981
>Summon Elemental: Create a human-sized magic-powered elemental to follow your orders. Atomic numbers over 92 not recommended.
I think we can get up to the screwiest stuff with this.
>>
>>5578981
Glibness
>>
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Glibness:
>>5578984
>>5578985
>>5579163
>>5579500

Blink:
>>5579081
>>5579100
>>5579323
>>5579380

Disintegrate:
>>5579091
>>5579352

Summon Elemental:
>>5579099
>>5579346
>>5579347
>>5579479
>>5579495

You acquire the spell Summon Elemental, and add it to your spellbook.

This spell allows you to summon one elemental of your choice at a time. Before summoning a different type of elemental, you need to dismiss your old one.

All elementals are spawned at room temperature and pressure. They are unharmed by phase changes like melting, but die if exploded, dissolved, or otherwise taken apart. They also die in antimagic fields.

Elementals can give you chunks of themselves, but gases and liquids need a container.
>>
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Floor 46/50
The way is blocked by a group of dragons. Now all you need to do is find a dungeon.

There's a storm-controlling oriental dragon, a fire-breathing red dragon, a toxic fume-spewing wyrm, a crazy mercury dragon that shoots blinding light, and some other fifth thing that is probably also a dragon somehow.

You'd think all of these different species of dragon would be territorial against each other, but they've apparently acclimated to group living through rigid boundaries, communication, and a chore wheel.

What do?
>>
>>5579732
Point out the chore wheel was set up incorrectly. You’re not supposed to spin it like Wheel of Fortune and assign tasks at random, that opens the door to all kinds of shenanigans where dragons can cheat so the worst chores never land on them by weighing the wheel, breathing on it so it stops/goes faster etc. Whichever dragon said that’s the way chore wheels work was probably gypping the other dragons.
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>>5579732
Summon animal: ice dragon.

Now their careful power balance is interrupted and you can skip on by while they meticulously update their chore wheel and boundaries.
>>
>>5579732
>>5579758
If that fails, we could always summon a bunch of Komodo dragons. I’m sure that would be like a rival gang rolling up on their turf so it’d be about as distracting.
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>>5579767
>>5579748
Support, lmao.
>>
>>5579719
https://elements.wlonk.com/ElementsTable.htm
Also, here's an easy ref for you guys in case you need ideas for elementals.
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>>5579732
Threaten to change the SRD and OGL for HAS / Wizards of the Coast unless the dragons move aside immediately, all culturally appropriated dragons will require a monthly subscription with creators paying recurring royalties and fees to use any references to dragons such as a 25% fee on revenue above USD750,000 reported directly to WotC. This also helps prevent dragons from appearing in any harmful, discriminatory or abusive third party products that incite hate speech against vulnerable gender inclusive groups or Americans.

Also suggest to the dragons that you know the location of a beautiful damsel they can capture and chain up to help complete their lair, you will tell them her location after the dragons let you pass peacefully. (It's the angry Troll, she is so angry after you stole her precious acid-resistant indestructible loincloth. Reveal this only whilst running to the exit)
https://archived.moe/qst/thread/5529930/#5575800
https://archived.moe/qst/thread/5529930/#5576082
Anons I would also like to inform you that the CEO of HAS since Feb 2022 is named, Chris COCKS.

https://investor.hasbro.com/board-directors/chris-cocks
>Chris Cocks
>Chief Executive Officer
>Hasbro, Inc.
>Mr. Cocks has served as Chief Executive Officer of Hasbro since February 2022. Prior to that, he served as President and Chief Operating Officer of Wizards of the Coast and Digital Gaming since 2021 and prior to that served as President of Wizards of the Coast since 2016, when he joined Hasbro from Microsoft.
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>>5579748
+1
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>>5579732
That Goomy has a GUN
Use Mage hand and 'borrow' it.
Summon an Ice Elemental, disguise self as a fairy.
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>>5579777
The only acceptable elemental for summoning is PAIN
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>>5580394
this
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>>5580394
What about thr element of surprise?
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>>5581049
>>5579810
As demonstrated by the documentary films Dragonslayer (1981) and Eragon (2006), surprise is not effective against dragons.

In some mythological depictions, dragons are known for their war-hoard, greed and accumulation of wealth. Both these films preceded financial crises, the savings and loans (S&L) failures of the 1980s during the Volcker inflation episode and also the 2007-08 financial crisis. Consequently the attempts by HAS to avariciously alter their licenses underpinning dnd to overwhelming negative publicity and player feedback just before the eve of their upcoming cringe terrible Dungeons and Dragons film release appears quite bizarre
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>>5581116
Known methods for dragon battles include Christian Bale, Matthew McConaughey, tattoos, axes, post-apocalyptic Northumbrian castles, helicopters equipped with gatling guns, etc. Also that strange little man from Ghostbusters and Dracula. A wizard may not have access to these
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>>5579732

Summon a potassium elemental and have it attack the storm dragon. The water and potassium will produce flame, making the classic fire dragon think the eastern dragon is muscling in on his turf.

Next summon a silver elemental and give him a good polish to reflect the laser dragon beams into the toxic dragon, causing a horrific explosion.

Then summon a tasty woodland creatures as a snack for the last weird dragon.
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>>5579732
>Break the 4th wall
>Summon a fuckton of garlic and start throwing it through the hole
>>
who hurt you poor fella?
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>>5579748
>>5579758
>>5579767
>>5579810
>>5580187
>>5581141
You summon some bearded dragons. While the others argue over how to best fit the new arrivals into the roommate dynamic, you summon some silver and gold elementals to attract lawyers, who immediately sue the mercury and oriental dragons for copyright violation and offensive racial slurs, respectively. This leaves only the last dragon, who is defeated by a portobello mushroom fairy ring.

>>5581800
You attempt to summon a Wario elemental.
>>
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Floor 47/50
The way is blocked by a force of elite skeletons.

The skeletons have kept tabs on you throughout your arduous journey. They know that your goal is the Orb of Tebaal, which is the magical artifact that powers this whole tower. If you're allowed to remove it, the entire tower will be destroyed. As the skeletons have set up a base of operations here, they cannot allow you to progress any further.

Two skeletons aim guns at you. They are equipped with state-of-the-art full body suits that protect them from extreme temperatures, caustic chemicals, and small-arms fire. The guns, however, are not strong enough to penetrate forcewalls.

An antimagic beam is trained on you. You need at least one hand outside of the beam in order to cast spells or summon anything. The skeleton holding the beam is a fresh recruit eager to please.

In the sky are a hot air balloon and a jetpack trooper, both well out of range of ground attacks, explosions, or temperature rays. The balloon is filled with bombs for throwing at you, and the jetpack trooper wields a magical lightning prod that can break forcewalls (but needs to get within melee range to use it).

A small tank is in the back. It's slow and ungainly, but it fires AP rounds that can 100% break through anything you summon. It has an IR sensor, allowing it to see through both obstacles and disguises.

The skeleton commander is armed with a pistol (can't break forcewalls) and a +1 enchanted scimitar (can break forcewalls). He has a ring of true seeing. He's protected by magical armor which is immune to all damage, which is projected by a skeleton mage.

The mage is standing behind the commander. He knows the spells Forcewall, Fireball, Acid Splash, and Invisibility. He'll throw fireballs at distant targets or splash nearby foes with acid. However, if directly attacked (or if his commander is defeated), the mage will put up a forcewall and run away invisibly.

The skeletons are very well-paid, enjoy their jobs, and receive plenty of milk rations, so they're unlikely to take bribes. They have rich social lives with friends, family, and romantic partners they love, so you can't distract them with beautiful skeleton women.

What do?
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>>5582454
Admire the aesthetics of the QM's drawing of Tom Clancy Rainbow Skeleton Commando Brigade, especially the skeletal commander, he reminds you of both the forgotten Wolfenstein 2009 (not RtCW) and also the Sniper Elite / Zombie Army Trilogy videogames.

>They have rich social lives with friends, family, and romantic partners they love

Appeal to their skeletal familial instincts - the sooner this Wizard Tower is destroyed, the sooner they can return home to their loved ones and children. No amount of pecuniary reward or remuneration is worth more than family. Even if this Skeleton Commando Brigade successfully impede your progress, there will then come another contender, another challenger and yet another... they will be trapped in the militarised skeletal industrial complex guarding the stupid wizard orb forever. Their bony infant children will develop osteoporosis and brittle bone syndrome or rickets due to neglect by their absentee warmongering fathers. Therefore the only choice for them is to assist in the destruction of this prison, freeing them to be reunited with their families.

(As soon as the antimagic field is dropped or even flickers with doubt / wavers you should kill them all)
>>
>>5582454

Turn toward the recruit and bellow

"Officer on the floor! TEN-SHUN! SALUTE! PARADE REST!"

Once in parade rest the antimagic flashlight will be no long be pointed at you.
>>
Doff cap, place hand on heart, and begin singing "Oh Ossia, my home and native land". They wouldn't attack you in the middle of the anthem, would they?

When the rookie naturally drops the beam to stand to attention, surround self in force field and cook the anti-magic beam.

Then summon a mess of carrots in the barrel of the tank (or a massive block of cheese if the carrots aren't viable).

The remaining troopers are not threatening at range to a forcewall equipped wizard. Put a force wall above head to protect from bombs and keep an eye out for the jump trooper.

Now that the real threats are neutralized, offer glasses of milk and a discussion about the military-industrial complex and the social impact of children in single parent homes. You can also talk about the redistribution of magical pawer to meet the needs of the citizenry instead of being horded in towers by the elites.

If the skeletroops refuse to listen to reason, sick summoned dogs on them, then use the guns of the fallen soldiers to deal with the aerial threats. Make sure to freeze the wizard before dealing with the officer so as to be able to loot it for spells.
>>
>>5582454

If diplomacy fails, summon oxygen elementals to make the jet pack and balloon skeleton's flames go out of control. The ensuing chaos should be enough to nick the antimagic flashlight and use it to disable the sorcerer.

Boldly declare that since you have a skeleton inside of you, one of them must have a fleshy meat tube inside of them, and it must be the tank skeleton because he's always inside of other stuff!

Slip out during the court martial after a stirring defense of the tank skeleton.
>>
>>5582454
No, not again.
>>
>>5582454
Stick a hand outside the flashlight.
Cast Mage Hand to take the flashlight from the cadet.
Shine the flashlight on the mage.
Summon a Phosphorus Elemental and Heat Ray it to fill the room. Phosphorus bonds with calcium and weakens bones. This should severely hinder the skeletons.
Weld some metal in front of the tank's barrel to prevent it from firing.
>>
>>5582521
>Admire the aesthetics of the QM's drawing of Tom Clancy Rainbow Skeleton Commando Brigade, especially the skeletal commander, he reminds you of both the forgotten Wolfenstein 2009 (not RtCW) and also the Sniper Elite / Zombie Army Trilogy vide
+1
>>
>>5582454
enter body part targeting combat based around worn items that takes a week to finish, making half of them leave
>>
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>>5582821
>Phosphorus bonds with calcium and weakens bones
This is a very impressive idea! It reminded me of the history of those Victorian matchstick factory women facial disfigurement photographs (matches back then made with phosphorus). It makes for a disturbing variant interpretation of the traditional Hans Christian Andersen Little Matchstick Girl fairytale
>>
>>5582454
Before we try anything violent we should find out how working conditions are in this tower and see if we can't offer them a better deal once we have the orb and inevitably build our own tower
>>
You guys know what would be really fucking handy now? Glibness!
>>
>>5582454
stick hand outside of field to summon a Calcium elemental in order to act as a peace emmisary.

Try to convince the skeletons that once we gain the orb we will erect a new tower in order to enter in an alliance with the skeleton army.
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>>5582902
>glibness (variant narrativist deconstruction negotiation tactics)

I guess this is the Tom Clancy tactical skeleton commando version of silly Tolkien The Way Is Shut / It Was Made By Those Who Are Dead etc.

This scenario is essentially Orthanc / Saruman Tower + Way Is Shut skeletons.
>>
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>>5583280
If the skeletons have closely followed your progress through the wizard tower, and know everything, it should be adamantly clear that you are The Chosen One / Aragorn / Tolkien Return Of The King conservative Roman Catholic restoration king-heir fantasy etc. Except Tolkien was anti-industrialisation, he was against Saruman introducing basic metallurgical progress for orcs to encroach upon the bourgeois halcyon idyll that was only for hobbits living in the Shire.

In fact, this imposition of pre-lapsarian Fall Of Man Christian values upon a fundamentally pagan world is an irreconciliable flaw, because the Beowulf-styled fantasy denizens of Tolkien in their pre-Christian Weltanschauung would be aligned more with its destruction instead of the anachronistic modernity/World War I contemporaneity themes of Christian restoration / redemption.

Since they have witnessed your progress you should endeavour to emphasise the implausible narrative incongruity of these skeletons and the futility of their role in this Wizard Tower, for all their militarisation cannot defeat their destiny. Point to the Rider-Waite / Pamela Colman-Smith lightning Tower tarot image the very first thread image of the QM OP which reveals its inevitable destruction / The Falling Man or maybe it is a premonition of 9/11.
>>
>>5582821
>>5582860
>>5582902
>>5583280
>>5583281
>something something think of the poor children skeletons the tower 9/11
>white phosphorous munitions, bomb them
this is a good plan, it worked in Afghanistan and also pic related. Kill all skeletons
>>
SHUT THE FUCK UP
>>
>>5582454
I'm not very creative, but I support everybody else's.

>>5583362
He's on topic. Chill out.

>>5582902
>implying the QM wouldn't modify the scenario if we picked glibness
>>
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>>5582542
>>5582611
You bark at the rookie skeleton to stand at attention, which he does, dropping the antimagic beam in the process.
>>
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>>5582521
>>5582611
>>5582834
>>5582885
>>5583152
>>5583281
The skeletons all flinch, and prepare to counterattack... but you don't immediately blow up the room. You summon a calcium elemental instead, and hold out your hands as a gesture of peace.

How long will this madness go on, my friends? You make a wholehearted appeal to the compassion and humanity (skeletonity?) of these fellows. Holding this tower - what good will it do for society? You implore them to think of their children, their partners, all the ones hurt by this endless conquest and combat.

Touched by your display, the skeletons bow their heads in shame and resolve to do better, and to turn their energy from pointless warfare to charitable works, and to enjoy the rest of their days.
>>
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>>5582667
>>5582821
>>5583292
Just kidding. Once they drop their guard, you pull a Spec Ops: The Line and white phosphorus the fuck out of these boneheads. Also, you jam the tank by welding cheese into it.
>>
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The way is blocked by a crime scene. The police won’t permit anybody to cross until they can figure out whodunnit.

The unfortunate victim is one Ms. Dee Seized, a wealthy and ambitious socialite who made plenty of enemies – one of which, it seems, was a bigger enemy than most.

There are four sections of the room:
>The kitchen.
>The greenhouse.
>The sitting room.
>The library.

The police have identified four possible murder weapons:
>A handful of silica gel packets. Incredibly fatal if you’re mostly water.
>A copper pipe. Not used to bludgeon, but instead for copper’s toxicity when dissolved. That’s why you shouldn’t throw coins in fishponds.
>A box of baking soda. Neutralizes the acid that a gelatinous cube uses to feed.
>A balloon. Ever heard of an air embolism?

You see four suspicious-looking suspects lined up on the other side of the room:
>Violet L. Chra – The sister of Ms. Seized. While her amorous sibling flirted with the rich and powerful, Dr. Chra grinded out her eight years of schooling and half a dozen more in residency to become one of the most skilled doctors of her generation. This poisonous physician holds no small amount of spite for her wayward sister, as she sees Seized’s climbing of the social ladder as a function purely of physical beauty and dumb luck.
>N. Fred – A simple man of the sea, this fish-eyed sailor nevertheless bagged the catch of a lifetime when he charmed Ms. Seized against all odds. After an incident with his boss, however, Fred joined a union, attended protests, and began leaning into the idea of worker liberation – an ideology that irreconcilably conflicted with Seized’s materialistic ambitions. The two split acrimoniously, although Fred still yearns for another romantic partner in which he could swim.
>Eckes Rei – A fellow socialite, Mrs. Rei is the wife of a famous film actor and moderately successful actress in her own right. She and Ms. Seized used to be friends, but they had a widely publicized falling-out after the paparazzi caught Ms. Seized and the hubby in bed together, making horrible gelatin-stalactite babies.
>Mike R.O. Waive – Mr. Waive made a killing in the crypto craze a few years back… which is to say, he spread a virus across hundreds of users, then used the resulting zombie botnet to astroturf support for his own line of crypts, Weary Wights (a 20-acre plot of land containing 1,000 mausoleums filled with procedurally-generated skeletons). Despite his flirtatious advances, Ms. Seized spurned the dapper vamp for his nouveau riche attitude; he spent much of his wealth on ostentatious junk like shark fin pastries, an alligator-skin sailboat, and a foie gras bust of Albert Einstein.

Each of the four suspects was in exactly one location, holding exactly one of the four weapons. However, only one can be the true murderer.
>>
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The body was found in the greenhouse. Though Ms. Seized’s biology makes it difficult to ascertain a cause of death, her bulk makes it unlikely that she was moved after the killing.

The police have identified the following clues:
>Eckes Rei was caught with the baking soda. Her explanation is that she assumed it was cocaine, and she was busy snorting it while the murder occurred.
>Mike R.O. Waive was never in the sitting room. All they have are cigars, and he’ll only smoke mango-flavored vapes.
>Scattered silica gel was found in the library, and this time, nobody has been eating beef jerky in there.
>The copper pipe was held by someone without hands. You can tell because of the slime.
>Violet L. Chra was in the kitchen. Her alibi is that she was looking for a knife, since she was all out of scalpels. Unfortunately, the only knife had been stolen yesterday in another murder entirely unrelated to this one.
>N. Fred was not holding the balloon. He has a crippling fear thanks to a childhood incident involving the Macy’s Thanksgiving Parade.

The police are looking for WHO was WHERE with WHAT, and from there, they can determine that the person who was in the greenhouse DUNNIT.
There is a very simple and logical way to solve this problem without making any additional assumptions. Try making a grid of the possible person-place-thing assignments.

What do?
>>
Also, this is Floor 48/50.
>>
>>5586161
X-ray baking soda
Ultraviolet pipe
Infared Silica
Microwave Balloon

Thinking...
>>
>>5586184
X-ray baking soda sitting room
Ultraviolet pipe kitchen
Infared Silica Library
Microwave Balloon GREENHOUSE

Could another anon check my work?
>>
>>5586187
Xray = soda
Mike <> sitting room
Silica = library
Pipe = Violet or Xray
Violet = kitchen
Infra <> balloon

Pipe = Violet because Xray = Soda
Balloon = Mike because Balloon <> Infra
Infra = Silica by lack of other options.

Infra = library because library = silica
Mike = greenhouse because Mike <> sitting room and that’s the only other option now
Xray = sitting room as last combo.

>>5586187
Checked, got the same result.
>>
>>5586159
Scribble out the NO in No MAGIC ALLOWED. You aren't a fan of that bigotry and deny the authority of the UPA. Puzzlemakers should be free to follow their creative vision, not bound in metaphorical chains by the Association.

Consider that, while formally logical, the spurned nova rich vampire killing Lady Seized with a still fully loaded balloon, which is not coated in slime or gelatenous goo, makes no sense. There is some fishy police work going on here. Maybe some trolling too?

As the avatar of deadly magical justice, incinerate all the police and the magical detective with heat rays. Make bad puns about fried fish and how smoking can be hazardous to your health. Summon some jerky and stuff it in the balloon with the silica packets for later. Maybe you'll remember to take them with you??? Anyway, summon some nutmeg for Eckes Rei to get high with since she was denied her cocaine and warn her not to overdose. Stick to a three quarter spoonfull, mixed into a shot of water.

Destructive magical justice and nutmeg dispensed, proceed up the stairs.
>>
Maybe Violet is paying the police to pin this on a rival buissnessman who she detests for being nova-rich and hitting on her married sister instead of her. As a well read and well connected doctor, presumably she can understand the bureaucracy of the UPA and basic logic to engineer this travesty of justice.
>>
>>5586159
>>A copper pipe. Not used to bludgeon, but instead for copper’s toxicity when dissolved.
>That’s why you should throw coins in fishponds.
fify
>>
>>5586187
>>5586199
I think this type of substitution /emplacement puzzle is akin to the Jindosh gate Riddle in Dishonored 2, sometimes this category also called the Zebra Puzzle. I cheated and solved that one by using an online substitution program from the FAQ lol

https://dishonored.fandom.com/wiki/The_Jindosh_Riddle

Maybe the puzzle is of this category?
https://en.m.wikipedia.org/wiki/Zebra_Puzzle

I think the names of the victims correspond to the electromagnetic spectrum, Microwave, Xray, Infrared, Violet (Ultraviolet etc)
>>
>>5586187
>>5586199
I think you got the answer, but assuming the QM drawing hands on the fishman Infrared implies hands not flippers or fins. Because that is required for the statement
>The copper pipe was held by someone without hands.

ie copper pipe is either Violet (slime cube) or X-ray (stalactite)
>>
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>>5586184
>>5586187
>>5586199
Incredibly impressed by how these anons worked out the puzzle so quickly!!

Because the names and details are engineered to be deliberately convoluted and confusing, I tried to convert the clues and the proof anons provided into a picture-matching visual graphic using l'autisme.

In this graphic the six initial clues are on the left and the final result is on the right; the idea is you can just follow the matching and elimination of pictures to see the grid filled in. As mentioned, the very first step of deduction requires you to assume the fishman possesses hands (ie, as drawn by the QM, and hinted with the pipe covered in slime) suggesting that between the handless slime cube and stalactite the slime cube was the wielder of the pipe. This chain of Cluedo deduction and elimination then eventually leads to the Microwave Vampire with the Balloon in the Greenhouse, as the final answer circled in blue on the right.
>>
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>>5586161
Initial clues
>>
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1/ No hands slime pipe
>>
2/ fish does not like balloon, therefore vampire balloon
>>
3/ vampire never in sitting room
>>
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4/ Full grid solution
>>
>>5586567
Bloody brilliant
we got us a regular penis wight here
>>
>>5586555
kek, nice trips souv
>>
To be fair, we should have been suspicious as soon as we found out the vampire was a cryptobro.
>>
>>5586264
In the UPA, trying to change the rules is an offense punishable by immediate death.
>>
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>>5586187
>>5586199
>>5586555
Thanks to your daily Murdle addiction, you quickly solve the case. The cops cart away Mike R.O. Waive as he tries to bribe them with limited-edition trading cards of a former aristocrat.
>>
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>>5586264
>>5586266
Hmm… you smell a rat.
Your sharp insight makes a connection. Communism was just a red herring! Clearly, N. Fred and Ms. Seized collaborated to snuff out her arrogant sister – that corpse in the greenhouse is none other than the real Violet L. Chra, and the impostor in front of us is Ms. Seized herself, attempting to escape her gambling debts by faking her own death! And she would’ve gotten away with it, too, if it weren’t for you meddling wizard!

Then you slaughter everyone with heat rays.
>>
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Floor 49/50
The way is blocked by you, but stronger.

You might know everything he's going to do, but that's not going to help you, since he knows everything you're going to do. Strange, isn't it?

What do?
>>
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>Summon a chlorine elemental
You attack the intruder with the wrath of all the pools he's ever peed in.
>>
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>Give him a wedgie and weld his undies to the wall
You perform an act of disrespect that your high school bullies would doff their caps at.
>>
>>5590806
Counter with a sodium elemental to make some harmless table salt.

If he's you but stronger, summon an illusion from your past that always makes you emotional. If his emotions are stronger than yours it'll incapacitate him while you'll just be a blubbering mess but still capable of crawling to the exit.
>>
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>Make a tank out of food to run him over
You rapidly construct an armored vehicle from T-bone steaks reinforced with salami struts and a graham cracker chassis. This fearsome force of destruction is armed with sharpened candy canes, a pot of boiling oil, a hamster-powered electro-lance, and a crew of squirrels packing heat. (In this case, the heat comes from using your heat ray to spoil milk cartons into toxic grenades.)
>>
>>5590803
>Step aside and allow him to continue his quest to retrieve the Bro of Labeet by descending the 50 floors of the Rewot of Nardnacrop in order to spite his apprentice, the feeble Obarppub.
Once the master wizard has encountered enough cubes of antimagic, weld his shoes to the floor and bludgeon him to death with a forcewall.
>>
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I like this idea!
>>5590810
>If his emotions are stronger than yours it'll incapacitate him while you'll just be a blubbering mess but still capable of crawling to the exit.

We must conjure the most fearsome elemental of all, the Elemental Feeling THE INADEQUACY OF THE INNER SELF.

We must then start a fight against this Elemental Of Inadequacy and lose, basically allow it to pummel ourself so thoroughly, enduring great indignity without succumbing to the homoerotic metaphors of Chuck Palahniuk's gay authorial proclivities.

To an outward observer it merely appears as if we are punching ourself in the face (please see animated gif reference).

Because the mirror wizard is ourself but stronger, he will be incapacitated or killed whilst we will be able to pass just barely, because even our inadequacy is inadequate at self-destruction.
>>
>>5583281
>>5590904
It has been a while since I watched Fight Club, not sure if the ending featured any exploding collapsing wizard towers or anything. Yay, explosions!!
>>
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>>5590803
also QM please explain pic related, I am very worried about this
>>
>>5590806
>>5590807
>>5590811
Summon some wobbuffets, which reflect damage to the attacker. Use magic hand to hold wobbuffets in front of the enemy's attacks while we hide safely behind some forcewalls. If his attacks are stronger than ours, the only way to win is to use them against him.
>>
>>5590803
If he chlorines us, we can use the sodium elemental like >>5590810 said.

If he welds our undies to the wall, weld his finger to the wall as well. He’ll have one hand to our two so we can cast more heat and cold rays at him then. He may still win, but does he want to risk that?

If he summons the tank, use minor disguise to look like our even more powerful evil twin and command the tank to turn on our clone or be destroyed. Use a lead elemental to shield us from any ensuing violence, it’s dense and hard to move.

Our actual counterattack is the emotional attack >>5590810 described. I don’t think we can cast illusion, but he can’t stop us from recounting all those horrible, horrible teenaged years out loud!
>>
>>5590946
+1
>>
>>5590811
Summon a swarm of rats to eat the food tank
>>
>>5590803

Ask him to be the bigger wizard and let us past. Since by definition he's the bigger wizard he has to let us past.

Or just punch him in the face. Bigger wimp amiright?
>>
what the fuck we always thought if we found our own clone we'd fuck
>>
>>5592755
ah, I see this is the "Doppelbanger" genre.

>attempt to seduce yourself
>mirror wizard is you but HOTTER
>QM, please depict this intimate moment. The tower needs more romance

can combine with technique depicted in gif here
>>5590904
as an amorous affectionate donkey punch
>>
OP you live rent free in my head. I had a dream where you were my reclusive next door apartment neighbor who kept making loud banging noises, and eventually you came into my apartment to apologize(?) and turned out to be an elderly mustached man. Also you'd started like four more quests at the same time, one of them a spinoff of Alien Prison Ship centered around Jkli.

Also I agree that we should kiss our other self.
>>
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>>5590819
You try to move past each other, but he keeps going to his left while you go to your right.
>>
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>>5592755
>>5593588
>>5595992
The two of you sloppily make out.
>>
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>>5590810
>>5590904
>>5590925
>>5590946
>>5591482
>>5591482
>>5592408
Then you emotionally abuse your new partner by using his stronger emotions against him.

>>5595992
(Yes, that was definitely a dream. Please disregard any elderly mustached men in the future.)
>>
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You have finally reached the 50th floor of the tower, and with it, the mighty Orb of Tebaal you’ve been searching for. It’s… larger than you expected.

The Orb powers the entire tower. Once you remove it from its pedestal, this whole building will begin to fall apart. Also, even though it’s not actually secured to the floor, it’s way too massive for you to move by yourself.

If you pushed it off the side of the tower, it would shatter against the ground, and the resulting release of magical energy would result in a 5-mile-radius crater. Not ideal.

Strong winds around the tower make any sort of flying or floating a risky business.

There’s a maintenance door nearby through which you could theoretically fit the orb, and from there, you could push it down the stairs and safely to the ground. But that wouldn’t prevent the tower from collapsing around you.

No, you can’t absorb the Orb’s energy. Evil Overlord List #22: “No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.”

What do?
>>
>>5590914
You contemplate your lack of buttocks, which, Game Theory, is the same condition that Hank Hill suffers from.
>>
>>5596022

Using copper elementals and an army of small gnawing critters craft a very very long extension cord.

Or Force Wall slide. Wheee!
>>
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>>5596030
Supporting the force wall slide idea. The orb rolls down while we majestically jiggle on top.
>>
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>>5596030
>>5596053
Perhaps use a combination of heat ray / force wall to snow plough a ziggurat ramp step down the side of the tower (see pic related?)
>>
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>>5596116
>Strong winds around the tower make any sort of flying or floating a risky business
I am greatly dismayed by the lost opportunity to perform an acrobatic waddle using elf physics amidst the subsiding tower ruins, like this animated gif which is in perfect accordance with Newton's Principia Mathematica
>>
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>>5596022
true power of the orb revealed
>>
>>5596022
Caress and molest the orb
>>
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>>5596679
All this time, I was waiting to see the secrets of the Wizard Orb revealed: what is its purpose? Its origin? The source of its unspeakable eldritch power?

I see now, the orb is merely one component of an enormous celestial body pillow, now missing its accompanying spheroid breast-orb and contoured torso section and limb, created by fearsome titans of an elder age to comfort the lonely eremite colossus fallen from heaven in his wifeless lament, and the earthshaking excruciations of his onanistic betrayal and ceaseless torment.

Crushed by the burden of bearing the cruel weight of entire continents upon his hunched shoulders, the Wifeless Giant craned his cragged face furrowed by suffering rivers of tears, shaking the lightning mane of his fiery hair and beard, his breath mist upon the firmament his spittle becoming the rains - and possessing not even a free arm with which to comfort himself, so this was his only solace
>>
>>5596022
Before we do anything else we definitely need to ponder the orb for a bit
>>
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>>5596899
it is a relic of ancient evil, an INCEL ORB

(animated gif is what happens when the INCEL ORB PONDERS YOU)

The erotic implications of this scene are far too intense to be coincidental. He cannot sleep at night, so he decides to do some "pondering..."
>>
>>5596022
Wrap the orb in licorice ropes. Then form a force cage around the orb and self and coat it with cheeto dust for visibility. Then pull the plug on the orb. Slowly decend to the ground with the orb using ramped force walls coated with cheeto dust. On the long way down, consider what uses an orb such as this has if it can't be consumed to boost magical power.
>>
>>5596022
>use copper elemental as extension cord
>start rolling the orb downstairs
>hope we find another plug there
>>
>>5596053
>>5596116
>>5598154
Remember we can move forcewalls. So we can just make an elevator.
>>
>>5599617
Three angled forcewalls to form a tripod for the orb to rest on, plus one for us to stand on would work like picrel. We can then lift the orb and ourselves off the tower and lower us gently to the ground. Since we only have a few forcewalls we can concentrate on them and not have them disappear on us.
>>
A part of me wants to drop the orb from great height, just to see the QM crater drawing
>>
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>>5596127
>>5596679
>>5596679
>>5596834
>>5596899
>>5596949
You contemplate the sphere.
>>
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>>5596116
>>5599617
>>5599621
Unfortunately, the forcewall doesn't exert enough force to actually lift the orb.
>>
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>>5596030
>>5596053
>>5596116
>>5598154
>>5598700
You summon a copper elemental and a team of small rodents to fashion a makeshift extension cord, then push the orb down a forcewall ramp and through the maintenance shaft.

But you've misjudged just how fast the orb goes once it starts rolling - the cord disconnects with a ZAP, and the walls begin to rumble ominously...
>>
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https://www.youtube.com/watch?v=cyIYD4JDLfQ

Floors 49-44
The way is blocked by:
A group of skeletons.
A pit of fire.
A T. rex (with feathers!)
A gigantic carton of spoiled milk.
An enormous jelly.

With how fast you're going, you can expect at least one update every day. Whatever that means.

What do?
>>
>>5600678
Generate a moving forcewall in front of the orb and knock down the pins (skeletons).
>>
>>5600678

Hastily fashion a meat bridge over the fire so it can slow cook while you go down the fire!
>>
>>5600678
Summon a bird to show the T-rex its descendent to make it too ashamed to attack you
>>
>>5600678
summon a salt elemental to absorb the spoiled milk
>>
>>5600678
Divide the jelly in half with a fast-moving forcewall.
>>
>>5600678
Summon delicious triceratops steak to distract the T Rex out of the orb's path
>>
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>>5600794
>>5600802
>>5600884
>>5601129
>>5601189
>>5601677
You bowl the skeletons, meat the pit, salt the milk, slice the jelly, and placate the T. rex with a stego steak.
>>
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Floors 44-40
The way is blocked by:
Ambulatory mushrooms.
Vicious sawblade traps.
The dank cloud of a cannabizard.
Water. (The Orb of Tebaal sinks right to the bottom.)
A box of instant monster pills that grow when exposed to water.

What do?
>>
>>5602002
Summon chewing gum in the saw trap mechanisms to gum up the works
Summon a bag of doritos for the weed wizard and hold your breath
Summon hordes of very thirsty caterpillars to drink the water
>>
>>5602002
>summon fire elemental (with fire atronach skin)
the natural predator of spores and zombies
>>
>>5602002
Summon a sponge (animal) to absorb all the water

Bring the instant monsters with us for later use
>>
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>>5602069
>>5602132
>>5602141
You're here to kick ass and chew bubblegum, and you're all out of ass.
>>
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Floors 39-35
The way is blocked by:
Several poky cacti.
A family of portly vacationers.
A heavy-duty industrial fan.
The snapping jaws of a hungry grick.
An evil genie.

What do?
>>
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>>5602987
It might be against the rules, but I just really want to see MC and Loretta have a cameo on the 38th floor.
>>
>>5602987
Use marshmallows to neutralize cactus spines
Disguise as a crack addict hobo and stare at the tourist until they get out of the way
Fill the fan with basil leaves
Make the grick a sammich
Wish that the evil genie was gay
>>
>>5602987
Summon a cuddly koala to distract the tourists.
>>
>>5602987

> Cushion the spines of the cacti with marshmallows
> Summon a rare local tower racoon to distract the tourists
> Forcewall the fan
> Frost ray the grick to force it into hibernation
> Wish for one hand clapping
>>
>>5602987
>>5602987
>>5602987
Just roll over the cacti
Summon dropbears on the tourists
Wedge a forcewall into the fan blades
Throw a handfull of monster pills into the Gricks gullet
Un-rub the genie lamp
>>
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>>5603021
You summon a Shetland pony.

>>5603022
>>5603202
>>5603265
>>5603587
You scare off the tourists, lull the grick into a food coma, depoke the cacti, clog the vent, and send that genie back to his itty-bitty living space.
>>
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Floors 34-30
The way is blocked by:
Three enormous root vegetables.
A mighty emperor penguin defending its hoard.
A devilishly tricky puzzle involving boxes, pressure plates, buttons, lasers, and electrified water.
A heavily trapped room filled with TNT crates and arrow traps.
A simple word search.

What do?
>>
>>5603883
For the vegetables, pull the “special” rabbits that every wizard learns about. The ones with the enhanced breeding cycle that some druid thought would be funny to slip into the hat-rabbit network.

Summon more food (burgers, bananas, ice cream etc.) as tribute for the Emperor.

Use a forcewall to bank the orb, fill the pit with jello to bounce over it, heat ray the lasers so their circuitry fries, and when the orb lands on the button we can weld it to the floor before starting the ball down the stairwell.

Summon a fire elemental to explode the TNT before you enter the room. Roll on through the now-empty room.

Pick up the word search. Realize you don’t see any Zs. Scribble you own letters off to the side and “solve” the new puzzle.
>>
>>5603883
The words are right there at the bottom of the page. Easy peasy.
>>
>>5603883
Use your heat ray as bullets to cook the vegetables
Summon a smaller emperor penguin to distract the emperor with a challenge
Forcewall away the arrows
>>
>>5603883
>Summon a hoard of rabbits to eat the root veggs
>Summon tribute food fort the emperor
>Chuck loads of jello into the water, press button, magic hand the cube onto the button, have a molten iron elemental to bend the wall into a bridge.
>Just break the redstone circuits.
>Find the words (on the bottom of the page)
>>
>>5604443
True. Every word search is easy when you look at it that way.
>>
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>>5603900
>>5604443
>>5604447
>>5605057
The veggies are roasted, the penguin is boasted, the TNT is toasted, and the puzzles are ghosted.
>>
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Floors 29-25
The way is blocked by:
An umber hulk.
A purple worm.
A white dragon.
A black pudding.
An invisible man.

The umber hulk's confusion ray boggles your mind. You're limited to firing tepid rays, conjuring reptiles and Mediterranean food, disguising as blue-skinned humanoids, and summoning entities from the Semi-Elemental Plane of Ranch Dressing.

What do?
>>
>>5605750

Remember your training, this is just like that underdark sequence in Bewilders Gate 2.

1. Summon a Mediterranean style roasted whole swordfish, and stab the umber hulk right in the face!
2. Summon strategically placed turtles to pinball around the purple worm!
3. Cover yourself in Ranch Dressing elemental and pretend to be another White Dragon.
4. Your rays are just the right temperature to bypass black pudding immunity. Blast him!
5. Disguise yourself as a blue man and argue with the invisible man that you fit the theme better than him.
>>
>>5605750
1.Close your eyes, trust your instincts, fly-swat it with forcewall
2. Summon a bunch of normal worms and threaten to have them take all the nutriense from the earth if the purple worm doesnt let you pass.
3. Cover the dragon in food coloring to give it an identity crisis
4. pan-fry it alongside some white onions and serve it with sauerkraut or cooked potatoes
>>
>>5605750
>>5605765
Backing this, but if the invisible man gets the upper hand in the argument then swarm him with ranch elementals and win by default.
>>
>>5605750
Summon ranch and spray it all over the room to make the invisible man visible, then easily roll past him.
>>
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>>5605765
>>5606544
>>5607012
>>5607499
You swat down the umber hulk, clobber the worm with a turtle shell, distract the dragon with a ranch substitute, sauté the black pudding to perfection, and force the invisible man out of his job.
>>
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Floors 24-20
The way is blocked by:
Pugilistic stone blocks.
A skeleton and his wife in the middle of a messy divorce.
Some precariously-placed mirrors, in a room at the tipping point of bad luck. One more millibrian (the standard luck SI unit) and your molecules might spontaneously disintegrate.
A horseror.
An upwardly placed seesaw, weighed down by a small boulder. You're not going fast enough to ascend the slope. Even then, the counterweight is less heavy than the Orb of Tebaal, so the seesaw will just fall down to the other side.

What do?
>>
>>5607526
Bone the skeleton's wife.
Push the ladder over with magic hand and summon 7 four leaf clovers and 7 rabbits, each of which has four feet. Push the mirrors safely to the side of the room with magic hand to allow the orb past without breaking them. Squash the black cat.
Summon a lead elemental and a large pile of food to counterweigh the boulder and orb.
>>
>>5607526
Summon oil for the blocks. It’s time to oil up! Shame we can’t kick on OCRemix while we go all Dhalsim on them.

Summon a calcium elemental for the skeletons to sub in as child protective services or as a marriage counselor. The elemental can make the choice, I’m sure they’d appreciate making their own decisions for once.

Do >>5607548 for the mirrors. Unfortunately for the cat, it’s only bad luck if it crosses our path. If we run it over, it never finished crossing ergo we’re safe.

Give carrots and sugar cubes to the horseror. I’m sure the wizard up top is an outgrowth, we only need to placate the horse. If wrong, toss carrots over the horse’s head so it bucks the rider off.

Weld the counterweight to the wall to lock it in place. If out of reach, forcewall over the boulder so it can’t go up. Use a lead, titanium, or earth elemental to finish pushing us the rest of the way up the slope when we stall.
>>
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>>5607526
>Blocks
Backing >>5607564
>Skeleton Divorce
Backing >>5607564
>Mirrors
I'M
STARTING WITH THE
MAN IN THE MIRROR
I'M
ASKING HIM TO
CHANGE HIS WAYS
AND NO MESSAGE
COULD'VE BEEN
ANY CLEARER
IF THEY WANNA MAKE THE WORLD A BETTER PLACE
TAKE A LOOK AT YOURSELF AND MAKE A CHANGE
>Horseror
Backing >>5607564
>Seesaw
oh fuck

>>5607548
>>5607564
>You're not going fast enough to ascend the slope
How do we solve this part
>Even then, the counterweight is less heavy than the Orb of Tebaal, so the seesaw will just fall down to the other side.
And this?
>>
>>5607598
Maybe summon a mercury elemental to create a pool the orb can float in.
>>
>>5607526
>Summon a bear to kidnap the child and lure the parents to the mirror room to push them into the mirrors, making them take the brunt of the bad luck.
>Summon a Depleted Uranium elemental to weigh down the see-saw exit-side and then move to the other side.
>>
>>5607598
I had that at the bottom of my write-in.
>>
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>>5576095
>>5583281
>>5590907
https://www.dailymail.co.uk/news/article-11864613/Fire-breaks-Manhattan-hotel-arrest-Steve-Bannons-Chinese-fraudster-friend.html
15 Mar 2023
>A fire broke out at the famous Sherry-Netherland Hotel hours after Guo Wengui was arrested at his $32 million apartment on Wednesday
>The FBI is probing whether the blaze is connected to the arrest of Guo, who has links to right wing firebrand Steve Bannon
>Agents are probing whether the blaze was linked to Guo's arrest. But they've yet to offer further details, including whether it was triggered by a booby trap designed to destroy evidence.
OP image was a happening
>>
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>>5607548
>>5607564
>>5607598
>>5607652
>>5607813
>>5607813
With the help of your grabs, grub, and golems, you make your way past the arguing couple, divert the equinomancer, and slip out of the blocks' grip.
>>
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Floors 19-15
The way is blocked by:
A large wall with a tiny opening. The wall can be lifted by pulling the two levers simultaneously, but a vent in the floor emits toxic fumes that will knock out any small animals you send into the other room.
A muddled di-jiang, fond of song and dance, despite lacking the organs to enjoy it.
A room rapidly filling with water. The door is locked with a strange mechanism involving three face-shaped depressions.
A besniffer.
A room rapidly filling with sand. There's a key somewhere in the growing dune, but the stiflingly hot air makes it impossible to spend much time in here.

What do?
>>
>>5608762
Summon air elemental and squirrels. The air elemental can provide fresh air for the squirrels while they pull the lever.

Summon tomatoes and grapes still on the gine so the di-jiang gets caught in them while dancing. Perhaps the confusion will allow it to dance properly when restrained. Perhaps it just falls down and we pass by.

Summon sticky rice to block the water, then summon a gold elemental and stick it into all three slots. Pure gold is actually pretty soft, so the elemental should fit in all three and take the shape of the faces. That and the bling factor should open the door.

Summon skunks and garlic sauce. The besniffer should rush to plug its nose with the tomato sauce and let us pass when it can’t smell anything anymore.

Heat ray the sand to turn it to glass (or summon a fire elemental to do the same) then drop a depleted uranium/lead elemental on it to crack the glass and grab the key for you.
>>
>>5608762
Carve one of the faces on the wall into the pumpkin. If it isn't the right face, summon a new pumpkin and carve another until the door opens.
>>
>>5608762
1. Weld the close lever down. Pull down the other with magic hand.
2. Summon a mockingbird to sing to it.
3. Despite there being a pumpkin with a knife in the room, the faces appear more pepper shaped. Freeze the water inlet. Then
summon peppers with the appropriate faces and slot them in (or carve the faces I guess).
4. Summon bonemeal and predend to be a skeleguard. If the besniffer proves unfriendly, summon pepper, garlic, and curry powder.
5. Freeze all the vents shut (or cover them with cabbage and weld them shut. Summon a silicon golem to fish out the key. (although the glass & uranium is a good idea too).
>>
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>>5608885
>>5608982
>>5609056
Your clever use of the magic at your disposal allows you to get through the obstacles handily.
>>
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The tower is starting to look a little worse for wear.

Floors 14-10
The way is blocked by:
A cone snail with a powerful harpoon tooth.
Two vicious gremlins about to duplicate themselves.
The sleep-inducing cloud of a baku.
A crowd of zombies with makeshift defenses.
A locked gate that'll only let the best Elvis impersonator pass. You gotta have the looks, the moves, and the voice.

What do?
>>
>>5609610
>Drop a pile of salty pretzels on the snail.
>Freeze the pool.
>Seal off the cloud with a forcewall, plug Drowsy's nose with a rat, and summon a titanium elemental to bridge the gap.
>Feed the zombies a salad made of sunflower seeds, peas, and walnuts, and have the titanium elemental from before smash the block in the way apart.
>Minor disguise, summon a raven/parrot to impersonate Elvis's voice, and cast ice ray on feet to moonwalk (I don't know how Elvis would dance). Also summon an oxygen elemental and the weld the poison pipe shut with the weld spell.
>>
>>5609610
>>5609647
Or better yet,
>Summon a Chlorine and a Sodium elemental on top of the snail
>>
>>5609610
>Summon a Portuguese man-of-war to sting the gremlins
>>
>>5609610
We already vaccinated ourselves against the zombie virus so they should present no problems
>>
>>5609610
place a row of six sunflowers and another row of six peashooters. For the zombies with more resilient defenses use a potato mine
>>
>>5609610
Elvis isn't know for his moonwalking. That's MJ. Elvis is more into wiggling and thrusting his hips.
> For Elvis, put some cumin powder in our underwear to help us convincingly imitate the hip movements and shakey legs.
>>
>>5609898
Actually, instead of putting powder down our britches, instead just summon some jello to stand on and let the shaking of the tower do the work.
>>
>>5609899
+1
>>
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>>5609647
>>5609660
>>5609686
>>5609714
>>5609827
>>5609898
>>5609899
>>5610481
You cook up some cone escargot, delay the gremlins from their bathtime, stopper the sleep smoke, plant versus the zombies, and perfectly replicate Elvis's earth-rockin' gyrations.
>>
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Floors 9-5
The way is blocked by:
A busted snake pipe.
More snakes, with oil barrels ready to explode at the slightest disturbance.
A deadly combination of snakes, aerosolized itching powder, and mammal repellent, along with a rogue antimagic field that takes up part of the room.
A giant spider within more antimagic. The stairs in are blocked by boulders; the stairs out are blocked by wooden logs.
A glass pane holding back lots of deadly acid.

You need your hands out of the antimagic field to cast spells. Elementals, when exposed to antimagic, fall apart.
Fortunately, the Orb of Tebaal isn't affected by antimagic. Whoever made the Orb saw fit to give it a polished lacquer finish.

What do?
>>
>>5611028
>Summon a bunch of raptors (birds) to gobble up the snakes, and another titanium elemental to bridge future gaps.
>Make the elemental throw the barrels at the blocking block like a maiden-snatching ape.
>Shove a turkey leg in the itching powder vent, then fire a heat ray at the mammal repellent vent at a safe distance to melt it shut.
>Summon a snake of our own to slither down the floors and shove itself in the antimagic generator to clog it.
>>
>>5611028
If we can summon a hydroxide elemental, we can neutralise the acid. Oxygen might work if we can't.
>>
>>5611028
1. Could freeze the pipe shut, but the bird idea is a good one. Support summoning birb to eat snek. Feels very appropriate for a wizard to rock/paper/scissors summon. Support using support golem for temp. bridge.
2. Zap the oil barrels with a heat ray through the hole in the floor. On the way through, loot the secret room revealed by the oil barrel explosion. Continue to lean on Support Golem to cross the floor and remove and remaining rubble.
3. Support sealing vent with turkey leg, because why not? Seems fun. Use magic hand + snakes to plug the mammal repellent tube and an air tight force wall probe to cut a tunnel through the cloud. Can use moist sponges around the force probe to keep out the rest of the smog. Support Golem clears rubble. Pet support golem.
4. Summon swarms of termites & tarantula hawk wasps on the stairs to deal with the wood and giant spider. Summon some cheese on the stairs for later.
5. Plug the Anti-Magic generator with the summoned cheese. Have our support golem smash the glass [strike]ceiling[/strike] wall and then quickly despawn it to summon a basic calcium golem to neutralize the acid. Ignore any 'what a world' speeches and continue onwards towards destiny. Resummon & pet the support golem.
>>
>>5611028
Summon a wood elemental on floor 7 to fight the giant spider on floor 6. As it is an ancient Chinese element and lacquer is made from the resin of the “Chinese Lacquer Tree” the elemental will resist the field like the Orb. I like any of the other ideas for other floors.

If only more wizards thought to summon their antimagic-proof wood elementals BEFORE they enter the antimatic zone, wizard fatalities would be down 23%. Overall fatalities would rise 16% due to more living wizards ruining life for everyone else, of course.
>>
>>5611028
Summon a nitrogen elemental to choke out the fire in the pipe.
>>
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>>5611054
>>5611067
>>5611114
>>5611213
>>5611576
Okay, you do all of that stuff.
>>
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Floors 4-1
You should leave immediately.

What do?
>>
>>5613176
Get out
>>
>>5613176
Freeze the lava lamps with cold ray, then use cold ray to condense the raincloud elemental into a puddle.
>>
>>5613176
give the tower a big ass middle finger on our way out
>>
>>5613176
Summon an army of moles to dig your way between the rooms and unplug the entropic generator
>>
>>5613176
1. Lava Lamp Room - Counter with freeze ray
2. Storm Room - Counter with Counter Hurricane Butterfly
3. Maintenance Tunnel -? Sink through the waves using a force-wall suit to avoid drowning. Follow the tunnel down to the land of the board-game goblins.
4. Board Game Goblins - Summon a fluffy baby owlbear for them to play with. Barring that, summon kittens instead.
5. Since we're on Floor 3, summon a noodle bridge to get us down to floor 2 in the room with the star.
6. Now swing down via noodles to the room above Sans.
7. Now swing down via noodles to the room in front of Sans.
8. Leave some milk and cookies for sleeping Sans as we roll out the final EXIT door at the bottom of the tower.

* We can get to the goblin room without breaking the 4th wall, but there's no clear alternative past that. I assume the room shuffler bit is a reverence to The Cube, so it might be plausible to stay in the storm room until it is moved, use the bomb to make a hole in the floors on the right, get into the moving room, and swap the and moving room with icy gunpowder room or something. Then politely ask Sans to move since we didn't murder everything down here, and bounce out. Some lateral thinking and liberty with the rules appears to be required though.
>>
>>5613176
If we end up swinging by the giant fly room,
>Entrap fly with honey

I'd also like to note that you're a damn good artist, OP.
>>
>>5613176
Bravo, this is amazing.

Now...

Freeze rays! All the way down to the goblins! Premium currency is always diamonds so use a carbon elemental to befuddle the premium door.

Bribe DK with a giant pile of bananas and all the lizards he wants to beat up and he'll help through the portal.

Disguise ourselves as half vermillion, half olive to confuse the paint elementals, then set off the gun powder at a safe distance.

Ride the awesome explosion all the way to the exit, counting on Sans to auto dodge out of the way.
>>
>>5613176
>>5613204 +1
>>
Imagine if OP died right before the final update... like pottery...
>>
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>>5613204
You do that.

>>5613220
>>5613225
>>5613228
>>5613247
>>5613315
>>5615896
You make your way past the rest of the rooms with calculated efficiency. You harden the lava, un-storm the cloud, surf the tsunami, honey the fly, freeze the bull, distract the goblins, shell out for premium currency, feed the ape some bananas, paint yourself by numbers, and detonate the gunpowder so that you can rocket out of the tower at lightning speed.
>>
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>>5613223
You race out of the tower just before it collapses, huffing and puffing, the Orb of Tebaal safely nestled right underneath.

You have conquered the Wizard Tower!
>>
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Beaming with pride, you bring the Orb back to your master.
"Congratulations, my apprentice. You have braved the fifty trials successfully and returned with a powerful magical artifact."
"What are you going to do with it, Master Bupparbo?" you ask. "Channel its power to work a mighty spell? Funnel the magic into the castle so you can use it as a mobile base?"
"Nah," he says. "I'm gonna use it as a centerpiece for the coffee table. Doesn't it look nice on there?"

You have to admit, it's got a kitschy sort of appeal.

THE END
>>
>>5616186
I was busy the last couple of days, but I managed to get this last update in before the thread fell off.

Alien Prison Ship Quest will return Soon™, after I've had some time to take a break and figure out exactly what I'm doing with it. It probably won't be an exact continuation of APSQ; maybe a very accelerated version to get the quest out of the way.

Western Quest(ern) will return Eventually®.
>>
>>5616752
>>5616755
Thank you for running! Enjoy your break. I look forward to your future quests.
>>
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>>5616755
Can't wait for Eventually®.



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