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File: Intro.Wilds.jpg (49 KB, 470x552)
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“STAND UP STRAIGHT AND LOOK AT ME, YOU ARE NOT PERMITED TO BE RABBLE!!!
The man with strange scars covering his face emerged from the mansion and stood on the makeshift podium of the parade ground.
There was a silence but no one really complied, he didn’t seem surprise.
“I’m Inquisitor Ehjal and I will be your commanding officer from now till you meet your end. You are all here because you have gotten yourself into too much debt, have committed a crime to severe to forgive or have a death wish. I pity none of you, YOU ARE NOW AN OFFICIAL INQUISITORIAL RETINUE AND YOU WILL ACT AS SUCH!”
Two other men had joined the inquisitor on the podium, a meek noble and a redhead hiding under layers of cloth.
The inquisitor continued his speech, ignoring the strange looks your group was giving him.
“I will demand you give your all during the mission because I will give all to make survivors from each of you, so no matter how much pain you endure, you will not yield. I WILL WIP THE WEAKNESS OUT OF YOUR BODIES IF NECESSARY!
You are now all equal and brothers in arms, you will stand together and find absolution!”
He moved his hand behind him and pointed to the two men.
The noble tried to maintain his composure while the other waved with an arm formed by demon tech.
>>
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“If I’m not around you will take orders from this two men.
Now make your preparations! Tomorrow at dawn we will start our journey from here.
ANY WHO IS NOT PRESENT WILL BE CHARGED WITH DESERTION AND I WILL DETONATE THAT RUNE THAT YOU GOT TATTOED FOR YOUR CRIMES,
exceptions are the volunteers, I will choke you with the balls you are not using!
Enjoy your last night in civilization!”

And with that, you were all dismissed, send into the city with a fistful of coins and the knowledge that you might never return.
And still, none of you knew what the actual mission was.

The city itself wasn't much.
A forgotten duchy of the kingdom, the only thing that was special about it was its proximity to the untamed lands and that the distant Great War had never touched these lands.
A stagnant place where the best you'd find was some enchanted arrows and maybe trinkets of demon-tech.
Although before walking through cobblestone streets with poor sewage and drinking watered-down alcohol, something happened.
A small scene that managed to catch your attention.

What will happen next?
>Your “leader” will go talk with the inquisitor and try to figure out what the mission is (Gain NPC mercenary leader, you can make a short description of it)
>A noble family wants to get rid of one its members, gives it too you and pays handsomely so you “Conscript him to the cause” (Gain a burden NPC and 3d4 Expedition Resources, you can make a short description of it)
>A infamous scholar invites himself into the expedition (Gain NPC wizard, you can make a short description of it)
>Write in (What type of NPC do you want? Its free)

The skill this NPC will get varies on the backstory you write for them.
(Next post will be a Rest Point so wait a bit)
>>
Welcome to “Into the Wildlands”
Mechanics of the game:

Expedition resources = 40
You can spend 2-6 to create 1 NPC, 1-3 to create an item or X points for something else.
You can create items and NPC's at any point but it cost -1 at a rest point.
NPC’s have each a special skills that can be used for free.
The expedition fails if you reach 0 Resources.

Starting NPC’s
>Inquisitor Ehjal (Tyr/Inquisitor) [While this character is alive the expedition will not fail when it reaches 0 resources.]
>David (Elf/Inquisitor retinue) [In combat, if this character participates, add 1d6 Points. It cannot collaborate with other characters in combat.]
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.]


Roleplay in this game will sometimes give resources (if it makes sense) and it will grant additional scenes.
This quest will try to have a post every 1-2 days (because I’m starting my End of Cycle Project (Final project to graduate?) while I make this.
Sorry about the inconvenience.
>>
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>>5549493

i vaguely remember a quest with art similar to yours a few weeks ago. Was that you?

>A infamous scholar invites himself into the expedition (Gain NPC wizard, you can make a short description of it)

-Lightning caller Kazzik-
Roughly 20 years old
Abnormally short man with olive skin
Former student of a prestigious academy
Well known for his powerful (and deafening) skills of channeling lightning, he often causes property damage wherever he goes

>Write in (What type of NPC do you want? Its free)

-Arquebusier Takeru-
Foot soldier armed with a hiya-zutsu (fire arrow launcher - a matchlock gun)
Roughly 25 years old
A volunteer, choosing to part in the mission after his step mother passed away and having no family members left
>>
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>>5549516
Do you mean the guy that made the art in pen?
No, I'm the autist that uses watercolors.

I have realise that i should have mentioned that this quest is on a setting from another quest I'm a Demon?
But its not relevant so you dont need to know anything and its so large I can fit anything in it.
I was also a bit afraid that might intimidate new players out of this Oneshot.

So you can go nuts with character desing, its fun adapting and including more stuff in.
>>
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>>5549534
wrong image
Fuck, I'm starting bad
>>
>>5549494
Sup OP
>Write in (What type of NPC do you want? Its free)
Elven "mercenary ranger " (forest bandit) with a bit too much demon blood
Has a bow, plenty of arrows and a hatchet
It's not the first time he was caught and got tatooed. It is the first time that they were sent into the wildland
>>5549495
>David
Oh no, the crazy cyborg is here
>>
>>5549516
>>5549589

>Lightning caller Kazzik
You were all stepping outside of this mansion converted fortress when you had noticed there was someone who didn’t belong amongst you.
A somewhat stout but small man with one too many odd characteristics.
You all knew this was some kind of volunteer but why he had not talked with the nobles baffled the lot of you.
How he had dogged security and why he was trying to buddy up to the artificers was confusing.

The deaf wizard presented himself as Kazzik, and explained he had been sent here by some idiots for minor offenses as “involuntary arson”.
He had gotten no mark from the inquisitor, so the question arose if anyone except you guys knew about him.

More questions on what would happen if he killed the inquisitor where considered,
but the completely ignored the debate and tried to talk about electrical demon tech with the confused artificer.


>Arquebusier Takeru
Said artificer had volunteered, the reasons why were still muddy to himself.
Maybe the search of fame or the need to find something that would increase his understanding of his craft.

What he was not hopping for was to play 20 questions with some mad wizard who though himself better than him.
He tried to leave, keeping his weapon and tools away from the curious man with a propensity to grabbing things and accidentally giving electrical shocks to those who touched his skin.

The conscripts stooped his advance since the wizard was following him and they weren’t done with the self-absorbed scholar, who was also ignoring them.


>Elven Ranger
The ranger looked at the comedy unfolding in front of him with amusement.
The only one accompanying him a kobold of questionable hygiene.
City dweller had never interested him much apart from their valuables, but he had to admit the situation had its charm.
Was it always like this?

He was also very curious about the possibility of the wizard helping them, the idea of entering the Wildlands was a dreadful prospect so an exit meant hope.
But he was not about to go poking a possibly mad sorcerer to fix his problems, even if the Inquisitor died they could not go free.
He had gotten lucky last time and the contracts that bonded him was destroyed.

The good thing was that the contracts would need to be near them to work, so they would need to carry them on the expedition.
Finding them would be a matter of time.

Just as he mused on this idea there was a explosion of light in the center of the crowd.
Whether it had been a flashbang from the harassed artificer or a spell from a tick off wizard did not matter.
The Artificer had begun running downhill, the wizard chased behind and the mob behind him.
He laughed a bit until the kobold reminded him that the “boss” still had to give him the money to spend the night here.
And so he followed cursing his luck.
>>
Skills for the NPC’s presented: PICK ONE he is free
> Kazzik : (In combat, if this character participates, add 2d4 Points. If the rolls are double (2,2) You lose 4 Expedition Resources)
> Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)
> Elven Ranger (While this character is alive the expedition gains a +3 to stealth rolls)

I really should have though this through more.
Yeah, if its only two players I could manage each of you having a character sheet.
I need to go to work now, I will try to post more tonight.

I dont know what I'm doing so feedback is apreciated.


>>5549589
Hi
>>
>>5550676
How does combat work?
>>
>>5550676
>Yeah, if its only two players I could manage each of you having a character sheet.
if you want more players you could try advertising it in /qtg/
>>
>>5550676
> Elven Ranger (While this character is alive the expedition gains a +3 to stealth rolls)
Seems to be the most overall useful
Which is odd since I'm treating him as spendable, hence the lack of name
>>
>>5550676
>> Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)

infinite resource glitch lol
>>
>>5550688
Combat is the enemy has a DC and you spend points to surpass it.
Creative plans and such reduce the amount you spend, and most combat will be avoidable... most
>>5550701
Its not about the amount of players is about the quality i can produce and how engaged you will be.
I have ran a quest for basicaly 1 person
>>5550708
They are expendable, they may die
>>5550712
Rest Points are once a biome or two
>>
>>5550719
Qm are you gonna start?
>>
Rolled 1 (1d2)

>>5551403
I underestimated how tired I would get when I got back.

I will start writting.
>>5550712 -1
>>5550708 -2
>>
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After the unfortunate incident and a slight use of homemade pepper spray the Artificer was left alone.
And the mob of conscripts, with the wizard disabled for the night, had to give up their efforts.

And so the night was spend in relative peace, drinking to ignore the dreadful future, in unwanted vigil or prayer.
Those who wanted better enjoyment of the night were thwarted by their lack of funds.
And with the fear of the inquisitor looming over them, they had to exert restrain.



The rising sun met a clear sky and a morning mist that gripped to the stone streets of the border city.
The rabble woken up by the aching in the tattoos, the faint glow of the inquisitors call.

A few hours later they found themselves loading carts and trying to control the stubborn animals that will pull them.
The Inquisitor overseeing while the noble tried to make himself scarce.
[REST POINT]
>Here you can create NPC’s , Items or others.
>The cost will be reduce by 1
>You have 40 Expedition Resources
Cost of NPC’s you have created: Kazzik ( 3 -1 : 2 Points) Elven Ranger ( 3 -1: 2 Points)

[Positioning]
The expedition has different positions.
(Scouts / Body / Rearguard )
You have to assign a position to each NPC, some road events will target specific positions so you will need to deal with them only with the NPC’s there.

NPC’s:
>Inquisitor Ehjal (Tyr/Inquisitor) [While this character is alive the expedition will not fail when it reaches 0 resources.]
>David (Elf/Inquisitor retinue) [In combat, if this character participates, add 1d6 Points. It cannot collaborate with other characters in combat.]
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.]
> Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)


Short one becouse I'm in Uni and then I go to work.
Sorry.
>>
>>5551820
>Here you can create NPC’s , Items or others.
>Takeru produce item of tech

understandable qm i phonepost all the time
>>
>>5551820
Putting the ranger on scout position
I'm going to name him Kaine.

I'm going to create a new NPC, because we probably are going to need more: a dwarven mercenary with a greataxe and heavy armor. Joined the expedition because she thinks she lost her honor, so she is going to either regain it in life or in glorious death
Name her Edda and put her at the many body.
>>
>>5551831
>Takeru produce item of tech
He can produce any piece of tech up to whatever we have today.
Maybe you want walky talkies, maybe you want a granade, maybe you want a telescope.
Your pick.
There are no satelites so GPS is not a good idea, and for balance reasons I cant give you a car.

>Here you can create NPC’s , Items or others.
You can have any item or make an NPC like you did previously, you can even propose skills .
You can also "buy" the NPC's you had already made if you are interested or propose changes to their skills.
this is very freeform.
Probably a problem since I'm clearly not explaining myself well.

List of items i made for a discarted game system if you want inspiration.

Medkit (this has 2 charges [each], add a +6 to medicines rolls)
Magic arrow (add Fire damage to attacks with ranged weaponry that use this projectile)
Monster manual (It has 1 use, select a type of creature and gain +1 damage against that type)
Camping equipment (+2 to all survival skill rolls)
Climbing equipment (+3 to movement rolls that can use this item)
Sprout stones (1 use) (creates a thick foliage the covers a small area, it has 8 Hp)
Webbing (1 use)(you throw it at a surface and creates a difficult terrain over a medium area)
Gas-mask
acid mist container (1 use) create a cloud of mist over a large area, for every 30 seconds creature is inside it receives 1 Acid damage.

Write in

Its my fault the confusion you the -1 discount will be up for a few post.
I'm going to sleep
>>
>>5551886
> Edda ( While this creature participates in combat, if the enemy is a single target you gain 4 points.)
Cost: 3-1 = 2 Expedition Resourcess

Does this sound fair?
>>
>>5552325
Sure
>>
>>5552323
>Takeru produces a string of firecrackers

single use - scares animals and disorient human enemies

I’ll let you decide the stats
>>
>New NPC: Edda ( While this creature participates in combat, if the enemy is a single target you gain 4 points.) Cost : 2-1 = 1
>Kaine Cost 3-1 = 2
Expedition resources: 37

The preparations were finished within a few hours.
And the beginning of the trip was made without any type of ceremony or speech.
The grim march into the Wildlands was made in silence.
Your group passed through the cold streets of the city, the sparse population watching curiously.
And then through the cultivated fields that surrounded it.

As you moved away and put more distance between you and the civilization,
the size of the fruit trees and the seasonal grains increased.
When the unofficial border arrived and the cultivated areas were dying, the trees were three times their normal size.
Flowers the size of your hands were normal and insects were beginning to be mutations of normality.

The only reason that there were no more crops or roads here was the accelerated growth of the plants.
Which you could see how they grew slowly, increasing in size and trying to remove the light between them.

Welcome to the fertile lands.

>Takeru produces a string of firecrackers
The Artificer dedicated this "free" time to prepare some simple firecrackers.
The only thing complicated was producing gunpowder in secret,
avoiding the eyes of those who wanted to learn and of the sorcerers who would find his alchemy an affront against magic.
Paper tubes, ropes and black powder.
A useful object that could save his life.

-Firecrackers(1 use) (scares animals and disorients sapient creatures for 1 min)

SCOUTS: Kaine
BODY: Edda, Takeru, Inquisitor Ehjal, Tarek
REARGUARD: David
(I'm just going to assign them the rest at random)

-Game of distortion-
Add a photo to your vote and they will be added into the hamlet in some way.
The more complex the photograph the more changes it will have.
Example
A box will be a box but a place will become an unrecognizable parody of its former self.

...
I'm short on time.
Will make art tonight.
>>
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>>5552962
Let's see what you will do with this
>>
Oh i thought we were supoosed to wait for his drawing
>>
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>>5552978
The art is just a bonus.
Not good by any standart but its there.
>>
Event list for the fertile Lands
-Vines
-Fruit>>5552978
-Camp>>5552969
-Bulls

....

The sound of birds and buzzing amalgamations of insects was all around your group.
The seasoned mercenaries were a bit worried about something hiding in the thick foliage around, but nothing came of it.

The scouts had been tirelessly cutting and hacking bushes in front of them to make path for the carts.
They were getting tired,
and while some of the more enthusiastic wizzards were porposing fire spells the inquisitor dismissed the plan.
The fire could turn around and the path you were carving through got overgrown by plants again after an hour.

There where few incidents.
The maniac cyborg keep raving about insect spying on the group
and the noble keep following the inquisitor like a lost puppy, afraid of the more "Criminal propense" companions.

there was also an abandoned cart found, covered by a thick layer of vines.
Maybe another expedition or a foolish trader in search of riches.
It didn't really matter.


The problem arose when there was a lunch break.
the scout team needed a rest from opening a path through.
and it the few minutes rations were distributed, the flora had caused a problem.

Twisting vines grew and grasped at the carts and some of the absent minded people.
the more removed the more there seemed to be.
A battle against an unending green tide.

What will you do?
>Abbandon the most affected carts (lose 7 expedition resources)
>Use fire (Lose 2d6 expedition resources)
>Write in


Mañana no puedo escribir.
>>
>>5554135
>Write in
>Break apart the string of firecrackers and use them blow up the vines

Cut open the vines to shove the firecrackers in (away from the carts and people) and ignite it. It’ll probably exploded and be ripped apart
>>
>>5554135
>Use fire (Lose 2d6 expedition resources)
See you after tomorrow then
>>
I just got home and realized I accidentally left the notice that I couldn't write today in Spanish.
fuck.

>>5554183
You can do that.

since its my fault there is only two players and the lack of more options I guess we can combine the two into:
>attack the forest with fire. ( 1 expedition resource)

Will write tomorrow and from monday my shift changes to morning.
>>
>>5556087
Lmao, I thought it was on purpose
>>
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>attack the forest with fire. ( 1 expedition resource)
Creeping roots of fluid movement assailed you.
Your group surrounded by hostile vegetation.
Some tried to cut it, but like a hydra, more appeared from where one was sliced.
Some soldiers screamed, bones fracturing at the barked grip trying to scale them.

The artificer considered using his gunpowder to burn the trunks of the roots.
Hidden among foliage and dead leaves, it was not clear where the origin of the greenish tentacles was.
He reluctantly used some of his explosives and was successful.
Pieces unable to regenerate or move fell limp to the ground.

And one of the magicians, who wanted to be no less, tried to do the same.
Using an explosive spell under the ground surface he tried to kill the base of the plants.
The earth trembled and some areas were blown up into the air.
It had been achieved, the plants receded and only two conscripts had died to friendly fire.

The Inquisitor marked it as a victory and established this as a protocol in case it happened again.
>>
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...

>>5552978
You advanced without problem through the titanic forests.
Strange sounds were always surrounding you and the priests frantically sang hymns of protection.
No one was sure if the gods would really look in your direction.
As far away as you were from the tomb of The Fallen Star or from the temples of his brothers.
This was territory of the All-Mother, a garden abandoned and taken over by maddening weeds.


Scout Kaine prided himself on his knowledge of nature.
He knew every feature of the many animals and monsters he had hunted or dodged throughout his life.
And he was the one who found strange the faint sound that periodically rumbled.
They were many strange noises from unknown animals, but this one sounded like explosions.
Reminding him of the weapons of an artificer or the Demon.

But it wasn't that either, it wasn't possible.
His remarks were relayed to the Noble, who immediately spiraled into paranoia.
The fear of the unknown exacerbated by sounds that seemed familiar.
And as you got closer to the sound source the fear spread.
Finally stopping when it sounded too close.


In front of you the undergrowth clears up,
there is a path available, something you did not expect since the plants behind you keep trying to crush each other.
Small craters in uneven ground are sprinkled between the bases of the trees.
and bits of unknown dead animals are occasionally seen.
At least until the roots drag them underground.

In the tops of these trees there are vines with what appear to be red fruits.
They look edible, but none of you are actually being deceived by the trap.
You can avoid avoiding this place, it would be a bit taxing, but you don't need to cross it.
Although it leaves you without trying to gain resources.

What will the expedition do?
>Surround the area (spend 3 Expedition Resources)
>Try to cross it without disturbing the area. (Roll 1d20 (Stealth), DC 10; Failure will cost 1d8 Expedition resources)
>Try to go around but harvest the fruits (Roll 1d20(Nature),DC14, Gain 2d6 Expedition resources, Failure; A random NPC dies.)
>Cut down a tree to see what happens (Roll luck, 1d20)
>Write in


Expedition resources: 36

Ps: You can hate me for posting so late and I will agree with you.
>>
>>5557339
>Try to cross it without disturbing the area. (Roll 1d20 (Stealth), DC 10; Failure will cost 1d8 Expedition resources)
Come on Kaine, you can do it!
>>
Rolled 3 (1d20)

>>5557339
>Try to cross it without disturbing the area. (Roll 1d20 (Stealth), DC 10; Failure will cost 1d8 Expedition resources)
>>
Rolled 12 (1d20)

>>5557376
Oh yeah, I should have rolled with the vote
>>
Rolled 2 (1d8)

>>
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>Try to cross it without disturbing the area.
The tension as you advanced was increasing.
Branches swaying in the wind were a constant threat,
giving the impression that the fruits were always about to fall.

You whispered theories of what would happen or how to avoid it.
No one ran, fearing rushing could lead to death.


But in the end it didn't matter.
The explosive fruits were blown down by the wind as they had already done before you arrived.
They hit the ground and detonated, scattering their seeds like shrapnel.

[Roll 3 + 3 DC 10 Result= Failure]
[Loose 2 Expedition Resources]

This happened four times as you crossed this area.
And miraculously, no one died.
Some chariots were damaged and armor dented
but you all survived.
>>
...
>>5552969
Much later, once you had left that damned grove behind
and when the trees became more scrawny, you were able to return to a normality.
Resentment at the complete lack of control possessed was beginning to show.
The mutiny plans however had not been realistic.
So the mercenaries and exiles tried to get information from the Inquisitor.


What were you doing here?
How long would this mission last?
Why wasn't a Chosen One accompanying him?

The man replied that they were looking for something and that it was still far away.
Questions about what they were looking for were ignored, and he made the occasion a confessional.
Speaking of the many people he had killed on behalf of the world.


The sign of civilization was found abruptly.
From fields and groves there was a jump to an abandoned town.
Houses of wood and cloth torn down by the elements, skeletons still dwelling in them.
The bones revealed great antiquity and reptilian origin,
probably Kobolds seeking to create a settlement away from the taxes of the other nations.

There had been many such expeditions of all races.
It was only miraculously achieved in some cases.
And in the end they never lasted, they returned after a year or contact was lost.


The reasons for their deaths were not clear, some had been victims of violence, other skeletons were intact.
The inquisitor stopped by to investigate, giving permission to loot to your hearts content.
If any tool was found, it was better that it be at your service.

[ Gain: Random assortment tools: (3 uses)( Gain +1 to any roll) ]

The little treasure hunt was a welcome break.
It served to cheer up the spirits a bit and forget the oppressive place where you were.
And in this moment of distraction, one of the conscripts found the Rock.

The man returned to the group dragging a piece of stone twice his size.
An irregularly shaped piece of smooth black rock.
Engraved on one of the reflective faces were a couple of dozen names.
The Inquisitor gave the order to leave the stone there, that all of you were leaving.
the conscript and a couple of other people refused.
They claimed that the Rock could not be abandoned here, that it needed them.

Even after the Inquisitor executed the original rebel, the small group still refused to leave the Rock.

What will happen?
>The inquisitor will kill them all and you will continue your journey. (lose 5 Expedition Resources)
>Take the Rock along. [Pick a position (Scout, Body, Rearguard), that position loses the option to Flee any hostile event.]
>Leave a person in charge of the Rock(Pick an NPC, loose that NPC since it becomes in charge of taking care of the Rock)
>Write in.

Apologies for fucking up your OC`s, I thought myself more competent
They look like a femboy and a kid, if i dont mention the weird arms.
>>
>>5558437
>>Take the Rock along. [Pick a position (Body), that position loses the option to Flee any hostile event.]
PRAISE THE ROCK
>>
And the drawing aren't that bad QM
>>
>>5558433
>[Roll 3 + 3 DC 10 Result= Failure]

but we rolled 3 and 12?
>>5557525
>>5557532

>Take the Rock along. [Pick a position (Scout, Body, Rearguard), that position loses the option to Flee any hostile event.]

R O C K

and yeah the drawings are pretty good
>>
>>5558439
>>5558654
Rock on (Body)

>but we rolled 3 and 12?
Bo1.
I want this quest to be somewhat unpleasant and to feel dangerous.
The Bo3 is a safety net that I don’t want.
Plus, I have stuffed the Bo3 into the lore so it's a tangible phenomenon in the world.
Players on the other quest are still investigating.

And no to both of you, its bad anatomy.



The Inquisitor didn't want to waste time arguing, and his intimidation attempt by killing one of the dissidents hadn't worked.
He would have continued, but it was a waste of resources.
So he relented, giving permission for a cart to be emptied to carry the Rock.
The fans declined the offer, stating that it would be more comfortable if they carried it on their backs.
The Inquisitor agreed and they celebrated by carving their names under the ones already written on the monolith.

The only thing that changed in your trip is that now there were not only guards watching the surroundings,
but that there were some watching the small cult that was being formed.
Deciding if they were becoming a problem.
>>
>Bulls

The journey continued without any internal conflict.
The land gradually opened up, the trees less abundant and the undergrowth less aggressive.
He was no longer seen to grow so easily.
You were reaching one of the natural limits of the Wildlands.
And on the horizon you saw what awaited you.
Floating mountains intertwined by turquoise veins.
It was still too far away to know what it was exactly but you were beginning to get used to the idea.

The scouts were the first to detect the danger.
Sounds of stampeding animals thundered,
the open terrain giving vision to see the cloud of dust they raised.
The forms of these animals were new, and their number was in the hundreds.
They were running from gigantic moths that were pulling them out of the ground.
And they were charging in your direction.

Roll 1d3, They are charging to this position: (1-Scouts / 2-Body / 3-Rearguard )
Point strength of the herd: 6

What will you do?
>Force them to move
(Spend Resources equal to their strength to win. You can use abilities of NPC's that are in the position that is being attacked.)
>Flee (Roll 1d20, DC 10, Failure: Lose 8 Expedition resources)
>Use item (firecrackers)
>Write in

Expedition resources: 34
SCOUTS: Kaine
BODY: Edda, Takeru, Inquisitor Ehjal, Tarek, [Rock]
REARGUARD: David

Items:
-Firecrackers(1 use) (scares animals and disorients sapient creatures for 1 min)
- Random assortment tools: (3 uses)( Gain +1 to any roll)
(Next post will be a rest point)
>>
>>5559487
>Use item (firecrackers)
IT'S TIME
>>
>>5559487
>Use item (firecrackers)
>>
>Use item (firecrackers)

Takeru expected something like this situation, that's why he had spend his limited resources on the loud explosives.
He was prepared even when his officers gave conflicting orders.
The nobleman fleeing, the Inquisitor standing your ground, and the hideous cyborg charging alone against the herd.
No one followed the latter but many wizards were trying to prepare an offensive as well.

The dragons that were attacking the animals were ignored.
With larger prey they would not bother with you.
So before total chaos engulfed the group, the bomb designer lit a fuse.


First a bang, then escalation of a crackle crisp and loud.
Deafening sparks of kinetic energy in reverberation with the twisting hills that surrounded you.
The rest of the expedition, some being the first time to see gunpowder, went into calm.
Watching as a small tower of smoke rose in front of them.
Without fully understanding what was happening.

The animals were more confused, and panicked.
Trying to avoid the perceived monster they turned suddenly.
Crushing between them or falling to the ground from the sudden brake.
The pack raffled you off, leaving behind a dozen dead beasts.
(Used firecrackers.)

[RESET POINT]
>Here you can create NPCs, Items or others.
>The cost will be reduced by 1
>You have 36 Expedition Resources

You can create a scene for the quest and I will write it.
I need sleep now
>>
>>5560555
Stone Zealots
3 cultists, A tyr, a kobold and an northern elf, that have taken the new faith even farther then before. They refuse to leave the vicinity of the Rock, but fight even harder then they did before
They also have a new sense of camaraderie they didn't have before.
>>
>>5560567
Shit, I used the word before three times.
>>
>>5560567
+1
>>
>Stone Zealots

The rejection that they have of us, they who believe that understanding is an ascent, is servile to reality.
They are sustained by an intellect that dreams itself a nexus.
But the world is not one-dimensional, and it does not yield to perceptions.

I am sitting with my parallels, minds comprehended by universal truth.
We are dregs, minds afloat in vast and noisy lives.
Detached to the suffering we take and give.
The ground is cold and the moon is overlooking us.
I join my bony hands in prayer.
Thank you Mother, for this gift.

I'm a tyr whose life was spent running, but there is no more drugs to dull the doubts.
I'm distorted, an echo in former self.
My mind has no faith in me, so why would I not trust even ground?
The hatch is in front of me, it needs us for we seek truth.
The Rock is the only True, the only permanent in the layers of the world.
I'm not saddened by this


What a fascinating hallucination, I say in my thoughts.
I can hear the resonance, the calls of childhood tunes lost to time.
I have read the names on the Rock over and over.
Knowing who they were, I live though them distant dreams of others.
Oh dear window, I whisper crying, don't abandon me.
They are distant dreams, but epiphanies of intimacy and trust.

I am just another kobold among the thousands, another piece to be replaced.
Insignificant, invisible, how did I end up on this expedition?
I remember killing someone, but those are not my hands.
Too slim, too beautiful.
They could never be mine, my tail trembles before revelation.
I am sitting with my parallels, minds comprehended by universal truth.
We are dregs, minds afloat in vast and noisy lives.
I can see my scaled hands joined in payer
The hatch is in front of me, I need it for it seeks Truth.


And I remember my own death, abandoned in a forest that I should never have set foot in.
I was very hungry and gigantic insects had destroyed the supplies.
The stump where my tail was still ached, but that had been necessary.
I was very hungry.
I wasn't paying much attention at the time.
But I saw how my famished companions threw a rock at my head.
Pain... and the taste of blood.
Everything is black.
My lungs cant gather air.
I'm drowning!
I'm drowning!!!
AAAHHHH!!!
>>
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I take a deep breath, my eyes adjust to the sight of the Rock.
What a fascinating hallucination, I say in my thoughts.
To distort myself into a kobold,
Dreams sustained by an intellect that sees itself a nexus.
I know it's just the weakness of my mind being purged.
I am a northen elf, or what is left of one.
Parody of noble idealists, prisoner of mistakes made in a distant past.
Always avoiding, always with a mask and a good lie.
How much suffering did I create?
Do I deserve to be diluted to dreams for my parallels?
...Probably.


I am sitting watching those around me.
They try to understand the Rock as if it were a clepsydra from which they could drink.
They who believe that understanding is an ascent.
Fools.
Enlightenment is not a destination, it is a constant fight.
Always constant, a always agonizing search for Truth.
That's why we're here, trying to open this hatch is in front of me.
The Rock is need for us whom seek.
Minds comprehended by universal truth.
I am one under the pale eye of the night sky.


I look at my hands for one last time.
They remind me of the marble statues in the church I used to visit in my childhood.
I am inundated by songs and tunes of those places, lost to my memory and time.
I smiled thinking about it, my carved appearance in resonance with true reality.


>Game of distortion?<
Add a photo to your vote and they will be added into the hamlet in some way.
The more complex the photograph the more changes it will have.
Example
A box will be a box but a place will become an unrecognizable parody of its former self.

>Next biome is: The Floating Jungle

...

I forgot how fun it was to write abstract stories.
I will make a sculpture of this tomorrow, maybe.
ideas?

>>5560572
it did give me a concept for the theme tho.
>>
>>5561616
That was a really cool update QM, I'm glad you managed to turn my mistake into something good.
>>
>>5560555
I just remembered Takeru can make free things every rest. Probanly should have done that as well.
Maybe we can just say he made some more firecrackers or just added the 1d6 resources.
>>
>>5561616
Here's an image for the game of distortion
Is it a house? Is it a bird?
>>5561622
>>5561675
These two were me
>>
[Events]
>Mosquitoes
>>5561683
>Water bug
>[Rest Point]

The plains and forests were familiar places, reminiscent of home.
Distorted and corrupted to monstrous aspects, but they were still in the same shapes.
But now new lands were coming.

The clear sky was covered by giant suspended rock fragments.
Leaving you in twilight at noon, where roots and vines connected in spiral formations to these cloud sanctuaries.
Places where even the water flowed strangely, on the larger floating islands having rising waterfalls.

And the fauna was also alien.
Titanic and amorphous, amoebas given almost recognizable legs and segments that were out of place.
they walked avoiding the rocks and devouring flora in absurd quantities.
The only luck was how slow they were.
And that the giant ticks connected to their skins could not see you.


The air was very humid and cold.
It stuck to the bones unpleasantly.
The expedition was beginning to travel the muddy natural path that had been formed.
Or maybe it was the trail of one of the titanic herbivores in the area.
The rangers weren't sure yet.

The nobleman had secluded himself in one of the cars feigning illness.
But Edda could hear him sob from time to time.
The mercenary was in charge of watching over the body of the convoy.
And canned in armor as heavy as hers, the terrain was giving her too much of a fight.

So she decided to take it off, leaving her only with a thin chain mail.
The iron plates were too much.
Little by little she was removing the pieces and was finding blood staining her clothes.
She felt no pain, but it was worrisome.
So she inspected her skin and found quarter-sized circles covering her from head to toe.
All bleeding as if they were wounds made by superficial cuts.


Other mercenaries and conscripts saw this and started going through their own bodies.
Not all, but many of the people had been nibbled in this way.
And there was no clear explanation as to how it was happening.

The inquisitor was forced to try to solve this quickly, before he lost almost half of his men to blood loss.

What will they do?
>Ointments on the skin to try to avoid them (spends 2d6 Expedition resourcess)
>Try to find out what is causing this (Roll 1d20 Nature or other you can argue that would work) (DC: 12)(Failure: Lose 8 Resourcess)
>Sacrifice some people to the Things (Roll d10's, when you get a 10 stop rolling dice. The amount of dice rolled is the resourcess you lose.)
>Write in

>>5561675
He can build them at any time, when players decide, it will be done.
>>
>>5562723
>Ointments on the skin to try to avoid them (spends 2d6 Expedition resourcess)
Can always spread mud on the skin to protect it. Although there is risk of leeches.
Gaia really is a monster without compare to create invisible mosquitoes. Her imprisonment isn't punishment enough
>>
Rolled 3, 4 = 7 (2d6)

>>5562733
I forgot to roll for it
And I'll vote for Takeru to make some slipping grease, as an ode to the main quest first custom spell
>>
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>Ointments on the skin to try to avoid them (Mud???)
>7 Edition resources spend
29 Expedition resources
SCOUTS: Kaine
BODY: Edda, Takeru, Inquisitor Ehjal, Tarek, [Rock]
REARGUARD: David

Items:
- Random assortment tools: (3 uses)( Gain +1 to any roll)
-Grease: (2 uses)(Pick an surface, it becomes flammable and reduces speed of creatures in it to 0. Last 10 min)

Getting rid of whatever was doing this wasn't going to be easy.
Some of you tried to make fires and use the smoke to scare away, or at least see, what was attacking you.
The high humidity in the jungle prevented any flame from growing to a reasonable size.
Other magical solutions were tried, but were unsuccessful.
Disappointing the arsonists, who expected a flamethrower to be the answer to the problem.

This led to some fights between the people who had been bitten and those who had not.
They eventually escalated to violence and someone was pushed into the mud.
He was completely covered in it, and so was the invisible creature perched on his shoulder.
Noone could get a good look at it, having some geometric shape.
The mud-covered conscript slapped the blob and killed it.
But the creatured remained invisible even in death.


To the dismay of all who had expensive garments, the way to see them had been mud.
All the bitten were covered in a thick layer and the parasites still attached were removed.
It had been a strange situation with an even more surreal answer.


It was not an excellent solution, if someone saw new bite marks they had to be covered in mud again.
And that ended up delaying the expedition quite a bit.
>>
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>Flying monster with a door?

In this Sisyphean jungle where all roads could disappear with the random movements of floating mountains,
progress is a sacrifice.
One that wears down the will of men and fans the flames of discontent.

The Inquisitor knew that executing his dissidents could only have so much effect.
Eventually his troops would end up surrendering to the dread.
So when camp was set up for the night, in an attempt to boost morale,
many restrictions were lifted.


They would be allowed to have fires at night, more rations would be given and some alcohol would be taken out.
In addition to not punishing someone if it made too much noise.
The rules were strict, meticulously created by paranoid minds that feared this place.
minds that were capable of imagining the horrors that lurked beyond the horizon.


The atmosphere was still tense, even with the amenities delivered.
Too paranoid to indulge in alcohol, they huddled up near bonfires.
Conscripts and mercenaries were silent, the jovial air that once accompanied the group into the city gone.
They knew that more than half would not return.
Nearly a quarter of the expedition had already died and they did not know how long it would take them to reach their destination.
And then they had to make the trip back.


The humid night jungle brought thin fog.
And in a critical mistake, facilitated by the loosening of the rules, wizards created dancing lights to drive away the darkness.
It was something that calmed their companions, being able to see into the forest a bit.
But that made them easier to be seen by those who lurked there.


The first thing that was noticed was a loud echoing hum.
and then the masive tentacles emerged from the darkness.
Panic spread quickly and the wizards created more light, making the horror even more visible.
Chitin segmented mandible and apparently hollow eye sockets.
Oscillating vision tubes with insect wings.

The soldier began to prepare a defense when a wall of runes was traced in the air by the monster.
gigantic words of the gods in prayer of mythical proportions.
Only creatures like Demons or Angels would be able to create this.
And this was not a Demon.

The runes went into effect, a triangular door opened in space.
The sound of decompression echoed.
A rising force began to suck everything around into that black slate in space.


What will the expedition do?
>Flee! (Lose 3d6 resources; each NPC rolls 1d6; on a 1 they die)
>Fight the monster (Strength 11, NPC's can be used, Battle plans will reduce the creatures strength.)
>Create an item/NPC to counter it?
>Write in, anything goes.
>>
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>>5563763
>Fight the monster (Strength 11, NPC's can be used, Battle plans will reduce the creatures strength.)
Ok, this is going to be difficult.
First things first, put the Rock down, tie it to nearby trees and use it as an anchor to help avoid getting SUCCed into the portal
Have Takeru, Kaine and Kazzik fouces on attacking the monster wings. If the stops flying, we can throw the grease beneath him and ignite it.
Have the inquisitor try to decipher the runes and symbols, it's his bloody job. I would suggest praying to that dead god of order, but if I remember right, his miracles are all supportive, aren't they?
Try to have the Stone boys slowly march the ROCK closer, so we can beat it to death with the rest of the troops.
If the SUCC stops, Edda and David can jump in like the glory hounds that they are.
>Create an item/NPC to counter it?
A renegade Gheist, kicked out from the flying city because of his experiments regarding the nature of magic and the gods themselves. He is actually glad he gets the opportunity to see the wildlands.
Can magic be dispelled? Changed? Have it's flow interrupted or diverted? The only thing he knows is that he knows nothing. And he wants to fix that, by collecting every scrap of knowledge there is. Mortals can become greater then Gods.
>>
I miss the other anon, two heads think better then one
>>
>>5563788
The gheist is supposed to help the inquisitor in identifying the symbols, and closing the door by the way by either dispelling, breaking or changing the magic by the way.
Don't know if I passed the idea well enough with the maniacal rambling
>>
>>5563788
I’m back. Been real busy this week.

I like the rock idea but I think Takeru and others except Kazzik should focus on the wings ー bring it down so that Kazzik could electrocute it
>>
>>5563822
Oh nice, good to see you back.
I added Kazzik on the wing duty because he is one of the ranged guys, and I don't think we have many of them, unless there's unnamed npcs that could use.
But his lighting could spark the grease on the floor, so two attacks at once! So I like that idea
>>
>>
Rolled 3, 4 = 7 (2d4)

>>
Rolled 1 (1d6)

>>
Rolled 15 + 4 (1d20 + 4)

DC10
>>
Rolled 1, 3, 1, 1, 6 = 12 (5d6)

Kazzik/Takeru/Inquisitor/Gheist/David
on 1 death
>>
That's a lot of deaths
>>
Rolling for damage from NPC's
2d4 (check doubles) [Kazzik]
Grease fire [Takeru] (+1d6)
David (+1d6) It cannot collaborate with other characters in combat
Inquisitor + Gheist [Stop magic; Roll 1d20 +4 Arcane; DC 10]

Gheist character NEW: Cost 3
While this character is alive the expedition reduces loss of resources from magical hazards or attacks by 3.
...

The orders were given quickly, fleeing would be exposing yourselves to the horrors in the dark.
you would kill that here.
The inquisitor gave the order for everyone to tie themselves to something heavy.
Many went to the Rock, the heaviest and furthest from the darkness.
Fanatics recited incomprehensible hymns for everyone to see beauty.

Company leaders took control of the soldiers, Edda commanding them to raise the Rock and begin to approach.
They were confident that the magical suction could be held with the anchor they had.
And they were partly right, they got very close before everything got worse.
The black door had a lot of strength, the ground was beginning to distort from its presence.
Frightened soldiers in the face of their death threw javelins or other small projectiles.
They were all swallowed by the black.
The abominable creature writhed its tentacles and the runes changed.
The black door advanced, and the power of the anchor could not save them.

The first victim was a tyr whose mooring rope was a bit too long.
He was pulled into the gate, and the sounds of breaking bone echoed even in the noise.
The man passed through the gate and was made into a mangled body, twitching erratically.
It got picked up by the abomination, and before it could be consumed a volley from the wizzards and rangers hit it.


They had been making preparations and were now ready.
Enchanted bolts and miniature bolts of lightning were hurled at the beast.
The goal to make it fail.
The artificer used the monster's own magic suction to spew a pot of grease.
Impact on the body, the magical sparks ignited it burning the monster.
[8 point damage, 3 remain]


The attacks were aimed at destroying the wings.
It was achieved quickly, they burned with great ease.
But the beast did not fall to the ground; it continued to float in the air.
Slowly he leaned to one side, ending up face down.
And continued to spin uncontrollably, turning around erratically for a while.
It threw tentacles to the ground to try to get a hold.
He achieved some stability, but could not move.
The few gheists who observed the event were somewhat disturbed,
as it reminded them of something their infants did while learning how to fly.
>>
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Meanwhile the inquisitor and an exiled gheist had been trying to understand the rune circuitry.
The main fear was that if they disturbed the spell, it might collapse on itself.
The consequences could be nothing or instant death for everyone on the expedition.
and after several discarded plans, they resorted to modifying one of the runes while the spell was active.
Doing this required a lot of knowledge of magic, but it was possible if the circuitry was visible.

[Roll 19 DC 10]

The black door closed slowly, and the mercenaries that had been left suspended in the air fell to the ground.
The spell had fallen and the beast was exposed.
Mercenaries yelled with glee and untied themselves from the Rock.
They were prepared to attack the beast.

The creature had no intention of dying here, and frustrated at the loss of the spell it charged at the inquisitor and the gheist.
Crawling like a snake, it quickly collided with the cart in which the pair was hiding.
The chitinous mandibles teared into them, only gore and broken wood remained.

The mercenaries attacked, except for Edda.
She was struck in the head by David to knock her unconscious.
He recognized her as a great fighter, but he didn't want to share the glory of killing this monster.
The soldiers charged in waves as the cyborg climbed on top of the creature and began to open large wounds on its back.


The beast was strong, but not indistructable.
After a few minutes it finally felled, leaving the expedition broken.
The nobleman, who had been hiding, was having a panic attack and did not give aany orders

If the conscripts were looking for a moment to take control, it would be now.

What will happen?
>The criminals gain control of the expedition [ the noble gets killed, David gets killed, gain 1d6 resources. You must now escape the Wildlands avoiding the Veseer kingdom]
>The expedition must continue, The mission is not over. [Gain a free NPC]
>Write in

23 Expedition resources
SCOUTS: Kaine
BODY: Edda, Takeru, Tarek, [Rock]
REARGUARD: David
>>
tried to make a sculture of the monster, not very convinced by the color pallet.

>>5564079
At first i thought this was a jab at the other quest with Flora, so I reversed image search to be sure and it lead me to someone selling plushies ,
it was in the page of a company sponsoring/commercializing Vtubers, so i naturally searched through the character list and found her, Ceres Fauna,
so i hopped on her youtube to see what this is about and now i wonder if this is an actual jab about Flora (especially for the "horror" ASMR)
since I have called her a " Man-eating magic e-girl" and calling her a man-eating Vtuber is probably more correct.
Not sure what this is, maybe its trolling and i fell for it.
I will not judge you anon, the music is okay.

>>5563822
Welcome back, apologies for... whatever we are doing now.
You are probably missing a bit of context with "gheist" and the gods of the setting.
My fault.
The pantheon is complicated and not relevant,
the gheist are elitist who are the best at casting magic, very weak otherwise but since magic is broken they get by with ridiculous magic shit.
Very few in numbers and look like jellyfish with a torso and two arms.
>>
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>>5565014
>The criminals gain control of the expedition [ the noble gets killed, David gets killed, gain 1d6 resources. You must now escape the Wildlands avoiding the Veseer kingdom]
Into the Wildlands? More like Out of the Wildlands.
Time to find out if Kaine keeps get away with it
>>5565016
There is a meme where someone will take a name and similar world and say that it's the same thing.
I think that's what that anon tried to do.
>>
>>5565016
>The expedition must continue, The mission is not over. [Gain a free NPC]

a 1d6 resource over 2 NPCs dead isn’t worth it

NPC idea: Featherhat hunter
An elf who was a businessman a long time ago. Now, he only survives through foraging and traveling from town to town, looking for food or jobs. He has even forgotten his name. Most people call him Featherhat due to the hat he is wearing.

Armed with a crossbow and a knife. Has some knowledge about cooking and foraging.
>At first i thought this was a jab at the other quest with Flora, so I reversed image search to be sure and it lead me to someone selling plushies ,
it was in the page of a company sponsoring/commercializing Vtubers, so i naturally searched through the character list and found her, Ceres Fauna,
so i hopped on her youtube to see what this is about and now i wonder if this is an actual jab about Flora (especially for the "horror" ASMR)
since I have called her a " Man-eating magic e-girl" and calling her a man-eating Vtuber is probably more correct.
Not sure what this is, maybe its trolling and i fell for it.
I will not judge you anon, the music is okay.

Damn quest lore holy shit

>>5565027
yeah it was a meme
>>
>It was a meme
Damn, now i feel out of touch.

>>5565027
>>5565384
Okay , we are on a tie and its less about what you gain and where the quest will go.

If the quest turns to escape this place, you have to avoid the Veseer kingdom so:
We backtrack through the jungle biome and then through the edge of the Wastelands.
If you survive, great, you won and the quest ends.
The wasteland is home for demon-tech abominations (like an automated tank) and a few areas that got nuked in the Great war.

Or we keep going into the Wildlands.
There is the last event of this biome and then the last place.
It is the killing ground intended for a discarted Delta Green game.
but if you survive you won, no need to backtrack.
the quest ends with the mission achived.

Or or the write in, but that feels token becouse i cant come up with anything else.
>>
>>5565666
>Or or the write in, but that feels token becouse i cant come up with anything else.
Well the only thing we can do other then keep going or flee is to try and settle here, which would be stupid and insane. I kind want to do it now
>>
>>5565666
I'll change to support this anon
>>5565384
In the end only Kaine or not yet named criminals would want to flee.
Kazzik and Takeru are volunteers, and Edda wants to clear her shame, not add more.
But Edda is definitely trying to beat the shit out of David for the stunt he pulled.
And Kaine isn't going to try to run away alone.
I take it the stone boys died, right?
>>
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>Continue on the mission:
Feather hat (If this creature assists in an action that is not physically dangerous, add +1 to your rolls.)

Dawn had not yet arrived when the first leadership questions emerged.
With the dead Inquisitor who would lead the expedition?
Why would anyone stay?
many had reasons to come into the Wildlands, but none of them had an excuse to depper.

And yet, what would they find on the return if they came back empty handed.
Execution, crushing debt, shame or the regret of not ending this journey.
The Nobleman was still alive, holding the contracts that bound the conscripts to the late Inquisitor.
He didnt trust them off his person from him now that he was alone "leading".
He also did not trust David, the cyborg maniac had become too self absorbed now that the man keeping hin in check was gone.

An old elven disgrace of a merchant had begun representing the conscripts as a sort of lawer.
There was a mutinie in planning, but success would be null if the volunteers sided with the nobleman.
So he had to undermine the mission since the nobleman had the respect of noone.
And so, by pressing a bit, the man explained what they were here to do.

"We are supposed to find some, find some drug makers.
They, they were coming out of the Wildlands, we know where they are. they...
Don't look at me like that. That green dust is dangerous, I have.
I have seen it, it makes you like, like this place. It's wrong.
I can't go back, we can't fail. This place would creep on us, on us."

Further questioning revealed that this place was actually very close.
Just needed to cross a river.
and to the dismay of many conscripts, this motivated the rest of the group.
The end was in sight, glory could be had.

...

The sun emerged as always, the floating islands blocking its heat but not the light.
The expedition continued and there was no incident except for the occasional fight between the volunteers and the conscripts.
After a few hours of travel, they reached the river that the nobleman had mentioned.

A vast expanse of low current but with what seemed like a lot of depth.
The water was dirty, but hundreds of small insects could be seen swimming in the water.
after some experimentation it was confirmed that they were aggressively carnivorous.
About a hundred meters from where you were, the other shore.
There began a bone-colored desert.

How will you cross the river?
>Try to make a rope bridge (Roll 1d20 DC10, Failure ; spend 7 resourcess)
>Abandon the carts, build some cayaks. (spends 4 Resources)
>Use magic to move the water(Loses 2d4 resources)
>Look for a narrowing that makes crossing easier.(Game of distortion for new obstacle)
>Write in

>>5565754
Kazzik is dead, and the stone boys are... still alive, in their weird enlightened way.
>>
>>5566151
>Look for a narrowing that makes crossing easier.(Game of distortion for new obstacle)
I propose we make the meme real
>>
>>5566154
+1
>>
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>>5566154
Oh, and here's an image of a Faun if it helps.
OP already did the legwork of searching about the v-thot, but it feels weird not posting one during a game of distortion.
>>
>>5566584
And here's another of the vtuber.
I don't actually watch vtubers, or any streamers, so I have no idea if they are a good or not.
But memes should not be dreams.
>>
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>Interjection meme + elven Vtuber

Once upon a time there was a lost little servant who could not find his master.
She had wandered for many years and found it missing.
She felt terribly sad for this, but couldn't give up hope.
So in an effort to make its return more appealing she built a house for the master by in a river bank.
And slowly but surely a good house was built.

But the walls were only wood and it seemed meek for someone as important as the master.
So she expanded the house, building many floors and rooms.
But as she wanted to continue a terrible revelation was found.
There was simply too much to clean now.
By the time the main hall was done she would start with the rooms, and when the rooms where done the kitchen, and so, and so.


Thankfully the solution was simple, the master needed more servants.
So she went into a city near a lake and searched for anyone who would want to work for the master.
At first people just screamed when they saw her, and that was bad.
So she grabbed a somewhat clueless laundress and stole her face.
leaving the body of the youngster to sink in the water.

Her offer attracted many young men, delighted to working for her.
So she accepted their offers, choosing the youngest ones so they could work for the master longer.
She lifted each of them up and put them in a sack.
Their screams muffled by the cloth, but she paid attention to them because they gave good ideas.
They made her see that she was not thinking of their families, something unacceptable.
She so she visited them one by one and put them in the sack aswell.
And so she happily returned to the master's house.


With so many servants, the house was made into a mansion.
And expansive gardens were created around it.
Even a bridge to cross the river.
Things hadn't been all smooth though.
When one of the servants died, he had left the stained-glass window in the bathrooms half-finished.
And no matter how much she whipped him, he would not return to work.
Unacceptable.
So she traded his guts for stones and his muscles for cobwebs,
And when she ordered him to get back up, the old man did and finished the window.
So he asked permission to die when it was done.
She denied it between laughs,
"We have so much to prepare for the master, we can't rest."


And the years passed, the mansion was rebuilt several times and the servants died and resucitated as rutine.
They were reaching perfection.
Soon everything would be ready and the master would want to return.


And it was during one of the garden renovations that something terrible happened.
A bunch of homeless people had sneaked into the yard!
Unacceptable.
She came out to greet them with a smile however,
she would not bring disgrace to the master's name by being unpleasant.
She would throw them out quickly so they wouldn't mess anything up.
And if they misbehaved she would throw them into a pot.
>>
When she approached the bums she was surprised by how many there were.
almost as many as servants of the master.
Riding carts and wearing metal cans on their heads.
Ridiculous.

They asked for passage over the bridge to cross the river.
she cursed the well planed layout that permited views of the state from the artificial hill in the garden
She denied thier request, the bridge had never been crossed, it was an honor reserved for the master.
So she sent them off.
"And what about the builders?" they asked
"They stayed on the other side, no one has crossed it."


What will the expedition do?
>Convince her to let you pass (How?)
>Negotiate a price to let you cross (which one?)
>Attack (Roll 1d20 DC ?)
>Write in.


....


This is the only game of distorsion I have ran since i starting DMing that has halted me.
The meme is mostly a screenshot of the intro to the jungle.
I could set a space loop and set you back there, a 4th dimensional maze.
But i dont have the willpower to start again.
And I dont want another spriggan wearing the skin of her victims becouse that is done.
(And it resulted in the players getting killed)
But the elven VTuber just that.

I made something in the end, but i'm not satisfied with it.
>>
>>5567076
>Convince her to let you pass (How?)
>Negotiate a price to let you cross (which one?)
>If the bridge is reserved for her master, and no one has crossed it, then he hasn't crossed the river? Has she searched for him in the other side? He could have crossed it while they were separated. If we cross it and find him, we will tell him to the way to his new mansion
>Besides, if no-one has crossed it, the bridge could be unsafe. What if her master got hurt, or the river water or mud dirtied him? What better way to test it then let us cross?
Another idea is to offer the ROCK. With it, her servants will be stone without need for repairs. They will be loyal without need for orders. And they will all be one, for all eternity.
I liked it OP, you are too harsh on yourself
>>
>>5567086
Well, the servants are not hers, but her master's.
Still, she is like the headmistress
>>
>>5567086
+1

le rock as payment fee sounds good if she isnt convinced
>>
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>Convince her to let you pass (How?)

The expedition was stopped by the gigantic elf-shaped creature.
She obviously wasn't an elf, but the question about the origin was thought.
The pair of servants that followed her did not make the situation simpler.
Mummified elves with eyes and mouths sewn shut, dressed in brightly colored rags.

As she demanded that the expedition turn around, the self appointed "leaders" discussed what to do.
Fighting seemed like a bad idea and that bridge made crossing the river a safe action.
They had to convince her.
But how?
A moment of brilliance on the part of the group and a misstep on the part of the nobleman, who had peeked out of his cart to see what was happening.
If there was someone proficient at kissing ass and making up excuses on the spot, it had to be the cowardly noble.


And he was pushed into the negotiation with the creature.
Trembling with fear and shadowed by her, Tarek was unprepared.
"Filthy" were the words of the woman watching him, probably said out loud by accident.
With a muffled voice and trembling hands, the young man began to speak.
At first asking questions of the master and his greatness.
The abomination gave a vague explanation of what the perfect creature was like and how it deserved everything.
And since he could return at any time, the group had to leave right now.

Tarek, seeing that he was not going to have more time, presented his arguments for letting all of you cross the bridge.
His voice taking the confidence of a mask that he used daily to survive.
He asked if she knew where the master would return, she didn't.
So he argued that maybe it could be crossing the bridge, a bridge that hadn't been tested.
And if the bridge was not perfect, it might not support the weight of the master.

The woman was horrified, her face contorting in unnatural shapes at the thought.
And quickly the nobleman offered a solution to her problem.
Let you cross it, if it falls with you, they will have to make one that the master deserves.
If it stands, it could support the master.
The woman was left thinking, she was not stupid.
She knew that these were excuses to cross it.
So the noble continued to offer reasons.

He said that you had already come from the jungle and you had not seen anyone,
so if you continued advancing it was more likely that you would run into the master and give him directions on how to get here.
"The master knows how to find me, he knows." Was her answer, although there was some doubt.
>>
Finally she agreed and began to herd the group to cross the bridge.
"Quick, quick. He could arrive at any time and we still don't know if the bridge works!"

And you crossed it, the parasitized waters far below the marble stone bridge.
Carved with inscriptions and gargoyles.
the symmetrical water-green gardens and the gigantic mansion of black wood left sinking into a mist.
The abomination visible for a short time, observing.
The other river bank had two mummified servants standing by the road.
Waiting for orders to return after finishing the bridge.
Orders that would never come since they had been forgoten.


But that was the only thing left standing on this side of the shore.
in front of you, an expansive desert of quartz crystals.
some fragments the size of buildings, most of it was sand.
The sky was very clear and the wind non existance.

[REST POINT]
>Here you can create NPCs, Items or others.
>The cost will be reduced by 1
>You have 23 Expedition Resources

You can create a scene for the quest and I will write it.
>>
>>5568176
Good job Tarek, finally eanring your keep.
I kinda want to find her master now, I'm very curious.

>Here you can create NPCs, Items or others.
We lost quite a few NPCs last fight, we should probably replenish our numbers
>Tarm the Heretic: A low tyr priest that follows neither of the three ways of thoughts of the church, but some bizarre mixture of them plus his own conspiracy theories. The "gods are half-demons" type of conspiracy theories. One of his friends in the church managed to stop his direct execution, but he ended up being sent in the expedition instead. His prayers still work, so he takes it as sign he is actually right all along. Without the inquisitor around, he doesn't feel like he needs to hide anymore. Put him in the rearguard
>Alber: A male dwarf that specializes in demontech and studying sigils. Always wished to be a wizard, but he has no talent for casting, since he was born with extremely little abherance, so he devoted his life to identify, categorize and understand it instead. He got caught involved with the artifact black market while trying to get more materials to study. He's glad that the gheist and Kazzik died, they barely agreed on anything, and were too academically radical in his opinion.
>Kyl, a veteran elf clan guard, he ended up being the scapegoat for a scandal, and has a deep dislike for politics and nobility because of it. Disciplined, well trained, and equipped with armor, shield and a spear.

Can Takeru can makes some dynamite or strong explosive for his free item?

For scenes, all i can think of is interactions between the NPCs, or their thoughts of coming so far, and the massacre that happened
>>
>>5568196
He can make explosives, be careful with them to.

>looks at the extremely lore friendly npcs
Now i feel a bit bad for the other Anon who got dragged along without context.

Fuck, i should have sanitized the lore document.
>>
>>5568473
God damned phone, put the name
>>
>>5568196
I support the
>Kyl
option
>>
15 Expedition resources

items:
- Random assortment tools: (3 uses)( Gain +1 to any roll)
-Grease: (1 uses)(Pick an surface, it becomes flammable and reduces speed of creatures in it to 0. Last 10 min)
-Explosive (1 use)(Pick an NPC who uses this item and roll 1d6, on a 2+ the target is destroyed if possible, on a 1 the NPC dies.)

NPC's:
>David (Elf/Inquisitor retinue) [In combat, if this character participates, add 1d6 Points. It cannot collaborate with other characters in combat.]
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.]
> Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)
> Kaine (While this character is alive the expedition gains a +3 to stealth rolls)
>Edda ( While this creature participates in combat, if the enemy is a single target you gain 4 points.)

New
> Tarm the Heretic (Pick an NPC, double the power of his skill. You can do this once after each Rest Point)
>Alber (While this character is alive the expedition gains a +3 to Nature/Insight rolls)
>Kyl (In combat, if this character participates, add 1d6 Points.)

SCOUTS: Kaine, Kyl
BODY: Edda, Takeru, Tarek,Alber [Rock]
REARGUARD: David,Tarm the Heretic

Cost Tarm: 5-1 =4
Albert Cost: 3 -1= 2
Cost Kyl: 3-1 = 2
>>
>interactions between the NPCs

So much had passed these last days that the expedition had not had time to really relax.
But now, surrounded by a seemingly endless desert and without the inquisitor constantly watching.
They could stop and not fear the dark.
The night sky was a pure black with only the moon visible.
Fire pits scattered under dunes of quartz crystals that reflected light in dreamlike patterns, giving a glow effect to the entire area.


Tarek, the nobleman, insisted that they were about to reach the site.
there were some skeptics in the group, Kaine one of the most verval.
"And what exactly are we going to find? You said people but this is a desert."

"Well-l , eh, I do not think, uh, is this the best of time to ask?
we are almost done, after we get there and, mmmh, clean up? we can go back."
The noble tried to back away, but the only place to run was a vast nothingness.

"And that's why I ask, we barely have supplies left and when this is over what is stopping you from leaving the criminals here?"
He had seen this before, bandid gangs hiring fresh meat to pull some big score and then discarding the weakest links.
The ones left behind would become easy prey for authorities, who would make examples out of them.
Beliving justice had been made, they would relax and the true gangs would only need to lay low for a bit.

Kaine had never been left behind, but when the nobleman gave only vague responses he made a choice.
He spent the rest of the night hoarding the extra food given,
just in case he needed to return to civilization alone.

...

It was also in this time off that Edda decided to do something against David.
The cyborg maniac had knocked her out in the fight against that beast that killed the inquisitor.
All so as not to share the glory.
It was unacceptable, and if Edda had been smart,
she would have exacted revenge in a roundabout way.
But she was blinded by her concept of honor and a fair fight.
That's why she challenged the crazed elf to a fight, which was at least unarmed.

"The bones are too cast off for the fur! I will kill longing and free you from blood ghost!"
David screamed in response.

"Shut up!"
Edda landed a right hook, and David bit into the fist.

His body was moved like a rag doll without ever falling to the ground.
His organic hand gripped her garments as his metallic limb punched her in the face.
Edda, trapped, made the illogical decision to fall on the lunatic who was still biting her.
>>
This left one of David's legs trapped.
"Weight of ropes, set me free! My victory is your beginning!"
he punched her in the ribs trying to get away,
smashing some of her bones into her.
Scattered fragments that bled too fast.
Those who had been watching the fight panicked, they couldn't let the mercenary die.

They pulled her off the elf and began trying to heal her wound.
but before one of the doctors could arrive, a priest called for the miracles of the gods.


"Oh fragmented star, oh divine demon scion, hear your servant and let this creature understand your suffering."
Tarm the heretic, as he was known in whispers.
Even with such blasphemous prayers, Qothos answered his call.
The mercenary's wound stopped bleeding but the wound would not close.
In the open flesh you could see the lungs breathing, the ribs slowly repositioning.
And the mercenary suffering every second on the ground,
many looked down on the miracle of the priest.
no one looked him in the eye

David was the first to speak.
"Hand over the human flesh, the title of Demon Lord is mine to achieve!"
And he pounced on the tyr.

...

A couple of carts away the artificer worked with an aligned mind that he had found recently.
Alber hadn't been able to offer much to the group so he had gone unnoticed.
But now, with so many people dead, there weren't that many faces left to meet.
They both worked in silence, passing tools or mentioning what they were doing.
They didn't really want to talk.
When the explosive was finished, they went to leisure research.
to know if the crystals that surrounded them had any interesting properties.

They needed to keep their minds busy, they needed work.
They did not want to think about what had already happened because they would not be able to concentrate again.
Unfortunately, the crystals seemed inert to chemical interactions.
And without any advanced magical knowledge, they were limited.


....

Hours later dawn arrived, the red horizon was visible and the group prepared to continue advancing.
And they did, but the sun never came out to greet them.
It stayed there below the horizon, stationary.
Like the moon and the starless sky.
in semi darkness they crossed part of the desert until the objective of the expedition was visible.
A gigantic city in the middle of the dunes.
>>
Last Biome, The city.
There are 8 NPC's, cast 1d8 to determine the "vision" each one has.

There are two options for how to tour the city.
>Each player creates a team of NPC`s and explores

or

>The players create 3 teams with the NPCs and distribute the remaining resources among those 3. We follow the three groups.

>Write in if you have any better ideas, but the city has a map as FTL


I am taking a break tomorrow so that you can read this without haste and we can think about how you want to do this calmly.
>>
Rolled 1 (1d8)

>>5569468
>The players create 3 teams with the NPCs and distribute the remaining resources among those 3. We follow the three groups.
I like collectively thinking up ideas, even if there are two of us here.
But I'm not opposed to a multiplayer experiment, trying a new format has been fun so far.

Also, I really liked those interactions, good job OP. Hope you rest well in your break.
>>5565014
Forgot to mention it here, but I also find it cool these minis you post sometimes when we fight or see a big monster, I remember the shard of Gaia.
Do you make them yourself on the spot, or do you already have them lying around?
>>
Rolled 1 (1d8)

>>5569488
+1
>>
Rolled 3, 5, 6, 3, 4 = 21 (5d8)

>>5569468
Rolling in case we need more for the rest of the NPCs

>>5569446
What happened to Feather hat?
>>5566151
Feather hat (If this creature assists in an action that is not physically dangerous, add +1 to your rolls.)

Let me try to think up the three teams

Team 1
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.]
>David (Elf/Inquisitor retinue) [In combat, if this character participates, add 1d6 Points. It cannot collaborate with other characters in combat.]
>Alber (While this character is alive the expedition gains a +3 to Nature/Insight rolls)
A well rounded team, inspect things using Alber, negotiate using Tarek or fight using David

Team 2
>Kaine (While this character is alive the expedition gains a +3 to stealth rolls)
>Feather hat (If this creature assists in an action that is not physically dangerous, add +1 to your rolls.)
>Edda ( While this creature participates in combat, if the enemy is a single target you gain 4 points.)
This should make so we can sneak anywhere, and only engage if there's a single enemy

Team 3
>Kyl(In combat, if this character participates, add 1d6 Points.)
>Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)
>Tarm the Heretic (Pick an NPC, double the power of his skill. You can do this once after each Rest Point)
[Rock] (loses the option to Flee any hostile event.]
The fight team, Kyl boosted by Tarm should be able to beat up a giant if necessary, and Takeru has a gun and his gizmos. It's why they have the ROCK, it would be the team that is the least damaged by not being able to retreat.
>>
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>>5569488
>Do you make them yourself on the spot, or do you already have them lying around?
I prepare materials that I want to integrate in advance.
Example image with wires, stones, a dead bonsai tree, a lot of sea glass, wood and cork and a few bits more.

Most of the sculptures I make are at the time I make the post.
Without painting it takes 1.25 hours more or less.
Although there are exceptions, like the one on the right.
That was from the previous quest for the new god.
I have spent 13 hours more or less on that one, a bit difficult to approximate with the preparation of petals for the wings and the amount of color corrections i have made
(Right now the wings are damaged because what I did didn't work.)
That one is going into some quest in the future.

>>5570444
>Rolling in case we need more for the rest of the NPCs
yes

>What happened to Feather hat?
I forgot about him


Vision A:
David/Tarek/Kyl

Vision B:
Takeru / Tarm / Alber

Vision C:
Kaine /Edda/ Feather hat


What is vision?
What this NPC's will see inside the city. This will affect all 5 senses, not just sight.
You can be killed by these perceptions.
>>
>>5570487
Truly based.
So that's how the new god we made look like huh? Now I get the worm-like description.
>>
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>>5570444 (Teams)

Under the constant dawn and crystalline dust winds the expedition began to be divided into more manageable fragments for a city.
The nobleman, now that you had arrived, revealed the simple objective of the mission.
Kill every Jade Mask bandit, anything else that happened was at the expedition's discretion.
He was estimating that the groups would find twelve criminals.

They approached the city without fear, the abrasive ground a minor obstacle.
You all where here now,only neading to deal with little things contained in a city built by...
The answer is not clear
.
Ancient rocks piled up to form streets of irregular proportions.
The inscriptions on walls had been washed away by time but a wooden cross remained at the entrance.
That last one had to be recent.
But the iron door at the entrance had añsp not rusted, so something was off.

Investigation:
Do you want to investigate something additionally in this area?
>What do you want to see?

>_Game of distortion_<
Add a photo to your vote and they will be added into the City in some way.
The more complex the photograph the more changes it will have.

(Ps: Test post, I will create an image and a description of each place,
investigate on your own initiative with what you see of interest in both or the inconsistencies that you see between them.
Also each place will have a more active action where I will put actions, for hostiles, traps, in this case distortion game.
Sorry late, I fell asleep.)kvnsyj
>>
>>5571913
Our guys deserve something nice every once in a while. Have some loot
I'll think of the actions in a bit
>>
>>5571913
Try to check the cracks on the walls, maybe there are hidden passages around.
The main gates would definatly be somehting that is under watch.
Check the cross, the shadow seems there is someone crucified, but there is none on it. But maybe it's just the drawing.
How are bandits hanging around in this deserts? They would have to cross of wilderness to loot. Also the city is definately not built by them.
>>
>>5571913
>>
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>Try to check the cracks on the walls, maybe there are hidden passages around.
Exalted walls of lost history, now in such deterioration that they are forced to support their weight on the adjacent buildings.
Architectural skeletons of the city itself.
And still, you find no opening.
They diligently hold the city back, shells of what they were, but they hold on.
Empty and unguarded, they wail silently.
You will not find another entrance to the interior that has not been built with the wall itself.

>Check the cross, the shadow seems there is someone crucified
You check the cross on the door, its shadow would imply that there is someone crucified on it but there isn't.
You lower the wood to the ground to be able to see it better.

Blood and nails stain it, recent marks of usage reveal that there was someone nailed there.
The ailing wood twisted by a prisoner it still remembers.
And on top of the cross, tied to the top, a blood drenched cloth with green hues of the original design.
The estimation is that this has been here for about a week, maybe less.


>only one path, advance
You walked through the main entrance expecting some kind of resistance.
Spears held high and eyes darting in all directions, you expected an ambush.
The only risk was stepping on broken tiles and tripping.
The sun still refused to take over the skies, leaving the moon watching your journey.
The city was in the dark, the little light of perpetual dawn was covered by the tall buildings.
So you walked with the lights of your torches.

[Vision group A]
Some of the expedition members, however, were not convinced that you were not being followed.
Small reflections of the light from your fires were sporadically glimpsed in the dark.
Reflections of metals in the distance, but without a perceptible pattern.
Was there something there or was it a mirage of paranoia taking control?


Regardless of the nature of these visions
You all kept walking down what looked like the main street.
Gray stone buildings loomed over you, threatening to collapse.
They were nothing more than skeletons or decaying architecture.
Corpses of buildings containing nothing but rubble.
And these dark buildings moved away from you.
They parted to give way to a market square.
>>
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Your torches and the moonlight illuminated with silver reflections the tombstones of shops
and stalls that would have grown in this place.
Some stalls are better preserved than others, giving a good idea of what this place would have looked like.

And in the clarity offered by the light, you could hear a music.
https://voca.ro/1jVxb9ZvjkxR
Musical notes and instruments distorted by echo,
but the origin seemed to come from those areas of the market that had not yet turned into a heap of stones.


The plaza contained several exits, but almost all of them were blocked, leaving only two that seemed viable.
The path to the right, in which the buildings looked less destroyed.
And the path to the left, which could be seen some arrowheads on the road.

>Do you want to investigate something in this area?
Pick a Team to do it and Roll 1d20

Where will the different Teams go? (Teams >>5570444)
>Right (Pristine)
>Left (Used)
>Head back
>>
>>5573353
>Team 2 (Kaine / Featherhat / Edda)
>Left
>>
>>5573410
I'll support this, so the other two teas go right
>>
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>Team 2 (Kaine / Featherhat / Edda)
>Left (Used)
One of the fragments of the expedition was separated from the rest to investigate one of the open roads.
It was not clear what was happening in this city and leaving things behind created the uncertainty of being ambushed by them.
So they psyched themselves up to advance alone through the abandoned street.

Kaine was somewhat more comfortable in this situation, fewer people meant less risk of someone making a foolish mistake.
And it was easier to move stealthily, something Edda didn't fully appreciate.
In all this damned expedition she hadn't achieved her goal yet, and she was running out of time.
Just surviving the Wildlands wasn't enough for her.
Feather hat tried to be the voice of reason.
At one point in his life he had had it all, so he empathized with the desire to be more again.
But those times were past for everyone here.


Light conversation under a black sky, stars hidden by clouds of dust in the distance.
and looking back to the front of the group, showed someone in wait.

A tyr in a green bandana, frozen the second arrows pierced his stomach.
The floor was covered in dried blood, but he?
The man was caught mid-fall, apparently still alive.
In front of you was one of the criminals you had come to kill, one of the Jade Mask bandits.

>Are you going to interact with him?
>Yes (how?)(Roll 1d20)
>No

You can only go forward from this point or go back at this point.
*See map.
>>
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>Team 1 and 3
>Right (Pristine)

The main group continued along the most intact road, hoping that the conservation of the streets was due to its use.
They prepared for an ambush.

what you found was a street in good condition, the buildings intact and clean streets.
The conservation of this place made people nervous, it seemed untouched by time or basic elements.
Going foward only brought further anomalies, this time in the form of translucent black blobs floating in the air.
Motionless and humanoid in shape, those who dared to approach could hear breathing.
They barred your way in their numbers, noone dared touch them. and
The path ahead in the distance seemed just as pristine.
But it calmed all of you down a bit to see the sun and the violet sky again.

[Vision B]
For some of those present, there was something else.
Between alleys they could see another path, one with red soil and pulsating walls.
The stone opened for some of you, implying new places away from this madness.
Those who could see this tried to show the alternative path to the other members of the expedition, but nothing came of it.
The rest remained unaware of the distant light at the end of the path.


How will these groups progress?
>Follow the red path (Only NPC's with Vision B)
>Cross between the shades (How? do you ignore them? dodge them?)(Roll 1d20)
>Back to the market
>Write in
>>
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map.
>>
Rolled 17 (1d20)

>>5574782
>take the bandit’s knife

Team 1 and 3
>Follow red path (Takeru / Tarm / Alber)
>team without vision B go back to the market
>>
>>5575216
Support
>>
>>5575216
>>5575398
>take the bandit's knife
Your first instinct is to pick up the knife.
In part you hoped that the spell that kept that person alive would be broken.
Mainly it was because you liked the weapon and it never hurts to have an extra one.
To the one who had to approach the bandit this was an insufficient explanation.
He was afraid of being trapped in that moment.
But obviously, that didn't stop him from doing it.

[Roll 17; DC 13 ; Result: Success]

The guinea pig slowly approached the man on the edge of death.
Watching him without blinking, afraid that it would move.
This situation was already too strange, beyond the most esoteric understanding.
And yet it was happening, someone whose life would have been no more than a dust mote in the universe now touched a challenge to natural laws.
He grabbed the knife that was floating in the air with a blank mind and took a step back.
He didn't take his eyes off it, and remained still.
He sighed in relief when nothing happened, the worst was over.


So he turned around to go back to his companions and saw a different world.
The sky was still a black ceiling with no stars, but that was the only thing that stayed the same.
The ruins around him were made of what looked like gold.
Gigantic metal buildings reflecting torchlight from other people frozen in time.
They were filling their pockets with metal or killing each other out of greed.
Several carts were around, filled with rock fragments of golden ruins.

Opposite the guinea pig, who was clutching the knife as if it were the only real thing, was the archer who killed the bandit.
Wide eyes and a green bandana covering his face.
he, too, was caught up in the moment.
Your expedition member took a few more steps back, and when he got far enough away from the dead bandit, he came back.
He was again surrounded by his companions, stone ruins, and some abandoned carts full of stones.

For the rest of you, he hadn't gone anywhere.
He approached, took the knife and got scared.
it was just kind of weird.

>Pick 1 NPC from Team 2, It gains Vision A,B and C

>What will Team 2 do?
You can only go forward or go back at this point.
*See map.

(1/4)
>>
>team without vision B go back to the market
The new team 1 saw a fragment of the expedition disappear entering a wall.
Some tried to follow, but it was impossible, they only felt a wall.
So, not wanting to touch the "wraiths" they returned to the market.
The place had not changed since they left it.

It was still a dump with some spots intact and music playing in the distance.
The group took this as downtime,
the nobleman wondered what he had done in his life to deserve chasing drug dealers into hell.
The others repented of little or nothing.

>Will you interact with anything here?[Roll 1d20]
>What will Team 1 do?
You can only go forward or go back at this point.
*See map.

(2/4)
>>
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>Follow red path (Takeru / Tarm / Alber)
The small group entered the cavernous street.
The call was too real to be everyone's imagination,
it was too tangible to be ignored.
The first footsteps revealed ripples in the red liquid that carpeted the ground perfectly.
It felt hot and smelled of iron.


Pulsing walls narrowed and widened at random.
Its heights blotted out the violet sky for a short period before returning to a familiar blue.
It only took you a minute or two of walking to get to the end.
A dead end, cut off by fire and incomprehension.
You saw the city before you, it was intact, it was pristine.

And the vengeful star bled rivers of magma that consumed everything.
Violent flames in an avalanche that grabbed everything except a corridor.
The one where you were, and that dead thing lay.
words failed to explain it, a horse with a slug head?

An abomination out of a dream, that had to be this.
There was no other conclusion,
neither the visions behind the corpse nor your existence in this place made sense.
An expedition to the Wildlands to hunt bandits?
This was a nightmare, a joke without a punchline from your sick brains.

You slowly sank into these thoughts.
aggravated when someone took the silver collar off the dead bug.
But an order took you out of the loop.
"STAND UP STRAIGHT AND LOOK AT ME, YOU ARE NOT PERMITTED TO BE RABBLE!!!"
You stood like a real soldier before the Inquisitor instinctively,
his punishment would be worse than this nightmare.
He would not allow this place to break you.

"We're going back the way we came. Walk you idiots!"
As he continued to yell, he hit anyone who was dissipating.
No one was left behind and you were able to return to the street,
the specters now much less terrifying.

What will Team 1 do?
>Cross between the shades (How? do you ignore them? dodge them?)(Roll 1d20)
>Back to the market
>Write in
*See map.
>>
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team 1
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.][A]
>David (Elf/Inquisitor retinue) [In combat, if this character participates, add 1d6 Points. It cannot collaborate with other characters in combat.][A]
>Kyl(In combat, if this character participates, add 1d6 Points.)[A]


team 2
>Kaine (While this character is alive the expedition gains a +3 to stealth rolls)[C]
>Feather hat (If this creature assists in an action that is not physically dangerous, add +1 to your rolls.)[C]
>Edda ( While this creature participates in combat, if the enemy is a single target you gain 4 points.)[C]


team 3
>Alber (While this character is alive the expedition gains a +3 to Nature/Insight rolls)[B]
>Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)[B]
> Tarm the Heretic (Pick an NPC, double the power of his skill. You can do this once after each Rest Point) [B]
>Inquisitor Ehjal (Tyr/Inquisitor) [While this character is alive the expedition will not fail when it reaches 0 resources.][B]
>[Rock] (Team loses the option to Flee any hostile event.][A/B/C]


ALL:
15 Expedition resources

items:
- Random assortment tools: (3 uses)( Gain +1 to any roll)
-Grease: (1 uses)(Pick an surface, it becomes flammable and reduces speed of creatures in it to 0. Last 10 min)
-Explosive (1 use)(Pick an NPC who uses this item and roll 1d6, on a 2+ the target is destroyed if possible, on a 1 the NPC dies.)

Tomorrow I have an appointment with my doctor, the update may take longer or it may be left halfway.
I'm not sure.
>>
Rolled 8, 1 = 9 (2d20)

>>5576085
>Pick 1 NPC from Team 2, It gains Vision A,B and C
Get Kaine vision B
>What will Team 2 do?
Go foward
>>5576086
>Will you interact with anything here?[Roll 1d20]
Search the intact spots for anything useful
>What will Team 1 do?
Go to the old streets after searching the market
>>5576096
>Cross between the shades (How? do you ignore them? dodge them?)(Roll 1d20)
Try to avoid touching them

Seems this city was hit by some kind of magic nuke?
>>
>>5576152
Shit, someone might get possessed in team 2
I should probably only have rolled one of the dices to let the other anon have his chance
>>
>>5576153
The bad rolls would have been bad regarless of Anon making them.
But his vote will get combined with yours.
He can specify/add a new plan.
I will try to give the favorable option/outcome since this place is a killing field by desing
>>
Rolled 3 (1d20)

>>5576085
Kaine vision B

Team 2 go forwards

Team 1 go to stuck man

Team 3
>walk forwards
>>
>Get Kaine vision A/B/C
He feels no change.

>What will Team 2 do?
>Go forward
The fragment of the expedition was disconnected from the main group.
So they followed the original orders, keep moving forward.
Street damage continued on the same scale, but it stopped looking so random.
A pattern emerged from the destruction, symmetrical markings in the chaos.
Craters uniform in shape and the appearance of oxidated arrows.

[Game of distortion:>>5572050 >>5571931 ]

A battlefield widened as soon as you reached the end of the street.
A war assaulting the internal gates of the city.
High stone walls at the end of the large square, dozens of skeletons scattered everywhere.
Hiding in houses, using demonic artillery, digging absurd trenches.
At the base of the open gate, a pile of bone shards.
The defenders of this battle remained enigmatic, the walls too high to see their dead.

The group saw that there was not much useful material left here, they had already taken it.
But maybe something would be found.
>Is the team going to loot? [yes/no] Roll 1d20

Further on were the paths to take if you wanted to move forward.
The gate opened by who knows who or a hole in the fallen wall.
That opening seemed to have been opened by cannon fire.
>Go through the gate
>Go through the hole in the wall

[Kaine has different visions.]

As the group pondered the path, Kaine remained confused.
Maybe the rest of the people weren't as good a tracker as he was,
but it was impossible that they were not seeing the other gigantic hole in the wall.
There was another way to get through.
But no matter how much he pointed it out, they didn't see it.
Was he going crazy?
Maybe that's why he was seeing blood on the skeletons.


>Team 3
>Cross between the shades (How? do you ignore them? dodge them?)(Roll 1d20)
>Try to avoid touching them
Team 3 was somewhat perplexed that the others had left without them.
So not wanting to be left behind, they continued with the mission and advanced trying to avoid the shadows.

[Roll 1 DC 10 Failure]
Accidentally, one of the mercenaries stumbled on the uneven ground.
He fell to the ground through one of the black clouds and lay there.
motionless and without making sounds, a strange smell began to be noticed.
Tarm, always being helpful, recited one of his eulogies to god to inspire him to get up.
When someone more sensitive cared and turned it over,
they found only a corpse composed of dry skin stretched over yellowed bones.
His death was unexpected, and all the supplies on his back suffered a similar fate.
[Lose 2 expedition resources] You have 13
>>
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The path was completed, traveling more carefully, the destruction returned to the city.
And battlefield appeared before you as soon as you reached the end of the street.

A war assaulting the internal gates of the city.
High stone walls at the end of the great square, dozens of rotting corpses covering the ground.
They were strange dead because barring the exceptions, they all seemed to have dropped dead in a second.
And at the base of the open gate, an amorphous pile of rotting meat.
The defenders of this battle kept hidden, but smoke rose from the high walls.

The group saw that there was a lot of useful material left here, a lot of discarded weapons.
Things you would need
>Is the team going to loot? [but]

Further on were the paths to take if you wanted to move forward.
The gate opened by who knows who or a hole in the fallen wall.
That opening seemed to have been opened by cannon fire.
>Go through the gate
>Go through the hole in the wall


I'm tired, we have a tie. We will do the two actions in a row tomorrow if you prefer, or two different ones in a row.
>>
Rolled 4 (1d20)

>>5577470
>Is the team going to loot? [yes/no] Roll 1d20
Yes
>Go through the hole in the wall
>>5577471
>Go through the gate
>>5577471
I'm ok with team 1 going to the stuck man as long as they get to the battlefield afterwards
>>
Team 2
>Looting [ Roll 4 DC 12 Failure]
The party spent some time exploring the abandoned battlefield for supplies.
The weapons used were somewhat rusty and the armor would require adjusting.
The gunpowder weapons that they shouldn't have were empty.
Pieces of iron useless in these conditions.
Looters had already taken everything useful.

>Go through the hole in the wall
The group scrambled up the rubble and dodged the unstable ground.
Their path was somewhat bumpy but they entered the inner circle of the city without a problem.
For some reason they didn't understand the sky had changed color to a purple hue,
but they assumed it was something from the inside of the city.
Illusions of this size would have been eliminated by the god of magic for being a waste,
but this was a place abandoned to its fate.

The way forward was not very difficult, the alleys began to open up into streets and maze like alleys.
But there wasn't much either, the charred streets were still ruins.
In the distance you could hear something, Kaine gave the order to duck and stay still while he scouted.

Two streets and a weird turn after, the elf found a barricade in the street.
Built with stones and rotten wood, but of significant size.
This barrier was an improvised piece of defense that could be seen covering several streets.
It seemed to be surrounding a fragment of the city.
The wall itself was being patrolled by several of the Jade Mask bandits.
They were heavily armed and unhealthy looking.
Would there be about fifty?

Although there were many strange things,
the campfires and cooking pots were on your side of the wall.
They were theirs, Kaine could see them being used.
And some of them did weird things,
arm movements in directions that would break them,
moments of weightlessness similar to that of man stuck in time,
steam coming out of their mouths.
They talked to each other, but only short conversations too far away to hear.

With this knowledge, Kaine returned to the team.
(See post from team 3)
>>
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team 3
>Loot (I assume)
The party spent some time exploring the abandoned battlefield for supplies.
Most weapons would just be more weight to carry so the team concentrated on any remaining stashes of gunpowder and useful arrows.
Of the latter there were many, of the former only a medium barrel.
More than would be found in any normal bandit group but not enough to make a difference.
[Gains 1d6 Resources]

>Go through the gate
There was a sense of deja vu walking through the main doors.
The team expected an ambush, expected to find abominations beyond their comprehension.
The only thing he found was many small and charred streets
and team 2 sitting on the ground waiting.
After an explanation and a waiting time, Kaine's return was inevitable.
He transmitted what he had observed so that a decision could be made on the matter.

What are they going to do?
>Send someone to talk to the bandits (Who?) (What will he say?)
>Prepare yourselves, investigate (What do you want to know additionally?)
>Attack the bandits (??? strength, which NPC's / items will you use?)
>try to sneak past them (Roll 1d20) (Items or skills?)
>It doesn't matter, go back for... where the alleys take us (You can't go back to the battlefield.)
>Write in

[Another team meets the Inquisitor]
While this decision was being made, the inquisitor was carefully watching and listening to the plans.
That didn't mean he wasn't noticed by the members of Team 2.
That they were the only ones who seemed to remember that the inquisitor had been brutally murdered a few days ago by a wild beast.
The way he had come back from the dead and because the other team didn't say anything it was weird for them.
So they would need to deal with this eventually.
>Deal with this now (Interrupt previous action, how do you plan to deal with this?)
>Let's play along, then it's done.

team 1
They advanced along paths already taken, not wanting to risk coming across those specters.
They passed the frozen man in a second, ignoring him for fear of getting caught as well.
They arrived at the battlefield and found a square full of skeletons and the marks that members of the expedition had passed through here.
Although when they weren't sure when, many of the marks were from a little while but some remained from weeks ago.
It seemed that the group had taken the path of the hole in the wall.
But the gate was still open and to be explored.

What direction will they take?
>Go through the gate
>Go through the hole in the wall

Sorry for the delay, I'm doing things and the map I drew of this site confused me a lot.
Maybe 3 teams was not a good choice.
>>
Rolled 3 (1d6)

>>5578715
>[Gains 1d6 Resources]

>Deal with this now (Interrupt previous action, how do you plan to deal with this?)
Ask him if he is stuck in the same time loop that this city seems to be. Because he should be dead after the monster sucked him into the portal.
Prepare for violent confrontation if it's a monster.

>Go through the gate

We could always fuse the teams if you think it's not working out
>>
>>5578730
>the monster sucked him into the portal
You are thinking of the not named NPC.
He got eaten
>>
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>Deal with this now (Interrupt previous action, how do you plan to deal with this?)
>Ask him if he is stuck in the same time loop that this city seems to be.
>Prepare for violent confrontation if it's a monster.

For some reason beyond the understanding of many, Featherhat was the one who began to question the resurrected Inquisitor.
They had all seen him die, eaten by a jungle beast.
How had the other group not realized that he shouldn't be here? they silently blamed magic bullshit.

Feather hat started with a simple question, What is the last thing you remember?
The inquisitor was surprised by the question, wondering what exactly was everyone planning.
But he answered, the group had killed a monster in the jungle, then you all got to this city.
Feather hat tried to press on, asking about him being stuck here for more time.
The inquisitor thought the disgraced noble had lost it.
The possible impostor of the dead inquisitor could remember quite well the events transpired during the trip.

When asked about what the mission was or why you were all here he said thing all of you already knew.
So if this was a monster, it could read your minds.
If it was a hallucination, well... it's not real.
BUT if this was the Inquisitor, then resurrection was possible.
and that was a whole new can of worms.
But none of this could be confirmed without David and Tarek, who knew him before any of this.
And they were... you didn't know.

Maybe you could all just kill the inquisitor?
If he got resurrected that could happen again, and the other options would be better of killed.
Did you really want to take the chance?
The tyr knows what you are all thinking, he does not understand what is happening but he is as prepared as you.

What will you do?
>kill him
>Leave him behind
>Tie him up and take him with you?
>Ignore this, keep going. (Go back to this >>5578715)

team 1
>Go through the gate
The group passed the inner gates waiting for the battlefield to continue.
the old stone eaten away by time would give that impression.
That this was just another stop through arcane ruins.

and the walls gave way to crystalline fragments of the desert that had entered the city.
Silver and light blue mountains with razorsharp vegetation.

[I ran out of time. dangerous terrain, see image. trees are fake but grow in natural patterns. Crystal forest.]

how will you cross? [Roll 1d20]
>Go through breaking the crystals (Noise)
>Go through danger using open zone (Highly visible)
>Surround it
>Write in

I'm late, I fell asleep.
>>
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image team 1.
>>
team 1
>Go through the gate
The group passed the inner gates waiting for the battlefield to continue.
the old stone eaten away by time would give that impression.
That this was just another stop through arcane ruins.

and the walls gave way to crystalline fragments of the desert that had entered the city.
Silver and light blue mountains with razorsharp vegetation.
A forest of glass made sculptures that seemed so familiar, vegetation corrupted into a sterile art exhibition.
But that implied that this had been alive at some point.
The perfection of design and orderliness beneath the surface said this was meticulously done.
There was not a glass out of place, an empty space or imperfection in the position of the stones.
Organized natural propagation equivalent to fractals in design.

Your eyes to the sky observed a night, empty of most stars.
Brilliant light that didn't reach you, neither did the moonlight.
The absent celestial body was replaced by a small mountain with a bright point.
A natural lighthouse not far from where you were.
The only structure breaking the horizon.

Behind you the door stood open, the frame formed by monoliths stacked by unknown creatures.

What will you do? [Roll 1d20]
>Go to the lighthouse through the crystals
>Explore the forest (Roll 1d2: 1-you stay here. 2- Return to the city but the next "room")
>go back
>Write in

Might as well rewrite it, the first idea was gardens.
Let's go full in.
>>
Rolled 20 (1d20)

>>5579790
>>Ignore this, keep going. (Go back to this >>5578715)
>It doesn't matter, go back for... where the alleys take us (You can't go back to the battlefield.)
No way we are taking on 50 bandits, so better keep exploring until we find a way to deal with all of them
>>5580762
>Go to the lighthouse through the crystals

I thought I had voted but it seems I didn't.
>>
>Ignore this, keep going.
>It doesn't matter, go back for... where the alleys take us (You can't go back to the battlefield.)

The inquisitor seemed the same, and not wanting to waste more resources on the expedition
you decided to ignore the fact that he had died.
You would have an eye on him but you had to keep moving forward.
The mission would be completed.

But dealing with the group of bandits did not seem to have a safe way.
You do not have enough materials to ensure victory and be prepared for whats beyond the wall.
The only way to move fowards was going back.


The streets of burnt stone and skeletal ruins were what welcomed you on your escape.
Concentric paths and alleys overlapping in non-Euclidean dimensions.
You were able to realize that as you walked through the maze,
crossing corridors that ocupied spaces that you had already been through.
The sky progressively changing color again as you advanced without a clear course.
Impossible paths and distant screams becoming normal.
You had left behind the echoes of the bandits to plunge into something unknown.

The burning smell was the first thing you all noticed.
Then it was the hot air moving in gusts through the city.
like the breath or pulse of a great beast.
And finally you were surprised by a silent titan walking through the same labyrinth as you.
volcanic giant perpetually on fire, cyclopean warrior reeking of sulfur and blood.
Tarm quickly knelt, he was the first to recognize the god of law.
All the tyr followed suit involuntarily.
The fallen star looked upon the expedition, his eye infinitely incomprehensible.
Qothos was a corpse god the moment you entered the ruins.
And here it was walking, leaving a trail of magma in its wake.

How will you deal with this?
>[Rock] Offer the artifact, sacrifice this present (Every NPC rolls 1d6. On a 1 they die. Untie the temporal knot.)
>Tries to establish communication with Qothos (How?)
>Offers something (What?)(???)
> Let the god pass, his mission is more important.
>Write in
>>
>Go to the lighthouse through the crystals
[Roll 20 DC 13 Result: Success]
Artificial forests incapable of containing life, that surrounded you.
Here where death had nowhere to hold on, it felt like it was more oppressive.
The fear was deserved though.
The fragility of the terrone expanded to the land itself.
the blades of grass were sharp needles waiting to be stepped on,
and subterranean caverns were covered by thin layers of opaque glass.
But somehow, you managed to avoid them.
You did not fall for a horrible death by inhalation of glass or bleeding.

The reward was reaching the foot of the mountain-shaped lighthouse.
A structure of gray rock and tinted glass.
carved to perfection.
at the base of the structure, a camp.
A burning fire and a large tent made of leather.
terribly out of place.
There was a living creature here, some kind of horse with the head of a slug.
Tentacles emerging from his chest cavity.
Even without eyes you felt observed by its presence.

It moved slowly as you approached, blocking the path of access to the tower.
although, in a moment of understanding, the creature pointed to another path,
one that led to a door similar to the one through which you had entered.

What will you do?
>Force your ascent to the lighthouse.
>Go back through the gate to the city
>Tries to establish communication with the creature (How?)
>Write in.


>>5580772
>I thought I had voted but it seems I didn't.
Dont worry about it, i feel asleep and didnt update. mea culpa
will make art in the morning, when i have time.
>>
>>5581950
>Tries to establish communication with Qothos (How?)
>[Rock] Offer the artifact, sacrifice this present (Every NPC rolls 1d6. On a 1 they die. Untie the temporal knot.)
Let Tarm pray, give Qorthos the rock. Warn him first, so he may choose whether to be trapped in the past that is present, or face death in the present that is future.
We mortals can not decide for him, and his wisdom will be greater. Surely this was divine providence.
>>5581958
Ask the creature if the path it showed will lead deeper into the city.
Shake the tentacle once for yes, and twice for no.
Then go through the door it pointed
>>
Rolled 5, 4, 5, 1, 4, 6, 2, 5, 6, 2 = 40 (10d6)

>Tarek /David /Kyl/Kaine /Feather hat /Edda /Alber /Takeru/ Tarm the Heretic /Inquisitor Ehjal
>>
>>5582957
Rip Kaine, you did not get away with it
>>
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>Tries to establish communication with Qothos (How?)
>[Rock] Offer the artifact, sacrifice this present (Every NPC rolls 1d6. On a 1 they die. Untie the temporal knot.)
>Let Tarm pray, give Qorthos the rock. Warn him first, so he may choose whether to be trapped in the past that is present, or face death in the present that is future.
> We mortals cannot decide for him, and his wisdom from him will be greater. Surely this was divine providence.


You let the heretical priest perform his prayers and mysticisms without interruption.
The tyr on the expedition were still motionless, frozen before their creator.
The titan for his part was standing, watching intensely.
Maybe with confusion?

In the moment of silence the Rock was moved by its cultists.
It was offered to the incandescent god.
Waiting for some kind of reaction, they began to explain the properties of the anchorage.
when he might need it and how, without saying that he also died in your past.
Was that his future or present?
No one dared to openly ask lest it anger Qothos or break something in time.


You did not know if the god had understood what th explained, but he moved and grabbed the Rock.
Picking it up without much difficulty, the runes on the gigantic rock lighting up in neon colors.
And the god ceased all movement, even the tongues of fire remained static.
Unable to leave the god behind, you waited.

*Other teams.


>Ask the creature if the path it showed will lead deeper into the city.
>Shake the tentacle once for yes, and twice for no.
>Then go through the door it pointed

You tried to speak to the creature, asking for the destination of the marked path.
Your questions barely ended before you suffered a mental invasion.
Pulsing headache as the strange creature pierced you with visions of flight and genocide.
The fire devoured you, flooding your veins in an exercise in empathy with the dead.

Symphonic howls was the necessary language of this understanding.
By the time you finished what could have been considered a conversation, you were exhausted.
Some of your companions catatonic with no hope of waking up.
>>
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But you understood that it was on the other side of the door, there was the end of your mission.
You turned to look at the creature but only a mound of crushed guts remained.

A flaming titan holding a sword and the Rock you found on your expedition had killed it.
It had apeared out of nowhere,
That worried you, what else was in the forest.
But the cyclopean monster I do not pay attention to the group.
It started climbing the mountain trying to reach the lighthouse.

Before the team had recovered their breath and decided whether to go through the portal or follow the giant.
the top of the mountain bursted into a thousand pieces.
The ground rumbled with the explosion, the sky shattering wuth thunder.
The blurred reality to your eyes seemed translucent.

List of NPCs that roll:
>Tarek /David /Kyl/Kaine /Feather hat /Edda /Alber /Takeru/ Tarm the Heretic /Inquisitor Ehjal
Roll 10d6
Only Kaine "dies"

In the moment of darkness, the feeling of falling took you completely.
Being able to look around you found the rest of the groups surrounding you.
[Team 1, 2 and 3 are on the same location]
the explanation of what had happened yet to be found, but first identify where you were.


-Game of distortion-
Add a photo to your vote and they will be added into the Location in some way.
The more complex the photograph the more changes it will have.

Since you there is only 1 player you can add two.
This quest is going to end soon.
>>
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>>5582990
Ok, let me drop two images
>>
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>>5582990
>>
You were contemplating beauty and excess rooms.
Palaces lacquered in gold where rust had not reached.
the ceilings were mosaics untouched by wear, showing genesis images.
The walls of the place decorated with pictures of the four-legged slugs and broken windows.
Classical music would not have been out of place, however you had to settle for the moans of the guests.

Due corpses and abominations built in flesh.
People with fragments in excess or deficiency where guts and limbs would be replaced by iridescent smoke.
Their common traits being their botched golden skin and green bandanas.
The deformed creatures were seated at the large table that covered the entire hall.
waiting for food to be brought,but their eyes on the intruders, you.

You felt a taste of ash and heaviness in your body.
How long have you been on the move?
The abomination presiding over the table rose, two heads and segmented arms.
His hoarse voice and inarticulate words invited you all to join his festivities.
the dishes were yet to arrive.

What will you do? Roll 1d20
>Kill them all (how?)(What NPC or items do you use?)(DC 24)
>Convince them to let you go(How?)(What NPC or items do you use?)
>Run (Any plans?)
>Sit down
>Write in


Expedition resources: 18
This is the last event, once resolved this is over.
there is no art because I fell asleep again.
>>
>>5584012
>Sit down
i have no idea
>>
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>>5584678
>Sit down
In the utter confusion of the moment, most of the group agreed to sit down.
You remained somewhat distant from the host and his abominable compatriots.
Luckily, most of them ignored you.
more attentive to the food in front of them or being in a trance state.

The host invited you to take from his table, claiming that soon there would be more food.
Undercooked chunks of meat and mushy vegetables were pushed to the group on silver trays.
These were the bandits you had to eliminate?
were these people your mission?
The nobleman seemed sure but he didn't know how many there were supposed to be either.
you needed time to think.

You tried to talk to the... the remnants of this place about what was going on.
"Well, fantastic things! We had hired a cook from the neighboring town and he is preparing some excellent dishes."
The host replied, the other abominations confirmed with grunts and the like.
trying to het more information gave similar results, they didnt show signs of understanding what was going on.
Although they recognized their past.

"Yes, we were bandits for a while, but we got here and found a magnificence. So we started selling it so they could appreciate it. Have you come for that?"
He gave you a little bag of sand and pieces of bone.
It affirmed that it had special properties if smoked, pointing out to some of your colleagues as clear users.

This situation was weird, maybe you just needed more time to figure out what was going on?

>Leave (Any plans on how?)
>Ask questions to the host (which ones?)
>Just... wait for the food to come
>Fuck it, kill them (What NPCs or items do you use?)(DC 24)
>Smoke the sand? sounds like a bad idea
>Write in
>>
>>5585130
>Just... wait for the food to come
I don't know what to do, so i'll just stall for time
>>
>>5585156
>Just... wait for the food to come

Was this the time to wait? To look for an opportunity to do what?
The abominable guests were preoccupied with their food or talking about vanities like the weather or their clothes.
You sent some to explore with the excuse of going to the bathroom,
And they found only golden corridors, empty of life.
Was this what was left of your enemy?

You tried to find the direction of the Inquisitor, but he had disappeared.
No trace to indicate that he had been alive at all..
[Lose Inquisitor, cannot exist in the stable time.]
Your second in command, the nobleman, was in denial.
completely deluded believing himself back in his family's mansion.
The question of where you were really was a bit weird.
You could see the city and the sunrise from the windows, but you didn't recognize any visible structure.

All this was very tiring, and the return trip would not be better.
[You lose 3 Expedition Resourcess]
Some of your companions could not take it anymore, and fell dead.
They were left lying on the table, where no one wanted to move them.
So that? They said, where were you going to put them if not?
No, better to leave them served on the table and forgotten.

This moment of true rest did not suit anyone.
The artificers became listless in this world, the fatigue of all their work stabbing at them in the back.
The mercenaries had time to think about their sins and mourn their fallen friends.
The magicians and priests plunged into regret for having witnessed the god of law and not having done anything.
The only one who was enduring well was David, who ate rancid vegetables from the abominations.

These took pity on you, and passed you the multicolored sand in a pipe.
They tried to smile qith crooked and rotted teeth.
"Leave your worry behind. Enjoy what is." they were saying.
They seemed more and more normal with each minute here.
Why had you come anyway?
Couldn't you leave now?

>Flawed Escape[Quest Ending; Wildlands Stain.]
>Smoke the sand? [Quest Ending; new residence]
>Fuck it, kill them (What NPCs or items do you use?)(DC 24)
>Ask questions to the host (which ones?)
>Those who remain sane try to flee (Pick NPC's you can argue they are not giving up.)[Quest Ending: Bare bones escape]
>Write in
>>
>>5586017
>Those who remain sane try to flee (Pick NPC's you can argue they are not giving up.)[Quest Ending: Bare bones escape]
>Fuck it, kill them (What NPCs or items do you use?)(DC 24)
David, time to kill. Remember to use the grease first and then the explosives. Also maybe the tools to gain a +1?
Edda and Kyl cover the escape of the others if David fail. Kyl is angry about nobles, and these bandits act enough like onea for him to channel it. And Edda remember that her regret is having failed.
Now for the arguments
Tarm is crazy enough as it is, there isn't space for more. He can't forget the glory of Qothos and helping him on a divine ordeal. He has to live to spread the truth.
Takeru wants to create new things, so much so that he always find time, energy amd resources to do so. Stopping and not thinking is wrong.
>>
the update is too big, feel asleep mid way.
will end today
>>
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>David, time to kill. Remember to use the grease first and then the explosives.
>Grease + Explosives

Effervescent siren call of despair that lured the remains of the expedition, to sit down and rest in placid blights.
Corrosive mentality spread by these creatures with social mask.
They sang serene perversions that were honest.
"Just sit down and rest a bit, join our wicked table so the rest of the world feels less obscene, less evil."

And the table becomes norm, so the world becomes a distant dream of failure.
Of what use is a strong will if it turns against its master?
A point of transcendence would have been found if not for the petulant megalomaniac in the room.

David's ego of him was so absorbed in his delusions of him that he proved impervious to outsiders influence.
The distorted worldview rectified the corrupted perception of the situation.
And in his self-enforced delusions of him he decided to become a star.


He began to pour the grease on the floor of the banquet floor, trying to cover as much as possible.
The abominable noble like ignored it or cheered him on.
The twisted host even getting some of it poured into his wine glass from him.
The expedition men on the other hand were shocked out of their blues.
The implication of a fiery death creating an urgent need to flee.
The need became an imperative he produced the explosives from his bag.
The quiet departure became a thunderous escape as he lit the short fuse.

The maniac could have escaped, he could have taken a chance to risk failure.
But he was too greedy and in his selfish desire of ascension, he decided to shove the explosives down the Host throat.

[Reduces DC by 6, David dies]
>>
Gold plated hallways of labyrinthine descent became the new prison.
A vast place scattered with the occasional lived in place, like labs or kitchens.
Never sleeping quarters.
And the group was still running when the explosion rumbled through the structure,
and it was only a while after that you learned of the results.

Diluted shapes of the inhuman protruded from an amalgam blob of flesh and smoke.
drifting silently towards the group with waving hands.
Movements still a parody of regal composure.
A more forceful wave of helplessness blanketed the group.
many fell to the ground sobbing, remembering the reasons they had to come to this cursed land.
Recognizing why they could never go back.

[NPC's disabled unless they have a motivation to care, last 1h]


>Fuck it, kill them (What NPCs or items do you use?)(DC 18)
>Edda and Kyl cover the escape of the others if David fail. Kyl is angry about nobles,
>and these bandits act enough like one for him to channel it. And Edda remembers that her regret from her is having failed.

The mirage of death was in front of the dwarven female, her pursuit of lost honor would be ended in a forgotten place, her name unknown forever.
There was no eternity waiting for her, there was no reward for her attempts to live a good life.
she would have only regretted for these few minutes she would remain alive.
that was a bitter truth, an unacceptable reality.

She had come to the cursed lands prepared to die!
This would probably be her end, but it was the great challenge she sought.
It was the glorious death that could console her failure of her while she bleed out.
It was a true fight where weakness of flesh could not weight her down.
[Edda can fight]

Kyl looked at the court parody approaching,
an acidic reflection of his time from him serving people more powerful.
For all his might he felt as weak as he did when they framed him.
Powers he could not understand or ever reach.
A fish swimming upstream could only exhaust itself or give up.
Memories of his lost life of him flooded him, remembering what he had become choked him.
There was no going back, there was no absolution.
But this time he had the sick nobles in reach, he could at least attempt to murder them in spirit if nothing else.
He could try to fight back.

[Kyl can fight]
>>
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Not many stood up, from the few many just fled.
But those who rose to fight found their purpose true, and inspired the lost to rise with them.
There were barely past a dozen warriors at best, and their enemy did not flinch at their resolve.

The cloud of smoke like flesh crashed into the expedition, drowning them in its dying throes.
The diluting horror trying to grasp their minds with borrowed bones and gore.

[Edda(4 points) + Kyl (1d6) + 15 + 1 (Tools) [DC 18] Not possible to fail, reduces expedition Resources to 2 at worse.]

Flayed minds echoing the Fallen Star were made of the weakest of the defense.
Their shaken minds resonating with the halls and gnawing at the edges of your senses.
Mudding sight and sound to a foggy state.

But they kept fighting, stabbing and breaking whatever was not part of the black mist.
The mist itself trying to be counted by magic’s and the like.

Only a handful of the groups were still alive when the world became clearer.
the burdens of the mind becoming lighter, like breathing fresh air after a long time.
Whatever was that help power in this place was gone, and so where the labyrinthine sense of the hallways.

The group exited the crumbling palace, and stood in ruins no longer hostile.
the mission was over, they could go home.
it had all finally ended, just in time to see the rising sun.

[The End]
>>
Sorry to drag any reader through this quest.
This update was going to be longer, with that of the return to civilization.
But it wasn't a fade to black that I was liking.

I don't know if I should archive this, it doesn't feel like this is worth it.

Anyway, I'll be floating around here for a few days, let me know of any errors you've noticed with the quest.
Past the usual rushed quality of everything, I'm aware, I don't know how to fix it.
I'm just bad managing time.
>>
>>5588014
Do archive it, it was fun. At least for me.
David decided to be based in the end, and that makes it all worth it



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