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/qst/ - Quests


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Far back in Twaryian folklore, before their arrival on Vinstraga several hundred years ago, there are told tales of a most despicable and feared enemy that drove the Twaryian people from their homeland, a place that none are sure where it once was, or if it even existed- Alexander’s purges of culture destroyed what records the Twaryians had left, as well as locking away the people who could retell such history.

The enemy of what may as well now be legend is only referred to anymore as the Ear Cutters, for their grisly practice of carving away the pointed ends of the ears of the Twaryian people they attacked, rounding them, “fixing” them. When all hope was lost, legend has it, the Twaryian people were saved by their patron, a woman referred to as Saint Rufiya, whom was driven by the Judge Above to save the Twaryians from the Ear Cutters, leading them on a great migration, a fighting retreat, until finally they escaped across the sea, where the grateful Twaryians named their first city on the new world and capital ever afterwards, Pokoyrufiya, after their Saint who sacrificed herself in a last stand with her Honored Thousand on the shores of the Old World keeping the Ear Cutters from pressing their hateful pursuit.

The Twaryians, arriving en masse and settling on Vinstraga, were hardly welcomed with open arms. The Kingdom of Ellowie, as it was back then, readily made war against the migrated peoples overflowing from the eastern lands, and when Alexander conquered Sosalia, the Ellowians were made the overseers of the Twaryian lands and people, where they oppressed them in brutal fashion- some cruel-hearted officials embraced them being cursed as “Ear Cutters” and reenacted the brutal mutilations, but most saw it as a mystifying title spat by a people with little to claim any pride in.
With the First Kaiser’s death, the Ellowian Kingdom’s hold over Twaryi loosened as its occupation was steadily less and less feasible with the withdrawal of the Grossreich, and as the Kingdom was overthrown by the Republic, the Ellowian people forgot what sins their ancestors had perpetrated…but the Twaryians did not.

They did not forget, nor forgive, as they placed the grievances at the bottom of a list whose origins were lost to time- and now, the time had come for them to cease fleeing and cowering before the world.

-----
>>
Three Years Ago- Sodrakron Military Academy

It was a warm spring night- the glow bugs were all out in clouds of blinking stars, and their show was accompanied by the reedy wail of crickets. On the edge of the busy port metropolis where the Military Academy lay, nature dared to encroach, but most of the cadets had chosen to socialize indoors, with the exception of a pair of young women who had come out to a viewing platform with a commanding view of the wooded hills, and all that life that had woken up and now celebrated its flourishing- for the glow bugs would die off in but a week or two. The girls both wore the white of cadet officers, the tokens of nobility that assuaged their unorthodox status as females in the army, but one had the even stranger feature of a set of pointed ears- tucked under her cap, out of sight, though all already knew what was hidden, but this pair sat rather close together this night.

“Rufia?” The shorter, pureblooded Nauk said to the Twaryinauk young lady.

“Mh?” She turned her head to look to Haile, her friend, perhaps her best one. Haile was fairer then her, unblemished of face and thick of eyebrow like a proper Nauk woman. Her hair was a prettier shade of chestnut compared to Rufia’s blood-hued locks. She couldn’t help but smolder with jealousy at this particular moment, looking at the young Countess. “What is it, Haile? You don’t have to stay out here with me. I just wanted to be away from…men for a while.”

“I did not think he would reject you so rudely,” Haile murmured, an embarrassed grimace crossing her face, “I thought-“

“It’s alright, Haile.” The tone of Rufia’s grumble told that it wasn’t alright, but there was nothing to do about it. “It’s just how it is, even if I want to forget.” She sniffed, “…I didn’t ask to be born a damn Bat-Ear, Haile. My father chose some salt-stinking wretch of a mistress, but I have to bear the burden of that preference for shite.”

“…You inherited his sense of taste, perhaps?” Haile tried a small joke, but earned a harsh glare. “…” Haile folded her hands in her lap, silent, before saying quietly, “You do not have to stay at the Academy for my sake.”

Rufia’s stare softened. “I thought that you commanded me to attend with you?” She turned her waist slightly, “Besides…what would you do if I didn’t help you in study? Are you going to ask a strange student for help?”

“Most certainly not,” Haile crossed her arms in a huff, but her tone turned melancholic again. “I would probably just…do poorly. Are my academic marks worth you being unhappy?”

“I just thought it would be different when we got here. That being here meant I was…I don’t know. Better. Not like other pointy eared street garbage, a red-lantern woman like he said...”
>>
“You are not street garbage,” Haile corrected sternly, “You are the Lady Sommervind, a daughter of a noble house. Bastard or no, your father passed his name and title to you. But…it was not going to be different. But that will change when I am Praetor. It will happen. I know it. It is destiny, and I feel it.” Rufia ever had her doubts about what some might have concluded was delusion- but that naïve hope inspired her nevertheless. She wanted to help Haile do it- that it seemed impossible was what made her want to defy her own skepticism. That, and the way she rubbed that odd trinket when she made such ostentatious statements. Suddenly, Haile placed her hand on hers, “…You still agree, do you not?”

Rufia paused, then grasped her hand back. “I do. I know we can do this, no matter what anybody thinks.”

-----

Alright, sorry for the delays, and as much as I’d like to keep putting off starting the thread until I have everything where I want it to be, I legitimately cannot put it off any longer. So we’re kicking the thread off now. Like before, we’ll be waiting the obligatory 3 days for everybody to show up, but we’ll get things wrapped up from before that I didn’t get to last thread.

First, the lingering plot threads and mini-op resolutions, and things like the human trafficking being looked into, which I’ll take care of as soon as I get back tonight- I wanted that done right away, but things haven’t worked out that way.

Second, when people show up, if they’ve managed to get 2 XP from operation participation and haven’t disrupted their XP progression in any way, I’ll need to know if you want your EXP level, or if you want another Commander Trait. Customized commander traits are allowed, but they can’t be any more powerful than other traits, and they ought to be on theme with your unit class. Once that’s decided, I can properly post updated unit cards.

After that, we’ll have everything needed to properly move on to the 3rd Op. Not exactly a smooth transition, but that’s the breaks when it’s not just moving right along the road like from the 1st to the 2nd.

So, in order, what’s to be taken care of as people show up-

Plot and Action Resolution
Level Up Processing
3rd Operation Briefing + Deployment

I’ll be back in about six hours to work on getting things properly ready, so for now, just asking people to check in- if anybody wanted to get in from the last thread and didn’t, this thread’s start is the last chance to sign up. Once the 3rd Op starts properly, I’ll either consider you present from now til the end or I won’t. This includes anybody who’s dropped off, just to slim down the workload. Thanks for your patience, and for sticking around thus far.
>>
>>5546429
Ready and ready to mingle baby, HOORAH! Welcome back tanq!

I would like to use the XP for an EXP boost, thank you very much.
>>
>>5546429
>Reporting in
>+1 EXP Level
Ugh, I really want the extra trait, but I've been getting really killed by initiative. Oh well. Let's peel open some more bat-eared tin cans.
>>
Reporting in from a McDonalds during my work break...

>>5546429
Let's get this shit boys.
Use the 2 XP to bump EXP by 1. It's time to become a menace.
>>
>>5546429
Keeping my +1 EXP Unless I can go balls to the wall and get rid of the safety net that let's people get their unit wiped out once and survive for more stats.
>>
>>5546537
Preferably have the unit trait be called band of brothers.
>>
>>5546429
Yay we're back.
>Exchange +2 Exp for Goliath Novus
>>
>>5546429
>Reporting In
>I want Ironheart instead of the Level
>>
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>>5546429
Reporting in, I'd just like to mention you said I could replace my Biter Trait with the EXP trait.
>>
>>5546429
And we return to weather the rest of the storm
>2 Maps completed to get to Exp Level 4
>>
>>5546429
Meine damen und herren, Pantsu

>Bump up to EXP 5
>>
>>5546429
>Reporting in.
>No EXP because T-15 :c
Good to be back, tanq. What's the word on requisitioning stuff, by the way? I don't think we got around to that last thread.
>>
>>5546429
Reporting for roll call
Give me that sweet, sweet +1 EXP level please.
>>
>>5546429
I exist.
Taking the bump in EXP up to 3
>>
>>5546429
I anticipate only good things this mission.

>EXP +1 please and thank you.
>>
>>5546429
>Going for that exp chief. My men are militia and it would be better if we got some XP to regulars level.
>>
>>5546871
>>5546429
also a question: Were we able to scavenge all those field guns and toe them behind our trucks?
>>
>Reporting for duty
>Action of last thread in evening
>2 exp for level

So in last thread i was asking what should i help with in fixing or modifying. So i leave this here and people can pitch some ideas as i can do 2 or if nothing is needed some of my tanks are getting mods anti tank or anti infantry.
>>
>>5546429
Reporting in

>>5546874
I could do with double Autocannons since it'd also let me double as anti-air. I can't remember if I got them.
>>
>>5546429
I'm here and ready to help bust some traffickers.
>>
>>5546429
Ohh I just remembered I wanted Ironheart
>>
>>5547021
>>5546959
>>5547021
Whoops forgot my name
>>
>>5546429
Von Totmann reporting in, as ordered!
No level up for me though, sadly.
>>
Eberhardt reporting! No levels here.
>>
>>5546429
>Reporting in
>+1 EXP Level

Good luck everyone ; )
>>
>>5546429
>Reporting in!
I want to exchange my EXP upgrade for Plutus, then spend that to up-armor my TDs.
>>
red leader reporting in
>>
>>5546429
Reporting for duty
>>
>>5547478
Forgot to mention I'll take the +1 EXP
>>
Lt. Fenrickrieger reporting in. I'm good with the +2 defense from experience.
>>
>>5546874
>If available HMG to 2 of my tanks if not flamethrowers

>>5546959
I have no idea where in your tank you would fit twin autocannons as you have flamethrowers and main gun already.
>>
>>5547833
The main gun for my lead gets replaced with double Autocannons.
>>
Alright, I was supposed to get things rolling yesterday, but that didn't pan out. We'll get to it today though.

Thus far for role call so far though-

>>5546537
>>5546624
>>5546727
>>5546871
>>5547160
>>5547168
>>5547223
>>5547328
>>5547747
Dragoons-
D-1 Krogh
D-2 Kohlkopf
D-3 Ferrari
D-4 Gauthier
D-7 Lehrson
D-8 Vilgerson
D-9 Von Totmann
D-10 Von Bern
D-11 Eberhardt

>>5546502
>>5546659
>>5546974
>>5546763
>>5547478
Recon-
R-1 Splitterschwert
R-3 Unterbrust
R-4 Von Eschenz
R-6 Fiskersonn
R-7 Wespe

>>5546505
>>5546582
>>5546606
>>5546715
>>5546874
>>5546959
Cuirassier-
C-1 Vix
C-2 Sikorsky
C-3 Lutzow-Spelinger
C-4 Kannenpflanze
C-5 Martins
C-7 Vilgerson (F)

>>5546643
>>5546521
>>5546740
>>5547318
Panzerjager-
J-1 Von Zufalligdorf
J-3 Niel
J-4 Giovanni
J-5 Wesker

I ain't gonna ride anybody's asses for attendance, definitely not when my scheduling's as off as it's been- it'll be the usual with deployment and reserve calling, but we won't be doing any remote from the start stuff for this.
Call it a favor, in a way- you people aren't heading into a parade and then a big celebratory party, but you knew that from the start, didn't you?

>>5546537
Unsure what that would be- getting rid of the wounded safety net I'm reading? I think I can work something like that out. Potentially. Still have to think about how much is equivalent exchange though, of course.

>>5546624
That'll be fine, yes.

>>5546715
>What's the word on requisitioning stuff, by the way? I don't think we got around to that last thread.
Exchange of vehicles is straight across if you want- weapons can be stripped off the enemy vehicles and all that, though I don't think many people wanted or needed to do that.

>>5546873
>Were we able to scavenge all those field guns and tow them behind our trucks?
That can be done yes. Though the subunit type would change to the gun and crew rather than an infantry squad.

>>5546959
> I can't remember if I got them.
You got 'em if you want them. 2cms.
>>
>>5548615
>Exchange of vehicles is straight across if you want- weapons can be stripped off the enemy vehicles and all that, though I don't think many people wanted or needed to do that.

IIRC there was going to be an RP list right? At least I assumed that was what was meant by requisition.
>>
>>5546429

>Register for duty


>Commander and Trait
Elwin Volger
Plutus: Blessed with wealth and status.

>Unit Class and Trait
"Black Cats" Recon Group
Army Reservists

>Token
Red Dust

>Stats
EQP 2, INT 5, EXP 1
>>
>>5546429
>Name
Black Squadron (Black 1)
>Unit Class
Panzerjager
>Unit Trait
Landsgraf's Own
>Commander Trait
Mirage Aspect (From Chimera's Charm >>5506107)
>Token
Peacefield
>Character Description
A group of young Vynmark men and women, mostly minor nobles, whose family lands had been displaced or overrun during the course of the war.

They've thrown away any identity they'd had before the war, opting to wear masks to cover their faces, ranging from small masquerade masks to gasmasks.

They're led by an enigmatic leader simply called Black 1 whose bulky overcoat and flowing scarf hide pretty much all their visible features from all others.

>EQP 3
>INT 4
>EXP 0
>>
>>5548615
Crap completely forgot to report in.

>Raine's reporting in
>Raine wants Honos instead of the level

Gabriel's coming in too, I've been keeping him away from the out-of-combat stuff but I ask him what he wants to do for the combat stuff...

>Also he(Lt Nathan Gabriel) wants Plutus instead of the level so he'd get the 77mms.
>>
>Paramarine Guard Duty- Threat Level 0, 2 Successes Needed.
>D2- Kohlkopf - Rolled 6
>D3- Ferrari - Rolled 2

> Red Blades Investigation - Threat Level ???, 2 Successes Needed.
> R1- Splitterschwert - Rolled 4
>J1- Zufalligdorf - Rolled 10+1
> D4- Gauthier - Rolled 1+1

An unwelcome surprise had interrupted the conclusion to the revelry taking place in Kobberhus after the day’s victory. Most were slumbering by then- including more than a few of those who were meant to be guarding particularly important prisoners- some were trying to fool around with whatever female prisoners they could find that were willing, with only a few finding any strange sorts receptive to consorting with those they were fighting just hours ago.

So when “Kohlkopf,” as he was called in lieu of his mouthful of a normal name, found out that around near a dozen of the captured Caelussian paramarines were missing, he almost choked on his stew. The alarm was raised, and those who stumbled to attention clumsily searched about- fruitlessly. There was no sign of them save for what they had left behind- the unconscious bodies of a pair of hapless guards, snoozing as though they’d had too much mead.

No officer would have wanted to file that report- but with Lieutenant Ferrari doing…something, it was up to the other dragoon officer to give the report to Major Yule. Thankfully, he did not explode in fury- but he certainly smoldered in frustration as he tried to coordinate a search with whomever he could gather to him- not many were close and not occupied, or with some, unable. His mood turned sourer as a group from another unit approached- a few tanks with them. The types didn’t seem like common ones- strange custom sorts, perhaps of mercenary origin. It wouldn’t be unexpected given that, judging by the markings on the vehicles and the armbands on the soldiers, these were members of the so-called Small Council Army- Red Blades, sometimes called, by the style of their emblem. The fasces of Vynmark, but only with the left axe blade, the blade of Toil that was the reflection of the blade of Grace.

“Now isn’t a particularly good time,” he said heatedly as he waited with his hands behind his back for a panzer officer to dismount. Yule blinked when it turned out to be a woman, and his tone searched for a direction to be puzzled in when she had both the long ears of a less respectable race, and the marks and décor of a noble house- of Sommervind.
>>
“My apologies,” the lady officer said with a salute- she had light strawberry blonde hair- save for a single thick lock at the side of her head of dark red hair- Twaryians and Twaryinauk by extension were never seen with blondeness, so that minority must have been her true hair shade. An armband of a similar hue to her natural color was squeezing her bicep through the jacket of a Chimera, no glint of a Cuirassier’s steel upon her. “You must be Major Sanen Yule. I am Rufia, of the house of Sommervind. What trouble are you having right now?”

Yule put his hand on his chin, as his eyes went to her ears, then her armband. “A few prisoners managed to escape because a few people relaxed too early. What did you come here for?”

“It might be related,” Lady Sommervind said with a nod to one of her comrades, “I wanted to come and congratulate Haile…er, the Countess Rendsdottir-Hageldorf, on her triumph here. She is a friend of mine. But my own unit found some suspicious sorts, and I thought to come and question you about them.”

“Suspicious how?”

“They do not wear Twaryian uniforms,” Sommervind said, “But they do not seem to speak Nauk. That’s rather suspicious on a battlefield meant to be evacuated of all but soldiers, don’t you think? Any mercenaries ought to be in our colors, after all.”

Major Yule turned his head to Kohlkopf, and jerked his head towards the group of allies in an implied command. A brief investigation brought some relief to the Dragoon officer- all the missing prisoners could be accounted for. What a lucky turn of events…at the very least, he couldn’t possibly be chewed out for somebody else’s blunder, at least now as badly now.

“It’s definitely them, then?” Yule scratched his chin as Kohlkopf brought the news, “Good for us you managed to snatch them all, isn’t it…”

“Some of your people were poking around like they were looking for something near our company,” Sommervind shrugged, “Perhaps you herded them into our hands? This day was a fortunate one for Vynmark, after all. I’d not doubt another favor of circumstance from the Judge.”

It was true, there were members of the Battalion investigating near the Red Blades- A mix of quite competent officers and their troops, Yule thought, but they hadn’t managed to find anything of further suspicion and incrimination than what there already was to speculate on. Had the observation been too brazen, or was Yule overreacting?

Lady Sommervind cleared her throat. “Would you like your prisoners back? I’m not sure what else to do with them…”

“Yes.” Yule said gruffly, motioning for the dragoon officer to take care of it. “You said you wanted to see the Lady Countess? I’ll take you to her.”

“Thank you, Major.”
>>
Countess Haile, properly known as Rendsdottir-Hageldorf, had excluded herself from the rest of the troops tonight. Save for her personal guard giving her a safe distance, she was alone in the night, in the dim, shaded light under an awning in the village the battalion had used as a staging point for the day’s offensive into Kobberhus. She had been pensive ever since she had spoken with an unusual woman who had been retrieved- somebody the young countess had an unusual reverence for. A strange, floating girl who spoke strangely, and that Yule had been told an incredibly story about concerning her identity.

It wasn’t something he could quite believe, but she had been sequestered away nevertheless- and Haile left to her lonesome, the few who attempted to inquire after her state rebuffed mildly. The reaction to Lady Sommervind was completely different. The Major didn’t follow closely, but it was easy to tell from the way Haile sprang up and embraced the red haired Twaryinauk that this was somebody she was closer to than anybody that she had spent the past day with- he watched them converse, and frowned to himself when they began to walk in the direction where the so-called “Sky Queen” was being kept.
Yule would rather not have had that. He knew little about what the Countess knew or had planned, or the motive, but he did know that the floating girl whose feet did not touch the ground, whom claimed to be the monarch of a place only recalled in legend- for whatever reason, the Caelussians wanted to abduct her. For whatever reason, the Countess had directed a mission to save her that, were it part of her intention or not, had buckled the Twaryian line in this region enough that the enemy had not only been halted, but driven back.

Hum. Well, if the Countess trusted Sommervind, then maybe there were other things to worry about for now, Yule thought as he hitched his thumbs in his pockets and turned around. What the Twaryians might do next, for example…the night was not as protective against the Bat-Ears as it might be against others. Whether or not their ears had anything to do with it, they were known to train extensively in night fighting. It’d be wise to make sure nobody had their guard lowered too much in the pickets, let alone those trying to find dates amongst female soldiery.

-----

In the meantime, an effort to track an attempt at human trafficking of prisoners had begun by some members of the battalion- though something was off. Even the amateur investigators were finding that it was, perhaps, just a bit too easy. Who were they and where did they come from? The Zuide Confederacy, though they referred to particular cities in the union rather than the state as a whole. Normal, considering that it was as much a “state” as old Sosaldt had been, in that there was next to no official internal unity between those that inhabited the region.
>>
Regardless of Vynmark’s own ban on serfdom and slavery, the lawless wastes cared little now as ever, and the traders had come hoping for the unscrupulous to exploit the chaos of conflict and hatred of the enemy. After all, the money that fueled the engines of war never stank worse than blood and gunpowder, yes? Hence why there was a deal with the Grand Council Army’s Procurements Department’s head, Lord Johonnesborg, for the “rights to prisoner handling.”

There was a problem with this testimony, though, even for the less than legally inclined officers- not that it was reprehensible. It was that it was codswallop . There were no such thing as private contractors for retrieval of prisoners. Not before they were transferred to Military camps. Such had been outlined by the Major when the prisoners had been organized in the first place.

Further surface snooping seemed pointless- proper paperwork was not forthcoming, only offers of monetary compensation, albeit with quite real, quite substantial money.

>Let the “traders” stay around- maybe you can draw out further talk some other way (How?)
>Make a move- round them all up and force them to talk all they know under coercion. (This is overstepping your authority)
>Other?

This is only for the people who’ve chosen to directly involve themselves in investigation, of course- ie, you weren’t occupied with anything else (such as repairs or other missions), or have just arrived.

>>5548621
>IIRC there was going to be an RP list right?
For the loot? For trading it in, yes, I suppose. To reiterate, the rules for turning in loot for standard equipment is that their RP level has to match the equipment level of what you're grabbing. IE, a T-16 and a T-8 would have to be added up for 3 RP to gain a single EQP Level 3 piece of gear.
This isn't every bit of it- the mortars and heavy guns, for example, I figured there were plans for, as well as the recovered friendly equipment.
This is the list of captured (and yet unclaimed, as far as I know) enemy materiel from last battle-

>x4 T-8U (RP1)- T-8 type anti-tank vehicle with a thinly shielded 4-centimeter fixed gun mount. Armor Rating 1.
>x2 T-8R (RP2)- Improved T-8 type with a 2-centimeter cannon used for reconnaissance. Armor Rating 1.
>x2 T-16 (RP 2)- Standard medium-type Twaryian tank with a long 4.5-centimeter cannon and machine gun. Armor Rating 3.
>x1 BM-2 (RP 1)- Light Armored Car with a 13mm heavy machine gun. Armor Rating 1.
>x1 Panoplia-B (RP 3)- Antiquated Petrekoran heavy tank with 4.5-centimeter main gun and 2-centimeter hull automatic cannon. Armor Rating 5.
>x2 4cm AT Gun (RP 1)- Standard Twaryian anti-tank gun. Piercing 3. Technically infantry type, as towed guns are counted.

First call goes to people whose unit type matches a piece of loot, unless it's, for example, Raine's claim to the heavy guns from the enemy HQ.

New arrivals are free to mingle, of course- though the RP is never actually limited, especially in-between
>>
>>5548878
Jonah was awoken in the middle of the night by one of his squaddies. He was informed that the prisoners that mauled his platoon had escaped at first jonah was flabbergasted then confused which led into a furious rage."I'M GOING TO SKIN THAT HORNY FUCKING DOG AND FEED HIM TO HIS TWARYIAN WHORES" Jonah roared as he got out of the truck he was sleeping in knife and frag grenade in hand. This awakened his platoon from their sleep and seeing that their commander was about to gut another commander personally the majority of his platoon tackled jonah to pin him down.

"Damnit jonah you're the first commissioned officer we didn't want to frag we're not gonna give up something good bec-" Karl was interrupted by jonah throwing him off of the dog pile thankfully he was replaced by another man from his squad brandishing a rope. "As I was saying you ain't gonna do shit!" Karl jumped back into the dog pile to help tie the homicidal jonah down. By the end of it jonah was bound and gagged and thrown back into his truck while 2 of his own men guarded him incase he managed to break free of his binding and try his luck at murdering ferrari.
>>
>>5548882
I'm currently repairing, but could I trade in RP for a unit mod?
>>
>>5548882
I look forward to a long, healthy and fruitful working relationship with Lady Sommervind. May her fortunes be as strong as her clear Loyalty to Vynmark.

To confirm tanq, these units are also available as functioning additions to our forces, not only as trade ins?

If so, I'd like to take one of the T-8Rs as a 4th tank.
Although this is only if it isn't needed for the RP to repair and rearm one of our group who needs it more. That takes priority.
>>
>>5546421
Wester reporting in. I'll keep my XP to bring my platoon up to EXP Level 3. Maybe I will be able to hit targets with a +2 to attack.
>>
>>5548882
Unless there are any objections, I'd like to trade in that Pan-B I recovered to upgun my unit to 7.7cms. If 3 RP isn't enough for 2 standalone guns, could I trade it for a single m/31K instead and give one of my m/24Ks to Wesker?
>>
>>5548615
>>5548882
Aw, fuck, then I have nothing to exchange for a 13mm pintle mount and there seems to be just one on the field. Stripping it off the BM-2 is an action and thus precludes mounting it, right? I forgot what the ruling was on that in the last thread. Regardless, I remember you saying that the battlefield was absolutely rotten with 8mms and that those can be made use of. So, do I need to roll for anything here?

>>5548878
Also, would I be able to recognize any of Sommerwind's vehicles from my mercenary career? Or would I at least be able to tell that they're not of this continent, if not?
>>
>>5548882
Unless there are any objections, I'd like to trade in 2x T-8Us to reinforce my platoon back to their original strength of 3 subunits. My reasoning being I did play a part in capturing one of them so. I'm also completely fine with just trading in a recon tank rather than the 2 TDs if no one will object to that either.
Though I do recall us recovering 2x VpK-2s, I don't remember if they went anywhere.
>>
>>5548882
>>5548951
Seconding this as well
>>
>>5548643

Elwin Volger is not a large man. "Midsized" would be a generous way of describing his slim frame and average height. His size has, in the past, caused him no small amount of trouble in the schoolyard, in the dancing hall, in the training circle. Now, finally, he finds himself grateful for it as he slides unhindered out the narrow hatch of his VpK-2. He seats himself on the top of the car, looking down at the valley below.

"Do you see them?" A muffled female voice passes up from below.

"Yeah, that's them," Elwin says. "Our new unit, such as it is." He raises a pair of binoculars, one lens badly cracked, and peers through them. "Looks like a real grab bag. Old and new equipment, tanks and jaegers ... hell, half the soldiers are infantry in trucks. Seems like the stories were right. Command just threw together whatever they had and called it a motor unit."

Anna Welrod, the car's gunner and the squadron's chief mechanic, pulls herself up through the hatch to sit beside Elwin, who wordlessly passes over the binoculars. She lets out an unimpressed grunt as she surveys the unit. "This is what we're scouting for?" Her freckles shift as she frowns.

"They've been holding back the invasion in this area," Elwin says. "So they're doing something right. Best thing we can do right now is help keep that going."

Though mere reservists, the Black Cats are no strangers to combat. The bandit-infested western front sometimes requires reserves to be called into action, and as a far-ranging recon crew the Cats have bled and drawn blood before. After all, "peace" is not the same as "no fighting". Another advantage on their side is that unlike most recon reservists, stuck with the antiquated PzA-13s, the Cats are driving the more modern East Valsten VpK-2s, salvaged from the scrapyard and repaired due to Elwin's private wealth and Anna's mechanical wizardry.

That said, the intensity of the eastern invasion will be on a scale the squadron has never witnessed before. A somber mood takes hold as the VpK-2s start the journey down into the valley.

Elwin remains up top as his cars approach the tents and parked vehicles of the unit's camp, searching for a friendly face to guide him towards the command post -- or better yet, towards the grub line.
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>>5548882
There were various equipment modding camp actions at the end of the last thread. Do they come through?
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>>5548951
Depends on the mod- if it requires major structural changes like breaking out a welder and putting on armor plate on the whole front of the vehicle, then no, but modular things, yes.
Otherwise you'll have to enlist the help of one of those mechanical engineer characters, I'd reckon.

>>5549041
>these units are also available as functioning additions to our forces, not only as trade ins?
That is the case, yes. If you want to use a captured piece of kit instead of turning it in, by all means- though replacing a large portion of your unit with captured equipment means you sacrifice next operation's experience gain. Though really, it's the halfway mark anyways, isn't it.

One T-8R's addition will not shake up your structure, though.

>>5549140
Upgunning the m/24Ks to 7.7cms would require a more major rebuild than you can really do at the moment, mostly a problem of the gun's structure rather than the size of the shell or the vehicle's ability to potentially mount the gun. The latter option is acceptable- if Wesker wants the other one, of course. You'll have to agree on that one.

>>5549294
The BM-2 wrecks, while mostly not able to be made combat ready now, still have intact weaponry. The ruling is basically, that while a weapon is far easier to pick out alone from a knocked out vehicle and thus not impossible to get, if it's something big enough that mounting it requires major construction and cutting work on the mounting vehicle, it requires a maintenane/modification action.
13mms are about as big as you can get before the metalworking becomes a very involved endeavor. No rolls needed.
>Also, would I be able to recognize any of Sommerwind's vehicles from my mercenary career? Or would I at least be able to tell that they're not of this continent, if not?
Potentially- mercenaries don't tend to have encyclopedic knowledge of castoff armor and its customizations, but they know general sorts of vehicles. Sommervind's personal platoon consists of what looks like modified Netillian tanks of what he would guess are the NfK-7t type, though the turrets are different.

>>5549321
>Though I do recall us recovering 2x VpK-2s, I don't remember if they went anywhere.
Those are Fiskersonn's- restored by fiat because I forgot about his Mirage Aspect which would have saved them.

>>5549401
They're still on, yes- I'll go back and compile them with everything else here once it's decided on. I ought to go through and get a list, but the two I definitely have marked down are-
C4 Kannenpflanze- Pintle Mounts
R4 Von Eschenz- Camouflage

>>5548643
>>5548777
>>5548785
>>5549060
New entries and returners noted.
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>>5549425
I know unit cards aren't updated yet, but could you show who's still down vehicles, in case some guys still need the RP for reinforcement? I'd like to claim stuff but they probably need it more.
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>>5549425
>Start changing [C-7] Franziskas turret guns
>If available HMG to 1 of my tanks if not flamethrower

>>5547840
That explains i was starting to wonder where they would fit.

-----
"So let's get this show on the road. I'll need an welder and an hoist so get me those while i get my tools. It will be somewhat of an project attach those cannons in place of original but i think i'll manage." Vix said while making thinking about where everything would go.
>>
Rolled 3 (1d10)

>>5549425
>No rolls needed.
A surprise, but a pleasant one. I hardly expected to get more than one 13mm, if that, but to do so without having to roll is very nice. That does leave me with nothing to do, though, so I'll shoot my shot at recovering the Pan-B. Nobody else seems to want it. Could trade it for RP or actually hang on to it and become the most cursed platoon in the battalion.
>mercenaries don't tend to have encyclopedic knowledge of castoff armor and its customizations
Right, especially since Kannenpflanze isn't very experienced or particularly mechanically-inclined. I'm not far enough along in the main quest to have seen anything Netillian other than NfK-5s, so I assume the 7 is a somewhat more capable model. Am I able to approximate how heavily gunned they are?

>Rolling to recover the unclaimed Pan-B
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>>5548882
>Trade in 1 T-8U for Camouflage
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>>5549491
If youre looking at the list tanq just provided, thats the stuff we already recovered but arent using, no need to roll for them.
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>>5548882
Franziska acted in haste when she'd heard what had happened but now she was realizing that something bigger might be happening with the traders. She knew better than to do anything stupid that would jeopardize the bust and so elected to try to move smarter.

>Let the “traders” stay around- maybe you can draw out further talk some other way (How?)
>Try to infiltrate the ranks, make them think we want to trade and open up the possibility of possibly slipping them a high valued prisoner later on... not necessarily from the Ian's side either.
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>>5548882
Can we trade in the 16cm artillery I stole for an NPC 12cm SPG group, not armored just something on a half-track or something to make them mobile and avoid counter-battery and can we trade some of the gear for an NPC AA unit to give us cover?
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>>5549540
Oh, good. Because otherwise I'd have wasted a perfectly good wreck. I'd rather leave it to whoever recovered it, then, since it sure as hell wasn't me. If it still goes unclaimed by the end, though, I wouldn't mind us having a fourth 5 ARM tank.
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>>5549425
>>5549491
Ignore the recovery roll here, tanq. Apparently I can't fucking read and thought you had listed unclaimed wrecks instead of unclaimed salvage. I'll come up with something for me and my guys to do before everything has to resolve.
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>>5548882
I would like to use one of the T-8Rs to trade in for a EQP 2 vehicle. Would like to return to my original size of 3 subunits.
>>
After hearing about the good fortune of the escaped prisoners being reclaimed, Kohlkopf decided that a spot of gratitude was in order. To that end, he made a small shrine to the Judge and placed a fifth of liquor on one side of the scales, and a knife and some anti-ballistic fabric on the other. Brutal duty and simple pleasure. Surely this couldn't be considered a bribe since the Judge had already ruled. No, it was just a gift to the wise and righteous one.

After giving prayers of thanks, Kohlkopf abandoned the shrine, the booze, and the blade to fate, as was only right.
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>>5549425
>restored by fiat
Shit fair enough, I'll trade in 2x T-8Us for a VpK-2 then.
>>
How detrimental would it be if a unit slashed another unit's tire?
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>>5549385
Ulf is sitting on a nearby stool next to his group's car, a cigarette smoldering between his fingers while he listens to the rapturous laughter of his men after telling an extremely saucey joke about the Praetor, a pig and a broomstick.

His interest is soon piqued by the upcoming recon cars and he puts the cig in its rightful place between his lips and saunters over to the soldiers, lazily waving them to stop.

"G'day, lads. Always good to see fresh faced reinforcements." He releases some smoke from his lips, a sardonic grin creeping onto his face. "Ready to get shot at? The area is perfect fer it, you won't find it wantin'. But I 'spose ye want to get yer bellies full before that? Three tents down, ye'll find the cooks. Plenty o' grub and maybe some booze if the rest o' the lads didn't piss it away already." He cranes his neck and stretches lazily, in the same way a cat would in the sun.

"If ya want to see a commandin' officer, I'll advise goin' to Major Sanen Yule. He's a bit more impressionable than our Beloved Lady in Command. He should be mullin' around somewhere, ye'll see him." While explaining, he kneels down and inspects the cars a bit.

"Ye fresh from the Western Shithole? Good, means yer got kills under yer belts and miles on these tires. We'll need plenty o' that fer where we goin'." He finishes the cigaretter and extinguishes it on the sole of his boot, chucking it somewhere.
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>>5547328
>>5546624
>>5546871
So at the end of last mission each of us had a mortar offered to us by Raine, but I do not have something I really want to sell it for so if anyone wants my mortar just say so.
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>>5549425
Gonna trade in a T-8R for a VpK-2, with a 13mm gun if the BM-2 is worth that. (If not we can just strip it off)

>>5550160
Ohoho, taking one of my tanks are ya. I see how it is
Don't worry, momma Unterbrust takes care of her wounded little birds. Go ahead and trade up
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>>5550510
I want that mortar
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>>5550569
I had intended to give the mortar away to someone that already was given one just to consolidate and make things a bit easier management-wise, but if no one has spoken for it after a reasonable time it can be yours.
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>>5548882
Claiming a T-16 in exchange for 8mm Pintles and Camo.
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>>5550569
Vilgerson I'm trying to get us SPGs you don't need the mortar. Plus we have the 16cm artillery if that falls through.

Or I can just give you the other 4 man mortat group but I feel like those are more useful for gear exchange.

>>5550510
I wasn't really planning giving you all one mortar each just but a full 4 mortar set, I'm pretty sure the mortar groups had to kept together to be usable but I might be wrong.

>>5549425
This isn't an actual Nathan Gabriel action but if there's any REQ left, I'd appreciate if he get camoflauge on his 77mm Tank Destroyers. I wanted to give him those before during the first downtime but since he was already replacing his 50mm TDs the timeline felt a bit weird.
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>>5549425
While I'm here I'd just like to list down people who are definitely in one group and are helping each other mechanically.

In communications we have
D-5 Raine
D-8 Vilgerson
D-10 Totmann
R-7 Wespe
C-4 Leopold
C-5 Martins (Mech?)
C-7 Vilgerson (Mech?)
>Possible mechanics are marked as Mech


Possible people that are kindaish in the group
D-10 Von Bern
R-3 Unterbrust
J-2 Gabriel (I just don't really like actually involving him in downtime so it's me mostly me right now.)

The mods that people seem to want
D-5 Raine: New Model Infantry Kit or 5cm Support Guns (Super Low Priority)
D-8 Vilgerson: Wants Camoflauge
D-10 Totmann: Would benefit from camouflage
R-7 Wespe: Hasn't mentioned anything
C-4 Leopold: Wants pintle mounts, HMG probably preferred
C-5 Martins: Would benefit from up armoring
C-7 Vilgerson: Wants to replace lead cannon with double Autocannons. Wants Hull Mounted Flamethrowers for all vehicles (Probably low priority)
D-10 Von Bern: Wants to give R-3 Unterbrust up armoring or D-5 Raine Camouflage
R-3 Unterbrust: Wants Autocannons on her turrets.
J-2 Gabriel: It'd be nice if he could have some camouflage on the 7.7cms.

>If it's just purely people working on stuff modding we have more than enough.
Finding equipment to fulfill the modding is the problem.
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>>5549425
>Name
Roman Orlik
>Unit Class
Recon
>Unit Trait
Landsgraf's Own
>Commander Trait
Plutus (Requesting all tank cannons be replaced with autocannons or uparmoring if not possible)
>Token
Peacefield
>Character Description
Roman was set to become an architect before the Twarian invasion and like many young men his age, he'd joined the military to defend his country the moment it did.

Commanding a group of experimental M/28s armed with autocannons, Roman is much greener than his other recon counterparts but is always eager to learn and fight for his beloved nation.

>EQP 3
>INT 4
>EXP 1
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>>5550706
>>5549425
J-1 Freddy (I'm not remembering her actual name) also wants camouflage. I thought she modded herself but she went into the Red Blades investigation
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>>5550696
well getting the mortar and the spgs aren't mutually exclusive so it's fine to take em if no one else wants em
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>>5550160

"We've done our bit, back out west. Playing rat catcher with bandits and mercs isn't exactly the same as what we're in for here, I think, but at least we're not green. Thanks for the advice."

Elwin touches his cap to Ulf, then slips down into the car to use the radio. "All right lads, chow line is three tents down. Grab some for me and my team while you're there. I've got meet-and-greets to be doing." The Cats squadron proceeds forward to the mess tent, while Elwin's command car peels off to go searching for this Major Sanen Yule and introduce himself.
>>
Hey guys, still alive here, sorry I've been out and not getting things moving. I've just come down with some cold or something that's made me so lethargic I can't get anything done. I'm going to do my best to get the ball rolling tomorrow though, maybe a bit of bonus stuff will make the wait sting less too.

>>5550706
This is appreciated- keeps me from having to track it down myself, God knows I haven't done good work documenting this stuff. I actually have something planned for group operation stuff, mechanically, but like I said, been in a state where doing more than staring at screens makes me feel feverish, and not sleeping well hasn't helped.
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>>5550706
This list missed me >>5549511
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>>5551360
no worries, gws tanq
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>>5550706
Forgot me. Like some towed artillery from the scavenging or at least some mortars.
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>>5551360
How much RP would I need if I wanted to trade in my four trucks for four T/24 APC's? Would I have to pay the full 12 RP or would my EQP2 trucks lower that cost down to only 4?
>>
Get well soon bud would also suggest lemon tea
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Alright only a full week since thread start and I still don't have the actual battle going, that's just fantastic progress.
Oh well. Almost there.

>>5549485
Armament change in progress. Pintle mounted.

>>5549511
Camouflage applied. (-1 T-8U)

>>5549543
Try and get further in- with sweeter bait. Action noted.

>>5549554
Extra artillery is fine. An AA unit can be shoved onto the HQ unit with the mobile artillery.

>>5549626
Restoring Car (-1 T-8R)

>>5549882
Restoring Car (-2 T-8U)

>>5550531
Command vehicle replaced with bigger thing with another gun. (-1 T-8R, T-8Rs spent)

>>5550647
Pintles and Camouflage mounted. (-1 T-16)

>>5550706
>D-5 Raine: New Model Infantry Kit
Consider it a reward for storming the castle.
>D-8 Vilgerson: Wants Camoflauge
We'll trade in a BM-2 for that. (BM-2 -1, BM-2s spent)
>D-10 Totmann: Would benefit from camouflage
>C-5 Martins: Would benefit from up armoring
I'll wait on acting on these two unless they are directly requested by them themselves.
>C-7 Vilgerson: Wants to replace lead cannon with double Autocannons. Wants Hull Mounted Flamethrowers for all vehicles (Probably low priority)
Some poor recon tanks have had their cannons carved out and made available, the flamethrowers for the rest...we'll say, another piece of scrap. (-1 T-8U)
>D-10 Von Bern: Wants to give R-3 Unterbrust up armoring or D-5 Raine Camouflage
I'll refrain from acting on requests for people besides themselves for now- to be sure of things.
>R-3 Unterbrust: Wants Autocannons on her turrets.
2cms ripped off of the innocent wrecked T-8Rs. Presuming the mechanical work is done as the part 2.
>J-2 Gabriel: It'd be nice if he could have some camouflage on the 7.7cms.
I'll trade a T-8U in for such, considering the Plutus up-modifier. (-1 T-8U, T-8Us spent)

If there's no objections to me trading in things for you, what's left is
x1 Pan-B
x1 T-16
x2 4cm AT Gun
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An aside- some fluff notes. These are the standard small arms in use by Vynmark's infantry. Which means you, Dragoons.
Why do I have this instead of just having things ready earlier?...Uhhh. No good answer for that, but it is stuff that's been in the pipe. A pipe rather too stuffed for my own good or quickness of updating, or getting things going in general.

>>5551404
Infantry support guns, mortars? There are options, though the support guns are direct fire compared to the mortars' indirect.
Mortars have been captured, but light support guns will cost 1 RP each, or the equivalent.

>>5549442
>I know unit cards aren't updated yet, but could you show who's still down vehicles, in case some guys still need the RP for reinforcements?
After going through things, the only person missing subunits (who is in attendance) is Wesker with his lone tank destroyer.

>>5551532
>How much RP would I need if I wanted to trade in my four trucks for four T/24 APC's? Would I have to pay the full 12 RP or would my EQP2 trucks lower that cost down to only 4?
We'll say 4, what with 12 RP being rather unattainable, unless you went with Plutus instead of EXP to bump your equip level up.

Getting things in one place for level up- so if you don't have one, you're not listed, obviously.

Cuirassier-
C-1: Vix - EXP +1
C-2: Sikorsky - Commander Trait "Goliath Novus"
C-3: Lutzow-Spelinger - EXP +1
C-5: Martins - Commander Trait "Ironheart"
C-7: Vilgerson (F) - Undecided

Recon-
R-1: Splitterschwert - EXP +1
R-3: Unterbrust
R-4: Eschenz - EXP +1
R-6: Fiskersonn - EXP +1

Panzerjager-
J-1: Von Zufalligdorf - Commander Trait "Plutus," Up Armoring
J-2: Gabriel - Commander Trait "Plutus," EQP Level Up
J-3: Niel - EXP +1
J-4: Giovanni - EXP +1
J-5: Wesker - EXP +1

Dragoons-
D-1: Krogh - EXP +1
D-2: “Kohlkopf” Fenrickrieger - EXP +1
D-3: Ferrari - Undecided
D-4: Gauthier - EXP +1
D-5: Raine - Commander Trait "Honos"
D-6: Wester - EXP +1
D-7: Lehrson - EXP +1
D-8: Vilgerson - Commander Trait "Band of Brothers"
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>>5554669
Glad to see you back!
Raine's wishlist had a subsequent addition of me requesting camouflage.
>>
The lack of interest shown by the slavers (for that was what they were, even if they didn’t refer to themselves as such) was stonewalling investigations- but there was too little to make any moves. Not without driving them off, or finding out who was behind these first-layer cronies.

Franziska Vilgerson was no stranger to crime. Not of this sort- her family was just of a nature that disdained such things as the law and order of the state, rather than personal moral code. Grandmother was a moonshiner, father a (self-justified) assassin by explosive means. Herself a thief of the same sort of fascinating equipment that had been placed in her hands now. Was it really a punishment if she got what she wanted anyways? Whatever. The point was, these sorts of criminals could be tempted by something else- plain and simple greed.

Somebody who looked like her had an advantage in temptations. Female, pretty, especially without the suffocating armor that was the obligation of tankers. A crafty look that apparently drew one into an assumption of co-conspiracy. So, the offer was made to the head “merchant,” a shaven head thug with a smirk yellow and greasy as old butter and a chin like a dagger.

“Ah-h-h, yer one of the compelled, ain’tcha.” He pointed to an emblem on Franziska’s uniform, “Questionable loyalty, as they say, doubtful morals. But they just don’t wanna get their hands dirty, aye? Well, if it’s high value we’re talking…t’ tell y’ the truth, the typical Twaryian wench that they toss forward into battle? Not worth much. A hole, aye, but not easy on the eyes, rude mannered, fight-y, only people who want those are the houses what lose a portion ‘a their five pfennings girls every month ‘cause they get hooked on Hourglass…there was a fine one, but she got rolled into a ditch, he he he. What’d be good fer me, good fer you? Somethin’ out of the business we were told t’ do. Get a Nauk. A noble lady. Somebody of good breeding. If y’ don’t mind me sayin’,” he reached out and stroked Franziska’s chin with a finger, “If you’ve got a twin, I think they’d fetch a high price on auction, he he he. Somethin’ that might proper buy somethin’, rather than the cost of comin’ here t’ waste time bein’ comped.”

Franziska wore a fake smile. What a creep. Though from the way the man spoke…they were paid to come here? Actual trade of most of the prisoners would be of little worth? There was something further to go on…

An easy excuse to break off was made in claiming to go look for options. What next, though…

>?

-----
>>
Two Recon groups, one Chimera. Decent additions, Yule thought as he greeted each newcomer in turn and briefed them on the situation- a motley group, much like what was already here. One from the border with the dust lands, another band of nobles separated from their former lands (Their leader refused to identify himself- a funny privilege of nobility, to be somebody of significance yet anonymous), and one that had a strange bunch of m/28s with alternative main armament. Considering the prevalence of T-8s in the Twaryian line of battle, they’d probably do well.

Each was given a separate standby for further orders. It wasn’t clear yet what would be done next- in a week, the mysterious girl would have somebody able to come rescue her on the coast, so presumably, Haile would try and get the battalion down there. A week was a long time in an active war scenario as this, though- even with the Twaryians near Kobberhus defeated, there was a whole front left to go, and command surely wouldn’t tolerate such a powerful formation as this sitting on its heels here. As it stood now, the unit was resting and refitting for a couple of days. After that, though? As it stood now, the Countess was using her authority to prevent herself from being subordinate to any other direction besides “High Command,” but would it remain that way?

Yule decided to clear that up, as he ventured towards the cottage Haile had gone to with her Twaryinauk apparent friend. It was the same hut that the “Sky Queen” Velecacia Alsbeth Guldharth Belle Himmselsdorf-Galdraz was being kept in. Thankfully, she did not insist on being referred to in full.

“Major Yule?” The Countess addressed the Major as he stepped in, under blessing and advance notice of a guard, and he saluted silently. “Is something the matter?”

It looked like the three women inside the cottage had been speaking- Haile had cleaned herself up from the dust and grime of earlier today, her makeup reapplied well, and she looked very much glad. It was different from the others present.

Lady Rufia Sommervind had a neutral look about her- her brow had been furrowed initially, as though she was being forced to think on an entirely new subject of learning. The token on her beret was the Twins’ Breath- a plant whose flowers bloomed arbitrarily, in defiance of seasons. They were sturdy, and lingered in a way that it was possible for a plant to have blooms from multiple seasons, of different lingering hues, though it was quite rare, and mostly a circumstance of a gardener’s hobby than an occurrence seen oft in the wild.
>>
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Velecacia had been draped in the green weather cloak of the dragoons, donated by one of the soldiers. It hid her well- especially her quite unusual costume, and most importantly, the fact that her feet did not touch the ground. For now, she looked relatively normal, save for the tiara she did not remove- a move Haile supported her in. The Sky Queen looked vaguely discomforted- like she smelled something off and would rather not linger, but she also could not walk on her own, instead having to push off of objects, to float elsewhere, or to cling to others to let them drag her. Such was why she was so close to Haile.

“Lady Countess,” Yule said, returning his saluting hand behind his back. “I wanted to check with you on future plans. Were you discussing them with…”

“Lady Sommervind,” Haile said, more patient than usual.

“Yes,” Yule said, “Since you are friends, I assume, were you invited to come along on this operation, or did circumstance bring you close by?” Lady Sommervind had said she had come to congratulate the Countess on her win, but she was here on the same night of it, rather than sending a telegram, after all…

“I was indeed meant to support you, but I had to be somewhere else,” Sommervind said, “Further down south, there was a series of probing attacks by Twaryian armor. There are not many mobile anti-armor formations these days, you must’ve heard.”

“Always too few,” Yule murmured, “Some others have been arriving late as well. Anyways. Are you going to be staying with us, or are you needed in other places again?”

Sommervind shook her head once, firmly. “No. The Countess Rendsdottir-Hageldorf has informed me of different priorities. We’ve had a discussion concerning…what the risks might truly be. Our situation isn’t one where we have a country behind us, if you ask me.”

Haile’s smile faded. “Yes. Though it is better this way. Somewhat. If all of Vynmark becomes apprised of her grace’s presence…” She looked to Velecacia, the mysterious girl from the crashed airship, who did not look back- she seemed to be squinting at Lady Sommervind. “Is something wrong, your grace?”

Velecacia shook her head, ruffling beneath the cloak. “It is unimportant. Lady Sommervind’s ears hath an unusual character compared to most of thee.”

“I am a Nauk,” Sommervind said patiently, touching the points of her long ears, “My mother was a Twaryian, but rest assured I am of my father’s name and blood, who was of much more respectable lineage and character.”

Yet those bat ears tell more than any flowery words can claim otherwise, Yule thought, but he said nothing. No reason to piss off the Countess when she seemed to be in a pleasant and personable mood.
>>
The so-called Sky Queen was either naïve or did not care about leaving such alone, though. “Thou detests thine own heritage? A father cannot be so without a mother.”

Lady Sommervind paused and glanced, breath halted. Velecacia’s voice was a soothing sort. Very difficult to be shocked into anger by, no matter what was said. “Your grace, I wished to avoid this subject in favor of more present concerns, but my mother was not a seemly sort. My father and her were not ever wed. I wouldn’t be here without my mother, but my father could have chosen any other woman and still had me.”

Velecacia simply nodded, but her face still had the slight pout of curiosity after something just slightly out of reach.
“Returning to our present problem.” Sommervind crossed one arm over the other in front of her, “If Caelus does wish to abduct Her Grace, it’d be unwise to announce our presence, even to those we think are our allies. Haile explained to me that some members of the Small Council Army were acting suspiciously? Who can say how many more so influenced might be in the Grand Council Army? Is Vynmark’s army even in a state to be distracted by this? I don’t think so. Countess Rendsdottir- Hageldorf possesses one of the most powerful mobile formations of the army. We can defend ourselves better than anybody could hope to. So moving down to the coast over the course of a week for Her Grace’s arranged evacuation is best suited for exactly what we have now. That we risk facing the Twaryians, yes, but in a capacity already defeated time and again, rather than their entire army seeking out Her Grace.”

“Our unit is distinctive amongst our comrades, as you’ve noted,” Yule pointed out dully.

“All the more reason they would not expect Her Grace to remain with us,” Sommervind countered, and Haile beamed, “This battalion, reinforced, has more to concern itself with than bodyguard duty for an unknown girl. Let them presume we’ve passed her off to others. Let them pore over communication interceptions trying to find where she is. Meanwhile, the Hageldorf Battalion ventures southwards to crush the offensive towards Sodrakron just like they crushed the offensive here. Who knows? Perhaps we’ll do that anyways. I’m sure none of the troops here would object to striking two birds with one stone.”

Yule couldn’t help but frown. Experience taught him that things rarely panned out in such an optimistic way- that an enemy rarely danced exactly to the tune of one’s most hopeful expectations. “If the Countess supports Lady Sommervind’s proposal, I’ll carry it out. Does Countess Rendsdottir-Hageldorf have any objections?”

Haile’s eyebrows raised in confusion. “What? Of course not. I have full faith in Lady Sommervind’s operational plans. Why, in the Academy, there was not one exercise or war game she did not find herself on the victorious side of.”
>>
“In fairness,” Lady Sommervind’s cheeks reddened a touch, “I cannot deny that I’ve always been lucky, both in simulated and what real battle I’ve had. Fortune has a way of smiling on me, I guess.”

The Major squinted. “Would you mind a test of that? Not much, just some Stenpapirsaks.”

“…Alright.” Sommervind shrugged.



…Ten rounds. Lady Sommervind won the first nine, but on the last hand, Yule could have sworn she changed her hand at the last moment, but…not to win?

“If my streak is over,” Lady Sommervind put her hands behind her back again, “I’ll have lost it for good. It’s how luck is. When you lose at dice, you’ll likely keep losing, no matter how much you want them to start winning again.”

“I know that feeling.” Yule sighed and scratched under his beret, “Lady Countess? Is there anything that needs to be conveyed to the men yet?”

“Ah, no. You need not linger if you have else to do, Major,” Haile said, still looking fascinated by the children’s game just played out. “I will remain here. Our future plans have to be finalized. We will leave in a couple of days. Reaching the coast in five days after that should prove easy.” She turned to look at Velecacia behind her, “Be at ease, this will prove to be an easy triumph with Rufia with us.”

Maybe. Yet Major Yule had an off feeling he couldn’t quite place as he left the cottage. It’d be nice if it was as simple as being unable to trust a Bat-Ear…though if Sommervind was so close to Haile and was aware of the potential of treachery, perhaps there was little more that could be done about that.

Was it time to sleep? Yule didn’t feel tired. He wanted to stay up and think about why, now of all times, he couldn’t shake a bad feeling. Yes, the Second Fortress Line had fallen, and who could say whether the Twaryian offensive had been stalled anywhere else but here, but even without the factor of the strange blonde floating girl, the Twaryians had been dealt a savage blow. If the Third Fortress Line held, that gave more time for the prestigious Vynmark Naval Infantry, and the Marines, to mobilize and prepare defenses further, more time for troops from the west to come around like some just did.

So what was set to go terribly awry?

-----
>>
“The hell do you mean, we’re going?” a female pilot complained to her superior at an ad-hoc airfield- one that had to be specially expanded to accommodate a craft central to the squadron’s operations. “We just handed the Caelussians their own teeth in a bag, we’ve been shredding the slony, and their offensive just got socked in the nuts, we’re not done yet, Storm Lord.”

“Captain Tabitha Mylnarski,” the superior officer said Wrath Leader’s name properly. He had aged since the flight from Ellowie and back again- his forehead creased more easily, and his hair had thinned at the sides. “This is an order, from home. If the Caelussians are involved in force, and they capture the command center, this mission will have been worse than a failure.”

“God damn it.”

“We can fight the Twaryians. We can’t fight the Caelussian Federation. The Two Republics can’t afford to throw itself in to this.”

“The Two Republics,” Wrath Leader spat in contempt.

“Ellowie must fight its own battles before Vynmark’s.”

“I know,” Wrath Leader said sharply, “I’ll tell my people. Nobody’s gonna be happy about this, you know.”

“Hm.” Storm Lord said nothing and went back to the paper on his desk.

The tomboyish pilot turned sullenly and walked back out. Of all the bullshit…she wondered idly if the decision came from the bigwigs of the Republic, or from the phony King. Her thoughts were interrupted by the rude sound of a wolf whistle coming at her from a man who’d seen her enter the tent but hadn’t raised any notice until she left the other way.

>More to follow- just getting this out instead of stalling even more. Any proposed interactions with anybody are free, if you want.
>>
>>5554665
Is there still time to ammend my previous requisition idea? At the risk of compromising someone or another by mixing 5cm and 7.7cm subunits, I think I'd rather trade in the Pan-B for a support gun and 13mm on my command vehicle and move the 8mm I salvaged at the end of the last thread over to my 2IC.
>>
>>5554669
>Dual wields Machine pistols
Nothing personnel kid
>>
>>5554669
>We'll say 4, what with 12 RP being rather unattainable, unless you went with Plutus instead of EXP to bump your equip level up.
Very good, there should be enough RP left for me to trade in for a full upgrade to a Panzer Dragoon then.

>If there's no objections to me trading in things for you, what's left is
>x1 Pan-B
>x1 T-16
>x2 4cm AT Gun
I will claim the T-16(2RP) and the two AT-Guns (2RP total, I also think these to be my salvage from last thread?) and trade those in for a full unit EQP upgrade. This is a lot of RP to claim, but it's been a week and these remain unclaimed so I figure it's fair game at this point. I'll lock this choice in when I return from work in 12 hours, so if there's any objections you have until then to voice them.
>>
>>5554837
While jonah is tied up, literally. Hoffman would like to ask one of the prisoners why they fight. Do they just want land? ethnic cleansing? spreading an ideology he doesn't know too much about.
>>
>>5555332
Well if no one else would object I would like one of the 4cm AT Guns to hang onto.
>>
>>5554665
Didn't J-3 claim the Pan-B? If that doesn't go through, I'd like to put myself in line for that if nobody else claims it.
>>
>>5554830
Rufia definitely looks like the dominant one in a yuri pairing.
Also I like that the map matches the actual game map.
>>
>>5554665
I'm alright with taking the up-armoring if Bern still wants to give it
>>
>>5554669
Man that carbine is really short. Are we using the 6.5mm or the 7mm?
>>
>>5555669
Seems to me like the same caliber as the full-length rifle, which is probably using the same round as the MGs. Which is to say, 8mm. Now imagine the fireball.
>>
>>5554665
Sorry I was really sick

Uparmoring would be great yeah.
>>
>>5555669
>>5555683
Meant 7.5mm or 8mm, oops.
>>
>>5554665
Might as well give Raine Camouflage since it turns out Vilgerson and Totman have them so they can be the camo infantry squad.
>>
>>5555599
>Also I like that the map matches the actual game map.
>big red X over the place I am right now
Hmmmm.
>>5555513
Yeah, I was hoping to trade it wholesale in for an m/31K, but from the way tanq put it, that was predicated on Wesker agreeing to take one of my replaced m/24Ks and I haven't hard anything from him.
If you'd like (and tanq allows it, of course) I'd be willing to go halves on the RP with you. I get the support gun replacement and the rest of the RP is yours.
>>
>>5556006
I haven't had much to say really, if you want to do it and pass the m/24k to me we can do it. I've been on and off the thread but I wasn't sure if I should be doing something except wait for map start. Wasn't sure if there was anythinv good I wanted.
>>
>>5556190
If you're fine with using mixed calibers, I am too.
>>5554665
I'll retract the other suggestions and stick to this, sorry for all the back and forth tanq.
>>
>>5555502
Is that strictly neccessary now? We captured 8 intact AT guns last mission, and with von Bern swapping out her TotB the only two units that can effectively use those guns are you and von Totmann, which means an even 4 guns for each of you. An extra gun for you is one die extra on attacks against armored units or an explosive attack on infantry attacks, if I get this trade-in I will effectively double my dice pool against infantry in range 5 of me (4x2 8mm Machine Guns per attack added) for a total of 16 dice. I personally believe that to be significantly more impactful for the battalion as a whole.

If you'd still insist however I guess I don't really have much to put against it. We leave the AT-guns in battalion storage for now and trade in the T-16 for a unit mod for each of us instead.
>>
>>5556006
>>5556298
Glad the two of you got that sorted out. The two of you are far squishier (both in terms of ARM and INT) than me and reinforcing you should take precedence.
>>
>>5554669
>D-3: Ferrari - Undecided
By my count I should only have 1 XP now and I thought you needed 2 to be eligible to trade the new one for a new trait, am I incorrect?
>>
>>5556298
>>5557002
Being up even one more gun is a big boon by itself. Unless I misunderstood something.
>>
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Alright, we're getting close now. Sorry again for all the delays, though I should have known it would happen when I decided to just go on ahead instead of delaying start time again.
Certainly hope none of you new people have been turned off by this.

>>5555327
The low rate of fire makes the mp.24 relatively controllable, helped also by its weight. It wouldn't be impossible for a strong fellow, though most likely difficult to aim, of course.

>>5555336
This will be covered in the next update proper. Which should be tonight or tomorrow if I get a hold of getting things done.

>>5555599
The map is actually one that was being used by the Twaryians beforehand. Well, technically, the Petrekorans moved into the village. Then you.

>>5555669
>>5555683
It is 8 millimeter. The original design does use a smaller 6.5mm round, as is Naukland's standard, but 8mm is ubiquitous to the Sosalian region. Vynmark, however, does use both calibers, much to the annoyance of its logistics officers who actually have to manage such.

>>5556298
It's cool. Each of you has one and one, then.

>>5555785
Raine is going sneaky then

>>5555691
Plating the rest of your platoon, considering your main tank is already stacked up with extra armor.

>>5557218
You were in the first operation, and the second, and didn't have a major equipment change, so you should have 2. Even if you didn't end up doing much in the first.

I'll have the unit cards up with the next deal- as well as the long awaited portraits. Funny thing about those- I was going to take longer because I wanted to clean up the lines, but the first set I did them on...I didn't like how they meshed with the rest of the card, especially next to the vehicle picture. So I went back to the first layer sketch and it looks better with the card, even if it's not clean.
I expect to have to edit plenty of them to fit expectation especially after so long
>>
>>5557449
>>5550715
Did I get in or nah? All good if I didn't, just wanna make sure.
>>
>>5557449
Doesn't the manual say you gain a level of XP per every 2 missions though? I started with 0 XP.
>>
>>5557466
Nah, what he means is that two battles equal either a new trait or +1 EXP. Its on you what you choose.
>>
>>5557449
>Saws off stock and unneeded barrel length to make dual wielding easier
Accuracy is for nerds! Just add a pistol grip and a 100 round drum mag on this thing and you got yourself a bullet hose. Speaking of which is there a 100 round drum mag for this thing or something along those lines for the mp24
>>
>>5556354
Okay, that's a fair argument, as much as I would like the extra firepower. Tell you what, keep the AT Guns to trade in for the extra Anti-Infantry firepower.
>>
>>5557459
Weird m/28 variants were mentioned among new arrivals in the narrative, so I'm pretty sure you're in.
>>
>>5557530
Okay, apparently I'm retarded but in that case I'll just stick with the XP then.
>>
Okay I've managed to rot in place for like two days, but tonight when I get back, we're finally moving on, I've just been lethargic as hell.

>>5557459
Of course. The hard cutoff is technically deployment, after all, and I've been so slow that hasn't even come up.

>>5557466
This >>5557530 is the case.

>>5557571
Not 100, but there are 50 rounders.
They are finnicky, high maintenance, and generally unpopular for lack of durability. The consensus on them is you're either firing them for the first or second time and after that they ought to be thrown away.
>>
>>5555336
The trouble with talking with Twaryians was mostly one of language- few knew more than a few words of Old Nauk, and those didn’t tend to understand what was spoken to them. There were better results with Twaryians who, upon brief introduction, came from the border regions. Skirmishing with Twaryian border parties was far from unusual, despite that no state of war existed before this year. Some Twaryians acted like brigands, others migrated through, sometimes the former parties entered Vynmark’s borders to secure the latter. Trade also flowed in capacity to let such incidents fall by the wayside- it was like dealing with a temperamental neighbor, who sometimes shot at you.

The exact reason for the Twaryian invasion, nevertheless, was unclear. At least on a national level. The prevailing answer was a simple, yet unsatisfying one.

“You were next,” one Twaryian soldier in captivity, a young male officer, told Hoffman with a shrug. It was the fourth time he’d heard that answer. “Ellowie fell to Twaryians, with help of Netilland. Can’t fight Ellowians and Netillians, even after they finish war. Vynmark is not made up of fighters. So we come here for easy fight.”
“Conquest, then?” Hoffman accused, “Or do y’want just kill us all?”

The prisoner laughed a single sharp bark. “Not if you surrender. The Old Church forgives those who strayed. Those unwilling to return will be saved, by fighters taking on their sin. We will win over the heretic eventually. Such is what my grandfather’s grandfather told, such is what Saint Rufiya told our ancestors. Now is our time. You win today, what abut tomorrow?”

“I think it’s not your time if y’all keep getting hided like this.” Hoffman replied curtly, and stopped wasting his time with that one.

There was one interesting alternative for motivation, however- it came from a Twaryian captured officer, from further into the country, whose knowledge of Old Nauk was impeccable. Were it not for his long ears and ink black hair, he could have spoken and convinced any listener he was of Vynmark, or Naukland. He spoke of home, of the land he came from- and it was tinted with nostalgia, but no kindness was had for its state. The outer regions, where most Nauk-fluent Twaryians came from, was temperate and normal- most of them saw little need to up and leave.
>>
Twaryi was a harsh place to live, despite being broad. Where it was not mountainous, where the soil was not stony, where salt bogs that drank up all life did not spread all over, the winds chilled with unusual enmity, and it was crowded with rarely enough food or shelter to go around for the poorest folk. The charity of the Old Church’s monasteries and convents helped where it could, but for most, the answer was to look outward, to attack the heretic that had treated them so spitefully for as long as could be recalled. The government of Twaryi, their Confederation Assembly, rewarded two acts with disproportionate generosity- raising large families, and military service. The former was granted easily with the latter- even though the core territories of Twaryi were unpleasant places to live, there had been great waves of migration from Caelus for over a decade.

That Twaryian Captain’s second and third wives were immigrants- he had the means to provide for more, so he did. Native Twaryian women hated these migrants’ method of societal intrusion, of course, but his first and true wife recognized the need for patriotic duty. After all, the Twaryians were not a particularly populous people- the lands conquered would need enough of them to properly settle, let alone continue battle.
So what was there to do to secure the future of the explosion of this new generation, than to strike out with all they could? Would they be expected to be crammed within Twaryi when there was already a struggle to thrive?

That argument could be claimed. Though, Hoffman thought as he went back to report to his platoon, it sounded like they were to blame for bringing forth all these people just so they could fight their wars.
>>
>>5559651
So is polygamy an Old Church thing, or specifically a Twaryian cultural practice that the Church closes one eye about?
>>
>>5559647
>Sawn off SMG
>Barely functioning pistol grip
>Gaudy and unwieldy 50 drum mag
The most based loadout, All they need now is a clown mask and someone screaming about how much they need a medic bag
>>
>>5559651
As hoffman walked back to the platoon he was joined by karl carrying bundles of extra ammunition and some shells meant for the mortar teams in sacks strapped to his back. Karl looked up at hoffman and without being prompted hoffman took the bundles of ammunition off of karl's hand Hoffman looked down on the ammunition and noticed it was mostly twaryian ammunition.

"So why am I carrying twaryian ammo and you mortar shells?" Hoffman asked while karl removed the sack from his back to check it's contents.

"Jonah asked me to do this after we cut him loose, Don't worry he's calmed down Probably gonna go off and try to knock ferrari's clock out" karl nonchalantly answered as he squinted at the labels hoffman swore under his breath and began running towards his platoon's truck. There he found jonah with several crates filled with twari weapons and ammunition loaded up in a truck.

"Hoffman, Dump the ammo into the truck and get up here" A very sleep deprived jonah stuck his head out of the driver's seat. Hoffman did so and joined jonah up at the front. He noted that there were several maps of the area lying ontop of dashboard

"Jonah what are you doing?" hoffman picked up a map and then looked behind him to see karl waving at the other guys before getting on the truck.

"A great boon if we lose this war and something illegal if we win, What have you been up to?" Once karl was on the truck jonah drove off away from camp with the weapons in tow as thet drove from the camp hoffman talked in detail about his conversation with the prisoners and their reasons for fighting.

>Can Jonah bury a good bit of the capture twaryian weapons around the area to creat secret weapons caches? Or will that land him a court martialing?
>>
How's it going tanq?
>>
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Alright just about ready to finally get going. Just have to make sure I've got everybody how they're supposed to be. A few notables-
1. C-2 Sikorsky's down a vehicle. 4 tanks were recovered- only one m/24-32 type wasn't. I presumed you wanted to stay even, but if I'm wrong, well, you know.
2. A few of the Dragoons wanted mortars/guns. Just tell me what proportion of your subunits you want them to be and I'll adjust. Keep in mind that this reduces the subunit hit points to two so long as it's a gun crew, and anything larger than a light AT gun requires a turn to set it up- this set up turn does not apply to the normal infantry accompaniment in the unit.

You might also notice the (low res) portraits. I did get around to them- though they're monochrome, not as clean as I'd like them...but so are the vehicle pictures. Ah well. Underwhelming I'm sure, but I am happy that the spaces aren't empty anymore. At least, not for anybody but the new people.
I shaved the workload down by exempting the folks who I'm guessing aren't gonna be back. No spite towards them, but I just want to keep things going.
If, for some reason, you want higher resolution of portraits, that can be provided, but I doubt you'd get much more out of them than now.

Of course, if you want them changed, hate them, or whatever, feel free to demand edits.

In any case, we'll be moving right along tomorrow. Not the day after tomorrow. Hopefully.

>>5559890
>So is polygamy an Old Church thing, or specifically a Twaryian cultural practice that the Church closes one eye about?
It isn't either of them, really, more of a government action predicated upon the old times back during the initial migration, where continued fighting meant that the male population was low- an unideal measure even then. It isn't supported by the faith, the culture, or even the people's morals really, it's an action of the state.
>>
>>5560690
>Can Jonah bury a good bit of the capture twaryian weapons around the area to create secret weapons caches? Or will that land him a court martialing?
If they were Vynmark's weaponry, then it'd be trouble, but captured enemy materiel? It's more fuzzy. Easier to get away with. There won't likely be much eyebrow raising.

>>5560918
I'd be lying if I said it was all good, but I'm hobbling up to the point where I'm not playing catch up anymore at least.
>>
>>5561048
Already noticing a few things I forgot to put in- I'll go over them and fix them tomorrow along with all the other stuff that's needed to keep going.
Somehow, it took until now for me to realize I made the typo "miltia" for "militia" for many of the entries.
>>
>>5561048
IIRC my recovery roll last thread was succesful, so I assumed that I recovered my own tank rather than putting it into the common pool.
>>
>>5561049
Well to be fair on paper jonah is just driving around, Officially there are no weapons caches that's just between Jonah, Karl, and hoffman

Assuming I get the mortar I'd like Sub unit 2 to get the mortars
>>
>>5561048
>Vix continuing Richter's cause.
>Kannenpflanze is outright cute
>Martins as a quintessential nerd
>Sikorsky has a protagonist's face
>Lutzow-Spelinger has a protagonist best friend's face
>The Vilgersons really look like siblings
>Krogh has that wise uncle look
>Kohlkopf looks like the amiable and innocent guy who dies suddenly to make a point about the horrors of war, uh-oh
>Lerhson looks like the innocent guy who mans up and sacrifices himself to make a point about the horrors of war, uh-oh
>Gauthier and Wester really have that battle-hardened look
>Von Bern has definitely seen too much
>Raine definitely looks like he be doing what Raine be doing
>Eberhardt has a protagonist's face for a different target audience
>Ferrari is a prettyboi
>Von Tottmann looks like a guy who always gets into a pickle and somehow always survives, his only reaction being a flatly delivered minor complaint
>Niel's moustache is goals
>Giovanni looking like an anime villain
>Wesker is unexpectedly handsome
>Gabriel, honestly, looks a bit generic
>Unterbrust looks like a pirate captain
>Splitterschwertt looks like a pirate boatswain
>Von Eschenz looks like the eager guy who goes into combat first and dies first to make a point about the horrors of war, this tendency really needs to stop
>Fiskersonn is goddamn dashing, oh my
>And finally, Frederica is the prettiest just as it should be. The scowl is also on point
I would play this version of Valkyrie Chronicles
>>
>>5561048
Yoooo, that's fucking cool. Thanks for the hardwork tanq, it looks beautiful. I just wanted to ask if you could add a 5 o'clock shadow to Ulf if it's possible? Would make him look a bit more dishevelled but the moustache is perfect. Oh, and you should probably add Pixy Fortune to his card as he's EXP 4 now.
>>
>>5561100
This sheet in general is missing a lot of equipment changes from this thread.
>>
>>5561097
Tanq's trend of mutilated female characters continues on, it must be stopped!
>>
>>5561048
The brust is too powerful, can't button the coat all the way
Great work tanq :)

>>5561097
Aye ye sayin she's got the booty, land-lubber
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>>5561110
Are ye sayin she doesn't?
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>>5561097
To be honest, I wasn't expecting Ulf to be such a dashing rugged sailor man. It has been a pleasent suprise.
>>5561110
Giant bubbling cannonballs...
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>>5561113
Beware the siren's call, or all you'll be sleepin with is the fishes
But aye, ye could bounce a dubbloon off it

>>5561114
Cursed combination of words, you will be keelhauled soon
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>>5561117
I accept my fate
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>>5561097
But we are playing it!

>Unexpectedly looks handsome
Pretty sure I originally also ask for Panzer/Flight goggles too but I do love how it turned out and that was only a minor detail. For the neck or just lifted abov the eyebrows.

>>5561048
Great job tanq, 4 months in the making and never disappoints! Thank you!
>>
>>5561097
To be honest that's what I kinda went for. I went for a student who goes all quiet on the western front or a Friedhelm of generation war. His book about the war may be this universes all along the western front, but am not sure if this guy is going to survive. Made his unit like it could be a last stand unit and not a charger.
>>
>>5554820
Had she been a proper lady, Franziska might have cringed at the man's improper manners but a proper lady she was not and a proper answer she did not give.

"Yes, I'm sure my twin would fetch a large price at the auction. Beauty runs in the family hahah"

Laughing like old friends, the female Vilgerson waved the man farewell smiling all the before turning the corner her smile melted almost instantly and she breathed a sigh of annoyance.

It was getting way too big for her to deal with on her own, her instinct was telling her that they were just plants from Ian trying to get VIPs out without needing to get through the proper channels but she couldn't handle them on her own.

Part of her wanted to tell Haile but she knew the countess was busy so she decided to deliberate with Alvin Raine.

>Sorry about the late reply, life got hectic for a week.
>Actions are held right now, I wanna talk to Raine and the crew.
>>
>>5561193
What's the plan Franny, I'm not sure what to do either. I think we're gonna have to tell Haile.
>>
>>5561048
Great stuff. Very good job on these, tanq. I honestly don't remember what Leo was supposed to look like (the original description is lost to me somewhere in the first thread) but this portrait has the perfect amount of haughtiness about it. I'll be sure to let you know if I think of anything else to make him look like more of a douche.
>>5561052
Right, I noticed some new Experience Level icons, but the EXP values were still the same. Some modifications are also not in effect (gib pintles).

Oh and also rip Krasnyy's feelings since Rheiner is MIA. Guess he'll just have to cope and seethe for the remaining two operations.
>>
>>5561193
I see two options, option one is that we tell Haile and she'll probably want us to round them up now and probably lose the head of the snake.

Option two we wait till we get a VIP and try to use that as bait.
>>
>>5561196
>>5561193
Shit I need to stop looking at college work while doing quest, give me sec I keep copying the wrong IDs.
>>
>>5561196
>>5561205
>>5561208
Anyway, we can probably wait till we find a VIP to use as bait since they're not biting. I'm not sure man, college work has been kicking my ass I'm not sure I can dedicate enough time for this now.
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>>5561048
I'm not in the card, I'm around too I just haven't been able to do much.
>>
>>5561048
I grabbed the uhh, what was it called, Vipers bite? token from the anti-tank ace I managed to whack, replacing my peacefields. Just to make sure, since I see my peacefields are grayed out.

Also nice to see Totmann looks a bit like a dorky late teens/early twenties. It fits his general awkwardness.
>>
>>5561048
Also, some question regarding the mechanics of becoming gun crews:

1) if we abandon the guns, we return to becoming 4HP units right?

2) if we take HP loss as gun crews, and then become infantry again, how does that HP loss translate over? Aka say I take 1 damage to a gun crew, reducing it to 1HP. If I then abandon the gun, how many HP will the dragoon unit then have?

3) do we get to use any other weapons while a gun crew? Rifles, AT-rifles, grenades what have you?

4) how does it affect what special weapons dragoons might carry?
>>
>>5561091
Correction, after talking with raine I have decided to drop the mortar.
>>
>>5561289
>>5561048
Either way, I already claimed 5 4cm AT-guns (they're light, right?) and I intend to use them. Im now a motorized anti-tank platoon, atleast until I abandon them all to flee an enemy counterattack or something.
>>
>>5561048
Oh man.
Nailed it. Love it.
>>
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>>5561048
Disregard that, I suck cocks. Still love the portrait though.
I made a terribly worded request to snag one of the 8mm MGs from the remaining T-16s for a pintle mount at the end of the last thread. For clarification's sake, did that my request get lost in the process or will Logistics and Requisitions only take the tank if it's got a working MG?
My sympathies for trying to keep track of all the requests, tanq. I get this must be like trying to herd cats, with half of the cats revealing themsleves to be migratory fish that leave and don't come back.
>>
>>5561048
>Jonah trying to look as serious as possible
>Has a goofy ass ribbon on his helmet
Yep this is amazing, He's definitely going to die
>>
>>5561048
Nice job Vix is looking good. It's actually funny how much scarf makes her look like proper lady also did Vix lose sight in her other eye. It seems so in the picture.

>>5561097
>Vix continuing Richter's cause.
Is this reference to main quest?
>>
>>5561055
Alright, I'll take a second gander at it.

>>5561097
Honestly since most didn't have much to go on I'm happy enough for them to be distinct from one another.

>>5561100
Neglecting shaving, and sticking on the Pixy.

>>5561193
There's no problem, not like I haven't been busy either.

>>5561221
Sorry, I'll get you put on there asap.

>>5561274
The AT ace's token, yeah. I also need to shove everybody else's on them.

>>5561289
>1) if we abandon the guns, we return to becoming 4HP units right?
They'd go to being half-strength infantry- since a gun crew is half a squad. The assumption is the remainder is in reserve since there isn't room in the transports for a full squad plus the gun supplies and ammo.

>2) if we take HP loss as gun crews, and then become infantry again, how does that HP loss translate over? Aka say I take 1 damage to a gun crew, reducing it to 1HP. If I then abandon the gun, how many HP will the dragoon unit then have?
Same amount of damage/ticks. So if it took 1 then, upon reforming as infantry, they "started" with 2, then reduced by one.

>3) do we get to use any other weapons while a gun crew? Rifles, AT-rifles, grenades what have you?
The crew is assumed to still have their weapons, but keeping the gun firing is a full time job, so they won't be blasting off with everything they've got. For the sake of keeping it simple they can't use those while they're on the gun.

>4) how does it affect what special weapons dragoons might carry?
It doesn't- since the rest of the platoon isn't hanging around being crew. For practical purposes it's like mixed vehicle platoons where each subunit has different equipment.

>>5561348
The 4cm guns are indeed light. The upper limit of what is considered it.

>>5561428
Machine gun work going in.
>My sympathies for trying to keep track of all the requests, tanq. I get this must be like trying to herd cats, with half of the cats revealing themselves to be migratory fish that leave and don't come back.
I had an idea of what I was getting into, though I don't really blame anybody that dips out, especially given recent delays and hiatus. The pace is pretty slow, but it's by necessity.

>>5561630
Especially with the trait.
Which, by the by, is +1 to Attack, Defense, and Initiative in exchange for no saving grace on leader subunit destruction. I'm thinking I'll up the attack bonus to 2, since if the commander bites it the commander trait does too, seems fine to me.

>>5561690
>did Vix lose sight in her other eye. It seems so in the picture.
Up to you.
>Is this reference to main quest?
Richter Von Tracht is the main character of the main quest, yes. He has a similar looking facial reconstruction- though it was from a chemical weapon rather than fire.
>>
>>5561764
wait so you're saying that Jonah can get targeted instead of the whole he gets hits last?
>>
>>5561764
Nobody wants the mortars, could you take however many mortars you need to reinforce Sikorsky if needed?

For the rest would it be possible for the remaining mortars and the 16cm artillery pieces stolen to be exchanged for self-propelled guns as large as possible. Sorry slight meta-gaming but I assume either this mission or the next your gonna kill our NPCs with counter-battery fire or airstrikes so I wanna put them on something mobile.

If very unlikely any mortars from the 8 mortars total survive just shove them into the NPC mortar section under Haile's command, please.
>>
>>5561764
Alvin Raine understood that some people had to get dirty if they wanted to world to be a clean place, that's just how it was. Part of him, the lazy immature part, simply wanted to keep pursuing the investigation with the men and women in his group. He understood that the Countess might not be in the best mood to receive bad news, especially with the premission planning and even though the soldier wanted to think she was a good person she needed to consider her priorities.

Not telling her would only bite them in the ass in the future though. Communication was key for key and he didn't want her to feel he was going behind her back on this one so he went to talk to her alone.

His excuse was requesting more equipment, specifically Self Proppelled Artillery, something he needed to do anyway, as realized quickly how vulnerable their support battery was. Especially if they ever decide to go deep within enemy lines, every support unit needed as much mobility and protection as they could afford.

When all the pleasantries were over, Alvin tried to make sure nobody was listening to their conversation and spoke in a hush conspiritorial tone.

"Slavers got into camp, they're trading POWs for gear and luxuries. Says they're trading in pleasure, it seems like a front though."

"I sent somebody to investigate and to find the heads of the snake but they're being stonewalled, the slavers want a VIP."

"Option one is you tell me and the boys to round them up, they cut off their tail and run. We wash our hands and say we made the world a better place. It would be a better place, especially if the human trash get taken out back and decide to suddenly TRY to escape."

"Option two, you DON'T SAY ANYTHING to me and I leave, this conversation will also never have happened all I did this meeting was beg and threaten for equipment like usual. You won't be telling me or my lads to do anything, whatever happens next is my soley responsibility. Just a rogue soldier with a bad history acting on his own, he didn't even mention any slavers to his commanding officer so if it blows up you can keep your hands clean."

Alvin looked at her expectedly, he wanted to keep pursuing these refuse in human form but the soldier knew it was ultimately up to the Countess.
>>
>>5562153
>>5561764
Ohh just to be clear on the main points for this post.

>Ask Haile to exchange the mortars and artillery for reinforcement to Sikorsky then for SPGs/Mobile Artillery if possible.

>Give Haile options, either we grab the small fish or Alvin along with his group will keep pursuing investigation while giving deniability but there's a good chance they need a VIP to continue. He's open to listen to her suggestions too but he wants to give Haile the option for as much plausible deniability as possible.

At the very least, I hope we can find the ring leaders and get Haile to safety by the end of the Skirmish. I'm going in with the expectation we're gonna die, I don't want to and I'm trying not to, so even if we can't finish these plot threads we might as well fling any light we can for the future characters.
>>
>>5561764
Also I'd much prefer it if the +2 bonus was on defense instead of attack
>>
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Alright, I think I've got most of what was missing. Feel free to point out anything that needs amendment or that I didn't catch, though. God knows I do that plenty.

Anyways, I thought we'd be moving along yesterday, but in actuality, that'll be tonight. Sorry. I almost have everything together at time of posting.

>>5561772
He doesn't have Honos- the targeting rules are not special for him.

>>5561913
Done, then.
Though for the next mission they'll be attached to the HQ, which is how it's always been assumed, but here it will be more...relevant.

>>5562202
I'm choosing not to have it apply to defense, otherwise it'd basically be an empowered level up, and my preference is for an experience trade to not be worth more necessarily than an EXP level.
>>
>>5562846
My EXP is listed as -1 (should be 0) and I am missing my Camouflage.
>>
>>5562846
Spent my time last thread taking Camouflage for my unit, otherwise we good
>>
>>5562846
Ah I was under the impression that the buff was +2 atk +1 def and +1 init so I think that just puts me at the equivalent of exp 3. I was asking for more defense for more survivability and you know with the trait band of brothers I think it more fitting that jonah would be more focused on keeping the people in his unit alive rather than killing the enemy.
>>
>>5562846
If you're still taking applications then I'd like to join.
>>
>>5562931
You can join until deployment is over, and we haven't started deployment yet, but after that it's done, so you're good to join right now.
>>
>>5562846
I should have 1 EXP if the cards are supposed to be updated for that
>>
Name
>Ilse Anna Degenhardt-Iðunardóttir

Unit Class
>Panzerjager

Unit Trait
>Landsgraf's Own

Commander Trait
>Sniper's Oath

Token
>Northwesterlies, specifically a Closed Clouds

EXP 0
EQP 3
INT 4

A westnauk looking with her younger sister for their principal whom they were charged with protecting.

24 years old, 5'10" tall, unblemished pale skin, a 'typical' symmetrical high cheek-boned aristocratic face - the joy of any father - except for her deep-set, often half-lidded green eyes, black hair done up in a messy fringed donut bun though when loose it falls into a asymmetrical bob cut, slim with some evidence of moderate training and a semi-active lifestyle. Melancholic in private or with friends, usually affects a half-hearted, if not outright false smirk, though a quick glance at her normal resting face would reveal even that to be more happiness than she can usually muster.

I'll post my back story and character details regarding the lead up to Ilse joining the military later. I just wanted to get this out before deployment since I have to sleep and the post was over the 3000 word limit when the back story stuff was included, so for now I'm just leaving in the essentials, plus a much, much shorter bio and her physical description.
>>
>>5562846
Pintles and Camoflage for me, as you noted >>5554665
>>
>>5562846
Alright, nice. Shame I couldn't strip the 13mms off of the BM-2 wrecks, but I can absolutely live with 8mms. Anything is better than just one bow gun (didn't the T-15 have two of those? I'm assuming this uparmored version removed one).
>>
>>5562846
Huh, so the VpK replaces a vehicle instead of adding to the unit INT, noted.
Was it possible to attach one of the old 13mms from our PzA onto the VpK's 8mm mount?
>>
>>5562846
I should have camouflage, if it went through (requested here: >>5550732)
>>
>>5562153
>>5562163
Raine found the Countess in a good mood- presumably from her company, whom he was introduced to.

“Ah, Lieutenant,” Haile had a pep in her voice that had vanished utterly before, that she hadn’t let show in the past day. “Hello. Lady Sommervind, this is Lieutenant Raine, one of my battalion’s motor dragoons that Major Yule brought along. He distinguished himself in storming the Twaryian headquarters in the castle of Kobberhus.”

Initially, it was merely talk of the artillery attachment to the battalion, recently expanded, notably, its mobility. There was nothing to be concerned with there- all of the battalion’s guns were plenty mobile, and their crews were well drilled in fire and maneuver, even if they hadn’t been tested the other day.

Then, however, the subject of the interlopers came.

The Countess’s expression went from surprised, to blank, to a smoldering dourness. Her attitude on the subject was clear. “You have my blessing to arrest these slavers in their entirety, with whatever means are necessary. They will be hauled away in chains to answer for this audacity. They cannot be suffered to linger here even a moment longer.” Her anger turned crestfallen, suddenly, and she looked to her Twaryinauk friend. “Rufia…why are they here? So soon after? I had not heard anything of these…vultures.”

“I cannot say. Though with your permission, Lady Countess,” Lady Sommervind pulled on the black glove on her left hand, “I will extract answers, once your men have captured these rogues. Though I advise you not be in attendance.”



Rounding up the slavers was child’s play. They had too readily revealed who they were and where, and they were not foolish enough to try and resist when they were largely swept up all at the same time. A few might have been roughed up before being presented to the other company for processing- affidavits affirming witness accounts for future trials had already been prepared, which would support the damning false papers the slavers had been unable to discard before being seized bodily.

Their true purpose would be found out soon enough- or at least speculated. Lady Sommervind did not take long to appear before Haile again, her hair somewhat disheveled and a weary look in her eyes, though they still glinted with confidence.

“I’m afraid that you may have rivals,” Lady Sommervind said to the Countess, who blinked back, puzzled.

“Rivals? Whom would send slavers after my prisoners?”

“Not for profit, Haile, but to discredit you.”

The Countess shook her head and furrowed her brows. “Discredit me? Now? Who?”
>>
Lady Sommervind shook her head back and leaned against the wall of the cottage, shutting the door behind her. “Whoever did it was clever enough not to reveal their identity. They most certainly didn’t do it to try and profit themselves. As for the timing…why not now? We knew this might happen. The future of the country is being decided now, in more ways than the fighting alone. If people think you are succeeding too much, they’ll have contingencies to try and limit how prestigious your victories are…”

“…” Haile pursed her lips in frustration.

“Too many in the army can’t be trusted,” Lady Sommervind urged, “Trust in your battalion, and me. Be wary of everybody else when it comes to non-combat affairs. That’s my advice.” She paused. “It wasn’t going to be easy no matter what you did, my lady…”

“No, it’s…a good idea,” Haile let out slowly, knitting her fingers, “Especially for the week we have to wait for Velecacia. If they’re willing to send slavers…”

“Exactly.”

Countess Haile put her hands behind her back and stared at the curtain blocking the view out of the cottage, imagining she could see out past it. For all some commanders enjoyed basking in the place of their victory, she couldn’t help but want to stay here for as little time as possible, now…

-----

Along with the replacements and rearmaments, other things were delivered to the battalion in the following time. Most significant was what had been separating the battalion from being a properly command-integrated mobile formation- company level radio sets rather than platoon and battalion levels strung along one another. RsmT-2 Command Radio sets, of an expensive yet compact design able to be mounted wherever a typical radio could be, albeit with a bit more equipment that needed to be strategically placed and separated out to fit certain spaces. Allowing for simultaneous transmission and receiving on multiple channels, they were standard for Company Commanders, at least those of well-off units.

>A unit equipped with an RsmT-2 will provide an initiative bonus of +1 to all units within four spaces of it that do not have a Company Radio Set. These bonuses do not stack. More significantly, units within four spaces of an RsmT-2 carrier may use the initiative roll (unmodified) of the Company Command Radio bearer rather than their own initiative roll. If they are within range of two RsmT-2 carriers, they may choose which to use the initiative roll of freely.
>There are four RsmT-2 sets available for installation. Decide who you wish to carry them.
>>
A couple of days had passed- the morning of May 7th, year of 1933. No Twaryian attacks had menaced Kobberhus itself, though the fighting had most certainly not ceased. The battalion spent its time growing more familiar with one another, pursuing what they could locally, but primarily, they prepared for the inevitable next battle. Munitions and supplies were stocked, organized, and proper organization was arranged. By the time the battalion was to leave, it much more properly resembled a military unit rather than an ad-hoc emergency formation.

Few were in a hurry to go, but the Countess was insistent- the southward journey was to begin, though it would be as ponderous as need be to aide in hiding the battalion’s location and destination from astute enemies watching and listening.

Some members of the battalion departed, others were formed into a rear guard, but that day, it was time to leave Kobberhus behind and venture southwards. As Lady Sommervind had said, a Twaryian offensive had been pressing for the great city of Sodrakron, but the ripple along the lines from the battle at Kobberhus had helped halt it as contractions and reinforcements had to be spread out, and order restored to the eastern line. By the time that they were ready again, Haile had insisted on her friend’s behalf…the battalion would be there to meet them. Even if they were prepared earlier than expected, it just meant they would meet their defeat sooner.

Or so it was said. Major Sanen Yule was doubtful- for precisely one core reason. All the threads he felt unease about came from one source- and that source was sitting across from him now, as the Battalion and its secret cargo traveled south.

The headquarters car had no windows, though it was well furnished and lit, and roomy, for a truck, with a little fixed stove and a kettle clamped firmly down providing for tea. Velecacia couldn’t look out as they went, though she’d been lent a tourists’ guide stuffed with pictures. Rather like entertaining a little girl, Yule thought, even if she claimed to be forty-five years old.

“I do not see why thou art so surprised by mine age,” Velecacia said in her reedy, whispery voice. “How old art thou, Sir Major?”

“Thirty-seven,” Yule said. “You count years different where you’re from?”

“The years in the Sky are the same as the Land,” Velecacia said resolutely, “Time tears at the body no differently. Although…much of mine life hast been spent in the embrace of the High Mount. Day and nights in all of their multitude bear little difference from one another, there.”

Yule didn’t try for an elaboration. He accepted that this girl was simply strange, and so was the place she was from. “That must be pretty inconvenient for hanging out with your friends.”

“I have no relations such as that,” the blonde girl intoned quietly, barely audible in the truck. “I am the Queen, and mine subjects needst such, not a friend.”
>>
Ah. Yule paused on that one again. “Sounds like it’s hard being Queen.”

“It is a necessary duty.”

“Did you ask for it?”

“I was crowned at birth by mine mother, the last Queen,” Velecacia said, “And the High Mount took her upon my ascension.” She looked up from the book at Yule- her eyes were dazzling in their luster. “Didst thou choose to be a soldier, Sir Major, or were thou madest to be one?”

“Nobody in this war has much a choice now.”

Velecacia frowned. “Thou were one before. Far before.” She pointed to his gorget, “I noticed the symbol upon the throats of Lady Haile and Lady Rufia. They claimst to accomplish a great work, declaring such with thine symbols. Yet I look upon thou, and thine symbol ist gouged away.”

Yule pondered whether to answer that- looked around despite himself, and sighed, wrapping his hands around each other in his lap. “It was my choice to become an army officer, yeah. I could have been something else, but I chose this. Then something happened, and then, I couldn’t leave. Well, I felt I couldn’t. Though when I went in, this symbol here,” he pointed to his gorget, the brass scoured like it had been slashed at by a beast, “Matched the one on both of those women’s necks.”

The blonde girl stared, then looked crestfallen. “Thou seekst to mend thine shame. I shalt not inquire further.”

Yule cocked an eyebrow, and scoffed. “You presume a lot, your highness.”

“The Queen of the Sky must know if one has forsaken the land,” Velecacia said reverently, “One whose heart is too heavy, may be shackled to the earth. Only those whom wish to be free of the world may fly to the Hemelsberg, and make thine life there anew. Such an offer made to many may be easy to accept, however, one cannot, in thine heart of hearts, wisht to linger, nor return. The Free Folk may have no chain.”

Yule crossed his arms, and pursed his lips- newly discomforted. “Well,” he grumbled, then let his voice relax, “I wasn’t thinking of taking a trip there anyways, new life or no. My home and country is here, and it needs me.” He peered at Velecacia again, and had an idea. “So you say you can see hearts, or something like that. Tell me. You were looking at Lady Sommervind sort of strange. What did you see?”
>>
“Her and not any other?” Velecacia asked, but Yule said nothing. “Lady Haile and Lady Rufia are friends. They have been so since they were young. I need no talent to see such, when they converse. However…her words doth contradict what her heart sayeth. She proclaims to be glad of her friend’s triumph, yet her heart is clouded and dark with doubt and conflict.”

“These aren’t easy times, and she is a bat ear. Besides, she was confronted with a girl claiming to be Queen of the Sky. I’m not through wrestling with that myself.”

Velecacia frowned. “Doubt of such sort is not cast by that which one can expel from thought by merely closing thine eyes, or turning about. It was a conflict she felt forced to face.”

…Yule had already advised the officers to be on their guard. Some had scoffed, other more suspicious ones paid him heed. He had rather hoped for Velecacia to speak something that would tell him he worried over nothing. Velecacia seemed, herself, to not be happy over remembering it- Yule tried something to distract, perhaps help. Maybe there was an easier solution than thought.

“What happens,” Yule asked Velecacia, “If we simply hide you away? It might be easier than escorting you through a war zone…”

Velecacia was quiet for a moment. “…I do not know. Thou suggest an action which hast never been taken, for the Sky Queen to abandon Hemelsberg for the Land. Such is…unthinkable.”

“Say if you did, though.”

Velecacia wrung the fabric of her cloak in a nervous grasp. “…I…believe that a tale of such is recorded in the mount. Of the Sky Queen’s duties, scribed in image and thought, and not word. Should the Sky Queen abandon the Hemelsberg…the Hemelsberg shall come to the ground.”

“So the big flying rock crashes down.”

“Tis more than a simple fall. Terrible as that would be, the Hemelsberg does not inhabit the world, as thee might think it doth. Instead, its world and this…would come together.”

A pause from Yule, as the sound of the engine humming up front and the rumble on the road was felt through the truck. “I don’t know what that’s supposed to mean,” he said blankly.

“I am as certain as thou art on the meaning.”

It wasn’t what Yule wanted to hear.
>>
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Though the narrative did advance two days, I'm not meaning to trample on anybody's further plans, in case there were any, just getting things moving again.

>>5562931
>>5563042
You're good.
...Giving me plenty to work with with the description. Honestly the hardest part of them was trying to spin up people that looked appropriate, makes it easier the more detail there is.
Don't have it yet, of course, just saying.

>>5562860
>>5562897
>>5563041
>>5563056
>>5563119
>>5563166
Think I've gotten it all down. Further corrections pending.

>>5562907
As of now it's +1 to atk, def, and init. Pretty much dipping into everything a bit without getting the +2 benefit. For now, at least.
The normal EXP 1 would have just given initiative anyways. Still open for negotiation in case you're not feeling it.

>>5563062
>(didn't the T-15 have two of those? I'm assuming this uparmored version removed one)
It did- and yes. Partially to avoid twin gun goofiness early on though.
>>
>>5563274
Couple of questions tanq:

-What's Haile's and Rufia's actual army ranks?

- Is Sommervind in our chain of command now? Are we obliged to obey any orders by her as we would Haile or Yule's? on paper at least
>>
>>5563274
So just to clarify, we're out of air support and for the rest of support groups we have two batteries of long-range artillery and one battery of mortars?
>>
>>5563274
Btw sorry I forgot I hadn't said, I want Ironheart instead of level up.
>>
Regarding company radios, they will be most valuable for those intending to be in the thick of things doing concentrated attacks. Maybe something like 2 tank platoons and 2 infantry platoons cam carry radios? Or 2 tank platoons, 1 infantry platoon and 1 recon platoon. Either way, we need to group our forces around these radios for maximum benefit.
>>
>>5563283
>What's Haile's and Rufia's actual army ranks?
Nobility has particular exception in Vynmark's army which can make things hard to perceive, as pulling rank on a societal better is a good way to get your ass in trouble, and direct patronage of units isn't quite the same as proper rank, but while Haile's command authority is limited to units under her patronage (you, presently), she is dressed in the style of and is treated as a Lieutenant Colonel. Rufia is a Captain. The mark on her Beret is as such- the symbol on all of you's, as a side note, is that of Lieutenant.
>Is Sommervind in our chain of command now? Are we obliged to obey any orders by her as we would Haile or Yule's?
Her unit is separate. While she is a noble, you have no obligation to follow any command from her.

>>5563291
>So just to clarify, we're out of air support and for the rest of support groups we have two batteries of long-range artillery and one battery of mortars?
That's about the size of it.

>>5563295
Gotcha.
>>
>>5563274
Ohh well I read that differently Then yeah I'm cool with the +1 to everything.
>>
>>5563267
>Request installation of RsmT-2 radio
Btw, can a unit equipped with the company radio benefit from the +1? Also, can a unit with the radio choose between its own initiative roll and that of another unit with the radio provided it is in range?
>>
>>5563300
>Grabbing a radio, Martins is somebody in my group that should probably get one too.
>>
>>5563274
>I'm not meaning to trample on anybody's further plans, in case there were any
I was going to harass Yule and Rufia's people (in that order), but most of the questions I had were basically answered in the narrative bits you posted, so it's all good.
>>
>>5563274
Did my request for APCs here >>5555332 not go through? No one else claimed any of the equipment after Eberhardt gave his consent to me taking the AT guns for trade in as far as I know.

>>5563297
>Maybe something like 2 tank platoons and 2 infantry platoons cam carry radios? Or 2 tank platoons, 1 infantry platoon and 1 recon platoon
Tank Platoons using the Radios are in fact a waste. You want either Recon or 5 INI Dragoons to carry the radios to help offset the low initiative value of our Tankers. So any two Recon Platoons (Unterbrust with her EXP 5 should have one) and any two Dragoon Platoons aside from Eberhardt, Raine, Ferrari and Vilgerson is best suited to carry one.
>>
>>5563387
The initiative value of the radio holder doesn't matter at all, it only uses the unmodified roll
>>
>>5563389
>More significantly, units within four spaces of an RsmT-2 carrier may use the initiative roll (unmodified) of the Company Command Radio bearer rather than their own initiative roll.

Pretty sure unmodified here means the holders INI without the +1 bonus
>>
>>5563394
>initiative roll (unmodified)
unmodified would usually mean just the roll without any modifications, like say, your initiative bonus
>>
>>5563389
>>5563389
>Pretty sure unmodified here means the holders INI without the +1 bonus
That's how I read it aswell, though reading it back it could be either that or the rolled initiative die per combat round of the radio holder. Tanq would need to clarify.
>>
>>5563394
I think it's like >>5563396 puts it. Let's say you have the radio and I'm next to you. You roll x and I roll y (which is less than x). I can then take x instead of y and add my +1 bonus to it.
>>
>>5563400
Why would he bother to specify that it was unmodified in the first place if the radio-holder doesn't get the +1 bonus anyways? Unmodified can only be referring to the Initiative bonus.
>>
>>5563396
>>5563401
Okay I see what you mean now.
>>
>>5563267
>Proceed with the installationnof a RsmT-2 command radio on my tank.

Promise I'll attempt to keep good positionning for those in need of the initiative bonus.
>>
>>5563321
>can a unit equipped with the company radio benefit from the +1?
Since it's meant to be reflective of the whole group coordinating, yes. Though they can't gain from another radio unit, no stacking, and all that.
>Also, can a unit with the radio choose between its own initiative roll and that of another unit with the radio provided it is in range?
No, the initiative trades only flow outward. So you can't bounce around the highest roll and apply it to everybody but one person.

>>5563387
>Did my request for APCs here not go through?
Sorry, I missed it when going back over things. I'll change it in.

>>5563400
This >>5563401 is the case, mostly. Though I should also clarify that the roll change is made before any modifiers. So if a unit with three base initiative took their command unit's roll, they'd take just the dice roll, and then apply any modifiers, rather than it being a case of taking the raw dice roll.
>>
>>5563653
>Grabbing the last radio
>>
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The Twaryian second wind was never unexpected- it would have come sometime. The surprise was in how quickly it occurred and with immediate effect, and to the unpleasant surprise of the Battalion, where it focused its energies. To the north and south, heavy mechanized offensives buckled the lines with the aid of a new heavy wave of air support, and while High Command only responded slowly to the unlikely news, breakthroughs occurred. Confusion ruled the battle lines of Vynmark- none could say for certain where the Twaryian breakthroughs were, or how far they had come. Only that the Hageldorf battalion would inevitably have to commit to an unexpected fight on their journey southward, as Vynmark’s remaining air force could not protect all of the skies, forcing the time of travel to mostly take place in the dark of night.

Even more disconcerting was rumors of ordinance of a type none had seen before, only that it was an incredibly destructive display of pyrotechnics. Little word had spread of what they were or how they were deployed- only that they prompted a haunting column of flame that could be seen over the horizon, a twisting serpent of fire that touched the sky, and warped the very air. The only thing that sounded like it, amongst the historically literate in the battalion, was a weapon deployed in the final months of the Emrean Liberation War just over twenty-three years ago, where they appeared and were never seen since, both the Emreans and the Reich keeping the nature of those terrible firestorms a closely guarded mutual secret. How they could have come here was unknown. Unease grew among the men- the average Twaryian soldier was fierce, but not particularly well equipped. An unfamiliar weapon coming from them cast doubts on presumptions…

-----

It was the third day of the journey- the first night movement, as the unpleasant surprise of Twaryian air raids caused only superficial damage, but were enough of a threat to force the battalion to hunker down. A misty night had fallen, with the stars and moon bright in the sky. The safety from air threat was not all for the better- that any fighting on the move would occur at night was ill tidings. Twaryians were known for being well trained and adapted to fighting at night. It was said their bat ears allowed them to better sense enemies in the dark, and keep aware of their surroundings, but any Twaryinauk would be able to (somewhat irritably) refute such a theory- it was their training, not their biology.

>Twaryian units receive a bonus to their attack in darkness of +1.
>In dark and/or night conditions, visibility is very limited- it is reduced by half, unless a target is illuminated using flares. Every unit commander has a flare pistol with the same range as a rifle which lights a cross of four tiles that can be used in their Fire action, or larger 3x3 flares can be lit utilizing mortars or artillery. Their duration is two turns.
>>
The most important landmark to cross would be another transportation crossroads- a spread out town called Jagterfisk Pools- so called because, from a certain vertical angle, the titular ponds looked like a larger fish chasing its equally aquatic prey. Like much of the territory near the front, it had been evacuated by now, though the enemy was not meant to have reached this far in this quickly, if the frontlines were at all intact.

Not that they were even north. The battalion had barely slipped away from a Twaryian attack crashing over friendly defenses and putting them to flight. The rearguard reported that said attack force was now chasing them, too- and staying to fight them would be poor strategy, given the lack of information on friendly lines. Jagterfisk Pools had been passed through and scouted out by Lady Sommervind’s company just a couple hours earlier- but they reported contact, and had been forced to hold their position to the south of the town, controlling the exit road southbound.

It had been hoped that the enemy that occupied Sommervind was small enough to scatter before the might of the battalion without even drawing up for battle, but forward elements were giving reports that dashed apart such optimism.

“Confirm, reconnaissance elements,” Yule said into the radio, scratching his nose as the Countess waited attentively in the same armored command vehicle, “There’s already enemies all over? Damn. I was hoping we could slip by. No, there’s nothing for it but to fight our way through. They’re coming straight up our tail. If we delay we’ll be surrounded for sure.”

Haile tried not to fret in the seat across as she also listened in with a headset, but did not say much. “Major…” she said with a cough, “If there are Twaryian forces on our tail and we don’t have the time to turn around and fight them off…”

“Yes,” Yule took off his headset and glanced at the Countess, forgetting to address her properly, but neither cared at the moment. “Our ammunition and fuel and supply transport columns will have to follow up our breakthroughs as they happen. On the bright side, the enemy can’t have established themselves very well for how quickly they got in, and it doesn’t sound like their formation is more powerful than ours…as long as we move quickly before their reinforcements arrive, whatever they might be.” Without aerial recon, it was impossible to know what might be coming up- just that spotty intelligence identified limited amounts of mechanized assets present, for now. The force coming up from behind was definitely tank-heavy.
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Operation Three- “Nacht Tag” – Summary

The Battalion must break through enemy occupied territory in order to reach the southward road and continue movement to avoid isolation and encirclement. Lady Sommervind’s armored company will be holding the southern egress point- and will form the rearguard when the final non-combat elements cross the threshold. Primary enemy formation in defense is infantry and anti-tank and light artillery assets as well as motorized materiel, with limited amounts of armor. Fast reaction and armored reinforcements exceedingly likely. Intelligence is poor, so be prepared for any eventuality.

Primary Objectives are as follows-

1-Escort Headquarters Unit to Egress Point
2-Escort Ammunition Convoy to Egress Point
3-Escort Fuel Convoy to Egress Point

Note that convoy units have poor off road capabilities, and are restricted to roads.

The severity of the situation had also prompted an escalation in tactics in recent days. While there were no official treaties between Vynmark and Twaryi concerning what arms were restricted from the field of battle, there had been no reports of chemical weapons being used. It wasn’t known which side did it first- all that trickled down was that the Lachrymator-L Gas munitions crates had had the locks broken off of them, and distributed where they could be used. LLG was hardly the most intimidating chemical weapon compared to, say, Sulphur Mustard or Bertholite, let alone Flayer, but it was a chemical weapon nevertheless.

>LLG munitions are now able to be used by any unit with weapons of bore diameter 5 centimeter or higher, or grenades and rifle grenades. Lachrymator-L is a lavender-hued vapor that causes tears and coughing fits that make any exposed to it practically unable to fight so long as they are within it, but beware- you are just as vulnerable to it as the enemy is, whether in a vehicle or not, if you do not don chemical protection. Chemical Protection consists of masks and cloaks, and will guard you from the worst effects of chemical weapons, but interfere with perception, and will reduce your initiative rolls by 2 to a minimum of 0. Lachrymator munitions, for purposes of area of effect and duration, work like smoke munitions.

Deployment may begin- Infantry units may change their weapons loadouts if they wish. Blue tiles are for all to deploy on, Recon may deploy on Green.
Be wary- green tiles may have unsighted enemy contact within them.
>>
My loadout is
>Marksman equipment
>MG

"oh great an escort mission this can't be too bad right? right?" Jonah looked at karl at hoffman who was absolutely miserable at the thought of doing an escort mission
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>>5564935
>deploy cc23
How long will it take to don/remove chemical protection? I'd assume a free action due to training or no?
Also I assume railroads will not be traversable by our convoys yes?
>>
Alright, I think we should organize our Company leaders (those with radios) such that we're covering as many of our approaches as possible. We should probably have at least an infantry radio going to the center town, and one vehicle radio going south (since that's the likely path of the convoy). Not sure if we even want to try North at all.

>>5564967
They should be traversable because they've been ruled to have roads adjacent to them.
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>>5564935
>What's the movement on the convoy trucks. Actually what even are their stat spread like

>>5564971
Currently the ones with Command radio are

>[D5] Alvin Raine
>[C3] Gunther Lutzow-Spelinger (you)
>[C5] Vivian Martins
>[J5] Leif Wesker (me)
>Note: The radio is range 4 and see here for bonus: >>5563267 to whom it will concern


Depending on how fast the convoys are we can figure out a route to go through but whatever we do it seems were definitely going through the 1st big town near the ingress of recon turn 1 so we should Tear Gas it into submission. Honestly speaking, Recon as the work mostly cut out for them at the start. The flares are also a concern of where they need to be shot but it's way more liberal use.
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>>5564935
>Deloying u22

Also, what does Pixy Fortune actually do?
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>>5564935
Deploy hh16, also fug I'm gonna hate when the chemical weapons get brought out. my ini is already low enough
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>>5564935
>deploy jj23 in Forest tile facing S

Recon gotta recon I reckon'.
>>
can we use demo charges as mines? like drop and forget and they'll explode on their own
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Deploying at X-21, preparing to screen the advance on the western flank.
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>>5565322
>>5565324
>>5564935
Sorry, gg13.
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>>5564967
>How long will it take to don/remove chemical protection? I'd assume a free action due to training or no?
Free action, yes.
And as said here >>5564971 railways are assumed to have roads beside them. Realistically that's not always the case, but here it is because it's following major communication lines anyways.

>>5564983
>Depending on how fast the convoys are
3 movement base, +2 on roads. They aren't necessarily incapable of off road, but they're particularly poor at it, and it should be a last resort.

>>5564991
>Also, what does Pixy Fortune actually do?
It was being coy not explaining it at the start, but at this point, it's worth explaining. What it does is, if you've used your token, it refreshes it and makes it refresh at the end of every mission, and also empowers it. For example, your Red Dust is upgraded to Damage Cancellation rather than Damage Reduction.
To find out what the other types do you have to use them.

>>5565030
>can we use demo charges as mines? like drop and forget and they'll explode on their own
They can be used in such a way- though they'll be pressure triggered or tripwire triggered, presumably, so they won't necessarily hit whatever's coming through without a manual operator (calculated as an attack roll- though they don't disappear if they "miss"), but they can be dropped and forgotten about in likely places of enemy passage as traps.
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>>5564935
>Deploying bb13, facing south.

At least I assume I am J-7, could be wrong. Haven't forgotten about character fluff stuff I haven't posted. I'll get around to it when I'm less tired and busy.
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>>5564935
This is a bad situation for a TD...
>Deploy at ff-17, facing south
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>>5564935
>Deploying at hh-14, facing south
I'm guessing nothing untoward happened with the armless Twaryian I found underground and he got absorbed into the POWs, or is the timeline still floaty.
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>>5564935
Would it be possible to create impassable terrain for vehicles by using Demolition charges in town squares? For example, if you were to detonate a charge in these two tiles would it block vehicle movement or remove the road bonus from the tiles until they've been cleared of rubble?
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>>5564935
>Deploy ff13 south facing
If the scouts don't see anything after deployment i can shoot heavy flare into city in south.

Do i have the pintle mounted hmg just so i know also do twaryians also have same vision limitation as us in this mission.

>>5561764
Considering how bad the hit looks i guess its at least partial loss of sight.
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>>5565454
Changing my loadout to MG and demo charges then, I'll leave mines along the road behind the convoy so whatever is pursuing us can't use the roads too much to catch up
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Well this looks like a good old shitshow, bonus points for night... atleast they should be lacking in heavy assets. Relying on our tanks to bulldoze our way forward would be a good idea then.

Otherwise I strongly suggest we pick a flank and for the most part stick to it. We cant and shouldnt clear out the whole map. The western flank looks like the best; more open and fewer complex terrain positions to clear.
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Have an analysis of what positions can and can't threaten our convoy if they move along the central route. As can be seen, its the positions on the west that are more troublesome generally; therefor I'd suggest we focus our efforts there, together with the center, and appart from an early attack on the woods in the NE to clear it of eyes and screen our efforts we really should collapse in along that line. I have a feeling the enemy will be very tricksy this time around, if we spread out too much and lack the mass to decisively punch forward we'll be bogged down in several smaller fights instead of more decisive ones.
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Here's the positions we need to grab to go through the center. Light blue are positions we absolutely need to grab and hold, green is the positions that would be good for us to grab and hold but not critical; they cant directly threaten our convoy from there but they'll be good positions to defend against enemy reinforcements. The red arrows are where the enemy reinforcements and QRFs are likely to come from. Do note, we can start abandoning positions as the convoy moves past them and they stop mattering, which will allow us to consolidate our forces again.
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Same shit, but if we take the alternative route. Not much less that needs clearing desu, and it puts us closer to possible enemy QRFs, worringly so. It is good to keep in mind if we have a lot of trouble from the east though.
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>>5565574
Bah! forgot the image
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>>5565567
>>5565571
>>5565575
>>5565579
First, about the alternate route: it requires us to clear all the same principal positions as the main route (central town, south town, central forest, SW forest) while adding the western village to the list and much longer. I'd argue that it's completely unfeasible even in the face of trouble from the east.

Second, the critical positions. I don't agree that we need to take and hold them all, simply because we don't have the forces and time to do so. Taking them also involves moving into difficult terrain with short lines of sight, where the mostly infantry enemy forces have an advantage. I propose we instead clear the positions I marked yellow with fire and then keep them under overwatch, resorting to assault only if fire at range proves insufficient.
The positions marked orange I regard as "good to take, but not absolutely necessary", because they're quick to move in and out from.
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>>5565599
The problem is that we dont have enough artillery to keep everything we need to under fire at good times, and with the poor spotting conditions the odds of a sneaky AT gun or TD whacking some of our supply trucks seem high... however, we can probably migate that with clever use of smoke at the right time now that I think about it... I'll think about an alternative plan, thank you for the feedback.
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>>5565619
The stretches of the road from the central town to the central forest and from there to the southern town are very short, and with proper coordination can be mover through even without smoke (basically, we need to ensure there's no enemy overwatches and just cross them in one turn). The only place to worry about is imo the final stretch. It's there we'll need smoke.

>>5564935
tanq, is our artillery support able to fire this mission, being on the move?
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>>5565629
Ensuring that there are no enemy overwatch is the issue, however those short stretches of open ground can be covered quite handily by infantry smoke, especially with grenade launchers, so I agree that isnt a problem. The last stretch is by far too big to cover with smoke unless we have like 5-6 platoons of infantry tossing them everywhere, which is a fun image and a bit of a stretch. An alternative to actually occupying those woods endangering the final stretch is to put a heavy screen of recon, tanks and infantry two tiles or so away from it, which should allow us to dominate the treeline and spot any sneaky types without getting suckered into a big forest brawl.

The forest NE of the final town along the main path does need to be occupied though IMO, both to give us room to maneuver and to make sure the enemy doesnt launch an attack out of there. Its simply too close to the road/rail and town, if we dont put our infantry there the enemy will be able to organize and launch attacks from there with ease.
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>>5564935
>Deploy u21 facing W
>>5565575
I think I agree with this plan the most. The panzers should crash into the middle with a focused attack and then have the convoy go west. A recon force should sweep into the Western path to either clear or soften up the enemies there. Perhaps a certain part of the force should split in the central city and go further south, to create the illusion that the convoy is going that way.
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>>5565635
>heavy screen of recon, tanks and infantry
This was my idea too.

>The forest NE of the final town along the main path does need to be occupied though IMO
That forest is tiny and the approaches to it easily controlled. I don't think we need to worry about the enemy launching attacks from there once we defeat whatever initial forces it has. It would be nice to occupy it if our infantry happens to be nearby, but I don't think we should purposefully target it.
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>>5565641
Why do you like this plan the most?
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>>5565654
Mostly because it lessens the approach of the enemy from all sides. There's less lanes of attack from the enemy. But, I'm also not against going through the central towns and keeping the Western flank save.
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>>5547223
>>5546727
>>5546871
>>5547747
>>5547328
>>5549060

I need volunteers for an Eastern Taskforce to clear the forest. CQC specialists are best suited but honestly any infantry will be fine.

The Female Vilgerson volunteered to lead the charge, her group's composed of convicts and psychopaths that strapped flamethrowers onto their tanks. She'll clear the way if you can keep her safe.

>Any other units that want to volunteer would be appreciated but there's gonna be a lot of close quarters fighting.
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>>5564935
Hey Tanq is it possible to set up flare-traps that can alert us to enemy movement in that tile (and also illuminate them)?
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>>5565658
>>5564935
>>5565454
>Deploy qq17, on the edge of the blue and the forest. Right on top of a road.

Let's all go to the woods~
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>>5564935
>deploy to gg18, on the road and facing south
>don protective equipment in advance
Since the enemy doesn't have anything that can even remotely threaten me on the map at the moment, I'll just barrel into the town and basically provide fire support for the infantry assault (which will hopefully follow close behind). Since I'm the slowest unit on the field, I expect to be bypassed after we gain a foothold in the town, at which point I'll go find something else to do.
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>>5565454
Can I set up mines in our deployment zone before the fighting starts?
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Any plan that doesn't see us push along the railroad is too slow and would let the enemy regroup and the pursuers catch up. If we pivot west along the road before turning south again we leave the fastest route to the final enemy defensive line (the town along column 39-44) open for our pursuers and any eastern reinforcements, forcing us to most likely fight them all before we can extract.
If we pivot east and advance through the forest we'll end up having to force the Ammo/Fuel convoy trucks to off-road to reach extraction, which we're specifically told they're not meant to do. I expect them to take at best 5 turns, at worst 10 turns, to maneuver all the way from the T-crossing in the eastern village down to the railroad crossing which again allows our pursuers and any leftover units regroup at our exit point.

An immediate assault on the north town entrance is preferable. Recon units can deploy in cover in the forests west and east to provide fire support on the approach or flank from the open fields to the west. Units will need to leapfrog over each-other if they can to secure the town as fast as possible. Once the town is secure, units with camouflage can take up position to keep watch on the eastern village, since they can not be spotted from that far away while in cover the chance of any attacks on them are nil.

Next step is taking the forest while other units mine both crossroads behind us. Once the forest is secure, we smoke the gap and have the HQ units move in to the cover of the forest. Another group, preferably also with camouflage, establishes a base of fire at the edge of the forest and pound any defenders in the outer section of the southern town to make way for an infantry assault while the rear-guard blow the demolition charges at both crossroads to slow any enemy advance to the rear. Some units could establish overwatch along the forest at row AA to ambush any enemy reinforcements taking the western road.

If we have any demolition charges left at this point, demolishing the railroad as it passes through the forest after our units have moved past it will effectively seal that path and force any units in pursuit to off-road to continue to chase us or divert west, buying us enough turns to force the enemy out of the last village. Once that is done, most units take defensive positions to the north-east and north-west to guard against any counter-attacks while a vanguard force makes sure there's nothing hiding in that forest at the last stretch of road. Once the HQ units are off the map the rest of the battalion can withdraw in good order.

>>5565658
Sorry, no. Fighting in the eastern forests will only tie down forces that could be put to better use elsewhere. They'd also be fighting in the exact opposite direction we want to go.

>>5564935
>Deploy on HH18
>Change Loadout
>Machine Guns
>Flamethrowers
>Demolition Charges
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>>5565336
Sorry, shift me up to gg17.
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>>5565713
That's a no from Wester then I'm not gonna read all that out.

Way I see it is 2-3 people going East to clear the forest isn't that big of an investment for flank security especially since I'm so geared towards close-range fighting.
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>>5564935
>Deploy ee18 facing S
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>>5564935
>>5565658
>Deploy oo18
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>>5564935
>Deploy 15ss

>>5565792
>>5565668
>>5565658
Alright then let's special forces this shit.
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This is how deployment looks as of Orlik's post
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>>5565713
I'm liking the sound of this.

Also, I rolled straight out of bed and made my deployment phoneposting on the way to work and the "visibility is very limited- it is reduced by half" part didn't quite stick.
So, if anyone would prefer, I could move to deploy on ii-16 instead of hh-14, then one of my guns should have the range to spot and potentially hit the corner of the woods at jj-21 right away while maintaining distance from return AT/rifle fire until the flares start dropping.
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>>5564935
>deploy at dd18, facing south
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>>5564935
Sorry tanq, gonna change that deployment to >>5565020

Instead:
>deploy kk23

Also question, are squares that are partially filled with water considered impassable or merely difficult terrain?
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>>5564935
My line of fire is blocked again, so I'll deploy at ii-18 instead of >>5565479
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>>5565507
It's still floaty if you wish, but I presumed that he wouldn't be too difficult to deal with.

>>5565528
The charges aren't that big, the amount of space in each tile is rather much to blow down all at once, but it would definitely mess up the road.

>>5565533
>Do I have the pintle mounted hmg just so I know
Sure, there's a couple other things I have to change, but that'll be with infantry loadout differences and all of that.
>also do twaryians also have same vision limitation as us in this mission?
They do. They're trained for night fighting, they can't see in the dark. They do have access to flares the same as you, though, even if shooting them off from individual units and not artillery would reveal their position.

>>5565629
>is our artillery support able to fire this mission, being on the move?
If the HQ unit remains stationary for the turn, it can fire, but it can't both fire and move.

>>5565663
It is, yes. Though they do have to hit them, no guarantee on them falling into them.

>>5565699
Technically speaking you're on the move right up until deployment, so no, though you can start when things actually kick off.

>>5565947
>Also question, are squares that are partially filled with water considered impassable or merely difficult terrain?
I try not to have tiles ambiguous, so we'll say if it's over half, then you can't go in, and if it's less than half it's normal terrain.
Theoretically you could drive in but I don't think anybody wants to bog their vehicles in this situation.

Deployment's going to stay open for a couple more days, depending on how fast the rest trickle in. Considering my own delays I'm not going to bring out the cattle prod right off. Situation will be like before, anybody undeployed yet RSVP'd will be in reserves, but considering how this mission is, when they come back, they'll be coming out of the HQ unit they're presumed to be "guarding"
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>>5566081
Another question: what does a "cross of four tiles" mean exactly? A square?
And do our flares also reveal our position?
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>>5564935
>Deploy ii18 facing South

I will be supporting the spearhead through the center. I have a radio and after the initial engagement, predict falling in behind the main forces in order to get onto the road (driving through the town will take too long).
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>>5566093
> what does a "cross of four tiles" mean exactly? A square?
Yeah, that's what it's supposed to be. A radio that works only at perpendicular angles would be a bizarre invention.
I mean technically speaking those radios reach out a lot further than four tiles but it's meant to facilitate close operations.
>And do our flares also reveal our position?
They do, but they don't render you targetable for shooting. Just that when somebody sees a fireball launch out from somewhere they know somebody shot it.
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>>5566101
What's Sommervind's company composition like, in terms of platoons?
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>>5566101
I figured "cross of four tiles" meant a cross like a + sign, which was four tiles in total. He was referring to the flare description, which includes the words "cross of four tiles".
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>>5566112
>four tiles in total
Now that I think about it, it would be 5 tiles, so now I'm not sure what that meant unless it was a mistake.
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>>5566112
Oh, right. In that case, yes, it's a sort of circular shape with a diameter of four tiles (compared to the radios which have a four tile radius, which practically means eight, four in each direction and all). The cross was a reference to the maximum reaches of the flare aoe.

Sorry, not too focused right now, Sundays always feel muddy what with going in to work early and all.

>>5566107
>What's Sommervind's company composition like, in terms of platoons?
Two armor platoons, one tank destroyer, two recon, two motorized infantry.
As to what they're precisely made up of, you don't know.
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>>5566081
>It's still floaty if you wish, but I presumed that he wouldn't be too difficult to deal with.
Nah, I wasn't really expecting much more to happen with the aside besides maybe a little extra interaction when you mentioned the "medical personnel" possibly potentially running off, but if it went as smooth enough I'm fine with it staying in the background and getting on with things.
Just making sure I'm not being a loose end that might hold up the skirmishing.

>>5566098
(Punished) J-1 redeployed to ii18 >>5565964 here
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>>5566127
Oh, thanks

>>5566098
>>5564935
I am redoing my deployment as my desired spot was already taken
>deploy to hh17 facing South

I will instead be doing flare support while heading South with the spearhead until a spot opens up that allows me to fire.
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>>5566146
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>>5566150
I think it looks like this but I gotta admit the lines are marked slightly shifted
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>>5564935
I'm getting a little confused tracking down where everyone is deployed because the grids get messy but I want to deploy as close to the town as possible, so assuming >>5566155 is correct that would probably be behind J4. Facing south obviously.

Also I'll keep my flamethrowers but I would like to swap out my assault armaments for rifle grenades.
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>>5564935
I will deploy in pp17 facing East for now. There is still a majority of the Dragoons to deploy for the center town fight but if they don't start showing up I can redeploy to the center.

I will keep my Assault Armament and Flamethrowers.
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>>5564933
>Equip Machineguns for Anti Air and Demolition Charges for mines
>Deploy straight East of the convoy
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>>5564935
>Change loadout to Flamethrowers and Machine Guns
>Deploy ff17, behind the tanks and on top of the road
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>>5564935
>Deploy to a tile adjacent to Raine
>Pick up MG and Marksman equipment

"Heeey buddy hold onto this for me" Jonag ran up to raine and hands a copy of a map marking hidden caches of weapons he had been burying doing his down time to raine.

"Just in case something happens ya know" Jonah ran back to his platoon and got ready for combat.
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>>5564935
>Deploy South East of J-7 Ilse
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>>5564935
>Deploy East of R-1
>>5565947
"Nice evening for a stroll 'eh Walt. I'll be your wingman for tonight, told Franny and Raine I was gonna go do babysitting duty on the convoy but I changed my mind. Great to be where the action is."
>>
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I'll admit that this may look a bit unexact but I hope I caught the intentions.
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>>5564935
>Deploy East of J-1

>>5566093
"Lady Zufalligdorf, nice to be hunting with you."

"Let's throw these disgusting mongrel bats off of our glorious lands shall me."
>>
>>5564935
>Deploy J-2 Gabriel South of C-5 Martins
>>
>>5566120
Tanq I gotta ask, you say that Flares can be fire in the shooting Phase, does it cancel out the vehicle's other weapons from shooting?

And how many flares are we allowed to fire per turn, just one for each platoon? So like only the commander has flares basically?
>>
>>5566120
Is it too late to join or can I hop in?
>>
>>5566376
Tanq said before deployment this is predeployment, shoot your shot before people get deployed!
>>
>>5566120
One note, I'm afraid I incorrectly listed my EXP as 1, when it should be 2. I think I assumed a player starts at 0, when we actually start at 1. So I should be at EXP 2 along with the +2 Defense bonus (this may be extremely important soon)
>>
>>5564935
>Deploy at dd-17
>>
>>5566120
Tanq I'm in talk with a recon guy and I'm curious about something, is the turret of the EQP 2 Recon large enough to house a short-barreled 8cm and what sort of light artillery do the Ians usually have?

Ohh also just real quick, didn't we grab SPGs for the command platoon? Can't they fire and move if we only use them?
>>
>>5564935
>Armored Recon
>Rangers Cloak
>Landgraf's Own
>Peacfields
>Trade 1 EQP for Camo
>Deploying in kk23

This is just so I can get deployed in time, hopefully. Since it's a bit rushed, I only added the bare minimum. I'm going to post all the other stuff in a while, after I've thought up a backstory.
>>
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>>5566120
Okay, I'm still confused.
Do the flares have the AoE shaped like in pic related?
And if yes, why are artillery flares just 3x3 squares? Aren't they supposed to be larger than the flare gun flares?
>>
>>5566348
"It's nice to see someone who knows his way around manners! I appreciate your company."
>>
>>5546429
>>5566470
>Name

Albert Von Carlstadt

>Appearance

Male, age 24 with black hair and blue eyes. Short cropped and slicked back hair along with a thick beard. Strongly defined facial features and a permanent scowl. A thin scar from his right forhead to nose. Average height but a very muscular build.

>Background

Born the first son to a mid ranking Landgraf in the Peacefields. Ever since he was a boy, he wanted to be in the military. He took up to following the developments across the continent at a young age. After enrolling in the nation's millitay college and graduating among the top of his class; he was made an officer in the cuirassiers. The lack of any meaningful conflict meant having to accept a demotion to be reassigned to the Recon units near former solstadt. When even these petty skirmishes failed to suffice, he used his connections to get dis honorably discharged as opposed to being court martialed for ending his commission prematurely. He went on to become a mercenary for several years; moving to whichever conflict seemed to be the most promising. After the war started with the Twaryi, he was able to receive a pardon and a flexible contract in exchange for service; along with backing from his Landgraf family. His unit is comprised of his former mercenary group and greenhorn nobles.
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>>5566479
I assume it's like this, basically 4 tiles yeah.

>>5566549
Stealth nerd
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>>5564932
"In dark and/or night conditions, visibility is very limited- it is reduced by half"

What does this mean? Does this just mean that base spotting difficulty for each distance tier is doubled? Or does it mean that each difficulty tier for spotting things 'goes up a step' in the tiers, like spotting something 3-4 spaces away would require a 10+ roll, spotting something 1-2 spaces away would require 8+? (I don't even know what the difficulty for spotting something more than four spaces away would be.)


Or does it mean that the vision range mentioned in one of your posts* from the 1st thread is halved? Relevant quote: "Somewhere I can't seem to find was a question about what vision range was- It seems to have been undecided in documentation, so I'll classify it now as: Weapon Range Plus Initiative (Total Initiative, not Base) Plus potential altitude bonus. If that turns out not workable, we can tinker with it more, as we can clearly see that this collaborative disaster has already evolved much since its inception."**

Or is the rule affected from some other ruling or errata sprinkled throughout the previous two threads that isn't in the manual?

*I should note that while I was interested in this skirmish since the first thread I never had the time to thoroughly read through both of the previous threads, I kinda just skimmed some of the character moments and a few of the turns. Therefore I am not up to date on all the rules updates and errata.

**Since I went back and found this from the 1st thread I THINK I answered my own question, but I can't be sure. I still wanted to get this cleared up for certain since you seem to have a few new players coming in this thread, myself included. Also I find it funny that this rule means that even with differing initiative bonuses you end up with situations where in almost in all cases of the two between a tank destroyer platoon - or really almost any armoured vehicle platoon with a anti tank weapon - and an enemy infantry platoon in an empty field the infantry somehow miss the big smoking metal boxes tearing up an empty field while they themselves are spotted by said vehicles first. I guess the sights for the vehicle guns explains it, sorta. Not that I'm complaining, since I'm sure the infantry would eat the vics alive otherwise, and probably still will in this very mission unfortunately for me.
>>
>>5566081
Uhh tanq can we get reconfirmation on flamethrowers? Remember they got nerfed last thread but at the end of the last thread, you gave a slight buff to the vehicle flamethrowers Range 2 at least.

Multi-Attack 2 on every infantry flamethrower feels a bit off, even Multi-Attack 2 on vehicle flamethrowers feel a bit off.
>>
>>5564935
Put me on cc16, not quite sure what I'll do with myself but the west is more open ground and therefor better territory for me to establish myself in.
>>
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And this is the deployment from Totman then on. Hope this is correct, but who knows how tanq will make it look in the truest deployment
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>>5566657
What does this mean for fellas with camo
>>
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>>5566372
>Tanq I gotta ask, you say that Flares can be fire in the shooting Phase, does it cancel out the vehicle's other weapons from shooting?
Nah.
Theoretically it'd be hard for a commander to coordinate all the weapons while also using their flare pistol, but...It only takes a moment to shoot off a flare anyways.
>And how many flares are we allowed to fire per turn, just one for each platoon? So like only the commander has flares basically?
Just one- though I'm thinking it'll be plenty.

>>5566382
I'll fix it up.

>>5566391
>I'm in talk with a recon guy and I'm curious about something, is the turret of the EQP 2 Recon large enough to house a short-barreled 8cm
It isn't- its size swap would be the 5 centimeter.
>and what sort of light artillery do the Ians usually have?
7.5 centimeter- mechanically speaking little different from the 8cm.
>Ohh also just real quick, didn't we grab SPGs for the command platoon? Can't they fire and move if we only use them?
They're all self propelled- if they weren't they'd require a turn to set up. Aiming and firing indirectly is still a pretty involved process for them.

>>5566729
>can we get reconfirmation on flamethrowers?
They did get changed, I guess I didn't go back and change them on the cards. They're not multi attack, yes, like they weren't last thread when they actually got worked out more, instead they're an extra attack like machine guns but have the Incendiary rules (ignores cover, double damage to vehicles on critical) and have an extra point of attack to their rolls.
Another thing to change on the cards.

>>5566479
Don't mind me I'm all over the place apparently.
Better to just put it as a picture, because yeah, artillery flares are supposed to be larger.
I mostly made the flare pistol small because they're free, and I'm fully expecting the entire combat zone to be lit up like a Christmas tree as soon as possible, and with like 25+ actions I'm sure that there won't be a shortage of visibility providers.
>>
>>5566657
Considering the visibility was off the cuff anyways I probably should have anticipated darkness screwing with it more. The rules are the same, albeit with everything reduced by half, vision range and the distances between different difficulties, no change in the roll numbers for spotting in cover, people out of cover in vis range are spotted immediately. So practically speaking, you can't see as far, and everything has to be closer in order to see it, unless there's a big burning piece of crap in the sky over it hanging off a parachute.
Vehicle headlamps would also theoretically provide visibility but I'm presuming people want those off save for presumed basic navigation.
The vehicles seeing further than infantry is a bit awkward on the surface- though the engagement ranges are such that the huge metal box isn't actually so huge anyways, so any magnified sights or binoculars are more necessary than one may think- plus almost all the infantry is mounted. It's inelegant admittedly, but it hasn't been a problem yet, and I don't anticipate it being one here even still.

Ideally I'd have updated the manual but there'd be a ton to do when the to do list was already big.

>>5567060
Halving rules apply, so they can't be spotted in cover above one tile away. Firing still reveals them.
It's not as strong as one might think if one insists on firing.

>>5566549
Taken. I'll get you up in the finalized (hopefully) cards.
>>
>>5567115
I just wanna say thank you for all your work Tanq, you're a one of a kind guy. It's amazing how well you're doing and that may sound like Sarcasm but dear god a lot of QMs would just bail by now.
>>
>>5567115
Uhh this might be a gigantic ask but there's two people who I REALLY like that might wanna join. I've known them from a bunch of other Skirmishes and both of them are super cool.
>>
>>5567189
>>5567115
They're on the fence right now, if they don't have a sheet done by the next post I completely understand if they can't get in. I can understand if they can't get in even if they get their posts in now but one of them's basically my skirmish bro who I have a lot of history with like Franziska Vilgerson's player and another one's just a really passionate guy about his characters. The second guy's just super passionate in general and everybody on our server loves him.
>>
>>5567115
"The rules are the same, albeit with everything reduced by half, vision range and the distances between different difficulties, no change in the roll numbers for spotting in cover, people out of cover in vis range are spotted immediately."

Uh...okay, so spotting someone 2+, or is it 3+(?) tiles away requires a 10+ roll, spotting someone 2 tiles away requires an 8+ roll, and spotting someone 1 tile away requires a 4+ roll. Does that sound about right?

So our vision ranges would look like pic related. Hopefully it isn't too small. I just copied the weapon ranges and initiatives from the latest character cards and didn't make adjustments for current infantry loadout changes.

"Ideally I'd have updated the manual but there'd be a ton to do when the to do list was already big."

Sorry, didn't mean to sound like I was pressuring you, you're doing a lot already. I'm working my way through the archives, taking notes on all the rule changes, additions, and clarifications along the way. I'll post it when I'm done if you haven't already noted everything down yourself already.
>>
>>5567213
I hope you don't take this the wrong way but instantly want you the moment you posted a chart. Totmann is an amazing guy and I know Wesker's trustworthy all things considered. I don't think there's ever been anybody that makes charts that isn't a good person. Sikorsky made charts in the first thread too and he seems like a great dude but I've only recently gotten over my reservations about mass inviting people in discord.

Would you be willing to join the discord server? It's not Tanq's server but a lot of players are inside of it

https://discord.gg/M7SqPqY3U5

Real quick is that you Gleam?

>>5566107
I'm extending the offer to you too Sikorsky, I did a quick skim for the guy keeping track of all the players and their gear then completely forgot it was you.
>>
>>5567221
"How very forward of you...Mr.Raine. Playing a prank are we? Did someone put you up to this? One of your friends, perhaps?"

I'll think about it. I've historically been reluctant to join discord servers as I believe all discussion should be kept in thread both so it is all in one place and to prevent voting cliques in quests. I think I'm okay with it for skirmishes though, we'll see. Not trying to be standoffish or anything, to be clear.

Who? While I've lurked in skirmishes since forever ago I'm new to actually participating in them.
>>
>>5567232
"It was me, I told him he needed to go get laid. Apologies if he bothered you" Jonah tried his best to look as deadpan as possible though he was clearly amused.
>>
>>5567232
It's all good, ultimately it's your choice and I'm not gonna force you but people like you I know we'd get along. Some of the most solid and reliable players I've met have this sort of feel to them.

Also Gleam was just somebody from an old game called Heat City Nights, she came in like a breeze and left like dandelion fluff in the wind the moment the thread was over which is kinda sad since I was looking forward to seeing her character do some sitcom gun business RP.
>>
>>5565819
>>5565792
>>5566264
I'm pretty sure Kohl got an invite but he didn't reply. If you guys want, it'd be great to have you in the discord too to coordinate the Eastern detachment.

https://discord.gg/cwuy4rxN
>>
>>5567232
Not sure if you'd believe me but we're honestly kinda against voting cliques. A lot of old Skirmishers like me and Raine absolutely hate being told what to do or telling people what to do.

Some of us might pool resources together and list out what we want like Totmann's scrap list or work together to figure out where everybody is like Wesker's map but personally I adhere to the old Skirmish spirit of letting everybody do whatever the fuck they want.

None of us even have the guts to hate on threaddies, at least not seriously. A while ago some people were joking about just grouping up and letting threaddies do their own thing but the moment deployment started everybody immediately went to go where they think they're most needed regardless of it was a threaddie filled front or a filled group front.
>>
>>5564935
>Type: Dragoon
>C-Trait: Caravan's Favour (Increase defence when mounted)
>U-Trait: Army Reservist (+1 Int, -1 EQP)
>Token: The Conchflower (Seawind)

>Name
Meereswelle Krachen

>Appearance
Male, Age 20 with blonde hair and green eyes. Hairstyle is in a Bob cut with no facial hair in sight. Soft facial features with a near perpetual smile. Head-gear decorated with a Conchflower.

>Background
Born to a trader but worked as a fisherman to bolster his father's supply line, Krachen lived a calm life for a majority of time. Relaxing on sea vessels, fishing, furiously bartering advantageous sales prices, sleep, repeat.
This changed when he had his training, recommended by his father to instil discipline and improve his physicality. He found it gruelling, and he wanted it done with as soon as possible. His scores were impressive despite his feelings of on his performance but offered to be a Reservist to go back to his trade.
His quiet life resumed until the war with Twari began, then he had to pick up a rifle and command others. Hopefully not to their deaths.

>Loadout:
>Rifle
>Grenade
>Rifle Grenade: Special Weapon

>Deploy at KK-18

This is all OK?
>>
Alright, last call, we'll be starting this off in my nighttime.

>>5567118
I appreciate it, though I do get why people flake. Been at it long enough and all. It's not ideal if you have a whole lot else going on to mess with life.

>>5567189
>>5567195
It's alright with me.
...Though we'll delay until late today (for me, late in Alaska is early the next day for many) to facilitate it. I'd rather not delay any more than that.

>>5567213
Yeah that looks right. And it's fine, things being a mess is my fault for not organizing it, digging one's own grave and all that. I prefer for people to speak up if they find something wrong. Makes the end result cleaner. Eventually.

>>5567364
You're good, yeah.
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>>5567607
There's a decent chance the second one can't join, he was more of a long shot, so don't feel the need to delay for his sake.
>>
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>>5564935
Upon realizing that there's only one dragoon out west I'll redeploy there
changing loadout to
>Assault kit
>MG
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>>5567607
It has been brought to my attention by totman that I get my trait as given me -1 to ini and sudden death compared to just getting +2 to ini and not having sudden death. Is it too late too beef it up now?
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>>5568245
It has not given you -1 to Initiative. It has given +1 compared to the +2 from a normal level up, with bonuses to attack and defense.
If you want to shift it up that's fine but it can't be better than an equivalent experience level up in stats worth.
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>>5568274
By shit it up you mean move one of +1s to another stat yes?
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>>5568292
Shift* phone posting is truly the bane of my existence
>>
>>5568292
That's fine sure.

>>5568294
Jonah Just Fuck My Shit Up Vilgerson
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>>5568306
Yeah if possible +1 ATK +2 DEF +0 ini if not +2 ATK +1 DEF +0 INI
>>
>>5566382
>>5565656
>>5564991
What's the actual plan here? Are you guys going full the Western route all the way or are you guys just gonna be skirmishing the Western town to keep it honest?

We'll have go to the town and a small forest if we're going straight along the Western Route and now we've got Vilgerson but that might still be some dangerous close-range fighting.

The Reinforcements might not even be able to help you in the first fight for the town, it might be more practical for at least me and Vilgerson to just split off and scout the forest.
>>
>>5564935

Oh god, I am late. Deploy me at aa15, I can help cover the flank.
>>
>>5568772
Actually scratch that, a Pazerjagers already there, lets do bb15
>>
In the high moonlight, leaning against a war machine made far away from this land, was a woman who came from just about as far off. She wore a tan and black jumpsuit, unbuttoned to the beltline in a display of unprofessionalism that none who knew who she was questioned- a red band preserved modesty, which was matched by a red folded bandanna just over her eyes. Dirty golden blonde hair hung in scrappy clumps down to her neck- which was decorated with a jingling collection of tags of former friends.

A battle wound combined with a birth defect had stained one of her blue eyes a bloody pool- it saw about as terribly as it looked, so she preferred to keep it closed much of the time. An eternal wink she wore on her face- but in battle, when she was focused, it opened unconsciously to reveal the so-called Evil Eye.

She was known as Astrida to her family, wherever she had left them in the northern reaches of the Federation. The only one she regretted leaving was a son, his father an old comrade who lived no longer- he was almost three years old, now. To this band, she was Sglaza, the Evil Eye- and the name had become more dear to her than her old one, as those who fought with her had. Quite a few of the other mercenaries had been lovers time and again, but all of them were friends now and ever.

“Best be careful, Sglaza,” one of her platoon leaders said through her headset, “I’ve heard this bunch is good. Better than anybody expected.”

“…Good.” She smirked to herself toothily, “I like that. I hope they’re even better than the rumors say. It’s been so boring, coming all the way over to this continent and playing babysitter to a bunch of tourists. It’s about time somebody worth our time came around. Heh hee…come on then, Vynmark’s best sons and daughters. Show me a good time…or I’ll rip you all to pieces and eat you. Voronovich, spy them out, I want to know just when they’ll arrive. Kryuk, keep that long gun at the ready in case they’ve toughened their shells. Everybody else, on me.”

-----
>>
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”…They’re here, yes. Are you sure we want to deploy these? We’ve been told to capture their headquarters complement. If this hits that, there won’t be much left to take.”

“They won’t lead with it. Besides, we don’t have much else in the way of weapons to stop them effectively if they bear down on us in full. We might as well see how these do against their tanks.”

“As long as they’re careless, which I don’t think they’ll be. Let’s make sure there’s a good distance between us and these when they go off.”

“Better get them started. I think I hear them coming. Must be their forward elements.”

“Damn. Of all the ones to face, I hear their recon are the worst. At least their tankers aren’t much to speak of.”

“That’s not what I was told of this bunch. They’ve managed to grab up the best of what the southlands can offer somehow, and their infantrymen were the ones that assaulted Kobberhus and knocked the line off balance.”

“Sounds like we ought to not be in their way.”

“Maybe not us. The 14th Division seems eager. I heard they got sent to do this specifically. Don’t know how much they know, seems to me it’s just that they’re coming. Or rather, that it’s them here.”
“Either way, I’ll be glad to be rid of them. These damn wagons, too.”


-----

“Alright, commanders,” Yule announced over the radio, “No more radio silence, we’re not going to be able to hide anything if we want to smash through this. Listen up. What our interceptions have managed to piece together is that the Twaryians in our way are of the 14th Infantry Division. It’s a mixed unit consisting of both their motorized infantry and light foot infantry, along with supporting equipment. They’re not to be underestimated- we might have much heavier support and equipment, but they’re trained fighters, and since we haven’t taken heavy fire yet, I’ll bet my britches they’re waiting to spring something on us. That might mean we get the first shot yet, though. Engage at will.”

Yule sat back and stared into the darkness from the top of his armored command vehicle, a modified PzA-13 that had little in the way of weapons, and was primarily an observation and communications vehicle. One of the rewards for service granted before this new Twaryian offensive, like some members of the battalion had managed to gain. A few more platoons had joined up during the restful days- others had been absorbed into the battalion during the dash south, from frontline units that had broken and were in retreat.
>>
The situation wasn’t ideal at all. The Battalion was more powerful than it had ever been, with more heavy support rolling with the headquarters as well as a healthy guard complement, but before, the Twaryians had been strung out and battered. This sudden strike didn’t smell of the Twaryians making a desperate lash out to try and regain the initiative. In such force here in particular, too…it was like they were hunting the Battalion in particular.

It wasn’t perfect for the Bat-Ears, at least. The hasty attack with whatever they had meant that there wasn’t an armored unit in the way, though all the close terrain, the townships and the woods all about, meant that it wasn’t a good fight for vehicles all around anyways.

At least any reinforcing armored units would have quick work made of them by the numerous powerful tank destroyers. There was a large amount of the navy’s shore defense rejects, which while not large by sea gunnery standards, were plenty big enough to destroy anything painted black in the eastern motor pools.

The battalion just had to move to not be isolated again, the Major thought. The Countess seemed to have a huge confidence with Lady Sommervind, whose armor company was holding the southern route down. If they still held as they managed to report doing, the enemy couldn’t have been too intimidating. No matter how fierce a company it was, it couldn’t face the reported two battalions about alone. The enemy was focused- and couldn’t attack all over because of it.

A healthy hope could be maintained for smashing their way south to sturdy friendly lines. From there, perhaps, another rousing counterattack to steal the initiative once again, perhaps for good, depending on how far organization further back was going. The stiffest troops of Vynmark were the Marines and Naval Infantry, and they would almost be done mobilizing soon. So long as the Twaryians continued to be kept from Vynmark’s heartlands.

No more time to look ahead. Time for the operation taking place right now. The officers had been given their objectives- they would go and do it. Besides limited sightings from Recon, though, the enemy positions were a mystery. They were out there, but hadn’t revealed themselves- yet. As he had said before. The most prudent decision would thus probably be to illuminate the battle area and keep hidden where possible to try and spot enemy positions. Something the officers were surely already thinking of doing, though unless the maneuver was halted, they’d be forced to be advancing at the same time.
>>
The convoy sat idle for now. They would only advance on advice of their escorts.
>The Objective Convoy Units and Headquarters will only begin advancing down the road when told, and will stop also if told. The Headquarters Unit may fire its support if it does not move for the turn- Artillery rules are as before with cooldown- two turns between fire support missions for heavy, one for the mortar complement. Each convoy may move up to five spaces per turn, on a road.

Yet Yule couldn’t shake a feeling of foreboding. What could go wrong in the worst way, he wondered. The Caelussian prisoners, on insistence of the Countess, remained held captive by the Battalion- to best guard them. Yule had objected, but she wouldn’t hear it. Same with the Sky Queen- the Battalion held many valuable persons, and the Caelussians couldn’t have thought to let it all go so readily. Not if they could help it. Yet they hadn’t shown their hand again…

The units had largely been provided with trip-flares, and a few had demolition charges that could be repurposed as mines. That could help to cover the approach from behind, but that would be far from the only angle of enemy approach and reinforcement.
>>
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He had a strong feeling a few had even slipped by the recon. It was the only way he could explain how he felt he was being watched. The confusion of the utter darkness must have been what kept an ambush from beginning on the spot.
>The spotting phase has not occurred for this turn, for you or the enemy. It will take place after the movement phase this turn.

While Yule was mostly alone in talking on the net, he knew that the Countess had busied herself with coordinating the Headquarters unit’s artillery assets. For how impressive the vehicles of the battalion were, the true jewel of the unit were the Countess’s self-propelled gun batteries, which had recently doubled. Tank chassis hauling great cannon atop their hulls, Yule only hoped they would be still effective in the dark.

“Sir Major,” a soft voice came from below in the hull- the Countess had trusted the Sky Queen with Yule, likely because she couldn’t watch over her herself with what she needed to do. Apparently, this was a sign of significant trust- even though they hadn’t known one another long. Perhaps Haile was a bit too trusting. “Thou art uneased.”

“It’s battle,” he said shortly, “The shakes are normal. Get your head down, we don’t know what might be keeping an eye out for you.”

“If thou requires mine vision-“

“Your safety is more required,” Yule interrupted sharply, and was thankful that this noble was not the sort to reprimand such an offense. Velecacia had an oddity about her- not that she floated, that had become normal, now. It was that she could see in the dark. Somehow. It made about as much sense as how she bobbed and slid about in the air like a paper caught in the wind- on the road, she had been with a few of the officers when she had seen people whom the others couldn’t see themselves even with binoculars.

Useful? Maybe. She was also extremely important, though. Too much so to put a recon hat on her brow and shove her up front. Perhaps.

>Turn is Open.
>>
>>5568829
>Reserve Fire
>>
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>>5568708
The plan is definitely to clear out the SW town [The town in diamond if I get my directions wrong] first.The main town will be cleared by center force but if they take too long we can peel off some off our guys to help but either way we head into the woods [The triangle] my guess is that by the time we get to the woods [Triangle] the enemy will have re positioned so we'll probably have to deal with more infantry and AT guns or worse if we take too long. If Center force has managed to clear The woods [Circle] we keep going but if they're behind we start trying to clear them out but we have to be prepared that there may be tanks in that position by that point the best case is that center force arrives before us and we join in on the fight to make it easier on them while we move ahead on the last town on our path to start clearing it.

Also another thing we need to put into consideration is that reinforcements for the enemy may be passing through diamond, it'd be best we leave some people there to hold onto the town and stall them. there's also the consideration that enemy reinforcements may arrive faster than expected so we could be dealing with more than just infantry since by my estimate recon can get to Diamond by 2 turns and we arrive a whopping 6 turns at MOV 3 and 5 or 4 turns for those with MOV 4. so surprisingly there's a good chance that center force will be at circle before we even clear the triangle
>>
>>5564967
>>5566549
Would you guys mind if we fired flares into your forest using mortars?

>>5568829
Tanq, all artillery still has the 3 tile per complement rule right? Like each compliment has a total of 3 tiles worth of artillery then can shoot?

Does anybody mind if we fire a quick artillery barrage in the road through town?
>>
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>>5568829
Jonah looked at his MP24 with contempt as he drove ahead, he really wanted his rifle on him but he had to tape it onto the roof of the truck just to have enough room for the maps and hoffman. "Hoffman, You ever wonder what you're gonna do after this war, I'm going back to work b-" Jonah was interrupted by hoffman nudging his elbow. "Bad luck to talk like that ya know" Hoffman turned his attention to the company radio for any news of the enemy while jonah drove ahead of towards recon's last known position.

>Move SW
>>
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>>5568853
This is what I want

>Pink Areas
Mortar Flare
>Red Areas
Artillery strike
>Blue Areas
C-4 is gonna be hitting with chemicals.

I'll be following Leo up to the edge of the town, also maybe we can trigger any car bombs in the town with the artillery
>>
Rolled 1, 9 = 10 (2d10)

>>5568829
As the Major finally gave the order to engage, Kannenpflanze popped back down into the cavernous turret of the T-15. He made sure that Jahnke had the Lachrymator shells ready and wasn't going to mix them up with any other type of captured Twaryian ammunition. He didn't much care how these shells ended up in the battalion’s inventory, but was very eager for them to be returned to sender. He made sure his gas mask was on tight and addressed the tank’s driver, "Krausenfeldt, as soon as we're done firing and our shelling lifts, take us down this road like a bat out of hell. We're the tip of the spear on this breakthrough and nothing is going to stop us from smashing through these subhumans and guaranteeing those behind us safe passage. This is your chance to redeem yourself after all that pathetic sluggishness at Kobberhus. Understood?" Without waiting for the acknowledgement he switched to the platoon net and gave the order to fire.

Rolls:
>initiative
>Gassing ff23, gg23, hh23
>Moving to ff22
>spotting roll
>>
>>5568829
>Attach my unit to the rear of the group if possible, go to the rear if not.
>Keep an eye out on the prisoners
>Start setting up mines on the road if they aren't getting in the way.
>>
>>5568829
>Put on Chemical Protection in advance
>Drive down the road following C-4
>Dismount on C-4's tile

>>5568890
"Right behind you, Leo."
>>
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>>5568829
>Fire flare pistol to my SE,E
>Reserve fire for every weapon, especially the flamethrowers, to hit the first enemies that get spotted.
>Should light up the areas marked in Red

>>5565792
>>5566264
"Lieutenant Gauthier, Lieutenant Fenrickrieger glad to see somebody was willing to play bodyguard for little 'ol me."

A soft voice comes through the radio, her cheery grin audible through her very speech. She was excited, her heart pounding loudly beneath her breast as she tried to keep herself from going loose and driving down the road like a mad woman.

"I'm fragile you know..."
>>
>>5568829
Ulf was peering through the opening of his car, the night clear of most clouds, stars twinkling in the dark sky, oblivious of the carnage which was about to happen under them.

Besides the stars, there was a cigarette smoldering as always between his lips, the faint light revealing his grey eyes looking at the hefty flare gun in his hand. He spun it on his finger like he did with his trusty Messer, entertained by the thought of it going off in the car and alarming every Bat-Ear in the nearby radius.

"So, boss, what's the sign for us to st-" Ulf cut one of his men short by pointing the flare gun into the nearby woods and shooting.

"There's yer sign, Magnarsonn." He gave his despondent soldier a cheeky smile and ushered him. Lets hunt and get hunted Batties like lovers during the night, he thought to himself.

>I mentioned facing W during deployment, so I'm not sure if it was disallowed.
>In the case I'm actually facing W, fire flare gun at R22
>Reserve fire
If it was ignored on purpose, I'll think of something else up.
>>
Rolled 1, 4, 4 = 9 (3d10)

>>5568829
>Turn
Rolls: init, spot, pour one die out for Satan
>Fire: None, nice and quiet now
>Move: S, SE, S, S
In my attempt to avoid a killzone, I will now walk into an ambush.

>>5566309
"You're one hell of a journalist, aren't you, Frank? A hothead, underhanded, hotshot paparazzi with nothing better to do than to invade people's privacy."

"Sounds like a good idea! Let's go invade someone's personal bubble. I'm gonna try something completely stupid, I won't blame you if you don't follow me."

With the light of a new sun growing behind him, Walter orders his unit to plunge into the darkness ahead.
"And watch the skies! If you see any broomsticks you shoot 'em down!"
>>
>>5569055
I am truly underwhelmed.
Also forgot the image.
>>
>>5568829
Stupid, probably-already-answered question, as ever: On roads, do we still get the +2 to movement if going in reverse?
>>
>>5568828
So in the pre brief you said that there was a possibility of enemies being in the forward deployment zone. Is it safe to assume that there aren't any or have they simply not been spotted?
>>
>>5569058
This image doesn’t match up with your move. This would be S SE SE S.
>>
>>5568853
We both have camo so I don't think it would reveal us anyways unless the enemy is within two tiles of us. Unless tanq says that flares negate camo? If not then its fine.
>>
>>5569078
You are absolutely right. Early drinking has poisoned my mind.

>>5569055
>Edit move: S, SE, SE, S
>>
>>5568829
>reserve fire

>>5569055
Your funeral then! I just know these bastard Twayrians are lurking about here somewhere. HELL! They might even be behind us right now in the forest, no way to tell when we were passing through in the dark, it's hard enough during the day. Just the idea that one of the knife eared vagrants with his cheap grenade, could have a chance to harm our fine vehicle. It makes my blood boil! If I were you, I'd stay put at least until we can have another look. I would bet my paycheck that right now that there's some bat hiding in the town over there; With his dingy little AT rifle, just waiting for you to make his day! Don't let em have his moment.
>>
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>>5568829

For all the many things as she'd prefer to do in the night, fighting was rarely one of them. Fighting mechanized less so, and fighting Twaryians even less still. Despite it all though, it wasn't the thought of a night battle that made her so uneasy but rather something she couldn't explain more than vaguely. Hunches, instinct, a bad feeling shivering its way up her spine. They had been on a hot streak, but everybody's luck runs out eventually. Usually at the worst moment for it.

<<Recon Six-Eight, time to keep things nice and dark. That means no headlights, no shiny buttons, and no cigarettes. Even a match is a lighthouse, and lighthouses make easy shooting.>>

>>5568999

<<That means you, Fiskersonn.>>

Though she couldn't possibly know from a unit over it wasn't too big an assumption to make, and the slight lilt of her voice told she was probably just poking fun.
Or maybe the glow of his smoke really was that bright. If she could see it, then so could the Twaryians.

-----

>Reserve Fire
>Reserve Movement
>Fire flare pistol, illuminate on Q24
>>
>>5568999
(checked also)
>>
>>5568829
So Tanq I noticed that you posted a picture with flare light AoE.

One of them is labeled Mortar/Cannon. Can everybody fire Cannon flares and by Cannon does this include 3.7cm and 5cm since those diameters are closer to the flare guns weren't they?

>>5565533
Hey Vix would you mind if we got a bunch of artillery pieces and replaced all your tanks to SPGs?
>>
Rolled 7, 10 = 17 (2d10)

>>5568829
>Fire flare pistol at rr20, which should be the blue cross in C-7's post.
>Move 2 SE tiles to rr19
>Dismount and dig in

Rolling for initiative then spotting. Don't know if I need to but it would be funny to get a 1 on initiative at least.

>>5568919
"We will keep the fly's off your back C-7, just make sure you keep track of us once the fighting kicks up in the woods."
>>
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>>5568829

>Reserve fire
>Reserve movement
>Flare pistol W-26

---

Being in total darkness, exposed out in the open, can be a frightening situation under the best of circumstances. With certain knowledge of the enemy somewhere ahead, the danger of imminent combat, the possibility that any patch of shadow might suddenly erupt with cannon fire, Volger's heart is racing a mile a minute. Just breathe, he tells himself. No different from skirmishing with mercs and scumbags in the dustlands. Keep your head. Do your job. Get as many people home as you can.

Though the fear rushing through his blood impels him forward to do something, anything, Volger takes his queue from the more experienced recon units nearby, having his cars stay put while he fires his flare pistol into a possible hazard zone. Without any clues, he has to guess and fire wildly. It's like that game he's seen people play with a pad and pencil, what was it called? Battleboat? After firing, Elwin waits for the initial volley of flares to settle before advancing. With the battalion's race to get into position, enemy pickets might still be undetected within the perimeter. Best to take a moment and check his surroundings before all hell breaks loose, as it surely will.
>>
>>5569148
<<Pfft, ya think me an amateur Unterbrust? Did me time huntin' shitters in the Dust durin' night. When ya smoke and don't want to be seen, by the enemy or yer commandin' officer, ya do it with the ciggie flipped, so yer smokin' into yer palm>>

A snort is heard from the radio.

<<Besides, helps me keep me hand steady. And not like the Bat-Ears will not see the red fuck all orb I sent their way.>>
>>
Girdled as he was behind the ranks of the battalion's heavies and fully adjusted to the dark, Villi would allow himself to briefly slide into a last quick distraction as he watched what little he could already see of the Headquarters's column shrink even smaller into the night, creeping his unit closer to the rear ranks of what would surely become an earsplitting - and in this blackness, surely also eye-watering - opening fusilade on as-yet-unseen enemies.
Sandwiched between that and the Countess's own rolling artillery, he thought of his comrades and their newly minted and spaciously open topped can opener, the mind meandered.

"I wonder... Does the army offer compensation for hearing loss?"
A sardonic "What!" buzzed across the intercom, followed by a more serious but no less dismissal reply from elsewhere in the hull.
Not funny.
"Really, Lieu, you've been in how long and you still haven't bothered to check any of this stuff? You didn't forget you earn more than we, the lowly crew do, right?"
Well maybe, but if you consider certain factors li-
"What's got you so concerned for your health anyway? A little night fighting finally giving cold feet about driving around inside a giant gun?"
"I think he's just looking for excuses to visit our new doctor, the devil him. Had us parked up awful close there eh commander?" Crackled from the driver's hole once more.
What is the matter with y-
"Your news is out of date, paperboy." Cannonier Anders chimed in.
Oh no.
"Word is his debauchery's reach new heights. While the battalion's bruisers are off making bat soup, old Womaniser Villi's got it set to make off for the border with that burned woman, the Countess and her truck full of pointy eared POWs in tow. Switched the gas shells with Blackflower smoke see?" "Hear he's running one of them "pleasure palaces" out in the wastes. The slimiest skin merchants in Sosaldt shiver at the very mention of his name."
"Alright, shut up. Shut! Up!"

With a smirk and some half-limp kicking at the shoulders of whoever his short legs could reach much chuckling rose around the Chimera. At last, the compulsary pre-battle banter was banished, and - Villi hoped - whatever nerves remained.

>>5568829
If the arty's staying still to fire this turn and nobody in the back row of the big centre gunline is thinking about going backwards, I'll move up a little.
Trying to remain at least 2 spaces ahead and east of the HQ convoy so it doesn't overtake me on the road, for now anyway. There will probably be better work for a two-piece, camouflaged Jager unit than escort soon, so somebody else may want to switch places at the front of the convoy once we all get moving.
With all these conveniently spaced, adjacent patches of woodland I expect some deliberate openings will be made in an attempt to get in behind us, so I would suggest we bring in D-7 and bot them to early to ride a healthy distance behind the artillery to stop it getting jumped in an encirclement.
>Move South, Southwest
>>
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Alright here's how it looks like up until Niel lads.
Man can't wait to see the Cannon flares in use, that's gonna feel like the power of the sun compared to this.
>>
>>5568829
As his dragoons went to mount up for the attack, Adrian got the impression they were more disgruntled by the prospect of having to get back in their trucks than of having to fight the enemy. The trucks were not the roomiest once everyone and their gear was packed inside, and the long road march up to this point had been grating on everyone's nerves. Adrian himself was almost looking forward to a battle if it meant more time to stretch his legs.

He almost regretted this thought immediately as the cannons of some of the tanks head of him suddenly barked into the night. Enemy contact already? No, the lack of return fire or follow-up shots said this wasn't a firefight, and the appearance of a cloud of thick fog in the distance through his binoculars revealed the reason for the shots: lachrymator gas. Damn. Fighting at night would be hard enough without being blinded by a clunky mask, but if his side was already deploying gas there was little hope that the enemy wouldn't do the same. He made sure the message was passed down to his men to keep their protective equipment ready to put on as soon as it was needed, before giving the order for his trucks to pull onto the road and head south. If they were quick enough hopefully they would at least be able to make it into town before being engaged, and the tanks ahead would shield them from any ambushes.

>Move 4x South to ff21

>>5568842
If the southwest flank goes well enough we may want to just abandon the center push entirely and route the convoy along your path after taking the center crossroads. That would make it harder for any enemies in the north to reach us and would allow us to avoid most of the southernmost town.
>>
>>5569469
if we do that we run the risk of cutting it real close to reinforcement from the southwest road. Besides estimates suggest SW push will be slower than the center one anyway
>>
>>5568829
>Move S, SE, SE
>Pivot West
You mentioned that more than half water a tile of blue is deep water, the tile South of me looks just below half.

>>5569055
"Who are you calling a hothead, you're the one running off on your own!"

"Right behind you though, told you I'm your wingman and I'm not the type to leave somebody out to dry but we should slow down we don't have the weapons to deal with infantry or emplacements.."
>>
>>5568829

Requesting artillery for these positions. >>5568870

Pink is mortar, Red is Artillery.

Nobody said anything all day, I'm just gonna assume nobody has any large disagreements.
>>
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>>5568829
>Move 3 S
>Shoot Flare 2 S 1 SW (pic related)
>>
Rolled 6, 5 = 11 (2d10)

>>5569651
>Spotting
>Initiative (radio)
>>
>>5569651
with a flare pistol if that wasn't clear*
>>
Rolled 2 (1d10)

>>5568853
Yeah sure go for it
>>5568829
Albert peered through his binoculars at the town. Maybe it was his paranoia, maybe it wasn't but he peered around his surroundings too. "Make sure you keep your wits about you. I have a feeling that we're not the only ones in this forest." Albert has been on the opposite end of too many night time ambushes to be fully secure that he didn't run past any wayward infantry on the way here.
Suddenly, a crackle from the radio. Switching to the platoon net, he speaks: "Looks like the fireworks are about to drop. Keep your wits about you and remember to check behind you. We're to stay and be good recon for a bit. Keep watch and hold your fire. As always, good luck yeah?"

>reserve fire
>roll for spotting
>>
Rolled 7 (1d10)

>>5568829
"Okey crew let's give our allies a little lightshow and we'll see if they can spot someone." Flare was loaded into main cannon to reveal the city. Vix picked up the radio. "Heads up to anyone in range of first town i am launching large flare toward you keep your eyes open and prepare to fire"
>Init
>Fire flare with howitzer into gassed city as far as possible.
>Move 3 south

>>5569200
I think it would be fine the shock damage made me want to get one in the first place and utility sealed the deal. Then again it would mean i would turn more into anti-infantry/light armor unit with my explosive shells but it's a good thing i like high explosives.
Also you should remember to use some name so we can recognize you.
>>
>>5568853
>Tanq, all artillery still has the 3 tile per complement rule right? Like each compliment has a total of 3 tiles worth of artillery then can shoot?
Yes, still goes that way.
So six in total.

>>5568999
>I mentioned facing W during deployment, so I'm not sure if it was disallowed.
Just slipped on that, facing in deployment is free.

>>5569071
Nah, the reverse gears don't go that high.

>>5569076
>So in the pre brief you said that there was a possibility of enemies being in the forward deployment zone. Is it safe to assume that there aren't any or have they simply not been spotted?
The latter. Everybody's starting blind.

>>5569107
Flares do not negate camo, no.

>>5569200
>Can everybody fire Cannon flares and by Cannon does this include 3.7cm and 5cm since those diameters are closer to the flare guns weren't they?
Cannon flares are only 7.5cm and above, a 3.7cm star shell is...well, basically a flare gun already.

>>5569578
>You mentioned that more than half water a tile of blue is deep water, the tile South of me looks just below half.
Edge cases we'll call fine for traipsing on. Easier that way.

>>5569630
It's a safe assumption. Going for it.

I goofed up actually updating yesterday on anything resembling being on time so I'll resolve it at about midnight my time which is about six and a half hours from now, that's not quite a 24 hour interval, but my sleep schedule probably can't take updating at 6 AM.
>>
>>5569675
All things considered, most the bats aren't too fond of armor protection. The odd, 15 or 16 make the minority so far. You wouldn't be missing out much, in terms of available targets.

[Spoiler]Also if you got no shots on any given turn due to the choice of enemies being armored. You can just smoke/gas/flare.[/spoiler]
>>
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>>5563300
>>5569678
Tanq I dun goofed on this post I'm pretty sure. Personally I don't like using mortars that much but it's better to have something and not need it and all that.

So originally we started with 1 set of mortars Thread 2. Then I stole 2 more sets of mortars by the end.

If we're assuming that 1 set of mortars were used to pay for the SPGs we'd still have another 1 set of mortars in the HQ. Unless Sikorsky's tank used them all up.

If we do have another set of mortars could you hit the area in the map with them? Aside from the 3 tiles from the forgotten mortar unit the original unit should still have an extra shot left over so 4 tiles.
>>
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>>5569675
Please cancel your flare, it will not reach the city and just illuminate us

>>5569651
I'd like to cancel my flare because I realize it doesn't have the range to reach the city
>>
>>5569694
>>5569675
Yeah we're doing a lot of fighting against emplacements since we're an assault force. Hard piercing can be delegated to the other units or the massive amounts of EQP 3 TDs we just got.

That was me btw, didn't really think the name was that important it wasn't like I was trying to coordinate an action with you.
>>
>>5569678
Just to confirm, some questions about the mechanics I have.

How many flare/smoke shots do you have as a 7.5cm or above? What about the pistol flares for the lower caliber guns? Cause I remember from previously, you said you were going to limit them? Is this only per turn and not x amount of shells?

In regards to the camo and Ranger Cloak. Does it still work in cities, as it counts as cover? What about inside smoke cover?

Also for the initiative bonus you get from not moving. If I reserve fire, does it still apply when being stationary? If not, then what if my reserve fire does not go off, do I still get the initiative bonus?
>>
>>5569675
>Cancel shooting flare

>>5569697
Seems like i somewhat misscalculated i guess thats what you get when you are tired and try to do stuff
>>
>>5568829
>Start off facing West
>Move 3SW
>>
>>5568829
>rolling initiative and then spotting
>move south x4
>>
Rolled 7, 5 = 12 (2d10)

>>5569844
>>
>>5568829
>Overwatch Fire South
>Fire Maneuver 1SW
>>
Rolled 3 (1d10)

Leaning against the hull of the newly acquired T/24's, Wester was scanning the edge of town through his binoculars trying to make out any signs of the enemy. Movement between buildings, emplacements, anything at all that would give away strongpoints and battlements that could hold enemy combatants. But there was nothing. The Bat-Ears that are undoubtedly within that town we're not green enough to give their positions away just because he wanted them too. He sighed, finally putting away the binoculars. They'd be useless to him here. By the time the flares would light up the lines there would be no time to casually observe the situation.

The silence before battle had settled over the outskirts Jagterfisk. It was soon to be broken however. As he was tapping his foot in nervous agitation, he finally heard it. To the west, the roar of tank guns, whistling of artillery shells and flares being set off above the forests flanking the approach. The time had come.

He was in the rear compartment of his new chariot before he even knew it. He'd gotten these out of his old regiments storage after some finagling with both the battalion clerk and the upper managment within the Requisition Corps. With the 19th in shambles the very few APC's kept in reserve for the regiment had been granted release for his unit, after some greasing of the right palms. They would certianly do more good here than they would've done in storage, but it was infuriating that there was need to go so far. Weren't there a war going on for the survival of Vynmark? Some snakes always look for opportunities to fatten their own pocket-books, even in times of tragedy.
He sighed heavily.
A battle to be fought another time, he thought. After this war was over, then there could be time to bring the shadier dealers in the rear-echelons to justice. Hopefully his service would bring him enough accolades that his misgivings wouldn't simply be ignored.

"19th, stand ready!" he called out over platoon radio. "We're taking the eastern flank on this assault in our shiny new sardine cans." He smacked the inside of the armored plate for emphasis. "The boys in the larger cans are currently laying down a gas barrage, so our approach should be relatively peaceful, but do not let your guards down! I want the full attention of the gunners to be on that treeline and those buildings. If there's any threat I want it neutralized before they can say 'Fisherman Fritz fishes fresh fish''. Do not let them get re-organized. Lead out."
Putting the radio transmitter down, Wester gestured to the driver of his vehicle. "Take us east, next to the treeline. That should give the heavier guns behind us a clear shot all the way to town. Otherwise we'd never hear the end of their complaints, would we?"

>>5568829
>Move S, S, SE to ii21
>Rolling initiative for spotting
>>
Rolled 4, 7 = 11 (2d10)

>>5569859
>>5568829
Initiative+Spoting
>>
Rolled 4 (1d10)

>>5569678
Throwing out a roll for spotting
>>
>>5568829
>>5568919
>Move 2 tiles SE

"Yes Lieutenant. We wouldn't want your ponies to suffer harm. My valiant lads of steel shall lead the way in this dark night".
>>
Rolled 7, 2 = 9 (2d10)

>>5568829
Just my orders for now, fluff to follow afterwards.

>Initiative, Spot.
>Move SW, S, S.
>>
>>5568829
>Put on masks
>Shoot gas at ii-22
>Move 2S SW
>>
>>5568890
Might as well reiterate that I have chemical protection on. I did say that I put it on during deployment, but I don't know how legal that is. It's still a free action, so I guess it shouldn't hurt to confirm.
>put on chemical protection
Also, though it's not hugely important without anyone having any spots, I'd like to swap my ini roll with C-3's >>5569654
>>
Rolled 6, 7 = 13 (2d10)

>>5568829
>Initiative
>Spotting Roll
>>
Rolled 10 (1d10)

>>5568834
Oh yes, spotting roll.
>>
Rolled 9 (1d10)

>>5569148
>Spotting
>>
>>5570209
Is it true that Ellowians can smell Twaryian fear?
>>
>>5570216
No love lost between the two that's for sure.
>>
>>5568829
Fuck, I'm having way too many assignments to play. Can someone take over my character for this battle?
Also, looks like I'm not even on the map.
>>
Fell asleep on my keyboard while trying to write out my accompanying fluff, woke up due to a nightmare of a bunch of Vilgerson's character portraits floating around me, nagging me with the disembodied voices of Joe Rogan and Justin Trudeau to fulfill my obligation to adjust the vision range chart because of his initiative stat change that came with his Band of Brothers adjustment. We were also all tiny and inside a waterfall of bile inside a sheep's stomach. Not even joking.

Anyways, the chart is adjusted. In addition to Vilgerson's change I also changed Von Bern's stats to account for her switching out her Marksman equipment. Went back to look to see if anyone else changed their equipment in such a way that would require further adjustment of the chart, but it is mostly just Vilgerson changing his gear four times.

I'm going to sleep. I'll write another day...

>>5568708
I'm not quite sure I got the same picture as Vilgerson from what discussion there was. I only ever intended to bolster the screen west for the first couple turns before joining the center, perhaps helping the western flank more actively if they all decided to go hard and try and take the SW town.
>>
Sooo, uuuh, is there any point to rolling spotting and initiative if there isn't a spot phase and I don't move or fire.
>>
>>5570311
Turn 1's spotting roll happening after movement so you'll have to roll for that at least.
>>
>>5569859
You can’t fire and maneuver unless you reserved your movement the previous turn
>>
Rolled 9, 8 = 17 (2d10)

>>5568829

Spotting: Rolling
Initiative: Rolling
Move: South, South, Southwest

Eberhardt was fidgeted uneasily in his seat in the cramped infantry bay when the go order was given. Ink-stained fingers checking the straps of his gas mask as the Majors's voice crackled over the radio. Space was at a premium for the Dragoons in the back of the armored APC and that had been before they had all dug their chemical protection gear out of storage just in case. No one in the bay was looking forward to clambering into the protective gear when they were practically stacked on top of each other. Hopefully, the gear would remain unworn and unneeded. Hopefully.

The low growl of the vehicle's engine spiked and joined the chorus the rest of the battalion was making as they begin to lurch forward. The faces around him in the bay were still nervous and several were new, replacements from casualties and reshuffling more experienced men around to take over other badly battered squads. Eberhardt tried and failed to not wonder how many more new faces there would be after tonight's operation, how many more letters he was going to have to pen to family. It was something that was somewhat beneath his station, but they were his men, he owed them that much for following him into the fire. To many, if they fucked this up.
>>
Rolled 8 (1d10)

>>5570344
Very well then
>>5568999
Rollin for spottin
>>
Apologies, fucked up sleep schedule hit worse than thought, sleeping into the afternoon is bad for productivity, who could have guessed. I'll have it done when I get back from work tonight.

>>5569717
>How many flare/smoke shots do you have as a 7.5cm or above? What about the pistol flares for the lower caliber guns? Cause I remember from previously, you said you were going to limit them? Is this only per turn and not x amount of shells?
Ammunition count is sloppy to deal with, so I prefer to limit through uses per turn. One flare from each unit per turn seems fine to me. Four smoke rounds per unit able to fire them also seems fine- enough to still do a lot with, not enough to give me a stroke processing it and the potential for enemy units to do it.

>In regards to the camo and Ranger Cloak. Does it still work in cities, as it counts as cover? What about inside smoke cover?
Camo and ranger cloak work in all cover, yes. Keeps it from being too situational. Smoke cover, no, as it is not technically terrain. I say that here even if the manual may contradict that wording.

>Also for the initiative bonus you get from not moving. If I reserve fire, does it still apply when being stationary? If not, then what if my reserve fire does not go off, do I still get the initiative bonus?
Reserve fire by definition has initiative priority- so the bonus doesn't apply, but that's because you really can't get a bonus higher than "first" anyways. If two reserve fires are competing, then base initiative determines who's first.

>>5570168
>I did say that I put it on during deployment, but I don't know how legal that is. It's still a free action, so I guess it shouldn't hurt to confirm.
It's free, yeah.

>>5570234
>Can someone take over my character for this battle?
First come first serve.
>Also, looks like I'm not even on the map.
Missed deployments go into reserve.

>>5570235
>dream
I can't come up with a coherent comment or analysis for that one.
>>
>>5570897
Jonah is starting to become self aware, you need to kill him off tanq before he starts haunting your dreams!
>>
>>5570897
What about the initiative bonus to spotting for the next turn(due to not moving). Does it still apply even if you reserve fire, I vaguely remember you saying it doesn't. Or is that for reserve movement?

Also thanks for answering all my questions.
>>
>>5570897
tanq, I remember in the mainline the early T-15s were mostly stocked with HE and smoke shells and were seriously lacking in AP. Was there a doctrinal/logistical change with this updated version or was this for the sake of gameplay?
>>
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>>
Alright, sorry about the delay again, we're almost out.

>>5570911
>What about the initiative bonus to spotting for the next turn(due to not moving). Does it still apply even if you reserve fire, I vaguely remember you saying it doesn't. Or is that for reserve movement?
Spotting doesn't get boosted by not moving- it's base initiative and range.

>>5571084
> I remember in the mainline the early T-15s were mostly stocked with HE and smoke shells and were seriously lacking in AP. Was there a doctrinal/logistical change with this updated version or was this for the sake of gameplay?
The T-15 models encountered in the quest are older and didn't exactly have a secure logistics pipeline- the Twaryian T-15s had AP shells by then, but they were only in short supply in the Wastes.
>>
>>5571871
Shit dude we thought you died because of a wild bear getting a hold of a 200mm artillery piece.
>>
>>5571880
>>5571871
I think the consensus was a 220mm artillery piece but some people are thinking maybe it was a Bear in a Super Heavy or Prototype Advanced Tank that took you out.
>>
>>5571880
>>5571882
It was a 220mm rocket launcher. Jury's still out on how anyone managed to communicate to the bear or who let it out or who spotted for the bear.
>>
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>>5571891
Hmm what if it was one of those rescue St Bernards with the Whiskey barrels? I never did trust those dogs.

Plus it'd make for a great buddy story of an aloof and calculating bear artilleryman and his drunk but skilled hotshot Dog Spotter.
>>
>>5571880
It might have been a wild bear this time but you know who's really gonna suffer the most from this, don't you? Law-abiding, domesticated artillery bears.
>>
>>5571899
Just because bears can bear arms that doesn't meant we can bear to stand bears bearing them
>>
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A dozen miniature suns appeared, brightly hissing in the sky following the loud pops of flare guns- as well as the hollow chump of mortars- closely followed by artillery firing a preparatory bombardment on downtown Jagterfisk. A small regret to fire on an old town, but there was nobody there anymore but invaders anyways. The ground shook with the pounding of shells, as the battalion moved out, kept their eyes peeled, or watched for targets, fingers and thumbs on triggers.

Reports began to fly out and around of enemy contact. First and foremost- motorcycle scouts, practically within the Battalion’s lines- then the heavy trucks indicative of Moskity, the Twaryian motorized infantry, particularly their Combat Cars. Both the already encountered variant armed with automatic cannons, as well as what appeared to be something new- mounted with a heavier anti-tank gun rather than the automatic cannon. Even more dangerous, especially when their infantry had also been spotted.

The advance into the town was then covered not by lights, but by the lavender fog of Lachrymator gas. Shot from T-15s, no less- how those came to be armed with a Vynmark chemical weapon was a happy accident of naval ammunition procurement and how the guns on the T-15s shared a near-identical shell type with a model of Vynmark close defense naval gun. The Twaryians hadn’t intended that, of course- that had been a consequence of the Caelussian arms trade trying to break into the continent.
How funny it was, Yule thought, that their weapons may very well be being used against them now.

Though he also thought, as he marked down reported enemy positions…were the reconnaissance officers not looking hard enough, or was there not nearly enough defenders at a choke point like this? Something was definitely up, but he wasn’t sure what.
>Any units who have reserved fire may execute it against visible targets in their range and with a clear line of fire- this is separate from this turn’s shoot action.
>>
Lieutenant Splitterschwert and Wespe had charged out ahead- and discovered enemy presence in the outskirts of the town center. Line infantrymen, support cannon- stout 7.5 centimeter guns designed to fire low-velocity explosive and smoke shells, possibly chemical ones, too. Those had been expected- what hadn’t been was another reported contact.

A strange, squat tracked vehicle, that might have been built atop a T-8 at some point. It was bulky, loaded up like a mule with some sort of heavy load with only a single machine gun in the front, a thick cable roll extending from the back. A bizarre, rather unthreatening vehicle…

Though the description reminded Yule of the target tugs that the Grand Fleet used in gunnery training- remote controlled ships, that had no crew. Granted, those had stopped using cables some time back. It was a Twaryian vehicle type that had never been reported on before, though…

>Turn is Open

Remember to roll your spotting even if you’re not doing anything but watching and waiting, who knows what you might spot, after all.
>>
>>5571934
Sorry Tanq but you scuffed a couple turns.

>>5569578
R-7 was supposed to move SE instead of SW.

>>5568910
You moved D-3 forward instead of D-5 which fair but I also moved earlier than him and went to dismount on top of C-4's tile.
>>
Rolled 3, 3 = 6 (2d10)

>>5571934
>Reserve Fire Activates: Fire upon the Motorcyles 3 South using appropriate ammuniation (I mean how could motorcycles not be soft targets?)
>+ A lot of ATK, 4 on the m/31k, 3 on the m/24k, +2 from Exp
>>
Rolled 10, 6, 7, 9, 8, 1, 6, 3, 2, 4, 7, 1, 4, 6, 2, 2 = 78 (16d10)

>>5571934
Going to be splitting this over multiple rolls due to the dice.

>Reserve Fire executed on ll21 Scouts
>4x 5cm, 12x 8mm MG (3 suppressing fire rolls)

Sikorsky yanked back the charging handle on his tank's newly installed pintle machine gun, as the night sky was abruptly lit up with the lights of flares arcing towards the heavens.

There, to the southeast. A scout platoon, in cover just beyond the treeline.

"Kowalski, slony to your eleven o'clock! For Vynmark, Ellowie and Saint Wladyslaw, light the heretic bastards up!"
>>
Rolled 2, 1, 2, 2 = 7 (4d2)

>>5571992
HE damage for reserve fire
>>
>>5571934
>>5568863
why did I only move 1 square? I'm pretty sure I meant Move SW 4 like in the pic I posted
>>
Rolled 3 (1d4)

>>5571988
>>5571934
Right HE Damage,
>D4 for 7.7
>>
Rolled 1 (1d2)

>>5571934
>>5571988
>And the 5cm: D2
>>
Rolled 6, 6, 3, 6, 10, 10, 5, 5, 6, 7, 3, 10, 5, 10, 2, 6, 1, 7 = 108 (18d10)

>>5571992
>>5571996

>Spotting
>Initiative

>Firing again on ll21 Scouts
>4x 5cm, 12x 8mm MG

>Move 2x South
>>
Rolled 2, 2, 2, 2 = 8 (4d2)

>>5571992
>>5571996
>>5572006

HE roll for Turn 2 attack

Also since Lehrson asked for someone to move his stuff for him this op >>5570897
I'd like to deploy his platoon where the HQ is and just let it move whenever the convoy does as well, basically pulling rearguard duty along with Von Bern's platoon.
>>
>>5569960
Kohlkopf would you mind gassing the AT gun? You're my only hope right now.
>>
Rolled 2 (1d10)

>Turn opens at bedtime
Curse you north man

>>5571934
>Spoot
>Reserve Fire
Hanging around here while the funeral procession to catches up
>>
Rolled 8 (1d10)

4chan appears to have eaten my post

>>5571934
>Spot
>Reserve fire
>>
Forgot to add but I suspect those RC T-8s are packed with explosives, so anyone who finds themselves near one should try to kill them before they get to you.
>>
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Rolled 9, 7 = 16 (2d10)

>>5571934

>Spotting
>Initiative
>Don Protective Gear
>Fire flare (flare pistol) 5 S (pic related, yellow)
>Move 2 S (pic related, red)


>>5569867

"Lieutenant Wester, I am planning to move to a position east of the town that would expose my flank to any hostiles on the eastern edge of town. I am going to be flaring up that area, and would appreciate if you moved to support me and/or secure these areas."
>>
Rolled 1, 7, 5, 2, 2, 7, 6, 6, 7, 8 = 51 (10d10)

>>5572024
>>5571934
>Initiative
>Spot?
> 4 grenades (rolling d10s rather than the d2s b/c can't use multiple dice type. All four attack rolls first, all four explosion d2s after them). Let's go knife fighters.
>Charge the AT gunner position.


"Sorry Wespe, no beans today. We brought the pickled eggs to to this picnic".
>>
>>5572131
It's a me, Kohlkopf!
>>
Rolled 5 (1d10)

>>5571934
>Spot
>Reserve fire

>>5572006
You know I was gonna feel bad about not shooting those scouts but uh, seems like its all under control
>>
>>5572189
There's still the guys behind you, but the Panzerjaegers should have it covered hopefully.
>>
Rolled 10, 2, 1, 10, 2, 1 = 26 (6d10)

>>5571934
>Initiative
>Spot
>Fire explosive shells at the motorcycle scouts at cc21

"Platoon, halt! The other platoons report enemy contact to our south-east along the edge of the treeline. Anyone see them, call it out!" Degenhardt called out over the platoon radio.

She peaked out the side of the vehicle towards where the miniature star was drifting down, seemingly feather light to the blackette's imagination. No movement attracted the eye, even upon proper examination when she brought her binoculars up. A tense silence followed as the heavy metal all around her stopped to orient themselves towards the reported contact.

Her sister's voice abruptly broke the spell. "I see them! Motorcycle scouts. There in the woodline."

"Where?! Bearing, give me a bearing, now!

Before she could answer her other tank commanders, Kröning and Siess, reported in.

"Bearing 154."
"154, 154"
"Um...the thing in front of me says 60"

The reports came in rapid professionally clipped sequence to the young noble's demand, with just one problem.

"...Noelle, use your compass instead to give me bearing.

"O-oh, 1...5-4."

"Orient your guns on them, fire on my order only, load HE, call off when you're ready."

The vehicle lurched back and forth as the platoon shifted slightly. Degenhardt tapped her foot anxiously as the sound of cannon fire thundered out into the night. Seconds went by before the platoon confirmed they were ready.

"Fire."
>>
Rolled 1, 3, 2, 1 = 7 (4d10)

>>5571934
>>5572212
Rolling for HE damage, though presumably only one of those hits.

~*~

"Hit!" Lamprecht, Degenhardt's gunner called out.

Unsure if the enemy was truly destroyed Degenhardt hesitated. They were seemingly engulfed in fire, eviscerated by multiple platoons firing upon them. After a long moment the lieutenant made a decision to move on through the night. The dragoons would surely rush forward into those woods and root out any stragglers that survived.

>Move South 2 tiles.
>Change formation to a left-biased echelon.

RIP R-1, here's hoping Lady Luck has blessed our valiant scouts with her loving gaze.
>>
>>5571934
Hey tanq does the +1 Attack to soft targets for Dragoon platoon MGs apply to vehicle mounted ones as well?
>>
>>5572232
formations aren't a thing, and I'm pretty sure you are supposed to declare all your actions at the same time, waiting to see the results of your firing phase before deciding your movement seems abusive.
>>
Rolled 4 (1d10)

>>5571934
>Roll Spotting
>Reserve Fire
Probably should have reserved fire last round.
Probably should have done a lot of things.
Oh well!
>>
Rolled 2, 8, 9, 10, 7, 9, 6, 9 = 60 (8d10)

>>5571934
Friendly Recons one and seven report contact in the nearby town. Coordinates confirmed via visuals. How the hell did we not see them before? Laying down support fire due SE.

>activate reserve fire
>Target the Scouts/Infantry to my SE
>3.7cm HE shells ×4 and 8mm MG ×4
>Reserve movement for F&M

>>5569108
In times like these, I'd love to pretend I don't enjoy saying it but. I told you so! HA, all you can do now is pray the judge above doesn't find you lacking.
>>
Rolled 1, 1, 2, 1 = 5 (4d2)

>>5572250
Rolling for HE
>>
>>5572242
My bad, I didn't realize formations weren't a thing, the manual made it seem like they were. Didn't know separating my actions was against the rules either, tanq can discount that movement if he wants, but staying still is probably only to my advantage rather than detriment since if anything I will be further away from potential danger. I also kinda had a thing going on in my head where I went "Oh, I'll separate my movement from my firing phase and the rest of the turn since I haven't resolved my damage rolls yet which are part of the firing phase." Call it a brainfart or whatever.
>>
Rolled 6, 3 = 9 (2d10)

>>5571934
>Initiative, then Spotting
>Fire Phase= Fire-Maneuver Activates from here >>5569859. Fire once more into the Motorcycles and break 1SW as per scedule
>Move: Ready another Fire-Maneuver for 1SW again.
>>
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Rolled 7 (1d10)

>>5571934
Flares burst into the sky on both sides of the road and artillery began pounding the town ahead of them, but no enemy fire could be heard over the rumble of the truck engines. That was encouraging. Not long ago Adrian would have been full of nerves at this point, but their experience from the fighting in Kobberhaus had given him and his men a new sense of confidence that enemy opposition wasn't a death sentence, just an obstacle that could be overcome. That confidence also may have inspired a streak of aggression, and the lack of contact in the dark buildings ahead of them gave Adrian an idea. New directions were given to the driver of his truck, and his platoon's convoy veered off the road and began heading for the west side of the town instead of driving directly into it. It was a bit risky, but the sooner they got deep into the town the less time the enemy would have to react to their assault. And if they ran into trouble surely the rest of the battalion would be just behind to back them up.

>Spotting roll though I doubt I can see anything from here that no one else can
>Movement: S, SW, SW, Dismount, SE
>Dig In

Movement should look as in the pic. I'm assuming that last tile in EE25 counts as urban cover because I see some buildings in it, but let me know if it isn't and I'll adjust my move so as not to be stuck standing on an open road in the middle of an enemy held town like a bunch of idiots.
>>
Rolled 6, 9 = 15 (2d10)

>>5572297
>>5571934
>Sorry forgot my shot rolls - _-
>>
Rolled 9, 10, 3, 4, 6, 2, 3 = 37 (7d10)

>>5571934

>Initiative
>Spot
>Previous turn's reserve fire, 3.7cm vs enemy at CC-21
>Current turn shooting, fire 3.7cm vs enemy at R-22
>If previous action is currently impossible to execute without hitting friendlies, instead reserve 3.7cm fire, with the primary intent of having a clear shot on previous target as allies move
>Reserve move
>>
Rolled 8, 6, 5, 5, 1 = 25 (5d10)

>>5572307
Five more dice for the second attack, if it activates.
>>
Rolled 1, 10, 2, 3, 7, 8, 2, 6, 10, 7 = 56 (10d10)

>>5571934
>>5572307
>>5572311

I have been informed that the 180 degree firing arc begins in the space in front of your vehicle. Please redirect any attacks possible towards the enemy at Q-25, under such circumstances that the shot can be taken without hitting allies. Rolling again in case you wish for a fresh set of rolls for the re-targeted attack.
>>
Rolled 8 (1d10)

>>5571934
>Move South, staying dismounted, but bringing the trucks along.
Rolling for spotting, I almost certainly cannot see anything extra but you never know for sure.
>>
Rolled 6, 10 = 16 (2d10)

>>5571934
>I'm not where I wanted to move, I should be at hh-20. I'll act from there.

"Eastern flank reporting contacts in the suburb, ma'am," the radioman piped up. "AT guns, weird vehicle, scouts. And they don't have anything heavy there."

"They will. Driver, take us right through that forest!"

>Blind fire HE at hh-23
>Move 2SE into the forest at jj-23
>Spotting, init
>>
>>5572254
>My bad, I didn't realize formations weren't a thing, the manual made it seem like they were
They were for a little while in the first op, then they kind of weren't.
>>
>>5571934
>Spotting
>Init
>Flare? into town
>Fire on forest enemy
>move 19cc

This is my initial plan depending if people want a flare or not. I will return later today to confirm my turn and roll.
>>
>>5572425
I think you might still be a tad bit too far and the flare would mostly illuminate those of us that are advancing into the town. I'm right up against the town and can launch a flare into it, so don't sweat it. We'd like your howitzers up here, too, so best get on the road to get here faster.
>>
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Rolled 4, 6 = 10 (2d10)

>>5571934
Kannenpflanze watched the town through the sights of a machine gun that had been recently mounted next to the commander's hatch. Thanks to the darkness and the gas mask, the buildings were reduced to an approaching collection of indistinct dark shapes. Still, Leopold was quite sure that the outskirts, wreathed in lavender smoke of Lachrymator gas, were bereft of any movement. He let go of the machine gun and stood in the turret for a better look when the preparatory barrage crashed down further into the settlement. If any bat-ears had been caught in the bombardment, they weren't so considerate as to let him know that. Kannenpflanze raised his arm and called the platoon to a halt so that he could better assess the situation. More armor was coming up behind him on the left, while a column of trucks had halted not far from his platoon, dismounts already spilling out of the vehicles. Contact reports came from both right and left flanks, yet the center—and the crucial road—remained eerily calm. Leopold looked around once more and, finding a brief break in the shelling, thumbed his headset. "Much too quiet, isn't it, Stoetten?"
"That it is, Lieutenant." Though away from his homeland for almost three decades now, the older senior NCO had failed to completely excise the East Valsten accent from his speech. "They obviously have something nasty waiting for us further up ahead. Couldn't say how much further, though."
"Right. And do you reckon those strange little vehicles reported on our left are a part of that?"
"It'd be right unsporting for them to do something so devious, wouldn't it, Lieutenant?"
"Hah. Right. Honor is a human abstraction, so I don't expect these foul-blooded beasts to have an inkling of it. The Heavy Platoon of the Hageldorf Battalion's Armored Company will draw first blood against the subhuman here and drive them from the field and back into their bogland!"
"Heavy Platoon? Who's that, Lieutenant?" Lindner, the commander of the third tank, cut in.
"Us, you imbecile! Who else? Argh, stow the chatter and fall in on me, platoon." Gunfire sounded from behind and streams of tracers arced towards the woods. From the west, a few pops of short-barreled cannons followed. Kannenpflanze switched over to the tank intercom. "Jahnke, prepare an illumination shell. We're moving in, Krausenfeldt. Give it a second to deploy and take us in nice and careful."

>Initiative
>Spotting
>Firing a flare at the indicated location
>moving to the indicated location (ee24, SW, S)
>>5572131
Huh, 1-5 is 1 and 6-10 is 2 on a d2. Pretty slick. Not as readable for tanq, though, and won't work for any other die other than a d2.

>>5571871
Right, that makes sense. So the lack of smoke shells is more of a gameplay consideration, then?
>>
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Rolled 8, 3, 3, 2, 1, 5, 4 = 26 (7d10)

>>5571934
Reserved Fire
>Fire 3.7cm cannon at BM-AT
>Fire x1 2cm cannon [multiattack] at BM-AT
>Fire x2 2cm cannons [multiattack] at S Infantry

continued
>>
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Rolled 2, 9, 8, 9, 5, 8, 2, 3, 8 = 54 (9d10)

>>5572469

Fire
>Spotting
>Initiative
>Fire 3.7cm cannon at BM-AT
>Fire x1 2cm cannon [multiattack] at BM-AT
>Fire x2 2cm cannons [multiattack] at S Infantry
>Fire and Maneuver 1 tile N

Movement
>Hold position
>>
Rolled 2, 1 = 3 (2d2)

>>5572471
And finally
>Explosive damage rolls

You love to see it
>>
Rolled 6, 3 = 9 (2d10)

>>5571934
Regardless of where I am I should have moved up last turn. This was my last turn that didn't get processed >>5568910

>Move to the point indicated
>Keep Gasmasks on
>Dismount
>Dig In

>>5572425
Vix can you gas that Motorgroup in the forest? If you do we can move the HQ up, relatively safe.
>>
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>>5572477
I'm an idiot rip
>>
Rolled 6, 4, 9 = 19 (3d10)

>>5571933
While the horizon lit up with flares, so did a twinkle in Ulf's eye. Strangely beautiful, he thought to himself, those blaring light between the trees, shadows arching around the place where the flare landed.

His appreciation for the sight lasted shortly though, as he soon spotted the boxy outlines of the BMs in the forest, menacingly waiting.

He cracked a cheeky smile.

"There ye are, ya cunts."

He soon bellowed to his men in the car and over the radio.

"LIGHT 'EM UP, LADS."

>Use reserve fire and shoot the 3.7 cannons at the BM-S infront of me
>>
Rolled 2, 1, 2 = 5 (3d2)

>>5572487
Rolling for explosive dice considering the BMs have no armour.
>>
Rolled 5, 8 = 13 (2d10)

>>5571934
>Move South, South-West, South
>>
Rolled 2, 4, 9, 8, 9, 3 = 35 (6d10)

>>5572487
Now, for the proper turn.
>Rolling for spotting
>Rolling for initiative
>Shoot two 3.7cm cannons at the BM-S infront of me again
>Shoot one 3.7 cannon at the BM-AT
>Shoot one 8mm gun at the BM-AT
>Move W, Move SW, Move SW
>>
Rolled 2, 1, 2 = 5 (3d2)

>>5572512
Oh and rolling for explosive
>>
>>5571934
>>5572458
Swapping my initiative with C-3 >>5572070
>>
>>5572006
Just noting this should be +1 to the initiative roll due to proximity to C-3, so 7.
>>
>>5572254
Formations have been completely removed from the manual. The only time they were present was before the skirmish even started and tanq was looking for feedback. You are looking at a very out of date version of the manual, and I highly recommend you look at the newest version (he posts it at the beginning of every thread, just look at the top of this one) and read it to make sure you don't miss any changes from what was basically the demo version.
>>
>>5572404
No they weren't, they literally were never part of this skirmish proper.
>>
>>5572548
Dude the rules PDF posted at the top is the same version as Thread 1.....
>>
>>5572550
It's not, there have been changes to it, both in how it's formatted, and a few of the individual rules/values
>>
>>5572552
And it still mentions formations on Page 19, so it's not unreasonable if a new person didn't know it was removed.
>>
>>5572554
I suppose it makes one offhand mention to formations in the corner of the page, but that's the only place it exists, and a newcomer would have no idea what this means as there is no mention of what formations are or what the different formations would be, much less anything resembling "left echelon". A new person could also see from all the turns posted so far how absolutely nobody was interacting with formations at all, which would at least lead me to investigate why.
>>
>>5572549
Rheiner, Wester, Wesker, Raine and myself were using them for the whole first quarter of the thread before someone had to prompt tanq to tell us they'd been scrapped.
>>
>>5572562
Yes, and? That just means there were people who hadn't bothered to read the new rule sheet and assumed everything was the same as the initial version. Formations were still never part of the skirmish, regardless of the errors of some people who thought they were.
>>
>>5572572
There was only one .pdf in Op 1, we all read the same thing. I don't know what new rule sheet you're talking about.
>>
>>5572588
The .pdf in Op 1 was the new rule sheet. If you had read that sheet rather than just assuming you knew what was going on from having read the initial version tanq had for feedback, you would notice that formations were no longer present in the game.
>>
>>5572597
>the initial version tanq had for feedback
To my recollection I didn't read any feedback rule sheet, just the one at the start of op 1 which mentions the formation mechanic, and I'm assuming everybody else who has tried using them since did the same.
This is the first I'm hearing of a feedback rule set. Maybe it's my memory, we have been at this for several months and suptg doesn't preserve .pdfs too well so I can't check exactly what's in there and what isn't.
tanq still hasn't removed all the references to the formation mechanic in the current rule .pdf, so maybe it's about time he got around to that so this doesn't need to happen a third time.
>>
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>>5571976
>Sorry Tanq but you scuffed a couple turns.
Wouldn't be a thread without it happening constantly would it.
>>5571998
>>5572397
I think I adjusted what was called out here at least.
Does it mean you can't see the unknown vehicle currently? Well, yes, but...call it a bonus to have seen it in the first place. It hasn't magically teleported or anything.

>>5572238
>Hey tanq does the +1 Attack to soft targets for Dragoon platoon MGs apply to vehicle mounted ones as well?
It does not- since the New Model Infantry Equipment is a general upgrade in capability, but only for things on the people themselves.

>>5572254
Formations were an artifact of early design. They're a fun idea but putting in more moving parts per turn would be absolutely hellish without automation processes.
As for phase declaration separation (ie shoot then decide if move), it's sort of an effect of making everything go smoothly in turn resolution. To keep things from slowing to a crawl a whole turn has to be decided at once, and you really can't be certain a lot of the time what effect your attack had, if it hit, how much damage it did to a whole unit, and the like. This chaos is intentional, though.

I won't cancel your move command, but yeah, it's for the best to keep it all together so actions aren't staggered all over the place.

>>5572442
god damnit

>>5572458
>So the lack of smoke shells is more of a gameplay consideration, then?
Seperation of support roles and attack roles, sure. The T-15s don't exactly need more help in firepower.

>>5572631
There was an initial model of the ruleset that I never actually posted in a thread, but asked for feedback on elsewhere.
To be honest I do have to revamp the rules with all the errata, but there's a lot to go over again and detail, which is more to do on top of other things...
I do have a day off tomorrow I think, so I can see if I can fix up the manual some while also doing a turn instead of a skip day.
Even if it's a bigger pain in the ass than I'd like because Adobe's nickel and dime policy means making multi page compressed .pdfs is a complicated procedure.
>>
Rolled 3, 9, 5, 2, 10, 9, 4, 7 = 49 (8d10)

>>5571934
>>5572800
>Spotting and Initiative
>Fire Smoke (Use Seawind if needed)
>Fire flare at SW,W
>Fire Machineguns at Infantry
>Fire 2.5cm cannons at Infantry

Tanq you said before that weapons above 40mm have facing rules, Is that 4.5cm facing the road West?
>>
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Rolled 4, 1, 6, 3, 6, 1, 8, 6, 5, 5, 1, 8, 4, 5 = 63 (14d10)

>>5572800
This turn is being done at the request of Jonah Vilgerson.

>Spotting
>Initiative
>Fire Rifles at BM-S
>Fire Machine Guns at BM-S
>Move to the area with the Red X at 3SW 1S of the corrected position.
>>
>>5572833
>6, 3, 6, 1, 8, 6,
Rifles

>5, 5, 1, 8, 4, 5 all at +1
>6, 6, 2, 9, 5, 6
Machine Guns and Machine Guns after modifier.
>>
Rolled 9, 9, 9, 8, 4, 9, 1, 2 = 51 (8d10)

>>5571934
>initiative + spotting
>fire 6 rifle grenades at units in cc21
>move 1 S,1 SW
>dismount and take up good positions at the edge of the wood
>>
Rolled 2, 1, 1, 1, 1, 2 = 8 (6d2)

>>5572862
Then I roll for explosive damage right? I wasn't doing this in the previous threads so sorry if I'm still doing it wrong, I'm slow-minded.
>>
>>5572862
>>5572867
I don't think you can fire RGs without dismounting first. They're a special weapon.
>>
>>5572870
They're light special weapons which horse dragoons can shoot mounted, I'm pretty sure.
>>
>>5572837
With my mods the rolls should be

>Rifles
9 6 9 4 11 9

>Mg
>9 9 5 12 8 9
>>
>>5572883
That might be something tanq clarified later, I guess. I checked the rulebook and it seemed like it was just a special weapon like any other and thus impossible to fire while mounted.
>>
>>5572800
>The T-15s don't exactly need more help in firepower.
With how much asspain the lowly Pan-H managed to cause, I, for one, am glad that T-15s can't smokecuck us.
>>
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>>5572888
Tanq will update the rulebook when he's got some time, so that's good. In thread 2 things got sorted into light and heavy special weapons. Tin can soldier like you probably wouldn't have noticed... :^)
>>
>>5572833
Slight correction it will just be 3SW since I'll have to remount
>>
Rolled 10, 2, 3, 10, 10, 4, 2, 10, 7 = 58 (9d10)

>>5572425
>Spotting
>Init
>LLG in forest with 5 cm cannon
>Fire at enemy in forest with howitzer he, cannon 5cm he, 13mm mg
>Suppress with 8mm mg x3
>move 21ff

After firing barrage at the discovered enemy Vix gave order to follow others down the road. She was somewhat nervous of driving into town after what happened last time but town still had to be secured for convoy to be safe.

>>5572433
I was going to join you from lower road but i guess i can roll ahead with this front. It might even be more safe to do so.

>>5572477
Sure thing gas and suppression incoming someone else can finish them of.
>>
>>5572894
Right, I forgot about the addendum from thread 2 doing that.
>Tin can soldier like you probably wouldn't have noticed
Guilty as charged. The only infantry-related stuff I keep abreast of is related to the things that can potentially kill me.
>>
>>5572800
>Let's have the convoy move up 5 spaces they should be clear.

Is anybody against this?
>>
>>5571934
>Resolution Phase: Convoy Move up, 5 beats
>>
>>5572800
>>5571934
>Move 2SW
>Pivot South
>>
File: Turn 2 Real.png (7.51 MB, 3728x2200)
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Here's a "what it looks like" from Martins [C-5]
>>
>>5572946
Too soon. There's hostiles in the forests with a line of fire to the road.
>>
>>5572971
Those two scouts are very likely dead from weight of fire.

Rightmost got hit with multiple reserve fires and leftmost got hit with gas.
>>
>>5572800
In case the recon kill off the units before I get a shot off my move will then be
>3 SW
>1 S
>>
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Rolled 5, 8, 6, 1, 7, 1, 5, 5 = 38 (8d10)

>>5571934
>Turn
Rolls: init, spot, 2.5 cm cannon x3, 8mm MG x3
>Fire: 7.5cm artillery at mm28
>Move: Pivot E, Move E, Pivot W (to oo27)

Maybe they didn't see me?
---
>>5572250
All Von Carlstadt can hear in reply is what must be Walter, inadvertently holding the switch to send radio, shouting at his unit, "...for the love of the Judge! Turn and drift like we're about to smacked by his Gavel!"
>>
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Rolled 6 (1d10)

>>5572070
"Copy that, Spelinger. We'll take position in the forest and scan the edge of town, will radio if we see anything nasty. Over."

>>5571934
>Use either my own Initiative or C3's, depending on which is higher, for spotting if I can spot anything
>Move SW, SE
>Dismount
>>
I'll be resolving the turn when I get back from work. Steadily getting back into...I don't know if I'd call it a groove, but it's something.
>>
>>5572548
Niel has the correct idea of what happened with me. I read and reread the manual multiple times to make sure I understood the rules as best as I could. This close reading led to me assuming that there were formations in the game. I don't need the manual to know IRL military formations like a wedge or staggered line or echelon and how that effects who can shoot where.

I have been reading the manual posted at the start of the thread this entire time. I don't follow tanq on any social media and I haven't read Panzer Commander in years and was only on the early parts of the quest shortly after we arrived in Blumsburgh, so I haven't read any super early version of the manual.

>>5573023
I mentioned this in the discord to some others but I'll say it here; barring some rules addition I missed in prior threads, night does not automatically confer the hidden status to those not in cover in a terrain obstruction. It merely halves vision range and lowers the distance between spotting difficulties. tanq clarifies it here: >>5567115

They almost certainly see you and intend to kill you.
>>
>>5573310
You really dropped Panzer Commander?
>>
>>5573337
I still intend to catch up, I just didn't have the time to continue reading it years ago.
>>
Rolled 4 (1d10)

>>5572800
>Roll Spotting
>Pivot East
>Move SE x2
>>
Rolled 1, 4, 10, 7 = 22 (4d10)

>>5572800
"Boring, just a couple motor infantry. We're all looking to bag us some of Ian's Heavy tanks"

>Fire on the motor infantry
>Move S, SW, S at ii21
>>
Rolled 1, 2, 2, 2 = 7 (4d2)

>>5573453
Rolling for HE
>>
Rolled 3, 2, 3, 2 = 10 (4d4)

>>5573456
>>5573453
Rerolling for HE because I'm an idiot.
>>
>>5573453
You forgot your spotting and initiative rolls.
>>
>>5571934
>>5572800
A spot of Botting for these units until they come back to post themselves. At any time before processing can the actual players just make they're own actions instead of this.

>Botting D-11 Eberhardt
>Move 4 South

>Botting D-9
>Move 3 South

>Botting J-2
>Move 3 South

>Botting D-10
>Put down Mines on road
>Back on trucks and keep up with Convoy

>Botting D-12
>Fire upon Motorcyle Scouts 2S, 1SE
>Move 2SE, 2S
>>
Rolled 1, 2, 1, 2, 1, 2, 1, 1, 1, 1 = 13 (10d2)

>>5572320
Rolling for Explosive.
>>
>>5572800
Regarding D-10 occupying the same space as the artillery, is sharing space applicable to the rest of the command column, and would the 'units reduced to a single subunit able to be shot through' rule apply to the column as well? eg: Were someone to move into the same space as the A or F sections, could they fire "over" and out beyond the HQ section?
Also, I remember someone in op 1 suggesting a ramming attack on heavier vehicles and then the later clarification on friendly vehicles safely passing by one another, but not friendly vehicles over dismounts (for obvious reasons).
Are there mechanics in place for vehicles passing over enemy infantry in a pinch, or is it guaranteed an instant death sentence as not to warrant any?
>>
Instead of updating last night, I slept in. Probably should have anticipated that.
On the bright side, taking today off means I will definitely update tonight. Just during processing I realized I had to make more reference material than I had starting out.

>>5574687
>Regarding D-10 occupying the same space as the artillery, is sharing space applicable to the rest of the command column, and would the 'units reduced to a single subunit able to be shot through' rule apply to the column as well? eg: Were someone to move into the same space as the A or F sections, could they fire "over" and out beyond the HQ section?
If you share the same space, yes. You can't fire over them though, no.
>Also, I remember someone in op 1 suggesting a ramming attack on heavier vehicles and then the later clarification on friendly vehicles safely passing by one another, but not friendly vehicles over dismounts (for obvious reasons).Are there mechanics in place for vehicles passing over enemy infantry in a pinch, or is it guaranteed an instant death sentence as not to warrant any?
The deal with trying to pass through enemy formations is...well, it's not a death sentence, but given that it's meant to represent moving through a relatively loose infantry formation without care for self defense, it's free flanking attacks from the unit against whoever's bumbling through. Guaranteed suicide? Maybe not, but it's very unwise to say the least.
This is different from a surprise encounter where two units butt up against one another and whoever wins initiative gets the free attack.
>>
Rolled 10, 3, 1, 10, 10, 2 = 36 (6d10)

Alright, needed numbers now- respectively, initiative for the north group, town group, and south group, then spotting for each.
Honestly I hope waiting so long for me to get my shit together hasn't put too many people off, I have a lot of neat things to throw at you in this one.
>>
>>5575143
Tanq my one request is to please stop rolling 10s
>>
>>5575143
one of these days the enemy will not have batshit insane initiative compared to us
>>
>>5575143
I wonder if this is the type of moment I spend my +2 Ini token
>>
>>5575143
Maybe the bonus init from level will help if these are not some elite units
>>
>>5575143
Can't wait to see how messy things are going to be
>>
I just noticed that Ferrari has "Bat Ear Paramour" as his token lmao, that bat pussy saving lives (or taking them)
>>
>>5575143
How's things progressing?
>>
>>5575538
Unironically almost done. Just need to do the writing segment.
Next turn will be...uh, interesting.
I did forget about giving the enemy their night bonuses, regretfully after actually doing everything, but I have decided on a retroactive fix- that, simply, being in flare light nullifies their bonus. Since most of the fighting was in such, it mitigates the mistake.
>>
File: Operation03_Turn2_Shoot.jpg (2.34 MB, 3728x2200)
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>Reserve Fire- J-5 Wesker- Attacks cc21 Twaryian Motorcycle Scouts. ATK 6, 5 vs DEF 4+1. 4, 5+ to Hit. No hits.
>Reserve Fire- C-2 Sikorsky- Attacks LL21 Twaryian Motorcycle Scouts. ATK 4 vs DEF 4+1, 6+ to Hit. 1 Cannon Crit, 3 Cannon hits, 3 MG hits, One Suppression. 11 Damage, Suppression Successful.
>Reserve Fire- R-10 Carlstadt- Attacks mm26 Twaryian Fusiliers. ATK 2 vs DEF 4+1, 8+ to Hit. 1 Cannon Crit, 2 Cannon Hits, 2 MG Hits. 7 Damage.
>Reserve Fire- R-8 Volger- Attacks R22 BM-5. ATK 2 vs DEF 5+1, 9+ to Hit. No Hits.
>Reserve Fire- R-3 Unterbrust- Attacks Q25 BM-AT, Q24 Moskity. ATK 5 vs DEF 5+1, 6+ to Hit. 1 Cannon Hit, 2 Damage. One target destroyed.
>Reserve Fire- R-6 Fiskersonn- Attacks R22 BM-5. ATK 4 vs DEF 5+1, 7+ to Hit. 1 Hit, 2 Damage. One target destroyed.
>HIDDEN STRIKE- cc26 Twaryian Anti-Tank 4.5cm- Attacks R-8 Volger, ATK 2 vs DEF 4, 7+ to Hit. (Rolled 4, 6, 10, 4) One Crit, extra damage from PRC 4 vs ARM 1. (Vehicle 5 is CRIT for 3 damage, will be knocked out unless Red Dust is used to reduce damage to 1)
>Reserve Fire- R-4 Von Eschenz- Attacks cc26 Twaryian Anti-Tank 4.5cm- ATK 4 vs DEF 4+1- 6+ to Hit. (Rolled 2, 2, 10, 2, 3, 6). One cannon hit, one MG hit. Three Damage- One Target Destroyed.
>INI 15- R-3 Unterbrust- Attacks Q25 BM-AT, Q24 Moskity. ATK 5 vs DEF 5+1, 6+ to Hit. 1 Cannon Hit, 3 Autocannon Hits. One Target Destroyed, 2 damage on Moskity. Fires and Maneuvers.
>INI 15- LL21 Twaryian Motorcycle Scouts- Uses Smoke Grenades
>INI 15- qq26 Twaryian Anti-Tank 4.5cm- Attacks R-7 Wespe. ATK 2+1 (Rear Half Flank) vs DEF 4, 6+ to Hit. (Rolled 3, 7, 7, 10) (SEAWIND TOKEN ACTIVATION- Enemy Rolls reduced by 2). One hit, extra damage due to Pierce 4 vs ARM 3-2. (Vehicle 2 is HIT for 2 Damage)
>INI 15- D-12 Krachen- Attacks LL21 Twaryian Motorcycle Scouts- Attacks Blocked due to Smoke!
>INI 14- R-7 Wespe- (Smoke Launchers Activated) Attacks mm26 Twaryian Fusiliers. ATK 2 vs DEF 4+1, 8+ to Hit. 2 Hits.
>INI 14- R-8 Volger- Attacks Q 25 BM-AT, ATK 2 vs DEF 5+1, 9+ to Hit. No Hits.
>INI 14- D-1 Krogh- Attacks cc21Twaryian Motorcycle Scouts. ATK 2 vs DEF 4+1- 8+ to Hit. 3 Hits. 2, 1, 1 Damage. One Target Destroyed.
>INI 13- J-8 Degenhardt- Attacks cc21 Twaryian Motorcycle Scouts. ATK 4 vs DEF 4+1, 6+ to Hit. 1 Crit. 4 Damage. One Target Destroyed.
>INI 13- J-7 Black 1- Attacks LL21 Twaryian Motorcycle Scouts- Attacks Blocked due to Smoke!
>INI 11- J-5 Wesker- Attacks cc21 Twaryian Motorcycle Scouts. ATK 6 vs DEF 4+1, 4+ to Hit. 2 Hit, 4, 2 damage. One target destroyed.
>INI 10- R-1 Splitterschwert- Attacks mm28 Twaryian Support Gun 7.5cm. ATK 4 vs DEF 4+1, 6+ to Hit. 2 Hits. One target destroyed.
>INI 9- R-6 Fiskersonn- Attacks R22 BM-5, Q25 BM-AT. ATK 4 vs DEF 5+1, 7+ to Hit. Three Cannon Hits. 2, 1, 2 damage. Two targets destroyed.
A few things are wrong with the shoot image- they're fixed by the move one.
>>
>INI 8- mm26 Twaryian Fusiliers- Attacks R-1 Splitterschwert (Grenades). ATK 2+1 (Rear Half Flank) vs DEF 4, 6+ to Hit. (Rolled 10, 9, 3, 3, 6). AP 2 vs ARM 2-2, Extra Damage. (SKY QUEEN’S FAVOR- Flank for Platoon Lead Nullified) (Vehicle 1 Hit for 1, Vehicle 2 Hit for 2)
>INI 8- mm 28 Twaryian Support Artillery- Attacks R-1 Splitterschwert. ATK 2 vs DEF 4, Inferior PRC requires 10s to Hit. (Rolled 8, 10.) (Vehicle 3 Has taken 1 Damage)
>INI 8- cc21 Twaryian Motorcycle Scouts- Uses Smoke Grenades.
>INI 7+1- C-2 Sikorsky- Attacks LL21 Twaryian Motorcycle Scouts- Attacks Blocked due to Smoke!
>INI 6- D-2 Kohlkopf- Attacks qq21 Twaryian Anti-Tank 4.5cm. ATK 2 vs DEF 4+1, 8+ to Hit. (Knife Fighter- All Hits at Point Blank, Crit) No Hits.
>INI 6- Q24 Moskity- Attacks R3 Unterbrust (AT Rifles)- Attack misses from Fire and Maneuver!
>INI 6- Q25 BM-AT- Attacks R3 Unterbrust- ATK 3 vs DEF 4- 6+ to Hit. (Rolled 10) (Rosebush Token Used- Priority Attack from Unterbrust, Rolled 6, Hit, Target Destroyed)
>INI 6- R22 BM-5- Attacks R-6 Fiskersonn. ATK 3 vs DEF 4- 6+ to Hit. (Rolled 5, 6) (Seawind Token activated and refreshed due to Pixy Fortune (Overrules Mirage Aspect)- Empowered Seawind reduces Targeting Enemy’s Initiative to 0 for next turn)
>INI 5- D-8 Vilgerson- Attacks R22 BM-5. ATK 3 vs DEF 5+1, 8+ to Hit. 2 Hits, One Target Destroyed.
>INI 5- C-1 Vix- Attacks cc21 Twaryian Motorcycle Scouts- Attacks Blocked due to Smoke! Indirect Attacks Unaffected- LL Gas Hits.
>J-1 Zufalligdorf- Blind Fire has Unknown Effect

The night, soon after brightening into pools of sheer light and shadow, exploded into an discordant combat, the heavy booms of the naval guns mixing with smaller tank guns, the chatter of automatic cannons, the smaller ripping of machine gun fire, rifles, and grenades, all mixing into a crashing noise. Yule hoped that the initial victories were going to the battalion- there was quite a ways to go before the egress point came into view.
He looked down into the car, and saw Velecacia with her eyes closed, seemingly undisturbed.

“You sleeping? Now?” Yule couldn’t help asking.

Her eyes stayed closed, but the blonde girl spoke. “He ist in peril.”

Yule cocked his head. Obviously, this was besides the fact that they were in a battle, in a war. “Who?”

“The one called Sir Walter.”

“Oh. Lieutenant Splitterschwert.” Yule shrugged. “He’s fine. A slippery sort. I spoke to him a couple of times. You know he was a mercenary once?”

Velecacia smiled softly, her eyes still closed. “I saw into his living ghost. A free spirit. He remindst me of the Sky Pirates.” Her smile slipped away. “He didst find me and takest me into protection. The Queen of the Free Folk wouldst repay properly such character.”

“You won’t be doing much from here.”

“If thou wouldst let me, I would accompany thine soldiers. From here, however, yes, mine aid is limited. Yet I can do but one thing here…”

-----
>>
”Look out to thine rear!”

Splitterschwert heard a strange, familiar voice, crying for his attention for some reason. A ghost! Here? He looked around wildly for the source…

…And found a Twaryian had snuck onto his tank with a hatchet, and had raised it high.

An undignified shriek escaped his throat as he flinched away, and the axe scraped against his steel helm and bounced against the side of his command cupola. He shoved the black uniformed rogue roughly to the ground- while he had been firing upon an enemy position, infantry had appeared all around! A terrible hit was reported from one of his units- instinct took over. Cowardly instinct, but a survivor’s all the same.

Near him, Wespe was not having much a better time. He had ever insisted he was a journalist. He’d covered wars, you know, he’d told a few, but he didn’t think he’d repeat it quite this way. He still had to finish his story, after all- spread it all around. The more dirt there was on the Zuide, on opposing nobles, the better it would be for Mittelsosalia, the Free Republic of the Wastes. Finishing this historic story was impossible for a corpse!

Though that was becoming more likely than he’d be comfortable with, as one of his tankers reported a bad hit on the rear of his vehicle. The platoon’s smoke dischargers were launched, and the infantry ahead were engaged- not an ideal situation in the least, as the flare he shot was quickly showing. Guns all over, at least no tanks. Though where was that odd shape he’d seen earlier..?

-----

To the southwest, the Armored Recon had encountered a familiar enemy- the renowned and feared Moskity.

However, this time, they had the drop on them- and were the ones pressing their assault. As soon as the lights went up, officers Unterbrust and Fiskersonn wiped away much of the Combat Cars, even though they were plenty capable of shredding their vehicles. They had failed to be as quick- or fortunate.
Fiskersonn, somehow, felt luckier than ever, even though he thought for sure his luck had run out several times before. It was a funny, liberating feeling- to see automatic cannon fire blaze past him, and somehow know it hadn’t a chance of hitting him.
>>
Freya, meanwhile, had laid waste to much of the enemy, and her unit was pulling back- both to avoid the withering counter-fire of anti-tank rifles that her second noticed being prepared, and to get out of the way for one of the newbies- when she had a feeling of dread.

”He’s not quite finished,” an imaginary voice said, ”Come on now, babe. Gal like you should know better when a man’s done.”

With a snap she ordered the turret turned to a seemingly damaged Combat Car, an anti-tank model, that looked far worse than it actually was, and plugged it with a shot. She belatedly noticed that it was lining up on one of her pups- it wouldn’t do at all to lose one now, right at the start.

She noticed then, that she had been thumbing the rose on her lapel. You talking to me, you dead gentleman? Nobody in the wastes would call me babe of all things. There was no response. If only it was so easy to hold a conversation- she’d have informed him that Old Bitch was something of a flattery in the wastes- and true here at home, too, if not at all the kindness it was in the Red Dust. There, a mercenary seldom aged even into their thirties- and a demure lady would go nowhere.
”And look where it brought you?” Is it too late to dig a proper woman out of that generous gift of a bosom?

How confident this corpse was in her survival. He should have known better. Or maybe it was his plan for after the inevitable…

-----

The motorcycle scouts, while not vanquished, were badly battered. The easter group had been pinned down by machine gun fire, and gassed with Lachrymator-Lavender. Prolonged exposure to LLG vapors were incapacitating- if they hadn’t worn chemical defenses, being trapped in the cloud would leave them in tears and coughing raucously for the next hour. They had been, effectively, neutralized. Anybody could probably go in and round them up. Or finish them off.
>If a unit is stuck in LLG with no chemical protection for their movement, they will suffer stun damage. Should stun damage overtake the majority of the unit’s remaining hit points, they will be disabled and counted as casualties.
>>
The front line of the battalion had donned the uncomfortable masks and chemical cloaks necessary for the kind of war they were now waging- LLG did not transfer through skin contact, but many chemical weapons did, and if the Twaryians decided to escalate, it was best to be prepared. However, the initial breach found little resistance. Ferrari and Raine’s assault units both blew in through the purple mist, finding nothing impeding them as they hastily dismounted with their motley array of captured Twaryian equipment, many now in possession of their well-respected machine pistol, able to fire so fast it sounded like a pounding rainstorm- if the droplets were bullets.

Immediately after moving forward on foot, however, both Raine and Ferrari encountered the enemy- and not at all prepared for each other. Much like other dragoons, out of sight and mind, had done also- though “Kohlkopf,” rather than accidentally bumping into night creatures, had chased his quarry as they tried to retreat.
>D-1 Krogh, Surprise Encounter with Twaryian Motorcycle Scouts!
>D-2 Kohlkopf pursues the guns into a Close Encounter!
>D-3 Ferrari, Surprise Encounter with Twaryian Fusiliers!
>D-5 Raine, Surprise Encounter with Unknown!
>Winning initiative rolls in surprise encounters grants a free attack for whoever wins it. A pursuit grants a free attack from the pursuer- but only against vehicles or crew served weapons

Confusion erupted again as sheer shadow and bright flare light distinguished little, though the confusion was of a different sort for Raine’s men. They encountered a curious vehicle- a thing that looked like a T-8 had been cut apart and mounted with a huge contraption, with tanks like fuel barrels at its side and a chimney looking thing sticking out the back. A machine gun menaced from the front, but it was not moving it to fire- and moreover, a cable extruded from a spool in the back. A spool that, communications confirmed quickly, linked up to a pair of armored cars behind.

Curious.

>Turn is now Open.
>>
>>5575635
<<We're pulling ahead unless you need me in the forest?>>

>Move S
>Move S
>Move S
>Move S
>>
Rolled 3, 10 = 13 (2d10)

>>5575635
"Fuck everybody get down!"
>Initiative and spotting
>Focus all units to get to cover and grab my command squad to cut the cord
>>
>>5572189
Eschenz can you fire on those BM-2s? I'd like as much fire on those guys so I don't die.
>>
>>5575628
Ohh btw some scuff.
>Reserve Fire- C-2 Sikorsky- Attacks LL21 Twaryian Motorcycle Scouts. ATK 4 vs DEF 4+1, 6+ to Hit. 1 Cannon Crit, 3 Cannon hits, 3 MG hits, One Suppression. 11 Damage, Suppression Successful.
These guys at LL21 should be mauled but they're still labeled as a single 5 squad platoon that was suppressed.

>Reserve Fire- R-10 Carlstadt- Attacks mm26 Twaryian Fusiliers. ATK 2 vs DEF 4+1, 8+ to Hit. 1 Cannon Crit, 2 Cannon Hits, 2 MG Hits. 7 Damage.
The infantry in the SE town should be damaged, they're still a solid 5 squad platoon.

>Reserve Fire- R-4 Von Eschenz- Attacks cc26 Twaryian Anti-Tank 4.5cm- ATK 4 vs DEF 4+1- 6+ to Hit. (Rolled 2, 2, 10, 2, 3, 6). One cannon hit, one MG hit. Three Damage- One Target Destroyed.
This AT gun in the town should be 2 sub units with one of them damaged.

>INI 14- R-7 Wespe- (Smoke Launchers Activated) Attacks mm26 Twaryian Fusiliers. ATK 2 vs DEF 4+1, 8+ to Hit. 2 Hits.
>INI 10- R-1 Splitterschwert- Attacks mm28 Twaryian Support Gun 7.5cm. ATK 4 vs DEF 4+1, 6+ to Hit. 2 Hits. One target destroyed.
The Infantry and AT Gun in the SE town should have some damage.

Only SW got fixed in the new image it seems.
>>
Rolled 2, 1 = 3 (2d4)

>>5575668
The precise subunit damage isn't shown at the moment just to make it easier to process what with not having to split it apart and show each one's damage (though it's still recorded on map, on a separate layer) The north motorcycle scouts are really badly damaged, as noted, but they still have 5 subunits.
The guns actually started with 4 and 3 subunits- in the future I'll put some sort of mark on them indicating they got damaged down, besides their subunit count. You can't target individual subunits anyways- but I can understand wanting to see it for non-vehicles, considering their mass.
There's an efficient solution to this, probably. I just don't have one right this moment.

Ah, I forgot something else.
There's reinforcements a coming. Just a couple of D4s. First is the type (1-4 determining concentration of light to heavy gear) and second is which road it's coming in on. It won't come in on the exit route- but they can come in from any of the other roads, 1 being the southwest and rotating clockwise from there. The railroads don't count for this.
>>
Rolled 4, 4 = 8 (2d10)

>>5575635
>Move East
>Spot
>>
Rolled 10, 4 = 14 (2d10)

>>5575635
>Initiative and spotting
>Fire cannon flares 10 tiles south and as close to the town and fleeing cc26 4.5cm anti-tank as I can get.
>Move S, S, SE, S, S
>Start digging in

Tentative turn for me just in case I'm not available later in the day, maybe change later.
>>
Rolled 1, 6, 3, 9 = 19 (4d10)

>>5575635
>>5575684
Actually, I'll make an adjustment now as I may not have time later today.

>Initiative and spotting (Just use my previous rolls)
>Fire explosive rounds at the 4.5cm anti tank guns in cc27
>Move S, S, SE, S, S
>Dig in
>>
Rolled 1, 2, 4, 1 = 8 (4d4)

>>5575635
>>5575694
Rolling damage for HE.
>>
Rolled 1, 4, 6, 3, 4, 5, 5 = 28 (7d10)

>>5575635
Frank was sincerely regretting following Walter into the unknown. The lieutenant seemed like a smart guy just what he'd heard during the Kobberhus Assault, now he was wondering if Splitterschwert wasn't just some idiot that got lucky.

Wespe never should have followed him into the darkness into a blatant Killzone but there was a strange sort of camaraderie that made it difficult for him leave a man out to dry. Damn his loyalty, he'd been in the business long enough to learn to let idiots get themselves killed.

>Initiative + 4 from no movement
>Suppress the infantry
>Attack Infantry with 2.5cm cannon
>>
Rolled 3, 9, 9, 1, 6, 9, 7 = 44 (7d10)

>>5575635
"Flighty motherfuckers"

Franziska slammed the rim of her commander's hatch as the 4.5cm gun ran away from their previous position. She'd been too passive, too cowardly because she wanted to preserve the expensive machines she'd been given but now the fight was happening without her.

"Guns on that infantry and full forward to those 45s, the horses might not be able to clear those easy so get the flamers ready."

>Initiative
>Fire double AC on the infantry South West of me
>Fire 5cm HE on the infantry South West of me
>Move South, Move South East
>Pivot East
>>
Rolled 2, 1 = 3 (2d2)

>>5575747
Rolling for HE
>>
Rolled 9, 7, 3, 9, 8, 9, 10, 8, 3, 10, 6, 3, 1 = 86 (13d10)

>>5575635
>initiative
>dismount
>unload on motor scouts with x6 grenade then x6 flamethrower
>push S
>>
Rolled 1, 2, 1, 2, 1, 2 = 9 (6d2)

>>5575823
explosive damage
>>
>>5575635
Can flares be shot over forest or are the line of sight like everything else.
>>
>>5575846
They're indirect, so they can be- you're shooting them into the sky, after all, unless I implement an extremely spiteful and invincible colossal eagle to come circle around I don't think I can tell you that you can't shoot at the sky.
>>
Rolled 4, 4, 8, 9, 7, 2, 2, 6, 1, 4, 10, 1, 10, 1, 5, 6, 1, 10 = 91 (18d10)

>>5575635
>Spotting, Initiative

>4x 5cm (LLG Shells), 12x 8mm MG (all Suppressing Fire) at ll21 Motorcycle Scouts
[Is it possible to suppress through smoke? If not just take the shell results]

>Move SW,S,S,SW,SW [Ending on dd24, where D-3's trucks are]
>>
Rolled 2, 1, 1, 2 = 6 (4d2)

>>5575848
Just want to check, is it possible to fire normally on the ll21 scouts or are they still concealed? If so I'll convert my attacks to HE and normal damage rolls (for the MGs) respectively.
>>
Rolled 3, 2, 9, 8, 2, 10 = 34 (6d10)

>>5575635
>Fire 6x Grenades at ll-21 Motor Scouts
>Move SW
>Pivot S
>>
>>5575631
Just to clarify, is ii-25 a town or a field tile?
>>
Rolled 2, 1, 2, 1, 1, 2 = 9 (6d2)

>>5575903
>Explosive Damage
>>
Rolled 6, 7 = 13 (2d10)

>>5575903
Forgot Spotting and Initiative
>>
Rolled 4, 1 = 5 (2d10)

>>5575635
Fiskersonn whistled a small tune to himself. It was a popular song in the seedy taverns and public houses frequented by the hardy infantry in the Red Dust. It was a song about a passionate tryst between a young whore and a gambling soldier. They curse each other, they love each other and at the end they're both left with a warm and melancholic memory before the soldier leaves for his duty to hunt down bandits. Hardly tasteful for any upstanding citizen or noble of Vynmark, it has become the favourite of many a recon officer and soldier.

His eyes passed the burning wrecks of the BMs and he tipped his hat to them. 'Poor cunts', he thought, 'Mama Luck was on Ulf's side this round.'

He snapped out of his stupor and picked up the radio.

<<"R-6, Fiskersoon here Major, ser. We shagged the bat-ears' mothers in the West, most o' their BMs are destroyed and the Moskity have fallen back. We'll push on to the village, but it seems reinforcements may be comin' from down the road. Fiskersonn out.">>
>>5575641
<<"Ah, Vilgerson. Ye can move on, I won't be chasin' the Moskity, they're probably ready fer me to hunt 'em. Do watch out fer them while I make my way to the village and give 'em a lil' lead in the head if they peak out o' the bush.">>

<<"Oi, R-3, R-8. Ye up fer some village bustin' in the West? We roll up, release some smoke and start firin' ? I'll wait up fer ye to come considerin' how slow ye are, damn right shameful fer a Recon officer to do so.>> He said the last part with some cheek, bantering with the other officers was always good for the psyche during a battle.

>Spotting
>Initiative
>Pivot S, Move S, Move S
>>
>>5575937
God forbid to actually having good initative and spotting rolls.
>>
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Rolled 9, 3, 7, 2, 10, 3, 8, 10, 10 = 62 (9d10)

>>5575635
>Turn
Rolls: init, spot, 2.5 cm cannon x3, 8mm MG x3, detect magic roll
>Fire: 7.5cm artillery at mm28, Personal Flare on kk29
>Move:

Pivot E, Move E, Pivot W (to oo27)
---
"A dented tank to match your dented head Walter."
Rubbing the soreness from his scalp, the scuffed Lieutenant barked an order to fire everything they had into the remaining artillery, hopefully this time catching them before they could reload their cumbersome guns. More the shame that his own reaction times hadn't been up to speed lately.

Just who the hell had warned him about that axe in the dark? Thine rear?
Walter surreptitiously peered over his shoulder and inspected his own derriere. Ectoplasmic lechers were leering at him...this did not improve his mood.

>>5575705
Over the din and crash of cannon fire he radioed Lt. Wespe, "Frank I know you trust me and have complete faith in my abilities, but really, this time don't follow me. This little maneuver might be my last one."
>>
>>5576003
Ah shit, that should be:
>Move: SW, SW, SW (to ll30)
>>
Rolled 6, 3, 6, 7, 4, 10, 7, 4, 2, 9, 4, 7, 9 = 78 (13d10)

>>5575635
>Roll Initiative - 1 dice
>Attack Infantry at ss19 with Assault Equipment and Flamethrowers - 8 dice and 4 dice
>Move SW to qq21
>Dig in
>>
>>5575937
"Hoffman you said something about how long it will take for the enemies to get here?" Jonah held the steering wheel in one hand and a flashlight since his headlights we're off. He was used to driving with one hand at this point though he took extra care this time around since it's too damn dark for him to see.

"Yeah they'll get around in a few minutes or so, we can dig in on the road and set up an ambush? if our camo holds up we can dig in and hide our trucks" Hoffman wasn't as confident on the jury rigged camo netting on the truck but it was the best they got.

"Go ask for me" Jonah turned the flaslight on to check on the map then at his bearings to see where in the name of the judge were they.

<<Wrong guy, I'm his number 2 call me Karl, By the way jonah wants to know if you need help clearing the town? Oh and tell R-8 to start hitting his shots yeah I swear I just saw one of his tracers go over the moon>> Hoffman chuckled and waited for a response, the banter was helping take the edge off of him just a little. The best part was it's not his ass on the line if his banter gets a little too spicy
>>
>>5576018
"Go ask for me if they need help with the village"*

Phoneposting is hard
>>
Rolled 9 (1d10)

>>5575635
Move SE, SE, SE to kk19
>>
Rolled 6, 7, 4, 2 = 19 (4d10)

>>5575631
>Ini+Spotting
>F+M: Fire 1 HE round from the m/31K at cc27 and LLG gas from the m/24K same location. Maneuver 1SW as planned
>Movement: Go 2SE, 1S

"Put another into the 4.5 Degenhardt shot. Make sure they aren't going anywhere!"
>>
Rolled 5, 3 = 8 (2d10)

>>5575635
>Spotting
>Init
>Flare cc27
>Move dd24

"Flare is up let's head to west of town and see if we can catch anything vanguard forces out."

>>5575848
Well with my luck i would be more than likely to hit some flying object if i tried without asking first.
>>
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>>5575848
I believe
>>
>>5576018
An amused huff was heard over the radio.

<<"Aye, aye Karl, he may be experienced by the standards o' the proud GCA, but he's still a greenhorn rookie if ye ask any Recon lad worht his salt. Ya hear that Volger? Even the footsloggers o' the Peacefields are hammerin' ya.">> A snort is heard from nearby Magnarsonn and Young Erik behind Ulf, Magnarsonn soon giving Erik shit considering the soldier's youth and own experience.

<<"But aye, think we should focus on the town. Still not sure 'bout those Moskity, but the cunts are runnin' with their tails between their legs and I just ain't keen to play into their hand. Chasin' bandits'n'looters in the Shithole has taught me that much. But watch yer back fer 'em.>>
>>
Rolled 3, 9, 1, 9, 4 = 26 (5d10)

>>5575631
As Albert peered through his binoculars, he was wondering why those wires were coming from those BM-2s, regardless they were going to die but it was a curious observation.

Those wires ARE coming from the BM-2s right?

>initiative
>spotting
>shooting at 2x BM-2s at dd27 using 3x 3.7cm cannons

>>5575652
Yeah sure was gonna attack them just out of opportunity anyway. Possibly even recommend some take cover in these woods but it seems you want to nip the problem in the bud.
>>
Rolled 4, 9, 6, 5, 8, 2, 9, 1, 7, 9, 10, 1, 5, 3 = 79 (14d10)

>>5575635
>attack the fusiliers invading my personal space with grenades and flamethrowers
>no movement
Rolls are spotting, initiative, grenades, flamethrowers
>>
Rolled 1, 2, 1, 2, 2, 1 = 9 (6d2)

>>5576073
And HE damage for the grenades
>>
>>5575635
>Move up HQ to ff22
>>
>>5576004
Walter you have 4 movement, you might as well Pivot North to face that artillery piece forward
>>
>>5576064
<<Gotcha, I'll see you in the town duster. Oh and by the way don't suppose you caught a bandit or looter by my name yeah?>> Hoffman put the radio down with a smirk he's disappointed that karl wouldn't be in trouble since the recons seems to be the only group open to banter, aside from infantry. "we're focusing on the town, recon apparently wants our help but to watch out for moskitty on our way there"
"Gotcha, by the way Karl's not a bandit. the dude's a nobleman that just want to shoot people but can't because he is the sole heir to their estate" Jonah looked back up into the road ahead after figuring out where in the hell they were and changing their bearings accordingly.
"Huh wow that actually makes sense, I always wondered why he knew literature enough to write a semi decent novel and play a couple of instruments. so is karl his actual name?" Hoffman leaned back so he can have enough room to stretch his legs in the cramped vehicle
"Nah I think it's videl von, something? honestly I thought you knew considering his name on paper was Karl Karlson, I mean that's like me calling myself Jonah Jonahson. lazy as hell but pretty funny" Jonah laughed and so did hoffman as they made their way to the town

Changing move to
>MOVE S
>MOVE S
>MOVE SW
>MOVE SW
>>
Rolled 4, 10, 7, 10, 6 = 37 (5d10)

>>5575635
>Initiative and spotting
>Fire on the BM-2s with 5cm cannons
>Move SWx3
>>
>>5576028
Taking Wesker's 6 roll on the initiative.
>>
>>5575635
if I'm dug in does my camo kick in and keep me hidden to enemies outside of range 1?
>>
File: Turn 3.png (7.55 MB, 3728x2200)
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Man is that the sound of a traffic jam? No way!
>>
Rolled 7, 3 = 10 (2d10)

>>5575635

>Spotting
>Initiative (radio)
>Move SE SE
>After this move, remove Gas Equipment
>>
Rolled 10, 4, 4, 3, 2, 8, 8 = 39 (7d10)

>>5575635

>Pop Red Dust to save the car, surely there's no way I will regret expending this later
>Initiative
>Spot
>Shoot: Fire cannon at enemy CC-27. Fire & Maneuever, move SE 1.
>Move: Move SE 1, end turn Z-23.
>>
Rolled 2, 2 = 4 (2d10)

>>5575635
>Plant mines
>Follow the convoy
>Start getting stretchers ready for when the Goliath explodes
>>
Rolled 1, 2 = 3 (2d2)

>>5576369
Rolling Explosive for the two possible hits.
>>
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Rolled 1, 9, 5, 7, 7, 2, 5, 4, 2, 5, 9, 7, 6, 3, 1, 3, 8 = 84 (17d10)

>>5575635
>First die for Initiative and Spotting
>if I spot any enemies in the red L-Block, attack the closest enemy with Rifles/Infantry Machine Guns/APC Machine Guns
>Otherwise attack the Infantry Unit in MM-26
>First 4 Dice for Rifles, Second 4 for Machine Guns, Last 8 for APC's
>Mount up
>Move to GG-25, then dismount
>>
>>5576429
>Roll 1 on initiative
Because of course we do. Using C-3's initiative of 3 instead of my 1.
>>
Rolled 7, 6, 10, 5, 6, 2, 1, 8, 2, 5, 2, 7, 2, 3, 9, 3, 7, 10 = 95 (18d10)

>>5575631
Charge the 4.5cm gun team, weapons free.
die1: initiative
die2: free spot
next 8 dice: attack dice
next 8 dice: explosion d2s

No time for wit tonight. I'm expecting to get shot by scouts. At least I'll be in cover. Plan is to march generally SW between the ponds once I'm confident I won't get mowed down by machine gun fire along the way.
>>
>>5576463
>D-2 Kohlkopf pursues the guns into a Close Encounter!
>Winning initiative rolls in surprise encounters grants a free attack for whoever wins it. A pursuit grants a free attack from the pursuer- but only against vehicles or crew served weapons

You get a free set of attacks on the AT Guns it looks like
>>
>>5576463
A decent initiative roll? What is this wichcraft? If I'm still hitting on 8's, use the token on the first attack roll. Can a 12 with knife fighter super-crit? We shall see.
>>
Rolled 6, 3, 1, 6, 10, 4, 8, 3 = 41 (8d10)

>>5575635

Von Carlstadt climbed out of his cupola and left his vehiclefor a moment to get a better look at the shots he was about to fire. A couple of yards away from his unit and outside the dense treeline where his cars were lying in ambush. The shots rang and flew over his head as he lie prone on the grass with his binoculars. Von Carlstadt bellows to his platoon in the rear. "Four hits confirmed! No return fire, we haven't been spotted!" As he starts to run back to mount his vehicle, he finds them already moving to his position.

"What's wrong, why are you leaving cover!" he shouts. His radio operator hastily opens the cupola of his vehicle and shouts, "Sir, R1 and R7 have taken nasty hits! Moreover, it looks like Splitterschwert is continuing his advance!" Von Carlstadt starts laughing, "Does he have a deathwish or does he intend to take all the glory for himself? You were right to move out of the forest, Sergent its like you know me too well! Were going to fire anothe barrage from right here, then we're moving immediately to the next position." Von Carlstadt runs and climbs into the cupola of his command vehicle.

>>5576003
Were going to switch targets for the next support fire, let's hope it's enough to get rid of them before they do any more damage. You crazy bastard!

>Attack the 7.5cm guns to the SE
>3.7cm HE ×4 and 8mm MG ×4
>Fire and Maneuver to the SW
>Move SW then S
>>
Rolled 1, 1, 1, 1 = 4 (4d2)

>>5576470
>Rolling for HE
>>
Rolled 8, 5, 8 = 21 (3d10)

>>5575635
As infantry filed past his heavy tanks, the town which Kannenpflanze had found deserted was suddenly crawling with black-clad figures. Granted, they seemed about as surprised to run into the militiamen. Leopold was about to give the order to open fire when Lindner interrupted, "Lieutenant, are you seeing this? There, on the tracks."
"What!? See what!? There's nobody there! Lindner, you...!" Then, under the descending flare's dim light, he spied a thick cable running across the tracks. Nearby platoons reported both the odd vehicle the cable came from and the armored cars it led to. Not only was Kannenpflanze's own platoon much too close for comfort, but the strange machine was right on top of friendly infantry just to the left. There wasn't much time. "Platoon, new target. Cars across the tracks, south. Jahnke, LLG, now!"

>Initiative
>LLG shell into dd27
>2x7.5cm into dd27
>reserving movement
>>
Rolled 10 (1d10)

>>5575631
"I see them bastards in the village. We have a shot." The gunner tried to sound professional, but Frederica could hear his eagerness for action.

"Wait," she retorted. "They're getting shot up already even sans our participation. But it is impossible for those hostiles to be the only ones there. There's always more of these lowlives. Wait and look."

>Fire flare pistol at ii-28
>Reserve fire
>Spotting roll
>-Gas masks on
>>
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Rolled 10 (1d10)

>>5575635
Freya smirked to herself at the idea, not even paying attention to the scolding she gave her second over the radio. Nothing harsh, just a usual jab at her boys to keep their eyes open. Something about a preference for the front rather than the back, somewhere along those lines.

"I tried it once. Just before all this, as it happens," she thought with a small snort. "A proper mother even. Well, proper might be a stretch. The kids' mama is still half-buried in the mercenary broad she'd rather leave behind. Leave her here maybe... Keep that a secret between us, wont you."

Whatever it is he's hoping to see tonight, it's all just a game of chance. The size of your guns, the years of experience, noble blood or pointed ears, none of it matters in the end. It all comes down to the whimsy of capricious fortune. Doesn't mean you can't try and make your own fate though. After all, fortune gets wet for the bold.
But enough talking to the dead and gone, there's pups here to try and keep in one piece. And pups elsewhere to do the same for.

>>5575937
>>5576064
<<Don't reckon the convoy will be coming through the town, so most we need to do is handle any armor coming up the road. I'd rather shoot things out in the open rather than snuggled up in buildings.>>

>>5576369
<<Hm... Eight, you're new ain't ya. Show us what you can do, for real this time.>>

-----

Fire
>Spotting
>Hold Fire

Movement
>Move SE
>Move SE
>Move SE
>Move SE
>>
>>5575635
>Move SW
>>
>>5576784
Ulf scratches his scraggy beard, thinking about what Frey said.

<<"Well, wouldn't be bad to flush 'em out o' the village and prepare a bit o' a suprise fer the bastards comin' to us. Well, we'll see how things turn out, but I'll most likely join up later.">>

Btw, you cant use reserve fire if you move your vehicle in the same turn.
>>
>>5575635
>Move 3SW
>>
Rolled 7, 6, 1, 3, 8, 3 = 28 (6d10)

Alright, not closed yet or nothing, just starting my calcs early to try and get things out more quickly instead of it being, you know, two days. I haven't checked to see who hasn't gone yet anyways, at least.
So, enemy spotting and initiative- in order, eastern woods boys, southeast outskirts, and the town scufflers. To be clear on spotting, the roll I get from you this turn is what I apply for your vision when the next movement ends- so there's nothing on the map that you would otherwise see.

Would have gotten to these earlier but I was wiped out enough I didn't wake up until I had to go, then pretty much crashed after coming back.
Just have to remember this time to properly apply radio initiative bonus and night fighting stuff.

>>5575898
>Is it possible to suppress through smoke?
>is it possible to fire normally on the ll21 scouts or are they still concealed?
No for either- though something as wide spreading as LLG stands a decent chance of spreading out.

>>5575906
A field- the chunky thing is a tower rather than, say, a big warehouse.

>>5576030
>Well with my luck I would be more than likely to hit some flying object if i tried without asking first.
This guy trying to shoot down aliens.
Or Sky Serpents, but...you know what, that's a long story and they don't really come down this far, anyways. Let's just say the Ellowians are familiar with looking up and seeing more than stars, and they're not animals.

>>5576067
>Those wires ARE coming from the BM-2s right?
For almost a certainty.

>>5576138
>if I'm dug in does my camo kick in and keep me hidden to enemies outside of range 1?
...I hadn't thought of things that way, but at night, it does make sense. Though your transports don't have the same benefit. A bit harder for them to go to ground.

>>5576369
Red Dust popped.
>>
Rolled 6, 4 = 10 (2d10)

Daate watched the action unfold around him, his mind as split as his face, both observing with sharp eyes the present, but all else hopelessly stuck somewhere far behind him.

War waged and raged all around as he saw with passive amusement another messy start to another messy battle unfold. The warriors of Vynmark, his fellows he remembered slowly, lined up and moved out, down the roads into the bloody night as the sounds of turret fire and explosions made a symphony that finally drowned out the sound of his own song. The cacophony of battle knocked him out of the sun-drenched daydreams of his time in the wastes, wrenching him into the present, out of the blissfully warm mud of his past.

With a smirk on his scarred face and a wistful sigh, Daate began to drone a dirge that his crew and second knew well by now. Without words, the squad readied as one, the message behind Daate's change of tune clears as the sounds of war around them.

"It's time to get moving..."

>>5575635
>Initiative
>Spot
Pivot W
Move W
Move W
>>
Rolled 3, 4, 1, 5, 8, 2, 10, 10, 3, 9, 3, 2 = 60 (12d10)

>>5575635

>Initiative
>Spotting
>Move: S, S, S
>Fire: Turret MG's at the Twaryian Infantry in dd23

Time for a Drive-by!
>>
>>5577001
tanq, about smokecucking on this turn. I remember that during the previous two battles units put down smoke between them and the attackers (as the paramarines did twice in a row) so that it'd block the shots as terrain would. How did these guys manage to block shots by smoking their own squares? Does this mean that infantry units can now smokecuck by just having one subunit drop a smoke into their own square while the rest attack? Or did some F&M happen here?
>>
>>5577014
>How did these guys manage to block shots by smoking their own squares?
It's the same thing the recon does when they pop their smoke. If you hide in the smoke, it still blocks you off, but if you pop out from it to fire you can be targeted. So you can only smoke cuck if you don't fire on the same turn, else during the time you're shooting off, you can still get shot at, because you're exposing yourself while attacking and initiative isn't quite a fast enough passage of time to shoot and hide unless you do actually fire and maneuver.
>>
>>5577020
Right, I forgot about the whole thing where you can peek out of cover to shoot and thus expose yourself.
>>
>>5577001
So my footies can be the only one's in camo got it. How far can I leave my footies away from my transport? If less than 6 squares then can I ask that I dig my transport in as well to hide them?
>>
>>5575635
>>5577001
>Use Northwesterlies Token to give +2 Initiaticve to friendlies.

"Come on people! We're making time!"
>>
>>5577164
>>5577020
(I have been advised that my +2 ini may be only for 1 single target so in that case I'd give it to anyone trying to stop the BM-2's from doing what they are trying to do with the weird Fuel tank Tank. Prefferably Kannenpflanze since he's the only one with possible better initiative. But then again maybe Pixy Fortune make something good happen.)
>>
>>5577061
>So my footies can be the only one's in camo got it.
It's more that I can't really see things as tall as vehicles dug in in the open relatively hastily being particularly well hidden. Normal cover works for them just fine in theory. It's rough.
>How far can I leave my footies away from my transport?
As far as you want. There's no tether, just a potential problem if you need to move fast and they need to come get you.
>If less than 6 squares then can I ask that I dig my transport in as well to hide them?
If they stick around in actual terrain they're fine.
>>
>>5577001
So how does the free attack work exactly? Should I be rolling another attack against the fusiliers?
>>
>>5577254
It's basically the same as having Reserve Fire as I understand it, so you should roll another attack yeah for this turn's Fire Phase.
>>
Rolled 10, 4, 7, 10, 7, 5, 8, 5, 3, 2, 2, 7 = 70 (12d10)

>>5577001
>>5577458
Alright, same as before
>>
Rolled 1, 1, 1, 2, 1, 2 = 8 (6d2)

>>5577712
>>
Alright, sorry for the wait, again, I crashed early last night.
We're almost ready.
Steadily realizing I didn't need to hold back as entire fronts are swatted away in one turn, watch the dice decide to make me regret that.
>>
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>>5578214
>He held back
>>
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>Pursuit- D-2 Kohlkopf- (Peacefields Token Used, +2 Attack Roll) Chases down RR22 Twaryian 4.5cm Anti-Tank. ATK 2 vs DEF 4, 7+ to Hit. (Knife Fighter makes all Hits Crit) 3 Crits, 3 targets destroyed.
>Surprise Encounter- D-5 Raine- Disables ??? with relative ease.
>Surprise Encounter- D-3 Ferrari- Surprise Encounter with EE25 Twaryian Fusiliers- ATK 2, 3 vs DEF 4, 7+, 6+ to Hit. (Knife Fighter makes all Hits Crit) 2 Rifle Crits, 3 Flamethrower Crits, 6 damage. 2 targets destroyed.
>Surprise Encounter- D-1 Krogh- Surprise Encounter with DD22 Twaryian Motorcycle Scouts. ATK 2 vs DEF 4, 7+, 6+ to Hit. 4 Grenade Hits and 1 Grenade Crit, 1 Crit 1 Hit with Flamethrowers. Target Destroyed.
>INI 15- R-8 Volger- Attacks CC27 Twaryian Anti-Tank 4.5cm. ATK 2 vs DEF 5, 8+ to Hit. 2 Hits, 3 damage, 2 targets destroyed.
>INI 15- D-3 Ferrari- Attacks EE25 Twaryian Fusiliers- ATK 2,3 vs DEF 5,4, 8+, 6+ to Hit. (Knife Fighter) 2 Grenade Crits, 2 Flamethrower Crits. Target destroyed.
>INI 14- R-1 Splitterschwert- Attacks MM28 Twaryian Support Gun 7.5cm. ATK 4 vs DEF 5, 6+ to Hit. 2 Hits, 3 Crits. Enemy gun crews wiped out. Sixth Sense Critical- The floaty girl was, but is no longer, in your head. Consider reinforcing steel helmet with tin foil.
>INI 12- D-2 Kohlkopf- Finishes off RR22 Anti-Tank.
>INI 12- D-12 Krachen- Scatters LL21 Motorcycle Scouts.
>INI 11- J-5 Wesker- Attacks CC27 Twaryian Anti-Tank 4.5cm. ATK 6 vs DEF 5, 4+ to Hit. 1 Hit, Target Destroyed.
>INI 11- D-4 Gauthier- Attacks SS19 Twaryian Fusiliers. ATK 4, 5 vs DEF 5, 4. 6+, 4+ to Hit. (Knife Fighter) 4 Assault Crits, 3 Flamethrower Crits- 14 Damage, 3 targets destroyed.
>INI 11- SS19 Twaryian Fusiliers- Attacks D-4 Gauthier. ATK 2 vs DEF 5, 8+ to Hit. (Rolled 2, 7, 2, 5) No Hits.
>INI 11- SS21 Twaryian Fusiliers- Attacks D-2 Kohlkopf- ATK 3 vs DEF 5, 7+ to Hit. (Rolled 6, 2, 6, 6, 7, 2, 5, 2, 8, 6) 2 Hits, Squads 2, 4 take 1, 2 Damage.
>INI 10- R-7 Wespe- Suppress, Attacks MM26 Twaryian Fusiliers. ATK 2 vs DEF 5, 7, 8+ to Hit. Suppression Unsuccessful, No Hits.
>INI 9- D-6 Wester- Attacks MM26 Twaryian Fusiliers. ATK 5, 4 vs DEF 5, 5, 6+ to Hit. 5 Hits, 4 Hits. 9 Damage.
>INI 9- C-4 Kannenpflanze- Attacks DD27 BM-2s. ATK 2 vs DEF 5, 8+ to Hit. 1 Target Destroyed, LLG Dispersed.
>INI 8- R-4 Von Eschenz- Finishes off DD-27 BM-2.
>INI 4- C-7 Vilgerson (F)- ATK 4 vs DEF 5, 6+ to Hit. 5 Hits, 6 Damage. Target destroyed.
>>
”There’s no rIME column. What are they doing over there?”

“They wanted to evacuate the area, sir. It seems they came in with little caution and took the front infantry platoons by surprise. The operators are hesitant, else they’d have done it already.”

“I don’t recall them receiving authority to decide when and when not to use their equipment.”

“It is fearsome weaponry, sir. Most operators have only heard rumors of what it does. They dread witnessing it themselves. Finding themselves too close.”

“Then I will take away their burden of responsibility, if they are not ready for it. Call for artillery on rIME Carrier One’s reported coordinates, and have Two follow up. There is no more golden opportunity than now.”


-----

”Engines are off, we’re gliding to the combat area. How are we doing, Upyr-2? You were slow.”

“Was looking for any columns starting off. Don’t like the idea of getting even close to one of those. They lift away the night from us as well. If I saw one rising I’d say we ought to turn around and go home.”

“What’s the worry? The southerners don’t fly at night. Don’t tell me you’re afraid of ground fire.”

“From the right weapon I am. Listen, hear that now? It sounds like a short-range anti-air cannon.”

“Well, we’re not turning around and going back. Not on our fifth mission. We’ve had nothing but harassment bombings this whole time, and this is the first time this is something important. Suck it up.”


-----

The surprise of running into enemies, all over, was quickly reacted to, whilst the Twaryians failed to recover in time from the unintentional ambushes. Krogh opened fire from horseback upon what seemed to be only the start of a whole platoon, but when he and his platoon dismounted and took cover, there was nothing more to fight- similarly, rifle grenade fire from Krachen’s men scattered the other motorcycle scouts to the degree that wounded and choking stragglers came out in small clumps, disarmed and helpless, likely still blinded. What to do with them was not yet known.

Ferrari’s platoon had engaged a platoon as well, shortly after leaving their trucks- the whole event had been a confused tangle of flashes, heat, and cracks, and the Westnauk officer felt like he couldn’t place himself in the present, or in the past battles, as they all blended together. Yet when the gunfire was quieting, his platoon found itself victorious…whatever enemy hadn’t been cut to shreds had been scattered and routed, or taken captive. He could scarcely believe the reports coming from his squad leaders.
>>
Was it because of his trophy, Ana, he had to wonder. Or had a couple battles really made him and his people so much better? He couldn’t actually remember what, if anything, he had done with her, just that she was still bound at the wrists, only that she had come with him willingly, and made dirty jokes whenever he had visited. Certainly he had received plenty of mockery for it.

Maybe he ought to shove her out the back and forget about anything ever happening. Her feet weren’t bound, she could run off if she wanted to.

Now wasn’t the time to be distracted by her.

In the meantime, Raine’s platoon had skirted around the strange remote vehicle, observed it from every angle- it was utterly unescorted, and fear turned to apprehension as focus turned more towards how to deal with the thing, as a few daring volunteers went out while the rest tried to find sturdy buildings to hide behind or within. The vast majority were of wood, though, with little stonework to go around save for the great Steeple, build long ago by the Cathedra which no longer held sway in these lands.

A quick and sneaky run about to a building behind the mysterious vehicle revealed a safe place where one could inspect the cable- a thickly insulated thing, but far from invincible. One of Raine’s sergeants produced a Twaryian hatchet, taken as a trophy, and hacked at the cord. It frayed, split, and with the aid of a couple more soldiers with their spades, finally was beaten into such submission that the last hatchet strike severed it like a tail away from a beast. Soon after, that effort seemed to matter little- the cars the cables were connected to were quickly dispatched by cannon fire from afar.

So the device was still- though given plenty of elbow room. After all, the closer one was to it, the stronger the smell of copper and morning dew, a bizarre scent that pierced through the gas mask filters, that made the hair on the neck stand on end. Despite it ceasing movement, something bubbled within in quiet creaks that gave the impression of something unknowable imprisoned within. There were most certainly no men inside- there was nothing that looked like suitable hatches for men to exit and enter, after all. The easy speculation was that it was some sort of bomb, but what sort of bomb had this eerie smell? Nobody was in a hurry to take off their chemical protection equipment, at least.

-----
>>
Yule listened to reports, some relief coming with news of enemy defeats- though new encountered were cropping up. The skirmishing to the east had intensified, tanks were spotted to the southwest, and the forward recon elements had discovered yet another set of odd BM-2s right as the last ones had been dealt with. Which meant without a doubt another one of those puzzling problems that had already stopped up the Battalion at the edge.

An insistence had been forwarded telling the battalion that there was very likely Twaryian artillery waiting for a request for fire support.

“Major Yule.” The Countess’s voice was clipped, but there was weariness in it that had not faded over the past days. “I have bad news.”

“How bad, Lady Countess?” Yule responded, the style of address practically instinct, even though she had stopped correcting his slip ups when they happened.

“Our rear guard, such as it was, has been overrun,” She reported, “They’ve sent their apologies, and I commanded they seek safety above all else. A significant armored vanguard will be arriving at the rear soon. Even if we drive them off, more will follow. Are we are progressing well?”

Yule hesitated somewhat. “Yes, Lady Countess. We’ve managed to eliminate most resistance in Jagterfisk central as we encountered it, but there are unusual devices being remotely controlled. Probably demolitions. I’ve instructed the men to be careful, but I can’t say I know what they are without more information.”

“Alright. Good.” A sigh. “I hope Rufia is doing alright…”

“…Hm.” Yule went back to the company commanders, and heard more reports. A peculiar scent and feeling now amongst them. “Get the hell away from there,” he said dismissively, a gnawing bad feeling in his chest and throat, “I don’t know how it’d be that, but that smell sounds like something from the Emrean War that you don’t want to be anywhere near…” Though he couldn’t remember what little he’d heard of it. After all, there was a long list of things from the Emrean War that were incredibly unpleasant to find oneself unexpectedly close to.

The sooner they could be as far as possible away from any of that, the better.

>Turn is Open
>>
Rolled 8 (1d10)

>>5578295
Rolling ini while I confer with others on what to do
>>
>>5578295
I should be 1SE of where I currently am. I have 3 mov, it takes 2 to enter terrain and 1 to leave.
>>
>>5578304
Jonah and hoffman's Blood went cold upon seeing the twaryian armor ahead of them. Jonah was put his vehicle to halt and screamed on the top of his lungs "SMOKE AND SCATTER!!!"

His whole platoon sprang from their trucks and started throwing smoke all around them to give them a mighty wall of smoke to hide behind. "GO GO GO GO!!!" Karl practically pushed his squad out of the truck and started throwing smoke grenades all around him

>Smoke S
>Smoke SE
>Smoke SW to give Fiskersonn cover

"ON THE TRUCK ON THE TRUCK!" after throwing their load of smoke grenades the dragoons scurried back on the truck and Punched their vehicle to full throttle towards the tanks.

>Mount
>Move S
>Move S
>Move S
>>
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>>5576034
>>5576832
>>5577010
>>5576983
>>5578253
I expect the armored pursuers to be in gun range in 3 turns. This is a good opportunity for the Panzerjaegers to be useful. I propose we coordinate who continues to press on, and who stays to meet the pursuers, as well as what we're going to do in the 2 turns before they arrive.
>>
>>5578325
In 3 turns I could back up to ll13 and watch the fork in the road after the first lot of mines, but once I'm up there I'll be completely on my own and so I will be retreating into the woods if the situation goes awry.
In 2 I could get into cover on gg23, but [J-7] is in a much better position to do that, so I'd recommend they dig into position there and watch the north/south approach along the road.
There's also jj21, but I'd have to let them get pretty close to town before I could hit them, so that seems like a bad idea.
>>
>>5578335
I dont think you need to risk yourself that much, I'll join the rearguard aswell and set up in the wooded tile right NE of me watching down that road aswell from a camo'd ambush position, which is another 5 guns looking down range.
>>
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>>5578335
I don't think you have to back up so far, any of us can take a T-16 from the front. You can sit further south.

>>5578347
It's a good position, and you can retreat via road quickly

Actually, here are the positions that have LOS to the enemy route and are at most 1 square away from a covered road. A unit in one of these positions can fire and maneuver to break contact, then retreat via a road the next turn. I think we'd do well to occupy them.
>>
>>5578375
Forgot to say that I certainly intend to stay and meet the pursuers, since I have camo.
>>
>>5578347
>>5578375
I'll move for gg23 then, if [J-7] goes straight south for hh23.
>>
>>5578391
>>5578347
Would anybody like me or [J-4] to drop a flare anywhere before moving into position?
I don't have the range or the angle to illuminate the first lot of mines, but using them now while we're still up north might be better than having the arty stuck in place for 2 turns
>>
>>5578409
You mean right now? I don't have any particular requests.
>>
>>5578295
Hey Tanq can a truck pull an overburdened T8? Can a half track pull an overburdened T8?
>>
Rolled 4 (1d10)

>>5578295

> Flare pistol onto ee29
>Move SE,SE,SE,S [ending on gg28]
>Spotting
>>
>>5578445
>Hey Tanq can a truck pull an overburdened T8? Can a half track pull an overburdened T8?
No. A T-8 is relatively small, but not that small.
A tank or tank chassis can. A T-24, for example, is technically a tank chassis converted into a prime mover that also has a box on back for infantry.
>>
>>5578447

Hey tanq, is Yule willing to lend the Queen out at the moment? What would be the spotting bonuses beside (I assume) having daytime view range?
>>
>>5578295
>Move W
>Mount up
>Move S
>Dismount
>Move SW into cc27
>Dig in
>>
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>>5578447
>>5576433
Wester might have a special job for you, could you maybe drag this highly dangerous and explosive tank into the forest to your North East or possibly to somewhere else?
>>
>>5578477
>>5576433
I'll lash them onto your APCs if you want, all you gotta do is turn around and book it up the East Forest.
>>
>>5578415
Yeah, this phase, just before I come southwest.
I was thinking about the two of us putting some light as close as we can to the fork in the road where the second bunch of mines are, since that'll be right on the edge of the 7.7cm's range from the town. A 'see if [J-7] and I can't spot and hit them at full range while they're still bunched up on the road' sort of thing.
>>
>>5578482
Flares only last for 2 turns IIRC, they'll go out before the enemy arrives
>>
>>5578477
Please don't drag it into the forest, we're going to set up an ambush around there.
>>
>>5578485
Eeeh, I was worried that would happen. Wasn't sure if they lasted 2 turns from firing or one turn plus the first turn's shooting phase.

>>5578295
>Move SW, SW, SW
>>
>>5578392
I'm thinking of setting up at kk-21
>>
>>5578498
If you're going for dd-20, Totmann also wants to set up there.
>>
>>5578295
>dismount from truck
>move 1xNE (to dd20)
>dig in
>spot

>>5578502
>>5578498
I believe that's okay since Im leaving my trucks where they are for a quick getaway. Or maybe not because im a gun crew and not normal infantry, would be good to get a clarification from Tanq.
>>
Rolled 9 (1d10)

>>5578529
Forgot to roll like a silly person,
>>
>>5578502
>>5578529
I'm going for gg23 and pivoting North if Wesker and I don't crash on the way.
>>
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>>5576433
Alright this one's a bit safer kinda. If we drag it to the blue tile and you go to the red tile labeled 3, we can also mortar smoke the purple tiles to make doubly sure you won't get hit by anything.

I'll even follow you up to guard it.
>>
Rolled 10 (1d10)

>>5578295
>Init
>Flare 30ee
>Move 26bb
>>
>>5578295
>Lash the ??? tank onto Wester's half-tracks ONLY if he gives his permission.
>Call mortar smoke on ii28 and hh28
>Mount up and move to ii28

Sighing a breath of relief, Alvin barely glanced at the ominous contraption before tasking his men to figure out a way to move it. The idea of a vehicle ladden with bombs did make his heart skip with fear but on the other hand it was now ripe for looting as it lay dormant. He figured the fuel barrels could be removed for extra points with Haile or with a bit of ingenuity maybe they could place the bomb onto the edge of town to be used against the Ians

>>5576433
"Hey Luther, I see this giant bomb and my first thought is loot but maybe we can leave it a bit farther forward to give the Ians a surprise. Eye for an eye yeah, We can have Isolde rig it to blow when she gets here."
>>
>>5578446
Sorry, changing to:
>Flaring gg29
>S,SE,S,S,S [ending on ee29]
>>
File: Turn 4 Ilse Movement.jpg (1.21 MB, 3728x2200)
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Rolled 2, 8 = 10 (2d10)

>>5578295
>Initiative and spotting
>Fire a cannon flare as far south as I can
>Pivot to face West, move SW, SW.

Hearing barely coherent reports - screaming really - of enemy tanks approaching the battalion's right flank from the west-southwest Ilse made the easy choice to redirect her platoon. After all, it was only natural that tank destroyers hunt tanks.

"Platoon, turn west! We've got T-16s giving our comrades a real fright and I don't know about you but I can't stand the noise coming over the radio."
>>
>>5578295
>>5578731
Ah, sorry, someone requested I flare a slightly different place.

>Initiative and spotting [use prior rolls]
>Fire a cannon flare [pic related]
>Pivot to face West, move SW, SW.
>>
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>>5578762
>>5578295
Annnnnnnd, I forgot my pic like an idiot.
>>
Rolled 5, 7, 3, 5, 6, 7, 3, 9, 8, 9 = 62 (10d10)

>>5578291
>>5575679

>Grenades at the nearby entrenched scouts.
>Charge them in their hidey holes. If S suddenly ceases to exist, charge infantry 2 I guess. If the scouts are still alive and don't flee before us, fight them hand to hand.
>First roll is initiative. 2nd is spot. Next 4 are attack. Last 4 are d2's.

"Lt. Orlik, you are falling behind. Catch up or you will be late. Like old Dent Arthur Dent. My fiery friends, I can probably handle these two on my own if you want to ride south and join the party. Of course, I would also enjoy your company at a barbeque here in this inflammable place.".

After his little chat on the radio, Kohlkopf rallied his horse and flicked the blood off his sabre before leading the charge against another enemy squadron. Who said cavalry shouldn't fight in the forest.
>>
>>5578767
The Judge, that's who.
>>
Rolled 1 (1d10)

>>5578295
Smoke cucked?

>Fire flare into the tile 5S of me
>Move SW SW
>>
>>5578839
>>5576471
What's the statistical probability of rolling 1 on a d10 five times in a row.
>>
>>5578844
1 in 100,000 or 0.001%
>>
Rolled 10 (1d10)

Alright Alright.
I'm gonna take the risk in assuming that the fuckers trying to make us into a sandwich aren't just gonna show up next turn and help the southwest with that group of T-16s.
Hopefully, I'll still be in range to retreat into the forest when I'm done to make it for the ambush

>>5578295
>Spotting
>Reserve Fire (Pretty sure at least the east most group will fall right into Daate's range if they keep moving forward. I just hope he has a clean line of fire when they do.)
>>
>>5578920
I think we'll be fine. Also, I think your line of fire will be blocked as things stand right now.
>>
>>5578476
Ferrari you mind moving up the road a bit? Could use infantry support in case there's any more Twaryians in town.
>>
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current outlook.
>>
Rolled 1, 3, 7, 2, 1 = 14 (5d10)

>>5578295
>Turn
Rolls: init, spot, 2.5 cm cannon x3 (+2 Attack from Token)
>Fire: BM-2 at kk29, Personal Flare on kk28
>Move: Reverse NE to mm29, unit facing west

Gonna burn my Peacefields to make sure.
---
Anticipating one more reprisal from the enemy artillery, it took Walter longer than he cared to admit to stop bracing himself and relax his muscles. The small tinny voice from Walter-3 confirming the kill elicited an exasperated sigh and an order to push on transmitted to the rest of the unit.

In the all too brief calm before the next engagement, twitching fingers pulled off his badly dented and much less polished helmet for a quick inspection. "How the hell did the flower survive all that?" he quietly mused while using the stiff green fronds of his Lancegrass to trace an outline along the newly wounded metal.

"I'll never hear the end of this. Unless..."
If he used some clever wrapping and a bit of aluminum, why, it'd shine even better!

"Lieutenant! BM-2 spotted ahead!"
Sliding on his now completely ornamental headpiece, Walter eyes shot wide as he peered ahead and spotted the prize he'd been searching for since this disaster began.

He tightened his hands into fists and gleefully cried out, "All Walters, fire ahead! Let's nail this thing before we get anymore nasty surprises!"

Alas, it was too late.
He had been still holding the Lancegrass.
>>
>>5578692
Ugh, sorry for being indecisive tanq but changing that to ff29. Thanks.
>>
Rolled 10, 1 = 11 (2d10)

>>5578295
>initiative and spotting
>mount up and move SW, S, S
>shoot flare at bb30
>>
>>5578295
Kannenpflanze was dreading the appearance of a blinding column of flame even as a 7.5cm shell obliterated one of the armored cars and the other was wreathed in lavender gas. Nothing of the sort came, though, and an armored car from the edge of the woods to his right finished off the remaining BM-2. Though it was now dormant, the strange T-8s still seemed to menace him, a feeling further compounded by the Major's urging to make as much distance from it as possible.

"Right, platoon, we've basked in the glory long enough. Advance."

>no spotting, no ini, just movement
>4xS
>>
>>5578954
Yeah, I didn't want to end my turn stuck in the open but if you're gonna yolo it down the road I guess I have no reason not to do the same. Just keep in mind I'll still be two tiles behind you.

>>5578295
>>5578476
Sorry tanq but changing my movement to the following:
>Move W
>Mount up
>Move SE
>Move S
>>
Rolled 5, 6, 6, 10, 3, 3, 6 = 39 (7d10)

>>5578295

"Hah! How's that?" Volger is unable to keep the youthful exuberance from his voice as he sees his squadron's shots hit home, allowing himself a measure of satisfaction not just from proving his worth to the more veteran recon teams at his side but from fiery retaliation on the anti-tank crew that had almost blasted one of his cars to bits. It should have been a killshot, but somehow the car survived -- must have been that last extra piece of scrap metal welded on by Anna, or perhaps just the luck of the Dust. Fuel for Elwin's foolish hope of somehow making it through tonight with all of his crew alive.

"Sir, we have enemy movement to the southwest!" An urgent radio from Warner, the commander of his rightmost car. "Two squadrons of T-16s inbound!"

"Shit! Traverse, traverse you junkyard dogs!"

"Excuse me?!" Anna's voice from below.

"Fire when ready!" Elwin shouts, ignoring her. Five thunderclaps, five shells sent whistling through the dark towards their targets, five distant blossoms of flame and smoke. Elwin doesn't have time to watch the results, already calling out new orders. "Drivers, forward! We've got to stay on pace with the vanguard and keep their flank clear."

>Initiative, Spot
>Fire 5 x 3.7cm cannons at enemy S-28
>Move SW1, S3, to Y-27
>>
Rolled 2, 1, 2, 2, 1 = 8 (5d2)

>>5579000
Rolling Explosive
>>
Rolled 5 (1d10)

>>5578295
It appears I may have been too hasty to retreat out of these woods.
>Leave the trucks where they are and have just Infantry move East to rr21
>Dig in
Also rolling for spotting because who knows.
>>
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Rolled 3, 3, 4, 8, 5, 4, 4, 4, 5 = 40 (9d10)

>>5578295
>>5579000
<<Fine shooting back there, now keep it up. And hey, I'll owe you if you manage to keep this new car hole-free.>>

trips checked

-----

Fire
>Initiative
>Spotting
>Fire x1 3.7cm cannon at southernmost T-16 group
>Fire x3 2cm cannons [multiattack] at southernmost T-16 group

Movement
>Move S
>Move S
>Move S
>Move S
>Deploy smoke rack
>>
>>5578295
"I knew they were there!" growled Frederica, balling her fists at the line of smoke in the distance. "Clever little bugs, this won't save you! Driver, fo-"

The radio message telling about danger approaching from from behind interrupted this tirade.

"Driver, turn!" a swiftly changed command came. "We're finally doing what we'd prepared for."

>Turn W
>Move W to ii-23

>>5576832
If you want to join us in the rear action, I recommend you set up at hh-23 or maybe ff-23
>>
>>5578295
"Shit"

Another wasted movement and although Franziska was able to help Frankovich, she couldn't help but feel she wasn't doing enough to help her group.

"Through the forest driver, we're moving to support Lieutenant Gauthier"

>To North East to rr21
>>
>>5578447
Did you miss this >>5578308?
>>
>>5578295
>Pivot North
>Move 1 North, 1 North West to gg20
>Call Mortar Smoke on my position
>With approval from J-1, call mortar LLG on ii14, jj14, kk14

>>5579073
"I'm moving back a bit more, it's risky but I'd rather guarantee we can protect the convoy if they decide to send their cavalry in first to hound our backs."

They knew it was unlikely but there was always the possibility of Ian sending light units barreling down the road. The Ians would meet Lady Von Bern's gifts first but he didn't want to risk the chance the enemy could damage the rear without reprisal.

"I'm worried About commander Giovanni but I'm sure he has the brains to start moving by next turn."

"Lady Zufalligdorf with your permission I'd like to deploy Lachrymator-Lavender to block off their vision from the forest, it should be just out of your range so it won't affect you."
>>
>>5579173
I'm not sure LLG even blocks vision.
If it does, it would interfere with Von Totmann's shots. Also the mortars might be more needed elsewhere. But if it doesn't and they aren't, a gaseous surprise wouldn't be bad.

>>5578447
tanq, does the Lachrymator gas block vision?
>>
>>5579177
>Lachrymator munitions, for purposes of area of effect and duration, work like smoke munitions. >>5564935

Totmann should be fine, preferably we take targets out of cover since we'd lose a lot of time trying to hit each other. I'd rather not take fights when they're in forests and he'll still have the Western approach around the town open to fire on enemies. I'm sure a few will break off the road once the first mines blows.
>>
Rolled 1, 5, 2, 7, 6 = 21 (5d10)

>>5578295
Ulf peaked out of his cupola and peered through a pair of binoculars at the approaching T-16s.

"Fuckin' hell." He grumbled, not paritcularly impressed by the armoured shitstorm approaching him.

"How's it lookin' boss?" Magnarsonn's voice crept up, Ulf simply shaking his head.

"Looks like we're have to tempt the devil once more, Magnarsonn. Two T-16 crews coming up." He stoves away the binoculars and takes up the radio.
>>5576983
<<Oi, J-2, monkey boy, we need some heavy fire on those T-16s. The one infront o' me, don't want to end up as cannon chew.>>
>>5579000
<<"Mighty fine shootin' R-8, mighty fine. But it seems it's yer lucky day, we got ourselves a propah challenge in front o' us.">>

Ulf's eyebrows shot up at the sight of the Vilgerson rushing into the tanks. A toothy grin flashed in the dark, bewilderment clear on his face.

"Fuckin' crazy, these Vilgersons..." He then snapped out of it.

"Come on lads, we ain't gonna let some dragoons leaves us in the dust! Leg it!"

>Spotting
>Initiative
>Shoot flare gun at p30
>Shoot the 3.7cm cannons at the S-28 tanks
>Move S, S, S, S, Deploy Smoke Rack at the last tile
>>
>>5579179
Area of effect and duration isn't effect. And if it was, that would effectively give every unit unlimited smoke.
>>
>>5579173
I'll take hh23 then
>>
>>5578469
>Hey tanq, is Yule willing to lend the Queen out at the moment?
He can be convinced, should the risk to her be not too terrible for the benefits.
>What would be the spotting bonuses beside (I assume) having daytime view range?
She can see into cover.
How? Well, that's not exactly something anybody would be able to explain here. Though that's only in her (infantry level) vision- she can't do that through vision and spotting that would be augmented by magnification.

>>5578529
>would be good to get a clarification from Tanq.
You can split just like normal infantry if you wish.

>>5579160
Eh, yeah.
Act as though you're there. I'll fix it in the turn post.

>>5579177
>does the Lachrymator gas block vision?
It ought not to, since it's a different sort of vapor and not intended to hide things- though how it looks on the map sort of implies a giant masking cloud. >>5579179 is right in that there was a blanket deal for them, but also as you note, the stuff should stay in its lane, as it were.
After all, if it's shot at the target directly anyways, the effect results in a loss of vision and such for them anyways if they don't have their masks on.
>>
>>5579188
I'd like to borrow her for a bit then from next turn (assuming we don't end up running face first into some Twaryians)

Seeing through that forest would be incredibly useful for us to clear it quickly.
>>
Rolled 3, 1 = 4 (2d10)

>>5578295

>Spotting
>Initiative
>Move S SW
(I should be where R-10 started his turn)
>>
Rolled 10, 8 = 18 (2d10)

>>5578295

>Spotting: Rolling
>Iniative: Rolling
>Move: E, E, E, Dismount and dig in at ee20.

Eberhardt felt his palms begin to get clammy as reports on the rearguard's collapse filtered down to the line units. He had hoped they would have more time. Damn. Eberhardt leveraged himself forward to grab the dangling headset that connected to the APC's intercom.

"Driver, take us east of Von Totmann's platoon, and get us oriented back northwards." The tracked vehicle began to slew to the left a moment later as he was not so gently rocked back into his seat by the inertia of the turn.

"Alright boys, looks like the rearguard got smashed through, now it's our job to see these bat-ears off." He took a moment to properly place their location on his mental map of the area. "We will set up on the north side of the forest, dig in, and give them something to think about."
>>
Rolled 9, 1, 10 = 20 (3d10)

Not really any spotting to do since people are adjacent or in the open, but, in order-
Eastmost Infantry
East Infantry near lake
T-16s
>>
Rolled 2, 2 = 4 (2d4)

And reinforcement type/directional, besides what's already on the way.

Considering I took too long to get started and the thread's already on page 8, I'll probably have to split up the op over multiple threads, but we'll cross that bridge when we get to it, probably in about four days.
>>
>>5579429
Hey Tanq, quick question but does Heavy artillery still need one turn to drop even if it's on the map? Like if we call artillery now would it not drop instantly on the same turn like mortars considering they don't need to travel far?
>>
>>5579433
On the first turn, it dropped immediately, so I wouldn't say such is the case, but if the artillery fires the HQ unit does have to not move that turn.
>>
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>>5579430
>>5578295
>Call artillery smoke on z26, z28, r26, t25 where Volger, Unterbrust, Fiskersonn and Vilgerson (M) are.
>Play battleship, fire on the red X on the picture just cause I'm feeling lucky.
>>
>>5579490
>>5579436
>>5578295
Scrub those random shots in the town, fire the last two artillery shots jj29, the surviving BM-2
>>
>>5578295
>Fire on the T-16s at U29, the group Volger didn't shoot.
>Pivot North
>2 NE

[This is Raine speaking below]
>I got a request from Jonah, he says he wants smoke in front of him.
>Map should have artillery requests, there were a few mortar request dotted around the thread including one of mine too. White is smoke and Red is the double HE.
>>
File: Screenshot_162.png (1.66 MB, 1640x800)
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Rolled 4, 7, 10, 3, 4, 10 = 38 (6d10)

>>5579509
Forgot the Map and I forgot to roll for attacks.

>Initiative
>Spotting
>Attacks
>>
Rolled 9 (1d10)

>>5578295
>move to bb27
>spotting
I kinda wanna poke around those BM-2s to gather any documents or some such to do with our new mystery "enemy."
Also would it be possible for my character to have an automatic sidearm due to his wealth and just buying said automatic to supplement the standard issue Messer? Doesn't matter much but I feel it'd be what such a pragmatic would do, and he'd probably use it since a town wouldn't be the worst conditions to use an automatic in.
Hell...would it be possible for the recon to just have an SMG, enemy or not, sitting around somewhere in the turret?
>>
>>5579518
Fugg I just noticed I got my move cucked. Changing movement
>move to cc26
>>
File: Screenshot_163.png (1.16 MB, 1282x698)
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Rolled 4, 2, 9, 1, 9, 3, 3, 4, 7, 6, 7, 2, 10, 6, 5, 8, 9, 6 = 101 (18d10)

>>5579520
>Spotting and Initiative
>Fire MGs on Infantry
>Fire Autocannons on Infantry
>Pivot West
>Following the road, move to the blue Circle then Pivot South to face the enemy infantry
>>
Rolled 1, 3, 2, 4, 5 = 15 (5d10)

>>5578295
>Light a flare stick and start waving it around on top of my platoon, trying to draw the T-16s fire.
>Fire on the T-16s at S28
>Move 2SE, 1S
>>
>>5578962
>Ini, Spot
>No fire
>Move 1 East
>>
>>5578646
"I like the sound of giving these night creatures a taste of their own medicine. Consider it done, Lieutenant. We'll tow it to one of the byroads and rig it to explode on the crossroads after the convoy has moved past it."
Apologize for the late response, I was busy all of yesterday.'
>>5578295
>Mount up
>Tow the Bomb to GG27 using the roads
>Dismount
I should have enough movement to get there on roads even while mounting. Following these roads using game mechanics is a bit weird though.
>>
>>5579770
Better late than never and I was honestly worried we'd just leave it there to get denotated by artillery, I'm just glad we can get the bomb away kek.
>>
>>5578295
>Move 4 North West
>>
Just tossing my two cents in for what they're worth, since I'm not the one handling it, but I don't think using the tele-tank bomb against the Twaryians is the best idea.
This war already has a lot of underhanded stuff going on, like the Caelusian paratroopers - who legally, on paper should not be here - showing up and participating, the plane being scavenged by hostile friendlies, etc.. Fingers are being pointed everywhere.
If this thing does turn out to be one of those inhumane Emrean War-era pyro weapons or worse, us being the ones caught setting it off in retaliation is not going to look great on an international level. It may start give the bureaucrats the excuse to do something rash, like an escalating into a full on biochemical war or digging other stalemate contingency weapons out of the back of the shed.
I would much rather we stashed it somewhere out of sight for engineers to take apart later, threw in one of the lakes or dragged and blew it somewhere much further from infrastructure.
>>
Alright update's almost out, I wanted it out last night, but eh, there was some more to wrap in anyways.
>>5579518
>I kinda wanna poke around those BM-2s to gather any documents or some such to do with our new mystery "enemy."
If you move onto it you can check it out.
>Also would it be possible for my character to have an automatic sidearm due to his wealth and just buying said automatic to supplement the standard issue Messer? Doesn't matter much but I feel it'd be what such a pragmatic would do, and he'd probably use it since a town wouldn't be the worst conditions to use an automatic in.
It wouldn't have any mechanical effect, but fluffwise, nobility very commonly purchase their own personal equipment, guns being something plenty affordable to commission even custom pieces for, and there are smiths able to fulfill such requests.
>>
File: Operation03_Turn4_Shoot.jpg (2.34 MB, 3728x2200)
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>Hidden Strike- Q30 BM-AT attacks R-6 Fiskersonn, ATK 3+1 vs DEF 4+1, 6+ required to hit. (Rolled 5, 8, 10) (Mirage Aspect nullifies Attack)
>INI 14- vv19 Twaryian Fusiliers- Attacks R-9 Orlik- ATK 3 vs DEF 4+1, ARM 2 vs PRC 2, 10s required to hit. (Rolled 2, 9, 4, 7, 5) No Hits.
>INI 13- S28 T-16- Attacks C-5 Martins- ATK 4 vs DEF 1, ARM 4 vs PRC 4, 10s required to hit. (Rolled 5, 6, 5, 1) No Hits.
>INI 13- T29 T-16- Attacks R-8 Volger, ATK 3+1 vs DEF 4+1, 6+ to Hit. (Rolled 2, 4, 3, 7) 1 Hit. (Vehicle 4 is Hit and Knocked Out)
>INI 12- D-8 Vilgerson- Deploys Smoke Grenades
>INI 11- R-6 Fiskersonn- Attacks S28 T-16, requires 10s to hit superior armor. No Hits.
>INI 11- R-8 Volger- Attacks S28 T-16s, ATK 2 vs DEF 3+1, 7+ to Hit. (Frontal Flanking Attack, -2 to Enemy Armor) 1 Crit- Extra Damage from ARM 3-2 vs PRC 3. 1 Target Destroyed.
>INI 10- D-2 Kohlkopf- Attacks ss21 Twaryian Fusiliers- ATK 2 vs DEF 4+1+1, 9+ to Hit. No Hits.
>INI 9- R-3 Unterbrust- Attacks T29 T-16s- ATK 5 vs DEF 3+1, 4+ to Hit. (Frontal Flanking Attack, -2 to Enemy Armor) 1 3.7cm hit (3-2 ARM vs 3 PRC, extra damage), 6 2cm hits. 2 Targets Destroyed.
>INI 9- J-2 Gabriel- Attacks T29 T-16s, Target Destroyed.
>INI 7- R-9 Orlik- Attacks vv19 Twaryian Fusiliers, ATK 2 vs DEF 4+1+1- 9+ to Hit. 3 Hits, 1 Crit. 5 Damage.
>INI 6- R-1 Splitterschwert- Attacks kk29 BM-2s- ATK 4 vs DEF 4+1, 6+ to Hit. 1 Hit, 1 Target Destroyed.
>INI 6- ss21 Twaryian Fusiliers- Attacks D-2 Kohlkopf, ATK 2+1 vs DEF 4+1, 7+ to Hit. (Rolled 9, 3, 3, 10, 2, 7, 8, 6, 4, 10) 1 Grenade Hit, 1 Grenade Crit, 1, 3 explosive damage, 1 MG Hit, 1 MG Crit. (Squads 2, 3, 4 take 2, 1, 3 damage)
>INI 4- C-5 Martins- Attack Blocked by Smoke!

-----

“Eh?” Major Yule had to confirm a request on the radio. “Lieutenant Sikorsky, repeat the request. Mhm. That sounds ill advised.”

“Sikorsky?” Velecacia asked from below, “Is that Sir Casimir who speaketh? What doth he wish?”

“Your presence, it seems,” Yule said to her, “I can’t imagine why. Have you spoken with him?”

“He was curious of mine home. He needst mine aid, from what I can provide?”

“He’s an Ellowian. They think strange things. Maybe he thinks you can hurl fire at the Twaryians or something.”

The Sky Queen shook her head. “I believe I know what he wishes, in this sort of light. Pray release me to his guardianship, Major.” Yule hesitated. “Please.” Her voice was soft and pleading in a way that was supremely difficult to refuse.

“Alright. Lieutenant Sikorsky, I’m sending her up. If she gets harmed…well, you ought to guess.”
>>
Velecacia smiled brightly, and turned the cowl of the cloak she had been lent over her head, “I thank thee, Major. It doth not weigh well upon mine shoulders to sit and hide when I couldst aid.”
So the Sky Queen was delivered to the Ellowian officer- her diminutive size and build made it easier for her to fit in a vehicle, though her flowing cloak and dress beneath was ill-suited for the mechanical interior, especially when she didn’t particularly rest on surfaces.

“Ah-“ She gasped when Casimir accidentally pushed on her back when trying to shove her into a more suitable place- there was something beneath, that gave a creaking feeling when pushed, like a bunch of sticks were hanging on her back. “Pray do not crush mine…ah, never mind…”
>The Sky Queen is now accompanying you. Within 5 tiles, your unit spots all targets regardless of cover, though not through multiple layers of cover. However, if your platoon lead subunit is knocked out, she will undoubtedly be harmed.
>Your Northwesterlies aspect resonates with the Queen of the Sky. Your Initiative is increased by 2 while she is near.

-----

To the west, an incursion of Twaryian tanks, despite easily outmatching the reconnaissance vehicles in normal conditions, found themselves unexpectedly outflanked. One platoon was picked apart, and the other had foreseen a disadvantage from the sheer numbers and began to withdraw- but not before losing a vehicle. Long range fire support from tank destroyers combined with rapid maneuvers seemed to be rolling up the flank…

…Yet when Fiskersonn’s platoon rolled up on the town, they found the enemy that had been firing on them as they moved- as well as many others.

The town was swarming with Moskity- and that was only the side they could see.

Up north, as well, Lieutenant Giovanni hadn’t found any targets thus far, as he hung around the rear- many fellow Panzerjager were preparing to receive their pursuers. The weight of fire that they possessed was stronger than it ever had been, and they were well prepared to meet whatever foe might arrive- easy confidence to have, when most of the Chimeras’ guns could pierce tanks from their front to back.

However, when the half-Vitelian put his ear to the wind, away from the gunfire, and looked over the horizon into the darkness…it was too deep in the night to see clearly, but he knew what his senses told him, and intuition as well- there was a lot of enemy on the way. A huge amount. He knew that already, it was the whole reason the battalion was breaking south in the first place, but perhaps it would be a good idea to be ready for the worst…
>>
In Jagterfisk’s heart, there was an operation in progress that would have made most cringe in terror, but with enemies to the front and back, perhaps the danger was in leaving the mysterious vehicle being messed with, unmolested. To the back of a T-24 mechanized infantry transport, the remote T-8 explosives carrier was chained up, and when Wester’s platoon began to move again it rolled behind, carrying its scent and foreboding feeling with it.

The fear was, of course, that it might be detonated whilst sitting behind where the enemy knew it had last been- the last place they might guess it being was rolling back towards them, after all.
Only, perhaps more enemy hadn’t been expected to get right in the new convoy’s face. Wester’s mechanized vehicles found yet more Twaryian Infantrymen…and though it was hard to tell with them retreating, and their faces largely covered, but the way their movement changed as what was being towed came into view indicated they became freshly terrified.

As much as Raine’s platoon became when, in the cloud of smoke that was meant to cover an advance, the lead vehicle nearly crashed into an identical vehicle that had thankfully rolled to a resting stop, the uncertain courtesy of Splitterschwert- whom had destroyed its control vehicle in a lucky strike.
>C-2 Sikorsky, Surprise Encounter with Twaryian Fusiliers!
>R-10 Carlstadt, Surprise Encounter with Twaryian Support Artillery 7.5cm!
>D-5 Raine, Surprise Encounter with another Unknown!

Another chaotic encounter began in Jagterfisk- but this time, the surprise was from the hard tip of the spear of the battalion- though this was hardly the ideal terrain for them to fight in…
The north, as well, continued to be a tussle in darkness. Fortunes reversed on Kohlkopf’s cavalry, who found a much harder enemy in Twaryian fusiliers than the anti-tank gunners his platoon had dispatched, but at the end of the mauling they were still standing- and persistent in the attack, as heavier elements followed on.

>Turn is Open
>>
Rolled 8, 3, 1, 3, 10, 7, 7, 1, 6, 8, 4, 2, 10, 8, 6, 3, 3, 4, 3 = 97 (19d10)

>>5580345
<<Enemy west of fiskersonn KILL EM!!>>

>initiative
>6 A. Kits 6 MGs

>>5580344
if I dismount and shoot can I let the enemy shoot first so I get the benefits of caravan's favor and then dismount and shoot or is that not possible?
>>
>>5580361
Dismounting is free, so yes, theoretically.
Sort of weird, but it is how free actions work.
>>
Rolled 5 (1d10)

>>5580345
>Movement: Pivot North, Reverse South into cover (hh23)
>Dig in
>>
Rolled 1, 1, 1, 2, 6, 2, 7, 8, 7, 4, 6, 10, 1, 7 = 63 (14d10)

>>5578844
"Carl you sneaky git, I was gonna steal those artillery pieces!"

>Initiative and Spotting
>Dismount
>Fire MGs at artillery
>Fire Rifles at artillery
>Mount up
>Pivot East
>Move East
>Move East
>Start towing any surviving artillery pieces.

>>5578638
"Vix I got a couple toys for you, hopefully a few of them are in one piece!"
>>
Rolled 9, 4, 5, 10, 8, 5, 7, 3, 8, 5, 1, 1, 8, 10, 5, 4, 1, 2 = 96 (18d10)

>>5580345
>Spotting, Initiative, 4x 5cm HE, 12x 8mm MG
>>
>>5580345
Tanq, just wanna know how did the T-16s have a +1 bonus? I can get if they're EXP 2 they'd be DEF 3 total but they moved last turn so they couldn't have gotten dug in.

Unless T16s have a base 1 Defense at EXP 0
>>
>>5580403
Twaryians get +1 to their Attack and Defense when fighting at night. This bonus is nullified in illumination, like flare light.
I thought I'd noted this, but I checked back and it only said attack. Which is my mistake.
>>
Rolled 2, 2, 1, 2 = 7 (4d2)

>>5580396

HE rolls, also burn token if needed.
>>
>>5580341
>>5580344
....This is a very bizarre correction you have made for me. Where you placed me instead it would be literally impossible for me to be. I was supposed to be exactly 1 South of where J-1 was. As it is now, I should be 1 SW of where I currently am. This is getting out of hand.
>>
>>5580407
>>5580389
>>5580345

Alright that's good to know for the future since yeah you only said it increases attack.

For my post could you add as the first action before everything else,

>Fire flaregun at artillery just to make sure they're illumated
>>
>>5580411
I made a picture of my move earlier >>5572070. The purple arrow is how I should have moved last turn (I have 3 move. 2 move to go into terrain, 1 move to leave it, I am already facing south). Here is the move: >>5576269. From there I went 1 South and 1 South West >>5579216, and even clarified that I should be where R-10 started his turn, but somehow this was lost?
>>
Rolled 2, 5, 8, 10, 9, 3, 5, 7, 3, 8, 9, 1, 6, 4, 10, 1, 2, 1 = 94 (18d10)

>>5580396
>>5580409
>Same set of dice for regular attack on ff29 Fusiliers
>Call artillery on dd29 (I think we should have a spare battery?)
>Reverse North/ Pivot N, N, Pivot S)
>>
Rolled 1, 1, 1, 1 = 4 (4d2)

>>5580420
HE roll
>>
>>5580345
>>5580345
>1, 2, 6+2, 2, 7+2, 8+2,
MG Attacks+Advanced Infantry Kits+ MG Bonus: 8,9,10
>7+1, 4, 6+1, 10+1, 1, 7+1
Rifle Attacks + Advanced Infantry Kits: 8,7, Crit 11, 8

Should have wiped the squad if Carl doesn't

>Hey Tanq, if Carl doesn't fire would he be invisible or does that not work when adjacent?
>>
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>>5580411
>>5580418
I have mapped out how my movements should have been here to avoid any possible confusion.
>>
Rolled 6, 8, 4, 5, 2, 2, 10, 4 = 41 (8d10)

>>5580345
Ulf cursed under his breath, bullets and cannon ammo flying all around. He has tested his luck plenty during this night and he has found himself unwilling to test it further. But the night was long and the road infront of them even longer and this was the worst place to despair.

Sandwiched between T-16s and BMs. Dogshite.
>>5580361
<<Seems like a desperate situation Vilgerson, we should probably leg it to the East and join up with the rest o' the lads. The situation here is grim.>>

>Spotting
>Initiative
>Shoot the 3.7 cannons and 8mm guns at the BM-AT
>Fire flare at V34
>Pivot E, Move SE, Move E, Move E, Move E, Pivot S
>>
>>5580411
>>5580418
>>5580424
I have corrected you to ii26 in the document. I appreciate you going through and showing it, but, my brother in Christ, I do trust you to just say that you're at (particular coordinates).
>>
>>5580436
The coordinates are very difficult to work with and easy to misinterpret imo. It's easier and clearer for me to show with a picture and referencing previous moves.
>>
>>5580345
tanq, if a hostile past my vision range is spotted by a friendly, can I fire on it?
>>
>>5580344
Frantic activity filled the treeline - shovels dug, saws sawed, felled trees were moved with grunts and curses, gun elevations were being precalculated for every reference point visible in the dark. A tense premonition hang in the air.

>Face N
>Dig in
>>
>>5580345
Sorry I don't like going all Tanq! Tanq! Tanq! but I just wanna make sure we're planning and working with as much as we can.

>When you rolled for equipment
is it 1 (Infantry/Armored Cars), 2 (Lights/Tank Destroyers), 3 (Mediums) and 4 (Heavies)

If you don't feel comfortable answering that's fine too but I don't want to miss this opportunity to ask.

Also is the map littered with Elites since those T16s seem to be EXP 2?
>>
>>5578638
Vix can you start shifting West a bit? The Western force could use some reinforcements, especially since it seems like there's gonna be another wave of enemies.

They wanna clear the forest too.
>>
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>>5580361
>>5580361
Forgot to specify who I'm shooting at and do my movement

"FUUUUCK YEAAAAH!!!!" Karl giggled with glee as he unloaded his entire magazine into the enemy, he didn't expect his jury rigged mp24s to work so well. Sadly for him he was stopped after he emptied his magazine by one of his squad mates as everyone else seemed to be moving back into the trucks

>Mount
>Move S
>Move S
>Move S
>>
>>5580345
Question: can I see either of the enemy fusilier squads ahead of me or is my line of sight blocked by C-2?
>>
>>5580396
>>5580420

I have been informed that artillery is on cooldown apparently, so I would like to modify things a bit.

>Change 5cm attacks to LLG from HE, rolls stay the same

>If I win initiative for Surprise Encounter, >>5580420 to target dd29 Fusiliers. If ff29 Fusiliers win initiative, normal attack to be used on them.

>Current initiative for Surprise Encounter is 4+2+(2) (depending on token use), will wait for results of C-3's initiative roll.
>>
>>5580459
>if a hostile past my vision range is spotted by a friendly, can I fire on it?
You wouldn't have good enough vision to do so for direct fire. However, if it has a flare or other illumination on it, then your default vision range applies instead of being halved.
So no, unless it's lit, in which case yes.

>>5580503
>is it 1 (Infantry/Armored Cars), 2 (Lights/Tank Destroyers), 3 (Mediums) and 4 (Heavies)
You don't actually know what's coming from exactly where! But, it isn't purely one thing or another, but mixes depending on where the roll is. More of a guideline than a hard and fast rule.
>Also is the map littered with Elites since those T16s seem to be EXP 2?
Everything encountered thus far has been- what you're encountering here is a seasoned unit. I wouldn't call them Elite- Elite would be EXP 3, but yes, the general forces here are pretty experienced.

>>5580537
C-2 is pretty firmly in your way, and even though they're sheer diagonals...it's tough for me to decide on, but since the sheers go through urban terrain, I'm going to have to say no, you don't have LoS on either.
>>
>>5580555
Just to check, does my current tile count as being in cover or no? I suspect not but just want to confirm.
>>
Rolled 8 (1d10)

>>5580345
>>5580555
Alright in that case I'll just do this
>rolling spotting just in case
>move 2x South to ee29
>dismount
>dig in
>>
Rolled 10, 5, 4, 1, 7, 8 = 35 (6d10)

>>5580345

Elwin looks away from the disabled wreck of his fourth car, his eyes grim. Two of the crew made it out before the fires caught hold. Two didn't. Two empty spots in the roll call tomorrow, where only yesterday there stood friends. So much for foolish hopes.

Under other circumstances, the car might be salvaged. No time to slow down here, or come back later to pick up the pieces. The two survivors cram into the interior of the second and third units. The dead are left behind. No time to think about it. The battle continues. Load. Aim. Fire.

"Should we advance?" asks Warner over the radio.

"Not yet," Elwin responds, attempting to scan ahead with his cracked binoculars. "We're right on the edge of possible AT fire from those trees ahead to the south. Swing west to help clear the village, then we'll move in on the woods as a group."

>Initiative, Spot
>Fire flare at T-29, illumating target:
>Fire 4 x 3.7cm at enemy T-16 at S-29
>Pivot West, Move West 3
>>
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>>5580345
>Flare the marked areas, I gave up on the fourth shot since I cut the screenshot too much so just flare that general forest area.
>Move South East at cc20 while still facing North
>Dig in
>>
Rolled 2 (1d10)

>>5580345
Will try to move to dd27, if not will move to cc27 and then move on in the next turn. Intent is to recover any and all documents on this new vehicle and then try to translate/decipher it
>move dd27
>spotting roll
>>
Rolled 6, 1, 8, 7, 4, 9 = 35 (6d10)

>>5580345
If the crack of gunfire ringing out didn't make it obvious the little western village was occupied then the light from the flare revealing the indistinct swarming hordes of Twaryian skittering about certainly did.

"Target the T-16s and fire at will! Hurry, the sooner we put these invaders abed in the earth the sooner we can catch up with the real fight ahead!" Ilse ordered. She struggled to make out the tanks in the darkness. The village was within their effective range, surely the T-16s were closer than that.

A stuttering giggle from over the radio interrupted her train of thought, her sister. Unashamed of her unprofessionalism, as always. Ilse could only wish she could emulate her.

"Hehehe-hahaha...why'd you say it like that? Hahaha!"

Better to leave her to her mirth, one can only stand so much embarrassment before the seriousness of the present moment rings dissonant and an apathy to death closes in.

>Initiative and spotting
>Fire at the T-16s at S29
>Move SW, SW.
>Dig in
>>
Rolled 3, 4 = 7 (2d10)

>>5580345
"Judge damn it, Judge damn it all! Stop running from me you little shits!!!"

Franziska slams the rim of her cupola in anger as she sees the tiny glint of battle just out of reach from her weapons.

>>5578770
>>5579155
"Gauthier get smoke on Kohlkoph, Kohlkoph full retreat keep your heads down. We'll cover you."

>Initiative and Spotting
>Flare NE of me
>Reserve fire all weapons
>>
Rolled 4, 9 = 13 (2d10)

>>5580345
>>5578767
I can smoke you Kohlkopf, so if you don't attack and just smoke yourself and pull back, you should have a good chance of not getting hit this turn. If we beat their initiative.
>Roll initiative and spotting
>Have 1 sub-unit smoke D-2 at ss21, all other sub-units Reserve Fire for anyone moving next to us in the woods
>No movement

We should probably just get out of these woods, these infantry won't catch us and any reinforcements we can probably fight off from cover closer to the rest of the battalion.
>>
Rolled 7 (1d10)

>>5580345
Breathing room, brief respite. A moment to collect oneself in the heat of battle is always welcome as far as Freya is concerned.

But it wouldn’t do to look back now, not when there could be something waiting ahead. They’d have to move through eventually, but it’s better to know what wants you dead than to charge in blind, isn’t it.

——-

Fire
>Spotting
>Reserve Fire

Movement
>Reserve Movement
>>
>>5580431
"Shite, seems Vilgerson has a different plan. And the rookie is approachin'..."

"Magnarsonn, change the course! Into the village! Bloody mad men, we are! Bah!"

>Changing move to: Move S, Move SW, Pivot N
>>
>>5580566
It's in between town sections without one actually in it, so no.
>>
>>5580761
Don't do anything stupid on my account. Consider my western movement preparing to cover you while you repositon, if you like.
>>
Rolled 5, 5 = 10 (2d10)

>>5580344
Tanq it seems you moved me east instead of west, aren't we using the compass in the bottom left? Should I just submit a turn with this anyway? If not then the surprise encounter would have been with the Infantry instead, if I'm not mistaken.

I'm rolling for the surprise encounter and initiative. If you don't need two rolls for that then just take the first. Hope I don't roll another snake eye.
>>
>>5580761
Leave Vilgerson be, he'll be fine. There are reinforcements coming in from the West still I'm fairly certain so you're gonna get wrecked in the town.

I'm trying to get people to shift around to support you guys, just regroup and survive.
>>
>>5580765
If I misinput a turn, just tell me where you should be and act from there. If there's enough misplacements I'll post a correction in image form, but I'd rather not for just a couple.
>>
>>5580764
>>5580766
Alright, fair enough. I'll stick to my OG move set. But man, it's not a good situation.
>>
>>5580768
I should be in gg28 on a surprise encounter with the Infantry. How exactly does that work btw, I remember you saying if you pass a roll then you get a free attack?
>>
>>5580761
"They're pushing into the town should we follow"

"We don't leave our buddies behind, tell him to push into the town if possible we need cover and we need it now!"

<<Hey Fiskersonn we neeed to push into the town and get into some damn cover! We'll see if we can help you dig in bud!>>

if the infantry I'm engaging has been cleared out then move
Changing move to
>Move SW
>Move SW
>Move S

if they are still alive but retreats then:
>Move S
>Move S
>Move S
>>
Rolled 5, 2, 2, 7, 4, 7, 10, 10, 8, 2, 8, 6, 10, 2, 3, 8 = 94 (16d10)

>>5580768
I'll just Attack the people I ran into(again if I pass the roll?). Take whatever dice you need. Then moving SW S from gg28 if the enemies have been cleared from that path. If not then I will stay put.
>>
Rolled 10, 5 = 15 (2d10)

>>5580345
>Init
>Spotting
>Flare 33-X
>Move 29-X facing west

As the town was filled with armor and riflemen while things were getting heated in the west Vix had decision to make. "Driver get us on the road and facing towards western buildings so we can provide some covering fire and distraction. Launching flares towards edge of forest south-east of my position try to keep an eye out for enemies at my flank"

>>5580509
"Nice to hear but let's focus on them after we are not under attack."
>>
Rolled 4, 1 = 5 (2d10)

>>5580345
>Turn
Rolls: init, spot
>Fire: Personal Flare at hh33
>Move: SW, W
---
"Not what I was hoping for," Walter muttered into his unit radio channel, "At least I was able to nail the controller according to the chatter I'm hearing."

"Pretty sure your tank shot and killed a shed, LT."

"Well then the owner shouldn't have used the colors of the enemy!"
>>
Rolled 7, 5 = 12 (2d10)

>>5580345

>Spotting
>Initiative
>Move S SW
>>
Rolled 9, 1 = 10 (2d10)

Just gotta do a bit of reverse parking to get a nice spot in the forest.
Let's hope these boys coming down don't have high explosives to set the forest ablaze in one go or something.

>>5580345
>Initiative
>Spotting
>Move SE
>Pivot N
>Move S
>>
Rolled 5, 8, 10, 10, 7, 10, 3, 6, 8 = 67 (9d10)

>>5580345
Kannenpflanze had his head out of the commander's hatch and, despite a relatively good pace of advance in the center, found his mood becoming quite foul. The gas mask was begging to get itchy and have its lenses fog up, while the cape kept getting caught on all sorts of things inside the turret. Worse yet, the enemy didn't have the decency to gas them so as to justify this indignity.

"Right, that's enough!" Kannenpflanze yelled into his headset. "I've had it! These damn things are coming off. We should be fine so long as we don't blunder into our own gas clouds."

"Are you sure that is wise, Lieutenant?" Stoetten cut in, "That...thing is just to our left."

Indeed, even through the mask Kannenpflanze could smell the explosives carrier. His second was right, but letting him have the last word was unbecoming of a noble officer. Before he could talk back, though, Leopold saw what seemed like a company's worth of Twaryian infantry in along the road. After giving the order to prepare another gas shell, he climbed fully out of the hatch to man the recently installed machine gun. Perhaps, he thought, he could endure the mask for a while longer, at least until they were clear of the town.

>initiative
>attacking gg28 w/ 2x7.5cm, 1xLLG, 6x8mm
>movement: SW, 2xS
>>
Rolled 1, 3 = 4 (2d3)

>>5581167
Rolling HE dice. Man, shit initiative, but pretty good attack rolls. pls no smokecuck
>>
Rolled 6, 1 = 7 (2d10)

>>5580345
>initiative and spotting
>fire rifle smoke grenade cc28
>move x2 S
>>
>>5581173
Can't see shit out here
>>
>>5580538
Using C-3's initiative >>5581034, so 8/10 initiative total (depending on whether token is needed)
>>
>>5580345
>>5581167
In addition, I'd like to launch a pistol flare to gg29.
>>
>>5580345
>>5581167
Also, I'd like to call in mortar smoke on C-2's position. Should provide a cover bonus since he's out of cover, right?

>mortar smoke at ee28
>>
Rolled 1, 6, 10, 9, 8, 3, 9, 5, 3, 4 = 58 (10d10)

>>5580345
Attack and charge adjacent enemy unit.
Initiative, Spotting, Attack, Explosion
>>
>>5580345
>Reserve fire
>>
Rolled 6, 6, 7, 4, 3 = 26 (5d10)

>>5580345
>Initiative, Spot
>Fire on the BM-AT with 5cm cannon if possible
>Move 1 South, 2 South West
>Flare my tile and try to draw fire
>>
Rolled 1, 1, 2 = 4 (3d2)

>>5581467
>>5580345
Rolling for HE
>>
Rolled 8, 4, 3, 2, 10, 3, 9, 2, 4, 8, 9, 6, 4, 9 = 81 (14d10)

>>5580345
>Initiative
>Spotting
>Fire Autocannons and MGs at Infantry
>Turn West and drive as far down the road West as possible.

>>5581439
"Kohlkoph you're gonna die, I'm not sure why we're still fighting here. This place has no strategic importance, I suggest you start to retreat."
>>
Today's busy, no update today. Tomorrow probably.
>>
>>5580345
>Ini, Spot (Haha,very funny)
>No fire
>Pivot North, Back up 1 South
>>
Rolled 6, 5, 4, 7, 8, 3, 4 = 37 (7d10)

>>5580345
The cool night air was a shock to the system compared to the warm cramped air of a T-24's infantry bay. It had taken a few precious moments to sight the platoon properly facing northwards before they had attacked the ground with shovels scraping hasty foxholes into the earth, in and around tree trunks and fallen branches. Sitting behind a particularly stout fallen tree of indeterminate origin, Eberhardt peered northwards through his binoculars, attempting to pierce the darkness as the platoon waited for the pursuers to catch up with them.

"On my signal I want our machine guns to pin them in place for the rest of the battalion to work over. Good hunting everyone."

>Spotting: Rolling
>Initiative: Rolling
>Move: n/a
>Fire: Reserve Machineguns, suppressive fire.
>>
Rolled 3, 6, 7, 8, 1, 3, 5, 6, 6, 1, 7, 9, 9, 5, 5, 9, 4, 7, 6, 1, 9 = 117 (21d10)

>>5580345
>Attack Twayrian Fusilers in GG28 with Assault Armaments, Flamethrowers and T/24 Machine Guns
>First die for initiative, next 8 for Assault Weapons, 4 for Flamethrowers and last 8 for MGs
>detach the bomb before movement
>move south into GG28
>>
>>5582813
Using C-3's inititaitve of 5 instead of my own of 3.
>>
Rolled 1, 2, 8, 6, 1, 8, 4, 3, 10, 6 = 49 (10d10)

Won't be out until tomorrow, but I'm getting to work on the turn anyways.
So, Spotting and Initiative! For-
1- Top Company
2- City Fighters
3- Southwest Airlines (Vehicles)
4- Southwest Infantry
5- Some other asshole
>>
>>5582828
tanq on a scale of 1 to jurrasic how boned are we?
>>
>>5582839
At least the top company seems to have jobbed.
>>
>>5580345
>Plant LLG Mines at North and North East
>Plant Demo Charge Mine
>Throw Smoke at J-7
>Order the convoy to move 5 tiles down the road
>>
>>5580345
>Follow the South West Road as far down as possible
>>
>>5582839
>how boned are we?
Well, I can't really tell you that. The dice have a say in any expectations, but there are a couple things to draw conclusions from as of now. One is that these guys are meaner than the general troops you've fought in the past, and they also get night bonuses when not illuminated. Underestimating them is probably unwise. The second matter is that nothing you've run into thus far has been meant to be the hard part.
>>
Didn't quite get one out before I have to go, I'll have the turn out when I get back from work. Just sort of felt too crappy today to rush it like I had to.
>>
File: Operation03_Turn5_Shoot.jpg (2.4 MB, 3728x2200)
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>Surprise Encounter- R-10 Carlstadt- Attacks gg28 Twaryian Fusiliers. ATK 2 vs DEF 4, 7+ to Hit. 1 Cannon Hit, 1 MG Hit, 2 MG Crits. 6 Damage.
>Surprise Encounter- C-2 Sikorsky- Attacks ff29 Twaryian Fusiliers. ATK 4 vs DEF 4, 5+ to Hit. 5 Hits, 1 Crit, 5 Damage. LLG deployed.
>INI 15- R-8 Volger- Attacks S29 T-16, ATK 2 vs DEF 3, 6+ to Hit. 2 Hits, Front Flank, -2 Enemy Armor. Extra damage from PRC 3 vs ARM 3-2. 2 damage to 2 vehicles each.
>INI 13- R-6 Fiskersonn- Attacks Q30 BM-AT, ATK 4 vs DEF 5+1, 7+ to Hit. 1 Crit. 1 Target Destroyed.
>INI 13- Q30 BM-AT- Attacks R-6 Fiskersonn. ATK 2 vs DEF 4+1, 8+ to Hit. (Rolled 8, 10) (Empowered Seawins Reduces rolls to 6, 8). One Hit. (Vehicle One is knocked out, Fiskersonn is now WOUNDED)
>INI 13- R-9 Orlik- Attacks tt19 Twaryian Fusiliers. ATK 2 vs DEF 4+1+1, 9+ to Hit. 1 Crit, 3 Hits. Target Destroyed.
>INI 13- C-1 Vix- Fires Flare.
>INI 12- D-8 Vilgerson- Attacks P30 Moskity. ATK 3 vs DEF 4+1, 7+ to Hit. 2 Crits, 4 Hits. 8 Damage, 1 Target Destroyed.
>INI 11- D-6 Wester-Attacks gg 28 Twaryian Fusiliers. ATK 4+1, 5+1, 4, vs DEF 4+1, 4, 4+1, 5+, 3+, 6+ to Hit. 6 Hits, 3 Hits, 4 Hits. 13 Damage. Three Targets Destroyed.
>INI 11- R-10 Carlstadt- Attacks gg28 Twaryian Fusiliers. ATK 2 vs DEF 4+1, 8+ to Hit. 2 Cannon Hits, 1 MG Hit, 1 MG Crit, 7 damage. Target Destroyed.
>INI 11 (6+2+1+2)- C-2 Sikorsky- (Northwesterlies Token Used, +2 Initiative) Attacks dd29 Twaryian Fusiliers, ATK 4 vs DEF 4+1, 6+ to Hit. 4 Hits, 1 Crit. LLG Deployed.
>INI 11- kk28 Twaryian Support Artillery 7.5cm- Attacks D-5 Raine. ATK 2 vs DEF 2+1, 6+ to Hit. (Rolled 8, 5, 4) 1 Hit, 2 Damage. (Squad 2 takes 2 damage)
>INI 11- ff29 Twaryian Fusiliers- (Suffering from effects of LLG Exposure)
>INI 11- ff29 BM-2- (Suffering from effects of LLG Exposure)
>INI 11- dd29 Twaryian Fusiliers- (As Above)
>INI 11- S29 T-16- Attacks D-8 Vilgerson, ATK 3 vs DEF 4, 6+ to Hit. (Rolled 5, 3, 7, 5, 7, 3) One Cannon Hit, One MG Hit. 2, 1 Damage. (2 Damage to Squad 1, 1 Damage to Squad 5)
>INI 9- D-4 Gauthier- Smokes
>INI 9- J-8 Degenhardt- Attacks S29 T-16s. ATK 4 vs DEF 3, 4+ to Hit. 4 Hits, Target Destroyed.
>INI 8- P30 Moskity- Attacks D-8 Vilgerson. ATK 3 vs DEF 4, 6+ to Hit. (Rolled 7, 3, 4, 2, 5, 3, 2, 1) 1 Hit. (1 Damage to Squad 6)
>INI 8- O30 Moskity- Attacks D-8 Vilgerson. ATK 3 vs DEF 4, 6+ to Hit. (Rolled 2, 9, 1, 5, 6, 6, 9, 5, 9, 8) 6 Hits. (Squad 4 takes 3 Damage, 5 takes 2, 2 takes 1)
>INI 7- tt20 Twaryian Fusiliers- Attacks and Suppresses (4) D-2 Kohlkopf. ATK 2+1 vs DEF 4, 6+, 5+ to Hit. (7, 1, 7, 4, 3, 1, 7, 1, 9, 2) 4 Hits. (Squad 1 takes 1 damage, Squad 4 Destroyed, Unit Suppressed)
>INI 7- C-5 Martins- Shot Obstructed
>INI 6- D-2 Kohlkopf- Attacks tt20 Twaryian Fusiliers. ATK 2 vs DEF 4+1, 8+ to Hit. 2 Hits, 1 Crit. 4 Damage. 1 Target Destroyed.
>INI 4- D-5 Raine- Attacks kk28 Twaryian Support Artillery 7.5cm- ATK 2+1 vs DEF 4+1, 7+ to Hit. 4 Hits, 1 Crit. Target knocked out.
>INI 4- C-7 Vilgerson (F)- Fires Flare
>>
File: Operation03_Turn5_Move.jpg (2.41 MB, 3728x2200)
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”I’ve found them. Radio intercepts from the pointy ears seems right, looks like they’re getting real mixed up. I think we should go get ‘em, Sglaza.”
“Nah, we won’t be doin’ that, Voronovich.”

“…It won’t get any better than this, Sglaza. If you roll up and we hit them now, they’ll break for sure. They’re engaged with a whole load of Moskity and there’s the armor rolling up their rear while they’re stuck in the north town. If this is about the contract, I think we can get the objective like this too.”

“It’s the contract, yeah, but it’s the principle of the deal, too. We’re not to be rolling in and blowing them away without so much as a hello. So they come to us. Besides, I don’t remember you ever complaining about getting to slack off, Vlad.”

“Voronovich might not complain, but I’m spoilin’ for something to shoot...”

“Easy for you to say, Kryuk. I’m coming on back, then. Guess I don’t care one way or the other as long as the treasure pile that’s promised comes through.”

-----

To the east, the brutal fight in the forest continued- armored reconnaissance under Lieutenant Orlik ripped a Fusilier platoon to pieces, their automatic cannons doing well at taking apart the enemy, who had little in the way to oppose even the m/28’s light armor. The horse dragoons, on the other hand, were having a rough time of it- nearly the whole platoon had been eviscerated when a burst of fire forced what was left to the ground- but their foolhardy ferocity must have had some effect on the enemy, even if the advantage of weight of fire belonged to the Twaryians. They had taken advantage of the suppression not to attack, but to withdraw. The elimination of their flank support and the approach of friendly armor must have influenced that decision.

In Jagterfisk Pools, a large battle erupted on the train station. Near a full company of Twaryian infantry had been encountered- but they had been caught off guard by the Battalion’s vanguard, and had suffered terribly for it as Lieutenant Wester’s elite platoon ripped the north to shreds with recon support, while the rest of them were incapacitated with Lachrymator-Lavender launched from Sikorsky’s vehicles.

It gave the Ellonauk officer pause for thought, as he drew back, the front melting into lovely hued chemicals. His group had only caught the tail end of the counteroffensive into his ancestors’ homelands, but the Netillians would never have been caught off guard like these Twaryians were. The heavy use of chemical weapons and how bad of an effect they’d had on the enemy, though, surely meant they’d have learned to don chemical protection now…
>>
The Sky Queen huddled, wide eyed, in a corner for now. It was too dangerous for her to come out- it was clear where the enemy was, after all. As he had withdrawn, Sikorsky’s second in command had reported the enemy recovering and advancing. It was plain to see that the LLG had been adapted to- it was uncertain whether or not the Twaryians had any chemical weapons to deploy themselves, now that they had put on their monocular protective masks that obscured what little of their face was not already hidden.

Lieutenant Von Eschenz, hearing most of the fighting rather than participating thus far, moved to secure a curiosity- mostly on his own initiative. The knocked out BM-2s were easy to find with the cable snaking through the roads- and he found them largely intact. Not much flammable in them, apparently. A cursory search found what he had been expecting- a control unit for the remote vehicle that had been disabled, and it was completely unharmed by the circumstances that had befallen the vehicle it was in. It was a remarkably portable device, no larger than a dinner plate, though still heavy and cumbersome to hold. A pair of sticks formed directional controls, but they weren’t completely unsophisticated- indicator lights showed…something. One blinked a bright red light- maybe a sign that the vehicle connection had been cut? What was obvious was the detonation trigger- it had three layers of safety. A plastic cover to be flipped over, a dial to be turned to release the button, and what looked like a clasp that had to be held down to even push it down in the first place. The Twaryians had wanted to make extremely sure that this device was not set off by even the slightest accident.

An alarm just as he tried toying with it further- the enemy was coming up the flank. Anything more would have to wait.

>R-4 Von Eschenz recovers T-8rIME Remote Demolition control set

-----

Down to the southwest, while the enemy armor had been eliminated handily, the motorized assets and infantry were proving a far more difficult foe to overcome. Vilgerson’s platoon exchanged heavy fire, but the extent of their damage to the enemy, while assuredly brutal, was hard to gauge compared to the murderous fire being unleashed on their own forces. To make matters worse, a close-quarters gunfight had traded one for one with Fiskersonn’s platoon- and the platoon lead vehicle was knocked out by one of the anti-tank trucks. The rest of the platoon had moved into the town right after- and immediately ran head first into enemy light tanks. T-8s, that had been intent on assuming the position in the village Fiskersonn’s vehicles now occupied. Reinforcements had come- and Vynmark’s reinforcements, while already on their way, might not have been in position to make this a sure fight…
>>
>R-6 Fiskersonn, Surprise Encounter!
>T-8R strikes demolition charge trap, One Target Destroyed.
>J-7 Black, Reaction Fire against T-8Rs! ATK 4 vs DEF 4, 5+ to Hit. (Rolled 5, 2, 1, 4) 1 Hit, One Target Destroyed.

-----

”Our lead’s hit a mine and been fired upon by heavy anti-tank. Their platoon’s down to half strength. Looks like this’ll be a fight.”

“Good. Very good. I won’t let that Caelussian Bitch have this. This Battalion is mine. Finally, I have them while I have my true mount…and my true guardian charm.”

“You’ve fought them before?”

“Twice.”

“Then you’ve lost twice. I expect your people to be the first in, and you better not be thinking of getting out this time if you’re defeated.”

“I’d break through you and your whole battalion in order to be the first if I could. Don’t concern yourself with my force. Just clean up the ashes that will be left in our wake.”



-----

Yule heard a report from the new Panzerjager rearguard that had nearly finished setting up to receive the enemy pursuit. The flares burned bright over where they’d be coming- and the roar of cannon fire and the far off boom of a demolition charge going off told of the first blood. More than that, though, he heard who might have come.

>T-15 Ace- Final Krasnyy- Amulet of Koschei- A Man of Many Lives Cannot be Killed but Once

“A red turret,” he mused, “It’s that asshole again? I’m tired of him showing up. I’m sick of whoever he is. Target priority on him, I don’t want to see him again. Next I hear about him it’d better be that his mug looks like it belongs on the floor of a fishmonger’s shop. Southwest force, give me a report. If we can move that direction, I’ll take it over stalling in the city, but we’re out of time. I’m sure the Chimeras will give all they’ve got, but our last rearguard reported that this unit’s of a size that trying to beat them all’s not gonna end well. The convoy’s caught between hard places. If you can’t break through there, we have to smash forward. I’m more partial to that since we can mine up the road behind and get the woods between us and the mechanized group, but we’ll have to move either way soon, over.”

>Turn is Open
>>
>>5580431
>>5580761
>>5580769

>>5584525
Fiskerson changed his move back to the original when we convinced him to let Vilgerson kill himself.

He should be at V30 on the road facing South.
>>
>>5584525
Hey Tanq, I goofed a bit due to being AWOL and didn't throw a smoke I was supposed to. If I throw a smoke grenade on J-2 to give him cover that won't smokecuck him, correct? And can I still reserve fire with 4 of my guns since I'm only throwing one smoke grenade?
>>
>>5584525
>Move 2NW, 1W
>Smoke
>>
>>5584556
Also, how many mortar batteries do we have? I have some ideas for how we can use them this turn but it requires more then one mortar battery.
>>
>>5584565
>>5584525
Just to be clear we had 2 Mortar batteries at the the start of Thread 2. I stole 2 more but sold 1 so we should have 3 mortar sets.
>>
File deleted.
>>5584549
Alright, shifting it around. It means enemy positions change too so I'm reuploading the pic.

>>5584556
If you throw it directly onto his tile, no, and yes, you can shoot with the rest.

>>5584565
>>5584569
Three, yes, but they're every other turn, so if you shoot them off this turn they won't be available for the next.
>>
File: Operation03_Turn5_Change.jpg (2.41 MB, 3728x2200)
2.41 MB
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Alright that didn't actually need to be adjusted, I thought I put him on V29 for a moment.
>>
Rolled 4, 4, 7, 2, 6, 9, 2, 2, 4, 7, 9, 1, 8, 6, 1, 3, 7, 4 = 86 (18d10)

>>5584525

"The war criminal's back eh?" Casimir snorted in derision as the report from the rearguard came in. That bastard Krasnyy's false flag manouvre at Kobberheus had almost permamently cost him a tank; much as he would like to play the slony scum back in kind, that would have to be the Panzerjaeger's duty- for him and the vanguard, they had to get the convoy to breakthrough at all costs.

There were bound to be more enemies ahead beyond these fusiliers charging up the road but alas, the luxury of time was not in their favour. The rearguard could defintely maul the reinforced company bearing down the road from the north, but the Ellownauk doubted they could stop all of them before they got into cannon range....He glanced back at the Queen floating at the back corner of his m/24-32.

"Apologies, Your Majesty. Bringing you along might not have been such a good idea after all, though you've been of immense help already. That said, we'll do our utmost to ensure you reach the evac point safely or die trying- I give you my vow as a knight of Ellowie." He extended his body out of the turret again to man the pintle machine gun, swinging it towards the southwest. Casimir and his platoon was still unmasked- a risk perhaps, but if he and Krogh could get off the first blow....

>Spotting
> Initiative (+3 to result from bonuses)
>Fire 4x 5cm HE, 12x 8mm at dd28 Fusiliers
>Move to ee31
>>
Rolled 2, 1, 2, 1 = 6 (4d2)

>>5584587
and HE damage
>>
>>5584583
Okay lovely! Then one last question: What happens if you shoot PRC 2 AT rifles at truck mounted infantry?
>>
>>5584597
and making myself a liar by asking another: How much control do we get over when smoke lands, as in can we have mortar smoke land after the shooting phase is over so as to not cuck any shots? Can we split mortar smoke so that one battery's smoke lands at the start of the shooting phase and another at the end of it? Asking for a friend.
>>
>>5584525
"We're sitting tight for now. The people in front of the forest should fire and retreat; our job is to crush whoever is tempted into pursuing them."
>Reserve fire
>Reserve movement
>Dig in
>>
>>5584597
>What happens if you shoot PRC 2 AT rifles at truck mounted infantry?
Realistically, shooting an anti tank rifle at a truck full of people is practically guaranteed to do something nasty, but for mechanical purposes, it's been decided that anti-tank rifles don't give extra attacks, so they can't attack unarmored targets, practically speaking.
Disabling transports is a can of worms I haven't gone down yet. For now, attacking laden transports just harms the infantry in them.

>>5584603
>can we have mortar smoke land after the shooting phase is over so as to not cuck any shots?
>Can we split mortar smoke so that one battery's smoke lands at the start of the shooting phase and another at the end of it?
That's a hard one. I'm going to say that I really shouldn't allow that level of control. These aren't exactly precision systems and timings, and theoretically, despite being split up into phases, everything's happening all at once. I will say that you can choose before, or after, but not both.
>>
>>5584623
Does the LLG Exposure do anything to the Fusiliers even if they don't take stun damage?
>>
>>5584631
If they're not wearing protection, they can't attack. Pretty hard to do that when choking and tearing up.
>>
>>5584520
>INI 11- S29 T-16- Attacks D-8 Vilgerson, ATK 3 vs DEF 4, 6+ to Hit. (Rolled 5, 3, 7, 5, 7, 3) One Cannon Hit, One MG Hit. 2, 1 Damage. (2 Damage to Squad 1, 1 Damage to Squad 5)
>INI 8- P30 Moskity- Attacks D-8 Vilgerson. ATK 3 vs DEF 4, 6+ to Hit. (Rolled 7, 3, 4, 2, 5, 3, 2, 1) 1 Hit. (1 Damage to Squad 6)
>INI 8- O30 Moskity- Attacks D-8 Vilgerson. ATK 3 vs DEF 4, 6+ to Hit. (Rolled 2, 9, 1, 5, 6, 6, 9, 5, 9, 8) 6 Hits. (Squad 4 takes 3 Damage, 5 takes 2, 2 takes 1)

wouldn't my caravan's favor give me a bonus to defense? unless I am flanked for some reason?
>>
>>5584549
ah balls didn't notice that woops
>>
Rolled 10 (1d10)

>>5584680
"Fiskersonn just bailed"
"FUUUUCK!!"
"WE BAIL AS WELL!!"
>Pivot E
>MOVE E
>MOVE E
>MOVE E
>MOVE E
>MOVE E
>>
>>5584525
>Hitch the 7.5cm artillery onto my trucks, I don't need people manning them they're purely for loot purposes. Should have only killed using rifles and machine guns.
>Follow the road West to try to get as close to HQ as possible.
>If possible, drop the artillery in the path of the Convoy so they can pick it up later.

"Hey HQ I know everybody's dying and everything but I just stole a couple more artillery pieces. If the boys at Ammo can pick 'em up I'll leave them in your path."
>>
>>5584634
Hey Tanq do our artillery and large cannon TD units have timed charges or was that an upgrade we missed?

My military info guy said artillery/cannons have had those since the 1800s.
>>
Rolled 2, 3, 9, 4, 10 = 28 (5d10)

>>5584525
>Turn
Rolls: init, spot, 2.5 cm cannon x3
>Fire: BM-2 at ff31
Personal Flare at ff35
>Move: Pivot S, Move SE, Move SE, Move S
>>
Rolled 10, 8, 2, 6 = 26 (4d10)

>>5584525
Four shots ring out into the dead of night but only two explosions greet them. Black Squadron should have cut those Salt Monkeys but the Recon units moved with uncanny agility, that's to be expected. Those units were always the first in and the first out, that was something they shared in common.

As Black 1 watched the light tanks speed down he gave the order to his brothers and sisters.

"1 and 2 continue firing, 3 and 4 load LLG and block the town."

"All units prepare to reposition, the only way Ian will catch us is through a road of their dead and dying let's not make it easy."

>Initiative (+3 Initiative) and Spotting
>Fire and Maneuver from not moving last turn.
>Fire 2 7.7cm cannons at the Recon Tanks
>Fire LLG at 14gg and 14hh, should be where the Recon Tanks are and West of the Recon Tanks
>Reverse SW, should be out of autocannon range if I beat initiative
>Drive 22ee following the road ending facing North if possible. If not, Drive to 23ff following the road ending facing North. If that's not possible Drive to 23ee where the Ammo is ending Facing North. I know that last one's legal so long as D-10 moves.

>>5580375
>>5581068
>>5580646
We need flares down this road the recon's already a pain in the ass to hit and since there are so many units it's an overall plus to remove their buff.
>>
Rolled 8, 4 = 12 (2d10)

>>5584748
>>5584623
Rolling initiative and spotting on the off chance that command BM-2 decides to detonate the Goliath with a cannon and R-1 can pop him before it.
>>
>>5584680
>wouldn't my caravan's favor give me a bonus to defense? unless I am flanked for some reason?
Infantry don't suffer penalties from getting flanked, but to get the caravan's favor bonus you have to be mounted.
Which you weren't, I just goofed up putting down the dismounted marker.

>>5584746
>Hey Tanq do our artillery and large cannon TD units have timed charges or was that an upgrade we missed?
...What, like delay fuses? I mean, yes, but it's hard to guess what you want to use them for, they're not exactly very long term timers in normal usage.
>>
>>5584819
Make a rough guess, fire them into the sky. Maybe we'll hit a plane, 1 in 100's better than 0 and maybe it'll scare the hell out of the flyboys coming in.
>>
>>5584820
You probably meant R-1?
>>
>>5584826
>>5584820
I did actually let me delete that in like 10 minutes.

>>5584816
>>5584748
>>5584634
Giving my 8 initiative to R-1
>>
>>5584819
Will firing a flare interrupt my second turn of digging in?
>>
>>5584819
>>5580371
I did ask for the enemy to shoot first so I can get my caravan's favor bonus
>>
>>5584904
You can be in all out combat and it would not interrupt you digging in so long as you didn’t move
>>
>>5584525
>Following roads and Railways move to 22bb facing North.
>The movement should be SE, 4NE then Pivot North
>>
>>5584943
Thank you stranger.
>>5584812
If I may suggest [D-11] uses their flare instead of myself or [J-1], it'll reach a tile or two further north than either of us can throw and won't give away our positions this turn. We're going to need the enemy a little closer to be effective.
>>
>>5584951
Cannon flares, just to the Western part at least.

Hand flares are a bit hard to hit against an enemy moving that fast but if you think your one 7.7cm is better off taking a shot, it's up to you. You can't hit anything anyway since vision and range is buggered if they aren't lit up.
>>
Rolled 9, 5, 2, 3, 10, 1, 1, 9 = 40 (8d10)

>>5584522
>Fire on the BM2 to my SW
>Move SW then S(if the tile is clear).
>>
>>5584525
Martins rubbed her sleepy eyes, finally coming awake after everything that had happened. For a moment, she genuinely thought the mission would end without Jonah Vilgerson committing one of his inane suicide charges but just a few minutes into their third operation she was proven wrong.

>>5584940
"Jonah you pull another stunt like that and we leave you got it? All you had to do was wait for me to draw fire or steer clear of the town so they couldn't hit you. That type of Cowboy shit's fine with me but you're gonna get the soft skins killed trying to drag your ass out the fire."

She didn't have enough coffee for this, nor did she have enough people to deal with the town.

"HQ this is Western force, we have too much enemy armor and not enough friendly units. Requesting smoke on Grids R30 to R32, send it quick."

>>5580806
"Caroline, you're one grid short of the town. If you wanna throw more smoke onto the line or LLG onto the road it's up to you."

>Call artillery smoke at R30, R31, R32
>Move 3 South
>>
Rolled 3, 6, 6, 5, 6, 3 = 29 (6d10)

>>5584525
>Get Dug in by Totmann, he's not doing anything anyway.
>Initiative and Spotting
>Fire on the T-16s.
>Prepare fire and Manuever
>>
Rolled 8, 3 = 11 (2d10)

>>5584522
>Init
>Spotting
>Smoke with howitzer on top of D-8
>LLG on on Q-30 and Q-31
>Move V-32

"Vix peered towards town and saw allies on line of fire. Swap the hard ammunition with smoke and LLG lets see if they have protection on already."

>>5584972
"That was the plan cant shoot through allied forces either way."
>>
>>5584955
If I use a cannon flare this turn there's a chance those two front rank tanks will spot me (they're uncommon models and they're right at the front, so I'm going to assume they may have some kind of EXP buff, like the longer effective spotting range via +2 INI), so I'd like to avoid doing that if at all possible.
tanq mentioned hand flares not making you vulnerable to return fire, but giving off the general idea of where you are, and with the enemy just on the edge of 5cm range and [J-1] right beside me I'd rather hold off with any flares until next turn, then after the two of us go as loud we can throw as many flares all day.
I anticipate those T-15s aren't going to throw away the extra movement by leaving the road, so they should be good targets to dump our flares on, once they make it down here.
Unless they dismount, [D-11] is hemmed in to that terrain really well and there aren't any other enemies close enough for them to light up in the next turn, or to retaliate, so I don't think they have anything to lose by sending a hand flare north and keeping me and [J-1] hidden for now.
Assuming the enemy stay on the road or close to it, [D-11]'s in range to pretty comfortably illuminate the two tanks at the front of the enemy column or the trucks behind if they move 3 to 5 spaces south.
Unless I'm having yet another classic blinkered retard moment and I'm missing something really obvious, I do that often.
>>
>>5584982
>then after the two of us go as loud we can throw as many flares all day.
then after the two of us go loud we can throw flares all day*
My god, me fail english
>>
File: Screenshot_168.png (1.4 MB, 1308x806)
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>>5584525
Alright.

>4x Mortar Smoke the white crosses, R-3 Unterbrust, C-1 Vix, J-8 Degenhardt and J-4 Giovanni
>2x Mortar LLG the purple crosses, ff18 and gg18
>3x Mortar HE the black cross ff28, infantry in town next to Wester
>1x Artillery Flare the red area
>2x HE Artillery the yellow cross, T-16s
>The rest of the Artillery should be requested by Martins

>Request the Convoy try to scavange any nearby wreckeged when they can, we could use the BM2s.
>>
>>5584525
>Pivot West
>Following the road Move North West, South West, West, West, South West
>>
>>5584982
Too long didn't read, weren't you the double Tank Destroyer in the previous threads that kept deploying way too far in the back and being absolutely useless?

There were two that I read but I'm pretty sure at the very least the other one was Wesker and he was escorting a VIP so actually doing something meaningful.

You're super far away and there's a long line of other actually dangerous/obvious targets between you and them but if you don't wanna flare you don't wanna flare.

I'm not even gonna insult you honestly, Imma just ignore you from now on. Haven't read the first thread but I assume it's more of the same with you.
>>
>>5585007
I deployed in the front rank of the forest group in the last thread and killed an AT gun in the opening volley and a couple of Caelussian upgraded T-8s. If not taking a Jager into a city melee is your yard stick for being 'absolutely useless' then I guess there's a lot of useless units around, maybe next op you better bot them all and show us how it's done.

We're playing characters with a narrative, that's why the rest of us bother to pad out turns with dialogue.
We were told at the start of the skirmish in no uncertain terms that we weren't all making it out of this alive, so I'm not inclined to rush off to my death. Villi is a coward who favours ambushes, doesn't work well in a group and panics easily, I established this before the fighting started in the op 1, it's always been how I've played him.

>there's a long line of other actually dangerous/obvious targets between you and them
Already went over this. Nothing currently has shooting or spotting range on me unless those front two tanks have a buff, the last ones we saw in op 2 had extra movement so it's a coin toss whether they could spot me now. I'm not going to waste 2 turns digging in to shoot a flare, give my hiding spot away and get myself or [J-1] spotted and shot early when another unit stuck in the woods and do anything better could do it instead.
The trucks won't have range for another turn, nor will the T-15s. The T-16s and T-8s are out of range and not at any of angle I can hit. Not sure what else is supposed to be the "dangerous/obvious target" there. once again, if there is, I'll hear it.

I made my case for why [D-11] is the better choice for using a flare, not that that even matters at this point because of [D-5] using the artillery flares >>5584988.
You're doing yourself a disservice with your bad attitude. Not one person is obligated to upend their own plans to take orders from you when there are easier alternatives. We can continue to cooperate, or you can be a bitch about it and we won't, your choice.
>>
Rolled 7, 3 = 10 (2d10)

>>5584525

>Spotting
>Initiative (radio)
>Move S S SW
>>
Rolled 3 (1d10)

>>5584525
>>5584977
>Dig in Gabriel
>Roll spotting
>Throw 1 smoke grenade on Gabriel (as long as it doesn't fuck with their shooting, just gives them cover)
>Reserve Fire with the rest of my guns (4), prioritizing shooting one of the T-8 platoons. Otherwise shoot at the T-16s. Otherwise shoot at whatever.

Oh boy here we go.
>>
>>5584525
>Reserve fire
>Finish digging in
>>
File: panzerjunk14.png (2.4 MB, 1941x1025)
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>>5584525
The Lieutenant always hated the sounds of screaming and bitching on the radio, and so every day she thanks the Judge for bringing about the volume control knob.

>>5584988
If you could drop my smoke on the tile I'm moving to (bb31), that would be much appreciated

-----

Fire
>Hold fire

Movement
>Move SE
>Move SE
>Fire flare gun
>>
>>5585133
Sure

>>5584988
For this replace the R-3 Unterbrust mortar smoke shot and put the smoke on bb31 where R-3 is moving to.
>>
>>5585067
Hey man don't drag me into your shit, if you TDs wanna have a dick measuring contest then you guys go do that but leave me out of it. I'm just trying to keep as many of my people alive, I hate having to be the artillery guy but I've been in enough Skirmishes to know that if this shit don't get used then it's gonna get wasted so I might as well use as many shots as I can per turn.

Only TDs I care about are Gabriel, Freddy, Ilse and maybe Wesker, which is already too many, and I know those guys ain't starting anything.
>>
>>5585153
Noone's dragging you into anything, as far as I'm concerned there's no more drama to be had. Using the artillery puts the whole flare argument to bed.
>>
>>5584525
Concerning this journey south toward Sodrakron we're on, do we in character know where the occupants of these empty towns we've been fighting through have been evacuated to, and would we know to expect to run into civilians the closer we get to the coast?
>>
>>5584525
>Borrow a recovery vehicle/tractor from the command/supply staff.
>Plant a mine if it doesn't block allies from entering the town/trigger from allies.
>Move to 26ff
>Drag the bomb to 26ff

Although Isolde hadn't finished her training to become a doctor, it was always clear to her how important the sanctity of life was even when she was younger however she knew that during desperate times, terrible deeds needed to be done. They were out numbered and barely not outgunned, the people around her were her friends and comrades while the enemy way clear. She couldn't hesitate.

"Haile, I need to borrow one of your tractors. I'm moving the bomb onto the crossroad and putting a detonator on it."

"The road South should be cleared next couple minutes, I trust our men to make your path."

>>5582813
>>5580602
>>5581174
"Come on ladies, double time it! The Infantry in the East had Mortars called on them and the infantry on the West had Sikorsky fire on them. West is probably still mostly up though."

"Ferrari, you've got choice picks I suggest taking the infantry West though since Raine should be coming in to clear up anything left of East next turn."

>>5584728
"Raine stop looting and come help clear this path, these boys aren't knife fighters and the infantry is in cover."

Tanq you should be careful I think people are finally reaching burnout. I think 1 day turns might start getting dangerous it might be good to give people bot warnings before putting up a new turn so we don't just have people standing around during major fights.
>>
>>5584972
<<We thought we were running in with Fiskersonn! our bad!>>
>>
>>5584728
>>5584525
Changing my movement specifically to move to ff27 using the roads. I didn't realize there was a road directly West of me and that it might be confusing.

>Never forget looting though, that's top priority.
>>
File: Flare.png (1.34 MB, 1528x804)
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Rolled 1, 7 = 8 (2d10)

>>5584585
>>5584525
"It's him...So your back for one more round Krasnyy you bastard... That punch, I'll return it 100 fold. Fire flares! Don't let anyone lose sight of them. If you that Red turret...lets hope we get a good shot to end this once and for all."

>Ini, Spot
>Fire flares at designated image (1 fired 5 North and another 1 fired 2N, 3NE)
>Move: 1NE (Cost 2), Back-up 1SE
>>
Rolled 1, 4, 9, 6 = 20 (4d10)

Hoping to put holes in these tanks instead of any holes in anyone's ambush plans.

>>5584525
>Initiative
>Spotting
>Fire: x2 7.7cm Cannon at T8 at cc-11
>Move S
>>
>>5584944
Did you mix up East and West?
>>
File: Turn 5.png (7.62 MB, 3728x2200)
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Here ypu go for now
>>
Rolled 9, 2, 7, 5, 6, 3, 5, 4, 8, 4, 1, 1, 8, 4 = 67 (14d10)

>>5584525
>attack the fusiliers at dd28 with grenades and flamethrowers
>mount up
>move South 5 tiles into ee34 (I believe I should be able to get this far with the road bonus)
>dismount
>dig in

rolls in order are spotting, initiative, grenades, flamethrowers
>>
Rolled 2, 2, 1, 2, 1, 1 = 9 (6d2)

>>5585406
HE
>>
Rolled 3 (1d10)

>>5585133
>Spotting roll
>>
Rolled 9, 3 = 12 (2d10)

>>5584525
"Fuck, my vision. Am I blind? It's all red, fuck!" Ulf thought out loud, panick gripping him for a second, until he wiped his hand over his face and found it bloody. Seems a gash opened on his forehead, some stray part of metal slicing him. Superficial, if anything. But the real pain was in his leg. Some shrapnel got lodged in it and it was burning. The pain will be even worse when the adrenaline wears down. Or there won't be pain at all if he gets blown to pieces.

With some rudimentary bandages around his leg and forehead, Ulf quickly took back the control of his squad.

With a pained snort, Ulf picked up the radio.

>>5584697
<<"Sorry fer bailin' on ya Vilgerson, no hard feelings. But Ol' Ulf ain't lookin' the best. Bat-ears got me good. But it ain't no fuckin' excuse. I'll be headin' to the forest, still got a job to do.">>

>Spotting
>Initiative
>Btw, I'm actually pivoted to the S, so you know I'm not wasting the move.
>Move S, Move S, Move S, Move S
>Fire flare at U35
>>
>>5585539
Watch that forest directly to your South, there's probably AT there and if you get caught in a fight you risk getting double teamed by the town. Freya's taking the long way NE around it dodging the flare. Check Wesker's photo although I think something's off with Volger.>>5585396


Don't die, I'm trying to see if I can get people to salvage nearby gear while we move.
>>
>>5585542
I'm under the impression that there aren't enemies at that specific part of the forest as we already illuminated it with the flares. Besides, I'll keep to the one dark spot left after the flare I shoot in this round. After that, I'll probably go right through the dark part of the forest and hope for the best.
>>
>>5585551
Nobody's spotted it till you since it's been illuminated. Remember illumination only brings things back to regular sunlight rule, people still need to roll to spot.

It's ultimately up to you though, you've exhausted Mirage and all your tokens so it's super risky. Also maybe put your name on btw I know who you are but it might be easier for tanq.
>>
>>5585554
Oh right, I forgot. But well, I'm a man of Recon and I will take my chances.
>>
>>5585542
>>5585551
>>5585557

Sorry but for some reason Orlik took Volgers number >>5584561 and that confused me. So R-8's movement is incorrect. It should be R-9
>>
Rolled 6, 2, 7, 4, 9, 4, 4, 7, 10, 8, 5, 4, 1 = 71 (13d10)

>>5584525
>initiative
>dismount
>fire on infantry to the east with x6 grenades x6 flamethrowers
>mount up and move S
>>
Rolled 1, 1, 1, 2, 2, 2 = 9 (6d2)

>>5585593
explosive damage
>>
Rolled 2, 2, 9, 10, 7, 3, 9 = 42 (7d10)

>>5584525

>Iniaitive: Rolling
>Spotting: Rolling
>Move: n/a
>Fire: AT Rifles at T-8 platoon in hh14, reserve grenades against any enemy moving adjacent to our hex.
>>
>>5585133
You can’t fire your flare like this. Flares are fired in the Shooting Phase, which comes before movement.
>>
>>5584525
The heavy tanks awkwardly maneuvered past houses and onto the road, any fire from them purely perfunctory as Lieutenant Wester's dragoons decimated the enemy in mere moments. As his platoon sped down the road, Kannenpflanze saw yet more Twaryian infantry moving up on either side and finally came face to face with the lone surviving BM-2.

"Let this one go. A waste of a 7.5 shell, that's all that one is."

What Kannenpflanze left unsaid on the platoon net was that he had serious doubts that his gunners could capitalize on the fleeting glimpse of the speedy vehicle and engage it effectively—with shoddy Twaryian guns and optics, no less. Still, there was something that the large-bore cannons of the T-15s could contribute.

"Lindner, Stoetten, get out your maps and listen up. I want flares going out to the following coordinates..."

After relaying the numbers to the other tanks and ordering Jahnke to prepare an illumination round, he all but tore off his gas mask and began stripping off the protective cloak. He cursed under his breath as he wiped the sweat off his forehead and readjusted his cap. Fighting in this manner was utterly unbecoming of a noble officer. He looked down the road, all the way to where it was swallowed by the darkness of the small forest ahead and felt a shiver pass through him. Without a doubt, either in the forest or beyond it, enemies—and powerful, deadly ones, at that—were lying in wait. He instinctively reached for the grip of his sword and, not finding it—wearing it wasn't terribly convenient inside a tank, after all—, gripped the edge of the cupola hard. If taking backtalk and being sweaty were unbecoming of a noble officer, showing fear in the face of an enemy was doubly—no, triply—so. A veritable mortal sin. He gave the order to advance down the road at full speed.

>removing chemical protection (inb4 I get gassed immediately)
>spotting
>initiative
>firing flares at indicated locations (picrel)
>Movement: 4xS
>>
Rolled 7, 4 = 11 (2d10)

>>5585680
Forgot rolls. Didn't forget to put up an absolute fucking wall of text, though.
>>
>>5584940
Ah. You're right.
Yeah, that's fair, delaying your initiative is allowed. I'll go and knock down whatever would have missed.

>>5585249
>Tanq you should be careful I think people are finally reaching burnout. I think 1 day turns might start getting dangerous, it might be good to give people bot warnings before putting up a new turn so we don't just have people standing around during major fights.
Well, I have to make a new thread for the next turn anyways, so I can try and deal with this too. I'm thinking either to have a few days or a week before continuing into the next thread as a break, or we can shift from one to two day intervals between turns. Personally I figured 24 hour intervals, usually longer, were enough, but I can accommodate as needed. It'd certainly be less demanding on me.
In any case there'll be another day until I start the next thread, so it'd be going up on Thursday by default anyways. Giving myself a bit to finally revamp the manual.

There's the other case though where I don't know if some people would rather not wait any longer, too. I'm willing to table this in what thread time we've got left.
>>
Rolled 2, 1 = 3 (2d10)

>>5584525

>Spot, Initiative
>Pivot S, Move SE2, S1 to X-30

>>5585705

My recommendation is to push through on 24 hour turns but take a break after the chapter finishes.
>>
Rolled 10 (1d10)

>>5584525
>Roll Spotting
>Move East, mount up, and move South-East, hopefully ending up in pp21
I will leave some room for C-7 to take the lead, no sense in blocking the tanks line of fire.
>>
File: Mission 3-5 movement.jpg (65 KB, 589x411)
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65 KB JPG
Rolled 2, 6, 3, 1, 4, 7, 7, 5, 9, 9, 6, 3, 4, 9, 6, 1, 8, 1, 10, 3, 2 = 106 (21d10)

Wester were, in all, happy to be rid of the Twaryi bomb. It's presence had made not only his veterans nervous, but he could feel the hair on his neck stand on edge as it rode behind his T/24 away from the crossroads. Though he loathed to leave it on the road as he did before they'd push in to the Railyard, it was necessary. It'd be too much a target and could've potentially annhiliate his whole platoon should it go off, if not more. It had to go.

As they were burning out the remaining few holdouts in the Northern Railyard, Rains fears were proven correct as a barrage of Twayri artillery overshot their positions and struck what could've only been the co-ordinates that the bat ears would expect the bomb to have been left behind in. He spared thought to how much destruction that bomb would've wrought on the town if it had been detonated there, before the rumble of Kannenpflanze's Heavy Tanks down the road made him pipe up at attention. There was still a battle to win here.

"Move out, we're punching through the Southern Railyard and joining up with the convoy heading south in to the forest. The other will have to clean up what we leave behind."

>>5584525
>Attack Twaryian Fusiliers in FF28 with Assault Armament, Flamethrowers and T/24 Machineguns
>Initiative, x8 AA, x4 Flamethrowers, x8 Machineguns
>Mount and equip Chemical Protection if it's neccessary for my movement, otherwise don't
>Move SW, SW, S, S to EE32

BOT Lehrson D-7
>Move S, SE to FF27 to intercept the Fusilers if they should try to advance towards the bomb and the road
>Dismount
>>
>5584525
>5585781
Sorry, I was apparently under the assumption the C-7 was moving south for some reason.

Since the lady is not going on a candle-lit walk by the lake with me, I would want to add an extra move South to make my move be:
>Move East, mount up, move South-East, and move South to pp22.
>>
>>5584525
>>5585821
>>5585781
Let me just link all these together, teach me to phone post.
>>
Rolled 4, 5, 5, 2, 4 = 20 (5d10)

>>5584525
Upon sight of those fusiliers, Albert scrambled into his command vehicle and snatched the radio. "I'm sure our friends have that element covered but we're still firing. Keep a lookout for any more than them." He then switched to the Battalion net:
<<This is R-4 to HQ, it seems that the bat-ears are very keen that their operators are sure when they detonate whatever it is they're controlling. I'm looking at 3 safeties on this control device I've recovered. I'm willing to hand it off to you in HQ if you so wish however I'd like to keep poking around for documents or whatnot, will move out after another search. R-4 out.>>

Gonna fire at those fusiliers even though I'm sure they're pretty dead at this point. Just to make sure.

>initiative
>spotting
>fire at dd28 fusiliers with 3x 3.7 cm cannons
>pivot south
>keep trying to look for a manual or pictures of a skull and crossbones or SOMETHING to denote information on this new weapon.

And uh, have the automatic at the ready should something happen
>>
Rolled 2, 2, 1 = 5 (3d2)

>>5585974
Mediocre rolls it seems. Rolling explosive damage for all it matters
>>
Rolled 1 (1d10)

>>5584522
>>5568919

>Plant Explosives, just in case.
>Ride 1 tile west and 2 tiles SW. If someone else wants to occupy that tile, make way for them by reducing movement and holding in the village to the SW of my position.
>Roll a spot die to watch for enemies to the east.

Lt. Fenrickrieger wiped the blood from his sabre as he counted off the wounded and the fallen. One of the first to go had been the radioman. Someone had been saying something about dropping smoke? It had been difficult to hear over the din of battle. He believed that some of the enemy scouts had managed to escape in the fog and the dark. The Judge would determine their fate. Would they toss flares and try to re-engage, or would they melt away to fight another night?

As for his remaining forces, it was time to throw the wounded over spare horses and ride south til dawn.

A rider, young Frank, was sent to the armor to let them know that his radio was out and that he planned on moving south. He was to ask if she'd rather have smoke, darkness, or light in front of her.
>>
Did I say Thursday? I meant Friday. Mostly because I got called into work last night, which is one of my normal days off. Apologies.
>>
File: Ilse Turn 5 Flare.jpg (1.25 MB, 3728x2200)
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Rolled 3, 1 = 4 (2d10)

>>5584525
>Initiative and Spotting
>Fire flares west (pic related)
>Pivot South, move SE, SE

Sorry, sorry, very busy.



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