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File: coronation.jpg (123 KB, 568x701)
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>Long live the queen!

After a nasty little coup by the crown prince, the country is a bit of a mess and some folks aren't too happy. Enough to support a rival to the crown... you. As a princess you had never expected to sit the throne, but it seems that is what some people want. Strongly enough to be branded traitors, or secede entirely!

Your merit is by blood alone however, having always kept to yourself. Perhaps you were thought to be easily controlled? A pleasant figurehead while your supporters held the real power. Unfortunately for them... and everyone else really, you have a black heart!

If any knew of your true self, surely they would never have placed the crown on your head, as it now rests. What shall be their lament?

>Absolute power is the monarch's privilege, by your whim do they live or die.
>A fell being holds your faith, in defiance of the church.
>Forbidden arts are your way, knowledge and power considered profane.
>Honor and tradition are for the dead. There is no low you won't stoop to for victory.
>Humanity is so restrictive. You are something... else.
>Nothing special, you're just plain evil!
>>
>>5542054
>Nothing special, you're just plain evil!

this is the way, guys
>>
>>5542054
>>Absolute power is the monarch's privilege, by your whim do they live or die.
>>
>>5542054
>>Absolute power is the monarch's privilege, by your whim do they live or die.
>>
>>5542054
>Honor and tradition are for the dead. There is no low you won't stoop to for victory.

Blackmail, bribes and the power of persuasion; we could rule without the original revolutionaries being any the wiser.

Also:
>Nothing special, you're just plain evil!
>>
>>5542054
>Honor and tradition are for the dead. There is no low you won't stoop to for victory.
>>
>>5542054
>>Nothing special, you're just plain evil!
>>
>>5542054
>Honor and tradition are for the dead. There is no low you won't stoop to for victory.
Our brother should be an abject lesson to us.
>>
>>5542054
>>Absolute power is the monarch's privilege, by your whim do they live or die.
>>
>>5542054
>>Nothing special, you're just plain evil!
>>
>>5542054

>Forbidden arts are your way, knowledge and power considered profane.

They thought us a puppet, but we'll make puppets, puppets of them all!
>>
>>5542054
>>Honor and tradition are for the dead. There is no low you won't stoop to for victory.
Chivalry? Get that shit outta here
>>
>>5542054
>>A fell being holds your faith, in defiance of the church.
>>
>>5542054
>Absolute power is the monarch's privilege, by your whim do they live or die.
>>
>>5542054
>>Honor and tradition are for the dead. There is no low you won't stoop to for victory.
>>
>>5542054
>>Nothing special, you're just plain evil!
>>
>>5542054
>Absolute power is the monarch's privilege, by your whim do they live or die.
>>
>>5542054
>Honor and tradition are for the dead. There is no low you won't stoop to for victory.
>>
>>5542054
>Forbidden arts are your way, knowledge and power considered profane.
>>
>>5542054
Being plain evil could give us the most freedom, and no honor sounds fun, but absolute power can potentially be anything we want.
Hmm
>>
>>5542054
>Absolute power is the monarch's privilege, by your whim do they live or die.
>>
>>5542054
>Absolute power is the monarch's privilege, by your whim do they live or die.
>>
>Tally time!

>>5542064
>>5542067
>>5542102
>>5542120
>>5542135
>>5542174
>>5542187
>Absolute power is the monarch's privilege, by your whim do they live or die.

>>5542114
>A fell being holds your faith, in defiance of the church.

>>5542109
>>5542155
>>Forbidden arts are your way, knowledge and power considered profane.

>>5542068
>>5542071
>>5542100
>>5542110
>>5542125
>>5542153
>>Honor and tradition are for the dead. There is no low you won't stoop to for victory.

>>5542063
>>5542068
>>5542075
>>5542105
>>5542127
>>Nothing special, you're just plain evil!

It seems that Absolute Power is the majority, and complementary to that, you can be just plain evil.

Of course you might pursue any number of these possible choices, or others in time. For example just because forbidden arts aren't known to you now doesn't mean you can't explore that possibility later. But for now, to begin with you hold your stance on your authority above the rest.
>>
File: crown.png (346 KB, 509x339)
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>>5542194
>Absolute power is the monarch's privilege, by your whim do they live or die.

Your rotten younger brother Louis stole the crown for himself, and plunged the country into turmoil? Ah, but you have a crown for yourself now! He pretends himself king, yet more the fool for imprisoning father rather than killing him... last you heard, at least. But you are no pretender and have nothing to impede you. Though the princeling is still bound to the laws and traditions of the land if he hopes for any legitimacy, you have your own ideas about how a monarch should behave.

That, if a Queen should do it, then it is not a crime whatever it may be. Absolute power, such is the privilege of a ruler ordained by the gods.

So it is then Isabella, first of your reigning name, to rule as you believe a queen ought to. You can expect opposition both from near and far considering you find yourself in this position to begin with due to technically-treasonous nobles, who favored you to your brother. But their favor was based upon the public and social impression of you as a proper, well-mannered and dutiful princess. Their mistake if they never bothered to learn your true self or ask what you desire in all this.

For the fate of this land however, Dalmace, how have you been crowned? Depending on the manner of your establishment will determine your starting point.

>Laroux, port city and capital of the south. Joined by retreating nobility, you would have support and a strong foothold.
>A foreign court. Having escaped from Dalmace to a neighboring power, you present a strong claim to a powerful ally... though you are a guest.
>The catacombs of Jeudais, among the bones of your ancestors. Traitors gather in secret to conspire, and in esoteric ceremony crown their queen. Operating from the shadows, the unseen threat.
>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!
>The grand abbey of Plairault, where the dynasty was founded. You would lack support but for the church, however such a symbolic action would mean a schism altogether; your own independent dynasty and country.
>>
>>5542217
>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!

Firepower is our priority to ensure would be backstabbers dont have a military advantage
>>
>>5542217
>>The catacombs of Jeudais, among the bones of your ancestors. Traitors gather in secret to conspire, and in esoteric ceremony crown their queen. Operating from the shadows, the unseen threat.
based shadow government time
>>
>>5542217
>>The catacombs of Jeudais, among the bones of your ancestors. Traitors gather in secret to conspire, and in esoteric ceremony crown their queen. Operating from the shadows, the unseen threat.
>>
>>5542217
>Laroux, port city and capital of the south. Joined by retreating nobility, you would have support and a strong foothold.

Planning on taking advantage of the black market
>>
>>5542217
>>The grand abbey of Plairault, where the dynasty was founded. You would lack support but for the church, however such a symbolic action would mean a schism altogether; your own independent dynasty and country.
>>
>>5542217
>Laroux, port city and capital of the south. Joined by retreating nobility, you would have support and a strong foothold.
>>
>>5542054
>Honor and tradition are for the dead. There is no low you won't stoop to for victory.
>>
>>5542217
>Laroux, port city and capital of the south. Joined by retreating nobility, you would have support and a strong foothold.

Shadowy tendrils later, to keep everyone in line once we take power.
>>
>>5542217
>The catacombs of Jeudais, among the bones of your ancestors. Traitors gather in secret to conspire, and in esoteric ceremony crown their queen. Operating from the shadows, the unseen threat.
IT WAS ME, ISABELLA, ALL ALONG
>>
>>5542217
>Laroux, port city and capital of the south. Joined by retreating nobility, you would have support and a strong foothold.
>>
>>5542217
>>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!
>>
>>5542217
>>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!
Mercenary Queen!
>>
>>5542217
>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!
>>
>>5542217
>The catacombs of Jeudais, among the bones of your ancestors. Traitors gather in secret to conspire, and in esoteric ceremony crown their queen. Operating from the shadows, the unseen threat.
Shadow queen must restore the mandate of heaven
>>
>>5542217
>>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!
>>
>>5542217
>Laroux, port city and capital of the south. Joined by retreating nobility, you would have support and a strong foothold.
>>
>>5542368
Tally time!

>>5542244
>>5542256
>>5542374
>>5542416
>>5542530
>Laroux, port city and capital of the south.

>>5542226
>>5542233
>>5542410
>>5542508
>The catacombs of Jeudais, among the bones of your ancestors.

>>5542225
>>5542420
>>5542448
>>5542472
>>5542528
>In the field, after battle!

>>5542250
>The grand abbey of Plairault, where the dynasty was founded.

It seems to be a majority tie between Laroux, and in the field. Will continue awhile from now, so by then people can make their case for their choice or change votes, in order to make a definite majority. Or if anyone else should weigh in. If by then there's still a tie, I can roll to decide.
>>
>>5542217
>>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!
>>
>>5542761
>Laroux, port city and capital of the south

Every port city has, or should have, a black market. We can use it to our advantage. We could obtain rare items, illegal contraband, etc. And if Laroux doesn't have one, we can create one hidden somewhere close to the port.
>>
Rolled 2 (1d2)

>>5542771
>>5542933
Ready to continue (was actually in the process of writing) but it seems the tie was only maintained! I will roll then to decide.

>1
Laroux
>2
Battle
>>
>>5542771
>>5542761
>In the field, after battle! Rather unceremoniously, mercenaries and brigands have raised you up as queen! At the cost of legitimacy, you are not bound to any location or obligations. All the power you can seize for yourself!

Oh dear, what a mess you've gotten yourself into! In support of the princess a fair number of forces gathered around you in withdrawing from the capital, nobles and knights and bannermen alike. And it's only natural that your brother then would seek to stamp out any possible threat to his reign, and conflict would follow.

In the chaos of battle though, an outcome unexpected by both sides had transpired; with no clear victor in the engagement, mercenaries with no particular stake took the initiative. Regardless of paid loyalties before this point, when the opportunity to capitalize on the turmoil arose the unscrupulous lot made their play! Capturing hostages, valuable loot, and blurring the sides of who was fighting for what. At first even there was some contention and bouts of violence over the spoils, but eventually all came to... more or less agree on one ideal.

That they had a princess on their hands, but a queen was even more valuable!

"Long live the Queen!"
"Long live the Queen!"
"Long live the Queen!"

Well you certainly never planned or even imagined for any of this, being carried on the shoulders of an unruly mob of sellswords. Off to whichever nearest town had a church, kicking down the doors and forcing a coronation ceremony with the fellow-captive bishop. The crown isn't even yours, taken actually from the duke of Chalon after the battle. And for a throne, the town mayor's dining chair looted and carried outside to the central square so that the gathering common folk can see their new queen.

It isn't how you would have preferred to become a queen, but there's something to be said about not being confined to one set location (and thus a target for your brother), and for having an army behind you now. An army of irregulars, opportunists and foolish adventurers from all corners, but an army nonetheless. As you nervously sit amongst this gathering band of mercenaries, their imaginations running away with dreams of grandeur, you wonder how you may transition from their captive queen to their reigning one. Because as it stands they all merrily scheme and plan amongst themselves for what to do next and how best to profit with use of you, but hardly seem interested in hearing what you have to say. A pretty young lady in a fancy dress to prop up their cause yet little more.

At least one thing they are willing to hear you on however, is what to do with the battle captives now. The hostages both noble and common alike. Your first decision as queen!
>>
>Kill them all, say they were casualties of the battle! You can ennoble deserving mercenaries and gain further support and power.
>The nobles will bring valuable ransom, while the commoners can be made to serve.
>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.
>You demand your pick and choose of the captives and plunder, the best for yourself if you wish. The rest can be left up to the unruly mob to do as they please.
>Something else?
>>
>>5542979
>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.
>>
>>5542981
>>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.
We need competent support. Our brother is going to fucking pay.
>>
>>5542981
>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.
>>
>>5542981
>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.

Bruh, imagine picking the choice of legally having absolute power as part of our legal system only to later pick the choice that undermines our legitimacy when part of the reason anyone supported us at all was because our brother was an usurper against our father. I think some people liked the idea of having lots of manpower or being acclaimed after just winning a battle, but the other choice already offered one of those and as for the other, well, we seemed to have little part in actually winning the battle at all.

Oh well, lets do our best to make the best of this. At the very least this route should be fun.
>>
>>5542981
>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.
>>
>>5543019
legitimacy and legality is for people who don't have a big army. Stories can always be made up after the fact, about how we single handedly won the battle or some other nonsense like that.
>>
>>5542981
>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.
>>
>>5542981
>The nobles will bring valuable ransom, while the commoners can be made to serve.
>>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.

>>5543019
Picrel
>>
>>5542981
>>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.
>>
>>5542981
>Kill them all, say they were casualties of the battle! You can ennoble deserving mercenaries and gain further support and power.
>>
>>5543019
There is a Chinese proverb that says the winner is a king, the loser a bandit. As long as we win, we are legitimate.
>>
File: town center.jpg (70 KB, 750x436)
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>>5542983
>>5542986
>>5543006
>>5543019
>>5543045
>>5543105
>>5543124
>>5543205
>>5543211
>Those loyal to you before and during the battle can be spared (and brought into the circle) but enemies should be punished, and their domains plundered.

Although it may have served your claim better if your coronation was a proper affair, and you definitely would have more titled supporters for it, at the same time you are no longer answerable to anyone. Your own belief in a monarch's absolute power would had to have contended with opponents whom you would have to humor if you wanted their support. Now though you're quite free to do as you please, only your own capability limits you.

Unfortunately it may make you a less appealing ruler choice than your usurper brother, but you now have no restraints while he has many. Not very becoming of a royal young lady, but absolute power is yours to seize by force rather than to be argued or pressured for. Just the same as it was, for your ancestral founders of the dynasty... following in their footsteps.

And a first step to your absolutism, is what to do about the spoils of battle.

"Those loyal to me are not to be harmed, and their belongings returned to them if you will. In exchange, the value shall be taken from those against me."

Composed as a queen should be, you stand to issue your decree for all those gathered in the town square. Your mismatched band of mercenaries, the common citizenry, and the battle captives. Roughly half of whom are freed for their loyalty, so long as they reaffirm it. The challenge you face is convincing your mercenary force to return plunder to your own loyalists, but a clever compromise is to offer the same or better value from the defeated enemy. And if they don't have enough? Their holdings and domain shall pay! After all, many of the gathered forces to the battle were from the local region simply because of proximity.

In exchange for your leniency, you retain the loyalty of a duke and three barons, as well as their households and troops... at least, those whom survived the battle. Although this isn't as much support as if you had been properly crowned, it's still a better position than you had before opposing your brother. Although these noble supporters are landed, bound to their domains so compared to the mobility of your mercenaries they may be limited depending where or what you choose to do.

With the matter of the battle aftermath taken care of then, you consider what to do next. Of course everyone has their own ideas, but maybe you can convince them towards what you want? Or agree with what they want to settle the matter.
>>
>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.
>After "your" "victory" the sensible thing would be to recover and take account of things. Who your supporters are, what valuables you have, the state of the area. This is what the clergy advises.
>What better way to proclaim your coronation, than a victory celebration? Perhaps a bit foolish in the wake of a battle, but it would certainly announce far and wide that a new queen has arisen. This is what the commoners cheer for.
>Do not let the momentum die down! Coming off this victory, you are in a position to claim some holding or location from which to establish yourself. This is what the loyalists recommend.
>Something else?
>>
>>5543299
>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.
>>
>>5543299
>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.

They're all right, but some are more right than others.
>>
>>5543299
>>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.

>>5543311
true
>>
>>5543299
>Do not let the momentum die down! Coming off this victory, you are in a position to claim some holding or location from which to establish yourself. This is what the loyalists recommend.
>>
>>5543299
>>What better way to proclaim your coronation, than a victory celebration? Perhaps a bit foolish in the wake of a battle, but it would certainly announce far and wide that a new queen has arisen. This is what the commoners cheer for.
>>
>>5543299
>>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.
>>
>>5543299
>>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.
>>
>>5543299
>After "your" "victory" the sensible thing would be to recover and take account of things. Who your supporters are, what valuables you have, the state of the area. This is what the clergy advises.
>>
>>5543299
>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.
and then
>After "your" "victory" the sensible thing would be to recover and take account of things. Who your supporters are, what valuables you have, the state of the area. This is what the clergy advises.

If we can only do one, then pillage the domains.
>>
>>5543295
>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.
and then
>After "your" "victory" the sensible thing would be to recover and take account of things. Who your supporters are, what valuables you have, the state of the area. This is what the clergy advises.
>>
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>>5543299
>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.

Loot, pillage, burn!
>>
>>5543299
>Do not let the momentum die down! Coming off this victory, you are in a position to claim some holding or location from which to establish yourself. This is what the loyalists recommend.
>>
>>5543299
>>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.
>>
>>5543299
>Do not let the momentum die down! Coming off this victory, you are in a position to claim some holding or location from which to establish yourself. This is what the loyalists recommend.
>>
Looks like a majority for

>>5543772
>>5543760
>>5543723
>>5543666
>>5543616
>>5543588
>>5543444
>>5543375
>>5543353
>>5543344
>>5543342
>>5543315
>>5543311
>>5543302
>With the defeated still reeling, now is the time to venture out and pillage their domains. With the valuables more supporters can be gained. This is what the mercenaries want.

It hasn't even been a full day yet, so your grasp of power is flimsy at best. By your estimation the best way to differentiate between the mercenaries doing what they want and dragging you along, and them doing your bidding, is if they believe you have their interests at heart. That probably is not a long term path to success but until you're more established it seems prudent. After all you're more like a warlord, lady? Of a militant band rather than a proper monarch, yet... unless of course you desire you be a queen in this way! Start a new trend!

"Well then, let us return these traitors to their homes!"

It doesn't take some speech or much convincing at all, to encourage your rowdy and scheming soldiers-for-hire towards what they want. Your other supporters lament this course of action, both for disorder of it all but also for the infamy it is sure to gain. But it hasn't even been a full day yet after all, what's a little reaping of the spoils of war so long as it enables you further?

And, if it is what you yourself want to do as well! Punishment must be dealt to your enemies, any should consider this a mercy.

"I pray for thee, your ladyship! Will you not go in peace with moneyed exchange? Ransom for your mercy!"

So pleads one of the captive barons, from the enemy side of the battle. Your force wouldn't be able to "visit" all the enemy holdings but naturally some are relatively close to where the field of battle had been. Having left town after noon (and with a mob of elated commoners in tow), it's possible before evening to reach the outlying lordly estate.

Although it seems simple enough, there are a few who would press their cases to you. Of course the baron in question, not wanting to see his domain pillaged and willing to pay for a reprieve. Although even your loyalists approve of some punitive raiding for the cause, more than a few caution letting your forces run amok since for some of your noble supporters, these are their peers or even neighboring sorts. It may lead to later trouble and animosity if you should ravage the land for plunder.

Whether any decision you make will be heeded by the common rabble though, lies with your delivery. At least someone found a late-noble's steed for you to sit, beside your lady-in-waiting Emelie, having found her among the rabble after your "coronation". Together you present an inspiring sight with the setting sun, but is it one that will be listened to?
>>
>No quarter! There's no worry of enemies later, if you leave none behind! And in fact... you fancy to participate yourself, as well!
>Quarter yes, but of the hospitable sort. You've got a few thousand supporters and many followers besides who will need to spend the night. Things can remain civil, so long as your enemies act as good hosts.
>For those who can afford it or are still alive, a ransom... and charitable "donation" to the cause can suffice. Otherwise, measured raiding is in order. Though this may be hard to convince your supporters of.
>Best to be economical about things. There's a lot of land from your enemies to cover, best to split your forces up to venture out to pillage, and then everyone return here in a few days... although this comes at the cost of not having direct oversight of your rabble.
>Ransack this unlucky bastard's lordly estate for the night, maybe make an example of him. But come tomorrow, best to delegate the worthiest targets to your most capable followers.
>Something else?
>>
>>5544016
>For those who can afford it or are still alive, a ransom... and charitable "donation" to the cause can suffice. Otherwise, measured raiding is in order. Though this may be hard to convince your supporters of.
>>
>>5544019
>For those who can afford it or are still alive, a ransom... and charitable "donation" to the cause can suffice. Otherwise, measured raiding is in order. Though this may be hard to convince your supporters of.
>>
>>5544019
>>No quarter! There's no worry of enemies later, if you leave none behind! And in fact... you fancy to participate yourself, as well!
>>
>>5544019
>No quarter! There's no worry of enemies later, if you leave none behind! And in fact... you fancy to participate yourself, as well!
We need to be ruthless. We must prove to our Brother's supporters that he CANNOT protect them, thus eroding his support.
>>
>>5544019
>No quarter! There's no worry of enemies later, if you leave none behind! And in fact... you fancy to participate yourself, as well!
>>
>>5544019
>No quarter! There's no worry of enemies later, if you leave none behind! And in fact... you fancy to participate yourself, as well!
Next time surrender or die!
>>
>>5542979
Wha- Why is the horse anus visible in that painting? That's just evil.
>>5544016
>For those who can afford it or are still alive, a ransom... and charitable "donation" to the cause can suffice. Otherwise, measured raiding is in order. Though this may be hard to convince your supporters of.
>>
>>5544106
What can one say? Vernet was a stickler for realism, in a sense.
>>
>>5544019
>>Ransack this unlucky bastard's lordly estate for the night, maybe make an example of him. But come tomorrow, best to delegate the worthiest targets to your most capable followers.
>>
>>5544019
>Quarter yes, but of the hospitable sort. You've got a few thousand supporters and many followers besides who will need to spend the night. Things can remain civil, so long as your enemies act as good hosts.

>>5544106
Damn i just thought that was a tail
>>
>>5544019
>>No quarter! There's no worry of enemies later, if you leave none behind! And in fact... you fancy to participate yourself, as well!
>>
>>5544019
>For those who can afford it or are still alive, a ransom... and charitable "donation" to the cause can suffice. Otherwise, measured raiding is in order. Though this may be hard to convince your supporters of.
>>
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Looks like a majority for

>>5544034
>>5544049
>>5544077
>>5544091
>>5544095
>>5544097
>>5544106
>>5544246
>>5544264
>>5544286
>>5544350
>No quarter! There's no worry of enemies later, if you leave none behind! And in fact... you fancy to participate yourself, as well!

What kind of queen would you be, if you weren't willing to engage in a little total war to secure control? And what kind of tyrant would you be, if you weren't willing to participate! Looking over the rabble on march towards the estate you doubt you'd be able to sway them otherwise, so why bother? Make yourself look like a fool and get ignored in the process, no thank you!

"Let us make a night of this then! To each man his own, however he sees fit for these traitors!"

Though you hear some good reasons exercise restraint or leniency, they can start to learn for themselves that they crowned the wrong princess if they were hoping for a merciful ruler. Not that the mercenaries or commoners care, as you encourage them all along towards the noble estate with encouragement to do... pretty much whatever they want, to this traitor and his property.

"Curse you! The gods spit on you for thi-"

For daring to speak ill of the queen, the captive baron is walloped and dragged off for your men to deal with. Most of the rest however begin to pick up the pace and hurry on past towards the manor house, with greedy and malicious intent. Not just mercenaries either, but a decent portion of your loyalists who... had tried to mediate things at first but now accept the futility, and as well plenty of commoners from town eager for some opportunity.

Within the hour then the landed estate has devolved into chaos, signs of looting and killing and even some fires broken out. Gleaming in the onset of night. The descent of many hundreds, thousands even upon the grounds looking to satisfy their greed and bloodlust however they see fit. And not just the lordly manor house either but the surrounding and outlying structures as well, whether attributed to the noble family or their servants. Although the accompanying clergy and loyalist nobles observe in disapproval, what can they do really? You're hardly in the wrong even, with all of this.

"Out of the way, out of the way! What'll it be Bella?! Tell me and I'll get it for you!"

Emelie asks while pushing a path through the rabble of looters and vandals, leading you close. Maybe your supporters should have kept a closer watch on you, not exactly safe for the queen to be mixed up in all this mess. But you find it all so exhilarating and engaging! Shoulder to shoulder with the rabble, rummaging your way through the manor house and ransacking the place for whatever you please. As a princess your life before now was... restrained to say the least, closely guarded. So given the freedom in the moment now to participate in something like this?
>>
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It's hardly ladylike nor becoming of a queen, but you aren't the only woman filling her pockets here, and the mercenaries and commonfolk delight to see your joining them. Maybe for your own safety though, or perhaps to keep you from getting carried away, Emelie offers to find whatever you fancy in particular. Her way of trying to get you out of the burning building, rummaging with no clear goal in mind.

>Riches! Whatever treasures might be left in this place, towards your own personal funds.
>Power! Anything of importance, artifacts or magic items that belonged to the local lord.
>Knowledge! Any information or secrets to be found, in these scattered letters and books before the fire takes them.
>Pleasure! Some good food and drink, comfortable clothes and bedding, so you're not spending the night like a commoner... or alone, if you fancy some company!
>Something else?

Staggering over the broken-down front door to get outside again, coughing from the smoke you get nudged and shoved aside by the frenzy of looters. Better to be noticed this way, as a loyalist knight soon fetches and carries you to safety. Although your supporting nobles and clergy try to chastise you for such reckless behavior, they recognize some of the folly with all the tumult of celebrating pillagers wandering about. And besides, you wouldn't take it to heart much anyway for as much fun as you had. The sounds of shouting aggressors and screaming victims, between cheers and disorderly revelry.

"-and if I went to do it, then I am allowed! Besides, nothing happened! See for yourselves!"

Though it may be a bit premature, you feel the need to push back a little against those who would think to discipline you. Baby steps towards your end goal of absolute rule. And thinking ahead, wondering towards the other targets. Your enemies still needing punishment... but what further pillaging could be had! At least enough to satisfy the majority of your followers, and build some wealth before you get serious again and make your next move.
>>
>Make sure that each and every one of the traitors, at least those from the battle, share this same fate. Eventually one of your enemies will possess a holding worth more than just burning down, where you can gather and recover your forces and plunder.
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.
>You wouldn't expect more than a week before reinforcements loyal to your brother come to regain control of the area. Focus on best targets you can for the coming few days, but then withdraw ahead of time.
>As quickly as your forces can loot, send out the word with offer of such wealth to any and all who will further join your cause. Perhaps even opposing or neutral lords, who will choose the winning side.
>Something else?

Also for whatever your choice you can go ahead and roll for the outcome, how worthwhile this pillaging effort will have been, 1d100!
>>
Rolled 21 (1d100)

>>5544365
>Knowledge! Any information or secrets to be found, in these scattered letters and books before the fire takes them.

>Something else?
Use the funds we take to improve our mercenaries and followers — we are now a mercenary company that will offer their help to allies / neutral lords willing to pay us
>>
Rolled 76 (1d100)

>>5544365
>>Power! Anything of importance, artifacts or magic items that belonged to the local lord.
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.
>>
>>5544365

>Power! Anything of importance, artifacts or magic items that belonged to the local lord.

Getting in with the commoners is good for image for now, but others may not quite like the image we’re currently presenting. Also so far we’ve just got a crown as claim to our divine right, anything more would be appreciated. Also might help get the clergy on our side, which can then in turn keep at least some of the commoners friendly once we inevitably wash our hands of their direct assistance
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.
Our mobility is our strength for now, but it means our power will be a bit more decentralized and have less impact because of it. If we want to use these mercs later or be rid of them entirely we need our loyalists specifically to net us a hold to operate out from, as if the mercs get it they will for sure run security and maybe get some ideas about what to do with us next. Ideas that would NOT serve our goals in the least bit
>>
Rolled 79 (1d100)

>>5544365
>Power! Anything of importance, artifacts or magic items that belonged to the local lord.
>>5544366
>You wouldn't expect more than a week before reinforcements loyal to your brother come to regain control of the area. Focus on best targets you can for the coming few days, but then withdraw ahead of time.
Do we roll now or after the choice is locked ?
>>
>>5544390
Sure roll now, it will apply to whichever ends up being the majority choice.
>>
Rolled 30 (1d100)

>>5544365
>Power! Anything of importance, artifacts or magic items that belonged to the local lord.

>>5544366
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.
>>
Rolled 72 (1d100)

>>5544365
>Pleasure! Some good food and drink, comfortable clothes and bedding, so you're not spending the night like a commoner... or alone, if you fancy some company!
>>5544366
>As quickly as your forces can loot, send out the word with offer of such wealth to any and all who will further join your cause. Perhaps even opposing or neutral lords, who will choose the winning side.
>>
>>5544365
>Power! Anything of importance, artifacts or magic items that belonged to the local lord.
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.

Pillage until we get to the port. Establish a black market, if there isn't one already. If there is, take control of it by any means necessary. Make shady deals. Obtain artifacts and magic items.
>>
Rolled 21 (1d100)

>>5544557
Forgot to roll
>>
Rolled 48 (1d100)

>>5544365
>Pleasure! Some good food and drink, comfortable clothes and bedding, so you're not spending the night like a commoner... or alone, if you fancy some company!

>As quickly as your forces can loot, send out the word with offer of such wealth to any and all who will further join your cause. Perhaps even opposing or neutral lords, who will choose the winning side.
>>
Rolled 90 (1d100)

>>5544365
>Power! Anything of importance, artifacts or magic items that belonged to the local lord.

>>5544366
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.
>>
>>5544365
>Pleasure! Some good food and drink, comfortable clothes and bedding, so you're not spending the night like a commoner... or alone, if you fancy some company!

>>5544366
>>Make sure that each and every one of the traitors, at least those from the battle, share this same fate. Eventually one of your enemies will possess a holding worth more than just burning down, where you can gather and recover your forces and plunder.
>>
Rolled 17 (1d100)

>>5544666
>>
>>5544370
>>5544497
>>5544558
>>5544667

it is what it is
>>
Rolled 98 (1d100)

>>5544365
>Power! Anything of importance, artifacts or magic items that belonged to the local lord.
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.
>>
Rolled 61 (1d100)

>>5544365
>Knowledge! Any information or secrets to be found, in these scattered letters and books before the fire takes them.

>As quickly as your forces can loot, send out the word with offer of such wealth to any and all who will further join your cause. Perhaps even opposing or neutral lords, who will choose the winning side.

Pretty based quest so far
>>
>>5544365
>Knowledge! Any information or secrets to be found, in these scattered letters and books before the fire takes them.
>>5544366
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.
>>
Looks like a majority for

>>5544370
>>5544371
>>5544383
>>5544390
>>5544497
>>5544528
>>5544557
>>5544604
>>5544657
>>5544666
>>5544746
>>5544878
>>5544965
>Power! Anything of importance, artifacts or magic items that belonged to the local lord.
>In a strategic move, continue on this pillaging warpath but along the way towards a certain or ideal location that you intend to end up after this mess.

You've always been able to rely on Emelie, perhaps the only person who knows your true self and ambitions, desires. So despite the strange and unfamiliar circumstances of finding yourself in a position of pillaging, you still feel comfortable relying on her to collect whatever choice bits of treasure this lord may have. While you, having had your fun, can take a step back and resume your queenly role of a dignified and inspiring leader... to this unruly mob of looters.

But not that you'd complain! At least you're on the path to change and potential greatness. It's your battle to lose now, against your enemies but you can say with confidence that you've joined the fray rather than continuing on as you ever had. A quiet unassuming proper princess, fit to be married off and bear children and little else.

"...what then, after this your highness? Leave the countryside in ruins, deprive your brother that wealth?"

"...no, let the sellswords and the peasantry have their fun. Keep them invested. But my sights, our sights should be on something more substantial."

You can hear the doubt, regret in the voices of your noble supporters as they ask of your intentions. Wondering and worrying if they actually supported an aimless brigand in a dress for queen. And while you certainly would enjoy that... imaginings of a warlord ravaging the countryside, you remain aware of your legitimacy. True and proper Queen of Dalmace is the goal after all, any cruel and crude fun you may have along the way cannot compare to that ultimate victory.

And so you are still in the mindset of pillaging your way across the land, at least for those who deserve it, but this is merely a means to an end. Sort of. Your brother will never be far behind so best to have a wall you can put your back against, rather than being caught in the field once again. Appealing to both your lowborn and highborn supporters, to ensure the loyalty of all and your longterm success. The mercenaries want reward for their service, and the nobles want a secure legacy they can find assurance with.

This way, you can meet both ends. The question is what you're aiming towards.

>A city. Bustling with activity and populace, but difficult to govern and defend.
>A stronghold. The surest defense, but lacking in resource potential.
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.
>Something else?
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>>
>>5544974
Also the collective roll will apply to pillaging done by your force while traveling, en route to where you want to go. So this is just a decision first for where you're intending to go, with the success/roll to follow along the way.
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>>
>>5544974
>>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>>
>>5544974
>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.

Cult route?
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>>
>>5544974
>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.
>>
>>5544974
>>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.
>>
>>5544974
>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.
Hey, if there’s one near a fortress even better.
>>
>>5544974
>>A stronghold. The surest defense, but lacking in resource potential.
Can't be an evil queen without an dreaded castle
>>
>>5544974
>>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.
oh shit watch out she's going for chernobyl nuclear power plant
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.

We were quite autonomous in the first place
>>
>>5544974
>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.
LET'S GO!!!!
>>
>>5544974
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.

The port of Laroux shall be ours! ... or the port of another city. We just need access to a port, and through it, a few trade routes.
>>
Looks like a majority for

>>5544979
>>5544986
>>5544999
>>5545005
>>5545010
>>5545021
>>5545100
>>5545186
>>5545197
>>5545219
>>5545245
>>5545262
>>5545343
>>5545346
>>5545367
>>5545438
>A region. Some fancy estate and the associated territory, less centralized but resource-rich.
>A special site. Whether a holy place or some magical anomaly, symbolic and sanctified but delicate to your reputation and possibly hazardous.

Although politically it would be more substantial if you gained a foothold in a definite location known across the country, like a city or known stronghold, you think it may be for the better if your supporters are not all closely gathered in one place. Between scheming mercenaries, ambitious loyalists, and enamored common folk, you doubt you would be able to mediate and keep their tempers in check.

Last thing you'd want of course is for your cause to be defeated by itself!

And while a prominent region is maybe a weaker position to hold than a city or castle for example, you'll never hurt for resources and there will be plenty of terrain to spread your forces among. Towns and forts along the way, what have you. Besides, it isn't so different from what your brother has; the premier royal palace itself is not in the capital, but some hours travel outside it.

"Here you are, best I could find Bella."

"Oh thank you Emelie! You have outdone yourself!"

Come the day after the sacking of the manor, the challenge now is for your forces to organize to march when a significant portion haven't yet recovered from the pillaging and victory celebrating. At least though the mercenary commanders can take a cue from your smaller loyalist force and their comparative discipline, to start whipping men into shape. Although by now much of the peasant rabble have returned to their homes, a decent portion look to be staying on as camp followers and auxiliary types.
>>
Though you've been grumbling all morning about the poor accommodations... unable to appreciate a good night's rest in the manor since it burned down. But there's always Emelie to brighten your day, presenting you with some things she looted last night, while most of your force prepares to depart. What might you choose however?

>A holy relic, the skeletal hand of a supposed demigod. Favored by the divines and quite inspiring to your forces, but a major benefit if you were to donate to the clergy someplace.
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...
>A magical tome of recipes. Maybe not so useful to you but in the right hands, an alchemist could brew potions with magical properties such as healing.
>A summoning scroll. Some supernatural entity has been bound to this contract, and could be invoked for some purpose or favor.
>A ring of invisibility. Only for the wearer, but you could imagine a champion making good use of this... or some devious ideas for yourself.
>Something else?

You can ponder your new valuable item over breakfast, as Emelie at least looted something edible from the manor's larder. Still below your standards but better than rations. While she washes your face and extremities before dressing you for the day, you would have liked more time to yourself... or to spend the morning lazing about, but have to remind yourself that your lifestyle for the foreseeable future has changed! Perhaps most of all, for how much your attention is often wanted. This morning being no exception.

"I reckon we should knock over every estate like this from here to the border, then see who we can gain support of there."
"Nah, take what we got and buy out some more lordly types what would support our queen."
"That bastard king, his lot can't be so loyal. What if they took pay to thrown their lot?"

As you might have expected, there's trouble in the way of agreement or organization of the force between different mercenary groups, companies. Though they all hold you up as their queen, the various commanders and captains don't accept any one in charge of the others. With different schemes and ideas, something like pillaging they could all agree on but loftier goals for the future, there's little in common.

Your loyalists are not really included in the conversation, but this may be one of those situations where you could give your answer and you might actually be listened to. Whether to break the disagreement stalemate, or to provide your own superior choice of what to do. Or by your imagining, which region to travel for.
>>
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>Toules, the forested highlands. Although closest to the crownlands and danger, the terrain massively favors defenders and there's ample forest and mountain resources.
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>Satois, the crossroads. The middling region of Dalmace, a mix of the people and culture and terrain. Often looked down on, but undeniably an important strategic region for separating Dalmace between north and south. Able to draw on all the strengths and resources of the country, and of ancient importance as the foundation of the country.
>Revara, the countryside. Southernmost of Dalmace and warmer climate, this region is lowly populated and developed but expansive and bountiful in uncommon agriculture. Also the farthest from the crownlands, the most difficult to harass.
>Poidisse, the faith-hold. Lands gifted by the crown to the church, so that faiths of all gods may be welcome. A confederacy of different churches, holy orders (both militant and peaceful), pilgrims and travelers from across this side of the world... although the reason for Poidisse's creation was as containment for the aether-scar.
>Sais, the aether-scar. A small and highly volatile region, where some cataclysmic event happened long past. Whether divine, magical, or some other supernatural cause, Sais is wracked with anomalous activity. Only fools or heroes... or the supernatural, would dwell here.
>Something else?

For reference, you are currently where the red spot is.
>>
>>5545548
Do we know where we have the most support vs our brother? If Mallines is (or can be easily persuaded to be) on our side it's the obvious choice. If not then Satois. The strategic position would allow us to strike anywhere and would split the nation in half. We could be surrounded from both sides, but they don't have modern communication so it's not likely to happen.
>>
>>5545556
Mallines you could say would have the most support of you, since that's where your own/immediate noble supporters hail from. The traditions of the region put them at odds with the usurper.

So you would have an easier time gaining a foothold there, but it's not the required choice of course.
>>
>>5545548
>>5545557 Alright, I'll vote for
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545559
Don't forget your choice of treasure item, what Emelie will have looted for you.
>>
>>5545560
>>5545559
>>5545540
shit
>A summoning scroll. Some supernatural entity has been bound to this contract, and could be invoked for some purpose or favor.
and
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545540
>A magical tome of recipes. Maybe not so useful to you but in the right hands, an alchemist could brew potions with magical properties such as healing.

>>5545548
>Satois, the crossroads. The middling region of Dalmace, a mix of the people and culture and terrain. Often looked down on, but undeniably an important strategic region for separating Dalmace between north and south. Able to draw on all the strengths and resources of the country, and of ancient importance as the foundation of the country.
>>
>>5545540
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...

>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.

Our brother is the true usurper - we only want to restore our father to the throne *bats eyelashes*

The old school nobles will lap that shit up
>>
>>5545548
>A magical tome of recipes. Maybe not so useful to you but in the right hands, an alchemist could brew potions with magical properties such as healing.
>Satois, the crossroads. The middling region of Dalmace, a mix of the people and culture and terrain. Often looked down on, but undeniably an important strategic region for separating Dalmace between north and south. Able to draw on all the strengths and resources of the country, and of ancient importance as the foundation of the country.

If we get the tome and travel to Satois, we should find an alchemist and get him to make potions asap. Then we'll sell the potions at the nearest port that is allied with us.
>>
>>5545540
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...

>>5545548
>>Poidisse, the faith-hold. Lands gifted by the crown to the church, so that faiths of all gods may be welcome. A confederacy of different churches, holy orders (both militant and peaceful), pilgrims and travelers from across this side of the world... although the reason for Poidisse's creation was as containment for the aether-scar.
>>
>>5545540
>>A ring of invisibility. Only for the wearer, but you could imagine a champion making good use of this... or some devious ideas for yourself.
>>5545548
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545548
>A summoning scroll. Some supernatural entity has been bound to this contract, and could be invoked for some purpose or favor.

>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545540
>A magical tome of recipes. Maybe not so useful to you but in the right hands, an alchemist could brew potions with magical properties such as healing.

>>5545548
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545548
>>5545540
>A summoning scroll. Some supernatural entity has been bound to this contract, and could be invoked for some purpose or favor.
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545548
>>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...
>>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545540
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...

I hope eating it or its offspring empowers us.

The scroll and ring also sound good, anything useful for us specifically or capable of solving an immediate problem or getting us outta jail is just dandy. Alchemists should bring their own recipes if they want to be taken seriously by us, and I'm not sure relying on allies is the best route with our setup.

>>5545548
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.

Had we chosen to take something other than a region then maybe I would choose differently.
>>
>>5545540
>>A magical tome of recipes. Maybe not so useful to you but in the right hands, an alchemist could brew potions with magical properties such as healing.
>>5545548
>>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545540
>A magical tome of recipes. Maybe not so useful to you but in the right hands, an alchemist could brew potions with magical properties such as healing.
>>5545548
>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
>>5545540
>A holy relic, the skeletal hand of a supposed demigod. Favored by the divines and quite inspiring to your forces, but a major benefit if you were to donate to the clergy someplace.


>>5545548
>Poidisse, the faith-hold. Lands gifted by the crown to the church, so that faiths of all gods may be welcome. A confederacy of different churches, holy orders (both militant and peaceful), pilgrims and travelers from across this side of the world... although the reason for Poidisse's creation was as containment for the aether-scar.
>>
>>5545548
>A summoning scroll. Some supernatural entity has been bound to this contract, and could be invoked for some purpose or favor.
Let’s see if we can’t keep the ring in loyalist hands however, even if we don’t get to pick who

>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy
We can’t trust our mercs forever, and I’d rather have a contingency in case one of the parties decides to take more power than is rightfully theirs.
>>
>>5545540
>>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...
I say we eat it

>>5545548
>>Mallines, the old domain. After the crownlands, this region is most important to Dalmace culture and power. Distinguished with a high portion of noble domains and military force, as well as traditional legitimacy.
>>
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Looks like a majority for

>>5545561
>>5545583
>>5545586
>>5545629
>>5545642
>>5545673
>>5545682
>>5545686
>>5545712
>>5545752
>>5545773
>>5545848
>>5545998
>>5546097
>>5546107
>>5546283
>A magical tome of recipes.
>Mallines, the old domain.

From your band of loyalists, three of the four sworn nobles hail from Mallines so that seems like the best region to withdraw to. Not that you couldn't establish a foothold in any of them, but why not make things easier for yourself? Especially when starting out your reign in opposition to your brother. Plus Mallines has always been a significant center of power in Dalmace so you wouldn't need to worry as much about the royal army marching south and knocking down your door, not without severe cost.

Yes, anything that will make your brother think twice! You delight to the idea, as Emelie helps you atop the horse for the both of you to ride in departure with your forces westward. And all the while you can examine your new magical tome that was looted from the destroyed estate. As for how useful it is to you personally, well that depends on the manner of your upbringing in terms of education.

>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.
>Academic, befitting a scholar. The royal library was no match for you, and your mind is open to new ideas. Though you lack for magic personally, your studies enable you to make use of magic items.
>Physical, befitting a ruffian! You always shirked your lessons and duties, sneaking off to hunt and roughly wander forests and fields. Leaving you healthy, tough, and able to hold your own at least in a matched duel.
>Theological, befitting a priest. Knowledgeable of the gods and religious doctrine, you have an mutual affinity with the church and a knack for interpreting holy texts to justify your actions.
>Profane, befitting a heretic. Hiding away to read stolen, forbidden texts in the dark by ritual candle. Although your life isn't given over to profane ways... yet, you do have knowledge of such things.
>Something else?

Some days travel now, across the southernmost portion of the crownlands. Technically enemy territory so better to leave it sooner than later, hence the march of your forces towards Mallines. And with a disorganized mob that may have been a difficult challenge, but your manner of withdrawal serves you well; your imperative to plunder your way westward, ensures a steady income of wealth. This in turn, serves to maintain support among your mercenaries and the common mob, and in fact serves to attract more overtime!
>>
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>>5544746
>98

Though your loyalists were upset with this behavior at first, and were questioning their support of you, after these several days and other estates sacked... well they can't much argue with the results. Both for retaining your ignoble supporters, and for fattening the pockets of the loyalists themselves. Begrudgingly they are coming to accept your decision, for dirty blood money is still money. Sure you've left a wake of death and destruction, many people cursing your name but your supporters?

Well, if they were enemies to the queen, traitorous supporters of the usurper...

In any case your force is now quite laden with the plunder of as many baronies en rote to Mallines, more than just a few wagon loads of loot. A risky call for you to have made but the results speak for themselves, and what you might be able to do with the wealth now. More mercenaries, or unquestioning loyalty from the ones you already have? Better arms and armor for your force, or paying off dissenting lords? The choice is up to you, supposing you can convince your men to agree with you!

For now though, eventually your force comes to reach the border of Mallines where you expect to be crossing into sympathetic territory. Well, partly at least. The region of Mallines is comprised of three duchies, and only one duke do you hold the loyalty of. You could race to try and gain a foothold and then start pressing for increased support, or you could try to force that support before you establish yourself. After all, you have the momentum right now which could decrease if you settle down to a location for awhile.

>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>You would rather that the entire region is in support of you rather than just a third, before you establish yourself. With your force, by whatever means you see fit you can visit the dissenters and convince them to support your cause.
>Your loyal duke has his own expansive holdings here, one third of the region after all. Loyalties, resources, manpower and more, his power base is already secure so it would be safest to venture with him back home and start from there. As his guest sure, but not for long.
>Screw it, you're enjoying yourself too much with this villainous behavior! Orient your force around a settlement near the border, and then continue to raid and pillage the crownlands or even elsewhere. Let your brother contend with your ravening, and let potential supporters of Mallines (and elsewhere) come to you.
>Something else?
>>
>>5546288
Also because of the high success roll, you can go ahead and choose one more valuable item from the list >>5545540 that you will have found among the other baronies pillaged along the way. I assume it will be the enchanted seed as the second(?) most voted item, but if anyone should want to choose different they can. Point being, by reaching Mallines you'll have two items stolen for yourself.

Also per the map >>5546288 is to indicate the three duchies of Mallines, with the shaded one being that which currently stands in support of you.
>>
>>5546285
>>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.

Winning over more supporters and keeping this band of ruffians orderly would do us well, and best to hide our apparently sadistic tendencies where we can.

>>5546288
>>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>>
>>5546292
Seed!
>>
>>5546288
>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.
>You would rather that the entire region is in support of you rather than just a third, before you establish yourself. With your force, by whatever means you see fit you can visit the dissenters and convince them to support your cause.
>>5546292
>A summoning scroll. Some supernatural entity has been bound to this contract, and could be invoked for some purpose or favor.
>>
>>5546285
>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.
>>5546288
>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>>5546292
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...
>>
>>5546288
>Profane, befitting a heretic. Hiding away to read stolen, forbidden texts in the dark by ritual candle. Although your life isn't given over to profane ways... yet, you do have knowledge of such things.

>You would rather that the entire region is in support of you rather than just a third, before you establish yourself. With your force, by whatever means you see fit you can visit the dissenters and convince them to support your cause.
We have the resources to sway at least one duke, and the manpower to purge another. I personally would rather not spark a civil war inside another civil war

Also to reaffirm my vote
>A summoning scroll. Some supernatural entity has been bound to this contract, and could be invoked for some purpose or favor.
>>
>>5546285
>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.

>>5546288
>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>>
>>5546288
>Academic, befitting a scholar. The royal library was no match for you, and your mind is open to new ideas. Though you lack for magic personally, your studies enable you to make use of magic items.

I dont think trying to be a princess now really matters since we’ve already gone pillaging

Academic would be a bit more respectable and useful politically compared to >ruffian

>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.

As for magical artifact

>>>5545540
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...
>>
>>5546285
>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.
>>5546288
>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>>5546292
skelly hand
>>
>>5546431
Supporting
>>
>>5546285
>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.
>>5546288
>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>>
>>5546316
Changing the loot to
>A holy relic, the skeletal hand of a supposed demigod. Favored by the divines and quite inspiring to your forces, but a major benefit if you were to donate to the clergy someplace.
>>
>>5546292
Skeleton hand is fine by me.
>>
>>5546292
Oh and
>A holy relic, the skeletal hand of a supposed demigod. Favored by the divines and quite inspiring to your forces, but a major benefit if you were to donate to the clergy someplace.
>>
>>5546285
>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.
>>5546288
>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>>5546292
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...
>>
>>5546285
>Courtly, befitting a princess. All the ways of being a proper lady and member of royalty... maybe not the best "education" but it serves you well for reputation, diplomacy, and hiding your nature.

>>5546288
>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.

>>5546292
>An enchanted seed, perhaps of some fruit? Sure to grow into something significant if planted and tended to, or perhaps if eaten...
Pairs best with the tome we already have imo.
>>
Looks like a majority for

>>5546294
>>5546306
>>5546316
>>5546342
>>5546398
>>5546431
>>5546441
>>5546449
>>5546485
>>5546679
>>5546687
>An enchanted seed.
>Courtly, befitting a princess.
>The winter palace.

Yes indeed, an enchanted seed! Maybe not as applicable in use as other items of power, but you're sure it has beneficial use if you should plant it... or just eat it! Though you could always take your chance, to know for sure you'd have to consult some sage or sorcerer. In any case just another treasure collecting dust in some baron's manor, but you can make proper use of it, along with the magic tome. Although similarly with both the seed and tome, you lack an academic background to make personal use of them as much as you could. Though you keep them close with you at all times there is some annoyance behind that.

Then again your upbringing and education was more suitable to your role as a princess, and now queen. Courtly knowledge and experience, to be able to navigate and thrive in the high circles of power. Others may not be able to handle the pressures and dangers of rule, to fall from that lofty height and be broken. You however navigate that storm with such natural grace that one can only be born with. And were it not for your skill and experience in these matters, you never would have matured while keeping your reputation in tact. Ever seeming like the very ideal of a princess and beloved in the land, while hiding your sinister nature.

"And these ones too, your highness?"
"More enemies no doubt!"
"At the very least they should support the cause."

Having entered Mallines, it's inevitable that your force would pass more noble domains, and a similar pillaging sentiment among your followers.

"Mmmm... only what we need, food and supplies for the men. No killing or looting, we have no time for it!"

Of course there is the difficult challenge of convincing your men, the mercenaries particular to withhold from their behavior thus far. Gods bless that your force has enough plunder already to just barely appease them, enough to at least listen to you. On the other hand as well though, is the delicate issue of pillaging now that you are in a comparatively supportive region. In the crownlands it was opportunity and making examples, sending a message to opposition. Now though, you think it probably wise to refrain from villainous behavior if you can afford to.
>>
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These considerations, but really your prime motivation is just to reach your family's winter palace as soon as possible, so that you can get back to living comfortably! Acting like a brigand queen was fun but unless you were to fully commit to that lifestyle, you simply cannot do without a lifestyle of comfort! Fortunately the holdings of your family in the region are not terribly far and your force should be able to reach them within the week, two at the most, and less if you don't care about traveling the main roads in potentially hostile territory as an armed militant force.

The problem however, which you can already foresee, is actually gaining control of the winter palace itself. A massive estate with a complement of courtiers, staff, and soldiers. By now news has surely reached them of the coup and probably your own opposition, so you doubt they would just let you in. Your force currently could probably take the palace by force but causing death and destruction in the process, which you'd hate to have to recover from. Worse still, if the local duke should choose to oppose you then it would be easy for him to do so within his own territory.

>Continue to march in force, supplying along the way till you reach the palace. Whatever obstacles in your way, you will more likely overcome them by keeping together.
>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.
>Part ways yourself, so that you can travel on ahead and faster, to reach the palace as soon as possible. Perhaps you can simply convince them of your intentions, or talk your way inside. More easily done without soldiers threatening the estate, but risky if you can't manage on your own.
>A detour would be for the best, to sway some more supporters to your cause. Even if you just have to pay them off, either more mercenaries or some local nobility in your favor... or even a peasant mob, would be much more convincing along with your demands.
>Something else?
>>
>>5546700
>>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.

we cant afford to mess up this alliance
>>
>>5546700
>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.
>>
>>5546700
>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.
>>
>>5546700
>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.

Is there a port near the Winter Palace?
>>
>>5546700
>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.
>>
>>5546285
>Academic, befitting a scholar. The royal library was no match for you, and your mind is open to new ideas. Though you lack for magic personally, your studies enable you to make use of magic items.

>The winter palace of the royal family stands in Mallines. That should serve as the perfect region for you to obtain, and begin expanding your influence from, so reaching the location is a priority.
>>
>>5546700
>Part ways yourself, so that you can travel on ahead and faster, to reach the palace as soon as possible. Perhaps you can simply convince them of your intentions, or talk your way inside. More easily done without soldiers threatening the estate, but risky if you can't manage on your own.
>>
>>5546744
There is a small port city about half a day's travel from the palace, the settlement it is associated to, but the palace itself sits along the high rocky cliffs of the bay region. Although there was never need of it in your life, you'd heard stories of secret escape tunnels to hidden sea caves far below the palace.
>>
>>5546700
>>A detour would be for the best, to sway some more supporters to your cause. Even if you just have to pay them off, either more mercenaries or some local nobility in your favor... or even a peasant mob, would be much more convincing along with your demands
>>
>>5546700
>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.
We’ll have to take a risk with the mercs, and try to ensure they don’t tear down the winter palace in the process of taking it
>>
>>5546700
>>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.
let him prove his loyalty and further cement himself into our circle.

>CAPTCHA: TRY2X
>>
>>5546700
>A detour would be for the best, to sway some more supporters to your cause. Even if you just have to pay them off, either more mercenaries or some local nobility in your favor... or even a peasant mob, would be much more convincing along with your demands.
>>
>>5546700
>>A detour would be for the best, to sway some more supporters to your cause. Even if you just have to pay them off, either more mercenaries or some local nobility in your favor... or even a peasant mob, would be much more convincing along with your demands
>>
>>5546700
>A detour would be for the best, to sway some more supporters to your cause. Even if you just have to pay them off, either more mercenaries or some local nobility in your favor... or even a peasant mob, would be much more convincing along with your demands.
>>
>>5546700
>A detour would be for the best, to sway some more supporters to your cause. Even if you just have to pay them off, either more mercenaries or some local nobility in your favor... or even a peasant mob, would be much more convincing along with your demands.
>>
>>5546700
>>Heed your loyal duke and let him part ways with the loyalists, to his own territory. There's the risk of your force being smaller, and left alone with the mercenaries thus disorganized, but ideally the duke would be able to engage (or at least tie up) this opposing duchy diplomatically.
>>
>>5546700
>Continue to march in force, supplying along the way till you reach the palace. Whatever obstacles in your way, you will more likely overcome them by keeping together.
>>
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Looks like a majority for

>>5546703
>>5546705
>>5546722
>>5546744
>>5546764
>>5546783
>>5546787
>>5546827
>>5546836
>>5546887
>>5546891
>>5546914
>>5546965
>>5547010
>>5547024
>>5547214
>>5547298
>Heed your loyal duke and let him part ways with the loyalists, to his own territory.

As much as you wouldn't want to split your forces up, and rather would just gather supplies along the way as you have done, you recognize that for the sake of your own cause you'll have to cooperate and compromise now and then. You have only one duke of Dalmace outwardly loyal, so accepting his counsel is a step towards ensuring his loyalty. Of course could just betray you, consider this all a lost cause and escape back to his domain. But you're willing to take this chance when considering the alternative.

Nevertheless it is disconcerting to watch your loyalist forces depart, leaving you with a bunch of mercenaries. At least a personal guard of a few knights remain, just in case the sellswords should try anything... untoward with you, or simply you need to escape from them. But the noble countrymen you are accustomed to take their leave at the next crossroads, and your warband is worse off for it. Partly for the mercenaries now left to butt heads unchecked but for your infrequently heeded suggestions here and there, but the biggest challenge comes simply from having a smaller military force altogether. Though not the crownlands, you aren't in safe territory and whether it be because of your dissenting cause to the usurper or simply because the wagons of riches, your force finds itself harassed along the way through Mallines to the coast. Opportunists, brigands, scheming locals, and even opposing lords.

Fortunately it's never too serious, nothing your men can't overcome, but the persistent skirmishes take their toll overtime. Such that, when finally you do reach the coastal cliff region many days on your force has been reduced by about a fifth... after already having lost your loyalists, down by a third from that. Still, eventually there in the distance and high on past orchards and gardens stands your family's palace in the region. Regal and proud against the setting sun.

"What do you mean, I cannot enter?! Do you know who you are speaking to?!?! This is my home!!!"

Emelie barely catches you from falling off the horse, as in your upset and anger from being denied entry you throw quite a fit. Eager to climb over the wall and beat some sense into these traitors.

"Forgive us yer highness, but in the state o' things... we can't act wiffout say so of the Duke."

As you had suspected, and worried. Word got on ahead about the situation with you against your brother, and so the staff and soldier garrison of the palace have barred it shut to you. Barred, not fortified yet but given time once they're aware of your mercenaries camped a mile or so away, you'd expect them to start preparing for a fight.
>>
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The good news though by what you hear from them, is that the duke of this region hasn't enforced the palace yet, nor does he seem able to reinforce it. For propriety sake and to claim they're just following orders, the occupiers attribute their actions to proclamation issued by the duke, of not giving you quarter. However the duke himself and his forces are currently tied up at the moment. Occupied at the border with a dispute by your own loyalist forces, so it seems your supporting duke kept to his word and came through in the end. While it has left your force significantly weakened, it also means this situation with the palace is yours to resolve alone without worry of enemy interference.

And naturally if you should manage to retake your palace then symbolically the locals should fall in line and accept your establishment. The question is then, just how are you going to retake your palace?

>By force! It will be quite a challenge, you may even suffer defeat! But a militant victory here will make the boldest claim for legitimacy, and though it may damage the palace... it will weaken your mercenaries to where they can be more easily managed.
>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
>By charisma! You are Queen Isabella, and this is your home. With a bold speech you should be able to sway these lowborn to your cause, or at least convince them to stand down. Though, you yourself [Players] will have to compose what you want to say.
>By compromise! Surely some... deal can be reached with the defenders. Wealth, titles, promises... yourself even? There are things you have that you can offer them, to smooth this transition over without trouble or conflict. And once you've taken control, then all that can be swept under the table.
>By subterfuge! See if you can't find some way to sneak into the estate by night, seize control of the palace itself and let the defenders realize they've been had. Although, you will have to participate in this yourself so could be personally risky.
>Something else?
>>
>>5547410
And whatever your choice you can go ahead and roll for the attempt!

Unless you make the choice for charisma, in which case it will be down to how charismatic an exchange/speech you can write!
>>
>>5547410
>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
Make use of the hundreds of men of at arms that can teleport
>>
>>5547410
>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
>>
>>5547410
>>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
>>
Rolled 45 (1d100)

>>5547410
>>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
>>
Rolled 88 (1d100)

>>5547410
>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
>>
Rolled 7 (1d100)

>>5547411
>>
Rolled 55 (1d100)

>>5547430
>>
Rolled 65 (1d100)

>>5547424
Forgot my roll.
>>
Rolled 75 (1d100)

>>5547410
>By charisma! You are Queen Isabella, and this is your home. With a bold speech you should be able to sway these lowborn to your cause, or at least convince them to stand down. Though, you yourself [Players] will have to compose what you want to say.
>>
>>5547410
>By charisma! You are Queen Isabella, and this is your home. With a bold speech you should be able to sway these lowborn to your cause, or at least convince them to stand down.

I understand the protocols.
However, these are very dangerous times.

My brother, Louis, has already imprisoned the king after his coup.

I’ve personally had to bloody my hands back in Jeudeil. It’s not a pretty sight.

The winter palace is likely the last to fall, of course, but outright war isn’t the only thing you need to worry about — you’re the only ones left that’s still supporting me.

Everyone else here is still neutral or have secretly taken their sides. The longer you wait, the more time the other nobles will have to sway others by their side.

I ask that you let us in.

If the duke calls, I will answer.
>>
Rolled 88 (1d100)

>>5547410
>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
>>
Rolled 99 (1d100)

>>5547410
>>By subterfuge! See if you can't find some way to sneak into the estate by night, seize control of the palace itself and let the defenders realize they've been had. Although, you will have to participate in this yourself so could be personally risky.
>>
>>5547410
>By intimidation! Venture to town and rouse up a rabble! An angry mob of peasantry and even a local lord or two along the way, surrounding the palace is sure to change some minds. Although this may also result in damage to the estate, and you'll have to appease the mob after.
>>
Rolled 70 (1d100)

>>5547410
>By subterfuge! See if you can't find some way to sneak into the estate by night, seize control of the palace itself and let the defenders realize they've been had. Although, you will have to participate in this yourself so could be personally risky.
>>
>>5547410
>By subterfuge! See if you can't find some way to sneak into the estate by night, seize control of the palace itself and let the defenders realize they've been had. Although, you will have to participate in this yourself so could be personally risky.
>>
>>5547410
>>By charisma! You are Queen Isabella, and this is your home. With a bold speech you should be able to sway these lowborn to your cause, or at least convince them to stand down. Though, you yourself [Players] will have to compose what you want to say.

>>5547549
I'll support this anon
>>
>>5547549
I support this
>>
>>5547410
>>By subterfuge! See if you can't find some way to sneak into the estate by night, seize control of the palace itself and let the defenders realize they've been had. Although, you will have to participate in this yourself so could be personally risky.
>>
Looks like a majority for

>>5548470
>>5548414
>>5548367
>>5547964
>>5547797
>>5547786
>>5547707
>>5547620
>>5547549
>>5547516
>>5547486
>>5547453
>>5547450
>>5547437
>>5547436
>>5547430
>>5547424
>>5547418
>>5547437
>By intimidation!
>99

Your impulse is to continue raging and being upset but rather than resort to violence over what is to be your reclaimed home, you try your best to compose yourself. Though you swear to these peasants that you will return, departing with the small retinue you rejoin your waiting mercenaries. Who of course have their own ideas for what to do.

"We can bash down the gate, be in there in the hour."
"Just hit them all from a ways. More than enough arrows for us!"
"Why not wait them out? How many supplies can they have in there?"

Quite a difficult task to sway your men away from violence, as much as you'd like for that. Only by coming up with a more appealing idea of visiting the small city down the coast by a day or so. You'll return soon enough but in a better position.

"-no! Do not just run off! Captains, commanders, mind your men!"

By the next day your force is able to reach the small coastal city of Delise, thankfully a relatively uneventful night after the skirmishes and harassment while traveling up till this point. Around midday though when nearing the the settlement proper from the north road, the lack of discipline among your mercenaries starts to become an issue. Well, relative lack, compared to what you're used to from crown forces. At least the commanders of each sellsword company can prevent looting and violence but they themselves don't see much problem with the men getting to break formation in order to enjoy themselves in town for some time... each with his own share of some of the looted wealth. At least since you haven't encountered any opposition now, the group leaders see it for the best after the difficult journey here for the men.

And so long as enough men, the veterans, remain to ensure security of you and the supplies of the force then it is considered sufficient. You can grumble about it but have to remind yourself that this band of men supporting you are relatively loyal to your cause, but only choose to heed you when they want. Though you could fuss and complain till maybe something is done, your attention is soon occupied by the reason for the lack of hostility.

"Your highness! Be welcome in our town, your visit is most esteemed!"

The lord mayor of Delise it seems, riding out to meet you from the north gate with a group of guards and assistants. No doubt the people here became aware of your approach long before you arrived, and not wanting any trouble have opted to appease you. You couldn't call it loyalty because you're sure if the tables were turned your brother would receive the same welcome, but it suits your needs for now.
>>
Fortunately, or unfortunately for the good people of Delise however, you have bigger plans in mind. So you can act civil, let your men recuperate for what the small port city has to offer, and even win some further support in the process. The lord mayor swears to your cause... for now, as does one of the local barons who had ridden into town to investigate the approaching warband, and is swayed by your presence. This you can manage yourself, while the commanders at your behest can start spreading influence or sowing dissent, depending on how you look at it. Following in the wake of the mercenaries wandering about town to spend their time and plundered money, the appeal of adventure and gold... or just something out of the ordinary and entertaining to pass the time for once, runs through the streets.

Let your men have the day and the night to town, and let the rumors and offer of your cause spread. Come tomorrow while the captains are searching through town, blowing the signal horns and whipping the (often drunken) men back into order and rejoin the ranks, mercenaries aren't the only fellows who gather. An eager and opportunistic mob of citizens, the small forces of the lord mayor and local baron, and even some crews from ships at harbor. Many of them following the promise of reward or entertainment, but all of them awed by the sight of a royal lady, a queen among their ranks. By the time your own force sees fit to depart from Delise and return north to the palace, the numbers behind you have doubled or tripled in size! Though it is slower going with a larger mass of people and much less organized, once again you come to approach the estate by sunset.

And what a sight it must be for the defenders, as the crowds begin to light torches within sight of the palace. Hoping to gain some control of the situation rather than leave it up to your mercenary commanders, you press for Emelie to ride you up to the gates once more. And this time you can see from the defenders their change in demeanor. About the approaching mob, and certainly towards you. With a smug smile, you clear your throat to speak up, and loud.

"Good evening gentlemen, your Queen has returned! If you will heed me now, then... I understand the protocols. However, these are very dangerous times. My brother, Louis, has already imprisoned the king after his coup. I have personally had to bloody my hands back in Jeudeil. It was not a pretty sight. The winter palace is likely the last to fall, of course, but outright war is not the only thing you need to worry about - you are the only ones left that are still supporting me. Everyone else here are still neutral or have secretly taken their sides. The longer you wait, the more time the other nobles will have to sway others by their side."

By the time you finish your little speech, already the foremost of the mob and your forces are approaching within earshot.
>>
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A resounding cheer of support... or hostile intent, echoes through the mob to really nail your point to the foreheads of the traitors within the walls. Quaking in their boots surely, faltering against such severe odds. Or perhaps simply, fear at the indignity they would surely suffer from an angry mob versus proper and orderly combat that your limited force two days prior had offered.

Oh how you secretly wish these fools would feebly continue to oppose you, so that you could let loose the pent up violence amassing at your back.

"I ask that you let us in. If the duke calls, I will answer."

A simple request, to lay bare the only choice they have in this undesirable situation. You can't hear anything from the defenders, the gathering mob far too noisome. But you can see the men inside nervously conversing, shouting at each other and running about in a panic. Eventually, some ten minutes passed when the crowd starts getting unruly and throwing things, chanting for action... that a white linen is waved over the gate, and those inside start to raise and open it.

By intimidation then, it seems you've regained access to your family's palace here, soon to be your own capital for the cause. As for the means to do it however, you still have an assembled angry mob looking for appeasement. As people start to surge towards the opening gate, you'd best act quick if you want to maintain control of the situation.

After all, you're fine with pillaging and burning your enemies, or even just opportunistically anyone in your way. But certainly not your own holdings!

>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
>Give up one of the treasure wagons to the people. Organized distribution of course, not just mad and bloody chaos. It will be a severe blow to your new wealth, but you'll trade a wagon of plunder for your palace any day.
>Distract the people with a "victory" celebration! Everyone can come onto the estate grounds... not into the palace itself, but on the grounds you can host a feast and then tomorrow they can return home. Just hope there's enough food and drink kept within the estate for this!
>You appreciate the help but it's a bad precedent to reward lowborn. Hastily assemble your mercenaries to take the gate and walls, and repel everyone else till they leave. There's likely to be bloodshed and lasting animosity for this, but you've weakened your cause enough so far, to be sacrificing more to commoners.
>Something else?
>>
>>5548698
>>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
>>
>>5548698
>>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
Nothing like a good old lynching to appease a mob
>>
>>5548698
>Give up one of the treasure wagons to the people. Organized distribution of course, not just mad and bloody chaos. It will be a severe blow to your new wealth, but you'll trade a wagon of plunder for your palace any day.

We can easily get that lost wealth back by establishing trade routes from a nearby port, and every port needs a Portmaster.
>>
>>5548698
>>Give up one of the treasure wagons to the people. Organized distribution of course, not just mad and bloody chaos. It will be a severe blow to your new wealth, but you'll trade a wagon of plunder for your palace any day.

A fair trade, we'd be fools to give up capable fighters, and we'd be fools to let the mob run wild on the grounds.
>>
>>5548698
>Give up one of the treasure wagons to the people. Organized distribution of course, not just mad and bloody chaos. It will be a severe blow to your new wealth, but you'll trade a wagon of plunder for your palace any day.
>>
>>5548698
>>Distract the people with a "victory" celebration! Everyone can come onto the estate grounds... not into the palace itself, but on the grounds you can host a feast and then tomorrow they can return home. Just hope there's enough food and drink kept within the estate for this!
>>
>>5548698
>>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
>>
>>5548698
>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
>>
>>5548698
>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
Kill them, they will merely betray us to the usurper when the time is right anyways.,
>>
>>5548698
>>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
we'll throw a party later - don't want to have a Lady Boyle's Last Party situation going on
>>
>>5548698
>>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
We're evil, get used to it
>>
>>5548913
>We're evil, get used to it
Small problem with that. /qst/, usually, has a problem taking ANYTHING that is even remotely villainous and turning it into big damn heroes n'SHEIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT! Here's hoping the QM can keep this in focus.
>>
>>5548913
Doesn't mean we have to be retarded
>>
>>5548698
>See the traitors, the armed garrison at least, dragged out and thrown to the mob. Some bloodshed ought to appease them! Albeit at the cost of knowledgeable armed defenders of the palace, but then they are traitors after all!
>>
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Looks like a majority for

>>5548913
>>5548905
>>5548904
>>5548901
>>5548817
>>5548815
>>5548811
>>5548809
>>5548802
>>5548717
>>5548707
>>5549286
>See the traitors, the armed garrison at least, dragged out and thrown to the mob.

Surrendering or otherwise opening the gate to you was the biggest mistake these men could have made. At least if they'd continued to oppose you then they could have died fighting, honorably. Instead though they give themselves over to your mercy and naturally mercy can be quite lacking when it comes to you!

"-no! Please no!"
"We surrendered! I surrender!"
"By the gods, don't do this!"

Ah, music to your ears! Well it would be, but there's that annoying matter of reputation and caring about how people perceive you, that nonsense. As much as you'd love to stay and watch, you opt for the more dignified appearance of disinterest and riding on ahead at the front of your military force, in leadership. Leaving behind the guards to be rounded up and thrown before the angry mob.

A ghastly affair you're sure, when you hear tell about it later. Those poor wretches beaten and stabbed and stoned to death by the eager crowd. The palace has... had about one hundred men garrisoned for protection so not all of them could be so quickly found before a panicked escape into the night. But probably some thirty or forty men were lynched for the appeasement of the masses.

Again though, that doesn't concern you really. Not if you want to seem proper and just, as you ride along the road traveling up the grounds to the cliffside palace itself. A grand old estate, it's been some years since you had been here in fact so it is delightful to return. And delightful to see the nervous and frightened servants lining up to welcome you, as Emelie helps you down off the horse.

Though you could just head on in and make yourself comfortable, atop exterior stairs of the main entrance you have a chance to address everyone. From those servants, to much of your mercenary force who followed after you to the estate, while the rest remained at the gate to block entry to the mob. Then again, maybe it would be best to actually wait till the setting is right, and others such as the lord mayor and local baron of Delise also caught up?
>>
>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?
>See that things are handled properly through this transition of occupation, but otherwise you'd like to retire and plan for tomorrow, when things begin properly.
>How can you sleep when there's so much to do? So many things to make sure happen or don't happen, ground rules to establish... why, if you don't stay up all night officiating, then you make wake up to find mercenaries taken up residence in the palace with you!
>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being.
>Something else?
>>
>>5549342
>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?
>>
>>5548698
>Give up one of the treasure wagons to the people. Organized distribution of course, not just mad and bloody chaos. It will be a severe blow to your new wealth, but you'll trade a wagon of plunder for your palace any day.

>>5548913
>We’re evil, get used to it.
That doesn’t mean we have to be stupid. Way I see it, if the garrison of this palace was large enough that it could have seriously dented our mercenary force to take it back, then it still had plenty of troops. And we need loyal troops. Not just armed rabble after rape and loot, but trained soldiers. Throwing the garrison to the crowd deprives the palace of better protections, and deprived us of otherwise useful soldiers. Currently, those soldiers are harder to replace than the gold.
>>
>>5549342
>>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being.

"We take care of our people here."
>>
>>5549357
Too little, too late. Damnit.

>>5549342
>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?

>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being.

We are charismatic, and winning the loyalty of the townsfolk helps ensure that the lord of the town, and the local baron will have to face down a very angry mob of peasants if they decide to switch sides.
>>
>>5549342
>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?
>>
>>5549342
>>How can you sleep when there's so much to do? So many things to make sure happen or don't happen, ground rules to establish... why, if you don't stay up all night officiating, then you make wake up to find mercenaries taken up residence in the palace with you!
>>
>>5549341
>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?

>How can you sleep when there's so much to do? So many things to make sure happen or don't happen, ground rules to establish... why, if you don't stay up all night officiating, then you make wake up to find mercenaries taken up residence in the palace with you!

>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being.

All of the above
>>
>>5549342
>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being.
>>
>>5549342
>>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?
>>
>>5549342
>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?
>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being.
>>
>>5549352
I’m>>5549359

Changing vote to..
>Perhaps not a proper speech, but inspiring encouragement to your supporters now that you've taken this stronghold?

>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being.


>>5549369
>>5549381
>>5549481
If you guys don’t mind I’ll be writing the inspiring words


Well done.
Well done, all of you.
With your help, we are one step closer from removing Louis from the throne and preventing further misuse of power. Once our men have secured the castle, we will be sending carts of nourishments to the gates.

There is still much to be done to restore this castle to its former glory.

I ask that the civilians return to their homes once they have received their food. You’ve done well tonight. No need to stay up late — that’s what my soldiers are for.
>>
>>5549575
Support
>>
>>5549342
>>5549560
supporting
>>
>>5549575
???
Did you reply to the wrong post?
>>
>>5549575
+1
>>
Probably no post today or at least not till late tonight. Till then though you can figure out what your plan moving forward is now, since you've managed to take the palace and finally have a location from which to operate and build power.
>>
>>5549575
nice text, anon
>>
>>5549342
>>Send some basics down to the gate, several carts of food and drink. Not enough to host a feast, but to help your mercenaries see the mob back to town with, once their anger is settled. Also doubling, to keep your mercenaries busy and outside for the time being
>>
Alright, if anybody cares, here’s my analysis:

Mallines is a solid choice to operate from. It has access to the sea, granting us much greater maneuverability to our forces—if we can secure ships—and allows us to import goods and resources, assuming the appropriate infrastructure exists. The northern borders are protected by natural terrain like the mountains and hills (B), leaving only the gap we probably entered through most vulnerable (A).

Our most immediate concerns should be securing all of Mallines, followed by ensuring that gap has adequate forces to defend it and establish a base of supplies necessary to launch an invasion from. We can accomplish the first by conquering the local noble houses, or more preferably by converting them to our cause. Tearing apart their own holdings and slaughtering their soldiers (like we did with the palace defenders AHEM AHEM) will only convince others who have yet to pick a side that we may not have their best interests at heart (we don’t, but they don’t need to know that yet). It would likely result in the destruction of their holdings, which we could make use of. Every lord we ally is that many more trained soldiers, intact defenses, and local resources at our disposal. If we’re smart with our maneuvers, we can have our allied lords suffer the brunt of the casualties along the course of the war, leaving them too weak to oppose our complete power later on.

As it stands, we desperately need forces truly loyal to us and not just the chances for pillaging we can promise. The mercenaries are a decent army for the time being, but they lack discipline and structure, and are little concerned with following our orders directly. We need to eliminate them eventually, too. There are ways we could go about the construction of our own army.

1: We could begin a campaign of recruitment among the local commoners—who are already fiercely loyal to us—but we’ll need a source of arms and armor to equip them, as well as people to train them. Having mercenary captains train them wouldn’t be the best, given the lack of discipline it would instill, but we could probably do it more easily. The other option is we hire out knights and captains from our allies to do it. This would be much better.

2: There is a chance, if we use our courtly training, that we could even hire troops directly from allied houses. Quick, but costly. They won’t give up troops for free, but it will leave them weakened, too. That could be to our advantage later on, but troops that used to serve them may not be so keen on fighting their former allies in the future.

Either way, our objectives should be securing the control of this region and the gap at (B) which is paramount, and constructing a force capable of opposing our brother, and later on, the houses that might turn on us when they learn our true nature. If we play it out right, and convince the nearby houses to join us, we might just kill two birds with one stone there.
>>
>>5550504
Supporting all of this, as long as i can be the portmaster.
>>
What is the technology level, QM?

Are guns invented yet? Which type of ignition?
>>
>>5550504
Once we have Mallines and the gap under our finger, we need to be quick to cut off supplies and support to our brother. I assume he resides in Jeudeil, which ought to be the crownlands. Fortunately, the choke points in the sea and along the border to the southern half of the kingdom make this relatively easy. A quick rush will allow us to establish defenses to protect our controlled lands along the lines of (A). The mountains and hills on the western half of (A) should make that terrain very easily defensible, and thus able to be held by a relatively small force. That will allow concentration of the rest of our forces along the eastern and southern parts of (A).

When (A) is held, we ought to gain control of the coasts of (B) and (C). By launching an assault to the northeast coast of (B), we can control the sea beside, which, along with our lines at (A), will completely cut the kingdom in half and sever our brother from the south. He would be near entirely unable to control or influence anything below Jeudeil leaving him stuck north and with the south completely on its own as well.

Afterwards, to facilitate protection of Mallines’ own coast from counter-attacks from the south, we should take control of the coast along (C). It will also give us a foothold to begin taking the rest of the southern-half of the kingdom.

Sorry for the walls of text, but I love military history and such, and this is making my inner autism go to full power.

>>5550509
>As long as I can be the port master
Hell yeah, dude.
>>
>>5550504
>securing the control of this region and the gap at (B)
I meant (A) here.
>>
>>5550504
Agreed on the need to get rid of the mercenaries eventually. I've been thinking of them being reformed into some sort of shock-troopers, a private militia, or some sort of French Legion styled army (they were compromised of would-be adventurers and would-be mercs I think, so that's where I got the idea from).

>>5550539
This is a good plan. As long as nothing unexpected happens it should work.
>>
>>5550560
>French Legion
*French Foreign Legion
>>
>>5550562
>>5550560
That makes sense. It’d also be a more efficient use of the manpower than just killing them off.
>>
Posting to follow after this

>>5550513
In this feudal age, things could be thought of as high medieval.

As for ignition weapons, alchemist sorts and sorcerers are often capable of such things but expect high cost. Possible but usually prohibitive to all but the wealthiest sorts.

>>5550539
Nothing wrong with this amount of detail, I welcome planning and cooperation among players! It most definitely will help in your path ahead.

Also planning like this will bring bonuses when attempting such things.
>>
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>>5549352
>>5549357
>>5549359
>>5549369
>>5549381
>>5549402
>>5549481
>>5549504
>>5549527
>>5549560
>>5549575
>>5549772
>>5549832
>>5549878
>>5550049

More than anything you'd love to rush to your old room here in the palace and jump on the bed, letting the comfort carry you to an actual good night's rest for once. Climbing the steps of the main entrance however, you're aware of the accompanying force with you from behind and wonder what you should do. Both for their hopes as they look to you with anticipation after this victory, and in some attempt to keep them from just barging into your home along with you.

"...well done. Well done, all of you! With your help, we are one step closer from removing Louis from the throne and preventing further misuse of power. Once our men have secured the estate, we will be sending carts of nourishment to the gates. There is still much to be done to restore this palace to its former glory!"

Maybe not your most heartfelt speech, but now that you have the palace your position as queen is all the more significant. And as much as you believe a monarch should be allowed, it's certainly not the place for a queen to be inspiring her men towards hope and action with her words. No, your dignified authority should be enough for that.

"I ask that the civilians are returned to their homes once they have received their food. You all have done well tonight! No need for the peasants to stay - that is what you, my soldiers are for!"

A simple decree, but your first one. Letting your men see the angry mob back to Delise, after some more appeasement to keep their tempers all the way. The commoners served their purpose so getting rid of them now is important, the last thing you want is peasants wandering onto the estate and lingering. Tasking your men with this however also benefits you because it means they too, the mercenaries, also won't be tramping into your palace and making themselves at home. You wouldn't have been able to prevent this yourself otherwise and to some extent you still can't; the commanders and captains of the various companies still consider themselves peers, and thus privy to residence. Fortunately by nature of their ranks they are higher quality fellows than the commoners, but still uncouth lowborn who you desire little to do with!

In any case however, a good portion of your force depart with the mob to escort or goad the troublemakers home. Some of your force remains in case of need to defend, but with the commanders gaining access to the palace they deem that their privilege and thus above their men. The common soldiers are set to encamp on the estate grounds, with food and drink of course that they can celebrate the victory.

A sneer to your face, seeing your family's pristine grounds sullied by an occupying force, but hopefully in time they will be gone. For you, all that matters now is your reclaimed home and access to its halls.
>>
>After these eventful few days, you wish to retire so that you'll be rested for the busy day tomorrow. A worthy excuse to avoid these "guests".
>A celebratory feast in the grand hall is in order, nothing crazy but a pleasant affair at least. More to reward the commanders of your men, keep them swayed with a taste of luxury.
>This wouldn't be a homecoming if you didn't enjoy yourself. Celebrate, party, make a mess of things and have some fun! The servant staff can affirm their loyalty by cleaning up the mess tomorrow.
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
>Something else?
>>
>>5551162
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
Got to make sure nothing disappears during the party
>>
>>5551162
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
We need to take stock of what we have and what we need to get. >>5550504 >>5550539 is a REALLY, REALLY good plan. We need to work towards doing this. especially we need naval resources, if we can cut Louis's ocean trade off, he is going to be hurting BADLY. Look for shipwrights and ships we can buy/seize.
>>
>>5551162
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
>>
>>5551162
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
By and far this. Information is power.
>>
>>5551178
We also need to look for, or build, a port to store our ships at. It's a good thing that you don't need to go out looking for a portmaster. :)
>>
>>5551224
>A port to stash boats at.
Our ultimate goal is to get our hands on Laroux's harbors. We do that the war ends within months. Until then im sure there are a few ports in this province that we can take advantage of.
>>
>>5551224
Delise is a port city. Small, but still.
>>
>>5551162
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.

But also try to get a proper rest.
>>
>>5551162
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
I'm also in support of >>5550504 >>5550539 as a plan moving forwards.
The sooner we can get it done the better, since our brother might consolidate if we let him.
>>
>>5551162
>>This wouldn't be a homecoming if you didn't enjoy yourself. Celebrate, party, make a mess of things and have some fun! The servant staff can affirm their loyalty by cleaning up the mess tomorrow.
>>
>>5551162
>>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
>>
>>5551168
+1

>>5551140
I assume plate armor has been invented?
>>
>>5551296
>The sooner we can get it done the better, since our brother might consolidate if we let him
Exactly. Speed is always a major advantage in warfare. I’m the anon that proposed the plans above, but you bring up a key point about our brother attempting to consolidate that I forgot to explain about before.

Part of the plan is garnering more support. Cutting off the southern half of the kingdom does more than just weaken our brother and the south’s resources, it deprives them of information and morale. Any nobles still on the fence about which side to join, even the ones who may have been only partially in support of our brother will be significantly more likely to turn to our cause. The pragmatic ones, seeing that they’ll have absolutely no help from our brother—no soldiers, no gold, no food, not even morale support—with our armies bearing down from the north, will immediately realize how bad their position could be. With contact cut off, for all they know, our armies already have the capital besieged, and our brother has all but lost. Once their neighboring houses begin to turn to our side, it’ll only press upon them how much smarter it would be to swear themselves by us, rather than face down our armies alone.

The smarter ones will probably sit the fence, not supporting us, nor our brother, but we might be able to sway them with our courtly training (we really did make a good choice going for that).
>>
>>5551162
>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
>>
>>5551162

>Take stock of things, what you have to your cause that you can count on. Resources, men, support and more. A chance to determine the state of the palace and your position before settling in.
If we wish to wield absolute power, we must know what we have available to wield!

>>5550504
Late adding onto this, but I’d suggest moving the “capital” of the nation here permanently by decree. If not, then somewhere else suitable in the region The chance for greater influence in the running of the nation as a whole (travel times are nothing to sneeze at in this era) ought to tempt Mallines’ lords to back us over Louis. It’ll harden the crownlands against us, but we’re not expecting much sympathy up there.

Might be Laroix that we declare as the capital instead? It was already stated as the “capital of the south” so it’s well-recognized and not too far from Mallines.
>>
>>5551397
Agreed once more. But we also have to make sure they don't get any ideas of independence from either side (at least not permanently). I'm sure at least a couple of them will make demands in exchange for their loyalty.

>>5551408
Moving the capital to somewhere more strategic should be an eventual goal.
Laroux is indeed an optimal choice for the time being. Though even permanently ruling from there isn't a bad thing.
>>
>>5551408
Going with Laroux would also probably gain us more support with the south, so I think I can back this idea up.

>>5551426
>I'm sure at least a couple of them will make demands in exchange for their loyalty.
Oh, they absolutely will. We’ll have to be careful to set things up further down the line to leave them too weak to oppose us. That’ll be a plan that’ll have to develop over time as things play out, but you’re right. We’ll need to keep an eye on our Allies as much as our brother. It might even be worth our time to invest in spies working inside our noble’s houses, so that we know what they’re up to and can’t catch us off guard. We could even have ‘envoys’ of a sorts sent out to facilitate cooperation and synchronization of our forces, but who can also perform the dual role of keeping us up to date on their goings-on.
>>
>>5551162
>>This wouldn't be a homecoming if you didn't enjoy yourself. Celebrate, party, make a mess of things and have some fun! The servant staff can affirm their loyalty by cleaning up the mess tomorrow.
Let's loosen up and actually play the tyrant
>>
>>5551440
Spies and envoy informants are a good idea, though we'd first have to establish some way to ensure their loyalty (or just handpick our more fanatical loyalists to do the job).
Maybe even create a specialized agency for spy work?
>>
>>5551355
Yes, although usually that's only for knights who can afford it.
>>
>>5551478
The easiest way to do that would be to focus our efforts in the capital, and centralize it so that decisions that are beyond the remit of a single region (negotiations between between regions regarding trade, for example) must be signed off on by a group of ministers located in the capital. Possibly the Queen herself if it impacts enough. Every lord would need couriers and lesser nobles parading in and out of the capital to conduct business, which gives our local network time to work on converting those people to serve as informants.

We may eventually be forced to allow other cities to host regions where such business can be conducted for efficiency, but centralizing all decision-making in our capital makes sense from an “absolute power” perspective.
>>
>>5550539
>>5551224

Ok we got the warmaster and portmaster and I’m the speech guy we’re gaming
>>
>>5551552
This is smart. If we can play this off smoothly, garnering enough justification to waive the concerns of those who think might be misused, then we’ve got a solid step towards keeping things close to where we want it, and under our heel.
>>
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This ended up taking much longer to write/post than anticipated, but I'll provide some of what I have in the meantime.

Otherwise, looks like a majority for

>>5551168
>>5551178
>>5551186
>>5551200
>>5551254
>>5551296
>>5551317
>>5551341
>>5551398
>>5551408
>>5551461
>Take stock of things, what you have to your cause that you can count on.

How many other things you would rather do than menial bookkeeping, shouldn't you have someone to do this for you? At least you don't have to deal with any ledgers but walking through the grand halls and rooms of your home, as the servants stumble over themselves to appease you and the mercenary commanders, you figure there isn't much point to all this if you can't keep it.

And to do that, you have to know what you're capable of. As boring as it may be, and lamentable for a first night of proper royal victory, you feel it would be for the best to start taking things at least a little more seriously. So let the commanders enjoy themselves by your hospitality, on the backs of your family. Whatever it takes to keep them satisfied and loyal, while you call for an assistant from among the staff. Let Emelie enjoy herself in your stead for you have work to do.

Indeed much of what you have to account for, actually sits outside the palace. Wandering the grounds between the fires and tents of your encamped forces, you make for a welcome and inspiring sight among the men. Giving cheer and singing your praises into the night, although your purpose is clear in taking stock of what you have to your name.

First and foremost of course, would be the mercenaries. Five companies in total, a few thousand men strong, loyal so long as they believe their cause to be yours;
>Brothers in Arms, led by Sir Rannald. A versatile gathering of Dalmace veterans including low nobles, who continue to carry their weapons between wars. The largest company able to cover all fields adequately.
>The Espadines, led by Capitan Morez. Foreigners of Estanya, an adaptive force of light cavalry, changing tactics and equipment per battle needs. This is the mounted force of your army.
>Defenders of Coligni, led by Comandante Marco. Foreigners of Inalos, an exclusively ranged force famous for their crossbows and extreme kill ratios. They also have the highest demands however, befitting their reputation.
>The Black Bears, led by Herr Franz. Foreigners of Gostolnes, a stern and disciplined bunch of heavy shock infantry. Significantly armed and armored although lesser in number.
>Mighty Marcel's Merry Marauders, led by Marcel himself! A disorganized mess of all sorts, no discipline to speak of. Because of this however, there are some magic wielders and even a few mythical creatures. At least they aren't foreigners.
>>
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Then there's your loyalists. Good and true men sworn by oath, although you are obligated to them. Your reputation more than money matters here;
>Duke Jacquard, lord of Pettin. Your highest supporter and uncle, who rules over northern Mallines. Although not all his domain is yet sworn to you, Jacquard seems reliable to be able to govern and rally his own region.
>Marquise Sechal, lady of Beudan. Widow of a highest Jeudail noble who opposed, and was executed by your brother for treason. Though she is in exile like you, she is revered and greatly sympathized with as a symbol of injustice by the usurper.
>Vidame Hector, castellan of Montblanc. A holy order of warriors in Mallines, from the immensely revered fortress-monastery sworn to support your family for your divine blood.
>Baron Michel, lord of Troweil. One of the several barons in support of you, but the only current one of southern Mallines. Notable for being the lord of the domain which the winter palace presides over, including a few supporting towns and the nearby port city.

Lastly would be figures you could perhaps lean on, with some diplomacy;
>Elodie and Tristan, your younger sister and brother. Besides Louis your traitor younger brother, you have two other siblings, each a princess and prince respectively with loyalists their own. Neither of them were residing in Jeudail at the time of the coup, and though they have not opposed your brother you likewise haven't heard of their support.
>Reichsfurst Gustav, your betrothed. As it had been you were pledged to marry this fellow of neighboring Gostolnes, but by your own ascension to queen many would consider such vows null. Still favorable to your cause however, but worth noting that you yourself now represent a valuable potential wife to a prospective ally.
>High Holiness Baldwin, head of the church across the continent. He surely would frown upon your brother's actions, and his endorsement would lend you support of most bishops of Dalmace, and of course faith of the people.
>The Blue Veil, secret society. Although known to exist, you're only familiar with rumors. An old and troublesome element within Dalmace stemming from an ancient feud. Though not directly opposed, their difficult influence has been often persecuted but never eradicated. Surely they would step forward for a chance at your table. Notably not the only sort of secretive society, just the most famous but you could probably find any sort of shadowy group which would favor any particular belief of yours. The same could be said for alternative religions or holy sects, but that's a bit of a touchy subject in regards to the church.
>The Royal Academie of War, hall of heroes. Listed here as just one example, but across Dalmace and beyond are various renown institutes, colleges and guilds, whose alliance you could seek. Really just a matter of what you're looking for, though in some regards you could expect existing loyalties to your brother.
>>
>>5551563
Ugh. Does that leave me as either the politician or the spymaster? I can assist as backup speech guy at least. I’m definitely happy to leave war and trade to others.

>>5551579
It’s straightforward to play it off as as an effort to hear and address the needs of the lords at first. There should be several initial rounds of important lords coming to the capital to pay fealty to the Queen and hobknob with other nobles as they relearn the landscape. In that time, we can plant the initial seeds of the spy network among the “regular” coterie that accompanies each lord and lady. Those seeds will spread out as they return home.

When we announce the change, we can allow those plants to whisper that Emelie stated it’s just the act of a Queen trying to understand the full weight of the realm, that in time she’ll return control to the local lords as she realizes it is more efficient. It’s a lie, of course, but the plants don’t need to know that now do they? They just get to feel important and smart since our closest confidant whispered in their ears about how “vulnerable” the Queen truly is. The trap will come later, when we can alter agreements to further our own ends or turn the lords against each other. After all, the Queen would rule based on the documents her city produced from the archives.
>>
>>5551593

>Brothers in Arms
>Mighty Marcel's Merry Marauders

These guys are biggest and I think will be most useful for taking the >>5550539 (B) and (A) since our reputation there doesn't matter as much comapred to in Mallines

Not sure about which of the loyalists or allies to trust yet. I'll let you guys figure that one out.

>>5551600
Yeah sure I could use a backup speech guy
>>
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And then besides interpersonal resources, there's physical holdings;
>The Winter Palace, your new capital. A royal hold along the high rocky cliffs of the Bay of Bessal, in Classe the southern county of Mallines. More a fancy residential estate than a stronghold, although it has some fortifications like a large and strong wall encircling the estate. The palace itself is more a royal symbol than productive holding, however it is famed for it's orchards that span the grounds. Fruit from here is a major benefit diplomatically.
>Apellen, a small landed city. Central to the barony for organization and production purposes, also the political seat.
>Delise, a small port city. A ways down the coast, important because it is the only sufficient sea-access for the barony due to the cliffs of the coast otherwise.
>Lisdrey, Ceudau, Rostry, the three farming towns of the barony and most important for their agricultural output as the majority for the region.

Notably in all of Dalmace, these holdings probably matter little (besides your palace) however they are important because you personally have claim and ownership of them all directly. Even if you could one day become rightful queen of all Dalmace, as per the feudal system the country would be divided up in governance among nobility and such. Of course that could change if you maintain and enforce your belief in absolute power for the monarch. But besides all of that, here and now, these holdings you effectively are the absolute power already.

Besides people and holdings then, is wealth. Unfortunately however you had to flee Jeudail so weren't able to bring much of your own belongings that weren't lost along the way. However you were able to at least keep... or steal one royal item of regalia.

>The Royal Seal. Ring of your father, crest of your dynasty. Until you gain more power this isn't much use to you, but your brother lacking it means a real hindrance to his decrees.
>Isabella's Amber. Ring of your namesake, queen to the founder. The old legend suggests that the pair of rings were bound and could locate one another at any distance. Probably useless there but the highest status regalia which would undoubtedly position as a queen in your own right.
>Zeni's Gift. Ring of ruin, accursed thing. A simple gold band though fabled to be horribly cursed, but surely a queen of royal blood shouldn't worry of such things? Would allow for communion with mighty creatures and entities, yet greatly coveted by them.
>Eye of Mallais. Ring of the goddess, part of the whole. Straying into myth now and supposedly a piece of the goddess, this ring set with a beautiful moonstone can per lunar cycle, bestow some trait or feature upon the wearer... whatever they may desire. However as part of a supposed ancient agreement with other races... if you believe such things to even exist, then actually getting caught or seen wearing this ring would be a severe sin to the church, and extreme taboo to all others.
>Something else?
>>
>>5551552
Centralizing can be useful for us, especially with the couriers being part of our potential spy system.
But we have to make sure they aren't more loyal to the aristocracy than towards us, since a double agent could prove fatal for us. Yet I suppose that would be handled by any local network, though we'd have to actually get it running with trusted leaders before anything.

>>5551593
Seeing all of these mercenary groups makes me more hopeful in creating a French Foreign Legion variant.

>>5551605
Wait, are we supposed to be voting here? I thought this was just showcasing the different groups under us.

>>5551619
>The Royal Seal. Ring of your father, crest of your dynasty. Until you gain more power this isn't much use to you, but your brother lacking it means a real hindrance to his decrees.
This will pay off in the long run, and has the potential to make our brother get less support.
>>
>>5551619
>>Isabella's Amber. Ring of your namesake, queen to the founder. The old legend suggests that the pair of rings were bound and could locate one another at any distance. Probably useless there but the highest status regalia which would undoubtedly position as a queen in your own right.
>>
>>5551619
>>Eye of Mallais. Ring of the goddess, part of the whole. Straying into myth now and supposedly a piece of the goddess, this ring set with a beautiful moonstone can per lunar cycle, bestow some trait or feature upon the wearer... whatever they may desire. However as part of a supposed ancient agreement with other races... if you believe such things to even exist, then actually getting caught or seen wearing this ring would be a severe sin to the church, and extreme taboo to all others.

THE most powerful item we could get currently

Seek strength and the rest will follow.

>>5551621
no im just saying these guys could be useful im not voting
>>
>>5551621
>>5551605
>>5551593
Apologies if it wasn't clear, and based on the voting as greentexts so far I can see how it would be. But no, this accounting of your "belongings" is not a vote. Only when options include a

>Something else?

are they a vote, to provide for player creativity if they want something different from the choices I offer.
>>
>>5551629
>>5551628
I see, my bad.
>>
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And last of all is simple finances. Again, you weren't able to bring much of anything with you in your escape from Jeudail, but from your time spent marauding you've managed to accumulate five wagon's worth of plundered treasure.

Unfortunately there's a bit of a problem into what is spoken for, since the mercenaries lay claim to the wagons as much as you do. As queen they will allow you to have one wagon to yourself, but the other four they demand for themselves... unless you can come up with some better use of the treasure, or convince them otherwise. The benefit though is that for a full wagon, you own their contracts outright for five years. Although mercenaries are a fickle bunch so could find any reason to dishonor their contracts, just on the matter of money they wouldn't be able to be paid off by rivals... probably.

Still, even with one wagon you could accomplish much. Whether it be to hire more mercenaries, obtain arms and armor or exotic equipment, buy property or ships, invest in something, pay others off or secure loyalties. Whatever you see fit. In any case though, you seem satisfied with this basic assessment of what you can claim to hold for your cause. There may be other things if you want to consider or investigate [Player specify?] but for the most part this comprises the sum total of your power.

Other than that... well you've missed the opportunity by now, late into the night, to join the proper festivities. You could still find some way to entertain yourself you suppose, or just call it a night.

>No more fuss, time for sleep.
>See if you can't find some food, drink, and company, what little there may be left but better than nothing.
>Fetch something from the royal wine cellar and have your own good time by yourself.
>Some years since you've been back to the palace, and your first real night as queen... you'd appreciate the time alone, some peaceful wandering of the moonlit grounds and seaside cliffs.
>Something else?
>>
>>5551641
>>See if you can't find some food, drink, and company, what little there may be left but better than nothing
>>
>>5551641
>>Fetch something from the royal wine cellar and have your own good time by yourself.

Im not getting jumped while looking at a cliff lol
>>
>>5551641
>No more fuss, time for sleep.
Being well rested is important for being the best tyrant we could hope to be.
>>
>>5551619
>The Royal Seal. Ring of your father, crest of your dynasty. Until you gain more power this isn't much use to you, but your brother lacking it means a real hindrance to his decrees.

We just start pumping out royal decrees with this bad boy
>>
>>5551641
>No more fuss, time for sleep.

I see my Inability to read to the end strikes again
>>
>>5551619
>>Zeni's Gift. Ring of ruin, accursed thing. A simple gold band though fabled to be horribly cursed, but surely a queen of royal blood shouldn't worry of such things? Would allow for communion with mighty creatures and entities, yet greatly coveted by them.


>>5551641
>See if you can't find some food, drink, and company, what little there may be left but better than nothing.
>>
>>5551641
Alright, for our item, hear me out:
>Something else?
>The Blade of the Conquerer, a gilded, bejeweled sword ostensibly wielded by the founder of Dalmace himself. Although one blade is of little use alone, its legendary status inspires respect and awe among knights, soldiers, and the more martially inclined.
Morale is of immense importance to troops, and a legendary artifact of war should inspire them to greater bravery, and to keep fighting against dire odds. We might also use it to bestow knighthood upon some of our mercenary captains, or other heroes, hopefully giving them greater cause to stay loyal to us. But if nobody is down for this, just swap me to
>The Royal Seal

As for tonight, there’ll be plenty of opportunities to make merry soon enough. Let’s grab a bottle of wine and hit our comfy bed.
>No more fuss, time for sleep. But maybe snag a bottle of wine for yourself.

Now that I know what kind of forces we’re working with here, I have much better ideas of how we’re going to go about our campaign to take back Mallines and cut the kingdom in half.
>>
>>5551707
I’m in assuming the sword looks like this
>>
>>5551709
Looks good to me. Is that from something?
>>
>>5551711
It is!
https://chroniclesofeverfall.fandom.com/wiki/Imperious

TLDR: extra long sidesword made by fantasy Joseph Stalin
>>
>>5551712
Although I know nothing about this setting, I respect and approve that you chose the image of a sword described as being “the most desirable in the world.”
>>
>>5551641
>Fetch something from the royal wine cellar and have your own good time by yourself.
>>
>>5551641
>No more fuss, time for sleep.
Partying is for those who don't plan on becoming absolute
>>
>>5551641
>No more fuss, time for sleep
Grindset
>>
>>5551619
>Isabella's Amber. Ring of your namesake, queen to the founder. The old legend suggests that the pair of rings were bound and could locate one another at any distance. Probably useless there but the highest status regalia which would undoubtedly position as a queen in your own right.

>>5551641
>Fetch something from the royal wine cellar and have your own good time by yourself.
>>
>>5551619
>>The Royal Seal. Ring of your father, crest of your dynasty. Until you gain more power this isn't much use to you, but your brother lacking it means a real hindrance to his decrees.

>>No more fuss, time for sleep.
>>
>>5551641
I’ll back in the:

>The Blade of the Conquerer, a gilded, bejeweled sword ostensibly wielded by the founder of Dalmace himself. Although one blade is of little use alone, its legendary status inspires respect and awe among knights, soldiers, and the more martially inclined.

From here >>5551707

Otherwise I’ll vote for
>The Royal Seal

>>5551641
>Fetch something from the royal wine cellar and have your own good time by yourself.
>>
>>5551619
I like these ones
>Isabella's Amber.
>The Royal Seal.
>The Blade of the Conquerer.
I'll choose which one I like more later of there's a tie
>>5551641
>Fetch something from the royal wine cellar and have your own good time by yourself.
>>
>>5551593
>>5551595
>>5551619
These are nice stuff you have written, Vizier. Congratulations! This makes the world even more interesting!
I like the Black Bears a lot. It's simple and effective. Also I like bears.
I wanna merry Herr Franz and lay down on his naked, big, strong, manly and furry chest every night.

>>5551641
>See if you can't find some food, drink, and company, what little there may be left but better than nothing.
Let's hope to find Herr Franz. Every tyrant and smart queen like us needs a strong man by our side. A perfectly balanced duo.
>>
>>5551872
We are not fucking some dirty Merc. And if we are, mighty Marcel is clearly the superior choice!
>>
>>5551881
Marcel's mercenary group is called "Merry Marauders". Even in the madness and savage of a maurader, there is intelligence and wits. This means "treason" in our future. We need no man of some sorts by our side. It's too risky.
Let us have some muscleman we can control and can satisfy our apetites.

Which reminds me we "technically" are already promised to Reichsfurst Gustav.
Maybe he can accept we having multiple lovers, while he can have his (but we obviously would regulatehis lovers so no smart ass hooker can try to get in his head)
Then we can have Herr Franz AND Marcel.
>>
>>5551893
Begone coomer, return to the darkness whence you came!
>>
>>5551893
Well not that it should concern you right now, but at some point you could consider the issue of matrimony. Obviously as a queen you have great worth to any partner, and potential ally. Why, suppose you married some neighboring king, then with a whole other country's military supporting your claim, your brother wouldn't stand a chance... or more deviously for your own tyrannical ambitions, gaining claim to new lands via marriage. Just imagine not only retaking Dalmace in your reign but doubling the size!

On the other hand though, depending on which partner may harm your legitimacy. As well, the risk to your authority that a husband would present due to the bothersome gender laws and norms.
>>
>>5552059
A tyrant queen will take what's hers. Laws and customs be damned.
>>
>>5552059
I interpret this as “become betrothed to an underage prince, ‘arrange’ for them to take the throne, and assume regency over the nation until they become older” so we can change laws.

Our spy network is going to go through its paces.
>>
>>5551641
>Eye of Mallais. Ring of the goddess, part of the whole. Straying into myth now and supposedly a piece of the goddess, this ring set with a beautiful moonstone can per lunar cycle, bestow some trait or feature upon the wearer... whatever they may desire. However as part of a supposed ancient agreement with other races... if you believe such things to even exist, then actually getting caught or seen wearing this ring would be a severe sin to the church, and extreme taboo to all others.

>See if you can't find some food, drink, and company, what little there may be left but better than nothing.
>>
>>5551641
>The Blade of the Conquerer, a gilded, bejeweled sword ostensibly wielded by the founder of Dalmace himself. Although one blade is of little use alone, its legendary status inspires respect and awe among knights, soldiers, and the more martially inclined.
Cool blade and ancestral stuff. Plus we can give the blade to a bodyguard we may or may not get close to at night.

>Fetch something from the royal wine cellar and have your own good time by yourself.
I want anons to play a character not as an ultra efficient pragmatist for once.
>>
>>5551619
>>The Royal Seal. Ring of your father, crest of your dynasty. Until you gain more power this isn't much use to you, but your brother lacking it means a real hindrance to his decrees.
>See if you can't find some food, drink, and company, what little there may be left but better than nothing.
>>
>>5551641
>The Blade of the Conquerer, a gilded, bejeweled sword ostensibly wielded by the founder of Dalmace himself. Although one blade is of little use alone, its legendary status inspires respect and awe among knights, soldiers, and the more martially inclined.
>See if you can't find some food, drink, and company, what little there may be left but better than nothing.
>>
>>5551641
>Isabella's Amber. Ring of your namesake, queen to the founder. The old legend suggests that the pair of rings were bound and could locate one another at any distance. Probably useless there but the highest status regalia which would undoubtedly position as a queen in your own right.

>See if you can't find some food, drink, and company, what little there may be left but better than nothing.
>>
>>5551872
>>5551881
>>5551893
>>5552059
Although I’m loathe to associate ourself in such a way to anybody we can’t immediately trust (I feel like Emilie is about the only named individual we could trust to keep things secret so far, not that I’m making a suggestion), we have to consider the political consequences of being found consorting with non-nobles in such a way. Any kind of relationship or fun would have to be kept very secretive.

As far as our formerly betrothed goes, I’m worried about his and his nation’s own schemes and desires. Marrying him would make him king, which would rob us of a huge portion of our power and independence. We’d need to establish what kind of individual he is first, and whether we could easily control or manipulate him. Hell, he might just be all for being a tyrant along side us, but that’s a long shot. I will admit that if things go south for us in our war efforts, having his entire nation allied to our cause, and its soldiers at our assistance would shift things dramatically in our favor. The positioning of his nation right beside the eastern half of northern Dalmace would allow his kingdom to threaten our brother’s western flank, which would force him to divide his forces, thus weakening him. He also borders us to the north, which would allow us to easily receive reinforcements and resources easily.

There are many things to consider.
>>
Tally time!

>>5551621
>>5551660
>>5551768
>>5552155
>Royal Seal

>>5551626
>>5551765
>>5552227
>Isabella's Amber

>>5551675
>Zeni's Gift

>>5551628
>>5552105
>Eye of Mallais

>>5551707
>>5551799
>>5552129
>>5552203
>Blade of the Conqueror

Seems then like a tie between the Seal and the Blade. Will give a chance for anyone to weigh in on their decision or change votes, or if anyone hasn't chosen yet. Since this particular choice doesn't immediately matter though, can continue on with the majority for the other choice;

>>5552227
>>5552203
>>5552155
>>5552129
>>5552105
>>5551872
>>5551812
>>5551799
>>5551768
>>5551765
>>5551749
>>5551738
>>5551729
>>5551707
>>5551675
>>5551665
>>5551657
>>5551647
>>5551643
>>5551707
>No more fuss, time for sleep. But maybe snag a bottle of wine for yourself.

Looks like almost a tie again, but of the three majority options these two aren't mutually exclusive whereas seeking to celebrate and have fun with others is.
>>
>>5552321
>Seems then like a tie between the Seal and the Blade.

*due to a floating vote, that is. But again, anyone can try and affirm or change their choice in the meantime.
>>
>>5552322
I haven’t voted yet I believe. In support of the local write-in economy, I’ll go
>The Blade of the Conquerer, a gilded, bejeweled sword ostensibly wielded by the founder of Dalmace himself. Although one blade is of little use alone, its legendary status inspires respect and awe among knights, soldiers, and the more martially inclined.
>>
To make a case for the seal, I invite everyone to have a look at the 3 kingdoms period in China. The seal not only gives us a ton of legitimacy, it also allows us to issue properly stamped rolyal edicts, and this alone might be enough to sway lords loyal to the crown to our cause, receiving an official order.
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>>5552321
I'll settle for the blade
>>5551812
I'm this anon
>>
>>5552331
Yep, legitimacy trumps some shiney sword any day, not like we're some warrior king wading through the thick of combat in any case.
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>>5552341
The sword, just like the Amber, should give us legitimacy too.
What the seal would do is reduce our brother's legitimacy as well.
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>>5552344
I think I just convinced myself to go for the seal.
The Amber was my preferred choice of the three anyway
>>5552333
>>5551812
Changing to
>The Royal Seal.
>>
My plan for the blade, in addition to using it to knight those we deem worthy (or foolishly loyal enough), is to lend it to our allied nobles or mercenary captains as a gesture of faith in their service and missions, which will hopefully humble them with the weight of such a responsibility. In addition, it gives them much more cause for loyalty, seeing as if they were to lose the sword, or turn against us after being bestowed such an honor, it would seriously harm their reputation. It’d be harder for them to find employment elsewhere if so.

It also serves as a metaphorical symbol of re-conquest of the Kingdom, having supposedly been the blade used by the founder. The educated among the nobility will recognize this for what it is, and will lend us the reputation as the one who has come to reunite the kingdom again.
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>>5552354
My vote is still for the blade, but if it comes down to a tie again, switch me to the Royal Seal.
>>
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>>5552321
>No more fuss, time for sleep. But maybe snag a bottle of wine for yourself.

Haven taken proper account of the various strengths to your cause, you can sleep better knowing where things stand. Although you would have preferred to celebrate for the evening now that you've achieved this important victory, it's simply too late now for you to wholly party as much as you'd want to. Most are already drunk or asleep and while you may still have found someone you could share a laugh with, you aren't motivated enough for that effort.

Though it is something you ponder, while wandering back inside the palace and down to the cellar. Free of Jeudail and courtly life you haven't any concern about always being observed and followed, no worries about your reputation in regards to your behavior. Free to do and act as you please, relatively, without repercussions. This level of freedom you've not really experienced before and the thought of it makes you a little giddy, enough at least to have seized you with indecision for the night... wondering what sort of personal trouble you could get up to, not so much because you desire it but to see what you could get away with and how egregiously, without worry for the first time in your life. Anything your little black heart ever wanted, well now you could.

Especially, since this pertains to your ideal absolute power. If you had it your way, for the king or queen at least there is nothing you could not do, and get away with. So long as you are a good and strong monarch otherwise, what right does anyone have to judge or oppose you?

Better to think on that first though, rather than getting carried away and making an actual mistake... especially with as many drunken men wandering about. A little sour about still playing the role of a prim and proper princess, consciously or subconsciously, in the end you settle for the wiser choice of enjoying yourself sensibly. Finding a quality bottle of wine and a servant to open it, you can finally retire to your room for what's left of the night.

Start small, start simple. Celebrate unbounded in your quarters and then progress from there as to what you can get away with. You're sure you'll thank yourself later!

"Uuuagh... too bright..."

Later, you curse yourself. More used to regal banquets, just a dram of wine rather than a whole bottle to yourself, some of which lies spilled across the floor beside you. Passed out on the carpet as the late morning sun shines through the window in your face.

Well you certainly had a good time to yourself at least, drinking and singing and making a mess of your room while arguing with yourself. Now though Emelie is at the door, looking to prepare you for the day and all the busy work that demands your attention. Though you'd rather sleep in or just laze in bed all day, you can't very well skip out on your first proper day as a fully-fledged queen! Right?
>>
>Establish and organize court in an official manner. No longer just a princess, you suppose you'll have to start governing now. At least until you can find others to do it for you.
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
>A tour of your new holdings is in order. Let the people know of their new ruler, and pay a visit to important figures in the area to ensure their new loyalty.
>Military matters still remain the most pressing issue. You have your own household now but your men need to be provided for, and supported logistically. Perhaps even organized, if you care to ennoble anyone like any of the commanders?
>Something else?
>>
>>5552370
>Establish and organize court in an official manner. No longer just a princess, you suppose you'll have to start governing now. At least until you can find others to do it for you.
All of these are good options, and while the one with possibly getting a spy network going with the envoys or making a Foreign Legion with the mercs has my attention I'd like to consolidate first for a bit.
>>
>>5552370
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
Court is meaningless without the nobles in support of it, or know of it to begin with. Waging a war is also as much about politics as it is strategy and logistics, as Ulysses S. Grant showed. Let’s get a feel of things as we gain control of this region. The next step for our assault and control of the crossroads will come later. Speed is still important, however. We can’t waste too much time. If our brother is smart, he’ll realize the importance of the areas pointed out before.
>>
>>5552370
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
>>
>>5552370
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
>A tour of your new holdings is in order. Let the people know of their new ruler, and pay a visit to important figures in the area to ensure their new loyalty.

Those two don't seem to be mutually exclusive
>>
>>5552390
If the QM will allow it, I can certainly back this option.

How smart is Emilie, QM? Can she read and write? We might be able to have her perform some duties in our stead. Simple things, like giving orders to envoys, or listening in on the concerns of nobles and commoners. It would go a long way to speeding out action up.
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>>5552370
>>5552380
Alright, I've been convinced.
I'll change my vote to this >>5552390 if possible.
>>
>>5552370
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.

And then,
>Military matters still remain the most pressing issue. You have your own household now but your men need to be provided for, and supported logistically. Perhaps even organized, if you care to ennoble anyone like any of the commanders?
>>
>>5552370
>>5552404
Actually, I changed my mind again. I'll change my vote to support a combination of these two, with priority to dispatch the envoys.
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
>Military matters still remain the most pressing issue. You have your own household now but your men need to be provided for, and supported logistically. Perhaps even organized, if you care to ennoble anyone like any of the commanders?
>>
>>5552321


>>5551628
I changed to vote from eye of mallais to sword >>5551709
>>
>>5552413
IP changed because of phonepost
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>>5552411
>>5552405
The reason I didn’t go for military matters instead of the tour is because of how I hope we can gain control of Mallines. It is immensely more preferable that we take this region via the mutual cooperation of the local lords, rather than by beating them into submission. Earning their loyalty preserves our forces and theirs, which gives us that many more soldiers to field further down the line when we begin the conquest for the rest of the kingdom, and we’re going to need a lot of troops, and the infrastructure and resources to support them. I want to keep this region as intact as possible. By going on a tour and visiting with the nobles directly, earning the support of the common folk as they see us pass by, we’re much more likely to accomplish that.
>>
>>5552418
As before, if it becomes a tie again between military matters and the tour, switch me to the tour.
>>
>>5552390
>>5552400
The ideal isn't to combine choices since that could just become the norm for every update. Preferentially just for tie-breaking situations, but this example should be fine.

As for Emelie, she has a basic courtly education so she knows how to behave and can read and write at least. She is a commoner however so normally you couldn't rely on her for anything official when nobles are involved, they wouldn't tolerate it. Also just plainly, by gender norms it may be difficult for her to get much done when working with a male majority. Like your mercenaries for example, they'll take orders from you as queen... sometimes, but not from Emelie. She could work with other commoners well however.

>>5552328
>>5552353
>>5552413
Seems like then another would-be tie. I believe? But broken by >>5552357 because of said tie?

For now then and since it's such a close issue, we'll say that your uncle had taken the royal seal and currently holds it for safekeeping. If you should manage to unite Mallines behind you then he will bestow the ring to you, to use officially.

Until such a time, for now you personally instead took the sword of the founder. A valid question, or consideration about the sword itself then;

>A splendid sword, said to be of the founder. Illustrious and inspiring to behold, this a very well made magical sword but it is a ceremonial blade of recent times. Of course any who should witness it would never question, and this blade gives the most prestige and legitimacy.
>The actual true sword of the founder. A humble and weathered old iron sword, function over form as per those dark ages from whence it comes. You could not expect to inspire or appear impressive to anyone with this, but it is the true blade to those in the know. This sword wields true power for those of the founder's blood, albeit less with distant blood.

Essentially, is the blade you have awe-inspiring and illustrious for your rule and followers, or is it more meaningful for you personally? Both would be seen as important symbols of legitimacy, but in different ways.

https://www.youtube.com/watch?v=A0TalLrtZ24
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>>5552429
>A splendid sword, said to be of the founder. Illustrious and inspiring to behold, this a very well made magical sword but it is a ceremonial blade of recent times. Of course any who should witness it would never question, and this blade gives the most prestige and legitimacy.
This is most like my original idea for the sword. Meant to inspire rather than be functional. We’ll have bodyguards and soldiers to keep us safe eventually.

>The ideal isn't to combine choices since that could just become the norm for every update.
Fair enough. That’s why I was asking about Emilie. I didn’t want to try and game the system and what not.
>>
>>5552370
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
>>
>>5552429
>A splendid sword, said to be of the founder. Illustrious and inspiring to behold, this a very well made magical sword but it is a ceremonial blade of recent times. Of course any who should witness it would never question, and this blade gives the most prestige and legitimacy.
L E G I T I M A C Y
>>
>>5552434
>This is most like my original idea for the sword.

As much was obvious. This alternative is merely to represent more how the founder actually was; not some famed conqueror.

Nothing stopping you from choosing the ceremonial sword, and propagating the more recent "history" and embellishments, that he was some illustrious and glorious legend.
>>
>>5552429
>A splendid sword, said to be of the founder. Illustrious and inspiring to behold, this a very well made magical sword but it is a ceremonial blade of recent times. Of course any who should witness it would never question, and this blade gives the most prestige and legitimacy.

The people need something to believe in
>>
>>5552445
Isabella is a despot in the making, the lies suits her sun queen dreams
>>
>>5552370
>>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
>>
>>5552370
>>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.

>>5552429
>A splendid sword, said to be of the founder. Illustrious and inspiring to behold, this a very well made magical sword but it is a ceremonial blade of recent times. Of course any who should witness it would never question, and this blade gives the most prestige and legitimacy.
>>
>>5552368
>Military matters still remain the most pressing issue. You have your own household now but your men need to be provided for, and supported logistically. Perhaps even organized, if you care to ennoble anyone like any of the commanders?

Seek strength.
The rest will follow.
>>
>>5552370
>Establish and organize court in an official manner. No longer just a princess, you suppose you'll have to start governing now. At least until you can find others to do it for you.
>>
>>5552418
I agree with that. My hope is that if we have a big enough military we'll be able to make the other weaker lords fold and not want to fight us.

>>5552429
>The actual true sword of the founder. A humble and weathered old iron sword, function over form as per those dark ages from whence it comes. You could not expect to inspire or appear impressive to anyone with this, but it is the true blade to those in the know. This sword wields true power for those of the founder's blood, albeit less with distant blood.
Better to have the real sword in our hands than the potential of it being in someone else's.
>>
>>5552368
>Dispatch envoys! All around, everyone and everywhere! To let all know of your established status, inviting supporters but also gauge the political climate... potentially to the neighboring countries as well.
>A tour of your new holdings is in order. Let the people know of their new ruler, and pay a visit to important figures in the area to ensure their new loyalty.
If still allowed. Otherwise, just the first.

>>5552429
>The actual true sword of the founder. A humble and weathered old iron sword, function over form as per those dark ages from whence it comes. You could not expect to inspire or appear impressive to anyone with this, but it is the true blade to those in the know. This sword wields true power for those of the founder's blood, albeit less with distant blood.
See, I do understand the power of keeping up appearances. But on the other hand, I’m absolutely certain our Queen has imagined tearing several men apart in a single motion with a blade, and all applauding her as it was always her right as a Queen to be so brutal should she wish it.

The prim and proper blade is our princess persona. The iron sword is the Queen we WANT to be. The Queen for whom appearance is irrelevant, all that matters is that it that when it moves, everything in its way either moves or dies.
>>
>>5552370
>Establish and organize court in an official manner. No longer just a princess, you suppose you'll have to start governing now. At least until you can find others to do it for you.
>>
Looks like a majority for

>>5552380
>>5552381
>>5552385
>>5552390
>>5552404
>>5552405
>>5552411
>>5552436
>>5552455
>>5552461
>>5552483
>>5552489
>>5552568
>>5552594
>Dispatch envoys!
>Military matters still remain the most pressing issue.

You're queen now, and damn it all if the world isn't going to know!

But first though Emelie insists on seeing you washed and cleaned, something she can finally do now that you've reached a place which has actual bathrooms. Weeks, months since your escape from Jeudail? It was unpleasant at first but you'd gotten used to it, living rough. Probably better than most noble ladies. All this while however, as always Emelie was quite upset to see you not well-groomed and so now she has her chance finally. Picking you up and carrying to an actual tub with hot water waiting. It seems she's already familiarized herself with the staff in order to prepare for all this.

Well that's the rest of the morning gone then, as she strips you off and throws you in, making sure every inch of you is spick and span as a queen should be. All the while she carries on about what sorts of duties you could be expected to perform or what would be important, but you're more interested in hearing how she spent the night celebrating.

"Don't just write your name, use your full titles."
"Oh right... what are they all, now?"

After a very late breakfast however and seeing that the commanders keep your mercenaries from causing too much trouble, the most pressing matter by your concern is making sure all the world knows of you! Well all of Dalmace and the neighboring countries at least. Sat in the study while Emelie checks on with a few other servants to help, you've quite a lot of letters to write for the next few hours. Normally scribes would handle all this for you but there aren't any resident scribes on staff, and you've not yet formed a court to appoint any yourself. So as bothersome as it is, you are currently the person with the best skill at writing and calligraphy in the estate.

More tedious than anything, mostly just repeating the same composition over and over till you have a small stack of letters (and a accompanying packages of wine bottles and dried fruit delicacies) ready to be carried for delivery. Which it seems, you'll have to send a rider to Delise where proper courtly couriers can be found. Paid for their troubles, none of this is cheap but it's one of the expenses you can't afford to go cheaply with. How long all these deliveries will take of course depends on the distances traveled, but you could expect answers within a few months.
>>
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The question is, how you want the letters to read?

>Nothing fancy, just an announcement of yourself as queen. Let these people make up their own minds, and see how they react.
>Demands! You are the true claimant and expect support from any who will give it! Those who refuse, be branded traitors! Mostly this is oriented at denizens of Dalmace, but it lets foreigners know your stance.
>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.
>Deals! Your struggle presents a lucrative opportunity for others. You wouldn't stoop to begging, but you're sure there are agreements that could be brokered for support.
>Secretive! Your choice of envoy recipients is actually very selective and secret. Let news of your queenship spread naturally, for your careful and direct attention is towards conspirators.
>Something else?

After all that writing, well it's into the afternoon by now. Fortunately those soldiers whom had escorted the Delise mob back to town last night, are now returning so that your force is more or less whole again. Although you want to see them well-provisioned for, you wonder what would be the best method for that.

>Ennoble the commanders, and do what it takes to see them installed as the new governors of the settlements of your holding. This would very much appease the mercenaries and establish their own logistics, but obviously would be quite unpopular to others and a blemish on your reputation.
>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
>The mercenary companies can accommodate themselves as they see fit. No cost to you, and favored for allowing that freedom, but it means your force not actually being staged from the estate. Better for reputation and courtly affairs, but risky for surprise attacks.
>Start construction on a permanent or at least longterm encampment, beyond the estate. This would be the least popular and most difficult, but very practical if you intend to be warlike and martially focused. Letting your mercenaries treat this as an ongoing war even here in Mallines and organizing their own battles and raids.
>Something else?
>>
>>5552668
Also this is a chance to further define, organize or interact with your mercenaries, be it individuals or the company entire. At the bare minimum you need a way of housing and supplying them, but beyond that it's your decision to make. If you want to increase or decrease their strength, request particular things or changes, and reevaluate their company contracts with you.

Also if you want to terminate service with any, or seek to hire more still. Mercenaries or otherwise. Basically just a general opportunity of how you want your military force to take form.
>>
>>5552668
>Demands! You are the true claimant and expect support from any who will give it! Those who refuse, be branded traitors! Mostly this is oriented at denizens of Dalmace, but it lets foreigners know your stance.

>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
>>
>>5552668
>>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.
>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
>>
>>5552668
>Deals!
>The mercenary companies can accommodate themselves as they see fit. No cost to you, and favored for allowing that freedom, but it means your force not actually being staged from the estate. Better for reputation and courtly affairs, but risky for surprise attacks.

EXCEPT the Black Bears

they will be our personal guard

>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
>>
>>5552668
>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.

>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
>>
>>5552668
>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.
Putting up our face as a benevolent, righteous queen. Those who have no interest in seeing us as queen won’t bother to arrive or send a missive. Those who do, will. Easy enough to help us figure out who stands where.

>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
If I had to choose one, it would probably be the Black Bears. They’re stated to be well equipped, and well disciplined, which we’ll need out of our personal bodyguards. Although I’m loathe to use up valuable shock infantry in a manner where they won’t be at disposal for the battlefield, we might be able to gather better, Dalmace native guardsmen eventually.
>>
>>5552712
espandines are too valuable as ranged units so we probably cant use that as a bodyguard unit

the rest are too undisciplined
>>
>>5552668
>Secretive! Your choice of envoy recipients is actually very selective and secret. Let news of your queenship spread naturally, for your careful and direct attention is towards conspirators.

>Start construction on a permanent or at least longterm encampment, beyond the estate. This would be the least popular and most difficult, but very practical if you intend to be warlike and martially focused. Letting your mercenaries treat this as an ongoing war even here in Mallines and organizing their own battles and raids.
>>
>>5552713
Pretty much my line of thinking. The others I have plans for.
>>
>>5552668
>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.
>Ennoble the commanders, and do what it takes to see them installed as the new governors of the settlements of your holding. This would very much appease the mercenaries and establish their own logistics, but obviously would be quite unpopular to others and a blemish on your reputation.
>>
>>5552668
>Secretive! Your choice of envoy recipients is actually very selective and secret. Let news of your queenship spread naturally, for your careful and direct attention is towards conspirators.

About the Soldiers affairs, I will go with >>5552689
idea. Go, Black Bears, go!

>>5552236
>we have to consider the political consequences of being found consorting with non-nobles in such a way. Any kind of relationship or fun would have to be kept very secretive
As a Tyrant Queen ourselves, I may say we can use our power for opress the opposition.
As a fan of history, I may say merrying a peasant can been seen as an important movement for those who follow us. We are where we are because they followed us and accepted us (for now). Alexander The Great married with people outside his realm and made great diplomatic deals with this. Merrying with "one of the people" can be a great deal. The peasants are in far more number than nobles. When revolution starts, the angry mob always gets us.
(And continuing about the Black Bears Leader, his title "Herr" can be equivalent to "Mr." or even "Sir", meaning he has some sort of Title between their peers and his foreign birthland. This is something interesting to check on)

But I do agree with you on:
>We’d need to establish what kind of individual he is first, and whether we could easily control or manipulate him
QM is doing a great work with this adventure and I agree with you on getting to know more other characters. We can see who they are and forge bonds with them.

>(I feel like Emilie is about the only named individual we could trust to keep things secret so far, not that I’m making a suggestion)
This is because she is the most flesh out character for now. More interactions would be needed with other characters.
>>
>>5552668
>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.
>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
>>
>>5552668
>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.
>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.
>>
>>5552668
>>Summons! You invite all to respond back to you, and send representatives to your court. A new royal court in fact, they would be smart to try and secure a place with you.

>>Choose for one company to serve as your personal guard, since the servant housing of the estate can only accommodate about one company's worth. Allow for the other companies to venture out and accommodate themselves in the nearby holdings.

I say choose the one made up of our fellow countrymen.
>>
>>5552928
It's certainly something to consider, but a delicate balance you'd have to keep. The lesser renown a partner the more power and freedom you'd personally have, no worry about getting shoved off to the side in favor of a king spouse. However at the same time, damaged legitimacy and reputation for elevating a commoner (or just non-royal) and lowering yourself to that. Also of course the lack of power such a partner could bring, compared to a ruler who would support your cause.

Then again depending on how tyrannical you are, and how victorious, it may not matter in the end. If you achieved total domination or enforced absolute rule, then who could question or complain if you decided to have some nobody as a spouse, or a hundred spouses, or none at all with legitimized bastards.
>>
Looks like a majority for

>>5553209
>>5552931
>>5552929
>>5552928
>>5552896
>>5552724
>>5552712
>>5552701
>>5552689
>>5552683
>>5552677
>Summons!
>Choose for one company to serve as your personal guard.

There are different suggestions from Emelie and the assisting staff, as well as the occasional mercenary commander who comes to check on you, as to what the nature of these envoys should be. However your decision is to issue a summons to any and all who will receive these letters and gifts. Your impulse is to just make demands but looking further ahead, you feel that you'd rather know the intentions of all these people before making any decisions. To see who responds to your letters and how, invite them all to show their colors and separate the worthy and the unworthy.

Besides, it could also lend strength to your court since the various informed parties can try and compete with one another for positions around you. Limited in number, the more opportunistic among them may invest more heavily in your cause in order to secure a high position and thus better rewards and returns for themselves. Potentially foreigners too but that's just a price you'll have to consider if the cost is for victory.

"...Monsieur Franz? May I speak with you?"

"My Konigin? If you would let me resolve this, then you may have whatever you wish of me. Stay if you like, see how this is done."

With the matter of envoys taken care of then, for the remainder of the afternoon and evening you turn your attention to the pressing military matter of making sure your men are housed and provisioned for... in no small part because they're eating you out of house and home! You can host them another day or two at the most but beyond that, they've depleted the stores of goods for the estate.

So you seek out Franz, commander of the Black Bears, hoping to make a request of him that you think will settle the issue. Finding him mediating a dispute between men of different mercenary companies... seems your force often have problems with Marcel's Marauders due to their irregular organization. For you though most of the men would either give you their undivided attention or instead brush you off, but when it comes to his own men Franz wants to make sure the problem is dealt with completely, without distractions. To his word it doesn't take that long and you get a chance to observe how these matters are handled among the mercenaries.
>>
After that then, Franz and his officers lead you along to clear a space that you can speak together. Feeling a little silly for how minuscule you seem among these Gostolnan brutes, yet they afford you respect or feign as much.

"All the commanders I think are aware that this is to be a long conflict, and surely you cannot all remain here on the grounds indefinitely! Tomorrow then I shall venture forth and survey my new domain, and in the process accompany the men that the commanders may seek accommodations in the available towns... except you, your men. I expect you to remain here, that you would serve as my personal guard for whenever I would need you."

You'd gone over this in your head before engaging the men, but you're not sure how they'll take it since usually you are listened to but not heeded. As well, the worry about seeming to choose favorites from among the mercenary companies. Increasing loyalty with some but decreasing with others.

"If you keep the oath to the Reichsfurst, then the Black Bears are at your disposal to the man, my Konigin... but... would you not prefer your own countrymen kept close?"

Ah yes, the betrothal Franz speaks of. From your understanding based on your limited personal interactions with the Black Bears, they are an exiled criminal group and so Franz supported you in the first place with the expectation that you would marry his liege and earn his own pardon to return home. One of the two companies in your pay, who hold something above money in their support of you. Although you refrain from correcting him that your betrothal was not your own oath sworn, and your rightful decision as to whether you honor it or not.

But he does raise the point about your assumed preference for either of the two companies who actually hail from Dalmace, same as you do. Though you had considered that the most, you're not sure you can trust any of these mercenaries really. Especially those of your own countrymen who, although you can better relate to and understand, could also be compromised or swayed by your rivals within Dalmace. At least with foreigners you don't have to worry about their home countries bothering to sabotage you, when your cause would benefit them. So in the end that's why you came to the decision of preferring the Black Bears to the other possible companies.

That, and because the Black Bears are fewest in number so you can sufficiently accommodate them here on the estate! At least you assume so, these brutes from Gostolnes seem to eat and drink twice as much as a man of Dalmace! Also a potential issue that few of them speak the language, only Franz himself knows it well. Either way you intend to see the other companies off tomorrow, which can double as a chance to tour your new holdings. Just a question of how you want to venture forth.
>>
>Full regalia and splendor! You want to awe the local populace into acceptance of their amazing new queen!
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.
>Aloof and refined. You've no interest to actually travel into these peasant towns... let them imagine and gossip what you are like, while you remain outside the settlements to treat only with the representatives or nobles.
>Forceful and feared! You're not about to go pillaging your own countryside but you are imposing upon these people, that they will be quartering your mercenary forces. Best to use a strong hand and let them know how things are, that there is a war going on that they're a part of!
>Something else?
>>
>>5553463
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.
>>
Weird that there wasn't a vote for which company, but I guess some of the other anons mentioning that they wanted the black bears was enough.
>>
>>5553472
It was supposed to be a vote for which company.

It's not at a point where the choice can't be changed, you could just accept Franz's reasoning and instead go for a different company.
>>
>>5553475
>>5553463
Also if there's any care to, there's the rest of the night if you had anything particular you wanted to do or accomplish. If not then you'll just spend it normally and continue on tomorrow.
>>
>>5553463
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.
>>
>>5553463
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.
>>
>>5553463
>Forceful and feared! You're not about to go pillaging your own countryside but you are imposing upon these people, that they will be quartering your mercenary forces. Best to use a strong hand and let them know how things are, that there is a war going on that they're a part of!
>>
>>5553477
Fetch drinks and have a small feast with our mercenary captains.
>>
>>5553463
>Full regalia and splendor! You want to awe the local populace into acceptance of their amazing new queen!

>>5553500
Also supporting
>>
>>5553463
>Full regalia and splendor! You want to awe the local populace into acceptance of their amazing new queen!
>>
>>5553463
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.
>>
>>5553463
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.
>>
>>5553463
>Full regalia and splendor! You want to awe the local populace into acceptance of their amazing new queen!
>>
>>5553462
>Also a potential issue that few of them speak the language, only Franz himself knows it.
There are plenty of advantages in that.
>>
>>5553463
>Full regalia and splendor! You want to awe the local populace into acceptance of their amazing new queen!
>>
>>5553463
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.

>>5553500
Supporting this one as well.

>>5553607
Totally agree on that.
>>
>>5553500
This is a good idea, supporting this too.
>>
>>5553463
>Full regalia and splendor! You want to awe the local populace into acceptance of their amazing new queen!
>>
>>5553463
>Proper but practical. The people should know their queen but no need to show off, when primarily you want to assess your domain and house your troops.

>>5553403
Yes. Balance is indeed necessary and we are doing many arrangements and going through a nice path.
Sure, it's still initial level, but I think we are having a nice synergy here with everyone.

>>5553500
Supporting this! Like said before, it's a good way to know even more the characters presented to us!

>>5553607
Herr Franz seems smart, but not enough to sound too smart to outsmart us. QM did a good description on him.
>>
>>5553463
>Full regalia and splendor! You want to awe the local populace into acceptance of their amazing new queen!

>>5553500
+1
>>
>>5553720
+1
>>
Rolled 2 (1d2)

Looks like a tie I think?

>>5553720
>>5553705
>>5553696
>>5553672
>>5553630
>>5553626
>>5553604
>>5553601
>>5553559
>>5553553
>>5553550
>>5553498
>>5553488
>>5553479
>>5553469
>>5554040

As late as it is, don't expect others to probably weigh in so I'll let the roll decide.

>Splendor
>Practical
>>
>>5554042
>2

The Black Bears should make sufficient guards, and if you ever change your mind then it's no trouble to change that position for another of the companies. With this matter of provisions for your troops hopefully dealt with then, you can host a better celebration for the commanders than last night. A proper victory banquet and appreciation to the lot of them for getting you this far; it very probably would not have been possible without them.

And a better time had by all, as you know how to organize a feast as this with the help of the servant staff, better than the commanders on their own just making demands and the servants trying to manage. Although for all your effort put into this... you still enjoy yourself and everyone has a good time, but you can tell how the fellows don't really appreciate what they have before them. They'd just as readily enjoy a bottle by the fire among the encampment tents with their company. Something of a reminder that you can't rely on these men forever, and that you should keep aware of their station. Lest get used to the taste of finer life and forget themselves.

Just this one night though, shouldn't be a problem. And enjoyed responsibly so, you don't drink yourself in a stupor and pass out. No, a good night's rest for once so that you can be ready for tomorrow. Seems that there's no shortage of busywork these days!

"-no I would not expect you to have any sort of parade dress, your men do not have to act fancy just... proper. On best behavior, if they would have my appreciation."

Although Emelie would have preferred you to appear as splendid as possible, and certainly you would have enjoyed that, you think it for the best in reflection to your rule to appear practical to your subjects. Still dignified, same as you request for your force to travel with, but this is wartime and the opportunity for splendid parades is later. You don't want to give your people the wrong idea after all, not yet at least.

So then departing from the palace by late morning, you slowly ride at the head of your force organized to march for each of the settlements directly subordinate to the estate. Though it should take a few days at least depending on the pace and what said settlements have in store, but you expect to end up at Delise again before returning home.

Inherently because of the size of your force you are noticed and known well in advance everywhere you should go, so the various settlements head have time to prepare something. Some welcoming of you, others worried from what rumors they'd heard. But with your column of mercenary companies passing through, you present a sight to behold. Not one so fancy and glamorous that the commoners are awed by your splendor, but with a regal and disciplined air you bring inspiration and confidence in their new queen.

Especially with the ostentatious ceremonial sword of Dalmace's founder in your hands, held for all to see!
>>
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Yes yes, the little farming towns of Lisdrey, Ceudau and Rostry may have had their misgivings at first but after you and your force pass through there's hardly a doubt among them. They aren't left to imagine what sort of splendid queen you are from your winter palace, but they are left with faith in their new and practical ruler. Enough so, that you get eager supporters misguided following your force out of the towns for a time until made to return home.

Ah, charming little places. Shame about the stupid dirty peasants inhabiting them, but it's a delightful little life they have and you are proud to govern them. Would that you could dismount your horse and interact with them all personally, but you have bigger matters to see to.

Particularly the situation with Apellen, the small inland city of the region. It seems likely that this is where at least two of your mercenary companies intend to stay, but the challenge is convincing the citizens to accommodate your forces. The same situation could also be expected of Delise, with the remainder of your force but you'll deal with that when you come to it.

>You will shoulder the bill for your mercenaries, for where they stay. Which you already somewhat are doing, but now that you can start having taxes collected in your name, it should be less burdensome.
>This may as well be an occupation. Let your mercenaries run the roost for as long as they remain, and any grievances the citizens have will be settled by you... in time, after this conflict is resolved.
>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men. This also may be useful for assembling a temporary court for the region.
>The mercenaries shall be incorporated into the military component of the settlements. This comes with the risk of greater autonomy for said mercenaries and a more difficult time to coordinate them by your cause, but they can make their own enterprising efforts and grow and sustain themselves by the respective settlements. The region will become stronger as a whole, at the cost of your personal force weakening.
>Something else?
>>
>>5554081
>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men. This also may be useful for assembling a temporary court for the region.

The first option would be too draining on resources, the second seems too dangerous and the fourth seems too autonomous

They’ll be accommodated, but they will pay their own bills.
>>
>>5554081
>The mercenaries shall be incorporated into the military component of the settlements. This comes with the risk of greater autonomy for said mercenaries and a more difficult time to coordinate them by your cause, but they can make their own enterprising efforts and grow and sustain themselves by the respective settlements. The region will become stronger as a whole, at the cost of your personal force weakening.
>>
>>5554081
>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men. This also may be useful for assembling a temporary court for the region.
>>
>>5554081
>>This may as well be an occupation. Let your mercenaries run the roost for as long as they remain, and any grievances the citizens have will be settled by you... in time, after this conflict is resolved.
>>
>>5554081
>You will shoulder the bill for your mercenaries, for where they stay. Which you already somewhat are doing, but now that you can start having taxes collected in your name, it should be less burdensome.
Begging for favors is not a good way to start becoming the Sun Queen.
>>
>>5554081
>The mercenaries shall be incorporated into the military component of the settlements. This comes with the risk of greater autonomy for said mercenaries and a more difficult time to coordinate them by your cause, but they can make their own enterprising efforts and grow and sustain themselves by the respective settlements. The region will become stronger as a whole, at the cost of your personal force weakening.
>>
>>5554081
>This may as well be an occupation. Let your mercenaries run the roost for as long as they remain, and any grievances the citizens have will be settled by you... in time, after this conflict is resolved.
>>
>>5554081
>The mercenaries shall be incorporated into the military component of the settlements. This comes with the risk of greater autonomy for said mercenaries and a more difficult time to coordinate them by your cause, but they can make their own enterprising efforts and grow and sustain themselves by the respective settlements. The region will become stronger as a whole, at the cost of your personal force weakening.
>>
>>5554081
>>The mercenaries shall be incorporated into the military component of the settlements. This comes with the risk of greater autonomy for said mercenaries and a more difficult time to coordinate them by your cause, but they can make their own enterprising efforts and grow and sustain themselves by the respective settlements. The region will become stronger as a whole, at the cost of your personal force weakening.
>>
>>5554081
>You will shoulder the bill for your mercenaries, for where they stay. Which you already somewhat are doing, but now that you can start having taxes collected in your name, it should be less burdensome.
>>
>>5554081
>This may as well be an occupation. Let your mercenaries run the roost for as long as they remain, and any grievances the citizens have will be settled by you... in time, after this conflict is resolved.
>>
>>5554081
>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men. This also may be useful for assembling a temporary court for the region.
>>
>>5554081
>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men. This also may be useful for assembling a temporary court for the region.

This or just pay for them - I’m fine with either
>>
>>5554081
>>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men. This also may be useful for assembling a temporary court for the region.
>>
>>5554081
>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men. This also may be useful for assembling a temporary court for the region.
Probably the most advantageous for us without leaving our mercenaries outside our command.
>>
>>5554081
>>This may as well be an occupation. Let your mercenaries run the roost for as long as they remain, and any grievances the citizens have will be settled by you... in time, after this conflict is resolved.
>>
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Sorry for the later start than usual. Looks like a majority for

>>5554772
>>5554709
>>5554680
>>5554563
>>5554506
>>5554314
>>5554305
>>5554301
>>5554296
>>5554208
>>5554182
>>5554177
>>5554163
>>5554150
>>5554124
>>5554083
>>5554083
>Let the representatives of these settlements come to you, and ask what favors they will of you in exchange for their hospitality towards your men.

Having toured the smaller towns in the region, now that remains are the two small cities of Apellen and Delise, since that is where the mercenary companies are going to be staying by their choice. Better for it anyway since these settlements can shoulder the burden better for as many soldiers as temporary residents. Although there are many different ways you could broker this sort of agreement, you decide to go for the civil route and make deals with prominent representatives in the community.

Though a more tyrannical approach would be preferred, you can orient towards that later once you're solidified in your rule. For now best to maintain the illusion that you are a goodly and just monarch. And to this end it does help somewhat in the negotiations, for each city that you are invited to an important location by the local leadership, and treated as the esteemed guest that you are. Much to your delight of course to be showered with such favor and support and gifts, even if you can tell it is hollow praise... their mistake for you come to imagine the extremes of what you could expect or demand of them, in time.

In any case you can see the four of your mercenary companies accommodated in exchange for requests that, you are bitter to accept but in the grand scheme of things aren't all that much really. Expectations to respect pre-existing noble ranks, civil and economic decrees that had been in place, and claims to be pressed in your name. Unfortunately there are a couple demands here and there, that may come to rear their burdensome heads in time which you are concerned about, but so long as it settles this matter without trouble then you are willing to accept.

"Will you not be staying, your majesty? Always welcome here in Delise!"

Despite the conditional hospitality, after these few days in tour of the countryside you wouldn't mind returning home to the palace. Mostly so that you can focus on courtly matters now that the military issue is handled for the time being.

The question then is if you have any desire to structure your court based on local talents, even if only a provisional measure.
>>
>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!
>Follow the old and accepted ways, of letting the local nobles choose governing roles or fill those spots themselves. Maybe not the most effective method but it will let you focus on other important matters, not occupied with the tedious business of running a country.
>Something... radical. A meritocracy for positions, so that only the best should have governing power. Although this will be unpopular within Mallines.
>Something else?
>>
>>5555206
>>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!

Autocratic rule is our "evil" so it would be wrong to pick anything else
>>
>>5555206
>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!

“While I would prefer to let the nobles choose their own positions, the coup led by brother forces my hand. I need to be able to act quickly incase he, or his allies, tries to invade us.”
>>
>>5555206
>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!
It's the most in character
>>
>>5555232
Well not entirely. Autocracy is your belief, but personally you are just plain evil. How much you choose to act or indulge on it though is your choice, of course.
>>
>>5555206
>>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!
>>
>>5555206
>Something... radical. A meritocracy for positions, so that only the best should have governing power. Although this will be unpopular within Mallines.
>>
>>5555206
>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!
Right, Sun Queen time.
>>
>>5555206
>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!
>>
>>5555206
Alright, I do have a proposition.
>You do not want to allow the power of setting governors to fall outside your control, but you also don’t want the tedium of personally signing every request. Create a class of officials who may issue decrees and appoint governors in your stead. They may not leave the capital and retain said positions except by your appointment, which should make them far easier to keep an eye on and control while freeing you of such decisions. Of course, with so few trusted advisors right now you will likely shoulder the burden initially…
A small sacrifice so we aren’t overwhelmed with minutiae as we scale up and need to change our system (causing instability) so we can actually enjoy our power. It should be manageable so long as we build up a good internal spy ring with especially trusted officials.

The capital, for now, is the manor we took over.
>>
>>5555206
>>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!
>>
>>5555233
Supporting - good logic

“In these troubling times we need strong central leadership”
>>
>>5555206
>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!

>>5555372
This we can do in the future. Based Qin Shihuang style thinking.
>>
>>5555372
We should do this
>>
>>5555206
>You need no others than yourself to govern! Local nobles be welcome, but the actual decrees will fall to you alone! Governing positions by your appointment alone!
Keeping things under our control, justified with >>5555233

>>5555372
Your proposition is very sound, and it has merit ahead of time, when the scale of things we will oversee will become much grander. For now, during our campaign to control Mallines and the crossroads, I believe we will be able to respond to developments and ensure the smooth enactment of our will more effectively with immediate control.
>>
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Looks like a majority for

>>5555232
>>5555233
>>5555241
>>5555296
>>5555297
>>5555317
>>5555330
>>5555372
>>5555390
>>5555404
>>5555569
>>5555624
>>5555602
>You need no others than yourself to govern!

When it comes to governance, you'd rather just handle everything yourself. Maybe with some help where and how you need it but still none other making the decisions. Mainly you prefer it this way as per your own beliefs about the responsibilities of a monarch, but at the same time you simply don't trust anyone. Not that you're worried about your own safety or anything like that but there's no doubt in your mind that you are the best and most capable individual for any situation!

Still, same as always you have the sense to obfuscate and distract from your true nature and intentions.

"While I would prefer to let the nobles choose their own positions, the coup led by my brother forces my hand. I need to be able to act quickly in case he, or his allies, try to invade us."

Yes yes, that is sound logic. And any who might question otherwise, anything that transpires is certainly temporary! Once this whole mess is dealt with then everything can change back to the way it was or for the better...

...ha, maybe if they throw themselves at your mercy and kiss your feet, begging for forgiveness. How delightful that would be! But in any case, you make clear your intent and decree on the matter, which may not be the best received news but there's little to complain about either. You're not really changing anything for how these towns or the nobles handle their affairs. They can keep things the way they have been while you govern from your palace, all you expect is them to follow decrees you make. And those would probably only pertain to the realm as whole, rather than specifically what happens in the day-to-day of each town.

Although on the ride back from Delise you do have a rather appealing idea of how things could be run instead. By ordaining a group of officials who would manage things like decrees and governor appointment in your stead. To limit their power they cannot leave the capital, wherever that may be. It may be a bit much for now since your scope and concerns are so limited, but in time you expect it could prove quite effective and ideal.
>>
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Anything which should take concerns and work away from you, in the end that you're left with little to nothing to worry about. That would be your ideal, that eventually major decisions might fall to you but otherwise you're free to enjoy your life and pursue your interests and desires with absolute authority and the utmost freedom. If not that, then what is the point of a monarch at all?

"...and the Bears are settled in? Excellent, very good, I... I do not think I need anything else then, actually..."

After a final return home from Delise, you reach the palace by evening. Welcomed by back the staff and pleased to see that your hoped-for accommodations for the sole remaining mercenary company are working out as planned. With the military matters seen to then, your new holdings toured, and the provisional form of governance determined...

...well you're not really sure what to do now. There's the persistent matter of your brother of course, and the power and legitimacy of your rule. But right now in the short term, finally it seems you're free to do as you please. Nothing so immediately pressing to keep you up at night. There is some news that Emelie brings to you, in regards to the duke of Mallines whose region you (and your palace) are within. It seems by the efforts of your uncle up in northern Mallines, the duke here will not be able to take hostile military action against you for the foreseeable future.

So now it seems the contest for the southern duchy will be a matter of popular and political support. Who can win over the various barons and counts and such, to their cause. In a way that is a war itself, a battle you wage against the duke for loyal vassals, but all without bloodshed. Not too much bloodshed at least, you full well of courtly opposition and matters such as assassination. And when it is that power is contested and you might win the most support, then the duke would accept fealty to you in accord with the nobles of the region. Southern Mallines for you, northern for your uncle, that would leave only the east contested. After which point if you could secure all Mallines then you could make use of the royal seal, and the legitimacy of your claim could not be contested by your brother.

All that though, you can focus on in time. For now, it's your call to make as you recline in the great hall of the winter palace, seated comfortably on the throne with servants to tend to you and mercenaries to guard you. A bit lonely for the time being, but all the better to solely and unanimously make all the decisions.

>How will you proceed now?
>>
>>5555649
In this instance the decision is open-ended for player suggestion/coordination, because now at this point marks the transition from basically a wandering warband, to when you've become an established ruler.

For you to decide your ruling style/behavior and focus/actions, which will determine the play moving forward.
>>
>>5555649
First thing’s first: retaking Mallines. We should try to do so by alliance with the region’s dukes to begin with. If any prove too obstinate to give us their sword, then we make an example of them and claim it a matter for the good of the realm. We need to speak with these dukes and hear their qualms against us, if any. Then we need to convince them to join us. Warring with them should be avoided if it can be helped, to preserve valuable resources. Our envoys we sent out should speed that along.

In the meantime, let’s also see if we can get our hands on any ships or privateers. Enough to at least ferry a company of soldiers across the narrow sea between here and the southern kingdom. We shouldn’t need them immediately, but we will when phase 2 of our campaign begins.
>>
>>5555725
There’s a whole lot more that I want to say than this, but I’m tired as fuck and I gotta sleep. I trust the rest of you to figure things out well enough.
>>
>>5555728
Sleep is temporary. Evil tyranny is eternal
>>
>>5555649

>>5555725
+1 but also
>focus on getting support from Satosis
make deals to sway the leaders of that area to support us

>increases naval trade
we need more money to fund our deals and military

>flirt with Emelie
we are pretty lonely…
>>
>>5555731
Even an evil queen needs beauty sleep, Vizier, even if both of those statements are true.

Also, screw you and whatever time zone you live in.
>>
>>5555649
As a small side project, I would like to propose
>Increase our fluency in the natural language of our personal guard
so that we may communicate with them in the open if we need them to seize someone unawares, or recieve reports of assassins.

Beyond that, I do support the goal of consolidating Mallines and bringing Satois into the fold per >>5555725 and >>5555735. Our toal should be to push toward Laroix so we can control the southern capital. I think a decree of it being the new capital of the nation will go far in ensuring the loyalty of the south over our brother.

Once that is secured, we can begin (or at least investigate) diplomatic overtures to a neighboring kingdom so we may open a two-front war against our brother.
>>
Map picture

>>5550539
>>
>>5555649
Well, we are expecting our summons from the commoners and nobles. We will demand loyalty and see what they have to say.
>>
>>5555649
Have an orgy with your generals like evil tyrants are supposed to do
>>
>>5555649

>>5555755
>>5555735
>>5555725
+1 on these.

Also, on the topic of learning other languages, we can get the help of Herr Franz with his native language. He is helping us as a translator, but he can't do that forever. It also shows we are interested in knowing other cultures (sicne you learning the language you learn its culture as well) and shows we are open to diplomacy.
Plus, we can also flirt with Herr Franz as we can flirt with Emelie (like anon suggested). But aside form flirting, I point out again the fact we need to get better these characters so we can forge bonds and make them even better subjects for us.

By the way, >>5555782 had a good point towards the letters. Technicaly, we also send a letter to our soon-or-not-to-be husband, Reichsfurst Gustav. We should as well get to know him better and see his opinion on our actions. Even if we dismiss his opinions and only follow our evil heart desires, this is a way to take him to our side and try to manipulate him. QM already said we don't know him that much and he might be a tyrant just like us. We can't dismiss him so early in the game.

Another important thing is this so called "The Blue Veil" secret society. These kinds of societies always get back at us, rightful queens (specialy queens since they are all virgin manlets), and try to dismantle our power. We should investigate them as well and try to eradicate once and for all or make them bow to us.
>>
>>5555649
While consolidating our immediate region is important - we might want to kick off a medium term project

Information (like logistics) is critical in warfare

We should endeavour to find a spymaster (preferably female) who can start recruiting agents throughout the land
>>
>>5555649
Plant the seed!

Consult with whatever groundskeepers we have on staff and have it worked into the grounds in an aesthetic way.

>>5555755
>>Increase our fluency in the natural language of our personal guard

I'll support that
>>
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>>5556114
Finally it seems you have the chance to make use of the enchanted seed. You certainly can plant it on the grounds and see what becomes of it, to be tended by the groundskeepers and gardeners who already oversee the expansive estate.

>>5556028
Although you intend to rule and make the decisions yourself, some specialist councilors would be an obvious benefit.

>Spymaster
>???

Feel free to suggest another prominent potential council member you'd want, a maximum of two for now but the number can increase based on your domain held. And for each position, go ahead and make a roll to see how talented of persons you can attract. So 2d100.

>>5555915
>>5555755
You are already somewhat fluent at a basic level in Gostolnan, as per your courtly education, but of course you can increase your grasp of the language. Which would bring you to tri-lingual status;

>Dalmacian, obviously
>Estanyan, fluent
>Gostolnan, basic
>Lestyn, basic

>>5555859
Though most of your commanders and forces are away, accommodated by the other towns, you're just not sure how you'll fare with all these big burly Gostolnan men wandering about the estate.

>>5555735
>>5555755
Although your primary focus will remain to Mallines, you can start making inroads to Satois as well... whether it be for peaceful or aggressive intent.

As for Emelie, no need to flirt since as your handmaid she has always obliged you for whatever you've wanted, including matters of comfort. Although she can help with loneliness, she's not exactly a substitute for the real thing, so to speak.

>>5555782
Response to your envoys is probably the matter foremost on your mind, but you can't expect responses for a couple months at least. From the farther afield recipients for sure, so this is a consideration of what to do in the meantime.
>>
>>5556149
Can I suggest some positions?
>Military Commander
>Foreign Minister
>Bishop/High Priest
>Head of the Nobles
>Minister of the Third Estate (peasant representative, basically)
>>
>>5556164
Yes everyone is welcome to suggest positions, and the player majority can decide what two you decide upon for now.

Assuming spymaster is one, but if the majority felt that two different ones would be better then that is possible. And of course, to make a roll for the two positions, to see who you might recruit.
>>
>>5556149
>>5556164
On top of these, I’d suggest
>Interior Minister
for the development of our lands and
>Royal Seneschal
for managing the affairs of guests and dignitaries within our manor.

I’d vote
>Spymaster
>Royal Seneschal
for the full diplomatic/intrigue blitz while we first set ourselves up. Once we diplomatically control more regions, we can recruit a grand marshal/military commander for attacking the north and fill in specialists to represent specific interests.
>>
Rolled 88, 10 = 98 (2d100)

>>5556149
So, we're locked in on spymaster, how about

>marshal
>chancellor

Someone to wield the sword, and someone to wield the pen.
>>
>>5556149
>big burly Gostolnan men
Sounds exactly like what we are looking for!
>>
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>>5556149
>>5555767
>>5555725
Demonstrated here then is a proper breakdown of the immediate regions, with the constituent counties lined out.

>Pettin, navy - Northern Mallines, held entirely by your uncle Duke Jacquard and his vassals.
>Auvene, green - Eastern Mallines, held by Duchess Alis and her vassals. Nervously neutral but you can expect hostile as you grow in power.
>Occitine, orange - Southern Mallines, held mostly by Duke Molyes and his vassals. Opposed to you but not militarily so, yet.

And relevant to you;
>Troweil, red - your domain! All barons loyal, although Count Michel has withdrawn to his castle since you've supplanted him.
>Jaude, orange - neighboring domain to your west, of Count Ypalle.
>Garole, orange - neighboring domain to your south, of Countess Naith.
>Coresse, purple - middle domain, of Duke Molyes. The capital of Occitine, this region and your primary opponent.
>Lodde, orange - southwestern domain, of Count Bejard.
>Cruche, orange - southernmost domain, of Countess Taggan.

As you are aware, if you can gain control of Occitine the duchy you are in, then your uncle will lend you full support at which point you'd not expect much trouble to have all of Mallines under your control.

In order to take Occitine you'll need to either force Duke Molyes to submit to you directly, or you'll need to take the majority of counties in the duchy at which point he'll have to accept your dominance, else be outnumbered by his vassals.

I don't expect your overall plan will change much, but with this more detailed breakdown you may better specify what you have in mind or what order. And of course, the options available to you are whatever you see fit. Diplomatically or with intrigue may suit you better, but there's nothing stopping you from rallying your forces and invading your opponents, or some other direct method of control.

Or a varied mix of these options and more, you are quite capable and poised as you know!
>>
Rolled 94, 51 = 145 (2d100)

>>5556149
>>5556192
Ah, switching to support this. “Chancellor” was what I was trying to think of, but I settled for Seneschal.

May I suggest we call them
>Vizier
instead?

Also adding my roll in. Spymaster first.
>>
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>>5556202
Oops! That's a lot bigger than I'd planned.

>>5556192
>>5556191
>>5556164
>>5556149
>>5556203
One last matter of player concern before moving forward, is how you want to structure your court. Not that you really have one to speak of currently, but how you choose to organize your royal court will provide for benefits depending on style. Some possibilities could be;

>Courtly, focused on decorum! Household and personal affairs will fare better, drawing nobles to court.
>Militant, focused on war! Military actions will fare better, drawing warriors to court.
>Diplomatic, focused on dealings. Diplomacy with foreign powers will fare better, drawing foreigners to court.
>Academic, focused on learning. Studies will fare better, drawing scholars to court.
>Industrious, focused on improvement. Labor works will fare better, drawing professionals to court.
>Clandestine, focused on subterfuge! Illicit schemes will fare better, drawing villains to court.
>Something else?

This is of course a lot of choices, and players too may provide even more. But this status can be changed when you see fit or need it. Basically it's just the focus you want members and guests of your court to have, and will grant you bonuses in what you do. A choice similar to your councilors, they'll help and benefit you in what your choice of path is. Not that you can't pursue other paths different from your favored choice/councilors/court, it'll just make particular paths easier/more successful.

In a way, you can think of this choice, as what role your palace has as if it were a supporting character. You have your chosen role, and you can choose a "role" for your capital. Although incidentally because of your own Courtly upbringing and education, your court will always have the Courtly focus as a secondary trait. One such benefit being that you cannot suffer scandals within your court. Benefits such as these, you can expect depending on your choices.
>>
>>5556225
>>5556202
>>5556149
Whew! Apologies if this is a lot of information to take in, but now that you're an established ruler I figured you players may want more detail rather than less.

At least if it could influence what your choices are moving forward. But with this extra bookkeeping out of way, normal actions can resume after this.
>>
>>5556202
Based on this, I would say
>Keep an open channel with Duchess Alis. Point out that with how the coup against us has solidified the North against us, it makes sense that the future of the nation should be dictated by those in the South. The first dukes and duchesses to back us as we reclaim our birthright shall have a say in the new direction of the nation.
>As an initial show of support and a reward for cooperation, she may reach across her border and seize Jaude through diplomatic or military means. For initially opposing us, we will not back Duke Molyes’ casus belli against her to reclaim the domain.
>Begin making preparations to seize Garole. Examine diplomatic, spycraft, military options. Lean towards assigning spymaster.
>See if our newly-minted Chancellor (if they exist) can take a vessel to Cruche and flip them diplomatically.
If all are successful, we would outnumber the Duke in domains controlled.
>>
>>5542054
>5555555
>>
>>5542054
>>5555555
>>
>>5556225
>>Courtly, focused on decorum! Household and personal affairs will fare better, drawing nobles to court.

I say we double down on our strength and invite all of the Mallinois nobility to a meeting at our palace to discuss all of our futures, we of course do not intend to stay here forever therefore there is no need for any of them to harbor ill will against us for basing ourselves out of the region for the time being. Point of fact, the more support we receive the sooner we can be out of their hair. Naturally should they support us they will receive preferential treatment after the war and all that.

I am firmly of the opinion that we should pursue the path of lawful evil, fitting our lot in life.
>>
>>5556225
>Academic, focused on learning. Studies will fare better, drawing scholars to court.
We need to use that tree and manuals
>>
>>5556149
>Suggest council
Standard affair from CK2
Spymaster
Steward
Chancellor
Marshall
Head Priest
Court Mage (Cuz magic is a thing)
We can add other positions as we need them
>>
>>5556225
>Diplomatic, focused on dealings. Diplomacy with foreign powers will fare better, drawing foreigners to court.

We need to convince satosis to join us

Schemes will be done later
>>
>>5556225
>>Militant, focused on war! Military actions will fare better, drawing warriors to court.
>>
>>5556225
>Clandestine, focused on subterfuge! Illicit schemes will fare better, drawing villains to court.
I could also see an option for a religious-focused court, but it’s not enough to make me switch.

As an official-unofficial part of the spy corp, I would like to build them up. Our background will give us a general boost to internal diplomacy. Let’s build up the dagger to the carrot.

Also, penning a letter to Duchess Alis.
>To the Esteemed Duchess Alis,
>As the newly crowned Queen of Dalmace, We have been busy penning letters to the nearby ladies and lords to let them know of the current state of the realm. As a result of the coup launched by my younger brother, We had been forced to wander along the countryside before settling down in the region of Troweil. Now that We look outward to punish Our sibling for their treason, it behooves us to share our vision for the nation and how you may fit into it.
>Given that the Crownlands have fallen in line with a usurper, it makes sense that a change is due in where the nation shall be ruled. The loyalty of elsewhere in the nation is untested, but it seems prudent that the future of Dalmace is decided by those who were truly loyal to it. Those seen supporting it in this time of upheaval will find themselves closer to the new seat of power of the nation, more easily able to exert their influence and keep abreast of the heartbeat of the realm.
>With that in mind, the loyalty of the Duke Molyes has been found wanting. He has refused to welcome the Queen of the realm. While We would normally wish for our vassals to respect each other almost as much as they respect the monarchy, it is apparent a punishment must be levied.
>Such disloyalty is dangerous for all who are under the duke. Were you a benevolent ruler, it would behoove you to reach out to Count Ypalle and bring him into your own fold. While Duke Molyes may complain about losing one one his domains, it would be clear to me, as the Queen of the realm, that you acted in the best interest of Dalmace and that there is no reason to reverse the actions you took in its name.
>Good health to you and your lands,
>Queen Isabella of Dalmace
>>
>>5556283
+1
>>
>>5556225
>Militant, focused on war! Military actions will fare better, drawing warriors to court.

>>5556283
Although I am not so keen on a court focused upon spies and criminals, we will inevitably need them. I will back your missive to the duchess, as I believe her territories are the most important to gain hold of. So +1 to the letter.

>>5556259
In that case, it might be better for you to choose to focus on courtly decorum, since Satois is a part of Dalmace, and run by our nation’s nobles.
>>
>>5556149
General reminder to anons, vote on your two preferred positions to fill on our council here and remember to roll 2d100 for them.

We have a great spymaster in theory. Kinda “eh” for the second person.
>>
Rolled 16, 10 = 26 (2d100)

>>5556149
Spymaster and Chancellor
>>
Rolled 90, 82 = 172 (2d100)

I'll vote for
>Spymaster
>Court Mage
>>
Rolled 99, 23 = 122 (2d100)

>>5556307
+1
>>
Jesus the spymaster roll is consistently amazing.

What sort of nation is Dalmace that amazing spymasters are basically everywhere we look? Are they our main export to other nations over fish, wheat, and cheese?
>>
>>5556321
Dalmace does have a secret society, one that is powerful enough to have been of the possible starts to the quest.
>>
Rolled 86, 96 = 182 (2d100)

>>5556225
>>Courtly, focused on decorum! Household and personal affairs will fare better, drawing nobles to court.
>>
Rolled 90, 92 = 182 (2d100)

>>5556225
>Militant, focused on war! Military actions will fare better, drawing warriors to court.
I'll go with something like this, since we seem to be dealing with adventurers, mercenaries and soldiers the most.

If I'll have to vote for a second minister, I'll go for the Military Commander/Marshal.
>>
>>5556225
>Courtly, focused on decorum! Household and personal affairs will fare better, drawing nobles to court.
>Chancellor
>>
Rolled 6, 89 = 95 (2d100)

>>5556397
>>
For a Court Mage, the only ones who have some magical ability is Marcel's mercenaries.

Like QM wrote:
>Mighty Marcel's Merry Marauders, led by Marcel himself! A disorganized mess of all sorts, no discipline to speak of. Because of this however, there are some magic wielders and even a few mythical creatures. At least they aren't foreigners.

This can be dangerous, but we can keep someone of his mercenaries close to us.
Btw, which mythical creatures Marcel's mercenaries got with them? And what about magic and how they do it? Does Marcel wield magic or is someone else?
>>
>>5556378
>>5556225
On second thought, I'll change my minister vote to
>Chancellor
>>
Tally time!

>>5556307
>>5556304
>>5556256
>>5556203
>>5556192
>Spymaster

>>5556192
>>5556203
>>5556304
>>5556397
>>5556407
>Chancellor

>>5556307
>>5556314
>Mage

And for court structure

>>5556397
>>5556367
>>5556248
>Courtly

>>5556378
>>5556296
>>5556260
>Militant

>>5556283
>>5556286
>Clandestine

>>5556249
>>5556259
>Academic and Diplomatic

Seems like a majority for Spymaster and Chancellor, and a tie between a Courtly focus and a Militant one for your court. Will follow with possible candidates, and anyone can weigh in to break the tie on court structure, or I can decide with a roll when it needs to be settled.

>>5556406
There are some magic wielders in each of the mercenary companies, just as there might be in standard armies. But Marcel's bunch have some dedicated sorcerers who are magic wielders first and warriors second. On the matter of court mage you wouldn't have to draw from your mercenaries, mages from across the land may be interested.

As for mythical creatures, Marcel himself has a flying horse, though not magic himself but wields magic items. They also have a... relatively tame dire bear, a cooperative troll, a friendly undine, and several automaton "people". Quite the collection of strange beings!
>>
>>5556635
I'll change my vote from Academic to Courtly
>>
>>5556636
Although Militant could be good as well because of the sword, and getting new soldier would shift the balance of power away from the mercenaries
>>
>>5556637
If you want to get new soldiers, then Courtly is the choice. Militant is just for having successful military actions. Internal diplomacy is what will win us more allies, and thus more soldiers to fight with.
>>
>>5556640
Maybe we could mix it and invite knights, generals and officers to our court.
So nobility, but specifically military minded ones with their troops.
>>
>>5556644
Maybe we could just do Courtly so we actually get organized forces to join us rather than a mish mash of officers that don't have influence
>>
>>5556636
I'll stick to courtly for now. But only because it's what I wanted before
>>5556645
You actually made me want to change to militant more, not less.
>>
>>5556648
...you want a mishmash of officers that don't have influence rather than more soldiers? I thought you said you wanted more soldiers.
>>
>>5556650
Them having less influence mean that it would be less to content with our authority, and being a mish mash mean that politically they would focus on each other instead of making a not really unified power block like the mercs did. Less effective as an overall fighting force, but useful for absolute rule.
I did say that the mix would be specifically knights, generals and officers, so they would come with their retainers, household troops, units or armies in their command. It would be less then having their domain to get levies and militia, but more then just having warriors and adventurers. A middle ground between numbers and experience, while only involving the nobility to keep up appearances
But it doesn't matter now, I'm going with courtly for sun queen Isabella. We are already living in a winter palace anyway.
>>
>>5556656
>so they would come with their retainers, household troops, units or armies in their command
No, they would not. They can't just bring the army of their homes with them, they need the permission of their superiors. They might be able to bring their personal retainers, but armies? That's not how this works.
>>
>>5556658
Anon, a commander could defect with their army, it happens all the time during civil wars. As long as they are popular enough with their soldiers under their command, of course.
>>
Actually, why are we even having this discussion now? I'm sticking to courtly.
We can get some officers and generals later either by training them in military academy or convincing them to defect anyway
>>
>>5556635

Fuck it, been lurking for a while, might as well.

>>5556225

>Courtly, focused on decorum! Household and personal affairs will fare better, drawing nobles to court.

Might as well double down on our strengths
>>
>>5556635
Between militant and courtly, I’ll go
>Courtly

I would rather win the south through diplomacy rather than militarily. I will want to switch focus to either military or clandestine when we go to seize the north.
>>
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>>5556635
>>5556400
>>5556378
>>5556367
>>5556314
>>5556307
>>5556304
>Spymaster, Chancellor
>Double 182 roll, so best of both
>90, 96

A queen though you are, but a fledgling one if you must be honest. Some wouldn't serve you because you are a rival claimant, while others simply because you're considered an upstart, or even that you're so new to the scene that others don't know of you. So for the time being you can only sustain two councilors, and decide that a Spymaster and a Chancellor are the most important or valuable to have.

For the role of Spymaster you can consider;
>Monsieur Leblanc, the royal spymaster. This fellow served your father in the same role, before the coup. He has long professional experience in the role and contacts across the land, and was valued for always managing to carry out whatever the royal family needed done, no matter how unsavory.
>Confessor Carolus, the inquisitor. A member of the church, he is known for information gathering and there are no secrets of anyone which can escape him, nor any plot which could move past him. There is a drawback of his information shared with the church, but as a clergy member he can travel and act just as well in other regions or foreign lands.
>Lady Tsolde, the inducted. A mysterious figure of a shadowy group, with underground ties and criminal specialty. Operating behind the scenes, if chosen you can specify the nature of her group.
>Lucy, the court jester. The funny young lass, so cheery and cheeky, none would ever suspect her of anything nor worry about what she hears or sees. And her ability to enter into and exit any place, any court or situation without trouble, for who would be concerned about an innocent humble jester?

For the role of Chancellor you can consider;
>Ibrahim, the esteemed. A foreigner from the southern continent, he may be out of sorts in this land but he is a gentleman and procurer of all things exotic, to distinguish a court from all others.
>Chesier, the whisperer. An oddly styled and mannered man, familiar from your father's court. He always seems to know exactly what to do or say in any courtly situation, and how to orchestrate proceedings to go according to plan. No matter the meeting or dealing he will see that you come out of it the better.
>Dama Jozefa, the matron. A classy traditionalist, she expects higher standards of all and has ways of compelling them to do so. She can ensure the reputation of court and see that it functions efficiently and impressively... regardless of how you may act or behave.
>Lorenzo and Lorenza, the twins. Foreigners from Inalos, the pair hail from one of the infamous families governing one of the famed principalities there. They are all too familiar with the actual nature and dangers or courtly life behind the fancy veneer, and they know how to be pragmatic about rulership, and keep things running through whatever troubles. Ups and downs, they have your back.
>>
>>5556703
And there we go.

With this last bit of bookkeeping for you to choose from, your court can finally take shape, and things can progress as usual. Though I didn't plan on going this far with it at first, player rolls were successful enough to warrant it!
>>
>>5556703
I am really divided on those, so I will vote on the best two of each, sincerly.

>spymaster
>Monsieur Leblanc, the royal spymaster. This fellow served your father in the same role, before the coup. He has long professional experience in the role and contacts across the land, and was valued for always managing to carry out whatever the royal family needed done, no matter how unsavory.
>Confessor Carolus, the inquisitor. A member of the church, he is known for information gathering and there are no secrets of anyone which can escape him, nor any plot which could move past him. There is a drawback of his information shared with the church, but as a clergy member he can travel and act just as well in other regions or foreign lands.

>chancellor
>Chesier, the whisperer. An oddly styled and mannered man, familiar from your father's court. He always seems to know exactly what to do or say in any courtly situation, and how to orchestrate proceedings to go according to plan. No matter the meeting or dealing he will see that you come out of it the better.
>Lorenzo and Lorenza, the twins. Foreigners from Inalos, the pair hail from one of the infamous families governing one of the famed principalities there. They are all too familiar with the actual nature and dangers or courtly life behind the fancy veneer, and they know how to be pragmatic about rulership, and keep things running through whatever troubles. Ups and downs, they have your back.
>>
>>5556703
This is difficult
For spymaster I'm going with
>Monsieur Leblanc, the royal spymaster. This fellow served your father in the same role, before the coup. He has long professional experience in the role and contacts across the land, and was valued for always managing to carry out whatever the royal family needed done, no matter how unsavory.
As my first choice
or
>Lucy, the court jester. The funny young lass, so cheery and cheeky, none would ever suspect her of anything nor worry about what she hears or sees. And her ability to enter into and exit any place, any court or situation without trouble, for who would be concerned about an innocent humble jester?
As my second
Loyalty is important in a spymaster, so I think we should avoid people involved with other groups.

For chancellor
>Lorenzo and Lorenza, the twins. Foreigners from Inalos, the pair hail from one of the infamous families governing one of the famed principalities there. They are all too familiar with the actual nature and dangers or courtly life behind the fancy veneer, and they know how to be pragmatic about rulership, and keep things running through whatever troubles. Ups and downs, they have your back.
or
>Dama Jozefa, the matron. A classy traditionalist, she expects higher standards of all and has ways of compelling them to do so. She can ensure the reputation of court and see that it functions efficiently and impressively... regardless of how you may act or behave.
The twins seem loyal, but Jozefa can help with the whole secretly evil thing
>>
>>5556703
>Confessor Carolus, the inquisitor. A member of the church, he is known for information gathering and there are no secrets of anyone which can escape him, nor any plot which could move past him. There is a drawback of his information shared with the church, but as a clergy member he can travel and act just as well in other regions or foreign lands.

>Lorenzo and Lorenza, the twins. Foreigners from Inalos, the pair hail from one of the infamous families governing one of the famed principalities there. They are all too familiar with the actual nature and dangers or courtly life behind the fancy veneer, and they know how to be pragmatic about rulership, and keep things running through whatever troubles. Ups and downs, they have your back.
>>
>>5556703
>Lady Tsolde, the inducted. A mysterious figure of a shadowy group, with underground ties and criminal specialty. Operating behind the scenes, if chosen you can specify the nature of her group.

>Chesier, the whisperer. An oddly styled and mannered man, familiar from your father's court. He always seems to know exactly what to do or say in any courtly situation, and how to orchestrate proceedings to go according to plan. No matter the meeting or dealing he will see that you come out of it the better.

Having criminal ties is useful incase we need someone to take the fall or do shady things. Having some control over criminals will also be beneficial in the long run.

The whisperer is probably the best option since he is native but doesnt have as high of a standard as jozefa
>>
>>5556703
>Monsieur Leblanc, the royal spymaster. This fellow served your father in the same role, before the coup. He has long professional experience in the role and contacts across the land, and was valued for always managing to carry out whatever the royal family needed done, no matter how unsavory.

>Lorenzo and Lorenza, the twins. Foreigners from Inalos, the pair hail from one of the infamous families governing one of the famed principalities there. They are all too familiar with the actual nature and dangers or courtly life behind the fancy veneer, and they know how to be pragmatic about rulership, and keep things running through whatever troubles. Ups and downs, they have your back.
>>
>>5556703
>Monsieur Leblanc
>Chesier, the whisperer
>>
>>5556703
>Monsieur Leblanc
Rebuild more of our legitimacy by leaning on father’s staff, and we keep other loyalties outside our court for now. Plus we can be more certain about his willingness to do or not do certain unsavory tasks.

I’m more torn on Chancellor, but I’ll go
>Chesier, the whisperer
since we have protection against scandals by default so appearances will be easier to maintain. The next thing after appearances is effectiveness, and limiting the downsides of a diplomatic play is a good ability.
>>
>>5556703

>Monsieur Leblanc

and

>Chesier, the whisperer

Whilst others are appealing, I think getting two of our father's council members would be a clear sign of legitimacy and truthfulness of your claims.
>>
>>5556703
>Monsieur Leblanc, the royal spymaster. This fellow served your father in the same role, before the coup. He has long professional experience in the role and contacts across the land, and was valued for always managing to carry out whatever the royal family needed done, no matter how unsavory.

>Lorenzo and Lorenza, the twins. Foreigners from Inalos, the pair hail from one of the infamous families governing one of the famed principalities there. They are all too familiar with the actual nature and dangers or courtly life behind the fancy veneer, and they know how to be pragmatic about rulership, and keep things running through whatever troubles. Ups and downs, they have your back.
>>
>>5556703
>Monsieur Leblanc
>>5556703
>Chesier
>>
>>5556703
>Monsieur Leblanc
>Chesier

The ones who worked for our father will already be well versed in their roles, and we know that if they served him they are very capable at what they do. Probably my only misgiving is whether or not they would continue to serve us if they knew our actual nature, but if we are clever we can figure out how to deal with that.
>>
>>5556703
>>Monsieur Leblanc, the royal spymaster. This fellow served your father in the same role, before the coup. He has long professional experience in the role and contacts across the land, and was valued for always managing to carry out whatever the royal family

>>Chesier, the whisperer. An oddly styled and mannered man, familiar from your father's court. He always seems to know exactly what to do or say in any courtly situation, and how to orchestrate proceedings to go according to plan. No matter the meeting or dealing he will see that you come out of it the better.

The added legitimacy would be a nice benefit
>>
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Looks like a majority for

>>5557162
>>5557108
>>5557093
>>5556926
>>5556850
>>5556745
>>5556733
>>5556731
>>5556728
>>5556713
>>5556709
>>5556707
>Monsieur Leblanc
>Chesier, the whisperer

Although there are numerous candidates you could consider, in the end you settle for two. The first is very easy and almost instant, because as it turns out Monsieur Leblanc had been stalking and observing you this entire time since your makeshift coronation in the field of battle. He had been judging whether you were a worthy cause, and now finally has made up his mind as he kneels before your throne in the palace.

"I pray that you will forgive me your highness, for failing to protect your family from the plot which befell your father. Allow me to make amends and serve you that such a thing will not happen again."

Honestly it's not that difficult of a choice anyway, since you're already familiar with Leblanc. Always about court taking care of certain matters, a few times over the years he was bidden to help you with something, and on a particular occasion he actually rescued you from a botched kidnapping attempt. A grave man of middle age, he should fit the role of spymaster well and between his loyalty to your family, his own interests orient towards you; just out of personal interest, he admittedly finds you to be fascinating and worthy of serving. After all, it was his business to know everything within your father's realm, and yet here he was thinking you were just some dainty proper princess when instead you're conqueror!

"But of course my queen, rely on me to see every triumph yours."

The other councilor to be appointed is Chesier, another man you are familiar with from your father's court... although considerably less so. Another middle aged man, with strange manner and a cultural affinity for the far west, your recollection of him is sparse. Quite the knack for organizing and running things in court, yet all the while seeming not to and not being seen, like an invisible guiding hand behind proceedings and politics. Really the only times you tended to notice him, were when he was whispering in your father's ear beside the throne. Well your brother ousted him, more like the circle surrounding your brother because Chesier must not have been popular in Jeudail. Either way you find him here now, and willing to benefit of his particular expertise.
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>>5556683
>>5556667
>>5556665
>>5556636
>Courtly

So then, having fully established yourself now, your rule and court are taking shape. Desiring to structure your household in a Courtly fashion as per your own background, in terms of diplomacy and courtly relations you may prove to be quite a dangerous power. Sure you may have some mercenaries at your disposal, having seized your power militarily, and a personal preference towards direct and violent action. But the real strength as any poor fool may come to find, is what should become of any who enter your court. In every way are you poised to influence, outwit and manipulate your "victims", with such beguiling grace that many would not even be aware of it. And to assist with that in any way they can, two world-class advisors in support of your cause.

Now, that your house is in order, to turn your sights outward to any poor fool unlucky enough to stand in your way... or simply just be near you!

>To follow...
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>>5556703

I’m not sure we want a spymaster who didn’t see our brothers coup coming…or if he did, he didn’t warn our father about it.

He’s either bad at his job or in bed with our brother.

My vote goes to
>Lady Tsolde, the inducted. A mysterious figure of a shadowy group, with underground ties and criminal specialty. Operating behind the scenes, if chosen you can specify the nature of her group.

>Lorenzo and Lorenza, the twins. Foreigners from Inalos, the pair hail from one of the infamous families governing one of the famed principalities there. They are all too familiar with the actual nature and dangers or courtly life behind the fancy veneer, and they know how to be pragmatic about rulership, and keep things running through whatever troubles. Ups and downs, they have your back.
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>>5557256
My bad, I missed your post by just minutes!
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>>5557258
All good, can’t be helped
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>>5557264
At least it will not have changed the majority of the outcome, I think?

>>5557258
>>5557250
Will be continuing with the player plans of moving forward, outlined some ways above in the thread.

In the meantime though for something to occupy you while I compile and write, for some fun to the play you can choose or suggest benefits that your court will bring you. Just things which will help in your quest for dominance and victory. The benefits will increase with time, and what you manage to accomplish, from Basic to Expert and beyond.

>Queen Isabella, Courtly
>Basic - You cannot suffer scandals within your court and household.
>Something else?

>The Winter Palace of Kessais, Courtly
>Basic - Any member or guest of a lesser station than the palace will automatically defer to the head of the house, for non-personal decisions.
>Something else?

>Monsier Leblanc, Spymaster
>Basic - Operating with discretion, except in the most extreme situations the spymaster cannot cause incident when performing a task.
>Something else?

>Satrap Chesier, Chancellor
>Basic - Artfully skilled, all actions and accomplishments of the chancellor can be attributed to the ruler unless specified.
>Something else?

In each of these cases, feel free to suggest some benefit you think would be appropriate to the role. Otherwise if you don't care to, then the provided options will be the result.

Some player involvement, while I try to comprise a working amalgam of the various plans from above of how you will proceed from here, to post later.
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>>5557273
>Queen Isabella, Advanced - The vision of a dainty princess runs deep. Your evil actions will always be at least partially attributed to others in your circle instead of solely at your behest, allowing you to scapegoat your court to prevent or reduce a loss of relations with various factions.
> Expert - A queen is justified in harsh action. Punishment actions such as hanging or torture do not negatively impact the Queen so long as a legal justification exists. If illegal, the reputation penalty is reduced.
>The Winter Palace, Courtly Advanced - The surrounding area has been transformed to take advantage of the greater prestige of the Queen ruling from here. All guests receive a more favorable impression of Queen Isabella and/or Dalmace as a whole when hosted in the palace.
>Expert - Vast cellars have been built underneath the palace. You now have refreshments and food to outlast a siege of several months, and the number of wines improve the opinion of nobles in the palace. You also now have several places to imprison, torture, or interrogate prisoners with no chance of detection. Even if such acts are leaked, the evidence can be moved elsewhere.

Just some ideas.

As an actual replacement idea,
>Monsier Leblanc, Spymaster
>Basic - Starts with a well-established network of informants, spies, and ne’er-do-wells. Within the nation of Dalmace, Leblanc does not need to spend time building a local network before complex plots can be performed. For all nations bordering Dalmace, Leblanc may receive general information on persons of interest and random events that provide cover for various spycraft actions.
Playing on the fact that Leblanc already has a wealth of experience from being our father’s spymaster.
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>>5557300
I actually just meant for the Basic level for starters, but these are great too!
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>>5557398
Whoops. Well, we’ll see if anyone else wants to swap out Leblanc’s trait.
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>>5556232
>>5556248
>>5556283
>>5556286

With your royal court established and structured, you can now start acting in an official capacity. The circumstances are a bit strange however as to exactly what that should entail. In part because not many are sure what a brand new queen should be doing, it's outside the experience of anyone as to the responsibilities and expectations of a newly founded monarchy, rather than ones that have been established for generations. In some regard it remains a potential preference to simply secede from Dalmace altogether and found your own new nation, at least then you'd not always be compared or held to the Dalmacian standard and history.

As well though, is your own personal belief about the absolute power you should have, but exactly how you choose to act upon that. Well that's for you to decide, but if you want it to become the natural order of things then you'd do best to frequently set examples to serve as precedent in the future.
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Setting aside the matter of your own queenly behavior and responsibilities though, there's always the situation of your power and legitimacy to focus on. And to that end you reexamine some of the letters you dispatched, rough drafts or copies of them.

To the Esteemed Duchess Alis,
As the newly crowned Queen of Dalmace, We have been busy penning letters to the nearby ladies and lords to let them know of the current state of the realm. As a result of the coup launched by my younger brother, We had been forced to wander along the countryside before settling down in the region of Troweil. Now that We look outward to punish Our sibling for their treason, it behooves us to share our vision for the nation and how you may fit into it.
Given that the Crownlands have fallen in line with a usurper, it makes sense that a change is due in where the nation shall be ruled. The loyalty of elsewhere in the nation is untested, but it seems prudent that the future of Dalmace is decided by those who were truly loyal to it. Those seen supporting it in this time of upheaval will find themselves closer to the new seat of power of the nation, more easily able to exert their influence and keep abreast of the heartbeat of the realm.
With that in mind, the loyalty of the Duke Molyes has been found wanting. He has refused to welcome the Queen of the realm. While We would normally wish for our vassals to respect each other almost as much as they respect the monarchy, it is apparent a punishment must be levied.
Such disloyalty is dangerous for all who are under the duke. Were you a benevolent ruler, it would behoove you to reach out to Count Ypalle and bring him into your own fold. While Duke Molyes may complain about losing one of his domains, it would be clear to me, as the Queen of the realm, that you acted in the best interest of Dalmace and that there is no reason to reverse the actions you took in its name.
Good health to you and your lands,
Queen Isabella III of Dalmace, Countess of Troweil

Not arrogant enough you think, Emelie was right you should have used more titles or names. You look over the drafted letter, due to the response you have received. It seems that Duchess Alis chooses to nervously remain neutral until such a time as a clear benefit is clear to her, what you can discern from her own letter to you. Because of the proximity of her duchy to the crownlands she is wary to support you much in any way, when just by remaining neutral she is already risking much and could face hostility from your brother once he has gotten his own affairs in order. Separate of this at least, nothing to do with you, she could just launch her own attack on Occitine (southern Mallines) as you suggest and seek to claim Jaude. However this would put her in conflict with Duke Molyes which she wants to avoid unless you would also march in conflict beside her, which you were hoping to avoid a military conflict.
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>>5557421
>>5557300
This is better than what I could have done, so I don’t have much to add on this front beside supporting this.
>>
Though she does offer that if you were to marry her son, or otherwise into her family then she would support you fully. Between her and your uncle, Duke Molyes would surely surrender and you'd have all of Mallines without bloodshed within a fortnight. However you probably aren't interested in her proposal like that, so unless you could offer something else as valuable...

"Who does he think he is, this bastard?! He dares to question my legacy when my brother offers even worse?!"

The other particular letter of importance, is the reply from Duke Molyes himself. Despite the nasty state of affairs between the two of you, at least in writing he remains respectful, more than Duchess Alis in any case. Naturally his worries are that you will come to overthrow him, which is not entirely unfounded if you plan on relocating the capital. More than anything though his refusal to treat with you or swear fealty, is because of the lack of safety your rule is marked by. Legitimacy issues aside, because you are not married and have no children, he is not willing to lend support to you when doing so would brand him traitor to the country. Because your claim is entirely you, upon your shoulders and blood alone, it's too risky for Molyes... and probably many others, to take a chance with you when you could happen to die or be killed and then your entire claim is void. If there was insurance in family of yours, children, then it's a safer gamble.

This annoys you because it is echoed in the responses of many others across the region. Particularly the rival counts whose respective counties you need to seize in order to reach a dominance of Occitine, and then peacefully overcome Molyes. As you are lacking in this area of legitimacy, few are willing to personally answer your summons. Not all refuse but most do, although at the same time they instead invite you to come and visit them to pursue diplomatic avenues. This is some silver lining to the problem, but it's useless if you can't maintain control of things from your own household. If only the damned count of Troweil was dealt with, some way or other, so that you could claim peerage to the other counts.

But you are not without options, depending on your intent.
>>
>You cannot issue some grand summons to all Mallines at least, without greater legitimacy. However you can at least invite a particular figure, like one of your rival counts, who you can engage with personally.
>You'd hoped to avoid military action, but to secure your legitimacy at least within Troweil there still is one loose end. Seek out the traitorous count at his castle, and do what needs to be done.
>Dispatch your Chancellor! You'll lack for him here in the palace, but maybe he can sway a particular count or countess.
>Send the Spymaster! Not as sure to result in a diplomatic victory, but who knows what sorts of secrets he may dig up, scandals he may cause, or... assassinations he may perform! To weaken a rival by your order.
>Within Mallines is a difficult political climate, but neighbors are free of such troubles! A summons to Satois will surely go over better than in Mallines and you may attract many nobles! Although whether you can turn that into some benefit towards taking Mallines remains to be seen.
>Petition foreign powers for support. Mallines is surrounded by foreign nations, who you might do better engaging than your own countrymen, ironically. You may have to exchange or give up some things in exchange however.
>Something else?
>>
>>5557658
>>5557656
Fucking nobles. The urge to jump straight into violence is growing. I’m not well suited to this political/royal rigmarole, but I can’t see much other recourse that doesn’t deprive us of something we need seriously. Threats won’t ever go over well with egos that large. Not without significantly more power to back it up. I’m not a fan of any of the choices provided, but I’d need time to think of something.
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>>5557660
>>You'd hoped to avoid military action, but to secure your legitimacy at least within Troweil there still is one loose end. Seek out the traitorous count at his castle, and do what needs to be done.
>>
>>5557660
>Send the Spymaster! Not as sure to result in a diplomatic victory, but who knows what sorts of secrets he may dig up, scandals he may cause, or... assassinations he may perform! To weaken a rival by your order.
Perhaps our spymaster can “discover” that one of the nearby count’s family has gone “missing”. Perhaps, with our support in exchange for their fealty, these “missing” members may be found.

Target the count to the west.

As for us,
>You'd hoped to avoid military action, but to secure your legitimacy at least within Troweil there still is one loose end. Seek out the traitorous count at his castle, and do what needs to be done.
>>
>>5557658
>Send the Spymaster! Not as sure to result in a diplomatic victory, but who knows what sorts of secrets he may dig up, scandals he may cause, or... assassinations he may perform! To weaken a rival by your order.
>Send the spymaster to find a secret could be useful to duke molyes

Looks like we’ll a husband or child to make Duke and the others accept us, but they’ll get in the way of our absolute power.

Fighting our way out is probably not a good idea either since people remain neutral

We’ll need our spymaster for this.
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>>5557690
>>5557660
Oh, I’ll add
>You cannot issue some grand summons to all Mallines at least, without greater legitimacy. However you can at least invite a particular figure, like one of your rival counts, who you can engage with personally.
as well.

Invite the count to our south for a visit. The Chancellor can deal with him for a time.

After we have secured the count of Troweil, we can invite the southern count to meet with us personally. Outside the palace, dining within view of the gallows where the former count will be hanging. Perhaps missing his legs and arms as well.

It should prove an enlightening experience for him.

Dalmace has been plunged into disarray by our yonger brother’s illegitimate power grab, yet it could not have happened without support. Examples must be set to prevent such rot from remaining in the kingdom.
>>
>>5557660
>Send the Spymaster! Not as sure to result in a diplomatic victory, but who knows what sorts of secrets he may dig up, scandals he may cause, or... assassinations he may perform! To weaken a rival by your order.
>You cannot issue some grand summons to all Mallines at least, without greater legitimacy. However you can at least invite a particular figure, like one of your rival counts, who you can engage with personally.
>>
>>5557660
>Send the Spymaster! Not as sure to result in a diplomatic victory, but who knows what sorts of secrets he may dig up, scandals he may cause, or... assassinations he may perform! To weaken a rival by your order.
>>
>>5557660
>Petition foreign powers for support. Mallines is surrounded by foreign nations, who you might do better engaging than your own countrymen, ironically. You may have to exchange or give up some things in exchange however.
>>
>>5557660
Send the Spymaster! Not as sure to result in a diplomatic victory, but who knows what sorts of secrets he may dig up, scandals he may cause, or... assassinations he may perform! To weaken a rival by your order.
>>
>>5557660
Alright, I’ve made my decision. We can’t keep wasting time with these arrogant nitwits. Every hour that passes is one more for our brother to solidify his holdings and organize his forces, and if people fear we are an inadequate ruler or general, if they’re so afraid we can’t handle war, then let’s make an example and shut them up.

Duchess Alis is willing to fight beside us to claim southern Mallines. We agree to this. She will only claim the realm of Count Ypalle as indicated in the letter sent. Her forces will approach Ypalle’s domain and encircle the capital, tying him up defending himself from her.

We implore our Uncle to use his forces as a threat to the northern edges of Garrol and Lodde. He is not to immediately engage them. I want him to put up a show by marching on their lands and maneuvering ahead of the opposition. He is not to battle them unless we give the go ahead (that being if those forces decide to leave the northern front to oppose us). This will drive them to either send their own soldiery to confront the threat of our Uncle, whose holdings are enormous and he no doubt possesses a decent army, or else split themselves up and leave them too weak to oppose him, as well as trapped between our armies.

We will lead our mercenaries, leaving behind only a tenuous force to defend the palace straight past Garole, leaving behind one company to encircle the capital and keep its forces tied up. The besieging forces are to maintain contact with our Uncle in the north. Should Garole’s forces withdraw from the north in an attempt to drive off the encirclement, we will hammer and anvil them between our company and our Uncle’s detachment. The rest of our forces will march immediately upon Coresse, Duke Molyes’ capital, and besiege it.

Before any of this happens, our humble spymaster will make his way into the Duke’s own home and put him down. His body I want removed from the home and brought out before our forces arrive. When we do make it there, all the defenders of Coresse will see their Duke’s mangled remains strung up from a pole, surrounded by marauding mercenaries howling for blood. Failing the chance to remove the body from his home, I want it left somewhere where it will be found. Upon a throne, or strung across like a gutted pig from his own bed posts. Hopefully his forces, seeing they have no reinforcements coming except from Cruche, and with our uncle bearing down from the north, will capitulate with little conflict.

If we crush opposition swiftly, and word gets out about the Duke’s fate, Duchess Alis and the other nobles will realize just what kind of beast they’re poking with a stick fucking us around like this. Ideally, this campaign will be done with minimal actual combat. Speed is essential. Forcing the enemy into corners and between our armies will give them the option to at best win a Pyrrhic victory, or surrender.
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>>5557872
To expand, we do not need a large force to protect the palace. Good fortifications can usually be held for considerable amounts of time against vastly larger armies. Our goal here is only to take the Duke’s own capital.

All of this is to be done swiftly, with little time to prepare or retaliate. The enemy armies will realize they’re stuck in a position where they can’t move because they’d only be exposing themselves to being surrounded.

I forgot to mention that Duchess Alis is to move any excess troops past Jadue if her forces are sufficient to keep Ypalle stuck in his own keep (which they should be), and move on into Garole, which will provide further threat to Garole to keep them occupied, and make the other regions aware that even more forces are moving in their direction, further cementing that they’re fucked no matter what.

I know we want to preserve a lot of resources here, but that won’t matter if these fuckwits keep dicking us around while our brother is up to who knows what. Besides, a show of force should convince others that we aren’t just some namby pamby little girl wearing shoes too big for her. They’ll know we mean business.

So my choice is for
>Something else
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>>5557875
And feel free to pitch in if you have any suggestions or qualms, or even if you just want to tell me that my idea is retarded and should be dropped. I won’t be upset.
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>>5557872
Another bit I forgot to mention is that our Uncle and the countess are to move their forces first, and draw the enemy nobles’ armies away from their holds, leaving them less defended. In the Countess’ case, I just want the enemy to be busy trying to hold their own capital. Again, Little actual combat. Just tying the enemy armies up so that they can do very little without setting themselves up for defeat.

IF this goes right, they’ll surrender when they find out what has happened to the Duke and that we hold his own keep. There won’t be a point for them to fight afterward. We can even make the terms for their surrender generous. Let them keep their holds and what not as long as they pledge themselves by us. Of course, they’ll be wary of us further on if they agree, but we probably won’t be keeping them around.
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>>5557872
>>5557875
This is quite a daring plan! Just two things to be aware of;

>Firstly, you won't get very far if you expect that you can give orders to your uncle. Though he supports your claim, personally he considers you subordinate to him as his niece. That could change in time, but currently like everyone else his perception of you is as you always outwardly behaved; a dainty proper princess.
>Secondly, that your uncle already has his troops amassed on the border. That is what is trying up the forces of Duke Molyes, and freeing you from this whole situation being a military one. If you want your uncle to actually engage and turn the conflict to bloodshed, then he may if you present a good enough case. But your plan of him stirring up a fuss on the border and creating distractions, is not really possible because he's already there just sitting encamped.

Otherwise though, your bold gambit could be one to pay off if everything goes according to your
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>>5557904
Disregard it anyway. I’m thinking now it’s too risky. And retarded.
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>>5557660
>>You'd hoped to avoid military action, but to secure your legitimacy at least within Troweil there still is one loose end. Seek out the traitorous count at his castle, and do what needs to be done.

Fine then, we'll have him butchered and send the pieces to those impudent swine who refused us.
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>>5557931
If speed is what you want, I think my plan has the most moving pieces right now as it attempts to flip two counts and cleans up Troweil.

I’ve soured on Duchess Alis. After we take over Duke Molyes’ territory, I intend to write a harsher letter pointing out that she’s apparently not who we thought, and that she’d better have her own plan on showing that she’s loyal to the Queen of Dalmace. It’s the only excuse for a Duchess ignoring her Queen, after all. Let her squirm as she figures out a way to appease us.
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>>5557660
>You'd hoped to avoid military action, but to secure your legitimacy at least within Troweil there still is one loose end. Seek out the traitorous count at his castle, and do what needs to be done.
When in doubt, choose violence
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>>5557660
Vote roundup so it's easier to see what's been voted. I'm counting each unique combination as its own bucket for now.

>Votes
KVM3E9jH
UZ6wGJL/
6u42xoNk
oPmCq1H6
ez/cFr6L
reKrdgIy
uBmOsxkj
jacdf2U1
pu9iRwt2
CGGm0ngW (Undeclared)
tJDL1ZHs (Undeclared)


>Military to Troweil count
KVM3E9jH
UZ6wGJL/
6u42xoNk

>Spymaster (Kidnap family plot, Count Ypalle of Jaude), Invite countess (Countess Naithe of Garole to our south), Military to Troweil count (hang him)
oPmCq1H6 (Me if my ID changes)

>Spymaster (Dig up secrets on Duke Molyes)
ez/cFr6L

>Spymaster, Invite count (no targets)
reKrdgIy

>Spymaster (no target)
uBmOsxkj
jacdf2U1

>Petition foreign powers (no target)
pu9iRwt2


In general, support is for sending out the spymaster (though where is a bit of an undecided point) followed by sending out the military to deal with the soon-to-be-former count of Troweil, followed by sending out invites and ending with weak support for involving foreign powers.

I'll shill my plan again. Get the spymaster, the military, and us all moving at the same time. I'd send out the chancellor too, but I'd like them on hand for inviting a count to our estate.
>>
>>5557660
>>Within Mallines is a difficult political climate, but neighbors are free of such troubles! A summons to Satois will surely go over better than in Mallines and you may attract many nobles! Although whether you can turn that into some benefit towards taking Mallines remains to be seen.
>>
>>5557660
>You'd hoped to avoid military action, but to secure your legitimacy at least within Troweil there still is one loose end. Seek out the traitorous count at his castle, and do what needs to be done.
That's been one hell of a ride. Things are getting more difficult, but I'm enjoying the story.
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>>5557962
I’ll just defer to your plan, then. You seem to have a much better head for this politicking than I do, for sure.

>>5557690
>>5557751
So +1
>>
>>5558034
Thanks for that organizing work!

As for actions, dispatching your spymaster and taking military action against the dissenting count can both be done.

For the spymaster then, a little more specification to clarify the action. Firstly, where you want to send him, like which county for example, and then what mission you want him to engage in;

>Information gathering, to learn everything you don't know
>Blackmail, to discover secrets that can be used against the target
>Sabotage, to damage infrastructure and fund rebel elements, or cause a scandal
>Assassination, to kill a target!
>Abduction, to kidnap a target
>Infiltration, to pose as an important figure and find a place among the power structure

These are just some examples, but any sort of clandestine action you could have Leblanc perform.

And lastly of course, roll for his effort!
>>
Rolled 30 (1d100)

>>5558330
>Information gathering, to learn everything you don't know
>>
>>5558353
And Molyes county, of course
>>
Rolled 37 (1d100)

>>5558330
>Information gathering, to learn everything you don't know
>>
Rolled 11 (1d100)

>>5558330
>Abduction, to kidnap a target
Kidnap any well-liked family of the western count. We’ll use them as leverage to flip them.

If we did it to the Duke, I’d expect him to have the muscle/court needed to respond in kind. If we flip enough counts, we still win.
>>
Rolled 34 (1d100)

Damn I got a 91, but I forgot to choose my option.
What a good result wasted.

>>5558330
>Information gathering, to learn everything you don't know
>>
>>5558330
>Abduction, to kidnap a target
Break them down and tear them apart.
>>
Rolled 88 (1d100)

>>5558438
This is me, I just forgot to roll.
>>
>>5558330
>>Assassination, to kill a target!
>>
Rolled 39 (1d100)

>>5558330
>Information gathering, to learn everything you don't know

Buying Duke’s life with info.
>>
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>>5557684
>>5557690
>>5557695
>>5557751
>>5557760
>>5557782
>>5557810
>>5557860
>>5557937
>>5558013
>>5558034
>>5558046
>>5558224
>>5558329
>>5558622
>>5558440
>>5558436
>>5558394
>>5558383
>>5558353
>You'd hoped to avoid military action, but to secure your legitimacy at least within Troweil there still is one loose end.
>Information gathering, 88.

It may be but a trifling matter, but you cannot expect to deal with other households when your own is not in order! When it was that you took dominion of Troweil and didn't bring him into the fold, Count Michel raised arms in opposition to you and withdrew to his (and primary of this county) castle to gather strength and probably seek his own assistance and support from outsiders to depose you.

Well fortunately for you, even if you don't command much respect around these parts you still are too imposing of a figure for nobles to support a lowly count against you, a queen or at least princess as far as they are concerned.

So in light of the... less than appreciated responses from important figures across the region, you resolve to deal with this last loose end within your current domain. If you can settle the dissent from Michel then none can deny you peerage at least to their level, and thusly respond to that standard of respect. And so while you'd welcomed the chance for the political climate to be dominated without military action, once again you may have to resort to violence to swat this annoying bug.

"It is for the best that I accompany the men! Why, well... I think... I think it would be... well it would be for the best! I-It would... inspire them! Yes, inspire!"

"But of course your majesty. I have already seen to it, for everything you will need."

That was... surprisingly easy to convince Chesier that you should leave the palace. Thankfully so as well, when you thought you'd have to argue and defend your choice to do so. But besides his approval he also went ahead and organized your departure in advance, seeming to know what you wanted before you even did! Well that's the benefit of having a good Chancellor you suppose.
>>
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And so without having to lift a finger, you're able to depart from the estate with your Bears, and messengers sent on ahead of you already assembling the other mercenary companies. With such professional management and haste, not only does your own paid army gather in surprising time but you manage to reach the traitor Michel's castle in under a week. Although he had already been holed up inside with his own forces, so you don't really surprise or ambush him, but your seemingly sudden approach prevents him from being able to gather or request outside help.

"Where is he... where is that bastard. Wasting my time like this, I should make him my footrest hereafter and his wife my jester..."

It doesn't take long to encircle and place the castle under siege, as it is not an especially large stronghold. The issue however is that being mercenaries, none of your forces are all that prepared or experienced for a siege. It may become a rather bloody affair for both sides if you just attack, but then who could you seek help from that would benefit here? Doubly annoying because you want this problem dealt with as quickly as possible, yet haste here is what may cost you the most.

"Damn him all... Michel! Get out here you wretch!"

Cautioned from getting too close, Emelie has to physically restrain you from approaching arrow range, but you still stomp and fume and shout curses at the walls. That any might drift over to find the coward within.

>Just attack, damn the consequences! Sure it will be costly, but you want this dealt with today! Then you can focus on the bigger picture.
>Starve them out, wait as long as it takes till they surrender. Even if it ties you up for attention and time, a precarious spot but the least costly.
>Send messengers and seekers, maybe you could attract some person or persons who could assist with a siege?
>Offer diplomacy. Michel should see the writing on the wall, but he won't make it easy for you. Still, there has to be something you can say or offer, which will convince him? (Player specified?)
>Something else?
>>
>>5558708
>Just attack, damn the consequences! Sure it will be costly, but you want this dealt with today! Then you can focus on the bigger picture.
We are exposed around here. The duke COULD decide to attack us instead of continuing to play with our Uncle. These men need to earn their keep. They can pillage the shit out of Michel's castle in exchange.
>>
>>5558708
>Send messengers and seekers, maybe you could attract some person or persons who could assist with a siege?
>>
>>5558708
>Something else?
>send a message through an arrow
>“I offer two choices, Count Michel. House Troweil has sent me to remove you from power. It seems you’ve angered them for the last time. I do not wish to kill you, or bring harm to your men, but I cannot return empty handed ー surrender and wait for the household’s armies to arrive, or fight. Do remember that we’re just one of the many companies that will assault the castle if you decide to fight. We can afford to bleed more.”

>>if he decides to fight
>use fire arrows to ignite the wooden structures inside the castle
>burn the doorways guarding the castle
>attempt siege through ladders
>>
>>5558708
>>Just attack, damn the consequences! Sure it will be costly, but you want this dealt with today! Then you can focus on the bigger picture.
Lead the charge ourselves. Okay, maybe not. But at least stand around with a sword and direct them to attack.
>>
>>5558720
Troweil is the county you are in, rather than an entity of persons.

>>5558722
Though you dearly would love to get involved... spill some blood yourself, the men surely won't let you. Unfortunately, and annoyingly.
>>
>>5558730

Im>>5558720 phoneposting

I forgot the name of the household Michel belongs to. What was it again?

Also
>brandish sword if fight happens
>>
>>5558734
He wasn't named, but it would be Baline.
>>
>>5558745
yeah just replace it with Baline
>“I offer two choices, Count Michel. House Baline has sent me first to remove you from power. It seems you’ve angered them for the last time. I do not wish to kill you, or bring harm to your men, but I cannot return empty handed ー surrender and wait for the household’s armies to arrive, or fight. Do remember that we’re just one of the many companies that will assault the castle if you decide to fight. We can afford to bleed more.”
>>
>>5558720
>+1
>>
>>5558708
Send this message >>5558749 Let him know that the consequences for him and his family will be far worse if he deigns himself above cooperation.

We may be able to send for our Uncle’s assistance for an engineer in the meantime. Surely he has somebody who is skilled with siegework.

>>5558730
>Though you dearly would love to get involved... spill some blood yourself, the men surely won't let you. Unfortunately, and annoyingly.
We’re also a young woman with probably zero physical or combat training facing off against grown-ass men who know how to use weapons and have probably had experience on that front.
>>
>>5558800
also im pretty sure we took the fancy version of the sword and not the original functional one
>>5552429

we could probably brandish it if fighting does happen
>>
>>5558807
>we could probably brandish it if fighting does happen
For sure. This was part of the idea for it. Inspire the troops to greater fervor, and to garner respect from martial individuals. During Caesar’s campaigns in Gaul, he would ride behind the ranks of his soldiers where they appeared to be flagging, and would rouse them with his presence and by holding his blade out. His troops would naturally fight much harder knowing their general is right behind them, watching them fight himself. We could basically do the same thing. It is risky, however. If a line breaks, or a lucky detachment managed to flank our forces, we could wind up surrounded.
>>
>>5558330
>Blackmail, to discover secrets that can be used against the target

On Molynes
>>
>>5558816
>>5551709

just realized that the sword literally looks a moonlight greatsword lol
>>
>>5558708
>>Just attack, damn the consequences! Sure it will be costly, but you want this dealt with today! Then you can focus on the bigger picture.
>>
>>5558708
>Send messengers and seekers, maybe you could attract some person or persons who could assist with a siege?
>>
>>5558708
>Something else?
How much is powerlevel in Marcel's mercenary company? We could use one of his magicians to use mind magic to make Michael abide to our desires.

If it isn't possible for magic to solve our problems, then I go for:
>Send messengers and seekers, maybe you could attract some person or persons who could assist with a siege?
>>
>>5558708
>Offer diplomacy. Michel should see the writing on the wall, but he won't make it easy for you. Still, there has to be something you can say or offer, which will convince him? (Player specified?)
I’ll offer another route. I’ll read the other write-ins more thoroughly after work.

>”Michel, you should know this is a lost cause” You’ve holed up with your men, but there will be no aid against a Queen. No legitimacy to be gained from fighting me. While the castle may defend you from an assault, it cannot protect you from the dagger in your back, from the captain that seeks my favor or the guard who lets us in because they want the freedom to return home and simply be done with this. Surrender, ask for more, and if done quickly enough then I will grant it because it shows you can learn from your mistakes.”
>”Do not surrender, and the enemy within will see to it that you hang.”
>>
>>5558708
>Just attack, damn the consequences! Sure it will be costly, but you want this dealt with today! Then you can focus on the bigger picture.
>>
Tally time!

>>5558710
>>5558722
>>5558895
>Just attack, damn the consequences!

>>5559032
>>5558987
>>5558717
>Send messengers and seekers.

>>5558720
>>5558776
>>5558800
>>5559070
>Some sort of diplomatic approach.

Seems a slight majority for a negotiating effort, or at least a majority for not immediately rushing in to attack... as much as you'd enjoy that.

>>5559032
There's a collection of sorcerers and magicians among Marcel's company, but not of the type towards magical influence. It's a militant force so they are battle mages and the like. In fact it's only because of Marcel's company that a siege/assault is even possible, the mages able to blast down the gates. Otherwise your force would have to rely on the slow approach with a ram to try and break it down, or attempts to scale the walls with makeshift ladders and such.

>>5558800
>We’re also a young woman with probably zero physical or combat training facing off against grown-ass men who know how to use weapons and have probably had experience on that front.

This is utterly, disgustingly, absolutely treasonous talk. Queen or princess, your are royalty! The most trained and experienced lowborn warrior in the world, is still lowborn and could not hope to stand a chance against royalty!

So what if he was some mighty warrior, strong enough to pick you up with one hand, while your own hands are soft and holding your ceremonial sword too long makes your arms hurt... the simple fact is of course, that it doesn't matter! Size, strength, gender, none of these things can compare to the difference between highborn and not.

Obviously!
>>
>>5559443
>>5559444
Oh whoops, just missed another post!

Well then that would put it at a tie, between violence and negotiation! Will give a chance for anyone to weigh in, otherwise can settle it with a roll.
>>
>>5559445
I'll change my vote to diplomacy.
>>
>>5559445
>>5559444
>Offer diplomacy.

As much as you'd love to see a battle on your behalf, sending men to their death to kill other men, in annoyance you decide to listen to advice from some of your supporters. The commanders caution the haste and unpreparedness of the situation, but it's Emelie who knows you best and knows how to convince you.

"A bloody battle could destroy the castle, or ruin it for pillage."

Damn it, she's right! The palace is nice and all, but you don't have a castle to your name yet. This is a small one for sure but it's as good a start as any. Besides, you delight to the idea of sleeping in the lordly bed this night while Michel has to sleep on the floor.

And you suppose, while a bloody battle would be enjoyable, there's something to be said for achieving victory by the power of your will alone. That you make a demand and the enemy capitulates without resistance. Isn't that closer to absolute authority, and power?

"...very well. Let us write something up, and deliver some messages."

From the command tend of the Black Bears, naturally your favored company, with the commanders and learned types the lot of you deliberate over what words should be sent Michel's way. In the end you settle for two appealing options.

I offer two choices, Count Michel. House Baline has sent me first to remove you from power. It seems you have angered them for the last time. I do not wish to kill you, or bring harm to your men, but I cannot return empty handed - surrender and wait for the household’s armies to arrive, or fight. Do remember that we are just one of the many companies that will assault the castle if you decide to fight. We can afford to bleed more.

The more proper and official letter, written for the count himself. Presenting the situation as you see it, the odds against him and the outcome unfavorable. This, you can send with a messenger who can approach the castle with white flag to peacefully hand over the letter.

Michel, you should know this is a lost cause. You’ve holed up with your men, but there will be no aid against a Queen. No legitimacy to be gained from fighting me. While the castle may defend you from an assault, it cannot protect you from the dagger in your back, from the captain that seeks my favor or the guard who lets us in because they want the freedom to return home and simply be done with this. Surrender, ask for more, and if done quickly enough then I will grant it because it shows you can learn from your mistakes. Do not surrender, and the enemy within will see to it that you hang.

A second letter, at least twenty copies made. Although they seem to be addressed to the count himself, they are more informally worded for commoners to understand... and why would the count need twenty copies of the same letter?
>>
These you fasten to arrows and have your men pelt the castle with them. Trying to aim beyond any defenders, to hit walls and roofs and be discovered and read. A nasty little two-pronged diplomatic attack if you will, an idea of yours to create confusion between the command and the ranks.

Well, it takes a couple hours and to the point where your patience runs out, that you order the attack. Getting bored you just want to see some killing and blood. But the advance of your forces surrounding the castle quickly brings a response, probably because the advance demonstrates your seriousness. Before much exchanging fire can take place, the banners on the walls are pulled down and a makeshift white sheet is flown above the gate. You question if it is some trick, as well as grumbling about the lack of death, but soon enough Count Michel and a few commanders and knights are dragged out by the common soldiery. Most definitely they have some ugly words to scream about this but the fact remains that there sits your rival count, tied on his horse. In exchange for this, it is probably obvious that the defenders hope to be spared or perhaps even some reward?

The lack of a battle is upsetting to you, but this may as well be a victory? You assume, the castle hasn't actually been taken yet but the defenders won't stop you or your men from entering now. And as much as a disappointment as this may be, the delighted satisfaction at seeing your enemy in defeat and at your mercy more than makes up for everything else. That, and as you'd pondered earlier of how the victory was due to your willpower more than anything else. The question is how you choose to act now, and what sort of precedent it might create.
>>
>A victory slaughter! The foolish defenders lowered their guard, well once inside your men can see them all hung from the walls! Any dissent from highborn to low will not be tolerated.
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.
>If dealing with other nobles was your true purpose for putting this one down, then a careful and gentle hand is necessary. So long as Michel unconditionally submits to you now, then you can forgive and enter to the castle to discuss matters wholly on your terms. Let him start to make amends by hosting you and your force as best he can.
>You really are pressed for time here, many things demand your attention! So take Michel and his supporters prisoner, maybe a quick pillage of the castle to offset costs for your mercenaries, but then withdraw as quickly as you came. The defenders can have the castle for all you care, you came for Michel and your focus is elsewhere.
>Your castle now! Oh you've never had such reign of a place as this, what fun you can have. Send the defenders home to their families, and your mercenaries back to their posts. But with a few guards just in case, you expect to have quite some wicked fun with the traitors, with a secluded castle to yourself.
>Something else?
>>
>>5559500
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.
We want to put up a face of benevolence to his commoner soldiers. We also NEED those soldiers, their experience, and their equipment. Make an example out of the count for the other Nobles and dissenters, but offer a full pardon to the rest.

We’ll get our bloodlust satiated on the count and his cronies…
>>
>>5559500
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.
Show mercy to those commoners that will surrender to us. Torture Michel to death.
>>
>>5559504
>>5559500
>>5559507
I suppose a relevant bit of information which would pertain to this but potentially influence decisions is, have you any intent towards Michel's family?

His son for example is here, besides the rest of his family residing at their estate. Depending on the action taken, may cause repercussions, whether you care about that or not.
>>
>>5559500
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.
>>
>>5559511
Nah, his family can keep going as long as they remain loyal
>>
>>5559511
Pretty much this >>5559514
We can plant spies or informants among them to let us know if we’ll be having any problems.

I’m really starting to understand why Stalin became such a paranoid nut job later on in his life. Tyranny really does a number on a mf, huh?
>>
>>5559500
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.
>>5559511
Maybe spare his family, but demote them? Like they are nobles, but not counts anymore
>>
>>5559500
>>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.

We must make an example of him.

Keep his children as wards, they can have the castle back after we're sitting on our rightful throne.
>>
>>5559500
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.

Glad to see both write-ins helped!

I’m willing to accept that the lowborn soldiers and such are merely following orders, a quality we like. And when presented with evidence that said orders are against the wishes of the Queen, they chose to support us over the obviously treasonous count.

This is the behavior we want to encourage, not punish!

Now, that said, I would like to return to the idea of
>Have a meal with another count where they can see Michel hanging
to sell that treason is punished. The idea will probably be assumed as someone else’s, but it doesn’t change the fact that we hang people who oppose us.
>>
>>5559500
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.

>>5559511
Allow the family to live, but make sure they're loyal. Promise them a return of their castle once we gain power.
>>
>>5559616
+1
>>
>>5559500
>You'll see the count and his close supporters punished, but everyone else is forgiven. They can even earn reward if they swear to you.

Why are we bothering to keep his family alive?

They will just resent us for their father’s death and their demotion.

Order our men to have fun with the women before executing them all - such is the fate of those who defy us
>>
>>5559500
>>Your castle now! Oh you've never had such reign of a place as this, what fun you can have. Send the defenders home to their families, and your mercenaries back to their posts. But with a few guards just in case, you expect to have quite some wicked fun with the traitors, with a secluded castle to yourself
Hehehehehe
>>
>>5559596
>Have a meal with another count where they can see Michel hanging
I am fully in support of this.

>>5559511
I have a question, Vizier. What is our relationship with our uncle? Is it purely the noble relationship, where we’re just family and he only supports us because we are his brother or sister’s heir, or do we actually know him well?
>>
>>5559616
maybe say something like this when addressing his family

"Listen well. I do not mean harm to anyone, but Count Michel and his closest supporters will be punished for his disloyalty to house Baline. As long as you remain loyal to the house, this will not happen to you."

"I understand the loss of a family member is hard to deal with - I still remember the day when my father was locked away by my brother. Today's actions were not done because he has wronged me, it is yet another task given to me by the household. If you have any requests, I will do my best to follow them."
>>
>>5559642
If you want to engage in higher-level spycraft, we could keep them alive but have them monitored for a while.

If they’re okay, we later put out whispers that the family has a grudge against us and we have them rat out anyone who approaches them to turn against us.

If they’re nursing a grudge, we do the same thing when we want to flush out some rats and catch both them and the traitors, then kill them all. It’ll be good for only one sweep since we’d be killing the “bait” as it were, but that’s still useful.
>>
>>5559740
Another excellent idea. It’d help our image that we’d only mete out “punishment” when we’d made it clear they had plans against us.
>>
>>5559727
You know your uncle decently well, that he always was favorable and supportive of you. In hindsight he sometimes tried to educate you or impart helpful lessons, as the designated heir, but could never make much progress because of the gender customs of the age. That a princess shouldn't be seriously taught in matters such as statecraft, when her role as a wife and mother would be more important than her role as queen, to a well-matched husband to actually rule.

In that regard you might say he was closer with your brother, especially whom would spend time away at your uncle's with your cousins. However the coup by your brother obviously changed all that, and you expect your uncle would support you through thick and thin if only to see that injustice righted for your father.
>>
>>5559783
He sounds like a noble guy, a shame we're evil.
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>>5559783
Which means he would be upset and disappointed if he found out what we were actually like. Poor guy. Got it.
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>>5559738
I'll support saying something like this too.
>>
>>5559806
>>5559804
What a good thing it is then, that you're so skilled at hiding whatever you get up to! At least up until now...
>>
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>>5559504
>>5559507
>>5559512
>>5559522
>>5559584
>>5559596
>>5559616
>>5559631
>>5559642
>>5559721
>You'll see the count and his close supporters punished, but everyone else is forgiven.

Banners made of skin flying from the castle, and the walls painted with blood? Yes that sounds... oh wait, they surrendered. Well you can grumble about it all you want, but accepting the surrender brings you ownership of the castle now. In annoyance you can admit that maybe this was the better outcome, that your men didn't die and that your reputation will lean towards unresistable dominance. If nothing else sieges take a long time so you circumvented that!

"Hail! Your highness!"
"Long live the queen!"
"Anything ye wish of us, yer highness!"

Your men move to secure the castle then and deal with any holdouts of resistance, however you stress against killing or looting. Count Michel had withdrawn with some of his wealth here, perhaps that he might fund some resistance or even an escape effort if all else failed. That you can distribute among your mercenaries for their costs incurred by rallying and traveling here... in theory you shouldn't have to since you bought and paid for their contracts, but your time and familiarity with them enlightens you to wise decisions towards them. And a little extra reward now and then goes a long way for their loyalty to you.

Otherwise, it's the defenders of the castle and Michel's own men who gather in the castle courtyard to nervously welcome you within. You only bother to deal with them as a group so it's hard to discern individual pleas... excuses of being levied to this service, or merely following orders, things like that. But overall the sentiment is fairly unanimous of accepting and praising you as their new liege. Requesting for a fancy chair from inside the castle then, you can set yourself up before the steps to the keep, and each of the surrendered men can file past to kneel before you and swear fealty. Kissing the ceremonial sword you have rest across your knees. A personal gesture you make to them, although you find commoners repulsive to deal with, you do gain satisfaction of the abject humbling of these men before you while your own banner is raised atop the castle.

And what offers and oaths do they swear to you! All manner of things hoping to further win your approval.
>>
And by your personal involvement in this, between your regal appearance and young beauty, as well as of course your mercy shown you sway many of the men to gracious tears. Yes yes, let the peasants weep in awe and adoration of you, whatever it takes that they will now give their loyalty and lay down their lives for you. As well, the beginnings of an actual dedicated military rather than just paid mercenaries.

"And what to do about them, mein Konigin?"

Standing beside the throne to see to your safety through these proceedings is Herr Franz, but eventually the matter of the defenders is settled, with further reward to them promised at your departure from the castle. What's more on everyone's minds however are the traitor captives, now brought before you. Count Michel, several of his knights, the local baron, and the castellan of the castle and a few defenders who refused to betray Michel.

"Ahh... Monsieur Baline, we have not met! Such regrettable circumstances as this, things should have been better!"

"You think this makes you... Countess now, that is all you are. You have won this day and had victory enough, will you treat my family well then? In exchange of my gift... this county to you."

Roughed up from the capture by his own men, you can see how bitter Michel is about all this but curiously not regretful. Probably he knew this wasn't much a hope or cause he had in the first place, but he wasn't about to just roll over for you and give up his domain without challenge. He made his decision knowing this could happen and now it has, with only a prayer that his family won't share his guilt. Most prominently his son, about your age, held fast behind you by Marcel the Mighty. A hostage rather than a prisoner, but not a very cooperative one as he expresses his ill opinion of you at the sight of his defeated father.

As for the prisoners, you've no sympathy at all for Michel or his knights. The local baron on the other hand, there's some profit in his demise but at the same time he also claims to have just been following orders, the summons of his liege Michel. Lastly the unrepentant defenders, whose refusal to surrender to your mercy angers you, but you can admire their bravery somewhat. What you choose to do with all these wretches is your call to make. At the very least though, though his death may be certain, you have plans for Michel so that you won't kill him just yet.

Otherwise, you intend to make yourself at home here in the castle at least for awhile. From this victory your position to negotiate with other counts is much stronger, if they should come and see what you've done, especially with Michel freshly hanging from the castle gate when they arrive. But what business of yours while here, is for you to decide.
>>
>How will you proceed now?

A little player free-choice here. With this victory you undeniably have peerage with the counts of Mallines, so they will more readily answer your summons. But it will probably take about a month for them to be messaged and to arrive. So you've several weeks here to do as you please, free reign of the castle after the assumption of sending home all the warriors on both sides, retaining just your Bears and the castle garrison.

As for noble summons, you expect you could call for up to two counts now, who would oblige you. Rather than maybe just one before, so you can choose which two you would like to summon; >>5556202
>>
>>5559878
My suggestions:
>Having personal meetings with each of our commanders mercenaries (Sir Rannald, Capitan Morez, Comandante Marco, Herr Franz, Marcel) to get to know them better.
>Discover more about "The Blue Veil" Secret Society.
>>
>>5559878
>>Jaude, orange - neighboring domain to your west, of Count Ypalle.
>>Garole, orange - neighboring domain to your south, of Countess Naith.

Choosing our neighbors is an obvious choice.

We have managed to draw in a lot of commoners before raising a mob, and simply touring our lands. I say that we begin a recruitment drive and see if we can't begin training a proper army, use our recently gained men as a nucleus.

At the very least we need men who are actually loyal to us and can bring the mercs to heel should they get out of hand.
>>
>>5559872
>Count Michel
Head on a spike once he has made and seen the family decision

>His family
One will be granted mercy and exiled (have Michael choose) the rest are to be executed

>His knights
Have them executed honourably

>The local baron
Realise him if he is willing to profess his loyalty to us and pay a ransom

>Unrepentant defenders
Give them a single sword - last standing is pardoned for his crimes
>>
>>5559947
Isabella, is that you? You’re not supposed to be able to vote in your own quest.

>>5559903
+1 to this. Remember, though, that troops require many things to support them. We’ll need to be absolutely sure that our holdings and the country side can adequately sustain our soldiers—if not indefinitely, then at least long enough to be able to acquire more resources. You wouldn’t believe how many military operations have failed because one side ran out of food, ammunition, water, warmth, etc. As the old saying goes, “Amateurs talk strategies and tactics. Professionals talk logistics.”

>>5559878
>But it will probably take about a month for them to be messaged and to arrive.
Unacceptable. We need to seek out means to do these things faster. That’s a whole damn month our swine of a sibling can do who the fuck knows what. There has to be some kind of magician or wizard who can relay these missives at a much greater speed. We need to find someone along those lines for assistance with this, or at minimum get to other work while we wait so that we’re not that far behind.
>>
>>5559968
A court mage could help with that. But you'd have to reach the point of gaining another council position, and then decide the mage was the one you wanted rather than some other role.
>>
>>5559878
Don't know much of what to do, but as for Michel and his family I'll back >>5559740
>>
>>5559878
Have depraved sex and murder a few more people.
>>
>>5559884
>>5559903
I'll support these two
>>
>>5559878
>Prisoners
>Michel
Already mentioned in >>5559596, I’d like him hung where the visiting counts can see. I’d prefer to keep him alive until then so he doesn’t rot.
>His knights
See if our mercenary commanders are interested in any of them. If not, see if they’ll swear to us and we believe them to be truthful. We have the sword, martially inclined folks are supposed to like us more than usual. Have the rest killed to satisfy our urges.
>The family
Sticking with >>5559740. Keep a few known enemies around so you can see what connections they form. Wrap up the network later when it’s juicy enough.
>The Baron
He’s repentant and followed orders, so he gets to live for now.
>The unrepentant defenders
We executed the last bunch. May as well keep up the streak. Those who directly oppose the Queen for lesser people are treasonous. Misplaced loyalty has no place in our queendom.

If only they had welcomed us immediately when we showed up. Then they would have lived.

>General actions
I can back >>5559884 and >>5559903. I would also like to bring up
>Continue work on becoming fluent in Gostolnan to better communicate with your guard.
as a long-term project. We don’t need to dedicate a lot of focused time to it, but I want to constantly be working it in small pieces. Anons voted for these guards because it makes them harder to corrupt since they can’t speak the language and will be distant from most locals, and I’m okay with leveraging that.
>>
>>5559500
>>Your castle now! Oh you've never had such reign of a place as this, what fun you can have. Send the defenders home to their families, and your mercenaries back to their posts. But with a few guards just in case, you expect to have quite some wicked fun with the traitors, with a secluded castle to yourself.
>>
>>5560209
+1
>>
>>5560209
Well as far as prisoners go, support
>>
>>5559878

>>5560209
Supporting this.
Good thing reminding on learning Gostolnan (and by default, their culture, as said before in this thread).
As far as I can see, Herr Franz will be with most intimacy with us, compared to other mercenaries commanders, since he commands our personal guard.

Another important thinfg, since we are talking about connections.
>try to find an alchemist for them to use all those recipes we gathered when finding mystical stuff

We should find a Court Mage who's also an alchemist.
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>>5560010
>court mage

We should definitely get one for our next free spot. Get the shadyest motherfucker we can find, I'm talking "expelled from wizard college for dabbling in the dark arts"
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>>5560377
>Dark Arts.
Oh! I wanna learm some.
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>>5559878
Torture some prisoners and burn a few alive. Do real evil queen shit.
>>
Apologies for the later post, but this one ended up being very long and taking a long time to write! Just an update for players, expect it not too much longer.
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>>5559884
>>5559903
>>5559947
>>5559968
>>5560038
>>5560045
>>5560101
>>5560209
>>5560263
>>5560266
>>5560293
>>5560308
>>5560397

A month to expect your fellow noble guests? Such is the state of things in these times, the limits of messengers and correspondences. Letters sent to Count Ypalle and Countess Naith, and after having dealt with former-Count Michel there's no doubt they'll be here eventually. But you've no shortage of things to occupy yourself with in the meantime at least. Ample opportunity to make yourself at home temporarily in your new castle, but also to handle some pressing matters while you bide your time.

For starters then, the prisoners. Michel you have plans for, while the knights you can decide on an individual basis. Those of Michel's own household will suffer with him but those who merely answered the call of the lord of the County can be forgiven if they similarly submit before you and swear fealty. Most do so, however rather than sending them home like the lowborn defenders you have a different idea of how to benefit from their oaths.

"Hmmm... as my first request to you then, coordinate among yourselves and look into the matter of assembling a militant force. From those pardoned defenders here, men of your own households and otherwise. I desire the makings of an army, however sustainability is my concern rather than size or haste. You have my pardon but do this to earn my forgiveness."

With some advice from your commanders you can issue this decree to the small collection of newly-sworn knights. There is anticipation towards the traditional challenges against a standing army, under the feudal system Dalmace and most countries of this land operate by, but you're not looking to assemble some might force to march against your brother. For now you'd just like a working core model, the beginnings of an army of loyal Dalmacian men that could match in size one of your mercenary companies. At least to replace the force of loyalists who departed north with your uncle after first coming to Mallines.

With the knights dealt with, there's the baron who you find it easy to pardon... as long as he offers up a ransom. That which can be paid among all the newly-sworn men to you, both the lowborn soldiers and the knights. It doesn't have to be much, just enough for every man to carry home a handful of silver as a solid reminder of his new loyalty... which reminds you, you should start minting currency at some point showing your head!
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Lastly then are the lowborn defenders who refused to submit before you. Unlike the noble captives they aren't worth pardoning, but at the same time you wouldn't waste effort on keeping them as prisoners or torturing them. So instead something more... entertaining.

"Emelie, could you fetch me- ah, you already have... very well, gentlemen! With this sword I offer a pardon, however there is but one sword! I expect you can decide among yourselves who is the most worthy..."

Along with the victory eve celebration of taking the castle, you offer some surprise entertainment to your men! Having the castle courtyard cleared and exits blocked, your men all along the walls to spectate, you address the lowborn prisoners in the courtyard for all to hear and then toss down a sword among them. It seems no one was expecting this from you, but the night is quickly filled with cheers and betting. The prisoners themselves, some are still defiant and throw insults your way but it doesn't take long for one of them to rush for the sword and others to dive on him.

A bloody spectacle in the dirt of this makeshift arena then, as the prisoners struggle to kill each other to the man. Some panic and try to escape but are forced back in, while the smarter ones engage in the combat as best they can. The sword sheds most of the blood of course but not nearly all of it, as some men resort to beating each other to death with whatever they have or can find. And in fact it comes to be that the last surviving man achieved victory because he managed to pry a large loose stone from the wall of the keep, and was able to bash the head in of the other surviving man wielding the sword.

Bloody mud across the courtyard, the groans of the dying drowned out by spectator cheers, the sole survivor slashed and battered and covered red, but standing tall with the taken sword held high. Quite a brutal but effective little way of dealing with these lowborn traitors! You can tell your mercenaries for the most part enjoyed the spectacle, while the castle garrison... not as much, seeing former comrades reduced to killing each other. But who cares about any of them? You watched with fascination and relished every moment! There is the bloodshed and killing you'd hoped for in the battle, and presented in an entertaining way no less! Delightful, simply delightful, to be able to enjoy yourself without worry for once.

Dear oh dear, what more might you get up to... all the more are your ambitions stirred towards achieving true Queendom over Dalmace, your resolve renewed by your thirst for tyrannical power. For the good of the country, of course, a strong ruler begets a strong land.

---
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---

About a week later and you've settled in to the castle, fancying yourself as a queen of yore with her idyllic castle like out of the fairy tales. A bit of an indulgence if you're being honest, but it's not without purpose nor are you just lazing about! In a courtly guise are you able to deal with some worthwhile matters.

"What? What is so funny?!"

"Ah mein Konigin... you called yourself a jelly doughnut."

In the manner of this 'court' you have, there's the chance to better know your mercenary companies or at least the commanders. Herr Franz is the easiest since you already spend the most time around him as the leader of your guards, the Black Bears. He also has been helping you with learning the Gostolnan language, so you've become quite friendly and familiar, as much as a queen and her retainer fellow properly may. Though you might desire more from him, he keeps himself in check at least out of obligation to your betrothed. But this does lend for you to learn more about one another, and his reason for being here; how as a younger man he had been a noble, but in a feud for a lady's hand he had killed a fellow nobleman and became an exile with his outlawed men rather than to risk repercussions to his parents and family. It does explain why despite Gostolnans having a reputation as a severe people, Franz and his men are a bit grim. Their desire to find reprieve and return home stronger than their motivation for gold.

"-but why not lay down your arms? Not that I am encouraging you to do so!"

"Of course not my queen, never for you. But you know how it is, or maybe not? Some of us do not have families to go home to, for some of us the war never ended... ah, but it hardly matters! That damned brother of yours will pay for what he did to the king!"

Over dinner one evening you can have a wonderful conversation with Sir Rannald, commander of the Brothers in Arms. As fellow Dalmacians you have a much greater affinity with him and his men, maybe not preference but you certainly can understand and get along with them much easier. It helps that there are noblemen in their ranks, and to some extent they hardly count as mercenaries. More like the failed makings of a standing army of Dalmace, who in peacetime have to rely on mercenary work to sustain themselves. But surely in time of war they would answer the call of the king and return to official service! Or in this case, the call of the queen because they recognize you as the rightful successor. Good men to have you think, and Sir Rannald is good company. An older fellow but a just and noble one through and through, he lost his family to the plague years ago and so devoted himself to the only other thing he knew; life as a warrior. A fine representative of the knightly ideal of Dalmace... even if he and his men don't approve of your more brutal or cruel tendencies, like the arena fight or your pillaging through the crownlands.
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As for your other mercenary commanders, you welcome the chance to better know them in the few weeks to come.

---

"-you bastard! Why would you... I thought we could a nice time together!"

"A nice time?! After what you have done to my father? Our house?!"

From the floor of the castle's lordly bedroom you angrily stare up at Verge, the son of Michel. Clutching your body in some pain, you're in a bit of a shock after he struck you down and then got into a fight on the floor. Were it not for Emelie's fast intervention, now holding the young man fast with a blade to his eye, you would have suffered worse.

"Let me kill him Bella. Don't dirty yourself with this shit."

"-no. Not yet, not here at least... I do not want the carpet ruined."

A week since settled into the castle, and after the fun you'd had already you hoped to enjoy yourself in other ways. Normally Emelie keeps you company in bed, like everything else she does for you. But what's the point of having all this power and freedom for the first time in your life, if you still have to restrict yourself for some things? So you were hoping for new company... although your initial intent was towards the victor from the arena, watching him kill all those men stirred something within you, Emelie put her foot down against that and maybe wisely so. By your cruel nature then your next choice was Verge, partly for being similar age and fellow nobility, perhaps even some chance to mend things with his family. Also though your own depraved enjoyment of all the harshness visited on his father, to add some more torment with his son.

And so you asked him to your room one of these nights after dinner and maybe a drink too many, welcoming him in scant but a dressing gown and clear intentions. You didn't expect that he would respond with hostility however, much less actually hit you... you've never been struck before, not to this degree anyway. Admittedly you've some admiration for his bravery to do so, however your anger is very much the stronger emotion in the moment. As you wince a little from rising to stand once more, breathing sharply with a furious gaze even sharper upon him, barely contained from attacking him yourself. Maybe finding a knife and doing as Emelie wishes... she was right to caution you about Verge earlier, that you can forgive her eavesdropping outside your bedroom in case she should need to intervene like this.

All things considered, maybe you would have done better with the victor from the arena, or even just Franz or one of his men...
>>
In any case you'd dearly love to repay his hostility, towards a queen no less! If he weren't such a valuable hostage... and if not for your own desire to understand his behavior like this, then you'd have Emelie end his wretched life. Or better yet share in the dispatching, and carve out his heart yourself. For now though you'll settle for returning his attack on you tenfold, walloping the spit out of him while Emelie makes sure he can't retaliate, until you exhaust yourself. Your dainty hands and feet hurt after so many blows, your delicate nails are bloody and you're left panting for breath. Alright, so maybe you don't deal as much damage as you'd hoped, your own queenly strength end endurance lacking... no thanks to the wine! But your fury is lessened at least, to think a little more clearly.

Clearly enough to think twice about flaying him alive and roasting him this very evening.

"I beg of you your Majesty, my... my Queen! Please return my men to me, my son and my husband! Our house is at your mercy, anything I can give to you... anything we will!"

After a couple days to fume on the matter, you'd deliberated and come to the decision of torturing Verge to death in front of his father... or perhaps taking him home with you to prolong his suffering indefinitely. He must have one of the gods looking out for him though, because by this time his mother comes to seek your audience. Former-countess and wife to Michel, the noble lady of house Baline throws herself at your feet to beg for mercy. For her son and her husband, it's a pathetic sight to see a noble lady brought so low and sobbing before you but admirable of her to do, as all that a noble lady can do in these circumstances.

And though your heart skips a beat when she calls you her queen, you are quite certain that your mind is made up regarding Michel's fate. As to Verge, well that's a bit tougher. You're still upset about the fight that took place, but because it took place in private it isn't known to anyone else. So it would be quite tyrannical of you to punish or execute him without known justification. And while you're not about to just turn the other cheek in this matter, some part of you recognizes some of the excitement you got out of the exchange; you've never encountered opposition like that before, it's a curious thing to you.
>>
>Apologies dear Lady, but it has to be done! Michel will die, and his son with him! And foolish of you to come here, now you shall share some of the punishment!
>Michel's life is forfeit, but you suppose... with enough convincing, his son could be spared death. You can always have him assassinated later, of course.
>The execution is inevitable, but you could maybe not be as cruel? The Lady can remain with the men of her family for now, Michel will be treated well until his execution, and his body not humiliated... but Verge remains your hostage to treat as you see fit.
>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.
>Perhaps mercy may be the smart option here? If you want to retain a noble house and prevent animosity. Michel's death could perhaps be faked, at the price of exile... and their prayers to the gods that they aren't so stupid as to squander this second chance.
>Something else?
>>
>>5560727
>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.
Sounds like the smart option.
>>
>>5560727
>>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.

This is smart in that it binds them to us by taking part in the decision for his execution, or that it shows other nobles that their input matter should he be spared.

Either way, we keep at least the son as a "ward"
>>
>>5560727
>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.
>>
>>5560727
>>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.
>>
>>5560727
>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.
Watch this blow the fuck up in our faces.
>>
>>5560727
>Apologies dear Lady, but it has to be done! Michel will die, and his son with him! And foolish of you to come here, now you shall share some of the punishment!
Do not let any of them live, or else they'll come back for revenge, even if it takes years to do so.

However, another option is good as well to keep the in line:
>Something else?
>force our dear Lady to become our vassal in exchange of their lives. The Lady will now become matriarch of her own family and father and son shall lose all their agency. It's a way to control the whole family and make the Lady in debt with us forever.

In another note, thank you for showing more on Herr Franz and Sir Rannald (and their armies). Now I can feel we can know them as characters and not just assets.
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>>5560727
>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor
>>
>>5560727
>>Apologies dear Lady, but it has to be done! Michel will die, and his son with him! And foolish of you to come here, now you shall share some of the punishment!
>>
>>5560725
>Well, you’ve never had people beg you for something before. It was always to your father or one of his council instead. This… feels good.
>Michel’s crime is clear. He stood against the Queen of the realm. Ask the noble Lady Baline what could possibly even that scale?
>Whisper to her that Verge struck you. Away from most eyes, but not your loyalists. If you hadn’t called off Emilie, she would have driven a dagger through his eye. Your inner circle believes you safer without him. What can she offer to prove them otherwise?
We can still get our kicks on absolute power while playing a dainty princess. See what she will offer. Simply watch and listen as she begs more and more for your mercy as you offer no inclination of agreement or dispute for what she gives you.
I am willing to spare them if she pleases us enough. They can always be monitored later.
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>>5560727
>Apologies dear Lady, but it has to be done! Michel will die, and his son with him! And foolish of you to come here, now you shall share some of the punishment!
The only fit punishment for those who denied us in bed is death
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>>5560865
he cant fuck us if hes dead
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>>5560804
This is actually a pretty good idea. Who knows? Maybe she’ll surprise us. Once this gets posted and I know my id I’ll formally change my vote
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>>5560727
>The execution is inevitable, but you could maybe not be as cruel? The Lady can remain with the men of her family for now, Michel will be treated well until his execution, and his body not humiliated... but Verge remains your hostage to treat as you see fit.

We gonna keep that little shit close and break his mind.
>>
>>5560727
>The execution is inevitable, but you could maybe not be as cruel? The Lady can remain with the men of her family for now, Michel will be treated well until his execution, and his body not humiliated... but Verge remains your hostage to treat as you see fit.
We'll mindbreak and rape that little insolent twerp
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>>5560981
+1 ok based
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>>5560727
>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.
>Have Verge flogged until his back is open. Declare that he cowardly struck the rightful queen while under the invitation of hospitality, to an attempt at reconciliation.
>>
>>5560727
>>The execution is inevitable, but you could maybe not be as cruel? The Lady can remain with the men of her family for now, Michel will be treated well until his execution, and his body not humiliated... but Verge remains your hostage to treat as you see fit.
>>
Tally time!

>>5561253
>>5561014
>>5560981
>The execution is inevitable, but you could maybe not be as cruel?

>>5560728
>>5560742
>>5560773
>>5560782
>>5560791
>>5560801
>>5561099
>Acting in a noble, regal manner is best.

>>5560865
>>5560802
>>5560792
>Apologies dear Lady, but it has to be done!

>>5560792
>>5560804
>>5560961
>Some form of negotiation.
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>>5560804
Backing this - based
>>
Oops, missed one! Still, seems a majority for

>>5561018
>>5561431

>Acting in a noble, regal manner is best. Leave the fate of Michel and his son to the decision of the other counts upon their arrival, so that none can question your just rule. Besides, you're pretty sure they'll agree with your decision for death anyway, the man was a traitor.

There's no denying what you are. You can't help that you enjoy pain and suffering, cruelty and death, and desire to see it. Probably it would be better that you weren't the way you are, that you were a good person at heart. Something which you've often dwelled on or even wished for... but you aren't. Something about your life experiences or your upbringing, or maybe you were just born this way.

You do however recognize all of this, which is why you are a legitimate ruler and not a marginal villain beyond the fringes of society, some evil queen in a dark and crumbling castle with an army of undead like the fairy tales. Knowing right from wrong and most importantly knowing how other people perceive everything, is how you've maintained your reputation and image as a good and proper young lady despite your proclivities. What you get up to behind closed doors, in secret is free reign to indulge in your wicked desires. Beyond that though, to the public you always have to remain vigilant about your behavior and image. At least until you've established and enforced your ideal of absolute power!

And so much the same here in this situation. To have Lady Baline sobbing and begging before you is an unexpected, but surprising delight. This is something you could get used to, while you ponder the torture and death of her husband and son, and even herself. To maintain that regal reputation of yours however, your response must be regal. Deferral of gratification and all that; don't act tyrannical now, so that you can act more tyrannical later!

"Please do not fret, my dear Lady. I hear your plea and have been swayed, how could anyone not by the love of a wife and mother? On this matter of the judgement for your husband then... I leave to the deliberation of his peers. Only they can justly decide upon his actions and fate."

Moving from the throne to your knees, you take the Lady's hands in your own to help her up to your level, from that most piteous sight of her begging and groveling. Such a regal gesture along with your words and decision are sure to project and maintain a regal reputation. If only you had a larger audience to this, but it's a good precedent for yourself you think.

"He did this to you? I did not raise him to such beastly manner, I doubt I shall ever be able to look him in the eyes again."

A short while later in private, you can confide in Lady Baline and tell her of your mistreatment by her son. Such a thing might seem biased or false but in this instance you actually have the bruised face to show her, which she gently caressed in some horrified realization.
>>
Of course you don't tell her the full truth, but the beauty of it is that you very strongly doubt Verge would tell her the truth either out of his own shame for the situation as it took place.

"Do not be so harsh to your son, I believe it was not unwarranted. He cares, and is worried for his father as you are your husband. Any young man in such a trying situation, would act as he has."

In private then you can discuss things more at length and in better detail with Lady Baline. Although she understands that the matter with her husband is out of your hands now, she still tries to bargain for some reprieve, and certainly for her son. Much of what you may have expected from her, offers and promises of lands and property and wealth, not just monetary either such as items of power. Or perhaps oaths sworn or promises made, extending to not just house Baline but the extended families of both Michel and the Lady herself. Very appealing offers no doubt but nothing which would outweigh treason in your eyes, or rather the value of Michel's death towards the other counts.

A particular curious offer though, one echoed by Michel himself earlier, is if you would consider forgiving and reinstating his noble status and holdings. You spit at the idea but the possibility after some consideration isn't such a bad one; that Michel would be sworn to you, as a count once more. That would mean that if you could convince these two other neighboring counts to support you, then along with Michel you would have three supporting votes. Rather than three including your own in support of yourself. In that situation then, you would already have enough to challenge Duke Molyes already without further need of influence or invasion. Of course it would mean giving up your current holdings and returning them to Michel, but if your sights are on all of Dalmace eventually then Troweil shouldn't matter that much to you perhaps?

One last offer, which stirs your cruel heart, as Lady Baline takes your hands in her own to once again plead with you. Offering anything that she could possibly do for you, in secret if need be, that could influence your decision regarding her husband and son. You're not sure what you would ask of her, but anyone offering to do anything for you is sure to tease your wicked nature, let alone a noble lady offering it.

---
>>
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---

With that pertinent matter involving the various members of house Baline, you can continue to enjoy the couple weeks remaining till your noble summons are answered. Although Lady Baline herself remains as your guest, understandably she would want to spend all her time here with her husband and son, and you come to allow it. And perhaps for the better impression towards yourself, you can see Michel treated better. Confined to one of the castle rooms rather than the dungeon, albeit under close watch same as his wife and son.

Your own focus however, you've plenty of company to keep your attention.

"¡Eres demasiado amable conmigo, Capitán! Tienes mi agradecimiento."

"Mientras haya paz en nuestro país, tienes nuestra lealtad, mi Reina."

Capitan Morez presents an enjoyable opportunity to converse in Estanyan, for which you are fluent in. Unlike with Herr Franz, you've no worry of making a fool of yourself here. And probably would not have had to worry anyway, for the Espadines as led by the Capitan are all of them caballeros; gentlemen adventurers wandering from their homeland, until called back in time of war. A charming and lively bunch, in many ways they are self-funded so their loyalty to you is that of idealism and seeking a noble cause. In no small measure because these fellows believe you will make a better ruler and neighbor to Estanya than your brother. Morez himself you enjoy the company of for he is dramatic and quick-tempered, yet in good spirits. Often finding offense or issue with anything but always resolved with a friendly manner, usually a challenge or contest.

"By the Gods, how does anything ever get accomplished in your country then? Yet I hear so much of it."

"Ha-ha! If we had you as Queen instead of our stupid lazy useless cowardly King, then maybe it could be so simple!"

More fascinating than entertaining, are your conversations with Comandante Marco. Him and his Defenders as you know, are a proper military force from the city-state of Coligni, on loan to you and your cause. As such you might expect that hosting these men is a simple and straightforward affair, but that couldn't be farther from the truth. These Inalosians are such an emotional and temperamental bunch, especially when drink is involved. Arrogant to a man and demanding, expensive tastes, they don't make friends and you find them aggravating. But this is to be expected from where they hail, that strange country of theirs which is unique across these lands for lacking a feudal system or even nobility. Rather a collection of immensely powerful or wealthy city-states, competitive in nature, and all in agreement of their disdain for the monarch who has no power whatsoever... almost as much as their disdain for foreigners.
>>
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Rather they favor the high church and its holdings which exists within Inalos, because of the prestige that brings the country. In any case none can argue with the dangerous and effective methods of the soldiers from this land, however they would be almost intolerable if not for their pervading demeanor of being easygoing and carefree... for the most part. Marco himself is no exception, acting judgemental and arrogant yet taking nothing seriously. As long as people can accept that mindset, or better yet adopt it, then getting along with him and his men is easy. Maybe something you can come to appreciate because other than Emelie, Marco is the only person you know of who will speak to you as an equal and with the barest, bluntest truth. If nothing else, the Comandante is favorable for his keen wit and immense knowledge, for people of Inalos are stereotypically known for their great and cultured educations. Another source of arrogant pride, it seems.

"You did not slay a dragon, I cannot believe it!"

"Believe this my Queen, for it wasn't the fire of the dragon's breath which was deadly, but the stench!"

Lastly from your motley assemblage of mercenaries, but by no means the least, is Marcel the Mighty! Supposedly a great hero in his own right even if you'd never heard of him, although he must be to command such a strange company as his, and you suppose you never paid much attention to the exploits of lowly mercenaries anyway. Part of you wishes you had done in the past however, for Marcel is certainly larger than life and seems like he walked right off a page from the storybooks. The gallant and daring ideal of a knight, although he bears no official honors or titles Marcel is more the fit than most knights you've ever known. He wows everyone with stories of his heroic feats and boisterously makes himself friends with all around him, the life of any party whether celebrating or getting into fights, and everything in between. You would be no exception to his amiability, if he didn't go above and beyond to offer such attention, praise and devotion of all sorts to you especially. Only the best for the Queen! Would that you were but a girl still you would surely swoon, though you very nearly do still! Your emotions however are sobered by the strange and discomforting presence of beings such as trolls and undines with Marcel's Marauders, and having to accommodate these creatures... and you can tell you're not the only one who feels this way towards them.

Well, either way, having gotten a better sense of your mercenaries you can better pass judgement. Such a varied and strange bunch of mostly foreigners, you would not easily discard them but it does reinforce your beliefs in the value of having a proper dedicated military force of Dalmacians.

---
>>
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"Hmm... what to do, what to do..."

"Make sure they are gagged, I wouldn't trust this dungeon as far as noise goes."

Appreciating Emelie's advice as always, you look over the prisoners in the castle dungeon on your trip down there. Among the many things pressing for your attention in these weeks, there remain of course those condemned prisoners which you are free to do with however you see fit. Michel has earned a temporary reprieve, in as much as being freed from the dungeon to one of the castle rooms, until the neighboring counts arrive to decide his fate. But these knights of Michel's household, there is no escape for them unless you wish it... incidentally, also the sole survivor from the arena fight. Though his situation is a bit of a grey area, so although still a prisoner, he's being kept to a cell and treated relative well rather than chained up to die. Although this is a dungeon and these are condemned men, you aren't at home in your palace so you don't have total secrecy for whatever you may want to do. Not like you have the whole castle spying over your shoulder but if you should become too horrific in your treatment, then it would bode ill for you if anyone found out.

But these are brutal times where much is accepted, including torture to an extent! As long as you can come up with some justification, and don't delve to the very blackest depths of your depraved heart, then you should be within your right. This shouldn't be a problem for you anyway, because any amount of mistreatment even small, is sure to be a delight for you since for the first time in your life you get to be the one doing it!

>Do the noble thing and execute them all, clean and simple. Not as much fun, but you get to be the one to do it.
>After some... persuasion, they might be more repentant? Also do well free some of the prisoners, so that it doesn't seem like all of them suspiciously died in captivity.
>The arena fight was great fun! You couldn't publicly, acceptably do that with knights but down here in the dungeon perhaps you could devise some cruel fate for them to participate in? (Specify?)
>Whether execute or pardon, do so with most of them so that you can select a particular few, to delight yourself with whatever horrific treatments you fancy.
>It's not often you may get an opportunity like this, so save them for escort back to the palace. To have more time, and perhaps seek out some "specialists", on deciding their fate.
>Something else?
>>
>>5561574
>It's not often you may get an opportunity like this, so save them for escort back to the palace. To have more time, and perhaps seek out some "specialists", on deciding their fate.
>Let the champion go. He earned it by entertaining us with that finale
>>
>>5561574
>>5561599
Supporting.
>>
>>5561599
+1 and invite the champion to bed! Him beating everyone in that fight was so hot!
>>
>>5561574
For the prisoner
>Release him. He committed treason in defending the castle against us, but earned his reprieve with blood. Wonderful blood. Mention to him that if he wishes to distance himself from these lands, there are a number of mercenary companies under us he may join. He has proven he has the drive needed to succeed with them.
He’s lowborn so he might not be good enough for proper military, but he can grow in the merc companies.
>Knights
Put the knights together in small groups. Give each group enough food for half their number. Continue until they turn on each other so the food may last longer. Let them enjoy the (relatively) increased rations for a day or two before cutting back again and starting a new round.
I’m amenable to freeing/executing some and doing this with only some. It seems in-character for our Queen.

And on that note
>Lady Baline will do anything
Oh… oh, my sweet summer child. You don’t understand. I take my official-unofficial role in the spy corp very seriously. You have offered too much.

To the Lady Baline
>The counts that come here will likely call for Michel’s head when we explain the circumstances. Setting aside their loyalty, his loss could potentially be their gain.
>Due to the frank reality of our current peerage, it is inappropriate for us to order them otherwise. But their Duke may override their concerns.
>Unfortunately, his forces are skirmishing with our uncle and he has rebuffed our commands as well. And keeping Michel alive will not be to his advantage, for if he swears to us then we are stronger politically. The Duke’s best interest is to let House Baline fall.
>So, she must help us replace the Duke. If we held his title, we could easily claim full authority over their punishments. In exchange for her help, we will let her husband and her son off with a slap.
>There isn’t much the Lady can offer the Duke that he doesn’t have. Such is the way that men always seem to have more than women like us do! But she has her body. Commit adultery with him, and bring the evidence to us. We will use it against him, as a sign of exploiting his subjects for his own personal pleasure.
>It will tarnish her reputation, but her husband and son will understand. And we will ensure she is treated as a victim in the Duke’s machinations and is not to be punished.

You want evil? I give you evil, and with a purpose. Whether we actually follow through with our promise is irrelevant. If she actually does this the. she’d be a useful plaything for later abuse, but her family would eventually turn on us if not killed quietly. Though at that point perhaps we could console her and offer to assist in finding her a new husband. Set her grief behind her and find joy after so much suffering. Then maybe repeat the cycle.
>>
>>5561574
>>5561643
Support
>>
>>5561574
Are contraceptives / abortifacients available to isabella? If so then >>5561643 +1 we do a little trolling

If not
>>5561661

i
>>
>>5561761
With a court physician (council position) you may be able to rely on that, but without one probably not. But besides that you're not sure you'd want to go through with it, if it did occur. Rather a bastard than not, something like that. After all, at the most basic way of looking at things, you're lacking for family members to your own divergent dynasty.

But then, while you are good at hiding your unbecoming activities, you tend not to think or care about the consequences anyway. In fact maybe because you're so good at covering and cleaning up after yourself, is why you don't worry about the consequences.
>>
>>5561643
We just got a beating after inviting Verge, I would rather not risk another.
Isabella seems to be more of a sadist then a masochist to me.
>>
>>5561599
Supporting
>>
>>5561661
Honestly MASSIVE support to this. Wrapping the Lady Baline around our finger would be EXCELLENT!
>>
Unrelated to this current vote, I propose we spend some time with Lady Baline and vent to her in ways to corrupt her gradually and get her on our side. It can be an ofcasional thing, as we decide we’re getting tired of all the men around us and want to gossip/gripe with a lady who isn’t our personal handmaid.

>Complain that you’ve been spending time out in the field, fighting for legitimacy, when your treasonous brother sits on the throne and everyone backs him.
>It’s clearly because everyone would rather have a traitorous man on the throne than a loyal Queen because she is unwed and therefore “unfit” to rule!
>Why do men demand loyalty from us, but if a woman is due it then they will find whatever excuse they can to avoid giving it? Are we not fighting just as they do to make things better? Is all we’re supposed to be good for is to look pretty even when no one else can step up and do the right thing?
>Maybe things would be better if women could be in charge for a while and show people it’s not the end of the world for them to have a little agency.

I want to get it in her head that we (and possibly her as well) are good people who are trying to do the right thing and getting no support for it. If we do go with the “commit adultery to help me help you” route and her husband or son think less of her, we can twist it into a “well they never really cared about you anyway, but I do because I understand” and we can maybe teach her to be a sadist while being dependent on us for emotional support.
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>>5561912
>If we do go with the “commit adultery to help me help you” route and her husband or son think less of her, we can twist it into a “well they never really cared about you anyway, but I do because I understand”
While the premise is in our interests, I doubt her husband and her son will think less of her (since I feel like they will both realize we're behind all of it).
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>>5561952
I’m certain they will, hence being open with her and making her feel like we care about her. How would you feel if your husband went off on someone who has been nothing but supportive and understanding with you in all your interactions? She may fire back and he or her son could do something they can’t take back as a result.

It could be that the Duke simply offers help for Michel, or that the family doesn’t turn against each other, but I’m okay with a ploy falling apart. That’s why we should always have multiple simmering in the background. Spymaster is learning more and we still have diplomacy with the counts to cover.
>>
>>5561574

>>5561599
>>5561605
>>5561661
Supporting these.

And congratulations on describing other leaders, QM! They're awesome!
By the way, the only one who doesn't have an image is Herr Franz. Hope to see how he looks like (same goes for Emelie).
>>
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>>5561599
>>5561605
>>5561643
>>5561661
>>5561753
>>5561761
>>5561890
>>5561904
>>5562358

>It's not often you may get an opportunity like this, so save them for escort back to the palace. To have more time, and perhaps seek out some "specialists", on deciding their fate.

There is some obvious concern about anyone noticing what sort of evil behavior you might get up to. You aren't at home so you can't as easily hide whatever actions you engage in. Speaking of home though, there's also the promise of opportunity you could have there; if instead of executing these knights you brought them back to the palace with you, then you truly could do whatever you wanted with them and however horrible without worry.

So you can just execute a few of them, some punishment for the most unrepentant to set an example. The rest though, you can consider these weeks in the dungeon punishment enough to pardon and release them. So long as they swear loyalty to you of course.

"So what do you say? Will you serve your queen in this way?"

"...forgive me m'am, but I have a wife."

Lastly then is the victor of the arena, a strapping young man you've been admiring in your trips down to the dungeon these past weeks. Since the effort with Verge amounted to nothing but trouble, your sights wandered to this fellow who excited so many, you included with the blood he shed and lives he took. Fancying what he might do to you in bed... unfortunately Emelie adamantly refuses you on this matter. A commoner, who she doesn't like the demeanor of and doesn't trust, and could be dangerous. Perhaps you could sneak away to the prisoner's cell for a sordid liaison one of these nights, but in the end caught between your own desires and trust in Emelie, you decide to leave it up to the man himself to decide.

And so you find some time away, and certainly expose an appealing offer to him. Some consideration from the man no doubt, but in the end he declines. Partly because he is spoken for it seems, not that you mind, but also you get a sense that he is nervous about doing anything with you. Intimidated, as lowborn often are by royalty.

Well it leaves you understandably frustrated, but you also don't incur any risk to your safety or health, as you make good on your pardon for the man and grant him a horse to leave with.
>>
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"It is just that I have been spending time out in the field, fighting for legitimacy, when my treasonous brother sits on the throne and everyone backs him! It is clearly because everyone would rather have a traitorous man on the throne than a loyal Queen because I am unwed and therefore 'unfit' to rule! Why do men demand loyalty from us, but if a woman is due it then they will find whatever excuse they can to avoid giving it? Are we not fighting just as they do to make things better? Is all we are supposed to be good for is to look pretty even when no one else can step up and do the right thing? Maybe things would be better if women could be in charge for a while and show people it is not the end of the world for them to have a little agency."

"Well that is why you are queen, your Grace. You know these things and have the sense and ambition to change them... if you would take any council from me however, you should not be so adverse to a husband and family. Not for any need, but for how it can improve your life like nothing else can."

Well she isn't that great for conversation, Lady Baline, but she does offer a good shoulder to cry and complain on. Usually you'd have Emelie for that but despite her shared courtly upbringing with you, she remains a commoner so there are certain aspects of nobility that she just can't understand or at least hold conversation over. So having a proper noblewoman to talk to and vent some frustrations of royalty is a welcome change... even if she is feigning civility, in spite of the ill will she probably bears you for holding her husband and son prisoner. Well, that, but also mostly because you asked her to betray everything she holds dear and resort to adultery in order to save her husband's life.

Which, to your surprised delight, she reluctantly agreed to after you refused to budge on the matter. Your mind boggles for what this could mean or lead to, but as of yet the poor Lady has become a willing piece in your game of schemes. You're not sure if it will actually amount to anything, you don't know if Duke Molyes would even have any interest. But the point is that she is willing to do your bidding, and you can expect some things for sure at least.

Supposing you make good on your side of the deal however, which presents the problem. With the arrival of the counts, you're not sure how they will vote on the matter for the fate of Michel and his son Verge, but supposing they should lean towards guilt and punishment? Are you just supposed to ignore their ruling after going to all this trouble, so that you can pardon Michel in order for his wife to devote herself to your plan? Because if the former-count should be put to death, then you probably shouldn't expect much cooperation from his widow. At least as it stands, who knows if you might be able to convince her of something afterward?
>>
In any case, in just a couple days you can finally expect the neighboring counts to arrive so you can choose how you'd want to receive them.

>A regal reception, spare no expense and send out seekers for whatever supplies can be mustered, to make the castle fancy. Present yourself as a courteous ruler and host, welcoming them to feast and celebrate.
>By military have you won your victories so far, so force is what you want to project. Summon for some of your mercenaries, and keep the dealings with the counts officious and pragmatic.
>A fearsome reputation will secure alliance! Have bodies hanging from the walls, and executions ready for the visitors to witness. They'll know not to trifle with you.
>Maybe finally some real diplomacy can take place? Dispense with the wealth and formalities and get down to business, invite the counts to speak freely and plainly with you, dissent allowed even so that you can all understand one another and better reach a solution.
>Something else?
>>
>>5562779
>A regal reception, spare no expense and send out seekers for whatever supplies can be mustered, to make the castle fancy. Present yourself as a courteous ruler and host, welcoming them to feast and celebrate.
>>
>>5562779
>A fearsome reputation will secure alliance! Have bodies hanging from the walls, and executions ready for the visitors to witness. They'll know not to trifle with you.
Eh why not? We've been playing it nice for too long.
>>
Who is Isabella making Lady Baline commit adultery with again?
>>
>>5562788
Nothing has happened yet, but the assumption is that it would be Duke Molyes, your prime rival for dominance across Mallines.

In theory she has given herself to you entirely for service, so you could send her against anyone not just the Duke, but he's definitely your most important immediate opponent.
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>>5562779
>A regal reception, spare no expense and send out seekers for whatever supplies can be mustered, to make the castle fancy. Present yourself as a courteous ruler and host, welcoming them to feast and celebrate.

As for what we do if they err on the side of punishment, we just delay the execution. We can say we want to make a bigger splash on what treason means than just executing a single Count. Line him up with the Duke, or some other Counts that displease us! Make it a true event!

That’s the excuse at least. And it’s probably something we’d enjoy more anyway.
>>
>>5562779
>A regal reception, spare no expense and send out seekers for whatever supplies can be mustered, to make the castle fancy. Present yourself as a courteous ruler and host, welcoming them to feast and celebrate.

We are the true Queen after all
>>
>>5562779
>By military have you won your victories so far, so force is what you want to project. Summon for some of your mercenaries, and keep the dealings with the counts officious and pragmatic.
>>
>>5562779
>A regal reception, spare no expense and send out seekers for whatever supplies can be mustered, to make the castle fancy. Present yourself as a courteous ruler and host, welcoming them to feast and celebrate.
Gotta increase that legitimacy. Louis is a nigger, we need to prove that to everyone we meet.
>>
>>5562779
>>A fearsome reputation will secure alliance! Have bodies hanging from the walls, and executions ready for the visitors to witness. They'll know not to trifle with you.
>>
>>5562779
>A fearsome reputation will secure alliance! Have bodies hanging from the walls, and executions ready for the visitors to witness. They'll know not to trifle with you.
>Maybe finally some real diplomacy can take place? Dispense with the wealth and formalities and get down to business, invite the counts to speak freely and plainly with you, dissent allowed even so that you can all understand one another and better reach a solution.

These 2 for maximum lulz. Invite our visitors to speak their mind freely while the screams of the tortured echo through the halls
>>
>>5562779
>A regal reception, spare no expense and send out seekers for whatever supplies can be mustered, to make the castle fancy. Present yourself as a courteous ruler and host, welcoming them to feast and celebrate.
>By military have you won your victories so far, so force is what you want to project. Summon for some of your mercenaries, and keep the dealings with the counts officious and pragmatic.

These two. The celebration and reception may show us as someone thoughtful, but we need to show our mercenaries there are also valued.

Question: How much money do we have? I never liked following a route where I spend money on unecessary things.
>>
Won't be able to post until later tonight, just to let players know.

>>5563427
I suppose this is a chance to quantify some things. Currently you'd measure up to

>Legitimacy: 5/10
>Reputation: 7/10
>Piety: 2/10
>Might: 8/10
>Wealth: 2/10

with Legitimacy being you right to rule and legal basis, Reputation being the opinion and favor others have of you both nobles and commoners, Piety being your relationship with the church and respect, Might being your power in regards to military though not only, and Wealth being your finances both savings and income. On the matter of wealth your expenses and domain income barely break even currently.

Note that these stats are relative to the region, you peers, not Dalmace as a whole. Naturally they can change overtime or by your actions.
>>
>>5562779
>>5563427
Know what, I can switch to this given the stat breakdown. Something along the lines of
>A regal reception when they first come in
>They are escorted to a smaller room with some of our commanders afterwards.

For all our appearances, we know where our strengths lie right now, and we’re not afraid to remind people that only mercenaries were the first to recognize us. When we’re in charge, there will likely be some *changes* to reward them that others may not like. But we recognize and reward loyalty paid to the ruler of Dalmace.

If they don’t get on the train, there may not be much of the old nobility left!
>>
Looks like a majority for

>>5563740
>>5563427
>>5563084
>>5562941
>>5562913
>>5562910
>>5562902
>>5562814
>>5562786
>>5562781

>A regal reception, spare no expense and send out seekers for whatever supplies can be mustered, to make the castle fancy.

Of course you'd love to put on a scary face, displaying dead bodies and executing traitors in front of your guests. But you also love your regal position and presenting that. So in short order and as not to... upset the supporters of you who aren't being paid for loyalty, you devote the days remaining to fancifying the castle considering it is but a small rural fortification and pretty sparse. It may cost you more coin than you'd want, but these neighboring nobles are your peers so you must make a good impression if you want them to become your supporters.

So with some hasty spending and all the effort you can spare from willing soldiers, by the time the envoys of the respective counts arrive, the castle is looking quite nice if you do say so yourself. Considering what you had to work with at least. Cleaned and adorned with many colorful banners, troops and musicians in formation to welcome, a crowd of locals forced here to cheer and look happy, and of course the storage stocked with whatever food and drink could be obtained from the surrounding area.

"Welcome, welcome! Come and make yourselves at home your eminences, weary as you may be from the long travel!"

You're just lucky the weather holds! But things go decently well, that you can be there ahead of the regal welcome party to see the two counts into the castle, and their accompanying retinues to be afforded hospitality and accommodation. Incidentally it was not the case that they both just happened to arrive at the same time, but rather one arrived a couple days ahead of the other yet encamped some miles away in wait rather than enter alone. Propriety? Or suspicion towards you?

"...well it certainly is all... ah, Queenly!"

Count Ypalle, your closest neighbor from the west. Older than you but still a young man, he tries to present himself well but is clearly quite nervous and fickle. You're not sure if it's confidence issues in regards to his noble and leading position, or that he's just afraid of you and intimidated. You hide a smile because by his frail appearance, you imagine bullying lordlings like him in your younger years at court.

"I thank you on behalf of my bannermen, but I care not for wasting time here even if they would."

Countess Naith, neighbor from farther south. Also older than you and more so, but not enough to have adult children. She seems fairly serious and irritable, although that may be because of her open opposition and apparent dislike for you. Despite being a lady, you can see from the way she orders her retainers that she is a regnant countess and involves herself in active governance. Resolute and experienced, she's not as easily intimidated by you or swayed by your regal welcome.
>>
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So then, with the arrival of your esteemed guests you can set yourself to work at what you do best; courtly engagement. One downside of such a regal welcome at this expense is that you've more noble guests to entertain, it's not just the count and countess alone after all, but an extended family or noble house member. For you specifically your background and experience makes this no trouble for you, at seeing to as many more guests. Always focusing on the counts themselves particularly, but still affording everyone your attention appropriately. Navigating the gathering and interactions with masterful grace.

This isn't just some social call for your guests however, you summoned them for a purpose. And while their arrival and the first day and night, are best reserved for rest and enjoyment of the hospitality you provide, come the next day you're eager to focus on and resolve some pressing matters.

"If Michel is guilty of treason... and I think he is? Then surely the punishment must be... ah... death?"

Humorously, to you, Ypalle often looks your way when speaking of his opinions or decisions. Supposedly your peer and not sworn in service or loyalty, yet he still seems to expect for you to give his opinions and decisions to him.

"I know of no treason, but if Michel was too weak to prevent this from happening then he is a danger to us all. His execution is safety for our land."

By contrast you had expected Naith to disagree with you on matters, and be a source of trouble. Unexpectedly however, she is of a similar mind although for different reasons.

Either way, even without your involvement the count and countess come to the decision on a verdict for the former-count Michel. Both agree on his guilt and both agree on the punishment. A further delight that they also agree on punishment for his son Verge, even if you have other plans for the lad. But it appears that your planned effort and patience has paid off, for you can achieve the demise of your rival without any blood or guilt on your hands. In fact much the opposite as you are seen as just in your actions, and a very favorable outlook towards your reputation for deferring to your peers or would-be supporters.
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Would-be is the key notion here though, because you didn't summon the counts just for their judgement on Michel.

"O-Of course your Grace! You have support in Jaude!"

What a pushover, you barely have to make any effort to convince, or rather intimidate Ypalle into allegiance and support. Quite simply, he saw how simply and effectively you deal with Michel and rightfully fears you doing the same to him. Well that, and by his nature you can tell he desires to have a leader he can rely on for his own strength. Before this he was just one of the many counts of Mallines, and a lesser respected one at that. Now though he can be a direct supporter to the rightful queen, quite an increase to his standing and an ideal to rise to.

While having his support is good though, you can't help fancying the idea of tormenting this poor weakling. All as 'thanks' for his loyalty of course.

"Well you brought more action and change in just a few months than Duke Molyes has in decades. My judgement to whether they be positive action and change however, depends upon how it relates to me, how it affects Garole."

You had already expected that Naith would be a harder sell, and she doesn't disappoint. As you already know she has some disdain for you in many ways, yet she also cannot deny her respect for your willpower and ability to actually get things done. You've impressed her at least enough that she holds you on similar standing as the duke, and now sits on the fence for which way she could support. However she will need some convincing and promising of benefits, enough to get her to turn against her rightful liege in support of you. She certainly would prefer you as queen of Dalmace over your brother as king, but supporting you to be her new liege, duchess of Mallines is another matter entirely.

Fortunately all of this is accomplished in the first few days of the regal summons and visit, and you expect your guests for a week or so. Time enough to make the most of these negotiations and more, providing you know how to go about it all in the best way.

>How will you proceed now?
>>
>>5564252
This one is a bit open-ended because it's two choices you can consider. Firstly, what if anything you want to try and do to sway Naith to your side. Secondly, if there is anything besides these negotiations you want to try or do, with your noble guests, while you have them here with you for the remainder of the week.

So, free to player choice or suggestion, but about these two specific considerations.
>>
>>5564252
>Visit Ypalle at night and peg him with our royal strapon
>>
>>5564252
>For Niath
>Once we become a Queen, it is likely we will move our capital to Laroux. It is more centrally located and has better sea access to the rest of the nation.
>If that happens, it won’t make much sense for us to remain the Duke of Mallines. We will be too far to administer the regional politics effectively.
>Sign on with us early, and show us she’s an able administrator of her own lands. If she proves herself on that front, she will be the Duchess of Mallines afterward, and free to expend resources on Garole as she wishes.
A mixture of carrot and conditional promises. If she’s going to be blunt about her needs, I will allow some bluntness as well. Namely that she only gets more if she’s good enough to earn it. I suspect she is, so the offer is a valid one.

>For Ypalle
… sure, I’ll back >>5564329.

>For Lady Baline
We’ll need to let her know about the decision. We can delay the execution by saying we want the Duke to hang with them as well, but we can’t call it off without a loss of respect. We’ll need an excuse to wave off the punishment, even if that excuse doesn’t have full legal backing. We’ll take the “hit” for a supporter.
>>
>>5564252
alright new boytoy acquired

>Talk to Ypalle privately
>hi dear do you have any enemies that need to be dealt with?
>also let him sleep on your lap and pet his head

>Talk to Naith privately
>I plan to take a part of Satosis next. I wish to secure a portion which connects to the sea. My brother has destabilized his country ー I will not his actions affect the trade in the south, but I cannot do that alone.
>>
>>5564252
>>5564360
Supporting.
>>
>>5564252
>>5564356
For Naith, I’ll back using this line of thinking before what I mentioned in mine. It promises less (AKA nothing) to her personally though it still can benefit her as she can prepare to take advantage of the new acquisition first. Possibly serve as a gateway for goods flowing into the rest of the region? If that’s enough to get her support, then great!
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>>5564356
Full support. Having Ypalle as our bitchboy/rapevictim/retarded yesman will be hilarious. Niath needs more working on though. We need to try and spin this to her so she goes along with it and then get enough guys together to kill the Duke, making sure she is prominently seen as a part of the whole affair. Make her "choose" our side out of simple self-preservation if nothing else.
>>
Also on this note, is our next course of action to try and defeat the Duke straight up or are we off to attack Laroux ASAP? This is an important choice. If we focus killing Moyles then we give Louis time to possibly fortify Laroux. If we go for Laroux, we have a determined enemy to our backs.
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>>5564821
Focus on Molyes. That would get our uncle solidly on our side since he’s waiting for us to prove we’re able to climb on our own merit, giving us two regions in our camp. Plus we get the royal seal to start issuing official edicts.
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Apologies for another late post, but I think this will bring things near to conclusion as they currently stand

>>5564813
>>5564392
>>5564378
>>5564360
>>5564356
>>5564329

You can say you're glad then that you at least bothered to deal with Michel before summoning the count and countess here, since before they hardly cared to even respond to your letters. Now having shown your seriousness and what you're capable of, they rightfully regard you with the respect you deserve, for their own wellbeing in fact.

What a benefit then that they've both proven to be quite reasonable in their terms for what you want. You don't expect that it would take too much effort in the week that you have them as your guests.

"-ah, I-I am sorry your Grace, but I am married you s-see..."

"Enough talking, and make better use of your mouth."

Significantly more easy is Count Ypalle of course, who already defers to you on most things and agrees to everything. But it's not enough for you just to have his loyalty, you want his obedience. And to that end... well suffice to say that these few nights in private, you can visit all sorts of debauched torment on the feeble young man. He feels the need to protest at first but a harsh word and tone, and firmly grabbing him by the face and looking him in the eyes, and he's reduced to cowering before your will.

To that end you can enjoy yourself with him, in all sorts of depraved ways you fancy. Not in any way that could compromise your own position, you wouldn't want children from a weak man like this, so you can refrain from going to that length with him. But for much else you can dominate and humiliate poor Ypalle, with some pleasure mixed in to really break him to your will. Before the week is done you've reshaped the count into perhaps a marginally more capable and confident fellow towards other people... but an utterly submissive wreck to you, not daring to think of opposing you. And after all that cruel torment of poorly Ypalle? You can reward him by allowing him to fall asleep on your lap while petting his head, like a good little doggy. Well-deserved rest for enduring such depravity.

It's intriguing because your enjoyment through this. You've gotten up some cruel and wicked practices in your time, but not in this way before. You get quite some enjoyment out of it, for seeing what you can do to a poor victim of yours like this. Admittedly amateurish in your effort but there's a first time for everything.

"You said... a Duchess of Mallines? But what of the other dukes?"

"Would you let them control you, or set limits? Why would you think that I might?"

There are lots of things you can discuss back and forth with Countess Naith, trying to find a good balance in negotiation. When it comes to offering her the role of Duchess however, nothing else can really compare to that and for that reward she would easily and wholly swear fealty and support of you this very day.
>>
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It is quite an overreach all things considered, but if your own sights are set for being Queen of Dalmace entirely, then eventually you wouldn't care much at all about being Duchess of Mallines yourself.

Though as you expected, Naith's demeanor towards you remains the same, which is disappointing since after Ypalle you'd kind of hoped that you could break the Countess to your will in the same way. But she would probably bite back, you imagine. Regardless of how she personally feels towards you though, she will affirm her support and alliance if you can offer the status of Molyes to her. And interestingly this isn't just support in terms of noble voting and election, but she'll fully support you militarily if you should want to resort to that. So you'd have the strength of three counties behind you in force, or the supporting votes of two counts.

"-ah! Who are you?! How did you get in here?!"

During the final eve for the visit of your guests, although you'd been quite content with your accomplishments, you are given quite the scare when a stranger seems to have found her way into your room against anyone's knowledge or wishes. Announcing herself while you're preparing your bed.

"Princess Isabella! You've caused much change in little time, and set many events in motion to- ach!"

Dressed in blue robes, the mysterious figure approaches you with ominous words to speak, though doesn't threaten you in any way. Of course you may feel threatened but no hostility is brought against you from this person. Fortunately before she can touch you, Emelie bursts through the door to once again protect you. Always handy with her long thin dagger, whenever you're in need of it.

"Thank you Emelie. This is twice now, I suppose we ought to be sharing a room again..."

Unlike with Verge and that ugly business, there's no fight to be had here, just confusion and answers. Well this certainly didn't go the way the stranger planned, so with her life threatened by your handmaid, she becomes quite cooperative! From the secret society known as the Blue Veil, apparently they have been monitoring you and your actions, and decided that now was the time to meet with you. After displaying your success in military matters by securing Troweil, but also in diplomatic matters by winning the support of your neighboring counts during their visit here. A similar situation with the Blue Veil, who would gladly support you and your cause if they could have a seat at your table. To this, they offer much in the way of resources and secret connections, access to even the highest reaches of Dalmace.
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Though naturally you are wary, because of the nature of this organization. Founded out of the defunct monarchy and loyalists of southern Dalmace, many centuries passed when that whole region was an entire separate country, defeated in a bloody war and incorporated into Dalmace proper. Ever since then, the Blue Veil (named for the color of their ancestral banners) have operated from the shadows in different ways and with different goals. Originally they had been a troublesome resistance looking to restore their country and gain independence, in recent times they seem to have accepted the primacy of Dalmace yet want participation in the governance because of their original status as rulers. All of this you know, you can only say that it seems to be the case because in truth you know very little of these people. Only rumors and old stories, cautionary tales for the nobility about secret plots and hidden loyalties, of finding out after one's wedding that their spouse is a member of the society.

So while you're inclined to accept help from wherever you may find it it, this time you're more than a little wary. But therein lies the difficult challenge of what sort of a response you care to make. Either bring them into the fold and try to resolve this old conflict for good, or to reject them and attempt to hunt them down once and for all where your predecessors failed. Because either way the one thing you don't want if you become Queen, is for this same trouble to continue to be propagated forever. Well it's something to think about in any case, whether or not Emelie allows this society member to leave with their life. For tomorrow your guests will be leaving back to their own counties, and after that you'll return home to your palace with all of Troweil fully and officially under your control.

>Part ways with your guests but maintain correspondence, because you have plans in mind now that you have their support.
>Everyone should return home, but begin mustering troops. You're close to a diplomatic solution, but honestly this entire situation could be resolved so much more quickly with an army behind you.
>Leave on good terms, but keep to yourself when returning home. Take awhile to observe your guests and see where their loyalties may truly lie.
>Something else?
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>>5565191
>Leave on good terms, but keep to yourself when returning home. Take awhile to observe your guests and see where their loyalties may truly lie.

>let the blue veil messenger leave with their life
>“We should set up a more official form of communication ー I do not want messengers to be killed by mistake. Letters with secret messages should be inconspicuous enough.”
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>>5565366
Supporting
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>>5565366
Supporting

Have the Counts publicly declared their position on Michel?

Are we intervening to save him like the wife wants…?
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>>5565191
>>Everyone should return home, but begin mustering troops. You're close to a diplomatic solution, but honestly this entire situation could be resolved so much more quickly with an army behind you.
Keep the boy toy as pet
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>>5565590
Indeed they had, both decided on Michel's guilt and death, the same as with his son. Although his son you would be in your right to spare, leaving Michel's fate to the counts obliges you to heed them. Although for the sake of exploiting his wife, you could hold off on his punishment until a time as you see fit, within reason.

>>5565626
Well there was inclination towards keeping Michel's son Verge with you, but is that intent to drag Ypalle as well or instead? The man is a count, you can't very well just take him away with you tomdo asmyou please, without question or suspicion... right?
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>>5565191
>>Part ways with your guests but maintain correspondence, because you have plans in mind now that you have their support.

Well, we can assume that if left to their own devices the blue veil will likely use all this chaos to attempt gaining power one way or another, best we accept their support as means of controlling the outcome if nothing else.
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>>5565191
>Part ways with your guests but maintain correspondence, because you have plans in mind now that you have their support.
I suppose we have a number of pieces lining up. I think we have a three-pronged diplomatic/intrigue blitz against the Duke
>Royal spymaster is gathering info the Duke
>Lady Baline has been turned to attempt to cause a scandal
>The Blue Veil can arrange for more secrets, manufactured or true, to come to light

So we need to make sure our counts are ready to pounce on the Duke and get the other counts to switch support to us.

For the Blue Veil messenger
>Speak with her on her group’s aims, our own short-term goal to assume the title of Duchess of Mallines (no details on our own plots), and see if they’d be willing to amplify the calls against the Duke when an opportunity arises. A passive form of help they likely would have provided anyway as cover for their own deeds.

If their roots are in southern nobility that was conquered, it makes sense for them to support us if we make motions of separating ourself from the Crownland traitors and building our new powerbase among the southern nobles.

Hopefully we can take over their network in the future. No need to worry about a secret society if they’re a) embedded deep into the political system and b) you control it.
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Looks like a majority for

>>5565366
>>5565521
>>5565590
>>5565626
>>5565770
>>5565967

>Leave on good terms, but keep to yourself when returning home.

Maybe you should dispatch this envoy of the secret society, who managed to infiltrate your castle and even reach your room without being detected or stopped. Considering the situation though, you decide against it for lacking enough knowledge which would inform your choice well enough. Best not to make enemies if you can avoid it, especially enemies you know nearly nothing about. This wouldn't be the end of things however, if you had your way. You inform the messenger of your consideration to her proposal at least, and your willingness to communicate again in the future.

By her positive reaction you can guess that this is more than the organization expected of you, so that's some relief to know that you may not have to worry about worsening relations or their favor towards your brother instead.

Besides this strange interaction then, you can get a night's rest... Emelie with you to bed to help sleep, less worry about other spies or would-be assassins sneaking into your room. Come the next day is the departure of your noble guests with acceptance and agreement over the dealings that transpired here during their stay, and generally high spirits about the possibilities this makeshift alliance could bring in the near future. Countess Naith expresses her interest towards military action, but if you should require any cooperation of her then you merely need to send word. Count Ypalle by contrast is saddened by your separation, lamenting his inability to properly lead and stand up for himself in your absence... as well as becoming accustomed to what sorts of torments you visit upon him at your whims and delights.

"Worry not dog, we shall not be apart for so very long. Go, go back to your wife as a good husband should."

At the departure of your guests then, you can spend one last day (with help) seeing to and organizing the departure of your forces from the castle. Leaving the garrison to maintain the fortification as usual and the local baron to oversee governance, but you and your militant forces will withdraw for the return travel to the winter palace.

This time though, you're returning with 'guests'. The traitor Michel to be held under arrest, and his son Verge to do as you please. But also a few traitor knights condemned to death, who you expect to be able to treat however you please once returning home, without any worry of discovery or scandal for whatever awful things you could do. Something to enjoy yourself with, between organizing a now rather serious and formidable opposition to Duke Molyes for control of all Mallines.

For once Molyes is out of the way, along with support of your uncle after that, the third remaining region will stand no chance. If Duchess Alis has half a brain, she'll concede without issue.
>>
>Once home, start accounting for what resources you have to be able to gather power against Molyes, be it political or military or something else.
>Catch up on whatever official business you will have missed out on during your time away. Your expect your chancellor capable to handle most things but you still want to know all of what has transpired.
>Before you make an actual stand against the Duke, you'd prefer to strengthen your own position. However you might see fit, start making improvements which will see you victorious. (Specify? This option in regards to your ruling stats.)
>Something else?
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>>5566202
>Once home, start accounting for what resources you have to be able to gather power against Molyes, be it political or military or something else.
We need to beat Molyes before her gets reinforcements from Louis. If they link up, we get raped.
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>>5566202
>Catch up on whatever official business you will have missed out on during your time away. Your expect your chancellor capable to handle most things but you still want to know all of what has transpired.
>>
>>5566202
>>Once home, start accounting for what resources you have to be able to gather power against Molyes, be it political or military or something else.
>>Catch up on whatever official business you will have missed out on during your time away. Your expect your chancellor capable to handle most things but you still want to know all of what has transpired.
>>
>>5566201
>Once home, start accounting for what resources you have to be able to gather power against Molyes, be it political or military or something else.
>Get the summary from our Chancellor.
>Start making improvements (local port)
See if we can build up a small port to shorten the travel time between Mallines and the majority of Satois for goods, military or commercial. I wouldn’t have it as a priority over crushing Molyes, but it’s something our lessers can work on to show we’re not just a conquerer.
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>>5566202
>Catch up on whatever official business you will have missed out on during your time away. Your expect your chancellor capable to handle most things but you still want to know all of what has transpired.
>>
>>5566202
>>Catch up on whatever official business you will have missed out on during your time away. Your expect your chancellor capable to handle most things but you still want to know all of what has transpired.
>>
>>5566237
+1
It was stated that there is already a small port town nearby our family home. We should focus on expanding that and getting our hands on ships. They’ll be important for protecting the coast, fisheries and shipping of Mallines from assault or raids. I wouldn’t plan on using those ships to attack the eastern coast of Laroux and Rivara given that they’d have to maneuver around the entire southern half of the kingdom, which would take ages and leave them vulnerable to any number of attacks from the whole coastline. Better that we seize the ports and ships from there instead when the time comes.
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>>5566202
>Catch up on whatever official business you will have missed out on during your time away. Your expect your chancellor capable to handle most things but you still want to know all of what has transpired.
And then...
>Once home, start accounting for what resources you have to be able to gather power against Molyes, be it political or military or something else.

Damn. I lost first contact with The Blue Veil secret society.
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>>5566849
Supporting
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>>5566871
>>5566849
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The travel home then is uneventful enough, which is appreciated after all that came to pass with the castle. And finally back home again you breathe a sigh of relief after having the help to dismount and then able to enter your halls once more. You weren't away for all that long really and it was an enjoyable time, but nothing really compares to your own home.

Especially not now that you've got guests with which-

"-wait, you say you have already... set space aside for them?"

"Indeed my Queen. The old original cellar beneath the east wing of the palace is the most removed, the sturdiest built... well insulated against noise. I knew you would be returning with company and saw to it that workmen constructed... accommodations."

The welcome home catches you off guard though for how comprehensive it is. Well organized with all the staff attentive, and every which whim you may have had after the travel and time away already provided for. Your chancellor Chesier is surely responsible which you're glad to see, but beyond your expectations it seems he also has prepared a newly constructed dungeon of sorts. A place beneath hidden away beneath the surface, beneath all the fanciness where a real mess could be made without being seen or heart.

At least for the condemned traitor knights. Michel and his son will remain your prisoners, but under better care. The former confined to one of the servant quarters under guard, the latter confined to the entire estate grounds under watch.

"...ah, very well. See them taken there. Something else as well I considered during my time away, the nearby port town-"

"Delise. Yes, I have already seen to progress being made. Our options are limited by finances, but at the very least I have established a reliable route of connection from the palace. Hereafter actual decrees could be made, provided the local leaders are consulted of course."

Well now he's just showing off, but you're starting to appreciate the value of a competent chancellor. Now you can better understand while Chesier was kept around all those years in your father's court. He does understand and anticipate the wants and needs of your family well, and already makes things so much easier for you. It probably could be if you wanted, that he along with your council could more or less run everything effectively, freeing you to spend your time on things you'd rather do and enjoy a queenly life.
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Well you could, but you recognize and value the importance of being involved in governance yourself. Sure you'd rather just take it easy, but if you ever want your ideal of absolute authority and power established then you need to have a hand in things to make it happen. Either way though you welcome the help to make things easier at least, less stress over minor issues to better focus on what matters.

"Oh my, those are quite a few letters."

"Perusing their contents, I have separated those of importance and ordered them accordingly... I hope you don't mind."

One such matter that warrants your focus, are the array of response letters from farther afield. Of all the envoys you dispatched, responses from within Dalmace arrived comparatively sooner but after months now the foreign responses... as well as some important, but delayed responses from within Dalmace, have now been received.

For Isabella, my wife-to-be.

"Oh dear... Emelie, could you read it for me?"

Probably the most important of all, is the response from Prince Gustav, your betrothed. Not just a letter but his own envoy with accompanying gifts and a servant now sworn to you. At least by letter and word he sounds enamored with you, such lovely things to say of you in praise. The real value however is of course his oath to support you, a significant ally perhaps more than any other. And unlike potential other outside parties, little expected return favor... at least at the national level. On a personal level, you can have all he offers and more but you are expected to make good on your own oath to marry him. Well not really your oath, made by your parents for you at a young age but there is still expectation for you to follow through on it.

Naturally this annoys you however, your newfound power being in any way hampered by obligations, especially those not your own. As a newly established monarch you are fully within your right to refuse this arrangement, and certainly you don't want to be tied down to anything. Not that you're opposed to marrying Gustav, perhaps he would make for a fine husband. But the contingency of his support based upon your cooperation makes you bitter about all this. Then again, there's no denying the benefit of having a Gostolnan army ready to march for you, and answering your call as quick as the messenger bird flies. Imagine Duke Molyes, or your brother for that matter, the look on their faces when they see you with a proper army at your back.
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A foreign army, but then Gustav isn't the only one. All the foreign responses are quite favorable, offering recognition of your rule and support to your claim. Various city-states of Inalos offer funding and forces, Estanya can invade southern regions of Dalmace in your name, Postozi offers their formidable navy, and other such Gostolnan princes and militant orders see opportunity in backing you. Appealing support aplenty, but similar to Gustav... coming at expected costs and concessions. And most of them much more burdensome than marriage, an expected cost to Dalmace as a nation rather than just you. You are given cause to think twice about all this, because if you played your cards right... you imagine that within just a few months you could form a coalition of supporters behind you, to defeat your brother and retake the throne before the year is done. But then all your supporters would have their due to take slices of the pie that Dalmace would become to them. Not all so egregious as territory loss or redrawn borders, but nothing without cost.

Well at least not all the envoy responses are so veiled in their meaning. An enchanted scroll from the sultan of Massad far to the south denounces you as a heretic and a pretender and a whore, yet invites you to visit and remedy these misunderstandings for friendly cooperation. Meanwhile king Harold Henriksson far to the north proclaims that as a fellow monarch you are now fair game for war, and that without delay he will set sail to pillage your lands and take you as his wife. And lastly, strangely, it seems somehow that one of your envoys or at least the letter got lost along the way and ended up in the hands of the Qiling Empress beyond the western horizon? Delivered by a phoenix, a roll of engraved placards with a glass disc that seems to translate script to the viewer. As far as you can tell the Empress loved your gift of fruit and in turn sent a gift of peaches, inviting further correspondence.

But enough of that charming business! By the time you've read through all the responses it's already evening, so you can enjoy a dinner suspiciously comprised of all your favorites, and get a good night's rest. Come tomorrow though you have plenty of planning to see to!

"You mean to tell me that you found where he was, and you did not kill him?!"

"I can kill him if you want Isabella. If you want it done messily."

By this time your spymaster Leblanc has returned from his assignment, of gathering information on your opponent Duke Molyes. You're disappointed to learn that he could have probably acted in a much greater capacity than he did, but you can at least appreciate that he professionally and loyally followed your orders as you specified. Of gathering information before acting, and getting close to the Duke without being noticed. Well monsieur Leblanc still can do whatever you ask of him, to varying results depending on his success, but he hasn't come back empty handed.
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In his time away he was able to establish contacts who can provide up to date information on wherever Molyes is at any time, no more guessing where he might be. Also an accurate understanding of his county, and detailed maps of his capital city, defenses and military capabilities has been compiled. Lastly a profile of his family and household members, for who you might want to target for hostility or corruption.

Certainly this is beneficial to you, but it also provides a lot of benefit to Lady Baline who can depart now on her assignment by you against the Duke with a greater chance of success and expected to be accomplished in a shorter time. It's still up to her and how well she can pull the effort off, but now you expect there could be some success rather than expected failure if only for the entertainment value. A proper conspiracy plot now, rather than just a feeble and desperate attempt at something.

No doubt promising, but for your own preparations you consider how you can improve your strengths and your chances before openly engaging Duke Molyes.

>Military! It's never failed you before, why stop now? You have two other counties in support of you as well, so spend your last coin on more mercenaries and military support, for an open conflict with Molyes.
>Diplomatic. You only need to flip one more count to your cause at least, after which the vote of support will turn in your favor. Which count might be easiest or most susceptible to your influence?
>Negotiation. It's time to meet with Molyes in person you think, if possible. If he is reasonable or at least wise, then he should be able to see the momentum you are gaining, and hope to avoid the worst. What you could offer though, for his surrender, is for you to consider.
>Subterfuge. Allow for the plot with Lady Baline to play out, and perhaps also engage your spymaster to another mission, whichever one you think best?
>Economic. Your finances are sorely lacking, so there mush be something you can do to improve them? More money means more options for success. (Specify? What money-making schemes you may have?)
>Something else?
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>>5567155
As well you can choose what sort of newly sworn servant you received from Gustav. Not on the same level as a councilor like your spymaster or chancellor, but a minor role you think would be useful or bring value. Like Emelie as your handmaid, something comparable on that level of personal support.
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>>5567155
>Subterfuge. Allow for the plot with Lady Baline to play out, and perhaps also engage your spymaster to another mission, whichever one you think best?
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>>5567155
>Economic. Your finances are sorely lacking, so there mush be something you can do to improve them? More money means more options for success. (Specify? What money-making schemes you may have?)

we should lean harder on trading by sea

>>5567158
Marie ー cook
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>>5567155
>Subterfuge. Allow for the plot with Lady Baline to play out, and perhaps also engage your spymaster to another mission, whichever one you think best?

And while that is happening

>Economic. Your finances are sorely lacking, so there mush be something you can do to improve them? More money means more options for success.
Brainstorm with our Chancellor

Maybe exclusive trading rights for a rare good with a foreign nation in exchange for upfront capital?

Or perhaps a local, temporary ‘war levy’ to be paid to us
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>>5567155
>Economic. Your finances are sorely lacking, so there mush be something you can do to improve them? More money means more options for success. (Specify? What money-making schemes you may have?)
We need cash. We REALLY need the fucking cash right now. Sadly if we wait to make the cash another way Louis and Moyles will link up and attack us. We are NOT ready for that. What we need to do now is gather either money or a fleet of raiding ships to try and cut off Louis from his trade. However the best source of either of these is Gostolnes. An they dont look to have much in the way of a close by naval force we could borrow/rent/buy. As much as i hate to say it, Gustav is our best source of both cash and men to fight with. We need to lean on him to beat Moyles in the field. If he is not in line to the Throne of Gostolnes, we could convince him to move here full time and take advantage of his marriage claim to be Prince-Consort/King of Dalmace. After all, we have no desire for foreign conquest, we wish to be Sun Queen of our realm. A blood Alliance with one of our more powerful neighbors would probably help us in our ambitions.
>>5567158
Julia, a seamstress. We need to look our best, gotta increase the FUCK outta our legitimacy if we wanna Sun Queen the shit out of this land.
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>>5567155
>Economic. Your finances are sorely lacking, so there mush be something you can do to improve them? More money means more options for success. (Specify? What money-making schemes you may have?)
Sea trading seems like a good idea.

>>5567158
A butler sounds good.
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>>5567155
>Subterfuge. Allow for the plot with Lady Baline to play out, and perhaps also engage your spymaster to another mission, whichever one you think best?
>Spymaster to dig up info in Satois to pincer Duchess Alis in later diplomatic attempts
If this fails, I think a diplomatic play against the southernmost count would work. Send him a sample of the letter from the nation to their west. An army stepping over the border would have to pass through them. They can connect the dots from there.

>Economic
Maybe we can lean on Gustav to send some more merchants in our direction so trade with Dalmace passes through Mallines. It seems sensible as we’re in the path to Satois, the bridge to the rest of the south. With the port, we can even cut down on their travel times along the coast.

For his letter, I’d reply to him that we must take Dalmace on (at least outwardly) our own merit. The nation will not abide a foreign power conquering it, and placing us on the throne only to marry us afterward would be seen as a more polite coup. Admirable in comparison to our brother, but the nation won’t accept it.

Whether they actually would or not is irrelevant. Not like he can truly say otherwise. Should give enough wiggle room for quieter assistance like redirecting trade routes.

As for his gift, a personal scribe. Composing all those letters was tiresome…
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>>5567153
>Meanwhile king Harold Henriksson far to the north proclaims that as a fellow monarch you are now fair game for war, and that without delay he will set sail to pillage your lands and take you as his wife.

You know, color me surprised that we got away as long as we have without the wolves coming in to the scent of blood. Civil wars are like a dinner bell to raiders and their ilk, because it leaves a nation weakened and divided.

>>5567155
>Economic. Your finances are sorely lacking, so there mush be something you can do to improve them? More money means more options for success. (Specify? What money-making schemes you may have?)

I know I said it before, but the risk of having too many troops to support is very real. Especially if one of our enemies gets crafty and robs us of something vital. We’ll need money, not just to train and equip soldiers, but to ensure they’ll have reliable supply lines, food, water, and clothing. The port can definitely help out with that. I wonder if the mountains near Uncle’s domain have any valuable mineral resources?
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Looks like a majority for

>>5567202
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>Economic
>Subterfuge

For all the effort that you made to grant a temporary pardon to Michel, you wouldn't want to waste the opportunity that his wife has given you with her service. She'll need at least some time to properly seek out and meet with Duke Molyes, and then however her schemed attempt towards him may go. Although you don't favor waiting this time it should be worthwhile. As well as that, it means some more time to prepare for going up against such an opponent as a duke.

Particular the matter of economics. Something quite boring to you and best left to a treasurer, but with Chesier's help you can begrudgingly find a reason to care since you are not yet to a level of rule where you have a state treasury; currently everything you earn and spend is personal, so the matter of spending your own personal funds does interest you very much. As for trying to improve your economy or at least your savings however, you are a little out of your element.

"What about royal charters? I remember my father making use of those. Only allowing certain groups or persons the right to trade certain goods."

"A fine idea your Majesty, but as with increased taxes I expect increased income in that way would take time. If urgency is the goal then loans may be the answer."

Honestly you prefer your idea, but without a proper means of patrolling the region to ensure charters, then you wouldn't expect to see much benefit or at least not in the short term. You still greatly prefer that to Chesier's suggestion, but you admit that there are some benefits to his idea. Like your mercenaries representing an immediate, short term gained military, then loans would represent an immediate, short term gained economy. Or, savings. The prospect of being tied down by obligations is a bitter one for you, since it rings similar to the matter of you being tied down to foreign countries or suitors.

The sting is a little less however, since financial obligations are ones you can functionally absolve. Just pay them back and you're in the clear. As well, your hope and goal is that sooner rather than later you'll have all of Mallines under your thumb. By that point some lesser loans just to get you to that point would be a trifling matter, when you'd have the resources of a duchy. If you were to consider loans however, who you might take from could be important, and vary wildly.
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>Standard debt. You'll seek a loan which you will have to pay back greater in time. Hopefully not too long, else the fees could become burdensome!
>Ennoblement. Finding some ambitious merchant sorts, you could offer noble titles and land in exchange for funds. Economically beneficial, but unpopular to actual nobles.
>Personal cost. You are a queen! So long as it is not marriage, you're sure certain parties would pay for your involvement or cooperation in their endeavors.
>False promises. What do you care where the money comes from, if you don't intend to honor the deal? Get what you want and in time just criminalize or kill the lenders! This will probably prevent you from getting loans in the future however.
>Something else?

Although pursuing these options will ease some of the burdens in the short term, given your time to wait for Lady Baline it's not the only option you're limited to. Until the opportune time to act, you still plan on making general economic improvements to your current realm, Troweil. And the best method for that you think, is to improve and expand upon your dedicated port for the region; Delise. It's only about a day's ride from the palace and wisely Chesier already interpreted your interest beforehand and began investing attention. Although a maritime focus is a challenge for you since the vast majority of Troweil's coast is rocky cliffs, what little sea access you have can be capitalized on. Particularly the rather clever idea of offering direct sea access for Gostolnes... unfortunately not something you can do at the moment, as Mallines is in a state of turmoil by your actions, but once you gain control you could expect great profits on providing a secure and reliable coastal corridor for your northern neighbors.

So you've got some things to focus on while Lady Baline makes her effort. You'll still have awhile to the palace though, probably a month or more for her scheme to possibly bear fruit. Although you much prefer spending time here at home than out and about, like at the castle, you still could use something to occupy yourself with on a day to day basis. Gods blessed that you have just the thing; the prisoners! Those unfortunate wretches now imprisoned beneath the palace, where no one will ever hear or learn of them again. You got a taste of such malicious freedom at the castle but now you truly are able to do whatever you want, as much as you want. A nice distraction until the good news arrives.

>Oh dear, what sorts of horrible things could you get up to with these doomed fools? (Specify?)
>You shouldn't squander an opportunity like this, perhaps with outsider assistance you could make an even greater source of enjoyment or gain out of the prisoners?
>The lives of several men in your hands, several noble knights... you imagine there are dark powers who would welcome such an offering, if you could find the right person to oversee?
>Something else?
>>
>>5568313
>False promises. What do you care where the money comes from, if you don't intend to honor the deal? Get what you want and in time just criminalize or kill the lenders! This will probably prevent you from getting loans in the future however.
In addition to being evil, this is exactly what monarchs have always done. Just borrow from some religious minority and we're rolling.
>You shouldn't squander an opportunity like this, perhaps with outsider assistance you could make an even greater source of enjoyment or gain out of the prisoners?
>>
>>5568313
>False promises. What do you care where the money comes from, if you don't intend to honor the deal? Get what you want and in time just criminalize or kill the lenders! This will probably prevent you from getting loans in the future however.
>Oh dear, what sorts of horrible things could you get up to with these doomed fools? (Specify?)
Torture them personally. Fire, rack, water, all sorts of medieval shit
>>
>>5568313
Also aside of your own choices, you can dispatch your Spymaster on another mission if you wish, some ideas were already suggested above but not a majority. The easiest option would be to assist Lady Baline in her effort against the Duke, but you may have other more important matters.

Normally you could assign your Chancellor to something too, but this time you probably will want his presence and assistance for these financial matters, since he's no Treasurer but better than nothing.

>>5567187
>>5567182
>>5567176
>>5567170
Also some suggestions for a new servant, but a multi-way tie!

You could expand upon your reasoning or change to some other choice, or I could settle the matter with a roll.
>>
>>5568313
>Standard debt. You'll seek a loan which you will have to pay back greater in time. Hopefully not too long, else the fees could become burdensome!
We NEED legitimacy. We CANNOT lie and swindle brokers of their coin at this stage. If we lie and then ripoff the money lenders we will lose all of our precious legitimacy and give a HUGE advantage to Louis. Louis is the nigger that coup'd our father, he WILL be looking for ways to remove that stain from his reputation. Us giving him a free carte blanc to do so by being a money cheat would do WONDERS for his reputation at the expense of ours. We are his rival for the throne. He wants to find ways to de-legitimize us and increase his own legitimacy. We CANNOT give him what he wants.
>>
>>5568324
I don't mind a roll, but a butler would be a bit of a jack of all trades. The idea would be that a (son to be) competent loyal servant capable of acting in our interests within various things (such as taking letters, serving us food, and so on).
>>
>>5568313
>False promises. What do you care where the money comes from, if you don't intend to honor the deal? Get what you want and in time just criminalize or kill the lenders! This will probably prevent you from getting loans in the future however.
This is basically what all the other tyrants did in the medieval age.

>The lives of several men in your hands, several noble knights... you imagine there are dark powers who would welcome such an offering, if you could find the right person to oversee?
Dark magic could give the boost needed to fight Louis.
>>
>>5568337
>son to be
Meant to say 'soon to be'
>>
>>5568342
>This is basically what all the other tyrants did in the medieval age.
No it is not. Loans in the medieval age were already seen as sketchy as fuck for PRECISELY this reason. Tyrants like Charles I, Richard II, and others did shit like that and got fucking beheaded for it by their nobles/parliaments ALL THE TIME. We are not seen as the right Queen of this realm, not yet. We cant just go around swindling people out of their money. We dont even have the Royal Seal to pretend like this is legitimate yet. We need to kill Moyles first. We have to establish Legitimacy among at least SOME of the kingdom before we can even consider doing shit like that.
>>
>>5568313
Oh and i forgot about the second option so...
>The lives of several men in your hands, several noble knights... you imagine there are dark powers who would welcome such an offering, if you could find the right person to oversee?
EVIL MAGIC GET!
>>
>>5568313
>standard debt
>contact the blue veil and informing them you have prisoners ー there will be a small fee for any wouldbe medical personnel that wishes to experiment on them
>>
>>5568312
For the prisoners,
>Invite the Blue Veil, and offer some of the prisoners to them for whatever purpose they wish. Summoning dark magics? Just plain torture? Having them serve as spies? You don’t care. But it’ll build some good will.
For the remainder,
>Split them into groups, give enough food for half the total group. Let them starve until they start fighting/killing each other for more food. If they kill, let them enjoy the “increased” rations for a few days before adjusting the portions smaller and restarting the cycle.

While the Blue Veil is here,
>Discuss loan terms. They’ve expressed an interest in closer relations. They should give you a good rate in exchange for more legitimacy, which you are inclined towards anyway if only to spite your brother and the nobles that supported him over you.
We can tell them of our plans to expand the port, and let them know they’re welcome to make sure it is built quickly and is seen as a reliable way to send messages and goods between Mallines/nearby nations and the rest of the south.

With the implicit promise of allowing them to monitor communications going through the port and the gift of trained soldiers, they should be more than agreeable as we’ve shown we consider them more sympathetic than most nobles. Maybe toss in an offhand comment about interesting letters finding a way to the proper authorities so they understand we know what we’re really offering them and we expect an occasional “tribute” for the privilege.

For spymaster, I’d accept either
>Send to Satois to begin laying groundwork there
or
>Send to investigate the Blue Veil society here in Mallines to know if they try cheating us.
>>
>>5568313
We could ransom the knights back to their families. That would gain us a bit of cash. Not much in the long term, but it’d be something. Just a thought.
>>
>>5568391
>Send to Satois to begin laying groundwork there
This one by far. The blue veil can go to hell. If they had enough power to influence anything worthwhile, they wouldn’t have been hiding in the shadows like rats for fucking decades/centuries.
>>
>>5568422
On the other hand, if they’ve been around that long then they’re certainly tenacious. They’ve likely been scapegoated before as a convenient excuse for assassinations and such among the nobility, so they’re not without connections.

That said, I don’t know how much we gain from monitoring them this early in our career either. I offered the idea in case someone else could come up with a good reason and run with it.
>>
>>5568313
Since I never actually got around to a real vote:
>Standard debt. You'll seek a loan which you will have to pay back greater in time. Hopefully not too long, else the fees could become burdensome!
>Ask the knights’ families for a rather extortionate ransom, in exchange for their freedom. Those that are paid for shall be branded with a hot iron, to mark them as traitors forevermore. Those that are abandoned by their families…
>Torture them personally. Fire, rack, water, all sorts of medieval shit
For the knights, I’m not at all in support of sacrificing them to malevolent things. Let’s not go Horus Lupercal and take the first hit of dark power that will wind up fucking us over in the end. Devil’s deals always do. But we need money, and I think asking for a ransom BEFORE we murderize them is probably worthwhile. We can always enjoy the look of utter betrayal and despair when we inform the ones left behind that their families didn’t value them as much as their wealth.

>>5568324
I’ll support a butler/extra handmaiden. It seems like a solid choice.

As for the spymaster
>Send to Satois to begin laying groundwork there
>>
As I said before, I am this >>5568422 anon, just so I don’t get double counted for anything.
>>
>>5568313
>Personal cost. You are a queen! So long as it is not marriage, you're sure certain parties would pay for your involvement or cooperation in their endeavors.

OF LOL

>Oh dear, what sorts of horrible things could you get up to with these doomed fools? (Specify?)

Some mixture of Squid game, Saw and MKULTRA. Fiendish puzzles and games for survival, probing the psyche and making them confess their misdeeds, torture and reward in form of narcotics and sexual favors. The goal of the program should be to distill 20 men down to 2 fanatical brainwashed warriors who will heed our every command.
>>
>>5568313
>Standard debt. You'll seek a loan which you will have to pay back greater in time. Hopefully not too long, else the fees could become burdensome!

Anon is right, we need legitimacy

>Ask the knights’ families for a rather extortionate ransom, in exchange for their freedom.

No hot iron - just creates unnecessary resentment amongst noble families

As for the knights who aren’t ransomed

>The lives of several men in your hands, several noble knights... you imagine there are dark powers who would welcome such an offering, if you could find the right person to oversee?

Spymaster
>assist Lady Baline in her effort against the Duke

Servant
>seamstress
>>
>>5568313
>False promises. What do you care where the money comes from, if you don't intend to honor the deal? Get what you want and in time just criminalize or kill the lenders! This will probably prevent you from getting loans in the future however.

>Oh dear, what sorts of horrible things could you get up to with these doomed fools? (Specify?)
Give them to our mercenaries so they can have gay sex. Which is basicaly what happens anyway since biblical (and even medieval) times. The soliders who are losers are bitches for the winners.
Our mercenaries need to have some release from now and then, right?
>>
>>5568652
We already have support among the others that they are traitors. I don’t want these schmucks coming back with a vengeance. Captured enemies that were released were often marked in some manner, a finger taken off, the lobe of an ear, a mark branded on them, a scar cut into the scalp to leave them with a bald spot, so on. The idea is that they know with that mark that if they are ever captured again there won’t be any mercy the second time around. It also makes them shunned by those who support us.

I still respect your patrician business mindset to random the knights, however.
>>
>>5568313
>>Standard debt. You'll seek a loan which you will have to pay back greater in time. Hopefully not too long, else the fees could become burdensome!
>>Something else?
Ransom, and sacrifice to dark powers any that remain

And, butler for servant. But perhaps a hulking lurch type, something of a bodyguard manservant combo.
>>
Tally time!

>>5569466
>>5568337
>>5568556
>Butler

>>5568652
>Seamstress

-

>>5568319
>>5568322
>>5568342
>>5568822
>False promises.

>>5569466
>>5568652
>>5568556
>>5568356
>>5568334
>Standard debt.

>>5568391
>>5568591
>Another method.

-

>>5568322
>>5568591
>>5568822
>>5568556
>Horrible things.

>>5569466
>>5568652
>>5568556
>>5568419
>>5568391
>>5568356
>>5568319
>Ransom.

>>5568342
>>5568350
>>5568652
>>5569466
>Offering.

-

>>5568652
>Assist Lady Baline.

>>5568556
>>5568422
>>5568391
>Satois.

Whew!
>>
>>5569522
I should probably start helping tally votes over here too…
>>
>>5569522
You counted me twice for the ransom. I am also >>5568556

Don’t know if that changes anything.
>>
>>5569548
Some of the ransom ones I combined because they roughly involved that. Like many choices were akin to, ransom who can be, and then something else with the rest.

But one changed vote wouldn't affect the majority for it anyway.
>>
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>>5569522

You welcome your new manservant then, a strapping young Zadroskan fellow by the name of Dmitri. A handyman you might call him, he's generally skilled and reliable for any personal task or need you might set him on. You're not sure if you can trust him to the same level as Emelie so you couldn't confide in him much, and he is inexperienced when it comes to Dalmacian courtly etiquette so you wouldn't have him seeing to noble matters, but anything else you may require especially physical you should be able to depend upon him. Plus it's nice to have a man you can rely on in a personal capacity same as you do with Emelie, even if he can't speak one word of any language you know yet seems to understand orders and sentiment well enough.

Also someone new to break into your service, like Emelie. She dresses formally not to appear proper, but to hide what you've done to her body over the years. Well now here's Dmitri with a fresh body, a nice new canvas to make use of!

"If you expect Michel's wife to bring results, well... in her state I have doubts."

"Whether she succeeds or fails is not a great importance. I would appreciate your skills better in Satois, our focus after Mallines."

Given your plot against Duke Molyes involving Lady Baline, your spymaster Leblanc was willing to assist in that matter as he deemed it best. But you never relied anything upon the Lady's success, for you it was just an enjoyable game of torment towards Michel really. If she does succeed then it is fantastic, if she doesn't then your plans won't change much anyway. Looking beyond any of this, you anticipate your eventual success here in Mallines so why waste Leblanc's talents?

No, better that he go to Satois and begin making a headway into that region. Soften any rivals there for your eventual blow, and make all of it that much easier to gain control of.

"Ugh, fine. Whatever it takes. If the lending rates are too burdensome however, I will not hesitate to see them executed!"

"Of course your Majesty. I ensured that they are at least not foreigners, so that you retain your right of authority over them without issue."

The dreary business of finances, but the enticing business of money! Well you begrudge doing so and in fact very nearly consider just betraying the lenders, but in the end Chesier advises you to go about this the official and reasonable way. Some standard and reliable loans from moneyed interests in Dalmace, you incur a sizeable debt in return for more than enough funds to secure Mallines you think. And once you have secured it, you'll have gained enough wealth or resources to pay back the debt without trouble.
>>
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What you actually do with the money however, is your call to make. Some of it is already spoken for, like investing to development for Delise. And on that topic you can also inform the Blue Veil society of your plans towards Delise, so that they can plan and benefit accordingly. A show of good faith, and maintaining contact. But with plenty of wealth to spare for the time being, you consider how to benefit your cause in taking Mallines. Chesier has some ideas, and you know the simplest would be to just hire more mercenaries. But the final say is yours of course.

Eased somewhat at least, by extra coin brought in from ransom. Of the traitor knights, between dispatches and time to correspond you receive offers of ransom that can be bargained over, for most of the knights. You're sad to see them go for all the possibilities you may have had with them, but you need all the money you can get right now. Honestly it isn't all that much anyway, not nearly as much as you would have hoped but it can at least cover your own household and personal expenses so you aren't using loans for that.

Not all the knights can pay however, some don't have families to support them. Others are refused on the grounds of being traitors. In total then you end up with five men, who now truly are doomed beyond a shadow of a doubt. For those poor wretches, horrible can't describe it well enough!

>In a better position now, you can ply one of the remaining counts in order to reach diplomatic majority and overtake Molyes.
>Send for your supporting counts, that military forces should be mustered. To march against Molyes now that you have such information about him.
>With your finances taken care of for now, time to use them and make your move against Molyes. (Specify?)
>Something else?
>>
>>5569644
As well for this, as you had planned you'll hold off on finally acting till you know the outcome for Lady Baline's effort towards the Duke.

For that then, make a roll of 100.

Also, you can make some rolls for the remaining knights in your captivity to see how they fare under your... treatment.

So in total, 6d100. The first roll being for Lady Baline, and the other 5 for your unfortunate "guests".
>>
Rolled 39, 37, 92, 12, 99, 23 = 302 (6d100)

>>5569646

>In a better position now, you can ply one of the remaining counts in order to reach diplomatic majority and overtake Molyes.

lets stick to intel gathering for now
>>
Rolled 22, 65, 69, 64, 41, 89 = 350 (6d100)

>>5569646
I’m assuming you mean six d100 per post, and not six separate d100 rolls.

>>5569644
>In a better position now, you can ply one of the remaining counts in order to reach diplomatic majority and overtake Molyes.
>>
>>5569672
If someone wants to post six times with six rolls they're just as welcome lol

Easier just the one though
>>
Rolled 81, 98, 49, 49, 44, 91 = 412 (6d100)

>>5569644
>In a better position now, you can ply one of the remaining counts in order to reach diplomatic majority and overtake Molyes.

>>5569680
Best of three?
>>
Rolled 100, 63, 45, 30, 80, 13 = 331 (6d100)

>>5569644
>In a better position now, you can ply one of the remaining counts in order to reach diplomatic majority and overtake Molyes.
TIEM TO SUMMON THE DEMONZ!
>>
>>5569684
Usually go by highest. In this case it will be the highest aggregate probably.
>>
>>5569685
The majority was not in favor of making an offering out of the prisoners actually, if that wasn't clear.

Not that you may not later, but that isn't what is taking place currently.
>>
>>5569685
Well Lady Baline just succeeded beyond our wildest expectations LMAO.
>>
>>5569689
I mean its 4v4 for the remainder right?
>>
>>5569693
Unless I'm mistaken, one player was two different ID votes, so not a tie. Otherwise it would have warranted a tie break.
>>
>>5569686
I don't want to seem critical or shoot myself in the foot, but with those rules I don't think we can ever fail a roll.
>>
>>5569703
Highest aggregate means you're bound to fail some things. Like currently, the highest is >>5569684 , with some high rolls but also some low rolls, since the combined is 412, higher than others so far.
>>
>>5569741
Ahh I see. Thank you for clarifying, that makes more sense.
>>
Rolled 12, 21, 28, 59, 6, 15 = 141 (6d100)

>>5569646
>In a better position now, you can ply one of the remaining counts in order to reach diplomatic majority and overtake Molyes.
Reiterating dragging the southernmost count up here so we can “slip” the letter promising military assistance from his foreign neighbor.
>Prepare your mercenaries to begin raiding operations in your brother’s territories up north, past Duchess Alis. It’s too early to move them yet, but you know she’ll let them through later. She rebuffed your diplomacy already. Rebuffing an army marching through her lands will have more decidedly unpleasant results!

If the Duke requires military intervention, we can redirect the mercs. That said, I think we can win this part without them and save them for the real fun.
>>
>>5569768
>Reiterating dragging the southernmost count up here so we can “slip” the letter promising military assistance from his foreign neighbor.
I am in agreement with this.
>>
>>5569671
>>5569672
>>5569684
>>5569685
>>5569768
>>5569684
>412 = 81, 98, 49, 49, 44, 91

Ah what nightmarish torments you can visit on the prisoners for your own delights! About a month to yourself, while preparations are made and people move for your sake, all beyond the palace. Within the palace however, hidden underneath you find all sorts of ways to keep yourself busy. And what a fine job Chesier has done with setting up your own little secret dungeon, that no one may ever know what transpires unless you care to show them.

"Please princess... this is not your true nature! I had been to your father's court, seen your benevolence and kindness when you were but a girl..."

"That is true. I had been that way, and I am also this way as well."

Putting the evil back in medieval! Your one disappointment is that Chesier was able to repurpose the cellar on short notice, but not able to obtain so many torture devices as you would have liked. There's always next time, but you end up not minding all that much because this enables you to really get your hands messy, so to speak. To actually inflict these horrors on your victims personally rather than indirectly with some device.

And what a ghastly mess you do make, never having had as much freedom as this with victims before, chasing down every wicked desire you may have like a giddy child experiencing so many things for the first time. Able to do whatever you want, and find whatever you like, to the lovely chorus of dying screams of agony.

"-anything I swear! On the gods, my family! All true I swear it!"

"Fret not my dear man, I do believe you. I am just not satisfied yet, is the issue."

Some of the knights bravely hold out as much as they can against your cruelty, while others seemed brave at first but quickly break. Others try to bargain with you however and with whatever they can, spilling any and all information and secrets, and confessing to everything. You hear so much that you're not sure what you can believe, but none of this was motivated by a want for information or secrets. Just a nice little benefit, and some enjoyable entertainment from your victims for whatever they feebly hope may save them.
>>
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Through all of this however, you eventually come to find that the most intensely engaging and interesting treatment you can visit on the prisoners, are your tests and experiments to break them and reshape them. During all this time they eventually approach death one by one, the lesser able unworthy to survive your treatment. But going beyond just physical and mental torment, you start exceeding your own expectations for what some of these men can endure until your interest and delight is no longer just inflicting misery, but instead seeing how much you can transform them.

"Here, you have the knife now... I know you will not harm me, correct?"

"...no, my queen..."

"Good! Then make me pleased, and bring me his heart."

"...yes, my queen..."

Appreciating the enduring toughness of his body after all you've done to him these weeks passed, you finally take the risk of unshackling the knight. Even with Emelie and Dmitri (the only ones you can trust with this) outside the barred cell in case anything should happen, you are taking quite the risk.. and almost hope that the knight will turn hostile against you. With an appreciative kiss though you place a blade in his hands and ask him to prove his devotion to you, and end the life of one of his comrades.

Maybe you would have enjoyed to do it yourself more, but you can't help marvel at your accomplishment. Such that in the end, you're left with two knights who have survived all that you put them through, and been psychologically broken into obedience. You're not sure how reliable they may be yet, but you certainly can ask or expect them to do whatever you want of them, and use them however you see fit.

Of course you would have gone for longer and gotten up to even worse things, particularly an interest to see how you might improve your two new knights... perhaps with magical experiment, or occult ritual, who knows what kind of champions you could mold them into now that you know such horrific extremes they can endure. Unfortunately though you'll have to consider that later, since for now the good news has arrived.

"-and you say he had you? Reluctantly, but willingly still... oh what a delight, you have outdone yourself my Lady!"

"...I do not feel he would give himself over, but what you wished for... happened. I did as you asked my Queen, will you now keep your promise?"

The awaited return of Lady Baline from her scheme at your behest. After what you did to her husband, her family, it was seen as a worthy cause for her to petition Duke Molyes for justice. To travel to him and seek audience for whatever help he may give, recognizing him as her rightful liege and his responsibility. But it certainly wasn't his responsibility to take advantage of the grieving wife of his imprisoned vassal!
>>
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This sort of sordid subterfuge was a bit beyond Lady Baline to begin with, herself a respectable noblewoman and dutiful wife and mother. Still, by her desperate efforts and a little help from her family alchemist to create a special intoxicating tonic for her to share with Molyes, the Duke succumbed to her amateur effort of seduction. If the Lady is to be believed, then the pair of them lay together in sordid affair which she can prove if need be.

Although in your delight you wish to hear of every little detail of what happened, clearly the Lady is in a shamed and depressed state, prone to sobbing whenever confronted with her scandalous behavior. The guilt weighing upon her, you suspect her driving motivation to be true; the fate of her husband and son. As such now that she has returned to you, and once more throws herself at your mercy and begging for her family's fate. You might even be moved to sympathy for such a pitiful sight that it is, and what she has been driven to by you. However part of you also recognizes what a value she is for such obedience, even if it has taken a heavy toll on her and thus she may not be reliable.

>Well, you didn't expect it but she barely managed to succeed. Honor your promise and spare her family, to be freed when the situation in Mallines has been resolved.
>You may be cruel, but you're not so evil that you'd break a promise like this. It is not done yet however, and the Lady will need to endure yet more as you expose this scandal, before she has fully served you.
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
>Something else?
>>
>>5570948
As well, having waited for Lady Baline's scheme to play out, all that remains is your remaining effort to try and persuade a remaining count to change support for you.

To that effort then, another roll of 100. And what you may try and promise or offer to gain their loyalty, though you expect it to be more difficult due to geographic distance as well as recognizing how valuable their deciding vote now is.
>>
Rolled 71 (1d100)

>>5570948
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
If any leverage is shown then they'll just plot to get back at us.

>>5570952
Rolling for count support.
>>
Rolled 43 (1d100)

>>5570948
>>You may be cruel, but you're not so evil that you'd break a promise like this. It is not done yet however, and the Lady will need to endure yet more as you expose this scandal, before she has fully served you.
>>
Rolled 15 (1d100)

>>5570948
>You may be cruel, but you're not so evil that you'd break a promise like this. It is not done yet however, and the Lady will need to endure yet more as you expose this scandal, before she has fully served you.

The scandal must be exposed to have the desired effect. Hopefully the isolation that comes from being a “whore” alienates her and drives her closer to us due to a lack of other “friends”. Seems attitudes towards women are repressive enough to make it a possibility.

>>5570952
Pro-mise? Of-fer? Sorry, drawing a blank on those words right now. How about “menace”?
>Ensure the offer of an invading army from his foreign neighbor makes its way into his view.
>Allow our trained knights to watch the visiting count. They are to say nothing to him, and not move while in his sight. Simply watch.
>Mention that the Duke won’t be long for this world with the secrets you’ve discovered about him, and that it will be necessary to hang all traitors who support him afterward.
He’s late to the party, so his reward for supporting us is not hanging with the Duke. However soft he may think us, I want him to realize we have some crazy mofos in our employ who could very well slit his throat long before we decide to put him on a trial with the Duke.
>>
>>5570948
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
>>
>>5570948
>>You may be cruel, but you're not so evil that you'd break a promise like this. It is not done yet however, and the Lady will need to endure yet more as you expose this scandal, before she has fully served you.

Lawful evil is the superior evil, simple as
>>
Rolled 3 (1d100)

>>5570948
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
>>
>>5570948
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
Right purest cruelty time. HERE WE GO!
>>
Rolled 93 (1d100)

>>5571042
Shit forgot roll.
>>
>>5570948
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
>>
Rolled 66 (1d100)

>>5570948
>You may be cruel, but you're not so evil that you'd break a promise like this. It is not done yet however, and the Lady will need to endure yet more as you expose this scandal, before she has fully served you.

Without the public scandal, this has no impact
>>
Rolled 85 (1d100)

>>5570948
>>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
>>
Rolled 62 (1d100)

>>5570948
>You may be cruel, but you're not so evil that you'd break a promise like this. It is not done yet however, and the Lady will need to endure yet more as you expose this scandal, before she has fully served you.

Promises are just as important as our evil heart. We need to maintain both.
>>
Rolled 74 (1d100)

>>5570948
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise! Her husband will still die, her son will remain your ward, and she... well you would love to have a noble lady to torment now, after those knights.
>>
>>5570948
Vote pulse check.

>Expose scandal, but uphold promise
>>5570954
>>5570972
>>5570985
>>5571372
>>5571608

>Oh, you thought I’d spare you all? No.
>>5570953
>>5570982
>>5570990
>>5571042
>>5571172
>>5571384
>>5571729

Currently 2 in favor of killing them all. Which is a shame, I’d like to keep using her for ops like this in the future until she embraces it. Breaking her via torture probably won’t leave enough mentally to be an effective agent.
>>
Sorry for the later post than usual.

>>5571813
Thanks!

>>5570952
>>5570948
>What a great vassal she has proven to be! Ah, but you never intended to actually honor any promise!
>93

You may have gone along with this scheme, but in honesty there wasn't much chance you were ever going to keep your word. There are any number of things Michel could have done to bring his grievances with you to your attention, but to revolt and to take in defiance one of your own holdings, and field your subjects against you? How should a ruler answer to treason? You won't get very far in this struggle if people come to not take you seriously, and assume the best of you such as mercy even for crimes as this.

Besides, the other counts made their decision for Michel's fate so it would set a bad example to invite their decision on the matter and then ignore it. No, you'll act as you always intended to, and inform Lady Baline of as much.

"...what? What are you saying?! I did what you asked, you promised! You... you cannot do this!"

"Oh, I can do whatever I want, dear Lady. You will learn that soon enough."

Her sobbing and begging was a delight, but her anxious screams and pleas while being dragged away are like music to your ears! Doubly enjoyable since she recognizes the two surviving knights you broke into your service, members of her own household before all this but now her jailers. Yes, how delicious to see her desperate hopes shattered and not but despair remaining, this poorly noblewoman you tormented. And maybe some would protest your cruelty, but such is the deserved fate of traitors and none can argue with you otherwise.

So it's off to the dungeon with Lady Baline, and shortly after you'll take Michel from house arrest and have him join her in shared miserable suffering. What fun you may have with a noble married couple, whose lives you already quite thoroughly destroyed. As for their son Verge, you haven't made up your mind yet but you can imagine some horrible things you could do to him as well, like forcing him to watch the suffering of his parents. But for now you'll reserve that judgement for later, once you're used to your treatment towards the parents.

Some more to entertain yourself for the coming weeks it will take to correspond with the countess of Cruche, the southernmost county of Mallines.

"Well I had... rather preferred to see Countess Taggan here herself, to talk with her."

"Would you have traveled there yourself if she invited you? These are no small distances."

A fair point, from the envoy sent on behalf of Cruche in response to your letter. So it would seem that the countess is more receptive to diplomacy now that you have peerage with her, and most definitely should she be interested in your proposal... your threat. The neighboring country of Inalos offered support including military, so why not have them march right on into Cruche for starters and subdue the county?
>>
A nasty business for sure but all of it can be avoided for simple support.

And while it does take an annoying amount of time for the travel per this back and forth correspondence, eventually as you had hoped, countess Taggan is a woman of reason it seems. As much as you'd prefer to meet her in person, your indirect dealings between envoys accomplish more or less the same results; she can see now which way the wind is blowing, and is not so proud or foolish as to go down supporting the wrong cause.

So in light of your veiled threat to her and her land, she is willing to concede and support you in diplomatic matters. Along with the other counts you've won over, you can rely on her supporting vote for the primacy of the duchy. Notably however she will not lend to your cause any military support, and in whatever case against duke Molyes or your brother, in exchange for diplomatic support she intends to remain a non-combatant in the conflict.

Although this is a bit of a hefty demand, you're just happy to have what you need after these months in preparation. Now that you are, poised to challenge Molyes and diplomatically so, without needing to spend money or lives to get what you want. Not that you expect Molyes to just lie down and take it, but now the majority is behind you and you are within your right for whatever you should choose to do.

>You only needed one less possible enemy. With Cruche out of the conflict, you and your supporters should be able to defeat Molyes in the field without a problem.
>Diplomacy was your goal all along, and so you will see it through. At least to improve your legitimacy, so petition Molyes to call a noble committee to determine the fate of the duchy.
>Militarily and diplomatically you are poised for success, but those are just insurance. You want Molyes dealt with personally, and you have the means to do so with the schemes you've enacted.
>Something else?
>>
>>5572084
>Militarily and diplomatically you are poised for success, but those are just insurance. You want Molyes dealt with personally, and you have the means to do so with the schemes you've enacted.
I hope anons didn’t just throw away the evidence for the scandal. Did our spymaster find any other secrets we can air too?

I want the secrets aired, then we can rally the counts to depose the Duke without his presence at the noble committee. No chance to defend himself that way.
>>
>>5572098
You can resort to that method if you want, but the specific case of the third choice, would entail a personal confrontation with Molyes under threat of airing the scandal.

Basically threatening him to meet you in person, at which point you can decide how to proceed. Compared with summoning a committee for the second choice, which you then at that time choose to air the scandal in front of many, but then you wouldn't be alone with the duke either.
>>
>>5572084
>>Militarily and diplomatically you are poised for success, but those are just insurance. You want Molyes dealt with personally, and you have the means to do so with the schemes you've enacted.

we only have a few allies for now and satosis is nowhere in sight. We cant risk a battle right now.
>>
>>5572084
>>Diplomacy was your goal all along, and so you will see it through. At least to improve your legitimacy, so petition Molyes to call a noble committee to determine the fate of the duchy.
>>
>>5572084
>>You only needed one less possible enemy. With Cruche out of the conflict, you and your supporters should be able to defeat Molyes in the field without a problem.
>>
>>5572100
Thanks for clarifying! I’ll stick with my vote I think, we can easily explain why Lady Baline came to us with the information. She was having a breakdown over what happened and couldn’t help herself airing it, and she’ll sequestered herself away for the moment. Her testimony will be particularly damning once she’s well enough to present it.

So, he can make us an offer to quash the scandal before we air it.

Of course, we’ll have him killed before that happens. Then the others can vote us in to fill his place.
>>
>>5572084
>Militarily and diplomatically you are poised for success, but those are just insurance. You want Molyes dealt with personally, and you have the means to do so with the schemes you've enacted.
>>
>>5572084
>Militarily and diplomatically you are poised for success, but those are just insurance. You want Molyes dealt with personally, and you have the means to do so with the schemes you've enacted.
>>
>>5572084
>You only needed one less possible enemy. With Cruche out of the conflict, you and your supporters should be able to defeat Molyes in the field without a problem.
>>
Looks like a majority for

>>5572098
>>5572110
>>5572119
>>5572162
>>5572188
>>5572281
>>5572619

>Militarily and diplomatically you are poised for success, but those are just insurance.

You've put in a lot of effort and preparation, all this time for a comprehensive move against your chief political rival. With the military power to exert the kind of force you would need for a conquest, and with the diplomatic support of the various players in Mallines who matter. And these methods you favor, by your experience they are things you've come to excel in. Any one of them could secure your victory. However you aren't one to squander anything that you have, and in a secret way you have yet another possible strength. Maybe even the greatest of all, in the way of Lady Baline's scheme. It may not have gone as successfully as you wanted but it is the closest dagger of advantage that you hold against the duke currently.

And therefore, you intend to pursue it. Sending an envoy his way, bearing the bad news so that you might entice the duke to settle this matter privately.

"This slander will not stand! You cannot press a lie enough that it becomes truth!"

"Maybe not to your liege, but suppose I should start sending these messages to others? Whether or not it is true, your Duke should still care."

Naturally your first letter is ignored. So is your second, third and fourth. It's in the duke's interest to not even acknowledge what you are pressing against him. With the passing of so many weeks however, eventually it should have been clear by then that you are not giving up on this matter. And worse still, that if you aren't answered properly as you expect to be, then you will take up this vendetta of yours with other people. Expanding the circle of the scandal to include persons such as vassals of the duke.

And so eventually by your persistence and threats, you leave the duke with little choice than to finally deal with you personally. At a location of his choosing, you can't avoid that unfortunately if you want any chance of meeting him, but the location is a castle within Garole. Neutral-to-supportive territory of Countess Naith, whose favor you've somewhat earned. Although you are bidden not to travel in force, it's only natural that you would at least bring your company of personal guard, Franz and his Bears to protect you. As well of course as your personal servants, including your two broken champions who as time has passed you've only further deepened their devotion with your mix of cruelty and comfort.
>>
File: Duke Molyes.png (281 KB, 342x431)
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Scouts at least indicate that the duke has not traveled in force either, probably to remain secret in his dealings and whereabouts. Apart from his own personal military retinue of course, but not enough to spring some militant action or trap against you. Besides that you also have Countess Naith to rely on, who does not attend this secret meeting herself but ensures that the local baron whose castle this is, both accommodate everyone involved but also muster what troops he can to serve as mediators. To potentially put down any violent action that may arise.

"So then... you are the king's daughter. I remember when you were just a girl, having come this far now."

Finally it is then, that you meet your rival face to face. Well, relatively speaking. Across the long table in the hall of the castle, composed with his guards and behaving proper and respectful to you as he always has... but very clearly brimming with animosity, his words dripping with disdain. You're not personally familiar with what kind of a man Duke Molyes is, apart from what you can see of his appearance of a fine middle-aged man, but you can tell that he has regrets about this. About not acting sooner and with a heavier hand against you, when you first became a problem in his land yet only a minor problem. He tried to remain proper and respectful towards you back then and not just stamp out your opposition. Perhaps he underestimated you, or simply had some lasting allegiance towards your father.

Either way though, by his inaction he fated himself to arrive in this situation with you now. Where you had once only been a minor concern, but now you hold the power in these dealings. And not just these dealings, in this room, but beyond in matters both diplomatic and military. Surely by now, Molyes must realize that his prospects look bleak. Ironically, only by your own respect and propriety, have you not already marched against him some way or another.

Well, now you have the time with him face to face. To do and discuss whatever you want. Nice to finally put a face to your looming rival, and have in front of you a heart that you know where to stab.

>How will you proceed now?
>>
>>5573335
Basically this is your chance to act and say as you wish to Molyes, both in regards to the scandal (the reason for this secret meeting), or just in general.
>>
>>5573340
so, am I getting this right?

The scandal is because Michel’s wife had an affair with him

>>5552429
Lord moyles is your uncle and holds the royal seal

we have 2 lords backing us

Ypalle
Naith
>>
>>5573939
At your bidding, Michel's wife seduced Molyes. He is not your uncle however.

As for support you have Ypalle, Naith, and Taggan who diplomatically support you.

So diplomatically and militarily you now have surpassed Molyes. You have only bothered to meet with him to see what you might be able to get out of this exchange, since otherwise you probably are assured in your victory against him.
>>
>>5573952
alright got it

I forgot what we did to gain Taggan’s favor.
>>5556202

As for talking to lord moyles

“It has been a long time.”
“Let’s get to the point. Louis has taken the throne and is destabilizing this country. I want Occitine to be the new capital. Troweil, Jaude, Garole, and Cruche have already supported me. I ask that you are willing to do the same.”

“You support me and I will do the same for you.”
“I and the other counts are willing to.. overlook a few things to ensure things go smoothly. The affair between you and Michel’s wife will remain safe with us.”
>>
>>5573335
Hmm, what to demand that we don’t already have…

>In light of the scandal and your treason against the kingdom, I cannot allow you to hold your position. I already have the support of three counts to depose you diplomatically without mention of this scandal, so this is a point you cannot bargain.
>Withholding the scandal will merely be to keep your name from being disgraced after you step down. The nobles and peasantry are unlikely to support a man who was willing to abuse their position to commit adultery with a married woman. I do not want the headache of supporting you after this breaks, so others will be free to accuse you of whatever and I will let the. take what they want. This is what you’re negotiating to stop.
>As the true heir to Dalmace, I need assistance in convincing the other lands to my side. Diplomatically and militarily, I am confident in my chances. But diplomacy takes time and military use weakens the land.
>To that end, I will accept more underhanded info on important targets in the realm. The quicker I can make them fold, the sooner I can take the head of my treasonous brother. Make your case, the information had better be worth disappointing Lady Baline in not seeking greater justice.
Lying at points and is asking him to give up what little leverage he may have to save his skin, but what else can he do but play for our mercy? He doesn’t understand how black our heart really is.

>>5573982
I would like to avoid allowing him to remain Duke (which I think this suggests?) as we promised that to Naith later. We could always execute him later, but it’s definitely easier to get rid of him now since all the pieces are already lined up and we won’t take a reputation hit.
>>
>>5574093
Oh, we promised Naith that? I thought we promised her she can be duke after michel is dead

My bad

Yeah we gotta dispose of him somehow
>>
>>5574100
The promise was for after we became Queen and didn’t need the duchy anymore. But I don’t want to put him as Duke under us when we’ll need to get rid of him later and possibly take a reputation hit, or have him step aside peacefully now to avoid scandal when we can force the matter both diplomatically and militarily. I want him to give us something we don’t already have lined up.

Now, if you or others have ideas on other stuff to demand of him other than blackmail/info on other rulers, I’m willing to switch. That’s the only useful thing I can think of that we haven’t already secured.
>>
A notification ahead of time that I won't be able to post today, or at at least not until late tonight if so.

In the meantime though it'll give more players a chance to weigh in on your interaction with Michel, as open ended as this can be.
>>
>>5573335
Honestly I'm at a bit of a loss to what we can demand and bargain for.

>>5574093
Supporting this.
>>
>>5575236
Besides demanding or bargaining, it's also a chance to speak or act towards Molyes however you want.
>>
>>5575346
I’m all for keeping up the mask since I’m implying letting him walk for now. He won’t stay Duke, but he’ll have time to speak with others after leaving and I don’t want him slandering us too much. He’s currently getting a fairer deal than he could have expected.

Now, when we eventually “disappear” him after he’s faded from view and no one would miss him? No harm in having our fun with him then. A more loyal count can be found for his city.
>>
Tried to assemble a post from the various player free-entries

>>5573939
>>5573982
>>5574093
>>5574100
>>5575236
>>5575503

Part of you would like to just run at the duke, wielding a knife so that you can put an end to this mess as well as repay him for wasting your time. However you'd hate to get blood all over your nice dress so you refrain from answering your anger for the time being. Besides, if violence was to be your response then you'd have just marched at him with your troops! No, you have an opportunity here to settle this matter quickly and cleanly thanks to your devious scheming behind the scenes.

"It has been a long time... and I hope that you will forgive me for this, however in light of the scandal and your treason against the kingdom I cannot allow you to hold your position."

Here of course is the reason for this meeting, that you know of the sordid affair which transpired between the duke and Lady Baline. Although it shouldn't be obvious that you had any involvement in the situation since you never made any such thing clear, but that you know of it and acted so quickly... well it may seem suspicious to say the least, but what can you be accused of? You're not the one who engaged in an adulterous affair after all.

“Let us get to the point. Louis has taken the throne and is destabilizing this country. I want Occitine to be the new capital. I already have the support of three counts to depose you diplomatically without mention of this scandal, so this is a point you cannot bargain. Troweil, Jaude, Garole, and Cruche have already supported me. I ask that you are willing to do the same."

Outwardly you may present yourself as a kindly and unassuming princess, and always have, such that everyone assumes it of you. Besides your true and cruel nature however, hidden as it may be, you are quite capable of conducting yourself regally and professionally when need be. Or at least, in recent times you have been getting better and better at it. Leadership, command, taking control and doing what you know needs to be done and when it needs doing.
>>
Enough to inspire weak fools like Ypalle, but here at the meeting table you see that you even visibly impress Duke Molyes.

"I must say I did not expect all this of you, I wonder if any did... but you think the difference with or without me is what will secure your triumph?"

"It is quite simple Molyes; as the true heir to Dalmace, I need assistance in convincing the other lands to my side. You support me and I will do the same for you. Diplomatically and militarily, I am confident in my chances. But diplomacy takes time and military use weakens the land. To that end, I will accept more underhanded info on important targets in the realm. The quicker I can make them fold, the sooner I can take the head of my treasonous brother. I and the other counts are willing to.. overlook a few things to ensure things go smoothly. The affair between you and Michel’s wife will remain safe with us.”

You could be nasty about this, could ask or impose harsh things upon him since you've got the undoubted benefit against Molyes. Hoping to maintain the usual reputation of innocence you have though, you keep things civil and reasonable for now. To carefully play your hand, hoping to get what you want and then afterward striking with the cruelty you actually desire. Otherwise, again you could have just marched in military force.

Well to that end, giving the duke some time to consider your offer, you don't really give him much chance to decline. Both in the practical sense due to the leverage you have over him, but also because you make a fairly reasonable offer. That he relinquish his title as duke and merely join his peers as another count, in support of you in exchange for not making a bloody mess of all this and for keeping quiet about the dirty little affair. It's better than he should expect from you and more than he deserves.

"One thing then, I ask... I know she shelters with you, Lady Baline. Do away with her husband and give her to me, and I shall admit defeat. I truly underestimated your skill at this, so I suppose you ought to have the title anyway."

Perhaps it wasn't just a dirty little affair, for it seems that Molyes still desires for Lady Baline, despite it being an obvious seduction. Well he assumes she is comfortable with you when actually she's kept in your dungeon, but she is very much alive regardless. You'd hate to part with her, but it seems like a small price to pay for this exchange. Of course you don't really have to part with anything since you have every advantage over the duke. But if he is willing to submit to you cleanly rather than make a mess like Michel did, then if only for not wasting your time you suppose this is acceptable.
>>
Although Molyes unfortunately cannot make this process go any faster than you would have liked. Against your wishes, he refuses to just simply relinquish control on account of propriety; it would be quite inappropriate and irregular for a duke to simply surrender the title. However, while he can't skip the initial election (in which the vote would be against him) to lose in confidence, he can skip a followup election where everyone would then vote for you. This whole affair can be settled within one meeting when the vote turns against him, as it will, and he simply votes for you rather than himself. A show of support like that would allow for a clean and proper transfer of title rather than multiple rounds of meetings and decisions. Plus, less for you to have to promise to others in order to gain further support.

If this is acceptable to you then, the two of you can agree on this secret arrangement. To part ways, Molyes will summon for a noble committee, and then his sworn support of you once support of him is denied. Longer than you would have wanted but shorter than it could have been, and handled cleanly and officially. You could refuse and seek something else, or even act on wicked impulse, but this avenue is a direct path to triumph that you can count on now.

All thanks to a woman and a love potion!

>You suppose this is adequate... expecting all of this to be resolved within a few weeks, that you can call yourself duchess. You'll want some collateral however, should Moyles try something shifty.
>So long as this conversation was had and there were witnesses, then that's all you need. Offer a small banquet in celebration of this dealing, but plan tonight on killing the duke and his men here at the castle. Afterward any witnesses can attest to the agreement that transpired.
>The duke thinks to highly of himself. He can have his secret lover, and you may even provide for his wellbeing after, but you cannot have him around as even a count after all this is said and done. Transfer that role to his chosen heir, while he can quietly retire.
>You cherish your new plaything, Lady Baline, too much! Offer promises of whatever Molyes wants, but once you get the chance betray all of them, and him as well. What damage it could have to your reputation, but you covet the chance of keeping the Lady while also gaining the Duke as your prisoners.
>Something else?
>>
>>5576293
>>The duke thinks to highly of himself. He can have his secret lover, and you may even provide for his wellbeing after, but you cannot have him around as even a count after all this is said and done. Transfer that role to his chosen heir, while he can quietly retire.
>To compensate, he could ask for a favor. Your spies could find information on someone he doesn't like or someone he wants to support
Lord Moyles can have lady Baline, but how about we sweeten the deal with something else? Our spymaster could dig up information on someone he doesn't like or someone he wishes to support. A retirement gift.
>>
>>5576293
>The duke thinks to highly of himself. He can have his secret lover, and you may even provide for his wellbeing after, but you cannot have him around as even a count after all this is said and done. Transfer that role to his chosen heir, while he can quietly retire.
I suppose this one since he made a demand of us. This is the price of Lady Bali e. The smooth transition he offers is for the good of the realm. He will not be rewarded for finally doing his duty to respect the real ruler of Dalmace.

With him not being a count, he should have no council and no protections. I guess as a rider

>Ensure that he has “protection” from us. We can spin it as protection and insinuate it’s really to confirm he doesn’t make any waves now that he’s “escaped” with his lover. A reasoned act for a calculating Queen against a former foe. In reality, the guards are there to imprison him and Lady Baline at a later time, when people would believe he simply moved on. Oh the joys of people not seeing how black your heart truly is!
>>
>>5576293
>>The duke thinks to highly of himself. He can have his secret lover, and you may even provide for his wellbeing after, but you cannot have him around as even a count after all this is said and done. Transfer that role to his chosen heir, while he can quietly retire.
>So long as this conversation was had and there were witnesses, then that's all you need. Offer a small banquet in celebration of this dealing, but plan tonight on killing the duke and his men here at the castle. Afterward any witnesses can attest to the agreement that transpired.
What better quietly retirement then the tomb?
>>
>>5576293
>>So long as this conversation was had and there were witnesses, then that's all you need. Offer a small banquet in celebration of this dealing, but plan tonight on killing the duke and his men here at the castle. Afterward any witnesses can attest to the agreement that transpired

Red banquet time
>>
>>5576293
>So long as this conversation was had and there were witnesses, then that's all you need. Offer a small banquet in celebration of this dealing, but plan tonight on killing the duke and his men here at the castle. Afterward any witnesses can attest to the agreement that transpired.
Pure Sun Queen time. HERE WE GO!
>>
>>5576293
>The duke thinks to highly of himself. He can have his secret lover, and you may even provide for his wellbeing after, but you cannot have him around as even a count after all this is said and done. Transfer that role to his chosen heir, while he can quietly retire.
>>
>>5576293
I wonder does he want the Lady out of care for her or is he seeking revenge?
Either way it resolves this arena for us and we can move on to tormenting bigger fish
>>
>>5576594
>You suppose this is adequate... expecting all of this to be resolved within a few weeks, that you can call yourself duchess. You'll want some collateral however, should Moyles try something shifty.
>>
>>5576293
>So long as this conversation was had and there were witnesses, then that's all you need. Offer a small banquet in celebration of this dealing, but plan tonight on killing the duke and his men here at the castle. Afterward any witnesses can attest to the agreement that transpired.
>>
>>5576293
>So long as this conversation was had and there were witnesses, then that's all you need. Offer a small banquet in celebration of this dealing, but plan tonight on killing the duke and his men here at the castle. Afterward any witnesses can attest to the agreement that transpired.

Our brother’s attempt to poison us has gone awry - alas the poor Duke and his retainers succumbed to the vile toxins

The serving wench suspected of treason is already in the dungeons - we are sure she will ‘confess’
>>
>>5576293
>>The duke thinks to highly of himself. He can have his secret lover, and you may even provide for his wellbeing after, but you cannot have him around as even a count after all this is said and done. Transfer that role to his chosen heir, while he can quietly retire

Why are so many of you adamant about being chaotic stupid?
>>
>>5577082
Because Isabella is an utterly cruel and vicious woman at heart. This is EXACTLY what she would do to any enemy that has frustrated and fought her for so long.
>>
>>5577082
>>5576837
>>5576797
>>5576598
>>5576564
>>5576365
>>5576355
>>5576323
>>5576320
>>5576314

Looks like about an even split between cooperating with Molyes, and trying to kill him!

I'll give it a chance for anyone else to vote, or anyone to change vote, otherwise I can roll to decide.
>>
>>5576293
>>So long as this conversation was had and there were witnesses, then that's all you need. Offer a small banquet in celebration of this dealing, but plan tonight on killing the duke and his men here at the castle. Afterward any witnesses can attest to the agreement that transpired.
Kill all traitors
>>
In celebration of a very interesting quest
>>
>>5577827
>>5577483
>>5577892

>So long as this conversation was had and there were witnesses, then that's all you need.

Why was it that you bothered to meet with Molyes in the first place, here this day? Everything that was discussed could have been so at an assembly of nobles, in private if need be. Or if you wanted something more direct you could have just charged forth with your forces and resolved this matter in battle. Many different options to you and all with some appeal or other.

But no, you wanted this option. Because it was the one that enabled you to sit across the table from him, to see and interact with the man in person without worry about anyone important to witness. Molyes has been a thorn in your side for months now and you wanted to personally deal with this thorn.

"Your requests are quite reasonable good Sir, I accept. I ask only that you join of a banquet tonight to mark the settlement of these concerns... you will be spending the night here anyway, of course."

So you can play nice, act the way you always have in order to persuade others into believing you are something you are not. Enable them to underestimate you, which allowed for this whole situation to transpire in the first place. As Molyes himself said, he should have responded to you differently and if he had done so then he easily could have stamped you out months ago. This is his price to pay for such foolishness, but he'll have more to pay still before all is said and done.

Rather than departing from the castle now and having to travel at night, Molyes and his men would be staying anyway. He probably would have refused your offer for a banquet out of disdain for you, but because he's to remain here anyway he can't come up with a reason to refuse you. Besides, what's the worst that could happen?

---
>>
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"Another lot of drinks if you please! I wish to see my guests merry for their travel!"

You aren't left with much time, from when your secret negotiation concludes in the afternoon, to this same evening for the banquet. Hard enough to organize a feast in as short a time, let alone an assassination attempt of sorts, especially when it's not even your castle. Maybe something like poison would have been easier but that isn't your style really, and you lack the experience for such an attempt anyway. No, you'll deal with this the same way you have with most of your problems so far; violence and blood.

In part because the violent way has served you well, but mostly because it is the method you personally enjoy and love to see.

So without poison yet still wanting things in your favor, it's not such a challenge to simply be overly-generous with food and drink! Drink particularly, making sure that Molyes and his men never have empty cups. And all provided for by the staff of the castle, with the castle garrison to man the hall entrances and exits for "safety" and security.

Although these are all Countess Naith's men just as this is her castle, and the men here were supposed to remain neutral and prevent bloodshed... who among them is incorruptible? When a lovely young queen such as yourself so appealingly offers money to cooperate, or at least look the other way. You already can benefit their lives in one night more than their Countess has in a year, here in this small countryside castle. And after all this ugliness is said and done, would Naith really care if you make good on what you promised her?

So then as the night passes along, the hall of the castle is filled with music and feasting and merriment, even some fancy decorations that could be obtained on short notice. It seems rather inappropriate given the circumstances of your meeting with Duke Molyes, even if few others are aware of the truth behind this meeting. And indeed Molyes himself remains bitter about all of this at first, but enough liveliness and abundance of food and drink around, can eventually press him to at least get some enjoyment out of this otherwise defeated exchange. So long as he and his men get drunk, enough to not notice that you and your men are hardly drinking... well, you are hardly drinking. Your men, Franz and your Bears, you can't really dissuade them from food and drink but then Gostolnans are famed for their drinking tolerance anyway so they should at least be able to function.

Function for what you have in mind, the actual cost that Molyes will afford with his life.
>>
>What if a terrible accident were to occur?! This very evening amid all the festivities, if a fire should break out in the castle and consume those within! This would be the safest for your reputation, though it may cost you some men for those who can't escape.
>You didn't bring your soldiers for nothing! After a nice speech or some appropriate moment, tell Franz to have your men attack! The castle hall shall quickly become a bloody mess, and though it may be a risk to you personally in the fight, you wouldn't escape for the life of you since you want to run across the hall yourself and personally drive a knife into the heart of Molyes!
>Knowing what you know of the man, you suspect you could become... friendly with Molyes. Between the drinks and some personal attention, you could entice him away to your chambers to deal with him privately. The unappealing thought of sharing any intimacy with your rival, but you would be able to completely control whatever narrative arose from his fate here, with truly no witnesses.
>You intend to deal with Molyes, and indeed he won't be leaving the castle come tomorrow... but you want him alive, in your captivity, to take home and do with as you see fit. You'll have to resort to the violent method with your men against his, but to secure his capture and then make some excuse for his secret disappearance.
>Something else?
>>
>>5577956
This is going to get messy one way or another, we might as well do it in the most direct method

>You didn't bring your soldiers for nothing! After a nice speech or some appropriate moment, tell Franz to have your men attack! The castle hall shall quickly become a bloody mess, and though it may be a risk to you personally in the fight, you wouldn't escape for the life of you since you want to run across the hall yourself and personally drive a knife into the heart of Molyes!

Lets try to get some of our men into his uniforms. Buy them, steal them, take them off dead men. I want his own guard under-represented and disoriented when we strike
>>
>>5577956
>You didn't bring your soldiers for nothing! After a nice speech or some appropriate moment, tell Franz to have your men attack! The castle hall shall quickly become a bloody mess, and though it may be a risk to you personally in the fight, you wouldn't escape for the life of you since you want to run across the hall yourself and personally drive a knife into the heart of Molyes!
Small addition
>Ridicule him beyond enraged, employ your innocent demeanor to cruelly taunt him and get him to try and strike you first!
We can easily twist this into our valiant men coming to the rescue while we heroically resist his barbarous rage for losing power.
We have a lot in our arsenal; how we entrapped him, how his negligence brought ruin to his house which we will make all but destitute....how the lady is in our dungeon getting her nails pulled out.
Physical torture is nice but we can make him snap with words alone!
>>
>>5577956
>>Knowing what you know of the man, you suspect you could become... friendly with Molyes. Between the drinks and some personal attention, you could entice him away to your chambers to deal with him privately. The unappealing thought of sharing any intimacy with your rival, but you would be able to completely control whatever narrative arose from his fate here, with truly no witnesses.
True evil queen hours
>>
>>5577892
Amazing stuff! Thanks!
>>
>>5577956
>>What if a terrible accident were to occur?!
>On his way to the toilet, Lord moyles fell down some stairs. His guards would have helped him if it weren't for the fact that a fire suddenly broke out.
>>
>>5551709
>>
>>5577956
>You didn't bring your soldiers for nothing! After a nice speech or some appropriate moment, tell Franz to have your men attack! The castle hall shall quickly become a bloody mess, and though it may be a risk to you personally in the fight, you wouldn't escape for the life of you since you want to run across the hall yourself and personally drive a knife into the heart of Molyes!

Might as well go full retard
>>
>>5577956
>>What if a terrible accident were to occur?! This very evening amid all the festivities, if a fire should break out in the castle and consume those within! This would be the safest for your reputation, though it may cost you some men for those who can't escape.
What wanted to make the deal, then kill him afterwards. Would have been easier that way
>>
>>5577956
>Knowing what you know of the man, you suspect you could become... friendly with Molyes. Between the drinks and some personal attention, you could entice him away to your chambers to deal with him privately. The unappealing thought of sharing any intimacy with your rival, but you would be able to completely control whatever narrative arose from his fate here, with truly no witnesses.
>>
>>5577955
>Knowing what you know of the man, you suspect you could become... friendly with Molyes. Between the drinks and some personal attention, you could entice him away to your chambers to deal with him privately. The unappealing thought of sharing any intimacy with your rival, but you would be able to completely control whatever narrative arose from his fate here, with truly no witnesses.

Anons keep undermining the plans I set up ages ago and it’s increasingly disappointing.

May as well go with this. Have Emelie stab him as he’s over us so the blood drips on us and we feel the point of the knife or something.
>>
>>5578541
>>5578126
>>5578125
>>5578103
>>5578048
>>5578019
>>5577984
>>5577975
>>5577972
Looks like another tie, this time between dealing with the Duke yourself, or involving your soldiers.

As usual will give a chance for anyone to vote or change, or I can roll for it. Will give it a shorter window this time, intending to post still this evening.
>>
Rolled 1 (1d2)

>>5578662
Will roll for the outcome then

>1
>Soldiers

>2
>Personal
>>
>>5577956
>Knowing what you know of the man, you suspect you could become... friendly with Molyes. Between the drinks and some personal attention, you could entice him away to your chambers to deal with him privately. The unappealing thought of sharing any intimacy with your rival, but you would be able to completely control whatever narrative arose from his fate here, with truly no witnesses.
>>
>>5578845
>>5578751
Ah that's a shame, if it had been a little earlier but I already mostly finished writing the post by now, to follow this shortly.

Well there's always next time, with your next rival, that you can tempt them to something scandalous, only to be met with a dagger!
>>
>>5578751
>>5577956

>You didn't bring your soldiers for nothing!

Although it may have been easier to deal with Duke Molyes personally, you'd prefer to avoid intimacy if you can help it. And being honest, you may have preferred the direct and violent method to begin with. It's risky for sure and not just for your own safety, but also to your reputation if anyone should find out. Then again Molyes is a traitor like Michel was, on top of his scandalously inappropriate behavior with the wife of that very same vassal of his. You feel quite certain that you wouldn't have been the only one thinking or even planning of Molyes being... disposed of, from among his vassals. You are just different from them, because you are willing to do things your own way like this.

Besides, you hadn't been making preparations for this method for nothing! Although it is a bit too short notice to try and infiltrate the duke's own guard, you certainly can have some of them led aside or taken out of the hall by serving staff when the opportunity arises. If Molyes and his men weren't in their cups then they may have noticed the decreasing number of their ranks.

"-ahem! Your attention, if you please! I would like to make... a toast! In honor of the esteemed guest, former-Duke Molyes!"

Right from the start, your words already are provocative. Even by your vicious nature you know that you can't so simply just fly to violence against your rival, when already the situation is rather questionable. What you can do however, is to provoke a hostile response from your rival so that you remain within your rights as to whatever action you may take! And so later into the night when the merriment starts to wind down, you rise to stand and command the attention of the castle hall. The candles burning low and the drinks emptied, you'll have to speak up to be heard and louder still to be understood, but you try your best.

Your best, at insulting Molyes in public and directly to his face as he sits across the hall from you. Cleverly at first you make subtle attacks here and there, directed at the duke. Such as ineffective rule which allowed you to rise to this position, that you were able to entrap him. These low insults at first could be taken as harmless banter or inappropriate humor, but the more you continue to speak the more your insults worsen. To matters of Molyes bringing ruin upon his house and the land, leaving you no choice to but to render them destitute. Now you start getting objections and insults from the duke's men, and Molyes himself had been smiling at the start of your toast but now he is quite sobered and offended by your words. Till finally you come around to the worst matter of all, the secret of his affair. How Molyes betrayed his wife and his family for a sordid affair with the grieving wife of his loyal supporter, a scandalous and perverse beast unfit to call himself a man let alone a duke.
>>
"-that he could not even save her from a grim fate! Before we depart I have a gift of her fingernails, before long I shall send a gift of her teeth!"

"I'll see your teeth, you bitch!"

Although much of what you say is not true... yet, you still speak as much as you can to stir up animosity and emotions in the inebriated men. Such that the duke himself rises to stand and slamming his fist on the table for attention, he storms around and directly for you. Surely just to give you a piece of his mind rather than actual violence, but you get the response you desire instead from the duke's squire who was seated closer to you. His nephew or cousin or something, the young man flies at you in a drunken rage and actually manages to strike you in a rough and uncoordinated way.

"-agh!"

Enough of a hit that you're knocked down to the floor, your lovely little speech interrupted with a pained cry. The squire gets one hit however, and only one hit, as in just a moment Franz intervenes and grabs him by the throat. A choked yelp as your champion lifts the squire off the ground with just one hand and smashes him clean through the table. A loyal display of protection... not that anyone would know, that before all this you asked Franz to allow you to be hit in order to get the justified response you desire, otherwise the squire would never have gotten close.

In any case the situation soon devolves into chaos, as the drunken merriment is replaced with a brutal brawl. Even the drunken ones, your Bears rise to the occasion in defense of their queen and fall upon the duke's men with a special fury. Not armed or armored, per custom within the halls and of a feast, but then again your men don't much need their armaments to be deadly effective. Definitely against unprepared and inebriated opponents, some of whom already passed out. Roars of anger and screams of pain fill the hall as fists and furniture meet faces and bodies, bones broken and blood spilled.

"Mein Konigin, are you- no don't! Come back!"

As soon as the squire is dealt with, Franz moves to pick you up and shelter you from the other nearby attackers with his massive body. Of course Emelie was naturally the first one by your side after being struck, but she can't protect you the same way. However her purpose is clear in that Franz tries to hand you to her, for her to carry you out to safety. As soon as you're free of his grip however, you duck to the side to avoid both of them and instead rush for the table to grab a knife. Hastily looking about the castle hall, you see a man having his head smashed to a pulp against the floor by another, while another is having his chest caved in by repeated stomps from his attacker. Quite the ghastly display of screaming bloodshed, which normally you'd relish to just sit and watch... this time however you have a particular focus otherwise.
>>
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Eventually you can sight the duke being dragged out by a pair of his men, after being struck by a thrown chair. Before Emelie or Franz can grab you again then, you clamor up onto and over the table, taking off in a run towards your foe.

"Molyes! You b- oof!"

With knife in hand you run across the hall as best you can, trying to dodge or avoid the brutal brawl unfolding all around you. Along the way you trip and fall on your own dress however, realizing how difficult it is to move in fancy clothes.

"-you bastard! You shall not be leaving this castle alive!"

Still, you don't let that stop you! Getting back up to your feet you continue your charge, just as Molyes is about to be led out of one of the exits of the castle hall. Just in time do you manage to make your way atop the nearest table and then leap (as best you can in such a fancy dress) with a scream at your hated enemy, knife in hand. Less your size or weight and more just the momentum of basically throwing yourself at the man in a blind rage, but you manage to crash into him and tumble to the floor together, out of the arms of the two men hoisting him along. There on the stone ground amid spilled wine and spilled blood, do you try and personally end the life of this wretch who has obstructed you from the start.

"-son of a whore! Deny me will you?!"

Between the leap through the air and collapse to the floor you manage to drive the table knife into his chest. Maybe not fatal and certainly not his heart but blood still issues forth as you yank the knife out and try to stab again. By this point the duke's two men grab you and try to pull you free of their liege, but Franz spared not a second in his pursuit of trying to catch you again, for your own safety. And a couple other Bears who found a lull in their own combat, to see the captain chasing across the hall after the queen, to join him in trying to protect you. Franz himself charges into one of the men assaulting you and crashes with him directly into the wall beside the exit door, while the other two Bears grab and drag the other man from you. Again, intending just to protect you but really this just serves your anger.

"-ahah! I... I am glad you... I would rather just kill you as well! Save me the trouble... from doing it later, with your back turned!"

To resume your attack on Molyes. By now, mostly from your stab the man has regained his senses and struggles to defend himself against you, and fight back. With you sitting on top of him and wielding a knife, he can't easily just throw you off and continue to escape. He is able to catch your arms before you can stab him again though, and to your alarm he proves to be stronger than you, despite not being a warrior himself. He moves his grip to your hands to try and take the knife, but thanks to the blood on you both already you can yank away from him with the knife, slashing his hands in the process and freeing for another stab.
>>
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This time to the ribs with a pained yell, interrupted only when he instead goes straight for you neck and tries to strangle you. Even bloody and stabbed his strength catches you off guard, but struggling against his grip you wrench the knife between his ribs which causes him enough pain to weaken his grip for a moment. Just a moment, to yank free the knife once more and finally jam it into his throat... more a lucky attack than a planned one, as you jerk the handle back and forth and feel his grip loosen. Gasping for air, while he chokes on blood, taking his hands to his own throat in a feeble attempt to remove the knife.

Well you can do that for him, but you're not nearly done. By the time Emelie catches you and tries to pull you off, you've already stabbed the man another five or seven times, madly trying to get at his heart.

---

"That was very stupid of you..."

You already expected Emelie to chide you, as you're left just sitting exhausted on the bloody carpet of the castle hall, dead and dying around you... and of course the body of former-Duke Molyes beside you. Your handmaid busies herself with cleaning the blood off you and trying to see where you've been hurt, while the dying moans or begging of the last remaining of the duke's men. Those not taken prisoner at least, who your Bears beat to death with their bare hands or whatever they could find in the hall.

By now the castle garrison enter the hall as well to help, having previously tried to block the exits. All in all the brawl can't have lasted so very long, not even twenty minutes perhaps but was more than made up for in violence and brutality for what it lacked in duration. And not completely one-sided either, it seems a small portion of the garrison tried to betray you in favor of Molyes, and entered one side of the hall with weapons for the fight. So unfortunately some of your men died as well. But overall the definite advantage was to your side, your burly and brutish Gostolnan men laying waste to the duke's retainers. And of course most important of all, when it was known that Molyes was dead... by your hands no less, a good portion of his men surrendered at that point anyway without a reason to continue fighting.

Well you're covered in blood, battered and bruised and cut and stabbed, these things that Emelie tries to see to. And what an ungodly mess you've made of the castle... worthy of a painting by your estimation, some famous scene in your eyes but no doubt a troubling fiasco to others. But before the sun has yet risen your rival now lays dead, and you rise to call yourself duchess now in confidence. And most importantly of all, you did it your way. The way you can feel most triumphant and assured by. Not to mention enjoyed the most of course.

>How will you proceed now?
>>
>>5578890
After what has transpired, this is an open chance as to basically how you want to deal with the aftermath of the brawl. Obviously this may have farther reaching consequences, but here and now what you want to see done.

About the situation itself, the castle and the staff, the dead and the captured, anything you think ought to be dealt with as you see fit. In any case the basic fact remains that duke Molyes (or his retinue at least) initiated violence against you, and now he is dead for it.
>>
>>5578890
>How will you proceed now?

>Make sure the story gets out the way we want it to. This will have offended and publicly embarrassed our absent host so a letter or messenger goes to Naith before the hour is over.

Finish our meal and then compose our official story. Do both of these things while watching the mess from the skirmish be cleaned up.
>>
>>5578925
+1
Probably something like this

“I tried to negotiate with him about turning Occitine into the new capital. The negotiations were successful.”

“However, during the dinner before we parted ways, Lord Moyles became intoxicated and struck one of my squires. He struck back. It turned into a brawl. Despite our rules of remaining unarmored and unarmed, his men snuck weapons into the hall and tried to attack me with it. During the ensuing brawl, Lord Moyles was killed.”
>>
>>5578890
>Make sure our "official" version of events is the only one out there! Make a show to compose ourselves, while still looking sad and grieved by the outcome. Molyes was a much more brutal and sanguine man than what we expected, he made his dealings with us but was already planning a betrayal! Only in drunken stuppor he and his men showed their real intent and attempted to brutally beat and assassinate you! Then let's make sure the lady of the house know we will make good on our deal, all she needs is to help us make sure this lie is repeated enough it becomes truth
I move a lot so my IP changes but love that my addition for taunting the poor bastard made it in!
>>
Sorry for the later post than usual, had a busy day

>>5578925
>>5578968
>>5579037

After all that happened you're not in the best condition. Better than dead like Molyes, but you're battered and bloody from the brawl, in part your own fault for stabbing yourself when you tripped over your own dress and fell on the knife. Something you're much more aware of after than you were when it happened, so you decide not to take action if you can avoid it and not just because Emelie is insistent. Your preference to just sit and eat and watch the aftermath of the brawl, as the castle hall is slowly cleared.

Not much to be done about the bloody mess for now but at least the dead, dying, and wounded can be separated and dealt with appropriately.

"-ow! Be careful!"

"Don't risk your life next time... until we can fetch a healing potion tomorrow, stitches will have to do for now."

Though she's not a surgeon, Emelie is capable of basic care like this and trying to make sure you survive one day to the next. Though you can tell how upset she is with you, in exchange for getting to kill your rival yourself it was worth it. As for the broader implications of this situation, there's the castle staff and garrison to see about. Already you've negotiated with them some, so best to improve the deal to ensure their secrecy.

Because although Countess Naith was responsible for making sure her men kept things civil here, she need not ever know that they were paid off by the guilty party in all this. Same as no one should ever have to know the truth of what really happened here this night, although that truth is not totally against you anyway. After all, you weren't the one to prompt violence, specifically as you had intended the events to unfold.

So then you can work on a story for what took place, between observing the cleanup and being patched up, and asking for the staff and garrison personally to speak with. Those at least, who were actually witness to what happened.

---

By the next day the castle is cleared in as much as that there aren't dead men strewn all about, and blood covering the floor and walls anymore. You've also managed to sufficiently secure the loyalty or at least secrecy of the castle occupants as well. Ironically in part because of those among them who tried to betray you during the brawl by involving weapons. Maybe if all the garrison had gone along with your plan then they could share an agreement about spilling the truth, however because there were some who went against you and remained loyal to Countess Naith, then those who didn't run the risk of treason; better to just keep quiet about all that and take your money.
>>
With the lesser details taken care of, you've managed to formulate a pretty good excuse and story to be spread about what happened, one which frees you of any guilt... well, mostly any guilt. From within the castle and what has happened so far, you've handled well. Now what matters is how you manage things when leaving and elsewhere in Mallines.

A particular concern about what to do with the survivors. Partly for your own sake, but also plausibility; letting them go runs the risk of the "truth" spreading with them, but at the same time there's no scenario you can concoct or spread which doesn't seem suspicious with the disappearance or death of Molyes's entire retinue. Also speaking to propriety and reputation, the proper thing even if you are seen to be innocent of the bloodshed that took place, would be to see the body of Molyes returned to his family. He was a duke, after all.

As far as the big picture goes however, your biggest concern is how to carry this opportunity to success in regards to the other nobles. Just because Molyes is dead, and even if the story was that he caused his own death by betrayal, that doesn't automatically mean that you just become duchess in his place and inherit his title. Not legally speaking, at least.

>A noble committee will still be called, as Molyes had intended. Bothersome to have to wait that long, but best to do things as officially as had been planned... just that now you don't have any rival to anything you may do.
>You can't be bothered with all that nonsense. Indeed the death of Molyes was unfortunate and mistaken, but his position doesn't just die with him. Sad as you may be, it's your right and your duty to rise to the occasion and seize control and the new duchess.
>Go directly to Naith, and summon for Ypalle, your supporting conspirators. Together you have the opportunity now to make Occitine as you wish of it.
>Act as you ever have, and business as usual. Return home and wait for your uncle to contact you, because if you were truly innocent then this was a horrible mishap but you wouldn't behave differently if it wasn't your fault... just make sure of course that your version of the truth is being spread.
>Something else?
>>
>>5579855
>Go directly to Naith, and summon for Ypalle, your supporting conspirators. Together you have the opportunity now to make Occitine as you wish of it.

As for the survivors, ensure that they are informed about the same version of the story. Moyles attacked you first. They will stick to it. You have influences that can help them leave this situation unscathed medically, financially and socially. Those influences can be easily taken away.
>>
>>5579855
>>You can't be bothered with all that nonsense. Indeed the death of Molyes was unfortunate and mistaken, but his position doesn't just die with him. Sad as you may be, it's your right and your duty to rise to the occasion and seize control and the new duchess.
>>
>>5579855

>A noble committee will still be called, as Molyes had intended. Bothersome to have to wait that long, but best to do things as officially as had been planned... just that now you don't have any rival to anything you may do.

Lets get a formal vote of confidence while we have an excuse to and look into the eyes of everyone that didn't support us until it was convenient.
Bonus points if we hang Michel infront of them all.
>>
>>5579855
>A noble committee will still be called, as Molyes had intended. Bothersome to have to wait that long, but best to do things as officially as had been planned... just that now you don't have any rival to anything you may do.

The best tyrants cloak themselves in the flag of legitimacy
>>
>>5579855
>A noble committee will still be called, as Molyes had intended. Bothersome to have to wait that long, but best to do things as officially as had been planned... just that now you don't have any rival to anything you may do.
>Since the current Duke is unable to officiate the proceedings and oversee the vote, you can invite your uncle to Occitane to fill in for those roles. Ask him to bring the royal seal with him, and after you’re made Duchess you can immediately retrieve the seal and work with him on how to bring the rest of the country under their proper liege.
>Leave early for the committee so you may swing by and pick up Ypalle and Naith. Tour their lands a little and get a head-start on understanding the lands you will be ruling over as Duchess. You may discuss further plans along the trip.
Two birds, one stone and all. Seems reasonable that a Duke should oversee the noble committee too.
>>
>>5579855
>>Go directly to Naith, and summon for Ypalle, your supporting conspirators. Together you have the opportunity now to make Occitine as you wish of it.
>>
>>5579855
>Go directly to Naith, and summon for Ypalle, your supporting conspirators. Together you have the opportunity now to make Occitine as you wish of it.
>>
>>5580390
>>5580166
>>5580024
>>5579933
>>5579909
>>5579879
>>5579878
Looks like a tie again between going about the official means of gathering the various counts of Occitine for a formal decision of power, or just gathering your crony supporters and and forming a new order of governance in the realm.

As usual will give it awhile for anyone else to vote or change, or can just roll to decide.
>>
>>5579855
>>A noble committee will still be called, as Molyes had intended. Bothersome to have to wait that long, but best to do things as officially as had been planned... just that now you don't have any rival to anything you may do.
Legitimacy is important.
>>
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>>5580724
>>5580640
>>5579855

>A noble committee will still be called, as Molyes had intended.

After the bloody way in which you dealt with Duke Molyes, it seems wise to balance that with a legitimate means of control. Better to maintain your legitimacy and your story of innocence in regards to what happened at the castle that violent night. Though you don't expect such an easy time of things, since you hope to have this matter resolved as quickly as possible and thus you may seem over-eager or exploitative of this supposed tragic mistake in regards to Molyes.

You'll try and deal with that matter though, as it arises. For now, you can depart from the castle after a week thereby giving everyone a better chance to recover and to make sure evidence and signs of what took place are swept away.

"Well I cannot say that I am surprised, but I have heard the same to what you claim..."

"I cannot imagine why you would not be surprised. You know by now that I only act with the utmost care and benevolence, and that was my purpose here with Molyes. I cannot account for his sinister behaviors, only answer them."

Unexpected but not a surprise, that before you depart from the castle at the week, who should come to visit but Countess Naith? Well really you're the visitor in her land, but word of what happened travels (as you intended) and the noble lady has come to investigate. After all part of the responsibility is on her for what transpired between guests in her holdings. Outwardly she presents herself here as meeting with you, a polite gesture as to be expected when you travel in her domain. However her true purpose becomes quite obvious when she attempts to uncover the truth of whatever happened under a roof of hers. You've little worry either way if she should ever know what actually happened, and from her nature and behavior towards you it feels like she automatically suspects you of foul play.

But as fortune would have it or maybe just the carefulness of your servants, try as she might Naith cannot get past the surface of your version of the event. It's probable that she could discover her men being paid off (you notice some of them being replaced in the day or two remaining here) but even then your story holds up; that whatever the circumstances, it was Duke Molyes and his retinue who acted violently first and your own retinue who acted in defense. A very bloody defense, with some rumors even of Queen Isabella being the one to personally kill Molyes with a table knife. But done in defense of course, of that there is no doubt.

Well with that messy business out of the way, then yes indeed you do depart from the castle and in the company of Countess Naith. You explain your plan to her, at least as much without incriminating yourself, but regardless of your intentions she accepts the need to convene with other counts and to replace Molyes.
>>
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Though there's not an extreme hurry as you can convince Naith to offer you a better tour of her lands along the way, during which time you can become... a little more friendly. Enough at least that she grows used to your presence and doesn't actively avoid it, though she still clearly thinks lowly of you.

Would that you could, to convince her as you did with Ypalle.

"There you are, dog! It is so good to see you... I take it you have been on your best behavior since we parted?"

"Y-Yes your Highness... I have not... ahem, b-been with my wife... as you wished..."

"Good boy! Well you are certainly deserving of a treat I think, but later."

Speaking of Ypalle, he is naturally the first to answer your summons, of all the counts of Occitine to gather in the wake of Molyes's death. Although Ypalle does reside closer than some others, you know his real reason is of course to do your bidding however you wish without question. So much so that he did not even prepare for the journey in favor of leaving as quickly as possible; he did not travel with a retinue but just a couple guards who could be ready to leave as quickly as he was, by horse.

As to the meeting place you decide on Epille, the capital of Garole and Naith's seat of power. Your claimed reason is that the city is most central to Occitine and this equally convenient to all the counts to travel, and as well it should be the responsibility of Countess Naith to answer and explain the circumstances which led to Duke Molyes dying in her domain. Those are what you try to claim, however you know that the most proper and official place for the noble committee should be in Coresse, the domain of Molyes himself and the current capital of all Occitine. However apart from the expected trouble and ugliness of you venturing there to be among his people after what you are believed to have done to the late duke (innocent or not), you also would expect danger from his family or vassals.

So at the cost of legitimacy, you opt instead for safety or at least stability in these proceedings. That is, for when the other counts arrive as well as your uncle whom you invite as an overseer and mediator for the committee. Biased towards you or not, none should argue that a counterpart Duke of Mallines is the highest authority figure justified to observe the proceedings. Though you arrived in Epille, a decent city by the look of things and sharing the company of Naith and Ypalle, it will be a week or more before the other counts and your uncle should arrive and matters can be dealt with.
>>
>Make preparations for the gathering of nobles. Although you have the majority of support, you're not sure how reliably or cleanly the decision may go.
>Spend time focused on your supporters. Well with Ypalle there's not much that needs doing but you could come up with whatever you want to do with or to him for your amusement. Naith though, may need some work and convincing since although she remains a supporter of you, she does have her demands such as her city here becoming the new capital of Occitine.
>Leave the preparations to your underlings, and Naith herself. It's not like you have to worry about the outcome, and besides it has been quite some time since you've been to an actual city, you'd appreciate the chance to enjoy yourself properly again.
>Make an effort to expand the circle of this convening of important figures. If people are to gather then you want more than just the matter of duchy succession on the table.
>Something else?
>>
>>5580798
In each of these choices, you can specify or go into detail if you care to. Since each of them provides for some open-endedness. Like what sort of preparations you want to make if you choose to prepare, or who (what?) you want to involve in the meeting or what topics beyond Occitine you want discussed if you choose that option.
>>
>>5580798
>>Spend time focused on your supporters. Well with Ypalle there's not much that needs doing but you could come up with whatever you want to do with or to him for your amusement. Naith though, may need some work and convincing since although she remains a supporter of you, she does have her demands such as her city here becoming the new capital of Occitine.
>>
>>5580798
>Make preparations for the gathering of nobles. Although you have the majority of support, you're not sure how reliably or cleanly the decision may go.

We need our uncle’s royal seal. Good accommodation is a step towards that
>>
>>5580798
>Leave the preparations to your underlings, and Naith herself. It's not like you have to worry about the outcome, and besides it has been quite some time since you've been to an actual city, you'd appreciate the chance to enjoy yourself properly again.
>>
>>5580798
>Make preparations for the gathering of nobles. Although you have the majority of support, you're not sure how reliably or cleanly the decision may go.

Did we bring Chesier? This sounds like a Chesier job.
>>
>>5580798
>Leave the preparations to your underlings, and Naith herself. It's not like you have to worry about the outcome, and besides it has been quite some time since you've been to an actual city, you'd appreciate the chance to enjoy yourself properly again.
>>
>>5580798
>Leave the preparations to your underlings, and Naith herself. It's not like you have to worry about the outcome, and besides it has been quite some time since you've been to an actual city, you'd appreciate the chance to enjoy yourself properly again.
>>
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>>5581272

>Leave the preparations to your underlings, and Naith herself.

As far as things that could be done in regards to this whole situation, you think you've done quite enough. At least when it comes to Molyes himself! Because of that, it could be better it you were not seen as being so active or involved in preparations or organization for these convening of important nobles. On a separate note, you're now wholly a guest in Countess Naith's realm so in order to maintain some of the good will between you, you'd rather not step on her toes trying to take an active role in altering the event she is responsible for hosting. For the price of her support you can afford to let her orchestrate everything that is to happen, and display your trust in her.

Besides, you've been quite busy of late especially when it comes to planning and preparing, so you wouldn't mind leaving any input that may fall to you for your subordinates instead. Of particular note is Chesier whom would be perfectly suited for this whole ordeal as your chancellor, and could even personally represent you as need be. Though he remains back at home running the daily endeavors of your realm, you can summon for him and expect that he will arrive in time before the other nobles finally do. With his help then, along with your efforts and successes so far you have no doubt in your mind that the outcome of the noble committee will lean in your favor.

Which means then, that you have a week or so at least before your chancellor even arrives let alone the other counts. And that amount of time where local nobles and official sorts will be distracted by the oncoming arrival of many important figures to Epille. Ample opportunity for you appreciate what the city has to offer without too much worry of repercussions, and it has been some time since you visited a settlement of such size.

"-Bella please, wouldn't you prefer to keep to the Countess's manor? I know she made great efforts to ensure that you would be comfortable."

"Let her decide everything for me? It is precisely because she planned such a thing that I have no interest in it! No, imagine being urban nobility and not making use of the urban benefit!"

Naturally you find yourself accompanied by Emelie, despite your efforts to try and sneak out, and she bothers to bring Dmitri along as well to help. She would much rather you just stay safe and content within Naith's household, partly because of the safety risk of you traveling through Epille... but mainly because she knows your proclivities and desires, and worries what you might get up to or try to do in this place, as to the trouble it may cause. On the matter of your safety Herr Franz would also surely care, but he doesn't know you as well as your handmaid to be able to catch you wherever you go.

But however much Emelie or Franz may want you to stay put, they cannot force you.
>>
>The economic potential here is much greater your own domain. Visit the various establishments in town, seeking merchants who can provide you with things you can't get at home, be it goods or services.
>Though you can have your fun, this still remains a serious journey for coming here. Familiarize yourself with local nobility and find your way into their graces, for what further benefit it may provide to the gathering of counts.
>As you think of it, this is the first real opportunity you've had for such freedom. Stoop down to Emelie's level for a change and go about town in the guise of a commoner. See what sorts of lives and fun the lowborn get up to, as well as any unscrupulous sorts you could offer coin for subterfuge support while in town.
>You suppose you could do the safe and sensible thing and remain in Naith's household... to get up to trouble there, perhaps with her retainers or even her family, while she's not looking. She shouldn't have let you in the door if she didn't want anything to happen!
>Something else?
>>
>>5581985
>Though you can have your fun, this still remains a serious journey for coming here. Familiarize yourself with local nobility and find your way into their graces, for what further benefit it may provide to the gathering of counts.

More information about the nobility here could be useful
>>
>>5581985
>As you think of it, this is the first real opportunity you've had for such freedom. Stoop down to Emelie's level for a change and go about town in the guise of a commoner. See what sorts of lives and fun the lowborn get up to, as well as any unscrupulous sorts you could offer coin for subterfuge support while in town.
>>
>>5581985
>As you think of it, this is the first real opportunity you've had for such freedom. Stoop down to Emelie's level for a change and go about town in the guise of a commoner. See what sorts of lives and fun the lowborn get up to, as well as any unscrupulous sorts you could offer coin for subterfuge support while in town.
Be a Queen of the people! One who knows how the lower classes live because she has walked among them! A Queen who knows the troubles they face and can support them! A Queen who wanted to know the best ways to cajole them into overthrowing their lords so she didn’t have to! A Queen who wanted to make off with some people no one would miss for her “fun”!
>>
also qm have you archived your quest yet
>>
>>5581985
>As you think of it, this is the first real opportunity you've had for such freedom. Stoop down to Emelie's level for a change and go about town in the guise of a commoner. See what sorts of lives and fun the lowborn get up to, as well as any unscrupulous sorts you could offer coin for subterfuge support while in town.
>>
>>5581985
>The economic potential here is much greater your own domain. Visit the various establishments in town, seeking merchants who can provide you with things you can't get at home, be it goods or services.
>>
>>5581985
>As you think of it, this is the first real opportunity you've had for such freedom. Stoop down to Emelie's level for a change and go about town in the guise of a commoner. See what sorts of lives and fun the lowborn get up to, as well as any unscrupulous sorts you could offer coin for subterfuge support while in town.

lol lmao
>>
Hey just a notification that I won't be able to post today, or not until late if so.
>>
>>5581985

>The economic potential here is much greater your own domain. Visit the various establishments in town, seeking merchants who can provide you with

Lets visit some local magicians and sages. Our armoury includes the tome and magic bean enchanted seed. It's past time for us to investigate these so we can use them in future machinations. Just make sure not to be too enthusiastic if blood sacrifice comes up as a topic

>>5582767
Stay safe Vizier and look forwards to hearing from you when you are back
>>
>>5582767
good luck qm

also heres more of the redesign
>>5578048
>>
>>5581982
>The economic potential here is much greater your own domain. Visit the various establishments in town, seeking merchants who can provide you with things you can't get at home, be it goods or services.

Say it with me - torture devices
>>
We are past the bump limit and page 10 right now anons
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>>5583294
It new ID'd me. Weird
>>
>>5583294
Archive time? Qm says he wont be back till tomorrow
>>
>>5583061
your art is EPIC!!!!!!!
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>>5583364
thanks! you can check out more at /qag/

>>5582505
>>
Alright, back now. Will resume as soon as I can finish writing.
>>
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>As you think of it, this is the first real opportunity you've had for such freedom.

If you have to stay cooped up inside Countess Naith's manor within the city, you know that eventually you're going to get into some trouble even if it's just breaking Count Ypalle beyond repair. Although you are exceptionally good with self-control and hiding your true nature, that was always reliant on having something to focus your attention on or occupy yourself with. Since you've stepped back from organization of the noble meeting and aren't at home to command things personally, all you have to spend your time is typical ladylike household activities... and after all you've seen and done now, you're beyond the point of embroidery or composition having any interest to you.

No, better that you spend your time beyond Naith's household then, in Epille. At least you can't cause trouble for her or a scandal, risking whatever reputation you have here. Emelie might hate it but you'd prefer to take advantage of this opportunity you have here, of being in a decently-sized city for the first time in a good while, and a settlement not governed by you or your family. Some actual freedom for once, within reason you suppose.

"Why is there not a store for torture devices?!"

"Because Bella, there isn't a market for that sort of thing."

"Nonsense! If I want something, then there should be a store for it!"

Convincing Emelie to allow you to do any of this is already difficult in the first place, if you got too carried away or reckless then she would have physically just dragged you back to Naith's manor. After all, this is certainly a safety and security risk! For you to be wandering the streets, even in the nice part of town. It took a significant amount of convincing so that eventually, you begrudgingly accepted to not venture out in your regal clothes like a splendid dress. Instead just some of Emelie's clothes so that you can dress like a commoner, so at least you don't stand out like a sore thumb in a crowd. As well, despite being queen as you claim, you aren't particularly well-known beyond the crownlands such that the average person would recognize you on the street.

Still, you are a beautiful young lady whose behavior is that of nobility and carrying money to spare, so you make for an obvious target to strangers. And that's to say nothing of the few who intentionally would be on the lookout for you; enemies. After all, you expect some ugliness from the family of Molyes after his death and this matter of ascension. Epille is not too far from the former-Duke's own lands and you are known to be here, who's to say someone looking for revenge might not notice you?
>>
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But none of that is your concern! You're already quite enjoying yourself on this day out, your first interest to visit the available businesses for things you've been lacking. Particularly on the matter of magical items, which you'd like opinions on. Not some great spending spree but at least seeing what Epille has to offer. In seeking out more... specific businesses which might cater to your interests however, you find yourself venturing further and further from the center market and away from the nicer or at least moneyed area of town.

"I think this is far enough... Dmitri? Watch our-"

"-no wait, look! That... uh, store there! You can smell it too? Just to eat, I am hungry! It will not be long!"

The farther you venture the increasingly nervous Emelie becomes at the growing signs of squalor. It's not a pleasant sight to you, but it is a new experience so you're curious to investigate. About the time when Emelie cares to drag you back then, you plead for a tavern on one of the low street intersections here, pushing your luck but not a request beyond reason as far as your handmaid is concerned. So then you can find your way inside, despite her basically holding you at her side like a protective mother while Dmitri stands beside ready to toss anyone who gets too close.

The rowdy place, the noise and the busyness and the filth. You've dealt with commoners at arms length before but they're always bowing before you and seemingly afraid, now you get to see them in their natural environment. Well, at a distance. Emelie finds seating off to the side by a window, allowing you to observe both inside and out while some food and drink is fetched. You're more used to lavish feasts so this venue is incomparably lacking, yet you're still able to enjoy a halfway decent stew for how simple it is... after Emelie taste-tests everything first, that there isn't poison or rather just sickening ingredients.

"Look at them out there, more of them... disgusting peasants. Why did you not cut the hand off of the one that attacked me earlier?"

"He didn't attack you, he was begging."

"Begging? For what, an audience with me?"

"Food, mostly. Or money for food."

A few times while eating, you see poor sorts getting rejected from the tavern, and plenty more wandering about the streets. You think them just lazy or villainous sorts, but Emelie tries her best to explain their situation. Well it's nothing you haven't heard before but you never actually saw or experienced it. It is... difficult to try and process it, what you see.
>>
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And in that difficulty you find yourself upset for their sake. A strange and conflicting feeling that deeply bothers you.

"That... that is not right. For them to suffer like that."

"Well it is good of you to think that way Bella, but if it were so easy to help them then-"

"If people are suffering, then it should only be because of me."

In your heart you would relish the opportunity to maim and torture these commoners, same as with anyone really. But to see their suffering as a result of conditions that have nothing to do with you, is a cause for anger! In your mind, your pride, you hate the idea that these people who are in effect your subjects, should have miserable lives. In fact if anything you want all your people to have wonderful and happy lives, everyone should live blissfully in your land of milk and honey! Surely that is yet another sign of your legitimacy and success, if your land is superior to all others.

Really, the only source of misery in anyone's lives should be what you do to them, which you would be allowed because of the idyllic life that you provide for them otherwise. A beggar in the street? No, this is wrong and reflects poorly on you. Unless he is being flayed alive and burned to death, he should live happily and comfortably. This will not do, and needs to change. You're not sure how, and you're not sure when... you do have a lot of things on your plate right now, but seeing people like this... no, you will not be happy or satisfied until your people are. From the highest to the lowest, you cannot feel righteous as queen if your people live in hardship.

For now then, you can finish your time in this tavern and perhaps make use of this lowly venue for any helpful sorts you could obtain the services of. But once you return, you'll want to ponder long and hard about the downtrodden in your land.

>See if you, or Emelie rather, can ask around for any villainous sorts who would be able to carry out certain... tasks of your asking, for a price.
>An under-element of Epille would be useful, but more in the information and espionage way. Usually this is a matter for your spymaster, but see if you can't establish a network of sorts who could let you know what is going on in the city. Especially if Epille is to become the new capital of Occitine.
>You've come this far... how much worse can you get? Not for no good reason, but inquire if there's anything... darker going on in Epille, behind closed doors and only in hushed whispers.
>With the money you have left, buy enough food to feed the poorly around these streets. It's not much and only for one day, but you'd best return to Naith's manor now, but don't want to leave people suffering in your wake.
>Something else?
>>
>>5584139
Aww, so close to having a heart Isabella! You’re now better than your average C-Suite executive, at least.

>See if you can find a fight ring or training ground. If you spend your money supporting the fighters, you can feel good about improving lives while also seeing some bloodshed!

I can also support information gathering.
>>
>>5584139
>>You've come this far... how much worse can you get? Not for no good reason, but inquire if there's anything... darker going on in Epille, behind closed doors and only in hushed whispers.
>>
>>5584139
>You've come this far... how much worse can you get? Not for no good reason, but inquire if there's anything... darker going on in Epille, behind closed doors and only in hushed whispers

Knowledge is power.
>>
Are we moving thread QM? This one is on it's last legs
>>
>>5584139
>With the money you have left, buy enough food to feed the poorly around these streets. It's not much and only for one day, but you'd best return to Naith's manor now, but don't want to leave people suffering in your wake.

Dont give the food personally, remain anonymous
>>
>>5584139
>You've come this far... how much worse can you get? Not for no good reason, but inquire if there's anything... darker going on in Epille, behind closed doors and only in hushed whispers.
>>
>>5584139
>You've come this far... how much worse can you get? Not for no good reason, but inquire if there's anything... darker going on in Epille, behind closed doors and only in hushed whispers.
>>
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>You've come this far... how much worse can you get?

You weren't sure what to expect when sneaking out of Countess Naith's manor, but then you prefer that anyway. Wanting to be surprised for what Epille had to offer. You wouldn't have imagined to end up venturing to a poorer side of town however, and now that you're here and have the chance to ponder...

"I don't think this is smart Bella. Maybe if Leblanc was here to help, but just me and Dmitri?"

"Do not worry! I will protect the both of you!"

Emelie would only tolerate so much for you, especially when you keep pushing the limits. When you choose to re-frame the situation however you know that you can accomplish more than you ever would have otherwise. In this case, you probably could not have expected more than just asking around the tavern for any unscrupulous sorts to hire their service for some criminal task.

Having come this far however, you treat it as a means of descending into the underside of Epille for the purpose of increasing your power or resources. If you were just curious or looking for trouble then Emelie would have dragged you back by now, but expressing your desire to benefit from what unspoken dangers lurk in Epille, then your handmaid may express her disfavor and concern but she can't find a good enough reason to deny you. Not when it may actually benefit your cause, supposing things don't get too dangerous.
>>
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Thus why you find yourselves this evening, mixed up in a tucked-away bazaar beneath the city streets. Though they cannot compare to what you've seen in the crownlands or the capital, Epille does have a small catacomb system beneath in which various sorts make temporary residence. Mostly for known criminals and illegal businesses for illegal goods and services, but you also catch sight of strange and forbidden magics, and even some differently-mixed persons... bearing ancestry of human but also some creature or entity. All the sorts of things which would be shunned or punished on the surface streets, so are forced down here between the enchanted light sources and the darkness.

"I wonder... if there is a place like this back home..."

"...we should be leaving, this place is dangerous."

Of course it wasn't easy to even learn of this place let alone gain access. More than having Emelie ask and investigate and bribe the right persons, eventually you reached a point where progress was not possible without revealing that you were a noble lady. Not so careless to let on that you are the queen of course but you feel eventually that some people notice or are aware of it already. Not that you're experienced in subterfuge or clandestine matters so you wouldn't have an eye for danger or criminality, but all things considered you don't feel at risk. You get folks staring on occasion or approached with offers for contraband goods or strange artifacts, but no clearly hostility yet as far as you can tell. Despite being clearly out of place, there's probably word around that you're a noble lady with her guarding servants, and thus not to be trifled with... so long as you remain in the frequented areas of the catacombs with many persons and witnesses around.

But if Emelie was already on edge for being here, it's when you see examples of necromancy... animated skeletons (from the catacomb remains) skulking about in the darkness beyond the periphery of the frequented areas, that she is frightened for your sake. And indeed you are scared by such sights as well... but more strongly are you intrigued! You've only heard, or read stories of things like this so to now see them firsthand? Who knows what kind of power lurks down here in the darkness, out of sight and just waiting for the right person to exploit and make use of it?
>>
>This is a bit much for you, as a first time experience. With the money you have left you can obtain something special from this bazaar, but then should return to the surface with the knowledge you have.
>Maybe you could find someone who knows this place better? For that same money you could have a guide who will lessen the danger for a greater range of access through this undercity network.
>You haven't been here long but you know that money isn't the greatest value, or at least what you have with you. Perhaps a risk, but what benefit or power would the blood of a queen get you down here, if you're willing to offer and let it be known.
>You came down here for a reason, and it's not just a matter of shopping. You're looking for sources of power and things which could benefit your cause, and for all Epille you've come to the right place... if you're willing to risk looking. (Specify?)
>Something else?
>>
qm you should archive this quest

we’re on page 10 now
>>
>>5585229
>>5584247
Are people interested in continuing? It seemed that participation tapered off a little overtime.

The thing is, I just wanted to try something new and different with this quest, and am quite happy and satisfied with how it turned out. But now I wanted to move onto something new again, and try something else different for another quest.
>>
>>5585204
>You came down here for a reason, and it's not just a matter of shopping. You're looking for sources of power and things which could benefit your cause, and for all Epille you've come to the right place... if you're willing to risk looking. (Specify?)

A tool to activate the latent magical ability within our blood… Keen for us to become some kind of blood mage - we’ll be spilling it often enough after all
>>
>>5585204
>You came down here for a reason, and it's not just a matter of shopping. You're looking for sources of power and things which could benefit your cause, and for all Epille you've come to the right place... if you're willing to risk looking. (Specify?)
Items/knowledge to curse others with. The sort of things you’d need personal possessions or drops of their blood for. Seems like it’d be useful for our spymaster to debilitate targets.

>>5585231
Interest tapered off, but it seemed overwhelming before. Now it’s settled down to above-average.

I’d like to continue, but if you didn’t set this up for a long-running quest then I’d say end it and move on with the next one. There’ll always be something more for us to do for many threads.

We haven’t gotten to manage a real realm yet though, which is sad. I was looking forward to numbers.
>>
>>5585231
I would like to continue.

There’s still a lot of people playing
>>5584153
>>5584208
>>5584286
>>5584378
>>5584471

But if you want to go do something else, go ahead. It is ultimately up to you. It was fun, qm.
>>
>>5585231
I'm pretty well invested in our Queen and her rise to power and the response rate looks pretty healthy to me.
That being said I'd never ask a QM to keep running if they don't want to (and aren't being a bitch about it). You've run a good quest Visier and if you're going to call it done in this thread then I won't complain
What's your next quest going to look like and are you going to keep calling yourself Visier?
>>
>>5585204
>This is a bit much for you, as a first time experience. With the money you have left you can obtain something special from this bazaar, but then should return to the surface with the knowledge you have

I don't trust anyone here. Neither us nor our entourage know anything about this city or about what is being traded in these parts.

It's not a a retreat it's a regal withdrawal
>>
>>5585204
>You came down here for a reason, and it's not just a matter of shopping. You're looking for sources of power and things which could benefit your cause, and for all Epille you've come to the right place... if you're willing to risk looking. (Specify?)

Something that can manipulate people into believing a lie
>>
>>5585204
>You haven't been here long but you know that money isn't the greatest value, or at least what you have with you. Perhaps a risk, but what benefit or power would the blood of a queen get you down here, if you're willing to offer and let it be known.
>>
>>5585245
Yeah I had created this as a single thread, and though it could continue I hadn't planned on it it like that. Same as you wanted, if it was to be a realm managing style quest which I'd enjoy running just as well, I would have created the quest in a different way.

>>5585247
Yes I certainly enjoyed it and very much appreciate the player participation. It would not have been as great without all of you!

>>5585280
I'd at least consider continuing for sure, although even then it would not be until after the spring break period which is in a couple weeks.

If I were to do a next quest though, I had a few considerations in mind to choose from. Either playing as a bio-horror monster like The Thing turned loose in a world, or as a lowly criminal in a city trying to expand operations street by street against other criminals, either setting probably fantasy. I wouldn't use Vizier though, I tend to just go for whatever name seems appropriate for the quest at the time.

As above though, even then I wouldn't try doing something until after the spring break. Otherwise I'd be starting a quest and run for like a week or so, and then just a week or so hiatus after that. Not really fair to players or beneficial to a story.
>>
>>5585231
I am interested in continuing, but what is most important is you. If you are interested in continuing then by all means go ahead, but if you aren't then simply put this on hold and put one of your other ideas into play. There is nothing stopping you from picking this up at a later time if you desire to.
>>
>>5585464
Continue goddess quest and then this one at another time?
>>
>>5585464
Bio-horror monster reminds me of Doppelganger Quest, and that’s a fun comparison. Probably not what you’re aiming for, but mutation mechanics instead of megamanning abilities would be close enough for me to know I’d enjoy it.
>>
Looks like the thread is about to drop off, so I just wanted to say thanks again to all players! I hope you enjoyed the quest as much as I did, and hope to see you again if I do consider continuing it.
>>
>>5586055
Same! Even if you start something else up hopefully I’ll see it and join again.
>>
>>5586055
Farewell qm

it was fun
>>
>>5586055
See you around and cheers for running



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