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Good Morning America, welcome back to Enclave Remnant Quest

Here's the Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Enclave+Remnant+Quest

The Character sheets and general information can be found here: https://docs.google.com/document/d/1--Lg-RaDz7yqRx1DwUsE6P3qZzQyJlgBekMXIHUR_WU/edit?usp=sharing

The base calculations for Squad and larger scale combat can be found here: https://docs.google.com/spreadsheets/d/19aZKpugV9t3Y8P4zmBPgpuAASRjE1kHmDyEb3iUY5fQ/edit?usp=sharing
Those calculations do not account for situational modifiers like commander competence, tactics, terrain etc.

A thorough explanation of the System can be found here: https://docs.google.com/document/d/1piKHWUbQHIF1G8F9WsXAJvWg7yWCkyP-Lxw_ba7djRg/edit
Please take your time to familiarize yourself with the rules there if you're new or returning or if you need clarification. You may also ask me if something is unclear.

If there is a tie at the end of the designated voting period then a designated tie breaker period will be established if by the end of the period the tie isn't broken I will roll a d100 and it will be split accordingly to decide.

Last Session saw Ford go through his down time, from spending time with family to training his squad in night combat, as well as witnessing the execution of Granite. There was a strategic meeting at which there was discussion over how to handle the divide, Ford suggested a guide, and this put him in a very tenuous position with the rest of the cell. Then the squad went off to Santa Rosa on an expedition to acquire more useable vehicles for transportation. They found a number of things as well as quite a bit of valuable loot, none the least of which was a Z.A.X computer which gave them the first connection to a remote Enclave Cell they've had. Returning with this information to the camp Ford finds himself at odds with his father in regards to remaining at the meeting.

____________________
>>
There's a short silence, your father already starting to organize some notes disregarding your presence on the assumption that you would follow the order. His disgruntled and exasperated expression and reaction is all that need be said on his opinion when you voice your objection, "Sir, I should be at this meeting I'm the only one with immediate dealings with the machine and with all do respect it is might right to be at these meetings."

Your father grits his teeth before letting out a sigh, looking up at you with a degree of irritation, "Should I mark this against you as a demerit? Last I checked Lieutenant, I was elected leader of the Enclave, and as President I was Commander and Chief, are you being insubordinate?"

You bite your tongue and hold his gaze. He holds it with you for a good while before closing his eyes and writing something down, "Very well, you may attend, but your roll is to be an informant of the topic, you will make no suggestions on the matter." there's a feeling of an unsaid, 'for your safety and my sanity.'
You grimace, this wasn't the best situation, but it was better than being shut out of the meeting as a whole. You weren't about to sacrifice in totality simply because you were brushing up against the edge, it was your right damn it.

The meeting followed shortly after with you being relegated to a corner of the table forced to stand at attention and give a presentation on your finding to the rest of the command staff. Going over your findings once regarding the Z.A.X, it's current status being caused by a combination of overheating both from overworking it's processors and servers, while also running low on appropriate coolant. The fact that the Z.A.X was a Research and Administrative model, that it was tasked with containing the aerosolized version of Euclid-839 that permeates the city, and the communications network it was tied into.

The reaction was mostly positive, for once your Mother, Nelson and the Rockefellers were all in agreement, this was wonderful news. Gerald and Grant's Father had nothing much to say on the matter. Your father was much more subdued on the topic.

He then asked the command staff what their opinions on the matter of how to handle the Z.A.X were. Your mother was the first to speak, "I believe we should maintain the machine, it's not an immediate priority, but it's research capacity and network capabilities may well give us the edge we have been looking for to finally bring the fight to the New California Republic." There was also a hint of 'I told you so' in her tone as she had been one of the proponents for moving to Santa Rosa back in the day, "In fact I believe we should set up shop once we order it to disperse the fog."

[continue]
>>
This proposal however was summarily shot down by the rest of the group, California just wasn't a viable spot to hunker down in, no matter how useful Santa Rosa's blacksite could be or how defensible, it was untenable and surrounded by enemy assets. However Nelson followed her, "I agree that we should maintain the machine, however I don't think we should be so hasty as to release the fog. Santa Rosa's wastelander namesake disappearing one day and then ravaging California the next? The Fact that it's F.E.V derived? I'm sorry but it simply screams Enclave did this we'd be up to our necks in heat we can't afford."

The Senator quickly agrees, "Indeed, no less the comms facilities it has are a great asset to us, we should absolutely establish formal communication with the East Coast Enclave, while we've been doing well for ourselves I would hardly say we've been thriving, any aid we could get from them would be a great boon provided we can retrieve it in a subtle manner."

His wife supports his position as expected. Gerald leans back in his chair, "Don't really have a strong opinion on the matter, but personally I don't see how this thing helps us survive in the short or even medium term. Sure it's useful, but it's sorta stuck down there right? It's several hundred miles between Santa Rosa and the bases on the boarder and we're definitely not gonna garrison the damn thing so what's there to do?" He then sits up, "Regardless, not my pay grade to say much beyond that if there's a vote I abstain."

Your father grimaces, "It had been my intentions to have the thing destroyed to deny any potential enemy the machine as I do not believe we're capable of retaining this asset. It's only a matter of time now that Santa Rosa has been cleared of it's major threats that someone goes to investigate more thoroughly. If Ford was capable of making it to the Blacksite the first time without the rain falling someone else will, especially if any factions have been keeping tabs on the place." He sighs looking to the side, "However it would seem the majority here are advising that we maintain the machine. Very well then."

There was a lot of nodding in the room, you felt a moment of fear and then relief as he acquiesced to his council, then he spoke up again, "However if we're to maintain this machine then I don't want a single soul that is not a member of the Enclave to use it or have access to it. Furthermore in the name of preservation it should be shut down and locked down until we can return at a further date, no less should such precautions fail I believe a failsafe be set to destroy the machine."

Nelson immediately spoke up, "We can't shut it off! That's no better than ending the protocol."

[continue]
>>
Your mother rolled her eye, "Oh surely you don't believe that they'll find out the fog is a FEV variant in any reasonable amount of time? They're idiots, subhuman. No less the fact that it will cause pure havoc and panic upon it's arrival in 'civilized' California, Or are you concerned about the Wastelanders?"

Nelson Groaned, "Your needless antagonism grates on my nerves madam vice president. No I don't care what happens to the Wastelanders did you not listen to me earlier about the heat? Oh clearly you did though you have no sense of what exactly you're dealing with do you? If reality hasn't exactly set in for you yet allow me to explain, We lost the First time, are we in Navarro? No. Are we on the Oil Rig? No. For all the vaunted stupidity of these wastelanders they seem to have cornered us like rats and the only reason we're not dead right now is because they're too busy to try." His tone was severe and he seemed to have had it with her snide and aggressive assertions.

Your mother narrowed her eyes, "How dare you." Nelson scoffed, "I do indeed dare, Mr. President, if you shut that Z.A.X off you'll damn us all and I will not be party to that."

Your father raised an eyebrow, "What exactly are you implying Nelson?" his hand calmly reaching to his side.
Nelson stared him down, "I'm not implying I'm telling you, that I won't be party to our self annihilation, you shut that down and I'm leaving and taking my men with me and anyone else sane enough to see the folly in this."

Your father scowled, but remained silent, while your mother and Nelson continued to argue heatedly. The Senator simply watched with keen eyes closely watching the conflict that was erupting before speaking up, the room going silent as he interjects, "I must agree with Nelson. I don't believe we'll survive if we follow through with such a plan, however I also don't believe we'll survive if we tear each other apart right here and now. I may not be the most popular amongst the people here, I'm well aware of where I stand in the polls as it were, but I can tell you that nothing was ever done when the Senate bickered. I implore this council to not repeat the mistakes of the past." His tone was measured, it was hard to tell if he was being sincere or calculated or a bit of both.

The arguing stopped however as both Nelson and your mother sat down, Your father glaring daggers at Nelson, and then giving Rockefeller the side eye, "Fine." was all he said. The frustration on his face was poorly hidden, but it would seem he didn't believe he could afford to lose possibly half or more of the cell over one decision.

[continue]
>>
The room was quite for some time, before your father finally collects himself and speaks up, "Since the recovery efforts in Santa Rosa are being finalized and carried out by Lieutenant Jefferson-Jacksons squad, and we are here let us determine our next steps, as it stands the way forwards is unclear, I will live it to the Command Staff to determine our course of action going forwards." he taps his fingers on the table a few times like he wants to say something else but thinks better of it.

You have the following Teams available

Senator Rockefeller - +15 to operations tests (No heat increase on success)
Veteran Team - +25 to operations tests (Increases heat regardless of success)
Nelson Strike Team 2 - +20 to operations tests (No heat increase on 2+ successes)
New Reno Infiltration Team - +17 to operation tests (No Heat increase)
Fords Team - Allows you to play out the operation. (Heat increase depends on actions in operation)

Here are your missions please assign your teams
>Investigate the State of the Shi and attempt to contact the San Francisco Cell
>Investigate the possibility for Enclave Remnants inside of the NCR Prison system
>Establish full Connection with the East Coast Enclave
WARNING Power Dynamic Shift certain in current position
>Attempt to Secure Santa Rosa from explorers and scavengers
>Continue Infiltration of the Mojave Outpost
>Send Forwards Scouts to investigate the status of Hoover Dam (Requires the Vertibird)
>Attempt a False Flag attack against Gecko
>Investigate the Loyalty of a Cell member (Who?)
>Suggest an operation?
>>
>>5540968
assign Fords, team to
>Attempt to Secure Santa Rosa from explorers and scavengers


Senator Rockefeller - +15 to operations tests (No heat increase on success)
>Investigate the possibility for Enclave Remnants inside of the NCR Prison system

Nelson Strike Team 2 - +20 to operations tests (No heat increase on 2+ successes)
>Continue Infiltration of the Mojave Outpost

New Reno Infiltration Team - +17 to operation tests (No Heat increase)
>Investigate the State of the Shi and attempt to contact the San Francisco Cell
>>
>>5540968
Ford
>>Attempt to Secure Santa Rosa from explorers and scavengers
Senator
>>Investigate the State of the Shi and attempt to contact the San Francisco Cell
Nelson
>Continue infiltration of the Mojave Outpost
New Reno
>Investigate the possibility for Enclave Remnants inside of the NCR Prison system
Veteran
>>Send Forwards Scouts to investigate the status of Hoover Dam (Requires the Vertibird)

If we can only assign four or we don't have the vertibird, skip the Veteran one.
>>
>>5541039
You may assign as many as you feel necessary.
You may even double up though mind you some teams don't work well together like the Veterans and the Senator (they take wildly different approaches after all)
Assigning a team on the same mission as Fords team means they'll be available during the playthrough of the mission.
>>
>>5540968
Ford
>Investigate the State of the Shi and attempt to contact the San Francisco Cell
Nelson’s
>Attempt to Secure Santa Rosa from explorers and scavengers
New Reno
>Continue Infiltration of the Mojave Outpost
Veterans
>Send Forwards Scouts to investigate the status of Hoover Dam (Requires the Vertibird)

The reason why I left out the Prison Operation is because I want to do that and Shi ourselves. I don’t want these other Enclave Remnants to become another New Reno.

Senator
>Van Graff integration or Cell Loyalty
>>
>>5540995
>>5541039
Guys, as much as I like the ZAX, that can be handled by another team. The Shi Cell and the NCR Prison investigations needs to be carried out by Ford for it to be sufficiently successful. Don’t get distracted by the shiny toy, we need to focus on generating manpower.
>>
>>5540968
Will we still finish looting Santa Rosa and the power plant? There were like, 2-3 places left to search, which we can get done in a single day.
Can we also grab consumer goods and gifts to cool everyone's minds? Some Christmas gifts? Perfectly preserved tabaccoo or cigars from cigar shops, wine, pipee, books, clothes, etc.

>>5541094
How do we reduce heat again? We really need to keep things below 50, and make sure the Choosen One is at 0 before we leave.
>>
>>5541177
>Will we still finish looting Santa Rosa and the power plant?
I assume yes, because the next Santa Rosa mission is about securing the location, not looting it further.

>How do we reduce heat again?
I assume Ford has to do it. As for the Chosen One, I don’t know, but the fact that it’s rising without an option to stop it worries me a lot.
>>
>>5541177
>>5541191
Heat passively decreases to it's factions base level if they're not currently gaining heat from an action or opperation.

If they're gaining heat they gain it until they hit their ceiling. Both the base and ceiling can be temporarily modified by actions done in missions or operations.

You can divert attention to start lowering a factions heat back to its base or if particularly successful to a temporarily lower base. This can take off an initial chunk of heat and start the heat bleed.

Inverse is true failing to divert can either do nothing or in the worst case bring more heat.

So if you have a particular idea in mind to divert the chosen ones attention then use suggest an operation, any team can do it.

As for Santa rosa looting yes, there'll be a test to get the rest of the loot.
>>
>>5540968
Ford Team- finish with Santa Rosa (looting!), then secure Santa Rosa from Scavangers, but also smuggle gifted to improve faction morale and hopefully reduce tensions.

Senator Rockefeller
>Investigate the possibility for Enclave Remnants inside of the NCR Prison system

Veteran Team
>Suggest an operation?
Go to Vault 3 and ensure the safety of the Vault Dwellers from the filthy raiders. Take the artillery platform sentry bot if you can fit it in, and any additional robots you want.

Nelson Strike Team 2
>Send Forwards Scouts to investigate the status of Hoover Dam (Requires the Vertibird)
Make multiple trips if needed. We can always convert it to electricity powered.

New Reno Infiltration Team
>Suggest an operation
Infiltrate the Office of Science and Industry (OSI) andcsee if that can make off with critical intel, erase intel, and gather information. Preferably it they find the chemical formula needed to make hardened power armor.

>>5540995
>>5541039
>>5541140
I personally do not see why we should hit up the outpost again when we have freshish intelligence on them. Could I convince some of you to redirect your attention to Vault 3? We dont know when the Fiends will break inside, but better sooner than never before it's too late.

>>5541204
Ideas to reduce heat for the Choosen One? Keep redirecting his attention towards people and places he cares for, essentially artificially put him on fetch quests to keep him forever occupied. Keep his back long of quests so long that he will be stuck doing "radiant quests" for a decade. Annoy his friends, burn down a house in his home town, put him on wild goose chases that resolve themselves so make him frustrated. Wear him down mentally.
>>
>>5541204
Send the Chosen One on a mission via Rockefeller? That’s the best I can honestly think of. Maybe we can hint the it was a BoS squad that hit Granite’s team.
>>
>>5541212
I personally do not see why our team has to be the ones to fortify Santa Rosa. This can be handled by the others, my fear is that if we don’t focus Ford on the Enclave Remnants investigation, we’ll unintentionally New Reno our guys again. We need operation success on the Shi and Prison investigations, we can alway attempt to reinforce Santa Rosa if it remains insufficient. If there any way I can convince you to redirect Ford’s attention to more productive pursuit?

Also, I see the Mojave Infiltration as a way to sabotage NCR-Ranger relations.
>>
>>5541234
So long as we send someone to aid Vault, I think I would be willing to support your vote suggestion for Ford, though I would really wish we hold off on attacking the Shi until we can acquire the advanced worshop and hardened power armor formula to increase our odds of kicking chinese ass.
As nice as it would be to do it while pretending to be the BoS, it would be more beneficial to make a long three way war between the NCR, Shi, and BoS by disguising ourselves as heavily armed NCR goons (hardened unpowered armor, elite tier + gecko backed armor, all our C4).
>>
>>5541244
I see the Vault aid stuff as redundant, but if you support the Ford investigations than I’ll support the Vault aid stuff.

Keep in mind, this is investigating the San Francisco cell, not attacking the Shi.
>>
>>5541039
I suppose I shall edit it like so:
Veteran
>Go to Vault 3 and ensure the safety of the Vault Dwellers
Nelson
>Attempt to Secure Santa Rosa from explorers and scavengers
Ford
>Investigate the possibility for Enclave Remnants inside of the NCR Prison system
New Reno
>What FeN said about the OSI
I'm still content with the Senator one, though.
>>
>>5541252
Why would the Vault support be redundant? I'm worried about those dwellers getting slaughtered since they're a possible recruitment pool for when we move to the Divide, and theres no accurate time for when they open their doors. The sooner the better I figured. Plus their surplus of energy weapons will be useful for arming our dwellers.
Oh! Yeah you know even if they do or dont have a GECK, they might have an advanced workshop. It's a long shotz but the chance of them having one isnt zero.
>>
>>5541255
>>5541039
Eh, final edit. Ford to >Investigate the State of the Shi and attempt to contact the San Francisco Cell
and Senator to the Enclave Remnants in prison.

I'm not changing my vote any further, bite me. That's my final one.

Ford to State of Shi
Veteran to Vault 3
Nelson to Santa Rosa
New Reno to OSI
Senator to Enclave Remnants

I see no reason why to not send everyone
>>
>>5541259
Hmmm. I can get behind this, at least until someone can provide an even more convincing suggestion.
+1
>>
>>5541255
>>5541259
I’m fine with either desu.

>>5541258
I figured we’d get into the Vault 3 stuff when we arrive at New Vegas proper, not before our Exodus. Plus, it’s a bit meta, but I mainly care about Ford securing the Enclave Remnants, both the Shi cell and the prisoners. They should be our top priority.
>>
>>5541268
I'm pretty sure most vaults were scheduled to open at 50 or 200 years post bombs, so we know at least Vault 3 should be opening soon, plus we say the fiends outside their door. We do know that its unknown to us when they open their doors, which means it could be a few years from now or possibly just next month. It's not worth the risk.
If it helps, the Shi investigation should probably be done after acquiring more item from them, preferably from the OSIz which might make future infiltrations in their territory easier, in addition to the acquisition of the hardened power armor formula making it possible for us to assault them.
You think it would be possible to start a false flag operation my forging a command for the NCR to assault the Shi under the pretense that they kidnapped and interrogated NCR veterans and VIP's?
>>
>>5541204
We have a total of 2 anti materials rifles, and 1 spare magazine for them? Is there any chance we can purchase the spare magazines and the ammo from the gun runners? .50MG is 6 caps at base, so it shouldn't be a problem to buy additional magazines and bullets for a few hundred caps. We can afford it.
>>
>>5541283
I don’t see how infiltrating the OSI will help us infiltrate the Shi.

>You think it would be possible to start a false flag operation my forging a command for the NCR to assault the Shi under the pretense that they kidnapped and interrogated NCR veterans and VIP's?
Possibly, but I don’t know how you’re going to swing that.
>>
>>5541204
If we were to sabotage, steal shipments/schematics, or destroy Gun Runners assets, would that improve our relations to the Van Graffs? Could we infiltrate a Gun Runners factory, steal their weapons / schematics / advanced workshop, but disguise ourselves as mercenaries working for the Crimson caravan?
>>
>>5541295
I figured if anyone has intel on the technological level of the Shi, it might be the OSI. Plus we might find Hardend Power armor there. I hope.

With a lot of luck, bribery, forged ID's, Enclave members disguised as the Shi to raid an NCR base, inserting propaganda to news paper demanding immediate retaliation, NCR infiltrations leading NCR troopers to attack the Shi. One of a bunch of ideas.
>>
>>5541259
Seems perfectly reasonably to me, as long as Ford makes a personal visit to the Chinese invaders.

Though it may not be wise, I would love to paint the star spangled banner on the damn before the NCR get there. Regardless of how much heat it generates, it’s worth it to say the true Americans got there first.
>>
>>5541306
The OSI isn’t time sensitive, I’d argue the Dam is.
>>
>>5540968
Nice a new thread
Hoover Dam doesn't sound too important at the moment (can't use it), we have ask ZAX about military bases and corporations site that could interest us anything on that for missions Warden ? Going for vaults its also not great because we can't put the people in them out of there now. We haven't yet started our exodus and can't send them to our group. So we would give help once, and that s it. There is still plenty of raiders around, and it defeats the original purpose of integrate them, because we help them once and leave them there. Leave that to the exodus, not now guys.

- Fords Team
>Investigate the State of the Shi and attempt to contact the San Francisco Cell
No offensive retaliation for now. Knowing how Shi are doing can be done with talking and learning news. Priority is getting that San Francisco Cell out of there and back to us.

- Senator Rockefeller
>Suggest an operation ?
>Create false rumors of BOS and NCR having plans and desires to strike/control at Arroyo, New Reno, Shi, Vault City and Gecko. Make them believable and sound (NCR desire of land, BOS desire of tech and avoding to be destroyed by NCR). Avoid too much trouble and try to use intermediaries/objects for spread our rumors. Objective create mistrust and if possible hostility between this factions

The water must not be clear anylonger, more importantly if they have to think of other factions, they will not think too much on us.
Next time we send the Senator looking for Remnants inside the NCR prison system. I still want to save them, but first the heat needs to go down and there is too much peace between neutrals and big factions.

- Veteran Team
>Suggest an operation ?
>Merc instructors duty for sometime for the Van Graffs. Objective improve relations substantially by offering to make their men better soldiers through training. Stick to basics.
Should be a fairly easy activity and i argue that it should be the smallest heat creation for Veteran Team. Cover should be easy to make. Van Graffs should also like the idea.
Otherwise we should send Veteran Team with another team, Ford or Nelson. Increases odds of success and build teams collaboration.

- Nelson Strike Team 2
>Attempt to Secure Santa Rosa from explorers and scavengers

- New Reno Infiltration Team
>Suggest an operation ?
>Investigate Mojave politics, learn of local/general news of region and attempt to contact the Mojave Cell
We need all the cells united, this is a top priority.
>>
>>5541361
The OSI idea mission should be done later has collab team, between New Reno Infiltration Team and Senator. Both fit the requirements for such operation and could work well together.
If we want to
>>
>>5540966
>Senator Rockefeller - +15 to operations tests (No heat increase on success)
ON
>Investigate the possibility for Enclave Remnants inside of the NCR Prison system
Rockefeller should be able to bullshit his way and investigate the prison inventory, he's the right guy for the job.

>Veteran Team - +25 to operations tests (Increases heat regardless of success)
ON
>Attempt to Secure Santa Rosa from explorers and scavengers
Get those guns revving.

>Nelson Strike Team 2 - +20 to operations tests (No heat increase on 2+ successes)
ON
>Attempt a False Flag attack against Gecko
More false flags means more infighting for our enemies.

>New Reno Infiltration Team - +17 to operation tests (No Heat increase)
ON
>Investigate the State of the Shi and attempt to contact the San Francisco Cell
Send our sneaky guys to see the status of San Fransisco.

>Fords Team - Allows you to play out the operation. (Heat increase depends on actions in operation)
>Establish full Connection with the East Coast Enclave
We were the first people to make contact, it's a good call to be the middle men. Plus, this prevents our dad from secretly blowing up/tampering with ZAX.
>>
>>5541290
Ammo restriction with that was for the mission only so yes.

>>5541301
So doing some digging into the gun runners It would seem they were a blind spot in my knowledge of lore. I knew they existed but I seem to have been woefully unaware to the full extent of their reach.

Anon you're basically asking can we raid the majority stakeholder of the NCRs military industrial complex.

My response is you can try.

>>5541448
For the senator to many fingers in to many pies, narrow it down to two factions or he'll be doing this for the rest of the time until the exodus unless you're fine with that.

For the Veterans.
Are you sure it's wise to send the group that most strongly resenates with your mother's faction to be combat instructors for your wastelander allies?
>>
>>5541513
I suppose i can cut something for senator.
The veterans are difficult to stick anywhere, any attack can cause heat plus the heat they already make on their own. Hoover Dam is a lot of attention, by moving with verti plus little use. Vaults i don't see the point before the exodus, since we want to start integrating them. If we open up they can just leave after receiving some help.
I will probably change the vet team has support for another squad if they are that bad.
>>
>>5541560
They're a blunt instruments.

But they're a very effective blunt instrument, the main problem is they're just not subtle. That said subtly is important right now, it's up to the anons to decide if that +25 bonus is worth it as they have out of all teams the best chance of succeeding any mission they're sent on.

You've got room to use them, 25-50 Heat just makes extreme operations gain more heat.

50-75 Heat makes operations against that faction more difficult as well.

it's 75-100 where they start coming after you.
>>
>>5540968
>Investigate the State of the Shi and attempt to contact the San Francisco Cell

Ford's team

>Investigate the possibility for Enclave Remnants inside of the NCR Prison system

Nelson strike team?

>Establish full Connection with the East Coast Enclave

Senator Rockefeller - +15 to operations tests (No heat increase on success)


>Attempt to Secure Santa Rosa from explorers and scavengers

New Reno Infiltration Team - +17 to operation tests (No Heat increase)
>>
>>5541212
+1
>>
>>5541448
Change my vote here to this
>>5540968


- Fords Team
>Investigate the State of the Shi and attempt to contact the San Francisco Cell

- Senator Rockefeller
>Suggest an operation ?
>Create false rumors of BOS and NCR having plans and desires to strike/control at Arroyo and Shi. Make the rumors believable and sound (NCR desire of land, BOS desire of tech and avoding to be destroyed by NCR). Avoid too much trouble and try to use intermediaries/objects for spread our rumors. Objective create mistrust and if possible hostility between this factions

- Veteran Team
- Nelson Strike Team 2
>Attempt to Secure Santa Rosa from explorers and scavengers

- New Reno Infiltration Team
>Suggest an operation ?
>Investigate Mojave politics, learn of local/general news of region and attempt to contact the Mojave Cell
>>
>>5541586
+1
>>
Hear me out fellas, what if we chained a bunch of Mininukes together and bomb the everloving HYPERFUCK out of Hoover dam? It'd massively fuck with NCR territory and essentially set up downstream as non droughted area
>>
Ok according to my count here's what the outlook is.

Fords team will be going to San Francisco

The Senator will be investigating the NCR Prison system for remnants

Nelson's strike team will be going to Santa Rosa to secure it

New Reno will be infiltrating the OSI

And the Veterans will be going to Secure Vault 3

If anyone wants to double check the votes they're welcome too I won't be able to do any writing until tomorrow anyways.
>>
>>5541805
The votes are right yeah.

I really didn't want to open the vault 3 now, with the veteran team but I guess that's what people want.
Same for OSI. Whatever, i will not have veteran team babysit there when they are done with this mission. The vaulters remain there until we return when the exodus start. We could have look stronger, more powerful presentation is always important.

>>5541789
Is a possible asset of the future not sure we want that result.
>>
>>5541789
No, this is worse than releasing the Red Fog ffs.

>>5541805
I fail to see the point in the OSI and Vault shit. I’d rather we attempt a false flag against Gecko desu.

What’s going to be the projected heat gain with our Veterans?
>>
>>5541946
You'll get heat with house and maybe the desert rangers, It won't be that much given the location, I won't tell you the specifics of the heat gain beyond that.
>>
>>5541789
Really, negro? Must we tolerate your tomfoolery?
>>
>>5541950
The Desert Rangers are still a separate faction?

Anons, I implore you to change the OSI Infiltration mission to that of the Mojave Infiltration, we can sabotage NCR-Ranger relations! This is way smarter than OSI shenanigans.
>>
>>5542016
They're not fully integrated into the NCR yet, they only just merged into the NCR Rangers.
>>
>>5542018
But they will if nothing is done fade into the NCR and cease being a faction or even a sub-faction.
>>
>>5542018
>>5542021
SEE! We MUST infiltrate the Mojave Outpost before they interstate further!
>>
>Rockefeller
ON
>NCR Prisoners Intel
He should be able to navigate bureaucracy the easiest, knowing what questions not to ask of whom.

>Nelson's Team
ON
>Spreading black propaganda to Vault City & Shi-Town, claiming the BoS is getting desperate for a tech advantage & the NCR is looking for land to draw more conscripts & resources from in the course of their war efforts.
We'll avoid New Reno since the Bishops are in bed with the NCR.

>Veterans
ON
>False-Flag attack on Gecko wearing T-51b, disguising themselves as BoS & loudly demanding & looting any laser or plasma weaponry, energy cells, etc.
Added benefit of making Vault City even more reliant upon us for power if the Ghouls aren't even an option.

>Gerald's Team
ON
>Mojave Infiltration, spreading black propaganda about the NCR massacring & enslaving tribals as conscripts, as well as killing civilians to flush out BoS spies, & working with organized crime to achieve their goals. Secondarily, they'll collect intel on the local factions & powerful players, as well as search for the Mojave Cell.

>TEAM: BUILT FORD TOUGH
ON
>San Fran Cell Contact/Evac
>>
>>5542021
So the Desert Rangers only just recently got finished getting fucked by the Legion and joined up with the NCR out of desperation? A pity we hate wastelanders considering how the NCR later does them dirty and how good the Rangers are.
>>
>>5542324
we arrived in previous thread at the canon point were they build the statues for symbolize their new pact. There is possibility to integrate certain factions, but there need to be requirements fulfilled before that (10/10 relation, Liked by Enclave ecc...). Not a few either, and not just external with those factions but also internal our faction.

>>5542016
if the votes are already counted and Warden is starting to write i don't think we can do that anymore.
>>
>>5542376
>if the votes are already counted and Warden is starting to write i don't think we can do that anymore.
If that is the case, then there’s no point in me voting huh?

>>5542324
Technically, only the hardliners hate them to an unreasonable degree. Nelson and Gerald are more pragmatic (and Rockefeller too politically savvy) to ignore them outright. And considering Ford has an affinity for Veterans, I wouldn’t be surprised if Ford not only likes them, but goes to bat on splitting them from the NCR and supporting them as another tool to weaken the NCR.
>>
>>5542402
Unless Warden wants to do otherwise yep. I would still say to post your vote, mostly because we could reuse certain ideas if you have anything new in mind for missions. Or better modifications of previous proposed missions.
It's the most important vote and i was able to put a vote before the tally, even if it didn't change the result. But i know it sucks to not be able to put a vote in time, especially for the strategic meetings ones.

After this there is some free time and we decide what kind of training we do before starting next mission. I would heavily suggest either :
- Urban combat exercise (san francisco ruins and the surrounding urban region connect to it, are likely all urban)
- Or a sort of exercise for better fight against numerous enemies (Shi forces would be still higher than our own, fighting must be avoided {unless we planned before in our favor} preferably. Though PAs, energy weaponry and training give us a powerful advantage. Beside BOS and a few other small factions, majority of groups/factions/states in the wastelands will have larger numbers to deploy in combat so this type of training would be of help even in other missions).

And lastly if we really want from now in missions we could start deploying robots units to support us and the different teams of our Cell. Should provide a nice combat bonus in fighting. Or keep them at our home village for general defense/patrols.
>>
Like with other auxiliary units in the future, this would mean : increase travel time a bit, less space for loot in vehicles, bringing stuff for maintenance of said auxiliary units, raised eyebrows by locals if seen (depending on what we bring with us. Some van graffs soldiers and some dogs would be relatively normal, robots and deathclaws would be stuff that would put their eyes out of their sockets like a cartoon) and anything else that is obvious. If we had a pack of dogs for example, we would probably need to feed and give them water.
>>
>>5542402
By all means cast your vote, I said I wasn't going to be able to vote until today, probably not for a few hours from now at the earliest anyways, I just wanted to do a count to get an idea of where things were at the time.
Had a busy Sunday and I've got work I need to do this morning.

I'll say that voting is closed officially in about 6 hours.

>>5542324
>>5542402
>>5542376
There are possibilities yes to break apart or integrate other factions, and xMN has the gist of it, Nelson and Rockefeller would support the project, Gerald goes with the flow so long as it's not overly dangerous, and yes Ford would absolutely have an option to go to bat for this idea if he saw them in action.
>>
>>5542580
If that's so then

>>5542090
Support
>>
>>5541625
I change my vote for the last time and instead of rewriting mine i will vote for the plan of another anon
>>5540968

>>5542090
I support this plan.
>>
Alright, calling the vote, those last votes almost changed the results from the last count however best I can tell the count still favors
Fords team will be going to San Francisco

The Senator will be investigating the NCR Prison system for remnants

Nelson's strike team will be going to Santa Rosa to secure it

New Reno will be infiltrating the OSI

And the Veterans will be going to Secure Vault 3

Writing, expect the update sometime tomorrow.
>>
>>5542955
hell yeah time to get vault 3
>>
>>5542955
>passed out only to see the vote solidified
Fun.

>>5542991
Can’t do anything with them right now lad.
>>
>>5542955
Not even with more time.
I hate those 2 missions so much
>>
>>5543096
>>5543123
If the NCR aren't inside the Mojave yet, do you think we can get dibs on Camp Mcormic or whichever base has all those planes?
>>
>>5543135
That depends more on the Desert Rangers than anything.
>>
>>5543123
I would’ve voted for it had I been awake. I guess God wanted it this way.
>>
>>5543096
They can realize it on their own when they understand we aren't getting the vaulters at all since we aren't going to take them with us now (new home not scouted, nevermind secured and exodus still preparing), they will remain there with the vault open. After a team made the entire road from home to them for kill (supposedly) one or more raider groups, and then back home.

>>5543135
The air one of the boomers ? Or do you mean the airport of New Vegas used by the NCR has a base ? We can loot it, if there isn't already someone. There is likely someone though. We would need additional vehicles for bring anything from there away too. Might become a mission in the future, or no.
We for the moment don't want to settle in the Mojave, it is the last option if the Divide cannot be used. Thr Mojave has simply too much activity, and will become far more active. What we do is extract what we can from it. The NCR has some presence but not final its likely scouts and the border base/memorial for now. Will probably increase when the BOS conflict ends, which will happen sooner or later.

>>5543166
To send only one team is anything but what I wanted for the vaulters.
When our exodus started and we had our new home, we would have begin to collect them one after another and brought them up to the exodus group. Well planned, strong presentation, multiple teams, they would have been well protected and given plenty of basic supplies.
Not this.
>>
>>5543183
>To send only one team is anything but what I wanted for the vaulters.
>When our exodus started and we had our new home, we would have begin to collect them one after another and brought them up to the exodus group. Well planned, strong presentation, multiple teams, they would have been well protected and given plenty of basic supplies.
>Not this.
Agreed, it’s far too soon to be focusing on the Vaults.
>>
Out of curiosity, how dependent is the NCR on the Brahmin herds? If we were to release a brahmin killing plague or just minigun the herds from the air while wearing T51-B, how badly would the NCR suffer?
>>
>>5543255
They're dependent on them in the sense that they're a major food source, and a beast of burden that's reliable for transportation.
But it's not like they don't have motorized logistics. Way I see it brahmin caravans are for localized or regional trade while long distance transportation is handled via truck, especially with perishables.

You could try and harass the brahmin caravans in a region or even the farms but I don't think it'd have anything more than a localized impact in my opinion.

>>5543183
>>5543206
If it makes y'all feel better they're not opening the vault there's no point, the way I see it the enclave is sending them to scope the area out in force recon, and thin any threats in the area. Basically the military equivalent of gardening.
>>
>>5543281
When can we expect the Vault to open, and can we communicate with the residents of the Vault through the terminals? I would like for us to keep the place trapped and cleared so the NCR cant scoop up our dwellers.

Can we send some robots to aid the veterans?
>>
We the people demand a recount, or else we are constitutionally obligated to declare shenanigans

Also, the rest of Ford's team is looting Santa Rosa as we speak, correct?

(Phoneposter)
>>
>>5543349
Yes the rest of Fords team is looting Santa Rosa, when I get all the tests and writing up that'll be the first thing that's rolled.

As for the Recount, this is what my count was after calling the vote, it was definitely close with those new votes and if I did miscount then it might change the results.

Ford:
Santa Rosa 1
Shi 10
Establish connection 1

Rockefeller:
NCR Prison 9
Establish Connection with East Coast Enclave 2

Nelson:
Infiltrate mojave 1
Santa Rosa 4
NCR Prison 2
False Flag Gecko 1
Create rumors 3

New Reno:
Investigate Shi 2
OSI 4
Mojave infiltration 3
Santa Rosa 2

Veterans:
Vault 3 4
Santa Rosa 1
False Flag 3

>>5543346
It'll happen between now and 2277, but Ford wouldn't have any idea on the matter, the records from Navarro only told the group about the Vaults and their experiments/control status.

As for communicating with them, you should be able to send an all clear signal to them, as that's my understanding of how the Enclave popped vaults in Fallout 2.

Not this time, lot of those bots need to be brought into operating order and recalibrated, but next set of missions they'll be available for assignments as auxiliaries
>>
Here's the Recount

Ford
Santa Rosa: clBfsoUx, 1
Shi: tdqzruNC, FeNsBz1a, YIYbkBpo, yZS30L6A, vUFJnX87, 2GQ2w2ID, j6AWgtHC, GvxJR41w, c0PubB/B, 9 *
Establish East Coast Connection: GR2hGHCJ, 1

Rockefeller
NCR Prison System: clBfsoUx, tdqzruNC, FeNsBz1a, YIYbkBpo, yZS30L6A, GR2hGHCJ, j6AWgtHC, GvxJR41w, c0PubB/B, 9 *
Establish East Coast Connection: vUFJnX87, 2GQ2w2ID, 2

Nelson
Infiltrate Mojave: clBfsoUx, 1
Santa Rosa: tdqzruNC, FeNsBz1a, YIYbkBpo, yZS30L6A, 4 *
Gecko False Flag: GR2hGHCJ, 1
NCR Prison System: vUFJnX87, 2GQ2w2ID, 2
Spread Propaganda to Vault City and Shi vs BoS and NCR: j6AWgtHC, GvxJR41w, c0PubB/B, 3

Gerald
Infilitrate Shi: clBfsoUx, GR2hGHCJ, 2
OSI: tdqzruNC, FeNsBz1a, YIYbkBpo, yZS30L6A, 4 *
Santa Rosa: vUFJnX87, 2GQ2w2ID, 2
Mojave Infiltration +: j6AWgtHC, GvxJR41w, c0PubB/B, 3

Veterans
Vault 3: tdqzruNC, FeNsBz1a, YIYbkBpo, yZS30L6A, 4 *
Santa Rosa: GR2hGHCJ, 1
False Flag Gecko: j6AWgtHC, GvxJR41w, c0PubB/B, 3

End results are effectively the same.
>>
Democracy is a sham.

What a waste of time & options.
>>
>>5543696
Yea, don’t like the Vault or OSI stuff either, seems like a waste of our action economy. Mojave Infiltration and the Gecko False Flag are way better actions.
>>
>>5543402
What if I tie by voting for the mojave infiltration and the false flag? Or is it too late for that?
>>
>>5543722
Anon let me ask you a clarification question then because that opinion is not what I got based on previous posts.

>>5541268
You said you were fine with either of those votes, I took that as supporting that set of plans, which I then took the later of the two as it was the final edit.
Would you prefer I count your votes as your original plan instead?
>>5541140
>>
>>5543730
>>5543725
To clarify I won't take a new vote on this as voting is closed I want to know what YIYbkBpo's actual vote was because that would genuinely change the New Reno and Veterans situation and if I got their intention wrong then that would be a miscount.
>>
>>5543696
>>5543725
Lurkers?

>>5543722
What would be the use for the gecko false flag idea? Out of curiosity. I forgot but was Gecko thr old place used to mine for uranium or the power plant place?

>>5543732
I just want things to continue at this point.

Now that we have an advance research station, could we use it to study and develop FEV, maybe potentially make our own super mutant soldiers to use, or mutant hounds?
>>
>>5543874
Yes and no. You will be able to perform research on it and develop things with it, but I'm not going to offer those options until the exodus. You don't start delicate experiments in the middle of moving the shop after all, especially the kind that could get everyone killed or worse.

As for getting a move on, I'm most of the way done with my write up, If I don't get a response in about an hour then I'm just going to move forwards.
>>
You know what it actually doesn't even matter for the OSI for Geralds team, OSI doesn't exist yet. That's embarrassing, they don't get founded until 2275 when the followers leave.

Gonna need a quick vote then of the other options to see what gets it. 2 hours.

What does Geralds team do?
>Mojave Infiltration and propaganda
>Help Nelson in Santa Rosa
>Help Ford infiltrate the Shi
>>
>>5543889
When does the Vault generators movingvteam finish? 2 months from now?

>Help Nelson in Santa Rosa
>>
>>5543898
2 months not counting this turn.
3 if you count this turn.
>>
>>5543889
>>Mojave Infiltration and propaganda
Ok


>>5543874
We don't exactly have a proper set up place for experiments (we have the equipment but not a structure we could think ideal for science). Our village is nothing special for buildings beside some exceptions.
In regard to that we have limited amount of researchers for now, is something to consider when we have a new home but not immediatly.

The Gecko false flag would be used for create hostilities and resentment between BOS and Gecko. Create conflict and bleed our enemies.

>>5543696
In previous threads we picked better. Maybe we should have talk more about it idk. If nothing else lesson for the future, like the deathclaw fight.
>>
>>5543889
>Mojave Infiltration and propaganda
>>
>>5543889
>Mojave Infiltration and propaganda
>>
>Mojave Infiltration and propaganda
>>
Alright the quick vote is now over
>Mojave Infiltration and propaganda
It is.

Now I can go back to writing and planning.
>>
>>5543889
>Mojave Infiltration and propaganda
>>
The month's missions were decided, it would seem you'd be taking your team to San Francisco soon, once they've finished up at Santa Rosa and everyone has some time to breath and prepare. Gerald's Team is being sent back to the Mojave in order to gather more detailed information on the local factions while attempting to pre-emptively sour their relations with the NCR. One of Nelsons Strike teams was going to be sent to Santa Rosa to secure it from any potential looters or explorers. While that's all happening the Senator will be looking into the NCR's Prison system to see if there's any Enclave personnel that's still around in there.

Lastly the Veteran team was being sent to Vault 3, they weren't going to pop the Vault open yet, but they were going to sweep the area for threats and deal with them, as they're the most immediately accessible vault in Las Vegas it'd be best that if they did open up the doors before we got settled where ever we end up settling that they weren't immediately slaughtered, or so the logic goes, you suspect that this is mostly to just let the Veterans blow off steam after being benched for most of the year.

You let out a sigh, you had been sidelined for most of the meeting, only being allowed to participate in regards of suggesting where your own team would be heading. You head outside and get ready to head back to Santa Rosa to help finish the looting and exploration when you see Senator Rockefeller leaning against one of the buildings outside lighting a cigarette and then sharing one with Nelson. They seem to be talking about something, you can't hear what they're talking about from where you are. Nelson takes the cigarette that Rockefeller offers before noticing yourself walking by and waving you over.

You head over if nothing else to satiate your curiosity, Nelson nods at you and the Senator grunts at you in acknowledgement, "What do you want?" you ask curtly, but not in an impolite manner, "Just to talk a bit." Nelson replies.

You look around, everyone else had returned to their business it would seem, "Alright about what?" your tone is neutral as you say this. Nelson takes a drag of the cigarette before blowing away from you, "Things have been tight around here kid. Everyone's on edge, hell it ain't unwarranted either..." he pauses for a moment, almost waiting for your reaction.

You nod once, "Yes, they are. Do you have a point with this?" He looks at you then up at the sky then back to you, "Yeah, I do." he drops the cigarette stomping it out, "Jack and I were talking about Mr. Presidents intentions in that meeting, as well as your notable silence, wanted to get your side of things."
>>
You raise an eyebrow at this, "There's nothing much to say, I was ordered to serve in an advisory role by the President, at least in terms of the Z.A.X decision." Nelson nods and Rockefeller just keeps smoking his cigarette. You eye both of them somewhat confused about all of this, before Nelson finally speaks up again, "Mm, look Ford, I think everyone here can tell just how hard you work for the cell, it ain't right to let your voice be silenced like that."

Rockefeller finally speaks up, "On that I agree. I'll speak plainly since the Captain here wants to talk in circles, We're looking to form a power block for the next election, a party if you will. There's going to be a lot more people involved in that one if all things go to plan. I can attest first hand to your... integrity for the electoral process...." that he could considering you stopped him from outright cheating, "And while you're young, you've got a bright mind. Your father no matter how much he digs his feet in won't split the cell, he'll do everything to prevent that, and frankly we can't afford to go losing members as is."

He takes another drag down to the base, before flicking it away, "So here's what we're going to do, we'll take you in under out tent, if you cross whatever line you're towing right now it won't be so easy as just getting rid of one person when you have to get rid almost half along with them."

You look at him somewhat bewildered, "And what's the catch? Surely you don't expect me to believe you're doing this out of the kindness of your heart?"

He shakes his head, "Certainly not, no I'm doing this because we can't go losing assets, even if they're upstarts, I'm not going to pretend you haven't been effective. Nelson over here might have more altruistic intentions I don't speak for him."

Nelson nods his head, "We need to stand united. The Cell needs unity now more than ever."

You look at him incredulously, "Firstly it sounds more to me that you're dividing the cell down the middle, and secondly you seem to forget that the most volatile element here isn't the president, but the vice president and first lady, and lastly you're basically asking me to turn my back on my family for political gain."

Rockefeller rolls his eyes while Nelson shakes his head, "No I'm not, I recognize the friction that's going on, but I can tell you right now I am not the instigator here, should I have had that outburst the way I did in the meeting? No, but what was said needed to be said. What I want is to keep the Cell from throwing away one of its assets, what I want is for the cell to keep from imploding on itself, and right now the only way to do that is to solidify a direction."

Rockefeller then nods, "We keep bickering and shouting at that table because while we agree that we need to get out of here, we don't agree on anything else. You don't get consensus in Democracy by letting everyone have their opinion. You get it by one side forcing the issue."
>>
You grimace at this before shaking your head and turning around, Nelson looks away, "Think on it Ford, offers open." he says as you head off to finish off your work in Santa Rosa. You can't believe this, the audacity of it, the absurdity of it. You had half a mind to report this to your father as sedition... yet... they did have at least one point, the cell did need unity, and they also weren't wrong about the cell not being able to afford any losses...

You shake your head, now wasn't the time for this, you'd have to take a moment to get everything straight later, right now you have a job to do.

Finalizing the Looting of Santa Rosa

Three Anons give me each 1d100

Average Operational Test DV 70

Ford's Team +15

Roll under 85

Crit Fail: [Not Possible]
0 Successes: Things did not work out well. [The power plant was a bust, the automated systems were running on back up power, best we came away with from the rest of the town was some extra wealth]
1 Success: Well the plant's operational, not much there though [The Power Plant is working, could be useful later down the line. The rest of the town just has a lot of consumer goods and food, useful in it's own ways.]
2 Successes: Seems there was another cache of Robots in there [The above, and an additional 30 protectrons]
3 Successes: Looks there was a holdout down here at one point, they must have starved after locking themselves in [5 suits of T-51B power armor, 3 laser rifles, 1 gattling gun, and 1 Anti-material rifle in addition to the previous one]
Crit Success: Seems that we must have missed these ones the first time through [In addition to the above, you find a functioning US Army APC, and a Vertibird hidden in a private residence underground storage]
>>
Rolled 9 (1d100)

>>5544119
Can I have a crit? Pretty please?
>>
dice+1d100

RNGESUS BLESS ME
>>
Rolled 78 (1d100)

>>5544119
>>
Rolled 37 (1d100)

>>5544119
>>
3 Successes: Looks there was a holdout down here at one point, they must have starved after locking themselves in [5 suits of T-51B power armor, 3 laser rifles, 1 gattling gun, and 1 Anti-material rifle in addition to the previous one]

It is.
Writing.
>>
>>5544165
Yoooooooo. Niiiiiice. I'm salivating at the chance of either upgrading all the out of date models of power armor, or recycling them into the APA variant. So far it looks like we have a total of 4 AMR's, as far as I can tell. That's enough to create a dedicated sniper team.

While we're at it, can we find books or holotypes to learn how to read, write, and understand Chinese? We're gonna need that if we're are gonna infiltrate the Shi.

Did we also get the rewards from the their 1 and 2 successes? A functional power plan and 30 protectons would do wonders for aiding in manual labor and reduce construction time of things, or possibly turn the protectrons into an assembly line.

Would the Poseidon Energy Power Plant, or at least the administrative office there have any useful corporate data in regards to their orbital super laser, or other facilities of interest? Maybe outgoing messages?
>>
>>5544165
Now that I think about it, was the original Enclave Oil Rig one that used to belong to the P Energy Corp? If yes, would we be able to find data on other off shore oil rigs? If those rigs are still functional and can still produce oil, the potential fur their use would be major. In addition to whatever other assets that could be found there.
>>
>>5544177
>>5544173
In order.

Best I can tell everything the Shi uses works in English, Now if that's because of a gameplay contrivance from Fallout 2 or if it's from cultural osmosis of the submarine crew and the locals that survived I'm not sure. That said knowing Chinese would help, regardless there's no way you can learn Chinese in a month even if they were available.

Yes you did get the other successes, looting tends to be a cascading effect, so you typically get the results of every lesser success as well baring the negatives.

No.

Yes the Enclave Oil Rig did belong to Poseidon Energy, and no you wouldn't be able to find information on oil rigs at the local power plant, you'd need to be at one of the business centers or offices for Poseidon energy to find stuff like that.
>>
>>5544184
Cool, sad but cool. I guess this means we as a group better cram and learn as much chinese as we can before the month's end.

So....celbrating Christmas for the entire cell. Good or bad idea? Should I stop annoying everyone with the idea?
>>
>>5543730
>>5543880
Sorry, I passed out. I wasn’t going to change anything and do you dirty like that Warden (especially after you’ve started the update), but I do appreciate you going to bat on that.
>>
>>5544184
Do you have any recommended uses for our +30 robots?
>>
>>5544130
I’m telling you, turning Andrew into a Salvager-Savant is the goal, he can be a slacker in all other areas.
>>
>>5544200
My personal recommendation is to put them in storage for now. There's not much that they can really do on the civilian side of things since well at this point the West Coast Enclave doesn't really have any industrial capacity to speak of, civilian or military.

Alternatively as was mentioned earlier you can assign some to various teams as auxiliary forces when going on combat operations.

You could also sell them, or give them to another faction to improve relations.
>>
Nice loot

>>5544173
Learning chinese so fast would be a miracle. Not even joking
Its investigate, we don't have any spy cover or idea for even begin to infiltrate the Shi (a barely know society for us). We can create covers for get there and do our "business" (mercs, merchants ecc...). Not spy covers for Infiltration, thats too much.

The mission is learn about the status of the Shi and get the San Francisco Cell located and back home. We have no need to try and be 007 spies here, because we only need to learn of what is happening to the Shi. News, numbers ecc... talking around should be possible. We extract info and we are good, we can also scout around and see what they have on their borders. For a future false flag attack if we want.
The only real problem is the San Francisco Enclave Cell. Finding it will probably not be easy if they remained undercover for long near the Shi.
What we could do is training for urban combat, San Francisco has still an urban area around it. And combat might still happen even if it s not in our intentions. That or simulate fighting against large numbers.

>>5544200
They are military robots= natural auxiliary of our forces. Our teams having help on the field would be appreciated, especially because robots and other units help fill the gaps of lacking numbers for now. We could deploy them on missions for their combat bonus, or keep them when we know they will be very needed for fighting (deployment to Navarro and likely exodus protection).

Our home village doesn't have industrial capacities, check the google doc for see what we have. Is for the most a cover village that worked so far, but will not work anymore with growing numbers/more activity.
>>
>>5543281

My thought here was to kill the (mutant) brahmin and cause a famine, which would not only hurt the NCR but also provide good cover for people migrating out of the area. I get that we might not have time for that line of research. Maybe it would bring a smile to Mom's face to hear us thinking about geocoding a race of mutants, even if they aren't humanoid. (I was shoveling snow and pondering the great buffalo hunts).
>>
>>5544274
I like this idea. All we'd need is a suppressed hunting rifle, attack at night, and use gang symbols to give the NCR scape goats. The Great Khans for example. Plus, doing so now would weaken the NCR as you said. Cuz no food during winter = bad times for all.
>>
>>5544190
Stick to basic chinese for a few basic greetings, and a few looks at old reports of the chinese military infantry equipment (even if it’s likely the Shi have mixed equipment not just of the war) for get an idea of what they could use if attacked. If there is anything on chinese in our cell archives of course.

Christmas ? If we have the clothing for it perhaps. We can talk with our dad and mom about it, but currently everyone is either on missions/going to missions or preparing for the exodus. Something to think of, when there is a bit of breathing room. Along other activities for raise morale and unity.
>>
>>5544274
Anon there are currently in real life over 5 million cows on California.

One would estimate in regards to proportionate population and double it for the brahmin barons prominence that theres about a quarter of a million cows in the NCR 1 cow per 4 people.

Even if you killed half the brahmin you'd be at prewar per capita levels of 1 cow per 8 people.

It's not like these cows are poorly defended considering the fact that they're the backbone of the ncrs budding oligarchy.

Yeah the NCR is out growing it's food supply, but you're not gonna cause any famines in one season or even a year by trying to kill off the brahmin. Like I said at best it has a localized effect.
>>
>>5544274
A bit too much land to cover for kill brahmins upon brahmins. They are pretty much in every farm/caravan. I am pretty sure the Manifest Destiny Caravan uses them, and we probably need to ask Warden if we have ever eat brahmins meat.

Like Warden said it would just be a local/regional effect, hunting/killing caravans and farms. NCR is large. All protected by locals since NCR kind of sucks in finishing raiders in their own lands.
If you want to be smart about it though there is two other options, that also make more sense has missions (we have much to do, going around the NCR shooting brahmins is not in our prioririties):
- Attacking a place were many brahmins herds would be sent from across all the NCR.
- Or Prepare in lab, in the future bacteria/virus meant for kill brahmins. Then spread it in key travel points of the NCR.

I am not sure about killing all NCR brahmins for us, because they are a source of food. Unless our people dont eat mutated animals meat and plants. Which it could be though I don't remember.
>>
>>5544303
There's not really much of a choice but to eat mutated animals and plants at least if you want a rounded diet. Best you can do otherwise is basically veganism since you can get untainted seeds from seed vaults. That said I just don't imagine these characters as vegan.
There's only so much prewar food that hasn't been eaten or spoiled.
>>
>>5544278
I was talking about the great herds of the Brahmin Barons. There's plenty of room to cause political chaos, but killing that many brahmin is going to need more than a single hunting rifle.

I was thinking plague. Vertibird + Minigun across the bigger herds is possible, but that's a war against the barons while plague is sneaky. Firebombing is probably not great with a helicopter and running individual herds off of cliffs is probably not feasible either. Luring deathclaws to them is unlikely to work. The only things that come to mind are parasites or plague. I guess ghoul cows also comes to mind, but not practical.

We are small and rich and planning on fleeing east. Even if we have to raid for food, our position would be better off if famine, possibly followed naturally by plague, chaos, and possibly Conquest if we were savvy and willing to compromise on our value.
>>
>>5544305
Yeah that's what I thought thanks for the quick answer.
Now that i remember we even did a barbecue with meat lol, likely brahmins.

Honestly I would put the idea of attacking NCR food on the shelf for now, or better, not using it against NCR but against someone who has a lot of bad territory for food production/foraging like the Legion. NCR can still very much collapse with a civil war and too many enemies at the borders. Or exhaustion from too many wars and constant expansion.
And there is always a lab in the future option really for deal with NCR food if we can't make them collapse before.

Ah for new anons, we go by lore numbers so a settlement is full of people not like in the games with a dozen or so.
>>
>>5544306
An issue with you ideas are:
A.) the roar of a minigun and vertibird engine is both very noisy and draws a lot of heat. That is not what we need right now
B.) a single hunting rifle was an example, where in reality we would have several teams of snipers. Even just a week spent killing brahmin would do a major number to the NCR's economy
C.) Warden shot down Super Mutant experimentation due to us not having enough time since we're moving, and making plagues and viruses from scratch would take even more. A better idea would be timed fire bombs in the middle of crop fields to burn down acres worth of food.
>>
>>5544190
Smart idea for cell unity and tension relief.

>>5544200
Storage until we can figure out a use for them.

>>5544274
I think it’s smarter to create a plague+vaccine and then offer to solve it to get in good with the Brahmin Barons. That, or just influence them directly with other services.

>>5544306
You’re think destruction, but that won’t make the NCR self-destruct. You need to influence the power players to promote and aggravate the NCR’s self destructive tendencies if you really want to cause permanent damage.

>>5544314
Again, why? Like, we still need the NCR to fight the Legion and the Shi, and even with the firebombing idea we have nowhere near the numbers to destroy any of the NCR’s food production at scale.

You’re better off recruiting and training up raiders to start fucking shit up and causing chaos.
>>
>>5544305
Genebanks and cloning are a thing. Fallout had amazing preservatives like the stasis stuff and bio gel. The problem is normal animals/plants are prone to mutate or fail to survive. So even if we could find it good luck trying to keep it pure.

>>5544200
Depends on if they are combat models or not. Combat bots can be attached to any group expecting combat to provide fire support. Non combat bots can be used for labor and boosting carrying capacity. Actually since we have ZAX...wouldn't it be better to put the bots under its control? It could probably accomplish a LOT with some actual physical bodies at its disposal to serve as hands ect. Best option really until we get a robobrain.

Would need to keep buying up parts and assembling more, but I am sure ZAX could find some very...clever usages for them.
>>
>>5544360
That's fair, that said the current state of the West coast Enclave leaves much to be desired in terms of Genebanks and cloning capabilities.

They're combat securitrons, they were meant to be the 'physical' security for the power plant, but they were never booted up.
>>
>>5544360
Combat, and depends.
We need every advantage we can have, and ZAX can't do easily what you are probably thinking. Fully repairing it, has been described has a monumental effort, not an effort of the easy solution.
It will always take a lot of time, resources and a lot of technicians and working robots.

We are also not staying on Santa Rosa, and providing protection to the vault peoples once we collect them during the exodus needs to be done. There will be hundreds of them afterall.
>>
SIMPLE SANTA ROSA SOLUTION:

We keep the turrets on around the power plant but have Jacob program them to target everything besides the protectrons & APA wearers.

The protectrons we have Jacob programmed to target anyone besides APA wearers (& the turrets if that needs specification), while patroling routes that keep them within the area of the red fog.

We tell the ZAX to only respond to APA wearers, lockdown all the doors with access codes we'll have, & boom, Santa Rosa is locked down.

This way, we can divert Nelson's team to doing something more useful, like spreading black propaganda to the Shi & Vault City, plus they can have the Van Graffs spread those rumors even further.

I would love to have the Veterans do some mutie purging with our name mentioned to boost our rep with them, but if people want to waste their time so be it, a small L.
>>
>>5544368
They're presumptive Americans. I assume that we'd be inducting a fair few into the militia pretty quick. Providing securitrons to help out a slow moving caravan is OK, but I'd expect our new additions to be able to defend themselves from punk raiders, at least after a few weeks of training the patriotic among them.
>>
>>5545146
At the moment we have no militia, i suppose we could establish it with the vault security personnel and skilled volunteers.
Something temporary for the duration of the exodus, and to be refined/expanded upon when we are properly settled and begin to integrate said vaults populations. Preferably we will have a few more vehicles for move things faster. Additional military robots would be a great help for provide security and for our martial strength too.

Hopefully the San Francisco and Mojave cells can provide more members. Because its likely the prisoners in the prison are few and probably very hated by the NCR if kept alive.
>>
No update coming tonight, got wrapped up in work related issues and then I got hit with a wave of fatigue and I crashed out a few hours ago. I will get one out tomorrow covering the events of the looting and Nelson's strike team 2s (should get a better name for these guys) and then rolling for the results of the Senator investigation, which I'm sure y'all will be very interested in the potential results.

On a tangentially related note, thoughts on interludes? I've been debating writing one up just to show what's happening in the woder world or the view of the other factions of the waste just for a short change of pace, but I'm not sure it works in this quest to do something like that.
>>
>>5545146
No militia, we give them proper training. And we don’t waste their lives, we develop wastelander proxies to soak up the bullets for us. Any loss of a vaulter is a loss we cannot replace, and we’re barely reaching replacement population numbers as is with the vaults.

>>5545240
Actually, I expect the NCR prisons to hold a lot more Enclave Remnants than you think. With the fall of the Oil Rig, I imagine a lot of personnel got captured and imprisoned in the ensuing chaos. Even with prison attrition, I imagine the Enclave form gangs to protect themselves.
>>
>>5545263
Just call it Johnson’s Strike Team ;^)

As for interludes, I’m fine with it. I’m interested in seeing the wider world.
>>
>>5545263

Sure i guess on interludes, depending on who it is and how much time they take.
Eagle Strike Team ? Jk I don't know what kind of name they could have, maybe something for honor the past or a peculiarity of theirs. If not something more practical, much like the rest of the teams names (Ford Team, Veterans Team ecc..... very practical, not exactly personalized for the rest of the teams either. Guess there wasn't time for it. I wonder if it could provide some small happiness/pride ? To have personalized names for each team i mean. Perhaps with painted symbols on power armors later on).


>>5545273
Maybe, we will see.
Certainly a welcome surprise (they would likely all need medical attention, and i would expect them to be abused, malnourished and in various states of weakness in body and mind), regardless the prison mission will need far more prep and a considerable force. If NCR troops present in it could be in part moved out because of new wars it would be beneficial, or weakened before any attack. Fighting a full garrisoned and healthy, NCR prison is not a great idea we can create a far better plan.
>>
>>5545263
Could Redding Team work?

>>5545623
The NCR is in the middle of fighting the BoS and expanding into the Mojave, a fully garrisoned and healthy prison isn’t what we’re going to be up against.

In fact, the NCR probably captured some BoS members, right? We can stage it as a BoS prison break, with the intention of destabilizing the NCR by releasing all the criminal elements for them to deal with. Hell, maybe we can even use these criminal as raider proxies in the NCR.
>>
>>5545641
Anon remember the ncr brotherhood war is on its closing hours in regards to the brotherhood being a threat and the mojave expedition is at its calmest point for at least another year.

The NCR has never been in a stronger position. Doesn't mean they're at their healthiest though, no they've also never been as corrupt and thats only going to get worse.
>>
>>5545641
i wouldn't be 100% sure of that, they are still a large state with a lot of people (growing and expanding), and that happily recruits any kind of people they can get their hands on be for expand their military further or recover their losses faster.
And like Warden mentioned that particular conflict is closing
>>
>>5545772
>>5545793
But not closed yet. Regardless, I do think setting the Shi and NCR on a collision course is smart.
>>
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You try to set the events that just happened aside on the ride back to Santa Rosa, but they keep ticking in the back of your mind. It's frustrating when you're just trying to finish your job and all you can do is think. The silence is deafening on the way back.

Still once there there's a small sense of relief being surrounded by your team, and being able to get back to work, to be able to answer some questions about this place you still had.

Turns out, the answers were themselves pretty interesting. Getting into the power plant proper was somewhat tricky, the place had turrets all around it's perimeter and they were all hostile. Best idea you had to keep everything tact was to get some Molotovs, and throw them along with smoke grenades. You really didn't want to find out if those turrets had thermal sight and your smokes didn't mask that. Worked surprisingly well, and with just enough time to get through the external locks. Couldn't preserve those though, not pickable, nothing a ripper and a good angle can't help however.

Moving past the gates and heading inside you find the place in surprisingly good condition. In fact it looks like the place was lived in for some time, not recently by any means but it definitely has the feeling of a home, or a base. That said the signs were also all over the place that they were trapped in here, signs of struggles and violence, food and water containers shot up, blood all over the place. Following the blood you find the corpses of five soldiers down in one of the lower levels. Seems they were the last survivors, everyone else had been killed either by them, each other or starvation. Taking the helmets off you couldn't tell what they died of, but they were definitely not ghouls. None of the corpses in here were.

Tragic, but not surprising given the circumstances. Regardless they weren't going to need the armor, ammo or weapons. You had your team load that all up, after that going over the various systems in the power plant it would seem that it was in a perfectly operable state. The reactor was pretty much dry, with a secondary system keeping everything in a low intensity state for operations. Still the real issue here was simply a matter of chemistry, or at least Jacob tells you that. Taking a few moments to add in the FoF tags of your cell into the turret systems, your brother manages to stumble upon a cache of securitrons stored away in some security room. About 30 of them in total, you had those loaded up as well, if nothing else they'll make nice canon fodder.

The Rest of Santa Rosa didn't have much to offer, some knickknacks, various goods and vices within the stores, a mountain of old US Dollars, and a good supply of old world preservative foods. You had always enjoyed the Salisbury steaks, but you had to admit that they had something of a funny flavor compared to freshly cooked brahmin. Regardless it was all useful in it's own way and was loaded up.

[continue]
>>
You gave one last sweep of the area before heading out back to home, and didn't find much of anything else, old terminals speaking about the state of the base before the war, some journals speaking about some missives they got from friends deployed in China say how well the war was going, that they'd be back by Christmas. You're sure they would have been had the world not ended in October. There's always something sobering reading about these accounts, you've read a lot of history books that your group managed to preserve, but it's never quite the same as first hand accounts.

With the goods in hand you head back home at last, done with Santa Rosa personally. Your team would be preparing for San Francisco for the rest of the month. There wasn't a lot of room for down time, and it bothers you some what that just like the soldiers talking about being home for Christmas not making it back to the US, you yourself might ironically not make it back home from the Shi in time for it. Funny how history rhymes.

_______________________
>>
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<December, 2271>

Mission Secure Santa Rosa
Auto-Success

Redding Strike Team Beta

Sergeant Johnsons logs
Santa Rosa, California.
What an absolute shit show of a place, the place had been cleared out, and now command says we need to make it just as scary to head back in for anyone that wasn't us.

Easy enough to secure, to do it in a way that no one's the wiser? Lot harder.
Jenkins had this bright idea, get some cut outs, see it's hard to see through the mist so we can set up a bunch of them on some pully lines, get a few of those securitrons to pull them across some sight lines in groups at random intervals like they're patrolling. Match those silhouettes, and pay some of the folks in the surrounding area to scav there, gotta give them the big bucks to get them to check it out since the place is still freshly scary.

Oh they checked it out alright, moment they saw the cut outs they 'informally' canceled the job, tried to cut with their up front payment. Made sure it looked like they were torn to pieces, tossed the fresh bits to one of the sides of the city, one most passed by. Should keep folks appraised when the next team we pay to go looking for the last one sees that.

Beyond that, there's probably some brave or stupid fools that might try some funny things. Got the Jacob kid to program a few of those protectrons to replace any of the cut outs that get to damaged by some of the traps we put in for the bold and the dumb. Need to jib folks, so land mines are the flavor of the day, mix in a couple of pulse mines for any brotherhood that get smart ideas.

Now the interesting part is the black site. See we talked to that ZAX, had some fun things to say about defense doctrine. Shame that for the most part they weren't really feasible in this environment. So more land mines then. Robert proposed some 'creative' applications for demolitions charges to blast some rubble in front of the door way to the blacksite door. Gave him leave to do so, if they don't know it's there they ain't going in, and if they do they're gonna blow up.

Also fixed up those turrets at the military base, registered our FoF to'em. Power plant doesn't need anything more really, so we just mined the hell out of the perimeter of it.

Even if folks figure out the ghouls are dead, unless they bring an god damn engineer corps they aren't clearing this place out. Took all god damn month to fucking mine this place and set up those cut outs, Nelson owes me a drink and a cigar for this boring as hell job.

_______________________
>>
File: Ncrcorrectional.png (1.29 MB, 1200x675)
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Senator Rockefeller investigates the NCR Prison System.
Every success on this test includes the previous successes so 3 successes also has the result of 2 success and 1 success baked into it

Average Operational Test DV 70

Senator Rockefeller +15
Used to the Bureaucracy +5

I need three anons to each roll me 1d100

Roll under 90

Crit Fail: Seems they've had most of them executed, worst yet, best I can tell there were a few defectors from the science department... (No Enclave Remnants remain in the system, and some of them took plea deals to be NCR Scientists)
0 Successes: Shame, the only members left are either due to be executed in a few weeks or belong in an old peoples home. (The Prison System has either executed or neglected the Enclave remnants in it, there are scant few survivors of worth.)
1 Success: Seems there were a few from the Department of Engineering that are still kicking. (5 Enclave Engineers are in the prison system)
2 Successes: If I'm right about this these are the Shady Sands and Hub Cells, they'd make a good corps of political infiltrators... (10 Enclave spies [could form the basis of a diplomatic corps or an a proper espionage department])
3 Successes: There's a few surviving men from Navarro still in the system as well (5 Enclave Veterans are in the Prison System [Another Veteran squad])
Crit Success: Sergeant Arch Dronan has survived along with some of his best men, they're a dominant force in the prisons gangs. (Arch Dornan is available, as is a 5 man Squad of Enclave Elites [+30 to operations tests when deployed])
>>
Rolled 60 (1d100)

>>5546501
GET'EM RICHO.
>>
Rolled 39 (1d100)

>>5546501
Gaming.
>>
Rolled 65 (1d100)

>>5546501
hurrr
>>
1 Success: Seems there were a few from the Department of Engineering that are still kicking. (5 Enclave Engineers are in the prison system)
2 Successes: If I'm right about this these are the Shady Sands and Hub Cells, they'd make a good corps of political infiltrators... (10 Enclave spies [could form the basis of a diplomatic corps or an a proper espionage department])
3 Successes: There's a few surviving men from Navarro still in the system as well (5 Enclave Veterans are in the Prison System [Another Veteran squad])

it is.
Alas Sergeant Dornan appears to have not made it.

Writing
>>
>>5546516
please give us another chance to find Dornan I beg you!
>>
>>5546519
We'll see.
Perhaps the Senator missed something...
>>
How many more turns do we have before the Exodus (RPG™)?

We need to make sure Vault City gets the reactors/generators they need to maintain self-sufficiency, spread alarmism to them & the Shi mentioning the NCR & BoS doing shady shit, false-flag Gecko as the BoS in T-51b, & use the knowledge we gain of Shi-Town to false-flag them as the NCR in Gen 3 Advanced Combat/Riot Armor.

Does Gerald know of any surviving Salvatores outside of New Reno, in Carson City maybe?
>>
>>5546666
5 turns including this one.
Vault city us taken care of one team is just handling that in the background they'll be back in 2 turns not including this one

No, the Salvatores are well and truely extinct. Mr. Bishop saw to that personally.
>>
>>5546522
>>5546519
Well, Dornan is such an absolute unit of a man that he may be in a higher security prison than we can access/gain proper knowledge of in a short time. It'd make sense that we can't find him off the bat.
>>
>>5546516
still good honestly

>>5546666
the 2 nelson strike team is on duty for find what vault city needs as well bringing it to them.
>>
>>5546726
I hope so, every possibility of getting arch Dornan would be huge
>>
>>5546674
If and when we're able to rescue all the Enclave personnel from the prison, how long would it take for them to recover before we can utilize them?

If we were to steal an advanced workshop from the Gunrunners, who are a contracted weapons manufacturing company for the NCR, would that overall weaken the NCR?

Would it be possible for us to locate and target Bunker Hill, or other BoS Bunkers for the sake of raiding their achieves and potentially discovering the secrets to Hardened PA?
>>
Rolled 11 (1d100)

>>5546516
If there was a god, he would’ve had us crit. I wonder if I’ll get lucky again, the last time it hit me I rolled the same dubs in two different quest with two other anons, getting a firebomb in one and God’s Fortune in the other, which came in clutch in our final hour of said quest.
>>
>>5546853
>dubs of 1
God certainly has a sense of humor
>>
Honestly, now that I think about it, it probably is a sign from God. A man, who got two of the same dubs in two different quest, rolls a dub of 1s in the same post? That’s just spooky, and a sign from God.
>>
>>5546842
They're not just a military contractor for the NCR they are the biggest one. I'm going to say this flat out you currently do not have the capability to pick that fight and survive the ramifications.
>>
>>5546969
As for the other questions, not long, a few months.

And I presume you mean lost hills.
See gunrunners statement but cranked to 11, there's not a hope in hell of you raiding lost hills in any capacity. As for other bunkers that'd be a multiturn endeavor. Popping a bunker is one thing especially after it was weakened, but going after a fresh one? As to whether or not you could get hardened power armor from any of those who knows maybe maybe not.
>>
You know, the more that I think on this, the more I believe it was really fate, an act of providence, a chance at redemption for my original sin of this quest. Finding Sergeant Dornan and his band of merry men, and bringing them home. It is a sign from God.
>>
>>5546842
i feel half of this questions are really trying to get info we would know if we do said things. Feels a bit too easy to get it like this, it would be top secret details for the prisoners conditions and origins.


It might, or might not since we are talking of a large enemy. They wouldn't have only one place. Looting any large amount would be noticeable, and we would risk to be harassed if not engaged by NCR response forces.
And bunker hill, kek
Neither operations are really viable in current conditions, and they are not worth the amount of enemies/defenses to fight and the likely large increase of heat. On the shelf until there are better conditions for try them or discard them.
The prison is the only one i would consider in the near future, and with proper preparations for a full proof plan without holes.
Or hubris.
>>
>>5546516
Any idea of an ETA, Warden?
>>
>>5547955
Sometime today.
Got lost in personal stuff yesterday, have a new PC build that was supposed to be done, but I need to do some more diagnostics since it's throwing error codes at me now.
>>
>>5548236
Would it be possible to hunt down some deathclaws for their eggs, their train their young from birth to follow our orders? We'd probably have more success than the East coast if we do it from birth to adulthood.
>>
>>5548891
I think Ford would have a panic attack if he tried.
>>
<SOUTHWEST COMMONWEALTH, DECEMBER, 2271>
<MISSION PARAMETERS: LOCATE ANY SURVIVING MEMBERS OF THE ENCLAVE WITHIN THE PRISON SYSTEM OF THE NCR>
<MISSION RESULTS: SUCCESS, ~20 SURVIVORS IDENTIFIED WITHIN THE NCR'S MAXIMUM SECURITY PRISON IN TEHACHAPI, NEW CALIFORNIA CORRECTIONAL INSTITUTE
<RECOMMENDED ACTIONS... COMPUTING... RESCUE PRISONERS OF WAR, IF NOT POSSIBLE THEN ASSASSINATE THEM, NATIONAL SECURITY MUST NOT BE COMPROMISED>

Senator Rockefeller had to leverage quite a few connections in order to get his hands on the location and head count of various Enclave personnel still within the prison system. Many of them had been taken as prisoners after Navarro, they were however not treated as prisoners of war. Instead they were by the NCR's definition, 'Domestic Terrorists'.

Jack would have laughed it weren't so damn depressing. Regardless, it would seem for the most part that the majority of the surviving members within the New California Correctional Institute were mostly non-combatants, either infiltrators, or engineers. There were a few soldiers that had managed to avoid the chopping block it would seem, whether that was because of good behavior, bureaucratic short fall or just because they somehow didn't make the list he wasn't privy too.

There had been rumors of other Enclave military personnel in the prison system, but it seemed to the Senator to be just that, nothing but rumors. Regardless this wasn't bad news, none of these men were slated for execution. The major issue here is however just how tight the security on this supermax was. They even stationed Veteran Rangers there to patrol the perimeter. There were some notable Raider leaders in that prison as well, along with your typical highly aggressive or dangerous personage.

Rockefeller had the payment for the goods delivered to the drop off spot, and then placed the papers in a folder. Before leaving the hotel room he had rented in Shady Sands.
_______________________
>>
File: Fiend_end_slide_02.png (1.45 MB, 1280x720)
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Enclave Veterans attempt to secure the area outside of Vault 3

Challenging Operational Test DV 50

Enclave Veterans +25
Pent up agression +5

I need 3 anons to each roll me 1d100

Roll under 80

Crit Fail: How the hell did a bunch of raiders beat you?! (The Fiends rally the various raiders of south Vegas and manage to push the Veterans back, 1 veteran dies, 1 is critically wounded)
0 Successes: Fall back? What do you mean Fall back?! (The Fiends put up a stiff resistance and force the Veterans to fall back, 2 veterans wounded)
1 Success: Those Raiders put up one hell of a fight... (The Fiends presence has been weakened in South Vegas)
2 Successes: They've been dealt with for the time being (The Fiends have been driven north away from Vault 3 while taking significant casualties.)
3 Successes: The locals will remember this slaughter (The Fiends were anhillated, rumors spread of their destruction and people begin avoiding the area)
Critical Success: The Damn Locals won't leave us alone! (The Fiends were utterly anhilated, the veterans have been hailed by local settlers and tribals who have begun settling down in South Vegas and building a settlement.)
>>
Rolled 46 (1d100)

>>5549182
prayed
>>
Rolled 58 (1d100)

>>5549182
Critty please?
>>
Rolled 93 (1d100)

>>5549182
Oh boy
>>
2 Successes: They've been dealt with for the time being (The Fiends have been driven north away from Vault 3 while taking significant casualties.)

I will start writing tomorrow.
>>
>>5549182
Opps, sorry, already rolled beforehand >>5546853, my bad!
>>
>>5549226
Welp, can’t win them all
>>
Veteran Rangers huh? Makes sense, & means T-51b will leave us at a disadvantage since they'll be used to dealing with Paladins most likely.

I'm thinking we need to get on the inside to spring the prisoners & arm them, while attacking from the outside with our whole force: Team Ford Tough, Vets, Nelson, Johnson, & Gerald, preferably using APCs & that Tank if we can get it operational. That means a lot of scrounging for T-51b & dedicating resources to repairs. Hardened T-51 & the Tank are pipe dreams at this point though, unless Shi-Town proves lucrative for schematics. I would rather not risk our bird getting shot down unless we can guarantee there are no operational turrets/artillery.

Besides our comPatriots & Raider Warlords, I'm expecting Master's Army, just a few of whom could reek havoc if let loose. Could be lots of gangs & tribes like the Dead Dogs, Rippers, Robotniks, Necro Nation, Yakuza, Mordinos, Mortons, Jackals, Vipers, Immortal Shrouded,* Fools, Crypts, Skulz, Psychonauts, Khans, Foundationists,* NEMO,* 80s, Vault Vikings, Slavers Guild, Tinmen, Leather Jerks,* CHOTA,* etc. Maybe even some Followers of the Apocalypse, Razors, & Hubologists if the NCR is taking stronger measures to crack-down on subversion.

Speaking of, are you taking F:NC into account Warden, meaning there was a San Bernadino Enclave Cell?
>>
>>5549226
Hey wait a minute. Isnt New Vegas Steel near Vault 3? Would that steel working facility could as an advanced workshop? If not then what about the H&H Tool factory/facility?
>>
>>5549226
Could the veterans at least leave a message to the Vault Dwellers stating that they're vault tech, and that the vault door shouldn't be opened yet until a few months later?
>>
>>5548891
When we have time for it.
So not now, and certainly not with a single squad, not an home, not a place for put them and so on.


>>5549327
No too risky to get inside faking to be a prisoner. Enclave members aren't growing out of trees and this is prison is has suspected full on defense, anyone put inside is in a vulnerable position with no kind of armor or weapon.
Before any attack, at least two other missions for influence things there in the prison should be done. Something that :
- Moves some of their troops out of here
And
- One that creates a disadvantage on the NCR garrison (maybe food with lassative, or sending a gift with message written in a code that looks like old world corporative text but it isn't for alert the prisoners to prepare for the day of attack)

The attack it self should be at least 4 Enclave teams, with robotic support.

>>5549426
When we reveal ourselves to them, it will be only with "we are the legitimate government of the USA". Saying we are anything else is not what we want, we need to integrate the vaults populations.
>>
>>5549433
when we break the out of prison, we should probably collaborate with a few teams to aid us in extracting the enclave members. I don't know how to do that just yet if done discretely, unless we up our speech/stealth training, and forge some transcripts of the enclave members being shipped out for execution, although if the lie is found to be false, the exfiltrating of the enclave members might draw heat. Alternatively we could do as you suggested and attack loudly as we disguise ourselves as BoS members, hell we could even use the artillery sentry bot to help us by utilizing it's plethora of different kinds of grenades.

Taking into considerate that the veterans are the only ones armored with gas masks, all we'd need to do is have our snipers tag all veterans while we leave the artillery bot to gas and flash the opposition for us. Before the assault however we'd need an easy way for our own people to identify themselves from the crowd of convicts so we could find them and leave faster before NCR reinforcements arrive. Perhaps we can just blow open a wall for all the convicts to pour out of, and have all our people wear a specific colored cloth to their arms?

maybe if we're super lucky, we could fool BoS prisoners into believing we're a part of their faction to steal things from them, like locations of their bunkers and other goodies?
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>>5549226
while the Veterans are still there, is it at all possible for them to check out Camp Mccarren since it's so close by?
https://fallout.fandom.com/wiki/Camp_McCarran
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>>5549461
The cloth idea could be a good aid. It will be difficult to find them otherwise

Perhaps, placing them out of that prison and in transit to somewhere else could be an idea. No more prison walls/defenses and an ambush for us. We wouldn't need to care about the prison anymore, and it give us a good advantage.
We could place Rockefeller and the new reno infiltration team working on making believable that claim. It might be hard regardless. Since our people have been place here for likely good reasons by NCR.

Alternatively, we could inform subtly of a planned attack the raiders bands of the ones imprisoned here. Though that is a whole new can of worms to deal with, that might not be worthed. They hate the NCR but they might not want their old bosses back or similar, and thus avoid to partecipate in this attack. Proof of our hate can be given with some NCR bodies, that s easy. If they ask who we are, we could lie or say nothing.
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>>5549461
>>5549477
No, if we just take the Enclave we’d generate a lot of heat on us. It’ll have to be a full on prison break, with everyone possible escaping.

First, we’d get Rockefeller to divert troops, and plan out a prison riot. Then, we get infiltration team to pose as the guards at critical points and round up the Enclave personal. Spark the riot, have the guards attention focused inward. Then- we strike with our full force, hard and fast, blowing breaches into the prison wherever we can for maximum chaos, exfil our men and any ‘useful’ VIPs, and get out, with our second priority being the defeat of local NCR forces and a full on prison break. The NCR should be too confused and busy trying to contain this mess to bother with us.

I left out the Gecko false flag attack because I don’t know if anons want to do it before the prison break (as a diversion) or after (less heat generated in the chaotic aftermath).
>>
>>5549327
I'm have not intended to include any mod lore.
So far I've only used material from Fallout 1, 2, 3, Van Buren, New Vegas, Tactics, and a little from Fallout 4.

>>5549384
Yes New Vegas Steel would count as an advanced workshop as would H&H tool factory, basically any location that would have the equipment necessary for industrial fabrication.
>>
>>5549595
Would it be possible to find or encounter new BoS bunkers if we kidnap any BoD prisoners that exist in the correctional facility?
>>
I agree that it should be a full break for everyone. Is it in character for the BoS to do this? If not, painting our T-51's red and larp as Immortal Khans. Maybe even start rumors about the Khans finding a cache of pre-war tech and say that they are forming the Great Horde out of those with a grudge against the NCR and a desire for Freedom. Actually working on forming the Horde is optional. Then we release everyone, including the BoS. Is it perfect? No. Would Mama approve? Probably not. Would unifying the raider gangs under our shadow leadership be good for us? Probably yes.
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>>5549774
As a bonus, if we could successfully speech check the convicts to work for us, at least for a little while, we can arm them all up with garbage tier armor and weapon's we've collected so far but don't use. That way they can do some damage to the NCR, instead of them dying faster as they try to scrounge up their own resources.

Actually, we should probably see if we can smuggle drugs like psycho and buffout for the convicts to use so they can violently bust out.
>>
True. If larping as Khans then free drugs are useful. Maybe pre-pack some psycho+med-x injectors and buffout+jet inhalers for the thugs, and just med-x with mentat+buffout+jet inhalers for the enclave survivors.

Keep the trucks nearby and drive all the convicts away from site to a food/water/booze site. Give them a speech at the site about liberty and tell the troops that they are free to go their own way, just spread the word and join the Horde when the Khans rise again. Maybe keep in touch on a radio system so that we can divide territories and help each other out? That or we tell them to ride east to Vegas and we'll coordinate there. We could take the BoS and Enclave survivors prisoner then, saying that we need them to maintain our armor or something. It's a bit hypocritical to talk of Freedom and then take slaves though, so maybe we 'invite' them on board instead of forcing them? Harder speech test but less observed hypocrisy?
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>>5549226
ETA on the update?
>>
>>5550519
Sometime tomorrow. Probably in the range of 15-16ish hours.
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>>5549994
Mmm. If we really want to larp as Khans, some of us will need to be disguised as khans in combat armor, make it look like the BoS and Khans are working together this one time to strike a wound within the NCR.
>>
No update today sorry, I'm just not in the right mindset to be writing today, I will try to get an update out tomorrow.
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>>5551173
All good Warden, Take your time. Even the Liberation of Alaska took years, No rush.
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>>5551173
Np warden
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I was thinking more of a power armored khan than a mix of khans and BoS. I'm open to arguments otherwise.
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Currently working on catching up, good shit. Though i was very sad no one answered "a featherless biped" during the what's a person debate
>>
The ghost of Diogenes would have mocked us from his platonic barrel.
>>
Still not in the mood Warden?
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>>5554050
I'm alive, Just a combination of a busy week and being unable to focus on anything that's making it difficult to write.
I apologize for the delay.
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>>5554242
Is okay
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>>5554242
Np boss
>>
Lemme get an update warden, muties won't purge themselves
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>>5556835
There will be an update today, Just gotta finish eating and deal with some technical issues with a computer build that's been cursed for the last like 2 months, the computer isn't the one I use normally, it's the one that was supposed to replace it, but well technology doesn't seem to want to comply.
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<LAS VEGAS, DECEMBER, 2271>
<MISSION PARAMETERS: SECURE THE AREA SURROUNDING VAULT 3 FROM THE ADVANCED RAIDER PRESENCE>
<MISSION RESULTS: NOMINAL SUCCESS, RAIDER'S KNOWN AS 'THE FIENDS' DRIVEN NORTH INTO THE MOJAVE DESERT, OPPOSITION SUSTAINED SIGNIFICANT CASUALTIES>
<RECOMMENDED ACTIONS... COMPUTING... FOLLOW UP OPERATION TO ELIMINATE 'THE FIENDS' RECOMMENDED>

It was a fairly long drive down to the Mojave as they had not been given clearance for the vertibrd for this mission, but it was the first time the Veterans had been sent out on a mission in months so they savored the chance for some action.

There were a few tense moments passing through the NCR Checkpoint on the I-15, but they managed to maintain their composure and make it through unaccoasted, especially with a little bit of help from some of the connections the New Reno team had made within the outpost itself.

From there it was only an hour or so before they had made it to the outskirts of South Vegas, the place was rife with Raiders, in fact their vehicle had been fired upon several times just on the way up there. They were forced to pull back and set up their Base of operations for the mission quite a bit further away than they had anticipated due to the sheer aggression they were facing.
Still there was an air of joviality at their camp as they took into the open air of the Mojave, and began dawning their suits of power armor, T-51Bs for the sake of propriety, easier to move through the checkpoint than the APA, though it was still met with heavy scrutiny at the time.

The Veterans were loaded for war in terms of weaponry as well, one of them had actually lifted one of the Gatling Lasers from the base for the mission, something that they were unequivocally reprimanded for by their superior, but then quietly patted on the back for managing it at all.

What would follow next was a testament to the grand acts of violence these adepts of warfare were capable of. There had been at the very least over a hundred if not more raiders in this band the locals had called the fiends, and the south Vegas ruins were very tight, the urban ruins difficult to fight in. It was not what the Veterans had expected, which was an easy fight. No the Fiend's came out in force as soon as they recognized the Power armored soldiers intentions, Energy weapons, pool sticks, and as many drugs as one could dare to put into their system before killing over. These were some intensely well armed and prepared raiders.
>>
And well organized at that, the various skirmishes that took place over the course of the month had pushed the Veterans to their limits as they would be accosted and ambushed from all angels time and time again, their only saving grace being their superior training and protection. They couldn't even say they had a clear edge in weaponry given the Fiends propensity for Energy weapons.
Still in the end, hardened Enclave steel and will prevailed, as the Fiends continued to get the worse end of each engagement, slowly being driven back, but no less fanatical in their next engagement. Whether this was due to some sort of love of the fight or the drug induced stupor the reports would not say, but what was clear was that it took killing about an estimated 65% of the bastards before they began a meaningful retreat from the area.

Still the Veterans were quite satisfied with the results, and with the action in general. Setting up just nearby the Vaults entrance they cordoned off the immediate exterior with some automated systems. It took them some time to figure out how to program these defenses to not fire upon the Vault dwellers should they come out, but they managed to do so by tuning the range of the weapons as well as, for the sake of the dwellers leaving several notices outside of the vault door to mind the defense systems, they were for their protection.
Hopefully, the dwellers were smart enough to not test the guns.
___________________________
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Mojave Infilitration and Propaganda by the New Reno Infiltration Team
Brutal Operational Test DV 30

In for the Long haul +17

Three anons please give me each 1d100

Roll under 47

Crit Fail: I think we may have over sold it just a bit (The NCR and BoS reputation are not damaged in the slightest, additionally infiltration efforts return little information of use, no contact made with any members of the Mojave Cell)

0 Successes: Well might not have swayed anyone but I think we've got an idea of what's going on (NCR and BoS reputations are not damaged, Infiltration returns some information on the Mojave's current political structure, no contact made with the Mojave Cell)

1 Success: I mean the Tribals seem to have bought it at least a bit, but most other folk aren't convinced. (NCR reputations are not damage, BoS slightly damaged, Some political information on the Mojave's current politics provided, no contact made with the Mojave Cell)

2 Successes: If we want this to stick we'll want to keep this up, I don't think the NCR will take this slander laying down (NCR and BoS reputations slightly damaged, Political players identified, No contact made with the Mojave Cell)

3 Successes: I think the NCR and BoS are gonna find the Mojave quite unfriendly at least for the near term. (NCR and BoS reputations damaged, NCR expansion efforts slowed, Major Political Players identified, No Contact made with the Mojave Cell)

Crit Success: I think I found'em, most of them seem to have settled in however, don't think they're willing to move either. (Same as 3 successes, but the Mojave Cell has been found, the majority of them have gone native, one seems to be in cahoots with a settlement of Super mutants)
>>
Rolled 53 (1d100)

>>5557302
fug
>>
Rolled 4 (1d100)

>>5557302
>>
Rolled 8 (1d100)

>>5557302
Fun
>>
2 Successes: If we want this to stick we'll want to keep this up, I don't think the NCR will take this slander laying down (NCR and BoS reputations slightly damaged, Political players identified, No contact made with the Mojave Cell)

Though dangerously close to a crit success on 2 rolls.
I'll throw in something a little extra for that and the wait.

Writing.
>>
>>5557307
>>5557309
I’ll be real with ya, this plus all the dub signs makes me believe this is a sign from God.
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>>5557312
Nice
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>>5557312
Sweet, thanks Warden!
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>>5557295
Forgot to ask Warden, did the veterans team loot any energy weapons from the dead fiends ? More laser rifles/pistols would be nice to have
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>>5558202
Yes, but we're hitting a point where keep track of the more general weapons is mostly meaningless, we're heading towards a transitioning phase for the quest where the finer details will start getting more abstracted just to save on the absolute number crunch.
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>>5558212
but..but. small number become big numbah makes me happy
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>>5558212
Good
Oh absolutely. I doubted you want to keep track of everything in minimum details at a certain point.
Like 1794 service rifles, 100 pistols, 344 shotguns ecc.... when you can just write medium amount of ballistic weaponry that can include easily both and save you time/space to fill.
Beside the special stuff at best really (APA for example)
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>>5558456
Right, I'm still working on the specifics of how to represent it, but yeah it was important at the start because of the general limitations, at this point not so much, we're basically reaching the point where the cell management section of this quest is about to hit full blown civ quest, assuming y'all manage to succeed with your intentions.
>>
>>5558575
Also update should drop sometime tomorrow.
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>>5558575
Instead of recording exact numbers of weapons, why not list them as tiered type weapons and their benifits/cons when applied in combat? small / medium / large quantity of tier 1 / 2 / 3 / 4 weapons.
something like that.

Could we do missions for the Van Graffs, and could they collaborate with us in sabotaging their competitors / help us acquire an advanced workshop?

Besides Santa Rosa, were there any other locations too hospitable for people to explore for loot? Wasn't there some kind of robot army in that Fallout Brotherhood game or something, or am I thinking of Fallout Tactics? Any more Vaults within California or any neighboring states that the NCR haven't found yet, within driving or Vertibird distance?

In fallout 3, there *was* a family of Enclave refugees (1 dad, 1 kid, forgot if mom lived there or died along the way) that lived in Greyditch before it got overran with giant fire ants. What are the odds of us finding more pockets of Enclave Remnants as we continue to explore areas outside of NCR and New Vegas Territories?

Wait no I feel so stupid. Chicago, and that one other place of forgot the name of. That should be on our list after or during our move.
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>>5559502
Possibly

I don't think you'll have to worry about that provided your move is successful.

Fallout Tactics is what you're thinking of, the entity known as the calculator had a massive robot army.
I haven't decided what the endings for Fallout Tactics are precisely yet, but suffice it to say, The Midwestern brotherhood already solved that quandry about a hundred years ago. Only the Vaults in Nevada noted in New Vegas.

It's worth noting that the Enclave Refugees in Fallout 3 were Enclave deserters. Doctor Henry was also a deserter in both New Vegas and his first appearance in Fallout 2. In fact most remnants that managed to flee out of California like have little interest in taking up arms if they weren't a part of Autumns group or hold outs from the few well manned or armed missions/posts in California after the fall of Navarro. Even then folks like that may have just gone native if the environment wasn't overtly hostile and they could manage it.
>>
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Though men may die, the dream lives on. It lies with us to rekindle the embers of civilization and reawaken the American Dream.
>>
Sorry for no update today, I will try to get one tomorrow, I'm just having difficulty framing this one at the moment as it's got a lot of moving parts.
>>
Fuck. 4chan ate my post. Fuck it.

Ideas on how to reduce heat so Mr. Bishop and his dad the Choosen One kill later than sooner.

Mr. Bishop:
>luring him away, and have a robot drive a an armorer car at him with a few crafted mini nukee in the truck attached to a remote controlled detonator
>get the NCR to hound his casino with taxes, reasoning they need more money after the BoS nuked their gold deposits
>get the NCR, IRS, and Health Inspectors to comb New Rino of flaws to get Mr. Bishop sweating
>get Mr. Bishop to mald by investing Casinos within New Vegas to draw NCR citizens, and their money, away from him. Which in turn would cause him to invest him attention towards trying to best off his competitors than pay us any mind
>petition the NCR to use more laws to restrict New Reno to make Mr. Bishop mald at the NCR instead of us, possibly see if we can make him die from stress.
>ask the New Reno teams if they have any ideas.

The Choosen One:
>Investigate Dayglow and the Glow, determine if companies are still enterprising scavanging The Glow or if it's too hostile or not. If there is still loot there, but no people, there might be a small chance we might encounter Skynet (an A.I. thay got downloaded into a robobrain, is currently trying to evolve. No clue if its alive or not).
>draw attention to Cassidy Rose, either reveal that the Crimson Caravan is targeting her or manipulate the CC into targeting her.
Instigate a race war between the intelligent Deathclaws, Goris, and the average tribal hole's family and friends had died to deathclaws
>get the NCR to tax, mess with, investigate, do something to Aroyya (TCO's home village with the GECK?)
>>
More brain mush thinking to post.
Sooner rather than later, we should acquire dogs for companionship, and make converting dogs into cyber dogs easier. It's easier to train them up when there exist some initial trust, so bond with them, then turn them into augmented machines of war.
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>>5560047
>petition the NCR to use more laws to restrict New Reno to make Mr. Bishop mald at the NCR instead of us, possibly see if we can make him die from stress.
>ask the New Reno teams if they have any ideas.
>get the NCR to hound his casino with taxes, reasoning they need more money after the BoS nuked their gold deposits
death from stress is not likely, otherwise is acceptable ideas. Tax and perhaps recruitment drive for the NCR army in new reno. Spreading false rumors can be also an idea, it damages our enemies rep and creates hostility.

>get the NCR to tax, mess with, investigate, do something to Arroyo
Arroyo is independent, false rumors and desire to get their lands from NCR. Maybe start a war between the two or more simple hostility.

>>5560060

Dogs are something to look in when there is merchants/sellers selling them, and preferably when we are settled. Right now any and all food should be collected/bought for the exodus and the vaulters (we are speaking of hundreds here) that we will collect along the way to the divide when our exodus starts.
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>>5560079
Stress death was more a joke, but glad you think some of the ideas hold merit.

>Arroyo
Yeah I got no clues maybe your idea? Maybe we can start a lot of small things, like traders in Arroyo complaining about taxes, or bad crops, or how one of their brahmin god mad cow disease. We need to toe the line between manufactured conflicts and one that seem naturally occurring. Too much and the Choosen One will see the patterns, incurring an increase in HEAT level. Too little conflict would mean we hadn't reduced the HEAT level to buy us enough time to grow stronger. It's hard thinking of counters against the Choosen One. Oh, wait.
I got an idea. O-o was a companion of The Choosen One, and the NCR was salivating at the chance to pull him apart to learn how he ticked. They did that, but ultimately learned nothing and killed K-9. If we can bring this to his attention without him drawing connections to us, I fairly sure he would have strong words to say to the NCR. In addition to the Cassidy Rose questline in FNV. Assuming we want to fuck over the Van Graffs, unless we can convince them to not aid the Crimson Caravan in killing off the Cassidy Rose Caravan Company.

A dozen or less dogs is all we need, for setting the foundations of the test, and generally improving base morale. They companions, can aid in hunting, can smell chemicals, can be trained to perform tricks. God- image if we can find Dogmeat's descendants. The things we could do once they're fully augmented.
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>>5560432
We don't need to get too complex now. Shifting Arroyo attention somewhere else or increasing hostility between them and another faction should suffice for the moment. Perhaps, if we even know of that.
Van Graffs ? i have no intention to destroy them, they are the only faction we have a beneficial deal, a contact and a decent positive relation that could be developed. With everyone else we are hyper hostile (they are our enemies or future enemies, like Legion) or start from 0 relations plus completely unknowns.
So probably convince, not for being good with unknown wastelanders. Maybe for buy and integrate her company in the Manifest Destiny, or trade with her company directly. And since we trade with Van Graffs we would be beneficial with them, more than the Crimson Caravan.

A few dogs can do for now or none. They are still something to care and train, so spend time on. That's why i don't want to start anything big now with them, once we are settled is just far better.
They might improve morale a bit yeah, depending on what kind of dogs we can buy around.
>>
Alright, doing this wiki link by wiki link. Excuse my ADHD tier topic switching.
Arroyo. Post year 2242 after they use the geck, looking at the wiki image, holy shit gecks are busted. From a tribal village with a temple, to a burgeoning large (by wasteland standards) city with professionally constructed buildings and electricity. WOW. No idea what we can do with this, but WOW.

The Den
>"By2281, the raiders and slavers from the Den are mostly gone and have been replaced with actual laws and taxes. This transformed the economy, which focuses more on manufacturing and farming, rather than drugs and slaves."
Key words "mostly." The current year is 2271, or at least December 2271? Point is by 2281 the slave and drug trade is "mostly" gone, which mean it still exists even in the future. Given that that's a decade from now, the drug and slave industry probably is a lot more relevant but still suppressed. No ideas what we can do here, but if we could I would suggest buying a super mutant and other mutant creatures to experiment, some time after we settle inside the Divide. For the *now* before the move, we could do some digging, build some connections, and see if we can acquire some blackmail on politicians and people of importance who enjoy their time here. No immediate benifit, but we could in T H E O R Y use this for other things, like say making the prison heist significantly easier, knowing the general NCR politics.
If those ideas dont sound viable to you, we could alternatively purchase / steal some slaves of value: tribals with valuable knowledge of their local areas before their capture, people with valuable skill sets, etc. Get them to hate on the NCR and make them our agents of chaos, or maybe make them useful frontline soldiers for future Enclave endeavors. That's all I can think to do with The Den. Well, I guess that any maybe coast the place for any advanced workshops they use to produce drugs that we can steal.
>>
>>5561874
Klamath
Relatively close to Arroyo, we dont5want to fuck with it too much, or maybe we do? Only think I think we can do is disrupt their trade on gecko stuffs or coerce the NCR to pass higher trade taxes on the town for their fight against the BoS. Besides that, what really interests me is their gecko trade. If at all possible I think we should gather several variations of gecko eggs: poison, radiation, and [FIRE]...in addition to several books and explanations on how to raise geckos. Having these on hand would allow us to raise them to be loyal attack animals, and give our scientists something to chew on. We'll probably need at minimum a dozen of each kind to keep the gene pool varied, and we'd need to do this before the move so we dont get a bunch of eggs hatching before we're ready. My hope is that we can utilize the FEV research date to further augment the lizard. Poison gecko becoming toxic enough to traverse Pitsberg with ease if we eventually fo there, radiation geckos becoming extremely tolerant of radiation to assist enclave through rad dence areas, fire geckos becoming dragons. Oh, and overall increased toughness, strength, and lethality. I'm being optimist please don't bully me.

Mariposa Military Base
I got no fucking clue what to do with this location. I dont doubt that we know where to find it, but has a faction moved in? I would like the QM to confirm things about the place. If no one is here, then this location could give us a decent chance of acquiring tech and FEV samples.

Modoc and The Ghost Farm
Modoc as far as I know is a developing trade city, last notes being trading in brahmin materials, and most definitely working with the ghost people of the ghost farm to un fuck their agriculture problem. If we want to harm the NCR, would could create a crop plague and unleash it into their farm lands, or just overall capture and release rats, mole rats, rad roaches, and other such pests.

Redding
In addition to being a mining town for NCR gold, its conveniently the headquarters of the Van Graffs. With our connections to them, we can target their competitors to weaken the NCR and strengthen our connections with the Graffs. We could also collapse some Mining tunnels and sabatoge some old mining equipment. Doing so without incurring heat will be tricky tho. Maybe we could put up a notice about "failed tunnel inspection of structural integrity" and pin the blame on someone, maybe the foreman or the company that uses the mines.
>>
>>5561875
Stables
It was the main research facility and production place for Jet. You know the place with that pasty ass horny teen scum? No idea what the QM is using this place for, but if I were the NCR I'd either use it to continue drug based research in silence, or convert it to a farm for brahmins since the facilities to do either are still there. What we can do for the place is either: torch it to the group, or kill everything and steal anything of usefulness.

Vault 13
Geck already taken and probably already looted. No use to us as far as I can tell.

Vault 15
Cant think of anything to do here.

Abbey (cut content)
If the QM is feeling generous and this place exists in quest, we could just....pop in here, copy/steal tech, then leave. Simple as. No need to burn another Library of Alexandria.

Area 51 (cut content)
I dont need to explain anything, the name explains enough. If this still exist in setting, and it hasnt been claimed by the NCR, we could do A LOT of things with this. Alien tech, research notes + facility. Its value would only be matched by its theoretical security measures. Again assuming it exists in setting.

TV Town (cut content)
Loot I guess?

The Village (cut content)
Depending on the QM, we could either burn it down, or buy some domesticated molerats at a later date to experiment on.

The HUB
>"With theVault Dweller's assistance, old Harold brought the ghoul population of the Hub into equality with the humans. The two sides worked together, and the Hub prospered. Old Harold is still alive, as far as anyone knows. In2189, the Hub became one of the five founding states within the NCR. By2281, the Hub has become much more peaceful than it once was, thanks to the annexation of the NCR. However, it is mentioned by many characters inFallout: New Vegasthat raider gangs still exist there, and many of thePowder Gangerswere from gangs in the Hub, such asDawes."
Useful. We could do a lot with this. Arm the raiders and gangs to further weaken the NCR and draw heat away from us, hire gangers to do jobs for us through proxies, *fun things.*
The Hub Underground
Generally more networking, leg work, wet work, other fun illegal and criminal related activities.

Shady Sands
The capital of the NCR. No clue what we can do here, what with their competent police force.
>>
>>5561877
Adytum
An interesting wiki note, chemical components for making ammunition can be made from brahmin dung and cave fungus, which is pretty cool. Its probably the primitive smoke powder but still cool and useful information, or maybe its advanced enough to be smokeless powder?
Another interesting note was that the Gun Runners bought their materials from them. If we can disrupt this chain of trade, we could weaken the NCR, in some capacity. Perhaps we can install a water pump so they dont have to rely on the HUB, and coerce some of the regulators and politicians to increase trade prices and taxes for goods going to the Gun Runners. Hikes prices means less progress.

Boneyard
>"However, some people that live there claim it is not the best place to grow up,[9]indicating the NCR still has some work to do and are working to fix it."
Generally can be used to sow more chaos or try to steal from their gold reserves.
The Followers of Apocalypse library is still there, I think? If they haven't split from the NCR already, maybe we could do something?

Irvine
https://fallout.fandom.com/wiki/Irvine
Read the Obsidian notes, its funny.

Junktown
No ideas. Maybe we can con farmers into going to Vegas.

Oak Creek
Currently used by ranchers that kicked out the original inhabitants. Can do maybe some kind of smear campaign on the ranchers, or kill them all and blame it on disgruntled settlers who had to move.

Small-Town
Not much note of the place beyond being the Headquarters of the Happy Trails Caravan, who are slowly going into decline. If we can buy out the company on the cheap we can merge them with our Manifest Destiny caravan company. We could primarily use them to secure resources for us, and general information gathers of areas they've been to. Combining our tech resources, our MD and HT caravans would be well protected and less likely to succumb to raiders and hostile wildlife.

Bullhead City
Was cleared of raider tribals about a year ago, and some time in the future the legion will roll in to claim the place. What we can do is either help the NCR via propaganda to expand more resources to reclaim the place, or maybe create a mercenary company to help "liberate" the city for lots of NCR fame. Fame that we could use to our advantage, in addition to learning more about the Legion.
Factions

Thieves Guild
Located in The Hub. Got no clue if they still exist or not, but if they do we can use them to acquire things for us. Schematics, tech, intel, things of interest. All that until we exhausted their usefulness, then it's up to us to decide if we want to kill them or not if they still exist.

There, finally, all my notes in regards to some NCR locations and factions. All I'm missing is messing with the Followers.
>>
>>5561879
Right, Followers of Apocolypse. I wanted to mention them because they're at least know to sell implants st the New Vegas clinic. No idea if they can make them, but definitely sell them. I think they imported the implants from Vault City? Maybe we could steal or trade implant schematics from them. Get stat booster, implanted armor, auto coagulant.
>>
>>5561875
Mariposa is a dead zone, I've no doubt in my mind that the NCR would have done everything in their power to destroy that place after the events of Fallout 2 seeing as how they likely don't want to let anyone ever get their hands on any major sources of F.E.V again.

Redding is indeed the Van Graffs territory, it's de jure NCR territory, but they don't really have a whole lot of sway there at the moment.

>>5561877
The Hub is a hive of scum, villainy and profiteering.
It's also the economic heart of the NCR.

I've no comment regarding the state of cut content, it may or may not factor into the quest as a whole.

I'd like to thank everyone for being patient with me through this current process as well, I'm certain things will start going smoother after this and we start the San Francisco mission as I've got a fairly clear image of the situation there in my head compared to the situation in Vegas currently.
>>
>>5561881
More thoughts: NCE research is about that economy, BoS is weapons, and The FoA do soft science. We could probably send an agent to their colleges to collect some intel, and maybe come back with some juicy stuff we can copy.

>>5561886
We should hassel a mining company out of buisness, then get the Van Graffs to buy out the company on the cheap!

That's good news for us to hear that the Hub is so terrible. It's a great chance to hire goons to get things we need, like intel, schematics, formulas, and other cool things. Preferably black mail on NCR politicans and CEO's.

No prob boss. You do what you gotta do.
>>
>>5561886
for the misc crap we don't need that we managed to loot from Santa Rosa, could we sell it all then use the funds to purchase intel from the Hub and bribe people to help spring folks from the maximum security prison? Oh shit, you mentioned the Hub being full of crime.
Yeah we could probably organize something, get some stupid gangers from the Boneyard and the Hub to help out and distract the guards for us.
>>
Any recommendations for QOL mods to improve fallout 1/2
>>
>>5561886
np warden
>>
>>5562027
What?
>>
Last thread
>There are currently 5 known Z.A.X units functioning on the network: Santa Rosa, San Diego outskirts, Raven Rock Washington D.C., Denver, and Chicago, currently only 3 are in response. This unit, Raven Rock, and Denver. There are over 83 noted Z.A.X units on this network, however many have gone dark, or refuse any hails, this number does not include any Vault based Z.A.X as those units share a different network, though Z.A.X believe the Raven Rock Z.A.X has access to them

https://fallout.fandom.com/wiki/Denver
>A tribe of people learned how to live with the dogs, treating the feral hounds as spirit animals, companions in the post-nuclear world. Between 2277 and 2281, Caesar's Legion came.
We have roughly 6 years to to settle into The Divide and make our way to Denvee before the Legion comes rolling in. When the time comes, we should either kill the Hanged Dogs to arm them so they can wound Ceasars Legion before eventually dying. Regardless of the tribes fate, it would be smart for us to gather and tame all the cyber dogs there, and their huge as fuck bear sized dogs (Honest Hearts dlc Giant Legion Mongrels).

https://fallout.fandom.com/wiki/State#Arizona
https://fallout.fandom.com/wiki/Timeline#2253
More intel to share. Should we make a rough long term plan of what we should accomplish?
>>
>>5562324
Quality of life. They are great games but sometimes kinda hard to go back to gameplay wise
>>
>>5562742
Denver ? kek.
At best comms for see if there is Enclave. And even then we aren't moving even one man there, much the same for East Coast. We have our hands full here and there will be even more stuff to deal with in the future, and at the moment nothing is sure now.

We aren't near to most of our short objectives. Which are :
- Re-unite nearby west coast enclave cells
- Mission Success on Divide scouting and 2nd Assault on Navarro
- Complete Exodus successfully and settle
- Integrate hundreds of vaulters
- Bleed our enemies, create hostility and avoid their attention
>>
>>5563077
Good thing we got 5 years until then
>>
>>5563077
We’re gonna need to be in the East to prevent the total collapse of the East Coast Enclave, unless we can somehow reprogram President Eden remotely.
>>
>5561877
Where are you finding info on The Village, Small-Town, & Oak Creek?

As for F1/2 QoL, don't know any for that specifically but there are some cut-content restoration mods, plus total overhauls/free DLCs essentially like Sonora, Nevada, 1.5/Resurrection, & Olympus 2207. There's also Online, the one set in Phoenix with 4 original joinable factions.
>>
>>5564423
You can find those in the wiki
>>
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[Folks, thank you for your patience. Here's the update]

<LAS VEGAS, DECEMBER, 2271>
<MISSION PARAMETERS: INFILTRATE THE MOJAVE REGION AND LAS VEGAS, PLANT SEEDS OF DISSENT AGAINST THE NCR AND BOS, GATHER INFORMATION ABOUT THE POLITICAL SITUATION THERE, AND ATTEMPT TO MAKE CONTACT WITH ANY MEMBERS OF THE MOJAVE CELL>
<MISSION RESULTS: NOMINAL SUCCESS, LOCAL OPINION OF NCR AND BOS HAS BEEN DEGRADED,POLITICAL STATUS QUO IDENTIFIED, NO CONTACT MADE>
<RECOMMENDED ACTIONS... COMPUTING... NO FURTHER ACTIONS REQUIRED AT THIS TIME>

Seeing as this wasn't the first time that Gerald and his team had been to Vegas they opted to take up for the majority of time their already established cover at the NCR outpost. There task was however this time a bit more complicated than simply getting information on the outpost itself. Rather now they'd have to gather information about the political state of Las Vegas while sabotaging the NCR and Brotherhoods reputations. They'd be lucky to find the time to even attempt their tercerary objective of contacting the Cell in Las Vegas.

Sabotaging the NCR was simple, all one had to do was encourage the bored youths at the outpost to go rabble rouse, and there was an abundance of bored youths at this base. Many had signed up for the pacification of the Mojave, and many participated in it, however most of the fresh faces here had not as they joined on the tail end of that conflict. Even worse they were away from the only remnant of fighting the NCR had to deal with, the Brotherhood War by miles. Frustration could not begin to describe the feelings of these recruits.

So when an older charismatic fellow and his buddies promises to show them a night of adventure they were none the wiser to the motives behind it. Frankly they were deserving of the reprimands they would get in response to these actions. Going to villages, getting hammered and making asses of themselves, some even being goaded into pushing around some of the locals. Yes most of the towns near the outpost didn't exactly have a sterling opinion of the NCR at the moment. That said Gerald knew he was only accelerating a time table here, with discipline like that it would have happened regardless of his intercession.

As for smearing the Brotherhood of Steels reputation, that was a bit more complicated, best that could be done was to sell them as techno-raiders, 'you saw how those NCR boys acted in your town? Well the Brotherhood of Steels even worse, they'll take every scrap of comfort from you for your own good as they'd put it.' and other such lines were fed to the locals. It was close enough to the truth that it should sour their first impressions if they ever have cause to meet them.

[continue]
>>
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Between these two smear campaigns the rest of the group took to investigating the nearby towns as well as the ruins of Vegas proper. Just as in the original report, the Strip, the heart of Las Vegas was inaccessible, automated defenses and a rather impressive wall of scrap had been erected, though it would seem the lights are on in there, no living soul would meet anyone at the wall to talk. Only occasionally did someone happen by a robot rolling by on one wheel with a big tv in the center telling them to vacate the premises. Armor on the things was tough too, and picking a fight only had more of them come. Wasn't worth the effort to try and bust in.

However around Vegas there were a number of things worth noting. The NCR had of course recently set up shop in the Mojave. However there was also an outpost further into the region proper at a golf course that seemed to be manned almost entirely by NCR Rangers. No one could argue that the person in charge of the naming scheme didn't have a sense of humor as the burgeoning outpost was named Camp Golf. Beyond that there were several smaller townships, that would have been near the Vegas Metropolitan area, but none of them seem to have major significance, though amongst them Goodsprings and Primm seem to be the most substantial, there was a town as well set up around an old motel with a dinosaur statue.

The Tribals were an interesting sort, There were three of any major significance with a couple of minor tribes spattering the area between the settlements and the raiders. There's the Boot-Riders who from what could be gathered of them were a nomadic tribe that's recently settled down in Vegas, they seem rather resourceful for tribals, with a mind for both business and conflict. There's the Slither Kin, they were closer to raiders than they were tribals, but one could argue they had a cohesive society and culture, in so much as wastelanders could. Lastly there was a rather large tribe of cannibals, Gerald's report neglects to mention it's name, as he was to disgusted by what he witnessed catalogue it only putting down a note of, "Them first." in regards to what targets have priority.

There was one last polity of note in Vegas, The Khans. Against all odds and tribulations, the Khans seem incapable of being truly dispersed. The Ancient long divided cousin of the NCR has made it's home up in the more rockier portions of the Mojave, and seems to be surviving just fine, in fact they seem to be thriving for the most part.

[continue]
>>
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Lastly the managed to at least visually confirm that Hoover Dam was in one piece, and with some quite personal trips under the cloak of night and one or two personally procured stealth boys they managed to slip into the Dam unseen. It's in a state of disrepair, but with a dedicated effort it could be repaired and functional. Records indicate that the Dam if restored to full function could support over a million inhabitants on it's own, in other words... if the NCR gets it they'll have enough power for their entire country's population, not accounting for their current power production should they bring it to it's full potential. Combined with the notes on the map from the previous infiltration and it would seem that General Kimball is planning to aim for exactly that. This can not be allowed to happen.

A few trips across the Colorado were made, but they were short lived as while it is for the most part empty, it seems to be irregularly patrolled by members of some group called Caesar's Legion. Whilst the Cell has heard of the Legion before they don't know much about it, but from what could be gleaned they're highly organized and expands far off into the East being based somewhere in Arizona apparently.

Unfortunately for all their skowering of the wastleand neither hide nor hair of the Encalve could be found. Perhaps fortunately as their cover made it rather difficult to make contact safely regardless. Still there wasn't much that could be done in this regard, either they didn't want to be known, or they simply weren't there anymore, whether that means dead or moved on Gerald's notes do not speculate.


_____________________
>>
<December, 2271>
<San Francisco>

You had been to some of the more prosperous parts of the wasteland like Vault City. You've seen the outskirts of Shady Sands, a virtual metropolis compared to most places these days. You've heard word of The Hub another massive 'modern' settlement.

They all paled before what you were seeing now. San Francisco looked like a city out of time, the whole damned area around it was filled with healthy greenery for miles. The city itself while still showing signs of disrepair in the uninhabited parts was practically out of an old world post card, well if you go back far enough to find a China Town in the area... well not even that, it was this unique blend of Chinese and American styles.

You didn't know whether to be impressed, shocked, or appalled. Shaking your head, you and your team had made your way to San Francisco for a purpose, and it wasn't to gawk at Shi Engineering. In fact you were doing your best not to gawk at it. No your purpose was to make contact, if possible with the remnants of the Enclave here in San Francisco, and convince them to rejoin with the rest of the West Coast Enclave.

The city had no official start or stop, as people were scavenging the ruins and repairing old housing or businesses from the prewar that could be as the heart of the city the old Shi colony, began spreading across the area radiating out as the settlement grew over the past 30 or so years. The Shi were cordial, polite even, though somewhat standoffish it would seem. As your group went further into the city the bustle became quite impressive. You weren't exactly certain what the population was here, but you'd have to venture from the density of people within the market several thousand, possibly venturing into the few tens of thousands.

From what you can gather San Francisco used to be a much smaller group of people, but between the Chosen ones efforts ensuring the anti-rad vines succeeded, the destruction of the hubologists, and the Shi finally opening up due to their agreements with the Tanker people, San Francisco had rapidly become the heart of a burgeoning city state, and a massive trading hub in it's own right. It was a wonder that the Shi could even manage all of what was going on given the rate of rapid population growth and immigration.

It was going to be like finding a needle in a hay stack to find the San Francisco Remnants, but you had to start some where.

Where will you begin?
>Head to the docks, if you're going to get in contact with someone it's likely to be there.
>To the Commercial district, it's likely that they've integrated into the society here, and merchants as you're aware are good cover.
>Make a trip to the Steel Palace, you're not going to be able to go inside, but you might be able to get some interesting information by watching who comes and goes.
>Write in?
>>
>>5564862
>To the Commercial district, it's likely that they've integrated into the society here, and merchants as you're aware are good cover.
>>
>>5564862
>To the Commercial district, it's likely that they've integrated into the society here, and merchants as you're aware are good cover.
>>
>>5564862
>>To the Commercial district, it's likely that they've integrated into the society here, and merchants as you're aware are good cover.
Slow and steady
>>
>>5563482
Yeah if all things go well. But i am trying to be realistic here, even if i want the best outcome possible like all of us. And I have to keep an eye for overconfidence, or someone will attempt to charge in a stupid idea like attacking the deathclaw alone that time.

>>5564175
The distance and requirements us and them (for win) would need are a bit too much to make. I would prefer to support them with another type of weapon (orbital, ballistic, nuclear ecc...) instead of attempting to send a war force through the wastes (we also need any advantage here at home, the numbers of enemies cannot be considered a minor problem).
>>
>>5564862
>Make a trip to the Steel Palace, you're not going to be able to go inside, but you might be able to get some interesting information by watching who comes and goes.
>>
>>5564916
The East Coast already has Orbital Weapons to help them…. and they still got obliterated by the Lone Wanderer and the BoS. And losing the entire East Coast Enclave with all their manpower and capabilities is simply unacceptable. Ford will need to go there personally in order to prevent their obliteration.
>>
>>5564958
I don't intend to make the fate of the East Coast Enclave a foregone conclusion without intervention, it will be weighted against them, but not as much as one might think. I won't say how much one way or the other beyond that.

The only other thing I'll note as far as East Coast Enclave is concerned is that I'm of the opinion that them being there for as long as they have, there's been a lot more initiative than was shown in Fallout 3 so they should overall be at the very least moderately more competent than their game counterpart.
>>
>>5564862
>>To the Commercial district, it's likely that they've integrated into the society here, and merchants as you're aware are good cover.
>>
>>5564862
>To the Commercial district, it's likely that they've integrated into the society here, and merchants as you're aware are good cover.
What kind of currency do they accept? What kind of technology can we acquire here? Any facilities we can purchase? Do they sell robots? Guns? Armor? How does their security and police force look like? Do they have cars?
>>
>>5564958
Then they should be able to win already, they have far more shit than us for fuck sake.
..... and what about all we have ? We have our hands full and our risk of being wiped out is far more real than them, this is not easy mode. What we have is just as important if not more.
........ no lmao. The last thing i am sending is Ford and his squad, for kill an overpowered man. Suicide and waste. There is the chosen one here if you want a gruesome and quick death, less travel too
>>
>>5565483
Have you not played Fallout 3? They end up getting their shit kicked in to the point where they cease to exist.
>What we have is just as important if not more.
That’s a bold faced lie. 30+ odd Remnants with one vertibird and jack shit is not more important than a several hundred strong organization with multiple vertibirds, a fully stocked research base with a pristine ZAX and a mobile air-force base with orbital bombardment capabilities. No matter how you cut it, the East Cost is too important to lose.
>The last thing i am sending is Ford and his squad, for kill an overpowered man
Who said anything about killing? All we really need to do is remove him from the Capital equation, whether by opening the Vault early and convincing him to join us, or by picking him up and putting him in the heart of Ceaser’s Legion, the Commonwealth, etc.
>>
>>5565516
I know the fallout 3 ending and if you read qm post
>>5564995
they have a chance to win on their own. It would be absurd if they couldn't honestly.

>Lie
I have play West Coast like other anons from first thread here.
Not East Coast. We are playing West Coast, that's our priority and our own people. They are not secondary.
For me their security, survival and victory is paramount in comparison to nobodies, that would be no doubt happy to order us around the moment they have the chance to do that. And Ford is very much needed here not just for missions, but for decide the West Coast Enclave major decisions and future.
And not to mention we have two different agendas, priorities and presidents. I care to save first our own people, because we are the ones that need to be saved ASAP not them that are in hundreds and have so much shit is ridicolous they lose.
And in regard to resources and numbers ? We are planning for settle the Divide and collect hundreds of vaulters, and our assets have keep growing so far after every mission. We would have access to nuclear weapons. We have the serious possibility if all goes how we want it to restablish industry. And more.

We would need to convince the east coast enclave to have our own policy in regard to vaulters. Because the lone wanderer would just be a young vaulter with none knowing what he could truly do. Until he shows them.
Good luck with bringing change when they would see us has a low officer and not much else.
>>
>>5565483
>>5565628
>>5565516
Honestly the problem the East Coast Faces is less a matter of capability or capacity, but of leadership paralysis.
Ford might not be privy to this, but Autumn and Eden never really got along, that much is clear as day in the Fallout 3. In Fact so much so that they end up in a small civil war over whether or not to kill/interrogate/utilize the lone wanderer and for what purposes, as well as what to use the purifier for.

The East Coasts inaction isn't for lack of capability it's because their leadership can't agree on anything beyond the most rudimentary things. It gets a bit fuzzy beyond that in regards to what exactly instigates their move on project purity, but I take that as Autumns personal initiative acting on the intel that the Purifier might actually work this time and is defenseless, while Eden agrees due to it's potential to aid in his own plans, this being one of the few times they actually seem to agree on something.

So the East Coasts chance of winning the events of Fallout 3 fall squarely on a few factors, but I'd say the biggest one is the leadership factor. Being moderately more competent will help them in the moment, but competence doesn't erase friction and Autumn and Eden have a lot of Friction.
>>
>>5565684
So, kill either one? I think we should Kill Autumn, but convince Eden to stand down since hes not actually the president?
>>
>>5566835
No, Reprogram Eden to suit our purpose. Autumn can be dealt with with a mix of manipulation, charisma, and politics.
>>
why is this even being discussed rn? We currently have our hands full with local issues and will have even more to do once we move to the Mohave.
>>
>>5565684
Yep

>>5566835
Sneaky kill would be hard and can kill more enclave members. I doubt that Autumn is easy to kill, or with few guards and retinue (would include other East Coast high officers, likely his subordinates, command staff and so on).
And even placing all of that aside, one of their main leaders is dead and they will not be happy of any ideas from westerners in leading them.

>>5566841
It would be in the East Coast hands, a victory for the Enclave. Manipulating Autumn with little to nothing would be an hard call. We would also not know much of the East Coast Enclave internal politics.

>>5566878
An anon wanted to talk about long time objectives, i replied that we aren't near most of our short ones and discussion started. If nothing it else people say what they think and what they want to do.
Even if I don't like the idea of going in the East, i prefer that there is discussion because i like this quest a lot.

On the topic of short term objectives, the second attack on Navarro and then the scouting of the Divide, will be both quite important.
Some secondary missions might be needed for them once the time arrives (creating problems or moving troops from Navarro for example, using the bureacratic problems of NCR against them). We would also need to decide how many squads we want to send in the attack, a larger force with robotic support would demolish NCR troops and garrison stationed there, but it needs to be able to reach Navarro without being spotted. The risk of heat would inevitably raise too.
>>
>To the Commercial district, it's likely that they've integrated into the society here, and merchants as you're aware are good cover.

Wins

Writing, expect an update some time tomorrow.
>>
Apologies for the lack of update, there was a crisis at work and when that was finished I had to spend most of the rest of the day dealing with thermal issues on my computer, both of which have been resolved now. Update will come tomorrow.
>>
>>5568353
understood move at your pace OP
>>
>>5568353
kay and np
>>
>>5568353
Would it be possible to secure trade with the Shi?
>>
>>5569062
I mean if you want to explain to mom why you want to trade not just with degenerate wasters but the remnants of a Chinese PLAN ship who currently occupy Sa Francisco.
>>
>>5569126
....fair point. How do you think we should go about making the Shi and BoS wage ware against the NCR? The BoS is slowly dying out, but if we get the Shi to fight the NCR too then the BoS will last longer. I mean they'll eventually all die out but they'll be a thorn in the NCR's side for longer.

Besides that, what should we do in preparation for the Legion? As far as tech goes they only use fire arms, various tech levels or melee weapons, and okayish armor. They also have a ton in numbers. IMO we should head to the Repconn head quarters, load up one of their rocket ships with more crafted portable nukes, and launch them at various Legion captials and Ceasar's barcap across the Dam. Well, with maybe only 1 crafted nuke. Roo many nukes so close to the Dam might destroy it.
>>
>>5569131
for NCR-SHI I suggest we instead do everything we can to pit them against each other economically and let animosity build from there. The BOS chapter on the west coast is doomed let that play out naturally it will still take a long ass time

the Legion I going to be a problem and while they may be of some use to our goals, they suck for our long term also why would we need to use a rocket delivery system in general. just lay one anywhere within a 10-mile radius cesars shitty little tent capital and remotely detonate it don't waste space craft on that shit. also, we don't need to use nukes on any targets in the Mohave. we have a V-bird.
>>
>>5569062
we will remove them.
>>5569131
Using the BOS has the boogeyman will not work for long anymore, the last use we can do that is brutal and believable (if done well) is the 2nd attack on Navarro that is already locked has a mission we need to do. After that we will simply ruin more the BOS rep and increase the chances of hostility between them and anyone else. But the BOS will not be a great menace like the past soon, for most large factions.

We already had ideas for increase hostility and mistrust between Shi and many other factions against NCR and BOS. Once those ideas are placed a few more lies and some blood will do the work for us and start new wars. And if not that interrupt trade and diplomatic relations, which is still good enough for us and more lies can still be spread afterwards if needed.

Legion has several problems despite being a powerful new faction. Their equipment is lacking, poorly made in most cases and unlikely to be well repaired.
What's more important is they are unprepared for not have Caesar around or other key leaders. Their medicine is also nothing great which can be heavily used by us, and most of the regions under them don't produce much food.
For the moment we will collect news and knowledge of them. After that if they start touching regions were we do missions, we might strike at one of their leaders or prepare other type of attacks that use their weakness against them. The Legion is pretty good military speaking, preferably we keep it to stealth unless they start to get too close to our new home. Or until we are better prepared.
>>
After giving the situation some thought you decide to have your team search the commercial district of San Francisco. It's quite possible that the remnants decided to integrate themselves into the city and what better way to do that than to provide a service or commodity. It makes a good cover regardless, as well it will let you find out more about the state of the Shi on an economic level.

As your walking down the streets heading towards the markets, you can't help but notice some a few interesting things. There was a clear segregation between the immigrants and traders and the native Shi, while almost all the interactions are cordial and professional you can see it, a degree of contempt, the air of superiority, the quite disregard that the Shi give to those not born here. Your attention is drawn for a moment to an argument that breaks out between a trader with an interesting accent and a Shi shop owner.

The Trader with his voice raised asks with an irritated tone, "Tha'ell do ya mean? That wasn't the agreed upon price, I'm barely breaking even with the tariff duties you have on this stuff." The Shi merchant gives a solemn look, "I understand your distress sir, truly I do, but the value of technology like this from... foreign sources, it just doesn't have as much demand as when the deal was initially made, the price offered is the best I can do."

The Trader scowls, "Do ya think I'm an idiot? Look I know the value of prewar microchips and components, this stuff is worth a mint, I'm not about to be short sold at the finish line. Either you pay the original price or you don't get any of it."

The Shi merchant sighs, "Sir, please there's no need for such aggression, I'm simply stating the facts, when the deal was made back in June, the facilities down in Silicon valley weren't fully restored yet, but now they are and localized production methods are as good or superior to that of old world make. These are absolutely collectors items, antiques even, someone will buy them for the novelty here or perhaps some other foreigner will come by and think highly of the product, but the situation has changed and I'm simply trying to make a profit on these as you are."
>>
The Trader steps forwards, he dwarfs the Shi merchant leaning forwards, "I don't give a rats ass if yer local production just took off, we had a deal!" He looks like he's about ready to start something, and while most people seem to be ignoring the matter several uniformed men seem to be approaching the area now.

This may be an opportunity, though you're unsure if its worth potentially making an even bigger scene by sticking your nose in this business rather than just moving on and focusing on your task.

What do you do?
>Step in, see what the original going price is for the traders goods, perhaps you can get in good with them and pick their brain while getting useful components.
>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
>This won't lead anywhere, let the authorities handle it we've more important matters to deal with.
>Write in?
>>
>>5569722
>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
>Have Thomas and Jacob handle the trader
>>
>>5569722
>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
>>
>>5569722
>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
>>
>>5569722
>>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
>>
>>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
>>
>>5569722
>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
And then for the sake of cover make it look like we are trying to gain trade rights to the silicone valley goods. Trade would be sweet but no way mom would go for it, though you could argue that the shi has lived in America like nger than a lot people when the declaration of independence was written.
>>
>>5569722
>>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up.
mmmm it also means getting a minimum of their attention which must be avoided

>>5570013
It's not needed for the mission, we are talking with a merchant not their leaders.
And since we are preparing the exodus, and to start a war between them and NCR, any trade wouldn't be sustainable.
>>
>>5570013
>like nger
*Longer than
>>
>>5570025
I'm not advocating for setting up trade, just pretending to as a cover for asking around and bothering officials.
Thinking about it the cell might be embedded in silicone valley since they have knowledge of superior American engineering and science.
>>
>>5570036
And that if the enclave weren't hippocrits they'd realize the shi are the quintessential American immigrant story and manifest destiny. Find, claim and tame uncivilized lands dominating tribal natives by nature of superior technology and organization.
>>
>>5570193
um ok that's not what Manifest destiny was, Manifest destiny was the idea that it was the United States god ordained destiny alone to settle and civilize the North American continent. The idea is not appropriable by other groups specifically because they do not have the cultural or political continuity. also, the SHI are an invasive and colonizing force NOT immigrants.
>>
>>5565516
Now that I think about it, we're probably the only Enclave faction that knows all Vault locations. If we wanted to we could probably head on over to DC right now, open up Vault 101, and re ruit the Vault Dweller from the get go. We dont have any real reason to do so right now until we need to visit DC to reconnect with the East coast. When and if we do, it would be ideal to account out the remaining vaults to see which were Experimental or controlled vaults, appraise the survivors, and claim the research data + materials from said Vaults. For example if we can some how coerce or descretly herd the super mutants to attack the Pentagon, then move in to purge the super mutants and BoS, we could earn major brownie points for everyone, then it'd be a simple matter of fortifying the purifier and arranging for brahmin caravans to transport water until infrastructure is repaired.

>>5565628
We got a good 5-7 so -ish years before the Vault Dweller leaves his hole in the ground. We got the time to finish all our buisness in the West coast before advancing on to the East.

>>5566901
The Divide is....hmmm. I mean I guess we could pay the Courier to scout the Divide for some place to hole up in, but the initial pay was for him to guide us in there. I forgot if we have the intel and the security clearance to use the military facilities there.

>>5569158
That's really dumb you know that right? The portable nuke had the destructive capabilities of something in the range of a football stadium, which is smaller than a mile in length, I think? Let alone ten miles distance within Ceasar's tent. It wouldnt really hurt him besides the low levels of radiations that he puked invalidate by moving slightly away, and we cant exactly have infiltrators sneak through his fort since I don't doubt the dangers have tried that before with their own stealth boys.
Hence using a long range flight capable ship filled with explosives to brutalize an old man. We kill him, and maybe Legate Lanius too if he's in the camp, and we more or less kill the Legion as infighting sets in.

>>5569234
No no no. I get the BoS will inevitably die out. What I'm trying to say is, I want to prolong how long they can menace the NCR, by having the NCR divide it's attention between fighting the Shi and the BoS. I understand that the BoS will inevitably die, but I just want to edge in a couple more years out of those tin cans for the sake of draining NCR resources.
>>
>>5570492
pretty sure the natives of the Americas saw the settlers as invasive and colonizing
>>
>>5570568
Yes, that's the point the SHI are exactly that even if they only stay in 'Sisco.

>>5570563
I was talking about the warheads in the divide, and I used actual measurements for a real Nuke not whatever the hell a "Portable Nuke" is.
>>
>>5570563
Conflicts can last quite a while and if we have no intention to use weapons of mass destruction things will be slower. The work we have in front of us sound like one that last an entire life. If we finish all of our enemies in the west before the end of 5-7 years, good for us i will be impressed by Ford and everyone else.

The courier was taken has guide for our squad when we start that mission. We should have different passwords of military installations/bases, it wouldn't be strange if that one was included.
>>
>>5570563
The only problem with your plan to recruit the lone wanderer out of the vault is that James is still in that vault to.

And James ain't a fan of the Enclave.
>>
>>5570623
We shouldnt consider ever using those considering how finite they are, and only if we have some GECK's to unfuck the environment.
>>
>Whilst you dislike the idea, it's possible that helping the Shi Merchant may give your group some face amongst them, and that could go a long way to getting people to open up

Wins

Writing, expect an update either later tonight or sometime tomorrow.
>>
>>5570643
If it comes up maybe we tell him that we won the election on a green platform and that water, among other things, is a human right.

Is stripping a GECK to make the water purifier optimal though? We can't deploy a pure GECK in DC because of the loss of all the historic artifacts, but a fully functional garden city is a cool idea. "Rescuing" James from the simulation could give us more leverage over him, and by the time we encounter the vault dweller either Dad is on our side or no longer around to badmouth us.
>>
>>5570643
>>5570893
https://fallout.fandom.com/wiki/James_(Fallout_3)
Why was James not a fan of the Enclave? Besides the part where the Enclave stormed the Memorial a few years from now. I dont think the man had prior experience with us, so if we could convince the father to worth with us, the son should follow just as well.

Man I really hope we get to do things in DC as well as Vegas. There were so many interesting things there, just as there were so many fun things to kill.
>>
>>5571507
Most of it derives from a few lines and a few assumptions, but James was very clearly at least somewhat more awares to the Enclaves capabilities than most from how he handled their subsequent arrival at project purity in Fallout 3.

Beyond that the east coast brotherhood still has records on the Enclave and very much worked with James and his team in the early years of project purity providing at least some technical knowledge and a security detail.

I can not say with 100% certainty that James knew about the Enclave while in 101 or before but he absolutely knows after he leaves. Lot of unanswered questions when it comes to his character.
>>
>>5571570
So its not a zero percent chance to convince James to work for the Enclave, or at least with us personally? It would be pretty cool if we get the chance to do a mentorship with our own Choosen One (James's kid)
>>
>>5571582
We'll see if it comes to it.
>>
You frown, but after having given it some thought, it's probably best to get in the communities good graces. You don't have to like them to use them after all, you just have to be liked by them. You give a nod to Grant and Thomas and the gesture towards the commotion looking at the Trader primarily. It doesn't take them long to get your intentions and head over there as the rest of you spread out to watch the proceedings.

While the Merchant had not yet shown any visible discomfort it was obvious that he was eyeing the authorities behind the Traders shoulder. It was a short race for your group to get their first, but they did, with Thomas stepping in and Grant doing his best brick shit house impression, which was really just him standing at attention, "I could help but overhear what was going on over here." Thomas said with a somewhat professional if welcoming tone, turning to the Trader, "I think it'd probably be best that you stop accosting the poor merchant here..." Thomas gesturing his head to the authorities that had stopped to reassess things as the new actors entered the scene.

The Trader looked behind his back, then back grimacing before scowling and then finally he sighs, "To hell with this, I'll take my business to the NCR, hope ya Shi bastards enjoy the import duties, you're never seeing my business again." and with that he gives one last glare at the merchant before walking off. Seems he had the good sense not to start something when so out numbered.

The Merchant gave Thomas a quite smile, "Thank you." he said simply.

Thomas nodded, "My pleasure, if you don't mind me asking myself and some associates are new to San Francisco, we had heard that some old partners were in the area and wanted to come and find them, but we never really got an address or the like. I don't really want to impose but could you give me the lay of the land?"

The Merchant raised an eyebrow before nodding, "I suppose it's only fair, you saved myself and the police quite some trouble there, what exactly did your partners deal in?"

Thomas sighed, "A bit of everything honestly, though mostly old world tech, not unlike what that man was trying to sell you, though in much more complete condition."

The Merchant looked to the ground in thought for a moment, "Hmmm, not many foreign traders that set up shops like that here in San Francisco, are you sure they've settled here?"

Thomas nods, "Yes."

The Merchant nods in return and then stops, "Ah where is my manners, I am Shen Junjie, you may call me Shen, what is your name?"

Thomas smiles, "It's no issue, we're the guests I should have offered mine first, Thomas Rocksferd, Manifest Destiny Trading Caravan."

Shen raises an eyebrow, "Ah I've heard of your caravan." though he doesn't seem to elaborate beyond that.

Thomas doesn't allow himself to be caught off guard, "Now with formalities dealt with you were saying about where our partners might be?"

[continue]
>>
Shen nods once more, "Ah well it's possible that they've settled down in Silicon Valley, all though such shops and industries will have been nationalized by the Emperor not to long ago. If they weren't down their than you'll likely find them a bit further towards the docks, many of the immigrant merchants and settlers set up their shops and businesses around there."

Thomas gives Shen a smile, "Thank you very much..."

Is there anything else you'd like to ask Shen about? [ask as many questions as you want]
>You mentioned the Emperor Nationalizing the Silicon valley industry, Why?
>It's clear you sell advanced tech yourself given what you were dealing with before, what exactly do you have for sale?
>Is there anything someone new to San Francisco should be aware of?
>Write in?
>>
>>5571929
>You mentioned the Emperor Nationalizing the Silicon valley industry, Why?
Then
>It's clear you sell advanced tech yourself given what you were dealing with before, what exactly do you have for sale?
>>
>All three options
+
>Shit talk/spread black propaganda about the NCR trying to pressure our caravan company and others to hand over tech for their war effort against the BoS, hyped up to essentially be extortion & literal highway robbery
>>
>>5571929
>You mentioned the Emperor Nationalizing the Silicon valley industry, Why?
>It's clear you sell advanced tech yourself given what you were dealing with before, what exactly do you have for sale?
>Is there anything someone new to San Francisco should be aware of?
Trying to spread propaganda will probably be ineffective, we’re better off ‘leaking’ something of import that may tell the Emperor of an increased chance of NCR skullduggery.
>>
>>5572081
+1
>>
>>5571929
>You mentioned the Emperor Nationalizing the Silicon valley industry, Why?
>It's clear you sell advanced tech yourself given what you were dealing with before, what exactly do you have for sale?
>Is there anything someone new to San Francisco should be aware of?
Just appear like wastelanders. This is a mission were we have no need of high risks.
>>
>>5572043
supporting this
>>
>You mentioned the Emperor Nationalizing the Silicon valley industry, Why?
>It's clear you sell advanced tech yourself given what you were dealing with before, what exactly do you have for sale?
>Is there anything someone new to San Francisco should be aware of?

Wins.

Writing expect an update sometime tomorrow or Monday.
>>
>>5573294
Great
>>
Unfortunately there won't be an update today or tomorrow, I've got a bit of work crunch I need to focus on.
>>
Thomas still had a few more questions, giving Shen a thoughtful look, "You said that the Emperor was Nationalizing the Silicon Valley industry, Why is that?"

Shen had already turned to head back inside by this point, but stopped and turned around to face Thomas, "Something so vital to economy of the Shi state must be closely regulated, in this regard it being owned and controlled by the Emperor is the most optimal matter. Regardless it was nascent when the decree was made so any damage to private enterprise is minimal."

Thomas raised an eyebrow to this, "If that's the case how were the private industries compensated?"

Shen's reply was succinct, "The scavenging groups weren't to put it simply, they weren't contributing to the economy of the Shi State as it were. As for those that actually took up old world manufactories and got them operational, they were compensated for 5 years projected profit of their business, as well as offered employment by the state allowing them to maintain their current positions under its supervision. Any foreign businesses set up in that time were offered the chance to swear fealty to the state, for the same opportunity, if they didn't take it they were given their compensation and instructed to leave."

Thomas bit his tongue at that, for yourself you didn't exactly care for what you heard, sounded all like a bunch of communist nonsense.

After a few seconds however Thomas regained his composure, "I see, then what exactly is it that you do, as you seem to sell advanced technology yourself."

Shen eyed Thomas carefully, "I am an end product salesman, essentially what is manufactured in silicon valley one of my other businesses takes that supply turns it into some form of computer, or other electronic device and then I sell it here at my shop. Were it not for the nationalization of the actual Microchip and other base components I'd have bought one of the manufactories myself, but alas I will have to make due with what bits of the chain I have."

Thomas nods once, "Out of sheer curiosity what exactly do you have for sale?"

Shen smiles at this, "A number of things, many old world blueprints have been reversed engineered for every day use, though not much has advanced at the moment, I expect within the next 5 to 10 years to see the Computer industry here in San Francisco to be quite a bit further ahead than it is currently. In particular I have some pip-boys 2000s available for sale, a few AIO Terminals, and some lesser electronic appliances mostly commodities like freshly built radios, electric stoves, and the like."

Thomas looks at him for a moment, "Any robots?"

Shen shakes his head, "Not at the moment, my facilities haven't quite reached the point where we can assemble these old world American designs in an economical way."

Thomas nods once more, "I see, one last question if you'll indulge me further." Shen nods to this, "Being that we're new to San Francisco is there anything that we should be aware of?"
>>
Shen scratches his chin, "Hmmm, you seem courteous enough, I would say maintaining your current demeanor is plenty to avoid trouble. However the dockyards are probably the least orderly area, I've heard there's quite the issue with pickpockets and thieves in the area. Some general rumors of organized crime seeping in through the trade routes, though the police handle that well enough I suppose."

He thinks for a moment longer, "Though I would think it obvious, pay respect to the Emperor whilst you are in his lands, and lastly I think it may be worth telling you that the nationalization of Silicon Valley extends to the land as well, it's Government property so it's well guarded, if for whatever reason you find yourself on business there I would recommend your best behavior."

He clears his throat, "Now unless you have any more questions or would like to buy something I must tend to my store."

Do you have anymore questions?
>Yes (Write in?)
>No

Would you like to purchase something?
>Pipboy 2000 (max 10)
>Terminals (Bulk)
>something else (What?)
>No

Regardless after that where would you like to go next?
>Stay in the Market, I'm not fully convinced they're not here yet.
>Head over to the Dockyards, if that's where most of the 'foreigners' are then that's where they'll blend in the most.
>It'll be a bit of a detour but Silicon Valley's technology and the potential inlet into the Shi Government may be the perfect cover for them.
>Something else? (Write in)
>>
>>5578676
>Pipboy 2000 (max 10)

>It'll be a bit of a detour but Silicon Valley's technology and the potential inlet into the Shi Government may be the perfect cover for them.
>>
>>5578676
>>No
>>Pipboy 2000 (max 10)
>>Head over to the Dockyards, if that's where most of the 'foreigners' are then that's where they'll blend in the most.
>>
>>5578676
>>No
>Pipboy 2000 (max 10)
>Head over to the Dockyards, if that's where most of the 'foreigners' are then that's where they'll blend in the most.
>>
>>5578676
>No

>Pipboy 2000 (max 10)
>Terminals (Bulk)
>Whatever Jacob wants
The terminals and Pitboys are useful, and whatever Jacob wants he can have.
>It'll be a bit of a detour but Silicon Valley's technology and the potential inlet into the Shi Government may be the perfect cover for them.
The Shi Cell Remnants would have the capability and the numbers to pull this off.
>>
>>No
>Pipboy 2000 (max 10)
>Head over to the Dockyards, if that's where most of the 'foreigners' are then that's where they'll blend in the most.
>>
>>No
>Pipboy 2000 (max 10)
>Head over to the Dockyards, if that's where most of the 'foreigners' are then that's where they'll blend in the most.

Wins

Update will come sometime tonight or tomorrow.
>>
>>5583570
Cool



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