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File: GREENHORN.png (94 KB, 1525x1526)
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You are the ever-proud APPRENTICE of the great witch SIGRID DE HAUTDESERT–with woolen raiment on and wand in hand, you are ready to engage in another wonderful day of ASSIDUOUS THAUMATURGICAL EDUCATION.

LAST THREAD: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=greenhorn
>>
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You stand before a mess of flesh and viscera, the hisses of steam pipes and whines of molten glass fading at the sight of running blood. You are here to fetch a BUSCHGROSSMUTTER DECANTER, a glass vial of fine enough make to withstand the magical pressure of a TRANSPECIATION POTION. You thought to see to the craftsman’s progress, but..

“Uh–ueeh–..” You stammer, hands above the mess that was once the craftsman.

You are no stranger to death, nor is any wizard worth the weight of their wand. You saw well enough at the conservatory: teleportation mishaps, self saponification, the crocodile incident. You are well aware that great magic demands great sacrifice. But to see such a mess up close–gore spattered about the floorboards, a man painted against the wall–you can’t help but go a bit green in the face.

Your fair lady still waits at the shop’s front, the decanter stuck in what was once the craftsman.

>What do you do?
>>
>>5515374
>Grab the decanter and go
>>GO GO GO
It's not safe here! This is no place for magical merriment with our shapely teacher, no place at ALL!
>>
>>5515374
>”Lady Sigrid, it appears the craftsman has exploded like a poorly made blood sausage. If you don’t mind, I need to use the nearest unused bucket for a moment.”
>”HUUUUUAAAAAAGGUHH”
>>
>>5515374
>Grab the decanter and head outside
>"Lady Sigrid, it appears the craftsman has exploded like a poorly made blood sausage. I fear that his theory of the killer gnomes had an inkling of truth. We should leave..."
>"Forgive me if this is a foolish question, but is there any way to revive him?"
>>
>>5515372
>>Grab the decanter and head outside
>>"Lady Sigrid, it appears the craftsman has exploded like a poorly made blood sausage. I fear that his theory of the killer gnomes had an inkling of truth. We should leave..."
>>"Forgive me if this is a foolish question, but is there any way to revive him?"
>>
>>5515374
>Grab the decanter and head outside
>"Lady Sigrid, it appears the craftsman has exploded like a poorly made blood sausage. I fear that his theory of the killer gnomes had an inkling of truth. We should leave..."
>>
>>5515434
+1
>>
>>5515372
Hello again QM

>>5515374
>Grab the decanter and head outside
>"Lady Sigrid, it appears the craftsman has exploded like a poorly made blood sausage. I fear that his theory of the killer gnomes had an inkling of truth. We should leave..."
>"Forgive me if this is a foolish question, but is there any way to revive him?
>>
>>5515374
>Grab the decanter and head outside
>"Lady Sigrid, it appears the craftsman has exploded like a poorly made blood sausage. I fear that his theory of the killer gnomes had an inkling of truth. We should leave..."
>>
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>>5515382
>>5515413
>>5515432
>>5515434
>>5515437
>>5515460
>>5515470
>>5515472

>Grab the decanter and head outside
>"Lady Sigrid, it appears the craftsman has exploded like a poorly made blood sausage. I fear that his theory of the killer gnomes had an inkling of truth. We should leave..."
>"Forgive me if this is a foolish question, but is there any way to revive him?

“Ah–ehh–ueeh–..” You take a deep breath, shut your eyes, and grasp for the glass. Your fingers squelch as you pluck the bottle from its nest of meat. You cradle the now red vial in your arms as you make from the back of the shop and near trip over yourself as you do.
“LadySigriditappearsthecraftsmanhasexplodedlikeapoorlymadebloodsausage.” You rattle off to the witch at the front, your face hot with sweat and the bottle neat in your arms. “Ifearthathistheoryofthekillergnomeshadaninklingoftruth. We should leave–.. ah, a bucket–..”
You take a deep breath, plumb your throat, and expel an acrid green bile of peapods and chicken kiev into the craftsman’s bucket. You continue to retch for a long moment until–much to your surprise–you feel a hand on your back as your master pats you–a bit too roughly, actually.

“U-uh.. there, there, Snuff.” Sigrid attempts to ease your discomfort, a clumsy attempt to seem maternal, perhaps. “Now, repeat yourself, slowly.”

[...]

“Hmmm..” Your master ruminates, a hand on her chin. “I suppose it comes as no surprise to me that the old man was slain–he was wont to make enemies, and wizards are seldom enemies for long. But to die with us here.. he was a pain to the end.”
“Could it be that his gnome theory had merit, then..?” You hum to yourself as you dump the chicken-kiev-peapod-bile bucket out the window.
“A murder of this caliber does not suit the gnome’s modus operandi. They prefer poison. No–this seems more a wizard assassin’s work.” Your fair lady mutters. “We ought to leave sooner rather than later.. won’t be long before the wizard police arrive..”
“Ah–..well.. forgive me if this is a foolish question, my lady, but might you have the power to revive him, or..?” You posit for her.

The lady gives you a strange look. “You know well enough it’s impossible to revive someone–not in any meaningful way.” Sigrid grimaces. “Though.. even given the messiness of his death, it may be possible to channel his ghost with such a fresh corpse..”

>What do you do?
>>
>>5515482
>Yes, it might be better to leave now before the wizard police arrive, the potion you drank will probably run out soon.
>>
>>5515482
Carry as much of his corpse as possible and leave
>>
>>5515491
Walking round with a bucket full of dead guy seems like it would be suspicious even in a wizard city.

>>5515482
>Summon his ghost and ask who did this, if we can
We might be seen as loose ends. We should prepare to protect ourselves.
>>
>>5515482
>”…How much of his corpse do you think you’ll need for this spell, Lady Sigrid, and is it possible to cast it in a more secure location?”
>Put whatever wizard bits she wants into a decently sized pot with a lid, and try not to think how much the meat smells like the meatloaf you used to eat at the conservatory.
>>
>>5515482
>>5515498
Supporting.
>>
>>5515482
>>5515498
+1
>>
So what do we know about the world here?
>>
>>5515491
+1
Thinking more corpse means better ghost talking.
>>
>>5515490
Supporting
Let's not cause any trouble for the soon-to-arrive wizard police.
>>
>>5515482
>"Though.. even given the messiness of his death, it may be possible to channel his ghost with such a fresh corpse..”
Hope this doesn't take too long if we do it
>>
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>>5515955

If you have any specific questions, I can answer.

>>5515490
>>5515491
>>5515498
>>5515500
>>5515509
>>5515520
>>5516006
>>5516027
>>5516113

>Yes, it might be better to leave now before the wizard police arrive, the potion you drank will probably run out soon.
>”…How much of his corpse do you think you’ll need for this spell, Lady Sigrid, and is it possible to cast it in a more secure location?”
>Put whatever wizard bits she wants into a decently sized pot with a lid, and try not to think how much the meat smells like the meatloaf you used to eat at the conservatory.

“A-ah, yes, well.. it may be better to leave before the police begin their investigation in earnest. Your transpeciation will run short soon, no?” You have to crane your neck to meet your master’s eyes. “But it may prove worthwhile to get a word in with him. How much of his corpse do you think you’ll need for this spell, Lady Sigrid? Would it be possible to cast it in a more secure location?”
“Well, as much as possible is ideal.. or as much as we can carry in a bucket. ” Sigrid grimaces. “I could channel him anywhere so long as I’ve got some of the corpse. The hitch is quality–any less than the whole of his body will diminish how intelligible he’ll be, and any longer and his spirit will fade from reach. If we wanted the most out of him, I’d have called forth his ghost with that pile of flesh in the other room right now.”

As much as you’d love to see your master work her magic, you just haven’t the time for any protracted casts. Your lady sets to work (at her insistence) to collect wizard bits into a pot and lid them up whilst you keep an eye out from the front window. Your moss-person companion stands just outside a finger in her nose. You’ll have to collect her as you leave..

“Ah.” You narrow your eyes at the alley street ahead of you. A few figures in terse, peacock blue robes have begun to gather up across the street, cloth hats tall and set low over their eyes. “Lady Sigrid! I think the police have arrived..”
“What!? Already?!” Your master barks, a pot held in her hands as she breaks from the back room. “That’s far too quick, even for wizard police. Hmph–someone must’ve seen something, or perhaps.. Well, how do they look?”

“They don’t look too eager to bust in.. they’re likely not aware of us.” You release a sigh of relief. It’s good you didn’t waste any needless time channeling up that stodgy old man in the back, lest you’d’ve been running into them in far more difficult-to-explain circumstances.

>Suggest leaving through the back. There was a window through to the back alley.
>Maybe you could leave by heading up the stairs and clambering across the rooftops.
>Try escaping downward. The wizard city’s sewer systems are famously large and complex.
>Maybe you’ll be able to cut your way through the front by bluffing.
>Write-In.
>>
>>5516181
>Maybe you’ll be able to cut your way through the front by bluffing.
No mossperson left behind!
>>
>>5516181
>Try escaping downward. The wizard city’s sewer systems are famously large and complex.
>>
>>5516181
>Maybe you’ll be able to cut your way through the front by bluffing.
We almost forgot our BEEG girl.
>>
>>5516181
>If you have any specific questions, I can answer.
NTA but what is actually going on with our characters weird magic that was briefly established last thread? Whats it got to do with his half-elf heritage? And how does magic usually work anyways?
If these question are to be established more naturally through the story please ignore.

>>5516181
>Maybe you’ll be able to cut your way through the front by bluffing.
Would they really hold such a great witch as SIGRID DE HAUTDESERT susicious of murdering some random schmuck? Especially one shes known and been a customer to for many years.
>>
>>5516270
Well, we are carrying a bucket of his guts
>>
>>5516181
>Try escaping downward. The wizard city’s sewer systems are famously large and complex.
Sounds like a good time. What could possibly go wrong here?
>>
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>>5516270
I'll be expanding on this a little more later, but basically you were born with extreme natural talent and potential for magic but difficulty with controlling it, basically the exact opposite of Sigrid.

Also, I'm not sure I'll be able to update again until around afternoon tomorrow, so in the meantime you can post some drawing requests or ask a question about magical merriment and/or shapeliness. Thanks for reading!
>>
>>5516278
For magic purposes which, as wizard police, they will surely understand.
>>
>>5516316
Draw a member of the gnome conspiracy.
>>
>>5516316
What do we look like without the hat?

>>5516181
>Try escaping downward. The wizard city’s sewer systems are famously large and complex
>>
>>5516316
>>5516319
Forgot to say please.
Utterly unforgivable.
>>
>>5516181
>Suggest leaving through the back. There was a window through to the back alley.

Play it cool.
>>
>>5516181
>Suggest leaving through the back. There was a window through to the back alley.
Sneaky time.
>>
>>5516181
>Maybe you’ll be able to cut your way through the front by bluffing.
>>
>>5516316
What is the technological advancement in this world?
I know there are guns (or blunderbusses at least), but what about cars or other machines?
>>
>>5516316
Is this some kind of fantasy biopunk? What is this genre-wise?
>>
>>5516595
They also seem to have modern apartments and citites and stuff.

>>5516316
Also another question, whats actually up with the primordial sea? Is it just what seperates pockets of forest and other elevated land in this world like an actual ocean would? Is it actually endless? What would a map look like?
>>
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>>5516183
>>5516185
>>5516205
>>5516320
>>5516453
>>5516466
>>5516578

>Maybe you’ll be able to cut your way through the front by bluffing.
Would they really hold such a great witch as SIGRID DE HAUTDESERT susicious of murdering some random schmuck? Especially one shes known and been a customer to for many years.

“I’ve got it, my lady!” You snap your fingers, abreast with pride. You move for the door. “These meager constables daren’t question the sworn word of a great witch! If you’d spell out our intentions here, we can leave them to their work and make for the chapel before sundown.”
“Snuff, wait–” Your master barks, but it’s too late. You shunt open the door and step outside, the thick scent of magic-broil porcine heavy in the smoky air. Your great big moss-woman companion glances at you. You motion for the police, who’ve taken to your abrupt appearance with less-than-kind glares.
“Your attention, pigs.” You enunciate clearly and loudly. “You needn’t waste your time with the insipid rigamarole of questioning and interrogating and other constabulary nonsense. This is all a great big misunderstanding. My master can explain this whole situation!”

You motion for her with a twirl of your hands. Your master does not step forth. You perform another perfunctory twirl. And your master yet remains.

“..I don’t mean to question you, my lady, but–..” You look back to your lady and realize it all at once–gone is the master you’ve come to know and worship, and back in her place is the half-pint. Her face is red hot, her once form-fit dress now slunk about her body like drapery. You look back to the police, who perceive no great witch but some slutty hobbit.

>What do you do?
>>
>>5517295
I said this would happen
>>
>>5517295
Oh. Right.
Kek.
>Grab Molly Mossdottir and cheese it down into the sewers
>>
I wish I could say I didn't expect something like this.

>>5517295
>Tell these gents that we are traveling, and that despite what they might think our lady is honorable and good. Explain to them we were merely here to get an ingredient from the late craftsman.
>Answer any questions they might have, but try not to cause more embarrassment for lady Sigrid (make sure not to mention who she really is) then excuse ourselves.
Just running away will definitely make us look suspect, and will make them trail us. Don't want to be on the run forever just because of something dumb.
>>
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>>5516595
>>5516627
>>5517009
>>5516320

>What do we look like without the hat?

A secret for only those you’re most intimate with. Your wizard’s cap is wear you hold more dear to you than anything, perhaps even your wand. But the few who have seen your face say you bear a great resemblance to your elven mother.

>What is the technological advancement in this world?

The capital runs riot with motorized carriages, electrical lights, wet-plate photographs, great machinery put on exhibition stages for all the world to ogle at–now, they say, is an era of innovation for the human world. You don’t see much of that in the frontier towns in the sea, though.

>Is this some kind of fantasy biopunk? What is this genre-wise?

I mostly think of this as fantasy with magical merriment and shapeliness.

>Also another question, whats actually up with the primordial sea? Is it just what seperates pockets of forest and other elevated land in this world like an actual ocean would? Is it actually endless? What would a map look like?

The sea is as yet an insurmountable mystery in spite of hundreds of years of researching and mapping and exploring and studying. The lot of sentient life–elves, humans, dwarves, all manner of fantasy beast and hide–teem about one ocean, the PHORCYS SEA, whilst all around it endless plains of grass stretch out beyond the known world. The chthonic, untamed wilderness hangs heavy over civilization.
>>
>>5517295
Can we check our magic options? If one of them presents an easy solution we wont need to think of some elaborate excuse or risky escape.

Otherwise
>>5517316 +1
I don't really want to become a fugitive when we're actually entirely innocent.
>>
>>5517295
what comedic timing
backing >>5517316
>>
>>5517316
And the bucket of his remains? Pass it off as the reagents?
>>
>>5517306
I'll support this
>>
>>5517488
>>5517490
My ID changed
>>5517304
I'm this anon. I had no idea what to do back then.
I still don't
>>
>>5517488
Why not just tell them the truth? We were trying to channel his ghost in order to figure out what might've killed him.
In fact, actually channeling his ghost will probably prove us innocent pretty quickly.
>>
>>5517498
>>5517322
>>5517316
I fear we will embarrass our beloved master, to expose her in her identity in her current state.
>>
>>5517488
We could, though that's risky. How about just telling the cops we were trying to find someone that could channel his ghost to find out what happened (not our lady, but someone else)?

>>5517498
She doesn't have as much magical capabilities as a halfling. I'm not sure if she'll be able to do it in her current state.

>>5517523
That's also a possibility, but I'm trying to avoid that one with my write-in.
>>
>>5517316
supporting
>>
>>5517523
But as >>5517316 said we don't actually need to expose her identity (not that we could actually prove it to begin with, given that Sigrid is known to be a human and not a halfling). We will just have to pretend we're someone else.

>>5517581
+1 to the channeling suggestion, it probably makes sense to try to find a channeler yourself to figure out who killed your glassware supplier rather than rely on the police in a city like this, so that adds extra credibility to our lie.
>>
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>>5517306
>>5517316
>>5517322
>>5517471
>>5517490
>>5517601
>>5517605
>>5517581

>Tell these gents that we are traveling, and that despite what they might think our lady is honorable and good. Explain to them we were merely here to get an ingredient from the late craftsman.
>Answer any questions they might have, but try not to cause more embarrassment for lady Sigrid (make sure not to mention who she really is) then excuse ourselves.
>How about just telling the cops we were trying to find someone that could channel his ghost to find out what happened (not our lady, but someone else)?

“Aha–.. ahem–.. excuse me, gentlemen.” You clear your throat and position yourself before your scantily-clad lady. “We are just humble patrons who came by to fetch a custom order glass! We’re happy to answer any question. I-it’s just–ah.. see, the craftsman just sort of, ah.. And we had to get his body in a pot, see, to channel a ghost–”
“That’s enough chattin’ shit, boy.” An officer that towers over both you and your master approaches you, the thick, pug black wand of a policeman at your chest–his face is stuck so close you can count the hairs of his stache. He angles his neck toward your mossperson companion, who seems indifferent to his reproach. “You and big bird here are comin' in for questionin'.”

“Ah-wha–..?!” Your master protests behind you. “On what grounds? What is this nonsense?”

“We’ve got an eyewitness account of a murder here–a witch near too broad to fit through a door and her evergreen apprentice settin’ a man to blow over a pay dispute. And here we have the witch, the boy, and the body.” He shoots a glance to the pot of intestines. “So, if you’d be makin' this quick and comin' with us easy-like..”
“This is ridiculous. You can’t seriously expect us to acquiesce to this, do you? What proof? What eyewitnesses–” Your master begins to speak up for you, but a handful of officers blow past her. She near tumbles over in her dress.

“The halfling can scamper off. But someone’s gotta take responsibility for what took place here.” He tilts his head. “Do we have an understandin'?”

>What do you do?
>>
Oh, they think Molly did it.
>>
>>5517734
Just run away already for the love of god.
>>
>>5517734
>how could they possibly have an eyewitness? this all happened 5 minutes ago! clearly we've been set up to take the blame
>>
>>5517734

As >>5517758 said...
>how could they possibly have an eyewitness? this all happened 5 minutes ago! clearly we've been set up to take the blame
Make this protest, then...
>Grab Molly Mossdottir and cheese it down into the sewers
Come on, anons. These wizpigs are crooked! Let's vamoose!
>>
>>5517734
>Have Molly barrel through them, and try to use any magic you have to help.
>Escape with Sigrid and Molly, take the bucket if you can. Go down the sewers and try to lose them.
This might be very risky and will definitely get us on the run, but I don't have any better ideas.
>>
>>5517771
+1

We shouldve took the backdoor
>>
>>5517734
>>5517771
+1
>>
>>5517771
Support.
>>
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>>5517751
>>5517758
>>5517767
>>5517771
>>5517783
>>5517789
>>5518040

>Grab Molly Mossdottir and cheese it down into the sewers
>Have Molly barrel through them, and try to use any magic you have to help.
>Escape with Sigrid and Molly, take the bucket if you can. Go down the sewers and try to lose them.

“Aha–.. yes, well..” You look to your lichen companion, who seems uneasy with the growing number of wizard police closing in all about you. You take a few slow steps back into her side, your hands up. “I would say we do understand the situation, captain.”
Your master and yourself are all at once swept up by the mossfolk, her arms so rough about your sides and neck you feel as if you’ve been taken up by a bear. The wild woman barrels through the litter of officers with ease as she tucks into another alley across the road. You’d attempt to lend magical aid, but your purchase on her is so loose you wouldn’t dare reach for your wand lest you slip.
The blur of concrete and wizard folk around you seems to fade amidst her sprint, the shouts of the police behind you now faint. You’re flung against her arms like a ragdoll as she makes another sharp turn down an alley and a set of stairs..

[...]

“Are you done changing, master..?” You peek between the fingers over your eyes.

“I’m done.” She sighs. You loose your hands to see your master stood before you, a familiar, far more modest green gambeson slung atop her. “..Ugh. What a mess of things. We need to get out of this foul city as soon as possible.”
You stand in a low concrete tunnel, just about tall enough to fit the mossperson. The scent of rank, wet sewer air hangs thick about your party. The wizard city sewers, a complex network of tunnels and pipes and tributaries that runs beneath the mess of a city above. Your master sits on the ground, a hand on her chin.
“We could try to cut through the sewers to get out.. though, the lot that hangs about down here are far more dangerous than the police up there..” Your master seems to ruminate to herself. “But if we go up, we’ve got to contend with wizard police.. but, maybe a disguise.. no, that’s foolish.”

You’ve still got the pot of the GLASSBLOWER (though, far less of him than before after that wild run) and the BUSCHGROSSMUTTER DECANTER in your robes.

>What do you do?
>>
>>5518323
>Cut through the sewers
The sewer people are more dangerous than the police FOR NOW, I'm sure if we keep running afoul of the law things will escalate
>>
>>5518323
>cut through the sewers to get out

Problem with the police is that we might become more recognizable the longer we are in public view
>>
>>5518323
Sewers.
I guess we could use the clothes magic to get three fitting ducksworth's traditional clothing™, but our builds are still recognizable
>>
>>5518323
Let's not get lost into some dangerous labyrinthean sewers we have no clue about whatsoever.
Let's disguise ourselves best we can and find a somewhat hidden route back to the green chapel. The quicker the better, before they can get a full search party on us.
I'm sure lots of murders happen in this city and the police force is probably stretched quite thin.
>>
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>>5518345
>>5518357
>>5518358
>>5518393

>Cut through the sewers

“I think the sewers our best bet, my lady.” You cast a reluctant glance to the world above. “If our only concern is a hasty escape, then it’s best we avoid tight crowds–very much so now given your current form. We ought to find a way out and back through to the chapel from here.”
“Hmm.. perhaps you’re right, but still–the wizard scum that run amuck here will be their own kind of troublesome.” Your master prevaricates, her hands tight. Your half-pint fair lady takes a deep breath. “Fine. Fine. Let’s go. And be quick about it. I’d like to be home in time for dinner.”

[...]

You manage your way through the tributary free of trouble for the most part, save for the occasional rat and your master’s (kind of cute) squeals of terror. You can’t quite muster up a sigh of relief, though– there’s an uneasiness that hangs about the quiet that makes it difficult for you to breathe.
“Ah. Wait. The path splits.” Sigrid observes, her voice low. She approaches the split along the stone sewer causeway–each path looks identical save for a stamp in black paint above each path. The left path features a grimy black hand. The right path features a knife.

“Symbols, hm..?” You squint. “Looks like they’re.. a hand and a knife!”
“They’re familiar.” Sigrid mutters. “I swear I’ve seen them around the city proper before. Though, I don’t know what they mean..”

>What do you do?
>>
>>5518828
Take the path of the hand
>>
>>5518828
The knife looks like a kitchen knife.
Maybe there will be people we can talk about the culinary arts!
>>
>>5518828
>the knife path
>>
>>5518828

It does look rather kitcheny.

> Knife
>>
>>5518828
>path of the knife
>>
>>5518828
I'm guessing... Thieves (sneaky fingers for picking pockets) and assassins (self-explanatory)?

>Hand-path, please
>>
>>5518828
>Draw a turkey over the hand, and then take the turkey path
>>
>>5518828
>ZA HANDO (the hand path)
>place your hand on the marking, see how big it is compared to yours, Molly and master can try too
>>
>>5518828
>Knife
>>
>>5518828

obviously its to show they produce hand-made knifes down here, no magical craftsmanship, all sweat and muscle for these bad boys
>>
>>5518828
>Knife path
Hopefully we don't have to square up against a KNIFE GIRL and her MEATMAN compatriot.
>>
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>>5519395
>>5519376
>>5519329
>>5519283
>>5519035
>>5519011
>>5518964
>>5518879
>>5518866
>>5518852
>>5518841

>The knife path.

“The knife path, perhaps, my lady?” You examine the mark–a clean cut emblem, to be sure. “It looks to be a knife of fine make, does it not? They may be craftsmen, or perhaps even culinary enthusiasts! I have been in need of a new cookbook, so..”
“I somehow doubt there are many culinary enthusiasts in a sewer.” Your master mutters. The causeway down the knife’s way leads far, far down into the dank depths ahead. “But fine, fine enough. I will lead, lest we get a knife in the back.”

[...]

The path continues in quiet–your master, yourself, and your mossfolk, a procession of three in green as you walk the length of the concrete catwalk. You find no assassins in wait with knives in hand, nor do you find any culinary enthusiasts. Your mind begins to wander to strange places (like how your master’s hat seems to change size with her size) until..

“Ah. Stop.” Your lady comes to a sudden stop and you near trip over her. Her halfling’s ears twitch. “You hear that, Snuff? It’s.. men speaking, clinking glass, steel, merriment. Sounds like the city streets.”

“Not at all, my lady.” You respond, your ears nowhere near as lewdly large as hers.
“Hmm.. then, come on. But tread light. The mossperson, especially.” Sigrid a glance at Molly, who tilts her head.

[...]

You come upon the source of the revelry soon enough–the causeway’s walk widens, an assemblage of wood stalls and stone shop fronts built along the tributary before your party. The road runs riot with shady wizards and their ilk plying their trade and hocking their ill-gotten goods. It appears you’ve come across a MAGICAL BLACK MARKET, all too common in the wizard world.
“Hmph. It figures..” Sigrid frowns. These sorts of black markets pop up everywhere–in frontier villages, in capitol townships, and as one might expect, wizard cities. They hock potion ingredients and magical goods impossible to come by within the bounds of the law–even your master has a few parts in her ledgers that you’ve no doubt came from one such market. But you’ve never seen one of this size before..

“Come on, Snuff. Stay close.” Sigrid grabs your hand. “And try not to make eye contact with these lot. Your head might explode.”
Your eyes can’t help but wander as you follow the road down–the shopfronts here feature no legible text, but simple symbols like the ones that led here.

>Stick to your master. You had better be careful.
>Look to the shop with a ghost mark.
>Look to the shop with a knife mark.
>Look to the shop with a dog mark.
>Write-In.
>>
>>5519556
>Stick to your master. You had better be careful.
Trust master
>>
>>5519556
>Stick to your master. You had better be careful.


>“your ears nowhere near as lewdly large as hers.”

Are her ears squishy qm
>>
>>5519556
>Stick to your master. You had better be careful.

>>5519564
I bet the elf half of us thought that.
>>
>>5519556
>Look to the shop with a knife mark.
Let's get some wacky illegal magical gadgets.
>>
>>5519556
>Look to the shop with a dog mark.
A heckin' good boy coukd be a useful companion to listen for danger and sniff out clues.
>>
>>5519556
>Stick to your master. You had better be careful.
Protecc
>>
>>5519556
>>Stick to your master. You had better be careful.
>Climb on something high.
>Warn everyone that the gnomes are out for blood, no one is safe.
>>
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>>5519558
>>5519564
>>5519565
>>5519571
>>5519590
>>5519606
>>5519654

>Stick to your master. You had better be careful.

You figure it best to stick to your squishy-eared master--even at a fourth of her height and a tenth her power, you can’t help but feel safe alongside her. You clasp her hand, grab for your moss person’s, and follow along after her through the black market.
You look the long corridor of stalls up and down, each and every item the kind of magical contraband that could earn you an expulsion from the academy–oni’s toes, goblin femur wands, smoked elf ears. You find it distasteful, true, but it’s all the same tempting to know these ingredients lend themselves to such powerful magicks.

“‘Scuse me, bub.” A short young woman mutters as she bumps into you, a swarm of rats trailing along past her. Your master near shrieks as her horde cut ahead of your party.

“Ah, no..-- problem..--” You feel a strange squirming about your cloak. You grasp for your left pocket, then your right pocket, then your breast pocket, then your crotch pocket–the BUSCHGROSSMUTTER DECANTER on your person is gone, and in it’s place is a FAT RAT.
You look ahead to see the short woman waving you goodbye and sticking out her tongue, herself and her rat horde now slipping into the black market crowd. You can make out a shiny glass bottle atop one of the many rats in her flock.

>What do you do?
>>
>>5519689
After the thief!
Shout that we need the decanter, we can pay for it.
>>
>>5519695
Also be sure to firmly grasp the rat.
It is one of her accomplices
>>
>>5519689
>use Magic?

Otherwise
>>5519695
Also, what a weird thing to steal.
>>
>>5519689
>AFTER THE THIEF!
>Firmly grasp the rat
>Try to use magic on her and sic Molly on her

If this doesn't work do >>5519699
>>
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>>5519689
>Send Molly ahead after her
>pic related the fat fuck
>>
>>5519701
>>AFTER THE THIEF!
>>Firmly grasp the rat
>>Try to use magic on her and sic Molly on her
>Transforms the rat into a dove with glow-in-the-dark feathers.
>Call her Chi-Cho.
>>
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>>5519689
>firmly grasp the rat and show it for Molly to smell and track it
>go after the rat girl
This fat fuck can help us trail the rat girl.
>>
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>>5519695
>>5519696
>>5519699
>>5519701
>>5519803
>>5519814
>>5519832

>AFTER THE THIEF!
>Firmly grasp the rat
>Try to use magic on her and sic Molly on her
>firmly grasp the rat and show it for Molly to smell and track it
>go after the rat girl

“Ah–thief..!” You start with a shout. You look about the crowds of the market as if for reassurance, but, as one might expect, the throng of ne’er-do-wells do not leap to your aid.
“Well?! What are you waiting for?!” Sigrid snaps. “Go get it back!”

“A-ah! Right!” You begin to bound after the rat girl, the crowd about the market such a thick mass of cloth and cap you might lose yourself were it not for the moss woman. You let her take point, the FAT RAT held tight in her hands as a source of smell.

You trust the wild woman’s nose, but you’ve no small worry that the girl might shake you off her trail or lead you into an even worse situation. You might cast a spell, but that would certainly attract more attention from the unsavory wizards around you than a meager chase.

>Use your magic.
>Just run her down on foot.
>Write-In.
>>
>>5519985
> Magic!

When in doubt, escelation is always the best choice
>>
>>5519985
>Use magic
>>
>>5519985
>Just run her down on foot.
>>
>>5519985
>Use your magic.
She's probably faster than us, and finding another decanter might not be in the cards anymore.
>>
>>5519985
>Use your magic.
No way we're legitimately catching up to her.
And depending on our cards we won't have to use any too flashy magic to get the flask back anyways.
>>
>>5519985
>>Use your magic.
Moving our body faster is inefficient and dangerous, BUT if we move the universe around us we only have to take a couple of steps.
>>
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>>5519993
>>5519994
>>5520000
>>5520001
>>5520008
>>5520014

>Use your magic.

The crowd is thick, the air heavy, the work hard. You instead prepare your WILD CARD MAGIC–as a child born of the wild gods, your magical capacity is UNLIMITED and UNBOUND. You can call forth any spell you can to bring to mind with the mastery of a great wizard–albeit, with little control of what you actually cast. You can only do as much as to call forth a random three-card hand and pick out one.

>Unseen Servant: A spell that calls forth an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends within a range of fifteen feet.
>Glibness: A spell that lends your words an aura of truthfulness and charisma (that lasts until the spell ends).
>Resilient Sphere: A spell that can calls forth a sphere of shimmering force that can encloses a creature or object–upon a successful roll, you can trap it.
>>
>>5519985
>Use your magic.

Her life is now disposable.
Use any means necessary to get the wallet back.
>>
>>5520058
>Unseen Servant: A spell that calls forth an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends within a range of fifteen feet.
>grab the pickpocket’s throat — do not let go under any circumstances
>>
>>5520058
>Unseen Servant: A spell that calls forth an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends within a range of fifteen feet.
…just grab the flask from the rat horde and bring it back, no need to choke a halfling or gnome if we don’t even know if she controls the rats.
>>
>>5520058
>Glibness: A spell that lends your words an aura of truthfulness and charisma (that lasts until the spell ends).
>"If you don't give it back to us, you will die! And not necessarily by our own hands."
Helps that this might be true, since the cops and/or whoever set us up probably want the decanter.
I'll admit that the servant is more certain, but I want to see how she'll react.
>>
>>5520058
>Unseen Servant: A spell that calls forth an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends within a range of fifteen feet.

> Molly! Throw me at the pickpocket!

> Snatch the glass with our servant
>>
>>5520058
>>Unseen Servant: A spell that calls forth an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends within a range of fifteen feet.
Grab the decanter
>>
>>5520058
>Resilient Sphere: A spell that can calls forth a sphere of shimmering force that can encloses a creature or object–upon a successful roll, you can trap it.
>>
>>5520058
>Resilient Sphere
>>
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>>5520075
>>Unseen Servant: A spell that calls forth an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends within a range of fifteen feet.
>>
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Hey QM!
I think I know which Sigrid this is (pic rel) but am curious if I'm supposed to know of any other quests besides Butcher Block? It's been a few years and to be honest I found it pretty hard to go search up that old thread over the years because I forgot the name, and you don't post with a trip so it's hard to track down your work besides the drawthread tag on the archive (and your art style, which I must say has improved over the years! Nice linework!)
Is there any other lore to know or series to read that takes place in this world? are our parents Scruffy and Gaia? Is that why we got the apprenticeship job in the first place It's always fun to read through your threads and your characters are great, so if there's any more context to check out let me know.
Are there any socials you have to keep up with your work?
Also it was really cool to see the blunderbuss in the first thread.
>>
>>5520464
Damn I didn't know there was more to this. Quite a lot too. Is there anything more? Also I hate the archival system for this board, it feels bad that so many stories and ideas just get lost forever. The weird search system just makes it worse. The butcher block quest mentioned some kind of shitpost quest that was vaguely related to it, but I couldn't find it so I presume it wasnt archived and is lost forever.
>>
>>5520732
I also didn't know there were previous quests, but I did find them on suptg
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=butcher+block
>>
>>5520738
Oh nevermind, you are talking about another quest mentioned on the butcher block, not butcher block itself.
>>
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>>5520062
>>5520071
>>5520073
>>5520075
>>5520106
>>5520134
>>5520175
>>5520210

>Unseen Servant: A spell that calls forth an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends within a range of fifteen feet.

Unseen Servant.” You draw from the power of the WILD GODS. The font of magical power flows from your wand–ethereal, electric, abstruse–and begins to take shape. The servant’s form, though imperceptible to you and all others, ripples with a latent magical radiation that draws some attention from those around you.
There is just one small hitch, though: the thief, from what occasional glimpses of rats you can see in the crowd ahead, is well more than fifteen feet ahead of you (perhaps twenty-five or thirty). The servant has a short effective range that necessitates you close the gap before you can use it to its utmost.

>Ask Molly to fling you.
>Use the servant to throw something at her.
>Attempt to shove through the crowd with the servant.
>Write-In.
>>
>>5520852
>Ask Molly to fling you.
Half-elf torpedo
>>
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>>5520464

I'm surprised someone actually remembers that lol. I wouldn't worry too much about it--the settings are the same, but this quest's story and characters are largely unrelated (and focused on magical merriment and/or shapeliness). I'm writing this quest around the assumption that no one's reading the old one.
>>
>>5520852
>Ask Molly to fling you.
>>
>>5520852
>Ask Molly to fling you.
>command the servant to pull the pickpocket’s head back if within range

She’s hit the ground just like us.
>>
>>5520852
>Ask Molly to fling you.
We're already basically bullet shaped, it'll make for great aerodynamics.
>>
>>5520464
Could you refresh my memory as to what other quests the qm has made
>>
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>>5520855
>>5520865
>>5520866
>>5520873

>Ask Molly to fling you.

"Uhh--Miss Mossdottir, if you would--" You grasp for her to pick you up.
The wild woman does not hesitate--tugging back her sleeves and rolling her shoulders back, she lifts you up onto her haunches and prepares to toss you over the crowd, UNSEEN SERVANT in tow.

>Roll a 1d20, Bo3.
>>
Rolled 13 (1d20)

>>5520892
Lets go!
>>
Rolled 17 (1d20)

>>5520892
Decent roll so far
>>
Rolled 3 (1d20)

>>5520892
>>5520886
Haremvania 1+2, CSM Quest, Hedge Quest: Summer of Sake (not the OG quest), Small Titty Tomboy GF, Hikkikomori, Psychokinetic Chuunibyou, maybe some other stuff I'm forgetting.
>>
>>5520897
Goddamn
>>
>>5520897
Woo!

>>5520900
I still dream of a conclusion to Small Titty Tomboy GF.
>>
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>>5520897
>Rolled 17 (1d20)

You did well to place your trust in her strength. The mossfolk angles back, grunts, and heaves you over the crowd of thieves in the black market. Her aim holds true. You feel weightless for all but a moment as the thief comes into view, her horde of rats with ill-gotten goods on their backs close at her side.

>Grab for the decanter.
>Grab for the thief.
>Grab for one of the stolen goods.
>Write-In.
>>
>>5520933
>Grab for the thief.

If we just grab the decanter then she could deploy countermeasures — we can grab it later
>>
>>5520933
>Grab for one of the stolen goods.
Decanter is probably not worth that much. So grabbing an actual valuable might work as a kind of hostage in order to trade the decanter back?

I feel if we grab the decanter directly we may break it or something, and if we grab the girl the rats will just run off with the loot.
>>
>>5520941
And now you have a hostage
>>
>>5520933
>Grab for the decanter.
>>
>>5520933
>Grab for the thief.
The decanter might be damaged at this speed, but if we grab the thief we should be able to make her give it back to us without harming it. If she notices one of the stolen goods being swiped there might be a chance she'll just cut her losses and run away.

All that would be left is getting her to comply, which might be difficult.
>>
>>5520933
>Grab for the thief.
>>
>>5520859
Fair enough, was still funny to see the glassblower reference the leather eating. Nobody got the reference either! Maybe if we ask Sigrid a bit more about it she'll spill.
If you want to include a few friends of old here or there I certainly wouldn't mind.
>>
>>5520933
>Grab for the thief
And do >>5519985 again
>>
>>5521018
lmao nevermind changing my vote to this.
>>
Rolled 38 (1d100)

>>5521018
>>5520933
This
>>
>>5520933
>Grab for the thief.


>>5520900
Pretty sure qm did the MGIBTGGF: Sidestory Oneshot Super Deluxe Edition, and Small Titty Tomboy GF was done by the person who did Hedge quest, Mystery investigation, and the most recent Barovian threads.
>>
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>>5520938
>>5520941
>>5520948
>>5520956
>>5520989
>>5521018
>>5521026
>>5521205

>Grab for the thief.

“Servant! Apprehend that thief!” You command the spirit. You feel a rush of magical tension, an electrical hum in the air, and a sudden current as the force moves ahead of you. You manage to perform a (somewhat) even tuck-and-roll into the ground as the rat pickpocket jolts to a halt up ahead.
“Hey..! What the hell–?!” The thief snaps, now afloat a foot high in the air as the force raises her by the crook of her hood. The rats mill about the ground beneath her in confusion as she reaches for the knife. “You! The green asshole! Lemme go! You know who I run with?!”
“Hmmm..” You take a few steps to observe the thief, mossperson close in tow behind. The crook’s hood has slipped back to reveal an ear–tall and pointed, but fat. The thieves’ stature is small–she’s a bit too round to be a halfling, but nowhere close to as stocky as a dwarf..–yes, indeed, this is a GNOME.

“Let me go!” She nearly swipes you in the face with her knife. “You’re in big trouble now, idiot. I report to the Thousand Cut Family! You’re dead!”

>Interrogate her using your masterful interrogation skills.
>Drop her, as she requested.
>Write-In.
>>
>>5521259
>Take the decanter
>Interrogate her using your masterful interrogation skills.
>>
>>5521259
>Take the knife
>Take the decanter
>"Tell your gnome conspiracy that they may have gotten mister Cornwall, but they will never get me!"
>>
>>5521259
>take the decanter
>Interrogate her using your masterful interrogation skills.
>grab her by one leg and shakey shake her upside down, cartoonishly dropping a whole ocean of stolen items
>>
>>5521259
>>Take the knife
>>Take the decanter
>>"Tell your gnome conspiracy that they may have gotten mister Cornwall, but they will never get me!"
>Get all info about the gnome conspirasy, by the force if needed.
>By the force I mean tickles.
>>
>>5521316
Supporting. I am >>5520910 and >>5520865, btw.

>>5521259
>>
>>5521259
>Take the Decanter
>Give her a good shake, as punishment
>Interrogate her using your masterful interrogation skills.
>>
>>5521316
Supporting
>>
>>5521316
Support.
>>
>>5521259
>take the decanter
>command the mossfolk to cut her hand
>>
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>>5521269
>>5521280
>>5521316
>>5521327
>>5521331
>>5521343
>>5521357
>>5521381
>>5521472

>take the decanter
>Interrogate her using your masterful interrogation skills.
>"Tell your gnome conspiracy that they may have gotten mister Cornwall, but they will never get me!"
>grab her by one leg and shakey shake her upside down, cartoonishly dropping a whole ocean of stolen items

You need only pluck your glass from one of the rats, who seem to have grown lackadaisical without their pied piper. You have come back into hold of the BUSCHGROSSMUTTER DECANTER–with this taken care of, you may instead turn your attention toward GNOMELY PURSUITS.
“Now.. onto the rogue.” You point a finger at the gnome, who takes another swipe at you. “You go and tell your gnomish higher-ups that they may have gotten their hands on glassblower, but they’ll never lay a hand on my master!”

“What the hell are you talking about?!” She barks back at you. “Let me go, you pine need–”

You pick the gnome up by her leg, whereupon you have good purchase, and begin to shake her–one of your FOURTEEN DUCKWORTH INTERROGATION TACTICS. The gnome begins to make weird noises as you bob her up and down, her robe clinking as ill-gotten goods come tumbling down onto the black market floor.
“Wuh-wuh-woah..” The gnome groans, looking just as green as her hood. She takes a few more woozy swipes at your hand. “Ah, you.. idiot..! You think you can get away with attacking a Thousand Cut agent in Thousand Cut territory? That ghost magic trick was real fancy, but it got people lookin’. And they’ll be comin’ after you to take me back!”

>What do you do?
>>
>>5521599
>I'm a DUCKWORTH, I fear no blade! NOW ANWSER MY QUESTION!
>More shake.
>Take the sword, the cused dage, the hat and mask as a gift to our master for fail at protect the decanter.
>Keep the rat.
>>
>>5521599
>How about I send YOU back to the people — in a bodybag
>Command mossfolk to take everything
>>
>>5521623
>>5521599
Oh and give the cat ears to the mossgal.
>>
>>5521599
>Keep the fat rat
>Take the knife she is holding
>"Talk gnome! How did your conspiracy explode Cornwall and alert the police so quickly! I know you are a member because you took the decanter!"
>>
>>5521599
>>5521632
Supporting.
>>
>>5521632
Maybe we will have to kidnap the gnome for her to answer the questions
>>
>>5521599
>"Talk gnome! How did your conspiracy explode Cornwall and alert the police so quickly! I know you are a member because you took the decanter!"
>More shake
>Take the cat ears as a toll and gift them to Molly
And let's NOT shout our identity in this spooky criminal market, please, >>5521623?
>>
>>5521635
That could be a good idea. Especially if we take her to Sigrid/Molly first.
It might even dissuade her from telling her higher-ups to go after us.
>>
>>5521599
>Take the egg(?) and the fat rat
>drag her over to the ladies
>continue the interrogation
>>
>>5521632
This, and ask her…
>”Not that I care all that much, but why in the world are you using a kitchen knife as a weapon if you have an actual dagger that burns with green flames?”
>>
>>5521675
Because is cursed. If you try to cut with it it's edge will be dull. Unless you get a 20 of 20, then it will take the head off whatever you wanted to kill.
>>
>>5521599
>Keep the fat rat
>take the knife
>wear the cat ears
>continue our masterful interrogation
>>
>>5521675
>>5522180
The dagger is a reference to a previous quest this qm did, which was mentioned earlier in the thread; butcher bank. The hat is also a reference to a different quest. These two are the ones I recognize, but all of the items are probably references.
>>
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>>5521623
>>5521628
>>5521631
>>5521632
>>5521634
>>5521638
>>5521651
>>5521675
>>5522184

>Keep the fat rat
>Take the knife she is holding
>"Talk gnome! How did your conspiracy explode Cornwall and alert the police so quickly! I know you are a member because you took the decanter!"

You would go for her knife–the mossfolk or unseen servant could wrest it from her–but you fear the ensuing struggle might end up sending it flying into the crowd, or worse, your party. You feel comfortable enough with it in the gnome’s stubby arms. You do, however, tuck the fat rat into your pocket as a new companion.
“Now talk, gnome!” You shout her down, your voice firm. “How did your conspiracy explode our glassblower and alert the police so quickly?! It’s no use denying it–I know you’re a part of this mess since you stole our decanter!”
“I told you before, I don’t know what you’re talking about. And I don’t care about that stupid bottle.” She spits at you. “But, if it’s valuable enough to come after me for.. maybe when the Thousand Cut Family’s done with you, I’ll keep it for myself!”

“That’s enough, Snuff.” Sigrid pushes from behind you, eyes on the gnome. “This is our thief, hm? A gnome.”

“She’s part of the royal gnome spies, isn’t she?” You whisper to your master, one eye on the cutpurse. “She exploded the craftsman, reported us to the police, and then followed us into the sewers to steal our decanter. And.. just look at her!”
“No, obviously not. I thought I told you the ZWERGEN SPY RING wasn’t involved in this?” The witch treats you to an exasperated sigh. “ This is just some second-rate pickpocket who plays with rats. She clearly robs from everyone down here. Just drop her.”
“Aha–.. you can’t be serious? Your master is a halfling?” The gnome sneers as she dangles upside down. “What does she teach you? How to scoff down a second breakfast in five minutes? How to pluck potatoes from the ground without getting your knees dirty?”

“Lady Sigrid.. she mentioned something about the THOUSAND CUT FAMILY–that she ran with them and would tell on us. Do you know anything about that?” You continue to whisper.

“Oh. Hmmmm.” The halfling observes, her eyes now narrow. “Yes, that could prove troublesome. They’re one of the leading crime families in the wizarding world, along with the BLACK HAND FAMILY. They specialize in assassinations. Maybe we should just drown this rat.”

“Uh–what?” The gnome blinks.

>What do you do?
>>
>>5522238
>Continue intimidating her, maybe list some potential gruesome magical murder methods until she stops lying.
>>
>>5522238
>>5522262
Supporting.
>>
>>5522238
>>What do you do?
Quid pro quo. She helps us out this sewer and she will NOT TATTLE to guys she works with and we not kill her, we let her go and mayyyybe if she behaves nicely give back her rat.
>>
>>5522262
>>Continue intimidating her, maybe list some potential gruesome magical murder methods until she stops lying.
>The gruesome magical murder methods are a list of the most common magic accidents.

So the hand is the BLACK HAND?

Give the cat ears to Molly. Or the dhampir hat.
>>
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>>5522332
>mayyyybe if she behaves nicely give back her rat.
>>
>>5522262
+1, really play up the theatrics
>>
>>5522341
Supporting, though let's also dangle the return of Fat Rat as a carrot. And absolutely, Molly gets the cat ears.

>>5522238
>>
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>>5522262
>>5522268
>>5522332
>>5522341
>>5522363
>>5522454

>Continue intimidating her, maybe list some potential gruesome magical murder methods until she stops lying.
>The gruesome magical murder methods are a list of the most common magic accidents.
>Give the cat ears to Molly.

You consider handing the cat ears over to the wild woman, but for some reason, you feel as if putting them on her would be extremely painful–..for you. You instead turn back to the thief to attempt another one of your FOURTEEN DUCKWORTH INTERROGATION TACTICS–intimidation.

“Hmmm.. I fear drowning may not be thorough enough, my lady. I hear rats can swim in times of duress.” You examine the gnome with new interest. “I think transmuting her dermal flesh into lye will do–her subcutaneous tissue will mix with the lye to become soap and deliquesce her muscles until she’s a mess of bones and oil. The process is twice as long and three times more painful than a little water.”
“Aha–.. yes. Very funny.” The gnome scoffs, her laugh a little more unsure. “Uh–.. just so you know, the THOUSAND CUT FAMILY will come for me if you don’t leave me alone right now, so..”
“I don’t think we need to waste any time on complex alchemical transmutation. I’ll just bite my tongue as I cast a teleportation spell. I’m sure she won’t squeal when her jaw and half her brain fuses with that wall.“ Your lady’s eyes grow dark. “But anything would be preferable to letting her mix us up with the THOUSAND CUT FAMILY, would it not..?”

“Relax! Relax.” The gnome snaps at you, some tears in her eyes now. “Okay, maybe I sell some info to the THOUSAND CUT FAMILY. But it’s not like I’m really.. like.. with them, or anything. I’m lower than the lowest rung to them. So.. it’s not like you have to worry about me squealing on you if you just let me go, right? We can all look over this little mishap?”

>What do you do?
>>
>>5522544
Oh ffs we bullied her too hard
>Turn her right side up
>Why did you steal from us? It's clear you're talented what with your ability to control rats, you could make some good money that way. Why resort to stealing things from strangers that you don't even know the value of?
>By the way, whose cat ears are these anyway?
>>
>>5522560
This.

Ask her if she would like a life out this shit hole.
>B-but i cant i have debt and my pile of trash, i just have to make 7 billon in gold-
Yes or not.
>>
>>5522584
You guys really wanna pick this girl up?
We dont even know her name and shes a thief. I say we make that call a little later, after a few more questions.
>>
>>5522544
Let's be on our way, I don't think she will try anything, but let's keep the fat rats.
>>
>>5522622
This, at the bare minimum she can guide us outside now that we've scared her shitless. If she isn't just a cretin we'll work from there.
>>
>>5522622
I also think we should make the call later, but that's why I'm asking these questions
If QM draws her cute and sad while she spills her story, or otherwise makes her backstory cool and interesting, I'm totally down for picking them up.
The rat thing is already pretty funny so more shenanigans with that is compelling enough to bring them with.
>>
>>5522622
>You guys really wanna pick this girl up?

We pick up a wild woman that could break us with one hand. Our party need a thief or a dexfag anyways

Also congratulate Molly on her aim.
>>
>>5522544
>Ask why she sells information to the Thousand Cut Family, and if she can prove she isn't with them.
>Is it normal for people to sell information to them?

>>5522659
>Also congratulate Molly on her aim.
This.
>>
>>5522659
Definitely congratulate Molly
For what it's worth on her though, we just showed them a simple act of kindness and they're now following us around like a stray dog. A really strong kind of hot stray dog.
>>
>>5522544
>>5522661

+1 but let's also keep the fat rat and name him Ciccone
>>
>>5522661
+1

>>5522663
I want to be a white woman rn
>>
>>5522544
>Let her go woth a stern warning
>Ask Master if we would benefit from hiring such a... Person... For our mission
>Congratulate Molly on her throw and compliment her aim
>>
>>5522767
Consulting Sigrid about her is also a good idea.

>>5522544
>>5522661
Also
>Ask what her name is.
>>
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>>5522584
>>5522622
>>5522628
>>5522647
>>5522656
>>5522659
>>5522661
>>5522663
>>5522665
>>5522736
>>5522767
>>5522791

>Also congratulate Molly on her aim.
>Ask why she sells information to the Thousand Cut Family, and if she can prove she isn't with them.
>Is it normal for people to sell information to them?
>Ask what her name is.

“Good aim by the way, Molly.” You look to the wild woman, who rubs her nose at your compliment. You had really ought to try teach her how to speak–maybe back at the chapel.

“You sell information to them, hm..? Why’s that?” You pull back the stick and offer the carrot. “Is that common among thieves of your ilk?”
“Hmph. It’s good money, that’s why–for assassins, information is half the job.” She points a thumb at herself. “And it’s common to sell secrets, sure, but no one metes it out like I can. GNOMISH MAGIC works in tandem with nature, so I can borrow the ears of plants and pests to get a leg up on any other rat in this hole. I’m definitely their favorite!”
“Their favorite? Is that so?” You lean in. “I thought you said you weren’t with them. Can you prove that?”

“Uh–ahh–well—” The gnome seems to realize what she just said and begins to sweat. “Well, a-ah.. Not like that. And whaddya mean ‘prove it?!’ How the hell am I meant to prove I don’t run with them like that? Why don’t you prove you’re not working with the BLACK HAND FAMILY?!”

“I think she’s told the truth.” Your master leans in to whisper to you. “The THOUSAND CUT FAMILY is a major crime syndicate. I doubt they’d actually bring on some half-pint gnome pickpocket who we can cow with a few threats–she probably really is just an info broker. Though, I still don’t know whether to trust her not to tell on us..”
“Hmm, hmm. Then.. you have a name, gnome?” You ask her.
“Ah.. you want to keep me in mind for my services, hmm..?” She observes with a grin. The gnome points a thumb at herself in a show of pride. “My name is BREDBEDDLE. Don’t forget it!”

>What do you do?
>>
>>5522922
>we might need your services right now, Bredbeddle.
>find somewhere remote and explain our current situation to her
>>
>>5522922
>>we might need your services right now, Bredbeddle.
>>find somewhere remote and explain our current situation to her
>>
>>5522922
>Hi BREDBEDDLE.
>Do you know this place like the back of your hand, right?
>We want to get out the city, where we have to go?
>Do you want to do more that sell info in this hole for the rest of your life? You could learn magic with me. Not from Master thought. Master teach me, but you can study with me all I know. Master haven't teach me anything, so it will be easy.
>>
>>5522922
Still want answers to
>Why did you steal from us?
>Were you hired
>>
>>5522922
>"Miss Bredbeddle, can you show us the fastest way to leave the city?"
>"Ah, and Bredbeddle? If we find out the Thousand Cut Family has our information, we will find you."
>Whisper to Sigrid if it would be wise to keep an eye on her for a while? Or at least make sure she doesn't cause trouble for us in the future.
>>
>>5522922
>we might need your services right now,.
>"Miss Bredbeddle, can you show us the fastest way to leave the city?"
>"Ah, and Bredbeddle? If we find out the Thousand Cut Family has our information, we will find you."
>>
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>>5522922
rrat
>>
>>5522922
>we might need your services right now, Bredbeddle.
>"Can you show us the fastest way to leave the city?"
>"Ah, and Bredbeddle? If we find out the Thousand Cut Family has our information, we will find you."
>>
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>>5522973
>>5522996
>>5522997
>>5523001
>>5523110
>>5523138
>>5523500

>we might need your services right now,.
>"Miss Bredbeddle, can you show us the fastest way to leave the city?"
>"Ah, and Bredbeddle? If we find out the Thousand Cut Family has our information, we will find you."

“Well actually, Miss Bredbeddle, we may be in need of your services right at this very moment.” You snap your fingers. “You specialize in information, right? So you would know the most direct route out of the city?”

“Well, anyone with half a brain knows the best way of the city is through the sewers. If you don’t mind wading through a little sewer water–or swimming, for some of us.” The gnome looks to the halfling with a smirk. “I can’t stomach those streets above for long–too hot, too loud, too many vendors smoking rats on skewers, you know?”
“Then we can overlook a little thievery if you lead us out of this hole.” Your master cuts in with a glare. “I trust you’ll cooperate?”
“Woah, woah, woah, woah. My services are premium. I’m not just some fink wizard you can squeeze for a free job.” Bredbeddle puts her hands up. “If you want me to lead you out of this city, it’ll cost you for my time and for my troubles. And with fees on top of that for harassment, so..”
“We’re paying you by not turning your brains into mush.” Sigrid gnarls. “And if we find out you went to the Thousand Cut Family about us, we’re coming back for reimbursement.”

[...]

“Does this black market never end..?” You release a sigh of exasperation, the ne'er do-wells and stalls still rife all about you. You’d like a quiet moment to speak with the gnome, but it seems to stretch beyond the limits of the tunnels. “I can’t help but feel like there’s eyes on us at all times..”
“Probably because there are. Your big lady’s head is scraping against the ceiling there.” Bredbeddle scoffs. “And this black market’s a city in of itself. Don’t expect a break.”
“..Lady Sigrid. Do you think we can really trust this gnome to lead us out of here..?” You lower your voice as you lean into the witch. “Maybe she plans to lead us in circles, so that her criminal associates or gnomish spy ring can jump us to tie up any loose ends with Mister Cornwall..”
“Cornwall?” Bredbeddle cuts in, her gnomish ears too strong for your meager whispers to defend against. “You actually know him? That’s funny. THOUSAND CUTS FAMILY was just askin’ for some info about him.”

>What do you do?
>>
>>5523521
>Ask her what she knows about Mr. Cornwall.
Also, stay wary, I really wouldnt trust her.
Though if she does lead us into some kind of trap we'll probably do decently well with Molly and our magic.
>>
>>5523521
>He’s a dead man walking. Fucked up big time.

It is the truth. Technically.
>>
>>5523521
>"Oh him? He seemed to be quite the... interesting fellow. Was always going on about gnome conspiracies and the like."
>"Do you know about him much?"
Let's not tell her what we know unless we can't avoid it.
>>
>>5523521
>>5523550

>>"Oh him? He seemed to be quite the... interesting fellow. Was always going on about gnome conspiracies and the like."
>>"Do you know about him much?"

>>5523544
>>He’s a dead man walking. Fucked up big time. It is the truth. Technically.
He is not walking. Maybe it would be better other synonymous? "On the running?" "On hiding (on the afterlife)?"
>>
>>5523584
We’re walking him
>>
>>5523521
>Ask her what she knows about Mr. Cornwall
>>
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>>5523532
>>5523544
>>5523550
>>5523584
>>5523597
>>5523644

>"Oh him? He seemed to be quite the... interesting fellow. Was always going on about gnome conspiracies and the like."
>"Do you know about him much?"
>Ask her what she knows about Mr. Cornwall.

“Oh, him? He seemed to be quite the.. Interesting fellow.” You look to the chamber pot of “interesting fellow” you’ve slung beneath your hood. “Was always going on about gnome conspiracies and the like. Did you know much about him, or..?”
“Feh–not a thing, ‘sides he was an old, crazy glassblower that THOUSAND CUTS wanted information on. And racist against gnomes!” Bredbeddle shrugs with a sigh. “The man only wanted to know where he hunkered down with his shop and when he opened it for business.”
“..The man?” You echo.
“Yeah. Said he was with the THOUSAND CUTS FAMILY–big, big guy, even more big than your lady over there. And he wore this helmet.. a little too tall, with slats in the neck for eyes and a fake head at the top out of steel.” She recounts, seemingly unaware of her own big mouth. “He was real scary–..”
Your guide falters as the darkness ahead of the black market seems to break. A figure steps out from a quiet corner of the sewer causeway.. a big, big guy with a helmet that’s a little too tall, slats in the neck for eyes and a fake head at the top out of steel. The people in the black market seem to shrink from sight at his appearance–lowering their heads, walking away, tucking behind stalls.

“A-ah.. there he is..! The THOUSAND CUTS wizard..!” Her voice is caught somewhere between terrified and relieved. “Ahaha–.. it’s.. good you caught up to me! You’re here to save me, right..?”

>What do you do?
>>
>>5523672
>Bullshit time.
>"This fine lady is me, just as my heart is hers! You will never see us again!
>Make a explosion of dust that cover us.
>Make the everyone invisible.
>Dont move.
>Wait that he fuck off.
>>
>>5523672
Play it cool. Play it cool. Play it...
>Pick up Master and leg it!
>>
>>5523672
>"Cool head hat, as you can see I am a fellow fan of extraordinary hats."
>>
>>5523672
>Comment disparagingly upon his fashion sense
>>
>>5523672
>perform magic
>>
>>5523672
>"Erm, can we help you?"
>Prepare your fight or flight response.
>>
>>5523822
+1
>>
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>>5523688
>>5523689
>>5523693
>>5523740
>>5523773
>>5523822
>>5523918

>"Erm, can we help you?"
>"Cool head hat, as you can see I am a fellow fan of extraordinary hats."
>Prepare your fight or flight response.

"Ahem--erm.." You clear your throat and attempt to maintain the appreciable distance between yourself and the strange wizard. "That's wonderful headwear--as you can see, I purvey extraordinary hats as well! Can we help you, or--..?"
"Cause Fear." The wizard's voice is like a rock thrown into a very deep, very dark, very wet well. He waves his strange thurible wand about in the air before you get the chance to reach for yours, and smoke spews from its pulpit.

A bevy of strange images begins to fill your and everyone else's minds.

>Roll a 1d20, Bo3.
>>
Rolled 14 (1d20)

>>5523940
>>
Rolled 14 (1d20)

>>5523940
>>
Rolled 1 (1d20)

>>5523940
Double 14 is ominous
>>
>>5523947
That's worse, though. Eesh.
>>
>>5523947
I just had to tempt fate… please be like your other quests where critfails aren’t a thing
>>
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>>5523944
>>5523945
>>5523947

>Rolled 14 (1d20)

You manage–by virtue of either of your magical education or your extraordinary willpower–to resist the blunt coils of the spell. You grit your teeth and grind your heels in despite the mortal fear that pools up about your boots. Your master fares even better, her face cool, her hands steady. But you can’t say the same of the wild woman nor the pickpocket.
The mossperson has fallen to her knees and sunken her head into her chest, both hands over her ears as if to block out a horrible racket. The gnome keeps to her feet, her legs quaking like jelly such that you doubt she’ll be standing for long. The wizard glides like a ghost to the thief, steps imperceptible.
Your would-be assassin stands over the fear-stricken gnome, a hand out to grab at her. Your master stands over the mossfolk in an attempt to sling a massive arm over her shoulder. “Snuff!” Sigrid snaps. “Help me out with the big one! We’re getting out of here.”
You find yourself reaching for your wand, but you find your hands shaking and teeth clattering so hard you doubt you’d be able to cast very well.

>What do you do?
>>
>>5523975
>I cast rat.
>>
>>5523985
Sure, why not If it works, peak kek.

>>5523975
>Throw the fat rat.
>>
>>5523985
I completely forgot the pic.
>>
>>5523975
>splash the wizard with the bucket’s contents
>>
>>5523985
Supporting. Goodbye dear friend, we only ye for a small moment
>>
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>>5523985
>>5523975
>>I cast rat.
>>
>>5524060
And maybe cast a spell to make it bigger?
>>
>>5523985
RRAT
>>
>>5524063
We cant choose our spells freely though
>>
>>5523975
>Prepare a magical spell.
>>
>>5524254
>You cast Rat on Evil Wizard.
>It's super effective!
>Evil Wizard is confused, and lost focus!
>Evil Wizard lost his turn!
>You use WILD MAGIC move again!
>>
>>5523975
>throw the fat rat at the guy
>cast GIGANTIFY
>>
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>>5524586
>>5524373
>>5524307
>>5524254
>>5524084
>>5524063
>>5524060
>>5524011
>>5524009
>>5523991
>>5523985

>I cast rat.

You reach into your pocket and fling a fat rat at the wizard. CICCONE lands with a plump whump against the wizard’s steel helm and bounces back onto the ground, whereupon he begins to roll back to you. You deal 1 RP (RAT POINT) to the evil wizard.
Your rodential gambit appears to have worked. You’ve drawn the assassin’s attention away from the gnome and the short-term fear spell has dissipated from your party, the mossfolk and gnome now merely dazed. You now, however, have to contend with the SCARY WIZARD, who has again begun to shake his thurible toward you..

>Flee with the mossfolk and gnome as your lady instructed.
>Attempt to cast wild magic against him.
>Write-In.
>>
>>5524625
>Flee with the mossfolk and gnome as your lady instructed.
Mission accomplished, now lets GTFO
How hard were you laughing when you saw what won?
>>
>>5524625
>Flee with the mossfolk and gnome as your lady instructed.
>>
>>5524625
>Attempt to cast wild magic against him.
He‘ll just catch up to us like this.
>>
>>5524625
>Attempt to cast wild magic against him.

He saw our faces.
He saw the reaction of the mossfolk.
We must go lethal.
>>
>>5524625
>>Flee with the mossfolk and gnome as your lady instructed.
The rat is too powerful
>>
>>5524625
>>Attempt to cast wild magic against him.
>cast GIGANTIFY on his wand.
>>
>>5524625
>Flee with the mossfolk and gnome as your lady instructed.
Retrieve Fat Rat, too.
>>
>>5524734
>Retrieve Fat Rat, too.
>>5524625

I thoght that we did it already, but better be sure.
>>
>>5524625
>Flee with the mossfolk and gnome as your lady instructed.
>>
>>5524630
>Flee
>DON'T FORGET THE GNOME
>>
>>5524625
>Flee with the mossfolk and gnome as your lady instructed.
>ScoobyDooRun.exe
>>
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>>5524630
>>5524631
>>5524633
>>5524651
>>5524673
>>5524688
>>5524734
>>5524743
>>5524749
>>5524790
>>5524829

>Flee with the mossfolk and gnome as your lady instructed.

You decide it best to re-group, re-assess, and re-rat.

You sweep the rat (and the gnome, you suppose) up in your arms, their forms near indiscernible in the smog that blankets the area and stings your eyes. You can only just breathe in the haze of incense fumes from the thurible. You need only drag them out to the mossfolk, and–..
Chaos Bolt.” The wizard’s voice seems to come from the very air around you. You can hear the sound of crackling lightning, rushing water, roaring fire and twisting flesh somewhere in the haze, but you can’t quite orient yourself to face it–it takes all your effort to squint through to see your feet. You feel a presence at your back.
It is the wild woman, now out of her daze and, with a swing of her trunk-like arms, scooping you up in her arms (near breaking a few of your ribs). The witch and yourself in her arms, the rat and gnome at her back, she bolts from the market hall and down into the sewers ahead. You can just make out the tall, belfry-like figure of the wizard through the haze as you make from the scene.

[...]

“Hm.. Even more useful than a dog, perhaps.” Sigrid glances at the now resting wild woman, wiping the incense-like haze from the robe. You’ve found shelter in a small, faraway room in the black market, out of use and relatively quiet–it’s a tight fit and pipes cut through the half of it, but it affords your party some brief modicum of respite from the outside.
“Ackh..! Stupid THOUSAND CUTS ASSHOLE..!” Bredbeddle kicks a pipe, a handful of rats watching her.

>Propose traveling through the city streets instead of the sewer markets.
>Question Bredbeddle as to how much she knows about that assassin.
>Check in with Molly and Bredbeddle to see if they’re alright after that fear spell.
>Write-In.
>>
>>5524869
>>Check in with Molly and Bredbeddle to see if they’re alright after that fear spell
Molly's been a big help in this sewers, give either a headpat or a pat in the back and maybe treat her to something nice like an Omelet or something we do to Sigrid in our home.
>>
>>5524869
>Check in with Molly and Bredbeddle to see if they’re alright after that fear spell.
>>
>>5524869
>Check in with Molly and Bredbeddle to see if they’re alright after that fear spell
>Question Bredbeddle as to how much she knows about that assassin.
>>
>>5524869
>>5524883
>>Question Bredbeddle as to how much she knows about that assassin.
>>Check in with Molly and Bredbeddle to see if they’re alright after that fear spell
>>
>>5524869
>Check in with Molly and Bredbeddle to see if they’re alright after that fear spell.

>Question Bredbeddle as to how much she knows about that assassin.

guess she can't really go running to the thousand cuts now lmao
>>
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>>5524883
>>5524887
>>5524891
>>5524900
>>5524903

>Check in with Molly and Bredbeddle to see if they’re alright after that fear spell
>Question Bredbeddle as to how much she knows about that assassin.

“Are you quite alright, Bredbeddle? Molly? That was quite the spell that wizard just cast.” The gnome continues to kick the pipe and shout colorful expletives in an explosive show of frustration. The mosswoman looks as usual–that is, big, tall, and deadpan.
“I wouldn’t worry about them. Cause Fear is–.. it’s–.. it’s like horseradish.” Your master struggles for the right analogy. “The spice bites hard, but only for a moment. We would all be long gone if wizards had a way to inflict trauma. You should worry about us, though. We need to get out of here.”
“Ah.. right.” You, too, would like to be back at the chapel to begin preparation for dinner. “Bredbeddle. How much do you know about that wizard with the mask? Are you familiar with his modus operandi? How does he fare against substantially-sized rats?”

“How would I know anything about him?! I was just brought on to do a job! And now he’s gonna kill me for no good reason!” She snaps back at you. “I think–.. I think he said his name was DAGONET OF VIGNON. That’s all.”

>Propose traveling through the city streets instead of the sewer markets.
>Begin to move out. You’ve stayed long enough here.
>Ask Bredbeddle if she’s familiar with how Thousand Cuts operates given her work history with them.
>Ask if she could send her rats out to scout out for information about him while you’re here.
>Implore your master to consider bringing her with us if she’s on the run from criminals here.
>Write-In.
>>
>>5524992
>Ask if she could send her rats out to scout out for information about him while you’re here.
>Implore your master to consider bringing her with us if she’s on the run from criminals here.
>>
>>5524992
>Begin to move out. You’ve stayed long enough here.
>Implore your master to consider bringing her with us if she’s on the run from criminals here.
>>
>>5524992
>>Implore your master to consider bringing her with us if she’s on the run from criminals here.
>>Begin to move out. You’ve stayed long enough here

Also...
>DAGONET OF VIGNON.
>TENOGAD FO NONGIV
>TEN O GAD FO NONGIV
HMMMMM
>>
>>5524992
>Ask Bredbeddle if she’s familiar with how Thousand Cuts operates given her work history with them.
>Implore your master to consider bringing her with us if she’s on the run from criminals here.
>Begin to move out. You’ve stayed long enough here.
>>
>>5524992
>Begin to move out. You’ve stayed long enough here.
>Ask Bredbeddle if she’s familiar with how Thousand Cuts operates given her work history with them.

walk and talk
>>
>>5524994
>>5525004
>>5525070
Fuck it, all of em
>>
>>5524992
>Ask if she could send her rats out to scout out for information about him while you’re here.
>Implore your master to consider bringing her with us if she’s on the run from criminals here.
>>
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>>5524994
>>5525004
>>5525012
>>5525040
>>5525070
>>5525114
>>5525253

>Implore your master to consider bringing her with us if she’s on the run from criminals here.
>Begin to move out. You’ve stayed long enough here.

“Hmm–.. well.. I’d say we’re well rested, would you not?” You look to your party–one disinterested, one enraged, and one stressed–and all drenched in sewer water. “We had better set off, then!”
“You first, gnome.” Your lady sticks her boot into the pickpocket’s leg. “It’s best you lead the way–stubby legs, you know.”

[...]

Your party continues your solemn procession down the catwalk, the black market shops thinning as you creep deeper and deeper into the tunnel network. The gnome claims familiarity with a drainage pipe that opens up to the wall at the city’s eastern front, near where you set the chapel down with your master–and it should only be another half hour’s walk out should no trouble arise.
You can’t help but look at the thief every now and then, who on occasion exchanges a shifty glance back toward you. Her procession of rats has fallen in total to all but a handful of rodents that nip at your heels and occasionally perform strange tricks. In spite of the situation, you still have your doubts about her, but..
“Lady Sigrid.” You lower your voice. “This pickpocket is wanted dead by a dangerous crime family in likely the only hole she’s ever called home–once we’re out, she’ll have naught but the PRIMORDIAL SEA to turn to for miles and miles around. Do you think we could pick her up with the chapel when we leave..?”
“Do you think the GREEN CHAPEL a halfway house..?” A hint of frustration creeps into an otherwise steely tone. “It is one thing to house a servant, another to house an apprentice, and the wild woman you’ve brought in is pushing the bounds of what I’d consider acceptable yet. And now you would have me housing a burglar? She’ll find another carriage out–there’s always plenty. She’ll be fine.”

You feel another silence fall over the party. You figure you may have the chance to strike up some conversation with one of your members before your exit.

>Speak to Bredbeddle.
>Speak to Sigrid.
>Speak(?) to Molly.
>Write-In.
>>
>>5525282
>Speak to the rat.
>>
>>5525282
>Speak to Bredbeddle.
>Pet the rat
>>
>>5525282
>>Speak to Bredbeddle.
>>Pet the rat
>>
>>5525282
>>Speak(?) to Molly
>>Speak to Bredbeddle
>pet the rat.
>>
>>5525282
>Speak to Bredbeddle.
Has she got, uh, anywhere else to go? family or friends? Gnomish conspirators?

>Pet the rat
Thanks, little friend.

>Speak(?) to Molly.
Hey, so, she understands what we say, right? How come she never talks, then? Is it part of mossperson culture?
>>
>>5525282
>Speak to Bredbeddle.
give us all the useful info before we abandon you
>>
>>5525282
I seem to remember a certain Scruffy fellow bringing in quite the Merry band of misfits together in the past Sigrid...
That's metagaming as fuck tho
>Speak to bredbeddle
>Pet the rat
If she wants us to vouch we can go to Sigrid again
>>
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>>5525282
>>
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>>5525288
>>5525300
>>5525320
>>5525329
>>5525394
>>5525450
>>5525465
>>5525545


>Pet the rat
>Speak to Bredbeddle.
>Has she got, uh, anywhere else to go? family or friends? Gnomish conspirators?

You lean down to pet the rat, no mind paid toward potential diseases or parasites as you run a hand over his head. You can’t speak to rats (animalian communication is a niche field in the magical curriculum, by and large thanks to its lack of economic viability) but it seems quite content about this development.
“Don’t pet Algernon. He hates being pet.” Bredbeddle snaps at you. You pull back from the happy rat.
“So..” You decide to strike up conversation with your tour guide, who has fallen fidgety and curiously quiet since that wizard’s attack. “Have you got anywhere to go after you lead us out? Any family, or friends? Or maybe gnomish allies?”

“Not all gnomes know each other.” The cutpurse rolls her eyes at your ignorance. “And.. I have the Thousand Cut Family. I’m a valuable source of information to them. Just ‘cause one of them is tryin’ to kill me doesn’t mean I can’t still work something out. They’re a big group.”

>What do you say?
>>
>>5525810
>any friends in that group that could help us?
>>
>>5525810
>"And, though I hope you might not take this as an offense, your reasoning sounds a bit naive."
>"If one of their members wishes you gone, setting up a trap or an ambush sounds like an easy matter. Especially for someone with strong a presence as the THOUSAND CUTS wizard."
>"...and I have a certain feeling that you stumbled on something far bigger than both of us. It is likely that information will be bought about you as often as you sell information about others."
>>
>>5525810
>"Oh that's good. Wouldn't want to abandon you here to die, but if you have it all taken care of that's a load of my mind!"
>>
>>5525904
Kek. Support!

>>5525810
>>
>>5525904
+1, funny bullying
>>
>>5525904
Excellent
>>
>>5525810
Mating Press
>>
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>>5525815
>>5525817
>>5525904
>>5526103
>>5526163
>>5526236
>>5526254

>"Oh that's good. Wouldn't want to abandon you here to die, but if you have it all taken care of that's a load of my mind!"

“Oh, that’s good.” You release a sigh of relief. “I wouldn’t want to abandon you here to die, but if you have it all taken care of that’s a load off my mind..!”
“Feh.” The gnome snorts with a haughty air of self confidence. “I’ve survived far, far worse than some psycho wizard assassin and his family of thugs. I’ll wash my hands of this affair by day’s end, with or without the help of some runt witch and her pets in green.”
“Some runt witch..?” You move to defend your master. “I’ll have you know this ‘runt witch’ is–”
“That’s quite alright. I’m sure you can handle this yourself. Right, Snuff?” Your master cuts your defense short with a glare. “A ‘runt witch’ like me would really rather not involve myself in the affair, so let’s cut to the chase and get home without shouting my name for all this foul sewer to hear.”

[..]

“I’m telling you. It’s the left path.” The gnome rolls her eyes, arms folded. “What that giant half-wit thinks is of no concern to me. You can go and get yourself butchered by that assassin by yourselves.”
“I trust this half-wit far more than you.” Sigrid responds coldly. You’re at a crossroads here, figuratively and literally–the causeway has forked into a left and right route without any convenient marks to distinguish one from another. The mossperson, it seems, has decided the right path the correct one and refuses to budge. The gnome is intent on the left one.
“I’ve walked these sewers a thousand times before and the closest exit is through the left.” Bredbeddle spits. “My rats have a far better nose than your mossfolk’s. I’m going left.”

You’re far more willing to place your trust in the mossfolk and your master’s decision, but you can’t help but feel that leaving the gnome to travel the left route alone would end up getting her ambushed.

>Travel the right path with your master.
>Travel the left path with Bredbeddle.
>Write-In.
>>
>>5526362
>Travel the right path with your master.
>ask bredbeddle to scout out her path with her rat
>>
>>5526417
Supporting
>>
>>5526362
>Travel the right path with your master.
RIP Gnome
>>
>>5526362
>>5526417
Supporting.
>>
>>5526362
>Ask(?) Mossgal what is smelling or feeling.
>Ask BREDBEDDLE to scout her path with a rat.
>>
>>5526362
>>5526558
Changing my vote to >>5526569
>>
>>5526362
>Travel the right path with your master.
I mean, she didn't freak out earlier, maybe she really can survive on her own. She's the one who actually lives in this city.
>>
>>5526362
>Ask(?) Mossgal what is smelling or feeling.
>Travel the right path with your master.
When in doubt, follow loyal and helpful Molly Mossdottir over some tsun shorty who literally tried to rob and shank us earlier today. She's cute, but she ain't THAT cute.

>>5526722
Whether she can or not, it's not OUR problem. She may know the city better than Molly or us, but I think she's overstating her competence just as she did her status among the Thousand Cut Family.
>>
>>5526785
Tall muscular girl > shortstack

Never doubt it.
>>
>>5526362
>Travel the right path with your master.
Trust our friends, we can say bye to the gnome.
>>
>>5526569
Supporting, I feel sending her solo is just raising a death flag
>>
>>5526569
+1
>>
>>5526831
Couldn't Sigrid be both?
>>
>>5526722
There's a lot of red flags for her dying or worse, and her not freaking out is probably just arrogance.
>>
>>5526831
>shortstack

But is Bredbeddle even stacked? Seems Sigrid is, even as a halfling.
>>
>>5527227
Maybe not stacked, but lookin like she has big thighs.
>>
>>5526569
Fuck it, supporting to warn her at least.
>>
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>>5526417
>>5526504
>>5526520
>>5526558
>>5526569
>>5526589
>>5526722
>>5526785
>>5527056
>>5527139
>>5527145
>>5527243

>Travel the right path with your master.
>Ask(?) Mossgal what is smelling or feeling.
>Ask BREDBEDDLE to scout her path with a rat.

You lean toward the right path with your master, but you suppose it best to give each a chance to explain their rationale.

“Molly? What are you, er–..smelling? Or maybe feeling?” You reach out to the mossperson.
Molly begins waving incessantly down her path, stamping her foot a few times, and performing some strange series of gestures with her hands–an attempt to convey some complex communique through her body, perhaps. You can’t say you hoped for much more, but she seems assured in her decision.
“And.. ah.. you, Bredbeddle.” You look to the gnome. “Do you think you could send a rat out to scout your path? Prove your words.”
“Uh–.. a rat..? ..Ok. Fine. Fine.” Bredbeddle fumbles. The gnome glances at one of her fink companions, and with a gentle poke of her boot, it sets off down the left tunnel. “Algernon’s a smart one! He’ll come back quick enough. Sure of it.”

The minutes tick by.

[...]

“I am not wasting another second in this rank sewer waiting on a rat.” Your master snarls, having already given five to the pickpocket. “Every second we waste here lets that assassin creep closer. I’ll take the right route. I trust you’ll do the same, Snuff.”
“Ah–.. something’s not right. Algernon’s should’ve been back by now.. He hates the dark.” Bredbeddle rubs the back of her head, her face pale. “I.. think I’ll go left. I-I should go get him.”

>Travel the right path with your master.
>Travel the left path with Bredbeddle.
>Write-In.
>>
>>5527280
>Travel the left path with Bredbeddle.
FAT RAT NO
>>
>>5527280
>Use you magic to bring back the rat.
>Travel the right path with your master.
>>
>>5527285
And to add to my write-in maybe even a spell to make Bredbeddle invisible or help her defense against any ambush/poison might work out.
But honestly we should get going with Sigrid and Molly already, we've been here long enough.
>>
>>5527280
>Apologize to Bredbeddle, and thank her for her assistance
>Say a prayer for Fat Rat
>Follow Master Sigrid
>>
>>5527280
>>Travel the right path with your master.
>"You just got confirmation that there is something wrong with the left path. If you want to die that much there's nothing I can do to convince you."
>>
>>5527285
Supporting
>>
>>5527280
>Travel the right path with your master.
I get not wanting to let the gnome die, but she seems pretty determined to. If we can't cast Summon Rat to bring back Algernon, we're not abandoning our master in these dangerous tunnels when she's all out of emergency potion.
>>
>>5527280
>>>Travel the right path with your master.
>>"You just got confirmation that there is something wrong with the left path. If you want to die that much there's nothing I can do to convince you."
>>
>>5527285
>>5527280

>>Use you magic to bring back the rat.
We have to try, we send the rat after all.
Faling at that...
>Magic BREDBEDDLE to be better scout
>>Travel the right path with your master.
>>
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>>5527283
>>5527285
>>5527290
>>5527293
>>5527307
>>5527350
>>5527371
>>5527383
>>5527409
>>5527409

>Travel the right path with your master.

"Yes, my lady. Of course." You tuck behind your master to the right, your faith in her prudence true. You exchange a wordless glance with the gnome.
“Very well. F-fine. I’ll fetch him myself.” Bredbeddle spits, turning on her heels to her pipe’s way. “Go on and enjoy getting yourselves turnt into a fine, fleshy paste. I’ll make it out fine! I always do.”

“Thank you for the help.” You bid the gnome. “Goodbye. And good luck.”
The pickpocket does not return your farewell as she storms into the dark ahead.

[...]

Your journey forward is by and large in the dark, your only orient forward by the creaking of bending pipes and the flowing of rushing water. The ground beneath you is made up of a stickily indeterminate substance that sends shivers down your spine. You press on nonetheless, your intent now only on a hasty retreat from this foul city.

Your master comes to a halt, whereupon you near trip over her hat. “There!” Sigrid waves her gumwood staff upward. “Looks like we were in the right, then.”

The path opens to a vast underground flume that stretches upward, a waterway room lined with pipes and glutted with magical debris on all ends–little crawls along and up the ground and walls like a disease. The magical refuse seems to stem from a drainage duct far, far above, a perpetual emesis of murky, black water. And past that waterfall, through the pipe..

“Ah–..the PRIMORDIAL SEA.” The thin blades of grass that line the pipe’s aperture are all you need to see. “We’re near out of the city! Though.. we’ll need to get up there somehow.”

>Attempt to cast a spell using your wild card magic.
>Request Molly attempt tossing one of you.
>Check the magical litter scattered about to see if you can use anything to your advantage.
>Write-In.
>>
>>5527417
>Check the magical litter scattered about to see if you can use anything to your advantage.
Maybe someone threw away some stairs
>>
>>5527417
>Check the magical litter scattered about to see if you can use anything to your advantage.
>>
>>5527417
>>Check the magical litter scattered about to see if you can use anything to your advantage.
>>
>>5527417
>Check the magical litter scattered about to see if you can use anything to your advantage.
Molly's fastball special is tempting, but she can't toss herself up. Unless one of us can lower a rope from the top or something.
>>
The above
>>
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>>5527423
>>5527424
>>5527427
>>5527450
>>5527475

>Check the magical litter scattered about to see if you can use anything to your advantage.

“Just give me a moment, my lady.” You murmur, hand on your chin. “I think I can manage something.”

You turn your attention toward the mountains and valleys of wizard litter that blanket the room–all manner of magical refuse from three-eyed frog boils to clippings of ent foot fungus. You scoping out the junk, turning over trash and unidentifiable wet, pulsating masses as you look for anything of use.
You manage to pluck just three of the most seemingly useful items within reach–a HALF-USED POTION (though you’re unsure of the effect), a BASILISK PICK, and a FACE BUCKET. They’re all a bit broken and ugly, but you might yet be able to put them to use.
The HALF-USED POTION is not, to your olfactory ability, poisonous–it’s a strange, gamey kind of smell that brings to mind venison. You might imbibe it to see to its effect. The BASILISK PICK is a popular pick among dwarven colliers, in large part thanks to its viper-fang tip which still oozes a corrosive acid that can eat through even steel. And the FACE BUCKET has a face–very cool to see a face on a bucket!

>What do you do?
>>
>>5527517
>drink potion, for fun
>>
>>5527517
>Use the pick to carve out a stairwell, have Molly do it if it proves too much for us.
>>
>>5527517
Maybe we can use the pick to carve holes in the wall and make an improvised ladder?
>>
>>5527517
>>5527528
This >>5527529 is a much better idea, changing to support it instead.
>>
>>5527517
>>5527528
stairwell is excessive, handholds and footholds should be sufficient
>>
>>5527547
It's what I suggested with my ladder idea.
>>
>>5527550
Or tried to suggest, atleast
>>
>>5527528
>>5527529
>>5527517

Use magic to help making it easy to clim.
>>
>>5527550
calling it a ladder tripped me up a bit but yeah, we had the same idea
>>
>>5527517
>Use the pick to create handholds and footholds
>>
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>>5527524
>>5527528
>>5527529
>>5527533
>>5527547
>>5527577
>>5527583
>>5527632

>Use the pick to create handholds and footholds.

You decide the BASILISK PICKAXE your best course of action here–you’ve been taught time and time again by your master not to drink random potions you find on the ground and the face bucket will offer good moral support. You might manage a series of handholds and footholds with some careful picks at the wall.
You heave the mattock up over your shoulders–it’s heavy, but your fair lady has made sure you’ve an intimate familiarity with physical work. You size the cement facade up, careful not to let any basilisk acid on your toes–the wall is steep and near perpendicular to the ground. This is a two-man job–one will make footholds and one will hold them up.
You look back to your now party of two. MOLLY, you’re sure, could easily lead the charge or hold you up–though, to support her would be difficult for you and nigh impossible for your master. LADY SIGRID could manage the pick, but you don’t think she could support either of you. YOU could hold the pick, which would leave the mossfolk to support you.

>Which two-person team goes up?
>>
>>5527663
We mine and Molly hold us
>>
>>5527678
>>5527663
>We mine and Molly hold us
She is tall and strong

If we dont reach higher, use magic to hold the pick
>>
>>5527678
+1

Sigrid can watch our back while we mine
>>
>>5527693
Oh and tell master to do the most important job, fill the FACE BUCKET with water
>>
>>5527663
>Molly mines and we hold her up
I believe in us
>>
>>5527678
>>5527704
These
Teamwork makes the dream work!
>>
>>5527663

>>5527704
>>5527678

THESE
>>
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>>5527678
>>5527693
>>5527704
>>5527704
>>5527705
>>5527721
>>5527731
>>5527753

>We mine and Molly hold us

“Right.” You heft the pick over your shoulder. “Lady Sigrid, please watch our backs. Molly–shall we?”

[...]

You come into a rhythm of it soon enough. You cleave into the rock wall with your mattock, yank a hunk from the crag with an acidic hiss, and let it tumble into the sewer water below. Your companion eases you up to the next foothold. You cleave into the rock, yank a hunk, let it tumble. Your companion moves to the next handhold. You cleave, yank, tumble.
You slowly maneuver up the cliff as such, each new foothold a matter of careful consideration–you need the rock face to accommodate both a giant and small reach, each foothold to be deep and clean enough to withstand their steps. You must admit that–as customary as you are to the physical strains of daily housework–this is really, really, really difficult.
Your hands seem intent on melting into sweat and taking the pick down with it. You have to order the moss folk to stop every few moments to readjust your wear or take a breather or regrip the pick. It takes near forty-five minutes of constant, strenuous work for you to just crest over the peak of the rock face.
“A-ah.. there.” You release a quiet sigh of relief, your arms like jelly and your legs fallen well asleep. The PRIMORDIAL SEA’S endless fields of grass, winds rippling along the green like waves in a sea, the sky bubbling with pools of clouds. You look back to your companion a little below you. “We’re done–”

“Gghk–” You choke as a hand wrenches you up the cliff by the throat. Your legs dangle haphazard above a seventy-meter drop into water and debris. The wizard’s false eyes stare through you.

True Polymorph. Creature into Cane.” Dagonet presses the end of his wand into your chest, acrid incense spewing from its thurible. You feel a chill creep up along your spine with the wand. You’ve just a moment to wrest yourself from his grasp–already, your arms have begun to stiffen.

>What do you do?
>>
>>5527885
I can think of either taking the wand, kicking him or kicking the wand.
Maybe we could try to pull it using the chain that's dangling?
>>
>>5527885
kick the wand
>>
>>5527885
>"Power Word: Reflect!"
>>
>>5527885
>Draw on your experience as a professional wrestler and armbar the shit out of him
>>
>>5527910
>kick the wand
+1
>>
>>5527910
Anything to interrupt
>>
>>5527885
WILD MAGIC GO.
>>
>>5527885
>>5527903
+1 either kick it or grab it
>>
>>5527885
>WILD MAGIC - BANSHEE SCREAM
>REEEEEEEEEEEEEEEEEE into his face with the power of magic with the last of our air
>>
>>5527885
>Kick the wand
>>
>>5527903
>>5527910
>>5527911
>>5527971
>>5528025
>>5528085
>>5528129
>>5528237
>>5528507
>>5528516

>Kick the wand

You figure it best to kick the wand out from beneath you. You've no doubt you'll be able to land a solid blow on the botafumeiro--the question is whether you can do so before your legs turn to floral porcelain.

>Roll a 1d20, Bo3.
>>
Rolled 17 (1d20)

>>5528573
>>
Rolled 10 (1d20)

>>5528573
>>
Rolled 8 (1d20)

>>5528573
>>
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>>5528577
>Rolled 17 (1d20)

Your legs, bent and weary, move on adrenaline alone as you sling a boot into the wand. You find solid purchase into the rail and, with a ping of steel, the thurible flies back and twirls down into the ground beneath you. The wizard’s arm snaps back and flings you down into the grass.
You tumble through the green, all at once dazed, still halfway shocked. You grab your right hand, your WIZARD HAND, and examine the damage–his casting incomplete, only the tips of a few fingers are now the stiff, wooden ends of walking canes. A curious spell for an assassin.
You haven’t a moment to rest, the noisy queries of your master at the sewer bottom far away. The wizard has calmly made for his wand. You should be able to cast a spell, but to pick out a card and cast it could grant him the chance to cast something as well.

>Attempt to cast a spell with your wild card magic.
>Try to dropkick him into the drainage pipe opening and down into the sewer.
>Shout for Molly to come quickly.
>Write-In.
>>
>>5528635
>Try to dropkick him into the drainage pipe opening and down into the sewer.
No casting, only violence
>>
>>5528635
>>Try to dropkick him into the drainage pipe opening and down into the sewer.
>>
>>5528635
>Attempt to cast a spell with your wild card magic.
>>
>>5528635
>Write-In.
Crush his wand
>>
>>5528648
>>5528635

>Crush his wand
>>
>>5528635
>Cast a spell
WILD CARD

>>5528648
>>5528656
guys, not only is he way closer to his wand than we are, but I'm pretty sure his wand is steel.
>>
>>5528635
>Try to dropkick him into the drainage pipe opening and down into the sewer.
Our fingers will go back to normal right, it'd suck to have our WIZARD HAND permanently malformed
>>
>>5528635
>Dropkick
>>
>>5528771
Maybe not naturally, but if magic did this magic should be able to undo it
>>
>>5528639
>>5528641
>>5528643
>>5528648
>>5528656
>>5528716
>>5528771
>>5528819

>Try to dropkick him into the drainage pipe opening and down into the sewer.

You may have been able to destroy his wand were your arms that of a giant's, or your hands of molten fire, or you were any closer than a few meters away. You instead rely on your more basal, reptilian brain's instincts--you break into a run to drop kick him into the hole.

>Roll a 1d20, Bo3.
>>
Rolled 11 (1d20)

>>5528852
>>
Rolled 16 (1d20)

>>5528852
>>
Rolled 10 (1d20)

>>5528852
This isn't going to end well, is it?
>>
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>>5528910
Poor Algernon.
>>
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>>5528860

>Rolled 16 (1d20)

You leap from your sprint, drop, and tense, your legs out and boots flat. Your boots find their way into his back as he bends to pick up his wand, and he takes a few involuntary few steps forward before he careens off the ledge with little aplomb. You watch the hitman go bottom side up just as your moss person crests over the peak of the cliff, face slick with sweat.
You can’t help but stand frozen for just a moment too long. “Excuse me, Molly.” You tuck past the wild woman as you run to the ledge, heart like a drum beat in your chest–were you lucky enough perhaps impale the wizard on some ogre’s tooth, or for him to just land on his head..? You squint into the low trash heap.
You find the wizard stood tall in the dark–his robes a bit more sordid, perhaps, but head otherwise intact and wand in hand. The assassin bends down to pluck a curio up from off the floor and raises it up to you in a mock toast–a pale, floral green teacup. Your master is nowhere to be seen!

You curse beneath your breath–polymorphing comes undone naturally with time, but it’s grueling to undo by force. You’re unsure if you’ll be able to pluck your master from her porcelain form lest you defeat the hitman yourself..

>Leap down yourself! How dare he besmirch your lady’s honor! She deserves to at least be a teapot.
>Shout him down. Perhaps you can negotiate. He doesn’t seem quite as intent on killing you so much as he’s interested in turning you into trinkets.
>You have the high ground! Toss a WILD CARD spell at him from here.
>Ask if your moss person could leap down and wrestle him.
>Write-In.
>>
>>5528923
>You have the high ground! Toss a WILD CARD spell at him from here.
>>
>>5528923
>>You have the high ground! Toss a WILD CARD spell at him from here.
>>
>>5528923
>You have the high ground! Toss a WILD CARD spell at him from here.
>>
>>5528923
So if hes trying to polymorph us instead of turning us into goop I assume he is planning on kidnapping us rather than killing us?

>You have the high ground! Toss a WILD CARD spell at him from here.
We can to talk to him after defeating him.
>>
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>>5528925
>>5528930
>>5528932
>>5528936

>You have the high ground! Toss a WILD CARD spell at him from here.

You prepare your WILD CARD MAGIC in defense of your fair lady, ready to put a stop to this assassin’s impertinence yourself.

>Speak with Plants: A spell that animates nearby plants around you with low-level sentience and allows them to follow simple commands for a short amount of time.
>Create Undead: A spell that animates up to three nearby corpses to rise as ghouls under your control for a short amount of time.
>Beast Sense: A spell that allows its caster to see and hear through a willing beast’s eyes with limited control of their actions.
>>
>>5528969
Are there even animals, plants or corpses nearby?
>>
>>5528969
>Speak with Plants: A spell that animates nearby plants around you with low-level sentience and allows them to follow simple commands for a short amount of time.
Have any plants (I'm guessing there's only moss/vines) immobilize him and make him unable to make any spells.
>>
>>5528969
>Create Undead: A spell that animates up to three nearby corpses to rise as ghouls under your control for a short amount of time.

So far he's needed to polymorph 1 at a time, 3 should slow him down

>>5528995
plants can't move even if sentient
now if we got animate plants
>>
>>5528969
>Beast Sense
Does Molly count? Otherwise try to find a bird which can just snatch it from him
>>
>>5528969
>>Create Undead: A spell that animates up to three nearby corpses to rise as ghouls under your control for a short amount of time.
>>
>>5528974
You can make out a handful of creeping vines and weeds snaking through the heaps of magic refuse in the junk pile below. They're threadbare and shabby, but lengthy. You are also surrounded by an endless field of grass, as is the nature of the green sea.
You've not a corpse right in front of you, sure, but you've no doubt in your mind that there's at least one or two dead in that mountain of refuse--whether that be an actual corpse, some dead beast, or a half-made homunculus a wizard threw out.
As for beasts--you've unfortunately seen neither hair, hide, nor feather of any animal nearby, but you suppose willing humans might count, right?
>>
>>5529161
And would the plant spell let them move or would they still be rooted?
It feels like a dumb question, but magic is werid.
>>
>>5529168
A lesser wizard may not have the green thumb (or tongue) to command plants to uproot themselves, but you were not born a lesser wizard--you've the magical capacity to imbue them with the necessary strength. You doubt a plant will last very long if it were to tear itself up from the earth, though.
>>
>>5529173
In that case i'm voting for
>>5528969
>Speak with Plants: A spell that animates nearby plants around you with low-level sentience and allows them to follow simple commands for a short amount of time.
Get the vine to trip him up, get the wand away from him, immobilize.
And them we and Molly can go down and beat the shit out of him.
>>
>>5529023
Read, friend. QM's spell description literally says it animates the plants.

>>5528969
>Speak with Plants

Prioritize retrieving and protecting the teacup!
>>
>>5528969
>>Speak with Plants
i think plants is more reliable than the other two spells
>>
>>5529231
It animates them with low level sentience, not movement.
>>
>>5529318
I asked OP and he said they can move.
>>
>>5529331
Well ok, if you're sure. Very misleading spell name
>>
>>5529358
I am sure. Got to agree it was a bit confusing, it's why I asked.
>>5529173
>>
>>5528969
>Create Undead: A spell that animates up to three nearby corpses to rise as ghouls under your control for a short amount of time
Someone clearly dumped the corpses of failed animal or human experiments, or the usual "missing" person.
>>
>>5529318
Animation MEANS movement, but also... Well you've surely rwad the clarifications by now.
>>
>>5528969
>Create Undead

The ghouls have superior mobility and motor skills so as to help avoid shattered porcelain
>>
>plants to trip him up
Seems like a fun idea
We don't need them to last long, just long enough to trap them and get him to stop casting
>>
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>>5528995
>>5529023
>>5529103
>>5529112
>>5529177
>>5529231
>>5529239
>>5529602
>>5529661
>>5529692

>Speak with Plants: A spell that animates nearby plants around you with low-level sentience and allows them to follow simple commands for a short amount of time.

Speak with Plants.” Your wand ebbs power not outward, but inward. Your tongue sings the body electric, your blood like liquid fire. Your words are now tantamount to divine decree for weeds. “Creeping vine and coiling tendrils, my will is yours. Rise, if you would.”
The low borne plants that’ve made homes from the magical refuse begin to writhe, tearing themselves from their concrete rivulets, upending themselves from their roots. They begin to whip up and thrash into the dark chasm above as if the tentacles of a great magical leviathan.
The tendrils, unfortunately, don’t seem the strong sort, perhaps a result of life on sewer water and motes of sunlight through drainage grates–you’ll have to thread them or focus them on one point to draw any real use out of them. The wizard takes in the scene all about him, expression unreadable as he begins to shake his thurible.

>Order them to lunge for his legs.
>Order them to go for his wand.
>Order them to rent something heavy from the junk at fling it at him.
>Write-In.
>>
>>5530069
>Order them to go for his wand.
>>
>>5530069
>Order them to go for his wand.
>>
>>5530069
>Order them to go for his elbow — break his arm
>>
>>5530069
>Order them to go for the teacup
Retrieve Master!
>>
>>5530069
>>Order them to go for his elbow — break his arm
>>Order them to break the teacup
>>
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>>5530069

>>5530143
FUCK I MEANT *GRAB* THE TEACUP!!!

GRAB THAT TEACUP LIKE OUR LIVES DEPEND ON IT!!
>>
>>5530069
>Secure the teacup
>>
>>5530069
>grab the teacup
>>
>>5530255
Too late, the plants will now murder our master in cold porcelain
>>
>>5530301

Looks like Lady Sigrid is about to rest in pieces then...
>>
>>5530075
>>5530137
Supporting
>>
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>>5530071
>>5530075
>>5530090
>>5530137
>>5530143
>>5530255
>>5530264
>>5530288
>>5530317

>Order them to go for the teacup.

"Secure that teacup! And bring it here!" You order the tendrils (careful not to mix up the word secure with break).

The tentacles slither about one another like worms, knotting up into one writhing serpent with the strength to do as you so order. Its head pulls back into the chasm air, holds, and all at once courses toward the wizard’s left hand like a green bullet.
It snakes its way about the porcelain arm with impressive finesse for its speed and rips the bauble free from the assassin’s grip. The tendril–with its already waning magical strength–begins easing its way up toward you, the vines composing it withering and falling back into the junk heap as it breathes its last to carry the tea cup to the ledge.
You (very, very, very carefully) pluck your master from the arm as the last of it wilts and falls into the refuse. You’ve now got TEACUP SIGRID, MOLLY, and YOURSELF secure up top the ledge, at least. But you’ve still got the assassin at the bottom to contend with.

“..Teleport.” DAGONET OF VIGNON stares up at the rim with another shake of his wand.

>Stand your ground to at least incapacitate him. You doubt he’ll relent until you do.
>Try to cast another wild card spell at him from here.
>Wait for him to teleport up here before you cast, so that you might land a solid blow on him.
>Attempt to flee! You’ve got your master and your mossperson here now.
>Write-In.
>>
>>5530345
>Stand your ground to at least incapacitate him. You doubt he’ll relent until you do.
>Try to cast another wild card spell at him from here.
He is going to follow us if we run, using spells at us while we do so. The most likely way to stop him is to at least incapacitate him.

Also I just realized that it's likely that Bredbeddle isn't dead, but polymorphed.
>>
>>5530345
>Break line of sight just in case he's trying to teleport us
>Tell Molly to krump him if he pops up nearby
>>
>>5530345
>Try to cast another wild card spell at him from here.
eventually we'll draw a winner
and if he does get up here Molly will be far more effective a bopper than us
>>
>>5530345
>>Stand your ground to at least incapacitate him. You doubt he’ll relent until you do.
>>Try to cast another wild card spell at him from here.
>>
>>5530345
>Wait for him to teleport up here before you cast, so that you might land a solid blow on him.
We areThiefcatcher, Boarslayer, and a most noble DUCKWORTH! Let us end this fool.
>>
>>5530345
>Stand your ground to at least incapacitate him. You doubt he’ll relent until you do.
>Try to cast another wild card spell at him from here.
>>
>>5530345
>Stand your ground to at least incapacitate him. You doubt he’ll relent until you do.
>Try to cast another wild card spell at him from here.
>>
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>>5530359
>>5530371
>>5530382
>>5530425
>>5530461
>>5530506
>>5530519

>Stand your ground to at least incapacitate him. You doubt he’ll relent until you do.
>Try to cast another wild card spell at him from here.

You prepare your wild card magic to put this HITMAN to rest: though, if you’re to fire off a cast from this distance and with cane tips for fingers, you’ll need to pray for good enough fortune to land a hit.

>Bigby’s Hand: A spell that calls forth a large hand of shimmering, translucent force in a space within a hundred foot range. The hand moves at your command, mimicking the movements of your own hand. Your control over the hand diminishes with range.
>Heat Metal: A spell that envelops a manufactured metal object–such as a metal weapon or a suit of metal armor–with red-hot heat, so long as you can manage to keep a steady aim on the object for some time.
>Imprisonment: A spell that creates a magical restraint (of your choice) to hold a creature that you can see within range. The length of imprisonment varies based on the strength of the victim and your own. You will need to land a difficult shot for this to keep a proper hold over him.
>>
>>5530593
>Bigby’s Hand
Grab his fingers and rip apart
>>
>>5530593
>Heat Metal: A spell that envelops a manufactured metal object–such as a metal weapon or a suit of metal armor–with red-hot heat, so long as you can manage to keep a steady aim on the object for some time.

The other two spells are SUPER HIGH TIER, but I want to heat his steel wand. Give him the old spicy wand.
>>
>>5530593
>Bigby’s Hand: A spell that calls forth a large hand of shimmering, translucent force in a space within a hundred foot range. The hand moves at your command, mimicking the movements of your own hand. Your control over the hand diminishes with range.
Smack him like a mosquito. It's the only one that doesn't need to be precise to hurt.
>>
>>5530606
We got cane hands and he is going to teleport, I don't think we can keep a steady aim or have enough time for his wand to heat
>>
>>5530618
My plan is more he teleports up here, is forced to drop his wand due to spicyness, and then Molly easily captures him. That way we get answers.
>>
>>5530593
>>Bigby’s Hand: A spell that calls forth a large hand of shimmering, translucent force in a space within a hundred foot range. The hand moves at your command, mimicking the movements of your own hand. Your control over the hand diminishes with range.
>>
>>5530593
>Heat Metal
He's wearing a suit of metal, time to turn it into an oven
>>
>>5530593
>Bigby’s Hand: A spell that calls forth a large hand of shimmering, translucent force in a space within a hundred foot range. The hand moves at your command, mimicking the movements of your own hand. Your control over the hand diminishes with range.
>>
>>5530593
>Heat Metal
Cook us a lobster in the shell. Steal the wand.
>>
>>5530593
>Heat Metal: A spell that envelops a manufactured metal object–such as a metal weapon or a suit of metal armor–with red-hot heat, so long as you can manage to keep a steady aim on the object for some time.
Turn his mask into his own enemy.
>>
>>5530593
>>Heat Metal: A spell that envelops a manufactured metal object–such as a metal weapon or a suit of metal armor–with red-hot heat, so long as you can manage to keep a steady aim on the object for some time.
>>
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>>5530603
>>5530606
>>5530614
>>5530656
>>5530690
>>5530813
>>5530863
>>5531331
>>5531357

>Heat Metal: A spell that envelops a manufactured metal object–such as a metal weapon or a suit of metal armor–with red-hot heat, so long as you can manage to keep a steady aim on the object for some time.

Heat Metal.” You manage to wrestle your cane tips into a tenuous grip on your wand and levee it at the wizard. The threaded timber runs hot as forged steel in your hands as it begins to vibrate. You need only aim the wand’s tip at the metal of your choice and hold it.
The wizard has already begun to materialize atop the ledge, so if you’d try to stop him at the bottom, you’d ought to do it fast. You could aim at his STEEL HELM–from what you can see, the only metal he’s got on his body, and it makes for a big target. You can also make out his METAL WAND–the mass of chains, incense, and church iron that could put an end to those insipid spells of his if hot.
You try to hold the wand steady, but from this distance and with a misshapen WIZARD HAND, you’d need real luck to keep it stable enough and long enough for the spell to take effect. You might wait for him to materialize up here to get a real good shot at him, but that’d give him another chance to POLYMORPH you or MOLLY.

>Aim for his wand.
>Aim for his helmet.
>Wait for him to teleport and then heat his wand.
>Wait for him to teleport and then heat his helmet.
>Write-In.
>>
>>5531822
>Wait for him to teleport and then heat his wand.
>>
>>5531822
>Aim for his wand.

We cant risk another spell from him
>>
>>5531822
>Aim for his helmet.
Can't cast if he's DEAD.
>>
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I am monitoring this thread because i like your artstyle. Props! Wish u a lot of fun
>>
>>5531822
>Aim for his helmet.
>>
>>5531822
>>Aim for his wand.
>>
>>5531822
>Aim for his wand.
>>
>>5531877
It is really great.

>>5515372
OP, do you ever do commissions?
>>
>>5532062

His comms are filled but here you go, anon:
https://twitter.com/peekayart
>>
>>5531822
>Wait for him to teleport and then heat his wand.
Killing is bad and wrong. There should be a new worser word for this
>>
>>5531822
>Wait for him to teleport and then heat his wand.
I mean he polymorphs us or molly at worst, the other wrecks him
>>
>>5532064
>full comms
Aw, darn.
>>
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>>5531877
>>5532062

Thanks! I do commissions sometimes, but I usually work them out over discord.
>>
>>5532704
What's your Discord handle, then? Are you taking commissions now, or in the near future?
>>
>>5532704
>Bunny Molly
Let's fucking GOOOOOO
>>
>>5532704
Does our master hide a tsuchinoko in her hair
>>
>>5531822
>Wait for him to teleport and then heat his wand.
>>
>>5531826
>>5531847
>>5531862
>>5531939
>>5531957
>>5531972
>>5532297
>>5532377
>>5534673

>Wait for him to teleport and then heat his wand.

You’ve never partaken in a wizard duel before (fraught-with-danger as they are) but you’d imagine this heart-pounding, wand-gripping, toe-curling sort of unease bubbling in your gut is the last many a sorcerer has felt before a violent demise.
You keep the wand held tight in your clutch as the wizard begins to materialize before the ledge’s end–first his shoes, then his gloves, and his cloak.. and then black pit’s eyes of his helm. You both hang still for just a moment as he appears–a millisecond of a millisecond–that seems to last an age, the rustling of grass in the breeze and crashing of sewer water fading into the sound of blood in your ears.
Power Word: Pain.” He swings his wand up, your own now held dead-on toward his.

>Roll a 1d20, Bo3.
>>
Rolled 16 (1d20)

>>5534698
Let's see...
>>
Rolled 3 (1d20)

>>5534698
>>
Rolled 4 (1d20)

>>5534698
COME ON
>>
Rolled 9 (1d20)

>>5534698
whooooo
>>
>>5534705
Let's hope that was a high enough roll...
>>
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>>5534705

>Rolled 16 (1d20)

You feel heat flow from your heart, through your veins, out from your hand, the current like blood as it ebbs from the tip of your wand into his. Your sweat on your brow stings your eyes. Your wand runs so hot your hands have fallen cold. Your vision begins to blur as his thurible expels smoke, head now alight with irritation as the acid-like incense blots your face.
But your would-be assassin ran too late. Your spell licks his wand hot–first red, then orange-yellow, then white–as the steel begins to bend oddly from his grip. He manages to cling to the wand for just a bit more, his glove fingers now flickering with small, creeping flames, before with a sudden clang his thurible slips from his hands into the grass.
The wand’s censer sputters out a few half-hearted coughs of incense, now out of his master’s grip, before the smoke clears from the grass. His wand of chains and incense is BENT, the white hot heat of your smithing spell having left his wand misshapen. The wizard’s look remains indescribable beneath his helmet.

>Have Molly take care of him.
>Cast a spell yourself.
>Write-In.
>>
>>5534807
>Cast a spell yourself.
He might have a secondary wand?
>>
>>5534807
>Run away!
>>
>>5534807
>>Have Molly take care of him.
>>Cast a spell yourself
Do both. While he's surprised sic Molly on him while we prepare our spell, might seem overkill but this guy doesn't face around and neither should we.
>>
>>5534807
>>5534829
Supporting.
>>
>>5534807
>>5534829
yeah do both
this guy is legit
>>
>>5534807
>>5534829
Support!
>>
>>5534829
Support
>>
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>>5534816
>>5534824
>>5534829
>>5534842
>>5534890
>>5534936
>>5535037

>Have Molly take care of him.
>Cast a spell yourself.

“U-uh-.. Molly?” You look to the mossfolk. “If you would.”

The wild woman understands your words well enough, and moves for the wizard with knuckles at the ready. The ground seems to tremor with her strength. You, however, call forth a new hand from the wild gods–a spell that might, perhaps, put this matter to a quick rest. You thumb through the deck dealt to you by fate.

>Flesh to Stone: A spell that allows you to turn a target creature’s flesh into stone. The creature will remain petrified until the spell is reversed by either the caster or another.
>Toll the Dead: A spell that rings a dolorous bell from another world. The creatures that hear the bell are subject to necrotic damage and potential loss of limb.
>Telekinesis: A spell that allows you to move or manipulate creatures or objects by thought for up to five minutes. You can manipulate weights of up to five-hundred kilograms, though greater weights will place a greater stress on your mind.
>>
>>5535042
My concern with sending Molly into melee and then casting a spell like Flesh to Stone is that we could accidentally hit her. That said, if we can reverse it AT WILL...
>Flesh to Stone
>>
>>5535042
>Telekinesis: A spell that allows you to move or manipulate creatures or objects by thought for up to five minutes. You can manipulate weights of up to five-hundred kilograms, though greater weights will place a greater stress on your mind.


Break his arms.
>>
>>5535042
>>Telekinesis: A spell that allows you to move or manipulate creatures or objects by thought for up to five minutes. You can manipulate weights of up to five-hundred kilograms, though greater weights will place a greater stress on your mind.

He seems to be the chanting kind of wizard, let's shut him up and keep him put so he can't conjure spells while Molly pulls a Bane on him.
>>
>>5535042
>>Flesh to Stone: A spell that allows you to turn a target creature’s flesh into stone. The creature will remain petrified until the spell is reversed by either the caster or another.
>>
>>5535042
>Flesh to Stone
>>
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>>5535047
>>5535051
>>5535054
>>5535088
>>5535188

>Flesh to Stone: A spell that allows you to turn a target creature’s flesh into stone. The creature will remain petrified until the spell is reversed by either the caster or another.

Flesh to Stone.” You hold the wand stiff, your fingers numb and bones tight as the familiar rigor of rock takes hold of your wand and crackles out from its end.

Your spell seems to snap the assassin from his brief moment of shock as he tucks into his own robe–perhaps ready to pull out his PLAN B–but he again runs too late. You watch the cold, grey creep of stone crawling first from his boots, his arms stiffening with an eerie creak, and creeping into his shoulders as he shudders to a slow halt.
The assassin hangs still now: though his cloak remains cloth and mask remains metal, the flesh beneath is naught but rock. Your petrification comes not a moment too soon. The mossperson stomps up to the statue, sleeves rolled back and fists cocked and ready to deliver a KNUCKLE SANDWICH.

MOLLY’s knuckles collide with the assassin’s head like a brick through a bird. The assassin’s helmet crumples beneath the sheer weight of her strength as, cloak billowing off into the grass, the newly made statue goes tumbling back down through the sewer duct. You had kind of thought to interrogate him, but..
You peek over the rim of the ledge just in time for the assassin statue to land with a kerchonk into the water, floating for all but a moment before sinking into the grimy black depths and out of your sight. You would say your ASSASSIN problem has been dealt with–at least, for a very long time.

“Well.. thank you, Molly. I’ll make sure dinner’s good tonight.” You pat her back (perhaps a bit more tenderly now that you’ve seen her crumple metal).

You turn your attention to your master (the teacup) still held in your hands. A floral green porcelain trinket, glossy and ornate. You might try to reverse the spell yourself, but that can be dangerous without forthright knowledge of the mechanics–it’s for the best you just wait the half hour for the clock to run its course, the same for your cane fingers.
In the meantime, however.. you can’t help but find your gaze drawn to the assassin’s cloak, and what knickknacks came with it. You’re sure that the fine gentleman wouldn’t mind now if you were to examine some of his goods–or, perhaps reappropriate them in the name of your master before you set off back to the CHAPEL.

>Examine his (now bent) thurible wand.
>Look to the note hidden in his cloak.
>Examine the cloak itself.
>Write-In.
>>
>>5535857
>Examine his (now bent) thurible wand.
>Look to the note hidden in his cloak.
>Examine the cloak itself.
Why not examine them all? We can choose what to bring with us when the time comes.
>>
>>5535857
>Look to the note hidden in his cloak.
what if he booby trapped his stuff
>>
>>5535857
>>Examine his (now bent) thurible wand.
>>Look to the note hidden in his cloak.
>>Examine the cloak itself.
>>
>>5535857
>Look to the note hidden in his cloak.
>>
>>5535857
>Look to the note hidden in his cloak.
>Examine the cloak itself.
If he turned our master into a teacup, perhaps there’s a second on him, one that might be the gnome?
>>
>>5535857
Man I would have really liked to have figured out what his whole deal was. He was quite the character.
>>5535860
+1
>>
>>5535929
Also supporting looking for any objects that might be the gnome.
>>
>>5535860
+1
>>
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>>5535860
>>5535866
>>5535883
>>5535893
>>5535929
>>5535967
>>5536091
>>5536099

>Examine his (now bent) thurible wand.
>Look to the note hidden in his cloak.
>Examine the cloak itself.

You examine the thurible wand first–with it warped down the middle, chain knotted about the rod, the wand was a far more formidable threat in the hands of that hitman. The DYADIC WAND, a gift from your mother, is one of few wands that can manage the sheer font of your power, anyways–but still, it could prove useful. You might be able to get it set right if you came into contact with a smith.
You turn your attention next to the note. The sheaf of parchment was kept pristine, the scrawl on it in trim cursive. You would imagine the consignor of the message was confident it wouldn’t slip into the hands of a nosy second party. The letter reads as such:

“LUD CORNWALL, HERMITIC GLASSMITH. WARNED TWICE, FAILED THRICE. POLICE TAKEN CARE OF. NO WITNESSES. MAKE IT VIOLENT. REMIND THE WORLD WHY MAD WIZARDS OUGHT TO KEEP THEIR MOUTHS SHUT ABOUT MATTERS THAT DO NOT CONCERN THEM.”

“I knew it.” You mutter under your breath as you fold the paper into your cloak–the CONSPIRACY reaches far, it seems. You turn your attention back to the final article of interest, the assassin’s cloak lay slewn out across the grass. The cloth looks almost phantasmic.
You sling the reaper’s hood up over your shoulder–to perhaps mend the cloth into some wear for your master, or upcycle it into a nice chicken outfit–and, to your surprise, more assassin’s paraphernalia falls out from the pocket. The small, ornate black daggers sticks up like a weed from the field of green.

Your surprise is cut short by yet another. The dagger explodes into a thick mushroom of white smoke that near knocks you onto your butt. And before you sits the pickpocket BREDBEDDLE, on her head the rat ALGERNON.

“Pleasedon’tkillme–” The gnome shrieks, hands up. “Eh..? Huh?”

>What do you do?
>>
>>5536113
>ask bredbeddle about the wizard — how much does she know?
>>
>>5536113
>Pat the Rat and his Gnome. Everything's alright when a Duckworth is around
>>
>>5536113
>Reassure Bredbeddle and inform her of the wizard assassin's fate.

>>5536128
This too.
>>
>>5536113
>give Algernon a pet and a bit of food for being a good scout.
>"So, the big guy in the helmet's been turned to stone and punched into the depths of the sewer."
>>
>>5536113
>>Pat the Rat and his Gnome. Everything's alright when a Duckworth is around
>ask bredbeddle about the wizard — how much does she know?
>>
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>>5536126
>>5536128
>>5536129
>>5536130
>>5536131

>Pat the Rat and his Gnome. Everything's alright when a Duckworth is around
>Reassure Bredbeddle and inform her of the wizard assassin's fate.
>"So, the big guy in the helmet's been turned to stone and punched into the depths of the sewer."

Your trio begins your procession out from the city’s edge, the gnome close behind you (for some reason).

“Psh. You needn’t worry anymore! The big lunk in the helmet’s been turned to stone and tossed into the depths of the sewer.” You attempt to pat her head, only for your cane fingers to clunk against her scalp. The rat escapes your wooden hand but the gnome isn’t so agile. “The lot of us should be safe for now.”
“Ow. Ow. Ow. Ow. Ow.” The gnome removes your hand from her head, a lump now blossoming up where you were rapping her. “Yes, well.. I knew you’d clear that all up. And where’s the midget witch of yours? Is she still alive, or..?”
“My lady is a teacup at the moment–a polymorph spell that will wear off momentarily, just like yours and ALGERNON’S.” You raise the teacup up. “..And now that you needn’t worry any more about that assassin.. can you tell us any more about him?”
“Hmph! Like I said, I only really knew his name. DAGONET OF VIGNON. There are plenty other assassins I trade information with and he’s by far the most reticent.” Bredbeddle crosses her arms. “I suppose he didn’t much appreciate me mouthing him off.. and now he’s off eroding under sewer water. Good! A fat lot of good he’s done for the family without me around to supply them information..”

The gnome continues to mouth off about random topics to you. It occurs to you that–for some reason–she’s still following your party instead of ducking off to find a ride out.

>Ask why she’s following you.
>Let her be. Your master can make a decision soon enough.
>Write-In.
>>
>>5536113
>"YOU HAVE SEEN TOO MUCH TO LIVE, BREDBEDDLE!"
>Laugh menacingly
>>
>>5536271
>Ask why she’s following you.
my write in was too late :(
>>
>>5536271
>Ask why she’s following you.
>>
>>5536271
>Ask why she’s following you.
>See if we can find that basilisk pick, you're in the Primordial Sea and you're not lucky enough to find a hot beeg tiddy half-elf princess with a motor car to give you a lift. Gotta have something to fend off the wildlife.
>>
>>5536271
>Ask why she’s following you.
>Write in
>“This stays between us. I won’t tell my lady.”
>>
>>5536271
>Ask why she’s following you.
>>
>>5536271
>Let her be. Your master can make a decision soon enough.
>>
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>>
>ask her why she's following you
>>
>>5536271
>Ask why she’s following you.
>>
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>>5536282
>>5536298
>>5536301
>>5536309
>>5536321
>>5536507
>>5536686
>>5536806

>Ask why she’s following you.
>See if we can find that basilisk pick, you're in the Primordial Sea and you're not lucky enough to find a hot beeg tiddy half-elf princess with a motor car to give you a lift. Gotta have something to fend off the wildlife.

Your mind wanders back to the pickaxe–the sea is host to all manner of snakes in the grass, from goblins to bullywugs to actual snakes in the grass.You might’ve gone back to the BASILISK PICK had it not fallen to the bottom of the sewer refuse pile with the MYSTERIOUS POTION and VERY COOL FACE BUCKET.
You wouldn’t mind a good, sharp deterrent for any bold monsters, but.. you needn’t concern yourself over it much: the GREEN CHAPEL lies within sight from the city wall, chicken legs bent neat beneath it. You’re just a short walk out from a nice, long bath, hot dinner, and some cool chickens. And speaking of..
“..?” You glance back to the gnome, who yet continues to ramble on about nothing in particular. “Might I ask why you’re still following us? Shouldn’t you be finding a ride out of the city? Sun’s low, so it won’t be long before the motor carriages coming in and out of the city begin to fall off.”
“--U-uh.. What?” Bredbeddle looks taken aback. A look somewhere between sheepishness and embarrassment crosses her features. “Aha. Right. Yes, well–I mean–the THOUSAND CUT FAMILY’S reach is very wide. Who knows what kind of spies they’ve got lying in wait, hidden in all sorts of carriages? I’ve no doubt I’m public enemy number one for them. So I thought, maybe.. you know. You would take me with you.”

You flex your fingers, now shedding their arcuate wooden carapace and turning back to flesh and bone. You’re not sure you’ve got the authority to grant her that, but still.

>What do you do?
>>
>>5536861
>I need to know about the other contacts that the family might have — any info on other assassins?
>>
>>5536861
>"...Very well. But only if you swear to not steal from us and make yourself useful." Maybe if she proves herself your master won't be too angry?
>"I wouldn't want to leave someone at the risk of death or worse, no matter if she's a thief or otherwise."
>>
>>5536861
>>5536881
Also adding:
>"Ultimately that decision will lie with my Lady. I can try to vouch for you, but it's up to you to make your case with her."
>>
>>5536861
>>5536881
>>5536884
+1
>>
>>5536881
>>5536884
Supporting.

>>5536861
>>
>>5536861
>>5536884
>>
>>5536861

>>5536881
>>5536884
+1
>>
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>>5536880
>>5536881
>>5536884
>>5536886
>>5536896
>>5536979
>>5536997

“Well.. very well. I wouldn’t much like to leave someone to die or worse, be they thief or otherwise.” You sigh, a hand on your chin. “Though, only if you swear to not steal from us and to make yourself useful! And the final decision will lie with my lady–I can vouch for you, but it’s up to you to make your case with her.”
Your words cause your half-pint teacup–as if on cue–to shake in your hands, a fresh plume of white smoke from the top like steam off of hot tea. You feel a strange MAGICAL SCINTILLATION flow from the cup and into your hands as it floats up into the air–and with a pop of smoke, your MASTER reappears! You just manage to catch the GREAT WITCH in your arms.
“Gah! Snuff, that assassin–..!” Sigrid begins with a start before blinking, time all at once catching up to her. The halfling takes a moment to reacquaint herself first with the sky, then the grass, then the party, and then your arms (which makes her furrow her brow). She plucks herself from your grip with a hop. “We were.. successful, then?”

[...]

“Hmph. I see.” Your master grimaces. “Well.. good. If that foul assassin lies stuck at the bottom of some toxic cesspool, then I doubt we’ve much to worry about. The arms of that family aren’t wont to remember a handful of witnesses that keep their mouths shut. I doubt I can show my face in ANS GRAAD for a long time, though. Did you find a sign of his intent?”
“Oh! Well.. I believe he thought to turn us into household objects, my lady–I was almost made a cane, and you were a teacup. I suppose we were meant to be used as pawns for the police to arrest, and when we escaped, he thought to tie us up as loose ends.” You rifle about in your cloak. “I did find this sheaf of parchment, though–..orders from the GNOMES!’
“Hm.. let me see that.” Your witch master snatches the sheet from your hands and begins to read. “Uh huh.. Yes, yes.. well… yes. I suppose the gnome conspiracy thought it fit to stick their fingers into this affair. Feh! I guess that crazy old loudmouth was right. Whatever. What a fat lot of good those gnomes do for us.. and speaking of gnomes.”

Sigrid turns her attention to the gnome pickpocket and her rat with a raise of her brow. “Why is this one still with us? I’m sure I need not remind you of the precarity of my situation, Snuff?”
“U-uh–a-ah..” Bredbeddle sweats.

>Bredbeddle can offer housemaid services! The cleaning will surely go by faster with extra hands on board, and you’ll need extra hands to account for Molly.
>Let the halfling speak her case herself (if she even can).
>Point out that even if Bredbeddle messed up near the end, she led you through most of the sewer correctly. Surely that’s worth a measure of gratitude?
>Try to properly introduce Bredbeddle to Sigrid properly. Bredbeddle doesn’t even seem to know her name.
>Write-In.
>>
>>5537074
>>Try to properly introduce Bredbeddle to Sigrid properly. Bredbeddle doesn’t even seem to know her name.
>>Let the halfling speak her case herself (if she even can).
Let's break the ice first, she seems a bit nervous so we help with the first step.
>>
>>5537074
>Bredbeddle can offer housemaid services! The cleaning will surely go by faster with extra hands on board, and you’ll need extra hands to account for Molly.
>Let the halfling speak her case herself (if she even can).
>>
>>5537074
>Try to properly introduce Bredbeddle to Sigrid properly. Bredbeddle doesn’t even seem to know her name.
>Let the halfling speak her case herself (if she even can).
And if she can't:
>Bredbeddle can offer housemaid services! The cleaning will surely go by faster with extra hands on board, and you’ll need extra hands to account for Molly.
>"I'll keep an eye out on her, and make her swear that she will neither steal nor willingly destroy. Surely someone with her talents can be useful in our expeditions?" Perhaps a scout someone with quick hands can be of more use than you thought.
>>
>>5537213
+1

If she swindles us Bredbeddle's getting made into chicken feed.
>>
>>5537213
>>5537078
Wait a minute, doesn't Sigrid not want herself to be introduced?
But then again it's not like it'll make a difference, since whoever's after Bredbeddle will piece together who we are anyway.
>>
>>5537213
+1
>>
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>>5537078
>>5537149
>>5537213
>>5537221
>>5537246

>Try to properly introduce Bredbeddle to Sigrid properly. Bredbeddle doesn’t even seem to know her name.
>Let the halfling speak her case herself (if she even can).
>Bredbeddle can offer housemaid services! The cleaning will surely go by faster with extra hands on board, and you’ll need extra hands to account for Molly.
>"I'll keep an eye out on her, and make her swear that she will neither steal nor willingly destroy. Surely someone with her talents can be useful in our expeditions?" Perhaps a scout someone with quick hands can be of more use than you thought.

“Ahem–well, perhaps I ought to introduce you, hm..?” You offer the gnome an olive branch. “Sigrid, this is Bredbeddle, the, er.. gnomish rogue. And Bredbeddle, this is Sigrid de Hautdesert the Disinhe–”
“Snuff!” Your master shouts, perhaps an iota too late as your hands fly to your mouth. Oops. You’d grown so accustomed to the thief’s presence that you’d forgotten the severity of the matter. You look to the gnome for her reaction with a wince, but.. she looks nonplussed, almost amused.
“SIGRID DE HAUTDESERT? You mean the GREAT WITCH? Not on your life!” The pickpocket snorts, hands on her hips. “Sigrid’s a big, pretty human broad, ain’t she? Y’know, real powerful and smart with big whatsits and a huge whatnot–not some runt half-pint with a staff bigger than ‘er body. Y’wouldn’t catch a lady like that dead in some backwater wizard city sewer! A-ah. Shit. No offense, I-I mean, Sigrid.”

Your lady looks caught somewhere between genuinely flattered and utterly enraged.
“A-ah.. well.. I’ll keep an eye out on her! I’ll make her swear that she’ll neither steal nor willingly destroy the chapel, a-and–surely someone with her talents could be useful in our expeditions? And she was leading us through the sewer well enough. It would be impolite to spurn that kindness by throwing her to the wolves, would it not?” You attempt to sooth your lady’s temper.
The witch bites her lip, fists balled up and hat lowered over her eyes. “She has to manage housework. I’ll only house her so long as she remains useful. The second she breaks or steals anything, I’m throwing her out to sea, whether we be near a town or not.” Sigrid mutters. “And I’m doing this out of respect for your wishes--not the gnome.”

Your lady points to the open grass before the chapel. “I’ve still got the pot of CORNWALL. I want to bury him right around here–least I can do for a half-decent glassmith. You can do it with the gnome so I can take the mossfolk in for some housework, or you can come with me and let the wild woman and rat pickpocket do it. What is it you’d like?”

>Get back to the Green Chapel with Sigrid.
>Set to burying the glassblower with Bredbeddle.
>Write-In.
>>
>>5537327
>Set to burying the glassblower with Bredbeddle.
Just to make sure she doesn't try anything, and give our last respects to Cornwall. Yet going with Sigrid might be better to calm our lady down.
>>
>>5537327
>>Set to burying the glassblower with Bredbeddle.
>>
>>5537327
>Write-In.
>"Let's all bury him together. He might have been a (rightfully) paranoid ass, but we should give him a good send off as a final payment for the decanter."
>>
>>5537327
>Set to burying the glassblower with Bredbeddle.

Stay with bredbeddle.
>>
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>>5537335
>>5537341
>>5537356
>>5537360

>"Let's all bury him together. He might have been a (rightfully) paranoid ass, but we should give him a good send off as a final payment for the decanter."
>Set to burying the glassblower with Bredbeddle.

“Are you sure, my lady? Perhaps we ought to bury him together.” You propose your master. “He may have been paranoid–well, perhaps rightfully so–but don’t you think we ought to give him a good send off as final payment for the decanter together?”
“Cornwall would’ve hated that mushy shit.” Your lady snorts, a rare kind of candor in her voice. “I’ll just pour one for the old coot later. And, besides.. I’d rather not see him interred in that state. Keep him in my mind as a foul old man. I’m sure you understand.”
“Ah.. I see. Then I’ll set off with the gnome for a grave. The best of luck.” You bid your master and the mossfolk farewell as they set off to the GREEN CHAPEL through the waist-high grass. It’s good to see that Sigrid is a little more fond of Molly, at least. You’ll just need to convince her of Bredbeddle. You feel like you might understand the witch a little bit better.

[...]

“Grave looks kinda crap, don’t it?” The pickpocket grimaces as you both stand back to admire your handiwork–a half-formed, shoddily nailed together CELTIC CROSS out of old wood you peeled from the back of the chapel’s shed. The mound of earth before it is thick–you had to bury him deep, lest goblins or any other scavengers pick at his body.
“Phew. Well.. I’m sure he wouldn’t mind.” You wipe the sheen of sweat from your brow, hands dirty and shovel heavy in your hands. The grave itself may not be the best, but you can’t deny the beauty of the sea as a final resting place, gentle waves of grass and breeze coasting over the cross.
“Guess we ought to say some final remarks, then?” Bredbeddle whistles. She slaps her hands together in a kind of half-prayer. “To that old, rank bastard Cornwall. Guess I got you killed. Soz about that. You were mean, crazy, old, and kind of racist against gnomes, but you didn’t deserve to die. Hope you’re drinkin’ something better than the usual swill wherever you are.”

“Right.” You clasp your hands together in a similar kind of half prayer. “Amen.”

[END OF CHAPTER.]
>>
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Will be continuing to update from this thread probably later tomorrow! Just the end of the wizard city stuff. Thanks for reading so far!

In the meantime, I've got a discord if you're interested in anything I ran before or want updates on new threads: https://discord.gg/XXj28TYt8B
>>
>>5537395
>“To that old, rank bastard Cornwall. Guess I got you killed. Soz about that. You were mean, crazy, old, and kind of racist against gnomes, but you didn’t deserve to die. Hope you’re drinkin’ something better than the usual swill wherever you are.”
>“Right.” You clasp your hands together in a similar kind of half prayer. “Amen.”
Hah, what a way to end the chapter.
>>
>>5537402
Breedbeddle ;o
Thanks for running, can't wait for the next!
>>
>>5537395
>“To that old, rank bastard Cornwall. Guess I got you killed. Soz about that. You were mean, crazy, old, and kind of racist against gnomes, but you didn’t deserve to die. Hope you’re drinkin’ something better than the usual swill wherever you are.”

My sides

>>5537402
Bredbeddle is fair and skilled lady, able to help us on our journey and brighten our day. We must not allow her bloodline to disappear.

>Breed gnome
>>
>>5537402
Headpat bredbeddle
>>
>>5537402
Thanks for running, QM!

Let me know in QTG if your comms open
>>
>>5537395
>>5537402
See you next thread QM.
>>
>>5537402
Thanks for running!
>>
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“With the BOLSHAYAN WILD BOAR LARD and BUSHGROSSMUTTER DECANTER now taken care of, we need only fetch the scrapings of DUNGEON RESIDUE and strand of LESHY’S BEARD HAIR. ” Your master ruminates, a hand on her chin as she paces the length of her room.
“The DUNGEON RESIDUE ought to be easy. The DEMON KING left us a wealth of scars across the sea to open anew, a bric-à-brac of dungeons all across the grass to scour. We’ll need to get residue from the very bottom of the dungeon for quality’s sake, but that should prove little trouble.” The witch casts a glance to the blunderbuss on her wall. “It’s been hundreds and hundreds of years since one has run wet with blood. The monsters have fled, the traps have been set off, the demon lords are dead. We’ll trawl through like the adventurers of old without a quarter of the hassle.”
“The strand of LESHY BEARD HAIR will be problematic–gods, especially the chthonic ones, are bastard tricksters at best and clerical fascists at worst. LESHY, in particular, is unpredictable.” Her eyes grow dark with bitter familiarity. “We’ll have to set out for a nice, open, empty spot in the sea to pray and we’ll have to cross our fingers that he’s in a half-decent mood. But who knows what kind of awful trial he’ll put us through for that strand? Something embarrassing, most likely. I suppose it doesn’t matter which one we pursue first, but still.. what do you think? Snuff? ..Snuff? Snuff, are you listening to me?”

“U-uh. Yes, my lady.” You choke out as you put down the cool chicken you were admiring. “U-uh.. yes! Yes, I think, maybe..”

>The magic residue off a dungeon next.
>The supplication to LESHY for his beard hair.
>Write-In.
>>
>>5538282
>The magic residue off a dungeon next.
>>
>>5538282
>The magic residue off a dungeon next.
>think about the Demon King
>>
>>5538282
>The magic residue off a dungeon next.
>>
>>5538282
>>The magic residue off a dungeon next.
>>
>>5538282
>The magic residue off a dungeon next.
>Ask Sigrid if we can take the blunderbuss
>>
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>>5538286
>>5538336
>>5538369
>>5538390
>>5538412

>The magic residue off a dungeon next.
>Ask Sigrid if we can take the blunderbuss
>think about the Demon King

“Then, a-ah.. how about the magic residue off the dungeon?” You decide with a less than affirmative nod. “The god sounds like quite the rogue, so we’d best leave the most dangerous for last–well, at least the one I hope will be the most dangerous.”
A long, long time ago (perhaps half a millenia, give or take a century) the PRIMORDIAL SEA was known as the GREAT WILDS. The sea was much the same as it is today–a little more uncharted, perhaps, but all the same untamed. And one day, as if a blade had split open the belly of a great beast, a chasm opened across the sea that belched fire and spewed smoke and poured forth demons.

The ABYSSAL BREACH, as it came to be known, was the work of a great DEMON KING and his army of DEMON BARONS. They had set forth to conquer the chthonic plane and had the firepower and esprit to do so. The king cut the sea piecewise and split his barons out across many BARONIES, where each would reign terror with their hellish beasts and fiendish knights.
The DEMON KING would wreak havoc for a little over a century until adventurers, with their little guilds and parties, began to set out to conquer the demon king's dungeons and defeat the barons. The demon king was slain by a great hero, the sea freed, tieflings are still subject to hatred, yadda yadda yadda.. you never did great in your history courses at the conservatory, to tell the truth.

“Fine–the dungeon it is, just like the golden age of adventuring. I’d rather not involve myself with the god right now, either.” Your lady sets from her room to get the house in motion, but you stop her.
“Ah–my lady. Do you think it might be prudent to bring the blunderbuss?” You look to the length of nozzle and black powder with curiosity in your eyes, but she snorts.
“What? The gun? No. Dungeons are small. Blunderbusses are loud. We’d blow both our ears out–mine, especially.” The witch points again to her still lewdly large ears. “We’ll stick to casting if any angry squatters pop up. And we ought to bring at least one another, probably two. Get a party together.”

[...]

The GREEN CHAPEL gently rocks back and forth with each step of its chicken legs as it strides across the sea. Your master has set out to a close dungeon, apparently, and you’ve some downtime.

>Engage in a tête-à-tête with Sigrid. You’re always happy for the chance to talk to your lady.
>Speak to Molly. You really ought to see if she can talk, or at least try to teach her.
>Chat with Bredbeddle. She’s just come here and you might need to make sure she’s not actually stealing anything.
>Partake in a dialogue with the elusive Van den Bos. As mute as he is, he's still probably the nicest to you.
>Write-In.
>>
>>5538468
The witch points again to her still lewdly large ears.
UOHHHHH

>Chat with Bredbeddle. She’s just come here and you might need to make sure she’s not actually stealing anything.
>>
>>5538468
>Chat with Bredbeddle. She’s just come here and you might need to make sure she’s not actually stealing anything.
>>
>>5538468
>>Speak to Molly. You really ought to see if she can talk, or at least try to teach her.
>>
>>5538468
>Chat with Bredbeddle. She’s just come here and you might need to make sure she’s not actually stealing anything.
>>
>>5538468
>Speak to Molly. You really ought to see if she can talk, or at least try to teach her.
she can understand us, so talking shouldn't be too much of a problem?
inb4 she has no tongue
>>
>>5538468
>>Speak to Molly. You really ought to see if she can talk, or at least try to teach her.
Teach COMMON. Or try
>>
>>5539239
Supporting
>>
>>5538468
>Chat with Bredbeddle. She’s just come here and you might need to make sure she’s not actually stealing anything.
I want to speak to teach Molly as well, but we have to make sure Bredbeddle knows what not to do.
>>
>>5538468
>>Partake in a dialogue with the elusive Van den Bos. As mute as he is, he's still probably the nicest to you.
Bros before hoes
>>
>>5538468
>Partake in a dialogue with the elusive Van den Bos. As mute as he is, he's still probably the nicest to you.
>>
>>5538468
>Partake in a dialogue with the elusive Van den Bos. As mute as he is, he's still probably the nicest to you.
learn more about this chicken splitting hunk of man meat
>>
>>5538468
>Chat with Bredbeddle. She’s just come here and you might need to make sure she’s not actually stealing anything.
>>
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>>5538480
>>5538482
>>5538501
>>5538509
>>5538512
>>5539239
>>5540104
>>5540129
>>5540135
>>5540225
>>5540339
>>5540355

>Chat with Bredbeddle. She’s just come here and you might need to make sure she’s not actually stealing anything.

You figure it best to talk to the gnome–as the most green resident of the chapel, you ought to instruct her on the rules and traditions of the house, advise her on the responsibilities she now bears as a cohabitee, and to make sure she hasn’t stolen away with anything.

[...]

You turn the house near upside down in your search for her–a pilgrimage that takes you through your BEDROOM, the GREENHOUSE, the CHICKEN DORM, the ALCHEMICAL REPOSITORY, the WAND CABINET, your master’s WALK-IN BOUDOIR, the WALK-IN BATHROOM, the ROOF, and eventually the LARDER.

You find the pickpocket shoving a stale loaf down her gullet, breadcrumbs piling up about your neatly organized and well-stocked pantry. The gnome has stacked a few wheels of lizardman cheese and into a precarious tower to get at the bread in the back. A few cans of BLACK LUNG brand dwarven offal lie scratched and bitten at around her feet, as if someone had thought it best to gnaw the tin open.

“Oh. Fhayr fhoo fahr.” Bredbeddle swallows the hunkful of stale grain with a wince, spitting crumbs all about the closet. “Whaddya want?”
“A-ah.. you..” You place your hands on your head. You don’t suppose this is stealing anything valuable, but..

>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
>Try to teach her proper manners and ways of living.
>Inform her that her raggedy green sewer-stained cloak won’t do in the presence of your master.
>Drag her out with you to help teach Molly. Maybe the mosswoman could learn something from her.
>Write-In.
>>
>>5540376
>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
>>
>>5540376
>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
>Inform her that her raggedy green sewer-stained cloak won’t do in the presence of your master.
We can texah her to sew and do laundry, starting with that cloak or a replacement.
>>
>>5540376
>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
>>
>>5540376
>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
>Inform her that her raggedy green sewer-stained cloak won’t do in the presence of your master.
Clean her up and make her useful
>>
>>5540376
>>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
>Inform her that her raggedy green sewer-stained cloak won’t do in the presence of your master.
>>
>>5540394
*teach her
>>
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Also, for fun, here are the alternative WIZARD CITY antagonists.
>>
>>5540376
>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
chicken care
>>
>>5540506
Ena a cute.
>>
>>5540506
damn now I want a wright-esque investigation and trial bit
>>
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>>5540381
>>5540394
>>5540425
>>5540458
>>5540460
>>5540636

>If she’s to stay at the Green Chapel, she’ll need to pull her weight. Instruct her on the chores she’ll be attending to.
>Inform her that her raggedy green sewer-stained cloak won’t do in the presence of your master.

“If you’re to remain with us at the chapel, you’ll need to pull your weight. We’ll begin with house duties.” You cross your arms, a bit glad to know you’re no longer the lowest rung on the house ladder. “What are you good at? Any talents?”
“Hmmm.. well..” She taps on a hunk of bread. “I’m good with my fingers. I once plucked the gun, wand, and cap off a wizard copper. I can fit into small spaces, too. Though, I’m claustrophobic, so that’s a no-go. I can get my rats to recreate stageplays.. though, I’ll need to collect more rats for that..”
“No rats near Lady Sigrid.” You command her firmly. You place a hand on your chin–probably not ledger writing (since you doubt she can read), chicken keeping is a no-go for the faint of heart, gardening is VAN DEN BOS’ domain, and floorboard scrubbing would be a disaster. The laundry, then? Your master’s wear is a nightmare to wash–large as blankets, really.

“The laundry, then. And sewing.” You decide those would best suit someone good with their hands. “Though.. we’d really ought to do something about that cloak of yours. It’s horribly dirty, and smells like rats.”
“I LIKE this cloak.” She holds the rag protectively. “Though.. guess maybe I should wear somethin’ a little nice when I’m inside..”

>DRAW/SUGGEST an outfit for the GNOMISH ROGUE.
>She can keep her curly tailed hood, just clean it up a little.
>Write-In.
>>
>>5540756
>DRAW/SUGGEST an outfit for the GNOMISH ROGUE.

Black and white maid outfit

(drew it on my phone lol)
>>
>>5540756
>She can keep her curly tailed hood, just clean it up a little.
>>
>>5540756
Scullery maid with green triangle choker (and fishnets).
>>
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>>5540756
Form and function. She does need to be able to do her job as a thief after all
>>
>>5540803
Maybe this around this house, and >>5540821 in the field?

Fishnets for both?
>>
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>>5540756
>>
>>5540827
Thats really cute! I support this one.
>>
>>5540827
I like this
>>5540821
>garden gnome outfit
Kek
>>
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obligatory
>>
>>5540867
Top and KEK.
Bredbeddle would tear this one to shreds.

>>5540821
This one has too many anti-gnometic stereotypes in it :C
>>
>>5540875
>spoiler
Shame, that. It's a look!
>>
>>5540821
This one is practical and looks nice, but she might take offense. Maybe as a field outfit like the other anon suggested?

>>5540827
I like this one best.

>>5540867
A proud Duckworth tradition.
>>
>>5540867
It is our family tradition. One day someone will accept it.
>>
>>5540867
it's green, but where's the triangle?

>>5540827
pog
>>
>>5540942
Picrel.
But if we find a woman who'll wear it, I fear we may have to marry her
>>
>>5540756
+2
>>5540803
Inside outfit

>>5540827
Outside outfit
>>
>>5540867
Open with this, get comically rejected then move to >>5540827
>>
>>5540867
we must shoot every shot we can at beducking a woman. we NEED this

but if she refuses... >>5540827
>>
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>>5540775
>>5540776
>>5540803
>>5540821
>>5540823
>>5540827
>>5540834
>>5540862
>>5540867
>>5540875
>>5540888
>>5541469
>>5541476
>>5541487

“Right, right.. a suitable outfit..” You murmur. “Come along, then. We’re off to the LAUNDERING AND SEWING ROOM–we’ll fix up your cloak, procure a suitable outfit, and teach you the tools of the trade all at once.”

>obligatory

“What do you think?” You admire the sailor suit wear, hands on your chips. “It’s decent casual wear, no? A DUCKWORTH FAMILY TRADITION. My great, great grandfather was once a sailor, you see, so–woah, woah! What are you doing..?!”
“I’m freeing myself from this nauseating tog.” The gnome has begun to cut into your wonderful outerwear while it’s still ON her, trimming through the cloth like butter with her knife and revealing her netherwear. “I’d rather you throw me to the sea than wear this crap a second longer.”

[...]

>Form and function. She does need to be able to do her job as a thief after all

“Here–this could prove more useful to the thief’s trade than that ratty old cloak.” You take a step back to examine the dress shirt–shorts combo. “And the phrygian cap, is, uh.. it should be comfortable to you, right..? I believe that’s customary cultural wear for gnomes, so..”
“A-ah..! No! Noooo way.” She rips the gnome cap off in revulsion. “Only old gnomes wear this sorta crap. It’s way too out of date–and offensive, you know! It’d be like me stuffing you into a big, fake beard with half-moon specs and a robe. And what’s with these itchy ass shorts? They’re practically riding me.”

[...]

>Scullery maid with green triangle choker (and fishnets).
>Black and white maid outfit
>Bredbeddle drip

“Hmph.” She does a few turns in the maid outfit–a combo of a few different styles of wear, with poofy skirt, frilly sleeves, and mop cap (she cut through the fishnets out of protest). “Fine, fine. I can wear this if I’m s’posed ta’ be acting like a house servant in here.. But I’m still wearing my hood outside! No ifs, ands, or butts! All this stuff is too frilly. Not rogue-y enough.”
“Fine, fine.” You settle with a sigh. You’d guess that’s the best compromise you can make with her. You can’t imagine why she’s fond of that horribly ratty cloak–maybe some kind of sentimental appreciation? Or maybe she likes how easy it is to draw? You suppose you’ll never know.

[...]

“Shit.” The gnome flinches, pulling a finger back with a sharp wince. “Keep pricking myself with this crap..”

You’ve settled into a quiet moment of housework with the gnome–both you sat in the laundry room, you doing your best to teach her and her bleeding all over your outerwear. You suppose you ought to strike up conversation with your new housemate.

>What do you do?
>>
>>5541619
>Offer to exchange talk about each other's pasts.
And only if we can get the conversation rolling then ask:
>"How did you get mixed up with the Thousand Cuts Family?"
>Ask her about why she decided to come with us.
>"Do you know any type of magic? Though I might be a novice, I could show you a trick or two."
>>
>>5541619
>Does she have any family or place she can go to?
>Would they be in danger of being targeted by assassins as well
>How did she end up as an information broker of the thousand cuts.
>What do the thousand cuts even do other then assassinations and apparently having an black market?
>How did she know old mr. Cornwall?
And share some of our backstory as well if she wants
>>
>>5541619
>>5541645
+1
>>
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I followed the rules and a wizard is never late
>>
>>5541690
We SHOULD have offered her the cat ears

>>5541645
+2, but add
"Do you, um, want these cat ears? I don't really have any use for them."

>>5541619
>>
>>5541690
logically this would be the best option because it contains 5 green triangles
>>
>>5541645
This and

>>5541707
>"Do you, um, want these cat ears? I don't really have any use for them."
>>
>>5541645
These + offering the cat ears to Bred
>>
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>>5541645
>>5541678
>>5541686
>>5541690
>>5541707
>>5541723
>>5541775
>>5541840

>Offer to exchange talk about each other's pasts.
And only if we can get the conversation rolling then ask:
>"How did you get mixed up with the Thousand Cuts Family?"
>Ask her about why she decided to come with us.
>"Do you know any type of magic? Though I might be a novice, I could show you a trick or two."
>"Do you, um, want these cat ears? I don't really have any use for them."

Your mind ends up wandering to strange places as you attend to your sewing–back, you suppose, into the fabled realm of CAT EARS AND ACCESSORIES, as where it had once dared to venture with the mossfolk. “Do you, um.. want these cat ears? I don’t really have any use for them.” You pluck the cat ears from your cloak.
“You mean MY cat ears? The ones I RIGHTFULLY stole?” The gnome snorts in response as she whips the needle through the length of one of your master’s hats. “Whatever. I don’t want anything to do with ‘em. And for your information, those are not cat ears, they are DEMON horns. “

Your worldview shatters. You return to your cloth and thread before, again, a comfortable silence falls over the warmth of the washroom and you try again.

“So.. how did you get mixed up with the Thousand Cuts Family? You don’t seem the sort to tangle yourself up in those sorts of affairs.” You say (more out of good manners, because she does seem the exact sort to tangle herself up in those affairs). “Why’d you come with us instead of smoothing things over with them?”
“You know, the family aren’t the sort you ‘smooth things over with’ without a little blood. Your lot seems a little more forgiving–well, ‘cept maybe for that runty witch you keep kowtowing to.” She snorts. “And why I ran with them? I needed cash, they needed information, and we could help each other with our needs. I’m just one of like.. a ton of informants, anyways. The best, but still just one.”

“So.. know any type of magic? I might be a novice, but I could show you a trick or two..!” You suggest.

“You know, human magic and gnome magic don’t really.. get along together. It’s not like learning a different language, the fundamentals are just different. That’s why they don’t teach it in wizard schools. ‘Cept for the extracurriculars.” She raises a brow. It strikes you curious she knows as much about that as she does, but she remains just as reticent.

>Tell her about yourself.
>Ask her about GNOMISH MAGICKS.
>Attempt your natural DUCKWORTH CHARM to convince her of your trustworthiness.
>Write-In.
>>
>>5541896
>Tell her about yourself.
>Ask her about GNOMISH MAGICKS.

>cat ears are fake
My day is ruined.
>>
>>5541896
>Ask her about GNOMISH MAGICKS.
>Tell her about yourself.
Is our WILD MAGIC a type of human magic, or is it some half-elf thing? Because it's something to mention.
Oh, and that we are half-elf, of course.
>>
>>5541896
>>Tell her about yourself and your god given WILD MAGIC
>>Ask her about GNOMISH MAGICKS

Then
>>Attempt your natural DUCKWORTH CHARM to convince her of your trustworthiness.
>Is a shame that these were horns. Not that you need them to look cute.
>>
>>5541896
>Tell her about yourself.
>Attempt your natural DUCKWORTH CHARM to convince her of your trustworthiness.
Demon horns are way COOLER and more MYSTERIOUS than cat ears
>>
>>5541896
>Ask her about GNOMISH MAGICKS.
can humans learn gnomish magics and gnomes learn humans magics? are the fundamentals different but anyone can learn either or are they race restricted somehow?
could someone potentially learn both?
>>
>>5541896
>Tell her about yourself.
>>
>>5541952
Support. Our magic isn't HUMAN magic, really, so maybe...
>Ask her about GNOMISH MAGICKS
>Volunteer ELVEN MAGICKAL THEORY

>>5541896
>>
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>>5541907
>>5541916
>>5541920
>>5541952
>>5541959
>>5542007
>>5542166

>Tell her about yourself and your god given WILD MAGIC
>Ask her about GNOMISH MAGICKS

“Well.. I don’t believe we’ve had much of a proper introduction yet, have we?” You run a coiffe through a dry rack. “My name is BOBB–er, SNUFF SIGURDSÖNN. I’ve been with LADY SIGRID for about half a year now–was a student at SAINT AUGUST’S CONSERVATORY before. My pa–ahem, father, is SNORII DUCKWORTH, and my mother was MILADY DU-SAINT-WINIFRED.”
“Du-Saint-Winifred? Weren’t she a bigshot elven witch?” The gnome prods you.
“Well, that was her nom du sorcellerie–her common name was MOLLY DUCKWORTH. She was a professor of some import and was in serious consideration as the school’s headmistress, but I didn’t really know her that well. I think she taught LADY SIGRID at the academy..?” You shrug. “My dad, though, is a CARPENTER and a BAKER. He likes to carve ducks in his free time. Isn’t that cool?”
“Yes, very cool. Well.. I’m Bredbeddle.” She smirks at you. “We can leave it at that.”

“Yes. Bredbeddle. Understood.” You meet her taciturnity with a salute. “So.. you seem somewhat familiar with the GNOMISH magicks, are you not? How different is that from HUMAN..?”
“Your human magic–or, common, universal, standard, proletarian, whatever you’d call it–mangles reality to its whims, whether that be calling up plumes of fire or bending steel into golem automata. Our gnome magic implores spirits and fae to adjust reality–with careful prayers (so as to not to piss them off) they will act on our whims and grant our wishes.” She responds idly.
“So–telling versus asking?” Your familiar with gnomish magic, but it’s seen more as a novelty to the wider academic world than a field worthy of study.
“Yeah, sure. In a way, you could say human magic is about breaking rules while gnomish magic is about following rules.” Bredbeddle continues. “There’s all sorts of awful, annoying rules we gotta follow so as to not piss spirits off with our wishes. But if you can manage it, it’s got its own unique boons that human magic can’t manage.”

A sudden violent rocking disturbs your conversation with the pickpocket, sending a sewing needle near tearing into your throat. You rush to the laundry room window, to peer out the vast sea of green–the DUNGEON is within sight of the chapel, but still a fair walk away. You doubt you’d be stopping now, surely..?

>Continue your chat with BREDBEDDLE. Maybe you should leave this to your master–she’ll call if you’re needed.
>Leave Bredbeddle here. Go check on what the commotion is about.
>Bring her along with you to investigate. What’s the matter?
>Write-In.
>>
>>5542170
>Bring her along with you to investigate. What’s the matter?

lets continue this later
>>
>>5542170
>Bring her along with you to investigate. What’s the matter?
>>
>>5542170
>Bring her along with you to investigate. What’s the matter?
So what's the fat rat spirit?
>>
>>5542170
>Leave Bredbeddle here. Go check on what the commotion is about.
Shows her we rust her, test her trusthworhienss at once, and also allows her to keep practicing sewing.
>>
>>5542170
>Bring her along with you to investigate. What’s the matter?

ok so humans can learn gnomish magic it sounds like
nice
>>
>>5542170
>>Bring her along with you to investigate. What’s the matter?
Soo... my magic is a bit wild. You could call it WILD MAGIC
>>
>>5542170
>>Bring her along with you to investigate. What’s the matter?
>>
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>>5542173
>>5542175
>>5542178
>>5542181
>>5542236
>>5542275
>>5542285

>Bring her along with you to investigate. What’s the matter?

“Come along. We ought to see what’s up.” You set down your burnisher and your beveler as you take up your wand. “Could be trouble..”
“Now..?” She whines. “I was startin’ to get the hang of this. As long as your ‘lady’ doesn’t mind a few extra holes in her shirt, though.”

[...]

You find your LADY SIGRID stood at the house’s antechamber, which opens to a vestibule with a bird’s (in particular, chicken) eye view of the sea. Your gardener/chicken tender VAN DEN BOS stands behind her. You ease up behind her and peer over her head without much difficulty, gnome close in tow behind.
“Ah. Snuff. And the gnome..” The witch stares out over the sea. “We’re not leaving for the dungeon just yet. Looks like the chapel has stopped because some idiot has careened up to us and parked their motor carriage right before our path.”
“A motor carriage? What’s one doin’ all the way out here?” Bredbeddle climbs up onto your back to look over your head with a great deal more difficulty. “Hey, looks like a fancy one, too! KONIG HENGROEN A63. That’s preem. I saw one in a magazine once.”

"Death traps on wheels.” Sigrid mutters. “Van den Bos, go check it out. Kill them if they’re bandits.”

>Allow the gardener/chicken tender/executioner to go forth.
>Accompany him on his way there.
>Insist that you be the one to go there–as a wizard, you’ll have the best chance should it be thieves.
>Write-In.
>>
>>5542494
>>Accompany him on his way there.
VAN DEN BOS is a nice guy, but for some reson he scare the people. I would like to follow him to be there if thing get out hands.

Also, we would like to talk with VAN DEN BOS.
>>
>>5542500
Supporting
>>
>>5542494
>Accompany him on his way there.
>>
>>5542500
Support.

>>5542494
>>
>>5542494
>Accompany him on his way there.
to uh reclaim the KONIG HENGROEN A63 if they turn out to be bandits
>>
>>5542500
Support
>>
>>5542494
>Accompany him on his way there.

Having bredbeddle go with us is also good
>>
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>>5542500
>>5542529
>>5542531
>>5542620
>>5542641
>>5542642
>>5542643

>Accompany him on his way there.

“I think I can accompany him down, lady.” You pipe up to the witch, a hand on the executioner’s back. “I think I can assuage any violent miscommunications between us and that carriage should they arise–you know how people get around him.”
“Hmph.. Very well. I’ll allow it.” Sigrid waves off your concern with a shrug. “Try not to get shot.”

[...]

“I look up to and trust my lady with my life, of course, but.. to tell the truth, there is one matter I can’t say I agree with her on.” You chat with VAN DEN BOS. “I truly do not understand her fear of MOTOR CARRIAGES. They’re fine modes of travel–clean, efficient, fast and strong, a mechanical superior to horses in every way. And just because they were unsafe a decade ago hardly means they’re still unsafe now.”
“Hm.” Van den Bos observes.
“There’s all sorts of safety mechanisms and industrial innovations in those machines nowadays–a motor carriage is more likely to sprout wings and fly than it is to explode.” You sigh. “Well.. at least she’s been growing a little more open to new things. And–speaking of that, what do you think of our new traveling companions? Molly and Bredbeddle?”
“Fine.” Van den Bos responds.

“Yes, I think they are fine, are they not?” You continue, largely on your own. “Bredbeddle–well, I trust her not to shank us or steal away with anything in the night, but I can’t say if she much favors us. I suppose she doesn’t much trust us after the old lot she ran with. Molly.. she’s still a mystery. I believe she likes us, but I know next to nothing about the wild woman. I think she likes eggs..?”
“Sure.” Van den Bos comments.
“And, speaking of, isn’t it strange that so many people in this CHAPEL are so very tall? Yourself, Molly, Lady Sigrid’s human form.. it feels a bit more even with Bredbeddle Lady Sigrid as she is now.” You chat. “Molly.. I wonder if she’s wholly human? Is it natural for humans to turn out seven feet tall and strong as an ox..? She’s likely not orc–too pale in the skin–but.. perhaps some goliath blood?”
“I wonder.” Van den Bos tilts his head.

Your wonderful conversation with the executioner concludes as you arrive at the carriage. But before you can open your mouth to query the machine of its intentions, a female voice breaks from the window. You can’t quite make her out through the glass, but her voice is as clear and smooth as the decanter.
“..The manservants, I presume?” She asks. “I trust this is Lady Sigrid de Hautdesert’s Green Chapel. Is she home?”

>Nope! Not home at all.
>Who’s asking?
>Imply a vague threat to any who’d dare attack her.
>Write-In.
>>
>>5542685
>Who’s asking?
>>
>>5542685
>Who’s asking?
>Also pretty uncool to block our path and demand our attention just saying
>>
>>5542685
>Who’s asking?
>>
>>5542685
>Who’s asking?
>Also pretty uncool to block our path and demand our attention just saying
>>
>>5542685
>>Who’s asking?
>>Also pretty uncool to block our path and demand our attention just saying
>>
>>5542685
>Ask who they are
>Also pretty uncool to block our path and demand our attention just saying

If we say who's asking that's all but confirmation
>>
>>5542834
"Who are you?" and "who is asking?" are the same question...
>>
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>>5542687
>>5542692
>>5542693
>>5542724
>>5542742
>>5542834

>Who’s asking?
>Also pretty uncool to block our path and demand our attention just saying

“Oh? And who are you?” You prod the voice, arms crossed in an impoverished attempt to look just as scary as the lug next to you. “You ought to know it’s very rude to block our path and demand our attention with a show like this. If the very cool, beautiful GREAT WITCH SIGRID DE HAUTDESERT was here, I’m sure she would be very upset.”
“Oh? Then this chapel on chicken legs is yours, then?” The motor carriage’s cabin jostles with a few shakes and hums as the door gently opens. You watch first crop from the pleather interior a leather cut brogue, then the frill hem of a skirt, then loose satin sleeves, and then a font of blonde-white curls.

The woman that stands before you is tall and sylphlike, almost a phantom with her cold eyes and lavish coiffure. You catch a glimpse of knife-like ears betwixt her green witch hat and locks–an elf, then. The lady takes in the two of you with those same sharp eyes, utterly uninterested in your lot.
“My name is Ingraine an Sprys IV, a student at Saint August’s Conservatory.” The elf holds up an envelope betwixt her fingers. “I’m here to tender a letter of inquiry into an apprenticeship with Lady Sigrid de Hautdesert. I thought an in-person vis-à-vis would be enough to assuage her. Please bring me to her.”

>Sorry! She’s not taking any more apprenticeships.
>She’s still got the wrong house. There is no beautiful witch named Lady Sigrid here.
>What makes her think she’s even worth your master’s time?
>Consider Ingraine an Sprys I.
>Write-In.
>>
>>5542856
>What makes her think she’s even worth LADY SIGRID's time, hypothetically, fi she were even here?
Oh no, we're being replaced!
>>
>>5542856
>The lady is currently busy and will NOT be able to see you. AND she’s also not taking any more apprenticeships anyways. (Especially not another elf)
But we can deliver your letter or whatever.
>>
>>5542856
>I'm afraid that my master is currently busy with a quest of great importance. You will have to wait until it is finished before she may consider taking you as a fellow apprentice.
>>
>>5542864
>>5542856
>But I may be able to keep your letter of inquiry in her study in the meanwhile.
>>
>>5542856
>>5542864
>>5542865
Supporting.
>>
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Also, if you have any lore inquires/drawing requests I'm up for some tonight.
>>
>>5542864
>>5542865
>>5542856
This
>>
>>5542888
Our boy talk about the girl's "knife ears". Is that a insult? Is not? It is if you are an non-elf?
>>
>>5542902
He keeps thing about the ear size and shape of everyone. It might be a compliment
>>
>>5542902
He may have "knife-ear" privileges, I'd suspect. Seems like it would be rude to be a human and to just go around addressing people like "yo, knife-ears, what's up?"
>>
>>5542888
Oh and molly hugging Snuff and resting her head on him, if you dont mind.
>>
>>5542888
Requesting Snuff in traditional Duckworth attire. Don't think we've ever seen the guy wearing it.
>>
>>5542856
>Consider Ingraine an Sprys I.
>Sorry! She’s very busy right now and not seeing anyone, you can leave the letter with me or come back in a week or so and try again.

>>5542888
I request Ingraine an Sprys III

>>5542909
someone gave snuff a k-word pass
>>
>>5542888
What happened to mom? Snuff said he didn't know her a lot and only talked about her in the past tense.
I guess Molly is named after her now.
>>
>>5542888
We’ve seen Molly and Bredbeddle in it, how about Sigrid in the Ducksworth attire?
>>
>>5542927
>someone gave snuff a k-word pass
His mom. He's half-elf.
>>
>>5542937
Wait, you did mention mother's name last thread.
It's been a while
>>
>>5542864
Supporting
>>
>>5542888
Hi i am still lurking this thread because of the nice art.
>>5519689
I like her. Can i see a pic in the style of this picture? She looks very cheeky here and i like that. And i think she is really cute. So maybe a mouse costume would be funny. Cheesed to meet you btw!
>>
>>5542888
more furry degen bait drawings of the characters please
>>
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>>5542861
>>5542862
>>5542864
>>5542865
>>5542875
>>5542889
>>5542927
>>5542945

>I'm afraid that my master is currently busy with a quest of great importance. You will have to wait until it is finished before she may consider taking you as a fellow apprentice.
>But I may be able to keep your letter of inquiry in her study in the meanwhile.

“I’m afraid that my master is busy with a quest of great import.” You bow before her in your best show of diffidence. You can’t help but feel a cut inadequate before a full blood elf–it’s always ethereality and pride and austerity with them. “You will have to wait until it is done before she may consider you as an apprentice. I may be able to keep your letter of inquiry in her study in the meantime..?”
“That won’t do.” The elf’s eyes narrow. “A perennial apprenticeship isn’t just an important prospect for me, it is necessary to graduate. I need to act as aide for a licensed witch or wizard for up to two years before I can be considered a full-fledged witch. I need this.“

“Then.. someone else, perhaps..? I’m sure she’d write you a letter of recommendation.” You suggest, but she shakes her head.

“No. It has to be her. It must.” Ingraine insists. “My skills are well suited for a great witch of her caliber. I’ve ranked among the top three of my class for two years straight. I’ve merited letters of recommendation from HEADMASTER PENDRAGON and GOOD QUEEN GALIA. I’ve sent six letters before in advance of this summer, but.. she’s yet to approve my inquiries.”
You can’t help but feel your legs quaking below the inadequacies stacking on top of inadequacies. This lady is not only a FULL ELF, but ranks in the TOP THREE of her class?! You tend to rank around, maybe.. eighty-six or eighty-seventh. And that was good, mind you–some students would kill for that, and have. But top three in the class is within the realm of dreams for the student corpus.

“And.. moreover.” The witch glances to the chapel. “I’m a child born under the star of the WILD GODS. I’ve dominion of WILD CARD MAGIC. That’s surely enough for an audience?”

>She already has an apprentice. And it’s you. Sorry!
>Leave her. She has the wrong chicken legged house.
>Maybe she’s merited an audience with your master. But it’ll be through a door from which she can’t look behind.
>Write-In.
>>
>>5543039
>Leave her. She has the wrong chicken legged house.
>Run away!
>>
>>5543039
>Insist that she cannot see her, for the current quest she is on is too great to be pushed aside. If she wishes to become her apprentice, then she must wait for your lady to be available.
>Assure her that you'll mention her, but that she must leave for now or else incur your master's annoyance.
>>
>>5543039
>Having wild magic isn't a differential, when her current apprentice already has it.
>As I said, we are currently busy. It is a personal matter of master, and one that she desires to remain confidential.
>But if you really want to delay and anger my master further, then stay put while I tell her.
>>
>>5543039
backing >>5543051
now I feel bad for turning away someone so qualified, but lady sigs wouldn't agree. Maybe we can mention the door idea before moving on?
>>
>>5543075
I support telling master and mentioning the door idea
>>
>>5543039
>Maybe she’s merited an audience with your master. But it’ll be through a door from which she can’t look behind.

I do feel bad if we do not fulfill her request
>>
>>5543082
Telling her that Sigrid already has an apprentice that uses Wild Magic is also good by me. But I don't want to tell her that it's us, at least not yet.
>>
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>>5542902
>>5542908

SNUFF is a half-elf, so he can say knife-ears just fine. But it's born of a habit to look to ears because it's the easiest way to pick up on a race. You find that men tend to look at height or build, but that can be deceptive. A taller, chubbier halfling could look like a gnome, and a slender pretty boy human could pass as an elf, but a cursory glance at their ears tells all.

>>5542937

The near-great witch DU-SAINT-WINIFRED wasn't around for much of your childhood--an apparently beautiful, intelligent elf that fell for some some swarthy, meat-handed woodcarver in the provinces led to your birth. Your mother went back to her important work at the academy and overseas whilst you were left at a home with your pa and nine half-siblings.

You can't say you ever felt wanting of a mother, though, and your home was always warm and sprightly. You grew up around wood shavings, fresh-baked bread from smoking hearths, and clay-stained hands. You eventually fell into your natural talent for magic and turned your attention to the world of WIZARDS and WITCHES, whereupon you found out about the rising star great witch SIGRID DE HAUTDESERT THE DISINHERITED.
>>
>>5543109
>Molly hug
CUTE

>You eventually fell into your natural talent for magic and turned your attention to the world of WIZARDS and WITCHES, whereupon you found out about the rising star great witch SIGRID DE HAUTDESERT THE DISINHERITED.

Snuff see her as a mother figure? Distant, wise, divine presence that he want to be embraced for?
>>
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>>5542938
>>5543154

>Snuff see her as a mother figure? Distant, wise, divine presence that he want to be embraced for?

You see LADY SIGRID less as a divine, distant, wise mother figure and more of a cool big sister you greatly respect and want to emulate (and who can sometimes be funny).
>>
>>5543226
>he says, as she tries wearing our DUCKWORTH FAMILY SAILOR SUIT, apparently willingly
...put a ring on her ASAP, Snuff
>>
>>5543039
>If she's yet to approve your inquiries, TAKE THE HINT

Quick we need to channel our Insecurities we can't be replaced gents
>>
>>5543226
Just realized that Van de Bos also hasn't worn the ducksworth outfit (male version) yet
>>
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Rolled 13 (1d20)

>>5543226
>Sailor Master

>B-bt she like our sister!
>Fuck you, we are fantasy red-neck anyways
>>
>>5543082
Supporting
>>
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>>5543039
>Good Queen Galia
Good for her! Wonder who the king is...
>>
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>>5543044
>>5543051
>>5543058
>>5543075
>>5543082
>>5543094
>>5543098
>>5543267
>>5543425

>Insist that she cannot see her, for the current quest she is on is too great to be pushed aside. If she wishes to become her apprentice, then she must wait for your lady to be available.
>Assure her that you'll mention her, but that she must leave for now or else incur your master's annoyance.

“I’m afraid I must insist you cannot see her. The quest she has set upon is of too much import to be sidelined. If you wish to be her apprentice, you'll have to wait for her to become available.” You try to be a little more forceful with the presumably deaf elf. The executioner has folded his arms behind you in a show of solidarity. “I will mention your name, but I’m afraid you must leave. ”

“You insist.” The elf’s cold eyes grow severe. “..No, I see. You must be SIGURDSÖNN. The other apprentice.”
“Uh–wha–?” You begin, but the elf continues.

“I’m well aware she took on her first apprentice from the conservatory. It’s you.” The student decides for herself. INGRAINE turns from you with a flourish, back toward the interior of her motor carriage. “Fine. I’ll leave. I’ll be back to speak to her soon enough.”

And with the thwck-thwck-thwcking of her engine and the bubbling of smoke from her tailpipe, the motor carriage veers from your path.

[...]

“..Yes, my lady. The elf took off then.” You finish your recounting of the strange meeting to your witch as she paces the antechamber of the chapel. The house has set back onto its path to the dungeon.

“Hmm.. an Sprys, an Sprys.. yes, I recall denying her inquiry. I get mountains of letters from prospective apprentices every month, but her magical acumen and her persistence stood out to me. I believe you were the one to rubber stamp all seven of my rejection letters to her.” She glances at you–stamping and sealing letters being part of your daily chore list, of course. “Oh, well. I’ll prepare an eighth.”

“Then might I ask why you continue rejecting her, my lady? She seems quite capable as an apprentice.” You prod your lady. “Her full-blooded elfhood, her ancestral heritage, her high marks, her letters of recommendation, even her WILD CARD MAGIC..? It all seems to suit a GREAT WITCH of your caliber.”

“Because I don’t take apprentices.” The witch responds plainly as she peers back out the window. “Now, we’re close to the dungeon. We ought to bring some muscle with us for the trip down. I’ll leave it to you.”

>Who do you bring with you to the dungeon?
>>
>>5543789
Molly and Van den Bos are all the muscle we got, but I think VdB needs to hold down the fort, don't think we trust breedbreedle to do that yet
>>
>>5543789
>Bring Bredbeddle and Molly.
A rouge tend to be good in dealing with dungeons. I was torn between taking either Molly or Van den Bos as our actual muscle, but Molly seems to have some sort of instinct in knowing when there is extreme danger.
>>
>>5543789
>>Bring Bredbeddle and Molly.
>>
>>5543789
Then what are we?
Anyway, Molly and BB
>>
>>5543789
Warrior: MOLLY
Thief: BERDBEDDLE
Wizard: SNUFF
>>
Rolled 30 (1d100)

>>5543859
>Then what are we?
Her pool boy
>>
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>>5543799
>>5543801
>>5543841
>>5543859
>>5543895

>Bring Bredbeddle and Molly.

“Then.. perhaps we ought to bring BREDBEDDLE and MOLLY?” You suggest with a low voice. “I think their skills best suit a dungeon, no..?”
“I thought just such. I’d prefer the rat closer to me than farther, and the wild woman has proven the merit of her senses.” Your lady agrees. “I think the chapel will be in good hands in the meantime–the dungeon trip may prove more protracted than our city appointment.”
“I thought as much.” You sigh.

[...]

“We’re dungeoneering? You serious?” Bredbeddle scoffs, flipping her knife along her fingers as your party makes from the chapel out to the open sea. “What is this, the 1400s?”
“We have set out to scrape some DUNGEON RESIDUE from the dungeon’s lowest chamber–that is, the dungeon master’s chamber.” Sigrid rolls her eyes. “The old monsters, bosses, and master are long gone by now, but we’ll still likely have to keep an eye out for foreign monsters that have made their home here. These dungeons have become miniature ecosystems in their own right. There’s even still some old magic in the walls. It hardly flows as potently and venomously as it did with the dungeon master alive, but it’s there–that’s what entreats DUNGEON RESIDUE to its special properties.”

“Is that..?” You squint at the mouth of the dungeon, a dark gap in a low knoll lined with cobblestone and supported by wooden struts. “Sounds like people talking..”
“There’s a town in this dungeon, yes–only by the mouth, but it’s still there after all this time.” Your lady confirms your suspicions. “These sorts of DUNGEONEERING TOWNS popped up all over the sea with these dungeons, with smiths hocking weapons and taverns serving drinks to parties not unlike MINING TOWNS. The dungeons have long since run dry, but they’ve stuck around somehow.”
“Just like the black markets back in the city.” Bredbeddle whistles.

The dungeon’s antechamber opens to a stone staircase that descends into the earth. The staircase terminates at a door that opens to a vast, dim stone hall, walls engraved with clear-cut engravings and lined with torches. But, much to your surprise, this is no dim, dark dungeon mouth–like vultures in the belly of a great dead beast, it is ALIVE, people hauling sacks of grain and beasts of burden, shops ablaze with light, talk, and drink, walsall lined with elaborate houses with narrow-traceried windows and hammerbeam roofs. The simple architecture and trades remind you more of home than the wizard city.
“We ought to pick up some supplies, I suppose.” Sigrid sighs. “I’ll toss you some coin to spend as you see fit, Snuff. I’ll pick up food. Take the mosswoman with you, too.”

>Check out the blacksmith and armorer.
>Observe the beast shop.
>Look to the barber surgeon shop.
>Write-In.
>>
>>5544063
>Check out the blacksmith and armorer.
>>
>>5544063
>Check out the blacksmith and armorer.
Might as well arm up the Fighter of our party…
>>
>>5544063
>>5544085
Also, you forgot to put Algernon’s class as Team Mascot.
>>
>>5544063
>>Check out the blacksmith and armorer.
Give Molly a something to bonk doors and monsters down
>>
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>>5544107
>Also, you forgot to put Algernon’s class as Team Mascot.

>Not Hero
>Not even Leader
>>
>>5544063
>Observe the beast shop.
>>
>>5544148
But anon, if he's named the Hero or Leader, that implies awareness or sentience. And if the party know he's aware, he's probably not going to placed in giant mossgirl or very large great witch cleavage for his protection.
>>
>>5544063
>Check out the blacksmith and armorer.

A sidearm could be good. Incase we cant use our wand.

>”What is this, the 1400s”
What time period does greenhorn take place in again? 1700s? 1800s?
>>
>>5544202
For the records? 1800

Actualy is 2300, but after the war with the Gathaur, the god erase the memory of what happen
>>
>>5544063
>Check out the blacksmith and armorer.
not sure what we'd buy at a beast shop
now if there was a wand shop or potion shop
maybe a scroll shop
>>
>>5544063
>Look to the barber surgeon shop.
Healing items could prove handy...
>>
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>>5544064
>>5544085
>>5544137
>>5544153
>>5544202
>>5544267
>>5544296

>Check out the blacksmith and armorer.

You decide to try your luck with the smithery. You hold the mossfolk’s hand as you trail out through the small town to the forge: with the dark cobblestone tiling lining the building, chimney belching steel-flake speckled smoke, and the oaken sign reading BLACKSMITH, everything about this mound of stone screams “BLACKSMITH.”
You’re struck first by a wave of heat that crashes over your hood and face. Then, the crepitations of flames that curl and hiss like a snake. And finally a choppy, lumpy sort of voice that speaks as if he’d just eaten a film of emery: “Watch the door.” And sure enough, the gash-bitten hinge squeaks just a little too far and you have to grab at it to prevent it from clattering down over you.
The dwarf at the front sizes you up–small wizard man and big ass cloaked woman–before he returns his attention to his cow tongue hoagie. You take in the shop with your hands on your hips. It’s lined high with exhibits of pointed swords and daggers (pointed at you), small sidearms and handfuls of cartridges stocked about the walls, and lamellar and plate armor on shifty wooden mannequins.

You check the coin purse your master threw to you. You figure you’ve got enough to purchase two things, maybe–the DWARRIDEN MINE STRIKE up north has made metal products a great deal more expensive a commodity.

>Fetch a bladed weapon.
>Purchase a gun, despite your master’s warnings about her and your ears.
>Buy some armor for the mossperson (or, perhaps someone else).
>Show the smith the warped steel wand you stole from that hitman. He ought to be able to repair it.
>Write-In.
>>
>>5544323
>Show the smith the warped steel wand you stole from that hitman. He ought to be able to repair it.
>>Fetch a bladed weapon
>parrying dagger
>>
>>5544323
>Fetch a bladed weapon.
Greataxe for Molly.
>Ask where one could get wooden weapons like clubs and quarterstaves.
>>
>>5544323
>>5544328
Supporting, but also ask for something for Molly like a broadsword or a greataxe.
>>
>>5544323
>Buy some armor for the mossperson
her fists are weapon enough
>>
>>5544323
>>5544333
>>5544328
>Buy some armor amd weapon for the mossperson
>Show the smith the warped steel wand you stole from that hitman. Ask if the magic-infused metal has anyused. If yes make a dagger for BB

>Ask if is posible create a ring than change it's side to adapt to the user
>>
>>5544323
>Show the smith the warped steel wand you stole from that hitman. He ought to be able to repair it.
>Fetch a bladed weapon.
Something for Molly. Bredbeddle is too new and dodgy a companion to be giving her stabbing implements.
>>
>>5544323
>Buy some armor for the mossperson
>Fetch a bladed weapon
For Molly
>>
>>5544328
Supporting
>>
>>5544353
>>5544353
>Bredbeddle is too new and dodgy a companion to be giving her stabbing implements.

Adding to my vote: make the dagger, but keep it for us for now
>>
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>>5544323
>Show the smith the warped steel wand you stole from that hitman. He ought to be able to repair it
>Try to find a gauntlet or gauntlets for Molly to wear, she like punching so it's the perfect gift to ORA harder
>>
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>>5544328
>>5544333
>>5544342
>>5544348
>>5544353
>>5544363
>>5544375
>>5544385
>>5544386
>>5544591

>Show the smith the warped steel wand you stole from that hitman. He ought to be able to repair it.
>Fetch a bladed weapon

“Excuse me, sir.” You drop the bent flange of steel and chains onto the hardwood countertop, incense split from the censer. “Are you familiar with wandworking?”
“Hmmm.” The dwarven smith swings the length up from the countertop and examines it–ruddy, pockmarked, steel dulled and scratched. The mass is bent at the grip from where you’d set it alight. “I kinnae say for certain I’m familiar with all the ins and oots of wands, but I can get this looking right again, sure.”
“That ought to be fine.” You shrug. WANDWORKING with wood can be tricky–complex synaptic networks of organic magical material that they are–but steel is just a conduit. A smith ought to be fine for a job like this.
In the meantime, you look to the fine collection of KILLING WEAPONS on the walls. You’d like to get your party armed and and ready for the dungeon–MOLLY’S likely the best fit for a weapon, given the tenuous trustworthiness of BREDBEDDLE and the stubbiness of LADY SIGRID’S arms.

You figure you can purchase a PARRYING DAGGER, a GREATAXE, or a SPONTOON.


>Buy the parrying dagger.
>Buy the greataxe.
>Buy the spontoon.
>Ask the smith if he’s got any blunter weapons, like maces or clubs.
>Write-In.
>>
>>5544649
>Buy the greataxe.
>>
>>5544649
>Buy the parrying dagger.
But keep it on ourselves for now.
>Buy the greataxe.
>>
>Buy the Greataxe
Big Bitch
Big Weapon
>>
>>5544653
Simple. Supporting.

>>5544658
We can swing back here and grab the dagger if we change our minds on Bredbeddle
>>
>>5544649
>Buy the spontoon.

has greater reach than the axe but also can thrust as well — it’ll be good in the dungeon since she can keep enemies at bay in a corridor
>>
>>5544661
You're right, it doesn't make sense to buy it now.

>>5544649
>>5544658
Changing my vote to just:
>Buy the greataxe.
>>
>>5544662
Agreed. Theres a reason why all late medieval militaries moved towards polearms
>>
>>5544649
>>Buy the greataxe
>>
>>5544649
>>Write-In
>Ask Molly to choose a weapon
Let's leave her pick to pick a weapon she can use the best. She might not know how to speak, but she's not stupid, surely she will make a good pick.
>>
>>5544744
+1
>>
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>>5544653
>>5544658
>>5544660
>>5544661
>>5544662
>>5544665
>>5544672
>>5544693
>>5544744
>>5544747

>Buy the greataxe.

“The great-axe, then.” You decide as you attempt to pick it up, fail, and then allow the wild woman to pick it up in your stead. You figure a weapon of that breadth best suits a woman of her stature–hopefully, a BIG WOMAN with a BIG AXE will be enough to deter any would-be assailants.

[...]

You heft the length of cast iron up in your hands. The machination is heavy, cold to the touch, each gentle lilt of the rod sending the thurible swinging and clattering the links of its chains. Your magic spews from the censer in the form of acrid green incense.

“There you go. Feel right in yer hands, wizcap?” The dwarf leans over his counter.

“Feels like a wand, certainly.” You wave it about. You don’t plan to forgo your DYADIC WAND–it’s likely one of the only wands on the continent that can control your power–but the THURIBLE WAND could prove a good sidearm. It may even have unique applications that your present wand does not.

The mossfolk behind you seems satisfied with the axe, hefting it over her shoulder with little difficulty. You look like a real pair of adventurers now!

[...]

“You look like a real pair of nerds.” The pickpocket observes, close in tow behind the witch. You’ve met back up with your master at the mouth of the dungeon proper, a vast, open archway to the crypt ahead. “What’s with the axe? She’s gonna end up getting that thing stuck in a wall.”

>Get to proper dungeoneering and dragoning.
>Attend to any final affairs whilst you’re in the dungeoneering town [Write-In].
>>
>>5544753
>Get to proper dungeoneering and dragoning.
>>
>>5544753
>Get to proper dungeoneering and dragoning.

Probably good enough
We dont have money left anyways
>>
>>5544753
>Get to proper dungeoneering and dragoning.
>>
>>5544753
>Attend to any final affairs whilst you’re in the dungeoneering town [Write-In].
>Look to the barber surgeon shop.
>>
>>5544753
>Get to proper dungeoneering and dragoning.
“When I turned DAGONET OF VIGNON into a statue, Molly was able to punch him into the sewer hard enough to dent his helm. I’m pretty sure she’ll swing that axe hard enough to go THROUGH a wall.”
>>
>>5544753
>>5544801

+1
>>
>>5544801
>>5544753
+1
>>
>>5544801
Cute defense of lil sis
>>
>>5544801
Support.

>>5544753
>>
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>>5544755
>>5544756
>>5544757
>>5544764
>>5544801
>>5544854
>>5544932
>>5544939
>>5544985

>Get to proper dungeoneering and dragoning.
>“When I turned DAGONET OF VIGNON into a statue, Molly was able to punch him into the sewer hard enough to dent his helm. I’m pretty sure she’ll swing that axe hard enough to go THROUGH a wall.”

“When I turned DAGONET OF VIGNON to stone, MOLLY knocked him upside the head hard enough to dent his plate helm.” You defend her. “I’ve no doubt she can swing that axe hard enough to go THROUGH a wall.”
“Hmm. Yes, well.. keep her on a short leash.” The gnome takes a few steps away from the wild woman.

Your party begins to pile into the dungeon--Sigrid, Brebeddle, Molly, and You.

[...]

“Everyone still alive? No one’s tripped on a rock on the way in and smattered their brain across the ground?” Sigrid’s electric lamp flickers on with a crackle of lightning and a low, searing hiss. The lamp casts long, oily dark shadows across the dungeon’s VESTIBULE. It’s a small, stone carved room supported by two fluted pillars. A fountain is set into the wall that’s long run dry, a few orphan cobwebs scattered across the basin.

“It seems so.” You glance back to Bredbeddle and Molly. The gnome has begun to pick her nose while the moss woman stares at the rat. The dungeon is, much to your surprise, not at all silent. Instead, there’s a low, cavernous sort of grinding white noise in the background, not unlike the winding gears of a grandfather clock–or, perhaps, the rumbling belly of a fiend digesting flesh.

“That would be the dungeon shifting.” Your master catches your curious gaze. “Even the oldest, deadest dungeons still feature shifting corridors, turning halls, rewinding traps.. they’re like great stone zombies. It’s the magical residue produced as rooms grind against rooms that we’re after. Now..”

The vestibule features a split in the path–down one dim corridor, you can make out the features of a dark room whilst the other corridor extends long out of sight. MOLLY seems to display no particular preference.

>Follow the long hall.
>Enter the room ahead.
>Write-In.
>>
>>5545072
Can't Algernon check if there's anything in the room? He's a rat, he should be able to fit under the door.
>>
>>5545080
Actually, there wasn't a door described.
I don't know I thought the dark room had one
>>5545072
>>Enter the room ahead.
>>
>>5545072
>room
>>
>>5545072
>Enter the room ahead.
>>
>>5545072
>>Enter the room ahead.

Front line: Molly and Snuff
Master and BB follow behind
>>
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>>5545082
>>5545144
>>5545166
>>5545170

>Enter the room ahead.

You’ve never been one for small, dark, scary corridors, so you decide the room ahead your best course of action. You lead the charge with the wild woman at your side, the electrical lamps at your hips lighting the way. The rogue and gnome keep vigilant at your backside, eyeing the foyer behind you as you cut into the next room.
The cavity ahead is, much like the antechamber, dull, dark, and dusty. The wall opposite you slopes at an odd angle, mushrooms blossoming up a strange, dark lump clotting up along the wall’s granite base. A hall to the right leads to the next chamber. You move to proceed to the next chamber, but..
Surprise! The mushrooms from the lump leap from their home, kicking up dust and clambering out toward you. These are MYCONIDS, pest-like mushrooms on legs that sprout up along corpses in dungeons like these. You shouldn’t underestimate them just because of their size and cute appearance–a good headbutt from one hits like a rubber bullet, and in groups like these.. well, at least they taste good.

>Flee to the next chamber on the right! You’ve the speed to outrun these fungal morsels.
>Prepare a spell. You can handle this.
>Allow Molly to take them. You see no good reason to waste energy on magic like these.
>Both of you at the front attack at once.
>Flee backwards! You won’t risk a mushroom to the head.
>Write-In.
>>
>>5545236
>Allow Molly to take them. You see no good reason to waste energy on magic like these.
>>
>>5545236
>Allow Molly to take them. You see no good reason to waste energy on magic like these.
>>
>>5545236
>Both of you at the front attack at once

Good chance to test the wand out.
>>
>>5545236
>Both of you at the front attack at once.
>>
>>5545236
>>Both of you at the front attack at once
Use the wand as a morning star
>>
>>5545236
>Prepare a spell. You can handle this.

haha yes wild magic spells go pewwwww
>>
>>5545236
>Allow Molly to take them
Let her test out that new axe!
>>
>>5545236
>>Both of you at the front attack at once.
>>
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>>5545252
>>5545260
>>5545280
>>5545282
>>5545289
>>5545315
>>5545362
>>5545489

>Both of you at the front attack at once

You both step into the gaol at once. The mushrooms, uncowed, continue their mad fungal scramble toward you. The wild woman hefts her axe up whilst you turn to the wands at your hip.

>Cast WILD MAGIC with your DYADIC WAND.
>Cast WILD MAGIC with your THURIBLE WAND.
>Use the THURIBLE WAND like a flail to smash these myconids.
>Write-In.
>>
>>5545729
>Use the THURIBLE WAND like a flail to smash these myconids.
>>
>>5545729
>>Use the THURIBLE WAND like a flail to smash these myconids.
>>
>>5545729
Yeah sure the flail sounds cool, that way we don't interfere with molly either
>>
>>5545732
+1

FLAIL
>>
>>5545732
>>5545745
>>5545754
>>5545762

You swing the censer about by its chains. It's got a solid heft to it!

>Roll a 1d20, Bo3.
>>
Rolled 13 (1d20)

>>5545876
>>
Rolled 17 (1d20)

>>5545876
Bonk time
>>
Rolled 13 (1d20)

>>5545876
>>
Rolled 2 (1d20)

>>5545876
>>
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>>5545882
>Rolled 17 (1d20)

>Use the THURIBLE WAND like a flail to smash these myconids.

Your thurible’s censer finds purchase into fungal flesh as you swing your new flail into the side of a monster’s head. The wand sings with a harmonious ring as the mushroom goes tumbling back into the wall, slumping up against it. You begin swinging the flail, again and again, cutting a path through the mushrooms as the wild woman goes about splitting the shrooms in twain.
In just a moment’s time, you’ve a julienne of myconids all about your feet. You begin to surreptitiously scoop some into your frock, but..
“What are you doing?” Your master catches sight of your scrabbling about the ground with a glare. “I am not eating a myconid. We have enough rations to last us a week and a half with enough left over for desert. And they eat humans. Drop them.”
You drop them with a sad sigh. You instead turn your attention back to the room–now free of monsters, it’s largely just as dull as the antechamber.
The angled wall might’ve once featured an etched mural, but the years have eaten the details past recognition and now it looks like a handful of knicks and gouges. The patch of vegetation at the base of the wall–.. actually, on closer inspection, without the mushrooms, the lump is a CORPSE. A mangle of flesh and plate armor, a sword at its side. You’d guess that was the mushroom’s meal.

>Attempt to make out the mural. You’ve always been one for old art.
>Examine the corpse in closer detail. Maybe your master can channel it.
>Continue to the next room. You’ve done enough here.
>Move to the room prior and return to the corridor.
>Write-In.
>>
>>5545947
>>Attempt to make out the mural. You’ve always been one for old art.
>>Examine the corpse in closer detail. Maybe your master can channel it.
>>
>>5545947
>>Attempt to make out the mural. You’ve always been one for old art.
>>Examine the corpse in closer detail. Maybe your master can channel it.
>>
>>5545947
>Attempt to make out the mural. You’ve always been one for old art.
>Examine the corpse in closer detail. Maybe your master can channel it.
>>
>>5545947
>>5545947
>Nice job Molly!
>Headpat

>Attempt to make out the mural. You’ve always been one for old art.
>Examine the corpse in closer detail. Maybe your master can channel it.
>>
Rolled 3 (1d20)

>>5545947
>Examine the corpse in closer detail. Maybe your master can channel it.
Chekov's gun!
>>
>>5545982
Oops, didn't mean to roll. Forgot to clear the field.
>>
Rolled 19 (1d20)

>>
>>5545947
>Attempt to make out the mural. You’ve always been one for old art.
>Examine the corpse in closer detail. Maybe your master can channel it.
Also, grab the sword, but only after taking precautions, like covering your nose and mouth to avoid breathing in spores.
>>
>>5545979
>>5545947
>>5546103
>Also, grab the sword, but only after taking precautions, like covering your nose and mouth to avoid breathing in spores.

+1
The las thing we need is a skeleton back-stabbing us.
>>
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>>5545950
>>5545958
>>5545965
>>5545979
>>5545982
>>5545985
>>5546053
>>5546103
>>5546112

>Attempt to make out the mural. You’ve always been one for old art.
>Examine the corpse in closer detail. Maybe your master can channel it.
>Also, grab the sword, but only after taking precautions, like covering your nose and mouth to avoid breathing in spores.

You first examine the mural above the corpse. It’s near impossible to make out the details now, but you can tell it was intricately carved and cared for at one point. You can only sort of make out just one figure–looks like a knight with a sword held high above his head, cape billowy and heroic. A hero of old, perhaps..? It’s either that or a vertical cow with a smudgy hoof.

“Poor bastard.” Bredbeddle nudges the corpse beneath the mural with a foot. “Should’ve had a nicer mural to look at when he croaked.”

The adventurer appears to have come to a decisive end long ago, flesh long sloughed from his bones and armor since slipped from his body. The greenery that sprouts up about his legs and gnaws at his plate is thick, tenacious. A flower blossoms from the knife stuck in his chest. You bend down and heft the sword from his skeletal grip. It’s a very small flamberge, more like a dagger in your hands.

“A small sword–actually.. everything’s small. His armor would’ve been a very loose fit on him, even when alive. A small skeleton.” You observe the body. “Hmmm.. what do you suppose the date of death was?”

“What do you think we are, the wizard police? I don’t know.” Your master rolls her eyes. “But from what I can tell.. this body has been here for some time. It’s not a holdover from the dungeon’s prime, but certainly not from within the last 10, 20 years. I also doubt he’s been moved since he expired, given the vegetative growth and myconids. This is likely the first time this room has been stepped into in years. ”

>Suggest your master channel the corpse. Perhaps you can get some insight into the dungeon ahead.
>Continue on. You needn’t waste time finaggling with any strange corpses.
>Write-In.
>>
>>5546273
>>Continue on. You needn’t waste time finaggling with any strange corpses.
>>
>>5546273
>>Continue on. You needn’t waste time finaggling with any strange corpses.
>>
>>5546273
>>Continue on. You needn’t waste time finaggling with any strange corpses.
>put the corpse in a proper position.
>>
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Also, here's a Sigrid de Hautdesert the Disinherited drawn by tanq, the QM of Ashen Dawn.
>>
>>5546444
Cute
>>
>>5546444
That is some fine pencil work
>>
>>5546273
>Continue on. You needn’t waste time finaggling with any strange corpses.
>put the corpse in a proper position.
I'd like to tey channeling, but I suppose the age makes it unlikely to work. Plus, Master's in one of her moods.
>>
>>5546273
>>Write-In.
try to take the flamberge dagger

>>5546444
zamn
>>
>>5546273
>Continue on. You needn’t waste time finaggling with any strange corpses.
>>
>>5546444
Nice
>>
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>>5546276
>>5546287
>>5546358
>>5546478
>>5546561
>>5546878

>Continue on. You needn’t waste time finaggling with any strange corpses.
>put the corpse in a proper position.

You’d like to place the corpse in a more apt position of rest, but the vegetation that sprouts from the gaps in the walls and floors is so taut on his bones you’d not like to risk a total structural failure of the body. You instead place a hand on the adventurer’s helmet and say a short prayer for the dead. The body looks a little more at rest now, at least.

You reappropriate the old soul’s flamberge (he’ll have little use for it now). The party begins to move to the next room, but your master’s gaze remains stuck on the corpse. “Is something the matter..?”

“No. I’ve seen plenty corpses.” The witch remarks, turning back to your party. “It’s just that this one’s spirit seems a great deal more sprightly than what I’d expect from a half-century old stiff. I’d guess there’s still a considerable amount of someone knocking about in there.”

[...]

You proceed to the next room in turn, a vast, circular space, brick facade half-crumbled and gouged out by some old battle from long ago. A vast door lies shut to the north–as one might expect, it is locked. The article that most grabs your attention, however, is at the center point of the rooms, an immense pair of scales that hang by chains from the ceiling. They hang uneven.

“Hmm.. what could this be..?” You glare. “Perhaps.. a BEHOLDER was trying to watch his weight after devouring too many adventurers..?”

“Uh–what? No.” Your master looks genuinely befuddled by that line of thinking. “This is a dungeon puzzle. The old dungeon masters made use of these to halter adventurers’ progress. But those sorts of puzzles are long outmoded, some even used on aptitude tests for school children. This is child’s play by modern standards. We’ll just have to balance the scales to progress.”

>Try placing your party’s weapons on the scale.
>Try placing the corpse on the scale (sorry).
>Try placing Bredbeddle on the scale.
>Try out your WILD CARD magic on it.
>Write-In.
>>
>>5546994
>Try placing your party’s weapons on the scale.
Let's put that flamberge to use.
>>
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>>5546994
>Write-In
>Put the RAT on it
The phat rat is essential to this puzzle.
>>
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>>5547020
>>Write-In
>>Put the RAT on it
If fail
>Try placing Bredbeddle on the scale.
>>
>>5547020
>>5547028
Supporting.

>>5546994
And if neither Fatrat nor Brednbutter solve this, go consult the spritely spirit after all.
>>
>>5546994
Is there some rubble we could use?
Or even the Myconid corpses from before. master might not want to eat them, but they could still be useful
>>
>>5546994
>Try placing Bredbeddle on the scale.
>>
>>5547028
>>5546994
Oh and tie up with rope anything you put there
>>
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>>5546998
>>5547020
>>5547028
>>5547036
>>5547037
>>5547039
>>5547101

>Put the RAT on it
>Try placing Bredbeddle on the scale.

You first set the FAT RAT Algernon atop the scale. The length of shackles does not budge beneath the weight of the rodent, so you cast your eyes toward the slightly taller, even fatter rat. The gnome catches the intent of your stare and glares back.

“Fine.” Bredbeddle hisses as she clambers up onto the scale, setting the machination into a winding freefall down. The scale clicks with a clack as, with the sound of stone against stone, the rigid rock door set into the room’s wall opens to reveal the dark ahead. “Ah! It’s opened--”

The gnome begins to move off the scale to set ahead, but the moment she does, the scale winds back up and the door along with it. You watch the iron door slam shut with a clatter of dust. “Oh, I see. This won’t do. We’ll have to keep the scales even for the door–not too heavy, not too light.” You observe. “How much do you weigh, Bredbeddle?”

“Uh.. about 3 SLUGS. Though, that’s a normal weight for gnomes of my size..” She adds quickly. “Why not just have the wild woman hold it open with those cannon arms of hers?”

“There’s some magic to this door mechanism. You could ask her to try, but you could seriously injure her. I’d rather not risk it if we can.” Sigrid folds her arms. “If you ask me, we ought to just cut the fat from our party and leave the gnome behind.. but I suppose we’ll have to find another weig–”

“I am NOT FAT.” Bredbeddle barks back at her.

>Try placing your party’s weapons on the scale.
>Try placing the corpse on the scale (sorry).
>Try out your WILD CARD magic on it.
>Write-In.
>>
>>5547141
>Try placing your party’s weapons on the scale.
Putting the corpse on the scale might be a bad idea. Unless we have Sigrid channel its ghost, and maybe ask if we can place it there?
>>
>>5547141
I still think we should put the myconid corpses and any rubble we find
>>
>>5547141
>Get a big rock (enlarge a little one if you found none)
>Place fat gnome again
>Place big rock under the door.
>>
>>5547161
>Using our brains
Absolutely disgusting
>Supporting
>>
>>5547141
>>5547143
Changing my vote to support this >>5547161
>>
>>5547141
That poor fucker probably was left behind for his party and die waiting.

Unless that party has found other way they are dead too.

He is was high spirit because he is still waiting like a good boy, made a promise or want to see what is in the deep end.
>>
>>5547141
>Try out your WILD CARD magic on it.
cmon clone spell
>>
>>5547185
Or maybe he worked here as a living weight when de dungeon was more popular and this first room has at least one party coming and going
>>
>>5547141
>Try out your WILD CARD magic on it.
Honestly, it would be cool to grow the PHAT RATTO the size of Breddy, but let's not risk it.
>>
>>5547141
>>Try out your WILD CARD magic on it.
>>
>>5547161
Supporting.

>>5547141
If that fails, try piling the myconid corpses on the scale. If THAT fails, Speak with Dead and skellington.
>>
>>5547143
+1
Given that QM specifically mentioned that talking to the ghost is an option I think we should do it
>>
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>>5547154
>>5547161
>>5547166
>>5547180
>>5547190
>>5547209
>>5547307
>>5547324
>>5547330

>Get a big rock (enlarge a little one if you found none)
>Place fat gnome again
>Place big rock under the door.

“Ah–I know!” You snap your fingers. “Bredbeddle, stay where you are.”

You begin to walk the circumference of the room, picking up orphan bricks from the crumbling facade and heaving them along with your frock. You manage to collect a sizable troupe of rubble after just a few minutes’ strenuous work, but it ought to be good enough for your purposes.

“Here–you remain sat on the scale and we’ll saunter on through.” You hold a small, dusty brick up in your hands. “We prop the door open with stones, and then you hop off the scale and follow along after us while it’s open! It’s genius, no..?”

“Yeah? And that’s assuming your rocks won’t go crumbling under the door and end up with me crumbling along with ‘em?” Bredbeddle frowns.

“Don’t be stupid. The bricks you picked up are structurally compromised–could crush one with a good kick. The door is hermetically locked by magic. You might as well prop it up with the rat if you’re gonna go that way.” Sigrid, again, sighs. “But your work may not have been for nothing. Set those bricks on the scales. And the diced myconids while you’re at it.”

You do as your lady orders–while the rocks and shroom caps are not at all heavy enough to lower the scale alone, they put a good dent into the imbalance.

“I’d say the load now is about one full slug. We’ll need just two more to match the required weight.” The witch paces around the length of the scale. “If it comes down to it, we can sacrifice the axe and possibly that dagger, but I’d hate to lose some decent sidearms. Or we’ll just sacrifice the gnome. Either one, really.”

>Sacrifice the dagger and your fancy new axe to progress.
>Roll the dice with your wild card magic. Maybe you’ll come up with a decent spell.
>Try placing the corpse on the scale (sorry again).
>Ask your master to try channeling the corpse.
>Write-In.
>>
>>5547358
>Ask your master to try channeling the corpse.
>>
>>5547358
Rubble, myconid corpses
>>
>>5547358
>>Ask your master to try channeling the corpse.
>>5547389
Fuck, I meant to say I'm glad that we used the Rubble and myconid corpses.
Don't know how I deleted so much of my post
>>
>>5547358
>Roll the dice with your wild card magic. Maybe you’ll come up with a decent spell
Magic
>>
>>5547358
>Ask your master to try channeling the corpse.
Maybe he has a good idea?
>>
>>5547489
(At the very least, we can ask his permission before we disturb his body)
>>
>>5547358
>Roll the dice with your wild card magic. Maybe you’ll come up with a decent spell.
>>
>>5547358

>Roll the dice with your wild card magic. Maybe you’ll come up with a decent spell.
we'll never unapprentice if we don't practice
>>
>>5547358
>Ask your master to try channeling the corpse.
>>
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>>5547387
>>5547391
>>5547415
>>5547489
>>5547586

>Ask your master to try channeling the corpse.

“My lady.. perhaps we ought try to channel the ghost of those bones in the other room?” You suggest to the witch in a low voice. “You said he was sprightly, did you not? He might have some valuable insight into the dungeon ahead. It’s just.. will you be able to channel in this form, or..?”

“I was the one who developed CADAVERINE MAGIC, you know.” Sigrid seems to have taken some offense at your inquiry. “I may not be at my strongest, but I conducted my best research as a halfling. I can manage it. And I was curious about that corpse too, to tell the truth. I suppose I can give you a show.”

[...]

“Talking to the dead now, are we?” Bredbeddle watches your master kneel before the skeleton. “I didn’t think you’d go mad so fast.”

“She’s not gone mad yet!” You fold your arms. Your master says a short prayer, her face close to the skeleton. “We’re going to channel the spirit here–see if we can get him to talk about the dungeon or give us permission to handle his body for the scale. My lady is a master of GHOST MAGIC, you know!”

“The preferred terminology is CADAVERINE MAGIC now, Snuff–it’s ARCANE, DIVINE, and CADAVERINE.” Sigrid mutters. “Well.. here we go.”

Sigrid leans in and rests her lips against the skull’s jaw. The gnome makes a blech sound. You watch the halfling shudder, pause, and fall very, very still for a long few moments–before she suddenly starts with a shock. Your master turns back to face you, now no longer your master.

“A-ah..! Hello! A-are you lot.. adventurers..? That’s so cool!” The ghost speaks from her, a very thin spectral tail leaking from her mouth. The spirit begins stumbling over his own words in an attempt to introduce himself. “Ahem. Ah, nice to meet you! I am the great KNIGHT OF LIONS, the brave, chivalric adventurer.. the GREEN KNIGHT!”

You’ve never seen your master smile like this. You wish you had one of those portable silvergraph machines to take a picture and frame it.

>Ask the fallen spirit for tips on the dungeon ahead.
>Ask the fallen spirit for permission to use his body as a solid counterweight.
>Inform the poor spirit that he’s died, probably a long time ago.
>Write-In.
>>
>>5547638
>Ask the fallen spirit why he came here
>Ask the fallen spirit for permission to use his body as a solid counterweight.
>>
>>5547638
>Ask the fallen spirit for tips on the dungeon ahead.
>Ask the fallen spirit for permission to use his body as a solid counterweight.
>>
>>5547638
>Ask the fallen spirit for tips on the dungeon ahead.
>Ask the fallen spirit for permission to use his body as a solid counterweight.
>>
>>5547638
>Ask the fallen spirit for tips on the dungeon ahead.
>Ask the fallen spirit for permission to use his body as a solid counterweight.
>>
>>5547638
>Ask the fallen spirit for tips on the dungeon ahead.
>Ask the fallen spirit for permission to use his body as a solid counterweight.
>>
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>>5547643
>>5547645
>>5547650
>>5547653
>>5547691

>Ask the fallen spirit for tips on the dungeon ahead.
>Ask the fallen spirit for permission to use his body as a solid counterweight.

“H-hey! Wait a second..” The GREEN KNIGHT’s eyes fall to your hip, where his green flamberge hangs next to your dyadic wand and thurible. “That’s CALIBURN! He’s my sword! You scoundrel! Are you just a gang of thieves, then?!”
“Ah, yes, well..! About that–..” You place a hand on the knight’s head and swivel him back around to look toward the skeleton. “That pile of bones is you, you see. My lady is a witch channeling your spirit from her body. I’m sorry, but I’m afraid you’ll have little use for your sword anymore.”

“I’m–.. I died..?” The knight falls silent for a moment. You wince, waiting for wailing, or screaming, or blazing fury.. but he just sighs, nudging his corpse with a shoe. “Ack. What a shame. There were so many great adventures I was to go on. Proper demon slaying and the like. And–.. and treasure finding, and stuff. With a party, like the old heroes!”
“Yes, well, perhaps you can help us along with our adventure.” You try to steer the conversation back to the point of contention. “You’ve some familiarity with the dungeon ahead, do you not? Might you have any tips for us? We’re off to the dungeon’s bottom ourselves, you see.”

“I see! You need my adventuring expertise. Well, umm..” The hero places a hand on his chin. “Well.. a-ah.. it’s very dark, so you’ll need a torch. And you should watch out for monsters. I saw a slime on the way in, a very green one. And.. there was a big, scary monster, with a knife..”
“Okay. I see.” You nod, feigning gratitude for the meaningless advice. “Well, in that case, you can still lend us some help from beyond the grave. We’ve got a scale puzzle in the other room–need to match the proper weight to get through to the next room. We think your corpse and armor will make for the perfect counterbalance. Will you allow us that?”

“Oh, you just need my body? Well, sure. I’m not doing anything with it.” The knight shrugs.
“..Wait a minute, you named your sword?” Bredbeddle asks, still hung up on that.

>Thank the spirit for his help, and do.. whatever you need to to exorcise him, you guess.
>Bring the spirit along to set his body on the scale. He can have that good grace.
>Wait a minute. Who was this spirit? Is he really even a knight?
>Write-In.
>>
>>5547745
>Bring the spirit along to set his body on the scale. He can have that good grace.
> “Don’t bother him, Bredbeddle.”
>>
>>5547745
>Bring the spirit along to set his body on the scale. He can have that good grace.
>>
>>5547745
>Bring the spirit along to set his body on the scale. He can have that good grace.
>"Couldn't hurt to have a non-corporeal ally along."
>>
>>5547745
>Thank the spirit for his help, and do.. whatever you need to to exorcise him, you guess.
>>
>>5547745
>Bring the spirit along to set his body on the scale. He can have that good grace.

I'm sure he'll afterlife when he's good and ready
>>
>>5547764
Supporting
>>
>>5547745
>Thank the spirit for his help, and do.. whatever you need to to exorcise him, you guess.
>Bring the spirit along to set his body on the scale. He can have that good grace.
>>
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>>5547748
>>5547760
>>5547764
>>5547766
>>5547782
>>5547988
>>5548110

>Bring the spirit along to set his body on the scale. He can have that good grace.
>"Couldn't hurt to have a non-corporeal ally along."

“Well, you can help us ferry your body to the great beyond, at least.” You heft up a femur clad in iron. “You deserve at least that much. And we could use a non-corporeal ally’s strength here.”

[...]

“G-gah. I didn’t know I was so heavy..” The green knight gasps as he heaves his helmet and skull up onto the scale alongside you. The chains begins to click, clack, click as it goes winding back down again into an even position. The stone door comes sliding up into its frame with a thud to reveal the dark passage ahead. Molly peers through.
“We did it!” Bredbeddle claps her hands together (she did not carry anything). “Ahah, see? 3 slugs ain’t heavy at all.”

“Phew..! Well.. thank you for your aid, fair green knight.” You pat the hero on his head, happy to have put your brain to use with the puzzle. “With your duty done, your spirit may rest in peace in the WILD BLUE YONDER. I’m fluent in six different religions’ funerary rites, so I’ll just do all of them for you–improves the chances that you end up somewhere good.”
“Right. Thank you!” He bows his head graciously. “For at least giving me some semblance of an adventure. I’m glad. Farewell..!”

The green knight raises your master’s hands to the air as if expecting some flying cherubs to swoop down and carry him up into the sky. He keeps his hands high in the air for another minute or so–occasionally having to set them back down to rest–before glancing back at you.
“Are you.. is master back yet, or..?” You look at the pocket watch in your cloak.

“U-uh.. no. Sorry.” He rubs the back of his head. “I don’t really know how this stuff works. I’m trying to go, too. Is there a way for you to call her?”

>Try shaking her.
>Attempt shouting at the top of your lungs.
>Panic!
>Write-In.
>>
>>5548157
>She did say she is going to do six different funerary rights, so this might take a while.
>>
>>5548157
>wait for a bit longer

she knows what shes doing
>>
>>5548161
I think we were the ones to do it
>>5548165
I WOULD support this, but
>Shaking
Is far funnier
>>
>>5548192
Seems I misread that, thanks for pointing it out
>>5548165
I'll support this instead
>>
>>5548165
+1
>>
>>5548157
>Do all the funerary rites
>Shake her
>Panic!
>>
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>>5548165
>>5548192
>>5548199
>>5548395
>>5548428

>wait for a bit longer

You decide not to go about any funny screaming or panicking or shaking and instead wait your master out. You tap the glass face of the clock in rhythm with the ticks–one tick, two tock, three tick.. and after just seventeen-and-a-quarter tick-tocks, your master hiccups and the spectral glaze about her eyes fades. In turn, her expression returns to its usual vague-haughty-irritation.
“Ah! My lady, it’s good to see you back.” You greet her. “I must admit, the corpse was very amenable for a ghost. Hm.. shall I attend to the funerary rites? I’ll need a moment to prepare the wax bananas, so..”
“..No, not yet, SNUFF. There’s a slight problem.” Your lady’s expression falls grave. “It’s been some time since I’ve gone about channeling as a halfling. I’m a little out of practice with the technique, so.. there’s been a hiccup in the process. A minor snag, really. I can’t quite drive the spirit out from my body.”
“W-what? Really? But–you’re you right now, aren’t you..?” You raise your fisticuffs. “Is the spirit actually evil?! Will I have to exorcise him with a good whallop..?!”

“Do not exorcise him with a good whallop.” The halfling pushes you back. “The knight wants out just as much as I want him out. But there’s supranatural limits–his spirit’s strong, my magic’s weak. I can muster up the strength to surface for a few moments at a time, but for the moment, he’s at the reins. I should be able to exorcise him with some time to rest and rebuild strength, but.. that could take a significant amount of time.”
“You have an idea, then..?” You frown. “I don’t presume you plan to sit about on your thumbs.”
“I’ll continue to focus my CADAVERINE MAGIC. In the meantime, you exorcise him the traditional way–attend to any unfinished business of his and send him to the great beyond. It seems we lucked out in that respect.” Your lady continues. “He sought to have an adventure in this dungeon and get to the bottom, just as we do. You get him down there and see him off, we get the residue and my body back.”
“Ah! I see.” You snap your fingers. “Right–a traditional exorcism.. will you be quite alright, my lady?”

“Fine. Just treat him to the adventure he wants. Play along with his fantasies–you’ve got the MAGE, FIGHTER, and ROGUE, with him as the HERO now.” She folds her arms. “Try to make it exciting. And make absolutely SURE that this fool does not trip and dash my brains against the ground.”

>Try getting in character here.
>Ask your lady if you can attempt an exorcism yourself! You’re sure you’ve got a general idea, sort of, of how to do it.
>Panic. How are you going to get by without your master..?!
>Write-In.
>>
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>>5548157
>Try shaking her.
>>
>>5548506
>Try getting in character here.
Well this'll be interesting. I wouldn't be against forcefully exorcising him though, if Sigrid really thinks we can pull it off.
>>
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>>5548506
Damnit, too late for shaking...

>"What should I do if he starts doing things that would be dangerous for your body, like he decides to tie two swords together and wield them like nunchucks?"
>Try getting in character here.
>>
>>5548506
>>Try getting in character here.
We are mighty Snuff, greatest mind of his generation! Forward towards the center of the dungeon, to slay the demon lord!
>>
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>>5548507
>>5548515
>>5548516
>>5548517

>"What should I do if he starts doing things that would be dangerous for your body, like he decides to tie two swords together and wield them like nunchucks?"
>Try getting in character here.

“Will this really be safe, my lady..? There’s a lot on the line here. You could end up at the end of a monster’s sword..!” You fret over her, but she shakes her head.
“I wouldn’t worry all that much about danger. This dungeon is well dead. There might be goblins or kobolds or slimes, but it’s nothing a novice adventurer couldn’t manage.” She sighs. “The greatest threat you’ll face is him ending up disappointed and ruining the exorcism. Just play along with his wants. Play things up if you have to.”

“Well.. what should I do if he starts doing things that would be dangerous for your body?” You ask. “Like, he decides to bind two swords with a length of chain, and ends up swinging them about..?”
“I.. don’t think he’ll do that. I think you may be the only person on the continent to ever consider that.” Your master looks worried for your head. “But if it comes down to it.. well.. you can’t let him go about getting me hurt, but you can’t end up letting him get bored.. I suppose it’s up to your discretion. But.. my time’s up. I’ll be back momentarily. SNUFF, do NOT make the two sword thing.”

Your master hiccups and, again, she grows more doe-eyed and relaxed in posture. A spectral trail leaks from her lips. “Ah.. so I’m back.” The KNIGHT glances to you, almost bashfully. “I’m trying really hard to die. Honestly.”

[...]

“Yes–indeed! We’re to accompany you–the BRAVE HERO–to the dungeon’s end.” You clap your hands together, explaining the situation to your party. “And when we trounce the dungeon master, your soul will be ferried off to rest with the divine, served an eternity of mead and mutton and those little sandwiches with sticks in them and so-on-and-so-forth. I, of course, will be your LOYAL MAGE.”
“Ah..! I see.” The knight’s eyes light up. “So, you’re finishing my unfinished business, no..? I did want to go on a great adventure!”

“The great big woman with the axe will be our FIGHTER. The fat-thighed GNOME here will be the ROGUE. And.. the rat’s a RAT, I suppose.” You wave to them. This sort of thing isn’t unheard of, apparently–back in the capitol, some academic clubs came about based on the idea of roleplaying as adventurers fighting demons and monsters in the golden age. What was the term..? LAR–..Ping..?
“Great! Then, we’re off, then?” The short knight clasps his hands together.

>Continue down the corridor to the next passage of the dungeon.
>Hold up a moment. You need some kind of distinguishing mark to tell the knight apart from your master [Write-In.]
>Ask the knight about himself. Maybe you can tailor an adventurer around his wants.
>Write-In.
>>
>>5548506
>Try getting in character here.
We're here to kill the Chaos.
>>
>>5548567
>Continue down the corridor to the next passage of the dungeon.
>>
>>5548567
>Ask the knight about himself. Maybe you can tailor an adventurer around his wants.
Backstory time
>>
>>5548567
>>Ask the knight about himself. Maybe you can tailor an adventurer around his wants.
>>
>>5548567
>Ask the knight about himself. Maybe you can tailor an adventurer around his wants.

damn we called bredbeddle fat thighed to her face and she just took it
>>
>>5548567
>Ask the knight about himself. Maybe you can tailor an adventurer around his wants.
>>
>>5548567
>Reassure Bredbeddle that gnome guys probably like thick thighs on gnome women, and that you weren’t trying to insinuate anything.
>Ask the knight about himself. Maybe you can tailor an adventurer around his wants.
>>
>>5548587
>>Reassure Bredbeddle that gnome guys probably like thick thighs on gnome women, and that you weren’t trying to insinuate anything.
This. Loudly
>>Ask the knight about himself. Maybe you can tailor an adventurer around his wants
>>
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>>5548571
>>5548574
>>5548577
>>5548579
>>5548582
>>5548587
>>5548603

>Reassure Bredbeddle that gnome guys probably like thick thighs on gnome women, and that you weren’t trying to insinuate anything.
>Ask the knight about himself. Maybe you can tailor an adventurer around his wants.

“A-ah! Well–I mean–.. not that I was insinuating, of course, anything at all.” You stammer, realizing you said the quiet part out loud while talking about the gnome. “I’m sure that many gnome guys like thick thighs on gnome women, so if anything, it’s more of a good thing, really. The trunk-like thighs, I mean–..”
The way that the gnome holds a hand above her knife tells you it's best to stop yourself whilst you’ve still got all your fingers.

“Aha, well–on a more pertinent line of inquiry.. the noble GREEN KNIGHT.” You bow your head before the half-pint hero. “I thought to query you about yourself–after all, we are to fight alongside each other, are we not? I might be able to lend you better help in combat if I were more familiar with how you fight.”
“Oh! You want to know about me? Well, uh..” The knight places a hand on his chin. He begins to sweat.

“Well, as I said, I was the fair and chivalric GREEN KNIGHT, the great KNIGHT OF LIONS, and a hero!” He stammers. “I was brave, and strong, a-and.. brave, and put my sword CALIBURN to good use to slay dragons, and rode on my trusty steed GRINGOLET.. And, and.. I was very brave, too. Did I mention that?”
You don’t need to be a wizard cop to tell that this knight is lying–very bold-facedly, too, given the outright contradictions to the story he told just a few minutes ago. You can ascertain..

>The “knight” must just be some kid who wanted to be a hero.
>The “knight” must actually be some dastardly scoundrel masking a checkered path.
>The “knight” is a cowardly fool who saw to a quick end when faced with a real challenge.
>Write-In.
>>
>>5548626
>The “knight” must just be some kid who wanted to be a hero.
Classic case of born too late
>>
>>5548626
>The “knight” must just be some kid who wanted to be a hero.
>The “knight” is a cowardly fool who saw to a quick end when faced with a real challenge.
>>
>>5548626
>It doesn't matter who this "knight" was, only that he can have his adventure.
>>
>>5548626
>>5548631
+1
>>
>>5548626
>The “knight” must just be some kid who wanted to be a hero.
>>
>>5548626
>>The “knight” must just be some kid who wanted to be a hero.
>>
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>>5548631
>>5548632
>>5548633
>>5548635
>>5548641
>>5548647

>The “knight” must just be some kid who wanted to be a hero.

You would ascertain-.. yes, that this must be a KID, and a particularly young one at that.
You can picture it in your head–thirty, forty years ago, a rambunctious boy with a few loose teeth reads about the adventurers of old and grows fat on heroic sangfroid. The boy steals away with his father's armor and a sword in the night and sets out to the closest dungeon, only to meet a decisive end at the hands of some low level monster in one of the first rooms. This feels right.
“So.. are we going, then?” The “knight” looks up at you expectantly.
“Ah, yes! Of course.” You clap your hands together. You’re not too familiar with dealing with kids–you are, after all, both the youngest son in a family of nine and the youngest member of the chapel–but you’ve always sought for a younger sibling or something of the sort. You figure you can get by alright with vague wooshing noises and pretending you know what you’re doing.

>Continue down the corridor to the next passage of the dungeon.
>Hold up a moment. You need some kind of distinguishing mark to tell the knight apart from your master [Write-In.]
>Write-In.
>>
>>5548681
>Hold up a moment. You need some kind of distinguishing mark to tell the knight apart from your master [Write-In.]
>Let him handle Caliburn, his sword.
>Continue down the corridor to the next passage of the dungeon.
>>
>>5548681
>>Hold up a moment. You need some kind of distinguishing mark to tell the knight apart from your master [Write-In.]
>>Let him handle Caliburn, his sword.
>>Continue down the corridor to the next passage of the dungeon.
>>
>>5548690
Support
>>
>>5548690
>>5548681

>>Hold up a moment. You need some kind of distinguishing mark to tell the knight apart from your master [Write-In.]
>>Let him handle Caliburn, his sword.
The flower give it power and beauty, I'm right?
>>Continue down the corridor to the next passage of the dungeon.
>>
>>5548681
>Continue down the corridor to the next passage of the dungeon.
>>
>>5548681
>Continue down the corridor to the next passage of the dungeon
>Return Caliburn to him for now
>Tell him NOT to make sword-chuks
>>
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>>5548690
>>5548711
>>5548713
>>5548716
>>5548723
>>5548732

>Hold up a moment. You need some kind of distinguishing mark to tell the knight apart from your master [Write-In.]
>Let him handle Caliburn, his sword.
>Continue down the corridor to the next passage of the dungeon.

“Ah, wait. Hold up a moment.” You reach for your hip, whereupon you heft the flamberge dagger into your hands. You (very, very gently) offer the hilt for him. “If we’re to go on a proper adventure, you’ll need this will you not? Ah, just.. be careful with it, though. You fight for two now.”

“Ah, right! CALIBURN! Thank you for taking care of him.” The knight swings the knife up (a sword when held in his hands) and begins to hug it close. “Oh, he’s just as beautiful as the day I lost him..”

“Uh. Less rubbing my master’s cheek on sharp, pointy metal, please.” You gently separate his head from the blade. You suppose you’ll just have to trust he won’t end up flinging himself and your master into swinging axe traps and hordes of goblins.

[...]

Your passage through to the next chamber continues with little aplomb, as you’re met on the other end by another passage. This one, however, is small and short, a narrow corridor that stretches eastward–and on the other end, you see a set of stairs downward..! They must lead to the dungeon’s deeper floor, whereupon you’ll likely be met by stronger foes. But, it’s just..

“Huh.” Bredbeddle looks over the axes that crisscross the room–stuck in place, half dangling from the ceiling, some sticking from the walls at odd angles. “This don’t look right.”

“I believe these axes were meant to be dungeon hazards at one point–swinging perpendicular to the passage, dicing unlucky adventurers into cubes.” You observe, running a finger along the edge of one–there’s a thin, acrid streak of red about its edge. Molly gently swings one from where it hangs. “But they were turned off. Look–there’s even a lever on the other end of the hall.”

“Aha! Lucky us, then!” The gnome smirks. “We can just head on through to the second floor, right..?”

“Yes, but..” You glance back to your “hero” companion, who still trails behind you in the last room with a curious look on his face. You suppose you could just wander through, but that certainly wouldn’t engender EXCITEMENT in his spirit, would it..?

>Head on through to the next set of stairs. You’ll just have to find excitement elsewhere.
>Maybe you could.. just turn the lever back on. To see what happens. Give the knight a taste.
>How about you just cover his eyes while you walk through the corridor while Bredbeddle makes wooshing noises?
>Write-In.
>>
>>5548900
>Head on through to the next set of stairs. You’ll just have to find excitement elsewhere.
>>
>>5548900
>Head on through to the next set of stairs. You’ll just have to find excitement elsewhere.
>>
>>5548900
>>Write-In.
ask molly to pull the axe out
>>
>>5548900
>Maybe you could.. just turn the lever back on. To see what happens. Give the knight a taste.
>>
>>5548900
>>Head on through to the next set of stairs. You’ll just have to find excitement elsewhere.
>>
>>5548900
>>How about you just cover his eyes while you walk through the corridor while Bredbeddle makes wooshing noises?

>>5548922
>>>Write-In.
>ask molly to pull the axe out
>>
>>5548900
>How about you just cover his eyes while you walk through the corridor while Bredbeddle makes wooshing noises?
lol
lmao
>>
>>5549007
>>5548900
Use magic with our new wand, try to control the green smoke into something like a axe, that will move the air. For more realism
>>
>>5548900
>How about you just cover his eyes while you walk through the corridor while Bredbeddle makes wooshing noises?
>Use magic with our new wand, try to control the green smoke into something like a axe, that will move the air. For more realism
>>
>>5549007
Supporting
>>
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>>5548907
>>5548917
>>5548922
>>5548925
>>5548928
>>5549007
>>5549046
>>5549193
>>5549296
>>5549311

>ask molly to pull the axe out
>How about you just cover his eyes while you walk through the corridor while Bredbeddle makes wooshing noises?
>Use magic with our new wand, try to control the green smoke into something like a axe, that will move the air. For more realism

“Say, Molly.” You glance to the immense axes that hang from the ceiling. “You think you could pull one of those free..? You could use it as a weapon, no? Or maybe we could set it onto the scales as a counterbalance and retrieve that knight’s armor!”
The wild woman places an immense hand on the axe’s hilt, grips it, and tries to wrest it from the wall for just a moment–a low, unnerving rumbling sound from the ceiling puts a stop to that. The woman looks back to you with a tilt of her head.
“Ah. I guess we won’t be forcing it out..” You’d prefer not to end up buried in rubble in some backwater dungeon. “Hmmm.. then, we had better make this a little more interesting for the ‘hero’, then.”

[...]

W-..woosh. Woosh. Shing.” The gnome looks red in the face with embarrassment as she leans close to the adventurer, making all manner of embarrassingly sharp swinging sounds with her mouth. “..Eeeeek. Krrng. Shing. Woosh.
“U-uh. Wow. This is really an axe hall, huh..?” You’ve got your hands over the adventurer’s eyes as you walk him through to corridor. He, himself, looks somewhere between embarrassed and shy. “I must say, though, that this sounds a lot less like an axe hall and more like that rogue you’ve got making noises..”
“Nope. No, you’re just.. going by a lot of traps right now. Very dangerous.” You reassure him as the gnome gives you a glare.

You, in turn, reach for the thurible and let loose some incense. You’re not sure you’ve the control of the incense to manipulate it into axe form, but you can certainly cast some WILD MAGIC. For some reason, though.. casting with the thurible wand in your hand and dyadic wand at your side feels a little different than usual.

>Wall of Fire: A spell that ignites a wall of fire on a solid surface within range.
>Suggestion: A spell that dredges your words with magical honey. You can suggest a course of activity (limited to a sentence or two) and magically Influence a creature you can see within range that can hear and understand you.
>Acid Arrow: A spell that fires a shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
>You needn’t cast any spells. You’ll just use your dungeon master prowess here.
>Write-In.
>>
>>5549594
>Suggestion: A spell that dredges your words with magical honey. You can suggest a course of activity (limited to a sentence or two) and magically Influence a creature you can see within range that can hear and understand you.
Time to force him to have fun
>>
>>5549594
>Suggestion: A spell that dredges your words with magical honey. You can suggest a course of activity (limited to a sentence or two) and magically Influence a creature you can see within range that can hear and understand you.

'You feel something fast rushing past you'

Wall of fire seems too dangerous — the smoke could suffocate us

Acid arrow could bounce around and splash a bit too close to us
>>
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Also, for fun, here's the canvas I've been drawing on for most of the thread. Most of the art is the same as what I posted, but there might be some unused stuff or small differences in there.
>>
>>5549624
>the different sigrid versions
lmao
That elf would be if we contemplated the first?
>>
>>5549594
>Suggestion: A spell that dredges your words with magical honey. You can suggest a course of activity (limited to a sentence or two) and magically
"You believe you are having a thrilling adventure" may suffice?
>>
>>5549594
>Suggestion: A spell that dredges your words with magical honey. You can suggest a course of activity (limited to a sentence or two) and magically Influence a creature you can see within range that can hear and understand you.
"Don't you feel the blade whooshing right by you?"
>>5549624
> robbed of alternate paths with glasses cop or tall freckled elf
Also laughing at the descriptions of Sigrid's main forms
>>
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>>5549598
>>5549599
>>5549654
>>5549678

Suggestion.” You coat your throat with the honey-sweet syrup of magic. Your thurible spits incense and, with a hiss, the fumes creep up along your face and mouth and embalm your lips. Your suggestion spell isn’t a long lasting warping of the mind–you doubt you can much just order him to feel fulfilled and satisfied–but you can certainly give him the illusion of what he desires.

You do, however, note a strange perturbance about your WILD MAGIC, a curious cultivation of the wild power of the divine that holds you. Your unchosen wild cards tend to dissipate upon your selection of one–back, you suppose to the ethereal world of the tutelary–but the two stick around.

You can now keep up to one unchosen WILD CARD in your OFF HAND. The future spells you cast will allow you to choose from up to three random spells as well as the select card from your off hand. If you so choose, you can discard the card in your off hand at any time and replace it with another.

You feel as if the two spells could prove yet useful. The WALL OF FIRE, should any real trouble come up and you need to beast a hasty escape, or the ACID ARROW, which might be able to dissolve the handle of an axe from the wall. You could use the axe as a clunky, massive weapon, or maybe place it on the scale to retrieve that knight’s armor and ensure the safety of your master’s body.

>Keep Wall of Fire in your off hand.
>Keep Acid Arrow in your off hand.
>Bah! You’ve no need for off-hands or on-hands or whatever other hands the gods give you.
>Write-In.
>>
>>5549654
>>5549594

+1
>>
>>5549680
>>Keep Wall of Fire in your off hand.
>>
>>5549680
>Keep Wall of Fire in your off hand.
>>
>>5549680
>Keep Acid Arrow in your off hand.

I’d like to make a silent takedown
>>
>>5549689
>>5549698
Supporting
>>
>>5549680
>Keep Wall of Fire in your off hand.
>>
>>5549680
>Keep Wall of Fire in your off hand.
>>
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>>5549689
>>5549698
>>5549704
>>5549809
>>5549874

>Keep Wall of Fire in your off hand.

You select WALL OF FIRE–an easy offensive or defensive spell that could prove useful as you descend into the dungeon proper. You feel the card slip somewhere into the great library of your mind, next to fifteen ways to serve roasted muntjac and your master’s preferred letter categorization system.

You return to the real world, where the gnome continues to make vague wooshes and swooshes with her mouth and the mossperson fans at the knight in an attempt to imitate the gusts of close-calls.

"Don't you feel the blade whooshing right by you? The shining, swinging crescent blades blades that hack at the air and scrape the walls?” You lean in and whisper to the boy. Your words drip with a kind of magic magnetism, and you find his feet dragging as you try shuffling him along.

“U-uh-.. Ah.. actually, isn’t this sort of dangerous? For your master, I mean..?” He stammers, but you continue to hurry him along.

“Relax, hero. I’ve got your back. We’re nearly out.” You keep your hands tight over his eyes to maintain the illusion of danger. The wild woman releases a sigh of relief that she gets to rest her arms. The pickpocket looks glad to be done with the excessive swooshing and wooshing. And the hero looks a bit excited! You might make a good dungeon master someday!

[...]

You arrive at the base of the next floor, 2F. You’re more likely to run into actual monsters from here, not mere pests like those mushrooms above. The landing floor splits into two near identical corridors. You ought to make a call for how to continue–you just have to make a decision on sound and smell.

The eastern passage rings with the sound of clattering steel, metal against metal grinding somewhere far away. And the thick scent of salt and mysterious, wet plaps echo down the southern passage.

>The eastern route.
>The southern route.
>Write-In.
>>
>>5549968
>The eastern route.
>>
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>>5549968
>The southern route.
>>
>>5549968
>The southern route.
Wait how big are halflings normally, if BB is to be believed
>>
>>5549968
>>The eastern route.
>>
>>5549968
>The southern route.
>>
>>5550045
Halflings are meant to have slight, weedy frames and limbs that suit their height. Sigrid actually is stockier than most halflings which reflects in her human form.
>>
>>5549968
>Ask hero
>Suggest the southern route when asked.
>>
>>5550086
>Sigrid actually is stockier than most halflings

>Sigrid
>stockier
>just stockier
>not marshmallow-soft, stone-solid Thicc
>>
>>5549968
>>The southern route.
>>
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>>5549978
>>5550029
>>5550045
>>5550062
>>5550080
>>5550163
>>5550700

>The southern route.

“I’ve a good feeling about the southern route. And you?” You look to the knight for his thoughts.

“Uh–yeah! The southern route. That’s just what I was thinking.” He nods affirmatively, almost certainly relying on you to lead him through the big frightening dungeon. You feel less like a student and more like a master here. “You–..you can go first, though.”

You arrive at the next chamber in short, where you come upon the source of the scent of salt and plappery–a pair of SLIMES, oblong, gelatinous green masses that undulate in the dark. You cast your electric lamp over the duo. A light, easy monster for adventurers, and seen as a delicacy in some southern coastal regions for their longevity.

“They’re kinda ugly, aren’t they?” The gnome leans in and whispers to you. “I thought slimes were meant to be–.. you know. Cute? The little, smiling blue rain drops with eyes?”

“That’s a common misconception–slimes can come in a vast variety of shapes, sizes, appearances.. in fact, there’s a unique subdiscipline in MONSTROZOOLOGY dedicated solely to categorizing all the variants. It’s a fun hobby.” You recall DR. GANT’S TREATISE ON COMMON MAGICAL VARMINTS AND WHATNOT. “But yes. These two are very uniquely ugly. It’s kind of fascinating how ugly they are.”

“Aha! Slimes..! Get back, everyone!” The green knight raises CALIBURN.

>Entrust the knight to defeating these slimes himself.
>Cast a magic spell to lend him some aid.
>Let Molly go forth to assist him.
>Let Bredbeddle go forth to assist him.
>Write-In.
>>
>>5550709
>>Cast a magic spell to lend him some aid.
>>Let Molly go forth to assist him.

Bredbeddle will be watching our back
>>
>>5550709
>>5550713
Supporting.
>>
>>5550709
>Question the GREEN KNIGHT
Hey are these slimes even hostile? They look lumpy and all but are they actually attacking us?
maybe the real adventure was the slimes we spared along the way
>>
>>5550709
>Cast a magic spell to lend him some aid.
>Let Bredbeddle go forth to assist him.
>>
>>5550713
>>5550709
This
>>
>>5550709
>Let Molly go forth to assist him.
Heroes of legend usually had defensive "tanks" to protect them, after all!

>Be ready with Wall of Fire if things go sideways
>>
>>5550709
>Let Molly go forth to assist him.
she's got a fancy new weapon and she wants to use it

>>5550787
they're attacking our eyes with their ugliness
>>
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>>5550713
>>5550738
>>5550787
>>5550796
>>5550834
>>5550881
>>5550912

>Cast a magic spell to lend him some aid.
>Let Molly go forth to assist him.
>Bredbeddle will be watching our back

“Molly, please lend him a hand, would you..? I’ll keep a spell on hand in case things go awry.” You look to the knight, whose begun to trot forward with his sword against the ground behind him. “And Bredbeddle, would you please keep an eye on our back? We ought to keep an eye out for monsters.

“Oh? And who put you in charge?” The gnome grumbles beneath her breath, but she nonetheless looks back to the corridor behind you. “Whatever. I could totally handle a slime..”

You watch the wild woman set forth with her axe as the witch/knight raises his sword. You raise your wand, ready to play WALL OF FIRE, but.. a strange drip atop your hood draws your gaze upward. You look up just in time to catch sight of a BLANKET OF SLIME plummeting from the ceiling! There were three!

The green mire envelops your head with a blorb. You open your mouth to shout for a spell and raise your wand, but you just get a mouthful of slime in turn. It’s near impossible to see from the claustrophobic haze of green. The acidulous gelatine tingles at your skin–light for now, perhaps, but it will soon begin to burn. That is if you don’t run out of breath first.

>Run forward! Maybe Molly can manage to carefully cut it away? Actually, probably not Molly.
>Run backward for Bredbeddle.
>Smash your head against the wall. The sheer power of blunt force.
>Write-In.
>>
>>5550921
>Run backward for Bredbeddle.
>>
>>5550921
>Run backward for Bredbeddle.
ok now they're attacking us physically too
>>
>>5550921
>Run backward for Bredbeddle
>>
>>5550921
>Run backward for Bredbeddle.
>>
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>>5550923
>>5550938
>>5550944
>>5551011

Your legs move before your brain as you tumble back down through the corridor. You feel a hard thump at your backside–presumably, the gnome, and a sharp whine of complaint. You turn to face the dark, blurry, fat-thighed mass you presume to be the gnome through the amniotic sac around your head.
“A-ah-.. Shit. Shit. Well, what do you want me to do?” You hear her muffled voice through the slime, your eyes squinted to minimize your exposure to the acidic clot of green. “I can’t just cut through that little bastard unless you want to lose an eye!”

>Motion for the knife. Just be delicate about it.
>Motion for her electric lamp. Maybe heat ought to do it.
>Motion for the rat.
>Flee back to Molly and the Knight.
>Write-In.
>>
>>5551201
>Motion for the rat.
Algernon to the rescue!
>>
>>5551201
>Motion for her electric lamp. Maybe heat ought to do it.

hopes and prayers
>>
>>5551201
>Motion for the rat.
>>
>>5551201
>>Motion for the rat.
If fail
>Motion for the knife. Just be delicate about it.
>>
>>5551201
>Motion for the rat.
If that doesn't work
>Motion for her electric lamp. Maybe heat ought to do it.
>>
>>5551201
>Motion for the rat.
>>
>>5551201
>Motion for the knife. Just be delicate about it.
>You recall DR. GANT’S TREATISE ON COMMON MAGICAL VARMINTS AND WHATNOT.
Maybe we can use our knowledge to point where the weak spots are?

Else:
>Motion for her electric lamp. Maybe heat ought to do it.
>>
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>>5551202
>>5551203
>>5551272
>>5551287
>>5551298
>>5551308
>>5551322

>Motion for the rat.
>If fail
>Motion for the knife. Just be delicate about it.

Ah–that’s it!

You wave wildly toward the rat sat in her hood pocket–if, possibly, the rat could just eat the slime, you’d be out of this mess in no time! “What..?! Algernon?” The pickpocket removes the rodent from her pocket and runs a thumb along his head. ”..I hope you know what you’re talking about. If he gets hurt, it’s on you, idiot.”

The gnome flings the rat at your head. He lands unceremoniously on your head with a wet plap. You now have a rat stuck on your head, too. The slime is dealt no RP damage (RAT POINTS).

“A-Aaah! Algernon..!” Bredbeddle shrieks. The gnome rips the knife from her thigh belt and sets to work on carving you free from the slime, now paying little mind toward being particularly delicate about the soft parts of your head and skull.

>Roll a 1d20, Bo3.
>>
Rolled 18 (1d20)

>>5551339
>>
Rolled 13 (1d20)

>>5551339
>>
Rolled 2 (1d20)

>>5551339
>>
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>>5551340
>Rolled 18 (1d20)

The gnome sets to work snipping at your slime hairdo, shearing away chunks of green with her knife as she attempts to free her rat from your head. You watch her gradually whittle the monster away, piece by piece as would a sculptor with her marble, each swing of her knife sending your gut sinking–but much to your surprise, you escape the scenario with nary a papercut. The chunks of slime at your feet slither away.
“Ahhh..! Algernon! I was so worried about you!” Bredbeddle squishes the rat close to her cheek. “I hope that nasty weirdo wizard student didn’t hurt you..”

You may have gotten away cut-free, but you can’t say the same for your hood. You watch a few patches of green fabric flutter from your traveler’s cap–.. and along with them, a long, fine strand of hair, deep and red as crimson. A hand flies up to cover your now open hood, your face red hot with embarrassment. You can’t let them see–you’ll have to mend it, quick!
“Eh? Something the matter? Did I nick you?” The gnome glances back as you turn you to face down the prior passage, out toward the staircase from the first floor. “Sorry..?”

“It’s quite alright. I’m sorry, but please excuse me for a moment.” You apologize to the party as you turn back down the corridor.

>Examine the damage to your HOOD.
>Consider the strand of HAIR.
>Think about your CURRENT HANG-UPS.
>Write-In.
>>
>>5551424
>Consider the strand of HAIR.
>Think about your CURRENT HANG-UPS.
We can look at our hood later.
>>
>>5551424
>>Examine the damage to your HOOD.
>>
>>5551424
>Examine the damage to your HOOD
>Think about your CURRENT HANG-UPS.
>>
>>5551424
>>Examine the damage to your HOOD.
>>Think about your CURRENT HANG-UPS.
>>
>>5551339
>Examine the damage to your HOOD
>Think about your CURRENT HANG-UPS.
>>
>>5551424
>>Examine the damage to your HOOD
>>Think about your CURRENT HANG-UPS
>>
>>5551424
>Consider the strand of HAIR.
>Think about your CURRENT HANG-UPS.
>>
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>>5551429
>>5551430
>>5551435
>>5551446
>>5551575
>>5551587
>>5551785

>Examine the damage to your HOOD.
>Think about your CURRENT HANG-UPS.

You excuse yourself from the party as you retreat to the first chamber. Your eyes lay set on your hood, fingers gentle over the traveler’s felt as you turn it over in your hands. You’ll just need a bit of thread, a few minutes’ time, and some privacy. You remove a sewing needle and darning needle from your frock.
Your wand was a gift from your mother, a DYADIC WAND hewn from two woods, YGGDRASILL and HOLY THORN. It’s the only wand you’ve known to keep that can afford you control over your magic. Your wizardwear, however, was a gift from your family, and it’s one you care for just a little more.

The wizard wear also masks from the others a face you don’t care to show–a GREAT and SHAMEFUL secret, one you’ve no small mental hang-ups over. You can wear your half-elf heritage with pride, but this is a far more intimate matter. Your lady is the only one who knows the truth, and she’s thought it pertinent enough not to spill the secret to others.
“Uh.. Snuff?” You hear your master’s voice from behind you. You briefly glance back, relieved to see her, before you’re reminded all at once of the situation when you catch sight of the slime-stained blade in her hands. He is still the GREEN KNIGHT. “Is everything alright?”

“Yes, yes. As I said, I’ll be back in a moment.” You shuffle a little closer toward the other corridor.

>Retreat a little deeper into the passage. You don’t care if he’s dead, he ought not to know, either.
>Warn him not to step closer, lest he see something horrifying.
>Ask if he can call back your master.
>Write-In.
>>
>>5551867
>Warn him not to step closer, lest he see something horrifying.
>>
>>5551867
>Retreat a little deeper into the passage. You don’t care if he’s dead, he ought not to know, either.
>>
>>5551867
>>Warn him not to step closer, lest he see something horrifying.
>>but thenks him for worring, that is the mark of a leader.
>>
>>5551867
>Retreat a little deeper into the passage. You don’t care if he’s dead, he ought not to know, either.

I'd be embarrassed too if I was a ginger.
>>
>>5551867
>Retreat a little deeper into the passage. You don’t care if he’s dead, he ought not to know, either
>>
>>5551867
>Warn him not to step closer, lest he see something horrifying.
>but thenks him for worring, that is the mark of a leader.
>>
>>5551867
>Warn him not to step closer, lest he see something horrifying.
>but thenks him for worring, that is the mark of a leader.
>>
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>>5551883
>>5551901
>>5551974
>>5552063
>>5552252
>>5552352
>>5552362

>Warn him not to step closer, lest he see something horrifying.
>but thenks him for worring, that is the mark of a leader.

You feel the hood–now more of a tatter slip of felt–fall from your head. Your blanches and you slip into a dark nook along the stairway.

“Please, don’t step closer.” You maintain your amicability, but raise a hand to forewarn him to pause. He stops in his tracks.
“U-uh.. is it me..?” The knight looks nervous. “Is it.. because of your master? I’m sorry. This must be strange for you. Shall I cover my face, or maybe–”

“It’s not your appearance. It's mine.” You try to reassure the anxious hero, hands up. Your hair is thick about your head, so long it slips down by the tips of your boot’s ankles. “My hood, it’s–.. I’ll need some time to sew it. I’d rather you not look at my face, lest you see something so horrifying it kills you again. But thank you for worrying–that is the mark of a true leader.”

“Your appearance? That’s no trouble at all. I look like a skeleton, Snuff.” He, against your wishes, takes a few hesitant steps forward. “I’m sure it can’t be that bad.”

>Retreat further! Deeper into the dark! This mark of shame will reflect poorly on the entire DUCKWORTH LINE.
>Allow him a glimpse.
>Write-In.
>>
>>5552479
>Allow him a glimpse.
>>
>>5552479
>Allow him a glimpse.
The reveal!!
>>
>>5552479
>Allow him a glimpse.
>>
>>5552484
+1
>>
>>5552479
>Retreat further! Deeper into the dark! This mark of shame will reflect poorly on the entire DUCKWORTH LINE.
he cannot know we have no soul
>>
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>>5552484
>>5552530
>>5552533
>>5552582
>>5552665

>Allow him a glimpse.

You take a deep breath, hands on the braids that run through your river of hair. You slowly step out into the light.

“O-okay. But–please, carry this knowledge to your grave.” You feel his eyes on you all at once–the rivulets of deep crimson hair and braids that flow from to your ankles, the long, round-tip ears that belie your half-elven heritage, the golden pupils that shift about the length of the chamber nervously. Your face runs as red hot as your hair with embarrassment. “It’s.. it’s true. I’m ginger.”

“Okay?” The green knight looks perplexed. “Is that it?”

Your shift closer to the knight finds the tile beneath you shuddering with an uneasy rumbling. You take a hesitant step back–a trap, perhaps..?--but it’s not enough, and the five-hundred year old tile beneath you suddenly opens to a dark abyss beneath. Your stomach flies up to your head as both you and the GREEN KNIGHT are sent tumbling down into the dark of the level beneath.
>>
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https://suptg.thisisnotatrueending.com/qstarchive/2023/5515372/

Archived! That's it for the thread for now. Thanks for reading!
>>
>>5553043
Snuff should probably get a hair cut someday
>>
>>5553047
Thanks for running qm

>>5553043
Best girl(?) was the protagonist all along!
>>
>>5553069
>girl(?)
Who can say, with elves? Bobbington isn't a very girly name, though.

>>5553047
Good thread, QM! Thanks for running it.
>>
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>>5553043
So I guess we're a girl? Or do we just look like one?

Also tried to do a quick color in paint to see how that hair would look.
>>
>>5553043
someone pick up the phone!

thanks for running OP
>>
>>5553047
Thanks for running QM.
>>
>>5553047
Thank you QM! This was a fun thread.
>>
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>>5553043
>btw the MC is a girl lol
>>
>>5553729
get owned chud
>>
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>>5553069
>>5553133
>>5553729

Despite his appearance’s best efforts to the contrary, Bobbington is still a proud Duckworth son. You know how it is with elves.
>>
>>5554157
So we were chosen to be Sigrid’s student because she’s into twinks?
>>
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>>5554505
>So we were chosen to be Sigrid’s student because she’s into twinks?

Tags: Older Woman/Young Boy, Fantasy, Bigger Woman/Small Boy, Domination Loss, Student/Teacher, Uniform.
>>
>>5554708



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