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File: SCP 2.jpg (60 KB, 1280x720)
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January 15th, 19

You are Daniel Cruz, a D-Class member of The Foundation, a shadowy organisation that contains and researches strange and unknown anomalies. Based out of Site-21, you are part of an Assessments Team, one of many the Foundation uses to investigate reports of anomalies and confirm their existence, and potential threat to humanity.

Previously, you rammed a monstrous flesh Thing with a car and won, and back at Site-21 you volunteered for a test which transported you to some strange reality, or maybe future, where Site-21 had been destroyed.

Now, you’ve been woken up in the middle of the night and taken to a conference room where the other members of your team are waiting, as a projection shines on the wall with the giant letters of MOTHBALL on the screen.

Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2022/5476493/
>>
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>>5513617
Location: Site-21, Conference Room 28, [REDACTED]

0200 Hours, January 15th

S-21 Assessments Team 7

Team Leader: UNAVAILABLE

Operatives: Isaac Roussos, Jennifer “Jenny” O’Brian

Field Agents: Jack Doggart, Kei Shima

D-Class: Daniel Cruz

You try to suppress a yawn. You have no idea what time it is, but based on how tired you feel it must be the middle of the night. Everyone else is here, so you guess there must be some kind of mission for you, but why you’re being sent out now is a mystery to you. You guess it’s not that urgent since everyone’s waiting around, but then why did you get woken up and brought here?

There’s not much to the room you notice, the projection with that mothball thing on it, a podium to the side, some chairs in front of it, and a bunch of desks pushed up against the walls. You see the clock on the wall reads 2 o’clock. Jesus, they woke you up early.

A man walks into the room, an official looking guy you haven’t seen before. He walks up to the podium and waits, which the rest of the team takes as their queue to sit down. You follow their lead.

Once everyone has sat down he begins to speak.

“Good morning everyone. I’m Agent Simon, and I’ll be taking temporary command of this team until a new team leader can be selected for you. I’ll be clear up front. There will be no repeats of your last mission, is that clear? There will be no “heroics” or avoidable casualties under my watch, under any circumstances. Now, onto the subject at hand.”

He presses a button in the podium and the mothball slide is replaced with black and white pictures of what you think are World War II. There’s a lot of soldiers in them, mostly American but some German, and they seem to be transporting weapons or simply walking about. There are black bars over several objects being handled in them, and you think you even see one covering a house sized object, though you can’t be sure. The rest of the team is looking at them with interest, though you notice that Isaac is glaring directly at Agent Simon. Your new team lead continues.

“Project Mothball. A US government project rounding up all the anomalous goodies they took from Europe in WWII, and bringing it back here. Mostly taken from the Nazis, but a few from other places. All of them were deemed too dangerous to leave in Europe. The thought was that Uncle Sam would put them in storage, just in case, since the commies probably grabbed some too. Whole facilities were planned out across the entire continent, and a good chunk of the defence budget was set aside for the task. That didn’t last long. It was thought that around half got destroyed, and the other half was remanded into our custody.”
>>
He pauses, and pushes another button, and the slideshow changes to more black and white pictures, except this time of men in suits shaking hands and scientists posing in front of large contraptions.

“Now, the eggheads recently did a count and found out that we don’t have everything we should. It turns out that there were a number of discrepancies in the paperwork, deliveries that were never made, that sort of thing. We’ve had a closer look and it turns out that some of the items marked for destruction were also conveniently lost, and now it’s starting to look like a third was destroyed, a third was given to us, and a third has gone missing. Furthermore, we don’t have the paperwork for the objects we don’t have. So, beyond what is already in our own custody we don’t actually know what we’re dealing with. Now we’re being sent out to investigate where these things have gone and why. Any questions?”

Jack immediately raises his hand.

“Sir, why are we getting woken up at, uh, 2am for this?”

Agent Simon scowls.

“Because the powers that be have found it necessary. Any other questions?

Jenny starts to speak up.

“Sir, I don’t understand. Why send us? There’s more qualified units like Delta-5, Iota-10, or even Alpha-7 that should be dealing with this, not an Assessments team. Why aren’t they being deployed on this?”

Shoot I messed up the formatting on that one
>>
>>5513620
At this Agent Simon sighs. He presses the slide button again and the presentation flickers to a new photo, looking a lot more recent. The picture is of an office building on fire, with observations and arrows scribbled in by pen.

“Because they already are. This is 5 hours ago. A records building for some unimportant construction company, which held on its lower floors the official government records for Project Mothball, the essentials of who got what. Delta-5 arrived there to find it already burning. As of 1 hour ago they were still dealing with the situation. Expeditionary Command now wants everyone out for this one. Everyone. I will emphasise. We are dealing with missing anomalies. Not potential ones. Missing. Known anomalies don’t just disappear, especially anomalies that were recovered from the battlefields of the Second World War. I’ll let you work out the implications. Now, we’re not being sent to recover any ourselves, just to look for more leads, but EC is understandably wary about the whole situation. Is that understood?”

Everyone replies with a “Yes, Sir!” which you quickly mumble under your breath. You really could do with a coffee. Something doesn’t quite sit right with you though. Hm, must be your sleep deprivation. You see Agent Simon switch slides again to something new this time and begin talking about where you’ll all be headed.

>Another secret archive site. It’s supposed to be less known than the one that got burnt, but it’s had several problems with basement leakages and flooding over the years. But it is believed that there may be intact copies of the information we need there.

>An old disused storage site. Constructed by the US government before the Foundation intervened and took the anomalies into custody. Now empty. But it could have clues to what these things are, or where they went. The records are spotty but some might have been stored there before they got transferred.

>We’ve tracked down one of the officials from that time, one of the higher ups of the project. We’ll interview him and see what he knows, perhaps take him into custody if it’s deemed necessary. Should be easy either way.

Additionally, do you want to ask Agent Simon any questions?

>(Write in)

And do you want to ask your team members anything?

>(Write in)
>>
>>5513621
Where we're going
>An old disused storage site. Constructed by the US government before the Foundation intervened and took the anomalies into custody. Now empty. But it could have clues to what these things are, or where they went. The records are spotty but some might have been stored there before they got transferred.
What to ask of Agent Simon?
>A construction company? Why would THAT be where the records were kept?
What to ask our teammates?
>Who the fuck are the units they're talking about? Might as well know if we ever encounter them.
>If no more "heroics" are involved, can I at least be given something to protect myself with? Shit, even a club would do.
>>
>>5513621
Where we're going:
>We’ve tracked down one of the officials from that time, one of the higher ups of the project. We’ll interview him and see what he knows, perhaps take him into custody if it’s deemed necessary. Should be easy either way.

What to ask of Agent Simon:
>Hey so, like, can I have a gun on this mission? Or maybe something else to help me not die? Hell, I'll take a sharp toothpick at this point.

What to ask our teammates:
>Hey so Isaac, what's your beef with Agent Simon Cowell over there? I saw you glaring at him like he shit in your coffee when he was showing us the slides.
>Can I have a gun?
>>
Rolled 1 (1d3)

>>5513621
>1) Another secret archive site. It’s supposed to be less known than the one that got burnt, but it’s had several problems with basement leakages and flooding over the years. But it is believed that there may be intact copies of the information we need there.

>2) An old disused storage site. Constructed by the US government before the Foundation intervened and took the anomalies into custody. Now empty. But it could have clues to what these things are, or where they went. The records are spotty but some might have been stored there before they got transferred.

>3) We’ve tracked down one of the officials from that time, one of the higher ups of the project. We’ll interview him and see what he knows, perhaps take him into custody if it’s deemed necessary. Should be easy either way.
>>
>>5513621
>Secret archive site
To Isaac:
>Do you guys not get to pick your own team leader here? Seems like it'd be better for the team to get the choice instead of whoever thought it'd be a good idea to assign that agent.
>>5513626
>>5513650
If we're asking for a weapon it's best not to phrase it to a way to protect ourselves, but to protect the other team members. We have proof we'd want to do it, after all. See: car crash
+1 to the Isaac question >>5513650 suggested
>>
>>5513621
+1 to this >>5513626
>>
Disused storage: 2
Secret Archives: 2

Going to need a tiebreaker, or I'll roll in an hour or two.
>>
>>5513621
>>5514680

>>Another secret archive site. It’s supposed to be less known than the one that got burnt, but it’s had several problems with basement leakages and flooding over the years. But it is believed that there may be intact copies of the information we need there.

>>5514045
>>5513650
>>5513626
+1
>>
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As everyone starts getting up to head to the motorpool you quickly walk over to Agent Simon. You still have a couple questions for him. He looks up at you as you approach.

“Yes, uh, D-Uh, D-8, was it? What is it?”

>A construction company? Why would THAT be where the records were kept?

He frowns. “Why not? It’s as good a cover story as any. This is top secret stuff, they’re not going to keep it in public archives.” He shrugs. “Though if that were the case there’d probably be more protections against fire. Did you want anything else?”

>Hey so, like, can I have a gun on this mission? Or maybe something else to help me not die? Hell, I'll take a sharp toothpick at this point.

Somehow Simon’s frown gets deeper.

“No. You’re a D-Class. You do as you’re told. I’m not giving you a weapon. Now if you don’t have any other stupid questions, I’ll be on my way.”

He starts packing up some papers he brought with him and begins walking towards the motorpool. Dick. You hurry up to the rest of the team. They should be more open to you at least. As you walk over you hear them discussing amongst themselves the strangeness of this mission and if you’ll all encounter something.

>Hey, what were those units you were talking about? The ones that should be doing this instead of us? We going to ever encounter them?

Jenny looks over to you. “You mean the guys I mentioned? That’s just the MTF units.”

>The MTF units?

“Yeah, Mobile Task Force. More specialised and experienced then we are. They can have any purpose from combat to schmoozing with politicians. Basically if the Foundation has a problem with anything they send an MTF out to deal with it. Technically we’re part of an MTF but I don’t think it has any official designation.”

>But what about the guys you mentioned?

“Oh, them? Delta-5 I think are the guys that grab things from other people before they get it themselves, and Iota-10 is supposed to be the guys working for us in government agencies. Alpha-7 is, I think-“

“That’s classified Jenny.” Isaac interrupts. “You shouldn’t even know they exist.”

“And neither should you,” she retorts. “Anyway, sorry Dan, can’t tell you. Don’t even know if my information is accurate on those guys.”
>>
>>5514842
>Oh. Thanks anyways. If no more "heroics" are involved, can I at least be given something to protect myself with? Shit, even a club would do.

Isaac looks at you. “I assume that’s what you asked Agent Simon about?” He shakes his head. “Not within earshot of him. Ask me about that later.”

>Can I have a gun?

Isaac starts shushing you. “I said ask me later! Simon’ll have my ass if he sees me give you anything."

>Hey so Isaac, what's your beef with Agent Simon over there? I saw you glaring at him like he shit in your coffee when he was showing us the slides.”

He sighs. “What, apart from the fact that he so casually brushed over the death of out last team lead like that? Simon’s one of those by the book pricks, all prim and proper.”

Jack leans over to you. “A real hardass.”

Isaac continues. “Yeah. We’ve had a few missions with him over the years. He gets shit done but he’s no people pleaser by any means. Slave-driver Simon people used to call him until he got wind of it. We still don’t know how he shut that down. But I know that he’ll throw away all our lives if he believes it’s necessary. I don’t like guys like that, even if that is supposed to be the Foundation’s MO. He’s just too casual about it.”

The rest of the team nods their head and mumbles in agreement as Agent Simon catches up with you all. You spend the next few minutes mulling over the information you’ve learned until you get to the cars. You, Jenny, and Jack are in one car while Agent Simon, Isaac, and Kei will be in the other. As the cars drive up the ramp that leads out of Site-21 you take the opportunity to get some badly needed sleep. God you’re glad these things have heating, it seems like a snowstorm outside. Good thing the Foundation gives you all cold weather clothes, your death row prison would have told you to suck it up. Hopefully it’s a while before you all get there, but you won’t count on it.
>>
>>5514845
You awaken to the sound of Jack’s voice. He must be talking to Jenny.

“Sure is fuckin’ weird to send us out at 2am to look for some papers. We’re an Assessments Team, not one of the MTF Response guys. Hell, are there even any anomalies involved in this? I don’t get it.”

You open one of your eyes. Jenny’s still at the wheel, with Jack still sitting shotgun. You’re not sure what time it is. Feels like a few hours later. You decide to snuggle up a bit more and listen to their conversation while trying to drift back to sleep.

“It’s a clearance thing, probably.” Is Jenny’s reply. “The files I have don’t explain much and I don’t think Isaac’s will be any better. Only one who knows what’s going on is Simon.”

“Yeah, and he sure ain’t talking anytime soon. Prick. But aren’t you curious? I mean sure, the whole situation is shady from the get go, but that’s what you expect working with the Foundation. What I’m wondering is why Simon, Claudio’s personal hatchet man, is being assigned to us and getting sent on something that even Daniel back there could accomplish on his own, on a mission they want done ASAP. It’s too weird for me.”

Jenny shrugs. “Not like we’re likely to find out. All we’re doing is grabbing the documents and leaving. Maybe someone else wants them and is going to set a fire when they get them.”

“But that doesn’t mean you send out an Assessments team for item retrieval. We should be looking for anomalies, not paperwork.”

“Maybe there is one.”
>>
>>5514849
“And they’re not telling us?” You open your eyes again and see Jack gesturing wildly as he speaks. “No, that can’t be it. Something else is going on here. Something stranger than Foundation Normal. I trust Simon as far as I can throw him, and he’s definitely holding something back. David would have told us what’s going on.”

Jenny sighs. “Maybe you’re still hung up about his death. I agree with you but there’s no use worrying about, not now. Just be patient, and we can figure out what’s going on. I’ll talk to Isaac about it, okay? Anyway, we’re here.”

You feel the car jolt to a stop. Shoot. So much for sleep. Jenny and Jack get out and you pull yourself up and open the door. You’re parked on the side of some main street, snow lightly covering it and drifting down around you. In front of you is a large, official looking building completely shrouded in darkness. It’s not on fire at least. Mostly concrete by the looks of it. There’s a big sign over the entrance, Stefan City Planning. You’ve never been to Stefan City. Agent Simon and Isaac are walking towards you while Kei is waiting in front of the building, staring up at the sign for some reason. Agent Simon begins talking.

“Alright, we’re here. Jenny, you’re with me. Jack, you’ll stay out here, keep an eye on the cars and the general perimeter. Regular check-ups, every 10 minutes, or if you see anything out of the ordinary. Got it?”

He turns to you. “D-8170.”

What will you be doing?

>Guarding the cars and perimeter with Jack. Danger is unlikely, but you never know.

>Going into the building. Those files need to be found.

>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.

I hate the character limit here.
>>
>>5514851
>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.

Intuition is firing on all cylinders. Surely it can’t be that ordinary?
>>
>>5514851
>Fetching some breakfast. There’s some joint on the corner of the street that’s still open
Stranger than Foundation normal, huh? Maybe a quick lay of the land would be of use. Also, we're basically the glorified human meatshield

Might as well be an intern on top of that
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>>5514851
>Guarding the cars and perimeter with Jack. Danger is unlikely, but you never know.
>>
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>>5514851
>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.
I assure you, Agent Simon, this action is extremely important to the success of this mission. A stakeout if you will, to find any suspicious elements in the area.
And borgar.
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>>5514851
>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.
inb4 the anomaly is a breakfast spoon.
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>>5514889
>>
>>5514892
Great, The Horribly Slow Murderer with the Extremely Inefficient Weapon has found a new victim
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>>5514851
>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.
>>
>>5514892
GOD HELP US
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>>5514851
>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.
>>
>>5514851
>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.
I would die for a borger if I was in a situation like that and good for scouting
>>
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>>5514854
>>5514875
>>5514888
>>5514889
>>5514965
>>5515479
>>5515555

>Fetching some breakfast. There’s some joint on the corner of the street that’s still open.

“Go get us something to eat, okay? And make sure it’s warm!”

Gee, you didn’t have to be told that in this weather. Thankfully it’s not storming, there’s only a light drift of snow falling around you, but it's still pretty cold. Agent Simon hands you a card before walking off.

“And don’t even think about trying to run away!”

Prick. Jack shrugs as Agent Simon begins walking off to the building with Isaac, Jenny, and Kei in tow. You take a look at the card he gave you. It’s grey, with the words Securities and Credit Proprietors emblazoned on it in silver letters, above some numbers. Of course, The Foundation has their own bank. You shake your head and begin walking up the street to this food place.

It’s a 24 hour diner, just about the only thing still open around here. There’s several big flashing signs advertising breakfast, lunch, and dinner all day, everyday. To be honest you could do with all three right now. Hell, it’s probably going to be a while before they find those files. You could stay inside and eat something yourself before venturing out into the cold again. The thought of warm food so close aggravates your current discomfort and you quicken your pace. As you run up to the building you notice there’s two black vans parked in front. Must be for delivery.

As you walk in the first thing you feel is the warmth. God, that’s good. You close your eyes a moment to bask in the heat before opening them again and moving towards the counter. It’s an unremarkable place, seating, a counter, the usual. You look at a clock to your left and see that it’s 4am. Jesus.

Walking up to the counter you notice there’s a bunch of men already inside, seated around two tables in the far corner of the room. What the hell are they doing here? They’re eating like they’re in a hurry, that’s for sure. You notice dark coveralls beneath their winter jackets, maybe workmen of some kind. There’s around 10 of them, an entire squad’s worth.
>>
>>5515746
As you turn around to look at the menu, it hits you. Oh shit.

Your stomach suddenly feels like it’s in your feet right now. You resist the urge to immediately look back at them. Maybe you’re overthinking it. You have too many reasons to be paranoid. There’s no reason for these guys to be suspicious. There’s nothing wrong with eating in a diner at 4am, after all, that’s what you’re doing…

As your thoughts start racing one of the men is suddenly standing besides you, and he rings the bell for the servers.

“Hey.”

>Hey.

“Cold night, huh?”

>Yeah.

You focus your entire attention on the menu above the counter. Your mind dimly registers the different meals on offer but as you move your eyes from sign to sign you instantly forget what you were just looking at. Eventually you notice one of the waitresses standing in front of you.

“Can I help you sir?”

>Uh…

What shall you do?

>FUCK THIS. Run for it.

>Calmly order, and try to leave as quickly as possible.

>Strike up a conversation with the guy next to you.

>Order a meal for yourself, sit down, and try to listen in on these guys.

>(Write in.)
>>
Uh oh.
This can't be good...
>>
>>5515751
>(Write in.)
>Calmly order 3 of everything on the menu and sit down and try to listen to the guys.
>>
>>5515751
>Calmly order, and try to leave as quickly as possible.
>Eavesdrop while we wait
But make sure to order a few different cooked things that take a little while to make to give us some time to listen in on these chumps. Pace around a bit while it's cooking, make sure to pass them by a few times.
I wonder what GoI they might belong to. Or maybe it's just sleep-deprived paranoia.
>>
>>5515751
>Order a meal for yourself, sit down, and try to listen in on these guys.
>make sure to buy the teams some burgers too
Just sit down, enjoy the borgar and keep our ears open. They're not even bad guys, totally, who also wanted to eat some borgar before going on a mission.
Do we even have anything to alert our boys with? We could use a nearby phone, but I'm not sure we have anyone's phone number.
>>
>>5515751
>Order a meal for yourself, sit down, and try to listen in on these guys.
>>
>>5515784
>Support
Suspicious but to them we are also suspicious
>>
>>5515751
>>5515772 +1
>>
>>5515751
>Order a meal for yourself, sit down, and try to listen in on these guys.
>>
>>5515772
+1 to this even though it has a high chance of getting us keked
>>
>>5515784
+1
>>
>>5515756
>>5515772
>>5515784
>>5515791
>>5515795
>>5515804
>>5515830
>>5515849
Okay, so looks like a mix or ordering but listening in while you wait.

Roll 1d100, best of 3.

DC 30/70/80
>>
Rolled 37 (1d100)

>>5516475
don't get merc'd
>>
Rolled 21 (1d100)

>>5516475
>>
Rolled 83 (1d100)

>>5516475
Gaming.
>>
>>5516505
Nice
>>
>>5516481
>>5516496
>>5516505

>I’ll take 6 burgers, and some chips with that, thanks. Oh, and some bottles of water too.

“Of course, sir! Coming right up! And do you want anything, sir?”

She’s talking to the guy next to you now. Taking a look at him, he’s tall and well built, the kinda guy you wouldn’t want to come across in a dark alley. His buddies all look fairly similar, though you can’t really tell much about them.

“Just your name, pretty lady.”

The waitress giggles, then turns serious.

“I’m sorry, but I already have a boyfriend, sir. But thank you for the compliment.”

“Ah, was worth a shot. Never mind then.”

The waitress moves back into the kitchen while the man starts leaning against the counter.

“So, what are you doing out here tonight?”

You blink, and turn to look at him. The man is speaking to you, and staring right at you, unblinkingly. The cold gaze of his pale blue eyes make you slightly uncomfortable, like they can see into your very soul. You can’t tell if he’s trying to figure you out or just making some friendly conversation. You’ll go with the latter, for now, and try not panic until you have reason to.

>Oh, just getting some food for me and my buddies. Lot of burst pipes around, so we have to go out and fix it, in this goddamn weather. Been one hell of a night, I’ll tell you that.

He chuckles. “Yeah, you and me both. Me and the rest of the guys back there got called to the old city planning building, some idiot official is insisting that snow’s leaking into the basement and getting the files all wet. Stupid thing to worry about if you ask me.”

You do your best to not react to the fact that he’s heading to the same spot you and the team are supposed to be. The man continues to stare right at you, not blinking even once, though you don't think you show anything. You shake your head and laugh.

>Yeah, what a dumbass. Good luck with that.

He chuckles then moves back to be with the rest of his teammates.
>>
>>5516783
That was unsettling. Your burgers and chips should be ready in a little while, but that guy gave you some serious creeps. You should head off and warn Jack, but you need to wait until the food is done. With nothing else to do, you sit at the end of the bench, close to where the men are sitting, and try to listen in on their conversation.

You try to make yourself look as innocent as possible. You’re just some tired worker, in after a long night for some early morning breakfast. Nothing more than that. You might even be falling asleep. There’s no way you can even hear what they’re talking about, though it is hard to catch what they’re saying from here. You briefly think about moving closer, but that would be too suspicious. Why can’t you have any cool gadgets like in all those spy films? Probably because you’re a D-Class, you think. Oh well. You lean your head on the counter, and listen.

There’s two voices. One that sounds authoritative, like he’s the guy in charge, the other questioning, as if he has doubts about something.

“Break and enter, simple enough job. Get the stuff, oil the place up, and go. Nothing more to it than that.”

“That’s it? Why can’t we just grab it? Not like anyone’s going to miss the thing.”

“Cause’ Mr. creepy eyes told us to. He wants it done, we do it, that simple.”

“What’s even with that guy? You think he knows about the importance of this thing? I got a feeling he’s not just a collector like he says he is.”

“Dunno, but he does have connections. He had a weird tattoo of a snake on his arm too. I got the feeling that he knows who we really work for, but he didn’t mention it.”

“So are we playing them, or are they playing us?”

“Doesn’t matter. We grab the stuff and get out of there, won’t even bother giving it to him. If they come for it, we fight them off. That’s that.”

“But what about that snake-

Further listening is interrupted by the waitress.

“Sir, your food.”

You jump up with a jolt. That smells delicious. You quickly grab the food and thank the waitress, before making your way to the door. You gotta get out of here quick and warn Jack. You can swear the eyes of the men are on your back as you leave but you don’t turn around to check. You start running as soon as you’re past their now ominous black vans.
>>
Rolled 5 (1d10)

>>5516786
Jack is waiting by the cars, shivering in the winter wind.

“Daniel! That smells good.”

>Jack! We got trouble. There’s a group of guys at the burger joint, I think they’re planning to raid this place as well.

You start to tell him everything you heard. At the end of it Jack has an extremely worried look on his face and is looking up at the end of the street. They were still in the middle of eating when you left so you probably have a few minutes until they get here, but you can’t be sure. Jack opens the boot of one of the cars to retrieve a rifle, and you throw the food in there. You hope you’ll get to eat it later.

Jack tries to radio in. “Agent Simon, this is Jack, come in.” Static. “Isaac, come in.” Nothing.

“Shit. Always with the goddamn radios.” He takes a moment to look at the building. Stefan City Planning. It’s a thick concrete structure. Maybe too thick for a signal to get through?

Jack leans in close to you. “Okay, this is what we’ll do. I need to move the cars, set up an ambush. Those guys are definitely not friendly. Hopefully they won’t notice or get here before then. Meanwhile you…

What will you be doing?

>You’ll head in to warn Agent Simon and the rest.

>Stay here to ambush them with Jack.

>Grab some explosives from the car to sabotage their vans.

>(Write in.)
>>
>>5516790
>You’ll head in to warn Agent Simon and the rest.
>>
>>5516790
>You’ll head in to warn Agent Simon and the rest.
>>
Rolled 9 (1d10)

>>5516790
>>Grab some explosives from the car to sabotage their vans.
>>
>>5516790
>You’ll head in to warn Agent Simon and the rest
>>
>>5516790
>Grab some explosives from the car to sabotage their vans
They've probably got most of their equipment in those vans, we take that out and we just might stand a chance.
>>
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>>5516790
>You’ll head in to warn Agent Simon and the rest
This is what D-Boys do, we gotta' be the messenger pidgeon. Also, pic related.
>>
>>5516790
>Grab some explosives from the car to sabotage their vans.
They'll never see it coming!
>>
>>5516790
>You’ll head in to warn Agent Simon and the rest.
>(Write in.)
>Tell Simon Jack told you to sabotage their vans with explosives and leave unless he yells at you with different orders. We need this to go quick.
Here's to hoping this team doesn't have the most god awful luck in the world and they're *also* under attack in there.
If Simon doesn't like us handling weapons/explosives in a situation like this, he can speak up. Otherwise, tough shit, we have minutes at best before hostiles are here and we need to do what we can as quick as we can.
>>
>>5516890
>>5516911
If you want to grab a weapon by the way, you'll have to roll to convince Jack to give you one.
>>
Rolled 38 (1d100)

>>5517038
Do we roll now or later?
Because why wouldn't we want a weapon in this kinda situation.
>>
>>5517069
If it gets enough votes, I'll ask you to roll.
>>
>>5516911
+1 for grabbing a weapon
>>
>>5516820
Also adding to try getting a weapon to save our saucepans.
>>
>>5516790
>Grab some explosives from the car to sabotage their vans.
>Ask about a weapon. Pistol would be good since we’ll be carrying explosives, anything larger would get in the way.

I’m guessing Simon was already briefed on this possibility, and had instructions to minimize disclosure about this. I’m sure they’re assuming moles are involved since the archives were torched shortly after the audit was completed and the SCP organization started to mobilize.

Which is shit, but if he’s that by-the-books then I could easily see it.

>>5516911
If Simon asks, I say we tell him Jack set the explosives while we were in there the diner because we got a message out early. We could clear it with Jack first to make sure the timeline is fine/that gets us all in less trouble after the deed is done.

Before would normally be better, but the sooner we move the better our chances.
>>
>>5516805
>>5516820
>>5516873
>>5516890
>>5516911

>You’ll head in to warn Agent Simon and the rest.

“Those files are supposed to be in the basement level, so get down there, find the team, and get them to hurry up or get out of there. I’ll stay out here, try to take out some of them, but there’s no way I can fight 10 guys by myself. I’ll try to make myself scarce, so you’ll only have a few minutes at most before they’re after you. Now get going!”

>Can I grab a weapon?

Jack looks at you. “Simon’ll have my ass…”

Roll 1d100, DC 60 to convince Jack to give you a weapon.

With the wind starting to pick up and the cold making itself felt, you start sprinting towards the building. Thankfully the tracks of Agent Simon and the team are still fresh, and you follow them to a side entrance that’s leaning slightly ajar. You hear Jack get into one of the cars behind you and drive it around the corner. You hope he doesn’t get caught out by those guys.

Entering the building and you realise that there’s no light inside. Hell. You can still see, but only barely. Should have grabbed a torch from Jack, but too late now. Oh well. Thankfully the team didn’t bother with drying out when they got here, so you’re able to follow the trail of water to where they went. It goes down a stairwell to the lower level and leads to the basement. Not much here to be honest, mostly pipes and a couple shelves with old tools. Very dusty too. You notice a torch on one, and dusting it off you see if it works. Yes! It’s dim, but you don’t care, it was starting to get dark down here.
>>
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>>5518022
As you move through the basement you hear several rapid cracks from somewhere far away, and the sound of cars or maybe vans screeching. Damn. Better get a move on. You hope Jack can handle himself out there. Or at least make a getaway.

The trail eventually leads to a giant door, already opened, thick and unlike almost anything else you’ve seen. It almost looks like something you’d see in a bank vault. Weird. Must be some old nuclear bunker thing. It makes sense, if they wanted to keep these records safe, and you guess the plans for the city are important too. It’s here that the trail of water ends, but it shouldn’t be too hard to find them now. They must still be looking for the file, so all you have to do is wander about until you get to them.

You walk inside and you’re met with… a stairway? It’s going down. Guess they really wanted to be sure this stuff wasn’t lost. You shrug and start climbing down. When you reach the bottom you turn around and find yourself in a long concrete corridor, stretching out to your left and right. This doesn’t look like a basement anymore…

You wander down the corridor, until you reach an intersection in the wall. Shining your light down it you see it stretch down, with doors and windows lining the wall. You walk up to one window and peer through. There’s chairs and desks inside, and several filing cabinets against the far wall. It almost looks like an office complex? What is it doing down here? You don’t continue down, and instead head to the end of the main corridor. You reach a corner, with a stairwell at the end, going down. You shine your light on a small set of signs you notice next to it.

Sub-floor 1: Administration

Sub-floor 2: Research

Sub-floor 3: Storage

Sub-floor 4: [Blurred out]

What the hell is this? This isn’t a basement, or even a bunker, it’s an entire goddamn underground base! What on earth is a city planning building doing with this? This place is starting to give you the creeps. The team could be anywhere, and unless Jack got lucky, that squad of guys from the diner are going to be down here with you soon enough as well. You have to choose where to go looking for the team. Where could they be?

>Administration

>Research

>Storage

>The blurred out level?
>>
Rolled 63, 30, 24, 38, 94, 75, 11, 85, 62, 80 = 562 (10d100)

Ignore this roll.
>>
Rolled 29, 65 = 94 (2d100)

Ignore this roll too.
>>
Rolled 62 (1d100)

>>5518026
>The blurred out level?
I played eenie meenie miney mo and landed on this, so fate has decided.
>>
>>5518022
>>5518028
>no way I can fight 10 guys
>10d100
Sus QM, very sus.
>>
>>5518026
>>Storage
>>
>>5518026
>The blurred out level?
Mystery box encounter.
>>
>>5518077
>>5518096
Going to need 2 extra d100's for the roll to convince Jack, forgot to mention it was Bo3.
>>
Rolled 7 (1d100)

>>5518026
>>
Rolled 71 (1d100)

>>5518026
>The blurred out level?
>>
Rolled 92 (1d100)

>>5518108
Now listen here buddy-o
>>
>>5518026
> Sub-floor 3: Storage
Makes the most sense that archived documents would be here.

I wonder if this is actually an SCP we’re in?
>>
>>5518201
It's a kind of SCP, but no-one seems to have cottoned on yet. That's all I'll say for now.
>>
>>5518229
The main reason I ask is because of our perk for navigating… unnatural spaces. Our boy is going to flip if he starts getting the same feeling for navigation that he did in the orbiverse.

An SCP formed due to containing SCPs for a while with no crew? The logical extension its natural function to secure, contain, and protect when given an anomalous nature? I suppose we’ll eventually find out or die along the way.
>>
>>5518026
>>Storage
Probably where at least some of the squad went.
>>
>>5518026
>The blurred out level?
>>
>>5518036
>>5518096
>>5518127
>>5518759
That blurred out level is making you curious. And hey, there’s got to be something down there, right? And if you somehow miss them, you’re sure the team can handle themselves. All you’re armed with is the measly pistol Jack gave you, not like you’d be much help in a fight except as a meatshield. You lift it up and hold it in front of you as you try to reassure yourself. There’s nothing to worry about. You’ll poke your head in, see if the team is there, and start heading through the other levels if you can’t find them. You’re just being thorough.

You begin walking down the staircase. You briefly think about yelling out for the team as you pass by the levels, but something stops you. Calling out into the darkness in a place like this, with only the sound of your footsteps to accompany you, makes you hesitate. You don’t even feel like there’s anything out there, not like that vision you had when you touched the orb, but you’re still wary. Who knows what’s going on in this place. Wasn’t this supposed to be a storage basement? What’s with the secret underground facility?

You pass by signs marked research, and then storage. You haven’t seen or heard anything, but you keep the gun at your side. Not even a hint of the team’s whereabouts too. You hope you’re not alone down here. And those guys topside, they’ll surely be down here any moment as well.

Finally, you’re at level 4. The sign here is blurred too. Like the ink’s been wiped out on a whiteboard. What could have done that? You shake your head. These questions are of no use to you. You take a moment to look behind you. Nothing. Not a sight or sound. Well, better find out what’s down here. You put your foot forward…
>>
>>5519216
And step in… water. This entire level is flooded. Only ankle deep, thankfully, but it’s ice cold, as if it’s come straight from the surface. As you shine your light around you, it becomes quickly apparent that this level is in a far more dire state than the rest.

The first level you came down from was clean, completely spotless, and the stairwell was unremarkable too. But here, there’s mould or some growth all along the concrete walls, and the furniture is strewn about the place, as if thrown or abandoned in a panic. Everything upstairs was neatly packed, but this is pure chaos. There’s a thick layer of sludge that’s built up on everything too, against the wall and all the chairs and desks lying in the water. The sludge is completely black.

You move through a doorway, the door floating gently in the water beyond. More debris. God, your feet feel like they’re going to freeze. There’s a line of what look like safes on the walls either side of you, almost like a morgue. It could be, for all you know. The doors are wide open, but the interiors are too dark to see into. There’s a glass double door in front of you as well, the glass shattered, but your light is too weak to shine further in. Man, this place is creepy.

The silence down here is still absolute, only broken by the sound of the water lapping against your legs as you walk forward. You bend down to open a desk. Rusted shut.

fester

What was that? Did you hear something? You shine your torch forward, but don’t see anything. Just the water rippling away from you.

visitor…

You pull up your gun and peer uncertainly into the darkness.

>Is… is someone there?

Roll 1d100. Bo3. Good luck.
>>
>>5519220
>>
Rolled 21 (1d100)

>>5519220
>>
Rolled 99 (1d100)

>>5519220
Did we fuck up?
>>
Rolled 13 (1d100)

>>5519220
>>
>>5519269
heh we fucked it up.
>>
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>>5519279
>>
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>>5519269
I did not begin writing this encounter with the expectation that you'd win, let alone get a minor crit. Sigh. Update in a couple hours.
>>
>>5519342
kek. Get dabbed on.
>>
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>>5519342
Your lovingly crafted bad end, all gone to waste?
Ah well, you don't survive as a D-boy without some good luck
>>
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>>5519342
Get
Dunked
On
Nerd
>>
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>>5519262
>>5519269
>>5519276

You feel a prick at the back of your mind. Just a prick. You blink, and suddenly there’s some shadowy thing rising out of the water. You shine your light at it, but it’s as if it’s not really there, the torch illuminating nothing. It’s eyes glare at you, and once you see them, you’re lost.

The pain in your head is unbearable. You can feel it, as if it’s reaching in and scooping your brains out. All around you is black void and its red eyes as they burn into your soul.

yes

It sees you.

It sees everything you have done and will ever do.

You shouldn’t have come here. You should never have signed that damn paper. You should have died as was ordained. It’s examining everything. Picking your very being apart. Oh, it’s so ancient. So powerful. So hungry. It’s insatiable. Are you a meal?

no

You’re being locked away. Back to prison. No getting out this time. No helpful Foundation to offer you a way out. You belong to someone else now.

yes many plans

You’re not even worthy of being called a pawn. You’re less than that. You’re nothing. Nothing compared to this thing. It will use you, and you will be useful, and you will be discarded when you’re no longer needed. But first, you must take some things, some very useful things, and-

>No.

shudder

more pain

>NO. GET OUT!

You feel a burst of anger, and a panicked sensation as something withdraws from your mind. Images briefly flash, some trembling eraser, a sock made from metal, and some other things you don’t recognise before they’re gone. What’s more, you feel a tinge of fear, as if you’re not supposed to see these images. And something more…?

You open your eyes. The back of your head feels dull. You look up. That thing is staring at you, but it’s gaze doesn’t bother you anymore. You look it in its glowing red eyes. All you can feel is hatred for every inch of its being. Nobody messes with your head like that.

>FUCK YOU!

You fire off three shots at… whatever it is. They strike it, and it recoils and lets out a hiss before disappearing into the darkness of the room ahead. Goddamn that felt good.

Perk gained! Iron-Willed: +5 to resisting mental attacks.
>>
>>5519444
You walk forward a little. There’s a patch of ice in the water where that thing was standing. You peer through the glass doorway and shine your torch in. Nothing there. The room ahead is some kind of locker room, but beyond that there seems to be another long corridor with several branching passages. You shine the light above the doorway and see a word, slightly faded with age. Containment.

That thing is gone, but you have a feeling that it’ll be back if you stay down here. Still, you’ve experienced what it can do now, and you feel it won’t be able to overcome you that easily. And you’re sure those things you saw are objects that you could take. And there’s something else as well? You still need to warn the team about those hostiles though, and you really doubt that you’ll find them on this level with that thing running about.

What will you do next?

>Continue exploring. You can beat that thing, and there’s stuff down here that could be useful. You’re not leaving empty handed.

>Get out of here. You’re not risking it. The team isn’t here, and whatever you grab can’t be worth getting your soul taken by that being. [Select which floor to go to]
>>
>>5519446
>>Get out of here. You’re not risking it. The team isn’t here, and whatever you grab can’t be worth getting your soul taken by that being. [Select which floor to go to]

>Research
>>
>>5519446
>Get out of here [Go to Floor B3]
It's unlikely there's anyone (human, at least) down here and we're just an old fart with a peashooter blundering around somewhere full of dangerous anomalous hostiles we've already had one close shave too many with. The shitfest down here is someone else's problem for later - if Simon & Co were looking for old records, I think the archives are most likely to be in with Storage.
>>
>>5519446
>Get out of here. You’re not risking it. The team isn’t here, and whatever you grab can’t be worth getting your soul taken by that being. [Storage Floor]
Hell no, we won once and we were lucky. Lets not tempt fate and try to fight something that was so bad they had to lock it up all the way down here.
I admit, I am tempted to find those items, but even if we DO find them, and that's a big if, there's still no guarantee that thing won't come back, or that we will even be able to use the anomalous items!
They might need specific triggers, specific words to activate, the fact is this: there are simply too many unknowns for venturing deeper to be profitable.
So lets head up to get away from this thing and warn the others too, that is, if they haven't already been exposed to this creatures mind control...

In that case, maybe we should be cautious if we DO find someone, maybe there's more than one reason they aren't responding to their comms...
>>
I'd also like to note that we're on the clock here. When Jack took off, he said we'd probably have a few minutes. I think it's been a few minutes since then, so unless Jack pulled a Rambo we're going to have company very soon. We don't have time for gallivanting around looking for loot.
>>
>>5519446
>Get out of here. You’re not risking it. The team isn’t here, and whatever you grab can’t be worth getting your soul taken by that being. [B3]
>>
>>5519446
>Get out of here. You’re not risking it. The team isn’t here, and whatever you grab can’t be worth getting your soul taken by that being. [Select which floor to go to]
>Storage
Our curiosity has been satiated, time to go into storage (where our gang might be at) and get some work done.
Thankfully, we can now warn our bros or fool those snake boys into running into an SCP.
Captcha: MVP
>>
>>5519446
>Get out of here. You’re not risking it. The team isn’t here, and whatever you grab can’t be worth getting your soul taken by that being. B3, Storage.

It’s more likely the items are on the other floors anyway since it doesn’t seem to reach there.

Maybe the eraser is what was used to remove the name of the floor. Maybe whatever is struck out tries to get purged from the universe. The more it strikes out references to something, the more thoroughly it gets wrecked. A last-ditch effort to kill whatever this thing is in exchange for whatever was down here.
>>
>>5519446
>Continue exploring. You can beat that thing, and there’s stuff down here that could be useful. You’re not leaving empty handed.
>>
>>5519446
>>Get out of here. You’re not risking it. The team isn’t here, and whatever you grab can’t be worth getting your soul taken by that being. [Select which floor to go to]

Research
>>
>>5519480
Yeah, we need to hurry. I feel like if we don't find them soon, our best bet is to just leave the building entirely and help out. Maybe fire a bullet outside all the rooms and shout in the building for them and tell them what the fuck's going on.
>>5519545
+1
>>
>>5519446
>Continue exploring. You can beat that thing, and there’s stuff down here that could be useful. You’re not leaving empty handed.

just to be a contrarian
>>
>>5519456
>>5519457
>>5519461
>>5519523
>>5519545
>>5519546
>>5519921

You decide to get the hell out. No way are you having that thing in your head again. You make a hasty retreat, looking over your shoulder every few minutes to make sure it doesn’t appear again. Thankfully it doesn’t. You rush up the stairs and practically leap out onto the third level, storage. Jesus you hope that thing can’t leave level 4. Now all you have to do is find the team. They’ve got to be on one of these levels, so you might as well start here.

You turn your flashlight back on and start wandering the halls. There’s a lot more shelves around on this level, mostly cardboard boxes full of who knows what. Dead silence too, other than your own footsteps and breathing. You’re starting to wonder if the team is down here and whether you should try yelling into the darkness when a blinding light is suddenly shining in your face.

“HALT.”

You raise your arm to block out the light. Who-

“Oh, it’s just Daniel. What’re you doing here?”

It’s Jenny, and she’s lowering the rifle she was just aiming at you a second before. Glad she’s not trigger happy. As you walk towards the doorway she’s standing in you hear footsteps behind you and turn to see Kei walking out from a doorway. Guess they must be pulling security.

“Jenny, Kei! Jack sent me from up top, there was a squad of guys in the diner I went to and it sounded like they were going to raid this place!”

“Shit.” Jenny motions to you. “You better come inside and tell Agent Simon.”
>>
>>5520780
The room they’re in is a small office, and bending over a desk with papers strewn over it is Isaac and Agent Simon. They’re rapidly bundling several papers into a briefcase, and there’s boxes lying around the room with more files and papers in them. It must be the documents everyone’s after. Jenny steps forward.

“Agent Simon. I’ve got Daniel here, apparently we have hostiles after the file.”

“I see.” He turns around to face you. “How many?”

>Ten, uh, sir. Jack stayed behind to ambush them before they got here.

“That’s an issue.” Simon turns to say something to Isaac as you continue speaking.

>It took me a while to find you though, so I don’t know how long we have. I went down to Level-4 and fought some shadow thing-

Simon’s head snaps back to you. “YOU WHAT?”

>- and managed to beat it off, so I came up here.

Isaac looks impressed. “That’s pretty good work.”

“No, no, shut up, shut up! You went down to the containment level?”

>Uh, yes.

“And you encountered a shadowy being with red eyes that tried to take control of your mind?”

>Yes, wait, how did you-

Agent Simon cleanly pulls his pistol out and points it straight at your head.

“Everybody back!”

Okay. Talk about shooting the messenger.

Isaac moves in front of Simon but not enough to block the shot.

“What are you doing?”

Agent Simon speaks in a deadly calm voice. “He could be possessed.”

“By what?” Isaac practically yells.

Simon remains silent.
>>
>>5520782
>Uh, can I speak?

Simon glares at you, but doesn’t shoot, so you take that as a yes.

>If I were possessed, would I admit that I went down to the containment level? If this thing didn’t want you to find out about it, it wouldn’t let you be suspicious, right?

You see Isaac glance at you then back at Simon. He glares at you a moment, before lowering his gun.

“You are dead the instant you act out of line. And where did you get that pistol?”

>Uh, Jack gave it to me.

Simon’s answer is a raised eyebrow. At this point Kei walks up to him. “Simon, what the fuck is going on? Why is there a containment level in this building with uncontained anomalies? Why is there even a facility down here? And what’s with the building acronym? The only facility we’re supposed to have out here is Site-21.”

“There are worse things below. This containment facility does not and never has existed for a reason. That’s all I’ll say on the matter. So we need to get moving, take these documents out of here. And stay alert for those hostiles.”

With that you all move out, heading toward the stairwell. Kei is right, what the hell IS going on down here? Not like Simon is going to tell you. You’re about to pass the Research level when Isaac, who’s on point, halts suddenly, pointing his rifle at the edge of the stairs. He leans out and opens fire.

“They’ve got the stairs!”

Agent Simon, calm as ever, orders everyone to move into the Research level. Looks like you’re giving them a fight. You all rush out while Isaac covers you. This level has a lot of rooms with all sorts of lab equipment in varying states of deterioration. Everyone moves into cover, guns pointed at the entrance to the stairs while Isaac rushes out. There’s no way those guys can get past 5 guns pointed at a kill zone, and they have to go through you and the team if they want those documents.

You’re wondering about what’s going to happen when something rolls down the stairs and pops into a smoke cloud. Hell. You duck into cover as a hail of bullets bursts through the smoke, hitting a glass jar on a shelf behind you that explodes in a silent flash of light, leaving nothing behind. You glance at a sign above a row of shelves next to you. UNSTABLE ELEMENTS. Great.

What will you do?

>Stay in cover. You can’t do anything in this fight. Let the team handle it.

>Fire at anything that moves, with what bullets you have. You’ll expose yourself to getting shot though.

>Find something in the lab to throw at whoever comes. Just hope you don’t trip.

>(Write in)
>>
>>5520783
>Find something in the lab to throw at whoever comes. Just hope you don’t trip.
RANDOM BULLSHIT GO
>>
>>5520783
>Find something in the lab to throw at whoever comes. Just hope you don’t trip.

Simon is going to hate us.
>>
>>5520783
>Find something in the lab to throw at whoever comes. Just hope you don’t trip.
Safety squints engaged
>>
>>5520783
>Find something in the lab to throw at whoever comes. Just hope you don’t trip.
>They should have some of those symbols for chemical warnings, right? See if you can find one that looks like an explosion.
>>
>>5520808
>>5520832
>>5520877
>>5520959
Roll 2d100, first is for finding and throwing something, second is not getting shot when you throw it. Bo3. DC for first roll 60/80. DC for second coming up.
>>
Rolled 68, 57, 33, 45, 21, 20, 71, 10 = 325 (8d100)

>>5520783
An unimportant roll.
>>
Rolled 20, 85, 44 = 149 (3d100)

>>5521602
Another unimportant roll.
>>
Rolled 72, 92 = 164 (2d100)

>>5521601
>>
Rolled 80 + 50 (1d100 + 50)

>>5521605
Last roll.
>>
>>5521609
Should we be worried?
>>
Rolled 72, 95 = 167 (2d100)

>>5521601
HMRMRMRMMR
>>
Rolled 82, 68 = 150 (2d100)

>>5521601
He seems to be only rolling eight dice for the enemy instead of ten, so it seems Jack managed to bag a couple. I hope he's all right but, it he snuffed it, such is life in the MTF.
>>
>>5521611
Agent Simon's been around the block
>>
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>>5521607
>>5521617
>>5521624

The gunfire is deafening. You risk poking your head out and see shapes in the smoke illuminated by rapid muzzle flashes as they advance on your positions. You can’t tell how many there are, but there’s more than you, that’s for certain. Shit, you have to do something to help out. You can’t cower in fear, and your gun probably isn’t going to do much either. The rest of the team is fighting for all they’re worth, and as you watch, Agent Simon steps out from behind a thick shelf, raises his pistol to fire a single shot at someone who immediately falls over, and then steps back in.

Your eyes wander over to the UNSTABLE ELEMENTS shelves. The shelf that disappeared suddenly comes to your mind. This is a stupid idea. A very, very stupid idea. You glance back at the fight. Kei leans out to shoot but falls back, shouting in pain as he scrambles behind a desk. You have to go for it.

You jump up and sprint towards the shelves, sliding down as you get close. So far so good. Nobody’s taken a shot at you. The shelf you’ve arrived at is full of jars and boxes, labelled with faded letters that have long been made unreadable. Hopefully this stuff won’t kill you just by moving it. You pick a jar at random, one filled a dark liquid and what looks like small rocks inside it. You turn to look at the fight and see Jenny step out, calmly fire off a burst at one of the enemy operatives, downing him, before swiftly moving back into cover. The enemy has moved out of the smoke now, and it’s definitely the guys you saw at the diner. You heft the jar before looking back at the fight.

>Hope this works.

You begin running straight at them, got to get close and make sure you throw this right. You notice Isaac firing off a few shots out the corner of your eye, but none seem to connect. One or two of the guys in front seem to notice you getting closer, and the next thing you hear is bullets whizzing around your head.

Shit.

You make a leap to the right, lean low, and sprint as hard as you can. The bullets continue heading your way, but nothing even gets close to hitting you.

Perk Gained! Moving Target: + 5 to dodging attacks while sprinting.

You run past Agent Simon, whose eyes widen when he sees what you’re holding.

“No! What are you doing!?”

You ignore him and throw for all your worth.

Roll 1d100 for damage. Bo3.
>>
Rolled 28 (1d100)

>>5521798
KABOOM BABY!
>>
File: SCIENCE2.png (19 KB, 440x440)
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Rolled 64 (1d100)

>>5521798
>>
Rolled 4 (1d100)

>>5521798
>>
>>5521806
Hope that's enough because the other two rolls are... not great
>>
>>5521802
>>5521806
>>5521825

The jar falls between two of the hostiles and shatters, splashing liquid on the two of them. Small stones roll out of it all over the place, starting to disintegrate in the air. They glance at it, before turning their guns to you.

Oh shit.

As you brace yourself for what’s coming, you hear a hissing sound, and notice with horror that their skin is starting to bubble as they start pawing at their faces. You back away slowly as they start screaming while their skin is rapidly melting from their bodies, sticking to their fingers as they try to claw it off. Even their comrades and the rest of your team pause to watch, terrified, as the two men sink into the ground, their voices gurgling away into a horrid rattle as their equipment drops around them. All that’s left after only a few moments is a pile of military equipment and two very ugly looking puddles.

“Oh Jesus.” You hear one of them mutter.

You hear Simon hiss at you from somewhere to your rear. “Get back!” You don’t need to be told twice. You move back into cover as the firefight erupts once again.

You can very clearly see now that there’s only four of them left, and with your numbers about even they realise that retrieving the file is going to be a lot more difficult than they thought. They start to pull back, emptying their mags at you while screaming curses and swearing their revenge at you for their lost comrades. Jesus, you hope you don’t have to see a sight like that again.

“Don’t let them get away!” You hear Simon shout. Never makes things easy that one.

What will you do now?

>Get into cover. Simon and the team can handle it from here.

>Pull out your gun and shoot these guys. You need to make sure they don’t escape.

>Taunt them. Should be easy enough. Though after that, they’re probably not in the mood to be taking any prisoners.

>(Write in)
>>
Rolled 64, 94, 84, 46 = 288 (4d100)

>>5522010
Let's see how these guys are faring after witnessing such a horror.
>>
Rolled 1, 28 = 29 (2d100)

>>5522011
Your team attempts to stop them.
>>
File: Cheeki.png (18 KB, 110x103)
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Rolled 96 + 50 (1d100 + 50)

>>5522012
Uh oh. Let's see if Agent Simon has better luck.
>>
>>5522010
>>Pull out your gun and shoot these guys. You need to make sure they don’t escape.
>>
>>5522014
Man, Agent Simon Cowell may be an asshole; but my god, he can kick ass.
>>
>>5522010
>Get into cover. Simon and the team can handle it from here.
I think we've done just as much as can be expected of us at this point.
>>
>>5522010
>Pull out your gun and shoot these guys. You need to make sure they don’t escape.
We still have no combat training, mind you. Now the situation is no longer desperate, we should remove ourselves before we hurt us or someone else.
I wonder who these chumps were. They're involved with the Serpent's Hand by the sound of it, but seem to be hired muscle of some kind?
>>
>>5522058
>Get into cover. Simon and the team can handle it from here.
Uh, shit. I copied the wrong option there.
>>
>>5522010
>Good blood for magic
>Survived fight with flesh monster
>Wandered future devastated labyrinth, got chased, escaped the maze
>Chatted with an enemy raid group, cool as cucumber
>Resisted possession
>Ran through a firefight>Didn’t die after grabbing random chemicals and throwing them
I feel like we’re an SCP and The Foundation just hasn’t clued into it yet. They’ll be dissecting us eventually to see if they can recreate whatever anomalous properties allowed us to survive this long.

>Get into cover. Simon and the team can handle it from here.
Though if that 1 or 28 causes someone to get nearly pasted in a bad position,
>Prepare to pull any injured back into cover. Not the first time you dragged wounded through a firefight.
>>
>>5522010
>>5522101
Support.

>>5522024
Isaac was right, he gets shit done. Funny thing is, based on the rolls that just happened for our team, we're probably the 2nd most competent ones here. Found out about an enemy team that was here, managed to keep cover and warn the others in time, resisted possession by an unknown SCP (granted, a situation caused by our own recklessness), and killed two enemies via intelligent (and lucky) use of the environment.

I'm tempted to pull out our gun and shoot just to see how Simon would react if we roll high and end up being an expert marksman too.
>>
>>5522010
>Pull out your gun and shoot these guys. You need to make sure they don’t escape.
EAT SHIT
>>
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>>5522010
>Pull out your gun and shoot these guys. You need to make sure they don’t escape
Not so fast, buckeroo.
>>
>>5522010
>Pull out your gun and shoot these guys. You need to make sure they don’t escape
Bodies on top of bodies
>>
>>5522010
>Gun em down
Gotta help our team after that 1
>>
>>5522840
>>5522248
>>5522230
>>5522176
>>5522020

Alright, trying to help out by shooting these guys wins. Roll me 2d100.
>>
Rolled 11 (1d100)

>>5522903
so anyways, I started blasting
>>
>>5522903
Bo3.
>>
Rolled 63, 22 = 85 (2d100)

>>5522903
>>
Rolled 12, 93 = 105 (2d100)

>>5522903
>>
Rolled 37 (1d100)

>>5522903
Forgot my second roll
>>
63 and 93. Not bad, not bad.
>>
Rolled 87, 21 = 108 (2d100)

>>5522903
Have some moral support, even if enough rolls were made.
>>
>>5522907
>>5522909
>>5522910
>>5522913

The four remaining enemy agents are slowly retreating, getting closer to the stairwell. They’re well disciplined, but after losing more than half their team and witnessing the effects of the jar you threw something’s got to give. Sure enough, one of them makes a break for it, sprinting for the stairwell and leaving his comrades behind. Seeing a chance, Jenny and Isaac begin aggressively pushing, trying to increase the pressure and perhaps cut them off. It’s a good plan that would probably work, but things go horribly wrong when a burst of gunfire hits a shelf next to Jenny, and it explodes.

You’re momentarily blinded as a fireball illuminates the scene, completely engulfing Jenny before you see her fly across the room, impacting a shelf hard before hitting the ground and lying still.

“Jenny!” You hear Isaac yell. Kei pokes his head up a moment before ducking it as bullets impact the desks around him. These guys can still put up a fight, even after everything that’s happened to them.

Agent Simon meanwhile is completely unperturbed by the situation. Calmly aiming his pistol, he fires at the retreating figures, downing one and hitting another in the leg, who manages to keep on limping towards the exit.

Following his example, you take aim at another of the hostiles and empty your pistol at him. You clip him in the shoulder, and he stumbles, but continues moving to the stairwell. You duck back into cover as bullets impact around you.
>>
>>5523473

Eventually the firing stops as they make their retreat up the stairwell. You stand up as Isaac and Kei rush to Jenny, kneeling down and lifting her upright. You run up too, while Agent Simon calmly walks over to the scene.

It doesn’t look good. She’s still breathing, but she’s badly burned, and her leg doesn’t look like it should bend that way, nor her arm. There’s a lot of blood starting to pool on the floor around her too, and her coughs are clearly being made with effort. Isaac is handing Kei bandages and needles from his vest, practically pulling out everything that isn’t a mag; while Kei is frantically applying all sorts of medical pieces to Jenny, even while he’s suffering from a wound in his shoulder.

You hear Agent Simon’s voice from behind you.

“Isaac, D-8, you’re with me. We’re hunting the rest of them down. D-8 can grab Jenny’s rifle. Kei, you stay here to treat Jenny.”

Isaac turns to look at Simon. “They’re already gone! And Jenny…”

“Two of them have been injured. We will be able to take them.”

Kei takes his attention from Jenny to address Simon.

“I can’t help her own my own. Agent Simon, she’s critically injured, she’s needs urgent-

“I know that. I’ll trust you’ll do your best. Isaac, D-8, let’s go.”

What will you do?

>Go with Agent Simon and Jack. Those bastards aren’t getting away.

>Stay with Kei to help Jenny. You’re not going to let Simon boss you around, not when it could save Jenny’s life.

>Try to convince Simon to let you all stay. Maybe if he sees that the entire team is against it, he’ll relent.

>(Write in.)
>>
>>5523477
>Stay with Kei to help Jenny. You’re not going to let Simon boss you around, not when it could save Jenny’s life.
>>
>>5523477
>Go with Agent Simon and Jack. Those bastards aren’t getting away
>>
>>5523477
>Go with Agent Simon and Jack. Those bastards aren’t getting away.
I don't like it or Simon but the fact of the matter I'd what do we know about first aid?
>>
>>5523477
>>Go with Agent Simon and Jack. Those bastards aren’t getting away.
>>
>>5523477
>Go with Agent Simon and Jack. Those bastards aren’t getting away.

I think you meant go with Simon and Isaac cause Jack is above ground.

I propose that Isaac and Kei stay with Jenny so
she has better chances while we pursue them with Simon.
>>
>>5523477
>Go with Agent Simon and Jack. Those bastards aren’t getting away.
>>
>>5523492
I don't know why I keep on getting these names mixed up, they're not even similar.
>>
>>5523477
>Go with Agent Simon and Isaac. You still need to find Jack too.
Two people here, three people out in case we find Jack and need to split again so everyone has a buddy. I hope he managed to stay hidden after his attack.
>>
>>5523492
+1. Could phrase it something like this.
>Sir, if I may? 2 of us should be fine, 3 if Jack is alive. If Jenny's death is avoidable, Isaac staying should be fine.
Phrasing it as a suggestion is obviously the right play here, so hopefully it still works?
>>
>>5523735
Oh yeah, and important thing to note, to suggest this while we're pursuing them, so we don't lose ground saying all this.
>>
Update coming tomorrow, too tired to write an update right now.
>>
Rolled 37 (1d100)

>>5523484
>>5523485
>>5523490
>>5523492
>>5523549
>>5523588

You follow Agent Simon’s command. Grabbing Jenny’s rifle, which you hope still works after that explosion, you, Isaac, and Agent Simon head to the stairwell. Isaac’s on point, with yourself and Agent Simon following. Before you go up, Isaac grabs a mag from his vest and chucks it to you.

“Here. Just in case.”

You nod your thanks, and with that, you begin moving upwards; Isaac keeping his gun pointed forward as he rounds every corner. There’s only three of them, and they’re injured, but these guys have shown they can put up a fight. You follow a trail of blood, which passes through Administration and up the stairway from the entrance in the basement. Cautiously, Isaac moves up, clearing the basement before telling you it’s safe. You and Agent Simon climb up to Isaac, who’s waiting at the stairway to the ground floor.

>Won’t they have got away by now?

You hear Agent Simon’s voice from behind you. “No. Keep in mind how much they’re bleeding. They need to dress those wounds, and fast. And even then they’ll be too injured to get far, not in this weather. If Jack has done his job, as I expect he has, they won’t be able to drive away so easily either. We’ll get them.”

“Cornered animals are always the most dangerous.” Isaac says. “This won’t be any easier.”

Agent Simon nods. “Of course.”

“We still don’t even know who these guys are.” Isaac continues. “Professionals, obviously, but who? Maybe-

“We shouldn’t speculate. Leave that for later.” Simon makes an unsubtle nod in your direction. Gee, thanks. He really does follow the rules to a T. It’s not as if you’re going to tell anyone you shouldn’t, and the other D-boys probably know about most of the groups out there already. You shake your head as you begin moving again, following the drops of blood up the stairs and into the building.

The trail leads to a room labelled “Work floor”. This must be the actual city planning part of Stefan City Planning. So far, the trail’s been going through the corridors, but this will be the first open room you three will enter. Perfect for an ambush. It’s a large, two-storey room, with a balcony overlooking the room on the second level. There’s desks and large cabinets everywhere. You don’t see or hear any sight of them. The room is deathly quiet, and you all keep your guns raised for a quick confrontation.

Suddenly, you see flashes, and hear the loud burst of gunfire, headed right for you.

Roll 1d100 to dodge. Bo3.
>>
Rolled 13 (1d100)

>>5525713
No dodge addition here?
>>
Rolled 54 (1d100)

>>5525713
>Does several summersaults and backflips to avoid the bullets.
>>
>>5525720
Only while sprinting. I'll put all your character traits and a few extra things in a pastebin at the end of this phase.
>>
Rolled 7, 42 = 49 (2d100)

>>5525713
Forgot Isaac and Simon's roll.
>>
>>5525726
Man, it’s just not the team’s day.

I wonder if it’ll become a trend where every mission a teammate gets taken out.
>>
Rolled 8 (1d100)

>>5525713
jobbers, jobbers everywhere
>>
>>5525726
Lmao, we dodged the best out of three people.
One of which is a highly trained captain, and the other is an elite special agent.

How do D-Boys consistently make everyone else look like jobbers?
Are some kind anomalous SCP?
>>
>>5525779
Being a D-boy is a very Darwinian experience. You don't survive unless you're hot shit.
>>
>>5525720
>>5525721
>>5525734

You make a jump for a desk in front of you, while Agent Simon and Isaac leap to the ground. Agent Simon manages to crawl up to get behind a nearby shelf, but Isaac takes some hits and desperately drags himself behind a desk while bullets land all round him. You peer over, and it looks bad. He’s been hit in the leg, and as you watch him pull out what little medical equipment he still has left you notice a dark patch in his side that’s getting bigger with each passing moment. Shit. He’s downed some pills and is applying bandages to himself, but it looks like he’s immediately out of the fight. There’s still three of them left and you haven’t been able to shoot back.

You look over to Agent Simon and see that he’s completely calm as the gunfire rages. He’s squatting next to a shelf, patiently waiting the opportunity to step out and take a shot. Goddamn, that man is focused. The only problem with his plan is that the gunfire doesn’t seem to be relenting, they’re making sure that there’s a constant rate of fire hitting your positions, effectively suppressing you.

There’s gunfire falling all around you as well, but the desk is either too thick for bullets to get through or they don’t have an eye on your position. You hope it’s both. As you peek your head around the corner to get the location of the enemy you see that there’s two upstairs, pouring fire down on you from higher ground, and one is behind a pillar on your floor, keeping you from moving closer.

The situation is desperate, and at any moment the guys upstairs could change positions and flank you, rendering cover pointless. But at least two of them are injured, probably hurting their aim or ability to move, and you and Agent Simon are unscathed. What will you do?

>Run over to Isaac and help him. You need his extra firepower.

>Fire back. If you can even the odds, it’ll become a lot easier.

>Try to flank around the guy on this level. Once he’s gone you can focus on the upstairs.

>Make a run for the second level. Risky, but it’ll mean that they can’t suppress you so easily.
>>
>>5525833
Write ins are also, as always, accepted.
>>
>>5525833
>Make a run for the second level. Risky, but it’ll mean that they can’t suppress you so easily.

D-Boy approaching at rapid speeds!
>>
>>5525833
>Write in: Shout something to the effect of "FLASHBANG OUT!" and start suppressing the upper level.

Hopefully they fall for it and it lets us get a hold of the momentum. Worst case at least we're in the fight.
>>
>>5525833
>Make a run for the second level. Risky, but it’ll mean that they can’t suppress you so easily
>>
>>5525833
>Make a run for the second level. Risky, but it’ll mean that they can’t suppress you so easily
>>
>>5525833
>Try to flank around the guy on this level. Once he’s gone you can focus on the upstairs.
>Write in: Shout something to the effect of "FLASHBANG OUT!" and start suppressing the upper level.
The guy who isn’t up the steps is probably an injured one since he got picked to stay on our level. Charging him will be easier.

Flashbang write-in might buy us that precious half-second to get out of cover and start moving. That’s good enough.
>>
File: archer-suppressing.gif (1.77 MB, 498x278)
1.77 MB
1.77 MB GIF
>>5525833
>Fire back. If you can even the odds, it’ll become a lot easier.
Are you all trying to get us killed?
We got lucky with the SCP, don't tempt death again. At least not so easily.
>>
Also, if we do end up making a run for it, I agree we do the "flashbang" idea.
>>
>>5525839
>>5525842
>>5525844
Supporting

Worst case we draw fire off of Simon's position, which isn't bad either
>>
>>5525833
>Fire back. If you can even the odds, it’ll become a lot easier.
>>
>>5525856
We may as well “flashbang” in any case. If we can find something to chuck over cover, we can use that chance to pop up and return fire like anon suggested. We just need a break in their suppression fire to start turning it back around on them.
>>
>>5525844
Adding on to support the "FLASHBANG OUT" write in. Throw something random to help sell the illusion
>>
>>5526051
Y’know, we may not even need to say FLASHBANG. We taught them to fear randomly-thrown objects not that long ago.

A shame we didn’t grab an empty beaker before we left. They’d REALLY respond to that.
>>
>>5526062
Maybe we should yell "BEAKER OUT" instead of flashbang then. lol
>>
>>5526073
Know what, I’ll back this. That’s the sort of shit that we’d be yelling at our team for since it’s clearly not SOP in a firefight.
>>
>>5525852
+1
>>
Rolled 37, 69, 19, 26, 56, 2 = 209 (6d100)

Alright, give me 2d100+5 to make it to the second level and scare them with a fake flashbang. DC is this post's roll.
>>
>>5526525
Bo3.
>>
Rolled 10, 2 = 12 (2d100)

>>5526525
uhh
>>
Rolled 22 + 50 (1d100 + 50)

>>5526525
Agent Simon's roll. Also, the first two of those enemy rolls should have a -5 due to injury.
>>
Rolled 29, 30 + 5 = 64 (2d100 + 5)

>>5526526
brick out
>>
Rolled 67, 70 + 5 = 142 (2d100 + 5)

>>5526525
>>
>>5526559
Our savior.
>>
>>5526559
We’re so freaking cool
>>
>>5526528
>>5526533
>>5526559

You make a break for it. Across the room, ducking from desk to desk, to the stairs to the second level. Noticing your move all three of them open up, firing rapid bursts that are sure to hit you. There’s bullets flying all around you, and you feel the impact of small wooden splinters hit you as you move, but no bullet finds its mark. You get to the stairs completely unscathed, and out of their line of sight. Damn, that was close. You turn to check how Isaac and Simon are doing.

Isaac’s still crouching behind some cover, applying bandages to his wounds and grimacing at every movement he takes. Meanwhile Agent Simon, seeing his chance, calmly steps out from behind his shelf, raises his pistol, and shoots one of the guys on top. There’s a strangled cry as he falls back. Someone shouts from up top.

“Fuck you! You goddamn bastards! You even know what you’re doing?”

Seems like they’re starting to lose it. You don’t blame them in all honesty, they’ve just been unlucky enough to get the short straw in life.

You take advantage of the situation and run up the stairs, two at a time. You reach the top and quickly jump into cover behind a pillar as it starts getting pounded by gunfire, small bits of concrete flying everywhere. You might be in a tight spot if there were still two guys up here, but now there’s only one, and he needs to reload eventually.

Eventually, the gunfire stops, and you take your chance.

>Flashbang out!

You throw a particularly large piece of debris that’s been shot off your pillar at the guy on the other side of the balcony. He falls for it, and ducks as you rapidly move forward, keeping your rifle aimed at his area. When nothing happens, he pokes his head up before ducking it again as a burst from you keeps him down. Oh how the tables have turned. You’re not sure where Agent Simon is, but he should be able to handle that other guy on his own. What will you do with this guy?

>Shoot him. End it now.

>Try to take him prisoner. Could be useful. Dangerous if he tries something though.

>(Write in)
>>
>>5526959
>Shoot him. End it now.
>>
>>5526959
>Shoot him. End it now.
We have already done WAY more than enough than a D-Class is supposed to. Our luck supply can only hold so much. Just blow his brains out and move on.
>>
>>5526959
>>Shoot him. End it now.
We're not exactly trained to properly take a prisoner anyhow,
>>
>>5526959
>Try to take him prisoner. Could be useful. Dangerous if he tries something though.
>>
>>5526959
>>Try to take him prisoner. Could be useful. Dangerous if he tries something though.
>>
>>5526959
>Shoot him. End it now.
These goons barely even know who their boss is, let alone any useful Hand intel
>>
>>5526959
>Shoot him. End it now.
Pop pop watchin Ops drop
>>
>>5526959

>Try to take him prisoner. Could be useful. Dangerous if he tries something though.
>Beat the shit out of him
>>
>>5526959
>Shoot him. End it now.
Agent Simon can take his guy captive if he wants. No risks with our guy.
>>
Damn, so how many guys did we kill, was it 3 in total and injured a fourth, out of a total of 8 guys? which was 10 but 2 were killed before they came to us.

We basically did 30% of the work if you count the 10.
Or 37.5/38% if you count the 8.
>>
>>5526959
>>Shoot him. End it now.
blast the fucker
>>
Ghetto blast him
>>
>>5527241
>Tyrese, give these niggas a volley
>>
>>5526959
>Shoot him. End it now.
We have two known injured, possibly three. If we take him prisoner, that’s up to three injured and one hostile to cart around with three healthy people. I can’t justify that math.
>>
>>5527256
(you) for a man of /k/ulture
>>
>>5526959
>>Shoot him. End it now.
>>
Rolled 11 + 50 (1d100 + 50)

Rolling for Agent Simon taking care of the last guy.
>>
>Shoot him. End it now.

You slowly walk up, your gun remaining pointed on his position. Eventually you round the corner to find him crouching in cover, his eyes widening as he sees you and the barrel of the gun. He’s so shocked he doesn’t even raise his own weapon. You line up the rifle, and pull the trigger. Bullets go tearing through the man, and he spasms quickly before remaining still. A pool of blood quickly forms around the body. You’re left panting, the smoke from the end of your rifle lazily drifting upwards as silence suddenly descends upon the room. You collapse against a pillar and try to catch your breath.

There’s a single bang from downstairs. Guess Agent Simon took care of the last guy.

You hear steps coming up the stairway. You turn your head as Agent Simon walks over and surveys your work. He nods, and turns to you.

“I’m impressed. You’ve handled yourself well, D-8. I count three kills. Seems like some D-Class do have their uses.”

At this moment Isaac manages to limp up the stairs. He’s removed his vest, and there’s thick bandages wrapped around his chest and one of his legs, with red bleeding through a little, but he can obviously still stand and move, so you guess he’s not too bad. Exhausted, but alive.

“Good work, Daniel.” He nods to you as he limps to the body of the guy you shot. “Now who the fuck are these guys?”

He gasps painfully as he kneels down next to it. Man, you’ve dodged far too many bullets tonight to be comfortable. You’re lucky you didn’t even once get riddled with bullets. You shake your head. Too damn lucky.
>>
>>5528459
Still, you’re learning more about this strange world of The Foundation and the anomalies it contains. Plus the other groups out there that want to get their hands on these anomalies. You wonder who these guys might be. There’s scarier things than humans out there though. The thought of the thing in the basement makes your skin crawl, and you’re sure it’s not the only horror lurking in the dark places.

You look over at the body that Isaac’s turning over. Seems like some kind of special forces guy or something. Well built, black coverall, military vest with mags and other equipment in it, the kinda guy you see on TV. Can’t really tell much other than that.

Isaac’s examination of the body is cut short as he rips off something from its shoulder and holds it up to Agent Simon. It’s a patch, some kind of green triangle.

“What’s this? I’ve never seen this symbol before. Doesn’t match any GoI I know of. You recognise it Agent Simon?”

Simon reaches over to take the patch from Isaac and looks at it.

“Oh, not these fucking mercs. I’m going to have to make some calls when we get back to base. These fools shouldn’t be getting anywhere close to a Foundation op. Even if they did get hired by those damned hippies.”

“Who are they? They don’t look like CI or any of the usuals.”

Agent Simon shoots you a glance before replying to Isaac.

“They’re not CI. Someone else. But I’m unable to talk about it in present company.”

More secrets. Those are getting kinda annoying. Not like you’ll ever get the chance to mouth off at someone outside the Foundation. At least you don’t think so. Then again, it’s not like you expected them to tell you everything.

Agent Simon continues speaking. “Now for the cleanup. I expected this to go smoother and without these difficulties, but the files have been acquired. Isaac, you’re to head outside to locate Jack, and contact Site-21 if he hasn’t already. We’ll need medevac for you at least, if not Jenny and Jack, plus cleanup crews here ASAP. And D-8. You will…

>Go outside to help Isaac look for Jack, and contact the Foundation.

>Head back downstairs to see what you can do for Kei and Jenny.

Approaching the end of this mission, next update will probably be the last. After that I'll write up a report and take a break for a few days. Been good fun anons, I hope you've enjoyed it!
>>
>>5528464
>>Go outside to help Isaac look for Jack, and contact the Foundation.

Best not to let a wounded man be on his won. Simon can head back down and help Kei and Jenny.
>>
>>5528464
>Go outside to help Isaac look for Jack, and contact the Foundation.
We have no medical training and would just be in the way. Though then again, I reckon there's a medical facility in this old Site somewhere.
>>
>>5528464
>Go outside to help Isaac look for Jack, and contact the Foundation.
>>
>>5528464
>Go outside to help Isaac look for Jack, and contact the Foundation.
Also, just because we have a moment and I’m willing to help even when it’s possible we’ll be shot.
>Tell Agent Simon about the objects you saw when the thing tried to possess you.
We saw an eraser, a sock, and felt like there should have been a third item. But we couldn’t see that. We felt the thing feared them, too. I’m guessing it was backwash, it wanted us to get some items but we kicked it out and made it recoil, so it shared what it feared instead of what it wanted. That’s just a theory though.

I’m sure we’re going to get something equivalent to a brain scan when we get back. Maybe even get some memories wiped. May as well make them count where we can.
>>
>>5528464
>Go outside to help Isaac look for Jack, and contact the Foundation.
>Tell Agent Simon about the objects you saw when the thing tried to possess you.
>>
>>5528464
>Did get hired by those damn hippies
I fucking hate GAW and AWCY? so tearing those fuckers down and gutting then sounds great
Maybe we could even get MC&D to help out, they have a grudge against them too yeah?

>>5528786
Supporting
>>
>>5528464
>Head back downstairs to see what you can do for Kei and Jenny.
>>
>>5528815
Planning ahead for when we eventually die and play as an agent instead?
>>
>>5528464
>>Head back downstairs to see what you can do for Kei and Jenny.
>>
>>5528938
Planning for when we as a D-boy invade their fucking commune with napalm and skips
>>
Update coming tomorrow.

Too busy reading Conan stories, sorry.
>>
>>5529981
We talkin OG? Cuz that's the good shit. You can really tell the author grew up in a goddamn hellscape.
>>
>Go outside to help Isaac look for Jack, and contact the Foundation.

“Meanwhile,” Agent Simon continues, “I will be heading downstairs to help Kei and Jenny, if possible. I’ll probably be a while.”

As he turns to leave, you suddenly think you should tell him about your full experience in the basement.

>Hey, uh, Agent Simon?

“Yes?”

>I just thought I should mention, back when that thing downstairs tried to possess me, and I fought it off, I saw some stuff that I don’t think it wanted me to see. A uh, Eraser, a sock, and something else I couldn’t see. Think it was afraid of them. That useful at all?

He looks thoughtful for a moment. “So they’re still down there… And you saw these things, clearly? After facing down… the shadow thing?”

>Yeah, I did.

“Very interesting. Thank you for bringing that to my attention. It will be very useful.”

And with that, he heads deeper into the building, back to the underground facility. Kei and Jenny are still down there, along with that shadow thing.

Isaac beckons to you. “Come on, let’s go. I need someone to lean on after all that.”

You lift his arm over your shoulder and let him lean on you, as you go through the halls and out the building. It’s lighter now, and as you look to the horizon you see the glow of sunrise in the distance, the clouds starting to change from shades of grey to red and orange. Isaac pauses, and looks towards it.

“I’ll never get tired of that. In all my years on this job, there’s nothing that beats the sunrise after a difficult night. Makes everything worth it in the end.”

He coughs for a moment.

“Sorry. Getting sentimental here, must have lost too much blood. Come on, let’s look for Jack.”

You both start moving towards the front entrance, Isaac limping while leaning on you for support. The snow is falling around you, and it’s still cold, but you manage. As you get closer to road the first thing you see are the two black vans, riddled with bullets. Guess Jack must have done his job. The next thing you see is heavily armed and uniformed men moving about, about 15 or 20 of them, and lot more vans in the middle of the street. POLICE is stamped across the vehicles and several of the men, and as you walk closer one of them notices you and calls out.
>>
>>5531753
“Hey! We got someone over here!”

Several of them immediately move closer, their guns drawn but not pointed at you. You’ve been on the receiving end of a rifle too many times today to feel comfortable with even that. As you and Isaac limp closer someone pushes through the crowd, yelling for them to drop their weapons.

It’s Jack, and he has his arm in a sling.

“Isaac! Daniel!”

He rushes forward to help you carry Isaac, yelling for the medics to come help. As people move around, yelling and returning to their positions, he leans in close and whispers to you both.

“We’re CIA. You two have been hunting Russian agents, trying to steal weapons blueprints from us. Best I could come up with. Keep it vague if they ask questions.”

Isaac nods. “Amnestics on standby?”

“Yep, got them in one of the cars. How’s the team?”

“That son of a bitch Simon is untouched, just like Daniel over here. Jenny got it bad though, and Kei got injured too. They’re still underground, but we got them all.”

“Underground?”

“Tell you about it later.”

You and Jack help Isaac to a waiting medical van, and the orderlies immediately pounce on him. He manages to wave them off though, refusing to leave until he sees the rest of the team comes out, choosing instead to sit on the back of the van. Jack offers him a packet of cigs, which he takes. Isaac lights up a smoke and takes a long, deep breath. He glances at you, grabs another one from Jack’s packet, and offers it to you.

“Want one? Think you’ve earned it.”

>Sure.

You take it, and let Jack light it for you.

“Just make sure to stub it out when Agent Simon gets back.”
>>
>>5531754
You wait for several minutes as the police officers mull about. Jack prevented them from entering earlier, to ensure nobody managed to escape the building, and at Isaac’s advice he’s ordered them to stay put now, since the chance of someone wandering downstairs would be unfortunate. Isaac’s decided to let Agent Simon make the full report now the situation’s under control.

Eventually, two more figures emerge from the building, carrying Jenny in a makeshift stretcher between them. Jack’s minion police officers rush forward to help them, and soon enough Jenny is carried to one of the waiting medical vans and whisked away to the nearest hospital. Isaac goes with her in the van, since his injuries need medical attention too. It’s just you, Kei, Jack, and Simon now.

“So, I am to understand that you are the ranking case officer on this mission?”

Seems like Jack decided to pull a little coup while Agent Simon was in the building.

“Uh, yes, sir. I thought it necessary to ensure full cooperation from the local authorities.”

Agent Simon sighs. “I suppose it was justified. At least you managed to handle yourself. Got two of them?”

“Yes, sir. Managed to ambush them as they arrived, eliminated two. Got a bullet in the arm for my trouble though. They didn’t pursue me, went straight for the building, which probably saved my life.”

Simon nods along to Jack’s story. “Managed to contact command?”

“Yes, sir. Gave them a basic rundown, but I didn’t know the full details, like the fact there was an entire facility down below.”

“No, you wouldn’t. Still, the files have been retrieved, and the opposing forces have been eliminated. A satisfactory result. I’ll radio in the full report. Now, am I able to tell these guys what to do, or do I have to get you to do that?”

“I think they defer to me, sir.”

At that Agent Simon lets out a sigh of defeat.

MISSION COMPLETE
>>
And that's the end of your adventure into Site-[REDACTED][/SPOILER]!
For now

As always, please comment with any questions, criticism, things you liked, etc. I'll be taking a break for a week or two now, posting a quick incident report before returning to you back at Site-21. See you then.

>>5531065
Oh yes, nothing but Howard Conan will do. Brilliant stories every one of them.
>>
>>5531766
It's always a pleasure QM.
>>
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>>5531766
>messed up the spoiler
>>
>>5531753
My write-in has probably killed some more people. But I take some cold comfort in that it’ll probably keep others from dying later when it would have inevitably escaped.

>>5531766
Questions: I’m sure you don’t want to spoil much from paths we didn’t take, but was anything on the other levels? Background knowledge, more dangerous things to interact with, the fireteam from up above?

When do we get the “lucky D-boy” moniker and kill our chances at surviving the next mission? That’s two (three if you count the orb, which I should given how many dead D-boys that resulted in) missions we’ve come back from alive, and untouched since the first. I don’t know what the survival rate is, but I assume most don’t make it past the first “dangerous” mission, much less when it’s their first mission overall as well.

Shadow creature from the SCP archives somewhere, or OC?

No real criticisms. I liked the description of the 4th floor. Same with the orb world btw.
>>
>>5531785
I am also curious on these
>>
>>5531785
There was other things to find on the other levels, mostly loot or background info on what exactly happened to make it abandoned, but if you had tarried too long or chosen the wrong floor twice in a row then you would have either been found by the Mercs or come across a firefight between your team and them.

Character reactions to your luck will happen back at base. Survival rate of D-boys depends on what they're getting sent into, though this version of the Foundation doesn't like wasting them. You still have been incredibly lucky so far and it's been more than a little frustrating for me. I don't like being generous and yet every time there's a chance for you to suffer you roll mini-crits. I am still salty over that basement escape
Then again, I guess there's no other way to survive as a D-boy.

The creature is OC.
>>
Gotta admit I'm really enjoying the quest and doing my best not to get too attached to the character and our squad since we ARE a D-Class, appreciate you running it
>>
From the files of the UNUSUAL INCIDENTS UNIT [UIU], FBI

CONFIDENTIAL

Investigation Report January 18th, 19

Supervising Agent: Jack O’Donnell

Responding Agents: Vera Hayden, Thomas Ciello, Ben Williams

Agent Ciello’s Report

At precisely 0500 hours we received a call from The Skippers. [spoilers]I was in my motel room, watching the fan spinning lazily over my head, my six-shooter in my right hand and a stiff bottle of gin in the other. [Agent O’Donnell Note: Irrelevant. Also, no you weren’t, you were playing pool with me and Sarah in the break room. They told me [Agent’s O’Donnell, Hayden, AND Ciello] to head to a location in Stefan City, there’d been an “Incident”. We were supposed to be cleanup detail. An average case for the Unusual Incidents Unit. Incident. I don’t like that word. It’s too tame a sound, in my opinion. I prefer living on the edge, the smell of danger in my nose, and the comforting weight of my gun at my side.

[REST OF RECORD EXPUNGED]

Agent Ciello has been reprimanded and is currently writing a new report. Pretentious blowhard.
>>
>>5538875

Agent Hayden’s Report

0500 hours the Skippers called. There had been a “clash” with some kind of Fireworks group, and they were requesting us for cleanup duty. Said their team were all too injured to deal with it themselves, though when we arrived I counted two healthy bodies. But that’s the Skippers for you, always keeping secrets without explaining why.

Eight dead bodies. Two [2] outside, six [8] inside. We were told that two [2] more had been dissolved on the second sub-floor, and to watch our step down there. Place was apparently some old Foundation base, and there were several levels below the ground floor. Built in 1945, long after the city had been “planned”. Regular city records from a few years later are missing. Wouldn’t tell us why they were raiding their own base, or why it was abandoned though. Typical Skippers.

The bodies of the operatives were identified as belonging to DELTA GREEN, some kind of government black-ops unit. Too classified for us to know about. I asked some contacts I know [Who?] [Not telling.] about them, apparently they’re just as much of a joke as we are. Didn’t bother asking any more.

We began setting it up as some kind of foiled espionage op, hope that doesn’t piss off whoever owns these Delta Green guys. Some Russians caught by the good old FBI or some weak excuse like that. Local police were friendly enough, local FBI was annoyed, as usual.

Member of the Can Collection approached us in the middle of it, asked if he could be permitted to poke around and help out, to which he was politely told to fuck off. No way are we letting those guys stick their noses anywhere near our op. Shifty bastard wanted something, but he can sneak around without our help. Kept on asking us if we had recovered anything, seen anything, blah blah. Told him no, repeatedly. We’re not reporting that one to the Skippers.

The Skippers did tell us there were some cans in the lowest basement, guarded by an “extremely dangerous” can man. Said we could have them if we wanted, and were dumb enough to go grab them.

Agent Ben Williams volunteered to explore the basement, to try and recover the anomalous items. As of writing he is spending an extended amount of leave in a psychiatric ward. Said there was more than just a “can man” down there too, before they took him away. I have the feeling that telling us about the cans was a subtle manipulation by the Skippers, but I can’t prove it.

Anyway, everything was cleaned up, bodies zipped and taken away, small column in the local newspaper, we come away empty handed, as usual. Apparently, there was also a break in the day after we left, probably the Can Collection guy. We’re not telling the Skippers about that one either.

Okay, report is done! I'll be resuming in a couple days, around Monday or Tuesday, I think. See you then!

Messed up the formatting, again. Goddamit.
>>
>>5538878
Agent Hayden, you mentioned “anamolous” items. You’ll need to refile the report with the proper disguising gernacular. “Can” you do that agent?

I kid. At least it can be written off as one of the many mistakes agents make when filing reports. No one can be expected to perfectly self-censor after all. Not with the aid of some special cans.”

Were they sent down so the entity could attack the agent and the items could be safely retrieved as it had already “possessed” the other guy?
>>
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>>5538878
>delta green
like, the group from the titular game?
>>
>>5538878
But here's the most important question. Did we ever get to eat our borgar and was it still at least lukewarm?
also damn the UIUseless not sharing important information. I hope the Hand agent had their brain eaten by squiddy.
>>
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>>5539101
The implication is that the Foundation let the UIU know about the loot in the basement to see if it was safe to venture down there, since you managed to come back in one piece. It was not safe.

>>5539141
Yes, I thought I'd throw them in. They won't be making too many appearances, just thought I'd use them as a non-anomalous antagonist whose deaths won't cause an incident with the other GoI's. They're slightly below the UIU in terms of respectability in this setting.

>>5539154
Yeah you got to ear your burger. It was cold, but food is food, especially when you've survived being shot at and mindrape. Agent Simon gave you permission to order more from the store anyway.
>>
>>5540065
I read that as "You got your ear to your burger"

Also I'm pretty sure that next time we meet some UIU we can act like we aren't a convict
>>
Location: Site-21, waiting room to Dr. Pierre C’s office, [REDACTED]

0900 hours, January 18th


You’ve been waiting in here for the past hour. You’re sitting in an ugly cream coloured room with equally ugly cream coloured furniture. The plastic chair you’re sitting on is somehow getting more uncomfortable the more you squirm. There’s a short coffee table in the middle of the room, without even a magazine to flip through, and chairs identical to yours line the walls, only interrupted by the two doors opposite each other. One leads out into the corridors of Site-21, the other is labelled Dr Pierre C.

You’ve been sent to the psychiatrist. Mandatory, Simon said. Though you’re damn certain none of the other members of your team are going through this. Just as you start thinking about walking out, Dr Pierre C.’s door opens, and who you presume is the man himself walks over.

“Greetings, Daniel. I hope you’re feeling well today? This is just a routine check-up, some simple questions before we send you to wherever you need to go next. Some people can be shocked by the violence they see out there, you know. That all sound okay?
You look at him blankly. The man’s young, almost too young you think. His brown hair is extremely messy, and if it weren’t for the fact he was cleanshaven and in an ugly cream turtleneck you’d almost think he was a hippie.

>I was in prison, doc.

“You never know!” He replies with a unnaturally cheerful smile. With that, he walks back into his office, and you get up and follow him. Cream coloured walls again. Great. He sits behind his desk and beckons you to sit in a chair in front of it. There’s nothing else in the room, not even filing cabinets, only a door on the wall opposite you.

You shrug and sit down on the chair. Dr Pierre C. slides a clipboard with a pen and sheet of paper on it across to you.

>Look, Doc, what the hell are these questions about?

“Just please answer the sheet and once you’re done you can go.”

You sigh and pick up the paper in front of you. It’s a short multiple choice questionnaire, with the most inane questions you’ve ever seen.

Pick a colour
>Blue
>Green
>Red

Pick a number between 1 and 10.
>Write in

Which do you value more?
>Money
>Knowledge
>Power

Would you help an injured animal?
>Yes
>No
Black or white?
>Black
>White
>Grey
>>
>>5543598
“Now, for some more personal questions.”

>Personal questions?

“Oh no, don’t worry about anything embarrassing, please! These will be for gauging your general mental health. They’ll be very simple. Completely routine.” He pulls out a small notebook and readies a pen.

>Okay...

“Alright. First one. How often do you think about death?”
>Loads
>Never
>(Write in)

“Okay. Who will you kill next?”
>No-one
>Whoever’s needed
>You
>(Write in)

“Very good! Now, final question. Behind me is a door. Behind that is a room with a man who needs to be killed. Will you kill him for me?” Dr Pierre looks directly at you, face completely blank. Is he being serious?
>Yes
>No
>Doc, what the fuck are you on about?
>(Write in)

He smiles at your responses and looks up.
“Thank you very much. This will be extremely useful. Now, if you’ll excuse me, I have to quickly go file this. Won’t take a moment! I’ll see you soon.”

He gives you another unnatural smile and walks out the room. What the hell was all that about?

You look at the door across from you. Cream coloured. Should you open it and check?

>Stay put. No way are you messing with that.

>Have a look. Doesn’t mean you’re going to kill the guy, if he’s there.

>Search the doctor’s desk. There could be something useful.

>(Write in)
>>
>>5543598
>Red
>9.9
>Power
>No
>Grey

>>5543599
>(Write in)
>I've been thinking about killing myself ever since I stepped into this room, does that count?

>(Write in)
>Agent Simon Cowell. Joking! Just saying that since I know he will probably be reading these.

>(Write in)
>Kill him yourself, lardass. I don't have time to be cleaning up someone else's mess!

>(Write in)
>They probably have cameras in this room. This is obviously some kind of test! No way they would leave a felon in a room by himself in a room with so many possible weapons. Fuck with them a little and take a piss on the doctors desk.
>>
>>5543598
>Green
I always liked the green ranger.

>Pi
This is the number that never ever ends!

>Knowledge
Our curiosity got us into the program, after all.

>Yes
Not in all circumstances, but they should have given a scenario.

>Grey
I like absolutes, but it’s hard to find them.
>Death
Backing >>5543608. If he wants a serious answer,
>”Not around here really. During the experiment and the field? I have my own lurking in the back of my head. Kinda like when I first got in prison.

>Kill next
>”That’s a routine question, huh? Makes me wonder how many patients you’ve killed yourself doc. Whatever tries to kill me next I suppose. Assuming I don’t just run away from it. Some shit just ain’t worth fighting.”

>Kill a man
>”No. I don’t like you enough doc. Or hate that guy enough. Take me on a few dates first, then ask again.”

>Search the doctor’s desk. This is definitely a test. May as well see what they planted here to help sway your mind. Maybe some kind of dossier on the man in the other room to make you want to kill or free them?
Tracks with the “knowledge” answer. I could also support going into the other room and questioning the person. Wonder if the animal question is to measure how likely we are to “save” someone we’re supposed to kill?
>>
>>5543599
>Green
>1.73
>Knowledge
>Yes
>Gray (write it this way, just to be a dick)
>I try not to think about it but it's hard not to.
>Whatever it takes to survive.
>Depends if you're fucking with me or not. Who knows, maybe it's a woman. Or a dog.
>Search the doctor’s desk. This is definitely a test.
>>
>>5543598
>>5543599
>Red
>1.73
>Knowledge
>Yes
>Grey

>normally
>the next guy who puts a tomato on my cheeseburger
>Only If I get a triple cheeseburger after i do it

>Search the doctor’s desk. There could be something useful.
search for whatever fucking pills he is taking and throw them in the trash.
>>
>>5543598
>>5543599
>Blue
>7
>Knowledge
>yes
>White
>Loads
>A Federal Agent
>Maybe
>Have a look. Doesn’t mean you’re going to kill the guy, if he’s there.
>>
>>5543599
>Blue
>8
>Knowledge (draw a hotdog next to the answer)
>Yes
>Grey
>Sometimes
>Whoever designed the beds, those are some hard ass mattresses
>Why do you want him dead?
>Search the doctor’s desk. There could be something useful
>>
>>5543598
Pick a colour
>Green
Pick a number between 1 and 10.
>7
Which do you value more?
>Knowledge
Would you help an injured animal?
>Yes
Black or white?
>Grey

>>5543599
about death
>(Write in) only when it's near
killing someone
>(Write in)hmmm depends on the reason for them to die
killing some guy behind the door
>Doc, what the fuck are you on about?
Doc leaves for a bit
>Stay put. No way are you messing with that.
>>
>>5543598
>Green
>7
>Knowledge
>Yes
>White
>>5543599
>”Not around here really. During the experiment and the field? I have my own lurking in the back of my head. Kinda like when I first got in prison.
>the next guy who puts a tomato on my cheeseburger
>Kill him yourself, lardass. I don't have time to be cleaning up someone else's mess!
>They probably have cameras in this room. This is obviously some kind of test! No way they would leave a felon in a room by himself in a room with so many possible weapons. Fuck with them a little and take a piss on the doctors desk.
>>
>>5543936
Supporting all of this.
>>
>>5543598
Color
>Green
Number
>3
Value
>Money
Injured animal
>Yes
Black or white
>Black
>>5543599
First
> Since I started working here more then I did before
Kill next
>Hopefully no one, but with this job...
Door
>Is that an order or just a question?

>Stay put. No way are you messing with that.
>>
Questionnaire Responses:
>Green
>7
>Knowledge
>Save the animal
>Grey

Personal Responses
>Only when it’s near. Not around here really. During the experiment and the field? I have my own lurking in the back of my head. Kinda like when I first got in prison.
>The next guy who puts a tomato on my cheeseburger.
>Doc, what the fuck are you on about? Kill him yourself, lardass. I don't have time to be cleaning up someone else's mess!

> Search the doctor’s desk. There could be something useful.

You make sure that the creepy doctor is well on his way to file his papers before you slowly rise from your chair. Why is he even leaving the room to file your psych report? Right away too. This guy is weird. Well, his fault for leaving the room unattended. There’s no way you’re even opening that door in front of you, but you’ll settle for the next best thing: rummaging through the doctor’s desk to find something useful.

You walk over to the desk and have a look at it. It’s a solid wooden desk, thankfully not cream coloured like everything else in the room. There’s pencils, papers, and other things arranged nearly on it, but your attention is drawn to the large book he was writing in. You quickly take it and flip to the last page that’s been used.

D-8170 (Daniel Cruz) Status: SOUND. [He seems unaffected by the encounter in Facility-28. Very curious. Don’t know why Simon sent him. Obvious he’s in fully control of his faculties. Extreme mental resilience will be useful. Recommend use in more para-psychic phenomena. The best kind of D-boy.

Huh. At least it seems to be good news. Though you’re sure you don’t want to experience more of that shadow thing you saw in the basement.

You close the book and gently place it exactly as it was. Then you get to the real treasure, the contents of the desk. You open each drawer, checking them for anything useful. There’s not much really, mostly uninteresting papers and stationary. But in one, you find some things that might become very useful. There’s a bottle of pills, labelled Class-B, and a small aerosol can with a big caution sign next to them. What the hell is a doctor doing with a spray can? You leave them and open another drawer. FACILITY-28 DOSSIER. Now that could be useful. You lift it up and notice something else underneath, titled Group of Interest with a weird symbol of a… tree? No, it has a snake head at its roots. The hell is that supposed to be? You look at the items in the drawers. You’re tempted to steal something. But you think you’ll only be able to sneak one out.

[Pick ONE]
>Bottle of pills
>The spray can
>Facility-28 Dossier
>The snake thing
>Leave them be. They'll find out you took something.
>>
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>>5545798
You make your decision. Just as you close the drawers shut, you hear footsteps coming from the waiting room and you jump back into your chair, quickly trying to make yourself seem as bored as possible. Soon enough, the door behind you opens and the doctor walks back in.

“Hello! I see you weren’t curious enough to check what was behind the door. An interesting choice.”

He knew you didn’t open the door? Wait, does that mean he knew you looked through his desk? If he does, he’s not commenting on it. You nervously wait for him to say something, but he doesn’t.

“Well! That’s that! It’s been good to see you, Daniel. I hope you’ve had a satisfactory time with the Foundation so far. We’re done here now, you can go. There’s a guard waiting outside. He’ll take you back to the D-Wing. Goodbye, Daniel!”

He even waves to you as you get up and leave. Weirdo. Once you get to the main corridor you see a waiting guard, who nods to you and begins walking off. You quickly follow him.

You’re led down several bland concrete corridors until the guard suddenly stops. You’re not standing at the entrance to the D-Wing, instead you’re in front of a small counter with Dave sitting inside.

You can’t really remember the corridors when you last were here, but you could have sworn you’d come a different way to a different part of the site last time. But this is definitely Dave’s shop. It’s the same booth, but in a different part of the facility? Maybe he has several set up around the place. Whichever it is, Dave is waiting expectantly with a smug grin on his face.

>Hey Dave.

“Hello! Agent Simon tells me you’ve been a very good boy recently, so I’m to let you have a reward. Very rare for him to do that, you know. You’re a lucky one.” He sniggers, as if he’s made some funny joke. Creep. He leans forward, his belly sticking over the counter as he slides a list across.

“So, what’ll it be?”

>A chocolate bar. It looks bigger than the last one you got.
>A small dumbbell. Great for working out!
>Foundation branded pack of cigarettes. Lighter not included.
>A shirt with Dave’s face drawn on it.
>Slippers. Comfy.

Sorry for the lateness, I miscalculated how your responses would affect this scene and how much you’d write in.
>>
>>5545798
>>5545800
>The snake thing
>A small dumbbell
Knowledge is power and let's be honest, getting fit will help us survive getting mauled by an anomaly 0.4 seconds longer. Anything goes.
>>
>>5545798
>The spray can
Flamethrower potential.
>A shirt with Dave’s face drawn on it.
Beautiful.
>>
>>5545800
>The snake thing
We did pick knowledge.

>A small dumbbell. Great for working out!
I realize there’s a trade for foundation-branded stuff, but I’d rather get things straight from the source than fifth-hand from the boys, y’know?

>Write-in for Dave:
>You’ve been around the Foundation a few times, right? What’s your take on the stuff that keeps D-boys alive the longest?
I want to see if he suggests one of his items in particular, and go with that if he does. If not, may as well get some advice from the friendly merchant SCP.
>What’s your opinion on collectibles? Me, I prefer things I can use. Wasn’t real great at the trading shit back in prison.
Flavor question/background.


Yeah, you gave us creative freedom. Bad move!
>>
>>5545850
+1, but if we ever live long enough to come by a third time I want that shirt
>>
>>5545798
>>5545800
>Bottle of pills
tasty candies.

>A chocolate bar. It looks bigger than the last one you got.
Tasty candies: The Sequel
>>
>>5545798
>>Leave them be. They'll find out you took something.
>A small dumbbell. Great for working out!
Need to make those gains
>>
>>5545798
>Leave them be. They'll find out you took something.
>>5545800
>A small dumbbell. Great for working out!
>>
>>5545850
>support
>>
>>5546037
>>5546211
Supporting
>>
>>5545809
>Supporting
>>
>>5545800
>Leave them be. They'll find out you took something.
>>Slippers. Comfy.
>>
>>5545800
>The snake thing
>A small dumbbell. Great for working out!
Time to work out, or use it as a weapon if shit goes south.
>>
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>I’ll take the dumbbell.

“Excellent choice! Great for working out! You need to keep up your strength in this place. They don’t allow you D-Boys into the gym, so this is all you’ve got. Here you go.”

Dave hands you the dumbbell. It’s small, but you guess it’s better than nothing. You’d rather build up your strength in here than get it from whatever it is they’re sending you to next. And hey, maybe you’ll be able to trade it for something in the D-Wing. There’s supposed to be a big barter system going on, but until now you haven’t really had anything worthwhile to trade.

>Thanks. Hey, you’ve been around the Foundation a few times, right? What’s your take on the stuff that keeps D-boys alive the longest?

Dave raises an eyebrow in response.

“Stuff that keeps you alive? Hahaha, there’s not much. From what I’ve seen, you either need to be lucky or crazy to stick around this place. As a D-Boy. Though you got a good head on you, I’ll give you that, and you’ve made it this far. Tell you what. You keep on coming back here and I might cook up something special. If you make it that long. How’s that sound?"

You nod eagerly. You’re not sure what “something special” might be, but you hope it will be helpful. If you survive long enough.

>What’s your opinion on collectibles? Me, I prefer things I can use. Wasn’t real great at the trading shit back in prison.

“Collectibles? They’re pretty popular with the guys who come here. I don’t know what they do with them, but everyone wants ‘em. The Foundation branded stuff especially. Nobody wants mine. Though, when I do stock the odd bottomless soda can or indestructible combat boots people jump for them too. If they figure out the gimmick. I’m just a shopkeep anyway, as long as the stock is sold I’m happy.”

>Huh, thanks.

“You’re welcome. Come back again soon!”
>>
>>5547004

With the conversation finished and the dumbbell in your hand, you get escorted back to the D-Wing. The giant, hollow, gravitationally inverted sphere. Home sweet home. The guard leaves you at the airlock that leads into the gigantic common room for all you regular D-Class. You don’t think you’ll ever get used to climbing the ladder and seeing people walking on the “roof” and “walls” but that’s your new life in the Foundation. Beats the boring nothing of prison any day, especially at your age.

You walk up the “wall” of the sphere to the entrance to your cell area, and climb down the ladder that leads to the cells. You have to put your dumbbell away before you go do anything else. As you walk over to your cell and open the door a passing D-Boy calls out to you.

“That your cell?”

>Huh? Yeah, why?

“Oh. Saw the Choco King walk out of there earlier.”

>The what?

“The Choco King. Oh, you new here?”

>Yeah.

“Oh. You keep some chocolate in there?”
>I did. Hey, what’s going on?

“Your chocolate’s been taken, man. The Choco King has it now. All the chocolate in this place goes to him, no exceptions. You got to eat it immediately if you don’t want to give it to him.”

>Seriously?

“Yeah, man. Guy has the nose of a dog. Not literally, like, metaphorically.”

>You really need to explain that?

“Sure. I know a few guys like that. Just didn’t want you to get confused.”

You give him your thanks and walk into your cell. You put the dumbbell away, and hide the snake file you stole from the psychiatrist, then check the spot you put your chocolate in. Sure enough, it’s missing. Bastard.

What will you do now?

>Search for this Choco King. You want your chocolate back.
>Meet up with some of the guys you’ve made friends with. You still haven’t told them how you ended up here.
>Try and trade the dumbbell for something.
>Use the dumbbell. You’re not young anymore, but you could do with the exercise.
>Wait around for another mission. They’ll want you for something eventually.
>>
>>5547005
>Search for this Choco King. You want your chocolate back.
Time to beat a nigga to death
>>
https://pastebin.com/eTMpFsTR

Also, just done the pastebin for your perks and possessions. Will add characters and a few other things in coming days.
>>
>>5547005
>Use the dumbbell. You’re not young anymore, but you could do with the exercise.
If people want to swing by and talk with us instead, that’s fine too.

I’m half-convinced most of Dave’s items have anomalous properties, you just need to figure them out.

Glad to see he doesn’t seem to take the fact we skipped over the t-shirt personally.
>>
>>5547005
>Search for this Choco King. You want your chocolate back.
STOLEN CHOCOLATE? DEATH.
>>5547009
We can use the dumbbell to help with this.
>>
>>5547005
>Search for this Choco King. You want your chocolate back

>>5547041
I want to buy Dave's shirt next time
>>
It's a pretty stupid idea to straight up confront him immediately so I'm going with
>Work out
Can always get our chocolate back later, after a cool training montage with a dumbbell that might be anomalous
>>
>>5547005
>>Meet up with some of the guys you’ve made friends with. You still haven’t told them how you ended up here.
>>
>>5547005
>Search for this Choco King. You want your chocolate back.
>>
>>5547041
I'm half convinced Dave's a Can Man
>>
>Use the dumbbell. You’re not young anymore, but you could do with the exercise.
>>
>>5547005
>Search for this Choco King. You want your chocolate back.

Ultima Ratio Regum.
>>
The confrontation with the Choco King coming tomorrow.
>>
Actually, give me a 1d100 to see if you find out anything interesting about this guy. Bo3.
>>
Rolled 60 (1d100)

>>5548210
First rollo
>>
Rolled 76 (1d100)

>>5548210
>>
Rolled 39 (1d100)

>>5548210
>>
>>5548244
>>5548246
>>5548248

>Search for this Choco King. You want your chocolate back.

You’re not going to let this bastard take your chocolate. You’re going to find him and get it back! Or beat the shit out of him. Or something. You’re at least going to find out why he took it. What kind of man would steal so much chocolate that he’d start being called the Choco King?

You venture out of your cell, in search of the Choco King. You start by asking your fellow D-Class about him, who he is and why he steals chocolate. He seems to be well known, though nobody’s willing to tell you about him, instead laughing in your face when you say you’re going to get your chocolate back. But after sufficient threats and wheedling you manage to get some hushed whispers out of a few people.

They say that the Choco King collects all the chocolate that comes in here, one way or another. Nobody knows why, just that he does, and he’s vicious with anyone that tries to stop him. They say he’s a pretty good fighter, and he’s put a few guys in the medical wing over his chocolate. There’s even rumours that he murdered a guard once, but nobody’s sure if that’s true. Some of the guys have even taken to giving him offerings of chocolate, in the hopes that he’ll maybe help them one day. They also say that he has an uncanny ability to “smell it out”, meaning that he knows when you’ve received chocolate, and where you’ve put it. Some guys you talk to describe how he broke their arms when they told him they didn’t have any chocolate on them. You’re not sure how much of these are stories and how much is truth, and you’re not sure how much this will help you when you confront him.

Though, the most important piece of information you get is from an older guy, around the same age as yourself, who tells you that under no circumstances should you get into a fight with him when he’s eaten the chocolate. When that happens, he says, the Choco King becomes unstoppable, and there’s almost no way you can beat him. Maybe, he adds, you can try to hit him when he’s goes to eat the bar. But if you fail you better run to the guards and hope they’re willing to protect you, or else you're liable to wake up in the medical wing several months down the line.
>>
>>5549470

With all the information gathered, you decide it’s time to confront him. You go to the D-Sphere and head to the “North side”, the entrance directly opposite the ladder to the rest of Site-21. As you walk over to it you notice several guys whispering and looking in your direction, and when you look behind you there’s a small group of people following you. Guess you’re going to have an audience.

Eventually you get to the Choco King’s cell. On the outside it doesn’t look like anything special. Just another door in this strange and baffling place.

You enter the cell.

It’s a shrine to chocolate. The walls are covered in stacked bars, from normal brands you recognise, foreign looking ones, even Dave-branded bars. There’s so much that he’s even balanced them into an arch covering the roof. The only space free of chocolate bars is the floor and bed, and even below the bed there’s neat piles of chocolate.

You see the man, kneeling in the middle of the cell, towards the sink. Or, what would be the sink, if it wasn’t covered in chocolate bars arranged in the shape of some kind of shrine. There’s a chocolate bar in the middle of it. Is he worshipping the chocolate bar? It doesn’t look any different from the rest, though it is a little bigger, and you don’t recognise the brand.

Behind you there’s a lot of whispers of what you guess are the crowd that followed you. You can’t make much out other than the occasional beatdown… and …can’t wait… with a couple chuckles.

You’ll see who gets the last laugh.

You step forward.

>Hey.

He ignores you.

>Hey!

Again, no response.

>Hey! You stole my chocolate!

At this, he turns to you, and speaks.

“The Chocolate was mine.”

You’re briefly taken aback looking at him. His expression is vacant, as if he doesn’t really see you, but his eyes are wide open and bloodshot. They almost look like they’re going to pop out of his head.

>It was my chocolate! I want it back!

“All this chocolate is mine. I won’t give it up. Ever! Ever!"

You take a step back. What will you do?
>Fight him. Beat some sense into this guy.
>Convince him/strike a deal. Surely you can work out something.
>Leave, but steal a bar in return.
>Grab a chocolate and eat it in front of him. Risks enraging him, but he deserves it.
>(Write in?)
>>
>>5549473
>Grab a chocolate and eat it in front of him. Risks enraging him, but he deserves it.
Make a point to spit it out onto the floor. Don't swallow it. This dude has either gone through a complete mental meltdown or that bigger chocolate bar is some weird anomaly.
>>
>>5549473
>(Write in?)
"Why chocolate of all things?"
"How do you keep all this from melting?"
"Do expiration dates matter to you?"
"That big one on that shrine, why are you worshipping it? Tell me what's so special about it, if you like it so much."
>>
>>5549473
>>Grab a chocolate and eat it in front of him. Risks enraging him, but he deserves it.
>>
>>5549475
+1
Fuck this guy. In prisons you gotta show you aren't a bitch if you don't wanna get shoved around by everyone.
Who knows what of our will be stolen next if everyone thinks we're a pushover? Our dumbbell?
>>
>>5549473
>>5549499
I’ll back this. Honestly, fighting him feels like getting into it with someone who’s mentally ill.

Besides, if he’s really unstoppable after eating chocolate then we need to find some way of prying that secret from him. Even a lesser form of it could be useful in the field… preferably a lesser form actually, less likely we’ll end up like him.
>>
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>>5549499
+1

I don't like the idea of getting into a fight with someone who seems mentally ill. Moreover, out of everything our D-boy has faced so far, I feel this guy will beat the absolute shit out of him.
>>
>>5549473
>write in
Wack him on the back of the head with your new dumbell
>>
>>5549499
support
Trying to fight this guy is going to go terribly. We're old enough to be a grandparent, there's more to this guy than he appears and we'd definitely not be the first to try.
>>
>>5549499
+1 This guy seems like he has autist strength that we probably wont be able to match.
>>
>>5549499
+1
We're lucky but we ain't THAT lucky. Lets maybe try to not piss off the fucking cocoa crusader and get our shit kicked in. We may even make a friend if we figure out his weird religion. Additionally let's maybe ask him if some chocolates are more "worthy" than others or if its chocolate wholesale. Could prove useful later.
>>
>>5549473
>>Grab a chocolate and eat it in front of him. Risks enraging him, but he deserves it.
>>
You decide to ask him some questions before you make any definite decision. This guy is weird, but he’s not acting aggressively, so you might as well get to know him better if you’re going to do anything about the stolen chocolate. Plus, you’d feel bad beating up some guy who’s just obsessed with chocolate. Assuming you wouldn’t get beaten up yourself.

>"Why chocolate of all things?"

You question takes him aback.

“Chocolate? Why chocolate? It’s the greatest thing in the world! Nothing like it. It tastes good, and it makes me strong. Very strong. I eat the chocolate, they send me on tests, and I come back. Yes, when I first took it was an awakening! The chocolate is special. The more I eat the more I perceive. All chocolate is good. I must respect it. And eat it. But nobody else must have my chocolate. No-one! It is mine! My special thing.”

>"How do you keep all this from melting?"

“Melting? It doesn’t melt. No, it can’t. Not hot enough.”

Now that’s a goddamn lie. The climate in here is pretty cool, but it’s not cool enough to keep chocolate from melting, especially when there’s so much of it. There must be some other reason.

>"Do expiration dates matter to you?"

“No. The chocolate is always good. Never goes off. It can keep forever. I will die with my chocolate.”

Uh huh. He really likes his chocolate.

>"That big one on that shrine, why are you worshipping it? Tell me what's so special about it, if you like it so much."

“The shrine? Ah, the chocolate up there. It’s a special one. Very rare. Collector gave it to me. A peace gift.”

He turns and points to the sink with the chocolate bar, and bows.

“Yes, it may be worship. I treat it with reverence. All chocolate needs respect, but I sense that one is extraordinary. Come, look at it.”

You walk forward and lean in close. It’s a strange bar, much bigger than the others, and with a brand that’s unlike any you’ve seen, it’s logo an image of the world, from above, with a blue star over it. Other than that, there doesn’t seem to be anything special about it, at least nothing you can detect.

You step back and consider the situation.
You do want your chocolate back, but you’re not sure you can take this guy in a fight. He doesn’t seem like he’ll fight you if you won’t make a move. What next?

>Leave him be. He’s not doing any harm, other than depriving you of your chocolate. The other inmates might be disappointed though.
>Prod him with more questions about this chocolate. How does it give him his strength? Why is he collecting so much? (Feel free to write in any extras)
>Enough of this. You came to get your chocolate back, and you’re getting it back no matter what. Punch him in the face.
>(Write in)
>>
Are we sure this guy isn't anomalous? He sure seems anomalous to me.
>>
>>5550711
>Prod him with more questions about this chocolate. How does it give him his strength? Why is he collecting so much?

-Who the fuck is the Collector? Is it someone in this facility? ...Something?
-If all of the chocolate is yours, have you tried stealing any from the shopkeeps?
-You like chocolate, right? How about this. If I get you more chocolate, you would be willing to do favors for me?
-How are you able to sense chocolate? What, weird anomalous mind magics?
>>
>>5550720
Meant to say "would you" instead of "you would". If this dude is able to tard rage anyone who tries getting their chocolate back...

Hey. We can play this autist's game. Also, ask him what >>5550113 said about if certain chocolate is worth more than other chocolate.

Hell, we go outside in the field. Maybe we can sneak him some primo outside world chocolate to bargain with him for.
>>
>>5550711
>>Leave him be. He’s not doing any harm, other than depriving you of your chocolate. The other inmates might be disappointed though.
I can tell he has too much tard strength. We need to buff up with our dumbell before we come for him.
>>
>>5550720
>>5550722
Supporting
Seems like a side quest to me
>>
>>5550720
+1
>>
>>5550720
+1
>>
Update coming tomorrow.

Sorry for all the delays by the way, the past week has been particularly hectic for me.
>>
>>5550720

Every answer he gives is leaving you with even more questions. What the hell is this guy?

>How does the Chocolate give you strength?

“It simply does. I eat it and become stronger. Harder to kill. Yes, the chocolate is powerful. More powerful than anyone knows! I fought a Jabberwocky with it once. A Jabberwocky!"

>Why are you collecting so much?

“It sustains me! Makes me live! You wouldn’t understand. Once you taste the chocolate, and keep tasting it, you can’t return. It’s beautiful. All this? This is a testament to it’s brilliance. Perfection. I once tried to go without it. Stop taking it. I nearly went insane. An unhealthy mistake. I can’t go without it. Never. And I must have it all.”

Okay then…

“Who the fuck is the Collector? Is it someone in this facility? ...Something?”

“Collector? Oh, he’s a friend. A good friend. Lives in the western side of the Sphere. He collects things. Very obsessed with Foundation stuff. Trades for it. Don’t know how manages to get the things he trades for though. No way to get them anywhere. We fought a couple years ago over Foundation chocolate. He won. Took all my Foundation chocolate. Too far if you ask me. That kind of obsession is unhealthy.”

The guy has an unhealthy obsession. Right.

>If all of the chocolate is yours, have you tried stealing any from the shopkeeps?

No! No, I mustn’t. You must not steal from Dave. He gave me the first, and most special chocolates. The exceptional ones. Those, I ate constantly. My diet. It would not be charitable to steal from him. And… I suspect he would do horrible things to me. If I stole. No, he gives me the chocolate, and I am thankful for that.”

Interesting. Dave certainly has a reputation. You wonder what else that guy’s managed to cook up.
>>
>>5553070

>You like chocolate, right? How about this. If I get you more chocolate, you would be willing to do favors for me?

“More chocolate? Yes! More chocolate! Yes, I can help you. Some bring me chocolates they find, but I hear you are more durable than most. Hehe. I need a steady supply. Too many promise this and then don’t return. Hm. Yes, bring me chocolate, and I will help you in here, and out there, if I can. If you bring me the chocolate!”

He quickly looks out the door. Most of the crowd has dispersed but there’s a few people still hanging about in hope of a fight. He gets close and whispers into your ear.

“And if you find any… special chocolates. I hear rumours. A machine that can make things into better forms. People who make anomalous food. You will bring them to me and I will do something for you. Yes?”

Seems like a reasonable proposition. You just have to find chocolate when you’re out in the field, or grab some from Dave when it’s on offer. And the guy seems like he could be a big help in here if you ever need it.

>How are you able to sense chocolate? What, weird anomalous mind magics?

“Sense the chocolate? What do you mean? I know where it is. When it enters the facility. It calls to me. It calls, and I must answer. Nothing anomalous at all.”

Sure. You get the feeling you’re not going to be able to convince him on that point. He’s answered your questions, and now you have to decide what to do before you head back to your cell and await your next mission or whatever comes along.

What will you do with the Choco King?
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.
>No. You’re not buying this guy’s offer. Punch him in the face, grab your chocolate, and go.
>(Write in.)
>>
>>5553073
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.
AUTISMO ALLY GAINED
>>
>>5553073
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.
Fair deal.
>>
>>5553073
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.
>He did take our chocolate as a tribute. Anything he’d be willing to give us as a sign of good faith on his end of the bargain?
Shouldn’t be too hard to convince him of that. He knows we can get chocolate, he took some from us after all. We need to know he can provide some support like he’s saying. Something appropriate for Dave’s chocolate, because that’s what it was.
>>
>>5553073
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.
>He did take our chocolate as a tribute. Anything he’d be willing to give us as a sign of good faith on his end of the bargain?

Feels as if we're making a deal with the devil, a choco devil, admittedly. I suspect that Dave would probably be more akin to the devil if he's the one who initially started the Choco King down this dark path. Wonder if there is a similar story with the Collector. Of course, we got to try and meet the Collector now.

I'm curious whether the slippers offered as a reward were just normal, along with the shirt with Dave's face on it.

>but I hear you are more durable than most
Would say our D-boy is more untouchable than durable, to be fair.

>I fought a Jabberwocky with it once. A Jabberwocky!
What the hell are they putting in these chocolates? Did the man stab the monster with a bar of chocolate?
>>
>>5553096
+1

>>5553073
>"Dark, milk, or white?"
>>
>>5553073
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.

next mission we go to a store and buy 10 pounds of chocolate. Then he asks us what we need. We ask for our own chocolate back. we shall become Chocolate Brothers.
>>
>>5553073
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.
>Are chocolate-flavored items heretical mockeries of the chocolates perfect form or simple indulgences that he eats?
>>
>>5553359
Supporting
>>
Update coming tomorrow, to tired to write an update right now. Very sorry for the delays.
>>
>>5553126
>>5553359
+1 to both these questions im curious what he actually considers chocolate. Technically white chocolate aint chocolate so its good to go ahead and get definitions cleared up.
>>
>>5553359
this writein is good, backing it
>>
>>5553359
+1
Also now i'm pretty fuckin worried about Dave. Now hear me out: Choco king here allegedly fucked up D-boys and at least one staff member. The former is something I doubt the foundation cares about but the latter is usually cause for a blammin'. The fact that they didn't is a pretty big red flag, potential skip status or no. If someone like that is afraid of the consequences of pissing off Dave I really don't want to know what Dave can do if he gets his shorts in a twist.
>>
>Strike the deal with him. You’ll bring him chocolate in exchange for his help, both inside and outside the facility.

You won’t pass up the opportunity to gain an ally here. You grab his hand and earnestly shake it. You give him a smile, which is quickly wiped off by the manic grin he gives you in return.

“Yes, remember the chocolate! Bring me chocolate and I’ll help you!”

>Uh huh. Hey, you did take my chocolate. Anything you’d be willing to give me as a sign of good faith on your end of the bargain?

“No. It was my chocolate. Chocolate from Dave is for me! You bring more chocolate, to me, and I will help.”

You get the feeling that you’re not getting that chocolate back or anything out of him until you bring more. You suppose he’s not called the “Choco King” for nothing.

>Okay, fine. Dark, milk, or white?

“What? It’s chocolate! There’s no difference! Just bring me chocolate! Chocolate! I need it all!”

>Technically white chocolate isn’t…

You suddenly notice the expression on the Choco King’s face and get the feeling you shouldn’t say any more. You leave the rest of your planned sentence unsaid.

>Are chocolate-flavored items heretical mockeries of the chocolates perfect form or simple indulgences that you eat?

“Chocolate flavoured items? No! Pure chocolate! I prefer bars especially. Easter eggs too, but they only come round rarely. Nothing else will do, nothing else at all! The purity of the chocolate form is unmatched in the bar of chocolate. The clear, lovingly carved lines, and the symbols embossed in the pieces. Perfection. Yes, bring me pure chocolate above all! No caramel or other wicked corruptions!”

You nod your head and promise to return with chocolate. Guy is completely unhinged, but it’s good to have someone with that kind of reputation on your side. And hey, you’re sure it can’t be too hard to find some chocolate to give him. Maybe another visit with Dave will do, or you can grab some while out in the field.

Character unlocked! Can now trade chocolate for favours from the Choco King.
>>
>>5555746
As you walk out of his cell you notice that what’s left of the crowd, while mostly dispersed once the promise of a fight disappeared, is nodding in approval. The guy who first told you about the Choco King walks up to you and claps you on the back.

“Man, you really did it!”

>Did what?

“Talk with the Choco King! Make a deal with him! He must really like you man, everybody else gets told to go away or get their arm broken.”

Huh. You’re glad that didn’t happen. There’s all sorts of chatter about you now in the crowd.

“Talked to the Choco King and walked away from his last mission unscathed. I’m jealous.”

“Must have hidden something from the guards.”

“Odds on him and his next mission?”

“But I give him chocolate and get nothing!”

You decide it’s time to head back to your cell. You’ve got something out of losing your chocolate, or at least the promise of something, so your business here is done.

Once you’re back at your own cell, what will you do?
>Pass the time till your next mission with the dumbbell.
>Go chat with the guys, find out more about this “Collector” fellow.
>See if there’s any tests you can volunteer for in Anomaly Reception. A success might get you a visit with Dave.
>>
>>5555753
Also forgot to add, you can read the snake file you stole too.
>>
>>5555753
>Pass the time till your next mission with the dumbell.
May as well use it.
>Find an opportunity to read the snake thing you took from the psychologist’s office.
The sooner we can ditch/trade it, the better.
>>
>>5555753
>See if there’s any tests you can volunteer for in Anomaly Reception. A success might get you a visit with Dave.
>Find an opportunity to read the snake thing you took from the psychologist’s office.
>>
>>5555765
Supporting
>>
>>5555765
+1
>>
>>5555765
+1
>>
>>5555753

>lift and read one must train mind and body
>>
>>5555817
> to clarify if we can only do one read the snake thing in case they notice it's missing and confiscate it
>>
>>5555765
+1
>>
>>5555765
>>5555775
>>5555786
>>5555791
>>5555817
>>5555854
Alright, give me 3d100 to see how well you go with the dumbell, Bo3.
>>
Rolled 88, 82, 50 = 220 (3d100)

>>5556539
>>
Rolled 57, 31, 34 = 122 (3d100)

>>5556539
>>
Rolled 30, 20, 27 = 77 (3d100)

>>5556539
>>
>>5556542
>>5556543
>>5556544

You decide to try out your dumbbell and pass the time until your next mission. You first examine it to see if it has any anomalous properties, since your conversation with the Choco King has given you some doubts about Dave’s stock.

It doesn’t seem to be anomalous, you’re able to lift it and lower it without any trouble, though it feels a little on the heavy side. Heavier than it says. Or maybe it has to be unlocked somehow. You have no way of knowing. Guess you better try it out.

Your training goes well, though nothing strange happens. Maybe that’s a good thing. You’re doing pretty well with it until you suddenly drop it because you physically can’t hold it anymore. Guess you pushed yourself too hard. Still, good progress was made, and you’ll have plenty of time to practice, as long as you don’t die out there.

Strength training progress: 2/5

In between your dumbbell sessions you grab the snake file you stole from the doctor’s office and read through it.

The cover is rather simple, titled Group of Interest, with a strange symbol you’ve never seen before beneath it. It’s almost like a tree, but with the head of a snake instead of roots. Weird. You open the cover and see the full title.
>>
>>5556716

GROUP OF INTEREST

THE SERPENT’S HAND – Incident 16807


You flip through the pages. There’s not many, it’s only a couple sheets of paper. You focus on the first proper page, some kind of overview of this group.

Size: Unknown

Capabilities: Unknown, use of anomalies [REDACTED] confirmed.

Threat level: [REDACTED]

The Serpent’s hand is a sizeable organisation that has embraced the use of anomalies, while also expressing support for anomalous “rights” and “freedoms”. Several [REDACTED] at Foundation facilities have occurred as a result of their actions, aided by the use of unknown anomalies. The full extent of their capabilities are unknown, but [REDACTED]. They are extremely hostile to [REDACTED].

Mobile Task Force Tau-9 ("Bookworms") has been assigned to specialize in the investigation, tracking, acquisition, and containment of individuals and artifacts related to the Serpent's Hand.

Note: Most information has been sourced from [REDACTED]. Efforts to gather first-hand knowledge and confirm second-hand observations are ongoing. Collaboration with [REDACTED] on this has not, as of yet, occurred.
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>>5556718
Flipping the a few pages across you come across the part related to Incident 16807, whatever that is.

Incident 16087, while seemingly unrelated to the activities of the Serpent’s Hand, has revealed some worrying implications to the scope of their activity and goals. Though the primary hostile element was [REDACTED] and not members of the Serpent’s Hand, field reports by the involved Foundation team would suggest that they were, to some extent, supporting [REDACTED].

Tau-9 has confirmed some level of involvement with Incident 16807 while tracking a member of the Serpent’s Hand who had prior communications with [REDACTED]. Mentions of a man who “had a weird tattoo of a snake” by [REDACTED] would seem to correlate with this individual.

Additionally, prior Serpent’s Hand involvement with the [DATA EXPUNGED] of Facility [REDACTED] is to be treated with suspicion, and given the new developments in [REDACTED], may be cause for alarm. However, there has been no confirmation of their exact intentions regarding [REDACTED], and given [REDACTED], there may be an ulterior motive at play.


Interesting. So there’s at least one group out there who completely disagree with the Foundation’s goal, and they’ve had some involvement with “Incident 16807”. What could that be you wonder. You hide the beneath your bed, to keep for further reading or perhaps a trade with someone.

GoI knowledge gained! The Serpent’s Hand: A group outside the Foundation who seem to be intent on freeing and using anomalies.
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>>5556720
Eventually, a few days after your meeting with the Choco King, a guard walks into your room and informs you of an imminent briefing with the team, thankfully not in the middle of the night this time. You get out of your bed, leaving the dumbbell on the floor, and follow the guard to the designated meeting room.

Most of the team is already there sitting in the chairs, with the notable absence of Jenny. The meeting room itself is unremarkable, just a bunch of chairs facing a desk and bright presentation screen, though there’s no title.

Just as you start to sit down you notice Agent Simon walking into the room. Guess he’s still in charge. He walks to the desk and quickly begins.

“Hello everyone. We’ve got a new potential anomaly on our hands, and it seems pretty certain, so we’ll be heading out to confirm and potentially bag and tag this thing. Danger level is unknown, but from the sounds of things it does not look like a Safe. Not isolated, so we’ll be going plainclothes for this one.”

He briefly pauses, and looks intently at you all.

“At the same time, Miss O’Brian is still recovering from her injuries from our last op, so she will not be present. I understand that the absence of a team member may be distressing, and may affect team performance, but from the initial reports this does not seem like something overly dangerous, at least in terms of combat potential. So, I do not want any of you to worry unduly.”

He turns and presses a button, and the slides change.

“Now, the anomaly we’re looking at is somehow related to:
>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.
>The drug trade. There’s been reports of druggies being taken off the streets by the local cops. Problem is, the cops haven’t been arresting anybody, and the guys being grabbed have disappeared into thin air. People don’t get arrested by the police and disappear no matter how much the hippies like to rage at the fascist police state we live in. We can’t let that continue.
>City cats. They started disappearing from a suburban neighbourhood, which isn’t something that would draw our attention, but last week all the cats in the city disappeared. We need to find out where they’ve all gone.
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>>5556723
>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.
I’d lean this or city cats. Seems like this would involve mental influences, and the cats feels like it involves anomalous directions more than the vanishing cops do. Can’t articulate why.
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>>5556723
>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.

Gotta grind our Bravery stat and stop getting MC'd by s*ctoids
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>>5556742
>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.
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>>5556723
>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.
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>>5556723
>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.
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>>5556723
>>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.
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>>5556723
>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.
Can get all the chocolates we need.
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>>5557290
Didn’t even think of that. Good call.
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>>5556723
>City cats. They started disappearing from a suburban neighbourhood, which isn’t something that would draw our attention, but last week all the cats in the city disappeared. We need to find out where they’ve all gone.
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>A local supermarket. Customers have been committing suicide at extremely high rates, far above the average anywhere else in the country. Now, the food can’t be that bad, so we’re to look into why and how this is happening.

A picture of a large building flashes onto the screen, some kind of mall area. As Simon talks, the screen behind him flashes onto new images, mostly those of the store itself and promotional images from advertisements.

“Over the past month, suicides in the area have increased sharply, enough that we’ve had to put a gag order in place to prevent it becoming a story in the media. It first came to our attention when the local morgue started complaining about too many dead bodies turning up, and after that it was a matter of local police noticing that all their recent cases were people killing themselves, and then it started going up the chain until it landed with us.

Our analysts have looked at their recent transactions, and it seems that all the victims had made a purchase at Cooper’s supermarket a few days prior to their suicide. This seems to be the only significant link between the victims as of yet. I am assuming that this thing is not infectious since the only common factor is a single location.
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>>5557905

Cooper’s itself is an unremarkable supermarket in the area, no anomalous incidents in the past, clean history, fairly successful. It sells a variety of products, most of which are also sold at other supermarkets in the area. Food, kitchenware, beverages, the usual. There doesn’t seem to be anything particularly unique about Cooper’s beyond the fact it’s independently owned, but I am not treating that in itself as suspicious.

We haven’t had a chance to look at anything ourselves, but local forensics have determined them to be legitimate suicides, no signs of compulsion or outside interference. Fully self-inflicted. The suicide method itself differs from victim to victim, but for the most part they appear spontaneous. No notes left behind, no change in behaviour, or anything that would indicate a suicidal tendency. One interesting detail is that none of the suicide methods were ones that required significant effort, they largely appear to be clumsy, almost as if they were done in a rush. Very few have had witnesses, and those that have don’t give us much more information. The eyewitness reports indicate that the victim suddenly tried to kill themselves using the closest possible means. Beyond that we don’t have much.”

Isaac raises his hand.

“Could it be some kind of cognitohazard?”

“Possible, but it seems unlikely. A cognitohazard in the market itself and we would have far more casualties on our hands. Too many people going in and out for it to be something you need to see or hear. Perhaps someone they met inside, or something they purchased. But that’s what we need to find out.

Backup on this mission will consist of Epsilon-6, though considering the nature of this phenomena we may need to call in someone more specialised. This very well might affect us too during the course of the investigation, so keep an eye on each other. Are there any questions?"

>Yes, you’d like to ask something. (Write in)
>No, get on with the mission.
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Getting close to falling off the board, so I'll go ahead and archive this and the update after next will likely be a new thread. I might take a break for a couple days between threads, but I'll make that decision next update.
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>>5557906
a few questions that are probably too obvious for any actual leads but for the sake of posterity
>did everyone who killed themselves buy items that had no similarities?
>what is the time frame of suicide after the purchase
>anyway we could bring equipment that would allow us to see invisible entities
>we are going to be the guinea pig who buys from the supermarket aren't we?
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>>5557906
Calling it now it has something to do with a specific checkout/item scanner area probably self checkout.
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>>5557975
On second thought it could also be a anomalous clerk who is a massive psycho and or subconsciously giving people his suicidal thoughts.
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>>5557906
>>5557930
Backing these questions, and
>Self-checkout, or were they checked out by a clerk? Can we even figure that out?
and
>Any commonalities on who was working in the supermarket on the days that the victims went shopping?
per >>5557975 and >>5557976.

The last thing I can think of is
>What was going on in the store at the times the victims committed suicide? Anything behaving oddly?
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>>5557906
backing these >>5557930 >>5558006
archive thread too, please
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This thread is getting close to archived, so next update will be a brand new thread. If this is still up I'll post a link here.



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