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/qst/ - Quests


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“Avenger Squadron, this is Storm Lord. Our LFSF system has got something. There’s lot of contact appearing on the HR Scope, northeast heading southwest. Seems they don’t like our employers moving up, or us covering the advance.”

“Let ‘em come. The Netillians couldn’t figure out LFSF, the best Twaryians are about as good in the sky as the pepperheads’ worst dogs. We’ll rip ‘em apart.”

“Stay alert, these craft’s speed and size signatures aren’t like the Twaryian fighters so far. The Caelussians might be objecting personally.”

“No shit? Then let’s show them why the Ellowian Republic Air Force rules over the skies of Vinstraga. Loose us. Their throats are open.”

“I hope so. Avenger Squadron, engage.”


-----

For the first time since the war had begun with Twaryi, things were looking up for Vynmark.

There had been little time to rest since the ad-hoc battalion’s first battle. It had been a victory, though a few groups limped along rather than charging confidently forth. The mounted infantry, the Dragoons, had received reinforcements from another battalion as thanks for aiding them in a push forward- new brothers, after a fashion, though they’d only known one another for less than an hour now, they’d been in the same battle. A few captured Twaryian tanks had also had their colors changed in the meantime to a grayish-green, accented with cerulean stripes and a white emblem on the back of the turret to aid identification.
>>
One of the battalion’s flanks was set firm thanks to aiding their attack, though the other was open. Supporting the right had been seen as too risky due to enemy armored presence. Most of the Twaryian’s local mobile armored assets had surely been destroyed in the last battle, but Twaryian stocks were vast, and a risky operation to mop up stragglers of the defeated units wasn’t worth weakening the battalion for what was to come.

The battalion officers had left their units to attend what was promised to be a short briefing. As the nominal commander and sponsor of the unit Countess Haile Margareta Rendsdottir-Hageldorf put it, haste was more important than excruciating detail- especially with sundown coming in only a couple of hours. Major Sanen Yule, the more active leadership of the battalion, had left the front on personal request. So far as he cared to share, the objective could only be the recapture and fortification of Kobberhus, the town that now lay ahead of the battalion. It was a strong position, on top of being a transportation hub- not an intended one, but it would be the furthest up the line to bring rail transport in this region for both yourselves and the invaders.

Under the cover of trees, by Yule’s insistence, the battalion’s lieutenants gathered in a circle, seated to standing to accommodate them all, around where the Countess had spread a map over a sheet on the grass. First was the expected enemy, and nobody really expected to hear anything they didn’t know already, only framed in a different way.

The enemy present, identified from radio interceptions and analysis, was primarily the Twaryian 15th Reserve Infantry battalion, that had holed up in Kobberhus and around it along with its support company, made up of lesser-quality vehicles than had been encountered before. Aerial observation and transmission interceptions had confirmed the presence of anti-tank guns of the 4-centimeter type- reinforcements would likely come from the northeast, if anywhere, and there was not likely to be many of them, being made up of what remained of the severely wounded 8th and 10th Mechanized Battalions mauled earlier that day. Word from the rest of the line indicated that the Twaryians were retreating everywhere else while they could- if the enemy stubbornly fought here, it could only be as a delaying action, or because they couldn’t retreat in their present condition.

The reason for that had become apparent, with intercepted transmissions as well as odd reports from air recon. At first glance, it would have seemed that the Twaryians were fighting amongst themselves, but they weren’t. Not technically. A force that was referred to externally as the 8th Indemnity Battalion, once set to be a potentially terrible obstruction to the capture of Kobberhus, what with the presence of its armored assets, had decided that instead of aiding in the defense it would stage an uprising.
>>
What they expected to happen wasn’t particularly clear. They were appealing to somebody on the Open Radio channels, but nobody understood what language they were speaking- only that they were calling to somebody, and that they were definitely turning their guns on the Twaryians. Not that they were suddenly friendly, either. The task force of the Rendsdottir Battalion that had taken a forward position at a village had fought them, and though their defense was halfhearted, the people that were called Petrekorans were plenty willing to defend themselves against your advances.

“These Petrekorans might be an invaluable ally,” Major Yule murmured, gloved hand scratching his collar, “Judge Above knows we’ve not many of those right now. Naukland’s lodged little more than a diplomatic protest.” Politics rather far above most of your heads, besides that Naukland was much more powerful than Twaryi, and though they were not allies, they were of the same race as most of you, and ought to object against the encroachment of the rejected bat-eared bastard spawn of Caelus.

“Can you understand their language to even begin at negotiations, Major?” Haile sniped at the implications, “We’ve one man who even speaks Caelussian. The best we can do is ignore them and let them distract the enemy. If they get in our way, we’ll obliterate them.”

“…But, Lady Countess,” Yule coughed, holding something back, “If this Petrekoran formation was standing beside the enemy here rather than against them, we could very well have had little chance of success in a direct assault as we are doing now.”

“Do you even know who or what Petrekorans are?” Haile challenged, and when met with silence, she spoke further, “They are Caelussian conscripts, from one of the lesser members of their Federation. Petrekora is some nothing country that was made an example of for being too arrogant of their place. Brash and ill-cautioned peoples, and as far as they’re concerned, they may as well be fighting in Zhantao. Hardly trustworthy. If they surrender and hand over their equipment, I’d show leniency, but otherwise, the moment they stop being convenient, they’re an enemy as much as the Twaryians are.”
“Say some unspoken agreement is reached on the front lines, though,” the Major tried to coax his point of view along.

The Countess bit her lip in forced contemplation, a bead of sweat trailed makeup down her cheek. “Then the men had best keep an eye on who they trust their flanks and rear to. There has been no attempt by them or their command to reach out to us.”
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“Very well.” Yule nodded in tired acceptance. It was admittedly easier said than done- save for their helmets and weaponry, Petrekoran soldiers looked near identical to Twaryian ones, with black baggy uniforms and cloaks, and the captured Petrekorans not only kept mum, but seemed unable to understand even the few Twaryian phrases that the odd soldier knew, let alone the much more fluent Lieutenant Wesker. Any encounter with them would be a process of discovery, and depending on their disposition, a potentially deadly process.

“Enough about them,” Haile declared with a smack of a swagger stick against the map on the ground, “They don’t matter in the grand scheme. Soldiers of Vynmark. I’ve had to keep quiet about this, but your most important objective here had to remain hidden from your knowledge until the very last moment.” She pointed above Kobberhus. “Last night, an airship was forced to make a crash landing at this location. Aerial scouts have confirmed that it is relatively intact, though obviously, the site has been seized by the Twaryians. Your primary goal is to reach this airship,” she tapped for emphasis on the location, “and recapture it and the surrounding ground, and to secure both it and any of its passengers and crew.”

Blank stares all around.

“…Pardon me?” Major Yule shook his head, as though clearing dust from his ears. “What of the town? Who or what is on this airship? This is the first I’ve heard anything of any airships.”
“You will know them if you find them,” Haile said firmly, not elaborating whatsoever on who they were supposed to be. “This town was evacuated days ago, they will be plenty obvious in not being Twaryians or Caelussians. I suppose Kobberhus’s recapture is necessary in a strategic sense, but priority is on the recovery of this airship and its occupants. They may have fled to hide in the surrounding villages and towns, it’s true, but they must be found.” A thwack of her stick on the ground. “High Command has also requested, as an important but lesser priority, I suppose, for two tasks. One, is that Kobberhus is likely to host, from the density of radio transmissions, at least a divisional command headquarters. This headquarters is either to be captured or destroyed, as we’ve caught them before they can fully evacuate. Such a disruption of their local command will surely result in a rout. The other objective is to capture all settlements along the railway, especially the northwest-most station. Simultaneous operations will be retaking ground to make that railhead in particular of great use in a counteroffensive.” Another whack of the stick. “Any questions must be brief and to the point! The very minute matters at this stage. Immediately prepare your units for assault if you’ve no queries Major Yule cannot answer for me.”
>>
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-----

Operation Two- “Kobberhus Assault” – Summary
The Twaryians are making a stand at the town of Kobberhus- likely delaying so that their divisional headquarters can retreat. The primary defending enemy formation is the Twaryian 15th Reserve Infantry Battalion, along with a company of supporting assets, and organic anti-tank and mortar assets.

Primary Objectives are as follows-
1-Secure and recover downed Airship and any passengers or crew.
2-Capture Kobberhuss through occupation of Kobberhus Castle.
3- Recapture all settlements along the rail line.
4-Destroy enemy local command capabilities.

Likely units to encounter are T-8 anti-tank conversions, T-8 machine gun type, and CC-4 light armored cars, as well as heavy infantry presence. Grand Council Army Command feels it should be known that Twaryian Reserve units make heavy use of female combat personnel- as to not shock or dismay those who might have found out such by surprise. They are nevertheless not to be underestimated, and are as zealous and fanatical if not more so than their more physically advantaged counterparts.

While this enemy is less well equipped, they will be holding in defensive positions in urban terrain. Battalion mechanized artillery is on standby, and mortar units from the Sodrakron 4th Infantry have been assigned to support the Rendsdottir Battalion attack on Kobberhus.

>Preparatory Barrages will be available in limited capability on the first turn’s opening.
>Mortars have limited range compared to artillery, but have no delay on their support attacks. They may be called upon for high explosive or smoke attacks, or reserved for counterbattery on assets within their range.

Grand Council Army Command has also prioritized delivery of specialist equipment for infantry, as well as fuel and stimulants. This priority will remain in effect until further notice.
>Fuel shortages have been remedied and fresh mounts obtained- Dragoons and Motor Dragoons now have Move 4 instead of 3.
>New Infantry Special Equipment- Assault Armament Primary Weapons and Flamethrower Special Weapons

At least one company strength unit of enemy reinforcements from the 8th and 10th Twaryian Mechanized Vanguard is expected to come from the northeast. Interceptions indicate this may be an anti-tank specialist unit called to support the 15th Reserve Infantry against another factor- the 8th Petrekoran Indemnity Battalion, which is known to have unknown armored equipment along with its infantry capabilities.

Grand Council Army Command is still presently reviewing what official action to take concerning these “Petrekorans.”

All said, the most critical objective is the recapture of the downed airship and whomever was upon it. Should all other operations flounder, this mission will be a success with this singular objective fulfilled, and considered a failure if it is not accomplished.

-----
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>Commander attendance check and Unit Deployment is now open- Operation will begin on Friday Morning. Any players not in attendance will have their units placed in RESERVE.
>Note that deployment may occur within enemy range- so you may come under fire immediately in the opening turn’s fire phase. By the same token, once deployment is done, you may have to do spotting rolls yourself.

Notable addendums- C-4’s m/24-32s have been allocated to C-1 and C-3, and C-4 has taken the T-15s. C-4’s experience gain from the last mission has thus been nullified, and the experience from this mission will not result in an EXP level up. C-6 has claimed a T-8. Infantry squads and casualties have been replenished.

Infantry rework is now in effect. Base movement of transports is now 4- mounting transports costs one movement, but dismounting is free and can be done at any time in a turn. Infantry Weaponry is now divided into Light and Heavy- only one weapon of each type may be used in a turn- ie, AT Rifles and Grenades may be used, but not Rifles and Grenades (Grenades in abstract being the combined usage of them and infantry weapons in the attack anyways). Machine guns do not have their own attack, but instead amplify attack power against soft targets- they still have Range 5 for making suppression attacks, though they technically do not roll their own attacks.

Registration is open again briefly- though I’m not expecting many more people popping in. It will absolutely close for next mission. That’ll be…a point of no return, depending on what happens in this operation.
>>
>>5451204
Previous thread is here- and though the manual is in this post, I'll repost it here. Though I haven't made any changes to it yet, some precedents were set in the last thread. I still have to make a list of errata.
Portraits are still in the works. I'll have them (and any last minute amendments to the character cards/unit roster) ready for when the operation starts.

Forgot to mention, Dragoons are free to declare any equipment changes. Likely, considering the rules for them have changed.

As per usual, the green zone is where Recon may deploy if they wish, and Blue is the standard deployment zone.
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>>5481575
So all infantry get the same amount of weapons regardless of EQP level?
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>>5481595
No- Motor Dragoons get two special weapon picks, and Horse Dragoons only get one. If there were any Panzer Dragoons, they'd get three.
It's just you can only shoot one of each type, Light slot and Heavy slot, per fire phase.
>>
>>5481602
For Objective 3 do we have to physically occupy the settlement tiles as well or just destroy the garrisons?
>>
Okay so Assuming Machine guns, rifles, And grenades are there by default my special weapons will be
>Marksman Loadout
>anti tank rifle

Also The amount of dice that will be rolled if someone rolls up with assault weapons and flamethrowers they can do 27 attacks and in theory decimate an entire platoon
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>>5481574
Thanks for having us tanq.
>Deploy aa24?
>Facing N
I can't really tell where 24/25 are so I want to go in this spot on the pic. Hopefully it will give an accurate picture of the Pets.

I do hope that the Grand Council hands out actual medals at the end of all this instead of fucking flowers.
>>
>>5481606
You don't have to move in and sit in them until the end of the operation, no, but High Command would much prefer they be captured intact.

>>5481612
Not quite. Though Machine Guns are indeed default, they are the default usage of the special weapon allowance. Machine Guns are a special weapon. Meaning that, if no preference is named, a basic infantry unit is going to use its special weapon point to have machine guns.

So basically, for a horse dragoon to have a special weapon, they have to trade in their machine guns, unless they're Krogh where an equipment point was traded to have another weapons slot (and a particular exotic choice of weapon, at the time).
>>
>>5481624
How does using the roads through the woods impact movement, if at all?
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>>5481630
Roads give free movement through woods so long as you stick to them. Though getting ambushed on roads in the woods is probably not a good idea.
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>>5481632
Are units considered to be in cover when they're on a sloped tile facing the enemy?
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>>5481575
>Reporting in

It says that I got distributed m/24-32's here >>5481575 but on the sheet >>5481571 I still have four? Is this just not updated yet or was there a logistical error?

Otherwise, do we have any white flags we can mount to the tops of our vehicles in case any of us wanted to parley with the Petrekorans?
>>
Deploy at z59. Intent is to generally travel northwest and try to mine the road through the northwest woods, if I have someone to hide behind. Unless someone else needs a pioneer. If y'all need me to open the fortress gates, let me know and I'll follow the urban assault team.

Does command anticipate any need to mine the tracks? Have the enemy been using the rail line to the east of us?
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>>5481644
I didn't have a section for that and the slopes are meant to be more gradual in actuality than they're represented on the map, but being on the downslope and peeking over is indeed an advantage. We'll say yes- so long as somebody isn't looking down at you from the top of a slope, and is instead up and over.

>>5481646
>Is this just not updated yet or was there a logistical error?
It was meant to be C-5, not C-3. Vix and Martins, as C-4 requested. The units that actually lost tanks and all that.
> do we have any white flags we can mount to the tops of our vehicles in case any of us wanted to parley with the Petrekorans?
Truce flags are readily available in both official and improvised capacity.

>>5481650
>Does command anticipate any need to mine the tracks? Have the enemy been using the rail line to the east of us?
As far as it's known, the rail lines have been too recently seized in relatively haphazard advances to have an abundance of traffic yet. Command would rather not have to mine the tracks to prevent approach from the east, but they also might not have a choice. They definitely think that this would be the point to hold at, though, at present.
>>
Alright, boys. Let's get this shit.
Don't know where I want myself quite yet so I'll hold off on deploying for a little bit.
I'm guessing I'll either end up far east or far west.
>>
>>5481575
I'm in attendance, so to speak. Will hold off on deployment until later, since I'd best not strike out on my own with that atrocious MOV of 2. Just to confirm, as far as we know so far, nothing encountered so far can hurt me unless they crit, right?
>>
>>5481624
Can I use my 2 special weapon slots to have 2 heavy weapons?
>>
>>5481663
As far as you know, yes.

>>5481665
Yes. You just can't fire off both of them at the same time in a fire phase.
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>>5481574
The map has what looks to be tank destroyers deployed for enemy forces. Are these T-8 conversions like the AT Guns are, or if not, what intelligence do we have on them?
>>
There seems to be quite a contingent of Petrekorans present. Might I suggest Lieutenant Wesker along with an escort move to meet them under parley? Surely they have *someone* that knows the Twaryi tongue in their conglomeration.
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>>5481574
Do field AT guns have the same 60 degree forward firing arc as Jagers do?
>>
>>5481683
>>5481674
On this note, how mobile are AT guns? Are they capable of rotating and moving, and if so, how quickly?
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>>5481674
Do railroads provide any movement bonus?
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>>5481693
Only if you hitch your tanks together and become a choo choo train
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>>5481678
I doubt they'll be mounting anything heavier than the 4.5cm guns. Small comfort, since that's enough to pierce a 24/32 that hasn't been up-armored.
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>>5481680
I'm down to run escort duty, not too keen on shooting these petrekoreans. though you'll have to do the heavy lifting when it comes to armor since I'll have to ditch my AT so I can deal with infantry better
>>
>>5481699
Good thing all my boys are sporting Vynmarks best armor enhancements!

>>5481704
But of course! Think nothing of any armor, surely a bunch of... passionate foreign rebels, can't sport anything like the beasts we just fought, right?
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>>5481707
Oh, right, you're the -1 EXP guy. I hope the extra armor is worth the penalties.
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>>5481707
we don't really know, best to just overestimate their capabilities and just bring more bang and guns than needed. Granny always said a little extra didn't hurt nobody.
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>>5481710
-1 initiative and -1 on attack rolls to force most enemies to roll 10 to damage me I think is a pretty good trade. Especially when this malus goes away with this mission.
>>
>>5481712
You know, I sacrificed EXP gain from last battle for the very same effect, so I guess you're onto something.
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>>5481711
I would caution against bringing too much to what is supposed to be a parley, we should really keep things to a minimum to not arouse alarm or suspicion. We don't want to divert from the other fronts/objectives too much anyways.
>>
Alright so:
>Deploy on Z25

Also would like to request that the Prepatory Barrages be concentrated on the enemy mortars at jj30 and nn32.
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>>5481714
Man that's easy for you to say while hiding in an armored beast I gotta stay out here with nothing but this nice uniform, but if you insist I won't bring a flamethrower

>>5481674
I'm assuming the assault armaments replaces the rifle right? or can you have both?
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>>5481678
>Are these T-8 conversions like the AT Guns are?
They are. T-8 chassis with a gun shield and a 4.5cm gun mount. They're not ideal or well liked vehicles.

>>5481683
They are armed with 4cm guns, which are small enough to still be wieldy on foot, and thus do not have the same firing arc restriction. This would be different with larger sizes.
>>5481689
They move at the same rate as infantry, and have free pivot actions. Even though dismounted infantry don't pivot, per se. Heavier guns would be unable to move without a tow.

>>5481693
The railroads themselves, no, but a road is assumed to be beside this one, so it would count as a road.

>>5481719
>I'm assuming the assault armaments replaces the rifle right?
They do. Though as said it's quite powerful in its niche.
>>
>>5481729
For the castle itself are the defenders mechanically able to fire over the urban terrain/houses around? (and in reverse for us to be able to fire on them from outside the town without obstruction)
>>
>>5481729
Sorry for asking too many questions but I'm also curious as to what would happen if an EQP 2 dragoon took Assault armaments and rifle grenades would that mean they could not carry a machine gun and would be stuck with light weapons?
>>
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>>5481574
I would like to deploy on [Z28], facing North and move 1 tile North to [aa28].
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>>5481574
Scratching at his stuble and zoning out the argument between two lovebirds of the battalion, Wester began studying the map in detail. The town of Kobberhus lay on a small hill, a strong defensive location that dominated the local area, all centered around the old castle grounds. He'd been there before, passing through when he was transferred east a few years back when the Twayrian saber rattling began in earnest. Back then he'd never had the time to visit the castle in person, the thought of having to demolish it's walls or gates saddened him greatly. He hoped it could be taken with mostly intact, though it's unlikely the Bat-Ears would surrender such a defensible location without a fight; especially since it is the most likely location of any command elements left in this sector of the front.

Another itch, this time underneath the chin. He scratched at it in slight irritation. He needed a shave, another few days like this and he might start enjoying the sensation. After the town was taken, there would be time. But not until then.

Glancing over the surroundings of the town, he nodded thoughtfully to himself. This was good, plenty of space to make use of the entire battalion's strengths.
Having ceased an outlying village the Dragoons were in excellent position to begin their assault on the town proper, the forest and the slope providing the neccessary cover on the approach.
To the North lay open fields that stretched as far North-By-Northwest as the eye could see. A Tanker's Paradise. The armored units would be able to move unhindered and at speed to envelop the town and sieze the railway stations without delay.
To the South East, on a crossroad lay a small village much like the one fought over in the previous battle. It would serve as the strongpoint for halting any enemy counter attacks.

Satisfied with his own strategic conclusions, Wester spoke up:
"Gentlemen, I believe I have the beginnings of a plan for this operation." Picking up pebbles from the forest floor, Wester began placing them on the map to serve as makeshift unit indicators.
"The main assault will come from the Center and be a directed thrust towards Kobberhus Castle. A majority of our Dragoons can advance almost unopposed up to the town limits through the forests, using the slopes as cover. A preceding bombardment of these two locations will destroy any forward Twayrian positions and allow for swift entry into Kobberhus itself." Moving the pebbles up the hill to symbolize the advance, Wester turned to the Left flank next.
"While the assault is ongoing, our armored elements, supported by a platoon of Dragoons will advance up the road towards the railroad junction with the intent to envelop the city, thus cutting off any last hope of the Twaryian command elements escaping the city." More pebbles being placed for emphasis.
"Meanwhile, the right flank will secure the Crossroads and hold it against enemy counter attacks attempting any eveloping action of their own."
>>
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>>5481748
Rising back to his full height, Wester let his gaze pass over all the assembled officers before speaking once again:
"I will lead my platoon up the slopes to Kobberhus proper, I would at the very least want to see four other Dragoons by my side. It will be a slog to break through and any man idling elsewhere will make it that much harder to secure the town. Lieutenant Kannenpflanze! >>5481663 ." He fixed his stare on the mercenary noble.
"While I understand that each commander has supreme jurisdiction on their units deployments, I would very much like to see your tanks besides us as we assault the town. Your new metal boxes are armored enough to withstand most, if not all, of the Twayrian counter fire, and their guns are heavy enough to break fortified strongpoints in half. Yours would be an asset and a half to ensure the assault doesn't get bogged down and surpressed from prepared machine gun positions."

>Deploy According to image
>>5481575
>Swap out 1x Machine Gun for 1x Flamethrower
>New Loadout: 1x Machine Gun, 1x Flamethrower
>>
>>5481751
I suggest going with the Assault armaments with that flamethrower. I can go machine gun and marksman so I can cover cover more ground with the machine gun
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>>5481574
Adrian listened approvingly to the plan laid out by Lieutenant Wester. This would be a chance for him to show the full potential of his platoon of dragoons. He hadn't completely embarrassed himself in their previous battle, but he was still haunted by the number of his men who died under his command. This time he wouldn't underestimate the enemy; he wouldn't be sitting idly and waiting for them to come to him. He would make the best use of these new weapons his platoon was offered, and would take the fight to the enemy. And with any luck he would wipe them all out.

>Special weapon selections: Assault armament, Flamethrower
>Deploy in the tile directly to the west of Wester's platoon
>>
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>>5481575
Oh boy, I knew this was going to have lots of urban fighting but taking a castle is something else. Good news at least is castles are not renowned for their mobility and we have artillery for now.

>Switch Special Equipment to Assault Armament and Flamethrowers
Having to use a flamethrower in a city fight is never fun, but having to use it against the all female reserve sections will probably be a special kind of horrible.
>Deploy at Y29

>>5481571
On my unit card I have INI-3(1), which looks like it should actually be INI-5(3) to match with Wester's numbers based on our shared EXP-2.
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>>5481732
For the castle, no.

>>5481735
>what would happen if an EQP 2 dragoon took Assault armaments and rifle grenades would that mean they could not carry a machine gun and would be stuck with light weapons?
Yes- they'd have spent their two special selections. Though the question of how they'd fire rifle grenades from said armament might be for another time, considering that particular combination neuters itself anyways.

>>5481783
Will fix.
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>>5481828
Is there any significance to the dotted boundary around the Petrekorans?
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>>5481839
It's just the general region where they are. None of the speculated enemy units are confirmed to be where they are- it's just a vague idea of what might be where. So really, the 8th Indemnity might be anywhere within that region, or maybe a bit outside in places.
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>>5481841
Out of curiosity now that the decision has since passed are you able to reveal the consequences choosing to press on immediately? I assume the Division HQ would have managed to flee successfully for one.
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>>5481574
What do we know about the stats of the 4cm AT guns?
How many people should we expect from the airship? We'll need to provide transport for them.

>>5481748
I agree with this plan. I also think we should make a liberal use of smoke bombardment on approach. And once the central group enters the town, more Dragoons should use the road from South-East to quickly reinforce them from the flank.

>I'll deploy at the right flank, T50
And I think Giovanni and Wesker should deploy there too, since the right flank is the one due to enemy reinforcement with potentially heavy armor.
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>>5481658
I propose far west, since we haven't secured the right flank.
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>>5481895
No, wait, Wesker is better in the East to parley with Petrekorans.
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>>5481895
>What do we know about the stats of the 4cm AT guns?
I recall them being equivalent to our 3.7cm guns.
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>>5481899
Yeah, they're same guns that the standard T-8s are using.
>>
>>5481751
Kannenpflanze nodded along with the Dragoon Lieutenant's rather sound plan. This man was clearly not just experienced, but also quite capable. Was he the one that had captured that lot of bat-ears during the last battle? It could have been, but Kannenpflanze was bad with faces, especially when it came the footsloggers. He perked up at his name being mentioned. It seemed as though the Lieutenant wanted his new tanks to tag along with the infantry during the assault on the town. Kannenpflanze crossed his arms and nodded once more in agreement.
"You'll have no cause to worry. I'll be right there with you. There's nowhere else I'd rather be, in fact. If my platoon were to try open country, we'd be choking on the 24/32s' dust in no time. This terrain is a much better fit for us. Have artillery flatten the southern edge of the village, maybe lay down some smoke with mortars, and we'll be well-covered as we approach. There are a few things I should mention, though." Kannenpflanze glanced over at the three boxy machines idling some distance away from the officers' gathering, "They're big and imposing, yes, and that HE shell can gut any bunker with a good hit—as you've said—, but it's still a shitbox, just like the T-8. Seems the bat-ear faith forbids rounding off sharp edges in the crew compartment, giving a damn about optics and visibility, and having coaxial machine guns. All of that to say that while me and the lads can level any fortification in your path, there's precious little we can do if we have a mob of bat-ears scrambling over our hulls. I'll be counting on you to rinse them off of us should that happen."
>>5481574
Deploying to Z27, next to Wester's platoon.
>>
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>>5481574
Deploy at Z26 facing north. I'll go try to link up with the third party and hope that they don't straight up gun us down the moment they see us.

>>5481920
>>5481751
Rheiner gave a little distressed sigh when he realized just how close the battalion is to engage with the Twarians another time. He escaped with his life before, now he is expected to face them again today. Secretly he regrets being convinced to support an immediate assault, but the knightly side of him, or what he desperately wants to be - demands for him to press on despite his concerns.
Watching the fellow Lieutenants already formulating a plan Hannes had to join in, the thinking distracted the thoughts of impending doom.
"I'll deploy a bit west of you two and will take the road, hopefully the third element won't immediately engage Vynmark units on sight, I'll try to loop around the town and take the primary objective, I hope we can catch enemy reinforcements in the flank if this works out."
>>
>>5481602
Rip, wanted to try my hand at creating a AT dragoon platoon with 2 AT rifles and 5 integrity + camo, but it seems like you closed the abuse thatd make that work properly.
>>
>>5482022
On the other hand Stealth AT Rifle with marksman equipment sounds amazing considering AT doesn't reveal your positions and camo allows you to not be spotted in general above 2 tiles when in cover.
>>
>>5482042
Add Triumph of the Biter and things get even crazier. You're probably going to have to pick Landgraf's Own/Zuide Steel and go down to horses to have enough EQP, though.
>>
>>5482042
>>5482045
Yeah, its a bit different but that's the path I intend to go down. T-8s were armour 1 right? With Landgraf's own that lets me get 5 AP2 attacks from the front with 7 range, and with Camo and stealth attack that lets me create a zone of death against light tanks, while potentially even getting flank snipes against T-15s.

Also I already did the math, with Landgraf's own I just need to go down to trucks in order to get two special weapons + camo, which is what I need for this strat. Would have been nice to have an lmg aswell but there seems to be plenty of anti infantry experts around.
>>
Speaking of, does anyone have the stats of the T-8 and T-15? I remember that you managed to capture some of them last turn but the last thread has over a thousand posts and I dont want to go over that with a comb to find it.
>>
>>5482061
T-15:
>ATK 2
>DEF 1
>INI 1
>ARM 5
>MOV 2
>HP 3
>7.5cm Cannon, 8mm MG

T-8 (Cannon):
>ATK 2
>DEF 1
>INI 1
>ARM 1
>MOV 4
>HP 2
>4cm Cannon

>>5482049
yeah so I might just sit out on attacking the city and run with escort duty for wesker or if he doesn't show up I'll help with taking the surrounding town because Caravan's favor don't do much but it does give me cover while on the move

>>5481828
Well the idea of assault armament+rifle grenades was to pepper the enemy before getting into range 1 with them because that -2 to attack is crippling if you don't have a +2 to attack with exp 3 and more often than not you're probably going to be fighting dug in enemies since I'm assuming enemy infantry can dig in instantly so with the assault armaments you're going to have a -5 to hit when it comes to fighting dug in+ terrain feature outside of range one, a -4 to hit them if they're just in cover outside of range 1, and a -3 if they're dug in out in the open outside of range 1 . Also the rifle grenades lets you smoke further away making closing the distance with the assault armaments easier since if you smoke with the grenade and move up you'll just be at the edge of the smoke with rifle grenades you cut the enemy line of sight so they probably can't shoot you and since movement always comes after shooting they're going to have to move closer to you if they want to get a bead on you through the smoke.
>>
>>5482086
Thanks. Also shiiet, even with Biter AT rifles cant pen T-15s from the flanks. Oh well, makes prioritizatiom easier I suppose.

Otherwise, how viable do people think just making the mother of all frontal assaults is? We have like 3 companies worth of infantry + a lot of mechanized support available, so just applying all that mass to the city and moving forward like an angry tide spewing out bullets and grenades would probably work.
>>
>>5481898
The west*
>>
>>5482109
The skirmish syndrome knows no mercy or compassion.
>>
>>5481574
>Name:
Reuther von Totmann
>Unit Class:
Dragoons (+1 INT)
>Unit Trait:
Landgraf’s own (+1 EQP, -1 EXP)
>Commander Trait:
Triumph of the Biter
>Token:
Peacefields (Song Clover)
>Unit Modification:
Trade 1 EQP for camouflage
>Stats:
EXP 0, EQP 2, INT 5
>Special Weapons:
AT-Rifles
Marksman Equipment

>Commander Description:
A young Netinauk and a Landgraf, if a fairly modest one, von Totmann likely could’ve commanded a Cuirassier platoon. Unfortunately he holds strong opinions on the viability of infantry in a world that is increasingly becoming dominated by larger and more dangerous tanks, and put his money where his mouth is and decided to raise his own platoon of Dragoons, equipped with the finest optics, AT rifles and camouflage he could afford (or more accurately his family cared to waste on him). A seemingly bored gaze, a flat tone of voice and careful, deliberate movements make him appear apathetic to most, although perhaps someone able to keep his cool will be of great value in these trying times.


I'll refrain from placing my platoon until tanq confirms I am legally allowed to enter as a latecomer and I have put more thought into our situation.
>>
>>5481565
I'm here, deployment looks a bit like a mess though so I don't know where I wanna be. I'm holding off but I just wanna post that I'm here so I don't get left out later.
>>
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Anyhow, some tactical notes of my own:

Assault weapons seem somewhat weak; the -2 to offense in range 2 and 3 engagements is gonna be very painful when that crops up in the city fighting, since everyone also has tons of cover there, and while multi attack 2 is a bit better then the blast d2 the grenades get it isnt that much better; grenades will get 1.5 hits for every 2 hits of the assault weapons. You cant use both at the same time so its a pretty meh sidegrade since everyone gets grenades for free. The preferred close combat weapon is clearly the flamethrower, and I'd probably keep the machine gun for utility and general punch if you're able to.

As for the plan, I generally agree with Wester. I'd suggest putting the main force of dragoons and tanjs both to assault Kobberhus, and then use the strip of open ground to the west of Kobberhus to facilitate maneuvers. Just keep leapfrogging and clearing one strip of the city at the time until we get to the castle, at which point we can launch an assault on the airship which is the most important objective. I again strongly suggest we concentrate the majority of dragoons and tanks, aswell as significant recon assets here to drown the enemy infantry and AT assets with our firepower. Even if the neutral forces turn out to not want anything to do with us we should still be able to pull this maneuver, with them providing a secure flank against enemy counterattacks.
>>
>>5481828
>the question of how they'd fire rifle grenades from said armament
I was under the impression that if you choose assault armaments the platoon still has their rifles and can attack with them, and the assault armaments are just a supplement to those. Since rifles aren't a special weapon I don't see why they would be replaced by a special weapon selection, just like I assume we also still have our hand grenades. Is that not the case?
>>
>>5482202
I assume the A. Pack's for people that want the heavy weapons slot for something else like AT rifles or MGs.

Suppression + Assault is generally a decent strategy, looks like if you can suppress a unit hard enough they not only won't be able to move they actually can't shoot.
>>
>>5482224
You can carry multiple heavy weapons unless I misunderstood something, so there's no problem carrying a flamethrower aswell as your preferred choice of machine gun or AT rifle. Assault weapons + machine gun is weaker then grenades + flamethrower in range 1 fighting aswell, if I understand the mechanics correctly, so you dont seem to be gaining anything here either way. Rifles, grenades, flamethrower and machine gun is just better at both point blank and longer ranges then assault weapons and machine gun.
>>
>>5482086
Alright I made it. What was that about an escort? I was thinking of going on one of the 2 flanks around Kobberhus.

>>5482109
>>5482134
Probably West then, though as I remember the Petrekorans don't actually speak Caellusian? Maybe there is one who knows.

Moving through the forest road in the middle to the Green in the West there is a lot of open terrain so using smoke will be needed to advance to the railway hub/cross.

I could try to coordinate us there and see about what these Petrekorans are about. But I wouldn't put my hopes too high for them to help out in any way. I'll admit that sometimes it may be better to stand and watch what they do.


So who's up to go West then?
>>
>>5482308
I'm going west >>5481994 so feel free to join me, I plan to loop around the town and try to secure the main objective.
>>
>>5482308
>Petrekorans don't actually speak Caellusian?
If they were intended to fight under Twaryian command, they had to understand orders somehow. Someone definitely should speak Caellusian there.
>>
>>5482319
Well I think i'll be in. Will probably try to cover you guys from the start before moving in. Securing that road makes us go faster. The concern are the artillery within Koberhus proper. But I trust our infantry to take the town with Zeal.

>>5481574
>Deploy on Z-25 facing North

>>5482320
Oh I meant more that the leadership or "officers" can probably communicate. Worst comes to worst sign language of some form. And if we are not on good terms like we might hope for we are still armed.
>>
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"It seems I- ahem, we arrived just in time! Platoon, no time to rest it seems, we'll be going into action immediately."

>>5481748
Having listened to Wester's plan, von Totmann piped up:
"Ah, if I may? I believe I have identified several pieces of key terrain; key terrain one (1) through six (6), from west to east. KT 2 is already in our possession and as you said is the place we should launch our main assault from. However, if we control KT 3 and KT 4 then we will have effectively put any forces remaining in Kobberhus in a 'cauldron', unable to exit the town without being put under fire. KT1 meanwhile is potentially dangerous to our main assault, and would be nice to seize. The most important part is that it isnt controlled by actively hostile forces however, if they arent shooting at us they dont matter right now. KT5 must be seized to secure our right flank, as you said, but Id suggest expanding our objectives there past flank security and make an attempt at seizing KT4. That meanwhile means that KT6 is an important consideration since they put any action there in danger."
>>
>>5481574
Ulf was keenly following the discussion between the nobledaughter and the major. He was leaning on a nearby tree, a smoldering cigarette between his fingers. While his attention was mostly split equally, there was a hawk-like gaze aimed at the Countess, especially her Mark. To think, that the lifes of him and his comrades could be reduced to a bunch of scribbles on that thing.

"What a shit state o' affairs..." He muttered to himself and let the burned out the cigarette fall to the ground, stomping on it.
>>5482308
I'll join up

>Deploy on 16aa facing North
Also, I would like to bring a big nice white rag or flag or whatever the sign of a truce is, so that the Petrekorans don't shoot me to death.
>>
>>5482349
I would say the easternmost rail crossing is also key terrain, since it overlooks the most likely enemy reinforcement routes.
>>
>>5482346
"Therefore I suggest some changes to the plan; expand the fireplan east a bit to help facilitate the eastern attack on the town, perhaps add a delayed smoke mission on KT6, waiting a couple minutes (2-3 turns?) for us to take the small built-up area there first. Almost all of our armored assets aswell as 2 companies worth of our dragoons should be assigned to the push on the western flank, but Im sure a single company of dragoons and some lighter mechanized assets will be enough to atleast make an attempt at seizing KT4. At the very least we may provoke their local reserves into responding to us instead of trying to blunt the main attack, and if we successfully seize KT4 then that drastically reduces their ability to reinforce or escape from the town. I'll assign myself to the right flank, my men will be well suited to fend off all sorts of light tanks and armored cars they may respond with."
>>
>>5481895
>What do we know about the stats of the 4cm AT guns?
Equivalent to your own 3.7cm guns- range 7, pierce 3, explosive d2.
It's the standard type for Twaryian towed anti-tank, but not the only. To be fair, your formation is one of the few of your nation that it's rather helpless against.
>How many people should we expect from the airship? We'll need to provide transport for them.
About twenty, though it's pretty likely that the priority isn't exactly for the sake of the crew...

>>5482086
>>5482202
Fair point. Maybe the -2 to range is enough that the -2 to hit over 1 range is unnecessary. We'll ix it and see how it goes.
You aren't the only people here with subguns, though.

>>5482172
You're in. Infantry is relatively easy to throw in based off of existing events, really- the battalion just did an infantry battalion a favor, and they had spares to throw over.
It'd mean he came from the side of the minor battle before that benefited from the aid of tanks, but probably better that than the situation that was on the other flank where a counterattack was stymied by armor. If only he was there.

>>5482223
>Since rifles aren't a special weapon I don't see why they would be replaced by a special weapon selection, just like I assume we also still have our hand grenades. Is that not the case?
I was thinking they replaced them, but that's probably overcompensation. It feels a bit weird to have people lugging around both their rifles as well as submachineguns on their person, though they are mounted infantry, so if anybody's going to do that it'd be them.
>>
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>>5482357
Awesome. I think I'll deploy at Y52, preferably already dismounted and preparing to leap straight into the little built-up area in front of me after it is hopefully hit by artillery. considering there may be enemy infantry in there I hope no recon folks are crazy enough to deploy inside of the place.
>>
>>5482357
I would think the effect of the assault weapons would just to be to increase the mix of SMGs in the unit, not to replace every single rifle with an SMG or have every guy carry both. Historically I'm pretty sure most assault-oriented infantry still had rifles in them, except maybe the late-war Soviets with their fetish for SMG-armed shock infantry. Even a 50/50 mix of rifles and SMGs would give a unit a huge advantage in CQC while still allowing them to more or less retain their ability to fight at range. If you wanted to be really anal about it I guess you could decrease the rifle attack stat of a unit that's equipped with assault weapons to reflect the fewer rifles, but for mechanical simplicity I think it's fine for the unit able to do both.
>>
>>5482351
That's true, but it isn't super relevant unless we put in the effort to seize it, which doesn't seem to be the plan.
>>
>>5481574
>Deploy y-29
Also what is the effect of Incendiary

"Deploying in the middle of that forest i can help with town if there is need or start moving towards other objectives. I don't think my smoke helps too much in areas this open but i am somewhat open to ideas."
Vix looked back at her battered tank knowing it could not last too many hit at this condition.
>>
>>5481574
>Equip Flamethrowers
>Equip Rifle Grenades
Holding off on where I'm deploying, still gotta figure it out with squad.
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>>5481574
I'm here, I don't wanna lose my spot but I'm not completely certain where to deploy.
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>>5481574
This tank destroyer unit's here too and I'm probably gonna be dragging him with me this time.
>>
My loadout is:
>Marksman
>Machine gun

>>5482308
Said earlier I'll escort you west if needed, you're going to have to kill off the tanks if we encounter any since my loadout is no good against anything armored

>Deploying to a square adjacent to wesker
"I heard you were gonna talk to some fella named peter? I've some extra brandy in the back and some canned peaches in the back. If that don't help well The boys managed to strap some nice looking sights on our machine guns and rifles so We can deal with anyone planning to ruin your date with this peter fella"
>>
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>>5481574


"Right then. Couldn't get any repairs in, so we've gotta be careful how we do this. Don't wander out front of any guns more than you can help it."

---

>Deploy aa16
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>>5482417
"Hum...Well... yeah something along those lines but calling a date is a bit of a strech. More like an opportunate encounter."
>>
>>5482381
>I would think the effect of the assault weapons would just to be to increase the mix of SMGs in the unit, not to replace every single rifle with an SMG or have every guy carry both.
That's the general idea of it, yes, but like you said, putting that into abstract numbers isn't very convenient.

>>5482392
>what is the effect of Incendiary?
It's the flamethrower's cover nullification mechanic, basically.

It's alright to delay on placement, of course, but I'm going to try and get things going on Friday Night (technically Saturday morning but eh).
>>
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>>5481575
Well, as much as I'd love to join either the parley party or the city stormtroopers, the former definitely has enough people already and more would be actively harmful, and as for the latter we need more people to support the east flank, so I guess I'll support there. Hopefully I don't get eaten up by too many lucky AT gun shots.

Ah well. Got some glory last mission at least.

>Deploy W-53, facing North, pic related
>>
>>5482346
>>5482352
"The problem with advancing on KT4 from the South East is it's vulnerability. The defensive terrain heavily favor the enemy, and any advance must be done in the open field without much cover other than smoke barrages. Any approach on KT4 must be prefaced with the capture KT6, otherwise the flank will be too exposed, especially since enemy armor has been reported in the area. Storming KT6 itself presents the same problem, with the only way to avoid heavy enfilade fire being to flank further east before entering and clearing the forest. This will take time and require signifcant manpower, both of which we have little to spare. Had we a larger contingent we could've had a general advance across the front, but as it stands the Right flank is the easiest to defend and the hardest to advance on."

>we will have effectively put any forces remaining in Kobberhus in a 'cauldron', unable to exit the town without being put under fire
At this statement Wester is unable to stop himself from making a double take, having to clear his throat before continuing:
"So it would seem, yes, though I would refer you to the 'Masteries of Warfare' by Kaiser Alexander himself: 'A Soldier with no hope of retreat will fight to the death rather than flee'. Chances are a full encirclement of the units within Kobberhus will stiffen the resolve and make the fight that much harder. If the Bat-Ears instead have a corridor through which to retreat, those of lesser valor will break and flee if the opportunity presents itself. Capturing Kobberhus would then be a much easier task, and our Armored battalions would have no problems intercepting any elements fleeing into the open fields to the North."
>>
>>5481574
>>5481658
Alright. I thought it over.
Lets go with...
>Deploy: T-22
>Face North
>>
>>5481574
We're back bros! I'll support the attack east up the road.

Loadout:
Rifle Grenades
Machine Gun
Flamethrower

>deploy in aa54
>>
Can't we just surround the city for a bit, Deal with the reinforcements and then attack the defenders once surrounded? If they move to stop the encirclement then they're out in the open, Easier to kill. If they don't well they're surrounded and now have to deal with all of us advancing in multiple locations dividing their attention instead of just focusing on a singular attack. Either way they'll be put in a bad position unless we screw up with dealing with possible reinforcements coming to help them.
>>
>>5482357
Say, since a grenade attack is an abstraction for general assault and includes a good amount of gunfire and even possibly hand-to-hand combat, it would make sense to have assault weapons modify grenade attacks against soft targets. Might be a bit complicated, but as pointed out here >>5482202 that option is a little useless otherwise and might be too strong if the -2 penalty is taken away, as you've said.
>>
>>5482660
Von Totmann deflates a bit.
"I suppose so. Might still be a good idea to feint an attack towards KT4 in order to bait out an reaction, but I see your point. Maybe an alternative plan to seize KT6 instead, but not act upon it until the enemy looks like they'll start pulling away or are too committed elsewhere? They shouldnt have too much infantry in the forest itself and its unsuited for armored counterattacks, so if seized it would be significantly less vulnerable to counterattacks, even if its not as good of a position watching over the town."

He looks at the forces deploying on the right flank.

"If we truly shall do no more then seize a small objective and sit on our behinds for the rest of the fight then we probably shouldnt have too many more people on this flank. Maybe some more anti-tank assets wouldnt go amiss however."
>>
>>5482500
How is enemy spotting and initiative being rolled this time around? I wasn't too sure about the feast or famine nature of having one die for all the Twaryians, since all of us are still rolling individually.
>>
>>5482917
Since there's likely to be a shitton of them this time around, rolling individually is prohibitive. Perhaps an individual roll on a company-level or something to that effect might be a good idea.
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>>5482924
One per class could be good I think, or company level could work as well
>>
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>>5481657
I need clarification on elevation because this has become very relevant for the mission.
Does being on elevation restrict vision? Are units obscured in defilade if they are close enough to the hill and those on top of the hill are too far back?
As seen on the Image, 1 can only spot the other 1 and beyond, 2 can only spot 2 and beyond, 3 can only spot 3 and beyond and so on, or is there some other mechanism that decides whether or not a unit is obstructed other than terrain?
>>
>>5482500
New reader who just finished the first thread, are roads wide enough to allow 2 groups moving side by side at the same time? I was fairly certain I saw a few redfor units moving side by side from the North Road last thread.
>>
>>5483217
I think those were moving offroad
>>
>>5482700
That's a good idea, though I don't want to rush too much on clarifying it, I'd say that an attack bonus to the order of +2 might be appropriate, as to make it stronger without going overboard like giving multi-attack explosives.

>>5482917
>>5482924
>>5482936
I could be cute and say that the only problem seems to be that the collective enemy rolls never ate shit while individual rolls ate a lot of shit, but doing things on a local formation level is a good enough compromise to accept.

>>5483056
>Does being on elevation restrict vision?
Not in the case illustrated. The slope itself being cover is a compromise and the hill isn't actually a plateau.
It's depicted as such mainly because manually drawing out the actual variable height gradation and processing the variables involved, in a system meant to be exceedingly simple, would make me want to shoot myself. Let's not introduce even more elements for me to trip over, please.

>>5483217
Even though the turns are simultaneous, in the actual movement processing, the only thing that matters is the destination when it comes to friendly movement in that two vehicular units cannot occupy the same tile. There's no bumper car shenanigans to be concerned with during the actual movement itself.
>>
>>5483325
I see, good to know thanks.
>>
>>5481578
>>5483325
>Name
Isolde Von Bern
>Unit Class
Dragoon
>Unit Trait
Landgraf's own
>Commander Trait
Triumph of the Biter
>Token
Seawind
>Character Description
The youngest daughter of a long line of knights, Isolde was a sickly girl growing up and was constantly bedridden from a weak constitution until she was older. Because of her constant need for medication and medical care, she'd grown up idolizing doctors and hoped to become one herself while helping others the same way she was helped.

Isolde was in her second year of medical school when an army recruiter came looking for volunteers and even though she was scared of war, the rumors of the horrible state of the war made her want to help in any way she could.

EQP 3
INT 5
XP 0

>Requesting medical equipment in exchange for EQP: While equipped with medical equipment you can have a single sub-unit perform special actions in the shooting phase. You can only have one subunit perform either actions once for your entire group/platoon in a single turn.
[First Aid]: Once per turn, when adjacent to a friendly damaged (Not destroyed) infantry sub-unit remove a single damage tick that they took THIS TURN. (Possibly one damage of two infantry sub-units if you'll let me but I'm fine with one)
[Trauma Care]: Once per mission, bring an adjacent destroyed infantry sub-unit back to fighting strength with 1 HP.

Special Weapons:
AT Rifles
Rifle Grenades
Marksman Equipment (If the Med Kits care denied)
>>
>>5483349
Hm.
The medical equipment is fine, though I'll add the limitation of one subunits per turn for healing, but for only a single unit. I'll also add that if you want to use it, you can't move that turn, with the caveat that it takes priority over actual movement, so people can't dodge the heal, as it were.
This might seem like a big nerf but I'm anticipating the effective damage mitigation effect to be pretty big, even with these limitations.
>>
>>5483349
>>5483375
Oh yea, this is looking like it might help quite a lot with keeping the close combat dragoons in tip top shape over the course of this battle. Although if you're gonna join the main attack im unsure how much use AT rifles would see over machine guns, considering the amount of tanks that will hopefully be taking part there. That being said I very much dont intend to backseat game on that point.
>>
>>5481574
>>5483375
Sounds good, just to clarify though you mean that I can only heal a single sub-unit per platoon/player? So if I'm adjacent to 3 platoons/players that got hurt this turn, I can have 3 of my personal sub-units heal 1 subunit from each player while the rest can fire?

>>5483379
I was going West, I figured there would be enough people wanting to go center.
>>
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>>5483375
Ohh and I forgot

>Deploy at picture
>Equip Rifle Grenades
>Equip AT Rifles
>>
>>5483416
Huh, are you sure? I think you'd get a lot more use out of that ability supporting the dragoons brawling it out in urban combat, since they'll both be in a lot more fights, but also be in cover which should spread the damage out. Also tanq's revision really does make it more valuable the more dragoons are near you and fighting in the same turn.
>>
>>5483375
Deploy as far up the Western Road as possible.

Okay so role call real quick, who's going into the city and who's going West?
>>
>>5483436
>>5483375
Whoops forgot my ID
>>
>>5483436
>>5483416
We can't have enough people going center, we have multiple main objectives that way, and it's harmful to have too many people going west because the Petrekorans will think it's an incursion rather than a negotiation.
>>
>>5483449
I have to agree with this assessment. Economy of force is gonna be vital in order to give us enough ooomph to do a running battle through the outskirts of the town while fighting our way to the castle and most importantly the airship. 6 or even more platoons of dragoons would be excellent to have fighting in the center, and the more curaissers the better.
>>
>>5483436
I'm supporting the attack on the town and castle. My thinking being, 2 5cm armed Jagers aren't a huge loss for the armoured assault against the rail and incoming reinforcements and we have the negotiation of surrender with/destruction of the enemy divisional command HQ within the castle to consider.
I have a class-specific commander trait that allows single shot per battle that can ignore a terrain obstacle, which I think will be a lot better served in supporting the close in fighting within the town or for hitting the HQ unaware, than it would fighting on open ground.
I have no MGs on my m/24Ks though, so I would definitely appreciate it if nobody boxes me in from behind because there will likely be some backwards scooting away from infantry happening.
>>
>>5483436
Also, Im going East with my marksman ATs.
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>>5483416
>just to clarify though you mean that I can only heal a single sub-unit per platoon/player? So if I'm adjacent to 3 platoons/players that got hurt this turn, I can have 3 of my personal sub-units heal 1 subunit from each player while the rest can fire?
What I thought was that it was separate from the fire action, and as in a limit of one subunit for the whole unit, per turn. If you're trading the potential to shoot, though, then I feel much better about it being the way you described.

Anyways, this is what I have so far for deployment, with some things not exactly where they are based on somebody else declaring first, though my own errors are certainly not unprecedented. Don't fret if you notice you're in the reserve box- I know several of you are still planning things out, that's just to get you out of the way of the actual map- and to not present the implication that you're actually placed on it where you don't want to be.

As a reminder, I'll be kicking off combat tomorrow morning, so that'll be the limit before you'll have to come from reserves.
>>
>>5483511
When is our pre-planned firesupport gonna be determined btw? I'll admit Im very nervous about my placement if that little town right up North-West of me isnt plastered by a sharp artillery barrage at the start of the game.
>>
>>5483449
>>5483436
I'm supposed to be an assault tank but I don't really want to go into town, my unit's heavily damaged and getting hit's a guarantee there.

>>5483438
>>5482398
>>5482410
You guys wanna just go group up in the East?

>>5483511
>>5482417
Pretty sure Vilgerson wanted to deploy next to Wesker to provide security, he just didn't ping you.

>>5483511
btw do we know if there are any armored trains in reserve? Honestly we could just do what Vilgerson said, surround the town while taking out reinforcements then if we have a train or using our artillery just shell the place.
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>>5483526
I don't mind deploying East. We can either clear the forest or shift to use the road to take the castle.
>>
>>5483523
>When is our pre-planned firesupport gonna be determined btw?
Immediate- Turn 1. It just has to be declared. Mind you, the mortars have a range of 7, though it's indirect so it isn't blocked by terrain. The howitzers can cover the whole map. Howitzer can target three tiles and each mortar can target up to two, but the more tiles targeted the less effective an attack will be- less guns on each target and all.

The Howitzers also have delay on their firing while the mortars do not, though there is a one turn interval between mortar barrages.

>>5483526
>btw do we know if there are any armored trains in reserve?
As far as it's known, no, there aren't armored trains that have been spotted from the air or reported. Which isn't to say there definitely isn't anything coming, or potential rail patrol vehicles, but something big and visible isn't on the way. Yet.
>>
>>5483529
>>5483526
The East definitely could use more people. It's where enemy reinforcements are expected to come from, so we should aim to capture the rail crossing at qq-40 to position ourselves to intercept them, and that will be difficult while squeezed between the forest and the town.

>>5483536
Range 7 from where?
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>>5483540
>Range 7 from where?
Themselves. They're infantry portable mortars, they can move, and will probably have to, to get to a suitable place to get at all potential targets from.
>>
>>5482669
Actually, if you're going to get to the Petrekorans, it might still be faster if you deploy on the road behind the central forest.
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>>5483542
Will we be able to choose their initial deployment location?
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>>5483545
Yes. At the moment they're placed at the village in the woods, but they can be moved wherever in the blue zone.
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>>5483536
How many howitzer formations do we have? Just one? Anyhow I think its be a good idea to hit aa49, aa50 and bb50 with one of (the only?) howitzer. That should hopefully be enough to suppress anyone trying to get some cheeky shots in at the start of the mission.
>>
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>>5483540
Actually, here's my sketch of the positions the eastern detachment should aim to take to cut off the reinforcements, and the fields of fire available to them (for range 8).
The yellow position controls almost all possible reinforcement routes. The light blue controls the remaining one. Darker blue is the reserve position for light blue if it can't be taken in time. Dark and light purple positions are for those who couldn't find enough space in yellow. There you can ambush whoever comes along the railroad (reminder that it counts as a road on this map), and the dark purple can also ambush anyone going through the north-eastern gap, and quickly retreat along the railroad if needed.

>>5483547
I think this is a good idea.
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>>5483572
Now that I think about it, the dark blue positions might be preferable to the light blue, because they enable quick relocation.
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>>5483547
Just one battery of three, yes. Not exactly ideal, but the line's not in the best state at the moment, and it's solely yours and doesn't have to be shared with anybody else.
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>>5483572
Hmm, not a bad idea, but we need to be frugal about how many forces is allocated on the eastern flank. Its the airship that is the main objective, so they'll need enough dragoons to chew through eveverything in their way. As for assaulting the forest itself it doesnt look like we have enough artillery to truly smoke off everything important. However if we get 3 armor 3 (or 2 in a pinch) platoons we can make a line that can shield a single dragoon platoon from danger while approaching the tree-line. That'd likely be enough to break their defenses there, since the 4cm AT guns they probably have there only have piercing 3; armor 3 can deflect that easily and armor 2 will atleast only take 1 damage for each hit.

Force allocation for the Eastern flank should maybe be something like this then:
3 Dragoon platoons, 2-3 curaissier platoons, 2 panzerjagers and 2 recon units. I think this is a powerful enough force for what is, in the end, a secondary effort. The rest should go in the west and center, mainly the center. What do you guys think?
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>>5483599
Note that the airship location is immediately reachable by road from the yellow position, bypassing the town and the street fighting.
>>
>>5482332
>Deploying Z-24

Jonah rolls up next to leif with a bouquet of flowers in hand and a pistol on the other. "Hey Karl from B squad heard about your opportune meeting and decided to grab some flowers for you, Do you want to carry them or do you want me to carry it for you?"
>>
>>5483587
Remind please, does dismounted infantry receive the road bonus? Can it move 3 squares per turn on the roads?
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>>5483616
They do not, as funny as it would be, though they shouldn't really have to in most situations.
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>>5483609
Its still a couple turns of driving, is it not? And there's a ton of terrain features that can hide anti tank ambushes. Clearing a path with grenades and flamethrowers through the town seems like the safer option, and if we want to avoid taking anti tank fire from the town itself while doing our eastern attack we'll need to walk a bit through the forest, which will slow us down aswell.
>>
>>5483623
What I mean is once the crossing is taken, some of the eastern detachment can quickly reinforce the town or airship effort.
>>
>>5483634
True, but said effort must still come from the center first. If they bog down because of a lack of dragoons and curaissier then everything gets much more complicated.
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>>5483623
as infantry you don't get hit by AT rifles as brutal as that would be now the guns on the other hand I do not know, my guess is you probably can get hit with guns just that you're probably going to have more health than they do shots and there's a good chance they'll miss trying to hit you, Infantry being defense 2 is amazing to be honest and if you actually had EXP you get to have +2 defense giving you a whopping 4 base defense, 6 if you have caravan's favor and mounted.
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>>5483638
We should remember that units block each other's fire. The central detachment is already 12 units strong, which is about the width of the town. Of course the vehicles can flank around from the west instead, but too many people in the center might just get in each other's way.
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>>5483640
I mean, if youre on truck and are in AT riflefire range then you're probably also getting shot at by rifles, so you're still liable to getting in a world of hurt.
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>>5483645
If I'm in a truck the infantry have -2 to hit because I'm assuming none of them have +2 to attack yet. you on the other hand do not have that luxury
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>>5483644
Thats true, but dismounted dragoon can be in the same tile as another non-dragoon unit, which we almost certainly want to take advantage of to maximise firepower and security in the close in fighting there. If thr fighting happens mostly on the edge of the town then that also leaves a lot of room to fight.

>>5483649
I suppose you are free to brave that sea of likely rifle, at rifle and machine gun fire. Id be deadly afraid though.
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>>5483658
This is true and there's definitely a case for the remaining dragoons to deploy in the center, but there's also a lot of undeployed recon.
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>>5483658
Nah I'm thinking we switch you run escort, I help with the assault. I have a feeling that if possible I can snipe the crew manning the AT guns and then turn them against the enemy or seeing as you have marksman equipment you can try that yourself.
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>>5483665
Hmm, as in I run west and you help out in the east? Maybe, but I was thinking the perfect place for me was to just sit in the little town directly North of my current position, the one in front of the eastern woods. I think Id be pretty comfortable just acting as an anchor; Id be able to snipe at the woodline, and with my camouflage Id also be able to safely plink away at armored targets with my piercing 2 range 7! AT rifles. Hell, Id feel pretty comfortable blunting an attempt out of the main town itself by myself, especially id they made the grave mistake of trying to rush it with motorised infantry. I'll need to sleep on it though, so maybe we can sort it out early tommorow morning as more people deploy and the situation clarifies
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>>5483529
>>5483511
Whoops forgot my ID, would you kindly put D-5 South of D-9 and J-2 west of C-3. Both facing North.
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>>5483640
Didn't Dragoons/Infantry in general get a -1 to defense while they're mounted or am I misremembering?
>>
Only brief words were shared of the plan to assist the Dragoons' push into the town as he sat with his subordinate (a matter of technicality only, Lieutenant Fjeld had been a part of the same intake as he had when the two volunteered into Vynmark's army two years prior and of equal experience) before Lieutenant Niel sought to quit huddle of Commanders to make for his Panzerjager. He knew his job well enough. Sitting on the ground had left an uncomfortable wet spot on his arse that he knew the meager warmth generated inside the Chimera wouldn't fix, but nonetheless he hurried to his feet once the grating Countess and her stick had withdrawn.
Gingerly he stepped over and around those on the ground who lingered around the map to discuss their deployment, yet more new names to keep track of and faces to not remember had spilled in from the infantry battalion met along the way north. Two nobles in charge of yet more infantry, a competant medic and a crack shot among them. Whatever keeps those lice from crawling atop my hull, he thought. Just don't sew me on a pair of bat ears by mistake if mine get shot off... Keep up these hilarious internal monologues Villi, at this rate you'll be able quit your job and become a comedian within your own head before the next battle.
It probably would have been easier to step over top of the map than climbing over and excusing his way through everybody else, but... well... he was already doing it, so he'd finish doing it. Once clear of the other Commanders a thought he'd had in the battle earlier caught up back to him. Villi sought out Lieutenant Walter Splitterschwert, an easy task considering his unit's proclivity for buffing his Dragoner's helmet to such a luster as to resemble fine silverware, spotlighting him among the rest of their comrades. Judge above, he and young Lietenant Ferrari could double for emergency signals with that gaudy gold chain of his if the radios jam ...
Niel squared up to Splitterschwert, wordless and with eyes affixed on his headgear. A glance down to meet his eyes and then back up at the helmet. The intent was surely clear. After that unceremonious marathon of a battle he wanted some good luck, or at least somewhere to wipe off his bad luck. Villi silently raised an arm and reached out for the helmet, thankfully the Lieutenant kept still - Ah good, he must have been used to it, he thought. Nice to see this wasn't making him uncomfortable - and the contact was made. Between the bare metal and leather palm of his glove there was too much purchase gained to really rub the helmet, so Villi settled for rocking it back and forth atop Splitterschwert's head, his sparse hair offering no resistance. The gesture would have to count.
Lietanant Niel retracted his hand back and into a loose salute and regaining eye contact offered Walter a deserved "thanks" before taking off for his Jager once more, crew already assembled and waiting. What a well mannered mercenary type, he mused as he went.
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>>5483621
Deploy East on the red-marked area
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I just had an idea. Since these AT Guns are mobile and don't need to be towed (though we probably could with our trucks), we can capture some on the east flank and have our dragoons turn them on the Twaryi reinforcements.
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>Name:
Stefan Eberhardt

>Unit Class:
Dragoons (+1 INT)

>Unit Trait:
Landgraf’s Own (+1 EQP, -1 EXP)

>Commander Trait:
Triumph of the Biter

>Token:
Seawind

>Unit Modifications:
N/A

>Stats:
EXP 0, EQP 3, INT 5

>Special Weapons:
Marksman Equipment
Equip AT-Rifles

>Commander Description:
The second son of a Nauk noble house with a relatively short history, but a number of compounding economic successes over the last few generations. Stefan has the raw vitality and martial bent that his elder brother lacked, in fact too much. Stefan’s towering height saw him avoid becoming a Cuirassier officer and instead find service with the Dragoons, simply to avoid being crammed inside a tank. His family's wealth managed to secure a rare handful of vehicles to form a unit of Panzer Dragoons, it's a pity none of the soldiers inside them have fired their weapons in anger before.
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>>5483780
I figured most Dragoons were gonna do that.

>>5483511
Tanq just to confirm, I'd like to deploy on the East side. Probably East of Lt Martins.
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>>5481574
Hello yes am alive. I'll run recon support on the East side. Will deploy here. Was debating whether to pull some madlad moves and just deploy as far up as possible and disappear into the forest. Decided against it.
>>
Anyone have any ideas for dealing with the Petrekorans? We got a flag, a translator and a whole lot of moxie, but what are we willing to offer them in return for their help? Or more likely non-interference?

>>5483770
"Just mind the hair next time. I don't have a lot of it left."

Judge Above, Walter groused to himself, (as he brushed off a newly loosened strand) is it falling out because of the helmet or because the bad luck was plucking it away?
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>>5483803
As it is, I'm 80% sure they're just going to start shooting us because we have way too many people out west just moving into their zone.
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>>5483803
Jonah has flowers and goodwill? Also we can't offer them anything unless we know what they want.
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>>5483811
I guess it's more a question, what are we comfortable giving them? Safe passage with their weapons? What if they want tanks or the airship?

I guess this is also a question for the Major, how much are we actually allowed to negotiate with them for anything? I get the unspoken agreements of "Please don't shoot me." Even with clear comms it might take awhile to relay up the chain of command in the middle of a battle. Maybe that's our excuse to promise them the moon even if it isn't politically favorable?

And I loathe to think what Countess Brat would order us to do.
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>>5483812
I'd settle for a gentleman's agreement just to not shoot at each other desu, anything else is a bonus. Most of will be likely busy with the bat ears anyway.
>>
Whatever happened to appointing acting captains, by the way? I wasn't there for it last thread, but it seems like it would be handy to have at least something resembling a command structure, especially when coordinating an assault. The informal set-up sort of worked out last time around because the Northern and Southern elements sort of fought their own mini-battles and we aren't going to be as lucky this time around.
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>>5484010
I'm going to be out for the day, so I'll just post this in case this thing actually happens. As a Cuirassier, I'd vote for C-2 to be the acting captain for one of our armored companies, but since I'm currently attached to the infantry (which isn't likely to change in the coming battles), I think I'll be voting for D-6 to be the acting captain of whatever company I happen to be attached to—that is assuming I get a vote, of course.
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>>5483511
Dismounting, shooting and being able to close in from a short distance so the enemy has less time to pick us of.
"Most of our dragoons are close combat experts. I think me and my fellow dragoons will have a field day here." Lehrson wants to be one of the first to rush in. His men took no losses last battle while others did. He wants to do his part and not let his men be slackers. "We should give covering fire with our machine guns and advance in two teams. This way we can suppress the enemy here and attack make them lose the hill."

While in during downtime he's started to write a book. It's called: "History from a soldiers perspective" He hopes it will become a good book to teach about war.

Out of character: see the problem with wath I noted down in my plan. That's because I made this earlier, but didn't have time to post. So changing starting position to next to C-1
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>>5484010
Perhaps its gonna be too difficult to organize company commanders, but maybe 'wing commanders' could work? So one person for each flank, left center and right that works to coordinate the various platoons?
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>>5483615
"Karl is a fuckin weirdo and you're all bigger weirdo's for believing this to be a date."
>>
Well if I made it in, I'm more than willing to commit my dudes to the central push, hopefully the APC's dual machine guns will let them suppress a bunch of people long enough for the infantry to get in close.
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Rolled 1, 7, 1 = 9 (3d10)

>>5484330
You are in.

>>5483812
>I guess this is also a question for the Major, how much are we actually allowed to negotiate with them for anything? I get the unspoken agreements of "Please don't shoot me." Even with clear comms it might take awhile to relay up the chain of command in the middle of a battle. Maybe that's our excuse to promise them the moon even if it isn't politically favorable?

This will be asked and answered in context with the intro.

Anyways, I've got the preliminary positions down- I'll be kicking off things as soon as possible.

...Though, before that, I'll roll some spotting for you. Respectively, R-6, R-3, R-1. The right is pretty much assured for its deal.
>>
Seeing everyone here just makes me realize how fucked we are. We're definitely taking heavy casualties, especially if people start breaking off.
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>>5484401
Ok, now we don't have enough people in the center. Can I redeploy to the center or are things locked in?
>>
>>5484410
Redeployment is free up until I actually post the first update.

I'll keep infantry equipment change open until first turn resolution, as a side note. Still editing the unit cards to match.
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>>5484401
Can we get shot at before say artillery comes in? It'd be pretty awkward to have our two dragoon platoons in front on the right flank get chewed up because of poor coordination there.
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>>5484448
>Can we get shot at before say artillery comes in?
Artillery has priority in a turn, so no.
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>>5484452
Awesome. Also I noticed we got 3 noble-led dragoon platoons as reinforcements for this battle. Pretty interesting, that.
>>
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Alright, unit cards are assembled. Unless I missed anything. Portraits are my eternal white whale, but it'll be about time to start wrapping them up soon anyways.
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>>5484401
Redeploy me just North of the Mobile HQ
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>>5484409
How about you knock it off with those negative waves
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>>5484131
Better than nothing, that's for certain.
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>>5484625
I'd say it's a natural solution
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>>5484197
"Just because Karl writes 'Scientific Fiction' on his off time doesn't mean he's weird. Maybe a little, but still we're mostly just fucking with you, Though it is rude to run up to someone with an empty hand if ya know what I mean. so what do you plan on offering them? what happens when the lady finds out about this? Because whatever she says I ain't too keen on shooting them petrekorans unless they shoot back first, even then I'll probably try to pop off a few warning shots or something"
>>
>>5484662
>>5484625
Then I think I can recommend J-1 Frederica for command of the Right Wing. Looks like you got the analytical chops for it.
>>
>>5484401
Redeploying to J-5 space if I can, Didn't know the guy was crippled and running solo
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>>5484685
"Offering? Were not humanitarian aid or some crap like that. The only thing we'll ever be 'offering' the Petrekorans is to not be shot and killed by us when they are armed in a territory not their own. They will comply or get shafted. Simple as."
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>>5484720
"you need to work on the presentation of your offer there bud, you're also not seeing the possible opportunity here maybe the Peter fellas are mercs that haven't been paid. If they are maybe peter over there can help us with out bat problems if the countess offers them better pay or something."
>>
“Major,” Countess Haile snapped at the officer, her arms crossed as the platoon leaders began to disperse, “I will be trusting you to coordinate the front. Remember, the highest priority is recovering the airship and its passengers. I want you to attend to that personally.”

“Yes, my lady Countess,” Yule saluted, but paused, his hand wavering. “If I may, Lady Countess, some of the men and I believe it would be beneficial to parley with these Petrekorans. We can move through their contested area directly to the airship, if we come to a mere agreement to live and let live. Even if most of the Petrekorans do not speak a word of Nauk, at least one of them, a superior officer likely, must speak Caelussian, or else how would they have coordinated? We have our own Caelussian speaker in the unit. It’s worth a try.”

“A try, then.”

“Though,” the Major tried his luck, “If we want to meet with their leader, it would only be proper to reciprocate. They would not be able to ignore a meeting from a daughter of a Landgraf family, I believe.”

Haile’s eyes widened and her lip curled like she’d been asked to dine on a live rat. “You think that I should go and meet with what may very well be a rogue unit of foreigners in an alien land? Are you mad? If authority is important, then perhaps you should go meet with them. I am…needed at this seat of command, anyways.”

Things became a bit clearer with the usage of the term rogue. An implication that the Petrekorans, rather than rising up against the Twaryians to ally with their enemies, would decide to take advantage of the chaos to do as they pleased. A dangerous potential- especially if they saw a way to seize an advantage by capturing her. Abduction of a woman by any lawless band was an unenviable fate…

Yet the Major did not recant. “The men would appreciate your efforts, Lady Countess, to help in ways they cannot.”

Haile bit her lip and fidgeted. A graduate of an officer academy, yes, but the paleness of fright was unmistakable. Whether it was fear of a meeting going sour, or fear of being seen as a coward, wasn’t certain. “If they voice such a wish,” she decided, “Then I will go. With proper escort.”
>If it is wished, Countess Haile will accept escort to go to a potential meeting. Only if one is planned and it has general consensus, however.

-----
>>

“Nataliya.” The voice of a novice-sister of the Penitent Delegation called to her superior sister. Her voice had the firmness of a trained soldier, but in spite of that, there was a shake in it- an unease that was a natural reaction to an upset in fortunes.

The superior sister was not much older- few who were past thirty were headstrong enough to insist on service in the martially-inclined Penitent Delegates. “Yes, sister?” Her voice was cool and calm as a spring frost- Nataliya was possessed of the dazzling pale beauty of one who would find great ease in any path of life outside of the one she had chosen, with large, blue eyes and blood-scarlet hair tied in a quartet of short braids, but the mark tattooed upon her forehead was a promise of subservience to the cause of her fellows and the holy will of the Judge of All Things. She wore no flattering clothing, but the baggy black uniform of a soldier, and was knelt in contemplation and prayer.

“They’re here. It’s time.”

“It is.” Nataliya looked to her black-haired sister, an identical mark on her head furrowed with worry. “Are you frightened?”

“Everybody is. Aren’t you? We don’t have much choice about this.” The sister couldn’t be alone in her dissatisfaction. This unit, near half of which was composed of fellow sisters from other cloisters, had been meant to be part of a reserve, to provide rear-line security, but now there was nobody else to stand in the way of a sudden heretic counterattack. The Penitent did not shirk sacrifice in duty, however- they fought for the lost who could no longer absolve their sins, after all. They were the hope for the damned.

“Yes. We either fight the heretic and belay them, or we die and in so doing pay penance for our brethren. Death comes for us all, but a death with purpose is nothing to be afraid or ashamed of. I have faith in you and all of our sisters to overcome. For your brothers. For all who have strayed, the heretic included.”

An officer let himself in- a staff officer of the battalion, from his cap and shoulder markings, his lack of a fighter’s cloak. “Lieutenant Belyaeva. Ved’miy Group is needed.”

“I was just told.” Nataliya rose to her feet and picked up her weapon, a stout and ugly instrument. A submachinegun, that fired with such ferocity and so quickly the sound of their shots combined into monstrous roars. A quick check of it, as she rocked a drum into it and charged the bolt backwards. “I’m coming.”

-----
>>
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Operation Start

The assault on Kobberhus would always have had an uncertain beginning, but the initial moments were a crash of confusion for both sides.

To the east, the force moving up the main road to the town spotted enemies dug in in a village along the way as soon as they reached the operational area. That had been an expected place for them, though- artillery had already been aimed and prepared to bombard that place.
The encounter to the west was of a different nature, however. The Petrekorans were known to be out there- and a trio of recon units was watching. Splitterschwert and his m/28s were perched at the edge of the woods- and neither saw nor were seen. Fiskersonn, his unit beside Lieutenant Unterbrust’s, similarly saw nobody.

The less than ladylike veteran, however, did spot something, forward deployed out in the area the Petrekorans were thought to be- no longer thought to be, absolutely were, because at the same time she saw something forward, one of the other platoon officers reported infantry contact to the rear. Boxed in between- but they hadn’t opened fire. She looked through binoculars, saw the black paint indicative of enemy vehicles. Armored cars- it looked like their turrets were made to carry an anti-tank rifle and a machine gun mount. They were absolutely unknown types- nothing like the Twaryians used, nothing like anybody on this continent used, and Sosaldt had been a good place to find old junk from all over.

The armored cars, even from a glance, looked old and unsophisticated. Not the utilitarian sort of primitiveness that Twayian vehicles normally had, but like its designer was trying to figure out how to make it in the first place. It could have been older than some of the soldiers in the Battalion.

The contact was reported, but now what? Were they hiding, or preparing to spring an ambush?

>Fire and Movement may be declared. Turn Open.
>>
>>5484778
To specify a few things, the village garrison is one infantry platoon unit, and one anti-tank gun unit, since the bombardment marks obscure them. I know some people requested to start dismounted- but since dismounting is a free action but mounting is, I didn't put it up at the start.

Now have at em.
>>
>>5484765
"Well now that sounds like a stretch but if they are mercs who weren't paid, I'll be sure to ask their hourly's if we've managed to hit dialog. For now, lets get ourselves in those fields and see what's there."

>>5484778
>Move 1 West, 1NW (peeking at the edge of the forest and within {aa24})
>>
>>5484778
>If it is wished, Countess Haile will accept escort to go to a potential meeting. Only if one is planned and it has general consensus, however.

Me and Leif can run escort for the Countess since we're already running there to begin with

>Move to Y,23
>>5484805
I think you ought to move there too because I think that's the closest point of contact with the petrekorans.
>>
>>5484812
>>5484805
Guys, can we please NOT forget the parley flags on our vehicles the very first turn?
>>
>>5484813
>Fire phase
Jonah ties on a white sheet on a flag pole and haphazardly put it somewhere visible on the truck "There good enough right?"
>>
>>5484778
>No spotting or shooting
>Move 1 tile North to [aa28]
Camouflage don't fail me now
>>
>>5484778
>Move to aa25

The order for movement from Battalion Command given, Casimir lowered himself into his tank and switched to his platoon net.

"We're heading to the edge of the forest for now to provide overwatch for the town assault. Once they've neutralised the first layer of defenders we'll push on."

His platoon had fixed their truce flag to their vehicles as per official regulations; looking at the same all around him it was almost as if this was a scene out of a training exercise in the Academy rather than a war for Vynmark's survival. Hopefully the Petrekorans would get the message despite the language barrier.

Preparations settled, Casimir mouthed out a silent prayer to the Judge of All Things. His Ellonauk community had raised their children to adhere to the Cathedra proper rather than the multitude of sects that had remained across Sosalia post-Alexander, and it was times like these in the calm before the storm that the Ellowian emigre sought comfort in his faith. His pre-battle ritual done, the lieutenant once again spoke into his radio.

"Platoon, forwards."

>>5484774
>>5484812
Supporting Wesker and Dragoon Vilgerson escorting the Countess. If Her Grace would like some armoured escort I can volunteer as well, otherwise I'll proceed on with shooting easterners.
>>
>>5484925
Wow I can't seem to enter in my trip, anyway this is C-2 here.
>>
>>5484925
Also couple of things:
1. The numbers next to the Petrekoran and Twayrian infantry is the amount of subunits correct?
2. Are we allowed to push the mortars forward as the battle progress and if so who's allowed to do so?
>>
>>5484778
Chewing her tongue at the sight of enemies on both sides, Lieutenant Unterbrust radios her fellow Recon

<<See them, Fiskersonn? In front and behind us, in the trees. Keep your fingers on the triggers, but don't get hasty and do something that might make them pull theirs... I hope you don't mind a little delay on that drink I owe you.>>

Snatching up a bottle scavenged from the husk of a previous enemy, Freya puts herself in the open air to wave it above her head alongside her other hand. While words might not reach, she hopes the sight of sweet, sweet liquor will carry her offer to parley in their stead.

---

Fire:
>Reserve

Movement:
>Reserve
>>
>>5484813
Don't worry I am planning to use the parley flag

>>5484778
>If it is wished, Countess Haile will accept escort to go to a potential meeting. Only if one is planned and it has general consensus, however.

Rheiner eagerly raises his hand when the Countess mentioned proper escort, as he was one of the few Cuirassiers going west it only felt adequate for him to volunteer for this. "I would be willing to provide escort Lady Countess!" the young chap called out beaming with patriotic pride, but then his hand slightly falters when he still didn't know about the Petrekoran's whereabouts. "Were the Petrekorans spotted already? We need to capture that crashed airship after all, I plan to assist in securing it so my path lies directly inside predicted Petrekoran territory."
>>
>>5484778
>If it is wished, Countess Haile will accept escort to go to a potential meeting. Only if one is planned and it has general consensus, however.

>>5484778
Hmm.
Well, I don't wanna spoke them by coming up on their flank...so I'll just have Daate wait for the others to make their way to them with our noble major.
I wonder if I can have them prepare a shot just in case...
Probably can't shoot through the forest at them though.
>>
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>>5484778
Von Totmann allows himself a small smirk as the sight of enemy figures normally much too close for comfort scurry to cover and start to turn their guns towards himself and his allies, before being obscured by the artillery barrage he had asked for. The thunder of the guns followed immediately after, reinforcing just how close they were. Perfect. He started speaking a bit too loudly in the radio, compensating for the artillery barrage hammering the enemy just up ahead.

"Raine, Krogh, we'll need to close in immediately to take advantage of the artillery! I can advance from the front, while Raine hooks in on my left and and Krogh can hook in from the right. I dont know if you can get into the village before the enemy recovers from their shock, but if you can manage to get in behind them they'll surely surrender immediately. Cuirassiers, if you shift left to keep your lines of fire clear that'd be great! I'd suggest focusing your fire on the enemy infantry, us dragoons can easily clear the anti-tank guns and if we are lucky we might capture them and turn it against the enemy later on!"

He ceases radio transmissions and turns to his own men: "Platoon! Get out, fix bayonets and shake out into a skirmish line! The enemy is in the village getting hammered by artillery just ahead, and when it lifts I want us ready to charge in and clear them out with bayonet and grenade. Move!"

>Dismount
>Shoot at AT-guns in aa50 with rifles
>F&M Move 1 NW (Z51)
>Move 1 NW (aa50) if allowed and dig in. Otherwise dig in at Z51.

Hey tanq, I dont suppose you can shoot at anti tank guns with at-rifles?
>>
>>5485104
Wouldn't you want those AT guns for yourself?
>>
>>5485147
That's the idea, however if we can shoot at at-guns with AT-rifles that could be useful later on, so it would be good to know about it.
>>
>>5485156
But if you shoot them with AT rifles, you might damage or destroy the guns.
>>
>>5485173
I don't intend to shoot these guns with my AT rifles, I just want to know if it is an option. Shooting at AT guns in the town or in the woods is something I am interested in though.
>>
Hopefully R-2 and R-5 show up, we could use more Recon eyes on the town atm.
>>
>>5484778
>Ride 4 NW to dd55
>>
>>5484778
>Move 1 North to Z29
>>
>>5485263
be careful about getting too close to that woodline, unless you intend to try and do recon by getting blown up. Their AT guns do have explosive shells with a range of 7.
>>
>>5485288
I intend to try to recon those woods but we must clear out the town first. At the very least keep the AT suppressed and I'll move up
>>
>>5484778
Kannenpflanze gave his platoon the order to advance and switched to the battalion net. "D-6 and all the rest of you Dragoons, do not rush ahead of us out of these woods. Unless, of course, you plan on being the first ones to die. These big shitheaps really don't agree with all this undergrowth, so it'll take us a minute to extricate ourselves. Also, it would be lovely to have some smoke from the mortars covering our approach."

>Movement
>N, aa28
>>
>>5485351
Don't worry, that village is getting stormed even if I have to do it myself.
>>
>>5484778
>Move north as far as possible
>>
Rolled 2, 10, 1, 8 = 21 (4d10)

>>5484778
"You Lo.." - Frederica has abrutply stopped herself, realizing that there was only one other noble present, in command of infantry of all things. - "Fellow Lieutenants. Our goal at this eastern flank is to take advantageous positions to intercept the enemy reinforcements expected from the North-East. As such, speed is of the essence. Please take care not to block each other's line of fire."

>Fire HE at infantry ahead
>Move NW 2N

>>5484774
Honestly, I struggle to imagine what advantage the Countess could present at the parley, but I'm not against her participation as long as the others wish for it.
>>
Rolled 2, 2, 1 = 5 (3d2)

>>5485452
Explosions!
>>
Rolled 1 (1d10)

>>5484778
My binoculars must be foggy, let's try spotting again.
>Turn
Rolls: spot
Request for 1x MORTAR SMOKE at dd25
>Fire: None
>Move: None

I don't mind being the first to go in, but I sure as hell don't want to be the only one doing so without some kind of cover to break LOS and have 3 different anti-tank positions wreck me.
>>
Rolled 8, 5, 6, 7, 3 = 29 (5d10)

>>5485104
Oh balls, Im supposes to roll arent I? 5 dice for each platoon doing rifle fire at the AT-gun platoon.
>>
>>5481852
I missed this, but-
Well, after this battle.

>>5484959
>1. The numbers next to the Petrekoran and Twayrian infantry is the amount of subunits correct?
Yes. Since they're not represented like other units due to being too poor to have fancy trucks or dashing horses.
>2. Are we allowed to push the mortars forward as the battle progress and if so who's allowed to do so?
Yes, and everybody. Though they move at the speed of dismounted infantry. They don't get delayed from setting up and firing from having moved, though. Using them requires application of mathematics but mortars aren't exactly complex machines.

>>5485104
>I don't suppose you can shoot at anti tank guns with at-rifles?
They're considered as soft targets, so no- though like Panzerjager units they've only got two hits, so they're not exactly the most durable units. Rather squishy, like their crews that are relatively exposed in spite of gun shields.

>>5485467
>My binoculars must be foggy, let's try spotting again.
>Rolled 1
I think you're directing your vision towards R-3.
Smoke will be out, though.
>>
>>5485475
Just to double-check, is Artillery 0 AoE? Does it only hit the tile it hit lands on and not the surrounding ones and how accurate is our artillery?

Also iirc you said we can't move past enemies but iirc Infantry are more fluid and loose, can we drive past infantry?
>>
>>5484778
>move NW x1 Nx1
>>
>>5484778
Fiskersonn barked a command at one of this man. Soon, he was a handed a broom handle with a large white bed cover tied to it. On it was crudely written 'Peace', both in Old Nauk and Cealussian. He peered out of his car, with the impropto banner fluttering next to him.

Fuck me, I hope I don't get shot to shit, he thought.
>>5484966
["Aye, see them clearly Unterbrust. Got us surrounded. And don't worry, I prefer keepin' my head over booze any day o' the week."]

He let out a sigh and massaged his temple.

["O'right, I'll try to get closer to them. Good idea with the booze, I'll offer them some ciggies."]
>>5484805
["Wesker, want ya on that radio 24/7. Hope yer ready fer playin' a game o' Zhantao Whispers."]

>Move N, Move N
>>
>>5485549
You can drive past anything but you cannot end your turn inside the same square as a vehicle unless you are infantry that is on foot
----------------
>>5484778
Affix parley flags on all tanks and keep the turrets pointed towards the town to appear as nonthreatening as possible to any possible Petrekoran encounters.
Movement using the road
>NW, N, NW, NW, N
Hide behind the defilade of the hill
>>
>>5485599
Also, my trip as proof it's me lol
>>
>>5485599
And a trip to prove it's me lol
>>
File: Screenshot_75.png (1 MB, 1486x701)
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Rolled 7, 2, 6, 2, 4 = 21 (5d10)

>>5485104
>>5482405
>>5483775
"Bellay Totmann's orders, get your Machine Guns talking to those AT Guns, we can't risk armor this early in and we can deal with infantry much easier."

"Make sure not to block Zuf's line of sight"
>>5485456
"Good Direct fire on that infantry, take care not to be left behind as most units are likely gonna be using roads"
>>5484778
>Dismount
>Fire 4 squads of rifles at the AT Guns
>Fire Smoke Rifle Grenades at 1NW, 1N
>Fire Smoke Rifle Grenades at 2NW
>Mount
>Move 1NW, 1N
>Dismount and Dig In
>>
>>5485629
>>5484778
For the smoke I'd like the squads to wait till the end of the shooting phase specifically so I'm not just blocking the Tank Support.
>>
Rolled 10, 4, 7, 3, 1, 8, 1 = 34 (7d10)

>>5484778
"Gotcha, full spray on the AT Guns"

>>5484778
>Fire All MGs at the AT Gun (3 Hull and 3 Co-Ax)
>Move NW
>>
>>5484778
>Move 4 NW, 1 N
>>
>>5485629
You risk landing on the same tile I might land on. Im unsure if I can actually get into the village since the AT-gun platoon is in the spot I am trying to push into, so unless they immediately surrender or pull back I'll bounce and land in the same spot you're moving to.
>>
Rolled 8 (1d10)

>>5485469
>>5485104
Also fuck, forgot about the initiative roll. Sorry for clowning around tanq.
>>
>>5485653
>>5485629
>>5485475
Ahh you dismounted, I missed that.

Changing my Action to
>Dismount
>Fire 4 squads of rifles at the AT Guns
>Fire Smoke Rifle Grenades at 1NW, 1N
>Fire Smoke Rifle Grenades at 2NW
>Mount
>Move 1NW, 1N, 2NW
>Dismount and Dig In
>>
>>5484778
>Dismount
>Move up after D-6
>Provide supporting fire when in range.
>>
>>5485392
"D-6 Copies, C-4. We'll hold at the forest edge until you're ready to proceed. Just don't tip over on your way there, it'd hate to leave you boys for the support units to straighten out."

Putting down the transmitter, Wester began shouting orders to the men still lounging about near their vehicles.
"Load up, we're moving out! Head for the treeline and hold until our Armored support has begun climbing the ridge!"

>>5484778
>Move N (AA29)
>>
>>5484778
Lt. Eberhardt glanced about reflexively at the rest of his Platoon of Dragoons, making sure all five of the precious APCs were where they should be, and that they had avoided throwing another set of tracks trying to enthusiastically maneuver towards the front. Again. Reattaching the tracks of the vehicle was at least an easier process with a squad of burley infantry to help out, but it was still a menial task tieing them up from their real work. Time he was beginning to realize was on no one's side.

The gentle growl of vehicle engines confirmed the rest of the unit's readiness, finally in a position to get to battle. Eberhardt scratched at the short stubble gracing his face as he peered into the treeline around them, trying to gauge where his comrades were deployed, before turning to squit at the map of the area, before he clicked on the APC's radio.

<<Platoon it looks like we are the center's eastern flank, we will move up to the edge of the forest past those m/24-32's and see if there is any movement out to the east around the base of the hill.>>

A moment latter the growl of the APC's engine spiked as they started to slew forward.

Absent-mindedly he handed the headset back to the vehicle commander before he folded himself back inside the cramped troop bay.

"Alright, boys, the shows about to start, considering that we are the eastern flank of the central push I want everyone to keep their heads on a swivel when we dismount and start pushing into the town. No one here wants to get flanked and gunned down by these bat-eared bastards."

Mumble agreements and half-hearted nods greeted his statement as he did his best to ignore the white-knuckled grips the men had on their weapons. It would be fine, they had enough firepower to send twice their number packing if it came down to it. It would be fine.

>Move: Move Northeast 1 Square, East 1 Square to y32, rotate to face North
>Fire: None

>>5481602
Also reading this made me realize I've got three special weapon slots, as the units single platoon of Panzer Dragoons, so here's the full selection. My read of the rules is that the Marksmen Equipment range boost should not apply to the APC mounted Machineguns, is that right tanq?
>AT Rifles
>Machineguns
>Marksmen Equipment
>>
Rolled 9, 9, 2, 4, 6, 3, 7, 4, 9, 2, 10, 9, 8 = 82 (13d10)

>>5484778
Good luck everybody...

>Initiative
>Fire x6 rifles at the AT guns
>Fire x6 MG's at the AT guns
>Move x2NW, x2W
>Dismount
>>
>>5485881
wait I cant shoot the MG's mounted because they're heavy right? My bad, ignore those attacks.
>>
>>5485874
I envy you EQP 3 dragoons so much since if you have a assault armaments and flamethrowers you can make about 35 attacks with your apcs
>>
>>5485887
if you include the APCs I mean

>>5485882
you can dismount at anytime since it's a free action so you could just say you dismounted and then shot
>>
>>5485891
that's ok though I wanna rush up and flank them
>>
>>5485887
It is pretty potent, I went with a more generalist build cause I saw a lot of people had already nabbed flamethrowers and that we had a lot of knife fighters. Hopefully, my 15 machineguns will be enough, I should be able to suppress a pile of people at the least.
>>
>>5485874
In an authentic 1st LT experience I also can't read a map properly, my endpoint should be z32 not y32 as well.
>>
>>5485887
Wow, that's definitely what I'm gonna go for in case I bite it in this battle. Sounds insane.
>>
Rolled 1, 9, 6, 8, 8, 1, 5, 2, 10 = 50 (9d10)

>>5485896
Remember that you can shoot through cover so if you go where you're going you won't be able to shoot at any targets and losing a group of DPS could be dangerous if those AT Guns aren't destroyed now. Honestly pouring fire into the enemy might save us a bunch of hassle later, especially if we can just finish the AT Guns off in a single turn.

>>5485629
"Yeah yeah, I've gotta take a backseat in this fight though my armor's pretty scratched up."

>>5484778
>Fire Hull Mounted Mounted Machine Guns at AT Guns to suppress (2 Dice)
>Fire Turret Mounted Machine Guns and Cannons at Infantry (6 Dice)
>Move 2NW
>>
>>5485973
Feckin initiative

>>5485957
I think Tanq said it's the point of no return after this missions so probably no more reinforcements.
>>
>>5485973
>>5485881
>Remember that you can't shoot through cover

I just woke up from a nap.
>>
>>5485974
Oh, right, he did say that. Well, guess I better not die, then.
>>
Rolled 4 + 5 (1d10 + 5)

>>5484778
Gonna move to bb52 and try to spot anything in the treeline within my spotting range
>>
>>5484778
>Just move as close to the treeline as possible, I'm not sure who's moving and who's not.

Isolde sighed as she directed her troops to move equipment and do final checks before her first assignment on the front line. Like her, most of her soldiers were children of landed nobility with precious backing even though the average soldier were from lesser families or children lower in their successions.

Once her final preparations were finished, she looked at the dozens of trucks and vehicles in the distance feeling frustrated at their lack of movement. It felt like too many groups weren't sure where they should go or who they should listen too.

At the back of her mind, she wondered if the Eastern flank was doing any better with a part of her asking if maybe it would have been better to join the smaller but seemingly more organized side.
>>
>>5486030
If you want to back me up on the east side of the forest feel free to. I'm mostly waiting to see what everyone else wants to do in the center before deciding to dive into the town. The more we stick together the better it will probably be for all of us, especially if we want to push into the town from the south.
>>
>>5485973
you're right >>5484778 i'd like to change my movement and go to bb50 please
>>
>>5486042
I just hate getting stuck in this forest, wasting turns. Plus we have another Mortar unit that isn't being used, that Leftmost mortar is even just barely in range of the possible AT-Gun or Tank Hunter

>>5485475
Do Mortars have Shock? I assume if they're at least 60mms they'd have possibly Shock 1.
>>
>>5486049
If the Mortar is not in use then I suggest shelling ee29 with it
>>
>>5485549
>Just to double-check, is Artillery 0 AoE?
Its "area of effect" is effectively increased by spreading out the area the guns are firing over. The tiles represent too wide an area for anything but an absolutely colossal shell to spread out from. Still narrow enough that a platoon operating in it at proper spacing between its constituents makes it hard to smash another unit in.
>Does it only hit the tile it hit lands on and not the surrounding ones and how accurate is our artillery?
It only hits the tile it lands on, and you can count on your artillery to hit the tile- but depending on the dispersal of the guns, you can't count on it to hit the enemy. The more of the three guns you have on one tile, the higher the attack roll against everything in that tile.
>Also iirc you said we can't move past enemies but iirc Infantry are more fluid and loose, can we drive past infantry?
I wouldn't advise it.

>>5485874
> My read of the rules is that the Marksmen Equipment range boost should not apply to the APC mounted Machineguns, is that right tanq?
That is correct.

>>5486049
>Do Mortars have Shock? I assume if they're at least 60mms they'd have possibly Shock 1.
80mm- Shock 2, so they can mess up light vehicles.
We won't get into the potential of purposefully attacking top armor with such things, mechanics-wise.
>>
>>5486069
>>5485629
Alright I was told we could move past everything but can't end our turn on the same tile by C-6. Last Amendment to my action then.

>Dismount
>Fire 4 squads of rifles at the AT Guns
>Prepare to fire Rifle Smoke only at the end of the shooting Phase
>Fire Smoke Rifle Grenades at 1NW, 1N
>Fire Smoke Rifle Grenades at 2NW
>Mount
>Move 2NW
>Dismount and Dig In with smoke
>>
>can we drive past infantry?
>I wouldn't advise it.
Anti-personel warcrimes are back on the menu, Jagerbros
>>
>>5486069
Is today a skip day? I feel like a bunch of people haven't made an action.

Also would grenades destroy the AT guns if our infantry started tossing them since I remember a bunch of people wanted to nick a few AT Guns?

Thanks for the work btw
>>
>>5486079
Sundays are awkward for me because I have to go in to work early, and probably for a lot of people. We'll see where we are when I get back tonight- I don't remember if I made a decision on it or not, but if it were to be any day it'd be Sunday.
>>
>>5486086
Just to clarify something, I wanted my equipment to be AT Rifles and Rifle Grenades for my equipment if I got the Med-Kits. I'm pretty sure a bunch of other Dragoons have the wrong equipment in the unit card.

Raine wanted Rifle Grenades and Flamethrowers >>5482398

Vilgerson wanted Marksman Kits and Machine Guns >>5482417

Pretty sure Von Totmann wanted AT Rifles and Marksmen kits but I could be wrong. >>5482172
>>
Just curious if you allow other anons to join midway through? It would be a massive amount of reading for me to do though...
>>
>>5486086
>Move 2NW
>>
I'll just do it

>>5486069
>Hannes requests A mortar unit to shell ee29 which is the closest village tile directly north of the mortar.
>>
>>5486181
Shoot your shot Anon, bare in mind though I assume you'll get a much higher chance to get in if you don't play Tech 3 Tanks. Apparently, it's super weird we have this many M24-32s and the Dragoons seemingly got greenlit easier.

I think you could probably have a good chance of getting in as a Tank Destroyer or Recon too. We could use a few more of either.
>>
>>5486187
Nearest village tile is dd29 if I'm reading it properly. Though the elevation makes it easy to confuse.
>>
Rolled 9 (1d10)

>>5484812
Leif isn't making the move to go west to meet the peter fellas there so I guess jonah is standing by until he can move up the road 1 space, I can't really see the road too well on the map

>Rawlin for spotting
>Move NW if possible
>>
>>5486190
I'll consider it once I get caught up lol
>>
>>5486200
Might be your last chance, once this mission finishes it's the point of no return apparently.
>>
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>>5486197
Its ee29, I know the numbers are not adjusted to the height of the elevation so it is a little skewed.
>>
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Alright someone talk me out of this but I believe that there's a low chance of me getting hit moving in this position and even if I did the worse it could be is infantry with rifles. if I stay there I can probably make a bee line for the easternmost rail village that's within the petrekorans range. I'm probably going to need to call an artillery barrage while on my way there so I can sync my arrival with a smoke or normal arty barrage.
>>
>>5486228
westernmost*

If you do go for a village you shouldn't go alone. Anyways, weren't you one of the ones escorting Wesker and the Countess to the Petrekorans?
>>
>>5486228
I am also ending my turn on the same tile and intend to make a b-line to the same destination. The tile south of the marked tile also obscures us I believe, so one of us needs to slow down. If you're not as afraid of overwatch as I am then feel free to take that spot, I'll be behind you. Plus I support your arty suggestion, would've done the same.
>>
>>5486265
Will go ahead and take point but if leif shows up again and starts heading towards the petrekorans then I'm sticking with him.
>>
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>>5486046
>>5485672
"I was looking over the map and thought, why don't we try to ninja that artillery piece and command post?"

"Can't do it on my own so I'd need at least one or maybe both of you. If we succeed we can cripple their command structure and cause chaos!"

"I'd rather not ask the armor to come with me in town."

>>5485452
"Lt Gabriel isn't really all there but he's pretty good at taking orders. I'm attaching him to you to go North East since you wanted to intercept the reinforcements."

"I'm not taking any of the armor unless neither infantry come with me"

>>5485263
"You know what you're supposed to do Kohl, Freddy's probably gonna be leading the North East interception plus there's two units of armor so you just need to focus on laying mines. Try and get to the road as quick as you can, if we don't get there quick enough then there won't be a point."
>>
>>5486621
"I'm all for the plan to storm the command unit, if nobody volunteers to go with you I'll take my three heavily damaged panzers and follow you in!"
>>
>>5486621
Straight up the road and into town is what I was thinking already. My men and I are ready to burn the invaders out of every house on the way.
>>
>>5486213
fugg, oh well I have work to do anyways
>>
>>5486817
Just be Double HMG recon! Double Multi-Attack and super cheap to replace.

Or do Mass low EQP Tank Destroyers but ask if you can turn all your units into artillery pieces.
>>
>>5486827
I don't know any of the mechanics xd
>>
>>5486828
Neither did anybody else, just pick an idea that sounds cool and ask the thread how you might be able to do it.

Ask if you can give your units all Pintle Mounted flamethrowers or something.

To be perfectly honest I don't know the setting too well either I'm just making it up as I go.
>>
>>5486828
We're short on Recon and the East Side could use more people if you aren't sure what to play. Tank Destroyers we're also low on and the Tier 1 Tank Destroyer seems actually pretty good.
>>
>>5486621
>>5486791
"Well that's one infantry unit."

>>5485672
"Totmann you good to help drive straight towards the command HQ? Or you wanna go to intercept cause if you wanna intercept North East I'm probably going into town."
>>
>>5486621
>>5486843
"My men are equipped for long range anti-tank warfare mostly, so I believe I would be a much better fit for interception. If you would have my advice though I'd say not to be afraid to disengage if the enemy concentrates on you. Our flank would be much weakened if you all died gloriously. Good luck in any case, and I'll see if I can't keep the enemy local armored reserves from hitting you in the flank."
>>
>>5486862
"Flank's fine, can't shoot through cover and I'm fairly certain the elevation blocks line of sight too."

"If anyone comes from the East, all the Infantry need to do is move West a tile to block line of sight."
>>
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>>5486871
Do mind, if you are directly next to the elevation you will be obscured, if you are a tile away from it you are no longer obscured.
>>
>>5484778
>Name
Rot Oberhemd
>Unit Class
Panzerjager
>Unit Trait
Zuide Steel
>Commander Trait
Plutus
>Token
Peacefields
>Character Description
A former mercenary of many wars, Rot retired peacefully after happily marrying a minor Vynmark noble. When the war started, Rot took up arms once again to protect his new country vowing that this would be his last tour of combat especially since his wife was expecting to give birth to their second child in just a few more months.

Carries a picture of his family that he looks at wistfully before every battle.

I was asked by one of the players who I won't name if I can come in since they're worried about... I'm not really sure they're kind of autistic and they won't stop talking about this when we hang out.

EQP: 1
INT: 6
XP: 1

>Deploy with the Eastern group with possible
>>
>>5486978
You would actually be at effectively 4 EQP (max is 3, but you can spend extra on platoon upgrades) and 3 INT. Zuide Steel gives -1 INT, +1 EQP, and Plutus is +1 EQP, and defaults are 4 INT and 4 EQP.
>>
>>5486982
default EQP is 2*
>>
>>5486982
The special for Panzerjagers lets them exchange INT for EQP and vice versa.
>>
>>5486978
Hey faggot.
>>
Alright time to actually get this turn done.
In order-
Artillery Attacks- 2d10
Enemy Initiative, in order- Anti-Tank, Infantry
Enemy Attacks- 4 AT, 5 Infantry.

>>5486181
Late on this since it's been answered already anyways, but joining midway in this particular mission is fine, but beyond this mission is the halfway point, which is the cutoff.

>>5486978
The thought of talking about quests in public is funny to me, somehow, but I take full responsibility for any rants about "mossheads" or "wizard bullshit" or "I-Glow chicanery".
I'm sure it is of no relief that there is a not-insubstantial chance that they're worried about wizards.
...I mean, don't worry about it. I can move you in on the move phase once everything is figured out.
>>
Rolled 3, 9, 8, 9, 6, 10, 1, 3, 10, 5, 2, 10, 4 = 80 (13d10)

>>5486988
The rolls would be good to include.
>>
>>5486990
Wew, who'd have thunk she was actually right to be worried East Side's getting chewed up.
>>
>>5486993
>>5486982
>>5486978
You could totally be INT 7 if you take Militia btw. That'd be hilarious.
>>
>>5486988
She more talks about wanting to set Bat people on fire and the fact that Vymark is probably gonna die so that must mean that it's basically France.

That and being confused about how they feel about Haile since she expected to have hated them by now but actually think she's a relatively reliable commander... While simultaneously either jokingly or seriously (I have no fucking clue) talking about a budding romance between her and Yule in some of the most autistic ways possible.

That and racial slurs against bat people. It's an neat setting with incredibly interesting machinery but I think the guy I'm talking too's focused on the wrong parts of it... Or at least probably not the parts you would usually want people to be interested in.
>>
>>5487006
Lies. I like talking about machinery too, it's just my first thought about tanks is Put more Sponsons on them, Put more flamethrowers on them and Put more machine guns on them.

Also I have no idea what the tech levels actually are, a lot of the equipment seems like early war-interwar with how outdated they are. The M-24/32's supposed to be incredibly rare and the Marder equivalent's incredibly undergunned for a TD. I mean, I know it's not supposed to be 1 to 1 with real life but I can't put my finger down on the tech levels at all.
>>
>>5487009
I do enjoy the AT rifle armored cars though that's fun. It's a super inefficient design but I just love the idea that someone asked "How do we give our vehicles AT capabilities" and someone going "Well this AT rifle works for our infantry, we should just weld this slow firing anti tank rifle on this fast moving vehicle it'll work great!"
>>
>>5487010
I'm sad there aren't that any turretless tankettes like TKS and L3/35. I just love shitty tankettes with hull-mounted weapons, they're adorable.

They're so desperate but still fieldable.
>>
>>5487009
Not a 1 to 1 but's late 30s for the most part, with some advanced stuff here and there (for example the LFSF the Ellowians are using in the opening post)
>>
>>5487006
>That and racial slurs against bat people.
It's in character. The feeling Twaryians have for the rest of the continent is about the same, if not worse.
>It's an neat setting with incredibly interesting machinery but I think the guy I'm talking to's focused on the wrong parts of it... Or at least probably not the parts you would usually want people to be interested in.
There is a rabbit hole of various parts of this setting, that branches out into a naked mole rat nest. I'm unsure if there's a wrong part, frankly. Well, maybe there is, but that'd have no context here.

>>5487009
>Also I have no idea what the tech levels actually are, a lot of the equipment seems like early war-interwar with how outdated they are.
It's working as intended then- the level is meant to be unclear without solely examining what's here and not, since I'd rather not have a situation where somebody presumes something is around based off of a particular date IRL. Of course, inspirations being what they are, there's going to be parallels, but I'd rather the thought process be in-context rather than presuming that since the date lines up to the date some other thing was around, that means it must be there.
There's some up there toys but there's also plenty of old trash lying around that hasn't had the chance to be used.
The gyrocopter paratroopers are further north.

>>5487025
>I'm sad there aren't that any turretless tankettes like TKS and L3/35.
They're around in places- but not much in Vynmark, and especially not in forces with any prestige like Cuirassier. Besides, nobody wanted to play with the level 1 tanks anyways so making them even crappier probably wouldn't help.
As for the Petrekorans...well, you'll see when you see, but already, their equipment is...rather antiquated.

Anyways, update soon. I rethought out the way the artillery strikes work and rerolled them off-site. I never wrote down how I did it last time, but for posterity-
Artillery Rule Addendum- Attacks made against all units in the tile being bombarded. To-hit and Explosive Dice depend on how much attacks are being spread and the power of the pieces.
16cm Field Artillery- ATK 5, Explosive D8, Shock 5
8cm Mortar- ATK 3, Explosive D3, Shock 2
>>
>>5487060
I think it's just people don't wanna play any Tank lower than Lvl 3 period since when people think Tanks, they think of heavy armor that bounces shells. Lvl 2 can't even bounce the seemingly smallest 40mm anti-tank round. Like half the Tanks took +1 armor. Doctrinally, at least in the center of the fights in last thread the central group also used tanks to soak up T-8 fire.

The Recce units also showed how a well-positioned HMG can do a lot of damage.

I'm not asking you to change anything btw, just sad at the lack of shitty mass tankettes.
>>
>>5487073
>>5487060

Can confirm I took EQP 3 Curssaire because I wanted to bounce shells and I'm really regretting not getting the +1 armor for the whole group by taking Plutus. Goliatch Novus is better for true assault/infantry tanks and Plutus would have made sense thematically rip.

It's a bit difficult to figure out what role all the other tanks are supposed to fill aside from soaking hits and being all rounders. The problem with being all-rounders is that you have to be great at everything, otherwise you're shit at everything instead. I assume that's why most people took EQP 3 tanks.

That Armor 3's so guuudddd.
>>
>>5487060
>Artillery is shock 5
YES YEEEEEEEES!!! now all we need to figure out is how to destroy the treads of the tanks to immobilize them and we are golden!!
>>
>>5487085
Predicting movement isnt too hard, remember that it has priority so the 1 turn delay means you just need to predict a single turn of it.

Also shock 5 still doesnt whack T-15s right? Which is a big rip.
>>
>>5487088
If they hit from above wouldn't artillery be hitting at -2 armor since it's a thin area?
>>
>>5487060
Yeah it's not 1:1 it's just a bunch of the equipment seems weirdly undergunned. I'm just gonna assume lack of industry but it feels weird that Vynmark isn't using more Autocannons instead of HMGs and that the Tank Destroyers only have 4.5cm and 5cm when there seems to be a lot of space for bigger weapons.
>>
>>5487094
Autocannons schmautocannons just blow them up into teeny tiny pieces with what you have
>>
>ARTILLERY STRIKE- Three hits on both Infantry and AT. One Infantry destroyed; Three AT destroyed.
>Krogh- INI 12- Attacks aa50 AT Platoon, ATK 2 vs DEF 2+3, 8+ needed to hit. 1 Hit.
>Twaryian Fusiliers- INI 12- Attacks Von Totmann’s platoon- ATK 2+1 vs DEF 2, 4+ needed to hit. 2 Hits, 2 Crits. 1 damage to Squads 4 and 5, 2 damage to 2 and 3.
>Martins- INI 11- Attacks aa50 AT Platoon. ATK 4 vs DEF 2+3, 6+ needed to hit. Cleans out the AT platoon.
>Von Totmann- INI 11- Attacks aa49 Fusiliers, ATK 2 vs DEF 2+3, 8+ needed to hit. 1 Hit.
>Raine- INI 8- Attacks aa50 AT Platoon- if they existed anymore.
>Zufalligdorf- INI 7-Attacks aa49 Fusiliers, ATK 5 vs DEF 2+3, 5+ needed to hit. 1 hit, one crit.
>Franziska- INI 2- Attacks aa49 Fusiliers, ATK 4 vs DEF 2+3, 6+ needed to hit. 4 hits, one crit.

The battle began in the east, with a shower of heavy shells upon the southeast village, where anti-tank and infantry had been spotted. Under the cover of artillery fire, the eastern task force of the battalion shot at whatever the heavy guns did not pound. Even so, the massively outgunned enemy gave bitter resistance. Von Totmann’s platoon took particularly heavy casualties as they bore the brunt of counter-fire. The enemy’s positions were well fortified, but the accurate fire of supporting armored vehicles managed to reduce the enemy severely.
>>
Not the ideal first encounter, Totmann felt as he rode alongside his men into town, the crackle of rifle fire still attempting to interdict his people as he rode in from the south, horsemen coming from the east, but these weren’t his true test, anyways. That would surely be arriving soon, up the road.
Besides that opening engagement, however, the rest of the battlefield was eerily quiet, even as the huge assault force setting up in the wooded village began to lumber forth, either moving to the tree line or darting up the road northwards.

Over west, where attempts at negotiation were being made, the lack of shooting was the preferred status quo. As Fiskersonn moved up, at a steady pace, he knew that these Petrekorans knew, he knew they were there- more importantly, they must have known that he and Unterbrust’s combined firepower could wipe them away rather easily, whilst even the armored recon’s relatively fragile PzA-13s and VpK-2s could (uncomfortably) weather anti-tank rifle fire to their frontal armor. It was a matter of who blinked first- but he got right up to them, and nothing happened to him. So…what now..?

>Turn is open. Spotting rolls may be made- will update with positions in case of spotting.

Very short on time so I didn't get all I wanted done- stuff like fixing the loadouts and actually having units on the field will be done when I get back.
>>
Ow ouchie owie. Oh well, I still got full firepower and I intended to play a more defensive role for this next part anyways, so if anyone is gonna eat shit it might aswell be me.
>>
Rolled 10 (1d10)

>>5487101
>SPOTTING!!

"hey leif hurry up! the coast is clear up ahead...I think?"
>>
Rolled 5 (1d10)

>>5487101
Spotting roll
>>
>>5487101
Freya allowed some small relief to form at the absence of gunfire, on this front at least.

<<Coming up beside, Fiskersonn. Let's hope one of them can speak a bit of Nauk. How do they look from your windshield?>>

Ducking back into the nice, secure vehicle, she orders her cars forwards. Steadily, like approaching a wild animal, until she's once again side by side with a comrade.

---

Fire:
>Hold

Movement:
>Move N
>Move N
>>
>>5487101
I would assume my spotting roll still applies or should I take another chance?
>>
Rolled 10 (1d10)

>>5487101
I'll do a spot even if its redundant due to the whopping 10 of my dragoon buddy.
>>
Rolled 8 (1d10)

>>5487101
>Spotting (not sure if needed but still)
>Fireing: Nothing here
>Move: Move AFTER [D-8] Jonah Vilgerson 3NW, 1N, 1NW
>>
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>>5487101
>Move Like pic

Jonah's second in command huffed as he scanned the general area with binoculars while sticking his head out of the truck
"I don't see why I gotta do this! we know where the enemy won't be on the road and we know the peter cocoas won't shoot us on sight so why do I gotta scan"

Jonah who was driving the truck himself shrugged "Because we don't have armor to hide behind dummy, also karl would be doing this but the guy is a klutz and I am not requisitioning another set of binoculars"

"Fucking karl, I swear man if he wasn't such a good shot I'd have him transferred somewhere else" Hoffman stopped scanning what's ahead and focuse on the town for movement, he feared that there might be some snipers wily enough to wait for them to pass so they can get a shot off their friends

"That and he can cook so definitely someone to keep alive unless you're fine with eating shit rations all war long." Jonah checked his mirror to see friendly tanks driving up behind him which made him feel slightly better about being out in the open considering they're probably going to get shot first instead of him
>>
Rolled 2 (1d10)

>>5487101
Hey tanq i think i should be one more space to north but i think i can work form here also.
>spotting roll
>>
Rolled 2 (1d10)

>>5487101
Ah, I thought the mortar drops took a turn to land, my mistake.
>Walter is too busy staring through the wrong end of binoculars that Dragoons and Cuirassiers do his spotting for him

Once more!
>Turn
Rolls: "spotting"
>Fire: None
>Move: N, NE, N
Poke my head over the top and hopefully see something more than a cannon shot.
>>
>>5487101
Just to check, are we supposed to be able to see those Petrekoran infantry up northwest or not? >>5487100
Did they shoot and move?
>>
>Move 2 west
>face the woods to the north
>Ready Anti-Tank Rifles
>>
Rolled 2 (1d10)

>>5487101
Little update goof, I should be have been moved a space north from deployment to the treeline at [aa28], by the by. Assuming I'm there
>Spot
>>
>>5487101
>Follow the Road North East to Z51, where the smoke is. East of where Raine is at the start of the turn.

>>5485456
"Lady Zufalligdorf, I've arrived as reinforcements. Let us move quickly to drive back these Twaryian invaders for Vynmark! I can't wait to come home to my family once the war is over."

"These Twaryians conscripts couldn't hit the broadside of a barn, they're barely even fighting back the cowards!!!"

>>5487216
Kohlkoph somebody should have told you sooner but you're well in range of very likely two sets of Tank Destroyer groups. Like immediately on the 7-tile range of the treeline, please don't die we need your mines.
>>
Can someone who knows tell me exactly how smoke grenades and spotting work please. We can fire smoke any time in the turn and every subunit has one they can coat a tile with? And when can we spot, and can we do it while in smoke?
>>
Rolled 1 (1d10)

>>5487101
"Judge above! Krause, can't this damn thing go any faster?! Push it for all it's worth!" Judging by the deafening roar of the heavy tank's overtaxed engine as it lumbered out of the woods and now struggled uphill, his driver was already doing that. Kannenpflanze shook his head. If by some miracle the bat-ears didn't know where exactly they were, it certainly wasn't a mystery now, what with all this damnable racket.

I forgot that going uphill also takes additional movement. I'm really going to hate these slow pieces of shit right up until I start getting shot at, aren't I?

Rolling spotting, just in case.
>No shooting
>Movement
1xN, bb29
>>
>>5487101
>Movement 1 North to aa29

I will keep my movement conservative for now to avoid any bumps. Though it looks like everyone over on the right flank here can actually make it onto the slope this turn if we all want to crest at once next turn.
>>
>>5487101
>move 2N to the road
>>
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Rolled 9, 10, 1, 9, 9, 1, 2 = 41 (7d10)

>>5487101
>Fire Machine Guns at the infantry if possible (6 Dice)
>Move NE
>Follow the road going NW towards the town as far as possible

>>5487283
>>5486621
"Krogh, Raine clear out those stragglers and I'll take point for the village till the edge at least. I'm coming with you both, my machines are in decent order and we just got reinforcements for the interception."

Hopefully I land somewhere in the red cross

>>5487481
>>5486184
"Gabriel, I need to borrow you for a little bit. I'm going with the infantry into town but I only need Gabriel till the edge to help limit any damage to the infantry from defenders at the edge."

Gabriel try to get to the yellow triangle, it should give you a decent position to hit the edge of the town
>>
>>5487111
Don't know if I'll be awake when the spotting resolution happens so going to chance things:

>Move to gg22
>>
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>>5487101
Movement with the road
>N, NW, NW, N, NW
Non-priority request for the leftmost mortar
>Mortar Shelling at ff28
--------------
Rheiner sat in his turret as he scanned the surroundings with the optics while he idly tapped his fingers onto the cold metal surface. He then heard the telltale thumps of mortar fire firing and then landing onto the city. He reached for the radio: "Mortar team west, walk that mortar fire to the North West, make sure every bat-ear gets a taste of shrapnel!"

Meanwhile his compatriots are keeping their eyes peeled in case a Petrekoran or Twaryian gets into their field of vision. However Rheiner had a bad gut feeling when he looked at the town north east of him, he decided to reach for the radio again, but this time to contact someone else.

>>5487144
"D-8 this is C-6, see that town north east of us? If we keep our path on the road we will walk into their range of fire, command predicted that there are hostiles in that town in particular, if you got smoke I recommend deploying it in to obscure their line of fire so that we can take cover in the village in front of us.

>2 More turns before we can use the Artillery
>>
Rolled 1, 7, 1, 2, 8, 4 = 23 (6d10)

>>5487101
>Fire on the infantry if possible with machine guns
>Move NE
>Move 2N
>>
>>5487101
Ulf clenched his jaw, rolling it as he was chewing through the head of a fish.

This was a good sign, so far. They haven't shot him and they let him get so far. Soon, he drove his car, getting halfway to the distance between him and the armored car. A smoldering cigarette was hanging from his lip, his quickly diminishing carton held in the other. He got out of the car and waved to the Petrekorans too approach...

>If we truly find an officer who can speak Caelussian, take him to our radio and let him talk with Wesker. If not, try to gesture to the officer to allow free passage to their headquarters. Offer a ciggie as a sign of trust. In the case they allow us to pass, I would move NW, N, N, N. In case of not allowing us... Reserve fire and try to negotiate further.
>>
Rolled 9, 3, 9, 7, 1, 6, 9, 4, 8, 8, 9, 2, 3, 10 = 88 (14d10)

>>5487101
We're going to destroy these dogs completely.

>Dismount
Attacks:
>Initiative
>x6 Grenade the infantry
>x6 Flamethrower infantry, every nook and hole doused, get them all

>Move N, NW and then I'm rolling for spotting if I can.
>>
>>5487714
Flamethrowers are multi attack so you'd be rolling 12d10 just for the flamethrower attack.
>>
Rolled 1, 5, 6, 2, 9, 9, 9, 5, 2, 4, 6, 3, 9, 5, 1, 7, 5, 2, 10, 4 = 104 (20d10)

>>5487733
Oh yeah. Has anyone used flamethrowers yet? I'll re-roll for the fun of it I guess.
>>
>>5487741
btw I'll be gone for the rest of the turn so anyone can fix my fucked up rolls if they have to.
>>
Rolled 5 (1d10)

>>5487101
>Move N NE, Face E

>spotting role
>>
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Alright I meant to have all this out last night but it's been a long week, and I just sort of decomposed for a bit. With that in mind things will be open for longer- I'll call and update later tonight than usual to account.

The most significant change people might have is from spotting the new contacts in town.

>>5487094
>it's just a bunch of the equipment seems weirdly undergunned. I'm just gonna assume lack of industry but it feels weird that Vynmark isn't using more Autocannons instead of HMGs and that the Tank Destroyers only have 4.5cm and 5cm when there seems to be a lot of space for bigger weapons.
It's for a few reasons, but yes, Vynmark isn't a heavyweight on the continent (and also has a much greater focus on the navy until recently), and things are in a transitional period from what's presently been good enough.

>>5487166
You only got one space because moving into cover costs two movement for vehicles and mounts. If you can't pay the movement toll, I stick you in the space before.

>>5487212
>Just to check, are we supposed to be able to see those Petrekoran infantry up northwest or not?
You weren't supposed to see them, no, and I have absolutely no idea how they showed up there. It doesn't matter that much anyways I guess, but just forget they're there.

>>5487283
>Can someone who knows tell me exactly how smoke grenades and spotting work please. We can fire smoke any time in the turn and every subunit has one they can coat a tile with? And when can we spot, and can we do it while in smoke?
With weapons that have smoke capability, such as grenades and cannons and such, they can be used during the shooting phase, but they can be used at any time during it, within initiative block. So, you can shoot off your weapons and delay deploying your smoke until right after, delay the smoke until the end of the turn, et cetera. It can only go as early as your initiative, though, so you can't default deploy it right at the start.

Smoke rack equipment on vehicles are much more instantaneous in deployment, and so can be shot off at any time.

>>5487290
>I'm really going to hate these slow pieces of shit right up until I start getting shot at, aren't I?
Such is the life of heavy tanks.

>>5487123
>I would assume my spotting roll still applies?
Sure. Though nothing new came up for you.
>>
>>5487908
>Move N, NW

Sorry, busy day at work.
>>
>>5487908
Say do the towed cannons need to care about facing when they fire or can they just unleash in any direction?
If its the latter, the second mortar will be ordered to fire smoke at ff27 so they are unable to fire at me and D-8 JUST IN CASE we are not in defilade or if they overwatched us.

So:
>Mortar 1 shells ff28. Non-priority, will concede my order if someone wants to use it.
>Mortar 2 smokes ff27. We need this, Rheiner will be adamant about this order.
>>
>>5487908
>Pivot W
>Try to move to bb48, which is NW of the infantry using the road.
>>
>>5487908
Nobody's moving, christ we're gonna scuff this operation due to skirmish attendance huh.

>Move NE if Niel moves out of the spot
>Move E if possible
>All else fail, twiddle my thumbs and wish I was in the Eastern group instead.
>>
Rolled 1, 5, 9, 9, 8, 1, 2 = 35 (7d10)

>>5487908
Ohhh shit Well time to get shooting, I wish sniper rifles did more damage against infantry

"Ohh shit Enemy AT gun to the east!" hoffman furiously tapped jonah shoulder who quickly stopped the vehicle and dismounted.

"You heard him there are AT guns to the east, I want that corrected as soon as possible and Yes karl you can use up as much ammunition necessary to make that happen" Jonah grabbed a rifle as well since he might as well join in.

"LET'S GOOOOOI!" A short nauk hopped out of the truck with a machine gun and immediately started firing wildly at the enemy without being prompted to.

"Fuuucking karl, after he's done take his machine gun away and make sure he sticks with the rifle" Jonah sighed as the platoon joined in on karl's wild shooting

>Initiative
>shoot of 6 Rifles and machine guns on that AT gun in the village
>>
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Also, fixed cards. Including a bizarre one I missed where the horse dragoons had 3 movement instead of 4 for some reason and a piece of text was overlaid on part of Krogh's stats.

>>5487915
>Say do the towed cannons need to care about facing when they fire or can they just unleash in any direction?
If they were bigger, yes, but they're smaller so their turning is free. AT guns are, for practical purposes, dismounted infantry, unless their guns get big enough (which for reference would be in the 4.5/5cm range).
>>
>>5487933
Big question so MG just gives out +1 to attack on infantry right? You cannot attack with it to do more damage or anything right?
>>
>>5487943
That's the intent- though it does affect all attack rolls against a soft target. This is to keep its utility but to also reduce the amount of dice being hurled around.
However, +1 might be too little. +2 is probably preferable. A modifier rather than rolls is a big nerf as is, yes, but otherwise this city fighting is going to be...interesting. The Twaryians have machine guns too, after all.
>>
>>5487943
>>5487933
This feels real weird if yes since it slashes the infantry's long range DPS if they can't actually attack with machine guns.

Like for heavy weapons of course the flamethrower is the go to assault/adjacent weapon and the AT rifle is a stealth AT weapon but if the MGs can't attack I think the can't really fullfill a long range anti soft weapon too well.
>>
>>5487949
The machine gun isn't actually meant for long range combat, though. It's general support, and meant to be quite powerful so that trading it away is definitely a specialist choice, but doubling the rolls feels...inelegant.
I can work either way, though.
>>
>>5487949
>>5487948
Let the machine guns ring! If a Dragoon gets caught out in the open against an MG that's their fault. The MG like all other heavy weapons is hyper specialised so they should be good at their specific area which is long range anti soft.

The Flamethrowers might be too powerful though. It might be better to just give them advantage instead of a straight multi attack since the DPS for that is gigantic even with the range 1.
>>
>>5487948
Aight another question that isn't as big. Can you carry both assault armaments and rifles if not then how will marksman equipment affect assault armaments?
>>
>>5487958
>>5487957
Fuck didn't refresh sorry gotta go, but I don't think you'll get much pushback from the dragoons about it. I'm pretty sure Krogh tried to shoot with his Machineguns
>>
>>5487960
It's been decided that assault armament are supplements to the rifles rather than replacements- everybody's mounted so there's space to carry such things anyways. Thankfully, I remembered to explicitly only mention rifle, machine gun, and at rifles are the only benefactors from marksman equipment- assault weapons don't benefit from the range advantage.

After all, you can try to shoot a pistol cartridge accurately out to 300 meters, but it doesn't matter how good that scope is you're limited by your tools there.

>>5487958
Noted. May as well switch that to having the plain extra attack like MGs instead of multi attack- the no-cover means that hitting with it is already much more likely.
>>
Rolled 7, 8, 4, 7, 2, 3, 7, 9, 2, 1, 5, 10, 9 = 74 (13d10)

>>5487530
>>5487908
Ok with the new info:
>Initiative
>4x 5cm, 8x 8mm MG at gg28 AT Guns
>>
Rolled 1, 2, 1, 2 = 6 (4d2)

>>5487964
HE damage
>>
Rolled 8, 7, 6, 1, 8, 4 = 34 (6d10)

>>5487963
If MG gets their extra attack back this be my roll

"KARL STOP! KARL STOP SHOOTING! YOUR BARREL KARL ITS OVERHEATING" Jonah screamed over the gunfire a the short man firing his machine gun from the hip
>>
Rolled 3, 10, 6, 4, 7, 10, 5 = 45 (7d10)

>>5487908
>Dismount
>Engage the AT guns at gg28 with rifles
>Dig in
Roll order is: initiative, rifles

Question: does the enemy infantry at gg29 have visibility to the southwest through the diagonal tile between the buildings, or are they blocked? And if there is visibility how many tiles north do I have to move before I have line of sight?
>>
>>5487968
>does the enemy infantry at gg29 have visibility to the southwest through the diagonal tile between the buildings, or are they blocked?
They do have visibility, yes.
>And if there is visibility how many tiles north do I have to move before I have line of sight?
You can hide in the "shadow" of the slope two tiles north if you want, but if you shoot it's like peeking where you'll be exposing yourself to targeting.
>>
>>5487972
Also, as a note for something I forgot to put in and kept forgetting to bring up, I'm changing how flanking armor works. The same as usual for calculating whether the flank works against armor, but the defense malus will only be if you're 90 degrees to the flank. This is to represent that something shooting from the front is a lot easier to react and maneuver against than something that you probably aren't seeing or looking at.
>>
>>5487905
If you could shoot the infantry at gg29 I think the Dragoons would appreciate it.
>>
>>5487908
ok got it

"Ok advance to edge of woods and keep an eye out for enemies"

>Move Nx1
>>
Rolled 9, 3, 3, 2, 1, 10, 5, 2, 4, 8, 1, 6, 5 = 59 (13d10)

>>5487979
Acknowledged, firing for effect.

>>5487915
ff is just outside the town, these shells would miss any targets.

>>5487908
I am overriding the above mortar orders to instead place them on the gg row, same number coordinates.

Also addendum to my previous move given targets in range (>>5487905)

In order:
>Initiative
>4x 5cm cannon on infantry at gg28, explosive
>8x 8mm MG on infantry at gg28
>>
File: file.png (1.09 MB, 1166x683)
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>>5487987
>ff is just outside the town, these shells would miss any targets.
Wrong, the markings are just scuffed due to elevation.
>>
>>5487990
huh, so it is

>>5487987
rescind my mortar orders
>>
Rolled 3, 6, 7 = 16 (3d10)

>>5487908
Okie dokie, time to fire some HE for the first time. Please kick my virtual nuts if I do this wrong, somebody.
First things first, aiming for the AT gun at [ff28]
>Initiative
>x2 5cm HE
Rolls for explosive coming soon
>>
Rolled 2, 2 = 4 (2d2)

>>5487101
>>5488001
and the explosivo
>>
>>5487990
On this subject tanq, if you could shift the elevated grid references (ee to nn) to the centre of the tile rather than the edges it'd be great, since it's throwing some people off.
>>
Considering I have the camouflage and with the target being more than 2 tiles away, did I even need to roll initiative there, if nothing can currently see me to shoot back until after I've fired?
It's there regardless anyway.
>>
>>5488026
Well it determines our own fire order, since there's like 3-4 of us firing on those poor AT gunners lol.

I think the Dragoons can start moving up now before enemy reinforcements from further in town arrive.
>>
>>5488027
>it determines our own fire order
Ah yeah of course. No more trying to reinterpret the rules at 2am for me, I'm tired.
>My 2 vs your 7
Oof, firing overkill again. Not even a step out of the woods and poor Villi boy will be straight back to sulking. That gun's probably fuckered now too, sorry horse humpers, you'll have to steal another one.
>>
>>5488024
Yeah, I thought I caught it with the numbers, but I forgot the letter ones. They'll be realigned next update.
>>
>>5487908

>Move: N, N into bb32 then dismount
>Fire: None
>Resolution: Dig In

Peering out of the forest north towards the hill, distantly mindful of the growling snarl of vehicle engines to his west, Eberhardt decided to gamble a bit and chance rushing into the shadow of the hill.

<<Sergeant Schafer take us up onto the base of the hill, Platoon follow us in and prepare to dismount and dig in while the rest of the battalion sorts itself out.>>
>>
Rolled 4, 7, 2, 2, 2, 4, 7 = 28 (7d10)

>>5487908
>>5487290
I'd like to amend my turn if I have a line of fire on the AT guns. bb29 is a little weird, so I don't know if I'm in the shadow of the slope or not. In either case,

>Attack
3x7.5cm, 3x8mm

These guys are probably already done for, given the sheer amount of people shooting at them, but with AT guns you sort of want them as dead as can be.
>>
Rolled 2, 1, 1 = 4 (3d3)

>>5488414
Explosive
>>
Rolled 1, 1, 5, 4, 1, 9, 10, 6 = 37 (8d10)

Alright, time to kick this off proper. I expect after this turn it won't be long til a lot is running into each other at once. That, and it's a good time to get proper descriptive scenery going again...

Anyways. Initiative, first two dice are AT guns and then Infantry, then the AT guns' attacks are the next four, then the next two are the infantry's.
>>
Rolled 9, 1, 2, 8 = 20 (4d10)

Since spotting's going to be a big thing here, I really ought to ask for spotting rolls for your moves, too, though I can handle them off-site too for simplicity's sake, unless you really want to take them. Otherwise there's a big delay.

For now though, I'm rolling for, in order- Infantry, Recon, Tanks, Panzerjager.
>>
>>5488477
This does not apply if you preemptively rolled spotting, I should mention.
>>
>>5488477
>>5488478
I suggest we just roll for next turns spotting after our fire rolls (if any) are done from now onwards.
>>
>>5488481
However you want to do it is good- it's something I should have seen coming though.
>>
>FIRST STRIKE- Niel- Attacks Twaryian Anti-Tank. ATK 3 vs DEF 2+3, 7+ to Hit. 1 Hit, 2 Explosive Damage.
>FIRST STRIKE- Lutzow-Spelinger- Attacks Twaryian Anti-Tank. ATK 4 vs DEF 2+3, 6+ to Hit. 3 Hits, no cannon hits.
>FIRST STRIKE- Kannenpflanze- Attacks Twaryian Anti-Tank. ATK 2 vs DEF 2+3, 8+ to Hit. No Hits.
>INI 12- Krogh- Turns the rest of the Twaryian Fusiliers into well done hamburger.
>INI 8- Sikorsky- Attacks dd29 Twaryian Fusiliers. ATK 4 vs DEF 2+3- 6+ to Hit. 5 Hits, One Crit. Cannon Hits both do 1 Damage.
>INI 6- Ferrari- Attacks Twaryian Anti-Tank. ATK 2 vs DEF 2+3- 8+ to Hit. Two Crits.
>INI 4- Vilgerson- Attacks Twaryian Anti-Tank, and finishes it off.
-----

Division Command, this is Captain Strelzyienev with the 10th Mechanized’s Anti-Tank company, we’ve just arrived with the 10th Mechanized’s Recon company. We’re ready to deal with the Petrekorans.”

“There’s been a change of priorities, Captain. There’s GCA contact to the south. The armor formation that just smashed up 8th and 10th battalion. We need you to prepare for battle right away. 10th’s Recon company is now under your command.”

“That isn’t what I wanted to hear. Where’s Krasnyy? I heard he got away.”

“Doing his own thing with God knows what. Listen, now. The east flank has to be cleared of enemies. What’s left of 8th Mechanized along with some help from across the line is coming, and if they make it without being interdicted, we might be able to hold this town and prevent a general retreat further. We’ll be forced to retreat otherwise, and…there’s people here who don’t want that yet. Important people.”

“Acknowledged.”

“Also, Captain.”

“Yes?”

“Be aware that there are enemy units that have armor able to withstand 4.5-centimeter fire.”

“That’s fine. The Dragoncurse could deal with Ellowians, it can deal with whatever Vynmark has.”


-----

In the east, the fighting was quickly punctuated as Krogh’s men dismounted and, bringing all their armaments to bear, wiped the last small resistance in the village away, blasting and burning away anything that moved. It was more like cleaning up a floor with a mop than one might care to admit, unless they had a particularly virulent dislike of the easterners. Though, Krogh had to think to himself, given earned quiet, he didn’t like the sight of the fires set about a village that didn’t look dissimilar to his own home. That was on the shore, far from here, but what would happen to his home, his wife and children, if the enemy advanced there while he was up here?

Would it look like it did here?
>>
There was plenty to do to try and prevent that, as he mounted back upon his horse, his men doing the same as trucks and tanks rushed around and through the village. A quick ride to the northern point where some huts and cabins dotted a branch of the place, and he spied for other enemies. There hadn’t been any where he’d gone, but in the tree line…

…There. Anti-tank positions. Kohlkopf had been dancing about in front of them, but the guns had ignored him. Waiting for bigger prey, presumably. A warning was called to the group, from the heavy wireless set that an unlucky newbie had to tote. There was more than the town to clear out on this side.

-----

The pall of silence continued over the western meeting. Lieutenant Fiskersonn held his offering of tobacco- Vynmark grown and made, as the climes of the less stony shores were ideal for its growth. Few would choose to smoke anything else if they could, but these Petrekoran peoples, whoever they were, had a wariness about approaching. Were they teetotalers? Twaryians weren’t shy about alcohol, at least, but Fiskersonn was close enough to see that no ears had any indication of being pointed whatsoever, and the closeness allowed an even better look at just how old-styled their gear was- not only styled that way, but with some of the rifles looking like they’d already been battered by one war before reentering service.

When Unterbrust came up beside and also dismounted, there were murmurs amongst the unknown soldiers, and one came up, an important looking fellow with a cap that looked like it had come from the last century, with a couple of bodyguards. He had come from the strange armored cars- and he tested a few phrases. Neither recon officer recognized either- despite trying a few Twaryian phrases back that received a shake of the head.

A frustrated shout came from their infantry- another officer, who came forward with a squad of his men, bayonets fixed. They had surrounded Unterbrust in a moment, guns raised, snapping commands that none of the Vynmark troopers could understand, though the gesturing was obvious- drop weapons, surrender. The reason for the change in temperament could have been easy to see, with a turn of the head- an absolute procession was charging down the road.
>>
The recon officer clearly disagreed, and berated his fellow, but the tide was turning against him. The Petrekorans weren’t interested in gift-giving, and might have felt safer with hostages rather than promises…

The only thing to be pleased about was that things still weren’t devolving to shooting, though there was plenty of that to be found towards the town of Kobberhus itself.

-----

With a barrage of cannon and machine gun and rifle fire from all sides, the southwest Twaryian anti-tank position was quickly neutralized, along with a significant portion of the architecture that had been their cover. Though, as the Petrekora negotiation delegation moved down the road, their prime linguist, Leif Wesker, saw plenty he didn’t like on both sides, as he was given the opportunity to spot not only with binoculars but the extreme magnification of his vehicle’s main gun. Twaryians on one side, moving up to face them, and Petrekoran vehicles on the left. He alerted the rest of the group to them, but noted that the ancient looking vehicles had already lined up shots- had they made the wrong move yet, or were they only preparing? Further west, there had been contact that hadn’t turned to fighting yet, but if he put himself in the enemy’s shoes, there wouldn’t be a better time to ambush…

Oberhemd’s Panzer Dragoons made an entrance late to any actual shooting, but a shower of rifle and machine gun fire on his armored transports told him that the enemy was plenty ready for his entrance- though not his impermeability to their bullets. The loud crash of many bullets unnerved the troops already, who huddled down and covered their ears, but the noble Lieutenant knew already that they would not be harmed by those. As soon as the point that the armored transports was directed towards was reached, the Dragoons needed no encouragement to pile out the back and, under heavy cover and well behind their transports, begin attacking the ground with their spades. The fan formation of armor protected them for now- but it’d be a real good time, Rot thought, for the rest of the battalion to swoop in.

>Turn is Open.
>>
>>5488512
Well er that's not good. Both the hostage taking and whatever's coming.

IC:
"This is C-2 to fellow Lieutenants on the road, suggesting we modify our plan slightly and envelop the town garrison from the west while the Dragoons push forward. Maybe these guys will relax once they see us all busy shooting at bat-ears."

tanq before I input my orders, can I check if I pop out to fire from my current tile do I have the first strike advantage?
>>
>>5488520
First Strike only applies if the enemy doesn't know you're there and doesn't know where you're coming from- so no, you don't have First Strike, and do have to pop out to shoot, but if you decide not to pop out you can hide in the smoke and avoid being targeted. Just because they know you're there doesn't mean they can see you for a good shot.
>>
>>5488520
Also what does the RF signify for the Twaryians
>>
>>5488522
I'm C-2, C-3 is the one in the smoke right now.
>>
>>5488523
Reserve Fire. Same as your guys.

>>5488526
Funny as that is, I kept making that mistake in processing too. Anyways, same deal, you can "pop out" to fire, but the enemy knows you're there, so no First Strike.
Though the angle is funkier so the north visible AT boys might have a shot since the angle isn't straight off downslope.
>>
Rolled 2, 9, 5, 6, 1, 4 = 27 (6d10)

>>5488530
Well if they can fire on me either way I might as well return the favour then.

>Initiative
>Firing on ll27 AT guns with x4 5cm
>Pivot E, move E
>Dig In
> Spotting Roll for Next turn

>>5487915
"Von Rheiner, if you're amenable suggest we combine our fire on those AT guns."
>>
Rolled 1, 1, 2, 2 = 6 (4d2)

>>5488532
HE damage
>>
>>5488532
Actually cancel the movement and pivot. Even if I just turn it means that the AT guns can get a flanking shot on me if I'm reading things right.
>>
>>5487914
>>5487743
"Krogh, Raine, can you give us some smoke so that we can close into range without getting shot? One for me at bb50, and one for Vilgerson wherever she wants"
>>
>>5488530
For vehicles, do our suppressive attacks cancel reserve fire for infantry?
>>
>>5488512
Oh, man. Seems like rushing that third objective along the rail line is a no-no with the Petrs. Should've figured that would be the case, but it wasn't my place either then or now to comment on that IC.
Anyhow, I should have a line of sight on the infantry in ee31 and should be able to get a peek attack on them. It's not much of a peek since I'm continuing moving forward, but that's neither here nor there. Can I call down mortar smoke on bb30, but have it come at the very end of the turn? I want that defense bonus when I reach that position but don't want to screw up any shots just yet.

Ok, now for the rolls.
>Spotting (just in case)
>Initiative
>3x7.5cm, 3x8mm at Infantry in ee31
>Movement: 1xNE
Would like mortar smoke after or just before I move in, if possible. Might stay in that square for a good bit, too, so I hope my guys brought their gas masks over from the 24/32s.
>>
Rolled 3, 7, 10, 10, 2, 9, 10, 6 = 57 (8d10)

>>5488569
Forgot to roll. Nice.
>>
Rolled 3, 2, 1 = 6 (3d3)

>>5488570
Ok, that's what I'm talking about (hope these rolls were legal). Rolling for HE.
>>
>>5488570
>>5488572
Nice rolls, that's 10 points of damage I think?
>>
>>5488550
>For vehicles, do our suppressive attacks cancel reserve fire for infantry?
They can- though they can't cancel normal attacks.
>>
>>5488512
ah, missed the turn, oh well atleast I can mount up now with my F&M.

>Mount up
>Move N, N, NW, landing on where D-1 is right now
>Dismount and Dig in

"Let's focus on attacking the woods first. and let artillery soften up the right flank of the town."

If nobody else is gonna use artillery then I am calling in the howitzers on dd39, where the AT guns on our side of the town are. They'll hopefully stand still for another turn.
>>
>>5488578
I think it might be closer to 7, but that's enough to wipe out one squad and severely maul another one if the right subunits are hit.
>>5487908
and now comes the point at which I start to love heavy tanks. This will continue until whatever the fuck Dragoncurse is comes down here and proceeds to tear me a new asshole.
>>
File: Mission 2 range bands.png (365 KB, 619x439)
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BTW, have some range bands for the right flank. If Krogh lays down a line of smoke then we can set up within machine gun/rifle range even, and just start blasting when the smoke clears. If we go for this strategy then be mindful that smoke clears on the 2nd turns movement phase, so we'll want to set up reserve fires.
>>
Rolled 10, 4, 6, 4 = 24 (4d10)

>>5488512
Tanq you Skirmish Syndromed me, I went NE, N,N but you sent me NW. That's just West of R-4

I'd like to act as if I went NE because that's where I'm just in range of the AT Guns with my canons.

>Fire on AT Gun with HE Canons.
>>
>>5488536
"Don't overcomplicate this, if you wanna play it safe there's an easier method."

>>5487265
>>5487916

"Rot, Nate get those Canons on that Treeline you out range them. Wipe them off the face of the Earth."

>>5488605
We have SO many Tank Destroyers and if we're gonna waste a turn setting up anyway we might as well move them up instead.

>>5487216
"Kol would you kindly retreat? If you refer to Totmann's map, every part with the dotted line is a place the AT Gun can hit.">>5488605
>>
>>5488613
hmm, thats true, 5cm's do outrange their 4cm's by 1, so simply standing off and whacking them is an option and would reduce the chance of them deciding to displace and make everything difficult. If we arent smoking then I shouldnt move into range of those AT guns however, Im sure they'd love to pick off some trucks full of squishy infantry.
>>
>>5488613
"Sounds like a perfect plan commander, I'm heading into the village and opening fire next turn."

>>5488512
>I wanted to be 1 East of my position, I even said East of Raine not just on Raine but I assume I'm still on the road so it doesn't matter?
>Move aa50, the North East Edge of the village where I'll have a line of sight of the AT Gun next turn.
>>
>>5488610
>>5488628
Movement will be fixed in the morning.
Also, I just noticed that I switched around Oberhemd and Eberhardt in narrative.
Probably a good sign to go to bed.
>>
>>5488613
>>5487916
>>5488536
"Actually scratch that first part, Rot's worth two groups of Tank Destroyers, I need Gabriel providing fire support against the AT Gun on the West."

>>5487519

"Viv, how confident are you about going down that Western Road? You're critical in if we want an early entrance"

>>5488629
Thanks for the turn Tanq, it's finally heating up!
>>
File: Mission 2 AT analysis.png (1.78 MB, 1567x924)
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Have another analysis plus map, this time for the whole battle:

We've spotted 5 anti-tank platoons so far, which is a total of 20 guns and destroyed 8 of them. This is quite a hefty amount of guns for a battalion, although fantasy orgs so who knows there, but considering this is a reserve battalion I dont think it can have that much left in it. Visual analysis also suggests that there's a fairly even spread of the AT guns and reinforces that conclusion. Ergo, the enemy's organic AT assets are probably more or less all accounted for except the local reserves, maybe 1 platoon left all the way up NW.

The enemy local reserve is probably a company of mechanized assets at best, maybe 4.5cm guns mounted on an old chassis at best, 4cm if they're unlucky.

We also know from the narrative that a company of armored cars + a company of mechanized AT is coming into the battlefield as a more serious reserve, and they're angling towards the eastern flank. We'll need to prepare to interdict them.
>>
>>5488512
>Move along the road to bb50
>>
>>5488643
oi, bb-50 is within the range of the AT guns. Refer to >>5488605
>>
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>>5488630
"I was just about to ask you, let's do this."
>>5488512
>Pivot West
>Move North West
>Move West
>Move North West
>Move North West
>>
>>5488635
Totmann while you're taking a turn to wait for the Tank Destroyers, why don't you start figuring out which AT Guns are salvable? I thought you wanted to nick a few.
>>
File: Dline.jpg (4.92 MB, 4000x2118)
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>>5488635
Also don't forget amidst all the chaos the primary objective is the damn airship lol. Since the western road is off-limits at the moment we might as well pivot and try to form a defensive line along the centre of the map.
>>
>>5488663
Thats a good idea, although since 3 of them got whacked by the artillery I suspect the answer is "not many". I can probably turn that into a more general analysis of the equipment the Twaryians use though, which might be useful to find out exactly what kind of nasties is waiting for us in the town.

Also I'd like to repeat that the enemy counterattack is coming our way and it is looking like it's gonna be a full 3 companies of various mechanized assets so please dont get yourself blown up in a crossfire by the two AT gun platoons we have spotted. That'd be extremely embarrassing for everyone.

>>5488580
>>5488629
I'd like to change my turn to looking at the equipment the enemy is using and see if any of the AT guns can be stolen and used by us. At the end just mount up so I am ready to move out, but otherwise stay in the same place.

>>5488666
The enemy counterattack is probably gonna come in 2 or 3 turns, since the not-local reserves arrived on the map just now. They'll be able to use the road to get into position. I dont think we have time to slog it through the town due to enemy resistance, so controlling the southern end of the woods would be a much faster way to anchor our positions and help fend it off.
>>
>>5488647
Your dashed line marks range 8. Our 5cm guns have that range and are supposed to outrange the enemy, aren't they?
>>
>>5488670
That's 7 range though, you don't count the tile you're on. You probably mean aa50?
>>
>>5488670
range 7.
>>
>>5488512
>Pivot West
>Following the road Move 2NW, 1W, 1NW
>Dismount
>Move Infantry where Lt. Vivian Martins is while the Trucks stay on the Road.
>Dig In and hope they don't shoot us

>>5488668
It's fiiinnneeee the casualties will be worth it regardless and the counter attack will be one or two turns still

>>5488670
The dashed lines mark Range 7, not 8. He's showing the line of fire for the AT guns... which is also wrong since they act like infantry and are free pivoting so they wouldn't be a cone.

Just find a spot 1 South and the AT Gun should be unable to hit you while you can still hit it.

Also don't go to any 50 tile, Rot's setting up on the edge of that village to fire on the AT Guns and you'll spoil his shot.
>>
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>>5488676
>>5488670
Please don't block my sight, you'll get the horse Dragoons killed.

>>5488512
Just to clarify, pic related is where I wanna go using the road.

>>5488512
Also, do we get extra points for prisoners like in the Panzer Commander games?
>>
>>5488680
>>5488670
Vilgerson is West of Eschenz but you can set up East of Eschenz if you want.
>>
Here's my map trying to predict the enemy counterattack. If we eliminate the enemy AT guns and then set up in the SW edge of the woods we'd be able to dominate the battlespace pretty well, and it'd be much safer then trying to go into the town where the enemy has fanatical infantry ready with subguns.

>>5488676
There's gonna be like 9-10 platoons of mechanized units crashing into us in 3 turns or so, we kinda need our tanks. Hell, if you just wait 1 turn you can probably use the road to bumrush into the town anyways, waiting SMGs or not, but then the enemy AT assets atleast will be severely degraded and we probably won't lose a platoon of tanks to AT guns hitting us in the flank.

also how much of a movement boost does roads give again? I assumed it doubled movement, if it doesnt we have a bit more time on our hands.
>>
>>5488684
>also how much of a movement boost does roads give again? I assumed it doubled movement, if it doesn't we have a bit more time on our hands.

+2 movement for vehicles as long as you're driving purely on-road. Plus your base movement points get used up first.
>>
>>5488684
Ha you're exaggerating and that makes me want to not listen to you even more. Probably like 3-4is platoons of infantry and 2-3 platoons of TDs. The Tanks will be fine, Martins can't be flanked so the AT Guns are useless against her and the Western AT Gun can't hit Gabriel if he plays it right.

Worst case I eat a few HE Shells and regardless it'll be worth it if I can disgorge some infantry in.
>>
>>5488684
I wanted to be a heavy tank anyway, tanking shots is what tanks are supposed to do. Also I can't be flanked, they might as well be shooting me with AT Rifles
>>
>>5488690
cool, then we likely have a bit more time. Still, Im fairly certain that the enemy force coming to blunt us is as large as us, which is uhh, spooky. Especially so since its likely all mechanized units and no easily whacked infantry. If we spread ourselves thin they can probably succeed in rolling us up, just like we've done so far to them.

>>5488694
Bro what are you talking about. If you look at the first map the pre-battle intel thinks there is mechanized forces in the village on the railroad up ahead, and from Tanq's narrative segment we literally hear 2 companies being namedropped, aswell as mentions of 8 mechanized survivors and 'some help from across the line'.

>"Division Command, this is Captain Strelzyienev with the 10th Mechanized’s Anti-Tank company, we’ve just arrived with the 10th Mechanized’s Recon company. We’re ready to deal with the Petrekorans.”

>“Doing his own thing with God knows what. Listen, now. The east flank has to be cleared of enemies. What’s left of 8th Mechanized along with some help from across the line is coming"
>>
>>5488698
Ah, in that case you should be fine, although its not AT rifles but AT guns. If you cant be flanked then they wont be able to penetrate you though, I think(?).
>>
File: Screenshot_88.png (1.01 MB, 905x774)
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>>5488701
>>5488699
That changes things somewhat but that just means we just have to duck into the village even faster because we'll lose our timing window once the group from the other village comes in down the road.

Once I'm in the village I can stay in cover from anything that isn't infantry.

Even if they can Pen me, they won't be able to do enough damage to completely destroy me AND they're well trained enough that they aim for bigger targets so hopefully, the AT Guns don't fire on Raine so he can get into the village.

That AT Company that went in was the reinforcement from the North though I'm fairly certain. The 8th Mechanized was the guys we killed last thread.

Mammoth is that you? If it is you're a coward and if you keep that up, nobody will want to follow you to dinner much less the jaws of hell.
>>
>>5488674
Damn, you're right

>>5488512
>Move 2N to Z51
>>
Rolled 2 (1d10)

>>5488532
"Can't! Hull guns wont turn that far so I'll have to adjust my facing."
>>5487967
"Jonah, I need your smoke as soon as possible, pop one on my position or else I will be turned into mincemeat here!
Let's try to hold position while the diplomacy is still ongoing, I don't want any trigger-happy peters to think we're a threat."
>>5488512
Rheiner would see the large number of Petrekoran armor to his west, he decided to pop out of the turret and grab onto one of the parley flags on the vehicle, he pulled it off and began to wave it around as he tried to make himself as obvious as possible to them.
"Hey Peter!" he shouted, he did not care whether or not they understood. "Let's kill some Twaryians!"
Rheiner's platoon was obviously aware of the Petrekoran, but with the vehicle turning to face the Twaryians and no guns pointed at the Petrekorans he was entirely at their mercy.
------------
Actions this turn
>Turn east
>Dig in
>Pray to Judge for mercy

Roll is for spot
>>
>>5488706
Who's Mammoth lel. This is my time participating in a Skirmish.

Also yeah, since you're flanking proof this plan will probably work, and our position would definitely improve against the coming counterattack if you can get a toehold in the town.
>>
>>5488711
*first time. Blergh.
>>
>>5488708
Now you're Range 9 away from the AT Guns kek, are you on your phone?

Well you aren't gonna find a good position here unless you wanna go East of R-4. I think there's been a positioning snaffu on Tanq's end and C-5 would be directly in front of you, 1 tile North.
>>
>>5488712
This is my Discord ID
>>
>>5488712
This is my Discord ID

lousedetector#9634

Send me a friend invite and I'll send you a link to a Skirmish Server. Or I can post the link to the Server after asking Tanq and the Server Owner.
>>
>>5488715
aight
>>
>>5488512
Hey tanq, sorry to bandwagon but I think I got put on the wrong spot. I should be just west of C-3 peeking over the top.
Also I am not surprised that Recon rolled a 1 yet again.
>>
>>5488713
I know. It's just that the enemy will get shot to pieces in one turn even without me and I don't want to spend 2 turns to get back onto the road
>>
Rolled 6 (1d10)

>>5488512
Leif you better start talking or else we lose some recon fellas

"fucking karl man I can't believe he actually got to hit something." Jonah reached for the radio he put underneath he dashboard of his truck and started making calls for artillery
"Hello? can someone get me artillery a shot of artillery on grid....uhhh qq25 and pp26. See you all in the afterlife"

>Spotting
>MOVE Nx4
>calling artillery at qq25 and pp26
>>
>>5488710
I forgot about your gun angles, my bad. You should probably get off the road if you want to shoot at Twaryians though, your 13mms specifically would be really helpful against all those tarpit infantry in town.
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>>5488730
So what's the overall plan with you guys? Are you going to continue heading north but at a slight angle or is this a hard pivot west? The Petrekorans really don't seem to be taking kindly to you moving up the road and it'll be a disaster if their armor—as obsolete as it may be—enfilades your column.
>>
>>5488730
Fair.
>>5488710 >>5487967
Jonah pop a smoke east of me please, not directly on me, I'll have to move one tile east.
>Change movement action
>Turn East
>Move East once
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>>5488731
Well Vilgerson seems to want to press on, I assume Wesker will follow.

I personally plan to pivot east and help the town assault with C-3 and C-6 but I need the AT guns dead first so I don't get my flank exposed.

They're worried about the bunch of us barreling down the road so if we pivot to flank the town hopefully they won't be so itchy on their trigger fingers.
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>>5488724
Can you at least drop some smoke for me? It's going to get real ugly for me if you don't.
>>
>>5488742
>>5488724
Honestly I think it might be best if Splitterschwert escorts Wesker instead. The 2.5cms are basically useless for anti-infantry work, unlike what a platoon of Marksman Dragoons can do.
>>
Rolled 3, 3, 5, 3, 10, 3, 4, 10, 3, 6, 5, 8, 5 = 68 (13d10)

>>5488724
Belay that order the tiles we're miscounted also I'm planning on heading straight for the airship bypassing the petrekorans, it would take me 3 turns from now if I floor it I think anyone else wanna take part in this risky play with me?

"WAIT WAIT, I think we can hit the Fellas up north" Karl still with his new favorite toy stop his truck causing the whole platoon to stop
"shit he's right, EVERYONE DISMOUNT!" Jonah grabbed his rifle and canceled his call for artillery.

>Dismount
>Initiative
>6 MG 6 Rifles on AT gun on ll 25
>Mount
>move NW
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>>5488742
Give Jonah a minute, he's just a bit confused about the Light and Heavy Weapon rules.
>>
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>>5488742
>>5488746

Ah fug didn't refresh sorry about that
Dropping a rifle shot for a smoke to the north of me
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>>5488748
>>5488749
Oh thank god, I appreciate it.
Owe ya one
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>>5488629
Hey Tanq, weird question. You said it was super weird we had to many M-24/32s right?

By any chance, does this scratch battalion have like 1/3 or 1/4 of the entire army's fielded M-24/32 armor?
>>
>>5488512
The sharp crack of close rifle fire greeted Eberhardt as he stumbled out of the back of his APC, narrowly avoiding tripping as he tried to simultaneously take in a view of the men trying to ventilate his command and avoid being shot in turn by them. Grunts and curses greeted him as the platoon tore into the earth with their spades, clawing out a foothold that would protect them from rifle fire and shell splinters. Blessedly absent for the moment were the cries and moans of the wounded. Eberhardt tried hard to not consider how long that would last. The Twaryians seemed to be somewhat confused by the ineffectiveness of their rifles against the armored hulls of his APCs, which would only last until an enterprising sort amongst them decided to try out something heavier.

A quick glance to the east and west filled Eberhardt with a growing sense of dread, the rest of the battalion was still stuck in the woods, his only company a single platoon of heavy tanks gamely trundling up the hill just west of the road. "Alright, boys 1st and 2nd squad give those Twaryians on the left something to think about! The rest of you hit those bastards on the right!" Shouts of assent filled the air as the soldiers began lining up shots and finding targets with their optics. With his orders being carried out he rushed back inside the APC even as the sharp growling tear of over a dozen machineguns roared to life and drowned out all noise for a moment. Cursing slightly as he stumbled over a loose ammo box he grabbed the headset for the vehicle's long-range radio and thumbed the transmitter.

<<This is Lt. Eberhardt with D-11, we are advancing on the central hill and have fixed and engaged several enemy platoons. I'm requesting mortar fire on these coordinates at ee31 and ee34, it looks like we have run into at least a reinforced company of Twaryian infantry on the south side of Kobberhus.>>

>Spotting: Rolling
>Initiative: Rolling
>Request Mortar Strikes on ee31 and ee34
>Fire: 3 Rifle/Mgs + APCs engage Twaryian Infantry at ee34
2 Rifle/Mgs + APCs engage Twargian Infantry at ee31
>Maneuver: None
>>
>>5488772
>“Aspects,” Haile scoffed, “Superstitious nonsense, when we’ve so much in the way of Vynmark’s most powerful war machines. We may have one quarter of all of the new model variants of stalherre just in this one task force. Such power…”

From thread 1. Though really considering who our commander is she definitely has the connections to gather that much.
>>
Rolled 10, 10, 9, 6, 8, 1, 1 = 45 (7d10)

>>5488773
Whoops messed up the dice rolls.
>>
Know what, I'm gonna bot Giovanni
>Botting [J-4]: move NE, 2N
>>
Rolled 9, 9, 9, 10, 2, 5, 10, 4, 3, 3 = 64 (10d10)

>>5488512
Actually, tanq got a question. Should I be rolling attacks for my APCs machineguns as well? Or are they just considered a buff to the infantry's attacks?

I guess I will roll some more attacks just in case.
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>>5488512
"Shite, shite..." Fiskersonn muttered to himself. Then an idea crossed his mind. He took a small stick from nearby and started drawing on the floor. He drew a simple hill with an ugly bat-eared grimace on it and then pointed at the procession. He then beat his fist into his palm. The Bat-Ears were their enemies. He then drew a crude imitation of a Petrekoran helmet and a heart around it. He clasped his hands as in an agreement, pointed once more onto the grimace of the Bat-Ear and motioned beating once again.

He then raised his eyebrows. Will they understand?

>If they allow us to go further, do the NW, N, N, N
>>
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As his men lounged around in the forest, waiting for the armored elements to crest the hill Wester was listening in on the progress of the rest of the battalion. In the East the assault on the crossroad village was winding down, with light casualties reported by the assaulting Dragoons. 'Good enough', he thought to himself. If this momentum could be carried forward, Kobberhus would be secure before enemy reinforcements could arrive in force.
He straightend himself out in his seat, trying to placate some of his nerves. There was still no word on how the negotiations with the Petrekorans were going. If there was anything that could change the outcome of this battle, it would be how they acted. Had the negotiation party been attacked? He leaned out of the window to listen. No gunfire from the west. At the very least they probably weren't dead. Captured then? He clicked his tounge in irritation. Whatever the situation was on the western flank, it would have to be dealt with later.
A roar of cannon fire to his left brought Wester to attention. Kannenplfanze's self-proclaimed 'shit-heaps' were cresting the hill, firing their heavy guns into Twayrian positions in the town outskirts. To his right, the newly arrived Panzer Dragoons gathered just below the ridge. Over the raido came reports of three Twayrian infantry platoons holding the outer perimiter, their AA detachment having been ravaged by gunfire from the remaining formation. "Showtime" he said to himself as he began broadcasting on the battalion net.

"This is D-6, we'll begin cresting the ridge at this time. We'll secure the outlying buildings and lay down a base of fire to cover further advances. Mortar Team, Priority target grid square E-E-2-9, fire for effect. Eberhardt >>5488773, I want a Smoke field in front of that cluster of buildings to protect our approach from Twayrian counter fire if you can manage it. Wester out."
>>5488512
>Mortar Barrage on EE29
>Move 2N, 1NE (CC31)
>Dismount
>Dig In
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>>5488818
Would be better if C-1 can smoke for you NE of where you've indicated, I think tanq mentioned last thread the howitzer could shoot over allies. >>5459163

Then you won't have to take the reaction fire when you dismount.
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>>5488629
Got a bunch of questions for if we survive.

Can I take a commander trait instead of a level-up at the end?

Would you be open if I asked for a custom Infantry Commander trait?

Does Vynmark have PIATS or Light Mortars?

Does Vynmark have 20mm AT Rifles or do they have 14.5mm AT Rifles with Pen 2?

I think it's possible to hobble some heavy weapon by giving it a Tag

>Specialist weapon: Only half of your infantry units (Rounded Down), maybe be equipped with this weapon. The other half may still equip nonspecialist weapons.
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>>5488838
If Infantry get more gear I think all other non-infantry commanders should get a single lead vehicle equipment upgrade to show them personalizing their vehicles like.

>Personalized Paint
The first critical hit against you every mission, even if it's a usually non-penetrating shot, counts as a miss instead.

Or

>If an attack would cause your Lead Vehicle to be destroyed, it misses instead. Your lead vehicle can still be destroyed if it takes a subsequent attack on the same turn.

>Command Suite
In a Range 2 around this vehicle, all units gain +1 Initiative.

This vehicle can count as a minor HQ ONLY if none of the units fire.

>Redundant Parts
This Vehicle gains +1HP. At the end of every mission, even if a repair action isn't normally possible this vehicle repairs 1 HP.

>Improved Vision equipment
This vehicle gains +1 Initiative and counts enemies as being 1 tile closer in the Spotting Phase
>>
Rolled 2, 5, 1, 9, 1, 7, 2, 2, 2, 9, 8, 3, 3 = 54 (13d10)

>>5488512
rolls in order:
>Initiative
>Fire 4x 5cm cannon at nearest visible enemy infantry, explosive
>Fire 8x 8mm MG at same targets

Movement:
>pivot N
>Move N NW
>>
Rolled 1, 1 = 2 (2d2)

>>5488866
Explosive damage
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>>5488862
Or change the Paint so that you survive with 1 HP, that would be pretty good too.
>>
>>5488862
>Personalized Paint Job
Countess Haile Senpai has a +12% chance of actually noticing you owo.
>>
>>5488862
I got two

>Up Gunned (Lead Vehicle Only)
*The upgrade upguns the vehicle's main cannon. It changes depending on cannon.

*The Lead Vehicle replaces it's 4.5cm or 5cm cannon with a 7.5cm cannon.

*The Lead Vehicle replaces it's 3.7cm cannon with a 4.5cm cannon

*The Lead Vehicle replaces it's 2.5cm cannon with a 3.7cm cannon.

*If this vehicle has a Machinegun in its turret, the machinegun is removed to make space for the larger gun.

>AA Replacement (Lead Vehicle Only)
*T1 Recon, T2 Recon and T1 Cuirassiers maybe replace their turret weapons with 2 HMGs

*T3 Cuirassiers and T3 Recon may replace their cannons with 2 2cm Autocannons.

*This weapon can be used against Air Targets
>>
From the now-trampled and smoggy forest's edge - little use for concealment any more with this much armour at it's fringe waiting to pounce - the gunline errupted. The bark of so many kindred 5 centimetre cannon rippling into one another like the sound of the wild thunder bouncing between the mountains back home, Villi watched as best he could for his own shells amid the torrent of glowing shot and tracer fire.
Nobody was expecting it to be easy against a dug in enemy. Most shots were failures for anything besides widening the existing doorways and remodelling the gardens of the occuppied houses. Fair play, those gunners were dug in expertly, but all the preparation in the world won't protect you from fate and someone determined enough to fuck your plan up that day, that's for certain. His gunner must have sucked all the luck out of his glove while he wasn't watching, because he had been the one to send out the winning shot that disabled the enemy gun, if the sympathetic boom and cooking of it's ammo was anything to go by. That's what they pay him for. The popping of two heavy dozen machine guns came shortly afterward as their gunners eagerly sighted in on the fireballs and made fine mince of whatever might have survived the flash over.
The way forward was opening, time to go.
++D-3++
"D-3, this is J-3. Seems we've wound up together again. I'm breaking out and following the advance north, via the west side. If you want to coordinate for fire support in and around town, I'm..." Happy? Happy. " -happy to oblige. You watch my back... and all that."
City fighting in a Chimera without a machine gun wasn't anybody but the infantry's idea of fun, but if it came down to it, running into a pair of camouflaged m/24Ks in a dark alley at the last moment would be enough to full anybody's breeches with shit. Anyone dumb enough to go turning over stones deserves to find a snake. Get it, snakes? Because that's your unit's...
"For now, I'll stay out of your way and you can weigh in on that infantry at [ee29], then we're all set to follow C-3 into the thick of things. J-3 out."

>>5488512
Welly well well well, turn 3 and I'm still here.
The infantry at [ee31] are about to get mulched and hopefully C-3 (and D-3 when he gets back) finish off the last of the infantry at [ee29] so they don't do any last minute, one man army, cross country ass hauling to flank either me or C-3 with AT rifles next turn. We did too good a job on that opening salvo and now I have nothing to shoot at, so I'm off.
No spotting, initiative or shooting rolls
>Full movement North to [bb28]
At risk of being a turd and making the game significantly harder for everyone, is accumulating gunsmoke from massed volleys like the one at the end of Turn 2 an implementable gameplay element this late on or can we handwave it with 'Twaryi and and Vynmark have le best smokeless powder lmao'? I don't mind either way, the thought just popped up when writing up the RP stuff is all
>>
>>5488512
Movement:
>Move North
>Move North
Should leave me on the slope at bb29, did the map letters shift a bit?
>>
Rolled 9, 1, 6, 10, 6 = 32 (5d10)

>>5488718
>>5488512

Also I forgot my turn:
Rolls: spot, init, 8mm MG x3

From position cc25
>Fire: SUPPRESS Infantry at hh29
>Move: None
>>
>>5488629
>Pivot North
>Move 2 North
>>
File: Operation_02_Turn2amended.jpg (2.64 MB, 4000x2118)
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2.64 MB JPG
Alrighty, "morning" I know, but should be fine to call in a few hours, earlier than last time at least.

The amended map as well, though I figure everybody knew where they were. As a general reminder- heavy artillery has two more turns before it fires again (can be aimed the turn before), and mortars can come down this turn, they have a cooldown of one turn between bombardment, and seven range.

>>5488668
>I'd like to change my turn to looking at the equipment the enemy is using and see if any of the AT guns can be stolen and used by us. At the end just mount up so I am ready to move out, but otherwise stay in the same place.
Noted especially. As a general rule, destruction through explosive munitions tends to not leave much left.

>>5488680
>Also, do we get extra points for prisoners like in the Panzer Commander games?
There's not really official "points" as reward indicators, but if you grab enough people to impress somebody above something could work out. Though you'd probably have to babysit such a quantity as well.
In other words, it isn't disallowed, but it's not really something that's implemented securely.

>>5488718
Placed.

>>5488772
>You said it was super weird we had to many M-24/32s right?
The standard tank for Cuirassier is indeed the plain old m/24.
>By any chance, does this scratch battalion have like 1/3 or 1/4 of the entire army's fielded M-24/32 armor?
It does- even though an m/24-32 isn't particularly impressive in the wider scope of the setting, being an m/24 hull with small redesigns in layout with a newer tank model's turret grafted to it and some additional armor, but being able to take on T-16s in an even fight is a pretty good advantage to have. One that most of the army lacks.

>>5488787
Vehicle machine guns are considered their own weapons, yes.

>>5488838
I'll do a few of them here, rather than waiting to see if you die or not.

>Can I take a commander trait instead of a level-up at the end?
>Would you be open if I asked for a custom Infantry Commander trait?
While I don't think commander traits are something that should be seen as easily gained, considering that, mechanically, a single experience level is actually equivalent to a trait (one of the traits giving +1 EXP) we'll say it'll depend on what the trait is or what you want to do with it. No promises or decisions yet.

>Does Vynmark have PIATS or Light Mortars?
Light mortars yes, shaped charge projectiles, no. They exist in setting, but Vynmark hasn't fielded them, not being the most advanced sorts.
>Does Vynmark have 20mm AT Rifles or do they have 14.5mm AT Rifles with Pen 2?
Neither of those, but infantry units that want AT capability while being relatively mobile tend to go for 2.5cm guns, the same thing that's on the m/28. Its mounting is quite light and mobile for what it is.

The specialist tag seems fine to me for later.

>>5488862
Vehicle personalization is fine too. Again, we'll go over the details later.
>>
>>5489095
>is accumulating gunsmoke from massed volleys like the one at the end of Turn 2 an implementable gameplay element this late on or can we handwave it with 'Twaryi and and Vynmark have le best smokeless powder lmao'?
For the sake of simplicity we won't have that going on- especially since Twaryi absolutely doesn't have the best powder, and a lot of their weapons operate quite dirtily, and their vehicles are several degrees louder than those of their rivals.
It'll be even more a mess when the gas comes out.

>>5489096
>did the map letters shift a bit?
From where they were at the start, yes- but only so they aligned properly with elevation. They were landing right on intersections and being confusing.
>>
>>5489173
Ohh neat the 2.5cm's one of those super mobiles AT Guns that a small group of people can pick up and carry around? Would it happen to be a smoothbore gun?

And for the PIAT I remembered shaped charges weren't that good in this setting, I was just wondering if Vynmark had hand-held ordinance launchers even if they're just HE/Smoke Slingers. Like a slight upgrade to the Rifle Grenades with Pen 1 for the larger size and maybe Range 3.

Also, I forgot to add, to balance some of the bigger infantry equipment with their wild DPS you can probably also do something like

Unwieldy (For Infantry HMG and Superlight AT Guns): These weapons are unwieldy, requiring a large portion of the squad to help set up and get into position. Sub-Units lose their ability to fire Light Weapons when firing unwieldy weapons (unless they haven't moved last turn?).

Long Set Up/Take Down (For Artillery and Larger Emplacements): This weapon needs an enormous amount of time to set up and take down which makes firing while moving almost impossible. This sub-unit can only move 1 tile after firing (affecting the entire unit if it's a mixed unit), even if they could normally mount up on vehicles and move further.
>>
>>5489196
Speaking of ordnance launchers, are our Rifle Grenades those dumb ones with the Rods that destroy the barrel after a while or proper cup rifle grenades?
>>
Rolled 7, 2, 9, 4, 9 = 31 (5d10)

>>5488512
"Fire at the enemy and advance to the smoke it should give us some cover. Lets hope it does the trick"

>Init
>Fire at enemy in ee29 cannons HE x2 machineguns x2
>smoke at bb31
>move to bb31
>>
>>5489196
>Ohh neat the 2.5cm's one of those super mobiles AT Guns that a small group of people can pick up and carry around? Would it happen to be a smoothbore gun?

Not smoothbore, I meant Squeezbore fuck.
>>
>>5488512
As the soldiers came to surround her, the Lieutenant set her bottle of liquor down and held up her hands. It wasn't an unfamiliar situation, but even someone used to having loaded weapons pointed at them --in more than one sense-- would feel a bit of unease stirring in their chest. She gives the recon officer a somewhat appreciative glance, but even if they could understand each other one can only do so much.

>>5488791
<<Just play calm, no need to get worked up. Tanks got them spooked, I'll bet they want to live as much as we do, eh?>>

Slowly and with obvious motions, she plucks her sidearm from her holster. Dropping the clip into the dirt, ejecting the bullet in the barrel, and locking the slide back, she holds the weapon out grip first for someone to take.

"Nauk?" She asks, not that she expects much. "Understand? Any Nauk?"

---

Fire:
>Reserve

Movement:
>Reserve
>>
>>5489173
One more order, move the western mortar one tile north once they finish their fire mission.
>>
Rolled 7, 1, 1, 9, 3, 9, 7 = 37 (7d10)

>>5488512
>Attack enemy infantry at ee29 (if I can see them, or the enemy infantry at ee31 if I can't) with rifles
>Mount up
>Move north two tiles to bb27
Rolls as usual are initiative then rifles
>>
>>5489173
Can I take an intel officer as a unit mod for dragoons for the sake of extracting info out of people or getting a peek on what enemy movements might be
>>
>>5485752
>>5487132
Lehrson, Wesker, you around to make your move?
>>
>>5488512
Ahh fuck I completely forgot to make the little bastard's turn.
>Move 2NW basically so that this unit can hit the AT Gun in town without being hit.
>>
>>5488512
Sorry I'm late, I don't think I'm fucking up everyone's plans by doing this but...

>Move behind C5 on the road
>>
Rolled 5, 1, 1 = 7 (3d10)

>>5489447
was busy

>>5489173
>Spot
>Fire HE at targetable enemy in the ll28?
>Move up the road for 5 mov
>>
>>5489235
"Hmm. Well, I'm not really used to getting aimed at without aimin' back myself... Hopefully they have enough brains to see that the armour is chargin' up the hill."

He slowly takes off his holster and lowers it to the ground, the revolver he carries firmly set in it. God, he hopes that atleast the recon officer can recognize what he scribbled on the floor and what he meant.
>>
Rolled 4, 8, 2, 1, 4, 8, 3, 2, 1 = 33 (9d10)

Super late- this'll be a skip day for sure. Next turn interval after this will be on Friday.

Anyways, Enemy Anti Tank initiative and Attacks, ll27 then ii48. There's going to be enough attacks going out to necessitate two sets- not going to roll off site quite yet since I can just cram infantry attacks and initiative into next post.
>>
Rolled 2, 2, 8, 5, 1, 7, 6, 1, 9, 8, 6, 5, 4, 8, 3, 5, 10, 2, 1, 1, 3 = 97 (21d10)

And infantry.

>>5489197
They are cup launchers, yes.
>>5489200
No, they are not squeeze bore.

>>5489345
Vynmark's intelligence analysts don't accompany frontline platoons- and they have no desire to associate with smelly dragoons, either.
>>
>>5489817
Just wondering but for the infantry are we able to keep track of what they're equipped with after they fire? I assume just like us that different squads are running different loadouts as well.
>>
>>5489828
Yes- though I haven't marked ones with special ones yet. They'll be that way if they fire with something besides machine guns.
>>
>>5489817
Kek, Femme Fatale Highborn Noble Intelligence agent who'll have Han Solo/Leia Organa style chemistry with Jonah when?

You play the Infinity CYOA games btw?
>>
>>5489817
Ohh neat, possible Squeezboore upgrade for later or does that technology straight up not exist yet? I guess some cannons might lose their HE if they went squeeze bore though but some people might want it.
>>
Loads of low rolls, especially low Initiative rolls aswell. Only one enemy critical hit and its infantry so hopefully no tanks get disabled.
>>
>>5489817
I don't know about everyone else but my dragoons bathe at least once a week good sir! But I wasn't hoping for an analyst I was hoping for someone that can intercept Enemy radio chatter and translate it basically as wel as interrogate prisoners
>>
If possible Changing move to
>Mount
>Move N
>Move N
>Move N
>>
>Artillery- Friendly Mortars- Attacks ee29 and ee34 Fusiliers. ATK 3 vs DEF 2+3, 7+ to Hit. 1 Crit, 1 Hit on ee29, 3 hits on ee34.
>INI 14- Splitterschwert- Shots obscured by Smoke Cover!
>INI 13- Eberhardt- Attacks ee31 Fusiliers with three subunits, ee34 with two. ATK 2 vs DEF 2+3, 8+ to hit. 5 Hits, 1 Crit on ee31, 1 Crit on ee34.
>INI 11- Franziska- Attacks ii 48 Twaryian Anti-Tank, ATK 4 vs DEF 2+3, 6+ to hit. 1 Hit with HE shell 2 damage.
>INI 10- Wesker- Attack Angle Obstructed!
>INI 10- Ferrari- Attacks ee31 Reserve Fusiliers, ATK 2 vs DEF 2+3, 8+ to hit. 2 Hits.
>INI 8- Vix- Shots obscured by Smoke Cover!
>INI 8- Kannenpflanze- Attacks ee31 Fusiliers. ATK 2 vs DEF 2+3, 8+ to hit. Two cannon Crits, 1 MG Hit, 1 MG Hit.
>INI 7- ll27 Twaryian Anti-Tank-Attacks C-6 Rheiner. ATK 2 vs DEF 1, 4+ to Hit. 2 Hits. Flanking attack reduces armor by 2. Extra damage from 2+ PRC against 2-2 Armor. [Vehicles 3 and 4 are Hit for 2 damage each]
>INI 7- ii48 Twaryian Anti-Tank- Attacks C-5 Martins. Inferior PRC requires 10 to hit. No hits.
>INI 6- Vilgerson- Launches smoke. Fires at ll27 Twaryian Anti-Tank. ATK 2 vs DEF 2+3, 8+ to hit. 2 Crit, 1 Hit.
>INI 5- ee34 Twaryian Reserve Fusiliers- Attacks D-11 Eberhardt. ATK 2 vs DEF 2+1, 6+ to Hit. 5 Hits. [Squads 1 and 2 take 1 Damage, Squad 3 takes 3 Damage]
>INI 5- dd37 Twaryian Reserve Fusiliers Attacks D-11 Eberhardt. ATK 2 vs DEF 2+1, 6+ to Hit. 1 Crit. [Squad 4 takes 2 Damage]
>INI 3- Sikorsky- Attacks ll27 Twaryian Anti-Tank, ATK 4 vs DEF 2+3. 6+ to hit. 2 Hits.
>INI 2- Lutzow-Spelinger- Shots obscured by Smoke Cover!
>Reaction Fire- Twaryian Anti-Tank attacks Martins with Reserved Fire. 10s needed to hit. No Hits.

A flurry of violence, with all manner of munitions that could be hurled at the Twaryians, brought an end to the initial fighting at the outskirts of Kobberhus. The Twaryians, after an initial fight with the array of armor and infantry now brought against them, quickly chose retreat, a portion of them aided by a smoke bombardment from the now-present mortars, forced to cover a retreat rather than doing what friendly mortars were now doing and pounding enemy positions.

Eberhardt’s platoon, in its first battle, took heavy punishment from multiple angles, but with the support of their armored vehicles’ guns, if not their steel protection, being dismounted, they drove the enemy from the outskirts. A bloody triumph, but there was no time yet to lick their wounds. After all, this battle had only just started- and the entry of the foes who would test the mettle of the battalion most was felt, that whisper on the wind that told senses beyond those normally perceived of a dangerous enemy.
>>
T-8U Ace- Grigori Strelzyienev- Token of Serpentfang- A fool fears the Serpent’s Bite for the sharpness of its tooth- for no armor can be found against its venom.
Ved’miy Ace- Nataliya Belyaeva- Token of Firelynx Tail- The plume of passion at the right moment makes a spark into flame- love into life- danger into death.
Stubborn Ace- Ivani Krasnyy- Token of Dazzling Crystal- Ye, the hero displays his strength without anger, and his enemy is amazed, believing a contest cannot be entered with such a being.


“Watch yourselves,” Major Yule made his presence known on the radio, “If they’re drawing back, we lose the advantage of our tanks. Don’t get drawn into a trap if you can help it.”

Though on the west side of the town, an ambush had been sprung already, as the anti-tank defenses on that side of town fired upon Rheiner’s platoon. In a stroke of incredible luck, no tanks were knocked out by the hits they were struck, but the platoon was still quite badly damaged, with the exception of Johan’s new mount- which probably would not have withstood that attack anyways.

“What’s going on?” the Countess demanded, a tremble in her voice from within the tank. She had been stowed away, rather than being made an obvious presence, but her trust in the protection of the tank had been clearly shaken.

No time to answer her- counterfire and an offering of smoke cover from Vilgerson’s motor dragoons was quickly taken advantage of, and the enemy anti-tank position was blown away by tank cannon fire from further south. Thankfully, the Petrekorans still remained neutral. Hopefully not for long- the nickname “Peter” would be nicer to be one of affection rather than spite.

-----

“Negotiations” continued to the west with the armored recon officers- an appeasement attempt was made as the lieutenants shed their sidearms- it gave the infantry officer accosting them a small boost of confidence, at least- but a hail came from back in the treeline, from the only car that seemed to have a radio mast- the recon officer’s attention was drawn away, and he rushed there- then back, and explained something hurriedly to the infantry officer, whose confidence turned to confusion.

In the meantime, Fiskersonn had tried his best to exploit any artistic skills he might have nourished- but his intent was understood as looking at the depictions being gestured to interrupted what was being talked about. One of the Petrekoran riflemen snickered at the cartoonish depiction of a pointed-ear Twaryian, their ears stretching out like some sort of feline. Untrbrust’s communication attempts were less successful, though. Nauk as a language did originate in the old world- but that had been two thousand years ago, and if the Petrekorans were from a region that once spoke it, they had long drifted away.
>>
As the assault on the town focused inward, it was hoped that the understanding presented through pictures would grow…but it seemed to be something else, though Fiskersonn was at least receiving nods from the enlisted while their officers bickered. Something the Recon officer shouted back to confirm with his crewman seemed of definite import-and it made the infantry officer bite back his doubts with a glare and a grimace.

The Petrekoran recon officer shook his head, rolled his eyes, then looked directly to Unterbrust and Fiskersonn- pointed at the bat-ear cartoon on the ground, and pointed north- up the road, past Kobberhus. The Twaryians were north- and, judging from how he pointed to the Vynmark officers, and then reached out a hand, the Petrekorans would appreciate some help.

His hand was clasped by one, then the other, and Fiskersonn was off like a shot, not interdicted by the numerous Petrekorans on the left flank. Though, there were bursts of smoke to the north village that had been gestured to- no shots yet, though. What was happening?

As if to throw another hat in the ring of chaos, one fighter chased another over the battle zone. A straggler, or the start of a furball?

-----

The eastern attack group made headway down the road towards Kobberhus, having made short work of the village group and the tanks choosing to weather the impotent anti-tank fire rather than allow themselves to be slowed by it.

Von Totmann, allowing Raine and the others by as he investigated any potential trophies of war and had his casualties collected as well, lamented that there weren’t more prizes to take. The initial artillery strike that had kicked off the battle here had utterly wrecked three of the four guns, as well as their ammunition and equipment. Only the last one seemed suitable to pick up and use again- once some bits of the crew were cleaned off.
>x1 4cm AT Gun available for looting.

None of the soldiers here had been women, at least- a funny thing to think when two of the other officers present on this flank were such, but he wasn’t being asked to kill them. Though, if he was asked to, he couldn’t help but have identified the weak points in their armor already…

A fellow tank hunter, albeit one mounted in crude hack-jobs of existing tanks, rolled up just ahead. This one had just arrived, from who knew where. Presumably somebody who a contact of the Countess Hageldorf knew- if they and he lived, maybe they could get to know each other, but for now, there was little reason to lower one’s guard. While no additional enemies had been sighted, Raine and Krogh’s dragoons had heard something and seen indications of movement up north- of motors and tracks. It was too soon for reinforcements that the observation planes had clued in on coming- these must have been people already present…

>Turn is Open
>>
Seem's like their one otheir artillery position is or was in ii34. Maybe we can get the mortars on that? Though it is a bit of blind fire.
>>
>>5490139
On cool down, and out of range anyway.
>>
>>5490118
Hey tanq I cancelled my movement actually, so >>5490113 would be correct in terms of position.

Anyway,is it possible to blind fire on the guys at ll29?
>>
Rolled 2, 10, 2, 5, 6, 6, 1 = 32 (7d10)

>>5490118
>Fire on the AT Guns to my North
>Move North, North West into the town
>Dig Into the town

"Ha, it's so quiet here, almost too quiet. Looks like the Twaryians are cowering in their boots!"
>>
Rolled 1, 1, 2, 2, 1, 2 = 9 (6d2)

>>5490174
Rolling HE
>>
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>>5490118
Hey Tanq, there's a one turn cooldown on artillery now, which means I can call it in right? I'm calling it in on ii46, gonna see if we can't smack some tanks with heavy artillery.

"Damn, the enemy is reinforcing the woodline, we'll need to push them out now, before they can solidify more. Vilgerson, Von Zufalligdorf, lets move up and establish a proper firing line! I'll take this gun and set up together with Oberhemd in those buildings over there. Eschenz and Kohlkopf, if you make a sprint for that woodline now they should be much to distracted to properly dish out the hurt on you before we hammer them! I'll call in artillery on the woods. Lets hammer them!"

He then switches over to the howitzer battery's net.

"Fire mission requested, point target, heavy intensity. Will be available for spotting. Coordinates are..."

>Nab the singular AT gun
>Move N, NW, dismount and then move N
>Dig in
>Call howitzer HE strike on ii46
>>
Rolled 10, 8, 10, 6 = 34 (4d10)

>>5490118
>Fire on the AT Gun North with HE Cannon (+3 Initiative)
>Move 3NW following the road
>>
>>5490173
Position change coming.
>Anyway,is it possible to blind fire on the guys at ll29?
I guess? You won't hit them. It's too broad an area for precise guesswork.

>>5490197
>Hey Tanq, there's a one turn cooldown on artillery now, which means I can call it in right?
One turn between mortars, four between artillery- so a target can be declared this turn, and it'll drop the next.
>>
Rolled 2, 1, 2 = 5 (3d2)

>>5490201
>>5490200
Get fucked AT Gun! Rolling for HE.
>>
>>5490201
Aye, I meant one more turn left for the artillery, so Im calling it in. Lovely.
>>
Rolled 8 (1d10)

>>5490201
Alright got it.
Then
>Move 3x NW
>Spotting

Better go make sure our commander doesn't get blown up, hopefully the Petrekorans will let us through now.
>>
>>5490201
Hey Tanq, Raine's IP banned on his phone apparently. He's asking if he ran out of movement since he tried moving infantry to where Martins is and digging in.

Even if he ran out, I'm pretty sure he could still dig in.
>>
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>>5490139
Our Artillery cannons are ready to fire on this turn, so if you want we could try to shell them with a one square shot. Alternatively I would use it to assault the village with the Airship but we don't even know if there are any Twaryians in there, so I leave it up to you if you want to try your luck with the counter-fire.

>>5490118
Just to be absolutely sure, if I hug this line and don't fire up the hill I am hidden from any hostiles that are on the hill right? Barring any who are looking down from the edge that is.
---------------------
The abrupt fire of the flanking infantrymen made Rheiner brace as he closed his eyes as he ducked back into the tank, the cannon fire passed his tank but lodged themselves into the flank of two tanks of his platoon. He grit his teeth, looked around in the smoke as he made some role-calls on his platoon. "No casualties... And it looks like the threat is gone.. Phew!" Rheiner sighed a relief, then made a quip to lighten the mood. "Hah, Vynmark armor should not be underestimated!"

His goggled fogged up from the sweat, so he pulled them up when he turned to look at the Countess while his platoon remained obscured in the smoke. "Lady Countess, it looks like Peter- I mean Petrekorans are on our side now, because I can see a recon platoon pull out of the treeline they were in."

He asked on her opinion on what to do next. "Do we wait for them to link up or should we try to take that Air ship over there?" He pointed at the massive construction towering over the village up north."
>>
Rolled 1, 2, 6, 10, 4, 4, 7 = 34 (7d10)

>>5490118
"Destroy the retreating enemy squad in east and advance towards buildings. Also everyone keep stay on lookout while near building they are perfect place to set up traps."

>Init
>Fire at ee36 HE shots x3 machine guns x3
>Move NE x1 N x1
>>
>>5490118
"I knew Peter had some sense." Freya joked to the Nauk-deaf Petrekorans with a grin. She left her gifts on the ground as she headed back for her vehicle. Ordering the boys to move out, she took up her radio and reported the situation to the proper channels

<<This is Lieutenant Unterbrust reporting no deaths with Fiskersonn and I's negotiations. There's Bat-Ears further up, as you might've guessed, and it looks like Peter wants them out too. Advise caution pointing your asses at them, but for now seems like all barrels are on the Twaryi.>>

>>5489749
<<Never took you for an artist. You aren't some college boy just acting rough, are you?>>

---

Fire:
>Hold

Movement:
>Move NE
>Move N
>Move N
>Move N
>>
>>5490213
>He's asking if he ran out of movement since he tried moving infantry to where Martins is and digging in. Even if he ran out, I'm pretty sure he could still dig in.
It's something I missed, probably, since dismount and dig in is free for infantry.

>>5490216
>Just to be absolutely sure, if I hug this line and don't fire up the hill I am hidden from any hostiles that are on the hill right? Barring any who are looking down from the edge that is.
Yes.

-----

>He asked on her opinion on what to do next. "Do we wait for them to link up or should we try to take that Air ship over there?" He pointed at the massive construction towering over the village up north."

Haile still appeared wide eyed and shaken from being directly under fire, clammy, sweat spoiling the pale power on her cheeks and the shadow under her eyes, but upon being addressed, she tried to make a brave face. As best as one could do with makeup running down it.

“We must reach it. If the Petrekorans know who…what, may have been aboard that ship, they might not be so keen to work together if they see an opportunity to…” She shook her head, “No, they probably don’t know…but it is still of primary importance.” She paused. “If it is not a foolhardy approach, at least. If the Twaryian, or the Caelussian knows…it may not be so easy.”

There was a warning tone when she spoke of a who or what aboard the airship. It would not be wise to ask about it, or announce it.
>>
Rolled 7, 9, 3, 6 = 25 (4d10)

>>5490118
>Fire on the AT Gun West on this unit.
>Pivot North
>>
>>5490258
>>5490216
>>5490139
I hope this doesn't sound rude but Eastern side needs the guns right now. We've got almost guaranteed armor closing in and realistically they're gonna stop at the treeline. Me, Krogh and Martins are moving into town to try to take out those artillery pieces I'm fairly certain.

Also I want to steal the artty pieces and sell them to get Martins some Up Armored M-24/32s

You guys also have the mortars, I'm not saying we're gonna be hogging the guns all the time but we've definitely got priority targets right now.

>>5490258
It's an iffy movement, on one hand I was on the road. On the other hand, I used up around 4 movement tiles which would normally eat up all my movement if I wasn't on the road.

btw Tanq, for later can I take -1 Defense and -1 Attack to try to take prisoners when fighting adjacent? If I survive and if everything goes well, I want to get some officers from the Command Post to sell to our high command to get Jonah, Franny and possibly Krogh and Rot some gear depending on what I can steal in the town.

Greedy question but since artillery's so rare those guns are probably with EQP 3 right?

Also hypothetically speaking, how likely would I be shot afterwards if I try to take the mission target hostage to negotiate gear for my company mates? Jonah's trying to stop me by rushing the objective
>>
>>5490118
Things were going well so far, Adrian thought to himself as his platoon's trucks rolled neatly cross the open ground. However this thought didn't fill him with confidence, as he had seen in their previous battle just how quickly one's plans could be thrown to chaos once the enemy got their say. Peeking up at the crest of the hill his trucks were racing towards, Adrian's instincts were to take things slowly and creep towards the enemy positions, but the dull roar of friendly vehicle engines to his left and right reminded him that he couldn't. The ambitious panzerjager commander he had paired with in the last battle was again moving up alongside him. His vehicle's guns would be welcome assistance in the fight ahead, but Adrian knew his vehicles would be slow and vulnerable in close-quarters fighting. If he wanted the help of the armor units his dragoons would need to go ahead and make sure the way was clear.

>Move north
>Move northeast
>Dismount
>Move north into the buildings at ee28
>Dig in

I'll try to hug the far left of the town to avoid getting in anyone's way for now but the town narrows so I think the center group is going to need to shift east if we all want to fit in the buildings. Plus I have the flamethrowers so ideally I'd like to try to shift more towards the center of town once we've all made it to the top.
>>
>>5490258
Well that's not ominous at all.

>>5490216
Are going to be making a beeline for the airship? I'll change my movement to follow behind if you are, best not to go it alone especially since the Countess is with you.
>>
>>5490289
The Countess and Wesker should be heading towards the main body of Petrekorans. The rest of us can make for the airship
>>
The whole western/centern flank should probably take the opportunity to shift towards the castle/airship, since the Twaryians are retreating into the center of town and it looks like most if not all AT guns on the western flank has been knocked out, although intel estimates another platoon if TDs left up by the airship. The castle is where the enemy HQ probably is, and it would be great to control *anyways* to attack the airship. No need to get dragged into too much urban fighting, take this opportunity to maneuver towards thr critical objectives. Controlling the castle also gives us control of the town at the end of the mission.
>>
>>5490208
Changing this to 3x N
>>
Rolled 5 (1d10)

>>5490267
Sure go ahead.
>>5490289
Judging by what she is saying, yeah I kind of have to beeline it to the airship.
>>5490258
"U-Understood.." Rheiner had no idea what made the Airship so important that it needed to be captured as soon as possible, but he was ready to find out about it once he gets there. "Heading to primary objective. - Platoon, head north and hug that defilade, let's not get ambushed like that again."

Actions
>Spot
>Move NE, NE, Face North
>>
Rolled 4 (1d10)

>>5490118
>Turn
Rolls: spot if applicable
>Fire: None
>Move: N, N, N, NE
>>
>>5490310
>Judging by what she is saying, yeah I kind of have to beeline it to the airship.
No, you don't. The entire purpose behind bringing her along was for negotiations with the Petrekorans. We have plenty of men besides you that can accomplish reaching the airship. Please reconsider your move.
>>
Rolled 10, 8, 2, 1 = 21 (4d10)

>>5490118
>Fire HE Cannon on AT Guns at dd39
>Move using roads, move to gg40

>>5490267
Raine you're gonna get yourself executed please do NOT try to take the airship mission hostage. There are other ways to negotiate with high command. Up armroed M/24-32s are not worth it.

>>5490310
>>5490315
Honestly Haile feels like a liability to bring to the meeting but she's the only one who can reasonably negotiate since she's the only one with actual authority. Just make sure you have somebody watching her to shut her up if she does anything stupid and she'll probably be incredibly important.

If you guys fuck up this diplomatic incident they a bunch of people out of cover and surrounded by the Peters are gonna take a lot of damage. As somebody who's not there, I think you guys should focus on bringing Haile to the Peters.

Jonah Vilgerson (D-8) is almost definitely wanting to take the airship and it seems so does C-2. If C-3 shifts to assist them, that's more than enough unless reinforcements come from the North.West.
>>
Rolled 1 (1d10)

>>5490118
Jonah radio'd into rheiner's tank as he prepared to break off from them and head straight for the airship "Hey rheiner tell the petere-Prete- er.. Peter my regards I'm breaking off to poke the bear"
>Spotting
>>
>>5490323
We don't even need to shut her up. Wesker just needs to translate creatively and diplomatically to avoid any hiccups. But we *do* need to get her to the Petrekorans.

On another note, please include your actual tag with your name, not just [Cuirassier], that isn't very helpful towards identifying you.
>>
>>5490323
Command's usually a bunch of twats and this is the perfect opportunity! They want this mission so badly that it's counted as a success if we take the Airship. Up Armored M24-32s are basically Heavy Tanks! Come on this is for the company, Franny needs some more flamethrowers and Jonah needs improved suspension so he can move faster off-road!

Just think what we can do with a 3 man unit of Heavy Tanks Martins! You've basically been a lynchpin to our squad.

>>5490267
>>5490258

>I forgot that spoilers might imply I don't want Tanq to read but I do

"Also hypothetically speaking, how likely would I be shot afterwards if I try to take the mission target hostage to negotiate gear for my company mates? Jonah's trying to stop me by rushing the objective"
>>
>>5490328
Sorry, I had a character sheet I made in character creation that I just copy and paste my ID into and I forgot to change the tag. I usually don't.

>>5490331
You're gonna get executed and we still need to clear the Artillery and CP. Jonah might be able to get his own gear from high command if he takes the airship.
>>
>>5490331
Gonna have to agree with Martins, that's a foolhardy plan for more than just guaranteeing your exit from life. You endanger the entire mission if you do that.
>>
>>5490331
Dude, you're in an actual army, not some mercenary band. What do you think will happen?
>>
>>5487216
>>5489496
>>5485752
>>5488818
>>5489171
btw for people with Marksman Kits and Machine guns, if the plane flies over you could you guys possibly start shooting at them? It seems like Interwar so Long Range Rifle Fire and Quick Firing Machine Guns should put those planes in danger.
>>
>>5490351
A bunch of us are mercenaries actually. I think at least a quarter of the battalion is made up of mercenaries I think a third or half is made up of militia.
>>
>>5490354
Yes plenty of people are mercs, but they're all serving under an an actual state army.

Anyway for the planes the white/silver is probably a friendly, if anyone wants to shoot do so at the green one.

Is anyone of the field able to make out the Ellowian livery from where they are tanq?
>>
>>5490351
>>5490350
Not getting shot by high command was never a high priority. If I get executed but I can get better gear for my company mates, it'd be a fair trade. Infantry already got a bunch of gear, Tanks should get some too.

>>5490351
It's a far cry now that Jonah's rushing the Airship but whatever's in that Airship is important enough to either start or end a war. I figure if I strap enough grenades on me and tie whatever the HVT is to me with a deadman's switch High Command will have to listen to me at least.

Again, surviving afterward was never a priority getting more gear for my mates is.

Hmm I wonder if I can negotiate with High Command if I take the Infantry ACE alive... or if I toss them her head.
>>
>>5490359
Raine, your squad mates are telling you not to do it. Jonah's rushing the airship so you can't do something stupid.

Don't do this please for the love of god, maybe we can sell the Command Post Intel to high command. That artillery battery is probably enough to get a couple of Tier 3 tanks.
>>
>>5490359
Most of us already have 24/32's this would do almost nothing
>>
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Me movement
>Move NW
>Move N
>Move N
>Move N
>>
>>5490365
My Squadmates could use more plus I want up-armored M24-32s. At least two with +1 Armor so I can turn Martins into a Heavy Tank unit.

I wanna give Franziska a full unit of high pressure flamethrowers with Range 2 since vehicles should probably have bigger flamethrowers than infantry.

Jonah wants speed, if we can afford it I wanna get him a +1 movement if not I wanna at least get him a +1 movement offroads. Call it upgraded suspension.
>>
>>5490370
What makes you even *think* Command has any of these things to give out even if they were inclined to do so? Platoon lead vehicles are special for a reason.
>>
>>5490365
Can't give Gabriel more shit since that'd be nepotism, plus the little bastard's been moving incredibly well. Even better than me.

I think Rot's a friend of Franziska so he's probably in the company. He could use some sighting equipment because Tier 1 TDs are shit.

Krogh is really good for a threaddie but I don't have contact with him, plus I don't know what he'd want.

I don't know what Totmann wants either, possibly 2.5cm guns but Infantry are probably already getting it soon.

>>5490373
Ahh but see the up armor option isn't a Lead Upgrade. It's only a Lead Upgrade because people used their Panzer bonus to get it. The Up Armor's actually a UNIT upgrade, meaning that somebody could have taken the +1 EQP to get a 3 man squad of Basically Heavy Tanks.

Upgrading armor is the equivalent of getting Pintle MMGs
>>
>>5490378
Best to ignore these ramblings, Raine's probably not gonna get to the Airship before Jonah. If he really wants the Up Armored M-24/32s then he can steal the artillery and grab the Ace.
>>
First player character death won't come from the enemy but from a Vynmark firing squad at this rate.
>>
>>5490387
Would be totally worth it. Hmm minimum I can probably exchange the Artty for up armoring for Martins. If I'm lucky maybe I can exchange it for two fresh Tanks, maybe give the old ones to Franny.
>>
Rolled 1 + 5 (1d10 + 5)

>>5490118
Fuck this we're going in. Would I be able to spot through my own smoke? If not I can amend my turn

>Move north 4 spaces
>Spot
>Pop Smoke

>>5490197
[Yeah copy that. I'll move and try to relay what I can see to you lot. I'll be honest though, all that rustling in the woods will probably be the end of us if you miscalculate here.]
>>
>>5490392
how the fuck am i just rolling like ass for all these spot rolls as recon bro
>>
>>5490258
Are Reserves able to be deployed now?
>>
>>5490118
Movement:
>Move North
>Move North, ending in dd29

Now we are getting to the good part. Hopefully we can fight through the town without anyone taking a face full of point blank submachinegun reaction fire. And with the Infantry Ace token description reading like it turn hits into crits, whoever finds her better roll that initiative high.
>>
>>5490315
Well I asked her whether or not to meet up with the peters, it did not sound like she wanted to.
But its true, the original purpose of bringing her was to go meet with Peter.

>>5490325
>>5490258
The young lieutenant ordered the platoon to halt when he heard more people object to his movement. He planted a hand on his forehead to wipe off some loose hair as he turned back to the Countess. "We should- Some in the battalion are adamant about you meeting up with the Petrekorans, there are- there are some of our elements that are heading straight for the Airship, so shouldn't we better get over with this meeting now?" He seemed stressed, and there is no wonder why.

If the Countess permits it
>Turn North, Move NW, NW, N
>>
>>5490397
Don't worry you'll get your action. I think Krasnyy wants a rematch from earlier.
>>
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>>5490118
Assuming I'm in the same tile as Martins
>Roll Spotting
>Trucks move NW
>Trucks pick us up/Infantry Mount
>Move W
>Move NW
>Move NW
>Dismount (Trucks should be at Blue)
>Move Infantry W where Martins is at (My Infantry and Martins should be in Yellow)
>Dig Martins in, she didn't do a dig-in action for her turn but she didn't do anything else so hopefully I can dig her in, in a single turn.

>>5489496
Krogh check the picture. Me and Martins should be at the Yellow X and my Trucks should be at the Blue X

Do you think you can finish off that AT Gun next turn? It should be heavily damaged.
>>
Rolled 9 (1d10)

>>5490405
Dice didn't roll for spotting ferk
>>
>>5490397
You asked her whether we should go for the primary objective, of course she is going to say we should go for the primary objective, but YOU should go to the Petrekorans. This was the original plan and placing the Countess in direct combat sending her for the primary objective is unwise.
>>
>>5490409
But I'm feeling quite unwise tonight
>>
>>5490118
>Move N N N
>>
>>5490393
I feel your pain acutely. I have a theory, but we need to capture the enemy mastermind to prove it.
-
Walter rose slowly and squinted ahead.
Instinct pricked his nerves. Like some fabled
Zhantaon martial arts master he sensed it.
A disturbance, some nearby danger stirred.
Realizing his vulnerability, he sped past any
Dragoons or Cuirassiers invading the town.

Blinding acrid smoke bloomed ahead.
Until now he had hoped it was his one trick in
Light Tank tactics. It seems even the hapless
Long-Lobes...doesn't flow off the tongue. Whatever.
Soon as he could he'd smoke out the enemy
Headquarters, time was racing against them.
Intuition could only get him so far though.
Twaryian leadership would give him his answers.
-
Don't try and deny unnatural meddling with the dice tanq, I'm onto you.
>>
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>>5490118
>>5490395
Ferrari, nobody's gonna be able to shoot because the all the infantry are being cowards. You can't shoot through cover so nobody has any line of sight next turn since they all ended their turn in front of cover when they know the enemy's moving to the red line minimum. Also armor can share the space as infantry.

>>5488818
>>5490271
We just need two units of infantry. Move with your trucks and use them as meat shields. If you guys move to my NE and NW you can fire onto the secondary line marked in red and I can heal you guys for when you take damage next turn.
>>
if possible call in smoke arty at PP 23 Bad spot rolls kinda making me hesitate running in there
>>
>>5490423
If nobody's going in I swear to god I'm going in. Were supposed to be the main attack force with the most infantry but we're moving slow instead of pushing the attack.

If we don't make a big enough racket and move quick enough they're gonna evacuate their command post or redirect troops to the Eastern Strike Group who seem to be aiming to take out their artillery.

>>5488731
Your shitheap's too slow for the town, could you move wide West and start sieging the castle? If you put pressure on the command post, they might panic and because of you being movement 2, you're gonna be caught up in weird terrain in town. Make sure to keep moving though since there's artillery and you're a juicy target.
>>
>>5490118
>Move N
>Move N
>Move N
>>
>>5490439
Alright Hotblood, you made your point. I will move into ee30 and push from there up the 30 line.
>>5490118
I'm changing my move from here >>5490395 to:
Movement:
>Move NE
>Move N
>Move N
>Dismount

Resolution:
>Dig in
>>
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>>5490118
>Move NE,NE,N
>Dismount
I don't like doing IF Statements but if I can't participate torromow, I'm gonna need to do it.
>Move Infantry NW if Ferrari's a coward and the spot is open.
>Calling in HE Mortars on the marked areas

>>5490450
Don't die, if nobody else goes in with you then I'm going to start have to start shooting and I wanted to LARP an actual regular medic instead of the average bloodthirsty skirmish player.

https://i.kym-cdn.com/entries/icons/original/000/040/567/Screen_Shot_2022-05-23_at_4.03.18_PM.png
>>
>>5490439
Fucking send it my man! Go in Just fuck em all up also I suggest keeping the T-15 company its gonna be your friend since it has armor 5 and the fella commanding it can't be flanked right?
>>
>>5490463
The T-15s are basically always moving 1 tile. It's possible for Infantry to move 2 or 3 tiles by hopping into their trucks and driving forward using plane/empty tiles once the enemies are taken out but the T-15s are pretty much always gonna be driving at 1 if they're in town.

The Central attack force needs to make a lot of noise, otherwise there's a chance the Eastern strike force will have enemy reinforcements shifted to intercept them and they've got a lot less units than us so even a single platoon of infantry might do a lot of damage. Ideally, we need the Eastern Strike Force to decapitate their Artillery and possibly their command post by taking the road straight to it after probably nuking the Ace Nun.
>>
Rolled 2, 5, 4, 5, 8, 4, 1, 7, 8, 2, 5, 6, 3, 3, 1, 1, 1 = 66 (17d10)

>>5490118
Hunched low in the freshly upturned soil of the slope Lt. Eberhardt turned his gaze away from the red ruin that was most of his third squad, sprawled amongst their inadequate fighting positions, the Twaryian flanking fire had caught them hard. Not that they were the only men dead or wounded by Twaryian fire, cries and moans of pain surrounded him a distant part of his mind noted. Then again they had given the Twaryians back every casualty they had taken and then some, the glimpses of still black-clad figures strewn about through his binoculars gave him some cold comfort in the efficiency of his men's marksmanship.

Glimpses of black on stone brought his attention back to the east, the Twaryians were giving up the edge of the town, displacing away from the heavy firepower being brought upon them. Fortunately not quickly enough to escape from his firepower... perhaps they could still avenge third squad.

"All squads hit that infantry to the east!" He glanced around his moderately shredded command, letting his binoculars drop on their strap as he brought his rifle up to his shoulder. "Light those bastards up!" He punctuated the order with the sharp crack of his rifle. Moments later more shots followed.

>Roll Spotting
>Roll Initiative
>Fire: Everything at Twaryian Infantry in ee36
>Movement: None
>>
>>5490118
>No spotting/shooting
>Move North, Northwest to [dd27]
And try not to crash into D-3 as we cross over eachother on the hill.
Don't worry, I'm not running away yet, just trying to set myself up to eventually have a shot at the town next turn, if the infantry don't all run away/die before I finish. The many joys of 3 movement and the 60 degree forward firing arc.
>>
Rolled 4, 7, 2, 9, 3, 5, 10 = 40 (7d10)

>>5490405
I'm on it.

>>5490118
>Initiative
>Fire at unit in dd40 with x6 Rifles/MG's
>Move Wx2, NW
>>
>>5490480
I mean to say dismount, shoot, then remount and move.
>>
>>5490267
>Greedy question but since artillery's so rare those guns are probably with EQP 3 right?
It isn't rare, or at least, isn't supposed to be, so much as the line's in a chaotic state. Nevertheless, big guns are definitely worth a lot no matter what. If you find them, and if they're actually there.
What's marked beforehand was an error- instead of gun marks they're meant to be mortars, but who knows, a divisional command could certainly have artillery near.
>or later can I take -1 Defense and -1 Attack to try to take prisoners when fighting adjacent?
Seems fair. If you like.
>Also hypothetically speaking, how likely would I be shot afterwards if I try to take the mission target hostage to negotiate gear for my company mates?
It would practically be guaranteed, to say the least. Crossing the Landgrafs is generally not advised to do even in peacetime. A much more efficient and safe way of garnering rewards would be to play up your role after the operation.
Or to just be the one to retrieve it, and then clear your throat in expectation. Particular good work is recognized in order to prevent...that.

>>5490357
>Is anyone of the field able to make out the Ellowian livery from where they are tanq?
Technically speaking, their livery and markings have been replaced with "private company" markings, though their paint is the same, and Sikorsky, given his history, would sure as hell recognize the sound and shape of a K-19 A2 fighter, and that nobody else uses them but the Ellowian Republic Air Force.

>>5490394
>Are Reserves able to be deployed now?
They can be deployed at any time- from either the right south road, or from the starting point village next to the HQ command post.
>>
>>5490603
Alright then
>Deploy R-2 and R-5 on w28 and w29
>Move max amount N
>>
>>5490439
Will do. Looping around west sounds like a better idea than crawling through town and risking crits. Somebody with good initiative should come with, though—like R-1, for example. I'm as blind as a bat otherwise.
>>5490118
"So they scurry away like rats," Kannenpflanze sneered as he caught glimpses of black-clad figures disappearing further into the town through a narrow—and somewhat crooked—viewport. He had considered ordering the platoon to give chase, but a timely intervention by the lieutenant of a newly-arrived dragoon platoon and his driver's misgivings regarding the T-15s ability to manage dense terrain caused him to reconsider.

>Movement
>2xNW
cc29 is a weird square. Hopefully I don't get a movement penalty when leaving it.

>>5490416
"R-1, shadow me as I come around the town from the west! I've got a feeling that there's something really nasty waiting for us in there and I don't want to be blindsided by it."
>>
Rolled 1 (1d10)

>>5490118
The fight was going smoothly, no delay was had. And yet Frederica felt it in her bones that they were too slow. There was less and less hope to take a good position before the reinforcements appear...

>Move 3N
Plus a spotting roll
>>
>>5490694
You can fire on the AT guns at dd39 if you didn't notice
>>
>>5490698
How? I'm out of range and behind the village
>>
>>5490700
>>5490700
Skirmish syndrome blegh, I got you confused with J-2.

Also while we're at it:
>Move both mortars 1x N
>>
>>5490698
That's J-2, not J-1. He's already fired >>5490260
>>
>>5490704
I realised, though he still needs one more dice for init.
>>
Rolled 1 (1d10)

>>5490706
Shit I keep forgetting he took INT 4 instead of INT 3 since all of our TDs have shit INT.

>>5490260
Rolling one more dice, maybe for an attack maybe for initiative I dunno.
>>
Rolled 2, 1, 2, 1 = 6 (4d2)

>>5490707
>>5490118
>>5490260
Might as well roll HE too
>>
Rolled 4, 6, 7, 3, 8, 2, 5, 4, 2 = 41 (9d10)

>>5490118
I should have the range to fire on the infantry units in EE36, I'll try to lock it down with Machine Gun fire this turn so we can finish it off next round.
>First die Spotting and Initiative
>Attack infantry in EE36 with Rifles and Machine Guns, first 4 are rifles, next 2 for Machine Gun attack rolls, last two dic for machine gun suppression roll. +1 to attack rolls from NMEQ, last two +2 due to being suppression attacks
>Move North into DD31
If I can't move due to the suppression attack, just cancel the movement.
>>
>>5490906
Machine guns no longer have their own attack, see patch notes at the start of the thread
>>
Rolled 9 (1d10)

>>5490397
"It's fine von Rheiner. I think we can handle this ourselves for now... That smoke though, the Petrekorans might have spotted something that is putting them in trouble...

>>5490118
>Spotting?
>Fire: Nothing? Unless an enemy Twarynian appears from the spotting. In such a case if I can fire we'll see.
>Move: N, NW, N, NW, Pivot East
>Resolution: Attempt to not antagonize the Petrekorans. If they ask questions, give 1 worded answers to keep it simple and if I have questions I can ask try for short worded questions towards any bit of battle info they have or who's in charge. Keep it simple and concise.
>>
>>5490983
Surely any Petrekoran commander would be in the village to the west, and not at the rail junction in the middle of combat, right? Why are you going North?
>>
>>5490987
There's a minimum a hardpoint of Peter reinforcements in that area anyway, a relatively sizable force probably a company that come from the North. It isn't the worst idea, worst case diplomatic relations gets postponed by 1 turn.

>>5490940
This rule was overturned by Tanq because it was weird and I think all Dragoons can agree it's weird.

>>5487957
You can see Vilgerson and a bunch of Dragoons firing MGs around the thread too, the Modifier only is weird and anemic.
>>
>>5490118
Ulf gave a winning smile to his Peter counterpart, ran back to his car, picked up his sidearm along the way and legged it to the North. He was itching for some proper work.
>>5490248
["A diamond in the rough. Maybe our Lady Commander is interested in bein' a patron to a young artist? Finance his whores and brandy?"]

He snorts and chuckles.

["When ye grow up in my shithole village, all ye can do is brawl and draw in mud as a kid. But enough drawin', time to brawl some Batties."]

>Move N N N N
>>
>>5491015
Worst case Wesker drives his one vehicle into an area the Twaryi just overran or are currently attacking and is killed and we no longer have a translator, which I don’t find unlikely given all the smoke dropping around it. What is the point of going there in the first place with Wesker? Especially when a much more obvious and safe destination exists.
>>
>>5491032
Ohh if we're talking worst worst case then the Trogs drop a nuke on us, killing everybody and ending the war.

Or a random shell Hits Wesker from our artillery that went wildly off course kek.

That's Green smoke with green movement arrows, the Peters are fine. The Trogs are undermanned and most of their reinforcements are coming from the North East.

You can tell from the movement arrows that Peter reinforcements just came in and if it was really that bad they'd have moved their armor forward to at least cover the retreat.

8th Armored with Krasnyy are linking up with the Tank Destroyer Ace North East so they can't be there and there's not been much mention of any other major enemy reinforcements.

Recon might be off but I doubt there's just a full company that managed to elude our recon that were hiding in that tiny town.
>>
>>5490987
>>5491032
Roads
>>
>>5491065
You Skirmish Syndromed I'm fairly certain. You said Pivot East (Whish is pivoting right of where you're pointing) when the Peter CP's probably West and the Peter Strong Point's North
>>
>>5491065
And? You are going further away from the most likely location of their commander. Are you really only going in this direction because “haha driving on roads make me go zoom”?
>>
Rolled 7, 9, 8, 5, 9, 2, 9, 6 = 55 (8d10)

Alright, I am rolling enemy attacks. Only two sets this turn, both at Martins, from in front and behind. There's jokes to be made here about that, but all I'll say is that she and Vix have taken bigger.

So, initiative and attacks for dd39 and ii48. Things aren't decided technically until I post the turn, but I think everybody who's going is pretty sure of things.
>>
Rolled 1, 7, 9, 2, 7 = 26 (5d10)

I actually forgot an infantry attack.
Oh well, they get to go last by default. D-11 again.
>>
>>5491215
Vix took some huge loads last mission yeah!

Martins meanwhile can't get penetrated at all hahaha.
>>
>>5491215
Hey Tanq, if I survive this can I exchange my integrity for equipment at the end?

I know the Chimera perk of exchanging INT to EQP probably isn't supposed to be used this way but I didn't realize just how bad the EQP 1 Tank Destroyer is when I made the sheet. Like finally understanding stats, it's super mediocre as a Tank Destroyer compared to the 50mm and it's pretty bad as a siege weapon because of it's poor attack.
>>
>>5491396
>>5491263

I haven't thought about TD's since there's no actual TDs in my company but imo the Panzerjager regimental trait's garbage. It's basically a nothing burger or got a bunch of people to slash their INT for XP.

All the traits mostly fall into the awesome but impractical range too. Reaper's Path and Sniper's Oath are too limited that people don't wanna use them and haven't used them at all last mission.

Reaper's path in particular is really bad because it doesn't even guarantee a hit if you fire through abstactle just an attack. Of course you could procc Reaper's Path after an attack of a unit in cover probably but Recon's Mirage aspect GUARANTEEs a miss while Sniper's Oath GUARANTEEs a hit.

Feels like they should just be combined into a single perk for being single charge or given like 2ish charges. Maybe 3 charges for Reaper's Path.

Nobody even took Chimera's Charm because it was an obvious trap. I know it was probably done since you wanted to make every class distinct but the -1 INT's a gigantic cost, that's the only known way to get an INT 1 unit. I think it's not too wonky if you remove the -1 INT cost.

Course none of these really matter since everybody's already made their builds and traits are some of the hardest to justify getting but maybe once we finish the missions the Tank Destroyers will want to exchange the level-up for a trait instead.
>>
Rolled 10, 7, 4, 6, 9, 7, 4, 2, 1, 5 = 55 (10d10)

>INI 12- Gabriel- Attacks dd39 Twaryian Anti-Tank- ATK 3 vs DEF 2+3- 7+ to Hit. 1 Hit, 1 Damage.
>INI 11- Martins- Attacks dd39 Twaryian Anti-Tank- ATK 4 vs DEF 2+3- 6+ to Hit. 1 Hit, 2 Damage.
>INI 11- Franziska- Attacks ii48 Twaryian Anti-Tank- ATK 4 vs DEF 2+3- 6+ to Hit. 1 Hit, 1 Crit, 1, 2 Damage.
>INI 10- dd39 Twaryian Anti-Tank- Attacks C-5 Martins, requires 10s to hit. No hits.
>INI 10- ii48 Twaryian Anti-Tank- Attacks C-5 Martins. Martins has Goliath Novus and cannot be flanked- requires 10s to hit. No hits.
>INI 9- Wester- Attacks EE36 Twaryian Reserve Fusiliers. 2 ATK vs 2+3 DEF, 8+ to Hit. 1 Hit.
>INI 7- Krogh- Out of Range.
>INI 5- Oberhemd- Attacks ii48 Twaryian Anti-Tank- ATK 2 vs DEF 2+3, 8+ to Hit. 1 Crit, 2 damage.
>INI 5- Eberhardt- Attacks ee36 Twaryian Reserve Fusiliers- ATK 2 vs DEF 2+3, 8+ to Hit. 2 hits, 2 Damage.
>INI 2- Vix-Attacks ee36 Twaryian Reserve Fusiliers- ATK 4 vs DEF 2+3- 6+ to Hit. 2 Hits, 1 Crit. 2, 2, 1 damage.
>INI 1- ee36 Twaryian Reserve Fusiliers attack D-11 Eberhardt. ATK 2 vs DEF 2+1, 6+ to Hit. 2 Hits.

>Movement Phase triggers reserved attacks against Raine and Vix! 10 Attacks with Pyrebombs.
-----
>>
>>5491422
Tell me if I'm being too much but Raine didn't roll initiative so if these are mines, I'm probably the one who moved before him hence taking the damage first.

He also rolled a 9 on spotting.>>5490406
>>
>>5491422
O O O F, they'll survive right?
>>
>>5491425
Let Tanq have this one it's fine

>>5491429
If I take the first 5 Dice rolls then I take 4 possibly 5 damage. I assume we're in cover so I assume 4. Even if I lose a Subunit I'd still be combat effective.
>>
>>5491432
>>5491422
Can I at least eat the first 5 dice rolls instead?
>>
>>5491435
Don't fight the QM's rulings. Whatever happens we'll deal with it. I'm still combat effective regardless unless they somehow have HE.
>>
>Reserved Attack- Twaryian Reserve Fusiliers gg40 attack C-5 Martins. Only 10s can hit. 1 Hit- Pyrebombs do double Critical Damage to Vehicles. (2 Damage to Vehicle 2)
>Reserved Attack- Twaryian Reserve Fusiliers ff40 attack D-5 Raine. ATK 2 vs DEF 2 (Pyrebomb Incendiary trait ignores Cover). 5+ to Hit- 2 Hits. (Squads 1 and 2 take 1 Damage)

The incursion into the southeast of the town seemed quiet enough- at first. Supporting fire caused a retreat from anti-tank assets, and the first buildings were driven through without incedent…

Then, a sudden reignition of hostilities. From many directions, a barrage of dull glass projectiles showered forth upon Martins’ platoon, where they burst into bright white fireballs, that sparkled with crackling spits for but moments before spilling burning ichor all over. Most of them had, thankfully, missed hitting anything critical, or hitting the tanks at all, but it was nevertheless an unpleasant discovery- every soldier knew about firebottles and their danger, but these were clearly a development of some sort from those, because they did not explode like mere petrol bombs.

Some unlucky members of Raine’s platoon were caught as they were forced to dismount early, as well- but Raine had prepared his men with Flamethrowers, and the incendiary attack would surely be met in kind.

Similar chaos began in the south center of Kobberhus, as advancing infantry caught their enemies unprepared- while not prepared to fight themselves. Hasty skirmishes and taking up of positions would be the precursor to a bloody brawl, whilst in the west, a curious band of what seemed to be Petrekoran armor…advanced forward, showing themselves. Odd…

>Turn is Open

I had to put this out in a hurry, I'm practically doing this going out the door, so I'll get to any of the questions and fluff and stuff when I get back.
>>
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>>5491442
are these open topped and can I shoot at them with my rifles and MG?
>>
Rolled 8 (1d10)

>>5491444
either way my first move is
>Dismount
>Spot
>>
>>5491442
Did my call in for artillery go through? There's no note on the map that implies that artillery will strike ii46 this coming turn so I am unsure if you missed it or not.
>>
>>5491442
I should be NW of where I am, dismounted infantry.

>Throw grenades at infantry to my North East
>Also you missed the mortars, I ordered them exactly on where the infantry was last turn.

I'm holding my rolls till I get confirmation.
>>
>>5491442
Thanks for the turn Tanq... I'd say Tanqs for the turn but I'm sure somebody's made that joke already at some point.
>>
>>5491455
checked both dubs and to see if no one has said the joke yet and no it has not been said yet on this thread
>>
Rolled 2, 4, 1 = 7 (3d10)

>>5491442
>Initiative
>Shooting at the T8 TDs at [ll27] with AP
>Using Reaper's Path to negate their cover
>2x Movement Southwest into the smoke on the slope at [cc26]
Hoo boy I hope the ace is in there, I want whatever this Token of Serpentfang thing is.
>>
Rolled 4, 6, 8, 2, 6 = 26 (5d10)

>>5491442
Satan guide my dice for a really, really ridiculously good initiative roll.

>Turn
>Invoke Divination of Battle on II27 tanks
Rolls: spot, init, 2.5 cm cannon x3
>Fire: ll27 tanks that are going to rip my ass a new one
>Move: NE, Pivot E, E

Truly, adieu Walter.
>>
Rolled 9 (1d10)

>>5491442
>Spot
Movement
>NW, N, N, NW, Face East
>Attempt diplomacy with the Peters

Alternatively if the Petrekorans are moving to somewhere my platoon is not adjacent, I want my platoon to try to get on a tile that is adjacent to them.
-----------------------------------------
After a moment of a relatively calm ride down the road, Rheiner put his goggles back on when he saw some movement in the village up ahead. Quickly he would note multiple armored vehicles exit the smoke and head right to his direction, so he ordered his platoon to move up next to him.

"Lady Countess, we're about to make contact with an armored contingent of the Petrekorans." Hannes informed her, then he popped back out of the hatch and grabbed onto the parley flag once more, waving it around and making his intent very clear that the approaching Vynmarkic platoon was looking to engage in dialogue.

He glanced back at Haile on occasion, he wanted to know what her next move was but was too nervous to ask.
>>
Rolled 10, 10, 5, 1, 6, 10 = 42 (6d10)

>>5491442
>Initiative
>Fire on ll27 TDs (4x 5cm)
>Move 3x N
>Spotting
>>
Rolled 6 (1d10)

>>5491442
Spotting roll I didn't do. Guessing Vilgerson's covers it, but just in case I needed a fourth chance to prove I cannot roll dice today.
>>5491485
Here's to the last one to die.
>>
Rolled 6, 10, 8, 9, 5, 7, 10, 10, 2, 2, 10, 10, 7 = 96 (13d10)

>>5491465
Man I had that
Fuck it I want them kills
>init
>Shoot 6 Rifles and 6 Mgs on the TDs at II27
>Mount
>Move NW
>Move NW
>Move NW
>>
>>5491503
>>5491465
Don't think this is the ace, probably part of the garrison's support company.
>>
>>5491507
Jonah's just blood thirsty, he wanted to snipe the TDs and loot them later. Hopefully since he rolled higher Initiative than Splitterschwert (I'm fairly certain) at least one of the TDs are lootable.
>>
>>5491511
The player is bloodthirsty, jonah is a pure and innocent boy
>>
Rolled 1, 10, 10, 9, 9, 9, 7, 3, 10, 8, 7, 3, 9, 1, 6, 6, 10, 7 = 125 (18d10)

>>5491442
Now I will show you the power of an armed and fully operational platoon of Knife Fighter Dragoons.

Fire:
Target Infantry in the open at ff30 with Assault Armament and Flamethrowers, Knife Fighter ability turns all hits into crits.
>1 Dice for Spotting I don't know if I can spot the infantry that cycled out, rollin anyway
>1 Dice for Initiative
>8 Dice for 4 sub-units Multi-Attack 2 with Assault Armament, Light
>8 Dice for 4 sub-units Multi-Attack 2 with Flamethrowers at point blank, Heavy

Movement:
>none
I could actually range out to gg29 for what it is worth, but I will hold back for now.

Resolution:
Pray the hastily prepared cover will hold.
>>
>>5491520
Glorious
>>
>>5491442
Freya's nose twitched as Peter's tanks rolled out into the open. Never a good sign. She gave the order to halt and swiftly commandeered a pair of binoculars. Her scrutiny swept over the incoming armor with suspicion that made her want to sneeze

"What the hell is that...?"

>>5491486
<<You lot approaching the Petrekorans, exercise a bit of caution, would you? You're facing down double yourself with more to your side, and that red turret over there doesn't sit right with me.>>

>>5491020
<<Oi, Fiskersonn, you've got closer eyes. What do you see up there?>>

---

Fire:
>Reserve

Movement:
>Reserve
>>
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>>5491507
This is a sign.
>>
>>5491497
Also calling down 2x mortar fire on ff31, I think the ff30 guys are pretty dead with Gauthier's init roll.
>>
>>5491520
That sacrificial spotting dice lmao. By rhe Judge I think you just wiped out a whole platoon
>>
>>5491526
<<Red Turret?>> Rheiner uttered as he glanced towards the tank which indeed had a red painted turret. Immediately he had to think about the other red turreted tank in the T-16 platoon that he previously flanked.
That... can't be that same man from before right? These are Petrekorans after all! This clearly must just be common practice... <<I-I can see it, what of it?>>

Despite trying to rationalize this, Rheiner slowly inched back into the tank after having made his intention for dialogue known well enough.
>>
>>5491520
I need your opinion on something, I'm of the opinion that the Flamethrower Multi-Attack when coupled with the fact it already ignores cover and dig-in which is already basically +3 Attack.

I told Tanq it might be more balanced for the Flamethrower to get Advantage instead so roll twice and take the higher number. Coupled with the Cover Negation, it's basically guaranteed damage.

Now, those rolls even with just advantage and not multi attack mean you wipe an entire platoon (You'd have done 22 damage, not sure if knife fighter can double crit) but I want to ask your opinion on it.

Do you think Range 1 is enough to balance out both the cover negation and multi-attack? Because the DPS for this is massive, you basically only need to roll 5s to hit infantry in cover.
>>
>>5491543
>I need your opinion on something, I'm of the opinion that the Flamethrower Multi-Attack is too powerful when coupled with the fact it already ignores cover and dig-in which is already basically +3 Attack.
>>
>>5491543
It is very powerful I agree, and I actually lean more to the side of fewer dice being rolled in general. I had thought there may have been a hidden downside actually to taking it, like 9s crit on return fire if the flamethrowers are used to simulate how dangerous they are to use.

I would agree with tuning them down with no Multi-Attack, most other specialty equipment only has one thing it buffs. AT rifles add the ability to damage armor from range at all, rifle grenades are basically range 2 grenades, Assault Armament gives Multi-Attack at penalty to range, and like you said, Flamethrowers flamethrowers fill the anti-cover at the cost of being 1 range, but double dip with another Multi-Attack bonus.
>>
>>5491545
advantage is pretty hard to read sure it'd be cool if there were less of us but with so many of us it might be harder to keep track of. Multi attack and it's short range is fine for now? maybe just make it so that you can no longer use the spaces you flamed as cover if you really wanna change it
>>
>>5491564
How did I type flamethrowers twice in a row. Is it autism?
>>
>>5491536
<<What of it? Hopefully nothing. But on the chance my nose is right...>>

The Lieutenant thought for a moment. She wasn't the biggest fan of the noble blues with their shiny armor. Catching the occasional glare from their polish only made the haughtiness from their mouths all the more irritating. And yet the sight of fresh young folk going up in smoke, regardless of their glitter and gleam, stung her still.

<<...Pray now, and hope fortune's at your back, eh?>>
>>
>>5491565
Advantage isn't too hard to read you just have to focus on the rolls for the flamethrower. It's super easy for Gauthier's roll since it's just the last 8 rolls.

7, 3, 9, 1, 6, 6, 10, 7

Then just count them two at a time and figure out which is higher

([7], 3), ([9], 1), ([6], 6,) ([10], 7)

It took me longer to reformat that than to actually count but if you just wanna count it's quick.
>>
>>5491567
You said it twice, so you have to roll twice as many dice as punishment
>>
>>5491564
Ahh Ass Kits got their -2 penalty removed IIRC but it's not a good idea to compare lights and heavies in the same category. You should compare rifles and rifle grenades with ass kits.

The 2 range rifles have over Assault Kits make them much more versatile especially when moving into/attacking into villages/forest. There's plenty of times where even with 5 range, infantry are just out of reach of soft targets and it's really frustrating.

Assault Kits and Flamethrowers seem powerful now but they're hyper-specialized in their job.

There's also been talk of Assault Kits not replacing the rifles eg. you can still fire rifles even if you took the assault kits.

I'm of two minds about this, I think if the Assault kits keep their -2 attack penalty then they should also be able to keep their rifles since they're still using an equipment slot for basically adjacent multi attack.

If the Assault Kits don't suffer from the -2 attack penalty I think they shouldn't be allowed to keep their rifles since they've got Range 3 multi-attack.

I lean more toward thinking the latter feels more right.

The Rifle Grenades aren't really DPS btw, they're just smoke belcher support weapons. Being 2 range in clear view of an enemy is super specific, being able to smoke Range 2 is super useful.
>>
Rolled 2, 3, 8, 2, 2, 3, 3, 6 = 29 (8d10)

>>5491497
Forgot the MGs (I think this can count as flanking, if not just ignore)
>>
>>5491485
I'm closer to him, and he is flanking C-2, and both of us are probably more menacing than you, and we have a lot of guns on him right now, I think you're fine.
>>
>>5491503
Holy shit you killed them dude
>>
>>5491586
>Ass Kits got their -2 penalty removed
Huh, it looks like they did. That's something I should have kept an eye on.

For this session at least what's on the table plays, and I am sure by the end of the session any elements that shake up the balanced/intended experience will be made a bit easier to spot. Not to mention that anything powerful will cut both ways and getting gut punched by a powerful mechanic will likely shift opinions on keeping it. I have trust in tanq and his tanks to keep things in check, and if not perfectly balanced at least still fun.
>>
>>5491613
Too bad that Sikorsky's already killed them first, otherwise we might have been able to steal some Tank Destroyers and had them exchanged for gear.
>>
>>5491616
He killed two of them, you can probably get the other two
>>
>>5491619
3 actually. Assuming 2 defense (He probably has less though) Sikorsky needs a 6 to hit and since he over penetrates he does 2 damage instead of 1. He rolled a 6, which means aside from the crits, 1 TD should be dead through a regular overpen attack.
>>
>Watch the woods, using the AT rifles
>>
>>5491616
Gear is nice but survival comes first, and I'm not gambling when they have a flanking shot.
>>
Rolled 2, 7, 5, 2, 3, 2, 10, 3 = 34 (8d10)

>>5491442
"For Council and Country men! Onwards!"

rolls in order:
>Spotting
>Initiative
>Fire 13mm MG at enemy vehicles to front
>Fire 4x 5cm cannon at same target
>>
>>5491621
Kohl, the squad's moving up.Totman doesn't wanna go first and neither does Vilgerson since they're both heavily damaged. You might need to take point.

There's definitely armor in that forest, probably a light tank and there's PROBABLY 1 motorized infantry unit.

>>5490393
>>5491621
One of you probably need to take point, Tank Destroyers are absolutely useless in 1 tile fighting. If you two go in together Kohl I think Totmann can be convinced to basically move together with you but he's hesitant.

Ohh btw we're dropping artillery in that forest, it should clear the armor.

>>5491623
Pfftt you could have survived that. Lutzow wouldn't but you would be fine. Not saying you shouldn't shoot, just that you'd have survived that.
>>
>>5491626
>>5491442
also

>Move 3 N
>>
>>5491627
>Lutzow wouldn't
Perhaps if I was also flanked, but their guns can't penetrate any of my armor head on, and even flanked they don't even get the bonus penetration damage on me
>>
>>5491629
Isn't it the shooting phase?
>>
>>5491629
The TDs are 4.5cm Lutzow, there was a decent chance you'd lose a model at the very least which is annoying since imo units are effectively combat ineffective at INT 2. The stuff you can do at INT 2 is drastically limited since you can't take any more risks and barely do damage.
>>
Isn't this the shooting phase?
>>
>>5491627
Sure, but every point of damage you take now is one more to worry about when you're fighting an Ace down the line.
>>
>>5491637
4.5 cm has 4 pen, I have 4 armor on every single tank, which means he has to roll a 10 to even do damage if he's not flanking, and if he is he doesn't get the extra pen damage
>>
>>5491642
Well the Aces originally were being diverted to intercept the Eastern group but I think you guys have made enough noise that they might have second thoughts.

No offense but I really hope that the Aces get diverted to fight you guys instead, I think the main Eastern group's gonna have trouble because doing their mission because of their lack of offensive/breakthrough capability.

If they don't move now, they're definitely missing their timing window.
>>
>>5491454
Mortars can only fire every other turn, and they were used on turn 3.
>>
>>5491503
You mean NE? The Peters might think you're trying to get behind them.
>>
Rolled 2 (1d10)

>>5491442
Don't want to ruin any potential salvage by targeting the TDs, so I'll just continue moving.

>Spotting, just in case
>Movement,
>2xNW
>>
>>5491678
For now I'll head NW I wanna see what I'm facing NE when the spot stuff comes out tomorrow.
>>
>>5491698
We are already super overkilling it, might as well just shoot it in case it gets a high initiative, you might save some of us some damage
>>
>>5491698
>>5491715
Oh well you can't shoot it anyways, you have terrain in front of you blocking your sight
>>
Rolled 3, 1, 6, 1 = 11 (4d10)

>>5491717
No, actually it's fine. That terrain isn't blocking my adjacent diagonal sightline. I've made a couple of shots like that and have seen plenty of the same from others, unless I'm missing something.

>>5491715
Good point, though. I'll take the shot.

>>5491698
>Initiative
>Shooting TDs at ll27
>3x7.5cm
>>
>>5491442
>Reserve fire
>>
>>5491726
Er why don't you dig in own tile north? You'll be covered by smoke and right now it's unlikely that anything is going to advance into your reserve fire
>>
>>5491749
Unless I'm wrong I should already have visibility on the enemies to the northeast next turn once the smoke clears. I'm not sure why I would move north out of the cover of the buildings for no gain in visibility, especially since the current smoke cover doesn't shield me from the TDs to the north.
>>
Rolled 6 + 5 (1d10 + 5)

>>5491442
Time for the rowdy recon to live up to its reputation

>spot first
>move diagonally to ii48

>>5491621
>>5491627
I'm pushing in, I really hope the shitty armored car platoon isn't the only ones going into the forest, granted I have Ranger's Cloak. However, won't stop them from spotting me and fucking my shit
>>
>>5491448
Put in now.

>>5491454
Moved.

>>5491595
While it is flanking by armor rules...I feel like a bulletproof screen like on a tank destroyer would have coverage from anything but the direct flank. Messy errata.

Oh, and Von Eschenz popped smoke. Important detail.

>>5491485
You do have the "pop anytime" smoke racks in case you're actually concerned for your health.

>>5491396
>Hey Tanq, if I survive this can I exchange my integrity for equipment at the end?
We'll see when we get to the end of this- it might not be so bad as you think, considering the average enemy equipment. Again, we'll see how it is at the end of this first.

Anyways, updated map. I've typed this before I finished drinking so hopefully nothing too terrible happens in the map edit phase. I'm far from an alcoholic, it's just that leaving a 22 ouncer 12.7 abv in the fridge to go flat seems sinful with a beer this good.
Midnight Sun Berserker, by the by. Not that it's likely to leave Alaska.
>>
Rolled 9, 7, 3, 8, 9, 6, 9, 6, 1, 10, 10, 10, 3, 10, 3, 4, 3, 3, 6 = 120 (19d10)

>>5491442
>Make sure I'm dismounted and using the trucks as shields
>Attack Western Infantry with grenades
>Attack Western Infantry with flamethrowers
>Force my way into the Western Infantry tile if possible, move North West if not

>>5491790
So long as you have heart, courage and don't do suicide charges all the time, the squad will make sure you're never alone. I'll annoy the shit out of Tonmann and Franziska on discord if need be.
>>
Rolled 2, 2, 1, 2, 1, 2 = 10 (6d2)

>>5491877
>7, 3, 8, 9, 6, 9
These are my HE rolls, rolling for HE damage
>>
>>5491877
>6, 1, 10, 10, 10, 3, 10, 3, 4, 3, 3, 6
These are my flamethrower rolls, at advantage they're
>6,10,10,10,4,6
>>
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>>5491442
>Pick up 3 of Totmann's fresher/least damaged soldiers
>Move N, NW, N, NW, N (yellow box). There should be a road going into the forest so it's probably movement cost 1

Tanq would this be legal? I'd feel much safer with even 3 squads of infantry providing support, we'll have them regroup next turn I swear.

>>5491790
You decided to take point when others who are just as healthy hesitated to. That means a lot in Skirmishes. So long as you don't do suicide charges, the players who've played long enough won't let you down.
>>
>>5491442
"Cowards! Show your faces so I can shoot you! Get out of those trees!"
>Move 3NW
>>
>>5491893
>>5491873
I'd be willing to do this while leaving my two most damaged squads behind with the AT-gun to mount up to the trucks and follow up behind so we can later reform. Also I'll dismount at the end of Franziska's move no matter where she ends up stopping.
>>
>>5491893
C-7 you are going to get hit by very accurate artillery if you stop in the edge of that forest, you will bow up.
Please reconsider.
>>
>>5491911
Artillery hits on the shooting phase of the next turn. We ordered it last turn, it's hitting on the shooting phase of this turn. Shooting phases happen before movement.
>>
>>5491914
Ooohh that's why it suddenly appeared, I missed the amendment. Thank you for pointing that out, I almost had a heart attack
>>
>>5491915
Yeah, I called it there last turn because we saw something drive into there. Im a bit worried they displaced since they didnt open fire last turn but hopefully they're just waiting in ambush.
>>
>>5491873
Botting for the reserves:

>Move R-2 NW,NW,N
>Move R-5 NW,NW,NW

.
>>
>>5491893
If I can't pick up Totmann's men then I'm stopping south of the artillery since I'm foolhardy, not suicidal...

If you want suicidal you've gotta talk to the other Vilgerson.
>>
File: Mission 2 Village threat.png (1.86 MB, 1576x870)
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For us on the east flank have another map that shows the danger area if the enemy has a TD platoon hidden away in the railroad village up ahead.
>>
Rolled 3, 7, 5, 8, 5, 8, 1, 9, 5, 5 = 56 (10d10)

>Fire HE cannon on the infantry directly to my West.
>Fire all MGs at the infantry to my West

>>5490480
"Krogh, we need you in town now, try to move aggressively there's a chance they'll try to retreat and move out of range. North West of me is a good spot since you can hit them in the town if they decide to move directly West"
>>
Rolled 1, 2, 2 = 5 (3d2)

>>5491938
Rolling for HE ohh and
>Move West if possible
>>
>>5491938
>>5490480
Err I mean South West of me not North West
>>
>>5491621
You're 6 tiles away from the treeline btw, you cant hit anyone there with your AT rifles or your normal rifles.
>>
>>5491920
I feel like botting players who didn't even come for roll call vehemently goes against the spirit of skirmishes.

It's supposed to be a group of individuals working together but ultimately deciding their own actions, having 2 extra players you can do and decide whatever for feels so wrong. I'm not even saying there's anything wrong with botting somebody for 1 or 2 turns max per game but they didn't even show up to say they were here.
>>
>>5491952
I don't know about the whole "spirit of skirmish" deal, but I tend to agree with the "whatever happens, happens" approach with these sorts of things. That said, missing 1/3 of our recon certainly does hurt. Getting your ass kicked is fun and all, but not when it's because real life got in the way of things. I'd say leave botting absent players to tanq, but he's got more than enough on his plate as it is.
>>
>>5491965
I wouldn't mind if they were NPC-fied yeah or if other people want to move them. But since tanq's mentioned it explicitly since the beginning I see no reason not to use stuff that's already there.
>>
Rolled 6 (1d10)

>>5491442
Fiskersonn peered to the left of him, seeing the lined up armour. Menacing, he thought. He didn't really feel safe, never did in the open especially with so many guns pointed his way.

But it was the development on his right that worried him. They just appeared out of nowhere, those Peters... And the recon officer did point out the town to them. The red turret especially bothered him. He did hear some of the Cuirassiers blabber about that Twaryian ace with it...

Bah, he was already hoping for the best, might as well continue.
>>5491526
["Seein' some Peter armour and infantry to me left, but nothin' else to the front. I'll try to go behind the smoke, see what I can scout out. But I gotta admit, I ain't a big fan o' Peter the Red Nosed Tank over there."]

>Rolling for spotting
>Move N N N N
>>
Rolled 2 (1d10)

>>5491442
>Move N
>Move N
>Move N

NPC Movement into the battle until I get a nice angle on the enemy
>>
>>5491422
>>5491621
>Move 4 tiles NW
>>
>>5491442
>Move North 31EE
>Dig in
>Trucks move to the same tile

Since Gauthier absolutely destroyed the infantry in the open, would anyone object to dropping a double mortar barrage on the Infantry in 31FF? If we break the line here we'll have an open path towards the castle, since it looks like the infantry are all retreating towards it.
>>
>>5492086
Yep, already requested for it.
>>5491528
>>
>>5490394
>Are Reserves able to be deployed now?>>5490603
>They can be deployed at any time- from either the right south road, or from the starting point village next to the HQ command post.

Where did Tanq mention anything about getting two free recon units you can do whatever you want with? All I remember was him saying reserves could be deployed and that seems more like he means if the players actually came back.
>>
>>5492102
He didn't, but what then? Did Hauer and Bereiter pull an all-night rager with their platoons and are now too sleepy to participate in the battle? It would be nice if the players came back or someone subbed in like I did for C-4, but I wouldn't hold out hope for it.
>>
>>5492102
Err literally in the OP of the quest?
>>5451204
>>
>>5491965
But you all went into the fight knowing that the two recon reserve probably weren't in the game. It's not like they suddenly disappeared in the middle of a fight like in some games. If they did, botting them would be perfectly fair.

Once this gets established as a precedent, who gets to decide to who gets to bot who? Even Tanq last mission was iffy on letting people bot others for the side missions and defaulted them to rear security.

>>5492112
You're gonna have to narrow that down, the only quote I think that could apply is rule 3 and even then there are still a lot of people.
>>
>>5492112
Literally what? Don't even know which one you mean by that, Center still has a lot of people and we still outnumbers the Twarians 2:1.

This feels so wrong.
>>
>>5492120
>That last note is something on how we’re going to do things. When a battle starts, we’ll be doing one turn a day. That should give everybody plenty of time to declare what they want to do. If you don’t show up and declare your action, I’ll take an action for you depending on your character’s described personality, unless somebody else declares your move for you first.

Literally the paragraph below.
>>
>>5492119
>Even Tanq last mission was iffy on letting people bot others for the side missions and defaulted them to rear security.
because side missions were pure diceluck. I'd be far more comfortable leaving my unit up to a player in this thread to make a couple of moves with than gambling damage points on a single d10.
As for establishing precedent, I think it would be fine to bot or sub in for someone who doesn't show up for the roll call and then misses out the first couple of turns of the game. It should certainly be fine by turn 4.
>>
>>5492122
This sets such a terrible precedent for Skirmishes. It's Monday games all over again, let the commanders decide everything the players aren't here anyway and even if they are they're too stupid to act on their own.

The commander chooses! Ohh hey Hauer and Bertier it's a good idea to recon by force and charge the enemy reinforcements in open roads, the players aren't here so they can't choose so I'll just choose for them because I'm basically a commander and I know better.
>>
>>5492125
It's fine if you disagree, but there's no need to be all snarky about it. If tanq just wants to move them as NPCs it's totally fine by me.
>>
>>5492124
Sure, you said you're fine being botted but did the reserved recon say they were fine? Did Hauer and Bertier give permission to let themselves get botted?
>>
>>5492131
Okay fine, I apologize. I just have too many bad memories of Monday Games with the commanders basically doing and deciding everything for us. Moving as a group and deciding what to do together feels so good, when people have that chemistry and rhythm in a skirmish that let them work like a machine. And Monday games tried to force chemistry and efficiency on people, it felt like heresy in a skirmish.

>>5492124
Who gets to decide who bots who? Just the first person that says so? The person who declares themselves leader? How about afterward the mission, when they already basically own the character what's the limit on what they're not allowed to do with it?
>>
>>5492144
I'm waiting for when we get commanders who have full control of the budget and use up all of it to super-size their already gigantic units or buy even more expensive hyper-specialized units for the group.
>>
Rolled 6, 8, 2, 3, 2, 3, 9 = 33 (7d10)

>>5491938
I'll get right behind them

>>5491442
>Initiative
>Fire x6 rifle grenades at infantry in ff40
>Move W, W, NW, N
>Dismount
>>
>>5492137
I don't know what you're getting at. I sure as hell wasn't handed a consent slip or something when I entered the thread, I'll tell you that much. Snark aside, I think you sort of consent to everything in this post >>5451204 by just posting in this thread, including the bit that says someone else might make your turn for you if you don't make it in time.
>>5492144
What are these monday games? I'm ready to defer to you on the grounds of my inexperience. But,
>Who gets to decide who bots who?
The QM. Simple as. I've only had tanq as the QM for 1.5 threads, but he seems like a good enough of a guy and puts in so much effort that I have faith in him not letting some rando anons shit this up by powergaming.
>How about afterward the mission, when they already basically own the character what's the limit on what they're not allowed to do with it?
As far as I'm concerned, QM's word's law in this thread, so if the guy who 1pbtid'd and left comes back and claims Kannenpflanze, as inclined as I would be to tell him to suck shit and pound sand, if tanq says to hand the character over, I'll do so. Also, if someone bots and starts doing suicidal shit, I'd trust tanq to put a stop to that. Just have some faith in the QM. He can't miss all of this and will surely address your concerns when he comes back.
>>5492167
What commanders? Are these commanders in the thread with us right now? This group is allergic to choosing acting captains or even wing commanders, for fuck's sake. I don't see us centralizing and consolidating to that extreme of an extent.
>>
Rolled 6, 9, 6, 4, 6, 3 = 34 (6d10)

>>5491442
>Reserve 1 subunit to perform first aid on D-4 (Negate the first damage he'll take)
>Commit 2 Sub-unit to try to save and stabilize as many of the wounded Twarians as I can (Without using the Trauma Care charge of course)
>Fire 2 rifle grenades at the infantry to my North East, East (2 Dice)
>>
>>5492256
I didn't know what to roll, I think saving the Twarians is purely fluff but maybe if I rolled higher I'd have saved more.
>>
>>5491442
Botting J-4 Giovanni in case he doesn't show up in time. He did post last turn, so I'll move him up so that he doesn't find himself away from all action once he appears
>Move 3N
>>
>>5492254
>The QM. Simple as. I've only had tanq as the QM for 1.5 threads, but he seems like a good enough of a guy and puts in so much effort that I have faith in him not letting some rando anons shit this up by powergaming.
>As far as I'm concerned, QM's word's law in this thread, so if the guy who 1pbtid'd and left comes back and claims Kannenpflanze, as inclined as I would be to tell him to suck shit and pound sand, if tanq says to hand the character over, I'll do so. Also, if someone bots and starts doing suicidal shit, I'd trust tanq to put a stop to that. Just have some faith in the QM. He can't miss all of this and will surely address your concerns when he comes back.

I have no problem if Tanq decides to bot the players, I meant when players are botting people. Nobody gave anyone permission to bot people especially not the players who made the characters and once players who bot decide that other characters belong to them, where does it stop?

When you give responsibility to a player for a character that originally wasn't theirs, when does it cease being just a player botting two other characters and becomes just a player PLAYING three other characters?

If Tanq wants to turn them into NPCs, sure why not. He's the QM, he's already responsible for the Skirmish anyway but the more people use a character the more they feel it belongs to them. It starts off slow, just a couple of moves around to get them into better positions or have them keep up with the group... then after a while the people botting start throwing bodies at a problem in the name of "Strategy" or "Efficiency" . Because it's cheaper to throw them at a problem than to get anybody actually important involved.
>>
>>5492266
Isn't he already here? >>5492030
>>
>>5492267
Fair points, but my answer is the same. If tanq feels there's a problem at any point, he'll act on it and whatever he does is fine with me. I'm really kissing the QM ring/boot here, I know. So far, he hasn't seemed to have had a problem with people being botted by other, ergo it should be fine. At least that's my reasoning.
>>
>>5492268
Damimit. I lost him amidst all the shitposting
>>
>>5492277
Yeah, sorry about all the blogging.
>>
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>>5492279
>>5492277
This doesn't count as shitposting, not enough Lolis and waifus.

No shipping either, I've lost my flame for shipping.
>>
>>5492285
I ship Yule and Haile. Their children would be the greatest light tank commanders in history, up there with Edmund Orlik the Tankette commander.
>>
>>5492288
The only pairings in the thread are
>Nuns x Flamethrowers
>Peter x Mark
Weirdly I don't think anyone's being shipped with suffering all that much except maybe Vix x Suffering.
>>
>>5492292
who's mark?
>>
>>5492292
>Raine x Martins
:p
>>
>>5492293
Petrekorans x Vynmark

>>5492294
Nah what we gotta do is marry Franny with Raine then Jonah with Viv.

That way there can be 4 Vilgersons and it can be fun.
>>
>>5492296
>Petrekorans x Vynmark
oh. well, now I feel retarded.
>>
>>5491442
>>5491726
If it's not too late to add an addendum to my turn I'd like my trucks to move up into the buildings where my infantry are
>>
>>5492296
Shit I regret not getting Rot's player to play a Vilgerson. Having three Vilgersons would be great!

>>5492297
Vinnies work too.
>>
>>5491442
>Move to South of the Artillery hit.
>If Vilgerson is there, move to South of Vilgerson instead.
>>
>>5491873
>Move North West three times.
>>
>>5491873
>move N x1

>>5492292
Don't you dare ship me with anymore suffering that first time was close enough.
>>
>>5491873
>Pivot North, Move 1N, 1NE, 1N, Pivot East
>Attempt to talk with the guy with the Red. He seems like the the leader type. Same as last time just try to keep it simple.
>>
Rolled 10 (1d10)

>>5491910
>>5491442
BTW, if the whole tank riding adventure isn't legal then I will do this instead:

>Spotting (roll)
>Reserve Fire, use 4 AT-rifles, 1 4cm Gun and 5 rifles to target anything that reveals itself, priority being the targets in the woodline, TD's first then Armored Cars, Tanks and last Infantry or AT-guns.
>No movement, save up for F&M and to allow for Reserve Fire
>>
Rolled 6 (1d10)

>>5492571
oh, also rolling INIT in case that becomes relevant.
>>
>>5491442
Eberhardt will keep it simple this turn considering how badly shot up my platoon is at this point.

>Fire: None
>Move: Mount up, NW, NW into cc30
>>
So, considering I woke up late and Sunday is a rest day anyways, I will be delaying and updating next turn on Sunday.
It's looking like it'll be a bit more to do than usual anyways. Thanks for sticking it out.
>>
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>>5492591
Thanks for all the work Tanq, here's a snake with a tiny hat.

Have a good whatever your time is.
>>
>>5491893
>Tanq would this be legal? I'd feel much safer with even 3 squads of infantry providing support, we'll have them regroup next turn I swear.
While I'd rather not make splitting platoons a regular thing so we don't have people spreading their units all over the place and giving me a stroke, leaving behind the damaged guys to pick up elsewhere is fine, yes. Also that being the limit of what three vehicles can pick up.
>>
>>5492611
Me and Totman were talking in Discord and mostly agreed to this, just wanted to clear up what you mean so we're on he same page.

I'm the yellow line in that picture and I pick up 3 least damaged squads. I go with the 3 squads to the Yellow Square and the infantry dismount.

The trucks move to the village and pick up the rest of the squads, they follow the blue line to arrive two tiles from me in the blue square.

I think it's perfectly reasonable that the units on the blue box aren't allowed to attack or spot as a tradeoff for splitting the platoon, they're just moving following slightly behind.

If that's still not fair, then they could also mount up with Rot, he's got more than enough movement and he's also following me closely behind.
>>
>>5492617
They could mount up with Rot, dismount then infantry move to where I am.
>>
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>>5492619
>>5492617
I'd be okay with this

>>5492611
I ran some numbers btw, here's a table of Tank Destroyer DPS against armor in the open/not in cover.

Each weapon has been labeled. What's taken into account is that 5 Piercing over pens to do 2 damage to T-16s and lower. Piercing 7 overpens to do 2 damage to everything. Also each target here only has 1 defense which seems to be common with all proper tanks.

Crits are included.
>>
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>>5492636
Here's against armor in cover and dug in so +3 defense.
>>
>>5492640
Dug in armor is a juicy arty target
>>
>>5492619
>>5492636
Id rather not do that, as Rot cant get me into grenade range of the treeline as far as I am aware. In this case Id rather use my alternative plan.
>>
>>5492591
Say, tanq, if it's not too much, could you give me a very brief QRD on how Strossvald compares to Vynmark? Also, what exactly does the Council Committee mean when they say "Strossval nobility is [...] of a lesser quality"? I was more occupied with the mechanical side of things and the mainline quest (about a dozen threads in rn) to really get into the RPing Kannenpflanze (aside from the bloodlust, which is just about all I got from the initial post). I don't have anything too deep or grand in mind. Really, even just embodying the most common Strossvalder noble stereotypes should be fine.
>>
Rolled 32, 86, 26, 6 = 150 (4d103)

I had hoped to have four more hours to work with, but here we are. If I don't get it out in an hour and a half I'll have it out by late tonight.

Initiatives- First, is east infantry, then west infantry, then anti-tank assets. Attack rolls will have to be off site.

>>5493486
>Could you give me a very brief QRD on how Strossvald compares to Vynmark? Also, what exactly does the Council Committee mean when they say "Strossvald nobility is [...] of a lesser quality"?
The early part of the quest is pretty messy anyways- at some point I've intended to go back and clean it up at least a little to get rid of anything that ended up just silly and a forgettable unnecessity. Though, to put it in summary-

The Archduchy, as Strossvald is frequently called, isn't a historical nation in Sosalia, but a conglomeration of petty kingdoms and governates that united or consolidated under the first Archduke, Roland II of Strossvald, when he rose in rebellion against the Grossreich (almost 96 years ago from the present in-setting day). There's a certain level of old blood, but much of Strossvald's nobility is considered to be very much new, and more than a few of the "nobility" are rather recently elevated commonborn. Not that Vynmark does not recognize merit, but it's readily assumed many of Strossvald's elevations are for ulterior motives- especially given their practice of justifying expansionism through digging up the territorial rights of some family and claiming some new elevation has rights to it.

A smaller note is that Strossvalders speak New Nauk- or, as some call it, the Imperial tongue, as it is a dialect of Old Nauk spoken in the Grossreich, and implemented by force throughout Alexander's eastern conquests. So in short, Strossvald nobles are a band of false pretenders who speak the language of their conquerors, who generally couldn't name their ancestors three hundred years back, let alone one thousand years.

Strossvald is generally held in contempt by older nobility throughout the continent- however, Strossvald is also much more powerful than Vynmark is, and its neighbors readily call Strossvalders the term "Imperial," as an ironic declaration against them rising against Alexander only to play at being him again.

>I don't have anything too deep or grand in mind. Really, even just embodying the most common Strossvalder noble stereotypes should be fine.
A negative foreign stereotype of the Strossvalder would be a brutish braggart that has ten false titles and expects the world to bend to their will. A more positive one is a flexible, inventive sort who's worthy of the status of their nobility, even though their house's stories are likely little more than legend.

>>5492636
Interesting- though, it's only to be expected that a lesser gun performs significantly poorer against hard targets. It might be interesting to see how it is against numerous light armor or supporting against infantry.
>>
Rolled 8, 2, 8 = 18 (3d10)

>>5493539
>d103
lol
lmao
>>
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>>5493541
This one's easy, at least against lights. Each shot will result in a kill regardless of critical so just calculate how likely each weapon is to hit and compare them

50mm and 45mm are about the same except that the 45mm has around a 6-7% higher chance of killing 5 light tanks in a turn out of cover.

The 77mm are incredibly inefficient against Lights.

Calculating against infantry's harder, I think that 45mm might just about eke out a slightly higher DPS but it'd be incredibly negligible, especially considering most infantry are in cover. Also, everyone can kill infantry I can try to rationalize some calculations but to be honest I don't think they 45mms can kill infantry well enough to be noticeable when compared to 50mm.

All I'm saying is that it's expected that a lesser gun platform performs poorer but at the same time the 50mm performs just as well against lights while being much better against mediums.

This isn't even considering the fact that the 45mm TD is open topped which is a big factor.

I'm not asking for anything btw, aside from maybe exchanging EQP to INT by the end of the mission. I don't really know how to fix EQP 1 Tank Destroyers.

I hope I'm not coming off as combative, just statistically speaking the EQP 1 Tank Destroyer is really bad even with the increased Integrity.
>>
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>>5493562
This one's super scuffed and probably wrong but I just used the "Against Light Out of Cover" table then increased the values by 50% to simulate that about half of those shots do 2 damage. I didn't know how to do decimals so I have to do 15/10 which should work out about the same.

Again I'm not too confident on this one, it looks pretty scuffed.
>>
>>5493539
Other question about the setting, If a daughter of noble eloped and ran away how hard would they come after her and what would happen to the children she already had
>>
>>5493562
>Everyone can kill infantry
I know and it fuels my rage and willingness to charge at enemy armor.
>>
>>5493594
Hell yeah brother, foot sloggers for life!
>>
>>5493597
The day of the boot is coming 1 gorillion destroyed armored vehicles.
>>
I suppose I should note that knocking multi-attack off of flamethrowers is something I decided to go with. One set of ignore-cover attacks is already plenty strong. It probably doesn't need advantage with ignore cover either, frankly- but alas.

Definitely going to be updating later. My sleep schedule's just been too trash lately.

>>5493562
>I hope I'm not coming off as combative, just statistically speaking the EQP 1 Tank Destroyer is really bad even with the increased Integrity.
Nah, it's fine, I'm not a big believer in perfect mechanical balance anyways compared to fluffier things. If it means people don't want to go for it, so be it, it's alright to aim for the optimal. Even crap has its place, after all.

Though m/24Ks are definitely way better, since not only is their gun better, but their survivability is too, which is a separate factor to offensive power and all that guff.

>>5493588
>If a daughter of noble eloped and ran away how hard would they come after her and what would happen to the children she already had?
Depends on the country, but in general, bastards have no inheritance rights and are considered to not be part of a noble household in any official capacity. The degree of persistence in pursuit would also depend on the family, how politically important the marriage they want the daughter in is, and of course personal attachment. Else, they might just be let go and stricken from records.
>>
>>5493629

So do flamethrowers keep advantage? imo Range 1 is a gigantic downside that just the cover remover doesn't pay for so it needs the advantage to balance out. I mean you basically need to be right next to the target to actually attack them so you might as well be almost guaranteed the attacks. It might be strong with Knife Fighter but judging a weapon purely when combined with a trait doesn't seem fair.

Like with MGs you can basically use them anywhere, either attack or defense so they're versatile. You can even suppress with them, they're not too strong in one aspect but they're useful for a lot of situations.

The AT Rifles, you not only give infantry a Pen Weapon they're stealth snipers against armor because of the AT Rifle's trait so even if they harass armor, so long as they're in cover they likely won't take return fire.

All Flamethrowers can do is hit the guy next to them... I feel like if that's all they can do they should be able to do it well. Removing Advantage is like removing the Stealth trait for AT Rifles.
>>
>>5493646
Kinda agree with him, might I suggest making the Flamethrower be suppressive as well but when you suppress infantry with it they still take damage
>>
>>5493539
Thanks for the information. Glad to see I won't have to adjust too much in terms of RP. This guy has quite a suspect last name and my portrayal thus far has been pretty uncouth, but not exactly haughty.
>>5493629
>>5493646
>>5493663
Idk about flamethrowers inflicting suppression, honestly. The first instinct when your position gets hosed down with a jet of burning liquid should be to run the fuck away, but we don't have a mechanic for forcing units out of their squares, making this a moot point. Alternatively, you could give flamethrowers some AT capability. They have been known to be effective in this capacity. Aside from causing mobility kills by destroying the engines (not simulated here), the flames could also make it into the crew compartment through hatches, vision ports, and small gaps, at which point the only thing left for the crew to do is to bail the fuck out. Really, tanks remain extremely vulnerable to flamethrowers until you get into designs with fully-enclosed NBC systems.
That said, I think flamethrowers are good enough as they are, since an additional attack on top of grenades at Range 1 that ignores cover is plenty strong. But I'm not infantry, so my opinions on this shouldn't hold much weight.
>>
>>5493539
>A smaller note is that Strossvalders speak New Nauk- or, as some call it, the Imperial tongue, as it is a dialect of Old Nauk spoken in the Grossreich, and implemented by force throughout Alexander's eastern conquests. So in short, Strossvald nobles are a band of false pretenders who speak the language of their conquerors, who generally couldn't name their ancestors three hundred years back, let alone one thousand years.

On the topic of language, would most of our Nauk officers even understand New Nauk? I assume the minority lieutenants do (though the westerners would probably be speaking Vitelian instead and ditto Caelussian for Twayrinauks), as well as those who have Sosaldtian mercs under them or have border experience.
>>
Apologies for the continued delay, should have things up by normal time today. There's just a lot happening this turn. It's...quite a clusterfuck. There's a lot to write and a lot to tell, but the graphical and numerical processing is at least about done. This'll be interesting, at least.

>>5493646
The advantage stays, I've decided, no need for suppression or other additions. Incendiary means 2 damage on a crit against vehicles even though normal attacks don't damage. From how that's worked out in this turn, that should be plenty without being overwhelming.

>>5494211
>On the topic of language, would most of our Nauk officers even understand New Nauk? I assume the minority lieutenants do (though the westerners would probably be speaking Vitelian instead and ditto Caelussian for Twayrinauks), as well as those who have Sosaldtian mercs under them or have border experience.
Old Nauk and New Nauk are relatively similar in structure- theoretically. A speaker of New Nauk would say that Old Nauk sounds like a guttural and aggressive series of growls and rolled and flipped consonants, while a speaker of Old Nauk would say New Nauk sounds like an idiot or an effeminate person, like the tongue is being spoken with a lisp, and on top of that the words are just different enough to not quite follow from one to the other. This is due to the influence of the Emrean language upon New Nauk compared to Old Nauk.

It wouldn't be too difficult for a speaker of either language to learn the other, given their shared root, but the average pompous Vynmarker would simply rather not bother, as it is enough of a difference to require a solid effort to learn fluently. So, yes, the people who would have had to interact with New Nauk speakers (basically the rest of the continent besides Naukland, locally- Alexander's language standardization programs were quite successful) would have had to suck it up and learn it or already know it, while anybody not so inclined probably wouldn't.
>>
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>>5494261
>>
>>5494261
>There's just a lot happening this turn. It's...quite a clusterfuck.
ah, shit. that red petr tank is fucking Krasnyy isn't it? Oh, this is going to be so bad.
>>
>>5494284
No? Why would it be Krasnyy? All the elite NPCs so fat were red
>>
>>5494319
so far*
>>
>>5494284
Didn't tanq specify that those red trimmed tanks carry those scud-esque rockets and thats it? Maybe I'm misremembering tho
>>
>>5494328
No, that was one specific elite. There was also a red recon unit in the south east last mission.
>>
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>>5494328
I was thinking that it was just a marker for important or high ranking tankers, because right now this sprite does not have any rockets on it unlike Krasnyy's tank.
>>
>>5494284
That's a Peter Tank riding along a Peter unit. MAYBE Kransyy could have gotten a single Peter tank, but an entire mixed company with lights/mediums, heavies and TDs? I don't buy it.

The Peters are also still trying to figure out their gear, I doubt they'd have enough spares to just give to the Ians or the Ians would even want their shitty tanks.
>>
>>5494353
Yes, that's what makes me doubt it, but why the hell would they be popping smoke and maneuvering towards our guys like that? If they had a position in the village why didn't they abandon cover instead of waiting for our group to get there? The whole red turret thing might very well be a red herring (hah) and just be a method by which Caelussians mark who the top dog is.
>>
>>5494400
Not saying it's the reason but the village AT Guns up north should be in range of the Peter Tanks and I'm fairly certain these are reinforcements from the North that just entered the map like a turn ago so they're just linking up with the village element...

Either that or they were kinda worried we're hostile and popped it just in case.
>>
>>5494514
So you're saying the village east of where the peter tanks were was empty?
>>
>>5494532
No the village East of where the Peter Tanks came in from has at least an infantry and AT platoon iirc.
>>
ARTILLERY STRIKE- Battalion Heavy Guns-Strikes Forest target area.
ARTILLERY STRIKE- Mortars- [10, 3, 3, 4, 4, 6, 2, 10, 3, 2] ATK 3 vs DEF 2+3- 7+ to Hit. 2 Crits- 4 damage, 2 damage.
ENEMY ARTILLERY STRIKE- [2, 9, 2, 3, 7] Mortars- Attacks D-10 Von Bern. ATK 3 vs DEF 2+3- 7+ to Hit. 2 Hits- 3, 1 damage. [3 Damage to Squad 3, 1 Damage to Squad 5]
ENEMY ARTILLERY STRIKE- [6, 4, 9, 1] Mortars- Attacks D-4 Gauthier. ATK 3 vs DEF 4+3- 9+ to Hit. 1 Hit- 2 damage. [2 Damage to Squad 3]
INI 15- D-4 Gauthier- Attacks ff30 Twaryian Reserve Fusiliers. ATK2 vs DEF 2- 5+ to Hit. Assault Arms 4 Hits, 3 Crits, Flamethrowers 3 Hits. [Knife Fighter turns all point-blank hits into criticals! 10 Critical 2-damage hits.] ff30 Reserve Fusiliers are wiped out.
INI 12- D-5 Raine-Attacks gg40 Twaryian Reserve Fusiliers, ATK 2 vs DEF 2+3- 8+ to Hit. [Flamethrower Attacks have +1 and Ignore Cover due to Incendiary]. 3 Rifle hits, 1 Flamethrower Hit, 3 Flamethrower Crits. 1 target destroyed.
INI 11- C-2 Sikorsky- Attacks ll27 T-8Us. ATK 4 vs DEF 1+2, 4+ to Hit. 1 Hit, 1 Crit. Superior PRC vs ARM 1 inflicts extra damage. 2 targets destroyed.
INI 11- ll27 T-8U Tank Destroyers- [3, 4, 8, 3] [Vehicles 2 and 3 Destroyed by C-2] Attacks R-1 Splitterschwert. ATK 2 vs DEF 4, 7+ to Hit. 0 Hits.
INI 11- jj46 T-8U Tank Destroyers- [7, 10, 8, 7] Attacks C-5 Martins. ATK 2 vs DEF 1+2, 6+ to Hit. Three Hits, One Crit. [Martins has Goliath Novus and cannot be Flanked]. [Vehicle 2 Hit and Knocked Out. Vehicle 3 Hit Twice and Critically Hit, and Knocked Out]
INI 11- ff40 Twaryian Reserve Fusiliers- [2, 7, 2, 5, 8] [Squad 1 Destroyed by R-5] Attacks R-5 Raine. 2 ATK vs 2 DEF [Incendiary ignores cover], 5+ to Hit. 3 hits.
INI 11- gg40 Twaryian Reserve Fusiliers- [9, 9, 6, 5, 4] Attacks C-5 Martins. Insufficient AP requires 10s to Hit. No hits.
INI 9- R-1 Splitterschwert- Attacks ll27 T-8Us. ATK 2 vs DEF 1+2, 6+ to Hit. 3 Hits, Superior PRC vs ARM 1 inflicts extra damage. Finishes off ll27 T-8Us.
INI 9- D-1 Krogh- Attacks ff40 Twaryian Reserve Fusiliers, Rifle Grenades have Indirect Arc. ATK 2 vs DEF 2+3, 8+ to hit. 2 Rifle Grenade hits. 1, 1 explosive damage.
INI 9- D-10 Von Bern- Attacks ff31 Twaryian Reserve Fusiliers with Rifle Grenades. ATK 2 vs DEF 2+3, 8+ to Hit. No hits.
INI 5- ff31 Twaryian Reserve Fusiliers- [10, 6, 10, 8, 9, 3, 10, 5, 10, 8] [Squad 2 destroyed by mortar strike] Attacks D-4 Gauthier with Small Arms+MGs. ATK 2 vs DEF 4+3, only crits hit and have reduced damage- 3 hits. [Squads 1, 3, and 4 hit for 1 Damage- First Aid nullifies damage to Squad 1]
INI 4- C-5 Martins- Attacks ff40 Twaryian Reserve Fusiliers- ATK 4 vs DEF 2+3. 6+ to Hit. 1 Cannon Hit, 1 MG Hit. 1 explosive damage.
-----
>>
To the east, the initial breach into Kobberhus had a sudden reversal of fortunes. Though Raine’s dragoons ground forward and bit hard, Martins was dealing well with the infantry, despite the initial lack of fortune, when suddenly…she was alone.

Where were the other tanks?

There had been no report, no alarm- perhaps she had missed something. There had only been cannon fire…from behind.

Damn it all. Even the careful formations and advance required to never show a weak front to the enemy hadn’t been perfect. Repeated requests for reply were answered with nothing.

-----

Gauthier’s entry into the fray was unmistakable- and the Twaryian reservists couldn’t have been ready for the battle that ensued, let alone the rapidity of defeat.

Vynmark’s close combat weapons of choice were antiquated. The normal submachinegun was an old Naukland model that was cloned from an Emrean War machine pistol, only mildly iterated upon and with a slow, thudding rate of fire compared to the angry spitting characteristic of Twaryian machine pistols. There were none of the latter about, though- and the former was joined by the howling of the spew of burning fuel, dousing houses, spraying across windows before grenades were thrown in, rifles shooting into the walls.

Lieutenant Gauthier had to make his nerves ice, to keep aware while the sounds of his troops’ brutal efficiency’s results were crying out. He was a family man- and he knew that wailing sound. One of his men wasn’t made of sterner stuff like the others, and Gauthier found him retching in an alley, the pilot light of his flamethrower lighting his gaunt face in the shadows.

A hand on the shoulder. The bloody work wasn’t done yet- especially as the whistling of mortar shells began to descend around. To sit and ponder was death- the enemy wouldn’t stop trying to kill you until they were all dead.

In the vicinity, there was an odd effort to undo what had just been swept through town, by a late-coming addition to the Battalion. A member of nobility who had elected to take part in the unassuming role of infantry, and the dirty job of field medical duties- right up at the front, where they treated Twaryians as well as wounded friendlies.

In their loose combat uniform and varying face coverings, the stricken enemies were hard to tell apart from their men, other than that they were shorter and slighter. There was no doubt once the masks and helmets and caps were removed, though- except for a scant few, these were all women, all pointed of ear, all tattooed with an odd symbol somewhere on their head or face. Some found had to be held down, coerced into being treated, as they spat and fought and cursed in spite of terrible wounds. Others accepted defeat, catatonic and merely staring.
>>
The Twaryians didn’t make it easy to shore charity. A sustained shower of mortar shells added to the casualties- and the medical troops were already stretched thin. Their first battle and they were already near the breaking point- what a terrible thing.

The Twaryian fusilier that Von Bern was wrapping the arm of saw the distraction, and wrenched her arm away, drawing a knife and thrusting it towards the officer. It nicked her right at the neck- and the second in command immediately restrained the offending wounded soldier.

It was impossible that these people could hate Vynmark and its people this much- incomprehensible. What drove them? A frustrating question already, made more so by the fact that it couldn’t even be asked...

Folk tales claimed that Twaryians did not have blood, but rather, liquid salt- a ridiculous assertion even before evidence to the contrary was splattered all over the place, but the same tales told that the Twaryian territory was filled with salt bogs because of the abuses and suffering the Twaryians had suffered over even their relatively short time on the continent- wherever place in Caelus they had migrated, fled from, was but a sea of white sand. That any battlefield that one fought the Twaryians on would be made into a wasteland, in time, a wet and salt-stinking swamp where few found comfort but these people.

No Twaryian retold such stories, but it would explain much were it true.

-----

To the west, after having made a risky journey, a party of armor had made its way towards what appeared to be Petrekorans coming to meet them. Countess Haile had been wary of going through with things, with the objective she claimed to be of most importance so close- but she was hesitantly convinced of the benefits of this meeting- though she huddled in the back, crammed up in what spare space there was in the crew compartment of an m/24. Admittedly, of any of the Cuirassier vehicles, it was the most suited for internal passengers.

As the battalion representatives drew close, they got a better look at their counterparts. The tanks looked old- like they belonged in a museum from a past war, though despite the crudeness of their design they still bristled with weaponry. The large tanks looked to have a long 4.5-centimeter gun and a machine gun in their turrets, and a 2-centimeter gun lodged in the hull that was too large looking for its not-small cap. Hulking, elderly beasts, how capable were they in a fight?
>>
Close by, the two other types of Petrekoran tank. One a tankette- squat and ugly things little bigger than an automobile, with a 2-centimeter cannon stuffed into it, from the look of it. The other, a smaller tank that looked like the runty cousin of the great ones, fat stout guns in small turrets that must have been small howitzers from how blunt nosed they were, and machine guns in the hulls. Neither of the two smaller ones were anywhere near as fearsome as the big tanks. Even T-8s would probably wipe away the lighter companions away with ease.

There was an air of suspicion…concerning the red hue of one of the heavy tank’s turrets. That same color had been present on a Twaryian enemy before, but perhaps it meant nothing. After all, that tank was riding alongside a whole company of support- even if there was a possibility of one tank being stolen, surely a whole other two platoons being taken was ridiculous. The Twaryians that the Battalion had defeated didn’t seem capable of it, did they?

Then again, if it was possible, why let them come this close at all?

Up north, Vilgerson wasn’t much interested in aiding proceedings- but the northern terrain afforded a glance at the ground around the objective- the airship itself was dully visible from where he wandered, rising up above the houses of a northern village. The first eyes laid on the actual objective- yet, there was something odd nearby. Binoculars told what they were- and they seemed to have noticed him first. At a glance they were something like a cousin to a T-8, but…somewhat larger. Better built. Better armed- and their black paint was splotched with olive and viridian. They were complete unknowns- but not like the Petrekoran armor was. These seemed the opposite- quite a bit more advanced…

Haile looked at a small pocket mirror before heading forward with her picked bodyguard, and interpreter- Lieutenants Rheiner and Wesker- she made a grimace of disgust before wiping away the worst of the mess with a handkerchief, making herself far more plain- but nobody here looked ready for a ball anyways.

Nobody emerged as she and her escort approached.

“Hello?” She called out, “I am here to meet with the Petrekorans. I am Countess Haile Margareta Rendsdottir-Hageldorf, and my family seats the Grand Council. We have terms that should be quite agreeable.”

Leif was set to translating that in the gruff language of Caelus, but he didn’t get far before somebody emerged from the tank but a few steps in front.

He was a tall, broad, imposing man- and a shadow of red scraps showed from under a black tanker’s cap and headset, his jaw wide and his mouth bent into a frown that set his whole face smoldering with contemptuous candor.

“So we meet face to face, Bold One.”
>>
He leapt down, and in a whirlwind aided by shock of action, he had knocked both Rheiner and Wesker to the ground with a right hook and a kick to the side that sent both of them sprawling, before punching Haile in the stomach, folding her over, and catching her with his other hand.

“Forgive me, blood brother,” he said to Wesker, removing his cap and revealing long, pointed ears, “There is still time for you to mend your ways.” The Twaryian spoke in clear, only slightly accented Nauk, giving his tone a rough edge that hardly needed such an accent with the cold disdain his voice reverberated with. “I am Ivani Krasnyy, the Red, and all those with me are my men. You, Bold One, are naïve.” He declared to Rheiner, his pistol now drawn and held coolly to the Countess’s temple, “Your people know no suffering or mistrust. Blind hope deluded you enough to come to me unbidden. My men and I could have killed you twice over. I was advised to at both opportunities. Yet the offering you’ve brought demands a just reward.”

“Unhand me, you-“ the Countess began, but Krasnyy prodded a pair of fingers into her throat, and she choked with a sharp cough, before cringing and gasping for breath.

“Three choices, if you want this fool woman returned alive,” Krasny said coolly, “The first, is you decide to fight me once more. I will not allow you the luxury of having such a combat on your terms. It will begin immediately- and we will have the first blow. In short, you choose to die nobly, but I will do no harm to this woman. Second. Over west, there is a tank like mine. You have your long-gunned man shoot one of them out. That will mean you make war upon the stone peoples, but I will take my leave to let you to it. Third, you and all nearby surrender your vehicles. We will then leave with your things, and you with your woman. Those are-“

Haile interrupted Krasnyy with a fierce bite to his arm, causing him to yelp in pain and anger, and Haile wrenched herself away and onto the ground.

“I refuse to be made a hostage!” She shouted, voice still haggard, “Lieutenant! Give the command to attack!”

>?
The battle did not halt for these developments, however. Few had the time to acknowledge it, with what they had to presently handle.
>Turn is Open.
>>
>>5494699
>>5491877
>>5491883
>>5491878
You forgot my grenade attacks I didn't fire with rifles, with Criticals HE, I should have wiped the Infantry.

I have Knife Fighter so all those Crit.
>>
>>5494706
Wow, what a clusterfuck indeed. And Kannenpflanze was right lmao.

>>5494699
Should have killed 3 TDs, but it doesn't matter since none managed to hit R-1 anyway.
>>
>>5494706
Hello yes I specified to move to ii48 instead of ii49 as shown here >>5491790
unless it is intentional because there's something there

Also I would assume that you need to be the next tile over to shoot from woods into more woods or could I shoot those TDs from ii48?
>>
>>5494704
Krasnyy is ouy of his tank right?
>>
>>5494706
Okay can I snipe krasnyy with my marksman equipment because he is out of his tank?
>>
>>5494706
Also is FM just init priority, or can they actually move before firing?
>>
>>5491615
What's the plan? I smoke the field and we both go in together? C-1's out of position.
>>
I told you guys you should have gone west to the main encampment of the Petrekorans, but everyone insisted on keeping North because roads apparently. Now we lose a lot of vehicles. Hope those roads were fun.
>>
Ok, so bad news, their tanks are flanking all of ours in the North West engagement, and J-5 doesn't have a line of fire. Good news, theirs are also flanked quite badly, and their tank destroyers actually don't have a line of fire to anybody. Even with them having first shots, we should be able to win the engagement I think. More bad news, we are quite likely to lose Wesker here, but as taking the engagement is one of his terms for Haille living, she should probably survive this.
>>
>>5494699
Just to confirm, since they're not listed and the T8Us are dead now, did mine and [C-4]'s shots actually go out, or did we lag on initiative so long that we withheld fire? Would my Command Trait be consumed for this battle if the shot was rolled for but didn't go through?
>>
>>5494728
Actually Wesker might just be fine here, I thought Wesker was the Cavalier. It's just that this is a bloodbath.
>>
>>5494727
They were great thank you. You don't have to get pissy about this. It's just a game. Most things will get decided by more dice getting thrown.
>>
>>5494727
such is the way of the skirmish, well time to mercilessly murder these people and leave no prisoners!
>>
>>5494724
Sikorsky, we've got quite an array of targets before us. I'm thinking one of us fires on Krasnyy and the other on those TD's, and Rheiner should be able to wrap up Krasnyy. Or perhaps we wait for Rheiner's shot to see if he wipes Krasnyy in one go so we can better focus on the eastern tanks. What do you think?
>>
>>5494713
Moving into a forest costs 2 movement you didn't have enough
>>
>>5494736
Leaning towards the former atm, since Vilgerson is right next to those eastern tanks and can probably lob some grenades at them plus his AT rifles.
>>
>>5494742
Wrong guy, think you meant to reply to R-4?
>>
>>5494746
I also now notice that there are two recon cars on the flank of Krasnyy that should also give him some pain, I think it might be smart for us to wait to see how those shots go.
>>
Rolled 8, 9, 8, 2, 4 = 31 (5d10)

>>5494742
>>5494717
>>5494706
Ah sorry I misremembered, leaving is normal but entering costs the 2 movement.

In that case, I'm fairly certain I have eyes on that AT so I'm going to fire and move into jj48. If no eyes, then I'll just move into jj48 and spot for next turn

>initiative
>firing 3x 3.7 cm cannons (turreted) at the enemy AT position
>spotting for next turn
>>
Rolled 2, 2 = 4 (2d2)

>>5494751
Rolling explosve damage, pretty sure that applies to infantry AT guns.
>>
>>5494751
Can't shoot through terrain, unless you've got Reaper's path you can't hit that TD. You can probably hit the infantry.

Martins' fate is up to the dice gods and maybe my little brother.
>>
>>5494757
>>5494754
Ahh fuck I misunderstood what you meant nevermind.
>>
Rolled 7 (1d10)

From the fog of forgotten dreams and whirling wild thoughts, Daate awoke.
His men, who were quite used to such instances of empty-headedness from their commander by now, sighed with relief.
Daate sighed as well.
To daydream, all but disassociate from one's time and place like he was want to do was a deadly habit for one so prone to find himself returning to the waking world in the middle of a battlefield, like he was now.
Then again, he supposed with a tired grin, if things were really so dire, someone would have cleared his head by now.
Clean of thoughts or clear off his shoulders.
Either way, he was aware now, and with this awareness came a realization most foul.

"Damn....what are we supposed to be here for again?"
Relieved sighs turned to frustrated groans.
Daate's men filled him in on the current goings-on, and they were far from optimal.

"Hmm, looks like holding off for a bit paid off," if the bat-eared bastards wanted to duel and die so badly, Daate was more than happy to oblige.

>>5494706
>Initiative
>Move N
>Move N
>Move NW
>>
Rolled 4, 5, 10, 1, 8 = 28 (5d10)

Lt. Fenrickrieger heard on the radio that there was a squad of tanks hidden by a screen of trees in perfect range for a grenade pass. However, before him sat a defensive gun emplacement. In Kohlkopf's heart stirred the ancient horseman's desire to fix lance and charge the foe. But no, that would be against disciple. "One shot for each headshot, then ready potatoes. We hunt steel-wolves." he called out to his men.

>Fire rifles at Red 4 AT emplacement. Initiative die first.
>Move 2 tiles NW as we close in on the T8.
>Be too filled with regret and the adrenaline of a cavalry charge to remember Grandpa's cautionary tale of hidden death.
>>
And that's one lad who's getting another shot of cheap brandy, or whatever Kohlkopf or Rankine can find.
>>
Rolled 6, 7, 1, 1, 8, 2, 6, 2, 8, 10, 10, 7, 2, 8, 6 = 84 (15d10)

>>5494706
The Young Lieutenant had a terrible feeling when that single man emerged from the red turreted tank, Rheiner had this gut feeling, that this individual might have been similar to the man who emerged last from the red turreted T-16 in the battle prior to this one. He hoped that this was not the case, yet his instincts were driving him into fight or flight until- the man addressed him and knocked him and Wesker to the ground.
When Rheiner emerged with a hand on the side of his face he would only now realize the seriousness of the predicament they were in, although vengeful Krasnyy was more eager to settle the dispute rather than focus on his mission objective.

His hand was hovering away from the pistol on his holster, the tense hostage situation was still that, a hostage situation and so he couldn't rush things, so he decided to delay as he sought for a solution. "I have a name too you know." He said, trying to act tough despite his right hand quivering from the heightened pulse that he experienced. "Hannes von Rheiner, Lieutenant of the Sixth Platoon from the ad-hoc Battalion." If Krasnyy was looking for revenge, then maybe he was interested in knowing more about the pipsqueak?

Three choices.
That is what Krasnyy gave him.
Three.

However the young Lieutenant was already thinking of a fourth solution, one that was stacked in HIS favor rather than his enemy. If only Krasnyy was distracted for but a moment.. if only..

But then Haile finally gave him that fourth choice, one that he immediately chose the moment it was presented to him.
Immediately his hand whipped to his sidearm and then with a swift motion he sent lead towards Krasnyy in a quick succession, then he dove towards the Countess, attempting to shield her from any return fire as he yelled out commands to his platoon.

<<We've been tricked! Open fire on the meeting team NOW!>>
Rheiner had specifically ordered his platoon to position themselves on the flank of the meeting party, as a last desperate act in case a worst case scenario presented itself. It looks like this order paid off, as the -now enemy- formation was lined up for a shot, which they immediately took, the thundering guns and cannons erupted the moment the order was given.
<<Do not fire at the Twaryian-like tank next to the airship, it is a fourth party!>>

All Rheiner could do now is grit his teeth, keep himself low and hope nothing is sent directly his way, and if it does, he hopes that Haile would make out of it unscathed.

He dreamt of being a Knightly hero. But he never knew how frightening war could be until he experienced it firsthand.
Truth be told, he felt excitement amidst the terror.
------
Rolls and actions in order
>Spot
>Initiative
>5x 3.7cm cannons at the tank platoon directly in front of Rheiner's platoon.
>8x 13mm HMG fire at the same target including Krasnyy if he was still posing a threat.
>If possible, Rheiner protects Haile with his body as they crawl back to the tanks for cover. (As movement)
>>
Rolled 8, 1, 7, 3, 4, 5, 6 = 34 (7d10)

Fug it
if I can shoot krasnyy while out of the tank I am using my peacefield token to do so, I want his head on a silver platter
If not then no token all grenades on the armored fella next to me

"THOSE FUCKERS DOUBLE CROSSED US!" Jonah screamed as he practically jumped out of the truck and ran towards the direction of the enemy with only grenades and a rifle.
"Karl stick with the trucks jonah is going rabid, ALRIGHT BOYS GRAB YOUR GRENADES WE'RE GOING TANK HUNTING!" Hoffman grabbed a bag of grenades as well and started running after jonah the rest of the platoon following leaving karl absolutely livid that he's stuck with guarding the trucks

>init
>5 grenades to the tanks south of Jonah's platoon and 1 rifle shot if krasnyy can be shot
>6 grenades to the medium tanks south of us if krasnyy cannot be shot
>>
>>5494785

>>5494749
So von Rheiner's fired, who do you want to shoot? I'll take the other.
>>
>>5494788
I'll take the TD's, I'll get a little bit more damage with the MG in range, so it's a bit more efficient this way I think.
>>
>>5494725
I don't think we even have to smoke the field, anything that has line of sight is going to be shooting, and I think the enemy all moved last turn so they cannot reaction fire us. If we both mount up, move N, N, then we can dismount in cover. I would say just use everything to pour fire on the infantry crawling on the T-8s this turn and mount up to dash across the village. Whatever is waiting over there will be in knife fight range and they have to get a lot luckier than I do to deal damage.
>>
Rolled 5, 9, 6, 10 = 30 (4d10)

>>5494794
Alright, let's do it but I've got limited DPS since I've gotta use half my group to heal.

>First Aid my most damaged Sub-unit
>First Aid Gauthier's most damaged Sub-unit
>Fire Rifle Grenades at the Infantry 2 North East (3 Dice)
>Mount up
>Move 2N
>Dismount and Dig In
>>
Rolled 2, 2, 1 = 5 (3d2)

>>5494801
Rolling HE
>>
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>>5494706
More questions. Is it possible to enter one of these half "squares" without being on the hill and incurring the movement penalty?
>>
>>5494792
Alright.

>>5494706
Hey tanq what's the firing angle between my guys and Krasnyy like, are the TDs blocking him?
>>
>>5494803
>>5494801
>>5494706

Linking my posts.
>>
Rolled 2, 10, 8, 8, 7, 6, 6, 9, 6 = 62 (9d10)

>>5494706
Here goes nothing.

Fire:
Target Infantry at gg31 with Assault Armament.
>1 Dice for Initiative.
>8 Dice for 4 sub-units Multi-Attack 2 with Assault Armament, Light
Also don't these guysgirls? have a chunk blown out of them from the mortars already? Doesn't look like it is showing up.

Movement:
>Mount up
>Move North
>Move North
>Dismount in gg30

Resolution:
>Dig in

>>5494801
For limited DPS you did great, we have them on the ropes already!
>>
Rolled 9, 9, 3, 3, 2, 2 = 28 (6d10)

>>5494808
>>5494803
>>5494801
>>5494706

Completely forgot I had AT Rifles, I'm not sure how that works. I assume most of my squad members are doing first Aid but the heavy weapons teams are working fine.

>Fire AT Rifles at the T-8s (Please remember I have Biter, I don't wanna get Raine'd and killed after a trait doesn't procc.) Probably a Flank?
>>
>>5494820
Wow that set of roll's pretty memorizing. Anyway that's probably 2 Dead T-8s if I'm flanking.
>>
>>5494820
>>5494821
You are not flanking, you are just inside their line of fire.
>>
>>5494706
And there it was, the stink of salt and iron. Freya scrunched up her nose as she saw the scene through her binoculars, shaking her head and patting the roof of the car

"Lovely," she began motioning for one of her fellows to hand over their pistol just in case. "We'd best get over there fuckin' yesterday. Hope you've got a good grip on the wheel if they start tossing shells at us."

---

Fire:
>Hold

Movement:
>Move NE
>Move NE
>Move NE
>Move NE

Special:
>Deploy smoke rack
>>
>>5494706
This is technically a war crime right? I doubt there's any international treaties signed between Vynmark and Twaryi but still.
>>
>>5494932
This is a war of Genocide. The Twarians hate us so much that they'll even try to kill the medics who try to help them.

This is getting very annoying. Kransyy has no idea the depths of cruelty and ruthlessness a person can commit when push comes to shove. It's very annoying the smugness.
>>
Rolled 2, 9, 10, 4, 4, 3, 3, 5, 6, 4, 6, 9, 3 = 68 (13d10)

>>5494704
>attack the enemy infantry at gg31 with assault armaments
>mount up
>move 2 tiles north
>dismount
>move NE into the buildings at hh29
>dig in
rolls are initiative then the assault armaments
>>
Rolled 6, 7, 8, 3, 3 = 27 (5d10)

>>5494706
Fucking called it.
Setting that aside, I have a question regarding firing lines, since seemingly every attack I make just has to have some weird geometry involved. Can I fire at the enemy in gg31? I know for sure that if I were in their square, I could fire at where I am now, but I don't know if this is one of those cases where they need to pop out and shoot to be targetable by me. If I can shoot, then I will and if not then I guess I'm just going to be moving.

>Spotting, just in case
>Initiative
>3x7.5cm at T-8s in gg31
>Movement
>2xN
>>
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Finally- my weekend starts.
>>5494710
Noted, will amend.

>>5494720
>>5494723
While that would be a funny move to pull, practically speaking, there's no way you find out about his prank, prepare shots, and still have him standing around like a dope in the open ready to take them. He's a fast boy, if not a personable one.

>>5494724
FM is Fire and Maneuver- they don't get any initiative priority, but they do get to move right after their attack.

>>5494730
You aren't counted as firing if your target is destroyed before you get to attack. So yes, your Reaper's Path is still available.
As another note, Reaper's Path also lets you ignore terrain obstruction, in case it wasn't clear. To a certain degree- you can't railgun a shot through the whole city, but you can smack through one tile of crap easily.

>>5494804
Yes, you can do that. So long as you're not actually going up to anything.

>>5494932
>This is technically a war crime right? I doubt there's any international treaties signed between Vynmark and Twaryi but still.
Impersonating a neutral country's soldiers? Yes, though Krasnyy and his band really don't give a damn. Besides their general ill-discipline, there's more to it than that, though, because the Petrekorans would also presently be considered as acting rogue, or deserting. They definitely are not acting with the blessings of any government in exile or otherwise declaring secession- a Twaryian would simply say that the Petrekorans are supposed to be fighting for them anyways, so their gear, really, belongs to them.
>>
Rolled 5, 9, 3, 10, 1, 5 = 33 (6d10)

>>5494706

>Fire on Krasnyy if able, if LoS blocked/destroyed fire at pp19 tanks instead
>Initiative
>4x 5cm
>Spotting

"Honourless heretic bastards!" One of Sikorsky's tank commanders ranted into the platoon network. "Using false colours and violating a flag of truce-"

"Can it, 2-3." Casimir snapped back irritably. Some part of the lieutenant couldn't believe that the Twaryians would stoop so low, but this wasn't the time to recriminate.

"Gunner, armour-piercing, I want those scum dead!"
>>
>>5495161
Also pivot west.
>>
Rolled 8, 3, 6, 1, 2, 2, 9, 4, 9 = 44 (9d10)

>>5494706
>Fire on the Infantry Ace in FF33 with Rifles, suppress with all Machine Gun attacks
First roll Initiative, followed by 4 Rifle with +1 and 4 Machine Gun with +2 for being a suppression attack.
>Move North
>Dig in

>>5492458
"C-1, this is D-6. We have infantry moving in force along the eastern courtyards. I will lay down a barrage to lock them in place, you pound them with those shells of yours and they'll be done in no time."
>>
Rolled 6, 2, 1, 3 = 12 (4d10)

>>5495155
Uhh just to be clear, the plan with infantry mounting involved Totmann's trucks following behind so they could merge next turn. When you amend, could you put the trucks in the 2 squad group tile so Totmann's platoon can regroup?

>Fire on Recon Unit with cannon
>Move North

>>5494754
"Eschenz, you're alone dueling an AT Gun. It might be a good idea to move to your direst West so you can join the Treeline in two turns."
>>
Rolled 1, 10, 10, 5, 5, 6, 5, 4, 6, 4, 3, 5, 8, 9, 2, 5, 5, 8, 10 = 111 (19d10)

>>5495155
>Initiative +3 from lack of movement
>Fire 4 Flamethrowers at the remaining infantry to my West. If they're all dead then fire the flamethrowers to the infantry to my South West
>Fire 2 Flamethrowers at the infantry to my South West
>Throw 6 Grenades at the Infantry to my South West
>Mount Up
>Use the roads to move to hh37, right North of the T-8
>Dismount and Dig In

>>5492178
"Krogh, Martins is basically down. It's up to us now. I want to know if I can trust you to help me storm the command post. If you aren't willing to risk it, we might as well just dig in here and help the Eastern group intercept the reinforcements."
>>
Rolled 1, 2, 1, 1, 1, 1 = 7 (6d2)

>>5495264
Flame thrower rolls
>10, 10, 5, 5, 6, 5, 4, 6, 4, 3, 5, 8
>10,5,6,6,4,5

Grenade rolls
>9, 2, 5, 5, 8, 10

Rolling for HE

>>5492178
https://discord.gg/3mzFGHFN

Btw discord's got a bad rap here but this is the place a bunch of us coordinate and share information.
>>
>>5495264
The two of you have a ways to go and have tanks and infantry blocking your way. I'll be looping around behind them and will be right on top of them in a couple of turns and I don't think there's literally anything they can do to seriously hurt me. They seem to be throwing a lot of shit in your path and I think it'll be trouble hacking through all that without much armor support. Not that I don't think you can do it, but that it'll take you about as much time as my slow ass will take to drive up there. All of that to say, if an enemy company is about to rush down the road from the north, I think you guys should dig in and help out the eastern group. Then again, both of your platoons have good offensive loadouts, so I think either course of action is valid.
>>
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>>5495264
>>5495271
Oh and here's my projected movement for the next 4 or so turns. If the two of you continue heading into the town, it'd be nice if we could link up somewhere by the castle.
>>
>>5495272
>>5495271
Just siege the castle, we can meet up in the middle.

Those tanks aren't as scary as they look since Krogh and me are both Knife Fighters and they're light.

So long as we don't meet a Heavy Tank, we should be fine.

Sorry, I know you're supposed to be a breakthrough hero unit but even if my platoon gets mauled, so long as I can capture the CP and possibly the airship it's mission success for me so I don't know if I can afford to wait.
>>
Rolled 8, 10, 2, 3, 5, 3, 6 = 37 (7d10)

>>5494704
Von Totmann will never admit it, but when he heard the distinct sound profile of 4.5cm guns opening up in front of him while he and his men were clinging on to Franziska's tanks he almost lost control of his bladders. Thankfully his men were okay and his pants remained dry as it became clear they weren't the target. Friendly artillery striking the woods they were charging towards also helped soothe his soul; this had now turned into combined arms assault, their victory in this attack was now assured!
---
Rolls and Actions :
>Initiative
>3x grenades on the sole surviving armored car
>3x Anti-Tank rifles on the same
>move N into ii46, even if the armored car survives my attack.
>hope that the rest of the platoon is coming up soon to reinforce.
>>
>>5495276
Right, I just remembered that flamethrowers w/ Knife Fighters are going to one-hit a T-8 on every hit and also that each of you have 6 subunits, so there's even less to worry about. I'll leave taking out their mortars and HQ to you and will focus on rooting out anybody that's dug in at the castle.
>>
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>>5495155
Not sure if anyone pointed this out, but shouldnt these guys be missing 6HP? They got hit with mortars and took two critical hits from them.
>>
>>5494704
>Move 2 NW
>>
>>5495277
also dig in at the end of the turn, obviously
>>
>>5495288
Don't you have a shot at the AT guns? I think you're good to fire on them as long as they're inside your frontal arc and they're just barely in it.
>>
>>5495239
[That is the intent yes, however I'm moving deeper in the woods. The job of recon is to reconnoiter so I'm going deeper in and we'll see what's ahead. These shots are just to soften them up for the rest of this motley band, worry not.]
>>
>>5495299
No, Kohlkopf is blocking me
>>
>>5495301
Right, didn't catch that.
>>
>>5495300
Ohh you didn't green text your movement, whoops didn't notice that.
>>
>>5495155
Paaain ah rip it do be like that Alright then me token is not used
>>
Rolled 4 (1d10)

>>5495385
Forgot to spot on my turn, Let's see if karl managed to spot something

"JONAH! JONAH GET BACK HERE DAMN IT" Hoffman ran up to jonah and tackled him to the ground jonah immediately pulled a knife on him and nearly stabbed him but he managed to stop at the last moment as he finally came to his senses.
"Ah...Fuck." Jonah put the knife away then pushed hoffman off of him, Meanwhile in the background Jonah's platoon were gleefully throwing grenades at tanks.
"Ohh boy, Damn I re-" Jonah received a quick jab to the arm from hoffman as well as a helping hand to get on his feet.
"You really shit the bed now come on we got to move I left karl with the cars and-"
"YOU WHAT" Jonah immediately ran to the car and hoped to any god that would listen that karl hasn't done donuts with the trucks.
>>
>>5495155
>FM is Fire and Maneuver- they don't get any initiative priority, but they do get to move right after their attack.
They moved last turn, how is this possible? Fire and Maneuver requires you to reserve your movement.
>>
>>5495404
What I am assuming is that they wanted to prepare FM now, meaning they don't fire this turn.
Perhaps they were confident no one would fire at them? But if this was just an oversight and tanq messed something up then this should be amended.
>>
>>5495404
>>5495407
They didn't move for a turn though, the one that just happened. They sat still and allowed our task force to move up to them.
>>
Rolled 6, 1, 8, 8, 10, 10, 6, 4 = 53 (8d10)

>>5494706
rolls in order:
>Spotting
>Initiative
>Fire 4x 5 cm cannon at TDs at oo-19 (Flanking)
>Fire 13 mm Pintle Gun at same target (multi attack 2)

Movement:
>Move NW N
>>
>>5495412
shit init, but godly attack rolls. Also, I think those are tankettes w/ 2cm cannons, not TDs—though, to be fair, I also thought that they were some sort of a TD due to hull-mounted weapons. Regardless, they're unlikely to have more than 1 armor, so they're probably all as good as dead.
>>
Rolled 2, 3 = 5 (2d10)

>>5494706
Welp, this is going to be fun. Eberhardt will keep swinging westward where his longer-ranged guns will do more good.

>Roll: Spotting
>Roll: Initiative
>Move: W, NW, NW to ee27
>Fire: None
>>
>>5495155
>Move North West
>>
>>5495409
I scrolled up to check and as it turns out you're right
>>
>>5495416
Well against a target with hull mounted guns that has nothing in its firing arc, initiative doesn’t matter. Even with Fire and Maneuver, that requires him to actually Fire.
>>
>>5495423
Exactly. You're taking them out of the equation before they even have the chance to do any damage. It's basically free kills (unless someone takes you out first, which, given ARM 4, is highly unlikely).
>>
>>5495425
>>5495423

Krasnyy gamer'd too hard desu. If he had just opened fire unexpectedly instead of trying to have us hand the countess to him we would be in a worse spot, meanwhile now he's getting shot at from every angle more or less.
>>
>>5495427
Yeah, depending on how heavily armored those Peter heavies are, he might get wiped in a turn. His token does suggest that he can make himself untargetable or something along those lines, though, so I guess that'll keep him alive for at least two turns.
>>
Rolled 6, 3, 4, 9, 8 = 30 (5d10)

>>5495155
>Fire on the T-8Us
>Following the road, move 3 North West to where Martins is now.
>Start Digging in for the long haul
>>
>>5494713
I'm gonna try and get on a hot streak with these predictions and call that the advanced-looking T-8 type tanks from >>5494704 are going to turn out to be *the* Caelussians (not Peters or any other client nation). This might have some bearing on the contents/passengers of the airship, but I'm not willing to take my conjectures that far.
>>
File: Untitled.png (1.56 MB, 1422x786)
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>>5494706
>Not Spotting/Shooting
>Movement: SW, NW avoiding the hill, NW, and a further NW, NW to [ff21] if the +2 to MOV from the road can kick in mid-movement. The road does clip into the corner of [cc24], so I'll leave that to your call.
Stopping short at base 3 MOV on [dd23] is fine too, if not.
Apologies to the thread if this post shows up 10 times, I'm having some funky connection issues.
>>
Alright, turn amendments-
-Fixed Movement- Totmann's trucks are up, Wesker got shifted east instead of west, something else too, I think?
-Fixed Damage- mortars hit proper, and Raine's populated a graveyard.
-Added a few names so you don't have to call anything "the big one" or "the little one"
In context you don't know what they're called, of course.

>>5495130
I'd say that's too steep to squeeze into. It's weird and there's not much consistency in this, I know, what with the abstractions involved, but I figure if there's cover on two sides and the angle is that steep, there's a bit too much geometry fuckery going on for a likely shot. Not that I figure you're in desperate need of that attack anyways.
>>
>>5495529
Yeah, absolutely fair. I just wanted to shoot for the sake of shooting, to be completely honest. But I'll keep in mind that a shot is a non-starter if the geometry is too fucked.
>>
Rolled 1, 10, 10, 2, 5, 9, 5, 8, 1, 8, 2, 10, 1 = 72 (13d10)

>>5495264
I kitted my men out to be able to storm the town so I don't know how much we could help our eastern forces on those open grounds anyway. I say we should push as close to the fort as we're able.

>>5494706
>Initiative
>Dismount
>Smoke grenade ff
>Toss x6 grenades at the infantry north of me
>x6 Flamethrower them too
>Move N giving no quarter to the perfidious bat ears
>>
>>5495571
With you and Raine's shots, those infantry should be dead. You should maybe move to flank that T-8 MG. They can do a lot of damage to infantry and you can pen them with your grenades.
>>
>>5495529
>Fire on the T-8Us with cannon
>Dig In Gabriel

>>5495571
>>5495585
Especially since Raine just drove fast to directly flank the T-8s. Directly to the North of it.

Also you need to give up a grenade attack to use smoke. Just one sub unit can't attack with grenades since they're throwing smoke.
>>
Rolled 8, 7 = 15 (2d10)

>>5495588
Shit forgot my rolls
>>
>>5495520
The way around Kobberhus to it's castle had seemed clear, the approach to the southwest bailey walls conveniently unobscured by the sprawl of bat-infested town below, save for an outcropping of smaller buildings further north, where a solitary field gun had once nested and since been disposed of. It was naive to hope the way would remain open long enough with this many enemies slinking about.
S2's gunner Sigur had managed to spot the telltale twitching aim of the enemy's own tank killers at extreme range just in time to react. A good thing somebody was on the ball, your own hadn't said a word.
The next few seconds were a jumble, spent spinning in the cupola seeking a way backwards as hasty orders to retreat trampled over orders to fire. Mortar smoke, at the flank of the hill, thank goodness there was still smoke, Villi thought.
Fortunately there weren't any still ascending the hill to collide with, or to see his embarassing panicked stumble over the edge.
Shots to and from the Tank Destroyers struck out, with the familiar roar of the friendly 5cm smothering the enemy's gunfire. There was never such a thing as overkill when it came to pummelling a dug in armoured gunline, experience on the recieving end had taught him.
A quick check on the radio to Lieutenant Splitterschwert. He still lived, and by some miracle of the Judge's doing, had come out unscathed with the enemy's guns crushed from the flank. Relief took away some of the sting that the clumsy retreat had dealt. It would be a shame to lose such a... nice officer in these circumstances.
Back to the battle though, the avenue up to and along the castle's southwest wall was now surely undefended. The infantry and armoured elements in the centre had began kettling the Twaryians to the middle of town with mortars and undressing their armour with anti tank fire. Was there much use there for two Jagers to play catch up, or could his unit be better utilised elsewhere at this stage?
From the edge of the wood at the hill's base had emerged the contemplative Lieutenant Giovanni and 2 units of armoured recon, the former seemingly heading for the road north. A lack of comms back from the North Western element seemed to bode well enough. Perhaps they'd already succeeded in their diplomatic mission and were moving on to the airship, with [J-4] leapfrogging up to secure the railhead? Surely his fellow Jager would appreciate some bolstering across open ground in the overwatch?
Harsh though it might have been to love and then leave Lieutenant Ferrari, his unit seemed to have things under control, surrounded on all sides by Dragoons and loyal armour, the transmission was sent and a hail to flag down [J-4] to follow it up as Serpentine platoon made the rest of the rearward descent toward the road north.
>>
Rolled 3, 6, 4, 3, 3, 1, 9, 8, 3, 5, 1, 5, 4 = 55 (13d10)

>>5495588
You're right, I'll change my turn.
>>5494706 please forget this post>>5495571

>Initiative
>Dismount
>x6 Flamethrower Infantry to the N
>x6 Rifle Grenade tanks in gg37
>Mount up
>Move NW, N
>Dismount/digin
>>
>>5495623
I don't think rifle grenades have anti-armor capability.
>>
>>5495626
Grenades do on light crap like t8s I'm pretty sure.
>>
>>5495630
I don't believe so. They don't have any Piercing. I think the only weapon without Piercing that can do any damage to armor is stuff w/ Incendiary.
>>
>>5495630
But, yeah, regular grenades can shit all over stuff w/ 1 Armor like the T-8s, but those only have 1 Range.
>>
>>5495638
You actually can't do anything to the T-8s from where you are, whereas they have 8 potential attacks on you with their HMGs. I'd suggest that you lay smoke down in ff38 and block their line of sight.
>>
>>5495638
Yeah just looked at the rules you're right. Seems kind of dumb, grenades a grenade but you gotta balance stuff I guess. I have to run so.... I don't know, I think it'd be better to go with my first post. If you want or not tanq.
>>
>>5495642
I don't wanna seem like I'm back seating but there's a good chance you'd get hit by the tank anyway since they get initiative bonuses from waiting.

The infantry next to you, basically gone with the flamethrowers. Definitely gone with the grenades.

It's just NEXT turn unless you're next to the tanks and throwing grenades you won't be able yo damage them at all so it might be a good idea to charge them because they win in a long term ranged engagement.

Also the Rifle grenades not having Pierce is easy to explain. Range 1 grenades have pierce because infantry basically bundle them together for a bigger explosion. Rifle grenades are a lot of small explosions.
>>
>>5495655
>>5495642
Also this squad has a Discord.

Pretty much everyone in the East and some people up West are in here.

https://discord.gg/QNgAhnWe
>>
Test
>>
Rolled 1, 7, 8, 8, 6, 10, 9, 10, 4, 2 = 65 (10d10)

>>5495529
>Init
>Fire howitzer HE 33ff
>Fire 5cm cannon HE 33ff x2
>Fire machineguns 33ff x6

>>5495189
"Got it we'll prepare the fireworks and light up the enemy position."
"Ok you got your targets and our unarmored allies are distracting them so don't let them down. Now fire
>>
>>5495155
Sorry for mangling my turn everyone, if it's ok I'd rather go with my first post and just fix it so I throw one less grenade at the infantry to drop that smoke. If not tanq I'm fine with the bullets flying, the blunder of an inexperienced militia officer should result in tragedy.
>>
>>5495693
I'm d1 btw
>>
Rolled 8, 6, 7, 3, 8, 5 = 37 (6d10)

I'll be updating later than usual- as in, tonight, not as in tomorrow. To get initiative out of the way, though.

First- ???
Second- Krasnyy's Band
Third- East Side Townies
Fourth- West Side Townies
Fifth- Ved'miy Ace
Sixth-Forest Band

Different units have different base initiative, so they won't be going all at once anyways. Mostly.

>>5495693
Don't worry about it. Usually, rifle grenades do have an anti tank variant, though Vynmark, as said, doesn't do much in the way of shaped charges, so sheer explosive force is more the way of it at the moment.
>>
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>>5495800
shit shit if we're doing movement as well let me just add in mine
which is
>mount
>Move N
>Move N
>Move NE
>>
Rolled 9, 5, 4 = 18 (3d10)

>>5494706
Technically I think I should be facing E, and good to know about smoke racks, the odds I will need them soon are precipitously high.

Also tanq, what are the rules regarding the castle? Is that wall considered impassable? I imagine the Keep at the top is inaccessible to armor.

>Turn
Rolls: init, spot, pour one out for Satan
>Fire: None
>Move: NE (I'm betting there is infantry one square ahead of me somewhere.)

Staring down the firepower aimed at him, terror fastened to his soul, thinking only, "Oh pulchritudinous Judge, why I?"

Walter did the bravest thing he could in that moment: he screamed incomprehensibly at his crew, pointed ahead at the enemy tank destroyers and closed his eyes.

Noise enveloped him. The painful recoil of his tank, the crisp fetid smell of fire and the ecstasy and agony of standing at death's door.
He felt, more than heard, the crash of the Judge's Gavel.
But it was not meant for his shining head at this moment.

Shivering, he opened one eye at the carnage he and his compatriots dealt to the invader. His kneels buckled and he leaned against the side of his hatch while his singed from an epiphany.

"They really were aiming at the helmet this time."
>>
Rolled 3, 9, 2 = 14 (3d10)

>>5495529
>Initiative: Oh man
>Spot: Yep this too
>Fire: Shoot upon Pan-H
>Maneuver: Fire and Maneuver, Back it up West or NW since West may need more movement
>Resolution: Try to make sure Haile will be alright
>-Note: If using my Northwesterlies token is necessary to make good things happen this turn. You are free to use it Tanq. But if it wouldn't change anything or complicates the turn then nvm
>>
>>5495800
Don't think my token makes a different initiative wise for the Krasnyy fight right?
>>
>>5495478
Bet that's the last Twaryian ace.
>>
>>5495827
You are facing east, as per amended turn.
>Also tanq, what are the rules regarding the castle? Is that wall considered impassable? I imagine the Keep at the top is inaccessible to armor.
I didn't exactly make it apparent, but the divots inward are where there are gates, of sorts- entrances big enough to admit your vehicles. You could enter through those, though I wouldn't know why in light of it being such a horribly enclosed space that armor that isn't geared for close support would have a terrible time.

>>5495886
Krasnyy himself is EXP 3 equivalent (as are all the Twaryian aces), so he's got 3 base initiative- meaning he'd have a 9. So, yes, he's just out of your range.
If it were tied I'd have said that token use trumps experience priority though.

>>5495903
Strelzyienev hasn't showed up yet. But he's close.
Speaking of aces, I haven't rolled any attack dice, but I figure it's fair in the spirit of things to say what you're in for- Nataliya has Knife Fighter.
>>
>>5495884
Didn't you move last turn? You can't fire and maneuver unless you reserve your movement the previous turn. You can, however, make a normal move West or NorthWest.
>>
>>5495911
It's fine, as long the actual FM happens next turn since he's not moving this turn.
>>
>>5494706
Ulf listened to the panic coming from his radio. He proceeded to look to the east with his binoculars, seeing the shitshow start to brew.

"Fuckin' hell, should've trusted my gut and shot those cunts."

He turned to his driver and simply said: "Get us to the town, lets hunt us some batties."

>Move NE, NE, NE, pivot S
>Not sure if I get any bonus Initiative for the next round because of the road but I do hope I do
>>
>>5495807
Shit Make that
Mount
Move N
Move N
Pivot E

Forgot I might be flanked
>>
>>5495903
He's a T-8U ace, though, is he not? That means his platoon is rolling around in those shitty TDs we've been fighting thus far, but I bet his personal vehicle is upgunned or customized in some other way. That, and his token probably lets him get around armor, somehow.
>>
>>5496333
Speaking of ace tokens, who's got the ones looted from the previous battle?
>>
>>5496439
Rheiner has Krasnyy's, Rozov's is with one of the Recon officers I think.
>>
I was abducted by a sleep demon, turns out that might be important, somehow. It should make it easier to not have two day skips, at least, especially since the list of things to get done is far from short.
>>
if infantry can occupy the same space as enemy tanks can they rodeo them and possibly hijack the tanks. If not can I get a device that lets me open up tank hatches and give the people inside a lead suppository
>>
>>5497459
Should be a no-brainer for open-topped vehicles, but I'd have to defer to tanq on how it'd work with actual tanks. I'd imagine that if you had infantry scrambling over one tank's hull, its platoon mates could rinse them off with co-ax fire before they'd get much done.
>>
>>5497735
>>5497459
Well you guys ever read Pumpkin Scissors? I'm not saying it's practical but it's amusing, the weapons the 901 Gespenst Jägers used were a 13mm AT Pistol and a giant set of spiked bolt cutters they'd use to dig into and sheer the armor.

I can't find the pictures for the bolt cutters though. Realistically, one of the easiest ways to decrew a tank is by using gas grenades.
>>
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>>5497740
I'm looking through the chapters now but the usual tactic was to basically put the 13mm pistol right against the armor where they knew the crew was. Obviously this meant heavy casualties buuuutttttt they're infantry. A few dozen infantry for a couple of tanks is an amazing deal.
>>
>Three day flake
I'm updating before I go to sleep if it kills me. It doesn't actually take this long to do, my productivity just seems to really hate having schedules disrupted.

>>5497459
>if infantry can occupy the same space as enemy tanks can they rodeo them and possibly hijack the tanks?
It's auto flanking, which is pretty deadly- practically speaking, having infantry crawling directly on top of you from all sides is pretty much game over for most armored vehicles as they find whatever explodes or burns and shoves it wherever, while shooting into any holes and prying open hatches, shoving shit into the treads and wheels and just being general chimpanzees. I wouldn't say any special tool is needed- just a ruling saying that your normal grenade attacks count as having 2 more than whatever the enemy armor is, so it's not guaranteed hit and kills, but it's definitely not something good for them.
This is different from the normal 1-range attack where you're theoretically being restricted by finding a safe approach and the like.

>>5497740
Gas grenades are indeed a useful tool. That you don't have access to at the moment, since Vynmark hasn't fought war in general let alone ugly ones, but, after all, they're hardly rare there let alone on the continent.
>>
>>5497751
Can't wait until the Twaryians start dumping flayer gas at us. /s
>>
>>5497753
https://www.youtube.com/watch?v=-AFdwoyNT24&ab_channel=Sabaton
>>
>>5497740
>one of the easiest ways to decrew a tank is by using gas grenades
Or fire. Incendiary weapons rarely destroyed tanks outright, but crews would bail out almost immediately. There are loads of tiny gaps burning liquid can pour through all over tanks before we started sealing them up for NBC protection.
>>
>>5497743
Reminds me of the Korean War parts of the Battlefields. Shame the art quality dipped so hard towards the latter parts.
>>
>>5497751
Would Goliath Novus avoid this brand of flanking or would that be an exception? To be honest, it seems a little ridiculous. The tanks would have to be doing donuts for that to make sense in my mind.
>>
As I finally get to the part where I actually write narrative, I have to say.
Vix and Martins are just gluttons for punishment. I know getting the portraits done is basically a meme at this point (They will get done, mark my words) but there's not going to be a before and after of getting wound scarring on that thing. Guess that's how it is when you don't get it done til near halfway through.

>>5497792
>Would Goliath Novus avoid this brand of flanking or would that be an exception?
If you stage dive into a mosh pit of infantry you have challenged God to do with you what he will, and at that point, neither I nor any funny wording of mechanics can save you.
>>
>>5497811
Making portraits was a very kind but impractical gesture. Especially for a skirmish where players drop off not only from deaths but just randomly off the face of the earth while others join midway.
>>
>>5497780
Old Tanks were vulnerable to burning liquids but morale hasn't been that big of a deal with the Twarians or Vynmarks. I don't think you can scare the crewmen to bail out even if their compartments start filling with smoke.
>>
>>5497811
>If you stage dive into a mosh pit of infantry you have challenged God to do with you what he will, and at that point, neither I nor any funny wording of mechanics can save you.
Gotcha. On a somewhat-related note, do I have a sword? After all, Kannenpflanze is the most noble noble to have ever nobled, so of course he wouldn't be caught dead without a sword.
>>
>>5497819
We did have that squad of Fusiliers that surrendered to Wester during the first battle. I can see something similar happening to a crew that finds things getting a little too how for comfort.
>>
>>5497829
Those were reservists/half-bloods last I remember, a bunch of the actual Ian seem to be Japanese levels of Fanatic. Von Bern tried to save a couple and a few of them tried to stab her iirc.

The Tank, especially the ones lighter than light, will be crewed by salt-blooded Ians who want to turn this into a war of Genocide.
>>
>>5497830
I was under the impression that the whole mass of T-8s/16s with them also had crews of similarly poor quality, given how easily they got rolled.
>>
>>5497834
T-8s maybe, the T-16s from what Tanq's been saying is basically their equivalent to our M-24/32s. They're much more popular and sought after by the troops I assume since the 45mm gun wrecks most regular tanks (The M-24) while not having dogshit ergonomics since it isn't a Tiny Box (Like the T-8) or has a giant fuck off gun that the hull can barely accommodate (Like the T-15).

I'm assuming the T-15s are getting phased out in favor of mass producing T-16s right now since it's kind of an impractical machine.

Also a big reason they got rolled is that they got super ambushed by a quarter of Vynmark's most cutting-edge tanks, a moron with a monkey and some crazy fucking infantry that decided to charge them.
>>
>>5497838
I mean, Martins' tanks got rolled this turn but that isn't because the tanks were bad. They're the best Vynmark has to offer, they just got caught in a really bad situation.
>>
>>5497838
Fair enough, but fire is one hell of a motivation to abandon ones position/vehicle, no matter how fanatical one may be. Now, what happens after is a different matter, but a bat-ear that's bailed out and is coming for you with his sidearm is leagues better than the same guy looking at you through the gunsight of a 4.5cm.
>>
>>5497811
Weird question, Twarian machines seem like the only machines that are easy to have a 1:1 comparison with real life machines, they look Russian at a glance. Are the internals for most Twarian tanks as dogshit ergonomically as real-life Russian tanks and do their guns occasionally eat the limbs of their crew members?
>>
INI 13- uu24 ??? Tank Type- [3, 9, 8, 8] Attacks D-8 Vilgerson- ATK 5 vs DEF 2+2- 4+ to Hit. 3 Hits, 1, 2, 1 explosive damage. [Squad 4 hit for 1, Squad 3 hit for 3]
INI 13– ff33 Ved’miy Ace Belyaeva- [6, 5, 8,/ 6, 3, 9, 1] Attacks C-1 Vix [Pyrebombs] and D-6 Wester [Assault Armament], 3 attacks and 2. ATK 5 vs DEF 1 [Pyrebombs ignore cover] and DEF 4+1+3. Knife Fighter- Point blank hits automatically hit critically. 9+ and 8+ to Hit. [Vehicle 1 is hit and knocked out, Vix is now Wounded, Vehicle 2 is hit twice and knocked out] [Squad 3 is Hit for 1] ----
INI 13– gg33 Ved’miy Platoon- [6, 8, 5, 9, 9, 2, 4, 4, 9, 8] Attacks D-6 Wester [Assault Armament]. ATK 3 vs DEF 4+3, 9+ to Hit. 3 Hits. [Squads 4, 3, 2 hit for 1]
INI 13- Von Eschenz- [9, 8, 2,] Attacks kk52 Twaryian Anti-Tank. ATK 2 vs DEF 2+3- 8+ to Hit. 2 Hits, 2, 2 Explosive Damage. 2 targets destroyed.
INI 13- Wester- [4, 7, 2, 3, 2, 9, 4, 9] Attacks ff33 Belyaeva, ATK 2+1 vs DEF 4+3- 9+ to Hit, 8+ to Suppress. No hits, suppression successful.
INI 11- Gabriel-[3, 4, 9, 8] Attacks jj46 T-8Us. ATK 3 vs DEF 1+2, 5+ to Hit. 2 Hits, Extra Damage for +2 PRC against 1 ARM. 2 targets destroyed.
INI 11- Vilgerson-[1, 7, 3, 4, 5, 6] Attacks pp19 Pan-H. ATK 2 vs DEF 3- 6+ to Hit. 2 hits. Flank reduces armor- 0 ARM vs 2 PRC, +1 damage for each hit.
INI 11- Von Totmann-[10, 2, 3, 5, 3, 6] Attacks ii46 BM-2, ATK 2 vs DEF 1+2- 6+ to Hit. 2 Hits, Triumph of the Biter gives +1 Pierce, destroys target.
INI 10-ff39 Twaryian Reserve Fusiliers- [10, 2, 8, 5, 4] Attacks D-5 Raine, ATK 2 vs DEF 2, 5+ to Hit. [Pyrebombs ignore cover] 1 Crit, 2 Hits. [Squad 3 takes 3 damage, Squad 4 takes 1]
INI 9- oo18 Krasnyy Pan-B-[10, 5] Attacks C-2 Sikorsky, ATK 5 vs DEF 1, 1+ to Hit. 1 Crit, 1 Hit. Flanking- PRC 3 vs ARM 1, +1 extra damage. Fires and Maneuvers. [Vehicle 4 Crit for 3 Damage and knocked out, Vehicle 3 hit for 2 Damage]
INI 9- pp19 Taken Pan-H- Fires Smoke and Maneuvers
INI 9- Kohlkopf-[5, 10, 1, 8] Attacks kk52 Twaryian Anti-Tank. ATK 2 vs DEF 2+3, 8+ to Hit. 1 Crit, 1 Hit. Destroys 1 target.
INI 9- Martins-[7] Attacks jj46 T-8Us. ATK 4 vs DEF 1+2, 4+ to Hit. 1 hit, Extra Damage, 1 target destroyed.
INI 8- Wesker- Attempts to attack- target fires and maneuver out of targeting.
INI 8- Von Bern-[9, 6, 10, 9, 9, 3, 3, 2, 2] Attacks gg31 Twaryian Reserve Fusiliers with Rifle Grenades, and gg31 T-8MG with AT rifles. Triumph of the Biter- +1 PRC against 1 Armor. ATK 2 vs DEF 2+3, 1+2. 8+, 7+ to hit. One hit, One crit against infantry, 2, 2 Explosive damage, 2 hits against T-8MGs. 1 Target tank destroyed, 1 Target infantry destroyed. Heals 1 from D-10 and 1 from D-4.
INI 8- kk52 Twaryian Anti-Tank-[10] Attacks R-4 Von Eschenz- 2 Attack vs 4 Defense, 7+ to Hit. 1 Crit. [Vehicle 4 is hit and knocked out]
INI 8- jj46 T-8U-[4] Attacks C5 Martins. [Goliath Novus cannot be Flanked] Superior armor requires 10s to hit. No hits.
Some of the map is off- it's amended in the movement.
>>
INI 8-gg37 T-8MG-[9, 1, 5, 9, 8, 7, 10, 8] Attacks D-1 Krogh, ATK 2 vs DEF 2, 5+ to Hit. 6 Hits, 1 Crit. [Squad 2 hit 2 times, Squad 4 hit 3 times, Squad 1 Hit and Crit for 3]
INI 7- Gauthier-[10, 8, 8, 7, 6, 6, 9, 6] Attacks gg31 Twaryian Reserve Fusiliers. ATK 2 vs DEF 2+3, 8+ to hit. 1 Crit, 3 Hits. 1 Target destroyed.
INI 7- Rheiner-[7, 1, 1, 8, 2, 6, 2, 8, 10, 10, 7, 2, 8, 6] Attacks Krasnyy’s Pan-Bs. Superior armor of 5 requires 10s to hit, flank lost due to Fire and Maneuver. 2 Hits.
INI 7- Raine-[10, 10, 5, 5, 6, 5, 5, 7, 5, 4, 6, 9] Attacks ff39 Twaryian Reserve Fusiliers- ATK 2 vs DEF 2+3 [Flamethrower attacks have +1 advantage and ignore cover], 8+, 4+ to Hit. [Knife Fighter causes all point blank hits to be crits] 2 Crits, 6 Crits. 4 Targets destroyed.
INI 6- Sikorsky-Target has retreated behind obstruction!
INI 6- Lutzow Spelinger-[1, 8, 8, 10, 10, 6, 4] Attacks oo19 Pan-Ps. ATK 3 vs DEF 3+2, 7+ to Hit. Two hits, two 13mm crits. PRC 5 vs ARM 1, +4, +2 Damage. Destroys all targets.
INI 5- Ferrari-[9, 10, 4, 4, 3, 3, 5, 6, 4, 6, 9, 3] ATK 2 vs DEF 2+3, 8+ to Hit. 2 hits, 1 crit. Destroys remaining enemy infantry.
INI 4-gg31 T-8MG-[5, 5, 9, 5, 3, 1] Attacks D-3 Ferrari, ATK 2 vs DEF 2+3, 8+ to hit. 1 Hit. [Squad 6 is hit once]
INI 4- Krogh- Finishes off Twaryian infantry.
INI 2- Vix-[8, 9, 2] Attacks Belyaeva- ATK 4 vs DEF 4+3, 8+ to Hit. 2 Hits.

A flurry of panicked dashes was the opening to the new opening of hostilities with what turned out to decidedly not be Petrekorans- each party fled in different directions, sidearms popping and finding no targets- turrets and guns were swaying confusedly until Rheiner managed to share the surprise with the rest of the battalion- by which point events proceeded so quickly an observer would not have been able to follow it all.

Krasnyy got off the first shot- his tanks managed to find weaker points on Sikorsky’s platoon, mauling it before retreating, covered by a plume of smoke launched from the stout-gunned lighter tanks- irritatingly blocking away return fire. Slower to react, the tankettes were rapidly dispatched by the nearby Lutzow-Spelinger, their light armor no protection against either the cannons or the pintle mounted heavy gun. Wesker tried to find a target as soon as he returned to his lone vehicle- but was frustrated by the maneuver of the target he picked, one of the light support vehicles, as they had moved to place the nearby infantry between him and them.

Jonah Vilgerson’s excitable troops were not so easy to shake, though- as they were moving, flung heavy charges shook the ground, and carved gouges out of light armor even being tossed nearby- and when they finished their movement, the dragoons were nowhere nearby to have any retaliation taken upon them.
>>
However, the dragoons still had to count their casualties- another enemy had joined the fight. The far off advanced looking T-8 machines had already selected a side, and had fired upon Vilgerson in support of the hostile impersonators.

The flurry of reports was hell on the radio network- but Yule finally found an axis to interrupt when Vilgerson reported taking fire.

“…Advanced T-8s?” he said blankly, “They have blotted camouflage? That’s…familiar…” he paused. “Consider them hostile. I’m sure of it.”

Countess Haile was in no place to debate the decision- she had been whisked away by Rheiner, and placed into the safety of hiding in the nearby village while the Lieutenant’s tankers did their best to damage the enemy at point blank range, though their perfect flanking position was spoiled by the confusion of the moment and quick movement by their foe, aligning thick frontal armor against them- the beasts already seemed formidable enough, but yet more plating had been bolted to them as well. A common thread from Krasnyy’s last vehicles.

“I am alright,” the Countess insisted to Rheiner as she was hidden away- her slight frame and smaller height had made it more prudent to carry her rather than escort her traditionally, especially as Krasnyy’s assaults upon her still showed in a stagger in her step and a weakness in her voice, “I’m alright.” A repeated demand, of sorts. “Do not be felled by that ruffian, Lieutenant. The Petrekorans will want to meet you, I am sure.”

She was clearly shaken- but her acting was very, very good, and her request was a persuasive one to, at the least, promise to fulfill.

In the meanwhile, Krasnyy was considering the many tanks arrayed at him, seemingly, to not be of more importance than ranting on the open radio. It wouldn’t have been to anybody in particular- if not for his assumption Wesker would understand him.

”Do you know our history, half blooded brother?” Krasnyy asked the open channel, What has happened to us, the sins against us? We were driven from our homes across the sea, only to find new shackles here. Yet now, our star is rising. We will finally be given our deserved recompense. You are a victim too, you know. You do not have to settle for a place as a lapdog for smug Nauk. You can share a crown they would never suffer you to wear.”

Wesker didn’t have time to ponder on what his mother would think of that proposal, or whether he would take it. He was still advantageously behind a vulnerable foe.

Fiskersonn, in the meantime, barged through several plumes of smoke- shot by the Petrekorans. Were they trying to help? They’d provided Rheiner with cover to hide in, at least. He drove madly in, expecting to find the rear of his foe- he was unpleasantly surprised to look to his flank and see a Bat Ear popped out of the turret of a Petrekoran heavy tank, looking back at him from across the way.

-----
>>
Up the eastern flank, the enemy were swiftly driven backwards, with a few unfortunate missteps. Krogh was caught in the open by machine gun tanks, and raked terribly before escaping into cover- smoke grenades laid down as cover were moments too late to prevent misfortune, though the platoon’s flanking of enemy infantry combined with the bright spurts of flamethrowers, whose heat spilled out even to the other side, destroyed the enemy presence there, allowing an advance into cover. Raine’s people, for their part, raced forward- and immediately found more foes to fight. It was a very busy path for them, but they prepared once again for the fight- the sloshing of fuel tanks unsettling- a natural fear of running out of munitions, even though there were already supply couriers rushing their way back forward with fresh clips and packs of explosives and fresh flamethrowers.

Totmann, claiming an easy victory by peeling apart an armored car with anti-tank rifle fire, was the first to discover that things were about to get much more difficult for his group in particular. Down the road, he saw and heard many vehicles moving up, moving forward, taking positions in the village ahead. Tank destroyers- and machines he recognized from manuals as T-8R, recon adaptations of the venerable and cheap T-8 that were more capable vehicles in spite of their specialization, with enlarged turrets and 2cm automatic cannons.

Chief amongst the enemy, though, was a particular T-8U, whose gun was quite a big larger than the others. About as long, but wider in diameter, looking like something pried out of a T-15. Somebody special- somebody dangerous, he felt in his bones.

-----

The bloodbath in the west of Kobberhus continued at a grueling pace, the racket of gunfire and grenade bursts constant thudding and echoing, even for those fortunate enough to find peace away from a moment of fierce urban combat.

Lieutenant Vix had found a decent place, she thought- even though she couldn’t risk operating buttoned because of the risk of infantry nearby, her tank’s stubby gun was well suited to close support, and Gauthier had just reported an enemy- pinned down many of them with machine gun fire. It was only a matter of finding the enemy and closing up before…

She spotted somebody standing up from a roof- by the time she had looked up and seen the bared face, placid, a bewitching looking woman- she had scarcely processed that something was flying right for her.
>>
Vix didn’t recall how she got into a house- her cuirass and jacket were in a pile in the corner, smoldering. She remembered a bright flash, pain, agony that continued as she looked at her right arm, her shoulder, felt the searing pain on her face…

A mercenary found her- one of her crew. His look was grim as he informed her of the situation, trying not to look at her- it must have been bad. The smell of her burnt self was nauseating alone. Her tank had been knocked out, the lovely thing she had spent her own sweat and blood into modifying for her theories- and another tank had also been forced to be abandoned under a blanket of searing white flame.

“I’ll be honest, boss,” the crewman said lowly, “I think we gotta run. You’re not in any shape to fight, and they’re still creeping around close, I bet. Our guys are nearby. We have to run.”

>Vix- Flee, or commandeer remaining vehicle?

The advance swept up the side of the town, and Walter Splitterschwert found himself between battles. Quite thankful for that, Judge Above. The last one looked like it might have been the end of him, but his lucky star was clearly still shining. Heavens, probably a whole constellation of them, he thought as he saw what must have been a mortar crew rushing away out of town. A nice one, perhaps the kind that one claimed to be born under if they had a destiny to be a great orator?

…Maybe some of that constellation was unpleasantly aligned, he thought with a smirk plummeting into a frown, as his platoon subordinates reported that the village in front was absolutely infested with Twaryians…

>Turn is Open
>>
>>5497846
>Weird question, Twarian machines seem like the only machines that are easy to have a 1:1 comparison with real life machines, they look Russian at a glance. Are the internals for most Twarian tanks as dogshit ergonomically as real-life Russian tanks and do their guns occasionally eat the limbs of their crew members?
While I've never been inside of a Russian tank of any era and the internals of the tanks in general are a complication I've rarely ever considered besides vague descriptions, the Caelussian Federation who originally designed the vehicles the Twaryians use, and produce though they didn't manufacture all of them, they don't have the base for quite the amount they appear to have were incredibly utilitarian-minded about the designs, and made them to be churned out cheaply and in great numbers, and without requiring complex manufacturing equipment. They're probably the roughest vehicles one could find the displeasure of being in, and they're crudely finished if given finishing touches at all, but they're pretty much made to fill massive orders as quickly as possible.

So, to summarize, they're definitely not ergonomic in any way save for the price point.

The Twaryians, as of yet, do not use automatic loading mechanisms, so they are safe from being consumed by the tank mechanisms.
They also do not infuse their tanks with spirits that eat soul matter.
>>
Rolled 2, 9, 9, 10, 4 = 34 (5d10)

>>5497869
Well that sucked. I couldn't have my rolls directed at Pan-H instead since Krasnyy ran off?

>Initiative
>Shoot 3x 5cm at Pan-H
>Pivot N, move N x2
>Spotting

Also drop those mortars on Belyaeva.
>>
>>5497869
Well, that was indeed a clusterfuck. Looks like it's yet another turn of just movement for me. With nothing better to do, I might as well talk some trash.

>Movement
>2xNE

Kannenpflanze sulked as his platoon rolled on towards the keep—once again slowly, but surely missing the entire battle. He'd tried to enjoin his driver to go faster, but was informed that in case of a breakdown or getting bogged, there most likely were no other vehicles capable of towing a T-15 to safety. It was then that he heard someone speaking in what he assumed to be Twaryian on an open channel. Switching frequencies and practically frothing at the mouth, Kannenpflanze began shouting into his headset.
"What misbegotten hand saw fit to unmuzzle you and let you loose from your cage, you mongrel? More importantly, whoreson, what gives you the temerity to speak to those of much higher breeding than you in your subhuman tongue? Be silent and pray that death claims you before I get my hands on your sorry hide. If that misfortune befalls you, beg the Judge Above for mercy, for I will show you none!"
Kannenpflanze turned back to the platoon net and fumed for a few seconds before kicking his driver in the shoulder. "Krause, you dolt! Faster, faster!"

>Strossvald is most definitely not sending their best.
>>
Rolled 8, 10, 10, 2, 10, 9, 6, 4, 3, 2, 2, 4, 5, 2, 7, 7, 7, 9, 7 = 114 (19d10)

>>5497869
>+1 Initiative from remaining movement
>Throw Grenades at Infantry West
>Use all Flamethrowers on Infantry West
>Mount Up and use the road to move NW, Casualties be damned
>Dismount and Dig In

>>5495642
"Krogh you bastard, I thought you said you were with me to assault the command post!?! You left me and my men out to die, for what? To pad your goddamn kill count on the wounded and infirm!?"
>>
Rolled 2, 1, 1, 1, 2, 1 = 8 (6d2)

>>5497909
>10, 10, 2, 10, 9, 6
Grenade Rolls, rolling for HE now

>4, 3, 2, 2, 4, 5, 2, 7, 7, 7, 9, 7
>[4,2,5,7,7,9] After Advantage
>>
>>5497913
Err those second set of number were the flamethrower rolls.
>>
>>5497864
Damn these initiatives and tanq it most likely won't matter but that 9 should be crit i think thanks to bellona if i am not mistaken.

Also does fleeing mean last tank of my squad also leaves the battle or how does it work.
>>
>>5497909
>>Mount Up and use the road to move NW *as far as possible*, Casualties be damned
Feck I'm still too tired, is what I meant
>>
>>5497828
>do I have a sword?
If you want one. Strossvald nobility tend to carry straight sabers, and noble officers either have a family one (more prestigious) or one they commission or buy themselves.

>>5497883
>I couldn't have my rolls directed at Pan-H instead since Krasnyy ran off?
Smoke grenades cucking shots is a feature. Half the point of smoke, even. A precedent for redirecting shots would be worse for you than the enemy's ability to also use it for that purpose, I think.

>>5497918
Bellona does indeed shift crit range. Thanks for catching it.
>Also does fleeing mean last tank of my squad also leaves the battle or how does it work.
You don't just vanish, no, more like if you're sticking around or if you want to book it out.
>>
>>5497926
>If you want one.
I do. I assume there's enough space inside of the T-15s turret to just sort of have it there. Probably not enough space to draw it and definitely not enough to wear it, though. It's there just in case the sidearm doesn't cut it (that's the cope we're going with, at least). Given Kannenpflanze's possibly dubious lineage, let's have it be a more or less normal sword he'd have bought himself.
>>
>>5497926
Noted. Hopefully Vilgerson and Lutzow-Spelinger can kill Pan-H first this round then.
>>
>>5497926
Hey tanq, I had assumed my stragglers would be running on autopilot to regroup with me rather then having me give them orders since my character isnt in communication with them. Could you have them drive my trucks N once and then dismount and regroup with me rather then sitting still like dolts, or do I have to wait for that to happen for another turn?

>>5497918
Either way I suggest you flee desu. If you re-enter that tank you're probably dead... although in theory you should have F&M which *might* let you escape death.
>>
>>5497934
Vilgerson does not have AT, he has MGs and Marksman Kits.
>>
>>5497918
Man I was joking about shipping you with suffering but it looks like the two of you are made for each other kek.
>>
>>5497938
Vilgerson has nades, that’s plenty to do serious damage to the rear
>>
>>5497954
Grenades have Range 1, they need to be adjacent to work.
>>
Rolled 1, 3, 10, 2 = 16 (4d10)

>>5497869
>Shoot TDs at pp-40 (init+1 due to remaining movement, 3x 50mm +2 atk)
>Move N
>Dig in
>>
>>5497934
Actually hopefully it won't be too bad if they only have 5cms. If they're 8s then fml.
>>
Rolled 4, 9, 9, 7 = 29 (4d10)

>>5497869
>Fire on the T8s directly to my North West
>Move North
>Dig J-1 in.
>>
Rolled 1, 6 = 7 (2d10)

>>5497869
Oh, boy things are getting extra spicy. Sadly I'm a square too far to plink at the tanks to the northwest so Eberhardt will keep driving north towards the airship.

>Initiative Roll
>Spotting Roll
>Move: NW, N, N
>>
Rolled 1, 3 = 4 (2d10)

>>5497869
>Dismount
>Spot
>Initiative
>Dump smoke S, SE, E, NE, E
Once the firing phase is done
>Mount
>Move E
>Move E
>Move E
>>
Rolled 6, 8, 6, 1, 4 = 25 (5d10)

>>5497869
>Attack T-8R
>>
>>5497981
Nah fuck it we ball, WE BALL!!!!
>Mount
>Move NE
>Move NE
>Move NE
>>
Rolled 3, 8, 10, 1, 8, 4, 7, 1 = 42 (8d10)

>>5497869
rolls in order:
>Spotting
>Initiative (+1 from incomplete movement last turn)
>4x 5cm cannon at PanH to my NW
>13 mm Pintle Gun at same target (multi-attack 2)

Movement:
>Move 3 NW
>>
>>5497967
I just wanna clear up by T-8s to my direct North West, I meant the TDs not the Recon.
>>
Rolled 8, 4 = 12 (2d10)

"Hmm, stil-"
"JUDGE DAMN THEM," Daate's number two shouted over the radio, "THE BAT-SARDS, THE'RE STILL OUTTA RANGE! COME HERE AND DIE!"

Daate, as he rolled his jaw to help fight the ringing left from the aftermath of his comrade's fit, thought that it was ridiculous to be upset at such a thing.

They would make it there soon.
They would be fighting and killing again shortly.
And if not, then it was a shame, but not a worry.
If there weren't currently targets, it simply meant that everyone was doing their jobs.
Better to be not needed in an ok situation than to be required vitally in a piss-poor one. Either way, you're stuck simply moving forward, but this was not something to abuse everyone's sensitive ears in frustration over.

Daate's number two must have realized why their little squad had collectively gone silent after a while and meekly let out a sorrowful apology.

Daate hummed an acceptance, but they both knew his bloodthirsty yet ever-reliable second would be due for some type of unpleasantness when this mess was sorted out. If they lived to see it, anyway.

>>5497869
>Initiative
>Spotting
>Move N
>Move NW
>Move NW
>>
>>5498020
You can move 2 more if you’re sticking to the road
>>
Rolled 7, 2, 3, 8, 2, 6, 9 = 37 (7d10)

>>5497869
As Rot and his unit came face to face with an entire company, possibly two, of boxy Twarian machines the face of his wife and his young son came flooding into his head. He'd been in plenty of battles before and as he saw the modified T-8 tanks with thinner longer barrels, the air smelled like death to him.

Swallowing a lump in his throat he gripped his radio and screamed to his entire platoon.

"All Units, focus fire on those Autocannons and brace for penetration NOW! If you get hit bail out into the forest!!!"

>All units fire on the T-8 Recon units. (+2 Initiative from movement)
>Dig In, should be dug in at the end of this turn.
>>
>>5498035
Good time to burn your token? +2 might be needed for those recon tanks, if Splitterschwert's stats are anything to go by. It'll net you two crits (I think), which, if those tanks are ARM 1, means two dead tanks with the damage bonus from your piercing. We're looking at a potential +6 DEF for them, depending on how experienced they are.
>>
>>5498024
I'm trying to maintain that sniper's sweet spot of being just out of their range.
I might be able to inch a bit closer given they're probably on the retreat...but I'll leave it for now.
>>
Analysis the correlation of forces on the East:

We can positively ID 8 T-8Us including the Ace and 3 T-8Rs. We also saw the movement of two (2) more platoons. We know this is the 10th Mechanized Recon and Anti-Tank companies, so Im gonna guess there is another hidden platoon for 6 platoons total, 3 for each company. This would give us 12 T-8Us and 9 T-8Rs, a sizable force.

For BLUFOR we have in total 4 m/24-32s in various states of damage, 7 m/24ks, 6 m/20ks aswell as my dragoon platoon with 4 AT rifles and a stolen 4cm AT gun (5 AT rifles technically but I dont think I can shoot the rifle and the gun at the same time) I have Biter so that makes the AT-rifles Pen 2 which will let me punch holes in the T-8s. We also have another Dragoon platoon and a slightly used Recon platoon behind the forest, although they're not immediately in the fight.

This is a fairly even fight materially speaking. We have the better equipment and I'd argue slightly better positions, and the Ians seemingly failed to make contact with more then half of their force. However all the enemy we can see so far are in cover, although not yet dug in. Just looking at the material involved I dont think the Twaryians can fully defeat the eastern flank, however its quite possible we both blunt each other into being unsuited for more offensive action. I do think we have a chance to defeat them though, although severe losses are guaranteed due to the way this fight started, on both sides.
>>
>>5498049
What do you reckon C-5's firing arc looks like? I think she should be able to get a bead on the T-8Rs, at the very least.
>>
>>5498053
I think so, Ive seen units shoot from similar positions before-
>>
>>5498048
Maintaining that sniper sweet spot is going to have you see no action the entire mission. These guys are probably dead this turn, and even if they aren’t, you aren’t exactly a priority target for them with tanks in their face.
>>
Rolled 3, 8 = 11 (2d10)

>>5497869
>Fire on the Recon Tanks
>Ask Gabriel if he can dig me in just in case.
>>
Rolled 8 (1d10)

>>5497869
>Roll for Spotting
>No Shoosting
>Movement: NW, N, NW, NW, N to [gg21]
>>
Rolled 1, 2, 4, 4, 2, 2, 6, 5, 3, 9, 3, 1, 8, 5, 3, 5, 7 = 70 (17d10)

>>5497869
I assume I am dismounted even though I bumped into those infantry on the way. If not though, dismount now.

Fire:
Target Infantry at gg30 with Assault Armament.
Target Tanks in gg31 with Flamethrowers
Knife Fighter triggers and converts all hits into crits.
>1 Dice for Initiative.
>8 Dice for 4 sub-units Multi-Attack 2 with Assault Armament, Light
>8 Dice for 4 sub-units Flamethrower attacks with advantage rerolls, Heavy
I assume knife fighter crits count for Flamethrowers needing crits to hit armored vehicles, otherwise I would want to grenade the tanks and flame the Infantry.

Movement:
>Move East to ff31
I may change this based on how other people move, but I think its going to be a priority to prevent that Ace from moving house to house to leverage Knife Fighter.

Resolution:
>Dig in
>>
>>5497958
+2 init from exp, just in case.
>>
>>5498106
The spirits of the unjustly killed haunt this ground and stay my feet and hands it would seem.
>>
>>5497909
I didn't know by assault you meant to make a mad dash up the road, leaving enemy at our backs! We should deal with those tanks, not sneak by and let them attack our forces in the east.
>>
>>5498179
That platoon was guaranteed dead with two knife fighters. Not moving forward is a liability since if you're slowed down by every fight then you'll never get anything done, you lost LoS of the tanks for example and can't do anything.

Raine's leaving the tank to you though while he rushes down the road probably to the castle HQ.
>>
>>5498117
All your men are starting to flinch from the barbeque and meat grinder.
>>
>>5498106
Do you think you and D-10 will be okay handling the enemy infantry at gg30 or do you want me to weigh in? I was going to engage the infantry at ii30 to help cover R-1 but I can split my fire if need be.

Also more questions about the castle walls: are they passable to infantry or do infantry also need to go through the gates? If they aren't passable can you still enter the tile with them and be on the outside of the walls? If so do those tiles count as cover? Also can you mark the gates because I'm not seeing them.
>>
Rolled 2, 4, 8, 10, 9 = 33 (5d10)

>>5497869
>Turn
Invoke DIVINATION on visible Mortar Team

Rolls: init, spot, 8mm MG x3
>Fire: SUPPRESS Infantry at ii30
>Move: NE

>>5498255
My plan is to suppress them so they don't dogpile me, hopefully pinning them down while you and other Dragoons move up to surround them.

Whether you want to attack them now or later is up to you, but I want to move up and actually recon (for once) the enemy backline to see just how much they have left in there.
>>
>>5498255
I think we want to start clearing enemy attacks off the board, so I would say go fully to support R-1. With the damage needed to kill two subunits from the guys attacking me, you could nearly wipe out the unit in the north completely.
>>
Rolled 5, 8, 9, 5, 6, 6, 2 = 41 (7d10)

>>5497869
>Initiative
>x6 rifle grenade infantry at hh37
>Mount up
>Move N, NW NW
>Dismount and dig in
>>
>>5497869
Knowing that with a high initiative Krasnyy can easily spot my directly adjacent platoon, not firing would be a detriment, so I'll just use the smoke to increase my DEF and hope my boys won't get shredded
I'll do my actions later though, I want to know what my comrades will do first and see where they move.
--------------
Rheiner had carried Haile to safety after they got out of the direct line of fire of the enemy, so they had time to talk. "Trust me, I outsmarted that red bastard before, and I'll do it again." He said whilst grasping onto that little bauble he took from Krasnyy, then he took it off of his neck and held it out to the Countess to grab. "I'll come back to retrieve that from you, promise."
The Lieutenant then glanced towards the airship again, in the direction where the strange T-8 like tanks are that just fired to engage.. who knows what, he wasn't sure from this position. "Also that Twaryian said that we would provoke another war if we fired upon the tanks belonging to the 'stone people' near the airship. . . Is he right?" He didn't ask about the details of the fourth party, he just wanted to know if it was a bad idea to fire on them if it was ever necessary.
>>
>>5498295
Forgot to add name oopsie daisy
>>
To help visualize the carnage that is currently going on, I have quickly (and possibly inaccurately) counted the destroyed enemy units so far, and turned them into numbers of KIA and WIA, using the assumption that infantry squads are 10 men each and gun crew are 5 men:

>pers :
>6 * 50 = 300 (infantry)
>3 * 20 + 7 * 5 = 95 (gun crew)
>+ extra (damaged infantry steps, crewmen)

>total >400 KIA and WIA so far. Maybe around 450?

>eqp :
>3 * 4 + 7 = 21 4cm AT guns
>7 T-8Us
>1 T-8mg
>2? BM-5s (got smacked with artillery, doesn't show how many got blown up)
>3 Pan-Us

>total 21 towed guns + 13 or 14 AFVs (?)

Now imagine that a lot of those guys got toasted by flamethrowers, blown up by grenades or riddled with submachinegun fire. This is one hell of a meatgrinder so far.
>>
Rolled 3, 10, 4, 8, 1, 2, 6, 1, 2, 2, 10, 3, 6, 2, 10, 1, 4, 7, 10, 6, 8, 8, 10, 4, 6 = 134 (25d10)

>>5497869
>Attack the enemy infantry in ii30 with assault armaments and flamethrowers
>Move into ii30 if the enemy there are dead or gone, otherwise move into hh30 unless D-10 wants to move there, in which case do not move
>Dig in
>Bring up my trucks to whichever tile I end up in
Rolls in order are initiative, assault armaments, flamethrowers
>>
>>5498332
Not to mention that a disproportionate amount of the enemies being flamethrowered seem to be women. Hopefully our battalion doesn't develop a reputation for being misogynists. Then again "Thot Incinerators" might be a cool battalion nickname.
>>
Rolled 4, 1, 2, 5 = 12 (4d10)

>>5498344
The Flamethrower is out of range and you can't shoot through cover which the town parts are. The one in the front line at HH30 isn't you, it's me the Medic.

I told you guys like two turns ago to move forward faster.

>>5498280
You Crit Suppression and hit quite a few suppressions but I'm the medic, my DPS is abysmal. You're probably being flanked right now.


>>5497869
>Toss 3 Grenades at NE Infantry
>Reserve 2 Sub Units to heal me or Gauthier
>>
>>5498379
D-3 is in hh-29, which is next to ii-30. He should be in range for flamethrowering.
>>
>>5498383
Nevermind, the Tag stayed with the trucks and didn't move with the infantry.
>>
>>5498379
>>Reserve 2 Sub Units to heal me, Gauthier or Ferrari
Since Ferarri's here I might as well reserve the sub-units to heal him too.
>>
Rolled 1, 2, 8, 10, 3, 8, 10 = 42 (7d10)

>>5497869
Von Totmann's mind whirs as he stares down what seems to be the better part of a two company counterattack heading straight for their group. How are they here so quickly? This shouldn't be the local reserves, they're facing an infantry battalion! And more over he's fairly certain they just destroyed their local reserves! The how doesn't matter, he has to focus. He's always been good with numbers, and had a quick working mind to boot. What can he see? Two platoons of T-8Us, one platoon of T-8Rs. Presumably three platoons to each company. 12 tank destroyers and 9 light tanks. Rough equivalency in strength of the two opposing forces. Both sides have too much momentum to disengage. No time for any tactical sleight of hands, no time for any tricks, no time for any more thinking. They'll have to win the firefight or die trying.

"Anti-tank rifles, target the T-8U platoon at the eastern end of the village North-west, up by that railroad! Priority target on the vehicle with the 7.5cm cannon- err, the big gun! Everyone else start helping Von Zufalligdorf's platoon find good firing positions. Where is that Judge-Damned 4cm gun, we need it firing immediately!"

Turn order:
>initiative
>4 AT-rifle shots at the ace in pp41
>1 4cm AT-gun shot at the same target
>no movement
>help J-1 dig in

first roll is init, second spotting, next four AT-rifles and last roll is the 4cm gun. If they didn't regroup already then ignore the last 2 dice rolls.
>>
>>5498406
Apparently someone else is helping J-1 dig in, so I'll just dig myself in... again. In case the stragglers need to do it. Also, I'll gladly use up my Peacefields token in order to turn one of the AT-rifle hits into a crit so I can blow up another T-8U. Here's hoping I bag that ace!
>>
>>5497869
I thought I was to move to jj48 as declared here >>5494751
unless there's something else blocking me now? Sorry if that sounds bad but I'm very confused
>>
>>5498411
You didn't greentext your move, Tanq isn't the only person who got confused.
>>
Rolled 2 + 5 (1d10 + 5)

>>5498413
Yeah shit fair enough, forgot to do it myself. I'll probably wait to see if it goes through turn amendment.
Assuming it does,
>>5497869
>move to ll48
>spotting roll
>>
>>5498427
if it does then you should be able to see and shoot a lone T-8U that fled into the woods. Hell, you're even flanking it so you might get to machine gun it aswell.
>>
>>5497937
Done
>>5498427
And done.

Obviously due to my goof ups in actually getting this posted I won't be resolving until I get back tonight.
>>
>>5498427
Rake that piece of shit with MG first before MG. The more vehicles we loot intact, the more shit we can get repaired by High Command.
>>
>>5498445
>>5498427

>Rake that piece of shit with MG first before HE. The more vehicles we loot intact, the more shit we can get repaired by High Command.

I meant HE. Maybe we can salvage some Autocannons for you later btw, it's probably better for Recon.
>>
>>5498441
While we're on the topic of getting personal gear for fluff, can Alvin Raine have a cowboy revolver for fluff reasons and/or a shotgun if they've been made?

I named him after Brad Pitt's Aldo Raine from Inglorious Basterds but honestly I might as well give him a bandito/cowboy theme since Apaches don't exist I'm fairly certain.
>>
Rolled 6, 5, 5 = 16 (3d10)

>>5497869
Amending turn from here
>>5498427
>fire at TD with 2x MGs, flanking shot
>move to ll48
>spot for next turn
>>
>>5497869
Ulf peered from his car and the Bat-Ear peered from his.

After a tense few seconds of staring each other down, Ulf made a crude gesture with his hand and returned to his compartment.

"Well, lads, no enemy to our front, plenty to the sides. Seems we're continuin' this lil' cat and mouse game." He was just about to give the command when he was reminded of something.

"Oh, and the Countess is safe. Seems to me that Lil' Miss Preator popped her battle cherry." A cacophony of snorts and chortles sounded off and soon the cars were moving.

>Pivot E, Move NE, Move NE, Move NE,

Might as well get close to the main objective, I'll leave Krasnyy to you lads.
>>
>>5498476
Can't you shoot him with your 3.7cm cannon before you go or something? It got a turret right? Because I think Krasnyy is trying to shoot you.
>>
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>>5498476
>>5498479
Yes I suggest firing if you have the capacity to do so-
Actually I just checked, yes are able to.
>>
>>5498473
>>5498489
>>5498479

1 Defense + 2 Cover - 2 Flank vs 2 Attack: -1 Defense Total.

5s and up hit -1, 4s and up hit. We get a free Tank destroyer, though.
>>
>>5498497
>>5498489
>>5498479
Ferk I thought you guys were pinging somebody else nevermind.
>>
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>>5498489
>>5498479
Adding to this.
>>
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>>5498441
>>5498503
Wait, does that mean that the enemy TDs only has a 3-tile thick 'line of fire', like this:
>>
>>5498520
No, the arc of fire doesn't bend, it's still a cone.
>>
Lt. Fenriskrieger glimpsed an opportunity before him. The unarmored rear of a lone AT gun. To far to touch with his rifle, but could he lance it? No, it was moving to fast away from him to reach. Besides, Eschenz would kill it first. Oh well, time to take a position on the wooded edge and see who revealed their flanks to his rifles.

>Move 1 tile NW and 1 tile N to kk46
>>
Rolled 10, 7, 3, 9 = 29 (4d10)

>>5497869
As much as Vix hated to leave others take care of her problems she had to admit that the man was right. Retreat would be only correct option at this point and crew of the last tank were not stupid they should be able figure out what happened and act accordingly.
"You are correct as much as i hate to admit it. We will retreat but could you also tell me how badly i got hit?"
She knew that it was bad but asked mostly so that crewman would focus on something else than the creeping panic they all must have felt. Vix pulled her revolver out to her left hand and started trying to get up despite pain.
"Lets get moving while i still mostly see straight hopefully."
>Vix and crew flee from battle.

In the last tank not in flames. Commander dropped back into tank he just saw rest of the squad get ignited that's bad. What's worse the one who did it was still there. Commands were issued fire, move back and try to survive.
>init
>Fire and move: Cannon he x1 machinegun x2 to ff33 reverse to dd32
>Move: Pivot south, Move 33cc, pivot north

>>5497940
Oh but let me tell you my luck with dice is legendary i am an fucking meme in our gaming community with how bad luck i have with dice. So no problem.
But on positive side if Vix survives this whole skirmish she will be one of the most scary r&d person you can find if her thread 1 dossier is to be trusted. After all if no one had stopped her tank would have had bigger support gun in it even if it meant making more room for it.
>>
>>5498531
>And dig tank pits I guess, since that seems to be a thing. Demo will try to be credit to team.
>>
>>5498535
Oh snap, clutch Initiative roll!
>>
Also, question: Did anybody call in mortars on the knife-fighter ace? I think that'd be a good idea if not.
>>
>>5498543
Yeah I did.
>>
>>5497883
>>5498546
Greentext it, please.

Tanq needs to go through dozens of posts and not greentexting important actions makes thing harder for everyone.
>>
>>5498476
Please shoot Krasnyy, you are in a perfect position to do so and really have no reason not to.
>>
>>5498555
Well I haven't done so so far since it's been resolved accurately but sure I can do it for the next round of artillery onwards.
>>
Rolled 2, 4, 4, 5, 6, 9, 10, 5, 7, 3, 7, 4, 4, 6, 2 = 78 (15d10)

>>5497869
Rolls and actions in order
>Spot
>Initiative (spent 0 movement out of 5)
>5x 3.7cm cannon fire at Krasnyy's platoon
>8x 13mm at same
Movement
>Turn North, Move N, NE, turn South.
>Pickup Rheiner

Actions might change depending on what R-6 and J-5 might want to do.
Dice gods please give me lots of crits thank you
>>
>>5498642
one is better than none
>>
Rolled 7, 8, 4 = 19 (3d10)

>>5497864
>Ini
>Fire at Krasnnyy's tank
>No move
>Dig In

In Caellussian*: "With what I am attempting to achieve I won't need a crown full blood. I know our history very well but I won't let it hold me back. I'll change our destiny my own way if I make it past this war. After all, only the winners will get to write the future and we both know we hate losing. I send my regards"

Nauk: "Fire on that Red tank. We have to finish this and move on."
>>
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>>5497869
Moving up and up, from smoke to smoke, neither Freya nor her boys much liked seeing what was down the barrel of a tank. It wasn't ever something nice like a thoughtful gift or a peep show of scantily clad lady tankers, so if there was something between them and the shell inside it was just as good as either of those. Well, maybe not just as good.

Though they might not have started firing just yet, the sight of any tank with questionable loyalties put her at unease. She just hoped Peter kept his sense. No need to join the losing side, aye?

---

Fire:
>Hold

Movement:
>Move NW
>Move NW
>Move N
>Move N
>>
>>5497861
>>5498497
I don't think flank gives a -2 to defense, I was flanking and the tanks I grenaded did not have a -2 on their defense
>>
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>>5498708
The wording is a bit weird, so it's unclear if it's two defense or just some arbitrary amount, but there should be a reduction in defense from flanking according to the rules
>>
>>5498708
see >>5487974
>>
>>5498734
Seems like there should've been a malus in your case, since you were directly adjacent to them, iirc.
>>
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>>5498106
>but I think its going to be a priority to prevent that Ace from moving house to house to leverage Knife Fighter.
Very good, I thought for a second there that I was going to have to brawl a Knife-Fighter ace on my own. I'll try another round of suppression, but what's most likely to happen this turn is a smoke barrage followed by an advance across the open terrain towards our positions. Hopefully the Mortars deal some damage to her this turn.

>>5497869
>Fire on the Infantry Ace in FF33 with Rifles, Suppress with Machine Guns
>Die 1 initiative, then 4 for Rifles and 4 for Machine Guns. +1 and +2 to hit respectively
>Dig in
I don't know if I am dug in right now or not, it was part of my last turn but my movement got cancelled so I am unsure if that got cancelled aswell. It would make sense to dig in if you were laying down suppressing fire though.

Since Lehrson is MIA with no actions for several turns it's probably best if we start botting his actions for now. I have two actions in mind, but any other input is welcome.
Fall Gelb: Lehrson dismounts and Reserves Fire this turn, effectively guarding against movement south by the Ace. The passive choice, but would let us pour the weight of three whole platoons onto the Ace next turn if she advances into EE32 or EE31. Is hard countered if the Ace smokes the whole EE32-34 corridor.
Fall Blau: Lehrson makes a 4 tile move to EE35 and digs in behind the Ace. Proactive move, won't provide hidden cover if the Ace advances along the southern flank but will force her to rethink her movements.
Alternatively he can be placed last in the movement queue and moved into EE33 for an "Oh shit encirclement" moment if the Ace advances into EE32 this turn, which I find to be the most likely outcome.
>>
Rolled 9, 3, 4, 9, 3, 8, 3, 1, 10 = 50 (9d10)

>>5498824
Of course I forget to roll my fucking dice after all that.
>>
>>5498824
The main problem I see with blue is it puts Lehrson in firing line of the other SMG platoon.
>>
Rolled 1, 1, 6 = 8 (3d10)

>>5498567
>>5498479
>>5498489
I actually can't shoot him as he isn't in the 180 angle needed to do it. If he was a tile lower, I would fuck him up but neither he can shoot me or I can shoot him and I'm pretty sure I would just lose a turn repositioning.

But in the case I actually can shoot him, I'll roll.
>>5498476
>INI
>Two 3.7cm shots
>>
>>5499088
I would think that being on the same row would count as being in the 180 angle, but I can see it not being the case if tanq were to say so.
>>
>>5498824
I would be in favor of the reserve fire option, as I see this going down in two ways. One, the ace goes to fill Vix's spot because it is cover, in which case we get the reaction fire, or two, she dashes through the open, and gives me and you much easier shots on her with no cover.

This kind of relies on me not getting pasted and leaving you alone, but hey, what is a man to do?
>>
>>5499088
He is literally right next to you, that is in 180 degrees
>>
Rolled 8, 5, 8, 5, 6, 4, 9, 3 = 48 (8d10)

So, Initiatives-
Krasnyy's Band
???
West City
East City
Belyaeva's Platoon and Accompaniment
East Recon
Strelzyienev's Platoon
East Tank Destroyers

As per usual things aren't technically decided until the turn is posted. I wanted to do this last night but my cat wanted me to lie down a moment and the moment turned to hours, as happens. Oh well, this is a method of syncing things back up, I guess.

Also yes there should have been a defense malus with Vilgerson's last attack, two more hits- the dice say it destroyed a vehicle and damaged another. I'll just put that up for the next turn.
>>
>>5499143
pain
>>
>>5499125
>>5499103
Only if I was turned to him. But I'm not. The 180 degree only counts to the frontal part. We're both in each others blind spot.
>>
>>5499155
So if I'm getting this right, red in picrel would be illegal while blue is legal? That slipped past me.
>>
>>5498471
I missed this, as I manage to miss a lot of things.
Revolvers are relatively standard issue for officers, though people with money tend to buy their own more modern, more familiar semiautomatics. Older models of six shooters in particular though are a common choice for those who hang around the wastes, something that has inspired many a moving picture director or story writer in setting.

Sosaldt isn't quite a "frontier" in the traditional sense but its wild nature and dusty, dry climate is a distinctive backdrop for stories about the untamed and, some say, truly free. Once, at least.

Shotguns are a thing. They're more seen as hunting tools rather than war making weapons, but that's never stopped anybody from cutting them down or just bringing them along anyways.
>>
>>5499159
Yup, this is pretty much it. Everything infront of my guns is fair game, but things literally next to me aren't.
>>
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>>5499155
>>5499194
The rules are kind of vague on this, but I would not interpret this as you have.

>>5499185
Can you please inform on whether a turret can attack something directly to its side? The rules say "within 180 degrees of its front", and it seems to me that adjacent is within 180 degrees, but it does leave room for confusion.
>>
>>5499206
>Can you please inform on whether a turret can attack something directly to its side? The rules say "within 180 degrees of its front", and it seems to me that adjacent is within 180 degrees, but it does leave room for confusion.
Tentative no. Mostly because of the ruling on where the defense malus comes into play. Yes, a turret can turn sideways, it can turn all the way around, but it's a matter of what's readily able to be acquired in a timely manner.
>>
>>5499194
>>5499273
Ok, this is great because it places Wesker in an excellent position to fire on either Krasnyy or the Pan-H group with literally 0 fear of retaliation, lest they expose themselves to flanking by other units. I was getting a little worried for him otherwise.
>>
>>5499185
Speaking of fluff, I had another of those 'I must put tanq on the spot' thoughts the other day.
Presumably, with it being the start of the 30s and medicine in setting being roughly contemporaneous, the C-Section should be more as less as we'd recognise it today, assuming the surgery ever caught on.
Is the procedure named for one of the Reich's Kaisers or a similar figure or would it just be attributed to whichever surgeon standardised it?
Are there any associations with the practice (historically being seen as a way to save a child, usually at the expense of the mother), positive or otherwise? I get the feeling it'd probably bug the moutain folk for some reason or another, even if the practice should be reliably non-lethal at this point.
Would there be any stigma attached to, oh, I don't know, Strossvald high nobility for example undergoing one, or would it just come off as another trendy lifestyle thing for people with the money to do it, like wearing exotic hair dye?
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>>5499333
Who the fuck plays a skirmish quest set in an Alternate Universe Germanized America and feels the need to ask the QM if they call C-Sections the same thing we do and if it is stigmatized? Like, what the actual fuck does this completely uneccessary and arbitrary piece of information do for you in the context of this quest?
>>
>>5499344
The main character of the quest this skirmish is branching off of is currently amid a 9 month timeskip and expecting children, with a high class runt wife.
Have you read the source material?
>>
>>5499351
To be fair its a lot of quest to read i for one have jut been fumbling forward with what i have red from rules and what others have been talking about.
>>
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>>5499373
I won't argue the question is autistic, but that's proven to be the best approach to getting lore out of tanq.
For example, the reason we found out the name of the world the story is set on was because one anon just had to ask him why one of the stars in the background of a night battle gunsight scene was slightly bigger than the rest.
>>
>>5499382
That's true but I have to agree that your question seems to be an extraordinary non-sequitur in relation to anything that's currently happening in this quest.
>>
Wrapping up calculation, I'm going out to eat and then doing the rest.

I swear I don't know how you all roll such shitty initiative, so much damage is happening this turn that could have been mitigated if some of you didn't roll literal garbage, to the point that until the end I was a bit concerned that the east flank group might get rolled.

>>5499333
>Presumably, with it being the start of the 30s and medicine in setting being roughly contemporaneous, the C-Section should be more as less as we'd recognize it today, assuming the surgery ever caught on.
I wouldn't say it's directly equivalent, as many things aren't, but yes, they're around. Viska from the main quest had a scar from such surgery, that she showed.
>Is the procedure named for one of the Reich's Kaisers or a similar figure or would it just be attributed to whichever surgeon standardised it?
No- just the old term referring to cutting away a child. Even in real life, Pliny the Elder claimed that Caesar's cognomen was rooted in that, rather than the other way around. Et Utero Caeso. There is no proof for Gaius Julius Caesar having been born by C-Section, many ancient historians sort of just throw shit out there as guesswork.
>Are there any associations with the practice (historically being seen as a way to save a child, usually at the expense of the mother), positive or otherwise? I get the feeling it'd probably bug the moutain folk for some reason or another, even if the practice should be reliably non-lethal at this point.
At this point in the setting history? No. Though the mountainfolk would certainly not choose a child's life over the mother's, were the subject to come up. Their culture particularly venerates mothers, after all.
>Would there be any stigma attached to, oh, I don't know, Strossvald high nobility for example undergoing one, or would it just come off as another trendy lifestyle thing for people with the money to do it, like wearing exotic hair dye?
There'd be no real stigma or controversy, no, though requiring such a medical procedure in the first place would be whispered about as standard dirty gossip. The courts have much more scandalous things to truly get in a tizzy over.
Maddalyn certainly has far, far worse skeletons hiding in closets anyways.
>>
>>5499116
Very well then, since Tanq is wrapping up the turn and there's no input from anyone else we'll go with this then. Better than having another turn of non-action.

>>5497869
>BOTTING LEHRSON D-7
>Dismount
>Reserve Fire NE towards the EE line (if there's need to be specific)
>Dig in
>>
>>5499422
Quick question, Rot say he should be dug in by the end of this turn is that right? He hasn't moved, I assume People are automatically assumed to have dug in at the end of their last turn if they haven't moved so he's dug in right?
>>
>>5499491
Btw I haven't asked my little brother but I doubt Gabrield would disagree with digging in Martins at the end of this turn since he's already dug in.
>>
>>5499422
Here's hoping we can scrounge up replacements for all the various tank destroyers that are about to be blown up on the eastern flank + all the other material losses that are starting to pile up.

Christ, imagine if the counterattack on the eastern flank had managed to catch us in a worse timing, instead of it being a mutually problematic situation.
>>
>>5499519
One turn too short, East basically moved full speed and dropped three shots of artillery but they were still one turn too short to get to the treeline fucking rip.
>>
>>5499524
It was still partially successful desu. Both sides got caught flat footed, and we had more guns online this turn which probably is gonna save our bacon despite the shitty init rolls, and we knocked out/chased away 3 platoons of AT guns, an armored car platoon, a tank destroyer platoon and a couple infantry platoons before the counterattack hit with few casualties (until now it seems).

Choosing maximum violence worked out, just not enough to migate all the pain we are about to recieve.
>>
>>5499143
you know what yeah screw it, if I can still do it I'd like to change my move to

>No dismounts
>Move NE
>Move NE
>Move NE
>Move E
>>
>>5499422
>I swear I don't know how you all roll such shitty initiative, so much damage is happening this turn that could have been mitigated if some of you didn't roll literal garbage.

We are amazingly consistent, too bad not in a good way.
>>
>>5500077
Yeah, I was getting ready to submit a written apology for suggesting that the enemy initiative rolls be split up until their eastern force rolled a 3. It really is amazing how dogshit our luck with this is.
>>
>ARTILLERY- [1, 8, 5, 2, 8, 4, 5, 9, 3, 8] x2 Friendly Mortars attack Belyaeva, ATK 3 vs DEF 4+3, 9+ to Hit. 1 hit.
>ARTILLERY- [6, 8, 4, 3, 5, 5] x1 Enemy Mortars attack Ferrari, ATK 3 vs DEF 2+3, 7+ to Hit. 1 hit. [Squad 4 takes 1 Damage]
>INI 14- pp41 T-8U Ace Strelzyienev-[7, 7, 7, 7] Attacks J-6 Oberhemd. ATK 4 vs DEF 1, 2+ to Hit. 4 hits. PRC 4 vs ARM 1 results in extra damage. [Vehicles 1, 2, 3, and 6 knocked out, Oberhemd is now Wounded]
>INI 14- Wester- [3, 4, 9, 3, 8, 3, 1, 10] Attacks an Suppresses ff33 Ved’Miy Ace. ATK 2+1 vs DEF 4+3- 9+ to Hit, 8+ to Suppress. 1 Hit, 2 Suppression.
>INI 14- Oberhemd- [2, 6] Attacks mm44 T-8R. ATK 2 vs DEF 4+2, 9+ to Hit. No Hits.
>INI 12- Wesker- [8] Attacks pp18 Krasnyy. ATK 6 vs DEF 3+2-2. 2+ to Hit. 1 Hit- PRC 7 vs ARM 5-2, +2 Damage. 1 Target destroyed.
>INI 12- Raine- [10, 10, 2, 10, 9, 6, 4, 3, 2, 2, 4, 5] Attacks hh37 Twaryian Reserve Fusiliers. ATK 2, 2+1, vs DEF 2+3, 8+, 4+ to Hit. [Incendiary ignores cover] [Knife Fighter makes all hits critical] 4 Grenade Crits, 3 Flamethrower Crits. 3, 2, 2, 3, 2, 2, 2 Damage. 3 Targets destroyed.
>INI 11- Eschenz- [5, 5] Attacks kk47 T-8U. ATK 2 vs DEF 1+2-2, 4+ to Hit. 2 Hits, target knocked out.
>INI 11- pp18 Krasnyy’s Pan-B- [5] Attacks C-6 Rheiner, ATK 5 vs DEF 1+2, 3+ to Hit. 1 Hit. [Vehicle 4 is hit and knocked out]
>INI 11- qq20 Taken Pan-H- Fires smoke.
>INI 11- ii30 Twaryian Reserve Fusiliers- [2, 1, 8, 8, 7, 5, 1, 7] Attacks D-3 Ferrari. ATK 2 vs DEF 2+3, 8+ to Hit. 2 Hits. [Squads 2 and 3 take 1 Damage]
>INI 11- gg30 Twaryian Reserve Fusiliers- [7, 1, 10, 9, 6, 8, 9, 6, 4, 3] Attacks D-10 Von Bern, ATK 2 vs DEF 2+3, 8+ to Hit. 1 Crit, 3 Hits. [Squad 1 crit for 2, Squads 3, 4, 5 take 1 damage]
>INI 11- Gabriel- [8, 6, 1, 4] Attacks mm44 T-8R, ATK 3 vs DEF 4+2, 8+ to hit. 1 Hit- Extra damage +2 from PRC 5 vs ARM 1, 1 target destroyed.
>INI 11- Vix- [7, 3, 9] Fires and Maneuvers against ff33 Ved’Miy ace. ATK 4 vs DEF 4+3, 8+ to Hit. 1 Hit.
>INI 10- ??? Tanks- [9, 1, 2, 2] Attacks D-8 Vilgerson. ATK 5 vs DEF 2+2- 4+ to Hit. 1 Hit, 1 Explosive Damage. [Squad 1 takes 1 Damage]
>INI 10- ??? Infantry- [9, 7, 8, 8, 3, 8, 7, 7] Attacks D-8 Vilgerson. ATK 4, 5 vs DEF 2+2, 5+, 4+ to Hit. [Multi-LMG gives advantage to its attack]. 7 Hits. [Squad 3 takes 1 damage and is destroyed, Squad 5 takes 3 damage, Squad 2 takes 2 damage, Squad 4 takes 1 damage]
>INI 9– ff33 Ved’Miy Ace Belyaeva- [6, 10, 7, 3, 4, 2] Attacks D-6 Wester with 3 subunits, C-1 Vix with 2. [Vix has maneuvered out of attack range] ATK 4 vs DEF 4+1+3, 9+ to Hit. 1 Crit. [Squad 2 takes 2 Damage]
>INI 9– gg33 Ved’Miy Platoon- [6, 10, 4, 2, 10, 3, 4, 10, 4, 6] Attacks D-6 Wester, ATK 2 vs DEF 4+1+3, 10+ required to hit, no crits. 3 Hits. [Squad 1 takes 2 hits, Squad 3 takes 1 hit]
>ARTILLERY- Enemy mortar lays down smoke
This was done before I had to get to work, there are errors- I think they're mostly fixed in the move phase.
>>
>INI 9– mm44 T-8R- [10, 2, 2, 6] Attacks J-6 Oberhemd. ATK 2 vs DEF 1, 4+ to Hit. 1 Crit, 1 Hit. [Vehicle 5 knocked out, Vehicle 4 damaged]
>INI 8- oo40 T-8Us- [3, 3, 8, 8] Attacks J-2 Gabriel, 2 ATK vs 3+2 DEF, 8+ to Hit. 2 hits. PRC 4 vs ARM 2, +1 extra damage. [Vehicles 3 and 4 Knocked Out]
>INI 8- Krogh- [8, 9, 5, 6, 6, 2] Attacks hh37 Twaryian Reserve Fusiliers. ATK 2 vs DEF 2+3- 8+ to Hit. 2 hits, 1 target destroyed.
>INI 8– hh37 Twaryian Reserve Fusiliers- [4, 8] Attacks D-5 Raine, ATK 2 vs DEF 2+3, 8+ to hit. 1 Hit. [Squad 2 takes 1 damage]
>INI 8- Rheiner- [4, 5, 6, 10, 5, 7, 3, 4, 4, 6] Attacks pp18 Krasnyy, superior armor requires 10 to hit. 1 Hit.
>INI 7- Zufalligdorf- [3, 10, 2] Attacks pp40 T-8Us, ATK 5 vs DEF 3+2, 5+ to Hit. 1 crit. 1 target destroyed.
>INI 7- Von Bern-[1, 2, 5] Attacks Miss- Reserved Healing applies to Ferrari and Self
>INI 6- Gauthier-[2, 4, 4, 2, 2, 6, 5, 3, 9, 3, 1, 8] Attacks gg30 Twaryian Reserve Fusilier and gg31 T-8MG. 2,3 ATK vs 2+3 DEF, 1 DEF [Incendiary ignores cover]. 8+ to hit, 3+ to hit. 3 Crits on T-8MG, 3 targets destroyed.
>INI 6- Ferrari-[10, 4, 8, 1, 2, 6, 1, 2, 2, 10, 3, 6, 2, 10, 1, 4, 7, 10] Attacks ii30 Twaryian Reserve Fusiliers- ATK 2, 3 vs DEF 2+3, 2. 8+, 4+ to Hit. 2 Crits, 4 Crits. Enemy unit wiped out.
>INI 5- Franziska- [9, 9, 7] Attacks oo40 T-8Us, ATK 4 vs DEF 3+2, 6+ to hit. 2 Hits, +2 damage from PRC 5 vs ARM 1. 2 targets destroyed.
>INI 4- Totmann- [8, 10, 3, 8, 10] Attacks pp41 T-8U Ace, ATK 2 vs DEF 3+2, 8+ to Hit. 2 hits, 2 crits. Triumph of the Biter, +1 PRC. 2 targets destroyed.
>INI 4- Martins-[8] Attacks mm44 T-8R. ATK 4 vs DEF 4+2, 7+ to Hit. 1 Hit, PRC 5 against 1 ARM, +2 damage. 1 target destroyed.
>INI 4- Lutzow-Spelinger- Attack blocked by smoke!
>INI 3- Sikorsky- Attack blocked by smoke!

-----

The battle continued to be a whorl of chaos, forward progress and stubborn opposition, the only certainty was in one’s own particular position. Even the northwest, where there was relatively few enemies, Krasnyy and his band, as well as Rheiner and Fiskersonn, danced circles around one another as support from afar was spoilt by cover deployed by the smaller companion tanks. Vilgerson raced for the vicinity of the airship…and found even stiffer opposition ripping through the platoon. Whoever was there had absolutely no qualms about using force to drive away any Vynmarker forces close by- but, they were finally identified.

Men in splotchy green, grey, and black camouflage, round, flat topped helms, and judging from the amount of fire they put out, equipped with an unreasonable amount of automatic support weapons. They weren’t Twaryian- not whatsoever.
>>
“Vilgerson, watch yourself!” Yule was uncharacteristically distressed when the description of the deteriorating situation was relayed to him, “Those are Caelussian Paramarines, they have to be! I have no idea why they’re here, but I…I thought I saw them, there were rumors. That they’re true is very, very bad. Damn…” He bit back his words as though he expected the Countess to interject- but she was not around, and he quickly realized it. “Don’t be a fool. You can’t take them on by yourself. There’s something wrong here, that we shouldn’t rush into.”

In Kobberhus, meanwhile, two portions of Twaryians were pushed backwards, slaughtered and driven back, scattered, whilst an unusual pocket remained fiercely resilient. They were different from the rest, and the even the well-equipped Wester, his men outfitted with armored breastplates and self-loading rifles, was having difficulty with this enemy’s onslaught. It was all his men could do to force back each determined assault with saturations of machine gun fire. Targets made themselves known only seldomly, and most of the time, shots were fired where the ripping crackle of submachinegun fire had sprayed into a squad’s cover only moments before, no enemy actually visible.

It was bad, Wester knew- his squads were growing smaller and smaller, while little damage seemed to be being inflicted on the enemy even as the area they occupied was practically drowned in mortar fire. Most of his men were wounded, many were low on ammunition even as couriers continued to bring up more from the trucks. A respite soon arrived- but not a welcome one. A smokescreen descended from on high with the whistle of mortars- the enemy had grown tired of being forced back, and it wouldn’t be long before they were up close and personal as they’d like…

-----

”Hmm…disappointing. I hoped more of their tanks would come here.”

“Orders, Captain Strelziyienev?”

“The one in the open. Take them out, shoot to disable. If they run, let them go.”

“Yes sir. But…”

“There’s no pride or triumph in butchering a helpless enemy. Dismantle their vehicles. Destroy those who are a proper threat to you. Murder is not mercy the Judge would smile upon us for. Now, fire at will.”


-----
>>
It only took moments. Oberhemd’s platoon almost vanished in a storm of fire, the lightly protected tank destroyers torn to shreds, their crews leaping off and ducking down, crawling and shouting in chaos. Rot himself suffered an ugly wound to the leg, and lay sprawled on the ground. In his years of mercenary work, there’d never been such an unlucky event as this…

Well, in a way, better him, and these vehicles, than the others. Their vengeance was had- the counter-fire was ruthless, and many of the enemy’s guns were silenced. Yet, as the mercenary officer had one of his less wounded crew heave him to a slouch behind the sagging wreck of his vehicle, he looked through binoculars- listened- more were coming. If the next barrage was like the last, it would be even wore than things were now…Martins’ tanks had been shot to pieces, Franziska Vilgerson’s tanks were in bad shape, and one of the more formidable tank hunting squads, that apparently had been fearsome in the last mission, had been reduced to half its vehicles in the exchange of fires.

And he had a feeling that whoever had come to get them hadn’t even pulled out all they had, yet. What would happen if the enemy came out on top here? It wouldn’t have been the first time in his career that Rot Oberhemd might be forced to flee, but unlike every other time, he couldn’t be sure of what to do if the flank collapsed…
>Oberhemd may withdraw or commandeer the last vehicle

Away from the massacre in the field, Lieutenant Fenrickrieger urged his horsemen forth through the woods, ahead of tanks coming up from the rear, when suddenly…he was amongst Twaryians. In the midst of them. There was a pregnant, deadly pause as every party there realized the situation all at once, at the same time. Kohlkopf’s hand sprang to his carbine, and he found himself wishing for the lance of his fantasies in such a situation as this…
>Roll initiative against the enemy! Whoever gets a higher score gets a free attack round.

Von Eschenz had slightly better luck, once again finding an enemy in the process of withdrawal, but as infantrymen, they were far more prepared for armored cars- he spotted the long barrels of anti-tank rifles being waved about. The VpK-2 could resist such from the front, but they were dreadfully close…
>Turn is Open

Tentatively saying that the most chaotic turns are hopefully coming to an end- with luck, I won't be taking two days between updates anymore.
>>
>>5500159
What are the Paramarines SW of the airship armed with? Can't see it properly.
>>
>>5500159
Tanq, I wanted to use my peacefields to to turn one of my hits into another crit, is that not how that works or what?
>>
>>5500154
>>INI 8- oo40 T-8Us- [3, 3, 8, 8] Attacks J-2 Gabriel, 2 ATK vs 3+2 DEF, 8+ to Hit. 2 hits. PRC 4 vs ARM 2, +1 extra damage. [Vehicles 3 and 4 Knocked Out]

Tanq I'm gonna have to uhhm actually you I think.

Gabriel is Level 2 so he has +2 Defense. He's dug into cover so he has +3 Defense. His Base defense is 2.

His total defense should be 7 vs 2 yeah? That would 7 Defense - 2 Defenc = 5 Defence. 5 Base to hit + 5 Defence = 10+ to hit.
>>
>>5500185
>His total defense should be 7 vs 2 yeah? That would 7 Defense - 2 Attack = 5 Defence. 5 Base to hit + 5 Defence = 10+ to hit.

Feck I just woke up. 7 Defence - 2 Attack.

Anyway, the little bastard's gonna outlive me, especially with my usual tactics.
>>
Rolled 8, 4, 7, 8, 8, 4, 1, 10, 3, 1, 2, 3, 6, 8, 7, 2, 6, 1, 6 = 95 (19d10)

>>5500159
>Take Prisoners (-1 Initiative, -1 Attack)
>Attack Western enemies with rifles (Knife Fighter)
>Attack Western enemies with flamethrowers
>Move West

>>5500159
[Can you make it more clear where the gates are into the castle tanq or can I just have my men scale the walls?]
>>
>>5500194
>>5500159
>8
Initiative

>4, 7, 8, 8, 4, 1
Rifle Attacks

>10, 3, 1, 2, 3, 6, 8, 7, 2, 6, 1, 6
>10,2,6,8,6,6
Flamethrower Attacks

I hope for their sakes that they have Defence 1 and those rifles hit since if they don't the flamethrowers come out.
>>
>>5500186
>>5500185
>>5500152

Fuck I'm dumb, I forget that you added defence already, I need to give it a few minutes before posting after waking up. He'd still make it though, wouldn't he?

Base 1 Defence + 2 Vet Defence + 3 Dug in Cover (Martins dug him in like 2 turns ago). That's 6 Defence vs 2 Attack. 4 Defence + 5 to hit, that would be 9s to hit and the T-8Us only rolled 8s.
>>
Rolled 6 (1d10)

>>5500156
I need smoke shots South and south east of my position
>Dismount
>Initiative
>Cover my S, SE, E, SW in smoke
>>
>>5500202
Ah fuuck lets hope Those arty shots get there or they roll terribly on their initiative
>Move N
>Move N
>Move N
>Move N
>>
>>5500159
>Fire on recon to my North East
>Pivot West
>Move West
>Move North West
>Pivot North
>>
Rolled 8, 2 = 10 (2d10)

>>5500216
>>
Rolled 8, 9, 3, 6 = 26 (4d10)

>>5500159
>Shoot the ace (+3 init from stationary, +2 from exp, 3x
50mm at +3atk)
>Help C-7 dig in if she's still there
>>
>>5500226
Correction - +1 init, not +3
>>
>>5500159
>>5500159

Burnt pork and iron. The smell had only just started getting to Alvin after he'd ordered his trucks to speed down the road toward the enemy command center.

The tank commander was part of his group, one of his boys regardless of her gender and the moment she lost her wingmen he'd lost his mind. It felt like everyone in his close group shared a type of insanity, Jonah Vilgerson would fly into wild rages and the other Vilgerson, Franziska, had strange ideas when it came to her machines.

Alvin's insanity was different. Unlike Jonah who's rage burned like fire, the angrier Raine got the colder he became till there was nothing left but a machine pulling the trigger and moving unflinchingly forwards amidst the chaos. Moving single-mindedly towards an objective, his lads and friends had bled for him to take

Finally getting past the worst of the fighting, the smell of burnt pork and iron only just started registering as Alvin Raine as he came back to his senses. His men followed his orders well even in his Fugue state making the platoon come face to-face with the enemy's vulnerable rear. He'd expected to meet the infantry ace on his way through the roads and he'd wanted to take her head as a prize but this would have to be good enough.

"Take them alive boys, anyone that reaches for anything kill 'em. Anyone that tries to fight back... kill 'em slow."

"Grab the mortars and shove 'em into the back of the truck."

>Adding as final action instead of digging in, I want to look the mortars. Don't need too much ammo maybe 1 shot worth if it doesn't take extra time, mostly just the loot.
>>
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>>5498048
You should have a shot into Krasnyy's front from here, I'd suggest you ventilate him before he can pull any 4D chess moves.

I'd like your thoughts on those "Peter" tanks moving along the traintracks too.
They should have either range 6 or 7, depending which Howitzer they're using, so we're both currently in range to take fire if they turn hostile this turn, though I don't think they're currently flanking us, so I'd be safe at least if those are the 8cm howitzers.

Jumping off the road northeast and hugging the base of the hill would put us far enough away as to be safe from flanking altogether but slows us down to a minimum of 3 turns travel to reach the railway, so it's not very practical.

If you drop back southwest two squares and let them continue east you could keep out of their range and flank their approach.
If I move up the road now and they go hostile, I'm guaranteeing to get flanked and that negates my ARM parity with howitzers, so I'd be better off following you back off the road as well, then.
>>
>>5500250
Pretty sure those are the actual Peters.
I think things are already dicey at it is without tanq throwing more stuff at us .

More importantly we need as many people as we can to take the airship from those Caelussians and that means getting there ASAP rather than get attrited in piecemeal.
>>
>>5497981
>>5500159
You forgot D-8's smoking action last turn
>>
>>5500259
It's reflected in the movement phase pic but not the fire phase one as far as I can tell.
>>
>>5500250
They hit Rheiners position with smoke to protect him a turn or two ago, so I think they're friendly.
>>
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>>5500263
Image ref is the visualization of the supposed smoke dump
>>
Rolled 5, 2, 4 = 11 (3d10)

>>5500159
>Initiative
>PC Unit: Fire 7.7cm Cannon Piercing on qq19
>Sub Unit: Fire 7.7cm Cannon Piercing on qq19
>Move NE
>Move NE

>>5500250
I was gonna go ahead and take Krasnyy out yeah.
I plan on hugging and climbing the hill. Even if it's slower, being there seems to provide good places to take shots at various pockets of enemies assuming I don't run into anything too nasty waiting for me when I make my move.
>>
>>5500265
>>5500250
>>5500255
Yeah plus Kransyy asked you to shoot them so they're probably friendly.

That being said, don't let them get to the Airship. It's mission failed if they do so like... maybe have C-6/Countess and J-1 stall them.

C-2 and C-3 need to help capture the Airship since Vilgerson and R-2 aren't taking that, especially against Heavy AT which I assume is 25mm since it's been mentioned when I asked about infantry AT.
>>
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>>5500103
Just wondering Kannenpflanze would you be willing to head NW to provide overwatch fire if the Paramarines shift south?
>>
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>>5500270
Keep in mind, even though you'd have the range from the hill to hit the artillery and the paras around the airship, the extra elevation doesn't allow you to shoot over the terrain between you and the enemy. You can only hit them if they go east or come to the southern edge of the buildings
>>
>>5500270
>>5500284
Agreed, if you want cover just head along the road to where Rheiner is now and you can snipe from there.
>>
>>5500284
>>5500289
Fair enough I suppose.
We have all these nice roads around. Might as well make use of them.
Here's hoping things are still progressing in 2 to 3 turns.

>>5500159
>>5500270
Change to
>Initiative
>PC Unit: Fire 7.7cm Cannon Piercing on qq19
>Sub Unit: Fire 7.7cm Cannon Piercing on qq19
>Move N
>Move NW
>Move N
>Move NW
>Move N
>>
>>5500276
Yeah, sure. I can do that, seeing as there doesn't seem to be anyone in the castle and it'd take me too much time to pivot around and drive into that open space just south of the keep to help our infantry out.
>>
>>5497926
>A precedent for redirecting shots would be worse for you than the enemy's ability to also use it for that purpose, I think.
Given that every other enemy (including tanks none-the-less) have smoke and our only units with smoke are infantry, and the fact that so many enemies somehow have a bonus to initiative on top of that, makes me think that no, the precedent would not be worse for us than the enemy.
>>
>>5500315
Those tanks have smoke because they are most likely mounting the 5cm howitzers, which are literally useless for anything else.
>>
>>5500312
Cool.
>>5500315
Might be planning to move NW into the smoke where your platoon is atm, you planning to advance this turn or staying?
>>
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>>5500159
>No Spotting
>No Shooting
>Moving NW, N, NW, N to [kk19]
>>
>>5500319
I'm seriously considering staying put in order to spoil shots that Krasnyy and the PanH's probably are designating me with right now, which would not only waste their turns but prevent further damage to me.
>>
>>5500370
Tbh I'm kinda wary about Krasnyy somehow surviving due to his token and popping into the smoke to your left. Am seriously considering just reserving fire this turn but this might turn into a situation that we have to rush the objective otherwise we fail all of them.
>>
>>5500370
How can Krasnyy's unit even hit you? You might be out of their frontal arc because of the smoke next to the square you're in.
>>
>>5500370
>>5500374
I'm anticipating him surviving, so I've stopped a tile short on the road to potentially shoot at next turn him while J-4 continues north.
If R-3 moves east somewhere between you two I should be able to hold him up if he tries escaping southward.
>>
>>5500370
Oh actually C-4 can just about hit Pan-H.
>>
>>5500374
The smoke disappears at the end of this turn, and if he does do that, the TDs will rip him a new one.

>>5500381
I am quite easily in their frontal arc, Krasnyy has a turret. But if I don't fire, Tanq's ruling has been that I am not able to be fired on.
>>
Rolled 1, 3, 10, 1, 2 = 17 (5d10)

>>5500392
Oh yes because it's an instant smoke right? Then:

>>5500159
>Reserve Fire

Make sure the bastard is well and dead then we push as one.
>>
>>5500395
Ignore the dice, but Judge above I have zero faith in the cursed things right now.
>>
>>5500396
I love the hate I feel for the dice consistency this game.
>Jagers and Cuirassiers roll 1 on almost every initiative roll
>7, 8, 9, 10's on damage rolls aplenty
>can't deal any of the rolled damage due to shit initiative making them all die before they take any actions

>my platoon
>consistently roll high initiative
>roll overwhelmingly 1's, 2's, 3's on damage rolls
>go first but never deal any damage because this reserve division has higher veterancy infantry units than our whole army does, making it impossible to hit them while in cover
>>
Rolled 5, 8, 3, 7, 7 = 30 (5d10)

>>5500159
Kannenpflanze had popped out of the turret to cool down—in both senses of the phrase—as his platoon approached the keep. To his east, Kobberhus was taking on an apocalyptic character: pillars of black smoke rose and threatened to blot out the sun, the ceaseless staccato of gunfire mingled with explosions of both grenades and mortar shells, and then there was the matter of all the bat-eared devilspawn it was crawling with. Kannenpflanze watched the trio of m/28s bank right and didn't feel a particularly gnawing urge to follow Lieutenant Splitterschwert into that inferno—especially not with his ponderous beasts. His loader, Jahnke, had also popped his hatch and joined him in keeping a lookout for any bat-ears lurking on the castle walls when a request for aid against a new enemy in the vicinity of the airship came from C-2.

"Caelussians, sir?" Jahnke asked, sounding somewhat nervous.

"Yes, Para-something-or-others, too, at that." Kannenpflanze shrugged. "Only a matter of time, I suppose. Pass the binoculars," he said, before switching to the intercom to inform Krausenfeld—his driver—of their new destination. He was observing the battle by the airship and apprising the rest of the platoon of their new task when saw Rheiner's platoon, a pair of recon cars, and a sole enemy heavy tank engaged in a mutually-confounding dance further to the west.

"What are they doing?" Kannenpflanze snorted and was about to direct the rest of his platoon's attention towards the farce, only to have his attention captured by two dark shapes moving across the railway—just barely in range of his 7.5cm guns. "Krause! Krause, stop!" Kannenpflanze yelled into the intercom. "Jahnke, get back down there and load AP. Gunner, tanks to our front!"

>Sacrificial spotting die
>Initiative
>3x7.5cm targeting Pan-H at rr20
>Movement: 2xNW

>>5500389
Here's a hoping my initiative isn't absolute garbage.

>>5500392
Does that still apply if you shoot the Pan-Hs instead?

>>5500395
>Rolled 1
Pain.
>>
>>5500412
Yesss, the sacrificial spotting die worked and appeased the bloodlust of the dice gods.
>>
>>5500412
>Does that still apply if you shoot the Pan-Hs instead?
Yes it does, it's interpreted as "peeking out of the smoke to get your shots off"
>>
>>5500426
Ok, gotcha. I thought it applied in cases with weird geometry like what's between you and Krasnyy.
>>
Rolled 4, 6, 6, 9, 7, 7, 1, 7, 7, 8, 2, 2, 10 = 76 (13d10)

>>5500159
Let it be known that I follow the orthodox dice gods and will be rolling no "sacrificial spotting dice", as I view it a manipulation of their divine will. That first time doesn't count.

Fire:
Target Infantry at gg32 with Assault Armament and Flamethrowers, Knife Fighter triggers.
>1 Dice for Initiative.
>8 Dice for 4 sub-units Multi-Attack 2 with Assault Armament, Light
>4 Dice for 4 sub-units Flamethrower attacks, Heavy.
I saw the dice in my roll resolution only took the first 4 flamethrower dice, so I'm assuming its only these 4 dice for now.

Movement:
>None

Resolution:
>Check the fortifications. Pray. Again.
>>
>>5500451
I am a bit unsure if this attack even goes through since they are in smoke, but I know it has been said you can get attacked back if you attack while in smoke so I am going for it anyway.

Also I am not sure if smoke and cover bonuses combine to make those 7's not hit, but if they don't, then I would like to burn my Peacefields token for that
>+2 to Own Attack Roll
>>
Rolled 3, 1, 1 = 5 (3d10)

>>5500159
Ulf's nerves have started to fray a bit. Enemies all around him, yet he isn't shooting. Still, atleast he isn't get shot -at-. He grumbled under his breath and then spotted the enemy vehicles move closer to the downed airship.

He whistled as if he just saw a pretty new car or woman. He appreciated the chance to finally shoot at something.

"Lets see if we can bag us some Bat-Ears."

>Ini
>Two 3.7cm shots at 25vv (the armour behind the airship)
>Pivot N, Move NE, Move N, Pivot E
>>
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>>5500473
>these rolls
>>
>>5500474
Oh, this one's actually upsetting.
>>
Rolled 1, 3, 4, 8, 6, 2, 6, 10, 8, 5, 10 = 63 (11d10)

>>5500159
>Fire HE Cannon on infantry to my North
>Fire MGs and Flamethrower at the Infantry to my North (Last two rolls are Flamethrowers)
>>
>>5500483
>Rolled 1
You've got to be fucking with me.
>>
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Rolled 7, 8, 2, 1, 8, 7, 9, 6, 9 = 57 (9d10)

>>5500159
it was just as soon as the smoke had cleared, thoughts of staring down tanks still fresh in her head, that she had given the order to fire on the lone enemy. It was a surprise the red turret was still standing, and an unpleasant one at that given she and her lads were a likely target.

She herself wasn't quite sure how or when, but Freya found herself with the memento she'd taken from Rozov between her teeth. Thorns jabbed her lips, her cheek, her tongue, but she hadn't paid any mind to it as a sense of instinct moved for her. Funny ideas had come to scoot the pain away as she lightly chewed. "Aye, it would be nice to be killed by a beautiful woman, wouldn't it?" She thought, "And it would be 'most embarrassing' to die to a prick who can't tell head from ass."
---
Readying [Rosebush Token] and [Red Dust] in case of incoming tank fire

Fire:
>Initiative
>x4 13mm Heavy Machineguns [Multi-Attack 2] against Red Ace Krasnyy

Movement:
>Move NW
>Move NW
>>
Rolled 5, 6, 1, 5, 1, 6, 8, 7, 4, 7, 4, 7, 10, 4, 2, 1, 7, 6, 5, 6, 9, 1, 4, 10, 4 = 130 (25d10)

>>5500159
Taking advantage of a brief pause in their advance, Adrian watched through a gap in the buildings as Lt. Splitterschwert's recon tanks rolled by on their flank in the shadow of the castle walls. He had to admit that the little tank looked rather handsome and capable despite its size, and his recent lessons on the vulnerability of fighting as infantry made him appreciate the idea of armor protection. Maybe if he survived this war he would request to be transferred to an armored unit.

The pause also gave him a chance to pay attention to his rather neglected radio. The battle sounded like absolute chaos around him, and he knew other platoons were in trouble- there were reports of enemy armor reinforcements, ambushes from tank aces, Caelussians...? So far Adrian had been taking the privilege of ignoring the larger battle situation and focusing simply on clearing the town ahead of him block by block, but he wondered how long he could remain ignorant before those problems became his as well.

At least he was making progress. His men had quickly adapted brutal but efficient tactics for clearing the streets of Twaryians. Submachinegun fire covered the windows of suspect buildings while flamethrowers moved up and poured fire into every available opening. The interiors of the buildings burned easily, and in little time they would become a smoke-filled uninhabitable husk which his men could safely bypass. Adrian wasn't sure how his men had learned these tactics so quickly; he certainly hadn't taught it to them in their uninspired militia training. But he supposed experience was the best teacher after all.

Not that his men weren't taking casualties along the way. The enemy always got a chance to fire through an unnoticed window or alleyway, and one of his men caught in the open by enemy submachinegun fire stood little chance. They were also being shelled by mortars now, and despite the cover of the buildings a few lucky shells found their mark. At least they weren't suffering from Twaryian tricks. Rumors had filtered down the line that the enemy were fanatical zealots and, apparently, women. His men took few opportunities to confirm this for themselves, as most of the Twaryians burned in the buildings or were gunned down while fleeing out of smoke-filled doorways. His men were more inclined to put a coup de grace to the fallen enemies as they passed rather than stop to take prisoners or help the wounded, and Adrian didn't disagree. There wasn't time for it in any case; the din of fighting in the town ahead grew louder, and his men collected themselves from their temporary pause and went once more into the attack.

>Attack the enemy in hh31 with assault armaments and flamethrowers
>Continue to bring my trucks up into the tile with my infantry if they aren't already; no movement for the infantry
Rolls in order are: sacrificial spotting die, initiative, assault armaments, flamethrowers
Also it's not reflected on the map but I should be dug in.
>>
Rolled 5 (1d10)

>>5500498
whoops missed a die
>>
Rolled 9, 5, 7, 2, 6, 2 = 31 (6d10)

>>5500159
I, for one, manipulate Divine Will all the time. Therefore I believe in no orthodoxy and will try to routinely pour one out to the only entity that has listened so far.
>Turn
Rolls: init, spot, 3x 8mm MG, for ya boy Satan
>Fire: SUPPRESS Infantry at hh32
>Move: E, E, E

Walter briefly turns to Kannenpflanze's leviathans of the land, fires off a slow wave to the departing tank commander and internally seethes at just how cool his tanks are.
--

I know there's a T-8 MG lurking near Krogh, and I'm pretty sure there's an armored car that just slipped closer to Raine. We should not forget about them, especially if one of them tries to head down the road and flank the Eastern force. As much as I want to recon the back of the castle, I'm going to go poking for them.
>>
>>5500154
>>INI 8- oo40 T-8Us- [3, 3, 8, 8] Attacks J-2 Gabriel, 2 ATK vs 3+2 DEF, 8+ to Hit. 2 hits. PRC 4 vs ARM 2, +1 extra damage. [Vehicles 3 and 4 Knocked Out]
Just a reminder, Gabriel's units survive this since Dig In + Cover is +3 and he's been dug in a couple turns ago plus 3 Defence is 6 defence total not 5.

Also I don't know when I'll have the chance to ask him about his turn since he's out this afternoon and we'll be out most of the evening so it's basically a Bot.

>Fire on the recon units to the direct North if they're in line of sight.
>Reserve fire to hit the recon units to the direct North if they're not in line of sight
>>
Rolled 10, 5, 8, 1, 10, 10, 1, 10, 10, 6, 9, 3, 5, 10 = 98 (14d10)

>>5500159
>Initiative
>Spotting roll if I can, using taller buildings to get a good vantage point
>x6 Grenade, x6 Flamethrower to clean up infantry to my west
>Dig in, look for any good places to hide and ambush tanks
>Reserve movement
>>
>>5500539
>these rolls
>>
Rolled 3, 2 = 5 (2d10)

>>5500159
Eberhardt will keep driving north towards the crashed Airship. Looks like we are going to need bodies to assault it in the near future.

>Roll Initiative
>Roll Spotting
>Move: N, N, N
>Fire: None
>>
>>5500159
>Reserve fire with 5cm cannons and 13mm Pintle Gun on closest target *once the smoke clears*, do NOT peek out from the smoke
>Dig in
>>
>>5500159
Commander of tank knew they would get Vix angry if they didin't help other when able. To avoid said outcome they started to seek position to assist with the ace and others.

>Move: ee36 rotate west
>>
>>5500574
Here is the issue with that action, next turn the smoke will not disperse and there is a chance that next turn krasnyy could try to flank you in the smoke.
If you really don't want to get shot but still want to fire, do Fire and Maneuver because you want to remain stationary anyway, meaning you can shoot and scoot next turn and not be fired upon.
>>
I was basically a corpse for eight hours. Guess there's no time like the present to try and catch up. Though it's definitely going to be another late night update, hopefully not a Sunday one, even though that is the planned skip day.

>>5500167
Technically, you shouldn't know. Yet. They didn't shoot it, after all.

>>5500171
I didn't catch the intent- it didn't seem declarative to me. I can go back and apply it.

>>5500194
The gates are at mm31 and kk29. The walls make it so seeing in at anything inside isn't possible from outside- not if it wanted to remain hidden, at least.
>>5500201
It's been hard to keep track of multi-turn stuff over time, so sure, I'll go back and reverse that. And apply anything else that happens because of it.

>>5500259
It'd be easy enough to put in again- but he said something like not wanting to dismount, or something like that, back here->>5499978

>>5500315
>Given that every other enemy (including tanks none-the-less) have smoke and our only units with smoke are infantry,
They do not. Only units that have weapons with the smoke tag are able to use it, and only one enemy vehicle type on the map has one of those.
>and the fact that so many enemies somehow have a bonus to initiative on top of that
They have different experience levels. The first point of experience gives +2 initiative.
>>
>>5500604
The smoke disperses at the end of this turn's firing phase, so when it comes down I will be able to fire. Also, doing fire and maneuver wouldn't prevent Krasnyy from doing that flanking maneuver, which I'm not particularly scared of because him doing that would mean he is severely flanking himself to our guns to the south.
>>
>>5500608
>Only units that have weapons with the smoke tag are able to use it
And units with Smoke Grenade Racks, which is what I had been assuming units were using. Good to know I just happened to have poor smoke luck.
>>
? Are the AT's in my tile alive? If so I'd like to melee them and seize the guns.
>>
Rolled 4, 7, 4 = 15 (3d10)

>>5500159
Well fuck those guys I guess. I assume since they're withdrawing, I don't have to roll initiative?

>Fire Hull MGs and 3.7 cm cannons at enemy infantry
>move to mm47
>spotting roll for next turn
>>
>>5500618
They are. You're in each other's faces. If you roll better initiative you get a free round of attacks- and if you don't, they get one on you.
>>
>>5500621
"Withdrawing" is narrative. If you make a shooting action, you do have to roll initiative.
>>
Rolled 6 (1d10)

>>5500621
>>5500624
Shit fair enough
>rolling initiative
>>
>>5500610
Doesn't smoke last two turns?
>>
>>5500608
please do apply it.
>>
>>5500636
Yes, it started last firing phase, and this will be the second firing phase, which it will end after.
>>
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>>5500668
It was deployed in turn 7, in turn 8 it will remain active and on turn 9 it will go away, plus going back to your previous point - >>5500610 using FM you would at least be able to move in a direction to avoid a potential flank.
>>
Turn amendment-
>Dug in bonus applied to Gabriel's defense
>Peacefields token expended to add +2 to Totmann's attack rolls.

So this ace managed to just get owned without showing off his trick- good job, Totmann, though to be fair, he was basically the perfect counter against this guy. We can cover the narrative fix with the actual next turn update.
His Serpentfang Token adds +2 Pierce to a cannon or ATR attack, to note. Somewhat of a spoiler but not really, the way most of the tanks went was cut off as a potential route for the AT force to go by one of the minor ops.
>>
>>5500679
As a note, just to put it out there, whenever post-move resolution rolls around, I presume any dismounted infantry dig in by default. It's a pain to mark everybody as such, but since it's a free action there's little reason not to.
>>
>>5500679
Nice! BTW can I shoot at the T-8R platoon at mm39, or is he hidden by terrain features?
>>
>>5500679
Huh, I guess these guys were the reason the right flank op was so difficult requirement wise?
>>
>>5500687
As it presently stands in the present picture, you would be able to, though they'd get a cover defense bonus.
>>
>>5500692
hmm, It's still flanking though, right? So +2 -2 meaning a net neutral on their defense.
>>
>>5500688
That's a secret.
>>
Rolled 1, 1 = 2 (2d2)

>>5500621
forgot to roll explosive
>>
Rolled 5, 4, 2, 6, 1, 2, 10 = 30 (7d10)

>>5500159
>>5500679

Totmann lowered his binoculars as two contradictory emotions warred inside; pride for having dispatched what he knew had been a most fearsome opponent so fast, with such difficult shots no less! Shame and guilt for having done so too slow to save Oberhemd's platoon from getting mauled. He could only pray to the judge that he had not gotten him killed aswell, though he feared he had. Suddenly he spots motion; something more is moving inside of the village, although he caught only glimpses, aswell as a platoon of T-8R's moving past the village on the west. Difficult shots, partially hull down from the crest, however their thinner flank armor is still exposed...

"Men, shift target, west of the village on the crest. Fire at will."

He looks away from the T-8Rs and shifts his gaze towards where he thought he had spotted contacts in the village. He was sure there were more T-8Us around to be dispatched...

>Turn and rolls in order:
>Initiative
>Spotting
>4 ATR and 1 4cm gun shooting at the flank of the T-8R in mm39 (4cm gun shoots last, although it doesnt matter this time)
>help C-7 dig in
>>
>>5500679
Just to clarify Tanq, Belyaeva and I no longer have LoS to each-other due to the Smoke, right?
>>
>>5500727
+3 to initiative (and spotting?) because I havent moved for a turn.
>>
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>>5500671
This is not how smoke works, it will go away at end of firing phase this turn. Tanq has already explained this earlier, but I can't be bothered right now to find it, so I'll show you through pictures how it's already happened this battle.

See pic related for just before they deployed their first smoke.
>>
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>>5500805
They deploy their smoke and this is the next turn.
>>
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>>5500806
And next turn, where you can see the smoke has dispersed and they deployed new smoke.
>>
Rolled 3, 8, 10, 1, 7 = 29 (5d10)

The opportunity to fix bayonets and take the lance to the enemy like knights of old finally arrived, and Kohlkopf was not going to reject it this time. "Fix bayonets" he called out. "Fire at will. Hold explosives, I want those guns intact".

Melee? the AT on my tile. Take prisoners if they surrender. Initiative die first.
>If I need to hold position to take prisoners, then do so. Otherwise, move 2 NW. I guess hitch the horses to the guns and bring them with me if that is feasible. I want to end up in a forest tile. My preference between commandeering the guns and moving is to commandeer the guns so that I can maybe get long shots against the T-8R group to my west next turn with looted steel, if that proves valuable.

>Get on the radio with Wesker and ask him how to ask the enemy to surrender and how to tell them that I've attached satchel charges to their tanks.

My unit has camouflage and knife fighter. Here's hoping that I actually move at speed
>>
Nope, my inebriated soldiers are as slow and shooty as ever.
>>
>>5500809
Ah that, tanq made a mistake then and I don't blame him, it happened before.
An example on how smoke works:
Smoke is deployed on turn 1 during the fire phase, then on turn 2 the icon turns see-through indicating that a turn has passed, and then on turn 3 it disappears after the fire phase.
So the smoke deployed at turn 6 that you showed me should've remained fully on turn 7, then would disperse next turn after the shooting phase of turn 8.

If you want to bother to look back, several other examples of smoke deployments followed the exact same ruling. If the ruling on it changed then I'd like to see where.
What I guess happened is that the smoke icon went see-through on the 7th turn on the shooting phase, indicating that it should remain until next turn, but tanq looked at the smoke icons a bit later and forgot that it was deployed on turn 6, not turn 5.
>>
>>5500159
Oops forgot to do my turn, doing it real quick i forgot

Actions and rolls in order
>Spot
>Don't shoot anything, stay in cover to not get shot
>Turn N, Move NW, Turn E
Trying to box the bastards in.
>>
Rolled 2 (1d10)

>>5500981
Bruh I forgot the roll
>>
Rolled 10, 2, 6 = 18 (3d10)

>>5500156
>Posting from work
>Fire at most valid target
>Finish digging in
>>
>>5500679
Since the ace is dead I'd like to amend my turn >>5500226
> shoot oo-40
> turn west
>help c-7 dig in
>>
Well, let's see how much I can get done. Given the starting resolution at midnight, I won't be surprised if it ends up being sunday update after all. Ah well. It might be that not everybody's made a turn either, hard to say right off.

>>5500694
Not from this angle- it would be a flank for the purposes of armor, but not for defense. A defense malus flanking requires being 90 degrees to the side, now.

>>5500734
That is correct.
>>
>>5501177
>>5500159
Right then, lets get my turn in then before the update rolls out.

>Reserve Fire (Assault Armament and Flamethrowers)
I'm not looking forward to facing this ace in CQC, but she'll be coming. And if she doesn't, all the better for me honestly.

>BOT LEHRSON
>Mount up
>Move to EE33
Moving Lehrsons fresh troops up to take hits before I lose my whole platoon.

A very shockingly advanced turn that totally required this much waiting time, I know, but there's not much else that I can do right now.
>>
>>5501209
>Moving Lehrsons fresh troops up to take hits before I lose my whole platoon.
He's got Honos, too, right? He'll be fine, whereas you're just about on the verge of death.
>>
>>5500159
>Perform first aid on my most wounded sub-unit
>Move NE
>>
>>5500950
The ruling never "changed", it was explained in thread one I believe, and has consistently followed the way I explained it. I'll look up the ruling later.
>>
Rolled 10, 2, 3, 8, 6, 6, 4, 8, 7, 5 = 59 (10d10)

Alright, initiatives-
1- Encounter Roll for Kohlkopf
2-Krasnyy's Band
3-??? Infantry
4-??? Tanks
5-Ved'Miy Group
6-West-Center Town Infantry
7- East Town Infantry
8-Recon Tanks
9-T-8Us
10-Forest Infantry+AT
>>
>>5501380
>Rolled 10
>1- Encounter Roll for Kohlkopf
Is this shit for real? At least Krasnyy's luck finally ran out.
>>
>>5501380
holy shit did I beat their infantry init? Also I forgot to mount in my movement movement so I can only move 3 N instead of 4
>>
>>5501396
>holy shit did I beat their infantry init?
To leak a bit of info, though I'm sure it can be presumed anyways, these Paramarines are hardcore fuckers, EXP level 3, their initiative is 5 with the experience bonus.
Their end total is an 8, and yours after modifier is a 9. So you managed to squeak by awful close.
>>
>>5501399
JONAH LIVES BY THE SKIN OF HIS TEEETH LET'S GOOOOOOOOO
>>
In processing, I have made a bizarre discovery.
You see, Von Eschenz has a unit integrity of 3. Yet, somehow, I put him on the map with 4 units. Curious about how long I'd made this mistake, I went back and looked.

In the 6th turn of Mission 1, Von Eschenz left the forest with 4 subunits when he had entered with 3. I presume he rolled out with a fucking ghost.

The ghost has been banished now.
>>
>>5501487
>The ghost has been banished now.
Spooky
>>
I knew we wouldn't escape the wizard bullshit for long
>>
>>5501505
Final boss of the last map is an Oblitaire
>>
>>5501510
Killing Twaryian women is a warm up. The last anon standing will need the stomach to kill the Oblitaire's dog.
>>
>>5501385
Look, we're a little drunk and electing to use a lance charge in an age of automatic weapons, so it's no surprise that we have to weather the storm on the way in.
>>
>>5501487
Skinwalkers have tanks now? This is bad.
>>
>>5501487
SUPERIOR VYNMARK SELF REPLICATING TANK TECHNOLOGY!
>>
>>5501487
Well while we're here I might as well tell you something. I'm not sure if you're using it but the stat cards have Tank Destroyers at like 5 Initiative. Having high initiative isn't weird because the tank destroyers have a lot of high vets buuuutttttt tank destroyers only have 1 Initiative.

Not sure if you buffed their initiative or...
>>
>INI 15- J-5 Wesker-[6] Attacks rr40 Pan-H. ATK 6 vs DEF 3-2- auto-hit. One target destroyed.
>INI 14- R-1 Splitterschwert- [7, 2, 6, 2] Suppresses hh32 Twaryian Reserve Fusiliers. ATK 2+1 vs DEF 2+3, 7+ to Suppress. Succeeds.
>INI 14-[9, 3, 6] J-1 Zufalligdorf- Attacks oo40 T-8U. Hits and destroys target.
>INI 13-vv25 ??? Tanks- [4, 6, 2, 9] Attack R-6 Fiskersonn. ATK 5 vs DEF 4, 4+ to Hit. 3 Hits. PRC 4 vs ARM 1- Extra Damage [Platoon is Knocked Out- Fiskersonn is Wounded]
>INI 13-mm39 T-8R- Deploys Smoke Racks
>INI 13-mm45 T-8R- Deploys Smoke Racks
>INI 13- D-1 Krogh- Overwhelms and smashes remnants of opposing infantry.
>INI -12- R-3 Unterbrust- Attacks Krasnyy- Superior Armor requires 10s to hit. No hits.
>INI 11- gg32 Ved’Miy Infantry Platoon-[1, 5, 7, 2, 9, 7, 7, 4, 4, 8] Attacks D-4 Gauthier. ATK 2 vs DEF 4+3, 10+ to Hit. No hits.
>INI 11- R-4 Eschenz- [4, 7, 4, 5] Attacks mm49 Twaryian Reserve Fusiliers. ATK 2 vs DEF 2+3, 8+ to Hit. No hits.
>INI 11- D-9 Totmann- Shots spoiled by smoke rack deployment!
>INI 11- D-5 Raine- Captures Mortar Platoon with little fuss.
>INI 10- J-4 Giovanni- [2, 4] Attacks Krasnyy, ATK 6 vs DEF 3, 2+ to Hit. Knocks out target.
>INI 9- D-4 Gauthier- [6, 6, 9, 7, 7, 1, 7, 7, 8, 2, 2, 10] Attacks Ved’Miy Platoon. ATK 2, 3 vs DEF 4+2. 9+, 6+ to Hit. 1 Assault Armament Crit, 2 Flamethrower Crits [Knife Fighter makes all hits critical]
>INI 9- D-8 Vilgerson- Deploys Smoke
>INI 9- C-5 Martins- Shot spoiled by smoke!
>INI 9- D-3 Ferrari-[ 1, 5, 1, 6, 8, 7, 4, 7, 4, 7, 10, 4, 2, 1, 7, 6, 5, 6] Attacks hh31 Twaryian Reserve Fusiliers, ATK 2, 3 vs DEF 2+3. 8+, 4+ to hit. 2 Assault Armament Crits, 4 Flamethrower Crits. [Knife Fighter makes all hits critical] 1 target destroyed.
>INI 9 -hh31 Twaryian Reserve Fusiliers- [6, 2, 5, 2, 10, 8, 10, 9] Attacks D-3 Ferrari, ATK 2 vs DEF 2+3, 8+ to hit. 2 hits, 2 crits. [Squads 3, 6 are crit for 2, 1, 5 are hit for 1]
>INI 9-hh32 Twaryian Reserve Fusiliers- [6, 3, 8, 5, 5, 7, 3, 2] Attacks D-3 Ferrari, ATK 2 vs DEF 2+3, 8+ to hit. 1 Hit. [Squad 6 is hit and destroyed]
>INI 8-tt24 ??? Infantry- Attacks Vilgerson, but shots are spoiled by smoke!
>INI 8-uu25 ??? Infantry- Attacks Vilgerson, but shots are spoiled by smoke!
>INI 8- kk46 Twaryian Reserve Fusiliers- [10, 4, 10, 9, 5, 9, 3, 6, 8, 4] [Free attacks from winning encounter initiative] Attacks J-2 Kohlkopf- ATK 2 vs DEF 2+2, 7+ to Hit. 2 Crits, 3 Hits. [Squads 3, 1 crit for 2, Squads 3, 2, 1 Hit for 1]
>>
INI 8- mm49 Twaryian Reserve Fusiliers- [7, 6, 3, 6, 4] Attack R-4 Von Eschenz with Anti-Tank Rifles- PRC >1 vs ARM 1 requires 10s to hit. No hits.
>INI 8- mm46 Twaryian Anti-Tank-[5] Attacks J-2 Gabriel. Misses.
>INI 6- D-2 Kohlkopf-[8, 10, 1, 7] Attacks kk46 Twaryian Reserve Fusiliers. ATK 2 vs DEF 2+2, 7+ to Hit. Three Crits. [Knife Fighter]. Explosive Damage 2+1, 2+1, 2+1.
>INI 2- C-6 Franziska-[3, 4, 8, 6, 2, 6, 10, 8, 5, 10] Attacks kk46 Twaryian Reserve Fusiliers. ATK 4 vs DEF 2+2, 5+ to Hit. 1 Cannon Hit, 3 MG hits, 1 MG Crit, 1 Flamethrower Hit, 1 Flamethrower Crit. Enemy platoon wiped out.
>INI MED- Von Bern heals a squad.

-----

”Colonel. Enemy troops have just taken the northern route and railhead, and their infantry has broken our southeast lines, and Strelzyienev’s task force reports taken heavy casualties, and that they won’t be able to hold back the enemy attack- the eastern reinforcements have already said they plan to divert if their advance elements are intercepted. If northern reinforcements don’t force the northern contingent back, we’ll be trapped.”

“Damn it all to hell…what the hell are the Federation Marines doing? If they could…”

“They aren’t on our frequencies. Or, I should say, they know them- and we don’t know theirs. They’re not concerned with us, I presume.”

“Shit. There’s nothing left to do, then. Burn everything valuable. We need to leave before whatever madmen managed to break through get here. The reserve troops clearly can’t even delay them. Sound a general retreat.”

“There’s no front line, Colonel. There’s tanks just outside the walls. Ved’Miy group and the rest of the reserve battalion are caught between the enemy, and can’t move to shield us.”

“…”

“Colonel. I doubt we have time to-”

“I know. Order the garrison outside to buy us just a bit more time. Once we destroy everything, we’ll lay down our arms.”


-----

”Lieutenant Colonel, GCA armor. A lot of it. I’ve knocked out their armored scouts, but tell the grunts to wrap up the search, we can’t stay any longer. The other pests made fog.”
“I copy. 2nd Platoon will mount on our light cars, you’ll have to try and pick up 1st Platoon. We couldn’t drop their cars because of those damn bandits up there.”

“They’re already coming up. I hope we’re not going to have to fight our way out. Bad for plausible deniability.”

“The doodle heads told us they could hold off. It’s not our job to fight a whole damn armored maneuver battalion. If the General wants an explanation, I’ll come back as long as he sends a regiment along this time for…whatever the hell we were supposed to find besides fancy dishes and women’s clothing, friggin’, silverware...”


-----
>>
“Armored cars coming to the front,” Krasnyy’s hull gunner shouted- the crude old Petrakoran vehicles lacked even basic things like intercoms, so old and neutered were their arms from their uprising, even then. “Looks like machine guns.”

Pathetic. Not even worth the effort of pulling a trigger on. Yet, they were an unacceptable interruption from the true contest, and the 2-centimeter hull gun and cannon both were plenty capable of fending off light opposition. That had been the conceit of the vehicle, apparently, when it had been designed- as an opponent against a great quantity of lighter armor, escorted and aided by its specifically designed companion vehicles…a pair of booms behind. The companion vehicles being blown away, by ordinance far beyond them. This annoyance in front, however-

Krasnyy found himself waking up, dizzy and lightheaded- daylight. His experience told him what his senses didn’t- hit, by a large gun indeed to break this tank’s armor.
Interrupted again. Damn. Not here, though- he scrambled out and into the open. Not yet…another time, when he wouldn’t have to rely on the detritus of fools…

-----

The battle progressed to a more legible state- as portions of it ended. North, the battle against the Twaryians using captured Petrekoran equipment came to a close with the conclusive effect of the m/31K and T-15s’ heavy guns. At that same place, though- an unfortunate development. The unknown tanks declared by Yule to be part of a contingent of “Paramarines,” had laid accurate fire at Lieutenant Fiskersonn’s platoon as they approached.

Incredibly sharp, Fiskersonn had to admit, admirably- even as he had to do so while his vehicles were being dismantled. Had the end come for him..?
No. Not quite yet. The enemy cannons were powerful- too much so. When he was hit, he and the other crew were afforded a chance to get out. He made ready for another deadly salvo- but it didn’t come…the enemy was withdrawing. What luck that he might have been their last shot, came the spiteful thought…
>Fiskersonn's Platoon is out of action, but the commander is only wounded- may take steps to reform after battle
>Turn is Open

Down to the wire again. I'll have more to write when I get back tonight.
>>
>>5501768
Tanq, just to clarify. An incendiary weapon still needs piercing to be able to attack vehicles yeah?
>>
>>5501768
Hey tanq how safe is it to call arty on the village near the airship or is it a no-no given the VIPs might be in there?
>>
File: map.jpg (1.49 MB, 2808x2116)
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>Late for the kill shot on a second ace
tanq can forgo Villi's stat card portrait at this point and just use this https://i.kym-cdn.com/photos/images/original/001/209/908/5af.png instead.

>>5501726
Yeah, unless I'm missing something, I should have the 1 base Initiative from the m/24K and then an extra +2 from being EXP 2, for a total of 3 INI. The only time I should go to 5 is if I use my token. It's not like the extra 2 has saved our abysmal initiative rolls this operation anyway

>>5501768
>No Spotting
>No Shooting
>Moving NW, N, NW, N, N to [peepee17]
>>
can you fire while in smoke?
>>
>>5501826
You can, but it means you're exposing yourself to enemy fire.
>>
>>5501829
cool, thanks
>>
Rolled 5 (1d10)

>>5501768
>Move N
>Pivot E
>Move E along the rails (should count for a road)

>Spotting roll

>>5501818
Sikorsky, looks like this side is clear, but our friends that harassed poor Vilgerson are trying to get out like bandits. Why don't you join me in giving them a proper farewell?
>>
>>5501768
Question, can we see Krasnyy?
And if so, can we try to apprehend him?
>>
>>5501834
meant for >>5501790
>>
Rolled 6, 7, 10, 10, 9, 7, 1, 6, 9, 8, 5, 9 = 87 (12d10)

>>5501768
"EVERYONE DISMOUNT AND DIG IN, HOFFMAN RADIO. NOW!" Hoffman nodded and handed jonah the radio while karl hearing the word dismount immediately grabbed a machine gun despite being heavily wounded. as this was taking place jonah took deep breaths to calm himself down before talking into the radio.
"Raine I know you're out there doing something big but I need help, now. It doesn't look good I'm up against an advanced tank and what appears to be special forces. I need help now."

>Spot
>Initiative
>Reserve fire Condition: <<if the enemy infantry is spotted in the open>>
>>5 suppress and 5 rifle
>>pick off platoons with rifle fire
>Save movement to get +1 initiative next turn
>>
>>5501838
Unfortunately, you can't gain initiative bonus from not moving if you reserve fire.
>>
>>5501842
rip if that's the case then ignore that part
>>
Rolled 8, 9, 10, 1, 7, 4, 8, 8, 8, 5, 6, 10, 4, 2, 2, 8, 7, 4, 6 = 117 (19d10)

>>5501768
>Throw
>Shout a warning to the Mortars to drop their equipment and run if they want to live, we won't pursue
>Throw 6 grenades at BM-2s
>6 Flamethrower any mortar men that don't run away.
>No time to take prisoners
>Mount up and move into the castle, I assume there'll be defenders so just drop me where ever. I want to start capturing officers and radio equipment next turn.
>Dismount and Dig In wherever.
>>
>>5501849
>8+3
Initiative

>9, 10, 1, 7, 4, 8
Grenade Rolls

>8, 8, 5, 6, 10, 4, 2, 2, 8, 7, 4, 6
>8,6,10,2,8,6
Flamethrower rolls

>>5500506
"Appreciate you've got my back, thank you kindly."

"Me and ma boys have it handled from here though so you might wanna start helping clear out them Ians in the center."

>>5501838
"Can't do that buddy, I've gotta nab the Ians' Ruperts and steal some files. I don't think I'll make it even if my men sped off now."
>>
Rolled 8 (1d10)

>Move NE, NE
>Spot
>2x Mortars on Belyaeva
>For heavy arty waiting for results of Vilgerson's spotting roll >>5501838

>>5501834
"Roger, heading uphill right now, going to see if C-4 and I can't give them a few parting shots."
>>
>>5501859
"Fu-Screw it, Anyone else willing to cover my retreat I am not willing to deal with whatever the hell I just ran into alone"
>>
>>5501835
Also seconding this, would be nice if we could get our hands on our dear Twaryian war criminal.
>>
File: Turn 8.jpg (2.41 MB, 4000x2118)
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>>5501031
>>5500307

Also Wesker, Giovanni, if you guys are willing to push up as well we might be able to take out those
Paramarine vehicles before they flee (see map).
>>
Rolled 2, 10 = 12 (2d10)

>>5501768
Welp, time to keep driving north. Really feeling that loss of a movement point compared to trucks, I don't think I will be in LOS with the Paramarines for another two turns.

>Roll Spotting
>Roll Initiative
>Fire: None
>Move: N, N, NW
>>
Rolled 1, 8, 8, 7, 8, 7, 10, 7, 2, 9, 8, 5, 2 = 82 (13d10)

>>5501768
Fire:
Target Infantry Ace at ee32 with Assault Armament and Flamethrowers, Knife Fighter triggers.
>1 Dice for Initiative, which should get a juicy +1 initiative from not moving last turn if that matters
>8 Dice Assault Armament, Light
>4 Dice Flamethrower attacks, Heavy

Movement:
>None

Resolution:
>None

Here goes nothing.
>>
File: 111111111.png (447 KB, 691x462)
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>>5501909
Counter point the countess is still there with you
go negotiate!
>>
>>5501918
>Counter Counter point, we can do it after the map since they seem pretty keen on helping out.
>>
>>5501768
Could be worth keeping in mind what tanq said here >>5481729 concerning movement on the rails, if getting east quickly is the priority.
>>
>>5501918
Counter Counter point, we kill those Paramarines and recover the bodies and we can prove direct Caelussian intervention in this war.
>>
>>5501914
Might be worth heading to seize the castle instead, I don't think you'll reach them in time.
>>
>>5501918
I do not have the Countess with me, but yes Wesker and Rheiner should negotiate with the Petrekorans.

>>5501923
Counter Counter Counter point, if we negotiate with them now, we can delay them from getting to the airship and have more time to search it and the surrounding area.
>>
>>5501929
I guess Wesker himself can dismount from his vehicle while it goes forward?
>>
Rolled 10, 2, 7, 9, 3, 9, 7, 1, 8, 5, 8, 8, 2, 8, 6, 9 = 102 (16d10)

>>5501761
Did my reserved attack not go through here? The Ace did move up next to me, I figured that would trigger it. Should I have rolled pre-remptively even if I didn't know Belyaeva was going to move up? I guess I'll roll for it now if the move is till legal.

>Rolling for Reserve Fire (Assault Assault Armament, Flamethrower) against Belyaeva
>First 8 dice Assault Armament, next 8 Flamethrowers (pick highest of four pairs), +1 to all attacks
I think I'm doing Flamethrowers right with this, it's difficult to comb through +1k posts to find these gear changes.

>>5501914
>>5501926
Agreed, siezing the Castle this turn would be preferable. Eberhardt has the movement to breach the gate at LL29 (by ramming it with his APCs) and dismounting in the courtyard. Hopefully with two Dragoon platoons in there the HQ staff won't be able to destroy much intel.
>>
>>5501926
Could be. D-5 and D-3 are about as close though I think in the grand scheme of things. Well, D-5's closer with the road... It's probably pretty even and I think we are going to want the bodies to try and clear the airship when we actually get there cause it sounds like the Paramarines don't have enough vehicles to easily mount up and leave quickly.
>>
Rolled 5, 8 = 13 (2d10)

>>5501768
>Spotting
>Initiative
>Move NW
>Move N
>Move N
>Move N
>Pivot E
>>
>>5501933
While I think breaching the castle this turn is probably a good idea I don't think I have the movement to actually make it in one turn, I am assuming I move like a vehicle rather than infantry when I'm mounted up in my APCs as they only have 3 Movement as much fun as kool-aidmaning the castle would be.
>>
File: Operation T-(8)bag.png (326 KB, 540x366)
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Rolled 5, 5, 5, 8 = 23 (4d10)

>>5501768
Had a feeling that car was nearby.
>Turn
Cancel DIVINATION on Mortar
Invoke DIVINATION on hh32 infantry that were previously suppressed

Rolls: init, 2.5 cm cannon x3
>Fire: Enemy BM-2 adjacent
>Move: NE, SE, Pivot S
--
Moving as fast as his treads allowed, Walter mused and with approval on the sheer firepower Ferrari commanded. It then struck him to pursue the feasibility of replacing his own emergency smoke racks with emergency flamethrowers as the conflagration grew behind him.
>>
>>5501761
Hey tanq, it looks like my peacefields token +2 attack from >>5500464 didn't get applied last turn. If that was not a valid use case, could I get it applied to my attack here >>5501917 instead now? If I don't die from botching initiative. Again.
>>
A warning for those in the right flank NOT to charge forward out in the open, it definitely looks like they have a platoon of something waiting in the village to give us a goodbye present if we charge forwards.
>>
Rolled 8 (1d10)

>>5501768
>Spotting
>Movement: N, NE
>>
Rolled 7, 6, 5, 4, 2, 9, 5, 4, 7, 6, 2, 4, 7, 9, 10, 4, 1, 6, 7 = 105 (19d10)

>>5501768
>throw 1x smoke grenade into ii31
>attack the enemy in hh31 with assault armaments and flamethrowers
>no movement
Rolls in order are initiative, assault armaments (only 8 because of grenade throw), flamethrowers
>>
Rolled 2, 2, 4, 3 = 11 (4d10)

>>5501768
"They're running! Give them a parting gift and move forward carefully. Someone is definitely waiting for us in that village, but their firing arc should be very narrow. Skirt it from the left."

>Shoot fleeing tanks at pp-38 (init +2 move +2 exp, 3x 50mm +3atk)
>Turn N and move to kk-44 along the road
>>
>>5501726
I'm not actually sure what happened to give them an extra 2 or if it was just a continuous mistake, but I've been rolling with it. I like tank destroyers having high initiative- it helps them destroy tanks better. Considering their other weaknesses I think I'll stick with it, or at least, to the same theme.

>>5501786
An incendiary weapon does not need piercing, no. It can't actually pierce, per se, but it does 2 points of damage on a 10 roll. It's an exception to other weapon sorts.

>>5501790
The latter is a safe assumption. The gun crews will not shoot anywhere near the primary objective.

>>5501835
You can try. But he's very sneaky.

>>5501933
I was in a hurry when I posted the movement resolution, so it didn't- but it should have. I'll have that attack applied in the amended turn.

>>5502063
Missed it, will apply.

I've gotten tomorrow (today?) off- I'll try and get more done with that.
>>
>>5502151
"They're running! Give them a parting gift and keep you eyes open. Someone is definitely waiting for us in that village."

Amebding my turn to:
>Shoot fleeing tanks at pp-38 (init +2 move +2 exp, 3x 50mm +3atk)
>Turn N
>Dig in
>>
>>5502187
If we have artillery, can we shell that village? Their reinforcements were very light, so they're unlikely to have a good time. It'll also make your pursuit of the Caelussians less risky. We need to get in range with them before they get on that road heading north-west, at which point we won't be able to catch them.
>>
>>5502191
Are we even supposed to know that there's something there though? Looks like something that was forgotten to be taken out imo.
>>
>>5502193
Even if we didn't know, it'd be prudent, given that a large group of enemies just counter-attacked from there.
>>
>>5502086
Orrr counter point, you take point to tank the shot and we run those retreating tanks down because I'm driving down that road either way.
>>
>>5501768
>Start firing MGs on the village to make myself known and draw attention
>Move 3 North East
>I want to try getting any reserve firing units to shoot at me.
>>
>>5501768
>Move NW following the road if possible. I don't care if I get shot I'm running those marines and retreating vehicles down.
>>
>>5502240
>>5501768
>If J-1 Freddy moves forward, I want to move forward before her to tank any shots that might come our way.
>>
Rolled 6, 10, 6, 6 = 28 (4d10)

>>5502246
>>5502240
>>5501768
Fuck sorry while I'm here I might as well do this.

>Fire on the retreating Recon Tanks at pp38
>>
>>5502187
>Amending my turn back to >>5502151
I'm sorry tanq. I really am.
I will strive no to do this again.
>>
>>5501768
Ulf's eyes were a bit wide, soot and dirt coating the entirety of his being. He shook his head and went to take a walk, only to feel a sharp pain in his leg. He almost buckled but one of his men swept in and held him on his shoulder.

"We're shit out of luck, bossman. They blew both the cars up."

"Casualties?" Ulf asked, his eyes scanning aroud the smoke and fire.

"Mostly wounded, nobody dead it seems."

"Shit out o' luck my arse, Eriksonn, we were lucky enough to meet the only Bat-Ears prone to mercy on this forsaken fuckin' battlefield." He winces.

"Lets go back to the village where the Petrekorans are. Can't expect the other Twaryians to be as merciful."
>>
>>5501768
As the tanks rumbled closer Krogh took a deep breathe and thought of his wife.

>Use my seawind token to weather the t8s attack
>Initiative
>x5 grenade bundle t8s
>x6 flamethrower t8s
>Deploy smoke on ii37 with leftover grenade and melt back into my fortified houses.
>>
Rolled 7, 9, 3, 2, 8, 10, 2, 2, 3, 6, 7, 3 = 62 (12d10)

>>5502382
oop forgot rolls
>>
File: new map.png (1.29 MB, 1409x780)
1.29 MB
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Rolled 4 (1d10)

>>5501768
If I may be a last minute pain in the ass.
I'd like to change my turn to, if the movement is legal. I'm still retarded a little fuzzy on leaving roads.
>Spotting
>No Shooting
>Move NW, N, NE, N, N to [pp19]
If this doesn't work, I'll stick with the original plan of following the road to [pp17] seen here >>5501818, but keeping this spotting roll, if that's alright.
>>
>>5502400
Pretty sure that doesn't work, the bonus only applies if you stay on road tiles for your entire move.
>>
So, turn as present-
>Gauthier's Peacefields token applied to last attack- 4 more crits on target.
>Reserved Fire by Wester against Belyaeva-[10, 2, 7, 9, 3, 9, 7, 1, 8, 5, 8, 8] ATK 3, 4 vs DEF 4+2, 4, 8+, 5+ to Hit. 1 Small Arms Crit, 2 Small Arms Hits, 4 Flamethrower Hits.
>Vilgerson's visibility updated
>Unterbrust and Splitterschwert actually get moved to their positions

>>5502382
Just for posterity, tokens can be used retroactively, you don't have to actually declare to use them right away or preemptively, you can say so after the fact.
Of course, if they really rip into you, I'm sure a default decision isn't out of the question.
>>
Rolled 3 (1d10)

>>5501768
Even now she wasn’t sure what she was hoping to accomplish by firing such piddly rounds against the forward armor of a tank, even if it was an old shitbucket. Was she hoping for a lucky bullet to slip right where it was needed, or maybe it was all just a distraction for the real firepower behind her. In truth, it just felt like the right thing to do at the time. Instinct, like what had driven Rozov to fame and then to flame.

She took the token from her mouth and looked it over with a slight smile. “See?” She muttered under her breath. “I think the Judge has a soft spot for pretty women.” Though whether she was counted among such ladies was up for debate, as the battle was still on.

>>5500307
<<Lovely shooting back there, tankie. I owe you a drink I’d say, if for nothing else than taking that prick out.>>

>>5502258
Freya popped her head out with binoculars in hand, scanning around to see where the little red-turreted hooligan had gotten off to. What she hadn’t expected to see however was two piles of recon vehicles and a gaggle of wounded limping their way back to the village. A damned shame, but at least they weren’t dead just yet.

“Make some room in the cabins, we’ve got injured to scoop up.”
———
>Spotting for pointy ears

Fire:
>Hold

Movement:
>Move NE
>Move N
>Pivot S
>>
Rolled 2 (1d10)

>>5502184
>You can try
That's all I needed to hear.

>>5501768
Rolls and actions in order
>Spot
>Pick up the Countess is she hasn't already got in by herself
>Move SE, E
>Look for Krasnyy to apprehend him
----------------------
Once again gunfire and explosions rang out all around Rheiner's platoon, his men stuck close behind the safety of the buildings as they drove through the village and out into a new opening with the hopes of getting a more favorable position, but that is when the battlefield went quiet again. Using this lull in hostilities Rheiner gave the call for a sitrep through the net. "No hits, no casualties... But..." He felt his stomach sink, why did one tank not answer? "Has Klein not responded?" He asked, but another tank commander replied "Ah him, his tank got hit a while back when you were of your tank sir, status unknown." . . . "I see." the Lieutenant replied after a moment of silence, he is hoping that Klein and his team are just holding out in the village.

He didn't come here to sulk however, he ordered his team to move forward again when he heard the report that all hostiles in the village were disabled. However he had a feeling that Krasnyy is still out there, that tenacious red bastard, so he drove his platoon right onto the position where Krasnyy's tank got hit. "Do you see anything?" A fellow commander asked. "Not yet..." Finding him was a priority, at least to Rheiner. Knowing what this man pulled off here, he would become a threat again for sure if he was left unchecked.
>>
Rolled 2, 4, 6 = 12 (3d10)

>>5501768

>Init
>Reserve fire on any enemies that come into my line of fire.


I was thinking about reserve firing last turn but i expected that ace would not move to that position. Well it seems she out smarted me.
>>
>>5502466
OH FUUUUUCK I thought the tank left! Am I still hidden?
>>
>>5502543
It is in the process of leaving. Did you think it would just disappear from the map?
>>
>>5502545
Nah I hoped it left my general area to break line of sight or something so I wouldn't have to worry about it while dealing with the infantry. Either way I am in a bit of a pickle still since I don't have an answer against that. Unless I can still call arty against it
>>
>>5502552
Even if you could, you'd need to guess where it would go in one turn, the arty takes a turn to come down.
>>
Rolled 9, 7, 7 = 23 (3d10)

>>5501768
Hello yes am man with the spooky ghost. I should also mention that I did take extra armor on my vehicles so they should be ARM 2, right?
Anyway, my turn

>fire at AT Guns with 2x MGs to hopefully salvage them
>move to mm46, face north again
>spotting roll for next turn
>>
Rolled 5 (1d10)

>>5501768
>>5501768
>>5502466
>Just put all acrtions to find Krasnyy and tackle him or something. That guy can't be left to run around and be a torn in our side again. Even if he may get execcuted for failing or someshit.
>Though if he wants to fight to bitter end don't hold back
>>
Rolled 6, 1, 5, 4, 3, 2, 2 = 23 (7d10)

>>5501768
>Plead with the Twarians to surrender and stop the bloodshed. They are surrounded and their deaths will be meaningless.
>Grenade the infantry to my South East if they don't surrender.
>>
>>5502646
Wow that's mediocre.
>>
>>5501768
Turn:
>spotting
>mount up
>using the road for +2 move;
>move NW NW NW NW
>dismount and dig in

Welp, charging forwards it is.
>>
Rolled 1 (1d10)

>>5502685
Spotting dice roll because I forgor
>>
>>5502646
Do you have a translator with you, or...?
>>
>>5502250
>>5502247
>>5502246
>>5502240
>>5501768
Coordinating with people is hard. Just to tally up my actions.

>Fire on the retreating Recon Tanks at pp38 if possible
Rolled 6, 10, 6, 6

>Move NW following the road if possible. I don't care if I get shot I'm running those marines and retreating vehicles down.
>If J-1 Freddy moves forward, I want to move forward before her to tank any shots that might come our way.
>DIG IN J-1 with my end turn action.

Sorry it's a mess, Freddy and me have some wildly differing time zones so it's hard to coordinate.
>>
>Hitch horses to the newly seized heavy guns and roll 2 tiles NW
>>
>>5501768
>Moving R-5
>move NE, NE, Pivot E, Move E
>>
>>5502466
Man how many nuns have we burnt alive at this point?
>>
>>5502780
not enough, apparently
>>
>>5502793

Yeah out of all the remaining defenders they're probably going to fight to the last. The Old Church has...interesting ideas about penance.
>>
Rolled 6, 3, 5, 1, 2, 9, 4, 8, 2, 3, 2, 5, 5 = 55 (13d10)

>>5501768
>Attack Ace Belyaeva with Small Arms and Flamethrowers
>Initiative, then 8 dice Small Arms and 4 Dice Flamethrowers
Lets see how much damage we deal here before I decide how to bot Lehrson.

>>5502466
I hate to be nit-picky, but wouldn't those Small Arms 7's be counted as hits with my New Model Infantry Kit, or does its' bonus only apply to Rifles and Machine Guns?
>>
File: AT.jpg (91 KB, 588x434)
91 KB
91 KB JPG
Rolled 5, 4, 8, 8, 1, 5, 8, 9, 5, 3, 3, 7, 3, 6, 10, 1 = 86 (16d10)

>>5501917
>Gauthier hits once with Small Arms for a Crit, Thrice with Flamethrowers
>Knife Fighter activates for 4 crits total, 8 damage
>>5502881
>I hit with 2 Small Arms, 2 Flame Throwers
>Damage done: 4
>Total Damage: 12
>Belyaeva has two sub-units with 1 damage, one with 3 damage
>total health remaining: 10
So we'll likely kill her this round, but depending on initiative and how much bullshit dice are rolled I could just die here. I'll attack with Lehrson as well and hope for a fast initiative.

Also how does flanking work against Infantry again? Does it remove 2 defense like when you flank armor?

>BOT Lehrson
>Attack Ace Belyaeva with Small Arms and Machine Guns
>Initiative, then 10 dice for Small Arms, 5 for Machine Guns
>Mount up and move NE, N to GG34

Reminder that there's still one intact platoon of AT over here, if we can snag that it'd be an excellent boon for our infantry with Biter's Triumph.
>>
Rolled 7, 1, 6, 8 = 22 (4d10)

Starting to get the turn calc going- I'm sure everybody who's taking an action or would has given it, but any last moment changes would be now.

Initiative in order-
1-Belyaeva and Ved'Miy
2-West Town Reservists
3- East Town Reservists (Cars and Tanks)
4-Forest AT

Less happening- and the operation is wrapping up, you've only got a couple things left to do- we should be going on with narrative and minor ops by Christmas and after- probably good for the confusing and chaotic stuff to be over by then.

>>5502758
As a note, I should have said it a couple turns ago, but those guys you fought were infantry with at rifles, not at guns. Sorry.

>>5502780
>how many nuns have we burnt alive at this point?
While reservists are not necessarily all sisters of a convent, a great portion of them are. Flamethrowers also have a better chance to hit in combat in general, and with each squad representing about 10-12 people, you're probably somewhere above a hundred, but I haven't exactly been keeping count either. That's something to messily do at the end of the operation.

>>5502881
>wouldn't those Small Arms 7's be counted as hits with my New Model Infantry Kit, or does its' bonus only apply to Rifles and Machine Guns?
It's already been applied- your base attack is 2, and with the New Model Kit it goes up to 3. This was also applied to the flamethrowers- New Model Infantry Equipment applies flat +1 ATK and DEF to engagement with soft targets no matter what weapon, since it's the supporting effect of both personal armor and repeating rifles in addition to the normal stuff.

>>5502888
>Also how does flanking work against Infantry again? Does it remove 2 defense like when you flank armor?
Infantry can't be flanked- sort of to represent their general looser formational operation.
>>
>>5502896

Our init really is cursed lol, besides that 1. Though if we can take out Belyaeva and capture the HQ next turn maybe that'll be the final straw for them?
>>
>ARTILLERY-[10, 7, 5, 7, 1, 3, 8, 5, 4, 5] Mortars attack Belyaeva- ATK 3 vs DEF 4+3, 9+ to Hit. One Crit- Squad 2 Destroyed
>INI 14- Von Eschenz- [7, 7] Attacks nn46 Twaryian Anti-Tank. ATK 2 vs DEF 2+2. 7+ to Hit. 2 Hits, Target Destroyed.
>INI 13– Belyaeva-[4, 9, 7, 6] Attacks D-4 Gauthier. ATK 4 vs DEF 2+3, 6+ to Hit. [Uses Firelynx Tail Token- All attacks are Explosive [Applied to Non-Explosive Base- D2 Explosive]][Knife Fighter makes all hits Crit] 3 Crits. 2,2,2 damage. [Squad 1, 2 and 4 take 2 damage]
>INI 13– gg31 Ved’Miy Platoon-[6, 10, 8, 9, 4, 10] Attacks D-10 Von Bern. ATK 2 vs DEF 2+3, 8+ to Hit. 2 Crits, 2 Hits. [3 Damage to Squad 1, Squad is destroyed- Trauma Care revives][Squad 5 takes 1 damage, Squad 3 takes 2 damage]
>INI 11- D-6 Wester- [3, 5, 1, 2, 9, 4, 8, 2, 3, 2, 5, 5] Attacks Belyaeva- ATK 3, 4 vs DEF 4+3, 4. 9+, 5+ to Hit. 3 Hits.
>INI 11- D-5 Raine- [9, 10, 1, 7, 4, 8] Attacks jj34 BM-2, ATK 2 vs DEF 1+2, 6+ to Hit, PRC 2 vs ARM 1. [Knife Fighter makes all hits Crit] 4 Crits, 3 Targets Destroyed.
>INI 10- D-3 Ferrari- [6, 5, 4, 2, 9, 5, 4, 7, 6, 2, 4, 7, 9, 10, 4, 1, 6, 7] Attacks hh31 Twaryian Reserve Fusiliers. 2, 3 ATK vs 2+3, 2 DEF, 8+, 4+ to Hit. 6 Crits. [Knife Fighter] 4 Targets Destroyed.
>INI 10- D-1 Krogh- [9, 3, 2, 8, 10, 2, 2, 3, 6, 7, 3] Attacks hh36 T-8MGs, PRC 2 vs 1 ARM, Incendiary Weapons. ATK 2, 3 vs DEF 1+2, 1. 6+, 10+ to Hit+Crit. 2 Hits, 1 Crit. 1 target destroyed. Deploys Smoke.
>INI 9- J-1 Zufalligdorf- [2, 4, 3] Attacks pp38 T-8Rs, ATK 5 vs DEF 4-2, 2+ to Hit. Three hits- PRC 5 vs ARM 1-2, extra damage. Targets destroyed.
>INI 9- D-10 Von Bern- [5, 4, 3, 2, 2] Attacks gg31 Ved’Miy Platoon, ATK 2 vs DEF 2+3, 8+ to Hit. No hits.
INI 8- D-7 Lehrson- [4, 8, 8, 1, 5, 8, 9, 5, 3, 3, 7, 3, 6, 10, 1] Attacks gg31 Ved’Miy Platoon, ATK 2 vs DEF 4+3, 10s required to hit. 1 Hit.
>INI 7– T-8MG- Attacks D-1 Krogh, but attack is blocked by smoke!
>INI 6- D-4 Gauthier- Finishes off Belyaeva and her platoon.
>INI 4– hh32 Twaryian Reserve Fusiliers- Attack blocked by smoke!
>>
>Reserved Fire- J-8 Vilgerson - [10, 10, 9, 7, 1, 6, 9, 8, 5, 9] Attacks and attempts to Suppress ??? Infantry. ATK 2 vs DEF 5, 8+ to Hit, 9+ to Suppress. 2 Crits, Suppression Successful, Enemy Movement Interrupted.
Caelussian Paramarine Platoon has called in Close Air Support!
>Reserved Fire- pp40 T8-Us [4, 7, 3, 1] Attack Franziska- ATK 2 vs DEF 1, 4+ to Hit. 2 Hits. [Vehicles 1 and 2 are hit for 1 Damage]

Ivani Krasnyy had heard, several times, of a man in the vice-infested wastes of Sosaldt who had gathered around himself a legion of the strong, loyal, and talented. A warband that was the sort that might conquer the world in another era, had the man not died an untimely death, leaving his mighty followers adrift without unity, and his band a shadow of itself. In spite of what was said about the heretics’ disunity, their unrepentance, Krasnyy had heard of this legend and…coveted it.

What bliss it would be to surround oneself with the best who could be found, and never have to suffer the presence of those who were his allies in name only, and worthy of nothing but contempt.

…Though the subjects of his curiosity weren’t doing well in the regard of earning respect at this precise moment- they seemed to be trying to look for him, but they’d mostly be finding the Petrekorans that were forced down and dispatched. A backup plan that would probably go well, combined with the fact that Krasnyy had donned one of their distinctive helms, that hung low to help disguise his more distinctive physical characteristics. They’d probably be expecting a man in a tanker’s suit, and the Petrekorans’ black uniforms would help add hesitancy to confusion.

He passed right on by a few GCA goons without them realizing- the Petrekorans would likely realize the ruse, but most of them were in no condition to pursue him. He left- practically strolled away.

There would be a third time, and that time, there would be a true test of him and those he paid mind to.

-----

Lieutenant Wester and Lieutenant Gauthier’s platoons had been ripped apart by the fighting- but had given at least as good as they got- especially now. Wester had moved his men into position to defend Gauthier’s flank, and had managed to catch the enemy off guard as they attempted to advance.

Yet, they were implacable. Battle cries and jeering shouts echoed along with the gunfire, the grenades, the hot winds caused by spreading infernos and howling flamethrowers. It grew quieter, however- as Wester encountered corpses, the helpless wounded, and Gauthier’s men rather than new enemies. He wouldn’t see where the last effort had been spent- but Gauthier did, personally.
>>
The last drive of the enemy had been terrifying- Albert Gauthier had entered this conflict with nothing but despair waiting for him at home, but the sudden ferocity of the enemy attack had shocked him despite his experience with wild sorts- if mortar support hadn’t drenched the enemy during their attack, he may very well have been cut down himself.

He and the squad he accompanied had been ambushed, suddenly, by machine gun fire and crackling explosions. Half of the men went down, and he lost track of another, before they finally found the attacker, cornered in the living room of a small house. A man she had just killed was laying in the doorway, but she was knelt by the wall- the soldier had managed to hit her with a couple of shots from his self-loading rifle, and she was already wounded before, sooty and dusty from battle.

Gauthier hesitated, but the woman was in no condition to take advantage- the heavy submachinegun hung loosely from a hand, and her shoulders were slack. No helmet was worn, and her scarf was loosed from her face, where blood trickled from her lip. She was arrestingly beautiful- even with all of the punishment of battle. Her icy blue eyes looked to the officer and his men, their weapons now quite ready, but the fury of the other Twaryians encountered was not there- only an alien look of pity and sadness- nothing that should have been coming from somebody who had easily killed five men, and surely had slaughtered more before. The look was not one fitting on a killer.

She did not move, or speak. Her breathing was shallow. Already, the sergeant of the squad was drawing a pistol to put against her forehead…
>What do you do?

The spirit had gone out of the enemy attack, now- possibly because most of them had fallen. Ferrari’s attack had wiped away a platoon, and the one behind them had their supporting fire spoiled by smoke grenades. Lieutenant Raine was already at the gates of the castle- the fight for Kobberhus seemed to be reaching its end, as the sun hung low in the sky.

-----

To the west, there was the frustration of wasted effort, as neither Wesker nor Rheiner could find the enemy ace- it would have been nice to personally repay the blows he had visited on both of them, but it was as though he had melted away into thin air. Wesker found a few stray Twaryian crewmen- but none of them knew where the now-elusive Krasnyy had gone.

The Countess was picked up once more, and she reacquainted herself with the present situation. She was horrified to hear about the people near the airship.
Shit!” She swore quite uncharacteristically for a noble, and her tone was heavy with distress, “We have to…but, no, they couldn’t have…” She composed herself with a long breath, “I…secure the airship. Intercept that unknown party if you can, but be careful, they may have…something.”

She did not elaborate on what that something was.
>>
“Lady Countess,” Yule raised an objection, “I have strong reason to suspect that those unknown contacts are Caelussian Paramarines. They are fierce opponents.”

“…” Haile pondered that. “They had best not be. The Caelussian Federation has offered to negotiate between Vynmark and Twaryi as a third party, and the Small Council is making much noise about accepting that offer and ending the war before it grows too destructive. If Caelus has actively deployed its own armed forces and there is proof able to testify as such…Naukland could no longer stand by.”

Anybody listening in with any knowledge whatsoever of international politics understood the implication. Naukland, allied with Emre, would no longer hesitate to directly aid Vynmark. The war would no longer be a mere contest between Sosalian territories.

But why were they here in the first place, at that airship? Its markings were not those of…any nation.

Haile had composed herself further- and had a one-track mind. “Search the town and the village near the airship. If we interrupted them in their search, then they might not have-“

“Lady Countess,” Yule interrupted, sounding stressed, “What in the world are we even looking for?”

“You will know,” Haile said firmly, “Anybody or anything that is distinctly out of place. This town was evacuated completely days ago. Anybody not Twaryian or Caelussian will be…the primary objective.”

-----

The fight to the east of the town was wrapping up- Von Eschenz had run down an anti-tank gun in the forest, and Krogh and Raine had either wiped out, put to flight, or captured what had been in the east of the town. Raine in particular had subdued two mortar platoons with little but showy bursts of flamethrowers- and they had complied readily, their equipment undamaged and well supplied with ammunition. A different breed from the animals over west, it seemed. There were still enemies- as Franziska Vilgerson found out in a rude manner when Twaryian tank destroyers damaged her tanks coming up, but the amount of enemies had been thoroughly culled by Von Zufalligdorf’s sharpshooting. The dual-machine gun armed T-8s were put to flight.
>>
Embarrassingly, those T-8MGs, a perfect target for m/28Vs, had blitzed passed just as Lieutenant Splitterschwert had gotten into position to intercept them. What a pain, he thought as he grumbled incoherently under his breath. The dragoon officer had been faster than him to destroy the last targets, would he be denied by dragoons again?

A glint, and his reflexes tilted his jowly jaw upwards to look at the second story of a house, an open window. A sniper, not again! he thought with dread, but the glint was not the scope of a rifle ready to take his head off, to punish him for turning out (even if turning in was merely a different method of suicide in this environment). It was…

Well, if he were a betting man (he was sometimes, despite his lack of luck), he’d say it was gold glinting off of jewelry, a bangle, perhaps. It certainly wasn’t a Twaryian- unless they had started dressing in soft pastel colors and flowing fabrics. Somebody was in that house…would curiosity compel him? He had a strong feeling that infantry were on their way over…
>What to do?
-----

Vilgerson’s dragoons were eager to take the chance to take revenge on the enemies that had mauled their platoon- the shoe was on the other foot now, as they shot from cover into odd light trucks that must have been carrying the enemy Mary-Pralines, or whatever they were. It hardly mattered- machine gun fire forced the enemy down, their trucks being pounded and their passage no longer safe.

Jonah was a simple man- who they were mattered less than the principle of the thing, and he felt much more confident when Kannenpflanze’s captured heavy tanks rolled into sight- though the Countess’s stressed advice to “be careful” put a damper on that. He wasn’t going to loudly announce the damage he had done…

>Turn is Open
>>
>>5503204
Hey tanq, my movement last turn isn't reflected
>>5501861
>>
>>5503210
I even looked specifically for yours because I couldn't find it for some reason.
I'll post it with any further amendments, as usual. For now, though, you wouldn't have seen anything that isn't visible now.
Besides a nice view of the Airship, I guess.
>>
Rolled 7, 4, 6, 10, 5 = 32 (5d10)

>>5503204
Kannenpflanze didn't know the first thing about the Caelussians that had just become his quarry, but the name "Para-Marines" certainly evoked images of an elite force. And of a highly mobile one. Anticipation gave way to frustration as he considered the very likely possibility of the foe slipping away before his lumbering platoon could even get them in their sights. Indeed, he could see the enemy well on their way to making their escape through his binoculars, when the quartet of cars was hosed down by tracers streaming out of the woods to their north. Kannenpflanze's eyes went wide as he saw unarmored vehicles swerving about, some simply halting, as machine gun rounds fell all around them.

"Whoever that is firing on those scampering bastards, Judge bless you! We're about to lay hell on them!" He switched off of the battalion net and directed his platoon to their new targets.

>Spotting (not sacrificial; looking for the second platoon)
>Initiative
>Shooting: 3x7.5cm targeting ??? infantry at vv27
>Movement: N, NW (and if the road bonus applies, 2xN)
>>
Rolled 3, 3, 1 = 7 (3d3)

>>5503228
Nice, that ought to be at least two hits, if I'm not mistaken. Rolling for explosive.
>>
>>5503212
No problem. Is it possible to commandeer the just captured mortars? Having additional smoke would be useful with regard to the incoming CAS....
>>
>>5503238
Seconding this. Something tells me I'm going to be quite the juicy target for them and my current and future positions are perfectly in range of the mortars right now.
>>
>>5503196
Can I see (and shoot) the T-8mgs on my left flank, and therefor they see me? Because this suddenly seems sort of awkward.
>>
My guess is the people we're looking for is probably where Splitterschwert is at the moment, so if we could get one of the Dragoons to occupy the tile, it'd be great. Probably Lehrson, since their platoon is the healthiest.
>>
>>5503256
If Lehrson has MGs he can keep one of the enemy infantry platoons moving that direction pinned down and unable to move. D-1 can get to the location in a single turn.
>>
I forgot to add this note too-important for the arrows coming down the roads.
>Enemy Vanguards for Reinforcements arriving next turn- Turning them away will result in Twaryian surrender across the map.

>>5503238
>No problem. Is it possible to commandeer the just captured mortars? Having additional smoke would be useful with regard to the incoming CAS....
You can, yes. Four subunits to crew a mortar "unit."

>>5503246
You can and they can, see each other.
Their Machine Guns are range 5, though.
>>
>>5503293
Oh, thought they were the big 13mm machineguns. The judge is with us then.
>>
>>5503293
So are the gate of the castle locked because I wanted to get into them and minimum I had 3 movement after remounting? My movement was specifically

>Mount up and move INTO the castle
>>
Rolled 5, 9, 1, 5, 10 = 30 (5d10)

>>5503204
>>5503293

As he stared at the fleeing Paramarines through his binoculars, a sense of anxiety suddenly struck Lieutenant Sikorsky. He *really* wanted to get his hands those Caelussian elites; not just for the sake of the country of his birth, but as well as that of his ancestors. Despite the restoration of the Kingdom, half of Ellowie still remained under the Twaryian yoke; if Naukland and Emre could be roused from their slumber with proof of overt Caelussian involvement.....

The pending arrival of reinforcements complicated things however, and apparently an unknown amount of enemy air had made it through the Black Eagles. Casimir just had to hope that things would be too busy for the dead to be recovered; for now there was still a battle to be won, no matter how close victory seemed.

"One volley at those trucks, then take us into the village. Keep an eye out for anyone inside."
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>Initiative
> 3x 5cm at Paramarine Motorised Platoon
>Move 3x North
>Spotting
>>
Rolled 9, 2, 9, 3 = 23 (4d10)

>>5503204
>Fire on Tank Destroyers to my direct North West
>Move South East Following the road back down

>>5502250
>>5503297
"Sorry Freddy, Totmann. This is it for me, even I've hit my limit. It's all up to you guys now."
>>
Rolled 1, 1, 1 = 3 (3d2)

>>5503320
HE rolls
>>
>>5503293
Can anyone's (vehicle) base weapons hit aircraft or just those with pintlemounts?
>>
Rolled 8, 4, 8, 2 = 22 (4d10)

>>5503204
>Fire on Tank Destroyer in the village if possible.
>Fire MGs as Tank Destroyers and hope they run away.
>Move NE, N, N
>>
>>5503204
>>5503212
I don't wanna toot my own horn but East side's been fighting nonstop against an enemy they don't have a gigantic advantage over.

East Side has as many mechanical wrecks as center has dead infantry platoons AND THEY STILL decided to advance immediately after fighting the Ace with less units than West without even knowing that reinforcements were coming. They've been mauled and they've fought tooth and nail AND THEY STILL decided to advance as one of their first options.

I hope you don't forget us when we're handing out medals since we were part of a non-fluff front/engagement because we've been well and above the work we should be expected to do. I don't think anybody thought the East would be such a heavily contested front.
>>
Rolled 3, 3, 7, 5, 3, 7, 10 = 38 (7d10)

>>5503204

Turn:
>Init
>Spot
>4 ATR shots and 1 4cm shot (last dice), or 5 ATR shots if Im not allowed to shoot the AT gun for whatever reason.
>Move N, NW, N, NW using the road, dismount and dig in. If there's something blocking that move then move NW, NW, dismount and dig in.

Tally ho!
>>
>>5503333
Well, your escapades are far from over, what with the reinforcements that'll be joining the party next turn. Might be a good idea to bring Gabriel up.
>>
>>5503354
He was really sick since a bunch of snow started falling, I haven't been able to talk to him for long. I might as well bot him though, there's only one place he's going. Just talking to Totmann and Vilgerson right now.
>>
>>5503293
>>Enemy Vanguards for Reinforcements arriving next turn
How many are we talking? Are these the guys from the 8th or did we already smash those?
>>
>>5503355
Damn, hope he gets well soon. Sucks to be sick around Christmastime.
>>
>>5503356
>"Doing his own thing with God knows what. Listen, now. The east flank has to be cleared of enemies. What’s left of 8th Mechanized along with some help from across the line is coming, and if they make it without being interdicted, we might be able to hold this town and prevent a general retreat further. We’ll be forced to retreat otherwise, and…there’s people here who don’t want that yet. Important people.”

Should be the last of the 8th plus some hangers-on I think.
>>
>>5503357
He already got all his presents early basically. Actual Christmas is more for partying for our parents and family friends. Would you like to join the Discord btw?

>>5503204
>Move full 3 North East towards the road
>>
>>5503359
Right, those guys are absolute bums, but we've just gone through a hard fight, so it's anyone's game.
>>
>>5503321
"F-f..."
Frederica chocked on the rest of the unexpected nickname, first out of shock at such familiarity, and then out of a bitter realization that the battle performance of the impolite commoner was so far unquestionably superior.
"Understood. I'll greet their reinforcements as is proper."

>>5503204
>Move along the road to pp-41
>Dig in
>>
File: Untitled.png (1.15 MB, 1412x780)
1.15 MB
1.15 MB PNG
>>5503204
Does this tile with the large square thing atop the train tracks count as terrain or just decoration?
>>
Rolled 1 (1d10)

>>5503204
"Nothing." Ludwig, the other Tank Commander said after a reasonable amount of time. "That red guy is gone Hannes, let's focus on the mission."
"Damn him, I know he is alive!" The Lieutenant suspected. "He can't just up and vanish, none of the bodies have his necklace!"
"Time is still ticking." . . . "You're right." Reluctantly he continued with the mission. "Let's move into that village up ahead."
Rheiner also noticed that another Lieutenant found it prudent to look for Krasnyy, though he was equally unlucky with his search. Out of his hatch Rheiner shook his head when he looked at Wesker, indicating that he found nothing himself. Instead he pointed up at the eastern village, implying that they should just continue with the mission.
---------------
>Spot
Move with railroad
>Move East, East, North East, East North East
>>
Rolled 9, 3, 5, 4, 4, 2, 4, 4, 10, 9, 10 = 64 (11d10)

>>5503196
"Men we need to move, Shoot and scoot is the name of the game we must get into better position after this volley is done" Jonah fired on the infantry once more before relocating to a better position.

>Init
>Fire 5 MG + 5 rifles
>Mount
>Pivot E
>Move NE
>Move E
>>
>>5503361
>Would you like to join the Discord btw?
I knew I wasn't going to escape discord forever. Might as well, yeah. Just give me a sec to make an account.
>>
>>5503418
You don't need to make an account to join a server, if you click on a server invite you can join with a temporary thing. If you want to use a burner you can just go to incognito mode and I'm pretty sure you can make a burner without your main account.

https://discord.gg/f4E6cGzk

We're in the #OtherGames channel.
>>
Rolled 4, 5 = 9 (2d10)

>>5503196
Hmm, not quite where I thought I would be...but I feel like it's probably a better position so I'll leave it.

>>5503204
>Initiative
>Spotting

So assuming I'm actually facing E
>Move along the tracks with the rest of the unit.

Assuming I'm facing N still
>Move N
>Move NE
>Move NE
>>
>>5503427
Tbh I think you're in a pretty good spot for reserving fire and shooting whatever appears next turn, especially since you're in cover.
>>
>>5503427
If you do go east, I'll hapilly move into your current spot and watch the fork in the road
>>
>>5503204
>What to do?
All the while yelling at them in Nauk that it isn't safe here and he'd escort them to the edge of the town, Walter would assume they are civilians left behind. He'd stop by the building, dismount and unwisely run inside. Heading to go up the stairs to try and drag them out of there. He'd also probably leave his service pistol holstered in the rush to get anyone out.
>Turn
>Move: If civvies successfully retrieved: Head down the SE road as far as able, otherwise Pivot West to remain and defend. ((If hostile, be shot for my troubles.))
-

The fear faded, though it caused Walter to reflexively itch the scar which had etched a second part line across his scalp.
Sulphurously swearing the entire time, he artlessly flopped off his tank as it rolled up to the building. His driver shouting at him to get back in the damn tank, the portly LT motioned vaguely west and told his crew to "Handle it."
>>
>>5503389
You know, the Petrekorans are in the other direction. We have plenty of people coming up from the South to search the village, and you were saddled with Haile *specifically so you could talk to the Petrekorans with her*. Please actually do this. Also we need people to hold the line against the reinforcements, and you going off to the East doesn't help that.

>>5503427
You know there are reinforcements coming from the North right? You are currently in a great position to intercept them, but going to the east just shows your flank and means you don't get a first shot off. Really don't see the point of that move.

>>5503443
I think we're better off with all of you TD's just forming a line or sitting still and reserve firing. In fact, I think you might just want to sit tight and reserve fire right now, they come down fast from the road as we've seen last mission.
>>
>>5503468
>You know there are reinforcements coming from the North right?
Oof, damn you're right. Totally missed that.

>>5503204
>>5503427
Then I suppose...

So assuming I'm actually facing E
>Pivot N

Assuming I'm facing N still
>Not Movement.

Not sure if I can only reserve fire for one spot or if I can simply go into a sorta overwatch state, but if possible do that later, if not Dig In.
>>
>>5503468
Oh yeah forgot about that after the whole ambush ordeal, thanks for reminding me.
But "Also we need people to hold the line against the reinforcements, and you going off to the East doesn't help that." That's wrong, I moved in a position that would've allowed me to respond from the other village, but I am going to change my action anyways because you reminded me.

>>5503389 >>5503204
Change movement
>Turn West, move West, South West, West
>Meet with the Petrekorans
>>
Rolled 6 (1d10)

>>5503204
>Spotting roll

>Move E NE E E
>Pivot N

>Ready Pintle Gun for AA
(no idea how AA works, but I'd assume I would be able to be sitting by my Pintle Gun while the tanks are driving, it's hardly the main armament the tanks need to stop to shoot)

>>5503228
Did you mean N, NE? The road is to your E, not W
>>
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>>5503476
If you were to move NW, SW, you could hop from cover to cover and leave me your space to get into cover. That would save me being out in the open when that close air support comes and gives you a straight shot all the way up the road.
>>
>>5503490
He can't do that because entering terrain costs 2 movement. 1 Move to go NW, 1 move to Pivot W, 2 move to move into the town. And then he's facing the wrong way on top of that. I think you're better off just reserve firing.
>>
>>5503492
Why would he need to pivot west?
>>
>>5503493
because you can't move SW if you are facing N
>>
>>5503488
Right, thanks, that is what I meant. I was proud of myself for not mixing up east and west for a couple of turns and now here we are.
>>5503228
Amending the turn due to skirmish syndrome.
>Movement: N, NE
>>
>>5503494
Worked for me in turn 4/5 >>5491873 >>5494704. Facing N, moving backward 2/3 MOV SW into rough terrain (hillside)
>>
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>>5503499
Well that is definitely not how it's supposed to work, I figured movement was simple. Good job on cheating movement I guess?
>>
>>5503499
>>5503502
Actually no, this is completely different. In the example you posted, you just went back one tile and pivoted, which is entirely possible. What you are suggesting to J-4 is different. What you did in your example was Pivot, Move, and Pivot.
>>
>>5503503
Fair enough. tanq never called me out on it so I assumed pivoting was a seperate action within movement to be declared, like how the last example on page 22 shows, not something consolidated into the whole movement like in turn 4/5. Explains the squiggles.


>>5503204
>Reserve fire
If the fighters appearing 12 tiles in on turn 2 were anything to go by I'd say everyone out of sight of [C-6] is about to get fucked by close air support
>>
>>5503204
>Mount up
>Move up the road to 32
>>
>>5503588
It's the Caelussians calling in CAS, If anyone I'm fairly certain it will be me and C-4 getting ganked since we are closest to them, I'm hoping my pintle/friendly air cover will be enough of a deterrence.
>>
>>5503605
Yeah, I'm 100% counting on your pintle 13mm to keep them off of me. I doubt a bow gun is very useful for AA.
>>
Rolled 5, 5, 7, 6, 4, 8, 3, 3, 4, 4, 5, 10, 9 = 73 (13d10)

>>5503198
>What do you do?
Maybe if it had been another man, they would have stayed the sergeants hand, but Gauthier had ignored the risks before and hoped for the best just to be blindsided by reality. Von Bern might have been able to help, but there were more than enough wounded allies already and Gauthier wouldn't place the life of an enemy over the soldiers already in his care.

Gauthier's commanded his sergeant to hand over his pistol, who raised an eyebrow but complied. Killing a woman was not something that came easy for him still, but the weight of the blood spilled by these invaders hardened his heart.

"I will handle this one," Gauthier stated, and looked the woman in her ice cold eyes before firing one shot into the woman's heart. Then another, just to be sure, and handed the sidearm back to its owner.

There would be time to wonder if things could have been different later, after the cost of today had been counted.

>>5503204
Assuming those remain infantry are still in the fight,
Target Infantry Ace at gg31 with Assault Armament and Flamethrowers, Knife Fighter triggers.
>1 Dice for Initiative, +1 initiative from not moving last turn
>8 Dice Assault Armament, Light
>4 Dice Flamethrower attacks, Heavy

Movement:
>None

Resolution:
>None

>>5503195
>INI 13– Belyaeva-[4, 9, 7, 6] Attacks D-4 Gauthier. ATK 4 vs DEF 2+3, 6+ to Hit. [Uses Firelynx Tail Token- All attacks are Explosive [Applied to Non-Explosive Base- D2 Explosive]][Knife Fighter makes all hits Crit] 3 Crits. 2,2,2 damage. [Squad 1, 2 and 4 take 2 damage]
tanq, is my defense here as DEF 2+3 correct? It has been DEF 4+3 in the past from 2 Base + 2 Experience, then the added +3 cover bonus.
>>
>>5503628
Why did you roll only 4 dice for the flamethrowers? Remember, they have advantage.
>>
>>5503271
Yeah, if Lehrson can keep that enemy infantry platoon pinned down that would be greatly appreciated because then I can move into hh32 and turn most of them into barbecue next turn.
>>
Rolled 9, 8, 3, 4 = 24 (4d10)

>>5503641
>>5503628
The reason I was only rolling four dice for the flamethrower was I had thought we weren't doing rerolls, but looking back right now I can't quite find where it was that caused me to think that so...
>>
>>5503683
Multi Attack got removed but they still have advantage (So Flamethrowers are rolled at best of 2 for each attack.).
>>
>>5503204
>Rotate to North
>Move: ff36
>>
>>5503628
>tanq, is my defense here as DEF 2+3 correct? It has been DEF 4+3 in the past from 2 Base + 2 Experience, then the added +3 cover bonus.
It is not- you have four base defense, the entry is incorrect. Which does mean that it would have been 8+.
Just means I'll knock the other damage tokens from the other two units to preserve narrative integrity to a degree.

>>5503687
This isn't actually how I've been calculating it. Yes, "advantage" in dice games means near universally that you roll two and take the better one, it was my mistake to refer to what's going on as that. Flamethrowers as of now have +1 to their base attack, and ignore cover, and do double damage to vehicles on 10s. From what I've seen of it, that seems to be working plenty well. The cover bonus deletion is very strong- rerolls seem unnecessary, and moreover, directly counter to the intent of not having a shit ton of dice.

>>5503325
Just those with pintle mounts. The turret and hull weapons generally do not elevate to a sufficient degree to fire on anything but somebody coming at you low and straight.

>>5503314
The gates are closed- they're not difficult to blow open or break or anything like that, the castle's not a modern fortification, more of a historical artifact and fancy manor at this point, but it's still an obstruction to direct vehicle movement.

>>5503333
Nice quads. Though I doubt there's going to be a shortage of rewards to go around after this. Especially since the good times will end directly after.

>>5503355
Sucks to hear, hope he gets better. Though I don't think youngsters stay sick too long, at least.
>>
>>5501768
>Throw smoke on our platoon/tile
>Force Open Gates
>Move Into the command post and apprehend officers for random or command radios or whatever mission thing was in the castle.
>>
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Also just to comment on how much East has been fighting. I dub this front The Graveyard.
>>
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>>5503766
And I dub this area The Warpath
>>
>>5503759
>>5503759
I'm not sure if you've got a hard timeline set up right now but have you considered doing a small hiatus by the end of this mission? Usually, people burn out when they've been Skirmishing for long periods of time and we've effectively been running for a month if we don't count the barely few-day intermission between mission one. Usually there are weeks or even months between Skirmish threads.

Maybe an intermission beach episode where people can relax real and hang out for like a week before we get thrown immediately back into the meat grinder?
>>
>>5503802
The Twyarians are in the middle of destroying our country and this guy wants to go to the beach. Some people...
>>
>>5503803
Meh, personally I'm good just taking a Haitus the beach episode was a joke from Discord. I'm always worried about burnout since Skirmishes are different from /qsts in that, you're gonna need effort not just from the QM but also the players to actually run them well.

Of course you need voters for /qsts too but in Skirmishes each player needs to do a lot more thinking than just voting or bandwaggoning and after a while of thinking for extended periods of time they burn out. We've already dropped 3 players just from the second thread, Skirmish standard usually are we drop 2-3 more in the next one.

Not to mention the slow or missed turns from players that are happening a lot more recently. Hasn't anyone else noticed it? The slight languid or forgetful feeling going around even more noticeably nearing the end of the mission?
>>
>>5503810
My late posting has been because of travelling and recovering from it. The seven - nine hour travel really takes it's toll but i am getting back to speed.
>>
>>5503196
>Pivot North
>Dig in
>-Instruct the crew to finishing digging in while I go with Rheiner and the Countess to the "meeting" (for real this time)

Damned Krasnyy Not sure he ever said his name but meh, a torn in our side again. If there is no body, then it just goes to show he probably is still running around. Wesker promised himself he'll pay back two-fold that hit he received earlier but he couldn't for now. It's not personnal but letting him escape again...

"You'll get yours yet you dastard..."
>>
>>5503825
Yeah it's not just you, usually there's this weird thing with Skirmishes, Online Tabletop and Roleplay where it's never just one person getting busy. For some reason it's one person getting busy then suddenly a handful of the other people in the group get busy or have to focus on other things and I have no explanation for it but it's happened a lot in Skirmishes, Online Games and Roleplay it's weird.

I'm just really worried of a mass burnout happening midway through an important mission. I've been to a couple of Skirmishes where it just kinda stopped midway because suddenly nobody wanted to act anymore. I don't even know if a Haitus will do any good but it feels to me like a mass burnout's coming.
>>
Rolled 8 (1d10)

>>5503204
>move to nn44 and face west
>spot roll
>>
>>5503204
>no attack
>mount up
>pivot east
>move one tile east
>dismount
>move one tile southeast
>dig in

I don't really feel comfortable botting someone but if no one else bots Lehrson please have him suppress the enemy infantry at ii33.
>>
>>5503835
I have noticed this in ttrpg but but i have never really felt the kind of burnout you are describing so it is interesting to me. For me it has always been eagerly waiting for next time and here i only need to appear once and i am done. So this feels like less of an commitment than many other kinds of games.
>>
Rolled 8, 5, 1, 8, 7 = 29 (5d10)

>Fire AT rifles at the Tank's Flank
>Move NW, N, NE
Kohlkopf quickly grabbed the richest looking man's pack, hoping that it contained something worth handing out to the lads, before riding north into the woods to inspect the forested track. There was an armored sheltering in the village, so he allowed the marksmen to take their shots along the way.

I would have moved into the village, but it's targeted with artillery.
>>
>>5503904
If the crits are needed to kill this squad, use peacefields token.
>>
>>5502484
Ulf raised his gaze and saw the little recon shitboxes approach. He breathed a sigh of relief, most of the men being relieved that they didn't have to walk all the way.

"Unterbrust, yer a sight fer sore eyes. Seems we pure men o' Reconeerin' have been demoted to measly footsloggers again." He chuckled, but a sharp pain in his leg cut it short

"... I'll appreciate it if ye got me and the lads to safety."
>>
>>5503204
>Move East into EE32
>Move the trucks into the same tile

The Ace is dead, so I don't have any more use for Lehrson aside from hunting down and capturing that squad of AT guns hiding along the 36 line, anyone who wants to Bot him for other purposes right now are free to do so.
>>
>>5503347
>>5503204
quick correction for movement: if N NW N NW isnt allowed (landing on qq40) try N NW NW (landing on the TD platoon at pp40), and finally if that isnt allowed do NW NW landing on oo40. Dismount always and instead of digging in myself help J-1 dig in. Otherwise everything is the same.
>>
Rolled 9, 9, 5, 3, 7, 6, 2, 2, 8, 8, 4, 1, 8 = 72 (13d10)

>>5503946
>>5503204
I'll bot D-7 if nobody else feels for it.

>D-7 turn:
>initiative
>shoot 6x rifle grenades at enemy infantry in ii33, suppress with 6x machine guns on same target.
>stay still, dig in if not already.
>>
Rolled 1, 2, 1, 2, 1, 1 = 8 (6d2)

>>5503955
explosive dice. I dont know how many hits so I'll just roll all 6 and Tanq gets to sort it out.
>>
>>5503922
“I’m told any Brust is a fine sight to most men.” Unterbrust snorted, popping out quick and hurrying the lads along. “Get moving, cripple. You and yours don’t wanna get lit up again, do you?”

>>5503204
With the remains of Fiskersonn’s group grabbed up, Freya had the lads turn back the way they came, digging in while the battle got itself cleaned up. Still, there was something, a feeling in the back of her head that kept her hands on her weapon.
———
(Should be facing South)
Fire:
>Hold

Movement:
>Move S
>Move SW
>Pivot N

Special:
>Dig In
>>
>>5503759
>Spoiler

Was waiting for the other shoe to drop. Well the Major and Signy both agreed Vynmark was going to get screwed over, hopefully at least the GCA has given a far better account of itself than what most foreign observers were expected.

>>5503835
It's the year end, plenty of people are traveling for vacation or preparing for Christmas. Don't think it's that surprising if two or three people show up.
>>
Rolled 9, 6 = 15 (2d10)

>>5503204
Welp looks like the Paramarines are going to make it out by the skin of their teeth.

>Spotting
>Initiaive
>Move: N, N, NE
>Fire: None
>>
>>5503999
*don't show up
>>
If we don't need two people in the fort gathering intel I can crew these captured mortars and shell the paramarines, I think that'll be good. What's the mortars range?
>>
>>5504250
Mortars are range 7 >>5483536
, Raine stole at least one set of mortars for looting purposes. You're not gonna be able to get the mortars on the marines before they've left well past range.
>>
>>5504250
You won't be able to reach the Paramarines yeah, though assisting the flanks with smoke against the reinforcements is another matter.

Wonder mortars can be transported by horse/truck/APC.
>>
The assumption the recon panzer officer had upon the sight was that, rather than anything important, it was merely a stray civilian. Enough to rouse himself into a picture of a proper Vynmark Panzer Officer, rather than a castoff reconnaissance officer looked down upon for his adventurism- the dragoons had already passed through and wiped out most of the opposition, though another platoon was coming up from behind. His “Walters,” those certainly worthy but still not quite as exceptional, would be able to stand a few moments without him as he went to do something that he’d had little opportunity to do in the wastes- something approaching indisputable heroism.

So in he went- the door was unlocked, and the place had been left untouched sine evacuation- the drawers were empty of the better silver and dishes, the shelves were bare of everything but rather disposable pieces of literature. Garbage that Splitterschwert knew of and felt some spite towards that it wasn’t resting in a bin rather than on a shelf- but a noise upstairs reminded him that now was no time to relax as a critic of prose or poetry.

Up the stairs, the first step a creak, but none of the others responding in kind- instinct from less fortunate days, as he itched below his helmet. Considering he’d been calling out to whomever was in here to come out, it was an irrational reaction- but no response had come floating down yet, either. There was only a couple of rooms upstairs in the narrow house- one seemed to be a bath. The other, then- that was the side the movement came from anyways, and the door was ajar…

He peeked in, and the occupant immediately snapped her head around, wide eyed, but calmed as Splitterschwert stepped through, as he repeated his warning- and offer of escort, in Nauk.

She was a frail looking girl, and she didn’t look older than twenty, at best, thin and wispy, white-blonde and pale, with pale blue eyes that stared into the soul with their deep, dark centers. A tiara of flowers crested her head, and the glint of gold adorned her- she was dressed in silks like no common lady, but not in the fashion of any noble- as a black mane of something stuck out behind her blonde head, aside from the odd style of her clothing.
>>
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“Whom art thou?” The young woman said in an odd accent- with a pattern of speech that didn’t sound like a style Nauk anybody actually spoke anymore- maybe not ever. Strange as the words were, her voice had the tune of soft breeze, of light bells in the wind, gentle and soothing. “Thine speech proclaims a Nauk, hadst thou come for mine person of thine own will, or by the will of another?” She tilted her head, eyes wide and curious- something shuffled beneath her cloak- a look down at her feet revealed they were bare save for strips of cloth that hung over them…did her feet not touch the ground? “If thou art not a friend of Caelus, then I ask for thine aid that thoust offered…mine own escorts are separated from me, and it ist a matter of most import for many that I do not become their captive. The one whomst guided me to this place departed and didst not return.”

…Uh huh. This girl had to be who Countess Haile was looking for, just for how strange she was. When she moved about the room, it was impossible not to notice that she didn’t actually walk- she pushed herself off of the furniture, off of walls, to glide about as though on ice.

The question of “Who are you” was not responded to, as the girl frowned and shook her head. “Thou does not know whom I am, yet hast come here searching? It is not fair for you to accept such a duty without the knowledge of the-”

There wasn’t time for this. Walter grabbed her by the wrist, and was surprised at how little resistance she gave- even bodily. It was like she was sliding along behind on ice. Up on the tank she was lifted- she weighed practically nothing whatsoever, and she seemed to drift down, and whorl.

“Ah…” she breathed out, looking to where she had been dragged, “Mine name, you asked?”

Yes. That.

She nodded. “I am…” she hesitated, “Velecacia Alsbeth Guldharth Belle Himmselsdorf-Galdraz. Doth that name hadst significance to you?”

Whether it did or not, the find was reported. The response was curt and immediate, from the Countess.

“Good. Bring her to headquarters, immediately. All units, cancel further operations concerning the primary objective.” The Countess let a sigh of relief out, onto the air…
>>
Rolled 8, 4, 7, 10 = 29 (4d10)

So that took a while, but there's not a lot to do for the actual turn, at least.
Enemy initiative for remaining visible units who might take an actual action requiring it-

1-Caelussian Paramarines
2-Ved'Miy Platoon
3-Twaryian Reservists
4-T-8U Tank Destroyers

>>5503377
It's no more terrain than the other tiles with a road or railroad on it- it's the rail station, able to be used as cover, not particularly obstructive.

>>5503802
I'll certainly be taking Christmas Eve and Day off for the quest- as should everybody else, but besides that? There can be some downtime. Relative downtime, that is, if it's desired, and I'll probably hold off from throwing in the next mission right away. Maybe I'll leave it til the middle of January, depending. There's certainly going to be a lot of junk to clean up from here, at least.

Though the beach probably wouldn't be that exciting anyways. Vynmark's swimwear styles are rather conservative compared to the rest of the continent, imports of more controversial wear have to blow in from the wastes to the west.
>>
>>5504525
Huh. My bet is Sky Folk.
>>
>>5504530
Pirate gfs for all!
>>
>>5504534
Is that what tanq meant as rewards?
>>
>>5504530
Luftpanzer?
>>
>>5504538
Nah. Totally opposite side of the continent, if they're who I think they are.
>>
>>5504542
Man, I have so much of the main quest to catch up on. I'm still at the bit where they are attacking Valsten.
>>
>>5504544

Good reading for the Christmas break then!
We're definitely the Valsteners in this scenario though
>>
>>5504528
Blergh, those init rolls. Fucking T-8U platoon is gonna avoid all the attacks against it apart from the artillery.
>>
>>5504528
If someone with a 180 degree arc of fire was ballsy enough to sit on the slope of the hill around Koberhus, could they shoot at the CAS planes without pintle guns?
>>
>>5504554
Fury Leader seething again as another kill gets stolen by some tanker.
>>
>>5504554
Honestly interwar planes are slow enough that I wouldn't be surprised if a dedicated enough tanker can just swack it with an HE shell if they've got the right angle.
>>
>>5504563
Imagine... 3 Dimensional, Surface-to-Air Skirmish Syndrome.
>>
>>5504528
Say, in terms of the narrative, what happened to Strelzyienev? Can't have an ace just die "off-screen", can we?
>>
>>5504616
The TD Ace ran away like Krasnyy, he'll probably be back later.

The only one we've got for sure is the Infantry Ace whom Gauthier shot which is a shame since we might have been able to sell/ransom her.
>>
>>5504683
Warcrime moment
>>
ARTILLERY- Heavy Artillery strikes T-8Us. [6, 10, 9, 10] ATK 5 vs DEF 3+2, 5+ to Hit. T-8U group destroyed.
>INI 13- vv28 Caelussian Paramarine- Deploys Smoke
>INI 12- D-8 Vilgerson- Attacks vv28 Caelussian Paramarine- Shot spoiled by smoke!
>INI 12- D-7 Lehrson- [9, 5, 3, 7, 6, 2, 2, 8, 8, 4, 1, 8] Attacks and Suppresses ii33 Twaryian Reserve Fusiliers. ATK 2, 3 vs DEF 2+3, 8+, 7+ to Hit/Suppress. 2 hits, 2 damage, enemy successfully suppressed.
>INI 11- D-4 Gauthier [7, 6, 4, 8, 3, 3, 4, 4, 5, 10, 9]- Attacks hh31 Ved’Miy Platoon, ATK 2, 3 vs DEF 4+3, 4. 10+, 6+ to Hit. [Knife Fighter] 2 Flamethrower Crits.
>INI 10- ii33 Twaryian Reserve Fusiliers- Surrenders!
>INI 9- hh31 Ved’Miy Platoon- Surrenders!
>INI 8- C-4 Kannenpflanze- Attacks vv28 Caelussian Paramarine, but shot is spoiled by smoke!
>INI 6- C-2 Sikorsky- Attacks vv28 Caelussian Paramarine, but shot is spoiled by smoke!
>INI 6- D-9 Von Totmann- [7, 5, 3, 7, 10] Attacks kk36 T-8 MGs, ATK 2 vs DEF 1, 4+ to Hit. 4 Hits, Triumph of the Biter, +2 PRC, 3 PRC vs 1-2 ARM, Extra Damage. T-8MGs knocked out.

-----

”Ground pounders flying in. Wrath 2, with me. Keep that bandit at our 11 o’clock off of me.”

“Got it, Wrath Leader. You heard Storm Lord, yeah? We really kicked the hornets’ nest.”

“Yeah. Yeah, but they won’t have much more reason to stick around. Look down there, the garden boys have the town. Contract said that was what we needed to stay up for.”

“Still sticking around, though?”

“’Course. Now cover my ass.”

"Won't be easy."

"Shut the hell up."


-----

The eastern group tensed, near as a whole, as the tank destroyers ahead seemed poised to remove at least a few of them from the field- Kohlkopf was quickest to get his men aiming anti-tank rifles, only for the enemy position to vanish in the heavy thudding booms of impacting artillery, dismounted men clapping their hands to their ears with the sudden cacophony. When the smoke and fire faded, the enemy threat…was no more.

A moment of quiet relief and puzzlement, before all soldiered on. Von Totmann drove in, followed shortly by Von Zufalligdorf- into what he with a start thought was an ambush, until he realized the disheveled fusiliers had sprung out not to spray him with rifle fire, but to lay down their arms.

A not unwelcome development, though reports to the east came along with the droning hum of aircraft flying down low- armored contact. Apparently, beleaguered scout craft said, the probing of larger reinforcements.

Well, if they wanted to test the defenses, they were ready to repel them. If the Bat-Ears were smart, they’d learn soon enough that this ground belonged to Vynmark once again.
>>
A small cough, and Von Totmann’s guard was raised- a Twaryian tanker, though he leaned against the wall, and had no hand on any weapons- instead, he smoked a cigarillo contemplatively, and motioned over. Reuther went over, curious- though accompanied by a few dragoons.

“You,” the Twaryian armor officer said in a thick accent, gesturing to some stricken anti-tank vehicles, “Good shot.” He plucked a bracelet from his wrist and tossed it towards Von Totmann- it was a wicked, curved fang of some venomous snake, certainly not from anything local. “Too good,” the officer sighed as he lit his cigarillo up, “Can’t believe it.”
>Token of Serpentfang- Adds +2 PRC to piercing attacks made by the unit the turn it is used.

Was it praise? The man didn’t seem wounded- just passive. He smirked at the look on Von Totmann, seeming to read his mind.

“Why fight more?” He asked nobody, “War over soon enough.”

Hmph. That remained to be seen.

-----

Up north, the victory over the Twaryian tank ace had little time to be celebrated- a probing attack from northern reinforcements was reported, and Panzerjager arrived quickly to prepare for the approach of further enemies, even though reports from the town indicated a collapse of Twaryian command structure. The remaining enemy units seemed to be surrendering on sight.

Lieutenant Giovanni had returned to sleepwalking- there had been a sudden burst of fighting, and though his other platoon commander was chomping at the bit, the Chimera officer looked skyward, and wondered what might be happening high up- something glittered on the ground when he looked down, and it struck him with enough curiosity to go and retrieve. A trinket?
>Token of Dazzling Crystal- This unit may make an attack with Initiative Priority- if an attack hits, then the unit hit takes no damage, but cannot fire for the turn.

Rheiner and Wesker’s task of finally meeting the Petrekorans proper was made easier by them finally driving up alongside- the Panzer Officer of one of the heavy tanks nodded to the officers, but waved them off.

”We are close to finishing this battle, He said in Caelussian, to Wesker’s testing query in the same language, ”We will have plenty of time to talk after. For now, we are allies. Your dispatch of the Twaryian tricksters is plenty proof of your trustworthiness.”

Well. That was easy enough, for once.

Meanwhile, the chase after the mystery units continued. They did not surrender like the Twaryians were doing- they were fleeing as best they could, and, it seemed, air support was there to aid them. A volley of fire was prepared to destroy them in their confused position, but a quick wall of fog burst into existence- and many an officer swore as their gunners failed to strike their targets, evidenced by the mass driving out anew after their allies.
>>
Worse news, a pair of what were clearly ground attack planes, from the lumps under their wings and fuselage, were on the move. A pair of friendly aircraft screamed in from the north- but an enemy fighter was moving to dissuade them, as well. Would the effort be enough?

Lieutenant Lutzow-Spelinger, at least, was ready for the possibility. The 13mm pintle machine gun was quickly manned- it could point high, and its heavy bullets would wound any aircraft that came near. Or, at least, help drive it away…
>Ground Fire is done based off of proximity. Any machine gun armament that is not fixed in turret or hull, ie, pintle or troop-carried, may fire upon aircraft, but they are unlikely to hit it- criticals will drive it away, but multiple criticals must be scored to down an aircraft, unless the attack is made by a dedicated anti-air vehicle.

Just south of the new panzer line, Raine’s platoon coolly streamed into the castle, prying open and climbing about to make their way around the obsolete fortification of a wooden gate- the bar dropped behind was little proper defense, and only a delay.

Expecting a fight, the men threw smoke all over, and advanced- their cover was excellent- and they drew only uncertain, imprecise fire, until they stumbled upon a prize sooner than expected.

The communications equipment and field offices presented no illusion as to what had been captured- as the staff officers quickly either tried to flee or got down, none prepared for a fight with the now grizzled dragoons.

Alvin himself had the satisfaction of sticking his crude hunting shotgun into the face of what looked to him like somebody awfully important, from the grey beard and fancier décor on his black uniform. No resistance was had- apparently, the more important folks weren’t so keen on fighting to the death.
All the better. Taking him alive would probably give a fat, juicy reward. In the times of the Nauk Imperial, there had been an award for the first man to fight his way onto an enemy city’s walls- Vynmark’s army hadn’t assaulted a city or a castle in many, many years, but he certainly hoped that some fussy nobles kept a few such decorations ready for him to claim that one.

-----
>>
Gauthier gave a last glance to the dead woman now laying on the ground, on her back, eyes closed. His sergeant would have shot her in the face- a cruelty to one so lovely even now. His men wouldn’t have wanted her to live, but she did deserve to die with dignity. Even if it left a bad taste in his mouth.
Though, just before he left…he noticed something clipped to her neck. A pendant- he picked it up, with a squint at the scarlet and gold tuft. Some sort of fuzzy flower?

>Token of Firelynx Tail- Use gives one set of a unit’s weapons explosive damage D2 for a turn. If used with weapons that are already explosive, explosive potential is double- ie, D2 becomes D4.

It gave off the scent of cinnamon- a welcome respite from cordite, blood, and burning.

“Sir.” One of the dragoons said, trying not to look at the woman, “Lieutenant Wester’s on the move. Think we should go.”

Nearby, the officer to the south, Wester, had to check over his men as they moved up the trucks. The 19th Dragoon Regiment was down to almost nothing, he thought with a sad pang, though whoever was left…they’d surely be the best damn infantry Vynmark had, a match even for the haughty Grand Fleet Naval Infantry. The replacement men from earlier had been stalwart enough. He just had to be sure the best leaders were still about…

-----

The final shots of the battle of Kobberhus would be booming shortly, as the sun began to creep down to the west- the pursuit of the Caelussian interlopers reached a stage where they would escape, or not- whether their aerial guardians would intervene in time and effectively- the unlucky vanguards for reinforcements would surely be driven away and their formations forced to accept that the situation was unsalvageable- but it was not quite over yet.
>J-3 Niel and J-4 Giovanni’s reserved fire is activated- roll attacks. Initiative and attacks for the turn proper may be rolled after.

>Turn Open
>>
>>5504853
Real quick, Gabriel's supposed to be 3 North East not straight North. I accidentally wrote his name as Gabrie without the l. >>5503361

I'm grabbing lunch and then trying something in a bit.
>>
Rolled 7, 2, 6, 8, 5, 7, 6, 7, 4, 10, 7 = 69 (11d10)

>>5504852
>Initiative
>5 rifles 5 MG
>Mov:Regroup
>Warn allied planes that paramarines have Double MG
>>
>>5504883
Activate Peacefield tokens if I somehow manage to beat the paramarine's Init
>>
>>5504716
The only "crime" would be allowing these Twaryians to continue to pollute our country's soil.
>>
Rolled 7, 9, 6, 3 = 25 (4d10)

>>5504852
The despicable Twaryians were set on hampering Frederica even in defeat - the surrendering enemy created enough of a delay that her tank destroyers couldn't occupy a good position and just bunched up on a street corner when the enemy reinforcements were sighted. Half of them subsequently quickly vanished behind the village houses - thankfully, the other half remained in view. They would now have to bear the brunt of Frederica's frustration.

>Shoot tanks at ww-44 (init +2, 3x 5cm +2)
>Move NW
>Dig in
>>
>>5504853
There it was, the source of what made the hair on the back of her neck stand up. For better or worse, her gut seldom lied to her.

“Finish those fortifications and get ready on the guns, we’re not done yet.” She commanded, hopping out to get the process sped along. While most would be annoyed at a fat couple of tanks blocking their line of sight, Freya considered it a boon to her recon vehicles and their crews. After all, if she couldn’t hit them, the enemy likely couldn’t hit her.
———
Fire:
>Reserve

Movement:
>Reserve

Special:
>Finish digging in
>>
>>5504847

Unperturbed by the implication that the war was already lost, Von Totmann pocketed away the bracelet and nodded respectfully back to the defeated officer. Despite having been beaten so decisively, Totmann knew that it could have easily swung the other way in the decisive minute when their two forces had met. "Thank you."

Then he turned to his own men. "Anti-tank groups, set up and prepare to give platoon on the left a warm welcome when they get into range. Everyone else, sort up the prisoners and herd them into the centre of the village, then prepare to receive new orders."

He glanced over to Von Zufalligdorf's m/24k's, and nodded once more to himself in satisfaction when he saw them turn to target the east-most enemy platoon. She was sharp, unlike most of the dolts that were considered his 'peers', and despite his own unconventional posting in the Dragoons he found himself wondering about his fellow tank hunter who chose to be part of the unfavoured Panzerjagers instead of the Cuirassiers.

He was growing distracted, and turned his attention back on the unfortunate enemy reinforcements who arrived just too late to make a real difference. They'd be no challenge, not compared to everything else that had just happened.

>turn:
>possibly unnecessary initiative roll
>reserve fire, aiming to shoot the platoon at xx42 as soon as it comes into range. If it doesn't or otherwise can't be targeted then shoot at anyone else in range.
>no movement, but make sure the prisoners are herded back into the village.
>>
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>>5504847
>Have most of my me start gathering and protecting intel as well as searching the castle for any stragglers.
>Have one of my Twaryinauk members translate for me and broadcast to the Twaryian radio network.

Alvin Raine directed his men to start searching the castle in the off chance the officers left him a surprise. Listening to the radio chatter, even if he started making his way to any of the fronts it would have been too late so he took a seat nearby and directed one of his Twaryinauk members to

"Utvich, Kagan take the boys and start searching around the castle. Hicox, check the Ians and get them tied up, wouldn't want anyone being a hero now do we."

"Wicci, get on the radio and start translating, I got somethin' to say to these bastards."

https://www.youtube.com/watch?v=hRWWVa-6-tg&ab_channel=MarikaSchanz-Topic

"This is Lieutenant Alvin Raine of the Vynmark Dragoon Regiment and to all the misguided children of Twaryi I issue you a warning."

"Go back."

"Go back because you won't find anything forward from here except death and suffering."

"Go back while the flowers of Vynmark still bloom sweet, before the roots planted on this great nation become bitter weeds that cry out in unbridled anger for the destruction of your nation and your people and your children that will come after you."

"Go back while hope for a peaceful end still exists."

"Should you fail to heed my warning you will only find blood, toil, tears, and sweat awaiting for you in this great nation. The roots of Vynmark will choke your life away, its mountains will bury you under an avalanche of hate and the seas will run red with the blood of your kin."

"My people will take on the guise of monsters and boogeymen to bring upon you cruel invaders unmatched divine fury and through our fury, you will know us."

"And you will find evidence of our fury in the disemboweled, dismembered and disfigured bodies of your misguided brothers and sisters."

"This is Lieutenant Alvin Raine of the Vymark Dragoon Regiment and Son of the Western Dust.

"You have been warned."
>>
>>5504931
ignore the part about me rolling initiative, I realized I wouldn't be rolling anything anyways until after RF triggers.
>>
Rolled 6, 8 = 14 (2d10)

>>5504853
Just the attack rolls then? Oookay,
>Shooting AP at the advanced T-8s due North.
>>
>>5504853
Wait wait wait, those Caelussian tanks moved only 2 for every single turn we had vision of them, but now just as spend multiple turns just to get into range, he moves 4? If I didn't know any better, I would think this was QM Fiat deciding to give him 2 more Move arbitrarily so they wouldn't lose any tanks. This is rather frustrating. Can we have any explanation for this? Can we assume this was a token use? Because I don't buy that they had 4 Move the entire time, they were certainly not using that entire 4 Move earlier when it would have been useful.

Also you misprocessed C-2's movement, he should be 1 West of where he is.
>>
>>5504853
Also, the rules say the 13mm is a degree more effective against aircraft than the 8mm, but by your wording here, it sounds like you need a crit to do anything at all. On top of sound exactly the same on face value, the 13mm mod is limited to *just* the PC vehicle, which would mean the 8mm mod is actually better since you could get it on every vehicle in your unit rather than just one and be much more likely to score a crit and actually do something. Which would mean the wording is misleading at best, since you would basically always want the 8mm instead of the 13mm for anti-aircraft, and I would have probably chosen it instead if I knew this was how AA works, but I chose the 13mm because it said it was better against aircraft.
>>
>>5504853
tanq it looks like you missed my movement from last turn but I'm not sure if it matters since there doesn't seem to be anything left to do in the town and I doubt I could be any help against the reinforcements. For now I'll just help police the surrendered enemies and grab some Twaryian SMGs as trophies. Also watch the dogfight above us and see if I can catch a glimpse of Wrath Leader's fat butt through the cockpit glass (probably not but let me know if you want me to roll for it).
>>
>>5504853
Movement:
>Infantry Move North to gg31
>Trucks Move North East to gg31

I want to move north to disarm and secure that surrendered unit. Not to kill them, they actually surrendered, though not quite quickly enough.

>>5504683
I usually advocate for the options to spare or trust in these situations, and I wanted to try out shooting first and talking never this time, especially since the last people who tried to apply medical aid got knives shoved at their faces.
>>
>>5504853
>movement to mm45
>pivot north

If I don't exist for a while, I'd like to keep moving north through the forest on my current bearing, assuming the fight lasts that long
>>
>>5504853
Tang i seem to be in ff35 instead of ff36.

>Move: hh38
>>
>>5505018
The choice was up to you, just seemed like a waste. You might have been able to sell the Ace to high command for some more gear or something... Hmm maybe they'll still pay you for her head.
>>
>>5504853
Someday I'll be able to hit something without getting blocked by smoke.

>Pivot W
>Move W, W
>>
>>5505063
Also dig in.
>>
>>5504972
Nah, I'm in the right position.I cancelled that move.
>>
>>5504853
>Move NW, NW, N, NW following the road
>>
>>5504853
>Start checking the recon tanks if there are any salvageable Autocannons or MGs I can add to my tank later.
>>
>>5504939
"Hey Raine, Do me a favor if you can find where the paramarines are heading off to, I want them dead." Jonah Mounted up as he finished up shooting with his men.
>>5504852
Also Tanq I pivoted east and moved NE and E on my truck then dismounted. My truck and my men should be on the same square.
>>
Rolled 5, 2, 10, 8, 4, 6 = 35 (6d10)

"Sergeant Rankine, you think there's a baron flying that thing?" asked Kohlkopf idlily as the marksmen readied their heavy rifles. "I don't think that they have such" answered Rankine, as he shouldered his rifle and let the heavy round fly.

>Shoot down that plane overhead. Knife fighting?
>Ride 2 tiles north, so as to avoid getting shot.
>roll die #6 as a free spot check, because I'm out on the edge of the force. Die #1 is initiative as normal.
>>
And another nat. 10. That kid can shoot. Use the Peacefields token if needed to bring down the plane, since the arty prevented it last round.
>>
Rolled 5, 2 = 7 (2d10)

>>5504853
>J-3 Niel and J-4 Giovanni’s reserved fire is activated- roll attacks. Initiative and attacks for the turn proper may be rolled after.
Alright, let's start with the attack rolls.
Gunning for xx-16
>>
Rolled 4, 6, 1 = 11 (3d10)

>>5504853
>>5505338
And now for the turn proper.
>Initiative
>PC Unit: Fire 7.7cm Cannon Piercing on xx16
>Sub Unit: Fire 7.7cm Cannon Piercing on xx16
>>
>>5505340
>1
Wow.
Just...wow.
>>
>>5505063
It's a bit funny. We have a 3 INI, two 1 INIs, and a 0 INI chasing a unit with 5 INI. What we really need here is a reconchad. Shame no one remembered to bot Hauer, as he'd be very useful up here right about now, especially with his pintle MGs.
>>
>>5505063
Also, since you're on the rail track, which counts as a road, I think you have 2 extra movement. Oh and the Para-Marines are within 5cm range, but idk about that shot, since the angle might be a little weird.
>>
>>5505400
Smoke's blocking them, pretty sure. And I'm not planning to chase them down, killing the renforcements are more important.
>>
>>5505414
Fair enough, but I'm going to go for it. I think our TDs and Petrekorans have those rather anemic reinforcements handled.
>>
>>5505416
Sure, you have a better anti-infantry gun anyway.
>>
>>5504972
They're T-8 variants, and every single T-8 variant has had 4 movement. I don't know what to tell you besides that they always had 4 move. Just because they didn't use it doesn't mean they didn't have it. If you want a rationale as to why they didn't just use it constantly, they are part of a complete unit, not just an independent platoon. If I wanted them to just split without any chance of getting them, I have legitimately infinite options to do so besides making them rubber band.

>>5504979
Anti-air rules are presently "throwing stuff at a wall on the spot," nothing's set in stone nor "misleading," not on purpose, at least. Every bit is negotiable- the preference is just to keep shooting down planes, rather than just driving them off, with normal weapons from being easy whatsoever to do, because the 13mm indeed should be practically the only thing the lot of you have that really has a chance of doing so.

I really have no idea why you presume I'm trying to screw you out of things. I don't have money on this, I'm not trying to "win," I have literally nothing to gain from what you're implying my intentions are, and if your baseline is not trusting me on that, I really don't know what you want from me. Give me the slightest benefit of the doubt.

>>5505010
Things are indeed closing out, but it's the principle of the thing.

>>5505173
That would not have given you enough movement to get to your destination square- 1 from Pivot, 2 from moving through forest, and moving into another forest tile would require 1 more movement point than you actually had, so I made an executive decision to actually get you to the square rather than halting you.
>>
>>5505446
tanq, if the Para-Marines move to the position indicated by the red arrow and I move to the one with the blue arrow, would the shot I take from there (dashed black line) be legal? Some terrain looks like it *might* be in the way and I'd want to know for sure before I rush out there and make myself CAS bait.
>>
>>5505462
Wait, nvm, I just realized they can just continue heading NE and basically assure their escape.

Pain.
>>
>>5505446
Since we're all over the town and village at the moment, have we managed to find anyone else from the airship? The lady did mention she was separated from her escorts, and it doesn't seem like the Paramarines found anyone either.
>>
>>5505446
Got it then My movement for this turn shall be
>Infantry Mov 1 N
>Trucks Move NE
>Mount
>>
>>5505463
If you're really intent on chasing them down as far as you can go we can arrange a minor op for it- far be it from me to tell you you're not allowed to be unreasonably persistent given the stakes.
Though it would be dangerous, as I'm sure can be easily presumed.

>>5505467
No- they would have stood out, too, though.
>>
>>5505474
Ok, nice. Are there any special conditions for this minor op in this battle? I mean stuff like restricting participation based on proximity to the para-marines/map edge or can anybody join? R-2 and R-5 would be ideal choices, given that they're numerous and undamaged, but I also really don't want to bot someone into a very dangerous minor op. A bit scummy, that. D-8 seems game, though, so I don't think I'd be going alone, in either case. Just want to know how much of a suicide mission it's going to be from even a surface-level glance.
>>
>>5505446
>nothing's set in stone nor "misleading," not on purpose, at least
It might not be on purpose, but as it stands, I don't see any mechanical reason to use the 13mm over the 8mm for AA, which makes it misleading in the rules when it claims that it is the reverse, where the 13mm has an edge in AA. Four rolls of 8mm would be superior to one roll of 13mm, since crits are what matters here, and you're far more likely to get them with four rolls than one.

>I really have no idea why you presume I'm trying to screw you out of things
I don't on the AA side, the AA bit was me complaining about how the rules say one thing and when we finally learn how it works out, it's the opposite, and it's something I worked my build around. On the tank side, however, it made perfect sense in my mind for a "advanced, unrecognizable tank" to only have two move, especially since that is all it has demonstrated. I certainly wouldn't expect a tank of such description to be a T-8 variant that the Caelussians would fuss over being recognized; it seems to me a T-8 variant would easily be explained as a Twaryian machine, unless somehow the exact Caelussian models are known and recognizable to the Nauk people? I guess somehow the paramarines were recognized. As for motivation, my guess was something to do with not wanting the super talked up bad asses to get knicked or brought down a peg, or not wanting the story to go in the direction of Naukland getting involved because of proof of Caelussian involvement from the Caelussian tank wrecks. Glad to hear there is an explanation, even if the explanation seems strange to me. Also, if you'll notice, I included a "if I didn't know better" before my thoughts on QM Fiat, revealing that my primary belief was that you weren't fudging it, but that it did however look quite suspicious from what had been revealed so far.
>>
>>5505474
Alright. Just to confirm for the western reinforcements looking at their models it's:

1x T-8R Platoon
1x T-8/T-8MG Platoon
1x ??? Platoon (Doesn't look like T-16s to me)
>>
>>5505446
By the way, something else I just noticed: I don't think the paramarines lost any movement at all to the suppression? They got suppressed from a reserve fire from Vilgerson (D-8), but on the next turn they smoked and moved freely. I thought suppression was supposed to stop them in place for a turn? But no, they kept moving like nothing happened. The expected behavior would be for the suppression to drop this turn since it wasn't re-applied, but that would be after their movement was stopped, right? And if this whole group was moving in formation/proximity like you seem to be saying as the reason the tanks didn't just speed off immediately, that would mean the Caelussian "T-8 variants" would have stayed in the area, right?
>>
>>5505505
Yeah, they were prevented from moving for that turn. Doesn't stop them from moving the next one unless they get suppressed again.
>>
Rolled 5, 5, 9 = 19 (3d10)

>>5504853
>Initiative
>Shoot anything that might remain of the advanced T-8s
>Pivot/Move SW, NW
Phoneposting, my apologies for formatting errors

Also, assuming he doesn't move, were I to use Reaper's Path from my end position, would my shot be ignoring [J-5] as well as the terrain he's in, or does it only work on empty squares?
>>
Rolled 10, 5 = 15 (2d10)

>>5504852
>Init
>Fire to finish off a target J-3 or J-4 didn't kill. Heaviest
>Hold movement
>Finish digging in

"Alright, then if we fight together, lets put a close on this battle."
>>
>>5504853
>Start setting up medical areas and helping the wounded, both Twaryian and Vynmark soldiers.
>Make sure the Ians and Marks are in separate areas so they don't start fights and that my least wounded members and any not-too-wounded allies keep watch.

>>5505010
>>5505018
I could use some men to keep guard of and move the prisoners.

Somebody needs to get to those MG Ians too to grab them and maybe check the truck to my west for survivors. Unfortunately I can't use Trauma care crunch wise anymore but hopefully, we can save as many people fluff-wise as we can.
>>
>>5504852
Just want to mention that Gabriel is in the wrong area, he was supposed to be moved 3 North East not 3 North >>5503361

>Follow the Road to nn42 where C-5 is at the start of this turn.
>>
>>5505476
>Are there any special conditions for this minor op in this battle? I mean stuff like restricting participation based on proximity to the para-marines/map edge or can anybody join?
There wouldn't be- you'd have to range out a bit anyways, into hostile territory. It'd hardly be a picnic- but you are going after people that very powerful sorts would rather you not get your hands on. They'd have preferred that you not get the chance in the first place, but too bad for them on that.

>>5505494
>it seems to me a T-8 variant would easily be explained as a Twaryian machine, unless somehow the exact Caelussian models are known and recognizable to the Nauk people?
Technically speaking, the T models are of Caelussian design and ancestry, though the machines are less important than the people in them, in this theoretical case, because Caelus sells their equipment to several Vinstragan buyers- though nothing seen quite like this.
Specifically, the T-XSP is a T-8 extended chassis and modified hull and enlarged turret variant, with lightened components and, with certain kits, amphibious capability. Not that you know this or its name in character, of course, though the T-8R is also a T-8 with modifications and has a resemblance to the T-X, so the layperson would assume, at a glance, that it was some further development of the same thing.

As far as them getting their ass kicked...to be real, if you in particular caught them, you'd almost definitely win. You're not restricted from causing wider repercussions- it's no fun if you can't potentially cause a bigger stir than planned.

Though I'd try my best to present an opponent that really doesn't want you doing that.

As I bumble and bungle through AA mechanics, though, I'm thinking the general goal ought to be that normal small arms can only really try and defend themselves, while heavier armaments that can elevate properly can actually hit, damage, and kill aircraft, and provide an effective defense umbrella against low flying craft. With that in mind-
>Small Arms must crit multiple times to divert an air attack
>Heavy guns drive away craft on normal hit ratios- crits damage or destroy aircraft
This is haphazard and ill defined, but if there's going to be more of this, may as well make this the testing ground.
>>
>>5505738
Right, then. If I don't have to give chase right this instant, my turn will be decidedly more conservative. Whether I'll embark on the minor op or not will depend on the post-battle situation.
>>
>>5505498
>1x ??? Platoon (Doesn't look like T-16s to me)
They are T-16s- there haven't been any in this mission so far, but they're using the same graphic as last time. Possibly scaled differently.

>>5505505
>By the way, something else I just noticed: I don't think the paramarines lost any movement at all to the suppression? They got suppressed from a reserve fire from Vilgerson (D-8), but on the next turn they smoked and moved freely. I thought suppression was supposed to stop them in place for a turn?
They did stop in place- or rather, since it was reserved fire, were interrupted in movement. Suppression must be maintained turn per turn (Reserved Fire occurs during the same turn movement phase), and if smoke gets in the way of a suppression attempt, it doesn't go through. If a suppression attack went through before they threw smoke, they'd still suffer from the effects of it hitting for that movement phase.
>And if this whole group was moving in formation/proximity like you seem to be saying as the reason the tanks didn't just speed off immediately, that would mean the Caelussian "T-8 variants" would have stayed in the area, right?
I think that the present escalation of armored threats is reason enough to not want to stick in tight formation, compared to before where the primary threats visible to them were armored cars and infantry. They are, after all, presently functioning as transports.

>>5505507
>Also, assuming he doesn't move, were I to use Reaper's Path from my end position, would my shot be ignoring [J-5] as well as the terrain he's in, or does it only work on empty squares?
It can shoot through friendly tiles without them obstructing, yes. In-universe it's basically a very well placed shot made through breaks in terrain or through permeable cover and obstacles.

>>5505590
He is moved.

The present turn, amended. I'll just get started on resolving this turn- been completely off schedule, but it's wrap-up anyways at this point- the probes aren't going to commit, reasonably.
>>
>>5481852
Also, since we're almost at the end of this thing, I think it's fine to say what would be different if pressing on immediately wasn't taken-
The Petrekorans would not be present- and there would have been no chance to take advantage of an alliance with them for the future.
Krasnyy would have had a better vehicle, and more of them.
Reinforcements would have been present and in actual positions- fortifications would have been present, as well.
The Caelussians would no longer be present.

I wouldn't say it'd actually be harder, potentially, since this would have been after a big chance to exchange a lot of gear and repair and reinforce.
>>
>>5504853
"Damn it, not again! If only you hadn't mucked about with that shell for so long, Jahnke!" Kannenpflanze slammed his hand against the side of the turret and winced as he caught a sharp angle. His gaze drifted from their escaping quarry up towards the planes, the ominous drone heralding the beginning of their attack run getting louder and louder. "Bastards," he hissed through gritted teeth as he turned in. "I'll chase you all the way to Zhantao—if that's how far you run. Driver! Get us into that village and find us a place to hide! These massive heaps of shit are bound to be an inviting target to flyboys."

>Movement: NW, NW, W, NW
>Dig in
>>
>>5505742
a shame about the probes not committing. would've been nice to add some more easy kills to our count, although we still got some free lunch in that regard.

>>5505750
it's hard to imagine us getting enough stuff to make up for all the increased strength of the enemy in this case. If we'd be even more damaged then yes, however the eastern flank especially just barely managed to overcome the combined enemy defenses and counterattack, although the counterattack was the most dangerous part here. If we hadn't caught it in a somewhat awkward time and instead had to fight all those TD's from their preferred positions it would've been very difficult.
>>
>>5505750
Welp, that sounds like a pretty large bullet to have dodged.

Unrelated question: How long has it been since the Eastern Maelstrom died down? Post-Emrean War?
>>
>>5504853
>Hitch up the leftover unit of mortars if I can
>Take them up move up to 29pp
>>
Rolled 10, 1, 4, 8, 10 = 33 (5d10)

The rolls are probably good to include here.
Initiatives-
1-T-16s
2-T-8s
3-T-8Rs
4-Caelussian Paramarine
5- Petrekoran Armor

Also, though-
J-3 Niel- Reserved Fire-[6, 8] Ambushes ww19 T-8R, ATK 3 vs DEF 3, 5+ to Hit. 2 Hits- PRC 5 vs ARM 1, +2 Extra Damage. 2 targets destroyed.
J-4 Giovanni- Reserved Fire-[5, 2] Ambushes xx16 T-16, ATK 6 vs DEF 1, Auto-Hit. 2 targets destroyed.
>>
>>5505759
>How long has it been since the Eastern Maelstrom died down? Post-Emrean War?
They calmed practically right after the closing days of the Emrean War- which means it's been almost 23 years.
>>
Rolled 1, 2, 3, 7, 5, 6 = 24 (6d10)

>>5504853
>Spotting
>Initiative
>Fire 4x 5cm cannon at Paramarines

>Don't Fire 13mm, keep it ready for AA

>Move 3 NE
>>
Turn resolution is going, though...
>>5505795
Give me a couple of dice for the 13mm, you're gonna be using it.
>>
Rolled 10, 6 = 16 (2d10)

>>5505856
>>
>>5505860
oh sick
>>
>>5505860
Ace shot. This, combined with Kohlkopfs crit hopefully downs an Aircraft and gives us definitive proof of direct Caelussian involvement in the war.
>>
>>5505873
We've also got the mercenary planes to help, the plane situation is looking good.
>>
>>5504853
>blonde
>short hair
>tummy
tanq this isn't fair you can't keep doing this I already have a waifu like this
>NO SCARS
Nevermind, disregard thot, acquire T-8 kills

Might as well not give the surrendering anti-tanks any ideas.
>Turn
Rolls: None
>Fire: None
>Move: SW, S, SW to dd38
--

Upon seeing that his new guest was *floating* of all fucking things, Walter's heart nearly stopped. Even as he (politely) dragged Miss Velecacia along and situated her safely on his tank, the recon officer felt the world spinning upside down around him.
His driver would later note that upon leaving the building, his commanding officer was practically twitching with agitation. He would keep thumbing his holster and the driver could have sworn he heard Walter mutter something that sounded like, "goddamn Lizard Bow Zits."
>>
>>5505584
>>5505742
>>5505783
Then I'd like to ammend my action to fire on T-16's in xx16 to be more precise (Unless you already did my action in which case it's fine.)
>>
Rolled 9 (1d10)

>>5504853
>Spot
>Move NW, W, Turn N
------------------
The young Lieutenant was relieved when the Petrekorans were already willing to fight together, making the fight up north a priority that they have to deal with.
Without further ado Rheiner commanded his platoon to move to a position to fire at the Twaryian reinforcements. "Let's push these bastards back!" He yelled.
>>
Rolled 3, 5, 5, 6, 8, 9, 9, 5, 5, 4, 9, 7 = 75 (12d10)

>>5504853
Move
> Attacks and Suppresses ii33 Twaryian Reserve Fusiliers.
"Keep mopping up the Twaryians boys. Let's hope they surrender. Does anybody speak Twaryian? How do you shout at them to surrender?"
Lehron was happy. He had not lost any men and way giving a beating the enemy hard. He has not forgotten how he couldn't cover Ferrari while he got charged in the last battle. He didn't like men dying. He also found it pointless to kill all the leftover men. All these men could tell him about the histories about their country. Knowings ones enemy is important. Writing a paper/book on their a foreign lesser known culture gets you academic credit.
>>
>>5505936
Also sorry that I was away for a while tanq. This skirmishing thing is a bit weirdly pased for me sometimes.
>>
>>5505936
Those guys already surrendered. You're shooting at surrendering troops.
>>
It's always the right time for a warcrime :^)
>>
>>5505936
>does not know where he is
>does not know what is going on
>knows that he must kill
>>
>INI 15- J-5 Wesker-[5] Attacks xx16 T-16s. ATK 6 vs DEF 1, Auto-Hit. PRC 7 vs ARM 3, +2 Damage. 1 Target Destroyed.
>INI 13- qq16 Prince Basil’s Pan-B Heavy Tanks-[2, 4, 4, 4, 4, 3] Attack xx16 T-16s, ww15 T-8s with 4.5cm and 2cm cannons. ATK 4 vs DEF 1, 2+ to Hit. 2cms require 10s to damage T-16s. 1 Hit on T-16s, 1 damaged, 3 on T-8s, 1 T-8 knocked out, 2 damaged.
INI 13- Caelussian Paramarines deploy smoke- attacks against them spoiled.
>INI 12- J-1 Zufalligdorf-[9, 6, 3] Attacks ww44 T-8Rs. ATK 5 vs DEF 3, 3+ to Hit. 3 hits, Targets Destroyed.
>INI 11- xx16 T-16-[5] Fires on J-4 Giovanni. ATK 3 vs DEF 3+2, 7+ to Hit. No hits.
>INI 10- J-3 Niel-[5, 9] Attacks T-8R, ATK 3 vs DEF 3, 5+ to Hit. Target Destroyed.
>INI 9- J-4 Giovanni-[6, 1] Fires on xx16 T-16s- ATK 6 vs DEF 1, Auto-Hit. Target Destroyed.

-----

The end of the fiercest day of the Battle of Kobberhus, though none knew it at the time, was an abortive probing by Twaryian reinforcement elements, late to the battle. To the north, the Chimeras cleared away the majority of the reinforcing units before they even realized they were under attack, stray T-8s beating a hasty retreat as Petrekoran tanks raked them with cannon fire.

A similar probe to the east was interdicted by Lieutenant Von Zufalligdorf- the recon tanks shattered so quickly, their accompanying light tanks also turned right back round and left. The most dramatic event involving the ill-fated probing attacks was that a single T-16 to the north managed to get a shot off, which found no target.

Of much greater excitement was the continued chase of the suspected Caelussians- they were not merely allowed to go free, regardless of the fact they were clearly fleeing. They hardly offered themselves up as easy targets, though- every time the pursuing forces readied shots to cow this unknown enemy, they managed to be just slightly faster in preparing an escape. This time, they repeated an earlier stunt utilizing smoke grenades, before retreating further in the cover the sudden bursts of sparking white fog gave them.

It wasn’t long before they had reached near the east tree line where their armored counterparts had just melted away from view- a frustrating development, but there was some solace to be had in that the Twaryian lines were surely in chaos. These interlopers couldn’t run far- and they were far from out of the realm of possibility to catch in the pursuit.

In addition to the frustrations of actually catching the creeps, a portion of enemy airpower had decided to focus their enmity on the battalion’s tanks. A pair of ostensibly friendly fighters above swooped down to defend- one gave chase to an enemy fighter after they blazed past one another forwards, guns rattling, while the second shot up one of the ground attack craft, smoke pouring out and the airplane veering to the side, but a remaining plane still headed forth…
>>
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>>5505936
>>
The pintle-mounted 13mm machine gun on Lieutenant Gunther Lutzow-Spelinger’s tank had seen plenty of use before now- but this would be the first chance for it to shoot at a plane, as he noticed one coasting towards the captured T-15s. Driven by the building anger of the suspected Caelussians’ continuous evasion, by amazingly good luck, it seemed, he felt certain that the Judge didn’t favor all of his enemies.

To be true, Gunther had neglected anti-air marksmanship training, as most did. He wasn’t possessed of the best aim in general, and his target was far away enough that the gun sights blurred in trying to focus on the ground attack craft. A spray up from the woods, that came awfully close to the craft- the glowing shooting stars behind the approaching planes gave him a better idea of where they were. He had a feeling, though- and all he had to do was throw up a wall of lead in the right place. He held the trigger down in one place, walked the fire up, then down- the airplane was fast, but he watched the glowing tracers- and had a burst of confidence. Well placed, as it turned out, as though he couldn’t see how he hit it, the plane passed through the storm, and then began to spin out of control, spiraling like a dark over the tankers’ heads, then beyond to the northwest, out of sight.

A cheer went up amongst the platoon. While it couldn’t be seen where it went down, it most surely did.

-----

“Hey. Wrath 2, do you have a visual on the other attacker?”

“Got gunned down by ground fire.”

“You’ve got to be kidding me. I’m only one off fifteen. Fucking beach boys.”


-----
>>
“What in the world is that Nauk braying coming from the division’s headquarters frequency?”

“…Threats, Leytenant-General Molchalin. He’s telling Twaryi to leave while they can. An infantry Lieutenant. The Colonels’ headquarters must have been overrun. Probing from reinforcing units is showing that the GCA have already hardened the routes into Kobberhus. The town is lost, and General Rolenov is ordering a cease to the advance. A dangerous route of counterattack has opened because of the GCA’s operations, and the line has to reconsolidate.”

“…”

Then General swept his hand across the table, knocking everything off of it, sending radio equipment tumbling, and when it hit the floor he kicked it across the tent. His Twaryian aide remained at attention.

“Um…”

“You Bat-Eared fools!” The General barked, “Must everything be done for you? How great a task is it to defeat an army that has not seen war for generations? How difficult is it to hold in place and resist long enough for proper work to finish? Now we have Paramarines being chased by Vynmark, when they weren’t supposed to be involved in a fight there in the first place! How damned hard it is to find a single girl when the area has been cleared of enemies and civilians alike?” The General pinched his brow in a pair of fingers, and his Aide remained silent and nonplussed. “What a disaster…you. Tell General Rolenov to pull forces from wherever he can, the best he has, and send them to be placed under my command, immediately. Two mechanized divisions. I will find further…help for them to accomplish the mission necessary. He has two days.”

“With respect, sir, I doubt he will agree to that. The loss of two mechanized divisions from his front will most certainly delay-“

“I don’t give a damn. This is more important than that. Carry my command, and if he doesn’t comply, tell him that he can enjoy fighting this war with no further Caelussian aid, and that I expect to see your peoples forced off of another continent. Perhaps this time the Zeelands can be the new home of your pointy eared race for a few hundred years.”


-----
>>
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Quiet descended over Kobberhus- the sound of battle was replaced with the hustling of Dragoons and support troops moving up in the wake of the calm front, wreckers hauling vehicles away while laborers dragged bodies into lines for processing. Casualty collection points to handle Twaryian captured wounded were overwhelmed- Lieutenant Von Bern thought, as she was forced to handle a line of twenty by herself, that things would be much easier if the Twaryian hadn’t been keen to assault her platoon…

Lieutenant Ferrari found himself at a point where Twaryian surrendered weapons were being collected. Their rifles were of little interest, antiquated guns that, while plenty deadly, had no capacity for clip-loading and instead used tube magazines, while also having a sticky and heavy bolt. Very much not preferable to Vynmark’s own m/25 rifles. Though, their submachineguns were quite intriguing. Ferrari lifted one up- he had grown acquainted with being on the receiving end of them in the urban fighting, and he toyed with the hefty gun. It was stout and heavy, a drum magazine that locked tightly into the bottom, a sturdy heat shield, and he knew well, a ferocious rate of fire.

Well, there were plenty to go around. Nobody would mind if he took a few.

-----


I've had these for a while, so I figured I'd put them up. I don't actually have the Vynmarker guns. This isn't the first time people in this quest have fought Twaryians, after all.
>>
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OPERATION 02- VICTORY

After Action Report Summary-
Combatants-
Hageldorf Combined Battalion, 8th Petrekoran Indemnity Battalion
Confederation Army 15th Reserve Infantry Battalion, 8th + 10th Mechanized Battalion Remnants, Caelussian Special Marine Task Force V5

Enemy Vehicle Casualties-
>T-8MG- 8
>T-8U- 19
>T-8- 1
>T-8R- 8
>T-16- 4
>BM-2- 6
>Pan-B- 2
>Pan-H- 3
>Pan-P- 3
>4cm AT Guns- 17
Captured Intact-
>4cm AT Guns- 8
>8cm Mortars- 8
>15cm Heavy Artillery (HQ)- 4
>T-8U- 1

Projected Enemy Casualties Including Infantry- Approximately 900 KIA or WIA, 200 Captured

Friendly Vehicle Casualties-
> m/24-32- 5
> m/24- 1
> m/20K- 5
> VpK-2- 3
Friendly Casualties Including Infantry- Approximately 275 KIA or WIA.

>All units gain experience- Units that did not join this battle gain 1 EXP level. This may be reserved to trade in later for a Commander Trait.
>All Enemy Tokens captured can be claimed- though priority is given to those who did the most damage or landed the decisive blow

The Battle of Kobberhus would be a decisive point in the Vynmark-Twaryian War, as it was called then- the first major operation that resulted in a victory for the Grand Council Army, that crippled multiple Twaryian mechanized units as well as capturing a large quantity of recoverable armored assets in the opening battle to the south of the town, and the actions of other battalions in the days following. Though exceedingly few knew what the rationale behind the sudden attack was, nearby GCA forces were quick to take advantage of the opportunity, and the buckling of the lines forced an emergency halt to Twaryian offensive operations, and withdrawals by now-exposed units. A ray of hope for the beleaguered nation of Vynmark, which had so little good news those troubled days.

Though nobody could claim the war would be won yet. Just one battle was not enough to turn the tide as a whole, and when the Grand Council and the Small Council met, the latter urged the Landgrafs to ask for a ceasefire as soon as possible- as Caelus offered to act as an intermediary in the name of finding an agreeable peace…
>>
More to follow- There's plot to handle, character interactions, and minor operations, as well as dealing with all the junk you captured...
At the very least there's not more fucking about on the map.

On the earlier point, though, for minor ops- if you want to chase down the Paramarines, that'll happen before the other ones, because more time is going to pass in setting than did between this op and the last. Though not everybody can chase after the Paramarines- I'll limit you to five or six who feel really motivated to go on something of uncertain but incredible risk.

I will let you back out once I actually put together the minor op descriptor, if it's not something you want to get involved in.

>>5505879
>NO SCARS
>Nevermind
Anya would agree that there is only one of her.

>>5505940
It's cool, don't worry too much about it. I do appreciate you showing back up, even if it was...right at the end.
>>
>>5505966
Would fitting double 2cm Autocannons into an M24-32 turret without making it open topped be a lot of work?

Do we have 3.7cm or 4cm autocannons?
>>
I almost forgot.
https://www.youtube.com/watch?v=yLUTXxq4HgE
It's not a victory without the victory jingle.
>>
>>5505966
Were there any traces of the paramarines, also To be cucked by init rolls once again. I swear tanq you gotta be cheating with those rolls or something
>>
Holy fuck, I just remembered I could've used my Mirage Aspect to avoid the utter destruction of my squad aaaaaaaaaa. Complete brainlet move from my part, but I've been scatterbrained these last few days
>>
>>5505961
Huzzah! A hard fought victory, christ. Look at all those bodies!
>>
>>5505970
>Would fitting double 2cm Autocannons into an M24-32 turret without making it open topped be a lot of work?
It could be done, though it'd be rough work. As far as vehicle augmentations go, given the time frame worked with and the assets, I'm limiting it to what you can do with a cutting torch, a crane, and a welder. Nobody's got time to be crafting anything fancy, but to be fair, you can do quite a bit with the metalworking equivalent of scissors and construction paper and glue sticks.

>>5505973
They got very lucky- if you managed to suppress them again, they would have been screwed, probably. Alas, no- not on this field, at least, unless you count casings and stains.

>>5505974
...
You know, I should have remembered that as well.
We'll compromise by saying your cars aren't nearly as damaged as thought they were, so they're completely recoverable, and your wound is mostly a cramp. Can't retroactively go back and nail those guys with your cannon though.
>>
>>5505983
Nah, it's alright. Considering how much work you need to put into these threads, me actually using the literally only skill I have should be like the bare minimum from my part. But I do thank you for this possibility.
>>
>>5505983
Also should add the trusty rivet gun and drill to the list of tools- but you get the idea. Keep it simple.
>>
>Paramarines escape due to smoke shenanigans
Christmas prep stopped me from suggesting that Vilgerson should've reserved fire to catch them during their movement phase when they had to leave the smoke. Oh well, hopefully people keep this in mind for the future: If you're on the flank of retrating units reserve fire is a better option then to roll Initiative RNG.

>“Hey. Wrath 2, do you have a visual on the other attacker?”
>“Got gunned down by ground fire.”
>“You’ve got to be kidding me. I’m only one off fifteen. Fucking beach boys.”
Priority 1 for any Minor OP before next mission: Secure that downed aircraft. If we can get to it before any Twaryian or Caelussians it's guaranteed we'd find irrevocable proof the Caelussians are actively engaged in the war. The rest of the continent can't sit idly by then, there'd have to be some form of intervention.
>>
>>5505983
Can a dragoon unit call dibs on the captured Heavy arty?
>>
>>5505961
I'll nab the Serpent Fang token from the T-8U ace I owned. Should go well with the 4cm guns I intend to loot aswell.
>>
>>5505990
I miscounted the tiles at the time so I thought I had to shoot or lose my chance to get at them. Also I want in on chasing those paramarines
>>
>>5505961
Damn, we're bleeding the m/24-32s like nobody's business.

>>5505961
>This may be reserved to trade in later for a Commander Trait.
How much Exp for the trait? 1 or 2?
>>
>>5505983
Can vehicle mounted Flamethrowers be Range 2? With the removal of both Multi-Attack and Advantage, vehicle mounted flamethrowers get put into a lot of risks for very little gain.

Plus Franny's the only one using them right now even though East Squad's gathering requests for rewards and probably gonna ask for a full flamethrower tank squad.
>>
>>5505983
Big stretch, but I assume there's no way to improve any theoretical 2.5cm range when used by infantry when used with marksman kit or something? I dont think it'll come up though since Im lootin' 4cm's.
>>
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>>5505961
Yay still not dead.
I suppose it's wishful thinking to hope the T-8U we captured was the one with the special gun, right?
Regardless, I reckon it ought to be distributed to Oberhemd to make up for that massive loss and maybe do something disgusting like weld on one of those 12cms while we're at it, know what I'm sayin'.
>>
>>5506012
the captured T-8U was a normal one that got machine gunned in the ass by recon as it tried to flee into the woods.
>>
>>5505990
Of note is that was not the only aircraft shot down. There was at least the other CAS shot down by the mercenary, and the fighter might have been shot down as well, and was at least damaged.
>>
>>5505966
Can Chimera's charm have the EQP rule removed because Panzer Jagers already have some of the most situational and mediocre traits out there compared to the other Regimental traits?
>>
is there a way for me to convert my trucks to Technicals?
>>
>>5505993
All who desire captured equipment may make their cases.
However, since Raine is the one who grabbed it in the first place (knock knock on the HQ), he has dealer's choice.

>>5505970
Forgot the second part of this.
In Vynmark, presently, 3.7/4cm automatics are the domain of the navy. They are unwilling to share, at present.

>>5505999
1 Level, which would be the level just gained by everybody who was involved in the last op and this one, and who didn't sacrifice anything by getting new foreign gear.

>>5506006
That is acceptable.

>>5506012
>I suppose it's wishful thinking to hope the T-8U we captured was the one with the special gun, right?
It's just a T-15 gun, but it being on a T-8U is special, I suppose.
And yes, as said, it was the machine gunned one. The Ace's squad was shot full of holes by Totmann.

>>5506036
Certain traits are extremely powerful in the hands of Panzerjager, which is why the sacrifice is steep.
I am willing to replace it with some other form of payment, though, instead of a freebie.

>>5506039
Trucks can be equipped with guns. Anything heavier than 13mm requires conversion of the truck to something unsuitable for infantry transport, though.
>>
>>5506040
Would an EQP mod like this be acceptable?
>Improved suspension - +1 mov when not taking advantage of the road bonus.
(Just a flat +1 mov would be even better, if it's permissible)
>>
>>5506040

>Certain traits are extremely powerful in the hands of Panzerjager, which is why the sacrifice is steep.
>I am willing to replace it with some other form of payment, though, instead of a freebie.

Like what for example?

Instead of Biter they can grab the +1 Equipment from Plutus to get 77mm.

They don't have any use for Goliath Novus since most things already Pen them from the front.

Mirage Aspect only proccs once per mission so it's not that powerful regardless.

Caravan's favor, just don't let them have it it's supposed to be an infantry trait.

Knife Fighter's out the window, the casemate tanks are the worst when it comes to knife fighting.

Ranger's Cloak and Camouflage? Recon can already do that with decent cannons. Niel's the only one who can build for that and he's INT 2.
>>
>>5505993
>>5506040
Raine is deliberating right now whether to sell the heavy artillery for Up Armored tanks.

I think we've done enough work in the East to get them but then again, high command's a bunch of dicks so on the off chance it's not enough I'd trade the artillery for the Tanks that Martins can use.

We've got a bunch more requests though but East went on a warpath and I'm perfectly willing to start a mutiny if they don't take note of all the work we did. Obviously some other pieces of equipment are negotiable, I'm just deliberating with the squad right now on what everybody wants and what we can exchange for them.

>>5506010
>Big stretch, but I assume there's no way to improve any theoretical 2.5cm range when used by infantry when used with marksman kit or something? I dont think it'll come up though since Im lootin' 4cm's.
Also Totmann's question since you said the next size up for infantry was usually 2.5cm it was asked if 2cm AT Rifles exist. Can Totmann for example exchange the 4cm AT guns for 2.5cm AT Guns that get Marksman bonuses.
>>
>>5506054
Why wouldn't we just use the Heavy Artillery instead of selling it? Having an additional battery of artillery would either let us call down strikes every 2 turns instead of 4, or double the firepower of any strike ordered. That sounds significantly more worth than +1 armor on tanks.
>>
>>5505961
Mission accomplished, that’s how it’s done boys. The EXP grows
>>
>>5506061
After this battle, half of recon will be EXP 4 atleast. Reconchads, we just keep winning.
>>
>>5506049
Very well. I might come to regret this based off of what shenanigans I've failed to predict, but I accept the consequences.

>>5506048
I'd say it'd be called something different, but yes, +1 move style stuff is...negotiable. Potentially, because the sorts of parts replacement involved might be rather too mechanically intricate to do in the in-setting timespan, considering you're not going back anywhere for vehicle rebuilding, so it's all done near the front rather than back at a factory.

>>5506010
>>5506054
The magnification equipment that would improve 2.5cm guns in the style of marksman kit is already present on it, so no, their range isn't buffable, not that I think it needs to be anyways.
>>
>>5506060
Because I want improved armor and better gear for my people that's why and the only reason I got into this town was through Martins' help and the East shwacking the reinforcements.

Having what is effectively heavy tanks opens up a lot more options for my group than just artillery and I know you'll argue but artillery's too slow for how we usually move.

I'm not saying I'm selling the artty as my first choice but I'm definitely selling it if high command ignores the graveyard we left behind.

Look you guys in the center were actually pretty cool and honestly if you were less aggressive the Ians might have moved more people to intercept me (Which I'm pretty sure was in large part because Von Bern actually shouted at you guys to move forward) but from my time in Skirmishing I've learned you gotta put the people you can trust before everyone else.

For example, if I was saddled up with some of the Western allied units I probably would have just had Raine pop open a beer and taken a nap in the back cause holy shit that was a mess. TDs not wanting to move forward, Tanks forgetting they had VIPs, Tanks leaving the TDs behind on their own when they knew enemy reinforcements were coming.

I know my group could use the arty too but again if we HAVE too sell the artillery there's more to gain for us.

>>5506107
Alright so there's no reason to use the 25mm over the 40mm then is the major question?

Totmann wants to lean into his tank hunter role so we're trying to figure out if there's any reason to grab the 25mm over the 40mm aside from the fact that the 25mm is a Vynmark weapon.
>>
>>5506107
>Very well. I might come to regret this based off of what shenanigans I've failed to predict, but I accept the consequences.

Honestly only Freddy was asking about it, I'm not even sure if I'd want it for Gabriel since there really isn't any eye-catching trait the TDs can use. Plutus is probably the only decent trait for his play style and that's already a general trait.

How about
>Steady shot
+Doubles your initiative gain from unused movement points from the previous turn.

+Increase the range of your main gun by 1 if you do not move for this turn. The exception is if you declare Fire and Maneuver.

Btw we might wanna talk about Tank Destroyer initiative since the tank destroyers are now as good spotters as recon which I guess is fine since we're low on recon.

I wanted to talk about how the tanks doctrinally have the shittiest jobs since the only thing they're good at is tanking damage and possible buffs for them but I'm too tired rn. Hopefully they get extra gear.
>>
>>5506107
btw, what was the 'multi-mg' thing the Paras had and what did that do?
>>
>>5505961
Mission was successfully completed some assets captured all in all good shit.
But oh boy does it seem like Vix is most expensive tanker and the support gun tank was lost. Vix also currently seems to have most badass scar and most brutal story connected to it. It remains to be seen if this ignited her hate towards fire based weapons or started her interest towards them.

Now i just need to find a way to get another tank with shock damage and smokes. So that Vix can have her multi ton baby made out of salvaged parts back.

Anyways great job tang i enjoyed this one. It's nice to see the plot thicken.
>>
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I thought of an idea for any Dragoons interested: perhaps consider converting your trucks into mounting Quad-MG's for mobile AA / Anti-Infantry purposes. It sounds doable with the welding tools and loot we have available, and would provide a lot of value for us.

>>5506040
If I were to take 8mm pintle as another upgrade, would my PC vehicle be able to have both 13mm pintle and an 8mm pintle?
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>>5506107
Alright question, you said that people can't fire backward since they can't turn the turret fast enough to actually aim. I assume that's the same rationale for why tanks can't shoot down planes with Turret/Co-Ax.

That being said though WHAT IF I knew where the plane was coming from and prepared at least one turn in advance holding fire with an Autocannon waiting for it to get into range next turn? Would I still not be able to fire on the planes?
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>>5505738
So can my anti-tank rifles not down aircraft? Mechanically what happened to the crits against the south-eastern plane that started over D-2? I don't see a shot marker in the shooting phase from D2.
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Nevermind. I see that only machine guns may target aircraft. No stealing the glory from Snoopy for Rankine.
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>>5505961
Sweet, sweet victory! The Twaryian's got cut to shreds.
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>Volunteer to go with the recon force to claim the downed plane and help escort any surviving Independent Caelussian Tourists to view our finely furnished facilities and very important people.
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>>5506111
Not really a good comparison where one group is using Discord to coordinate and can ping others on the fly if need be while the other groups... aren't.
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>>5505966
Thanks for the run tanq, excited to see the incoming plot developments.

Hopefully I can recover my knocked out tank succesfully. Fuck Krasnyy though, if we ever manage to capture the bastard alive Sikorsky's definitely going to be calling for him to face the noose or a firing squad.
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>>5506107
So tanq are you gonna post and sort all our experience soon? On my unit card I saw my experience stayed at 0 even after the first operation so I'm curious.
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>>5505966
I'm definitely game for chasing down the Paramarines. I think anyone that isn't terribly mauled should come with, as we're likely to get in some R&R after we're done with the op, whether it fails or succeeds. We really don't want anyone actually dying or losing their unit on a minor op, so I understand if there's something of a dearth of volunteers.

Also, tanq, a full third of our recon is MIA. Is there something to be done about that?
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>>5506410
Each operation gives you 0.5 EXP, so you're gonna level up now. I'm stuck at EXP 0 until after the next operation.
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>>5506111
>Alright so there's no reason to use the 25mm over the 40mm then is the major question?
The 25mm doesn't have an explosive shell and is thus extremely poor at infantry support. It's a specialized anti-armor piece.

>>5506127
>I wanted to talk about how the tanks doctrinally have the shittiest jobs since the only thing they're good at is tanking damage
I think tanks have been working well enough, and are in no need of any buffs. They're decked out in more weapons for support than Panzerjager, don't take explosive and small arms fire to the face like Dragoons do, and are much more resilient to damage and have better weaponry than Recon (whose range forces them to be in the thick of things), and have managed to take pretty much everything on. Every time they've been shredded it's because they were outmaneuvered, or were taking on bigger and badder tanks right up close. They're good at just about everything combat-wise except getting swarmed in close terrain, which no vehicle likes. About the only mechanical misfortune I've seen for them is shit rolls making their bad initiative appear a more severe weakness than it really is.

If the first mission went along without as many tanks as you had I think you would have been in trouble. The Panzerjager have glass jaws just like the recon do without the benefit of numbers.

>Steady shot
I don't like the rapid ballooning of bonuses that would occur with this. I will counteroffer with granting an initiative reroll if the vehicle does not move. More reward for positioning rather than scooting in hops around like a dog wiping its ass on the rug, and most importantly, less math and easier to calculate.

>>5506139
>what was the 'multi-mg' thing the Paras had and what did that do?
They're kitted out with multiple automatic weapons- very heavily armed for infantry. Mechanically they work just like normal machine guns, but have a +1 boost to their attack.

>>5506222
>But oh boy does it seem like Vix is most expensive tanker and the support gun tank was lost.
Every vehicle will have a chance to be recoverable- and things can be done to boost the chance of recovery. It's dice rolls- but I did plan some stuff for if you all stuck around to harvest scrap for the last one.
To put it shortly, if your character background had mechanical knowledge in it, there'd be boosts to salvage and recovery and field mods.
>tang
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>>5506225
>If I were to take 8mm pintle as another upgrade, would my PC vehicle be able to have both 13mm pintle and an 8mm pintle?
That feels extremely strange, and I don't really know how an operator would use both at once unless they were slaved together. Though I suppose they could do that, and thus, I guess you could- even if it seems sort of silly.

>>5506230
>WHAT IF I knew where the plane was coming from and prepared at least one turn in advance holding fire with an Autocannon waiting for it to get into range next turn? Would I still not be able to fire on the planes?
As of now anti-air combat is sort of abstract, so that seems fine to me.

>>5506410
I'll get it together once there's more decision on what people decide to take- whether they want to keep their experience gain and corresponding stat boost or would rather trade for something else of (theoretical) equal value trait-wise. As said though, too, the EXP stat level is increased with every two operations- it isn't reflective of how many you have under your belt. It's like the difference between experience points to an experience level.

>>5506529
>a full third of our recon is MIA. Is there something to be done about that?
Not really, I think. It's the holidays, maybe some come back, but if not, then oh well.
I can get you allies in case there's a shortage of roles, though. Plenty of Petrekorans for that in the short term for example.
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>>5506587
How's the character portraits coming along?
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>>5506107
Alright, I'm definitely exchanging my Exp for Plutus, then exchanging that for a mod. Which mod, I still haven't decided.

>+1 move style stuff is...negotiable
Let's negotiate, then! What's your offer?
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>>5506583
>I think tanks have been working well enough, and are in no need of any buffs.

Ye but IMO they still have some of the worst jobs out there and they're priority targets. Without tanks, East wouldn't have held out as well as it did probably even broken. Martins drove us into town and Franziska tanked the village shots to get Freddy into an Eastern intercept without taking damage even though Franziska was already heavily damaged. I'm not sure if buff is the right word, I just want to get tanks better gear or recognition to high command honestly since one of their biggest jobs is just to face tank damage. They're good at everything else but the biggest trait tanks have that other vehicles can't do is face tanking damage and I feel bad for the ones who have to do that sort of job. I appreciate the types of people who'd do that sort of job too.

Everyone except tanks are initiative 3 btw, is what I wanted to point out. If you say it's cool then it's cool. I don't even know if I have a problem with it, it just feels a bit weird to me but I understand that might just be me.

>Every vehicle will have a chance to be recoverable- and things can be done to boost the chance of recovery. It's dice rolls- but I did plan some stuff for if you all stuck around to harvest scrap for the last one.
To put it shortly, if your character background had mechanical knowledge in it, there'd be boosts to salvage and recovery and field mods.

Speaking of which is there a way to increase these odds? I mean 10-20% isn't very reliable recovery chances. Would having large groups, like dragoons or having other commanders help out in the repair/recovery increase it even further?

>Steady shot
Hmm honestly it's a hard pick. I figured with Gabriel's usual style a more sedentary trait would be good for him but at the same time, The Squad plays super aggressive. Then again, then again since I want him to learn I'll probably loan him out to other groups. It's much harder to try to figure out what I want to do with him.

I wanted to get some options before asking for his opinion but I assume he'd just want to get upgraded to EQP 3 which I kinda don't want because I just don't like the m/31K being open-topped.

>Last question about Raine this time.
Can I have Iron Heart?

Since it's a tank-exclusive trait I'm willing to take some concessions. Call it [Cockroach] or [Zombies] or something instead for infantry. Maybe [The Hardest Stones].

[Cockroach]
Cannot take critical hits from attacks past Range 1

At the end of the mission, reform your first destroyed sub-unit with 1 health.

That second add on I'm not so sure but personally, I'd want another minor boon. I have another thought but I think the second boon I have in mind is strong enough to be its own trait.

I was thinking situational HE damage reduction like -1 HE damage when in cover (Minimum 1) or -1 HE damage from artillery but yeah even while being situational I feel like damage reduction is worth its own trait.
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>>5506587
Ohh while we're talking about AA, I asked a bunch of History Guys about AA but I won't get into it since it was mentioned real life and Ashen Dawn are completely different things.

What I DID want to say though was that they mentioned a Scimitar CVRT with a 6 round Autocannon shot down a Mirage fighter jet during the Falklands war which is pretty amusing.

https://www.keymilitary.com/article/historic-falkland-cvrts-saved-nation
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>>5505983
While we're talking about vehicle modifications, how possible would it be to rig a pintle mount on a T-15? A single hull MG is frankly a little pathetic.
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>>5506686
Orrrr, and hear me out here, what if you asked for a 12cm Howitzer instead?

And what if hypothetically, HE got buffed to do 2d2 and 3d2 damage instead of 1d4 and 1d6 since some of these large HE rolls seem kinda unreliable?
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>>5506707
>>5506686
Or maybe he can ask for an M24-32 turret with Co-Ax instead. The 7.5cm medium velocity has around as good performance as the 5cm high velocity... probably has better sights too.

Also if you switch to 5cm it'd be easier on the logistics since we won't need to looks for 7.5 shells.
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>>5506587
>I don't really know how an operator would use both at once unless they were slaved together
Commander has 13mm pintle, coax operated by gunner, hull gun operated by driver, radio man can come up to operate the 8mm pintle?
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>>5506711
>>5506707
I don't think we're being taken off the line enough for us to gut a T-15 turret. Jury rigging a pintle mount for an HMG or even a regular 8mm seems far more realistic given the time and material constraints.
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>>5506727
A very modern example, but the M1 tank has an M240 that can be operated by the loader if he turns out. Obviously, while he's doing that he's not loading the main gun, though.
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>>5506727
You do know what a pintle is right? You're not fitting two people onto the turret hatch to man both weapons, there isn't enough room and it'd be awkward as fuck to move and aim.

Just slave two MGs together and you can fire them with just the commander. A bit awkward but it's still less awkward than two people sharing a hatch hole.

>>5506729
Ohh come it can't be that hard, I'm sure the rear guard mechanics have some spare turrets lying around.

>>5506731
The commander can just man the pintle mount, he wants both HMG and MMG pintle mounts on a single tank.
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>>5506587
Ok on further consideration and discussion, I can see how it would be difficult. What if I slaved two 13mm pintles together like >>5506732 ? Would that effectively give me two 13mm's, or how would that work? Or would it not be allowed?
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>>5506587

Since everyone is talking about equipment tanq I wanted to ask, did the GCA also decide against getting the m/28-31?

Also how much of our stuff is locally manufactured or is it also mainly bought from Naukland like the Nets do? Is there any cooperation in this area between the two main Old Nauk states?
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>>5506608
I'll be real with you, I haven't really had time for anything like that. The turns were very, very busy things to do- I'll finally have time for it in the coming days, though.

>>5506635
>What's your offer?
It's not the mechanical aspect I have difficulty with, it's more the fluff of changing something to improve a vehicle's speed and engine performance without requiring a complicated rebuild. I don't know enough about engines to know if just finding and hooking up a bigger one would be good, or if I should just stick with having bummed better fuel.

>>5506667
>Speaking of which is there a way to increase these odds?
It's more the chance of something actually readily intact being recovered. My idea was that one could combine multiple wrecks to have a guarantee of having enough pieces between them to put a new one together, so the DC roll would be reduced for each additional wreck involved in the process.

>Can I have Iron Heart?
I'd rather keep traits in theme. Dragoons aren't really tough- but the damage they take is meant to be replaceable, and all their traits are offense oriented, whether it's facilitating the approach or doing more damage to a target type. They're also not as expensive as tanks are, and have naturally higher integrity- the men are much easier to replace than the limited amount of machines.

Something like additional cover defense at a range might be fine, since it's to help them get closer rather than explicitly to make them eat damage differently.

>>5506670
Honestly, historically, ground fire was extremely inefficient against aerial targets until proximity fuse ammunition and radar guidance. The chances of hitting an aircraft ought to be practically zero, compared to just trying to scare them off.
However, I want to let you people do cool things. I'm not making you roll for how well you dig a latrine.

>>5506686
It's a standard mount bolted onto the tank- it wouldn't be hard. If things were going beyond the abstract then the mount wouldn't necessarily be convenient or ergonomic, but, when things require mechanical and not just flexible narrative decisions, it's best to keep things simple and brainless when I don't have the benefit of computer automation, ie, a game engine.

>>5506711
The T-15 hull isn't designed to take the m/32 turret- the m/24-32, while a heavily modified hull, has an identical structure to the actual m/32 for accommodating the turret itself.
You won't have to worry about ammunition...at least, not mechanically, until things go very bad. More numbers and all that.

>>5506733
I think that if you want more 13mms, we can just let you get one on another one of your vehicles. The Platoon Commander vehicle restriction was a bit of a messy way of making certain things more limited anyways, I think.
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>>5506743
>Since everyone is talking about equipment tanq I wanted to ask, did the GCA also decide against getting the m/28-31?
They did- because Vynmark doesn't really use as many m/28s as other states that got the turret upgrade did, since they're used as reconnaissance vehicles rather than line tanks.
>Also how much of our stuff is locally manufactured or is it also mainly bought from Naukland like the Nets do?
A decent portion is- artillery, small arms, ammunition, trucks. The tanks are mostly bought, though there is a small amount of local manufacturing, not enough of it to support recent army expansion, though, hence the purchases. The actual darling of military spending has always been Vynmark's Navy and Grand Fleet, rather than the ground forces.
Though the pride and joy of the Grand Fleet, three battleships, are presently taking up space in dry dock having serious sabotage damage repaired rather than doing any fighting.
>Is there any cooperation in this area between the two main Old Nauk states?
There is- the deals are more generous, as even though Naukland is made up of perfidious liberal Republicans, there is a shared ancestry and culture, and they help one another out in general, even if there is no formal alliance accord against regional threats.
Of course, Naukland is also much more powerful than Vynmark, so nobody in Vynmark complains about the favor despite the political differences.

Anyways, minor ops description and signup coming soon, narrative stuff will resume after Christmas, I've gotta give myself some time for holiday matters, but we can set up and resolve how this other stuff goes first.
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>>5506788
>it's more the fluff
I understand your difficulties now.
I'll probably take up-armoring and fluff it as welding on armor pieces from the destroyed vehicles.
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>>5506788
Well, the T-15 itself isn't convenient or ergonomic, so I'll take whatever I can get. 13mm, 8mm, whatever and however many can be bolted on.
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>>5506788
>Honestly, historically, ground fire was extremely inefficient against aerial targets until proximity fuse ammunition and radar guidance. The chances of hitting an aircraft ought to be practically zero, compared to just trying to scare them off.
>However, I want to let you people do cool things. I'm not making you roll for how well you dig a latrine.
Honestly I wasn't arguing against, the guys I asked said the same thing. It's just an amusing story of a Scimitar CVRT shooting down a jet.

>It's not the mechanical aspect I have difficulty with, it's more the fluff of changing something to improve a vehicle's speed and engine performance without requiring a complicated rebuild. I don't know enough about engines to know if just finding and hooking up a bigger one would be good, or if I should just stick with having bummed better fuel.
Just give 'em better suspensions! When in doubt, better suspension systems. Vehicles can already go faster, it's just they can only go faster on roads otherwise they risk killing the crew or throwing a track on difficult terrain. Better suspension and better movement on non-road tiles are super easy to justify.

Looks like Freddy's settling for armor though rip.
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>>5506817
Another option for tracked vehicles for better off-road maneuverability are track extensions... they're mostly used for snow but I assume they'd also do a lot to help a vehicle move in bit more in softer terrain like mud and rocks.
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>Minor Operations do not have maps or specific tactical decisions. You may volunteer your unit for one task, and when all tasks are allocated, rolls will be taken. To succeed at a task requires a certain number of 5+ rolls. Modifiers may apply depending on the task and unit. Risky tasks may result in unit damage if failure occurs. Failing a task is not necessarily defeat- but depending on what it is, operations may be hampered.
>Different units have different general effects on minor operations. Recon unit involvement will result in +1 to rolls for each non-recon unit in the minor operation, and Cuirassier or Panzerjager involvement reduces the amount of potential damage to other units in an op. An Assault type mission made without Dragoon unit participants requires 1 more dice success to be a victory. Risk of damage in an operation depends on armor protection and defense stat- as failure to gain the needed amount of successful rolls will count as having an attack or attacks rolled against each participant equivalent to the Threat Level number.

A number of excited and irate members of the Battalion wished to press the pursuit of the supposed Caelussians- they were not so tough, if they simply ran away, and they’d never be more in reach. Some even whispered that acting quickly in this small fashion might change the direction of the war…though most admitted it was not something so simple. The territory the Paramarine retreated into did not have thorough intelligence on what enemy might be where, had unknown threats- it would be an ill-advised, fast paced operation banking on the chaos in enemy ranks and the shattered state of their lines not providing the Paramarines much help, and them not reaching any other aid as fierce as them…dangerous, yes, but potentially so much worth the risk.
>Paramarine Pursuit- Raid- Threat Level ???, 2 Successes Needed.
>[x5 Unit Max]

Others were quick to point out the ease of securing the nearby crash site of one of the fighters. Would any foes be there trying to clean up? Perhaps. The state of things outside the operational area around Kobberhus was little known, and the reach of the Battalion and its allies’ control extended to, practically speaking,
>Crash Site Seizure- Raid- Threat Level 2, 1 Successes Needed.
>[x3 Unit Max]

An idea was raised by some of the enlisted, when the uncertain danger of these operations became clear- with the Twaryian line in chaos, perhaps more chaos would prove beneficial? Probes and diversionary attacks, launched from the firm position Kobberhus now gave, could distract the foe from organizing to help either of the other objectives…
>Harassment Operations- Raid- Threat Level 1, 1 Success Needed. Success of this operation improves rolls of other ops by 1.
>[x3 Unit Max]

Signup is open- this will take place before...well, all the other stuff.
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>>5506820
Phoneposting from the pub, I want to volunteer him for the crash site seizure raid, since he should have been able to see it coming down from his position in the northwest
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>>5506820
There'll be more minor ops after this right, just that these are the ones that have to be done immediately post-battle?
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>>5506824
Yes- though most of them will involve recovery and such rather than raids, methinks.
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>>5506825
I'll sign up for the Crash Site Seizure as well then. Can I leave my 1HP tank behind and just bring the remaining pair?
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>>5506825
If we join a minor ops here will we be able to join the next round of minor ops?
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>>5506849
>>5506820
Similar question, can we take the Harassment Operation multiple times and send multiple groups to fuck with Ian?
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>>5506844
I can't see any reason why not, so I guess.

>>5506849
Yes. This is separate.

>>5506852
Potentially, but enough of you do have to remain behind to take care of other things. Can't exactly have everybody raise steam and head off all at once.
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>>5506820
Sign me up for harassment
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>>5506823
>>5506844
So we have two people signed up for the Crash Site raid so you should probably take on of the MIA Recon units with you, Hauer [R-2] or Berieter [R-5] to give you that +1 to dice rolls.
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>>5506858
Don't think we can commit the MIA people for minor ops but if tanq's fine with it sure. Otherwise if any of the Recon people want to join feel free.
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>>5506820
As the battle reached its conclusion and the skies were cleared of aircraft—both hostile and friendly—Kannenpflanze turned out and got on the battalion net,
"Major, C-4 speaking. If I have the right understanding of this and you are indeed correct that those were Caelussian Paramarines, then this war is far beyond the small affair between Vynmark and Twaryi. It will surely escalate should irrefutable proof be provided. I'd say that a platoon or so of dead Caelussians—even if you'd have to glue some of the pieces together—is pretty irrefutable. As such, I will be giving chase and I invite any member of this battalion with a single bone in their body that yearns for glory and recognition in battle to do the same."
With that, he switched over to the platoon net and gave a clipped order to move. His tank, however, stood still. "Shouldn't we...well, wait for the Major's response?" Over the intercom, his driver sounded somewhat concerned. "For his permission, that is, sir."
"Krausenfeld. I wasn't asking him for permission. I was, as any good subordinate would, informing my superior as to my course of action. Now, then. Go."
<--------------------------------------------------------------------------->
Volunteering for Paramarine Pursuit. It'd be lovely is D-7 and R-1 could tag along, since you guys' units are not only quite capable (for the potential that this op ends up being an assault and for the recon bonus, respectively), but also completely fresh. I advise anyone else that isn’t undamaged to steer clear or consider the decision carefully, since the unknown Threat Level is somewhat ominous.
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>>5506864
If we are to commit them to minor ops, it certainly shouldn't be dangerous ones like these. Have them hold the line or pull flank security or some other mundane task that'll come up later.
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>>5506872
Unallocated people are assumed to be pulling line security by default yeah, though from what tanq seems to be implying the round of ops after this is going to be pretty chill until whatever storm that is coming hits anyway..
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>>5506854
could those heavy artilleries be mounted on tank or are they too large for that and if they could would they work like 12cm howitzers
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>>5506105
>>5506061
>>5505024
>>5505879
>>5506854

Aight I've got C-5 Martins, D-5 Raine, C-9 Totmann, J-1 Zufalligdorf and D-11 Eberhardt ready for harassment operations. We might drop Martins or somebody for a recon if we have the option.

Having some recon would be useful and there should be enough to go around for each operation just barely. Tanq is the 1 recon rule from the last operations till in effect?
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>>5506899
>>5506105
>>5506061
>>5505024
>>5505879

Whoops too cold I forgot to ask. Any of you guys still around and which ops do you guys wanna do?

Last I heard Eschenz might be AFK for a while.
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>>5506903
I am uncertain if i should there is only one tank in my squad.
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>>5506820
>>5506903
Called me out at the right time, I'm still alive and just checked in on the thread. I'll take up:

>Harassment

If so desired for the recon bonus, suppose it'd also fit thematically considering I took Ranger's Cloak
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>>5506909
Well you don't have to go, some people need to stay behind for line duty anyway.

Some people need to stay behind and if we're low on numbers, I can always throw Gabriel in.
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>>5506820
>If harassment team doesn't find an extra recon, Ask Yule to come with the second team.
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>>5506820
>>5506899
Yeah, Im up for harassment, just set me up with a group that needs me.
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>>5506869
Rude to mention you guys and not send a (you).
>>5505940
>>5505879
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>>5506899
I am but a humble recon officer, whatever group needs me can have me
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>>5506933
I'm not catching shit with just MOV 2 tanks, so I could definitely use some reconchads.
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>>5506820
I'm good doing Harassment work with whoever so long as it's a full group. If the second harassment group gets filled up, I don't necessarily need to go.
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>>5506820
Alright first Harassment group is tentatively D-5 Raine, R-4 Eschenz and J-1 Zufalligdorf. Are we good to roll or should we wait?
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>>5506820
>Sign up for Paramarine Pursuite
>Leave behind the 1 HP tank

>>5506938
>>5506927
>>5506913
Guys, we have way too many people on Harassment, it's pointless to do the Harrassment if we aren't taking advantage of what it gives by doing the other operations, especially those of you who are recon, because they give a crucial bonus and we have few recons active.

>>5506933
Not sure we have recons on Paramarines or Seizure, either of those would be good
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>>5506943
Nah we can do double harassment.

First of all you don't need more than one recon since the rule is that only one recon element benefits from the rule.
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>>5506943
Second of all, grabbing two harassments is +2 on all other operational rolls.

That's almost a guarantee for the plane seizure with that bonus so they don't even need a recon.

And thirdly, there's still plenty of people for the Paramarine mission. You just have to go find them and ask, it's a major mission I doubt you'd lack volunteers.
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>>5506945
>Nah we can do double harassment.
We can but it doesn't matter at all until we fill out the other options. Having double Harassment is completely useless until we fill out at least Seizure or Pursuit, and I'd rather have both Seizure and Pursuit with only one Harassment than two Harassments for only one of Seizure or Pursuit if it comes down to that.

>First of all you don't need more than one recon since the rule is that only one recon element benefits from the rule.
I'm aware, I just didn't know if we had one recon on either Seizure or Pursuit yet.
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>>5506820
I'm down with harassment if we need additional people for it.
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>>5506948
We definitely do not, but we *do* need people for the other options. I believe Seizure is 2/3? And Pursuit can definitely use more.
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>>5506947
You'll find plenty of people for Paramarines, just ask around. Everyone wants to be heroes. Minimum you've got C-4 Leopold, C-3 Lutzow and D-8 Vilgerson. Unterbrust is already volunteering for anything so that's 4 units out of 5. You just need to go find 1 more that's super easy.

Hell if there aren't enough people on the plane I'll throw Gabriel to it.
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>>5506869
>>5506820
Ok, I'll tag along.
>Paramarine Pursuit- Raid- Threat Level ???, 2 Successes Needed.
Because my unit is fresh and feel like an A hole for not taking casualties while my speciality is being able to take a beating. My unit is more defence minded. Sadly all operations where more offence minded.
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>>5506820
Fast as lightning
>Sign up for Paramarine Pursuit
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>>5506949
Fair, if there is still a slot open for the Pursuit or Crash Site missions I'm down for either.
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>>5506962
I think there's one more slot open for the Crash Site.
>>
>Harassment 1
[D-5] Raine
[R-4] Eschenz
[J-1] Zufalligdorf

>Harassment 2
[D-9] Totmann
[C-5] Martins or J-2 Gabriel
[Open Slot] Waiting for a possible Recon unit

>Plane Crash
[J-3] Niel
[C-2] Sikorsky
[Open Slot] Plane does not need recon, if both harassments win then they gain +2 to every roll anyway.

>Paramarine pursuit
[R-3] Unterbrust
[C-3] Lutzow
[C-4] Kannenpflanze
[D-7] Lehrson
[D-8] Vilgerson*. Vilgerson hasn't said anything yet but he's most guaranteed to join the pursuit since that's the type of guy he is.
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>>5506972
Much appreciated
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>>5506972
Counterpoint for the plane, if both harassments go through then with a Recon it's an auto-win.

Best case though is we find enough recon for both.
>>
>>5506984
Depends on whether Fiskersonn's platoon counts as recovered for minor ops, then we have exactly enough Recon without involving the AFK players.
>>
>>5506990
I think Fiskersonn's out of action for now, but will be recovered for the next op.
>>
>>5506990
Should be, he would have survived that fight with mirage aspect with at least one working car minimum. Even if he didn't, let's just say he can borrow a car or tank from one of the other recons... or if Yule pusses out maybe Fiskerson can borrow a car from him.

>>5505983
>You know, I should have remembered that as well.
>We'll compromise by saying your cars aren't nearly as damaged as thought they were, so they're completely recoverable, and your wound is mostly a cramp. Can't retroactively go back and nail those guys with your cannon though.
-Tanq
>>
I can jump in on a harassment op if needed but I'd rather pull an easier job considering my casualties.
>>
>>5506996
You're good, we have enough people for harassment probably but I'm looking for a recon for the second group.

Start looting if you want or maybe help Von Bern with the wounded.
>>
>>5506996
There'll be another seperate set after this, no need to worry about not participating.
>>
>>5506990
>>5506972
I'm pretty sure all of mine cars are working? Or maybe they're just recoverable, which means I'll have them for the next operation. In the case it's the first, I'll pick Harrasment 2
>>
>>5506820
>Sign up for Harassment 2
If Fiskersonn's cars are currently unavailable then I'll go instead.
What's the worse that could happen.
>>
If you're set on your slots and you're full, you can go ahead and roll 'em, just as well that whoever gets it first just rolls for everybody.

I won't be updating or anything until the 26th, so no hurry for anything.
>>
>>5507022
Oh yeah and tanq regarding portraits, I don't want to make work for you if you've already done stuff but could you make my guy kind of burnside like.
>>
Rolled 1, 6, 5 = 12 (3d10)

>>5507022
>Harassment 1
[D-5] Raine
[R-4] Eschenz
[J-1] Zufalligdorf

Ohh dice gods hear my call. Take this frog as an offering from your faithful servant.
>>
>>5507027
it appears the frogs have forsaken us
>>
>>5507027
Amen. Blessed be RNGesus for he has born the shit rolls of the dice. Blessed be the dice gods, who gave their only child for the good of player kind.

>>5507028
Nope it's 5+ for each success we only need 1 success.

Even if the 5 from Freddy didn't go through, the 6 would be +2 so 8 so that's minimum 1 success. Probably 2 sucess
>>
>>5507030
The dice gods have not forsaken this loyal servant yet.

May the rolls of the rolls of all this group be blessed with good fortune.
>>
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>>5507031
Last one that I got from Dad and Schteel's server.
>>
>>5507014
If his cars are available you mind being slotted into Crash Site instead?
>>
>>5507160
Sure, whichever works for me.
>>
>>5507022
Hey tanq so just for confirmation Fiskersonn can participate right?
>>
>>5507283
He can, yes.
>>
Rolled 1, 7, 8 = 16 (3d10)

>>5507420
>>5507022
Alright.
>Crash Site Seizure
[J-3] Niel
[C-2] Sikorsky
[R-1]Splitterschwert

Happy Langenachtfest
>>
Rolled 9, 10, 9 = 28 (3d10)

>>5507022
>Harassment 2
[D-9] Totmann
[J-2] Gabriel
[R-6] Fiskersonn

Judge bless these dice
>>
>>5507486
The Judge delivers.
>>
Rolled 2, 9, 1, 9, 5 = 26 (5d10)

>>5506820
Hope D-9 didn't steal all of our diceluck.

>Paramarine Pursuit
[R-3] Unterbrust
[C-3] Lutzow
[C-4] Kannenpflanze
[D-7] Lehrson
[D-8] Vilgerson
>>
>>5507492
Nice, two 9s should be enough.
>>
>>5507493
Yes. A weight off my shoulders. That Threat Rating had me really spooked.
>>
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>>5507022
>Harassment 1 >>5507027
[D-5] Raine
[R-4] Eschenz
[J-1] Zufalligdorf

Rolls: 1, 6, 5
Rolls with modifiers: 1+1 Recon, 6, 5+1 Recon
>Rolls Total
[D-5] Raine: 2
[R-4] Eschenz: 6
[J-1] Zufalligdorf:6

>Harassment 2 >>5507486
[D-9] Totmann
[J-2] Gabriel
[R-6] Fiskersonn

Rolls: 9, 10, 9
Rolls with modifiers: 9+1 Recon +1 Harassment, 10+1 Recon +1 Harassment, 9 +1 Harassment
>Rolls Total
[D-9] Totmann: 11
[J-2] Gabriel: 12
[R-6] Fiskersonn: 10

>Crash Site Seizure >>5507426
[J-3] Niel
[C-2] Sikorsky
[R-1]Splitterschwert

Rolls: 1, 7, 8
Rolls with Modifiers: 1+1 Recon +2 , 7+1 Recon +2 Harassment, 8+2 Harassment
>Rolls Total
[J-3] Niel: 4
[C-2] Sikorsky: 10
[R-1]Splitterschwert: 10

>Paramarine Pursuit
[R-3] Unterbrust
[C-3] Lutzow
[C-4] Kannenpflanze
[D-7] Lehrson
[D-8] Vilgerson

Rolls: 2, 9, 1, 9, 5
Rolls with modifiers: 2+2Harassment, 9+1Recon+2Harassment, 1+1Recon+2Harassment, 9+1Recon+2Harassment, 5+1Recon+2Harassment
>Rolls Total
[R-3] Unterbrust: 4
[C-3] Lutzow: 12
[C-4] Kannenpflanze: 4
[D-7] Lehrson: 12
[D-8] Vilgerson: 8

Blessed be the dice gods. Good job everyone, I usually don't say that to the threaddies.
>>
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>>5507508
>>5507492
I forgot to link the Paramarine rolls rip. Since I'm here I might as well post the runner-up pic.
>>
>>5507027
>>5507426
>>5507486
>>5507492
>>5505958
Looks like the General's day just went from bad to worse.
>>
>>5507509
A Christmas truce in honor of decent operations
>>
What remained of the garrisons in Kobberhus and the surrounding villages had surrendered, and there was little left behind, but impromptu harassment and distraction attacks were launched in support of two operations- the pursuit of the unknown troops, suspected to be Caelussian- and securing the crash site of an enemy aircraft, also suspected of foreign make and persuasion. To this end, mechanized raiding bands fanned out in multiple directions, attacking whatever they came across. The Twaryian defenses already shattered, token resistance at best was offered before breaking into full flight. The utter chaos multiplied, and the intended result was readily obtained- the enemy continued to be in little state to interrupt the plans of those securing the self-decided objectives.

Not that it was so easy, in spite of such effort. The Paramarine were slippery, and knew well enough not to fight against such poor odds- but they only had so many munitions, and so much room to move in a country they were unfamiliar with. Most of them managed to get away, but the stragglers that had already been mauled in the past battle were, in time, trapped. Far from being zealots like in the town, once their situation was obvious, with reconnaissance cars blocking their retreat path while dragoons and powerful tanks encroached from every other direction, their surrender was an easy understanding to come to.

A closer look was had at these strange soldiers, though none spoke or acknowledged any questions, only repeating the same phrase in Caelussian, which was anybody’s guess as to what it was. Caelussians were nothing particularly special to any of the Battalion members who ever went to one of the port cities- overseas ventures were common there, and Caelussians were much less distinguishable from Twaryians, and far more civilly behaved, though that might have been because most were rather wealthy.

Their uniforms were a mottling of green, grey and black in hard edged splotches, their helmets more rounded than the Twaryian ones, but still as flat up top, giving them a boxy silhouette, and canvas webbings were arrayed atop vests that carried small steel inserts- only giving a small amount of coverage compared to, say, a cuirass. Most significant seemed to be their weapons. Proportionally, a high number of them carried light machine guns, though of much lighter construction than the heavy pieces standard to both Vynmark or Twaryi. The rest of them carried magazines for the four total machine gunners per squad, while themselves carrying self-loading rifles. This armament allowed these men to put out, as was well experienced by now, a huge amount of fire, but they had run rather short on munitions by now. They could hardly have fought if they wanted to.
>>
Without resistance, they were disarmed, bound, and carted back on the same trucks they had tried to flee on, which were of a similar, specialist sort of quality as their arms. It had been easy to act haughtily in the pursuit, but coming up close to them revealed a gap between them and the Dragoons- most of the Paramarine were easily taller and stronger than the militiamen who escorted them.

Still, though, they weren’t the ones who won that night.

-----

The plane crash site was simple to find, though there was only a small amount of smoke rising into the sky- and any Twaryians encountered were uninterested in impeding the progress of the task force that went after it, made up entirely of armored forces- the stray infantry encountered knew well to stay down or run away, and the most eventful happening, as it turned out, occurred at the site itself.

No Twaryians were found there, nor Caelussians that should not have been around in the first place- instead, there was a party of Vynmarker troops, a reconnaissance platoon accompanied by horsemen- the markings on the cars and the armbands of the dragoons was of the fasces of Vynmark, but in red, and only the left blade of the axe in the rods.

This was not an oft seen symbol, but the party knew enough about their political system to have an idea of what that symbol meant- the two bladed axe represented the two wings of order- Toil, and Grace. The left blade of Toil was the symbol taken by those aligned with the Small Councils. At least, those who cared to make a statement of it.

Confusion was shared at the start, followed by arguments springing up- they had this handled, argued the red-lefts, the GCA ought to run along, didn’t they have more important things to do, why were they here anyways? The bickering turned forceful, and aggressive, in a way most unusual. However, the fact of the matter was that one side had a lot of panzers, and the other side did not- the disgruntled “friendlies” departed before a bizarre standoff could occur.

No pilot was found at the site- though the plane had crash landed in a manner that left it relatively intact, mysteriously, nothing else had been found either, and several portions of the aircraft seemed to have been hastily destroyed in a way that most certainly wasn’t from the crash. Only one thing was immediately obvious- somebody was doing their utmost to hide something. Somebody who’d, against all expectations, managed to get here first. The suspect was obvious- the question of why, was not, as the raid party remained to wait for friendly infantry to move up and replace them, and for wreckers to drag away the stripped machine.

-----
>>
Back at Kobberhus, most of the Battalion was getting well-earned rest- outside of the town, though. Major Yule had convinced the Countess to avoid stationing the battalion within the town itself, and the Twaryians soon proved his intuition right by slamming the place with all the artillery they mustered, shells, rockets of all sorts, and Shriekers that smashed entire houses into rubble with echoing crashing booms. The bombardment was ferocious, but brief, as friendly forces moved past the Battalion and forwards. No rest for them, as they had avoided the worst of the fighting today and were afforded no excuse to stop and nap.

Though the Battalion had broken their fast of that day with iron rations of fish jerky and hardtack, the night brought the field kitchens forth and punctuated the tremendous efforts of the Battalion with a supper of doubled servings of fresh baked brioche bread, hot potato stew, roasted chickens dressed in bacon and herbs, and a dessert of honey cake, along with double rations of wine and mead- somebody was quite satisfied with the performance of today, suffice it to say, and further accolades were implied in missives to the officers, not the least of which was a tripling of their pay for that month, delivered to their estates within the week.

The Petrekorans mingled with a few of the Battalion, but mostly kept to themselves. The language barrier was hard to overcome, and a few of the reinforcing friendly forces moving up had already misidentified them as Twaryians several times. The majority were thus content to remain in their fortified positions, though a few of them had attended a meeting with the Countess earlier- though she’d wanted to hurry off to the recovered young woman rather than do negotiations through a translator.

Their leader was one of the tank commanders, of a pair of antiquated old heavy tanks, though the man himself couldn’t have been past his late twenties. His bright eyes were sunken behind square cheekbones, but a smoothly sloped chin made his face less imposing the further it went down. His hair was long, black, and wavy, his throat decorated by a gold and sapphire gorget with what appeared to be a coat of arms on it- a correct presumption, following the introduction of the Countess to him.

“I am Prince Basil III,” the Petrekoran tank commander said, “My men are the 8th Petrekoran Indemnity Battalion to the Twaryians and Caelussians, but we suffer that name no longer. Not when there is hope that we may yet continue our war of independence.”

His appearance seemed to already catch Haile off guard, and when Lieutenant Wesker translated his Caelussian, she was caught even more off guard- her cosmetics had been destroyed by her experience in the battle, and she did not look at all fit to meet with royalty.

So rather than focus on that, she gave Leif a distraction in the form of a vague question- why they were even here.
>>
“We can speak Nauk if that is easier, though I do not know it well,” Basil said unexpectedly, though his accent was quite strong. “Six years ago, when Petrakora tried to assert its right to self-determination, I was attending university in Caelus. My studies continued- though my curriculum was changed, and I was kept a prisoner there whilst Petrekora was defeated. They made my father into a husk, a puppet on a throne atop the ruin of our country, and made his children command legions to use against others who needed an example made of them. My men heard tell rumor, though, of our greatest military leader during our revolt being on this continent. General Kalaskis is here- and we would join him, rather than be tools of our oppressors any longer.”

Haile was overwhelmed, and she swallowed before letting out a hesitant, “Erm…So what is it that you want...?”

“General Kalaskis hides out to the east,” Basil said, “We wish to take our weapons and go to join him.”

“That is much to ask,” Haile said, blinking back into attention, “If you wish to fight, then why not do it here?”

“The men, as do I, wish to fight for the General and for Petrekora,” Basil said plaintively, “We have fought under another master for well long enough.”

An easy thing to ask. Not so much one to guarantee. “I will have to ask about this,” Haile muttered before motioning to Leif- there was a veritable mountain of equipment, after all, and all the help would be needed to continue fighting…but Haile seemed uncertain of a decision that was primarily hers.

>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
>They weren’t going anywhere. They wouldn’t be allowed. They owed you all- you could have left them to rot, after all.
>The Petrekorans couldn’t be made to fight, but their equipment was more valuable to you than it was to them- they’d have to surrender their gear, then they could leave.
>Other?

Also-
>Field Recovery is now open. Both friendly and enemy destroyed/knocked out assets may have attempts to be recovered made on them. Standard DC for recovery is 9+ on a d10. This chance can be improved by +2 for every additional wreck submitted to the recovery- effectively combining them to try and make something that works again. Characters with backgrounds in mechanical engineering have an additional +2 base chance and +1 recovery attempt. Each unit can only attempt as many recoveries as half of their number of intact subunits, rounded up. Recovered vehicles can either be directly claimed and integrated into units, kept in reserve, or traded in for requisition points. Requisition points’ specific options will be listed later.

Also also-
>Any interactions you want to make or things you want to do, bring them up.
>>
>>5509235
Ought to add, this is base amount of recoveries- you can do more later, if desired, but it'll be choosing between that and some other minor-op esque interaction.
>>
Rolled 5, 3 = 8 (2d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
Sounds like they'll cause quite the headache, and the other options definitely rub me the wrong way.

>Interactions
I'd like to ask the Countess what we're doing with our "VIP". Are we escorting her, is she being taken deep into Vynmark lines? I'd at least like to know that we aren't expected to hold onto a civilian asset on the frontlines that the enemy obviously values highly. Also, I'd like to verify that we are recording and distributing evidence of Caelussian involvement to our higher command as soon as possible. Perhaps even assist in hastening that along in any way that I can.

>Field Recovery attempts (4 subunits intact, 2 attempts, DC 9+)
>>
Also, in my opinion, the majority, if not all, of these vehicles should be traded in for requisition points. I don't trust Caelussian engineering, and even their equipment that is capable gives us a hindrance in XP. Better off letting command find better use for them while we get reliable equipment for it. Though I will say, having support weapons and indirect artillery would be nice.
>>
Rolled 9 (1d10)

>>5509235
>The Petrekorans couldn’t be made to fight, but their equipment was more valuable to you than it was to them- they’d have to surrender their gear, then they could leave.

>Field Recovery is now open.
Does this apply to the downed plane too? Having a tame ground attack craft around would be fun.

>Any interactions you want to make or things you want to do, bring them up.
Totally unrelated to the story, but if it's a doable thing, I'd like Villi to sneak off after supper and go poking through the spoil heap of one of the local copper mines for an ore sample souvenir.
>>
>>5509235
>Other: Allow the Petrokorans to leave but attempt to stay in touch and maybe set up a few communications channels so we could coordinate or advise about their position. It wouldn't do well to mistake them for enemies if other units see them.

>Also ask them about as much info as possible about the Twarynian composition in the sector, if they have radio channels we can listen in on, who that red Ace (wait a minute) who eluded us again was (Yeah Krasnyy)

"I hope I am not overstepping any bounderies but if we could keep in touch in the future maybe we could coordinate in the case of future operations in case we meet or to hear of your possible success. I think if we could somehow also exchange information we can have better outcomes in our respective battles."

>Try to have a talk with Prince Basil III about General Kalaskirs maybe with the rest of the staff and the counttess after she got her make up back on.
>>
Rolled 9, 8 = 17 (2d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.

Supporting Wesker's suggestion as well >>5509273

>Recovery rolls for knocked out m/24-32

>Any interactions you want to make or things you want to do, bring them up.

Is there going to be one for Lady Velecacia? Interested to finally get the full story about the airship.

Otherwise the main one for Sikorsky will be with the Countess and Major about our little encounter at the crash site:


As the crash party returned to the battalion staging area, Casimir immediately made his way towards the unit's commanding officers.

"Your Grace, Major." A brief bow at the waist to the former, and a salute with the latter. "I'm sure you were informed over the radio about our group's encounter, but I'd thought it best if someone gave their report personally."

"Based on what we can tell, it seems extremely likely that the reds were deliberately destroying evidence related to the plane. Considering how much the Small Council has been pushing for a Caelussian-mediated ceasefire, at best someone in that camp is acting of their own initiative to get rid of factors that may be....inconvinient for the negotiations. At worse, this is outright *treason* and collaboration with the enemy. Is it possible to track down which unit were they from or who their commanding officer is, especially if they're going to be serving on the line with us?"

It wasn't that Sikorsky did not have any sympathy for the Small Council - being a non-Nauk himself (albeit a privileged one considering the historical relationship between Vynmark and Ellowie plus his own aristocratic status), but he would not tolerate any kind of possible collaboration- especially one with eastern *heretics*. In Ellowie he had encountered the Utopianist bootlickers of the Revolutionary League during his brief service with the Gendarmes, and the thought of the same thing happening here filled him with disgust, regardless of whether it was simply opportunism at work rather than any deep ideological comittment.
>>
Rolled 1, 2, 3 = 6 (3d10)

>>5509273
>Supporting Wesker's
>>5509235
>Field Recovery
Rollan
>>
>>5509282
Well fuck you too dice gods
>>
If someone falls out for the 3rd operation, could I come in and fill a spot? Really sore that I've missed out on these.
>>
>>5509289
We've had a few people fall out actually, you probably could, but QM did say something about 2nd mission being a limit iirc.
>>
>>5509235
Also, we can recover vehicles knocked out from the first operation right, since it's been a single day in-setting?
>>
Rolled 6, 1, 4 = 11 (3d10)

>>5509235
>Allow the petrokorans to leave with your blessings to head east, as they wished

>Field recovery
I need trucks please

>interactions
spread christmas cheer and I guess handing out flowers to everyone since we didn't get to hand them out during parley.
>>
Rolled 10, 3 = 13 (2d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
An armed ally is usually better than an unarmed one

>Field Recovery (4 subunits, 2 attempts, DC 9+)

>Interactions
Grab the lads and make merry with the Petrekorans who are willing, particularly the Recon and Infantry officers she had met earlier. Drinking, gambling, trading souvenirs, etc. while also seeing where or with who her sidearm ended up. Any are welcome to come along, even blue-blooded Cuirassiers if they can handle it
>>
Rolled 2 (1d10)

>>5509235
I have 2 available attempts and I'm rolling one attempt and using my other to add +2 to the roll if I'm doing this right.
>Recover any friendly knocked out m/24-32s

>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
Their tanks and guns suck and we've already seen how they'll respond to being forced to work.
>Other?
Ask them about their most famous aces in these parts. It'd be nice to know what else is coming this way.

Spoiler for guess about the airplane thieves: Richter already did this song and dance once before, so why not another gang of Archduchy spooks to try again?
>>
>>5509363
Don't think it's the IO, but would be funny if it was. Imagine gathering all these aircraft technology when your own air force is pretty terrible
>>
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>>5509363
>>
Rolled 7, 9 = 16 (2d10)

>>5509235
>Allow the Petrekorans to leave- to head east, as they wished.
Wouldn't exactly call it 'letting them leave with our blessing'. We don't exactly have reason, nor the spare manpower to guard them if we wanted to keep them imprisoned. They can go east all they like, but if they go alone they are likely to meet their end before long. If they won't see the wisdom in fighting with us (not for us) as we go East aswell they can go meet their deaths on their own then.

>2d10's for Field Recovery
Two rolls for restoring destroyed AT Guns. Add 4 extra pieces of wreckage for each roll, bringing the DC to 1+ and guaranteeing restoration.
>>
Rolled 7, 7, 8 = 22 (3d10)

>>5509235
>>Allow the Petrekorans to leave with your blessing- to head east, as they wished.

As his platoon pulled out of Kobberhus in the wake of the battle, Lieutenant Ferrari was struck with a bad case of imposter syndrome. The men of his platoon had seemingly been replaced with battle-hardened fighters, nearly unrecognizable from the nervous militiamen they were not so long ago. Sure, part of that might have been due to their now being physically filthy, with torn uniforms covered in dust and soot from the rubble and smoke of the burning and collapsing buildings of downtown Kobberhus. But it was more than that. The looks in their eyes, the way they carried themselves, the way they celebratorily recounted their achievements of the battle while skillfully avoiding dwelling on thoughts of their comrades who hadn't made it out of the town alive. There was no doubt his men could now be considered experienced soldiers; Adrian only wondered whether he truly fit in with them.

That night as the battalion feasted on the luxurious meal provided by the food kitchens Adrian mostly stayed out of the discussions of the other officers regarding the Petrekorans, who apparently had some sort of royalty amongst them, preferring instead to stay with his men. He didn't know much about the dealings of the nobility and didn't consider it any of his business. If the Petrekorans wanted to go off on some mission of their own, who was he to stop them? He did take interest, however, as the other platoons sent out scavenging teams to try to salvage some of the wrecked vehicles littering the battlefield. Adrian's platoon hadn't lost any vehicles, but he figured more trucks could always be useful. He had heard theories about converting some to gun trucks or self-propelled anti-aircraft platforms, or at the least extra trucks could be useful for hauling captured Twaryian guns or ammo. So he sent some men out to find whatever working or repairable trucks they could find, whether they be of Vynmark, Twaryian, or even any civilian trucks that might have been abandoned in the area.

(Even though I lost a squad their truck itself was in the rear and shouldn't have come under fire so I'm assuming it isn't considered lost for salvage purposes. If it is though my salvage efforts will go to repairing that truck.)
>>
>>5509372
>out of all the rolls I make both of these are on the higher side
Feels bad wasting 7 pieces of AT for rolls that only needed a single extra wreck, but it is what it is. I would ask Tanq if that 9 would overwrite using wreckages for that roll, but that feels like trying to have your cake and eat it too.
>>
Rolled 2, 6, 1 = 9 (3d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.

>Field Recovery
2 T-8R, BM-2

>I'll add T-8R and BM-2 wrecks as needed but I only want the Autocannons. Any Recon can have the T-8Rs if I roll well.
>>
>>5509401
Wew that sucked, I'll add 1 T-8R wreck onto that middle one to at least salvage a single machine but I assume a bunch of the autocannons are salvagable.
>>
Should probably leave those with mechanical backgrounds to try and recover the valuable 24-32s. Nabbing some T-16s would probably be worthwhile aswell.
>>
Rolled 4, 9, 6 = 19 (3d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
Ask the Countess to possibly send an envoy with the Peters making contact with their general for possible future cooperation with the Free Petrekorans and Vynamark. Even if we can't send them gear, maybe we can hook them up with allied info/contacts.

>Field Recovery
>Loot the T-8s for any valuable parts, add wrecks as needed (3 Rolls).
I don't want to fully recover vehicles. I instead want to invoke background fluff to loot the shit out of the wrecks for anything valuable to sell to high command. (Maybe looting is 7+ but only for gaining req points, not recovery. +2 looting from background)

>Interactions
Find a moment to speak with Haile in private. Make it abundantly clear that I expect rewards for me and my allied commanders for our actions in the East, otherwise we may suddenly lose any zeal we might have in the fighting outnumbered or beelining objectives next time.

Hint, hint, Raine's doing his throat clearing now and by god will he refuse to have his lads downplayed...

After that, actually praise Haile if somewhat bashfully. She's been an overall decent commander and I want to make it clear to her at least, she's been doing well for the situation she's been given.
>>
>>5509413
If I need extra wrecks, I'll use extra wrecks we have a bunch of extra T-8s anyway and I doubt anyone wants them.
>>
>>5509235

We're gonna probably have dropoffs next thread anyway. Having an extra body probably won't scuff balance. >>5509289
>>
>>5509413
I'd like to change my interaction to this as well but try to smooth things over in case it goes badly.
>>
>>5509402
>>5509401
Holy fuck I'm too drunk, this is Franziska not Martins. I have not idea why I copied her name instead of my own.
>>
>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.

>Field Recovery
If possible, just dedicate my men to healing and taking care of the wounded.
>>
Rolled 1, 1 = 2 (2d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
I also concur with J-5 >>5509273
>Field recovery (3 subunits, 2 attempts, +4 to each from additional wrecks, DC 9+)
I'll try for T-8Us to supplement our single capture and to fill out Oberhemd's platoon (or give him more stuff to trade for 24Ks, whatever). Since there's something like 5 platoons of those in wrecks, I'll add 2 extra wrecks per roll. Also, I don't know if it's a special case, but I want to try and recover the TD Ace's vehicle. Have it be a regular T-8U if the wrecks don't contribute to it, though.

>Interactions
After making sure that the Paramarines were properly corralled and placed under guard, Kannenpflanze made for the battalion leadership with a retinue comprised of his subordinate tank commanders.

"Your Ladyship, Major" he said with a bow to the Countess and a nod towards Yule. “I'm sure you've heard of our success in capturing the merry band of adventurers from overseas. What's more, most of them are in one piece—some even in mint condition, too." He glanced towards where the captives were held. "Still, these are some pretty capable fellows, even disarmed and imprisoned. I suggest they be placed under a heavy guard immediately."

Leopold then turned towards the Countess, the Major seemingly all but forgotten. "Your grace, I heard what happened during the so-called parley and how you suffered at the hands of that perfidious subhuman." Kannenpflanze's face took on a grave expression. "May I suggest that Your Ladyship reconsider your choices as far as your personal guard is concerned? Lieutenant von Rheiner has the makings of a very fine warrior, but his youth and naïveté betray him in this matter, while the other one..." Kannenpflanze grimaced and looked around, searching for the half-breed Panzerjager in the crowd, but said no more. "...Had I been there, that rot-blooded beast-man wouldn't have so much as laid a finger on your noble personage, for I would've run him through...!" His retinue wisely gave him a wide berth as Kannenpflanze drew his sabre and vanquished several imaginary foes with furious—and painfully telegraphed—thrusts. He sheathed the blade and cocked his eyebrow at the Countess in expectation of an impressed reaction at the display.

"Well, if that'll be all, by your leave, I have...important matters to attend to." Kannenpflanze made an about-face and headed towards where the main body of revelers was forming (joining >>5509360). Still not quite out of earshot of the battalion command, he called out, "Fucking hellfire! Judge Above, am I parched! Nothing quite like a night of drinking after a day of fighting, eh?" He grasped his subordinate tank commanders by the shoulders and pulled them closer. "Now, I've heard that some of the Peters are rather highborn. I've also heard that there are now even more noble ladies in our camp. Coincidence? Hardly. But, first, I need to get properly lubricated."
>>
>>5509481
>Rolled 1, 1
Actually impressive.
>>
I managed to goof up something important here- the Petrekorans don't want to go East, back into the Twaryians. They want to go West, to Mittelsosalia. Which is away from any fighting. Sort of an incredibly important note, but that's what you get with my west-east mixing up constantly.

Also another note, make sure to say what you're trying to recover-roll. If you've already rolled but didn't say just retroactively apply whatever.

>>5509271
>Does this apply to the downed plane too? Having a tame ground attack craft around would be fun.
While in decent condition for a crash, it is not in any shape to fly- not that you have any pilots amongst you anyways.

>>5509289
Sure, it's fine- hell, do it now, rather than waiting. It's just that narratively, once things roll along to the third op...well, things won't be in very reinforceable condition, spoiler alert, but you all knew how this was gonna go anyways, I'm sure.

>>5509311
>Also, we can recover vehicles knocked out from the first operation right, since it's been a single day in-setting?
That is your tragic sacrifice from pushing ahead- somebody else has now claimed all that battle loot. Your claim is around Kobberhus. Unfair, perhaps, but the units behind do really need it.

>>5509279
>Is there going to be one for Lady Velecacia? Interested to finally get the full story about the airship.
There is, of course- though it's a one thing at a time deal. Plenty to handle at the end of this op, after all.
It is quite possible for you to reach her before the countess or anybody else does, really.

>>5509313
>spread christmas cheer
It is unfortunately the first week of May and a long time away from a Christmas equivalent, which is Langenachtfest, the festival of the longest night and the beginning of the end of Winter.

Though as another note, you don't need to roll to recover your trucks. They're a bit easier to come by than the tanks, though they're not exactly flush either. We can save those sorts of shenanigans for later.

>>5509413
>I don't want to fully recover vehicles. I instead want to invoke background fluff to loot the shit out of the wrecks for anything valuable to sell to high command.
Logistics and Requisitions only really wants to trade for vehicles able to be made battle-ready in short amount of time- they already have plenty of junk to deal with. Stripping the weaponry from any hulks is free, though- even if some more work would have to be done to make them battle-ready.
>>
>>5509496
>That is your tragic sacrifice from pushing ahead- somebody else has now claimed all that battle loot. Your claim is around Kobberhus. Unfair, perhaps, but the units behind do really need it.

Damn, I'll probably settle for combining two of the T-16s and trading it in for RP then, depending on how the results for the rest of the m/24-32s work out (otherwise I might fused them instead). >>5509279

And yeah it's fine if the Petrekorans go west, let the Minister of War have some friends from home.

Talking to the Lady would be good, but I'll wait for Haile's and Yule's reply first.
>>
Rolled 10 (1d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.

>help in recovery. Claim assorted pieces of armor to up-armor my TDs (in exchange for Exp)
>take a bath
>try and have a welcome chat with the rescuee
Also supporting >>5509273
>>
>>5509496
I call dibs on those HMG or Autocannons from the T-8s. I kinda want to steal the 5cm howy from the Pans but meh they're a touch small. I've been kind of perplexed at Vynmark's lack of Infantry/Mountain gun even with the lack ot HEAT having a portable low velocity large diameter gun for anti infantry and light AT would have been useful.

Somebody might want the 5cm Howitzers for smoke purposes though maybe an Infantry.

I'd recommend infantry start looting as many HMGs as they can find too, we're gonna need them for later. Vilgerson will probably want some to turn his trucks into technicals. Grab as bunch of autocannons too if people have the room, they're useful
>>
>>5509513
Just to be clear I call dibs on like 3ish HMGs. I'm obviously not gonna take all of them.

I'm definitely not taking any autocannons if people want to replace their main armaments with them which I think a bunch of Recon should.
>>
Rolled 1, 2, 5 = 8 (3d10)

>>5509235
>Other: Allow the Petrokorans to leave but attempt to stay in touch and maybe set up a few communications channels so we could coordinate or advise about their position. It wouldn't do well to mistake them for enemies if other units see them.
More chaos for the enemy.
>Field Recovery
>Recover the submachine guns of the marines and give them to the "assault units" i.e. the units which have the speciality in close range fighting.
>Recover some self loading rifles if possible for my own unit.
>Search for mortar like or at least grenade launcher like weaponry.
>Any interactions you want to make or things you want to do, bring them up.
Lehrson started writing his book about the history of the war. He would also like to interview the other officers to put their experiences in the book.
"So what is your opinion on the war so far? Any moments that have stood out?"
>>5509238 >>5509256 >>5509271 >>5509273 >>5509279 >>5509282 >>5509311 >>5509313 >>5509360 >>5509363 >>5509372 >>5509376 >>5509401 >>5509413 >>5509420 >>5509440 >>5509481 >>5509504
>>
>>5509556

"Today has indeed been a great victory for us, though I fear that without outside intervention the overall strategic situation will not drastically change. For all the damage we inflicted on the easterners today, with the industry of an entire continent behind them they can much more readily replace their losses than we do.

Still, we have proven to the rest of Sosalia that Vynmark will not go quietly into the night, and that we will make the Caelussians and their Twaryian puppets bleed for every inch of ground. That at least is something we should all toast to tonight."
>>
>>5509556
"This battle is a testament to what just a degree of motivation and competence can achieve. But it should have occurred much earlier. Right after the first boot of that Twaryian scum touched the ground on our side of the border. Why were we so unready?"
>>
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Rolled 2, 4 = 6 (2d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
Try to stay in contact and share info with each other.

>Field Recovery
Try to bring my damaged EQP 3 tanks back online. (+2 to roll, +1 attempt)

Dice gods please.
>>
>>5509659
Rip dice gods
>>
>>5509413
>>5509496
Just want to compile my rolls

>Alvine Raine Recovery Rolls:4, 9, 6
Trying to recover T-8Us for use in Req exchange. Burning 5 extra T-8Us to recover 3 usable T-8Us.

Total T-8Us used up, 8 wrecks.
>>
>>5509496
>If you've already rolled but didn't say just retroactively apply whatever.
I'll put that 9 from >>5509271 towards recovering a Pan-B

>Stripping the weaponry from any hulks is free, though- even if some more work would have to be done to make them battle-ready.
I'd like an 8mm MGs from one of the remaining T-16s to put into a simple, fixed TC's pintle for engaging ground targets, if that's something I can get away with.

I'd have taken Strelzyienev's 7.5cm cannon to upgrade my own if the T-15's gun wasn't remarked as being somewhat inaccurate, so I'll stick with what I have until logistics hell begins but I'll mention it since that may still be option for Oberhemd or Wesker to consider.
Alternatively, we could try sticking it in the Pan-B and making it a more capable heavy. I'll leave that to the rest to decide.

>>5509556
"Uhhh... Well... So far, exploiting good roads has been essential to our momentum in rolling back enemy armour before it's had the chance to dig in and resist. Slogging open countryside is a fucking drag even in a panzer, I can tell you that much. There's an excuse to pay the Grand Council taxes, I guess, if you needed one... W-wait are you writing all of this down?"
>>
>>5509235
>>5509279
Right, I almost forgot. What's the word on the pintle mounts for my T-15s? Do I have to source MGs from the wrecks or is there some other way to get that going?
>>5509556
"Well, all things considered, this has been a wonderful little war. It started out a little dull, to be sure—lots of running away from bat-ears, not much fighting—, but now we're finally taking it to the bastards. Also with there being proof that the Caelussians are involved, it's bound to get bigger and more interesting—and get the miserable cunts on your Small Council or whatever the fuck you call it to shut up, too. What was the other question? Ah, the memorable moments. Well, I'd have to pick this day, right here. You saw the animal savagery of the Twaryian matched—hell, outmatched—by the righteous fury of the Vynmarker and that's what won us Kobberhus. If every one of your soldiers fought this hard, I'd be out of a job! But, mark my words, this isn't even our battalion's finest hour. Not even close."

Clearly, Kannenpflanze had had a few by the time Lehrson got to him.
>>
>>5509496
How many 5cm howitzers are available btw? Didn't some of the Pan Tanks have some? Also can the Peters not spare us any equipment at all or maybe trade some things for some things?

Or like if the Peters might want to try to scavenge/repair some of the broken stuff?
>>
>>5509681
My guess is you can either source them from wrecks or get them through paying RP.
>>
>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.

>Any interactions you want to make or things you want to do, bring them up.
Daate runs his second in command through CQC training, in part to get in his own exercise and in part as a means "helping" his second burn through some of that energy of his. Despite the second being taller, the sparing tends to only end one way with the poor man on his back.

Afterward, Daate and his unit create something of a song circle, a tradition when enough free time is allotted. They collectively act as something of an acapella group the only instrument between them being a strange Zhantao lute Daate picked up on one of his many misadventures in Sosaldt.
>>
>>5509556
"Stood out? I'll tell you what *really* stands out."
Walter will get uncomfortably close, uniform sweat stained, skin clammy and breath reeking of wine.
In a harsh whisper he croaks out, "We're fighting a shadow war Lieutenant. I don't even know the sides, and I don't wanna know. But the world you see on the surface isn't what it seems."
The unbalanced Recon officer squints suspiciously off into the distance towards some unseen (and likely imaginary) enemy, "Keep your eyes to the ground Lehrson, it's the feet you know, watch their FEET."

He totters away after delivering his dubious sermon. Muttering darkly about how air must move faster under women's arches to give them lift, the last sight of Walter is slipping towards the woods while peering deeply into passerby's soles.
>>
>>5509695
We really need as much salvage as we can get, 1 extra roll's better than nothing.

Would you mind trying to recover some vehicles? Maybe a T-16 or T-8R?
>>
Rolled 9, 5 = 14 (2d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.
As interesting as it would be to get their gear this would let us keep better relations with them.

>Field recovery
Try to fix my personal tank first then help with next most expensive one.

>Interactions
>Try to get permission to take closer look at Petrekoran vehicles.
After receiving treatment for her burns and writing down some notes of things to look into in current vehicle desings Vix prepared to leave outside. She had heard about equipment that had been secured and that there were Petrekoran vehicles near camp. Vix knew there could be rare chance to take a look in to workings of foreign lands equipment. But first she would have to commend her squad for doing well they did save her after all.
---------
Also tanq are the 15cm artilleries too big to mount on tank.
>>
>>5509676
"If you want me to make you an unnamed soldier, then yes. Otherwise between the two of us. More representation for our taxes would be nice."
>>
Rolled 5 (1d10)

>>5509701
Fair Enough.

>>5509235
>>5509695
>Field recovery
A T-16 for my good fellow.
>>
>>5509503
Actually as a follow up to this, what about our own units that were knocked out? I think the Twaryian stuff being claimed by other units is fair but those belonged to our unit in the first place.
>>
>>5509496
I'd like to put my recovery roll here >>5509504 towards recovering one of C-5 Martins' tanks
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Have a quick sheet for what material there is to recover, what we have recovered so far and what we failed to recover or used up boosting recovery rolls.

R stands for Recovered, F stands for Failed Recovery and B stands for Burned to boost recovery rolls.
>>
>>5509769
If you're counting last missions stuff as well, there's 3x m/24-32s and 1x m/24 besides the knocked out recon car and TD.
>>
>>5509780
thank you, I can fit that in proper. I was mostly looking at what was missing from our 'order of battle', aka what hadnt been replaced by the T-15s and one T-8, but I can put that on the list aswell.
>>
>>5509744
They almost certainly grabbed our 24-32s first thing they could, after we left them behind. They're like magpies grabbing shiny coins.
>>
>>5509785
Probably, considering how valuable they are, but doesn't hurt to ask. Anyway if they're gone I can switch to combining the remaining 2 m/24-32s for my 2nd roll to give Vix or Martins their original strength in exchange for RP.
>>
>>5509496
NTA but

>Name
Frankovich Wespe
>Unit Class
Armor Recon
>Unit Trait
Zuide Steel
>Commander Trait
Plutus (Uparmored Tanks)
>Token
Seawind
>Character Description
A retired recon soldier turned war journalist, Frankovich was contacted by some people in the Vynamark government to cover the Twaryian invasion on the front lines for propaganda purposes. Frankovich is a friendly and well-meaning guy who seems jaded from years of travel but is always willing to help those in need with little thought.

EXP: 2
EQP:3 + Uparmored
INT: 3
>>
>>5509789
wouldn't be a bad idea, and we do have a T-16 recovered aswell, so that leaves us with 5 medium tanks recovered, even if the T-16 is slightly inferior to the 24-32. Rheiner is once again left with one m/24 smoldering on the field, but that's on him for picking them in the first place lel.
>>
Rolled 4 (1d10)

>>5509235
I do agree with Wesker here>>5509273

Also, with this roll, I would like to try to recover some Recon vehicles or atleast some scrap to fix my cars. I do plan to trade them for requisition points.

Ulf swaggered back into the camp after the harrasment mission and some good old scavenging. He was pleased enough today, the battle went pretty well for himself. Sure, he didn't shoot anyone, but his men didn't lose their heads, so that was a win in his books.

He soon joined the feast organised in the honour of the victory. He looked after the rest of the rowdy Recons and Dragoons, finding them soon and joining the fun.
>>5509481
"Hmmmm? Wot's that I hear? Got the hots for some royal Peter snatch, aye? Ye should watch out not to cause a diplomatic incident with yer cock." He chuckles, the mead in his cup sloshing around. He proffered his hand to the man. "Ulf Fiskersonn, proud descendant o' fishers, sailors and tough bastards. Seems I finally found a blueblood willin' to enjoy the finer things in life."
>>5509556
He raised his eyebrow at the teacher's son, but a toothy half-grin soon spread on his face. "Sure thing, I'll give my opinion teacher boy. Not gonna lie, the first days I thought that the good ol' Council will continue to twiddle their thumbs like a bunch o' fuckin' toddlers until the Bat-Ears came knockin' on their door, but fortunately, the brave men and women in the field won the day fer them." He nodded to the feast before them and raised his cup, many of the nearby troops joining. "Glory to the mighty footsloggers and meatshields! Even the Council is kissin' our arses! Just look at all the food and booze! Hahaha!" The soldiers soon hollered and laughed, a rosy colour already spreading over their tipsy cheeks.
>>5509698
He snorts and supresses his laugh. "Bah! Ye and yer mad ramblings. Did that polished dome on yer head cook what lil' brain ye had left? Wot's next, fairies and goblins workin' fer the Caelussians will put grenades under our pillows while we sleep?"
>>
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>>5509372
What are your intentions with those AT-guns btw? Right now we have 10 total with the 2 you salvaged, which would be enough to fully equip me and Eberhardt with AT-guns. However if you also want to use some then I might try to keep recovering some more guns so that there are enough to go around.

also for everyone else have an updated list:
>>
>>5509800
urgh, the 1F? on the 24-32s should be 1B, my bad.
>>
>>5509496
In that case I'll be salvaging:
1 T-8R (rolled 10)
1 BM-2 (rolled 3, using 3 other wrecks)
If it's possible to jury rig a point of armor for the combat car, maybe using another wreck, will do that too

>>5509556
"A war's a war in my opinion." Lt. Unterbrust starts, having broken away from the fun for a moment to give the interview her attention. "Folk after strength or fighting 'cause pride tells them to and whatnot, only difference is it's here in Vynmark."
"Did the same thing in Sosaldt, when it was still called that, and when I was a younger, more hot-blooded lady. It's funny, I was born in Vynmark, spent most my life out West, but neither place really feels like home. Make me wonder why I came back to help."

She smirks and holds up a hushing gesture. "Don't tell your lady Countess I said that. As for what's been stand-out... There was a group of combat cars on our first operation. A deadly one, could tell they were lucky enough to make it around as far as I had. But even then, survival's all luck and theirs ran out."
"Caught their commander in his last moments. Couldn't understand a word he said, but he gave me a rose." Freya's smile turns towards a somber tinge as she continues, "Never a fun sight, even if his ears were pointier than mine, so I sat with him as he went and shared a sip from a bottle his lads had stashed. When he was gone, I gave a kiss on the cheek and left him be. I don't get flowers often."
>>
>>5509556
"Moment's that stand out? On the right flank, when the enemy counterattack hit I saw a T-8U with a 7.5cm cannon strapped to it instead of the standard 4.5cm one. Managed to knock it out and 3 other T-8Us in quick succession, although not quick enough to stop them from mauling Oberhemd's platoon."

Von Totmann stopped at that for a moment, before continuing:

"Has anyone seen him? I... never went back to check for him. Is he still alive?"

>>5509235
>Allow the Petrekorans to leave with your blessing- to head east, as they wished.

I'll save the recovery roll for now, Im unsure what the battalion would need the most. For further RP though...

Von Totmann will try to discuss the battle and what went right and wrong during it with Major Yule.

After a brisk "Sir" and a salute he'll jump straight into it. "Sir, while the battle was certainly a significant victory for our forces, there are some worrying signs regarding the cohesion of the battalion. The lack of formal company commanders is a significant limitation on the ability for our platoons to coordinate beyond the more charismatic platoon leaders urging their fellows forward on the attack. If we ever find an enemy we can't overwhelm with pure aggression and superior equipment I fear we will suffer significantly.

"On a more positive note the overall plan worked wonderfully, and I think it would fit well as a standard schematic for further offensives. One main attack with most of our offensive combat power and one supporting attack to draw away attention and spread the enemy thin. The only thing I'd note is that you need commanders with strong nerves to handle the supporting effort, they definitely run the risk of getting punished if one isn't careful."
>>
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>>5509496
Hey Tanq can I replace Triump of The Biter with Virtus? I picked Biter since none of the other traits really fit my character roleplay wise but biter feels too off too since I want to play a support waifu.

I kinda want a medical trait that goes well with the medical kits but I can't think of one.
>>
>>5509496
>No christmass

Alright fair uh I dunno then I guess I'll stay in the back making sure my platoon is well supplied with the small stuff, socks and stoves as well as making sure they get their letters from home on time.

>>5509556
"Nothing stands out to me in particular, despite being covered mud, blood, and a little bit of piss. But honestly it's not my moments that stand out it's how unlucky vix is yo-you know what screw it hold on I'm gonna go give her a bouquet of flowers gotta feel real bad for the gal."
>>
Rolled 4, 3 = 7 (2d10)

>>5509235
>Allow the Petrekorans to leave with your blessing- to head weast, as they wished.

>Field Recovery
We sure did hit the reserve battalions with this messy spread of equipment. I guess I will try to recover some AT guns.
>Recover 2 4cm AT guns, utilizing one extra wreck each to bump up the recovery chance to 7+ for both
>>
>>5509800
The plan was to give them over for Battalion use since I can't make the best use of them, though if I don't have enough requisition (if we get requisition at all just for finishing this mission) I will trade them in if it would give me enough to upgrade my squad.
>>
>>5510091
If you agree to hand them over to me instead I will gladly support you trying to get the requisition you need to get whatever you wanted instead.
>>
Rolled 9, 4, 8 = 21 (3d10)

>>5509811
>>5509235
>Field Recovery, 5 subunits gives 3 attempts
>1 attempt at recovering the T-8U with the 7.5cm cannon, adding the last 4 remaining T-8U wrecks to boost it by +8, effectively guaranteeing recovery
>1 attempt at recovering a T-8R, burning 2 wrecks to boost it by +4
>1 attempt at recovering an m/20K, burning 2 wrecks for +4
>>
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>>5510117
a bunch of wasted wrecks, oh well.
>>
>>5509496
Tanq I just had a great idea on what to do for my interaction!

>Get Prince Basil III and his men to party and drink as a sign of friendship. Try to get the Prince Drunk.

>Try to seduce Prince Basil III

I might never get the chance to bang a member of royalty especially since we're probably gonna die soon anyway.
>>
>>5510174
While you're at it, if you make progress try to see if the Prince has some secret gold reserve we can use like all good royals do.
>>
>>5510193
That's short sighted, don't you get it? This is about bragging and story rights!

If I survive I was planning on writing a book about the whole war and it'll be saucy if I can possibly add hints of a night with royalty. Obviously I won't say it outright but having just that hint would sell my story even better!!!

Wouldn't it be interesting!
>>
Rolled 8 (1d10)

>>5509235
>other
>supporting >>5509273
>try to salvage 1 subunit of VpK
Once Albert gets back, he will sit on his vehicle and write a letter home, though not nearly as salacious as Richter, then he'll probably join in on the merriment
>>
>>5510025
>>5509814
>>5509376
>>5509733

Btw I might be a greedy, money-hungry prick but I still acknowledge good work. I wouldn't have succeeded that thunder run if you guys weren't as aggressive but I still need to think about my people first.

In case any of you want them, you guys can have 4 mortar pieces to either assign to somebody you trust or to sell for requisition points. I recommend using them for REQ points and maybe getting a bunch of serviceable 5cm howitzers/field guns for support purposes instead since they're usable more often with no cooldown and are better for assault purposes.

R-1 also had really good instinct during that whole ordeal but I'm sure he's getting a bonus from command for catching the VIP. Maybe you guys can also trade in the Infantry Ace's head for extra points.
>>
>>5510125
Well there's more chances to recover stuff as tanq said, just need to see what the next round of minor ops are like and whether they can be afforded to be sat out.
>>
Rolled 5, 1 = 6 (2d10)

Salvage any Eq 3's that haven't been fixed yet. If none are left, help out the first person asking for help with their tanks. I warn you, we're better at blowing things up and beggaring belief by putting anti-material rounds through low-flying fighters than welding tanks together, but we'll give it a go.

Then, take the lads out drinking. Especially the marksmen who were nailing their shots. We'll drink with the Green's if they want. No trying to get into the Prince's pants on my end. Just drinking away the guilt from those black clouds, the smell of roasting flesh, the thrill of the hot blood running down the bayonet.
>>
>>5509795
"Why, yes, indeed," Kannenpflanze grinned and raised his cup at the Recon officer. "There is much glory to be won in royal conquests, especially when the bounty up for claim is from across the sea! Tell me this is not the enterprising, adventurous spirit that carried our ancestors here millennia ago. But you wound me, Lieutenant. Now, I can't claim the honor of being renowned in all of the Zuide brothels, but I'm not so hopeless in that department to bring about strife between nations! Where are my manners, though," he said and gave Fiskersonn's hand a firm shake. "Leopold von Kannenpflanze zu Kiesgrubeplatz. I'll have you know, there are as many tales of valor, heroism, and nobility behind this name as there are syllables—if not more. A bit of a mouthful too, so just Leopold ought to do us just fine if we're to get familiar right away, no?"
>>
Sorry for the radio silence, just plenty to take care of.

>>5509723
>are the 15cm artilleries too big to mount on tank?
They are, without significant rebuilds to accomodate them. 12cm is the peak of what can be mounted...on hulls already made to accomodate a big gun sitting on top, like the m/31K.

>>5509744
They did belong to you- keyword being did. They have been reclaimed.
They can potentially be pursued, though. They won't have gone far.

>>5509790
You can hop in, sure. If you want to RP meeting up, go ahead, though idk how much you know about the setting.
Things'll be open until the start of next thread, as a reminder.

>>5509814
> can I replace Triump of The Biter with Virtus?
Sure, that'll be fine- though this is an exceptional case, mostly because that trait wasn't used anyways.

>>5510174
Slag.
Though unsure if slag enough to not be picky.

Alright, anyways, I ought to get to doing...what I really ought to have done yesterday, but alas.
>>
>>5510744
Ulf breaks into a sharp laugh, less a laugh and more a bark. "Yer a fun one, I'll admit. But I do doubt Sversk sailed all the way over the sea fer some pussy. And I didn't mean to insult yer performance or cock." He wipes a stray tear from his eye from all the laughing, his cheeks and nose slightly pink from all the booze. "Shag the wrong girl and her old man might just come knockin' with a huntin' rifle. Or in this case, maybe an entire mercenary death squad."

He pours some additional mead to himself and the boisterous nobleman. "Leopold von Kanne-" He stops himself, rolling his jaw as he was about to chew through some wood bark. "I ain't even gonna try, don't want to insult His Highness Leo by butcherin' his great and mighty name." He takes a sip of the mead, happily smacking his lips. "No great deeds behind me last name, if ya don't count catchin' and guttin' fish as a deed worthy o' a knight. But I did hear that one great uncle o' mine was a sailor on a merchant ship." He nodded like he was telling a wise and epic story. "They say he shagged his way from Vitelia to Emre." He chuckled heartily. "Who knows, maybe I 'ave some cousins runnin' around all o' Vinstraga."
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>>5509804
Jonah when possible approaches freya with a bouquet of flowers. "Hey I heard that you don't get flowers often so, here you go. Oh and here's some brandy I personally don't drink the stuff I preffer my grandmothers moonshine over it". He then presents her a bouquet of local flowers he's picked and a bottle of brandy.


>>5511073
Will there be other ways to get Exp or is it just through surviving major combat encounters
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>>5509681
>What's the word on the pintle mounts for my T-15s? Do I have to source MGs from the wrecks or is there some other way to get that going?
Plain machine guns aren't going to be hard to find here. They're something to be fitted in camp time, though. It'll come up.

>>5509683
>How many 5cm howitzers are available btw? Didn't some of the Pan Tanks have some? Also can the Peters not spare us any equipment at all or maybe trade some things for some things?
5cm howitzers are standard infantry support guns- they weren't an option at first because...well, things really, really weren't supposed to get that in-depth starting out.
The Petrekorans might trade, depending on what's offered. They absolutely won't trade down, though, or do anything complicated. Vehicle for vehicle bartering. Save me a headache.

>>5511168
Will there be other ways to get Exp or is it just through surviving major combat encounters?
Major encounters only.
>>
>>5509256

A gathering of officers made their way to intercept the battalion command- most of them tankers, though a glory hungry dragoon felt certain his meeting was of the most importance. Nevertheless, it was the greenest officer Gunther who approached first.

Lieutenant Lutzow-Spelinger’s query was the first directed to the Countess- one that she rather would answer quickly- she had still not met the VIP that she had stated was more important than any other battlefield objective.

“The primary objective will be held by us until proper escort from my household arrives to mind over her,” Haile said firmly, “Keeping her here with us is a last resort, for the reasons you have stated…though they should not have known…” she shook her head, and addressed the second part of Gunther’s concerns. “Yes. Do that. If you need any aid, the battalion staff are on hand. They’re already busy, but they have their share of toil to do with the fighting done.”

>>5509413

“Ask whatever you wish,” the Countess said, though she sounded somewhat distant, “A Twaryian divisional headquarters is no small trophy…but I am no miracle worker. The front is demanding, and those in higher command think it just as prudent to assuage unfortunate parts of the line as they think it just to reward places of great success. Commendations and medals are all well and good, but I believe you have more immediate and material things in mind.”

She hadn’t seemed to have been listening well enough to care about the inappropriate tone and implied threat- or she had been ignoring it on purpose, in respect to Raine and his platoon’s achievements.
>>
>>5509279

Major Yule returned Casimir’s salute, and after a motioning to continue, heard out the concern- and wasn’t happy about the news being reiterated.
“I’ll have people look into it. The Small Council doesn’t have a large number of troops directly under it. Not even enough to call an army, even if it’s what it’s called. A smattering of mercenary bands and volunteers. Though I’ll admit, even though there’s not many, I don’t know when they got here or under whose direction. I’ve been plenty busy all day trying to wrangle things into order. Lady Countess?” He looked to Haile, who suddenly looked very tired and nervous, “You don’t happen to know if an SCA commanding officer is supporting operations, do you?”

“…” Haile bit her thumb and curled one arm around herself, “She wouldn’t, though…not without-“

“Hm?”

“For this operation, I called all who would come to my aid, some from further away, some coming around through happenstance of opportunity,” Haile explained, “The potential situations in our rear lines and flanks were uncertain, after all. There’s only one Red Blade unit I know of operating nearby, and that unit is Dove Company. They’re a band of hirelings and acquaintances gathered by my friend, Lady Sommervind. She is…liberally inclined, but she would not work with an enemy…”

“Then she will surely not object to us investigating further,” Yule said with a graveness to his voice. “Since she is your friend, would the Lady Countess mind-“

“No,” Haile took a step back, “I…have much to think about right now. I still need to speak with the person we found. It’s very important, and there is plenty else to address besides…this. The Caelussians being here at all, let alone…” She excused herself, leaving Lieutenant Sikorsky and Major Yule alone, and puzzled.

>>5509481
Countess Haile’s reaction to Kannenpflanze’s pompous display looked more like she smelled something off than seeing something appealing to her- her shoulders tensed, and loosened when the foreigner slunk off. “He is from the Archduchy indeed,” she said with no attempt to hide the contempt, “Under the assumption that his loose morals are somehow particularly contagious to the opposite sex. Major. I really must be going, before a heretofore unmentioned Vyemani crawls out to accost me next.”

Major Yule sighed as the Countess’s rude dismissal seemed more tired than earnest disregard for the service of even a rather rambunctious sort- the Caelussian Paramarine had indeed been placed under the heavy guard- set apart from the other Twaryian prisoners, and guarded by particular members of the battalion themselves rather than trusted to outside aid.
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>>5509811

Yule saluted to Von Totmann next, repeating the same motion as he had for all the others. “Milord,” he prefaced, even though he far outranked the noble lieutenant, before listening to him speak his mind on operational structure. The conclusion was regarded with a nod. “It’s true that we were able to defeat the enemy in relative detail, outnumbering them both times. Ideal battle resolutions, really. Can’t say things would have gone as well if we had to face their whole front the same way our whole unit faced theirs. As far as the matter of cohesion goes…I think I have a better idea of how the lot of you work, now. Traditionally, officers are appointed to leadership within their battalion. An infantry captain would be under an infantry major, an infantry lieutenant-colonel. In this case, this being an ad-hoc mixed battalion, that isn’t very convenient. Therefore…” Yule thought further, “You’ll still have to come forward, some of you. I won’t advise the Countess to elevate anybody capable but unwilling, nor anybody who’s good on the field but a slacker for planning and execution. You’ll be in charge of companies you form yourself. Some of you are inclined to stick like with like, but others, like yourself, you hang around the armor, for example. So putting you along with the dragoons inclined to the assault is a waste. That’s my decision, though I’ve got people in mind. I’ll put that one dragoon in charge of a band, if it’s up to me…”

>Field promotions will be based upon enlisting other platoons to accept your leadership of their “company.”

-----

Haile made herself scarce- she had no interest in entertaining any more meetings, and Major Yule followed her- more out of curiosity than request. It was natural, after all- Haile had noted that the airship, that this mysterious person must have been on, was a more important objective than taking Kobberhus, securing lines of logistics, or perhaps even defeating the enemy at all. Who could be so important? The Praetor himself? No, that would be impossible. After all, the Praetor was in the capital, not aboard some strange foreign airship with markings of no country Sanen Yule knew of…
>>
The VIP was found in the light of the field headquarters, in a cottage where the light was not so readily apparent from potential observers above, with its heavily shaded windows. The girl was short, and very slim, with silvery blonde short hair, though she was certainly dressed like royalty. Velecacia was known to a few others at this point, but not to the Major. He was further surprised to hear the girl speak in a manner and accent of Nauk he had never, ever heard before. It sounded like an antiquated form implied at in opera, rather than something anybody actually spoke- and it was spoken with a voice that was enchantingly soft and lovely.
>Any who wish to present themselves to this character of the Northwesterlies aspect will compelled to Kneel- though none of you are present now.

“Who art thou, whomst has sent thine force of arms to aid me?” Velecacia asked Haile, her head tilted curiously, but this time, there was an answer for her, as Haile bent slightly at the waist forward.

“I am Countess Haile Margareta Rendsdottir-Hageldorf,” Haile said reverently, “My grandfather was her majesty’s knight, Lord August Rend. Your call for aid was heard by his charm.”

“Your majesty?” Major Yule glanced between the two young women, “Who is this girl, Countess? I believe I and the men deserve an answer on that…”

The Countess said nothing, but Velecacia spoke for her. “I am-“

“Your majesty,” the Countess hissed, “This is not-“

“The peril of it ist mine motive in speaking plainly,” the blonde woman spoke over the Countess, “Sir Yule, was it? I am…” there was still a moment of hesitancy, despite what was said. “I am Velecacia Alsbeth Guldharth Belle Himmselsdorf-Galdraz, and I am…the Sky Queen.”

“…” Yule blinked, then inhaled sharply, covered his mouth. “Heh heh…hah haha hah…” He snorted, and was unable to contain bald faced laughter.

“Pay proper respect!” the Countess shouted at him, but the Major couldn’t stop so easily.

The Sky Queen,” Yule wheezed, “Am I dreaming, or have I gone mad? Did some Painter’s Cap get snuck into my rations?”
>>
Haile fumed and ground her teeth, her patience already tested, but Velecacia merely looked on morosely. “It is not an easy tale to believe,” she said calmly and lightly, “Yet I speak no lies nor weigh mine words with deception. It ist as said, and truly so. I hath come from skies that no man of the land may see, the Hemelsberg, the Heavens’ Height, and Himmelsdorf where the Free Folk seek refuge from the world.”

Yule covered his face, and wheezed with laughter. “Stop this, it’s too much. The Twaryians invade, with the open help of Caelus and possibly helped on politically by the Small Council, who’re supposed to watch out for us lower people. We go on a mad raid with the most powerful mechanized unit the country may have, slaughter hundreds and lose our own in turn, for…this girl speaking like she’s from a fairy tale.” He looked up, anger flashing across his face. “Hemelsberg isn’t real, Haile! It's a story that Sky Pirates pass around at bars for free drinks! Why would Pirates have a Queen anyways, and you said your grandfather was this woman’s knight? How long ago? Lord August Rend is seventy-something, and this woman couldn’t be older than-“

“I am forty-five years old.” Velecacia mused quietly, but Yule ignored her.

“-twenty! What in the world is happening? If she’s the Sky Queen, the hell is she doing down here?”

Haile had turned bright red, and her breath was short, but when she opened her mouth, Velecacia gave her a glance that calmed her.

The Queen of the Sky, as she called herself, bobbed in place before Yule. “If I am merely a pretender at a fantasy, then how dost thou explain mine feet, which may never alight upon the earth?”

Yule looked down, then up, confusion replacing the poor humor. “I can’t.”

“Mine feet may never touch the ground, not of convenience for myself, but because of an oath. I am quite helpless. If thee left me here, I wouldst surely perish. Thus is why I beg thine further aid.” Yule raised no objection, and Veleacia continued in her voice that sounded like the soft whispers of a morning wind. “Thou and thine men art of most brave quality. It wouldst be an insult to thine bravery and sacrifice to deceive thou. Dost thee agree? I will answer thine questions, but no answers will come to ears unwilling to listen.”

Yule stared, and sighed. “Fine. I don’t know what I’m supposed to make of all this, but you seem sincere enough. Even if delusions have a sincerity of their own…”
>>
“There is no deception from mine words or thine eyes,” Velecacia repeated calmly, “Mine wings have no power here, else doubt would flee thine heart. For now, however, thine queries. I left the Sky, because up above, time passes for me slowly. Mine duties are few, though vital, and the world passes by as I reign, and that time afflicts my body less for it. A Queen, however, cannot go on through life ignorant. Word came upon the winds of dire portents in the world below, so an expedition was arranged, that I might discover what was occurring, and what might happen to us above because of it. However…” She looked mournfully to the north, where the airship had been forced down, “Some small few were aware of mine significance. Mine compassionate curiosity was short-sighted, and I must return to Hemelsberg, where these sons of Caelus cannot find me, nor attempt to exploit mine person. They harbor great wrath for the Free Folk, and with mine person, they might find some way to ruin mine peoples.”

“…So you came from Hemelsberg to look around down here, the Caelussians knew you were here, and they want to grab you so they can deal with the Sky Pirates. You picked a hell of a time to come down here, for sure.” Yule looked to Haile, “So we’ll have to get her somewhere safe to keep her out of Caelussian hands, is that it?”

Haile looked discomforted. “That was the plan, but…”

Velecacia shook her head. “No nation of the land may harbor me, as they will seek what Caelus does, in time- but I will not be abandoned by mine own. The Old Captain will come for me, he will hath heard mine call for aid just as thou hast, but the craft of Hemelsberg function poorly o’er the land, which curses their flight. We will have to venture to the coast. I wouldst presume him to come as quicky as possible- one week’s time from tonight.”

Yule had one simple query. “And in return?”

“I can offer thee nothing,” Velecacia admitted sadly, “As I have said. Thou hast taken up a dire duty.”

Yule looked slowly to the Countess, who blinked at him. “I didn’t-“ she started to say, but Yule held up a hand.

“Not now,” the Major said, “This isn’t something that ought to be spoken of, but I’d wager at least somebody else already knows, and other people might be watching out. People we have to account for. You do whatever you feel you have to. I have to handle things.” He began to leave, but paused, and looked back at Haile. “Lady Countess. Have you heard of the 3533 Incident?” Haile shook her head. “A fool dove in over his head for glory’s sake, and burned everybody around him.” Yule turned back away, “I sure hope I don’t have to see that once again.” He straightened his beret and left, without being stopped, as the two young women watched him leave, one suddenly much more discomforted.

-----
>>
Though the strange girl from the sky was left alone, under guard, her full story was not proclaimed loudly- even if she spoke freely to any who decided to meet with her.

For most, though, tonight was a well-deserved night of celebration for victory, one for the Battalion alone, as others moved up ahead to take advantage of their hard work. Drinking and merrymaking had a rare quality to it here, that few seldom enjoyed or understood- one could truly treat it as their last. There was a liberating feeling in doing such, for those who felt that they could have fallen today as easily as they could tomorrow. There were plenty in the battalion who were no longer present that day as it stood. That fatalism wasn’t universal- perhaps it wasn’t even common, but it would be a lie to say that the reaper was not in attendance for the parties.

Franziska Vilgerson, unrepentant of causing trouble, had ventured out for ill intent- at least, a sort of intent society would not commend, but when had she ever cared about the thoughts of stuck up moral busybodies? This was a battlefield not long ago- excitable men were all over, and the amount of women all around might be a few dozen at best, the amount of ones willing to fool around on a whim, less than half that, especially with the number of them who were nobles. When one was a hot commodity, why not trade as high up as possible?

It wasn’t to be, though. She might have staked out a prince as her prey, but he was not interested in parties, nor sharing drinks, let alone company. He’d been given the go-ahead to depart west, towards where the Petrekorans thought their General might be, and he wasted no time in getting ready. The men from over the sea seemed little interested in drinks- and they did not trust a suspect woman getting close to their crown prince. Understandable- but how boring of them…and who else would be interesting enough to fling herself at here?
I won’t dissuade you from looking elsewhere, but this guy really ain’t interested. He’d need to stick around longer, at least.

>Minor Op/Camp options coming after, along with a few other people’s stuff I haven’t gotten to. Pushing through some bad writer’s block, way too tired to be focused for all of what needs to happen all at once.
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>>5511335
You could, though guns cut out of vehicle turrets or hulls are utterly unsuitable for use right out of the box, since it's just the gun itself, it's not like they're stuck on a carriage in there or anything.
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>>5511344
Well we do have a bunch of T-8U Hulls... then again I was considering turning those into mortar carriers. Lots of stuff we can do with those hulls.

G'night Tanq and take care. I wanna say don't push yourself too hard and burn out but sometimes if you don't push yourself things'll never get done which is am annoying fine line in writing.
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>>5511343
Does this mean Basil x Signy is a possibility?
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>>5511343
I ain't no cheap floozy that'll throw herself at the first Tom, Dick and Harry she sees! This was a perfectly rare chance to bed a member of royalty, a once-in-a-lifetime opportunity.

I might as well try to hook up Jonah and Freya over the course of the night but that'll be something between us three.
>>
>>5510744
>>5511159
"Too much love kills young lads more than war does, you know." Unterbrust joked as she rejoined the merriment, having bid her interview closed. "Especially when either party's a noble! Nothing but trouble, high-born folk. Haven't you ever read a fairy tale? Or a pulp."

>>5511168
The recon officer raised an eyebrow and cracked a wry grin, accepting the gifts. "Goldholly, Song Clover, and a few Closed Clouds... Sweet meaning when you put them all together. Were you hoping for a kiss on the cheek like the dead Twaryian? It'd rude to eavesdrop on a lady's private affairs, boy."

As her grin grew wider and more sharkish, Freya grabbed Lt. Vilgerson in a sudden headlock and laughed to the other two present.
"You lot should take notes from this lad, go for former whores instead! Less whiny than a barmaid, more hard-working than a princess, and they can sing, dance, and drink better than the rest combined!"
>>
>>5511331
Alvin Raine gave a deep sigh not out of annoyance or anger but one of worry. A part of him deeply regretted bringing up rewards but another part of him knew he might have missed his chance and that was just something he couldn't afford to do.

The Dragoon officer felt it had to be done but in the process, another important issue had been missed. One he knew was even more important if the battalion was to survive and an issue he'd seen brushed aside too many times already.

The issue of Countess Haile Margareta Rendsdottir-Hageldorf's deteriorating mental health and obvious growing exhaustion.

Clad in dark clothes and steady mind, Alvin needed to find time to talk to Haile no matter what.

Armed with a bag of stolen liquor, imported cigars and various sweets as he didn't know what vice the Countess usually took. He picked out men from his squad who didn't ask many questions to distract the noblewoman's retainers, then went to work to have a private word with her.

>Make a moment when Haile's alone and talk to her. Raine isn't good at subtlety so he'll ask her straight up how she's doing and refuse to leave unless he's sure she's okay or at least feeling better, getting thrown into the brig be damned.
>It's obvious she's not doing well even when everyone's partying, I want her to know that somebody's worried about her if only because she's one of the biggest reasons this band of misfits got formed and still going.
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>>5511428
Operation:Seduce Haile is a go, not sure if I should skip the party to support this or not but regardless I'm all for this shenanigans even though I was originally on board the Haile x Yule ship
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>>5511370
While in a headlock jonah paused for a moment then nodded to himself "A kiss on the cheek would be a bit far but If you want we can go on a date?". Jonah slips out of the headlock with some effort his more rowdy sibling tended to put him into a headlocks and other uncomfortable wrestling holds. Once out of the headlock he dusted himself off and put his hands behind his back "So do you wanna go out on a date at some point? Preferably when we have some R&R"
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>>5511370
The female Vilgerson appears from the side after being rejected by the Prince with a glowing grin and happy skip to join the conversation while holding two glasses of ale.

"Hi hi lads and ladette!"

>>5511168
She took a gulp of her drink before giving a satisfied sigh and handing the other to Jonah.

"Drink up wall flower boy, I know it's not Meemaw's apple pie but it'll get us through the war."

>>5511370
"Don't mind little Jon-Jon, 'fore I left town he's had half the girls swooning over him especially after getting his flowers. He ain't mean anything by it by the way he just likes giving people flowers but he's too much of a herbivore to catch a gal if you catch my drift."

She then looked at the other commanders, worried she might have said something that'd be misinterpreted.

"I don't mean he's gunning for the other team by the way... at least I'm pretty sure he doesn't. Then again he never really did anything when the gals back home were literally throwing themselves at him"

Thinking back on it, there was actually a pretty good chance that was the case with her twin brother and now that the words had left her mouth, she felt a bead of sweat drop down her brow after possibly making the situation awkward.
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>>5511470
"Oh hey franny and I'll pass I actually have a cask of apple pie in my truck but you...are welcome to it if you can find it
Granny would have some for your boys some too but she figured you were dead after not writing to her for so long so she didn't bother" Jonah takes the drink that was handed to him and empties it out so he can have something non alcoholic like water or if possible prune juice.
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>>5511444
In better circumstances, I would have been all for that plan if only to get more gear... well I'd try to throw Jonah at her first, but honestly right now I'm just concerned about our COs' mental states.

Totmann'll probably handle Yule, it'd probably be good to have somebody talk to him too even though I'm less concerned since he's had more experience dealing with stress like this.
>>
Kohlkopf, on hearing an offer of free booze, ribbed Rankine to go secure it. The lad had sharp eyes and a good nose. If there was firewater to be found, he'd find it.

In the meantime, Kohlkopf decided to weigh in. "Flowers are cheaper than chocolate or wine. And horses I suppose. But you know what's even cheaper? A smile and a dance. Care to dance Frauline?" he asked with a smile, offering a hand to the jaded Vilgerson.
>>
Snatching the surviving, lukewarm rashers of bacon from a frying pan set off on a corner of one of the field kitchen's ranges and letting one hang from his teeth, Villi took in the sound of the uncorking of bottles and the raising of voices as his signal to leave. Such festivities and their morning outcomes weren't to his liking. He knew how to drink, he'd found his body's limit the hard way as a younger man, by trying too hard and making a fool of himself, back when he roamed the mountains of his home, free and jobless. Let the battalion's gossips think what they want, he'd stay dry mouthed and wound up if "unwinding with a drink" meant losing control and doing yet more he'd regret later on.

Villi made for his Chimera to retrieve a few things. Firstly, his notebook, tucked safely away within one of the internal effects bins inside a waxed canvas satchel, to keep it's pages safe from whatever consensed on the inner armour, second, hung from a peg beside it, a handheld electric lantern and lastly, carefully plucked from it's bandolier, a high explosive grenade. It was his cannoneer's bright idea to keep a handful on stock within the vehicle, in case they had to bail or blow the ammo in a hurry. "It'll be on his head if they blow prematurely and send us one way to judgement" Villi mumbled quietly to noone, in spite of the empty hull, as he slipped the contingency bomb and notebook into his pockets and gingerly scuttled his way back up out of the cupola.

He hadn't had much time for a decent look around the wider town during the battle, beside the southwest of Kobberhus proper and it's railway station in the clean up that followed, the namesake of the town eluded him. Somewhere around were the now-abandoned copper mines, and without any company men at work or local police to keep him out, the mines themselves and their wealth would be sitting void and defenceless. How could any self respecting enthusiast of the earthly sciences resist a shufty? Self respecting? Let's not go that far...

The enemy had routed and fled north once again, but with only the Peterwhatsits' word to go on for the village's vacancy and overheard talk around camp of flighty "Red Aces" going unaprehended, Villi would put stock in his side arm and the extra grenade, just in case. Hopefully the worst he'd find hiding down a mine or under a spoil heap tonight were living stones we could tempt away with cold bacon.

In the gloom of the oncoming evening, upon the hill to the west where the Petr... -whatevers had been squatting, Villi thought he could make out the tall shapes of an ore bin and pit head among the smaller buildings. The rails came to a stop at the foot of the hill they sat atop and flowed down, and that lent credence enough in his mind of the industry that lie there, so off alone toward the hill he trudged in the hopes of plundering an ore sample that would be worth the trip.

Warcrime time is now
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>>5511470
She turned her head towards the incoming Cuirassier as her teeth hid themselves behind her lips again, corners still lilted upwards in amusement. "Is that any way to talk up a brother? At least you flatter me with 'girl', and 'ladette'. Glad to know I've kept some young woman's charm... Or is it just the scar that makes it hard to tell, hm?"

>>5511467
"A date? Either you've got a strange taste for hags, boy, or you took a rough blow to the head."
Freya's smile crunched upwards and her brows furrowed in confusion while Jonah freed himself, only for her expression to soften with a sigh through her nose. "Ahh, right then, which one was it that put you up to this? Bringing flowers to the whore."
>>
>>5511333

Casimir slowly pondered over the information he had received from the Major and the Countess, as he and his crew finally helped themselves to the feast the field kitchens had whipped up. In the end, he concluded that he had done all he could; the intrigues of the Landgrafs were above the level of a mere Ritter, noble he may be.

Alas, the Petrekorans seemed hurried to proceed to Mittelsosalia as soon as possible; he would have liked to find out more about the state of affairs of the Old World. As such, after he had finished his meal, the Ellonauk lieutenant slowly made his way over to the cottage where the rumoured Queen of the Sky was quartered.

"Your Majesty." This time, Casimir bowed deeply at the waist; he was in front of royalty after all. "Prithee indulge this knight's visit, for it is not everyday that tales of legend become real in the flesh." Sikorsky wasn't sure exactly, but something about the Lady's own archaic speech made him subconsciously mirror her as he instinctively reverted to New Nauk.

Once he had heard the Queen's tale, he could not help but seek answers to sate his curiosity.

"If I may ask, Your Majesty, what grudge doth the sons of Caelus have with thine folk? Do they seek to impose their creed of Holy Judgement onto the skies as well?"

"Are the People of the Sky able to travel across the Great Maelstroms? I hath always longed to see the sights of the rest of Velekam- of the Zeelands and fabled Zhantao, and even those of Caelus, heretics they may be. Hast thou ever laid thine eyes upon any of those places?"
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>>5511325
>Plain machine guns aren't going to be hard to find here. They're something to be fitted in camp time, though. It'll come up.
Alright, good to know that none of my vehicles will have to go without, but I would still prefer to get at least one 13mm if possible. Are all of those spoken for?

>>5511159
"Maybe not entirely for the sake of pussy, I'll grant you that much, but what I'm saying is that back then being a noble meant something more than sitting pretty with your thumb up your arse and sneering at the common folk. It meant going...places...and doing...things..." Kannenpflanze had already emptied his mug and gladly accepted a refill. "That's why I'm here. If you, as a man, think you are made of sterner stuff than others and have better blood running through your veins, what other place is there to prove it other than the battlefield? Oh, and the money's good."

He snickered at Fiskersonn's attempts at pronouncing his name. "Right unspeakable, isn't it? Like a name of a wicked and terrible beast of myth and legend. Say it wrong and you and your whole progeny are cursed or some such."

>>5511370
"Pah, it's not all that," Leopold said to the second Recon officer as she rejoined the revelry. "Most of the love between nobles—if you can even call it love—is sterile and bloodless. Doesn't make good material for fairy tales or pulps, let me tell you. Ah, but when there's a spark, it gives rise to one hell of a fire. Many perish in it, true, but death's not something that scares me."

>>5511467
"My, my," Kannenpflanze was somewhat surprised by the Dragoon officer's sudden proposition. "You're quite forward, aren't you? Say..." he squinted at the man. Usually footsloggers—even the officers—sort of melted into each other, but not this time. "...Ah! You're the leader of the bunch that ran ahead and skirmished with the Caelussians, aren't you? That explains everything. Bold and foolish. I like it. I will vouch for this man, Lieutenants, no matter what."

>>5511333
>before a heretofore unmentioned Vyemani crawls out to accost me next.
Damn, we've reached a level of flanderization so severe that I'm only one step above a Vyemani. If the guy I took over from was watching this thread, I bet he'd wants to throttle me.
>>
>>5511073
Ok good to know it was pretty much to be expected that they were too large but you always have to try/ask.

>>5509860
After talking to her squad Vix had started inspecting damage done to her tank and that's when she heard someone approaching. Turning to face the person she saw one of the infantry squad leaders. Vilgerson if she recalled correctly armed with some flowers.
"Oh... hmm... i mean thanks i guess. Unfortunately i don't think i have anything to give back to you as the sweets i had in the tank got burned." She was not sure what to say do or where to put the flowers. "But anyways thank you" she said giving a polite smile while returning to what she was doing and hoping she was not too rude to man.

-------

Damn social interactions can be hard to write. More so when character is thrown in to fish out of water situation.
>>
>>5511343
Von Totmann was used to avoiding parties thrown by his peers, and today would be no different as he skulked around the edges rather then actually interact with people outside the strict social hierarchy demanded by military life. This allowed him to spot Major Yule not quite storming out of the headquarters, which set of Totmann's own anxieties, already high strung by all the, ugh, socializing going on around him. Was something wrong? Would it affect the battalion? Bracing himself, he skulked after Yule.

"Sir. Are you... ahem, is something wrong?"
>>
>>5511786
"No problem vix Karl sends his regards and asks you to stay alive" Jonah points to the short nauk partying up a storm with his squad despite being covered in bandages .

>>5511723
He then returned his attention back to freya. "I put myself up to this" he pauses to give himself some courage by taking a sip out of his non alcoholic drink."because I believe you are attractive and I admire that you speak your mind thusly I would like to get to know you more over dinner."
>>
>>5511370
Ulf breaks into a new laughter, clapping his hands. "Fuckin' hell, you've got quite the admirer Unterbrust! Must say, ye can count yerself lucky with such a young and polite stud!"
>>5511470
He squints at the loud sister and then turns to the other brother. Something connects in his head and he chuckles heartily. "The Thievin' Twins! Blonde head, blue eyes and Vyemani fingers! Bahahaha!" He happily sighs. "Must've known, yer quite the troublemakers ya two, you and that Raine fellow!"

He tuts with his fingers, the same way one would do to a child with its hand stuck in a cookie jar. "If I see ya near me cars, I'll shoot you death." A wolfish grin followed his most likely harmless threat.
>>5511743
>>5511885
"Ya heard him Leo? Seems we do have ourselves a modern day Sversk the Conqueror! And no fancy name too! Just the bold blood and great appetite ye were talkin' about!" He slams his cup on the table and stands up with his one leg heroically hoisted on the bench. "The blonde flower fuckboy has my support, aye!"
>>
>>5511723
>"Glad to know I've kept some young woman's charm... Or is it just the scar that makes it hard to tell, hm?"

Franny gives a loud chuckle at Unterbrust's comment.

"Ohh don't say that, you're a charming lass and I'm sure nobody even notices the age as their first thought... not when you have other much larger aspects."

She grins tightly, holding back a laugh while making full eye contact with the mercenary.

"Like your massive personality and overwhelming humor of course hahaha."

"Anyway, I was worried little Jon-Jon wouldn't have this spine to follow through but I'm glad to see I was wrong, I'll leave you two to it then."

>>5511786
Franziska takes a nearby bottle of beer, pushes the top against the table and flings off the cap with a single smack then hands the open beverage to Vix.

"Lighten up Carol, he does that with everybody. I'm pretty sure he wanted to do that with the Peters while we were still getting shot at."

"Think you missed your shot though, looks like my brother's after someone else and he's not letting go that easy haha."

>>5512018
>"Must've known, yer quite the troublemakers ya two, you and that Raine fellow!"
The female Vilegerson points to herself as if offended and gives a mock gasp.

"Who me? I'm a little angel don't you know, I ain't got a sinful bone in my body. Nope, no siree pure as the day I was born."

She shuffles around innocently with her hands behind her back and gives a wide teary-eyed set of puppy dog eyes before leaning onto a nearby table to relax.

"The capn's a good man too, he makes sure his own's taken care of even if it means he has to go against the blue bloods. I'd follow him into the jaws of hell if only cause I'd know he'd lead the charge."

"Pretty sure a bunch of us would actually."

>"If I see ya near me cars, I'll shoot you death." A wolfish grin followed his most likely harmless threat.

Franziska grinned a sharp and predatory grin. Her eyes flared with the fires of madness that the Vilgersons oft suffered from and her fist clenched tightly in anticipation. It took every piece of will she had to hold back an amused hearty laugh.

"Try it then fish man. We'll see if you can even do damage let alone take me out."
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>>5511786
"Ahh Lieutenant Vix, I was just looking for you."

Vivian Martins came to the gathering dressed in a set of comfortable looking overalls and wearing a warm, friendly smile.

"As you might know, the panzer is a relatively new concept that is still being developed and iron out as we speak. As armored commanders, we're at the forefront of new developments that might seem strange now but might become the norm in just a scant few years and as such I've been keeping a log of some of the more... customized vehicles to send to the capital later."

"Any information we record might be vital for future developments of the Panzers so I would just like to ask if I could steal a moment of your time to ask you about your vehicle and your experience with that particular modification?"
>>
>>5511743
"It's no shame to fear death, I know I do. Keeps you honest, knowing you'll meet the Judge. Might as well make each day as a lifetime before then, aye?"
"Though that's more a reason you should go looking for trouble, isn't it."

>>5511885
"You're far from the first to try that bit with me," She began, shifting her jaw in a brief pause. "But it's not every day I get asked to dinner. Tell you what."
Freya set the bottle of brandy down and grabbed one of the buttons on her coat. With a swift yank she plucked it off and held it out to Jonah "You hold onto this, you give me your name, and if we're both still alive you'll have your date."

>>5512018
"I must be when there's better broads abound. I think it's a poor choice on this lad's part, but it's his to make!"

>>5512097
"Only reason I couldn't make it as a tankie was 'cause I couldn't fit a breastplate like you lot can." Unterbrust chuckles out.
>>
>>5511743
"Yes that was I, their leader I made a miscalculation if I'm being perfectly honest. I did not expect an elite special forces squad to be in the area so I assumed I could take a small super tank" Jonah continues to drink his non-alcoholic drink though he is regretting leaving his moonshine in his truck.

>>5512018
>>5512097
"please refrain from calling me a thief, I have yet to steal anything, Though you are free to shoot franny. She can take a bullet or two" he looks at franziska and smirked a little as a sibling would. "Just mind the face despite how she acts she gets all fussy when you mess with her hair."

>>5512202
Jonah took the button and then yanked out a button from his coat so he can give one to Freya. "Jonah Vilgerson, it's been very pleasant talking to Ms. Unterbrust I suppose you'll want to take one of my buttons as well?"
>>
His offer coldly ignored, Kohlkopf shrugged. He could get up and dance on his own he supposed, but there wasn't any music. Well time to see if this group was inclined to sing.

Thumping the table to set a beat, Kohlkopf began to sing "Oh, I used to work en tha Pacefields, a cuttin' tha grass an' the hay. I used ta work en tha Pacefields, a workin' away tha day. Sometimes would stop a pretty lass, fer ta lurin' me a way. Now here's a song o' what I learned, from the girls who came my way.

There was pale Isolde the school marm, with skin as white as chalk. She taught young lads to use their tongues, to do much more 'an talk. Now I was but a simple lad, didn't know no right from wrong. But twas from her that I did learn a how ta sing this song.

Oh, I used to work en tha Pacefields, a cuttin' tha grass an' the hay. I used ta work en tha Pacefields, a workin' away tha day. Sometimes would stop a pretty lass, fer ta lurin' me a way. Now here's a song o' what I learned, from the girls who came my way.

An than there was Claire tha miller's girl, who smelled a' flour an' grain. From all across the county down men for her hot buns came. Now I was but a simple lad, didn't know no wheat from rye. But twas from her that I did learn tha joys of a warm pie.

Oh, I used to work en tha Pacefields, a cuttin' tha grass an' the hay. I used ta work en tha Pacefields, a workin' away tha day. Sometimes would stop a pretty lass, fer ta lurin' me a way. Now here's a song o' what I learned, from the girls who came my way.

An than there was Hela the vegetable cella, who's cabbages were renowned. Their beauty and their wondrous size, men praised all over town. Now I was but a simple lad, didn't know greens or darker hues. But twas from her that I did learn all colors make good stews".
>>
Sorry for dragging my feet on this, I'll have the rest of things to take care of out today, soon, even. I guess a small hiatus into January would be good after all.

>>5511349
The most eligible bachelorette still has to choose wisely. Being single is a great motivator for the men.
>>
>>5512907
Having a small break is probably for the best, it's a miracle everyone's lasted this long without any noticeable burnout especially on the player's side.
>>
>>5512018
"See, it's just as I told you," Kannenpflanze said to Fiskersonn after draining and refilling his cup. "In ages past men like him—and certainly men like the one that led that band of cutthroats to capture the keep—would've been elevated to nobility for their efforts. Nowadays they'll be lucky if the GCA graces them with grave plots of their own instead of dumping them into one big pit with all the other dead footsloggers. I imagine men like them at the start of most noble dynasties of today. Wonder how all of ‘em feel about their descendants centuries hence still living on their past glories instead of following in their footsteps, eh?"

>>5511786
>>5512132
"Ah, Lieutenants Martins and Vix," seeing the extent of latter's grisly injuries threatened Leopold's festive mood and he hid his reflexive grimace by halving his cup in one long swig. "So glad you could join us! Now, tell me, how did the machines I loaned perform in this battle? Fuck me, I miss them already after the hell I went through in those Caelussian shitpiles! You, Vix," he pointed his rapidly emptying cup at the scarred Cuirassier after taking a sip, "tell me just how well my personal vehicle served you. Bet the extra plating on the glacis and mantlet came in handy."

>>5512202
When it came to this sort of revelry, Leopold found that conversation helped him keep it in moderation—a necessity back home and especially at the officers’ academy, given his (even greater) proclivity for untoward speech when uninhibited—, but after a certain point, it made precious little difference. Unfortunately, he was always game to go past this limit, even when he knew that the competition could easily outdrink him, as was definitely the case with the two Recon officers. He drained his cup and sagged forward, glancing over to Unterbrust.

"Not a matter of shame, Lieutenant. You can die but once and it's all over. I don't much care what I'm met with on the other side, be it the Judge or oblivion. I'm not no halfwit rushing to my death, mind. Haven't found much to live for aside from myself, so I don't see anything worth dying for, either. I'm gonna live until I die and that'll be that, can't be buggered to think how it'll happen." He sighed and tried to take another sip, his face falling into dejection upon finding his cup empty. "Everyone's just meat in the end, no? Sometimes feels like I'm really far away watching this strange little man shittin' about with fuck-all to say what it's all for. Might as well just live, like you said."

His head hung low and plunged his gaze into the abyss at the bottom of his empty cup. The glint of the brandy bottle snapped him out of it. " 'm dry," he said, gesturing towards the bottle with his cup. "Mind if I do?"

>>5512907
A small break before the next operation or this coming round of minor ops is something I can get behind. Sustained commitments like this can begin to feel like work after a time.
>>
>>5512097
His lip curled upwards, teeth glaring in a toothy smile, while tired grey eyes widened a bit. Now this should be fun, he thought.

"Ooooh~ What's that? The greenhorn pup has a bite, does she now? Snatches a tank or two and thinks herself a big shot?" He turns around, his back resting on the table while his elbows prop him up, a cheeky smirk plastered on his face. He lets out a wistful sigh.

"I would so gladly answer yer challenge after goin' the entire day without hittin' those Bat-Ears. But, it would ruin the mood. Still, I can't 'ave a challenge go unanswered..." He takes a hold of his chin in mock contemplation and his ears soon pique at Kohlkopf's men singing, the tongue-in-cheek song well known to the Borderlands veteran. He gestures to one of his men, Ol' Man Henriksonn, to get something. Soon he returned with a shoddy accordion, the old man merrily adding his melody to the singing. Many of the Recon soldiers were roused from their stupor and joined in a drunken chorus.

He stood up, dusted himself off and offered a hand to the blonde, the tiredness from his eyes banished by the flame of music and adversity.

"Care for a dance, girlie?"
>>5512229
"Oh, don't worry m'lad. Would never dare to ruin a pretty girl's hair or face."
>>5512964
He barks his wicked laugh again. "Aye, aye! Well said! All sons and descendants o' mighty Huskarls, yet the only blade they ever used was a butter knife! Bah! But then again, the most noblest o' the twats are such because they shit gold. A fine pedigree get ya only so far, it's only a mask fer the fact that the only difference between us and them is a hoard o' money." He snorts and makes a dissaproving gesture, similar to how somebody would swat a fly buzzing too closely.

"But I'm gonna stop talkin' 'bout 'em, before some vein pops in me head."
>>
>>5509273
Leif Wesker was allowed to remain near Prince Basil- who was much more comfortable speaking in Caelussian anyways, as he directed his unit’s armored forces to take the time to perform maintenance before they all had to go.

“The units we know most about,” he said in response to queries about Twaryian composition, “Were those you just soundly beat. The defeat of the 8th and 10th earlier today was what finally motivated us to take a chance at an uprising. There are other units, of course, but the rapid advance had spread us all out. Units powerful enough to dispatch us are further away- and we presumed, this counterattack would not be isolated, so we could seize the equipment of the reserve battalion and possibly link up with other Indemnity units. However…” he slumped slightly, “We have not heard from them. Our rebellion may have been too hasty, and they, unprepared. Though they are also split further from us, as well. In truth, we may have been lost in the long term, had you not come along.”

A vehicle, abbreviated as the Pan-H but properly known as the Panoplia Type-Hetairoi- Companion- rolled by. It was a clanky and clumsy vehicle, even if it had swiftness to it. Apparently it was designed to complement the heavier Panoplia Type-Basileus, utilizing its light howitzer to defend and support the much heavier tank, which itself was armored and armed, with its 4.5 centimeter cannon an 2 centimeter hull gun, to fend off many armored enemies. The last type, the tankettes called Panoplia Type-Peltast was a hastily made and cheap vehicle armed with but a 2-centimeter cannon.

“They were machines made to fight the Caelussian method of fighting at the time. To overwhelm. The stout Pan-B types would be able to destroy many times over its worth in T-8 types, while the companions would foil infiltration, and the tankettes would fill any gaps between.” Basil explained, “There were never enough of any, though, and the Caelussians adapted over time. After the war, we were made to craft them to fight for the Federation, instead, and trusted only to fight with weapons we make for ourselves- and only of quality that we have already been defeated using. It is a shame I could never see myself how well we fought- my head was filled with lies concerning our people’s defeat, and my father made a puppet king, to break our people’s pride…I apologize, this probably has naught to do with you and yours.”
>>
Moving along, the topic of the ace came up, and Basil nodded gravely. “I know of the Red, now and before. My men tried to warn you that he had taken our vehicles, as I understand it, but they must not have been able to find a way to say such. It is fortunate he was overconfident, as I hear. That is a flaw of his. He is a fearsome soldier, but a delusional commander. His most fearsome trait, though, is that he is a survivor. Your encounters with him are far from the only times he has been knocked out. He always finds a way to wriggle away, and he is rightly famous for his ability to persist beyond reason. Besides him though… I know of only one other famous one. One that we would not have risen against, if we knew their group was here. Their commander is called Sglaza, she of the Evil Eye, and she leads a mercenary tank company from back across the sea. They were never meant to fight you, as far as I know. I believe they were hired as protection for…others. Maybe to deal with us, maybe not. I just know that they are likely to be the most fierce of any I know of that you haven’t encountered. They wield armor of the Federation, and have experience fighting in uprisings. Sglaza herself first fought in the Petrekoran Secession War. I would advise not underestimating what they might have, though I’ve never seen it myself. The equipment is not spoken about loudly. Just that they have very good support from ”independent” sources.”

While Basil was more interested in keeping busy with moving along than he was in sharing any more meetings, he was quite willing to share on the subject of the storied General Kalaskis.

“He was a very capable commander of our war,” Basil said, a tone of admiration in his voice, “He commanded the last great battle, two and one half years in- one we might have been a grand victory indeed, were it not have been decided before that, no matter what happened, we would be driven into the mountains and eventual defeat. Alas, it was merely the last valiant effort. Before the Federation trapped off the country, he escaped with others, told to try and find ways to oppose Caelus from outside. We had assumed he had been captured, but…hope is there, and if word of him has reached us, he must have allies ready to continue our war.” He reached to his Pan-B and pointed to its nicked and gouged hull, weathered by past battles. “This vehicle is a veteran of that last great battle. It was knocked out, then repaired and made to serve its enemies. Much like Petrekora. I only hope my country’s dignity will be restored in the same fashion I hope this machine’s dignity has been.”
>>
>>5511428
Normally, Countess Haile’s guard would not let anybody from a social class below near without an appointment made well beforehand- though her recognition of the rogue’s efforts made them hesitant, until they were commanded to allow Raine and his companions to approach.

However, while the gift of candies was accepted, she did not partake- it was taken out of courtesy, rather than desire, and her manner of speech and posture had stiffened- she put on the presentation of a noble.

“I appreciate it, Lieutenant,” she said stiffly, her hands held tightly behind her back, her swagger stick tucked at her side, “But your concern is unnecessary. Pressure is…a reality of command, and one I am prepared for better, now. I ask you and the rest of the officers’ pardon if my behavior does not inspire confidence, however…I presume some faith is had in me, if you remain here. Continue that, if you will.” She paused. “I will…not keep any here who are unwilling to stay, now. You would likely be able to request leave and reassignment to a training unit as a proper reward. For now, you are dismissed. Make merry with the others. I prefer to be alone right now.”

She did not hear any insistence or further talk- she was a stone wall, and were it not for Raine’s achievements and show of concern, Haile would likely have been ruder about it. She placed a mask on, in the face of doubt from a lower blooded sort.

>Your social class is inappropriate for Haile to open up to emotionally- she will act according to station rather than familiarity or feeling.

>>5511726
[Northwesterlies- Aspect of Wind and Sky]

Casimir intended to merely bow, but something compelled him, forced him down- he found himself upon a knee, no longer standing. It was a mystery to both present- the “Sky Queen” seemed slightly puzzled to the overdramatic gesture.

“Why dost thou speak that way?” was her first query. She blinked, and pretended she did not ask. “Thou wouldst know better than I. The affairs of the world below…they are not mine, nor the Sky’s. I believe that the most simplistic reason is that Caelus takes umbrage with how the Free Folk’s adventurers prey upon their trade, and how their intrusions are met in kind. I would rather rule as little as possible, and do not consider myself any sort of diplomat…and the Free Folk take great offense to those from outside whom attempt to tread upon their realm and liberty. Mine duty is merely to be the chosen of Hemelsberg, and to banish those whom have not forsaken the land. The Hemelsberg is not to be tread upon by those who believe themselves able to live in two lands.”

An odd statement of duty- one she did not elaborate upon.
>>
“Though that may be what Caelus truly despises. That they cannot lay hands upon this place that so disrespects their power and reach. A giant humiliated by a place out of reach that has no need to recognize them.”

The other question. Velecacia tilted her head, but her answer was quick.

“The Maelstroms are a thing of the lands, not the Sky. There’st no need for the Hemelsberg to go anyplace. It is above, separate, and by the will of the Hemelsberg, alone. Although if thou ist truly searching for answers…where the Hemelsberg soars now, as it were, is a place where a Maelstrom raged, in the time when I was born, and was very young. Yet there were those who came and went…not as many as when flying machines were invented, though. I have not laid mine eyes on any place outside of the Hemelsberg, though I did think to. The passage of time when serving in mine duties is…strange, however. Until recently, I was ever distracted, for lengthy periods.”

She stared through Casimir with her soft, pale eyes. “Thou seekst to see the Hemelsberg, I sense. To travel to and from it. Thou cannot. Mine only choice would be to command thee leave or to take away thine blessing of firm footing to cast thee from its height back to below. One whom is bound to the earth cannot go to Hemelsberg. It is a place for the lost and wand’ring, and once one makes Hemelsberg their home, they may never set foot upon the ground again, or else they forever forsake the Sky.”

This girl spoke fairy tale nonsense at the drop of a cap…though, having asked such questions, was Sikorsky not somewhat a believer in such? His ancestral homeland, after all, was flush with things that most scoffed at as imagination and superstition…

>>5511631
Geology was a strange profession- the stones and minerals themselves followed plenty of logical, scientific order, but Velekam’s earth held great strangeness in its depths. It was once believed that the very center of the world was where the Depths lay, the hell where unrepentant sinners were cast, reduced into an evil mire and denied their individuality, humanity, everything- though the specifics did depend on the sect of Judgment. Modern scholars did not suppose this, of course- part of the reason being that the strangeness of the underground had a tendency to be driven away by mechanical noisiness and explosions typical of excavation. The mine Niel wandered into thus might seem frightening, but given that it was active until quite recently, the fauna below would know better than to linger. Save for some Living Stones, arthropods that mimicked well the stray stones of caverns and mines, there would be little unusual danger. Though a Living Stone could chew through a boot quite quickly if angered.
>>
This place was hardly flush with native copper veins or nuggets- there was the glint of luster, but it was not pure metal- rather, chalcopyrite. Not exactly a rich copper ore, an exceedingly common one, but that would be a reason why this mine was not particularly large, too. Perhaps only a bit more adventurous digging would reveal more profitable ores. The richness of sea trade often captivated wealthy investors more than potential hidden in the ground, though Vynmark’s stones were like Sosaldt, in that they were simply poorly explored by modern geological surveying…

Something fell, down the tunnel. A glance, a pointing away of his lantern- there was a light down there. Somebody in the mine? The Petrekorans weren’t inside- they were all outside, either resting or getting ready to leave. Refugees? Civilians who failed to evacuate? Good thing Niel brought his sidearm, he thought as he grasped the handle of the revolver at his side and bent back the hammer with a thumb- it was double action, but Vynmark’s standard and venerable “old reliable” had a terribly stiff action. Apparently the right people liked that.

Villi snuck carefully along the wall, having put his lantern down some paces back- in case this was somebody unfriendly, he really didn’t need to announce himself with its light when there was another right here. He should have gotten help, but he had already come here for the sake of curiosity…

He rounded the corner into a side passage that looked to have formerly held tools, a water barrel for hydration- within, he saw a bunch of people staring back, a small gasp coming from them. It was a few…they couldn’t have been older than fourteen-year-old, girls. They were dressed similarly to some of the Twaryian prisoners, though their aprons and caps marked them as medical personnel, or something like that. Apprentices, perhaps? The Twaryians, brutal minded as they were, did not use child soldiers. They were definitely Twaryian, though. Their children’s ears grew out before the rest of them, so they invariably had very long ears proportionately compared even to their adult modes.

Beyond them, bandaged and with one arm in a sling (the other sleeve was empty), was a Twaryian soldier, though he looked in no condition to fight. He had a dour look on his face, but he didn’t rise to his feet or pull a gun with his remaining hand.

Hell, he’d only come here to pick up rocks…

>?
>>
>>5511871
Yule regarded Von Totmann, then straightened and saluted- a gesture again returned. “No, milord, but there could be. There’s been too much happening in one place for me to let down my guard, even if I’m unsure what might happen yet. Between you and I, I think that the Lady Countess has stepped into something beyond her.” He squinted towards where he left from, “And I’m not sure if she knew or not.” He glanced back at Totmann. “Ahh, maybe I’m being overly cautious. Even still. You and your men were involved in much combat today. Rest. There’s plenty more to do. The Twaryians will be back. Think what you will of them, they’re a stubborn folk like no other in the face of disaster. I’ll have tasks to try and mitigate the worst I expect.” He saluted again- though unspoken, given the class difference, the implication was to let the Major be.

Around the Twaryian prisoners, there were a few strange parties- sleazy looking characters who belonged nowhere near the front, even if they did wear uniforms. People with connections to logistics, they were making odd implications to people who would listen- though they avoided actual command staff, keeping their queries to lieutenants at most. Apparently, there was an interest in turning over some of the female prisoners- nobody would miss them, after all, and there would be compensation if some happened to…go missing. The pretty ones in particular, of course. After all, they knew people…
>Participate in human trafficking-may gain rare and exclusive equipment of choice- No Rolls
>[2 Unit Max]

>>5512281
Major Yule found his way towards the largest gathering of men and officers- the wine and mead were well appreciated, apparently, though it seemed some other things had found their way in. The harsh stink of moonshine and the oaky scent of brandy-ration mixed in with the sound of revelry, be it song or talk- even though the lack of loosely inclined common women made dances quite rare.

“Perhaps the women don’t like the song a rake’s song,” Major Yule found Kohlkopf and sat next to him, “I’ve heard that one before. First lady had a different name, and there was a different rhyme than talk. It’s a telling song, y’can tell what a man likes best by how he sings a part. Not a singing sort myself, but as for me, I like the one that’s always the last round. An there was sweet Serena, the girl from near the sea. She wasn’t much for talking but she’d do it for a fee. By then I was a learned lad, and I knew girls from the south. But twas from her I learned a girl is best who shuts her mouth.
>>
Major Yule didn’t chuckle at that, and just took a pack of cigarettes from his pocket and tapped on it before withdrawing a plain white stick- a cheap and dirty brand that wasn’t even tobacco. He lit it up, and glanced around the room, which had gotten quieter with the appearance of a superior officer. “Not to interrupt things, but I have jobs that ought to be done. They’ll be involved, so make sure you’ve had all your fun, if you’re up for ‘em.”

Yule’s Tasks- Optional, but might be important…

Most of the prisoners are of little interest- besides many more being female than usual. The exception are the Paramarines- who require a close eye on them and what may be around, considering what there is to be suspicious of…
>Paramarine Guard Duty- Threat Level 0, 2 Successes Needed.
>[x2 Unit Max]

The interference of Small Council troops is not to be ignored- and the location of the camp of Lady Sommervind’s company has been identified. Though, this is less an investigation- and more a confrontation. Use of force is forbidden except in the most extreme and unexpected circumstances. They are to be observed, and if needed, intimidated.
> Red Blades Investigation - Threat Level ???, 2 Successes Needed.
>[x3 Unit Max]

Camp Tasks- Continuation of more relaxed procedures.

Field Recovery- Combing available wrecks for parts and potential recovery. Same rules as before- just another round of being able to do it. Declare what you want to try and recover before rolling for it. Recovery of armament is much easier, but not guaranteed- there is a +4 to recovery for such.

Repair and Reinforce- A unit that chooses to repair and refit can clear the damage off of theirs or another unit’s subunits. If they do this, they can only perform this task, and no other. Infantry subunits are not repaired- they are reinforced, and do not require doing this. Mechanical Backgrounds can take up two of these at once- meaning they can do two units’ worth.

Vehicle Modification- Instead of repairing and refitting, a unit can instead modify their vehicles/subunits. The amount of work needed to fit a modification affects how many the unit can do. A relatively complex modification takes up more time and effort than a simple one- mounting a different turret weapon compared to fitting a pintle mount, for example. Likewise, a unit involved in this cannot do anything else. Mechanical Backgrounds can take up two of these at once- two units’ worth, such as themselves, and another.

Other Tasks- If you have something you want to do or to try and rope people into, feel free to say so. If it is something that involves encountering a threat, you will be informed of the risk and limit and successes needed before given the option to do it or not.

-----
>>
I'll tackle the recoveries so far in a following post, the records made are very helpful- saves me a lot of time reading through too closely, again, it's appreciated.

Also, if I didn't address anybody or pick up on something they wanted written about, feel free to direct my attention to it.
>>
>>5513225
Just to be sure, when you say that infantry subunits don't require 'doing this', you mean that dragoons don't need to spend any actions in order to get its subunits healed?
>>
>>5513217
>>5513219
>>5513225

Sikorsky left the cottage shaking his head. While to see the objects of legend was tempting, he had no desire to be sundered from the earth. Making his way back to the main body of the battalion, he once again sat down around the long table his platoon of Ellonauks had occupied.

"Enjoy yourselves tonight men, tomorrow we'll be busy again."

>Repair and Reinforce
>>
>>5513225
Are optional Ops taking up the same time slots as camp tasks? (eg. if we do Repair and Reinforce can we not do human trafficking?)
>>
>>5513222
Right, real quick nobody else take the human trafficking thing we're already calling dibs and trying to figure out who's going.

Lots of volunteers for this one, we're just trying to figure out who's going.

>Hey Tanq I know Frankovich Wespe is a meme
But are you taking him seriously enough to say that he actually has contacts in the Vynmark news circles, how reliable is our mail right now and do they take large journals/manuscripts?
>>
>>5513225
>>5511428
Letting Major Yule be, Von Totmann continued to skulk on the edges of the party. This apparently made him look shady enough to be worth approaching by some of the enterprising human traffickers skulking around the campsite, to Von Totmann's growing horror and distress once he realized the nature of their inquiries. Growing stiffer and stiffer, he eventually managed to extract himself from the 'conversation'.

Human trafficking of prisoners, female ones no less! It did not sit right with Totmann, but who could he approach? He supposed he could run with it to Yule once again, but did he really need even more burdens put upon his shoulders? Could he ask the Lady Countess, who might be under even more pressure considering what the major had told him? Suddenly he noticed one of the Lieutenants he had fought with, if only for a short period of time, Alvin Raine. He was no noble, of course, but surely he would know better when it came to this dirty business. Atleast he knew Lieutenant Raine had no lack of bravery. Bracing himself, Von Totmann prepared to do what he had been trying to avoid; interacting with his peers.

"Lieutenant Raine, a word please? I fear there are some shady characters around here from outside the battalion with ill intents regarding our prisoners, especially the female ones, and would like to ask you for some advice.."
>>
>>5513225
Honestly I was trying to recover Autocannons on this post about the T-8Rs, pretty sure I rolled a 6 and got at least one but I need two.

Are there any more Autocannons lying around I wanna replace my turret with Double Autocannons. Well I'll probably have somebody else replace my turret since I'm probably going human trafficking.
>>
>>5513239
>Just to be sure, when you say that infantry subunits don't require 'doing this', you mean that dragoons don't need to spend any actions in order to get its subunits healed?
Yes- considering that...well, you're getting replacements from reserves rather than sticking people back together on the spot.
If you think that's too much we can put it back in as familiarization training.

>>5513249
>But are you taking him seriously enough to say that he actually has contacts in the Vynmark news circles, how reliable is our mail right now and do they take large journals/manuscripts?
If he wants to take it seriously; though Vynmark does not operate under a concept of free press, and practices plenty of censorship. Mail is absolutely unreliable at present; they take what can fit in a box.

>>5513244
Yes, they are. They're relatively involved.

>>5513257
We'll see when I get back.

I'll be going to work right now, so I won't be back for about eight hours.
>>
>>5513227

Wanted to ask about the Vynmarker army structure, are things more or less centralised than back in the Archduchy?

- As I understand things there are units under the local Landgrafs akin to the territorial armies in Strossvald as well as those who report directly to the Grand Council. Are the latter contributed from the various noble fiefdoms like Paelli or is it more like the Capital Territory's own troops?

- Also so the SC is legally allowed to raise and maintain troops at its expense hence these Dove Company guys, but I assume the GC firmly keeps the standing army under its authority?

- Is the GCA all-volunteer or is service mandatory for Vynmark-born citizens?

- Equipment-wise would there be any major variations we see between different territories like the m/32B for example, or just different markings and such depending on where they hail from? The GCA so far seems to been more successful in achieving standardisation in this regard compared to Strossvald, even if their equipment might not be as modern.
>>
>>5513265
nah I think its fine, I just wanted to make sure so there were no unpleasant surprises.
>>
>>5513265
Alright bet, I'll replace my backstory then I just wanted to play Frank West or a reporter type guy to be perfectly honest. Which countries practice free press, Zuide? The former Bandit Lands?

Looks like Raine and a bunch of people wanna bust the human trafficking ring so they need a press guy to try to take down the big fish instead of just polishing the little fish.
>>
>>5513225
>Repair and Reinforce
Vynmark really needs a maintenance detachment or something for their armored formations so that the armor can focus on things other than maintaining their own vehicles.
>>
Alvin was still lost in thought at what he was supposed to do with Haile but a part of him knew that he'd likely never make any progress with her as it was. She had the stiff upper lip of nobility that he'd grown to hate, and the stone face of stoicism that the Countess wore brought up bad memories and deep regrets in the Lieutenant.

Alvin Raine hated most of his commanders, and most people that knew him knew he'd been the end of a few, because he'd rarely ever been posted with good commanders but once before he'd gotten lucky enough to be assigned a great officer. Once before it seemed well but he never noticed how much the job had eaten at her until it was too late.

The young soldier didn't want to make the same mistake again.

>>5513253
>"Lieutenant Raine, a word please? I fear there are some shady characters around here from outside the battalion with ill intents regarding our prisoners, especially the female ones, and would like to ask you for some advice.."

While he was deep in thought, Alvin stumbled upon Totmann, and after listening to what he had to say the air around Raine seemed to have turned ice cold. The light from his blue eyes dimmed to look like glass while his hands started to tightly grip the handle of his old, six-cylinder revolver holstered to his waist.

The man was on the verge of making a mistake, he wanted to drag those degenerates that traded in flesh by the collar and gun them down in the middle of the camp but Raine knew it wouldn't be enough. They had backers.

"Thanks for telling me Reuther, I'll have some people deal with it. We got a paperboy coming into the battalion so we might as well put him to good use."

Thumbing his holster absentmindedly, there was another topic he needed to talk to the tank hunter about.

"Tried talking to Haile but she won't talk to me and I don't think we'll have enough time doing this the normal way. Looks like she'll only talk to a noble and you're the one I trust the most. You willing to talk to her?"

",,,"

>"By the way, she's got a sweet tooth so remember to get her something nice."

"Her walls are too thick, they ain't gonna come down easy. I think it'll be good if we can break her mask so I'll play bad cop, start causing problems and hopefully she'll act out of line, probably a stupid goddamn idea but hey I never claimed to be a genius."

"We got you for that... genius I mean."
>>
>>5513305
>"Tried talking to Haile but she won't talk to me and I don't think we'll have enough time doing this the normal way. Looks like she'll only talk to a noble and you're the one I trust the most. You willing to talk to her?"

Meant NOBLE he trusts the most. If it's getting dirty things done he'd trust the Vilgersons more and if it's just in a scrap in the field he'd bet the most on Martins.
>>
>>5513222
Kohlkopf smiled and answered "Yes sir. Better to learn and live than die ignorant. Whelp, I'll round up some lads and go chat with the leapers. Maybe we'll learn 'em to like Vynmark better than Caelus.

>>5513225
>Paramarine Guard Duty
>Share a bit of the "Apple Pie" and any smokes we have with the paramarines and see if they want to sing some songs with us. Maybe start with the equivalent of Silent Night? Something recognizable across language barriers.
>>
>>5513265
I've been informed that Mittelsosalia is relatively good in regard to the press or at least censorship and I'm just asking somebody who knows more than me for help in making my backstory but I gotta go.

I'll probably have a more precise backstory in the morning... or maybe 24 hours from now since I've got a ski trip tomorrow on Saturday. My character will probably be from either Mittelsosalia or Sosaldat if those had the least amount of censorship though.
>>
>>5513225
I'll volunteer for paramarine guard duty. Also I'd like to try to hit on some of the female prisoners using the universal language of love. I'm not sure if I need to roll for that.
>>
>>5513220
Villi's breath caught in his throat as he and the room's occupants spotted one another. If the ones standing had been a little taller and their ears not quite so long, he might not have held back the urge to fire.
The war had been a real wake up call for the common soldiery, unprepared for the idea of potentially having to kill a woman in combat, such a beastly act was usually reserved to stories of the old mercenary border raids felt out west.
Was it a sad thing then for Villi to feel little remorse at the idea that he might kill, or already had killed Twaryian women in this war? Such things hadn't pressed particularly on his conscience at all until this now.
Still, for whatever it was worth now, these were children, full blown salt licking bog-trotters though they might yet grow up to be. It didn't make him feel any less nervous about approaching them, but they'd get the benefit of a doubt before he took drastic action. After all, any negligent weapons discharge underground could be disastrous.

Thoughts of bagging a prize specimen of ore to take home and display for no one in particular, come war's end had rapidly taken a back seat, as even in the cool air of the mine, his scalp beneath the beret began to bristle and sweat beaded about his forehead.
Would any of them understand him? What should he even say? Talking through a radio with numbers and code names was easy, but these kinds of spontaneous face to face exchanges gave him dread. For someone who found it hard to make small talk with the post man, dealing with... whatever this is at the end of a gun wouldn't be a comfortable exchange.

"... Bats down a mine... Oooh this joke needs a fucking punchline." Villi ground his teeth and growled aloud as he carefuly made his way into full view in the doorway, sidearm kept well in view but aimed as best he could toward the downed soldier and noone else in particular.
Worried looks all around but as yet no responses, that could be a good or a bad thing, it at least established noone down here was a comedian. Change tack.
"Hands." Villi began to raise his voice, nervous and cracking, but still conscious of not making too much sound in this precarious delving. "H-hands up" He flapped his left hand up a few times as he looked about the children to get the action across, even if the words would not. As to be expected, the bandaged and armless man sat afar from him wouldn't participate.
"Nauk... Do any of you speak Nauk?"
>>
>>5512097
"Oh that's completely fine i was just worried i insulted him or something. He kind of came out of left field with those flowers and all."

>>5512132
"I can certainly give you my thoughts about it." Vix said with enthusiasm.
"You see it was brought in as wreck and i have no idea how we got it but i was given permission to restore and modify it. So me and another person started removing turret from it as it was totalled and replaced it with one we build around 8cm howie we got our hands on."
She took a little pause to refocus and get her act back together. "So we rebuild this one to bring some fairly mobile support to frontlines while retaining most advantages of panzer. The howitzer can be used for limited antiarmor but it really shines on laying smoke or decimating enemy positions. I should also mention that the increased explosive yield of the shells makes them capable dealing heavy damage to targets with light armor. My personal opinion on this is positive and i think this has place in battlefield against large groups of low armor targets and covering advance of allies but it does fall short on range and antiarmor. That is when compared to base model. Actually i can show you some of my notes about it later on."

>>5512964
"Hmm yes against nearly any other type of assault it would have been but against pyre bombs and fire in general it did not work that well." Vix said with contemplating look on her face "We can't really block all the holes in armor and in my case enemy had snuck too close to notice."
"But enough about that we are here to rest and wind down before tomorrow"

>>5513225
Are the restored units still in shambles or are they fixed to full when restored what i will do depends on that.
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>>5513225
Can the crew or 2IC Lt. Fjeld perform a Camp Task in Villi's stead? If so, I'd like them to do Repair and Reinforce on Rheiner [C-6].
>>
>>5512964
>>5513014
"What really matters is tradition, it doesn't matter if your Pops was a great warrior or not what matters is that you follow in their footsteps. Hell Franny's following in our ma's footsteps going to jail, Ma went to jail because she was a political agitator, Granny because she made illegal hooch, Pa went and got himself executed for trying to bomb the mayor. Hell I think I'm the first Vilgerson that hasn't committed a crime." he finishes his drink and took a seat next to Ulf as he realized he was meandering in his thoughts. "Either way I think we're not gonna get a big bag of gold and title from GCA any time soon, our family has too much history, at best they'll look the other way when franny or me does something stupid"

>>5513225
>Repair and Reinforce
I need a new truck and some fellas.
if Alvin or Franziska needs people for missions I give them my permission to use my unit.
>>
>>5513225
>Red Blades Investigation - Threat Level ???, 2 Successes Needed.
I can go run some of Yule's errands. Probably better not to be watching over the prisoners all things said.
>>
>>5512229
She gave a crooked sort of smile at the gesture and took Jonah's button in turn, pocketing it safely away. "'Ms. Unterbrust', is it? Just Freya, Lieutenant Vilgerson, I haven't got a last name."
The recon officer set the bouquet down beside the bottle, cocking her brow. "Is that all then? Invite me to dinner and not even ask for a dance, hm?"

>>5512964
"Always good to have a goal to chase before the end. Might see about setting some, aye?"
As his eyes wandered to the brandy, Unterbrust snapped her fingers at him in a point as if scolding a dog. "Ah-ah, that was a gift. Least you can do is wait till I take the first sip."

-----

>>5513225
>Vehicle Modification
See if we can't snag some of those 2cm cannons from the recovered vehicles for mounting on the good ol' PzA's. If there's still some ability left after that's done, then trying to armor up at least the lead vehicle would be good too.
>>
>>5513225
If there were people Frederica hated more than Twaryians, it were Vynmarkers who tried to use the war for their own gain, hindering the defense effort.
> Red Blades Investigation
>>
>>5513326
"O-oh...I...I see," Kannenpflanze visibly deflated upon hearing the news that his (formerly) personal vehicle had been knocked out. “Can it be recovered, at least?”

>>5513509
"Aw, come on, don't be like that! Being stingy with drink is no good for the soul..." Leopold was set on whinging until he got what he wanted, but was startled by Yule's sudden appearance and quickly decided to stop making himself a nuisance. The Major's grave bearing and his mention of involved tasks that needed doing reminded Kannenpflanze that he was, in fact, still in a war. He said as much to his subordinate tank commanders, Lindner and Stoetten, who, thankfully, were still more or less sober. Entrusting them with procurement and installation of additional machineguns, as had been previously discussed, he rose from the table—with some help from Stoetten.

"Goals, you said, Freya?" He nodded towards the Recon officer as he tried to straighten out his uniform. "Easy, that. Kill bat-ears, collect the paycheck. Anything grander than that'll have to wait until we're taken off the line and given more than an evening to think about such things."

Pushing himself off the chair and grabbing firmer hold of Stoetten's shoulder, Kannenpflanze waved goodbye to all in assembly before making for the door.

"Ladies, gentlemen, it's been fun, it's been great, but His Lordship Leopold von Kannenpflanze zu Kiesgrubeplatz has other places that need to be graced by his noble personage. Farewell!"

>>5513225
>Vehicle Modification
I want to mount pintle guns on every subunit, 13mm whenever possible.

Now it's time for the greed to kick in (no hard feelings if you shoot me down, tanq. I'm already plenty happy at getting pintles as is). I reached the point in the main quest where the T-15s are encountered and it's stated that they operate with six crewmen. I also notice that there's a second hatch on the turret (picrel). Six is one more than I expected and if the last man has a relatively non-vital assignment (say, a mechanic instead of something pretty vital like an assistant loader), how possible would it be to mount a second pintle for them to use when turned out (ignoring the fact that they'd probably be teabagging the loader)?
>>
>>5513509
Jonah stood up and stretched a little bit to see if he can actually move his legs properly. "Alright but I will warn you I took a bit of shrapnel on my legs so my dancing might be a bit off" he held his hands out to freya and waited for her to take it. "Alright let's dance."

>>5513225
actually can I switch to
>Vehicle Modification
I wish to tune up my vehicles for faster movement or get some better tires for better movement in forests.
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>>5513225
> Red Blades Investigation - Threat Level ???, 2 Successes Needed.

The helmet made sure Walter didn't take any damage so maybe that luck will carry through. Plus it always helps to have a Recon add to the rolls.
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>>5513861
"You can just say you're a shit dancer, boy, I won't judge. Much."
She took his hand and allowed the Dragoon to lead her in a dance. "Don't make it boring now, or I won't hesitate to take back the lead."

-----
>>5513509
On second thought it's probably better to just use the T-8Rs as they R (ba dum tss)
Just repairs then, fixing up the damaged cars
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>>5513266
>Wanted to ask about the Vynmarker army structure, are things more or less centralized than back in the Archduchy?
The Grand Council is definitely more centralized in structure- though it's been a relatively recent development, it's also been the main drive to major army funding at all. They paid for most of it, so they're in charge of most of it, having built the structure directly.

>As I understand things there are units under the local Landgrafs akin to the territorial armies in Strossvald as well as those who report directly to the Grand Council. Are the latter contributed from the various noble fiefdoms like Paelli or is it more like the Capital Territory's own troops?
The latter- though even personal contributions are placed under the command umbrella of the central apparatus. Units will retain regional and personal names but they're highly integrated if they're actually part of the Grand Council Army.

>Also so the SC is legally allowed to raise and maintain troops at its expense hence these Dove Company guys, but I assume the GC firmly keeps the standing army under its authority?
That is indeed the case- the Small Council has no actual power to maintain a standing army or make decisions about it, and even the forces they raise are not officially under their command. For practical purposes they're a political demonstration, and not properly army at all.

>Is the GCA all-volunteer or is service mandatory for Vynmark-born citizens?
It is voluntary, though conscription has a framework for starting up in times of war. At present, though, the only troops in the field have been volunteers of one sort of another, be they proper servicemen or reservists, or paramilitaries like militia.

>Equipment-wise would there be any major variations we see between different territories like the m/32B for example, or just different markings and such depending on where they hail from? The GCA so far seems to been more successful in achieving standardization in this regard compared to Strossvald, even if their equipment might not be as modern.
It's because their production and purchases come solely from the Grand Council's decisions. Vynmark's military production capacity isn't as dispersed as Strossvald, and its constituent states are not as powerful before it gets up to the central cabal, so everybody's got the same pipeline(Save for mercenaries bringing their own gear, but that's another thing), compared to Strossvald's localized production, even if the Capital of Strosstadt does produce a large proportion of everybody's equipment.
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>>5513274
>Which countries practice free press, Zuide? The former Bandit Lands?
>>5513319
>I've been informed that Mittelsosalia is relatively good in regard to the press or at least censorship and I'm just asking somebody who knows more than me for help in making my backstory but I gotta go.
Zuide and Sosaldt were decent places for muckrackers less because of legal free press and more because of a lack of legal standards in the first place. Locally, though, Mittelsosalia would probably be the place for a gonzo journo. The Ellowian Republic had such liberal standards, but until recently, was under occupation, and Valsten and East Valsten both have free press, though there's always mitigating factors such as lack of official protections.

>>5513298
>Vynmark really needs a maintenance detachment or something for their armored formations so that the armor can focus on things other than maintaining their own vehicles.
Normally it would be there- though not a large or efficient one, since their armor really hasn't ever had to fight a hot war before. However, your battalion was assembled on the spot from what was there, so it's lacking a lot of things.

>>5513324
>Also I'd like to try to hit on some of the female prisoners using the universal language of love. I'm not sure if I need to roll for that.
You may- if you're into that. No roll needed, just state your target preference and your tactics.

>>5513326
>Are the restored units still in shambles or are they fixed to full when restored what i will do depends on that?
That would be a bit mean- they come back fully restored, since I think it can be presumed that recovering them also means bringing them fully back to speed.

>>5513343
>Can the crew or 2IC Lt. Fjeld perform a Camp Task in Villi's stead? If so, I'd like them to do Repair and Reinforce on Rheiner [C-6].
Yeah- even if the leader is goofing around somewhere else the rest of the guys can do other things.
>>
>>5513945
A bunch of people wanna bust up the human trafficking ring, specifically get their big fish sponsors and not just the small fish.

We've got Frank and Franny going in undercover to try to find info or get in contact with their sponsors, would they need a Dragoon squad to help with a sudden arrest also? So a quick 3 man minor op to find info and possibly work on stopping the human trafficking?

I assume all of us know ultimately this probably won't change anything but the world will never change if everybody is just part of the problem yeah.
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>>5514029
Sorry that might not have been clear, what's the squad limit for how many commanders can participate in the bust since we have a lot of volunteers.

A few of them need repair too so if they wanna go I'm coordinating Dragoons and other free commanders to take care of them.
>>
>>5514029
>>5514030
Hmm.
We'll say three. There's not that many of them and they're not exactly well armed anyways, you wouldn't be in actual danger. At least, not initially, depending on who it is you're choosing to piss off, but even then they're probably not nearly as dangerous as...well, you know. Everything else you have to deal with.
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>>5513945
>state your target preference and your tactics.
Looking to pick up some tips, are you? Sure, I don't mind sharing. First I would bring a bunch of food and drink over to a group of female prisoners. How generous and thoughtful of me, right? I would get some of my guys who aren't busy guarding the prisoners to help bring over the food, since it's always good to have a wingman with you (that's a term they use in the air force if you didn't know). Then I would pick out the most attractive girl in the group, but you don't start talking to her right away, that's a classic mistake. Instead you strike up a conversation with one of her less attractive friends, but not so unattractive that you're screwing yourself over if you end up with her, you know? Now obviously it'll be a bit hard to hold a proper conversation seeing as we don't speak the same language, but that doesn't matter because no conversation you have with a woman is really important anyway. All you have to do is start talking about how great you are at something and all the cool stuff you've accomplished and she'll get the message from your tone and body language that you're a guy she should be interested in. Now at this point the attractive girl you're really after will interject herself in the conversation and take the place of her friend. This is also a good way to make sure she isn't one of those fanatical Twaryians, since if she was instead of joining the conversation she probably would have tried to stab you in the neck with a fork by now or somethin. Now you can start with some light physical contact, at first just placing your hand over hers and then moving on to her thigh to make things a little spicy. At this point the message is clear and it's just a matter of time before the two of you sneak off into the woods for some fun. Ideally you would wanna be classy and take her to a hotel but all of the nearby ones have probably been leveled by Twaryian artillery by now so you're gonna have to make do.

I have extreme confidence that this plan will work, however it does depend on the girls forgetting that you spent the entire day frying their friends like you were running a Zhantao street food stall, as that would probably ruin the mood.
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>>5514071
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>>5514061
If it's ok since nobody has approached me about any plans on stopping the vile sex trafficking I'll round up a few of my mostly sober men and look after the prisoners. Also send word up the chain of command what some of these men are implying to the lieutenants.

And if I see Adrian Ferrari doing this >>5514071 "You're trying to fuck the POW's? Are you retarded or something?"
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>>5513225
>Vehicle Modification
>Add Camouflage to 2 subunits

I don't think adding camouflage to my now 2 vehicles would take much time so I'd order my men to do that while still fucking around I suppose
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>>5513582
>I want to mount pintle guns on every subunit, 13mm whenever possible.
The 13mm will need to be traded for requisition (to be finalized) or ripped out of something, the BM-2s have them. Otherwise, sure.
>Now it's time for the greed to kick in (no hard feelings if you shoot me down, tanq. I'm already plenty happy at getting pintles as is). I reached the point in the main quest where the T-15s are encountered and it's stated that they operate with six crewmen. I also notice that there's a second hatch on the turret (picrel). Six is one more than I expected and if the last man has a relatively non-vital assignment (say, a mechanic instead of something pretty vital like an assistant loader), how possible would it be to mount a second pintle for them to use when turned out (ignoring the fact that they'd probably be teabagging the loader)?
For the sake of not getting things too weird, I'll have to say no. One pintle mount per vehicle, though the T-15's pretty big, just to keep things from getting into a war wagon state and preserving sanity.


>>5513861
>I wish to tune up my vehicles for faster movement or get some better tires for better movement in forests.
Infantry transport movement's about where I want it to be, really.

Anyways, as I have things now-

>Paramarine Guard Duty- Threat Level 0, 2 Successes Needed.
>[x2 Unit Max]
D2- Kohlkopf
D3- Ferrari

> Red Blades Investigation - Threat Level ???, 2 Successes Needed.
>[x3 Unit Max]
D4- Gauthier
J1- Zufalligdorf
R1- Splitterschwert

> Repair and Reinforce [It is unnecessary for dragoon units to do this] [Default Choice]
C2- Sikorsky
C3- Lutzow-Spelinger
J3 to C6- Rheiner
R3- Unterbrust

>Vehicle Modification
C4 Kannenpflanze- Pintle Mounts
R4 Von Eschenz- Camouflage

>Loot left on the field
X1 T-8
X8 T-8MG
X1 T-16
X2 BM-2
X3 Pan-H
X3 Pan-P
X3 4cm AT

X1 m/24
X2 m/20K

>Successful Recoveries
x4 T-8U
x2 T-8R
x1 T-16
x1 BM-2
x1 Panoplia-B
x2 4cm AT Gun

x4 m/24-32
x1 m/20K
x2 VpK-2 (Fiat)

For any who still want to get at it. On another note, failed wreck recovery can be retried by burning two equivalent vehicles- T-8MGs can be burned to try for T-8R and T-8U, for example. Additionally, failed wrecks can be stripped for guns. Recovered and intact things can be stripped for free, though again, priority is for class it belongs to.

That should be most of what's to be done organized- though there's plenty more, we can at least get dice rolling. The trafficking thing can be handled once you're sure who wants to do it.

As a side note, Happy New Year, when it rolls around, whether it has or hasn't for you yet.
>>
Rolled 2 (1d10)

>>5514113
"Hey man, I know they're the enemy and they're invading our country and all, but there's a time for war and a time for love, you know what I mean? The fighting's over for the day so we might as well take the chance to bolster our morale while we can. Besides, these Twaryians may be crazy but they're still human. At least I'm pretty sure. It's not like you caught me doing something really degenerate like hiding a harem of child soldiers down a mineshaft or something. While you're here why don't you join us? I think that one over there is looking at you, maybe she likes you?"

>>5514155
Rolling for guard duty. Hopefully the rest of my platoon is paying more attention than I am.
>>
>>5514257
https://www.youtube.com/watch?v=7ItZuPJvuzo
>>
>>5514061
We're trying to find their sponsor, not just the small fish. The officers actually leading them.

>>5514113
Don't worry, we're just doing final checks right now. I'll be sending Franziska Vilgerson and Frankovich Wespe to try to bust them, if you wanna be back up that'd be appreciated.

We can have the story written down by our new journalist Frankovich Wespe and have it published somewhere. High Command's not gonna do jack shit, the nobles are probably sponsoring this and if we don't burn them out by the roots then the big guys will just cut their tails and run.

Frank and Franny said they'd be busy this Saturday though.

I also need to figure out who's doing mods and repairs for Franny since she's doing this job. I can send Gabriel to do it, honestly I've mostly had him skip all the fluff stuff like this.
>>
>>5514329
We're sending Franny and Frank under cover I mean, we're not just going in guns blazing.
>>
>>5513222
>>5513225
>Bot [R-2] to repair and reinforce my lost m/31K. (Don't think there really is a way to acquire one more currently.)

>Help catch and bust the Human Trafficking operation
>>
>>5514155
>Go undercover with Frankovich to bust the human trafficking ring.
Our objective is to find the people in logistics responsible and the nobles who are actually buying, we need names. Once we get a clear picture of their operation and who's involved Frankovich will send a manuscript with information about it to his contacts in Mittelsosalia so the higher ups won't just be able to bury this.

We're gonna tell Haile EVENTUALLY but not before we have the manuscript well past sent into the mail and only after making a big show of arresting the culprits to have the least likely chance of command trying to bury this.
>>
How illegal / socially objectionable is this behavior? If a few nobles were revealed to be involved in slave trading, would they suffer over that revelation?
>>
>>5514113
To be perfectly honest, the moment the human trafficking thing came up Both Vilgersons and Unterbrust immediately volunteered to go bust the trafficking ring it's just we were trying to figure out who'd be taking care of their repairs or mods if they did it.

It's a bit bloated right now to be perfectly honest.

>>5514155
We have more than three people people wanting to do the human trafficking bust. 3 signed up in thread but there's one person, Frankovich, who's important to the plant that probably won't have a slot.

Can we just say Frank writes his report to his contacts in his spare time even if he's not specifically mechanically involved in the bust since we'd already have a full 3 man squad with Krogh, Wesker and Franziska?
>>
>>5514155
>Repair all of Franziska's units.
>Use mechanical background for extra mechanical action and up-armor the rest of my units. Use spaced armor whenever possible to save up on weight.

Hey Tanq quick question.
>Did Krasnyy's tank have a command radio and is it intact? I want a command radio that gives me an aura of initiative bonus to people around me, probably at Range 2.
>>
>>5513918
"That too, I've never really danced before" Jonah says as he attempts to tango, Something his cousin that traveled around showed him a couple of times.
Overall his timing is a bit off and he's a bit robotic and stiff in his movements.

>>5514155
Camouflage for my trucks would be nice if I can't tune them up.
>>
>>5514414
Also its ya boi jonah posting while putting himself in a food coma in my uncle's house
>>
Happy New Year 12 minutes after its start. Good luck adn god speed
>>
>>5514155
>Try to repair m/24 and m/20
>>
>>5514155
I was thinking that if the three MGs were to prove too much I'd compromise with it having to be a choice between the main gun and the second pintle (i.e. you have the loader turn out and man it, so the gun isn't firing). Stupid in all cases except for AA defense. That's beside the point, however, since I'm fine with us sticking with one pintle per vehicle for sanity's sake.

On the topic of BM-2s and ripping 13mms therefrom, though. I assume I can just rip one out of the recovered BM-2, but someone else recovered that and probably wants to trade it for req, so I don't think that'd be completely fair to them. If I were to try and strip the two wrecks, though, wouldn't that count as Field Recovery of armament and thus be impossible, since I can't to two tasks? If that's the case, could I bot one of the absent recon units to help out (R-2/5) with that? Not gonna call dibs on them or anything, since if anybody else needs them for for something more important, I think they should get priority.
>>
>>5514155
Hey tanq do you have the RP list available yet?

Asking because since there's a lot of platoons that need to spend their time repairing would be nice if we could acquire and mount stuff through that instead.
>>
>>5514702
Actually ignore this, this is why you shouldn't post after just waking up.

Instead is RP here purely through handing in vehicles or does everyone get a minimum base amount as well?
>>
>>5514155
>Name
Frankovich Wespe
>Unit Class
Armor Recon
>Unit Trait
Zuide Steel
>Commander Trait
Plutus (Uparmored Tanks)
>Token
Seawind
>Character Description
A freelancer from Mittelsosalia who did a bit of everything before settling into becoming a writer and journalist for the last few years, Frankovich Wespe is always looking for the next big scoop when it comes to the happenings of the continent. With his silver tongue and selectively picking which articles to show to who, Frank has somehow convinced enough people high up in Vynmark that he'd be a boon as a propaganda machine attached to the frontline... even though he's also convinced a few of the more progressive and radical figures in Vynmark that's he's actually here to expose the GCA incompetence or corruption while taking money from both sides.

The truth of the matter is a bit of both as Frankovich is genuinely looking for heroic figures in the GCA while also searching for stories of cruelty and corruption. Frank is just here for his next big scoop and whether he'd be beneficial or detrimental to Vynmark depends solely on what will happen.

EXP: 2
EQP:3 + Uparmored
INT: 3

Alright hopefully there isn't anything too egregious.

>I'll do whatever needs to be done for the human trafficking bust. My biggest thing would be trying to get the story out without it being intercepted.
>If I get extra time, I wanna see if I can grab a couple partially busted grenade cups and upgrade my smoke dischargers to fire even wider. Pretty sure it shouldn't be hard to rig some extra smoke dischargers with some grenade cups and black cartridges.
Maybe for the smoke upgrade, it'll smoke out the sides of the unit too and not just the tile it's on.
>If I can't have the upgraded smoke dischargers, I wanna put dual Autocannons onto Franziska's lead vehicle. If we don't have enough I wanna replace all of Franziska's hull-mounted MGs with flamethrowers. She's said that's what she's wanted if there aren't enough autocannons to give her dual AC.
>>
>>5514155
>Mod J-1 Freddy with Camouflage
>Replace level up with Honos

Nathan Gabriel
>Says he wants Plutus instead of his level up to get the giant 7.7cm Tank Destroyers
>He's probably not gonna do any repair or modding since I don't really have him involved in the fluff/non action sections... for multiple reasons.
>>
Rolled 3 (1d10)

>>5513349
"Hmm, so a family o' troublemakers, aye?" He chuckles deeply and wraps an arm leasurely around Jonah's neck. "Bloody brilliant! So, why did yer ol' man try to bomb the major? Mine would get into bar fights occasionally, but he never tried to smoke a local big wig."

He grunts at Jonah's conclussion. "Aye, well said. Best thing ye can hope fer is a pension and a friendly kick in the arse. In yer case, it's not gettin' pestered when ya do what ye Vilgersons do best, I 'spose."
>>5513225
I'll do
>Repair and Reinforce
My cars did get damaged in that strange bombing run which I actually survived, so may as well repair them. I would also try to request an additional car of the same type, but I have the feeling that's not quite possible. If my cars are indeed in top condition already then I'll just
>Field Recovery
Specifically, the BM-2. Maybe I can trade it for one of our own car or even use it idk.
>>
>>5514155
>Uparmor Freya Unterbrust's vehicles if possible.
>Camouflage Alvin Raine's truck if not possible.
>>
>>5515359
"His firm got passed over for a really big project, he later found out from a friend of his that the mayor took a bribe or something from the firm that managed to get the project and he flew into a rage, made a half baked plan to kill the mayor, went through with it and bam he got executed a couple months later. After that we had to move back with granny" Jonah casually slipped out of ulf's grasp as he was trying to tango with freya.
>>
Rolled 9, 6, 2 = 17 (3d10)

>>5514155
>>5513305
"Alright, I can try to talk to her... although sweets are a bit inappropriate. I am not courting her after all. Am I?"

Von Totmann halted for a moment as his brain had to restart.

"No... no I am not. I'll try my hand at being a nosy, but harmless lesser noble. Maybe it will make her feel more at ease. Good luck with the... other thing."

He then walked away towards where he thought Haile to be. The Countess would need to be handled carefully, although curiously enough Totmann felt more at ease engaging with his social superiors. It's... easier to understand, most of the time. He'd be polite, harmless, inquisitive. Supportive maybe. If the Countess was as over her head as Major Yule and Lieutenant Raine implied then she should hopefully let something slip if he can make her feel more comfortable. If not... well, he could get more pushy and blame it on Raine talking, he wanted to make a nuisance of himself anyways, no harm there.

Dragging up memories of his lessons in proper conduct and bearing an all such annoyances, he did his best to perform all the proper greeting rituals when he meets Haile, greeting her like an inferior noble would greet their superior instead of a subordinate greeting their commanding officer.

"Lady Countess, if I may impose a little. I wanted to hear your thoughts on the current state of things, as your forces have vanquished an enemy thrice its size. Good tidings for the coming battles, no?"

>gonna attempt to recover the T-16, the m/24 and.... a Pan-H, in that order. Burn 2 Pan-Hs for a +4 to the last roll.
>>
>>5515462
Nice, managed to get the last T-16. More medium tanks are always useful.
>>
>>5514414
>>5515457
Freya laughs as he's pulled away, rolling her ankles as the rust is shaken off. "This is hardly the music for this sort of dance anywho. Surely even you know a folk dance or two?"
She raises her arms as if she were a pitchfork, then gives a few slaps to her thighs and boots to show her meaning. "If it seems crude that I know the mens' parts as well, know I've had to teach a few like yourself. This should be easier as well if you don't know it."

>>5515446
Don't worry about the uparmoring, 2 arm doesn't block much more than 1. If you do still wanna help my cars out though, some camo or pintles could be good.
>>
Alright, as to not string myself out more, the trafficking bust stuff will have to wait for next thread. I'll try and wrap up what's here, though- thanks for your patience. I've really fallen off the past week.
>>
>>5514155
>Get some artillery guns to be tracked by my trucks.
>Start training with the guns.
>>
>>5515613
Thanks for running and please don't push yourself to a burn out!
>>
>>5515613
>I've really fallen off the past week
Nonsense. You've been doing great. We did agree on a bit of holiday downtime, didn't we?
>>
>>5515613
Let me just clear up that you're not taking the 15cm artillery pieces Lehrson because I'm keeping those.
>>5506040
"All who desire captured equipment may make their cases.
However, since Raine is the one who grabbed it in the first place (knock knock on the HQ), he has dealer's choice." - Tanq

And let me tell you your other options.

>You can grab the 5cm howitzers
You'd need somebody to scavenge some of the Pan tanks to recover the weapons but the 5cm howitzer is a solid HE slinger and support weapon. It's also a common infantry weapon so maybe if you burn Requisition points, you'll be allowed to grab a few.

>You can grab 4 8cm mortars
I was offering 4 mortars to the middle group for whatever they wanted to use them for either selling or actually using. The offer was for the whole group though and, I was more offering it to the people who actually fought in the middle.
>>
>>5514155
>>5514878

Just wanted to change my action real quick

>Turn Franziska's lead tank weapon into a double Autocannon if we have the Autocannons or the REQ points.
>If we don't have enough Autocannons, replace all of Franziska's hull mounted MGs with Flamethrowers.
>If I can't do that either, either camouflage or upgrade smoke my vehicles.
>>
>>5515613
Btw Tanq, not super important but you miscounted how many T-8Rs got knocked out it seems. You wrote 8 but it should have been 11, so there should be 3 more T-8Rs able to be salvaged.
>>
>>5514155
>>5513310
>>5513896
>>5513575
>>5513487
You all can start rolling for your minor ops, just so you know.
>>
Rolled 10 (1d10)

>>5516139
>Red Blades are sus
>>
>>5514541
Seem like my rolls did not work. So could someone tell me what is needed at the moment and i help with that as Vix has mechanic background

>>5515846
This offer is quite generous those 8 cm mortars are great only lacking somewhat at piercing
>>
Rolled 4, 1 = 5 (2d10)

>>5514155
>>5513487
>>5516209
I will roll for myself and Walter then since we did group rolls for the last ops. Walter first since he is Recon and not getting the bonus.
>>
>>5516315
Cowabunga it is.
>>
>>5516273
A lot of people want HMGs and a lot of people want Autocannons so grabbing a few would be helpful. I think Unterbrust and Franziska minimum want a bunch of Autocannons to replace their turrets while Lutzow and Leopold C-4 want HMGs on pintle mounts for more AA and Anti-Infantry.

We've got a bunch of T-8Us chassis and honestly they're ripe to fuck around with.

You can turn the T-8Us into MG-carrying AA SPGs, you won't even need a turret or anything. We probably have a bunch of spare MGs around.

You can turn the T-8Us into proper AA platforms if you can nab some HMGs or Autocannons but that's a lot more work.

You can probably turn the T-8Us into mortar carriers relatively easily so we'll have mobile light artillery for when we inevitably have to do Ghost Division shit.

Honestly you should just get MG Pintle mounts for yourself for at least one of your actions. They'd be all-around helpful. If you wanna be fun you can put in Flamethrower or AT Rifle Pintle mounts. We have a bunch of those lying around too.
>>
Rolled 6 (1d10)

>>5514155
I don't know that this matters since Ferrari already rolled a 2, but here goes.

If you want me to try to snipe planes, then give me a cheap machine gun. I don't need the good stuff.
>>
>>5516355
I think mortar tanks would work like mine with it's support gun so basic mortars might be more useful overall.

The mounted AT rifle would be great meme essentially gun of tankette next to main gun basically worse HMG and flamethrower would make me even more anti-infantry tanker. Also my tank would look even more like welded abomination. I just don't know if it's worth to spec myself against light targets as we do have good amount of infantry squads and recon.
>>
>>5516402
Nah I'm not talking about mortar tank, I'm talking about putting the mortars onto tracks so it'll be more mobile and protected since the regular mortars are only 1 move.
>>
Lieutenant Ferrari had decided to act like somewhat of a stereotype- Emreans were seldom seen in Vynmark, so the role of womanizing rake was often extended to the dusky toned Sea Vitelian-Hill Vitelians being paler and little different to the other pale folk of that region and this, and not the traveling sorts regardless. The story of the Lieutenant’s mother and father would be assumed to be a common one, the roguish tanned fellow capturing the affection of an innocent young Nauk lady, only that the direct and extended family were but humble merchants, and both, in actuality, dusky skinned rather than but one.

It lent him an exotic appearance that definitely caught the attention of some of the female Twaryian captives he had decided to try and woo, at least. The curiosity was limited, still. Inevitable considering that they were fighting just earlier that day. His father would have scolded his sense of timing.

Though if not now, potentially, when? Possibly never. So, Adrian went out equipped with hot food and libations. After all, the prisoners were not afforded the same luxury as the battalion had been as a reward for one defeating the other.

The Twaryian warrior women were of all sorts- their face coverings had been removed and forbidden, so all sorts of easterner was on display. More than before- their loose uniforms had been deemed too able to hide knives or improvised weaponry, so a thorough search had removed any that could be found and left them with sleeveless dark undershirts and breeches. Their hair ranged from black to scarlet red with little gradation- brown was a rarity and blonde was completely absent. The length of said hair ranged from a style that cut most of the hair to the length of a finger, to down to the nape of the neck.

There was a definite impression of uncertainty, fear- though Adrian had come with no weapons, and neither had the two men who accompanied him. It didn’t take long to find an appealing target- one could say what they would about how they behaved, but Twaryian women, if this was a broad slice of their population, were far from ugly. Around a small fire there sat a forlorn group of five. The stunner among them had deep black straight hair tied into a short braid that formed a sort of false ponytail, with a round and soft face that belonged nowhere on a hardened killer. Perhaps she wasn’t- many prisoners had turned out to be from support units. She definitely had plenty below the chin that needed support, after all.

Though it was never good practice to go for the prettiest one first. Women could be insecure about that- and no better way to flip that on the pretty ones than to pursue somebody else. Make them unsteady in their confidence of being at the top.
>>
The middle of the bunch, by Adrian’s standards (though in his scouting one of his men called her the best- not a man of taste, it seemed), was a redhead whose neck-length hair was duller- a muddy sort of maroon that looked plain and brown in bad light like this. Her eyes had heavy bags and were sunk deep in their sockets, and her ears were longer than those of her sisters- but she had a tight body and was definitely fit and strong, even if her bony cheeks made her a scary looking one.

She was also the savviest, it seemed. As soon as Adrian and his men attempted small talk, and to placate with gifts, the maroon head snorted with contempt, where the others blinked in confusion.

“You want something,” she said in somewhat broken Nauk, “Why not take? Dhavai.

Poshul’tiy,” another of the women said to you with a foul look on her face, before muttering something else in Caelussian to the prettiest one. Her large-bosomed sister nodded and snapped her chin up, repeating what was said before. They stood up one after the other- but the Nauk speaker did not. A concerned tone from one of them- she was dismissed, and the lounging sole remaining lady looked up with amusement as the others left.

Well, shoot. Though there were others to try-

“Hey. Where you going?” the woman called as Ferrari started to leave with his people, “Come back.”

Against his better judgment, Adrian did- though the others had retreated.

“Not that easy,” the woman said, “Nobody here that stupid. Just want talk, then that’s it. Would not do even that, but,” her eyes narrowed, “Under girl smell, I smell on you. Blood. Your blood. My blood.” A pause. “Always told heretic only understands force. Talk mean nothing without blood, and now is time for that. But. Ear-cutters deserved it all. No regret. Flower people? Rather not. But you weak. Like peace more than war. That is why we come for you, so we stronger for next. Do not hate you, brown boy. When day comes for fight, we just do. Is what Ved’Miy do.” She put two fingers to her lips- they had a fullness and life that was missing from the eyes. “You have smoke for talk?”

>Can’t be picky when you trawl. You have smokes, sure.
>No more wasting time. You don’t have smokes, you have standards.
>Other?

-----

I'll finish up the rest of the wrap-up when I get back. I really just can't get anything done recently, so I'll just try and sever things at a good place to get back to next thread.

>>5514397
It is extremely illegal, to say the least, though not unheard of regardless- though when it gets out it's quite a controversy, naturally.

>>5514400
>Can we just say Frank writes his report to his contacts in his spare time even if he's not specifically mechanically involved in the bust since we'd already have a full 3 man squad with Krogh, Wesker and Franziska?
That's fine, yes.
>>
>>5516512
>>Can’t be picky when you trawl. You have smokes, sure.
This is already going better than it has any right to to be fair. You gotta be willing to go with the flow if you want to get anywhere. Also compliment her Nauk skills. Where'd she pick it up? She must be interested in westerners to bother learning our language, even if she won't admit it.
>>
>>5516769
Hit them with the "if you're so strong how come you've been taken prisoner?"

>>5515503
"Well I don't dance much so no I don't know any folk dances but I can play the accordion if you want a change of music. Theres one in one of my platoons truck and the owner got shot during the battle so I have free reign of it while he's out" Jonah stopped and watched freya's odd folk dance, studying it carefully in case he has to mimic it.
>>
“Your Nauk is quite good,” Adrian sat next to the woman, and took a cigarette and a lighter from his pocket. The woman held the smoke in her lip and let the Westnauk light her, “When and where did you learn it?”

“Hah.” The woman breathed in, “I grow up on beach, border coast. Ships always go by. In better time, when child, I walk to your country, and talk to others who walk over. Before I know how world work.” She took another drag on the cigarette. “Where you from? You look different.” She was told, and shook her head. “I know nothing about that place.”

It was the other side of the continent- it was only natural. Most of Vynmark hardly knew a thing about Vitelia, besides that it was the heart of a region divided by a war between Utopians and Fascists at its heart, with a motley mix of others around. Adrian’s family had left the country before that- back when it was still better in Vitelia, before it broke apart, before the Vilja Domkarl, the Living Will of Saints and head of the church of the Cathedra, was a spiritual leader for the country and king, and not a prisoner in the hands of the Revolutionaries.

“They say you want to see world,” the woman said with another exhalation of smoke, “You sail seas. I did not want to go that far. Over to Nauk speakers is enough. Those days, I believe you are people we do not fight. Not like Ear-Cutters. Was wrong, hm.” She glanced over, “What your name? I’m Ana.” She was told, and she sighed. “Funny surname.” That she was humoring Lieutenant Ferrari was funny- but it seemed to earnest for a trick. Maybe she was crazy, maybe she was just tired.

After all, she didn’t hate them. How many of the Twaryians agreed? How many would rather not fight, but felt compelled to by their national identity and condemnation of the heretic? Either way, the officer was well distracted- and, following the example set, so were many of his men…

-----
>>
Niel’s demand for surrender was understood with a sigh by the wounded amputee Twaryian, who rose to his feet and limped forward. “Yes. We’re done.” He did speak Nauk, but it was thickly accented- apparently Twaryians from their border regions knew some, though many certainly didn’t bother to learn it. “Let them go,” he motioned his head towards the young girls, “They do nothing. Not fighters. No use to keep for good man.”

That would have been easier for the nervous officer, but it also seemed like a trick. Young or not, they were dressed in uniform, and they had come in support of a hostile enemy. They probably weren’t useful to keep as prisoners, and taking them was really nothing to boast about either…though there was also the consideration that leaving them out of his care was irresponsible too. It was a simple decision- the Twaryian soldier was informed that he wasn’t in much position to negotiate, though Villi’s stammering speech didn’t put that in as much an intimidating light as he’d have liked.

Yet the wounded enemy was compliant, as he seemed to grow nervous too. Was Villi’s display making him look unstable? Judge Above, that only made him feel worse about this. Good thing he’d be marching them out from behind.

Though…maybe it would be better to just let the kids go. Just so they wouldn’t do anything stupid…It was hard to say what they thought of him. They might just try and split as soon as they got out into the night…

-----

Some ways off from Kobberhus…

It was dark- the kind of night one could lose oneself in, underneath the trees and out of starlight. A group of figures and shapes lingered, radio masts on vehicles extended, listening. The only light was a shaded electric lamp that barely glowed brighter than a lit match, whose meager light lit the back of one who looked out from the trees- a dark, feminine silhouette.

“Lady Sommervind.” The figure was addressed from behind by a green uniformed man- he had been well equipped by his patron, and his long and loose coat would have blended perfectly into the trees, the warm breeze shuffling it just like the leaves.

The woman he addressed was dressed in blue, rather than green. As typical of female officers, even ones in command of vehicles, her garb was a long coat and tights, rather than the trousers of her compatriot. Her true hair was a ruby shade of red, though it had been lightened and dyed to a more native shade of strawberry blonde, though nobody would have assumed her blood was Nauk from a look to the flanks of her freckled round face. A lock of her true hair hung by her face- an insistence on identity encouraged by her good friend. Her ears were pointed in a telltale fashion of her blood.

“Rufia is fine,” she said coolly, “We are in the field, not in front of a manor.” Even there, many would not have dignified her with a title- that itself was a controversy, given that she was illegitimate in birth.
>>
“Our people our in position. It should go off without any bloodshed. Maybe some bruises. Many of them are drunk and off guard, or otherwise distracted. If not, then we might have to try something else.”

“Do it.”

“Yes, milady.”

“…” The long-eared woman loosened her arms and brushed a strand of hair from her face, looking up at the night sky. With all the lights around having been dimmed in fear of the invaders, the night sky was clear, bright, and beautiful, though a storm was apparently blowing in from the southeast. Rain and fog to wipe away the battle’s stains here. “I’m sorry, Haile,” she said to the stars, “You and your people fought very hard. I hope you found what you were looking for, but our country has a future that the Grand Council doesn’t want to see. Our people have a future I can’t let you spoil for your glory.” It was a rehearsal- she didn’t know what her friend of so many years, so many good and bad times, would say. It hadn’t been an easy choice- but something bad had happened. Something that could result in the country being ruined- in it being reduced to cold embers, rather than a beacon for the future.

It couldn’t be allowed to happen, and nothing was precious enough to not sacrifice for that.

”I can do it, Rufia,” Haile had said to her, years ago when they had decided to attend the Sodrakron Army Academy together, ”My family will hold the seat of Praetor soon. I’ll be able to make it just in time, I just have to be bold enough. Then I can change this country for the better, for all of us.”

Back then, she believed it. As time went on, she saw the true nature of the beast to overcome. Now, Haile was her friend, still…but the choice between her fantasy and a real way forward was clear.

Hopefully it would all turn out alright, but just in case…

The machines behind her would force this hand.

-----

Cutting this off here, I'll handle everything else from the end of the thread in the preamble section for the next one- I'll start that in two weeks. We can finish up what was left undone or unaddressed here as we wait for attendance then, resolving all the upgrades and untended to events, and the results for Yule's task rolls and such. I just can't work up any energy to handle it all right now, so we'll get that done next time. Thanks for sticking around, all. I'll be starting the next thread in two weeks, on the 17th.
>>
>>5517742
Thanks for running.
>>
>>5517742
Ok we'll see you then. In mean while enjoy your break. It has been cool so far.
>>
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>>5517742
Good run this op, tanq. Hope you get some rest between now and the next one.
>>
>>5517742
Take care of yourself tanq and have a good one
>>
>>5517742
Thanks for the run Tanq, it was a lot of fun.
>>
>>5517742
Good stuff, tanq. Thanks for running. See you in two weeks, then.
>>
>>5517742
Great, they're either going for the Queen or the Paramarines, maybe both. Next thread is going to be eventful I guess.
>>
>>5517742
Thanks for running!
>>
>>5517742
Thanks for running Tanq, I hope you have a good rest.
>>
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dating sim soon
>>
>>5519504
>Anon casually forces tanq to redraw two portraits
You're cruel.
>>
>>5519504
Have the Gnomes invaded Vynmark too? Do they control the Small Council from behind the curtains?!



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