[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Thread5.png (1.55 MB, 1400x990)
1.55 MB
1.55 MB PNG
Archive :
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dragon%2C+Dungeon%2C+Strategy%2C+Warhammer%2C+City+building

You are Sidridijika [The Harbringer of Miracles] the white Magus, a crystal dragon. A young one, hatched in the early spring ten months ago. Not a wyrmling anymore, but still far from adulthood.
Last, but not least, your Strategy prowess, developped since you are an hatchling thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.
Your defining features are your Arcanic affinity; the legacy of your draconic ancestor, your Presence; inherent to your crystaline blood, Your Flight mastery, the way you broke out of your egg, and your Breath, light element multi shaped tool.
You started a conflicting relationship with your litter. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunters, which killed Father. Now you only have your prized crystal necklace as a memento: an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
What about Mother? Well, let's not talk about Mother. Although some recent third eye vision might explain her behavior as natural and normal Draconic hatching mindwarp.
Now you have bounded as a pack with Little green, the hard headed and tough fighter emerald dragon, Little Purple, the cunning and tinkering Amethyst dragon and Little blue, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her cubs, which now have left the nest.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
You recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair. The humans were lead by a young noble, Hector.
Your alliance destroyed the invading forces, killing the hundred skavens with only two lancers down. Hector tamed one of the griffin cub, named it Vaillant, and went on his own adventures while your larder was filled to the brim.
You then acquired your first inhabitant, an human girl named Agathe you healed from a condition crippling her mental abilities.
>>
Troubling your new calm, an elven squad was swiftly disbanded before a whole army came knocking at your door. The elven prince made diplomatic excuses, giving you elven runes secret and tutelage of a dragon which conduct the name-granting ceremony.
Your siblings have been named Verthicha (The Mountain), Throdenslemoni (Of Many shapes), and Wanotreyxkaiv (The Princess)
In the meantime, Hector put himself in deep trouble by accepting an invitation to a feast where he was on the Menu, and you mounted a rescue operation. Using your draconic knowledge, you gift him a scale, turning him into your Guardian.
After a somewhat slow start with his minstrel friend Guillot including almost starving to death while looking for some food sources, and almost getting killed by Beast Herds, the Knight grew a lot and steadily improved over the course of the year, becoming a fearsome foe on a battlefield, leading around fifteen valorous errant Knights and acquiring a list of feat of arms too long to relate here.
You also recruited a master Runesmith, Borri Ironbrow, and one thing leading to an other, Urist Fonderferson the steel smith and Thurmoum, the Orichalcum smith. You also have stolen the whole dwarven orichalcum reserve and kidnapped their king, corrupted by chaos. Strangely, the bearded Axe-crazy people doesn't seem to take goodly your benevolence.
After a few battles, you succesfully routed skaven, dwarven and undead forces several times. Your sibling acquired their own guardians, and Hector overreacted to the loss of one of his fodder knight, but this ain't a story about them anyway.
You are slowly tuning your lair to your taste and need, with the crafting of the Three-Moon Astrolabus and the Orichalcum Scepter, respectively enhancing your Divination and Light Magics.
Right now, you are making efforts to stabilize food production. However, farming is tedious work, so you convinced some Human sucker to do it for you against protection.
Well, "now" is a bit of a lie; the winds of winters and the short days forbidding most of the exterior work gave you ample time for...
>Training sweet, sweet Agathe in the arts of Magic
>Making GAINS by training your own skillz (which one?) [Can be taken several times]
>Pointless to stay home if home is not nice! Home-improvement time : there's still that mirror you want.
>Training Hector's Knights in the fields of Magic. At least, attempt to
>Working with the dwarves on recreated the lost Hold Guardians.
>Working on enchantment [what are you building?/creating?]
>Fighting with Verthicha, as you find your prowess a bit lacking
>Helping Throdenslemoni building up things
>Planning your world-conquest with Wanotreyxkaiv and Gwendoline
>Write-in
>>
three votes allowed by player. You can try to be creative, feel free to write in.
>>
>>5477187
>Training sweet, sweet Agathe in the arts of Magic
>Making GAINS by training your own skillz (which one?) [Can be taken several times]
Healing, it's the clutch skill
>Pointless to stay home if home is not nice! Home-improvement time : there's still that mirror you want.
>>
>>5477187
>Training sweet, sweet Agathe in the arts of Magic
>Training Hector's Knights in the fields of Magic. At least, attempt to
Bully everyone into learning how to heal. If they know how to heal, then there will be less of a chance people die in the future. BEHOLD OUR ARCANE MIGHT!
Give everyone a chunk of breath attack glass and see if that helps.
>>
>>5477185
Welcome back
>>5477187
>Training sweet, sweet Agathe in the arts of Magic
>Training Hector's Knights in the fields of Magic. At least, attempt to
>Planning your world-conquest with Wanotreyxkaiv and Gwendoline

The more healers we have the less tragedy we will have to face, also quality time with our favourite Sis
>>
>>5477187
>Seeking riches to enhance your Hoarde.
>Making GAINS by training your own skills: Presence. We can no longer afford to be derpy.
>Pointless to stay home if home is not nice! Home-improvement time : some sort of immobile Healing Focus.
>>
>>5477187
>Training sweet, sweet Agathe in the arts of Magic
>"I offer you the chance to maybe learn magic if you have the talent for it. Some healers on your journey might help." Training Hector's Knights in the fields of Magic. At least, attempt to

>Planning your world-conquest with Wanotreyxkaiv and Gwendoline
>>
>>5477254
going with this desu.

we need more hoard to grow . and we have been lacking. and am also good with these other options
>>
>>5477187
Explicitly state that the more stuff that they bring back to our fortress, the more arms, armor, and supplies we can provide them the next time they come back. Especially if they come back with money and gold. preferably gold. We know that they have horses. If they don't have a cart, we can have one or several commissioned for them by the woodworker human from the small town. If anything, having additional carts mean they can travel longer distances away from civilization by packing more rations, toiletries, and spare weapons/armor.

We'll take literally anything they find. Wargear scraps from oaks, skaven, beast folk. We'll melt it all down and make something better out of all of it, and any wealth they "invest" in us means we can readily supply them with better wargear.

We shouldn't have to say this, but their silence is necessary if they desire our continued patronage. Having a friend in literal high places is a nice thing to have.

Finally lets get Renee's issue out of the way. I don't trust her enough to not be a loose end, so lets use Divinitation to understand why she dislikes dragons.

>>5477192
What about other things like these? ^^^
>>
>>5477523

Support this, we could start a recycling / weapon smithing business with this. Maybe use this as a starting point for
>Planning your world-conquest with Wanotreyxkaiv and Gwendoline
With this the hoard should grow naturally as we get more connections and business through the prestegous patronage of knights high up......

And we really need to make our loyal dragon priest girl more useful than just a lairkeeper, incase
>Training sweet, sweet Agathe in the arts of Magic
>>
>>5477523
Those are good ideas, and not time-consuming.
You might get your social interractions for free.
>>
>>5477200
>>5477210
>>5477248
>>5477254
>>5477259
>>5477300
>>5477695

Agathe : 5
Eldritch Knights : 3
What are we doing tonight, White? : 3
The Hoard must grow : 2
Train Presence : 2
Healing Focus (Difficulty : Crazy insane) : 2
Train Healing : 1
Mirror-Making : 1

I think we have winners.
>>
Rolled 2, 17, 3, 11, 14, 10, 2, 6, 16, 5, 14, 9, 14 = 123 (13d20)

>>5477804
>>
>>5477808
Turns out two knights discovered some magic inside : Renée and Lucien
>2 anons roll 1d4
>>
>>5477187
Let's see...
>Training sweet, sweet Agathe in the arts of Magic
Since it's winter (or almost), getting her to be able to control the snow outside would be nice (reshape and control the density, force enough snow together and it could hit pretty hard or make shields, etc, etc).

>Interaction with Hector's knights
Supporting this idea >>5477523.
>"Firstly, I'm sorry we weren't able to save all of your comrades, but I'm truly grateful for your help against the undead forces, it may still be far from over, but let's work together again to eradicate them and create a safer world."
>"Which brings me to offer, if you're willing, to train magic under me, healing as a priority, for it would greatly increase survivability, but otherwise try to find out any affinity you all may have."
And before they leave (when they do), offer the patronage deal, again from >>5477523.
Something like this?

Finally,
>Home improvement, completing the mirror, and if there's any time left, at least look into our next improvement, for healing

That's it.

>>5477798
Nice.
>>
>>5477811
>>5477804
Guess I was too late.
>>
Rolled 2 (1d4)

>>5477809
Renee
>>
Rolled 2 (1d4)

>>5477809
>>
>>5477811
"Good thing" is your vote wouldn't have changed the current balance.
>>
File: Lucien.jpg (64 KB, 769x481)
64 KB
64 KB JPG
>>5477813
>>5477815
Requesting the help of your siblings, you screen all the knights for Magical potential. None of them have a light inclination, neither register for psychic, sonic, wind or earth. Strangely, the two having prowess fall under the mastery of Throdenslemoni, with Renée displaying mastering over the Force aspect, while Lucien seems to have an affinity with Time - You suspect he's blaming himself for the death of Boniface and the wounds of Raymond and Hyetta. Did he thought with better reflexes or more time on his hands he would have saved them? The good part of this, it didn't took you to much time to screen them. You bribe your sister into knight-training by giving her a Guillot for easier training of the knights and Edwyrd. Well, if Renée accepts. Speaking of, time to delve a bit deeper on that matter.
>4 Anon roll 1d20 divination
>>
Rolled 14 (1d20)

>>5477820
New thread so new luck right?
>>
Rolled 20 (1d20)

>>5477820
>>
>>5477824
>>5477827
it is my man. Great. Lets plunge the depths of Renees trauma. or maybe she is gonna be part of a family of dragonslayers.

>>5477820
>pic

isnt that a paladin from Magic?
>>
Rolled 13 (1d20)

>>5477820
>>
>>5477816
That's true.

>>5477820
I'm a bit late to this question but, what's the difference between "Force" and "Wind"? Most RPGs I played that had "Force" just had is *as* "Wind".

>>5477824
Seems like it so far >>5477827.
>>
Rolled 20 (1d20)

>>5477820
MY SPECIAL EYES
>>
File: 1589221700328.png (116 KB, 500x509)
116 KB
116 KB PNG
>>5477824
This is good because I think we built an astrolab thing to reduce the DC of divinitation while in our Lair.

>>5477827
>>5477831
>2 crits
H E L L O T H E R E
>>
How White got his groove back.
>>
File: bcf.gif (6.38 MB, 880x495)
6.38 MB
6.38 MB GIF
>>5477840
This is Sidri. Either Miracolous Success or miraculous and terrific failure
>>
File: Spoiler Image (237 KB, 312x445)
237 KB
237 KB PNG
>>5477828
Yes it is one of this numerous unplayed rare white for 1WW; my favorite among those series is Pic rel
>>
>>5477830
Wind is the aspect of Air. Good old gust of wind, wind blades, and a bit overlap with Sonic with, for example carrying messages away, weather, flight, that kind of stuff.
Force is raw magic action over the material world. This is the stuff that can create magical almost-invisible walls, arcanic bolts, and such. This magic is really polyvalent, but the most prone to dispel or resistance as lacking a physical medium. But this lack of physical medium indicate more damages to uncorporeal beings.
>>
>>5477861
So this potentially makes Renee a really potent demon slayer. Nice!
>>
>>5477840
Pic.

>>5477861
Naruhoro. Thank you for the insight.
>>
File: Renée.jpg (135 KB, 570x380)
135 KB
135 KB JPG
You focus on the lady knight, and your gaze drift. Having her in your lair actually help finding your focus, a point far away in both space - border between Inair duchedom and Sonnstahl empire, empire side - and time - around your birth.
Inair is the most prosperous duchedom thanks to the breeders of Hippogriffs and commercial ties with the empire.
Paradoxically, the land is riddled with bandits in consequences of the lack of monster and the difficulty of getting Knights to focus on fighting non-corrupted humans in a world with lizardmen, goblins and chaos beasts.
The border with the empire gather a lot of deserters from the empire side, looking for an easier life as a Knight, and often resorting to banditism from imperial refugees that don't make the cut.
But enough about the far Kingdom of Equitaine, where your mother Valérie grew, and the tales about knights in shining armor, giving anybody a chance to shine by their own merit.
You can't help but wonder how much of thoses merits are simple consequence of knight children studying the blade and getting proper plate armor when commoner would be lucky to have a steel shield in addiiton to their sword.
You are a young lady, getting ready for Spring's equinox ball. Mainly, walking home with the fabric in which you plan to make your dress. Not that you care about the ball itself, but your father is getting old and another man would definitely reduce your own share of work in the fields to feed your mother, your sisters and yourself.
That would prove itself a challenge : you know most of the young men around. Finding someone not being a runt with at the same time a functional brain, and a minimal human quality will be impossible; standards will have to be lowered.
You are driven out of the unpleasant peasant thoughts. Is that smoke? You rush to your home.
>>
The vision fragments, under a black shroud. Events are mixed, only letting you see fragments. And as you're stuck in a first-person view, that's for the best, really.
A white-haired man, his throat sliced, drowning in a puddle of his own blood. Soldiers, men, ten of them. Pinning your sisters and your mother down on the mud, assisting each other by holding legs, chocking, slicing throats once down.
"Fresh blood, comrades!
- Get done quick. The white dragon awaits." Their leader, a thirty-something tall and strong man, doesn't take an active roll in the looting and raping.
Your turn is next. All your family is gone at this point. Your mind avoid the suffering by trying to find a way out. And such a way you find : only one man is assaulting you, as you gave up on fighting and struggling - those would only have decreased your options by getting pinned on the ground by three men and not only one.
The man is pushing and grunting, tearing your insides with his back and forth. You put your hand on his thighs, he takes that as encouragement. He looks surprise when his last thrust is met with the point of his knife, that you push deep in his gut.
"Chief, the whore killed Audric!
- We lost to many time. And the White dragon doesn't care about weak mens."
This auspicious phrase is accompanied with the sight of a white dragon flying over the farm, landing, freezing the cattle and the dead - your family and Audric alike - with his breath and feeding on their frozen chunks.
Not even proper funerals are allowed for you to grief.
Overwhelmed by fear, shock and sorrow, the outlaws straight out ignore you on order of their leader, despite catching some hateful gaze from the privates.
What live is there in the empire for a lone farmer's girl, her virginity taken from her, with only a burned house? Not only a burned house. The soldiers left Audric's things aside - his metal armor, sword, horse.
Tales of your late mother about knight equipped only with their valor comes back to your mind.

... "Hector, you're there?
- Yeah, would have preferred you don't drag me into that frankly...

> ... I'd definitely understand if you want to forego her training and go back on the roads.
> ... Want to go dragon hunting?
> ... Any idea how to make things better for her? [Write in]
>>
>>5477820
>giving her a Guillot
Lmao
Just be careful that the bard doesn't seduce the dragon.
Also did Mathias discover his crush is our sister?
>>
>>5477930
He didn't rolled well enough for un-denseness in the battle
>>
>>5477923
> ... Want to go dragon hunting?
>"That dragon's mere existence is an insult to my kind."
Ice and white? Most likely a chromatic then metallic. They tend towards evil.
>>
>>5477923
support.
>>5477940

yeah that white one sounds like trouble with the men he is gathering.

We should show Renee that not all dragons are complete and utter assholes. granted we are not exactly the nicest person but for a dragon we a downright angels.
>>
>>5477923
Leaving that vote open.
In the meantime, training montage for the knights (and Edwyrd)
>One anon roll 3d20 performance for Guillot's bard magic
>One anon roll 2d20 for Edwyrd's magic
>One anon roll 1d20 for Renée's magic
>One anon roll 1d20 for Lucien's magic
>>
>>5477940
>>5477945
Can we really take on a (I'm assuming) adult dragon as we are now?
I'm all in on setting it as an objective for the future, but doing it right now seems more than a little dangerous, almost suicidal even.

But then again, I'm the one with no Warhammer knowledge, so what do I know?

>>5477923
Did we already show Hector our vision?
Because personally, I'd rather just ask him if he wants us to show/tell him, or if he would prefer to know through Renée herself, when she's comfortable with sharing, and then leave it to him for the time being. They have some respect and some degree of affection for each other, so it's better to let her open up to him and maybe decide to rely on him for help with that white dragon, which then we could offer our assistance.
That's what I think anyways.
More roundabout? Sure. But better than to try to rush things and ruin everything.
>>
Rolled 4, 11, 14 = 29 (3d20)

>>5477981
https://www.youtube.com/watch?v=btPJPFnesV4
>>
Rolled 19, 8 = 27 (2d20)

>>5477981
>>
>>5477984
QM is going more for DnD dragons I think.
And the way I see it, it's a long term plan anyway, since we got a lot on our plate right now.
>>
>>5477984
>Did we already show Hector our vision?
"Thanks" to the crit, both you and Hector had to live that POV.
>>
>>5477988
Although, the dragons get more powerful with age in DnD, right?
If that's the case, all the preparations we can make is training the knights for the hunt, and getting more allies, because if we wait to grow up, he will get stronger too.
>>
Rolled 3 (1d20)

>>5477981
>>
>>5477988
I only played 3D&T a few times and never encountered a dragon, so I have no idea of the significance of your information.

But if it's long term, then it's fine, it's just that the phrasing "want to go dragon hunting?" sounded to me like a "let's go right now!".

>>5477989
So that's what the crit did, huh?
I wonder what Hector feels about it.
Now I'm a little less confident in my choice, after all, pretending like you didn't just witnessed her traumatic past is bound to be hard.
>>
>>5477991
Wait, I know what we can do: Find mom. One adult dragons + three young ones should tip the scale.
Problem is that she would likely to want to be the one to rule the our group due to seniority, and she is a chromatic with a trickster bent.
We know she was in a bad mood because she gave birth, but we also don't know how evil she was, or if she would care about stopping an evil dragon.
>>
>>5477994
Here's some quick info I found on the web.
https://forgottenrealms.fandom.com/wiki/Dragon_aging
Might wrong, might be right, would need to check the proper books to be sure, but things change in each edition, and QM could have homebrewed things to be different.
>>
lacking one roll. Any anon feel free
>>
Rolled 20 (1d20)

>>5477998
Will give it a read.

>>5478002
>>
Rolled 13 (1d20)

>>5478002
rollin
>>
>>5477998
It was shorter than I anticipated, but an interesting bit of insight, thank you.

Also,
>>5478005
Guess Lucien is doing very well.
>>
>>5478009
No problem anon.
I guess we could wait around 5-10 years to mature a bit, it would give more advantage from reaching a new tier without letting the Ice dragon age too much or Renée dying from old age.
Also would give us time to train and get allies.
>>
>>5478011
Seems like an appropriate plan of action. The only thing to account for is how thirst for revenge Renée may be (if she even is, as the fear may very well outweigh the hatred), since revenge seeking people tend to try to rush things.
>>
Rolled 20 (1d20)

>>5477981
Lucien's
>>
>>5478055
A wasted crit, sad.
I find it funny that the roll that went for Lucine was twenty, and the intended for him also got twenty.
>>
>>5478055
Shit, sorry guys I wasted a crit.

>>5477923
> ... Any idea how to make things better for her? [Write in]
Offer Renee some magic therapy via Heal (vaginal damage) or Clense spell (brain bleach).
Also I guess an apology to Hector? I don't think getting the PoV of a dude railing you is funny. I mean it kinda is to me but it really isn't.

>>5477935
I wanna know how far this crush will go. Is funny!

>>5477940
>>5477945
Not now, but possibly later. Definitely interact more personally with Renee.

>>5477989
We making good progress with Divinitation I hope?
>>
>>5478064
As long as we mention how that dragon disgusts us, and put dealing with him as a medium-term priority/plan, I'm happy with it.
Rushing unprepared is a bad idea.
>>
Also, maybe we could try to divine about the dragon when we recharge.
Knowing is half the battle. We already got the lasers for the other half
>>
The training goes quite well.
Edwyrd is making progress over his mastery - not that you care much about your sister boy toy. Renée doesn't seem to learn fast. a couple bolt materialized in the course of training, but she's getting tense when any dragon comes nearby, leaving Throdenslemoni ample time to focus on Lucien. And that bear fruits.
>2d20, range self : fasten/slow. Gives a edge in fight and against projectiles, decreasing wait times or preserving him in case of wound

Speaking of Renée, she's been avoiding Hector's company since the battle. Claire is taking using the opportunity to take her shot and cooks a lot for the Knight's lead.
>Scold Hector. He's a precious pawn and his marriage to a Knight-any knight - is a big waste.
>Encourage Hector to deepen relationship with Claire - She's strong and smart, seems ready to bear his children, so you'll get future guardians faster.
>Scold Hector. After walking half a day in Renée's shoes, you are quite certain she must feel devastated upon learning the truth about the man she opens up to. You still remember the letter.
>Say nothing
>Write-in
>>
>>5478064
>Progress with Divination
Yes, you crossed the XP threshold for 5 dice at Divination thanks to this. You'll need to train your underleveled wind magic, or light/glass magic, to progress more in Arcana.
>I don't think getting the PoV of a dude railing you is funny. I mean it kinda is to me but it really isn't.
I am projecting a lot in my characters while writing, it was something planned for a while but not as PoV. It was hard to write.
>>
>>5478072
>Scold Hector. After walking half a day in Renée's shoes, you are quite certain she must feel devastated upon learning the truth about the man she opens up to. You still remember the letter.
>>
>>5478076
Dont get me wrong theres nothing wrong with /rape/ in a story, and those who say otherwise a d milk drinking, thin skinned knife ears.
>>
>>5478072
>Encourage Hector to repair his friendship with Renée. Not everyone is as magnanimous as you are in not blaming an entire species for the actions of the worthless, rotten ones.
>Besides, you still have knightmares of that divination.
>>
>>5478076
Can we also have Hector explain the different kinds of dragons through our link?
>metallic colors: the good ones. Noble, steadfast, playful, or just wanting some good company.
>chromatic colours: general assholes, fuck them.
>gem/crystals: generally friendly
>chaos: self explaintory. Kill on site.
>>
>>5478080
Count this as
>Scold Hector. After walking half a day in Renée's shoes, you are quite certain she must feel devastated upon learning the truth about the man she opens up to. You still remember the letter.
I just wanted to change the flavor a bit.
>>
>>5478081
>>5478082
Yes, write-in are always welcolmed and usually gets included on dialogs.
>>
>>5478081
It's a good idea, but also explain that it's a generalization, individuals can still differ from their species.
A chromatic can be good if it want, a metallic evil or a gem an asshole.
Chaos is always bad though.
>>
>>5478072
support >>5478080 with >>5478082


as much as i would like to encourage his bond with Claire but for now Renee needs some help. to be distracted out there will lead to death and we cant risk her thinking we are utter assholes that need to be destroyed.
>>
>>5478083
Can White or Hector mention the possibility of hinting down the other White dragon in the future to Renee, but only if shes strong enough? Would that motivate her to work harder?

>>5478084
At the very least we should explain that us and our siblings are nice.

>>5478087
What about explaining different types of dragon alignments of morality?
>>
>>5478077
>>5478080
>>5478087
Looks like we have a win.
Give me material on how Hector approach and say things at Renée; including how he knows about her past, by trying not to tism overflow.
Else, things might get counterproductive
>>
>>5478091
Our family kind of is the perfect example of how each individual is different, isn't it?
We are all gem dragons, yet White acts closer to a metallic. Blue is the epitome of a the friendliness, trying to be peaceful, diplomatic and unifying force. Purple exemplifies the trickster and playful part of the gems dragons. Meanwhile Green is grumpy that would rather dig a hole, and was a bit of a bully before calming down.
>>
>>5478098
>"Hey Renee. I know that you really don't like dragons. I have seen it during these last days when the purple one tried to teach you magic. I would guess that something bad happened to you that involved a Dragon. Was there an attack on your home? Did you lose someone important to you?"

Basically going the route that he only guessed what happened due to common stories of people hating dragons and stuff like that.

also trying to prove to her that dragons are as different from each other and not all dragons are assholes. And if she wanted the help of him and these dragons all she had to do was ask and they would see what they could do about anything about helping her get revenge if that is what she wants.
>>
>>5478098
Kinda like this >>5478109 but trimmed downed to
>"Hey Renee. I know that you really don't like dragons. I have seen it during these last days when the purple one tried to teach you magic. I would guess that something bad happened to you that involved a Dragon. Did one kill someone you cared for?
Dont mention home, because that's suspicious as all fuck and too on the nose.
Give Hector the other sophisticated sword to increase his charisma and reduce the odds of him spilling spaghetti.
>>
>>5478102
>was a bit of a bully before calming down.
Purple was one too, thinking about it.
>>5478098
>Renée, I noticed that you have been avoiding me this past few days. Our conversation was sort before the battle, and we have been too busy mourning and training to finish it.
>We need to solve this. We can't let this be a wedge between us. Not only because you are my second in command, but also because I consider you a good friend.
>I don't want to lose another one, not by my own failures. You opened up to me with the letter, poured you heart and soul to me, and I have responded by hiding things from you.
>>
Ok, here's an idea if we HAVE to say we know what happened and explain ourselves.
I have no idea if it's bad or not. In one hand it's admitting a massive breach of privacy, on the other is being truthful after lying.
So please don't include this write-in QM unless we all agree on it.

And it's exactly because of hiding things from you that I wanted to talk to you. All I have to say is that I'm sorry for what happened, for not immediately coming to talk to you. I didn't know what to say or do, and I still don't. All I ask is for you to please let me finish everything.
Sidridijika noticed that you still were angry at his family, and decided to use divination to see if you would accept the offer for magic training from Throdenslemoni. Thing is his magic has a tendency to be even more fickle than normal, and as one of his guardians, I end up getting dragged along.
We saw what happened, through your eyes. I understand if you are angry and me or him for it. He wanted to know how to help you, in his own weird way. But even if hate us for what happened, we still want to help you to bring justice to those monsters. Because you are a dear friend and companion to me, and it's the right thing to do.

Even if telling her would be the right move, what I wrote is definitely maximum autism overdrive though. So would need a few rewrites first.
>>
>>5478178
I was indecisive on whether to even post this or not, but the speech wouldn't leave my mind until I did.
>>
File: CheatSheet.png (1.92 MB, 1920x1080)
1.92 MB
1.92 MB PNG
"Here for you, Hector. Wild flower infusion. Picked them up myself.
- Thanks, Claire.
- You know, usually it's the guy that have to gift the girl the flowers. If you bring me roses, and slimes, I can turn them into a dessert that is fabled to make people betray their family for more - although I always thought this was an overestimation...
- You'rrre happy with yourrrself, ladyboy? Ssstop messssing arround withhh all the females of the forrrt - Agathe is offff-limit for you and everyone so especially warrrrn Guillot, I'll hate having to kill him - so go and pamperrr the lady
- What's with you? usually you distract me and make me lose words when I'm too close to her. That one time you even made me elbow her in the face when I was asleep by yelling that a goblin was behind!
- Yeah, good times. But now it'ss differrrent. So go see herrr."
Hector can't argue with White when he chooses the path of bad faith.

"Hi Renée
- ... Hi..."
She avoids Hector's gaze, and tries to walk away. Hector puts a hand over her shoulder
"Renée, wait"
She freezes and tenses up. Hector wants to slap himself : a white-dragon related man and physical domination were not a smart mix. Hector get his hand out as if Renée's shoulder just burned him.
" Renée, I noticed that you have been avoiding me this past few days. Our conversation was short before the battle, and we have been too busy mourning and training to finish it.
- What is there to say, really? You're a dragon-slave. You chose your overlord to heal instead of one of your companions, she said as she turns away from Hector
- That's not what happened. I choose Sidridijika because he's a best healer than myself, and in the case he had expended energy, it could have given a way to evacuate wounded towards a nearby village, with more healers. In the hand, this decision saved Hyetta and Raymond. I'm torn by Boniface's loss. Did you know he developped light magic? No healing though - else
Purple was one too, thinking about it.
>>5478098 (You)
>Renée, I noticed that you have been avoiding me this past few days. Our conversation was sort before the battle, and we have been too busy mourning and training to finish it. I would definitely have gone for him.
"
That gave her food for thoughts. She remains silent. Hector navigated in the dwarven carved corridor around her in a sort of waltz. Somewhere around the middle of his speech, she stopped turning away, although keeping avoiding her gaze.
"Renee. It seems that you really don't like dragons. I have seen it during these last days when the purple one tried to teach you magic. I would guess that something bad happened to you that involved a Dragon. Could you tell me more about it?
- Dragons, they're scary, right. But I fear more the men working for them..."
That would have been an ominous sentence, if Hector didn't knew better.
>>
File: 1617597028624.gif (2.56 MB, 190x200)
2.56 MB
2.56 MB GIF
>>5478182
>cheat sheet
>>
File: Spoiler Image (3.82 MB, 3096x3096)
3.82 MB
3.82 MB PNG
You know about the several kinds of dragons?
metallic colors: are the good ones. Noble, steadfast, playful, or just wanting some good company.
chromatic colours, on an other hand, are generally assholes, fuck them.
gem dragons are on a scale in between. More humans, for the best and the worst.
The family down here kind of is the perfect example of how each individual is different, isn't it?
They are all gem dragons, yet White acts closer to a metallic. Blue is the epitome of a the friendliness, trying to be peaceful, diplomatic and unifying force. Purple exemplifies the trickster and playful part of the gems dragons. Meanwhile Green is grumpy that would rather dig a hole, and is a bit of a bully. He gave me some of my life's worst beatings.

Renée remains silent. That gets awkward.
"We need to solve this. We can't let this be a wedge between us. Not only because you are my second in command, but also because I consider you a good friend.
I don't want to lose another one, not by my own failures. You opened up to me with the letter, poured you heart and soul to me, and I have responded by hiding things from you. So please, forgive me.

- ... Hector, I forgive you. And I don't want to hide things from you. I have a secret. Shameful one."
>... I already know.
>Let her speak
>>
>>5478182
Oh good, seems she is going to talk about it without my giga autist write-in. Now I don't need to be anxious about ruining everything anymore.
>>
>>5478196
Oh fuck, I spoke too soon
>Let her speak
Hold the autism. Control it.
>>
>>5478196
>Let her speak

>And listen Actively. not just hear but listen.
>>
>>5478196
>Let her speak
>White tries to discretely sets the mood with some lighting and a gentle breeze
>>
>>5478196
>Let her speak
Yeah we can’t tell her we already know everything that will probably make her hate us more.
>>
>>5478200
>>5478201
>>5478203
>>5478210
"I come from the Empire. Rumors about Raymond's origin always made me smile.
- So he's not from empire?
- Or he have a hellishing good imitation of the Tourain accent. I don't want to detail too much... But men like you, men serving a white dragon, they attacked my family. They killed my father, mother, and two sisters. Raped them first. Did ... that... to me too. I stabbed, took horse and armor, fled to Equitaine, joined errant knights.
- This is where you met the others?
- Indeed. I disguised as a man, as I was afraid of the males' stare. I felt like everybody could see me as an unpure wench... Or assault me again. I didn't talked much for both masking my empire origins and girl voice. And then, I saw you fight. Inspiring, with your blessed gear, your own heroic record-taking minstrel, your light magic, and your Griffin. You saved us all that day.
Gradually, I learned to know you. The battlemaster hides a thoughtful, down to earth, easy to get close guy. You're the center of all maiden attention anywhere you go, and the nice part is you don't get it. The signs where obvious - I wanted to get closer. Never felt that way. But your strength and confidence... They scare me.
- That explains your jumpiness, and propensity to get your hand on your rapier... "
Renée stays silent, with an hopeful but scared look.
"Hectorrrr... That's your cue. Do something"
>Autism overload : share all your trauma
>Go and kiss her, girls love assertive man in the decisive moment, or so Guillot told you
>Say nice words [write in]
>>
>>5478244
>"You have been through much. I dont think anyone here especially not me would see you as lesser because of what happened"
>Pull her into a Hug
>"I am here for you if you need to talk more about anything that ways on your mind. If you wish to seek revenge in the future if that would help you feel better. And i am sure that Sidrijika would help as well. He hates anyone trying to terrorize the People he sees as under his protection. Be they chaotic, monsters or even others of his own kind."
>>
>>5478244
>Say nice words. "Know that I'm here for you, as a friend, or something more, and I'm not going anywhere. This world leaves few untouched by wickedness, but it's our choices and our actions that reveal us for who we really are, and I've seen naught but purity of honor from you."
>>
>>5478268
Support
Looks like we are going on a Dragon slaying quest next
>>
>>5478268
+1
>>
>>5478268
I was writing something, but it ended up a more autistic version of this, so I'll just support instead.

I also would like to mention that Renée got prime protagonist energy: villager with home burned by dragon, faked being a man, rised up fast, got the interest of a shining knight.
>>
>>5478397
I still don't think Hector would have realized without us spoon-feeding it to him
Thats why we love Hector
>>
>>5478430
He is the unmatched best boy
>>
>>5478432
You know, why has no one brought up the idea of multiple wives for Hector? Its kinda surprising but wouldn't that solve the love triangle issue?
>>
>>5478435
Probably because it might not be socially acceptable to have a harem in their society.

If we make swords for Renee and Lucien, but we use the magic metal stuff and the fist sized light gems, could we make light sabers?
>>
>>5478435
Equitaine is arthurian fantasy, not 1001 nights, you want to go a bit more south and east for that.
>>
>>5478442
>>5478444
Curse Hectors sense of honour! Also what is our limit of Guardians now? I am considering we make either Mathias or my man Gulliot our second one
>>
>>5478451
Our limit is 3, until we change that via trait or something.

We're not picking Mathias or Gulliot as they're already considered a part of Hector's "pack." It would be better to pick someone different to fill a different niche for us, preferably of a different race.
>>
>>5478451
I think our maximum is three, but we can't increase it.
>>
>>5478474
How about a healed high king
>>
>>5478474
Ah so 3 is the limit
>>5478479
I support this. If we can get a High King on our side that would be amazing but first, we actually have to heal him, but new thread and new luck have been doing well so maybe we can?
>>
>>5478479
>>5478489
Know what? That ain't a bad idea. Depending on how grateful the king is feeling, and if he'd even consider becoming one of our guardians, this could prove to be extremely advantageous to us. To have a dwarf in the highest position of governmental power on our side would mean a lot for us.

That is however only true so long as the high king remains the high king. If the dwarves decide to replace their king as they cannot determine if he is still alive, they might instead elect a new king, making the king in our care useless.

Which is why we need to finish the High King Purification Quest as soon as possible. To speed things up a bit I propose we continue our assault against the undead so we can level up our light/glass magic to a point where we might be able to purify a corrupted dwarves nobles in 2 tries on average.
>>
>>5478244
OP? What does our updated character sheet look like again?
>>
>>5478534
Will post an updated one at the end of winter XP session.But your tracker looks like this :
https://pastebin.com/jZMkAEPr
Light is a few XP away of level up, with enchantmant and Battle planning
>>
>>5478397
>I also would like to mention that Renée got prime protagonist energy
Wanna hear a secret on how to write a good female character? Write a good male character that happens to be a female, barring for the romantic dynamics.
>>5478430
>That's why we love Hector
I'm quite happy you like the characters of the quest anons. That mean I'm a better writer than I thought.
>>
>>5478832
>>5478832
You are a good writer, Make no mistake though, I am a Guillot fan
>>
File: HugEnergy.jpg (4 KB, 220x155)
4 KB
4 KB JPG
>>5478244
Hector put his hand on Renée's shoulder. This time, she looks more comfortable with the physical contact. Hector locks her bright, green eyes in his own blue gaze.
"You have been through much. I dont think anyone here especially not me would see you as lesser because of what happened.
- ... Thanks..."
Hector put his other arm around Renée's waist. He's pulling her lightly toward him. She looks at his eyes, his mouth, his eyes again.
Her breath get shorter, her hands slither in the young Banneret's back. She tilt her face, close her eyes, get her face closer to Hector's.
Hector keeps pulling, missing Renée's face, going for a hug. In his back, confused caressing hands turns into pats.
"Know that I'm here for you, as a friend, or something more, and I'm not going anywhere.
This world leaves few untouched by wickedness, but it's our choices and our actions that reveal us for who we really are, and I've seen naught but purity of honor from you.
I can help if you wish to seek revenge in the future, if that would help you feel better. And i am sure that Sidrijika would help as well.
He hates anyone trying to terrorize the People he sees as under his protection. Be they chaotic, monsters or even others of his own kind.
"

>2 anons roll 1d20 for Agathe training
>>
Rolled 20 (1d20)

>>5479130
Come on please girl. we saved you. You can be so much more.
>>
>>5479133
YES CRIT! LADY LUCK HAS BLESSED THIS ID. am >>5478268
no idea why my ID keeps changing so much.
>>
Rolled 1 (1d20)

>>5479130
Hector's autism continues.
Maybe we should have said something about doing this at her own pace, because Hector wouldn't want to hurt Renée. This might have hurt her feelings.

Anyway, go Agathe, the true best girl!
>>
>>5479133
>>5479135
The duality of this quest's dice
>>
>>5479130
Looks like that little problem has been solved
>>5479133
>>5479135
what could this possibly mean?
>>
>>5479133
>>5479135
Over the course of the weeks, you spent a few hours each day to train Agathe.
You start by transmitting your inherited draconic knowledge, thousands of year of concepts studied and passed down when you hatched - that raise an important question : all of you inherited different legacy. Why? Did you chose, or someone else like your parents did for you?
Then, practice. That is, until your student is spent. Last, you discuss how things went, and why.
You focus application on controlling the snow as an example.
Teaching is very beneficial for both of you. Agathe learns quite fast, and explaining things, finding words, reformulating concepts, allow you deeper understanding of your own magic.
>Agathe Magic progressed to 3d20
>White learned Ice Magic (2d20)
>>
File: lol.gif (331 KB, 220x155)
331 KB
331 KB GIF
Attempting to repost the gif that turned into jpg
>>
>>5479138
Topkek.
"The duality of" posts are always the funniest shit for me. But thankfully the Crit CRIT should cancel the Crit Fail.
>>
>>5479156
Naisu.
(let's not use that ice magic in Renée's presence)
>>
Reminder of the rules : Crit fails only crit fail if no success. More dice means less chances of crit fail in theory
>>
Time for the last session of training and plans.

>1 anon roll 1d20 strategy for Blue
>1 anon roll 2d20 strategy for Gwen
>1 anon roll 4d20 strategy for White
>1 anon roll 1d20 strategy for Blue
>1 anon roll 2d20 strategy for Gwen
>>
Rolled 11 (1d20)

>>5479168
Blue
>>
>>5479168
Of course 4chan trolled me, don't roll several time for the characters.
>>
Rolled 12, 4 = 16 (2d20)

>>5479168
Gwen
>>5479166
It's still funny seeing the wildly different results
>>
>>5479156
>>White learned Ice Magic (2d20)
PTSD moment for Renée soon.
>>
Rolled 19, 6, 19, 10 = 54 (4d20)

>>5479168
White
>>
>>5479178
okay white just makes up for the other twos brains not being too used to real strategy.
>>
>>5479175
I dont know about you bro, but I'm excited for ice magic. We could make it snow, create snow balls, maybe aggressive snowmen that will throw snowballs at you, make ice cream.
The potential . . . .

>>5479178
2 crits baby lets gooo!
>>
>>5479182
>aggressive snowmen that will throw snowballs at you
We would have to plant pumpkins first.
>>
Rolled 1 (1d20)

>>5479168
Other blue
weird how our luck is doing better now
>>
>>5479225
I need to shut the fuck up
>>
>>5479225
the extra blue and Gwen dont need to be rolled for apperantly. see >>5479171
>>
"We arrre gatherrred togetherrr to dissscusss ourr nexxt movessss. Wanotreyxkaiv, yourrr goal?
>Blue : failure
- To have an impact on this world. Shape it to my desire. My strong point is Diplomacy. Alas, I don't know where to start, as the world is a pretty big place...
Gwendoline, what'sss your exxxpectattttion? Maybe you have insssight too?
>Gwen : failure
- Reclaim my land. But I have no clue on where to start too.
>White : 2 Crits
- Let me help you girrrrls. Firrrst, let'sss focus on yourrr issues. The starrrting point would be reclaim Gwen's land. By force.
Let's deploy with Blue and Hectorrr's squads in earrrly sprrring. Conquerrr. Blue, you'll stay with Gwen once down to prrrovide supporrrt overrr the time needed forrr consolidation...
- Nice point... Should I create an other lair there?
- Well, a prrrincesss have severrral castlesss, rrrright? Second point, local thrrreats.
Equitaine is not a thrrreat. Hectorrr should legally get the nearrrby land soon.
Goblin threat have been eliminated by guarrrrdianisation. Now, the Waag should grrrow. I'll discuss that with Verthicha."
You are under three threats :
Undead threat. And it's personal for Hector.
Skaven threat. And they're getting annoying, although reliable food supply.s
Dwarf threat. And it's personal for them.

And it dawns you. Under the endless possibilities of what to do this winter, you neglected one thing you didn't even considered as an option : Healing of the dwarven King.
Good for you, Knight training is not on your hand, and Renée's situation seems handled by Hector. Hector that was awkward enough in his treatment that political marriage remains a possibility.
Well, you're not that sure of that last point. You didn't found any suitable bachelorette yet anyway, and with your absurd standard, a Knight of the crew can be a good match to start laying heirs and heiress as soon as possible.

>Thanks to the free time... 5 anon roll 1d20 for Healing
>>
Rolled 4 (1d20)

>>5479247
>>
>>5479251
Ok, for more chances to get a 18 to 20, but no 1 to 3s.
>>5479247
>you neglected one thing you didn't even considered as an option : Healing of the dwarven King.
I thought we weren't allowed to while resting, because we would be using the healing on ourselves. Otherwise it would have been on the options, since it's something we put as top priority.
>>
Also we spent the entire winter without using our miracles :(
>>
Rolled 12 (1d20)

>>5479247
Ok please can I roll good?
>>
Rolled 13 (1d20)

>>5479247
Dwarfen Healing.... please just work.
>>
Rolled 3 (1d20)

>>5479247
HEAL YOU COCK MONGERING FAGGOT!
>>
File: Sad Dragon.jpg (136 KB, 1280x800)
136 KB
136 KB JPG
>>5479284
Well, there goes all our progress.
>>
>>5479284
are our 12s and 13's not successes? also see >>5479166
>>
I had to go to furaffinity for a quest related reaction image. I feel dirty.
>>
>>5479287
Oh yeah.
So no progress healing the king, but no setback too.
>>
>>5479287
pretty sure they are no progress since we use the Cleanse skill not technically healing. so yeah... another Crit fail i think.
>>
>>5479289
>>5479298
we still have one more dice roll, so whatever lurking Anon their is that has high luck come and bail us out
>>
Rolled 12 (1d20)

>>5479247
alright if things go south i will take responsibility.

Come on Sidrijika. You can do this.
>>
>>5479298
If it is a crit fail, we lose everything and risk getting possessed again, I say we go on a quest on how to purge demonic taint. Because it's impossible as it is, specially since we are on a time limit, and we keep get tricked by the timeskip options.
>>
>>5479310
Got tricked, not keep get
>>
>>5479251
>>5479267
>>5479269
>>5479284
>>5479306
>12,12,13 : three success thanks to Healer's heart Trait
Upon realizing, you rush towards the dwarven King. Luckily, you're not too late. The battle is long, and harduous, but over the course of the first months of winter, you manage to keep the shadowy influence from undoing your progress. However, you make no progress of your own. Maybe you are overexerting your magic with Agathe's training and the healing sessions?

Meanwhile, other residents of your fort are not staying idle.
On the matter of dwarves...
Are they allowed to use the fountain?
>Yes, for attempting again to make an Hold Guardian
>Yes, for crafting magical gear to the Knights (What? For who?)
>No, you need to stockpile it for your own attempts... When you'll have time for it
>>
>>5479349
>Yes, for attempting again to make an Hold Guardian
>>
Even though we didn't fail, I still think we should try to learn how to fix chaos. We kinda are brute forcing it.
>>
>>5479349
>Yes, for attempting again to make an Hold Guardian
Seems like it could be useful
>>
>>5479350
>>5479353
>3 anon roll 1d20 Enchantment for Borri
>>
Rolled 20 (1d20)

>>5479371
I believe in you Borri!
>>
Rolled 6 (1d20)

>>5479371
>>
File: 2_Runesmith.png (162 KB, 353x500)
162 KB
162 KB PNG
>>5479372
Based Borri
>>
Rolled 3 (1d20)

>>5479371
>>
>>5479372
>>5479373
>>5479375
>2 failure, one Critical : 2 success
... But it requires three
Borri have worked long on the runic pattern, carving them in the crude stone golem frame done by Verthicha - no expense of precious steel or orichalcum on such experimental matters.
Borri starts pouring the fixative. And realize his mistake. A month of work, down the drain. Silver lining, Borri saw the problem early in the quenching process. Fixative have been preserved in quantity, allowing another try later in the winter...

>On the Christmas miracle topic :
>Do you want to attempt a Miracle? What for?
>>
>>5479378
>Do you want to attempt a Miracle? What for?

Something good happens for us and our guests. Hector becomes less dense when it comes to women.
>>
>>5479378
>Do you want to attempt a Miracle? What for?
For the dwarf king. Even if this doesn't fully heal him, it should at least help.
>>
>>5479387
Support this
>>
>>5479378
>>Do you want to attempt a Miracle? What for?
Learning how to better combat chaos in general. We may have to do more after the king.
>>
>>5479378
Yes to Miracle
Fix the gerd dang Dwarf Kang
Man it would had been really convent if his name happened to be Santa.
>>
>>5479385
>>5479387
>>5479394
>>5479399
>>5479461
3 anon roll 1d20
>>
Rolled 6 (1d20)

>>5479832
>>
Rolled 1 (1d20)

>>5479832
>>
Rolled 3 (1d20)

>>5479832
I wanna cry. I hope Eye of the Storm applies.
>>
>>5479860
>Trait : Eye of the storm. If on a 3+ dice rolls (d20, d100...) white got only crit fails, fate will loop around in unexpected ways

6 is not a crit fail. Something really really bad is going to happen.
>>
File: Snowy day miracle.jpg (24 KB, 640x480)
24 KB
24 KB JPG
>>5479189
Nah, you just need a little bit of imagination and fantasy snowy day powers.

>>5479247
>By force.
Nobbu approves.

>>5479351
We can always divine to try to find someone or something to help with that.

>>5479866
Oh no... That ominous future...
>>
File: SomethingReallyReallyBad.jpg (1.53 MB, 4032x3024)
1.53 MB
1.53 MB JPG
It seems like the influence can't be fought. That is, you seems to lack some firepower. But it's been already two solid months since you picked up that dwarf. Let's live to your name of the harbringer of Miracle.
You concentrate and draw in your world-changing ability. Time to shine.
And so you did. A surge of power overwhelms you. Enough to clear all corruption.
It works. Gathered energy dispel the inky shadows like Hector's urine melt snow.
>Crit fail :
"Oh, you thought you could take something from me? Do you even know who you're dealing with?"
Alas, the shadow master seems a sore loser. The ink dives into the marble statue, attempting to hide from your allmighty scrutiny.
In the real world, flesh of the King under the Mountains melt, bend, weave itself in something different. Something out of this world.
>Double Crit fail :
You can salvage it. You double down. Put all your heart, soul, energy in the race for purification.
>White is Manaless.
>White is Breathless
>Not a triple Crit fail :
You're losing the race. It would be disastrous to overcommit and fail. You cut the expense at this point, before sacrificing your own health.
The transformation completes. The monster in front of you rises, tearing his chains out of the second floor wall you installed him in.
That can't be a good omen, this chains were made by Urist with craftdwarfship of the highest quality.
The chaos-tainted dwarf is at least as strong as the demon you slayed with Hector. And strength is raising each second.
But you're in your lair, surrounded by allies. But you're in your lair, surrounded by non-fighter that have to be protected.
A quick scan of the winds reveals Agathe is in her house, out of the dwarven hold. Gwendoline is, as usual, melancholicly contemplating the grayscaled winter landscape a couple steps away.
Hector and the non-magical knights are training in his soon-to-be town, even giving basic exercises to the peasants. Throdenslemoni is in her lair with Edwyrd, Renée, Lucien and Guillot, on the first floor.
Master, Urist and Thurmoum are in the forge, complaining about the lack of ale.
Wanotreyxkaiv is at the limit of your gaze, in the underground river. Verthicha is lower, doing who knows what with his dwarf.

What's your plan?
>Fight it yourself!
>Contain it here, ask for help [Global? Who's help else?]
>Bait it to follow you and go outside to rally Hector and the knights
>Bait it to follow you and go First floor to rally Purple, Renée, Lucien, Guillot and Edwyrd
>Bait it to follow you and go Second floor to rally Wanotreyxkaiv
>Bait it to follow you and go Deeper to rally Verthicha
>Bait it to go outside and leave it being someone's else problem
>>
File: Sad dragon 2.jpg (236 KB, 810x829)
236 KB
236 KB JPG
>>5479866
>>
>>5479983
>Bait it to follow you and go First floor to rally Purple, Renée, Lucien, Guillot and Edwyrd
Well shit, there goes the high king.
Miracles are scam
>>
>>5479985
Did you drew that anon?
>>
>>5479983
>Bait it to follow you and go Deeper to rally Verthicha

Or brothers Prowess will be of great use if we can draw it down and then have our other siblings pin it between us.

>Use Windwhisper to call your sisters and Hector to your aid to ambush the demon from behind once it is with you underground.

>>5479988
other people wanted to use it. i just wanted to use it to fuck a bit with hectors brain. maybe it was a better idea to go after the king instead.
>>
>>5479989
No, I found it on google, together with this one
>>5479285
I'm not that gifted
>>
>>5479992
Won't called being good at anything a gift, that's disrespectful to the several hours of work by day giving the skill to output stuff.
>>
>>5479991
Well, it did cleanse the high king. But then the servant of Sugulag the collector went sour grapes on us.
>>5479993
Not being a lazy bastard is still a gift
>>
>>5479993
>>5479995
That was a joke by the way. Hard to write sarcasm through text.
>>
>>5479997
Actually, not sarcasm. Self-depreciation would have been the type of comedy
>>
>>5479983
>Bait it to follow you and go Deeper to rally Verthicha
Don't know how risky it is, or how possible it'll be, but maybe Vert could use the earth magic to crush the demon, since it would already be well underground.
(I was considering going to Hector since the has that headband skill and light attribute, but I also feel like we would lose more knights with this)
Basically, there's nothing but worry, but let's see what happens.

>>5479988
We should have gone with Heavengazer, or any other I guess, Miracles are useless until we have a Crit Range of at least 10~20

>>5479991
>other people wanted to use it. i just wanted to use it to fuck a bit with hectors brain. maybe it was a better idea to go after the king instead
??

>>5479995
As a lazy bastard, I agree, even if you're joking
>>
>>5480004
Although, even if we had the Crit range of 10, the latest miracle roll would still have been a double Crit Fail.
>>
Rolled 7, 10, 6, 8 = 31 (4d20)

>>5479988
>>5479991
>>5480004
>Bait it to follow you and go Deeper to rally Verthicha

"Hectorrr, Trrroubles! comes as soon as you can downsssstairs!
- What happens ?
- Mirrracle faiiilurrrre turrrrned dwarrrrf king in demon
- Miracles are scams."
You feel insulted. After all, they are supposed to be your trademark. But you have pressing concerns - avoiding the chains used as whips by the Fallen King.
>3 anon roll 3d20 CQC (dodge)
>>
>>5480015
>Obviously, I meant 3 anon roll 1d20
>>
Rolled 11 (1d20)

>>5480015
>>5480016
>>
Rolled 10 (1d20)

>>5480015
>>
Rolled 7 (1d20)

>>5480015
We didn't need to mention it was due to miracle fail, but ok.
>>
>>5480017
>>5480018
>>5480019
DEATH.
>>
>>5480020
we still rolled better than three quarters of his rolls.
>>
Rolled 14, 19, 11, 19, 13 = 76 (5d20)

>>5480017
>>5480018
>>5480019
11,10,7 vs 10,8,7 :
You feel the breath of the first strike missing your paw when you get out of the room, a pebble hits you after the chains miss you a second time in the stairs, and reflections in the river lets you duck under a third one. You're still running. Something is concerning : the frequence of blows seems to increase.
>3 anons roll 1d20 dodge
>>
Rolled 12 (1d20)

>>5480022
Didn't even pay attention to his roll, oops.

>>5480023
Here we go again.
>>
Rolled 15 (1d20)

>>5480023
>>
Rolled 13 (1d20)

>>5480023
>>
Rolled 4, 18, 6, 2, 7, 1 = 38 (6d20)

>>5480023
>>5480027
>>5480031
>>5480038
19,19 vs 15
He's not only hitting faster, he's more and more accurate. By the time you reach the sandy maze of your brother, you a really nasty whip that scaled a good chunk of your right flank
>White suffered two wounds.
"Trespassers not allowed"

A green comet collides the intruder.
>5 anon roll 1d20 for the dragons
>>
Rolled 6 (1d20)

>>5480044
Go Vert, show the current boss what the first boss can do.
>>
Rolled 4 (1d20)

>>5480044
Go Green, you are the boss of this gym!
>>
Rolled 15 (1d20)

>>5480044
>>
Due to the sheer amount of dice rolling involved, double-rolls allowed after 10 minutes to keep things goin
>>
Rolled 10 (1d20)

>>5480044

Go Green!
>>
Rolled 7 (1d20)

>>5480044
>>5480053
Here's the 5th roll then.
>>
lmao at these rolls
>>
>>5480064
Welp, I guess we at least got 2 double digits, unlike the demon... although it got an 18.
>>
>>5480066
It's just Dragon's dungeon quest dice™, it's part of the experience.
Atleast yours passed.
>>
Rolled 13, 16, 17, 4, 20, 15, 15 = 100 (7d20)

>>5480044
>>5480046
>>5480050
>>5480052
>>5480060
>>5480064
>18,7 vs 15 (+2) : one failure
The adversary doesn't feel too bothered by the new challenger. Sidestepping and asserting the situation, he identifies the biggest menace - your brother - puts minor effort in deflecting your bite attempt, and whirl his chains like hissing snakes that bite Verthicha's flesh
Both the dragon and the demons seems to enjoy it way too much.
"I'm here in a couple seconds
- Trrry to get a couple sssecondsss fassterrrr then!"
>5 anon roll 1d20 for the dragons
>>
Rolled 20 (1d20)

>>5480080
Those are some high rolls
>>
Rolled 11 (1d20)

>>5480080
>>
Rolled 5 (1d20)

>>5480080
I'll cease talking.
>>
>>5480083
>>
Rolled 18 (1d20)

>>5480080

lets hope the Demon host gets to his limits soon. because this is not gonna be fun.
>>
Someone double roll me the last dice?
>>
Rolled 4 (1d20)

>>5480101
If two minutes early is fine for you. here you go.
>>
File: Hector.png (1.2 MB, 800x737)
1.2 MB
1.2 MB PNG
Rolled 13, 2, 12, 19, 6, 15, 8, 9 = 84 (8d20)

>>5480080
>20 vs 20
You can't believe it. Those two wankers are having fun. tons of it. They attempt bold moves, met by bolder parries.
>18+2 vs 17
And Verthicha takes the lead. Enough to make the fallen king blead a thick, black ichor. Far from getting it down. This might be a long fight...
On the flip side, you feel Hector's presence.
The past year of fighting together, and sharing your battle with mental link enable a new fighting style. Perfect coordination, one setting baits that the other takes. The most dangerous foe switch from your brother to your alliance.
>Fight as one activates
>4 anon roll 1d20 for Hector
>3 anon roll 1d20 for White
>1 anon roll 1d20 for Green
>>
Rolled 13 (1d20)

>>5480107
>>
Rolled 16 (1d20)

>>5480107
Hector
>>
Rolled 19 (1d20)

>>5480107
>>
feel free to immediately double roll. Triple rolled allowed 10 minutes after first roll.
>>
Rolled 13 (1d20)

>>5480107
Hector again.
>>
Rolled 14 (1d20)

>>5480107
just woke up. seems things got crazy last night gonna join the rolling

(hopefully i make up for my failured
>>
Rolled 7 (1d20)

>>5480107
>>5480116
>>
Rolled 1 (1d20)

>>5480116
double roll
>>
>>5480121
... nvm putting the dice down for the day they became cursed again
>>
>>5480110
>>5480113
>>5480114
>>5480117
Hector

>>5480118
>>5480120
>>5480121
White

-
Just missing one for Green.
>>
>>5480128
Roll for it.
>>
Rolled 4 (1d20)

>>5480107
>>
Rolled 3, 15, 18, 17, 7, 5, 17, 20 = 102 (8d20)

>>5480107
Hector runs down the stairs toward the enemy.
>19 vs Crit-19
It sweeps the floor in a X-strike... That Hector dodges by jumping, landing his boots first in the face of the monstrousity.
>16 vs 15
The dwarf get his chain back, attempting a grapple. Hector pins them down with the Halberd's shaft. An usual weapon would have broke, not the durable runic one. Hector punches on the already-broken nose.
>14 vs 13
You use the distraction to claw at the back of the dwarven leg.
>13 vs 12
While Hector low-kicks.
>Hector inflicted three wounds.
>White inflicted one wound
>Green watches, and mutters that he and Krav should fight with both of you

The dreaded thing start laughing.
>4 anon roll 1d20 for Hector
>3 anon roll 1d20 for White
>1 anon roll 1d20 for Green
>>
Rolled 20 (1d20)

>>5480134
>>
Rolled 9 (1d20)

>>5480134
Hector!
>>
Rolled 2 (1d20)

>>5480134
know what ima roll still cause we need more and i cant do any damage rolling for hector so
>>
Rolled 16 (1d20)

>>5480134
an another time for hector
>>
Rolled 4 (1d20)

>>5480134
>>
Rolled 20 (1d20)

>>5480134
Afraid this will be my last roll for today.
That the fortune of battle be with all, my fellow Anons.
>>
Rolled 10 (1d20)

>>5480134
Rolling more
>>
Rolled 16 (1d20)

>>5480134
I go to sleep and awake up only to find out we are in this mess
At least hector and us got some sweet moves
>>
Rolled 20, 13, 9, 2, 2, 6, 10, 18 = 80 (8d20)

>>5480137
>>5480143
>>5480148
>>5480149
>>5480150
>>5480154
>>5480158
>>5480159
>20 vs 20
>20 vs 18
Hector and you strike at the same instant. The dwarf focus on the human, deflecting a cleaving blow with his chains allowing you to horn him.
>16+2 vs 17
While green rushes and headbutt the fallen king.

>Fallen king is still standing
>Fallen king is laughing even harder

>4 anon roll 1d20 for Hector
>3 anon roll 1d20 for White
>1 anon roll 1d20 for Green
>>
Rolled 8 (1d20)

>>5480164
>>
Rolled 2 (1d20)

>>5480164
>>
Rolled 15 (1d20)

>>5480164
Not looking good, also why does this guy have so much HP
>>
>>5480171
Because he is the Punisher of Miracles, the Scam Reminder, the Chosen of Dice, the Time Waster, the War Starter.
Beware!
>>
Rolled 15 (1d20)

>>5480164
whelp this guy just dosnt wanna die
>>
Rolled 14 (1d20)

>>5480164
>>
Rolled 7 (1d20)

>>5480164
Rollin again
>>
Rolled 4 (1d20)

>>5480164
second roll
>>
Rolled 9 (1d20)

>>5480107 what happened to fighting synergy with Hector? Why so few dice? You sandbagging us


>>5480080 why only 5 dice here for both dragons?

>>5480164 ....wait why does Green only get 1 dice? Dont we get +1 melee dice when fighting with a sibling proficient in a skill we both share? The back bonded trait?

Green
>>
>>5480164
Also, do we have the option to Wind Whisper and get some siblings to come on over to help us? Pretty sure doing it on our lair is an auto success.
Swear to god after this shit show? We're spamming the clense spell. I dont care how lazy White is.
>>
>>5480207
>Why so few dice
No, you're rolling a pool of 8 dice, splitted in 4 from Hector +3 from white + 1 for green support. Hence the lack of Crit fail so far for some 3-dice white roll without 15+.
Without the trait, you'll be rolling 4 dice at +2 (green CQC) + 1 from your and Hector support.
Splicing helps me with the different Crit range and the +2 bonus from green
>>
>>5480242
I am salty but this is fair. I think. I need caffeine.
>>
Rolled 15, 1, 2, 13, 5, 12, 6, 19 = 73 (8d20)

>20,18 vs 15,15
The corrupted dwarf, laughing and laughing, enters in a battle frenzy.
"You look like a fine addition to my collection. Let me break you, then make you mine.
- That's weird, lad. , Hector says, among the rain over metal blows. The chain coils around his leg, rips the flesh, Hector falls. The Ruined King build up momentum, preparing a devastating blow...
>13 vs 14
But you won't let him. A quick leap, a wing beat, your claw drag Hector out of arm's way and back on his feat.
>Hector suffered 2 wounds (1/3)

>4 anon roll 1d20 for Hector
>3 anon roll 1d20 for White
>1 anon roll 1d20 for Green
>>
Rolled 4 (1d20)

>>5480276
Hector, active your head band ability thing. The one related to attacking.
Hector
>>
Rolled 19 (1d20)

>>5480276
Green's femboy hole
>>
>>5480281
You mean the one used for breaking a charge in open battlefield? Or the one for leading a charge in open battlefield?
>>
Rolled 20 (1d20)

>>5480276
>>
>>5480287
Sex! Hole! Fill!
>>
Rolled 11 (1d20)

>>5480276
>>
Once again, instant double roll allowed to go through the dice hell
>>
Rolled 17 (1d20)

>>5480302
second roll
>>
Rolled 15 (1d20)

>>5480276
>>
>>5480302
SEXY WHITE THIGHS
HIPS
>>
Rolled 6 (1d20)

>>5480302
TAKE MY SEXY DICE I FORGOT TO ROLL
>>
Rolled 10 (1d20)

>>5480302
>>
File: Spoiler Image (904 KB, 1414x760)
904 KB
904 KB PNG
>>5480284
>>5480293
>>5480312
>>5480317
See Picrel
Good first roll, and I appreciate the enthusiasm though. But please focus on the thing that are not 1-5% on the scale toward adulthood
>>
>>5480333
They're probably old enough 8^)
Dont mind me, just gonna visit e621 to clear my horny mind.
>>
File: tenor-19104822.gif (3.1 MB, 360x270)
3.1 MB
3.1 MB GIF
20,19,17,15,11,10,6,4
vs
19,15,13,12,6,5,2,1

>Double Crit of Hector, Full scale mastery : 8 wound inflicted
Laughing is bravado. The foe is on his last legs.
Hector charges, going for a trunk-level cleave. You bounce, going for the head. Verthicha, behind, go for the already wounded legs. Tear, bite, strike. The ruined king is torned apart, three parts.

The black ichor spills. The head keep laughing.
"Don't forget, white dragon and brave human. One day you will join my hoard. Now, let me count what I'm ready to part with to invest in your growth among chaos...
- You speak too much
Hector slices at mouth and tongue. The thing still attempt to move for a few minute, but you gather what remains to start cleansing away the chaotic filth.
"Hector! you're... you're wounded! never saw anyone or anything touch you in a serious fight!
- That thing... Was even more dangerous than the one at the hellish forge..."
Hearing the commotion caused by the running Hector, Guillot, Lucien and Renée dropped their class and followed. They assisted the end of the fight. Corridors and condition made them unable to assist.
On the other side, a few greenskin show their ugly head and mutter to each other.
...
Wait a minute...
You never saw goblin joining above ground.
"Verthicha? You dug a tunnel to the greenskin camp
- Yes! Easier to fight them when they come! Me feel not good far of mountain.
You slap him behind the head with your wing.
"And you dense gobblinhugger could not at least ASK the one of us that got your share of braincells about the rrrrelevance of putting an unsuperrrvised access to ourrr lairrr?"

>Congrats for surviving your mistakes.
You unlocked a cinematic. Choose among
>Renée taking care of Hector's wounds [Romantic or Autistic mood?]
>Debate about Green's tunnel
>Siblingposting : What Green have been up to this last month
>Write-in
>>
>>5480392
>Siblingposting : What Green have been up to this last month

SIBLINGPOSTING
>>
>>5480392
>Siblingposting : What Green have been up to this last month
G R E E N
>>
>>5480392
>Debate about Green's tunnel
Dragon Family Guy Funny Moments part 53
>>
>>5480392
>Siblingposting : What Green have been up to this last month
>>
>>5480392
>Siblingposting : What Green have been up to this last month
This sucks, now we don’t have a way to appease the dwarves and we are permanently stuck in the BOOK
>>
>>5480418
Miracles might have been a mistake, a name about healing, the MVP skill, probably would have been way more useful.
But we can't see the future like White can. And I wasn't a player back then.
>>
>>5480392
Inform our resident dwarves of the bad news: king got SUPER possessed and he sorta died.
Also, their kingdom is being subterfuge by corrupted demon possed thanes. They should probably stick around longer to help ensure their people do not get a bad ending.
>>
>>5480418
Blame this fine IDs
>>5479844
>>5479851
>>5479860
>>
>>5480437
which is unfortunat cause i was also the one who did the double crit healing that got rid of 2 chains my luck just went straight down the drain
>>
>>5480434
On the other hand, Gwen exists because of miracles, so there is a bit of good with the bad.
>>
>>5480392
>Siblingposting : What Green have been up to this last month
>>
File: Unnammed_chosen_snotling.png (128 KB, 1000x1000)
128 KB
128 KB PNG
I am writing and updating all guardian's sheets.
I need your input.
>Name the unnammed snotlin guardian
>>
>>5480966
Chadlin

You have the right picture already.
>>
>>5480966
Chadlin, of course
>>
>>5480966
Chadlin, no question.
>>
Alright guys. Working on the update, I've updated guardians and army sheets.
Guardian works a bit more complicated than what White supposed, as seen in Father's vision : he had gift of Scale, Breath, and Arcanum guardians. Here's a quick rundown so you can design what Gift Green gives Chadlin


>White's scale gift : the Miracle Harbringer [Hector]
>Unique skill unlocked : Miracle (1d20)
>Light affinity
>Crit range upgrade : 19-20
>Crit fail range upgrade : 1-2
>Prone to high risk/high reward plays

>Green's scale gift : The Mountainborn []
>Unique skill unlocked : Toughness (1d20)
>Earth affinity
>Refuse to leave the mountain grounds.

>Purple's scale gift : The Infiltrator
>Skill Mechanics
>Space, Time, Force affinity
>Unique Magic unlocked : Shapeshifting
>Trait : Infiltrator - Shapeshift DC - 3
>Shit-stirrer

>Blue's scale gift : The princess' Honor Guard [Unused yet]
>Unique skill : TBD
>Psy affinity
>Can't leave Blue

>Blue's scale gift : the Gracious Ruler
>Sound affinity
>Skill : Psyonism
>Can't fight
>Trait : Universal diplomate - Can negociate with any people, barring chaos factions.

>Write-In new gift for Green
>>
>>5481047
>Greens Scale gift: The Mountain Winds
>Skill: Excavation
>Earth and Wind Affinity
>Unique Trait: Unyielding (1D20) - when leading a unit that takes damage may make an unyielding check to protect them from all attacks in a round of combat negating all damage
>May move freely but must stay on the move every couple of days when away from the Mountain
>>
>>5481058
That's exactly the kind of energy I want to see.
I'll modify a bit Unyielding to be a general toughness (14 : save one wound, 18 : saves two wounds, 20 : save three wounds) instead of auto-full save, and give a trait like +1 to earth (including excavation) and Wind magic.
>>
>>5481068
Also, something like Unyielding can't be use on self except in crits to avoid making it just a stronger toughness, which is already bullshit-level skill
>>
>>5481047
>Greens Scale gift: Avalanches Fury
>Skill: Intimidation
>Great Earth Affinity
>Unique Trait: Inviolable Rage. When below half health any incoming attack has to subtract 2 from its roll
>Tendency to rush headlong into danger but slow to rise after going to sleep.
>>
>>5481068
i hope its okay that i wrote a second entry as well. i am perfectly happy for someone else to also bring an idea forward. my second idea might lack a bit of creativity.
>>
>>5481100
Can't think about anything disastrous right now, so I'm gonna pass.
>>
>>5481100
Yes, that's ok.
>>5481102
Vote then
>>
>>5481047
>Steady as bedrock
>Can choose to fortify a location, becoming increasingly stronger the longer it is kept. Stops enemies from marching through it's zone of influence and acts as a barrier against ranged attacks
>Takes time to deploy or abandon.
>Extra stubborn
>>
>>5481047
>Green's scale gift : King of the Hillmakers
>Skill : Ground Creator
>Earth, Creation affinity
>Unique Trait : Earth Crafting (1d20) - Can deftly create any object wanted with the power of the ground with as many details, uses and sizes as wished as long as the limitations of using the earth and stone in the area are considered.
>Can cause temporary mental and physical exhaustion after use.
>>
>>5481047
>Green's scale gift : We all Lift Together
>Unique skill unlocked : Da Beefest (1d20) - Others are inspired by your green-ness, as you are by Verthicha. If a persons psychical skills are lower than your own, you may add a 1d20 to aid them BEEF UP. May ONLY aid ONE special unit or a small group at a time.
>Swol affinity
>Will ask everyone it meets to come join its gym.
>>
>>5481135
A bit too memey for my tastes. So sorry, but I'll veto - but might keep it as personality trait of Chadlin
>>
Time to formally vote.

>>5481058
>Gift of the Mountain Winds
>>5481087
>Gift of the Avalanches Fury
>>5481111
>Gift of the Bedrock's steadiness
>Also, Quads grants you +1 to the next roll.
>>5481117
>Gift of King of the Hillmakers
>>
>>5481171
>Gift of the Avalanches Fury
>>
>>5481171
>Gift of King of the Hillmakers
>>
>>5481171
I'm keeping Bedrock.
Just realized it can count as a minecraft joke
I think things will be tied with each creator voting for their own until this anon decides >>5481102
>Also, Quads grants you +1 to the next roll.
Nice
>>
>>5481193
5 anon created capacities, I estimate there are around 8 players, on different time frame. To not cuck anyone out of such an important vote - see Hector's prevalence - i might let it run until I think everybody have voted. Then, I'll roll for it.
>>
>>5481199
i created two things QM just saying. so 4 Anons created and one was a bit to indecisive
>>
>>5481199
I think only four did, since Avalanche and Wind were from the same anon. But letting it run for longer is a good idea.
>>
>>5481171
gift of avalanches fury
>>
>>5481171
Gift of the Bedrock's steadiness
>>
>>5481171
>Gift of the Bedrock's steadiness
it makes sense with Green
>>
Rolled 2 (1d2)

>>5481171
After some careful considerations, I like both Bedrock and Hillmaker, so to break my mental tie I'll flip a coin.
1=Bedrock
2=Hillmaker
Here goes.
>>
Avalanche
>>5481176
>>5481218
Hill
>>5481177
>>5481779
Bedrock
>>5481193
>>5481239
>>5481302

Looks like we have a winner. Here's my ruley interpretation of the gift :

>Green's scale gift : the bedrock's steadiness
>Elemental affinity : Earth and Wood.
>Unique skill : fortify.
Roll Xd20, X being the skill's level.
Upon success, fortify the location. Enemies can't march through, and opponent's ranged attacks suffer -1(d20)/-5(d100) while your own ranged attacks benefits of +1/+5 for each success.
Fortify takes a week, one day on a crit. Once a location is fortified, if its rank R is less than X, you can reroll (X-R) d20 without suffering consequences of Crit fail each week.
When trying to abandon, roll Xd20 each day until total success number is greater than fort's rank.
>Trait : Tectonical Inertia - +1 to leadership rolls for avoid getting disbanded
>Personality mark : Extra stubborn
>>
>>5481881
Nice. Imagine fortifying the areas around the fortress.
>>
>>5481881
>>5481896
Now we build Pic related.

and that winner would have been my second choice as well
>>
>>5481104
>>5481193
Haha, after my last post, I went to read something else (rereading Tensura), and when I realized, I was already out of time.
Either way, I quite like the chosen option, I find it particularly optimal when taking into account how often we have armies at our doors.

>>5481896
>>5481904
Hell yeah, let's do it.
>>
>>5481904
>>5481937
That was my idea for the ability, fortify a pass nearby, or even the fortress itself.
Now that we have the dwarves as enemies for eternity, it might be useful.
>>
>>5481962
Considering that when the dwarfs, the skaven and the undead came visit all at the same time, they all came from different paths, fortifying the fortress itself is probably the best option.
>>
Deep into the bowels of earth, a coiled serpentine figure awakes from slumber, on a small pile of treasure and plushies.
The scaled shape is immobile, emerging motionless from the dream realm, not disturbing the small and very small humanoids lying next to him.
Against all odds, the dragon is thinking quite hard.
" Me is biggest. Me is greeniest, Me is fightiest.
Me fought really good. Me shown to small greens how to.
Two small greens died. Nah, greens don't die, they get krumped. And getting krumped is good.
Krumping removes fightless of greens. Greens krumping grows greens.
Why? Me don't know. Me will find out.
Four smallest greens became small - Grudim,Orfognk,Mudkins, Remulus. And Cargnorm became still-small less-small.
Between Krumps and growth, 21 small greens, 15 smallest greens, three riders. Enough? "

Then, the reptile set his body in motion, slow and ineluctable as thick molten rock flowing down a volcano's slopes. He starts fiddling with fleece and pieces of fabric, taken from the walking dead.
His gifts are ready once his chosen ones wake up, naturally adapting to the lack of light.
"Chadlin and Krav fought. Not krumped. Deserve rewards. "
Verthicha handle them some zombie-shaped plushies. Chadlin seems embarassed. Krav accepts, putting it in a backpack containing three other ones.
"Krav fought, but not well. Krav stay little if not fight well. Krav must fight better."
The kid dwarf nods with a grim and serious face. He have remarkably missed all of his strikes, missing the first one so hard he felled head first on the mud, then seeing his marks taken away from him one after the other.
"Chadlin fought well. Chadlin deserve reward. Chadlin is Me voice among small greens and smaller green.
Being Me voice big responsability. Chadlin must grow bigger than smaller. Bigger than small. If Cargnorm gets unsmall, Chadlin must fight, win, get unsmall too.
"
The snotling nods seriously, acknowledging the wise truth.
"Chadlin takes claw. Chadlin becomes Verthicha paw in the world."
The greenskin solemny extend his hands and chiseled fingers toward the dragon's outstretched paw. Pulling the claw, stone walls rises around him, supported with wooden beams.
Krav recalls his scale-gifting ceremony, and notice difference : his skin got covered by a thin stone layer, getting larger around his feets, feeling like shackles.
Chadlin looks more determined. Verthicha whispers him :
"Now, we go see your tribe. And we all start digging."
>>
File: undergroundsVibe.jpg (1.07 MB, 1920x2160)
1.07 MB
1.07 MB JPG
A month pass in an eyeblink. An intricate network of tunnels, starting from the relocalized goblin's camp, runs from a couple of kilometers - assuming one knows where he is going.
This result in a more astute perception of ground in the fort, with early warnings of underground attacks. Weakness covered.
So why was Sidridijika mad? Me don't like when brother's angry.
>>
There's a decision to take : what to do of remaining fountain fixative, saved by Master?
>Ask master to enchant shield. Assist him.
>Let master attempt creating an hold guardian again
>Craft something magical special for someone (Who? Write-in what)
>>
>>5482077
>Ask master to enchant shield. Assist him.
>>
>>5482077
>Let master attempt creating an hold guardian again
>>
>>5482077
>Let master attempt creating an hold guardian again
>>
>>5482079
>>5482081
>>5482092
>Let master attempt creating an hold guardian again
>3 anon roll 1d20 Enchantment for Borri.
DC : 11 (-3 for Trait Runemaster, -1 for >>5481111 's quads)
>>
Rolled 5 (1d20)

>>5482118
Alright here goes nothing.
>>
Rolled 16 (1d20)

>>5482118
A hold guardian need more than two successes rights? This is going to be hard, but it would pay off.
>>
>>5482118
didnt borri have four dice the last time we tried it or did white help?
>>
>>5482126
Last time you tried, you had 3 dice (up in this thread).
Glad someone noticed. What happened : Borri lost the golem he was restoring and using as inspiration, and his first Master Rune. This great shame and moral blow created great sorrow, reducing his dice until he makes another one or get the one he made back.
>>
Rolled 16 (1d20)

>>5482118
Didnt he have 4 dice? Dude is a master.
>>
>>5482129
>>5482126
Oooooooooh.
>>
By the way, you player noticing means white noticed. Congrats.
>>
>>5482075
Is pic related an small scale example of the maze Green has made? This makes some sense if this is only a small fraction.
Also I'm surprised he knows about wood cutting and the crafting of plushies. Good on him! We do not socialize with him as much as we should.

We should also e esentually get back onto the topic of finding Father's remains, the remains of his horde, his gifts, and the ones who killed him.
>>
>>5482137
Because the winds tell us what goes on in the fortress, and wind passes through down into the underground?
>>
>>5482121
>>5482123
>>5482132
>5,16,16 : Two success, one failure.
Borri focus. He carved the pattern, again. This time, he take extra care to avoid last time's silly mistake : as a neophyte, Borri carved a link between exhaust line and arcana, intentional mistake ruining one month of work. This time, the pattern is solid. Borri checked. Borri double-checked. The runemaster pour, and enchant. Power fills the structure. Over the course of the critical days, Borri makes one mistake - spilling a bit of fixative. He uses most of his skills...
>...But it requires three success to craft the master rune
But it's not enough.
Borri feels deep sorrow upon the waste of the precious liquid arcana. And he can't find comfort on his past's success, lost in the hall of the King under the Mountain.
>>
>>5482144
No, you noticed Borri's sadness and sorrow. White have no "feeling" of what happens underground. Never got the opportunity to get a Skaven army popping from under your ass unnoticed, and probably won't in this lair
>>
>>5482153
btw QM. Is green turning a bit more into a Greenskin mentaly... Is the WAAAGh affecting him already?
>>
>Goblinposting
What do you want the goblins to do?

Here's the gobs sheet
----------GOBLINS----------
Total number : 21
Unnamed average combat skill : 8
Cargnorm, Berserker goblin. Best fighter of the tribe, bit of a cunt (Combat 20, coolness 4). On the verge of becoming a small Ork.
Shnoz, Sticky finger goblin (Combat 15, Coolness 11)
Psychopath hairgoblin (Combat 10, Coolness 5)
Hallucinatory-induced dancer (Combat 8,, coolness 13)
Wannabe Druidlin, Slavgob (Combat 7, Coolness 13)
Mad tinker goblin (Combat 4, Coolness 8)
Alzeihmer granpa priest goblin (Combat 4, Coolness 4)
----------Goblin Graduates----------
Grudim, cook (Combat 15, Coolness 16)
Mudkins, Janitor : Combat 13, Coolness 12
Orfognk Ngborm, Hoardlin : Combat 19 (but he doesn't), coolness 11. Got a cool Necklace he stole on a zombie girl. Intelligent, charismatic, Vanitous.

----------SNOTLINGS----------
Total number : 15
Unnamed average combat skill : 4
Chadlin (Combat 20, Coolness 13)
Char, the Red psycho (Combat 19, Coolness 8)
2 snotling in a trenchcoat (Combat 14/1 and Coolness 1/5... Looks like the brain is a dead weight)
Snotlin Astronaut (Combat 12, Coolness 18)
Bob Bob (Bob Bob) - Bob Bob : Combat 11, Coolness 18
Wannabe flayer (Combat 9, Coolness 20)
Brain over brawn brainlet : Combat 5, Coolness 8
Gummy, Accountant Snotling : Combat 4, Coolness 6

Deds :
bring fist into knife fight snotlin : Combat 7, coolness 8, Ded
Diogoblin (Combat 11, coolness 10), Ded


----------RIDERS----------
Total number : 3
Spider Riders:
Goblins :
(Combat 19, Coolness 6 : Spiders are creepy to other goblins)
Squig Riders :
Goblins :
(Combat 12, Coolness 13)
Wolf Riders :
Goblins :
remulus : Combat 12, Coolness 9. Mount an undead warg

----------SPECIALS----------
Total number : 0
>>
>>5482157
What if I told you... Green had greenskin behavior since thread 1?
>>
>>5482158
>Get started on building defenses and a breeding pit down below the fortress in case anyone tries to use the tunnels to invade. let them stumble into a pack of giant spiders or Squigs. Just make sure you secure the place really really well. We dont want those in our city or fortress
>>
>>5482158
Fortify tunnels, work with purple to make traps.
>>
>>5482167
+1, we can use the venom from the spiders to coat arrows, and their silk could be made into strong lightweight ropes. All around useful.

>>5482158
Oh and dont forget about growing mushrooms and brewing mushroom beers! Something good enough that might hold a candle to dwarven ales.
>>
>>5482167
>Breeding pit :
One anon roll 1d20 for spider rider's attempt. DC -1 thanks to slavgob.
One anon roll 1d20 for squig rider's attempt. DC -1 thanks to slavgob.
One anon roll 1d20 for Nilgob's attempt to plant shrooms. DC + 1 because of Nurshk rambling about how, in his youth, shroom brewers were better.
One anon roll 2d20 for Kudunddt, helped by Purple

Feel free to keep ideas incoming
>>
Rolled 1 (1d20)

>>5482179
Nilgob my sweet boy
>>
Rolled 4 (1d6)

>>5482180
>>
Rolled 14 (1d20)

>>5482179


>>5482180
i think someone is getting eaten.
>>
Rolled 8 (1d20)

>>5482179
Rolling for squig rider
>Nurshk rambling about how, in his youth, shroom brewers were better.
Lmao
>Feel free to keep ideas incoming
Chadlin getting all the snotlings to start training?
Grudim starting a feast to celebrate victory and his growth?
Bob Bob creating money and impressing Green?
>>
Also, Shnoz, Orfognk and Green talking about their hoards of shinies.
>>
>>5482158
Cargnorm hits the Gym and drinks Protein Shakes trying to accelerate his growth into an Orc.

so he can graduate from being a bit of a cunt to a massive cunt.
>>
>>5482180
Nilgob wanders in the corridors. Where should he graft his stash? Planting shrooms, and managing them, will be easier than hunting for them. And, if squigs start to prosper, a moderate feeding will let them disperse spores all around the caves...
"Where did all my shrooms go?
- You little rascal... munch munch... keeps hoarding ... munch munch... all the good stuff! No respect ... munch munch... for your elders!
- Nurshk, I'll won't eat that last one if I was you...
- Nonsense ! such a vibrant red! and purple dots!"

>Nurshk got naturally selected.
>Nilgob lost his squash, messing with his plans.
>The tribe is very happy of Nilgob's cunning Krumping of Nurshk, leading to a surge of popularity (Coolness raised by 4 to 17)
>>
>>5482187
Roll 2d20.
>>
>>5482194
RIP grampa, your sacrifice wasn't in vain.
>>
Rolled 11, 9 = 20 (2d20)

>>5482196
here ya go.

>>5482194
well great. The old one got selected. Damn at least no one to useful.
>>
>>5482194
>Nilgob just wants to grow his shrooms dammit! Dang old time eating his squash.
>>
>>5482184
>8 : Squig rider failure
Blelg is tasked with something difficult : manage the tribe's squig cheptel. Cheptel that have been basically completed Krumped, for providing steaks, barring the one he often rides and the small growling squig that used to be his shepherd squig. This results on him spending most of his days sitting in one corner with both squigs.
>14 : spider rider's success thankgs to slavgob
Gromschlon work hard. Focusing part of the tribe's effort, he dug nice alcoves for egg laying. The hard part was finding a mate to his ride. Luckily, his trusted spider being female, and with a bit of whispering to the spider's ear from Slavgob, he got inseminated eggs.
>A few small giant spiders will roam the underground

>>5482198 : Failure
Cargnorm became more vicious and even more of a bully. Most of the tribe avoid him, suspecting his "spar request" are not based on consent and will result in krumps.
>>
Still missing 2d20 for Kudunddt
>>
Rolled 8 (1d20)

>>5482209
only one for now. not gonna take every roll.
>>
Rolled 17 (1d20)

>>5482209
>>
Rolled 6, 13 = 19 (2d20)

>>5482209
>>
>>5482212
>>5482213
8, 17 : one success
Kudunddt roam the cave network. And Kudunddt ponder : how to trap? It's the first time the tribe request him to do things, he doesn't want to mess up.
Luckily, the Biggest assigned another Big one to help.
"Traps in corridor? Well, you don't look smart enought for me to trust you with a mechanical shaft of the river's mill... You'll use Kinetic energy by lifting spears encased in a rock, trigger by that rope... now, I have other stuff to do."
>Did Kudunddt became cooler by knowing better traps?
>Or did he became stronger using a better-craft spear?
>>
>>5482231
>Did Kudunddt became cooler by knowing better traps?

he builder he needs more leadership to get more cool stuff to build better weapons and traps for biggest.
>>
>>5482231
>Or did he became stronger using a better-craft spear?
>>
>>5482231
>Did Kudunddt became cooler by knowing better traps?
A real kunnin git!
>>
Rolled 2 (1d2)

>>5482235
>>5482238
>>5482248
Rollin for stat increase.
Last, regarding lair fortification...
>Lair fortification are permanent as maintained by Green even if Chadlin goes roamin.
>Siege weapon and certain other things bypass fortification bonus
>One anon roll 1d20
>>
>>5482231
>Or did he became stronger using a better-craft spear?
A strong goblin is a healthy goblin.
>>
Rolled 13 (1d20)

>>5482264
>>
>>5482265
Bit late, sorry mate.
>>
File: ChadlinVsHector.png (1.05 MB, 3300x2550)
1.05 MB
1.05 MB PNG
Rolled 17, 6, 7, 3 = 33 (4d20)

>>5482267
In the valley, peasants launch scared glares at the snotlin. After all, a good greenskin is a dead greenskin. The most scary is the shortest of knights. Chadlin is pretty sure some of the strikes dealt to the training wooden beam might not have been direct threats. At least one.
Chadlin thinks, Chadlin ponders. Chadlin attempts to wield his new gift in the wall already raised by his dragon.
>13 : Failure
And nothing happens. He looks disappointed.
A towering knight, fitted with a nasty halberd and an impressive headband sneak closer while the snotling was searching for the power from inside. The man looks strong. Demonishly so. Can he take down The Boss ?
" Let me guess, little one, you feel in the marrow of your bone you've been imbued with power? And it turns out to be only a scam? "
The snotling nods sadly.
" I know that feeling. But I didn't come for that. I came for warning you. If any of the greenskins create problems... Here, or something else... to the brave people of my king... Let's just say I'll take you personally acountable "
Chadlin gulps. Somehow, someone asking something nicely while holding a weapon is more convincing than one just asking nicely.
A roar quakes the earth.
" Sidridijika!!! My guardian believes your guardian is stronger than me! Let me fight!
- Hectorrrrr! Verrthicha have a bad case of warrrmongerrring stupid! kicks his asssss!
- Bring it on. Come, Vaillant. We have a revenge to take.

>6 anon rolls 1d20 for Hector + Vaillant
>>
Rolled 13 (1d20)

>>5482328
Forgot
>Quickest shot in the west
On Hector
>>
Rolled 8 (1d20)

>>5482328
>>
Rolled 9 (1d20)

>>5482328
>>
>>5482328
Here goes

>thinks it's a scam
Bullshit. Who's light magic let you save your friends when you tried to heal both at the same time? Who got luckier in combat? That's right, ya boi.
Listen Miricles are called that for a reason. They can either go really good, really bad, or nothing happens. You also know that light spell that's good for killing undead and demons.
>>
>>5482328
Forgot muh dice.

How much longer until Valliant is fully grown?
>>
Rolled 10 (1d20)

>>5482328

>>5482408
probably at least another year i would guess.
>>
Rolled 18 (1d20)

>>5482408
Fuck you dice
>>
>>5482412
Fuck, finally.
Well when he's fully grown, we should offer Hector a full set of barding for Vaillant made from the finest steel, using a whole chunk of our crystal, and maybe even enchanting it with lightness and durability.
>>
>>5482427
neat. from slight defeat to capable fight...but we will need a 19 because of greens born to fight trait.
>>
Rolled 14 (1d20)

>>5482328
>>
>>5482331
>>5482355
>>5482390
>>5482412
>>5482427
>>5482524
>18 vs 17+2 : Failure, but impressive fight
The Knight and the Griffin dash forward, meeting the dragon head-on. A cleave is dodge by leaping over it, a bite is sidestep. Hector use the weapon's shaft to hit, Verthicha parries with his paw. Vaillant dives at this instant.
Green somehow feels the backstab coming, turns his head around and breath a gust of wind, preventing his assaillant to get close enough for his strike to connect. The battle-genius used this opportunity to leap forward, clawing, getting back.
"Me win"
Three lines of small rocky ledges ornate Hector's gambison instead of claw tears.
" Nonsense. 'Tis but a scratch.
Me no scratch. Hector scratch. Me win. "
Verthicha walks away, prideful. Chadlin have no doubt anymore about who's the fightiest.

Regarding next steps, everybody recovered from the battle and trained. Winter is in most overground culture the time to gather and socialize. Travelers still get attacked on roads, world doesn't stop because of the weather.

Validate the plan :
>Hector, the knights, Gwendoline and blue will go on a conquest for Gwendoline's home [Write-in how White persuade Hector to fight Imperials citizen in the empire, without creating a diplomatic incident]
>Greenskins will go greenskinning and waaaging [do they search for something in particular?]
>Purple and Edwyrd will infiltrate [write-in faction] to get or steel [write in what]
>Feel free to provide other ideas
>>
>>5482808
>Hector, the knights, Gwendoline and blue will go on a conquest for Gwendoline's home
>They are there because the local populace has been overtaken by Chaos Cultists and the leadership in that province can not be trusted.
>You will act as Mercenaries for a lady reclaiming her land from unlawful usurpers. Infiltration of the centers of power using Shadow Magic will massively reduce the amount fighting that will have to be done.
as far as i remember at least.

>Greenskins will go greenskinning and waaaging [do they search for something in particular?]
>They search for Skaven Presence and report back. Maybe raid a small outpost of the Ratmen. If they cant find any of those maybe a small warband of Beastmen will help with their fightiness.

>Purple and Edwyrd will infiltrate Equataine (did i write that correctly?) to get intel about their relationships with the Dwarfs and find out if they know about that city overtaken by vampires and if they do know what they usually do when something like that comes to light.

>Write-In
White divines the place where our Mother lives. It might be time to talk with her about what happened after our birth. She hopefully has calmed down a bit.
>>
>>5482808
Are we picking things for each group, or do we pick just one? If it's just one then I vote finding mom.
>>
>>5482890
You're managing every one.
>>
>>5482890
If it was not clear, you have to pick for each group
>>
>>5482891
Oh, then I support this >>5482843
But if we can squeeze in some time to learn how to craft glass and so some wood working, we should do that too since we only have the elves for I think a month?
Wait did they leave already?
>>
>>5482843
Wouldn't it be better to infiltrate the dwarves themselves if the plan is to get info on them? We could find out how things have gone without the high king, how united they are and how far the corruption has spread.
Althouth the dark god is a sore loser and might interfere.
>>
>>5482984
hm...... that actually sounds like a good plan if they can keep it up. Maybe try and eliminate the corrupted Thanes to cleanse them from within....
>>
>>5482910
I didn't forget about that; not at all; let's just say they weren't around as you warned about the big incoming attack and they got back home, but you can fetch them to try mirrorcraft/woodsing later in the winter

Going for a few rolls.
>1 anon roll 4d20 Presence for convincing Knights. Vote on either Diplomacy (mutual benefits, they might ask for something later) or Manipulation (get them doing what they want and play them like fiddle)
>1 anon roll 1d100 for Waag
>1 anon roll 1d100 for Purple and Edwyrd's quest
>>
Rolled 4 (1d20)

>>5483009
Diplomacy. We are fair in our dealings with them. We wish for positive relationships with humans and a relationship based on deception is like building a castle on sand to withstand the tide.
>>
Rolled 11 (1d20)

>>5483009
I'll vote for diplomacy as well, manipulating gives a bad taste to me.
>>
Rolled 2, 16 = 18 (2d20)

>>5483009
>4d20
Whoops, didn't see that.
Will roll for the last two.
>>
Rolled 97 (1d100)

>>5483009
oh.... damn i misread it. Well... lets see how the WAAAGH!!! goes.
>>
Rolled 19 (1d100)

>>5483009
Purple
>>
>>5483033
Pretty well I guess. That's a crit. So, as the roller, you have dibs to choose among...
>Amazing fight experience. For the low cost of a few fodder death, every member of the tribe will benefit.
>Supply run. Squigs? Shrooms? Steel weapons? Other goblin wonders?
>Cultural assimilation : meeting a smaller Wag, integrating in their own [Open a new round of Goblinposting, so more named goblins with unique skills in the pack]
>>
>>5483039
>Thank me that purple doesn't have extended crit fail range. Something !!!Fun!!! will still happen.
>>
>>5483040
>Amazing fight experience. For the low cost of a few fodder death, every member of the tribe will benefit.

i dont really want another round of goblinposting so soon. Lets increase the quality of the troops instead.
>>
Rolled 14 (1d20)

>>5483009
>>
>>5483019
>>5483025
>>5483026
You gather the knights, young and square.
"Gather around, brrrave onesss. Let me offerrr you a deal. You rrreceive a quest to aid a fairrr maiden, unjustly drrriven away frrrom her home.
- No, that's what you receive, dragon.
- Fair point, Rrrenée, but don't trrrry to make me believe you won't benefit frrrom braverry. Morrreoverrr, I'll help all of you when you sssettle. Errrrrance prrrreparrres you to fight and might, but dealing with people and orrganizzation iss annnother foe you can't ssslay."
The Knights seems convinced.
>Picrel is castle you have to take
>>
>Satellite view of the castle

Any idea how you want to do that?
>>
>>5483430
Oh good, it's castle Neuschwanstein, time to climb a long mountain with checkpoints along the way. Atleast it's a palace and not a proper castle, so it's not really that fortified.
Unless someone could, I don't know, give everyone a ride inside a necklace, and drop them in the backside, so they can just climb one of the windows since there are no walls. Someone that is not nearly incapable of stealth, that is.
>>
>>5483452
+2
>>
>>5483452
support
some times the best answers, are the simplest
>>
>>5483430
support >>5483452
>>
>>5483452
>give everyone a ride
With the current capacities, you can stockpile 6 armored knights, one dragon count as 2 knights, gwendoline and Agathe count as half a knight.

>Write-in assault team layout : who carries ? (Among the one selected for operation, the stealthiest is... White)
>Who's stockpiled?
>>
>>5483940
Wait, am I understanding this right? Are you really telling me the former flying disco ball is the stealthiest of the bunch? How bad is everyone else then?
>>
>>5483958
White rolls two dice. Every other one rolls one, with various malus.
>>
>>5483960
I can only imagine a quiet palace suddenly having dozens of armor noises reverberation through the halls while someone screams from the top of their lungs that they want to challenge whoever is in charge, but then again, I guess this isn't an assassination mission, so I don't know how bad that would be.
>>
Rolled 17 (1d20)

>>5483960
White can carry Gwendolin on his back to keep space available within the necklace, while Gwen provides shadow sneak cover.
That or Gwen rides Blue while White, Hector, Guillot, Renee, and Mathias ride in the necklace.

I am out of my gourd right now but I'll roll since I think you're asking for us to roll.
>>
>>5483958
>>5483960
>White is the most stealthiest
The world is wrong and I am scared
>>
>>5483969
Haven't asked you to roll yet, but I'm taking this roll as a sneak success. Don't roll yet please guys.
>>5483969
>Gwen rides
Dragons are not that big yet.

So assuming you take Gwen in the necklace with the knights and you make most of your approach with Blue, there's still a knight spot. I suggest either Claire or Lucien
>>
>>5484027
I want Claire and Lucien to decide who thinks either should go! >:D
>>
>>5484027
i vote for claire
>>
>>5484027
I vote for Lucien.
Gotta test those new powers.
>>
>>5484027
I vote for other players to input and tiebreak.
>>
>>5484087
Damn, then I vote for Lucien.
>>
>>5483971
This is the most cursed reality
>>
>One other anon roll me 1d20
>>
Rolled 12 (1d20)

>>5484335
>>
File: CastlePlan.jpg (457 KB, 1440x1080)
457 KB
457 KB JPG
>One success.
White circles, unseen in the sky, the air filled with stench of human presence, and something else. A note of sulfur, same tones you smelt upon meeting the dark warriors, or, more recently, the dwarven king...
The castle is cramped. The most crowded area is the fifth and sixth floor, with impressive grouping in the south-east tower, a garrison in armor at the door, and another group in the kitchen. There are other presence, but sparser, walking all over the castle
The impressive collection of windows means every room is a potential entry point for you, with a simple glasswork spell.
Divination warned you the fight will be hard and intense. But you don't have to be frontal : after all, you have one main advantage - they don't know yet you're here.

>Write-in your approach, including where you try to land
>>
>>5484359
Make our way to the very top floor and enter via glasswalking.
Find a place to hide and use divinitation to determine how many people are here, where they might be, and who is chaos and who is just an idiot along for the ride.

Ask Gwendolin for some insight, some face to watch out for, any enemies that are kill on sight.
>>
>>5484359
support
>>5484397
>>
>>5484359
Throne room, time for a dramatic entrance.
>>
>>5484397
Why not?
Supporting
>>
>>5484397
>Make our way to the very top floor
>Find a place to hide and use divinitation to determine how many people are here, where they might be, and who is chaos and who is just an idiot along for the ride.

Incompatible, the throne room is one of the room you've seen "crowded". Barging there will probably lead to some fightin, or negociatin', or seducin' depending on how you want to deal with that. Or a very very stupid on stealth roll will be needed.

>Ask Gwendolin for some insight, some face to watch out for, any enemies that are kill on sight.
This vital informations have, of course, been shared while preparing the assault.
" I'm pretty sure my... Eviction... was the doing of another noble family. Long story short, I suspect some other nobles to poison me and my parents in the annual noble gathering. This was my first steps in the public world, and was supposed to be my Debutante Ball. Many names and blurry face, first time meeting some historical nobles. My lineage is old, but we progressively loss fortune. One of my parent's main concern where to marry me off to some rich new blood to get enough for the manor's upkeep - other one being how to get enough money and revenue for the manor's upkeep if they failed to use me for that.
My brother died earlier this year in the endless wars our world is trapped into. Our family was alone, just a renowned old, dying name. A perfect target.
The poison was slow-acting, a disease creeping up and getting both my parents and myself bed-ridden. And our servants gradually stopped to come.
Luckily, I recovered a bit faster. Still weak, I was strong enough to fetch water for us and cook gruel. Still, my parents where going from bad to worse. One day, I saw men climbing the hill. Northerner, long blond and ginger braided hair, round shields, axes. I knew they were going for me. Wielding what little magic was coming back, I managed to sneak past by them when they where walking up. And then I walked. And I walked. And I walked. For around half week. However, I still don't know how I covered the distance to your hold... At one point, I really felt like crossing to the other way, walking toward the light in a big tunnel...


>Attempt to sneak past people of the fifth/Sixth floor [Require crit sneak to pull out]
>Blast through fifth floor and start blasting
>Chose an other entry point
>>
>>5485866
>Chose an other entry point

>Guest rooms if there are large gatherings the guest are likely out.
>>
>>5485880
+1
>>
>>5485880
>>5485883
Did I starved you guys off update that much?

>4 anon roll 1d20 glass/Light magic It's free, real XP
Double roll allowed after 5 minutes
>>
Rolled 9 (1d20)

>>5485886
We go through withdrawal without dragon dungeon updoots
>>
>>5485890
Blogpost time :
Busy weekend. Yesterday was dedicated to chores, and had some friends for lunch; they stayed until 19
>>
Rolled 18 (1d20)

>>5485886
>>
>>5485886
no you did not. i am simply still at my computer and have this open in another window while painting my chaos.
>>
>>5485895
Now you have to share. Haven't time to badly torture mini in an attempt to paint in several month.
At least, I wrote 60 pages of my PhD. Deliverance is near.
>>
>>5485897
This one is still early in the painting process. Yes i gave the thing an old Minitaur head made from lead. yes its the single heaviest part of the mini
>>
>>5485897
This is how they are supposed to look in the end for comparison
So yeah quite a ways to go still
>>
Rolled 11 (1d20)

>>5485886
>>
Rolled 10 (1d20)

>>5485886
>>
Rolled 2 (1d20)

>>5485886
Here you go
>>5485903
>>5485905
Nice
>>
>>5485890
>>5485893
>>5485911
>>5485915
>18 : Crit
You dive toward the window, merge seamlessly with it.
Time slows, and your mastery over glasswalk seems better. A quick scan confirms the room is, indeed, empty. You're feeling you can get out anywhere from the glass sheet making the window - a tingle at the extreme reach of your sense seems to indicate their could even be more. But more will have to wait. You try to replicate the stunt that almost cost your life in the hall of the mountain king - getting out at a different point, with a different momentum.
And... Nailed it.
Time to enact the next part of your plan.
You were unable to divine detail when preparing the assault - only the pulsating sense of danger. But now you're here, it might work?
>5 anon roll 1d20 divination for intel
>>
File: Spoiler Image (191 KB, 1200x1600)
191 KB
191 KB JPG
I'm starting the hobby; this is my last paint. Didn't had time to paint since May.
>>
Rolled 12 (1d20)

>>5485924
>>
File: Spoiler Image (279 KB, 1920x1080)
279 KB
279 KB JPG
>>5485929
arr a Dawi Warmachine. This wont need to go into the book.

i would probably never play dwarfs but they did have some quite nice models.

The Command Staff of my Thousand Sons salutes you.
>>
Rolled 8 (1d20)

>>5485924
>>
Rolled 1 (1d20)

>>5485924
>>
Rolled 12 (1d20)

>>5485924
>>
>>5485930
>>5485941
>>5485951
>>5485952
This is starting to look like a crit fail.
I love it.
>>
someone dare to double-roll, so I can update before sleep?
>>
Rolled 10 (1d20)

>>5485924
Extra roll coming up
>>
>>5485930
>>5485941
>>5485951
>>5485952
>>5485961
>Crit fail
Your gaze fail to pierce the dark veil, shrouded in the dark, inky mist.
But when you stare into the abyss...

"Intruders! Fourth floor!"

The abyss stares back, as the world-shattering shout taught you.
>Retreat! Abort the mission! What's that atrocity and where is it?
>Stand you ground. Time to fight the incomin' army
>They know where you are, not where you will be once you sneakily fly and glasswalk somewhere else... [Where? 6d20 conjoined skill test with 3 success required]
>>
Rolled 6 (1d20)

>>5485966
>They know where you are, not where you will be once you sneakily fly and glasswalk somewhere else... [Where? 6d20 conjoined skill test with 3 success required]
Use Wind Whisper to throw your voice and mislead them
>>
>>5485966
>Retreat! Abort the mission! What's that atrocity and where is it?
>>
>>5485980
No rolls require yet, it was to clarify we won't enter roll crawl for three updates again
>>
>>5485966
>Retreat! Abort the mission! What's that atrocity and where is it?
FUCKING CHAOS REEEEE
>>
>>5485929
>>5485934
These are also nice.
>>
>>5485966
>They know where you are, not where you will be once you sneakily fly and glasswalk somewhere else...
Because of the alert, maybe at least some of the folks in the throne room will leave, so it's probably not as bad to go there now. Also, if possible, do what Anon said and use wind whisper to lead them further down, making it sound like we are trying to escape in panic.
>>
2 votes for retreat, 2 votes for tactical repositioning.
FYI, the plan to mix wind whisper turns the test in 7d20, 3 success required, DC15
Will leave it open a bit more.
>>
>>5485980
+1 a true mastermind plan
>>
>7 anon roll 1d20.
DC : 15, three success required
>>
Rolled 12 (1d20)

>>5486525
>>
Rolled 15 (1d20)

>>5486525
here goes nothing
>>
Rolled 2 (1d20)

>>5486525
This is gonna be another fail, isn't it?
>>
>20 mins double roll allowed
>>
File: 5283342.jpg (36 KB, 375x315)
36 KB
36 KB JPG
Rolled 17 (1d20)

>>5486531
with that attitude we will never make it. There is always a chance like the DM in me would say.

unless i decide beforehand that you would have no chance anyway.

>>5486525
>>
Rolled 7 (1d20)

>>5486525
Just waiting.

>>5486542
Yeah Anon, tell them.
>>
>>5486542
Am I known as a rail-roady QM?
>>
>>5486545
not really. just saying since in my own campaigns my players sometimes come across the Manifestation of a god(have fun reading or overpowering something like that) or some truly ancient magic that they just have no chance to unravel outside of a Laboratory.
>>
Rolled 17 (1d20)

>>5486525
>>
>>5486531
see Anon?

>>5486554
>>5486542
>>5486530
easy peasy success XD
>>
Rolled 5 (1d20)

>>5486525

>>5486555
You just singlehandedly carried these rolls, huh.
>>
Rolled 2 (1d20)

>>5486525
Rolling
>>5486545
I think anon said he is the train conductor, not you
>>
>>5486554
>>5486542
>>5486530
For carrying this heavy rolls on your muscular back, you won something nice.
>Write in a one-line prompt of something nice that will happen to white soon, like meeting peoples, finding something, whatever. I won't allow finding artifact-tier things.
>>
The voice chilled your bones. But your Father didn't raised no quitter
>One success
You start by sending away a wind message, making them believe you landed in the first floor...
>Second success
You then dive in the window...
>Third succes
Turns your stealth on succesfully, and a couple wingbeats drove you to the 6th floor window.

The room is emptying. A handfull men are running down the stair, leaving the room.
>Perfect opportunity to backstab and trim their number down! [Breath? Knights?]
>Let them leave, examinate the room
>Write-in
>>
>>5486564
>Let them leave, examinate the room
>>
>>5486564
>Let them leave, examinate the room

>>5486562
>A nice unattended treasure chest that ko one will miss with a good chunk of gold and jewlery inside

also intersting chaoice of wordsthat I with my heavily damaged back lifted the entire thing by myself XD. Lets hope i will make a recovery without having to go back to the hospital and get actual surgery done
>>
>>5486545
Perhaps...
>>
>>5486575
Accepted the write-in.
>All anons roll 1d100 (cumulative) to estimate the treasure's worth in standard Piastres.
>This roll will stay open for a couple days
>Add the sentence "Money Money Money" to the post
Now you have to namefag as Broken Carry or something
>>
Rolled 53 (1d100)

>>5486599
No i dont

MONEY MONEY MONEY

I summon thee o Spirit of glorious cash.
>>
Rolled 20 (1d100)

>>5486599
Money Money Money
or Bob Bob the Bob Bob of Bob Bob
>>
Rolled 92 (1d100)

>>5486599
Money money money.

Let's see if Isis is feeling generous today.
>>
File: Isis - AoM.jpg (24 KB, 250x342)
24 KB
24 KB JPG
>>5486608
All hail Isis.
>>
>>5486611
She used her prosperity god power
>>
>>5486608
Don't forget to vote on >>5486564
>>
Rolled 29 (1d100)

>>5486564
>Let them leave, examinate the room
Better safe

>>5486599
Money Money Money
Rolln' in!
>>
>>5486615
Oh yeah, my bad.

>>5486564
>Let them leave, examinate the room
This is probably the best option, although I'm worried about not everyone leaving, and then we waiting too long for them to leave just to see them coming back in.
>>
Rolled 91 (1d100)

>>5486599
oh im just in time for some money rolling hopefully some nice cash to the hoard

Money Money Money
>>
File: CultSymbol.png (340 KB, 1064x868)
340 KB
340 KB PNG
Several things to notice :
First, the place reeks of blood. Source seems to be the Altar, where a decaying corpse, maybe a couple days old if you had to guess, is layed.
Upon closer examination, the poor man slayed had his eyes and genitals ripped of. No clue what happened to the latter, but the former might be somewhere in the stack of eyeballs raised in a pyramid erected between the leg of the mutilated body.
There is more desecration : Nipple slashed, fingers partly cut. Your anatomical knowledge learns you that the subject was still alive when most of the exaction where inflicted, and he slowly and painfully died. The callous hands, and frame a bit shorter than your average human seems to indicate this forty-something man was the lowest of the hierarchy, working class.
In the altar, several symbols are displayed. A strange candelabra, with four crooked branches and 5 feet, is laying just in front of the eye pyramid, and an iconography is everywhere - on the altar, painted in blood on the window you glasswalked through, and painted in blood and salt on the wooden floor. The floor seal is dry since a long time, as the blueish hue indicate.
But it's not morbid curiosity that made you approach the altar - not only that, that is. Your treasure sense is tingling, and hidden behind the originally-white, blood stained, with the addition of metal lines - copper? - linen covering the altar, you find a chest, containing spoils of wars. Coins, precious stones. That goes to the necklace. A gang of knight sidestep to avoid the heavy intrusion to their already cramped vital space
"Well, Hector, looks like I have to get closer to you...
- Can I come too?
- No.
- Lucien, as respectfully as I can, if you don't get your elbow out of my nose, I'm kicking your arse once I can move my knees"

Time to...
>Move around silently, try to assert the forces around - You've seen Vikings and cultist, what else is around? (Sneak, DC10 thanks to past successes)
>Search and Kill. Use wind whisper to bait and start eliminating cultists in small groups - they are no match to your knights.
>Write-in

Chest contents are still roll-able
>>
>>5486719
Seems like it's Vanadra, the goddess of wrath
>Move around silently, try to assert the forces around - You've seen Vikings and cultist, what else is around? (Sneak, DC10 thanks to past successes)
>>
>>5486719
>Move around silently, try to assert the forces around - You've seen Vikings and cultist, what else is around? (Sneak, DC10 thanks to past successes)

There might be casters close by.
>>
Rolled 83 (1d100)

>>5486719
>Move around silently, try to assert the forces around - You've seen Vikings and cultist, what else is around? (Sneak, DC10 thanks to past successes)
We're making okayish progress towards stealth, but not the best. (Shush dont jinx it)
Ask Gwendolin if there any any hidden passages, an armory, anything that might help us sneak around or otherwise stealthily kill these brigands.
MONEY MONEY MONEY
>>
>>5486722
https://the-ninth-age.fandom.com/wiki/Vanadra
Damn shes a right bug cunt. We should try to kill her when we're an ancient dragon.

>>5486719
Did Gwendolin know the deas man at the altar? Is this her money, or did the cultists bring the money here? I'd feel bad if most of the loot we're finding and taking belongs to Gwen, as that's stealing from her and indirectly from our sister.
>>
>>5486722
>>5486724
>>5486727

>Gwendoline suggestion
Gwendoline and blue are not currently with you to lessen danger - the plan is to remove part/most threat and then send a light flare. Rainbow means complete victory, Red means rescue and GTFO, White means requiring help in battle. Due to size issue, only Blue will join as back up.

>2 anon roll 1d20 stealth
>>
>>5486731
>Chest matter
I actually wanted to submit to vote if you want to give it all, share, keep it all with Gwen.

You'll have to ask her, and once again, she's not present
>>
>>5486722
>>5486731
>Vanadra
You're on the right path, but check the sign closer
>>
Rolled 17 (1d20)

>>5486732
Hm, maybe things aren't so bad.
>>
Rolled 15 (1d20)

>>5486732
>>
>>5486739
>>5486741
since when did White become a Mission Impossible type infiltrator?
>>
>>5486738
The triangle at the top is the inverted symbol of Nukuja's?
>>
File: Vanadra.png (169 KB, 332x286)
169 KB
169 KB PNG
And here's the symbols
The adversary's Wrath
>>
>>5486738
Oh fuck a....deltarune? I dunno, I think it would be for the best to ask Gwen about loot rights, and maybe split the loot that doesn't belong to Gwendolin with Blue depending on Blue's preference. Buuuuuuut after we've thoroughly clensed every single penny. Chaos taint is gross.

>>5486743
I know right? Where did this call come from?

>>5486744
>>5486749
Fuck, now we have to deal with two of them? Great, juuuuuuuust great.
>>
File: MetalWhiteSolid.png (710 KB, 580x800)
710 KB
710 KB PNG
>Double sneak success
A quick rundown of forces in presence :
In the building, there are mainly the cultist you've drawn out, led by an head-shaven, scepter-wielding, darken eyed lady. The group in the kitchen and the sparse presence is mostly servants - most of which eyes have been gouged out, to feed the eyeball pyramid.
Other cultist are leaving the knight building - so two regiments of them. But the presence have not diminished, meaning the... Other thing... is in the upper steps of the building.

>Write-in battle plan
>>
File: Nukuja.png (156 KB, 322x298)
156 KB
156 KB PNG
>>5486749
>The adversary's Wrath
The Sleeper's Sloth
Had to do something
>>
File: Sugulag.png (171 KB, 364x298)
171 KB
171 KB PNG
And here's what I think is the one that is corrupting the dwarves, tried to get us and was a sore loser.
The Collector's Greed
>>
>>5486758
>Geek the mage first
>>
>>5486758
>kill the Mage first using Sniper Powers
>Create a chokepoint to hold against the numerical superior foe using the knights.
>>
>>5486771
Nice homework.
Now, did you noticed it was the same god pledging the first chaos knight you encountered?
>>
File: Spoiler Image (582 KB, 4032x2268)
582 KB
582 KB JPG
>>5486758
Iron Within. Iron Without!
>>
>>5486782
Great job, anon, looks pog
>>
File: 1656590438400.png (177 KB, 800x400)
177 KB
177 KB PNG
>>5486775
Back then I thought tis was just warhammer, not 9th age. Also I joined way after.
But now taht you mention, I just got the pic.
The one in the left is a warrior of Vanadra
The one in the middle is of Akaan
And in the right is Nukuja
>>
File: Akkan.png (199 KB, 306x334)
199 KB
199 KB PNG
And since I mentioned another dark god:
The Devourer's Gluttony.
>>
File: 1650567588967.png (421 KB, 1600x1199)
421 KB
421 KB PNG
>>5486749
>>5486763
>>5486767
>>5486798
Posting these images was a pain, since the 9th age wiki uses webp.
But LORE is worth it.
>>
>>5486758
>try to lure the mage away to stealth kill, hide the body
>repeat and rinse against high level cultists until they're made aware, then begin killing
>>
>3d20 conjoined Stealth/Wind Whisper
Who is doing the geeking?
>You
>Hector
>Knights
>All of the above
>>
Rolled 8, 18, 19 = 45 (3d20)

>>5486888
>All of the above
The only real answer.
>>
Rolled 18 (1d20)

>>5486888
>You

Laser Beams. While the Knights set up a Killzone for once the Alarm is raised.
>>
>>5486898
As usual, this was a request for 3 anon to roll 1d20...
So, as usual, I'll take only your first roll.
>>
>>5486799
>Webp
I know the pain too well
>>
>>5486902
well its a good thing i rolled a crit then for the second roll already. my dice are on fire tonight.
>>
Rolled 19 (1d20)

>>5486888
>>
>>5486905
If only the dice was this kind with the high king.
>>
>>5486898
Ok, looks like you're a seer.
>Write a good fortune.
>>
>>5486909
christ we just goddamn replicated what the first Anon rolled.

and yeah. if only... well now we have to hope we can eventually cleanse the dwarfs and that will be enough to get back into their good books.

And luckily we had Hector back there to just murder the Demonhost. without him that fight might have gotten really bad.
>>
>>5486910
>>5486911
Spooky
>>
>>5486910
W kill a good number of cultists, in addition freeing some people they were going to sacrifice to their gods (a good number of merchants, peasants, and errant knights) (some knights from the few extra knight postings we did)
>>
>>5486936
Are you >>5486898 from a different ID?
Not to be rude or anything; just as you noticed I'm starting to try rewarding individual players for some nice rolls, to try give you a even more special feeling playing the quest
>>
>>5486902
Whoops, my bad.

>>5486910
Hm, I guess making us better at using Miracle if good fortune can go that far.
If not, then just some good fortune for the battle ahead.

>>5486940
Nope, he's not me. Sorry for the confusion, I'm a bit busy right now.
>>
>>5486941
Take your time, you even have a couple days to figure it out.
>>
>>5486888
>All of the above
why can everybody roll well except me? I am making my own grudge book soon for this
>>
>>5486940
I am too brain dead right now. I am sleep deprecated anon, different guy from >>5486898
You know who I am.
>>
>All of the above
>Auto-Kill Sneak/trap DC 15 to bait; Crit to remain stealthy

The one with the scepter, and strange scarifications on the bald head is concerning. You're pretty sure she worship a combination of the dark gods of Wrath and Sloth - what does it mean? Planning a gruesome revenge, step by step, waiting for years, and enact maximum violence in a minimal time? Better use the surprise and remove that threat. You try to encapsulate the earth-shaking voice of earlier in a wind bubble, to send her away. And it works.
Stepping in the wrong room with 4 knights behind the door, blade ready, and yourself over, falling on her shiny rugged dome all claws out while several steel appendage penetrate her flesh, this is a threat fastly removed.
What to do with the corpse?
>Leave it there
>Hide it [where?]
>Stockpile it in the necklace
>>
Second vote :
>Continue stealthy infiltration, baiting and killing
>Direct attack on a reduced group of cultists
>Go straight for the boss
>>
>>5487417
>Stockpile it in the necklace

Once we are done we will purify the corpse with our breath as well as the corpses of all the agressors.

>Continue stealthy infiltration, baiting and killing
>>
>>5487417
>Stockpile

>>5487418
>Continue stealthy infiltration, baiting and killing
The longer we go unnoticed, the better.
>>
>>5487419
>>5487445
Annex vote :
Do you
>Stockpile the knights along the body and the chest in the cramped necklace
>Take them around with you (Malus to sneak due to armour going cling clang)
>>
>>5487418
>Hide it [where?]
>A closet
>Continue stealthy infiltration, baiting and killing
>>
>>5487472
>Take them around with you (Malus to sneak due to armor going cling clang)
No need to stick them back inside with a dead body of a chaos Worshipper.
>>
>>5487472
>"Ok knights, I'll give you a choice, go back to the necklace, or stay out. However, whoever wants to stay out will have to take the armor off (which will stay in the necklace), as it's better to remain undetected for as long as we can, and when we're done stealthing, you can get your armor back, I'll buy the time if necessary."
>>
>>5487488
have you looked at the time it takes to don and doff armor in dnd?

not sure if relevant. i am not a big history buff so i dotn know how long it actually takes to throw themselves into gear again.
>>
It takes a Knight 10 minutes to Don or Doff armor, if he have two squires.
Errant help each other, but it still takes time - 25 to 30 minutes.
>>
>>5487493
>Not opening the inventory and just unequipped it while time is paused
Foolish equitainians
>>
>>5487491
It's quite bothersome, yes. Just said it to see what QM would say, although I do expect some negative reply.

Either way, I would prefer to stuff them into the necklace, and if the corpse is too much of a bother, hide it somewhere else.
That said, you're the one getting good rolls, so maybe you can pull it off, armored stealth I mean.
>>
>>5487495
Lucien might be able to pull that off, if he masters space-time enough.
>>
File: Stealth Ryner.jpg (327 KB, 2048x1448)
327 KB
327 KB JPG
>>5487493
I assume that time is if every knight decides to stay out, so maybe if it's just Hector and maybe one more, we could do it and not lose too much time.

If only Ryner was here.
>>
>>5487496
to be fair i am not sure how long that grace might last.

I am a follower of Tzeentch after all and luck is a fickle thing. i am gonna have to finish the Legion Champion and maybe another two or three units to get the full luck perk again.

and if the good luck continues i might not have to roll anything on saturday since my players will just crush all resistance without me landing a single hit.
>>
>>5487499
Oh yeah, there's also that.
Who wants to try?
>>
>>5487501
That's true.

I have no idea of what you're saying.

How long is that campaign going on for?

Also,
>>5487499
We can send our voice away with wind whisper, but can we use wind to block sounds instead?
>>
>>5487511
its been going on for about a year now. its set in my own campaign setting in a Mix of the Treasure Hunting of Egypt and the Wild West. And the players are looking for an ancient reanimated priest that wants to reanimate his entire ancient kingdom and make himself its godking. they are inside one of his outposts searching for information and steal anything they can get their hands on. so yeah if i use up all my luck here then there would be little chance for my monster to stop the players.
>>
>>5487511
>Use wind to block sounds
Yes, the "stealth" skill is made of three subskills :
>Rainblow flare, which is categorized as stealth due to history
>Scale refraction, to become invisible using optimal camo
>One with the wind, which consist in noise suppression using innate magic.

Good thing about stealth : it requires minimal amount of magic. Your stealth skill will only be disable if you suffer from both Breathless AND Manaless condition (or another condition i create on spot, like "touristic attraction or something in case of stealth crit fails)
>>
>>5487518
Nice nice, but just to be absolutely sure, can we also block the possible cling clang from the knights?
>>
>>5487523
Yes, but at an higher DC
>>
Ok, I'll interpret the recent votes as
>Resume sneaking around with Knights.
Uncomfortable getting back in the necklace with the chaos-tainted corpse, the knight's squad remain out with you. That means harder baits and navigation, as their plates keeps clinging around
>3anon roll 1d20 Wind message + Stealth
DC is 17
>>
Rolled 1 (1d20)

>>5487543
I knew that I should have voted for stockpiling instead of hoping anons would change to my vote to hide the body
>>
>>5487547
Huh, with that roll I think it wouldn't matter what we chose.
Hope other anons roll better then I did.
>>
Rolled 7 (1d20)

>>5487543
Lets see if my luck holds
>>
>>5487543
Haha, guess it's doom time.
>>
Rolled 12 (1d20)

>>5487576
Forgot to roll.
>>
>>5487547
>>5487553
>>5487577
Time to pursue your trimming operation.
You craft your wind message, while trying to cover for the clinking noise.
>Crit fail
It results in you messing up, and an amplification of the metallic collision noise, propagated all around the castle, selling your position away.
"You can't hide. I'm coming for you"
You hear the footstep of the cultists running toward your position.
>Stand your ground, use the corridor as bottleneck and fight
>Flee
>Flare at your sister
>>
>>5487547
>>5487553
>>5487577
Yep friends, we got ourselves a Crit Fail.
Who was the one to stumble and break a bust right after leaving the room?
>>
>>5487580
>Stand your ground, use the corridor as bottleneck and fight
For now I'll vote for this, but may change if someone comes up with a nice strategy.
>>
>>5487580
If that good fortune thing is still active, now would be a good time to use it to save some people and not get killed.
I mean, not dying sounds like a good idea.
>>
>>5487589
Still active. I was thinking about something less "Joker" and more vague I could weave into the story however.
>>
>>5487580
>Stand your ground, use the corridor as bottleneck and fight
>>
>>5487593
In that case, how about making it so that there is some luck when dealing with human diplomacy?

>something less "Joker"
wdym?
>>
>>5487604
I mean I didn't wanted to hand out a convenient wild card (Joker is a french word for that; sorry for being unclear) and more like a little boon for the funny coincidence.
This can be time to discuss that :
Are you for or against player getting rewarded with "nice stuff" only due to rolling well? That takes away a bit of interactivity from the other for greater implication of the lucky ones, do you enjoy that tentative mechanic?
>>
>>5487608
>Joker
The Batman villain showed up in my mind before cards, so I was a little confused as well.

>Reward
I like it, will probably never get it myself, but anything that brings Sidri closer to his objectives, even if just slightly, direct or indirectly, is good in my book.
>>
>>5487608
i am okay with nice stuff. since it can hit anyone at any time.

when you said joker i was picturingin the wildcard that can do a lot of neat stuff.
>>
>>5487608
Ah, thanks for the clarification.

I can't say I feel anything either way for the mechanic. I suppose getting a nat 100 and doing something cool because of it is a good feeling, but at the same time having good/bad rolls take away from well-thought decisions can be pretty dumb (though I guess you could argue that its realistic).
>>
>>5487547
Lmao not ideal idea get told "no" by dice gods

>>5487580
>Stand your ground, use the corridor as bottleneck and fight
Use our crystal breath to try and make some spots on the floor extremely smooth, so as when they step on the surface they will trip and fall. Make it a kind of winding path to slow down any charge attacks they make so se can pick them off with our breath attack.

>>5487608
>shrugs
>>
Rolled 6 (1d6)

>>5487678
Great idea.
>I hereby grant your plan the right for 4 anon to roll 1d20 Breath, subskill Cristallize
>>
Rolled 13 (1d20)

>>5487728
I hope they make that stock cartoon yell when they slip
>>
Rolled 4 (1d20)

>>5487728
>>
File: 1594091361459.jpg (61 KB, 500x725)
61 KB
61 KB JPG
Rolled 12 (1d20)

>>5487728
mhmmm. Enough spare for them to consider "trying" to change down, but enough that they will eat floor. Kudos if we can make the floor change barely noticeable, or not noticeable at all. If they spend the second to hesitate then that gives us the chance to shoot them. If they try back pedaling, just use our crystal AoE breath attack to block off their exit, and bad breath them to death.
A slippery floor is nice and all, but it's not at all viable if the enemy choose not to walk down the hall if it looks obviously trapped....unless these guys are berserkers, then they'll probably change down the hall regardless.

Are any of the knights proficent with slings? I'd recommend using those until the enemies reach our position, at it only requires a single hand to wind up a swing, and another to load.

Damn. I wish we brought Tyler with us. I love gunbro and I didn't even make the guy. We should make him something cool, like put a scope on his light rifle.
>>
>>5487740
You're cristalizing a staircase
>>
>>5487763
ooooooh. I thought we were gonna try crystilizying a hallway.
>>
Rolled 10 (1d20)

>>5487728
And another Roll.
>>
>>5487738
>>5487739
>>5487740
>>5487791
>that 4
at least we reduced the crit chance to 3.
>>
>>5487728
>>5487738
>>5487739
>>5487740
>>5487791
A score of cultist rush toward you.
They know your overall position, but you had a bit of time to organize an ambush. Knights around the stair doors, position to maximize the high-ground advantage, Guillot using his sling, while you try to turn the stairs in a slippery slope
>Failure
... But only manage to turn it sparkly.
>Knights : 6 kills
Your armored squad, with both surprise and higher technique and armor, are no match for the cultists. But more and more are incoming... Looks like they understood your intentions quite soon. As you are on fourth floor, stuck between main and servant staircase, you will be assaulted in a pincer manoeuver.

How do you fend off for yourself?
>Try to cristallize the other stairway
>Use your trail effect on the incoming tide
>They are weak humans in hood. Claws and bite it is
>>
>>5487806
>Use your trail effect on the incoming tide
>Push it towards the door and try to block the Stairway with your trial effect. At least long enough that the knights can maybe hold some more. With their training, numbers and advantage of the highground they should be able to hold out for a bit longer quite well before you should retreat strategically and call for your sisters support.
>>
>>5487806
>Try to cristallize the other stairway
>>
>>5487806
>Blind the cultists with Light magic. See how well they cast when looking at their knight opponents means staring into the searing sun that is your brightness as you stand behind your knight companions.
>>
>>5487806
>>Use your trail effect on the incoming tide
One could say they are the darktide
>>
>>5487806
>>5487940
Backing this. White is a certified disco ball, one additional rank in Stealth isn’t enough to change that.
>>
>>5488168
>>5487940
so something similar to this?

Hear my beats
>>
>>5488270
Time to do what we do second best behind healing- disco ball impression.
>>
>4 anon roll 1d20 Breath, subskill Flashbang
>>
Rolled 11 (1d20)

>>5488448
>>
Rolled 2 (1d20)

>>5488448

SOLAR FLARE
>>
Rolled 18 (1d20)

>>5488448
Hmmmmmm.
>>
Rolled 4 (1d20)

>>5488448
I strated rolling. I will finish rolling
>>
File: NotReallyMotherLike.jpg (40 KB, 640x359)
40 KB
40 KB JPG
>>5488450
>>5488467
>>5488470
>>5488472
You gather your breath, from the magic of your heart to the biological transmuter between your throat and lung, sending the magic light in your scale, attuning the refraction, and launching a sight-searing blast
>One success
You succesfully blind the cultist, preventing them for going closer, for a few seconds.

"What the hell is that!"
Behind your back, one of the hooded one head popped, turning flesh into tendrils and skull bone into blades. And turning your back on the tide would probably be a bad idea...
>All knight focus the monstrosity
>Hector, Duel the wretch thing! Guillot, cover with your sling! Other, kill the cultists!
>Hector, deal with that on your own
>>
>>5488495
>Hector, Duel the wretch thing! Guillot, cover with your sling! Other, kill the cultists!

>Laser Sniper engaged.

Are there still people going up the stairway the knights are currently holding?
>>
>>5488499
Yes
>>
>>5487589
If you still have no idea on how to use your fortune, I can give you the boon of "Knowing what the fuck is going on"
>>
>>5488499
+1 go for a head shot

>>5488495
To be fair, a crit counts as 2 success dont it?
>>
>>5488504
Fortune? You mean that one Anon's reward, or was this a different event?
>>
>>5488504
Sounds good to me.

>>5488495
>>5488499
Supporting.
>>
>>5488510
Things become clear in your third sight for one instant, before getting shrouded again.
The demon inhabiting this castle is aligned to Wrath and Sloth. Its modus operandi : use cultists as pawn to get closer to invader, then possess them. Each cultist is a vessel, people usually freak out and launch everything on the demonized one, only for another to take its place as long as cultist are present.

>With this partials informations, you decide to...[Write-in strategy]
>>
>>5488516
>With this partials informations, you decide to...[Write-in strategy]
Stun lock the fucking demon (flashbangs to all the eyes, trap it with a wind shield ro keep it in place, order everyone to kill all the cultists so it stop respawning like a spastic asshole. Maybe someone can even destroy its knee caps so it can't move.
>>
>>5488516
Wait, actually? Dont we have a purification spell? Could it be used to banish or kill a demon and demon possed host?
>>
>>5488524
You'll have to try
>>
>>5488529
....maybe we should only try it when the demon is the only one left.
>>
>>5488495
>>5488516
If possible, have Hector and Bard-kun stall the demon and help the other knights kill all the cultists, after that we can try purifying.

Also, we need to learn pic related.
>>
>>5488516
support >>5488540
>>
Rolled 3 (1d3)

>>5488540
>4 anon roll 1d20 Hector for stall DC 13 thanks to Guillot's help
>>
Rolled 17 (1d20)

>>5488554
>>
File: hopping priest spirit.jpg (29 KB, 892x344)
29 KB
29 KB JPG
Rolled 15 (1d20)

>>5488554
Btw, are we essentially fighting these guys?
>>
>>5488558
I don't know, it's a common trope and I believed it was fitting for the demon's alignment
>>
>>5488564
Hm. I guess it *is* pretty common, now that I think about it.
>>
Rolled 8 (1d20)

>>5488554
rawr
>>
Rolled 17 (1d20)

>>5488554
Bad Back Anon rerolled the previous one, guess I'll do it this time.
>>
>>5488577
>>5488558
>>5488555
Hector keep him busy dude not murder three of his incarnations in as many seconds.
>>
>>5488555
>>5488558
>>5488575
>>5488577
Hector face the terrifying foe.
"The goal is containment, fight safe, keep him buzzzy"
Hector holds his halberd to divide it in three third - one of blade, one of shaft, one of middle section. Time to fight close quarter and trying not to get disadvantaged by using a pole arm in a corridor
>Hector : three success
Once again, the knight displays his weapon mastery. The other fighters take a second to check his mastery, truly one of the most gifted fighters of this generation.
Didn't thought that thread 1 village-recruitment crit would go that far. Way to go, Hector
The monster tries to avoid the whirlwind of wood and steel, to navigate around the strikes, but is prevented by a rocky sone propelled by Guillot
Inspired, the other knights, sustaining their efficiency, down three more cultists.
>Bonus knight round :
>1 anon roll 1d20 for Renée [say rolling for Renée]
>2 anons roll 1d20 for Lucien. [say rolling for Lucien]

Improperly tagged roll will be ignored, will take them in proper tag and sequential order.
>>
Rolled 13 (1d20)

>>5488618
Rolling for Lucien
>>
Rolled 16 (1d20)

>>5488618
rolling for Renée

why does her Name have a stupid ´
>>
Rolled 16 (1d20)

>>5488618
[rolling for Renée]
>>
Rolled 15 (1d20)

>>5488633
>>5488634
Oh...
[Rolling for Lucien] then.
>>
>>5488634
NO! why Anon. why did you have to roll for our gal. Lucien could have used that roll.

>>5488637
but still one success.
>>
>>5488633
Also, she is french Anon, don't french words/names have a lot of those?
>>
>>5488638
To be honest, after wasting that 16, I fully expected some low number for Lucien, but thankfully, not this time.
>>
>>5488641
yes i know. as a native german speaker i am used to extra stuff on top of the letters. though they are on my keyboard already and as such take less time to type. I know first world problems and all.

i just hate the french language with a passion since i tried learning the language in school and felt like i smashed my face into a diamond pillar. i only passed the class because my teacher felt sorry for me and have not spoken a word since.
>>
>>5488633
To make you more open to other cultures and distill my barely-covered pro french propaganda, silly
>>5488634
Ok, you got a minor boon for that dual-16
This roll was to check Renée's awakening to Force power. Choose a simple force spell for her. Tips : Magic arrow (projectile), Force Sword (enhanced weapon attack), Force shield, or come with something else
>>
File: barrier.jpg (28 KB, 300x256)
28 KB
28 KB JPG
>>5488649
Spell: Barrier. Prevents creatures from passing through the space. Massive creatures can dispel it just by walking through it.

this is a joke because she is so wary. almost like a sentry.
>>
>>5488657
nice try, but that's not your boon.
>>
>>5488649
>First spoiler
Topkek.

>Second spoiler
Let's see... Not wanting to cheat or anything, but from her story and behavior, I have the feeling that her fear of the evil dragon (or rather its underlings) heavily outweighs her hatred, so to kind of symbolize that, the barrier spell >>5488657 said fits quite well, however, to also symbolize her resolve to keep on fighting, I'm thinking of a short range barrier around herself that when hit, causes damage and pushes the enemy away.

If her hatred was stronger, I would go with a piercing strike that, as the name suggests, pierces through shields and armors.

Something like this.
At first the barrier would only shield herself and *maybe* allies very close to her, but maybe as it gets stronger, she could summon the barrier around allies as well.
>>
Let's propel this forward until Anon of Doom chooses Renée's magic as his boon.

"Hector! let me assist!"
>Lucien : One success
Using the opportunity created by his former commander, Lucien channels his new-found magic to slow down the thing. The change is barely perceptible, but further reduces the threat caused by the body-hopping demon, hopefully giving an edge to Hector to keep controlling it.
Cultist are still swarming around, and if you can trust your ears, more of them are coming, finally covering the distance from their other location.
You estimate around half of the original number have been defeated, leaving ten or so assaillant. They are gathering on your side, but Knights have almost cleared the one coming on their side
>How does White deals with the tide?
>Attempt the light magic purification idea
>Claws and bite
>Breath attack (Cristallize? Trail effect?)
>>
>>5488722
Ok, I'll interpret that as a close-range force shield spell.
>>
>>5488723
>>Attempt the light magic purification idea
>>
>>5488723
>Attempt the light magic purification idea
I wonder if the other cultists will just give up if we succeed.

>>5488725
Are the
>Causes damage
>Pushes enemy away
Still being counted?
>>
>>5488734
Yes, for the spells evolution. https://www.reddit.com/r/dndmemes/comments/so10z6/i_cast_ball/
Right now, her power is budding so don't expect something really impressive
>>
>>5488723
Support >>5488726
>>
>>5488747
Okie dokie then.
>>
>4 anon roll 1d20
>>
Rolled 18 (1d20)

>>5488785
Okie dokie then (part 2).
>>
Rolled 18 (1d20)

>>5488785
>>
Rolled 3 (1d20)

>>5488785
>>
Rolled 1 (1d20)

>>5488618
Wasnt Hector's crit DC during combat 17?

>>5488785
Rolling to purify

>>5488789
>>5488794
You glorious bastards.
>>
>>5488812
Oh fuck you RNG!
>>
>>5488789
>>5488794
>>5488809
>>5488812
So we hsve nasicqlly four crits.

Two positive and two Negative..... they are as one would say. Perfectly balanced as all things should be
>>
>>5488822
If only we got no successes and three crit fails. Then things would had been extra funny and fun.
>>
>>5488829
I do wonder.... if we had a Crit Success and tvree crit fails would that be ultra success AND funny?
>>
>>5488831
>>5488831
Nah. its have to be zero success, but maybe it could be like that if the trait evolves in the future.
>>
>>5488812
>Hector Crit DC
Well, yes but actually no. Hector was not "true-striking" but corraling the thing, so I didn't count it as crit And definitely not because I forget like the retard I am
>>
>>5488842
You're doing better than me at least. I'm shit with memory, which is why I'm usually on a compy with a spread sheet open with all my notes. For quests I'm heavily invested in I'm either 100% or 5% effort.
>>
>>5488988
I'm reading that as you being 100% in my quest, so thanks.
>>
>>5488842
Sorry to say, but honestly I'm at 50%, at this moment. At 100% I'd have notes on all characters, locations, items, ideas, links, what character favorite foods, minuscule notes.
I'm the gnollfucker autist from gnoll quest btw. Made a spread sheet and everything, even had some ideas for protag scheduling for quest related things that I wont get into. I do got a folder and some txt. files on hand tho. Considering how many threads we're into this, I'm feeling more confident in making this my 100% after I finish with some errands today. I got a good feeling this quest will hit double digits in threads.
>>
>>5488988
>I'm usually on a compy
I know you meant using a computer, but I had this image of you mounted on some sort of office worker dinosaur
>>
>>5488789
>>5488794
>>5488809
>18,18 : double crit (counting as 4 success)
You launch a cleansing blast, attemtpting to cure the cultist of their demonic presence.
You're not sure they will remained untainted for ever, but assuming you and your knight keep doing the job, that should cover the rest of their lifespan.
"Watch out, dragon!"
However, this does not prevent the cultist from advancing. You're at the risk of getting submerged...
Until you aren't. The four cleansed cultists are the only one that made it outside the stairs. A small... thing, evoking to you a plate, small, white-ish and see-through, floating in the air, blocking the exit of the stair. Less pressure on your side. A drop of sweat drops from Renée's foreface.
However, the cleansed cultists are running for you...
>Dodge them, blast the really dangerous uncleansed one
>Kick their butt
>>
>>5489097
>Dodge them, blast the really dangerous uncleansed one
>>
>>5489097
>Dodge them, blast the really dangerous uncleansed one
>corridor = narrow hall
>narrow hall = triple kill with piercing shot
>>
>>5489097
>Dodge them, blast the really dangerous uncleansed one

afterwards we can kill them and blast the ones on the staircase.
>>
>>5489108
The dangerous one are in the staircase, a bit harder to pierce when you lack sight.
Perfect match for sonic attack though
>>
>3 anon roll 1d20 CQC, subskill dodge [tag it with "rolling for dodge, the roll benefits of +2 because cultist are motivated but suck at fighting]
>4 anon roll 1d20 Breath, subskill sniper
>>
Rolled 3 (1d20)

>>5489646
rolling for dodge
>>
Rolled 2, 9, 7, 9 = 27 (4d20)

Whoopsie, forgot my own roll
>>
>>5489652
>Cultist canonically sucks as much as expected
I love being Kek's chosen one.
>>
Rolled 1 (1d20)

>>5489646
Okay maybe i can roll a bit better now.
>>
>>5489649
>>5489663
no..... no i can not. holy shit. someone please safe me from my own ineptitude.
>>
Rolled 13 (1d20)

>>5489646
Last dodge roll, let's see.
[Rolling for dodge]
>>
>>5489680
13+2, surely it's good enough.
>>
Rolled 20 (1d20)

>>5489646
Sniper
>>
Rolled 2 (1d20)

>>5489646
Breath.
>>
Rolled 16 (1d20)

>>5489646
more breath rolls
>>
Rolled 8 (1d20)

>>5489646
Last sniper roll
>>
>1,3 : Crit fail...
You have to step back, gather your energy, and don't get hit or else you'll lose precious breath energy. Cultist charging makes you flinch, and you misread a direct hit as a feint. Things looks dire
>If it wasn't for the 13+2 vs 9 Or failing hard enough to loop fate around itself
This humans are slow even though they're both weaponless and armorless. You have enough time to correct your bad dodge into a proper one take your aim, shoot.
>Three success
You aligned three of them with your piercing breath, clearly bothered by Renée's little force plate. However, the cleansed cultists are starting to understand what the lady knight is up to. Speaking of, she looks like struggling maintaining her first-ever spell.
>One anon roll 1d20 for Renée
>>
Rolled 12 (1d20)

>>5489752
>>
Rolled 17 (1d20)

>>5489752
>>
>>5489761
>>5489763
Guess I shouldn't have rolled.
>>
>>5489764
it was mere seconds dude. could have woken up sooner from my nap.

and failed in your stead
>>
>>5489767
Such is the nature of dice
>>
Rolled 4 (1d4)

>>5489761
>12 : Failure
Renée's focus broke. And she looks exhausted, emptied of a previously-unknown part of her might. That means cultist will start pouring in the hallway again. Hector is enough to deal with the demon - crippling it little by little.
You still have a bit of juice in your heart to shoot one more time, thanks to your perfect mastery of breath spent for the last piercing shot. Then, you'll have to catch your breath.
>Shoot now, worry about next uses when the time comes
>Keep it in reserve for now, go engage the cultists close quarter (which ones? Cleansed or sullied?)
>>
>>5489777
>>5489777
>Knights keeping maxing their rolls upon death inflicting
You might not realize how good that's for you.
>>
>>5489777
>Keep it in reserve for now, go engage the cultists close quarter (which ones? Cleansed or sullied?)

kill the sullied. the less places the demon has to manifest the better
>>
>>5489777
>>Keep it in reserve for now, go engage the cultists close quarter (which ones? Cleansed or sullied?)
The dirty boy
Also checked
>>5489779
I have no idea
>>
>>5489777
>Keep it in reserve for now, go engage the cultists close quarter (which ones? Cleansed or sullied?)
Sullied of course.

>>5489779
Didn't even realize that was what you were rolling.
>>
Rolled 14, 5, 15, 3 = 37 (4d20)

>>5489781
>>5489782
>>5489789
>3 anon roll 1d20 CQC
>>
Rolled 9 (1d20)

>>5489791
>>
Rolled 12 (1d20)

>>5489791
>>
Rolled 3 (1d20)

>>5489791
>>
I made a woopsie. You have +1 in 1vs many, granting you one more roll
>>
>>5489805
... Nobody wants to double-roll?
>>
Rolled 5 (1d20)

>>5489813
>>5489805
I'll roll then, now that I found a bit of time.
>>
File: punch-fight.gif (1.24 MB, 498x280)
1.24 MB
1.24 MB GIF
>>5489793
>>5489797
>>5489802
>>5489816
You engage the cultist with fangs and claws. What are they going to do, punch you?
>14 vs 14,15 : one failure
A solid right hook from a sullied cultist connects.
>White suffered one wound
Your head spins, and when you get your senses back, you're face with an eldritch monster, your opponent flesh blooming upon demonic possession.
>Write-in what you do or say
>>
>>5489820
>Move back a bit and pelt it with your breath.
>Dodge whatever it throws at you.
Don't really have any better ideas. Can we use our Miracle or is it recharging still?
>>
>>5489821
Yeah, Scam is up.
>>
>>5489823
I can already see all the cultists melting and merging together into a single super monstrosity upon crit fail.

>Ok Anon, but what do then?
I have no better idea than >>5489821.
Just some meme tier scenario where White says something like "I wasn't really trying, now you'll feel what dragon style fighting really is like" and try CQC harder.
>>
>>5489820
support >>5489821
>"Should have stayed with Hector. Now this might hurt a bit more."
>>
>>5489823
Another piercing shot since it has 4 dice. 4 dice is better than 3.
>>
Rolled 7, 4, 8, 10 = 29 (4d20)

>>5489821
>>5489830
>>5489833
>>5489868
>3 anon roll 1d20 CQC for dodge
>>
Rolled 18 (1d20)

>>5489870
>>
Rolled 14 (1d20)

>>5489870
>>
Rolled 16 (1d20)

>>5489870
¡egdoD!
>>
>4 anon roll 1d20 Breath
You get reduced DC thanks to the dodge supremacy crit
>>
Rolled 16 (1d20)

>>5489906
Blast it and send it back reeling into whatever hell it crawled out of.
>>
Rolled 16 (1d20)

>>5489906
Nice, just need to beat 14 then.
>>
Rolled 11 (1d20)

>>5489906
Lets continue and keep the ball rolling
>>
Rolled 19 (1d20)

>>5489906
Bang bang
>>
>>5489941
https://www.youtube.com/watch?v=QKrmGSiN-f0&ab_channel=Valics

that will be what four successes? That should actually hurt the Demon quite a bit. especially after it was such a poor showing in the beginning. maybe Hector left it confused.
>>
File: Hector2.jpg (1.21 MB, 3840x2160)
1.21 MB
1.21 MB JPG
Rolled 2 (1d4)

>>5489909
>>5489913
>>5489923
>>5489941
You sidestep away from a vertical slash, duck under an horizontal one, roll away from a flurry of stabs. You are actually leading this dance. And gathered enough energy to breath a pillar of light, >Crit + Enough success
you drag through the demon body, cutting it in half. The demon is dealt with. And you still have some breath in you.
And that's when the stained cultist on your left start to mutate.
Oh, for Father's sake.
"Fear not, cause I arrived"
>5 anon roll 1d20 for Hector
4 d + 1 from undernumbered, as he's trying to mow down the cultists. DC : 16 because of fighting with Halberd in close quarters
>>
Rolled 19 (1d20)

>>5489951
Hector is the hero of this era in the making unironically, hopefully he will some cool armour in the future
>>
Rolled 16 (1d20)

>>5489951
>>
Rolled 13 (1d20)

>>5489951
AND HE CRITS HE'S OFF TO A STRONG START!

>>5489958
a TOTAL OF 3 SUCCESS!
>>
Rolled 5 (1d20)

>>5489951
I'm off to gym, good luck anons!
>>
>>5489951
https://www.youtube.com/watch?v=B1qBhCKAhKk
.....AHAHAHAHA! I JUST REALIZED HECTOR IS A HIMBO!

>"Fear not, cause I arrived"
That should be his new catch phrase or rally cry.
>>
>>5489965
"There is no need to hold out for the Cavalry. For I have arrived!"

would also be a good catch phrase. maybe a bit long.
>>
>>5489970
Hector usually fights mounted. So... He's the cavalry?
>>
>>5489970
A bit too wordie
>>
Can someone double-roll me the fifth one?
>>
Rolled 17 (1d20)

>>5489951

>>5489979
sure
>>
File: HectorRules.gif (911 KB, 240x135)
911 KB
911 KB GIF
>>5489981
>>5489957
>>5489958
>>5489960
>>5489961
>Success
Hector dashes, and start to slay backups before the demon reincarnates.
"Hectorrrr...
>Crit
- I know. Prioritize the tainted over the cleansed "
>Other Crit
After quickly dispatching the three sullied ones that made it on the floor, Hector turns around, and slays the two that slipped through the knight's steel barrage.

The fight have been draggin on for a bit. Not that you can't keep up - but exhaustion is building up. Moreover, the almost-thirty kills turned the floor in a pool of blood. You and the knight have more and more difficulty holding their footing.
Do you
>Forego strategical positioning to acquire solid footing
>Use wind magic to attempt sweeping the floor clean, putting you at risk
>Keep fighting on the mountain of cadavers
>>
>>5489987
>Use wind magic to attempt sweeping the floor clean, putting you at risk

Blow it down the staris. They will become slippery as shit hopefully dragging the cultists down if one of them slips.
>>
>>5489991
+1
>>
>3 anon roll 1d20 arcana, subskill : wind
>>
Rolled 20 (1d20)

>>5489997
Come on White i know you can do this.

Otherwise we will probably have to retreat
>>
>>5490001
HA NAT 20 BABY! https://www.youtube.com/watch?v=PCAjYCPbgp8&ab_channel=KINGAMV%27s%E5%A4%A2
>>
Rolled 20 (1d20)

>>5489997
How many fodder is in this place?
>>5490001
Nice
>>
>>5490006
>Fodder number
Originally, two packs of 20 cultists, plus the vikings - between 10 and 15
>>
>>5490006
woo DOUBLE NAT 20 DUDE.

This is just..... wow.
>>
Rolled 11 (1d20)

>>5489997
lets see if we can get another good roll or if it will be a Nat One. If it is not then i will start sweating.
>>
>>5490020
its two ones...one after the other... should i be scared or relieved as to the signs the RNG is sending me.
>>
>>5490006
Punished, is that your first crit? I don't remember seeing you roll well in the past
>>
>>5490025
I generally have bad luck in everything but I don't believe this is my first crit in the qst
>>
Next time, we could try ice magic on the blood. Freezing it under them will make things even worse, especially as it gets slick with blood again.

Just need to be sure Renee isn’t looking our way when it happens…
>>
>>5490030
Congrats man!
>>
>>5489987
>>5490001
>>5490006
I'm back.
I see we got two double crits, 'erry noice
>>
>>5490001
>>5490006
>>5490020
You try to raise a whirlwind to push blood away
>Double-Crit
And, surprisingly, the tide pushes away blood, a couple body, and other intruders. The demon incarnation breaks his neck before the transform completes, and this open room for your knight to go in search and kill of the remaining cultists.
>Congratulation, you survived what was designed as an high-lethality encounter with just one wound on White
Can't wait for random NinjaMaster 1dbandit to total your face thanks to Karma

While slaying the last one, you decide to...
>Take a moment to catch your breath
>GTFO, have a real rest, come back tomorrow
>Strike the hot Iron and go for the hunt of what lies in the Knight's building
>Eliminate the Viking guards
>>
>>5490075
>Take a moment to catch your breath
>>
>>5490075
>Take a moment to catch your breath
Good job boys we rocked hard
>>
>>5490075
>Take a moment to catch your breath
>>
>>5490075
>Take a moment to catch your breath

we need a moment to recover for anyone before we go after that demon. with the cultists dead we should be able to dispatch the demon and be sure that it wont be able to be summoned back here. maybe call our sister and Gwen later to come and help us out.

i am truly afraid of some rando bandit right now after what we pulled with our Spellcasting.
>>
>>5490084
>>5490100
>>5490112
>>5490474
"Alrrright, we stop forrr a bit..."
You all settle down, a bit away from the slain cultists. Throne room is perfect for that.
>White recovered one use of Breath
>White recovered two uses of Magic (Healing up)
... Something's strange. Danger and threat are still around. You're missing something. But what?

>Write-in what you might have overlooked.
>>
>>5490573
>There is still the Demon lounging around. he might try some magic tricks to get us to stop moving.

>Then there are the Vikings that might still guard this place. Maybe they called for help from somewhere else.

>There might be something in the dungeons underneath the castle. maybe we will have to check there.

>Can we fell where the Aura of danger and chaos is coming from?
>>
>>5490593
>Can we fell where the Aura of danger and chaos is coming from?

Meme answer :
https://www.youtube.com/watch?v=c-ehWhpM-0c
Context : The king find something reek in his campaign headquarter, and investigate the maps, the glasses... The knight, Karadoc, says "Nah, that's me. I smell like feet. That encompasses"
Chaos is like that here, everywhere reeks a little, it got worst when you fought cultists, and didn't really go down after the fight
>>
>>5490573
>inb4 skaven / undead came to fuck about
>inb4 its a three way fight again between skaven/undead, chaos cultists, and us
>>
>>5490610
Your danger sense keeps tingling.
Skavens? Vampires?
... No, you're pretty sure that's not it. Although the schemy smelly purge deserving bastards usually both shows up unexpectedly, you made sure in your preparation phasis to attack when collusion of fate prevents more trouble from piling up.

The Vikings? well, pretty sure they won't call for help. They're deeply entranched in enemy territory, reinforcement might be hard for them to get.
Nasty surprise in the dungeons underneath the castle? Probably. But that does not explain the doom you're feeling above ground level.
Demon won't let himself subdue, pack, and leave nicely? That's a given.

"Time to move, knightsss".

You step out of the throne room. You didn't hear anything, nor felt wind movements.
" The corpses...
- ... All gone...
- I have a bad feeling about this... "

>Abort the mission! ABORT! You feel omnipresent danger
>You won't let yourself intimidated. Onward!
>Write-in
>>
>>5490630
>>Abort the mission! ABORT! You feel omnipresent danger

>"We will return later. I think this Demon fashioned itself a new suit of meat to wear. For that we need a lot of power. probably also my sister and Gwens Magic."
>>
Would you look at that, after I "signed off" for the day yesterday, the luck of the thread increased by 200%.

>>5490630
>Abort the mission! ABORT! You feel omnipresent danger
There was already too much fight, we should retreat and come back after fully rested.
If possible, after leaving (if we can leave without any difficulties) and getting to a safe distance, we should divine what happened to the corpses, if they revived, if they melted and merged into a demonic blob, or whatever. And even if the demon detects us again, we should be able to just fly away.
>>
>>5490630
>You won't let yourself intimidated. Onward!
This is a demon of sloth and wrath. It's probably buying time to become stronger to unleash ot all at one.
So we just don't give it any more time.
>>
>>5490630
>You won't let yourself intimidated. Onward!
>Write-in
Send a flare for help. Letw get blue in on this action.
>>
>>5490630
>Abort the mission! ABORT! You feel omnipresent danger
I've got a bad feeling. And I think it would be better to just divine about what exactly is happening over there.
>>
>>5490638
If we leave now, that just makes it impossible to deal with later on. Would it not be better to nip the problem in the bud, than grow into a greater danger? We still have Blue on back up.

>>5490904
We could just use divinitation right here right now.
>>
>>5490638
>>5490665
>>5490789
>>5490903
>>5490904
>2 votes to press on
>3 votes to retreat

...
>Unseen developments about divination
You can try to divine to make that decision.
>>
>>5490924
Really? Alright then.

>>5490927
I'm for divining first.
>>
Alright, if next anon votes for divination, we'll go for that.
>>
>>5490927
support >>5490930

>>5490933
i thought we had no power left for that. but i will take it
>>
>>5490935
After that, you'll have remaining power for one spell, including Heal
>5 anon roll 1d20 Divination
>>
Rolled 8 (1d20)

>>5490943
Good to know. not that we were seriously injured. we cant use it as a second wind to restore fatigue?
>>
>>5490930
>>5490935
This a yes for dealing with the problem before it gets harder in the future, or are we running away? Because if we leave uts going to consolidate more power.
>>
Rolled 14 (1d20)

>>5490943
>>
>>5490947
if we find out that later it will be unreasonably hard to deal with then my vote would be to deal with it as soon as possible. If it only reaches the level of Demon we fought against with Hector that one time in that village where it was forging stuff then we can wait a bit and then go and murder it hard.
>>
>>5490953
I mean, we managed to kill the forge demon with just ourself and Hector, and the demon isnt going to remain static. It'll just keep building up its power base and there might come a point where we wont be able to defeat it even with all our siblings.
>>
Rolled 11 (1d20)

>>5490943
Roll.

>>5490947
I think this is just for divining first, then doing something based on the information we get from the divination.
>>
>>5490956
if it will only get as strong as the Forge Demon after a days rest then we will easily murder it. If it gets to posessed Dwarfking status after that time then the issue is very pressing.
>>
Rolled 8 (1d20)

>>5490943
dropped my tag there for a while
>>
Rolled 20 (1d20)

>>5490943
go!
>>
Rolled 5 (1d20)

>>5490943
>>
>>5490982
saved!
>>
>>5490982
>>5490975
>>5490958
>>5490950
>>5490946
You try to gaze with your third eye. What's the best choice? No... What's the worst one?
>8,14,11,8 : Failure
Alas, Your eyes are shrouded. The black veil is inscrutable. You feel your energy going away, taking your options with it.
>20 : Crit success!
Until the veil is torn by your might. The last drop of energy you allocated to your spell, to keep enough magic for another use. Two path are open, trembling, unstabilized.
The first one, where you stay, let you roam the castle. The main danger in that line comes from the corpses. However, no sign of them being merged in a demonic amalgamated abomination. The exact threat they enact is blurry.
The second one, where you live for recovering strength, allow the demon to do the same. Getting its energy back, the fight to down him will be harder, maybe the fiercier foe you have to face yet. And that's not even taking into account the reinforcement he might get.
Somehow, the worst play for you would be leaving and coming back in the next three days. Why and how, you don't know as the vision crackle, sizzle, and fades out, as you don't want to pour a drop of mana more.

>Make an educated decision about ABORTING THE MISSION! FISSION MAILED!
>Make an educated decision about not getting intimidated and pushing ONWARD! ONLY GLORY AND VICTORY AWAITS!
>>
>>5491162
>Make an educated decision about not getting intimidated and pushing ONWARD! ONLY GLORY AND VICTORY AWAITS!
I’m guessing plague, corpse explosions, or both. Assuming they’re not zombies, which would also be fairly obvious once the trap is sprung.
>>
>>5491162
>Make an educated decision about not getting intimidated and pushing ONWARD! ONLY GLORY AND VICTORY AWAITS!
>>
>>5491162
>Make an educated decision about not getting intimidated and pushing ONWARD! ONLY GLORY AND VICTORY AWAITS!
Call our sister for her AoE breath attack help.
If I learned anything from Shadowrun, it's that AoE + confined areas = chunky salsa since the shock from the explosions bounce off our hard enough surfaces and back into people. So depending on the range of the explosive, someone could get hit up to 4 times by the same explosive.
>mfw I'm a little shit
>mfw I always buy the Grenade Launcher wit the burst fire to fire two grenades for 1 firing action
>mfw what is even collateral damage, sounds like a myth
>>
>>5491188
Speaking of, we should work on a combo attack. See if we can glass things with our breath so they let sonics bounce for longer between them. Really let Blue lay into an area and build a feedback loop.
>>
>>5486732
If you want some Blue Backup, you'll have to expand your breath attack as a light flare.
If you get any support, we'll roll for it
>>
>>5491162
>Make an educated decision about not getting intimidated and pushing ONWARD! ONLY GLORY AND VICTORY AWAITS!
I knew that him letting him lick his wounds would be bad.
>>
>>5491239
Good, if you can vote if you want to spend your breath on flare it would be even better
>>
>>5491194
two combos come to mind:
-glass creation to create a megaphone + blue's sonic attack
or
-glass fragmentation wall + blue's sonic attack (direction shotgun cone attack)

>>5491266
voting for flare for Blue's help
>>
>>5491266
I don't want to spend the breath right now.
I'll let other anons decide
>>
>>5491276
Think about it like this.
In exchange for spending one of our breaths, we effectively get two back by getting blue as reinforcements (assuming she can fire two consecutive breath attacks before needing a second to catch her breath)

Would it not be advantageous to have our sister here to help? her AoE attack would be very effective while indoors.
>>
Rolled 1 (1d2)

>>5491282
Yeah, but our light breath is also better suited to fight daemons, and blue and Gwen can't fight in melee, so when the breath and magic empties they become liabilities.
You know what? I'll roll for it.
1 - Flare
2 - No flare
>>
>>5491289
Well, the dice has decreed that we call attention to ourselves.
Are you ready to fight a horde of vikings?
>>
>>5491295
Dropped my image
>>
>>5491289
>>5491295
>>5491301
We can take a second to catch our breath. Our knights can hold off the front likes while Blue supports them from range, and Gwen can apply her shadow magic to debuff the enemies.
We just need 1 turn to catch our breath, then we'll start blasting.
>>
>4 anon roll 1d20 Breath, subskill Flare (DC:10)
>>
Rolled 12 (1d20)

>>5491309
ooooooh. This is interesting. What would happen if we got a direct hit in a single target with the flare? Could it be used as a ranged flashing where it detonates on contact / distance, to blind and deafen targets?
>>
Rolled 15 (1d20)

>>5491309
>>
Rolled 8 (1d20)

>>5491309
>>
Rolled 7 (1d20)

>>5491309
>>
File: white.png (707 KB, 1276x720)
707 KB
707 KB PNG
>>5491307
>then we'll start blasting.
>>
>>5491389
Supporting this to be the next thread's title card.
>>
>>5491326
>>5491342
>>5491365
>>5491384
You flare a blast of light upward, diagonally, through a glass window.
>Two successes
You wait for Wanotreyxkaiv to join you.
A blue dot in the sky get closer, and bigger. And it hit you : how is she coming inside without glasswalk?
>Write-in any idea
>>
>>5491768
easy. Destroy the glass. The time for subtlety is over anyway.
>>
>>5491768
Fuck your window! (Sorry Gwen!)
>>
>>5491768
Aren't the windows openable?
Touch the corner of the glass to turn it into a gateway.
But since I don't think it's possible for our current self, let's go with >>5491771.
>>
>>5491786
Oops, my tag.
>>
File: shrek-felonious.gif (1.25 MB, 480x264)
1.25 MB
1.25 MB GIF
>>5491771
>>5491784
>>5491786
"I'll sssmash the window open for you
- What? And the glass shards?
- Please, don't be stupid "
Hector proceed to open the window. You feel a barb of shame and guilt of not thinking of that immediately. Time to move on and avoid dwelling on past mistakes.
>>
File: Aqpa.gif (1.96 MB, 720x408)
1.96 MB
1.96 MB GIF
You go down in the staircase, and are greated by one of the corpses. This one have neither been cleansed, nor popped by the demon.
Well, only 33 other to find.

The corpse starts moving. Stiffly getting up, its head starts splitting, turning into an unholy demonic flower

"Brother! what's that thing?"

>... Wanotreyxkaiv, please breath it down.
>... Hector, would you kindly slash all his limbs?
> Dispose of it yourself (How?)
>Write-in
>>
>>5491803
>Using an AoE attack on a single enemy
I would never.

My vote is for
>Have Hector deal with it.

>>5491798
I did ask about just opening the window, but I guess the vote *was* for smashing, despite the obvious alternative.
>>
>>5491816
Yeah, I wanted to do a little bit characterization and interaction. If nobody came up with the window opening, you would had taken damage by glass shards on several characters, and get trash talked a bit
>>
>>5491826
You telling me that hadn't I asked, Hector wouldn't do anything to stop stupid and we would get free damage?
Glad I asked then, a little shame is better than damage before a big fight (especially now, that getting out with everyone alive just got considerably harder).
>>
>>5491803
> Dispose of it yourself (How?)
Clown the shit on the demon possessed corpse. Use our AoE breath to destroy its legs to reduce its mobility and overall effectiveness, then hit it with a deep cleansing to hurt the demon inside. Go fuck off to hell your loser!
>>
>>5491826
>>5491834
Lmao imo smashing glass would had been funny, but I supposed this is for the best....i didnt even know these types of windows could be opened.
>>
>>5491844
>34 enemies in total (possibly)
>Only 1 breath attack available
>Use it on the first enemy
You sure about that Anon?
>>
>>5491847
>White doesn't have any more breath (You can attempt, but it might have a cost)
>Wano have at least 3
>You still have 1 spell up
>You still have Miracle up
>>
>>5491850
Oh, then let Hector fuck it up with his friends while we catch our breath.
>>
>>5491850
Oh yeah, it was magic that we still had one, my mistake.
>>
>>5491854
>4 anon roll 1d20 CQC for Hector
>4 anon roll 1d20 Breath for White (to catch his breath)
>>
Rolled 15 (1d20)

>>5491857
1st Hector.
>>
Rolled 2, 4, 4 = 10 (3d20)

>>5491857
>>
Rolled 15 (1d20)

>>5491857
Hector
>>
Rolled 15 (1d20)

>>5491857
Hector
>>
>>5491860
>>5491882
>>5491885
Holy shit.
>>
Yeah, you're getting something nice if you pull a fourth 15
>>
>>5491889
Even if we don't, Hector continues to prove he is best boy.
>>
Rolled 15 (1d20)

>>5491857
>>5491889
I really wanted that fourth 15, and even more that it was by a different person, but oh well...
>>
>>5491896
HA HA!
>>
Rolled 6 (1d20)

>>5491897
god what is it with these dice?

>>5491857
Breath. Now we will crit fail to the extreme
>>
File: PraiseKek.jpg (84 KB, 900x900)
84 KB
84 KB JPG
>>5491896
>>5491885
>>5491882
Alright, you three can propose something you'd like, I'll arbitrate.
>>
Rolled 8 (1d20)

>>5491896
Amazing, simply amazing
>>5491857
Rolling for White's minty breath break
>>
>>5491901
I want Hector to gain a natural ability to fight against chaos and undead.
Something like smite, turn undead or some sort of channeling of cleansing/purifying power in his attack.
>>
>>5491901
a natural advantage for Hector when he fights unnatural creatures like Demons or Undead.

maybe an instinctual use of light magic that will make sure dropped corpses can not be easily reanimated or possessed.
>>
>>5491909
Nice, we thought the same thing.
https://www.youtube.com/watch?v=PEcc4E2Hf_4
>>
>>5491901
I agree with the others, time to awaken some new hidden power that counters chaos/demons and undead.
Hector truly becoming a holy knight.
>>
>>5491918
Forgot image
>>
File: ragnarok 3.gif (50 KB, 148x198)
50 KB
50 KB GIF
>>5491919
Or should I say more like this?
>>
File: Grail knight.jpg (599 KB, 1920x1080)
599 KB
599 KB JPG
>>5491922
I would say something like this since it's 9th age/warhammer, if QM doesn't fluff it as Hector awakening his not-Beumont bloodline.
>>
File: asux5h3kg6h91.jpg (1.87 MB, 4992x6837)
1.87 MB
1.87 MB JPG
>>5491925
Oh, and if he goes the Vampire Killer route, Eric Lecarde would be good because of the spear.
>>
>>5491931
This image has better proportion thinking about it
>>
File: praise.jpg (36 KB, 500x500)
36 KB
36 KB JPG
>>5491925
I'm the resident "Doesn't know anything about Warhammer (much less this "9th age" thing)", so I can only use Ragnarok examples (and others, but mainly Ragnarok). Plus, extra points for the griffin mount.
>>
>>5491860
>>5491882
>>5491885
>>5491896

https://www.youtube.com/watch?v=PtGFIrvtiAs
My Hector Headcanon themesong

"... Hector, would you kindly slash all his limbs?
- Onward, comrads!"
The knights, weapon drawn, marches as one man toward the demon. You can't help but notice they didn't even showed once a drop of hesitation. An efficient squad, each actor well prepared and with a blind trust in his mate. Even Renée seems comfortable following your orders and calls - and it seems to you it all come from seeing you Fighting as One the ruined King.

Mathias is stopped in his track as he builds momentum for his charge by the shaft of Hector's weapon.
" ...I got this'
>15,15,15,15 vs 2,4,4
The abomination launches one of its ugly bladed rope-like member. The main strength of the attack comes from the shock factor. Hector shrugs.
"I've seen worst"
Hector kicks, Right leg straight in a circular hit to the left; diverting the thrust using his greeves. Building momentum from the attack, he moulinets while performing a full turn on himself, until he launches a devastating horizontal strike.
His blade connect, and you hear a eardrum-shattering noise, as the monster is reduced to gore.
"That strike...
- That noise...
- Is it... Boniface's technique?"
>Hector learned the spell Smite
>Hector unlocked the trait : Mother's chosen - slaying an enemy with either Light Blade activated or Smite will cleanse it

>Still missing 3 dices of breath
>>
File: download.jpg (64 KB, 637x358)
64 KB
64 KB JPG
>>5491933
Well, there's the royal hippogriff knights from Warhammer: Total War too.
>>
>>5491934
>Is it... Boniface's technique?"
>>
Rolled 6 (1d20)

>>5491934
Breath attack.

And food to see that the people are gettkng mlre comfortable with their comrades.

Also QM. It woukd be spelled "I have seen worse" or"Not the worst i have seen" in response to the transformation
>>
>>5491937
Thanks
>>5491936
Glad that hit the weak spot I was aiming at
>>
Rolled 17 (1d20)

>>5491934
>>
Rolled 6 (1d20)

>>5491857
>>5491934
Another breath.
>>
>>5491939
He was a good person.
My headcanon now is that he is resting in Mother's embrace, and is helping his friends from beyond by pleading in their behalf.
>>
>>5491939
thank you for ignoring my own spelling issues. i should not have written that on my phone.

>>5491947
Maybe one day we can call him back as a celestial demon spirit to fight again at our side.

glad to know that his technique was inherited by our goof of a Knight.
>>
>>5491945
>>5491942
>>5491937
>>5491902
While Hector does his usual flex, you take a deep breath and try to find a second wind.
>1 success
You haven't blowed out all of your energy. You still have a bit left. A teeny, tiny bit.
>You have recovered a Breath test at 1d20

The question is, how do you want to go to your final showdown?
>Rush there! less time for him to incarnate in the corpses again and again
>Nice and slow, to avoid traps
>Screw playing by its rules. Everybody in the necklace, fly out of the window, glasswalk to his room.
>>
>>5491974
>Screw playing by its rules. Everybody in the necklace, fly out of the window, glasswalk to his room.
DYNAMIC ENTRY
>>
>>5491974
>Screw playing by its rules. Everybody in the necklace, fly out of the window, glasswalk to his room.
Sounds good to me, will everyone fit?
Also stealth is long gone, throw the body away.
>>
>>5491974
support >>5491977
>>
>>5491976
>>5491977
>4d20 Glasswalk
>>
Rolled 20 (1d20)

>>5491984
Fly and fight white.
>>
Rolled 11 (1d20)

>>5491984
>>
Rolled 17 (1d20)

>>5491984
>>
Rolled 16 (1d20)

>>5491984
>>
File: c2ac415aabfd20_full.jpg (58 KB, 600x450)
58 KB
58 KB JPG
>>5491985
>>5491988
>>5491990
good..... goooooood. One could say. Excellent dynamic entry.
>>
>>5491974
Eh, fuck it. Who needs breath attaches when you can melee.

Nice roll btw dudes.

And holy shit, our boy learned smite.
>>
File: GIGNWhite.jpg (20 KB, 263x191)
20 KB
20 KB JPG
>Also stealth is long gone, throw the body away.
"Allrrrright, everrrrybody in the necklace. It'll be a bit crrramped, but it won't be long"
Wait a second... You drop the body
"Yeah, I forgot about that one... Do you think it could have transformed while in your space?"
Both of you have a premonition. A world where you forget, and the body turns into spinning wheels of death. Yeah, it's quite good you thinked of dropping the body.

You fly out, find the window, use your magic to glassbend.
>3 success
You chuckles.
"Alrrright, I'm in"
The room present an... Altar? Table? you're not sure, but the source of chaos is there.
Oh, and bodies too. Five of them, ready to get merged... That's right, Four and one possessed.
That, and a couple unsuspecting vikings, with probably more in the corridor.
>Critical
The good thing, glass magic is actually light magic. That doesn't make much sense worded like that, but this is how your glasswalk work. And your expended energy is still lingering. You can dual cast a cleanse.
Time to allocate your ressources.
You cleanse, Blue will breath on the vikings, the knights will act as her bodyguard.
The real question, should Hector focus on the morphed corpse or the demon itself?

>Vote for Hector's target
>3 anon roll 1d20 light magic
>3 anon roll 1d20 Sonic breath
>>
Rolled 1 (1d20)

>>5492190
GO HECTOR GO
>>
>>5492197
Oh shit.
>>5492190
Morphed corpse I guess
>>
Rolled 19 (1d20)

>>5492190
>>
Rolled 15 (1d20)

>>5492190
>Both of you have a premonition. A world where you forget, and the body turns into spinning wheels of death. Yeah, it's quite good you thinked of dropping the body.
Yeah, good thing I remembered. I knew you had some diabolical thoughts in that head of yours QM. Yare yare daze.

Also,
Rolling for light magic. This is my last post of the day, so I'll leave voting for whoever remains.
>>
Rolled 3 (1d20)

>>5492190
Corpse. Time to cleanse it

Sonic breath
>>
Rolled 4 (1d20)

>>5492190
>>
Rolled 9 (1d20)

>>5492190
Rolling for sonic
He got aims for the corpses
>>
Rolled 3, 9, 10, 4 = 26 (4d20)

>4d20 Hector CQC

Rollin' for corpse
>>
Rolled 4, 12, 12, 5, 8 = 41 (5d20)

>>5492240
Rolling for !!!fun!!!
>>
Rolled 19 (1d20)

>>5492240
>>
Rolled 19 (1d20)

>>5492240
>>
Rolled 20 (1d20)

>>5492240
19dubs holy shit.
Hectot at it again
>>
Triple Hector crit.
He is on fire today
>>
Rolled 19 (1d20)

>>5492240
>>5492253
>>5492253
>>5492269

Hector the Crit Machine
>>
>>5492280
Holy shit
Triple 19 and a 20.
A Quadruple crit.
>>
File: 1596123783322.jpg (107 KB, 500x645)
107 KB
107 KB JPG
>>5492240
DragonfagQM what the actual fuck are you doing. How are you getting RNG to do this.
WHY DOES HECTOR HAVE CRITS!
Something cool better happen
>>
File: eu6ytgf56.jpg (22 KB, 371x332)
22 KB
22 KB JPG
>QM's face right now
https://www.youtube.com/watch?v=oz0keCXL7Bg
>my face right now
Hector got that real H I M B O energy going on right now.
>>
TORN LIMB FROM LIMB!
>>
>>5492253
>>5492269
>>5492275
>>5492280

>Goes away to eat
>Come back to a quad-crit from Hector

Did you fuckers broked /qst/ RNG?
>>
https://www.youtube.com/watch?v=5uPoDNEn3I0

Hectooooor
Hectooooor

[Chorus]
Hector, white knight!
Comin' again to save the motherfuckin' day, yeah
Hector (white knight!)
Honor is the only way, yeah

Demons, your game is through
'Cause now you have to answer to
Hector (white knight!)
So on your knees and pray your maker
Hector (white knight!)
What you gonna do when he comes for you now?
[Bridge]
He's the one we dream to be
He's the hope for tomorrow
(white knight!)

[Verse 2]
Vaillant (white knight!)
Guillot (white knight!)
René (white knight!)
Mathias (white knight!)
Bonniface (white knight!)
Lucien (white knight!)
Pauline (white knight!)
Charles (white knight!)

[Interlude]
(white knight!)

[Guitar Solo]

[Verse 3]
Nicholas (white knight!)
Tyler (white knight!)
Allen (white knight!)
Gerade (white knight!)
Raymond (white knight!)
Griffinmount (white knight!)
Errance (white knight!)
Orks (white knight!)
Undead (white knight!)
Sidridijika (white knight, white knight!)
Honor (white knight!)
Tumulus (white knight!)
Halberd (white knight!)
Shield (white knight!)
Headband (white knight!)
Banneret (white knight!)
Saved the King (white knight!)
Ryner (white knight!)
Carnelion (white knight!)
Schwartzman (Fuck yeah, fuck yeah)
Evette
Eugene
>>
>>5492355
>Evette
>Eugene
>dead silence
lmfao
>>
>>5492344
I bet there is some sort of faustian type of deal going on here. We're gonna roll one fail and three crit-fails next time, if the thread's curse is consistent.

>>5492355
Huh, neat.
>>
>>5492367
Or maybe this is the luck is balancing out for the previous suffering?
Who am I kidding? The dice is building us up so the fall hits harder.
>>
File: Johnny.jpg (171 KB, 944x746)
171 KB
171 KB JPG
Your sister positionned and shout, only spooking and alerting the viking. The fight will likely be really tight.
You focus on cleanse, not letting the world distract you of your last magic...
>Crit : All remaining corpse cleansed
>>5492243
>Demon's attack on you : 12,12,8,5,4 : 0 Success
Meanwhile the thing on the altar rise, and attempt to punch you. You glance, ready to dodge, and the demon lower its arm.
"What's even the point?"
You raise a scaly protuberance shielding your eyes from water, a scalebrow of sorts.
"What does sleep grants? Dreams. Divination. Planning. My lord and my kind are the ones drawing plans spanning years, century. I lacked sight, but this was probably calculated, and why Nukuja put a half-wrath spawn in charge? I was doomed, really. So let's enjoy the show, and please grant me a quick mercy."
You don't grasp what's happening, until you hear Guillot drop his sword for his luth, play an arpeggio while singing " Hectooooor, Hectooooor ", then strums madly while his song picks up in rhythm and intensity, providing a quality mood setter for the scene upon your eyes.

Hector is glowing under the effect of his Light Blade spell. However, the light propagated to each metal piece he's currently wearing, down to his leather's boot iron hoops. His movements, impossibly swift, turns the incarnated demon in minced mangled meat. Then, he goes toward the door. Letting the norsemen come, his next strikes ensure the world turns into a better place with less tormentors, torturers and rapists.
Your sister, dumbfounded, only watches. The other knight, not wanting to interfere with the Heroic Deed, stepped away and got carried into Guillot's song, punctuating all his verse with "White knight".
Once the humans have been dealt with, Hector steps toward the altar. One swift slays the demon, beheading it.

"Congratulation, but are you a merely sand in the gears of the master plan, brought there by improbable luck, or a cog unknowing of his own role? "
Hector strikes again, dissolving the severed head in a cracking sound. The rest of the bodies follows and disappears in the void.

>Congratulation for retaking the Family castle of Gwendolyne
>>
Won't be able to update tomorrow, so this should be a fitting point for a 1-day Hiatus.

Congrats, you've made good decisions and even better rolls. I tried really hard to fuck with you, but I inflicted a grand total of 1 wound to your party.

Did you enjoy that phase of gameplay?
Do you feel the quest is getting "too easy" ?
>>
>>5492355
>Silence on Evette and Eugene
kek
>>5492378
massive W
>>5492382
its way too hard QM ;(
>>
>>5492382
Any quest would be easy when a character gets quads followed by quad crits like that.

The RNG has giveth. It will taketh away at a later time.
>>
If anybody knows how to sing, feel free to attempt a cover of Hector the white knight.
If you don't know how to sing but do it anyway, at least it'll be funny
>>
>>5492388
it should be noted that we are at 850 replies and are on page 4 which is quite impressive
>>
>>5492382
This thread was incredibly based and hector pilled, I enjoyed myself greatly in the past few days, if not the entire thread.
>>
>>5492378
Cope and Seethe demon.
>>5492382
The quest is massive rollercoaster of up and downs in term of difficulty, because of our schizo dice.
I've been enjoying it a lot.

Also Hector is the best boy without compare, Claire and Renée better watchout, because if he keeps going like this, Sunna is going to incarnate and steal him away.
>>
Hector's been on a roll for a while, and I think he deserves a reward of some sort. Despite being a dragon, White is still comparatively a child and has to admit Hector was pretty cool.

We could maybe spend a month practicing our enchanting and smithing, then make Hector a full suit of armor made with one of our crystals.
>>
File: Knight.jpg (254 KB, 1280x1645)
254 KB
254 KB JPG
>>5492588
He is a true chad.
>>
>>5492588
Isnt that the safe magic items per person limit of 3?
Headband
Halberd
(Open slot to pick something up/interact with magic items.)
>>
>>5493033
I think its 3 runes per item, not 3 items per person.
>>
>>5493110
It’s both. There are three rules of the runes, those being the first two. The last one is that master runes are jealous and can’t be in the same city. Which I think means the same master rune is fine (like the one for the automatons) but different master runes cause problems.

I imagine the only way to get around it with a full armor set is to integrate all pieces into the same enchantment. If it doesn’t work with an incomplete set, it’s probably fine.
>>
>>5493033
And the third slot might be used by the shield

>>5493202
Yes, an enchanted armor count only as one.
>>
>>5493235
Hmmm....then what if we just make a really, really nice set of armor?

I had an experiment idea for you Dragon. Could we capture mice, rats, and possums, then imbue then with some dragon blood to change them? They usually only live between 2-4,for 2-6 years for mice and rats, and only up to three years for possums, and I want to know if dragon juicing them up would increase their life expectancy by some years. I would also want to know if the dragon juice inbibled in their bodies can be passed down to their kids.

This is mostly for the sake of seeing if Hector would like to be augmented into a beefer beef cake, and if he doesnt mind if any kids he has down the line inherit some draconic characteristics like scales or magic.
>>
>>5493246
If we’re really going to experiment, use multiple bloods. Blue would be the base as she’s the Princess, the one that can get other dragons to cooperate and (in theory) could reduce the negative effects of commingled blood. Then layer in blood from others for the powers/lineage you’d like. Hector would mostly serve from White and Green.
>>
>>5493272
No, Hector is White's guardian.
>>
File: Yare yare daze.jpg (29 KB, 512x464)
29 KB
29 KB JPG
No input required right now, so I'll just post the image I wanted to post with >>5492204, but didn't have the time.
>>
>>5486600
>>5486605
>>5486608
>>5486618
>>5486666
>>5486727

>Total contents of the chest : 368 piastres

Now you have taken the castle, one question remains...
>Do you keep all of the treasure for your hoard?
>Do you put part of the treasure to Griffinmount's spendable money? [won't count as hoarded]
>Do you give part of the treasure to Gwendoline?
>>
>>5494110
>Do you give part of the treasure to Gwendoline?

>"Here is half as a loan to start getting you back on your feat. You will pay me back later once you have brought forth your families fortune."
>>
>>5494110
I would say
>1/3 hoard, 1/3 hold and 1/3 Gwen
How much do we have in the hold's "open bank" again?
>>
>>5494124
I'll support this
>>
>>5494124
92 Piastres (Ancient Gold) according to my notes
>>
>>5494120
>>5494124
>>5494160
Taking the thirds separation. Or at least, the third separation attempt

>1 anon roll 1d20 Willpower
>>
Rolled 3 (1d20)

>>5494200
Come on White, don't let Sugulag tempt you.
We have a grudge against him to settle.
>>
>>5494202
Oh well, a failure.
Explains why the Collector wanted to add a dragon to his hoard.
>>
>>5494202
>Failure
The thought of splitting it among Griffinmount, yourself and Gwendoline runs through your head.
Until it's replaced by something else.
Most will call it greed, but it's nothing much than instinct. The tale-worthy difficulty to part away coins and dragons.
>Crit failure
Even the idea of loaning it revulse you.
No, all of this is yours, rightfully. After all, you and your knights risked all, your sister and her guardians were only spectators in that invasion.

You fly home, while letting The Princess and The Gracious ruler attempt to fend for themselves...

>1 anon roll 1d100 to see how thing are going for them

One week of downtime! What do you want to do?
>Craft some gear for the knights (What for who?)
>Commission Master to use Elven Fixative for rewarding Hector by enchanting his shield
>Craft a big mirror with the elven Glassmaster
>Write-in
>>
Rolled 100 (1d100)

>>5494214

>Craft a big mirror with the elven Glassmaster
>>
>>5494214
apparently things are completely peachy for our sister and her guardian XD

maybe she is not the last of her line... or someone owed her a lot of money
>>
>Another crit

You know you guys will pay for so many luck at one point, right?
>>
>>5494214
>Craft a big mirror with the elven Glassmaster
>>5494222
Either that, or we already payed with our previous bad rolls.
RIP Dwarf alliance plan
>>
File: 7cc.jpg (45 KB, 526x526)
45 KB
45 KB JPG
>>5494222
The universe lately.

Pic related.
>>
>>5494224
Yeah, this was setted up and a slow progression to grant you a nice ally based on your choice. But the dice refusing it to you made it... Entertaining.
There are still ways for you. Don't despair.


We'll add one vote... Divination
>Divine about Mother's whereabouts
>Divine about how you could unfuck things with small axe crazy beardmen
>Divine about how Hector can finally get laid
>Write-in
>>
File: gzagjplkgih61.jpg (57 KB, 656x446)
57 KB
57 KB JPG
>>5494228
>Divine about Mother's whereabouts

not a vote
>Divine about how Hector can finally get laid

just pick related
>>
>>5494228
>Divine about Mother's whereabouts
Maybe she’s far enough past laying eggs that she’s less of an asshole.

>Hector getting laid
We kinda have 3 ladies working on that. One of them will crack the code eventually, if not some unknown fourth one that enters late as Hector’s magnificence keeps growing.

For what it’s worth I’m cheering Renee on, but we’ll see how things go.
>>
>>5494228
>Divine about how you could unfuck things with small axe crazy beardmen
Maybe there is a priest that noticed the corruption, or a virtous prince we can help?
>>
>>5494232
>>5494252
What if i told you your actions are quite consistently missing what I defined as "The Flag" for my greater entertainment?
>>
>>5494272
I’m okay with that. Not so much for the girls, but I’m getting a laugh out of it.
>>
File: detardeurus.jpg (29 KB, 300x400)
29 KB
29 KB JPG
>>5494214
The inner Detardeurus has spoken.

>Choice
As tempted I'm to reward Hector, I'll vote for the
>Craft a big mirror with the elven Glassmaster
Since this one have a deadline.

>>5494217
Seems like they're doing quite well.

>>5494222
Like Anon said, this can very well be the retribution for the many previous cases of bad/terrible luck.

>>5494228
>Divine about how you could unfuck things with small axe crazy beardmen

>>5494252
You know that, as his magnificence grows, so does his denseness, right?

>>5494272
The Anon hivemind always strikes for that anime protagonist levels of denseness.
>>
We'll leave divination open...
>4 anon roll 1d20 Mirror Making
>>
Rolled 4 (1d20)

>>5494298
Had dropped my name again.
>>
Rolled 9 (1d20)

>>5494298
Rolling
>>
Rolled 13 (1d20)

>>5494298
Since my time is already out, I'll do another roll just to see.
>>
Rolled 19 (1d20)

>>5494298
Closing it out.
>>
>>5494288
Oh, and yes I’m aware he’s being a harder and harder nut to crack. It’s an arms race between him and the grils.

That said, I don’t see him quite as having anime-level dumbness. He accepted a love confession (for a bit) after all. I think he’s avoiding committing because he doesn’t want to get laughed at again for being a quick shot.

In his list of “my three hang-ups”, the order went Father -> Sex -> Dead knights from vampire assault. If he really has more insecurity over his ability to please a woman compared to the lives of knights, I can easily see him a) ignoring advances and b) deluding himself into why he’s ignoring it.

I’ve always found that the more interesting take anyway. A protag not necessarily being dumb, but acting like it because it’s easier to act dumb than it is to admit fear.

Which…is likely the real trigger. Having an honest conversation about why he’s alternating between accepting and ignoring various advances. One of the women need to build him up on that point before he’s comfortable expressing himself fully, like we did with Renee about not hiding the fact that she’s a woman.
>>
>>5494298
I feel kinda bad about leaving Gwen and Blue out of the reward due to our innate greed. Is it possible to train our willpower? I dont know if this has ever occurred in the past before. The fact we ONLY have ONE dice to roll against greed is VERY concerning, meaning we could EASILY be manipulated in some capacity.

Can we make Gwendolin some enchantments? 1 sophisticated sword as a back up weapon as a holdout weapon, and 1 loot magnet enchantment for Blue?
>>
>>5494332
Interesting take. However, his personnality and reasons are mostly up to you.
For now, Renée leads the waifu war with all anon always chosing for her over Claire (and Evette was a joke option). She's one flag away from snatching him to the other. One flag you will have to find and act on.
>>
>>5494272
Our dice are schizo. they will hit your entertainment eventually
>>
>>5494347
Ah, I misunderstood. I thought the flag was on Hector’s side and preventing all relationships, not a flag with Renee.
>>
>>5494349
Once again, I let the dice out of this decision, it's write-in and social cue based. But let's face it, we all suck at real social interraction hence our taste for warhammer, role-play and 4chan, so don't expect your tism and my tism to align on that. Oh well, more fun this way
>>
>>5494356
what do you want to see then? You are as much a player in this as anyone else is?
>>
>>5494369
Telling will spoil the fun
>>
>>5494376
Who was the knight with the dogs?
If he ever have any weak pups that might not survive, could we have them to experiment on?
>>
>>5494332
The anime protagonist comparison was merely an exaggeration for "haha funniness", I didn't really mean it.

But yeah, I mostly agree with your take, and according to QM, Renée is one flag away from "winning"? I wonder for how long we'll keep missing that flag (intentionally or otherwise).

>>5494388
You really going for the mad scientist route, huh?
>>
File: aYY2g5N_460s.jpg (18 KB, 460x276)
18 KB
18 KB JPG
>>5495186
>Be me
>Click to choose an image to post
>"Oops, I don't actually have an image to post"
>I did have one
>>
>>5494302
>>5494306
>>5494312
>>5494315
>Critical
You spend the best part of the week creating a huge glass panel for the flooring of your temple.
The biggest challenge was making it appear to be one piece, but your increasing mastery over crystallizing breath plays in your favor, joining the separated glass sheets. The reflexive surface is particularly suited to your breath attack.
>Glass Pannel flooring : Breath Attack DC -1 while in your temple
There is room for improvement. Mainly, other mirrors, connected in a great web - a hair width mirror is large enough to connect them and allowing you to use them as portal. But this craft will have to wait, as you bring the elven tutor back to her island
>5 anon roll 1d20 for divination about Mother
DC is 14 thanks to your three moon Astrolabe
>>
>>5495186
>>5495188
Yeah man, if mom is doing it, that must mean its dragon legal. The potential synergies are interesting, more so if it can promote a stronger immune system, some degrees of magic, but most interesting to me is determining if we can extend someone's life expectancy.
>>
Rolled 3 (1d20)

>>5495205
MOMMAAAA!
KUST KILLED A MAN!
PUT A SWORD UP TO HIS HEAD, SWUNG THE BLADE AND NOW HE'S DEAD
>>
Rolled 6 (1d20)

>>5495205
Rolling, rolling, rolling, on my glass floor.

>>5495206
Why is extension of lifespan your main focus?
>>
Rolled 3 (1d20)

>>5495205
Guess I'll reroll.
>>
>>5495241
At this point I kinda hope for another crit fail...
>>
Rolled 17 (1d20)

>>5495205
Time to roll
>>
Rolled 1 (1d20)

>>5495205
>>
>>5495242
you got what you wanted. but that one Anon actually got a success.
>>
>>5495274
It's good we got a 17 there, I think 6 is not a critfail so Eye of the Storm wouldn't activate.
Is 17 a crit sucess or no? I always forget White's dice range
>>
>>5495283
there is >>5495273
>>5495241
>>5495208

these would constitute 3 crit fails. we had 5D20.

so we have three crit fails. one success and one normal failure.
>>
I feel betrayed by one normal success overriding 3 Crit fails... Don't worry guys, I'll balance it somehow in the future
>>
File: FinalWorld.png (1018 KB, 1280x800)
1018 KB
1018 KB PNG
>>5495208
>>5495219
>>5495241
>>5495257
>>5495273
>1
Stomp stomp stomp
You gaze in your reflect, seeing the astrolabe under unusual angles.
>3
Chirp chirp chirp Hoot
>3
Stomp stomp "I'll catch you !" Stomp stomp
"Hectorrr for the love of me STOP THE NOISE"
You didn't left for long - one day. But Vaillant, watched by Agathe and his mother, was pitifull while you left and so happy when Hector came back that he doesn't stop bothering him to play tag, thus the ruckus.
At least they went somewhere else for now.
Now you can focus, your magic open the pathways of fate, past, future but mostly present. You didn't want to talk about her. You didn't even want to think about her.
But time heal wounds. This one is still diffusing sharp pain, but you can at least touch it to attempt a better scar, cleansing pus festering inside.
>17
>Success
A black shadow over a landscape of mirror, flat, reflecting the blue sky. The jet reptilian, with a dual wingbeat, soar higher and faster. Until the target is found.
A ship, womanned by elves of a darker complexion than the one you know. Fury start, and all hell broke loose with the fire breath of the obsidian dragon.
She makes sure a few survivor gather on planks, until landing on water. Gathering limbs like an oversized, terrifying, end-bringing duck, she swim closer with a couple paw movements.
"Let your people know revenge will await them. There is a path to mercy. A tribute, worthy of the loss of my Sun and our children, and the betrayer herself."
Then, not even waiting for an answer, she plunges, her neck extanding, munching one of the warrior.
She takes off, the wind of her wings toppling the makeshift raft elves are attempting to put together.
A couple hours flights away, she lands near an other ship, one where the elves don scales and claws.
"Mistress, you must be hungry. We hunted a whale calf for you"
The vision blur upon a satisfied dragon gorging herself with blubber and revenge.
You get that feeling : after all, draconic instinct is strong. She must feel as you right now, half-asleep on a pile of gold. Your hoard almost doubled in value, a small river of coins making the most of it.
It feels good. It feels right. It feels not enough. Coins are nice. But unique treasures are even nicer. And coins, you don't have as many of them as you'd wish.
You dream of a bigger supply. One you could take under the glass mirror - you need to excavate that with a bit of help from Verthicha. And you might have to separate yourself from some of your precious, precious coins for that.
The glass mirror will show your treasure to all worthy enough to step in the temple, sharing its beauty, adverting the risks of thievery.
That's a nice dream.
>>
>>5495313
It's ok mom, we are alive. And we will find you.
>>
Something tingles. Your Sister is back. You wake up, and fly to great her and Edwyrd
"How did it go?
- Awfully. We disguised as wandering merchants. Found an hold. Went in, discussed about demons and dragons.
I... I messed up. The dense hairy mammal didn't understand subtelty in any way. Or so I thought. I made direct accusations of demonic corruption in front of all the Klan.
They were not corrupted. I deeply insulted them.

- Poor you... That's ok, we all make mistakes. What matter is you are safe and sound.
- That's... Not everything. I was sure he was linked with the demon of exasperation or something. I took my real shape back, and assaulted him. Bite his arm.
His blood tasted like grease and steel, and beer, and meat, and potato. Not chaos.
Under the confusion, and my Shapeshift gift, we made it out. But... that didn't helped much our relation with dwarves.
What's worst, we blew up the chance to actually help them get rid of chaos... And infiltrating will get harder with their story of shape-shifting reptilian corrupting holds...
"

Meanwhile, in the depth, goblin returned.
Not only goblins. Cargnorm grew even bigger and meaner, molesting most of the underlings even more.
Underlings that decreased a bit in number. Acceptable loss.
Attic grew up, and is now a full fledged Flayer. Other notable progress comes from Char, no longer a snotling.
He is still getting molested by most other goblins as the smaller of them, but such is live for a greenskin. Chadlin made tremendous progress, getting three krumps himself. Goblinhood is around the corner.
Bob bob and Shnoz found shinies. Of course, most of them were claimed by Verthicha, but they could keep a couple for themself and were as happy as goblins could get, until Cargnorm extorcated them.
>Current count : 1 ork, 19 Goblins, 13 Snotlings, 3 goblin riders

What is your next focus this end of Winter?
>Get in contact with Mom
>Trying once again to salvage things with dwarves
>It's been a while you haven't fly for the sake of it, travelling a bit and just exploring
>Write-in
>>
>>5495326
Although I'm still angry she fled without even trying to save atleast one of us, even if she is working to get revenge, and is trying to fleece the dread elves of every treasure they have. Normally I would be mad at putting a price on our lives, but she wants the eath of the one responsible and the reparation is for the rest of their kind.
I wonder who this betrayer is. A guardian of hers or dad's that worked with the dragonslayers?
>>
>>5495330
>Get in contact with Mom
>>
>>5495330
This is a difficult choice.
Getting mom would help reunite the family, but she would likely try to take charge of the pack, and the rest of our brothers don't have the insight for her betrayal.
Meanwhile the dwarves could help stop the attacks and get revenge on the filthy chaos gods, but it would be a gamble if they would even hear us.
>Trying once again to salvage things with dwarves
I'm going with this, if we become more and more important, then mom wouldn't be able to take over without pissing of our allies.
>>
>>5495330
>Trying once again to salvage things with dwarves
Is it even possible at this point? If it somehow is, let's go with it I guess. Tho honestly, this seems pretty hopeless.

Also,
I wouldn't be surprised if Char was bullied because of the "being red" gimmick, but because of size? Well I guess they would be simpletons like that to place more value on size rather than might.

Also2,
Agathe can even take care of griffins huh, but I guess more surprising would be Vaillant's mother helping at all.
Anyways, how is Agathe right now? Is she satisfied with her current life? Does she want something? Miss her parents? Was her house warm enough to pass through winter?
>>
>>5495330
>Get in contact with Mom
But before that,
>Share with the others what you learned
>Let them know you intend to talk with her
>Ask for any messages, insults, or requests they’d like you to pass on. She’ll ask about the others when we show up and we want to accurately reflect their feelings.

Don’t be dumb and do our own thing. This would affect everyone here once Mother knows at least one of us is alive.

I figure we’ll end up telling her that we would like to keep our distance for now since the wounds are still raw, but we’d like to keep in contact with each other and work towards a better relationship. It can start by avenging Father together.

Unrelated note, has Princess succeeded at any diplomatic checks with other races yet?
>>
>>5495451
+1
>>
>>5495330
>Get in contact with Mom

>>5495333
You gotta remember that child birth, even just one egg can make the mother temporarily insane, and she gave birth to not one but four eggs. I think this was explained while we were trapped in the broken glass and we spend time divinitating fathers past. Remember that? She probably swam to safety through the molten underground lake of lava.

>>5495337
The betrayal as you put wasn't entirely right. She wasn't in the right head space to really act rational.

>>5495418
I like Agathe. I hope she comes to us if she wants anything or wants to do things. I'm not sure about her but I dont know if her parents are still a sore spot for her. On one hand, they gave away their only daughter to a dragon, but on the other hand the dragon was pretty nice and was healing people. Her parent arent super smart, and I can't tell if they gave her to us because they were mostly desperate, or because they that it was the best future their daughter had. Maybe one of these days, we can use divinitation to divine the answers for our dear friend and servant if she requires closure or not.
>>
>>5495451
>>5495461
Are insults really nessassary? It's not entirely her fault. Apparently giving birth is like twenty times harder than for humans.
Here, from thread 4

In a forge, under a mountain, a gold dragon pour his mana to shape a huge and flat crystal into a half-bowl shape. Humming and strumming, some runes write themselves in the sacred tongue of the sky masters. It takes monthes.Father is not alone : an obsidian snake is coiled in the forge, taking comfort in the magma's heat.
" I feel them growing. The shell are hardening inside.
- That's... Good? Father is focusing on key strokes of the enchantment.
- Sun of my nights, I'm afraid... Will the kid hate me? I hated my mother when I hatched..." Every dragon that lay egg gives so much energy their sanity shatters while they recover. Dragon makes awful mother for the first monthes of their offspring life. Sadly, the fully-formed brain allow the hatchling to remember painfully every form of neglect suffered, and lead to a really poor maternal relationship.
" Well, I'll be there for them. And you will bond when you feel better. I mean, I am proof it's not impossible for our kin to appreciate a birthgiver's company... "
The two reptiles go closer and start snuggling. You don't want to see that. Up in the time you go.

I dont understand the hate for mom.
>>
>>5495487
I don’t intend to insult her. But I don’t want to speak for our siblings, or hide how they feel if they want to be vocal about it. If they want to tell our mom “fuck you”, I feel that we should give her that message as-is. Our feelings on the matter are not the only ones that matter in this case.
>>
>>5495330
>Trying once again to salvage things with dwarves
Let's try and try again.
I feel like mom will try to take over if we contact her, she might try to make things right between us all. Though her heart might be in the right place it could potentially be a disaster.
>>
>>5495562
I think it’d be easy to keep her separate. Just explain that the group would prefer if she let us learn on our own for a while longer.

If she really presses it, then hit her with what is probably the truth for everyone else - we’ve been able to stick together because our family bonds were tested and made stronger when we stood by each other. She failed that. So as it stands, she’s not family. She’s an acquaintance of our Father.

It would hurt. Significantly so, if she has her old fears about a poisoned relationship with her kids. Building a relationship we never got to have with her will take time though, so I’d like to give her the chance sooner rather than later.

Hopefully we wouldn’t need to lay in her with that, but it’s better to be prepared than wing it with her.
>>
>>5495544
But why would we want to be hostile to her? Was she truly malicious towards us, or was that the effect of child birth?
Dont forget that having her around would have it's own benefits besides the perceived downsides. Learning from an older and stronger dragon for example?

>>5495562
We can know that without talking to her. Doesnt she deserve a chance?

>>5495589
A little harsh? Again she wasn't all that much sane at the time so is it really fair to judge her like that? Would we hate our sisters too if they acted like that to their children? Because it's their fault that child birth makes them insane?
>>
>>5495600
>But why would we want to be hostile to her?
Anon, our siblings didn't believe our vision, so they aren't going to accept post-birth bitchiness as an excuse. So yes, they will insult her.
Sshe ran away like Father asked her to, but she didn't try to help even one of us to escape. There is a limit to how much we can forgive, before she apologize. And that harshness is in the case she tries to take over the pack.
Or are misreading or not understanding that anon's post, and think that the insults would be from White, and that reply would come unprompted?
>>
>>5495600
Again, I’m perfectly willing to give her a chance. But I’m painting it this way since I expect our siblings to be harsher. Especially Green. He’s too stubborn to forgive from our vision alone, I think.

I could be wrong and everyone is more chill about Mother helping us. If so, I’ll recalibrate my language. I’m also not opposed to Mother taking leadership, but I expect that to not go over well with the group as an idea. But it’s important to ask the question so everyone else can actually make their feelings known. I’m doing a lot of assuming, after all.
>>
>>5495484
I do know that, hence the
>rest of our brothers don't have the insight for her betrayal
>don't have the insight
>insight
>>
>>5495624
Although the wording was a bit ambiguous? Obfuscated? Can't think of the right word right now.
I probably didn't pass my correct thoughts on the matter.
>>
>>5495619
>Sshe ran away like Father asked her to, but she didn't try to help even one of us to escape.
To be fair, mom if fire proof. We were not. We'd boil alive if she took us through the same way she escaped. Also insanity. She wasnt sane enough to make smart enough actions, and she was drained of energy.

>So yes, they will insult her.
Did we get their opinions of her yet?

>misreading
Dunno.

>>5495621
>helicopter mom take over
Dunno. Pro- and con-. As far as I'm sure it wont be 100% detrimental. Plus we get to learn more about dergs.
>>
>>5495628
>Did we get their opinions of her yet?
Probably somewhere in a previous thread, but it wouldn't hurt to ask again if we already did to be honest.
>>
A more meta perspective for why we shouldn't let mom take over is that we might potentially not be able to decide on what people are doing or what our plans should be. What if she gets rid of the knights? We just don't know much about her, and she might do things that she thinks will help us.

>>5495600
We should learn more about her before interacting with her.

>>5495589
We don't know if she'd listen. Maybe she thinks we're too young to figure out what we need.
>she’s not family. She’s an acquaintance of our Father.
This might just give her more resolve to come here.
>>
>>5495637
Far as I can read I dont think we got anything substantion from our siblings beyond "oh that's neat."
>>
>>5495640
If she says the knights can go, we could listen to her rational as to why she doesnr like them. If we find her reasoning lacking we can just put our foot down and say no. Although I think she might be impressed with how much we were all able to accomplish.
>>
>>5495637
As far as I remember they didn't really care.
>>
>>5495644
>If we find her reasoning lacking we can just put our foot down and say no.
Would she listen to us though or would she just think we're being a rebellious kid? We can't really tell from what we know about her.
As for her being impressed, its possible. But again we just don't know what she might think about it.
>>
>>5495640
If we say we don’t want her at the fortress and she ignores us, I’m willing to treat her as an enemy. I fully believe we’ll win a game of brinksmanship. Either she doesn’t care enough about us to bother, or she does care and the idea of hurting/killing us would keep her distant.

We’ve had a demon try to enslave us, and those green magic bolts have nearly killed/enslaved us as well. If she really is the tyrant people seem to be fearing, I will absolutely vote to turn against her since White has dealt with too much of that shit already.

I’m expecting her to be more reasonable than that, and realizing that a dragon’s pride, let alone four of them, is nothing to trample on lightly.
>>
We are currently tied between dwarves and mom.
>>5495663
What's brinksmanship?
>>
>>5495683
https://en.wikipedia.org/wiki/Brinkmanship
I found this.
>>
>>5495683
i think he means a game of chicken. To see who will back down first when things spiral headlong into a confrontation.
>>
>>5495683
Ah, forget about ESL.

Yeah, easy answer is that it’s a game of chicken, or a “threaten louder and harder expecting the other side to back down first”.

It’s usually used in a political sense. Two countries threatening each other with increasing stakes until one of them backs off or war breaks out. If war happens, both sides lose. If one of them caves, only one side loses. It’s not a game to play lightly.
>>
>>5495699
>4channer forgetting about a faggot being ESL
Can I write on my resume native english?
>>
>>5495330
>Get in contact with Mom
White is still a baby
>>
>>5495330
>Get in contact with MILF- I mean Mom
>>
>>5495663
We aren't prepared to go against her if things go badly, at least not yet.
And lets say she turns out to be nice (to us at least, since we're her kid), and then asks us to hand over leadership. Should we just allow it? We literally know nothing about what she thinks of the other races or what we have here.
>>
>>5495828
I’d vote no unless the other dragons somehow turn out really on-board with this whole idea. Leadership is earned, not given. We earned our leadership by pulling the rest out of the shitstorm with the dragonslayers and kept it by always trying to keep the group in mind. She’d have to earn that responsibility as well.
>>
>>5495828
No
>>
>>5494388
Alan was the Dog Knight.I envisioned him as a "these dogs are tools" type so perhaps he'd have one to part with.
>>
Hoho, there was a lot of discussion regarding Mom I see.

I'm too lazy to go tagging this many answers and giving pinpoint replies, so let me just say:
The very fact that she worried about us hating her and her seeking revenge for our assumed deaths shows that she holds some degree of affection towards us. So not carrying is pretty unlikely;
She does have elves of her own, so although we don't know how much importance they hold to her, at the very least she wouldn't be too against Purp's guardian, however, we also have humans and dwarfs here, so we have to look out for that, because I sure would be pretty upset (to say the least) if she went and tried to eat my priestess;
While it's pretty common for parents to go "they are my children, I know what's best for them, better than themselves", there's also the point Anon raised about dragon pride, which she obviously would understand well enough, we survived on our own for 10+ months, she probably wouldn't just dismiss that.
(unless, plot twist: in her first 10 months of life, she did way more than we did, and would in turn be disappointed rather than impressed)

That's about it for my input, of the points I remember anyways, since I have terrible memory.
All in all, since I already kinda think the dwarfs matter is hopeless, I'll change my vote to find Mom, even tho the tie was already broken.
>>
File: MomLocation.png (1.63 MB, 829x829)
1.63 MB
1.63 MB PNG
>>5495336
>>5495451
>>5495484
>>5495562
>>5495733
>>5495781
All in all, you decide to contact Mom again. Better talk it out with your Siblings. The two that's present, that is.
"You now, she never was the inspiring type for me. I mean, we hardly knew her.
- Me don't care. Me won't move away from my Mountain for that.
- And what if I told you ungrrateful oness we can add an ADULT DRRAGON firrrepowerrr to shield us frrrrom the rrrest of the worrrrld?
- Your arguments are compelling.
- We mostly need an action plan. Prrropositionns?"

>Write-in how you want to find/approach Mother
>>
>>5496662
She is attacking elves right? We could ask the other ones about these dark skinned elves. Then it's just a question of starting a ruckus in the area.
There is also the whale hunting deal, we could try to search for them and we will find her elven servants.
>>
>>5496662
>Use divination to find neutral ground we can reach that is a a good landmark a dragon would be able to see.
>try and use divination to maybe send her a message with a Picture attached from us that we are fine and have survived. If she wants to meet we will meet her here. Just look for the Discoball of light.
>>
>>5496662
>Enter mirror in our room
>In the mirror world, search for one close to mom
>Come out from it
>"Hey mom, how's it going? I'm alive by the way."
I'm joking of course (or am I?).

>>5496673
Pretty sure sending mental images and messages is just telepathy, not divination, also don't know if we can send it to very far, but you won me over with the "look for the Discoball of light". So +1.
>>
File: Eda's mirrorworld.jpg (31 KB, 739x415)
31 KB
31 KB JPG
>>5496687
Shit forgot image (due to discovering that an image without extension on my phone will open Plague.Inc when clicked).
>>
>>5496662
I like the other two >>5496668 and >>5496673

Divination can be used to find either a meeting place, her specific location via the stars (if we’re good enough for that), (an important local landmark we can describe to someone for directions, or someone among the elves who can tell us where she is. If it fails, we just ask some friendly elves about a dragon we saw while divining that could be an ally for us. Explain the dark elf attack, the elves with scales and claws, and the whale hunting to see if any of it rings a bell for them. The whale hunting will probably be the most useful as I’m sure there’s only so many places with them so they don’t need up-to-the-minute knowledge of other elves to guide us.
>>
>>5496673
I'm pretty sure divination can't send messages.
Divining her movements and a good place for a meeting on the other hand, that's both in it's wheelhouse and a good use.
So supporting that part, but not the other one.
>>
>>5496662
To find mother, we could attempt another divinitation attempt....but that would feel cheap after we just made that skill check. So instead we should try and recall anything we might know about the landscape around her and consult our maps and books, maybe contacting our high elf allies and asking about what they know about their "dreaded dark elf enemies who steal their stuff." Maybe if we know where to find the dark elves, we can bully them into telling us about mother. Pretty sure the high elves would give us the info for free if they think we'd btfo the deldar.

As to how to approach mother when we find her? Hugs. Lots and lots of hugs.

>dragon shield
Well that's a conundrum. This depends on if mother has her own expansive superior lair or not. If her lair is superior to our fortress, we've got things to consider but if our fortress is better than her lair, it'd be fine to have her move in so the family sticks together.
>>
>>5496662
I wonder if Longjing has a dragon emperor, since Long means dragon.
If there are, maybe we should get blue to talk with them one day, using her dragon cooperation aura.
>>
>>5496662
Adding in an additional idea, Purple can do some of the elven research/asking if she’s so inclined. Her guardian can ask around normally as well about dark elf happenings and such.
>>
>>5495313
>The jet reptilian, with a dual wingbeat, soar higher and faster.
>jet
I cant stoping mentally interpreting mom as this
https://youtu.be/m7wSA1-50DE

Man we seriously need to get a handle on our Greed and willpower. As nice as it is for us to fer stronger as our hoard increases, we should try to be aware that the same applies to our siblings.

>>5496662
The elves donned in scales. What were their completion? What did they look like? Any insignias we can recall?

>>5496673
I dont think divinitation can be used to send messages....not unless we get a loooooot or crits.

>>5496687
Not sure if mirrors can be used like that....*yet*. It would be cool though if we could create "teleportation circles" using mirrors in permanent locations and have them all connected, with precautions to prevent invasions.

>>5496904
What does jing mean?
>>
>>5496921
>What does jing mean?
I have no idea.
Looking at Google and wikipedia, it could be a reference to a river in China, an old chinese kingdom, an concept of "essence" like chi or a surname
https://en.wikipedia.org/wiki/Jing
>>
>>5496926
Oh, and also the concept for respect, a type of korean gong, or just a well.
https://en.wikipedia.org/wiki/Longjing_tea
So it could be Dragon Well; Dragon Essence; Dragon Reverence; Dragon (reference to a kingdom, river or surname); and maybe even more.
>>
Nevermind, look what I found
https://the-ninth-age.fandom.com/wiki/Tsuandan
https://the-ninth-age.fandom.com/wiki/Longjing
https://the-ninth-age.fandom.com/wiki/Gonglu
>>
>>5496932
So up to QM if Gonglu is an actual, hundred years old dragon emperor ruling an empire that had deals with the Saurians, or if it's all just propaganda by a controlling state. And if we cane even visit them to begin with as well.
Part of me doesn't want to meet a dragon ruler though, and just try to build our kingdom through our own effort.
>>
>>5496904
Depends on what our current dragon lair sharing limit is, but it could work. We'd need to determine where they would be staying though, and help build their lair with glass and rock.

Side tangent, mom could probably help increase everyone's ranks in dragon like skills (melee, dragon breath, flying, maybe a fes others)

I still wonder how we are progressing compared to other dragging wyrmlings our age.

>>5496662
Can we use divinitation on other dergons our age to check if we're ahead of the curve or falling behind?
>>
>>5496948
Yes but this would have to be a write in for a later time.
Nobody picked the information you got with Picrel saying Mom is in the southern ocean? At least that reduce the size of the world you have to comb through.
>>
>>5496992
I thought it was so obvious that it wouldn't need to be mentioned.
It's still an entire ocean to search for, and her base can be in any coast or island.
>>
>>5496992
...ngl is though you drew her because you like dergs. Maybe we could be obvious about our presence my making glaciers of ice in the ocean, big enough that people will report on them, and she might get interested.
>>
File: ShittyWhite.png (2 KB, 200x200)
2 KB
2 KB PNG
>>5496996
>On the subject of derg drawing
I made the derg, I will use the derg
>>
File: kohzwx51ys4a1.jpg (1.01 MB, 3488x2742)
1.01 MB
1.01 MB JPG
>>5497000
derg derg derg dergons!
>>
File: Family.png (156 KB, 552x877)
156 KB
156 KB PNG
>>5497000
>>5497028
If you like derpy dragons, here's something for you
>>
>>5497127
>>5497028
>>5497000
These are good.
>>
>>5496916
>Asking Purple and the resident Elf Fuckboy :
>>5496901
>Checking for informations in your book :
By crossing your sources, you got the following informations
>Picrel
The dark elves, also known as dread elves, are sailor, masters of the sea, corsair, raiders.
They are most known for their unmatched cruelty - rape, maim, kill for their own entertainment...
But only those they can't get good value as slaves. This unlimited creativity regarding to cruelty is mirrored by the deep love and affection they show to their kin - that is, their close family and crew.
It's a miracle they stand together as a faction - Miracle mainly due to their infamous Crimson Consuls and Senate - far from elected, they are mostly Oligarches
There is the whole "contacting" thing to resolve...

>Go to the south ocean, use a mix of divination and glasswalk combination to scry her location
>Fly in the middle of the sea, create a big Iceberg. That'll catch her attention
>Using Wind Magic, send messages carried by the wind. Might be unreliable and get delivered to unpredicted other ones
>Maybe the Longjing dragon emperor can help you somehow?
>>
>>5497662
>Fly in the middle of the sea, create a big Iceberg. That'll catch her attention
we haven't given ice magic a chance. This is as good as a time as any to try. If it fails there's always the south ocean.
>>
>>5497662
>Fly in the middle of the sea, create a big Iceberg. That'll catch her attention
>>
>>5497670
>>5497715
To be completely transparent : this include flying toward the south ocean until you consider you're "far enough" then construct the iceberg. This will be its own adventure
>>
>>5497662
Would you look at that, they sound like a race of which their continued existence not only is unnecessary, but also a detriment. I wouldn't feel bad to compare them with skaven.

Anyways,
>Go to the south ocean, use a mix of divination and glasswalk combination to scry her location
If I can surprise her by showing up out of nowhere, that's what I want to do.
>>
File: kek.gif (170 KB, 360x346)
170 KB
170 KB GIF
>>5497764
>MFW both revealed Mom's guardian are dread elves and skaven
Can you guess what the third race is?
>>
>>5494339
Forgot to reply to this due to all the mother discussion, but:
>I dont know if this has ever occurred in the past before.
My memory is pretty unreliable, but I'm pretty sure it never happened. If I'm right, and had to guess, considering how willing we are to share at every opportunity, and how little attention we were giving to the hoard, I assume QM has deemed this particular trait to be too "un-dragon like", and thus added this new "system" to remedy that.
(although I kinda remember QM confirming that people could count as part of the hoard and thus we were focusing on that. But what do I know?)
>>
>>5497768
Is this the situation? If so, that's truly ironic.
However, they are somewhat modified, so I can only hope their behavior were fixed.
>>
>>5497768
Also, I don't know the races enough to guess, what other despicable races are there?
>>
>>5497773
White is growing.
This comes with slower learn rate, and increase of draconic instincs. As a crystal dragon you'll have difficulty to assault people that haven't personnally wronged you yet and are a bit prevented from racism (Except toward Skaven and Undead, but that's not the same, dread elves are not inherently bad that's a social construct) and your greed is growing
>>
>>5497779
>White is growing.
I read it as "White is glowing" at first, which made me laugh.

>Greed
I see. That makes sense.
But like Anon said, greed can very easily become a problem, so in the future I'll be compelled to have White meditate or something to increase willpower, or further yet, get a monk as our second guardian to help us better control our greed (plus, with the long term goal of godhood, it would be somewhat fitting).

>Spoiler
Even tho they have dread in their name?
Either way, I'm just assuming here, but if the whole society is like that, it would be ungodly difficult to change it, so it would probably be better to just press the reset button, no? (for whatever that may entail)
>>
>>5497796
>>
>>5497662
>Go to the south ocean, use a mix of divination and glasswalk combination to scry her location
>>5497768
Well, let's see what other races there are
Beastmen are wandering raiders incapable of settling down
Ogres are greedy, violent and hungry mountain dwelling nomad mercenaries
Infernal Dwarves are dwarves that are turned to dark powers to survive
The warrior of dark gods are servants of Chaos. I doubt mom could get one of them to work with.
We know enough how the Vampires are cunts
The undying dynasties are mummies, but not really evil

If I would bet on what we saw of her personality so far, then either an ogre khan, a beast shaman or a infernal dwarf sorceror.
Most likely an ogre though.
>>
>>5497670
>>5497715
>>5497764
>>5497801
Looks like we're tied.
Does a lurker want to step up?
>>
>>5497906
sorry just woke up

>Fly in the middle of the sea, create a big Iceberg. That'll catch her attention
>>
File: TravelMap.png (1.63 MB, 829x829)
1.63 MB
1.63 MB PNG
Picrel is different ways to reach the heart of the southern ocean.
>Pick a way among 1, 2 or 3
>Or draw your own and argue among each other over which one will give you less/more trouble/opportunities
It's a big trip after all.

>Will you travel alone or take your sister? Guardians might not be a good idea, they'll spend most of the time locked in your necklace

>What do you bring with you? Food? Trading goods? Gold from the stockpile?

On the knight side, they'll get back to Questing. Goblins (and Cargnorm Ork) will go back to raiding. Good thing, their annihilation of skaven forward base basically bought you a bit of respite.
>What will be the greenskin objective?
>>
>>5497948
>Route 2. Mostly over land should help reduce the risk of exhaustion claiming us over the sea.

>Take our sister with us. Always good to have someone to look out for our backside.

>Bring a Pile of Food that has been properly prepared to not spoil. we will hunt as we go but will need resources to minimize foraging.

>What will be the greenskin objective?

Krump the Skaven and the Undead wherever they find them. And get some more Grots for the Waaagh. we will need reinforcements sooner or later.
>>
>>5497952
+1
>>
>>5496662
>>5497948
Let me see
Route 1 goes through the middle of Infernal Dwarf territory, so probably a bunch of slaving parting, beast herds and ogre khan raiders around. Also maybe Tsuandan trading caravans. Then it flying over seas for the same amount, risk of getting tired and without food.
Route 2 Goes through normal Dwarven territory, but we are currently at war with them. Also a large span of terriotry that probably has beast herds and greenskins.
Route 3 is the longest, going through Avras and Port Reynaud, which are Equitainie crusade vassal states, and then goes over the desert to avoid the Dynasties.

Route 3, we could have our knights escort us by going in a "crusade".
>>
>>5497983
Oh, and we would need plenty of food and water, and some gold for trade opportunities.
>>5497948
Get more recruits. Only trash units please, I don't want to got through another round of gobboposting, I ran out of ideas
>>
>>5497983
>>5497986
Actually, maybe we can pass by Pfukumbu in route 3 to trade as well.
What could the Zulu expies offer us? And what could we get from the Byzantines expies on the way?
>>
As this vote will impact quite a bit what I project to be the next two weeks/month of quest, I'll let this one run for a bit
>>
>>5497948
Pick route 2

Tell Hector and his friends to go back to hunting evil, but bring us back stuff! Take a cart with you if you must.

Take whichever sister wants to come with us.

Take about six days of rations to split between the two of us as we'll mostly be hunting as we travel, take 100 coins for bartering for anything interesting we see, as far as trading goods I cant imagine anything. Uh take a spare Crystal chunk if we have one.

Orks should go out and try raiding more skaven and beast folk.

>>5497983
I'm fine with going to route 2. If we encounter dwarven parties, maybe we can try social-fu-ing them into listen to us. And I like the potential of killing or recruiting beast folk and green skins.
>>
>>5498069
>Coins
Hold treasury is around 92 Piastres.
You can take it all, but you can also leave a bit to the hold for them to buy some good to help going through winter more easily
>>
>>5498083
>only 92 to share between the 4 of us
ssssshhhhiiieeeeeeettt. That is.....pitiful. I'd say we should spend a week forging some weapons to trade with any travelers we encounter on the way there. Maybe take a dwarven book about trading so we can improve our not so great trading skill.
https://pastebin.com/jZMkAEPr
Presence : 4 |
Diplomacy | 2
Empathy | 0
Manipulation | 0
Trade | 2
Intimidation -2 | 0
And again we need to get control of our greed. Maybe we can practice by giving strangers the lowest denomination of coin value, baby steps into improving our willpower. You know willpower would be something great to improve so we can resist mind controlling magic, unless the QM is setting us up for failure?
>>
>>5498091
That mean you roll 4 dice for trade, and have 2XP in that subskill.
Whereas Intimidation, Depending on Presence, suffer a -2 dice penalty as it's something you do, but not your forte.
Also, I have this on your Character sheet :

Things to sell :
1 trinket of Balance (magic detector)
3 ordinary steel swords
1 durable steel sword
1 light steel sword
1 sophisticated steel sword
>>
https://www.youtube.com/watch?v=-yVbmoLDn48
cute dergs

>>5498132
Hmm. I think we should keep the magic detector with us. is that the one with the enchantment that helps us find valuables easier?

take the 3 ordinary steel swords to sell, and the sophisticated steel sword to use as a show piece for a +1 charisma check to sell the other swords?

Maybe ask Hector and Guillot to distribute the last two enchanted swords to who he thinks needs or deserves them.
>>
>>5498132
Can we catch a sea turtle or sea tortise, and try to modify it into turtle dragon? Even if it doesnt grow huge at least we'll have pet that'll live up to a century or two.

Also this would be a great opportunity for some of us to learn how to swim.
>>
>>5498132
Ask our siblings what'd they like for us to keep an eye our for when we're on our trip.
Take all the things except the muny.
>>
>>5497948
route 2 seems good
>>
File: Tarasque.png (531 KB, 1100x700)
531 KB
531 KB PNG
>>5497948
>"Go straight to the target. HOWEVER! THROUGH THE OTHER SIDE!"
Jokes aside, I'll leave it to those that actually know the map, and well, route 2 seems to be a clear favorite.

>>5498261
>He wants to create an advanced version of these things:
https://youtu.be/BRrWiW1o19E
>The absolute madlad
>>
Locking in :
>Route 2. Mostly over land should help reduce the risk of exhaustion claiming us over the sea.

>Take our sister with us. Always good to have someone to look out for our backside.

>Bring a Pile of Food that has been properly prepared to not spoil. we will hunt as we go but will need resources to minimize foraging.
>Bring everything in store except money

Also, will consider White is leaving its hoard in his temple.

I'll need :
1d100 For Waaaag
1d100 for Hector's merry men and griffin
1d100 for Mathias' own adventure
>>
Rolled 66 (1d100)

>>5498900
I do. I very much do. I love my shelly dudes.

>>5498925
Mathias I hope you're liking your new sword.

If we encounter any flying creatures, can we bully or tame them? Like wild hippogriffs, griffins, or drakes?
>>
Rolled 47 (1d100)

>>5498925
Now for tha WAAAGH!!!
>>
Rolled 57 (1d100)

>>5498925
Rolling for Hector. Doesn' he get a mod of +20 or +40, especially after giving out some magic swords and unlocking some of their magic?
>>
>>5498941
Well, let's just say that a 30 of Hector's gang prowess will lead to as much results as a Waaag 70, but is less a glorious story after everything he's been through.
>>
Taking 66 for Mathias, 47 for Waag, 57 for Hector

We'll keep the crunchiness going on with
>4 anon roll 1d20 long range flight

Here's how it will be going :
Your trip is subdivided in 5 locations :
>1st phasis : mountains [Medium distance]
>2nd phasis : steppes : [Medium distance]
>3rd phasis : Crimson sea : [short distance]
>4th phasis : Taphria's horn : [short distace]
>5th phasis : Southern Ocean [??? distance]
Medium distance is around one week of flight. Your shenanigans with Gwendoline took you 3 weeks flight in each direction where not much happened thanks to your divination, and "terrain knowledge" of the trip with a mix of Equitaine, empire, elven allies (flying over the sea of god allowed you to pick up mirrormaker)
The flight roll can be used either to increase your flight speed, or to give you a bonus to the random encounter roll
>>
Rolled 14 (1d20)

>>5499009

I just wanna fly.
>>
Rolled 2 (1d20)

>>5499009
How was it again? Ah, yes:
"I believe I can fly~"
>>
Rolled 4 (1d20)

>>5499009
>>
>>5499017
Nevermind, I can't fly.
>>
Rolled 14 (1d20)

>>5499009
>>
Rolled 2 (1d2)

Fear the coin flip
>>
File: Spoiler Image (41 KB, 462x370)
41 KB
41 KB JPG
>>5499126
never
>>
>>5499126
You took off your hold by a cold winter morning. The first day, flying south, was quite uneventful. The second and third were harder - after all, you flew not so far from your birthplace.
Better avoid it for now, if the dreaded Dragonslayers still linger around.
For now, you relied on your provisions - avoiding hunting on the griffin and your usual ground, to keep more ressources for the future.
You go farther away south, crossing a ground unknown to you. You possess only a global map, not something detailled at territory-level. The thought of getting cartographers and precisely chart the world cross your head.
Until something else cross your head : A net, propelled by some device you don't know. It flies in flock, with your sister getting caught to.
Falling to the ground, you now see the dwarves, their defense machine and soldier rushing outside. You flew over an hold without even realizing it.
>Any idea on what to do while tangled and ground ready to high-five you in the face?
>>
>>5499180
>You flew over an hold without even realizing it.
Called it
Use one of our Scams.
>>
>>5499180
>try to use our miracle to let the nets break apart and just fly away. Just some very unfortunate cases of shoddy craftdwarfship.
>>
>3 anon roll 1d20 scam
>>
Rolled 5 (1d20)

>>5499195
>>
Rolled 3 (1d20)

>>5499195
>>
Rolled 2 (1d20)

>>5499195
whelp our bad dice lucks back
>>
The Scam strikes again.
>>
>>5499196
>>5499201
>>5499203
>>
Why would you guys use miracles? You know we could have dipped in the necklace, let it call between the nets, then leave? God you guys are stupid.
>>
>>5499223
If we had expanded the drit fail range, this would be a crit success instead.

A shame anons chickened out back then.
>>
>>5499237
Anon, if you want I can stop voting, so you can have more time to post.
>>
>>5499239
But then other rolls we had would have crit failures.
>>
>>5499251
Other previous rolls
>>
>>5499248
I want your mother fuckers to not use miracles frivolusly. Apparently you hack asses forget how back crit fails are.

>>5499223
OP seems kinda bullshit to let these two chuckle fuck fuck around with miracles when some of us are still asleep. They clearly dont understand what they're doing.
>>
>>5499256
Well, I hate miracles, but since you are so salty, I'm going to use them even more now
>>
I wonder if purple could master her magic enough to time travel and tell White to pick another name.
Nah, that would be dumb.
>>
>>5499256
i wanted to use them to surgically weaken the nets so we can just continue flying. a Crit Fail in that regard should not be too bad since the Cricital failure just explodes the harsher the task is we want to use it on.

I agree however that some longer voting periods might be in order sometimes. maybe a time limit of like three or four hours from time of post
>>
>>5499260
This vote had a half hour voting period, let me check how long the other ones were.
>>
>>5499260
Anon they are miracles. I think you forgot how bad crit fails are with miracles, and how small the safety net for them are since they only succeed on a success. It was a shit plan to begin with.

God dammit I hate all you right now. I need coffee.
>>
>>5499262
Got bored of checking during the castle infiltration, but here's what I gathered:
9 hours
3 hours
7 hours
1 hour
2 hours
20 hours
less then a hour
8 hours
1 hour
16 hours
4 hours
1 hour
2 hours
7 hours
1 hour
5 hours
8 hours
10 hours
28 hours
>>
File: Muzzled.jpg (7 KB, 225x225)
7 KB
7 KB JPG
Allright. Your best way out of this would be the net to coincidentally fall apart from a display of shoddy craftdwarfship, then you rising and talking to the unbrushed masses about how you're a rightfull lord and savior.
You gather the strands of fate...
>Double-critfail
But not before your head - and your sister - slams the ground. Before you fall into slumber, the net literrally explodes, projecting high-velocity weighted ropes, wreaking havoc among the dwarven rangers.

You wake up in a cage, of the uttermost quality craftdwarfship, stripped of your necklace, with a muzzle. You don't feel the wind anymore, meaning you're probably a bit deep in the earth.
What you feel, however, is your concussion and the tiny spark of magic you have left - you probably unconsciously healed.
Your sister is donned similarly, in an other one, both cages filling the stone jail locked by an heavy metal door. She looks as battered - or maybe even worst - than you.

Time to devise a plan to get yourself out of this mess.
>>
>>5499256
>>5499237

>Asleep and update frequence
Sorry you feel like that anon. Usually, I let run the votes a bit more if the 2 first votes are in direct opposition, however when 2 anon vote the same in the first 10 minutes, it's usually not shifting away and I wanted to update at that time for schedule reasons. Next time, I'll let miracle roll to run a bit more.
However, whatever you attempted would have required a roll for emergency and surprise, and the dice seemed to curse you to fail.
>>
>>5499467
I'm not voting until coffee anon posts
>>
>>5499467
So we lost our necklace? That's what we get for using Miracle.
We should probably prioritize getting that thing back.
Though it would be funny to use Miracle to try and retrieve it just to have it break the necklace.
>>
>>5499481
How do you want to search the necklace while we are jailed and muzzled?
>That's what we get for using Miracle.
As much as I hate the scam name, this makes me think
>However, whatever you attempted would have required a roll for emergency and surprise, and the dice seemed to curse you to fail.
That any other action would go also end up going very badly with a double critfail.
>>
>>5499493
>As much as I hate the scam name
And I only voted for the miracle because I had no other ideas at the time and I'm falling for sunken cost. Even though I didn't vote for it since I wasn't a player back then

However, now that I know that if two people agree on something, QM will write it without we having time to discuss.
So here's some ideas: Try to rest to recharge mana. Heal sister with the little spark that we have, if we can even cast spells while muzzled. Try to see if any jailors come. Try to remove the muzzle.
>>
>>5499493
We could try to brute force out of it. I'm too tired to come up with any smarter plans.
And that's fair with the double crit-fail I'm mostly memeing with the whole Miracle thing.
>>
>>5499467
Every time I go to sleep shit like this happens
>>
>>5499467
>Rest and recover mana
>Use ice magic as a pick to open the door, getting water in it then freezing it to explode the lock.
>Look for anything reflective that could be used to glasswalk past the bars if it were repositioned.
All I got.
>>
>>5499600
Could and ice sheet be used for glasswalk? I feel like we already asked this question before
>>
>>5499603
I don’t remember it. Something clear enough should work though.
>>
>>5499603
>Using Ice sheet for glasswalk
Feasible, nice thinking out of the box
>Rest and recover mana
White feels a sense of dread and danger, so he'd better get out as soon as possible. Up to you to take the gamble to gather strength before attempting to evade
>>
>>5499267
As the one who invented Miracles, I'll take all your hate, you're welcome I guess.

>>5499481
>spoiler
Not with that 10 days recharge time.

>>5499572
Maybe that means you should stop sleeping.

>>5499467
Both my solutions involve the Ice Magic:
>Like Anon suggested, use it for the glasswalk, and
>Make the ice form from the points where the parts connect, in both the door and the muzzle, which should burst them open.
If having to choose one, getting out takes priority over removing the muzzle, but then again, we can't use glasswalk with our sister, can we?

Either way, I'll choose to wait for the coffee Anon as well.
>>
I'd say leave As Soon As Possible via icewalk.
>>
>>5500066
I see, so resting might be a bad idea then.
I think we have to choose between healing sister, so we could remove her muzzle and hers ours, allowing us to use our breaths, or try to use ice magic to glasswalk and explore the jail for anything useful.
>>
>>5500161
You have to find a way out of the mess you created for yourself by chaining a crit fail + a Miracle crit fail, counting as 3 crit fails in a row
>>
>>5500168
:(
>>
The Miracle name was the biggest mistake in this quest, I'll be sure to never use them again, and always oppose it. I need to stop of this second hand sunken cost fallacy trap I fell in.
Unless we could use a miracle to get a name change.
>>
>>5500174
Actually, I might be swinging too far in the other direction now. I must find a balance, control the salt.
Ok, enough posting for now.
>>
Alright, things are getting stale. We'll move forward.
>5 anon roll 1d20 Arcana
Conjoined Ice/Glasswalk cast
>>
Rolled 13 (1d20)

>>5500287
lets see if tzeentch is with me today.
>>
Rolled 19 (1d20)

>>5500287
rollin
>>
>>5500325
oh hey a crit
>>
Rolled 1 (1d20)

>>5500287
>>
>>5500336
This is just not my day
>>
Rolled 17 (1d20)

>>5500287
Double roll. come one. Get another crit or so.
>>
Rolled 2 (1d20)

>>5500287
I hate all of you
>>
>>5500363
Goddammit Anon, here we were, waiting for you to finish your coffee, it took so long QM got tired, and when you finally come back what you get? A Crit Fail! Congrats Anon.
>>
Rolled 40 (1d100)

>>5500324
>>5500325
>>5500336
>>5500350
>>5500363
Your head ache. You gather energy. Time to put your ice magic at trial...
First, condensate the air humidity into a strip of ice, from your cage to outside the door...
>19 : Critical
You manage not only that, but also weaken the muzzle.
Second part of the plan : in and out.
>17 : success !
you jump and dive in your box frozen floor, and ready to emerge on the other side. The way is clear, a sone corridor with torches burning on the walls.
>>
>>5500380
>40 : A few of the cells are occupied by dwarves.
You also hear steps coming closer. Thanks to your mastery over arcana, the muzzle broke when you dived in glass.
>Wait a bit and emerge to assault the incoming person
>Emerge right now and attempt to sneak around
>Write-in
>>
>>5500382
>Emerge right now and attempt to sneak around
Can we sense if the dwarves are pure or corrupted? We might be able to stat a prison break.
>>
>>5500382
>Emerge right now and attempt to sneak around
>>
>>5500363
Coffee anon is sneak good for you?
>>
>>5500382
>Wait a bit and emerge to assault the incoming person
More along the lines of observing to see if this is a chaos dwarf or not. What we need to do is check to see if this dwarf came to check in on us. If he notices we're not in his cell he'll call for help (unless he's here to help us for some reason). If that's the case, we need to knock him out and check his body for keys. Then we need to rescue our sister....and perhaps we can even free some of the dwarves to aid in our escape, but only the dwarves that arent chaos tainted. The dwarves will either join us on our adventure, or cause a big enough commotion to let us slip by.

>>5500393
Sadly I have not had my coffee yet and irate to all hells.

>>5500386
>>5500387
>are_you_sure_about_that.JohnCena
>>
>>5500405
>are_you_sure_about_that.JohnCena
See, we want the exactly same thing: to observe to see if this is a chaos jailor, and then attack. Using the keys to start a prison break.
The question then becomes, which one is the better option for a sneak attack: outside or waiting inside the ice?
The ice means we have less choice for where we start the sneak attack, but there is less chance for the dwarf to see us, since if he looks at the reflection we can attack. However if he just sees we are missing and the ice on the floor, he could decide to just run and raise the alarm instead of investigating. Since we are depending on hearing to notice the dwarf, we will only be able to attack him after giving him a headstart.
Sneaking we have more options for mobility, but higher risk at being detected, even if White tries to hide in the roof or something. Whoever, since we would have vision as well, we could see as well as hear him.
>>
>>5500382
well i think i changed my mind.
i will support >>5500405
>>
Have we tried nesting mirrors to make us less visible by virtue of being smaller? Glasswalk, then make a mirror inside the mirror, glasswalk again, etc.

Ought to be real fun for our purifying breath attack as well when it reflects multiple times inside the mirror and gets some real unusual angles.
>>
File: I tried.png (58 KB, 1553x789)
58 KB
58 KB PNG
>>5500420
Like some sort tesseract mirror?
>>5500417
Here's an attempt to visualize what I said.
>>
Actually, I just thought of the the danger of the dwarf attacking first instead of the other way around, or if there are more then one dwarf.
In the case thing would get more complicated.
>>
>>5500417
>Since we are depending on hearing to notice the dwarf, we will only be able to attack him after giving him a headstart.
You're not.
When you're glasswalking you see things, hence why you now you're in a stone corridor with torches
>>
>>5500431
I thought we were because of hearing footsteps in the corridor.
In that case
>Wait a bit and emerge to assault the incoming person
Becomes a way better option for a sneak attack
>>
>>5500421
Yeah, tesseract mirror basically. Ought to have very amusing properties. Possibly even useful one!
>>
The footstep are drawing closer. And you hear a particular tingle. Keys. Jailer? The inebriated dwarf staggers forward. Your knowledge of the beardkin is enough to know that won't make him a lesser foe in a fight, far from it.
>3 anon roll 1d20 CQC
DC : 13 thanks to surprise
>>
Rolled 24 (1d30)

>>5500489
I can't roll badly three times in a roll, right?
>>
Rolled 7 (1d20)

>>5500489
>>5500492
It would help if I rolled the correct dice.
Probably just wasted my luck on that d30.
>>
Rolled 12 (1d20)

>>5500489

>>5500492
you rolled okay. just the wrong Dice.
>>
Rolled 1 (1d20)

>>5500489
hopefully i save this
>>
>>5500516
FROM ONE CRIT TO ANOTHER I GUESS. i crit success last turn now balenced out with a crit fail
>>
Rolled 8 (1d20)

>>5500493
>>5500504
>>5500516
>>
Rolled 19, 15 = 34 (2d20)

>>5500493
>>5500504
>>5500516
You emerge from the glass and leap at the dwarf.
>Crit fail
Or so you thought; you're weaker than what you expected and you didn't mustered enough energy - have enough energy? - to leap high enough for a good pounce. You fall pitifully in front of the dwarf, that just have to kick you in the face to send you back to the world of dreams...
>8 for a DC 10 : Failure
But your opponent, surprised, didn't realized quick enough what was happening and let his chance slip. It's not over yet.
>3 anon roll 1d20 CQC
>>
Rolled 18 (1d20)

>>5500523
Come on White!
>>
>>5500523
Kek, two idiots trying to fistfight
>>
Rolled 18 (1d20)

>>5500523
Forgot my roll
>>
Rolled 11 (1d20)

>>5500523
>>
>>5500524
>>5500527
well we have two Crit Successes in contrast to his one normal success that is slightly better..... not sure how this is gonna end.
>>
>>5500524
>>5500527
At last, redemption through dub crits
>>
File: tegaki.png (14 KB, 400x400)
14 KB
14 KB PNG
>>5500524
>>5500527
>>5500529
>18 vs 19
You're not going to let yourself bully. You try to snarl across the muzzle. The dwarf, not intimidated, send a heavy punch. You feel it connect, putting you down with maybe lifelong repercussion.
But this is just double sight surimprinting in the world due to exhaustion. You avoided the punch. Because you're The Harbringer of Miracles.
>Double-crit
you slip between the dwarf and the wall, and claws out. After all, you're almost as heavy as him, and nearly as tall. The best thing, your fury broke out completely the muzzle. And the spine of the dwarf.

Good thing : he has the keys of the big iron doors. Bad thing, nothing for the lock of the cage and the muzzle. Not that it would help a lot, Throdenslemoni being out of commission.
Second good thing : no taint of chaos. Also, the dwarves are leather and iron clad, no bronze with cool hats. So regular dwarves.
Your cell is almost at the end of the corridor, in a block of eight. Three of them are occupied
>Picrel contain a masterfully drawn plan

In front of you, a cross with three ways to go.
>Interact with a celled dwarf [which one?]
>Go your merry way around [where?]
>>
>>5500547
>>Interact with a celled dwarf [which one?]
Talk with them, see why they are locked up.
Then see if any of them can help us if we free them, we need to find out where our necklace is.
>>
The question about dwarves is which would you pick first.
They all noticed the noise.
The pink beard one is watching eagerly the fight, the black one looks at the key, while the blond one stays on the back of his cell, crossed arms.
>>
>>5500553
Talk with the pink, then blond and black last.
Be sure to keep the key out of sight and reach from them, specially black.
Just tell them all to wait a bit.
>>
>>5500553
First things first, hide the dwarf corpse (or paralyzed for life) and hide it some place, maybe in a cell.
Then utilize your Friendly trait to presence check all the dwarves one at a time to determine if they are trustworthy or not. Start with these questions for each of them:
>Why are you in cells?
>Which dwarven hold are we in?
>If none of them are chaos tainted, have they noticed that chaos has invaded their holds, specifically their leaders and nobility?
>What do you want to do when or if we decide to free them?
>Will they aid us in our escape?
>What skills are each of them proficient in?
If we find our answers to be satisfactory, offer to take the dwarves with us if they have no place else to go. Maybe they can come back to our fortress, or maybe we can offer to take them to our dwarven master's (teach not actual master) Hold.

One last thing to ask is if any of them has seen our necklace, and if yes where is it? If they don't know where they took the necklace, ask where they think it might be?

Call it right now: Pink is a bard, guy looking at the key is a fighter, and the broody guy in the back is a rogue.
>>
>>5500553
Are we good enough yet with our crystal breath attack that we can form durable enough melee weapons and possibly a shield from our breath? Something a humanoid could use?
>>
>>5500547
Did the "disposed of" guard have any arms and armor we could pass off to any one of these dwarves that are lacking in equipment? Did the dead dwarf have any MUNY?
>>
File: 1610273497003.jpg (131 KB, 300x241)
131 KB
131 KB JPG
>>5500547
I've come back to this quest relatively less angry. I wonder if there are other creatures here besides these dwarves we can recruit. If we're not in the Dwarven capital hold I feel confident in our odds of success.

>blue is hurt, like really hurt
>me pic related now
Can we ask any of these dwarves if any are healers (for out sister)? If they're not, then where we might find a healers rooms or healing salves.

The ones whom wounded our sister shall suffer crippling wounds and shaved beards, such is our anger. They've hurt our favorite sibling and have incurred a grudge upon their entire family! I WILL SEEM ALL OF THEM AS SMOOTHY SHAVED AS A BABY's BOTTOM!!!!
>>
>>5501145

Throdenslemoni is purple, not blue
Wrong choice of color for my shitty drawing.

Regarding celled dwarves
>>5500706
>Using Friendly to Presence-check
>4 anon roll 1d20 Empathy.
1 success : info about pink one
2 success : All the above + info about blond one
3 success : All the above + info about black one
4 success : All the above + Knowledge of their underwear colors.
>>
File: real_Anger.png (449 KB, 640x640)
449 KB
449 KB PNG
Rolled 14 (1d20)

>>5501153

>>5501145
sounds reasonable
>>
Rolled 10 (1d20)

>>5501153
Oh sorry, I thought we took blue with us. Good news is if we can wake her up, she can disguise herself as a dwarf, and we can coast around in our necklace as she carries us around.
Still my anger still applies for Throdenslemoni. Some dwarf bitches are gonna get shaved bald.
>>
File: 1609336204562.jpg (24 KB, 362x284)
24 KB
24 KB JPG
>>5501182
>Crystal dragon traits : Friendly. On a non-combat first contact, or on diplomatic relationships, DC of the roll is 10.
What the fuck, right on the fucking money holy shit
>>
Rolled 12 (1d20)

>>5501153
>>
Rolled 17 (1d20)

>>5501153
YEET
>>
>>5501166
>>5501182
>>5501185
>>5501197
>4 successes

>>5501153
Spill, what's their underwear colours?
>>
>4 success : no bullshit, clear read of intent.
A quick look let you assert the situation.
The pink-beard one is way to eager to cheer on violence. It didn't matter for him who won, he watched for entertainment.
The blonde, calm and collected, ponders. You feel that, on one hand, he's ready to shout for the murder of the jailer, on the second hand, something seems to hold him.
The Black beard one is motivated by selfishness. That at least is clear.
>>5501198
pink is shit and piss stained, black is grimey gray, Blonde is lavender-scented white and clean
>>
>>5501200
So, yeah, you guys have to vote
>Go talk with Pink
>Go talk with Blonde
>Go talk with Brun
>You've seen enough dwarves, abscond
>>
>>5501200
>Go talk with Blonde

he might be the most willing to help us if we can talk him into it.
>>
>>5501200
For fucks sake it's more....well you didn't say these three dwarves smell of chaos, but they sure do seem like it.

>>5501200
Blonde, seems the most reasonable, possibly. pinkie will be cannon fodder, black will...be useful somehow.

How are we doing on magic and breath? got anything left on tap?
>>
>>5501228
One good breath guaranteed, maybe two.
No magic.
Stealth up.
>>
>>5501222
>>5501228
>Two votes for blonde
Let's work with that.

Judging the dwarves, the most reasonable one should be the blond one.
>Congrats on picking the best option
However, he doesn't seems really cooperative...
"What arrrre you doing in jail?
- Why does it matter to you, dragon?
- I don't hate dwarves, for the sake of being dwarves, you know..."
>4 anon roll 1d20 Diplomacy to see how the discussion is going
>>
Rolled 11 (1d20)

>>5501304
Let's see if my luck will suck today as well
>>
Rolled 17 (1d20)

>>5501304
Except the evil dark ones that enslave everything. Those guys arent cool.
>>
>>5501318
Are you talking about corrupted by chaos dwarves? Or so-called infernal dwarves? They're not the same Really really far from it, but more about that when you meet or interract with them
>>
>>5501310
>>5501318
Double roll allowed as it seemed a bit slow
>>
>>5501323
I'm just mentioning go this dwarf that infernal dwarfz are jerks. I dont know, I was hoping we could say or do things to put the dwarf at ease. Maybe White learner some social quest and things from observing the few dwarves in the lairs: desire for booze, stoutness, something something facial hair.
>>
Rolled 2 (1d20)

>>5501324
Bazinga
>>
>>5501323
I think he meant the Infernal Dwarves, the Mesopotamian looking ones.
They are not chaos corrupted, but they are still assholes. Which is a shame, since they look very cool
>>
Rolled 14 (1d20)

>>5501304
>>
>>5501323
>>5501332
Yeah, Meso dwarves have not been interracted with. They're something a bit special in the setting, let's see if you guys will like them or not when interracting with them in the future
>>
>>5501338
Well, we did see them in the first thread with their fight against the beast herd, and we looted one of their machines. Did we ever repair it? I don't remember.
Are they the same 9th age slavers dwarves using devil sorcery to survive, and the ones responsible for the wastelands, or did you change them a bit?
>>
>>5501342
Generally less assholes, still a bit slavers, not totally responsible for Wastelands
>>
>>5501344
Oh ok, so they are less mustache twirling evil here. So more chances for their meritocratic and ambitious side to have a spotlight. And maybe their strong sense of law and order, even if somewhat oppressive, or their values of survival and self sufficiency.
Do they still slave fire elemental genie demons or whatever the fuck the Kadim are to power their warmachines and industries?
>>
And sorry if I'm asking for too many spoilers, it's just that I like the Mesopotamian aesthetics, like the Sumerians, Babylonians, Assyrians. I always thought that chaos dwarves in warhammer were cool.
Here's a somewhat related meme as an apology https://www.youtube.com/watch?v=fdblRch6m3g
>>
>>5501355
It's ok to ask, but don't expect me to spoil what I expect to be some plot points in the future while you spend 5 thread ignoring the engine in your hoard
>>
>>5501359
I'll be honest, by the time I joined the game I had completely forgotten about it.
I'm sure it's the same with other anons, except it was even worse since it was separated by a long period of time.

I think we might need some kind of to do list to keep track of everything.
>>
>>5501362
>I think we might need some kind of to do list

Oh, but I have a "PendingThings.txt". Sadly, it countains spoilers so I won't pastebin it :)
>>
>>5501310
>>5501318
>>5501329
>>5501333
You're a seer. You instinctly knew which one to pick to create the best outcome. And figments flashes in your wounded head.
>17 : One success
Instinctly, you know what arguments will be compelling. You would have gone for the so-called infernal dwarves, but the small men have a tendency to get really angry when the matter is brought. You'll chose a common traumatism instead.
"... Only the rulers that happened to be influenced by ruinous powersss
- Treason! Our Thane is..."
The dwarf explode in a cultural patriotic outburst.
"... The one that imprrrison you? What happened exactly?
- ..."
>Only one success : that guy won't tell his whole life story
"Here's not the place and time to discuss about it. Let's strike a deal, Wyrm. You get me out of here, I help you get away.
- Don't listen to him. Everybody knows that guy and how he's been dragged to jail. But the old Durr? I'm your best bet at being low-key.", the dark-haired one spurred as he feels his chances to be let out get thinner and thinner
>Open the Blonde guy cell
>Open the black-hair one cell
>Open the pink-hair one cell
>Open everyone
>Open no one, go live your life.
>>
>>5501400
>"I suggest then that you both help me. I will need help anyway to get my sister out as well and once i have my Necklace back it will be easy to leave the hold with all of us together and leave quickly without them being able to follow."

>Open the Blonde guy cell
>Open the black-hair one cell
>>
>>5501400
>>Open everyone
Prison break!
>>
>>5501400
Could we roll to convince the other two to help?
>>
>>5501448
I let you read again carefully >>5501400
and >>5501200 as I won't give out more intel to make that choice
>>
>>5501400
>Open the Blonde guy cell

Fiiiiine. I trust neither of the other dwarves. One is shit pants and craves violence, the other is selfish and would probably sell us under the boss to remove his sentence.
>>
>>5501454
Do we have enough magic to heal our sister from a distance? If we can get herself to shapeshift, that would make escaping her muzzle easier. If we could try ripping it off of her.
Could we melee / strength check the lock to her cell? Use the key?
>>
>>5501400
>Open Blond
>”You do not trust me, but I can tell you aren’t touched by the ruinous powers. That is sufficient for me to release you.”
>Open Pink
>”I can see in you that you care only for violence. Distasteful to me, but a fit for my brother and his band. Work with me to escape, and I will introduce you. I don’t need to know you to know you could be a commander under him, directing the violence. His people are… quite dim, if violent.”
>Free black
>”I know you would abandon all of us. But cooperation will get you further than selfishness for now.”
Plan on shoving him in the necklace later and telling the others he’s staying there because he’s safer caged, but if left alone he could still call guards and try to negotiate some perk for info on White and how he escaped.
>>
>>5501400
>Open the Blonde guy cell
I dont trust the black jew or the pink trans faggot
>>
>>5501485
No, as stated in >>5501248
>>
>>5501409
>>5501427
>>5501460
>>5501508
>>5501522
Tally :
Open Blond : 5/5
Open Black : 3/5
Open Pink : 2/5
Will let that one open over the night, update tomorrow
QM have 2 weeks of holiday, I might self-drawfag something. I was thinking about Hector, Vaillant, Renée, Guillot. Should I add any knights to the ensemble thing?
>>
>>5501569
Boniface smiling from heaven.
Maybe Mathias too since he is cool
>>
>>5501569
Matthias maybe claire. but as always am biased.
>>
>>5501569
Claire and Matthias with Boniface in the heavens
>>
>>5501569
Boniface would be neat.
Matthias, Claire and even Evett would be nice to see too.
>>
>>5501602
Punished I'm leaving you a small window if you want to try to vote about the fate of prisonner dwarves
>>
>>5501400
Against my best judgement, I'll give >>5501508 a +1, as concerned as I'm about pink's underwear and the possible problem black may bring that other Anons mentioned.
Just pay attention to any reaction they may have as we open their cells, specially the pink one, if we see he's so eager to be violent that he would try to fight us, just stop and leave him there.
>>
>>5501569

>Open the Blonde guy cell
>Open the black-hair one cell
>>
>>5502150
>>5502168
>>5501569
Locking :
Open Blond (7/7)
Open Black (4/7)
Open Pink (3/7)
>>
File: tegaki.png (22 KB, 400x400)
22 KB
22 KB PNG
>>5502171
You work your key on the cell of the blonde dwarf.
"Say, you won't free the other?
- I will. Else, prrrretty surrrre they will rrrrat us out.
- Fair point. For full disclosure, they are here because of me. Don't open the cage of Torr.
- Torrrr?
- The butcher. Fair beard. Full psycho, we haven't noticed because he let it out on animal.
But we had an epidemy this year. He attacked children.
- And the other?
- Durr, soapmaker and kleptomaniac. Smart, Skilled with his hands, unrepentant thief.
- Prrrobably useful so."
The butcher stares at the dead dwarf, while you drag him in the cell of the blond one.
You open the cell of Durr.
"Thanks, Wyrm."

You advance, leaving your sister behind in your cell - missing the key for the cage's lock.
On your left, stairs going up. On your right, stairs going down. Forward, a closed door.

Durr dashes on your left, then rushes toward the stairs going deeper in earth.
"That damn fool... Straight to the treasurery - the room we keep valuable evidences for instance...
Left is out of the jails, forward is to the kitchen and barracks - best bet if you're looking for your sister's cage key."
>Go right chasing the kleptomaniac dwarf
>Go left, rush out as fast as possible to build your forces before punishing them for your sister and necklace
>Go forward, food can help you recover and it's your best bet for the keys
>Go back in your cell to sleep, everything hurts.
>>
>>5502366
>Go forward, food can help you recover and it's your best bet for the keys
>"We will intercept him when he runs from the treasury. Likely where they will be keeping my Necklace."
>>
>>5502366
>>Go right chasing the kleptomaniac dwarf
>They took something very important from me. It's also something very useful.
Let's get our necklace back
>>
>>5502366
>>5502369
I’ll back this. We can have Blond on lookout while we free our sister.

Can we make a small piece of ice/crystal so he can peek around corners for us?
>>
>>5502375
you can try with breath, but it will be your last use.
>>
>>5502366
>Go right chasing the kleptomaniac dwarf
>>5502369
>>5502375
Bros hes gonna steal our necklace! We need that to safely carry our sister out of here!
>>
>>5502406
That's what I thought, with sister knocked out and us without magic to heal her, we need to put her inside the necklace
>>
>>5502406
maybe your right.... i would like to try and recover some..... but yeah. we will have to keep him from stealing the Necklace.

>>5502366
changing vote from >>5502369
to support >>5502370
instead. Make sure to empathize that you need the Necklace to make sure you all can get out of this and are not interested in just robbing the treasury.
>>
>>5502406
If he steals the necklace and we catch him, he’ll have done the legwork for us. He may also fail to steal it if he runs into guards, or steal other things since the necklace doesn’t mean anything to him.

I’m more worried about running into guards following him and getting exhausted by them while he escapes.

I’m willing to run it by Blondie first to see what the odds of him successfully getting into the vault are, along with how easy it’d be for us to cut off his escape route if he succeeds. He’s probably be bringing some guards with him, so we’d need to plan around that too.

>>5502377
That’s a shame. I was hoping a small piece wouldn’t cost us anything. Guess we’ll keep it in reserve then.
>>
>>5502426
>That’s a shame. I was hoping a small piece wouldn’t cost us anything

No Cantrips or at wills for us. probably gonna have to become a Warlock for that and ask the big bad Chaotic powers for boons.
>>
>>5502431
Isn't it delightful guardians got cantrip but not dragons? For real, it's more circumstance-based
>>
>>5502431
Maybe if we start praying to the Mother she will make White a paladin or cleric and give him a few cantrips
>>
>>5502439
we are gonna need some Cantrips. Maybe something to cool our drinks when its summer time. or that helps clean our temple and hoard.
>>
>>5502439
>>5502445
Once again, if White was not so battered you would be able to cast minor spells like creating the ice sheet for "free" meaning little impact on his mana reserve
>>
>>5502452
i was making reference to Prestidigitation in DND 5e. nice flavor spell to have and good to make sure your clothes never stay dirty no matter the circumstances. and useful in other places of the world where you could maybe even use it to dry clothing in cold places or when you were washed up somewhere.
>>
>>5502463
Best use of prestidigitation is giving blood scent to opponent in ocean to turn the cantrip into summon great white shark
>>
File: Spoiler Image (122 KB, 672x884)
122 KB
122 KB JPG
>>5502471
I prefer Weresharks. and Leviathans that have Damage Reductions so high only Siege Weaponry or super powerful magic will even scratch them. One of my Players was really itching to fight that titan. needless to say. Without a High Level Cleric and some ridicolous Deathsaves and additional crits he would have been Chow.
>>
>>5502452
Oh so that's what you meant by circumstance based
>>
>>5502426
Theres also the risk of him running off with the necklace, where we wont find it again unless we use Divinitation to find it. It would be a chore and a half to recover it if he attempts to make off with it, and I do not want his filthy fingers smudging dad's gift.
>>
>>5502413
>>5502370
>>5502375
>>5502406
No way you leave that dwarf alone. You won't get the necklace stolen twice! You're pushing yourself despite the pain.
"Blond! lookout! I'll get him away from the treasury"
You follow the dwarf inside the small, cramped room. Paying no attention to you, the criminal grabbed a bag, turned it inside out, and select what looks the most valuable for his great escape. Where to find it?
And it fells on you. Usually, you are planning meticulously. Relying on your seer senses, you immediately find what you search for. But in your sorry state, this crutch doesn't work anymore. And your meditation seances have shown you a more and more muddled future. Living with your sibling have disrupted much of the fate and destiny - first, Hector is not dead in a ditch on some roadside, but inherited the legacy of a mighty lord from the past. You will have to rely more on your physical-world senses, as things like army attacking won't be triggering your divinations in the future as you complicated things.
Your concussed head brings you back to the present. Time to search the room for your necklace...
>1 anon roll 1d20 Perception
>Clever write-in allowed for undisclosed bonus
>>
Rolled 6 (1d20)

>>5502518
I got nothing for the what's going on.
>>
Rolled 2 (1d20)

>>5502518
The dwarf said that it's where they keep evidence, so it's likely separated into different containers and organized for when they need to search for something.
So we should look for any way they have of numbering, and choose the most recent.
>>
>>5502526
Nice logic.
Does White knows how to read dwarfish?
the matter came up a couple time, but this isn't noted on character sheet. If you find a reference of learning it in an earlier tread, I'll give you one more dice.
>>
>>5502529
Shouldn't Borri have taught him atleast a few numbers and words while rune smithing? I think White recognised things during the great escape, but it might have been by appearance instead of reading. There was also the whole memory pillar in the middle of our fortress that gives but I don't know how it works.
I don't fell like going through the entire archive
>>
Actually, could we ask Durr as well?
>>
I found one post asking for Borri to teach dwarven back then, but nothing came out of it
I'll search more
https://suptg.thisisnotatrueending.com/qstarchive/2022/5379770/#p5381700
Also when he was introduced his name was Broggi Ironbrow, but then became Borri Ironbrow.
>>
Ok, thing from thread one
>along with all dwarven smithing knowledge condensed in leather-bound books. You still don't speak dwarvish, but the illustrations are good guidance
We have a picture book but can't speak the language
From the great escape
>Ranks upon ranks of books, golden pages. Some filled with Gothril runes, some empty.
So White can recognise those runes atleast
>>
Oh look what I found
https://suptg.thisisnotatrueending.com/qstarchive/2022/5423182/#p5430582
https://suptg.thisisnotatrueending.com/qstarchive/2022/5423182/#p5430583

>Would studying war games or reading dwarven manuals on smithing be safe enough to do while recovering? Ya know improve skills while relaxing?

>I'll allow that.
>>Read dwarven manual
>That might even help you with your dwarfish.
Probably got lost in the middle of the tournament
>>
>>5502544
>>5502547
>>5502555
>>5502558
>>5502559
Will update white sheet with basic dwarfish (read/write/talk)
Roll 1d20, you deserved it
>>
Rolled 12 (1d20)

>>5502574
Let’s see how black my luck is.
>>
>>5502574
>>5502577
Well, even with a failed roll this archive dive got us something.
So it was still worth it
>>
>>5502577
>>5502587
No offense, but I'll reject this roll to let the anon that did the work the opportunity
>>
Rolled 14 (1d20)

>>5502597
Ok
>>
>>5502597
That’s perfectly fine. Wasn’t sure if they were staying away out of bad luck fears.
>>
>>5502602
You were faster, but you are right that I was afraid, because of the 2 I had rolled before.
>>
>>5502600
>>5502523
6, 14 : On the verge of success.
Thinking quickly, you look for scriptures and dates indicating where to find your precious necklace.Lockers are numbered, and you barely found the register when the blond dwarf comes down.
"Trouble. The whole squad is coming down."
>Let's try to make a run for it
>We keep looking for my necklace. It's our best bet to get out
>I'm a DRAGON! I'll kill them all with my mighty breath! [You're still deeply wounded and almost all ressources are depleted]
>>
>>5503180
>We keep looking for my necklace. It's our best bet to get out
We do this right, we can coast inside the necklace until we ride out the storm. No one here but our sister knows about the effects of the necklace.
I dont know about the other anons, but I'm of the opinion that we should kill the thief dwarf. His avarice is greater than his smarts, else he wouldnt hand been in jail for his crimes. You put him in our fortress, where we keep all of our treasures?
You can see where I'm going from here. Either he dies trying, or he actually makes off with some goods. I'm confident in Purple's and Green's traps, not so for White's and Blue's.

So yeah when we all escape? We should kill him and take all his loot.
>>
>>5503192
Or, you know, not bringing him back home?
>>
>>5503180
>We keep looking for my necklace. It's our best bet to get out
>>
>>5503194
That too. That's an option to possibly consider. Probably for the best since the death of him would get the blonde dwarf ro not like us so much.

In regards to the thief, if his will were bendable enough he would had made for a useful asset to Purple, but I doubt he is. Hes not clever enough. Maybe to temper his avarice fur the duration of our stay here (assume we get the chance to think in our necklace) we can explain to the dwarf that he should steal only things that wont be missed, but of relative value. An in between of valuable in value and rarity. A sack to fill, maybe some books, and possibly jewelry of lesser quality. He wont live to see another day if he steals our necklace, that much should be made clear, as we can outlive him and hunt him to the ends of the earth meaning it would be impossible for him to avoid our wroth....sooooo if he doesn't want to loot things but lacks in carry capacity he can just let us carry his looted good to appease his own avarice, but we get a cut of what he finds.

....would it be possible to speed loot things by slapping our necklace at things?
https://youtu.be/2mYD5L1Bui8
>>
File: IMG_20221220_111714.jpg (4.08 MB, 3000x4000)
4.08 MB
4.08 MB JPG
And I think I'm done
>>
File: Knights.jpg (1.72 MB, 4000x3000)
1.72 MB
1.72 MB JPG
Stupid cellphone camera putting landscape into portrait
>>
>>5503234
>>5503240
Nicely done!
https://youtu.be/F-X4SLhorvw
>>
>>5503259
Thanks; it took me several hours, one day I'll be good at drawing
I don't get the embedded video relation but it might be cause i'm retardeded
>>
>>5503180
>We keep looking for my necklace. It's our best bet to get out
If we find, we can hide.
Also, I was sure >>5502526 would decrease the DC, but oh well.

>>5503240
Bard-kun is taller than Hector? Not only that but the tallest of the main bunch? Color me surprised (although I don't know where my perception of bards being short comes from).
>>
>>5503270
Hector is actually on the short side with 1m70. Guillot is a little under the 2m mark, while Matthias is a solid 1m83
>>5501584
Regarding Claire, sorry, I lacked space
>>
>>5503192
>>5503199
>>5503270
>1 more Perception dice
>>
Rolled 15 (1d20)

>>5503286
Why are we only rolling 1 die? Wouldnt we be able to feel put necklace due to a magic bond, or because we can innately sense magic?
>>
>>5503290
If you add magic remaining in you, yes.
>>
>>5503278
In my country, 1,70m is pretty tall already, but holy shit Bard-kun tall.

>>5503290
Is probably because we are a mess right now and worsening overtime, but who knows. Either way, you got the success, so maybe Death is still taking care of angels.
>>
>>5503296
My name just refused to show.
>>
>>5503278
NOOOOO! The hurt the betrayal. How could you QM?

i get it. no worries ;)

but damn these people are tall.
>>
>>5503290
>One success
You finally decrypted the spidery writing of the last few weeks, replacing clearly ciselled runes. The horrible handwriting is part of the reason that took you so long - but here it is.
The locker have not been pilfered by the black-hair dwarf, so you let out a breath of relief when finding your necklace.
"Herrrre's the plan...
>All in the necklace, we'll wait for them to go away
>Dwarves in the necklace, sneak away
>Charge at the guards
>>
>>5503313
>All in the necklace, we'll wait for them to go away
And of course hide the necklace and close the thing it was in so they don't realize it's not there anymore.
Alternatively, if there's no other place to hide it, put it back where it was and just leave it with the slightest opening, so it won't be perceived as open at all.
>>
>>5503313
>Dwarves in the necklace, sneak away
i would rather like to get away and find a safer place where we can recover some.
>>
>>5503240
Nice. Boniface's helmet reminds me of a bishop hat.
>>5503313
The everyone in the necklace is a good plan, but I'm worried about sister.
So I can't decide right now.
>>5503296
>>5503302
I think it's because of knight eugenics and all the deaths during errantry.
>>
File: Boniface.jpg (6 KB, 300x168)
6 KB
6 KB JPG
>>5503366
Here's the reference from Boniface (Kaamelott, once again, archbishop Boniface of Germany) and how I always pictured the guy.
Drawing them was good, Renée and Claire are quite clear in my head, so is Hector, but Guillot... Except "tall", "blond", "blue tights", hadn't much on him. He's inspired of Guybrush Threepwood (Monkey Island III Version)
>>
>>5503366
I'm may be being too optimistic, but I assume the guards coming is because of the thief dwarf, if so, as long as they don't see us, they won't think that "the dragons are out", thus keeping search of the dwarf, then we could just get our sister inside the necklace (since having the necklace, we wouldn't need the key for her cage anymore, or so I think), and then go our way to get out.

Of course, it's also possible they're coming because the other guard didn't return and they know "something must have happened", but seeing that one dragon escaped, they would probably prioritize finding it rather than doing anything with the one that's still locked.
Either way, there should be some opening to rescue our sister while the search is going.

Best case scenario would probably be the guards panicking searching for escaped prisoners, failing to notice the dead(?) guard, we eating something while hiding (the provisions we brought are certainly still inside) and hopefully being able to use heal once, heal our sister, she shape shifts into the dead(?) guard and safely take us out.

Also, if they sound any alerts, after we rescue our sister, we can just keep hiding until they believe they lost us somehow and we make our escape at the dark of night.

All that said, I'm fine with waiting for some more opinions and ideas.
>>
More important than food, you have a light gem in your necklace, granting you the effect of the heal spell upon breaking (or heal-aligned mana you can attempt to cast more exactly)
>>
>>5503317
>All in
>>5503336
>Dwarves in, White sneak
>>5503366
Choice paralysis
>>
>>5503313
>Dwarves in the necklace, sneak away
>>
>>5503317
>>5503336
>>5503366
>>5503501
3 anon roll 1d20
>>
Rolled 2 (1d20)

>>5503505
>>
>>5503506
Oh no
>>
Rolled 4 (1d20)

>>5503505
Please i implore you o mighty magus. Show us that you can still sneak and it was not a fluke
>>
File: Cowabunga.png (57 KB, 250x150)
57 KB
57 KB PNG
>>5503507
>>5503508
Oh yes.
>>
>>5503508
well here goes our chance for eye of the storm....
>>
>>5503510
You guys should have voted for increase crit and crit failed range.
>>
>>5503511
i did. The other people did not want to. They wanted to reduce the risks. It woudl have turned our Miracle Crit Fail around.
>>
>>5503511
Don't know, I think the dice would still find a way to cuck us.
If we talk about things we should have done, here's one: pick a good name
>>
>>5503513
Don't get buyer remorse on the name, it grant you Borri and Gwen. What did it cost you?
>>
>>5503516
quite possibly our life very soon.
>>
Rolled 11 (1d20)

>>5503505
You dumb motherfuckers at it again I see.
Did you not consider that waiting in the necklace was safer? For fucks sake.
>>
>>5503530
Anon, drink your coffee and take your chill pills.
>>
>>5503534
No fuck you and your shit decision. I did not need to wake up to this bullshit again. Waste my one good roll will you. Some bullshit.
>>
File: maxresdefault.jpg (100 KB, 1280x720)
100 KB
100 KB JPG
>>5503535
>>
>>5503535
But now that the joke is out of the way, take it easy anon.
Getting angry every morning isn't good for your health
>>
>>5503506
>>5503508
>>5503530
"Quick, in the necklace!"
Before the dwarves have time to protest, you slam them in the special space, dropping a couple barrels of meat to leave room for them. Then, you turn your scales into a perfect mirror of the environment behind you
With your sneak working as expected, you go up the stairs to see a group of approximately ten dwarf with weapon and armor turns toward the cell. You're still unseen. Wherever you want to go, you'll have to past through the cross...
You start walking among them
"Ralvol is dead! Lorg and the thief are missing... And so is the white wyrm!"
The shout surprised you, and your control over grasp slipped. You turn into a rainbow generator, again.
"Treasury looks empty, someone check the barracks! and catch the dragon!"
You're in a pickle.
>Use your last breath as a flashbang to clean the rainbow and flee for your life
>Or a clever write in
The sho
>>
>>5503547
The sho?
>>
>>5503547
>Use your last breath as a flashbang to clean the rainbow and flee for your life
>>
>>5503547
>"Treasury looks empty, someone check the barracks! and catch the dragon!"
I can't tell if they haven't immediately spotted us or not. If they have not spotted us yet, is there a small crack in the wall or something around us we can hide our necklace in or behind? If there is we can stuff our necklace there and enter our pocket dimension.

>>5503541
Maybe ide be happier if you guys didnt make shit decisions twice a row in a week. I fucking hope this quest ends with all the dragons dead.
>>
>>5503549
or, maybe, we hold off on that for now?
>>
File: 1671469311128134.png (19 KB, 400x400)
19 KB
19 KB PNG
>>5503547
Ok, here's an attempt to look what we have. There are dwarves in the cross with us, some just went down the treasury and some are going to the barracks, right?
Does running away mean we are abandoning sister?
>>
>>5503551
>You turn into a rainbow generator, again.
>>
>>5503547
Alright what resources do we have left? We probably need to go to the barracks to find the key to Purple's jail anyways. We have what, 1-2 breath attacks left and no magic? Not even enough magic to self heal? Does Lorg know any magic? Are we at 1 HP?
>>
>>5503555
>Does running away mean we are abandoning sister?
Our sister would still be there, what do you think?
Fuck, this is bullshit. If we leave now to recover energy and HP in 2 days, would sister still be alive, or would they kill her? That's the question running through my mind.
>>
>>5503575
I wanted to know if it would be running away was just from the cross in any direction, so we maybe could go to the jail, or upstairs from this level.
>>
>The sho
>>5503548
Typo, sorry
>>
>>5503572
>1 HP
>1 breath attack, 2 in case of crit
>No magic
>No stealth
>>
>>5503578
>Running away
it's going out toward the exit
>>
>>5503593
What about the light gem in our necklace? It's one heal if we break it.
>>5503592
>>5503594
Thanks, that's good to know.
>>
>>5503596
Yes, but it's not instant. You have to take a "short rest" to use it.
Don't worry, >>5503530, Resting would had consequences of its own and there was no "better" choice
>>
>>5503593
If we have a light gem in our necklace, you should had mentioned it earlier! But let's use it later when we have the time to.
>>
>>5503599
Oh that's a shame.
>>5503600
He did mention it, here >>5503381
>>
>Players make their backpack
>>5498069
"Take a spare Crystal if we have one"

>Players mad at me for packing what they wanted
How can I win at making you all happy and entertained?
Entertainement is more important than happiness, so I'll take strong reaction from you when things are not going full autowin as a good thing, as you are invested in the story
>>
>>5503607
I think anon is not angry that the crystal is in the backpack, but that it wasn't mentioned in the resource list during the escape.
But you did mention it when we recovered the necklace, so it was just a mistake.
My comment of it being a shame is that it would take time, which we don't have right now. So no mistake of yours.
>>
>>5503607
>*eternal screams of anguish*
Will we recover some magic if we take a short rest? How willing are our two dwarven companions are to kill or knock out their fellow dwarves?
>>
Can we disguise or obsfucate the necklace then hide inside?
>>
File: tegaki.png (14 KB, 400x400)
14 KB
14 KB PNG
>>5503660
You just critfail and got spot in the middle of 10 dwarf angry of the prison break of two culprit and the death of their co-worker, so how do you want to disguise or obfuscate?
>>
>>5503666
Yeah no it looks like flash banging the best bet to go with. Best to get out, find a near by place to hide the necklace in, get a short rest to recover breath and then break our sister out.
>>
>>5503678
>>5503549
Two votes for flashbang into flee into hiding
>>
OK, let's lock.
>4 anon roll 1d20 Flashbang
>>
Rolled 20 (1d20)

>>5503784
>>
Rolled 18 (1d20)

>>5503784
Rolling

>>5503787
Very nice.
>>
>>5503787
>>5503795
https://www.youtube.com/watch?v=TwAvp-4Z6LU
VF is better than english. Deal with it.
>>
Double roll allowed
Just to see if you can burn more crit on an already successed roll
>>
Rolled 8 (1d20)

>>5503797
https://www.youtube.com/watch?v=bTF6qOAnhrk

>>5503820
Time to get a nat 1
>>
Exceptionnally,
>Triple roll allowed
Won't change much, just want to get the small update out before sleep.
So any lurker or active, please roll
>>
Rolled 17 (1d20)

>>5503820
>>5503837
Here's another roll
>>
>>5503787
>>5503795
>>5503826
>>5503839
Gathering your energy, you attempt a flare...
>17
And deliver a eye-scorching blast
>20 : Crit!
Here goes your stealth capacities for a while. But you still have some breath in your heart.
>1 use of breath still remaining, at full dices
The dwarves around you seem really chocked...
>18 : Double-Crit!
It leave you with one last choice : go away, hide the necklace somewhere, recover safely. Or use the confusion to make a run toward your sister's cage. Fight your way out once you caught her. You're quite adamant the blinding trick won't work twice in a row on all of them.

Going to bed
>>
>>5503845
There are some things I need to know before I vote. Assume our jail cell was similar to Purple's, can we slip the necklace into her cell, shift into the necklace- then shift out of the necklace once its inside of the room, put Purple into the necklace, then shift in/out the bars of her cell again?

I had an idea. If none of the guards know where we went after getting Flashbanged, and none of the guards are in the jail section, we can sneak into Purple's room and just hide our necklace under her body. We can recover in plain sight, and (probably) no one would suspect we would go back into the jail. Right?
>>
>>5503845
...if we want to have a 100% chance to hiding our necklace with none of the guards finding out, but have a 100% chance of losing some respect with sis....we can shove the necklace up her ass, then port inside it.
>>
File: tegaki.png (12 KB, 400x400)
12 KB
12 KB PNG
>>5503859
First part : you can but this require a bit of address to balance the necklace on the edge of the door (So expect a roll). I'll assume you got enough barrels out in the treasury to fit, so don't worry about leaving thing in the corridor
Second part : Yes, but it will require a crit in stealth (as you are not helped by your magic) to pull it out
>>
File: images.png (27 KB, 547x561)
27 KB
27 KB PNG
>>5503530
I'm kind of with you on this one, feels like >>5503376 went completely ignored... of course, I didn't consider every possible outcome, and bad enough luck (or QM's will) could still screw with us, but we would probably have a few more options at our disposal.

>>5504453
I totally assumed we were initially in the same room but in different cages, and that the cages were like pic related, so I was planning to just stick our arm inside and put Purp in the necklace by throwing it at her while still holding the chain (like a chained PokeBall). But if that's how the door is, you can just "hook" the chain of the necklace around one of the bars, don't need to acrobatics with it.

Anyways,
>>5503845
>Try to get sister into the necklace, as time is of essence, if we can't shenanigans our way through the door, just break it, get her, quickly go to the cell with the dead dwarf, put the necklace in his pocket or something, and hide inside.
With we can't do it quick enough, then there's no way around it, fighting (and dying) it'll be.

Also,
>>5504453
>Yes, but it will require a crit in stealth
Honestly, with that crit on flashbang they all should be agonizing in pain rolling in the ground while screaming "MY EYES!!", so I would like to protest the need for a Crit in stealth to do that.
>>
>>5504485
>With we can't do it quick enough
If* we can't.
>>
>>5504453
I cannot decide and I'm passing out. We leave to take a short rest to crush the gem go recover some health, some magic, more breath, then we come back and murk these knee high motherfuckers. If they hadn't killed purple before, then wont kill her now. They'll probably try to pawn her off to some dwarf noble as some pet slave, but they wont have enough time to do so with the distance and speed they would need to travel to reach another hold? I'm assuming this is an outpost.

How willing are our two dwarves willing to fight?
>>
>>5504485
you got it, but the room is locked by pic rel in >>5504453
There were cages locked behind a door locked, and your clever ice magic + Glasswalk allowed you to attempt prison break
>>
>>5504514
>Willingness to fight
Probably ok with that but they lack armor and weapons.
>>5504485
Sorry for the feeling of lacking to take in account your input. I thought I made the vote long enough that time.
Fair point about the stealth crit.

Let's recap your option
>Flee (Auto-success thanks to crit)
>Balance the crystal in the door, get in and out on the other side, hide it hunder your sister (Require one roll of 3d20 stealth, amount of success gives attempt of 3d20 dexterity thanks to ability in crafting
>>
>>5504677
>Flee (Auto-success thanks to crit)

>>5500933
>Did the "disposed of" guard have any arms and armor we could pass off to any one of these dwarves that are lacking in equipment? Did the dead dwarf have any MUNY?
A question never answered QM. Can it be assumed we looted the jailor's arms and armor?
>>
>>5504721
>Muny
Roll 1d10
>Armor
None
>Arms
Truncheon, given to the blond one (so he can defend himself against the thief in the necklace, still under-equipped vs the other dwarves with metal armor and weapons)
>>
Rolled 2 (1d10)

>>5504744
We have swords in out necklace, but I think we get to control all that goes in in there like when we trapped the dwarf king in there. Lorg (the blonde?) Can use one of the swords in the stash if he wants. If the thief touches any of our stuff, and we will check, we will eat him.
We still have the jailors key and can use that to unlock Purple's cell, but not the cage within the cell? Right/wrong?
>>
>>5504818
Indeed, you have
1 trinket of Balance (magic detector)
3 ordinary steel swords
1 durable steel sword
1 light steel sword
1 sophisticated steel sword

>Janitor Key
Forgot about that one, but it indeed can open your cell door
>>
>>5504818
>The cage within
Can't be opened with the jailer's key, and lock with a sturdy-looking thing with 3 locks on it
>>
>>5504823
Good news is if this was the only key to opening the jails, they wont be able to open Purple's until tomorrow, assuming everyone else is cool with waiting and escaping.

Lorg can take a light or durable one. T e m p o r a r i l y. He doesn't get to keep one until we're assured of his loyalties and background, including why he was in jail.

To make up with Purple for escaping without her, we should share some of the treasures the dwarves have.

In regards to Purple's cage, can we fit an arm between the bars? Can the amulet fit between the bars?
>>
>>5504849
The necklace can fit among the bars, so does an arm
>>
>>5504854
So when we decide to return to save purple, or decide to do it now, it would only me a matter of White sticking an arm and his necklace into the cage to tap Purple, pokeball her, then leaving. Yeah?

Also how you been Dfag? Celebrating Christmas?
>>
>>5504871
In holidays for two weeks, so lots of time to dedicate to the quest. Finished my gifts early, bought the food for my contributions to family meals, have finally some time to cook. For now I made peanut-butter fried noodles, vegetable soup, a nice stew with chicken breast, mexican spices, radish, limes and spice. Will do butter chicken tomorrow. For the day of christmas, I will cook a traditionnally meal from my mother's home region, Cardoon Gratin.
Not having to work or go train frees a lot of time to browse /qst and work on the quest, I also have to prepare my dnd session of Friday evening, where I master Curse of Strahd, as a forever-QM. I am exhausted after a hard year of work for my phd, so I try to rest hard. It won't be long enough to start working on my other projects again though.
>>
>>5504871
>Pokeball plan
Basically, yes
>>
>>5504677
Both options seem to have their ups and down, running away gambles on them not increasing security and us being able to get back in, and the get purple gambles on getting a good roll to put her in the necklace and another to run away.
I suppose running away would allow us to have more resources, since one bad hit in combat and we get downed
>>
>>5504907
>Choices matter
Basically, yes.

Going to sleep, if you could kindly vote on
>Flee (Auto-success thanks to crit)
>Balance the crystal in the door, get in and out on the other side, hide it hunder your sister (Require one roll of 3d20 stealth, amount of success gives attempt of 3d20 dexterity thanks to ability in crafting
I'll be able to update tomorrow
>>
>>5504914
>Flee (Auto-success thanks to crit)
After fleeing, can we social kungfu convince the two dwarves to help us?
For the thief, if he helps fight off the dwarves or at least distract him, he will get a share of the reward.
For the blonde, we will let him keep a magical sword, but not the sophisticated one.
>>
>>5504677
>Balance the crystal in the door, get in and out on the other side, hide it hunder your sister (Require one roll of 3d20 stealth, amount of success gives attempt of 3d20 dexterity thanks to ability in crafting
I’m worried about what they’ll do with Purple after we escape. I’d also prefer not to raze this place to the ground when we come back and defenses are increased since they’re not corrupted so far, but maybe that’s wishful thinking.
>>
>>5504914
>Balance the crystal in the door, get in and out on the other side, hide it hunder your sister (Require one roll of 3d20 stealth, amount of success gives attempt of 3d20 dexterity thanks to ability in crafting
>>
>>5505303
>>5505307
But the consequences if we job the roll is us dying. Considering how wonky the dice are, we're more than likely to crit fail. Remember, we only have 1 hp. It only takes 1 good hit to kill us.

And remember. If they wanted us dead, we'd be dead already. We're no good to purple if we die trying to save her
>>
>>5505303
If you're worried about having to kill people, a work around would be to make the floor smooth as ice so they all slip and slide, followed up by wind magic so they all crash into a wall, hopefully unconscious, or at least stuck on the ground. So long as we're not gone for longer than a a day, we should be able to free her. Plus, getting reinforcements takes time. I think the free chance to escape is the QM descretly trying to tell us to do something smart and not die.
>>
Well shit, looks like we're fucked. It was nice playing with you guys.
If you manage to get inside her cell but fuck up the sneak check, use our last breath attack to seal the door with our. Crystal breath to buy us time to self heal and recover, then fight our way out. That or just stay in the cell until we run out of food and for Purple to recover, to fight.
>>
As it's an important and quite controversial roll/Series of action, I'll wait for more/all of the regular to vote before continuing.
>>
>>5504914
>Balance the crystal in the door, get in and out on the other side, hide it hunder your sister (Require one roll of 3d20 stealth, amount of success gives attempt of 3d20 dexterity thanks to ability in crafting

i think this will be our best bet to get us and our sister out of here. We need our magic back to efficiently leave. because just running away if we have an entire hold to cross we can not hope to get easily away.
>>
>>5505493
>Flee (Auto-success thanks to crit)
This says right here we'd be able to escape, or at least find a new place to hide the necklace in.
Are you absolutely sure this is the best choice to go with? We only have 1 breath attack left and 1 HP. Would it not be smarter to take a short rest (1-2 hours) to use the gen to recover health and breath, then come back for her when we have a larger safety net? If the flee auto success is what I think it means, it means we escape Scott free which we can then bid our time to recover enough breath, hp, and magic for a more successful attempt.

If you think that we should get our sister instead, we would have to make a dexterity check, a sneaking check, and if that fails we would have to fight our way out with just 1 hp. Any failure at either parts would spell doom.
>>
>>5505496
to be fair i am assuming we are not just feet beneath the earth but very far down in a hold. And the Guards down here we might be able to escape from easily. but what about the Guards that are presumably still manning the Ballistas that caught us in the first place? Why the hell would ALL the guards in this place come down here when presumably a small contingent would be more than enough to check for prisoners?

I am assuming the Auto success is to get out of this level of the fort but we will still have to find our way out past lots more guards.
>>
>>5505499
The free success would indeed be used to go to another level of the hold for free. But the plan would be, after resting and doing other thing you want, to get the blond or the brun dwarf to walk around with the necklace in his pocket
>>
>>5505502
hm..... if this is the case. alright.

>>5504914
>Flee (Auto-success thanks to crit)

instead of balancing the Necklace. stay in a pocket for a bit catch our breath maybe try to get a bit of mana back so we can use the icemirror plus mirrorwalk trick again and heal our sister afterwards so we can escape together.
>>
>>5505502
Enough time to force a socialization with the two dwarves to ensure we're on the same page. To ensure Lorg is trustworthy, and make sure Durr didnt steal anything from us. We could have them steal some clothes, get a hat, change how their beards are styled thrne still on out of here like the last time.

>>5505503
To save on magic, one person can grasp the chain of the necklace and let it slip through the door, then another person will hope to inside the jail room to take the necklace from the one holding it from the chain. Then they will go pokeball Purple, return to the one standing outside, and everyone leaves. At least this way we dont have to spend our frustrationing finite magic.
>>
>>5504914
>Flee (Auto-success thanks to crit)
Alright alright, I'll vote for this as well, but we better not lose lemoni.
Nothing more to say.
>>
>>5505303
>>5505307
Balance
>>5504946
>>5505503
>>5505559
Flee

Playing it safe won.
>>
File: dwarfTown.jpg (54 KB, 768x397)
54 KB
54 KB JPG
You capitalize on your light explosion and get up the stairs. You are in a carved moat, bigger than the stronghold you delve in. you come from the lowest levels, and step inside a busy looking town center. Your radiance blinds the passerby, while your surrounding include a market place, touching an underground river and docks, habitations, workshops.
Your flare keeps burning, reflecting on the polished rocks, occasional crystal geodes framed in their encasing rock while digging the earth, marble commemorative plaques, copper, brass and dark steel used abundantly underground.
While the dwarfkin is entirely blinded, you scoop and hide the necklace, and you within, in the wares of an unoccupied stone cutter workshop.
First, you need to recover...
>5 anon roll 1d20 healing
15 minute double-roll allowed
>>
Rolled 8 (1d20)

>>5505605
ok
>>
Rolled 18 (1d20)

>>5505605
>>
Rolled 20 (1d20)

>>5505605
>>
Rolled 15 (1d20)

>>5505605
Rerolling.
>>
Rolled 7 (1d20)

>>5505605
Rolling again.
I wonder If the roll will be better this time
>>
>>5505646
>1 less
Kek
>>
>>5505612
>>5505630
>>5505643
>18,20,15 : 5 success
You fell into a deep trance for a couple hours, where you slowly drain all energy in your crystal.
Your body was under a lot of stress. More wounds would had result in either death, or lifelong effects even your magic would had difficulty mending.
>Critical : Healed of the concussed status
>5 success : restored to full life
>Short rest + Double Crit : your current ressources are 2 breath use and 2 magic cast (not healing though), and stealth is up too

However, that rest had a cost. Your deep trance, necessary to cleanse and mend your mangled body, cut your awareness of your surroundings.
You decide to discuss the next step with the dwarves.
"Blond guy, take thisss
- That sword... Did you stole it?
- Nah, one of my own crrreationnn.
- Don't lie, wyrm. I recognize gromril and runes when I see them.
- I rrrequalify my gift as a lease forrrr your lack of faith. I was taught in yourrr rrunic arrt by a rune masterrr named Borrri Irronbrrow
- Borri Ironbrow? THE Borri Ironbrow? Student of great master Thorek? I don't buy it."
As you never heard about that great master, you stay silent. That becomes uncomfortable.
"Enough about it. More about you. Why where you in jail?
- Well, I criticized our Thane. Don't get me wrong, I don't like elves. Nor I held humans in great esteem. But the order I was given... Disgraceful. Would have brought great shame on the beard of both my ancestors and my lineage. I mean, we can't accept traders to get in, kill them, loot their caravans, and send words of goblin killing them to their home settlement so they keep trying to reach us. It's madness."
Looks like a Thane needs some cleansing. Time for a meaningfull choice about priority.
>Your sister matter more than anything else. Get her out, no matter the danger of getting back in the jail and out
>Solve the Thane corruption first, liberate your sister after that. This would fuel your objective of preventing the downfall of whole Dwarfkin.
>You won't do much with a dwarf and half. Get out, come back with knights, elven infiltrator, dragon priestess, Shadow mage, skaven siege weapons. Dwarf should learn to fear dragons once again, sunk that city in the mountain
>>
>>5505663
>Your sister matter more than anything else. Get her out, no matter the danger of getting back in the jail and out
Ah, I see the dark god of greed plays Dwarf Fortress
>>
>>5505663
>Your sister matter more than anything else. Get her out, no matter the danger of getting back in the jail and out
>>
>>5505672
Although I would accept this too
>>Solve the Thane corruption first, liberate your sister after that. This would fuel your objective of preventing the downfall of whole Dwarfkin.
The raze the fortress option, while cathartic, feels like it would end up making the dwarves we have be angry at us.
Borri and the rest, not blonde and black
>>
>>5505672
My last fortress had an ornemental fountain falling in the fortress's most important crossroad to generate mist using aquifier in top of it and auto evacuation with grid and a lever system to save the dorf that will eventually get stuck in before it dies before barracks.
>>
>>5505663
>you stay silent
Instead of
>"You can verify yourself if we manage to leave here."
What do they say again? Oh, yeah: ngmi.

Anyways, as tempting as option 3 is, we are a benevolent dragon above all else (or almost I guess, as greed is greater and will continue to be if we don't do something about it), so:
>Your sister matter more than anything else. Get her out, no matter the danger of getting back in the jail and out
Get sister, leave. Then ask her if she wants to help us deal with this thane or return. That is if Anons want to do that now anyways (after some rest and/or preparation).
>>
>>5505663
>Solve the Thane corruption first, liberate your sister after that. This would fuel your objective of preventing the downfall of whole Dwarfkin.
Saving sister should take priority, but I'm weak to dwarf stuff.
>>
>>5505672
>>5505675
>>5505684
>>5505697
2.6 votes for sister, 1.4 for Thane...
What approach do you take?
>Stealth
>Walk like you belong, in the pocket of Durr (brun one) or Lorg (blond one)
>You're brimming from red-hot energy, better use red-hot energy to make the dwarves in the way find out about consequences of fucking around with dragons
>>
>>5505721
>Stealth
>Walk like you belong, in the pocket of Durr (brun one) or Lorg (blond one)
Get one of the dwarves to skulk around. They are prisoners, so chances are the gaurds would be on the lookout, but it's easier for a dwarf to blend in then a dragon
>>
>>5505721
Last post of the day:
>Pocket, blond
>>
>>5505726
Let the other one be a distraction if necessary.
>>
>>5505721
>>5505726
Supporting.
>>
>>5505721
I’ll let the others decide on which path we take, but if we let Lorg out then I’d tell him our sister’s singular skill is in device making and dismantling, plus the usual lockpicking, traps, and stealth. We’re likely to need provisions and arms to escape, and treasure will be along the way, so he’ll get more access to all of the above with her help.

Greed is something a dragon understands. He needs to be more practical in how he channels his.
>>
>>5505732
Lorg does not seem to be motivated by greed at all. You grasped that in your short time with him

>>5505724
>>5505726
>>5505731
>>5505732
>3 anon roll 1d100 to see how it goes for Lorg
>>
Don't read the spoiler to not get spoiled
DC : 90
>>
Rolled 93 (1d100)

>>5505734
Rolling.

>>5505736
shit
>>
Rolled 73 (1d100)

>>5505734
>>
Rolled 27 (1d100)

>>5505734
This last dice will be cursed I can already tell. At leadtvyour guys are having an easier time than I am.
>>
>>5505773
Honestly not as bad as I thought.

>>5505751
I think this is technically a soft crit. Nicely rolled.

>>5505677
Lol

>>5505684
After saving sis, I'm over the opinion that Lorg should wsnter around disguised so we can recover, acquire resources, and fix their Thane problem. This is an adventure, and we do want to unfuck the problem with the dwarves. Plus Purple can shapeshift into a dwarf which would be ery helpful.
>>
>>5505751
>>5505762
>>5505773
"You have guts, showing up here after evading"
Lorg gets called out by a dwarf standing in the cross.
"Tell me, who told you the punishment awaiting was death?
- What do you mean? I found that getting jailed was already harshed for speaking out against atrocities.
- Don't lie. You were the incorruptible, the honest, the beloved chief of the guard. You must have knew about what happened to the one... "transfered"..."
As a matter of fact, Lorg ignored that. Groggy as after suffering a blow to the liver, Lorg takes around a minute to digest the information.
- Was it you that killed Tarin?
- As a matter of fact, no. The white dragon did.
- Good. Because after all, I couldn't have lied about you not coming here if you did that. I'm at least relieved you didn't turned into a vigilante. Why are you there?
- To get the purple dragon out. They did nothing worthy of being locked, they just flied over the hold.
- Don't you know dragons have been decreted the bane of dwarfkin? They killed the King under the mountain. And not even adult dragon, baby wyrm. Not far from there. Maybe the one caught, maybe their cousins.
- Maxu, I'm afraid reality is more complicated..."
Lorg steps forward, ready to slip the pendant across the cell's bar. To find the door open and only the empty cage where the white dragon was imprison within.
" They left the hold. Two hours ago.
- What! a ... transfer?
- A real one that time. For an execution in front of the assembly of Thanes. "

You heard everything. Your first reflex is divination, but so far from the starry sky you don't even have to waste mana to know it's doomed to fail.
>Leave that hold with nothing of interest. Maybe you can intercept the travelling dwarves?
>This assembly of Thane is a golden opportunity. Create an uprising in that city. Topple government. Gift Thane position to that Blond guy. Use your placed Thane as a Cerulean Horse to infiltrate the assembly. Get Throdenslemoni out.
>Leave the hold. Go back on your quest for mother. Dispatch an elite team made of Hector and Edwyrd to infiltrate, then burn all the corrupted ones with the fire within mother
>>
>>5505812
>>Leave that hold with nothing of interest. Maybe you can intercept the travelling dwarves?

WE will save our sister before that. then we can create the uprising. We are not letting our sister sitting. Their Guardian would never forgive us. and our pride would never recover.
>>
>>5505812
>Leave that hold with nothing of interest. Maybe you can intercept the travelling dwarves?
>>
>>5505812
>Leave that hold with nothing of interest. Maybe you can intercept the travelling dwarves?
>>
>>5505812
>Leave that hold with nothing of interest. Maybe you can intercept the travelling dwarves?
>>
>>5505812
OP please let us free some sexy rat girls we can recruit.
>oooooo I'm gonna
>on gonna raaaat!
>OOOOO IN RAAATTIIINNGG!
>>
>>5505812
Using the magic detector ring on top of divinitation should make it easier for us to pinpoint the location of purple. Relatively. Just wanted to bring this up in case it helps us.

I feel ashamed for not considering this, but is our sister's guardian still at the fortress? If so we could wind whisper there for an auto success due it it being a part of our Lair to inform her guardian that we are on our way to rescue her, and that he should calm her down if she's worried, in addition to telling him how we plan to look for her. Sucks that the wind whisper can't be two wayed.

What is Hector currently doing?
>>
>>5505812
If White is capable of curing brain damage, could he also cure mental disorders like kleptomania in our black clad dwarf associate, via applications of healing, light magic, or clense spell?
>>
>>5505899
>we could wind whisper there for an auto success due it it being a part of our Lair
You can't trigger Lair effect if you're not in your lair, so nice try but no.
>>
>>5505902
>Cure kleptomania
You can certainly try as a long-term project
>>
>>5506021
I thought we did. Like that one time we were alerting our siblings of the second skaven raid?
>>
>>5506064
From thread 3 :
Home! Finally.
Something smells wrong. Awfully like rat.
Are skavens back to assault the hold? Looks and smell awfully like this.

Couple post down :
You also encapsulate a few words in an air bubble.
>Auto success as a lair privilege
"White herrre. Skavensss arrrre arrrround one hundrrred, a bit lessss. They'rrrre led by difformed rats..."

So I granted the auto success as lair privilege as you were close enough to be in your wind dome
>>
>>5505889
>Sexy rat girl
You would have to reform a whole skaven colony that got 10% female birth rate, turbo feed them with hormones, and turn them into bloated awfully fugly rat-layin machine
>>
>>5506082
Unironically I can see that as something we can possibly do. Reduce their rate of reproduction to something less insane but a little higher than humans, balance out their gender ration to be 50/50, and if this >>5506022 is anything to go by then possibly alter their racial nature to being nicer, less paranoid, and less backs tabby. Considering how fast skaven can mature and reproduce I can see this as something we can achieve in less than a decade with a few dozen skaven.
>>
>>5505815
>>5505816
>>5505817
>>5505888
"Maxu, could you... Grant me one more favor?
-Depends on the level of danger
- Quite easy. Just... walk throught the gate and put that necklace away.
- Why?
- Well, for once, I'll be inside and it's a convenient way out. Then, I won't tell you more so you can deny any knowledge about the full impact of what you did in front of a rune of Truth if worst scenario happened."

In the necklace

"Alright, blondie-squat. What'sss the plan?
- There are three roads between here and Karaz-a-Karak. Following the river, Skull pass, or the longer road around the hills. It's a gamble to know which one they took. Often, journey are started on one and shifted on another with only the knowledge of the expedition leader to muddy the water and prevent spywork."

>Follow river road
>Follow Skull Pass
>Follow longer road

What about the dorfs?
>Keep the blond one around
>Keep both around
>Kick both of your necklace
>>
>>5506640
>Keep the blond one around
>"You seem to know a couple more things about the Dwarfen Society."

>Try to scry something about the route your sister would be taken on.
>>
>>5505812
I'm almost angry right now.

>>5506640
Once we're out of the dwarven hold, and thus "closer to the stars", can't we just divine the current path they are taking our sister and then fly there as fast as we can? If we're fast enough, we can reach them before they change routes, and if we aren't, we can then reply on blond's experience/intuition to chose the next path.

>Keep both around
Klepto-kun can still be useful.
>>
>>5506672
Also, worst case scenario and we choose the wrong path, we can always just try to get to their destination first and ambush them.
>>
>>5506672
+1
>>
>>5506672
Why are you angry?
>>
File: Spoiler Image (1001 KB, 1600x900)
1001 KB
1001 KB PNG
>>5506647
>>5506672
>>5506683
>3 votes for divination

5 anon roll 1d20 divination
>>
Rolled 13 (1d20)

>>5506695
Good morning
>>
Rolled 19 (1d20)

>>5506694
Almost. And while we recovered quite a bit, making the "strategical retreat" the most likely best decision, allowing lemoni to be taken elsewhere, thus putting her in further danger, I can't help but regret not sticking with the rescue from the start.

>>5506695
Either way, rolling.
>>
Rolled 2 (1d20)

>>5506695
>>
>>5506713
Seeing Clowpiece reminds me if the touhou quest that died recently
>>
Rolled 2 (1d20)

>>5506695
roll

>>5506717
You mean it won't come back? That's a shame, it was a fun quest.
>>
Rolled 5 (1d20)

>>5506695
>>
File: ItsATrap.png (98 KB, 500x346)
98 KB
98 KB PNG
>>5506699
>>5506715
>>5506718
>>5506730
>2,2,5,13
At first, you see nothing. Then, the dwarves appear. That's weird. You can't scry their surrounding, only an ethereal form of their relative position, eighteen of them, with the cage mounted on wheel in a fashion reminding you of mine carts. Then, your focus lock on one of the dwarf, sporting a small anvil at his belt, with a rune engraved on it. The rune looks like the rune of balance you have already struck, but way more elaborated and intricated.
It glows hard and whizz, and the runemaster stares right at your third eye.
"Praise the collector, as He granted me the best of gift to hoard : Knowledge"
With one swift motion, he channels the winds of magic in a temporary rune, still locking you in his gaze.
>19 : Critical
You feel the rune sapping your magical strength, but react fast enough to cut the power : it didn't found a way to your inner sanctum, source of magic, to drain it more than what you allocated for the scrying spell.
This gives you insight, although not the one you're looking for. First, the dwarfes takes the enmity with you and your kind really seriously. Second, they have seek and found means to deal with what they know of you - probably through the entity that corrupted the late King under the Mountain.
You won't get more information than that. What do you choose?
>Chase river road
>Chase Skull Pass
>Chase longer road
>Write-in
>>
>>5506752
>Chase Skull Pass
I'm going for this just because I like the name.
>>
File: damn chaos~2.jpg (28 KB, 449x330)
28 KB
28 KB JPG
>>5506752
>Chase Skull Pass
I guess.
If it's the right path, jackpot. If not, then it'll be time to plan that ambush... Like a centipede.
>>
>>5506752
>Tell Blondie that they detected our scrying, and ask him which of the options is the most defensible for the dwarves if attacked en-route. They know you’re coming, and will want to maximize their advantages or limit how we can approach them so they can capture you too.

They’re taking this seriously. But given their anger, I suspect this also makes them more predictable. They likely want us to come, and they’ll try to stack the deck so that if we do find them then they’ll be able to fight back hard.
>>
>>5506784
They are probably on one that has cave systems, since she is in a minecart.
We have to gamble on whether they are still on the route, or if they are going to switch now that they know we scried them.
>>
>>5506752
>Chase Skull Pass

And if that is not where they are then we will lay in ambush. We just need to pokeball our sister and then escape.
>>
>>5506792
I’d be willing to gamble that they wouldn’t since I have little to go on if they switch. Minecart-ish thing is a good catch, and I’m banking on the idea that there’s a good part of them that’s hoping we find them so they won’t hide like they could.

Not like we can nuke them from a distance if we find them anyway, our sister isn’t in good shape and could get caught in a crossfire. So I’d stay in caves if possible since it negates our flight capabilities, they’re comfortable fighting in that environment, and they think they can take us if they make us rush to her rescue. They’re carrying an anti-scrying amulet so they certainly expect us to move early even while we’re still weakened.
>>
running Curse of Strahd, I'll try to update tomorrow
>>
>>5506827
A Hector look-a-like hunting a vampire knight better make a cameo in your game
>>
>>5506752
>Chase Skull Pass

I got a good feeling.
>>
Rolled 3 (1d3)

>>5506976
>>5506799
>>5506767
Looks like skull pass won.
>>
>>5506767
>>5506783
>>5506799
>>5506976
>4 anon roll 1d20 long-range flight
>>
Rolled 19 (1d20)

>>5507396
>>
Rolled 8 (1d20)

>>5507396
>>
Rolled 10 (1d20)

>>5507396
Do doot doo doo doo
>>
>>5506835
No Hector Cameo, I'm afraid.
The group is made of Wagn, Variant Human, Grave Cleric; Quincy, Variant Human, Monster hunter Ranger (I buffed a lot the class by adding the features from Tasha's Cauldron and cumulating favored foe + Hunter's mark + Slayer's prey for the same bonus action, giving him big sustained damage over one selected target, as Ranger Bad it does not fall behind in term of scaling and power level regarding to casters); Mara, Variant Human, Draconblood sorcerer Noble (She picked ice magic so it's turning out that Argynstvolt is her ancestor) and Calipse, Variant Human Lore Bard.
I also run the "Interractive tome of Strahd" which is a big buff to the usual Tome, which sucks a lot in rules as written.
Fun thing, all in the group have been struggling against a specific kind of ennemy.
The cleric is molested by Druids and "Heat Metal", the bard had bad experiences with wolves. In death House, the mimic had the ranger really good thus creating a running joke about doors being its lethal ennemy. The sorcerer doesn't know yet but her lethal ennemy is vampire.

So last time they saved Ireena by reuniting her with Sergei, with clever uses of "Invisibility" spell and a good alliance with werecrows, Ireena disappeared from the view of Strahd around Valaki. Strahd was a bit pissed. Upon saving her, he invited them to his castle for a dinner and made them an offer they can't refuse, a free tour of part of the castle against knowledge of her position. The dinner scene was also an opportunity to point a finger and the ranger and utter a power world, with the ranger collapsing instantly after failing his save. Sleep is a powerfull tool of fear well used.
Anyway, the group setted up tiny hut of leomund a bit farther down the road and the spell dissipated with them on the drawbridge, facing Strahd peons : a Vampyromancer, a druidess, a werewolf rogue, with Strahd himself behind asking for entertainment.
There was a critfail at investigation test to determine that dimensions of the bridge have been messed with and that the signpost was a mimic. Good times, but they still stomped the encounter despite Strahd Counterspelling a Fireball's Counterspell and sending a gust of wind to try to push them out of the bridge.
Next time I'll create a Full Monk Party with stunning Strike, 3 tactical goodberries each, and a bag of holding containing ball bearings. Any idea on how to mess with players?
>>
Rolled 9 (1d20)

>>5507396

>>5507456
There are a lot of Variant Humans in that party.

Send them an Oblex that mimics a human at them if you really wanna mess with them. Then add some mimics and some extra things that have been mimics in the past mixed with things they have never seen before. See how the paranoia will explode to new heights.
>>
>>5507460

>Lots of VH
As it is a group of 4, and the setting is really harsh, the table rules are Roll for stat, choose whatever array you want among those rolled, + one free feat to let the player a chance of surviving the first levels
>>
>>5507470
and they took Variant Human to get another Feat at Level 1?

i can see it. I think when i played it we started at Level 3.... never got farther than level 5 but we did find that Lightsaber.... and Ireena died on our way to bring her to that other supposedly safe settlement. and shortly after it fell apart and we stopped playing.
>>
>>5507395
Judging from the dice roll, I guess they went the long route
>>
>>5507478
They're in mostly for favour. The lightsaber will switch into Crossbow mechanism/Saber according to how the ranger will want to play it.

Christmas time, so no update today. Tomorrow might be challenged too
>>
>>5507544
How dare you have family and friends to celebrate with.
Have a Merry Christmas QM.
>>
>>5507548
Me, btw, don't know if that matters.
>>
>>5507544
Merry Christmas, beware the overstuffing
>>
>>5507550
>Me, btw, don't know if that matters.
I don't quite get it, but I wish you the best anyway.
>>5507551
Merry christmas to you guys, and know that you have at least one retard that works one or two hour per day to provide you with some delicious, free, entertainment. And he doesn't plan to stop.
>>
>>5507553
It's just a reference to a certain type of joke I see from time to time on /v/ (tho I'm sure it happens in other boards as well), don't worry about it.
>>
>>5507553
Merry Christmas to you too QM and all the Anons have a wonderful day with friends and family.
>>
>>5507553
Where's our chistmas present?
>>
>GAME OF DISTORTION (courtesy of “I’m a demon?” and ripped of Dragonborn Antipaladin Quest thread 1):
>Each player may post one picture, with or without a short phrase to accompany it. It can be anything, anything at all. I will roll if a huge abundance arrive and I don’t feel I can incorporate them all; those thus chosen will be incorporated into the quest… Though maybe not exactly literally, or as you expect.

Wish is the mightiest spell a mortal creature can cast.
The greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
>>
File: Karo.jpg (416 KB, 3000x3000)
416 KB
416 KB JPG
>>5508122
>A Slime that gained Sentience and morality through magic, taking the bones of its creator to try and fit into society.

It can be anything, anything at all. This is your choice as the sentence might be a bit long. The second part is more to explain why there is a Skeleton in there that has not yet disolved.
>>
File: 1670020807861481.jpg (27 KB, 474x316)
27 KB
27 KB JPG
>>5508122
I wish Green gained an additional Calming Smoke breath weapon.
>>
File: images.jpg (35 KB, 483x635)
35 KB
35 KB JPG
>>5508122
I'm a demon was based. I Hope OP is doing well with his new job.
I wish that there is a non-corrupted dwarf ruling one of the holds that would accept working with us even if a crit-fail roll. Being present in the moot to call the others out is optional, since he would likely get assassinated.
>>
>>5508233
If this is too much, or would backfire, I guess just the keys to purple's cage would be useful right now.
I didn't sleep well, I can't think.
>>
>A little girl who has a chaos demon protecting her, but little chaos taint on her in spite of it. Whether the demon is an aberration that honestly seeks to protect her or if she has somehow bent it to her will is an open question.
Though wishing for a return of the “big tiddy goth gf” option for Hector would be funny. Even more chaos in the waifu wars.
>>
>>5508122
>"A large, many-eyed bird that patrols the dark forest with an everlasting lamp. Unlike regular birds, it lacks wings and has long arms instead with which it can pick things up."
>"Big Bird would stare intently at anyone it found, young or old, and bite their head off. There is a tale of a beast that lies in the deepest, darkest part of the forest who dazzles creatures away never to be seen again. To protect all creatures from the beast, the big bird burned all of its feathers to make a wick, and then made a lamp that would burn forever. With this eternally lit lamp, the big bird wandered the forest, warning the creatures to not stray too deep into the trees. Thanks to the large bird, fewer creatures fell victim to the beast in the forest. However, it was still concerned for the creatures still being killed by the beast. An idea struck the big bird’s mind: “If I kill the creatures first, then no one would be killed by the beast!”
>Since then, only rumors of a beast that would bite your head off flew around the dark forest. It is said that the beast carefully examines and stares at its victims to see if they are the beast that lures helpless creatures away.
"Hello? Hello! These forests are dangerous, but do you have any food?"
>>
File: download (2).jpg (227 KB, 1024x768)
227 KB
227 KB JPG
>>5508122
>>5508286
btw I'm the anon who proposed Gwendolin. The pic I used for her is the same for the gif I posted, both are from some Asian game company called ProjectMoon, from their games Lobotomy Corporation (asain SCP foundation) and Library of Ruina (Lovetown was a mistake). Gwendolin's pic was Binah, some sadistic lady, and Big Bird is Big Bird, my favorite fluffy boy. He has many eyes and is a big pillow.
>>
>>5508384
Bavi
>>
>>5508387
Huh?
>>
>>5508399
The bottom left corner of the image.
I always post what those type memes ask, I find it entertaining for some reason.
>>
File: DbTmC2VVQAAGP1U.jpg (92 KB, 1173x1200)
92 KB
92 KB JPG
>>5508400
The Punishing Bird approves of your support. You have been deemed good, and will not be pecked to death.
>>
File: 040.jpg (30 KB, 600x404)
30 KB
30 KB JPG
>>5508122
So OP. Have you been naughty or nice? Will you receive a gift for your good deeds, or will we stone you to death with lumps of coal?
>>
>>5508414
I'll say nice? As we say in french, "Pas vu, pas pris" (Unseen, Uncaught)
>>
>Consensus for Skull Pass
You muster energy to fly, all night long, toward Skull pass.
>Flight success
According to Lorg, this underground road emerges around the dwarven ritual pilgrimmage. Skull pass is still a gaping wound in the heart of dwarves. This important hold fell when skavens attacked from inside, making the dwarf retreating outside to get greeted by a goblin tribe. Despite the best effort of dwarfkin, no reconquest effort managed to hold the pass, greenskin taking that as a personnal challenge to destroy it. Thus, a stop on a frequently patrolled road is the best dwarves managed.
No sign of recent passage though. This is not the road that have been took. Maybe you made it earlier than the squat stouts?
>Flight critical
You gaze at the horizon. The starry night is beautiful. You can feel your starsight deploying all around.
No feel of dread... That mean the runemaster is not protecting them. You have a bit of time to fly, at the cost of exertion.
>Attempt to join the river before it reach the dwarven capital
>Attempt to join the landroad before it reach the dwarven capital
>Stop the goose chase, change your approach to full-scale assault on dwarven capital
>Stop the goose chase, change your approach to sneak on dwarven capital
>>
>>5508839
>Attempt to join the landroad before it reach the dwarven capital
>>
>Also, [The Game] >>5508122 is still on
>>
>>5508839
>Attempt to join the landroad before it reach the dwarven capital
>>
>>5508122
>This thing (artist called it a "Curse God")
>It may or may not be strong
>But whenever it descends, it brings with it illness and demise, corruption and famine
>Lands shall not bear any food, whatever grows here will have distorted and grotesque appearance. If hunger is still stronger, know that you may lose what's left of your humanity when eating whatever what you took from this soil has become
>Even houses and objects are not save from the curse and madness, becoming crooked and bizarre overtime
>The miserable souls under the area of its descent may flee as fast as they can, as over exposure to the God's influence will make them emit the curse themselves as well
>Make no mistake, God may or may not remain in the area in descended to, for if it doesn't like the place enough, it will search for an appropriate location, spreading its curse through its path
There you go, as much as I wanted to wish the Dragon Goblin into existence (which would already be bad enough, as it's the strongest boss in the game it's from), suggestion that thing aligns more with my name. It may just be "chaos on steroids" for all I know, but still.
Also if you're crazy enough to put that thing is, feel free to leave it to way in the future.

>>5508274
Cute image.

>>5508839
The "reaching their destination first and preparing an ambush" is not an option I see.
>Attempt to join the landroad before it reach the dwarven capital
Let's go with this then
>>
>>5508863
>>5508845
Also, know that by no means I want a harder game mind you, it just so happens that my default thought process is to come up with horrible stuff.
>>
>>5508839
>Attempt to join the landroad before it reach the dwarven capital
>>
>>5508863
My biggest limiting factors here were my unwillingness to get more pictures and my relative dearth of existing ones. Still have some from an old necromancer /tg/ quest though.
>>
Rolled 2 (1d2)

>>5508842
>>5508856
>>5508874
Locking attemtping to join the landroad...
>>
>>5509501
>4 anon roll 1d20 long-range flight.
Crit fail range +2 and DC +1 because of exhaustion
>>
Rolled 18 (1d20)

>>5509502
>>
Rolled 3 (1d20)

>>5509502
Huh?
>>
>>5509531
See post >>5508839
>At the cost of exertion
>>
Rolled 6 (1d20)

>>5509502

>>5509509
Kek.
>>
Rolled 4 (1d20)

>>5509502
>>
File: HappyMerchants.jpg (71 KB, 720x405)
71 KB
71 KB JPG
>>5509509
>>5509531
>>5509538
>>5509541
>>5509541
They could be anywhere, switching between land or river. Not that would prevent you to try.
Stretching your wings, you push yourself despite fatigue creeping up. That chase took you several days, stopping only for sustenance and a too short amount of sleep.
>Condition : Exhausted. DC+1; Crit-Fail range +2
>Success
You makes it toward the east of the pass of the dwarven King halls. You stop, as you don't want to get spot nor incur the wrath of the ranger you already closely met once in your great escape.
Now, the question is : did you win your gamble or lost precious time?
>>5509501
>Coinflip won
There they are. A column of dwarves, with a ox-like beast pulling the cart.
>Critical
You even have one more luxury : the time to planify. You have 30 minutes to plan the confrontation In game, not before we move on
>>
>>5509574
This will certainly backfire, but the best course of action is probably to try to not Discoball (a.k.a. sneak), PokeBall our sister through the bars and silently leave (which from their perspective, she would just suddenly vanish).

Alternatively, trying to use light magic to create a mirage of us in the opposite direction to lure them away, but I don't know how feasible it is in our current state.
>>
>>5509582
>Mirage
This is from the realm of illusion, a field of magic at the intersection of light and shadow. That is not well aligned with your nature... But you can certainly try.
>>
>>5509586
That's a little unexpected considering how mirages happen in real life, but well, I gave my suggestion, now it's up to other Anons.
>>
>>5509592
>How things happen in real life
Well, real life doesn't have fire and wind as a key constituent of the universe, neither it have chaos, saurians, and dragons. Fair point still.
>>
>>5509594
I wouldn't say it doesn't have chaos, it's just not as visually obvious.
>>
>>5509574
Well, we have to try and hide so we can ambush them.
Can you describe where we are? Any trees, bushes, cliffs, etc?
Because we could maybe put a quick roadblock to stop them from moving quickly, or even prepare a trap.
Anyway, we should focus on the rangers and their shitty nets first, them grab sister and fly like the wind.
>>
>>5509623
Hilly plains. You are on the top of a rocky cliff, shielding you from sight of the road.
>>
>>5509645
I'm now really tempted to throw rocks at them.
Only problem is that it would put risk our sister
>>
>>5509650
Put our sister at risk.
How did I manage to mangle that sentence that badly
>>
>>5509574
If possible, I’d say
>Approach from the direction of the sun while translucent to make us practically impossible to see/aim at
>Dive-bomb sister’s cage
>Pokeball.jpg
>Launch off the cage in another direction. Back in the direction of the sun if possible to make us harder to aim at.
I don’t think we’ll be able to steal her without raising the alarm. May as well make waves and GTFO as quickly as possible.
>>
>>5509669
I like this plan. +1 to this
>>
>>5509574
supporting >>5509669
>>
>>5509574
How many dwarves are there? Do we have a use of miracles?

Swap out with Lorg the blond dwarf and get him to follow them from a distance, we'll stay inside the necklace for 15 minutes to recover with some food and drink to get ride of the exhaustioning condition.

What ranged weapons do the column of dwarves possess?

>>5509669
>>5509712
>>5509728
Dont forget that we should also take the time to recover. +2 crit failure and +1 DC means our crit fail chance is now 5 and the average DC is 16, making things marginally more difficult for us. In addition we could possibly wind whisper to our sister to move closer to the bars, making it easier to pokeball her.

After we do so I think we should use the heal spell on her before attempting to gank the Thane of the group, and try to pure the evil out of him, which should arguable be easier than the king.
>>
>>5509748
There’s not much to my plan, so most of the 30 min would go to recovery time.

I’d rather escape once we have our sister though. The entire point of this was to meet up with Mother, and we’re way off-track for that now. Given that we’re both wounded, they were equipped to counter us, and it’s not the original mission, I don’t think sticking around is a risk worth taking.
>>
>>5509756
>Critical : Healed of the concussed status
>5 success : restored to full life
>Short rest + Double Crit : your current ressources are 2 breath use and 2 magic cast (not healing though), and stealth is up too
We're fully healed, its Purple who is still injured.

So I got an idea. What if we convinced Lorg to distract their group by throwing rocks at them from a distance? He takes some eyes away from us to make it easier, then we come flying by to scoop him up after rescuing our sister?
>>
>>5509767
I can believe that my early morning, unga bunga rock falls idea has some merit, even if changed to a distraction
>>
Locking in
Stealth run to pokeball sister

>3 anon roll 1d20 Stealth
DC : -1 from coming from the sun, -1 for the dwarf-based diversion
>>
Rolled 15 (1d20)

>>5509813
I'm too afraid to roll, but someone has to
>>
Rolled 17 (1d20)

>>5509813
>>
>>5509813
Pokemon!
Will we at least take some time to lose some exhaustion before going for our sister? After this I think we should hire an Alchemist tutor for all of us, but primarily our sister if she so desires one. Hmmm maybe some rare alchemy tomes would be less insulting.
>>
Rolled 19 (1d20)

>>5509813
Dice. Forgot.

OP will you consider (1jLcNT9q)'s desire to use most of our 30 minutes to recuperate from exhaustion?
>>
File: The-A-Team-2173864636.jpg (40 KB, 500x367)
40 KB
40 KB JPG
>>5509845
>>5509857
>>5509885
You spend most of your deploy your decoy dwarves and position for the flight, covered by the settling sun.

>15,17,19 : 3 success, Critical
Everythings plays out perfectly. Lorg and Durr throw stones, distracting your mark.
You come from above, invisible, merely a glimmer in the sky. On one smooth movement, you throw the necklace, get inside, get your sister in, get out again. They haven't noticed one thing.
Your sister is in a bad state. Worst than you when you woke up in that cell. where your magic got you the little bit better that allows you to make that great escape.
>Go home to rest as fast as possible
>fly a bit, hide the necklace, get some rest and heal your sister
>>
>>5509970
>fly a bit, hide the necklace, get some rest and heal your sister
And by a bit it would be a flying the equivalent of days worth of walking right? Because I don't want to be found when they start searching, much less if they try using chaos bullshit to find us
>>
>>5509970
>fly a bit, hide the necklace, get some rest and heal your sister
>>
>>5509970
>fly a bit, hide the necklace, get some rest and heal your sister
Inform sis of what we've learned so far.
>>
Rolled 29 (1d100)

>5 anon roll 1d20 Healing

Rolling for !!!Fun!!!
>>
Rolled 14 (1d20)

>>5510130
>>
Rolled 9 (1d20)

>>5510130
>>
Rolled 15 (1d20)

>>5510130
We’re in for some fun, it seems.
>>
Rolled 6 (1d20)

>>5510130
rolling
>>
Rolled 17 (1d20)

>>5510130
>>
Rolled 6 (1d20)

>>5510130

Think positive
>>
>>5510130
Throdenslemoni, sister! I have an idea! This idea!
>This assembly of Thane is a golden opportunity. Create an uprising in that city. Topple government. Gift Thane position to that Blond guy. Use your placed Thane as a Cerulean Horse to infiltrate the assembly.
With your intellect, your shapeshifting, our intellect, and our two dwarven conspirators here we can overthrow the government of this hold for the betterment of dwarven kind!
Also maybe if we get enough renown with the dwarven people we can maybe build a church to worship us. Achieve divinity or something? Like that time we found a druid shrine and absorb its ambient magics!
But like also while we do some plotting we should fix Hurr's kleptomania. Should this work, we should be able to also "cure" the child murdering dwarf of being such a little shit.
>>
>>5510130
Would it be any ways possible for Sidridijika to ever learn how to shape shift into a humanoid like his sister? If not, could he use light magic to make a light projection of a humanoid while being invisible? Maybe a hard light illusion that can feel and touch things? Better yet, maybe a human shaped golem he can mentally control while inside the necklace? I'm just spitballing ideas.
>>
>>5510638
When I nominated Agathe as our priestess, my main objective was already to have her be our "public voice" of sorts. Of course, my intention was for her to be "the one who passes down God's words", but negotiating for us should be fine too.
>Give her an intensive course on communication, diplomacy and whatnot
>Whenever we want to negotiate with someone but being a dragon poses a problem, tell her what we want and she does the talking for us
>Enter the necklace and have her wear it just in case things go bad
What do you think, CoffeeAnon? Or not having direct control is too much of a tradeoff?
(remember that she was once able to read(?) our thoughts, so telepathy with her should be far from impossible)
>>
>>5510670
I think it's 4:30 in the morning and my life has spiraled out of control. We could probably make her into our head priestess eventually, but I'm partial to being her friend too. I honestly like her character despite how little we see of her. A good start would be arming her with a focus for her to use. A month old chunk of our crystal, and possibly augment her with our dragon blood should it be safe and the changes not to noticeable. Ideally it would be great if we could synergize her water affinity to our ice affinity, in addition to further augmenting her arcane masters and light magic.

Pic related I desire cute clothes on adult dragons.
>>
>>5510674
>and my life has spiraled out of control.
I know the feel, tho it's a little past 10 o'clock for me.

>I'm partial to being her friend too.
I wish for her nothing more than happiness and all the more to make up for the 18 years she spent trapped in her own mind. However, I also want her to be able to participate more, but without getting in harm's way.
(In a way, I'm probably being more of a parent than a friend, but oh well)

Also, shouldn't she be able to use Ice Magic as well? After all, Ice is just frozen Water.

Also2, I won't be agreeing with the blood experiment for now (but having some scales as the "head priestess would be pretty cool).
>>
>>5510685
Tried to find an image of a girl with scales, but it would take too long to find one the way I wanted, so have this for now.
>>
>>5510674
>>5510685
I'm liking this discussion, mainly cause I agree with them.
>>
>>5510709
You have good eyes for discussion Anon, I also agree with me.
>>
>>5510135
>>5510148
>>5510149
>>5510263
>>5510452
You found a calm cove in a river curve. In the comfort of your necklace, with two puzzled dwarves and a few food remaining, you take the time to get your sister up on her paws.
>Healing : 3 success
"[red]Thanks for coming for me, Brother. What's next?[/red]"

>This assembly of Thane is a golden opportunity. Create an uprising in that city. Topple government. Gift Thane position to that Blond guy. Use your placed Thane as a Cerulean Horse to infiltrate the assembly. With your intellect, your shapeshifting, our intellect, and our two dwarven conspirators here we can overthrow the government of this hold for the betterment of dwarven kind!
>Enough adventures for now. Let's just get home, rest, maybe train Agathe to deal with hostiles in the future
>We left home to go find mother, we'll find mother. Resume the journey
>>
Sorry for slower rhythm. Christmas two, electric boogaloos between now and the end of the week
>>
>>5510829
>>Enough adventures for now. Let's just get home, rest, maybe train Agathe to deal with hostiles in the future

i cant deal with any more problems today. just had to put out a fire that could have gotten really out of hand.
>>
>>5510829
>We left home to go find mother, we'll find mother. Resume the journey

FINISH THE MISSION
>>
>>5510829
>This assembly of Thane is a golden opportunity. Create an uprising in that city. Topple government. Gift Thane position to that Blond guy. Use your placed Thane as a Cerulean Horse to infiltrate the assembly. With your intellect, your shapeshifting, our intellect, and our two dwarven conspirators here we can overthrow the government of this hold for the betterment of dwarven kind!
We. Can. Do this!

>>5510834
Why call it quits? Ain't this an adventure?
>>
>>5510853
Yyyyeeeaaahh but this would be a perfect opportunity to overthrow the Thane. One step to fixing thos fuckie wuckie of dwarven society.
>>
>>5510857
because catching a couple lungfulls of smoke from a burning christmas Wreath put quite a dampner on once's mood. and now the entire house stinks because of it.
>>
>>5510861
Jesus
Hope you're okay man.
>>
>>5510867
i am fine... relatively. just a bit of a cough left. my dad put it into the kichen sink so i had a lot of water ready.

It just kinda feels like an ill omen with continuing this adventure. maybe i am just to superstitious.
>>
>>5510873
Hope you and your family will be ok
>>
Seems we're still at a three way tie for now. Any chance I can convince anyone in claiming the dwarf hold, or can someone redpill me as to why their suggestion is the better choice?
>>
Rolled 882 (1d1000)

>>5510934
hmmm...... maybe the dice will convince me your way is the better one. Hope for high Anon.
>>
>>5510829
THE DICE HAVE SPOKEN!

i will ammend my vote from >>5510834
to support >>5510857

i was already partial to this. Though we should take a nice and good break before actually going through with it.
>>
>>5510829
>We left home to go find mother, we'll find mother. Resume the journey
I’ll break the tie instead. I’m sympathetic to blond, but not enough to derail the original mission in exchange for an even larger one. If we want to make a statement, we can have them march into a hold with the restored guardians courtesy of our master runesmith (whenever he can make more) and claim leadership that way. Like the original plan was, before it turned out to be a chaos stronghold.
>>
>>5510947
It seems we have re-tied the votes anon. Does the proposal I mentioned as an alternative for blond’s future leadership enough to bring you over?
>>
>>5510950
hmm....... that does sound nice. not sure about the Hold Guardian thing if that will still work.

but we can try. >>5510829
sorry qm changing again to support >>5510948
and future plan instead.
>>
>>5510829
>This assembly of Thane is a golden opportunity. Create an uprising in that city. Topple government. Gift Thane position to that Blond guy. Use your placed Thane as a Cerulean Horse to infiltrate the assembly. With your intellect, your shapeshifting, our intellect, and our two dwarven conspirators here we can overthrow the government of this hold for the betterment of dwarven kind!
>>
>>5510990
I'm on vacation for the new years right now by the way.
Felt like I should clarify since I'm going to be 1 ID and this vote is being contentious
Also because asked for a good dwarf king for the christmas present, I want to know of QM will deliver
>>
>>5510948
>we can have them march into a hold with the restored guardians courtesy of our master runesmith (whenever he can make more) and claim leadership that wa
Something tells me this wont fly. For one the dwarves at the capital probably got a good look at our masters, so White and his two teachers are probably on the monster wanted list. Tying into the fact that our master was the one to rediscover guardians then if a smart enough dwarf can put tow and two together, who ever we use to bring the guardians inside will be treated with suspecion. Not to mention, by the time we leave, spend the time to make another guardian, then come back, the Thane would had returned back to their hold which would make disputing their rulership even more difficult. It would be easier to overthrow their government while the Thane is gone. To try again while they're there would be no easy task.

Not a chaos stronghold, I believe you're misremembering a key detail? Most all of the general dawi population are fine, it's just their nobility, king, and Thanes that as re corrupted.
>>
>>5510829
>This assembly of Thane is a golden opportunity. Create an uprising in that city. Topple government. Gift Thane position to that Blond guy. Use your placed Thane as a Cerulean Horse to infiltrate the assembly. With your intellect, your shapeshifting, our intellect, and our two dwarven conspirators here we can overthrow the government of this hold for the betterment of dwarven kind!
>>
>>5511023
We’re also sacrificing the known location of our Mother with the unknown location of where she’ll be in the future. We found her once through divination, but we’ve just seen that equipment exists that can detect and hurt people who attempt to scry its owner. She’s likely to have or will attempt to secure something similar for herself, so tracking her down gia our preferred method may not be possible next time.

These are the risks we’re weighing though. An opportunity cost now with possible plans to mitigate it later.
>>
>>5511110
We found her twice. I'm sure we could achieve the same feats a third time, at the very least we should be capable of finding her people and finding them through her.
Plus I kinda want to loot that last dwarf so we can unfuck him.
>>
>>5510829
Speaking of fucked up Dawi, has Hurr been trying to steal our shit in our necklace?
>>
Rolled 52 (1d100)

>>5511122
Let's roll for that
>>
>>5511193
If he has, we're counting all our stuff. If a single coin is misplaced I'm killing him.
>>
>>5510829
>This assembly of Thane is a golden opportunity. Create an uprising in that city. Topple government. Gift Thane position to that Blond guy. Use your placed Thane as a Cerulean Horse to infiltrate the assembly. With your intellect, your shapeshifting, our intellect, and our two dwarven conspirators here we can overthrow the government of this hold for the betterment of dwarven kind!
Not particularly thrilled about this, but I do want to fix our relationship with the dwarfs, so if this can be a step in that direction, Imma take it.
>>
You want to go home. The world is a hot and cruel place, and you feel safe in your lair. You feel a ting of jealousy toward your brother which name prevent from getting out of his lair. But you have a mission - Find your mother. But that have waited around one year, it will wait a bit more. And it answer the lingering question - what to do about the two dwarves?
Two? Yes. The kleptomaniac, despite greed and ample looks toward your thing, kept his hands to himself. Perhaps he was feeling watched, both by your sister, you the squad leader and you. Else, you are getting critically low on meat, so it would have been for the best.

Your plan is to infiltrate and plan an upraising in the hold. Purple will shapeshift as a hunter, infiltrate with the necklace, then you can start working.
>It's a new week, you both recovered all your ressources, including scam-Miracle
>You're low on stuff, only a few swords and amulet you planned to sell. No more healing crystal.
>3 anon roll 1d20 shape-shifting. Unless you all bitch to attempt an out of the blue miracle.
>>
Rolled 3 (1d20)

>>5511744
>>
Rolled 13 (1d20)

>>5511744
>>
Rolled 10 (1d20)

>>5511744
Use Miracle to find a bunch of animals we can hunt and eat, because I don't want to fucking risk another crit failure disaster like the king. Wishing for food is the between of worth the effort, but not critically bad if shit hits the fan. I think we need to level up Miracles so we at minimum can roll with 4 dice.
>>
>>5511744
>>5511754
Please tell me she has DC-2 for shape shifting.

>>5511756
Can we do that?

>>5510833
I want Halloween 2... Actually, I want Halloween 1... If reincarnation exists, I must have been a monster in human shape, to be punished with being born in this country (having not left yet is entirely my fault, so I can't complain about that)
>>
>>5511756
Mircale is supposed to fuck up bad when it fails, so failing a food check would be along the lines of “you run into a bounty of meat, all loaded into carts for the dwarven warband that was just about to embark from their stronghold you didn’t realize you were over” in terms of screw-up. Because a crit-fail is still a miracle, it’s just a miracle in favor of something that hates you.
>>
>>5511751
>>5511754
>>5511756
You watched a bit the dwarf walking in and out, to find a dwarf getting far enough to morph in, then infiltrate.
>13 : Failure
"Did ya ole cunt git any gamey? Honey for Fili?
- No luck today for me...
- Wait a minute... Y'are not Bragd! DRACONIC TRICK!"
You are in the necklace, with two dwarves while your shaoeshifted sister is on thz verge of getting assaulted. What do?
>Miracle?
>Write-in
>>
>>5511847
>jump out directed flashbang to blind the guards. leave and go hunting for a day maybe. The dwarfs should take some more time to get back from the talks so maybe let the Heat die down a bit.
>>
>>5511847
Jump out and attack I guess.
Them we can decide if we flee or push our luck.
I'm never using the scam again, it's just not worth it
>>
File: Spoiler Image (63 KB, 543x768)
63 KB
63 KB JPG
If I wasn't sure that QM would should it down, I would have suggested something like this for the christmas present.
Also retcons and changes after the fact tend to suck in quests, ot would feel like a bitch out move.

Deleted last post because I forgot to spoiler the image, phoneposting sucks.
>>
>>5511847
I suppose I can't change what was already written, but the moment the dwarf says "Wait a minute... Y'are not-", we jumping out and kidnapping him to inside the necklace before he alerts others would be fun.
Anyways, I'll support this >>5511848.
>>
>>5511847
>Write-in
Flashbang the dwarves then try to trap them in the necklace so we can diplomacy them with our Presence.
>>
I'll support the kidnapping idea.
>>5511855
>>5511968
>>
Would anyone be opposed to using our Miracle to find ourselves another friend?
>>
>>5512635
Start using CoffeeAnon as your name and I'll think about it.

In all seriousness tho, what the consequences of the Crit Fail would entail I wonder? Find an arch nemesis instead?
>>
File: bab_galley.png (252 KB, 757x703)
252 KB
252 KB PNG
>>5512640
I dunno. Instead of finding a friend, we'd find an enemy. That would likely be the case. If we crit fail we could just run into the hold and let the dwarves deal with them. Maybe it would be smarter to try this if we're near a group of people we do not like.
>>
>>5512647
Well, I'm certainly not opposed to the idea, especially with the possibility of turning a failure into an opportunity in our current situation (depending on how things go anyways). So if someone else also agrees, let's do it.
>>
>>5512650
>Delay reply to search for an image to go with it
>Forgets to post the image
Shame.
>>
>>5512651
neat dude. Is he the dwarf from that one dungeon cooking manga?
>>
>>5512658
Senshi from Dungeon Meshi, yes.
>>
>>5512647
But what of the crit fail makes an enemy that is on the side of the people we don't like?
>>
>>5512727
Yeah, the thought did cross my mind, and while not the worst that could happen, it would surely be a bother. But who knows.
>>
>>5512727
The worst case would be an enemy on the side of people who we DO like. Having people who already dislike us get even worse is one thing; but getting an enemy with the elves and losing one of our few allies is another.
>>
>4anon roll 1d20 Breath, subskill Flashbang
>>
Rolled 15 (1d20)

>>5512780
>>
Rolled 12 (1d20)

>>5512780
>>
Rolled 4 (1d20)

>>5512780
>>
Rolled 7 (1d20)

>>5512780
>>
>>5512783
>>5512789
>>5512804
>>5512811
>1 success
A deafening thunder sound meets a light flare. The dwarves dwarving the door, surprised, get distracted for a couple second. Here's your chance.
>Attempt to PokeBall the dwarves, go hide in their little shack to interrogate them
>Rush inside
>Abort the mission
>write-in
>>
>>5512845
>Attempt to PokeBall the dwarves, go hide in their little shack to interrogate them
>>
>>5512845
>Attempt to PokeBall the dwarves, go hide in their little shack to interrogate them
>>
>>5512845
>Attempt to PokeBall the dwarves, go hide in their little shack to interrogate them
Last decision of 2022, see you folks January 1st. Hope you all have some enjoyable last days.
>>
>>5512845
>Attempt to PokeBall the dwarves, go hide in their little shack to interrogate them
>>
>>5512853
>>5512859
>>5512922
>5 anon roll 1d20 Arcana
Two guards, so two success (or a crit) required
>>
Rolled 16 (1d20)

>>5512930
>>
Rolled 14 (1d20)

>>5512930
>>
Rolled 13 (1d20)

>>5512930
>>
File: Spoiler Image (139 KB, 1600x1071)
139 KB
139 KB JPG
>>5512915
well have a good new year then Anon. Don't forget to ask Victor if he will give you your own Jet Pack for Dooms Day.

trying to finish up the Legion Command Squad before the end of the year. Only the weapons are left to go.
>>
Rolled 5 (1d20)

>>5512930
>>
Rolled 17 (1d20)

>>5512930
>>
File: davidGoodenough.jpg (7 KB, 298x169)
7 KB
7 KB JPG
>>5512951
>>5512943
>>5512938
>>5512935
>>5512931
>2 success
You capitalize on the diversion to pull the dwarves inside. You barely have enough power to pull it out You're not that old, but you already know that good enough is the best kind of good.
Soon, the place is swarming by hunter and forager dwarves, guardian dwarves, and even the laborer dwarves close to the door. All this little creatures fonds of bear and industry swarms around, invistigate, as lured by the other bearded humanoid presence. But they don't find the fabled dragon of light and darkness, capable to flare as hard as the Mythical sunfire-fly or dim like the Great Cave's ceiling which darkness is only pierced by the sunfire's eggs.
You are far from all those considerations, comfortably tucked into a sheepskin's pocket in the guard's shack.
"Allrrright, dwarves. Let's talk like civilized beingsss
- And why should we listen to you, wyrm? Your kin slayed the king!"
>Make compelling points to decrease the incoming Diplomacy roll DC
For now it's 18
>Friendly won't proc for obvious reasons
>>
>>5512942
Nice work Bad Back
>>5512951
Glad to see you back, Punished. Hoped you had a good time for christmas. Don't forget to participate to the divination game if you hadn't yet
>>5512647
Quite glad you're namefagging. We have often the same voters around there, so I am starting to get a grasp of your personnalities, availabilities and playstyle, and it make things a bit easier for me. So any lurker/less frequest player, feel free to namefag in my quest
>>
>>5512974
>"The King was slaying by the Demon that posessed him. A Being of greed that wanted all your treasures for itself and would have left your hold a drained husk."
>"Tell me how many invaluable treasures have been melted down in the last few years to satifsfy the unfathomable greed of that thing that wore your kings skin?"
>"We dont want to be the enemy of Dwarfkind but we could not allow such corruption to continue seeping into your culture. If it meant making us your enemy to remove this corruption it would be worth it. But it took too long. we were to weak to save him."
>"You captured us when we were out and about trying to find our mother to find out if she had calmed down and prevent her from burning entire states to the ground after loosing our father and believing she lost her entire clutch of eggs. We would not have bothered you any further if you had just let us go. Flying over the hold was a genuine mistake."
>"When i escaped i tried not to kill anyone. It would have been easy to kill the guards sent to capture me again once i blinded them. I could have caused untold damage in your treasury taking them to store in here so you would never be able to get them back. But i did not. I could have killed the Escort transporting my sister but i did not. I do not wish further bad blood between our kinds."


the enemy of perfection is good enough.

>>5512976
since i am going back to work next week my availability should drop considerable over the day. You just cant drive and text.
>>
>>5512974
>"Have you noticed the actions of your thane? Dishonourable actions, that he wouldn't take before? Ones motivated solely by greed? Such as letting caravans in to murder then, throwing away hospitality, and then blaming goblins so they could murder even more? This is not a normal corruption dwarf, there is a much darker force at play here."
>"I'll have you know that the king was killed by the dark gods, and not draconic hands. Have you heard of Borri Ironbrow? He had re-discovered the rune of the golems, yet the high king demanded his execution. While the hold was melting artifacts for the orichalcum, to be put in treasuries."
>"He was twisted into an abomination, right after he was freed from the chains of the demon. The collector would rather destroy, then let it regain freedom."
>"That is the fate of all the dwarven holds if this darkness is not purged now, if left to fester, something more vile and corrupted then the ones of the infernals."
>"My grudge is with the dark gods dawi, they are the ones destroying the world, not your kin. In fact, other than a very spefic slayer, I respect your ways. I would have not sought to learn under Borri, Urist and (the orichalcum smith whose name I forgot right now)."
>"I know not how the dark gods have wormed their way into your nobility, but your people are too proud and noble to be destroyed, much less from the inside. I'm sure there are still free dwarves among your kind, and some that can still be saved, like grudgebearer nearly was. There is still hope to turn back this darkness. You only need to take a stand against it, to not let the way of your ancestor to be used against their wishes."
Can we talk about the smithing procedures and runecrafting we learned to prove that we do know about it?
>>
>>5512988
Forgot the word "otherwise" after naming our teachers.
>>
>>5512974
Shelving the topping of the king for now let's switch to something different, specifically their Thane. Have they noticed anything strange about him? Anything at all thats different or out of the norm he usually acts? Greedy? Aggressive? Hostile? I've heard that he ordered for a caravan to be destroyed and looted.
Now, that is only one piece of the puzzle. Have you noticed other dwarven nobility, or dwarves on high positions of society acting similarly to your thane? Does that not have cause to be alarmed or at all worried?
And have you heard news about the king and how he acted? News of him ordering all those precious dwarven artifacr be melted down to orchium ingots? All that history, renown, and glory melted down into hundred of ingots? Isnt that all very, very strange?
The answer to that is your king and kin had been possessed, by demons of I think Greed or avarice? By all means they're not gone forever, but demons possess their mortal bodies while they're trapped inside. While it is possible to exorcise the demons from their bodies, it is no easy feat, as evidecen when we wanted to purify the king from corruption. Alas his demons were too powerful and wholly consumed him before we could save him.

Take a look at me, a reaaall good look at me. Are you all to believe that I, a single child dragon did this to all your nobility? That I, the White Magus could inflict such flaws into those of your society in high power? Can you accept this flawed logic conjured by your own ego, or will you act the cold truth that not even your kind are immune to the sickenly tempting hand of chaos?

>>5512982
Beyond the one dead dwarf, we've made some points about not killing anymore and our lack of retribution. I mean you'd think that after they beaten us and our sister to bloody pulps we'd swear bloody vengeance in a desire to raise their fortress to the ground, and we had ample opportunities to do so. Nope, we just want to help because that's the right thing to do, and to spite chaos.
>>
>>5512982
>>5512988
I’d back either of these, but both tie us to the king. Note that the dwarves only stated our kind were responsible for his death, not that we were. Mentioning that, even in passing, will probably shut down any further diplomacy attempt. So it’s best to act as though we’ve simply heard a different side to the story.

For the first write-in, the third section mentions we were too weak to save him. For the second, the fifth section mentions we learned under Borri, which is a little iffy since Borri showed up with a dragon and they could assume that was us.

In the case of the first, altering it to “they” would be good enough. For the second, I’d just drop that we know the dwarves associated with the assault on the keep unless pressed, and only then state we are fighting the chaos taint in part because of their actions. If they weren’t still working with a dragon, we’d believe relations too far gone to salvage in a couple of their lifetimes even if some really screwed up shit happened. They can assume we learned the story from other dragons instead.
>>
>>5513004
I don't know if they know Borri was involved, since blond didn't believe Borri was our teacher.
If it wa scommon knowledge, then he wouldn't be skeptical.
>>
>>5513042
Hmm. That’s a good catch. I’m not fully comfortable with it still, but it’s enough that I’ll still back it as-is.

>>5512974
>>5512988
Backing this officially.
>>
>>5513045
Yeah, it's a risk they might get offended or anhry at us, but it's the only thing I can think of that could prove we are friendly to dwarvenkind.
>>
>>5512976
Oh I have been here the whole time, watching, and yesterday was my birthday too
Also ye I will once I figure out where that post is, love demon quest
>>
>>5512976
I missed the spoiler. I’ll brush off my old name then and join the fun.

Normally I write a lot, but other anons got that covered so I can be relatively relaxed.
>>
>>5512974
I got an idea that might help. These dwarves must be tired and hungry from guarding the entrance all day. Offer them some food and drink. Maybe as a token of good will we can cure them of any diseases, genetic conditions, or ailments they're suffering from. Small-dick-itus? We can fix that. a Balding chin disease that would make you die from embarrassment? We can fix that AND give you a more luscious and healthy beard. Missing an eye? We'll fix that too.
>>
>>5512976
ill. name myself when i think of one
>>
>>5508122
>>5513113
here you go. Happy Birthday
>>
>>5512982
>>5512988

>"Have you noticed the actions of your thane? Dishonourable actions, that he wouldn't take before? Ones motivated solely by greed? Such as letting caravans in to murder then, throwing away hospitality, and then blaming goblins so they could murder even more? This is not a normal corruption dwarf, there is a much darker force at play here."
>"I'll have you know that the king was killed by the dark gods, and not draconic hands.
>"He was twisted into an abomination, right after he was freed from the chains of the demon. The collector would rather destroy, than let it regain freedom."
>"That is the fate of all the dwarven holds if this darkness is not purged now, if left to fester, something more vile and corrupted than the ones of the infernals."
>"The King was slayed by the Demon that possessed him. A Being of greed that wanted all your treasures for itself and would have left your hold a drained husk."
>"Tell me how many invaluable treasures have been melted down in the last few years to satifsfy the unfathomable greed of that thing that wore your kings skin?"
>"You captured us when we were out and about trying to find our mother to find out if she had calmed down and prevent her from burning entire states to the ground after loosing our father and believing she lost her entire clutch of eggs. We would not have bothered you any further if you had just let us go. Flying over the hold was a genuine mistake."
>"When i escaped i tried not to kill anyone. It would have been easy to kill the guards sent to capture me again once i blinded them. I could have caused untold damage in your treasury taking them to store in here so you would never be able to get them back. But i did not. I could have killed the Escort transporting my sister but i did not. I do not wish further bad blood between our kinds."
>"My grudge is with the dark gods dawi, they are the ones destroying the world, not your kin. In fact, other than a very spefic slayer, I respect your ways. I learned about your craftdwarship traditions, as can attest this runic swords
>"I know not how the dark gods have wormed their way into your nobility, but your people are too proud and noble to be destroyed, much less from the inside. I'm sure there are still free dwarves among your kind, and some that can still be saved, like grudgebearer nearly was. There is still hope to turn back this darkness. You only need to take a stand against it, to not let the way of your ancestor to be used against their wishes."

Trying to match and mix write in.
You got the following reductions :
-1 for the Thane Behavior
-1 for providing an explanation to Orichalcum hoarding
-1 for explanations linking both of them to the king's death
-1 for liking and respecting dawis life and culture.

>4 anon roll 1d20 Presence, subskill manipulation, to make the guards turn a blind eye about your intrusion or join the insurrection
>>
Rolled 20 (1d20)

>>5513569
>>
Rolled 1 (1d20)

>>5513569
lost my name dicking around in another thread.

well can we get another Crit?
>>
Rolled 14 (1d20)

>>5513569
so ahem... anyone else active or is it just me?
>>
Rolled 6 (1d100)

>>5513569
Time to roll it.

>>5513571
>>5513583
Usual thread luck I see.

>>5513592
I'm barely awake, and I still have to help prepare the party for New Years. I'm guessing the other anons are distracted by the holidays too.
>>
>>5513592
It's the 31, give people time.
Won't be that available in a couple hours anyway
>>
Rolled 20 (1d20)

>>5513599
>>5513569
wrong dice, my bad
>>
Rolled 19 (1d20)

>>5513599
>>5513569
wrong dice, my bad
I swear I already replied with a 1d20, but 4chan must've eaten my post
>>
>>5513602
>>5513606
lmao, ok
>>
>>5513601
okay. maybe i am just a bit too quick on the draw. All my preparations were finished yesterday aside from some last minute grocery shopping.

>>5513602
>>5513606
ah absolutely great luck.

That is what. 5 successes with my own crit and that one success?
>>
Rolled 11 (1d20)

>>5513569
I should not be awake I am pain
>>
>>5513569
So from what I can tell we double critted, esentually 4 successes mechanically, but thematically we could get them to sell us their children with our good we talk. Something will certainly come of this.
Shit we'll give Blue a run for her money.
>>
>>5513316
honestly gonna just go with my name from another thread. (possibly annoy people. but ive done some good in this thread. watch this name just yeet my luck out the window)

but anyway its a good name cause im always switching between work and home
>>
>>5513571
>>5513583
>>5513592
>>5513599
>>5513602
>One success
"Your arguments are compelling, wyrm. But why should we trust you? Your silver tongue might be laced with the honey of truth, hiding the barbs of the venom of false promises. You tried to infiltrate using the face of one of us, after all.
- Well, you can trust me for once. I won't stand for more wrong done by our people. And if i die, my ancestors will be smiling at me, guard. Can you say the same?", Lorg said
>Two Nat 20 crits
"... I'll join you. Something's rotten, and I don't like it. Better die for something right than perpetuate a wrong. At least, my death will be a worthy lesson for dwarfkin.
- 'things are not right. 'avin to take bribes for survivin, and lettin other dawis survive. 'Count Fili in."

>Two guards acquired to the cause.
Now, what's the plan? There's still a big commotion outside looking for the flash origin, and the guards
>Sneak away, find the Hunter name Bragd, win him to the cause, get him back to the hold with the guards to explain their absence
>Write-in
>>
>>5513739
>Sneak away, find the Hunter name Bragd, win him to the cause, get him back to the hold with the guards to explain their absence
>Ask with they know if there are any important figures in the hold that haven't been acting strange. If the cause gets the backing of a priest or noble, more people will join.
>>
>>5513739
>Sneak away, find the Hunter name Bragd, win him to the cause, get him back to the hold with the guards to explain their absence
>>
>>5513739
>>5513761
Support.
>>
>>5513761
>>5513763
>>5513774
>3anon roll 1d20 Stealth
>>
Rolled 2 (1d20)

>>5513784
>>
Rolled 5 (1d20)

>>5513784
>>
Rolled 17 (1d20)

>>5513784
>>
>>5513798
>>5513800
>>5513849

Thank Doomgod. A success overwrites a Crit Fail
>>
>>5513852
It was too close for comfort.
The rolls when dealing with the little hairy people are rollercoasters.
This just reminded me that there are halflings in the setting, aren't there? I think we should try to invite a few to the fortress, they should be able to help with farming.
>>
>>5513852
>thank doomgod a success overwrites a crit fail
...For now!
Just waiting for an opportunity to "patch" the game
>>
File: Spoiler Image (104 KB, 501x651)
104 KB
104 KB JPG
>>5513862
Please don't, it would make me sad.
>>
File: AnonTears.jpg (29 KB, 440x545)
29 KB
29 KB JPG
>>
File: meteor shower.jpg (537 KB, 1258x833)
537 KB
537 KB JPG
>>5508122
>Even during the crucible of war that is the world, even some beauty can shine through, perhaps one of these majestic rocks shall land on the earth? who knows what treasures it carries if any at all
Just something simple and nice to look at
>>5513739
>Sneak away, find the Hunter name Bragd, win him to the cause, get him back to the hold with the guards to explain their absence
The more we get the better our chances, but getting someone of higher rank is paramount
>>
Happy new year, anons
>>
>>5514108
Happy new years QM even though it isn't it yet where I am.
>>
>>5514108
happy new Year!
>>
>>5514108
Happy new year QM! Though I still have a few hours to go.
>>
>>5514108
To you as well QM.
>>
>>5514108
Happy new year
>>
>>5514108
Happy New Year.

I hope you slid in quite well all of you. even if i am a couple hours late from my perspective.
>>
File: sbt5vgcfd.png (1.51 MB, 899x1415)
1.51 MB
1.51 MB PNG
>>5514108
>*SCCCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*
>>
>>5513798
>>5513800
>>5513849
>Success
You get out of the necklace, then morph your scale refraction to turn yourself invisible, nothing more than a glimmer in the air.

You make it out of the guard's search perimeter without much trouble, despite almost bumping in one of the scuttling bearded one making an unexpected sharp half-turn. Now, you have to find an hunter...

>Fly and look from above
>Use your [Perception]
>Recycle the strategy to bait your mother : [Cristallize] or [Iceberg] to draw attention
>>
>>5514725
>Use your [Perception]
>>
File: 1g539biug_AngyAllMight.jpg (132 KB, 1280x720)
132 KB
132 KB JPG
>>5514725
>Use your [Perception]
>>
File: RKVictorRender.png (1.2 MB, 1344x2341)
1.2 MB
1.2 MB PNG
>>5512942
And a happy New Year to you too Anon.
Pic related is the only Victor I know, and I'm afraid he only works with Demon Fusion.

>spoiler
That's very cool, did you finish before the turn?

>>5514108
Happy New Year QM and everyone, that 2023 a dragon jumps out of a volcano in real life.

>>5514725
>Use your [Perception]

Took me a while to post because my damn phone picked up a banned IP.
>>
>>5514737
>>5514756
>>5514770

>1 anon roll 1d20
>>
File: 1599956925008.jpg (310 KB, 707x1000)
310 KB
310 KB JPG
Rolled 4 (1d20)

>>5514774
F
U
C
K
Did not know perception would be a skill. You learn something new every day, huh?
>>
>>5514777
So is willpower
>>
>>5514777
>Not a critfail
You stay away from a while, walking and looking for the dwarves. But you suck at tracking prey. Usually, you fly, see them, blow your light breath, and done.

You'll have to find another way to do that.

>Write-in how to find your target dawi
>Give up, do something else [What?]
>>
File: champion-doctor-doom.jpg (88 KB, 720x720)
88 KB
88 KB JPG
>>5514770
I was thinking about a genius Super Villain

sadly no... Family got in the way. had to leave my painting station for large swaths of time. only got two more cotes done.

>Write-in how to find your target dawi
>Aks the Dawi you have with you. They said something about our looked for collector. Do they have an idea where we could start looking. They know him much better than we.
>Ask for their help.
>>
>>5514782
oh right. shit forgot to link it. This is my vote QM >>5514791
>>
>>5514782
Ask the dwarf that apparently knows the one we are looking for where they he might be/where he usually hunts, then search around there.
. . .
On second thought, the other dwarfs don't know this Bragd was "involved" at all, do they? So just have the guard say something like he just saw a big lizard and thought it was a dragon because he was too on edge about the supposed dragon attack folks have been talking about, then just proceed with the plan as is, to try to find some uncorrupted noble or something to bring to our side.

>>5514791
Never heard about. But I think I saw the guy on your pic on a Marvel vs Capcom game or something many years back.

>spoiler
Guess it was to be expected, but will, you'll be able to go back to your paintings soon enough.
>>
>>5514782
How exactly do you train willpower and perception? What kind of tutors do you need for that? Would the griffin mom be super good with the perception training on account of having super bird eyes?
>>
>>5514844
Not sure about perception, but for willpower, for now I can only repeat this suggestion:
>>5497796
>>
>>5514796
Doctor Doom. Enemy for the Fantastic four, owns a country and is a supremely gifted scientist and super Villain with his own robot army. His Armor is all that gives him power beyond his intellect.
>>
>>5514844
for willpower and perception, you'll have to put yourself in situations that makes you use them. Like stealth.
>>
File: Spoiler Image (164 KB, 1600x1131)
164 KB
164 KB JPG
>>5514796
They are now done. Two with Powerfists and one with a Poweraxe. I wish i could give them Psiweaponry instead... but sadly only very few models can actually take those.
>>
>>5514873
Oh~ didn't know he was from fantastic four. But then again, I only watched a single movie of them, the one with the silver dude in a surfer board.

>>5514924
Still very cool Anon, I really admire those who paint their models, since I know I would be too lazy to do so.

>>5514886
But what about the Monk idea for willpower, is it at least possible?
>>
>>5514924
Nice paint job anon.
Was painting my skull pass dawi this afternoon. They are close to be done! After only 15 years
>>
>>5514966
Awesome. I just have another twenty marines to go myself. Then i have the basics for a Crusade Force
>>
>>5514782
>Write-in how to find your target dawi
Ask our other Dawi where they would be and then find them
Also, if we manages to get all of Dwarf kind on our side you think we can use them to find the dragonslayers who killed father?
>>
>>5514782
I'll join the ask for help bandwagon
>>
File: tegaki.png (18 KB, 400x400)
18 KB
18 KB PNG
>Ask for the dwarves on how to find him
"Well, not really sure. We're guards, not hunters
- Bragd ain't hunter ya dum cunt, he's workin' vith beehives.
- And wherrre arrre his hives?
- Dunno. Methinks, he setted up several ones at several places, and tryin' to get his swarm gud enouf despite all the taxes."
You're not sure that's really helpful.
>Keep walking, looking for flowers and bees
>Fly, maybe top view can help you?
>Write-in

Sorry for the delay, here's a drawing for you
>>
>>5515733
Bees! These have to be hives me made himself, else he would be unable to harvest the honey! Look for bees. If we find bees, then we'll find a hive, then maybe him! Actually what does our Sister have to say?
>>
>>5515733
>fly around looking for any meadows that seem particularly rich in color and movement apart from the wind. Should give a starting point for where to look.
>try to manipulate the wind to get a good sniff in all directions. Honey and beeswax should smell quite potent
>>
>>5515733
>Keep walking, looking for flowers and bees
I like the drawing, it has a comfy feel.
>>
>>5515733
>>5515841
+1. Wherever there are bees, there should be a decent-sized field of flowers nearby since they’re pollinators.
>>
>>5515841
>>5515893
>>5515949
>1d20 Perception, DC : 10
>>
Rolled 3 (1d20)

>>5515962
>>
Rolled 17 (1d20)

>>5515962
That cover reminds me of one of Alliance Française's textbooks for some reason. Maybe it's from the same publisher.
>>
>>5515972
fuck. Hunting party here we stumble into you.
>>
>Crit Fail
You fly and make several circles in the sky, looking for meadows, flowers, beehive, and extremely wary of any Hunter party equipped with net.
You don't find any beehive, nor hunters. But you think you found your guy! At the second he crosses the hold's door for the night.

Sun is setting, your sister, your 4 dwarves and you are getting hungry.
>Find a lie to get in the hold. They might be stockpiling food, right?
>Get some food outside for all of you [What? How?]
>Write-in
>>
>>5515979
>Get some food outside for all of you [What? How?]
We must have seem some animals and forests while looking for the dwarf, so it should be a matter of going back there and hunting them, right?
>>
>>5515979
>Hunt for a bit. Ask the Dwarfs if they can create a small camp if your sister can help them get some Wood for a fire.
>There should be creatures out there that we have seen during the day and can still find using scent.
>>
>>5515987
+1
>>
>>5515987
+1, lots of animals tend to be active at night, or even right now. At least when it comes to hunting we never needed to roll anything like perception.
>>
>>5515979
Can we still do something to solve Hurr's kleptomania?
>>
>>5516261
Yes, but it would require time and calm, a bit like Agathe
>>
>>5515979
>Get some food outside for all of you [What? How?]
Just hunt some rabbits or something
>>
Rolled 4, 11, 20 = 35 (3d20)

>>5516333
Rolling miracles to find a cute short stack dragon GF
>>
File: REEEEEEEEEEEEE.jpg (53 KB, 540x360)
53 KB
53 KB JPG
>>5516646
Not allowing unisided Miracle with roll, this should be consensual decision.

>Hunting consensus

"Sisterr, we'll hunt tonight
- Like when we were hatchling? How nostalgic.
>One anon roll 4d20 Breath for White
>One anon roll 4d20 Breath for Purple
You'll need several succes to bring enough meat
>>
Rolled 6, 13, 2, 7 = 28 (4d20)

>>5516886
White
I'm hungry for a moose. Like the really big fuckers that can plow through people. I think they're still active during winter.
>>
>>5516889
Yeah no way to flub this. tell sis our name is both a curse and a blessing, and right now it's a curse. Looks like all our luck used to free her has now rolling in with some back luck to even things out.
>>
Rolled 19, 16, 10, 19 = 64 (4d20)

>>5516886
Purple go.
>>
>>5516889
>>5516891
Well look at who the Provider is now.
>>
>>5516905
Remember to thank sis
>>
Just noticed we're on page 10. I'll archive, and create the long-promised actualized character sheet.
>>
>>5516907
I think Purple was the most successful hunter way back when too, so this tracks.
>>
>>5517029
Purple became a good sister when she failed to get food, and we shared some on the condition to apologize to blue and for her to behave.
>>
>>5517111
As our first interactions, yes. But I thought she was one of the better hunters after Father died and we were migrating?
>>
New thread

>>5517127
>>5517127
>>5517127



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.