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File: SCP.jpg (52 KB, 1280x720)
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December 21st, 19

You are a member of the Foundation, operating out of Site-21, a vast containment and response facility located somewhere in the world. You have been assigned to an Assessments Team, the people who go out and investigate reports of anomalies and attempt to contain them, or, if it proves too difficult, to call in someone who can.
Essentially, your job is to investigate an anomaly and determine: Does it exist, is it dangerous, what does it do, and how can it be contained? In that order. The anomalies you will be responding too will tend to be the ones too small or minor to necessitate a full Foundation MTF response, but there is always the possibility that you’ll run into something extremely dangerous and lethal. If death is imminent, you are required to record and transmit as much information as you can before death. Good luck.

Welcome to Anomalous Containment! I’ve wanted to write something like this up for a while, and now it’s here. Basic rules are 20-30 mins to vote, roll over, d100, best of 3, crits override critfails, and crits are 1 or 100. I hope you enjoy!
>>
Some notes before we begin:
I will be predominantly using my own SCP’s, teams, locations, etc. though I will be also using material from the main site as well. DO NOT rely upon anything from the site to inform you of this world. You will only know as much as your character. i.e Don’t go crying to Tau-5 when you come across something that’s too difficult to fight, because they might not exist.

I won’t be using any of the popular SCP’s unless I feel it’s properly justified. So no 173, 096, 682, etc.

I likely won’t be using any of the more recent SCP’s because 1. There’s too many to read through at this point, and 2. Most of them are fucking dumb (Though this can be a criticism of all Series). I am however open to being directed to any you think may be good.

Apollyon and Archon classes do not exist. Thaumiel are extremely rare and too classified for you to find out about anyway. Further questions will have to await the end of the briefing.
>>
First, what is your role in the team?

Operative, Researcher, Field Agent, D-Class

>Operative. An experienced operative with combat capabilities. Your job is to provide security to the team and to eliminate hostile threats. Too often does it become the latter. You will be expected to prioritise the safety of the Researchers over your own.

>Researcher. You will be investigating the cause of potential anomalies and coming up with initial containment procedures. You will have access to more technical information and a significant part of the SCP database. Your security clearance is naturally higher than Operatives. It is not recommended you go out into the field unless it is deemed absolutely safe or necessary.

>Field Agent. A mix of Operative and Researcher, your role is to go out and directly investigate the reported anomalies, interview subjects, wipe civilians memories, etc. You have good knowledge about anomalies, and can handle yourself in a combat situation, but less proficient at it then the above two. You’ll often be out undercover, but if you get into trouble you can request backup from the Operatives.

>D-Class. You are expendable. If you’re lucky, you might die of old age one day. If you’re lucky.

Average Assessments team composition:
1-2 Researchers
2-3 Operatives
2 Field Agents
1-? D-Class, number determined by mission.

Team Ranking
The researchers will be directing the team, but in situations involving hostile elements the Operatives pull rank. Field Agents are granted a large degree of independence, but ultimately have to answer to the Researchers. You really think D-Class are going to get a say in anything?
>>
>>5476497
>D-Class. You are expendable. If you’re lucky, you might die of old age one day. If you’re lucky.
>>
>>5476497
>D-Class. You are expendable. If you’re lucky, you might die of old age one day. If you’re lucky.
We're so screwed.
>>
I should mention that I'll be leaving these initial votes open for a while. Probably shouldn't have started while the US is still asleep.
>>
>>5476497
>>Operative. An experienced operative with combat capabilities. Your job is to provide security to the team and to eliminate hostile threats. Too often does it become the latter. You will be expected to prioritise the safety of the Researchers over your own.
>>
>>5476497
>D-Class. You are expendable. If you’re lucky, you might die of old age one day. If you’re lucky.
D-BOYS IN DA HOUSE
>>
D-Class Selected. When people wish you good luck, they’re going to mean it.

Good to have you on board. Now, what is your name, gender, and general age?

Males

>Edward Peake. Mid 30s.
>Harvey Doyle. Late 20s.
>Bobby Chekhov. Mid 20s.

Females

>Alice Bruckner. Mid 20s.
>Katie Schumann. Early 30s.
>Veronica Ravel. Late 20s.
>(Write in)

Feel free to add any other physical characteristics about your character. I will excercise veto rights if you get too silly though.

And lastly, why are you part of the Foundation?

D-CLASS SELECTED

A chance at life – You were on death row, and the Foundation offered you a way out. Who were you to say no?

>Duty – These anomalies must be contained, for the good of humanity. The safety and survival of mankind depends on it. You’ve heard too many stories of what happens when containment is breached, or anomalies are let loose. You do what must be done.

>The Money – The Foundation pays you well for your expertise, and that’s basically it. Do you really need any other reason? (CANNOT PICK IF D-CLASS)

>Curiosity – You are fascinated by these anomalies, why they are here, what they do, how they have come into existence. You’d give anything to discover more about them, and luckily for you the Foundation just so happens to like people with that mindset.
>(Write in)

You may be wondering why I’m showing you these options when you’ve already selected D-Class
>>
>>5476533
>Bobby Chekhov. Mid 20s.
>Very average features
>Curiosity – You are fascinated by these anomalies, why they are here, what they do, how they have come into existence. You’d give anything to discover more about them, and luckily for you the Foundation just so happens to like people with that mindset.
>>
>>5476533
>Daniel Cruz, late 50s
I just find the idea of some old foggy D-Class really funny
>Curiosity – You are fascinated by these anomalies, why they are here, what they do, how they have come into existence. You’d give anything to discover more about them, and luckily for you the Foundation just so happens to like people with that mindset.
>>
>>5476497
>>Field Agent. A mix of Operative and Researcher, your role is to go out and directly investigate the reported anomalies, interview subjects, wipe civilians memories, etc. You have good knowledge about anomalies, and can handle yourself in a combat situation, but less proficient at it then the above two. You’ll often be out undercover, but if you get into trouble you can request backup from the Operatives.

>>5476533
>>Katie Schumann. Early 30s.
>Curiosity – You are fascinated by these anomalies, why they are here, what they do, how they have come into existence. You’d give anything to discover more about them, and luckily for you the Foundation just so happens to like people with that mindset.
>>
>>5476551
+1
>>
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>>5476552
Anon, voting for your role is already closed. Give it a few weeks and you might have another opportunity though.
>>
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Glad that we’ve found someone to put on the team. Now, Mr Cruz, today you’ll be responding to a report of a potential anomaly located in a quiet town that’s isolated from civilisation. Initial reports indicate that it shouldn’t be dangerous, but you never know. The investigation is codenamed:

>A boy and his dog
>A small boy and a dog have been spotted wandering around the town. Nobody knows who they are, and anytime someone has approached them they’ve mysteriously disappeared without a trace. Usually a case we hand off to the FBI, but it has come to our attention that the people who disappear are turning up again a week later with no memory of the time they’ve lost. You’re to investigate what it is and why it’s happening.

>Lawrence of Arabia
>A man claiming to be a British military officer from the Middle East has turned up, ranting about the “Damned Ottomans, Turks, and Arabs”. He’s dressed for the part too. Something that would normally be dismissed as an escaped loony, but he’s also started mentioning “Wars between machines and malignant flesh”, “The Glowing Red King” and “Those insidious snake handed devil worshippers”. We want to find out what he knows, and how.

>Midas Touch
>Rumours have spread of an individual in town who can create objects from solid gold. We have suppressed published photos of a golden house that seem to be genuine. The identity of the occupant or exact location of the house is unknown. Since transmutation is impossible, the conclusion is that they have acquired some anomalous ability or object. You’re to discover how he’s doing it and take him and whatever he may have into custody.

Now that you’ve looked over the mission file, do you have any further questions? Remember, some of the answers may be classified, and someone in your position isn't likely to know much of what's going on anyway. Oh well. Good luck out there.
>>
>>5476582
>>Lawrence of Arabia
>>
>>5476582
>Midas Touch
>>
>>5476582
>>Lawrence of Arabia
>>
>>5476590
>>5476620
Lawrence of Arabia it is.

Location: [REDACTED]
0700 Hours, December 21st
S-21 Assessments Team 7
Team Leader: David Helot (Researcher)
Operatives: Isaac Roussos, Jennifer “Jenny” O’Brian
Field Agents: Jack Doggart, Kei Shima
D-Class: Daniel Cruz

You step out of the vehicle and take a breath of the fresh air. It had been several hours drive from Site-21, and you were glad to be finally out. The rest of your team didn’t really make for good conversation, and spending hours without room to move your legs will frustrate anyone with a sound mind. You can’t really complain though. Several months ago and you’d already be in a grave, or ash.
You stretch your arms as you slowly look at the environment around you, before kicking at the

>Dirt
>Snow
>Sand

At your feet. It’s going to be a long day.

>Hey, team lead, when we getting into town?

David shoots you a look of annoyance before resuming his conversation with Isaac. Dick. You want to see this damn anomaly already. You’d caught sight of some back at Site-21, but those were the Safer ones, or so they told you. They weren’t too impressive. Some sheet of paper that could supposedly cut someone in half, a dog that could solve math, and a torch that could shine through walls. Though, upon reflection, they might have been fucking with you. You got the impression that D-Class weren’t treated all that well in The Foundation. Still, the food is better than prison and it beats getting hung.

Would you like to try talking to one of the other team members to see what you can find out, or shall you wait until you get ordered to do something?

If you do want to talk to someone, who? Write out your questions and roll for each person you want to speak to. DC 80.

>Jenny
>Jack
>Kei

And that's all from me for now! It's getting late where I am, so I'll continue this on Monday around 12am GMT/7pm EST. I'll post an hour or two in advance. Please voice any criticisms or general comments, questions that you have, etc.
>>
>>5476660
>Snow

>Jenny
>”Hey missy, how did a pretty face like yours end up in a place like this?”

>Jack
>”What about you, guy? You kill anybody or anything? You look like the type.”

>Kei
>”Hey brother, wanna bet your cigs on which one of us lives? Winner takes all the losers packets...”
>>
Rolled 31, 95, 6 = 132 (3d100)

>>5476660
>>5476771
Rolls.
>>
Rolled 59, 37, 22 = 118 (3d100)

>>5476660
>Snow
>Kei
>Hey brother, wanna bet your cigs on which one of us lives? Winner takes all the losers packets...
(i thought this was good so i also want to take a shot at it)
>Jack
>So does the team have anything for me to do or am i going to sit around all day like back in the facility?
>Jenny
>Can i get something cozier to wear still? The cold is getting to my bones.
>>
Rolled 43, 67, 93 = 203 (3d100)

>>5476847
+1
>>
Will we get to pick what caused our D-Boy to end up on death row?
>>
Rolled 13, 79, 42 = 134 (3d100)

>>5476660
>Snow

>Jenny
"Mind telling me what his fucking deal is?" Gesture towards David. "I just asked him a simple question."
>Jack
"Got any advice on how to not die with whatever I gotta do soon? Bet you got a lot of experience, man."
>Kei
"Hey, brother, wanna bet your cigs on which one of us lives? Winner takes all of the cigs of the loser."
>>
>>5476660
That's 7pm Sunday for the Americans.

>>5477204
You will, eventually.
>>
Session will begin in an hour.
>>
>”Hey missy, how did a pretty face like yours end up in a place like this?”

She gives you a glare before proceeding to ignore you. Well. You didn’t expect to become best buddies with them anytime soon but that’s just rude.

>"Mind telling me what his fucking deal is?" Gesture towards David. "I just asked him a simple question."

She gives you another glare before staring at the treeline.

>Can I get something cozier to wear still? The cold is getting to my bones.

She continues to ignore you. Bitch. You try Kei.

>”Hey brother, wanna bet your cigs on which one of us lives? Winner takes all the losers packets...”

“No.”

You suspect that’s all you’re going to get out of him so you don’t push it.

Finally, you try Jack.

>So does the team have anything for me to do or am I going to sit around all day like back in the facility?

“Sorry man, no clue. David’s in charge here.”
At least someone’s willing to talk.

>”What about you, guy? You kill anybody or anything? You look like the type.”

He looks vaguely uncomfortable.

“I have. Too much for my liking. Look, I know you’re new to the team, but you’ve got to understand that we’re not strictly supposed to talk to you except to give you orders.”

>What? Why?

“Because the odds of you lasting more than a couple weeks or months is slim. Do you even know what D-Class stands for?”

>No.

“Disposable”.

Oh.

>"Got any advice on how to not die with whatever I gotta do soon? Bet you got a lot of experience, man."

“Well, you’re probably not going to die or even get injured on this mission. But you never know. Just listen to everything we tell you and do it no matter how stupid or dangerous it might sound. I’ll be honest, what we tell you is just as likely to get you killed as keep you alive, but that’s anomalies for you. Just stay aware and on your toes, and you might get through things. Figuring out what’s going on has saved my life more than once.”

>Thanks man. I mean it.

“No problem. Seen too many D-boys get it over the years. Good luck.”

Perk gained! Paying attention - +5 to perception rolls.
>>
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>>5478415
Once you’re done with conversation, David yells out.

“Alright! We’re moving out. We need to locate this thing and find out everything we can about it, ASAP. Jack, Kei, you’ll be interviewing the population, see what they know. Jenny, you’ll start setting up our scanners. Isaac’ll start driving round to see if he can spot anything out of the ordinary while I’ll start setting up the Safehouse. Now, D-8, (Your full designation is supposed to be D-8170), you’ll be:

>Going with David to help with the safehouse. Always need somewhere to stay if things go south or take more than a day. You hope today won’t be either.
>Accompanying Isaac on his patrol. Two eyes are better than one.
>Helping Jenny set up the scanners. What do they scan for do you ask? You don’t need to know. Just set them up.
>Helping out Jack and Kei. They need someone to bring them their equipment, if needed.

You’re starting to realise that the life of a D-Class isn’t all that exciting. But before you can continue that thought David yell out.

“But first go check the cars and see if we have all our gear. Move all the stuff I’ll need into Car 1.”

With a mutter and a quiet curse under your breath (which you suspect Jack hears based on how he smiles as you walk past) you walk to the cars. Opening the boots you are met with

Equipment
Car 1
>Scientific tools of some sort
>Some pole with a bunch of electronics
>A couple M16s. What you wouldn’t give for one of those.
>Some 1911’s
>Several Radios
>5 sets of body armour
>A large medkit

Car 2
>Sets of clothes (including winter jackets)
>Sheets of metal
>Foldable chairs and tables
>Jenny’s Scanning equipment
>Container’s and bags of varying size. Some are suspiciously human sized.
>Canned food
>Boxes of spray cans, pills, and needles. You suspect it’s not the average drug kit. Hell, you’ve never even heard of “Amnestics” before. The cans have a big “POINT AWAY FROM USER” on the box too. No way you’re touching that unless ordered to.

>Do you want to grab anything from the cars? The team might not react so well if they notice you taking something that you shouldn’t.

(I do NOT recommend trying to take an M16)

>Take something (What?)
>Leave everything be
>>
Rolled 24 (1d100)

>>
>>5478418
>Accompanying Isaac on his patrol. Two eyes are better than one.
Putting that perception bonus to work.
>Take something
>Winter clothing
>Can of beans
>>
>>5478418
>Accompanying Isaac on his patrol. Two eyes are better than one.
>Take some winter clothes, some food, and a radio.

I would go with Kei since he seems like one of the few people who somewhat cares but perception is better with Isaac.
>>
>>5478506
+1 to this
>>
You ferry everything needed between the cars while the rest of the team sits around chatting. You’re getting too old for this. You finish and briefly reflect on your own “possessions”

Your Equipment
>A shirt, winter jacket, and jeans
>Radio
>Tracking device, wrapped around your ankle. You suspect it won’t easily be sawed through.
>Backpack
>Manacles (Thankfully in your backpack.)
>Two cans of food

Once David sees you’re done he brings the team together.

“Alright, everyone knows what they’re doing and how they’ll be doing it.”

(You suddenly think to yourself that you actually have no clue why you even need to be here.)

“The guy was last sighted yesterday, so he should still be around. Local populace is also green, we shouldn’t be getting any trouble from them. You see him, you radio in.”

“We go in there, observe, find out what’s happening, and deal with it. Should be simple and hopefully we’ll be home by tonight. Stay alert anyway, you never know what might happen when anomalies are involved. No risks. Don’t want to end up like Team 4.”

Isaac nods seriously while Jenny and Jack Smile. Kei’s expression doesn’t change. You have no idea what they’re all on about, these anomalies are just weird shit that they want to keep secret. They’re still fascinating though, and you can’t wait to see an actual real one. Only a few more hours maybe.

“Oh, and you, D-8. You’re to do anything we tell you, alright? This is your first time out in the field, and I get that you don’t know much, but your life depends on it. Doesn’t matter if we tell you to start squawking like a chicken or to shoot the crying child, you do it or you might wish you’d never left death row. Alright. Let’s go.”

And with that you all get into the cars and drive into town. David, Jack, Kei, and Jenny in Car 1, you and Isaac in Car 2. The town is only a short way away.
>>
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Rolled 7, 22, 25 = 54 (3d100)

>>5478652

The snow grows thicker as you head into town.

“Shit” Isaac curses.

“This isn’t going to be good for navigation. I hope the HVT isn’t already frozen to death.”

That would be unfortunate. They drag you all the way out here only to drag you all the way back after nothing happens? Site-21 isn’t so bad, but it sure sucks for scenery. Bunch of grey buildings and hangars gets boring real quick.

The countryside passes slowly by. You think you’re already in town, you’re not too sure. There’s several houses dotting the landscape, with white fields of snow in between. Plenty of fences too. Must be farming country.

Isaac seems to be keeping an eye out for things. He’s one of the older members of the team, and you think he’s David’s second-in-command but you’re not sure. He certainly seems pretty solid, you don’t think the man would flinch even if you tried to shoot him.

>So what are we looking for? (DC 40)
>How’d you end up in this outfit? (DC 60)
>You ever kill anyone before? (DC 80)
>Remain silent
>(Write in)

(Each player must roll for each question they ask, e.g if they choose 2 questions they must roll twice)

A thick covering of snow has already blanketed the fields, and in the distance you can see some houses with thin wisps of smoke coming from chimneys. This isn’t too interesting. You were expecting to see some monster walking round by now, or an upside down house or something. There isn’t even any people about. Of course David gave you the most boring job. Jenny’s probably already picked up something on her equipment, or Jack and Kei have found the guy already. You suppose you better keep an eye out for something. Anything.

Roll 1d100+5

DC 60
>>
Rolled 55, 76, 67 = 198 (3d100)

>>5478653
>So what are we looking for? (DC 40)
>How’d you end up in this outfit? (DC 60)
>Do we know what the guy looks like?
>>
Rolled 83 + 5 (1d100 + 5)

>>5478653
Perception roll
>>
Damn, our D-boy got some luck!
>>
Rolled 19, 62, 97 = 178 (3d100)

>>5478660
Nice rolls! Gonna try my luck anyway even if the QM is in the middle of writing.


>So what are we looking for? (DC 40)
>How’d you end up in this outfit? (DC 60)
>You ever kill anyone before? (DC 80)
>>
Rolled 79, 3 = 82 (2d100)

>>5478653
>So what are we looking for? (DC 40)
>How’d you end up in this outfit? (DC 60)

I'll just sasume the 1d100+5 is a best of one, but I'm fine rolling for it if the QM asks.
>>
>>5478718
>>5478721
It's best of three unless I say otherwise, mostly in case of crits.
>>
>So what are we looking for?

“The HVT. The target. Or anything out of the ordinary. It’s just some guy who’s been mentioning some things he shouldn’t know about, but in this line of work you always need to be aware. Anything strange could be important.”

>How’d you end up in this outfit?

“That’s classified.”

>Oh come on.

“Hah, always fun to pull that one. I can’t say too much, but I had an encounter with an anomaly several years back. Nearly killed me, but thanks to the Foundation I survived. They offered me a job afterwards, and I accepted. Been with them ever since. If you want to know how I got in this team you’ll have to ask David.”

>You ever kill anyone before?

“Many times. Sometimes it’s been people who’ve had their mind lost to some entity or anomaly, but mostly people from rival groups to the Foundation. That’s one of the main reasons why they send people like me on these missions, otherwise the researchers and field agents could probably handle themselves.”

GoI knowledge gained.
>>
Rolled 38 + 5 (1d100 + 5)

>>5478735
Alrighty. Thanks for clarifying, would probably state the Best Of when you ask for a roll like that.
>>
>>5478735
Though when questions are involved it's once per player per question, with a limit of three attempts at a given question.
>>
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>>5478742
Yeah, I'm not too experienced with running quests like these. I'll definitely incorporate that from now on.

>>5478741
You look out the window as the white landscape slowly rolls by. A lot of whites and dark browns. No colour at all. Except…

>Hey, what’s that?

“What?” Isaac turns his head to you.

>Over there. Looks like a patch of red.

Isaac stops the car. He looks over your shoulder to what you’re pointing at. It’s something red in the snow.

“I see it.” He looks at you. “Come with me.”

You both get out of the car and begin walking. Climbing the fence without getting caught in it is a little difficult at first, but Isaac helps you over.

You both wade slowly through the field. Apart from yourselves and the red thing in front of you, it’s completely empty. A small forest lies to your left. Eventually you get to the red patch of snow.

There’s something lying on top of it. You realise that the red patch is the blood from the dead animal lying on its side in front of you. It’s flesh has been exposed to the open air as if it’s been skinned, and you can see the muscles and flesh wrapped around its skeleton. It still has its eyes too. The corpse looks fresh, and the cold doesn’t seem to have affected it. You can’t see the skin anywhere, and the only trail is what seem to be its footprints leading from the forest.

“This isn’t good.”

Isaac quickly glances around him and bends down to get a closer look. He pulls out a knife from his vest and gently cuts open the stomach. You’re met with the foulest stench you’ve ever known, and step away for a moment as you start gagging. You don’t even look at the spilled contents.

“Back to the car. Now.”

Roll 1d100 to keep your breakfast down. Bo3.
>>
Rolled 21 (1d100)

>>5478749
>>
Rolled 36 (1d100)

>>5478749
>THINK ABOUT CUTE THINGS THINK ABOUT CUTE THINGS THINK ABOUT CUTE THINGS-
>>
Rolled 69 (1d100)

>>5478749
>>
You can’t keep the grisly sight out of your mind. Was it really dead? It’s eyes might have been moving. And the smell. Oh God, the smell.

You stop after you climb the fence and start to puke. After a few moments you’ve calmed down and you climb into the car.

“Don’t do that.”

>Huh?”

“We shouldn’t leave evidence that we’ve been in the area. Plus that has your DNA in it too.”

He reaches to the middle of the vehicle and picks up the radio built into the dashboard.

“David, this is Isaac.”

Static.

“David, this is Isaac, come in.”

He looks at the radio before tuning it to a different channel.

“Jenny, report.”

“What is it?”

“You check in with David yet?”

“No, was just about to. Almost finished setting up the sensor system.”

“I can’t raise him. You try, and I’ll check in with you again after I talk to Jack and Kei.”

“Okay.”

You detect a faint note of worry in her voice. Why can’t Isaac raise David on the radio?

David presses another button on the radio and waits. A minute later you hear Kei’s voice.

“This is Kei.”

“Isaac here. What’s your status?”

“Green.” He sounds wary.

“Situation report?”

“Been interviewing the locals, haven’t gotten much from them. Jack’s talking to one now. No clue where our guy is. Something’s gotten these people spooked. They clam up as soon as we ask about anything strange happening. I don’t like this Isaac.”

“I don’t either. We found an animal corpse out in the fields, and I can’t raise David. You try while I check in with Jenny.”

“Okay”

David switches channels again.

“Jenny? How’s the sensor equipment?”

“Damn things won’t work!”

“We being jammed or is it faulty equipment?” Isaac asks.

“Can’t tell. They’re refusing to pick up anything. And I can’t reach David.”

“Alright. I’ll check back soon.”

He switches again.

“Kei?”

“Shit, I can’t raise David.”

“Alright, stay put and stay on guard. Do not go to the safehouse. I’ll radio in with orders soon.”

“Alright. There’s a local pub near by, we’ll head there. Kei out.”

Isaac sits back a moment, before touching the radio again. You and him will be:

>Meeting up with Jenny, who’s closest to your position. That equipment needs to be fixed, and if it can’t, it’s good to have her as backup when you head back into town.

>Heading to the safehouse. You need to know why David’s not responding. It’s on the other side of town though.

>Going to Jack and Kei. They’re not well armed, and could be vulnerable if something’s about. They’re closer to you than the safehouse, but not as close as Jenny.

>(Write in)
>>
>>5478773
>Meeting up with Jenny, who’s closest to your position. That equipment needs to be fixed, and if it can’t, it’s good to have her as backup when you head back into town.

Oh man, has the situation turned gone fubar? Let's see if the equipment has anything to say.
>>
>>5478773
>Going to Jack and Kei. They’re not well armed, and could be vulnerable if something’s about. They’re closer to you than the safehouse, but not as close as Jenny.
A conservative and safe approach to the situation at hand in my opinion.
>>
>>5478773
>>Meeting up with Jenny, who’s closest to your position. That equipment needs to be fixed, and if it can’t, it’s good to have her as backup when you head back into town.
>>
And with that I'll probably end this session here for now. Please comment with any criticisms, observations, etc.

Also, since this is my first time running a quest, I'd like to get your opinion on how I should be running it.
>Scheduled for a specific day, over a couple hours, quick updates as long as there's enough people.
>Updates whenever (I'll aim for daily, but no guarantees), maybe more if there's enough people about and I feel like it.
>Something else?
>>
>>5478789
Will we always know the DC? Cause I noticed that with some of the options that required rolls we we're told the DC but with the not puking there wasn't any mention of the DC.
>>
But so far, I'm interested in the quest, and being some guy at the bottom of the totem pole in a world with supernatural is a perspective that interests me. Also, here: >>5476572, is it possible that our D-boy will kick the bucket on his first mission?
>>
>>5478789
Others might not agree but I feel like we're playing D-8's handler not him. I don't feel like I'm getting the authentic D class experience. I know it a /quest/ so my suggestion might be beyond dumb but we need to feel even more powerless. Other characters shutting down our convo attempts is a good start but maybe... we need less choices. Like deciding where our duo is going. Aren't we playing a D class? Maybe we shouldn't get to vote on such things if the D class can't effect them.

Anyways I'm just one(1) guy don't take me too seriously for your first QM experience.
>>
>>5478791
>>5478796
Not all the time, it's mostly when I feel you need to know it. e.g for the puking, you didn't know if you were going to puke or not until you did. If you'd prefer always knowing the DC then I can change that.

As for dying first go, it's a slim possibility. I had aimed for this to be a pretty safe mission for first go, and you'd go a mission or two before running into real danger, but the dice have not turned out that way.

>>5478797
It's an issue with being a D-boy. I want to give you choice, but by their very nature D-boys don't get much choice. I dislike railroading, so I am allowing the player to choose what's happening even though you shouldn't be making those choices. But, by the way things are going, you'll probably be making a lot more choices for yourself soon enough.
>>
File: scanner 2.jpg (1.22 MB, 1920x1920)
1.22 MB
1.22 MB JPG
Rolled 19, 74, 3 = 96 (3d100)

The decision is made. Isaac starts up the car, and you can feel the acceleration as it zips along the frozen roads. He’s going too fast for you to feel safe, but you guess that there’s not much choice, and you think he’s experienced enough to not crash. You hope.

After several minutes you reach Jenny’s position. The boot of her car is open, and a lot of the scientific looking equipment you saw earlier is in it. The screens are blinking and changing very rapidly. Jenny is currently slapping the tops of several blinking machines and cursing. Isaac walks over.

“Jenny.”

She look up and nods at him, before bending over the equipment again and starts to speak.

“We’re completely blind out here. They’re either not picking up anything, not even life signals or Dobbs particles, or else they’re telling me we’re experiencing phenomena
consistent with a ZK-Class reality failure. Can’t tell if it’s broken or being jammed by something. Defragging, resetting, nothing’s working.”

“Are you able to fix it?”

“No. I don’t know what the problem is. The only thing I can do is try to juice it with the blood shiner, but that has a whole host of risks on its own.”

They both look at you.

What are they talking about? You hope they’re not going to sacrifice you to something.

“Give me your hand.” Isaac says.

>What?

“Give me your hand.” His voice suggests you shouldn’t disagree. You offer him your hand, and he grabs it by the wrist.

>What are you doing? This is safe, right?

“No.” David responds. “But it’s unlikely to kill you.”

Sure. That makes you feel so much better.

“I don’t like this, Isaac. David’s the thaumaturgy expert.”

“Well we can’t reach him, so we have to make do with what we have. Can you do it?”

“I can. No guarantees though.”

She hands Isaac a strange tube with a needle sticking out of it. Isaac takes it and sticks it into your open palm.

>Ouch!

It draws blood, and is quickly done. There’s a small cut on your hand but otherwise you’re fine. Isaac gives the tube back to Jenny who starts working on the equipment again.

>Hey, that wasn’t so ba-

Roll 1d100, Bo3

DC 50/70
>>
Rolled 42 (1d100)

>>5480560
Guinea Pig Time!
>>
Rolled 92 (1d100)

>>5480560
E.
>>
>>5480608
Godsend roll!
>>
Rolled 3 (1d100)

>>5480560
>>
>d. Huh?

What was that? You almost felt like there was some strange curling at the back of your head. Or something. Whatever it was, it’s gone now, and all the instruments are starting to beep.

“Got it! Everything’s working again.” Jenny sounds excited. “Oh shit, Isaac, this isn’t good.”

“What is it?”

“Heavy amounts of Thaumaturgic energy in the area. We were definitely being jammed. Lots of Wells radiation too, there’s been temporal activity here. And there’s a lot of Kolm hotspots within the Thaumaturgic. There’s some signatures a few hundred metres away but they’re not moving, so they must not sense us. You’ve got good blood D-8.”

>Uh, thanks?

“I’m worried about David though. There’s a cluster of energy right on the safehouse. There’s also something with a lot of Wells radiation moving, and he has those things on his tail. What do we do?”

David quickly radios in Jack and Kei.

“Kei, status?”

“Still green. Haven’t seen anything yet. Though this pub is empty. Nobody in here and we can’t find the owner.”

“Roger. Hold position for now. Isaac out.”

Isaac looks at the screens for a moment, before giving his orders.

The three of you will be going to:

>The Safehouse. You need to find out what’s happened to David.
>Jack and Kei. Safety in numbers.
>The Thaumaturgic cluster. Something happened there, and you need to know what.
>The Wells signature. Probably your guy, and he might need help.
>>
>>5480638
>>The Safehouse. You need to find out what’s happened to David.
>>
>>5480638
>The Safehouse. You need to find out what’s happened to David.
The situation's seems to be more drastic now. Let's see if David is still alive.
>>
>>5480638
>>The Safehouse. You need to find out what’s happened to David.
>>
>>5480638
>>The Safehouse. You need to find out what’s happened to David.
>>
>>5480638
>Jack and Kei. Safety in numbers.
>>
Rolled 31, 85 = 116 (2d100)

>>5480683
>>5480763
>>5480862
>>5480890
>The Safehouse. You need to find out what’s happened to David.

“Alright, we’re heading to David. We need to find out what happened to him. Weapons free.”

Jenny grimaces as she pulls out her rifle. Shit. Things must be getting serious. You have no idea what “Thaumaturgy” or any of the other stuff they were talking about might be, but it can’t be good. You follow Isaac back to his vehicle as Jenny gets in hers. Isaac picks up the radio and presses some buttons he hasn't before.

“Epsilon-6 Golf, this is Pica-2, how copy?”

“We read you loud and clear Pica-2. What’s your situation?”

“Situation maroon. Heavy thaumaturgic energy in the area. Category E phenomena. Pica-1 is non-responsive. Currently moving to his position to confirm status. HVT has not been recovered. Requesting urgent assistance.”

“Roger that. Epsilon-6 is mobilising. ETA 40 mikes.”

Isaac puts down the radio and presses some more buttons on it.

“Jack, Kei, we’re heading to the Safehouse. Stay put, I’ll radio in when it’s clear. Epsilon-6 is on the way. You don’t hear from any of us in the next 40 minutes you pull out and Protocol: Nameless goes into effect. Clear?”

“Crystal.” You hear Kei respond. “Stay safe out there.”

And with that Isaac puts his foot down on the accelerator and you rush off, Jenny following close behind.
>>
File: The Safehouse.jpg (100 KB, 1040x446)
100 KB
100 KB JPG
Rolled 78 (1d100)

>>5481045
The safehouse is on the edge of town, a small, out of the way house that looks like it’s been empty for years. Or would, if it wasn’t for the fact the door has been caved in and there’s a blood trail that leads onto the road.

Isaac and Jenny both have their rifles out as they enter the house. You’ve been told to wait in the car until they return. It’s only a few minutes before Isaac walks out again and waves you over.

You walk over to the door, and as you do, you recognise a smell similar to the one from the skinned dog. If it was skinned. Isaac’s standing by the doorway as if he doesn’t smell a thing.

“Come on in.”

You walk inside. The smell gets stronger as you move further in. You enter the kitchen, where Jenny’s standing over what remains of David. He’s been torn clean in two. There’s blood and things you’d rather not think about splattered everywhere. The windows are broken and bloodied. You’re glad they are, without the air flowing through the stink would be enough to make you puke again. If there’s anything left to puke up.

>What the fuck. Does this normally happen?

“No. It’s not rare, but most of the time we don’t encounter the things that can do this. This is bad. Very bad.”

Not rare? Fucking hell. Something that can tear a man in half and paint the room with him isn’t rare. Fuck. Death row isn’t looking so bad anymore.

Isaac enters the room.

“Looks like they came through the basement. Found a lot of gore around one of the windows down there, and a trail of what looks like fat. Smell is worst down there too. I think we’re dealing with Sarkics.”

Jenny turns away to look at him. She seems completely calm. “Would explain the Thaumaturgy.”

Isaac sighs. “I better call it in.”

The three of you walk out of the house back to the cars.

“Epsilon-6 Golf, this is Pica-2. Pica-1 confirmed KIA.”

“Sorry to hear that. Relaying it to TOC.”

“Based on evidence at the safehouse and the NOU readings we also suspect Sarkic involvement. How copy?”

A pause. “Roger. Relaying that too.”

Isaac puts the radio away, then looks at you.

“Glovebox. Take it.”

You reach in front of you and pull open the glovebox. There’s a pistol in there.

You look back to Isaac as he quickly nods. You grab it and put it in a pouch on your backpack. While you appreciate the gesture you don’t want to think about the fact that he’s giving you, an ex-con, a pistol.

The three of you will now be:

>Searching for the HVT. You find him and you can leave.
>Heading to Jack and Kei. The HVT is important, but you need the whole team together first.
>Fuck this. You’re not sticking around to get your head ripped off. You’ll leave at the first opportunity.
>>
>>5481051
>>Searching for the HVT. You find him and you can leave.
>>
>>5481051
>Searching for the HVT. You find him and you can leave.
>>
>>5481051
>Heading to Jack and Kei. The HVT is important, but you need the whole team together first.


First no man left behind, second... That's about it really I don't want them to die because we high tailed it out of there first chance.
>>
>>5481051
>Searching for the HVT. You find him and you can leave.
>>
>>5476497
late as hell but D-boys are once again, In Da House.
>>
>>5476533
>>5481139
Wish I had been there to suggest Benjamin Oliver Walker. Yeah, I know and I don't care because it would still be awesome.
>>
>>5481051
>Heading to Jack and Kei. The HVT is important, but you need the whole team together first.
Safety in numbers.
>>
>>5481051
>Searching for the HVT. You find him and you can leave.

David is super dead. I hope perception bonus applies to shooting the gun as well.
>>
File: Snowy Road.jpg (452 KB, 1892x1080)
452 KB
452 KB JPG
Rolled 21, 25 = 46 (2d100)

>>5481054
>>5481057
>>5481109
>>5481440

>Searching for the HVT. You find him and you can leave.

Isaac tells you that you and him will be in the lead vehicle, with Jenny backing you up. She still has the data from the scanners, so you’ll be heading to the source of the “Wells radiation” whatever that is. From there you’ll be searching for this guy, who’s supposed to look like some old military officer. You’re not sure why they need you along. Probably so they have a better chance of escaping whatever ripped David apart.

Isaac also radios in Kei to tell them that David is dead and you’ll be searching for the HVT.

“Kei, this is Isaac.”

Static.

“Kei, come in. Please.”

Still no response. With a sigh, Isaac puts the radio back.

You don’t want to think about what might have happened to them. You sure hope Epsilon-6 Golf, whoever they are, get here quick.

You’re driving at the very edge of town, close to the looming forest that surrounds it when Kei finally radios in.

“Isaac, this is Kei.”

“Kei. Status.”

“Orange. We were attacked by some kind of flesh beast, but fought it off using improvised molotovs. No major injuries. We’re currently boarding up the entrances to the pub, no sign of any further activity. It looks like Sarkic work.”

“Roger. We came across signs that pointed to that too. David’s gone, killed by something that left a trail of blood and viscera wherever it went.”

“Shoot. So you’re team lead now.”

“Yeah. Stay where you are for the moment, but if you feel it’s too dangerous pull out. We’re hunting the HVT, hope we can grab him and pull out before things go bad.”

“Like they aren’t at the moment.”

“I’ve been in worse. I’ll tell you about it sometime.”

You hear Kei chuckle. “I’ll grab a couple bottles from this place as we go. I’m holding you to that once we get back to base.”

And with that Kei’s voice goes out. The forest is growing ever closer. Out here there’s only a few houses dotting the snow covered landscape, and they all seem to be completely dark. It’s only a little after midday, and it’s strange that there seems to be nobody about. You wonder how much the townspeople know about what’s going on. Stuff like this happening can’t be normal. Anyway, you’re nearing the clearing which this guy is supposed to be. You hope you’re not going to get attacked by these “Sarkics”. Now you just got to find this guy and you’re done. You hope you won't need to use the pistol Isaac gave you.

Roll 2d100+5, Bo3. DC 70.
>>
Rolled 80, 89 + 5 = 174 (2d100 + 5)

>>5481960
Here goes nothing
>>
Rolled 76, 16 + 5 = 97 (2d100 + 5)

>>
>>5481966
Do we even need another roll?
>>
>>5481970
Best of three. There's always the possibility of critting.
>>
Rolled 81, 80 + 5 = 166 (2d100 + 5)

>>
File: centaur.jpg (177 KB, 1388x810)
177 KB
177 KB JPG
Rolled 97, 74 = 171 (2d100)

You’re nearly at the clearing when Kei radios in again.

“Isaac, this is Kei. There’s more of those things coming and they’re trying to break in. Jack and I are going to try to make a break for it, hopefully get to Epsilon-6. Wish us luck.”

“See you at base.” Is Isaac’s reply.

And with that the radio goes silent. You have that sinking feeling in the pit of your stomach, and you don’t think it’s going away.

Your impromptu convoy reaches the clearing without any issues. You’re glad of that, but not so glad at the sight you find there. There’s a couple piles of flesh…things lying motionless, and burns around them that has gone all the way to the ground. There’s several puddles of water around too.

No sign of your guy. Though at least there isn’t any skinned dogs or whatever it is that attacked David here either. Isaac and Jenny are still wary though, and they both have their rifles out at the ready.

As you’re looking around you catch sight of movement deeper in the trees.

>Hey, there’s something moving over there.

Isaac and Jenny turn to look at where you’re pointing. It’s hard to make out against the gloom of the forest, but it looks like something waving.

Isaac looks at you and nods. “Let’s go.”

The three of you run off towards the movement. As you get closer you realise that it’s a man, waving. He doesn’t look too good. His clothes are torn, and his legs are covered in blood. You hope it’s not all his.

As you get closer you get a sudden bad feeling. Call it sixth sense or something but every instinct in your body is suddenly telling you to hide. You look around and you immediately catch sight of… something.

>What the fuck is that!

Isaac and Jenny immediately stop in their tracks and turn to look at what you’ve just seen, guns raised.

You’re not sure how to describe it. It’s a giant heap of flesh that’s running towards you on several legs, with arms and heads poking out all over the place. You can feel the glare of the eyes poking out from its screaming faces even from this distance. It’s even weeping an ugly liquid from sores all over its body. And that unholy scream is deafening. You can feel rage and unimaginable pain bound up in that terrible shout. There’s a dizziness in your head whenever you hear it, only broken by the shock of looking at monstrosity. That Thing is the most terrifying creature you’ve ever seen. You couldn’t even imagine such a Thing in your nightmares. And it’s running towards you like a rabid dog.

Isaac and Jenny start opening up. The rapid gunfire is deafening, but at least that Things screams are being drowned out. You can barely think, but you need to do something.


>Shoot the Thing. You can at least try to help.

>Help the man. He’s injured, and you need to get him out of here.

>Fuck this, fuck them, and fuck you. This is too much to handle. You’re booking it out of here.

>(Write in.)
>>
>>5481996
>>Help the man. He’s injured, and you need to get him out of here.
>>
>>5481996
>>Help the man. He’s injured, and you need to get him out of here.
>>
>>5481996
>Help the man. He’s injured, and you need to get him out of here
Considering the flesh nature of this whole debacle, I worry that this man might be ‘infected’, but we can’t sit idly and running with a tracker on our ankle won’t help. Perhaps we could look him over quickly before touching him?
>>
>>5481996
>Help the man. He’s injured, and you need to get him out of here.
I see you in the greentext thread, Mr. Konos
>>
>>5481996
>Help the man. He’s injured, and you need to get him out of here.
>>
>>5481996
>>Help the man. He’s injured, and you need to get him out of here.
>>
>>5481996
>>Help the man. He’s injured, and you need to get him out of here.
>>
>>5481996
>Help the man. He’s injured, and you need to get him out of here.
>>
>>5482002
Nothing! You saw nothing!
>>
Rolled 44, 79, 47 = 170 (3d100)

>>5481998
>>5481999
>>5482000
>>5482002
>>5482007
>>5482012
>>5482015
>>5482018

>Help the man. He’s injured, and you need to get him out of here.

You doubt your pistol is going to do anything to that monster. The man though, he looks like he needs help, and Isaac and Jenny are too focused on downing that thing to get him out. Guess that’s why you’re here.

As you jog over you see he’s not in good shape. While you can tell that he’s not too badly wounded, at least not to the point of dying, he needs to see a doctor soon. The clothes around his arms are all but scraps, and he’s got a bad cut on one of his legs. They’re covered in blood, but you think that’s from something else since he’s only got a couple wounds there. There’s a tourniquet around his badly wounded leg, but it seems to be doing it’s job. You hope you’re diagnosing him correctly.

>Hey, how are you? Can you walk?

The man’s pale face stares at you for a moment before he manages to get out a whisper.

Barely. Bad limp. Thing came. Fought it off.

That Thing? He must mean something else. Only then do you notice the metallic object attached to his wrist. It doesn’t seem like the kind of gizmo that Isaac and Jenny would have, and though you were in prison for a while it looks nothing like the tech you know of.

The roar of the Thing suddenly shakes you out of your thoughts. Right. You need to get this guy back to the cars like yesterday.

>Alright, lean against me, okay? I’ll help you get out of here. We gotta move quick or that Thing is gonna get us.

He nods once and you slip his arm over your shoulder. It’s only a hundred metres or so to the cars, but with that Thing nearby it’s going to be difficult. You look over your shoulder to check how Isaac and Jenny are doing.

The Thing is rumbling past them. It lets out a deafening scream as they both nimbly jump out of the way, rapidly reloading and continuing to fire as they do. Goddamn they seem professional. It’s now bleeding all over, but still not going down. You hope you can get to the car before they run out of ammo.

Roll 1d100 to get to the cars, Bo3. DC 60.
>>
Rolled 68 (1d100)

>>5482884
Think about cute puppies think about square circles think about-
>>
Rolled 53 (1d100)

>>5482884
>>
Rolled 7 (1d100)

>>5482884
>>
>>5482893
>>5482907
>>5482908

You’re moving as fast as you can but you’re still going too slow for your liking. This guy seems more injured than you thought. He’s stumbling with every step you take, and you feel more like you’re carrying him than supporting. The cars are still so far away…

The gunfire and the roaring behind you shakes you out of your thoughts. It doesn’t matter how bad he really is, you need to get him to those
cars. You can feel the cold sweat rolling down your back with every step, and you start to think your feet might be going numb after trudging through this much snow, but it doesn’t matter. You need to get to the cars.

You risk a brief glance behind you. Isaac and Jenny are now on either side of the beast, moving with is as it tries to focus down on one. Their movements are fluid, like they’ve done this hundreds of times before. Hell, they probably have. Their peppering the Thing with bullets, blood leaking from wounds all over it, and you think it might even be starting to slow. That is, until one of the arms suddenly reaches out to grab Isaac by the waist, picks him up, and throws him.

You see him fall a few metres way, and he doesn’t get up.

Shit. Shit. Shit. Shit. Shit. You increase the pace, almost dragging this guy behind you. You’re almost at the cars, only a few more metres and you’ll be safe. A small voice in the back of your head is saying that if it can throw Isaac around like a doll it can probably rip a car apart but you ignore it. You just need to get away from that Thing.

Eventually you reach the cars. You help the man in the back of Jenny’s, and let him lie there. As you do he holds out the wrist with the object on it, taps it and whispers “This.”. He lets out a sigh and closes his eyes, but he’s still breathing steadily, so you think he’s okay.

You can still hear gunfire from Jenny in the background, and as you turn around you see she’s managed to dodge the rest of the Thing’s attacks. She’s starting to struggle though, and with its full attention on her it’s difficult for her to keep dodging it’s swipes and bullrushes. Still, it doesn’t seem as aggressive as it was before, and she’s still unloading magazine after magazine into it with no sign of stopping.

What do you do?

>Stay put. Maybe Jenny can defeat that thing on her own.
>You think there’s still some rifles in one of the cars. Jenny needs all the help she can get.
>Run over to Isaac. If you have to drag everyone out of here yourself, then so be it.
>(Write in)
>>
Rolled 22, 60 = 82 (2d100)

>>5482933
Forgot some dice rolls.
>>
>>5482933
>You think there’s still some rifles in one of the cars. Jenny needs all the help she can get.
YOU KNOW WHAT WE USED TO DO BEFORE WE WERE A D-BOY?
>>
>>5482933
>Touch the object on the man's wrist.

>As you do he holds out the wrist with the object on it, taps it and whispers “This.”.
Wonder what this could do?

If that doesn't help, could we startup the car and ram the THING?
>>
>>5482940
+1 to this course of action

If we can't start the car for whatever reason, switch to finding and using a rifle.
>>
>>5482940
Uh, you can indeed use the car. It won't be easy, since you have to navigate past the trees and you'll likely wreck it if you hit the beast, but you can choose to try and ram the Thing]/red].
>>
File: Danger Zone.gif (1.26 MB, 500x350)
1.26 MB
1.26 MB GIF
>>5482948
Nice!
>>
>>5482933
>>You think there’s still some rifles in one of the cars. Jenny needs all the help she can get.
>>
>>5482940
I support this idea.
>>
>>5482933
>>You think there’s still some rifles in one of the cars. Jenny needs all the help she can get.
>>
>>5482940
Touch the thingy.
>What's the worst that could happen, after all!
>You think there’s still some rifles in one of the cars. Jenny needs all the help she can get.
Then yeah, go and shoot it. Preferably while moving away from the car with the guy in it. Jenny just needs a distraction and a few more bullets in that thing, we just need to stay at range and hurt it so it doesn't care about her, hopefully.
>>
>>5482933
>Touch the object on the man's wrist.
>>
>>5482933
>>Touch the object on the man's wrist.
>>
>>5482939
>>5482940
>>5482947
>>5483011
>>5483062
>>5483201
>>5483418
>>5483470
>Touch the object on the man's wrist.
>You think there’s still some rifles in one of the cars. Jenny needs all the help she can get.

You’ve never seen anything like the thing on this guy’s wrist. It kinda looks like an oversized watch with a flat surface instead of a face, made completely out of some strange dark grey metal. Well, it looks like metal, but like no metal you’ve ever seen before. There’s a few indents on it too, and you think those might be buttons, but you’ve never seen or heard of anything like that before. Real space age shit.

You reach out to touch it, and as you do you feel a short burst of static electricity before the bottom of it just… slides into itself? You’re not sure what happened. It’s no longer fully connected anyway, and you gently lift it off the man’s wrist. He doesn’t seem to react. You briefly examine it before the Thing’s roar and Jenny’s gunfire startles you out of your investigation, and the metallic objects falls on your wrist and automatically wraps itself around it.

>What the hell?

Another roar reminds you that you probably shouldn’t start getting curious about strange objects when there’s a giant flesh monster nearby. You hope this thing isn’t going to throw you into the future or turn you inside out or something.

As you get out of the car (after turning on the heater, to keep the guy warm), you think to grab a rifle from the boot too. Can’t hurt to have one with you, though in other circumstances the rest of the team might not be too happy with the former prisoner wielding one. Well, desperate times call for desperate measures, and you doubt it doesn’t get more desperate than this. Or you at least hope it doesn’t.

You run back over to where Jenny and the Thing are fighting it out. You notice that Isaac’s started to move again, though he looks dazed and isn’t doing anything to help. As you do the wrist thing starts beeping and making noises.

>What now?

BIO-ANOMALY DETECTED. PURGE MODE ACTIVE. ENGAGE?

>What? How the hell does this work?

ACTIVATE TARGETING TO PURGE

>How?!?

BUTTON E

What the hell is this thing? This guy is supposed to be from World War I isn’t he? You try and press some of the indents and hope that you get the right one.

Roll 1d100. Bo3, DC ???
>>
>>5483919
PURGE PURGE PURGE
>>
Rolled 23 (1d100)

>>5483921
How did I forget the dice roll?
>>
Rolled 4 (1d100)

>>5483919
uh oh
>>
Rolled 32 (1d100)

>>5483919
CRIT
>>
Rolled 1 (1d100)

We should have just run the thing over, this is gonna suck.
>>
>>5484028
That was an accidental role but I wish it real and in time, it would have been hilarious.
>>
>>5484028
What a terrifying roll.
>>
>>5484028
wehw
>>
>>5484028
That's one hell of a dodge. As Fate wills it, anons should not, in the end, have tried to run it over.
>>
Rolled 44, 20 = 64 (2d100)

>>5483923
>>5483925
>>5483950

You try pressing the buttons, or at least what you think are buttons. You hope that this “purge” function is something that will help you. Though it could be something that turns you into goop. To hell with it, that Thing is still rampaging, and you need to put it down. You still have the rifle around your shoulder, but you don’t think you have the stamina or experience to keep on dodging that thing like Jenny is.

Meanwhile Jenny’s still trying to fight the Thing. She’s really starting to struggle, and as you look up from your frantic efforts to get this wrist thing to work you see her picked up like Isaac and thrown several metres away.

Well shit.

The Thing stands motionless for a moment. The monster’s been injured, you can see wounds oozing blood and other foul looking liquids all over it, but it’s still standing and you don’t think it’s anywhere close to being dead.

>Fuck me.

As you utter the words, the Thing turns towards you. Most of its eyes have been ruined by the gunfire, but those that remain stare at you with what you are certain is an intense and boiling hate. It starts to take in several deep breaths, and scratches at the ground with the things you suppose are feet.

You know enough about bullfights to realise it’s getting ready to rush at you.

>Work, work damn you!

You practically scream at the object on your wrist as you run your fingers all over the indents and the flat face. Nothing happens, until it glows with a sudden blue light and shoots a bright beam at a nearby tree, vaporising it.

>Not the fucking tree! The monster!

Further attempts to get the wrist object to work fail. It seems to have stopped working, or maybe you’re just not using it right. Regardless, you can tell that unless through a stroke of pure luck you’re not going to be able to use it to kill this Thing.

Suddenly, you hear a something fly overhead. It’s low, and as you look up you catch a brief glimpse of a small black helicopter hovering above you, before it turns and moves towards the road.

Is it Epsilon-6?

Before you can check to see if anyone’s coming, the Thing screams at you and charges, the ground shaking with every step it takes. Isaac is just beginning to stand up, though he doesn’t have his rifle. Jenny is still lying in the snow.

What are you going to do?

>Try and bait it away from the cars. Hopefully you can outrun it until someone can help you.
>Engage it with your rifle. It’s your only guaranteed damage dealer, you just need to be able to dodge any attacks.
>Try the wrist thing again. It can blow trees apart in one go, you just need to get lucky once.
>Run back to a car, start it up, and ram this fucker.
>(Write in.)
>>
>>5485556
>Run back to a car, start it up, and ram this fucker.
I beg thee, let’s ram the flesh creature.
>>
>>5485556
>Run back to a car, start it up, and ram this fucker.
>>
>>5485556
>Run back to a car, start it up, and ram this fucker.
Be ready to get something heavy to lodge the pedal and jump out.
>>
>>5485556
>Run back to a car, start it up, and ram this fucker.
Let us tempt fate with the car again.
>>
>>5485556
>>Run back to a car, start it up, and ram this fucker.
>>
>>5485674
Forgot to add shooting through the window with our pistol as we ram.
>>
>>5485556
>Run back to a car, start it up, and ram this fucker.
>>
Rolled 90, 76 = 166 (2d100)

>>5485559
>>5485568
>>5485578
>>5485606
>>5485674
>>5485709

>Run back to a car, start it up, and ram this fucker.

Isaac and Jenny are out of the fight. Epsilon-6 are near but won’t get here quick enough to help. The guy you’re looking for is passed out in the car behind you. It’s down to you. When they said you’d be facing risk of death or worse, you hadn’t expected this, but then again, life’s never been particularly generous to you. Out of death row to end up here. An ex-con, saddled to a team of pros, the only one left standing, facing down a terrifying beast that would make most other men run screaming. You wish you had some cigarettes to smoke.

You’d jumped at the chance to get out of execution, but you’d also hoped to see some of those anomalies they talked about. You’d always been a curious sort, wondering if there really was something out there, but it never occurred to you that you’d find something so strange and fantastical right here on Earth.

Doing this wasn’t entirely what you’d hoped for, but at least you’ve gotten to see something that very few other people have. Carrying a time traveller to safety and facing down a rabid flesh monster in the snow. You’d be enjoying yourself if it didn’t seem like you were about to get squished. Ah well, you’ve had an extension on life, and while this isn’t the best way to spend it, it’s been worth it dammit.

Well, if this is how you go, then it’s going to be one hell of a send-off. But you’re not going to go quietly. You’re not going to let this Thing have the pleasure of stomping you into the ground. Or Isaac and Jenny. You could run, and you suppose that most men would, but you know that this is the right thing to do. These people risk their lives to keep others safe from monsters like this, and who are you to cheapen that sacrifice?

You get into the first car, yours and Isaacs. You put the box of cans you grabbed from the boot next to you, and close the door. The Thing is still charging towards you. You grit yourself a moment before putting your foot down on the accelerator and turning towards the Thing.

Here you go.

Roll 2d100. DC 80 for the first, DC 70 for the second.
>>
Rolled 17, 2 = 19 (2d100)

>>5486310
Yippee-Ki-Yay, Motherfucker!
>>
Rolled 16, 32 = 48 (2d100)

>>5486310
praying for a splatter medal
>>
Rolled 94, 48 = 142 (2d100)

>>5486310
>>
>>5486323
Hallelujah! We're saved! (Probably) nice roll anon!
>>
>>5486323
Nice! I think we hit the THING, but we're probably going to get injured. Eh, the Foundation has the best doctors in the world.
>>
>>5486314
>>5486322
>>5486323
You turn the car to point at the Thing. It wants to dance? You’ll give it a dance. You slam your foot down on the accelerator and the car immediately jumps forward, pushing you back in the seat. It’s a little bumpy at first, but you get the hang of it pretty quickly.

No time for any sudden regrets.

You turn the wheel and aim the car dead-on at the Thing and surge ahead, not deviating even a single bit. In a contest between however many tons of metal and something made out of flesh, you’ll bet on the metal every time. The Thing doesn’t realise that it’s going up against something that it can’t run over, and it’s not deviating from the joust, but just to make sure you pull out your pistol and start firing at it from out the window.

It roars in response, and starts running even faster. Huh. You didn’t expect that to work, but there you go. The beast is fully illuminated in the headlights now, and you’re almost about to impact. You’ve got this.

>COME GET ME YOU BASTARD!

At the very last moment, you reach towards the box of canned food and jam it on the accelerator, opening the door and jumping out to safety. Or at least that’s what you would have done if you’d timed it properly. Instead, as you open the door and unbuckle your seatbelt, you feel a sickening crunch as the car impacts the beast, blood and chunks of flesh flying around you as you’re thrown clean out of the car. You feel your side impact the door on the way out, and as you fly through the air you also feel your arm hit something hard before you hit the ground, rolling over several times before you come to a stop.

You stop thinking for a while.

You open your eyes to the sound of something burning. You’re in unimaginable pain, your clothes are somehow very wet, and you can’t feel much else. Your vaguely feel your breath coming in short, sharp gasps, but you can still think, so it can’t be that bad. You turn your head slightly, and see the car embedded in Thing, while both are burning merrily.

You got it.

You try to sit up but the sharp stab you feel throughout your entire body warns you against trying to move any further. You turn your neck to the other side to see Isaac running towards you, and Jenny starting to get up a little further back. There’s a noise above you, and you pull your head back to see an entire line of guys carrying rifles running towards you.

You stop thinking again as everything goes black.
>>
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>>5486417
victory
>>
>>5486417
You wake up in a hospital bed.

You can dimly hear steady beeps coming from the equipment around you, and there’s a lot of tubes sticking out from various parts of your body. Your right arm is wrapped up tight in a cast, and the rest of you, what you can see, is covered in a whole heap of bandages.

“Hey, you’re finally awake.”

You turn to look at Isaac, standing by your bedside.

“You killed that thing. Gotta say, I’m impressed. Most D-Boys don’t last to long in this business, and most don’t get to kill a giant horror on their first go. You did good, Daniel.”

Huh. You weren’t sure if you were dreaming earlier. Though the dull pain you’re feeling in every inch of your body indicates it probably wasn’t.

>I feel like shit.

“Hah. That was one hell of a stunt. It’s a miracle you’re even alive in all honesty. I sure as hell wouldn’t have tried to pull something as crazy as that.”

You don’t bother replying. What a knocker of a first mission. Team leader dead, and a giant flesh best at the end. You wonder if they’re all as dangerous as this one.

Isaac starts to speak again.

“Look, I know you’re probably getting tired, but I just gotta say, thanks. You really saved our bacon out there. Jenny and I especially. Now I’ve got some stuff I need to get to, but I have some free time right now, so if you have any questions I’ll answer as best I can. Some of it might be classified, but I’ll tell you as much as I’m allowed to. Yeah?”

Do you have any questions for Isaac?
>>
>>5486425
>"What the hell was that?"
>"What happened to the guy?"
>"What was the thing I put on my wrist?"
>"What happened with the mission?"
>"Do they all normally end up like this?"
>>
>>5486427
+1, but with some additions.
>Are you doing okay?
>How long am I going to be in this bed?
>>
>>5486427
>support
>>
>>5486429
+1 to this
>>
>>5486425
>>5486429 +1
>>
>>5486427
>>5486429
+1
>>
>>5486427
>>5486429
>"What the hell was that?"

Isaac grimaces. “Sarkics. Among the nastiest bunch of people we have to fight. Though people is giving them too much credit, most of them have given up their humanity to become something like that monster you killed. I don’t have the full clearance to know about their origins myself, but they’re some kind of religious cult that believes that becoming a twisted mockery of the human form is something we should all aspire to. Bunch of fucking nutjobs if you ask me.”

You reflect a moment on this new knowledge. You knew there were other people out there who dealt with anomalies like the Foundation, but you didn’t think they were as crazy as this. You feel a shiver down your spine. That Thing is going to be in your nightmares for weeks.

>"What happened to the guy?"

“The HVT? He’s fine, thanks to you. Suffered a bit of hypothermia and wounds from fighting those things, but he’s okay. Hell, you were in a worse state than he was when we brought you both in. He’s currently staying here, we’ll probably recruit him too since he doesn’t have anywhere to go. He really was a Colonel from World War I, can you believe that?”

Isaac pauses for a moment.

“He also requested if he could see you once you recovered, and the Site Director’s approved. So once you’re out of here you should be able to say hello.”

Now that should be interesting. Not every day you get to meet a guy from the First World War.

>"What was the thing I put on my wrist?"

“Ah, now that I can’t say. Classified. All I am able to tell you is that it was a special device that was behind how the Colonel got here. It’s currently in Foundation custody.”

>"What happened with the mission?"

“Simply put? A clusterfuck. The Sarkics were after this guy and his wrist watch, and we didn’t know that. Otherwise a proper task force would have been sent instead of us. Epsilon-6 is still doing cleanup, but as far as we can tell they had been there for a couple weeks when we arrived, and attacked David at the safehouse. That skinned thing you and I saw? One of their sick experiments. We’re pretty lucky we got away with it all things considered, and a big part is thanks to you.”
>>
>>5486478

>"Do they all normally end up like this?"

“Depends on how you define normal. One thing you learn pretty quick when working with us is that there is no such thing as normality. But as for the average mission, then no, they usually don’t end up so bad. I’ve been in worse, but most of the time we don’t see straight up combat. But hey, you handled yourself pretty well out there. Most D-boys don’t do the things you did, and you’ve earned the trust of the team for it.”

Status gained! The team’s respect – You’ve proven that you can handle yourself pretty well when needed, and the team trusts you a little more now.

>Are you doing okay?

“Yeah, I’m doing fine. Sucks losing David, he was a good friend, but in this job you get used to people dying. He was my third team leader, so it hasn’t been too hard on me. Jack’s pretty shook up about it though, but he’s seeing the site psychiatrist, so he should be okay.”

>How long am I going to be in this bed?

“Hey, I’m not your doctor! But it’ll be a couple more weeks at least, you banged yourself up pretty bad out there. Here, let me check the list.”

Isaac grabs a clipboard hanging from the end of your bed and begins reading it.

“It says you broke both your legs, your right arm, and shattered several ribs. Lots of dislocated bones, mostly in the left arm. You had severe internal bleeding, a puncture in your left lung, lost several litres of blood, and skinned your back pretty bad. And a whole list of other stuff I don’t know. Yeah, you’re definitely not walking out of here anytime soon. But the doc told me you’ll make a full recovery, and with Foundation medicine I don’t doubt it.”

You don’t ask any other questions, and Isaac takes that as his queue to leave.

“Been good to see you awake again. You’re still assigned to the team, and we’re looking forward to keeping you on board after all that. See you when you get out.”

And with that he smiles and walks out the door.

MISSION: COMPLETED
>>
And with that the first part of Anomalous Containment is done! I'll be honest, I wasn't quite sure how to run this at first, but I think I've got it all figured out now. Please comment with any criticism, questions, feedback, etc.

I'll be posting the full incident report sometime later today or tomorrow, and then I'll take a break for a few days to plan out the next phase of the quest. Next phase sometime around next week, maybe next Sunday. I'll make a post a day beforehand.
>>
>>5486484
I enjoyed this first mission as the D-Boy. Didn't expect it to reach such a thrilling conclusion when we first picked the mission. Good on ya, QM!

I do have some questions, though:
I noticed at the beginning that we got a perk for perception rolls. Will we get more perks as we advance in the story?
There also was the GoI information gained, a status gained, and a perk gained, will there be a status sheet where all this accumulated stuff will be shown?
Did you expect us to come up with the idea of ramming the monster with the car and following through with it?
Will the fact that the story takes place in 19-- mean certain technologies will be unavailable, and we'll see some cultural references from that time?
>>
>>5486484
I was gonna make a post to respond but >>5486500 this anon said basically all I wanted to say.
>>
Also, in >>5478773, >>5480560, and >>5480638, QM accidentally has lines like this when it is suppose to be Isaac performing an action:
>David switches channels again.
>No.” David responds. “But it’s unlikely to kill you.”
>David quickly radios in Jack and Kei.
>>
>>5486597
yeah i was quite confused while reading that
>>
>>5486500
>Will we get more perks as we advance in the story?

You will. I'll be giving you perks and other goodies for succeeding various dice rolls, or succeeding at something important, depending on what it is. 95 rolls and above will either give you a perk/something or upgrade an existing one, depending on the situation, though that rule may be subject to change. Treat it like a soft crit. I may also introduce soft critfails, but I haven't decided on that yet.

>will there be a status sheet where all this accumulated stuff will be shown?

I'll put things in a pastebin in the next phase, but right now it'll be too empty. The next phase will be creating something of a backstory for you, so more opportunities to decide what skills you have.

>Did you expect us to come up with the idea of ramming the monster with the car and following through with it?

Nope. One of the reasons I put write ins as part of some choice selections. I always find it fun when anons come up with something novel on other quests, and I wanted to see how that would work when I'm writing it.

>Will the fact that the story takes place in 19-- mean certain technologies will be unavailable, and we'll see some cultural references from that time?
Sort of. I aim for this quest to take place in a twilight zone of the 60s-90s, so I'll be shying away from anything that will concretely date the setting, but I won't try to be so vague that everything is indistinct. For instance, I might mention the war in vietnam, but won't say whether it's been finished or not. Or maybe you'll hear rumours of some kind of nuclear accident in the USSR that's really a coverup for anomalous activity. Technology wise the 90s will be a hard restriction, so no modern internet or touchscreen phones for example, but the Foundation is on the cutting edge of technology anyway and has stuff that the general public won't get for years, perhaps even decades. Plus, as a D-boy, you've been in prison for a couple years so you're already a little out of sync with the times. It's a strange world out there, and even stranger when you're dealing with anomalies and things that don't quite fit in with reality.
>>
>>5486597
Ah, whoops, that's just me having a brain fart. Should be Isaac.
>>
Incident Report 071421
Date: December 21st 19
Location: [REDACTED]
Foundation Personnel:
Assessments Team 7
Senior Researcher David Helot (KIA)
Isaac Roussos
Jennifer O’Brian
Jack Doggart
Kei Shima
D-Class Daniel Cruz (WIA)
MTF Epsilon-6 (Golf)
[REDACTED]
Incident Description
S-21 Assessments Team 7 (Codename Pica) was sent out to investigate reports of a potential Masquerade breach and suspected temporal activity in the vicinity of [REDACTED]. Their primary object of interest was an apparent British Army Officer from circa WWI, hereafter referred to as Subject A. Upon arrival the team split up, pursuing multiple avenues of investigation, as is typical for Assessment Teams. Team Leader David Helot chose to activate the safehouse by himself, permitted under current Foundation regulations. Operative Roussos and the D-Class were sent to patrol the local area, while Operative O’Brian set up the NOAN system around the perimeter of the town. Field Agents Doggart and Shima interviewed the local population for clues to Subject A’s whereabouts. During this period, team Leader Helot was attacked at the safehouse, and was KIA. Operative Roussos and the D-Class observed an aberrant corpse of an animal in a field, later identified to be [DATA EXPUNGED]. Operative O’Brian encountered significant difficulty in establishing the NOAN system, and upon loss of communication with Team Leader Helot Operative Roussos and the D-Class moved to her position. In order to establish the NOAN system, [REDACTED] was performed, which broke through the Thaumaturgic interference blanketing the town, alerting the team to the danger they were in. Operative Roussos now took field command in Team Leader Helot’s absence. Operative Roussos, O’Brian, and the D-Class, hereafter referred to as TEAM A, then moved to the safe house to determine Team Leader Helot’s status, whereupon he was confirmed KIA. Residue and remains at the house indicate [REDACTED] (see Addendum A). Field Agents Shima and Doggart, hereafter referred to as TEAM B, were ordered to hold position until further notice or the situation became untenable.
>>
>>5488545
MTF Epsilon-6 (Golf) was alerted to the situation and immediately mobilised. Team A then proceeded to attempt recovery of Subject A. Upon arrival he was quickly located, but the team was attacked by [REDACTED]. Team B was also attacked at their location, and proceeded to exfiltrate the area. Following an extended battle the [REDACTED] was killed thanks to the efforts of the D-Class. (See researcher note). The D-Class suffered significant injuries as a result, but Subject A was recovered. Epsilon-6 (Golf) arrived soon after the defeat of [REDACTED], and proceeded to medevac Team A. [REDACTED] was also recovered from Subject A, with research confirming it was the object that facilitate his transportation to our current time, with a number of other functions including [REDACTED], and it currently remains in Foundation Custody. No SCP designation has been given to it as of yet.

Addendum A: Based on the damage to Pica-1’s body and the condition of the house, in addition to the forces encountered, it is likely that A Karcist flesh cult was operating in the area, controlling the organisms encountered by the Assessments team and Epsilon-6. While E-6 did encounter numerous organisms in their cleanup of the town and surrounding areas, there was no sign of a “controller” type organism. Ongoing surveillance of the town has been ordered.

Researcher Note: This guy, after grabbing the HVT out of there, witnessed his other team members go down to that monster and proceeded to ram a car into it. The balls on that guy. [Supervisor note: Comment stricken from record]

Incident Observations: While not going as planned, the Team performed well, given the situation. The NOAN system is in need of significant improvement. The Thaumaturgic interference in the town prevented a quicker reaction to the anomalous phenomena, and it quite possibly could have made a difference in preserving the life of Team Leader Helot. The [REDACTED] has proven to be extremely successful however, boosting the base sensitivity of the NOAN and powering through the interference. Further testing with D-Class is needed, and requests for approval have been sent to the 05’s.
>>
>>5488547
>The [REDACTED] has proven to be extremely successful however, boosting the base sensitivity of the NOAN and powering through the interference. Further testing with D-Class is needed, and requests for approval have been sent to the 05’s.
Anons... you just doomed countless D class to death with your good rolls.
>[Supervisor note: Comment stricken from record]
Its nice to see hard work appreciated despite the boot from upper management

Can't speak for others obviously but i really liked the after action report QM. Hope for more!
>>
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>>5488547
>Researcher Note
Wonder if we can get a perk for extra weight, considering the steel balls the D-boy is lugging around.
>>5488545
>upon loss of communication with Team Leader Helot Operative Roussos
I feel there should be a comma between Helot and Operative.
>>
Just caught up and gotta say that it's nice to see a proper scp quest.

I forgot the name but the Bracelet is likely a artifact of Mechanus(?) I'm pretty sure it's for the Metal cult
>>
>>5490622
Church of the broken God
>>
Rolled 49 (1d100)

Anomalous containment with the D-Boy Daniel Cruz will be continuing tomorrow.

Rolling for the D-Boy's luck.
>>
>>5492925
D-Boys famously have shit luck, how else would they become D-Boys?
>>
Rolled 43 (1d100)

>>5492925
What about Researcher luck
>>
>>5493669
Ya know, this makes sense considering what happened to David.
>>
Rolled 12 (1d100)

>>5493673
Yeah, now to touch base and see Security's luck
>>
>>5493679
Truly this is the SCP universe.
>>
Location: Site 21, [REDACTED]

1400 Hours, January 14th, 19

You’ve spent most of the month recovering from the injuries you received fighting the Thing back in December, but now they’re finally letting you out of Site-21’s medical wing. It was a pretty nice stay all things considered, you were well fed and kept comfortable by the medical staff, they let you have your own TV, you even got to chat to a few other D-Boys patients next to you, and you had recovered excellently, despite all your injuries. Strangely enough, you don’t think you even have any scars leftover.

For the last week you’ve been allowed to walk around, testing your limbs and making sure that everything is fully healed. You’re pretty sure that the injuries you had should have kept you in the hospital for several months, but you’re not going to complain about that. The Foundation is a truly amazing organisation, and you’re certain that you’ve only touched the surface of what they can do.

You’re free to go back to the D-Wing of the site now, but before you head back to your own facilities you need to make a visit to the man whose life you saved, some Colonel type figure from World War I. You still can’t believe how casually Isaac talked about time travel, and even more surprised that it’s not something they keep from you.

He’s in another section of the facility, and ask you make your way there you pass by all sorts of white coated researchers and other assorted personnel as you walk down the grey concrete halls. You notice that there’s a lot of mechanics and other engineering type people here. You wonder what exactly it is that Site-21 does, or what the other 20 sites the Foundation has do too. Are there even more sites than 21?

Your thoughts are brought to an end as you enter the section where this guy is staying. It’s one of the few non-restricted areas to D-Class, a temporary accommodation area for the site. You spend a few minutes trying to find his room before locating it and knocking on the door.
>>
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>>5493833

“Enter.”

You walk through and see The Colonel sitting at a desk covered in papers. He stands up and offers you his hand.

“Ah, Mr Cruz. Colonel Rayburn, The Arab Bureau. Though they tell me that doesn’t exist anymore.”

You shake his hand vigorously, marvelling at the fact you’re shaking the hand of a man from WWI. You know of a couple veterans, but none of them look as young and healthy as the man in front of you. Hell, you think you might even be older than him.

He’s back in his uniform, somehow, and he looks as healthy as you are. The again, you did somehow manage to injure yourself more than the guy who spent a couple weeks in the freezing cold on the run from flesh monsters.

“I’d like to extend my sincerest thanks and gratitude to you for saving my life out there; I don’t think I could have made it without your help. I don’t have much left to my name now, but know that I will always be in your debt.”

You say it was nothing, or something like that.
He walks over to a cabinet on the other side of the room and takes out an expensive looking bottle.

“Drink with me?”

>Hell yes.

He winces at your somewhat blasphemous language, but sits down with the bottle and offers you a glass.

“I’m afraid that I’ve been told not to talk about some of the things that happened out there, but I’d still like to discuss things with you. And I’d like to know more about yourself and this new era I find myself in, though please don’t try to explain everything. I’m still getting acquainted with the acclimatisation program.”

Do you have any questions for The Colonel?

>(Write in)

Once you’ve done with the Colonel, where would you like to go next? (Choose only one)

>The D-Wing. Your new home, of sorts. It’s where you and the other D-Class are kept. A place to swap stories and find out more of what the Foundation does. (Character backstory)

>Anomaly Reception. There’s always a need for D-Class volunteers. They tell you it’s not dangerous. Most of the time. (Chance to get new abilities. Or lose them. Or worse.)

>Personnel. Since you’re assigned to an Assessments team you can request a meeting with one of your “co-workers”. (Catch up with the team, maybe even train with them.)
>>
>>5493835
>"Where did you find that wrist-watch?"
>Personnel. Since you’re assigned to an Assessments team you can request a meeting with one of your “co-workers”. (Catch up with the team, maybe even train with them.)
>>
>"How have you been holding up?"
>"What was that wrist object you had?"
>"I heard that you might be joining the team, what do you think about that?"
>"Do you want to return home one day?"

>The D-Wing. Your new home, of sorts. It’s where you and the other D-Class are kept. A place to swap stories and find out more of what the Foundation does. (Character backstory)
Backstory time!
>>
>>5493870
+1 to this
>>
>>5493835

>>5493870 +1 to this anon.


>Anomaly Reception. There’s always a need for D-Class volunteers. They tell you it’s not dangerous. Most of the time. (Chance to get new abilities. Or lose them. Or worse.)
>>
>>5493970
(Plus +1 to the questions but change of where to go next.)
>>
>>5493835
>"Where did you find that wrist-watch?"
>"How have you been holding up?"

>Anomaly Reception. There’s always a need for D-Class volunteers. They tell you it’s not dangerous. Most of the time. (Chance to get new abilities. Or lose them. Or worse.)
>>
>>5493835
>>Anomaly Reception. There’s always a need for D-Class volunteers. They tell you it’s not dangerous. Most of the time. (Chance to get new abilities. Or lose them. Or worse.)
>>
You share some drinks and chat with the Colonel as the afternoon goes by. After your time in hospital it feels good to relax like this.

>"Where did you find that wrist-watch?"

“Ah. Now that is a tale that deserves a book to do it justice. Though they’ve told me not to speak about most of it. I’ll tell you what. I’ll relay the beginning of it at least, since all the Top Secret stuff comes after. In summary, I was working for British Intelligence in Cairo, at the beginning of The War. A lot of good lads working there. The Ottomans were starting to threaten us, and the Arabs were beginning to revolt. Apparently they did in the end, though that’s not relevant now. Well, we got some very, very hot stuff sent in the mail, enough to send the heads of the service into a panic. Some group, who had a lot of, shall we say, special connections, wanted to meet. Turns out I was the fellow who got sent to talk to them. I haven’t yet decided if they wanted to get rid of me or genuinely thought I was the man for the job. We started chatting, but got attacked by some of those flesh things, they were evidently enemies of these fellows, so they shoved that wrist thing into my hands and I ended up here.”

>"What even is that thing?"

“That I am not sure about. The people who, ah, gave me the watch, didn’t tell me much about it, and due to the circumstances I didn’t get much chance to ask questions. They told me to remove it and myself as quickly as possible, and I suppose this time is what they chose. I can’t tell you much more than that, not allowed to, old boy.”

>"How have you been holding up?"

Well, considering the circumstances. I head you had an even worse time of it. Though it’s strange to find that everything I knew and did happened in the past, decades ago. Almost everything I believed in and fought for no longer exists. It’s a disquieting feeling.”
>>
>>5495079
>"Do you want to return home one day?"

The Colonel pauses, and remains silent for a few moments.

“That… I don’t know. All I’ve ever known is gone now, and I am stuck in a place I know nothing about. It’s like taking an Indian and placing him in London without any explanation, but now I’ve been exposed to an entirely new world that exists, and despite everything I am curious. There is the one world, the one on the surface, and another secret one beneath it. Who wouldn’t want to find out more?”

You talk to him a little about your own thoughts then, the curiosity you share about these anomalies and what they do. The things that people are not, can never be, aware of, and the special knowledge you hold. The Colonel continues speaking.

“Perhaps I shall treat it as a grand adventure, like something out of a Wells novel. So much to see and do. And, from what they tell me, it’s a place that needs protecting. Yes, though I do wish to see the England I once knew again, the unknown has always been a place that captivates the imagination. I signed up for Egypt after all.”

>"I heard that you might be joining the team, what do you think about that?"

He smiles at that. “Well now, not so fast. Even if I do end up joining this Foundation, I might not be assigned to your team. I still have a lot of catching up to do. They have offered me a number of options, including wiping my memory and placing me in today’s society as if nothing ever happened. Did you know they can do that? But I don’t think I’ll take it. Knowing what I do now, that there are things out there threatening humanity itself, I cannot in good conscience forget about it and continue on as if they didn’t exist. So I do hope to see you again sometime, once I get more acquainted with this place.”

You both drink to that. It’s already been a few hours, so you take your leave of the Colonel and bid him farewell. You do hope you’ll see him around, maybe doing something at the Site or in the field. Who knows.
>>
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>>5495081
There isn’t anything for you to do right now. You briefly think about returning to the D-Wing of the facility, or visiting the team and see how they’ve been doing, but you instead decide to go to Anomaly Reception, the area where all the new anomalies arrive before the Foundation does whatever it does to them. They need D-Class volunteers for testing, and you’re not about to turn down an opportunity to see these things in action. It shouldn’t be too dangerous. You hope.


You walk for a while before you get to it. Damn, Site-21 is big. Finally, you enter the Anomaly Reception zone. It’s a large, high ceilinged area, almost like a gigantic warehouse with lots of crates and people being moved about. You think you’re still underground, with elevators of different sizes in the floor and against the walls, but you can’t tell. You walk towards a big orange wall with TESTING in big black letters on it.

In front of it is a crowd of other D-Class, and a man in a lab coat is standing with several guards by the door. Looks like you’ve arrived just in time. You quickly shuffle to the back of the group.

“Listen up! This door leads to newly arrived anomalies. Anyone who does not like the idea of being lab rats please leave now.”

Nobody leaves. Looking around, you notice that some of these people look bored, others a little nervous, but no-one seems to want out.

The Lab-Coat looks around and shrugs.

“Alright. First things first, the things we are working with are extremely dangerous. Do not fuck up! The janitors prefer polishing the floors to wiping out bloodstains. But if you do a good job, we will be giving you some goodies. Cigs, snacks, mags, whatever, you’ll get something good out of it. Most of these things won’t hurt you, so if you keep coming back you’ll make a pretty stockpile out of it.”

He pauses a moment to look at a clipboard he’s holding before continuing.

“Just remember! The things we are dealing with are anomalous. Almost nothing through these doors follows the normal rules of nature. You there! Yes you! Step forward!”

He’s pointing at you. You quickly move through the crowd to stand in front of everyone.

“Name?”

>Uh, Daniel Cruz.

He pulls a gun out and shoots you.
>>
>>5495083
You open your eyes. The guards around him are chuckling.

“See that grey splat on your shirt? That was the bullet shot out of this gun. Didn’t even feel it, right? It’s because it’s made of a material that doesn’t transfer energy when it hits something. Any physicists in the crowd shut the fuck up. This is the kind of thing you’ll be dealing with. Most of these anomalies are what we would consider to be “safe”. But do not get complacent. Just because it looks like it won’t hurt you is no guarantee. We get regular deliveries of Euclids, and on some occasions even Keter. So do not fuck up!”

Euclids and Keter? What are those you wonder?

You raise your hand. The Lab-Coat notices and points to you.

“Yes? What is it?”

>What are Euclids and Keter?

A shocked expression quickly flits across his face. “How new are you?”

You shrug.

>Couple weeks?

“Oh. Okay, fine, simple definition: Euclids are not as east to keep as Safe objects, and Keter is extremely difficult to contain and could be dangerous. You hear the word Keter you get out, got it? Good. Alright! Everyone start moving.”

You start moving with the rest of the group through the doors. You wonder what kind of anomalies you’ll be dealing with. Hell, why are they even letting you volunteer for this thing? You guess that they don't expect you to think too much about it, they did grab you from death-row after all. Better get on with it.

Roll 3d100 for today’s batch of anomalies’ danger level. Bo3.

And lastly, do you have any questions for the Lab-Coat in charge? Better keep them short if you do, he doesn’t look like a talkative guy.
>>
Rolled 50 (1d100)

>>5495087
>>
Rolled 20, 29, 20 = 69 (3d100)

>>5495087
>>
Rolled 60, 22, 69 = 151 (3d100)

>>5495087
>>
Rolled 8, 6, 48 = 62 (3d100)

>>5495087
>>
>Write in
Let's see if we can get a rise out of the lab coat by saying
>So is there isn't any Sarkic flesh shit in this bach of anomalies right?
I think we heard of the Sarkic name during the mission or somewhere during debrief but if not the question is void obviously.
>>
>>5495098
By God anon, are you trying to kill us? We truly do have D-Boy luck, I really do feel we are getting the authentic D-class experience now.
>>
>>5495091
>>5495094
>>5495098

Dice roll: 60, 29, 69.

Upon passing through the doors you feel cool, cold air hit your face. You and the rest of the D-Boys are moving down a long, concrete corridor, with pipes sticking out of the walls. At the end the corridor splits into two, and the Lab-Coat and his guards herd you down the left tunnel. The right one is blocked by a heavy-looking metal door.

The tunnel eventually leads to a wider space, a kind of atrium from which there are several different doorways in each of the walls. There’s all sorts of labels on the floor and walls, arrows pointing the way to Thaumaturgic, Non-Euclidean, and other words you don’t quite know the meaning of. You notice there’s a lot of guards about too, more than you’ve seen in almost any other area of the facility, bar the entrances to the restricted sections. You’re not sure if that’s a good sign or not.

Next to the entrance from which you and the rest of the D-Boys came there’s a desk with a tired looking researcher sitting there, slowly jotting down something in his notebook. He quickly perks up when the Lab-Coat enters the room.

“Everything is ready, sir.”

“Good. Get these D-Class organised.”

The Lab-Coat then disappears behind a door in one of the walls as the guards begin moving towards your group and start taking you all down the different corridors.

“New here, eh?”

>Huh?

You turn to look at who spoke to you. He’s another one of the D-Class, a younger looking guy with a big scar down his cheek.

“You new?”

>Yeah, guess I am.

“Hah, figures. Been asking around and I don’t think anybody here’s done this before. Don’t sound good does it?”

You shrug. You’re not sure if he’s messing with you because you’re older or he’s telling the truth. You think you talked to some people back in the D-Wing about this, but you can’t remember if they said anything about doing it themselves. Hell, you’re probably overthinking it. If you can face down a monstrous flesh beast as tall as a tank then you won’t need to worry about anything in here. Probably.

“Anyway, good luck!” He gives a toothy grin before walking off with his assigned guard. You shake your head as you’re lead away by a guard of your own.
>>
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>>5495197

You walk down a corridor with a guard by your side until you stop at one of the doors. He pulls a key card from his belt and puts it in a slot, and you hear a beep and a click as the door unlocks. He nods at you as you step into the room, and the door closes and locks behind you.

You’re in a wide, concrete room, brightly lit. Directly ahead of you, high up on the wall is some kind of wide glass window that’s too dark and reflective to see through. You think you can see some shapes moving about, but you’re not sure. You turn your head and notice a table to your right with something on it.

“Please proceed to the table.”

You turn around and look above you to stare at the speaker nestled above the entrance. Such a sterile and toneless voice. Almost makes you shiver.

“Please proceed to the table.”

You shrug your shoulders and walk over. Not like there’s anything else to do.

It’s a simple table, wooden and solid looking. There’s not much else to it. In the middle of the table is:

>A glowing blue ball. They want you to pick it up.

>A set of reading glasses. You don’t have any vision problems (that you know of) but you need to put them on all the same.

> A knife. No they’re not going to stick it in you. You get to throw it.

(The roll earlier was to determine how dangerous these anomalies will be. Two of them are of a medium level of danger, one is quite dangerous. The order you rolled might not correspond to the order of the anomalies.)
>>
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>>5495200
>A glowing blue ball. They want you to pick it up.
It must be pondered.
>>
>>5495200
>A glowing blue ball. They want you to pick it up.
ORB
>>
>>5495209
+1
PONDER
>>
>>5495200
>A set of reading glasses. You don’t have any vision problems (that you know of) but you need to put them on all the same.
>>
>>5495209
+1
Thinkin about them spheres
>>
>>5495209
Get into this exact same position if we can, +1
>>
>>5495209
>support
>>
>>5495200
>>A glowing blue ball. They want you to pick it up.
BALL
>>
Rolled 51 (1d100)

>>5495209
>>5495212
>>5495213
>>5495460
>>5495466
>>5495548
>>5495662

>A glowing blue ball. They want you to pick it up.

The ball on the table glows with a bright blue light, shimmering slightly as it sits on the table. You’ve never seen anything like it. It looks perfectly smooth, and though you can’t be sure, you think there’s more shades of blue, both lighter and darker, swirling deeply within it. You have no idea what this thing is supposed to do.

You shrug. Here goes nothing.

You pick up the ball.

Nothing happens. It’s just… a ball.

You turn towards the high window in the wall beside you, and just as you start thinking of something to say your thoughts start wandering, back to the orb in your hands. It is so very blue. You wonder what’s inside it.

You stare harder, completely immersed in the blue glow. What is inside this thing? What would happen if you dropped it? No, you probably shouldn’t do that. You might break the blue orb. What is it doing to you?

You dimly hear a voice, and it sounds almost far away. “What do you see?” You think it might be from the intercom, but you can’t be sure. The orb is more important. Something in there is definitely moving. The light, perhaps? Or is it the deep blue that lies at its core? It’s moving about, and you almost think it might be moving towards you. Funny that. You hear some more of the distant voice, but you ignore it, it’s probably not important. The room no longer matters. You stare deeper into the blue orb.

Roll 1d100, Bo3. DC ???
>>
Rolled 5 (1d100)

>>5496512
uhhh
>>
Rolled 77 (1d100)

>>5496512
>>
Rolled 18 (1d100)

>>5496512
>>
Rolled 85 (1d100)

>>5496512
mmm
>>
>>5496529
Best of three anon.
>>
>>5496513
We almost pondered too hard
>>
Rolled 54 (1d100)

>>5496513
>>5496517
>>5496520
You open your eyes. The orb is gone.

You look around. You think you’re still in the same room you were in, but everything is dark.

As your eyes get adjusted to the light you begin to see more details. The table which you picked up the orb from is gone. It’s too dim to see, but you also think the window on the wall is broken. There’s nobody there, only a darkness. There’s also a strange sound in the air, distant, and yet distinct. It almost sounds like some kind of roaring, like a giant fire.

You slowly make your way to the doorway. As you do, you notice that your feet are walking over cracked and broken tiles. Where did those come from? And, even stranger, you can’t move your hands. It’s almost as if the blue ball you picked up is still there, only invisible. You’re definitely not holding anything though, just… empty air.

You get to the door and see that it’s… broken. It’s only half closed, enough for you to squeeze through. You wander down the corridor, noticing that there are big cracks in the floor as you go. Almost all the doors in the corridor have been opened, and through them you can dimly see testing chambers similar to your own. There’s nobody in them though. Only one of them is closed, but it’s leaking a strange, dark liquid. You give it a wide berth.

When you walk into the reception room it looks even more devastated. The chairs have been shattered, and the desk where the researcher was sitting is on the other side of the room, broken into large pieces. The wall where the non-Euclidean section was is completely gone, now just a cliff into the abyss. You step to the edge and look up. It’s almost too dark to see, but you think there’s smoke, or clouds billowing up there, illuminated by a faint red glow. You shive as you step back. What is going on?

You try pulling your arms apart but it feels like they’re stuck. You don’t know what’s up with that. You walk out, down the corridor that leads to the main reception zone. The second door is still firmly shut, so you continue on to the main area. When you pass through the main doors you stop, shocked. The entire place is a ruin.
>>
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>>5496581

A large section of the roof is missing, and you can definitely see that there’s a red glow against some smoke on the surface. You’re several levels underground here, and you can see desks, lockers, and other furniture leaning out over the edge. Some of it’s even scatted across the floor.

The once bustling area you walked through only a few minutes ago is completely empty. There’s broken crates and wrecked vehicles all over the place. No bodies though, which you think is strange. Nothing that seems like an anomaly either, which is a relief. You already feel on edge and something like the Thing you fought in the forest popping up here would be too much to handle. You can’t even pick up a weapon with your hands the way they are.

You try and figure out where you can go from here. Most of the doorways and elevators are in ruins, but there’s some relatively undamaged places. The entrances to a lot of areas like Containment and Administration are completely buried under rubble, so there’s no going there, but there’s a few corridors that don’t seem in danger of collapsing on your head.

The main elevator in the centre of the room isn’t there, but the shaft seems intact. There’s all sorts of damage around it, small cracks in the concrete and burst pipes, but you could probably walk down it, since it’s inclined. You have no idea what might be below though.

There’s also a large ramp on the left side, leading upwards. You saw lots of forklifts and other transport vehicles going up and down it earlier, so it probably leads to the surface. You’ll probably find the source of that red glow though, and you don’t know if it’s safe. There’s cracks all along the rampway too, and along the walls, but if you get to the surface you won’t have to worry about that anymore.

The door leading back to Personnel and the D-Wing is also free of rubble. You’re most familiar there, and you might find out what happened to the people around here. But there’s a lot of corridors and with how dark it is it’ll be easy to get lost.

You sigh, and lean against the wall. What on earth happened here?

Where shall you go?

>The Elevator. Might as well find out what’s down there. It seems the most intact out of everything.

>Door back to Personnel and D-Wing. You’re most familiar with that area, and you doubt there’ll be any anomalies there.

>The ramp to the surface. You’re not confident that the entire facility won’t collapse on you if you stay down here.

>To hell with this. You’re staying put until whatever it is that blue orb is doing to you wears off. You hope it wears off.

>(Write in)
>>
>>5496584
>Door back to Personnel and D-Wing. You’re most familiar with that area, and you doubt there’ll be any anomalies there.
Let's see if any of our stuff is there, this should also be safer then chancing encountering whatever caused this apocalypse in the facility down below or above.
>>
>>5496584
>To hell with this. You’re staying put until whatever it is that blue orb is doing to you wears off. You hope it wears off.
No fucking thank you.
>>
>>5496611
Anon where is the spirit of adventure? Clearly the surface and the depths are too dangerous but instead of waiting around in the cross roads between them why not explore and wait it out in our domiciles?
>>
>>5496584
>Door back to Personnel and D-Wing. You’re most familiar with that area, and you doubt there’ll be any anomalies there.
>>
>>5496584
>Door back to Personnel and D-Wing. You’re most familiar with that area, and you doubt there’ll be any anomalies there.
>>
>>5496584
>Door back to Personnel and D-Wing. You’re most familiar with that area, and you doubt there’ll be any anomalies there.
>>
>>5496584
>>Door back to Personnel and D-Wing. You’re most familiar with that area, and you doubt there’ll be any anomalies there.
>>
>>5496624
>Assuming anywhere I the fucking monster prison ruins is safe.
Yeah, thanks but no thanks.
>>
>>5496834
well... for better or worse the thread has the same idea or i convinced them. Hopefully this vision(?) doesn't include any monsters in the personnel section.
>>
>>5496584
>The ramp to the surface. You’re not confident that the entire facility won’t collapse on you if you stay down here.
>>
Rolled 24 (1d100)

>>5496590
>>5496627
>>5496665
>>5496682
>>5496720

>Door back to Personnel and D-Wing. You’re most familiar with that area, and you doubt there’ll be any anomalies there.

Might as well stick with what you know. You have no idea what might be stored even further down, but you probably don’t want to risk it. And heading to the surface will bring you closer to that fiery glow, whatever it is, and anything else that might be lurking on the surface. Pity about your hands though, you’d like to at least pick something off the floor as a makeshift weapon.

You walk across the giant hall, picking your way across the debris. There’s rubble everywhere, and you notice a few trucks that have been completely crushed by giant blocks of concrete. You hope those were from whatever did this, and not something that happened after. You don’t like to think what it would be like getting trapped down here.

There’s only a little bit of light to see with in this place, but you manage. That red glow up above is providing a little light to see with, and you think there’s some light coming from somewhere else, maybe whatever’s left of the sky that isn’t obscured by the smoke. You don't know what you'd do if you found yourself in pitch-darkness.

You’re glad that you haven’t seen any bodies so far, but it’s a little unsettling. Whatever happened here must have killed a big chunk of the base’s personnel, and yet you haven’t seen anybody. Just old, broken ruins and rubble. You don’t even know how long ago this happened. There’s some rusted barrels leaking what you think and hope is oil, but beyond that there’s no way to tell.

You eventually make it to the Personnel/D-Wing doors. You’re only really familiar with the D-Wing and Medical areas, since most of the Personnel parts are off limits to D-Class, but it at least should be safer than the rest of the facility. Maybe you’ll find out what happened to all the people. And hey, you’ll get to explore the restricted areas without getting yelled at, or shot. There could be something interesting there. Then again. not like you can pick anything up. You shrug your shoulders, and sigh. Oh well. Here goes.
>>
>>5497189
It’s so dark in here. You can barely make out the shape of the walls, let alone any doorways or branching corridors. You hope you’ll be able to recognise the place, it’s so ruined you almost can’t tell that these are the same corridors you were walking down only an hour or two earlier. A lot of doorways are completely buried beneath debris, from the walls caving in or simply desks and other furniture that’s been piled up to block the entrances.

The D-Wing and main personnel areas are further ahead though. The blocked corridors are probably service tunnels or something. There’s a lot of them though, which is a little strange. This is taking a while too. It might just be you being on edge, but you swear you’re walking for far longer than you should. And you keep on turning down corridors that you’re certain are the ones to your destination, only to come across a section completely unfamiliar to you, before moving on to something you know that’s part of the main corridor to the Medical area or D-Wing.

It must be your mind playing tricks on you. There’s so much damage to this place that it’s a lot harder to navigate than you first thought. The darkness doesn’t help. You continue walking on for several minutes more. Didn’t you pass that exact pile of broken benches a while back? No, it can’t be, it was next to a hole into some empty room. But that door over there is the one that leads to the toilet block, and that was near the entrance to this place. You may be a little confused, and stressed, but your memory is still working. You turn left and ignore the fact that this is the same corridor that you were just walking down.

Roll 1d100 to find your way out of this maze. DC 40/70
>>
Rolled 95 (1d100)

>>5497194
We're a lab rat and now we have a maze.
>>
Rolled 21 (1d100)

>>5497194
>>
Rolled 95 (1d100)

>>5497189
>>
>Two 95s
We be channeling Algernon
>>
>>5497204
>>5497266
lol
>>
>>5497204
>>5497243
>>5497266

You continue down to the end of the corridor and turn left at the intersection. You find yourself in the same corridor, again. Dammit. Something’s definitely not right here. The same benches and toilet area, again. So much for there being no anomalies here. Still, it’s not threatening, you’re just stuck. Your first thought is to keep moving always to the left, but you know you’ll only end up here again, and you’ll be damned if some ruins are going to thwart you.

You turn around and walk back to the intersection, taking what would have been the right turn. Your hopes are briefly raised when the corridor doesn’t seem like one you’ve passed before, but when you turn left, in the hopes of making it to the D-Wing, you’re back in the corridor with the benches and toilets. Dammit.

You try taking the right turn. It seems alright until you take another right and end up in the same corridor again. This is beginning to mess with your head. There doesn’t seem to be any way out. You can’t go left and you can’t go right, and to head towards Personnel you need to keep moving forward. You sit down on a small pile of rubble to think.

Something has to be causing this. But you don’t know what, or even where it could be. Something deeper in perhaps? But you can’t seem to get deeper in. There has to be a way in though, or else whatever is causing this wouldn’t be doing it. Or so you reason.

If you can’t move forward, you might as well try moving back. Doesn’t seem like there’s any other way. You stand up and turn around. Moving back the way you came you even start to feel like you’re actually getting closer to where you want, somehow. Yes, this is all familiar, but whenever you turn right or left you don’t get sent down the same corridor you were just walking down. Eventually, one corridor leads you into a room with a doorway in each of the walls. There are seven different corridors leading out, including the one you came from. Now this you haven’t seen before. You haven’t studied any maps of the facility in detail, or even explored it that much, but you have a feeling that this room isn’t normally part of the facility. Hell, you should be back at Anomaly Reception by now, if you were retracing your steps correctly.

You examine each of the doorways. There isn’t anything remarkable about them, beyond the fact they don’t have any doors set in them and each leads down another dark corridor. You make sure to go back and kick a stone to the entrance of the one you came from, so you don’t get lost again. Which one to pick?
>>
Rolled 59 (1d100)

>>5497575
It’ll be pot luck whichever one you choose. None of them is any different from the other, except the one you came from with the stone. Still, you have a feeling about one of them, to your left. You can’t quite explain it, but you almost feel as if you should go down that one, instead of any of the others. What the hell, why not? You begin to walk through it. It’s not like there’s any reason why the others are going to be different.

New perk gained! Sense of direction: +5 to finding your way when lost in… unnatural spaces.

Things are starting to look a bit more familiar now, in a good way this time. Eventually, you reach what you recognise as the main corridor that leads to the various parts of Personnel. It’s just as ruined as the rest of the facility, cracks all throughout the walls and unpowered, shattered lights. Strange though, you’ve entered it by a side passage instead of the main entrance that leads back to Anomaly Reception. You probably shouldn’t question it.

There’s glass all over the floor from the lights and windows that dot the walls, and several wires and poles hanging from the roof. It’s just as ruined as the rest of the facility. You can barely see, but there’s light coming from some extremely faded glowing strips on the wall. Must be an emergency thing. You begin to make your way down the corridor, thinking about where to go.

A lot of the doorways are buried under rubble like the rest of the facility, and one even leads into another seemingly bottomless void which you quickly back away from. The entrance to the cafeteria doesn’t even exist anymore, seemingly sealed up recently by cement. You don’t like to think what could have made them do that. Still, there are several places that don’t seem too damaged, or at least the entrances don’t. The entrance to medical has a lot of discarded equipment and stretchers around it, but nothing that could prevent you from accessing it. The door to the barracks are also completely open, worryingly enough. Or you could head to the D-Wing. You wonder if that’s still intact, it’s a big space. And apart from those weird corridors this place doesn’t seem dangerous at all.

What do you want to investigate?

>The Barracks. Surely there’ll be something useful there?

>The Medical Wing. You want to find out where everyone’s gone.

>The D-Wing. Familiar, and probably safe too.

>A coughing. Is there someone else here?
>>
>>5497576
>A coughing. Is there someone else here?
Anons... We have to know
>>
>>5497576
>>A coughing. Is there someone else here?
>>
>A coughing. Is there someone else here?

They say curiosity killed the cat but we are a D Class so we'll probably be fine.
>>
>>5497576
>A coughing. Is there someone else here?
>>
>>5497576
>The D-Wing. Familiar, and probably safe too.
You fucking guys are gonna get us killed. For once in your lives, use the brain you were born with.
>>
>>5498143
But... whose coughing anon? We gotta know.
>>
>>5498156
I know what is making the coughing sound.

It's a fucking quirky demon monster eldritch alien fungus that draws in stupid fucks who wander off into dangerous areas and wanna get ass raped.

Best case scenario, it's an insane human. Worst case it's an eldritch god who wants to eat our soul. These are the only two possible options. I'm fucking begging you guys, don't do this obviously dumb idea.
>>
>>5497576
>The D-Wing. Familiar, and probably safe too.
Please don't take the bait. If it's weird and unknown in the SCP universe, it's probably a dangerous skip. Curiosity will kill the cat.
>>
>>5497576
>The D-Wing. Familiar, and probably safe too.
No, no, we're not risking our lives anymore than we need to.
>>
>>5497576
>A coughing. Is there someone else here?
More fun!
>>
>>5497576
>>The D-Wing. Familiar, and probably safe too.
>>
>>5497576
>The D-Wing. Familiar, and probably safe too.
>>
>>5497576
>The D-Wing. Familiar, and probably safe too.
Don't know any of the intricacies of SCP lore but I was surprised we were allowed to walk around so freely before, thought they'd be keeping us on a tight leash, even if we did end up helping out.
>>
>>5498516
I'll go more into detail when anons pick the backstory option, but you're part of the "less bad" D-Class, not one of the psychopaths or edge lords that the Foundation also recruits. It's why you're assigned to an Assessments Team and allowed to "volunteer" for experiments in the first place, instead of getting thrown in some meatgrinder somewhere.
>>
File: D-Sphere ladder.jpg (99 KB, 1400x700)
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Rolled 74 (1d100)

>>5498143
>>5498229
>>5498243
>>5498284
>>5498487
>>5498516

While you almost decide to investigate that coughing your caution and sense of self-preservation gets the better of you. No way in hell are you going to go looking for trouble, and in a place like this anything still living is guaranteed to be dangerous. Whatever it is can continue coughing in peace.

You decide to head to the D-Wing instead. Familiar ground, and in case there is something that does more than coughing around here you know you won’t get lost if you have to start running. Unless there’s another bullshit loop, but you’ll only worry about that if you have to.

The corridor to the D-Wing is noticeably less damaged than the other corridors you’ve passed, giving you hope that you might find something useful there, or more information about what happened to this place. And you still don’t know how you’re going to get out. While you can move your arms about, your hands are stuck in place, as if they’re still gripping the blue ball you were told to pick up. Pricks. You wonder if they knew this would happen or they tell all the D-Class to pick up objects they know nothing about. Not like they’d tell you.

Eventually you stop coming across debris lining the halls, and there’s more rooms that haven’t had their doors or walls caved in. Things are looking good, though there’s still the occasional crack in the floor. And, would you know it, the Southern entrance is still intact. Open and unlocked too. You hope that’s a good thing. You walk in, briefly missing the familiar beep of the airlock as it seals one door and opens the other, when it’s working. This one has both doors open. You pass through the ajar doors and come to a ladder leading up.
>>
>>5498918
The D-Wing as you know it is dominated by a gigantic hollow sphere, where gravity sticks to the insides, meaning that you can walk on its interior walls. The Foundation uses it as a kind of common room for all you D-Class, though you’re not sure if they have actual anti-grav technology or if it’s the side-effect of some anomaly. To enter it you have to climb a ladder, no matter which way you come from, and the living facilities for all you D-Class are beneath the floor, so to speak. Such a strange layout though. Some of the guys you talked to when you first arrived said it was to keep you guys on your toes, maintain a sense of abnormality in the back of your mind. Others said it was because The Foundation is a bunch of show-offs. You’re not sure yourself in all honesty.

You put your foot and arms through the rungs and start climbing. It’s a little difficult not being able to use your hands, but you manage. When you finally manage to clamber to the top you slowly pull yourself on the floor of the D-Sphere. You look up, and you suddenly see that the top half of the sphere is… gone. Above and around the jagged edges of the bowl is simply blackness.

You don’t actually know how far underground you are, but you’re certain you should be able to see the surface. But, there’s just… nothing. There’s nothing there. There’s only a blackness, no rock, no smoke, no stars. You can’t see anything at all.

What’s more, you can feel it glare at you. There’s something up there, in that pitch black, that holds such unimaginable hatred you can feel It all the way down here. Just Its glare is enough to make you want to cower in fear. But, though you know that It wants to smite you from existence, It can do nothing yet, so you slowly get up, and begin walking towards one of the hatchways in the sphere’s “side”.
>>
>>5498922
Walking closer to the broken edge of the sphere makes you nervous, but as long as you don’t slip and fall through you think you’ll be fine. You’re glad that whatever it is that keeps you stuck to the sphere is still working, though you wonder what would happen if you walked off it. Probably best not to be curious about those things.

You climb down the ladder, ignoring the darkness just a few metres beside you. You’re in your dorm area now, or what’s left of it. There’s rubbish and debris strewn everywhere, and you’re only in the corridor. Though the structure itself is largely intact, which you’re glad of with that darkness outside. There’s even some graffiti on one of the walls, the first sign you’ve seen that anybody’s been here. You walk closer to get a better look.

DON’T LET IT SEE YOU

Great. Not like you needed less things to worry about. You wonder what it means. You don’t think it refers to the darkness outside, but you never know. You look around the room. Nothing too interesting around here. Broken beds, piles of clothes. Lots of rubbish. There’s a wooden door in one of the walls which you don’t recognise though. Should check that out later.

Just as you’re about to turn around and check another corridor you get a sudden feeling as the hair on the back of your head stands up. There’s something down here. Something watching you, maybe. It could even be right behind you.

What shall you do?

>You feel a faint tug. A feeling you have to go in a certain direction. You guess you better follow it. You hope it won’t get you killed.

>Go through the wooden door. It’s a way out of here. A door has to lead somewhere.

>Find somewhere to hide. There’s still some intact lockers. Or under a bed.

>Every instinct is screaming not to do it, but you have to know. Turn around and look at your stalker.

Also, roll 1d100 for no reason at all. You probably shouldn’t think about it. Bo3.
>>
Rolled 3 (1d100)

>>5498923
>>
>>5498923
>Go through the wooden door. It’s a way out of here. A door has to lead somewhere.
FUCKING BOOK IT
Don't turn around ffs please. It's what it wants us to do.
>>
Rolled 40 (1d100)

>>5498923
>You feel a faint tug. A feeling you have to go in a certain direction. You guess you better follow it. You hope it won’t get you killed.
Living on a prayer.
>>
>>5498923
>Go through the wooden door. It’s a way out of here. A door has to lead somewhere.
If the problem is being seen, I have a feeling hiding away might be the better option but considering it's already seen us, might be best to do that after breaking line of sight or something.
>>
Rolled 37 (1d100)

>>5498923
>Go through the wooden door. It’s a way out of here. A door has to lead somewhere.
GTFO out of there
>>
Rolled 39 (1d100)

>>5498923
>>5498968
>>
>Highest roll is 40
We're not gonna make it.
>>
>>5498928
>>5498935
>>5498969
I sure am glad this was a roll for no reason at all, otherwise I'd be worried.
>>
>>5498923
>Go through the wooden door. It’s a way out of here. A door has to lead somewhere.
>>
>>5498923
>Go through the wooden door. It’s a way out of here. A door has to lead somewhere.
>>
>>5498923
>>Go through the wooden door. It’s a way out of here. A door has to lead somewhere.
>>
File: Unease.jpg (385 KB, 881x1024)
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>>
Rolled 88 (1d100)

>>5498930
>>5498968
>>5498969
>>5499122
>>5499147
>>5499264

The chase is on.

Fuck it, the weird door has got to lead somewhere. You run to it, jumping over the broken beds and piles of trash. Good thing too. As soon as you start moving you hear an inhuman scream that echoes in your head, like something that’s being burned alive. You shoulder the door, jump through, and kick it shut behind you. There’s loud thud as something big and heavy impacts it. You’re not even going to bother checking if it’ll hold whatever’s after you. Instead you run like the devil himself is after you. And, for all you know, he just might be.

You run down a long, indistinct hall until you enter a circular room. Surprisingly, or perhaps not, it’s completely intact, the concrete looking smooth and faultless. There’s even a flickering light encased in the ceiling, the first powered object you’ve seen for ages. You risk a look back only to stare shocked at a closed door just like the one you came through.

The room is empty, save for you, the light, and six other doors, each with a number engraved on them, from 1 to 7. You’re about to take a moment to think when you hear another scream from whatever was in the D-Wing. You can’t even tell where it’s coming from, it almost sounds like it’s all around you or maybe it’s just in your head. No time to think, you have to make a choice.

Which number door will you enter? (1-7)

(From now on, you will have to roll 1d100 for every choice you make, trying to beat my roll. Do not roll until one choice has received a minimum of 3 votes, and only when I tell you. Don’t get caught.)
>>
>>5499619
Forgot to mention, the door you came through is number 2. Also good luck beating that roll, lol.
>>
>>5499619
7 IS LUCKY 7 IS GOOD AAAAAAAAA
>>
>>5499628
THIS. SINCE ITS A LUCKY NUMBER QM WILL LET US AS ADD A +7 TO OUR ROLLS
>>
>>5499619
UNLUCKY #4, I CHOOSE YOU
>>
>>5499619

> NO TIME TO WASTE, SEVEN IT IS BOYS
>>
>>5499628
>>5499838
>>5499856
>>5499912
Door 7 it is. Roll 1d100, Bo3.

Imagine choosing the right door and failing the roll anyway
>>
Rolled 91 (1d100)

>>5499940
>>
Rolled 17 (1d100)

>>5499940
ROLL
>>5499944
BEAUTIFUL
>>
Rolled 67 (1d100)

>>5499940

No one runs like a D-Class!
>>
>>5499944
fuck yea
>>
>>5499944
>>5499950
No one's quick like a D-boy
No one's slick like a D-boy
No one's gonna get absolutely dicked like a D-boy
For there's no one half as unlucky!
Criminal, really, strictly irredeemable!
You can ask any Gears, Clef, or Bright!
And they'd tell you who's most likely to die. ('Tis you!)
>>
>>5499944
I had to open my big mouth, didn't I? Oh well, writing update.

Dammit, I was looking forward to your suffering. Next time.
>>
>>5499944
>>5499949
>>5499950
You can hear the screaming. It’s not coming from any particular direction but you can swear it’s getting closer. Have to make a choice. Which door?

You choose door 7. You hope you get lucky. 7 is supposed to be a lucky number, right? You open it, rush in, and kick the door behind you. Just in time too. As the door closes you hear an enormous crash of what you assume is Door 2, and that horrifying scream. When you turn around you catch a glimpse in the corner of your eye. Just a glimpse. It’ll be enough to keep you up at night for weeks. If you live that long.

You begin running for your life down the brightly lit passage. You don’t hear any thuds against the door or more screams, but you’re not about to start relaxing because of it. And this definitely isn’t a normal part of the facility either. It has actual working lights in the walls and the floor and walls are completely clean. No cracks or litter anywhere.

You continue running until you’re flat out of breath. You stop and turn to look behind you. Nothing’s coming. The passage is still intact and lit, and you can’t hear anything at all beyond your own heavy breathing. Still, you continue walking quickly to whatever the end of this place is, and you keep on looking over your shoulder as you go.

You come to a bright blue door. This is it, it’s the end of the passageway. You look around. Nothing. No screams or ruins suddenly appearing. No horrible blackness swallowing you up. There’s nobody here but you. You gently push down the handle with your wrists, and enter.

It’s a room made entirely out of glowing blue crystal. It almost seems like it’s grown out of the walls. At it’s centre is a massive pillar of the stuff, reaching from the floor to roof. It’s all pulsing with a steady glow. What the hell is this place?

There’s a ripple through the crystal. You look down at your hands and you see that you’re holding the blue orb again. And you can feel its weight. It’s pulsing so gently with the rest of the room. What a pretty thing to go through so much trouble for. You can’t tear your gaze away. It is so very, very blue.
>>
>>5500018
You open your eyes. You’re back in the testing chamber, the normal one this time, and there’s several scientists and guards crowding around you. You think you even have some wires stuck to your head.

>Huh? What’s going on?

“He’s aware!”

Several of the scientists step back, and one of the guards wrenches the blue orb from your hands. A couple point their guns at you before one of the scientists waves them away. A chair is quickly brought for one of them, presumably their leader, to sit down in front of you. He leans in.

“Do you know where you are?”

>What? Yes. Of course.

“Where are you?”

You frown. Is this guy stupid or something?

>Site 21. Anomaly Reception. You guys have been testing some shit on me.

The scientist shrugs. “Huh, alright then.” He pulls a clipboard from someone and begins writing in it. You hear him mutter under his breath, “Sanity: Intact. Termination unnecessary.” Well that’s reassuring. You wonder if you’re the first person they’ve tested this on or if there’s been others.

“Have you been aware of what’s been happening over the past hour?”

>Hour? What?

“You didn’t hear us speaking to you? Continually asking what you see? We had to open up the chamber and hook you up to several instruments. You didn’t even move a muscle.”

You shrug.

>Um, no. None of that.

“Interesting.” He makes another note. “Tell us then, what did you see?”

Are you going to tell them what you saw, or lie?

>Yes

>No

>(Write in)

(This choice will have consequences. Think about it.)
>>
>>5500020
>Yes
Be vague about it
>>
>>5500020
>No
Just tell him it was like a dream and everything is too fuzzy to recall.
>>
>>5500020
>Yes
Tell everthing, be extremely cooparetive. Maybe this will make them put you in list of slightly valuable D-Class so they don't send you at the stuff like THE THING from the first mission as soon as they lack bodies.
Also I'm not sure just how much we can actually cheat these guys.
>>
>>5500020
>yes
>>
>>5500020
>Yes
>>
>Yes
Probably dooming some other poor D Boys to a terrible fate but that's probably bound to happen even if we don't tell em. They probably won't kill us just for seeing things so this will hopefully work out worst realistic case scenario they decide it would be funny to send us back in like a buncha dicks.
>>
>>5500020
>Yes
Tell them just enough to get them off our back. I rather avoid getting thrown back there or shot behind the barnshed for being uncooperative.
>>
>>5500020
>Yes

We should bring up how the crystal was seemingly linked to the crystal pillar used to escape, perhaps the orb is a shaped chunk of a crystal
>>
>>5500020
>Yes
>>
Rolled 79 (1d100)

No update today, sorry about that. Been busier than expected. I'll update tomorrow though, maybe a couple more scenes before this phase is done and then I'll take a break for Christmas.

Also rolling for Daniel's continued health.
>>
>>5501033
All things considered that’s not too bad, it could’ve been so much worse
>>
>>5500027
>>5500101
>>5500189
>>5500193
>>5500229
>>5500269
>>5500435
>>5500455

You tell them everything you can. Starting from the moment you opened your eyes and saw yourself in the ruined testing chamber, Anomaly Reception all wrecked, the loop when you tried to get to Personnel, the Hole in the D-Wing, the thing that had chased you, and your escape in the Room of Blue Crystal.

The scientists ask you numerous questions, all of which you do your best to answer. They seem particularly interested in the thing that chased you, and the room of glowing crystal. You try to avoid talking about the screaming, but you think they’re still able to tell a lot from what you hold back. Strangely enough to you they don’t seem to care so much about the fact that you found yourself in a ruined Site-21, but there’s not much you can do about that.

Once you’re done they look very serious, but they don’t do anything else, and order one of the guards to escort you back to the D-Wing. As you look over your shoulder you see several of them huddled in a large group and some guards packing the blue orb into a box and taking it to an opening in the wall which you didn’t notice before.

You’re escorted down the corridor and into the main atrium again. It’s strange to see it intact like this. And you’re definitely avoiding non-Euclidean if you ever come back here. As you start moving towards the entrance you notice the D-Boy with the scar down his cheek who talked to you earlier also getting escorted out, and you quickly raise your hand and yell out to him.

>Hey! I made it after all!

He doesn’t respond. Strange. As you get closer you see that he’s pale all over, blank eyes and expression, and the guard with him is guiding him with a hand on his shoulder.

>H…hey! Can you hear me?

The guard with him just shakes his head and pulls him towards the reception desk, and starts talking to the researcher there.
What the hell? What was that all about?

“Mate of yours?”

>What?

Your guard is talking to you. “Was he a mate of yours?

>Oh, no. He just talked to me when we got here. I didn’t really know him.

“Mm. Alright then.”

You decide to chance a question.

>What happened to him?

The guard shrugs his shoulders. “No idea. Bad test. It happens. Now keep moving.”
>>
File: S21 Corridors.jpg (335 KB, 1920x963)
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>>5502143
You continue on, through the bustling Anomaly Reception, down the thankfully straight corridors, all the way to the D-Wing. You notice some clocks as you walk by, and notice that you’ve only been gone for a couple hours. It feels like longer. You could have sworn you were stuck in that place for hours, but the clocks now read only 5, and you spent at least an hour just going over everything in the testing chamber. What the hell was that place?

You’re so lost in your thoughts that you don’t realise that you’re not being lead straight to the D-Wing. You only get shaken from your thoughts when a man in front of you starts talking.

“Well, what’ll it be? Don’t think I’ve seen you before. Lucky you. Do I have to do a catch-up or are you able to figure things out for yourself?”

>I, um, what?

The man in front of you is a little overweight, sitting behind what seems to be a small booth built into the wall, with all sorts of knick-knacks stacked and hanging from shelves around him. The room looks extremely cramped but he's sitting very comfortably. You’re in some corridor you don’t recognise and there’s nobody around but you. He’s… some kind of goods seller?

The guard next to you speaks up.

“Sorry Dave. This one’s a newbie. Not a dummy though, since he made it through. Just give him a list and we’ll be done.”

“Oh, good.” Somehow “Dave” makes himself sound relieved and menacing all in one.

“So then, what’ll it be? List is right here.” He points to a clipboard hanging from the wall. It has a small list of items on it. You can’t figure out what exactly you’re supposed to be doing here. Before you can open your mouth Dave interrupts.

“No Ushankas though, we’re all out of those.”

The guard beside you coughs. “You never have them.”

Dave shrugs. “I still sell them.”

“No you don’t. Never seen one here and never seen anyone wear them.”

“Maybe I only sell them to my most special customers.”

The guard remains silent. You take this as your opportunity to speak up.

>Um, what am I supposed to be doing here?

Dave chuckles. “Knew he was a thick one.”

“Shut up.”

Dave turns to you.

“Your reward. Didn’t they tell you? D-Class who survive testing get a goodybag. Now, what do you want?”

You have a look at the list. Weird guy, but you won’t complain to his face.

Choose your reward.

>Packet of cigs. You don’t recognise the company.

>Chocolate. Tasty.

>Flask of whiskey. You could do with a drink.

>Branded SCP Foundation Mug. What?
>>
>>5502146
>Packet of cigs. You don’t recognise the company.
Prison economies...
>>
>>5502146
>Chocolate. Tasty.

If ever chased by a man hunting dog, this could help. It’s also tasty.
>>
>>5502146
>Chocolate. Tasty.
somthing sweet to replace the bitter taste or fear
>>
>>5502146
>Packet of cigs. You don’t recognise the company
>>
>>5502146
>Packet of cigs. You don’t recognise the company.
>>
>>5502146
>Chocolate. Tasty.
>>
>>5502146
>>Chocolate. Tasty.
>>
>>5502146
>>Packet of cigs. You don’t recognise the company.
>>
Going to need a tiebreaker.
>>
The hardest choice so far in this quest. Chocolate or nicotine?
>>
>>5502636
could we ask the guard guiding us for his opinion?
>>
>Uh, I don’t know what to pick.

Dave starts frowning and the guard is shaking his head. You can see Dave starting to lean over the counter and you’re amazed that he’s able to balance so well in such a cramped space.

“I go to the effort of offering you my services, and you don’t even have the decency to choose something? This a celebratory occasion, old man, don’t you waste it!”

You begin to mutter under your breath.

>I’m not that old.

Dave leans in even closer.

“What was that?”

>Nothing.

“Hmph. Choose something then. This is beginning to be a waste of my time.”

You’re not sure how a man locked up in a trinkets booth in the middle of a secret facility isn’t already wasting his time, but you don’t mention it. You look even more closely at the list as Dave rolls his eyes, but you still can’t make up your mind. You turn to the guard.

>I’m thinking between cigs and the chocolate, what do you think?

“Me? It’s your reward! I don’t care what you pick! Choose something!”

He quickly leans in to whisper something.

“Don’t make Dave mad.”

What will you choose?
>>
>>5502711
>Chocolate as it'll store decently and can be used to placate someone or strategically trigger an allergy
>>
>>5502860
Also first instinct says Dave is an anomaly
>>
>>5502146

> Chocolate!
>>
>>5502711
>Chocolate
>>
>>5502711
chocolate
>>
>>5502711
>Chocolate
Meh, chocolates can last for years.
>>
>>5502860
>>5502879
>>5502936
>>5502972
>>5503126

You spend several more moments looking at the list, before shrugging your shoulders.

>I’ll take the chocolate.

The guard sighs and Dave grins at you. Somehow you get the feeling he’s not doing it to be friendly.

“Excellent choice, old boy, excellent choice. One block of chocolate, for you.”

He reaches beneath his counter and brings out the chocolate, wrapped in what seems to be a black and silver wrapping. Weird. You’ve never seen anything like it before. There’s a big DAVE’S CONFECTIONARY written across it in bold black letters, and a very sinister looking illustration of the man himself in the corner. You gently lift it out of his hands and look it over. It’s otherwise an unremarkable block of chocolate. No other writing though, which is weird. You shrug.

>Thanks, Dave.

“My pleasure, my pleasure. Come back any time. Alive, if possible.”

He chuckles at his own joke and waves goodbye as the guard starts leading you off. What’s with that guy? Guess you have to succeed at more of these tests to find out.

A few minutes later and you’re back to corridors you recognise, heading straight to the D-Wing. The guard drops you off at the airlock, waiting as you step into it. You wonder why they have an airlock system for the D-Class, it’s not like you’re able to escape. Maybe it’s something to do with the sphere’s walls. You shiver a moment as you think about the blackness you witnessed in the crystal ball. Or it could be something to do with that.
>>
>>5503222
You climb the ladder into the D-Sphere. It’s evening now, but there’s still plenty of D-Boys milling about. The D-Wing. It’s strange to see it intact now. You don’t think you’ll ever get used to other people walking on the walls and roof. Beats a dark void though. They leave you to yourselves for the most part, only stepping in if someone gets rowdy. As you look around at the various people doing their thing one guy approaches you.

“Hey, what’d you get?”

>What?

“Your reward, man! Surviving a test!
Everyone’s coming back now, so what’d you get?”

>Oh, uh, chocolate.

“Ooh, cool! Let me see!”

Weird guy, but alright. You grab it out and show it to him. His face falls as soon as he sees the wrapping.

“Ah, never mind. Don’t want it.”

>What? Why’d you want to see it then?

“Thought it’d be the special SCP branded one.”

>What? Why would you want that?

“To give to that guy who collects the memorabilia. Don’t you know him? I would have split the reward with you, man.”

>Yeah, right.

“Whatever. Chocolate is worthless.”

He walks off. Interesting. You could probably go looking for other D-Boys to trade with when you come back from tests or missions, maybe get something useful in return. But right now all you have is a block of chocolate. You don’t think there’s many people who want that, unless there’s some serious sugar addictions in here. It’s getting late though, so you head to your own cell to have a good night’s rest.

Before you go to sleep, what do you want to do with Dave’s chocolate?

>Eat it.

>Save it for later.
>>
>>5503223
>Save it for later.
>>
>>5503223
>Save it for later
Who knows, maybe we encounter a child-like anomaly who loves it.
>>
>>5503223

As you drift off to sleep you think of your first few days in here, when you were just getting used to this place. A strange experience, being moved from death row to here, a place where normal doesn’t exist. Hell, you’re pretty sure you caught sight of a guy with a dog’s head when you first got here, but that might have been sleep deprivation.

It’d had taken a while to get used to this place, but your curiosity to find out exactly what was going on and why had made things easier. You’d chatted to a few other D-Class about this place, some who’d been here for a couple years, others who were as new as you. One guy in particularly, El Cid as he liked to be called, had been very helpful in explaining the way of things.

>So what, there’s different kinds of D-Boys?

“Well, look. You got the shitheads, the real psychos. The guys who eat babies for breakfast. And some of them have really done that.”

>You’re not kidding?

“Oh yeah, even met some of ‘em. Nasty fuckers. Don’t blink at all. They keep ‘em locked up, lucky us. They’re the ones who get the worst jobs.”

“There’s also the Poor Boys. The guys who, somehow, have become anomalous or got anomalous abilities. They’re shut up real tight, tighter than the shitheads. Don’t think they’re even in this section, they’re kept somewhere deep within the facility, or so I hear. Never seen one meself, only know a couple of guys who have. Don’t mess with one if you see ‘em.”

“Then there’s us, the boys. Average joes, in for murder, rape, torture, that kind of thing. Most of us are guilty, some of us aren’t. Not polite to ask though, liable to get stabbed. We carry on living, longer than we should, not as long as we hope. It’s not a satisfying existence, but we make do. And that’s all you gotta do in here. Make do.”

An intelligent guy, that El Cid. You miss him. He’d disappeared a week or two after you arrived. Haven’t seen hide nor hair of him ever since. You wonder what happened.
>>
>>5503268
Your dreams are interrupted by someone shaking you awake. You slowly blink your eyes through a sleepy haze until you recognise the uniform of a guard standing over you.

“Come with me. You’re needed.”

You get out of bed and walk with the guard. He leads you out of the D-Wing, through several corridors until you enter some kind of conference, or briefing room. There’s only a few people in here. You yawn. God, you’re tired.

You can see Isaac and Jenny standing in a corner, and as you look around Jack walks in. Looks like they’re gathering the team. Kei will probably be here soon too. As you unsteadily lean against a desk Isaac notices you and walks over.

“Daniel! You’re here. Looks like we’re getting sent out again. Early morning too. How’s your sleep?”

You mutter something noncommittal and blink your eyes a little. Isaac sees that you’re not in the mood for conversation and walks over to greet Jack. You take a moment to look at a projection on the wall, one of the only sources of light here. You vaguely notice that the corridors around this meeting room are dark. You’re fighting back waves of sleep as you stand there. What time is it?

You’re able to make out only one word, emblazoned in giant letters across the projection. What the hell is this supposed to mean?

>FLOODGATE

>CIPHER

>FORESIGHT

>MOTHBALL

(I was going to post this tomorrow, but considering that eating or not eating the chocolate isn't an immediately consequential choice I've decided to post it now, so voting is more interesting.)
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>>5503269
>FORESIGHT
>>
File: Merry Christmas.jpg (217 KB, 1280x720)
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And that's all for now! Please comment with any questions, criticism, feedback, etc. you feel like making. I'll be taking a Christmas break now, and I may or may not be back before the end of the year, we'll see. I'll post an object report for the Blue Orb in a few days, and that will be all until Christmas at the least.

I may have to make a new thread when I come back, depending on how quickly this one slides off the board, so keep an eye out. And until then, thank you for playing and have a Merry Christmas!
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>>5503269
>MOTHBALL
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>>5503269
>FORESIGHT
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>>5503269
>>MOTHBALL
>>5503274
Merry Christmas QM! I'm exited to see what the egg heads made of the ORB incident.
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>>5503269
>MOTHBALL
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>>5503269
>FLOODGATE
hmm operation codenames
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>>5503269
>>FLOODGATE
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>>5503269
>MOTHBALL
>>
>>5503269
>FORESIGHT
>>
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Anomalous Object Report 117649

Initial designation: “Blue Palantir”

Date of Recovery: [REDACTED]

Location of Recovery: [REDACTED]

Object description: A perfectly round blue orb. When held it transports it’s holder’s (Hereafter referred to as “Subject’s) consciousness to a ruined world where The Foundation has been apparently destroyed. Suspected XK-Class End-of-the-World scenario. Possibly a GH-0 'Dead Greenhouse' scenario. No human life has been encountered by test subjects as of yet. The subject’s body will hold the orb in our reality/timeline, and through anomalous means the orb cannot be removed from their palms while still alive. See Testing logs.

Testing Logs

Test -: First instance of a subject holding the object since [REDACTED]. Subject found themself in the ruins of Site-21 at the same location they picked the object up. (Note: There has been no other incidents where the present reality and orb reality locations have correlated.) Subject explored Site-21, which had undergone significant damage, including a local reality failure, suspected to be from the non-Euclidean testing zone, and a [REDACTED] in the D-Sphere, but subject was recovered after encountering an unknown hostile entity and entering a room made from similar material to the orb. Also see Researcher Notes A and B.



Test 6: Subject suffered a catastrophic loss in mental functions. Subject Terminated. Object recovered.



Test 8: Subject was non-responsive for 24 hours. Subject terminated. Object recovered.



Test 14: Subject was non-responsive for 24 hours. Removal of the object without termination was attempted. Upon full separation the subject began screaming, dislocating his jaw and [DATA EXPUNGED]. Object recovered.

Test 15: No issue with test. Subject lost all cognitive functions. Object recovered.

Test 16: No issue with test. Subject recovered. Object recovered.

Test : [DATA EXPUNGED] Further testing immediately suspended.

Test : No issue with test. Subject recovered. Object recovered.

Addendum: Further testing with D-Class has revealed that the entity from Test - was a [DATA EXPUNGED] All further testing with the object suspended until further notice.
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>>5508696
Researcher and Supervisor Notes

Researcher Note A: We got lucky with this guy. He stuck to ground he was familiar with and didn’t risk venturing to the deeper levels of the facility. He probably wouldn’t have found anything too classified or dangerous, but it’s still a risk. What’s our policy if future D-Class go somewhere they shouldn’t?

Supervisor Response: Amnestics or termination. Termination only if they reach the deep levels, and only with Level-3 or higher approval.

Researcher Note B: Interesting that he made it to a room of blue crystal similar to the orb. There’s a significant connection there, guaranteed. We need to focus our efforts on discovering more about this room, instead of exploration of this world. And what’s with that door anomaly? Do we have anything like that on-Site?

Researcher Note C: Loss of connection between the object and its host seems to induce some kind of catastrophic breakdown in the subject. [DATA EXPUNGED] doesn’t happen naturally. We should do more to look into that relationship, see what happens when it’s prematurely separated, as we still don’t fully know what this thing does to people.

Supervisor Note: The Ethics Council has its eye on this project after the events of Test 14. There will be no repeats of that unless they give their express written approval.

Conclusions: It is still too early to tell whether the object requires a SCP designation. Current opinion is leaning to a yes. More pressing however is the testimony of the surviving D-Class subjects, which has provided us with a significant amount of information about the place this orb transports them. What concerns me most is the destroyed state of Site-21, particularly the [DATA EXPUNGED]. While testing is currently suspended we are still lacking critical information into the precise nature of this anomaly. Is it showing us the future? A potential future? A parallel reality? We have too many questions, and without further testing there is no way they can be answered. I have filed paperwork with the 05’s for a continuation of this project, the destruction of a major Foundation Site cannot be ignored.

[Written Comment]: The first D-Class we tested it on is part of an Assessments team, isn’t he? I think we have enough for all of them. It could be a good opportunity to make a ‘proper’ exploration of Site-21’s ruins.
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I think I'll archive this soon and then start a new thread in a few days. I hope you all had a wonderful Christmas!
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>>5508702
Now the thread's over, I have a question. Out of curiosity, what was the coughing sound in the Orbiverse, if we had chosen it? Or is that still spoilers for future plans?
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>>5509154
It was going to be a survivor, of sorts. Someone who'd "lived" through the calamity that destroyed the Orbiverse's world (I am totally stealing that name). He hasn't been met in any of the other tests. You may have the chance to come across him again.
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>>5509492
Ah well. I have no regrets over being cautious.
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New thread >>5513617



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