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In years long gone, there was once an empire known as the Nauk, who sailed from over the sea through the Great Maelstroms and made the whole of the continent of Vinstraga their dominion. Before the Nauk the continent was naught but chaos, and the order of conquest united the stricken, barbaric land. A thousand years after the landings of Sversk the Conqueror, the last strained ties holding the Nauk Imperial together fell apart, but all would remember the Nauk Imperial being the beginning of history- and the inheritors of its glory, proud to call themselves the first of Vinstragan men.

The southern country of Vynmark claims a part of this lost glory, successors of the Nauk as both princes of the land, and lords of the sea, the latter which has made them exceptionally wealthy in recent times as the goods of the newly opened east flow around the isolationist Twaryi and through the greedy and unquestioning merchants of Vynmark’s shores, overseen by the noble Landgrafs and their high courts. Confident atop their enormous wealth, and their subjects content to feed off the succulent scraps of luxury, Vynmark has found itself ill prepared for the rapid change of today’s world…

Our generation was meant to know nothing but peace.

Vynmark was safe, and prosperous. Not without its flaws, but it was set apart from the rest of Vinstraga. From the world, Velekam. For decades, we knew nothing such as war, as battle, not in the heart of Vynmark, where the sun’s glow and the sea mist scattered fairy-blooms all about hills and plains that never knew the smell of blood. We believed that our ancestors had won us this idyll, and that we were meant to do naught but enjoy it, whilst whomever wished to play at war would never see something like the whispered-of yet so far off brutality of the rest of the continent.

Soon enough, we found that we had not earned peace in our lives. Nobody had.

-----
>>
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May 5th, 1933

The invasion of the Twaryians had not been entirely unanticipated, since their earlier triumph over the Republic of Ellowie, but the effectiveness of their attack had been. After all, the Twaryians were an abrasive, stupid people, and their military was a crude instrument without the tradition and pride of even Vynmark’s long-unblooded troops.

When the war began around a week ago, it was initiated with the sabotage of ports, of warships. The Grand Fleet’s pride, a trio of old but formidable battleships, had been badly damaged by explosives. The remainder sallied out, though greatly weakened- the Twaryian “navy” was seen as so little a threat. The forces amassed on the border, long prepared for Twaryian attack, were not surprised when the opening assault overwhelmed the first defense line. Its purpose was never to hold out against an attack like an invasion, but to slow it down, break it up, for the second Fortress Line.

When the Twaryians broke the Second Fortress Line, High Command’s response was denial and puzzlement, until the scale of the Twaryian success became impossible not to see.

The Twaryians quickly advanced, at their furthest, sixty kilometers into the country, where they crashed against the Third Fortress Line- and were finally delayed firmly, for the time being, though the of the line undulated against the chaotic battles all about, neither side having a firm idea of the progress of the war. After the Third Line, there was but the Deska River as a natural barrier before the Twaryians might reach the heartlands of Vynmark. It was only hoped that the Grand Council Army would regain the initiative before then- before the terror of war might cow the gentle people of the influential core of the country.

Those terrible days were why few of you, if any, knew one another. All of you are from different units, whether you were involved in the fighting until now or were but recently mobilized. For a reason unclear, all of you were assembled, and sent up to a part of the front that was, hopefully, quiet enough for you to establish yourselves…

-----

The lot of you were assembled before the commanding officers of the two units now being formed into one- though each one of the two was really scraped together from several more. Command couldn’t be picky- you were in the area, so you were gathered here. The skies had an air of uncertainty to them- Twaryian aircraft had buzzed freely for the first couple of days, but they were then firmly opposed, and today, a mercenary fighter wing had been thoroughly clearing the skies for you in particular- though you were advised that such could change at any moment.

One was a seasoned looking military officer in a disheveled uniform- Vynmarker infantry grey-green was smeared with dust and dirt, despite efforts to brush himself off for the other present company.
>>
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His counterpart was a young woman, obviously of noble standing, and she had made a point of announcing herself as a priority- Countess Haile Margareta Rendsdottir-Hageldorf, acting commander of “you all”- your precise new battalion designation was unclear. Her apparel was far fancier- and far cleaner, as though she’d just stepped out from a landgraf’s mansion, and not from a command car- which very well may have been just as well appointed as a landgraf’s winter home. Her coat was the blue of the armor corps- though the crown-beret was not typical for any but those of means and particular standing.

“Lazy fools!” the lady noble said, her arms crossed and an annoyed tone in her meticulously sculpted High Nauk accent. Her lips and cheeks were painted, and her eyes were sharp, her hair cut to the neck and perfectly groomed. The Countess’s appearance was a delight to some soliders- though her attitude was not such to any of them- though only the foolhardy would brazenly cross a lady of high birth- especially the daughter of a Councilman. “Who ordered you to tell your troops to stop and rest, you idiot Major? Has one small defeat chilled your warrior spirit to the bone?”

The idiot Major was Major Sanen Yule- and he was unrepentant. Some of you had welcomed his command to get what rest you could, but the other portion of you arriving with Countess Haile had interrupted this rest. Major Yule was a calm natured infantry officer, and had a cool expression as he replied, “Now-now, no need to be in a hurry to get back to the front. The salty-bollocks are nowhere to be seen, and that’s because the Third Line’s still holding, the Second Fortress Line’s not all gone quite yet. We need every moment the Twaryians are gonna give us.”

“Every moment,” the Countess waved a finger accusingly, “That you are giving the Twaryian Confederacy is another that they encroach upon our peace and prosperity. Waste any more time and I will report you to my lord uncle of the Landgrafs’ Military Advisory Board, and I will have plenty of witnesses to testify for the necessity of your replacement.”
>>
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Yule closed a single eye. “Yes-yes, my lady, no need to spoil your makeup. We’ll be along right away. We merely need to review everybody we have- and then move on to briefing. If we rush off without knowing what we have or what we’re going to do, such as, say, if any of the men are of the character to have a Vyemani wife, we’ll just be easy prey and your debut may become a defeat. None of us want to rush off unready, yes?”

“…Yes.” Haile Rendsdottir-Hageldorf allowed in a sullen scowl. “Then let’s be quick about it. Platoon commanders! Come forward and confirm your units with our dossiers. Once all is in order, Major Yule will quickly brief you all on our mission.”

-----
>>
Welcome to Ashen Dawn- this is to be a Skirmish set in the universe of Panzer Commander Quest. If you’re not familiar with that…well, you probably need a baseline familiarity. There’s a little in the manual, but anything more extended is asking to go down a colossal rabbit hole.

We’ll be sitting pretty for a couple of days first to gather up participants, and to help get anybody sort of lost settled in- plus, I’m going to draw people’s character portraits, so make sure to give a physical description along with the fluff. We’re here to have fun, after all. To play, you’ll have to set up your character according to the playing guide attached. I only have a few requests for character creation guidelines-

>1- Try to fit into the setting.
I try not to be too domineering, but you’re in my house playing with my toys, so have the courtesy to take this make-believe a touch seriously. If you’re unsure of anything, I’ll try and tell you what you need to know if you ask. There’s no reason for you to be denied a fun or compelling idea.
So long as, you know, you remember that-
>2- You aren’t the main character.
Your character is a little special by nature, but far from a champion, and certainly not immortal. I expect most of you to die- and if you don’t, I will make a concerted effort by the end. Expect to not be shown mercy.
>3-Don’t throw a fit.
If too many of you die early on (I don’t expect this to happen too fast), we can see about reinforcements, depending on how things are going, but if something bad happens, don’t take anything personally. It’s life or death for the people in setting, but it is just a game for us. The same goes for if something is done with your unit you don’t like because you weren’t around to declare an action or move. A day’s a long time.

That last note is something on how we’re going to do things. When a battle starts, we’ll be doing one turn a day. That should give everybody plenty of time to declare what they want to do. If you don’t show up and declare your action, I’ll take an action for you depending on your character’s described personality, unless somebody else declares your move for you first.

Oh, don’t assume that your only options are to clear maps of enemies. You’ll have more freedom than just being plonked down in the map and being told to kill all the Bat Ears- though they speak a foreign language and hate you, so diplomacy is not likely an option. You’ll get what I’m getting at in time.

So, to kick things off- your characters. Give me their-
>Name
>Unit Class
>Unit Trait
>Commander Trait
>Token
>Character Description

As a short list- though it's all in the guide, too.
This is sure to be a disaster but we'll enjoy it I hope.
>>
>>5451204
>Name:
Daate Giovanni

>Unit Class:
Panzerjager (-1 Int, +1 Eqp)

>Unit Trait:
Battle Hardened (+1 Exp, -1 Int)

>Commander Trait:
Sniper's Oath: Allows for one attack by the platoon lead vehicle to automatically critically hit a spotted target.

>Token:
Red Dust (Crimson Embrace): -2 to Enemy Damage Roll

>Character Description:
A Westnauk Man born of Nauk and Vitelian blood. Has Dusky skin and wild unkempt black hair held from covering his face by a woman's hairpin, one that is as clearly feminine as it is worn. Oversized eyebrows, heavy eyebags, and a terrible scar that spans the upper right of his face to the lower left of his jaw mar the face of what would otherwise be a pretty boy.

EXP 1 | +1| 2 +1 Initiative/+ 1 Attack
EQP 2 |+ 1| 3 m/31k - Self-Propelled Coastal Defense (ATK: 4 (+1)/DEF: 1/ARM:1 (Open Topped)/INI: 1 (+1)/MOV: 3/HP: 2) Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)
INT 4|- 1, - 1|2
>>
>>5451204
>Name
Siegred Lehrson
>Unit Class
Cuirassier
>Unit Trait
National militia
>Commander Trait
Veil of Glory and Order.
>Token
Seawind
>Character Description
Son of a teacher. Joined the militia out of patriotic duty like many others. was chosen as the leader of the group, because he is litterate and was studying history. Knows to inspire because can quote the great moments of the history of the country. pictured: lighly taller than average guy, Freshly shaven, but may grow a stubble, on the skinnier side, blue eyes, brown hair. Wants the people to get more power in the country, but doesn't want to abolish the nobility
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>>5451204
Nice it's finally here.

>Name:
Casimir Sikorsky

>Unit Class
Cuirassier Panzer

>Unit Trait
Landgraf's Own

>Commander Trait
Virtus

>Token
Northwesterlies [Closed Clouds]

>Character Description

An Ellonauk descended from minor Ellowian nobility whom fled south into exile with the Von Katskis, Casimir had just returned home hastily after participating in the successful King's Revolt. This combat experience (and adequate if minor noble blood) managed to place him in command of his local Landgraf's armour unit.

Late twenties, average height and clean shaven, straight brown hair parted to the right and green eyes.

EXP: 0
EQP: 3 (m/24-32) + 1 Free PL Upgrade [Pintle MG]
INT: 4
>>
>>5451219
Lol meant to be a dragoon.
with Honos for commander trait.
Got confused because of the cavalry names.
Apparantly my character can read, but not me.
EXP: 0
EQP: 2 (Motor dragoons with as special weapon machine gun)
INT: 6
Think of the guys he's leading as men from coastal villagers who got into local transport trucks and only got guns because the local stockpile had them.
>>
>>5451204
>Name
Gunther Diederich Aufseher Lutzow-Spelinger

>Unit Class
Cuirassier
>Free Mod
Heavy Pintle Gun

>Unit Trait
Landgraf’s Own

>Commander Trait
Plutus
>Spend excess EQP on mod
Extra Armor

>Token
Peacefields

>Character Description
Gunther Lutzow-Spelinger is the second son on a Landgraf. Ever-seeking to escape the shadow of his distinguished elder brother, he enlisted in the Vynmark Panzer Academy to earn glory and make a name for himself, despite the obvious longstanding peacetime; perhaps Gunther had seen the signs, or perhaps he was just a foolish youth. With his drive, he excelled in the Academy and was able to be one of the bluebloods able to secure a leadership position by merit, outside of mere connections. Though perhaps this was not a high bar, as most nobles in the Academy didn’t take the training too seriously. With his performance, he was able to convince his father to sponsor his platoon with some of the more modern panzer models, with some add-ons to boot. However, he has yet to see any frontline combat, as his unit has been held in the reserves, and recently mustered to the third fortress line under Countess Haile. He yearns for the glory of battle, and is excited to see action.

Gunther is a young nauk man in his early twenties, with blonde hair, tall with an average build, clean shaven, with a confident look about him and professional posture.
>>
>>5451241
You are missing your platoon lead mod, you have a unit mod from the extra EQP, but you also get one from Cuirassier.
>>
>>5451263
Wait nevermind, for some reason I thought Cuirassier granted EQP, disregard.
>>
>>5451265
Looks like I'm not the only one who can't read.
>>
>>5451268
I guess it’s something not taught in panzer school
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>>5451269
Sure looks like it.
The good thing is that others will learn from our fuckups and will make less mistakes while creating a character.
>>
>>5451265
It's cool, don't worry about it. Hopefully we get a good mix of classes.
>>
>>5451255
And apparantly, because of the fine print in the document infantry equipment already includes a special weapon, so will also add rifle grenades.
>People very important read the fine print.
>>
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>>5451204
Welcome back tanq, I for one am glad that our new "fiery fleur" is properly angry and will likely get my unit killed.

>Name
Walter Splitterschwert

>Unit Class
Armor Recon- Light Support - +1 EXP

>Unit Trait
Zuide Steel: +1 EQP, -1 INT

>Commander Trait
Divination of Battle: A unit spotted by this unit remains visible even after line of sight is broken. Only one unit

>Token
Peacefields (Lancegrass)

>Character Description
Walter grew up a Nauk commoner, lazy and unable to fit in to his largely peaceful upbringing. A brief misadventure into Sosaldt however convinced him that he rather enjoyed regular meals and stable pay. He was not cut out to be a Grey Gunner, and learned the proper value of good headgear.
His unit has taken to rubbing his helmet before any major operation, it is now distressingly shiny.

He is in his late twenties, edging towards a portly build. He carries a sour face and a razor thin blond hairline. Probably why he's still willing to risk wearing the helmet even while trying to avoid enemy notice.
>>
>>5451204
>Name
Ulf Fiskersonn

>Unit Class
Armor Recon: +1 EXP

>Unit Trait
Battle Hardened: +1 EXP, -1 INT

>Commander Trait
Mirage Aspect

>Token
Seawind: -2 to Enemy Attack Rolls (The Sandgrass)

>Character Description
Ulf hails from a wind-whipped fishing village, where the air is as salty as the sea. Coming from a large, but impoverished family, Ulf is no stranger to hard-work befit of a fisherman's son, used to backbreaking chores and the tedious wait for the catch of the day. At the same time, he is cynical and crass, considering most of the nobles in the army to be "lard-arsed twats who 'ave more money than brain." His reason for joining the military was simple, there were too many mouths to feed and he didn't wish for his family to starve anymore than needed, opting for an assured pay and meal in the ranks of the infantry.

He is of a gaunt face with a black mop of hair on his head. Grey eyes and a firm moustache accompanied by the shadow of a beard adorning his facial features, while his body could be described as lean, but firm. He is 27 years old, but there is a certain weariness that accompanies him, the consequences of battle already showing on his face.

EXP: 3
EQP: 2
INT: 3
>>
>>5451204
Hey I want to introduce my little brother to skirmish can I make two characters with my IP?
>>
Yay we're back.

>>5451204
>Name
Villi Niel
>Unit Class
Panzerjager -1 INT +1 EQP
>Unit Trait
Battle Hardened +1 EXP, -1 INT
>Commander Trait
Reaper's Path
>Token
Northwesterlies (Closed Clouds) +2 to Friendly Initiative Roll
>Character Description
A native of Vynmark, of the Nauk blood. Approaching 30 but with the social skill of a man barely out of his teens, hampered further by his young face and short, unimpressive build. Thin ashen blonde hair kept cut close to the scalp.
Villi was born in and raised in proximity to the mountainous border of Ellowie but never grew tired of the scenic landscape and found his means of expression in amateur geology, from which he developed a passable talent at hastily drawing samples.
He's rarely out without his cherished companion: A pocket note book of notes, reference sketches and a stick of charcoal.
Villi rambled some a few years after his education ended and took work as an apprentice to a carpenter. He impulsively joined the army after the unexpected death of his tutor and the repossession of his assets left him with neither acess to the environment nor the experience to compete in his trade.
The average soldier might confuse him for a growing, moody youth, introverted and perhaps someone who invests too much time to cataloging and drawing. Villi is none too concerned with proving them wrong and would prefer the company of his rocks and moss any day.
Communication suffers with him around in and out of battle, works best with brief chatter and minimal company in combat, prefers to fight cautiously, utilising ambush over direct assault when possible.
EXP 1 |+1| 2
EQP 2 |+1| 3 m/24K Tank Destroyer Equipment - Camouflage
INT 4 |-1, -1| 2

Fug, I hope I did this right.
>>
>>5451512
You shouldn't have camouflage, you get modifications in exchange for sacrificing EQP
>>
>>5451523
Okay, I thought with the mk/24K being 2 EQP I'd have the unused 1 carry over for mods, since it doesn't go above 3. I didn't picture this guy as having gained much fighting experience anyway, so if I'm allowed I'll switch Unit Traits from Battle Hardened (+1 EXP -1 INT) to Landgraf's Own (+1 EQP -1 EXP) and get my EQP up to 3 +1 so I can get those cool squiggly paint lines.
>>
>>5451204
>Name:
Albert Gauthier

>Unit Class:
Dragoons + 1 Integrity

>Commander Trait:
Knife Fighter - Attacks made at point blank range always critically hit

>Unit Traits:
Battle Hardened - +1 Experience -1 Integrity

>Unit Mods:
none

>Token:
Peacefields - +2 to Own Attack Roll

>Character Description
Albert was born into a second generation family of immigrants that blew into Vynmark off the dusty winds of Sosaldt. He spent his youth in a unit of the borderguard keeping an eye on the deolate home of his forefathers in a mostly uneventful vigil. After leaving the army he opened up a shop in the heartlands to settle into a peaceful life and better provide for his family, but as the years wore on a run of rotten luck or bad business sense left Albert with only a mountain of outstanding debt.

Albert glides gracelessly towards the wrong side of 30, the stress having worn a frown into his face and his graying hair prompting him to shave his head bald, leaving only his salt and pepper mustache. With war on the horizon Albert sought the only trade he ever had success in and joined back into the army. It was almost a relief when the war finally broke. Albert would return home a success and a hero, or not at all.

EXP:
Base 1 + 1 = 2

EQP:
Base 2
Infantry Equipment +1 Special Weapon (rifle grenades)
x1 Special Weapon (Machine Gun)

INT:
Base 4 + 1 - 1 = 4

Hope I didn't miss anything
>>
>>5451204
>Name:
Alvin Raine

>Unit Name
"Easy Targets"

>Unit Class
Dragoons

>Unit Trait
National Militia

>Commander Trait
Knife Fighter

>Token
Red Dust

>Character Description
A group of rabble cutthroats brought together from the Red Dust areas to act as cannon fodder.

Bloodthirsty and highly motivated, the group is tempered and led by a recent battlefield-promoted Lieutenant named Alvin Raine, the Easy Targets are eager to prove themselves while causing as much chaos as allowed.

EXP:-1
EQP: 2 | Special Weapon - Rifle Grenadesx2
INT: 6
>>
>>5451489
I don't know why you'd want to do that with this one, but I guess why not. So long as you post with two different trips.
I am trusting that this younger sibling is real.

>>5451541
The m/24K is default as Equip Level 2, so the one before was fine, so you could go from 3 down to 2 to go from m/31K to m/24K with a mod, since, as said, you get mods from trading away EQP levels, so long as you don't go below 1. I know it's a bit awkward having the default be 2, but I felt it was less so than having the bottom tier be 0.

I'm liking what I'm seeing so far- I'd go more into depth, but pulling an all nighter last night means I basically have to wake up and go to work.
We've got another day of prep anyways, we'll start on Saturday.
>>
>>5451541
oops, yeah I didn't see that you had the EQP 2 vehicle, yeah what you originally did is perfectly fine.
>>
>>5451613
I was effectively raised by Skirmishes but they don't really run much anymore. This is the only Skirmish I've seen in what feels like 2 years.

I wanna get him into it though since I used to love old Trigger and Ravenking games.

Weird question but I'm a touch confused by weapons. So can all weapons fire so long as they're in range of targets? If a 6 unit infantry platoon is adjacent to another infantry platoon do they roll 6 Dice for rifles, 6 Dice for Grenades plus any of their special weapons? Or like do units only get to choose to activate as many weapons as their integrity/sub unit count?
>>
>>5451204
Man, am I glad I decided to check the catalog on a whim before going to sleep.

>Name
Frederica Remilia Adelaide Johanna von Zufalligdorf
>Unit Class
Panzerjager
>Unit Trait
Battle Hardened (-1 Int, +1 Exp)
>Commander Trait
Virtus (+1 Exp)
>Token
Seawind
>Character Description
A scion of an ancient, but currently low-standing noble family, she fought on the frontlines since the beginning of the Twaryian invasion and managed to survive the destruction of her tank twice. When she was refused a third tank, she volunteered for the Panzerjager program instead.

Early twenties, athletic build, elaborately done hair, constant scowl.

EXP: 3
EQP: 2
INT: 3
>>
>>5451204
>Name
Nathan Gabriel
>Unit Name
Le Monkey Group
>Unit Class
Jagpanzer 1 Integrity to 1 EQP
>Unit Trait
Army Reservists
>Commander Trait
Virtus
>Token
Peacefields
>Character Description
Nathan Gabriel was a perfectly normal officer in training with no noticeable background that applied for the tank hunter group. The only noticeable quality about him was that he has a pet monkey that became part of the crew of his vehicle named uber monkey. The platoon was named after this fact.

I have not idea if you'll allow this but I asked the kid what type of backstory he wanted and this was what he came up with.

EXP: 2
EQP: 2
INT: 4
>>
>>5451613
Sweet, I'll stick with the original loadout then, since it's already typed up and easier to keep track of. I'd rather have the better armour of the m/24K over the long gun, in event that camouflage fails and I end up getting slapped.
>>
>>5451582
>>5451204
I misremembered EXP, I thought they started at 0

Stats are actually

EXP:0
EQP: 2 | Special Weapon - Rifle Grenadesx2
INT: 6
>>
Hey if could you explain the mod: support gun mounting what would support gun for EQP:3 cuirassier tank be.
And could i treat recon EQP:2 car as an half-track.
I will post build sometime after sleeping in any case.
>>
>>5451204
>Name
Luther Wester
>Unit Class
Dragoon [+1INT]
>Unit Trait
Battle Hardened [+1EXP, - 1INT]
>Commander Trait
Plutus [+1EQP]
>Token
Northwesterlies [Peak Frost] - +2 to Friendly Initiative Roll
>Character Description
Born into a family of career soldiers whose distinguished service had earned them a modest plot of land in the mountains, Luther's path was as straightforward as could be. Enlisting immediately when coming of age, he was assigned to the 19th Dragoon Regiment just like his father and grandfather before him, following in the family footsteps by over a decade and a half working his way up from a lowly private to an NCO through a mixture of his own achivements and family name.
When the Twaryian invasion began, the 19th were stationed at the Second Fortress Line and saw fighting on the western flank of the main assault. During the fighting, the 19th's CO was killed in action, and the confused withdrawal saw the Regiment scattered and disorganized. Luther managed to rally his section and retreat in some fashion of order towards the Third Fortress Line, where he and his troops were roped in to this Ad Hoc force being assembled by Yule.

Early-to-mid 30's. Tall, rigid and sort of squarish with broad shoulders, it's hard to mistake Luther for anyone else. A bush of unkempt dark brown hair hides a pair of piercing green eyes, and his face is almost always covered in stubble.

EXP: 2
EQP: 2
Special Weapons: Machine Gun x2
Unit Mods: New Model Infantry Kit (+1 to ATK/DEF against Infantry) (-1EQP from Plutus)
INT:4
>>
>>5451204
>>5451217
Alright. After spending all day at work and checking the rule book again, I'm gonna tweak some things and add some details.

>Name:
Daate Giovanni

>Unit Class:
Panzerjager (-1 INT, +1 EQP)

>Unit Trait:
Battle Hardened (+1 EXP, -1 INT)

>Commander Trait:
Virtus (+1 EXP)

>Token:
Red Dust (Crimson Embrace): -2 to Enemy Damage Roll

>Character Description:
A Westnauk man born of Nauk and Vitelian blood. Has dusky skin and wild unkempt black hair chopped at the shoulder held from covering his dark brown eyes by a woman's hairpin, one that is as clearly feminine as it is worn.
Oversized eyebrows, heavy eyebags, and a terrible scar that spans the upper right of his forehead to the lower left of his jaw mar the face of what would otherwise be a pretty boy.
Daate's parents both died when he was young. He was "raised" by a neglectful extended family he stayed with until he eloped with a girl to Sosaldt at 15. The girl later died in some violent incident sometime after.
Heartbroken and without purpose, Daate aimlessly traveled doing mercenary work until hearing about the war in Vynmark. Compelled to return "home" in a semi-suicidal bout of patriotism, he arrived a little after the start of the fighting and has been battling ever since.
Now 25, Daate doesn't want to die but has lost the things that made his life worth living and has replaced them with trying to be as efficient a killing machine as possible. Years of an active lifestyle bouncing between battlefields has left Daate very fit of body if not entirely fit of mind.
He often comes off as flighty and easily distracted when not on the battlefield, often wearing a sad grin that doesn't reach his eyes.
He can laugh with his mates and participate in leisure if asked, but is more likely to be found alone working out or singing somber songs to himself.
Talks in a blunt and ponderous manner with a penchant for stroking his hairpin and scar with splayed fingers in uncomforting silence.

EXP: 1|+1,+1| 3
EQP: 2|+1| 3 m/31k - Self-Propelled Coastal Defense (ATK: 4 (+2)/DEF: 1 (+2)/ARM:1 (Open Topped)/INI: 1 (+2)/MOV: 3/HP: 2) || Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)
INT: 4 |-1, -1| 2
>>
>Name:
Mikhail "Kohlkopf" Fenrickrieger

>Unit Class
Dragoon

>Unit Trait
Zuide Steel

>Commander Trait
Knife Fighter

>Token
Peacefields [Nettles, the bite hidden in the hay. Else Lancegrass]

>Character Description

Mikhail is a Space Princess with Laser Eyes....Wait....wrong story. No, Mikhail is a farmboy from the edge of the peacefields who grew up milking cattle, harvesting hay, and hunting gamebirds when his father wasn't paying attention to where he was at. Mikhail is tall and heavy set with curly brown hair and eyes, a deep voice, and a love of food. He likes to wear his green cap with a striped feather stuck in. He's gathered up some of the richer farmer's sons and chemistry minded neighbors to form his strike-and-vanish hunting group.

EXP: 1
EQP: 2 (Camoflage, New Model Infantry Kit, Panzerfaust, trade an EQP level for static demolitions (like TNT)?]
INT: 4
>>
>>5451204

>>Name
Adrian Ferrari

>>Unit Class
Dragoon

>>Unit Trait
National Militia

>>Commander Trait
Knife Fighter

>>Token
Seawind

>>Character Description
The second generation son of an immigrant family of traders from the west who settled on the coast, he grew up haunted by the bullying and mockery of people who looked down on him because of his background and western looks. Desperate to prove himself a proud citizen of Vynmark he decided the best way to do so would be a fancy military title, but with his humble background the best he could manage for himself was a commission in the National Militia. He still doesn't particularly know or care much about military matters, but he won't stand to be ridiculed and is determined to prove himself at any cost.

Also, despite his desire to distance himself from his family's origins he is also rather vain and obsessed with his appearance, and unfortunately plays into certain stereotypes by wearing far too much cheap cologne and a disturbing amount of grease in his hair.

I didn't have time to read the full manual tonight so let me know if I fucked something up.
>>
>Name
Hugo Bereiter

>Unit Class
Armor Recon
>Unit Trait

Disfavored (+1 EXP, -1 EQP)
>Commander Trait
Plutus
>Token
Red Dust (False Bloom)
>Character Description
An Ellonauk who accompanied his Royalist employers after the revolution, Sergeant Beretier lost a cushy customs job mere weeks before the war's onset. In exchange for bribes, favors, and strong Sosaldtian spirits, Hugo would provide 'expedited access' to incoming Republican merchant caravans- an arrangement backed by his commanding officer's prudent investments in the fledgling nation. When an internal investigation discovered the racket, Hugo and the other perpetrators were quietly broken up and assigned to far-flung border postings rather than risk spoiling relations with the newly-founded state.
Now, sun-battered and bitter, Hugo spends his time attempting to make the best of his situation, and return back to the foot of his prestigious position.
EXP:
Base: 1+1+1=3
EQP:
Base 2-1+1=2: VPK-2

INT:
Base 4=4
>>
>>5451204
>Name:
Leopold von Kannenpflanze zu Kiesgrubeplatz (Rocky to his friends) (T/N: Kies means gravel)
>Unit Class:
Cuirassier -1EXP, Extra Armor
>Unit Trait:
Zuide Stahl +1EQP, -1INT
>Commander Trait:
Goliath Novus
>Token:
Seawind (Conchflower) -1 to incoming attack roll
>Character Description:
The younger son of a Strossvalder Ritter from a minor line of minor nobles, Rocky went to win his fortune as a mercenary, and was drawn to Vynmark by the companies of the Zuide Confederacy, who outfitted the his company. Unfortunately, until recently there was little and less to be won in the service of Vynmark.
Rocky has the typical coloration of hills of eastern Strossvald, pale of skin, light of eye, and dark of hair. He's of slightly above-average height, with his brown curls cut short on the top and shorn on the sides. His bloodying was nothing and less than he expected, with Vynmark's retreat leaving him and his men dissatisfied.

I'm sure I fucked this up.
>>
Alright, I woke up early, so I ought to get to these.
In case it isn't obvious I work nights, so I have to disappear in the evenings until very late, and I come back pretty shellacked even on a slow night.

>>5451626
>Weird question but I'm a touch confused by weapons. So can all weapons fire so long as they're in range of targets? If a 6 unit infantry platoon is adjacent to another infantry platoon do they roll 6 Dice for rifles, 6 Dice for Grenades plus any of their special weapons? Or like do units only get to choose to activate as many weapons as their integrity/sub unit count?

I'd say that it'd be in the realm of what makes sense to be using at the same time. It's not mentioned in the rules (because there wasn't testing- disaster mode initiate), but it wouldn't make sense for example for a coaxial machine gun to fire at a different target than the cannon in the same turret, so I'd call it a case of, if a squad could plausibly use the weapons at the same time. So the rifles and machine guns could fire at the same time, but not the rifles and grenades, I'd say.

>>5451650
>I have no idea if you'll allow this but I asked the kid what type of backstory he wanted and this was what he came up with.
No monkeys are native to Vynmark and thus are not allowed to crew military vehicles. However, in the interest of not being a complete grouch I will allow a pet monkey.
>>
>>5451673
>Hey if could you explain the mod: support gun mounting what would support gun for EQP:3 cuirassier tank be?
It's not said in the trait, which is my bad, but a straight-across relative capability in power is the standard- for example, a 3.7 cm gun to a 5cm howitzer, a 5cm gun to an 8cm howitzer. The heavy 7.7cm cannon is already quite a big gun- and moving across to the support gun variant is...perhaps excessive. Because it would use the 12cm howitzer.
Since it's a trade between the big guns and all.
>And could I treat recon EQP:2 car as an half-track.
I would need you to elaborate on what you mean by that, since I'm guessing you mean a capability beyond just its system of propulsion.

>>5451779
>Panzerfaust, trade an EQP level for static demolitions (like TNT)?]
So, I like your guy, but a couple things. One, he's got too much gear for how many equip levels you've traded in. The Special Weaponry in the Infantry equipment slots doesn't extend to unit mods, only to weapons. So you can go for Camouflage or the New Model Infantry Kit, but not both if you want to stay at EQP Level 2.
The other matter is Panzerfausts. Those have not been invented yet in setting, and Vynmark does not have such things. If you want to have a close equivalent, there are anti-tank rifle grenades, which I can accept as a substitute for normal Rifle Grenades that have a Piercing 2 stat instead of an Explosive Damage Dice.
Static Demolitions are relatively specialized but I will accept them as special equipment rather than something to buy. Though I'd rather not set a precedent in going crazy with writing in gear.

>>5451794
There's time to go over things and change things if you want, but just to give what you have right now, your platoon is a unit of Motor Dragoons with -1 Experience and +1 Integrity, so there's more of them there.

As a note for people making descriptions, if you don't include hair color, I'm presuming you're leaving that up to me. Which is fine, but just so it's known.
>>
Just noting who we've got thus far-

-----

Council Army Dossiers-Council Committee notes that reports may contain inaccuracies, due to demands of time.

>>5451219
Motor Dragoon Officer Lieutenant Lehrson, member of the National Citizen's Militia, mobilized before declaration of hostilities. Suspected of Republican sympathies. Comes from family employed in education, so such sympathies are expected. Representative of a patriotic community nevertheless.

>>5451241
Cuirassier-Panzer Lieutenant Sirkorsky, Ellonauk Fillibuster. Recently returned from Ellowie with commendations and gratitude from administration of the restored Monarchy under Constitution. Possesses combat experience against a professional foreign army. Council Committee finds this individual commendable and a valuable patriot, though it is uncertain for whom.

>>5451258
Cuirassier-Panzer Lieutenant Lutzow-Spelinger, son of Landgraf Lutzow. Sibling of Curassier-Panzer Captain Lutzow-Spelinger. Distinguished graduate of Parletron (Capital) Academy of Armor. The Council Committee reminds that progeny of a Landgraf should be well watched over, and irresponsible commitments will be dealt with appropriately.

>>5451326
Armored Reconnaissance Officer Lieutenant Splitterschwert- known Adventurer. Possesses a nervous habit, may be result of combat fatigue. Possesses theoretical, though unrecorded, combat experience. As typical of reconnaissance officers, the Council Committee advises a close eye be kept upon a potentially disobedient character.

>>5451401
Armored Reconnaissance Officer Fiskersonn- Brief investigation reveals a disrespectful character of common birth and means, but of little chance for Republican, much less Utopian, sympathies. Possesses combat experience from border operations. An asset, but to be watched.

>>5451512
Panzerjager Officer Lieutenant Niel. Northern native of questionable social skill. Potentially a high functioning autistic in regards to eccentricities and asocial personality. Draw to Panzerjager Program is thus to be expected. Possesses combat experience, uncertain whether communication difficulties are a result of lacking respect or of quiet nature. Council Committee advises patience and caution.

>>5451560
Motor Dragoon Lieutenant Gauthier, Westnauk of Uncertain Heritage (Wastelands). Possesses combat experience from border operations. Retired soldier, former shopkeeper. A history of debt made itself apparent upon brief investigation. Commitment to patriotism doubtful. Council Committee advises reminders of family welfare in response to potential mercenary-like behavior.

>>5451582
Motor Dragoon Acting Lieutenant Raine, National Militia officer of a rowdy band. Brief involvement in hostilities has resulted in battlefield commission. Commission not yet cleared. Council Committee advises a firm leash on an admittedly admirably fierce collective- best utility advised to be to preserve integrity of better equipped and experience units.
>>
>>5451637
Panzerjager Lieutenant Von Zufalligdorf- Female, of small, historic nobility. Possesses combat experience from recent operations against eastern invasion. Seems to have a headstrong nature, as reported to have volunteered for Panzerjager service after willfully stepping down from Cuirassiers. Council Committee advises senior officers to mind this willfulness in favor of being distracted by gender- as notability will surely not distract.

>>5451650
Panzerjager Lieutenant Gabriel- Unknown background, native blooded. Strange character that refers to platoon as "Monkey Group" in honor of adopted exotic pet. Council Committee reminds that possession of Class 2 Contraband-Unlicensed Overseas Fauna- is punishable by Public Reprimand and Pay Reduction and potentially Loss of Commission, but circumstances demand that this be briefly ignored.

>>5451706
Motor Dragoon Lieutenant Wester, officer coming from a common blooded military family of long Nauk ancestry. Possesses combat experience in border operations as well as present eastern invasion. Recommended by platoon for Bronze Trinity in recognition of competence during perilous action. Demonstrably reliable officer.

>>5451767
Panzerjager Lieutenant Giovanni. Westnauk of Vitelian descent and Adventurer, volunteered for Panzerjager- unsurprising that organization lacking in proper caution took in potential Utopian Revolutionary without vetting. Any reports of potential sympathies to be immediately reported to superiors- possesses theoretical (if likely) combat experience, potential combat fatigue.

>>5451779
Motor Dragoon Lieutenant Frenrickrieger- of native common birth, has gathered volunteers of means. Unclear if patriot or thrill seeker. Council Committee recognizes that times demand whatever can be mustered, especially willingly- yet advises this group of vagabonds be watched to determine if they are a militant anarchist cell.

>>5451794
Motor Dragoon Lieutenant Ferrari- Westnauk of Vitelian descent- enlisted in National Militia, though Utopian sympathies still to be considered. Initial findings suggest greater competency in grooming than in military affairs- Council Committee considers possibility of being a potential foreign asset to be small. Recommends holding a leash by ego.

>>5451796
Armored Reconnaissance Officer Lieutenant Bereiter- Possesses combat experience, but troublingly associated with criminal corruption in regards to upstart westernerners. Given recent conflict in the west as Mittelsosalia establishes control over the territory, the extent of this man and his associate's enterprises is unclear, but is too politically connected to properly deal with, considering the potential economic boons that the Grand Council sees with the new Republic. Council Committee advises risky assignments- either competency will be proved, or a stone in the show will be taken care of.
>>
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>>5451842
Cuirassier Officer Lieutenant Von Kannenpflanze zu Kiesgrubeplatz- Foreign mercenary of Archduchy stock, non-notable minor nobility, unlikely to be an ill-disciplined brigand. Possesses combat experience confirmed by South Sosalia Private Military Contracting and Recording Authority, as well as in recent operations against invasion from the east. Unknown if noble blood or mercenary status is to be trusted more- Strossvald nobility is, after all, of a lesser quality, as Council Committee notes.

Present Count-

Cuirassier-Panzer Platoons- 3
Panzerjager Platoons- 5
Armored Recon Platoons- 3
Dragoon Platoons- 6

Force Strength Analysis- One Cuirassier-Panzer Company, One Panzerjager Company, One Armored Recon Company, Two Dragoon Companies- Classification, Armored Cavalry Battalion
Command will send appropriate higher officers as soon as possible, in the meantime, advises appointing Acting Captains.

(Dossier file and Headquarters Directives did not leave regional headquarters until after operation)

-----

So this is who we have so far- entries and any changes/additions are still open until tomorrow at 10AM EST, Saturday, the 5th. We'll start this thing with the briefing and deployment setup at 4PM EST, and from then on we'll be closing any decisions at 3PM EST, intervals of 24 hours. We'll see how that works out in practice, but I'm going to try for a turn each day, though again, we'll see what people's time intervals are like.

I'm going to be drawing everybody's head and shoulders portraits as well, and in the interests of that, I have what the typical uniforms for Vynmark are for each class- uniforms are, tragically, required- though wearing them properly isn't, technically, so the hats and helmets are negotiable (the headset is not- they are essential for proper coordination of vehicles). Especially the traditional hat of the recon boys. These guys were in the manual- though they were pretty small, so they're in better detail here.

Don't ask how the dusky skinned folks will work with the monochrome skin styling- I'm pondering that.
>>
>>5452065
Since Frederica probably needed a custom fitted uniform anyway, I'd like her to have a fashionable beret for a hat.
>>
>>5452065
I'd like to request to be given a generic/reused model for now, as I can't even guarantee I'll survive or stand out enough to warrant a portrait.

Lt. Nathan Gabriel probably doesn't need a distinct portrait either I'm not gonna lie the kid playing him's only 9 right now and I'll try to translate what he wants to do but I won't coddle him so his chances are even slimer he'll survive or stand out.
>>
>>5452109
>anon gets his brother to play Skirmish just so he can watch his character die
Truly this man is operating on a level far beyond anything we've seen before.
>>
>>5452111
Not like I WANT him to die but it's just how it is with Skirmish. Sometimes the dice land bad and sometimes you charge into a position without realizing everybody else wanted to take a turn to rest so you're in the middle of the enemy line completely alone looking awkwardly as you realize you killed like 2 people but there are 6ish more in the same room as you all pointing their SMGS and about to mag dump you on their phase.
>>
>>5452109
That'll be alright, if you're good with that.
>>
>>5452065
Could my detail be an armband or something to denote militia and of course the right flower.
>>
>>5452065
I support Lietenant Wester for acting captain of the motor dragoons. If we need 2 acting captains Lieutenant Gauthier as the second acting captain.
Lore reason: these two have prior combat experience.
Wester before Gauthier because of the recommendation for Bronze trinity.
>>
>>5452065
Traditional hats eh? Then maybe just a thin steel band just below the hat brim to denote he's still wearing his helmet underneath it all. Maybe he can earn a more study hat if Walter lives that long.
Thanks bossman!
>>
>>5452127
Guy is also in early twenties that's why he can't grow a beard yet.
>>
>>5451204

>Name
Jacob Krogh
>Unit Class
Dragoon
>Unit Trait
Militia
>Commander Trait
Plutus
>Token
Seawind (Something plucked from his wife's garden)
>Character Description
An older man with recent flakes of grey at his temples, his black hair is thinning to wisps on top. From a monied common clan Jacob is a family man and patriot who leaves his wife and two daughters behind to do his duty. Though ready to defend his country he's looking to keep his men safe as well and not chase bloody glory.

EXP 1-1=0

EQP 2+1=3-2=1 trade 2 EQP for an anti-tank rifle + rifle grenades

INT 4+1=5+1=6

Hope I did it right, I wanwyspvt to have well kitted guys ridding horses.
>>
>>5452195
infantry equipment comes with a special weapon by default, so you can either spend your 1 extra EQP on something else, or upgrade to trucks
>>
>>5452118
Does dismounted infantry suffer from facing and pivoting rules like armor?

It kinda feels like being able to attack on horse back is a massive benefit as opposed to just the single extra special weapon EQP 2 Dragoons get.
>>
>>5452065
Would be neat if you provided the equipment breakdown as well
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>>5452212
I thought that was something you pick battle to battle so I left it out. If not I want mg's.
>>5452195
>>
>>5451204
>Name:
Caroline M. Vix

>Unit Class:
Cuirassier Panzer (-1 EXP, free mod)

>Unit Trait:
Zuide Steel (+1 EQP, -1 INT)

>Commander Trait:
Bellona (increaced crit change)

>Unit Mod:
Support Gun Mounting

>Token:
Seawind (small skull)

>Character Description:
A Netinauk mercenary with mechanic training. She started with the mercs as an mechanic as her father put in good word for her. Her attitude is somewhat stubborn and she has a disdain towards stuck up leaders. Now in age of 25 she was given control of experimental tank she was working on and sent to front. On paper she is helping others platoons but is mostly there to test the modified tanks performance. This will be trial by fire as she only has used tank on test range.
Caroline is somewhat shorter than average and quite lean which helps reaching bits inside machinery. She has long hair grey as smoke and sharp blue eyes. When in and near tanks and heavy machinery she tends to wear scarf to cover her nose and mouth. To better fit in with other mercs Caroline does not wear flower but instead small skull of swift animal (given to her by her family as token) and she still keeps her mechanic badge on her uniform.

GM can fill in the blanks on nationality? as i know almost nothing of setting. I wall also give GM free hands on appearance of appearance of scarf and token skull if they are fine

EXP -1
EQP 3: m/24-32-Medium Tank (mod 8cm howie)
INT 3
>>
>>5452213
>Does dismounted infantry suffer from facing and pivoting rules like armor?
They do not, though they can be flanked for defense malus.
>It kinda feels like being able to attack on horse back is a massive benefit as opposed to just the single extra special weapon EQP 2 Dragoons get.
Ah. Yes, that's something that didn't make it in somehow, though I did think about it. No heavy weapons can be fired from horseback, and being mounted is supposed to reduce defenses to 1, unless it's the final tier, since that's an actual fighting vehicle. That was an oversight.

I expect there to be yet more.

>>5452217
You can change it out at will, before missions, yes.
If you want upgraded kit then the New Model Infantry Equipment Unit Mod gives you that.

>>5452215
>Would be neat if you provided the equipment breakdown as well
The one in the manual? I don't think I understand. If you want it out so it's not stuck in a .pdf that can be done.

>>5452221
>GM can fill in the blanks on nationality? As I know almost nothing of setting.
Netinauk is an ethnicity and not necessarily reflective of the original nation, especially with mercenaries, who tend to have been from Sosaldt (now Mittelsosalia and Zuide), and operating out of there. A hereditary mercenary would thus most likely come from Zuide, though besides a native minority few actually consider their lineage to be from Sosaldt.
>I wall also give GM free hands on appearance of appearance of scarf and token skull if they are fine
A piece of an animal is unusual, but is still as much one as anything else (considering that artificial flowers are considered to count as much as real ones).
>>
Some questions.
Honos: Does this trait negate attacks that would hit a damaged subunit, or does it redirect those attacks to undamaged ones?
Panzerjager and Chimera's Charm: Are multiple trades allowed so long as EQP remains above 0? If so, can Chimera pick from the Panzerjager and General list?
Can token use be declared after seeing results?
Fire and Maneuver: Not sure how to read this. Seems like you give up movement on one turn to effectively get +1 move next turn?
Can dismounted horses be called to their masters from a distance? If so, would they arrive immediately during Maneuver, or would they have to called as an other action during Resolution first?
Is there any case where a location that one unit fortified could be considered fortified for a unit that entered it later?
>>
>>5452230
Oh I just meant what the battalion is currently equipped with overall lol. Anyway I've already compiled it:

Cuirassier-Panzer Company
4x m/24-32 Platoons

Panzerjaeger Company
3x m/24K Platoons
1x m/31K Platoon

Armoured Recon Company
2x VpK-2 Platoons
1x m/28v Platoon

1st and 2nd Dragoon Companies
6x Motor Dragoon Platoons
1x Horse Dragoon Platoons


A pretty powerful battalion equipment wise I'd say; lots of 5cm guns to go around though we might struggle against Twaryian/Caelussian heavy armour.
>>
>>5452243
>Honos: Does this trait negate attacks that would hit a damaged subunit, or does it redirect those attacks to undamaged ones?
It is a redirection- damage mitigation through sharing it to undamaged units, if you will. So the latter.

>Panzerjager and Chimera's Charm: Are multiple trades allowed so long as EQP remains above 0? If so, can Chimera pick from the Panzerjager and General list?
A Commander can only have one commander trait, so no. Chimera's Charm basically substitutes its own slot for any of the other ones.

>Can token use be declared after seeing results?
Yes. Such is its intent, after all- to be used when you really need it.

>Fire and Maneuver: Not sure how to read this. Seems like you give up movement on one turn to effectively get +1 move next turn?
It allows for a move to be taken immediately after firing. The effect of this is, should you have the initiative to fire first, you can immediately withdraw and prevent counterattack. You can't be shot at if you scamper away quick enough, after all.
As an addendum, though, if a unit would counter-fire on you or fire upon you, but you manage to take that single move out of their range or vision, they cannot change targets- their attack is negated, effectively.

>Can dismounted horses be called to their masters from a distance? If so, would they arrive immediately during Maneuver, or would they have to called as an other action during Resolution first?
Mounts would move during maneuver, as they are a part of their overarching unit. Of course, this is limited to moving towards their main unit. They are horses, after all, and ordinary ones, not Shadowfax's kin.

>Is there any case where a location that one unit fortified could be considered fortified for a unit that entered it later?
Since tiles are meant to be relatively large stretches of territory, it'd be rather unlikely to be able to use the exact same foxholes or dugouts in the same way- however, in the interests of allowing potential tactical creativity, I'd say that re-using another unit's abandoned fortifications would mean only taking half the time to dig in, rounded down- infantry can hop in, vehicles would have an easier time being convinced, and all.

I ought to put all the building errata into a list or something.
>>
>>5451204
>Name:
Leif Wesker

>Unit Class:
Panzerjager (-1 INT, +1 EQP)

>Unit Trait:
Frontline Fighters

>Commander Trait:
Virtus

>Token:
Northwesterlies- Closed Cloud Patch

>Character Description:
A Twaryinauk, Leif is the bastard of a lavish Vinmark noble. Rare are those who know this for his mother was sheltered as a "servant".Born clever himself, he learned to serve in the estate just like his mother and with the little time he had to himself managed to study and acquire various knowledge of both his placesof origin whilst staying under the radar with a fascination for military history and tactical games. It was his technical half sister that recommended he tried joining the military to perhaps
rise in rank and bring a certain amount of glory to the noble household. Though not much could be expected from a Twaryinauk it was worth a shot. Now on the younger side of his 20's after many hardhships at military school for his noticeable features and eager to prove himself, his metal will be tested once again after the initial start of the conflict which he managed to go through.

As said before, Leif is a Twaryinauk who attempts to not dwell on his physical features that have slowed him down in his chance to rise through the ranks. He is stubborn but knows when tobe cool headed and rational when time calls for it often knowing when to let his wrath release at the best opportunity. His hair is black, wavy and stop above his eyebrows. His eyes are brown and slightly open. A noticeable scar is on the left side of his face where the chin and the neck meet. Something he got not from war but an altercation with another student way back at the start of his career. He sports tanker goggles to not let his vision falter whilst aiming and rocks a closed cloud patch on his hat.

>>5452065
I am willing to be appointed acting Captain as long as others would have me of course.

EXP: 1|+1+1|3
EQP: 2|+1|3 m/31k - Self-Propelled Coastal Defense (ATK: 4 (+2)/DEF: 1 (+2)/ARM:1 (Open Topped)/INI: 1 (+2)/MOV: 3/HP: 2) || Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)
INT: 4|-1-1|2
>>
>>5452221
Your XP would be 0, not -1. You start with 1, and Cuirassier takes away 1, and you have nothing else that reduces XP.
>>
>>5451204

>Name:
Vivian Martins
>Unit Class:
Cuirassier Panzer (-1 EXP, free mod)
>Unit Trait:
Zuide Steel (+1 EQP, -1 INT)
>Commander Trait:
Goliath Novus
>Unit Mod:
Extra Armor
>Token:
Peacefields

EXP 0
EQP 3
INT 3

M24-32 - Medium Tank
ATK 4| Defense 1 | Armor 4
INI 1 | MOV 3 | HP 3
[Weapon 1]: 5cm Cannon (Turret)
[Weapon 2]: 8mm MG (Turret)
[Weapon 3]: 8mm MG (Hull)
[Peacefields] +2 Attack

>Character Description
The eldest daughter to a well respected factory owner, Vivian was raised to be a proper young lady however she'd had an adventures streak growing up that was never snuffed out.

Studying her family's factory for when she inherited it gave her love for machinery and she fell in love with tanks and armored vehicles as she grew older.

She was studying mechanical engineering in the capital when the Twaryians invaded but used her political connections immediately to gain an officer position as a Cuirassier. Her father, realizing what she was doing and deciding he couldn't stop her used his assets and connections to do what he could to support the young woman from behind the scenes.

>>5452244
No problem at all, we'll just sling so many AP shells at the enemy sooner or later we'll hit some important bits!

I doubt too many people want to play the m/31K. It requires a LOT of equipment investment for a hyper specialised piece of equipment.
>>
>>5452065
Missed the part about drawing portraits, so here's some more detailed visual description:

Somewhat dark complexion befitting his Vitelian descent; brown eyes and black hair, which is medium length, wavy, and aggressively slicked back. Build is slightly on the slim side, and height is slightly below average. Wears a totally not gaudy gold chain around his neck that he got from his father. Token is the sandgrass.
>>
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WIP so far, but good enough for referring at a glance
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>>5452294
Excellent summary, a comprehensive cheat-sheet like this will make it easy to figure out capabilities of each unit without having to go deep-diving for stats. One thing that is missing is the special weapons of the Dragoon battalions, would be nice to have those added in there too.
>>
>>5452254
Cool. Can Fire and Maneuver be tacked onto a reserved attack? It makes some sense to be possible, even though the wording appears to forbid it.
>>
>>5452327
Also, what determines whose attacks/maneuvers resolve first in the case of initiative ties?
>>
>>5452294
I know you weren't asked to do it or anything, but it's pretty cool of you to put that sort of thing together. God knows I already have things get mixed about enough already.

>>5452327
>Can Fire and Maneuver be tacked onto a reserved attack? It makes some sense to be possible, even though the wording appears to forbid it.
As in, a reserved attack being made, and then a reserved move letting you move directly after? You could, yes, though it would require a whole turn of setup. A delayed turn, basically- and it would depend on your own vision and line of sight for the ideal reaction.

>>5452333
>Also, what determines whose attacks/maneuvers resolve first in the case of initiative ties?
In the case of initiative ties, the unit with more experience has priority, and if experience is the same, then base initiative stat before the initiative roll's output.
If all of those are still somehow tied then it's a coin flip.
>>
>>5452278
I was close to playing the m/31k myself, but in the end I decided I like spending an extra EQP to have the dramatically higher survivability of the m/24-32 with the same gun.
>>
>>5452294
I don't mean to make you redo the list right away, I'm sure there will be more characters drop in before tanq calls the roster, but I flip flopped back to my original list after I got confirmation on the EQP situation.
Villi's EXP and INT should both be 2. The 1 and 4 listed were just the base.
>>
>>5452294
This neat table reveals some interesting things
>More than a half of our tankers are mercenaries
>More than a half of our dragoons favor close combat
>The dragoons are also a mix of absolute rookies and veterans, with almost none in-between
>The tankers are all total novices
>The panzerjaegers and recon, on the other hand, universally have seen some shit (also there's a mistake - Villi Niel has 2 Exp, not 1)
>Nobody apparently has any unit mods, which can't be true. I remember at least someone took Camouflage
>>
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>>5452360
>the entirety of recon looking at all those fresh-faced recruits, both commoners and nobles alike, not being aware of the true horror of war
>>
>>5452383
I love the smell of rust, sulfur and rotting pork in the morning.
>>
>>5452065
>Name:
Albert von Eschenz

>Unit Class
Armor Recon: +1 EXP

>Unit Trait
Zuide Steel: +1 EQP, -1 INT

>Commander Trait
Ranger's Cloak

>Token
Seawind (Seafoam Blossom)

>Unit mod
Extra Armor

>Character Description
Albert stands in his early 20s at average height with black hair and piercing blue eyes.
A cynic, a quiet though determined disposition fills him. He is a noble, though loathe to admit it due to his view on his peers. More interested in the Natural Sciences, however he was forced to enlist by his family. Would rather have earned his own merits than be a political appointee so enlisted with the Armored Recon. Fought the recent delaying actions until he was forcibly moved to a "better funded" platoon by his family.

EXP = 1+1= 2
EQP = 2+1-1 = 2
INT = 4-1

>>5452065
Would it be possible for my character to wear a beret due to him being either part of a newly formed mechanized recon platoon or being part of the nobility? Though he is unhappy about flaunting his nobility, I'm sure Albert would be willing to trade the recon hat for a beret. Especially since a helmet or beret would probably be much more ergonomic when moving around in a tank compared to the hat.
>>
>>5452394
In my stupor from work, guess I missed the actual post sorry tanq
>>5451204

Was kinda missing the setting, it's good to be back
>>
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Motor Dragoon Lieutenant Mikhail Frenrickrieger
EXP: 1
EQP: 1
INT: 4
UT: Zuide Steel
CT: Knife Fighter
Token: Peacefields Nettle
EQP: Camoflage, Anti-Tank Rifle, Demolition Charges

Evenin' Commander. The lads n' I just gave a nickname to our big guns. You'll find that they're standard issue. With all the talk a layered 'fences we figured we might need ta bring some "stubborn stump removers". Good fer clearin' cowardly rabbits out o' their dens too. We'll leave the armor with HQ for some of the lads who'll come after us. Better not to get shot in the first place.
>>
>>5452391
Give 'em time.
As the freshest unit from the front, I'd nominate Ulf for acting captain. Might as well get someone with experience on the scene before High Command cycles in some scion.
>>
>>5452342
Is there a special form of address for nobles?
>>
Manfred Hauer, Armor Recon, commanding:
Militia under a Hunter's Cloak, marked by Dustcotton
1 EXP | 1(2) EQP | 5 INT

PzA-13 + Pintle MG
Atk 1 | Def 2 | Arm 1
Ini 3 | Mov 4 | HP 2

13mm MG turret | 8mm MG pintle | Smoke Rack x1

Born and raised a miner, Mandred's military skills began with keeping brigands off the ore shipments, and transferred readily to proper service when falling ore quality put his town on hard times. Five years of steady demeanor and cheerfulness in hardship earned him respect and eventually promotion. The drums of war sounded mere days after Manfred received news of a newfound vein back home. While he yearns for the prosperity returning to his town, his contract is indefinitely extended, calling him here to polish diamonds in the rough. He has been split from much of his staff, who are similarly tasked and serving elsewhere on the front.

Manfred is nearing the prime of his life, even if it's obscured by a curious blend of a faint miner's stoop and outdoorsman's leathered tan. His eyes are dark blue, while his curly brown hair is trimmed lest it grow wild; no facial hair if he can help it. His features are strong, verging blocky. While his face is usually calm, he likes to smile.
---

Leaving it to GM ruling on where the 8mm can actually be mounted, but fingers crossed for turret.

Also, I'm not familiar with the source material so I'm sure it's been said, but these portraits will really lend themselves to wojak when the times comes.
>>
>>5452267
Ok good thing you noticed that i must have missed or miss read that part. Also the the non flower token was mostly in order to avoid being ridiculed by other mercs for wearing flower.
>>
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>>5451241
Swapping Pintle MGs for Extra Armour.

Also updated table with the new additions+ Unit Mods
>>
Is reversing a thing, or only forward movement?
>>
I return from work.

>>5452360
All the chicks are in tanks too.
Maybe that's for the best considering what happens in the mainline.

>>5452444
Not a fan of freckles I see, lol. But it's a good note to have.

>>5452492
"My lady" or "my lord" is usually enough, and the usage of their full name and titles depends on how strict they are about it. "Your grace" is typical for somebody with actual power like a Landgraf themselves, and referring to somebody by their noble title (Count, Baron) is often acceptable for lower classes and lesser nobility alike.

>>5452501
>Leaving it to GM ruling on where the 8mm can actually be mounted, but fingers crossed for turret.
There's not really much room on the PzA-13 to mount it anywhere but the edge of the turret, frankly. The place is on a swivel on a hatch, basically, so if the hatch is on a thing that turns...you get the idea.

>>5452640
You can reverse- but it takes all your movement points to go a tile. Multiple reverse gears to give the full speed available forward aren't there. Horses, of course, do not have gears, but they also not benefit from facing, either.
>>
>>5452065
As a slight correction- I was thinking in PST here, so instead, it'll be 2PM EST when things close, and kicking off at 8PM EST, with 7PM EST being the turn interval. Sorry about that.
>>
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Years on, in a certain textbook...

>fig. 8: An excerpt from "The Panzer's Primer, ed. 1," a speculative pre-war treatise. The original was found with many scribbled annotations of varying relevance to the printed material, which have been excluded from this reconstruction. While the seeds of tank doctrine as it would develop are recognizable here, a certain cohesiveness of message is notably lacking.
>>
>>5452758
Just wondering but since we have some stats for Twaryian weaponry already will we be able to get enemy vehicle info as well?
>>
>>5452773
Oooof I'm expecting a lot of people to split off or the positionings to be wonky. There are too many people and it's an image board so coordinating's hard. There are gonna be plenty of people that run off either because of miscommunication or because they wanted to do something else and then get focus fired.

That's Skirmish Baby, I can't wait!
>>
>>5452781
Well, we're all attracted to skirmish by the pretty pictures. Maybe impulse control is better instilled by pretty pictures too. I can only hope.
>>
>>5452781
I suppose that's why we were told to choose company commanders. Though almost nobody did that.
>>
>>5452795
Yeah, as posted earlier. Read the fine print people
>>
>>5452795
That doesn't actually work from personal experience. It just takes way too long to coordinate people on an image board taking hours just to perform the most basic formations (We even had discord on some Skirmishes and it took a while). It's a bit more possible if groups get split up into 4-6 player squads but generally the most use commanders get is when players drop out or miss turns and they're force-moved by "commanders" or "Boted".

Never liked COs though, if enough players have enough initiative (Not just following orders but actually looking at the battlefield critically and supporting who's doing what of their own accord) then they can work like a well-oiled machine.

It doesn't need to be a lot either, 4 man kill teams that had good chemistry were incredibly powerful in Heat City Nights. When we all got in the zone we left scores of bodies in our wake and were ready to do it again the next turn, we didn't need anybody telling us what to do.

>>5452795
My Advice, you're probably in Tanq's discord or something, pick around 6 people you think you can trust from the discord and thread, stick with them and let other people die doing their stupid shit because trying to herd cats hopped up on amphetamines is too much work. Probably 2 or 3 of those people you pick will die or drop out, stick with the 2 or so people that don't.
>>
>>5452294
More than half of our infantry is militia. Note the only people who chose the militia are the dragoons. Ooh boy this is gonna be some throwing meat into the grinder shit. At least patriotic fervor is gonna be high among the dragoons.
>>
>>5452801
Nah we have one armoured recon guy with militia now, check the latest updated version >>5452585
Very fitting RP-wise though.
>>
>>5452795
>>5452799

Might be easier for tanq just to pick someone from each class based on who would be considered reliable to high command imo
>>
>>5451204
>Name
Hannes Rheiner
>Unit Class
Cuirassier
>Unit Trait
Army Reservists
>Commander Trait
Plutus
>Token
Peacefields
>Character Description
Born in a prestigious knightly household Hannes Rheiner enjoyed a luxurious early life, from the moment he was able to think he was tutored and given the obligation to follow the footsteps of his family. The proverbial cavalry of the army needs another knight after all, so when he had the chance he enrolled into the army. Hannes was stoic and patriotic, with the addition of having the right training way in advance of his enrollment he climbed the ranks until he became a platoon leader.

May it be his status, his overwhelming support from his family or just his love for his country he attained this rank at a fairly young age, the lad was in his early twenties when he was taken from the training grounds and put into the army reserves for the upcoming war. His family was dismayed when their youngest son was immediately sent to active duty when he completed his training, but young Hannes was actually excited to serve his country like the knights of old once did.

Hannes Rheiner is a young man in the early twenties who has dark blue eyes and blond hair that is often tied in a pony tail. His uniform is kept in perfect condition as though it represents his pride and joy, with the insignia of his knightly household -a griffin- engraved into his armor. He is beaming with positivity, giving of an aura of genuine excitement of living out his childhood dream. Like a cheeky brat that has yet to be hit by reality, he seems a little foolhardy and does not fully understand the horrors of war.


5x m/24 with Extra Armor.
>>
I'll somewhat echo >>5452800 here in that there's little in the skirmish format that performs better than players who look the map and understand the best contribution they can make. If players understand necessity, then it is often the best commander. That said, depending on how mean the GM is, it can sometimes be important to have someone with the pull to call for a total 180 that loose collaborators might not choose on their own.

Far more certain is the utility of people taking on roles of not only botting but really studying the ins and outs of their class, which has the dual purpose of making botting easier with familiar units, and training a group of people who are good at making and communicating assessments in their units' terms; "3 turns to cross this terrain, 5 if abundance of caution" "this is a 3-man-sized challenge, divert my friend from his current objective, this advances our mission faster" and so on. Same for someone whose main interest, and therefore job, is repeatedly calling out progress on objectives turn by turn.

All this to say, I declare myself Head Recon Nerd until usurped or deemed unnecessary. I'll be paying special attention to what recons are up to and how their turns tend to go. Who they best coordinate with or engage, all that stuff. If a recon player is absent, I will bot them while encouraging their collaborators to gain their own working knowledge of recons and make full use of being closer to the situation than me. My character may or may not hold a greater command role in-universe. My hope is for the role of Head Recon Nerd to become obsolete. Or for someone else to take an interest and take the mantle from me. That is all.
>>
>>5452811
Thank you for pointing that out. I think the militia will just be like the schoolboys going to fight in ww1 while the veteran ladd are going to try to put them under their wings
>>
>>5452585
Missed one thing.
Should have 1 machine gun and 1 rifle grenade
>>
>>5452828
Cool, will put it up in the final version when submissions close later
>>
As far as force organization, it's my style to point out our general composition vs our specialists. By nature of force generation, our nutcrackers lack in ways that the more "standard issue" of us don't. A bit of gear here, a lack of blood there. Cover their weaknesses and they sharpen us all.

Our Cuirassiers crew the heaviest vehicles we field and are almost universally up-armored to boot. Our Dragoons have a penchant for close combat, and there is a high rate of veterancy among the Recons and Panzerjaeger. On the other hand, the Cuirassiers and half the Dragoons are raw, and we do not have the strongest tank-killers available.

Our specialists include:
Walter Splitterschwert, a tough and highly reliable spotter
Caroline M. Vix, the carrier of our sole howitzer and repeatable source of smoke
Kiesgrubeplatz and Martins, who will stiffen the flanks of any formation considerably
Kohlkopf, infantry-portable demolition
Villi Niel, ambush hunter, and one crucial shot

Everyone brings something different and veterancy is a talent all its own, but I can't be splitting hairs till dusk. If you want to see magic in the field, get one of these people or a veteran to their job and keep them doing it.

General notes:
EXP of 0 or less must buddy up with a 1 EXP or better. The Initiative difference is huge for spotting ambushes.
If Recon and Dragons are the armor's eyes (and they are), then we have eight proper eyes until the militia learn what to look for. For the sake of redundancy in spotting, I'd say we should consider 4 the absolute limit of groups we separate into outside of open plains, lest we blind our tanks and tank hunters.

>>5452831
I'll add my thanks for your work. It's been very helpful.
>>
>>5452861
I would like to the list of specialists Giovanni and Wesker as our best (and longest ranged) armor penetrators, and Wester with the heaviest anti-infantry firepower and the ability to single-handedly pin down 8 infantry platoons at once.
>>
What's the rule on scalping people?
>>
>>5452933
>and Wester with the heaviest anti-infantry firepower and the ability to single-handedly pin down 8 infantry platoons at once.
Such was the plan all along, to create a platoon that can create a strong base of fire to surpress and efficiently deal with enemy infantry. With so many Stürmbattalions (Knife Fighter Dragoons) we'll be especially lethal when attacking defense lines and forts, provided they can get on target quickly without getting bogged down. Not even strongpoints can put up much resistance if we can escort Kohlkopf and his Pioneers to their target. Recon will be crucial to avoid casualties on approach.

Speaking of Recon, I find it surprising that none of our Recon units opted for Camoflauge, especially the ones who took Ranger's Cloak for Commander Skill. Together they make an excellent combination for making ambushes, especially with the VpK-2.
>>
Right anons deadline has passed this should be our battalions complete OOB.

Some observations along with what others have said so far:

-Overall we likely are one of the best equipped armoured contingents in the Vynmarker army. Lots of 5cms and 3.7cms with a handful of heavier weapons makes for decent anti-tank firepower. (For those who are familiar with the setting, I think we'll do decently well even against T-16s, T-15s are still scary though)

-Lots of Infantry that can do well in CQB, should serve us well as long as they're not forced to fight in the open

-Majority of characters are natives (which makes sense), lots of central and coastal folk. Non-Nauk are still decently represented though.

-Centred around various battle-hardened units backed up by a pretty sizable Zuide mercenary contingent and Militia, with a few detachments from the Reserves and Landsgraf's retinues.
>>
>>5453028
*Should be 27 5cm guns, my bad. Still lots of firepower though.
>>
Just gonna sneak one in real quick
>>5451204
>Name
Freya Unterbrust

>Unit Class
Armor Recon (+1 EXP)

>Unit Trait
Disfavored (+1 EXP, -1 EQP)

>Commander Trait
Virtus (+1 EXP)

>Token
Red Dust - Earth Aspect (-2 to Enemy Damage Roll)

>Character Description
Freya is a mercenary from Sosaldt that has returned to the place of her birth to do a battle. A former prostitute, but found putting men on their backs was more appealing than being on hers. She's a hardy broad and been fighting ever since, though most that work with her instead of under her find her methods distasteful

[EXP] [4]
[EQP] [1]
[INT] [4]
>>
>>5453028
>>5453034
Okay hopefully this is the very final one with >>5453041 's entry
>>
>>5453062
Autist boy is still listed with two more INT than he should have, looking ship shape everywhere else though.
>>
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Well I slept a bit late, but yes, submissions are over.

Next is...quite a bit, I suppose. Hoo boy. I wasn't quite expecting to have an entire battalion rocking up, but we'll see how that changes as things go. Pretty happy to see the amount of coordination going on already though. I'll have to hope to measure up to it.
Or not overcorrect.

First off, as there's an EXP 4 character, you might be wondering what exactly that does. The answer is...
It's still a mystery box. You'll find out when the time comes. The bigger question is what happens when 5 and 6 roll up, if they do.

>>5452774
>Just wondering but since we have some stats for Twaryian weaponry already will we be able to get enemy vehicle info as well?
A few of them. It's so early in the war against an enemy that hasn't really been fought or taken overly seriously, that precise information aren't out there, but considering there's backstories with actual battle experience against the current enemy, some details to make conclusions off of will be given.
Especially if you encounter something new.

>>5452795
It wasn't really a direct instruction, but if it makes coordination easier, you're free to do so.
Though, people are also not obligated to follow directives or commands if they don't want to. You do all happen to be of the same rank, and not necessarily of the disposition to fall into line just because you're told.

>>5452800
>discord
I don't actually have one, there's just a couple that I hang out in and make a nuisance of myself. Mostly because I don't particularly like splitting up things between thread and a chatroom.

>>5452976
>What's the rule on scalping people?
There isn't an international conclusive ruling on war crimes in setting- countries each have a tangle of treaties with one another, though they're often used as reference for one another.
Twaryians are famously belligerent and that's largely because their country is. For much of their history they've been oppressed by their neighbors, and they believe that the faith of the rest of the continent is heresy, and the most extreme believe conquest by any means possible is moral. They do have a similar moral compass to you and yours- but their idea of just reciprocation is often disproportionate.

So if it turns into war crimes hour then this will get spicy, suffice it to say. Perhaps details best left out of sight of any younger audience, so, you know, use your imagination.
>>
-----
Addendum to Council Committee Dossier-

>>5452195
Dragoon Lieutenant Krogh, of unremarkable background, though of patriotic disposition from brief investigation. Unquestionably a model citizen, though respectability in society may not translate to ferocity on the battlefield. Committee recommends to send this one only after the rogues are spent.

>>5452221
Cuirassier-Panzer Lieutenant Vix- Unusual case, history of mercenary association, yet is readily found as native born- mechanic turned combat officer, at brief investigation apparently field testing her own work. Committee recommends contacting Vix Sr. and advising him to keep important rear-line personnel out of combat. In possession of unique materiel- should field modifications prove useful, Committee orders Lieutenant Vix be sent immediately away from frontlines and to headquarters for reevaluation.

>>5452261
Panzerjager Lieutenant Wesker, Twaryinauk associated with family of a Count- heritage and history leaves Committee to conclude little chance of harboring foreign sympathies. A boon considering present circumstances. Possesses combat experience from engagements with eastern invasion. Appears ambitious, Committee recommends risky operations.

>>5452278
Cuirassier Panzer Lieutenant Martins- nouveau-rich upstart, Committee notes to in future keep a special eye upon mechanically inclined young women for apparent propensity to prefer crewing war machines to constructing and maintaining them. Unit appears to be made up of mercenaries employed by esteemed father- Committee notes to commanders to reign in this headstrong young woman to maintain favor of Herr Martins.
>>
>>5452394
Armored Reconnaissance Lieutenant Von Eschenz- Brief investigation found applications to prestigious Sodrakron universities- apparent that the army was not a preferred calling. Possesses combat experience against recent eastern invaders- appears to be supported by trained mercenaries under contract. Committee notes to investigate whether mercenaries are employed to prevent him from harm, or to prevent him from absconding- as is the potential nature of the rowdy armored reconnaissance.

>>5452501
Armored Reconnaissance Lieutenant Hauer, common-born wastes-adjacent, Citizen's Militia officer possessing combat experience against west border brigandry. Committee notes presence of him and fellows in training units- recommends swift return when possible of experienced commanders of such demeanor- sturdy labor-inclined men are of more value after the war than some other officers.

>>5452821
Cuirassier-Panzer Lieutenant Rheiner, of a respectable Ritter family, reserve armor officer. One of the finer examples of officership in this motley collective, the Committee notes. Character assessment and pedigree of breeding lead the Committee to advise caution in allowing this young man free reign of the battlefield- though the Committee also notes that recent events would lead them not to underestimate young scions of Ritter families.

>>5453041
Armored Reconnaissance Lieutenant Unterbrust, a nadir of moral character. A returned expatriate, but evidently native-born. Heavy combat experience to a degree exceptional from mercenary services. Committee believes surname to be heavily likely to be an alias- whether it is from one unbecoming past or the other is unknown. As a former mercenary and prostitute both, and shameless of either, her reputation is without debate utterly unbecoming of a Nauk woman. Yet the experience of extended battle in the wastes would be foolish not to exploit. Committee notes to keep her under particularly strict supervision, and to never mention her history in public dispatches.

-----

So! We're going to get set up here for battle...

...Tomorrow. Just to be safe and be certain I get everything set up in time, considering how many we've got. I'll have the field map set up and ready for people to place themselves in starting positions at about 7PM EST tomorrow. Until then, stay tuned- because I'll have a couple things before that too and posted soon. Role play stuff- hope nobody's impartial to such. It's not a requirement, though it'll help camaraderie when the dying begins.
>>
>>5453144
I for one am looking forward to seeing the romance between Countess Haile and Major Yule blossom as they fight together in the future.

Anyway take care tanq, make sure you don't burn yourself out and work too hard. There's a good chance a bunch of players drop out as is common with Skirmishes.
>>
>>5452976
Perhaps don't, if it please you to take that on board.

>>5452933
Hey, yeah. Good to have this stuff noticed and communicated by interested people. Really helps settle things so we can focus on the important stuff under pressure. Wouldn't count you out either, with that +2 atk from veterancy.

It bears mentioning that my unit has the same suppressive effect on 15 infantry if I read Multiattack right. With all my weapons turreted, I can also have 10 heavy weapons pointed at the sky. I'm loath to announce the presence of my rolling cookie tins to the enemy, but if our Dragoons dare the danger, I must share in it. I suppose that makes me infantry support.

>>5453141
>Mostly because I don't particularly like splitting up things between thread and a chatroom.
Uh, based?
>>
>>5453062
>>5452861
Please note that not nearly as many of these panzer platoons up-armored as appears. The Cuirassier description grants a free mod *to the PC's vehicle only*, so if you don't see a Cuirassier Platoon spend an EQP on a mod, then the armor mod you see is *only for their PC vehicle*.
>>
>>5453221
Just so. In fact, only the young lord Lutzow is as armored as I thought.

Say, how would you like to be Head Cuirassier Nerd?
>>
>>5453183
A thing to note is that suppression appears to only prevent movement and not degrade offensive ability.
>>
>>5453232
To be fair the biggest offensive ability of Infantry against armor is grenades. The biggest defensive ability of infantry is maneuvering to cover.
>>
>>5453231
I feel like I'd be way too timid with the panzers to be Head Cuirassier Nerd; I'm a bit paranoid of tanq murdering us with his wording in his intro.
>>
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>>5453232
And I'm under no paranoia, am I? The main qualification of Head Nerd is interest in knowledge and willingness to be shown wrong, whether by gameplay or fellow players. Be the one watched for both basic knowledge and basic mistakes, and thus advance even those people whose job it isn't to think about what a particular unit does. People are botted poorly or not at all all the time in skirmish, it's the cost of doing business. It's a relatively minor concern as long as the knowledge flows. Can't force you, though.
>>
>>5453248
>>5453237
Wrong link
>>
>>5453248
Well alright then, I guess I could be head Cuirassier Nerd. Would that involve being a unit leader, or would it just be botting/ giving advice?
(I am >>5453237 on mobile)
>>
Countess Haile and Major Yule had, in short order, evaluated the lot of you- some preferences were clear, though it seemed like sometimes, it was based off of the color of your uniform rather than what might be known of you.

The Countess surveyed those in green, the dragoons and the men of reconnoitering, with a disdainful glare, trying as best as she could to look down on people she was shorter than.

“You’ve not brought the best, I can say for certain now,” she sniffed. “A rogues’ gallery where peasant riff-raff could not be found.”

Major Yule’s jaw set for a moment. “They are who could be gathered, and who came. There are well-blooded and experienced officers, as well as ones of admirable will.”

“Ruffians and scoundrels. I, on the other hand,” the Countess closed her eyes and smiled, putting a hand confidently to her chest and tilting her hips, “Have brought up what may be the best our forces can offer.”

Yule looked skyward, and sighed. “Regardless, regardless. It appears our capabilities are well balanced, as are our aspects…”

Aspects,” Haile scoffed, “Superstitious nonsense, when we’ve so much in the way of Vynmark’s most powerful war machines. We may have one quarter of all of the new model variants of stalherre just in this one task force. Such power…”

“My lady,” Yule said levelly, straightening again, “You’ve stressed we have little time. I would wish to move onto the situation at hand.”

Haile blinked, and her shoulders slackened. “Ah, i-indeed…” her smirk melted into a grimace, “The numbers are such that there ought to be acting captains. The appointments should be obvious, of course. I expect your assembled officers to report to the…” she counted on her fingers, “Acting Captains of the Rendsdottir Battalion, Acting Captain Sikorsky, Lady Von Zufalligdorf, Von Kannenpflanze, Lutzow-Spelinger, Rheiner...”

Yule’s expression did not change. “The…officers will decide their command on their own. My ruffians, as you call them, may not care for your appointments. You potentially ask National Militiamen of the rural territories to follow a woman.”

“Your churlishness is demanding of an apology to Von Zufalligdorf,” Haile muttered sorely. “But you have a point.”

“Not that I’ll ask it,” Yule set his hands in his pockets and stretched his back, coiling like a cat in the sun, “Ahh. They can figure out how they want to operate. Our task is only to tell what needs to be done.”

>This is entirely a formality. There is no obligation to obey orders from an acting captain- other than adhering to cohesion and coordination. Helping each other is key to survival in covering each other’s weaknesses, however.
>>
“That said, I expect you all to keep one another informed,” Yule went on, sauntering back to a car and digging out a clipboard, “These are our current radio frequencies, and our cipher today is D8UK-7.”
>All of your units have radios hooked into the battalion network. There are no communication restrictions- anything you send to one another is presumed to be enciphered. The Open Radio Frequency is able to be accessed for public broadcastings- though most Twaryians do not speak Old Nauk anyways.

“A battery of my Household’s artillerists is standing by,” Haile announced, interrupting Yule quite purposely, “Make your requests to me, and I will direct them to aid you.”
>Artillery support is currently available, able to utilize both smoke and explosive shells to strike any tile on the map, though there will be a delay between request and bombardment. Keep in mind that your requests are that- and may be freely denied. There is a cooldown of four turns between bombardments
.
“So,” Yule glanced over to Haile, “I was told you would know what we’re doing next. Unless we’re just to march to the sound of guns..?”

“Of course not,” the Countess sniffed, though her response was not immediate- she searched for words. “There is…as you have been informed, an Ellowian mercenary squadron has cleansed the skies over this operational area, and that has allowed unrestricted aerial observation. Several kilometers north of here, there is a village called Grabak- an element of the Third Fortress Line is there, where the local fortifications repulsed an attack the other day- though they have been damaged to a degree that they are useless now.”

“So we’re going to take position at Grabak, then,” Yule concluded.

“No,” Haile waved a hand, “We are going to go beyond them. Air reconnaissance has told that units speculated to be elements of the Eighth and…the Tenth? The Tenth, Twaryian Vanguard Battalions, are moving southwards. We are going to move north and fight them.”

“Without the benefit of even spoiled fortifications?” Yule’s skepticism was growing.

“They do not know we are here,” Haile said impatiently, “Their movements are haphazard. They know that the fortifications were damaged beyond usefulness here, and they are unaware of our hasty mobilization here. Should we catch them unawares on their way south, we will bloody them badly enough that it will make coming operations much, much easier.”

“Coming operations?”

Countess Haile frowned at Yule’s interjection. “Focus on the task at hand, Major. Organize the troops, I must prepare the materials for when we reach the next forward assembly. Make sure that the Reconnaissance officers set out early.”
>>
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“You didn’t...?” Yule began, but Haile had already left to her command vehicle, and he rubbed his temples with a sigh. “Alright,” he glanced around to the lot of you, and lingered without confidence on the women in blue, “I’ll leave you to appoint your acting captains. I’ll be talking to all of you anyways, assisting Lady Haile Margareta Rendsdottir-Hageldorf in her command capacity. I know some of you are unfamiliar with the enemy we’ll be fighting today. Others of you much more so. We don’t have much time for a complete materiel review- I’ll trust you to get that from each other.”

Those of you who had been involved in fighting Twaryians before knew what he referred to- the standard Twaryian vehicles, both imported in huge quantities from overseas and hammered together on the continent. The light and small T-8 tank, little more than a pair of metal boxes stacked atop one another, but numerous and inexpensive to operate and crew, so much so that they were sold en masse on the black market and ended up in Sosaldt as a ubiquitous piece of brigand kit- armed either with machine guns or a 4 centimeter bore cannon of similar power to your own 3.7cm guns. Then, there was the T-16, a medium type tank that resisted 3.7cm cannon fire from the front, whose primary armament was a 4.5-centimeter cannon capable of penetrating the armor of the m/24. However, the improved armor of many of your tanks could resist that, while your 5 centimeter guns could make short work of them. That left the T-15; the least common enemy, but the most fearsome any of you that had fought had encountered, for it was largest and best armed and armored of all. Even the m/24-32s would have difficulty with those enemies in a head-on brawl, as their armor had been increased and could defeat 5cm guns from the front, whilst their 7.5cm cannons were intimidating- though imprecise.

The Twaryian tanks were not the only fearsome opponents, however. Another was a low-slung truck called the BM-5, referred to as a Combat Car- unarmored, but fast and armed with a rapid firing cannon and a machine gun, that accompanied Twaryian mobile troops called Moskity- by far the fiercest fighters amongst them.
>>
“The average Twaryian fusilier looks like a squat little goblin in a square helm and a covering over their whole face and head, so don’t count on seeing their bat-ears,” Yule glances to Wesker as he says this, “They’re uniformed all in black, and they’re hardy people, so they don’t mind that the weather’s getting warm. Twaryian gear looks like it’s out of date, and a lot of them still use tube magazine rifles, so they take a while to reload, but don’t underestimate them. They make do. They also like to fight by throwing themselves at you like a herd of wild pigs, but they’re not complete fanatics. They tend to be aggressive and cunning, and hardly ever make an attack alone or from one side if they can help it. So hit them first, because if they’re hitting you, chances are the guys you’re shooting at aren’t the only ones coming.” He scratched under his beret again, sighs once more. “Any more, you’re going to have to learn in the field. Situate yourselves and be ready to head out as soon as our Battalion Commander deigns to have our maps and disposition ready. If you have anything important for either the Countess or I, then you can find us, though I doubt she wants to talk right now. Dismissed.”

>You can mingle with each other for now- and ask about things- though Haile will refuse to talk to you unless you are a noble or Cuirassier-type commander.
>Next update will be map deployment.
>>
>>5453274
If it wasn't obvious, the role is highly informal. Leadership is not a necessity, though sheer familiarity gained may put you there eventually. You're an scholar first and advisor second. Know the ins and outs of your unit type, learn from your fellows and the field. If someone's turn or planning seems fucky, speak up. Present lessons learned at mission end so as to inform upgrades, reorganization and doctrine. Doubtless elated fellows will volunteer this information themselves, but it is up to you to be ready if no one, and even if everyone, speaks up. Anything you do on top of that, like statistics or botting, is gravy.

>>5453232
>>5453234
Frederica's point is still well made. While I or Wester can readily paralyze infantry while our own dismount to close, we cannot prevent the casualties sure to result when our Militia (almost) inevitably lose on Initiative in their attack. Still, it is the best opening we can provide them against infantry that might otherwise fall back to enemy support.
>>
>>5453299
Do we know of any presence of towed or handheld AT assets in the Twarian arsenal that we can expect to encounter, and what their power would be? Can we expect any close air support or in-battle air recon from these mercenary fliers, or is the most we can expect clearing the skies of enemy incursion? Not that I’m not grateful to avoid being strafed, of course.
>>
Gracious Lady Frederica's Tactical Notes, First Edition
>Because shooting is done before moving, the defender is favored
>Actually using Knife-Fighters on the offensive is hard
>Because the attacker will have to cross open ground, the defender is doubly favored
>Infantry grenades can't harm our tanks from the front (unless on a crit). But they can readily harm them if flanking. And infantry usually also will attack first due to higher initiative.
>Infantry grenades can harm our recon units very well.
>The only units able to completely destroy an infantry squad in one turn, barring crits, are m/24 and m/24-32 - and only if every attack hits.
>m/31K panzerjaeger vehicles can be damaged from the flank by long-range infantry fire!
>Recon units can use their smoke not only to protect themselves, but to allow allies to get in range of the enemy.
>Advancing from two directions to flank enemy vehicles from at least one of them is very desirable.
>>
I'll just handle this one real quick before I go off tonight.
>>5453351
>Do we know of any presence of towed or handheld AT assets in the Twarian arsenal that we can expect to encounter, and what their power would be?
Twaryians do have access to anti-tank rifles, and they have access to towed guns of the 4 centimeter caliber, which is by far the most common, and the 7.5cm, though that is rather uncommon and is used more as fire support than a dedicated anti-tank weapon. Their power is equivalent to a 3.7cm and the 7.5cm in the armament book.

>Can we expect any close air support or in-battle air recon from these mercenary fliers, or is the most we can expect clearing the skies of enemy incursion?
Their job is to keep the skies free of Twaryians (and Caelussians, though they're not officially present)- though observation craft might pass over on occasion.
>>
>>5453299
If we are to move beyond our own defensive line, will our logistics lines be secure? More bluntly: Will we be in contact with Command once we leave the defensive line or are we on our own?
I am asking because I'm curious to know if additional recon photos will be passed to us or if we're expected to gather intelligence on our own primarily.
>>
If you guys need cover tell me as i may not always notice it and remember that even if i lay smoke rest of my squad is still able to fire armored targets. Also i think i can do quite good job on hammering down infantry with HE if needed.
Anyways lets get in and get out in preferably one piece
>>
Manfred harrumphed over crossed arms, leaning back on his heels and turning to his fellow Recons. He spoke without caution, except of being overheard by lords and ladies.

"Quite a man, this Yule. Ei don' mind tillin' ya-," he began, slipping thickly into his native yokel and out again with a wink "that I'm usually occupied enough with proper speech, much less command. Can't add convincing the lord types on top of it, not the way I am. Didn't much have to in the borderlands, but now I do. Explain the necessities, they give you histories and you-have-no-business's instead. So I try to get along, and between us and them that means go along, eh? Only not quite, if you're this Yule. Quite the man."
>>
>>5453299
Lieutenant Raine watches the presentation with a relaxed demeanor but marches toward the Major with steady, purposeful steps. He gives the veteran a soft smile before giving him a respectful salute and speaking.

"We ain't in the field right now so I hope you don't mind me paying my respects, I'll keep mind of snipers when we're out and about Major."

"Just wanted to take a bit of your time to ask... what's the rule on 'Field Requisitions'. We ain't all lucky enough to be the kid of Lord whoever from the 8th generation whatever family whose shit don't stink and some of the Squats' kit might be useful under different supervision namely those MGs and Combat Cars."

"Of course I ain't risking my men willy nilly but if we somehow whack every bat-eared sonovabitch around us and we got time, are we allowed see what still shoots or what still runs then donate it to a better cause? Namely our? "
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>>5453434

"Got a crush on the scrawny Major, hah? Oh quite the man, quite the man~ "

A mocking smirk crossing over her lips, Freya places a hand atop her heart and flutters her lashes with the light ribbing

"What, no taste for tight-snatch brats like miss Countess?"
>>
The heavy set man in the light green cap pulled up a barrel, lit his pipe, and set to spooling a copper wire around a wooding thimble. "Lack a discipline, probably from lack a manpower ta enforce za law. No watchful pappa ta take the belt ta folk what misbehave. We'll have ta keep the men in line ourselves. I heard one of the men talk about mutilatin' the dead. More about lootin' them. Well, nothin' wrong with acceptin' what they brought inna our house.

Y'all lookin' forward ta the hunt? I'm bringin' some charges ta help clear us a path through the woods iffn any of y'all are fixed ta need one".
>>
Upon the conclusion of the briefing the young Lieutenant gave a patriotic salute before returning to his service vehicle and addressed his retinue. "You heard them, soon we will ride out to battle! Make sure to check all equipment and m/24 panzers and ensure that they are fully operational, understood?" He had to suppress his excitement when he gave out his orders to his underlings.

"Yes sir!" The closest member of the platoon responded before climbing into a nearby m/24 tank to check the internals, all of Hannes' men got busy with maintenance.

Hannes, the young Lieutenant himself was undertaking maintenance on the outside of his personal tank, with guide in hand which he really did not need, but felt reassured when he was able to look up much needed information if he ever had to. He checked the tracks, gave some strong kicks to the addon armor plating to ensure that they have been fastened correctly, his steel capped boots gave a resounding clank with each kick.

>>5453673
Hearing Mikhail spoke Hannes decided to join his conversation. "Certainly do." He approached the dragoon leader and stretched his hand out to Mikhail after having taken off his grime covered glove. "I am lieutenant Hannes von Rheiner, I take it you are a demolitions expert?"
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>>5453655
"Ha! Council sets the army's rules - must be this tall to enter - and ain't a woman gets in without making up the difference with her father's shadow onehow or other. Tune old as time, you can play it on whatever flute you please. Not one good woman in our gentle trade, no ma'am."
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>>5453299
As the Countess and Major went their seperate ways, Casimir slowly made his way over to a few of his fellow Curaissiers.

"Ladies." A short bow of the head. "Gentlemen."
His Old Nauk was as fluent as any native highborn, even if Casimir was more used to speaking in New Nauk amongst his fellow Ellonauks.

"A pleasure to be working with all of you. The *slony* are likely to have plenty of armour courtesy of their Caelussian patrons, so it'll be up to us and the Jaegers to keep them off our squisher members, especially on the assault."

"Also a word of advice for those of you wishing to get right into the action." He paused for a second before continuing. "No need to be a hero. As long as everyone does our jobs, you'll get all the glory you want if we can halt the heretic bastards here."

"Anyway, that aside, does anyone have anything they want to raise before we move out?"
>>
>>5453788

"I'd wring your neck if it weren't the straight truth. Near nothing but whores and bores, ain't a one worth getting in their drawers."

She sticks out her tongue and puts on a thinking face, concentrating hard before her squint relaxes again. Freya looks across the other recon officers

"Unless you want sores and chores! And speaking of the second, who here wants to be cat-herder, eh? If your face ain't look like you kissed hot shrapnel, don't bother raising your hand."
>>
Adrian had appeared to listen attentively and nodded along knowingly while the briefing was being given, but in truth most of everything but the bigger picture had flown over his head. As his fellow officers broke into conversation with one another he was left standing awkwardly, not quite sure what he should be doing now. He hadn't bothered to study much of military theory or tactics or equipment or organization; he just wanted to be told what to do and what was expected of him, and he would do it.

Could he do it, though? He thought back to his fresh and untested platoon, camped in a safe place some distance away. He had taken their training seriously- by his own standards. He made sure they always had the neatest uniforms, the cleanest rifles, the most uniform steps when parading. The National Militia was supposed to be about honor and civic duty, after all. Appearances were everything. But how well could they shoot? How would they perform under fire? He hadn't given much consideration to that during training. He hadn't seriously considered the possibility that they might have to fight on a real battlefield, or even die. Or that *he* might die.

Adrian shook his head clear of his doubts, and forced himself to stop nervously fondling the gold chain he wore around his neck. If there was one thing he had learned in his life it was that appearances were everything. Fake it till you make it. He would go to battle, do what had to be done, and return home a decorated war veteran with a chest full of medals. Then people would finally see him as more than just a tanned out of place Vitelian.
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>>5453299
Siegred is scared. This is going to be his first time in combat, people know the glory of the past, but because he looked more into it he knows that there may be no coming back. He's militia, the levy of the past and the levy always took many losses if the battle went south. Even scared he will still try to make a joke:

"Note the date down gentlemen: 1933 (don't know exact date, but of course our characters know), because I hope I can teach about you all in future classrooms."
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Na, Volker, even before the problem of we're off to meet two battalions with one is, if we want an ambush on them, the remnants of the failed Twaryi attack would be just the sort to spoil it. We're getting the story from the Grabak element as soon as we arrive, no question.

Now, the dream is that air recon informs us that our enemy is advancing in column and at speed. It's not impossible that things should be so easy. A fatigued, reinforced garrison in a half-rebuilt Grabak is within expectations for them, and they'd surely like to capitalize. A full battalion well forward, not so much, and not so soft.. A dream better yet would be their shortest route being through a forested valley that we can perch our Jaeger at the top of. Crush their lead tank, trap the whole column on the road, fend off counter-ambush, pour it on 'til they break.

The reality is more likely to be an outlying village and hills that we'll have to traverse to find a shot. Still, we get our choice of cover and concealment, they don't. Seems unlikely they'll have artillery along like us.
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>>5453829
5th, it's in the second post from top
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>>5453864
Then it's the 5th.
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>>5453295
On the topic of radio tanq, do we have any callsigns for the various different companies?
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After checking tank guns movements and calibrations Vix climbed out of tank to take a look at the others. Some seemed to be bickering and some just worried or scared. Sitting on top of tank and leaning against the turret she said to her self "If even half of these guys are half as good as mercs were most of us should head home afterwards". While thinking that the fancy commander will prove her self capable and still be pain in the ass or she is just a pain in the ass.
>>
>Intel assessment of descriptions and images, understanding "resists [a round]" as Pierce beating armor by 1, "defeats [a round]" as armor equaling or excelling Pierce, and "penetrates" as Pierce beating armor by 2.

--

>>5453806
"Respectin' your wishes, ma'am, I'll merely spread my arms." Which Manfred did, then turned and pitched his voice to carry. "The lords and folk alike will forgive this man his loud thoughts, for his head spins until the intel is in terms he knows. If I don't mishear, we've got:

"T-8: Akin to a slower, blinder VpK-2 with either one of its guns.
T-16: Akin to uparmored m/20k but not open-topped, plus a hull MG.
T-15: Walks like an extra-armored m/24-32, talks (almost) like an m/31K with a hull MG.
BM-5: Naked VpK-2, possibly better-armed.
The Moskity: Presumably motorized, reputedly ferocious.
Looks like T-16 is turreted unlike our m/20k, while T-15 might not be? Didn't get the closest look at the photos.

"All this to say nothing of the gnats our flyboys beat back, and may it stay just so, bless'em.

"What's this all mean for us? T-8 and -16 are just another day for our armor's guns. Cuirassiers can handle the counterfire, but Jaeger can't. That'll be up to good fire positions and how much more we can give those little Ts to worry about. Recon and Dragoons may have targets of opportunity in the T-8 and -16, but seems to me we're mainly spotters and keeping the BM-5 and Moskity from finding our Jaeger.

"T-15 is a stinker. Only officers' tanks and Lord Lutzow's platoon can stand up to it for any length of time. Flanking Jaeger fire is our main expedient to bring one down. If that can't be achieved timely, we'll have to settle for continual smoke, whatever the source, to deny it targets.

"Our dependable options are much wider if we're assured of Lady Haile's cooperation. Any good schmooz- uh, well-heeled... gracious... gentlefolk? Look, it can't be me, twice over."
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>>5453932
"If I may interject, Lieutenant Haeur. I've some knowledge of Twayrian gear myself, having just returned from Ellowie. " Casimir breathed in deeply before beginning.

"Now, the Eights. Our Zuide comrades and anyone with experience in Sosaldt are likely to be familiar with those. Lightly armoured, but the easterners can field a lot of them. Only a two man crew, terrible for awareness. Even your Recon guys' thirty-sevens can do good work against them if they can shoot first."

"Sixteens are decent tanks, I'd take them over our standard m/24s any day. Not sure why they use them when they have the Fifteens, but possibly a direct replacement for the Eights, while the Fifteens go to more elite units. As you've mentioned, our up-armoured 24-31s can trade pretty well with them, but still not an insignificant threat against our other stuff."

"Won't go over the Fifteens much since everyone has heard about how scary they are, besides that they're turreted indeed. For those beasts our best bet is relying on Lieutenants Giovanni and Wesker to hit them at range. Otherwise we try to disable their tracks or guns with high explosive; without the latter, it's basically a mobile pillbox. "

"Finally, the Combat Cars. From what I've heard from the guerillas that used to operate in the Twaryian zone back in Ellowie, they're armed with their equivalent of a 2cm cannon; slightly larger caliber. Those can wreck serious damage on our Dragoons from beyond AT rifle range. Assuming there's no bigger threats around we tankers can pop them easily, but once again our VpK-2s can also take them out in a pinch."

"As for the Countess.....leave that to us in blue to handle. Even we nobles want to go home to our families at the end of this."

>Hope this isn't too much info from the main quest tanq, but I figured from our mix of characters that plenty of people here would be ICly familiar with Caelussian gear, what with its proliferation in Sosaldt or being on the front recently.
>>
>>5453932
>>5453985
Albert steps forward from where he was observing and interjects:
"From my experience, though little it may be, I feel that our recon forces can both act as our named role and also act as fire support for the advancing infantry. In the experiences I've seen so far, as long as we keep our flanks secure we can have our recon pick off the larger threats while our infantry screens their infantry."

"This is all assuming a pitched battle of course, ambushes are where our potential truly comes out in my humble opinion, though we'll have to surveil our contacts first."

"As for our 'fair' battalion commander..." Albert turns to Casimir and nods, putting on a bit of his aristocratic accent "I appreciate the gesture however, I feel that a direct reconnaissance liaison will help alleviate communications issues. I will, however unfortunate it will be for me, be that liaison. Though..." Albert turns back to Manfred, "I can understand wanting artillery and whatnot but what do you want from her? She seems to have only prepared our marching orders and that's about it. And I hope she has enough sense to pass along any intel that we receive from Command. Don't view this as an accusation or anything but I truly doubt she has anything of note for us besides artillery and our orders."
>>
A cigarette was hanging from his mouth as the two senior officers went forth and back, his tired eyes rolling as he listened to Countess Haile blabber her nonsense.
>>5453434
After the briefing, his attention is taken by his fellow recon officers. He takes a last drag of his ciggie and puts it out on the sole of his boot, a faint smirk splayed on his face.

"Aye, well said. Convincin' one o' the highborn is a bloody skill an' a half and Yule has my praise fer it. Won't see me tryin' to drill through their thick skull, probably the reason I went to Recon. You won't find any aristos breathin' down yer neck here."
>>5453806
Ulf barks a harsh laugh. "Bah, don't think any o' us wants to be the poor shite forced to look after the entirety o' recon." He snorts.

"But seein' as yer the most accomplished among us m'lady, why not be the one to take the reins? I think ya can take on a bunch o' rowdy lads, ya have the propah temper and experience for it." He winks and pulls out another cigarette and lights it with a match, the smell of nicotine and sulfur filling the air. He also offers some of the ciggies to his fellow officers.
>>5453985
He listens intently to the conversation and joins in to give his two cents.

"Aye, the lordling has a point. Our beauties can do plenty o' damage to the little cans. Hell, me and the lads 'ave taken out plenty o' 'em durin' the first few days o' the invasion. Put yerself in a good position and they melt away like butter in the sun." He taps his cigarette, some ash slowly falling down on the floor.

"The Fifteens and Sixteens are a hassle for us, there is no denyin' that. We see 'em and we fuck off, they're a problem to yer boys in blue, but we'll keep you alarmed. Hell, if Lady Haile blesses us with her grace, maybe we can pick them off with the arty. The Combat Cars on the other hand are fuckin' devilish. Quick an' brutal, but we can skirmish 'em proper like. The fuckers get any close to the Dragoons and they're mince meat, saw it happen when the bat-ears crashed the Second Line." His eye twitches a bit and he takes a bigger drag from his cig. "We'll try to stop that from happenin'."
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>>5453985
"Much obliged. Straight from the front beats specs and speculation any day."

>>5454012
Manfred coughed aside to school his expression at the revelation of nobility in the Recon. At the question, he said "Won't ask for rain after solstice-- you don't-- nah, 'course you-- do you? Uh. We only get one first strike, my Lord, and I hope the Lady adds to it. All I want is she doesn't refuse us the first time. Second or third, if we trust her aim."
>>
A clipped exchange - mostly assurances of what could already be summised - , saw Lieutenant Niel wrap up chatter with his charge, sub-lieutenant and sole remaining member of the original Panzerjager platoon he served.
Once four, they had been quickly whittled down in the retreat from the Second Fortress Line, where their carefully laid ambush had been spoiled by an errant collumn of woodsmoke which gave up their positions to an approaching detachment of Twaryian armour. His then-commander had neglected to arrange his own screen of camouflage with enough care and had started a small blaze of foliage around his Chimera's exhaust, prompting the easterners' curiousity.

They were invaders at the second line for goodness sake, they weren't there to dilly dally and take chances.

They had laid ranging fire into the treeline with their machine guns where Villi's botched trap had been, perhaps expecting to catch a camp of footsoldiers unprepared and flush them further from the road, but when the undergrowth began to shred and the game was up, his platoon commander had given the order to fire and break. His vehicle was lost in the initial Twaryian counterbarrage with the third hit not long after. Niel and his counterpart had given as good as could have been expected in their retreat back into the undergrowth. A T-8 and T-16 each to his credit, his driver and gunner had coordinated well considering the circumstances, with a single T-16 killed by his comrade before his own withdrawal.

Lucky anyone had made it out at all. Some simple attention paid was all that might have been necessary to hold the ambush together, to blunt their advance and secure their lives. Why do they never take the time necessary to...

Niel's focus shifted back to his lieutenant, at whom he had been staring through all the while. Stood apart from the chatting commanders, Niel held a glance on the cluster of soldiery, mercenaries and officers alike, then shifted eyes back to his lieutenant. Then back to the group. Then a second turn of the head back at his man. A small cringe and a raising of the shoulders and opening of palms seemingly the signal for Niel's allowance to break off and head for the mass of servicemen and women.

A huff as he trudged. Seeking permission, from his own subordinate. How difficult circumstances had made things for himself, and would continue to be.

Villi caught the remains of an offer for a friendly cigarette, regarding the slim roll of paper from all sides like a hungry bird might waste it's time checking all angles of an inanimate seed for seemingly no reason, lingering perhaps a little more than necessary, before a quiet but polite refusal and moving on through the small crowd to a clearing, half catching the drawl of the banter between a well-sunned and square set officer, smirk seemingly welded on, and a merc. A woman, and a loose looking one at that. Any choice words for the like would be saved and muttered when free of consequence.
>>
Villi was a coward for social conflict and he'd live with that judgement, what he wasn't was a brash fool with the gall to speak his every thought out loud.

Apart from the group was a militiaman, standing wistfuly in the trance of deep thought - a place Villi had oft frequented - who had no counterpart like so many of the rest had found, his lips shifting silently as if in doubtful conversation all alone. From the set of his uniform a Dragoon, though one with unusually well kept hair for a roughrider. A gold chain glinting in the spring sunshine about his neck, a beacon for any sharpshooter after an easy way to improve his day. This man gave off a definite glow of green for one so... brown. A mutual opportunity?

Rolling to a stop at his flank, Villi lingered in silence until the westerly looking man's attention resumed and he took notice. A loose salute to break the ice, Villi still wasn't comfortable the flow of ending and beginning a conversation, it felt rude to prompt someone in and out of their attention, so he thought anyway.

>>5453809
"A Lieutenant Ferrari, correct? Am I saying that right? Oh well. I've spoken with my remaining commander and we've noticed the men in your command seem well... oiled and orderly and I admire order. With so many of the mercenary stripe about, that is a trait to be sought after. As you might have noticed, my command is understrength. One man's bad call and my platoon was bifurcated.
I remain with only a single tank hunter under my command and while I have a penchant for surprise, a Chimera is a reactionary force, with little going for it in defence, so it's best bet is to sieze the initative. I hope you see where I'm going with this train of thought. Your men seem sharp enough make up the eyes and ears mine have lost. If you'd oblige me, I'd like to your... help.
>>
"I have a simple suggestion for my fellow dragoons. The veterans become the captains. 2 captains should put our units in nice symetry and should give us some flexibility."
>>
>>5454064
"So you lot can stare at the back of my trousers while I take point?"

Freya takes a cigarette without fanfare, patting around her pockets for a match.

"Ain't no ladies in Armored Recon, and if there are they don't last long. I'd hope you and that other shifty lad know that, but it's the Zuides --and especially those fresh-fuck militiamen-- that got me a bit worried they'll act like they got a gash where their balls are supposed to be. I reckon if you two help wrangle 'em, they'll grow their pairs and we won't have to worry about finding their slagged bodies so much."
>>
As more of the officers began to involve tactics and valuable information into the conversation the more Hannes wanted to participate, he even began to take notes. When he sensed a lull in the conversation he had to give his two cents as well.

"The T-15s are a true concern for us Cuirassiers while the rest is something we can handle. Meanwhile the superior firepower of our Jaeger units best all of the armor they have available, Tank destroyers are lightly armored and easy pickings for anyone with penetration power, especially the ones that have no armor on the sides should be watchful not to get flanked. I suggest that the Panzerjagers remain behind our Cuirassier units so that they can draw fire and attention away from our less armored assets, the Panzerjagers hammer any armor from afar that we Cuirassiers struggle to defeat while we keep them busy.

So to reiterate, Cuirassiers in the front to take the punishment and Panzerjagers in the back to support us."

He glanced towards the dragoons, they were a rather versatile bunch, infantry will certainly be a deciding factor in any engagement if used right. "One more thing." He added. "Dragoon and Recon units are excellent for spotting, ambushes and dealing with lightly armored opponents but are equally susceptible to light weaponry, I suggest not straying too far from the armored spearhead and send any valuable info our way, especially if you require our support."

He was scribbling on his notebook while he spoke. "Does this sound like a solid tactic? I can also make a illustration of the certain formation that I had in mind if anybody is struggling with what I am saying."
>>
Heartfelt and filled with longing, a wordless melody flowed from Daate's nose as he hummed to himself and watched the occasional cloud drift across the sky.

No one had asked yet, everyone seemingly busy with preparations and socializations, but everyone that heard it in the past had assumed that it was some sort of Vitelian war song, given the man's heritage. Most of the time Daate would simply nod and confirm such suspicion. But to be frank, Daate hadn't any idea where the tune came from. After all, the song came to him, like most things did, in a dream. One as bittersweet as the song itself.

Daate found the melody to be comforting despite its origin and had often thought to add words to the ditty since none seemed to spring forth from any half-remembered dream he's had and any man that claimed they knew the song too failed to give him any hints as to how it was supposed to go. Alas, none of the lyrics he came up with seemed to fit and the wordless melody remained one of many he would find himself humming during times when he hadn't much else to do.

Of course. There was plenty he could be doing besides watching the clouds.
He could be busting out a few pushups or singing with his crew, what was left of it anyway, for what might be the last time. The frown he felt on his face at that thought reminded him of his new comrades. Hands fingering at the dainty hairpin that held his unwieldy hair from blinding him he took a look around, seeking and finding where his fellow Panzerjager had gone.

He could talk to the frowny faced noble girl who was supposed to be their leader for now, until she dies at least. Or he died. Whichever came first.
His, according to Daate's crew, trademarked smile blossomed on his scarred face. He supposed the operation could come to an end before either inevitability...but the thought made him chuckle. It would really be something to live through this one.
Daate looked at the nervous-looking man with the thin hair and wondered if he thought the same. He sure looked like how Daate imagined he would have looked some time ago. After he learned what it meant to kill a man, but before he knew that was the only thing he ever needed to know. It was a very strange expression for a grown adult to have, but given Daate's current company the dark-eyed man assumed it was best to not assume most had been killing for as long as he had. The man would figure it out.
They all did eventually.

Daate wondered if a stray bit of "negligence" would end up getting his Twaryinauk comrade killed.
He pondered if the boring-looking man's way less boring-looking monkey would end up being the only man in that squad to live and take up arms against the Twaryians out of a sense of duty.
But eventually, Daate's eyes and mind wandered again to other things, to other places, to other times, better times, the clouds.

He wondered when night would come and smiled at the answer he came up with, humming all the while.
>>
>>5454064
Hugo snags the proferred cig, perching it against his lips. After a quick glance in the Countess' general direction, he palms a small pocket flask towards the fisherman.
"The Moskity'll be a problem. Where the cars go, these bastards won't' be far behind, and for now? They're like to wipe our happy wandr'rs one to one. "
>>5454222
"
So long's they keep up. Seems like Her Nibs scraped half the trucks here for this battalion."
>>
>>5454222
He shrugs, a cheeky grin on his face.

"Well, there are worse sights than a shapely arse. But aye, ain't no such thing as ladies or gentlemen in Recon." He takes a puff from his cig, releasing the smoke from his nose like a slumbering dragon. He then offers her his matches.

"Aye, the militiamen are green as a lizard's balls, we'll need to man them up a bit. I doubt many o' them 'ave even shot their guns, let alone seen a battlefield." He lifts his head a little bit and scratches his five o'clock shadow, his eyes squinting like he's thinking about something. "The Zuides... They'll show through, they're competent enough. Mercs usually do their part as long as the pay comes."
>>5454290
He looks at the flask with a hawkish gaze and snatches it for a quick swig, smacking his lips right after.

"Aye, good man. Hits the spot. Sosaldtian hooch, is it?" He wipes the corner of his mouth. "The Moskity are a pain in the arse, aye. They have a fire burnin' under their arse and balls o' iron, I'll give them that. But we'll take care o' 'em, not like we 'ave any choice in the matter."
>>
>>5453299
Vix drops to ground and straightens her clothing while heading towards Hailes command car. It would be better to have atleast some info on possible support fire. Knocking on vehicles door she waited for answer.
"Excuse me Commander Haile could you tell me about our artillery support. I think knowing amount of shells per firing and size of guns would help us determine when to call shelling and against what. Also what would be spread of support fire as they are no doubt well trained as they are hired by your house"
>>
>>5454290
"Scraped half the trucks and still left my boys with the same shit the greenhorns are driving. How'd you manage to snag those nice six-wheelers, eh? Get in sweet with the supply bastards?"

>>5454308
"All I'll say is that they'd better. Most you get paid for dying is two coins on the eyes."

She takes a match with a silent gesture of thanks, then strikes and lights her smoke. With a flick to the dirt and a snuffing out with her boot, her gaze turns to the rest of the officers present

"What's you two's take on the rest. Especially those shiny Cuirassier blues what look like they just came out their mama's snatch. Think they can handle those fancy coffins of theirs?"
>>
A not particularly tall or bright looking man tensely darts his eyes back and forth through the surrounding woods, seeking squat enemy figures in the dense foliage.
Almost disappointed his worst fears haven't been proven correct, he squints suspiciously through the smoke and remarks to the gathered Recon officers,

"As long as the Council keeps the money rolling then the dustcrappers will stick to a fight. Then again knowing my luck I'll get fragged racing back to the fighting line by a drunk artilleryman."

He licks his dry lips watching the flask get tossed back and forth but decides to remain stubbornly sober.

"The beauty of such a shiny, expensive coffin is that it draws attention like nothing else. I just hope my shitcans are a little too well defended to be easy pickings, and not nearly tough for Caelussian gloryhounds."
>>
>>5454239
Manfred nodded ruefully as talk turned to rookies. No use denying it. Men he'd been proud to lead were now scattered along the front, and it would take a year to begin to see their like again under his new command.

Hoping futilely to drown out vulgarity in a noble's presence, he kept up the tactics talk with the lord von Rheiner. "That's about the shape of it if we settle in for a line battle, but we'd need measures against outflanking. Two battalions to our one, remember. L- or V-ambush is more my hope, Cuirass across their route, Jaeger along it, all screened as appropriate. Trap them, hit them broadside, have a fallback if they keep coming, though they shouldn't if they're caged in wreckage and treeline."
>>
>>5454196
>>5454239
Albert smirks a bit and returns to his more 'normal' way of speech, "Look, if I cared about status or any of that tripe I wouldn't have joined the Recon. Though your ways of speech are still...odd to me. I get the point though." Albert lets out a long sigh and continues, "I'll have to speak to her though...that'll be unfortunate. That's my burden to carry though."

Albert then turns to the speaking von Rheiner, "Yes I agree however, sacrifices must be made. Assuming a pitched battle where we must either hold the line or assault a position, our infantry MUST act as the screen for our armored elements. The thing that I've learned the most is that an armored vehicle doesn't make you able to take shots, it only makes you a more valuable target. Against other armored vehicles they will focus on you first as you are actually capable of damaging them rather than the infantry. Ideally we'd have a tiered system as our cannons are able to reach out farther than the infantry and ideally hit the advancing armor before they are able to harm our own infantry. Point being: Have the armor and Panzerjager closer behind our infantry and recon as both the lighter elements can take care of their own advancing infantry. There's no use being overrun by infantry or wasting an HE shell and rushing forward. Measured force is the name of this game, we can't afford to waste resources currently."
>>
>>5454329
He snickers, his eyes scanning the gathered officers.

"Aye, a bunch o' bluebloods with too much money and not enough hobbies I gander. Plenty o' daddies' princesses too." He chews on his cheek, his face taking up a more serious expression. "But, not all o' 'em look soft. Some 'ave that bite to them, y'know? Who knows, they may just suprise us, show us what they're taught at that ponce Academy o' theirs." He then snorts and spits a glob of spit into a nearby bush, a dour expression manifesting on his face.

"But I wouldn't hold my hopes up, never do when it comes to the green and mean."
>>5454342
He lets out a devilish chuckle, smiling wrinkles appearing around his grey eyes.

"Well, yer shitcans are the best vehicles we have 'ere in Recon. Bet there are plenty o' glorypups who want their first kill to be a plucky Recon tank."
>>5454361
A deep chortle escapes Ulf mouth, deep from his gut.

"Haha! Yer a fun one, I'll admit. We'll make a proper Recon bastard out o' ye, m'lord, don't ya worry 'bout it. Plenty o' time and vices for ye to become a part o' the 'hoi polloi', as I've heard the bluebloods say."
>>
>>5453299
Yule taking a glance at Wesker was saying more then any words could. He didn't take offense to it and couldn't care less if the major would spread whatever useless piece of info he could to up the morale o the recruits. After all, these same recruits would realize what is true and false on their own.At least the advice about the enemy compositions were accurate enough.

He returned to his group to do some preps and advise about the tanks that got encountered in their previous string of engagements.

"Right. It's almost time to go back in the thick of it despite our previous engagement this is going to have to be the top of our game for us. Especially since we're on the ambush. Our advantage thanks to our reinforcement. Most of them are untested though so lets get as much work done as possible to show them how its done yeah? Review with them where it's best to shoot the enemy tanks. "

He sighed a bit since some of the boys groaned at having to relay info to pompus nobles. They we're often proud and overconfident in their own abilities after all. This leads to mistakes but..

"..Or don't, it'll be our loss though. In the case of the T-15's and T-16's they're our big catches and the T-8's will be target practice to our Cuirassiers and newbies on the field."
>>
"Try to keep a formation while going in. Something that gives you the advantage or adaptability in an engagement. Most would go for Vee in an forward facing ambush. But we may be able to take their sides and flanks for better flank abuse. Try to have overarching lines of fire with each other. Gives the enemy positioning issues and confusion if they attempt to fight it out."

>Obviously there are more formations out there but you get the jist with this

"Just a reminder. We've all gone through a minimum to have the oportunity to use these machines of war."
>>
>>5454342
"Ah, so you're the ones with those nice shitboxes. Hope you and yours can handle them better than whatever Landgraf's virgins we've got with us."

>>5454372
"Far as I'm concerned, the more little princes and princesses make it through the day, the more bastards they can kill later. Less bastards shooting at us means less chance getting slagged ourselves. Sounds a win-win."

She twiddles her cigarette between two fingers and raises an eyebrow at the upper-class among them, a thought having popped into her head

"...And if you make it known it was you who kept daddy's princess from getting a nasty scar, papa might feel a bit generous to her savior... Feel like making a bet?"
>>
A mandatory work meeting has taken two hours from me so I don't have everything that I want ready, however, things will be proceeding nevertheless soon.

Don't feel any need to pause in your interactions, after all, you won't be out there quite yet- you're going to be plonking yourselves where you're going to start, along with any CO interaction.
>>
>>5454430
He taps his heel on the floor and takes a drag from his cig, raising his eyesbrows.

"What do ye 'ave on mind?"
>>
>>5453874
If you wish to coin any for yourselves, that is acceptable. Normally this is not the case in Vynmark's army structure, but exceptional circumstances and all.
>>5453985
>Hope this isn't too much info from the main quest tanq, but I figured from our mix of characters that plenty of people here would be ICly familiar with Caelussian gear, what with its proliferation in Sosaldt or being on the front recently.
There's no problem with it. Realistically, those who cared to inform themselves, whether out of interest or from facing it, would know about this materiel for about a year now, or at least a few months.

>>5453407
The concern of Lieutenant Von Eschenz is given an answer, albeit in an offhanded manner, like it is somebody else’s responsibility that the Major has only been recently informed of.

“So far as I’ve had it implied to me,” clearly not taking joy in that he’s forced to use language such as imply, “Our logistics lines will be secured by additional forces moving up from behind. We will be moving ahead to take advantage of an opportunity, but we aren’t being hung out to dry. Command is confident at least that we won’t be cut off.”

>>5453640
Major Yule returns the salute, and listens, then responds firmly.

“Officially, use of captured materiel is to be assigned by requisitions from higher commands, rather than taken for yourself. That’s not realistic in these times. If the Twaryians let you have anything, whether or not you have to scrape them off of it, you’d best take it. They aren’t here to play around, and neither are we.”

>>5454313
Your knocking is met with an irritable glare as the door opens- a glance inside shows the sheen of nautically themed brass finery on exotic wood- but the Countess’s look softens when she recognizes you. “Oh. Miss Car- Lieutenant Vix. What is it?”

Her demeanor is much more relaxed, different to how it was before. It’s easy, but not definite, to conclude that Haile is more comfortable with other women than the men, whether they are nobly inclined or the rowdy, rural sorts.

Your concerns are brought up, and she does have an answer, though she has to think on it. “The guns? Ah, yes. The Household Artillery’s are of sixteen-centimeter caliber. Long ranged and powerful, to say the least. Better than most would have available to them, I believe. They are indeed,” a smile of pride, “Well trained. They can provide multiple styles of bombardment, though they do need time to do so properly.

>While artillery strikes can be spread out to two tiles, this will halve its hit chance.

“Oh…and,” Haile leans forward to speak quietly, “If any of them trouble you, do inform me. I will have something done about it.”
>>
As you all got to know one another better, the Countess suddenly came back out in a hurry, and made a call for attention.

“Major!” She called to the man who was certainly not far enough away to need to shout for, “I have the materials ready, and the clearance from above.”

Yule nodded, and strode up- sharp, hissed commands to aid in setting things up were obeyed without question, though smart aleck remarks could not be heard spoken in your heads.

“This is the operational area,” Haile pointed with a gilded stick, “We’ll be coming in from the south, and past this village called Grabak. The fortifications are marked- but only for reference. They have been damaged beyond further use. We will not be holding in defense, anyways, but moving to the attack.” She moved the stick about, “This river here…”

“Stream,” Yule corrected, “That’s a stream. It’s only about knee-depth at its worst. Easily fordable.”

“…Yes,” Haile looked back at the map with less confidence, “So, that won’t be much of a factor. We won’t have much time before the enemy comes down- aerial recon says that they’re coming down these two roads,” she points down the lines that sway with the soft dips and rises of the land, whose inclines are so gentle, according to the map, that their deviation was less than three meters- barely worth noting. A flat battlefield well suited to tanks, though the woods that snaked through presented complications to their theoretical domination. “We’ll need to hurry quickly to disrupt and destroy them. If we are swift enough, we may even discover and defeat them in detail. I encourage haste, especially from our…advance troops.”

Her glare to the Armored Recon is skeptical contempt. Like she’s looking at wild animals to be loosed after wild pigs. She could be right, in that.

Major Yule lacked a fancy stick to use as a briefing instrument, and instead humbly used an extended arm and finger. “As has been said before, they are showing no signs that they know we are here in force. Their own aerial observation has been driven away since before we were close to this place- and our own people in the air report that they’re rushing like they think nothing’s here. They would have been right, just a bit earlier.” He drags a finger south, off the map, “Our…sponsor, will be sending priority logistics and resupply to us, and are proceeding right now, but we don’t have time to wait for them to arrive before moving. Just shoot everything off. If we don’t win here, we’ll have to withdraw to them anyways.” He slid his pointing to the woods, “These aren’t too dense, but they should be good hiding places. I’ll let the commanders make their decisions, but my advice is to let the easterners keep going for a bit, let them think nothing’s wrong- draw more of them into a trap. If their eyes and ears aren’t as sharp as they could be. Could be risky, but then, this whole thing is.”
>>
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“What are you talking about?” Haile demanded irritable, prodding Yule’s hand away, “Don’t speak like that. No matter what we do, that they’re unready for a force as this guarantees victory. If we aren’t a band of lack-witted cowards, then the question is only the degree of victory, not its possibility.”

Confidence that could be infectious.
-----

Operation One- “Sally Rend” - Summary

Enemy units identified as elements of the 8th and 10th Twaryian Vanguard Battalions are advancing down the valley situated near the village of Grabak- towards our present position. Aerial recon suggests they are not taking precautions to conduct reconnaissance, and are in a hurry. Either they are attempting to disrupt our formation specifically and are too late to do so, or they are rushing forward without anticipating serious resistance in this sector. In order to conduct further operations, this force must be defeated, and damaged as much as possible.

Expected enemy forces include light T-8 type armor and motorized infantry, with a heavy complement of T-16 type medium armor. Potential T-15 type armor presence. Friendly mobile artillery batteries have been prepared and are ready to give support.

-----

As much as I'd like to give better ability to declare what tile you want your unit to be placed in, I'm very short on time. As can be seen, there is a Battalion Zone, where anybody can be, and the Recon Zone, where the Recon can forward deploy if they wish. Keep in mind that the enemy may already be present on the battlefield- you won't know for sure until the operation begins and you're already deployed.

For planned maneuvers, it is useful to know that on roads, so long as your movement path stays on it, you get +2 move with vehicles.

As you were.
>>
Right, so it would appear that we have a prime ambush opportunity by lining ourselves along the forest and waiting for the Twaryians to line up their long flank to us, and then obliterate their column. However, we'll need to be careful not to place ourselves within (four or less) spaces of the road, or getting spotted will be much easier. (The rules mention a "spotting range", but neglect to mention what exactly that is.) I doubt they will divert to going through the forest if they are moving as fast as reported, I expect them to keep to the plains/road.

The western approaches are a bit more of a difficult situation. There aren't any easy ways to ambush them unless we are somehow able to reach that forest just above that fortification, or we wait for the combined force to converge and start heading south. Perhaps we could also station some forces in the village, but they would be prime targets for an enemy flank.

Alternatively, we could either charge across the field at the western approach at the same time that we initiate the eastern ambush, or do a general charge if we're feeling particularly aggressive.

Of note, we have very little camouflage, so we may need to rely on Reconnaissance units relying on their instincts (Divination of Battle) to give us the timing we need while our units remain just outside of their vision, a bit deeper in the forests than the edge, and in somewhat reserved positions in the south west.

>>5454495
(Seeing the map does raise a couple questions though, how many Units may occupy the same tile?)
(Also, are we meant to deploy now? And if so, how would you like us to specify where?)
>>
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>>5454495
"We've got a lot of bodies on paper... I wonder how many'll actually show up."

"Right boys, let's bag us some bat-eared goblins, Garnier stop smacking Stefan behind the head, Conrad tie your fucking laces and Donny... you're doing good kid."

>Deploy where I pointed in the picture
>Move NW
>Move NW
>Move NW

---------------------------------
>Name:
Alvin Raine

>Unit Name
"Easy Targets"

>Unit Class
Dragoons

>Unit Trait
National Militia

>Commander Trait
Knife Fighter

>Token
Red Dust

>Character Description
A group of rabble cutthroats brought together from the Red Dust areas to act as cannon fodder.

Bloodthirsty and highly motivated, the group is tempered and led by a recent battlefield-promoted Lieutenant named Alvin Raine, the Easy Targets are eager to prove themselves while causing as much chaos as allowed.

EXP:-1
EQP: 2 | Special Weapon - Rifle Grenadesx2
INT: 6
>>
>>5454508
>>5454495
There was a 4 movement line drawn in this picture I didn't mean to use the line to measure movement. I just drew that there so it's easy to see where I wanted to deploy, just below the "plo" in deployment
>>
>>5454487
"Maybe not so much a bet, but a game. We both pick one of them prissy shiny blueboods and see if we can't get them through their combat in one piece. Or at least alive. See whose brat fares the best."

Seeing Lt. Vix get on somewhat well with the Countess, Freya smirks and nods her chin towards the car

"I've got dibs on that one."

>>5454495
>>5454504
Sending Recon up towards the treelines to get eyes on incoming enemies could be a good first move. Best to know where those that need shooting are before you shoot at them. Once they're spotted, the rest can figure out how best to blow them apart.
Keep in mind there's a river going along the east road, so crossing around there would be a pain.
>>
>>5454528
Knee-height stream, miss. Maybe a little high for our engines, but tanks are made of taller stuff.
>>
>>5454495
>Deploy North of Alvin Raine.
>Move NWx3
>Turn out and keep my eyes open

"Panzer Vor!"

"..."

"I've always wanted to say that haha."

>Name:
Lt. Vivian Martins [Cuirassier]
>Unit Class:
Cuirassier Panzer (-1 EXP, free mod)
>Unit Trait:
Zuide Steel (+1 EQP, -1 INT)
>Commander Trait:
Goliath Novus
>Unit Mod:
Extra Armor
>Token:
Peacefields

EXP 0
EQP 3
INT 3

M24-32 - Medium Tank
ATK 4| Defense 1 | Armor 4
INI 1 | MOV 3 | HP 3
[Weapon 1]: 5cm Cannon (Turret)
[Weapon 2]: 8mm MG (Turret)
[Weapon 3]: 8mm MG (Hull)
[Peacefields] +2 Attack

>Character Description
The eldest daughter to a well-respected factory owner, Vivian was raised to be a proper young lady however she'd had an adventures streak growing up that was never snuffed out.

Studying her family's factory for when she inherited it gave her a love for machinery and she fell in love with tanks and armored vehicles as she grew older.

She was studying mechanical engineering in the capital when the Twaryians invaded but used her political connections immediately to gain an officer position as a Cuirassier. Her father, realizing what she was doing and deciding he couldn't stop her used his assets and connections to do what he could to support the young woman from behind the scenes.
>>
>>5454495
By the way QM is there a specific way you want us to structure our posts? Like would you prefer we post our character sheets every turn or not? And do you prefer we have our actions at the very top as the first thing you see in a post to make things easier for you?
>>
>>5454495
Do we get any intel from the Grabak garrison regarding the composition of the force they repelled?
>>
>>5454495
At work so won't be doing my actual orders until I clock off, but I think we'd better decide first where exactly we want to set up our positions; the village at the fork or try to rush up to the forests at the edge of the Recon Deployment Zone?
>>
Commander, I recommend the use of an alpha-numeric grid system. The lads don't have compasses and in my 'xperience aren't too good at tellin' left from right neither. Once the shells start flying, even up from down get misreported. At least with an alpha-numeric the lads will know that it's too much for 'em and let Ziggy call it in for them.

As for my lads, I'd like to get up to the road through the pass near mm11. We could drop some trees across the road there and bottle 'em up. Ta that end, I'd like to start near L31, the pink dot what I scribbled on this here map. Whatcha think? Will Arty be able to understand these here coordinates?

Motor Dragoon Lieutenant Mikhail Frenrickrieger
EXP: 1
EQP: 1
INT: 4
UT: Zuide Steel
CT: Knife Fighter
Token: Peacefields Nettle
EQP: Camoflage, Anti-Tank Rifle, Demolition Charges
>>
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Wrong map. Here's the one with the scribbles.
>>
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>>5454347
>>5454361
The young Lieutenant had to stop scribbling on his notebook when he was given valuable advice. "Ah! I didn't think about that, but now that you mention it...
Yes for battles we must be very flexible, but suggesting that our Jaeger units remain further out on the battlefield and away from armor support is a surefire way to lose them fast if the enemy has a chance to fire back. I do agree that laying in ambush along the road is still a valid tactic, but do it so that Cuirassier units are among the Jaeger ones, having both as close together as possible increases the effectiveness of both units. At least in theory... And when the flow of battle forces us to change our formations, the jaeger should try not to expose themselves needlessly and remain behind or at least among Cuirassier forces."

Then Hannes turned to Albert. "The infantry screening for the armor? Yes that makes sense, I agree with you on that." The lieutenant seemed a little uncomfortable when Albert mentioned that armored vehicles aren't necessarily more survivable but he brushed off that comment and returned his gaze onto his notebook to review what he wrote.

>>5454495
His gaze was immediately back to the crowd when he noticed the Countess and Major returning to the officers however with a map, he immediately tried imitating what was on the map onto a blank page. "Two roads... If we want to do an ambush then that would mean splitting up or waiting for them to converge into one line..." He grumbled to contemplate this.

"Oh!" He began scribbling on his piece of paper and then turned it around, letting the others see what he drew. "How about this? We have some elements harden their position in the forest east of the northern road, they will hold fire until the enemy reaches the crossroads. Meanwhile the other group to the west remains further back as there is little room for them to hide, they move in to flank the enemy forces as they have to adjust to the first ambush, we'd take them on in an ambush from the right and a sweeping advance from the left!" Rheiner seemed a little proud of himself.
>>
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>>5454495
I'll be deploying at the edge of the Battalion Deployment Zone, two deviations east of the woods bisecting the stream, formation right echelon. My sublieutenant and I, I mean, not just... Both of us.
Aiming to make a full advance due north into the smaller wooded area southwest of the bridged settlement with mind to move further north into the settlement proper and dig in to control the southern stretch of westerly road from the fork just northwest of the bridge.
With two 5cm guns covering the road it should provide a stable leapfrog and fall back position if the attack fails to blunt the enemy advance quick enough. Eastward forces should aim to bottle the Twaryians down the road if possible.
Once we're spotted and the intial shock wears off they'll be down the road and upon us very quickly. If I deem the position is no longer viable, my comrade and I will break and hope to draw fire as we retreat southwest into the woods and back along the stream to the larger wooded area in the Battalion Deployment Zone, though it's my hope that Cuirassier support from the east will have emerged before things can get to that stage.


OOC, it's nearing 3am and I am working in about 5 hours, so I will be surrendering my command to be botted in the next hour or so if hostilities are set to continue tonight.
>>
>>5454508
I take it that all weapons need los but if I am in forest or in town can i fire out of said places or other targets in same forest or town

"Ok team you heard them no need to spare ammo once the fireworks start. Load up cannons gunners ready. My crew help me load up howie with HE if there is light stuff in the front row."

>>deploy NE from Alvin Raine
>>move 3 NE

>>5454530
"If the stream is knee high you wont have problems but guys in 6-wheelers might get their feet wet. But usually those offroad trucks and cars have air intake above hood somewhere"
----------------------
>>Name:
>Caroline M. Vix

>>Unit Class:
>Cuirassier Panzer (-1 EXP, free mod)

>>Unit Trait:
>Zuide Steel (+1 EQP, -1 INT)

>>Commander Trait:
>Bellona (increaced crit change)

>>Unit Mod:
>Support Gun Mounting

>>Token:
>Seawind (small skull)

>>Character Description:

>A Netinauk mercenary commanding combat mechanic. She started with the mercs as an mechanic as her father put in good word for her. Her attitude is somewhat stubborn and she has a disdain towards stuck up leaders. Now in age of 25 she was given control of experimental tank she was working on and sent to front. On paper she is helping others platoons but is mostly there to test the modified tanks performance. This will be trial by fire as she only has used tank on test range.
>Caroline is somewhat shorter than average and quite lean which helps reaching bits inside machinery. She has long hair grey as smoke and sharp blue eyes. When in and near tanks and heavy machinery she tends to wear scarf to cover her nose and mouth. To better fit in with other mercs Caroline does not wear flower but instead small skull of swift animal (given to her by her family as token) and she still keeps her mechanic badge on her uniform.
>EXP 0
>EQP 3: m/24-32-Medium Tank (mod 8cm howie)
>INT 3

M24-32 - Medium Tank
ATK 4| Defense 1 | Armor 3
INI 1 | MOV 3 | HP 3
[Weapon 1]: 8cm Howitzer (Turret)
[Weapon 2]: 8mm MG (Turret)
[Weapon 3]: 8mm MG (Hull)

(If the plan forms and i am not here swap my starting position one that works better with the plan.)
>>
>>5454495
Daate took a moment to absorb the information. Then nodded.
It was show time.

>Deploy in Pic Related location
>NE, NE, NE

>Name:
Daate Giovanni
>Unit Class:
Panzerjager
>Unit Trait:
Battle Hardened
>Commander Trait:
Virtus
>Token:
Red Dust

EXP: 3
EQP: 3
INT: 2

m/31k - Self-Propelled Coastal Defense (ATK: 4 (+2 )|| DEF: 1 (+2) || ARM:1 (Open Topped) || INI: 1 (+2) || MOV: 3 || HP: 2)
Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)

General Plan:
Travel parallel to the road and river and use the forest/village as cover to lie in wait for the action to start. Once combat had begun, begin taking attacks of opportunity against the enemy.
Willing to update the plan of action if anyone has a better idea
>>
>>5454203
Adrian tried to play it cool as usual when the panzerjager officer addressed him, but inwardly he was relieved and gratified that someone was not only giving him a lead on what to do, but actually needed his help. His attention to detail had paid off, and his potential was already being recognized. By a blooded combat veteran no less. Bolstered by an admittedly probably too easily attained sense of pride, he had just opened his mouth to respond when the Countess emerged for the second part of the briefing, drawing everyone's attention.

When she was finished, he turned back to the panzerjager officer and put on his most confident smile for his response. "Like I was aboutta say, that sounds like a swell deal to me, happy to be of service! My platoon will follow yours in for now. Just lemme know what you need and my guys'll take care of it, no problem."

OOC: Sorry for the late reply, hope this didn't fuck up any plans you had for cooperation.

>>5454495
My platoon will deploy in the same tile as Lt. Niel's assuming units are allowed to stack on the same tile, or the tile adjacent to it on the right if not.
>>
>>5454607
"I would not recommend trying to cross the river using machines as anything more than a last resort. I've heard rumors that the demand for quantity of equipment during the onset of the sudden invasion has made the quality of certain machines lacking."

"Of course, those are just rumors but I wouldn't trust the waterproofing to be flawless on our armor."

"Perhaps we can have the infantry build an impromptu bridge if we have the time, to reduce water incidents as much as possible?"

https://www.youtube.com/watch?v=hLkJPGGQ4Jk&t=21s&ab_channel=TheChieftain

Long video but maybe check this out, the waterproofing in interwar armor was horrendous. Even the Americans who had the industry for it had to drive around rivers towards bridges in their early builds.
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>>5454495
As I'm not sure if we're moving at the start I'll just deploy to my spot with a pic of the vague plan I have. From my turn 3 spot I hope to watch the enemy column moving and Divinate the most dangerous enemy unit, so even if I'm flushed out we can gauge their reaction.

Armored Reconnaissance Officer Lieutenant Splitterschwert

ATK: 2 HP: 3
DEF: 4 EQP: 3
ARM: 2 EXP: 2
INT: 3 CT:Divinate of Battle
INI: 5 TOK:Peacefields Lancegrass
MOV: 4 WEP:2.5cm Cannon(T)/8mm MG(T)
Smoke Grenade Rack x1
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Hannes pointed at the map at a specific spot and said "I'll deploy here and will advance due northwest."
____________________________________
Cuirassier Officer Lieutenant Hannes Rheiner

EXP 0
EQP 2
INT 5

M24 - Medium Tank x5
ATK 3| Defense 1| Armor 3
INI 1| MOV 3| HP 3
[Primary Weapon] 3.7cm Cannon (Hull)
[Secondary Weapon] 13mm MG (Turret)
[Peacefields] +2 ATK
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>>5454616
"The support is... appreciated. With the placement of Lt Giovani's 7.7cm guns to the fallback position in the southwest, our trap set upon this settlement is looking sufficiently baited. I wouldn't recommend concentrating any more firepower here, lest we entrap ourselves.
Time to be a pain in the ass
>>5454495
If I may, I would amend my deployment slightly to facilitate the inclusion of Lt Ferrari's dragoons to the roadblock ambush.
This rearrangement affords his unit a better defense from flanking, should we be surrounded, while presenting a longer field of fire for my Chimera's weapons.
Otherwise, the plan remains unchanged from >>5454603. We lay low, fortify in the village and make a mess of whatever comes down the road, then make a bounding retreat to the woods if things go sour.
>>
Also, should we be announcing our special weapon choices now if we haven't already? Assuming so mine is 1x Machine Gun and 1x Rifle Grenades.
>>
>>5454495
My Unit would do best holding those woods, we don't quite have the range to reach out to the road but it wont do to let the enemy creep through or around it.

Hopefully we can just drive right up to it but if we have to fight to get in at least we can cover with smoke if we don't get surprised and cut up on the approach.
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>>5454677
Forgot the image.
>>
File deleted.
>>5454495
>>5454590
Quietly observing the exchange of ideas from the corner of the command tent, upon hearing the suggestions presented by Cuirassier Commander Rheiner, Luther strides forward and leans over the shoulder of the beardless youth. Observing his scribbles, he offers his own take on the blue-bloods plan.

"Not bold enough". Taking the pen from Rheiner, he adds his own notes to the scribbles. "The village on the crossroads must be held. The invaders can not be allowed it as a staging ground or to fortify it to bog down a counter-attack."
Continuing to add notes, he draws three lines, a circle and a square to represent troop formations. "Elements of Armored Recon and Dragoons neccesary here...", he motions to the narrowest path of forestry in the east, then afterwards to the groove in the west. "...and here, to ensure full protection of the flanks and to halt any advancing infantry. With Jaegers placed here...", he prods the square twice for effect, "...the Eastern Road will be under our control and easily defendable. Then, gathering our armored elements in the west, we can carry out a strong flanking maneuver on the Northwesterly force as it engages the defenders in the village. Afterwards we can carry that momentum and smash into anything coming down the eastern road with enfilade fire from both the north and the south."

Satisifed with this conclusion, he gives Rheiner some space and crosses his arms. "Self-sufficency of the Dragoon elements stationed in the village neccessary, recommend deploying Jacob Krogh, Fenrickriger and Raine's battalions for this. With their Panzerfausts, Rifle Grenades and Demoltion charges they're perfect for fending off any type of assault that could fall upon the town. As for the Panzerjaegers to hold the eastern approach, Wesker or Giovanni are preferable together with Niel to ensure proper anti-armour support is given until we can execute the swing."
>>
>>5454704
(Of course I manage to attach the wrong image to the post.)
>>
>>5454704
That's a pretty plan. Bog them down with minimal investment, clean them up with our maximum. Its full fruition does require that we control 5 positions that the remnants of the last attack may be licking their wounds in: the listed positions, and the southern town that our western force would have to pass through. But I support it overall. Even with a few delays, the aims are good. Jaeger in the forest, Cuirasses on the plains, lighter forces buying them space.
>>
>>5454740
I'm concerned that our forces will be out of range to mutually support each other, especially on the right; if I were the Twaryians, I'd try to overwhelm one group first and roll up a flank.
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>>5454495
>Deploy in pic related
>Move 5 Tiles NW (3 Move+ 2 from Road)=>Column Formation

>>5454610
We're probably going to have to catch them at the crossroad since they'll make use of the road to move at high speed towards us.


[Name}: Lieutenant Leif Wesker
{Unit Class}: Panzerjager (-1 INT, +1 EQP)
{Unit Trait}: Frontline Fighters
{Commander Trait}: Virtus
{Token: Northwesterlies}- Closed Cloud Patch

EXP: 3
EQP: 3 {m/31k }
INT: 2

m/31k -
(ATK: 4 (+2)
(DEF: 1 (+2)
ARM:1 (Open Topped)
(INI: 1 (+2)
(MOV: 3)
(HP: 2)
=Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)=
>>
>>5454590
>>5454704
You're assuming we will have time to covertly get to those positions. If they aren't in the deployment zone, best not to assume that.

>>5454495
We should strive to form an L-shape with our ranks, so that the enemy can't avoid presenting a flank to at least some of us. To that end, I'll deploy 2 tiles up from the "me" in the "Battalion Deployment", looking NW.

Frederica Remilia Adelaide Johanna von Zufalligdorf
Panzerjaeger, Exp 3, Eqp 2, Int 3
3x m/24K (Atk 3, Def 1, Arm 2, Ini 1, Mov 3, HP 2)
5cm Cannon (Rng 8, Prc 5, HE D2)
>>
Returned from work, hopefully none of you mind too much the delays when it comes to addressing queries.

>>5454504
>(Seeing the map does raise a couple questions though, how many Units may occupy the same tile?)
You may pass through one another, but not occupy the same time.
This is to preempt any potential headaches.
>(Also, are we meant to deploy now? And if so, how would you like us to specify where?)
Yes and yes.

>>5454536
>By the way QM is there a specific way you want us to structure our posts? Like would you prefer we post our character sheets every turn or not? And do you prefer we have our actions at the very top as the first thing you see in a post to make things easier for you?

Ideally your post shouldn't need all your info, since I should have had your cards made by now- I haven't, unfortunately, though that will change soon. Just the name and type should suffice, since the card would have the included modifiers like experience bonuses on it too. So the action and intent of action ought to be enough.

>>5454549
The garrison is not present currently, having withdrawn, but what they repelled was a different formation than this one.

>>5454565
>>5454567
I honestly really appreciate this. I wanted to put something like this in, but I ran out of time. I'll rip it off for next map update- maybe one I can even push out sooner rather than later.

>>5454651
If they've changed, then yes.

>>5454607
>I take it that all weapons need los but if I am in forest or in town can i fire out of said places or other targets in same forest or town
LoS is not blocked by terrain in tiles you occupy, yes, and you can fire over directly across into other cover. If there is terrain in between you and the target then your LoS is blocked.
Basically-

Your Woods --- Enemy Woods : Okay
Your Woods---Space---Enemy Woods : Okay
Your Woods---Other Woods---Enemy Woods : Blocked

Somewhere I can't seem to find was a question about what vision range was- It seems to have been undecided in documentation, so I'll classify it now as: Weapon Range Plus Initiative (Total Initiative, not Base) Plus potential altitude bonus. If that turns out not workable, we can tinker with it more, as we can clearly see that this collaborative disaster has already evolved much since its inception.

As always I'm very intrigued and pleased by your planning. I hope it all works out for you in this opener.
>>
>>5454704
>>5454740
>>5454885
Hannes watched Wester scribble his own plans on the piece of paper, they were clearly more detailed than what Hannes had come up with, in truth he was even a little jealous of it.
As he was about to reply Frederica gave another comment that made the Lieutenant pause to think it over again before he spoke.

"I am reluctant to leave the Panzerjaeger platoons without armor support, but an armored hammer hitting the flanks of the enemy could make for a valid choice as well, especially if the Tank Destroyers make good use of the forest to minimize direct fire. However I volunteer for my platoon of five m/24s to join the Jaeger formation to help fortify their position IF we reach in time. But I have been taught that plans can fail, even the best of them, and what this here Lieutenant is saying-" He gestured to Frederica "-should not be ignored. A vanguard of recon platoons will be excellent for spotting the enemy way ahead, and if they are closer than we thought we will have ample time to adjust the advancing units to a V or L shape as a plan B"

He glanced at the map again and pointed at the village with the pen. "But I do agree taking the village will possibly bog down the enemy and prevents them from using it against us, I support this too."
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>>5454528
"Hmm, ye enjoy playin' such morbid games?" A sardonic grin is plastered all over his face.

"Very well, I'll take the Martins girl."
>>5454495
Ulf looks over the map and chews his cheek, deep in thought. He listens to the snippets of talk between his fellow officers, nodding along the many recommendations and ideas.

"Aye, I agree with Wester here. We lose the village, we can freely fuck off back to where we came from."

He points at the eastern forest strip, along the treeline parallel to the road.

"Me and the lads will set up somewhere there. Should give us plenty o' sight and a good position to fire off some shots when the shite starts."

>Deploying pic related
>N, N

Name: Lieutenant Ulf Fiskersonn
Unit Class: Armored Recon
Unit Trait: Battle Hardened
Commander Trait: Mirage Aspect
Token: Seawind
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>>5454933
I propose a less ambitious and less risky deployment.
Detachment A hidden in the village, detachment B not in cover, but behind it - not an ideal position, but much less difficult to take. Detachment C swings around after the battle starts. Who goes where is up to the individual commanders, but I'd recommend our m/31Ks to deploy at A, since they will face the front armor. Both A and B should also have a healthy mix of tanks and panzerjaegers, and B probably most of the infantry..
This plan can then be transformed into Wester's more bold one if enemy isn't encountered early.

I also marked the 5cm cannon ranges from various roads for reference. Approximately, since it's often hard to tell which square the road is in.
>>
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>>5454966
Wait, I did it wrong, should be like this

>W,W
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>>5454970
Hannes had to nod when Frederica gave shared her own plan. "Then we have a back plan in case the enemy does come earlier than expected, I see nothing wrong with this option as well. But C absolutely must ensure that the enemy does not use the forest to flank B however, there are meant to be two enemy battalions coming our way after all and I suspect the column to be quite lengthy, units that are out of range could enter the forest to attempt to push into our flank, C must be ready to intercept them."

He turned to the other officers after that, tapping on his notebook with the many different plan illustrations that have been gathered. "So, does anyone have any objections to this?" He asked.
>>
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>>5454970
>>5454999

"A fine plan, Lady Von Zufalligdorf. Until the Recon platoons can report back on the enemies' speed and position I think we can go with this intially. If they haven't gottten past the first crossroads yet then we can see about pushing up."

A glance at the other officers. "I would like to emphasise that whatever we end up going with, we absolutely do *not* want to get into a meeting engagement with the Twaryians. Whoever gets off the first shot usually has the better chance of winning, and ideally we're stationary and waiting for them rather that fighting column to column on the road. Speaking of which, best to keep on the asphalt as much as possible before going off-road because the enemy certainly will, and we want to reach our ambush positions first. Worst case scenario, we Panzers might need to assist the Recon detachments in delaying their vanguard while the Jaegers and Dragoons set up."

>Deployment as per pic
>NE x5 along the road

Name: Cuirassier Officer Lieutenant Casimir Sikorsky

EXP 0
EQP 3
INT 4

m/24-32 - Medium Tank
ATK 4
DEF 1
ARM 3 (+1) =4
INI 1
MOV 3
HP 3

Weapon: 5cm Cannon (Rng 8, Prc 5, HE D2) (Turret)
8mm MG x2 (Turret, Hull) (Rng 5, Suppressive)
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>>5455037
Also latest chart with Villi's proper stats and Ferrari's special weapons listed.
>>
>>5454495
>Deploy South of Alvin Raine
>Move NW
>Move NW
>Move NW
>>
>>5454971
Wait, disregard this, I actually can move diagonally, got confused a bit. So it should be like the OG pic I posted.

>NW, NW
And this should be the correct movement, if I'm not mistaken
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>>5454495
This is the basic movement plan of Lehrson.
Reason: hold the village, because it can be fortified and because he doesn't want the country to lose more land.
EXP: 0
EQP: 2 (motor dragoon with machine gun and rifle grenade
INT: 6
according to this plan movement is going to be >E,E
and once in the position it will be fortifying the village and moving to support if needed.
>>
>>5455078
forgot to add extra info
>Name
Lieutenant Siegred Lehrson
>Unit Class
Dragoon
>Unit Trait
National militia
>Commander Trait
Honos
>Token
Seawind
>>
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>>5455077
>>5454810
>>5455078

The Skirmish Syndrome, it comes.

Check Page 22 of the PDF

We really should have had a compass up top.
>>
>>5455083
>>5455078

Fuck, then this one is going N,N
>>
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>>5454508
>>5454533
>>5454607
>>5454681
>>5455073
"Congratulations on the first impromptu kampfgruppe of the game! We're a bit tight but there's nothing wrong with moving in formation till we get to the treeline."

"Lt Martins got Skirmish Syndromed but I think she's nearby."

Grey - Alvin Raine [Dragoons]
Blue Question Mark - Vivian Martins [Cuirassaire]
Light Red - Caroline M. Vix [Panzerjager+Support Gun]
Dark Red - Albert Gauthier [Infantry]
Yellow - Nathan Gabriel
>>
>>5455083
Derp, North all the way it is then >>5455037
>>
>>5454495
Wait, do we also have to give our first turn? In this case,
>After deployment, move 3NW
>>
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>>5454905
Do the fortifications block line of sight?

>>5454495
>Spawn on X in pic related facing West
>Move 3 NW

I plan to move up to the orange circle in pic related to conceal myself in two layers of forest, then once the ambush commences, I will move up to the orange triangle firing position. My right flank will be covered by the forest, and any enemies that would be capable of shooting me would be to my front, as demonstrated by the yellow firing lines
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>>5454495
Time to put more eyes on the village
>Deploy facing NW
>NW, NW

Freya Unterbrust - Armor Recon
Disfavored, Virtus, Red Dust
[EXP] 4 [EQP] 1 [INT] 4
>>
>>5455167
Unfortunately, you must face one of tge cardinal directions, you can’t face NW
>>
>>5455167
>>5455185
W, then 2 W then. Didn't know where the compass is facing.
>>
>>5454810
>>5455083
>>5454495
(I am going West 5 times then)
>Move 5x West using the road from the point that I spawned
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>>5455189
You can move diagonally, you just can’t face diagonally. North is top right.
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>>5454495
Good luck figuring this all this out qm because I can't :^)

>Deploy facing W
>Move NWx3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragoon Lieutenant Krogh

EXP-0
EQP-1 (New Model Infantry Kit, Camouflage, Anti-Tank Rifle)
INT-6

I think I got my mods and weapons right.
>>
Decided to plot out a rough estimate on how fast the enemy can travel if they're simply racing down the road, assuming base 3 Movement + the 2 bonus.
>>
>>5455092
and another N, because of 3 movement.
>>
Are you still allowing new players?
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>>5455113
I didn't ask for it, but if people are offering, I won't decline.
Though depending on what happens at start people may want to change them.

>>5455128
>Do the fortifications block line of sight?
They do, as they are terrain.

>>5455258
>Good luck figuring this all this out qm because I can't :^)
Don't worry too much about it, so long as you can pick yourself and the people closest to you, it should be fine.

>>5455383
>Are you still allowing new players?
There's quite a lot here already, and things are pretty much in progress right now. If you really want, though, I can accept maybe a couple more after the first battle here, but I'm not going to take any more on board for the opening.
>>
>>5455418
You should consider how many people actually post regularly, my guess is that not even half will make it to turn 3 before dropping off.

btw, if a non pen weapon hits armor in say the flank which reduces their armor to 0 would damage be done normally or would it be a insufficient piercing attack (regular damage only on a 10 and no crits)?
>>
>>5455422
>You should consider how many people actually post regularly, my guess is that not even half will make it to turn 3 before dropping off.
You're right, though we'll cross that bridge when we get to it.
>btw, if a non pen weapon hits armor in say the flank which reduces their armor to 0 would damage be done normally or would it be a insufficient piercing attack (regular damage only on a 10 and no crits)?
A weapon with no penetrating stat cannot attack armored targets whatsoever. The only exception is if the target is "open topped" wherein it loses its armored status if flanked.
>>
"Guess I got left with the short straw. "
Hoping to snag another view on the left flank so we know which plan to execute

>Deploy at pic position
>Move N,NW,N, N
Name: Lieutenant Hugo Beretier
Unit Class: Armored Recon
Unit Trait: Disfavored
Commander Trait: Plutus
Token: False Bloom
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>>5455441
Pic related
>>
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>>5454970
>>5454999
>>5455037
This compromise is... acceptable for now, though I hesitate to call it 'good'. It simply is too passive and gives the initative to our foes. In any case, we will have more information to go on once our forward scouts report their findings. In the meanwhile, I will deploy here and move towards the edge of the woodlands to the north.
>>
>>5455441
>>5455444
Should process fine since you had a pic, but going “up” is NW, N is to the top right
>>
>>5455418
Got it

Jonah Vilgerson
Dragoon
Unit trait National Militia
Commander trait: Caravan's Favor
Character description: An average looking man that's in a perpetually dirty uniform Jeeves is exactly what you would expect someone from the peacefield to be, a meek man that originally held a clerk job at a toy company before joining the militia. Despite his mannerism he's managed to nab himself a promotion to a dragoon unit though he doesn't know why, could be the officers liked him or that his record looked good enough on paper either way he's more than happy to contribute to the war effort and hopefully prevent the war from spilling into his beloved hometown.
Token: Golden holly [Peacefields]

attack 2
Defense 2
Armor-0
Initiative-3(1)
Movement-1(3)
Hp-4
Int-6 <+1 Militia, +1 dragoons>
EQP-2
EXP-0 <-1 militia>
Special weapons: Anti-tank rifle, Machine gun
>>
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Alright, so, we'll be starting in three hours- I determined before that it would be 7PM EST, ie in two and ten, before, but since this is still being figured out I'll delay it a bit longer for this first determination.

As an official reminder though, from here on, turns will be decided at 7 PM EST every day, else you will be automated by me or somebody else.

In the meanwhile-

This is the present deployment- as far as I could see. Anybody in conflicting spots got knocked to a hopefully inoffensive side. Three people have not declared their start position- while the tanks haven't made a post since the beginning and I will accept if they've dropped, I know the other Recon fellows have been in and around- but I couldn't find where they wanted to be if they posted it.

Therefore, they are in Reserve, and will remain there until they declare their position. Or remind my dumb ass of where they've already said they wanted to be. Hauer has involved himself in planning- but I don't want to just dump him wherever without say-so.

>>5455463
Since I'm feeling fine about an extra one in right now, I'll let you pop in if you declare your starting position before the deadline. Just wherever in the blue zone.

As a side note, tell me if the numbers and lines are too faded to utilize. That way you can actually use them, and all.

A side note to the side note, presently your designations on the map are noted to the right, and next to your unit- If you wish to change them to anything suitably compact, then you may ask for such. I'm still puzzling out other potential identification marks, but for now it's just what you look like and your number-letter.

Again- this is not starting quite yet, it's placement finalization.
>>
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>>5454970
Wait what if they start flanking from here? they can take the fortified position and use it against detachment A?
>>
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>>5455503
I wish to deploy here
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>>5455503
Could you plop me one to the west at S-39? Also, it’s a bit hard to tell from mobile, but I would like to be facing West at the start.
>>
>>5455503
Ehm, think I should be on position with 6 trucks at the position of D-2
>>5455078
Like look here. I called myself Siegred before changing to this bettter name.
>>
>>5455508
On its way.

>>5455510
The facings will be fixed, wanted to get the positioning out fast.
Also, the error in the list is known- Krogh is actually D-1, and everybody else is bumped down one.

>>5455514
Noted, thank you.
>>
>>5455520
No, thank you for running an amazing quest and fiving me a chance to make a character in here. for as long as he will live lol.
>>
>>5455505
The fortifications are no longer suited for use, it was said in the briefing. Regarding the possibility of a flanking, first, our troops would be in good cover, and second, we're the ones ambushing here. The enemy has no reason to leave the road until the fighting starts.
>>
>>5455520
Just to be sure, but did you catch my deploy correction to S-39? You didn’t mention it in your response.
>>
>>5455527
It has been caught now.
>>
>>5455525
Alright, however I do insist at least having someone on that side of the detachment A as a delaying force to give the others time to react.
>>
>>5455503
I think you forgot me I'm >>5455258
Not at home rn kicking myself for not putting on a trip....
>>
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>>5455534
You're on there, just on the map and not on the list. It has been amended to include the other horse men.

Amended to current stage in finalization.
>>
>>5455463
"Vilgerson you sonovabitch I haven't seen you since I almost got court-martialed and had to stay in the capitol for my hearing!"

"You ready to party? We've got music and food for our Squat guests, they can listen to as much artillery and eat as much lead as they want at no extra charge at all. All they've gotta do is pay in blood!"
>>
>>5455570
"Alvin!? Aw man I guess we really are in a bad spot if they're letting you and me lead people around." Jonah gives alvin a hearty pat in the back.

"Nah I'm not too keen on partying with our squat friends" He pauses for a moment and takes a look around before leaning in real close and started talking in a hushed tone.

"buut I have a few bottles of liquor lying around in the back of my command vehicle you are more than welcome to a bottle if we both manage to get out of this alive"
>>
>>5455599
"Ha, got promoted after the Ruppert they sent with me at the start of the invasion was "tragically" killed by a grenade... inside his tent... which somehow got pulled off a cliff and into a river."

"Anyway we're making it out of this fight fine, haven't you heard what the blueblood said, the enemy's an unready force and this is a guaranteed success!!! Man, it's just like the horseshit I hear in the capital when I visited, good thing she isn't calling the shots."
>>
>>5455503
>>5455514
>>5455520

If D7-Lehrson wants to swap positions to take the front, I'm ok with that. I don't want to deny him the glory of getting shot at first. My ponies will bring up the rear, following along the road as fast as they can go toward the village. Considering how bunched up we are I'll leave it to Command to choose the fastest path for my ponies to get to the village from their start point.

Also, I will be offline two nights next week. Is there anyone on the SW flank who wants a chance to command my group for those two nights?

Command, what program do you use to generate your map?
>>
>>5455611
I will swap with you. so D7 swapped with D2
Maybe I can command your group shortly.
You probably also want to hold the village?>>5455520
>>
>>5455620
It will be about a week and a half until then, so we'll see where the battle is at by that point.
>>
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>>5455503
"I'll join on the flank, all elements need some type of support yeah?"

Let me know if shits fucked. I usually get home around 6:30 from work so it'll be a bit tight. I've mapped out what movements I want to take each turn essentially and I'll let you know if I want to change it. Is that fine tanq?

>>5454372
Albert gives a bit of a sardonic smile, "Well, I won't say that it's impossible but I do find it highly unlikely. Guess we'll see by the end of this campaign huh? Assuming I'll make it of course..."
>>
>>5455609
"Huh I dunno, People make assumptions and I frankly wanna be safer than sorry so I think we ought to tread carefully."

"By the way care to introduce me to the fellas we deploying near us or are we gonna split off into our little groups once we get to the tree line of the forest? I'll be honest you seem more confident in what we're doing so I'm inclined with following your lead as opposed to going off on my own"
>>
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Apologies to all, but I got delayed at the absolute worst possible time, so I'll have to delay any fanciful storytelling and get things out right away-
And give you the chance for your first move, in case you wanted to change it around. Upon deployment, enemies have been spotted- two platoons of cannon-armed T-8s. They have not spotted you, and it is uncertain whether the village itself is occupied.

-----
Lieutenant Hugo Bereiter only has the company of his platoon, amongst the abandoned and broken concrete and brick. The fortress that was the centerpiece of the strongpoint has a deflated look to it- its ceiling had been collapsed by an aerial bomb. Somewhere off to the flank was Lieutenant Von Eschenz- some fresh-faced noble of the same ilk that brought down the law on your head and got you stuck over here, though he was at least roughing it up front with the rest of the Recon.

“All clear, nothing but the birds and rats,” one of his men reports after a brisk investigation. This part of the defense line was supposed to have mines in the event of a conflict, but either nobody had time, or nobody bothered to even set any aside to be ready. A little trick he knew well, taking an unlikely pile of gear and turning it into money- gambling on nobody that couldn’t be bribed caring, or the stuff actually being needed. At least it meant he had no chance of blowing himself up, since the old garrison here had forgotten their charts in a panic.

In better times, he’d be seeing something like this as tourism near Sosaldt, where old Imperial forts shadowed the landscape yet had little chance of coming under the thread of modern war. Here he was, though, a grim sight only made brighter by the fact that no foe was close by. Maybe this whole war would pass on by like a bad morning hangover, and he could return back west, without the world trying to get involved any further.

Suddenly, though, a crackle on the command net. An unpleasant announcement asking for confirmation. Eschenz had spotted something at the very edge of where the eye and telescope could see from here…

Turn One, Start
>>
Needless to say, I've been unable to edit most of the facings, we'll call them free to change this turn.
>>
>>5455710
>>5455711
>Free facing: Face West
>Spot: Nothing yet!
>Fire: Nope!
>Maneuver: Move 5 West using the road (Now in X38)

"Forward driver West driver."
>>
>>5455710
>>5455711
>Face W
>Move NW
>Move NW
>Move NW [bb51]

"Gods above the fighting's gonna be over by the time we make it to the treeline."
>>
>>5455710
>Move NW
>Move NW
>Move NW <<dd49>>

>>5455724
"Probably the initial fighting, But that just means we'll be there when the second wave arrives!"
>>
>>5455710
Is there no way to move faster? It's gonna take us 5 turns just to get it to the treeline and 6 to get to the edge facing the road. That's a week of pure moving.

>Move NW x 3
>>
>>5455710
>NW
>NW
"Oi, rest o' Recon? Lets line up in the treeline, give'em hell when they start comin' down."
>>
>>5455710
>>5455711
Face: North
Spot: Nothing
Fire: Nothing
Maneuver: Northwest full movement (MOV 3) to [aa8]
"Quiet on the intercom please... Coordinates remain unchanged. Driver, best possible speed."
"Lieutenant Ferrari, let's get moving. Over."
>>
>>5455710
Face: North
Spot: NIL
Fire: NIL
Maneuver: 5 North to P29/30 (bit hard to tell with the map alignment)

Casimir cursed as the report from Von Eschenz came in. If the Twaryian forward elements were already that close, the timetable had to be accelerated *fast*.

He quickly switched to his own platoon net. "Sikorsky to all vehicles. Forwards!"
>>
>>5455747

It's me, >>5455103 just posting from my workplace's IP.
>>
>>5455710
>Move W
>Move W
>Hold

>>5455741
"Music to my ears. Let's get the jump on 'em, boys."

"Bereiter and Fiskersonn, I wouldn't recommend staying in front of those tanks for too long even with cover. But if you can draw them to turn their rumps to our tankies, do it. Stay on one piece."
>>
>>5455710
>Face N
>Move N
>Move N
>Move N
NPC movement into the battlefield
>>
>>5455710
(should be facing West initially)
>Move 3 NW

Is the tile circled in pic related (dd-28) forest terrain or plains?

Also, my name in the Name List on the right is mispelled "Lutzor", should be "Lutzow".

>>5455713
Where are you getting that you have a "Free facing"? I don't see any such freedom in the rules.
>>
>>5455766
>>5455711
>>
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>>5455766
(pic related)
>>
>>5455766

See tanq's post at >>5455711
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>>5455767
Oh, must have skipped over that
>>
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"Shit."
With a whistle, Hugo calls his men out of the fortress. Anything of value would have likely been picked clean, but he still made a mental note of any potential sites for stashes.

[Eyes on, we've got contact at the village fork. Pool of T-8's, two platoon's worth. Either they're being real sloppy, or you wand'rers will be getting company.]
>>5455741
[Happy hunting, gents.]
>>5455763
[Loud and clear, Highness. ]
Face: Northeast
Spot: North,
Maneuver: Movement to [z-16]
Hold
(If there's any issues with the formatting, just let me know. IP's been banding like a bitch lately.)
>>
>>5455742
Heading to bed, thread.
Villi's general plan of attack is laid out here >>5454603 and amended here >>5454642, should anyone need to take the reins in the mean time.
Next expected maneuver is northwest, northwest, north [ff9], then have the Dragoons assist with digging the Chimeras in once within the village. Lay guns on the road and swiftly draw back through the woods and south towards Lt Giovanni's ambush position, if rumbled.
Don't you all die while I'm asleep.
>>
>>5455710
Walter rubs his helmet smooth one last time, muttering about how he should probably smear mud or something on it to prevent should an unlucky shine catch an enemy glance. Or a sniper's bullet.

>Move W
>Move NW

"Either they're already too close and I'll join the line or there's more to spot and I'll head a little more northwest to spy out the rest of the road."
>>
>>5455710
Having finished gathering his men at his rallying point, Luther is just about to order them into action when a scrambled report comes over the radio. Bereiter and Eschenz reports enemy armor in defensive positions around the crossroads and village.
"Gott im himmel", he mutters under his breath. "They are moving faster than anticipated. Let us pray that this is only the absolute tip of the vanguard, otherwise this battle could be over before it even began. Driver! New orders, we're heading towards the woodlands to use it as cover on our approach."

>Luther Wester, D-6
>Face North
>Move North, North, North
>>
>>5455710
Alright, not much for it now but to make the drive to the woods and see what is waiting for us there.
>Facing W
>Move NW
>Move NW
>Move NW
Which should leave me facing West in dd49 if I can read maps and count. I don't think that leaves me anything else to do even if I wanted to.

Also just as a rules question, it says initiative is rolled at the start of a turn, is that something we need to be doing?
>>
This may be a bit belated, but would Hugo's new position count as cover?
>>
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>>5455710
>Move to V-19.
>Change facing to West
>Desired square to reach in the future is marked in blue

Cooped up inside the tank and staring out the Cupola the lieutenant felt tense and giddy, it is the first time that he is deployed to an actual fight and it is not certain if he should feel more worried or excited. The outcome of the first few turns will likely change his outlook on the battle in favor of either moods.

++Battalion Channel++
"Looks like their vanguard is up ahead, do we take them out if they come any closer or try to avoid them? What's the plan here?"

>>5455766
++To Lutzow C-3++
"Since we're right next to each other let me ask this, where are you headed? I don't want to accidentally run into you."
>>
>>5455710
>Move NW
>Move NW
>Move North

An icy feeling crept into Adrian's chest as he heard the report of enemy contact come in over the radio. It was stupid, he told himself; of course the enemy was here, he had been told they would be. But hearing it said by the all too solemn voice over the crackle of the radio made it feel all too real. Then came Lieutenant Niel's voice letting him know it was time to go- thankfully leaving no time to hesitate. Adrian fumbled for the radio transmitter and confirmed Niel's message, sounding more nervous then he meant to. Then the order to the driver to move out, and the rest of the platoon's trucks dutifully fell in behind in a neat column. Adrian tried to let the familiar rumbling of the Sodrasmitt engine lull him into a sense of calm like it usually did. He tried to reassure himself that so far everything was running as smoothly as in a training mission. If only it didn't feel completely different.
>>
>>5455739
>Is there no way to move faster? It's gonna take us 5 turns just to get it to the treeline and 6 to get to the edge facing the road. That's a week of pure moving.
This is a very good point. I however have thought about this and have a solution.
Should you maneuver in such a way as to evade enemy attention and detection and don't run into anybody on the way, and of course, don't attack anybody, I will allow for Expedited Movement turns where I just move things until you're at the rough locations you want to go, effectively doing what you'd be doing anyways.
However, none of you would have to be in any fights. We can't skip everybody over if somebody messed up and found a whole other company.

My other thing to address time is potentially to just hit the go ahead as soon as everybody's turned in their desired actions, which is simple enough in theory, though the whole point of a 24 hour wait is to ensure people can actually do it in the first place, so if they're earlier than that why not.

>>5455839
>Also just as a rules question, it says initiative is rolled at the start of a turn, is that something we need to be doing?
Only once the bullets start flying- thus far, you've not been spotted. Basically, the purpose of the initiative rolls is that order of operations needs to be determined, and if nobody's acting on each other, it's unneeded.

>>5455859
>This may be a bit belated, but would Hugo's new position count as cover?
In the trees? Yes. Cover is meant to be unambiguous- it either gives cover or it does not. So if it's got a bunch of trees, it's still a wood.

But, yes, to reiterate, if you all decide to hold off engagement and try and bring everybody up, I can speed us up if you agree to do that. Unless Recon wants to charge in and snag first blood, of course.
>>
>>5455710
move N,N,N
Aso Kohlkopf will do N,N,N
>>
>>5455710
"Those guys are forward security - their job is to get shot at and report it. If you managed to hide from them, stay that way and leave them alone! Don't tip the main force off."

>Face W
>Move 3NW
>>
>>5455968
I wouldn't mind fast forwarding movement like that yeah, otherwise it's going to take a while for those players who are off-road to get anywhere near the action.
>>
>>5455968
Fast-forwarding is a good idea.
>>
>>5455763
[Aye, aye, sounds like a plan to me. Lets just give the lads the chance to haul their arse to the frontline then we can drill the bat-ears.]
>>
>>5455710
"Ok heading forward to tree line stay safe till the cavalry arrives"
>Face west
>Move NW x3 (cc50)
>>
>>5455968
>Face West
>Fast Move to the treeline at hh28

>>5455734
>>5455739
>>5455839
>>5455968
>Should you maneuver in such a way as to evade enemy attention and detection and don't run into anybody on the way, and of course, don't attack anybody, I will allow for Expedited Movement turns where I just move things until you're at the rough locations you want to go, effectively doing what you'd be doing anyways.

"Alright boys, full speed ahead. Recon's already cleared a path so let's blaze toward it."
>>
>>5456012
>>5455997
Whoops didn't notice you, we're allowed to do fast travel.
>>
>>5455710
In case of fast forwarding, my plan is to face W and move straight NW until I hit ee-28
>>
>>5455997
Keeping original movement and.
>Fast move (dd30)

>>5456013
No problem metal bonks are not uncommon in skirmish games chaos. Good thing it was not horses doing bonking.
>>
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>>5455710
I'm fine with expedited movement however I would like to re-edit my movement scheme

"Looks like the enemy is closer than we thought. I'll move through the treeline with my men to see just how many Twaryians are at this approach. Good luck."
>>
>>5455968
Fast-forwarding could work, I have nothing against it.
>>
>>5455968
giving up on doing anything during the fire and resolution phase for extra movement on the maneuver phase would be a nice fix.

Also
>Fast move to the treeline at gg28

>>5456012
"Damnit Raine! you're putting us too far ahead you better know what the hell you're doing!"
>>
>>5455876
I am headed for the edge of the forest as described here >>5455128

>>5455968
Since you provided an "answer post", did you see my questions here >>5455766 >>5455769 ? The last one got answered, but I'd like to know the answer to the other one.
>>
>>5455747
If we're going with the fast travel:
>Fast move to T30 (village)
>>
Dig in in the forest if you find time, folks. Field fortifications are reusable. >>5452254

>>5455710
>Deploy jj33
>Move NW, NW, W
>Start fortifying
>>
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>>5456037
"Ha, we can't hit anything in the road if we're not in this range anyway besides our job is to shoot them, don't matter too much if we got shot at too!"

"God they should have given us towed anti-tank or something. Your AT Rifles can't even reach the road!"

"If we make it, we've got a solid firing line though."
>>
>>5455710
>Fast Move to wwqq
>>
>>5456092
>>5456037
Fuck never mind I miscounted, the tree line we're in is 4 spaces so your AT's in range. It looks like the other treeline north of us is 6 spaces.
>>
>>5455968
Also, how is range calculated? Do diagonal tiles count, or is it just in cardinal directions? (For example, would a tile diagonal to another count as one tile away, or two, since it would be up one and over one?)
>>
>>5456092
>Fast move to 29hh
>Face North
>>
>>5456092
"Nah we're supposed to screen for the other fellas without machine guns, something tells me that they can't spot people too good. Anyway I'm fine with my AT rifle that's a last resort or for ambushes ya know, ain't not use running at a tank and just popping a couple of shots off head on when ya can just dig in and bust em when they passed you buy."
>>
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>>5455968
>>5455838
Alright, since we're fast traveling I take this path to BB30.
>Fast Travel to BB30
>Face West
>>
>>5455968
>>5455710
if we're fast travelling I'll be rushing to the tree line with the others
>>
>>5455710
>>5455742
I'm happy to fastforward this lot of movements if everyone else is. Would still be a full MOV 3 from [aa8] NW, NW, N into the village at [ee9] retaining north facing and right echelon formation. I'm keeping stationary after that so fastforwarding any further maneuver phases after this one aren't a concern for me.
Phoneposting at present so the map is a little hard to read, hope the coordinates are correct.

Meant to post this 5 hours ago but apparently someone decided to shitpost so hard from the pub I was in that the IP was blocked indefinitely, had to wait a little while.
>>
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I'm also fine to fastforward, my subsequent moves will be as follows (if I've counted the movement costs correctly):
Turn 2:
>Move NW into the trees
>Dismount
Turn 3:
>Move NW
Turn 4:
>Move West
>Dig In
By the time my platoon arrives I think Niel's TDs should already be dug in, but if not I'll help them dig in first then do myself. Map attached.
>>
>>5455968
>>5455839
I have looked at the map more and I may in fact have not know how to read it. So for clarification I hope if we are moving fast.
Turn 1:
3 moves NW to dd43
Turn 2:
3 moves NW to gg40
Turn 3:
3 moves NW to jj37
Turn 4:
3 moves NW to mm34 to dismount if that isnt counted as woods, just 2 moves NW to LL35 if mm34 is wooded terrain and it would cost 2 of my 1 remaining movement points to get in to.
turn 5:
Dismount

Hopefully that is enough moves before we start to make contact somewhere, and if its way too many moves at least it serves a a declaration of intention I guess.
>>
Apologies, I ended up spending most of today asleep so I have to delay the resolution some.
Though this isn't exactly an orthodox turn at the moment either.

>>5456126
>Also, how is range calculated? Do diagonal tiles count, or is it just in cardinal directions? (For example, would a tile diagonal to another count as one tile away, or two, since it would be up one and over one?)
Diagonals count as one, just like for movement. It might be good to think of tiles as octagons whose corners are the sides.
There's a whole other rabbit hole to go down in regards to tactics games grid layouts but not here.
>>
>>5456759
You're doing well Tanq, it feels a bit messy right now but for some odd reason, even though I don't follow Panzer commander, I feel like I can have faith in you.

This might not seem like much but I'm generally a pessimistic person, maybe it's just the fact that you seem to genuinely try to help and compromise with people as much as you can.

That's generally a bad idea for Skirmish QMs since those types burn out super quickly when people start shit-slinging and whinning but it makes me appreciate all the hard work you're putting into this.
>>
>>5456358
There is an issue, I already chose that spot that you want to travel to. But since you're a dragoon you can dig into cover almost instantly so if you took cover beside me we could set up really quickly if you help me. Sound like a plan?
>>
>>5456759
A quick question regarding terrain rules. Will destroyed vehicles continue occupying their tile and will they break LOS beyond it, or will a dead tank "disappear" for purposes of gameplay?
>>
>>5456778
Oh yes, so you did. I put BB30 in the search bar and it returned no results, so I figured it was open.

>>5456358
Instead of going to BB30, I'll be going to BB31
>>
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I am not closer to actually resolving the turn, but I have made an important development. Largely because I think you will need it quite soon instead of continuing to do my work for me.

Unit Cards! They lack character art right now, but they should have what your guys have. Exempting trait and some equipment details because...well, real estate. Though if anything is incorrect, I can change it. They are also separated into categories to help you find yourself easier.
I had different colors but then I realized it looked like a political alignment chart meme so I just rolled with that.

>>5456759 (You)
>You're doing well Tanq, it feels a bit messy right now but for some odd reason, even though I don't follow Panzer commander, I feel like I can have faith in you.
It might help that I've run that quest and its spin off for about six years now. I have nothing to lose but my reputation for autism.

>This might not seem like much but I'm generally a pessimistic person, maybe it's just the fact that you seem to genuinely try to help and compromise with people as much as you can.
>That's generally a bad idea for Skirmish QMs since those types burn out super quickly when people start shit-slinging and whining but it makes me appreciate all the hard work you're putting into this.
A prior audience does help in this regard, I think. They're more comfortable with the way I do things- which is to be unprepared and to be delayed for too long on relatively minor seeming things.
The peace will last as long as you don't bring up how well done you like your metaphorical hamburgers. Long story.

>>5456799
>A quick question regarding terrain rules. Will destroyed vehicles continue occupying their tile and will they break LOS beyond it, or will a dead tank "disappear" for purposes of gameplay?
That's a good question- I'll say that, while they'll be kept on the map for the purposes of aesthetic, they will no longer be a factor in actual gameplay and will not break shooting angles or provide cover. They're a relatively small part of the ground being represented, after all.

Anyways. Now the hard part. Thank you all for your patience- especially if you're not used to having to have it with me in particular.
>>
>>5456939
Lutzow's platoon should also all be up-armoured iirc.
>>
>>5456953
Nvm, it was already added into the stats
>>
>>5456939
As a couple preemptive notes-
-Vilgerson has 0 EXP- the stats are already in the right state for that, though.
-EXP Level 3 Panzerjager m/31K has had their attack properly adjusted to 6
>>
>>5456939
Aside from Eschenz and Splitterschwert, the Recons should all have 1 armor, unless there's a rule I've missed.
>>
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Alright, I think that's everything necessary revised.
Update will come soon. You know, only about five and a half hours late, or so, depending on the preferred time between decision resolution and actual update posting.
>>5456991
That is indeed the case- for the armored cars. The m/28 actually does have an armor stat of 2, though.
>>
>>5456996
Minor typo- Should be Landgraf's Own.
>>
>>5456996
A small tweak for Gauthier, the initiative doesn't look to have the added experience bonus and for special weapons I wanted to take the Machine gun and Rifle Grenades.
>>
>>5456996
Why do all of the M24/32 have 3 armor and then the one without the extra armor has 4?
>>
>>5457015
He paid for extra armour for the entire platoon (just that it isn't stated), the free Cuirassier upgrade is only for the platoon leader.
>>
>>5457018
Ah okay makes sense
>>
>>5456996
Eschenz has 2 armor as well due to having bought it, is my point.
>>
>>5456040
Another classic I have is not seeing some posts or forgetting them. Don't hesitate to remind me- I don't try and ignore things on purpose.
Anyhow, that tile is forest.
>>
>>5457037
I will have it right eventually, I swear.
>>
>>5457044
Iteration towards perfection.

I'm just going to follow the team towards Bridge Village. If the enemy is going to sit still and give us time, presumably we want to try to Alpha strike the visible units into oblivion (not my role), unless we aren't on a clock and want to scout the area more thoroughly.
>>
>>5456996
Wester has attack 2 despite having New Model Infantry Equipment. Is everything correct there?
>>
>>5457083
It is a case sort of deal. They have attack and defense of +1 against other infantry- but not against vehicles. Since the modifier isn't always present, I didn't stick it on.
Anyways, update is now, finally, rolling out.
>>
-----
Earlier…
-----

With the briefing finished, Countess Haile couldn’t have been in more of a rush- constant urgings over the radio wore on the nerves, until Major Yule managed a sleight-of-hand; that constant radio broadcasts might be intercepted and interpreted for a large gathering of force. That shut the lady noble up for a bit.

A note that the briefing had only mildly touched upon became clear when the first Recon elements slipped by Grabak- it was eerily quiet, hastily evacuated two days ago, and not a soul, man or animal, could be seen there or anywhere around. Tired picket troops gestured forwards, looking as though they cared little that they might be relieved. As unsettling the sight of a ghost town was, it gave reassurance that you wouldn’t have to be worrying about causing harm to any civilians, countrymen who were not there for a fight.

The forward elements were still moving up- Eschenz and Bereiter had not spied the enemy quite yet, but Haile was impatient.

“They must be close! Down the roads as fast as we can.”

“Lady…Countess,” mentioning a specific noble’s name on the radio was dangerous for their individual fame, and Yule had had to weigh whether it was worth the risk to avoid potentially catching a dressing-down for failure to address her properly by her full name, “Are you trying to say something? You’re coming through badly. Try resetting the equipment. Out.”

“Ah.” A slightly embarrassed syllable- and a gullible one.

“That’ll keep her shut up for a couple minutes,” Yule’s tone relaxed. He was up with the Recon- specifically with Fiskersonn, riding along in one of the VpK-2 Cars, which had room for a couple passengers along with the normal crew. “Anyways. Don’t be in a hurry to get in a fight. I’m not the type to tell you exactly how to do your jobs- but if you want to come out of this as alive as possible, we’ll find them first, and then, we’ll want to see if we can mislead them. Get them to come to us. If we get them to think there’s not quite as many of us as there really are, they might not come at us with everything they have at once. That’ll go well for us. Battalion Actual, out.”

It wasn’t long after that the enemy contact sighting went out- by then, however, the Countess had been contained to the Battalion Command transmissions, instead of bothering all the platoon leaders at once. There was some quiet as she presumably argued with the Major about what to do.
>>
For Eschenz and Bereiter’s part, neither of you noticed an aggressive enemy- in fact, they were still- lax- near embarrassingly unaware, considering they were in enemy territory. Further spying gave a clue as to why- some of them were busying themselves looting the village of its meager wealth. Twaryians considered their cause a crusade- as much as you’re heard, at least, and thus they easily forgave themselves of common thievery, if it was from the Heretic. Many Twaryinauk criminals gave in to the same line of thought in Vynmark itself.

Regardless of their own thoughts to their sins, they were doing a poor job of being vanguards in any way besides attracting attention.

By the time Yule came back online- he was pleased to hear that most of you had concluded on what to do. You’d bring up your forces whilst the enemy was, hopefully, kept unaware.
A large portion of the ad-hoc battalion had assumed a battle line in the forest southeast of the village where the enemy had been spotted- a comforting formation to reassume. There was a strength and power in your assembled force, for now, when you had the peace to admire it, though Yule was more skeptical of the assembly.

“Once things start up,” he said, “Make sure not to get comfortable in one place. You send enough hate from one place, even the stupidest Bat-Ear is gonna figure it out, and they don’t believe in restraint with artillery. Don’t count on them not having howitzers, or Howlers, either.”

Howlers were a new weapon the Twaryians deployed at the start of the war- huge bombs with rockets strapped to them, they were just like the people who used them- brutal and inelegant, and very destructive even individually- and they were only the largest rocket-based artillery the easterners used, far from the only. All kinds of their rockets were not particularly accurate, so the Twaryians preferred to launch as many as they could at once.

>Lingering too long and fighting, or being suspected of still being in a location, has a chance of bringing down artillery on you. There is no way to know of what type, if, or when- there is only confidence that if the enemy has not spotted you, they will not have called in indirect support.
>>
---
And Now
---

When the forces in the tree line were settled, they got plenty of chances to look at what they were dealing with.

“Looks like a Tank Rider unit,” Yule said, “I don’t know if it’s something they do officially, but I’m not seeing any mounts or transports, so that infantry down there must have ridden in on those T-8s.” Not an enviable thing- T-8s were vehicles of sharp edges and corners, and not designed for comfort inside or out.

Lieutenant Unterbrust had a strange relationship with the vehicles she saw- T-8 types were incredibly common sights in Sosaldt, and mercenary work often entailed fighting beside and against them. Looking upon them was like seeing old friends- and that had been the way of it in Sosaldt. In the days before Mittelsosalia, Sosaldt was a land where you could be trying to kill somebody one night, and then be taking them as a lover the next- a whimsical life that had a sort of joy to it difficult to explain to most.
That sort of nostalgia was not shared by the others in the line. Frederica only saw more enemies to kill- after finally being able to get back to the front in a suitable mount. Her cuirass might be gone, but the gun was what had always mattered more than the armor. Krogh’s horses pawed nervously at the dirt, but did not raise up cries- they were trained warhorses, though no knightly steeds- practically mules, bred more to be sturdy and for endurance rather than power. They were made of flesh, but no less mass-manufactured than Raine and Vilgerson’s trucks, which were off to the side, their engines quieted, waiting like the others.

To the rear of that line was yet more armor- they could not see the enemy, so the imagination began to play. T-8s; but surely there were more?
>>
More there were indeed. As Hauer lingered in his section of the line, flanked by Fiskersonn, he noticed dust clouds- and the clanking, banging loudness of Twaryian mechanisms from afar. They might have been Caelussian designs, but their brash and unapologetic racket was all too like their operators. Good thing the weirdo with the foreign pet was off far to that side…depending on what would come.

Lieutenant Eschenz’s head was also on a swivel- as he found himself looking both to the known enemy, and yet another approaching one. Had they lingered too long? Or was this what they wanted? Because this sounded like a lot…and even though his troop of armored cars had been artfully fitted with additional steel plates to ward away heavier fire, what seemed to be coming was not supporting any delusions of invulnerability…

More reports of enemies spotted coming in. Drawing up your lines had a predictable exchange- more enemies were arriving, in force, but they still showed no signs of having detected you…

Meanwhile, at the village with a bridge- it had no marked name, as its signage had been destroyed- the separate group’s commanders listened attentively- would the enemy come to them? If they thought to go around the concentration to the north, surely they’d thing to come around that angle. Though there was an uncomfortable uncertainty in having to wait while their allies might already start shooting…

>Make your moves- If you do not fire, you will not reveal your hidden position, though if you are close to others firing, you may be spotted. With such in mind, also note that it can be readily concluded that you do not necessarily see the whole of the approaching forces.
>If the infantry choose, they may begin this turn dismounted- or the reverse.

Of course, you may make minor adjustments, if I haven't set certain things to how people wanted. No doing anything like, say, shifting across the map entirely.

I won't try and dictate your characters' thoughts and opinions for you, but I will try and act according to how you set them, when I do. It's not to put spotlights on people, after all.
>>
>>5457109
Not putting in orders just yet but any have thoughts on letting them form up and head down the road first? Then engage them when their vanguard is nearing the village and their rear is vulnerable to flanking fire from all our guys in the forest.
>>
>>5457118
Also tanq I'm pretty sure the answer is no but just for the sake of it can we use our artillery to counterbattery theirs?
>>
>>5457123
The answer is yes, actually, what with the present air superiority and thus free observation, but whether it'll keep all of their assets suppressed with the quantity you have is something else.
>>
>>5457125
Huh, makes sense.
Something for other commanders to consider as well then.
>>
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>>5457118
I'd suggest the same thing so I am all for waiting for them to gather up in front of our firing line.
>>
>>5457125
I guess its best to ask now than later, the PDF talks about certain formations like Echelons and Lines, with the line formation being described mechanics wise as all tanks being able to fire. The PDF however does not mention much more than that.

So what I am asking is what kind of formations does this system have and what are all the functions that they have mechanics wise?
>>
>>5457109
The Lieutenant sighed longingly through her nose, a small smile as she looked over the dots of T-8s through the treeline.

"Warm nights and sweet memories... It's been too long since I saw these lot down the barrel. Still the same lovable shitbuckets."

>>5457130
A good idea, let them get in range of as many of our guns as possible before we tear them up
>>
>>5457139
>I guess its best to ask now than later, the PDF talks about certain formations like Echelons and Line
Ah, that is...a scrapped mechanic. I thought I blew away any references to them, because while they were a nice idea and realistic when it comes to considering how to fight on a platoon scale, it's an impractical complication when it comes to actually doing this when everything is already abstracted anyways. There used to be a whole system in there but I scrapped it for simplicity and sanity's sake.

So the end result is that the facing is all that's left of it. It's something your characters in context would presumably know how to do, after all.
>>
>>5457143
Ah alright thanks, that is less thing to worry about.
>>
>>5457109
Dismounting in the village and fortifying.
Kohlkopf will also do this.
>>
>>5457109
>>5457118
This is the only logical thing at this point.

>Dig in for next two turns
>>
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>>5457118
Absolutely. 10 tiles along -- two turns without detour or timeskip -- and they're in a good spot for us. 15 gets more guns on them, but that's more time for something unforeseen to happen. Hope for 15, be ready for 10, I say.

In the meantime, spend extra actions fortifying, or perhaps crafting fascine? Never know when you might have to avoid the embarrassment of flooding your engines in a stream.

>>5457109
"They shouldn't see us, boys, but be ready to move."

>Prepare Fire and Maneuver E-ward
>Finish(?) Fortifying
>>
>>5457109
"Sounds like a plan are there any targets you would prefer me to focus on."
>Prepare to fire on sides or rears if possible.
>Main tank explosive round.
>>
Looks like the Twaryians play is the obvious one: Regrouping at the crossroads before advancing in force southwards. Needless to say it would be difficult to achieve victory if we allow the enemy to freely regroup, strinking their arriving forces before they can reach the village is the key to success.

>>5457130
>>5457141
>>5457147
>>5457151
>>5457154
The longer we wait, the more likely it is that the enemy will discover our ambush and the consequences for being discovered becomes more severe as more and more enemies gather at the crossroads. We'll be handing the initiative over to the enemy instead of taking full advantage of our current advantage in intel. Even a successful ambush carried out after the enemy regroups will be hard fought since we will be fighting the enemy at full strength rather than picking him off piece-meal.

Instead I propose we begin offensive operations immediately. Commander Eschenz's recon units are in position to strike the northern column of advancing T-16 tanks (With little consequence or risk since he has Ranger's Cloak) to cause confusion and draw attention to the northern sector. At the same time, the mechanized and armored units of Gruppe Burgundy will feint an advance northwards, towards the line of T-16's. Hopefully this will convince the enemy that our main thrust is to come from the north, and will draw off some of the T-8 tanks guarding the village.
With the town's garrison weakened, the Cuirassieres of Gruppe Gelb can soften up the infantry formations in the town before we use the Landgraf's barrage (or Vix's Howitzer) to lay down a smoke screen so the Dragoons can advance and deploy safely to clean up the town.
Fiskersonn, Hauer and Gabriel meanwhile will lay in wait for the T-16's racing down from the North-east to reinforce the crossroads. When they pass the center line between them, they will hit the enemy in the flank and rear, stopping his advance dead in it's tracks.
When the Dragoons are finished deploying, the flanks of Gruppe Gelb will turn in their respective directions and catch the remaining enemy armor in the flanks with enfilade fire.

With a multi-stage operation like this it will be easy to react and alter course if things do not go to plan, at least until the moment the Dragoons deploy to secure the village (at which point we will be commited), and some actions can go off without the need for the any prior setup from earlier parts (most notably the ambush of the NE tanks by Fiskersonn and Co.).

I will finish by reiterating that we currently have fire superiority on our side. We are unlikely to have it if we let the enemy form a single, choesive unit (who knows how many more platoons could be coming down the roads), so we should strike now and try to remove as much enemy personel as we can before we're forced into a pitched battle.
>>
>>5457109
>>5457118

>Dig in
>Reserve Attack (5cm Cannon)

"Recommend we call in our own artillery on theirs when the ambush begins. Won't be able to suppress all of them but hopefully we can cause as much chaos as we can if we hit them all at once. Might prevent them from regrouping through smoke as well."
>>
>>5457118
>>5457141
We'll have to be careful about it, the South Eastern ambush group is not far from the road, and thus capable of being spotted from as early as the ff line. It may be prudent to engage sooner rather than later, perhaps with a small force to draw them in.

We'll also want to think about repositioning and fallback lines to avoid rocket artillery
>>
>>5457192
Alright me, alvin, and martins are planning to assault the town. We need more support for this to work and we can't let the t16s get to the village and regroup with their lighter elements.

so the current plan is we move up with alvin and dismounts and smokes one of the infantry while martins deal with the nearest T8 and I pick a fight with the infantry dug in on the vilage that isn't smoked.

if any of you fellas nearby can provide assistance in picking off the infantry squad that will be very helpful
>>
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>>5457209
Forgot pic
>>
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>>5457191
>>5456126
>>5456140
"Don't be a bunch of pussies! Those T8s can't Pen you from the front and if you pick your movements the T16s can't reach you!"

"Martins has already volunteered to go the Vanguard since she can't be flanked."
>>
with this at worst alvin gets pinned and they react

at best we drive them out and we get the village and forcing them to engage in the open area around it instead of them holing up in there
>>
>>5457211
>>5457208
>>5457191
"Lieutenant Raine's already plotted your danger zones, Luthzow and Vix can swing around if you'd like but regardless our three platoons are doing this while we still have the option of surprise! "
>>
>>5457214
"Our three platoons being Vilgerson, Raine and Martins"
>>
>>5457210
>>5457211
>>5457214
Sounds like a plan. If you don't mind, I'll kick this off by firing on the infantry and moving to the North to engage the T-8's.
>>
>>5457217
Ahh I should have told you to go ahead first, sorry got distracted by a bunch of stuff.
>>
>>5457209
I will attempt to support from the south then. Unfortunately I deployed too defensively so it will take at least two turns before I can get in to position, that's on me.
>>
>>5457109

>Request Artillery at hh22
>Move South West
>Move West
>Dismount
>Dig In
>Deploy smoke grenade on platoon if possible

>>5457217
>>5457214
>>5457212
>>5457191

"Let's do this boys, I'm about to call the brass band to play us a little tune."

>>>5457109
"This is Easy Targets to Countess, I've got eyes on infantry garrisoning the town, Easy Targets are preparing to assault. Requesting gunfire at map location hh22, I repeat requesting gunfire at hh22 I cannot walk your targets so just level the place and hope you don't hit me."

"Easy Targets out."

Fuck I forgot the T16 Danger Zones, I'd rather avoid those
>>
>>5457192
>>5457209
>>5457211
>>5457214
>>5457217
You're really going to tip our hand and reveal the ambush because you're afraid there'll be too many enemies in the kill zone? To send recon units against medium tanks?
With our current numerical advantage this plan probably won't fail horribly, but I see this as poor planning.
>>
I don't really see why we should be assaulting the town honestly.

1.We'd be giving up our defensive bonuses in terrain to assault units in cover, and while I don't doubt we have enough firepower in the centre to deal with the village force, our flanks don't have enough guns to totally stop the T-16s. Which means we'd be getting into a head to head fight with them anyway.

2. Shooting happens before moving, and reserving attacks gives us an initiative advantage, even should the ambush get spotted early.

3. The entire southern force now has to race up (without fast-forwarding) because they're out of position to support any kind of assault.

4. All those units around open ground gives Twaryian gunners the perfect target, they just need to shoot in the general area around the village.
>>
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Rolled 5, 9, 6, 2, 5, 2, 10, 2, 4, 6, 10, 10, 2, 10 = 83 (14d10)

>>5457109
>1 Tank fires on left hostile infantry (1 x 5cm Explosive), (1 x 8mm Suppression), (1 x 8mm)
>1 Tank fires on left hostile infantry (1 x 5cm Explosive), (2 x 8mm)
>1 Tank fires on right hostile infantry (1 x 5 cm Explosive), (2 x 8mm)
>Command Tank fires on right hostile infantry (1 x 5 cm Explosive), (2 x 8mm), (1 x 13mm [2 dice, multi-attack])
dice rolled in order of attacks displayed

Jackal-3 engaging infantry in the town and moving to fire upon nearby T-8 contacts. Someone please make sure to cover my right flank in case those T-8's to the North West of the village get any fancy ideas about flanking to my North.

>>5457234
I think this is a waste of the artillery, we don't need it here.

>>5457239
This reveals nothing about any ambush, like it says in tanq's post, it will likely make them think we have less than we do if we engage with not the whole of our force, and draw them in to be destroyed by an actual ambush piecemeal.
>>
>>5457240
What Twaryian gunners? The T-8's? As long as one of the many units to my right prevents me from getting flanked I can roll up the village almost by myself! Hahaha, forward men, (though not all of us)!
>>
>>5457109
>Move 2SW
>Move 1W (26ff)
>Prepare to fire at any armored units with the 50mm gun.

>>5457239
"I'm sorry but do I look like a Recon unit to you? The plan doesn't take into account the second units at all actually."

"What's the point of being a tank if I'm not going to bounce shots!"
>>
Rolled 1, 1, 2 = 4 (3d2)

>>5457241
damage dice for Explosive shots (not sure of their defensive stats, so rolling what are possible for hits)
>>
>>5457244
"The plan doesn't take into account the second units at all actually."*
>>
>>5457242
You know, all the artillery tanq just mentioned they have?
>>
>>5457241
Forgot to add my movement:
>Move 2 West
>>
>>5457247
Ah, the indirect fire? That has a delay and will only be shooting at static targets? Good thing I'm in a tank that is mobile!
>>
>>5457251
yeah it sucks to be the infantry in a mobile war but hey someone has to do it
>>
>>5457244
Remember that you shoot, then move. And reserving an attack means forfeiting your move.
>>
>>5457252
So long as the men don't dally in one place known to the enemy they should be fine.
>>
>>5457249
>>5457241
"Fine fine, I don't think we can dig out all the infantry at once since our Battalion's got a bunch of pussies in it who won't fire and I'm the one infantry unit running through no man's land but we can stop the artillery call."

>>5457109
"Countess this is Easy Targets, Scratch gunfire save your metal for something else I got out voted."

>>5457252
"Hell yeah brother! Let's be shit together."
>>
>>5457244
>>5457254
Yeah, she's right. But the same applies to them, if you want, you can just get in position this turn, and if they come around, you can begin firing on them.
>>
>>5457258
"Hell yeah Mobile infantry for life, however short that is!" Jonah let's out a laugh as he motions for his men to let loose a volley of machine gun fire on the enemy
>>
>>5457251
You're not going to be changing direction much when assaulting the town, unless you want a flank shot being put in you.


The bigger issue is we're throwing away probably the only time we have strategic surprise.... for a bunch of T-8s and infantry. If we hit them now, no one's going to be blindly rushing down the road any long like they're doing presently, and their heaviest stuff isn't even in the kill zone.
>>
>>5457262
Nonsense! They don't expect a force our size, they will *absolutely* rush down the road to attempt to counterattack a lone pair of tank platoons in what is surely just a skirmish from their point of view.
>>
>>5457260
>>5457254
>>5457109
Sure, it doesn't affect the plan too much

>>5457263
You're allowed to start dismounted is what Tanq said for this turn specifically and even if you weren't dismounting only takes 1 movement. You can still fire afterwards, don't get your buddy killed because of miscommunication now.

We don't wanna go full HCN and have somebody charge in alone because he though he had support.
>>
>>5457266
Dismounting counts as a whole move though.
>>
>>5457267
>>5457266
before I have to delete my move again can I or can I not dismount and then shoot
>>
>>5457267
>>5457266
Ahh first round combat my old friend. I've missed you and your chaos.

>>5457238
>>5457109
This is fine, I'm exactly where I want to be anyway even if I'm still mounted.
>>
Rolled 7, 1, 3, 5, 5, 6, 6 = 33 (7d10)

>>5457109
>Start turn dismounted
>Fire <<5 rifles, 1 machine gun>> Target: gg22
>Dig in

"Alvin! Don't call in artillery you do-oh he called it off thank god!"
>>
>>5457238
>>5457109
Fuck this is a mess, I actually need to redo my move.

>Move South West
>Move West
>Move West
>Dig in if possible
>Deploy smoke grenade on platoon if possible
>>
>>5457270
You can't.
>>
>>5457279

Okay thank you for clarifying
>>
Regardless of what people go with, everyone is going to have to commit. Half the players doing one thing while the other half does another is literally the worst option here.
>>
>>5457279
>>5457285
>>5457211
>>5457109

Holy fuck Infantry is so scuffed, not only do dismounted infantry only get 1 movement point (Which is fair) they've got shit range and motorized infantry needs one turn of pure dismounting doing nothing just to be able to fire.

T1 Dragoons can actually fire from their horses so they're actually better knife fighters and T3 Dragoons have double MGs on their APCs but T2 Infantry are so shafted they get nothing.
>>
>>5457287
Funny enough, it's actually not. Having people not commit to the attack conceals our numbers and lures them into a counterattack with less than their full strength.
>>
>>5457292
>Tfw no technical

>>5457287
we are committed
>>
>>5457292

It is what it is my dude, I really should have just gotten horses though but yeah motorized is scuffed.

But hey, at least I get a single extra heavy weapon... that I can't even use because it's so close range and I'll probably end up getting riddled before I even get a chance to hop off my party buses kek.
>>
>>5457297
Fuck I should do that if I survive ha.

Get the Pintle Machinegun upgrades as Motorised. It's less firepower than the half-track with no armor but that'd be fun.
>>
>>5457303
you wanna see if we can capture a tank and throw it in our platoons?
>>
>>5457303
>>5457300
This reminds me a lot of Panzer Commander... the video game not the quest.

I feel like a lot of grief could be saved if infantry's just allowed to declare whether they wanna start mounted or dismounted. Like being mounted already gives a defensive penalty normally and it still not an easy choice on the infantry's part since they have to decide to fire OR move instead of being able to fire AND move like everybody else.
>>
>>5457308
that is the infantry life alas, You know I'd totally be okay with this if motorized can just go full blast with speed.
>>
>>5457306
Well that was the plan yeah! To grab a light tank or something that I can use as my command vehicle.
>>
>>5457312
Better get me one
>>
>>5457239
>You're really going to tip our hand and reveal the ambush because you're afraid there'll be too many enemies in the kill zone?
Yes. The fewer enemies we have to fight at one time the better, since then we'll be able to concentrate fire and annihilate more units and take less return fire. We let the Twaryians group up before we ambush them they will have more units alive after we spring the ambush and can deliver a heavier weight of return fire. The longer we wait, the stronger the Twaryian positon becomes, while in contrast ours will diminish in comparison.

That said, we can not assault the village without first halting the T-16's coming down both roads or drawing their attention away. Any Dragoon unit asasulting the town will be too exposed to their cannons and will be cut down. Eschenz can fire without consequence on the Northwestern T-16's due to his Ranger's Cloak, and hopefully that will slow them to a halt as they try to figure out who's firing. Fiskarsonn (R-6), Splitterschwert (R-1) and Gabriel (J-2) all have the capabilities to penetrate from a flanking attack, and since they are stationary and waiting for their targets they can execute a 'Fire and Maneuver' action to escape any return fire. This would probably force them to halt aswell to assess the situation.

If these two things happen, we can begin properly assaulting the town since we won't have to worry about the flanks. Until then we can just lob shells and bullets at the infantry and T-8 tanks from the treeline to soften them up.
>>
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Inside the lead m/24 the lieutenant was insulted by the sudden change of heart and had a private discussion with the crew inside.
"You all heard that, right? They're planning to attack!" Rheiner exclaimed.
"It's too late now, they're already putting this plan into motion, we'll have to move to get a shot." The gunner explained. "Just go with the flow."
"Damnit!" Rheiner slammed the side of the metallic wall in frustration with a balled fist. "Are they getting cold feet?"
"Have you seen how many of our tanks are waiting inside the tree-line? We're bound to be spotted before we get an optimal ambush, lets just take the vanguard on now." The driver proposed.
"They do have a lot more experience than us, we'll have to trust them whether we want to or not." Rheiner concluded as he looked back out to the field again.
"Hey now you're getting it, let's provide the infantry some support so they can clear out that village." The driver suggested.
"Right, on it." Rheiner then reached to the radio to start communicating with the battalion.

>>5457192
++To Wester++
"D-6 This is C-6, I will move up and provide you cover for your approach into the village. My m/24's are equipped with heavy machine guns that can engage the infantry way beyond the enemy's effective firing range. You can use my unit as cover until there is an opening for you to approach, with for example that smokescreen that you proposed."

For this turn.
>Move west x2
>Dig In (First half, or done in next turn if someone assists me.)
Can't do much else till next turn.
>>
>>5457320
>Yes. The fewer enemies we have to fight at one time the better, since then we'll be able to concentrate fire and annihilate more units and take less return fire.

I totally agree with this....which is why I'd rather shoot at their infantry when they're riding on top of their tanks and thus sharing a tile, and without any cover from the buildings.
>>
>>5457320
If we waited, we'd have a chance to destroy the most dangerous enemy, the T-16s, first. Now they'll be able to engage us on their terms. Also our southern group is completely out of position to attack.
>>
>>5457292
>>5457308
>not only do dismounted infantry only get 1 movement point (Which is fair) they've got shit range and motorized infantry needs one turn of pure dismounting doing nothing just to be able to fire.
You make a fair point. Considering the turn order of shooting and moving, I'll amend things so that things work in a different way, so that motor dragoons have more flexibility. I'll say dismounting at any time is free, but that remounting costs movement, so you can't just pile in and abscond the same turn.

I'm always willing to modify things, considering that this is, of course, in active development, as you might call it. After all, I have plans for you humble foot soldiers, not just the fancy vehicles.
>>
>>5457331
We have one turn to get to the village, We also have units to delay the t16s if need be. If we push them out of the village we drive a wedge between the t-16s which prevents them from making massing up allowing us to take them on in larger numbers if we mass up. As for our friends to the south that was a miscalculation on my end they may have to move forward and engage the oncoming t16s to the west. Either way attacking now puts us in a more advantageous position than waiting
>>
>>5457338
How much of this is getting re-used when we (eventually) get back to Richter? Obviously a lot of stuff here isn't applicable to the quest proper but I think a lot of them would be pretty neat like the unit creation and cards
>>
>>5457241
>Move NW

>>5457320
Hey I'm trying to teach my little brother Skirmish, if you have any orders for him ping this IP and I'll explain what people want. I'm a mostly anti-command fucker myself but I started Skirmish taking orders so I'm sure he'll learn well.
>>
>>5457338
>Move South West
>Move West
>Move West
>Dismount
>Dig in if possible

Cool final action then, sorry for the mess

>>5457292
Based Strings, too bad you don't have a Ramirez to sexually harass in this game kek
>>
>>5457344
I believe you've replied to the wrong person with your movement
>>
>>5457346
>sorry for the mess
That's what I should be saying with every one of my update posts lmao.

>>5457341
Well. Richter will be a (demi) battalion commander when you get back to him, so while it wasn't the intent, there's no reason to let work go to waste.
>>
>>5457351
That would be a lot of micro management though, and a lot of dice to roll
>>
>>5457351
Also one more question: if you destroy a transport with its infantry complement still inside, what happens?
>>
>>5457351
Nah is cool stuff its to be expected when ya have a buncha new fellas in the mix
>>
>>5457354
I think I have enough trust built up to use off-site rollers- I did find out what the upper limit of dice was during Luftpanzer. 25 or something. Very interesting.

>>5457355
They share the health pool with infantry if they're still mounted. Just makes things simple. The defense malus is already weakness enough and plenty motivation to not get caught by a row of tanks while riding to your mass tailgating party.
>>
Who's richter?
>>
>>5457349
Fuurrrkkkk

>>5457109
>Move 1 South West
>>
>>5457367
Sounds like the MC from the original Panzer Commander quest.

Think of him like Angela or Ray, if he's on the field just stick with him and you'll make it through.
>>
>>5457109
Here we go.
>Dismount and move West to mm33, have the trucks trail behind into the woods there as well.
>>
>>5457472
I am the real Gauthier, I promise, I just foolishly thought I could phonepost from my own home early today and keep the same ID.
>>
>>5457109
Ulf was slowly chewing his cheek and unconciously tapping on nearbly plating, deep in thought. The calm before the storm always made him apprehensive, those agonizing few minutes before shrapnel, bullet and bomb started flying. He was jerked from this sturpor by Yule.

"Aye, don't 'ave to tell me twice, ser." It was plain from his way of speaking that Ulf had more respect for the aloof and level-headed Yule than the Countess. He squinted his eyes, an idea coming to his mind.

"Tell me, commander. Is there a possibility o' ye convincin' our bright and noble lady to use her arty before we fire on the T16s? The way I see it, the lads 'ave already started to shoot at the Bat-Ears in the village. The T-16s will rush forward to help 'em and, if we time it propah like, we could hit 'em with our arty and lay in from the treeline. The twats won't know what's hittin' 'em."

>Fire and Maneuver

I will wait for the T-16s to get closer to the killzone and then we will unleash hell on them.
>>
>>5457109

>Move NW
>Move NW

Muttering to himself and while giving the forest ahead of him with a death glare,
"Glad I'm not doing any of that yet."
>>
>>5457340
oh god I should not post while high
>>
Either way by taking the village we divide the T-16s allowing for a defeat in detail when we can just mass up on them in larger number. Assuming the t16s are the only thing coming of course
>>
>>5457191
>>5457109
"Well it seems like bait is set then."

>Reserve Attack with main cannons if enemy tanks move to range 7.
>Main tank explosive round others shoot AP rounds.
>>
>>5457338
For clarification, will remounting cost the entire movement turn or just a movement point, leaving the now mounted infantry with their transport's remaining 2 movement points?
>>
>>5457109
Seeing our comrades attack the enemy occupying the village I'll try and support the attack. I think the infantry is in range of my rifles from the wood.

>fire on infantry in hh23 with rifles
>dig in

>>5456996
I switch up my inventory here >>5455258 if that's alright.
>>
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>>5457613
Vix you're super out of position. Since you can't fire THROUGH cover (like the forest) the only place you can fire on is SW where all our allies are grouped up.
>>
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From the glass, Hugo watched as the lordling's convoy surged forward. Eschenz proved himself to have a Recon's eye, but the coming moments would show if he had the heart.

>>5457241
>>5457274
>>5457648
[There's that blue-blood compassion! Hope none of you pull rent from 'round here.]

>>5457489
[We could try and pinch 'em off as they come down the road. Choose a piece 'o the fork they'll rush through, and have them ride right along.]

>>5457141
[If t'is not too late, Highness, I'll put my hat in for Eschenz.]


>
Move northwest, northwest, northeast, reserving one movement and orienting northwest to pic
>Reserve attack for now
>>
>>5457834
<<"You know if this militia thing doesn't work out we can start speculating on real estate in these parts. Last I check it pays to be a landlord">>
>>5457613
<<"Aren't we the bait considering how far up we are?">>
>>
>>5457834
[Do what ya gotta do to keep the two of you alive and killing, I trust you know how to handle yourself. And don't call me Highness.]

>>5457109
>Hold position
>Reserve fire for blasting into the sides or back of enemy units once the treeline ambush is sprung
>>
>>5457109
[Just because I can shoot without notice won't mean they're entirely stupid. Once I start shooting, they'll probably start looking for me. Let's wait until they're further out of position and we start shooting. Let's see if those Twaryians remember their convoy training. I'll try to target lead vehicle and move from there once I start shooting. It'll take a while for them to reach the town regardless. I won't be holding fire for much longer.]
Dig in and reserve fire. Don't remember if I can do both. If I can't do both, I'd rather reserve my fire.
>>
>>5457908
>>5457109
Fuck forgot to put on my name
>>
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>>5457908
>>5457109
Sorry I'm real fucking scatterbrained today. Reserve fire until they reach there. Then start blasting
>>
In recognition that I took very long to update yesterday and that I overslept in a nap, I'll be delaying a couple hours before beginning turn resolution. As a reminder, turn order of action is shooting, then moving, so if you want to move after firing, you can.

>>5457485
I think I can trust people to not impersonate one another, you're fine.

>>5457616
>For clarification, will remounting cost the entire movement turn or just a movement point, leaving the now mounted infantry with their transport's remaining 2 movement points?
The original intent was not to have people darting in and out of combat on their mounts because that feels like it could really dumb, but since all the shooting happens at the same time anyways, let's see how it works. The transport can move the remainder of the movement points, sure.
>>
>>5458000
Another question, Supposed the enemy destroys all of a dragoon's unit transport. Can another dragoon unit forego their mount and hand it over to the unit without transports?
>>
>>5458051
I don't see why not, though it'd be a bit of a strange circumstance. It does also bring up the possibility of utilizing other player's units as transports (as the Twaryians have done) which is...well, it might be fun, should it happen.
>>
>>5458055
We capture a bunch of Twaryian AT guns and hook them up to the horses/trucks, while the dragoons ride desant :P
>>
>>5457323
Having gotten off the radio after a round of furious circle-arguments with a few of the blue-blood commanders, Wester found himself reaching up to pinch the bridge of his nose again. 'One time is no time, twice a coincidence, thrice a habit' he thought to himself. He could certianly see this newfound nervous tick of his becoming a habit in the future, especially if things continued this way.

"What was command thinking..." he muttered to himself as he listened to further radio transmissions from parts of this Ad Hoc battalion. Scattered transmissions from units acting independently or in small groups, some fortifying the rear areas or preparing an ambush, others preparing to assault the village and one incredibly zealous platoon demanding an immediate artillery bombardment followed by a daring charge straight at the enemy lines. Thankfully that last one was quickly overruled by an avalanche of disapproving messages. He chuckled lightly to himself. People with that type of attitude would burn out fast on a battlefield.
"...leaving us out to dry like this, a group of officers of equal rank, unable to overrule eachother's command and no acting central command structure to ensure we're all pulling in the same direction." He sighed deeply. "At this rate we'll end up fighting eachother more than the Twaryians..."

Focusing on his own thoughts for a second, Wester was shaken back to reality by his driver.
"Priority message on the Radio, Sir".
A call to advance on the village from the South while a Cuirassier platoon provides covering fire. D-6, D-6... Wester checked his chart to see who was riding under that callsign.
Rheiner. The kid with the notebook back at the Command Tent, he recalled. Unexpected, he seemed nothing more than another blue-blood greenhorn back at the encampment, still taking notes as if this was just another seminar at whatever fancy academy he had come from, content with taking orders rather than making them. A smirk was slowly forming on Wester's face. He'd expected indescision and passivity would plauge most of the Cuirassiers owing to their lack of real combat experience, but this was something else. Maybe some of these blue-bloods could be forged into soldiers on the anvil of battle after all.

"C-6, C-6. D-6 copies, we'll be riding your tailpipe until you give the Twaryians a true Vynmarkian greeting and open a path for us. Don't let my men or the homeland down, D-6 out."

>>5457109
>Move West x2
>>
Alright, time to get this going. The rubber really meets the road now.
>>
>>5457109
(Putting this here now with a trip in case of IP change)
>Pivot North
>Move 1 North (cost 2 mov from forest)
>>
>>5458123
I am making an executive decision to move you two spaces north from your initial position before that so you're not stuck in the forest for an eternity. I doubt there's any objection to this, I just figure it's sensible since you've theoretically had the time for it.
>>
>>5458126
Go right ahead. I have to shoot one day INSTEAD OF IN A WEEK xDD
>>
The assembled force in the tree line was getting antsy, watching the enemy’s approach, their idleness. An anxiousness amongst the men, their fingers on triggers, eyes squinting down sights and gun scopes, and only…waiting. It was logical to wait for more enemies to spring the ambush on, but how many more would be enough before the order to fire was given? Worse, what if one got the bright idea to investigate closer, and the jig was up? It was a little misty, but not so much to hide that several companies were in the forest, if one really looked for them.

In the Battalion Command camp set up back in the village, Countess Haile paced, more anxious than any of the soldiers who were actually up at the front. Small, muttering circles that disturbed the staff officers doing their best to assemble a full picture of the tactical situation at hand to feed back to the front officers.

Major Yule had extricated himself from within any vehicles, on the other hand, and leaned sideways on a tree, staring coolly out into the village- he had the demeanor of a northern-sea oyster, cold and placid, waiting, unconcerned. It couldn’t be said whether he simply knew when the fighting would start and when to take cover, or if he was utterly uncaring of the potential risk to himself.

>>5457489
Major Yule gave the shoreman’s son a glance, a thumb to his cheek in consideration. “It’d be uncertain to execute on a mobile target, and I’d need to argue with the brat to get it done. Not exactly timely.” He was far less restrained about his opinions, not being on radio broadcast. “The gorget she had on. Do you know what it means? It doesn’t appear often, especially on nobles who deign to come around here, so most wouldn’t know. It’s an Ambitious Mark. She’s here to prove something, and I’ll tell you, I don’t quite trust the lives of fighting men to headstrong young women desperate to prove themselves. Only…” he rubs his cheek again, “Why here and now…never mind.”

Nevertheless, he did speak with your radio before moving on- it sounded as though the decision to fire would be left until the moment, whilst fire calculations would be prepared just in case.

He didn’t intervene in the battalion’s discussions and objections to one another- he was watching, moving back and forth- Yule’s seeming refusal to take firm command was ridiculous to some.
>>
Finally, action was chosen over words as some of the battalion forced the issue of when to begin the attack- by starting it themselves. Lieutenant Lutzow-Spelinger, one of the most excitable, the highest born of the entire battalion save for the Countess herself, fired the first shots, a ripple of cannon fire followed by rattling pounding spitting of multiple machine guns, before advancing out of the forest with his full platoon of tanks.
>Lutzow-Spelinger’s attack of 3 against the Twaryian Fusiliers’ defense of 2+2 from cover- -1 modifier, Base to hit 6+ Roll
>Tank 1 hits with 1 8mm and Successfully Suppresses, Tank 2 does not hit, Tank 3 hits one critical hit with its cannon, Command Tank scores 3 critical hits with machine guns and 13mm

Gunther Lutzow-Spelinger’s spirits soar as the devastation of his platoon’s daring first attack quickly makes itself apparent. The invading fools were all in the open as he burst forward- and he held down the thumb triggers of the screaming 13mm machine gun as he was deafened by the din of fire, even through his headset and ear protection. There couldn’t be much left after that, he thought as he leaped confidently into his tank and ordered his platoon forth- he must have felled at least ten of the rotten blooded fools himself.

How father would be proud, he thought, upon hearing of what was shaping up to be a magnificent first victory.

After a moment, Lieutenant Martins also emerged from the forests- though not as quickly, forced to navigate through the tricky terrain. Nevertheless, a second platoon of tanks was soon out, scanning for targets.
>Due to movement cost from moving into terrain, full ordered move was unable to be made

Lieutenant Vix came forward, dog-legging through the open terrain to make it to a firing position in time, as Lieutenant Rheiner ordered his tanks forward as well-closely followed by the trucks of Wester’s motor-dragoons.
>Fire action not able to be taken- moved to close to be able to

More dragoons joined the attack, as Raine’s platoon charged forth towards the unready enemy, rumbling over the stream, inadvertently testing it- it was shallow here, though, and the water sloshing and spraying up barely wet the hubcaps, more discomfort coming from the stream’s bed of stones than from its water. Krogh and Vilgerson supported from the trees with covering fire- though their men could barely sight the silhouettes of cloaked Twaryians with their rifles, and they soon saw none moving anyways- at least, any they could hit.

Leaping from their vehicles, Raine’s platoon hit the ground, doing their best to find whatever meager cover there was and stick to it- even if it had to be dug out with a spade.
>Raine is currently dug-in, and has +1 Defense

You’ll have to say where you want to throw the smoke.

Things aren't shown exactly as they are here- they will be from here on, just scuffed my own turn order when making these
>>
Meanwhile, on the flanks, the reconnaissance held back- they adjusted position, prepared fire, prepared escape routes, as the foolhardy assault began to the south.

The southernmost group listened and looked on, in some small envy, as they prepared their own positions. The now-nameless village was an ideal defensive position, loathe to be surrendered without a chance to exploit its usefulness…and the Twaryians would come here. There was a feeling- and it was backed up by Major Yule, when the Countess took objection.

“What are they doing down there?” she demanded, “Advance, you fools! C-3’s heroism will go for naught if you abandon him!”

“Countess,” Yule’s patience was strained, “They have an excellent position to defend against attacks from the flank. I advise to belay that command.”

“I did not ask for your opinion,” Haile snapped irritably, “Do what I say, or be reprimanded!”
>If you are perceived to be acting against or crossing Haile, she may refuse you support in the future should you ask for it

Further enemies rolled in from the flanks- certainly not the last. Much of the battalion lay in wait- though Eschenz was in position to fire, and Bereiter ready to back him up. Eschenz was confident in his ability to not draw counter-fire immediately- but he also knew not even animals were fool enough to assume cannon fire was but the wrath of the judge. They would deduce where they were being shot at from- even if they did not fire back immediately for inability to find him.

The enemy, well alerted by the attack, moved quickly. The agile T-8s darted to the flank where the wave of panzers was not approaching to crash down- immediately intent on wresting an advantage to themselves.
>Any reserved fire and fire+maneuver actions can be made.
>Remember that shooting comes first, then movement, so declare any actions in that order.
Also, mind that Rifles have a range of 5-Attacks declared that do not have the range will automatically miss.

If you are presently in combat and wish to fire, make an initiative roll- it will be the first d10 before any shooting you do. Any reserved attacks automatically have priority.
>>
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Rolled 9, 5, 9, 2, 3, 4, 3, 9, 3, 1, 6, 7, 3, 3, 1 = 68 (15d10)

>>5458171
"They're pinned down for you, Raine! Show them the wrath of Vynmark!"

Rolls (in order):
>Initiative (+1 from moving 1 less than full move last turn)
>3 Tanks fire (3 x Explosive 5cm), (6 x 8 mm)
>Command tank fires (1 x Explosive 5cm), (2 x 8 mm), (2 x 13 mm [multi-attack])

Movement:
>Move West 2, face North
>>
Rolled 1, 2 = 3 (2d2)

>>5458186
Explosive damage
>>
Rolled 7, 6, 5 = 18 (3d10)

>>5458171
[You lot defending that piece of forest best send something or this armored element is about to fall on our Dragoons. Not much this armored car and I can do. Beginning my fire.]

[Bereiter, I'm going to start firing. Either they keep moving, start looking for me, or they'll call a preemptive artillery strike on this treeline. I'm sure we'll deduce which will happen soon enough. Best of luck to us all, huh?]

>reserved fire all 3 cannons on lead T-16 group, flanking shots
>>
>>5458188
[Keep an eye towards your west, lad. T'would be prudent for the Bats to loose the cars on a soft target like us.]
>Fire: Reserve, N/a, none in range.
> Movement: Reserved for next phase.
>>
>>5458171
Hey tanq, just thought I noticed something odd with the way turns go. Does our turn and the enemy's happen simultaneously, or do we have a turn, then they have a turn?

If it's the former, why did their T-8's seem to respond to our movement? Surely their "declared action" would not have been to do those maneuvers, since none of us were spotted yet. If both turns happened simultaneously, I would expect them to not move, yet they moved.

If it's the latter, why are we rolling Initiative for our firing? Rolling Initiative implies that someone might fire before the other, and thus the turns are happening simultaneously. But if one side's turn happens and then the other's, Initiative wouldn't really matter, except perhaps to see firing order for your side.

Do you see what I'm getting at here? There seems to be an inconsistency, it looks like turns both happen simultaneously and also with a delay where they get to respond to our actions.
>>
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Rolled 5, 10, 9, 9, 8, 4, 10, 7, 3, 1, 4, 2, 2, 6, 9, 5 = 94 (16d10)

>>5458171
Having not many enemy units to fire at without risking friendly fire, Hannes decides to shoot at the only viable target which were the suppressed infantrymen closest to them.
"Enemy infantry north west, engage them!" He told his platoon through the platoon net. He himself took control of one of the turreted 13mm Machine guns and began hammering the infantry's position.

Rolls in order:
>Initiative
>x5 3.7cm Cannons (explosive D2)
>10x 13mm HMGs

Then Movement:
>Move West x2, Face North.

++To Wester++
"D-6, We're moving up again, I'll let you have the road for a fast approach!" Hannes Rheiner said over the radio between the pauses of the loud RATATATA from the HMGs.
>>
Rolled 2, 1, 2, 2, 2 = 9 (5d2)

>>5458237
Rolling explosive damage in case they hit.
>>
>>5458203
>Does our turn and the enemy's happen simultaneously, or do we have a turn, then they have a turn?
They are indeed simultaneous. Hence why initiative is a decider in the order of attack. You also move at the same time. Though I see where the confusion may be. Each turn does happen simultaneously- though each phase of each turn does not. There is the spot phase- where units actually spot targets (if there are any hidden they can spot), then Shooting, where your choice of target to shoot at is picked and rolled against- this is the only place where Initiative is a factor in turn order- and then Movement Phase, then Resolution where anything that isn't spotting, shooting, or movement, and can't be done at any point by default, is done.

So basically the order there was-
-The Enemy did not have a spot on anybody- and thus could not declare targets or fire
-They are then fired upon
-Shooting Phase is over- Movement Phase starts
-Enemy reacts using their movement

TL;DR- Simultaneous actions, but actions happen in different places in the turn.
>>
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>>5458171
Fire:
>Reserve Fire

Movement:
>Pivot N
>Move N

"Recon 126, my guns'll have a real pretty view of those T-8s' sides from here in just a few. Can't resist a few love taps."
>>
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>>5458284
Arrow mistake, still moving N
>>
>>5458284
You can't reserve fire if you make a move order in the same turn iirc
>>
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Rolled 4, 1, 5, 7, 8, 10, 5, 6, 6 = 52 (9d10)

>>5458294
Oh true, lemme reorganize then. From the top for real this time

>>5458284
Fire:
>Initiative [+1 from moving less than full move last turn]
>x4 13mm machine gun [Multi-Attack 2]

Movement:
>Pivot N
>Move NE

A little tap and then back into the woods
>>
Indeed:
>A reserved attack may not be used if a move action is made immediately after in the same turn.
>>
Rolled 2, 10, 6, 8, 4 = 30 (5d10)

>>5458171
"This is not going to end well, I've seen it entirely too many times! But we must act in concert nonetheless. Give covering fire to those Dragoons."

>All guns shoot the T-8 group straight NW, near D-5 {init (+2 exp, +3 stationary), 4x 5cm cannon (+2 exp)}
>>
>>5458304
Also,
>Stay put
>Continue to dig in.
>>
Rolled 9, 8, 9, 9 = 35 (4d10)

>>5458171
"God dammit pull out the HE shot and load in the smoke or that infantry squad is full of holes"

Rolls in order of actions:
>Initiative
>Crew tanks 5cm cannons on t-8 north of village.
>Main tank smoke shot between D-5 and t-8 next to village.

Also was it so that i can only shoot from edge of forest or can i shoot from inside forest.
>>
>>5458311
>Also was it so that i can only shoot from edge of forest or can i shoot from inside forest.
You can shoot from within cover out of it, but not through another tile of it. So you can do it from the "edge" of the forest, ie, from inside a tile of trees adjacent to flatland, but not from trees through other trees to something beyond.
>>
>>5458322
Wait so that means all knife fighters are monsters in forests because they will always be point blank with any enemy they come across since no one can shoot through forest tiles
>>
North forest group, I've got a question for tanq that may be relevant to our position. Please stand by about 15 minutes while I make sure I've got it right.
>>
>>5458330
Yes. Friendly units block firing lines.
>>
>>5458333
Noice Digits, so initiative dictates who goes first right can we dictate when we begin our actions instead like say when C-5 moves out of the way of D-8?
>>
>>5458311
<<No smoke the others can't kill those T-8s if they can't see it!>>

<<Also martins For the love of god move over I can't fire if you're in the way. A friendly fire incident looks bad on my record>>
>>
Rolled 6, 7, 9, 5, 4 = 31 (5d10)

>>5458333
Dammit
>>5458170
Change >>5458304 to
>Fire explosive at infantry at gg-23
>Move 2W, pivot to N
>Start digging in.
>>
>>5458171
tanq, how many "jobs" can a move action do? If I reserve my move for Fire and Maneuver, is my movement exhausted or still present for the purpose of bonus initiative next turn? And, rephrasing my previous question >>5452327 to be absolutely sure: after I've prepared an attack, committing my move action, do I still technically "have" that move to reserve for FaM and/or bonus initiative?
>>
>>5458337
Well, I can think of something that's sort of a weird way to go about it but that's within existing rule structure. If you reserve an attack, and then your sight lines are cleared so that an enemy has "entered your fire range and vision," then you can fire after people have finished moving against anything that hasn't bothered to get away from you. That sounds backasswards and it is, but the alternative is implementing a risk of friendly fire for shooting through units.

As a side note, I don't know if it was noticed and I forgot to point it out, but I have implemented something new that I hope will have some utility. Dismounted infantry are allowed to inhabit the same space as other units- and fire from the same space, as well. This is to better facilitate close support of infantry with other vehicles.

>>5458341
>If I reserve my move for Fire and Maneuver, is my movement exhausted or still present for the purpose of bonus initiative next turn?
It is counted as exhausted, yes.
>And, rephrasing my previous question to be absolutely sure: after I've prepared an attack, committing my move action, do I still technically "have" that move to reserve for FaM and/or bonus initiative?
It could be worded better, but the intent of the rule is basically to prevent a prepared attack, and then purposely moving back out to get an immediate shot with initiative priority. So really, you do still "have" the move after reserving an attack- but you'd lose the attack reservation in doing so.
While the bonus initiative does not apply to a prepared attack, it doesn't really matter anyways- a prepared attack triggering has initiative priority, so it always goes first. That brings up the question of whether two units could theoretically have prepared attacks against one another- I see that as incredibly unlikely to occur, since a movement to run into another prepared attack while still having one of your own is impossible.

Sorry if that sounds like a word salad.
>>
>>5458344
>>5457338

Was thinking about the mounting/dismounting rules a bit over the past few days and wanted to suggest that it should be that dragoons get one free action (whether it's starting mounted>dismounted or starting dismounted>mounted) and any other after that needs to be paid in movement costs.
>>
>>5458344
>That brings up the question of whether two units could theoretically have prepared attacks against one another- I see that as incredibly unlikely
>If you reserve an attack, and then your sight lines are cleared so that an enemy has "entered your fire range and vision," then you can fire after people have finished moving
That's how a mutual prepared attack can occur - if both parties set their attack to trigger the moment another unit between them clears the way.
>>
Got my answer, north forest. Reserve attacks, and we'll get our flank shots in on the enemy before they get a crack at D-5. Inside corner forest tiles like qq29, nn30/31 are prime real estate since they break LoS against immediate counterattack from the north. Don't let them freely take position within ~8 of vulnerable friendlies, but try to hold fire otherwise. We like the enemy thinking there's no threat this far north.

>>5458344
To recap: Because FaM, reserved attack and bonus Initiative all draw on your move action, these three mechanics are mutually exclusive. You can only benefit from one of these per move action. Thanks.
>>
Rolled 5, 5, 2, 4, 5, 10, 10, 5, 3, 9, 4 = 62 (11d10)

"Silent forest, this is Hauer. Hold fire. Enemy has no shot on friendlies at village, and is continuing approach unaware of us. Do not interrupt their approach, interrupt their attack. Attempt to preserve stealth if friendlies can service their inbound alone. If Lady objects, pin it on me. Wouldn't even be the quickest I lost favor.

Be advised, Hauer guns firing immediately. We won't be seen."

>>5458171
>Ranger's Cloaked multifire 13mm at kk26 T-8s, am not revealed. INI 5, ATK 1
>No Move, INI +3 next turn
>Fortify some more
>>
>>5457372
>>5457522
>>5457472
>>5457489
Linking to >>5458354 for visibility.
>>
Rolled 2, 5, 6 = 13 (3d10)

>>5458171
>Smoke ii24 with rifle grenades
>Smoke ii25 with rifle grenades
>Throw smoke grenade at hh24
>Use the last 3 free rifles to fire on any survivors at gg23
>Move North West with trucks (At hh24)
>Dig into the smoke and use the trucks for cover/bait.

"We have enough to take the town with what we have this turn but the Northern approach is too weakly defended, we're going to have to give up on it for now since a half-assed counterattack's just gonna get people killed."

>>5458186
"I'd love to do that if they didn't already get blown up ha!"

>>5458311
"It's appreciated but we've got our own smokes!"
>>
Rolled 4, 7, 10 = 21 (3d10)

Ulf thought for a second about what Yule said and slowly nodded his head.

"Aye, fair enough. Better not tempt the devil. Might as-" His remark was interrupted by the radio chatter related to the attack and the plucky little T-8s approaching him.

He squinted his eyes and muttered something under his breath, a wolfish grin appearing on his face.

"Fuckin' shitcans, wanted to bag me a T-16."

>>5458171
>Fire at the approaching T-8s with all three 3.7cm cannons
>Pivot to the South, Move S, Pivot to W (Someone correct me if I'm wrong, but if we pivot inside a terrain feature, it's still a movement point because the rulebook only mentions moving through the terrain, not pivoting in it, right?)
>Used the one tiled allowed by the Fire and Maneuvre, which means the leftover points are turned into +2 INI
>Take cover in the forest
>>
>>5458171
"Oh for Judge's sake, those absolute-" Casimir bit off a string of curses as the first shots sounded from the group in the forest.

"They just had to waste all the digging we had to do, didn't they?" His second in command wryly commented.

"Evidently." And now the Countess was adding even more fuel to the fire, damn her and her Judge-cursed Mark .

Donning his headset, he switched back to the battalion frequency. "This is Sikorsky to the rest of the village group. Any of you Dragoons or Jaegers intending to push up the road can fall in behind me, you all don't have much armour anyway." "Stan." to his driver, "Get us moving, we'll be taking point."

>Move 5x to Y28
>>
Rolled 5, 5, 6, 1, 1, 1, 1 = 20 (7d6)

>>5458171
>Roll Initiative (1st roll)
>Try to suppress the T-8s at 23ii (2nd-4th roll)
>Try to shoot the T-8s with 50mm canon AP if possible. (5th-7th roll)
Don't know if I have a clear shot or not, if not then don't shoot.
>Move 3W

>>5458339
"Sorry Jonah but I'm going to spoil somebody's shot regardless and no offense but your unit has the least amount of firepower."
>>
>>5458402
Well I'm glad those shots probably didn't go through.
>>
>>5458171
"Oh for fuck sake they engaged. Move up men and mount up!"
Lehrson is going to ask the group to move up in it's current formation and hit the enemy from the flank
>>
>>5458414
And of course under his breath: "Fucking nobles."
>>
>>5458417
Also changed name to something more detailed.
>>
>>5458244
I see, but I still think it's a bit problematic. The enemy is able to move reactively to what happens in the Spot and Shooting phases, whereas we are not. We must decide ahead of time where we want to move before knowing what happens in the Spot / Shooting phases.
>>
>>5458522
That's just how Skirmishes work.

We're outnumbered and out-coordinated. We can barely talk to each other and figure out what to do while the enemy can mostly move as a cohesive force.

The enemy knows which targets are dead while we're probably overkilling targets firing on the same units because we didn't know our team members had already fired at and destroyed them.

There's really no easy fix to it.
>>
Rolled 6 (1d10)

>>5458402
Jonah was a bout to curse Martins out but didn't quite find the words to voice his frustration, so instead he let out a dejected sigh.
<<Fine, I'll move into the town Town please for the love of god cover us against to T-16s.>>
>>5458171
"Johann, Tell everyone to mount up it's real hairy out there and we're about to jump in. SO say your prayers to the great judge above" Jonah walked up to his command vehicle and took a deep breaths while his men got into the back.
"Alright lads remember. if anyone dies we're going to have to do a redraw for secret santa. Good luck godspeed men"
>Initiative <<First D10>>
>Mount up
>Move W
>Move W
>>
>>5458529
That isn't what I'm talking about. I'm saying there is a *mechanical* difference in how each side is able to play the game. We do not get the for sure results of what happens after the Spot and Shoot phases and can't react to them. Yes, we can predict what may happen, but that's a far cry from responding to an ambush *on the same turn that it happens*. If we were the T-8's there is no way we would be maneuvering like they just did, and that has nothing to do with player coordination, it's because we physically do not get the change to react to the previous phases with out Movement phase.
>>
>>5458548
**do not get the chance to react to the previous phases with our Movement phase.
>>
>>5458344
if I dig in while mounted does my caravan's favor give me bonus to my defense

Also forgot to add in that I
>Dig in
>>
>>5458548
Not sure how tanq does it, but I would make the opposing faction's actions first before posting the map and allowing the players do their actions. That way theoretically both parties make their actions on the same turn without any sort of meta, because the QM has already done his actions and just didn't publish it until everyone posted theirs. Then he can post the map with the results.
>>
>>5458569
Yes, that would make sense. Hopefully something like that ends up happening.
>>
>>5458569
nah I like the initiative rolls, I Like the chaos that ensues. shit is fun
>>
>>5458579
They aren't mutually exclusive. With his solution, you would still have situations where two parties fire at each other, and one might fire first. It's just that the enemies don't get to look and see what happens in the previous phases before deciding what to do, it put us mechanically on par.
>>
>>5458579
Absolutely love it yeah, especially being able to grasp some control over the chaos. Charging in and coordinating with two other people to take a point while other people argue all day about what the actual right option is.

Realizing too late that you don't actually have as much support as you thought you did so now you're stuck in a bad position but also realizing some people follow. The people that move with you will stay with you for a while, they're the people who have the courage or idiocy to act with violence of action when shit hits the fan instead of hiding in their shell hoping everything fixes itself.

God I love the chaos and I love the feeling of still being able to act inside that chaos.
>>
>>5458579
Initiative would still apply, its just that the QM would do his actions before we do ours, its just that he keeps his secret so that we cannot meta.
It's not fair for one side to know the results of the other side and adjust to it in the same turn. This avoids meta and changes nothing to how us players would do our turns.

What Gunther said here >>5458582 is another way to explain it.
Its still chaos yes, but would be even more chaotic because no side will know what the other side is doing until it happens.
>>
>>5458583
None of this is lost if the enemies turns are decided before / without the knowledge of our turns.
>>
File: Walter der Walter.png (95 KB, 494x303)
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Rolled 10, 10, 3, 6 = 29 (4d10)

>>5458171
>Dice order: initiative, 3x 2.5 cm cannon shots

>Fire: Reserve cannon fire x3 for T-16 at ww24 if it moves within range for flanking shot. Otherwise no fire.
>Move: None

Walter flinches at sudden cacophony erupting south of his position. Checking for the hundredth time that his helmet is on straight he quietly says to his driver, "Line up for a 'T-bag' shot."
Seeing his drivers confusion, Walter flatly responds back, "The T stands for Twaryian."

Speaking into his unit mic, "Men, what's our motto?"

With a tired groan and a exasperated sigh the other two tank commanders reply in unison, "We're not compensating for anything."
Off mic, Walter can't help himself from snickering.
>>
>>5458171
>>5458333
>>5458339
>>5458376

Does not matter anyways as allies block LoS fuck this. Another wasted turn.
>fire on anything that moves on range 7
>Main tank HE
>>
>>5458604
My brother in christ, move up with us.
>>5458586
I don't think we're supposed to meta, we're supposed to make predictions. Besides let this battle playout before seeing how it plays, it could be good it could be bad in retrospect. hell I was ready for infantry hell where it would take my turn to mount and dismount hell I'm still in Infantry hell considering the recon moves faster than us despite the infantry not carrying and heavy armor nor heavy weapons.
>>
>>5458604
Vix you can't be Pen'd by T-8s, the only thing that can possibly damage you are the T-16s.

If you smoke and move smart enough the T-16s won't even be able to get a good shot at you or you can just fire smoke to move into.
>>
>>5458587
Well making sure Tanq doesn't have knowledge of our turns is gonna be hard given that he... you know runs the turns.

Can't you just trust the man to act in a way that makes sense for the enemy? I mean he did basically give us a free turn given that the infantry hadn't fired back.

We're not fighting the QM it's not a Player vs Gamemaster thing, he's here to moderate the game not completely destroy us with rules only he knows that he changes when he feels like it.
>>
Rolled 6, 9, 5, 2 = 22 (4d10)

>>5458171
>Fire on the T-16s at qq24 with 50mm canons
>Dig in? If possible retroactively dig in from the last turn.
>>
>>5458618
>Well making sure Tanq doesn't have knowledge of our turns is gonna be hard given that he... you know runs the turns.
Not if he decides their turns before he posts the new turn.

There's also the thing with the T-8's. It doesn't need to be difficult, but it's clear that there's no way they would have declared a move action this past turn without knowledge of our imminent attack. And tanq confirmed as such himself, they moved *as a reaction to our attack*, which is not what should be happening on the same turn.
>>
>>5458522
>>5458641
So what I'm getting being the issue here is that there's a disadvantage from having to declare movement at the same time as the attack. I do have an easy solution for this- but it's a bit of a two parter.
The first part is that being allowed to declare movement after you see the results of your attack is sensible. It is, after all, taking place objectively afterwards in the turn order. So that's not something that there's an issue with.

The other thing isn't an issue of fairness, per se- I don't have any mechanical issue with throwing up the shooting results version of the map, reserving my move decisions, and waiting for people to give their moves. It's more the intent of the one-turn process in the first place, which is to keep things going at a reasonable pace. One a day is normal for a quest these days, but I'd rather not slow things down any further if I can help it, since the 24 hour space is so that people can actually come in and do their moves.

However, I'm willing to give it a go for this next turn, though my limited time windows mean that I'll resolve the shooting turn at 7PM EST as planned, but because I have to go to work most days, I'd have to resolve movement afterwards at around 5AM EST, and the two-part nature of turn taking per day might not be suitable for everybody.

Barring the people who haven't had much to do yet, of course, but you don't expect me to just force you to sit and do nothing, I hope.
>>
>>5458688
I think it would be more reasonable and easy to implement to simply either have the enemies' turns "locked in" before you see our actions, or just make them do their actions as they see the map, and not in reaction to our actions on that turn. I don't see any need to slow down the game to give us the ability as well. Yes, that would even things out, but I think it would be smoother and give more of a "chaotic" air about things if they just had the same limitations that we did.

For example, for this last turn, it the enemies' turn might look like:
>Do nothing, we're looting
or
>Reserved attack on enemies to the South, I smell something in the air tonight
or something like that, but the point is that it happens from the perspective that they don't know what's happening on that turn.

I might rather slow things down than have it the current way where they just get to react to the current turn, but I think it's more elegant if they just behaved like we did.
>>
>>5458688
Shooting is fun, moving not as much. And some people might be sitting in place anyway. What you'll end up with is half of the turns will be boring.
>>
>>5458688
I disagree with gunther's player, keep doing what you're doing QM everything is fine for now. though faster updates would be nice but that's just me being impatient
>>
>>5458688
Regarding suppression rules, what counts as a 'soft target'?

Also, amending my move a little bit.
>use reserved movement point to orient west.
>>
>>5458688
This decision is facing opposition, bare in mind it's only one player mentioning this and only one other player aside from him seem to be agreeing or at least giving a possible alternative.

Personally I trust you not to game the system and I trust you to move the enemies in a way that seems fair.
>>
>>5458237
"Roger that, C-6. We'll move along the right hand side to give you and C-3 the clearest line of fire. "
>>5458171
>Move West, North West x2
>Dismount
>Dig In
>>