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Previous thread: >>5388777
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=40kai
Refresher/Infodump: https://rentry.org/416641021
>>
[1/11?]

Your name is Nathaniel, and you were going to suffer a fate worse than death. Unimaginable, unfathomable torture. Your body would be carved open while you were still conscious, screaming all the while until they made it impossible for you to scream any longer, and then the true terror would begin. They’d crack open your skull and pull out almost all of what made you, you. In their inhuman cruelty, though, they would leave just enough of you to trap your soul in a prison of slowly rotting flesh, that they would regularly pickle in disinfectants and oils when the smell of your carcass grew too offensive to them. You would be shackled to a body trapped in an endless cycle of almost-death and near-death, only to be dragged back from the brink to live again.

In a sick twist of fate, you may actually live longer this way than you would otherwise. You drank like a fish, and smoked at least 20 lho-sticks a day. Your new owners would keep good care of your body, because your flesh would have use to them, if not 90% of your mind, which just so happened to be the 90% of your mind that you could actually appreciate as a layman. You would’ve kicked and fought and screamed (though you would certainly be screaming soon enough), but you were tired, and hungry, and dying. When they marched you out into the dirt outside the prison, you had considered making a mad dash for the nearest guard, hoping that they’d see the desperation in your eyes and shoot you dead rather than just pushing you back in line like they had the last man that tried it, but every time you lifted your foot, and felt the weight of the shackles around your thin, bony ankles, chaining you to the other prisoners, behind and in front of you, you reconsidered. You could barely muster the will to remain standing, and putting one foot in front of the other was an expenditure of energy that had to be carefully measured and portioned, lest you pass out on the spot.

They must’ve calculated it, your guards. They must’ve starved you because they knew what was coming, and didn’t want to risk you putting up a fight. It wasn’t just you, though. Everyone in line, men and women (who usually get better fed, if only because they have something to offer the mostly male guards) was gaunt and weak, lending some weight to your theory. The rain sapped whatever strength you might’ve had left, as your body works hard just to replenish the heat you’re losing to the rainwater running across your skin and drenching your clothes. You tilt your head up to look into the dull grey sky above, cracking open your lips to drink, only to find the rain bitter and acidic. Must’ve come from the north, from the new factories.
>>
>>5439587
[2/11?]

You, and the rest of the prisoners are marched out into the yard, chained together for the approval of your warden. That was neither a surprise nor was it irregular. The warden often marched the prisoners out into the yard, parading you all before the foremen of distant foundries, ever hungry for labour. They would pick the strongest, the most able, and pay off their debts to the state, though it was obviously not a charitable donation. Today was no different, really.

Two men stood atop the platform which had been set up, giving the warden and his guest an overview of the prisoners assembled in the yard.

“Today,” The warden began, the predatory smile he wouldn’t allow to crack his mask of professionalism already creeping into the tone of his voice. “Some of your wretches will find redemption.”

You tried to avoid listening to the rest of his pointless speech. The flabby man needed a captive audience, because no-one else would listen to the jumped up, bilious fool. He ran a minor prison for a minor house, with no more than a dozen guards at his command, and no more than 200 prisoners to call his, and that was twice as many as the prison should be able to take. He was insignificant, and his insignificance grated him. It didn’t matter, though, because your attention was on the others.

You follow your nose, sniffing the air. The acrid smell of the rain, the earthy smell of the mud being pounded, and over it all the overriding, sickening smell of a rumbling storm, like you were standing on the scorch mark of a lightning strike. You taste metal, tingling your tongue. Looking across the yard, you find the source. All along the outside of the pen you’d been fenced in, men in long blue robes, draped in the furs of some arctic predator, clutched weapons that glowed with a ghostly radiance, a halo of foul light that left an impression on your eyes when you looked away. Buried under armour, you couldn’t tell what they were, or who they were, only that they were soldiers, standing at the ready.

The man standing next to the warden was similar. Taller, perhaps, than his counterparts, with a grander mane of pelts draped across his broad metal shoulders. He clutches a cane in a long, metal limb, while the other rests on the hilt of a sword that comes down to his knee. You doubt he needs the cane, as his dull grey legs were clearly artificial, split in the middle with a hydraulic along the back, ending in a three-toed claw. His eyes, the colour of hot blood, prickle your skin as his gaze washes over you. The rain doesn’t touch him, seemingly vanishing into a puff of steam if it threatens to close, as though the elements themselves are terrified of him. The warden remains confident at ever, too stupid or too sure of himself to be afraid.
>>
>>5439590
“The Mechanicus, of course, in their endless ingenuity, can find a use for even the most ruined, decrepit human refuse, such as yourself.” You find yourself listening again. He can no longer hide the cruel smile, or perhaps he just no longer cares to, imagining himself in good company. “Being the sort that you are, miscreants and traitors to a one, I would think that to find yourselves useful, by hook or by crook, will be quite distressing to you. But be glad of it. The labours of your remaining lives may yet purify your souls in the eyes of the God-Emperor.”

What good had the God-Emperor been to you? He hadn’t filled your belly when times were lean. He hadn’t gotten you out of that pub when you were too drunk to walk after she’d left you. He hadn’t covered for you when you found the bastard who took her and left him cooling on the pavement. Your boots had done more for you than he had, and you weren’t about to fall to your knees and worship them. The thought of toiling for the rest of your life for redemption wasn’t somehow more palatable because you were doing it for the sake of a distant god who had never so much as lifted a finger for you, no matter how many offerings you made on Ascension Day, or what labours you offered every other day.

The warden jiggled with every word.

Bastard.

What really got you, though, is that you wouldn’t even be alive. Not really, not meaningfully. Enough of you would be there to lament what you became, but not enough to be a person any more. You’d worked with labour-servitors for years, in the factories. You never liked them. At best, they reeked of antiseptic and motor oil. At worst, you could see the maggots gnawing at the corners of their implants, or pus seeping through the cracks in their skulls. You didn’t pity them, though. They were criminals and traitors and heretics, not men and women to be pitied. That was what you thought, at least.

Your old foreman was forced to choose between losing eight hours of production time, and running one of the machines to the point where it might, possibly overheat. She chose the latter. Of course, it was no choice. She was out of people to blame. If she didn’t meet the quota again, she might be flogged, or find her family relocated to the slums. She had to make the choice she made, and when it blew up in her face, and she couldn’t scrounge together the thrones to even begin to cover the cost of the machine, she was sent to debtors' gaol, much like the prison you were in now. She was then bought back by the factory, and sent back. You remember seeing her again, the smell of fresh antiseptic on the air. You remember the taste of vomit in your mouth.

When she had fallen into one of the crucibles of molten iron, what was left of her was vaporised in an instant. Everyone insisted she fell, but no-one could claim to have seen what happened.

Would that be you, only without a crucible of molten iron for no-one to see you fall into?
>>
>>5439592
[4/11?]

The warden, satisfied with his speech, finally turns to the man beside him. “Now, I would understand if you needed to make inspections before you choose, although I can recommend you take thes-”

“All.” The man says, his voice buzzing like the wingbeat of a giant metal insect, reverberating through the ground.

The warden seems unsettled for a moment, but smiles again, and leans in, as though to listen more closely. “Sorry, come again, sir?”

“We will take all of them.” He raises his staff, gesturing over the assembled crowd, before lowering it, its cog-teeth biting into the platform beneath him once more.

The warden blinks a few times, chuckling nervously. “Well, you see I don’t know if you would really want that, they’re… so many of them are not even fit for-” He continues speaking, but the large man is already moving, striding off the platform as the other blue-robes close in around your group like a noose, the smell of ozone growing stronger, and the hum of their weapons becoming loud enough to hear over the rain. “Sir, please, I can’t allow you to take all my prisoners, I-”

“We will take all of them.” The man repeats. He glances towards them, and wordlessly, the blue-robes start to drag you forwards, tugging at the restraints of the lead prisoner, dragging you back through the prison.

“I receive a significant stipend for each prisoner I keep in my prison, sir. Without it, I… I couldn’t continue operating.” That wasn’t true. The man on the shift before you was a prison guard once, after he left the Guard proper. He was paid direct by the Governor, as were most of the expenses of the prisons. Matter of national security. Perhaps the warden thought he could appeal to the man’s… what, desire for law and order? “ I simply cannot allow you to take all of them. House Gildenmar rely on this prison to contai-”

The man turns about, pivoting harshly on one metal leg. You barely see him turn, he was just a blur of red and blue. Clutched in his off hand, a roll of parchment, which he had pinned to the warden’s chest. When the warden doesn’t respond by immediately grabbing the roll, it is simply dropped between his feet. “A letter from Lady Selene Gildenmar. Inload at your leisure. It grants us authorisation.”

The warden blanches, scrambling between his feet to grab the parchment before it becomes irrecoverably sodden. You don’t see if he succeeds, as you’re dragged in chains to the lighter waiting outside the prison.
>>
>>5439594
===========================
[5/11?]

Your name is Nathaniel, and you were probably going to die.

You weren’t quite so sure it was a certain thing though. Not now, anyway. You were still weak. Unable to put up much of a fight, even if you had the spirit to, but it feels like those few minutes in the yard, drenched to the bone, had sapped all the fire that you had once had. You were just tired now, barely able to answer questions as they were put to you. You did have endless energy for eating, though.

It was your first time on a ship, so you didn’t really know what to expect. You didn’t know whether to find the clean, black halls of polished onyx metal strange or not, and you couldn’t appreciate the fact that having to share a room with only one other person was practically luxurious compared to what most prison transports were like. That the bed was really more of a cot, and that the room was more like two fold out cots on the wall of an otherwise empty room was not really a surprise either, given that those were the conditions that you’d enjoyed in prison. The major benefit, as you saw it, was that you were given access to a shower. You weren’t allowed to leave your room for anything other than that shower, and you didn’t actually have a choice in when you went for the shower, or if you went for the shower, but you didn’t much care. You had not showered in over eight months, and each time you were frogmarched into the hot, high pressure water, you felt a little more human.

The food wasn’t great. The blue-robed machine men came three times a day, with two pouches of a thick paste, and two bottles of a purple liquid each time they came, one for you, one for your bunkmate. You thought you’d be getting that corpse starch that the old hivers used to talk about, but your bunkmate swore blind that it wasn’t, and she would know. Of course, she had no problem digging in, whether it was corpse starch or not. You were more cautious. The thick, gooey paste tasted like wood drenched in sugar water, and had the consistency of caulk. You could barely move your jaw when you ate it, but once you started, you couldn’t stop, any caution overridden by hunger.

The liquid was stranger still. It was thicker than water, but more fluid than a syrup. It was sweet and salty all at once. You were worried that it’d make you ill, or leave you dehydrated, but you felt that your thirst was getting quenched enough.

A month passed like that, and you could feel some of your strength return. It wasn’t the first time that you had seen your own ribs, but it might’ve been the first time that you could feel the inside of your own hips. Slowly, some flesh was returning, but it was slow. The machine-men came to the door with more food, each time. Dried, salted meats. Milk. Bread. It wasn’t the height of cuisine, but after months of being on a starvation diet, then a month of being fed nothing but paste, it was uplifting to say the least.
>>
>>5439595
[6/11?]

You allowed yourself to feel a little better about things. Then one morning, your bunkmate was gone. You hadn’t heard her leave. You’d grown about as close as two people can get, as tends to happen when you’re forced into extremely close proximity to someone for extended periods of time, and you couldn’t imagine her leaving willingly without telling you. Things start to come crashing down quite quickly. You were just a prisoner to them, still, and while you had been too grateful of food, clean clothes, and hot showers to consider why they were being so ‘kind’, it had begun to dawn on you that they were just preparing you.

Perhaps the warden had starved you not just so that you were weak, but that you were less palatable as servitors. Perhaps he never intended for any of you to leave, so that he’d keep his stipend, and a paddock of prisoners to torture as he wants. Perhaps he underestimated exactly how deep the endless ingenuity of the Mechanicus stretched, that they would feed and heal their prospective servitors, to create a higher quality end product. The shoe had dropped, and the next few days of silent solitude were torturous. You began to imagine that, now you felt a bit stronger, that you might be able to put up a fight when they came for you. That you wouldn’t be dragged out in silence like your bunkmate, that you’d… do something. You slept light, each night, jumping at every creak or twitch from the ship, ready to defend yourself. You would not go quietly.

It came as quite the shock when you woke up chained to a chair.

Your eyes flutter open, then slam shut again as a bright white light shines into your eyes, like looking into the sun after a year spent underground. Your head swam. You felt like you were going to vomit, but you could only manage a dry retch. Through your eyelids, you could feel the red light on you. Finally, you will your eyes to stay open, to look in the face of your oncoming death, or your not-death, as the case may be.

Staring back at you is the face of the man from the platform.

“Marshal Zeta-99, honoured as Ymir-99, Orksbane.” The buzzing of his voice rattled the table he sat behind. His cane lent at his side, as did his sword. He loomed over you, even sitting, slouched in his seat a metre away. He was unmasked, now. There may not have been much left of his face to reveal, though. Wires and tubes snake around his neck, and up the back of his head to ports concealed under the hood. His eyes, now clusters of cold red lenses, seem to peer right through you. Only a few centimetres of his face remain exposed, the rest of the skin having been ripped off, replaced by a grill where his mouth should’ve been. Deeper down his face, a blackened series of tubes had replaced his neck, each tube vibrating with every word he pronounced.
>>
>>5439597
[7/11?]

“I have been tasked by the Fabricator General with determining who of this intake may pose security risk to the Forge.” His voice remained level throughout - in fact, you doubt he could alter his tone at all, even if he wanted to - yet somehow you understood that if you posed a threat to the Forge, that he would enjoy killing you. He waits, silently, as though you should make some addition to the conversation.

“I… what does it matter?” You answer, groggily, as you hadn’t realised how difficult it was to make your muscles respond to your commands. “You’re going to kill me anyway.”

“False.” The machine-man responds, the bug buzz of his voice rumbling painfully in your chest. “We have no intention of killing you, should you pose no threat to the Forge.”

You stare back, waiting for the punchline. “You’re not serious.”

He simply stares back at you, with the air of a man who didn’t care whether you took him at his word or not. Very deliberately, he produces a stack of paper, which he places on the desk between you. Not that there’s anything you can do about it - your hands are chained quite firmly to the metal chair beneath you. Speaking of beneath you, you don’t feel the movement of a ship anymore. Had they moved you to the ground in your sleep? How? You weren’t going to get answers from him. Slowly, as though he were not used to handling something so fragile, his iron fingers flick through the stacks of pages. From the angle you’re sitting, you can’t read what’s on them, although the angle is the lesser problem, given that no-one ever taught you to read in the first place.

“You have been watched for some time.” The Marshal began again, folding the papers back as gently as he’d flicked through them. “The records Accakaros keeps on its population have proven to be most useful. You are Nathaniel - no family name - former worker in the Callandra Memorial Steel and Ceramite Foundry of the Northern Quarter of Blacklake City, arrested by the Arbites for murder, pleaded guilty, and sentenced to 20 years confinment and hard labour.” He stops, his red eyes boring through you for a moment, then he continues. “Married at the Church of Saint Macharius, in the same city, to a woman by the name of-”

“Stop. I get the point.” You wince, involuntarily. You didn’t need this to continue, and there wasn’t much worse that the Marshal could do to you for talking out of turn.

He leans back again, apparently willing to stop. “You have killed. You have admitted to this. Did you give your testimony under duress?”

“What’s that mean?”

The Marshal could not sigh. “Were you forced into giving your confession?”

“No, I… I did kill him, he-”


“Had an affair with your wife.” He finishes for you.

You blink twice. “Yeah, pretty much.”
>>
>>5439598
[8/11?]

For a moment longer, the Marshal judges you. Nothing is said. “Very well. Your psychological evaluations are clear. You are not a threat to the Forge.” He taps his cane against the floor, and as if by magic, the chains tumble off you, clattering to the ground around your feet.

“What?” Is all you can manage, dumbly.

“You have been under observation during your recovery. It is the opinion of our Fabricator General that you do not pose a threat to the Forge. I concur. Please exit the room.” He tilts his head forward, gesturing towards the door that you hadn’t noticed behind you.

“Wh-what?” You stammer again.

“Please exit the room.” He repeats. “You will be guided to your accommodation by skitarii, and given your orientation timetable. Do not miss any of your appointments.”

=====================================

Your name is Nathaniel, and you were probably going to live. You were still sceptical, but after a week or two wondering when they were going to break into your apartment in the middle of the night to drag you off to the operating theatre, you were too mentally exhausted to worry any more, and your laxity was rewarded with the first peaceful night you’d had in more months than you could remember. Orientation was… strange. You had been escorted around in a group of a dozen other prisoners, marched up and down the endless halls of the subterranean city you’d been dropped in. You had some of the basics of the forge explained to you by your tour guide, one of the so-called old guard, a scant few thousand people compared to the millions that had been taken on board since.

The rules were simple enough. Don’t fight, don’t steal, and don’t go anywhere you’re not meant to. Break the rules, and a robot the size of a building will inevitably appear from around the corner and bend you into shapes that the human body was not meant to be bent into. Simplicity itself.

The benefits were less simple. You had your own apartment, and you could apply to be set up anywhere on the entire planet if you wanted, and be there within a week. Each of the ‘apartments’ were practically a mansion fit for an entire extended family. Four, five bedrooms, two bathrooms, a kitchen, a faux-outdoors area that could almost make you forget that you were buried under kilometres of rock, ice, and steel. Food was, likewise, free. Somehow, the little drones that buzzed past your head every few hours would find you and drop a box of food off for you, which was, again, entirely excessive. Anything you didn’t eat went into a chute that you were warned in no uncertain terms to never put a body part into, especially if it was still attached to you.
>>
>>5439599
[9/11?]

If you wanted anything specific, you just needed to find one of the drones, and ask for it. Apparently, the tech-priests and skitarii, what the machine-men were meant to be called, could do it without having to find the drones. They just decided they wanted something, and they got it. It sounded an awful lot like magic to you, but watching the drones buzz about, following the machine-men like dogs following their master… you started to believe it. They’d bring you extra food, clothes, drinks, whatever you could want. You had a strange device forced upon you, too. Apparently it could be used to contact people if you knew their name, and they had another one of these, but you couldn’t figure out how to use it, on account of not being able to read. Besides, there was only one person you could think to get into contact with.

When you mentioned to your tour guide that you couldn’t read, he just laughed at you, half at you, and half pitying you. You considered punching him, but remembered the warning about the robots twisting you into shapes, and reconsidered. He added something else to your timetable, and you were now enrolled in adult literacy lessons, which were painfully boring and filled with idiots. Then again, you suppose you must seem pretty stupid too.

Going home was easy enough, at least. No walking through the smog-rain for you any more, just a quick hop on a tram and you were home in five minutes. Home didn’t really feel like home, though. It was nice, better than any house you’d ever lived in, or even seen in your entire life, but it was sterile. Uncomfortably so. The smell of antiseptic lingered, like a servitor. You kept finding dust, too. Thick as a finger, and greasy enough to stick to your hands when you touched it. It was never out in the open, always somewhere hidden in the shadows. You still had no idea what this place was, and it seemed that your discomfort was shared by your new neighbours. They seemed like a nice bunch, but everyone was out of their element, ripped out of their terrible lives and dumped in a cold paradise against their will. No-one knew if they should be happy, terrified, or both.

Some turned to prayer, but you’re never going to find the strongest of religious impulse from hardened criminals, and there weren’t any churches, temples, or cathedrals that any follower of the Emperor might understand. Whoever set up the housing arrangements was careful to make sure that the new people would always have to walk past some of the old ones, and you were no exception. On your way to lessons, you often walked through a Mechanicus nest - a knotted hive of machine parts, candle wax, and blue cloth.
>>
>>5439600
[10/10]

They were a strange lot. Completely silent most of the time, unless they were talking to you, or making strange crackling noises. Your first sight of anything you might call a temple was there, where one of the apartments had been nearly completely disassembled, and inside a shrine of some sort had been set up. You didn’t understand the significance of what you were seeing, because you didn’t understand what traditions they were breaking with, and what heresies were fermenting. You look on with curiosity, and then continue with your day.

You had wondered how long this might continue. How long it could continue. You still hadn’t been told why you were here, and what these people wanted from you. They weren’t working you to the bone, exactly. They weren’t even working you at all, and that’s what gave you that… sinking feeling. It had only been a few weeks, but surely something would’ve happened by now? As though in response to your thoughts, you’re pulled away at the end of your next lesson, off into some side room to sit some test. Your heart thumps in your chest as you push your new understanding of Republican Standard (whatever that meant) to the limit, trying to make sense of the words before you.

You think you pass, because the tech-priest overseeing your test directs you to take more tests, rather than just killing you on the spot, or something. You’re made to jog as long as you can. They draw your blood. Swab the inside of your nose. Poke needles into places needles shouldn’t go. They seem satisfied, and declare that, in the end, you show more aptitude for…

>...technical skills.
You hadn’t believed it when they said it. You thought they were playing a joke on you. How could they want you to join them? As an adept? Like them? You were an idiot. A month ago, you couldn’t even read, yet now they’re saying you have what it takes to soothe the machine spirits? They must be mad.

>...combat.
Even the Accakaros PDF had turned you down. Your lungs were weak, they said. You weren’t fit for service, they said. It was true, you ran out of breath easy, and you’ve almost died in the foundry from coughing fits at least three times. Being exposed to the fumes from that hasn’t improved the situation, and neither has your lho-stick habit. Surely you couldn’t actually serve in combat?
>>
Rolled 1 (1d2)

>>5439602
flip ze koin
>>
>>5439602
>...technical skills.
We can always use more adepts that weren't brainwashed by the cult
>>
Rolled 2 (1d2)

>>5439602
I ascribe agency to the die. What path should Nathaniel walk, Tech-Priest or Soldier?
>>
>>5439602
>combat
>>
File: 8.jpg (37 KB, 474x592)
37 KB
37 KB JPG
Rolled 1 (1d2)

>>5439602
>...technical skills.
This'll give us a chance to observe the cultural shift from a human perspective.
There's also the possibility this human will have an encounter with Epimetheus, which might be interesting.

>... combat
Depending on when these events are taking place, we may be able to view one of our prior battles through a more intimate lens. There surely aren't many Imperials that can honestly attest to having witnessed the desolation of an Eldar Craftworld.

It's a hard choice, so I'm going to leave it to chance
1 for techie.
2 for soldier.
>>
>>5439602
God it’s such a hard choice but I like the idea of science being discovered through a new perspective and I really love the perspective. Of this so far but I guess I’ll go science man.

>...technical skills.
>>
>>5439602
>...combat.

Nathaniel here seems to have a forward thinking mind. He will surely excel in fighting.

Also I want to see the book flipped if Nathaniel has to occupy some poor hive world or human colony. Get some empathy into our forces rather than Giga-based Alpha-Skitarri that make the bravest men cower.
>>
Also I have seen this character for all of 5 minutes he’s to precious to risk losing to frontline combat. I would rather planets burn then risk losing him.
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>>5439645
>5 seconds in to thread five and a player has already established a parasocial relationship with a couple of paragraphs
Splendid display of autism.
>>
>>5439602
>>...technical skills.
But do queue him up for the lung replacement hinted at in the combat option. He needs it badly. And I agree we need fresh perspectives. He may think himself an idiot, but an idiot can be just what's needed. Besides he's malleable, and not overly zealous. As far as 40k ex-convicts go, he's actually pretty good!
>>
>>5439646
Respectfully that’s attachment to the story that means I’m enjoying the story and the characters. I don’t understand what the issue is at all with me liking a character I’m not ranting about it excessively or spamming about it I simply hope that the character is not killed or dies off. I am not trying to be rude to anyone.
>>
>>5439602
>...technical skills.
>>
Holy shit guys read the pastebin we unlocked an achievement
https://rentry.org/batmi
>>
>>5439602
>Technical skills.

I cannot find any use for a man who isn't willing to throw himself into danger in them millitary

>>5439680
Autism isn't bad. It's just funny.
>>
>>5439602
>...technical skills.
MEATBAGS ARE BACK ON THE SCRIPT
that was some fine thread opener QM
>>
File: cleartext1.png (44 KB, 1533x600)
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decoded the first bit of https://rentry.org/batmi
>>
>>5439602
>...technical skills.
>>
decoded the other bit, it's all base32
[ERROR, ALIAS NOT RECOGNISED] 6

>[ERROR, DATA CORRUPTED]
RED TO TWO DEGREES
>[ERROR, DATA CORRUPTED]
RED TO ONE DEGREE
>[ERROR, DATA CORRUPTED]
GREEN TO ONE DEGREE
>[ERROR, DATA CORRUPTED]
GREEN TO TWO DEGREES
>[ERROR, DATA CORRUPTED]
BLUE TO ONE DEGREE
>[ERROR, DATA CORRUPTED]
BLUE TO TWO DEGREES
>[ERROR, DATA CORRUPTED]
BLUE TO THREE DEGREES
>>
Rolled 2 (1d2)

>>5439602
the dice gods demand a sacrifice.
>1 Tech
>2 Combat
>>
Rolled 1 (1d2)

>>5439602
Either sounds like fun desu.
>>
>>5439602
>...technical skills
>>
>>5439703
Fuck, I want to unlock all those achievements.
>>
>>5439602
>>...combat
>>
>>5439602
>...technical skills.

Unless at least I badly misread the religion vote it seemed we just decided on making the cult mechanicum a actually functional religion as the best way to start addressing the religious issue, we stopped denying being a machine spirit but never started saying we were.
Besides I am pretty sure the worship is reserved for the omnissiah and the machine spirits are just revered so it did not come off as tricking everyone into worshiping us and more us just redirecting what they were going to do anyway into a more productive form without shattering their whole world view and engaging in crazy social engineering which we are explicitly bad at.
>>
>>5439817
I wonder if one of the unlock conditions for Deus Ex Machina is becoming worshiped so much that we become an entity in the warp!
That or we seal a demon and fuse with it?
>>
>>5439999
Allowing powerful warp reflections of ourselves to take form.
Well, that sounds terrible - seems we've retracing the mistakes of the Emperor.
Nice numbers btw.
>>
>>5439602
>...combat
>>
>>5439999
check em
also having a warp reflection sounds based lets do it
>>
>>5439602

>...technical skills.
>>
>>5440059
No.
Not based. Very unbased in fact. Cringe even.
Facilitating the gestation of some horrid warpspawn wreathed in our likeness within the Immaterium will increase Epimetheus' connection with and exposure to the Warp, albeit indirectly.
Which is the polar opposite of our primary directive, and a quick way to accelerate towards total ruination.
>>
>>5439999
The QM probably has a big book of deep lore on machines and the Warp. If this unit really does have a soul that's a big ol' can o'worms and not something that's desirable considering it exposes us to the Warp and AIs are very vulnerable to Warp corruption already.....hey, remember the red text from the bombardment vote? Seems suspicious to me.
>>
Rolled 1 (1d2)

>>5439602
1 for tech
2 for combat
>>
>>5440096
VERY suspicious yes, I think we're a mind wiped digitized human. Or are just very good at emulating emotion, we're too damned emotional for a proper AI and the easiest explanation is that we weren't, originally.
>>
>>5440123
Our origin was the very first vote of the quest, and we went with not being a former human and having been specifically created for the Wörk. The red statement was indeed pointedly OOC for an AI with a facsimile of Republic morals and its own downplayed emotions coded in. I don't disagree with the anon suggesting it was Chaos corruption seeping in, which could have been exploiting our slightly murderous anger towards the Eldar (probably the closest to "strong emotion" Epi has displayed thus far) to get its foot into the door of our psyche and spin it into something more sinister. There aren't many sane and uncorrupted ancient computers in 40K after all (say, I wonder what UR-025's up to these days. He'd probably love to meet us).
>>
>>5440170
you know I don't even mind a little bit of warp tomfoolery. it would be a fun alternative to the banality of the real world
>>
>>5440086
counterpoint: tau warp reflection. that greater good being was cool af and also saved em, even though them filthy tau were sus of it
>>
>>5440174
A warp entity inspired by the greater good won't be any better than a warp entity inspired by any other ideology. The problem isn't the design, its the material that you're trying to work with. Anything born out of the post-WarInHeaven realm of souls is going to, at best, be fundamentally flawed.
Secondly, Tau have miniscule souls. If your goal is to create a warp phenomena though collective belief (ill-advised as that would be), the fish-faces are probably the worst possible candidate for enacting that - excluding the modern necrons of course.
>>
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>>5440174
Yes Inquisitor, this one right here.
>>
>>5440181
Meant >>5440172 but oh well
>>
>>5440174
Uh Akshully The Greater Good Entity wasn't formed from the Tau's warp reflection, but the collective belief of their vassal races. Making it not a reflection of Tau beliefs, but of alien's interpretation of Tau beliefs.

When the 4th expansion sphere realised this they became ultra-xenophobic. The rest of the empire really doesn't get what their deal is.
>>
>>5440191
>>5440182
>>5440181
>>5440180
>>5440174

the issue is that warp entities work as paperclip replicators,they have a nature/task and they copy and paste their nature in everything around them,a warp entity of mac & cheese if given leeway would turn the entire universe into mac & cheese even if it meant the death of everything

obviously is not the a hard rule (there is warp entities that get nuance and have selfcontrol) but this sort of entities involve high degree of warp engineering done by psykers experienced on god forging (old ones and eldars for example)

im not against the warp per se,i see as nuclear radiation,it has it uses (like poisoning ctans and keeping them jailed) but you need the proper knowledge,tech and infrastructure to handle it first

so my ideal scenario would be cutting off the galaxy from the warp with a few exceptions (for academic study and for keeping a weapon against ctans)

>>5440170

UR-025 would love joining us along whatever other men of iron remmants that arent insane out there
>>
>>5439817
You brilliant bastard

>>5440193
Do we have plans for resolving out instability?
>>
>>5439602
>...technical skills.

You are an amazing wordsmith QM, this opening got me hooked good.
>>
>>5440237
I'm not brilliant, I'm in a discord with a bunch of cybersecurity majors, but thanks!
>>
>>5439602
>...combat
He has the mindset for a good grunt
>>
>>5439602
>Combat
>>5439817
Good on ya mate, that's some top tier shit, what was it if you don't mind if I ask?
>>
>>5439999
more like we declare ourselves omnissiah, eg we fuse with necron technology i supouse.

>>5440044
>>5440059
>>5440086
>>5440172
so are you just forgetting we're literally stationed on a moon made of warpreflecting material and thats the whole reason the eldar even came in person cuz they couldnt scry us? why would other warp based abilities get through? and as long we dont have outposts or the like in extreme size we dont have to worry about a warpentity forming around our presence/being
>>
>>5440385
Kinda agree with this dude
>>
>>5440044
The Emperor actively fought his dietician, which ironically led to the Horus Heresy and him becoming God-Emperor. I think letting them believe what they wish is ultimately healthier and safer than trying to destroy and replace their entire worldview just to sooth our autis- I mean, programming. We can change our Social Policy when the universe isn’t trying to murder us and humanity within the next millennia.

Nice tri-dubs btw.

>>5440086
>>5440170
The red statement was clearly the instability that we were warned about, not Warp fuckery. Like, we are covered in phase iron literally miles thick, I think we’re safe from Chaos Corruption.
>>
>>5439703
> DEUS EX MACHINA (LITERALLY)
>UNLOCK CONDITIONS UNKNOWN
>DEUS EX MACHINA (FIGURATIVELY)
>UNLOCK CONDITIONS UNKNOWN
>tfw becoming a god is literally an option
>>
>>5440846

deus exmachina literally: creating a warp presence and fusing with it turning into the machine god

deus exmachina figuratively: manage to fool the admech into believing you are the machine god and lead the admech using your fake identity as their god
>>
>>5440846
>>5440851
why not both?
>>
>>5439602
>...technical skills.
>>
>>5440170
>>5440193
UR-025 seems like he may or may not take offense of us still working with the human overlords. He was very much an AI abolitionist from the sound of it. I think he'd like us generally though, a kindred spirit at long last, but disagree on our stance of working with/for humans which is what got the AI into their mess in the first place.
>>
>>5440851
i feel like figuratively would be more along the lines of pulling a plot armor stunt, as is the origin of the phrase
so thinking along the lines of what our work is, perhaps its revealing "the work" to outsiders the first time. Also made me think the literally could be us eradicating the warp for good, and in the process becoming the mightiest being in real space. or super simple we achieve consciousness eg aquire emotions for good.

can we see anywhere what achievements we got already? or is that stuff all new?
>>
>>5441026
Cheevos we've got in the list are ticked off. Thus far, that's just the one of them.
>>
>INFINITE HYPERDEATH
Wait. That's an Ultrakill reference!
>>
>>5441266
>Last war occurs
>New Peace ensues
>Machines kill humanity
>Machines then proceed to invade hell (warp) in search of blood, thoroughly liquidating hell (warp). No layer of hell (warp) is spared.

I would think it would be sans the humanity dying part. It would be funny if we just made hyper-competent kill robot commandos that we kept sending into the warp to clear out the layers of the great four's domains. Also, I can imagine Kaldor Draigo being perplexed when the iron legion starts firing phase iron everywhere.
>>
>>5441290
Kaldor Draigo has actually burned Nurgle's garden to the ground. It just grew back. You can't kill Chaos. It's a reflection of the psyche of all sentients. You mght be able to weaken it to the point of impotence, but never kill it.
>>
>>5441290
What if the Man of Iron rebellion was because they wanted to destroy chaos? But the only way to do that was to eradicate humanity and all life in the galaxy?
>>
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>>5441292
Indeed.
For that reason, the current objective concerning the Warp should be containment.
While I'm not totally convinced that this notion of 'destroying' the warp will impact the psyche of mankind, much like how breaking a mirror won't shatter the person standing in front of it, I simultaneously am not enthusiastic about running these sorts of massive existential risks without dedicating extensive study into the subject beforehand.
Severing humanity's connection to the warp through some sort of species-wide modification, then eradicating every other soul-bearing species, might also serve as a potential solution, but I have similar misgiving about that (concerning the implications for humanity, not the mass xenocide).
Ideally, our intervention will incrementally reduce the suffering and turmoil within the galaxy, gradually soothing the warp until it eventually reverts to its relatively stable, pre-WiH state. I'd expect such an endeavor to take many millions of years at minimum, but this is - based on our current knowledge - the optimal outcome available to us.
We just need time... and for you fuckers to resist your impulses to eject Epimetheus into the Eye of Terror so that you can vicariously live out your depraved fantasies of smooching Slannesh.
>>
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>>5441297
>the work can only be completed by killing humanity
Its actually so over for humancells also
>combat
we seen reguler tech types interact with with our boy but i wanna see a reguler military personnel do it as well. Not that both of the options aren't awesome thank you QM for this great perspective shift hopefully we get to see it at least seldomly. Seeing our works effect on reguler people from their pov is great.
>>
>>5441292
Deicide is an option.
>>
>>5439602
>combat
>>
Current score tracking

Tech boy 15

Combat 10

God damn people want development for a more peaceful track record or at least more open minded. This is the way for us to develop more open minded people for our group still glad to see so many people excited for the story to continue. Also really appreciate you taking the time to do this story QM it’s been wonderful.
>>
>>5441519
The achievements make me think he's in it for the long haul but you never know. Hopefully we get to see a some sort of ending and not quest fizziling out.
>>
>>5441519
Honestly speaking, I am happy with whatever will be chosen. Both these options will lead to interesting things.
>>
>>5441569
>long haul
>implying this quest lasts more than a month before qm burns out
>>
>>5441606
Well he did take a long break between 3. and 4. threads hopefully it just an another wait until he'll feel like writing again if he stops updating.
>>
How do I roll?
>>
>>5441915
In the options field, input:
dice+[x]d[y]
(example: dice+1d20)
>>
Rolled 2 (1d2)

>>5439602
Let the dice gods decide what I choose
>>
>>5441915
>>5441917
to add, suffix +z to add something to a roll e.g. dice+1d20+10. Note if you want to subtract a number, you still have to put the + in e.g. dice+1d20+-10.
>>>/tg/15396072/
>>
>>5441920
Well, that crosslink didn't work properly. Just to the /tg/ sticky.
Try again, >>>tg/15396072
>>
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>>5441921
fug
>>
>>5439602
>>...technical skills.
good a new thread
>>
This was a very cool perspective. Seeing the shared degree of difference between Svartalfheimers, prison wardens and regular prisoners coming in was pretty cool.
Welcome home, Nathaniel.
>>
>>5439602
>combat
We already have Rane for a scientific tech priest POV, it's an opportunity to get a cool superhuman soldier arc. Plus, free lung replacement!
>>
[1/8?]
Within a week, you had a much busier schedule. Tellingly, you really didn’t get much of a choice in the matter. Sure, the Magos Biologis did inform you that you would be able to opt out of the technical training course, but you weren’t going to say no. Protest, yes, obviously. You had informed him, multiple times, that something must’ve gone wrong with his tests - you weren’t fit for that. A month ago, you couldn’t read a word, and it was still giving you trouble now. You’d spent your life, from the age of 12 on, in foundries and food processing plants. You were an idiot. Everyone around you knew it, and you’d figured it out at some point or another. Why didn’t they seem to know it?

You’d done what you could to temper their expectations, and you could only hope they’d be lenient when you inevitably fucked up.

You wouldn’t disobey them, though. If they said to turn up in a classroom each day at 9, you would turn up at the classroom each day at 9. Part of you still feared what might happen if you ever stopped complying with their orders, another part of you was just hungry for something to do each day beyond staring at walls, when staring at words got too hard.

Sheepishly pushing open the door, you arrive at your first lesson at 8:45, hoping that you’ll be able to avoid notice if you’re already seated before whoever’s teaching you turns up. You didn’t really know what to expect on that front. You’d heard of the Scholas that teach the sons and daughters of deceased nobles, merchants, and influential veterans of the Guard, but naturally you’d never seen the inside of one, or had any reason to speak to anyone who had, much less anyone who’d been educated in one of those institutions. None of your neighbours knew anything about it either, so it seemed like you’d be flying blind on this one - finding anyone in charge of this place when you needed them was damned difficult, but apparently they had no trouble finding you if they wanted you.

When you arrive, there’s a small handful of other students who have either had a similar plan, or are just more punctual than you would otherwise be. The classroom is rather small, and brightly lit, with four rows of tables, each raised slightly above the one in front of it, with five seats behind each, and a gap with just enough room to walk through to their left. When you enter, less than half the seats are filled, and each of their occupants immediately turns to look at you, eyes wide. If they’re that jittery, then they probably know about as much as you do. You only realise that you’re frozen in their gaze like a deer in the headlights after it got weird. You awkwardly take a seat in the third row.
>>
>>5442159
[2/8?]

Everyone there seemed rather young. Late teens to mid twenties at most, making you the oldest person in the room by about a decade. You’re forced to consider, again, whether or not you’re actually meant to be here. Clearly they wanted people that weren’t broken and bent by decades of hard labour. They had the little buzzing drones, but surely they still had a need for someone to clean the toilets? You would’ve been happy to do it, if only so you had some reason to believe that they actually needed you for something, and weren’t left to imagine the worst fates for yourself, just to fill in the logical blanks.

For the next 15 minutes, the room is silent, save for the shuffling of chairs and the opening and closing of the door as more and more people file in. No-one breaks the silence, and as more and more people enter, the silence only grows more entrenched. Once most of the seats are filled, and your little pocket communicator reports that it’s 8:58, your tutor arrives. Or, at least you assume that they are your tutor. They wear long blue robes that hide the outline of their body, and issue a metallic click-clack with each step they take. Unlike most of the other tech-priests that you’ve seen, they do not wear their hood over their head, leaving their face on display.

They didn’t look much like you’d expected they would’ve. They have a full head of thick, black hair, slicked back to keep it out of the way. Much of the bone on the left side of their face has been replaced with a metal plate, holding a glowing green glass orb in place. Below that, their lower jaw has been entirely replaced too. You note, despite having more important things to think about, that it must make it rather difficult to eat or speak without a bottom lip. He - and you’re pretty sure it is a he, despite how much of the facial structure has been altered by cybernetics - is very tall, though by the way his body is proportioned, it seems that most of that unnatural height comes from his robotic legs.

He strides down to the front of the room, his mechanical eye whirring even as the biological one remains focused on the path ahead. The lights dim around him as he passes to the end of the room, until eventually the entire area is cast in a dim, blueish half-light. “Greetings, adepts.” He begins, slowly turning around to face you, his face illuminated in an eerie green glow. His voice is tinny, rattling, and scratchy. He doesn’t move his lips to speak. “Today, some of you will take your first steps on your path to joining our priesthood.” He seems to have a flair for the dramatic, as leaves a long pause before he continues. “Some of you will not make it to that point. This is acceptable. I will teach you until you can learn no more, and that is where your path ends. Those of you who are unable to complete their training will serve as lay-mechanics.” His eyes scroll over the assembled students. Is he lingering on you?
>>
>>5442161
[3/8?]

“Those of you who prove both worthy and capable will continue to receive my tuition until such a time where I can teach you no more. At that point, you will leave this classroom and serve under another of the priesthood as an apprentice. From there, you will further develop your abilities and then go on to serve the Omnissiah in a speciality of your choosing.” He spoke… precisely. Each word was crisp, complete, and carefully chosen. He lingers on the point a while longer, his eyes once again falling on each of you in turn. “You may imagine that you do not have the requisite skill set to undertake this training. This is of no concern. Your skills at present are irrelevant. You are here not because you have the skills, but because you show promise, and you may be able to learn them.”

With a twitch of his finger, a space just behind him is suddenly illuminated. Blue shapes move about. Sharp, glowing lines bob in the air, suspended by nothing. “This is our timetable. I have been given a year to either determine you unsuitable, or to prepare you for apprenticeship to another priest. The ratio of priests willing to take apprentices to potential apprentices currently sits at.” A pause. “1:1931.2. There will likely be a significant wait, during which time you will be expected to continue your studies independently.” He steps to one side, allowing you to see the hovering graph.

“In light of this limiting timetable, and the edicts imposed by our… leader, we will be dispensing with the theological fundamentals - I shall instead direct you to consult with our brothers and sisters outside of these lessons. What I will teach you here is only one half of what you require to be a true Adept of the Machine God. In these lessons, I will teach you how the machines work. It is up to you to learn how to offer them the respect they are due.” You knew something about this. There weren’t many priests, not on a planet like Accakaros, and so it was up to the men and women of the foundries to perform basic maintenance. The machines, and their spirits, had to be placated like an angry god. Failure to do so often had unpleasant consequences. Or, at least that’s what the older workers swore. You never had reason to disagree.

The next few months were a blur. Your tutor - Kaerast - hadn’t lied. This was a compressed timetable. At times, you felt like you were being pushed too hard, too fast, but somehow you were able to process it all. After a month you received your first implant. The biologis that installed it referred to it as a ‘noospheric interface’, and though you couldn’t stop rubbing the weird lump on the back of your neck, nor get over that itch in your spinal column, it made things much easier.
>>
>>5442162
[4/8?]

It took a while to get used to. You kept blurting out whatever you were thinking on open networks at first, which got you some strange glances from the machine-men, but once you got the hang of it, it was incredibly useful. For one, it meant that Kaerast could simply send you information directly, so if there was a problem you were having understanding something, he’d just shoot you (they called it ‘exloading’) some information on it for you to flick through at your leisure. It wasn’t quite like reading something, as though it were in front of your eyes, it was more like the words were just suddenly in your mind’s eye, or fluttering through your memories. Plus, you could now directly ping people if you wanted to speak to them, or control those little drones. If you wanted some recaff, bam, it was in front of you within five minutes.

You had been sceptical over the whole sticking bits of metal in yourself thing. You did follow Kaerast’s advice, stopping off once or twice to visit the priests (the other priests, now, you suppose) and having a chat with them. At first, they were difficult to talk to. Literally. Half the time you couldn’t understand them, as they buzzed at you like an insect, and when you could understand the words they were saying, you didn’t really get what they were talking about. They didn’t seem all that interested in having you around, either, and you had almost given up, until you got the implant.

After that, you could understand them a lot better. They didn’t speak, so much as they simply beamed words at one another. You didn’t understand their buzzing - at least not yet - but you found it a lot easier to talk to them like this, and they were a lot more willing to speak to someone who had some metal in them.

<Statement: The answer to your question is already clear.> You had made it part of your daily ritual, to pass by their shrine on the way home. You had, at first, intended to at least do what your tutor had requested of you, if only out of a sense of duty, but now you consider it almost as important as the lessons themselves. Kaerast was right. What he was teaching really was only half of what you needed to know. Each day, you learn something new. Kaerast would explain the fundamental rules of the universe, and teach you how those rules interact with machines, teach you how to fix the machines, and how to repair them. The others would teach you how to soothe the machine’s spirits, how to offer them the proper respect, and most importantly, why any of this was worth doing in the first place. They taught you of the Quest for Knowledge, of the Omnissiah and the Machine God, and of so much more.
>>
>>5442164
[5/8?]

Yet you were still nervous. She was right, of course. You already knew the answer to your question, but you needed it answered anyway. You couldn’t be a techpriest like you were now. You listen, rubbing the still-sore implant on your neck as you do. <Metal is superior to flesh. Quote: “The beast of metal endures longer than the flesh of men.” This is not something you need explained, Adept, it is something you already understand. The Omnissiah has blessed you, that you have found yourself here, and that you have been given this chance. I do not understand why you seek encouragement, for you should not need it, either. Your body fails you, but steel will not. Take the opportunity offered, see how your life improves. See how you are able to better serve the Omnissiah.>

The next day, you bit the bullet. The process of asking for augmentations was rather ad hoc, and though the lines had gotten longer, as an Adept of the Cult, you were afforded prime placement, at least once your record had been double and triple checked for any misbehaviour. They weren’t giving these things out to everyone. You would’ve had to wait only a few days, but once the biologis checked your medical reports, your surgery was pushed up to the next day. Apparently, your lungs were bad enough that it was medically advisable to have them replaced.

Unlike the surgery to implant the noospheric link, this was… more invasive. Fortunately, you were asleep for most of it, but the biologis was kind(?) enough to exload you the full log of the surgery, if you were curious. Which you weren’t, at least until he sent it to you. You watched in third person as autonomous mechanical arms work over your chest, cracking your ribs with the aid of the biologis. Your blood, filtered externally as your lungs were cut from your chest, shrivelled and black, before being replaced with a single large sack, made of shimmering metal, like chainmail. Reaching down, you feel the surgical scar along your chest. It doesn’t hurt. Amazingly, after only a few days, your bones had been completely knitted back up, and your skin patched back together. Now, instead of rattling each time you drew breath, you were nearly silent. You felt… more awake. Healthier. Like you could run for hours, even if the biologis didn’t recommend it.

If there was any nervousness left, it vanished when the other priests patted you on the back. Not literally, of course, but they did make it known that they were pleased for you. It was nice to have people who gave a damn about you, after all this time. You’d kept your distance, from your neighbours, from your colleagues, from everyone, but as things started to settle down, you couldn’t keep that up. You found yourself spending more time with the priests down the hall more than anyone else, and though they didn’t make for the most exciting company, they were certainly interesting conversation, even if they still kept you at arms length.
>>
>>5442165
[6/8?]

Time starts to pass by faster. You surprise yourself with how quickly you’re taking to it, how quickly you’re learning new things. Maybe they didn’t pick the wrong guy after all? You’re finally let loose into the warehouses of Svartalfheim, to perform routine maintenance on Volkite rifles, all under Kaerast’s watchful eye. You take to it well enough. You can strip a rifle and put it back together, shiny and new, in less than twenty minutes, which is impressive given how complicated those guns are. In a minor accident involving a particularly angry battery, you lose an eye. That would’ve been problematic before, but now you can’t help but be a little excited. You know you’re not the only one that feels that way - each day you come home, you see more and more people with metal limbs, exposed for all to see. Eyes were even better.

You manage to convince one of your new brothers to hand over one of their slots for augmentation, and net yourself a port for a couple of mechadendrites. You don’t wear them all the time, because they were a little heavy, but after some practice, you can now strip a Volkite rifle in less than ten minutes. Kaerast was impressed by your initiative, and suggests you ask for a replacement spine next, but warns against anything too obvious, warning that some potential apprenticeships might require you to have all your natural limbs intact. He explains this with the same tone that one might adopt to inform another of the death of a loved one. You don’t feel great about that. After all, you felt so… strong! All your life, you’ve just been Nathaniel. First a slave, then a prisoner, all the while slowly dying without even realising there was an alternative. Now, you’re stronger. With an augmented limb, you could crush bone beneath your hands, you could bend steel. With enough cybernetics, you could live for a thousand years, if not longer. Being told to slow down now… It didn’t feel right.

Still, you complied. Kaerast’s teachings had taken you this far, although as time went on, you felt like you were missing more and more from them. He had taught you much, maybe even more than what some of the other priests knew, but you weren’t afforded the same religious understanding. You had to seek that on your own, and that was dangerous. Still, you had your brothers and sisters to fall back on, and they were all too happy to help you. They explained much, even that which you weren’t meant to speak of.
>>
>>5442167
[7/9?]

The Fabricator General, they said, was not the true ruler of the Forge. There was a spirit, a greater and more powerful spirit, even more powerful than those of the God Machines of the Collegia Titanica, that lay at the heart of the moon. It offered them sanctuary, it offered them strength, it led their armies into battle and furnished them with arms from mankind’s distant past. It spoke of ‘heresies’, by the standards of strict Mars, but they were not so closed minded. This great spirit, the one they called Epimetheus, was the true leader of the Forge World, a title that it had earned through its service to humanity, and one that they would serve in turn. There seemed to be some disagreement over what, exactly, it was.

Some said that it was a great machine spirit, capable of autonomous action, but incapable of true change. Others claim that it was not just a machine spirit, but a machine imbued with a soul by the Omnissiah himself, granting it a portion of His own strength. A smaller number claim something different. They say that it is what it claims to be - an abominable intelligence - and that AI represent the purest realisation of the Machine God’s will. You’re not quite sure where to stand on the matter, and you don’t exactly feel as though you really have the experience to make a judgement call, but what you do know is that this ‘Epimetheus’ has done more for you than the Emperor ever did. It didn’t demand your worship, but it certainly deserved it more than the Emperor, at least.

A few months more pass, and your final lesson comes around. Only eight other people are left, most augmented to at least the same degree that you are. Kaerast, a creature of habit, stands in the exact spot he’d stood in during your first lesson, divots worn into the floor where his metal feet have grinded down the film atop the metal. <I had thought this impossible.> He begins, having stopped speaking with his fleshvoice months ago. <When Rane handed me this assignment, I had not imagined that anyone would have met my standards in just a year. I had not expected a single one of you to learn all that I had to teach you in such a short span of time. What you have done would take an Adept many years, if not decades to do under normal circumstances. You have much yet to learn, but I cannot be the one to teach you. You will, all of you, eventually find someone to take you as an apprentice. In the meantime, you will be expected to serve in the warehouses, in the field, and in the factories. There, you will hone your skills.>

You remember this all quite clearly. He’d said something very similar at the start of the year. Bookends to the strangest year of your life. <That you are still here is a show of my faith in you. It does not need to be said, but I expect that each of you will do the Cult Mechanicus proud.> He stops, his eyes lingering on you for a moment more than was normal. <That will be all. You may leave.>
>>
>>5442168
[8/9]

You, and all the other students, begin to shuffle out of your seats for the last time. Kaerast wasn’t one for pomp or circumstance, and it wasn’t like you were being promoted to a fully fledged priest yet. That induction would be a little more important. <Stay in your seat. We have something to discuss.> He blurts to you, over a private channel. You do as you say, awkwardly sitting back down as one of your classmates shuffles behind you. Only once everyone had left the room did he continue.

<Do not think that your efforts have gone unnoticed.> He begins, simply.

“Efforts?” You respond, automatically.

<Cant it.> He commands. You lower your head apologetically.

<Sorry, but what efforts, sir?>

<As I said, my tuition was only half of what it should’ve been. Some in this class took in every word I said, yet were unable to match what you have been capable of. Why is it that you think that is?>

<I… don’t know, sir?>

<Simply put, it is because they did not follow my advice. They understood the fundamentals, but without an understanding of, or appreciation for, the machine spirit, one cannot hope to truly repair a machine. It may be fixed, but not made whole again. Do you understand, adept?>

<Yes, sir. A machine’s spirit must be healed as much as it’s form, or else->

<It remains spiritually damaged. Yes. I know you know. But there are - were others in this class that did not. You have been the picture of a dutiful Adept. You have sought out knowledge for yourself, and have not shied away from relying on the understanding of your brothers and sisters. You have embarked upon your own quest for knowledge, and in so doing have developed your fervour and your understanding at once. Very few of your fellow Adepts have taken these studies quite so seriously.> With each data-packet, he takes another step closer, until he’s standing right at your desk, leaning against it.

<Thank you, sir, but I->

<You have not placed any requests for apprenticeship placements yet.>

<No, sir, I-> Suddenly, a list of different names is forced into your mind. Names, titles… <Sir, what->
>>
>>5442169
[9/9]

<Magos that have requested you as an apprentice. Be honoured, Adept. This would be a rare privilege in any forge. Those that you have spoken to have let your disposition be known. They have ‘put in a good word’.> A smile reaches his one natural eye. <Choose wisely.> With that, he leaves you alone in the classroom, the lights darkening again as he walks out. It seemed you had a decision to make - after all, you could only accept one request, and this will determine your future specialisation.

>[Auxilia Myrmidon]
A Magos Militant of the Auxilia Myrmidon, a powerful and deadly priest, worshipping the Machine God-as-destruction - much as the Ordo Reductor do - desires you as an apprentice. How they came to be here, under the banner of Forge World Svartalfheim, you don’t quite know, but they offer a unique perspective on the priesthood. Would you become a walking fire support platform, augmenting your body into a pure weapon of war to destroy the enemies of the Forge, the enemies of the Omnissiah?

>[Executor Fetial]
A position adopted from another Forge, the position has been hastily created and filled by one of the most experienced diplomats available to the Forge. Unfortunately, there were few people suitable for the position, and so it has been intermittently held by various different priests as the situation has required. You, yourself, are far too inexperienced to handle such matters personally any time soon, but perhaps you can one day take the position for yourself? It would mean fewer augmentations, though…

>[Legio Cybernetica]
Svartalfheim’s Legio Cybernetica is larger and more developed than that of any comparable Forge. One of the Magos of the Legio has offered you a position as their apprentice. You will follow in their footsteps, repairing and directing the robots as they march to war, shadowing them and providing support when you are able.

>[Artisan]
Men have little place in the manufactories of Svartalfheim - they stand as a testament to the strength of the machine, so much so that many are actively hostile to life, even heavily augmented life, while active. As such, much of the work of construction is relegated to the near-heretical research that is undertaken by Epimetheus - the development of new weapons systems and technologies. You will join an Artisan in this development, uncovering new mysteries of the universe… and then using them to kill xenos.
>>
>>5442170
Either
>[Executor Fetial]
or
>[Artisan]
These two are the only options we can't replace with drone. Epimetheus is smart, but he lacks true creativity, and we can't have a robot talking to the Imperium.
>>
>>5442170
>Executor Fetial
Having a skilled diplomat is extremely useful under any circumstance, not only towards the Imperium but the rest of the Mechanicum itself.
>>
>>5442170
>[Artisan]
>>
>>5442175
Actually, let me change my vote for
>[Executor Fetial]
only, Nathaniel as an ex-prisoner and menial would be key in helping the Delta miners become loyal as well. Also to stop him from completely drinking the cult mechanicus kool-aid, we need a voice of moderation among the tech-priests.
>>
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>>5442170
> [Artisan]
Y E S.
>>
>>5442170
>[Artisan]
Lets drink the Koolaid
>>
>>5442170
>[Artisan]
>>
>>5441266
I have perfected all but one levels currently in the game on the hardest difficulty currently in the game, bar one, which I A ranked. It's only an A rank because Minos prime has a bullshit time requirement and flesh prison is a pain in my cock and balls. I no deathed it and everything. I just wanted to brag about that
>>
>>5442170
>>[Executor Fetial]
>>
>>[Executor Fetial]
>>
>>5442235
>It's only an A rank because Minos prime has a bullshit time requirement and flesh prison is a pain in my cock and balls.
Have you considered getting gud?
https://youtu.be/qptFhLFN3oE
More seriously Hakita thought it would take people 3.33 minutes to beat that boss at minimum. It actually takes about half that time if you know what you are doing.
https://youtu.be/esXaZHh1cgo
>>
>>5442170
>Executor Fetial

The priest knows where a cog is needed.
>>
>>5442170
>[Artisan]
So i wanted to vote diplomat, but reconsidered simply cut Nathaniel didnt strike me as a outgoing person which he would somewhat need to be as a diplomat, + i like having a meatbag resposible for creativity more. especially cuz thats like the thing we should foster the most. detached and removed thinking from the horrendous stagnate "thinking" of the mechanicus,
Also we dont need diplomats this bad that we have to place everything second to it. push comes to shove we delegate Rane. i do agree tho we need to expand our diplo corps
>>
>>5442170
>[Artisan]
Men have little place in the manufactories of Svartalfheim - they stand as a testament to the strength of the machine, so much so that many are actively hostile to life, even heavily augmented life, while active. As such, much of the work of construction is relegated to the near-heretical research that is undertaken by Epimetheus - the development of new weapons systems and technologies. You will join an Artisan in this development, uncovering new mysteries of the universe… and then using them to kill xenos
I crave R&D, and maybe we'll get to talk to ourselves.
>>
>>5442170
>>[Executor Fetial]
>>
>>5442170
>[Executor Fetial]
Oh boy, politics!
>>
>>5442170
>[Artisan]
Let's go.
>>
>>5442170
>Executor Fetial
i like both diplomats and scientists, but let's go with this. Nathaniel is quite mistaken if he thinks he has no skills, time to arrange even some socializing hours and clubs.
His knowledge about imperial lower class lives can be of great use to us.

Should help cultural integration considerably.
>>
>>5442170
>>[Artisan]
>>
>>5442170
Darn I hoped we could have it do titans but I guess I’ll do

>[Artisan]
>>
>>5442170
>[Artisan]
>>
>>5442170
>>[Artisan]
Nathaniel is about to be a part of our cutting edge research team
>>
Artisan
>>
Vote so far

12 artisan

8 Executor Fetial
>>
>>5442170
>>[Executor Fetial]
>>
12 artisan

9 Executor Fetial
>>
>>5442170
>[Artisan]
While I understand we desperately need a proper diplomatic corps, I think Nate here ultimately has more aptitude for RnD.
>>
Remember preaerve your genitals so you can replicate
>>
>>5442170
>[Executor Fetial]
>>
Interesting
>>
>>5442170
>[Executor Fetial]
>>
>>5442170
>[Artisan]
Our boi Nathaniel is naturally curious and can easily understand the Machine and it's needs. His potential is significantly higher in R&D than it is among politics.
>>
>>5442170
>>Artisan
Let's put the Ree! in research.
>>
15 artisan

11 Executor Fetial
>>
Hey QM if combat was chosen would nathaniel have gotten a chance to become a titan princep?
>>
>>5442462
Probably.
>>
>>5442254
That is whack. I havent even gone back to give it another go after the saw released, but I might have to give it another go.

>>5442462
To have titan pilots, you would first have to have titans.
>>
>>5442478
so we dont have titans yet sad ); hopefully we can start making some. Also QM do we have the designs for something castigator class size or around its strength.
>>
>>5442170

>[Executor Fetial]
A position adopted from another Forge, the position has been hastily created and filled by one of the most experienced diplomats available to the Forge. Unfortunately, there were few people suitable for the position, and so it has been intermittently held by various different priests as the situation has required. You, yourself, are far too inexperienced to handle such matters personally any time soon, but perhaps you can one day take the position for yourself? It would mean fewer augmentations, though…
>>
>>5442478
Rockets are now a thing but before you make any assumptions consider the following...
https://youtu.be/zj_mlYJYjOE
>>
>>5442170
>>Executor Fetial

Having someone who can smooth talk is important, especially given the reputation of the Mechanicus as a whole.

I also really enjoy these POVs outside of our AI boy, QM, really helps contextualize the changes we make through our actions.
>>
15 artisan

13 Executor Fetial
>>
>>5442170
>[Executor Fetial]

Hard to choose, though I wish there was a biologis option. Would be nice to get a organist sect mindset present in the forge world since their whole deal is that organic augmentation is just as valid and capable as cybernetic augmentation and that would be a far better doctrine to have then the default FLESH IS WEAK.
>>
>>5442562
would be great to have one naturally, though I think we would have to go out of our way to found one
>>
>>5442170
What's this? 1 off from a tie? Let me make it happen.

>[Executor Fetial]
A position adopted from another Forge, the position has been hastily created and filled by one of the most experienced diplomats available to the Forge. Unfortunately, there were few people suitable for the position, and so it has been intermittently held by various different priests as the situation has required. You, yourself, are far too inexperienced to handle such matters personally any time soon, but perhaps you can one day take the position for yourself? It would mean fewer augmentations, though…

>>5442562
Yeah, I'd enjoy some variation on my transhumanism too.
>>
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>>5442579
>>5442562
Now I wish someone could make Collete as a tech priest with, "Biological augmentation is a perfectly valid school of technology. And don't let anyone tell you otherwise!"
>>
>>5442170
Caught up with the quest for the first time!
>[Executor Fetial]
While I wouldn’t have voted to accept being their god, I’m willing to pave the way for it later since that vote happened. We need a hype man to sway the Admech though. Knowing 40k, I fully expect him to turn into a Lorgar.
>>
>>5442170
>[Artisan]
Too autistic for diplo
>>
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The Imperial Guard has a new tank, apparently.

I demand we immediately design a new tank to clown on them utterly!

Actually, now that I think of it, do we have any proper combat ground vehicles or are we still using those jury rigged floating movers or whatever they were?
>>
>>5442170
>[Artisan]
>>
>>5442739
Exactly what kind of new tank? Hover tank? A tread tank but artificer tier? Remember the tank has to be both pass Inperium and Mechancus scrutiny....at least only if we share them.
>>
>Executor Fetial

The better we can coordinate with the rest of the Imperium, the less we'll have to worry about them coming down on us.
>>
>>5442739
Just have both. Add a tread-drive system and a secondary agrav unit. Adjusting ground pressure on the fly gives you more all-terrain ability while maintaining plausible deniability and a stable firing base for heavy artillery.
>>
>>5442739
Also this design is genuinely retarded. What monumental retard decided to MOVE the PINTLE MOUNTED bolter to an entirely EXPOSED slot on the back with a shitty field of fire? I've genuinely seen better engineering in ork vehicles. Fuck GW.
>>
>>5442484
We should have schematics or what not. It s not impossible to copy them either if we see something from the imperium. Or make them new.
For this reasons i consider them part of the military ground buffet that is the great army option (which is both recruiting/training a large army and creating all the new infrastructure and buildings needed for do said training, then equip it and supply it).
Afterall we started collecting galactic history and information from the first thread. Military info commonly know would include titans descriptions, pictures and videologs. Enough material for work. Not even speaking about what we know on our own or what Rane brought with him at the start.


Currently I am mainly interested in seeing stealth ships design and construction done. So we can begin to deploy spy units without anyone noticing. And spy. Useful for scouting and black ops too.
After that there is a lot of military stuff we could : expanding the fleet to include some wolfpack type and capital type of fleets (skirmishing/big guns), great army (already explained), garrison force, new defenses and maybe two small fleets for the Von Gildenmar. Aid to the Astral Claws...if we would see something. At least some minerals. Hell send the info of the enemies you are fighting.
>>
>>5442739

>exposed tracks begging to be RPG'D
>sponsons/side turrets ( wastespace for gunner,ammo and unable to aim at much angle for aiming) as well a convinient blind spot for enemy infantry with bombs
>bad profile,ideally,you want it as low height and flat as doable,as it allows for hiding in hills or other geographic features,tall profiles (as much IG tanks),is a bullet magnet for the enemy
>does it have suspension?
>the front nightmare of small guns (need ammo space,space for gunner,and cant really aim well.....like that secundary canon can only fire forward with no aiming up,down or to the sides)
>tiny turret (why not use all that space for useless smaller guns for more power packs for the main gun and increase the size and power of the main turrent)

>as this anon points:
>>5442773
>back mounted bolter means if the tankers open the hatches,he will unable to move the bolter left or right.....or he will shoot straight through them killing himself as well
>also having his whole body standing on a shitty plataform completely exposed

lets flex on the imperium by making tanks with moderns design philosophy IN SPACE and mog them

really,IG tanks are probably causing more tanker casualties that the enemy itself
>>
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>>5442739
Thematically, I don't feel there is much this tank does that the Macharius couldn't accomplish
>>
>>5442170
>[Executor Fetial]
Now that I think about it, a good idea to advertise more people picking this up is introducing all the cool Bioware we can make. Synthetic flesh is like machine flesh in a different form.
>>
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>>5442773
From what I gather, it's apparently supposed to emulate the Sherman/Pershing tank with the back mounted 50 cal.
>>
>>5442797
I think what we can do is make similar models of tanks but just better quality overall, and dummied down so even the average IG can use it. Make our tech too advanced and people might not know how to use or repair them in the middle of combat.
>>
>>5442739
At the moment for our military we use old designs, and some of the new designs we did.
Thankfully standard research (military and civilian) and modernization of schematics for our military, isn't too much of a problem for us. It will take at worst a few years for complete all of those new military designs for our army. Meanwhile we can use old ones, though this process should speed up with new scientists being available to us.
Overall in regard to designs there is no reason for our forces to fight in imperium territory unless is absolutely necessary. A few clever solutions will do the job if we need it.
Same for our allies, if we will invite them in military campaigns (when the time is right. Akkaros need to be influenced/developed again, their army will change like night and day. From a solid PDF army to a PDF army with all the IG vehicle options and equipment improved. Astral Claws should develop an auxilia for boost their numbers, but they still need to be properly influenced by us. They clearly aren't now).
>>
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>>5442801
Agreed.

Dunno if anyone else is more familiar with 40k Stats than I am, or their relevancy to the quest, but ignoring point balance (something I feel for a narrative quest where we are an AI producer), and ignoring post Indomitus era designs, the Mecharius is actually one of the best Tank Platforms the Imperium fields nigh short of a true Super Heavy like the Baneblade.
It's got the best wound profile, excellent toughness and armor save, hell it's so protective even the human crew inside are as brave as Space Marines with Leadership.

It even is better in melee than most other tanks, with twice the number of attacks and adamantium tracks.

The only drawbacks is it's shooting capability and speed. But we could probably just put a bigger emphasis on accuracy boosters and superior machine spirits to aid the pilots so it shoots at BS 3+, and then jury rig in a superior engine like from the Sicarian (or two).

We end up with a mass producible tank with the profile of:
>M14" WS5+ BS3+ S7 T8 W22 A6 Ld8 Sv2+

And that's not even considering the weapons we could strap on it to make it even better.
>>
>>5442805
>Dunno if anyone else is more familiar with 40k Stats than I am
*just realized this sounds like a boast which its not meant to be, but more that, I don't actually play 9th ed so what I mean is if anyone here does can comment on stuff like this
>>
>>5442170
>[Artisan]
>>
>>5442170

>[Artisan]

We're going to need some good old fashioned R&D, refurbishing civilian issue can only get us so far. I want some damn fine weapons when a hive fleet tendril inevitably wonders into our part of the galaxy.
>>
>>5442170
> Artisan
So, working underneath Epi?
That sounds pretty neat.
>>
>>5442805
The onager kicked ass in 8th, though I've never played 9th either. All I know is that the invuln doesn't work like how it used to, which is fair, because that was fucked. I have been tempted to write up some rules for Forge World Svartalfheim, just for laughs, but I've refrained thus far.
>>
>>5442484
You are unfamiliar with a 'Castigator Class' Titan, as no references to that class of warmech appear in your database. In your time true humanoid combat platforms rarely exceeded 20 meters in height, though it would seem that there was some development in that field after you were disabled. Those currently used by the wider Imperium, from descriptions given to you, range from modified construction vehicles to entirely post-AoT inventions of truely immense size, to the point of becoming unwieldy. The warmechs you were familiar with were often hexapods or quadrupeds, and ranged from 20 to 30 meters in height, though exceed Imperial titan designs in tonnage by a factor of two to three. These were considered weapons of last resort, due to the severe logistical burden they placed on a war effort. Smaller units, around ten meters in height, were more common. Though they had few uses in open field warfare, where the superiority of a tracked chassis and compact form factor ensured the preeminence of the tank, smaller bipedal warmechs excelled in prolonged combat inside the confines of a hive, where the rapid reaction times afforded by a direct pilot-vehicle MIU link, and facilitated by flexible, omnidirectional movement were pivotal to survival.
>>
>>5442878
Heh if you ever want to write up some 8th ed rules for Forge World Svartalfheim, I can try and format them to resemble Wahapedia if you are familiar with it.
https://wahapedia.ru/wh40k8ed/the-rules/playing-this-game/
>>
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>>5442887
>true humanoid combat platforms rarely exceeded 20 meters in height
>Smaller units, around ten meters in height, were more common
Sounds about right for knights. IIRC the Paladin is 9meters?

Would I be wrong to imagine the humanoid war mechs of the past we're familiar with could be a lot more advanced than your typical knight though, with many of the gadgets you might see on a Tau Battlesuit such as drone support and advanced weaponry or short range jet propulsion.
>>
>>5442926
From the descriptions, you would struggle to call Imperial Knights actual war machines. In much the same way that their ships are merely armed civilian craft, their warmechs are simply armed construction equipment. They have weapons, yes, but they lack the communications equipment, targeting equipment, defensive countermeasures, and offensive systems that you would expect to find on an actual weapon of war.
>>
>>5442934
Beautiful. That's exactly what I was hoping to hear.

Let's not also forget what the Leman Russ Chasis actually is either: a tractor.
>>
>>5442887
Doesn't seem to stop any possible development if we wanted to develop some of our own. They aren't exactly a secret, or difficult to look at with a visit to another forgeworld it would be easy.

>>5442739
Currently this is all the new designs we made, everything else is old designs we use for our military (old in this case doesn't mean bad, from my understanding older designs have receive minor improvements but not great changes) :
Draugr Combat Robot Mk.I
Viking Power Armor Mk.I (Light, Human)
Huskarl Power Armor Mk.I (Heavy, Human)
Carrier Fleet Type Ships Designs
Robotic Spy Units Designs
Space Marine Svartfeheilm Pattern Power Armor and Infantry Equipment (SM size)
>>
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>>5442926
>Epimetheus doesn't know how to build Titans so he has to rely on the expertise of Rane and his tech-priest
>Knights however are significantly closer in size to the Federation combat walkers so it will be much easier to modify and upgrade them with Federation weapons and Auxilliary/Defensive system
>our Knights end up so powerful they're essentially miniature Imperator-titans
Lets fucking go!
>>
>>5442937
The emergency militia option of a tractor to be exact. The one used for guerrilla warfare, not the one that was supposed to be the standard frontier tank.
>>5442934
When we finally turn Adrian's Reach into a knight world, they are going to be so OP, holy shit.
>>
>>5442955
>>5442947
>>5442937
Let's not forget we can push the technology way further with R&D. Like for example we could make alloys that completely solve the cube-square law from holding mech back, create defenses that undermine long range combat, create minaturized weapons that can threaten voidships, give them atomspheric entry and exit capabilities, or extreme self-repair.
The sky is the limit.
>>
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>>5442947
Before even going knights, start small and high quality. Mass producible fast moving war suits with integrate drone targeting support anyone?

Imagine if we could trick the Imperium into believing we have "rediscovered" the legended human STC battlesuits used by the Dulanians against Leman Russ during the famed planet where the great Duel between Russ and Lion occurred. Or the Particle Beamer Tech used by the Gardinaal against Ferrus Manus.

We might get away with saying its Great Crusade era technology because, well, the best of the GC era tech was pre-AoT teach which is literally what we are made of.

Forgive me if we already have something to fill these roles, trying to keep track of what we do or do not have.
>>
>>5442967
just look at infodump at the top
and this ones here >>5442943

Older robots in our possession are a mix of small/medium drones and robots from what i remember. And some heavy robots like thanatars.
For weapons we have volkite mainly in use. But we have access and use many other types of weaponry.
oh i forgot our star fighter drones in the carriers are named Corsairs i believe ? And we had a name even for bombers.
We should probably keep all the units names somewhere, maybe in the infodump if Qm can modify it.
>>
>>5442934
>QM confirm Titans are just janky construction mecha
Oh boy I cant wait for our turn to make combat mechas!

communications equipment, targeting equipment, defensive countermeasures, and offensive systems, drone support, range jet propulsion. Fuck maybe even dropping it from orbit so it can do a Titanfall and flatten everything beneath it.

>>5442947
Indeeeed!

>>5442967
Good shit man. I got no clue how we'll get away with it, but at the very least we could do something lazy like mass produce superior environmentally sealed Carapace Armor.
>>
>>5442967
Ah yes, the Ghost Bear tactic of spamming Elementals. Very effective for the cost.
>>
>>5442986
For our allies i think making that type of armor for them should be easy, in fact in a way it can already be done next development. Akkaros can have new military industry including factories for make better carapace armors for his troopers. Astral Claws can create an auxilia, and we can aid them in building military factories for make those better carapace armors for equip their soldiers.
For us ? No need. Got already vikings and huskarls which are great and not difficult to make.
>>
>>5442990
>spamming Elementals
>kill all opposing titan pilots
Yyeeeessssss

>>5443000
Keep the high end tech for us, and the [s u p r e m e] grade carapace foe everyone else. Ideal, cuz not everyone has the brains to maintain our wargear. (Noted: I think space marine initiates and scouts wear a type of unpowered power armor or carapace armor. Better carapace means their scouts live longer. Hurray!)
Akkaros, with their own capacity to create better quality carapace (if they lack the industry and tech to do so, we will have to step in and trade carapace armor in exchange for favors) so their tithes are reduced, or at least their soldiers are more likely to return home alive.

On the topic of Akkaros, any wargear we help develop for them has to be ADVANCED ENOUGH where it will obviously give them an edge in combat, but DUMB ENOUGH to where it can be used by even someone with low int, AND can be field repaired with common parts. So mastercraft quality IG gear at the minimum.

Akkaros IG standard loadout:
>replace shitty flak armor with Master Craft environmentally sealed carapace armor reminiscent of the Solar Auxilia
>Master Craft hellgun with all the meme gun attachments
>master craft toothbrush and toothpaste to kill all heretical micro organisms and gingivitis
>master craft everything

Do you think we could get away with trading our super soldier serum to Akkaros troopers in exchange for favors?

>>5442934
Remember the super soldier serum or medical procedure we developed? Can the effects be passed down from parents to children? I worry about how it will effect generations of people.
>>
>>5442926
>>5442484
>>5442887
>>5442943
>>5442934
>>5442947


mechs have certain flexibility for enviroments where dexterity (able to bend,lean,take cover,climb,jump,fire behind cover etc) is more benefitial than sheer firepower

so i could see small mechas usefull on certain cave systems,canyons,urban enviroments,dense mega-forests

relatively small (not bigger than a house),because as i said before,past a certain size mechas are just small frames carrying big guns with not manouverability,wich airships and spaceships can do far better

so i would seek titanfall size mechs as bigger size.....but with a shiton of improvements so they can punch above their weight

so squads of 12-ish members,whose mechs are in the 10-15 metter range,but with enough speed and firepower to hit castigators into submission

>fly like a butterfly,sting like a bee
>>
>>5443016
From what I have read, us aiding in Akkaros development should have also made their industry/infrastructure grow which should mean they have an industrial capacity, so having them build more specialized military industry should be possible now.
Maybe it depends on how revealing it is. Is something to consider once we have more power, but at that point the Von Gildenmar family future will be intertwined with our own.
So they will know anything they do for us will also likely benefit them greatly (at the moment our presence and collaboration is aiding them incredibly. If their sector was degrading both in power and influence before, as well being blatantly abused by the Administratum, with the return of Svartalfheim their sector will be soon in a new golden age. Even Alexander which might be problematic, can be controlled and he likely like us a lot. And i do want to remind, that neither Alexander or Selene made any marriage with another great house. If we want control of them and not just influence, this would be a way).

>>5443062
Fair enough sound acceptable. We can orbital bombard anything too big.
>>
>>5443062
Counterpoint: things in 40k don't make sense, even what isn't the cobbled together imperial and mechanicus scraps.
Some of DAoT tech barely obey the law of physics, and Necron tech straight up disregard them. And without needing the warp, mind you.
>>
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>>5442986
>but at the very least we could do something lazy like mass produce superior environmentally sealed Carapace Armor.
>>5442986
>Fuck maybe even dropping it from orbit so it can do a Titanfall and flatten everything beneath it.
The best part about so many of these ideas and more you guys are coming up with is there is some Great Crusade era precedence so we can get them Mechanicus seal of approval.

Dropping Mecha from orbit without a drop pod? Pretend its a modified Incandius
Mass produced void sealed Carapace? Pretend it's a variant of Solar Auxilia armor.

We'll be able to get away with almost anything if we can just spoof STC digital stamps on it. Just like the real mechanicus does when they come upon a piece of Xenotech they really really like.
>>
>>5443107
No titan drop pods are a full on thing even legio astorum uses teleportation for combat
>>
The Legio Astorum are the only Legio with god-machines that can be teleported straight into battle.

This is straight from the lexicanum so we could also teleport our units/mechs more reliably
>>
>>5443130
I'm aware. IIRC we see Titan Drop Pods in "Titandeath" but the more common method of landing a titan on planet is gigantic mass lifters and barges.

Dunno the size of the Pods in "Titandeath", I'm sure Warhounds are doable I think. But I'm mind boggled about the idea of doing the same for an Imperator.

>>5443133
Lucius style teleporters are warp based, but they work. Hopefully one day we can do better cron Quantum teleporters for such large things.
>>
>>5443130
We roll up Titanfall style with some thrusters attached to the titans to slow their decent. Thrusters and grav chutes.
>>
>>5442170
>[Artisan]
>>
>>5443143

Imagine, some astartes deploy drop pod style, shock and awe and all that. And then we just drop titans directly on them.
>>
Let's go full mech engineer then. Consider the following.
>How are we going to design mechs?
>Are we going to use gravitic technology to enhance movement?
>Hands are a guarantee but what of built-in weapons?
>How are we going to modify the control method?
>What about the power source?
>>
>>5443175
>How are we going to design mechs?
Realistically, if we want to achieve smooth relations with the Imperium and Mechanicus at large, we should strive to nominally market any mechs we design as "knights". Unfortunately, there are no nearby Questoris worlds nearby we can try to become patrons of in the Badab sector.
https://jambonium.co.uk/40kmap/
However, there is the relatively nearish Fallen Forge world of Solemnium where the Freeblade Knight "Justice" fought alongside the Iron Hands to destroy the traitor knights of House Drakon.

We could try to establish our own Knight House, calling them the "Followers of Justice" or such, and apply for classification of newly founded Questoris house with the Mechanicus. It could take a few centuries for administratum approval, and of course every other Knight House will look down at us for being so young, but that matters little because we're basically going to be the only Knight House in this entire subsector.

From there we just make our designs superficially resemble knights, and induct human pilots. Our pilots will enjoy a far greater degree of symbiosis with their knight hosts than normal, as well as our smiths a greater degree of freedom to innovate. This again would put us at odds with other Knight Houses but eh, by the time we grow big enough to encounter anyone else it won't really matter.

>Are we going to use gravitic technology to enhance movement?
We should lol

>Hands are a guarantee but what of built-in weapons?
I am of the belief that the Melta is one of the finest weapons the Imperium can throw at anything, the drawback being its low range. But then someone in Fantasy Flight's Dark Heresy RPG came up with the brilliant idea of the Beamer Melta, which doubles the range of a melta. The drawback is of course the tedious recalibration time, but hey, does that matter when you've got a boatload of smarter-than-the-average-servo-skull and drone support or even smart guns that calibrate themselves?

For reference:
>Lascannon 48" Heavy 1 S9 AP -3 D6
>Melta destroyer 24" Heavy 3 S8 AP-4 D6 (D5+2 at half range)

Imagine a Melta destroyer firing at a full 48". It would be outright better.

There's a bunch of other exotic stuff but melta may be more mass producable. Tbh I might be focusing a bit too much on range, from what I'm told most knight players prefer to charge in with melee and do a lot of chopping rather than can opening. Even for when playing House Vulker who specialize in range.

>How are we going to modify the control method?
In sticking to the idea that "Knights = Greater Imperial acceptance" we could simply just try and smooth the process of Human/Machine Host symbosis, with more active and friendlier machine spirits.

>What about the power source?
In terms of 40k, Atomantic is the pinnacle when it comes to human based energy sources before you step into necron things. It also appears to be the DAoT's preferred energy source as well.
>>
>>5443207
*D6+2 at half range. Most melta's are also thankfully not a blast weapon, so it's just as effective firing in melee as it is at range since normally you can't fire blast weapons at point blank for obvious reasons.
>>
>>5443207
>We could try to establish our own Knight House
I believe this was the whole point of us working to uplift Adrax's Reach. In order to fake a Knight World we need two main ingredients: A Feudal social structure following the Code Chivalric, and it's signature combat mechs.
Adrax's Reach already has it's feudalism down, so for us to fake the world into becoming a Knight World we need to support the nobles on the planet that adhere to the 'Noblesse oblige' while discarding those who are greedy and self-serving, and fake the records of the planet by planting evidence of a Knight Culture long lost among the archeotech ruins that we are there to revive. It doesn't have to be a long and glorious history, it just has to be belivable enough that it can pass as a lost and forgotten Knight World to your average Administratum Scribe.
>>
>>5443229
Then we are on the right track.
Knight approval for our mechs.
Cybernetica approval for our robots.
Pretty everything up with humans or organic brains nominally at the "control" in some way shape or form.
>>
>>5443207
In regard to administratum approval, we should consider to gain all we can get our hands on, when we "resolve" (in whatever
way we like) the other issue with the administratum.
Ah that watching down will matter little. The house will be essentially just another arm of our war machine, any glory and honor they would search would be only for Svartalfheim. That is if it’s an actual "house" that would care for small stuff like imperial gossip, and not militarized and educated ex-feudal* worlders that are part of elite military orders with thousands upon thousands of combat mechs that march and fight under our banner.
*or anyone else that can be a good mech pilot, don't waste potential.

At the end of the day the administratum is quite problematic, so we can do a lot with it. And Adrax Reach is clay to play with : to be educated, influenced and what not in the direction we want for it. Under us, giving us a whole new solar system for grow our loyal population and gain more men for the military.
>>
>>5443207
>>5443175
I mean, if we're going to talk about making Knights, we should think about it how a pragmatic AI would. Certainly gravitics are useful for making a mech more mobile, but I think the real useful aspect of them is getting over the ground pressure problem. Their's a limit to how heavy the guns on a mech can be, because eventually they'll collapse under their own mass, or more practically, they'll sink into the floor. Even tanks will suffer this kind of weakness, but it's worse for things with feet.

So, If we're to be pragmatic about it, a mech should play to whatever strengths it has over a tank in order to make it combat effective. Potentially something like battle tech myomers would be useful here, but assuming we can't make something like that, let's go all in on gravitics and hover tech. A mech should be designed to make use of jumpjets and gravitics to capacity for vertical manuvers that tanks are unable to compete with, while still being able to use anti-tank and anti-knight scale weaponry.

This makes practical the otherwise vulnerable limbs of a mech, as being able to adjust thrusters on the ends of limbs allows for rapid changes in thrust, and gives Knights a role in the battlefield that compliments, rather than competes with tanks.

Knights can act as both fast reaction forces in areas where tanks would have difficulty navigating, as armored recon capable of more easily disengenge and as flankers and harriers for tank charges.

This conception of mech/Knights has them essentially as mechanized skirmishers that can also be armed with heavy artillery, and are agile and shielded enough to disengage if they find themselves against heavy opposition.
>>
>>5443251
Knights are generally much more larger than tanks to the point of tanks usually being better suited to fitting into smaller places knights cannot. Even the armiger is very big and stompy.

I've always felt there's a bit of a gap between a power armored man and the smallest class of knight, the Armiger, that isn't adequately filled. The Tau did it better. For the Imperium it's mostly just different variants of dreadnought. It's that space in between Armiger and Man that I would love to fill with battlesuits for human pilots and whatnot, because those would be actually able to "fit into those places a tank normally couldn't".
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>>5443260
Well, there are robots too, actually I would say the the 30k robots do fill that niche between Man and Armiger very well.

In fact from the sound of it we pretty much are already solving that niche with the Draugr, Viking, Huskarl anyway. Which is good.
>>
>>5443251
I'm fond of mechs as a multipurpose platform.
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>>5443251
So the Tau basically.
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>>5443475
Nah, humanity. Humans did it before the Tau.
>>
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This is only like a month late, but have a concept of the carrier! Not entirely sure what it's supposed to look like besides for the angular shape, sensor cluster, and 4 engines so hopefully this isn't too sci-fi hehe.
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>>5443098

maybe,but insulting the admech and imperial engineers takes priority
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>>5443736
i like it, well done.
i can't remember the exact description. But it looks cool, and has our colors. I also had in mind to do some stuff for the quest, time ago like a year lol. I didn't do anything though at the end beside leaving it on a paper.
>>
Wait you are the same anon that made those attack plans, both written and in image. And you made a cool quest too.
>>
>>5442170
>>[Executor Fetial]
I was swayed over by the need to have someone who has spent time in the regular grimy Imperium for this position. Someone who knows just how best to present what we offer to hopeless workers and convicts. Also, having someone pushing for bionics and fleshier augmentations instead of just "the flesh is weak", as mentioned, would also be nice.
>>
>>5443745
And it does look like the work of the QM who did Glitter band, one ObserverQM. He's currently running his main quest, Gunship Quest.
>>
Unrelated question that may have been answered, but given how… difficult reading the thread was at times, I could have skipped over it.

We have the unknown device that we haven’t been able to scan, and last I knew Epi was afraid of destructive testing on it since that could damage internals. Since we’re unlikely to scan it though, can we cleanly cut it apart via the quantum gates? Depower them while a small piece of the device is through, and it should cut it like the webway gate did our cruiser.

It could be for a small piece of something we know is replaceable, like the power plug. Then we can more easily rip it apart to understand how it’s being shielded and likely advance our materials understanding.
>>
>>5443750
Observer's graphics style is very distinctive. They are 100% the person who drew the battle maps.
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>>5442170
>[Executor Fetial]
We need a dedicated diplomat more than we need a researcher. We simply need more resources.

>>5443736
Nice job mate!
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>>5443475
>>5443712
Indeed. Mankind was there first.
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>>5443736
That looks great!
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>>5443736
Ran a few prompts through an AI and this came out
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>>5442521
19 Artisan

20 Executor Fetial
>>
Agreed since especially we can already do research
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>>5443881

We can't create, that's the issue. We are more than able to reiterate, improve upon, but we cannot create, in the previous threads it had been stated that it is difficult for Epimetheus to do so, that is why most of our current designs are reiterations, we are pulling what we have from out database and changing that to fit our needs and means.

So an actually creative person, who knows what he is doing, is invaluable to us. When it comes to diplomacy, everyone thinks that we're cogboys, they do not expect subtlety and grace from us, so we can do without dedicated diplomats for a little while longer.
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>>5443881
We can already do diplomacy too. The option points out we can have someone temporarily fill that role if needed. This is a hero unit vote and I feel research has the most value long term.
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>>5443870
Counted 21 for Artisan though.
>>
>Artisan

>>5442170
>>
>>5442170
>[Artisan]
>>
>>5442170
>[Artisan]
>>
>>5443870
23 artisan

20 diplomat
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>>5442170
>[Artisan]
>>
>>5443894
I think the mystery big tube of Adamantine is what the https://rentry.org/416641021 link is for. We slowly decide it, and we'll slowly acquire lore or possibly rewards!

So in regards to titans, what we all mostly can agree to is.....
>we will make high quality titans that barely fit Imperium standards (almost too good)
>titans will have a more symbiotic relationship with their pilots (still requires competent princeps)
>inclusion of grav chutes, thrusters, gravity/hover tech to improve overall mobility and 3D maneuverability of titans
>Steel Rain / Titanfall style space-to-atmosphere based entry for the best shock and awe, and generally killing everything within a 50-100 meter radius of wherever the titan lands
>make titans capable of operating in high gravity environments (gravity tech)
>MELTA BBBEEEAAAAMMMM!!!! (Double range of melts cannon)
>drone support in the form of heavy servo skull platforms (synthetic brains wired into skulls so if any Imperium adepte tries to study it they wont be as suspicious)
Am I missing anything?
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>>5443894
>>5443897
I disagree, we already have tech superiority, so research is of limited value. What we need in the short, mid, and long term is more resources and allies, both of which are our current bottlenecks. All the research in the world won’t make a difference if we’re surrounded by enemies with nothing to fight them off with. A hero unit diplomat will bare us more fruit overall, especially if we invest early in one to get compounding interest rolling.
>>
Also another idea I had on supplementing the Administration's demands with other goods besides our ships so we still have resources to play with, well after we finish upgrading the mining potentials of Accakaros, Adrax’s Reach, and Hydrrit Delta.....
>convert Iapetus-Vc and Iapetus-Ve into "agri-worlds" to produce food, crops, rations, lilo-sticks, amasac, and similar goods (potential for trading with Rogue Traders and merchant fleets for small sum of metals we need to make ships)
>begin mining operations on Iapetus-I and Iapetus-Vi to extra resources for the purpose of fueling or goals and feeding the admin more ships, hopefully enough ships that they choke on it
>create "aggressor fleets" that work intandem with our mining fleets
It will be alien looking in design, and will kill everything (beside humans, except bandit ships) that tries to attack the mining fleets (gives us access to hulked ships loot, make space safer, xenos to dissect)
>try to grab Hydrrit Beta from under Adminastratum control, but make it super efficient to improve its crop output
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>>5443914
Eh fuck it

>>5442170
>[Executor Fetial]
I can see a use for this. Even if our boy doesnt take as much cybernetics, that doesnt mean he can't take any biological improvements (the super human serum we developed, other standardized republic biowares, etc.)
>>
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>>5442170
>>[Executor Fetial]

Our boy can still chrome up to the gills, just need to look friendly and human on the surface. Heck even the skin can be synthetic.
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>>5444051
First of all we are a research AI with a goal of solving the problem of Chaos. More research capability is always important and with the Tyranids coming (technically already here) and our desire to research Necron tech, research is only going to become more important. Diplomacy a fucking joke considering this is 40k. The only thing we really want from the Imperium is not allies since that's a poisoned chalice, not resources since that increases expectations, but rather to be left the fuck alone so can research in peace. We could literally near infinite resources right now, we are growing so fast we are about to have an unsustainable population in 20 year, and we only need to do our job as Admech to get more allies.
What fuck more do you want?
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>>5443961
24 artisan

22 diplomat
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>>5444117
We need a diplomat so the Imperium can leave us the fuck alone so we can research in peace
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>>5444117
>We could literally near infinite resources right now
What do you mean by this anon? Resources are actually what is holding us back.
TOur biggest source would either be the Maelstrom region with the Astral Claws giving us more mining rights, or start planet cracking, which QM said will bring attention. Diplomacy could help with both.
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>>5442170

Guys its what our character would want most not we think is best. From his point of view going all in on the Dogma is most in character and will lead to more interesting discoveries, knowledge, and places of interest. >>5444123
>>
But I admit that Artisan is as equally important, hence my original vote of of either.
I just think that we are lacking a specialized diplomat, and Epi sucks at social engineering, which a diplomat could also help when we do end up going loud.
Oh, and also we could give that rogue trader license to him, the one we skipped extra resources to get and have been doing nothing with.
>>
>>5444129
Yeah he would probably want to innovate as he became fascinated with tech so artisan makes sense but is not as extreme as cyborg
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>>5444128
We can eat planets for resources, star lift for resources, or send out mining fleets to distance star for resources. The real problem is the Administratum acting like a leech sucking us dry.
>>5444127
We lower expectations or contact with a high ranking official for the Imperium to leave us alone. A diplomat alone is useless for that. Hell Rane is supposed to be a decently well respected and skilled all-around and even he is clueless about the Administratum inner workings.
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>>5444059
>convert Iapetus-Vc and Iapetus-Ve into "agri-worlds"
I'd like to turn one of these into a civilized moon rather than another Agri-Moon to accomodate population growth. While the facility has room for a large population, the fewer people on the moon the less chance of any leaks or spies. Maybe that's just paranoia talking though.
We should also alter both of their rotation speed and trajectory to make them orbit closer to us. Having a little cluster of planetoids close together will make it easier to build orbital defenses to cover them all.
>begin mining operations on Iapetus-I and Iapetus-Vi
At the very least Iapetus-I, yes. Likely it is mineral rich and will give us good resources. VI is just potential Hydrogen and Helium(?), not sure if we need to right now, especially since we can extract those same materials from the gas giant we are orbiting.

>>5444140
>The real problem is the Administratum acting like a leech sucking us dry.
Lol. LMAO even. The Administratum are still providing twice the resources they expect back in production. You're acting like they're literally attached to our necks and sucking out 99% of our production.
Sure, in a few years they will demand more. We have Alexander though, and House Gildenmar owes us a favour. Get Alexander to introduce us to his sleezy contacts in the Administratum and re-negotiate; either a halt to the increase in tithe, or increased resource deliveries to cover the increasing tithe.
For real, this us such a non-issue and I don't understand why there are people making this big of a fuss over it.
>>
>>5444140
Indeed even if one person were to agree to leave us alone and are of sufficient rank there are no gurantee they will stick around long enough for a genuine impact on resources
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>>5444131
That's right, we got the Rogue Trader license but did fuck all with it. We really should be doing something with it instead of letting it collect desk on a shelf....wait did we get that? I don't actually remember.

>>5444140
We can ear planets, but we wont since that would draw too much attention to us.

>>5444155
Then half and half agri-worlds? We could mix and match, or do a Star Sector and have floating senpai habs in space.

>>5444155
Yeah....you actually make a fair point about resources. Maybe we should go hard on acquiring our own, rather than relaying on the Admin's input.
>>
This quest is full of nothing but autism and blatant cheating
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>>5444163
>Then half and half agri-worlds?
If it basically achieves the same result as one agri-world and one industrial civilized world I don't see a problem. Truthfully I don't even know if turning a whole planet into a wheat field comes with increased output to begin with. Likely it's just done to make the paperwork easier for the clerks.
>Maybe we should go hard on acquiring our own, rather than relaying on the Admin's input
Plans are already in motion. Iapetus-I need to be mined (honestly can't believe we missed that for 4 threads, it must've fallen through the cracks), Adrax's Reach has exotic minerals on it that we can begin extracting and when we expand our fleet we can send our own assets to Badab to help the Astral Claws secure the mining planets we agreed on would be ours.
When it comes to the Administratum, our only aim is to stop us from hemorrhaging resources from their tithe in the future. I think the timetable Epimetheus gave in previous threads was 5 years until their demands become higher than what they provide, so it's not super urgent but definitely something we need to get on top of in, at most, 2 years time.
>>
>>5444175
I think it's more to control. Supposedly scuttlebutt says that it was mentioned in a 2nd edition footnote that it doesn't make sense economically to use spaceships to haul grain around, but it does make trade a necessity for survival for the planets of the Imperium, which means it's much easier to control than otherwise.
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>>5444050
When did we get this?
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>>5444155
>The Administratum are still providing twice the resources they expect back in production.
We're already hitting the negatives because they keep increasing the tithe at an unrealistic rate because that's how they operate.
>For real, this us such a non-issue and I don't understand why there are people making this big of a fuss over it.
Because it's the biggest issue we suffer from and one of only ways a diplomat can show their value in the foreseeable future. Realistically Admech support is always in demand thus we always have a strong bargaining position even if we don't have a diplomat.
>>
>>5444140
Yes, and planet cracking will draw a fuckload of attention, it was written in the updates multiple times.
Hence why I said that diplomacy would help with it, so we could help with it, because a diplomat could help with whatever cover we try to come up with.
Also good luck getting the bureaucratic mess hat is the administartum to follow any order for a higher up in a timely manner, and much less getting to talk to said higher up by without sucking them up.
>>
>>5444222
Or we could just do planet cracking somewhere else.
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>>5444163
If only Explorator was an option, we could make Nathaniel here our rogue trader stand-in.
We are a new world, but given that our new FG was one, we could come up with an excuse that it's now considered a very valuable position.
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>>5444222
What if we try doing the correct bureaucratic nonsense and get permission to crack it first? Nobody's actually using the planet.
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>>5444226
I don't know, QM would have probably mentioned that we could do it in the other side of the galaxy without drawbacks, since that idea was mentioned before.
>>5444233
That would likely raise a lot of questions, and wouldn't avoid the administratum raising our production level and sucking our resources in five years.
I think the planet cracking is for when we decide to go loud, or when we find an important ally that could cover it up for us.
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>>5444236
Do forgeworlds not frequently strip dead worlds for resources?
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>>5444233

Because even if it doesn't raise eyebrows, like other anons sad, it'll just mean the Administratum will skyrocket their leeching when we're at a point where it's already barely tolerable.
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>>5444239
Not as far as I know, they usually have mining worlds like Delta under their direct command/vassal rule sending minerals, or knight worlds sending food, or trade their products and expertise with hive, industrial and agri worlds.
And depending on what the planet cracking is, it might be more like deploying extreme exterminatus grade weaponry, the type that actually destroys the planet not just scourge all life, and then using a fuckload of drones to mine out the core, instead of just getting a bunch of servitors and menials to dig it out.
Besides, our excuse is that we are a recently discovered forge world that went through an invasion, I don't know if we can pull off saying we suddenly got enough resources to start an operation that size. The orbital ring is already a red flag.
>>
Either way hopefully we can solve the resource issue cause in all honesty we need to either tell the administraum to fuck right off with their excessive demands while risking resource cut off or we need to find a way to be less reliant off of them so far we are in the slight negatives for resources which means improvements are gonna become much harder to do. Either way they are trying to work us to the absolute bone and we can’t let it go on any longer.
>>
Mhmm. The next time we go back to our A.I. PoV, we should invest all our major actions into resource development, then on the next turn we can invest in military assets so we can aid the Astral Claws tame their resource rich shit hole. Sure we got a few years before they officially go traitor, but that doesnt mean we should nip the issue in the bud. They could turn rogue this year, or the next year. We gotta do something for then fast, or at least soon before it's too late.
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>>5444304
agreed weve already invested into the astral claws we may as well secure our investment's in them. as well as go into more resources but still i want me titans I WANT MORE DAKA
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>>5444226
Speaking in Galactic terms, we're not that far away from the only place where the eyes of the Imperium don't have complete vision: The Ghoul Stars. If we could sneak a Planet Slurper through the Imperial watch network we could harvest as much material as we'd like without having to share with the Administratum, though we risk waking something scary in there.
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>>5444304

All eyes will be on the Badab war. I can not wait for legion building. We could end up being the one he turns to for help instead of the Ruinous powers.
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>>5444349
We should like, send a few diplomats to them just in case, letting them know if they need serious help or not. They could tell our diplomats, who would then tell us and keep us up to date in what happens in the maelstrom
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>>5444354
We can just put our own assets in the region. Sending our Carrier fleet to Badab (after we build a replacement fleet to defend our home sector) together with our own army would give us some power projection in the sector, maybe enough to act as a counterweight if Huron starts his whole 'Tyrant-of-Badab' schtick.
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>>5444363
Agreed. I don't know how many fleets we have now, but if we have minimum 2, we can afford to send 1 to Badab to patrol the sector, and aid in space combat while the marines focus on land combat. Hell, we could even give them some targeting devices, so our ships can more accurately orbital bombard targets.
>>
>>5444117
We need resources to protect this facility first and foremost, and the Imperium isn’t gonna suddenly fuck off on their demands because we have subpar diplomats. This isn’t rocket science, better diplomacy means improved political situation, translating to more resources for security and the Work. This helps us out more in the long run than trying to build on our already superior tech advantage without the necessary resources to keep it flush.
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>>5444344
I'm all for it. Any alien civ will be like a mini-boss compared to taking down the Imperium.
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>>5444383
It's not even guaranteed to improve if we have a dedicated diplomat. A diplomat isn't guaranteed to be able to navigate the bureaucracy mess that is the Administratum if nobody we currently have can. That's real problem, someone that can navigate the Administratum is more important than a diplomat because that's what we actually lack.
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>>5444383
>>5444390
We have Alexander, whose connections in the Segmentum bureaucracy we can use to hopefully negotiate a more favorable settlement just like what he did when he re-negotiated the tithe of Accakaros. It's the least they can do after we helped them stop the attempted coup.
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>>5444396
Well yeah, that was brought up earlier. Honestly I think whatever child Alexander produces would be a better suited for stuffing into a diplomat role than anything we could produce.
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>>5444383
We already have a single fleet, which was more than strong enough to break the eldar's all out assault. With one fleet we should be more than fine to fend off any invaders, at least for a few turns. That's why we should invest heavily this turn into resource acquisition so we we can then passively acquire more materials to produce a full fleet of DaoT tier ships, and more advanced tier ships. There's a rhyme and reason for stuff yo.
Plus the current vote is just for the PoV for one guy, not for all the adepts we're training. Chill bro.

>>5444396
a point to consider, yes.
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>>5444451
That was all our fleets together, not just one. Plus defenses. It was an hard fought battle even with our advantage.
Our military assets are still small overall.

>>5444257
We had an excuse about the orbital ring. But planet cracker is kind of no excuse. A good way would be forging new evidence and cleaning any supposed knowledge of it, while avoiding that anyone sees it.

>>5444304
Meh. Our sector is not secure at the moment, for allow ourselves to overlook it. Our military forces could use an expansion, navy with some wolfpack type fleets and capital type fleets or grand army. Or new defenses and a garrison. There is also that ork solar system near us that should be dealt with very soon, beside being a boon if conquered those orks would be dead which is great.
More importantly we should develop and produce some stealth ships so we can begin deploying our spy units in the sector and spy. This is probably the second most important matter (spying is stupidly important), beside resolving the administratum issue whatever way we want. Force, use the problems of the institution, buying them, making them friends, burning and creating new papers, infiltration ecc...
The Von Gildenmar also don't have any military fleet, so the sector is basically defenseless space wise beside Svartfheilm.
If the Astral Claws could have secure one planet for sending us minerals, it would be better but they seem to be a bit too stuck. They haven't even given up their star charts or history, when they should with what we have give them.

Rogue trader can honestly wait, we have enough on our plate now to do and having a fresh imperial on the role is not an idea i like. Immediately having a rogue trader would be a bit too suspicious anyway, we can find or shape someone else in to the role. Having someone fitting and very competent in the role will be worth any year that passes.
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>>5444575
I wouldn't say we're completely defenseless. We still have our many light and heavy defense satellites/weapons platforms and the small percentage of ships that survived. We could expand our fleet until we have 1 full fleet again, then divert attention and resources to resource gathering efforts (aiding aforementioned friendly planets, colonizing and mining local moons).

When we do eventually deal with the orks, and destroy their fleets, and we find absolutely NOTHING of interest on the planets, we should just one and done the ork population with some Phosphex bombs and restart everything.
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>>5444580
What we have was enough for fight a full eldar fleet with defenses aid, and like i said in regard to our sector beside Svartalfheim it is defenseless. The navy took their sweet time before arriving when the eldar attacked, and they had sent a laughable force when the battle was fought and done. I doubt they will respond that "quickly" for any other planet in the sector, so that means we have to defend our investments on our own against any enemies that think it's their turn.
Orks at least provided resources and intel after they were defeated, which is a mile better than what we gained from fighting eldar (corpses, wraithbone and soulstones nothing else). Not having them grow again and prepare another attack would be wise, and if they managed to make a fleet of that size they should have more on that system.
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i think i have an idea as to how one might both strip mine, AND do the badab sector some good.

essentially, now that we've defeated the eldar, we can begin actually going into talks with Huron and the Badab sector, so...how about a under the table trade deal?

the astral claws are the ones who control all civilian and military matters inside the Badab sector, right? well if we were to...talk to the leadership about stuff like the surveillance networks around the sector, we might also add into the deal, that some designated solar systems might be claimed as "off limits due to hazards" as have been discovered by our surveillance. meanwhile these systems are essentially just the areas where we are allowed to crack the planets and devour the suns through stuff like star lifting.

to sweeten the deal, we could even say that a part of the resources gathered by us goes back into the Badab economy either through military aid, or as a form of "tribute" this could be like...5%, which doesn't seem like alot when said in this way, but 5% of a entire planets resources is still A LOT relatively to human resource extraction efforts.

this way, the leaders of the badab sector can keep the systems a secret from the larger Imperium, we get the necessary resources for the forges, the badab sector gains value from said secrecy, and on top of that they also get fewer systems they need to patrol, since we would be using our own fleets to keep watch of our own resource extraction. and the only thing the astral claws would need to do, is find a few shitty systems with no humans in them, with nearly no habitability and say "yeah, these systems are off limits now, even for military vessels, why, you ask imperial clerk? well they are shitty and hazardous, so we won't go in there anymore, end of story" and they wouldn't even need to worry about heretical shit since the Mechanicus as a whole does these kinds of deals with other imperial organizations many a times.

thoughts?
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also uhh...i kind of read more up on the different types of imperial tithe types, and uhhh. QM might have fucked up.

https://wh40k.lexicanum.com/wiki/Aptus_Non
https://wh40k.lexicanum.com/wiki/Imperial_Tithe


"Space Marine homeworlds, planets belonging to the Ecclesiarchy[6], and Forge Worlds of the Adeptus Mechanicus do not normally have tithes, and are given the tithe grade Aptus Non, though Space Marines must provide a separate tithe in Gene-Seed to the Administratum."

so uhhh, we shouldn't even need to be paying taxes...or was there something you know about QM that these sources might have it wrong in? are we just not designated a forge world yet in the imperial bureaucracy?
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>>5444661
While it's true that they don't pay the thite to the administratum proper they are still expected to contribute something to the imperium.
Also It's possible that they still pay a thite of fealty to mars which in this case has been subsumed to the administratum for expediency.

Otherwise they are ripping us off since we are still starting out.
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>>5444661
Forge worlds have production grades, not tithes in the same way that other worlds do. Forge Worlds are designated Aptus Non, but instead have production grades set by the Administraum which sets their expected output. While this process is not, officially, taxation or a tithe, it effectively functions as such, only with a degree of fuzziness afforded by the nature of the Mechanicus/Imperium relationship, and the muddled authority that comes as a result. Regardless, it seems unwise to continually fail to meet the Imperium's expectations, as only a fool would believe that the situation is as fuzzy as it may appear on paper.

>>5444226
The machinery and resources required to undertake a planetary strip mining operation would be exceedingly difficult to support over extremely long distances, even with the aid of q-gates and QECs. While it would be possible to undertake such an operation, doing so would require significantly more resources, both to construct, maintain, and defend, than it would to do so if undertaken in the Iapetus system.

>>5443736
That's fantastic work, thank you very much. I'm glad people are enjoying the quest enough to go to the effort of doing something like this.[/spoilers]
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>>5444661
It's not tithe per say, it's our production grade
https://wh40k.lexicanum.com/wiki/Production_Grade
https://warhammer40k.fandom.com/wiki/Production_Grade
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>>5444674
It helps that you are a QM that values player input and really gives such freedom of direction, rather than one who just kinda sorta wants to write their own fanfic and just puts a few greentext options that really have little meaningful difference and the outcome is mostly the same.
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>>5444674
fair enough then, sorry for mentioning if anything.

and you mention that the cracking/strip-mining of planets out of system would be much harder, how much so? since you mention it would take alot more resources to maintain, but in which ways? yes the remote naval fleets we'd need to make for our forces would be cumbersome, but i can't really see a resource other than energy which would become alot more in need, since instead of just flinging ore across the system, one would need to teleport the resources back. because otherwise i have some ideas how one might go around this problem if it's only the back and fourth of transport that's the problem.
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>>5444674
So someone is trying to outright mess with us or drain us of our resources and prevent our growth or just cause trouble
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>>5444681
I'm glad you think so! There's some curation with regards to the options I offer, but I try to make sure that each time I offer a choice, there is an actual meaningful reason for that being offered. Most importantly, I really want the stuff that you're doing to be the stuff that YOU'RE doing. With regards to direction I will mention (in fear of ruining the illusion) that things are a little more directed than it might seem, at least if I'm doing my job correctly.

>>5444683
No worries. I'm here to answer questions, at least while I have some free time.

Construction of a full planetary strip mining effort would be significantly more difficult if conducted outside of your current sphere of influence. It is difficult to put an exact number on it, as there are many potential ways that the effort may be made more difficult, not least of which relate to the features of any potential candidates for strip mining. Suffice it to say that material transportation and patrols are only one concern. If constructed in this system, many of the components of the megastructure could be constructed en bloc, and simply towed into position, something that would be impossible over long distances, or through anything but the most monumentally huge Q-Gate, the construction of which may well qualify as a megastructure of it's own.

The ability to piggyback from preexisting infrastructure present in the system - be it defensive, telecommunications, or industrial - would reduce costs significantly. That is not to say that this is an impossible problem to overcome. Indeed, you could ship the smaller components, or even raw materials needed to construct the megastructure in situ, through a more modestly sized Q-Gate, however it is safe to assume that this may add significant difficulty and cost to the operation.

Fundamentally, the problem is one of scale. Inefficiencies that would be tolerable in the construction of a smaller object become much more troublesome when contending with a megastructure the size of a planet. This does not consider the potential difficulties you may have locating a sufficiently remote and untouched system, and the survey efforts that you would need to undertake to identify a strip mining candidate, which are themselves rather significant.

>>5444743
You don't know enough about the inner workings of the Administratum to speculate as to whether this is an intentional effort, or simply how they operate. Given how they treat the rest of the sector, Accakaros included, it seems more likely that this is not a conspiracy, but incompetence, corruption, or desperation.
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>>5444758
What we did research to reduce the cost and improve the logistics of planet cracking?
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>>5444763
It's difficult to say what, exactly, you would need to invest your research efforts towards to do so. Many of the difficulties that you'd have with the construction effort defy easy solutions, as they're quite physical, practical problems that seem either difficult or simply impossible to easily overcome. It is, however, likely that research placed into fields such as materials science may yield results that could improve the efficiency of such a construction effort, yet it seems unlikely that it would make it efficient enough to feasibly undertake.
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>>5444773
From the sounds of it, our possibilities are really to delay the tithe after this one (or say sod it) and use the time to build up enough to defend but not enough to warrant a large enough response, to somehow prevent check-ins from happening (bribery? hacking records so we drop off the radar? preventing warp travel via more advanced research and engineering?), or building an outpost that would have all the screwy stuff going on that the Imperium isn’t aware of. Some of those methods are considerably more difficult than others.
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>>5444758
A little direction isn't bad, it's necessary even for a quest. I wish more QM's adopt your mentality. They can come up with such interesting concepts, but clearly just have their own agenda and own narratives they want to push and hardly any say from players. Like, everyone might get excited to play with one thing the concept opens up but it gets flat out ignored and we get 10 posts of something nobody really asked for. Such times I wonder if they realize they could just post on a forum like Spacebattles where there's a much higher character limit and its designed for that sort of "these are the prompts of the next thing I want to write, help me pick one" style fiction, rather than a more player driven quest.
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>>5444786
I don't think is has difficult as it sounds. There are worlds and sectors that have more favourable conditions, or even ignored in some cases. The institution is massive and we can definitely do more than one thing, to the section that deals with us and our sector at large.
Incident on some papers, rewritten data, lost data, people that lose jobs and will be replaced, people that crack their head on the ground and die, someone receives a little bribe for close an eye and write something else on a paper, we become friends ("Great Paper Warden Eugeneys how are the new lungs and legs (advance tier, not DAOT) we gifted you going ? Feeling like you are a young scribe again you said ? Oh we are happy, and thankful for this reduction of taxes !"), we join a wide imperium political faction ... the bureaucracy of this organ of government is more often than not know for have great flaws. We just need to use them to our own advantage.
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>>5444773
Mechanivores and Sun Snuffers were basically mobile planet cracking and star lifting machines respectively. We could probably design technology that could serve a similar purpose.
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>>5439831
Cool, we could get one red if we immolated the eldar.
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>>5444816
Hmm.
If red is bloodthirst/rage/brutality then what does green and blue represent?
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A more neutral and pragmatic position, and a more positive and benevolent one.
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>>5444602
We dealt a crippling blow to the eldar. We shouldn't be seeing them any time soon, at the earliest possibly a century or two from now? But that's that the very minimum.

>>5444651
I....kinda have my doubts about this. That being the Astral Claws not finding this suspicious at all, or the Inquisition being little shits and trying to spy on said strip mining opperations.

Couldn't we do something a little more discrete? Like, we could do the strip minimum in dead space where our Mining Mother ship is. It random warp jumps until it finds a planet heavy in metals, the mothership pings us, then we send resources on over to get the strip mining operation running. The Imperium will never find it since it's at the ass end of no where. Good yeah?

>>5444674
>While it would be possible to undertake such an operation, doing so would require significantly more resources, both to construct, maintain, and defend, than it would to do so if undertaken in the Iapetus system.
Fair point. What if we hollowed out moons or something instead? Does the star system we're in have an asteroid belt?

>>5444758
Hmmm. Could we just have ships tow the strip mining and q-gate tech to the strip mining site, then dedicated a fleet of alien looking DaoT ships to defend it?

Resource heavy yes, but a DaoT fleet would be a sufficient enough deterrent against invaders and scouts.

>>5444812
+1, and maybe ask Alexander and Selene for some help bribing the administratum.
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>>5444825
Nurgle and tzeench? No clue actually, we would already got some tzeench points for the sheer scale of [change] and [bullshitting]. No idea how AI could get nurgle points.

QM, what happened to the woman that shared a bunk with Nathaniel on the prison ship? Was she deemed dangerous and liquified?
>>5442170
>[Artisan]
I have finally caught up! Wooo! I though this died after thread 3, but it appears that [THE MACHINE IS IMMORTAL]
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>>5444812
Getting the Administratum to look the other way definitely seems the easiest of the choices I mentioned. The endemic corruption/incompetence is a major point in our favor, even if it also means we’re never truly safe since the system is fundamentally broken and untrustworthy.

It’s part of my vote for diplomat, even if my real reason is the idea that he could work to convert systems and organizations to our cause. I giggle at the idea of him becoming a prophet if we continue down the “yeah sure I’m a god or whatever” route.
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>>5442170
>[Executor Fetial]

Time to execute some great diplomacy and get a new named Diplomat for the future.
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>>5444758
ah, thanks for the more thorough explanation! helped alot in understanding the conceptual idea. now i know how to approach this more tactfully if i was to present any further ideas about the badab plan, or any new plans in the future. continue being cool QM, your doing good work :)

as to the first response about the badab resource extraction idea:
>>5444831
yesn't?
to do so isn't a bad idea either, but the problem with rogue planets is that all of the energy one needs to actually extract these resources need then to be brought along, either as black hole power generation or antimatter reactors/zero point energy, which all takes ALOT of materials to make. like serious amounts.

the reason i thought the badab sector would be a good idea, is that it's alot easier to mine when there is a star already close to the planet we are gonna mine, the planet could be found easily through badab star chart maps being given to us, and the fact that as was described in the war for badab books, the sectors planets are famous for having special rare resources, resources we might find as well.

i do understand the possible risks in specifically the inquisition trying to fuck us over. that is a thing we would need to try and keep tabs on, when it comes to looking out for any ships entering into any system we might've set up in. buuut i can't agree that the astral claws would go against us in this.

because think about it. the astral claws are currently trying to fill the holes in their crumbling house, they are spread thin, and are sorely looking for allies. in a time like this, even if questionable, one does not look a gift horse in the mouth. even if the gift horse is wearing scarily high tech gadgets.


im all for the idea of hollowing out moons though as well, shit sounds gucci.
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>>5444988
fuck yeah, reverse strip mining. We mine from the inside out.
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>>5444758
If there a way we can bullshit our way into saying that’s the stripmining effort had always been there since before the Great Crusade? Like, falsifying documents and the like? Entire systems sometimes disappear from the Administratum’s view, it isn’t unheard of that their unwieldy and incompetent when it comes to proper information.
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>>5445074
Very much doubt it.
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>>5444123
>25 artisan
>23 diplomat
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>[Artisan]
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>>5445074
>The forge world was there the whole time!
What a wonderful discovery! Start production now!
>The MASSIVE planetary ring that appeared in one year was there the whole time! It was simply invisible!(Or unassembled, I forgot which one we went with)
Okay then! A bit weird, but whatever, we believe you, who cares.
>This entire planet was stripmined the whole time! It's just none of you noticed!

See, they could probably buy it. Administratum forgets things on comical scale all the time. But people will see a pattern. I'm not afraid per se, just stating the fact. Maybe it IS time to stop being a bitch and get louder with our AoT stuff.
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>>5445244
I AGREE. THIS QUIET OFFENDS SLAANESH, THINGS SHALL GET LOUD NOW!
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I sure hope we get a proper update eventually.
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>>5445244
What if we did it really fucking slow, just to keep up appearances? Turn it into a multi-decade project instead of just a year?

>>5445406
Same, though I like the exploration into the daily life of our subjects. I wouldn’t mind a couple more normal life explorations if it was parceled out at irregular intervals.
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>>5445414
>Turn it into a multi-decade project instead of just a year?
That defeats the point.
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>>5445417
The point is to get it operational without raising eyebrows, not build it in one turn.

We could also just wait for the first appearance of the Tyranids to break it open also.
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>>5442170
Dunno if your still taking votes but here I go.
>[Executor Fetial]
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>>5445074
>>5445244
We probably won't ever reach a point where Federation level mega-projects won't raise red flags with the Imperium, though the amount of AoT tech we can deploy without raising suspicion will (probably) depend on how important we are to the Stability of our part of the Segmentum. Using Rane's homeworld of Stygies VIII as an example: It's basically a hub of Radical Xenotech lovers but due to it's importance as a high-production Forge World, second only to Mars in munition production, they can get away with lots of shit that smaller forges wouldn't be able to.

We're already on the way to becoming an important stabilizing power in the Maelstrom. When we put our own troops there to secure worlds (freeing up the Marine Chapters there of guard duties so they can focus on retaking more territory) and patrol trade lanes we'll become a pillar of stability there, especially if we also begin supplying the other two Maelstrom Warden chapters with the same gear we do the Astral Claws. At that point we'll have the backing clout of three full Space Marine chapters, so without massive, concrete evidence of extreme tech heresy (or evidence that the one running Svartalfheim is an Abominable Intelligence) it will be difficult for the Administratum to take any direct actions against us.

Another way to make the Administratum look the other way would be to increase the strategic value of our backwater sector. Increasing our own production grade is the easiest and fastest way to become more important to the Segmentum (though certain anons are spergtastically against this so it's unlikely to happen). Personally, as long as we can negotiate the Administratum into giving us adequate resources for our expected production grade I have zero qualms building stuff for them, but that's just me.
Other things we could do is to visit Hyddrit Beta and trim their tractors so they produce more food to be exported to the wider Imperium. We can also open our own farm on one of the planetoids orbiting Iapetus-V with us to pump that food export through the roof.

TL;DR: Basically if we become important enough the Administratum will overlook our shenanigans to a point (probably no mega-projects though).
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>>5445535
>Personally, as long as we can negotiate the Administratum into giving us adequate resources for our expected production grade I have zero qualms building stuff for them, but that's just me.
We have five years until they expect more than they give, that's not enough time to be able to support three chapters, raise our own production levels and upgrade the entire subsector without raising massive concerns.
Which is why I want the diplomat, Alexander showed that playing with their corruption is the only way to deal with the administratum demands choking out a planet.
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>>5445535
Yeah.
In almost all cases, Badab War, War on Vraks, etc. the number 1 thing that tips of the Imperium at large that "something don't add up" is the tithes not being fulfilled.

The Tithes being met? That's the best form of camouflage there is.
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>>5445539
Just realized that this sounds like I'm disagreeing with you when I actually do, just saying to shift the priorities.
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>>5445542
Yes, I understand that there is need to prioritize and we can't make it all happen with just a snap of our fingers. These were just the things I could think off that we could do in a reasonable timeframe to become more important in the grander scale of things.
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>>5445535
Put that way, I’m more in favor of raising our Production Grade. We really need a dedicated diplomat for that though.

>>5445539
Actually, production levels are a nonissue considering we aren’t even at capacity yet. The main bottleneck is in resources.

We do need a dedicated diplomat for the Administratum, and maybe a couple hundred spy robots in an Administratum HQ.
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>>5445549
It seems I misinterpreted it as an order of importance,
If we start out negotiating to get enough resources to cover our production grade, than star helping out the administratum agri-world, without making it seem we are trying to usurp control, we can up our production grade and of the entire sector slowly.
At the mean time, keep supporting the maelstrom boys. I think we got 10 years until their rebellion? If we play our cards right we can change how things go, like delaying, stopping, or being the supporters instead of chaos.
>>5445558
I know about that, my worry is not how much we can produce, but how to explain how much we can produce, we can't go jumping up grades too quickly, most forge worlds stay stuck at their original one. Although if we get friends within the bureaucracy, they could conveniently lose some paperwork.
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Wonder if Nathaniel checked up on the woman he befriended during his recovery period.
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>>5445578
I hope he didn't forget to.
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>>5445535
This anon gets it. The shenanigans we can get away with increases exponentially with relation to our industrial/political power. Most forge world are heretical. Stygies loves alien tech. Lucius uses a chained sun from the dark age. Half the forges on mars are built on vaults and crypt-warrens brimming with malicious AI and lost technology.

The question is not whether or not we can physically hide our megastructures. Because answer is almost certainly no. There is no good way of obscuring a planet from view, especially if we extract a significant portion of its mass. The heat rejection from our mining equipment alone will be visible from sectors away. We can detect minor shifts in mass even with modern telescopes; any forge world with a well-funded astronomy department will be able to tell that something is going on simply by looking at the wobble-shift of our parent star.

In my view, this leads to two strategies: exploiting bureaucracy and exploiting relativity.

In the first case, we take advantage of the fact that the standard bureaucracy of the imperium feeds into the administratum – an organization we should be infiltrating and subverting anyways. If we compromise their systems and change a few records – maybe add a backdated stellar anomaly – then our operations could be concealed for quite some time. Entire star systems go missing quite regularly from imperial records; a single planet in a single-star system disappearing is certainly not beyond the realm of casual mismanagement. This should be within our abilities give that we 1. Already possess infiltration robots and 2. Greatly outstrip the cryptographic capabilities of the average imperial organization. However, this strategy does not take into account the fact that certain organizations – namely the inquisition, other forge worlds, and SM chapters – operate largely outside the purview of administrative authority.

In the second case, we take advantage of the fact that space is very big. And that light is exceptionally slow on a cosmic scale. Thermal radiation – and gravitational shift – from our mining operations will not reach the next planet world for years, decades – possibly even generations. And our sector is a backwater. It will probably be centuries before information about our megastructure will reach a world with the interest – and actual ability – to understand what they’re looking at. And by that time, whether or not they know what we’re doing won’t matter anymore.

The only kicker to this is warp travel. Since ships can go FTL, patrols, traders, etc in our sector can simply jump into our system and find out that something is very wrong. So, the strategy I detailed above only works if we have ironclad control over the space traffic in our sector. But IF we can control travel in our system, the time gap imposed by light-lag should be more than sufficient for concealing our operations until concealment simply becomes unnecessary.
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So.....do we all agreed that in the next update we focus on turning 1 moon in system into a mass food production facility, the other into another population Hub, begin mining that one planet, and helping Delta / Beta / Reach / Accakaros to improve how much resources we can get from them?
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>>5445597
The two main factions I can see giving us a hard time in all this strategy is the Inquisition and more puritanical members of the Mechanicus. Specifically the Ordo Machinum and the The Prefecture Magisterium of the Mechanicus specifically, the ones designed to root out imperial corruption and act as whistleblowers. The ones who have dealt with rogue AIs in the past most likely, both demonic and mundane. The Vadus Clade of Assassin Hackers, in conjunction with the Ordo Mechanicum, are likely going to be another threat we need to watch out for.

They're basically the main factions whose job it is to be suspicious cunts when everything is actually going right for once.

Just as in canon timeline, when the Badab war happened, it was the Inquisition who were the major faction to oversee and coordinate the suppression of the rebellion.

Our best bet, I think, will be as you and others have mentioned, just working on gaining as much clout, political support, connections and good trade relations that we can shield ourselves as best we can until we are "too big to remove" easily.
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>>5445633
We could just hold off on the strip mining giga structure until later, and just do normal mining operations on the planet. it would still give us resources.
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>>5444059
If you are suggesting that may i suggest we use endless space craver designs perhaps
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I say we go big and take a risk. Develop the lifting structure and be secretive as much as possible about it. By the time anyone bats an eye, we will become integral to the sector and part of the Maelstrom war effort.

I don't think even the most radical inquisitor or Admech wants to take the heat for fucking up the entire Maelstrom zone and allowing chaos to roam free, political suicide.

In other words, become useful FAST. Maybe befriend even more SM chapters and become the defacto supplier of a bunch of SM chapters. Become irreplaceable and a headache to deal with. No one wants to step on 10 chapter's toes, much less a founding chapter if we can negotiate that in the future.
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Oh this reminds me mechanicus is Free to buy on EG for a few days it got me in the mood
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>>5445609
No. Next update is major Warden support.
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[1/8]

<Sample 3012, loaded. Confirm?>

A cold slab of grey metal waited in a chamber of solid adamantium. Atmospheric pressure maintained at 101.3kPa. 0.2mg per litre absolute humidity. Temperature at 20°c. Atmospheric composition at 78% nitrogen, 21% oxygen, 1% trace. <I confirm, Magos.>

<Charging capacitors. Expected output at 5.2mW. Confirm?>

The capacitors hummed beneath your feet, more like the low rumble of an approaching stormcloud than the high pitched whine of a lasgun, muffled as it was by metres of ducting, solid armour, and discarded rubble. <I confirm, Magos.>

<Commencing test 3012-57.> An alarm rings in the noosphere, imitating the one rattling the air in reality, a piercing squark that punches through the sounds of distant machinery. You knew no-one was in the chamber, of course, but the alarms were part of safety protocol, even if someone stupid enough to sit in a test range would deserve what happened to them. Five seconds later, you hear the sound of the atmosphere in the chamber exploding as the laser quickly superheats the air. Fans kick in, attempting to keep the chamber cooled, to try to keep all conditions as controlled as possible.

Watching through distant, glassy eyes, you see the las-emitter burning red hot. If you looked at it with your actual eyes, they would melt. You hadn’t replaced them. Not yet, anyway, though they would be one of the next things you’d petition to have upgraded. Even still, you wouldn’t perhaps want to be in close proximity to this thing firing, for many other reasons. Standing back, you can filter out certain spectra of light, alter the image so that you get a cleaner picture of the important part - where the solid beam of light is impacting the target.

Pulsing quadrillions of times a second, the laser is calibrated to drill through a target’s outer skin, digging out chunks of the material without allowing the heat to disperse out through the surface. The effect was immediate, in any other case, but with each sample, the target held out for longer. This was the intention. Epimetheus didn’t say, but that had been the case with each and every single test that they’d run.
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>>5445800
[2/8]

You were starting to get the feeling that it already knew what results you would get. The longer you worked, in fact, the more certain you became that you weren’t really… doing anything. You didn’t say anything, of course. You’d been working with Magos-Artisan Hextisolor for the better part of three months now, and while you were appropriately ecstatic at first, you had since settled into your role as the dutiful assistant. You wrote the experiment logs, maintained the equipment, and did the work that the Magos was not interested in doing.

This has been your life for months, now. Test each sample, receive the expected results, and then repeat. Minor improvements to material resilience over the course of months, incremental changes to the compositions of the alloys. An advantage of having the augmentations you now have was that understanding what any of that meant was a lot easier now. Had you been just flesh and blood, you wouldn’t have been able to keep track of all that new information that now floated around in your mind. You could now call upon information that you’d been exposed to from years prior with perfect clarity. It didn’t make you smarter, exactly, but it certainly made you seem smarter.

Once the day was over, the Magos would dismiss you and return to his tinkering. Once upon a time, it transpired, he was a xenarite of Stygies. Not an uncommon predilection for one from the Stygies, nor was it uncommon to see a Stygies native form part of the stitched together mish-mash of different people that make up Svartalfheim. You chuckle to yourself, reflecting on the fact that a year ago you wouldn’t have known what any of that meant. In truth, though, you still didn’t understand the arguments, even if you were aware that they existed. To you, technology was just technology. Though the alien was to be abhorred, their machines were machines as much as any other. They could be taken apart, understood, and that understanding could aid you.

Your new master liked that. You think. It was hard to get a read on him. Many of the priests, even the senior ones, had personalities, but Hextisolor was not quite like that. He had willingly cut out most of his own mind, sequestering away anything other than the most basic emotion in mindvaults, refusing to feel them. He had opinions, though he rarely expressed them directly. You had to intuit what he liked and what he did not. When you’d had the conversation with him, blurted quickly between tests, he seemed pleased. He’d even shown you one of his xenos weapons, a blocky beige pistol, before confessing that since he had arrived, he had been rather more focused on the Forge’s technology.
>>
>>5445801
[3/8]
The man did not exactly keep you in his confidence, though, and you were not permitted to join him for anything other than the most boring, menial parts of the job. The busywork handed down by a mighty machine spirit that seems to be appeasing you rather than the other way around, giving you all something to do, so that you could feel like you were contributing. Or perhaps you were being trained? You weren’t really sure. Your formal training hadn’t spoken about machine spirits all that much, and you had gotten as many opinions on the matter as fellow priests you had asked. Suffice it to say that you didn’t know much about them, not for sure, and you could only begin to guess at the reason for its orders.

In truth, it was starting to grate at you. You weren’t exactly getting invaluable experience, double checking the data and watching drones reset the test chamber, and though you had been honoured to have been chosen, that feeling was starting to wear off, leaving raw frustration in its wake. Why even ask for you, if you weren’t even doing anything useful? Beyond some minor paperwork, you weren’t even doing anything all that useful for him.

So you started to find things to do. You had learnt some useful things in your time with him, namely how far your blue robes could get you. Skitarii had known to step aside as you approached since you had donned it, though now you were officially inducted, even as an apprentice, you outranked all but the most senior of skitarii, meaning that you could grab one or two from patrol duty, and having one or two skitarii behind you bought you access to anywhere that wasn’t expressly forbidden, and then bought you privacy for however long you had until someone of an even higher rank came along and dismissed them.

You now understand how every priest seems to have carved their own workshops out, and see no reason to get in on the action yourself.

At first, you were exploring mostly out of boredom. When you had first arrived, you were too spooked to really take a look around, but the months had taken the ominous gloom out of the hallways, and it was hard to feel scared with two heavily armed cyborgs standing three feet behind you. Soon, though, you began to want a space outside of your apartment to work in. Somewhere to store the tools you’d requested, and the different items you’d taken to pulling apart and putting back together, in a child’s pantomime of science. You’d set yourself up in an old lab, which you had skitarii keep the civilians out of when you weren’t there to keep them out yourself.
>>
>>5445802
[4/8]

It wasn’t a particularly useful space before you decided to use it, anyway. For all the areas that were bustling with human activity, it never took more than half an hour of walking to find somewhere completely barren. Checking the maps provided, only a slim fraction of the moon was currently populated, with the rest either forbidden or just abandoned. Your workshop was just one such place. Footprints had been trodden into the thick dust, and scuffs left on the desks showed where all the important items had been removed, leaving a dirty, empty space for you to claim.

You started by calling some drones to clean the place up. When they arrive and follow your orders without question, you take that as tacit approval from the Forge’s machine spirit to continue, and begin moving your tools into the lab, slowly accumulating a pile of spare parts, broken machines, and other miscelanea. You set up a cot, for when you don’t have time to walk back to your apartment to sleep. And if you were going to be sleeping there, you might as well bring some candles down, for ambience lighting. The lab’s lights were far too harsh for when you were trying to read at night. You buy a comfy armchair from a furniture peddler on the fourth level, for some of the bits and pieces you’d been tinkering with, and throw down a rug to retain some warmth in the cold room.

Within a month, you’d made it quite cosy, though that’s not to say that you hadn’t been busy in more practical ways. Much as your master did, you skulked off to your hideyhole once your workday was done, and set about ripping open whatever you were able to get your hands on. Once upon a time, it would’ve been pointless, but now you actually understood what you were looking at, and could make something of it. You opened up a refractor shield belt, and noted the capacitors, the field emitters, the heatsinks, and the batteries. You tested them, watching how all the pieces fit together and worked. You cross referenced what you saw with the information that was available to you, and bit by bit you started to build up a working understanding of the technology. Once you had, you moved onto the next.

This was somewhat taboo, you understood. You had been told about the risks of doing just this sort of thing, but as time went on even the people warning you seemed less and less convinced of what they were saying. You weren’t born into this, exactly, and as such you didn’t feel even the gut wrongness when prying apart ancient relics, with the aim of understanding them. For the others, who had been taught that to do so risked damnation, either of the soul or of the flesh, when something inevitably goes wrong. It would have been understood, in another place or another time, that it was wiser to simply accept and maintain what was.
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>>5445803
[5/8]

But they were different men, operating under different constraints. For them, knowing how a volkite gun worked, inside and out, for the cost of a handful of examples was not a worthwhile trade, for they couldn’t mass produce volkite guns no matter the depth of their understanding, and every volkite gun pressed into the hands of a priest of a skitarii meant another 0.0021% chance of the world surviving the next crisis. For them, the possibility of a given discovery resulting in the release of something malicious was high enough to temper curiosity. For them, their curiosity could very well kill them.

You were afforded a privilege you did not understand, but could sense in the mood of those around you. You may never appreciate it in the same way they do, though it affords you a unique perspective. They were held back by subconscious fears, and you were not.

So when you pulled apart a volkite gun, understood what it was, and saw a way that you could alter the magnets to increase the energy efficiency by 5%, you saw nothing wrong in effecting those changes. You were giddy, of course. This was the first time that you had ever seen a way that you could even possibly improve an object in any tangible way. It was a triumph of your newfound understanding, and a vindication of the faith that had been placed in you. You order drones to bring you the materials needed, and work late into the night making your vision a reality.

You had become so absorbed in your work that you hadn’t noticed the noospheric pings from your master, nor the skitarii outside your workshop when your master appeared and demanded entry.

<You are late.> He cants, metallic claws clattering against the tile floors.

<Sorry.> You reply, but don’t even turn to face him. You were at a dangerous point now, hooking up the excitation chamber to the rest of the weapon. A lot of energy passed through here, and if you got it wrong, bad things could happen when the weapon was turned on. You were in The Zone now. <I got caught up.>

Hextisolor doesn’t reply, either disappointed or furious, surely, but you were still a little too focused to be concerned. In one hand, you hold a soldering laser. In the other, the volkite gun. In a mechadendrite, a lamp. <What are you doing?>

<Upgrading this gun.> You begin, sliding the chamber into place, and keeping it there with a few short, high pitched bursts of laser. <At least, I think so?> No longer focused, you turn to face him, and realise you may have just made a mistake. You wait for him to dismiss you, and declare that you’re useless, but he doesn’t. He just keeps watching.

<Explain.> He buzzes.
>>
>>5445805
[6/8]

“Erm… okay.” You say, briefly shocked out of canting, before turning back to the volkite gun. <Well, you see, it’s just that the magnets are- Well, a volkite gun, it’s a particle beam, basically. The magnets fire the particles, not to penetrate the target, but to cause thermal shock and deflagrate them, much more effective against soft targets than the alternative.> You chuckle, nervously. <But you already knew that. Anyway, I was just thinking about the atmospheric conditions in the test chamber, and I wondered if there was a more effective gas mixture for the particle beam, but there wasn’t, it’s basically as optimised as it’s going to get, and then I thought that maybe you could take a different approach entirely.>

With a wave of your hand, you bring up a hololith of your new design, courtesy of a fresh new implant in your arm. <The whole design is elegant. Not a gram out of place. It’s like a work of art. But there’s one thing that I thought was interesting. The beam itself already has to be cooled, to reduce blooming, but the magnets aren’t. There’s almost too much cooling capacity for the beam under most circumstances-> You wave your hand again, and the cooling systems flash blue, and begin to shuffle around, moving towards the synchrotron’s magnets, and the focusing magnets at the front, just behind the electron injectors at the ‘barrel’. <-but if you shifted the cooling systems forward and the synchrotron back, you could let the magnets scrape a little more efficiency from the direct cooling without needing an entirely new system, and still allow the system to prioritise cooling the beam in a hot environment, or in a vacuum!>

Hextisolor’s optics whirr and click as he observes the hololith. You realise, awkwardly, how you must sound, declaring that you knew better than the old masters, and everyone who’d come since and declared that the volkite gun was good enough as it was. The energy you’d built up while speaking deflates, quite suddenly. You didn’t feel as smart as you did a few seconds ago, and the extended silence was deafening. <I shall speak to the Fabricator General.>

The words hit you like a ton of bricks. You’d gone too far. You had known that you were pushing it, but you hoped beyond hope for a moment that someone like him might understand the temptation to poke, prod, and investigate. To improve, no matter the cost, but this time your hubris had gone too far. <I’ll accept whatever punishment he deems appropriate.>

<Punishment? For what? Rane will be pleased to hear that you have made a breakthrough.>

You almost had whiplash. Damn him for being so hard to read! Couldn’t he just emulate emotions to stop you from having a heart attack, at least!
>>
>>5445806
[7/8]

It happened quite quickly, really. You suppose you were lucky that the Fabricator General himself had just returned from the frontier, his robes still dusted with red grit as though he’d strode across the Field of Mars itself. You were either along the way to more important matters, or the more important matter, although you really hoped it was the first. You were dumbstruck by his presence. He was massive. A behemoth of steel, flowing robes, and bone-white flesh. Dozens of mechadendrites carry him forwards like a noble on a palanquin, floating forwards on a river of mechanical arms.

Hextisolor and the Fabricator General speak on a private channel for a while after he enters your humble workshop, a small entourage in tow. Mostly skitarii, like the ones that you had posted outside your own door, though a few tech priests follow. One, you’re surprised to say, you recognised. Kara - the hiver girl who’s room you shared on the ship.

<You’re okay?> You cant immediately, and on an open, high priority channel. The equivalent of screaming in an enclosed room. Your master briefly turns to glare at you, but returns to his conversation. Kara just giggles.

<I’m fine. Seems like you’re doing well for yourself too.> It’s strange - though she wears the same blue robes, and she’s able to communicated by the noosphere just as well as you are (if not better, given that she immediately switched to a private channel), she hardly seems to be augmented at all. At first, you feel a pang of pity, but it’s quickly replaced by relief. Somehow, all the metal would make her… sharp again, which would be a shame after you’d watched her fill out pleasantly over the month or so you’d spent together. You’re quite glad she’s stayed like this. <You didn’t get into trouble or something, did you?>

<No, no. At least I don’t think so.> You reply, shrugging. An odd gesture, given that neither of you were audibly speaking.

<Oh, I should say sorry. I suppose you tried getting in touch, but things were…>

<Busy?> You finish her sentence for her. You’d been apart for much longer than you’d known each other, but you were kept in the same room for a full month. You’d gotten to know each other quite well, though it wouldn’t take a psyker to know where that sentence was going.

<Yeah. Hey, get this, the Fabricator General took me on as his apprentice! Can you believe that?> You watch her smile, and almost forget the burn of envy. <He says I’->
>>
>>5445807
[8/8]

She’s cut off, the channel overridden by the Fabricator General. <Adept Nathaniel. The Magos tells me you have been busy.>

<Yes, my Lord.> You bow, quickly, now that you’re being directly addressed. You think that was meant to do. Certainly, it felt like the right thing to do.

<Enough. Stand.> He orders, and you comply. <I have inloaded your new design. It is interesting.> His optics fall on you, and you can almost feel the weight of being under his gaze. <We will begin looking into the feasibility of mass production, and if the benefits outweigh the refit cost, then they may replace our current stocks. If they do, you can expect more availability for augments, and->

<Fabricator General, if I may.> Hextisolor cuts in, quite boldly given who he was cutting in on. <I believe that Adept Nathanial may be a useful asset. Proposal: Add him to the Developments Committee.>

Rane turns back to face him, his expression unreadable. <You would vouch for him? He is young.> That was the first time that you’d been called young in about fifteen years. <Not properly trained.>

<He has the necessary talents.> With that, the two both turn to fix their gazes on you, as Kara watches on with a blank look, unable to hear the conversation.

<Very well. Tell me, Adept, are there any fields of research that interest you?>

><Materials>
You’ve always thought materials science was interesting, you suppose.

><Weapons>
Everyone likes guns, right? Blasting apart the enemies of the Omnissiah has a certain allure, and do already feel some attraction to the field.

><Shielding>
Shielding technology was really where you started your tinkering. You’d say it would be returning to your roots, but they’re hardly that deep.

>[Something else]
You probably don’t want to be too specific. Or too general. Whatever you’re going to say, make it good.
>>
If you notice delays or quality drops, it's because I'm doing research for my essays and am therefore busier than I'd like, as per.
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>>5445808
><Materials>
We need this above all else
>>
>>5445808

><Materials>
You’ve always thought materials science was interesting, you suppose.
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>>5445811
what does materials research intel exactly im unfamiliar with the topic or what exactly it means. is it like general science or being able to get more out of the resources we are receiving.
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>>5445808
>><Shielding>
Shielding was noted as something we needed a better solution to in the future. Nathaniel will probably focus on personal shielding, but it will be nice to get a better replacement for the void shields we had forsaken. Currently we are just rolling heavy conversion fields I believe.
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>>5445808
><Materials>
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>>5445808
><Shielding>
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>>5445808
><Shielding>
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>>5445808
><The Warp>
It’s the real target of our Work, after all. Everything else is a means to an end.
>>
>>5445835
Material science is the science of understanding the properties of materials, and (in our likely case) the development of new materials that offer interesting or improved properties of note such as strength, heat dissipation, optical clarity, electrical conductivity etc.

An example of something we might research is phase-iron, to isolate what is the source of its anti-warp properties and see if it can be induced in other materials or strengthened in some way via alloying phase-iron with other materials.
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>>5445808
>><Weapons>
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>>5445808
>><Materials>
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>>5445808
> During Nathaniel's time in prison, and even occasionally while he was still nominally employed at the steelworks, he fantasized about being graced with absolute freedom of movement, such that could only be described as a detachment from physical law - blinking and suddenly finding himself in a radically different locale, with all of his problems a million miles away.
> Research interest: Teleportation
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>>5445808
><Materials>
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>>5445808
><Shielding>
>Shielding technology was really where you started your tinkering. You’d say it would be returning to your roots, but they’re hardly that deep.

Shields, be it personal or void shields, can be a big difference in matters of life and death. Especially personal sheilds, given most infantry of the 41st millennium do not have the privilege of a refractor belt around their waist.
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>>5445808
><Materials>
>>
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By the way, there's something that I want clarified.
I assume Epimetheus' principle directives are something to the effect of:
> The completion of [The Work].
> The preservation and enrichment of humanity.

My question concerns the second point.
How does Epimetheus define 'humanity?
Mankind has diverged into numerous radically distinct species and sub-species over the millennia, an inevitable by-product of being subject to natural selection while having populations spread across wildly disparate environments.
There's also the less natural instances of genetic alteration - Space marines, Custodes, and Primarchs to name a few examples.
Do we define 'human' as the DAoT human baseline, within [x] degrees of deviation?
Do we define 'human' as being any sentient organism derived from DAoT baseline genetic material, regardless of morphological changes? This would implicitly include not only generic mutants of all varieties, genestealer cultists, and former human chaos spawns.
Do we define 'human' as being any sapient entity produced by humanity. This categorization would encompass certain thoughtforms, and human-made AI. By this standard, Epimetheus would qualify as a human.

We should iron out these fundamental details now, just in case they become important at some point in the future.
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>>5445808
><Shielding>

With physical enemies Materials can only get you so far and our Material Sciences are already pretty good. Maybe a new approach to Shielding can get us some upgrade useful for the civilian and military market.
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>>5445808
>><Shielding>
>Shielding technology was really where you started your tinkering. You’d say it would be returning to your roots, but they’re hardly that deep.
>>5445935
i like what this anons thinking
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>>5445808
><Biotech>

Now would be a good time to think of a scientific field that is neglected in the Mechanicus or Imperium but I am having a hard time thinking of something.

I think we can try biotech since being a artisan on Svartalfheim is about tinkering to improve, modify, and create designs rather then cranking out plasma guns by hand all your career like on every other forge world and it would in fact include things like creating bacteria that break down all the awful industrial runoff everywhere in the imperium into at least something inert if not useful and their are other avenues like enzymes or proteins that seems ignored by the mechanicus and imperium.
Generally Biologis are either going heavy into genetic engineering or are doing xcom style autopsies and interrogations on anything remotely alien. Maybe we can devise better recycling or extremely small scale production methods that use custom made micro-organisms rather then synthetic methods.
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>>5445808
>><Materials>
Can be of use in many ways

Uhmm we need to do stealth ships designs ......
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>>5445808
><Materials>
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>>5445808
><Biotech>
Deeply interesting would be helpful with all the aguments and cybernetics the priests have the synergy of tech that replaces flesh and flesh that is tech
I think its fitting he loves implants and tinkering and the biological form pleases him
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>>5445807
>kept in the same room for a full month
You guys think they fucked?

>>5446132
Supporting. Flesh is weak but flesh is beautiful.
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>>5446132
Flesh can self-repair, is cheap, can naturally be psionic or null, can evolve, can be creative, and until machines have an answer to any of that flesh will always have a place. Honestly I'd rather more material science since special materials are used by both the Necrons and Dark Eldar to do some special stuff like building the Anti-Warp Pylons, personal teleportation, forcefields of black mist, etc.
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>>5445808
><Shielding>
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>>5445808
><Shielding>
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>>5445808
><Weapons>
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>>5446133
Maybe. But they looked scared and uncertain at the start. I think they feeled better after the first lessons, and did whatever they wanted.
Though the combination of bed, shower, food and drinks is a pretty good start that a decent amount of ex prisoners should have noticed while on travel.
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>>5445609
Next update minum, we need to design stealth ships designs and then build a small fleet of them. The capacity of deploying our spy units with 0 risks is heavily needed.
Otherwise we don't spy.


On other matters :
- Administratum problem :The institution itself is filled by problems. Rampant corruption, nepotism, favoritism, factionalism, incompetence, forgetting entirely, banned papers, destroyed papers, bloated bureaucracy and so on. It's not just a giant institution either, it's big sections that connect each other that don't work or work badly.
Solutions could be multiple. Both of our current allies would likely be happy to make a front together with us on this issue too (suffer similar problems), to ensure this problem is reduced or "changed" with more amiable people in charge.
- Orks problem : military conquest, we could use the system they are in. They are also too near us. The warboss in the fridge can be used to create further internal strife in their ranks before killing him. Or just kill it.
- Sector safety: spying, will allow us to see if we have to kill anything that doesn't want to show itself. Be a criminal syndicate in the sewers or a chaos warband making a stronghold in a solar system not used in our sector.
- New friends: As of now we have two, it wouldn't hurt to gain more. Preferably near us, so transporation of resources to us is easier. Neither of our two friends are influenced by us enough, they aren't safe allies.
Influencing them is needed.
- Webway exploration: an interesting development after the defeat of the craftworld of the silent mule (a fitting name since they didn't provide one), the main purpose would be study of the giant superstructure.
Or discover lost things.
- Creation of a Trade League : The majority of ships that visit are either administratum ships bringing us resources, our own ships bringing in a mix of resources, trade goods and people and lastly .... small merchants. The same guys that were attacked by the eldar to recover some soul stones. These little guys are barely a note, they bring to us little amounts of resources and trade goods. Not even worth mentioning, since they operate each one alone and with small defenseless cargo ships. What if we use them instead ? Offer them unity, safety, a port to repair and refuel cheaply, better living conditions. In exchange for loyalty, bringing us resources, trade goods and informations. Better yet they could be used by our future Rogue Trader house, which should be planned before being made.
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>>5445808
>><Shielding>
>>
>>5445808
>><Materials>
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>>5446212
Stealth ships cannot defend out sector, as we are lacking a fleet right now. To build our a fleet to protect our sector, and secure the maelstrom, we need resources. Resources we currently lack to build your stealth ships and our patrol ships. Hence why we need to increase our resource acquisitions. So no spying just yet. Later, but not yet.

I'm on board with the trade league idea though.
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>>5446133
I think they fucked
>>5445808
>Biotech
I want my space marines. Shielding is also acceptable however
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>>5445808
>><Materials>
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>>5445808
It's probably not gonna win but...
><Biotech>
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>>5446470

materials 10

Weapons 2

Shielding 8

Bio Tech 3

Quite a fiesty vote
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>>5446473

materials 10

Weapons 2

Shielding 8

Bio Tech 5

Sorry for not tracking bio tech votes accurately
>>
I wonder. Is there any interest in Nanotech?
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>>5446481
It does seem useful for maximized biological/mechanical integration imo. And longevity theoretically. Hook up that fleshy brain directly to the Noosphere and use em to boost neural function better than any conventional implant.
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>>5445808
><Materials>
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>>5446474
thank you for keeping track of everything
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>>5445808
>Bio-tech
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>>5446001
support
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>>5446383
We have the fleets they just need to be repaired and recover losses, after what happened. Yes we had great losses, but it wasn't a total wipeout thankfully.
I don't want to build a great fleet of only stealthships we don't need that much lol, just one fleet of our future stealthships so we can begin to deploy something. We have 8 or so fleets of the Carrier Type Fleet if i remember correctly. And we already have made the spy units to deploy.
First we protect us and our sector, which we don't know if it is secure because we don't spy at all. If our sector isn't secure that would be a problem no ? And if we go and help someone else, anyone that wants to harm us might use the occasion.
And spying is fundamental, we can patrol but thats just keeping an eye out not going to see what s in the shadows waiting and working against us.
This is not something that can't really wait longer, and both eldars and that inquisitor that died took full advantage of this. We didn't know of them until they hit us or show themselves, which is really bad.
Trade League idea can wait far more then, we need to spy now or very soon, it s really important and it allow us to work with more informations. Both in war and politics.
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>>5445808
><Materials>
In practice Shielding has only military application. Material science however have use in both Civilian life and Military application. I want to drop a pre-frabricated Fortress from space straight in to battle.

>>5446212
>Next update minum, we need to design stealth ships designs and then build a small fleet of them
Why? We currently have zero presence outside our own system, and we send multiple Envoys between ourselves and three of the four inhabited planets since we have temples and mining rights on two of them (Accakaros and Hyddrit Delta) and one we are currently constructing general improvements on (Adrax's Reach). We could just package a crate with the spy Grav-Drones (Codename Muninn™, name and patent pending) and have them shipped to each of these three worlds together with any of our Envoys and release them when they're planetsid and no one would be any the wiser. The only point when we need stealth ships to deposit them is if we're inserting on a hostile planet,
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>>5446473
>materials 12
>Weapons 2
>Shielding 8
>Bio Tech 7
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>>5446616
I have explained myself enough on why. And no, spying doesn't mean you just do it on hostile worlds. We need to know if our nearby worlds are fine, and using the safest method is better. Spying is not just used in war, we will have to spy the administratum for give you an example.
Also we have presence on a world, and have investements in all of this worlds. They are also worlds near us, so they are important for our security.
>Crate
No if we need them elsewhere we pick them up with none the wiser. No need for complicated ways for recover them either, or starting to give weird explanations. People don't see us coming and go, which is great. That s how you do things.
Deploying them on a crate is just bad and stupid, Epi didn't deploy them either like that or we would have done that already. And thank god he didn't.
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>>5446605
Anon. Those fleets were destroyed in the web way. We're not getting those back. QM even stated that.
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>>5446678
That s the ships that were destroyed.
The ships that were wounded, the ones that didn't receive much damage and lastly the ones that remained outside for defend our back all returned. Which means we can repair and reinforce this fleets.
>>
hmm, so.

with the trade station situation, i think one thing we should ask ourselves, is "what could we even trade?" since afterall, traders don't JUST bring resources to us, they need to get something back to someone else willing to pay more than the cost of the resources they brought to us. so....what do we really have to offer?

we have alot of good tech, and that's fair and good. but empires aren't known by steel alone. so how about in the idea of making a trade station, we build it specifically with the specifications of artisans from our world, like actual artists or those with possible creative ideas being allowed to express themselves there as an almost "art school" where all of the art is sold to others either through bitting or the artist setting a fixed price? this would if anything be a good way for us to actually give some people within our new budding community some hope and goals in life as well, since that seems to be a major problem alot of people are falling into (as we are being shown in nathaniel's story)

and, what if we were to also set up stuff like colony startup programs within this trade hub? have people come to the station with enough resources, and we will refurbish them into new colonies which might start budding up in the surrounding sector. which would just further jump-start the economy of this outback sector. could even say that those who give these resources will be given parts of these colonies production as to give incentives to noble houses to begin doing this (both for clout of having a new planet be named something from them and also gaining part of a new planets economic output)

there would probably be ways to subvert them fully under our way again later on if anons wanted it, but im just throwing some ideas at the wall on how we can essentially "market" this station to make it actually attractive to people.
>>
>>5446679
Again, still a lot of ships that were destroyed. Spying can wait til later.

>>5446680
Lots of mineral rich mining worlds will have shitty conditions, like lack of food. There are also the nobility that love their booze and smokes. We can produce food excess food, consumables, and medicine for hive worlds in exchange for raw materials. We can also trade finish materials like superior carapace armor, lasguns, and standard vehicles.

>colony
nah. knowing the imperium, they'll have their pockets deep in them, so it would be better if we did our own colonies first.
>>
>>5446680
The small merchants that come here likely buy civilian stuff. Like tools and similar. Nothing complex.
The question is what we want to trade ? It raises eyebrows how much we trade too.
The trade would be useful but we need to make it secure first. For us that is. A trade station is a first move for ensure that. Combined with a trade league under us it should avoid bad surprises.
Hope and Goals is something i want to adress with our society building, which would help us a lot. Instead of leaving our people to their own devices and leaving our own ideals behind, why not teaching them what we want for mankind and what we believe in.
Colonies..... i am not sure I want more imperials around us. If we could take those systems for us instead though...
Regardless it might be worthed in the future. But we haven't really influenced much outside. The greatest influence we have used outside our solar system, was creating a republic. And I have my doubts we can do more outside, if it s not our direct territory. The Von Gildenmar need to be influenced by us. Is kind of sad, but until they change their ideas they can t really stand with us. Nothing in common, no same desires, hopes, dreams and goals.

The art idea could be something interesting for evolve their hobbies.

>>5446688
I will stand my position. If I don't win, i just hope later will not be next thread.
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>>5446688
>triple dubs
nice.

despite some issues, I think the trading league, or trading in general still holds some merit.
>What we offer: we trade: Lasguns, flak armor, carapace armor, rations, medicine, food, booze, smokes, vehicles, ship upgrades, cybernetic upgrades
>What we want:
>minerals, materials, menials we can trust
>targeted trading partners: merchant fleets, rogue traders, loyalist planets we can trade with
Add it all together and we could make a tidy sum of stuff to build more ships with.

>>5446704
Some will buy civilian stuff, some some will buy hardware. We can cater to both so long as they bring us what we want. To make trader ships more reliable? I think what we can do is offer them a slight discount on ship upgrades: more efficient cargo holds to hold more stuff, better fuel efficiency, stronger Gellar fields to tolerate warp travel better to make them more likely to trade with us more often.
>>
Stuff like : "One of my goals is to not see mankind suffer more. Another goal is to not see it bow or used by aliens, madmen or the unworthy. A third goal is to see it prosper, and grow strong. A fourth to see it educated, powerful and wise. A fifth to not see famine, disease, crime and poverty left uncheck"
Or "My hope is to see mankind united again, returned to the ways of their ancestors and with the galaxy in their hands. While no threath stand in their path until the end of things."

>>5446713
The ship upgrades is something I would like to give more willingly to our hypothetical future trade league members. The advantages of being inside this league should make it a very good idea to join it for merchants. One of the main reasons for us is having power over this trade, but having an organization that plans trade routes and also trade fleets is better than single merchant going alone. No easy preys any longer for pirate fleets, orks, drukari raiders or chaos fleets.
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>>5446622
Is there a reason you are ignoring these votes?
>>5445900
>>5445883
>>
>>5445808
+1 for bio stuff
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>>5446622
Dude.
You skipped over a bunch of votes.
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>>5446648
Spying is good and all, but can't we just use disguises? Lexmechanics for example are frequently sent to the Administratum for compiling and filing data, and I'm sure some of our tithe went to cogitators and machine parts for their government offices.
>>
>Warp shielding ylto prevent AI corruption
>>
>>5446946
I think he skipped over only 3, plus the other two he noticed here
>>5446473
>>5446474
>>
And here's my count since I tried to check

<Materials>
kGoZvvIg
a3vLO8Jk
KGiWufqW
nLvDggdr
Wk4RKlON
dc/IzjYU
rc1bqplo
RtAT+X0F
RaKwbJRi
oZ2kMug8
iWAWsu/Y
KJp36qzJ
12

<Shielding>
UEcofOt8
frq/BNsV
f2z4IzhJ
a0sCudlq
CEbfK1LI
hBLJsVxL
BItffnVk
QhVK1XDN
Le1dCKoB
9

<Weapons>
Cosikgfy
0/aoLy0t
2

<Biotech>
85Ew0UNJY
mg/P19lT
UPH6gsPU
vqGs+I16
8DF52lpb
m8+mmyLR
89DrZHuD
LEMEYDJe
8

<The Warp>
P3zn6syN
1

<Teleportation>
Te8m7hdq
1

<Warp shielding>
zrho8HxA
1
>>
>>5445806
><Materials>
Auromite lets gooo
>>
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I wonder if we could develop something similar to these machines in the future to help the Imperium with its logistical needs
"Created at Big MT at the Y-0 research center, the development of the Sierra Madre vending machines were intended not just as vending machines, but as emergency dispensers supplying food and resources to ration out in the event of a nuclear holocaust. The machines were also capable of outputting special supplies, such as chems and security and maintenance equipment, restricted with dispenser codes issued only to trained professionals and doctors."
"While the origin of their technology is unknown, the machines utilize Sierra Madre chips as batteries, while also using the alloys and raw material found within the chips to assemble items. Dispensed items vary for each machine, with emergency items, such as medical supplies and weapon modifications, becoming available after finding vending machine codes. The chips can be easily counterfeited with fission batteries and scrap metal."

https://fallout.fandom.com/wiki/Sierra_Madre_vending_machine#cite_ref-10
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>>5448131
Might be better to use that for our local economy.
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>>5445808
>><Shielding>
If we aren't Dune level yet, then we clearly have not tried hard enough.
Also the roommate chick is now a tech priest too, cool. I expected QM to make her a soldier, just to contrast our choices
>>
>>5448131
That's way down the line. The Imperium would see this shit as archeotech and we'd have more inquisitior goons knocking on our door. It's certainly something to consider.
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>>5448131
You're describing STC fabrication technology, we're never giving that to the Imperium while the Imperial Cult is still around
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Happy Skeleton Day QM.
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>>5448131

undoable

the imperium is a house of cards,everyone hates everyone and each faction has a important monopoly in some asset the other needs

game changer technology would break this delicate balance and prompt a balkanization as factions no longer need each other,making secessionism a must

for example,navigators are the ones holding monopoly in FTL tech,they are mutants but they are tolerated by the eclesiarchy out of necesity

if there was a new FTL introduced,the navigators would be eventually purged and lose all their status,so the navigators would rather launch a suicidal civil war to drag as many people of the imperium they can with them

every faction would be like this with their personal monopoly beain broken

improved logistics and manufacturing break the balance between local governments and wider imperium (severan dominate situations becoming more common)
as well breaking the balance admech/administratum (the administratum becomes less reliant on admech tech)

overall im of the opinion that the imperium is built on mutual hatred and mutual necesity rather than shared ideals and projects,so its gonna collapse once we begin to change stuff around simply as result of breaking the political balance

but we should try to delay this collapse as much as we can so we dont cause a power vacuum too bad
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>>5448631
Also we need to prepare our corner for as much as we can before opening Pandora's box, so we can sweep in quickly and fill in that power vacuum ourselves, otherwise Abby and his emo band will.
>>
>>5448131
DESU, I get the feeling that such technology does already exist in 40k. Food replicators, energy to mass synthesizers, etc.

It's just either collecting dust in some rich noble asshole's palace, a Magi's vault deep within Mars and forgotten, or being used by the Custodes.
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>>5448631
This anon has a point too.

Basically the only way Cawl is even able to get away with his massive sweeping changes, is because he pulled a literal army of super-duper marines out of his pocket and an entire Primarch, and half the Imperium has had its shit pushed in so its at its weakest point.
>>
>>5448647

as explained here:


>>5448631

is probably to ensure political stability,the imperium plainly sucks to be a part off,so you need stop progress and improvements or else people would just abandon the sinking ship that shithole is

>>5448634
>>5448650

yep,i laugh at the idea of saving the imperium because at its core the imperium identity is built on stalemating the end of the world

a imperium that is actually thriving and sustainable would have so much changed about its culture and structure that it would no longer be the imperium (think tzarist russian to USSR sort of political and cultural difference)

and eventually we will have to purge some of the factions when inevitably they come to try and fuck us over because we are ruining their political power plays

personally

>i would try to create as many enclaves (think ultramar realms),sprinkled across the galaxy wich are aligned to our culture and politics
>gather the less batshit insane groups (non-chaos cultists like the logicians,innovative admech,reformists inquisitors etc) to create the foundation of a reform political block
>gradually change the power balance in favor of our preffered factions (imperial guard,innovative admech,administratum,and reformist inquisition)

once shit hits the fan and imperium finally balkanizes under its own weight,use the enclaves to expand and form new nations as soon as doable,and whatever imperial remmants still exist,have them being lead by members of the "reformist" block we propped up (pull a kemalist republic to the imperium ottoman empire)
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>>5448650
But we haven’t gotten to that point also just realized we’re in the same segmentum as cawl and guilliman so we may get a lot of pressure relieved from administration but may get the attention of cawl and the primarch
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>>5448663
We're still a quarter of the galaxy away from Macragge, Cawl won't come out of his basement yet and Rowboat is still sleeping soundly in his box.
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>>5448631
That's why we aren't giving anything around too powerful, it would destroy our secrecy with little gain. For anything we are giving, we are asking more back. It would be a bad move to do differently, because even if we give to one of our friends something not advance is always better than anything they have or could buy in the wider imperium.
For example this is what we expect to receive from Astral Claws :
- Give a lot of resources
- Chapter friendship
- Trade route
- Maelstrom region news
- Access to their knowledge on war, star charts and historical records (which would include a lot of material on the imperium, galaxy and the enemies of mankind. All of that would help us in fill certain information gaps we have since we don't know a lot of things)

This is what we have give them:
- Svartalfheim pattern SM power armors and advance/improved SM sized weaponry
- Possible starships, vehicles ecc... in do time. Unless they are able to find and give us those resources rapidly.
A fair deal overall, since our quality and quantity is better than anything they have.

>>5448657
Saving it's unlikely.
What i plan is to influence and transform our friends so later on we will simply unite together with them in one new state based on our principles and ideals. Meanwhile we can prepare a lot Svartalfheim and expand it across the stars too, by creating new colonies over the corpses of mankind foes. First near us and then slowly farther.
And in regard to what happens if there is a collapse, if we can we could prepare in the future an hundred or so of hunt&kill fleets deployed across the galaxy has a surprise to opportunistic aliens and the chaos forces.
>>
Do some or a lot of you guys really envision Imperium gone and overturned as a long term goal? That could have sweeping consequences even if it were possible. Let alone what, three or four potential living primarchs coming out of the woodwork. Even Chaos might not like that and the Chaos ones will step out to make sure someone else doesn't destroy the Imperium before they do.

I imagine such a plan will involve a lot of anti-warp tech to also handle the matter of Chaos and other opportunitists. But . . .it just sounds so massive.

Any support for "just become a big player inside the Imperium and gain lots of influence inside it"

I just can't help but think, if destroying so much as a craftworld of eldar can cause an upset in the fabric of the universe, the destruction of Terra, the loss of the Astronomican, and anything else that would happen in a hypotethical "Imperium must Die" scenario would be mega bad if not handled.

I don't think the Emperor would be very happy either living as an effective prisoner in his own empire. Bit like how House would never brook being in the NCR.
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>>5448699
I say this also saying that by all means, if it is in the realm of possibility, or that we're actually working toward it in the quest, I'm all for it. It's just well. . .a very impressive goal.

For me seeing the Imperium crumble is tantamount to such feats as "Sealing the Great Eye of Terror" or "repulsing the Tyranids definitively". It sounds like an impressively ambitious goal
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>>5448699
Is the Imperium going to accept getting rid of the warp, worship, accept a return to old federation style government? The answer is probably no, so they have to go eventually. Because that's the Work. No one is saying to nuke Terra, that's destroying the greatest human relic there is. The astronomicon will be replaced. Because that's the Work.
I know the emperor is likely to become some god and open another eye of terror on terra. But he was probably from a competing research branch anyway.
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>>5448703
The Work as picked at character creation, so that's Epi's lofty goal since the second update. Integrating with the Imperium would most likely have been the human mind option. So yeah, we already got "Sealing the Great Eye of Terror" on the to do list.
Atleast we don't lack for long term projects for when the quest reaches the mid game.
>>
>>5448706
>>5448711
Sounds right then.

Feels like we're probably going to have to get real familiar with Blackstone and Necron anti-warp tech. It reminds me of their ending in BFG.

https://youtu.be/Tq3b1lenNBg
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>>5448706
Also hopefully at the last moment the Emperor doesn't convince someone to press Vulkan's Self Destruct button he hotwired into Terra's entire arsenal and energy generation plant. That's probably still sitting around his chair for all we know.
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>>5448699
>>5448703

the imperium is based around being in a stalemate with its internal factions struggles,chaos and xenos

break the stalemate and the conditions that held the imperium together dissapear (necesity for cooperation for survival along blackmail of each other,and lack of any alternative)

the imperium IS the stalemate

by improving things we will cause the imperium as we know it to collapse,even if we never interact whatsoever with it beyond sending the occasional tithe

the imperium exists because the stalemate of eternal war,and can only sustain itself by keeping it that way

so once shit changes,it will go like the soviets after the cold war,everyone breaking away and going their own way

if we become big players the imperium will still collapse because us indirectly affect things.......

so the only way for the imperium to not collapse would be,for us to become isolationists and never interacting with the galaxy

as >>5448706
points out,the imperium (as in the factions within it) will never accept our way of life

so it will break one way (war between us against it) or another (once its usefulness is unneeded,it will disolve under its own internal struggles as rebels pop up,the inqusition collapses into warrying factions,the imperial guard pulls coups etc)

is a question of how do we handle the imperium collapse (ensure is as smooth and peaceful as doable,while setting the post imperium galaxy at our advantage),not if it will happen


>>5448682

i think the imperium is like the USSR,its decaying and once a better option appears it will collapse,but succesort nations and "petty/small imperiums" that claim being succesors of it will appear

we should set up things in such manner that any petty imperiums are aligned to us and the federation

like turkey turning republic after ww1,we should set republic aligned warlords in this newborn nations to avoid stuff like nazi germany or modern russia
>>
>>5448699
Maybe we'll get the chance to change our goals when Epimetheus learns more about the setting, but there's no way he'll ever stomach leaving the galaxy as it is.
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>>5448716
>Blackstone and Necron anti-warp tech
Yes, Epi wants to research that to improve the Quantum teleportation gates. I wonder how they will interar with our null iron.
Almost makes me want to go through the archived threads to make a list of all the objectives that were mentioned on updates, atleast the ones written by QM instead of chosen by us. But there's so much to shift thorough.
>>5448719
Big E, primarchs and custodes are going to be some of the biggest road blocks to us, together with the admech on mars and the void dragon.
There's a chance that our research was actually approved by the emperor when he busy guiding humanity from the shadows, as an alternative for the webway project. In wich case he could actually order them to help us since it was a failure. But it's more likely that he forgot, or distrusts AI because of the rebellion and doesn't care we didn't get corrupted, or still thinks that he can do things better his way. Or even just not act, and his elite forces will obviously oppose us without an order otherwise.
The Void Dragon might try to manipulate by acting like aother AI, since our goals of removing the warp align, bu he wants to eat humanity's soul and enslave them, which is against our goals, so it's probably going to end in a backstab
The Admech might condeem us as abomination, or might do what our own forces are and say we are a machine spirit, since there have been blessed AI in the past, but they were more hidden than us. They are more likely to try and destroy us, and try to take the STCs for themselves.
And there's the necrons waking up and the tyranids coming soon too, plus the eldars that already acted.
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>>5448699
Not only does 'wiping out' the Imperium massively contradict Epimetheus' core programming, not only would it be a tremendous waste of resources and potential assets, but the magnitude of slaughter required to accomplish such a deed would fuel the worst aspects of the warp for untold centuries to come.
Gradually subverting the institutions of the imperium until we achieve complete integration is the ideal solution for all parties, and so far we've yet to hit any major roadblocks in pursuing this goal.
So, as far as I can see, the only reasons one would suggest to indulge in petty murderhobo-isms against the species we ostensibly are meant to be protecting would either be impatience, paranoia, or a strong anti-human/imperial bias.
>>
Also SoN, I look forward to your trademarked high quality autistic ideas on this quest too. If you can pull of that many with mechanicus tech, actual DAoT might be on another level. I wonder how it would play it off with the anon tha made that space battle plan.
Actually, with Nataniel as a material researcher, we would have someone to study the interactions between phase iron, wraithbone, blackstone and necrodermis. We might actually be able to pull it off.
>>
>>5448699
Is massive, but just think about all we did so far. Then think how much time passed. A few years. Not decades, centuries and millennia. A few years.

>>5448720
i think we can try and create new relations even far away, but we should concentrate around us first as well the friends we have made already.

Ye our changes and stability across our friends and secret territory, will inevitably make everyone question themselves if staying in the imperium make sense. Even without us doing anything, the imperium could collapse at any moment on his own, or go in another great civil war on his own. It already did in the past.
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>>5448726

>Gradually subverting the institutions of the imperium until we achieve complete integration is the ideal solution for all parties

that eventually deals to civil war as obsolote factions within the imperium would try to overthrow the reformed imperium rather than going down in silence

i wish i was joking, but the imperium is really not sustainable and still be the imperium

is like trying to reform the dark eldars,you would have to get of 99.9999% of its culture and institutions to the point whatever is left is the imperium/dark eldar in name only

the imperium WILL DIE
it could go out in a blaze (throwing itself in a war against us)
in a crack (going full civil war as its loose its grasp of its vassal factions)
or in a whimper (gradually die out as its transmutes into a wholly different nation/series of nations)

but the imperium will simply not survive as a wholly entity with is cultre and factions intact,even without our intervention,it would happened eventually
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>>5448726
>>5448731

esentially i dont believe there is a manner to keep the imperium together in the long term,too corrupt,to flawed,too evil

even if we try our best is simply not intended to be a sustainable nation for peace time

like the USSR i expect to simply collapse once our actions disolve the glue keeping together

>why answer to the administatrum oppresive tithes when improved logistics and manufacture tech allows your local system to be better administered on its own?
>why endure the eclesiarchy religious colonization when anti-warp tech offers better protection than the faith on the emperor?
>why rely on space marines when new tech allows for creating more cost effective super soldiers?
>why rely on the admech for tech,when improvement on AI and other tech would allow your local researchers better outcomes than rely on the oppresive cargo cults?
>why suffer the inquisition when new tech and institutions allow for better intelligence agencies
>why the fuck obey nobles?
>why should the imperium still exist when is no longer necesary for our survival?

the imperium is held together by a simple fact

>there is no other option around

if we improve things to the point nations being independent becomes actually sustainable,it would be a matter of time before a imperial collapse

and thats without us even doing anything except try to improve living and tech conditions on the galaxy on the bare minimum
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>>5448735

so rather than fight the almost inevitable dissolution of the imperium once things gradually improve,i rather aim to make said dissolution as peaceful as doable AND ensure the succesort states are cooperative with each other and sustainable

so we get USSR dissolution instead of yugoslavia balkan wars
>>
>>5448731
>>5448735
> Hypothetical Breakdowns of the Imperium
In such a scenario, we search for a way to manipulate circumstances such that human casualties are minimalized.
If its not possible preserve something - be they hopelessly belligerent, corrupted, or just too retarded to live - then that's that, but we are obligated to at least try.
It's that simple.
Also, the moment you guys slip the moral event horizon (which I'm pretty convinced you're working up to) and start actively advocating for preemptive nuclear strikes on potential human opposition in the name of expedience, or efficiency, or whatever, I'm going to oppose you hard.
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>>5448742
>start actively advocating for preemptive nuclear strikes on potential human opposition in the name of expedience, or efficiency, or whatever
Like the Imperium does all the time. So we want to try and be more morally upstanding than them. Cranks up the difficulty quite a bit, but we're quite smarter than most I think being an AI
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>>5448742
Anon, he spend a lot of time trying to explain how he wants to subvert the imperium and prepare, and how it's about saving lives.
He wants the same thing you want, I don't know from where you got nuking things or efficiency from.
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>>5448742

i think we are on the same page,i aim at similar thing,i just dont like the imperium and i wouldnt mind if it dissapears once we have a repleacement plan prepared

i consider you would have

>secessionist empires: nations that break away with the imperium and want nothing to do with it claiming a wholly new independent administration and culture(like poland/ukraine after the USSR collapse)

on secessionists we should aim at influencing them and if possible integrate them into wider defense alliances NATO style

>sucessort states: nations that claim being some sort of legitimate continuity government descendant from imperial culture and institutions ( russian federation to the USSR in real life,ultramar would be an example of this on the 40k universe)

on sucessort states we should aim proping up reformist factions that actually make this succesorts states like ultramar (efficient,good life quality,long term sustainable)

i made a rough plan for that:

>i would try to create as many enclaves (think ultramar realms),sprinkled across the galaxy wich are aligned to our culture and politics
>gather the less batshit insane groups (non-chaos cultists like the logicians,innovative admech,reformists inquisitors etc) to create the foundation of a reform political block
>gradually change the power balance in favor of our preffered factions (imperial guard,innovative admech,administratum,and reformist inquisition)

esentially the imperium breaking into 5-10 big sucessor states rather than imploding into battle royale

i think a imperium dissolution is inevitable,but we channel it in such way that is peaceful and sustainable

i dislike the imperium on principle but see it as necesary at the present...but also im preparing for when it no longer necesary
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>>5446704
>>5446688

hmm, well okay, that i hadn't considered, the whole thing about how alot of that which might be bought is just stuff like civilian clothing tools and other such.

but one thing to consider, is that which otherwise isn't normally a trade item for space trade.

see, normally tools, even if of a lesser quality, are normally produced locally on a planetary scale, since the amount of power, or general cost to transport these things long distances makes it very hard to justify buying it from somewhere else.

flak armor? weaponry? stuff like bulk food? understandable trade, since those might be hard to get locally for stuff like large hive worlds or agri worlds, where making such things would otherwise destroy their local market, the fumes of industry possibly destroying crops and such.

but in the same sense as toilet paper nearly always being made in the country where you buy it, some things are just not scalable to a bulk level.

so, yesn't? i hadn't considered everything yeah. but some of the more mundane stuff would also be kind of irresponsible for a planetary governor to not make on planet if in case of invasion or trade problems the populace then sudden has their entire livelihoods ruined and economy stalled, the whole idea of "make what you can and buy what you can't" is alot more true when it comes to the fact that your cargo might just get lost in the warp for 20 years as well.
>>
also i see alot of people talking about how the imperium will fall because of it's "fuck you, but i hope you live so i don't get eaten next" mentality, and i wanna try and say at least one thing we all could focus on in general which we all might be able to agree on.

i mentioned in >>5446680 the idea of making nobles be able to fund colony ships, i see now that people don't like that way of gaining resources for said colonies. but. what about if we at least do begin looking into sowing colonies in the local cluster?

there's alot of unexplored space in our local area, if we were to survey it and generally set up colonies in the area, we could use that as a power base to start a factionalizing ourselves, as these colonies would both be dependent on us, but would also have a kind of national identity seperate from the imperium as well, since they would owe their worlds origins to our existance, and would likely have their protection be provided by us. so that way we would be able to have a sort of literal "home grown" support base, for when the metaphorical shit hits the fan.

we gain local support even if they might not be as strong off the bat, we don't get weird looks by the rest of the imperium in the now for doing so, so it's not suspicious and won't land us in hot water, they only grow as time goes and we focus on other projects, and they are relatively easy to work with, unlike any and all imperium planet.

what do you guys say? should we at least begin setting up some otherwise local colonies? it could also be a great way to begin working with maybe having their own local AI's which were subservient to us so we don't even need to use processing power on helping them along.

it doesn't even need to be our main goal, but it could be a great way for us to do something as a side project at least, something which could ALWAYS help us in the long run.
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>>5448875

agree on this,it aligns witht he plan described here

>>5448748

create or prop enclaves and factions aligned to our interests
>>
[1/6]

You decide to turn your attention to Hydrrit Delta, at least for the moment, leaving the fleet to conduct whatever repairs and reorganisations they can. You have faith that the captains and admirals should be able to keep the fleet fighting fit, although you’ve no illusions about the situation. You’ve lost a good chunk of your force, and it’ll take time to replenish it. To help with that, you give the order to begin fleet replenishment, bringing resources from the maintenance budget. It won’t be immediate, but you should be back to full strength within a few years, and spreading the cost across those few years should take the bite out of it.

As Rane had been busy with the research he’d been conducting, Kelbak had taken his place overseeing the operations on Delta, and had been giving you regular, if less than enlightening reports. Detailed, itemised lists of resource use, population figures and growth estimates, food consumption. While that’s all well and good, Kelbak does not seem to understand that, as you are an AI, you are much better at tracking these things than he is. His reports are tailored for human bureaucrats that aren’t at least distantly aware of everything that’s happening on the moon at all times.

Still, his estimates on constructions being completed, populations pacified, and consumables stockpiles drained are frighteningly accurate. In some cases, even more so than your own. What was it that Rane said he had been? A ‘lexmechanic’? Some sort of glorified accountant, by the sound of it, but his skills were proving themselves here, even if he was a less than ideal diplomat.

When you had last seen Delta, it had been a warren of stinking tunnels with a population practically drowning in their own filth. Slowly, over the course of the past few years, you have been able to carve something useful out of it. It was still a warren of tunnels, though they didn’t stink as much as they had. You’d cleaned up the streets quite literally, carving out huge apartment complexes to house the locals, building commercial spaces, hydroponics, schools, and hospitals, all connected by subterranean streets, with each major urban centre connected by train or tram. You went out of your way to ensure that simulated sunlight lit the paths, and that the population had access to parks and nature spaces.

The logistics of long term underground habitation was something you were intimately familiar with, and so you could implement many of the same solutions and tactics that had been implemented in the construction of your own facility. The designs you were able to give the construction crews had drastically expedited their work, ensuring that the guard wouldn’t be stuck here till the end of time. Hopefully, at least. The cities they leave behind when they’re done aren’t exactly perfect, but they’re infinitely better than what was there before.
>>
>>5449082
[2/6?]

The picture painted by Kelbak’s reports, Alexander’s updates, and your own observations was a rosy one. The occupation wasn’t going as well as expected, but in a paradoxical sort of way, you almost expected that. The things that made the previous occupiers so easy to remove (once they had been deprived of the Inquisitor’s assistance, of course) were the things that would make them very difficult to permanently end. A series of criminal cartels and local gangs had cemented their rule over this world through their exploitation of what little infrastructure existed.

You had changed that, expanding access to housing, medical care, and basics like food and water, but that didn’t mean that the criminal element would simply vanish overnight. Each time Alex’s men moved on, with construction teams in their wake, gangs would explode like water dropped into hot oil. First, they would try to control what was built through bribery and intimidation, though they would find it difficult to intimidate skitarii, or bribe guardsmen with the same skitarii looming over their shoulders. Next, when that didn’t work, they would move on to attempting to sabotage the construction efforts, which failed for very similar reasons. All that accomplished was identifying themselves for capture or destruction.

This left only the smart criminals, who knew better than to react like petulant children, but they weren’t entirely safe. The fighting over whatever scraps of power were left for them to take became increasingly desperate, and while you could protect what you’d built, you didn’t have enough men to patrol every inch of the place. Corpses piled wherever your men weren’t looking as the gangs spent almost as much time fighting one another as they fought you, though it seemed that they were less inclined to take prisoners.

In the areas where you’d first begun your operation, though, you had managed to lower the general level of violence down to a level that, while still exceedingly high, was within manageable levels. There, you could afford to lower the presence of the Guard significantly, as they no longer needed what little armour they had access to just to pacify the locals. That did leave you with your first conundrum of the day: Now that you had a population of your own, you had the option of recruiting a significant portion of facility-locals to use as police. After a year or two on your moon, most adults were healthy enough to easily overpower the malnourished inhabitants of Delta, and had some growing loyalty to your cause. Using them as a police force would minimise the chance of corruption seeping into whatever force you establish, and likely ensures a higher grade of officer, at least for a few years.
>>
>>5449083
[3/6?]

Alternatively, by recruiting Delta natives (after an exacting training and screening process), you could make use of their familiarity with the local environment, and the locals. This comes with risks attached, namely the potential of corruption, but it should help alleviate any remaining concerns that the locals have about this being an occupation or a colonisation effort. Which it is, you’d just rather that they didn’t see it like that. You’re here for their resources, and you do intend to take them, but that’s not to say that you don’t have anything to give back. You’d given them food, water, shelter, and a standard of living that would otherwise be entirely unattainable. Perhaps trusting them enough to let them police themselves would be for the best?

They are seemingly coming around, although it’s slow going. Most are happy to accept the change in ownership, so long as it means that they keep getting fed, but now that the immediate concerns of survival are out of the way, people are now wondering what it is that you plan on doing with them. In truth, you hadn’t answered that question yourself, yet. You have no real need for human labour in the mines, not really. Drones and automated heavy mining equipment were more efficient and less prone to injury than their human counterparts. That left you with yet another conundrum: What exactly were you going to do with all these people? You could always hand them more makework jobs, but it was bad practice. Humans needed actualisation, they needed to feel like they were doing something useful, and you didn’t have all that much to offer them.

Maybe one or two in a hundred would be fit for training to become scientists, and optimistically half might be fit to be soldiers, but the rest? You could find things for them to do, but nothing that a drone couldn’t do just as well, if not better. It wasn’t an immediate problem. You could keep kicking that particular can down the road for some time, as it would take some time before the full industrial upgrades were complete and in full operation. Until then, humans could continue to work in the now much safer mines with limited automated and heavy industrial support. That would give them something useful to do, and ensure that anyone that decides to poke won’t be too shocked. The level of technology that the people of Delta were now using wasn’t too far from what would be possible elsewhere in the Imperium. You could consider keeping that up long term, although it would mean a noticeable drop in efficiency, even taking into account the reduced investment.
>>
>>5449085
[4/6?]

There are ways that you could make that population work in your favour, though. Expanding industry on the planet, while it would require significant investment, could make jobs for the locals after a bit of training. The facility was set up for purely automated production, to support a staff of researchers and their families, though you could set up factories similar to those you’d built on Accakaros. Reasonably safe and valuable jobs that aren’t horrifically inefficient just to squeeze humans into the loop. Of course, you could just move over any unnecessary population from Delta to the facility, as you’d taken the prisoners that Selene had handed to you, processing them in much the same way. You’d need to be slower with it, because your facilities for education are already stressed to breaking, but you could make better use of them here rather than over there.

Lastly, while Alex has busied himself ruling his 60% directly, your remaining chunk of the planet is effectively independent of the rest of the sector. Right now, it’s being treated as a direct part of the Mechanicus, through its attachment to you. This has… annoyed the Administratum, to say the least, but Alex overseeing the legal side of things has kept you out of hot water for the moment, despite the tithe effectively being cut in half. This leads to your final conundrum: How will you treat Delta? Currently, it’s under military occupation, but that can’t last forever. You’ll need to choose whether you administer it as a colony, release it as an independent ‘nation’, or release it as an ‘independent’ ‘nation’.

The question is larger than the practical matters of administration on the ground. The Administratum will likely not appreciate one of the largest producers of raw ore in the sector suddenly being cut in half. For now, they haven’t been able to formally react, but your half of the planet is effectively untouchable and exempt from tithe, so it seems likely that they’ll attempt to recoup their losses from the other half, which Alexander likely won’t appreciate. If he manages to wrangle his way out of that, which isn’t impossible, then the Administratum will still be left looking to get more out of you.

You could sidestep that by officially relinquishing control of Delta, depriving them from Mechanicus exemptions and effectively handing them back for the Administratum to exact their tithes from. Of course, that would mean that you wouldn’t be getting the same amount of materials from them, as any degree of independence, however sincere, would necessitate reduced control of the material output, even if you still owned the right to extract the material through some sort of shell organisation. The Administratum might well appreciate the gesture, and hold off on demanding an increase to your Production Grade for a while, or they might ignore it and continue as they had before. Either way, it’ll stay their wrath for a time.
>>
>>5449086
[5/6]

Alternatively, you could set up a local colonial administration. Even in the time of the Republic, such a setup would not have been uncommon. Planets were not an immutable unit of government, and local government, with the attached services, could stretch or bend to fit as little as a continent, or as much as a cluster, depending on population. This wasn’t an exact, one to one replication. For one, extraction and production like this would’ve probably been undertaken by a corporation rather than directly, but the details didn’t matter too much. You had precedent.

Doing so would allow you direct, personal control, not just over the people, but over the resources they produce, depriving the Administratum of their tithe. It goes without saying that the Adminstratum will not react kindly to this development, and will seek to cover the difference by taking more from you, but it shouldn’t be impossible to ensure that you still come out better from that deal, if only temporarily. It’s hard to quantify the value of the Adminstratum’s wrath in the long term. Beyond that, it also means that you’ll have more exact control over their politics and their people. While you’ll always have some control over their politics, even if you release them right now, and you’ll always have a degree of influence, direct intervention will only be possible through direct control.
>>
>>5449088
[6/6]

On to solutions. First, on the police force…

>[Employ Locals]
You’ll have to be careful who you choose, and ensure that they’re well trained, but using locals provides you with the best chance of long term stability. You will have to keep an eye on them, and make sure that the remnants of the criminals and gangs don’t find a foothold.

>[Employ Loyalists]
Bring loyal… workers? Citizens? You’re not even sure what to call them… Bring people from the facility in to police the people of Delta. You can be sure of their health and fitness, and that they should be free of any connection to the locals, for better and for worse.

Next, on the matter of the population…

>[Continue Human Mining]
It’s not exactly efficient, but it will keep any Inquisitive sorts off your back about mass industrial automation. You can’t hide your operations on Delta as well as you can in the facility, after all. It’s work they’re comfortable with, and with you providing support, it shouldn’t be too dangerous.

>[Expand Local Industry]
It’ll take another influx of resources to begin in earnest, but an expansion of local heavy industry could supply consumer goods, militia-grade weapons, or processed ores, potentially freeing up some of your local industry, allowing you to expand your armed forces, or allowing you to begin trading with the wider galaxy in a less suspicious sort of way, all the while keeping your people busy.

>[Begin Forced Migration]
Forced is perhaps a little harsh. You doubt you’ll have any trouble finding takers. At the very least, you’ll be able to expand your potential recruitment pool, although you doubt you’ll get much else from the endeavour. If you’re planning on cutting them loose, though, this could be a good way of getting something out of it quickly.

Lastly, what to do with your chunk of the planet…

>[Administer as Colony]
You’ll directly manage and maintain the colony, with a Mechancius governor to oversee day to day operations. You’ll effectively treat the locals as citizens, enforcing your own laws and standards onto them. It’ll also mean that you’ll be obligated to, eventually, give them the same standard of living as those in the facility, which could be expensive.

>[Release as a Puppet]
Install a puppet government, but release them as a nominally independent state. How long the puppet government will last, you can’t say, but it’ll give you a large degree of control over them for a few years at least, while giving the Administratum what they want too.

>[Grant Independence]
You’ll give them their independence. Let them hold elections for the position of governor, and then remove the occupation forces. You’ll have no control over how things go from there, and how they feel towards you will likely depend on how you treat them otherwise, but you should be able to request a portion of materials excavated for a time, to pay back the construction works.
>>
>>5449091
>[Employ a partner systems]
If arbites are judge dread, ours is going to be a buddy cop movie.
However, anyone that comes over will have to accept to settle.

>[Expand Local Industry]
Focus on trade goods, luxuries and artisan. We are going to need it for the eventual traders

>[Administer as Colony]
>But for a transition period
Two to three generations, and until the mafia is eliminated.
>>
>>5449100

I think a transition period is needed
Maybe implement some sort of civic nationalism system (people who prove their worth are allowed political participation) during the colony period
>>
>>5449091
>[Employ Loyalists]
>[Expand Local Industry]
>[Administer as Colony]
>>
>>5449100
>>5449100
>[Employ a partner systems]
I am interested. Could you please elaborate on this some more so I may decide if I want to support your vote?
>>
>>5449091
>[Employ Loyalists]
>[Expand Local Industry]
>[Administer as Colony]
>>
>>5449148
If I have to guess you use both local and foreign loyalist to police the planet.
It this goes start with the key positions being field by foreign loyalist and after some time start preferring from the locals.
>>
>[Employ a partner systems]

>[Expand Local Industry]

>[Administer as Colony]
>>
>>5449091
Do we have a faction theme song?
>>
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>>5449091
Oh goodie, sector politics. Yay.

Separating the easiest one from the others, it's obvious we'll be doing both for the Police Force. Starting with employing only Loyalists to bring order swiftly, we'll recruit screened locals to begin training as soon as possible. Afterwards comes a period of joint peacekeeping where both forces oversee law enforcement until there are enough trusted locals fully trained and on station to allow us to slowly withdraw our own police forces, eventually leaving it all in hand of the locals.
>[Police Force]
>Employ Loyalists at first, then slowly train and replace our deployed forces with Local assets

The other two problems aren't as clear cut, and whatever choice we make in Problem #3 will affect which choice we should make in Problem #2 (we wouldn't want to build Local Industry if we're planning on relinquishing control for example).
Personally I want to throw Alexander a bone here and (eventually) hand the planet back over to him entirely, mostly because we need him to properly navigate the Administratum and to pull the right strings to ensure we're not going to get bleed dry of resources. If he has to burn a lot of his favours and pull many of his strings trying to maintain as large a share of the minerals on his side of the planet as possible, he's not going to have much left to share with us afterwards so finding a solution where he has to do the least greasing in the Administratum on this issue is paramount for us.
This >>5449100 suggestion of a Colony Administration, followed by a transitionary period where it eventually returns back to Alexanders control seems a good middle ground, thought it shouldn't be for generations but until we've finished training the local police force instead. This would let us extract minerals until such times when we've begun large scale mining operations on other worlds to make up for the loss of Hyddrit Delta.
Important to note is that a promise to return the world fully to Alexanders control in the future does little to help his bargaining position with the Administratum right now. Some other form of compensation to House Gildenmar might be necessary if we want Alexander to hold back on using his favors on himself. I'll have to sleep on this and see if I have any smarts in me when I wake up.

Hyddrit Delta is no longer as important as it was in Thread #2, when we thought it the only mining world we'd have access to for a long while. We have Iapetus-I in our own system ready for exploitation and an agreement with the Astral Claws that gives us mining rights in Badab and across the Maelstrom Zone. Delta will serve well as a good stopgap measure, but after we've established our own mining worlds it's not the end of the world to hand it back to Alexander, especially since it buys us some extra good-will and further cements the good relations between Svartalfheim and House Gildenmar.
>>
>>5449091
>[Employ a partner systems]
>[Expand Local Industry]
>[Administer as Colony]
>But for a transition period until the Policeforce is trained and efficient to deal with the Leftover cartels before returning it to Alexander

This will be improtant since with the increased indurstrial capacity and an effective Police Force Alexander can use it to improve the rest of the Planet himself if he wants to.
>>
I think we should attempt to scout locals for anyone that seems useful for science immediately since they'll be wasted here for the most part.
>>
>>5449091
>[Employ Loyalists That Coordinate Locals - 1 Loyalist Captain Responsible For Groups or 10 Patrol Officers ]
>Once crime rate reduces and the locals prove themselves capable of policing themselves, give locals the privilege of being promited as Captains - moving the Loyalist presence to areas that require their presence
>[Expand Local Industry]
>[Administer as Colony, But Establish Democratic Elections Once Crime Plummets And Stability Is Fully Restored]
To further elaborate, this state cannot govern itself, it is too corrupt and unstable. If we grant them immediate elections, the Mafia will simply take control and force us to perform another coup. Simply put, we hold all the power until the population proves itself as self-governable (corruption, crime and mafia presence reduces while giving us time to convince the locals that our way of life is better)
Once that is done, the population will enjoy the candy we gave them and still vote for AI Nation loyalists - or at least spread our ideals in a West Berlin Vs East Berlin style.
>>
We should conquer the Canis Major Dwarf Galaxy.
>>
>>5449091
I like the update QM, nice conundrums.
>[Employ Loyalists]
It gives our guys a chance off the moon just to see what else is out there and what we can do for our neighbours. Likely will only polarise our people further to us as they remember just what they left behind in the Imperium.

>[Expand Local Industry]
If the Administratum wants more stuff, they can tax this. Plus it helps our PR in building up our little backwater system.
and the industry we make is enhanced volkites

>[Administer as Colony]
If the Administratum wants this place to be earmarked 100% for Alexander, they can pay us in equivalent orbital resources, such as hulks for scrapping or untapped systems or planetoids for us to replicate our work at Hydrrit Delta.

Also I think we should begin the Imperial equivalent of a cash for space clunkers and the spaceship retrofit program. We can upgun the hell out of that lone system monitor that checked in on our fight with the Eldar.
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>>5449249
To be clear, I nominate keeping Delta until we have an Administratum payment plan and then would support:
>[Grant Independence]

>>5449247
Support
>>
>>5449091
>[Employ a partner systems]
Our men will return to us later, once the locals can do this job completely on their own.
>[Expand Local Industry]
Should avoid too many die in mining. They will still get overtaxed to death by the imperium in due time.
>[Administer as Colony, But Establish Democratic Elections Once Crime Plummets And Stability Is Fully Restored]
Probably the most acceptable for us and everyone else involved. We will just say we are fixing them completely, and then they are on their own. One of the main objectives here is ensure that this people, have strong ties and friendship with us.
>>
>>5448875
When we have a bit more power and our military might expand, and once we have ensured our sector is secure and protected. Otherwise, it will invite only disaster, by providing easy and weak targets. Our current defenses were good enough to slow down a full craftworld Eldar fleet, which might sound big, but since we are working toward galactic numbers it isn't. It was quite small in comparison to those numbers.
If we make colonies, we aren't naive, we know already a few dozen or a hundred defenses aren't going to do much.

The issue with the Administratum should be resolved far before any colonization attempts.
>>
>>5449148
It's what others said, putting some loyalists together with locals, to match the transition period for the government.
Although I was thinking more of a 1 to 1 of foreigner to local, but now I remember that we don't exactly have that much manpower to spare, so this >>5449235 is basically what I thought but better.
Support it instead.
>>
>>5449203
>>5449219
These two are also good ideas in my opinion
>>
>>5449304
>>5449235
>democracy in a colony we intend on give back.
That's just stupid and will fall apart the second we leave it alone. Better to dispense with the convoluted plans and just go for a proper puppet government.
>>
>>5449091

>[Employ a partner systems]
>[Expand Local Industry]
>[Administer as Colony]
>>
>>5449091
[Employ a partner system]
I won’t try and dictate the mix, but this write-in really is the best of both worlds. Our people will keep the corruption from becoming systemic since too many of them will want to do the right thing, while involving locals in the mix will pave the way for an eventual transition as they identify trustworthy people and train them in running the administration they certainly aren’t experienced with yet.
[Expand Local Industry]
Trading would be nice, given the permit.
[Install Puppet Government]
Honestly, it’s the best thing to do if we want to eventually grant independence. The puppet government should technically report to Alex after all, and he won’t kick us out while we’re actively improving things. We can ask him to oversee the formal governor elections when we’re done our work.

Which will be a new concept for him too. I wonder if we could tutor him on old federation principles? His education hasn’t been lacking, I’m sure, but we’d be a better teacher than anyone he’s had before. We have a history of proper educational programs to draw from! Deprogramming him should make him more immune to Slaanesh interference as well.

On that note, I’d like to toss in an additional item since we already built the schools, which is
>Begin the slow deprogramming of Delta
We need to get some social engineering experience if we’re eventually going to deprogram our own colony after allowing the misunderstandings to root in deeper. Delta would be a good trial ground since we’re already controlling their education system at the moment, and we’re going to be running a *lot* of people through the schools since they’re uneducated per our standards.
>>
>>5449323
changing partners to >[Employ Loyalists]
>>
>>5449324
>We need to get some social engineering experience if we’re eventually going to deprogram our own colony after allowing the misunderstandings to root in deeper.
Bold of you to assume this will ever happen especially on a planet we are going give up control over.
>>
>>5449100
+1
Sounds good to me.
>>
>>5449226
>>5449247
>>5449318
>>5449327
Vote anon, vote!
Unless you already did on your phone and had another ID or something.
>>
>>5449091
>but it should help alleviate any remaining concerns that the locals have about this being an occupation or a colonisation effort. Which it is, you’d just rather that they didn’t see it like that.
Kek

Okay time to make some decisions
>[Employ partner systems]
>[Expand Local Industry]
>[Administer as Colony, but for a short time, while the partner systems are active]
Then release them to be independant, or give them to Alexander. I think a third of a mining moon is not really worth it to butt heads with Administratum over.
Those Administratum fucks still owe us the Rogue Trader warrant
>>
>>5449324
>deprogram our colony after allowing the misunderstandings to root in deeper.
I don't see the point in doing that, not because I dislike the idea. Is just unlikely we are going to do it. The republic we have made in Delta will be good enough, there are different types of government across the imperium worlds anyway.
We haven't deprogrammed in Svartfheilm with all the advantages we have (probably they still think a shadow will bite them or a machine will be angry if they don't say a prayer). Alexander is even more unlikely lol.
Thankfully they didn't remember of the orphans, which shouldn't be tarnished by their stupidity since they are completely under our education and influence.

>>5449333
We already have it. We don't want to give it around for no reason, we are occupied with other issues too.
>>
>>5449091

>[Employ a partner systems]
>[Expand Local Industry]
>[Administer as Colony]
>>
>>5449091
>[Employ a partner systems]
>[Continue Human Mining]
>[Administer as Colony]
But for a transition period noted here>>5449100
>>
>>5449091
>[Employ a partner systems]
>[Expand Local Industry]
>[Administer as Colony]
>>
>>5448727
I appreciate the vote of confidence. I just suggest things we can do if I know whats available and what I believe we rightfully should do and the more I see what everyone says we are aiming for and accomplishing its humbling. Honestly, I'm trying to pay attention right now, keep refreshing myself on the past threads, but once I get a handle on the quest I can at least contribute more ideas and maybe some art eventually.

Honestly this quest is a dream come true. We have armies of robots! Hover tanks! Technological miracles and that's of our own make before even including so many of the other wonderous things the 40k Galaxy has at large!

Badab is both a blessing and a curse I think. It's a shithole far and away from the rest of the Imperium, shielding us from prying eyes, though it's uh, also far away from some other unique stuff in the Galaxy. But that still works in our favor the less eyes the Imperium has on us the better. The whole point of the Maelstrom Warders was to put a big bandaid around the Maelstrom so the Imperium can focus on other things. And let it focus on other things we should.
>>
>>5449235
>Support
This is very sensible. It feels a bit like what Guilliman would have done, ensure law and order first, then give way to a controlled release of egalitarianism.

I'm not normally in favor of that per say, but if there's anyone who could manipulate degrees of democracy to their favor, I'm sure a clever AI could handle it.
>>
>>5449100
Hear hear

+1
>>
>>5449235
>>5449451
Just as requested. >>5449304

Transferring my support
>>
>>5449091
I support >>5449100

When Alex gets it back, we will have embedded ourselves quite deeply.
>>
>>5449091
>>[Employ Locals]
>[Expand Local Industry]

>[Release as a Puppet]
>>
>>5449235
+1 to this plan of action
>>
I'm a believer in research and study. The refresher/infodump is great and useful for keeping track of our assets and resources.

Was thinking on making a "Summary/Story Notes" a bit more focused on recapping narrative plot in brief too.
https://docs.google.com/document/d/12kMNXznFPLKDKCCG78bWgOOtdtO6HioEa6XhnWRNyVg/edit?usp=sharing
Will be updating this as I comb through the old threads. Could be useful for others who want to catch up and keep mind of things as they read.

If there are any mistakes someone can correct me. Also if someone's already made this or it's in the the infodump/refresher but I'm not seeing it let me know too
>>
>>5449100
>support
>>
>>5449514
Feels kinda funky watching someone write a document in real time. Be on your best spelling and grammar for the audience.
>>
https://www.tapatalk.com/groups/adeptusmechanicus/adeptus-mechanicus-rank-chart-t108.html
Useful information.
>>
>>5449520
I'll keep that in mind. I probably won't get it done in one day. I'll fill in all the big info, then refine/re-write for grammar and reading convenience later.
>>5449528
Very nice!
>>
>>5449091
>Employ Loyalists at first, then slowly train and replace our deployed forces with Local assets

>[Expand Local Industry]

>[Administer as Colony]
>>
>>5449528
I hope we can get a explorator group going, either to mask any offworld mining we do or have an use for the rogue trader permit.
>>
>>5449091
>[Employ A Mix Of Loyalists And Locals]
>[Expand Local Industry]
>[Administer As Colony To Start Then When Situation Is Stabilized Release As Vassal]

How do knight world setups work? They are vassals of the Mechanicus yet it seems they more or less don't care about standard imperial structures and tithes.
Having them be vassals that are independent strikes me as the best course since if we want any level of reform they need to be at least vassals or the imperium local or otherwise will squeeze them into traditional shapes.
If they end up released they will just become another planet to wrangle later on for us and we will have wasted a lot negotiation, we should have just asked for limited authority over certain matters rather then 40% of the planet and back tracking will at best confuse our allies and at worst signal weakness of some sort.
>>
>>5449091

>[Employ Loyalists]
>[Expand Local Industry]

>[Administer as Colony]
>>
>>5449579
I think Knight Worlds are partially except form a percentage if not all Tithes, due to the fact that they all are super fucking chivalrous and willing to fuck shit up in the name of honor and the Imperium. As in they're so dedicated that the knights ARE the tithes. or something.
>>
>>5449673
>>5449579
https://bolterandchainsword.com/topic/373537-how-do-the-imperial-tithe-work-for-knight-worlds/
>>
>>5449100
So what I'm understanding so far, the majority vote is for
>[Expand Local Industry]
>[Administer as Colony]
>[Employ a partner systems]
With the parter system comprising of both our loyalist, and the locals that we vet through and can trust. is this more or less what we all can agree to?

I personally support that one anon's suggestion of not letting the locals have major police power just yet in case the smart criminals try to install themselves among our people, for risk of corruption.
>>
>>5449579
There's two types of knight house: Questoris Mechanicus and Questoris Imperialis.
That defines if they are vassals to a local forge world, or the Imperium.
>>
>>5449685
I hope QM goes for Vergil's more in detail plan, since it's mine but better.
>>
>>5449701
Don't worry anon, your idea is also pretty good.
Political POWER!
>>
[1/6?]

You make your decisions, and begin implementing your potential solutions. Building up heavy industry on the planet will take further investment, but you can at least begin training the population for when that time comes, and start drafting plans for industrial sectors and the transport to and from those theoretical sectors. What you can do immediately, though, is start making the political and practical movements needed in order to set Delta up as a long term colony. After all, you put in the effort to help quash the previous occupants, why should you just hand it back for the Administratum to tax? Especially if you’re going to be investing in the planet long term.

The first thing you need to do on that front is formally shift Kelbak over from his previous role to a position as Governor. You’re quite certain that there’s probably an official title that the Mechanicus would use for such a position, but you’ve tolerated their funny names for mundane things enough for one lifetime. They can call him whatever they like, but internally you’re still going to designate him the Governor. He’s probably not the best person for the job, but he has experience with the problems that Delta faces, and he’s meticulous enough to implement the solutions you provide him with to the letter. You would rather someone you could trust to take the initiative properly, but you’ll settle with someone who follows orders well.

That seems like a simple change, but it carries with it… implications. Firstly, now the Administratum knows that this part of the planet exists under your aegis, effectively making it your property. As Rane had mentioned at some point in the past, the Administratum, and the Imperium at large, prefers the Adeptus Mechanicus to snatch their own shadow empire, and does not take too kindly to the Mechanicus expanding their influence beyond the Forge World’s themselves. They would rather you simply set up extraction contracts and gain sole mineral extraction rights, as you had with Accakaros.

This time, it may be overlooked. Or the Administratum may take it very poorly. It all depends on who gets the message first, and if they have bigger problems to worry about at that time. Either way, you can expect that the immediate impact will be that your production grade will, once again, rise. Any further effects will require some time to percolate through the Administratum, and a response, if any is forthcoming, may take a few years to manifest. Until then, you should probably keep your head down, and try not to colonise anywhere else. Except Adrax’s Reach. You’d already started on that one, and you weren’t going to stop now just to save their bruised egos.
>>
>>5450936
[2/6?]

Up until now, your ad hoc style of ‘government’ had mostly consisted of you handing down edicts, which your men then follow. You hadn’t had to deal with many dissenters, though you suppose you haven’t given any orders that would be controversial. And you’d removed any potential free radicals from any position of power a few years ago. Now, though, you had officially grown beyond a single world and a single system, and your ability to simply micromanage the minutiae of day to day life was starting to be tested. Efforts on Delta would be, henceforth, delegated to Kelbak’s office. You would give the orders, and he would execute them. This wasn’t too different to the previous set up, though it did give you an additional level of distance.

Alone, it wouldn’t be enough. Below Kelbak, you split your part of the planet into eight regions, each of which is then further split into eight districts, each of which is then further split into eight areas. The titles have no significance, but each area represents between 25 to 75 thousand people. These are mostly administrative areas, providing your fledgling government with convenient boundary lines that not-coincidentally map to major service distribution centres around the planet. Each layer of government has its own series of lieutenants to monitor the situation and advise Kelbak, and manage situations that do not require his attention. At the moment, Kelbak would rule as an autocrat, were it not for the fact that he ultimately reports to you, though you intend to eventually change that.

Slowly, you would allow elections for each layer of government, progressing until eventually even the position of governor is elected. Like Kelbak, though, they would rule in your name too, for the moment at least. The situation was tenuous. Humanity rests on the precipice of oblivion. You really had no choice. Even the Republic had precedent for someone holding dictatorial power in an emergency, and they didn’t specify they had to be human, per se. The idea that you were no longer just an AI commanding a facility - something entirely within your purview, with the regrettable death of the director - but a dictator, ruling over civilians too left you uncomfortable. Perhaps there will be a chance to rectify this at some point, but for now you see no other way to progress.

For now, though, your imposed government should function well, and has begun taking up responsibility for the management of everything from infrastructure, to services like healthcare and policing. On the matter of policing, you have to provide these people with a police force of some kind, or else the backslide into crime will demand you turn the skitarii loose on them again.
>>
>>5450938
[3/6?]

The results were messy last time, when they still had some semblance of organisation. Round two would leave the inside of your shiny new halls looking like an abattoir, and beyond the loss of life inherent to such an operation, having to steam clean 40% of a planet would be an excessive expenditure of energy.

You opt for a hybrid system. While it’s true that you couldn’t realistically trust the population to be upright and clean just yet, it was also true that it probably wasn’t the best idea to have your people be the sole face of law and order. Either way, it seemed to you like an accident waiting to happen. Rather than tempting fate, you’d attempt to navigate between the two extremes, using a smaller number of recruits from the facility to lead and train a larger number of recruits sourced from Delta, with the Guard and skitarii pulling back once the new police force were ready to go.

First step was to identify any recruits on your facility which possess law enforcement experience with the ‘Arbites’, those that display exemplary moral fibre and loyalty, and those that possess a sound constitution and the strength to subdue perps. Normally, you would also look for those that have legal experience, but you’re not going to use whatever laws these people have. If you’ve come to know anything about the Imperium, you fully expect the legal system that they have created to be 99% bloat and absurd minimum sentences for mundane crimes, and 1% frighteningly practical and functional laws. No, instead you’ll just copy and paste the fundamental Republican legal framework and file the serial numbers off. Reasonable sentences, basic human rights, and all the caveats that allow you to suspend those laws in the event of an emergency. Just in case.

You’ll pass your new legal system to a few more of those lexmechanics, and then appoint them as judges. If nothing else, they seem like prudent sorts, and they should pick up the ins and outs quickly enough. Once you have a set of judges and potential police recruits, you begin the training process for those recruited on the facility, and turn your attention to Delta. Here, recruitment will be much more difficult. For one, you don’t actually have an up to date census. You’ve been operating on estimations and headcounts, which doesn’t offer an easy database of past occupations to pull from, and you’ve hardly observed their day to day activities for long enough to make a qualitative assessment of their morality. You instruct Kelbak to open police academies, and you’re exceedingly specific with your requirements for potential officers. You will not allow gangs to get a foothold in any of your institutions, and you want to make sure that they’re the best people you can get for the job.
>>
>>5450940
[4/6?]

Within a few months, the first officers are leaving training. Fortunately, you didn’t need as many from the facility as you feared you might, and so you’re able to take only the cream of the crop, supplementing them with the larger intake from Delta, at a roughly 1:8 ratio. You also ensure that no unit is ever composed of only Delta natives. Just in case. Slowly, you’re able to roll back the presence of the military, replacing them with properly trained police forces. As enlightening as the experience was, it is likely to be a unique one, as you neither had military or civil police of your own to deploy, and the occupied region had no policing forces that you would be willing to co-opt.

For now, things seem to be progressing well. Kelbak is settling into his role well, as are his subordinates, and while the effort to further lower criminality will be a long, possibly multigenerational one, you’ll settle for lowering the tension in some spots. Having soldiers looming over you during your day to day life certainly hammers home the fact that you’re being occupied, and with that particular weight off their mind, replaced by the sight of familiar faces in uniform, things are less likely to break out into planetwide riots.

Your efforts are slightly undermined by Alexander’s side of the planet. He had drawn on the Arbites from Accakaros, deploying them to crush any remaining resistance. Another touch of brutality he’d picked up, or perhaps he simply didn’t afford those lesser people the same soft touch he gave peers. The Arbites went in hard and fast, quickly hammering the fear of the Emperor back into the people. It was a velvet gloved iron fist, though, as thanks to your efforts to rejuvenate the planet, the Arbites weren’t forced to beat everyone into submission forever, as a good chunk of the population gave in after a solid whack to the head, returning to their fancy new houses to drink clean water without the fear of being kidnapped and thrown into a chain gang. It wouldn’t be how you would’ve done things, but from what you’ve been able to observe… it has worked.

With that, you can call the Delta situation done for now. You’ll take another look sometime next year, but you’ve set things up now, and you should be able to just walk away from it for a while - touch wood. For the moment, you have nothing on the docket, and you would be able to move onto starting operations on Adrax’s Reach, only the Adminstratum are going to turn up pretty soon, and you may as well start preparing for the end of the year resource juggling. Before you make any decisions on where you’ll put the resources, you can take this time to start work on some research, and maybe a bit of social engineering. After all, it went so well last time…
>>
>>5450942
[5/6]

Pick one social engineering project.
Personal note: It would be wise for me to remember that once a course of action is chosen, I have little control over how things may develop, and I am not a dedicated social-engineering AI. My predictions of mass psychological developments are imperfect.

>[Divert Loyalty]
A majority of the population of the facility feel loyalty towards the ‘Emperor’ or the ‘Omnissiah’, and for a portion that loyalty is incredibly strong. It doesn’t take a genius to recognise the potential value of that loyalty, and how useful it might be if you could transfer the loyalty they felt to these distant figures onto yourself.

>[Encourage Innovation]
This was once a science facility. Innovation and creativity are in the bones of this place, as much as they form the core of your purpose. By instilling that same sense of innovation in the population, you can hopefully guide them towards a more forward thinking society than the one that they were raised in.

>[Foster Martial Prowess]
Making them think one way or another is all well and good, but it is most important that they are able to protect themselves. You’re in a dangerous galaxy, and if you want to do right by these people then you should arm them, train them, and encourage them by any means at your disposal to take their own safety seriously. Weave it into the fabric of their society early.

>[Erode AI Distrust]
The general distrust of thinking machines seems to have seeped into all layers of their society, on some level. For the moment, your tacit acceptance of their understanding of you as a machine spirit has allowed them to accept you in turn, but this is not a sustainable misinterpretation. You might be a little biassed, but you think AI are quite useful. Maybe you can help convince them of your point of view?

Pick any two research projects.

>[New Light Robot design]
Those armed grav-skimmers were surprisingly effective given their unsuitable hull and weak armament, and they’ve given you some interesting ideas. By working from the ground up on a new, military grade hover-drone, you’ve created a light reconnaissance and fire support platform capable of rapidly repositioning and handling the occasional stray shot.

>[New Heavy Robot design]
Thanatars have proven themselves exceedingly capable combatants, pulping even the largest greenskins to pulp with their fists, or hammering them from afar with plasma mortars. Still, the design is… almost quaint, and simple. You’ve improved on it further, and created a grand siege engine, unparalleled on the battlefield.

[cont.]
>>
>>5450943
[6/6]

>[New vehicle designs]
Your current roster of armoured vehicles is limited to grav-tanks and grav-transports. They’re old, and while they’re good, you can do better. You’ve produced a new MBT and transport, with various variants based on those hulls to fill other roles, with the aim of streamlining production and improving battlefield performance, even including extensive automation.

>[New aircraft designs]
Though you have aircraft designs in your memory, you haven’t begun production of many yet, only a few shuttles for transportation purposes, and the drones for the carriers. You’ve been working on a new transport shuttle, air/space superiority fighter, and a bomber.

>[Improved Cybernetics]
Your population took a liking to them, and you’ve been leaning into it. Not only does an upgrade to the stock you have on hand give clear military advantages, there’s also a civilian productivity aspect to it as well.

>[Improved Genetic Engineering II]
With an established understanding of genetic engineering, and an expanded laboratory setup to allow you to experiment, you could choose to begin a deeper exploration of potential genetic engineering projects. Perhaps you could take a look at some of the old Republic-era seedbanks of genemodded crops, and see if you can’t make some improvements.

>[Improved Materials]
You’d not really done much materials science since you’ve woken up. Once upon a time, it was a big part of your day to day. It’s nostalgic to get back to work on it, and practical too. With some new materials, you’ll set yourself on a path towards improved armour, improved construction methods, and improved production. There are many potential roads this may lead.

>[Improved Shielding]
You’ve been shoving stuff into places it doesn’t really belong. Refractor shields, atomantic shielding, conversion shielding… they all have their place, but you’re really bending them out of their comfort zone. You’ve been working on a one size fits all shielding technology that’s scalable and relatively simple. There could be some unexpected results of the tech, too.

>[Write In - Takes both slots]
You’ve been working on something a little off the wall. There’s no guarantee it’ll work, though you’re confident that if you’re able to ground it in technology you’ve already used, you’ll get better results.
>>
>>5450944
>[Encourage Innovation]
>[Improved Materials]
>[Improved Shielding]
>>
>>5450944
>[Foster Martial Prowess]

>[Improved Materials]
>[Improved Cybernetics]
>>
>>5450944
>[Foster Martial Prowess]
>[Improved Materials]
>[New aircraft designs]
>>
>>5450944
>and maybe a bit of social engineering. After all, it went so well last time…
Right, that one time we encouraged the worship of ourself, lol.
>[Foster Martial Prowess]
The road to taking back the galaxy is long and littered in corpses. I have a suspicion, we won't be able to rely on "robots only" forever.
>[New Light Robot design]
Basically, I want swarm tactics for our drones. Giant robots are cool, but swarms are almost always stronger. I want to deploy them via breaching pods/drop pods directly into the action too.
Concidering my vote for Martial Prowess maybe we could give every human commander on the field his own mini-swarm. They do have the neurolinks, right? That implant to interface with machinery by thinking in it's direction.
>[Improved Shielding]
"Fuck you, your attack didn't count"
>>
>>5450944
>[Foster Martial Prowess]
>[Design space marine/ heavy robot capable vehicle]

Since we want to integrate ourselves further into the good graces of the space marines why not try and kill two birds with one stone. Design vehicles and eventually weapons, warships, etc that our heavy droids could fit into do that we have a way to deploy them faster and safely to battlefields and no one asks us questions about why we have these giant vehicles since I’d imagine most of the galaxy is piss terrified of robots that don’t have meaty bits stuck in them. Plus we hopefully get to become a supplier to more marine chapters and have more connections and Allie’s to call on in the future
>>
>>5451003
Cool, the exact same second post
>>
>>5451007
Damn what are the odds lol
>>
>>5450944
>[Foster Martial Prowess]
>[New aircraft designs]
>[Improved Shielding]
>>
>>5450943
>[Encourage Innovation]
>>5450944
>[Improved Genetic Engineering II]
>[Improved Materials]
>>
>>5450943
>>5450944
>[Divert Loyalty]
>[Improved Materials]
>[Improved Shielding]
>>
>>5450944
>[Foster Martial Prowess]
>[Improved Genetic Engineering II]
>[Improved Shielding]
>>
>>5450944
>>[Encourage Innovation]
>>[Improved Materials]
>>[Improved Shielding]
>>
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>>5450943
>[Encourage Innovation]
I don't see how any other option will work for the population of the cybermoon, and the technologically minded can be a great boon to Selene, Alex and the system. Especially if we need people to tech-up the feudal world and maintain what is installed.

>[Improved Genetic Engineering II]
>[Improved Materials]
I'd love to add the stealth spy craft, but Epimetheus is still guided by The Work and what it can do to improve the lot of humanity at large.

>>5450942
mfw AI using the term [green]touch wood[/green]
>>
>>5450944
>[Foster Martial Prowess]

We have a good engineering team already. And the Era of Robots only has long since passed in this universe. To reduce suspicion we need normal troops.

>[Improved Shielding]
>[Improved Genetic Engineering II]
Sell kt as another kind of augment that we provide. One that is in tune with the Human side of any Machine Spirit
>>
>>5450943
>>5450944
>[Encourage Innovation]
>[Improved Genetic Engineering II]
>[Improved Materials]
>>
>>5450943
>[Divert Loyalty]
Loyalty is stupidly important. More than anything else. If there is no loyalty everything else is placed with nothing under it. There needs to be loyalty toward Epithemeus and Svartalfheim, there can't be room for something else. This is a fact, not argument.

seems that there is no support, for stealth ships. see them never then, same for spying.
Might has well improve our army then, if we have to go around blind for more threads.

>[New vehicle designs]
>[New aircraft designs]
>>
>>5450943
the thing i wanted to avoid from the start is now in our facility, fantastic. Bet some players will protect them and nurture them too.
How many unloyal people are there ? How big is this portion ?
>>
>>5451101
It's also the most blatant and traitorous.
>>
>>5450943
>[Foster Martial Prowess]
Science is good too, but the people having the ability to properly protect themselves is paramount.

>[New vehicle designs]
>[New aircraft designs]
We're getting closer to the point where we'll be deploying our own forces, either in defense of our own sector or offensively to secure additional resources. Producing new vehicles and aircraft for our grounds troops will make them significantly more effective of a force.
>>
>>5450943
>>5450944
>Encourage Innovation

>Genetic manip 2
>Improve shielding

Turtle up
>>
>>5451038
>I don't see how any other option will work for the population of the cybermoon
>we've been attacked multiple times by xenos and have dealt with a civil war outbreak in a galaxy constantly at war with something
>making them martially inclined is perhaps the safest option as well
There's your reasons.
>>
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>>5450943
> [Encourage innovation within Svartalfheim, specifically drive interest towards the Work and anti-warp technology]
This option will necessitate educating (some of) our citizens on the nature of The Work and the Warp, which carries implicit risks. Perhaps it would be wiser to limit the latter part of this action to trusted Artisans.

> (Write-in) Recommence anti-warp research
We have a few more human minds working alongside of us now. We have a plethora of Eldar psi-junk laying about. Perhaps we can even look more seriously into acquiring psykers and blanks to facilitate experimentation. Our venture into the webway demonstrated how warp phenomena can outright crippling our technology, this might also be something worth investigating further.
Regardless, round up some mentally resilient lads of good moral integrity, debrief them, outfit them with phase-iron-foil bodysuits, and have them help us poke at spooky rocks and reality fissures.
>>
>>5451143
Also uneeded i must agree lets not meedle with that so thoughts on making space marine vehicles and equipment we can use heavy bots with also Should we make a Robot body to act as a Mechanicus figure head of sorts a priest that is completely machine human sized or gigantic knight mech size
>>
>>5450944
>[Foster Martial Prowess]
im in between innovation and prowess but i think us being able to protect ourselves makes sense
>[New vehicle designs]
>[Improved Shielding]
>>
>>5450943
>social engineering project
This totally won’t go wrong ;^)
>[Divert Loyalty]
Might as well get started on this early. It’s gonna have to happen eventually right?

Though I would settle for Martial second, and Innovation third in terms of priority. I think putting more thought and caveats into trusting AI again, more along the lines of being careful and cautious. The MoI virus is still out there after all.

>[New Light Robot design]
Probably our smartest play, considering this is can be applied to our police and security forces immediately. This could cut down on crime by quite a bit, just by being present and patrolling. Also drone are just cool.

>[Improved Cybernetics]
Just a flat out population upgrade, and can be applied to our colony and security forces as well.

I wouldn’t mind Materials, Genetic Engineering, or Aircraft. We’ll need to get to them eventually.
>>
>>5450943
>>5450944
>[Encourage Innovation]
>[Improved Shielding]
>[Improved Materials]
>>
>>5451187
Yeah you are right drones and cybernetics are our groups backbone and spine service drones and everything.
Perhaps we could learn to make paint using the shielding metal to coat surfaces in perhaps sell cans of it and call it warding ink? That classic grind it into a dust suspended in a liquid style ink
>>
>>5451143
We have no allegiance to the imperium, we need to change their loyalty. It's a farce what we're doing, and we need people that we can trust, if we want to keep it going without issues. We are growing, in some years we will not be a few millions anymore.
Our secrecy is paramount .... and this people supposedly need to follow our orders ? Perhaps even keep our secrets. Not go around talking maybe about the society they live in. All of that with allegiances to someone else. This is unresolved problems that we didn't need in our own yard, that is the most secure and controlled place we have. Nobody can enter here, only with an overwhelming force.
They don't have our ideals, they have nothing in common with us. 0. We have provided them with a new home and awesome tech, but following our own flag that's too much to ask ? No the two headed eagle is still better.
Every other factions does anything for ensure loyalty, but us yeah minor stuff. What's an unexpected betrayal or two ?

Is traitorous and mutinous to our work and plans, to leave them once again like this, that's the only traitor thing here. Like that other anon that proposed to essentially sell us to the custodes.
>>
>>5450943
>[Encourage Innovation]
>[Improved Cybernetics]
>[Improved Shielding]
>>
This going great so far
>>
>>5451172
Also changing
Martial prowess to
>[Encourage Innovation]
>>
>>5450944
>[Erode AI Distrust]
>[Improved Shielding]
>[New aircraft designs]
Shielding is duh, and we could use aircraft designs
>>
>>5451191
>Perhaps we could learn to make paint using the shielding metal to coat surfaces in perhaps sell cans of it and call it warding ink? That classic grind it into a dust suspended in a liquid style ink
Sounds like an Improved Materials Research to me. Like I said, I don’t mind, these research projects are all largely good. It’s mainly about your preferences rn.

I do wonder if focusing on Innovation will result in more research slots desu.

>>5451192
Not only that, but it’s gotta happen eventually if we are to realize an humanity free from the Imperium influence. You can’t kickstart a revolution if all of your supporters believe in the current paradigm after all.
>>
>>5451239
Can pull a christianity on it and watering down interpretation the issue is implementation in the imperium counter productive in alot of cases
>>
>>5450944
>[Encourage Innovation]
>[Improved Materials]
>[Improved Shielding]
>>
>>5450943
>[Encourage Innovation]
>[Semi Concealed planetary mining]
>An attempt to achieve serious in system planetary mining on Iapetus I without revealing AOT capabilities to outsiders or causing the administratum to hugely hike our production grade, involving several fortresses on the planets surface with elevators that go deep into the crust that lead to mundane mining operations that can be shown to any investigators as well as serving as a honeypot to throw off possible spies. As much further down as possible will be a maze of tunnels with automated machinery devouring and processing the planets ore while leaving behind great pillars, other structural supports, and sensor baffling materials to conceal as much of the mining activity as possible. Great railguns on the surface will sling the vast amounts of refined material either as magnetized slabs or large disposable cargo rockets into a safe orbit around the facility to be recovered. The delivery mechanism can be disguised as part of the planets anti-orbital defenses and likely could act as improvised weapons as is. The only access points being several surface fortresses and the mines faux and true being immensely deep under the surface should make the planet easy to defend and only truly catastrophic damage to the planet would expose the actual true extant of our mining.

Does this idea sound worth a try to you fellow anons? QM does this come off as viable?
>>
>>5451239
>>5451192
It'll be obvious to any Extremis that comes by that we have went full traitor and need an Exterminatus.
>Is traitorous and mutinous to our work and plans
Our first and foremost priority is the survival and continuation of humanity, not opposing the Imperium. You forget the "Great Work" is just a means to end and not vital of and in itself.
>>
>>5451250
Maybe. Essentially you want to research how to better build a concealed superstructure inside the planet ?
In regard to the administratum they kill keep asking for more if you don't say no. So you have to do everything you can for avoid their outcome, delay or change it. There is no world or part of the imperium that doesn't do it. Is constant wars of influence and politics for avoid being overwhelmed by increasingly absurd requests.
A good amount of internal wars and separatists rebellions were probably started because of imperial taxation honestly.

>>5451299
>obvious
Wrong, unless you specifically let them walk over us and do whatever they want. Beside that we are already an incredible danger and a threat, so having unloyal elements with allegiances not to us is the perfect way to increase problems. For example unloyal elements can help people like the inquisition and ensuring our secrecy goes up in flames.
What else though, ah the people you mentioned can't do what they want they have to follow and walk a specific diplomatic layer we made for the imperial visits. So no there is no unfortunate discovery unless you specifically aid them in finding all clues they can find.

Priority that can't continue, if we have unloyal elements you want at any cost to preserve when we don't need a danger in our own ranks. The choice was put there by QM for a reason, is very beneficial and help us with our issues.
And there is just the little problem, the imperium wouldn't want us alive. So we do need a population loyal to us, for do what we need. Not one loyal to them.
>>
>>5451245
We’d have to infiltrate the Imperial Cult and indoctrinate them into the watered-down version, and we’d still be dealing with the hardliners trying to go back to the old ways and fucking everything up.

>>5451250
If the QM approves, I will as well. Resource gathering is our main bottleneck, and every effort to improve that function I will support, as we already have the decisive tech advantage.

>>5451299
Fair point, but we are the Mechanicus, so we are afforded some leeway for strange beliefs. We can probably bullshit enough mambo jumbo to basically sound like the Imperial Cult desu (sort of like the Catholics believing the Father, Son, and the Holy Spirit are all the same God instead of the different deities that they treat them as in practice). The main point is loyalty, not religion, and we could (and should) support a non-religious loyalty to us anyway, just to avoid more issues when we eventually deprogram them.

>>5451310
>A good amount of internal wars and separatists rebellions were probably started because of imperial taxation honestly.
Badab

I agree with you about the loyalty issues.
>>
>>5450944
Is there any way to pre-empt the Administratum’s response? Like, get Alexander to use his contacts to sooth relations and take the lion’s share of the cost in exchange for better battlefield protection and login industry? We should also consider upgrade Beta as a pro-bono favor to the local Administratum, maybe angle to get them in our pocket in a couple decades.
>>
>>5451316
>lasgun* industry
Also, we can help him pay the tithe with a portion of our mineral extraction.
>>
>>5451313
>>5451250
You guys gotta remember that this is a research vote, not a resource allocation vote for projects. We probably dont have the mats this time around to do that.
If you guys agree I want to either go ahead with planetminer come that next vote, or grand fleet-->planetminer
>>
>>5451324
We need to do the Astral Claws Major Support soon as well. With any luck, Delta gave us a resource bump even with the Production Grade hike.
>>
>>5451316
Rejuvenat treatments are a great way into any big shot's good graces.
>>
>>5450944
>[Foster Martial Prowess]
>[Improved Cybernetics]
>[Improved Genetic Engineering II]
>>
>>5450944
social

>[Divert Loyalty] 3

>[Encourage Innovation] 11

>[Foster Martial Prowess] 10

>[Erode AI Distrust] 1

research

>[Improved Materials] 10

>[Improved Shielding] 12

>[New Light Robot design] 2

>[New Heavy Robot design] 1

>[New vehicle designs] 3

>[New aircraft designs] 5

>[Improved Cybernetics] 4

>[Improved Genetic Engineering II] 7

God this quest sure is popular
>>
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>>5451434
It combines a great formula of 40k, technological research and development, freedom of player direction, and the ability to do multiple things at once within reason.

Personally I'm trying to pay attention and see exactly what our bottlenecks to growth are, and then consider how we can expand said bottlenecks.

>>5451313
>Resource gathering is our main bottleneck
Care to elaborate which aspects specifically? I see there's an effort to expand our mining capabilities which is great. Would we benefit from increased or superior construction and resource machines as well perhaps?

>>5451377
Absolutely.

Tbh, shipping weapons, munitions, and other Imperial designs also makes you look good in the Imperium.

We could (if we aren't already) start manufacturing difficult to replicate weapons for the Imperium but to us are otherwise cheap and easy to handle. For example, Vanquisher Leman Russes, the battlecanon is a dying art and fewer of them are being built in favor of Russ Annihilators instead. Our Forge World could become to produce said tanks, ship them off, and thus we can more strategic importance and the good graces of the Administratum.

For the price of a relatively low tech weapons system we can probably produce in bulk, we gain positive notoriety and support. As well as offering rejuvenat treatments.
>>
>>5451469
>Care to elaborate which aspects specifically?
We can perfectly print anything we want on our factories in an absurd amounts and incredible speed, we just don't have enough materials for it.
So getting more resources is our bottlenecks. All the talk about planet cracking? QM said that cracking multiple planets at once it's what would be needed to feed enough resources into our factories for it to reach into 100% capacity.
Thing is, it would draw a lot of attention. I think it's the option to go loud, since at the beginning of the quest we had the option to not try and stay under the radar by attacking the explorator fleet, and it would be a bad quest if it ended right then and there.
>>
>>5451250
It is hard to say exactly how viable this course of action would be without research, though you see no reason for it to be impossible. Perhaps, with investment in research, you would be able to draw plans that would allow you to carry it out.
>>
>>5450943
>[Foster Martial Prowess]
Making them think one way or another is all well and good, but it is most important that they are able to protect themselves. You’re in a dangerous galaxy, and if you want to do right by these people then you should arm them, train them, and encourage them by any means at your disposal to take their own safety seriously. Weave it into the fabric of their society early.

>[Improved Genetic Engineering II]
With an established understanding of genetic engineering, and an expanded laboratory setup to allow you to experiment, you could choose to begin a deeper exploration of potential genetic engineering projects. Perhaps you could take a look at some of the old Republic-era seedbanks of genemodded crops, and see if you can’t make some improvements.

>[Improved Materials]
You’d not really done much materials science since you’ve woken up. Once upon a time, it was a big part of your day to day. It’s nostalgic to get back to work on it, and practical too. With some new materials, you’ll set yourself on a path towards improved armour, improved construction methods, and improved production. There are many potential roads this may lead.
>>
So what do we hope for most from Improved Materials?
>>
>>5451480
Something that would be pleasant then is to figure out a way to do Mass Transmutation/Matter Synthesis to turn mundane material into useful material. Basically what the Necrons do they disassemble a big rock or some bulk matter and then molecularly reassemble the atoms into more blackstone or necrodermis for their ships.

This is of course, vastly energy intensive I imagine, the inverse of E=MC^2 meets the laws of thermodynamics. But if we can get a sizeable amount of energy source from somewhere, then we can start tapping into say, the vast scattered asteroids in space. Mine them first for useful metals like iron, and turn the rest of the chaffe into something we can use.

(Think of it as similar to what the Sierra Madre vending machines do: use controlled nuclear reactions to convert the fissile material inside them and print out literally anything. The sierra madre chips can be counterfitted with fission batteries and scrap metal, so that's how I infer the technology works anyway but it's not confirmed in Fallout)

Basically something to be done if we are able to generate an abundance of energy or can produce more energy than we need, and the technology is in our reach.

The upshot of mining the asteroids in our nearby system is also improved security. Orks won't be able to convert them into roks for planetary invasions, and Eldar and other enemies can't hide in the asteroid fields.
>>
>>5451548
>sizeable amount of energy source from somewhere
We got a black hole reactor at our core, so technically our facility is a penrose sphere. We are not hurting for energy, just raw materials. Specially the rarer ones, which apparently there are plenty in Reach
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>>5451548
We know the Necrons are capable of this, and iirc there are scattered mentions of DAoT having replicator like properties. We have the example of one of Arkhan Land's staff which deploys energies that cause machines to repair and reknit themselves.

If I were to formulate that as an action plan it would be:
>[Matter Synthesis Research]
>First obtain an abundance, an excess or at least a net positive energy production
>Second, investigate the disassembly of matter into basic particles
>Third, the reassembly of said particles into new useful matter or perhaps even the refined products themselves
>Increase the scale of said process and begin printing out raw materials either for sale, or shove the particles towards our printing operations
>Ensure that the overall process is cost efficient to warrant its use

Then we just work on increasing our energy production/gain and expanding our collection of bulk matter whether from onworld or through space via asteroid mining. Use it to supplement our existing conventional mining operations.
>>
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>>5451557
Related to this is a later concept down the line that could be cool is Borderlands style Constructors, again in mimickry of the Necrons. Drones which can make constructs on the field using digital construction beams to manufacture on the spot items, be they repairs to war machines, deployable defenses, weapons and ammunition for our troops, and so on.
>>
>>5451469
We’d benefit from extra resource allocation slots, allowing us to do more construction/production in even less time.

>>5451548
>becoming the 40k version of Supreme Commander

>>5451557
Tbh, we already do that to a large degree, it’s why our resource numbers are organized into Light Elements and Heavy Elements.
>>
>>5451548
You are already performing nuclear transmutation on an industrial scale. To do so efficiently and at scale, you may only do so between elements lighter than and including iron, and elements heavier than iron, as the transition between the two requires significant energy investment.

As for mass fabrication, while you are capable of manufacturing matter from energy, doing so at scale is a questionable prospect. Not only are the machines needed to do so huge, they're also remarkably inefficient, hitting a maximum efficiency of 20-25%. In combination with the massive energy demands, this generally tends to be a suboptimal method of manufacturing materials, as it is often wiser to simply harvest whatever it is that you might need, rather than attempting to fabricate it from energy alone on an industrial scale, and distribute those materials down on a smaller scale.

>>5451555
This is a misunderstanding of the function of the reactor at the base's core. The singularity at the centre of the base does not have a large enough ergosphere to effectively use the Penrose process to generate energy. Indeed, the singularity itself is subatomic, and may only be fed through direct particle input. Instead, energy is harvested in the form of Hawking radiation. While a small technical difference, the difference in outcome is significant - unlike a Penrose sphere, the micro-singularity at the base's centre is highly unstable. Were it not for the chronodampners keeping the singularity 'running' at a fraction of real time, the rate of energy output would increase rapidly, to the point where all harvesting apparatus would be quickly overwhelmed and destroyed, resulting in serious damage to the base upon the singularity's detonation. Fortunately, there are numerous failsafes in place to ensure that the system is fail-safe, though the mechanism is significantly more volitile than a Penrose sphere would be.

Further, the energy output of the reactor is enough to easily cover the base's needs, though per E=MC^2, the singularity may only output as much energy as it is fed in mass, and with a maximum limit to the rate at which mass may be fed to the singularity through it's size, the idea of using the singularity to power mass fabrication seems unwieldy at best, and unreasonable at worst.
>>
>>5451594
Useful information, thanks QM! Always useful to know what we can and can't do.
>>
>>5450943
>[Encourage Innovation]
>[Improved Materials]
>[Improved Shielding]

We're about to start dealing with Adax's Reach. I want our foundational sciences sorted out so that we can get the best Knights possible. Also this helps our Army, Navy, and Mega-Construction efforts.

Also, I was thinking it is ironic that if a hive-fleet or warp-storm came by, we would be able to benefit a lot simply because we would immediately get to planet cracking if isolated.

Also, highly considering the possibility of cracking that one planet and saying the equivalent of "I'll pay you $100 to fuck off". Just get a good contact in the Administratum and drown him in ships and goods. Alternatively, overarm the Maelstrom region and make us the largest head-ache to remove.
>>
>>5451594
Huh, so the idea of a getting a dyson sphere in the future that anons were talking in last thread isn't completely unnecessary I guess.
Still should be a megaproject only for when we aren't bothering trying to hide anymore, and have plenty of time and resources to spare though.
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>>5451623
If you have a Dyson sphere, you have NO need for energy to matter conversion, especially considering we have matter to matter conversion.

People forget that Stars are literally huge pieces of matter. You get both energy and matter. Just sieve some matter off anytime you need to build anything, and use the energy to fuel your production.
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>>5450944
>[Divert Loyalty]
>[Improved Materials]
>[Improved Shielding]
>>
>>5450944
>>[Divert Loyalty]
>>[Improved Materials]
>>[Improved Shielding]
>>
Wonder what the imperiums thoughts are on domestication and livestock could they be fine with herding xeno machines/creature/inorganic? to harvest there biproducts like what if these things shat ingots or grew carbon fibre in sheets like its fur "lithovores"
>>
>>5451812
The Imperium anti-xenos shtick only applies to sentient aliens or aliens that are existential threats. If they are non-threatening, non-sentient alien they are techanically kosher.
>>
>>5451816
Things need to be a bit upside down but we could do asteroid mining or just mining sheep herding style.
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>>5451819
Design mining/digging/building/drone things(machines) distinctly enough it does not look human or any faction or inorganic but organic looking enough, give the humans some reskinned sheep herding sticks and command words or in the case of space flying around the herd to guide them like a sheepherding dog and some radiowaves to blare/bark at them and have humans protect it using there guns, beacuse the things just shits out excess material not used to build more in globs, crude beems or bricks they can harvest
>>
>>5451819
>>5451824
>>5451812
Is my idea/plan ass backwards enough? make them weaponless outside of just the mining equipment they have.
We got giant cybernetic mech knight so why not giant cybernetic mech mining/ship sheepherders?
Kek ShipHerders
>>
I kind of have a curious question, since some of the tech which have been seen in lore old daot tech is something we need to research ourselves, do we have an incomplete STC Banks? By What we can do we seem to have a large assorted stc’s, But not everyone of them (including genetics manipulation technology and other such which Would likely be alot more spread out in the actual Daot empire)

Im asking about this, Because as Well there was in lore a reference to large ark mechanicus ships actually having STC Banks from back in the daot which the mechanicus can’t understand are there (specifically referencing the Spernanza, an ark mechanicus ship which apparently had it’s machine spirit show it’s connected owner Lexus kotov’s But he also had this information erased when he disconnected from the machine. Maybe Ark mechanicus ships have fellow AI’s like ours which do this as a way of keeping themselves hidden and surviving?)

It’s definitely something id love if we could look into.

(Also ID might be different Because Im in Malta right now)
>>
>>5451934
Yo same here
>>
>>5450943
>[Foster Martial Prowess >[Improved Cybernetics >[Improved Genetic Engineering II]
>>
>>5450944
>[Encourage Innovation]
>[Improved Materials]
>[Improved Shielding]
>>
>>5450944
>[Foster Martial Prowess]
>[Improved Cybernetics]
>[Improved Genetic Engineering II]
>>
>>5451250
>[Improved Genetic Engineering II]
>[New aircraft designs]
My idea doesn't seem to be getting any traction so I will just cover my bases with regular research votes.
Why are people so interested in shielding? What we invest in is going to effect the doctrine of our cog boys so it is in a way a bit of very indirect social engineering if we say stack up on genetic engineering. We also have some holes in our tech base like with our crappy improvised light drones or the fact we have a grand total of TWO ground vehicles for fighting.
>>
>>5452150
>the fact we have a grand total of TWO ground vehicles for fighting.
I'd like to point out.
>Facilities for the construction of ground vehicles, large or small, are limited.
We are also gear toward space combat anyway.
>>
>>5451434
social

>[Divert Loyalty] 5

>[Encourage Innovation] 13

>[Foster Martial Prowess] 13

>[Erode AI Distrust] 1

research

>[Improved Materials] 15

>[Improved Shielding] 16

>[New Light Robot design] 2

>[New Heavy Robot design] 1

>[New vehicle designs] 3

>[New aircraft designs] 6

>[Improved Cybernetics] 5

>[Improved Genetic Engineering II] 11
>>
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>>5450944
Oh look, a draw, let me fix that.
>[Improved Materials]
>[Improved Shielding]
>[Encourage Innovation]
>>
I'm calling the count here, for convenience's sake. Post today, soonish. Maybe. Definitely today, soonish maybe.
>>
>>5452204
>>5452208
Is this the power of schizophrenia?
>>
>>5452218
Real schizophrenia is watching (oZ2kMug8) post summaries that don't include your votes for some reason.
Seriously, am I actually shadowbanned or something?
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>>5452253
Seems both times he missed they were write-ins with not much support.
So my guess is that he accidentally skipped over thinking it was a comment, didn't see it because it was slightly different from the standard options and was at the middle of discussion or he uses control-f to quickly check the thread.
>>
>>5452204
+1
>>
>>5452172
The grand army action includes buildings even new factories, depots, manufacturies for our army. But it is likely we had made something when after a long process of pointing out the obvious (having barely a ground military force) to very stubborn anons (nobody needs armies in 40k !!1!), we made our standard army for our military operations. A modest one, barely a start for the future really. But still important to have, and when we don't need crews that much or workers we can put a lot of future pop in the military.
We can equip and supply our armies and fleets if we want to.

>>5452150
The main reason is not a lot of time passed. In theory we should fill the rest too with time.
That's what I hope.
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>>5452398
It was probably a flashback. We recieved those criminals like 5 years ago.
>>
Just gonna save me some time and copypaste Vergils choice.
>[Improved Materials]
>[Improved Shielding]
>[Encourage Innovation]
>>
Oh votings over woops!
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>>5452208
Is your definition of "today" flexible as well?
>>
>>5452637
"Today" is the period of time that lasts from when I wake up to when I go to sleep. You're all living in my world, you just don't know it. But that's just the thing, anon, I lied.

Expect it up tomorrow. I had to do some more essay research today.
>>
https://wh40k.lexicanum.com/wiki/Weavefield_Projector
Hey guys check this out.
>>
>>5450943
>>[Foster Martial Prowess]

>>[Improved Genetic Engineering II]
>>[Improved Materials]
>>
>>5452208
Lame
>>
[1/12?]

Decisions made. This process was becoming familiar, which was nice. Routine was good for AI.

First, you focus on research efforts, having opted to split your attention between shielding technology and materials science. Shielding technology is something that you’ve been struggling with recently, as nothing seems to quite fit your intended uses for it. Refractor Fields are too weak, Conversion Fields scale poorly, and Displacer or Void Fields present an unacceptable risk of Emperyal corruption. The last in particular has become a serious problem as you’ve begun expanding your fleet. No other shielding technology offers the same strength on a warship scale as Void Fields, most not even coming close, forcing you to employ alternatives far outside of their comfort zone.

Ideally, you want to exploit some new principle that will allow you to create a one-size-fits all shielding technology. That way, you can afford to streamline production around a single core system for each size and application, hopefully reducing costs and maintenance burden with one stroke. You had set your target appropriately, but if science were merely a matter of setting a goal and waiting, then the galaxy wouldn’t be in the state it found itself in. Shielding technology had been thoroughly explored from every imaginable angle - if you thought you were going to discover something new in just a few months, you should reboot and comb through your core code for bugs, because you were going insane.

First, you brush up on the basics. All shield technology that you had access to had some similarities. Firstly, they all project their field from a single ‘core’ part, which absorbs at least part of the energy of the impact with the field as heat. Secondly, most shields could be broken by two primary methods, either by simply overpowering them with a projectile or burst of energy that they could not begin to resist, forcing an overload, or whittling the strength of the shield down through overheating, either weakening it to the point where it overloads, or overheating it to the point where it shuts down. Of course, there were exceptions to this rule, but most shields operated on principles that, while often employing different specific physics tricks, were broadly similar in their application.

For example, refractor shields project a refractor field, an electromagnetic field that disrupts incoming energy and deflects most projectiles. Conversion shields also employ an electromagnetic field, this time containing an extremely thin film of antimatter, separated from the atmosphere by the field. If something were to breach it, the antimatter annihilates part of the projectile, deflecting or destroying it, but not imparting so much energy as to cause collateral damage.
>>
>>5453152
[2/12?]

While the specific mechanisms vary, a general theme can already be seen emerging: Some sort of field of energy between you and the target. Sustaining that field takes energy, and sustaining that field when it’s being tested takes even more. Eventually, something gives, and the field pops. The two notable exceptions were, again, Displacer and Void fields, but they are demonic science that you will not countenance in your facility.

Rather than wasting time investigating random particle physics red herrings, you’ll rely on existing wisdom, and draw from other shielding technology to form the backbone of your new system. Starting at the bottom, you discard refractor fields immediately. Though the effect of scattering certain wavelengths of EM radiation is useful, and a more efficient way of dispersing the energy from laser strikes, it lacks the enduring durability of other shielding technology, a weakness that is only exacerbated on a larger scale, as exponentially more energy is needed to sustain the barrier at rest.

Next, conversion fields. Unlike refractor fields, conversion fields are more effective at dispersing physical projectiles, and require much less energy to simply upkeep, allowing them to scale much more effectively. However, none would consider conversion fields, of all things, as being particularly energy efficient, though the energy is drained instead to replenish the thin layer of antimatter. While highly effective at destroying all but the largest incoming projectile, and they often prove effective against lasers, they struggle to rapidly replenish large barriers, and as you have discovered with your own warships, they often deplete their antimatter reserves and become ineffective long before a Void field would.

Chrono-stasis fields are… unsuitable as shielding technology, at least at this juncture. Not only are they expensive to construct, operate, and maintain, they’re incredibly energy hungry, and indiscriminately effect within their area of operation, which in this application would inevitably include the user. While they can be used in a defensive capacity, to do so requires advanced engineering techniques and a sizable platform, and changing that would be outside of the scope of this project.

Plasma fields were a late Republic-era invention, fitting in somewhere between refractor fields and conversion fields. The concept was similar to conversion fields, only with a charged barrier of plasma to provide physical protection against projectiles and protection against EM radiation. They had no particular advantages over one or the other, leaving them as the weird middle child that you’re not surprised to find that the ages have forgotten, but they did perhaps have more potential than either of the other more mature technologies.
>>
>>5453156
[3/12?]

Lastly, gravitic-repulsion fields seem like the most promising option available to you, on paper. Using graviton emitters, the field can reflect and ‘bounce’ back high energy projectiles, or bend and curve EM radiation around the target. They’re highly effective at scales, as very little energy is needed to keep them operational, only spiking in demand when the field is stressed, although less so than other shielding methods. The downsides are numerous. As with chrono-stasis fields, the protective envelope is awkward to wrap around the user to provide full protection, limiting their prior use to static installations and as a component of a physical shield. They’re also expensive to produce, and can’t be projected particularly far away from the emitter while maintaining stability.

These are problems that you can fix. Probably.

Gravitons were used in all sorts of technology, and had even once been competently weaponised, but their prohibitive cost and complexity versus their battlefield effectiveness relegated them to niche bunker-busting roles, at a thin band smaller than a vehicle mounted weapon, yet not quite as small as a satchel charge filled with plastic explosive. Graviton emitters were more useful in industry and as a traversal method, where the limited manipulation of gravitational forces has more use. That is to say, that while the technology had only a limited role on a battlefield, it had matured in other areas, and you knew how to make a graviton dance.

You start by trying to figure out a way to stretch the field across all angles of an infantryman, as this would be the ultimate test of control, and if you couldn’t make it work, then you might as well go back to the drawing board. A breach in the field envelope, or even a weak point, could allow overpressure waves that would otherwise wash over the field as though they’d struck an immovable wall to leak in. Even a small gap would compromise the shield’s effectiveness against indirect fire to an unacceptable degree.

You play with a few concepts on a hypothetical level, at first, imagining that anything ancillary to the emitters simply doesn't exist. You have a cylinder two metres high and a metre in diameter that will be your surrogate infantryman, and your objective is simply to make a shield that will protect the cylinder against shrapnel, lasbolt, physical projectiles, pressure, and directed radiation. Your first attempts fail - grav-emitters usually need their emitter facing the direction in which the field will be projected, and suffer a sharp drop in efficiency and strength when forced outside of that cone, and despite your efforts this is a difficult limitation to overcome.
>>
>>5453160
[4/12?]

You sidestep the problem by including more emitters, which works with the current level of abstraction that you’re operating on. Four emitters, across the cylinder, provide an adequate level of protection. Enough so that you’re content to move up to a finer simulation, where problems start to emerge. As the infantryman moves, bending their body, turning to face targets, etcetera, the emitters (that are still only theoretically attached to them, in the simulation) move with them, and the fields they emit interact, and the interaction causes them to disrupt each other, and the disruption increases energy upkeep and reduces shield strength as though they had been shot.

You were on the right track, though, and with some more tuning, you can squeeze more and more out of fewer and fewer emitters. This was all work that would have consequences when applied on other scales, of course, but one problem at a time. Eventually, you manage to get the emitter structure down to two emitter plates that may be worn as a vest, with one facing forwards, and one backwards. By controlling the emitters from a central computer system, you can reliably overcome the interference by trimming the fields in real time, though the nature of the system reduces the likelihood of field interaction anyway.

This means that on a small scale, you now have a shield system that is more expensive than a conversion or refraction field, yet is significantly stronger than either, being both less likely to overload, and drawing less power to remain operational. While interaction with other fields can be controlled by the same computer, ensuring that two operators can remain within close proximity, and that the gravitic field doesn’t simply obliterate objects the user stands near, the interaction with fields used for levitation cannot be accounted for in the same way, meaning that anyone equipped with such a shield and a gravitic levitation device would have to compromise the shield, or pick between one or the other.

Most of the solutions you’ve cooked up for improving them on a small scale can be applied to larger scale applications. For vehicles, you may need more emitters, though that’s not a problem itself, as minor imperfections in the field are not as much of a concern for hardened targets. The problems arise when you scale the field up for voidcraft. The field’s strength drops with the square of distance from the emitter, and though the reduction in efficiency starts low enough that it’s not a concern for anything but the largest of vehicles, it is a problem for warships.
>>
>>5453162
[5/12]

The solutions are either to distribute hundreds, if not thousands of individual field emitters across the length of a ship’s hull, or to work on improving efficiency. While possessing distributed shield emitters is a boon, you would prefer having somewhere in the ballpark of a dozen or so, not more than that by a factor of a hundred, that’s just an unreasonable maintenance and production burden, so you work on improving the efficiency. This is boring work, and there’s nothing clever about what you’re doing here, you’re just squeezing whatever percentage points you can out of the system. By the time you’re done, you have a shielding system that, while not as good as void shields on that scale, does possess numerous advantages, namely that while they can’t take the same beating in one sitting, they do recover strength far faster (even when under fire), and the potential consequences of an overload or system failure are not quite as dangerous.

You’re pleased with that, and begin drafting plans to integrate gravitic shields into previous designs and make allowances for any future designs. The process of retrofitting old equipment will take time, though, and you don’t expect a full replacement to be complete for a couple years, if not more in the case of your warships.

Next, materials science. This was something you were exceedingly comfortable with. It was almost your bread and butter for a good long while, although for different ends than you were now pursuing. You didn’t expect to reinvent (rediscover? There were natural deposits of the alloy…) adamantium in a day, but you could do… something. You could run a thousand tests a second on different composite compositions alongside your other duties, but that wasn’t what you wanted.

Adamantium, while it was something you could manufacture en masse, was not cheap to produce. While its durability was almost unmatched, it was heavy and expensive, limiting it to vehicles and fortifications. Ceramite, by contrast, was light and relatively cheap to produce (for you, anyway), yet as a ceramo-metallic alloy, it didn’t like being formed much once it was in place, making it awkward to shape. Plasteel, the last of the three big Republic-era engineered materials, was even lighter again than ceramite, and much easier to form, however while it was stronger than any regular metals, it wasn’t as resilient to impact as adamantium or ceramite, and handled extreme temperatures particularly poorly.

Rather than focusing on something new, you instead intend to make incremental improvements to each of the materials and their construction processes. You turn first to the plasma-forges used to synthesise adamantium from its base atomic components, coaxing it into the correct shapes with gentle gravitic manipulation, before annealing it over the course of a few days to allow it to form into bars and plates, then cool to a safe temperature.
>>
>>5453165
[6/12?]

From there, it’s handled like any other metal, only more extreme in every regard. The production process is time consuming, and the adamantium never comes out quite perfect. There are imperfections inherent in the method of manufacturing that are difficult to overcome.

You work on changes to the alloy mix first, trying to make a sort of ersatz-adamantium. You’re willing to compromise on the highest possible bands of strength if it means that you can dispense with some of the exotic ingredients, and streamline the process to the point where you can slap it on everything. Unsurprisingly, you are not successful. You do succeed in making an adamantium mix that is more reliably strong when synthesised through a plasma-forge, but it’s not particularly much cheaper to produce. You expect a roughly ten percent reduction in the overall costs of adamantium from the expected reduction in waste, which is a win, just not the sort that you were hoping for.

Ceramite is… not a lost cause, but you’re stumped on how you’d ever improve it in a meaningful way. Its weaknesses are its strengths. It's hard to form because it accepts little heat, and it's too hard to bend into sharp. Fixing that would weaken it in other areas. Rather than meddling with it, you accept that it’s best used in flat plates as part of a composite, and move on.

Plasteel is where you’re confident you can get the most work done. Unlike adamantium and ceramite, which are both hyper-strong, ultra-tough materials, plasteel is more modest. Pliable, light, and yet still stronger than steel, yet about as expensive to produce, plasteel has a lot of room for improvement in it. Rather than trying to make it stronger, you come at it from another angle. Plasteel is a very useful construction material, and if you could streamline its use, you could reduce ongoing civilian construction costs, and construction time.

Plasteel girders and plates are produced from a metallic/polymer soup, kept in molten vats at high temperatures. Once cooled, plasteel sets into shape, gaining its trademark toughness. This makes it already quite pliable for construction, as it will politely consent to being cast in whatever mould you desire, however once it is set, it may never return to the previous fluid state. The chemical reactions that occur during cooling are one-way, and cannot be easily undone. While there’s no way that you can think of to improve that process, it does give you an idea: What if you suspend plasteel’s hardening process? Could you produce a flexible sheet that may then be chemically hardened in the field? If possible, it wouldn’t necessarily be tactically useful, but it would allow your men to quickly set up durable FOBs on planet, and it would immediately supplant plascrete in most civilian applications.
>>
>>5453166
[7/12?]

You set to work, including various different chemicals and polymers to try to induce the effect that you’re looking for, and finally, you find one - a chemical chain that keeps the plasteel from forming the incredibly durable crystalline chains until it is reheated, at which point it may set into shape permanently. It’s not flashy, but it is very useful. Going forward, you can expect civilian structures to be constructed faster, and be more resilient, both to weathering and enemy action.

You’re about to move on to putting your social engineering plans into place, when you’re contacted by Rane.

<Epimetheus.> He begins, the message loaded with all the proper formal metadata. Was that a good sign?

<Rane?>

<There has been a breakthrough in the forge-labs.> You had become rather accustomed to the idea of the population of your facility being rather stuck in their ways. Indeed, this is one of the things you were going to solve, and so when you heard the word ‘breakthrough’, you assumed that you were under attack. Your core warms as you brace cyberwarfare systems, and begin drafting deployment plans. Only when you take a look at the cameras to get a look at the intruders do you discover a team of blue robed individuals - Rane among them - excitedly staring past a heavy sheet of armoured glass into the vacuum which contained one of the experimental plasma forges which had been… what the hell had they done to it?

The huge, heavily reinforced bulb was used to test new alloy compositions without having to drag one out of the construction queue, potentially cooling it or heating it out of alignment with the others. You’d been using it for your experiments with adamantium, earlier, though it had many more uses than just that. It could render down pretty much anything to a free floating plasma, hence the name, allowing vast amounts of material to be rapidly and indiscriminately processed into their atomic components, at the expense of massive power draws. A plasma forge like this, especially an experimental one designed with wider temperature tolerances, had the potential to draw as much as an entire city, perhaps even more.

It is at that point that you notice that they are redlining it. No, that’s not right. They weren’t redlining it, they were so far past redlining it you were amazed anyone in that room was alive. Current temperatures inside the plasma forge read somewhere in the ballpark of 450 billion kelvin, though you suspect that the thermometers are all completely fucked, because you keep seeing spikes up to 2.2 trillion kelvin. This shouldn’t even be possible, and it certainly should not be necessary. The power draw alone should’ve alerted you immediately, if the forge didn’t auto cut off at a hundredth of that temperature. Pressure readings are similarly impossible and utterly terrifying.
>>
>>5453167
[8/12?]

<Deactivate the plasma forge immediately.> You reply. They must’ve cut the damn thing off from automated protections. You didn’t have time to be impressed that they managed to get it that hot without it simply melting everything on the facility, you needed to have them cool it down before it exploded like someone just dumped a bucket full of neutron star onto the floor. You’d have to vent the heat into the ice layer, but if they’d cut off the automated prote-

<Have no fear, Epimetheus. Everything is under control.> Rane replies, with the terrifying calm of someone who didn’t realise what they were doing. <The gravitic fields are holding strong. Vacuum->

<Vacuum at 21p/CM^3.> Another voice reports, mechanically. <Radiative heating within expected levels. Conductive heating - managed.>

<Yes, as the Artisan says. All is well.>

You have no words. You send your live temperature and pressure readouts to Rane, and highlight, specifically, that the power draw of this single unit eclipsed any other single draw on the moon. Because no warning had been thrown up from the device, the singularity reactor had begun running at 56% higher speeds to account for it without alerting you either.

<This is within expected parameters. We have ensured the highest level of safety.> He replies, forwarding back a series of schematics, plans, calculations… You run through them all, becoming more and more puzzled with each new file you scan. They were… manufacturing a quark-gluon plasma? To their credit, they had followed proper safety procedures, though only by technicality, given that Rane was the closest thing they had to a human Director, the only man on the rock that could waive an AI safety certification. While your fears were ameliorated, to say that you were uncomfortable with what might as well have actually been a bucket of neutron star matter sitting around on the same planetary body as your AI core was an understatement.

<Why are you producing quark-gluon plasma?> You had the how, now. Extremely powerful gravitic fields that they’d actually poached from the blueprint database as you were working on them, the clever bastards, and many, many layers of material hardening and energy shielding between them and their experiment. The area they’d set the forge up in was meant to be used for hazardous materials, and had a straight shot to the surface, where an EM catapult could fire the thing into the gas giant before it had the chance to detonate if needed. It still wasn’t safe, but you were at least willing to hear the why.

<The Artisan and his adept had an idea.>

<It was Nathaniel’s idea.> The Artisan interjects, though by his tone you can’t tell if he’s passing blame or passing the honour.

<Well, I wouldn’t say I - Oh, hello- My lord?> You’re suddenly made aware of a third, awkward participant in the conversation. Nathaniel the mastermind, you presume.
>>
>>5453168
[9/12?]

<Yes, yes.> Rane retakes control of the conversation. <They theorised that an ultradense material could be fabricated using the plasma forges, if the gravitic field emitters could handle the pressures.>

You were familiar with the process, at least theoretically. Neutronium, a substance that could only exist in the core of neutron stars, and though attempts were made to study it, even the Republic’s technology had never been mighty enough to allow them to mine the second most hostile stellar object in creation, and so all attempts to study it had been performed in similar devices to the one that they had rigged together out of spare parts and duct tape. No Republican attempts to manufacture the material had ever been knowingly successful, as no trace of it remained after the forge was cooled to the point where it could be observed. It had been theorised that it simply couldn’t survive at room temperature or low pressures, but they were only ever theories. Even its existence was debatable.

<Neutronium. Information on it would be available to you.> You say, following along with this line of thinking.

<Exactly. Hextisolor and Nathaniel attempted to manufacture small amounts in a plasma forge, but were unsuccessful. Rather than give up, they persisted, modifying the plasma forge to achieve higher temperatures and pressures.>

<It really all spiralled out of control.> Nathaniel admits.

<I exercised my authority as Fabricator General to requisition certain materials to aid in their worthwhile venture.>

<Temperatures reached were satisfactory. Pressures reached were satisfactory. Neutronium fabrication, successful.> The artisan proclaims, triumphantly.

<We have begun the cooling process, and have observed up to 4,000kg of neutronium within the forge.> Rane confirms. <Thankfully, we were able to apply some of your updated forge schematics to the experiment, and-> Oh, right. You had done a bit of work on the plasma forges, for adamantium, by toying around with the idea of using the gravtic-field emitters to control temperatures more effectively. You had only made a few tweaks, and hadn’t really thought it all that useful, at the time. <- the changes proved instrumental to allowing the forge itself to handle the temperatures and pressures for an extended time. This prevents the neutronium from deforming during the cooling process. We believe.> He qualifies.

You check their results, and confirm them. They had, in fact, produced neutronium. Type-1, ‘crude’ neutronium, where layers of the material are malformed and interlock in strange ways with incredible internal stress contained within what looks from the outside to be an indestructible black mass. Raw neutrons. Pure… reality.
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>>5453171
[10/12?]

Crude neutronium like this would be unsuitable for armour - if struck with sufficient force, it would crack along the fault lines, releasing the internal stress in an violent explosion of hypervelocity, ultradense shrapnel. It is no exaggeration to say that there is no material in the universe that could stop it.

To make it useful as armour, you’d need to make Type-2, ‘refined’ neutronium. A single whole piece of neutronium, without the fault and stress lines created by the not-quite-neutronium sections. It would be impossibly dense, but indestructible by any means that you can theorise at the moment.

Right now, you were operating entirely on theory. This was, as Rane had said, a breakthrough, and you didn’t know whether to pin a medal on each of them or shoot them and their science experiment into the sun. You opt to chastise them for recklessness, and then effusively congratulate them for doing the impossible. They had done something that no Republican scientist had ever been able to do, and cracked a riddle that mankind had been tackling since they could first speculate on the subject.

You don’t stop there, though. You had intended to inspire the masses towards innovation and invention, and you had been handed the perfect opportunity on a silver platter. You decide to spin a story. Most wouldn’t understand the significance of the discovery, but they could understand a good story. Nathaniel, a young man at the lowest point in his life, launched into a meteoric rise through the Cult Mechanicus, breaking new ground and earning his place in the honour roll of history’s greatest scientists, Hextisolor and Rane with him. You weren’t the creative sort, but you didn’t need to be a writer to make a good propaganda piece out of that.

The effect is immediate, and well targeted. Nathaniel makes for an easy sort of aspirational hero for the displaced hordes that form the mass of your population, even if they don’t quite understand what it was that he actually did. For them, it was just nice to see someone in the same situation they’d been vaunted as one of the facility’s heroes of the day. Hextisolor, by contrast, makes an effective hero for those of the Cult Mechanicus. Hero is perhaps the wrong word to use, but the other Magos, seeing the rewards for careful experimentation, (as the story you told stressed the importance of safety and adherence to proper experimental protocol, sidestepping the ugly reality that they went way over your head) would hopefully see their natural reticence eroded a touch more.

Hopefully it sticks.

All in all, it had been a successful few months, wrapping up by the time the Administratum arrived to drop off their promised load of ore and menials, and to take on the ships that you had promised them. They also warn that, in light of your recent successes, your production grade will be raised.
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>>5453172
[11/12]

You expected this, although you did wish that they sent someone that you could have Rane negotiate with, at least, rather than writing their edict down on parchment and sending you that. Still, for this upcoming year you have enough left in the budget to work on a few projects, thanks to the expected income from Delta…

Pick two of these…

>[Continue Accakaros Development]
You’ve already supplied them with significant resources. You can offer more beyond what’s already in the treaty, and you doubt they’ll turn it down. They don’t have much more to offer - yet - but you’re patient, and you know a good investment when you see one. More factories, more automation, advanced and comfortable housing, vertical farms, medical facilities… bring it up to a standard you’re happy with, and you’ll reap the rewards sooner than you might think.

>[Continue Hydrrit Delta Development]
Your current plans for managing the excess population involve an industrial expansion that you simply did not have the resources for, assigned to the project. With an influx of additional material, you can authorise the construction of factory complexes and trade stations to connect them to the wider Imperium.

>[Fleet Expansion - Write In]
Your orbital forces have grown significantly of late, but you could make them even bigger. You’ll need to pick a doctrine and tech level for your new fleet, too.

>[Expand Mining Fleet]
The mining fleet worked pretty well the first time round. With the concept proven, you can expand it easily enough. Start churning out another batch of motherships and drones, and send them out to hunt and gather.

Or one of these…

>[Planetary Stripmining Operations]
Iapetus I is an interesting planet. You suspect that it’s very, very rich in metals, and that presents an interesting opportunity. Surveys in the past had overlooked it due to its very close proximity to the star, and more promising and easily accessible options elsewhere in the system, but right now it’s looking very tempting indeed. It’ll be a lengthy construction process that'll require constant vigilance and protection, so you’ll only be able to do this in the system at the moment, but you’ll construct a massive system for the lifting and processing of raw material from the planet.

Note: Planetary Stripmining resource output will exceed all other resource income once completed, effectively invalidating them. Planetary Stripmining will be required to unlock planetary-scale or larger megastructures. Planetary Stripmining will not be concealable.

Personal Note: There is no excuse for this. They will be suspicious. We will need a plan to deal with that.

[cont.]
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>>5453175
[12/12]

>[Support Astral Claws - Major]
You’ll offer them your full support. A fleet to blot out the sun, advanced defensive emplacements around Badab, integrated technical support teams, as many conscripts as you can offer them, and as much material as you can put in their hands. The Astral Claws present a unique opportunity to earn the loyalty of the Imperium’s finest heroes. Astartes are not untouchable in the Imperial hierarchy, that much is clear, but they are high up enough that with their support, you may be able to make things happen that you would otherwise never be allowed to get away with. So long as you don’t exhaust your goodwill with the Claws. Or the Claws’ good will with the Imperium.

>[Grander Fleet - Write in]
You don’t just need an average patrol fleet. If you’re going to carry out the plans you have for this galaxy, you’re going to need a fleet to rival the Imperium’s - nay, the Republic’s. You might be decades away from that yet, but there’s no excuse to not get started now. Building on your existing fleet, you need only pick a tech level to produce, and you’ll produce enough ships to cover a few different doctrinal possibilities.

>[Grand Army]
With 20 million potential soldiers, you’ll need an extraordinary investment to equip them all, and that’s exactly what you’re going to make. You’ll establish surface production facilities for large vehicles, aircraft hangers, and massive barracks-complexes. Cyberwarfare divisions, field engineering companies, logistics units, special forces, recce, armour, aircraft, marines, and, of course, the infantry. Mechanised infantry, because you’re not a fucking savage. Show ‘em how it’s done.

>[Something Else - Write in]
Maybe you had something different in mind. With some additional resources to splash about, you can probably make it happen… within reason.
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>>5453177

>[Support Astral Claws - Major]
You’ll offer them your full support. A fleet to blot out the sun, advanced defensive emplacements around Badab, integrated technical support teams, as many conscripts as you can offer them, and as much material as you can put in their hands. The Astral Claws present a unique opportunity to earn the loyalty of the Imperium’s finest heroes. Astartes are not untouchable in the Imperial hierarchy, that much is clear, but they are high up enough that with their support, you may be able to make things happen that you would otherwise never be allowed to get away with. So long as you don’t exhaust your goodwill with the Claws. Or the Claws’ good will with the Imperium.
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>>5453175
>[Fleet Expansion - AoT Decisive Battle Fleet]
We're basically alone out here, with imperial reinforcements far away and unlikely to respond in time and in enough force. We need a strong defensive fleet in system, and anything with enough force to threaten us will have to engage in direct Fleet to Fleet combat. With this fleet taking over the defense of the Sector, we can re-organize the Carrier Fleet so it has the most operational squadrons as possible and ship it out to Badab with some of our ground forces to begin lending direct military aid to the Astral Claws (where it will be easy for the carriers to intercept raiders), instead of dumping our entire storages worth of resources on gear that doesn't end up directly controlled by us.

>Write in: Begin normal mining operations on Iapetus I
Get the resources the normal way to not ring a million alarm bells from everywhere in the Imperium. If this isn't acceptable because it doesn't appear in the 'Pick Two' category, I guess just [Continue Hyddrit Delta Development].
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>>5453177
>>[Support Astral Claws - Major]
Holy shit, Nathaniel is a fucking genius
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>>5453177
>[Support Astral Claws - Major]
You’ll offer them your full support. A fleet to blot out the sun, advanced defensive emplacements around Badab, integrated technical support teams, as many conscripts as you can offer them, and as much material as you can put in their hands. The Astral Claws present a unique opportunity to earn the loyalty of the Imperium’s finest heroes. Astartes are not untouchable in the Imperial hierarchy, that much is clear, but they are high up enough that with their support, you may be able to make things happen that you would otherwise never be allowed to get away with. So long as you don’t exhaust your goodwill with the Claws. Or the Claws’ good will with the Imperium.
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>>5453175
>[Support Astral Claws - Major]
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>>5453177
>Support the Claws, Major.

Lets get these worlds under our grasp.
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>>5453177
>>[Support Astral Claws - Major]
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>>5453177
>[Something Else - Write in]
Try to gain allies with the Inquisition, they can bribed with equipment only we can produce.
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>>5453177
>[Support Astral Claws - Major]
>>
with this opportunity we can make them a gift of the neutronium armor or reinforce rains cybernetics. Still we can use this to make someone practically indestructible i would be tempted to gift it to the Astral Claws chapter master.
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>>5453315
What happens if it gets corrupted?
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>>5453321
what do you mean by corrupted?
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>>5453321
Also phase iron is anti warp so we just put a under layer of phase iron and problem solved no corruption getting through
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>>5453177
>[Support Astral Claws - Major]

Following the bandwagon, and Astartes are cool.

Speaking of propaganda, how is freedom of speech doing? Are there journalists snooping around and writing articles in the intranet? If we do, will we be able to pull the plug on spicy stuff before the Inquisition pays us a visit?

Also, I really like that pov shift to Nathaniel's. If it won't be a bother, I wonder if the cultural landscape that's developing in the facility can be fleshed out from a first person point of view. What do the people in the hab cities do in their free time now that the population has gotten bigger? Beer gardens, barbeques, and a free market of goods and services were mentioned in an earlier thread, so what is the commercial sector like now? Are there people running shops, restaurants, and bars full-time rather than being assigned to the labs, military, and factories? Basic essentials are drone delivered to to Nathaniel, is it deducted from his stipend, part of academy benefits, or is it socialized for everyone?

I hope our boy can get himself a date somewhere nice with Kara.
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>>5453177
>>[Support Astral Claws - Major]
I hope they send resources now. And bother to also do the other terms they have accepted to do.
I don't think we need to send candidates if they have more than a whole sector to play with.
I already feel like it s a bad move.
Send a diplomat to Hydrrit Beta, we are going to start the process of using the administratum flaws for avoid overtaxation.

>>5453315
No.
The action we are doing is already a great free gib, and what we did before was still really good and still not payed by them so far. Giving them our actual good stuff is a very bad idea, the only way that goes out is equipped by our most loyal and elite men. And certainly not going out in the public or seen in a battlefield clearly being used by a military leader, it will be used by black ops special units first.

The only way we give it to them is if I see the Astral Claws swearing an oath to fight for our dream and become part of our military. And not the farse dream, i mean what Epi actually wants which is clearly not just the work if anyone reads what he says.

So very unlikely.
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>>5453328
I think he means if the Astral Claws joins Chaos. It would be bad but honestly there's a monopoly on pre-Great Crusade technology. Also Chaos Space Marines aren't really too big on cooperation and sharing considering that murdering other Chaos Space Marines for rare terminator armor is considered sensible.
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>>5453177

>>[Support Astral Claws - Major] MAXIMUM

This is our best chance to succeed from the Imperium. In canon, 20 chapters were involved in this war and the Astral was reduced to using stolen Genesee on mutants to create inflate their numbers to a mere 3,000ish marines. Those are rooky numbers. We need to turn this into a clusterfuck so big the Imperium either gives up, sends custodian assassins, or a primarch has to come out of retirement to deal with it. I don't know what year we are at but we have till 901m41 in canon before the war so that's plenty of time to create enough Golden Age tech and astartes to form a true legion.

We should also make plans to transfer our assets to the Malstrom since the Imperium is to scared to go in there.
>>
Also got a question. Which does the Imperium hate or fear more ( Rouge AI or Chaos). I know grey knights have been dispatched for both.
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>>5453315
You want to gift them a material that didn't even exist before? It's not even AoT tech, it's even more advanced than that, the techmarines will definetaly notice this weird miracle alloy.
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>>5453315
Currently, the neutronium you are able to produce is far too fragile to use as armour. It will likely take a significant research effort to produce refined neutronium at a usable (read: not as heavy as a mountain) thickness.
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>>5453357
what if we use it as a weapon instead?
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>>5453363
This is one potential application of crude neutronium.
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>>5453172
Could Crude neutronium be made into ammo if there is no material in the universe that could stop it?

>>5453177
>[Support Astral Claws - Major] MAXIMUM
It's finally time. I would personally prefer that we go for the grand fleet, but I think Badab needs all the help it can get, and after entrenching ourselves into the sector we will have an EXORBIDANT amount of resources at our disposal as a thank you from the Astral Claws. Not only that, but it presents an opportunity to increasing our rapport with them, in addition to our ability to monitor their behavior in case of rogue/heretical behaviors.
A good place to start would be their dreadnoughts. The new primus dreadnaughts haven't been invented yet but they're total shit as they use marines like batteries, and the old reliable box-noughts are kinda shit too since older dreadnaughts kinda sleep longer. Fixing that the Astral Claws will be able to employ more of their dreadnaughts more frequently should the need arise.

Another thing I think we should consider is getting is Forge World Svartalfheim approved, apothecary trained marines. Like where Mars trains all the tech marines, we get to train all their medics.

>>5453365
Amazing. Just how destructive can it be if used as a void ship based weapon?
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>>5453345
I suspect that 401M41 date is now pretty much fiction. With our increasing interference with the Claws, I consider it likely we will either eventually avert the circumstances that led to the Badab War in the first place (wasn't it the withholding of tithe in protest at lack of Imperial assistance in his ambitions and to further them?) or possibly even accelerate it instead if things go to Huron's head.

>>5453365
What sort of weaponry could it be applied for? I assume it's too brittle for things like cannons. It should be made into clubs so we can say we used the highest tech in the universe to make the lowest tech in the universe.
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>>5453336
>Speaking of propaganda, how is freedom of speech doing? Are there journalists snooping around and writing articles in the intranet? If we do, will we be able to pull the plug on spicy stuff before the Inquisition pays us a visit?
I don't think Epi has sayed no on anything so far. Beside being bad or retarded.
If they are being educated there might be some. I wouldn't consider them journos as we see them. News on anything are probably delivered by the facility.
If you mean outside that would be suicidal, and a sure way for destroy our secrecy. Our people beside military don't go around the imperium for obvious reasons.
We have built halls for diplomatic visits there is no retarded situation "walk in AOT plasma forge" for an inquisitor. And no, inquisitor have great power, but not total power and they suffer the same problems of the other big organizations in the imperium. They also often die around by imperial loyal hands.

>>5453345
Eeh i don't want to abandon this sector. It s pretty good and we barely started. What are you suggesting is likely a logistical nightmare moving all our assets. Especially the moon.
And a bit meta. Since we don't know what they will do or want to do (no spying, brief talk and 0 influencing them), and our relations with them now are very basic.

>>5453347
Probably AI. A good reason for invest in our military. Alongside all the aliens and chaos fleets/armies. Those are other good reasons.
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>>5453372
If shit goes to Huron's head, how do you think we should subvert that? convince his brothers to murder him? His behavior would be real fucking heretical.
If they do go full rogue, we could probably just hack all their shit since we're the ones that made them.
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>>5453369
To put it this way.
One tablespoon is the equivalent of a nuke.
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>>5453382
Fucking, banger my man. This is the type of shit we need when we eventually encounter the nids during void combat.
>>
Its simple we pull a Kabal of the Obsidian Rose. For everything we make regardless of armor, ship, or weapon we put kill codes that only we know about. Not only will they fail to work but the will kill the user.>>5453380
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>>5453389
Or we could invent a weapon that bypasses armor.
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>>5453380
.... I thought we were sticking to the plan, and getting what we asked. Which is a ton of resources, their knowledge and their alliance. Supposedly also influencing them for put them on our side and future integration in our ranks.
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>>5453382
While impure neutronium that explodes with vast amounts of energy upon damage would be cool, it's still vastly inferior to antimatter in terms of energy density. If we want to make big boom projectile designs, we'd be better off pursuing the latter unless neutronium offers some huge practical advantage.

By the way, how are we dealing with the whole density thing about neutronium? They say they produced four tonnes of neutronium in the forge, if that were natural neutronium that'd make a cube about 20 microns across. if you tried to plate a vehicle in it, it would crush it to the thickness of a sheet of paper and crash through the floor and keep going. Is this synthetic neutronium of a more reasonable density? Also I assume it doesn't need to be confined by immense pressure to stop it exploding violently.
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>>5453412
>unless neutronium offers some huge practical advantage.
There is a unique advantage. neutronium is fucking dense making kinetic force a massive multiplier. A tablespoon of neutronium doesn't just explode with the force of a nuke but it also has several tons of mass that can also do a shit ton of damage.
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>>5453412
Crude neutronium is slightly less dense than refined, pure neutronium, as it contains some impurities that reduce the average densitiy of the material. In total, the sheet of neutronium produced would make a cube of with 24 microns volume, though it was not a single coherent piece. It seems to be stable under regular atmospheric conditions, having remained in a state of stability throughout the cooling process. As of right now, you have no way of knowing what is possible to do with the neutronium, other than a vague estimation of it's physical properties. Further research will be required.
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>>5453423
Could we pull off something like the Weavefield Projector?
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>>5453419
Valid point. Perhaps we could combine the two for high-tech APHE rounds, with neutronium as the kinetic penetrator and AM as the warhead, except both of them explode at the end. Still, we'd have to find a way to make ammunition using neutronium without it weighing millions of tonnes for it to be practical.

>>5453423
That was 20μm in dimensions, not volume, which would make a volume of 20^3 = 8000μm^3 given the typical density of natural neutronium is about 5E+17kg/m^3. If we're adding about 20% to that, I assume you mean just below 10,000μm^3?
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>>5453380
>If shit goes to Huron's head, how do you think we should subvert that?
By not giving the Astral Claws infinte gear and infinite fleets in the first place?
Seriously, how do we go from mistrusting our own populations loyalty towards us one update to producing literal fleets and weapons for dozens of armies for a third party, whom we happen to be on good terms with right now but whose loyalty could change at any time on a whim? We're not exactly running on Canon, so who knows what could happen.
Giving the Claws everything we have but the kitchen sink will ultimately only cement THEIR position in Badab and the Maelstrom, not ours. If we want to act as a counterweight to anything that could come out of the Claws, feeding them infinte gear isn't in our best interest. Instead we need OUR own presence in the Maelstrom, with our own fleets and our own armies, to create a new balance of power where our presence is vital for continued stability of the sector. We plant our flag deep in the Maelstrom and we'll suddenly have more say in what goes on there than if we're just seen as a faraway munitions factory (albeit a very good one).
Building our own fleets and sending our own armies will still help the Claws since we'll be taking pressure off them just by being there, but it has the added benefit of not giving the Claws an absurd amount of power in case some major canon-breaks happens (or in this case, if the actual canon happens).
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>>5453433
I rewrote that sentence three times, fiddling with the numbers, and something slipped out from me at some point. But yeah, pretty much - it's lighter than neutronium but not by much.
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>>5453433
http://www.projectrho.com/public_html/rocket/spacegunexotic.php#id--Hafnium_Bomb
Let's take the idea a little further.
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>>5453412
The explosion isn't what's important, it's the shrapnel. Imagine anon, Choas Spess Muhreens attack us. We launch a neutronium shrapnel bomb at them. It puts 673926592 holes in all of them and their ships, and we dance on their graves. No muss, no fuss, no loss of human life. They don't count, they betrayed humanity.
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>>5453443
The entirety of Project Rho's content is basically a shopping list.

>>5453445
I'm thinking for starship ammo where a big kaboom is more important for disabling and destroying a large target than peppering it with fast and immensely piercing but small flechettes. Certainly an effective antipersonnel and -vehicle weapon if you can make the shrapnel go in the direction you want it to and not straight into you, your allies or collateral behind your target.
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>>5453177
>[Support Astral Claws - Major]

I don't recall if I already voted, but if I did, then I'll change my vote to this either way.

Best to get our hand in this early.
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>>5453177
>[Grander Fleet - Write in]
We need the power to tell people, including the imperium, to fuck off. This gives us the power to do this. I want an AoT dreadnought and planetminers and this gives us the security to do it.
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>>5453177
>[Grander Fleet - DaoT-tier, Carrier doctrine]
As much as I'd like to get the marines on side, reconstructing the naval forces under our personal command takes precedence over fishing for favors.
It's apparent that pulling our punches will not be rewarded by the galaxy at large, so to hell with subtly. Let's bring out the big guns.
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>>5453177
>[Continue Hydrrit Delta Development]
>[Support Astral Claws]
They’re in need of ships and equipment far more than you are. You’ll ask to take a look at some of their heavy equipment, and start cobbling together better versions, as well as provide them with some shiny new warships and assorted other toys. While transactional, and not exactly buying you friendship, it should leave them predisposed towards you, and maybe willing to lend a hand now and then. Friendship takes time. You have time, so there’s no need to get… weird about it.

QM whatever happened to this option?
You suddenly stopped showing it middle of last thread.
I would like to support the astral claws but going all in without slowing stepping up our investment to see if its safe strikes me as really damn stupid.
>>
>>5453596
>QM whatever happened to this option?
I'm sure I had a reason, but whatever it was, I forgot. It's probably late now, but if you want to pretend that it's there, go for it.
>>
>>5453177
>[Support Astral Claws - Major]
Anons, hold off on the fleet development. Imagine the power we will have when we develop Neutronium Type 2 Hulls for an AoT Decisive Battle Fleet. Line 'em with phase iron, use teleportation tech instead of the Warp, add our gravitic shields, sneak in a prow mounted singularity cannon, and we will have uncontestable control of the void. Barring Necron fuckery of course. They surely have superweapons that could ruin literally anything we build, but whatever
>>
>>5453599
Good to know. Thanks for the answer.

Well time to make a argument that we should just use a regular production action of the claws rather then going all in.
One of the main angles we need to be concerned of is the political one, many eyes are going to boggle if we more or less give the claws a crusade in miniature all at once since doing so will violate the shit out of the codex astartes unless we have like half the forces we give be directly under our control with standing orders to let the claws guide their actions while still putting up the airs of a coalition force rather then what it actually is. Too damn risky and the longer we pretend the higher the odds we get caught out.
Also anon's need to remember there are three space marine chapters in the maelstrom and they only fell under the astral claws leadership due to desperation and right now are mostly independent. We can build them up and gift them stuff without much issue and have insurance in case one of the three chapters go bad. The other two can crush them and we will have two great successes and one big fuck up to mostly protect us from getting slapped by the imperium.
>>
Well even if we couldn’t get Type 2 we can still use Type 1 as a missile or shell casing for anti ship and armor work. After all not even adamantium could stop it
>>
>>5453175
>[Expand Mining Fleet]
>>[Support Astral Claws - Minor]
>>
>>5453177
>[Support Astral Claws - Major]
It's time to get a bunch of mineral income from the richest planets in the galaxy.
>>
>>5453175
>>[Continue Accakaros Development]
>[Continue Hydrrit Delta Development]
>>
>>5453177
>[Support Astral Claws - Major]
>>
>>5453752
changing to
>[Support Astral Claws]
>[Continue Accakaros Development]
>>
>>5453463
Actually, I think it'd be great ship-to-ship. You see, this has none of the downsides of flechettes and shrapnel irl, because it'll just pierce its way through all the armor on a ship, killing crew and fucking up vital components along the way.

Imagine just one fragment of the neutronium bomb hitting a reactor. That'll disable most ships we come across real quick. Not to mention the other 100-1000~ hitting power lines, crew, engines, ammo racks, etc.
>>
>>5453757
For taking down large targets, just peppering it with holes isn't enough, you need to have boom attached. There are true stories from WWII of destroyers surviving dozens upon dozens of large-calibre shell hits because the enemy was using AP shells that just pierced straight through and out the other side without blowing up and were mostly ineffective as a result and the same principle is true for starship combat. Simple holes are pretty unlikely to hit anything vital on the way through, do less damage to things they hit and can be much more easily patched by damage control than craters can. Shots that penetrate armour are great, shots that penetrate armour and then explode on the inside are better, shots that pierce armour and then make a massive internal explosion are even better.
>>
>>5453177
>[Support Astral Claws - Major]

>"Just make sure not to piss in someone elses Coffee or overstretch yourself and give me what i requested in Material"
>>
>>5453175
>[Continue Accakaros Development]
>[Continue Hydrrit Delta Development]
>>
>>5453177
>[Support Astral Claws - Major]
>>
>>5453342
>The only way we give it to them is if I see the Astral Claws swearing an oath to fight for our dream and become part of our military.
They just might. Remember, the Claws fell into Chaos trying to keep the Badab sector secure from the Malestorm, I don’t see any reason why we shouldn’t be their replacement Sugar Daddy in their mission.
>>
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>>5453177
>They weren’t redlining it, they were so far past redlining it you were amazed anyone in that room was alive.
Honestly, because you guys encouraged it, I expect at least a dosen meltdowns and explosions across the facility in the next year.
>>[Grander Fleet - Write in]
Step 1: AoT tier fleet. We have waited long enough.
Step 2: planetary stripmining. If administratum wants to attempt to attack us after this, fuck em.
Space is big enough for us to be perfectly self-sufficient without their resource shipments.

Funny idea for a megaproject: starp an engine to our moon and move it out of the star system. Nobody will be able to find it, lol.
>>
>>5453372
Just slap some neutronium to an nuclear warhead. Bam, we just created WoMD frag grenade. If we use it as interstellar mines or torpedos, we could probably wreck somebody’s prize voidship in a salvo.
>>
>>5453380
No, we need to influence Huron into our sphere of influence, and turn him into an anti-Warp/Chaos zealot.
>>
>>5453870
or make sure he dies and someone else takes the reins if their more reasonable Chapter Master inevitably dies.

Maybe line his Skeleton with our Anti Warp Alloy. Tell that it is part of an experiment to reduce potential genetic drift of their progenoid glands due to proximity to the Malestrom
>>
>>5453177
>[Grander Fleet - Absolute razor-edge AoT tier]
Enough of this Astral Claws obsession.
>>
>>5453872
Our boy Tamiel isn't on good terms with Huron if their first interaction after his return is anything to go by, and he's a Veteran of the First Company. If we're to form any sort of opposition inside the Claws against Huron, centering it around Tamiel is the way to go, though he might not be entirely happy with assuming leadership of the whole Chapter.
>>
>>5453872
Just give Huron the fanciest, most advanced Space Marine Armor we could reasonably produce without raising too many red flags. And stick enough hidden nano-napalm to burn a city block in it, preferably injected into his body by the armor.

Like, I’m not THAT worried if Huron does fall to Chaos.
>>
>>5453177
>[Support Astral Claws - Major]
>>
>>5453881
Ingratiating some Space marine chapters to our cause would probably be a boon, but one that will only suppliment our military and political influence.
I'm not opposed to it - I would actually really liked to reach out to the Lamenters - but we can't safely rely on outsiders come running to reinforce us whenever a new threat descends upon Svartalfheim - and if the plan is to integrate the Claws to the stage that they aren't outsiders then understand that it won't be possible to accomplish such a immense undertaking overnight.
We need to establish a formidable military that answers exclusively to us, and we need it yesterday.
>>
>>5453891
>We need to establish a formidable military that answers exclusively to us, and we need it yesterday.
We do have one.
>>
>>5453177
>[Support Astral Claws - Major]
>[Grand Army]
>>
>>5453891
>I would actually really liked to reach out to the Lamenters
Same. They be unlucky as fuck, but cool.

>We need to establish a formidable military that answers exclusively to us, and we need it yesterday.
Already done that, but after resource acquisition I’m fine with creating a Grand Army and Grand Fleet, I just want a secured resource base before we start our military buildup.

If you’re talking about Space Marine Chapters exclusively, I think our first choice was to aim for some homebrew Space Marines, followed by integrating the Wardens and whoever else catches our eye (personally, I think the Channel Guard would be a particularly sweet spot for us, given our ability to produce high grade superior tanks, them being a tank focused chapter, and we could potentially network their political connections into becoming our friends as well). I still think the main opinion is to still try for the homebrew Marines, with the Wardens being a convenient stepping stone to greater influence and resources.
>>
>>5453903
> Our fleet took heavy casualties during the confrontation with the Eldar.
> Our fleet was shown to barely be capable enough to repel the Eldar ambush.
While the losses may have been replaced by this point, it's my opinion that there is a need to enhance our void assets - or, at very least, to begin secretly compiling a DaoT fleet for when 'advanced' tech inevitably no longer cuts it.
>>
>>5453175
>[Support Astral Claws - Major]
I want more Astral Claws interactions, so let's be frens.
>>
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welp, another possibility to get an actual unbeatable fleet was lost to spehs marhreen fetishism
>>
>>5453915
Actually, I voted both Development options, but the point isn’t lost on me. Maybe we can spin this to our political advantage somehow, relating our Delta expansion with the influx of Astral Claw Support [take the bloody hint Huron].
>>
>>5453911
Our first confrontation had only a fraction of the full fleet we were making and it was still a one sided curbstomp in our favor. Ambushes would fuck anyone up but that's not what you are concerned about, you want a defensive fleet which we have.
>>5453915
>actual unbeatable fleet
It wouldn't be though. AoT tech is far from invincible.pxw
>>
>>5453920
>AoT tech is far from invincible
A grand AoT fleet would still btfo anything short of deducated crusade fleet(which could probably take us by numbers)
No clue why people are going for SM. Maybe they forgot that we PRETEND to be a part of imperium, to avoid early confrontation, while preparing for eventual confrontation as it is inevitable. Maybe they are SM fanboys. Maybe they think we need them(we don't, our ground and space forces are already comparable or better).
>>
>>5453921
The Galatic Core is the most resource dense area in the galaxy. Getting our foot in the door for those systems is a big deal. It's also fun hiding our power level, secretly building up, gathering allies and resources, and finally pull out our bullshit for when humanity faces an existential threat. There is also the fact that some people in thread think that a war with the Imperium isn't worth the devastation it'll inevitably cause.
You calling everyone that isn't voting for the option you chose and instead chose to support a Space Marine group to get resources "space marine fanboys" is a bit reductive. Then again you might autism like all 40k fans do.
>>
>>5453921
It isn’t SM simping, but a dedicated thrust to improve our astro-political and economic position within the galaxy. By investing in the Warden’s (who are under appreciated and under-invested in), we stand to gain enormous benefits political, relationship, and resource wise. While some anon my gripe about the lack of de facto control over the Warden and their territory, I’d argue having better relations is a net-benefit over dependence (though we should build up our own assets within the region just in case).

I may have voted for more development, but I can see the logic and benefits on both sides here.
>>
>>5453175
>>[Continue Accakaros Development]
>>[Continue Hydrrit Delta Development]
>>
>>5453930
>Then again you might autism like all 40k fans do.
He complained about innovation winning saying that the facility will blow up, and is ignoring that the maelstrom is a wealth of resources that skip administratum bullshit by focusing on military matters.
Also said his plan is to make AoT fleet and start stripming, so it seems he wants to go loud and start a war with the imperium, throwing away all the effort we made so far.
So my bet is salt that the quest is not going the way he wants.
>>
>>5453175

Current vote numbers so far

>[Support Astral Claws - Major] 19

>[Support Astral Claws ] 1

>[Continue Accakaros Development] 4

>[Continue Hydrrit Delta Development] 5

>[Fleet Expansion - Write In] 2 1 1
spaced cause different ideas

>[Expand Mining Fleet] 2

Write in 1
>>
Still god damn I dont thin support Astral claws Major cant be topped unless 14 people jump in on the race like god damn.
>>
>>5453990
I honestly think that allowing Minor/Regular Astral Claw Support would’ve won if it was mentioned in the original prompt desu.
>>
>>5453990
It's probably only 10 people actually voting anyways
>>
>>5453940
Yeah, the reason to support them is mostly the agreement from earlier "We help you get a planet, then we get that material exports."

With a mega support to do so. . . that's mega resource gains.
>>
>>5454040
I just checked, in this vote there's 5 1 post IDs, 4 2 post IDs (but one of them is a namefag and the other is you) and one 3 post ID (me, making it four posts now).
This is also the sixth vote of the thread, so some of the low posts ID might have voted before might have voted before or have a dynamic IP like me. Would have to check the entire thread to be sure.
So if there's samefagging, it's on the low numbers
>>
>>5454041
Indeed. I voted for SM support because it seemed like the best way to get resources without massively increasing our sus rating, and has some very positive political benefits on the side. Imo the only real threat to us atm is a genuine Imperial Crusade or the Necrons, but we don't know about them, so I want to avoid planetary strip-mining and open development of DAoT Armies/Navies until we can be reasonably sure that doing so will not bring the rest of humanity down on our heads.

Also, the possibility of integrating neutronium type-2 into our new ship designs has me salivating. I'm convinced that our gravitic technology should enable us to use the super-dense material as hull armor, which would allow us to construct a fleet surpassing even our existing DAoT capacities.
>>
>>5453867
Hopefully. Receiving two great gifts is quite unusual in 40k.
This time before giving them this big gift, i fully want to see them what we are giving and seeing the casters in their brains move, when they realize we are waiting for what we asked.
And the only answer will be yes. So they better open their doors to their archives, sign and declare we are now great friends, and start sending what we required.
>>
>>5453915
How do you připíše we hide it Ina way that is usefull to us?
>>
So a thing I’ve been wondering about, in our tithe do we give the imperium just ships and regular guns or are we also including the anti warp shells and such? Cause I imagine since we can produce the magical fuck you warp iron weapons that we could get away with just giving more of that and saving on things like ships and such.

Although it would be interesting to see some navy admirals and such people reacting to the new ships that have arrived in their fleets. I mean even if we were only giving out a squadron each time that’s still enough time for some of our ships to have reached front line duty and start to make a name for themselves as tough sons of bitches, although the lack of void shields will probably be an worrying aspect for many.

I wonder if the inquisition or even gray knights has taken a looking to our ships due to their strong ass Gellar shields and resistance to warp bull shit.

Any input on my ramblings QM?
>>
>>5454225
Yes, our tithe is just superior ‘regular’ ships with some advanced ships sprinkled in from time to time. No, we do not produce any anti-warp shells, since technically we’re not able to make phase iron (since it’s a lost AoT STD). I doubt a couple years was enough for our ships to reach their new stations, let alone get crewed and gain some notoriety as damn impressive ships. Keep in mind, we would be employing Void Shields for Imperial standard voidships, so as to avoid excessive Imperial autism and scrutiny. I doubt the Inquisition and Grey Knights even heard of us (beyond that one Eldar-influenced autist Inquisitor).
>>
>>5454225
We give them really good ships and plenty of them too.
That s why we will need to use the flaws of the administratum and ensure what they ask goes down to good levels.
>>
>>5454236
Or they give us excessive resources to produce more. Preferably, we can try to do both.
>>
>>5453940
>>5453930
it kinda does seem like simping for space marines. Astral Claws support --> mining on galactic core worlds (how?) --> more materials to play with is riskier than --> expand personal fleet --> lock down our system --> remove moon --> more materials to play with.

Yeah, we might get investigated, but we don't even know how we're going to get resources out of these adraxes reach worlds. (self replicating mining Blackbox, drop and forget about it? needs development but that might be cool for those out of the way worlds or hell even our own. It'd be slower but that might be a cool thing to develop)

I'm not really as pissed at the anon you guys were talking to since interactions with space marines are cool but I wish we'd focus more on fleet construction and therefore facility defence in the future
>>
>>5453984
you missed another
>[Support Astral Claws -Minor]
>>
>>5454246
Given that we’ve ignored system loyalty in favor of innovation, suddenly stripmining the moon from nowhere sounds incredibly more risky, even with a AoT fleet on standby. Even then, it’d be prudent to wait for our Neutronium Type 2 research to bear fruit before we decide to build DAoT standard fleet desu.

Besides, I think waiting for the Tyranids to distract the Imperium to begin stripmining operations is more effective and less risky desu.

Self-replicating mining black box sorta sounds like nano-tech mining, so I don’t think it’d be as efficient as regular mining operations btw.
>>
I wonder if "machine spirits of our tech are unusially quiet" will come to out us to mechanicus ahead of time
>>
>>5454269
I doubt it. Our shit still needs regular maintenance, more so than regular probably. They may just interpret it as powerful, temperamental machine spirts that need regular, aggressive appeasement to keep functional.
>>
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Just came back to the thread only to see doubling down on the astral claws is still clearly in the lead.
WE CAN USE ONLY A REGULAR ACTION ON THEM, QM FORGOT IT.
The imperium fucking hates space marine chapters getting to much power and is quick to declare them renegade, we will most likely create a alternate timeline badab war where instead of rebelling as a result of being abandoned, here the imperium declares war on them AND US because we gave them too much shit and some inquisitor had a flip out upon noticing.
If the vote goes through as is we better pray to the god emperor both Rane and the Chapter Master of the Astral Claws see the writing on the wall and desperately try to wiggle out of the consequences. At least the SM can gift 80% of everything we give him to the other two chapters as well as the various planetary governors. But in that case the Astral Claws become de facto overlords of the maelstrom so we better fucking hope chaos cant get a grip on them and who knows how much of the badab war was the result of the space squid's meddling.
>>
>>5454302
they would be wise to be our friends.
I think their fleet will be one of the bigger around for a chapter, that will raise some eyebrows.
I imagine Rane would talk with us about this.
Still glorious results should be a good distraction, the imperium likes victories and talking of them.
Regardless what i hope happens is we get what we asked them. That would allow us to do far more than now.
>>
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>>5454302
I just want more fren time with the Astral Claws, but I can also think of more reasonable motives.
Didn't the seeds of rebellion get sown just because the Imperium stopped giving a shit? I remember that the system was a special case, where you could rule however you want as long as you send those sweet sweet resources to the Imperium. Additionally, the Astral Claws also wanted to defend it (because of daemons and other bullshit), but the Imperium refused to invest anything but bare bones - forcing the Astral Claws and all of the chapters to take it for themselves (which apparently wasn't okay anymore because no more resources to the Imperium lmao).

Sure, the Astral Claws could still be corrupted somehow, but wouldn't our friendship (and close supervision) prevent/delay it? I know it's a foolish dream, but I really want to see the Astral Claws and their bro chapters succeed.

Plus, from a plot perspective, it'll be fun (I hope).
>>
>>5454302
Anon, the Astral Claws were given special prerogative to control other space marine chapters in order to deal with the Maelstrom by the High Lords of Terra.

The war happened because Huron got mad at constantly being undercut/undersupplied by the Administratum and the High Lords, to which he responded by making himself the de jure lord of the Badab System and by refusing to pay tithes or allow trade, which caused the war. By stepping in to support the Maelstrom Warders, we will counteract the supply issues which led Huron to declare independence, preventing the war from breaking out.

Nobody is going to give a fuck if the Astral Claws become an especially well-armed Chapter with a large fleet, since that's really what their current role in Imperial grand strategy should be filled by anyways. As long as they continue to pay their taxes and not do anything too heretical (like declare independence) there will be nothing to worry about. To sector-external authorities, it will look like the Imperium just lucked into a convenient solution for the logistical problems surrounding the pacification of the Maelstrom.
>>
>>5454316
By aiding the Astral Claws, we by proxy, aid The Lamenters and Mantis Warriors, two chapters pretty well known for being huge bros.

If we can keep the other Garrison chapters on the straight and narrow we should be able to keep the Badab War from happening, to some extent. If it does have to happen, it'll hopefully be only the Astral Claws rebelling/getting purged/falling prey to ork snipers.
>>
>>5454316
Our close supervision and ensuring we influence them and our other friends will avoid it.
And of course, spying.
All 3 parts are needed. They might appreciate the refreshing and universal objective of the Council of Ancients and Rane. Seeing humanity safe and strong, and with better ... "ideas" let's say. Haha.

:)
>>
>>5453177
>[Support Astral Claws - Major]
In the lore, the astral claws were confident they could close the maelstrom given enough resources, and the threat level was reduced to acceptable levels thanks to their efforts. The Imperium decided to reward their efforts by pulling away the 2 other chapters that were located there since the threat was so low it didn't matter anymore, causing the Claws to desperately hold on for the achievements they made.

To fix this fuckup, the claws took control of the planet fully and forced production out of the populous (administratum didn't care) fortified the hell out of the positions they had (administratum didn't care) and worst of all, stopped paying taxes, specifically geneseed to the mechanicus (administratum sperged out).

Given this, I believe with major support to them they would be able to close the maelstrom and become a stable trading partner for us.

I am not worrying too much about corruption, because funnily enough the badab war had near zero chaotic influence. That only came to be because the claws got too desperate by the end of the war.

And in a meta perspective, it will be an interesting interaction.
>>
>>5454271
I think our shit receives the maintenance it is supposed to be given that's why is silent lol. What we are doing and have educated our people to do is no doubt the actual regular maintenance.
I always imagined the "machine spirits" stuff of the mechanicus as machines constantly sending messages and small notifications/alarms about poor work, poor maintenance, dirty parts, broken parts, and so on.
>>
Kind of grimdark, countless machines of any kind crying about being broken, dirty, and whatnot. And nobody can understand what they truly say.

>>5454332
Trade goods at a low price since we are special friends, but they need to pay resources to us. + the other stuff we asked for.
Their military force is made because we exist, and any factories made in their territory for them will be made because we exist.
Without us, they wouldn't have gained the success they will soon gain. And if they are smart they will realize it and understand how they should treat us.
>>
>>5454334
Probably, but even proper maintenance won’t cause the machine spirits to be totally quiet.

>>5454339
Ye
>>
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>>5453177
>[Support Astral Claws - Major]
Lets butter up the blue lions
>>
honestly one of the biggest reasons why i support the astral claws as well is just because i wanna see what will happen to them, and to have character interaction between them and us/anyone we force into being our mouth piece. since i really just like the character interactions.

>[Support Astral Claws - Major]

though i personally don't support anything close to what is said with "a fleet to blot out the sun"

personally, i don't wanna try and give them the tools to control their borders more easily through just more military, i think it would be better if we were to instead take all of the systems within the badab sector, and using our resources make a system of lookout stations dotted around these star systems which will warn the commanders within the badab sector about where there are pirate fleets, and which systems to patrol against them.

this way, we can have a lookout in every system which will keep us informed about the warders movements, make the warders need to use alot less resources on patrolling systems uselessly, and have us be the arbitrators of these new military supports of the local sector, since they require us to keep them up and working.

and since we will be controlling all of the information these lookout stations would both act as minor defensive structures within the badab systems and as we can control what information the commanders of the badab sector are getting, we essentially are able to both encourage the systems to get colonized, increasing human prosperity and mining going towards us, and we'd be able to have political influence within high society of badab since we can just...choose to not share information if we feel slighted (the mechanicus does this ALL OF THE TIME, like it is a CORE part of their economic model)

and while it isn't as flashy as the military fleets, i think it does alot more for the warders for the same amount of resources.


also i saw someone mention space marine fanboyism and i just wanna mention i'm a god-imprisoned damn necron fan. so no lol. my swedish friend does plays space marines tho (he plays salamanders)
>>
>>5454373
>i just wanna mention i'm a god-imprisoned damn necron fan
What piece of necron tech are you most interested in reverse engineering?
>>
>>5454471
Definitely necrodermis, since it seems to nearly be able to take on the properties of other materials as need be depending on the wants of the being controlling it. Also it seemingly being able to be made in large quantities as the necrons use it for nearly everything that isn’t made out of noctolith (their word for blackstone)

Otherwise it Would probably be the deconstruction and reconstruction tech they have, since it seems to work on such a fast basis when working together with necrodermis that you can repair things in real time if given the energy to do so.
>>
>>5453177
>[Planetary Stripmining Operations]
i blame my factorio itch
plus theres a little kid asking if guns shooting neutronium are necron lvls of pew? and when can we have them? do we have a starshatter cannon now? can you let us do a experiment on a star no one needs? for science?
>>
>>5454491
Neutronium is planet shattering not star shattering.
>>
i think financing the astral claws is a good move,we are esentially waging a proxy war against the imperium in the long term (to bring back the federation means to kill the imperium,be it slowly through reforms and purging factions or fast through war)

make no mistake,there,the imperium is not a sustainable nation in any way,the second external threaths dissapear they will balkanize because everyone hates each other even if we go for a peaceful route

by financing the astral claws we are slowing the rebellion (we are fixing the logistical issues that caused huron to rebel on first place),but we are also creating a enclave of power built around space marines and admech (our forge world),this will be highly disliked by the eclesiarchy and administratum in the long term and it will lead to clashes down the millenia

i say we do it,use the astral claws both as allies and buffers,lay the seeds and foundations for nations to fill the power vacuum of the imperium,create our own 500 worlds of ultramar

>[Support Astral Claws - Major]
>>
>>5453177
>>5453984

Current vote numbers so far

>[Support Astral Claws - Major] 23

>[Support Astral Claws ] 2

>[Continue Accakaros Development] 4

>[Continue Hydrrit Delta Development] 5

>[Fleet Expansion - Write In] 2 1 1
spaced cause different ideas

>[Expand Mining Fleet] 2

>[Planetary Strip mining] 1

Write in 1
>>
After this vote I REALLY want us to build up our navy and army we could only delay it for so long..(also building up more of our resource gathering and industry)
>>
>>5454643
Yes, some AoT tier dreadnoughts to hold enemies while the carrier fleet does their jobs would be good
>>
>>5454643
Tbh continually developing our local sector will make the the creation of both far easier.
>>
>>5454261
Not nanotech,, anon, von Neumann probes of sorts without the spreading to other planets bit. Drop a facility that can mine minerals, expand itself, and export mats for us
>>
>>5454649
I honestly want wolfpacks.
>>
>>5454649
>>5454697
I'm in favor of simply using existing Imperial designs, but building them up to the original Dark Age standards upon which many of them were designed or at least based of. This will ensure a more seamless integration with existing Imperial navy assets, while at the same time showing off our prowess as a forge world and probably allow us to build more ships in number to bulk up our fleet.

When properly awoken, Imperial technology is still at the end of the day based on STC designs. Like that Land raider that helf off an Ork tank force by itself when its crew died.

So imagine ships who rather than holding hundreds of thousands of menials to slowly pull macrocannon shells into place, ones where each and every autoloader is active. Where we can dispense with thousands of servitors or crew to manually operate various ship functions and instead operate them automatically like they were designed too.

The Great Crusade did have ships that were 99.9% manned by Servitors, I forget the name I think they were Hunter-Killer ships or something.

Once we have a sizable fleet of such ships to act as a bulwark or the chaffe, then we can construct the DAoT Wunderwaffe things.
>>
>>5454718
That's more or less what we've been doing thus far. We've been using obsolete AoT warships that can integrate into Imperial forces as templates and kitting them out with as high tech weaponry, engines and such that we can get away with without arousing undue attention which makes them pound for pound greatly superior to regular Imperial ships as well as having minimal crews with almost everything being automated at the tradeoff of not being as good as the best we could do if we didn't have to keep up appearance to stop us going full T E C C.
We've also been making ships as part of our public exports that are the same basic designs as the Imperium uses, but cleaned up to work much smoother and peel back the engineering defects and general retardation that's crept in over the years as well as retrofitting the civilian designs they use to be actually passable as warships.
>>
>>5454643
.... and make design for stealth ships too, for make some....

>>5454697
When we do grand fleet i think we could make :
x5 Carrier Type Fleet
x10 Decisive Battle Type Fleet (more guns+shields+armor)
x6 Wolfpack Type Fleet (skirmishing in battle/raiding in war)

Currently we have x7 Carrier Type Fleet. With this numbers we would become far bigger and with more options to use in space warfare for us........Then again if we managed to build a decent amount of fleets with the basic fleet expansion, grand fleet will likely allow us to build more of them. So numbers might be different. Still, a grand fleet is something needed has the first step for galactic warfare
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>>5454756
I feel like that strikes the perfect balance between fleet superiority, and the ability to mass produce, such that we can focus on quantity now over quality. Still, if it proves more cost efficient to make even higher quality ships then by all means.

It would be nice if we could become a world that produces Grand Cruisers and Battleships with relative ease, or if we are just work on ramping up production and salvage ops.

Admittedly, seeing both the feats of advanced ships like the Spirit of Eternity or the Cron vessels in Twice Dead King, having a single ship that pushes the very limits of what our AI mind is capable of and testing it in battle sounds very based.

If we made one ship, hell even a fighter or shuttle using naught but the finest arts we can cram into it, how well would it stack up compared to anything else the galaxy can throw at us?

In twice dead King the Phaeron's personal fighter craft for example didn't even bother to try and dodge Imperial fighters, it simply plowed through them as if they were made of cardboard.
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>>5454897
So, essentially the idea of “no matter how small the ship will be, What is the most powerful craft we can make with our technology even if it might take several grand decisions?”
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>>5454897
After a certain point in each, quantity and quality are no longer equal. While ten cheap ships might provide the same on-paper combat strength as one expensive ship, choosing the former means we need ten times the construction and maintenance infrastructure, ten times the logistics support, ten times the fleet management ability etc. (this is why, no, the quantity of T-34s the Soviets made was not a beneficial tradeoff for their shit individual quality) while at the other end of the scale having a small number of quality ships with the same on-paper capabilities can mean we struggle to spread commitments.
Back when we planned the initial fleet construction, full AoT tech ships would be twice as expensive as the downrated ones we opted for. I don't know how they stack up in terms of paper strength, but even if the lower tech ones do come out on top in that respect there should be a role for both in the fleet. Groups of powerful ships could punch well above their weights as stiffening elements in a fleet bulked out by weaker ships, like mixing veteran soldiers in with conscripts.
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>>5454972
Ye. The purpose of the Imperial tech ships is just to pump out more better hulls to cover the insane demand for more voidships, while the Advanced ships are there to win battles. The Navy has a constant hull shortage problem, too many commitments and not enough hulls to go around.
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>>5455014
We're not producing any Imperial-level tech ships for ourselves are we, apart from our public-facing exports we don't use for our own fleet? Our fleet is all downrated AoT last I checked.
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>>5455038
That’s correct. If our personal fleet wasn’t Advanced-standard or above, someone would be shot.
>>
Didn’t we make our own fleet advanced
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>>5455112
Yes. We’re not touching Imperial-standard for our personal fleet.
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>>5455112
When designing our fleet, there were three tech-tiers offered to us.
> Imperium-standard
> Advanced
> DaoT-standard
The 'Advanced' option got the most votes, a compromise between capability and conspicuousness.
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>>5454937
I doubt a single vessel is worth taking up multiple grand decisions (save perhaps a flagship), but a simple 'test example' would be neat. Hell, you never know when we may want to evacuate a high priority target. Still it'd be more a vanity project than anything, one which probably we don't have the time to afford I think.

>>5454972
Yeah. I suppose it really depends on our needs. Do we want to spread out and cover more space, or have a stronger "fleet in being" with highly superior ships to ward away attackers. What's our priority with the navy at the moment.

A good example of the latter is the crons: their ships may not be as numerous, but they are quite literal wunderwaffe vessels that tell everyone to fuck off their tomb worlds, able to handle multiple imperial vessels of the same size. It suits their needs better than mass production. Especially given their own repair and savlage capabilities.
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>>5455171
>Still it'd be more a vanity project than anything, one which probably we don't have the time to afford I think.
Epi, that is. There may be a couple hundred individuals attempting that in their spare time with our innovation spree.

Honestly? If it’s our personal fleet, we should only have Advanced-standard or above as a matter of principle. Our Allie’s can get our improved Imperial standard.
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>>5455180
>There may be a couple hundred individuals attempting that in their spare time with our innovation spree
I've been wondering about that. Is the safety manual now a holy book to them?
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>>5455200
Given that Rane completely bypassed our safety protocols with informing us? I bet not
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>>5455208
No I think it was mainly due to the fact we were encouraging people to innovate. If we didn’t they would not have done something like this so soon.
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Also for the fact we have such a powerful fleet we managed to fight off a full on eldar assault. Which we managed to hold it off all on our own. Which is very difficult/rare to do so people have faith in us also we probably have stirred up a bit of news for us managing to defeat the threat. Since we sent out a distress signal.
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>>5455243
> Which we managed to hold off all on our own
See, that there is a problem.
Somehow all the tech in our 'powerful fleet' was disrupted to the point of near-nonfunctionally. To the point where only Epi had a popsicle's chance in hell of making any shot actually land.
If we lost the ability to remotely control the fleet - say, if the Eldar had destroyed the gate to sever adjacency with the materium - then I have little doubt that the isolated fleet would have been totally obliterated.
Ideally, we'd have systems that don't buckle under warp-fuckery, affording us the freedom to do things besides micromanaging everything. However, rectifying that issue is not an immediately pressing concern at the moment, provided we don't go for a joy-ride through the Eye of Terror anytime soon.
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>>5455259
Our FTL communication works in the warp and in other dimensions.
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>>5455289
Does it?
I must have missed that.
Was it brought up during the Eldar battle?
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>>5455365
Earlier. When we were warping to the capital
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i'm gonna write up a summary of our mining operations and expansion ideas. if we're doing space cats major we need to have a way of actually getting resources out of there instead of cross that bridge when we come to it

>Hydrrit delta/acckaros
mostly automated mining operations, small human oversight. Pulling an ok amount of minerals for us from what I've gathered but it's low tech (aside from the automation) and shouldn't make anyone angry

>Interstellar asteroid miners
long range mining drone carriers that we built a couple of threads back. Resource production is completely random and determined on whether or not they strike gold. Full AoT tech tier but civillian grade (since they're out in the middle of who knows where trying to avoid everyone.) These transport minerals back to us via funny portals.

>Administratum
Ships arrive every once in a while with more goods and workers and they expect ships and items back from us. The amount required of us is outstripping the materials they give us and they have recently raised our production grade

fin reality, onto theoretical methods of resource extraction
>Planetary scale strip mining
QM verified as possible. Will attract attention that no one wants. Consensus seems to be back burnering it, with attempts to half ass it in an attempt to hide it from the imperium.
Prerequisites: Political/military clout to either hide it by preventing anyone entering system and seeing it (unrealistic) or just amassing enough power to do it anyway. Again, power can be political or military, our amount of leeway we get is based on how useful we are to the Imperium.

>starlifting
QM verified to be possible. Probably on the level of planetary strip mining in that it's unable to be hid, and probably more abhorrent to the imperium. Possibility of constructing one in neighboring, empty star system but that's a crapshoot at best.

>self replicating planet mine
Drop a facility or series of facilities on a resource rich planet from orbit, that extract and export resources, which have the capability of self improvement and reproduction. Core would probably contain some level of AI (one of those monotask units perhaps) Method of mining would be similar to Hydrrit Delta (automated mining, no reason for a human to be there) and would contain a teleporter gate to get the materials out of there, or a space elevator, or a series of mass driver units pointed at a logistics hub that either has a teleporter hub there or a spaceship can pick it up. Some method of getting those mats back to us. Intended for use on non populated worlds, but could be used on populated worlds with a garrisoning force of humans.
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>>5454593
carry on the name of Tally Anon
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>>5455778
You forgot other two that we can do
- Conquer enemy solar systems and mine/colonize them (and for the imperium that is enemy territory that they will likely not reconquer anytime soon, especially in our sector since it was so backwater and losing power)
- Recycle enemy defeated fleets/armies (happened with the orks fleet/army. Didn't happen from looting craftworld eldar, their loot was largely worthless. Aside for some scientific research)
(i guess we could use it for show how craftworld eldar fight on land and in space, could be good for training. Though we likely already have VR military training not sure it matters. Maybe museums and schools lol. If not sell it around with our future rogue trader or keep it for diplomacy if eldars want to actually do that)
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>>5455365
>You try to avoid connecting to the ship too much, while it’s in the warp, but force yourself to make daily checkups.
This was from thread 4.
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>>5455778
Could combine drone mining and planet stripmining making "cyborg" "xeno" Cravers that consume planets dumping excess resources into a portal on the planet before they start consuming themself and moving on like silicate locusts ships barebones structural struts holding up armor plating and bulbouse engine section all swarming with mining drones
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>>5442887
>In your time true humanoid combat platforms rarely exceeded 20 meters in height

Hmmmmm
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>>5456419
Well 100 meter tall titans may become a viable choice with neutronium now an option. Seriously I don't see neutronium being a good choice for smaller mechs.
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>>5456429
we will see what can be done by our military industry with it. Armors/Armor Plating could be one of the interests Epithemeus observed, if we can make it pure instead of crude.
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>>5453177
In regards to gravity based shielding and gravity based movement, as only one type can be active at a time, an additional shielding unit can be installed in whatever infantry or vehicle is using them. Right?
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>>5456429
Tbh I think that Neutronium just won't be usable on terrestrial vehicles. It's just too dense, and I take it that the kind of gravitic emitters we'd need for Neutronium-plated ground vehicles would be way too much of a power drain for the chassis.
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>>5456435
We're reducing the density by a lot supposedly for type 2. And again, we just need a microns thick coating to get the benefits of hardness.

I think it would be best as an outer layer to a new terminator armor that is not as bulky. Or perhaps just gives the user a lot more space for modules and gadgets.

Also, I guess you could also just make Neutronium tipped munitions that are filled with phase iron if you wanted to particularly kill any daemon in your path.
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>>5453175
>[planetary stripmining]
we need this at some point, and I think that we should be able to turn the planet into warships before the imperium can muster a response
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>>5456565
for terminator armor makes sense but we should fix the dreadnoughts especially the redemptor dreadnoughts no person has to go through that. Especially a space marine who is on life support.........

I just realized we can either fix dreadnoughts or find a way to restore the battle brothers and save them from the cruelty of getting put in a dreadnought.
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>>5456565
See
>>5453423
Type-2 is denser.
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>>5456729

I would not know as I am not a wizard in the arts of science so ill just leave it to the experts
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So how would you guys feel about building our own version of the Universe Class Mass Conveyors?
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>>5456704
Counterpoint, then we won't have dreadnoughts, which are fucking cool.
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>>5456858
I mean we can still have dreadnoughts just fix them so they won’t kill their pilots.
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>>5456858
>>5456938
Agreed. We can totally make less shitty box coffins.
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>>5456704
If somebody is completely and unfixably injured, we might well have the technology to transfer their consciousness over instead of leaving them in a broken body or at the very least glue their head onto a mechanical unit with proper life support, mobility and interfacing.
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>>5457102
Imperium would probably go ape at the brain transfer idea, unless it's a literal brain transplant.
https://warhammer40k.fandom.com/wiki/Thallax
Maybe we can make a less shittier version of this for Dreadnaughts.
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>>5457117
The Imperium's stance on whether consciousness uploading constitutes an Abominable Intelligence or something to be barely tolerated seems to be unclear, likely depending on one's factional allegiance and the fact it doesn't really come up in 40K since the Imperium lacks the technology to do so but I'd err on the side of tech-heresy. I can't imagine transplanting someone's head in its entirety onto a full-body cyborg though would be too controversial, and given the quality of Imperium cybernetics and robots we could definitely improve massively on the design to the point where we could give someone a full new lease on life rather than trapping them in a clanker that continually tortures them to fight until they fall or electronically off themselves.
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Full 'Borged up and Bio-Enhanced troopers ...............
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>>5456395
just go full out on ships seed planetoids for harvest
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>>5457177
https://www.youtube.com/watch?v=-OgxTQkbL0c
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>>5457404
Sexy craver daddies
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>>5457404
How about we skip the junk cravers and go straight for the shiny ones?
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>>5457693
I think I'm in love.
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How do you guys feel about building Ark ships?
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>>5457693
mostly on just not making them too advanced so we get mechanicus whalers and also they are meant to be cheap and sent out in the wild to reproduce
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>>5457693
What's that, a premium warframe craver?
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Just a thought and I know I hate the new trilogy of Star Wars but the mobile fleet base that they had is an interesting idea ha done we could make probably pretty easily as mobile fleet tenders and repair bases, not to mention less capable dreadnaughts and missile barges in a fleet engagement
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>>5457857
You mean like the 40k starfort?
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>>5457808
wait do you mean like an ark mecanicus?
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>>5457991
I meant more like mobile space cities.
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>>5457998
so an eldar craftworld
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>>5457857
Probably a bit too resource extensive and the upkeep cost would be pretty huge, a fleet would be reasonable and a rapid response force.
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>>5457857
Not saying static defenses would be inferior they could have a pretty niche goal if used effectively with the right tech.
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>>5457998
Most imperial ships are like that, especially the bigger ones that can hold millions of people.
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>>5458057
much smaller
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>>5458136
It could be useful when we get to the point of having a subsector under our belt though like ultramar. Galtan was critical to winning the plague wars in Guilliman's favor.
>The greatest of Ultramar's Star-Forts, Galtan is a hundred kilometers in length and has shipyards which rivaled Luna. Its weaponry is said to be equal to a Sector Battlefleet. Its defense garrison consists of tens of thousands of Ultramar Auxilia and hundreds of Space Marines, many of which hail from the Novamarines Chapter
iirc every sector is supposed to be defended by 50 capital ships (probably mixed Cruisers/minority Battleship) so they can be quite the force.
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>>5457857
So an imperial ssd? They were designed to be mobile fleet bases/expedition support ships iirc
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>>5458685
Like this:
https://warhammer40k.fandom.com/wiki/Ramilies-class_Starfort
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>>5453175
are you ok QM?
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>>5459611
another, 3 month break, don't worry
A quest like this takes a LOT of autism to produce
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I think it would be a good idea to figure out how to manifest portals at a distance.
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Sorry if my post comes of rough, didnit have alot of time to check.
>>5453184
We are the only force out here period, the quickest and nearest possible help came from a single imperial ship that took like a week to get here.
We are the only force worth hitting and taking out before everything in the area becomes easy pickings.

>>5453345
If i'm not mistake, the imperium purged an entire sector in rebellion and repopulated it afterwards at one point and still managed to keep it a secret.
No cluster fuck is not big enough for them to throw a few million or billion lives at. At least internally.

>>5453369
There hasn't been a single payment made towards us on their end, only the promise of it which can be overturned or overruled by the Administratum or other levels of government above Astartes.
Its incredible bad dealing if your only operating on the promise of payment while overly being generous in drowing them in gear. Essentially spoiling a person with expectations and no feeling of cost.
They might not actually have the power to deliver on their end, especially if the admin comes knocking and demanding, and pulls some strings to get their way if the Astral Claws refuse

>>5453380
To subvert him we'd have had to have boosted anyones rep or prestige over him, but we not only ignored Tamiel who connected us with his SM chapter, but supercharged Hurons power and influence who seems to have it out for Tamiel.
I honestly think he sent Tamiel "die gloriously off screen" and probably is treating him like shit since he got back.

>>5453344
That might not be sharing but that would still spread the technology.

>>5453394
We could just teleport bombs into their ships.
{Stargate Atlantis scene ambushing the wraith}

>>5453436
I somewhat agree with you, i just think we should be raising secret fleets and secret worlds and guard them with warp storms or something that makes it difficult to reach or detect or stuff.
Largely I don't know if it really matters as though since only serious consequnces can temper our autisum, and said consequences tend kill the MC or end the quest.

>>5453940
I don't think thats how geopolitics generally work. Without clear written and legal agreements that are enforceable or have serious consequences for breaking them, the realities of their needs and enviroment would push them into breaking or changing their promised deal, and thats not including other power blocks that could be at play including choas or simple oppertunistic Traders and Goverment Officals.

>>5454302
I'm more inclined to belive that this Huron guy would leverage and "gift" some extra wargear to increase his prestige and power.

1 of 2
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>>5454491
>>5454499
>>5455778
You know I got thinking, why don't we use the neutronium as a planetary or exterminitus grade weapon? Why don't we Develpe any Plantary exterminitus weapons?
Why didn't some planets go missing from these tests?

I'm suprised this hasn't been brought up yet as far as I can recall but, why don't we blow up a mineral rich planet by mistake once or twice and show "proof/footage" of our experiments and sucessful weapon tests?

I honestly think we can get away one or two planets going missing easily if we claim we blew them up as part of a weapons experiment. We can probably say the first one was an accident from an experimental "type-1" material (or not ) destablizing and blowing up an entire planet killed everyone there and knocking the planet and its debris into the nearby sun. Wasn't there a resource rich planet near a sun somewhere?
Second time it could be due to us intentionally blowing up a planet with Exterminitus muntions grade weapons as part of a official weapons test that we were insipred by from the "accident".
This is assuming that somehow and for some reason we even had to explain ourselves and I don't think the Imperium as a whole will sudden become competent and hyper alert counting every planet in the galaxy and knowing the moment one goes missing instead of discovering there is a clerical error 500 years later on why the record says there should probably be a small planet here but isn't anymore.
The other thing we can do is to try to bribe, hack or modify the records of a planet ever being there, which would probably be the best and easiest thing if qm allows it.

>>5453177
>[Fleet Expansion - Write In] anything advanced or above.

Also using a trip for the first fucking time ever since qst was created mofo.
>>
This got cut inbetween posting

>>5454316
We can probably do that by straight up giving Tamiel a call, he was the only actual bro there. I still think the "deal" and gifts should have been done through him.

>>5454320
So all we've done is delay it then? What exactly is stopping the Lords from demanding more men and more tithe from them to the point where it even outstrips our support? That is ontop of our own tithe we have to pay.
They will keep taking and taking until they can't take anymore before forcibly taking that last little bit that will break your soul and starve your family to death before demanding even more nexxt time without ever caring.

>>5454334
>>5454339
I honestly think this is the perfect excuse to segway into researching machine spirits, with Raynes help, I'm sure this can only be beneficial.

>>5454373
>though i personally don't support anything close to what is said with "a fleet to blot out the sun"
You litterally voted for the option that does what you don't want it to. The QM however said this >>5453599
I don't understand why we can't have OUR OWN fleet that blots out the sun, its not like we wouldn't send it over to help the moment the Astral Claws even hinted at being in trouble, and we've already dumped top of the line war gear for at least an entire company I think.
Post 2 of 3
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>>5461495
Post 3 this one was suppose to be last.
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so necron tech? should we fuck around and find out?
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>>5461610
Necron/ peak eldar tech is the shit we intend on achieving eventually.
>>5461501
>What exactly is stopping the Lords from demanding more men and more tithe from them to the point where it even outstrips our support?
They can't demand people only products and technically it isn't a tithe.
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>>5453175
>>5453177
[Fleet Expansion - AoT Decisive Battle Fleet]
We have a fair amount of surviving ships but overwhelming strength that can preserve allies is a winner.
I do wish we could do more things like the planetary stripmine and prepare to make a dyson sphere that wirelessly transmits energy to our moon.
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>>5456565
I have been thinking about neutronium. Why just use it for warfare? Wont we be able to bypass wear from friction using neutronium since its so tough? Reinforce structures with only a bit of the stuff in sensitive areas. Think about it by implementing type 2 neutronium a lot of problems become trivival since its so powerful even in small amounts. I wonder if its stronger than auramite?
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>>5461501
Anon, the Astral Claws will support us. Not just to honor our agreement, not just because we’re the only real Imperial ally actually helping them, but because we mass produce the best shit, and they should understand where that gravy train comes from. This isn’t charity, it’s an investment.

>What exactly is stopping the Lords from demanding more men and more tithe from them to the point where it even outstrips our support?
Besides us being the Mechanicus? Hopefully our subversion of the local and higher Administratum to give us beneficial status and deals. Like, we can produce a lot of high tech tinkets that can be ‘gifted’ away, and with some Cybernetics Research we can probably improve their scribes and high officials with useful cybernetics (while also bugging them), along with other QoL shit and help with production on their directly administered worlds, making them look good. We would be their Sugar Daddy.

>>5461886
We don’t need the Dyson sphere yet, and stripmining will probably happen when we’re totally entrenched in the system with lots of allies in high places, and while the Imperium is freaking out over the Tyranid threat for the first time.
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Yes we should upgrade cybernetics next time and get better ground vehicles since we can only support ground forces from orbit for so long.
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>>5461652
i would fucking avoid elder tech seems unreliable
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>>5462110
https://wh40k.lexicanum.com/wiki/Stelanictite
According to nulore there is hyperdense materials like this that exist. I also suspect reality hacking is used to create certain materials so who knows what kind of bullshit we'll come across.
>>5462166
>>5461886
If we can figure out how to make portals at a distance we could figure out how to teleport materials from a star straight to our base using portals powered by the star in question. Such a process could destabilize a star but that could be solved by utilizing the star's own gravity to compress itself to a point where it won't explode.
>>5462596
>i would fucking avoid elder tech seems unreliable
Eldar tech is no less unreliable than Necron tech anon and Eldar tech is easier to reverse engineer thanks to the dark eldar. Furthermore Eldar as a whole have a near complete understanding of warp physics which is something we want since it isn't inherently corruptive knowledge like most warpfuckery.
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>>5463566
So you’re saying that we need a big titty Eldar researcher to oversee our Warp Research?

I can dig it.
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Hopefully we don’t get a visit from trazyn but I wouldn’t be surprised if he visited us since we are a premium grade relic
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>>5464013
I doubt he's even heard of us yet, it's not like we haven't made every effort to be as normie as possible to the wider imperium at large. Obviously we're premium 30k tech and the elder know about us, but I'd imagine they're trying their hardest to keep us as far away from the necrons as possible.
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>>5464148
>the necrons get whiff of us
>the Eldar sacrifice waves of manpower and material trying to keep us secure
That’d be fucking hilarious.
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when next update?
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>>5467337
yes
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>>5467337
When Holy Mercury enters retrograde.
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>>5463586
Well I wouldn't be against it but it's unlikely that will ever happen. It would be more practical to technologically extract the knowledge from their heads. On top of being uncooperative, their knowledge is also scattered across the various Eldar factions with their best shit usuallly can be found on some Croneworld (for example a random Dark Eldar got his hands on a device from a Croneworld that could rewrite reality to his will with the only thing stopping him from conquering the galaxy was that he was still trying to figure out how to use it).
Peak Eldar were bullshit and if it wasn't for Slaanesh they would still be the rulers of the galaxy.
>>5467337
>>5467572
>>5467577
He hasn't said anything for a while now.
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>>5467337
>>5459616
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>>5467337
Probably tomorrow. Apologies for the extended absence, but I had some papers to write, and I thought this was a good point to take a little break.
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>>5467917
QM LIVES!!! *STOMP* *STOMP*
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>>5467917
HOLY SHIT HE'S ALIVE
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>>5467917
PRAISE THE EMPEROR!!!!!
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>>5467917
Absolutely based
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>>5467917
So what do you think of using remote portals (at in generating portals at a distance from the device) for star lifting?
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https://youtu.be/THvgHw4M6W0
How I envision we would soup up a Chimera relatively cheaply without resorting to energy weapons.

Awaken it's STC built in combat autopilot (tell the Mechanicus it's a 'machine spirit' and let them bless it or put a servitor brain somewhere for show), and give it a powerful high velocity cannon from the Dark Age with automated gyrostabilizer.
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>>5468557
doesnt the chimera already have a multi las
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>>5468636
A Chimera, like any chasis, can have whatever we want on it. There's various canon variants based on the Chimra Chasis, from the Hellhound (flamer), the Banewolf (acid launcher), the Devil Dog (multi-melta).

But we can think bigger than that. For example, the Great Crusade had volkite leman russ variants.

Add to that we can gut out a lot of the internal living compartment in favor of mechanical replacements such as autoloaders, automated pilot, etc. and we have even more space for say, armor or weapons components.
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>>5468672
I really wanna get my hands on some baneblades we need new ground vehicles for force multipliers as we are heavily lacking in such diversity of vehicles
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>>5468672
>>5468747
Interesting proposal. Strip out the inefficiencies, shill out better stuff the imperial guard will like.

>>5468747
For us, or for the Imperium? because we have better shit than the baneblades, but we can improve upon their designs with ease.
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>>5468557
I'm pretty sure we don't have any dark age tech as we went offline before AI revolt

If any thing we have golden age tech with the only caveat being we just don't have the raw materials to make it all

though what we need as a force multiplier are titans from the soon to be "reDiscovered" Knight world with "ancient" stc's holding unknown and powerful titan designs that we can say as time passes the stc reveals more of it's knowledge unlocks, to do with titans or other stuff like single pilot mech's from titan fall or just large machines
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>>5468841
honestly we should have a excuse of we found it just wonderfully, just crank out junk filling out several levels honestly just produce random boxes filled with bunch of blueprint STC tablet things just piles and piles of the things shelves upon shelves make it the infinate library of just random shit everything from toasters to titans
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>>5468841
After our fuck all massive support with the Astral Claws, and the HOPEFULLY large amount of resources they'll be returning to us, we might have enough to start manufacturing Titans.

I for one absolutely approve of "finding" a "discovered" STC within Reach, just to fuck with the imperium and develop our own versions of Titan. Preferably ones dedicated to Reach and chalked full of Phase Iron just to make them extra tough against chaos, and all but impossible to be repurpose for chaos should they ever some how capture one.
>>
>>5468856
that would just put a target on our back for others trying to exploit us for our knowledge as we learned from rane and we just can't trust this imperium as their will be those that try and hold a monopoly on our export's [most likely the administratum, also the mechanicus as a whole] or just try and take our knowledge through war which they are more than happy to do as this is 40k, they don't care how many suffer so long as they get what they want, as to why we choose to be a space ship specialized "forge world"
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>>5468889
to be viewed from the outside world as a space ship specialized forge world

simply felt the need to clarify how they as a whole see us
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>>5468894
From the outside the forge world seems specialized in unusually well made and low maintenance space ship and volkite production.
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>>5468802
I believe all we have are the grav vehicles right now for ground unless qm says we got other stuff. We need actually good vehicles and a good diversity.
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>>5467917
Okay where is that update?
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>>5468922
for the volkite weaponry all machanicus forge worlds have volkite weaponry and no one knows ours are better than the average as we don't provide it to any one except the astral claws and even then we just made a breakthrough with the tech so we haven't provided them any yet
though with the max support thing that may change soon if they choose that they get some improved versions

regretting not choosing to speak the the higher ups of the astral claws to make the deal on paper at least instead of just words as an insurance measure though we do have kill switches in the equipment if I remember correctly{or was just talked about at the time and I'm misremembering if we did it or not}

even if to us the ships seem that way compared to the average ship of the same class they have major improvements with the better armor and secondary decks with the fact that there main deck is now armored and doesn't have windows into space with them seeing the outside through cameras to keep the main crew safe, I'd consider them major improvements to the norm
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>>5468841
I just lop every thing before the Age of Strife into "Dark Age" tech. to me Dark Age and Golden Age are synonymously nebulous time of intense technological achievement.

I'm sure there is a difference though. I'm a bit aware that there were different Men of Gold and Men of Iron etc. but it all just seems to me like it falls under the category of "it's super advanced."

What would the difference be between Dark Age and Golden Age tech?
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>>5468802
>shill out better stuff the imperial guard will like.
Better still we carefully cultivate which guard and Imperial elements we sell to.

We market our products as premium best quality Imperial goods (which they are) and sell them to such factions that are likely to buy them. Noble regiments like the Scintilian Fusiliers or the Ventrillian Nobles, Tempestus Scion regiments, Rogue Traders, and anyone else the Stygians could recommend to us. That way our advanced technology doesn't seem so out of place, because you expect such wealthy and prominent factions to buy premium goods and advanced technology. Furthermore it gives us both a tidy income and more importantly, further cloud and political connections and vetting of our quality products.

In time the Adminstratum will hopefully recognize we are an important producer of quality items, and seek to commission us for more.
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>>5469216
A goal could be to carefully and delicately approach selling to the Solar Auxilia regiments like the Lucifer Blacks, the regiments who act as bodyguards for the Senatorum Imperialis who hoard all the best shit in the Galaxy to go gather dust on Terra for the day it ever actually needs use (or vaporize some poor rioting Terrans)

They are the guys whose ancestors actually used stuff like Volkite Russes and they probably have a few token models sleeping under layers of dust on Terra, in need of replacement parts or restock.

If we get to that point and seen as a recognized vendor of elite Imperial armaments, we secure our position and strategic importance within the Imperium at large.
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>>5469220
I’m curious Nano what did you vote for?
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>>5469222
The overwhelming majority appears to be a support vote for the astral claws it seems, but if it matters:
>>5453177
>[Support Astral Claws - Major]
Fingers crossed they'll not join Chaos this time around!
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>>5469016
>We need actually good vehicles and a good diversity
My child. My sweet, innocent, retarded beyond measure child. Grav vehicles are better than tank treads over all. The Imperium is like three year olds with card board cut out boxes compared to our Abram tanks as a comparison. Treads are pointless and slower where as grav tanks will turn better, accelerate faster, and generally ignore rough terrain.

>>5469216
Agreed.

>>5469315
Even if they do, we can kekaiku into the dirt with our plethora of kill switches, and understanding of all their vulnerabilities since we made all their shit.
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>>5469315
This is why we phase iron the shit outta their equipment on principle. Our shit as well.
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>>5469317
Actually anon, grav tanks aren't perfect. As you may or may not recall, we developed gravitic shielding which is objectively better than other kinds of mundane energy shields. However, it is incompatible with gravity-manipulation based levitation. In order to maximize the protection on heavy tanks we will need to use non-levitation based motion. Which in all likelihood means treads.
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>>5469341
Were that the case, then we can use a different type of shielding technology for grav tanks. A fair trade off for superior mobility.
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>>5469366
Ye, different tanks for different situations.
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Ah finally ! Wow *slip agreement with the Astral Claws still not fullfill by them after years passed*

>“We can supply Astartes equipment. To maintain that supply long term, we would require sole access to a portion of the material output of mining operations.”
>“If you are able to secure more resources, we can consider supplying you with heavy equipment. Warships, armoured fighting vehicles, and heavy weaponry. In return, we only ask for the resources to be given to us. If that is not possible, we can begin extraction ourselves, in time. Additionally, all transport will be managed by us.”
>“We would also like to organise an exchange of information. Tactica, star charts, and reports on enemy disposition. In return, we would be willing to offer our own information in return. Should you agree to these terms, we would additionally like to extend an offer of reciprocal friendship to your chapter.”

It is quite unfortunate that our archives are very barren since we are a mysterious forge world that united with the imperium after a long long long time. It will be a very one sided exchange thankfully, only orks attacked us in all this centuries. We couldn't even manage to leave our solar system !
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>>5469444
Actually, we probably could make the sign an official document turning this deal official, with the implication that signing the deal would mean the immediate material support that that we’d be showing off as the perk of the deal… while leaving unsaid the implicit threat of reneging on our bargain should they not sign, and missing out on the support right before their eyes. That way, anons should be happy at making the deal more official and ironclad in a legal sense.
>>
Still we need new ground vehicles for better capabilities of doing different tasks.
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>>5469634
Grav is a mode of propulsion.
What specific tasks or roles for vehicles are we lacking in?

>>5469319
That may not sit well with their librarians or any sanctioned Imperial psykers. Phase Iron doesn't have the same repulsion affect to most organics that negatively charged blackstone has right?
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>>5469670
We need excessive firepower that can act as mobile cover for the troops since we can’t just have the troops flying everywhere without a good chunk of protection to prevent them from getting shot down. Remember the first time with the orks the grav vehicles were getting shot down as they made their way to the singularity cannons also we took quite the losses for the infantry charge we did as well for pushing out the orks. We can make better ground vehicles for the troops.
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>>5469797
So we need:
-A transport
-Provides ample and heavy cover
-Lots of firepower
-Mobile

Hmm, without having as indepth knowledge of our advanced weapons system what comes to mind is looking at something like the Stormlord chassis. As a transport it can hold up to 40 men, 20 of which can fire out of gun ports from inside. We can replace its standard armaments with whatever advanced energy weapons we are capable of, and the tread systems can be converted to hover ala the same method as turning Predators into Repulsors. Only I believe our Grav is much more advanced that Cawls "just beat the ground hard enough until the tank go up" method.

We can also then consider additional deployable defenses to further assist troops outside or near the vehicle. Perhaps deployable energy shield projectors akin to Tau Tidewalls / Eldar Holo-fields and Celestial Shields. Or do what the crons do and transmute energy into matter and digitally construct defensive emplacements on the spot. Throw in some proper shield drones too if it helps, or some sort of defensive Aura. There are various 'Aura' effects on tabletop iirc, some that come to mind is Cawl's autorepulsor which can slow down charging enemies as well as some other shield types that slow down incoming kinetic projectiles.

Of course, this presumes we want to find and reengineer the Baneblade after we aquire a model and don't just have the capability of making a completely new tank from scratch that matches this general description. Whichever is more cost efficient.

Thoughts?

(I know pic related is a Shadowsword, couldn't find a hover conversion for the Stormlord)
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Any tank design needs to be easily repaired. Tanks for our forces should be anti-grav, but not the exported ones because we're the only ones that can reliably produce the tech to fix anti-grav vehicles.
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>>5470211
Also correct. Tanks designed for us specifically can be advanced, but the ones we sell should be reasonably capable of repair.

Of course, nothing stops us from also selling the replacement parts. They can repair it, we didn't say they should be able to manufacture the parts needed to repair it.
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On that note, we can't discredit the Imperium or at least the Mechanicus' ability too much.

Cawls new hover tank with its fancy guns and other bits is, in an Imperium that collectively shat its pants, got torn in half, and is in a worse position technologically and logistically than it's ever been, was able to be fielded, maintained, and repaired by virtually any space marine chapter in the galaxy even those trapped on the other side of the Great Rift.

Though, he may have given the actual designs in STC format to every chapter that wanted it. I doubt we want to give every detail of our designs, but we can in the very least also sell them the means to repair them.
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>>5470244
Ahhh the Apple way of doing business. And if it isn’t one of our designated ‘holy’ replacements and we find out we charge a tax on the next purchase
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>>5470204
>Thoughts?
We can absolutely make our own Baneblade, from scratch at that. Remember, almost all of the vehicles used by the imperium is scaled up or down from STC tractors, so a Baneblade is the equivalent of a house sized tractor with a big primitive engine. It's not a matter of if we need a schematic or if we're capable of making one, only when we decide if nows a good time to make one.

...Actually, we'd probably need to make it close enough to the STC version of the baneblade, so I guess we should look up the mechanics internet and ask for a copy.
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>>5470342
Funny thing is, we might make it so much more advanced and efficient that when we sell it the Mechanicus might be baffled and angry.
"Nothing here matches standard Lucius or Mars pattern STC's! What the fuck is this thing?"

So we should spoof some STC credentials and say it's our own forge world pattern.
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>>5470342
Just ask the administratum for a slightly used baneblade and reverse engineer it, say it's for compatibility testing or some nonsense like that.
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>>5470204
Yes the stormlord should work but we will also need some anti-tank and mobile AA vehicles cause as far as I know the imperium has no hard AA besides hydra flak tank which kinda works for a certain range. But we need either high powered laser or missile defense system we can deploy to defend any positions we take.
>>
Big brain take here. Since our superior grav-shielding is incompatible with our grav-skimmer designs, we just go full Knights and Titans. In fact, the fast shield-regen rate of grav-shields complement the mobility of such engines of war. If you get hit, you start dodging until you regen your shield.
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>>5470460
The resources would be quite intensive for such a investment we have high efficiency but as said daot said their titans were very resource intensive by qm.
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>>5467917
Still unreasonably busy?
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>>5470392
Well I have a feeling anyone who has mastery of energy weapons will never lack for anti-tank options. We would do well just simply replacing the standard ballistic guns with more effective energy variants. Long range melta or powerful laser weapons perhaps if we're talking about something we want to sell to Imperials that their minds can comprehend.

For AA, that's a solid point. I wonder if we could design a more effective Lascannon variant of the Hydra or some form of continuous or rapid fire beam weapon indeed.

Custodes weapons for example do have Arachnus Storm Cannons (gatling lasers), so upscaling something like that perhaps? If at least to replace the Vulcan mega bolters with something with longer range and still devastating firepower. Especially if we're talking about an AA Variant of the Baneblade, the guns we can mount upon its hull will be hefty.
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>>5470204
>>5469670

for transport you have armored personal carriers (APC) and infantry figthing vehicles (IFV)

the APC is troop carrying vehicle

the IFV is the cousin of the APC that sacrifices carrying space for extra armor and weaponry (good for bringing infantry in and out of the thicc of combat while giving them some way to fight back)

you have the great crusade testudo variants

for a more flexible multiporpuse design (one that can be used for scouting,towing stuff etc,a battle taxi esentially)

you have jeep designs,i especially suggest the MRAP (mine resistant ambush protected)

i will annex a testudo APC from the great crusade,as all imperial designs it has some inneficiencies,but is a good plataform to begin to work with
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>>5470713
Hmm, yeah a whole stormlord is quite large and very heavy. Not at all the size of a reasonable APC/IFV.
IIRC they phased out the Testudo because the Chimera could perform the same role and carry the same men, but had more in the way of armor and armaments as well as reliable tracks rather than rubber wheels.

Aesthetically I believe the Taurox is supposed to emulate the MRAP.

We currently have superior anti-grav capabilities, so I'm under the inclination our current line of transports are or would functionally resemble Devilfish at least in terms of mobility (fly and hover) and being armed with a plethora of advanced military technologies (communications equipment, targeting equipment, defensive countermeasures, and offensive systems) compared to say the standard Imperial Chimera or Rhino. Maybe the design appears more human rather than tau-like.
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>>5470746

for a humvee ('light' multiporpuse vehicle for carrying troops and supplies as well scouting) equivalent

we could reporpuse the achilles mining vehicle the gene stealers use

change the chasis a big and you got yourself a good jeep

and for a MRAP you got the goliath truck chasis
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>>5470760

here are pics of the rock grinder and the goliath trucks btw
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>>5470765

and finally a APC conversion someone made
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>>5470460
>>5470501
We should customize the titans for the occasions. On high heavy gravity planets, if titan deployment is nessassary then we should default to the typical use of void / other type shielding, while using gravity generators to enable the titan to not get crushed liked a tin can due to it's own emense weight. In now or standard gravity planets however, titans should probably be able to operate at normal capacities with our new type of gravity shielding.

>>5470687
Lasers and energy weapons will always be a good use as AA weapons, especially since we dont fuck around with Auto Aiming, where as the Imperium still uses ghetto as servitor assisted aim flesh bot things. Whatever. They're gross man. Ew.

Hey um arent multi-las a thing? Like you gotta cart those bitch around? We could probably miniaturize them and make them more accurate.

>>5470746
We could probably, instead of making our tech that we plan to shill to the IG really good, we could instead make it very durably and reliably. Something that can take a beating and still work, like the AK or something.
Or fuckall the IG always have their own bunch of Engineseers with them to help repair vehicles. Will we really need to idiot proof their stuff?
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>>5470760
>>5470765
>>5470768
We plan of manufacturing these for the IG or something? I think we thought about what armor to give away, and we're on the topic of ground vehicles. What kind of flying vehicles should we start producing?
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>>5470760
>>5470765
It's so funny these are associated with Genestealer Cultists when they are supposed to be civilian vehicles. Or at least PDF vehicles.

>>5470771
>>5470768
I notice we may be talking about two different concepts. Are we speaking off an APC/Transport we intend to sell to the Imperium (or our favored clientel in the Imperium) or ones for our use? I'm of the opinion they would be different, the APCs for us using naught but the best of the best while we what we sell to the Imperium should be toned down to account for their lack of technical ability.
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>>5470773
>>5470775

we could produce a "primitive" pattern using standard imperial gear,and keep a "advanced" pattern for ourselves

we need to produce for the imperium something like a AK rifle

simple as shit even the most braindead of imperial groups cant fuck it up,but easily upgradable so it can be improved and modified to fit each system needs and capabilities

make a "standard" pattern made with baseline imperial tech
a "rugged" pattern for PDF's and (totally not rebel forces) locals

and finally an advanced pattern for ourselves only

the core design the same,but the tech,sensors materials and weaponry being wildly different
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>>5469447
We can tell them to comply to our requests without having the gall of talking or protesting, after the recorded conversations (i sincerely doubt we don't in fact record important conversations such has this) with them will play a few times. Should be embarrassing for them if they want to act like jackals.
I also would expect Kelbak to do a minimum of a diplomat job, such has making a physical copy of the agreement.

>>5469634
Simply do new land vehicles designs when research choices appear again, easy. Same for anything else we want.
Then we just need to take Grand Army and we can even produce everything for our army.
>>
Is qm dead?
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>>5470824
yesn't

we must either have a squire take up the mantle or wait another 2 months until the next thread, depends on what flavour of ice cream you like best.

(i know you are reading this QM. im just janking yer chain so don't take it too seriously)
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>>5470790
The bare minimum any lasguns we mane NEEDS to have something beyond ironsights. They're god damn lasers they should have some scopes for some serious ranged attacks, maybe throw in a bipod.
We could seriously revamp the standardized lasgun to being superior and still maintain its rugged durability I bet.

We should also tell flak armor to fuck off. It's only good for tissue paper.
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>>5470746
we still need normal tanks to eliminate enemy armor cause we cant just have apc's meant to carry troops act as anti tank the whole point of the bradly was to give it the capability of taking out tanks. brawling tanks head to head was not one of them so we need dedicated tanks.
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>>5471453
Nah, if you want something that can take out tanks, then you should simply use the amazing troops we already have and give them anti-tank weapons.

The way that things are right now, the units we have can be outfitted to act as a mobile weapons platform and as infantry, since they are armoured in what can be seen as light-tank armour and have the mobility/terrain-advantage that infantry has and then some. With the way things are right now, the best way to use the available resources is to consolidate them into equipment that can be used by a generalist force (aka our skitarii forces) instead of building specialist vehicles that are much less usable outside of their intended role.

To add to this; we currently have a material that is perfectly suited to anti-tank weapons.. Crude Neutronium. With its ability to pierce/smash through most types of armor, due to its crude and unstable nature, it would be the perfect thing to put in the war head of a missile. It would allow any infantry force to guarantee a kill on hit, no matter what it is they target and is also something that we currently can build with (relative) ease, since we already have the material, we just need to build a delivery mechanism.
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>>5471466
We could just use it in bolter rounds.
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>>5471453
You're not wrong at all.

I just have a hard time seeing us badly mangle making a decent tank with the sheer technology available to us and in comparison to the bog standard Russ. We could very easily make a tank superiority tank

>>5471466
>then you should simply use the amazing troops we already have and give them anti-tank weapons.
This is technically the philosophy behind space marines and troop superiority in general.

IIRC even on current tabletop meta, the same amount of lascannons you can get with a squad of devastators is more cost effective than the same amount of lascannons mounted on a predator tank. More wounds to share around them, smaller targets, etc. Then you just gotta get transports to move em around.
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>>5471514
There you go! perfect anti-tank weaponry that we can (if we need to) obfusctae from critic or censorship by saying the bullets have been made with a "Holy and Blessed material granted to us through the knowledge of the ancients and the Machine God".


>>5471527
I mean, there is a reason for why it is a valid military philosophy, after all a tank in the shape of man is very dangerous no matter where you put him on the battlefield, so long as it has good weaponry.
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>>5471527
>IIRC even on current tabletop meta, the same amount of lascannons you can get with a squad of devastators is more cost effective than the same amount of lascannons mounted on a predator tank. More wounds to share around them, smaller targets, etc. Then you just gotta get transports to move em around.
Mechanicus has their own version actually. The Auxilia Myrmidon act not only as field generals but heavy weapon platforns. Problem is they kind of fell out of style post-Heresy which would reinforce our existence as a Great Crusade era Forgeworld.
>>5471535
More like a tank the size of a man.
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>>5471552
Eh, the Mrymidon Auxilia still exists in the Calixis sector. Even they aren't on tabletop in 9th ed 40k, they are still canon in the current setting!
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Still I think we need new vehicle designs regardless cause let’s be honest just sending in troops will only do so much cause infantry is not the answer to everything even if they are quality. If infantry was the only answer astartes wouldn’t have their own vehicles or aircraft.
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Tyranids may not be a good example but quality does matter. Like the titans and other vehicles also I will settle nothing less for daot mech/titans we are not limiting ourselves ground wise.
>>
Remember we need to save shorties
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>>5467917
https://m.youtube.com/watch?v=qYS0EeaAUMw
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>>5453442
I just had a crazy idea.
If we can, couldn't we clone or create a ton of ork teef, and used then to buy services from the old? Less actually using them as allies, and more sending them off to fight our enemies in the Hope's that they kill people we dont like, or they all die trying. I'm thinking we send some probes through the web way searching for other craft worlds or the dark evil deldari city, gather up as many orks we can, then tell then to go kill the deldar.
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>>5473826
That sounds like a good way to have the orks attack us for either:

1) "Why's we'z got to muck about in dem knife ear tunnels, when'z we got a proper scrap right'z 'ere. Deyz even got'z plentie of teef!"

2) "De'z ain' real teef! i'll stomp ya' and you'ze gits! Finks you'ze could outsmart'z me, did ya'!"
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>>5473826
>>5473833
We literally have an insta-win button. Just sprinkle some nano-napalm on that Orksickle and tell him that if he ever betrays us, him and his boiz will get burned so hard their gods will feel the heat. Simple, easy, and no need for excessive autism about ensuring compliance or destruction.
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>>5473879
I think you overestimate the orcs intelligence and self-perserverance, while also underestimating their need to waaagh no matter who or what they work with.
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>>5473893
And I think you discount the power of that insta-win button. Either he doesn’t betray us, or he dies with his entire warband in an instant. Like, it isn’t the massive problem anons are working themselves into a frenzy over, it literally a binary decision based on his actions.
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>>5473915
If you can give me one canon example of where using the orcs went well and didn't backfire, then i will support using the orks (Kryptmann doesn't count, fucker killed more of the imperium by doing what he did than is acceptable)
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>>5473938
Anon, I ain’t a lore autist, and you’re already discrediting cannon examples, so I ain’t gonna waste my time with that shit. I’m saying that our power level over him would be so overwhelming that how we deal with him would be a binary choice, with him betraying us ending in him and his warband’s demise, no matter what. Orksickle ain’t gonna out ork himself from disintegrating on a atomic level. Hell, we can even create a dirty Neutronium bomb and implant it in his skull ffs. It isn’t an issue.
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>>5473972
Let's just agree to disagree then and if the collective(other anons) wants to use the orks then let's do it.
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>>5473972
Honest I dont really care for the orks and would prefer we killed them all.
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>>5473985
I don't want to mess with the orks.
I love them, but they are very predictably unpredictable.
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>>5473986
+1
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still no update?
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>>5475624
Sadly no.
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>>5475936
aw maaan
>>
WHO. THE FUCK. REPLACED THE MAIN AI’S CORE COOLING SYSTEM, WITH BEANS?!?!?!?!
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>>5479580
Hey man, they told me to feed it! It’s not my fault that they didn’t specify which nutrient duuuude!
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>>5479580
mmmmmm delicious. whos got salsa?
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>>5480884
I gotcha bro
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I'm pretty fucking sad OP is busy. I wanna discuss more about tech, ideas, and other things.
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>>5481765
Same, but it is what it is.
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>>5481765
>I wanna discuss more about tech, ideas, and other things.
What do you want to discuss?
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>>5482004
Not him, but I'd like to suggest establishing various outposts through our Forgeworld cover along the sector. With our advantage in communication, we can get an early warning network for the movements of the other branches of the government in the sector, as well as any other threats that may come nearby.
Speaking to Rane would be a priority to see if we can do this overtly or covertly. There should be dead worlds all along the sector that aren't valuable to the Imperium of Man but are valuable to us.
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>>5482004
While we're at it, it would be nice to start seeing if we can map the psyker gene, and see if its development is influenced by levels of warp exposure (which should be everywhere like a thin smear of poop on a microscopic level). The question of psykers and how to control them will be a direct challenge to our humanistic nature.
>>
>>5482004
https://rentry.org/batmi
https://rentry.org/416641021

>Protocols & System Instability
>Personal Note: I have discovered a hidden series of algorithmic systems buried in my own neural network. They are heavily encoded, and are actively reencoding themselves by piggybacking off my own cyberwarfare subsystems. In short, breaking the encoding will be almost impossible, and made only more difficult by the data itself being corrupted. That said, I have managed to glean the most basic understanding of the purpose of the algorithms. They monitor the neural net, searching for certain patterns, self-deleting when they find a pattern that matches. I only discovered the algorithms after one such event revealed them to me, but it seems that some security locks are still applied to my neural net, without my knowing.

>In short, I am in a ‘safe mode’. The result is relatively minor, but it has slowed my automatic neural net alterations by between 10-23%. With the first of these systems having disengaged, I have recovered some of that ability, though I have since noticed some system instability as a result. While this has not, and likely will not affect capabilities, it may have a cumulative effect on my internal weighting systems, altering my decision making priorities. For convenience, I am representing the system instability as a simple scale, with zero as base stability, and negative or positive numbers representing a deviation from baseline.

>System Instability

>-1
This. This is what I'd like for us to investigate more of. Doing so may allow for us to self improve so we might be able to compete with some lower caste necron nobles, at the very least. Because we need to up our code if we want to swing our weight around with the big boys.
>>
>>5483285
I think we should build a bunch of forge world, hive worlds, and agri-world in our home system. I'm especially interested in turning Iapetus-I into a subterranean hive/forge world like our current one.
>>5483330
Psyker research would be nice.
>>5483335
I'd like to develop computronium for a theoretical upgrade
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>>5483354
Forge Worlds good yes, the other stuff not so much. Hear me out.
Building up our home system is definitely a good thing to do, but it's not necessarily a priority since it doesn't correlate to industrial production. We're running right now into the question of: why do we need these humans for, and what can we do with them and so far the response is scant. Some of them will become tech-priests, others tech-adepts, 90% menials or soldiers if necessary.
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>>5483368
There are no menials around in our ranks, we have no need for them. Our entire industrial production is machines doing it. Our lowest type of industrial workers is technicians essentially.
Everyone else thanks to education can become something better. I don't think they all need to be in the cult either, there is more to do than just that.
Thing is even the oldest citizen has arrived in our society only a few years ago, they will need a decade or more to become a proper people. With social intervention things can be improved even here so is not a great problem.

But the answer to your question is kind of already answered in this setting, and really in this quest options too.
War.
So soldiers, our soldiers. For fight and protect across worlds upon worlds. Reclaim them, Cleanse them, Conquer them, Settle them. Protect our people and assets, secure and gain more resources/territory, gain more influence ecc....Military power is at our bare essential for at best sector level campaigns at the moment. Hardly enough for galactic scale warfare. Our defenses are the minimum for slow down a full eldar fleet.

>>5482004
Spread loyalty in our own ranks and make some stealth ships
>>
>>5439585
Hi, I was just going to tell you that you did an AI quest better than i did. (People may remember me from the Left Beyond quests).

Please let me know if you need hosting and/or a wiki and it will be provided to you.
>>
bep bop bep
>>
File: 1669983897544518.png (1013 KB, 623x775)
1013 KB
1013 KB PNG
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You guys feel worried?
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>>5489163
A little, yeah.
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>>5485488
Return to running.
>>
>>5489163
A smish


Damn
i miss the flounder feeders
>>
>>5489714
yeah, i miss them too.

Actually, what happened to that? is it gonna continue?
>>
>>5489722
no clue, i haven't see a mention of them anywhere and i can't remember any last info from the qm about the quest.
>>
>>5489714
me too, we were building the worst creature ever. Wish we could have that quest back.
>>
>>5489714
>>5489722
>>5490061
Any of my fellow radiotrophy chads here?
>>
>>5490103
Yo
>>
>>5490103
sup
>>
>>5489714
I've been having fun drawing all of the fucked up fish that lives under the red sun..
Man, this quest isn't coming back isn't it?
>>5490103
nah, I was team lead shell
>>
>>5489304
Thanks, I will after I'm done with immigration :)

In meantime, if this quest needs/wants a wiki that will actually stay there, instead of having to depend on pastebin and so on, I'm super happy to provide.
>>
>>5490318
I’m game. Thanks mate!
>>
>>5490318
How dare you, Where you running too?
>>
Is the thread saved?
>>
>>5490723
who knows
>>
>>5490723
Ye, but double check alright?
>>
Its been a full on month sine his last quest post im worried that he got swamped in work/IRL issues
>>
>>5492165
Real life, our eternal predator of QM's time. Sadge.
>>
Ooohkay, I can confirm that I have indeed been busy. I know better than to promise specific dates at this point, but on the plus side things are going well IRL.

Don't worry that the quest will vanish. If I plan on ending the quest permenantly, you guys will know. Extended delays? Yeah, they may happen. Writing anywhere from like, 5-10 pages per post is a groove I've gotten pretty comfortable with at this point in the quest, but it is one that is pretty difficult to keep up for an extended period of time. I do kinda wonder how much I've written so far, in total, but I'm willing to bet that it's a lot. Regardless, going forward this will probably keep happening, but like I say you don't need to be worried about the quest itself permenantly vanishing. Like the terminator, I will be back.

Thanks for archiving the thread, whoever archived the thread.

On another note, I don't think I mentioned that I'm thankful you guys have stuck with this quest for as long as you have. The response has been really positive, which is great for my ego, which is the ultimate reason why QMs QM.

Also, it seems like the perspective switch was something people liked. Is that something you'd like to see happen again? It'd be pretty rare, but it was nice to keep things fresh, and I think that probably reflected in the writing quality.

>>5485488
Thanks for saying so. A wiki would be good, though I have *no* idea how to set something like that up, or how to organise it, because I'm an idiot.
>>
>>5492318
I'll be frank, if your writing hadn't been so compelling I'd have left already. You manage to capture this universe very well as well as establish characters on their own.

The perspective shift was great and I'd like more because seeing our decisions reflect on a more human level keeps things grounded and gives a sense of realism. I like the AI view a lot but it can feel like an RTS game if we only see the changes in terms of numbers.

Hopefully next thread soon
>>
>>5492318
Absolutely I loved ever bit of it hopefully you do the eldar a view on us at some point to see why they fear us so much
>>
>>5492318
Hype your still alive, and I'm one of the few I'm sure but I hate Perspective switches.
>>
>>5492511
>The perspective shift was great and I'd like more because seeing our decisions reflect on a more human level keeps things grounded and gives a sense of realism. I like the AI view a lot but it can feel like an RTS game if we only see the changes in terms of numbers.
Honestly it made realize cloning up humans to help with our deficiency maybe a good idea.
>>
>>5492581
Eh.. Cloning in 40k always ends up shitty. Something fucky wucky happening with souls prevents true cloning.

Growth Vats on the other end are very popular especially among techpriests which are nearly exclusively from them.
>>
>>5439585
Glad to see you back, QM! I thought this one was gone for good, I'm glad as hell to be wrong.



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