[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: defeat.png (917 KB, 1000x513)
917 KB
917 KB PNG
>In a fantasy world...

These are the dying days of humanity, as extinction circles ever-nearer. The old alliances dead, home abandoned, left to perish in this harsh new land. Attacked by enemies on all sides and rotted by traitors within, bit by bit picked apart as a carcass. Each day there are less of us and more of them, and some now argue it would have been better to have remained in the homeland and died with dignity.

And yet even in these darkest of times, perhaps there is still hope? The great river of the Underworld, so choked with the innumerable dead like never before, that the very flow of the river reversed for a time and spat out something... unexpected. A god of those humans from the ancient world, imprisoned supposedly for all time beneath the river yet unexpectedly freed. Free to find the dying flock, and act accordingly.

But which god is it, that will either stand for the humans in their time of need, or carry them to their final rest?

>Storm - Dominion above all, let the enemies of humanity live in fear of the sky.
>War - The supreme authority, humanity will not go without a fight.
>Love - That which conquers all, the strength of humanity is together.
>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
The real humanity was the friends we made along the way
>>
>>5435966
+1
Get in the love boat we're going to conquer through friendship.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
It's refreshing to go with the good feeling route, and seems like a good counter versus the harsh world outlined by the opening post.
>>
>>5435965
>>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
>>
>>5435965
>>War - The supreme authority, humanity will not go without a fight.
MARS ULTOR HEAR MY PLEA
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together
>>
>>5435965
>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
LOVE WINS
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
Make love not war
>>
>>5435965
>>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
>>
>>5435965
>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
>>
>>5435965
>>War - The supreme authority, humanity will not go without a fight.

The authority from which all others are derived.
>>
Lot of choices made! Time to weigh in.

>>5435966
>>5435969
>>5435975
>>5435990
>>5435994
>>5436146
>>5436148
>>5436195
>>5436306
>Love - 9

>>5436321
>>5436250
>>5436213
>>5436013
>>5435991
>>5435983
>War - 6

>>5436221
>>5436218
>Craft - 2

Looks like there is a majority, although this is to determine primarily what sort of god you are, that isn't to say you can't engage in these other aspects as you see fit. As a deity your excellence in all things may as well be godly, compared with mortals...
>>
File: Sedjet.png (1.24 MB, 672x1331)
1.24 MB
1.24 MB PNG
>>5436358
Though these are dark times and humanity faces death in every direction, the greatest comfort has returned before the end of all things. Love and beauty, fertility and health, the goddess Amut'ra Sedjet (or simply Sedjet) walks again. Disgorged from the underworld, you found yourself in that familiar and beloved homeland you once knew. The great Nyl delta and the pyramids as the mortals built them, all watched over by the almighty Eye of the desert sun.

What eons you spent imprisoned beneath the River of the Dead, finally free to bestow your favor upon the yearly harvest once more... yet the world is not as you remember it. Fallow fields and empty settlements, all overgrown and reclaimed by nature. A delight to see restoration of the wild, but a worry for the absence of all else. In your wanderings to discover how the world became this way, it seems you were not the only thing freed from the underworld...

~~~
>>
File: docks.png (758 KB, 1280x518)
758 KB
758 KB PNG
~~~

"Plague check!"

"Order yourselves! Men, women, families!"

Panic takes the passengers, finding themselves treated so harshly after leaving the ship, after such a harrowing voyage. The wooden dock awash with the tide and rain above, choked with cargo and people it's hardly the relief that had been hoped for these months at sea. Struggles here and there as people try to avoid being separated by the doctors and assistants in their fully-concealing clothes, but who can argue with such caution? Everyone is here to escape that plague of the dead, and you've all been led to believe this "new world" across the seas is free of the blight. How else could it be true if not for such vigilance, such as checking every arriving refugee from the homeland for the plague?

"Zafira, come with us. Don't be alone."

She grabs your arm, hoping to take you along with her husband and son. One of the families you became close with during the voyage, they probably assume you will fare better with them as a purported member of the family rather than alone. The look of these humans though, you doubt such a deception with their fairer features. Of course you long-since shed your godly, cultural attire, adopting the clothes of these northerners for travel but some things can't be hidden like your dusky skin and black hair.

Although by their eyes, these mortals wouldn't perceive your divinity, other than of course your divine beauty. You worry though for what else they might find... as you look and see people being robbed of their valuables while being checked by the plague doctors. Your ankh, kept as a necklace after its theft from the underworld in your escape, is sure to draw notice beneath your cloak. You're just lucky that you are wholly human, rather than one of your animal-featured fellow gods, otherwise none of this would have been possible in the first place.

>Take your chances on your own. If need be, you aren't afraid of wielding your divinity.
>Go along with the families. You'd prefer to maintain your mortal disguise.
>Rely on the crew. You suspect the ship's captain for example, may be able to bypass this issue.
>[Write-in.]
>>
>>5436452
>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
>>5436452
>>Rely on the crew. You suspect the ship's captain for example, may be able to bypass this issue.
>>
>>5436452
>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
>>5436452
>>Take your chances on your own. If need be, you aren't afraid of wielding your divinity.
>>
>>5436452
The ship's crew will have no influence on local regulations.
I also see no advantage in revealing my divinity.
If there is no way to sneak off the ship unnoticed, i would stay with the families for now. I can still reveal my divinity.
>>
>>5436452
>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
>>5436452
>>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
File: hunting the plague.png (390 KB, 696x560)
390 KB
390 KB PNG
>>5436546
>>5436532
>>5436503
>>5436476
>>5436466
>>5436458
>>5436569
>Go along with the families. You'd prefer to maintain your mortal disguise.

You suppose if you needed to, you could just jump off the dock into the waters, and try to escape notice that way. For the effort you've made to mingle among the mortal humans however, you'd rather not waste this chance. Especially not since this is the second settlement you've discovered since your escape, that actually was inhabited. And this one doesn't appear to be on the verge of collapse.

"What's this, is she Namari? We haven't seen any of them in a long time..."

"With the other women... please miss."

Expectedly you stand out among the others, even covered up as much as you are. Your features drawing immediate attention, one of the plague doctors and his helpers act to separate you from the families until the moment they get a good look at you. Aggravated by their work clearly, they act rough and impatient at first, but taking in your appearance disarms them. Still trying to do their jobs, but at your consent rather than dragging you off.

"-ah, we're a family." the husband speaks up, pulling you away from the workers to his side. "She's my wife."

"...and what about?" the doctor taps the actual wife with his long directing stick.

"His sister, and this is my son." she quickly answers, avoiding potential confusion.

Fortunately, between the hasty deception and your enchanting appearance, any trouble is avoided. The lot of you are accepted as a family, so all that's left is to be searched. Like everyone before you, there's upset and anger at the indignity as the doctors make a quick physical examination and cursory check beneath your clothes for signs of the plague. Like everyone before you though, the only choice is to go through this or get back on the ship.

"-hey, this is... doctor?"

"What, is her spit black on the cloth? Oh, well if you don't take it..."

No signs of plague, of course you are not at risk of such a thing, but your divine nature remedied whatever ills these people have after months cramped together on the ship. One of the assistants though notices your necklace while checking you over, and becomes uncertain of what to do. Anyone else, these men would have just torn the silver ankh from you, as indeed they take valuables from everyone else. But for you, there's hesitation to offend or upset as you look to them, swaying their hearts with a gaze.
>>
File: seized.png (230 KB, 410x319)
230 KB
230 KB PNG
Something else as well, that concerns them in their search for a way not to upset you.

"Here's your drinks then, rations, but... don't join the others."

"Stand together, on that side of the dock when you get to the end."

Like everyone else after being checked, you're offered some relief (and pacification) after the voyage, with a dram of a strong drink and something simple to eat. Unlike the others however you and the family you're pretending to be with, get led aside from the other passengers. Something which causes alarm among others, thinking some of you are carrying the plague. The truth doesn't seem so worrying though, rather than steal your necklace it seems you've been handed over to the guards on duty for questioning.

"Don't cry, don't cry. It'll be fine, I'm sure."

"Why didn't they take anything from us?"

The husband holds their fearful child close, while the wife wonders aloud of the strange reaction the doctors had towards you. Though you did get to keep your valuables, and afforded the family the same benefit, you wonder if it was worth the trouble. Not for you really, it's no bother to you in the long run, but by your nature you worry for these mortals that stuck their neck out for you. What time you have before an official arrives down the docks, to see what's going on with your detention, you wonder what the best course is.

>Continue playing along, so far everything has more or less worked out together.
>You don't want to cause these people any more trouble. Not your disguise at least, but give up on the deception.
>With your divinity you expect you could beguile your way out of this matter together.
>Distance yourself from the family, and try to sneak off if you can. Now that you're off the docks you have options of where to go.
>[Write-in.]
>>
>>5436674
>You don't want to cause these people any more trouble. Not your disguise at least, but give up on the deception.
Time to give people hope
>>
>>5436674
>Continue playing along, so far everything has more or less worked out together
Not yet. We need to know more.
>>
>>5436674
>>Continue playing along, so far everything has more or less worked out together.
>>
>>5436674
>>Continue playing along, so far everything has more or less worked out together.
>>
>>5436674
>>Continue playing along, so far everything has more or less worked out together.
>>
>>5436674
>>Distance yourself from the family, and try to sneak off if you can. Now that you're off the docks you have options of where to go.
info is key
>>
File: storehouse.jpg (97 KB, 600x338)
97 KB
97 KB JPG
>>5436678
>>5436684
>>5436715
>>5436739
>>5436765
>>5436823
>Continue playing along, so far everything has more or less worked out together.

By your very nature you desire not to cause trouble or harm to anyone or anything, but the way the situation has played out, parting ways with this family of mortals may cause more harm than good for the moment. So you resolve to see it through, and in the process expect to learn more about the way the humans of these times manage their troubles and laws.

"Forgive the delay, we're overrun with refugees from Kell Fen. Been more than a year since we had a ship from the east, didn't think anyone was left, so our concerns... ah, your name is..."

"Zafira. And this is about?"

Having to wait for a time within the open doors of a dockside storehouse, that's about the best the humans here can manage. When eventually the dock overseer comes to see you and the lone guard, once again another aggravated mortal is swayed by your beauty. Like the guards though, you notice this mortal bears many scars or even fresh wounds, from whatever conflict they face ongoing. In any case, along with the husband then (his wife and son waiting outside) you simply try to answer what you can to move along from here.

"-and you can assure it's nothing religious, not some cult icon?" the official asks, trying his best to focus on the customary lines of interrogation rather than be distracted by you.

"It's just a family heirloom, given by her mother when we married. Are you familiar with how the Namari are?"

In keeping with the deception, together you can set aside the worries of these locals. Obviously most off all your appearance makes them amicable towards your situation, but so long as you can convince them that you aren't bearing dangerous contraband (including of hostile faith) then they haven't any reason to keep or treat you poorly. Same as checking for the plague, there are measures they try to follow to ensure the doom of the homeland does not follow this new home.

"We won't keep you any longer then, just... when you leave for the encampment, make sure you get a tent inside the walls. Whatever it takes, say whatever you can to seem useful to them."

A cautionary warning from the overseer, his being enamored with you affording favor. Otherwise you're free to leave with your belongings, and the husband is eager to leave with his family as soon as possible, considering the rest of the passengers will have had a head start for finding shelter in the settlement. Though you wonder if you shouldn't take the chance you have with the attention of some guards and an official, to try and learn what you can of things. You're sure if you ask them anything, they will kindly answer.
>>
>You're content with the success you've managed. Leave with the family to get settled.
>Bid the husband and wife well, but you repaid their kindness and are ready to set out on your own now.
>Having gone from mere dock workers up to the overseer, with some charm and a little divinity, how much higher can you get with these humans?
>Learn what you can, or seek help from the overseer or any guards. Even if it's just trying to fill in any blanks with questions. {Specify.}
>[Write-in.]
>>
>>5436826
>Bid the husband and wife well, but you repaid their kindness and are ready to set out on your own now.
>Learn what you can, or seek help from the overseer or any guards. Even if it's just trying to fill in any blanks with questions. {Specify.}
The local faith, laws, customs, organizations, social ranks and the overall situation.
We can definitely mask this as refuges wanting to know about their new home so they can integrate.
>>
>>5436826
>>Having gone from mere dock workers up to the overseer, with some charm and a little divinity, how much higher can you get with these humans?
>>
>>5436830
Support

We begin with knowledge of the foundation, then work our way up it.
>>
>>5436830
+1
>>
>>5436830
+1
>>
>>5436830
support

good
>>
File: harsh voyage.jpg (120 KB, 820x540)
120 KB
120 KB JPG
Some big posts incoming. Forgive the length, a bit of a lore dump, but think of it as setting the stage for the quest now after the prologue of sorts before now.

>>5436864
>>5436935
>>5436947
>>5436834
>>5436830
>>5436981
>Learn what you can, or seek help from the overseer or any guards. Even if it's just trying to fill in any blanks with questions.

Although you are not in any way reduced in power than you ever were, you certainly are reduced in station. Having to hide among these humans and pass as a mortal, and abandon your dead homeland like the rest of them. No doubt you are a human goddess, sharing in their struggle and fate. Of course you intend to remedy this bleakness, but before you can assume your rightful place you must understand the world you now inhabit.

"I could... spare a little time, yes. But you aren't leaving with your family?"

"I'll rejoin them soon enough. First I hoped to learn what's most different between this new land and the old. It's been harder for me, you know, from Namar."

Having bid the mortal family farewell you remain behind to ask the overseer for some more time, that he might answer some questions. You answered his before, so it's only fair. And innocent enough to pass this off as concern for adjusting to your new home, a worried refugee trying her best for her family. Not that it matters that much, when your beauty is enough for him to stay, and your presence soon makes him forget about any concerns or responsibilities.

Although you would prefer to be dealing with royalty rather than lowborns, for such an unfamiliar hierarchy of the humans in these times, it seems wise not to skip rungs on the ladder without fully knowing them.

"Well you know what it was like before, where did you depart from?"

"Colibra... it was a nightmare."

~~~
>>
File: dying old world.png (1.2 MB, 892x554)
1.2 MB
1.2 MB PNG
~~~

Of course you remember before, your time since reemerging into the "old" world and eventual escape from it. The despair at finding an empty world, devoid of people... living ones at least. Only endless lands withering to the taint of death, the slow march of the risen dead in their seemingly aimless hunt, save for one thing; the living. Ruin after ruin, civilization after civilization, it took three winters of wandering the decaying husk of the mortal world before you found a living person. To the north and to the west from your desert homeland, as far as possible from the spread of the plague till you reached the ocean and could go no farther.

The last few, doomed holdouts of humanity, a broken collection of a few cities along the coast. Drowning under the flood of the very last alive desperately trying to escape, and the oncoming tide of the dead. All your time trapped in the underworld could not compare to the pain and suffering you felt, seeing and going among that miserable chaos. The utter lack of love or hope, you tried as you might to save what you could, but even for a living goddess there was no saving that. Dead piled in the streets, rampant disease and violence every which way, fire and destruction spreading, and those few innocents cowering together in fear as the world ended around them. The saddest part of all, that all that suffering was not out of evil, but simply desperation. People trying to just to survive, as every day there was less and less to survive on. Long past a sinking ship, or even a sinking lifeboat, only the drowning dragging each other down.

And so when you could do no more, what admirable good you did, you manage to gain passage on one of the very last ships departing. Leaving the doomed old world for the new, taking chances with the cruel sea rather than that nightmare behind. You remember watching from the ship, divine tears in your eyes as the world you knew gradually passed out of view, on fire in the horizon.


~~~
>>
File: noble house bannermen.png (712 KB, 800x510)
712 KB
712 KB PNG
"-so the noble house keeps the town... functional, but anything beyond the walls isn't safe. It's why your family should try to find shelter within, however you can."

Having spent a time talking with the docks overseer, provided with more food and drink at his pleasure, you can gain a more complete picture of the way things are. Already you had some idea of the current state of the mortal world and their customs, how things have differed since the time you knew. Your time in the dying coastal cities to re-familiarize yourself with the humans and pass among them, and your time on the ship for the voyage to learn how to interact with them such as language and some customs.

Thankfully human civilization in this new homeland is not terribly different from how it had been before. In your time civilization was mighty and governed by a supreme ruler, in your specific case a pharaoh. In present times, civilization is smaller and broken between noble families, governing their own personal domains and populace. These concepts of "feudalism" and "chivalry" determine how humans live, as where you find yourself there is a ruling noble house and together with their privileged supporters they try (and seemingly fail) to protect and provide for their subjects. Perhaps this system would fare better under normal circumstances, but here in this new world the system is tearing at the seams from all the stresses upon it.

"But the other refugees? If they didn't come from across the sea..."

"This week? It's the damned long-ears. They tore through the outlying villages, and did what they always do."

By the sound of things, humans were not the only ones who fled the old world. Of course that makes sense if you think about it, not as though the plague would pick and choose victims. So with this mass exodus across the sea of several races fleeing for survival, the new world suddenly became very cramped and strained for resources, the closer to the coast the worse it is. Not to mention the native inhabitants, a brutish tusked people as the overseer describes them to you. If the circumstances weren't bad enough, humans have fared the worst of all in settling this new homeland. Partly for being among the last peoples to flee the old homeland, but mostly for the inability to unite. Attacked on all sides by hostile neighbors and plagued by instability and traitors within, what could be called the "human lands" of this new world are mostly just sacked and ruined settlements and battlefields of defeat.
>>
File: meager human domain.png (763 KB, 880x495)
763 KB
763 KB PNG
Although the most personal matter concerning you, is that of religion. It seems that since your time, the majority of humans abandoned the ancient faith in physically divine beings, for that of more spiritual and enigmatic entities beyond the perceptible world. The idea of faith in a deity beyond what is knowable, rather than faith in a deity that physically walks around the world and interacts with things. In particular these north-westerners, the ones to have escaped the old world and resettled, have faith in their one god and make prayers and temples to it... although recently because of the suffering of these times, faith has understandably waned. This is not really a challenge or a threat to you, since as a personally and physically divine being, you don't depend upon humans or worship for power. Indeed, the humans seem to have even forgotten you entirely these past eons, but you are no less powerful than you were. It probably will become a problem if you hope for them to accept you however, and they have to accept you if you want to help them.

"Surely you... we can expect help, before long? From other noble families... ah, houses as you say."

"That would be a first, I think. They are facing the same problems we are, and no one has the people to spare."

All in all things are pretty bleak, but it wouldn't be the worst situation you've dealt with in your time... were in not for that most dire detail; there's hardly anyone left. The humans you've talked with thus far may not have been exaggerating when they spoke of extinction, for as far as the overseer is aware, only some few thousands of humans are left entirely. Each of the noble houses can perhaps account for a thousand or so subjects each (give or take), and the overseer can count on two hands the houses that remain. That many humans, left alive in the world as far as anyone is aware. Worse still that the differing groups, enclaves of humans, have become insular and begrudge helping each other.
>>
File: defeated.png (576 KB, 951x411)
576 KB
576 KB PNG
Originally the plague of the dead took the greatest toll, upon all races in fact hence the exodus, but each year in this new land sees severely less of humanity than before. Before there had been many humans, survivors from the old world, but the ceaseless war both external and internal has taken a grim toll. So much that the other races consider humans to be a dying resource, to exploit as much as possible before it's gone.

"Well, I must thank you then. It isn't for much it seems, but it's still a help."

"You need not worry as much... Zafira. If you have any trouble adjusting, need any more help... I'm sure we can work something out, together."

Well as bad as things had been in the homeland before, it doesn't seem much better. Your own divine heart crushed a little, sold on the hopes for the voyage that you'd all be traveling to salvation in a new homeland. Now you can understand why the choice exists, between trying to help your fellow humans... or to just peacefully and mercifully put them out of their misery. In any case you've... somewhat depressingly learned of the general state of the world you've returned to, in this most dire time of need of your people. There's always more to the picture but you'll have to seek a higher authority than the overseer here, particularly because if you spend any longer with him, you can tell that your alluring presence is going to prompt him to seek more than just conversation with you.

>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>You've gotten what you can from this mortal, but you need to find ones more eminent if you want to change anything.
>Maybe not that same family, but finding your place among the refugees may be for the better, so you can continue to adjust to this new life. At least for a time, and benefit of your divinity in the process.
>Retire from your dealings with these mortals, so that you can create a sanctuary for yourself and cultivate your strength.
>Enough disguises or subtlety, these people cannot afford it! Make yourself known, as you think best. {Specify.}
>[Write-in.]
>>
>>5437003
>>You've gotten what you can from this mortal, but you need to find ones more eminent if you want to change anything.
>>
>>5437003
>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
File: within town.png (596 KB, 938x431)
596 KB
596 KB PNG
>>5437052
>>5437061
>>5437105
>>5437138
>>5437369
>>5437372
>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.

As bleak as things are, your presence here finally can only make things better... you hope. For yourself at least, it's been too long since you were able to enact your godly responsibilities for mortal-kind. Holding to your divine nature and embracing what you are. No imprisonment, no plague of the dead, just people in need and the freedom to provide.

So for several days you come to adjust and familiarize with this new land, and particularly this settlement. The town of Eindward, a rough coastal settlement dominated by the big stone structure... castle they call it, some dense habitation within the wooden outer walls, and then the extensive camps of refugees beyond the walls. In coming to better know this place, you can find where people are in the most dire need of help, and there you can place yourself.

"Thank you, thank you!"

"A thousand blessings upon you, I'll donate at the church in your name!"

"Well... you don't need to do that..."

As to be expected the refugees from outlying settlements, raided and sacked, are in the most need. But not the only ones, notably the soldiers just trying to hold everything together, and even denizens with established lives here in Eindward for as poor as the quality of life is. At first you face difficulty as a stranger and someone who looks different, supposedly from another culture. After just a couple weeks though your presence is becoming known enough for people to come seeking you.

It's such a small thing, your presence here compared with the hardship and suffering of these mortals' lives, but you seem to give them the thing they needed most; hope. A belief that tomorrow will be better, something to live for. Your beautiful appearance, your enchanting voice as you sing while working, you soon become a beloved highlight within the community and just being here you bring a light to these people's lives that seemed long-gone. Gods know they need it, maimed by war and dying of starvation and exposure to the elements. More than just fostering love in people's lives though, encouraging the strength of bonds in kith and kin, your divinity provides tangible benefits as well. Regarded as a healer with arts from some strange foreign culture, the sickness and injuries of the community gradually pass away, both actively by your efforts and passively by your presence. Just like the voyage here, you can remedy what ails people by your divinity alone... and pass it off as those strange foreign healing arts.
>>
File: encampment.png (567 KB, 720x444)
567 KB
567 KB PNG
And to think, if these people are so relieved by your presence in this way, just wait until planting and harvest season comes around!

"You helped my daughter to walk again, if there is... anything, anything we can do for you?"

"Just take care of yourselves, love one another. That's enough for me, if you want to help anyone help others around you."

Ironically your benefit here, the increasing hope, has led to an increase in faith as well. But rather in their own god, that of these humans. Thinking to have his favor for once, they fervently take to religious practice and attendance. If it helps and makes them happier then you don't mind, maybe just a little annoyed, but such is the price of concealing your identity and divinity. Although the truth may be more trouble than it's worth.

The biggest trouble you face currently however, is being noticed. By your presence and help, you're coming to draw attention as the days go by. Much of it good, but some of it bad. As much as you can try to help, people are still desperate and traumatized by all the suffering. It's no wonder then that by your beauty, more than a few persons have tried to control you or mistreat you. Such is the case for beautiful women even in the best of times. And while you can handle yourself against a malicious or lustful mortal, you find yourself challenged when the attention of authority falls upon you.

"People here need me, I can't leave them."

"It isn't safe outside the walls miss. His lordship would see you relocated within, your... services would be of better help within."

Some of the town guards, watched over by one of those "knights", a mounted warrior in service to the ruling family of Eindwald. You can only do so many good deeds before it comes to the attention of those in power. Already you were having difficulties with priests of the local church, demanding your fealty to their religion, and now the nobility are making demands. Naturally people around are upset, not wanting to lose their beloved Namari woman, and you foresee tensions with this situation.

>What do you do?
>>
>>5437386
>>What do you do?
Go and meet his lordship, and we then ensnare him.
>>
>>5437386
Go talk with the lord.
>>
>>5437391
Support
>>
>>5437386
>>What do you do?
Go see the lord. Best chance to see the state of the ones who remain, and to take control at the same time.
>>
>>5437397
>+1
>>
>>5437391
+1
>>
>>5437498
+1

this guy gets it
>>
File: a finer house in town.png (464 KB, 800x380)
464 KB
464 KB PNG
>>5437497
>>5437397
>>5437391
>>5437498
>>5437629
>>5437702
>>5437703

You don't want to leave behind the people you've helped, but it should only be a temporary thing you expect. As well, there's hope that you could further help the needy here in Eindward if you could communicate with the leadership in charge, and stir their sympathies. Accepting the summons of the knight then, you are escorted past the walls and within the town proper, afforded lodging in the family home of one of the noble house's bannermen. They probably weren't sure what to expect of some Namari woman staying with them, but by the end of the day your beauty and charm have earned your welcome.

Although in the physical sense you can appreciate the comfortable accommodations this lesser noble family can provide, it opens your eyes to the disparity between the privileged, and the common folk outside the walls. Well it's not like these people have some opulent palace, even the nicest residences you've seen here are relatively small and sparse, but the point is they have a house alone to their family and behind the safety of the walls. When humans both high and low suffer so much in these times, you would have hoped that everyone's doors were open in town to all those in need. If not for shelter or sustenance, then at the very least for safety from the enemies beyond.

But then, from what you understand of the governing system of humans in this time, part of the method of control is the stratification between high and low. If the people overall are used to, accept and support this system, then it doesn't seem much of your concern... as a goddess of love, at least.

"Goodness! You are a beauty are you not? They told me about the pretty foreign girl, but I had not imagined... manners, I am Lady Swifthawk, wife of the Lord of Eindward." an older woman, more finely dressed than others you've seen, makes herself known to you this evening.

"Zafira... I've got no reputation to speak of."

"No need to be modest dear, we have heard much of you these days passed!"

What follows is unexpected, but suits you just fine, as you essentially work your way up the chain of notice over the coming days. Not even by your choice or action, simply your enchanting nature. Although you had been led to believe that it was the local lord you would be meeting with, as you learned instead it was just one of his advisors first. Which makes sense if you think about it, gaining attention or not, it's unlikely that the ruler of these people would so easily or so soon meet with some lowborn foreign refugee woman. Each day though you are visited and investigated by someone farther up the hierarchy of the noble house, as more and more people come to either recognize your importance or are taken by your beauty. You even suffer a proposal or two of relations with admirers. Noble folks so enamored with you that they seek to have you for themselves, nothing new to you of course.
>>
File: noble lady.png (287 KB, 417x549)
287 KB
287 KB PNG
Eventually though you reach the last stopgap before the local lord himself; his wife. As you come to understand it, this is primarily because of gender roles in the present-day culture of these humans, and what is considered proper. Already the ruling noble family and retainers seem certain that they want you incorporated into the noble house some way or another, but best left to the women of the family to determine that rather than the lord himself meeting with a stranger, a woman in person and in private.

"Why would you want me? What would you want with me?"

"You arrived here, by ship, not a moon since? You must know by now how... dire things are here, for all of us. More than my family, Eindward needs people of quality, whomever they may be. Think of the good you could do from under our wing!"

Of course if you now have the ear of his wife, then it wouldn't be any challenge for you to simply make the final step up to the ruler of this domain. Like everyone, she is so taken by your presence that you could manage a way of asking her for even a personal introduction to her husband. But as she already desires you a place in her house, and offers you access to the castle, you wonder if you wouldn't prefer leaving things at this level for now. After all, you're not sure you even want to go along with any of this, and risk giving up your helping those in need among the commoners. You'd surely do more good among them, than in the castle... right? But then, who knows what you could accomplish from a position of power...

>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>Sorry, but the small folk need you. Although you're happy to work with the noble house, you intend to stay among the downtrodden.
>Perhaps a halfway measure? You'd like to continue dealing with her Ladyship personally, but prefer to stay in town for the time being.
>[Write-in.]
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>>
>>5437786
>Sorry, but the small folk need you. Although you're happy to work with the noble house, you intend to stay among the downtrodden.
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
Subvert. Unite. Overcome.
>>
>>5437786
>Perhaps a halfway measure? You'd like to continue dealing with her Ladyship personally, but prefer to stay in town for the time being.
>"I've seen much suffering in my journey, I can't completely abandon the poor to their needs, specially after all the support they have given me. But I will gladly help you and his lordship if called."
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!

Once we've got him we should be able to safely reveal ourselves.
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>>
>>5437786
>Sorry, but the small folk need you. Although you're happy to work with the noble house, you intend to stay among the downtrodden.
>>
File: castle.png (733 KB, 900x492)
733 KB
733 KB PNG
>>5437851
>>5437920
>>5437940
>>5437994
>>5438014
>>5438088
>>5438238
>>5438239
>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!

You know mortals better than perhaps anyone, so it's not a surprise to you that even passively living among them, invariably exalted you among the hierarchy. Such is the way of beauty, along with the rumors and reputation you've gathered from your efforts. Still though, you hadn't planned to just abandon portions of the population based upon their privilege. Especially in favor of those who don't need you most, but you recall your failing efforts across the sea. Of course the situation is not as dire here, albeit quite awful besides, but trying to live among the commonfolk and personally help them on an individual basis... you can't be everywhere at once, and with enough hardship and suffering your efforts will inevitably be drowned out.

You tried it that way before, so you believe you could afford to try it the way the mortals want.

"I've seen much suffering in my journey, I can't completely abandon the poor to their needs, especially after all the support they have given me... but I will gladly help you and his lordship."

"Of course the poor, of course! You clearly know them well, who better to help us understand their plight from the castle?"

Lady Jane, as she insists you call her from here on, is delighted at your acceptance. Probably because she'll have something significant to show for her efforts when she returns to the castle with you. Though you try to make clear your position, of wanting to maintain your place with the needy, the noble lady seems convinced (at least internally) that you will come to change your mind once you find your place in the castle.

Although before you leave, there's some expected trouble, of the lesser noble family not wanting to let you go! Even in your short time, just a few days of living with them, they're all quite in love with you or at least your presence. Tempers flare and swords are drawn when Lady Jane tries to take you with her, and it's a conflict only you can defuse, although you leave the family with broken hearts at your departure... perhaps the same for the poorly and the refugees beyond the town walls, and you worry if their hope hasn't faded in your absence.

---
>>
File: advisory council.png (552 KB, 740x480)
552 KB
552 KB PNG
---

Any mortal might be overwhelmed by the quickness at which you are hauled up to the castle, washed and cleaned, put in fancy clothes and fed, and then brought before the governing body of the castle. For you however, this is all simply a learning process and the chance to better understand these mortals you've found yourself among. You spent time with the lowest and gained some understanding of them, now for the highest.

Although if anyone is overwhelmed by the speed of this process, all of it having happened by nightfall, it seems to be the humans themselves. Advisors and some family members of the noble house gathered in the council chamber as they call it, all trying to decide what to do about you now that you're here. Clearly the desire was present for you to be brought under their charge, but now that they have you so soon, there's disagreement over what to do with you. Or at least, in what order and to what extent.

"How can we be sure of who she is, what she is capable of?" the head of finances argues, in an older language before the common speak of this new land was accepted. He echoes one opinion among those gathered.

"Please speak so that she can understand you, she deserves as much for coming here." Lady Jane speaks on your behalf, keeping you at her side through all of this fuss. Partly her concern for you as, what they believe, to be just humble lowborn foreign girl and newcomer to this harsh land and surely out of sorts in this noble environment. But also partly, her stance that the responsibility... and the credit for you, is hers.

Though of course you can speak for yourself, and very effectively could, but you gain so much just by observing that you ponder delaying any action. For one thing, as of yet you haven't seen the local lord himself, and part of this is due to the advisors deliberating what to make of you before presenting you to the ruler. As well though, you know that you will get a different reaction from these mortals as a foreign commoner, than what you truly are. They are showing truer faces to you now than they would otherwise.

However you must accept that it is only the truth to an extent; as always your beauty and presence has an increasing effect upon them. Some want to place you upon a pedestal as a treasure of the noble house, some want to tear you down so that they can have you to themselves as their own treasure. And of course besides this, you don't like wasting time with the intricacies of noble politics when there are people in need of you.

Not to mention, you especially don't like the deference that is expected of you as a supposed lowborn, to submit yourself beneath these mortals. Surely it benefits your disguised identity, but as a goddess in truth (even one as loving and forgiving as you) it invariably irks you some.
>>
>Continue to play along. Let the mortals show their selves and intentions, revealing the field for you to see fully.
>Stand up for yourself, decorum or not. You came here because they asked you, but you're not their prisoner. In fact, you intend to be back among those who need you soon enough.
>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>[Write-in.]
>>
>>5438248
>Stand up for yourself, decorum or not. You came here because they asked you, but you're not their prisoner. In fact, you intend to be back among those who need you soon enough.
>>
>>5438251
As for a comment.
>If you are bickering among yourself, making demand and questioning me so soon, than perhaps I was not needed here after all? In that case I'll simply return to slums, were I can help othes, and have it appreciated.
>>
>>5438248
>>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>>
>>5438248
>>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>>
>>5438248
>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>>
>>5438248
>>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>>
>>5438248
>Stand up for yourself, decorum or not. You came here because they asked you, but you're not their prisoner. In fact, you intend to be back among those who need you soon enough.
>>
Seems like a three way tie, will give it awhile longer then roll if need be.
>>
>>5438248
>>Continue to play along. Let the mortals show their selves and intentions, revealing the field for you to see fully.
>>
>>5438248
>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>>
>>5438248
>>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>>
Rolled 1 (1d2)

So instead it reached a normal tie, will flip between the two majority.

>>5438532
>>5438309
>>5438259
>1

>>5438284
>>5438371
>>5438526
>2
>>
File: through the castle.png (510 KB, 720x423)
510 KB
510 KB PNG
>>5438532
>>5438526
>>5438491
>>5438406
>>5438371
>>5438309
>>5438284
>>5438259
>>5438257
>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.

To have jumped up the ladder of power so quickly, you know you're on the right path when even the nobles who sought you out hadn't expected to actually have you so soon. Some trickster who fooled the ailing commoners with false remedies, a lively foreigner who lifted people's spirits with her strange ways, or even just a beautiful young lady who would make a better adornment to the castle than to be consumed by hardship beyond the wall. Each step of the way since first hearing of you, these privileged folks must have expected you to fail by their standards.

Instead, you exceeded all expectations and now they argue over what to do with such a treasure.

"If you are bickering among yourselves, making demands and questioning me so soon, than perhaps I was not needed here after all? Oh, this is all too much for me... this day, all of you, these clothes... it's so overwhelming I can hardly stand! Maybe I ought... to simply return to slums, were I can help others, and have it appreciated most?"

The benefits of your identity, along with the gender roles and social strata that the humans of these times have taken on, means you can act the part that they expect of you. A poorly common girl, dragged into this strange environment and subjected to attention and scrutiny? Why, it's too much for any lowborn woman to deal with! You're practically lightheaded, prone to faint if they keep this bother up!

"Oh poor dear!" Lady Jane hugs you close, lest you collapse from all the fuss. "Come Zafira, you need not be subject to all this. I should have known..."

Of course there is protest from the gathered mortals, against your enchanting presence to be removed from the meeting, but the noble lady calls for some maids to help lead you out of there while she deals with the upset. Of course none of this is too much for you to handle, there's no measure to the amount of attention and fuss you could endure.
>>
File: guest.png (471 KB, 465x620)
471 KB
471 KB PNG
But you have a better estimation of the higher up mortals now, and you'd appreciate a time to yourself. Both to take account of your situation, and to let grow this seed of interest and wonder you've planted in their hearts.

"Expect some of them to visit, soon I reckon."

"If you need anything, just ask from your door."

The pair of serving girls show you a room, quicker than you'd have expected after being led away. But then, you were a little distracted by the interior of the castle as you were taken through. A construction to rival the pyramids of old, the structure is quite massive and impressively made, by mortal standards at least. It doesn't seem right for the ruling family and supporters to have such a mighty dwelling while the commoners are picked apart outside in meager houses and tent encampments, but faced with such enemies of the ongoing war, it seems the castle was the only structure of permanence the humans have been able to maintain and so they just kept building and expanding upon it.

Though you'd rather be among those in need and sharing your divine nature with the most people, you cannot lie about your appreciation for these accommodations the nobility afforded you as their guest. For the first time since your return to the world, you actually have some privacy and comfort, more befitting a goddess. And apparently this is just a lowly room for guests, compared with what the noble family are used to. Surely any mortal would value this as well, but the chance you have here to act unobserved... you could make use of your divinity without concern, if you so wished. Or simply, sneak off and explore this grand structure at your leisure now that they left you alone in their home.

Guest... or prisoner. They may think that, but one way or another you cannot be contained. Even if you so desired, to simply jump out the window, the fall which you would of course survive.

>With the chance alone, take account of things. Your condition, your belongings, and what you know.
>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
>Wield your divinity as you see fit. Either true to your nature, or beyond your repertoire. {Specify.}
>[Write-in.]
>>
>>5438591
>With the chance alone, take account of things. Your condition, your belongings, and what you know.
Could help knowing our place on the old pantheon of fantasy egypt. We were the one of love, beauty, fertility and health, but did we have anything else? Family, artifacts, rituals and the like
>>
>>5438591
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
>>5438596
+1
>>
>>5438591
>With the chance alone, take account of things. Your condition, your belongings, and what you know.
>>
>>5438591
>>With the chance alone, take account of things. Your condition, your belongings, and what you know.
boom
>>
>>5438591
>>With the chance alone, take account of things. Your condition, your belongings, and what you know.
>>
>>5438591
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
File: menat necklace.png (350 KB, 600x480)
350 KB
350 KB PNG
>>5438811
>>5438765
>>5438719
>>5438704
>>5438657
>>5438607
>>5438596
>With the chance alone, take account of things. Your condition, your belongings, and what you know.

Ever since your wanderings and finding living mortals again, this is the first time among them really you've had a moment to yourself in privacy. And even that is a bit much to say, since you're within a human domicile and there's dozens of them within a hundred feet of you. Unlike on the ship's voyage or in the refuge camp however, you at least have a door between you and them now.

"This is what they wear in these times? So restrictive, and it must feel heavy on them!"

Amused at the fancy clothes they dressed you up in, you free yourself from at least the outer layers so that you can breathe easy and get to the few personal belongings you bundled up to carry with you. Laying them out on the bed beside the dress, you take account of things. Although being cast into the underworld as punishment, you don't have too much in the way of belongings.

>Your menat, an amulet necklace. An artifact of your own divinity, the other gods could not strip it from you before your imprisonment. With it you can perform rituals of your own divinity (though it is not a requirement), and it as well as others like it confer your divinity upon mortals.
>Your ouroboros, a pair of quartz rings. Symbol of matrimony, if given to another they would become your consort, divinely associated.
>The ankh, a talisman of underworld silver. Something you stole in your escape, the key of life as it is, represents your gained affinity for the divine aspect of death.

It isn't much, but these are all divine artifacts of appropriate power. Of course as a god yourself, you can create artifacts as well. Not a deity of craftsmanship, but iconic symbols of your original homeland, and the old faith. Crook and flail, tyet knots, scarab pendants and of course... the almighty Eye, these things and more you can fashion to divine results, if you have the time or care. As well of course, you know the divine script and can create hieroglyphs which confer the power of their symbols. Such as carving the glyph for "water" upon a container to have it ever-filled. Overall this is the case with anything you do, you will divinely excel at with the omni-competence of a god. Though your divinity is that of Love and similar such concepts, even things anathema to love, like combat you will surpass any mortal.
>>
File: godly companions.png (987 KB, 869x475)
987 KB
987 KB PNG
The unaccounted factor though, relates to the last of your possessions, your ankh. From those eons imprisoned in the underworld, as a minor trait of your divinity you gained the aspect of death, for not even a god can leave the underworld without some effect. By no means is it an influence upon your nature or divinity, but death is now something you have godly familiarity with. Thus, you can understand and create texts of the afterlife, such as Books of the Dead as an example. These things would have little bearing on you, but they are another, separate divine toolbox available to you so to speak.

"Ah, if they could see me now... Usirin, Essat... Sukteth, Horan..."

In accounting for your belongings and some of your abilities, you come to reminisce of times past, and your divine counterparts... their names to your lips, brings tears to your eyes. For how long you had been furious at them for your imprisonment, eons beneath the underworld river with not but the passing dead for company. Your initial banishment to the mortal world for refusing to take on the aspect of an animal like the rest of them (they sought to give you the head of a cow!) and then subsequent punishment to the underworld for loving the mortals too much... begetting a demigod son, the very first pharaoh. How long you had hated them for this, but after your escape and inability to find them after eons, you now fear for the worst. The thought of their absence from the world, all that hate seems so petty and washes away with your tears. Only the longing to see them again, all that remains.

Ah, but grief is unbecoming of a goddess. You must be strong for their sake, and yours. Whatever became of your divine companions, you know they would never forgive you for letting humanity perish under your watch. In fact, past grievances or not, you don't expect the other gods would object to leaning on their power. I may be that you cannot call on them for assistance, but details of their divinity such as artifacts, may be an option for you. Strange to consider, distasteful even, for you. But until you find reason or evidence otherwise, it may be that you now stand at the head of the old pantheon... alone.

For now though you focus on what you know; your belongings, your capabilities, and your divinity. These divine tools for you to wield in the struggle the humans now face, with the hope of saving them or helping them find a noble end. Although you expect some difficulty with the present (and mainstay) opposing religion, their one god, it's not as though you seek to displace or usurp such a role in their faith... right? In any case, for all the faith that they have, how many of the mortals can deny the truth before them if and when you should display and wield your own divinity? In their time of need, they ought to reconcile any sort of religious crisis they may feel, if they want any hope of escaping extinction.
>>
File: the Eye.png (730 KB, 640x423)
730 KB
730 KB PNG
>A better sense of what you are capable of, what do you now do? Since the immediate situation hasn't changed, you can refer to the prior choices of the previous post if you desire, and haven't any other options you'd rather do;

>>5438591
>>
>>5439000
>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
>>
>>5439000
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
Me wonders if we are going to encounter some death-plagued gods at the head of this undead menace?
>>
>>5439000
Cow head, and mother of the pharaoh? I thought the hathor image was just because she was also a goddess of love but we are going the whole deal.
>Wield your divinity as you see fit. Either true to your nature, or beyond your repertoire. {Specify.}
I wonder how the health aspect of Sedjet interacts with the death one she gained.
>>
>>5439000
>>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
Play the out of her depth peasant girl and find someone to ask questions to. Maybe one of the higher ranking people who have visited you these past few days? Then again, some of them should be here soon, so let's maybe just get dressed back up and wait for them?

So far the path seems clear. Sway the ruling house to our favor, use our powers to create a few artifacts of healing and abundance to keep the people from getting whittled down further. Figure out what's roaming outside the walls and deal with them. Then travel to the other human enclave. Charm them all into unity, then crank your own Love aspect up, provide bountiful harvest and numerous and strong offsprings, since there's less than 20k humans left. At least it means most of them we can reach and maybe boost a little?
It's more of a support role, but we're not a god of war. Also, I'd keep an eye/ear out for any cases of plague in the port cities. Isolating a few on an island could give us a safe work environment to figure out just what on earth is going on with the whole army of the dead business. With any luck, we are anathema to it and can at least make sure it doesn't spread here. We were able to keep it off the boat.
>>
>>5439000
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
>>5439000
>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
>>
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
Rolled 1 (1d2)

>>5439140
>>5439075
>>5439018
>1

>>5439012
>>5439080
>>5439040
>2

Looks like a tie between these two majorities so will roll to decide.
>>
File: visitors in the night.png (149 KB, 590x332)
149 KB
149 KB PNG
>>5439175
>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.

Maybe not to plan, but you're fine with the efforts of the mortals so far. The better you understand them the better you can rule- ah, help them! And from your interactions before, it should prompt them to behave to your liking rather than petty and aimless squabbling. Having given them a taste of your presence earlier, leave them time for cooler heads to prevail... or chaos to break out, either way it's an outcome you'd rather deal with than indecision.

"You say such sweet things... but please Sir, I can't!"

"You do not belong here, a beauty like you deserves a better life than this! Come away with me, to the south, you would have a good life there."

How scandalous, the things you have to put up with these mortals! In the time spent waiting, through the night you get approached more than once in secret, but would-be suitors. A strapping young knight in service to the house, who actually tries to carry you off with him to elope before you can stop him. Then a visiting member from a rival noble house who offers you a way to escape all this trouble and enjoy a better life with her family, if you'll marry her son. Then finally the steward of the castle who merely offers you better accommodations... with him. Aside of these secretive attempts by others to steal you away, you also are visited by a group of the servants who, being commoners themselves are more aware of your reputation and hold the belief that you can help them with injuries and illness.

It's all quite amusing really, and all from the comfort of your own room! You always have loved mortals, and not just because of your divine nature. They are always a source of fun, and chaos in their unpredictability. In many ways you understand them as only a god can, your divine familiarity with the human condition... and yet, they still always find ways to surprise you. Most of the other gods of the old faith preferred to remain separate of the mortal world, but for you it was hardly a punishment being banished there in the first place.
>>
And even after eons away, and the grim state of the world, some things never change. Glad, that you are to be among them again and try to help in this, their twilight. Though they certainly make it easy for you, even on a personal and physical level. You must admit, though you don't approve of most of the changes in culture and custom of these mortals, there's no denying that their grasp of the finer things in life has advanced more than the mortals in your time and of your own desert homeland. Compared to living rough these last years since your escape, a cushioned bed and carpeted floor, with decent food and drink between... you're willing to accept a little indulgence for the physical aspect of yourself, and treat it as devoted tribute from these humans.

"Enjoying yourself? I am glad someone is, there is a sore lack of levity these days."

It's come the next morning though, while enjoying a breakfast with some servants and the guard from outside your room (all of whom you asked to join you in eating rather than what they would have had to eat otherwise) that Lady Jane comes to visit you again. This time with a noble-looking fellow, who remarks on your enjoyment with the commoner staff. For some reason the others with you though all become worried and rise from the table to try and hastily act proper.

"Who's this then, Lady Jane?" you try to speak between eating something you have actually never tried before even for your divinity, they call it a tomato.

"This is my husband Zafira, the lord of House Swifthawk. You can understand our seriousness for bringing you here, among our family?"

Well there you have it, just the man you were looking for! Admittedly not the circumstances you'd thought to be meeting him in, but by now the noble mortals seem to be better understanding and accepting of your perceived nature as a young commoner woman. Easier for you they must think, to meet in a less stressful setting than for example giving you audience in the main hall before the castle court. From what you know so far, you expect the head Lord and Lady of the noble House will try to accomplish what everyone has wanted to so far; to make a retainer of you for their family, so they can have better control of you and keep you out of harm.

Of course the weight of what some mortals want, even noble ones, is not the same as what a god may want.

>Indeed you are but a humble lowborn foreign girl! Show proper deference and play up to what the nobles expect of you.
>After the various others who sought your attention, this feels like just another ploy. Shouldn't this matter be conducted before others of similar stature, like that gathering of important House members yesterday?
>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}
>[Write-in.]
>>
>>5439226
>After the various others who sought your attention, this feels like just another ploy. Shouldn't this matter be conducted before others of similar stature, like that gathering of important House members yesterday?
>>
>>5439226
>>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}
A prophet
>>
>>5439232
>+1
>>
>>5439232
*prophetess
>>
>>5439232
+1
>>
>>5439232
Supporting
>>
>>5439232
For clarity, do you want to present yourself as a prophet(ess) of Sedjet, or of this other god theirs?
>>
>>5439408
Prophetess of Sedjet
>>
>>5439226
>>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}

Our divine beauty shall become a terror to behold!
>>
>>5439408
Sedjet
>>
File: injury.png (60 KB, 311x166)
60 KB
60 KB PNG
>>5439416
>>5439228
>>5439232
>>5439303
>>5439330
>>5439351
>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}

Finally having an audience befitting you, the truth now seems appropriate. Or at least, more towards the truth. Unveiling your divinity entirely would surely frighten these mortals, and make things unpredictable. There is a time and place for that surely, but while you can accomplish what you need to without it, you consider it a worthy course of action.

"Seg-get? What did you say dear, Suh-jiet?"

"You said she was from Namar? That is not right, she is... what was it, pyramids you mentioned girl?"

"Menaj... and it was Sedjet, I said."

You answer along and continue to play the part as the ruling couple question and try to get to know you... although the lord doesn't seem too eager to be here, only at the insistence of his wife. When you do get the chance to speak for yourself though and proclaim the desired "truth" about yourself... you're met with confusion at first. The few servants present look utterly clueless, and with an education the lord only vaguely recalls your desert homeland from books.

Indeed, they think you're acting silly or some such at first, and try to see through whatever game they think you're playing with them.

"You do not need to behave this way with us, Zafira. You are safe and welcome now in our home, not surviving beyond the walls."

"Behave..." you groan in annoyance, remembering this aspect of mortals you don't like. "The safety and welcome is Sedjet's to give."

Rather than try to bandy your way through social etiquette that is unfamiliar to you, in order to convince these mortals of what you say... instead a demonstration seems in order. Seeing is believing for them, after all. Looking among the servants then, you settle on the guard who is blind in one eye from a Northmen raid. Asking for his cooperation and swaying him with your presence, you guide the man to kneel for your height, taking his head in your hands. Whispering divine words over him, you give a kiss to his dead eye and impart your favor, hugging him to your body after. All the while you keep your own eyes closed, to hide your divinity which would become obvious when your eyes started glowing with a godly light, upon performing this miracle.

All of this of course is watched by everyone present, to mixed reactions. At first your behavior is regarded is something strange and foreign, like you are, but eventually the tolerance of these people runs thin when your prolonged contact with the man is seen as inappropriate and unladylike. Disparaging comments uttered from those present, eventually patience wears thin and Lord Swifthawk moves to separate the two of you.
>>
File: scene of interrogation.png (548 KB, 880x533)
548 KB
548 KB PNG
Taking you by the arm, he asks his wife in annoyance over this time-wasting display, of distracting him with some foreign con artist girl when there is a war going on. The servants too, stifle laughter at the strange, failed display on your part.

You're content to let things play out however, as being pulled away from the guard breaks your influence over him, and by the time he's risen to standing again your power has taken effect.

"...see. I can see..." the guard holds at his face, words shaking even for a tough man like him.

"What? Speak up man."

"...I can see again, your grace. My sight has returned... from nothing, to good as the other now."

Silence takes the room, banishing the ridicule and annoyance that had occupied it prior. Quickly the lord unhands you, as the mortals look to you in worry and awe.

---

"A servant of the devil, I say! We cannot afford a witch in our midst!"

"She was brought here in the first place. She could have been left alone among the commoners."

"And spread her poison among them? We have enough enemies as it is!"

Well that's gone and done it. Your miraculous display was received well by some, badly by others, but all seem in agreement that your display of actual power cannot be taken as trickery any longer. Now you must be regarded as something serious... but a Prophetess to this "Sedjet" being? It might have been mistaken rambling of a foreign girl at first, but when you affirm your position each time, there can be no denying that you and your power are the cause of something... else. Something in opposition to the God that the mortals of these times hold faith in.

It's all a bit confusing to you though, as you sit restrained in a chair in a bleak room with barred windows and a locked door, overlooked by some gathered officials all arguing over you. Mostly religious figures, but not all of them, an advisor and noble or two of the House as well. In your time, many different faiths found place among one another, for all the gods that there were. Sure there could be tension and mortals don't always get along, but the homeland functioned more or less fine in the religious aspect for thousands of mortal years (or more, after your imprisonment). Now though, and here, the faith seems... a little unforgiving to say the least.

Partly out of desperation for sure, the struggle for survival each day is a heavy burden upon these people. As things get worse and worse, for many their faith gets stronger, which is admirable to you and something you love in the mortals. As well, their doggedness seems rooted in fear of the plague, the belief that the doom of the old world was due in part or entire to a lack of faith overtime. The only way to keep the blight from spreading, following to this new world then, is to remain vigilant in all ways including faith.
>>
That, and a fear you can sense from them, over those people whose faith lessens from all the hardships and so would turn elsewhere for salvation. Less of the flock, means less control, and less power. Albeit less power, when the overall struggle is for survival against hostile forces. You don't appreciate the reaction of these mortals or their treatment of you (though they haven't harmed you at least, opposition to that for you being a woman), but you can understand where they are coming from and accept their fear and concern.

Whether you choose to sit and accept it though, is entirely up to you of course.

>What do you do?
>>
>>5439626
>Sedjet is an old goddess, a foreign one. Forgotten by her own people, and awakened by the death and destruction of the old world. She wept for what she saw. She does not demand worship, or even need it. She does not want you to abandon your God and your ways. All she want is to for humanity to be healthy, to multiply and to be united in love for eachother. She does not want mankind to die, or to survive with the spark of kindness and hope that made her love it to begin with.
>And before you say anything about the love and fertility being depravity, it is not what she brings. It's the warmth of a married couple, the care of a mother towards their newborn, the comfort of a child seeks in their parent's arms, the trust of a friend, the solidarity of a neighbor, not the embrace of a prostitute of a wanton orgy.
>>
>>5439644
without the spark
Or the wanton
>>
>>5439626
Eh, expected. Let's see what they decide. If they want to spare us an let us do our thing, graciously accpet, and just break through your restraints.
But if they dare lay so much as a finger upon you, they have to go. The nobles, the church. All will go. Love and fertility looks like sunshine and rainbows until you don't play nice. Then you're going to realize just how precious a balance the human body is and how easily your gifts become curses. Whether that's through using another side of our power or just using edge cases in our basic skillset to cause harm instead of good.
Fortunately for them biology textbooks and virology/bacteriology isn't a thing. Imagine what would happen for example if the cancerous growth constantly cropping up in your body and being put down by your immune system just started growing 10, maybe 100 times faster. It's still growth, so we're perfectly in our domain! Would it really be so hard to cook up a plague that doesn't hit those we bless? Plans for later, no matter the outcome of this shortsighted dispute.
>>
>>5439626
Let them ponder and discuss. Try to spread our influence subtly if possible and wait.
>>
>>5439626
Wait it out
>>
>>5439626
>wait it out.
we don't HAVE to do anything, they know we have the power to help them.
>>
>>5439626
>Wait it out
>>
Later than usual but will be posting shortly, sorry about the delay.

Separately though, I will be busy tomorrow and probably will not be able to post, or at least only in the evening around this similar time. So feel free to take a break, or if you have any plans, or even questions for anything you want/need to know, feel free to express them for when we resume.
>>
File: prophet.png (599 KB, 840x560)
599 KB
599 KB PNG
>>5439945
>>5439871
>>5439852
>>5439749
>>5439663
>>5439644
>Wait it out

You're certainly not happy about all this, being grabbed and dragged off and tied to a chair for interrogation. Aren't you supposed to be the guest of these mortals? They have a funny way of showing it. But, by your nature you have patience at least enough for this, for them. Especially when they are acting out of fear, an emotion to challenge even love.

So you can merely watch, and wait. Listen to them argue over you, make all kinds of accusations and excuses... and interestingly, watch for those who defend you and those who do not. Some of the mortals have seen you before, others this is their first time, but your appearance and your presence continues to influence even as you sit here doing nothing. Though... you're not really doing nothing. You look to them as a distressed young woman, in need of sympathy and protecting, evoking instincts and feelings in them that they try to suppress or hide while arguing about your fate.

"-and your coming here, this must be House Proudhound's doing! To sway the people away from the faith and weaken us all!"

"Sedjet is an old goddess, a foreign one. Forgotten by her own people, and awakened by the death and destruction of the old world. She wept for what she saw. She does not demand worship, or even need it. She does not want you to abandon your God and your ways. All she wants is to for humanity to be healthy, to multiply and to be united in love for each other. She does not want mankind to die, or to survive without the kindness and hope that made her love it to begin with."

"If that is true, then why call yourself a prophet? If you perform these... actions, as you have, worship from among the people cannot be avoided."

Given the situation, and the social customs for gender and noble status (or lack thereof) you aren't afforded many chances to speak, nor do these people have very much care for what you have to say. Some of them, particularly members of the noble family rather than the advisors and clergy types, try to give you a fair chance though and you speak with divine collection when you can. Something of a fair point is raised however, as to why you felt the need to expose yourself in the first place. If you truly have no will towards seeding a new faith for this Sedjet deity, then why not simply remain secret about it all. As far as they are aware (and correctly assume), you had not been espousing faith of some other religion when you were among the needy and the refugees. In fact, many of these noble folks took you for a con artist by what they'd heard of you. But here you are now, performing miracles and speaking as a prophet of a foreign god.
>>
File: love and lust.png (533 KB, 589x795)
533 KB
533 KB PNG
Of course to you, who means nothing by this, it's hard to grasp why anyone would have a problem with your actions or position. But these mortals, governed by fear and desperation, are beholden to entirely different priorities that they believe in.

"Could she, this Sedjet, not be viewed as a Saint of the Almighty? It would not be the first time, for those heathen deities..."

"A saint?! The entity is not even native to our ancestral homeland! And to think, a being of carnality and-"

"And before you say anything about the love and fertility being depravity, it's not what she brings. It's the warmth of a married couple, the care of a mother towards their newborn, the comfort of a child seeks in their parent's arms, the trust of a friend, the solidarity of a neighbor, not the embrace of a prostitute of a orgy."

That's right, a little white lie never hurt anyone! In truth you are the goddess of Love, not sexuality or lust, leave that to lesser gods and goddesses. And yet... these aspects still hold their place under your domain, same as with fertility. In many ways you cannot have one without the other, and while your true godly favor is reserved for the divine love between people; romantic or platonic or in kinship... that said, even the embrace of a prostitute or an orgy still bear aspects of love, however diluted or twisted. It's like how your godly domain of Beauty isn't limited to just physical attractiveness, but beauty in form such as a graceful dance, or finely made architecture (hence your appreciate for the castle). Or how your domain of Fertility applies to plant life just as much as animal, and you wouldn't think to shun one over the other.

But from what you've seen and learned of these "modern" mortals, their society and culture, and even sensibilities are more reserved... restrictive, than what you knew in your time. For some people a goddess of Love would be an appropriately beloved and welcome thing, but for these people... probably because of these miserable times, a goddess of Love is seen as a danger. By her own nature, and because of any challenge to their chosen God. So for their sake and yours, you try to shape their impression of Sedjet to be more appealing, more tolerable.

You could at least not make things seem worse, in any case...

---
>>
File: the fighting men.jpg (39 KB, 728x409)
39 KB
39 KB JPG
---

"What now? More soldiers to- oh, poor thing! Come, let me see to that!"

Well, with everything said and done, that could have gone worse. It could have gone better too, but at least not worse. Through the interrogation and the fear, in the end you benefit from the mercy of the nobles and clergy. The biggest factors in your favor being your beauty and your presentation as a harmless foreign girl. Your claim though for being a prophet, rather than a god, is not a popular one but it works in your favor. Someone claiming to be a false prophet can be managed, but someone claiming to be a false god... trial by fire would have been the only option.

It goes without saying that you would be ejected from the castle, away from the ruling family. From what they know of you thus far however, you are considered both too valuable and too risky to let loose into the world. So in exchange for mercy, and a relative lack of persecution, you are permitted to remain within town and continue to help those in need. Under the stipulation that you keep your faith to yourself (with a paladin to supervise and "protect" you at all times), that you remain in safety within the walls, and that you see to the needs of Eindward first and foremost... which given the war, means soldiers first.

"You have my thanks miss, you saved my lads." a knight speaks, after you saved the lives of several dying men in the barracks with your healing power. "I am in your debt for this."

This situation imposed upon you, of course you aren't happy with it. But gods know the soldiers need your help... honestly, perhaps more than the needy and the refugees even, for it is these brave men who throw themselves into harms way to protect the others. In this regard you appreciate the work, but the conditions are still not to your liking. Required to live where they tell you, always under supervision, and they took your ankh on top of everything else! Your rings and your menat, even the clergy couldn't discern as divine objects, but the ankh clearly is a symbol and so deemed heretical. You would have snapped then and there when they seized it from you, if you weren't sure you could recover it later, and that you wouldn't have to break their mortal bodies to keep it.

All things considered though, indeed it could have gone worse. And it's only been a day or two since, you know that if you so desired you could change your situation as you saw fit, by will or by force. You accepted the situation for now, to reduce mortal hostility towards you, and because you've been returned to a position of helping people. The plight of the soldiers is dear to your heart, and it's not as if the poorly and the refugees can't still come to see you... they just have a difficult time of it, trying to get into town past the wall and gates. Much easier when you were living among them. But, there is no mistaking, that you are only a "prisoner" for as long as you allow it.
>>
>Keep your head low and continue helping people however you can. At least until the negative attention on you dies down.
>From the restrictions the mortals placed on you, see if you can't sneakily act as you'd rather without their notice.
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
>You can tolerate another couple days of this maybe, but then you intend to make some changes around here. {Specify.}
>[Write-in.]
>>
>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
>>
File: Spoiler Image (202 KB, 1065x1500)
202 KB
202 KB JPG
>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
Kinda wished they had put us on an inquisition trial so we could prove our divinity to everyone.
>>
>>5440121
Only because you are too pretty, and hadn't done something too heretical. Not to say you couldn't though.
>>
File: patty b 7.jpg (268 KB, 816x816)
268 KB
268 KB JPG
>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
Test the waters and see what we can do. The inquisition will come later I am sure, and for that we need to be ready, nevermind the deathplague.
>>
>>5440171
Well, on top of what you will find you are capable of, from now till next anyone can suggest what powers or abilities you may be able to perform. Within the purview of your godly domains, of course. Something to do, along with whatever else you care to occupy yourselves with tomorrow.
>>
>>5440168
>Only because you are too pretty
I would think that being too beautiful makes the inquisition even more interested in us rather than less.
>>
>>5440098
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
>>
>>5440179
More interested, but more sympathetic. The influence of your divinity tends to make mortals not want to upset or harm such an enchanting beauty. Usually.

It's why you're usually able to rebuke romantic advances, because most suitors value not upsetting you more than their desire.
>>
>>5440187
Speaking of suitors, can we start identifying men worthy of our full love? A goddess of love cannot remain on her own. She needs partner(s).
>>
>>5440188
If you choose to, sure. Not to get into a dating sim, but you can determine what would make for a good partner. Or not, if you're more freely giving of your affection to whomever or whatever.

Whatever you decide is for the best in your course for trying to save humanity.
>>
>>5440098
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.

Wonder if we can do something like a hate plague wherein we ramp up everybody's emotions to kill each other. Or invoke certain emotions such as the thrill of battle or the love of one's family/god/country to make them fight harder. Sounds a bit like a War god ability, in my opinion, but love and war have always been intertwined in deities.

>>5440188
Gotta find us a true hero to fall in love with. That or forge a hero and bestow our favor upon them to make our champion in saving humanity. Wonder if we can dig up any of our old divine Egypt pals.
>>
>>5440192
A hero or someone with the potential to be one.
>>
>>5440176
Depending on our understanding of the finer points of human and plant anatomy, I'm thinking selective use of our growth powers could be easily weaponized. Creating a plague of our own would maybe be possible, but would push the envelope on our domain. Obviously cranking up the goddess charm could disable most opponents in sheer awe or suddenly finding out they have more important need sin life than to run us through with a sword.
We're good at short range and for self-targeting effects, but we probably won't have the range of an actual god of war with divine weapons.
>>
>>5440098
>You can tolerate another couple days of this maybe, but then you intend to make some changes around here. {Specify.}

Play the game for awhile, but with a stern warning: all that lay a finger to harm us or stand in the way of our Good Works will die. Simply drop dead, and bloom with all the things of nature: flowers will bloom and insects will spawn, die again and whither away. A goddess walks where she will, and her "prophetess" has such divine protection.

We have the aspect of death, and of fertility. Two sides of the same coin really. That which dies becomes food for the earth to grow bountiful and bloom. Just as blood fertilizes the Earth, the flies find fecundity in rotten meat. In fact, the walking dead are an abomination of this: no longer allowed to love, or rest, or give themselves back to their earth who wishes they too into it's embrace, to rejoin the cycles of death, rebirth, finding a mate, loving and creating.

There are many forms of love. The love for a lord and his subjects, the love of the Church for it's flock. They should be ashamed of themselves to twist a greedy desire for us to do their bidding instead of allowing us to walk our path to help their subjects, asking for nothing and giving everything. We can be the herald for a prosperous golden age, and their petty desires cannot stand in the way of a living goddess.
>>
>>5440098
>From the restrictions the mortals placed on you, see if you can't sneakily act as you'd rather without their notice.
>>
>>5440176
I still want to see how our original domain of health interacts with our new one of death.
Maybe we could cure this deathplague and undeath
>>
>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.

Being able to charm people and invoke emotions is an obvious one. Mind control? What about being able to gather energy from strong emotions and direct it in the form of bolts or blasts?

By nature of being able to heal afflictions, I wonder what other physical manipulations we are capable of? Overloading a life force perhaps?

>>5440188
>>5440220

Waifu war shit would be lame, but a goddess of love could well take advantage of the codes of chivalry and have knights competing for her favor, having martial followers is something that I'm sure we'll need.
>>
>>5440315
>>5440296
This matter of the death plague is naturally important to you, so you surely will remain on the lookout for any signs of it, to experiment with. Just keep in mind that the aspect of death is something unnatural, and lesser to you. If you think of Love as your prime domain, then Beauty, Fertility, and Health as greater domains, and Death is a lesser domain. Still a part of who/what you are, but you shouldn't consider it on the same level or weight as your other aspects.

A comparable example would be if you'd instead been imprisoned in a glacier, then Cold or Ice would be a lesser domain you incur.

>>5440296
>>5440282
Fertility also applies to microbes and bacteria, something that eludes mortal understanding but not that of a god. Able to cultivate them as sure as you can a plant or animal.

>>5440220
>>5440332
The extent of what is possible by your domains can be explained by myths about you, in regards to the old faith. If you, the player(s), can come up with or describe some appropriate mythological account of Sedjet which would explain a power or ability, then that may be sufficient.

For example, the myth of your meddling among the mortals and banishment to the underworld, explaining how you obtained the divine aspect of death.
>>
>>5440346
Well, she is related to fertility, and therefore harvest. Therefore, she needs to somehow be related to the cycle of seasons, or since it's fantasy egypt, the nile's cycle of inundation.

Once, the land was fertile and green. However, an unending drought came, turning the forests into plains, and the plains into deserts. Sedjet, seeing the suffering of humanity, was deeply moved, and began to cry day and night, until a great lake formed underneath. From the lake, a large river was birthed, cutting the desert in half, giving succor to the people with sweet water and shade from the sun. The goddess weeping became lesser then, but humanity still starved. With the river retreating, the holy water left behind a fertile mud, that could feed all. Seeing the people's thirst and hunger satiated, Sedjet no longer weeped, and the great river dried, until the cycle stated anew.
And that's why the crying eye of Sedjet is the symbol of fertility, why she is the mother of the Nyl, and why the Pharaoh, her descendant, can order the river to flow and wane.
>>
>>5440346
Hmm, then having our own version of the plagues could work.
One for microbes and bacteria, and one for the El Cancer special.
In both, mortals denied Sedjet's message of love and marched against her followers and priestesses. As punishment, Sedjet brought life against them. In all of their kingdom, water source went opaque as toxic plants and critters reproduced in the water. Silos were taken over by ever-breeding masses of rats, and the rats' pests soon became a plague on nearby villages.
But the worst fate was reserved for those that dared defile Sedje't temples and priestesses. Wherever the Eye of Sedjet came to rest upon these brutish mortals, their bodies would grow and distort in a thousand painful ways, growing in unnatural ways until their whole life was spent.

It's all about knowing where to apply a bit of a boost. Cancerous cells are as simple as they are dumb, it's only a matter of boosting them instead of the immune system. Doing so with no contacts, on multiple people would require artifacts like the ankh or them coming into one of our temples or places of power.

Another small one:
It is say that any who saw Sedjet and had ill intentions towards her and her followers immediately dropped their weapons, for when looking at the goddess, no man could find it in his heart to fight her Love or to mar her Beauty.

Probably would feed well into the competing champions some anons are pushing for. Sedjet as an unreachable goal for her male priests and some of her warriors? I say some because we need them to still have kids.
Honestly our real power will be a few generations down the line. More children, healthier children, less child death, almost no death in childbirth because of our Fertility domain. We could gain a better warrior base by just breeding better, almost fine-tuned humans to resist almost any disease and hardship. Hardier people to work the fields better and faster, and a thousand more ways to make our people better. Not changing humanity, or what's left of it, but making sure it grows healthy, like one would crossbreed plants or trim a tree. That is our real power, I think.
>>
Thinking about a champion of humanity, we can probably have a child who is one since, in the past, Sedjet gave birth to the first pharaoh, a leader of men. Huh, wonder if our past civilization, the pharaohs, would claim legitimacy by citing their familial relationship to Sedjet.
>>
Back now, will try to post in awhile.

>>5440410
>>5440514
These are fantastic examples, and wholly appropriate!

Furthermore because you are immortal, with countless years to your name, you are likely quite capable of fostering the humans as you see fit. Because there are so few of them, your efforts will surely have a greater impact, compared to your own time when mortals were already too numerous to hold such a direct sway over. At least, within the confines of divinity that the gods imposed upon all of yourselves. To remain distant, rather than personally and physically ruling or leading mortals.

Though it seems now, any such "rules" are long since irrelevant.

>>5441062
That may be possible, and you wouldn't have to worry about being punished for it now.
>>
>>5441062
Sure, let's find great heroes and designate our offsprings as rulers of this world.
>>
>>5441076
Nice, with the powers to curse with flood and sickness we have atleast some weapons besides our divine nature
>>
File: a goodly paladin.jpg (67 KB, 475x559)
67 KB
67 KB JPG
>>5440118
>>5440121
>>5440171
>>5440185
>>5440220
>>5440296
>>5440305
>>5440332
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.

Because of the value you provide to the town, you are afforded accommodation in a decent home. That of non-noble retainer family to House Swifthawk, and though it is the lord's order for you to stay with them, you immediately earn your keep by helping their son maimed in battle. Again, you aren't too happy with the conditions imposed upon you, but you are allowed and encouraged to continue helping people however and whenever you can... all under the supervision of the paladin of course. A noble son of another retainer family, Sir Tyne is sworn to the church and is supposed to protect you and to make sure that you don't do anything heretical.

"But Sir, you can't abandon your vows!"

"For you my lady, anything..."

Of course the mortals underestimate you, because the poor fool falls in love with you soon enough, like so many others. Though it is amusing to see a supposed champion of their faith fall sway to your influence all the same, you'd hate to cause the poor young man trouble or guilt. Besides, it's more useful that you instead make use of his being enamored with you, by allowing you to sneakily avoid some of the restrictions placed upon you. A good example, being able to sneak outside the walls sometimes and return to the helping the needy.

At least when you're not so busy helping soldiers, which is most of your effort spent. However it's for a good cause, because in just a week or so you're hearing stories of Eindward starting to hold its own against the enemy for once. Not just a constant loss of territory and life, the soldiers being kept in good health means fast recovery from battles and the ability to patrol the region and strike back against hostile forces.
>>
File: the northmen come.jpg (128 KB, 1200x498)
128 KB
128 KB JPG
"This kind of accuracy, I'm not used to seeing it from morta- humans, I mean... that's what I've heard!" you comment, having to deal with yet another soldier dying from many arrows bristling precisely from his body.

"It's the damned tall ones, too cowardly to fight us so they stand back and let arrows fly." the injured man's commanding knight grumbles.

"...elves, my lady." Sir Tyne further explains.

The particular challenge House Swifthawk faces, is from the northmen and their elven masters. The notorious traitor humans, hated by all others, it was the northmen who first discovered this "new world" for which the knowledge of came to spread through the old. Rather than help their fellow humans however, the northmen helped the race of elves (who are poor seafarers) and transported them to this new homeland, in exchange for a subservient role. Now they act as the naval force for the elves, and raid up and down along the coast as well as acting as muscle in the land conflict. Some few among the northerners, their "sons of the storm" of fearsome power, make a formidable frontline followed by ranks of elven archers.

Such a formidable enemy, it's no wonder you are so busy with trying to save people from violent deaths by the dangerous foe.

---
>>
File: display of divinity.jpg (32 KB, 299x313)
32 KB
32 KB JPG
---

As a goddess you do not tire from days full of work, but to keep up appearances (same as eating, a choice rather than need) you act as such. Mainly so that you can get some time alone to yourself, because as much as Tyne is supposed to supervise you, he wouldn't dare to intrude on a lady's quarters... unless she wanted it. With the privacy though you can re-familiarize yourself with what you're capable of. Namely the way in which your divinity functions.

>As a goddess, you can wield your divinity to do most anything you desire or could imagine. With the power and competence of a deity, you can roll a 1d100 to do something, when you feel that something is worth divine effort. Even things which are unfamiliar to you, such as combat or skills you have no experience with, you still should outperform any mortal. As for things which are familiar to you, like your godly domains of Love and such, you don't need to roll and automatically succeed as you have seen thus far. Only by choice, could you choose not to triumph in these regards, such as choosing to withhold love from mortals and halt their succumbing to it.
>You yourself, and your divinity, will always be stronger when you personally embrace your own domains, such as being in love yourself. Conversely you will always be weaker when not embracing them, like being in poor health.
>Be aware that actively wielding divinity (excluding your own domains) does actually tire you, and as well that doing so will naturally reveal you to be divine, without proper precaution taken. Your "disguise" isn't actually different from your true form, just that mortals wouldn't perceive your godly nature because you don't gleam and glow with divine light if you aren't wielding it.

So as you know, you of course aren't limited to efforts of love and beauty and such. If you so desired to take matters into your own hands, you could wield your divinity to sneak out with the stealth of a god, acrobatically maneuver your way into the castle with the grace of a god, talk your way past guards with the charisma of a god, and then fight your way out after with the martial prowess of a god... though with the possibility to fail any of these things, albeit unlikely. Of course it may be easier to rely on your godly domains for which you cannot fail, but not all problems can be solved with just love and beauty and such.
>>
Part of why, because of your helping efforts of late, you have some desire to sally out with the soldiers. To be able to help and heal them on the field of battle and directly save more lives, but also to assist them in the battle itself, such as helping transport supplies and the injured, offering tactical decisions and strategic command, influencing the environment or even personally fighting yourself... or just simply compelling the enemy to lay down arms by your Love, unnerving them to harm you by your Beauty, overgrow the battlefield with verdant life by your Fertility, or offer to heal them of their ills in exchange for peace. Or of course, withholding your godly domains from the enemy and causing them ruin for the utter lack of love, beauty, fertility and health. Not to mention of course, that being among the fires of this conflict is as sure a place as any to find a worthy hero, that you might favor.

Although, a particular motivator for you wanting to do this, is because after some weeks of your efforts the soldiers are so grateful for your help that they are starting to view Sedjet as a patron saint of soldiers. Something which hasn't grown strong enough to be noticed by those in power, but something to be aware of yourself. Ah, but in any case you've better adjusted to your position in Eindward now, and feel better suited to act as you see fit in the ongoing struggle.

>What do you do?
>>
>>5441134
>Seduce Sir Tyne and secure his loyalty once and for all.
>Encourage the soldiers in their worship of Sedjet. Make a special effort to support them in their fights against the enemy. Reignite their love for those they fight for (and for Sedjet of course).

Goals are to properly subvert our paladin and to improve the state of the warriors.
>>
>>5441145
I don't think it's necessary to seduce the lad. He's already helplessly in love. We could inspire in him a courtly love situation, though.
>>
>>5441134
>go to the front and compel the enemy to lay down arms by your Love, and then heal any injured on both sides
There are far too few humans left to be wasting their lives on some pointless war and every second this elf driven nonsense continues more men are dying.
>>
>>5441145
Supporting
>>
>>5441209
+1
>>
>>5441209
Because of their control over you, it's one thing to sneak outside of the walls for a little while, but there's no way you'd be able to follow troops to battle without being noticed, with effort to stop you of course.
>>
>>5441263
Try asking nicely, if that doesn't work just sneak away. The fighting must end and sooner is better than later.
>>
>>5441209
I'll support this to counter the other vote.
I'm bad at coming up with ideas at open write-in options.
>>
>>5441145
>>5441209
I support both. Try to get the conflict solved bloodlessly if possible at first.
>>
>>5441209
Hmm, you may be right. We are fighting fellow men, if mislead. Showing them that there is a power out there more powerful than their long-eared masters could have interesting repercussions. Either they renounce their cowardly ways and we help them independence, or they cower in our shadow instead of the elfs'.
Or we krump all of them, but let's give love and beauty a chance, yes?
>>
>>5441586
The northerners call themselves the sons of the storm, and storm was one of the options for the god.
Could it be there is another one around, so we can start making a new pantheon?
>>
>The poor people outside the walls already see us as a savior
>Soldiers are beginning to view us as a living saint
>The man sent to be our handler has fallen hopelessly in love with us
Honestly at this point taking over wouldn't be much more difficult then introducing the idea of Sedjet to the population at large and then asking everyone nicely to let us be in charge.

And while we might not proselytize it'd be bloody difficult to stop a gallant paladin from gossiping with the soldiers who probably do want to know more about his ward... And once that cats out of the bag it'l spread like wildfire mark my words. People do like to talk. Especially if we encouraged dear sir Tyne to do so.

>>5441586
Lets not fight, not now. Not if we can avoid it. First we need to fix everything wrong with this place, give people something to aspire towards and once our people have it better then any other city state people will come. Some for a better life and some to burn it down, but they will come.

We don't need to conquer, and I'd argue it doesn't sound like something Sedjet would want. We just need to help them.
>>
File: a soldier's trinket.png (130 KB, 210x537)
130 KB
130 KB PNG
>>5441538
>>5441464
>>5441265
>>5441247
>>5441246
>>5441209
>>5441145
>Encourage the soldiers in their worship of Sedjet. Make a special effort to support them in their fights against the enemy. Reignite their love for those they fight for (and for Sedjet of course).
>Go to the front and compel the enemy to lay down arms by your Love, and then heal any injured on both sides.

Encouraging worship among the mortals of a different, foreign god, yourself no less? If their superiors ever find out, what trouble that would be! Though you have no need of worship, some amount of pride or vanity is present in every god, so devotion is pleasing to you much the same as a compliment. Personally though, it also feels like a little way of getting back at the mortals who thought they could impose rules upon you, by acting in ways they wouldn't approve of and sowing dissent in their faith. Just a little fun, as far as a goddess is concerned.

As for your dutiful paladin, you're not sure you need to seduce him for loyalty, unless you further desire him as a lover (or simply wish to make use of him that way). He's already loyal enough that he aids and abets you in breaking the rules, and he'd do most of what you asked him. Only when faced with direct opposition to his faith would he waver, so to cross that line seduction may be necessary, but you're not sure you'd ever need for him to cross that line. Thus far there hasn't been anything that a touch of the hand or a kiss to the cheek couldn't accomplish, with good Sir Tyne.

Though seduction or not, you'd hoped he would have been able to help you with your desire to reach the front line of the war.

"Please allow me to accompany the soldiers, I could do more good with them beyond the walls."

"Sorry miss, but you're too important. Think if anything bad should happen to you out there... no, we can't think of it!"

"-but all the lives I could save..."

Well you tried asking nicely, and Tyne even tries to speak in your support, but in disappointment you are refused. From both noble and commoner alike. Naturally the ruling House doesn't want to let you go, much less risk your life. But the soldiers as well, have too much appreciation and fondness for you to risk taking you with them... as much as they would love to have you along. Like their own little saint, surely the morale you bolstered would collapse if you were wounded, captured, or killed.

Of course you know that no such risk exists, but the mortals continue to assume you are just another mortal woman, in danger of such things. Perhaps they would have Sedjet along with them to battle, but surely not Zafira the Menaj girl. And though it pains anyone to deny you, no one's wish to cause you upset, the love for you is outweighed by the worry for your safety. Or rather than outweighed, that worry is out of love, so it's a case of your own domain getting the better of you!

---
>>
File: northmen come.png (535 KB, 768x443)
535 KB
535 KB PNG
---

Fortunately, or perhaps unfortunately, the need to sneak out never comes to be needed. About another week, and the war comes to find you.

"Hold the gates! Hold 'em!"

"Remember the infiltrators! Keep the guards to their duties, we must defend without them!"

"Anyone who can't carry a spear or a bow, have them ready with water buckets!"

In these last few weeks, the improved fighting capability of the troops has not gone unnoticed by the enemy. One foggy morning Eindward is jolted awake violently by screams, war horns, and fire. Having run out of minor, outlying settlements to pillage and raze, an assembled force of the enemy are making their attack now on this last holdout. The town is a panic of people between fleeing civilians and mustering military, and already injured and dead are being brought in from the encampments outside the walls which were hit first.

It's difficult for you to get a clear sense of what is going on, but by the sound of things a combined force of elves and northmen are attempting a joint attack from land and sea. You don't expect you can make much difference at the harbor, but surely you can save the most lives where the most people (and killing) are gathered; the camps outside the walls and gates.

"Please my Lady, I must see you to safety."

"No! I won't abandon those people to be killed! Not when I can stop it!"

By his duty Sir Tyne attempts to take you to safety or at least dissuade you from getting involved, but his objection can't stand up to your determination. So you try to navigate your way through the chaos, the streets swarming with people rushing both to and from the attack, panic heavy in the air from some of the buildings nearest the wall starting to burn from flaming enemy arrows. The hardest thing of all for you is to reject those in need, the injured and the dying, some of whom even directly seek you out for help. All your will and strength to deny them in this dangerous time, but you know that you can save all the more lives if you can stop this conflict altogether.
>>
File: elven make.png (101 KB, 502x359)
101 KB
101 KB PNG
So then you can eventually reach the nearest gate, and elude guards and soldiers through the panicked crowd. Following the soldiers to the conflict once you get outside, and finally the sight of the enemy... the traitorous men of the old north rampaging through the ransacked and burning camp, and their eerie inhuman allies from afar. All you need is to find a place you can make yourself known, visible from and address them all. A collapsed watchtower, should do the trick.

"...STOP! Hear me! Hear me... men! Good men of the north, strong men of the north! My fellow humans, hear me! Hear me now, stop this madness!"

It's not perfect, but then you aren't a goddess of charisma or leadership, and of course you're also presenting yourself as a mere mortal woman and commoner. A foreigner too, so your eloquence would be limited. But you still make an appeal from the heart to all those who will hear you... without divinely projecting your voice, the sounds of battle overtake your voice past a distance. But many soon catch sight of you, as much as you stand out with your beauty and darker features (compared to the fairness of these humans), not to mention the sheer strangeness of a woman amid the field of battle trying to beseech all who will listen. And for those who do notice the strange sight of you, they come to stop fighting, then hear your words which in turn causes others farther away to stop fighting and notice, and so on and so forth.

You don't stop the battle entirely, but the conflict in and around the sacked encampment outside this gate comes to a lull. Of course the soldiers and people of Eindward already familiar with you, heed your words. But the northmen as well, eventually lessen in their rampage and come to stand in awe of the display you make. Maybe less from your plea... you're not sure if they even speak the same language, but certainly the sight of you is strange enough indeed to halt the violence, especially when all the other humans (enemies or not) similarly show deference. You'd heard that the northmen were quite superstitious so this may be a contributing factor.

Either way, you can't help but smile with some hope for your effort, and the response of the humans.

"This... this fighting, this bloodshed, we cannot suffer it any more! All of us, mankind is too few left to make war with one another! If we could just- agh!"

At your call, some of the people nervously start to gather, to hear your plea. Before you can really get into it though, you're cut short when the strike of arrows knock you off the vantage point you'd had. You hit the ground with a shock, your physical body struggling for breath through the pain of multiple elven arrows jutting from your body. One through your heart, another through your eye, these were loosed with precision.

"-my Lady! Zafira!"
>>
File: camp burning.png (617 KB, 740x663)
617 KB
617 KB PNG
To his credit Sir Tyne throws himself to your aid, taking another few arrows in the back by protecting you. Taking you in his arms, he struggles to carry you through the battle which has now resumed, and with intensity over your fall. The soldiers and even civilians of Eindward possessed of a fury at the attack on their beloved Menaj healer woman, a vicious counterattack to at least clear space for the paladin to carry you back to safety. And even then it is no easy feat, as a northman or two manage to break past on your way back to the gate, seeming that they want to capture you such that poor Tyne has to try and fight them off to keep you in his arms.

And all the while you remain in shock. Of course no mortal attack, elven or otherwise, could truly harm you let alone kill you. Although a mortal could run up and stab you with a sword for example, and wound your physical body, it is nothing of permanence. So the pain you feel, is more just a persistent reminder by your body that it has in fact been harmed, rather than any indication of danger or risk of death. When you get the chance, you can just rip the arrows out and restore yourself to health.

So pain, you can deal with, and wounds too. But shock, something beyond the physical, is a blow you very much do suffer fully if not worse than a mortal. It's been quite some time since you felt pain, that it's hard for you to even believe what is happening at the moment, as you feebly feel at the arrows sticking out of you. Even more than the shock from actually experiencing pain though, is the shock from the... sheer impudence, the disrespect of any mortal to harm you like this. Your benevolent effort out of love, to try and stop the violence and bloodshed, only to be met with an attempt on your life. You imagine if you weren't a god, but just a kind and loving mortal attempting the same thing... that you would be dead now.

It's no wonder that humanity is gradually being exterminated.

>Return to safety, then see what help you can provide... from behind the walls. You need time to think about what happened here, before you do anything too hasty.
>Try to have Tyne find a safe spot you can restore yourself, but remain on the field. Your plea for peace didn't work, but you can still do good here.
>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
>[Write-in.]
>>
>>5441661
>Try to have Tyne find a safe spot you can restore yourself, but remain on the field. Your plea for peace didn't work, but you can still do good here.
>>
>>5441667
>>5441665
Linking to the new post just in case it's needed
>>
>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!

I mean... That's how stories go. And I might imagine a goddess vain enough to be locked away in the underworld for refusing the head of a cow might be a tad ticked off hat being maimed like this.
Even if it can be fixed rather easily. And that's not accounting for the whole "Rampant murder, butchery, rape, arson" and all that good stuff going on all around us. If she isn't angered by this I can't imagine what would.
>>
>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
Fuck elves.
>>
>>5441665
>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
It seems diplomacy has failed. Now that negotiations have fallen through, it is time to unleash both barrels of a god anger,
>>
>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
Poor Tyne, try to stabilize him first though.
>>
>>5441708
>>5441693
>>5441675
>>5441672
>>5441667
Supposing that engagement is the choice you settle on, you can go ahead and make a roll (1d100) for the effort since combat is not your godly domain, and the battlefield isn't the ideal place for a goddess of love.
>>
Rolled 46 (1d100)

>>5441714
Where's Bast and her second personality Sekhmet when you need them?
>>
Rolled 64 (1d100)

>>5441714
>>
Rolled 27 (1d100)

>>5441714
>>
>>5441714
Oh and of course, if you have any particular ideas of how you want to engage the battle. You don't have to if you're fine just furiously throwing yourself into the fray with divine wrath, but if there was any specific effort or plans you had in mind you can make them.
>>
Rolled 15 (1d100)

>>5441714
>>
>>5441729
I don't supose there are any rivers around?
>>
Rolled 19 (1d100)

>>5441714
>>
>>5441750
There is a river which Eindward is along, but on the south side of town, while the land attack is coming from the north.
>>
Rolled 82 (1d100)

>>5441714
>>
>>5441764
Well, then a flood is not going to help
>>
Rolled 90 (1d100)

>>5441714
>>
File: galadriel-lotr.gif (807 KB, 498x189)
807 KB
807 KB GIF
Rolled 2 (1d100)

>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!

Enough of this charade and these impudent mortals, damn knife ears bringing out the worst in everyone
>>
File: human race traitors.png (496 KB, 615x461)
496 KB
496 KB PNG
>>5441718
>>5441719
>>5441721
>>5441732
>>5441757
>>5441766
>>5441829
>>5441838
>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
>90

True to your nature, you are ever so loving and patient with mortals. Perhaps because more than the other gods, you could see yourself in them and recognized their plight, the human condition. Your divine companions might take on animal features and distance themselves to rule from afar, but you recognized and accepted the similarities, for how alike you are to any other woman or man you might bump into on the street. Of course you are "more" than them, but not unimaginably so, when you can experience and think and feel the same things.

But the abhumans, those wretched things... the elves, the dwarves and others, you hadn't dealt with them in your own time but you were certainly aware of them. Once they had been humans too, in time before time, but they broke their covenant with the gods to distort their bodies from the ideal; humans made in the image of the gods. These abhumans found some benefits in diverging from the norm, like longer lives, keener senses, tougher bodies and such. But no gods would have them, so they labored under delusions of faith, creating "gods" out of faith rather than actual definite divine beings like you are... not unlike the faith of these modern humans in their one god, but at least you could accept some weight there given that these are still human believers.

For a mortal to harm a god, that is a grievous thing that you would be in the right to punish. But for an abhuman to harm a god?

"...they shot me in the eye!" you angrily proclaim, as if needing to hear the words actually spoken for them to be real.

"Please Zafira, we have to get you to safety."

"They shot me in the heart!" you more angrily proclaim, starting to throw a fit as you struggle in the paladin's arms.

"You are severely wounded, you could perish if we do not-"

"-no! NO!" you roar in fury, your eyes blazing alight with divine power as your voice resonates through the area much louder than should be possible... for a mortal young woman. Not that he could physically restrain you now, but in alarm Sir Tyne lets you down, shaken to his core by your godly voice. The fury at your earlier impotence to do anything, the shock from being attacked, you fume and stomp and clench your teeth and pound your fists in godly rage. Your divine nature of love and beauty weigh heavy on your conscience, but the divine wrath burning up inside you demands recompense for this blasphemous act.
>>
File: divine blood.png (299 KB, 422x544)
299 KB
299 KB PNG
Feeling once more at the arrows sticking out of you then and noticing the same for Tyne, you pull him by the hand after you to find a place of temporary respite.

"Bite down, this isn't ideal but I'm not leaving you like this."

Having found a collapsed stable outside the wall to use as shelter amid the battle, you first yank the arrows out of your own body, your gleaming divine blood scorching the ground where it falls. It's easy enough to restore yourself, but helping Tyne will be more difficult. He tries to stop you and speak some nonsense about needing to push the arrows all the way through, but you simply tear them out of his back to his agony, and perform a healing effort on him. Impressively he keeps his composure through it all though, and by the time you've spoken the divine words over him and blessed him with a kiss, his wounds are all but healed. Better than your own in fact, but after about ten minutes to yourself (while he stands guard) your eye has regrown and the grievous wounds from the arrows no longer marring your beautiful body, just as it should be.

"-no, no! What are you doing?" Tyne grabs you by the arm before you can run off, himself exhausted after carrying you back injured and then your... admittedly rough healing effort. "I am... not sure, what has become of you... but you must find safety, do not throw this miracle away!"

"You go find safety! I'm going to find the ones who shot me!" you yell in anger, not for him but your wrathful voice again shakes the mortal man to his very soul, that he cannot maintain a grip of you as you break off into a run back towards the fighting.

---

The tide of the battle is strange this day, for what should have been a one-sided raid on behalf of the attackers, an easy victory for the combined might of the northmen and the elves. Instead though, well it had been rather one-sided up to a certain point, but eventually the field starts to change and victory with it. Tough human warriors backed up by peerless elven archers, an effective strategy that had triumphed every time before, but in the heat of battle a strategy unable to change is a liability. And seemingly not a strategy fit for such an unexpected foe.

That of a singular unstoppable foe amid the chaos of the battle, wildly rushing from one target to the next. A god on the field, not a god of war, but a being beyond that of any mortal.

Where's a good khopesh when you need one?

An approximation of just one thought, among many that race through your mind, in the frenzy of battle. If you had bothered to prepare things would certainly be different, but as it was you basically just ran at the nearest enemy with only the clothes on your back, and didn't stop from there.
>>
File: through battle.png (703 KB, 900x506)
703 KB
703 KB PNG
Hardly a display becoming of a goddess and definitely not a beautiful effort, but there's an understandable awe to witness what may appear to be a young Menaj woman randomly throw herself screaming at a northern warrior in a mess of violence. Driven by your rage, each enemy puts up a worthy fight but no mortal can withstand your godly strength and speed and such, even as uncoordinated and inexperienced at fighting as you are. Impressively some of your opponents even manage to land a blow on you, chopping into you with an axe or stabbing you through with a spear, but none of these can put you down and they only serve to further fuel your rage. Wild swings and kicks and headbutts, with divine might, quickly leave you standing battered and bloody but triumphant over each foe you beat down. Panting with steady breath, steaming from the godly blood exposed to the air, eyes wild for the next target to tackle to the ground.

It's a perplexing sight for any mortal, but they invariably know they are dealing with something... more, when they see your glowing eyes bearing down on them, and your mighty voice shaking them through their armor. All the worse for them because as well as the fear, there's the reluctance and guilt to attack a such a divinely beautiful presence such as yourself. In fact many opponents simply yield outright, falling down in fear or awe of... whatever they believe you are. That doesn't save them from a good punch or a kick, but it's better than those whose fear or resolve overcome your enchanting presence, and they fight back at least in self defense or a desire to capture you for themselves.

Ah, but they are only human after all, mortals. Roughly beating a path through the field, as much as you punish the enemy, is as much as you inspire your allies. The soldiers and desperate people of Eindward, who'd risen in anger at your initial wounding, now have... well they're not sure what to make of you either, but you certainly are inspiring! Something to rally behind, as they follow in your wake to counterattack the enemy and dispatch those you already beat down. A definite turning of the tide of battle, but your truly desired foe, the elves still wait beyond the now-routing northmen.

"...you're still with me, Albert?" you stop during a temporary lul in the fighting while the northmen retreat, looking around for more enemies but noticing the paladin close behind. He and a few brave others, seemed to have kept pace with you in your haphazard assault through the enemy lines.

"Always, my Lady." he answers, a few of the others offering a similar cheer of support, as the lot of you stand amid the smoke and ruin of the exterior of the razed refugee camp. Though, as mortals they don't have your endurance and are clearly quite exhausted, most of them injured... in fact you expect the ones here following you are the only ones who weren't so wounded that they could continue after you.
>>
File: formidable warrior.png (479 KB, 481x720)
479 KB
479 KB PNG
"Maybe... maybe we should pull ba- oof!"

The momentary lapse in your rage, your benevolent nature makes you consider withdrawing and regrouping, maybe seeking an end to the hostilities after having put up a fight to repel the enemy. Before you can act on it though, you find yourself sideswiped by a mighty shield bash, knocking you down and sending you tumbling across the ground. A mighty northman warrior with speed enough to catch you off guard, Tyne and the others yell in anger to avenge you but the fierce red-headed warrior batters them aside with seeming ease, between his shield and his huge sword. All of them armed and armored these northmen, but this one looks comparable to the noble knights of the humans you're familiar with, his equipment and clothes finely made and decorated.

"You put up a good fight, woman! Are you one of the war god's own? Ah, it's no matter... we'll just sit here you and me and have us a nice rest, while my brothers regroup." the warrior speaks in triumph, walking over to plant his boot on you.

Though you're winded from his attack and struggling to breathe, to be able to offer a proper response. Groaning you feel the ache to your side, you recognize this as an injury different from any thus far. Unlike even the most grievous wound a mortal could deal to you, which you wouldn't suffer in any significance, this blow from this man by contrast isn't something you could just restore yourself from. It's a genuine injury to your being, which of course can only come from a divine source; only gods can actually harm one another. Given his physical might and combat skill, you expect the reason he didn't kill you with his attack is because there's only some partial sense of divinity about him. So because of this, the attack was certainly harmful and definitely a genuine painful shock to you, but it wasn't a risk to your life.

Still, you can't help feel a little worry. He would have to put a whole hell of a lot of effort into it, if he even could manage that much, but it is within the realm of possibility that he could kill you unlike the mortals thus far. Surely as a goddess truly, you could right yourself and wrathfully defeat him same as any other foe lesser than you... but then, he carries his partial divinity as a warrior, while you are the goddess of love. You would never doubt yourself, but rage can only make up for so much...

>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>You'll fight back, sure... but this one warrants further understanding. See if you can't capture him, even if it means giving up on the battle.
>You don't have time for this! The elves are getting away, and as mortals they need to be punished. Throw this warrior off and resume your pursuit of the enemy.
>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?
>[Write-in.]
>>
>>5441965
>You don't have time for this! The elves are getting away, and as mortals they need to be punished. Throw this warrior off and resume your pursuit of the enemy.

They have marred our divine visage. This blasphemy cannot be left to stand unanswered without full recompense.
>>
>>5441965
>You'll fight back, sure... but this one warrants further understanding. See if you can't capture him, even if it means giving up on the battle.
>>
>>5441965
>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?
>>
>>5441965
>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
He's a threat to the humans, he actually inflicted a minor wound AND he's getting in the way of our elf murdering. He needs to die.
>>
>>5441965
>>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.

>>5441997
Not to mention if we do not he is likely to carve his way through Tyne and the others who followed us. That would be a poor recompense for trying to keep us safe
>>
>>5441965
>>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>>
Just a notification that I've got another busy day tomorrow so probably won't be able to post until later in the day than usual.

Until then you can continue to determine your next efforts and goals, and in the moment if you decide to act in combat against the warrior you can go ahead and make one more roll for the effort.
>>
>>5441965
>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>>
>>5441965
>>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?

Lets play to our strengths, lay on the charm
>>
>>5441965
>>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
Well this was something to behold! Shame we haven't really worked on our powers, these elves should be in range. I don't think we got the ankh back, so anything that isn't an on-contact effect is probably difficult. As for this guy, screw him. No one hurts us and gets away with it. We can grab another of these souped-up viking wannabes whenever we want.
>>
>>5441965
>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?
>>
Alright I'm back now, will try to post in awhile.
>>
File: down to the dirt.png (507 KB, 520x346)
507 KB
507 KB PNG
Whew, some delay but it was a long post! Also since no one rolled, I went back to a previous set for it.

>>5442493
>>5442310
>>5442224
>>5442140
>>5442091
>>5442082
>>5441997
>>5441994
>>5441977
>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>82

Now that's something you're not used to feeling... fear. Not seized by terror and unable to think or act, but some instinctive fear for your life as you look up to the warrior while he keeps you in place with his foot. It's only a little feeling, that instinct, since the actual danger to you is not terribly great. But you're so unused to the feeling... when was the last time you were afraid of anything? That it grips you stronger than usual, enough that you scramble to make sense of things and what to do for some long moments.

"...please sir, you have me at my worst and I-" you stammer in his language, familiar with it like many others, from hearing enough of the dead during your time in the underworld river.

"-by thunder! You are... a beauty, aren't you? What have I found, in battle this day?"

You simply try to plead for a moment to recollect yourself, but now that the mighty northman has the chance to properly look at you, he is swept up by your beauty like anyone else... more so now that you present the pitiable sight of a scared and injured woman. From afar he saw what others did, just some foreign girl madly running across the battlefield and hardly a clear look at her. Now that he has you under his boot though, your attractiveness becomes fully apparent and his disbelief at finding such a treasure in combat comes to bear. His own moments of hesitation, if this isn't just a dream, before he takes his foot from you. Stabbing his sword into the ground and hanging his shield on it, he leans down to pick you up and easily enough takes you in his arms, all amid the battle.

So taken with you is he, to let his guard down enough to bring you so close to him... he probably fancied to enjoy your beauty more, to feel you and smell you and kiss you, before carrying you away with him. And as formidable a man as he is, you must admit you're flattered and your heart rises. But your motivation in this whole situation doesn't leave you, and as soon as you get the chance when he holds you close enough cherish, you lunge in his arms against him. Aiming for his head and face with your hands, you scratch and try to gouge his eyes and even bite at him like a wild animal.

"-AUGH! You bitch! I'll have your fingers for this!"

The warrior howls in pain and anger as you defend yourself ferociously, and he tries to fight back. Your effort isn't at all coordinated and admittedly a little pathetic if not desperate, but with the strength of a god you aren't just some helpless girl he found amid a raid.
>>
File: defeated warrior.png (449 KB, 852x480)
449 KB
449 KB PNG
By the time he throws you off of him, well if he hasn't lost his eyes he certainly can't see from all the blood in them and the harm you dealt. He hazily grabs for his sword and shield but before he can properly defend himself, you rush for him and throw yourself at the man in an attempted tackle. Though you're not big or strong enough to just knock him down immediately, the two of you grunt and struggle as you eventually manage to pull him down to the ground. A violent and uncoordinated mess as your bodies are tangled in a desperate contest for dominance over each other, through the grunting and yelling and blood and sweat. Rolling about on the ground in the struggling grapple, it is as evident as before that the man knows how to fight and has experience, meanwhile love and peacefulness are your nature.

But for all his might and skill, he is only partially divine while you are a goddess truly. As such, even the divinity in him was that of war or strength, despite your utter lack of those things your inherent divine power can just barely match him. You don't really know what you're doing other than amateurishly trying to subdue him, yet each time he skillfully grapples you into some hold, by your godly strength and dexterity you manage to escape his control. Here and there the two of you exchange blows, from a punch or an elbow or a headbutt, attacks which actually hurt you for real (alarmingly so) yet he surely feels yours worse.

"Zafira!"

"Get at him! Help her!"

It can't have been more than some minutes, if that, but by the time the two of you are battered and bruised and exhausted from your struggle with still no victor, your mortal allies have recovered from the warrior's attacks. Eventually noticed among the ashen remains of the camp where you and the warrior tumbled in your struggle, Tyne and the soldiers call to regroup and hurry to your side. Though their first instinct is simply to try and free you from the fight and just pull the two of you apart, a stray kick from the warrior breaks a man's leg. After that they don't bother taking chances, and carefully as they can they attack into the fray with weapons. Mostly directed at the warrior, though some inevitably catch you, but Tyne and the others stab and swing repeatedly.

And even if you suffered half of the attacks it wouldn't have mattered, because now the clear advantage is to you; mortal attacks which cannot truly harm you, but the warrior is himself mortal. He roars in bloody fury at the fight so dishonorably turning against him like this, but a bloody fury it is as the attacks increasingly wound him. As mighty as he is, the man can only take so many stabs to the torso and if it weren't for his fading strength, you would not be able to restrain him in his final mad burst of power. Like the dying effort of an animal, it takes all your strength just to hold him for as long as you can...
>>
File: in pursuit.png (115 KB, 298x352)
115 KB
115 KB PNG
...till he does eventually rear up and slam back into the ground against you to escape your grip.

Struggling to his feet in a delirium of pain and anger though, he blindly swipes about for unseen enemies and staggers aimlessly for some paces and moments longer before collapsing in cinders and dirt of the burned camp. Tyne picks you up to safety, as you watch the soldiers gather after the downed warrior and repeatedly attack him to deliver the killing blows.

"Come, let's... let us return..."

"...no. I'm not finished yet."

The paladin would have carried you back to town, the soldiers to follow after finishing the bloody work, but you struggle to free yourself from Tyne's arms. Bruised and bloody, some actual injuries to your divine person rather than just fleeting "wounds" temporarily dealt by mortals... it's been an age upon an age since you were brought this low. The unfamiliar sensations of uncertainty and divine pain, are strange and scary to you. But for all the exhaustion and injury, your resolve still burns as strong as it ever had.

You still have something to do, still have a wrong to right...

---

...on second thought, maybe it could be wise to know when you've done enough? Unable to be dissuaded by your allies, you gathered what strength you had left and continued your pursuit of the elves. Although the enemy forces were in retreat now and there weren't any northmen left to impede you from getting at the long-eared abhumans, you ran up against an obstacle you hadn't anticipated.

"-agh... this is a bit much... even for me..." you mutter to yourself, bristling with many arrows.

"Let's go lads! To her!"

"We are coming, Zafira!"

The good news is that because of your relentlessness, you were able to catch the enemy before they could retreat from the field entirely. The bad news is, that they are covering their retreat. Withdrawn from the sacked encampment outside the town walls, to the fields beyond and eventually the forested outskirts, you pursued the elves and paid for it with an arrow for each step of the way. Of course none of these can truly harm you like the partially-divine warrior did, these are mere mortal (and abhuman at that) attacks. However just on a simple physical basis, even if the arrows can't kill you, having them lodged in your body between muscles and sinews and bone... not to mention through your head and eyes... it's becoming increasingly difficult to keep up the pursuit. Less and less are you chasing after the elves, and more like struggling to stagger after them.
>>
File: elven forces.png (714 KB, 820x465)
714 KB
714 KB PNG
The obstacle you found, is that these enemies are more disciplined than the northmen, and strictly keep to formations and strategic troop movements. During the raid outside the town walls, you were able to triumph in your furious assault upon the enemy in divine wrath, because it was indeed a raid. The northmen were scattered about and often alone in their pillaging, so through the fire and smoke and chaos, you could rush randomly from one man to the next and put him down without much challenge from any other. Trying to rush at a column of troops all together though... the northmen together could have held you at bay with massed shields and spears, the elves are doing it by arrow volleys. Especially worse now that you are reaching the forest, and they can spread out through the trees and start firing from multiple directions.

If only you could get closer, that they could properly see you and succumb to your beauty like others... well, as beautiful as you can be while grotesquely wounded and covered in blood. But if they insist on keeping at range and relying on archery, you don't expect to get the chance. Worse still, you don't even think it's a case of them being aware of your enchanting effect and trying to avoid it, but simply these elven cowards by nature try to keep their distance whenever possible. Even from a harmless young woma- well, maybe not, considering they would have witnessed you fighting your way through the northmen raid to reach them.

Still, despite it all this it isn't enough to hinder your divine wrath or desire for revenge. As they cannot truly stop you, you would be willing to pursue them to the ends of the earth, even through all the obstacles they may put in your way. The other problem though are your allies, dutifully following you all the way even off the field of battle in pursuit of these elves. The mortal men are too devoted to you to turn back, but for their efforts already most of them have been shot with arrows and some even killed. Just because you're the (relatively) closest to reaching the elves, doesn't mean they don't have arrows to spare for the others. So you would continue, but by the time you manage to reach your targets, you don't expect you'll have any allies left.

They are only mortal lives, all of them both ally and enemy at the end of the day, but having gone long enough without a victim to sate your divine wrath upon... some clarity returns, and you consider if maybe you've gone far enough? Then again, justice hasn't been yet dealt.

>No! Damn the consequences, you will see this through till the end! You cannot stand returning home without.
>Regroup here, perhaps find a better spot, but hold out for the time being. It's a flimsy hope, but maybe you can catch any elves on the return, if they send scouts back to oversee the battlefield.
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>[Write-in.]
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442729
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.

Chasing the abhumans to the ends of the earth sounds fantastic, but we can't lose many people as there aren't many left on said earth.

So perhaps we can settle for hurling a divine curse upon them. There has to be some magical link since they took out an eye and heart. Our symbol is a crying eye, and the heart is a sign of love. Perhaps something along the lines of any crops they shall raise will turn to rot, all who look upon them shall feel an inherent disgust, and in the moment of greatest need, their body shall fail them.
>>
>>5442745
+1 support. Liking the curse idea.
>>
>>5442729
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>Curse them with crippling sickness
It's one of the myths that anon made, so we should be able to, right?
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442864
>>5442760
>>5442745
A curse upon any who would mar your beauty? If anything that is too lenient of a punishment for any who would harm a goddess! But you always have been so loving and forgiving, you could settle for that for starters.

Therefore, any who would willingly and knowingly harm you, will be automatically stricken blind. Whether a scratch to the cheek, or what would be a killing blow for a mortal, it will come at the cost of their eyes.

A more comprehensive result (and a better sense of your powers) can be determined in time, in fact I may try to today, later on after posting, which should be in awhile from now (II have to step out for an errand). For now though, many elves will be leaving the field this day blind.
>>
>>5443068
Good curse Eye, it's quite fitting. *wink wink*
>>
>>5443068
Alright back now, posting shortly.
>>
>>5442731
>>5442745
>>5442760
>>5442791
>>5442835
>>5442864
>>5442941
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.

Against the apparent futility of pursuing these elusive enemies, overtime the anger in your heart driving you on has given way to upset. Frustration at not being able to catch them and deliver a true punishment. Of course for the heinous crime of harming such a beauty, divine or not, their sight will be forfeit. In fact your godly senses can hear and catch glimpses of the difficulties the elves are having in their retreat, as each arrow that hit you blinded another of them, causing some panic but also the trouble of others having to help the blinded in need and slowing the lot of them down.

Perhaps in theory you could simply pursue until they understand the error of their ways or just blind all of themselves against you. But how long would that take, and how far would you have to go till then? When there's wounded and dying humans in need, and Eindward still burning. So you'll settle for a curse upon their blasphemy, and the upset that comes with conceding, in order to focus on what matters more than your anger.

"...Zafira? There you are, my lady! Did they fully retreat? Craven wretches..."

When eventually Sir Tyne does manage to find you, limping through the fields from his own injuries, he's the first to reach the treeline where you gave up on the hunt. Sitting against a tree beside many of the arrows you did already remove from yourself, he's relieved to have found you... yet surprised, alarmed at your response.

"Are you...? Weep not my lady, the battle is ove-"

Of course he's caught off guard when you throw yourself against him in embrace. Less for any special affinity for him, and rather you just really could use someone to hold onto right now, to lean on for support. Some strength and comfort in dealing with the troubling feelings roiling within you. Though it doesn't help much in the way of your crying, as everything really comes undone and you find yourself sobbing for a good minute or two. A shameful display if you must admit, but you do feel better for it after. Able to breathe more easily again, feeling free of some tension and weight as he holds you against him, his strength giving you strength.

A goddess truly... but a human goddess truer still.

"It's not that, it's..." you whisper against him through ragged breath, "I acted... improperly, today."

Sedjet, goddess of love. You ought to be relaxing on the banks of the Nyl river in the desert sun, benevolently watching over mortals to encourage them to love one another, and guiding them to healthy bountiful lives. Not here in this gods-forsaken "new world" beneath a dreary sky, engaged in bloody warfare against your own beloved mortals, submerged in conflict and drowning in suffering and trauma...
>>
File: home.png (542 KB, 700x467)
542 KB
542 KB PNG
...separated from your divine family, alone.

These tolls upon the delicate psyche of a divine being... you thought you could take them in stride but their pressure has been amassing, until finally unleashed like the flooding Nyl, when that elf first put an arrow through your eye during your effort to bring peace. It's no wonder you lost your composure and became a madwoman, driven in a divine fury like some god of war to destroy your enemies, all. It felt good and it felt right at the time, and for sure it was a righteous cause. But with the battle over now, all that righteous rage subsides like the Nyl, leaving the guilt and despair of your loving nature having to face and make sense of your actions.

Actions terribly unbecoming of Sedjet, goddess of love.

"There! There they are!"

"We done it! Sent those skinny bastards fleeing home!"

Tyne had brought up the rear, but the other men are not long behind him, eventually sighting the two of you and hurrying to catch up albeit waylaid by their own injuries.

"Don't let them... I don't want them seeing me like this..."

You clutch the paladin tighter, worrying about the men finding you in this state. Not after the battle, and the victory they are expecting. Thankfully Tyne seems to understand and removes his cloak to drape it around you, sparing the indignity of exposure since through the battle your clothes have been reduced to rags and falling off you. After this, he turns to address the approaching soldiers, keeping you behind him.

Well it was a lot to deal with for sure, and you're certainly not over it all so easily, more than a few things to brood on later. But for now you're feeling much better after a good cry, and given the chance to messily spill your emotions to Tyne rather than trying to navigate them alone. Even without his input or cooperative support, just having him with you provided the strength you were struggling for. It could have been any man, or woman for that matter, you just needed a mortal counterpart to remind yourself of things. As it was though, it ended up being your dutiful paladin.
>>
File: victory.png (489 KB, 710x401)
489 KB
489 KB PNG
So, taking some deep breaths and wiping your eyes, you're feeling well enough to face the others. Tyne only stalled for some moments, but that's all you needed, emerging from behind him with the loving benevolence the mortals expect of you. Though you hadn't expected their enthusiasm, as you quickly find yourself swamped by the men. Crowding around to get a look at you, offer praise and celebration for the victory, and plenty of pats on the back and taking of your hands. Even through their wounds they maintain their reverence of you, their own little battle saint, knowing Sedjet's favor brought triumph this day. Even those among them unable to walk or dying, being dragged and carried to you to similarly offer their thanks and praise.

The consistency among them though, same for Tyne, is confusion about what to make of you. After your display earlier and actions in battle, prophet or not, you cannot simply be just a young lady in service to Sedjet... right? Something you expect you'll have to explain, as you see to the wounded.

Though whatever stance you take here, is sure to follow you back to town.

>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.
>Try to maintain the deception longer, indeed you are still just a mortal woman... but some crazy excuse will be needed for them to believe it.
>Offer no certain answer, let them believe of you what they will. It's for them to make up their own minds.
>[Write-in.]
>>
>>5443217
>Sedjet blood's flow through our veins. The prophets of Sedjet have always been demigods, her descendants. In old times, they were Pharaohs, rulers of the land, but now with the religion and culture lost, we are nothing more than a preacher. That's why we revealed ourselves, to be treated nobly as our ancestry demand.
>Express surprise that they didn't know, and question if their God doesn't do the same. Afterall, it was a common practice, since the northmen in the raid were also led by a demigod.
>>
>>5443223
This is the best explanation I could think of give. My true vote is for
>>5443217
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.
I personally think this whole deception thing is not really working out.
>>
>>5443223
+1 support. I'd prefer not to cast away our mortal disguise juuuust yet.
Also loving Sir Tyne, what a sweetheart!
>>
>>5443217
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.
Might as well just tell them the truth at this point.
>>
>>5443217
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.

We can't hide it anymore. Even demigods would find it hard to do what we did, decimating a large chunk of raiders with naught but bare hands unless they were Achilles or Hercules grade.
>>
>>5443225
>>5443248
>>5443265
You don't have to keep hiding it if you don't want to, but the concern is in what way you want to be truthful with the mortals. Whether you perhaps work your way up to the truth along the lines of;

>>5443223

or simply be out with it. But then the question is, exactly how would you think it best, or want to let these people know that you're an actual deity walking among them? How best to say that to them, by your thinking? You've never really done it before, and even when banished to live among the mortals originally, you were not open with them about the truth;

>>5443230

although of course, the situation now is different from back then, when it made sense to maintain your disguise indefinitely.
>>
>>5443217
>>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.

Enough games, besides we have the men at arms in our hands none can realistically oppose us. Not that they truly could anyways.
>>
File: healing power.png (531 KB, 536x536)
531 KB
531 KB PNG
>>5443356
>>5443265
>>5443248
>>5443230
>>5443225
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.

Although you appreciate the attention and praise from all the men, you have to keep their victorious enthusiasm in check to be able to focus on the more important matter at hand; seeing them all well. There isn't a person here who isn't injured, and several of the men are dying. Without enemies to occupy your attention, now you can perform your more worthy duty instead of combat.

"No miss, take care of yourself first!"

"It's not so bad, really miss. I can take it!"

"Shush! Enough of this, let me work."

By their devotion the lot of them demand and plead that you help yourself before any of them, as you're still covered in grievous wounds and blood, and even have a few arrows stuck in you here and there. They can't understand that none of these things are any threat to you... other than the injuries that one mighty northman dealt to you, and you can't just heal that away.

No, you'll heal each and every last one of them to full, before you take care of yourself. An act which only further increases their awe and devotion towards you. Invariably though with the fighting over, they have the chance now to observe you and your condition and start to wonder and murmur among themselves about... well, exactly what you are. To further distract and keep them occupied then, you decide to be truthful with them, trying to explain while you work at healing one man to the next.

After all, you might lessen their trust in you if you try to explain away your glowing eyes and the feats you accomplished earlier. Plus it can serve as test to see how these mortals, of these times and this culture, take the news.

"A god? Come off it, miss!"

"First a prophet, now Sedjet herself?"

Even Tyne has difficulty understanding or accepting it.

"I didn't think it important to be fully open with the truth earlier, but now it is important... is it really so hard to believe? Doesn't your God do the same? It can't be the first you've seen something like this, what about the leader of the northmen earlier?"

Ironically enough it sounds like their God did send a descendant to the world, something like that they try to relate to you. But an actual god, kneeling among them and tending to their wounds? The men gathered about in skepticism, scratching their heads and conversing among each other. Their devotion to you isn't any less... but they wonder if maybe you hit your head in the battle, or that they are misunderstanding what you are telling them. Being that you are a foreign woman so maybe there's issues with the language, or your accent.
>>
The blinding our enemies reminded me of the Basil II story. I guess this also means the love god can't get hickeys without blinding lovers. Though she can probably fix their vision afterward.
>>
It's not that they're stupid, but their collective inexperience and lack of understanding on this whole matter... you might as well try explaining the orbit of the moon or the existence of bacteria to them, and they still wouldn't know what to make of it.

"If you are some god, then how come we can do... well, this?" one of the soldiers says, gripping your arm and pulling you off balance while you're healing him. An act which draws some ridicule and grumbling from the others, but gets a point across.

"Why can I do this?" you speak of your healing power, restoring his injuries, "Or survive this?" you further indicate to yourself, what would be mortal wounds for any person not to mention the arrows sticking from you without hindrance to your efforts.

"Are those things that a prophet could not do?" the paladin points out the obvious, something you don't have an answer to. Your focus had been on healing the other men, but by the time you reach Tyne to mend his wounds, you can tell he's taking this revelation of truth harder than the others.

More conversing and arguments among the soldiers. There surely is something greater about you, from your physical prowess and apparent inability to die, to your glowing eyes and... higher presence, that they seem aware of on an instinctual level. But besides all that, you remain a young human woman sitting right beside them, that they can reach out and physically touch. You talk to them, you walk the same ground as them, you experience emotions and live day to day like them. For these humans, their God and by extension "gods" (though they deny others existing) are something mighty and intangible that exists beyond this world. No doubt you are something awesome, but a god? If you could be mistaken for just another human among them?

"...well, goddess or not... praise Zafira-"

"-Sedjet."

"-praise Sedjet, everyone!"

By the time you've healed the last of them, and presented the case for your divinity to them, the men resume with their praise and thanks and try to show the respect they think you warrant. Looking to Sir Tyne, a noble knight, for how best to do it and lead their effort, all the men come to bow before you and all around you.

"-no! No, get up! Don't you understand, I don't want this!" you speak in alarm at their display, and annoyance from the intention and implication. Hastily you try to lift the closest men back to standing. The lot of them seem to get the idea, but the confusion returns, and the skeptic conversing among them.

"A god we don't bow for? Doesn't seem like a god, miss."

Although you would never lose patience with them, you must admit you're getting a little annoyed. Not even so much at them, but rather that you're kind of at a loss yourself for what to do in order to prove the truth to them.
>>
File: battle's end.png (232 KB, 445x508)
232 KB
232 KB PNG
Having previously explained your powers by saying you were a prophet, now they have trouble believing anything you might do wouldn't be possible for a prophet! It doesn't help that by your loving and humanly nature, you aren't the sort of god who demands obedience or worship, and in fact you don't really want it either.

In any case if they aren't to be showing such submission to you, then there's nothing to stop them from their earlier celebratory praise! As soon as you restore yourself to health after everyone else, the men eagerly swarm you again. This time, to all grab and lift you up to their shoulders, collectively carrying you in triumph and giving victory cheers for all of you together. You yelp from the surprise of their effort, and try to draw Tyne's cloak around you more to avoid any... indecencies from being held and carried above a bunch of men. But their attention and thoughts are so far from your body, instead fully swept up in the elation of victory... and hope.

Hope it seems, because as far as you can tell, this is the first time the humans have won a battle against a combined force of northmen and elves let alone an enemy demigod on the field. Just wait till you all return to town, and the realization spreads.

>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
>Back to town, to celebrate the victory? No, the situation isn't over yet! On to the castle doors, to demand attention of the nobility! You and the soldiery have an ultimatum to deliver!
>No time for this nonsense! You don't want to rain on the parade of these men, so to speak, but there's sure to be many more people in need of you back at town! Return as quickly as you all can, forget the celebration!
>[Write-in.]
>>
>>5443642
>>Back to town, to celebrate the victory? No, the situation isn't over yet! On to the castle doors, to demand attention of the nobility! You and the soldiery have an ultimatum to deliver!
>>
>>5443637
That's part of the point though, sight is taken or restored by your will.
>>
>>5443642
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>>
>>5443642
>>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.

Seems to be most in character for us, and means when the church inevitably takes umbrage and tries to burn/crucify/drown us we are sees as the unfortunate victim rather then the person who got what was coming to her by directly challenging the clergy.
And then, inevitably, either a coup or bloody civil war will follow.
On the bright side we have the soldiers and general populace on our side.
Who could have imagined that being kind, generous and protective of people earns then adoration and respect?
>>
>>5443642
>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
>>
>>5443642
>Back to town, to celebrate the victory? No, the situation isn't over yet! On to the castle doors, to demand attention of the nobility! You and the soldiery have an ultimatum to deliver!
>>
>>5443642
>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
>>
Perhaps it would have been better to go with the demigod lie. But in the end it would have been just digging our grave deeper when we do end up reveal ourselves as a full on god, since just saying we are a prophet already made it way harder.
>>
>>5443843
We can work with it tho, at least with the people who are already predisposed towards us. And it'l be true!
"I didn't want to cause friction with your church, there is enough trouble already without me being a source of it" that kind of thing.
>>
>>5443642
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>>
>>5443642
>>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.

>>5443843

All this pretending is only making things harder for us. They are mortals, there is no point in pretending to be something we are not
>>
>>5443909
>>5443890
>>5443734

>>5443830
>>5443787
>>5443784

Seems as a tie between these two for majority. Will give it a little while for anyone else to weigh in, otherwise will roll to determine.
>>
>>5443642
>>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
Let it spread naturally, as said by >>5443784 it should be helpful to not boast too much. Also, we probably just want to rush back to help as many of those people we had to run by to stop the raid.
>>
>>5443642
>>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>>
File: 1663372451249030.gif (957 KB, 300x300)
957 KB
957 KB GIF
>>5444002
>>5444000
>>5443983
>>
>>5443642
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.

Being lifted around in triumph is fun
>>
>>5444005
Just roll at this point boss
>>
>>5444020
>>5444002
>>5444000
>>5443983
Ok ok, finally have something. Writing now.

>>5444028
I was about to lose it big time.
>>
>>5444020
>>5444002
>>5444000
>>5443909
>>5443890
>>5443830
>>5443809
>>5443787
>>5443784
>>5443734
>>5443660
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.

You don't want people bowing before you and worshiping the ground you walk on, you aren't that kind of a god to desire such things, and it isn't beneficial anyway. These mortals have their god, their faith which has kept them together at least this long, so you wouldn't want to undermine one of the few strengths that humans have left. As well of course, that you expect pushback if you try to shake things up too much, and the last thing you want is more bloody struggle.

You won't hide the truth any longer if you don't have to however... and well, worship is one thing but being carried isn't so bad! Back the lot of you go, returning to town in triumph. The men singing soldiering songs in march all the way, and finding whatever banners and trophies of the battle they can along the way, as well of course any wounded that you can help. Though they also stop to gather and carry fallen comrades, once you find yourselves among the battlefield itself, the pillaged and razed encampment beyond the town walls. Being brought back here again... among the ash and cinders, smoke in the air and the smell of death... it's an unpleasant reminder of your earlier actions.

Of course at the time, it felt right what you did, but having that experience now... you'd very much like to never go through it again. Not the battle itself, though you'd prefer to avoid such things too, but if the conflict here is inevitable then you'd at least not want to stoop so low again. Actually engaging in violence, and attacking mortals? To your credit you didn't actually kill anyone, just dealt out some savage beatings (though your allies followed after to actually do the killing), but you wonder what your divine companions of old would think? Of seeing you succumbing to anger and running around in an aimless mad rage, like an animal. Sedjet, goddess of love? No, couldn't be...

There was a time, when you were trapped beneath the underworld river, that you imagined... hoped one day, eventually you would be able to emerge and rejoin your companions. All that hatred and upset for your punishment washed away with the dead river, to find your place among them again in joy, as a family reunited in your desert homeland once again. Now though... you look around at the death and destruction and the blood on your hands, how disturbingly real it feels in the moment. The hope from before, being eroded by the realization that this may be your homeland now, and your life with it...

---
>>
File: still some fires.png (468 KB, 700x650)
468 KB
468 KB PNG
---

Thankfully you don't have to contend with the guilt and enveloping trauma of the battlefield for long, as the increasing group of soldiers bearing you in victory makes it through the damaged gates to Eindward. It doesn't much seem like a victory with so many dead and the town still burning here and there, but leave it to the mortals to of course feel like this is a victory. A bit of a strange situation indeed, seeing dead and dying strewn about and people rushing to and fro to help where they can, with the injured or the fires or simply in panic. Yet beside all this, the surviving soldiers gathered around cheering and singing your praises.

"Let's hear it for Sedjet lads!"

"Three cheers!"

Even through the chaos this triumph can't be missed, and to your bewilderment others beside the soldiers come to gather and join in the celebration, even those wounded and dying and all the while a house is burning down next to you all... it's very strange to you, but you can't help getting swept up in the situation. How long, if ever, has it been since these people were on the winning side? Seeing the death and destruction thus far you wouldn't think to call it a victory, but the humans must have been in such a decline that even this malady is a change in their fortunes. A messy ordeal for sure, but for once the northmen and the elves were actually repelled. Had they not been, Eindward itself would have been sacked and razed.

And all of this, well most of it they attribute to you. Surely the people must be feeling confused about you, what to make of this apparent claim that you're a god now? Compared with what they knew of you before, but for now everyone is too hopeful to get caught up in contradictions like that. Zafira is a god now, Sedjet? Alright then, so be it! Her eyes are glowing and stories are already running amok through the crowd and through town of your feats in battle.

"No! No, stop with the bowing! Let me down!"

If you're a god now, then everyone should lower themselves before you, right? You try to protest, though unable to be heard much over the celebrating crowd, and struggle to get down from the shoulders and hands of the men. Sir Tyne sees your distress and is eventually able to force his way through the crowd to help you down, and place himself between you and the adoring crowd as at least a minor buffer. Though your motivation is to stop this apparent worship of you, and you're thankful to see that the mortals aren't totally beyond saving... some of the soldiers become aware of your upset and on your behalf try to stop people from abject submission to you.
>>
There's only so much the lot of you can push back against the crowd though, or rather push back against their collective mindset. Maybe they won't prostrate themselves on the ground before a goddess, but they can't be stopped from at least kneeling before the victorious hero who won the battle. Worship in another form, it isn't much better to you but there doesn't seem much that can be done.

In any case you try to make yourself useful once again, but without directly using your divine influence over people you can't overcome their triumphant behavior. Thankfully though you have your paladin to rely on, who as a noble can try to command and restore a little bit of order to the situation. To get people to give you enough room to be able to reach and tend to the wounded, and to return focus to other pressing matters such as the fires. Though you still retain a crowd and immense attention, the mortals eventually can temper their wild emotions a little better after seeing you and Tyne leading by example.

"You and you, gather any guards you can! And you all, form a bucket line to the docks, any well, all the water we can bring!"

"Right men, let's find any wounded we can, yeah? Bring 'em back... for her."

Still the cheering and singing and victorious revelry, but no longer impeding you with their enthusiasm. Not to mention an even greater adoration for you, to see through everything that happened and is still going on, your devotion is still to those in need. Among the celebrating crowd and those hugging and kissing you and showering you with gifts, you still are saving the lives of whoever you can, whoever you're able to reach. One after the other.

Little by little it seems, people are coming to recognize you for the apparent god you had claimed to be. That despite everything else, your love still stands in triumph, above all the suffering and joy and despair and celebration. Through the good and the bad, you shine clear and steady as a beacon of hope.

Eventually city officials, clergy and nobles start to show up, to see what all the fuss is about. And eventually the celebrations will subside, Eindward faced with the difficult task of navigating the aftermath of the battle. For now though you have revealed a shocking truth to the people, these mortals, and you have the chance to decide what you will do next while the rest of them have to first process this revelation about you.

>What do you do?
>>
>>5444082
First, go to the officials and apologize for the lie. Prophetess was the best title we could think off at the time to continue to do our miracles without undermining the city's unity. But when we saw all the suffering at the battlefield, we needed to intervene, even though war is so distant to our nature.
Then go heal the poor, and whoever go hurt by the raid. They need our help the most, and it's not like these nobles can stop us with both the soldiers and the common folk on our side.
>>
>>5444082
Yeah, I'm still arguing that this wasn't the best idea. Anyway, we have work to do.
I'm not sure what you're asking for QM? What we're doing rights now is obviously getting triage going. Get people stable, focus on the dying since we can save them, stem serious bleeding, focus on head trauma and puncture wounds and internal damage. It's going to be a new kind of triage our allies will have to learn. As long as they live, we can fix people, so it's a matter of saving lives, not picking whoever will be able to recover without divine assistance.
If you're asking for what we do after, well, nothing? Even if we stabilize everyone, getting them healed up is going to take a few days at least. I'd recommend starting with the soldiery so another raid doesn't just stampede through undefended gates. After that, survey the damage, keep healing the sick and the wounded, and take stock of the food situation. If it's planting season, maybe we can see to the fields to get extra food. Probably good for trade if the town already has enough.
Honestly the ball is in the camp of the nobles and clergy. As said, let them be the aggressor if there is to be conflict. We are helping the people more than they ever did. If they want to make a fuss, we can see to it then. Though we should ask for our ankh back. As in, say we need our ankh back to help people. If they refuse, charm our way to it as we've done before. Now we don't have to hide our divinity so a simple look should have any guards scrambling over themselves to open the door for us and give us directions.
>>
>>5444097
+1
>>
>>5444097
As long as we go heal the sick, poor and dying I'm ok with it.
I wanted to talk with the clergy and nobles first to avoid more conflict, since they are more likely to see this as we getting influence and trying to overthrow them, but if I don't get support it's ok.
I never have any ideas what Eye wants us to do with these what do you do
>>
>>5444097
I meant like what your priorities and plans are from here, like what you want to do in the aftermath of the battle and moving forward. While you still have the initiative to act, before opinions settle and people start to decide what to do about you, both noble and common. Being that you are now openly a deity walking the land, how you choose to behave or what you do, can be very different than it was before. Can be, the clarifying detail, since you can choose to not act any differently than you had while passing as a mortal, if you wish.

>>5444104
I can't always provide every single multi-choice responses 100% of the time! Also I had maybe some options in mind, but towards the end of finishing writing the post, it just felt right to me to leave an open-ended choice since the current events have reached a conclusion/transition point from one to the next.

Also I always love any and all player creativity from open-ended prompts. No matter how much the claim of having no ideas.
>>
>>5444110
Well, since it's a long term thing, that anon's plan of helping by blessing the fields is good.
Maybe we should tell some stories about the Nyl, a goddess of love should know how to sing, play instruments and dance, right? And it helps give them hope.
We should also bless the river, make it turn the land fertile like the Nyl was. Maybe find the source so we can make it carry the silt and mud without our continuous intervention?
We should probably try to find the family that helped us, see if they survived and are alright.
But healing the people is top priority.
>>
>>5444110
>>5444097
Oh and, if it is like you said, you'd prefer to keep doing what you're doing until others make the first move, then that's fine you can commit to that. There's just a chance to be proactive if you want to, since before now you'd only had the chance to be reactive usually, but you can of course continue to be.
>>
By the way, Hator was also a solar deity, and I think Sedjet could have some influences to it too, since the name means fire or flame.
So maybe something about how love is warmth, our passion is related to heat. The sun part could be tied to eyes and vision, with those that strike us becoming blind.
Maybe there was some ancient rituals akin to to Vesta worship with virgins tending a temple flame, and every house having a little lamp. Or even something more like Zoroastrianism, with fire and water symbolizing together cleanliness and purity.
>>
File: ye olden times.png (637 KB, 462x621)
637 KB
637 KB PNG
>>5444125
Who is this Hathor? Some crazy nonsense? Must be!

As for yourself, you did wear a solar crown in your ancestral homeland, and all the divine power that entailed... yes, a crown. Not horns, certainly not cow horns, remove the tongue of any who would say such a thing! By your godly honorific, Amut'ra, meaning "Supreme" (A) "Mother" (Mut) beneath "The Sun" ('Ra), you had somewhat of a unique position among your divine companions. However this was stripped from you when you were banished.

It seems as though it may be possible to regain that position, but your relationship with the lesser sun of this temperate land, is not and surely cannot be the same as your relationship with the Almighty desert sun.
>>
History suggests that letting ourself be martyred is an effective way to spread a belief.
>>
>>5444138
But that still doesn't explain our name meaning fire! Time to come up with a myth to get us some more powers.

To know Sedjet, one needs to understand what love is. Is it not said that comfort brings warmth, or that actions are done in the heat of passion? There is a reason that her name means flames, and why her temples have a brazier kept lit besides a pool and why keeping a house's hearth is as important to her worship as a daily bath.

Before the creation of the Nyl, and Sedjet becoming the mother of the river and lady of flowing water (never the still one, for it brings sickness), her symbol was just an eye, for sight was how one could behold beauty. During the day, while the sun of the great mother blazes, men could gaze and bask in it's rays, but the night is dark and cold. That is why one day, a violent brush fire happened, and from it came Sedjet, untouched by the flames, carrying a lit branch, who gifted that knowledge to humanity. Ever since then, mankind have huddled together around a campfire, and know that a torch is her gift so we could see through the darkness.

Also thought about writing something about how she taught how to make linen from flax, create dye, cosmetics like kohl, and other fashion stuff like hairstyles or jewelery. But it wouldn't really matter since I doubt it would give her any interesting powers.
>>
>>5444242
>>5444095
>>5444097
>>5444098
>>5444104

While you don't enjoy the suffering from the conflict, you're glad to be so busy with helping people, in order to keep your mind off the earlier unpleasantness. After such a battle and attempted siege, everyone has a part to play in the messy aftermath. The obvious problems you already know like putting out fires, and of course in your case seeing to the wounded. But other issues need seeing to as well, such as finding and dealing with enemy infiltrators from the attack, something the elves are notorious for.

As it seems to be though, this is not the first and surely not the last time Eindward will suffer attack, so people seem familiar with what needs to be done. In these dark days of humanity, always trying to make the best of things. And now that you're here, things can be better still. Starting with medical care; your healing presence changes the procedure of these people completely, because as long as someone is still alive you can save them. So there no longer such things as lost causes or hopeless cases for the wounded. When before, the physicians and apothecaries would deal with those they could most likely save in order, now your involvement changes things completely. Not an order of best cases, but simply most severe to least severe, or most close to death rather.

This new ordering at your direction does upset some people, particularly those who would warrant more attention like nobles. But it's not like they can force you to act differently, and people will see in the coming days how many more lives you manage to save by this method.

"Ah! I was hoping... come, let me see you."

"We owe you our lives again, Zafira! Or... is it Sedjet now?"

"I suppose you don't have much need for blessing anymore, if it's true what they say?"

What gratitude and love you are able to foster among the populace, such hope for the lives you save and restore. Is there anything more godly than providing this most basic need to people? Indeed it's such a simple thing at the heart of your efforts, but you quickly find yourself earning similar devotion from the people as you had from the soldiers after acting as their medical caregiver.

And as much love as they have for you in all this, is as rewarding and enjoyable as you find it to be. Especially when you can recognize those you help, like the helpful family who assisted you when first arriving to Eindward off the boat. You're able to save the life of the husband who was badly wounded defending his wife and child, another way of answering their kindness to you. Though it is a relief to see as many people well, and saved by your hand, unfortunately many people were not so fortunate. Each life you save is in a way, a reminder of every life that was lost.
>>
File: inevitable.png (319 KB, 643x326)
319 KB
319 KB PNG
Already you're hearing murmurs and speculation among those gathered, that probably some hundred or so lost their lives, before they could retreat inside the city when the outer encampments were attacked. Even just a hundred, that's not an insignificant portion of the entire population of Eindward, refugees or not.

It may be better that you participated in the battle, the victory saving more lives than even your healing has, but being among these people and dealing so closely with them all... looking from face to face, you know the humans can't withstand this for long. Not without some solution, or perhaps callously... your presence here now, to help the population replenish faster than it loses, with your fertility-bestowing nature.

---

Late into the night do you finally have the chance to yourself to rest, for what a long and trying day it has been. Even for your godly endurance, you are beyond exhausted for all the divine efforts you made, from the participation in battle to healing so many people in need. And in fact you haven't yet managed to see to everyone you can, probably for several more days will you be tending to people's needs. But same as the fires have finally been put out around town, the defenses temporarily restored, the most important steps towards recovery for Eindward, so too have you not rested until at least no one is left in critical condition or dying.

That, and you could only tolerate so much adoration and attention for so long. So many hugs and kisses and almost being buried beneath gifts from those you saved or their families, despite your refusal to accept them. Same as trying your best to prevent worship of you despite rumors and gossip now seizing the focus of the populace, amid their post-victory celebrations this night. Of course you'd love to be among them, to participate and share some of your own culture with them now that they are more accepting of the ways of Menaj, at least at a face value. But along with being too tired for all that revelry, you also expect that it would have caused trouble. More trouble, than you already expect after your reinvention in the eyes of the people, and their newfound devotion to you... all watched over by those in power here.
>>
File: this night.png (408 KB, 717x538)
408 KB
408 KB PNG
Though you'd hoped to return to your room for the evening, and thankfully poor Sir Tyne tries his best to keep some of the curious and devoted crowds outside away (for your peace and rest, so it is claimed), it seems you can't avoid everything.

"You saw what I was doing, what I did to save the people of this town. Your paladin was with me the whole time, he made sure I didn't... break any of your... rules. In fact, I want my ankh back, at the very least for all this!"

"Of course, of course! In fact we dearly wish to thank you, and would love to have you as our guest once again! All who distinguished themselves in the battle are welcome."

"Before that though, we would like to get to the bottom of these... alarming accusations and rumors, about you and about this... Sedjet."

A noble family member of House Swifthawk, some advisors and clergymen... and some castle guards. Making their way past the crowds and Tyne's vigil, to seek audience with you. You'd barely even made it home, the noble family you're staying with had only just finished welcoming and celebrating your return, so it seems obvious this little delegation had the time through the day to plan and wait for their chance at your attention. As far as you can tell, the ruling house wants you back to the castle again now that you are seen in a new light, while the church seeks another interrogation. One side eager and hopeful, the other side worried and proactive.

After all it's not every day that a supposed goddess comes to dwell in Eindward, and save the town from destruction. If there is any truth to these matters, then not even the other human towns and noble houses can share in such a claim.

>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>The castle? Oh you love the castle, you'd be delighted to attend what is sure to be a victory celebration... even if you probably pass out from exhaustion before long.
>The town cathedral? You'd like to answer concerns, and help people to understand the nature of you and your presence here. Surely the clergy should want that too?
>You're tired of playing on their terms, as well as just tired. Whatever they want, it can all be resolved here in this house. Although, there may be some... incompleteness, without the highest respective powers of nobility and church present.
>Go away, you're tired! You'll deal with everyone's attention and concerns, but later. After you've rested and regained your strength... and had time to formulate your own plan for what these mortals want.
>[Write-in.]
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
*then*
>The castle? Oh you love the castle, you'd be delighted to attend what is sure to be a victory celebration... even if you probably pass out from exhaustion before long.
because otherwise it'd be a painfully short conversation.

It's a little petulant but I do get those vibes from our Sedjet, the "I should be on a beach sunbathing, not in a battle!" thought being a wonderfully character defining moment methinks.
But it's going to burn any and all bridges with the clergy and they might very well try to burn us for trying to "steal" souls away from *their* afterlife and god.
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>You're tired of playing on their terms, as well as just tired. Whatever they want, it can all be resolved here in this house. Although, there may be some... incompleteness, without the highest respective powers of nobility and church present.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.

>>[Write-in.]
We should inform them that all will clarified on the morrow, both the nobility and clergy should assemble for a meeting where we can explain everything to them in one sitting. We all need rest after such a trying day.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
Honestly, I'm more than happy to let the situation simmer until one of them does something very, very stupid and gives us the advantage. We've got plenty more to do besides!
The move is theirs to make. We have revealed ourselves and are helping the people of the city, let the clergy and nobles decide on whether to quick up a fuss or not.
I would like to make sure however that we can use the El Cancer special I talked about. Since Sedjet knows of bacteria, I think this little twisting of our divine blessing should work. Assuming we can't just file it under curses, of course.
>>5444620
Yeah, this isn't her job and she's annoyed by having to deal with it, it's very human and understandable.
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
Hey all, sorry for the delay. Long busy day, but I'm back now and will be posting in a bit.
>>
Whew this took a lot longer than intended to write, but I had to think about how best to portray it some.

>>5445042
>>5444968
>>5444770
>>5444696
>>5444680
>>5444676
>>5444620
>>5444598
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.

Whether these mortals realize it or not, the dynamic of the situation is not the same as it had been. They come here demanding your attention, thinking you're still the same Menaj woman (just with glowing eyes now) that they can govern and make demands of. How poetically wrong they are, and surely you could correct them all, harshly so befitting punishment.

But you think they will learn their lesson better, if they come to understand the truth for themselves rather than you forcing it upon them. The common folk lovingly accepted you for what you are... well sort of, there's still some confusion about your divine nature that persists. But they wouldn't tell you to your face that you're wrong, unlike these nobles and clergy. From your time those two bodies of power were in many ways one and the same, but in these times for the culture of these humans, they have separated.

The nobles probably want what they wanted before, to incorporate you into their family. The church wants to get to the bottom of all this and to force you into some understanding that agrees with their faith, assuming you can't simply be controlled or destroyed. Well one of those two outcomes is flattering, the other not so much, but you're content to pit the two sides against one another. Let them fight over you if they care to, and demonstrate to you which is the greater power worthy of your cooperation.

Not that you wish to sow further strife among these humans in these times of hardship, but you cannot hope to save them all or at least improve their lives, if you cannot live and act as freely as you divinity warrants.

"I'll do whatever it takes so we can all make it through this better off, for Eindward... but I am exhausted, I returned home here to sleep. You know how much happened today, I won't be good to anyone if I can't even stay awake."

"...certainly. We would not want to impose, or ask you anything if you are not in a fit condition."

"Would you not rather sleep in the castle? Your hosts are generous, but luxury is scarce beyond stone walls in these times..."

If anything, you have to give credit to the nobles for knowing how to appeal to someone. Goddess or not, it is undeniable that you would enjoy your time in the mortal world if it were spent in comfort rather than not. Your devotion remains to those in need, and your love is for all, if that should mean sleeping in a tent exposed to the elements... as you had done for awhile, and you were perfectly happy with that if it meant you could better help people.
>>
File: realm of the dead.png (429 KB, 700x400)
429 KB
429 KB PNG
But you wouldn't lie to yourself, that you would prefer it if the conditions were better. Or that, if there was no one in need of your help and you had time to yourself... that you'd desire to spend that time in luxury. There has to be some material benefit to being a goddess, after all, however little or much.

Still, you don't pick sides or choose a favorite. Let them create a wedge between themselves over your sake, so that you can better assume your rightful position and relationship with these mortals. The two pillars of power left standing in your way, the more they weaken each other the better... to an extent of course, you wouldn't permit either of them to totally collapse and risk the safety and lives of the people. Just weak enough for you to best make use of.

---

You can at least talk your way into getting the night to yourself, which you actually personally wanted on top of benefiting for the extra time to decide how to proceed with the nobles and clergy. Besides, they have plenty to occupy themselves with; Eindward is no way close to having recovered or rebuilt from the battle. Even just this night, there's a lot of happy and hopeful and... rowdy people about town, that probably need watching over.

Yes, let them focus elsewhere, while you get some deserved and needed rest. But not before, within the hour, a squire coming to and from the castle returns your ankh. What a dear, you thank the young lad by healing a broken arm he received while defending the harbor, and request of your hosts that he can have his own room for the night as well. With all that taken care of then...

"Alright... now to take care of this last thing... if only Usirin were here, for guidance..."

From the privacy of your room and with the use of your ankh again, as the key of life you can gain access to the afterlife and the spiritual world. Not that you actually need the ankh, since your time in the underworld inherently colored your nature, so the aspect of death is part of who and what you are. But since it is not an aspect you really make use of or willingly accept, it helps to have some medium of the underworld to attune your divinity with; in this case the ankh.

So sitting on the bed in godly meditation, gripping the silver key to your chest, eventually the sickly pale aura gradually creeps in from all around and overtakes the world. Not any actual effect on the mortal world around you, just that you are now perceiving the afterlife as it is; an eerie and grim reflection of the living world. If any mortal walked into your room they'd simply find you sitting on the bed, but for you, now you find yourself in that other world. And from your past experience, and altered nature, you should be able to navigate it now without difficulty.
>>
File: mistress of the dead.jpg (101 KB, 576x783)
101 KB
101 KB JPG
Although your motivation for going through with all this, is to help the dead to the afterlife as their guide. Something which would have been handled by other gods in your time, but now in their absence, it's a responsibility you feel comes to you now... if indeed you feel responsible for these humans, and truly care about them from birth to death. You're only a guide though, not a thief. If mortal souls are already bound for someplace, you can't just snatch them up for yourself... at least, you don't think you should. You certainly could try! The matter of your concern though, are the souls who will be waylaid in their journey through the afterlife. Ghosts for example, undead in another form. The souls that don't need your guidance, better for them, but these lost souls you most certainly can help even if they aren't destined for the afterlife of your old faith...

...and of course, those not destined at all. Those, you suppose, are up for grabs. But whether you want to take full responsibility and bust out the scale and the feather to weigh their hearts... well what you do with them is up to you.

>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>After serving this adopted duty, you think you could spend some time dwelling here in the realm of the afterlife. To take account of what your aspect of Death may allow you.
>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!
>You're willing to serve as guide for those in need... but what about those abandoned, or hostile? {Specify.}
>[Write-in.]
>>
>>5445229
>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!
WHAT CAN GODDESS DO WITH ALL THAT POWER?
>>
>>5445229
>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!

A god's hunger is never satiated. This makes me wonder if any other gods are left in this world. The warrior we fought was noted to have some divinity in his veins, and the church exists, but we have not seen any evidence of physical divinity. Perhaps this option will lead us to another god. Anyways, being a goddess of love and beauty, fertility, and health, we can complete the set by getting an aspect over death. Love conquering even the afterlife!
>>
>>5445229
>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
Now if they would prefer us to whatever other fate there might be, and considering whe'd be there for them I don't see why they wouldn't, then we should grant that wish. But stealing, kidnapping or abducting those unfortunate souls who looked up to us? Not a good look.
Those northmen on the other hand... That would be a good way to repent, wouldn't it? And they are just as dead as the people of Eindward
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>After serving this adopted duty, you think you could spend some time dwelling here in the realm of the afterlife. To take account of what your aspect of Death may allow you.
>>
>>5445229
>>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
File: mortal spirit.jpg (68 KB, 508x640)
68 KB
68 KB JPG
>>5445659
>>5445521
>>5445485
>>5445396
>>5445384
>>5445367
>>5445314
>>5445300
>>5445242
>>5445233
>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.

In your own time you would never be able to get away with this, just brazenly trespassing into the realm of death. Even just for the faith pertaining to your godly family, Usirin would have taken offense and stopped you from traipsing around his domain. Part of why you were able to escape the underworld in the first place though, was his apparent absence. Able to rise from beneath the river, swim to the surface and crawl to shore, for an uncertain amount of time you wandered the underworld yet found none to stop you... so found no reason to stay.

In this regard, you don't suppose there's anything stopping you from collecting all the dead and keeping them to yourself! Of course there's power in such effort, but more to your nature, your love and care for the mortals doesn't stop at death. As much as you cherish them in life, you'd desire the same after and so certainly could see yourself... and get carried away, with providing for the dead. Protecting them. Especially with undead plague loose upon the world, probably still ravaging the old homeland and spreading elsewhere to wherever it can. And the best part of all, it doesn't seem like you'd be stepping on anyone's, any god's toes by doing this!

But, part of love is compromise. Death and the afterlife is a difficult, and confusing experience for even the mightiest mortals. You wouldn't want to force anything upon anyone, so you settle for simply acting as a benevolent guide... for now.

"Come, you can hear me. You are not alone, I am here for you... do not be afraid."

Although you could get carried away with the whole... proper afterlife treatment, as per the old faith and your culture. But that's not really your thing, as an adopter of the aspect of Death, and you don't feel that it's what these mortals need. Besides, you probably aren't fit to judge them, when the difference in time and culture puts you at such a difference with them. So instead you simply call out to them. Help to ground them in the bewilderment of death, leave them not to wander or go astray.
>>
File: some afterlife.jpg (190 KB, 525x712)
190 KB
190 KB JPG
And what a comfort you must be, to those who need it. They have the impression of you as being an "angel" or something, whatever that means. But you can guide them wherever they are, as a loving mother and good shepherd... to their destiny. Though you provide this mercy to them, it also becomes a learning process for you.

"-agh! That... well not hurt, but that was unpleasant... fine, go along then little one, enjoy your afterlife!"

As the realm of the dead is but a dark reflection of the material world, even if they wander since their time of death (in the battle or raid before) they can't get too far and it's easy enough for you to find them among the reflection of Eindward and the outskirts. Most mortal souls are spoken for it seems, already having passed on to... wherever, by the time you got here. Those that would have become restless dead still linger though, your effort being to help them who need it most of all. And sure enough you can draw them to you and guide them along to where they should go, but find yourself impeded to a certain point.

The tunnel of light, to someplace in the sky or above that you can barely make out... and faintly distant chorus that you can barely hear? This seems to be the destined afterlife for these mortals, of this time, culture, and faith. Though you've only a distant glimpse of it all, it seems pleasant enough for you to be alright letting them go to it. It seems though that letting them go is all you can do, as a couple of times with the first few souls, you tried to help them all the way through this channel to the beyond. Each time you found yourself sharply blocked however, by no apparent force or decree, but simply as if you ran up against a wall despite nothing tangible in your way. Running up against a wall, with an impact that unpleasantly shakes you to your divine core... you're not really sure what to make of it, but you'd like to not experience that again.

So you settle for simply gathering up the lost and ushering them along, as near as you can get them to this bridge of their afterlife, and letting them go free. It does make you wonder though... what became of those who weren't worthy of this afterlife of theirs?

"Oh? And what about you? Come along, I'll help yo- gah!" patrolling about the dead realm, you think you've cleared the area of "Eindward" of lost souls and so move beyond to the battlefield. One such lost mortal you come across and try to help like the others, but are rudely interrupted by a thrown spear that nearly impales you.

"BEGONE OF HIM INTERLOPER!"

Mighty and furious screams bearing divinity, that actually frightens you, from a pair of women galloping up on horseback. For your own sake you flee, but among dark debris you spy what you can.
>>
File: rider.png (570 KB, 510x660)
570 KB
570 KB PNG
Of said women in battle regalia strange to you, astride equally divine horses, helping the soul of that particular mortal... one of the northmen? To join her on the horse for departure. A pair of these women riders, for one to see to the mortal... and the other to pick up her spear and stand guard over the situation, eyes and spear bitterly leveled at you even though you hide among cover.

So then, it seems you're not the only one out here, picking your way through the realm of death for new mortal residents. Although you'd like to know more of these counterparts, you think it best to keep to your lane so to speak, considering that you are a trespasser here in the first place. Best to just stick to the mortals unaccounted for, at least for now. The question that persists though, is what you want to do about those few unaccounted for.

Those mortal souls who wander, both locals and northmen alike, who are neither collected nor are you able to guide them to any afterlife that will accept them. In fact, some of them are not even from the battle it seems, from times past even. There are very few of these lost souls as far as you've come across, relative to the total number of dead, but there are a few. Whether they lacked any faith at all, were simply not considered worthy, or something else... part of you wants to leave them lost, for whatever reason that they were abandoned in the first place. On the other hand your heart bleeds for them, but you're not even sure what you would or could do for them anyway. After all, your deathly nature is only something you took on, rather than any real acceptance or understanding of it. You don't even have an afterlife realm of your own that you could lead them to.

All that said however, you yourself in a way, are as lost in the world as they are. So you can't help feeling some kinship, human that you are in spite of being a goddess.

>Guide those remaining who can be, but leave it at that. You've done more than could be expected of you.
>After your run-in with those warrior women, you'd prefer not to tempt death... appropriately enough. Return to the living world.
>Collect the abandoned souls, but what you intend to do with them is another matter entirely... {Specify.}
>[Write-in.]
>>
>>5445714
>Guide those remaining who can be, but leave it at that. You've done more than could be expected of you.
>>
>>5445723
>Plan on carving out a little part of the death realm, we need an afterlife.
Anyway, I think there really is a war god alive, since the northmen mentioned him and there are now valkyries around.
My bet is that the crafting and the storm ones from chargen will also be around.
>>
>>5445726
Or would making a little corner of our own for these lost souls technically be this?
>Collect the abandoned souls, but what you intend to do with them is another matter entirely... {Specify.}
>>
>>5445714
>[Write-in.]
>Try to take advantage of your deathly aspect and godly familiarity with death and create a relatively small space for these souls to rest or play in until you can completely master the death aspect of your divinity.
At this point we are an amature when it comes to our deathly divinity part, so seeing how we can't control the death realm enough yet to send these guys to their ideal version of paradise, the most we should do is pile them all in somewhere they can't get lost or hurt until we can gain enough skill with death to send them where they should go. Kinda like a daycare for souls.
We can keep them safe here, and use them as motivation to train the death aspect of ourself so we can send them where they need to go eventually.
>>
>>5445738
+1
I suppose those riders are Valkyries equivalents.
>>
>>5445738
Support
>>
>>5445738
This is basically what I wanted but better thought out, so I'll support.
>>
>>5445738
>>5445757
>>5445762
>>5445763
You can try and create something of your own little sanctuary, in the realm of the dead. A step along the way to creating your own afterlife, if you wanted such a thing.

Go ahead and make a roll then, 1d100, to see how well you can manage to create a sanctuary. As well, if there's any details about it you would want to instill, not necessarily for the mortal spirits but even yourself if you like. Basically what you'd want this sanctuary to be like, and what sort of benefits or boons it could provide.

In effect, you can create a Book of the Dead and use it to create this little personal realm, specifying in the book details about the desired realm. This is a first time effort so it probably won't be perfect, but of course you can make other attempts later, same as other books of the underworld you could create.
>>
>>5445778
It needs to be comfy. Maybe make it look like a temple/palace complex of the old civilization. Make sure it has some nice braziers and pools, or a lighthouse and a river, depending on how much we can do. It needs an a little oasis, palm trees, papyrus reeds and some date. Maybe a library? Oh, and it definitely needs a pyramid.
>>
>>5445778
A home for lost and wandering souls, a tavern where they can swap tales of their lives and dispense advice to mortals who visit the place in their dreams.
>>
Rolled 62 (1d100)

>>5445778
Forgot to actually roll.
Wish we could set up some sphinx guardians in the future.
>>
Rolled 14 (1d100)

>>5445778
I just want it to be a place of pure relaxation, their souls have endured enough anxiety in their previous lives.
A small realm with a big planes of open pink grass for them to sit in and even just feel in the moment. Air that is gentle and slightly warm so they're never cold. A warm orange sky for them to peer and sing to. Even the air wishes to lessen their anxiety as it smells of flowers and spring. Trees with ripe fruit scattered everywhere so they never go hungry. A place utterly overflowing with love. All who enter can feel love never before and after. Completely unconditional.

A place for the lost to find solace, even momentarily.
>>
Rolled 19 (1d100)

>>5445778
>>
>>5445778
Oh and as an aside, you can create a divine realm for any aspect of yours. Currently this is in the realm of the dead, a sanctuary created obviously with the aspect of Death. You're here now so it makes sense to manage this realm.

But goddess that you are, you can create a realm of any aspect of yours. Love, Beauty, Fertility, Health, as you know. The only limit is that you can only have one realm at a time, so you can create this Death one for now but if you later want to create a different one you'll have to give up on this one. Or you can just leave this Death realm indefinitely, it's your choice.
>>
Rolled 31 (1d100)

>>5445778
>>
>>5445812
What can these other realms do? Dead is obvious in holding the dead spirits.
Would fertility be like a magic fuck garden where kids fallout after a week or somthing?
Can we have a realm of 2 aspects like love amd dead. So a spirit realm where couples stay together and the living and visit dead loved ones?
>>
>>5445812
And we can we bring the lost souls into realms of our other aspects? I'm kind of curious what a realm of health looks like. A palace sized gym?
>>
>>5445824
Although a realm can be fine tuned to your preference or needs, you're along the right idea. Whatever the divine aspect, would be what the most dominant characteristic of the realm would be. A realm of Beauty which captivates even the most dull and joyless hearts, a realm of Fertility where life blooms in overflow, etc.

A realm can have more than one aspect, but not by one god. You'd have to find or create another, to cooperate on a combined realm. The example of this would be like the divine domain and/or afterlife of the old faith, which was combined from you and your godly companions, aspects of each of you to create a place suitable for all.

>>5445825
You personally could bring lost souls there, but they wouldn't be able dwell there without you for long and wouldn't be able to find their own way there, since Death is neither your prime domain nor would this be a realm of death.

Same with the living though, you could personally carry them to a realm of Death, but they wouldn't be able to dwell there without you.
>>
Rolled 85 (1d100)

>>5445778
>>
Rolled 55 (1d100)

>>5445778
>>
File: oasis for the dead.png (405 KB, 547x473)
405 KB
405 KB PNG
>>5445976
>>5445852
>>5445817
>>5445810
>>5445798
>>5445786
>>5445778
>Try to take advantage of your deathly aspect and godly familiarity with death and create a relatively small space for these souls to rest or play in until you can completely master the death aspect of your divinity.
>85

You're not entirely sure what to do about the lost and rejected mortal spirits wandering the dead realm, but you know at least that you won't just abandon them like others. Although some don't even want your help or they've simply been lost for so long that they can't even perceive you. But for those few you can make contact with, of the already few in total, you can gather and lead them to... something better. Of course your inherent preference is to simply recreate that of your own ancient faith, something of the homeland. But on careful thought it seems more appropriate to do something yourself this time, if you are alone and making a new start for yourself after all.

So within the dark reflection of Eindward, with use of the ankh you begin to conceptualize and create a sanctuary of your own. Your divinity blazing and clear to see of your entire being here in the afterlife, your gody will is manifested as whispers and thoughts take form. Maybe you can't recreate the afterlife of your own faith, but this will still bear things of the home you once knew; a pyramid for starters! A decently sized pyramid rises up from the earth amid the shadowy town, a monumental beacon within the bleak afterlife limbo which lost souls may sight even at a distance and find their way to.

"Ahh... something of home, come little ones..."

It may not be perfect, it's been eons since you attempted something like this, and never before on your own. But for a first effort you make an impressive show of things. Within the pyramid a comfortable sanctuary and shelter from the grim harshness of the land of the dead outside, where the lost souls can cloister within for some loving peace and relaxation... as much as a mortal soul can relax, at least. Particularly a great central chamber, a grand hall for a large pool of sweet ethereal waters that would becalm the long-tormented souls, and braziers all around to fill the place with beguiling scents which would restore clarity and memory to the dead. Better that they exist in some dream-like memory of life, within your loving halls, than to wander in a bewildering mindless haze forever. How they got here, what they are doing, and why? It shouldn't matter, they will simply find themselves in similar company in a lovely environment, in a pleasant dream of life. Or, if peaceful relaxation isn't the only desire, well they can always fetch an available drink and reminisce with shared company about their lives. Reflected in the great pool to help remember.
>>
File: interior pool.png (751 KB, 800x450)
751 KB
751 KB PNG
And whenever that is good enough, they can alternate spending time around the outside of the pyramid, to which an oasis springs up to surround. An open plain of pink grass, gently blowing with scented warm wind, under an orange sky. The trees of the oasis also ripe with fruit, a nice complement to the drinks available within the pyramid. Of course no one is actually eating anything, same as no one is actually drinking anything, but the perception of it is such.

Just a dream really, that's all it is. But a good dream, and something better than the bleak nothing these souls had been dwelling forever. A worthy step, towards creating an actual afterlife of your design, one day. And not just for the dead either, for your own use you set aside a small chamber or two within the pyramid, for when you come and go between the realm of the living and the dead. Of particular importance, a library where you can create underworld books, most notably a Book of the Dead which details this realm you created and upon which it is based and depends. A library of only one book (albeit the most important one of all, for this created realm's sake), but in time the potential to host more.

---

"-augh, close the window! Too loud!"

"It is past midday, my lady. There are those who seek your attention."

As it turns out, it is Sir Tyne to wake you. Normally you wouldn't need to sleep, godly endurance that you possess, but all those divine efforts yesterday... not to mention actually traveling to the afterlife and creating your own realm of death, is exhaustive even for a god! At some point or other you must have returned to the living world after seeing your dead realm made and functioning, and passed out in bed. After all the fuss yesterday, you can only imagine the rumors about town regarding you, because it sounds like the whole populace is outside waiting for you. Of course you hadn't healed everyone, primarily focused on saving lives first, so you can expect to be busy all of today with lesser wounds and injuries. But beyond those in need, there's also many who want to witness you for themselves; talk of a resident god in Eindward, whatever that means.
>>
File: guest room.jpg (40 KB, 500x332)
40 KB
40 KB JPG
And not to forget, the nobles and clergy who still demand your attention of course. You'd hoped to have a chance to prepare yourself for such a meeting, but then you hadn't planned on staying up late creating your own realm of death in the afterlife and saving abandoned souls. Under normal circumstances, well rested or not, you'd still spring from bed and go about your busy day without trouble or care. But those injuries you suffered from battle yesterday, are really being felt now that your body has had the chance for said injuries to settle in. Not the injuries dealt by mortals of course, even the worst of those you healed yourself of before you even left the field. But the injuries dealt by the semi-divine northman warrior, those are about as real and lasting as a mortal would experience, being dealt the same damage from another mortal.

Of course the warrior was only partly divine while you are a goddess truly so the harm is lessened a little, but these are not injuries you can just heal away; you have to recover from them just as a normal person, a mortal would recover from their injuries. With time and rest and care. Perhaps more so, because you are so unused to suffering harm in this way, and the sort of care you would need is not like any mortal can provide for you.

You're just lucky then, that the warrior only managed to deliver some blunt trauma from his charge into you and the wrestling bout you two went through. You're battered and bruised and sore, swelling and pain inside and out. But he didn't break bones, stab or slash you, cause some type of harm that your body couldn't recover from without medical care.

>Take it easy. Ask Tyne to manage those who seek your attention, for whom you'll see here in your room.
>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
>Agree to meet with the nobles and clergy at least, so long as they gracefully deal with the crowds. After all, the town leadership can deal with a mob better than just Tyne or even you yourself.
>[Write-in.]
>>
>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.

Behold! A god who would willingly put themselves in harm's way for your safety! This can either endear the public to us even more or decrease the viewed legitimacy of our claim to divinity, as a deity being harmed is odd and implies a closer relationship to mortals than the untouchable divine.
>>
>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
>>
>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
Helping the people is a bigger priority than vanity. Also some people think that scars are beautiful, so don't worry too much about it.
I liked the sanctuary, and how you mixed all the ideas we proposed
>>
>>5446077
>>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>>
>>5446077
>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>>
>>5446077
>>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
>>
>>5446077
>>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>>
>>5446077
>>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>>
>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
>>
File: reflective.png (368 KB, 496x461)
368 KB
368 KB PNG
>>5446393
>>5446278
>>5446228
>>5446218
>>5446161
>>5446122
>>5446117
>>5446088
>>5446078
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.

What kind of deity would you be if you neglected your responsibilities, and lazed about all day? Well... in your time you may have done, wasted all day relaxing in the sun, but in these dire times you can't afford it! What few people remain need you! So then you can hop out of bed, wincing from the pain although feeling better than you did yesterday. It won't be easy or pleasant, but you'll just have to endure hardship for the people. Gods know they endured enough themselves.

You even have Tyne to help you, poor man still uncertain of what your divinity means, by bringing you breakfast as prepared by the hosting noble family. You eat it just to show your appreciation to him, although more useful to you is the polished metal platter it was brought on.

"...eesh, that wretch. Look what he did to my face! My face!"

"Your beauty will always remain beyond compare, my lady."

Ah, what a dear. Though more than his kind words you think you'd prefer honestly. Worse than the pain really, is having to face other people with your beauty besmirched, partly for your own pride and partly because of any misgivings it may cause mortals to have for your divinity. Again though, like your injuries you'll just have to bear with it if you want to see to the people.

"Ah, there she is! Lovely miss Zafira, if we may-"

"Sedjet, she calls herself now... young lady, we have been waiting to speak with you all d-"

"I'm sorry but you'll have to wait still, there's people out there who need me!"

Of course they would be waiting in the house, imposing upon your hosts. A family member of House Swifthawk, a couple advisors, and the local bip-bop or bishod or whatever they call him, the big priest. You admire their tenacity for mortals, but you're not actually sorry as you brush them off along your way to the adoring crowd outside. Again, since you're not keeping up the disguise of mortality, you now hold all the bargaining power.

You're just curious to see how long you can annoy them before they act, and how harsh. A game of chicken, so to speak, to see who among the leadership lose patience with you and act out of line. After all, they assume you're still just an up-jumped young girl, acting big for her newfound power and popular support. In a word, a threat, as far as the rulers are concerned.

---

"Please, please try to stay calm, beha- agh! T-Tyne... Albert!"

"Alright, let go of her! Guards! Do your jobs already!"

As eager as you are to get back to helping people, maybe you shouldn't have just walked out of the house and into the street, to embrace the mortals so easily.
>>
A larger crowd than you'd expected, maybe half the town, has forced their way inside the walls and swarmed around this residence. You thought it was just people in need, the injured and such, but it seems many more are simply curious and desperate to see you... to make up their own minds, about who and what you are. Naturally rumors spread like a second fire through the town yesterday and last night, but in the grand scheme of things not all that many people actually saw your feats in battle. The majority of the populace, you were just carried back from a supposed victory, and then took to healing like you always had.

Talk now of a god? Anything like their own God? Well this is something that must be investigated, simple stories will not suffice. As such, although you make a decent effort of seeing those in need for awhile, eventually the attention and focus on you from the crowd... in no small part because of your appealing presence and beauty, becomes overwhelming. People just wanting to see you, touch you to make sure you're real, to be close to you and witness or participant to any godly acts you might just happen to perform. Why, before long you can't even move with all the people practically clawing for your attention, and were you actually just a normal young mortal woman you can tell that you could have been actually ripped apart by the adoring crowd. People trying to hold onto you and pulling from all directions, you can feel your physical body strained and internally starting to tear.

And to top it all off, it's been raining for awhile now, dark storm clouds hanging over Eindward all day now so things are made just that much more difficult.

"-ouch! Let go of me, p-please!" as if anyone could even hear you over the cheers and praise.

"I have you my lady, worry not."

Thankfully, as always you have Tyne to rely on, who could permit the frenzy of the commoners to an extent, but when he sees your safety at risk he intervenes. A few people suffer some harm even, as he bashes people off of you, and strikes with his shield any who would try to come back for retribution after that. It seems needlessly rough to you, but sure enough it at least creates enough space around you for the paladin to lift you up and sit you on his shoulder. A simple and efficient solution to the problem, not removing you from the desperate crowd entirely, of course you're still surrounded by them all, but keeping you in a safe place among them.

That, and his calling for the spectating guards around the crowd, and before long some order enough for safety is restored. And the people can be ushered out of the streets, lead by you from the vantage point atop Tyne, to a better spot for this fervor. The town square, not too far away, where people can better manage themselves and their adoration of you. And for sure, you can better see to their needs.
>>
Either way, all in all you're rather relieved... it seems in all the frenzy over you, people are too caught up in their emotions to notice your injured state, and think less of you for it.

>Everyone! You'll take care of them all, however and whatever they want!
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?
>You hadn't expected this kind of enthusiasm... and you may not get it again. Now you've got yourself an army almost, fit to make your demands to those in power!
>[Write-in.]
>>
>>5446645
>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?

Uh, did we cause the death of a descendant of a thunder god? Cause the rain is coming down, and the image of the strange storm is worrying. I don't really know what we can do against a storm god.
>>
Thinking about it further, this would be a perfect time for an angry storm god to strike since we have the crowds all around us exposed to the open sky. If lighting comes down, we might have to scream for people to get inside.
>>
File: The Storm.jpg (48 KB, 512x512)
48 KB
48 KB JPG
>>5446645
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
After discovering that heaven and valhalla are in fact real I suddenly don't like the idea of encouraging the mortals to worship Sedjet. That might piss off these new gods and I'd rather not have to deal with angels or valkyries or whatever. Especially angels though, some of them look freaky.

>>5446662
I guess we might be meeting one of the other gods we could have played as pretty soon. I wasn't around in the beginning but I'm sort of surprised nobody voted for the storm god.
>>
>>5446645
>>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
>>
>>5446645
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
>>5446652
>>5446711
That raider leader was a demigod, and the northmen are called the "Sons of the storm".
But he also mentioned a war god, I find it odd that two of the default choices would norse, unless crafty boy is also egyptian instead of greek like I thought he would be.
I wonder if we can make a new pantheon with the other chargen gods, or if they are going to be rivals instead.
>>
>>5446645
>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?
>>
>>5446738
I don't think Sedjet will be in a real hurry to ally with the storm god due to allowing his raiders to raid. It seems contrary to Sedjet's peaceful nature. We need a divine champion if we have rival gods. We a lover not a fighter, unless we decide to go the whole Aphrodite Areia.
>>
>>5446645
>>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?
>>
>>5446911
I don't know about that, Sedjet is quite clearly missing her old pantheon, and if it would mean less people being brutally murdered I'd say that is a win-win.
You said it yourself, we are not warriors. So be diplomatic about the whole thing

>>5446645
>See to the injured, help everyone still suffering from the battle

Honestly at this point the nobles and clergy don't really have a powerbase anymore. If anyone raises a finger against us my bet is that the populace will actually rip them apart. All that's stopping an actual coup and a godocracy (?) is the fact that Sedjet is kind of lazy and not that ambitious. Which is an interesting take, and I do wonder if its going to change.

>>5446652
>I don't really know what we can do against a storm god.
We can talk, at the end of the day if two gods go at is like that neither of their people will survive. He can kill ours and we can curse his, so talking is in everyone's interest.
>>
>>5446645
>>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.

In regards to creating another Pantheon, it is a matter of necessity, with humanity on the brink of extinction we must cone together. The attempt must be made at least.
>>
>>5446645
>>Everyone! You'll take care of them all, however and whatever they want!
>>
File: rightful rule perhaps.jpg (53 KB, 507x600)
53 KB
53 KB JPG
>>5447585
>>5447463
>>5447267
>>5447228
>>5446885
>>5446738
>>5446723
>>5446711
>>5446652
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.

Amidst a mad mob there's plenty to be unhappy about, but under more orderly circumstances you very much enjoy being truly among people, shoulder to shoulder with them. You wouldn't make a particularly good human goddess if you didn't enjoy their company. That was something that always set you apart from your godly companions, that you always felt such closeness with mortals rather than preferring to reign over them from afar. Being banished to live among them wasn't really a punishment to you at all, not like your divine family imagined it would be at least, when you were happy to live with mortals indefinitely and to go as far as falling in love with one and having semi-divine offspring. It's why part of you regrets giving up your mortal "disguise", thus giving up the ability to just simply live among the humans seemingly as one of them, through the good and the bad alike.

But for as frivolous and carefree a goddess as you may be, part of the adjustment since escaping your imprisonment, has been the understanding and acceptance that you have to do more. How easily you could continue to be as whimsical as always, but in these dire times humanity needs help if it is to survive, and without humans then where would you be? How... lonely the world would become for you. So for that, maybe you might be among the worst candidates for it, but you can rise to the occasion if you have to and do what needs to be done.

As a god though that's one thing. But the kind of relationship you have with these humans... you're not too keen on being their god or even seen as one, yet you never considered... something more down to earth. Maybe not their spiritual ruler, but a physical one? A pharaoh, or whatever they would call a ruler? Leave the fate of their souls to their God, that's their own business. But here on earth, in the physical world where their God seems lacking a material form, yet you of course very much possess one? Again, you never really thought about it and certainly didn't feel like you desired it... but being surrounded by this adoring mob, you wonder how little separates you from being their physical ruler already.
>>
File: town square.jpg (143 KB, 800x416)
143 KB
143 KB JPG
Just something to think about, as you see to the needs of the people. You have to remain aware of course, that the reason these people so desperately flock to you, is because that's how bleak their lives have been. Through such suffering and death, you represent the first real hope to them, maybe ever thus explaining their fervor.

"No no, no need to thank me! I've already got too many gifts from yesterday... come to think of it, Albert could you maybe see about giving those gifts to people who need them more than we do?"

"If you say so my lady, though I think that may upset some of the gift givers..."

Having relocated from just the streets to the town square, it works better for the wider open space and for the cover out of the rain. Semi-permanent tents for the occasional and meager town market day, can at least keep most people out of the looming storm. Also you expect the nobility and town guards are more appreciative of your effort to move people here, better to keep an eye on the populace in a place like this rather than residential areas.

In any case you can continue where you left off yesterday, healing those injured from the battle and raid, but less seriously than others. A good thing you kept up with this too, as you can already sense infection in many people's improperly treated wounds, something you can remedy. And for all your efforts here, once again do you continue to foster love and devotion in the populace, restoring some hope through the darkness. Naturally people start to see you in a more... divine way, especially with these rumors of claimed godhood, but you try to remain vigilant about not being worshiped or bowed to.

Yes you are a god, albeit an ancient one from a faraway land and culture... these details the common folk have trouble grasping or making sense of, when many of them have been born and lived their lives in this "new world" with no memory or knowledge of the old, let alone the ancient. But that's besides the point, yes you are a divine being but different from the one they know; you desire no worship, nor subjugation. You have come to help people in this darkest hour, and by your nature you desire no thanks or appreciation.
>>
At least that's what you keep telling people, and telling yourself. Ah but the human condition, to invariably give devotion to power they can't understand, and a feeling of debt for provided help. It would be easier perhaps to actually just assume the role of their god, and minister to all their needs including spiritual. Answer their prayers and all! But for as difficult and troubling as these times and conditions are, you don't want to make things worse by picking a fight with the nobility or the clergy. So again, you strictly try to maintain this strange illusion of yourself as a godly resident and fellow citizen among them, but nothing more than that.

Some small thanks that the people are aware of semi-divine beings walking the land, like that northman warrior, so even the most superstitious or uneducated among the populace are aware of some distinction between gods like yourself who physically occupy the world, and gods like their own who exist beyond it. It's something you yourself should probably consider at some point or another though, the kind of role and relationship you should have with these mortals versus the kind of role that you want to have.

Such as, of particular note the needy who come to you now, not out of injury but hunger and poverty and desperation... things which you can't just heal away. It's why you have some desire, balanced by caution, to know more of potential other gods in this land and how they interact with their people.

>After you've seen to all those injured or in desperate need... try to disperse the crowd. You will continue to help people but at your discretion and a measured rate, not just ministering to the mob. Besides, those in power will surely favor such an act.
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
>This devoted mob is a powerful tool, and their borderline worship of you, makes you feel like quite the goddess! Maybe not storm the castle... although you could, but now you have a voice at the table the rulers must surely expect.
>Maintain the hard work, see to the people until they disperse of their own accord, when you have helped each and every last one of them. Even if it takes all day, or all week. Then, finally, you will meet with the nobles and clergy to reach an understanding. Under better terms, not backed by a mob.
>[Write-in.]
>>
>>5448048
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
Call it a house of healing, make sure to make it look like a hospital isntead of a temple.
>>
>>5448048
>Maintain the hard work, see to the people until they disperse of their own accord, when you have helped each and every last one of them. Even if it takes all day, or all week. Then, finally, you will meet with the nobles and clergy to reach an understanding. Under better terms, not backed by a mob.
>>
>>5448048
>>Maintain the hard work, see to the people until they disperse of their own accord, when you have helped each and every last one of them. Even if it takes all day, or all week. Then, finally, you will meet with the nobles and clergy to reach an understanding. Under better terms, not backed by a mob.
>>
>>5448048
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
The strange storm still rages.
>>
>>5448048
>>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
>>
>>5448048
>>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...

>>5448053
The goddess of beauty hiding away in the medieval equivalent of a soviet concrete box?
Nono, if the craftsmen want to add a flourish to two it should be encouraged and appreciated. We are, I would argue, much more vain and conceited then we are utilitarian and pragmatic.

Make it a pretty place for a pretty goddess! It's only fair
>>
>>5448048
>>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
IT MUST BE BEAUTIFUL! IT MUST BURN LIKE A FLAME AGAINST THE ONCOMING DARKNESS!
>>
File: harbor storehouses.png (902 KB, 648x648)
902 KB
902 KB PNG
>>5448053
>>5448070
>>5448071
>>5448083
>>5448199
>>5448487
>>5448503
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...

There ought to be a better way of handling this matter than just standing around outside while people form a crowd and wait their turns at your discretion. Although the collective populace certainly enjoy it and don't mind waiting or lingering about, because it means getting to be in your presence which is so pleasant and desirable. Even just watching you work with other people is enjoyable for spectators, that they could wait around all day in observance.

But for the sake of your time and theirs, you something more concrete in the way of a venue for your help. Your effort of bestowing healing upon people isn't easy work after all, nor is it quick. About five to ten minutes for most, longer for some, depending on the severity of their injuries or illnesses. And that's strictly just the healing, not the greetings and pleasantries and conversation had between. Seeing just ten people and that's a couple hours at least, there simply isn't enough time in the day. Certainly not out in the street, caught in the steady rain of the thunderstorm overhead.

In fact it is the storm itself that prompts you to try and find shelter finally, when a lightning bolt strikes the castle in the near distance overlooking the town.

"Here, your divinity, you can make use of my store and home!"

"Hold your tongue merchant, she deserves a location befitting her."

"She should be among where the most people are!"

Were it not for Tyne's presence and that of several guards, another frenzy may have broken out over what place you should make use of, when you express the desire to seek shelter from the storm as well as a place of permanence. It's only natural that there would be much contention and struggle among the people to try and offer you something appealing. Most everyone would open their doors to you, but again it wouldn't be good to try and see to people's needs from out of a person's house. Back and forth, arguing over where you should belong, even thwarted attempts to drag you away and show you where you should go.

Eventually though the matter seems settled... at least temporarily, when the docks overseer you are familiar with, offers one of the harbor warehouses. Originally built as a place to store incoming goods via the seas, the place and others like it are increasingly empty as naval traffic has decreased overtime. Especially ships from the old world, of which yours was the first seen in a long time, perhaps the last. Naturally the place is not flattering but it's big enough for many people, a more orderly place by design, and at the end of the day it is only temporary.
>>
File: priestly types.png (457 KB, 480x578)
457 KB
457 KB PNG
Without even much input from you, people are already conversing and gossiping about a worthy temple dedicated to you.

"No! Not a temple, not a place of worship!"

Right right, of course, not a temple... but built like one and performing the same function! Unsurprisingly there is no shortage of people interested, particularly those you've helped who want ways of thanking you and showing their appreciation, devotion without just giving gifts since you expressed your disapproval of receiving them. A temple, from volunteer work and materials, well it's a better way of repaying you of a perceived debt than just offering valuables or even proposals, of marriage and more still than that!

So you can accept use of the warehouse for now, which people make themselves busy sprucing up the place even without your say so. And in time a more proper place of dedication to yourself, the weeks or months it may take for such a structure (even a simple one) to be made, supposing work and volunteers started today even. While that handles one problem, it does lead to others that you can foresee.

Primarily of course, the view the church and nobility will have of it all. The nobles you know, would prefer to have you in some "temple" up at the castle. While the church would prefer to have you offer your services at one of their own temples. To have a place in town dedicated just to yourself and the apparent worship of you, regardless of what you say otherwise, is bound to draw ire and hostility. As well, another problem in that same budgeting of time challenge from before. Although you love to be able to help people this way, and directly so, you can only work so much. Both by desire and by simple time. There are plenty of things that need taking care of and need your attention, so you can't spend every waking moment as some resident healer day in and day out... almost like a prisoner to benevolence and good service. For this, having subordinates would be a help, priests of your own. To take care of things in your stead when you can't always be around... or ideally to handle matters entirely without you.

But this is even more a bold insult to those in power, if you claim not to foster a rival faith and pretend like the devotion of the populace isn't worship... but then you actually start choosing priests. You would prefer a less confrontational approach, but your choices are either to have mortal servants to your divinity, or to measure your time and leave periods when this intended temple of healing has to remain closed because of your absence.
>>
>Take a hands-off approach with this effort, both to avoid trouble but also because you'd like to see what the mortals are capable of on their own.
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}
>Leave it be for now, the warehouse... after some redecorating and repairs, should do fine. After all, you're not even sure if you intend to remain in Eindward forever, it's merely the first human settlement you came to.
>A physical temple? What about a divine realm, of Health? Although that certainly would help people better, things could get difficult or... messy, with mortals traversing to a divine space, and back.
>[Write-in.]
>>
>>5448536
>Take a hands-off approach with this effort, both to avoid trouble but also because you'd like to see what the mortals are capable of on their own.
>>
>>5448536
>>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}
The main hall should be open like an amphitheater. A comfortable quarter with a bed, pool and other amenities must also be provided for our personal use.
>>
>>5448536
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}
It needs a stele or obelisk in front so everyone that enters knows Sedjet's history, and also make it easy to locate. But that's probably something for the future.
The main chber needs to the open space, so everyone can hurdle together. Benches at the sides for anyone that needs ro sit down. The walls needs to be decorated. There needs to be side chambers with beds for the sick, and small shrines so people can pray in peace, or be treated separated from the rest, for the worst cases.
There should be a main altar, where one person can come in and be cured at a time. Needs to be elevated so Sedjet can quickly look at everyone, and maybe some sort of throne for her to sit down.
I'm still pushing for the brazier and pools to simbolize purity and cleasing. Oh, and there needs to be plants everywhere too.
The "priests" should be those tgat have medical knowledge, and/or are naturally empathetic. Midwifes, barbers surgeons, grandmas. They need to wear blue robes so it's easy to see any blood.
>>
>>5448536
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests!

I might not have any concrete ideas, but I just can see Sedjet talking with carpenters etc about certain styles of carvings or what colours of wood they have and how they'd fit into this and that. It just seems like something a goddess of *beauty* among other things would have an interest in, and would want to encourage/inspire.
As for priests, even tho that is still a somewhat dangerous name. I'm willing to bet that right now there are a fair few orphans running around, or families with children (probably girls) they have trouble feeding.
So why not take these in, if we are talking early teens kind of area we could teach them basic medication, best practices etc etc and the priestly bits will simply evolve from that over time.

>>5448574
Please calm down mate, I too would like our very own Abu Simbel (look it up, its awesome) but it's probably going to be less that and more "Big timber house" before we start salivating over amphitheaters, heated pools, thrones and obelisks.

Perhaps something like: A comparatively open first floor for receptions, talking, soup kitchens, feasts, orgies or dances and sermons etc
A second floor for bedspace and storages and a third floor for us and ours?
*three* floors when most people live in tends or one floor and/or one room building is already pretty god damn luxurious and one hell of an undertaking. Good call with blue tho, I like the river association and since it was a comparatively cheap dye it ought to be available. But dress codes are for later, get things rolling first.

We are basically staging a soft coup here, I wonder if the nobles are going to align themselves with us or the church, cause it may very well get rather bloody when it does come to blows. Which it will.
>>
>>5448627
>
I'm mainly throwing ideas to see what QM would accept and for other anons to work on top of, and maybe even to take notes for when we do get a proper temple later on.
Also we really should avoid temple prostitutes or orgies, it was common back on Sedjet's time, and part of her aspect, but the humans here are more like medieval europeans with a monotheistic christian-like god,
it might be too much of a culture shock.
>>
>>5448536
>>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}

As far as the style, we hardly have access to the same materials our home had, so I suppose we should ground ourselves a little on expectations.

A large common area with plenty of comfortable seating with a raised platform for us or our priests to occupy and work, and I say we should have a soup kitchen as well!

As far as our priests, I'd say we should obviously try and find people with any sort of medical knowledge, but also perhaps those involved in agriculture.
>>
>>5448633
Yea, I agree. Perfectly reasonable.
It'l be fun to see how the two cultures will end up influence one another
>>
>>5448633
Maybe not, but I think we should still grant "special" favors to our disciples who have served us well.
>>
>>5448537
>>5448550
>>5448574
>>5448627
>>5448633
>>5448640
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}

You aren't a goddess of craftsmanship or construction, but you are a goddess of beauty so of course you would want to be personally involved in the creation of some edifice in your name. Who better to make sure the building comes out looking as fine as it can be? Also of course, by your nature you wouldn't want something to reflect poorly on you. You're much too proud for that!

Although you expect to run up against problems in the creation and eventual existence of such a place, some of the initial obstacles are thankfully minor. Such as having the space within town to accommodate such a building. Because of the siege mentality and lifestyle of the humans, and the constant threat from outside, dwelling within the walls of town is an imperative for a life of any progress. The urban density is high and the settlement is terribly cramped, so space is always limited. In this specific case though, the newcomers to Eindward (refugees and old world arrivals) having withdrawn into the walls after the attack, is only a temporary thing. The encampment they'd created in what little space they could since the battle, will soon be torn down and the lot of them ejected back outside the walls by the nobility! It seems wrong to you, but as you understand it, they haven't earned the right as citizens to dwell within the walls and share of the limited resources.

So with that newfound space, construction can take place. However it will be a lengthy process no doubt, several weeks to months so it is something you can periodically check on through the progress. Because Gods know you have more than a few ideas for what's to be done! For now though, you finally feel you can't keep pushing off the inevitable, after having seen to the last of the people still recovering from the battle and raid.

"No one here doubts the power you possess, what is being called into question are certain rumors... claims, of divinity."

"Yes, that's right. I'm a goddess. What of it?"

"Well she certainly does not act in mysterious ways! What a benefit for Eindward we have, with miss Zaf- erm, Sedjet beside us!"

Eventually at your acceptance, the clergy with support of the town guards can come in to disperse the crowd. Temporary fervor at the apparent miracles performed by this young woman (at the behest of God no doubt) is tolerable, but people should not forget their place! Good church goers, all of them, they should get to service and heed their priest. Healing is one thing, but salvation is another!
>>
File: day to day threat.jpg (121 KB, 800x450)
121 KB
121 KB JPG
And what have just been a theological inquiry by the church against you, comes to drag the nobility in when it is learned that you've... more or less appropriated space in town for construction, without approval or taxation, but backed by the mob. As you've come to learn, House Swifthawk and their retainers have taken a more pragmatic view towards you and certainly welcome any benefit you bring the town, but when you start giving people orders without noble input... well it's a danger to them, same as your divinity is a danger to the church.

The warehouse turned over to you, although a few devotees remain to clean the place up, you've been pulled aside by the official sorts who've been hounding your attention for days now.

"It has been discussed before, but finding and accepting your place as a Saint would be welcome. Otherwise, there is danger to Eindward in a people divided between two faiths."

"I ask you miss, why bother yourself with these matters? Your place is at the castle, the only home worthy of you in this wretched land. Why, you could even ensure support of the poorly if that is your desire."

Once again, like a pair of jackals they circle you. The religion of these mortals on one side, and their highborn on the other, both snapping and clawing at you for ownership. You might be offended if you felt threatened, but you know human nature enough to understand their motivations. In either case you would make for a significant strength to either party, although there seems to be less of a grudge between them personally, and rather simply a shared animosity towards you remaining as a free agent within the community. Control is where their power comes from, control is what matters and... to their credit you must admit, control is what has allowed Eindward to survive as long as it has, when other towns have fallen to the enemy and their human populace eradicated.

In this struggle for survival, you try to remind yourself of certain realities, and how you wouldn't hold their desperation against them. Same as you've brought hope to the people, the first hope in a long time, so too do you represent promise to those in power. The first promise of power in a long time, hopefully not for selfish gain but for the survival and good of the community.
>>
>You're content to engage in a theological debate with these mortals, you'll hold your own. But what sort of case you want to make for yourself, you wonder...
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>You can be sensible about this, you're not so prideful to the point of stubbornness. You'll play along with them... but see who can offer the sweeter deal.
>How dare they try and make demands of a goddess! Although you have support of the people, as if that even mattered when divine power is yours to wield over these wretches.
>The nobility and the church... powerful no doubt, but they cannot be the only governors of this land. What else might you find, that would be suitable to your stature?
>[Write-in.]
>>
>>5448890
>You're content to engage in a theological debate with these mortals, you'll hold your own. But what sort of case you want to make for yourself, you wonder...
>I know very well this argument, that gods should be distant and not live among mortals, to sit atop the heavens, for it was what my godly companions, the ones that I dearly miss, preached. I disagreed with them back them, and I still do to this day, it's why I shared so many secrets with you, and all the wonders that you have proven me right.
>Besides, I have no place in the castle of others as a guest. Perhaps if this was in the time of the Kingdom of Nyl, when my demigod son and his descendant ruled as pharaohs, the first leaders of the lands, whose will was absolute and no pries or noble could dissent, when I was hailed as the Supreme Mother under the Sun, I would live in the palaces and temples. But even then, I still walked among the people, for they are my true love. To be distant and uncaring is to go against my own nature.
>>
>>5448890
>The nobility and the church... powerful no doubt, but they cannot be the only governors of this land. What else might you find, that would be suitable to your stature?
>>
>>5448903
you mortals made with them
>>
>>5448903
Support
>>
>>5448890
>>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>>
>>5448890
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?

If we choose martyrdom then it must be done slowly and carefully. Do not step or interfere with our opponents, let them carry out the first move.
>>
>>5448890
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>>
>>5448903
>Support
But while that covers the theology the sad fact is that they, especially the nobility, are more worried about the potential loss of status and power. Which is entirely reasonable as it's quickly becoming the case that if we snap our finger an angry mob, including their own soldiers, will tear them apart. So we should alleviate that fear because we can work with them, but our nature will inevitably either subvert or cast the church out.

Say something akin to "...To be distant and uncaring is to go against my own nature. I am here to help these people, and you, not to steal your thrones or castle. Not when you've done such a wonderful job despite everything, can I not help you while you help me?

reach out a hand, give them a reason to begin moving away from the church and I'd say its true. Sedjet doesn't seem to want to wear any crowns herself and given time the nobility will be either subverted or peacefully replaced as the leaders by our children. No point in being antagonistic until then
>>
>>5448890
>>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>>
Hey all just wanted to give a heads up that we'll be continuing today as usual, and in fact I am currently writing up a post. It has just taken a long time, for as long and detailed as it is. Would have posted earlier and more to the typical schedule we're used to, but got carried away with all the writing.

So, should be able to post in awhile, just wanted to let it be known that we didn't take the day off.
>>
>>5449585
Okidoki!
>>
>>5449585
That sounds like good news tho, long and detailed sounds interesting.
>>
>>5449585
It's cool!
>>
>>5448903
>>5448904
>>5448931
>>5448975
>>5449000
>>5449014
>>5449152
>>5449167
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?

Something you have to remind yourself of since it's easy to take for granted, but Eindward isn't the only place of humans around these parts. A painful thought there are other such towns out there without your help, and if you shouldn't find your way to them as well? A grim thought as well, that you can count on two hands the number of towns such as Eindward left, and that is all there is for humanity remaining. It makes these struggles of nobles and clergy seem so petty compared to the bigger issue.

But you are not one of those distant gods, nor those that mortals believe to exist but don't seem to have any certain proof of. You walk the world and live side by side with the mortals, not so terribly different from them and that's the way you like it. The cost of course, being that you cannot be everywhere at once. You are here in Eindward currently, and can only do and help what you can, so better to make the best of it.

"I know very well this argument, that gods should be distant and not live among mortals. To sit atop the heavens, for it was what my godly companions, the ones that I dearly miss, preached. I disagreed with them back them, and I still do to this day, it's why I shared so many secrets with you, and all the wonders that you have proven me right."

"If you disagree... then do you not disagree with what it means to be a god, and what the word itself means? If you take God to mean something different, then why use the word? Saint may be as appropriate as any other."

He's a cleverer one than most, this bishop. Also an older man, and austere, so less swayed by your charm. You don't care to get caught up in semantics, but there is the important factor in the difference of culture and language to keep aware of. It occurs to you that the conceptualization of what a god means to the ancient people of Menaj (and yourself), and what it means to the more northerly people and culture of these times, can be and probably are very different things. Although these concerns are based upon the motivation the bishop seeks, of getting you to accept a lesser role to their God... not that this particularly means anything to you, you think, if their God exists beyond this world so has no bearing on you or your actions. As far as it is explained to you, this isn't a particularly rare occurrence either, of re-rendering "heathen" gods as "Saints" of this religion of theirs. A common enough practice in times past, in the old world when their religion became dominant over the land.
>>
File: the ultimate one.png (498 KB, 500x500)
498 KB
498 KB PNG
All that, before the plague though, and the exodus of anyone left alive to escape it.

"You can call it what you want, but I know what I am and won't pretend to be beneath anyone or anything."

"You spoke of others like yourself, were you beneath them or they beneath you? Is there not something you believe, to be higher than yourself?"

Wretched little mortals, how dare they think they could step up to you like this? To speak to you this way? You're of half a mind to blind the old fool for his impudence... to be fair though, you can't deny that you did foster and encourage an approachable nature about yourself, to be among the people as one of them. Not very "godly" you suppose, in some ways.

"...yes, the Almighty... ah, I won't waste your time explaining a long passed foreign culture. Just take it to mean... in the most simple of ways, the sun. Tell me if you can, what is above that?"

"Hmm... well the sun is here, same in this land as yours I am sure. Above us now, above you... and you called it Almighty, as we do with our Lord."

...well you suppose he does have you there, in some sense. You and your companions were gods and all that that means, but the ultimate of course being the great Ra. Beneath the Great Eye was all created and does all exist, watched over by the ever burning gaze. Though there is some disconnect with the idea of divinity, since the Eye was not something you or your companions worshiped, and did not consider it a god. A creator, the creator. All that aside, you can understand where the bishop is coming from and the analogy he is trying to create. Another reason you feel like smiting him in anger, to dare to suggest that the Eye and their God are comparable... but the logic of his argument is considerable, you wouldn't deign to prove him correct by striking him in anger.

Some newfound admiration you must admit then, at least for this bishop if not his church. He seems to have overcome the obstacle of accepting your divinity, probably after witnessing you healing life-threatening injuries repeatedly. He gives you the respect of accepting you as a god, albeit beneath his God, but he is simply trying to work you into the dominant faith for the ease and benefit of all. A pragmatic effort at least, the bishop recognizes the greater threat beyond the walls and is merely trying to maintain the social and religious cohesion which has helped the humans survive this long.
>>
Compare with the nobles, who may govern as best they can but at the end of the day they still care for themselves first before others.

"...well besides that, I have no place in the castle of others as a guest either. Perhaps if this was in the time of the kingdom of Menaj, when my demigod son and his descendants ruled as pharaohs, the first leaders of the lands, whose will was absolute and no priest or noble could dissent, when I was hailed as the Supreme Mother under the Sun, I would live in the palaces and temples. But even then, I still walked among the people, for they are my true love. To be distant and uncaring is to go against my own nature."

"Impressive pedigree! Oh, I am sure we can come to the best solution together. We would not dream of keeping the queen of the realm from her people!"

Unlike the bishop who has conviction and holds his own against you, tries to work with you for some better outcome, the nobles seem eager to capitulate and offer whatever they can to you. They are not so skeptical about who or what you are... probably because they do not or cannot truly understand it. They simply recognize you as a powerful woman, claimed to be a god, and that they want you in their House for the benefit you can bring. Though to their credit it isn't so one-sided, for the authority that may provide you and certainly the greater exposure and access to people to help. Still though, it simply speaks to the callous and opportunistic nature of... at least these nobles, when it comes to securing and maintaining their position.

You might have condemned them for it, were it not for their core motivation which resonates with you; family. Everything they do at the end of the day, stripping everything else away, seems to be primarily for the sake of their kin and kith. From what you understand of the present culture of these mortals, one duty of the nobility is to serve as ideal role models (at least publicly) for the commonfolk to aspire to and follow, and in that regard the nobles here succeed. Strong familial ties between House and retainers, like parents governing and providing for children. Is that the most humanitarian method of rule? Maybe not, but it certainly appeals to you and you recognize the effectiveness. It's just a shame that the nobles seem to regard the greater conflict beyond the walls as a lost cause... lacking for the hope that you've recently given to the people. You imagine if you had a direct hand in things, you could help the nobles to see a better future as well.
>>
File: family and palace.jpg (166 KB, 563x774)
166 KB
166 KB JPG
There is also the other thing to consider... some of the falsehoods you may have spoken. Sedjet, goddess of Love, benevolent mother to the people. But in your own time, same as now, your love for the people was... something of a surrogate for the real thing, if you are being honest with yourself. Love for your fellow man (maybe not fellow as a goddess, but still) is admirable, but no love is stronger than between lovers, and among family. You know of this better than any, due to your banishment. The transition from passing as a common mortal among the rest of them, to beloved wife of a unifying conqueror, and finally queen mother of the first pharaoh. Most certainly there was a time when you embraced royal life, and were perfectly happy and content with it... because of having your family to love.

Quality of love is more important to you than quantity, perhaps to the lament of the greater populace, but that is simply your nature. As much as you value and favor sharing and spreading love among the people, the more proper expression of your love is that which you personally experience. Same as any of your divine aspects, you can share and spread them with others but it will always be strongest when you yourself embody them. For example you can personally heal mortals on a case-by-case basis, but if you yourself keep in good health then your godly aspect of Health will divinely spread through the land, with or without you needing to be directly involved. The difference between a god able to reign from afar, versus in person.

Because of this, you speak to your favor of being with the people, but choose to omit the other side of the coin so to speak.

"How do you want to settle this, then?"

"I expect you would not accept my proposal? Not for the good of the people? An inquiry open to the public may suffice then, but I believe it could be so much simpler. Even just attending service would demonstrate good faith, if you profess to not bring a religion unto yourself nor desire worshipers."

"Come now, is any of that necessary? Kinship with the ruling House would remove any of suspicion!"

In any case, your patience in dealing with these mortals has about run its course. Not as much because you're angry or upset with them (although you expected to be before coming into this), but simply that deliberation and deal brokering isn't in your nature, thus unappealing to you. They each made their cases, offered their deals, and in many ways surprised you or made you ponder your own situation. But enough of that nonsense, you have better things to occupy yourself with! You'd like to see this matter put to rest, so everyone, you and nobles and the clergy all together can focus on more important things than your challenge to the system.
>>
>Fine, a public display ought to suffice. You wouldn't expect it to be much different from this interaction here, but for everyone to know and understand of you, rather than behind closed doors.
>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>You don't want to cause trouble, and never did. You might have gotten a bit carried away lately, but these fellows reminded you of some realities. Accept to take a... less disruptive role in the community.
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>Alright mortals, you had your say. Now it's time to be punished for your insult to a goddess... also I'll be taking your town now, thank you very much!
>Perhaps a personal touch? No mortal is incorruptible, what might you offer these men (and subordinates) quietly and under the table, that they will suck up their grievances and look the other way.
>They made their cases and offer the solutions, now you make yours. What outcome you think would resolve this dispute. {Specify.}
>The issues and complaints of these mortals are like the buzzing of flies to you, a goddess! Act with sheer dominance and conviction, and perform the greatest feat of divinity that you can muster, in the middle of town for all to witness. These leaders can grumble and hate it all they want, but they shall bend to your godly will. {Specify.}
>[Write-in.]
>>
>>5449629
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449625
Huh, so the sun was closer to Aten then Amun and/or Ra. I like it.
>>5449629
>Fine, a public display ought to suffice. You wouldn't expect it to be much different from this interaction here, but for everyone to know and understand of you, rather than behind closed doors.
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>>
>>5449629
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>>
>>5449629
>>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>Perhaps a personal touch? No mortal is incorruptible, what might you offer these men (and subordinates) quietly and under the table, that they will suck up their grievances and look the other way.
>>
>>5449629
>>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
File: departing one night.png (253 KB, 359x512)
253 KB
253 KB PNG
Since this was potentially important turning point, I gave it longer for more people to weigh in and it seems there's a majority.

>>5450236
>>5450195
>>5449987
>>5449712
>>5449686
>>5449665
>>5449651
>>5449646
>>5449632
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.

Indeed your patience has worn thin for these mortals, so much so that you've little desire to get caught up in their games any longer. You made the effort of meeting with them to discuss grievances, more attention than you afford most mortals, yet no clear solution was provided only suggestions. You'll admit that you expected less of them, as far as mortals go they made a good effort seeking a solution rather than just acting in anger or fear. But you won't continue this trouble with them when it can be assumed that even if you accept their terms, the same issues will continue to arise down the road.

So, rather than get dragged down by this, why not leave?

"Wh-What?! No, why would you do that? The world out there is a terrible place, you would be wasting your talents if you even survived!"

"Exile was not what we wanted, and as much as the Lord provides... there is a limit to acting unwise. If only for your safety, what protection would you have against others like that empowered barbarian, from the raid?"

Your offer to simply remove yourself from the situation and eliminate any troubles, is expectedly met with alarm and disapproval. Even the bishop doesn't want to see you leave, although mainly out of care for your well-being rather than any desire to see you remain in Eindward as a source of problems. Still though, they may try to desperately change your mind but they can't actually stop you from leaving, and they know it. Simple enough to brush them off by mentioning your concern for other humans in the land, and if things really are so terrible then your desire is to help them as well.

Your decision isn't one of spite either, so much, but experience. You know from your own time, that not everyone will take well to you or your presence. Some reject you, others try to imprison or control you. Each time something like that were to happen, you'd simply leave and wander on to whichever next group of people you found. Like stepping stones to you, all of them you helped along the way, but each of them just the path to your eventual destination. Where finally you'd find people who would embrace you and accept the proper role of a god over mortals, a mother over children.
>>
Such is your nature of love, to prefer the path of least resistance with mortals rather than seek conflict or dominance to reach your goals. Because you know, better than any other, that in the end you will always triumph. Besides, doesn't absence make the heart grow fonder?

"You have done good here my lady... Sedjet. For the first time in decades, the people have hope for the future. Do not throw that away over disagreements."

"Ahh, Albert... I'm not throwing it away, I'm giving it to others who need it. Eindward isn't the only place left in this land, and if it became that way then humans would be... we would be done for."

Although the rest of the human world needs you, what little remains, there is some sadness in departing from Eindward even if only for a time. The people you've helped here, the progress you've made. You could just up and leave this instant with nothing to your name and take to wandering, which is perfectly in your style. However in these more... dire times, your task is one of urgency and importance, so having help to find a destination may be better than just wandering wherever.

Not to mention, what benefit you may have if you don't just stumble into a next settlement empty-handed and alone.

>You'd prefer to leave as soon and quietly as possible. Better that you seem to just disappear to people, rather than all the trouble that will come from the upset of the populace losing their beloved lifeline.
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.
>A second exodus! You are leaving, and all whom wish to can come with you! A pilgrimage of many people together, for a new home!
>[Write-in.]
>>
Rolled 45 (1d100)

>>5450573
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart.
>A hero of the battle

Though Sir Tyne is a sweetheart, I don't really know if he has shown us any steel in his character. We need someone less influenced by us to counter our perspective if we want to gain a full understanding of this new world. Less a follower and more of a companion.

Also, I'm growing fond of the bishop guy cause he seems sensible and reasonable. I found his attempts at incorporating us into the religious hierarchy because it was a logical way to approach us.
>>
>>5450573
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.
We need food, water, some camping supplies, some clothes for different weather and some weapon and armor. Take only what's necessarily, let the people keep the rest since they need it more.
As for a companions, from more important to least: someone that can be a guide or knows how travel in the wilderness: someone that is good at diplomacy and can introduce us to others settlements; someone that can repair and maintain the equipment; someone that is a good fighter and keep watch.
>>
Rolled 16 (1d100)

>>5450576
I also like the bishop, he seem to be both a pragmatic and a good person.
>>5450580
Forgot to roll
>>
Rolled 92 (1d100)

>>5450573
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
>A hero of the battle
>>
>>5450592
>>5450583
>>5450580
>>5450576
Something also to consider, I might have included it as an option though maybe you'd not consider it worthwhile, but from your time in Eindward you know you've been approached a few times by representatives from other ruling houses, of some of the other towns in the land.

Maybe you're seeking to just avoid nobles, but representatives like this would provide you with a direct inroad to whichever town you aim for next, both in terms of diplomacy and travel. With offers to summon you by coach or by ship, it'd be a sight easier than to rough it through the wilderness. But again, maybe you want to make it on your own this time.
>>
Rolled 77 (1d100)

>>5450573
>>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.

We shouldn't slip away like a thief in the night, it is unbecoming. We should gather a small party of those who wish to accompany us, some warriors a few healers and some lay people. No more than 50 I would say. And Sir Tyne of course.
>>
Rolled 65 (1d100)

>>5450573
>>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.
Take Tyne and a hero
>>
The desire for a hero has reminded me of this song. https://www.youtube.com/watch?v=CPK2HwYzjkA&ab_channel=bonnietylerVEVO
>>
>>5450576
>Second

And yea, the bishop doesn't seem to be a bad person at all. It's just that Sedjet is somewhat mercurial and now both he and the nobles are going to have to explain to a *very* upset crowd exactly why they are driving away their newfound savior, healer and source of hope.

Let's be perfectly honest here: Walking away is one hell of a powerplay on our behalf.
They will ask us to come back, and with concessions. There really isn't a choice if they don't want to be replaced.
>>
Rolled 16 (1d100)

>>5450573
>>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
Take both!
>>
Hey all, had class today but am back now so will be posting in a bit.
>>
>>5451439
See you then!
>>
>>5451137
>>5451126
>>5450848
>>5450686
>>5450592
>>5450583
>>5450576
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart.
>92

Your motivation behind this intended departure is to cause less trouble, not more. Though the common people surely would want to know of your leaving, even if you benefit from it they likely wouldn't. By no fault or intent of your own, any such news or announcement would cause upset and panic, and only further the animosity between you and the mortals in power. Gods forbid the populace took this as some ploy of getting rid of you, or in their desperation organize to lash out?

It pains you to do it, but if you were to one day disappear then it surely wouldn't cost any lives, whereas if you gathered people to you in announcement or spread the word, there may be bloodshed and that's simply not worth it to you. Unfortunate that people will be hurt by your leaving either way, but the lesser the better.

"Don't you have obligations? People these days, these... oaths you take."

"Only to the church, and wherever we go it will be."

Part of you considers leaving Sir Tyne behind same as everyone else. He's a good man and reliable, but you'd rather keep the company of people not blindly loyal to you. If you sought worship then he would be ideal, but you seek strength to build and help humans with, and part of that is being tested yourself, which the paladin does not offer. Still, he maintains his loyalty without thought or desire for reward, claiming that service is enough itself. Strange fellow, or strange humans these days, that would commit to such a thing. At least if he was devoted to you with the aim of becoming your lover or something, you could understand that. As it stands though... well, if he remains useful to you without cost, then you suppose you could continue to tolerate him.
>>
File: repelled in battle.png (361 KB, 600x385)
361 KB
361 KB PNG
As for others though, your belief seems to have proven true; that exceptional persons would reveal themselves through battle. Or at least that in conflict, exceptional ones would rise above the rest. For as significant as the battle is being treated (word spreading even to other towns, near and far) among the humans, there's more than a few who distinguished themselves but naturally you can only seek those who don't have very close ties to Eindward, if you are to leave it. Most of all that cuts down on noble fellows, but there's some candidates you've become aware of and heard rumors about, even past the majority rumors about yourself.

>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.
>A commoner of the militia, a brute of a man who followed you beyond the walls and hammered through the enemy, undeterred by any number of wounds.
>A knight elsewhere in the battle, while you were chasing elves away he rode down and dispatched of a significant number of enemies fleeing in your wake.
>A lowborn tanner, the only woman of note from the battle but facing trouble for being discovered as a rare plague survivor, and subsequent carrier.
>Not but a young lad, of semi-divine nature. Likely the result of unfortunate past disgrace of his mother by a demi-godly villain, to protect his family the boy displayed some divine prowess.

You suppose you could convince any one of them to come along with you, or at least entice them to such. Or even multiple, or all of them! However because of their disparate backgrounds, there's sure to be tension and trouble the more you gather, in obvious exchange for more cooperative strength and skill. Although as much as you know of them, that little amount is based only on what you've heard. Rumors and gossip, you're sure to learn more if you actually commit yourself to any of them. Those to take into account, as well as Sir Tyne, and a potential guide he is aware of.

"An elf?! You've gone mad, you have!"

"Halfbreed, part elf. The people of Eindward would be well rid of her, and I doubt even the foresters or hunters know these parts better."

How disgusting, one of the enemy. You're half curious to find out where this person is just to kill them. But same as the distinguished heroes, your selection is somewhat limited to people who can and will accompany you away from town. That is, unless of course you put on the charm and try to force people, but you'd prefer to avoid that if you can afford to. This option though... how unsavory, to enlist the help of an elf, even partly one. The result of some elven raid decades ago, the humans of these parts are not at all welcoming of her, but at least they haven't killed her on sight like the elves would have. Thus she's been known to dwell in the forests beyond the farmlands surrounding town.
>>
File: where in the new world.png (475 KB, 807x461)
475 KB
475 KB PNG
That may all change though, after this most recent raid. Tyne wouldn't expect her to survive a venture into town anytime soon, assuming she doesn't do the smart thing and leave the area of her own accord. At least in that regard your motivations line up together, so on short notice she may make for a decent guide compared with trying to lure away or afford some scouting fellow from his family. Either way you will want a scout, as you've already made notice of, because along with the other supplies you can gather for the travel you also want some idea of where you're going.

>The frontline. Even closer towards enemy territory, where the worst of the conflict is, and humanity hangs back ever-less threads. If there even are rulers, surely they wouldn't object to you?
>The midlands. Similar to Eindward, the few other towns with some buffer between them and the enemy border, but still suffer the conflict. Maybe you'll find one not so gripped by controlling bodies?
>Off the coast. Supposedly a decently-sized island off the mainland to the south, where the majority of surviving humans dwell. Only by sea does the conflict occasionally reach here, but stability and control is much greater... but then so is the value, wealth, and populace.
>The south. Far and away, to the arid lands of this new world. Still within what is considered the human lands, but the most distant from the "core", where conflict is not with elves or dragons but the strange native races of this land.
>Behind enemy lines. Venture straight for them, with a nasty little band you could assemble, into their lands and see what you can manage! Perhaps towards the northmen, at least they are fellow humans albeit traitors.
>No other ties. Rather than trying to find and join others, you intend to set out and establish your own sanctuary, in this troubled land. You'll only have the people and resources you choose to work with, but will have divine reign over everything you do and what happens... perhaps even a divine realm of your creating. Just a matter of, what sort of location you might hope to find? {Specify.}
>[Write-in.]
>>
>>5451553
>All of them plus the half-elf guide
If we can't keep this small party together, we will never be able to help humanity as a whole be united
>>5451554
>The frontline. Even closer towards enemy territory, where the worst of the conflict is, and humanity hangs back ever-less threads. If there even are rulers, surely they wouldn't object to you?
We go to where we are needed
>>
>>5451554
>Off the coast.

More people means a more significant amount of influence we can eventually wield, and the more wealth, the more effective the ability to cause a change in this world.

Of who to recruit, these are the ones I am interested in:
>A noble son
>Not but a young lad
>A lowborn tanner

We need someone cunning, we need someone with divine prowess if we are to face other godly opponents and his youth means we can train him up into a divine champion, and the last one because I feel pity.
>>
>>5451563
Support
>>
>>5451553
>>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.

>>5451554
>>The south. Far and away, to the arid lands of this new world. Still within what is considered the human lands, but the most distant from the "core", where conflict is not with elves or dragons but the strange native races of this land.
>>
>>5451554
>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.
>A commoner of the militia, a brute of a man who followed you beyond the walls and hammered through the enemy, undeterred by any number of wounds.
>A knight elsewhere in the battle, while you were chasing elves away he rode down and dispatched of a significant number of enemies fleeing in your wake.

>The frontline. Even closer towards enemy territory, where the worst of the conflict is, and humanity hangs back ever-less threads. If there even are rulers, surely they wouldn't object to you?
>>
>>5451563
Support
>>
>>5451554
>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.
>A commoner of the militia, a brute of a man who followed you beyond the walls and hammered through the enemy, undeterred by any number of wounds.
>A knight elsewhere in the battle, while you were chasing elves away he rode down and dispatched of a significant number of enemies fleeing in your wake.
>Not but a young lad, of semi-divine nature. Likely the result of unfortunate past disgrace of his mother by a demi-godly villain, to protect his family the boy displayed some divine prowess.

>No other ties. Rather than trying to find and join others, you intend to set out and establish your own sanctuary, in this troubled land. You'll only have the people and resources you choose to work with, but will have divine reign over everything you do and what happens... perhaps even a divine realm of your creating. Just a matter of, what sort of location you might hope to find? {Specify.}
A sanctuary on an island.
>>
>>5451563
I like this logic, you have my
>Support
>>
>>5451563
+1
>>
Hey all, a busy day today so we will continue but probably not until later tonight. Just wanted to let you all know in the meantime.
>>
About as late as I'd expected unfortunately, but here's an intended post!

>>5451563
>>5451565
>>5451577
>>5451718
>>5451788
>>5451830
>>5451833
>>5451916
>>5451933

Not but a few days then, to gather all you need before your departure. Let the ruling powers breathe easy once you're gone, but choke when they need you or at least realize how beneficial you were to have around.

You won't be leaving alone however, hence the need to gather supplies otherwise if you were traveling alone you really could just walk out of town by yourself and thrive without trouble in the world. No, having to drag mortals along after you means providing for them, to a degree higher than you naturally would have if you want to keep them around without divine manipulation. And how much you'll need depends on how many you want to bring with you... all of them!

All exceptional people in their own way, that you seek out based on the rumors running about town. Some easier than others, some with support or protest from others

"Tyne! Well they cannot have much need of me here, so I will accompany you and your little goddess." proclaims Lord Darry, the bold young noble, familiar with the paladin. As the youngest son of the Swifthawks, he has little prospect for his future so will take his chances with you.

"Of course ye grace, yer foes are mine." says the simple, honest soldier Jean, knowing you from your first days aiding the military of Eindward and fighting beside you all the way. You already had the huge fellow's loyalty.

"I can't speak for this lot you've gathered, but if you're after any more demigods..." mutters the severe veteran, Senor Montez. A foreign knight, he's one resistant to your appeal and doesn't have any favor for your group, but knows of your deeds.

"Ye've no trouble with me? Ye got food has ye?" asks the afflicted plague survivor, a lowborn lass named Keely. You need not charm her as she's simply glad anyone would offer help, after she was to be cast out and probably killed upon being discovered from the raid.

"Wh-What about my mum? C-Can you give her a-anything before we leave?" stammers the young boy, Rene, afraid of leaving his family and home. Similar to Keely however, he will be in danger now the truth is known about him, and there is relief that you of all beings would take him.

So then by love, beauty, health or otherwise, you manage to convince the lot of them to accompany you and Sir Tyne from Eindward. All things considered, it's not as though they have such great futures here without you anyway, which of course is why you singled them out in the first place. There were many others of distinction from the battle, but none others who could or would abandon town or their families, not without manipulation against their wishes or desires. From what you have it's quite a mismatched group, but all the better to join you against all challenges that may come your way.
>>
File: together you all go.png (503 KB, 737x370)
503 KB
503 KB PNG
Well, them and the other.

"I've always been on my own, why would I go with you?"

"Because you don't have to be on your own anymore... also I need your help."

The half-elf, Zeni she calls herself, though you find it hard to focus on much of what she says at first... seeing an elf this close is strange for you, even just a part-elf. She is the hardest of all to convince, perhaps because your divinity is only half-appealing to her. Still, if nothing else you both are leaving the area so she would fare better... with you at the very least if not your group, and eventually accepts.

So then, the days past spent preparing and gathering, and spending whatever spare time you can helping anyone and everyone you can to your fullest abilities... and then one day you're gone. Let the people wonder what happened to you, let the ruling powers figure out how to deal with that. The important thing is you don't lead a chunk of the population away in some faithfully desperate column, nor end up with stragglers following you in hope. Eindward needs all the stability it can get now after all that has happened, and anyway, you won't be away forever.

Only a question of, from what those of your group know of other human settlements, where you want to venture to. Just a destination, since reaching any of these places will take a week or more at least, during which time you'll have to contend with travel.

>The outlying lands, no actual town to speak of just some scattered villages in a near-constant state of ruin and pillage. Only stubborn fools and those unable to leave, would suffer a nomadic life here.
>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.
>Hewe, what had been an abandoned dwarf colony, this town faces the dragon kind as their primary threat.
>Chaleme, the ruins from where House Swifthawk originally hailed, until somewhat recently. Less a town and more an occupied outpost in contested enemy territory, but if you could find a way to take it, you'd have the makings of a town to work with.
>[Write-in.]
>>
>>5452679
>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

Into the fray.
>>
>>5452679
>>The outlying lands, no actual town to speak of just some scattered villages in a near-constant state of ruin and pillage. Only stubborn fools and those unable to leave, would suffer a nomadic life here.
>>
>>5452679
>The outlying lands, no actual town to speak of just some scattered villages in a near-constant state of ruin and pillage. Only stubborn fools and those unable to leave, would suffer a nomadic life here.
>>
>>5452679
>>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.
>>
>>5452679
>>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

I do find it interesting that while Sedjet insists she doesn't want worshipers she does want the proper reverence and appreciation and the moment a mortal attempts to infringe on that she is willing to simply up and leave, and give someone else the opportunity.
I like it.
>>
>>5452679
>Hewe, what had been an abandoned dwarf colony, this town faces the dragon kind as their primary threat.
>>
>>5452679
>Chaleme, the ruins from where House Swifthawk originally hailed, until somewhat recently. Less a town and more an occupied outpost in contested enemy territory, but if you could find a way to take it, you'd have the makings of a town to work with.
>>
>>5452679
>>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

I say we attempt to stabilize the situation then try and take Chaleme.
>>
>>5452846
I like that plan, as a bonus we do have this Darry fellow who would even have a claim on it so it could even be legal so to speak.
>>
>>5453040
I also thought of using his claim as Swifthawk to justify taking over Chaleme, which is why I voted for it so we could have a base of operations to begin helping, but I'm not opposed to helping first and getting base afterwards.
>>
>>5452846
>>5452815
>>5452751
>>5452746
>>5452743
>>5452703
>>5452683
>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

Although your companions may have their own ideas for where to go, you resolve to head for this town of Bexley that some of them speak of. One of the last two remaining towns along what is considered the front line of the conflict, and when it falls the conflict will progress ever further into what little remains of the human lands.

Hopefully though, the ideal is if you can avoid that, and perhaps even help the humans to push back against the enemy. Worth trying, and seeing what a strange collection of mortals, and a living goddess can do....

---

Unfortunately, who knows what you might have accomplished if you never reach your destination! The travel will take over a week to reach Bexley, but by the third day along roads and through wilderness (where your guide Zeni deems it worthwhile), the group is already having trouble functioning together.

"We need to be rid of her, she would have caused the death of us all if not for the little goddess here."

"Bad luck, having having one of the dead'uns along."

"What if she just keeps away from us like she is done now?"

Among everyone gathered at the fire... well almost everyone, Darry speaks what most of the group are feeling. Jean and Rene chime in, while Montez keeps to himself as usual and Tyne remains undecided. Keely has kept herself separate from everyone since yesterday and for good reason, as several of the group have come down with the plague. Were it not for your presence here to carefully (and with difficulty) see to the sickness, most if not all of the group would be dead before reaching Bexley... except Keely.
>>
File: camp.png (239 KB, 728x225)
239 KB
239 KB PNG
Darry has taken on something of the leading role of the group, a natural tendency both by his personality and also because all the other humans socially look up to him. There is some sentiment among the group that Keely should be killed and her body burned, lest she continue to spread the plague where you can't go to help. Darry at least can speak for a middle ground, which is simply to part ways with the diseased woman and leave her to the wilderness... something that also seems like a death sentence anyway.

"Oye! Don't walk behind me, second time now! I'll have an ear if you do it again!"

"How's about leaving you here then, leave you to die? Know there's elves through these parts. Let them find you?"

The other trouble is with Zeni, which is to be expected that all the others even Keely among them, have hatred for and increasingly grow impatient with the half-elf. Particularly Montez who lost many of his knightly order to the elven enemy... and hell, you don't blame any of them. You try to extend your loving nature for Zeni's human-half, but honestly you wouldn't be too upset if she disappeared.

It would set a bad example for you though, as you keep having to try to prevent the group from tearing itself apart, between the bigger issues like these and smaller personal ones that crop up here in there in daily interactions. Such is to be expected of having such a mismatched group of strange humans, and Zeni who for all the animosity about her, you all still need to reach your destination safely.

Fortunately you are a patient goddess, so can continue to try and mediate among the group. You'll need to take action though if you want to make it to Bexley with everyone together, in one piece. Normally you might have approached the issue by interacting with the group on a personal basis, each of them to better understand their troubles, but with so many of them gathered about you it's more difficult than just acting towards them as a whole. If only you were a goddess of peace and friendship!

>Just keep a personal touch with things, maintain your benevolent presence to try and smooth things over and hope for the best.
>Divinely intervene, wield your power to ensure the group stays and works together. A bit of a malicious effort, but you just need for everyone to make it to the next town.
>Don't do anything, simply observe and let the mortals sort the problems out amongst themselves.
>A risky option, but split the group apart between who is willing to accompany who. You'll still be traveling together but spaced apart by a mile or so, with Zeni leading of course.
>[Write-in.]
>>
>>5453241
>Just keep a personal touch with things, maintain your benevolent presence to try and smooth things over and hope for the best.
>A person doesn't choose how they are born, only what to do with their lives. Zeni hasn't fought for the elves, it was not her that chose to abandon humanity and become a new race, so why put their crimes on her shoulders?
>Explain the nature of sickness to them, as best as you can with their lack of knowledge about microbes, and make sure to regulate Keely's interactions, perhaps fashion a suit to minimize exposure.
>Ask Keely if she is willing to be a test subject so we can try to learn about this death plague. The fact that we haven't been able to completely cure her or stop her being a carrier is worrisome.
What do we know about this plague? Is it just some Black Death, or is it magical? It's related to the undead hordes right?
>>
>>5453255
You are quite familiar with the plague from your time spent in the old world, before you fled it. It isn't a natural disease which makes it difficult for even you to cure, you have to minister your attention carefully and with focus to each person, so a group like this you can just about manage but any more is beyond you, thus a spread of the plague to a populace would be immensely difficult for even you to stop.

It causes victim's blood and fluids to blacken, contact with which spreads it, and they continually worsen till death. After which, those killed by the disease rise as the unliving and attack, and spread to the living wherever they can.

Only some rare few are immune to the disease, or in Keely's case carriers of it. Those like Keely, the disease causes them to wither like anyone else yet it doesn't kill them and causes unnatural, undeathly changes. Beings empowered by death, they tend to throw in their lot with the undead, since otherwise the living would just kill them. This undeath you can sense on Keely, but you can't really cure her of the disease because at this point it is keeping her alive.
>>
>>5453263
Thanks for answering. I still still think we should ask her to be a test subject, maybe there is a way to make her not spread the disease even while being a carrier. Also could be training for how our minor death and major health aspects interact
>>
>>5453255
+1
>>
>>5453255
+1
>>
>>5453263
Interesting.

>>5453255
Support.

We would be remiss of us to not attempt to learn all that we can of the plague and attempt to defeat it, and frankly if Keely won't submit to being a test subject well...
>>
>>5453441
Whether by manipulation or not, you can very probably gain her help as a subject, but rather the challenge is... well, exactly what you want to try and do? All you know is that your usual method of healing, simply restoring a person to their ideal self, doesn't work so well for the plague.
>>
>>5453479
Well, to try and stop her being contagious. Since directly curing it isn't working, than perhaps changing how the plague is acting will? It spread by fluids, but it's also keeping her alive. If there was a way to reduce the flow and quantity while also maintaing her live, it could help.
I'm trying to take inspiration from mummification, since it's thematic, and may help Sedjet channel some of that death aspect. Since keely already has some undeath flowing in her, than maybe we should just change the type.
Probably won't be able to go for the whole way with removing her organs and drying her up, even just the bandages might help stop the infection from spreading.
>>
>>5453496
Please warn me if this is too ambitious, dumb, impossible and/or dangerous.
>>
>>5453241
>>Don't do anything, simply observe and let the mortals sort the problems out amongst themselves.
>>
>>5453479
>>5453496

Surely our our aspect of death should allow for some manipulation of this plague, it would appear to me that are uniquely positioned to be able to truly understand and defeat this plague.
>>
So silly idea, but we have an Ankh. The Ankh.
A key to life, so why not paint/carve/tatoo/etc an Ankh into this poor girl and let it do what keys are supposed to: Lock things.

narratively I think it makes sense as the basis for a ritual or diving magic of some kind, and we're not trying to cure the plague as much as just putting it away for the time being.
>>
>>5454138
Could work alongside with the mummy idea, to hold back and preserve her, without spreading the plague.
>>
Later than usual, another busy afternoon but also had to regard some of the player suggestions, they were so creative!

>>5453255
>>5453280
>>5453410
>>5453441
>>5453496
>>5453773
>>5453944
>>5454138
>>5454146
>Just keep a personal touch with things, maintain your benevolent presence to try and smooth things over and hope for the best.

The last thing you want to do is to manipulate or otherwise force anything upon anyone, you very easily could but that isn't your nature. You know however that you can't simply do nothing, otherwise the group will tear itself apart, for such an oddly assembled bunch that you have. So you can try instead to maintain a benevolent presence among the group to temper any troubles or grievances, to lessen anger and upset where it arises. Usually all it takes after all is some kindly peaceful words and a touch, after all. Though, with as many people to manage, it does take constant attention and effort.

The most pressing matter though, you feel if you can help Keely with her disease then maybe that will automatically make the others less divisive.

"I'm sure you'd like to be free of the sickness, wouldn't you? With your help I'm sure we could reach some success together!"

"Well I's help any ways I can, but I ain't sure ye's can be free a' this."

"-agh! Oh... your head comes off..."

Having tried to explain the plague to the group by your degree of medical understanding... and failing, you opt instead to try to deal directly with Keely. Though you have encountered plague victims before, you never really had a sufficient chance to try and help them, usually since they'd be dead before you could gain any progress. This young lady though is one of those rare ones, and you've not had the chance with them before.

Though you try to go about this as you would with helping anyone, but while she is willing to cooperate and help you however she can, she clearly has no hope of success or recovery. Particularly when she displays the extent of the plague in her, when she undoes a pretty thick and well-bound scarf and is subsequently able to actually pull her own head off her body. Looking like she was beheaded, the characteristic greenish miasma of death emanates from the points of severance when she does this, and her eyes start glowing much the same.

Although she isn't personally any different, still her same self, you're not too sure what to make of this or how you would fix it. Certainly you can understand now why removing the plague would kill her.

"...right... well, I can think of just the thing!"

If there's one thing you are immensely familiar with, it's the funerary rites of Menaji culture. It was such a core part of the old faith, that even gods and mortals having nothing to do with death, still were versed in how and what to do.
>>
Mummification, as just one example! To this end, returning to the group and scrounging around, you can collect from the supplies a bunch of linens both medical and otherwise.

Of course it's not perfect, normally you'd want to treat the wrappings in the proper way but this will have to do for now. After some long minutes you marvel at your handiwork... Keely with her neck bandaged to keep her head on, and also wrappings for her nose and mouth, and most of her body. An effort to keep her from coughing on others, or getting any blood on them.

"Wow. Amazin'. Thanks."

After that, and a... lot of convincing to the group, you can get them to begrudgingly tolerate Keely back into the group, if not accept her. Thankfully your efforts do seem to work, apart from a small slip-up where a few days later everyone comes down with the plague again and you have to desperately save their lives, and the group nearly murder Keely then and there if not for your strong intervention. After that minor hiccup though, recognizing the source to be even just the moisture in Keely's breathing (coughing or not), you simply wrap her nose and mouth twice and all is well! After that little problem taken care of, no longer do you or the group have any issues with the plague among yourselves, and they can come to allow Keely among you all (at your encouragement and pleading) even though they remain leery of her. Of course the young lady herself is undignified by your actions and being wrapped up all over, but apart from the discomfort of it she doesn't mind too much, since being able to be among people with the illusion of normalcy is worth it to her.

As for a longterm solution to her problem, you're not sure how much progress you can make without intensively examining and experimenting on her. The plague is not a natural one, escaped from the underworld like you did, so neither your godly aspects of Health or even your minor one of Death, can fully contend with the problem. If instead you were a goddess of Disease (and subsequent Cure) for example then this would be a simple matter you could just brush away. But as you are, you're trying to solve the problem with half-measures and the only reason you can even have any effect at all in the first place is because your gained familiarity with Death. Keeping people in good health to survive the plague is one thing, but actually curing some affliction from the very realm of Death itself is another.
>>
File: Zeni.png (166 KB, 237x363)
166 KB
166 KB PNG
Although your ankh may be the key of course, it more than yourself has the appropriate power. But unless you actually gift it to Keely, which you are reluctant to do after losing it before, you're not sure how you could make use of it. Perhaps marking her body with the symbol itself? A brand or a scar? It's a ghastly idea but if it gets the job done... before trying this though you'd want to reach civilization first. Otherwise you can only imagine if you were to create an ankh yourself, or perhaps even ventured to the underworld to find and steal another, but how risky that would be...

"You think the long-ears care about how any of us are born? I've seen them kill infants in mother's arms. There's no forgiving with these... inhumans."

"I always heard the stories, said she lived out of town and helped the tall ones when they came around. How we know she isn't leading us to a trap?"

Although you can have temporarily remedied Keely's issue, the other that you cannot seem to overcome no matter how hard you try, is the animosity towards Zeni. Montez and Jean are the most outspoken about it, the both of them personally having the most experience with the ongoing war. The things they've seen and experienced, only because of you and your presence have they not quietly killed the half-elf one of these nights.

"You came to us little goddess, you are an arrival to this land. We humans are not long for this world and every day more of us are killed by her kind. Times before maybe we could all get along, but this is a matter of survival."

Lord Darry by contrast, tries to approach it from a more logical matter, echoing the others who aren't so bitter and biased on the subject as Montez or Jean. The young lord recognizes the preferable moral choice, and such values of one's deeds and behavior rather than how they were born. But as far as he is concerned, morals and values go out the window when survival of the species is threatened. You recognize the suffering, and the generational trauma of these fellow humans, at their escape to this new world. It's not something you can relate to by your nature, but you certainly feel for them. Part of you wonders if maybe they aren't right anyway, Gods know that the elves would probably not entertain any of this conversation in regards to any of your group.

But your nature is what it is, and as a goddess you cannot be anything else. Love is what you are, even for the likes of Zeni who is half-human.

"Spent my life alone, no different now. Thought maybe could be different now, stupid... stupid."

Unfortunately, and frustratingly for you, it seems on this matter you can't really solve the problem. At least not within the relatively short time frame of travel to Bexley, or without wielding your divinity. The divisions and animosity runs too deeply for these mortals, from generations of hardship, for to you just be able to mediate and smooth things over.
>>
File: approach to Bexley.png (507 KB, 800x461)
507 KB
507 KB PNG
In the end, Zeni accepts to just remain distant from the group while continuing her scouting role. She wanted to believe maybe she could get along with everyone and find some belonging, but simply was proven in what she already knows, and always knew. If the humans won't have her then she'll just resort to what she knows.

Fortunately she does at least appreciate you, and value your continued efforts to keep her best interests at heart, so for that alone she won't just abandon the group. Instead, just taking the burden as she's used to and separating herself from the situation, eliminating the tensions among the humans. Disappointed, but not too much upset, because she knows that if the group were elves instead then they'd just kill her rather than simply holding animosity.

All the better that you're able to convince her not to just leave though, since a few more days of travel and not long from Bexley, and you all start to come across signs of the conflict. Razed settlements, similar to those on the outskirts of Eindward, probably the equivalents for Bexley. Zeni recognizes elven actions and hostilities through the area and seeks caution, while some of the group want to take the risk and just hurry as quick as you can to reach the town. Better to find the settlement now that you're near, than increase risk by straying beyond it.

>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>You don't want to put anyone at risk longer than you have to, and know that the only true safety is in Bexley.
>These signs of conflict, Zeni and Motez say are recent. You're starting to have worries about Bexley then, and prefer to find a secluded place to dwell until some more information and understanding can be gathered first.
>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>[Write-in.]
>>
>>5454514
>>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>>
>>5454514
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>These signs of conflict, Zeni and Motez say are recent. You're starting to have worries about Bexley then, and prefer to find a secluded place to dwell until some more information and understanding can be gathered first.
>>
>>5454514
>>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>>
>>5454514
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>These signs of conflict, Zeni and Motez say are recent. You're starting to have worries about Bexley then, and prefer to find a secluded place to dwell until some more information and understanding can be gathered first.
>>
>>5454514
>>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>>
>>5454514
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>>
>>5454514
>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
Leading means putting yourself in front
>>
>>5454514
>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>>
>>5454514
>>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>>
File: social hierarchy.png (338 KB, 542x612)
338 KB
338 KB PNG
>>5454535
>>5454540
>>5454580
>>5454592
>>5454645
>>5454737
>>5454789
>>5454919
>>5455124
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.

Avoiding conflict and avoiding trouble are your concerns, so preferring the cautious approach you try and persuade the group of Zeni's choice to go the long ways to Bexley. The best chance of avoiding potential conflict this way, although perhaps not trouble if your time with the group thus far has been any indication, the volatile lot.

Still more difficulty than even before, to limit the infighting and keep everyone together and alive. More than once you have to directly intervene with a little divinity to stop potential bloodshed, trying not to outright manipulate anyone but reminding them of who they keep company with.

"Begging yer pardon Sir... but I follow her grace, not yerself." Jean speaks imposingly, unmoved by any.

"You think to speak this way to a caballero? Lord of Eindward, but where is that now?" Montez takes offense at any foreign (to him) noble sort trying to give commands.

With the most significant matters... somewhat smoothed over for now, being that of Keely's plague and Zeni's ancestry, the group moves down a step to whatever next troubles there are. Namely the social hierarchy with the group and difficulty navigating it or trying to make certain of things. The matter of highborn versus lowborn is a particular issue, with Darry continuing to assert himself above the others, using his accepted status as group leader as justification. This comes into conflict with the devotion others have in their favor for you, as they hold an apparently divine being in higher regard than their former lord.

Although this might simply be settled by putting your foot down, you're given cause for consideration when Sir Tyne stands in favor of Darry's assertion of the hierarchy, believing it to be for the best and for stability. All the while Montez remains at odds with the whole situation altogether, given to the thought that out here beyond towns, combat and experience are what matters first. Only Rene remains unspoken through the entire matter, but because of his youth and uncertainty rather than a position he holds.

"Once we reach Bexley, will any of this matter even? Things are going to be different, they must be!" you try, again as always, to mediate and keep things civil.

"What if they don't'n even let us in?" Keely wonders aloud.

The bickering of all these mortals remains a constant draw on your focus, it's just a good thing you are so patient.
>>
File: vying for affections.png (156 KB, 400x273)
156 KB
156 KB PNG
This issue of social order is aggravating to you of course, and one you're ill-suited to deal with since it's a matter of culture and times strange to you. Fortunately the other problem is one you are intimately familiar with; love. Beauty and appeal that you are, you're no stranger to suitors and advances. Back in Eindward, among a populace it was a constant occurrence that you dealt with from men and women alike, seduced by your presence and appearance even without your effort or intent. You've the experience to deal with these things though, for any who got past Tyne in the first place, but furthermore there was the distant nature about you to dissuade most others. Because you were seen as this important public figure and often surrounded by crowds, it's certain that many who fell in love with you never acted upon it because of how difficult it would have seemed to get your attention or to stand out from the rest.

Here though among a small group having such a direct and personal relationship with them all and traveling beyond civilization together, there's more than enough time aside for each of them to seek your attention and profess their love. Some better at it than others, some more forward and aggressive with it than others. You're always flattered regardless of course, though wonder how you should answer these advances, beyond initially stringing them all along without definite responses or outcome; the same way you are with all suitors. Particularly this concern, because it's obviously causing more tensions among the group. Whether or not they are all aware of each other's pursuit of your affection, there's an implicit sense that they could be competing for your favor. Thusly are they constantly trying to outperform and one-up each other, and take offense at anyone perceived to be getting too close to you or stepping out of line. Again, you have to keep intervening to keep them from killing each other for your sake, but on this issue you getting involved among them seems to just worsen the suspicion and perception of threat.

Oh, the matters of the heart, and love!

Fortunately before anyone does actually kill anyone else, the lot of you manage to reach Bexley after almost a week of difficult and rough travel. Avoiding roads, open forests. On constant fearful lookout for elven scouts or patrols, and frequently having to scramble for hiding spots hours at a time when elves actually do stray near. Everyone is tired and frustrated with the harsh survival and camping, clothes torn and belongings lost from wilderness travel, and none of the horses left after too many close calls with the enemy.
>>
File: under siege.png (597 KB, 504x496)
597 KB
597 KB PNG
"...how do we get in sirs... mam?" Rene is the one to speak up, where the adults are all quiet in concern.

"No way by land. Unless... get creative." Zeni's eyes better than the others, she makes her estimation of the threat.

From the far side of the lake shore, the lot of you take cover among the trees and observe Bexley in the distance, on fire and under siege by the enemy. It seems Zeni and Montez were right about the recency of the conflict among those outlying minor settlements in the region around the town itself. The elves having attacked and razed along their way to Bexley itself, had your group tried to go straight for the town you'd have run afoul of an elven army.

Well you did elude that trouble, but now there's the challenge of how to actually reach the town. By the judgement of those with combat experience... they can't say for sure and don't all agree, but it doesn't seem that the elves brought enough forces to actually win the siege and overcome the town. So it's not such a dire situation that if you don't hurry into Bexley as soon as possible, all will be lost. But the elves seem secure enough in the siege to merely wait and drag it out as long as they care to, not like they're suffering terribly encamped outside the settlement with all the spoils of the villages they sacked along the way. Perhaps they mean to simply starve the town out, or to a point where desperate action is taken.

>What do you do? Both in regards to the last problems your group faces of social issues and love, if you care to resolve those, and in regards to the situation of reaching the besieged town.
>>
>>5455598
Put ourselves as the leader, the social hierarchy of Eindward and their ungratefulness is the reason we left it behind. If Darry can prove he truly is a competent leader that can maintain the group united, than we might decided he is worthy of the title.
As for the affection, make sure to tell them that what they are doing is not the way to court us. We are not a prize to be conquered, to be taken from destroyed rivals. In truth, anyone that acts like that is actually losing our favor, since it's sowing discord instead of love. Tell a tale of our husband and children, and how they loved the Menaj people and cared for them. They were great warriors and wizards, but they fought for others, not themselves.
As for the siege, try to scout to see if we can find any more of those demigods that could actually hurt us. We then need to avoid them while doing sneak attacks/ to destroy supplies and siege equipment. That way whether they plan is starve Bexley or try to storm the city, it's going to be repelled.
>>
>>5455646
title of highborn
>>
>>5455646
Just from where you are you know that you won't be encountering any demigod types. You're too far inland for the traitorous northmen to venture, and the inhuman races don't have any relations with any gods. Eindward was on the coast so the elves would summon their human serfs for battle, but here in Bexley it's just elven enemies.
>>
>>5455598
Lets sleep with our group and have them know that they are all equally loved.
>>
>>5455646
Sounds reasonable enough got the cohesion issues, support.

As far as Bexley goes, maybe we can attempt to go by water into the town?
>>
>>5455646
I like this idea
>>
>>5455646
based and supported
sneaky shit is fun lets do eet
>>
>>5455665
Nice, we don't need to worry too much during the hit and runs, other than our group's safety.
>>
>>5455646
>>5455849
>>5455855
>>5455895
>>5456002
>>5456048
If this is what you have in mind then go ahead and roll for the effort Less for urself and more for the cohesion and wellbeing of the group.

Unless of course you intend to try and attempt this solo, and leave them to wait behind.
>>