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>In a fantasy world...

These are the dying days of humanity, as extinction circles ever-nearer. The old alliances dead, home abandoned, left to perish in this harsh new land. Attacked by enemies on all sides and rotted by traitors within, bit by bit picked apart as a carcass. Each day there are less of us and more of them, and some now argue it would have been better to have remained in the homeland and died with dignity.

And yet even in these darkest of times, perhaps there is still hope? The great river of the Underworld, so choked with the innumerable dead like never before, that the very flow of the river reversed for a time and spat out something... unexpected. A god of those humans from the ancient world, imprisoned supposedly for all time beneath the river yet unexpectedly freed. Free to find the dying flock, and act accordingly.

But which god is it, that will either stand for the humans in their time of need, or carry them to their final rest?

>Storm - Dominion above all, let the enemies of humanity live in fear of the sky.
>War - The supreme authority, humanity will not go without a fight.
>Love - That which conquers all, the strength of humanity is together.
>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
The real humanity was the friends we made along the way
>>
>>5435966
+1
Get in the love boat we're going to conquer through friendship.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
It's refreshing to go with the good feeling route, and seems like a good counter versus the harsh world outlined by the opening post.
>>
>>5435965
>>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
>>
>>5435965
>>War - The supreme authority, humanity will not go without a fight.
MARS ULTOR HEAR MY PLEA
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together
>>
>>5435965
>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
LOVE WINS
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
Make love not war
>>
>>5435965
>>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
>>
>>5435965
>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>Craft - Look upon my works, at the loom and the workbench and the forge, humanity's salvation will be made.
>>
>>5435965
>War - The supreme authority, humanity will not go without a fight.
>>
>>5435965
>Love - That which conquers all, the strength of humanity is together.
>>
>>5435965
>>War - The supreme authority, humanity will not go without a fight.

The authority from which all others are derived.
>>
Lot of choices made! Time to weigh in.

>>5435966
>>5435969
>>5435975
>>5435990
>>5435994
>>5436146
>>5436148
>>5436195
>>5436306
>Love - 9

>>5436321
>>5436250
>>5436213
>>5436013
>>5435991
>>5435983
>War - 6

>>5436221
>>5436218
>Craft - 2

Looks like there is a majority, although this is to determine primarily what sort of god you are, that isn't to say you can't engage in these other aspects as you see fit. As a deity your excellence in all things may as well be godly, compared with mortals...
>>
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>>5436358
Though these are dark times and humanity faces death in every direction, the greatest comfort has returned before the end of all things. Love and beauty, fertility and health, the goddess Amut'ra Sedjet (or simply Sedjet) walks again. Disgorged from the underworld, you found yourself in that familiar and beloved homeland you once knew. The great Nyl delta and the pyramids as the mortals built them, all watched over by the almighty Eye of the desert sun.

What eons you spent imprisoned beneath the River of the Dead, finally free to bestow your favor upon the yearly harvest once more... yet the world is not as you remember it. Fallow fields and empty settlements, all overgrown and reclaimed by nature. A delight to see restoration of the wild, but a worry for the absence of all else. In your wanderings to discover how the world became this way, it seems you were not the only thing freed from the underworld...

~~~
>>
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~~~

"Plague check!"

"Order yourselves! Men, women, families!"

Panic takes the passengers, finding themselves treated so harshly after leaving the ship, after such a harrowing voyage. The wooden dock awash with the tide and rain above, choked with cargo and people it's hardly the relief that had been hoped for these months at sea. Struggles here and there as people try to avoid being separated by the doctors and assistants in their fully-concealing clothes, but who can argue with such caution? Everyone is here to escape that plague of the dead, and you've all been led to believe this "new world" across the seas is free of the blight. How else could it be true if not for such vigilance, such as checking every arriving refugee from the homeland for the plague?

"Zafira, come with us. Don't be alone."

She grabs your arm, hoping to take you along with her husband and son. One of the families you became close with during the voyage, they probably assume you will fare better with them as a purported member of the family rather than alone. The look of these humans though, you doubt such a deception with their fairer features. Of course you long-since shed your godly, cultural attire, adopting the clothes of these northerners for travel but some things can't be hidden like your dusky skin and black hair.

Although by their eyes, these mortals wouldn't perceive your divinity, other than of course your divine beauty. You worry though for what else they might find... as you look and see people being robbed of their valuables while being checked by the plague doctors. Your ankh, kept as a necklace after its theft from the underworld in your escape, is sure to draw notice beneath your cloak. You're just lucky that you are wholly human, rather than one of your animal-featured fellow gods, otherwise none of this would have been possible in the first place.

>Take your chances on your own. If need be, you aren't afraid of wielding your divinity.
>Go along with the families. You'd prefer to maintain your mortal disguise.
>Rely on the crew. You suspect the ship's captain for example, may be able to bypass this issue.
>[Write-in.]
>>
>>5436452
>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
>>5436452
>>Rely on the crew. You suspect the ship's captain for example, may be able to bypass this issue.
>>
>>5436452
>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
>>5436452
>>Take your chances on your own. If need be, you aren't afraid of wielding your divinity.
>>
>>5436452
The ship's crew will have no influence on local regulations.
I also see no advantage in revealing my divinity.
If there is no way to sneak off the ship unnoticed, i would stay with the families for now. I can still reveal my divinity.
>>
>>5436452
>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
>>5436452
>>Go along with the families. You'd prefer to maintain your mortal disguise.
>>
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>>5436546
>>5436532
>>5436503
>>5436476
>>5436466
>>5436458
>>5436569
>Go along with the families. You'd prefer to maintain your mortal disguise.

You suppose if you needed to, you could just jump off the dock into the waters, and try to escape notice that way. For the effort you've made to mingle among the mortal humans however, you'd rather not waste this chance. Especially not since this is the second settlement you've discovered since your escape, that actually was inhabited. And this one doesn't appear to be on the verge of collapse.

"What's this, is she Namari? We haven't seen any of them in a long time..."

"With the other women... please miss."

Expectedly you stand out among the others, even covered up as much as you are. Your features drawing immediate attention, one of the plague doctors and his helpers act to separate you from the families until the moment they get a good look at you. Aggravated by their work clearly, they act rough and impatient at first, but taking in your appearance disarms them. Still trying to do their jobs, but at your consent rather than dragging you off.

"-ah, we're a family." the husband speaks up, pulling you away from the workers to his side. "She's my wife."

"...and what about?" the doctor taps the actual wife with his long directing stick.

"His sister, and this is my son." she quickly answers, avoiding potential confusion.

Fortunately, between the hasty deception and your enchanting appearance, any trouble is avoided. The lot of you are accepted as a family, so all that's left is to be searched. Like everyone before you, there's upset and anger at the indignity as the doctors make a quick physical examination and cursory check beneath your clothes for signs of the plague. Like everyone before you though, the only choice is to go through this or get back on the ship.

"-hey, this is... doctor?"

"What, is her spit black on the cloth? Oh, well if you don't take it..."

No signs of plague, of course you are not at risk of such a thing, but your divine nature remedied whatever ills these people have after months cramped together on the ship. One of the assistants though notices your necklace while checking you over, and becomes uncertain of what to do. Anyone else, these men would have just torn the silver ankh from you, as indeed they take valuables from everyone else. But for you, there's hesitation to offend or upset as you look to them, swaying their hearts with a gaze.
>>
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Something else as well, that concerns them in their search for a way not to upset you.

"Here's your drinks then, rations, but... don't join the others."

"Stand together, on that side of the dock when you get to the end."

Like everyone else after being checked, you're offered some relief (and pacification) after the voyage, with a dram of a strong drink and something simple to eat. Unlike the others however you and the family you're pretending to be with, get led aside from the other passengers. Something which causes alarm among others, thinking some of you are carrying the plague. The truth doesn't seem so worrying though, rather than steal your necklace it seems you've been handed over to the guards on duty for questioning.

"Don't cry, don't cry. It'll be fine, I'm sure."

"Why didn't they take anything from us?"

The husband holds their fearful child close, while the wife wonders aloud of the strange reaction the doctors had towards you. Though you did get to keep your valuables, and afforded the family the same benefit, you wonder if it was worth the trouble. Not for you really, it's no bother to you in the long run, but by your nature you worry for these mortals that stuck their neck out for you. What time you have before an official arrives down the docks, to see what's going on with your detention, you wonder what the best course is.

>Continue playing along, so far everything has more or less worked out together.
>You don't want to cause these people any more trouble. Not your disguise at least, but give up on the deception.
>With your divinity you expect you could beguile your way out of this matter together.
>Distance yourself from the family, and try to sneak off if you can. Now that you're off the docks you have options of where to go.
>[Write-in.]
>>
>>5436674
>You don't want to cause these people any more trouble. Not your disguise at least, but give up on the deception.
Time to give people hope
>>
>>5436674
>Continue playing along, so far everything has more or less worked out together
Not yet. We need to know more.
>>
>>5436674
>>Continue playing along, so far everything has more or less worked out together.
>>
>>5436674
>>Continue playing along, so far everything has more or less worked out together.
>>
>>5436674
>>Continue playing along, so far everything has more or less worked out together.
>>
>>5436674
>>Distance yourself from the family, and try to sneak off if you can. Now that you're off the docks you have options of where to go.
info is key
>>
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>>5436678
>>5436684
>>5436715
>>5436739
>>5436765
>>5436823
>Continue playing along, so far everything has more or less worked out together.

By your very nature you desire not to cause trouble or harm to anyone or anything, but the way the situation has played out, parting ways with this family of mortals may cause more harm than good for the moment. So you resolve to see it through, and in the process expect to learn more about the way the humans of these times manage their troubles and laws.

"Forgive the delay, we're overrun with refugees from Kell Fen. Been more than a year since we had a ship from the east, didn't think anyone was left, so our concerns... ah, your name is..."

"Zafira. And this is about?"

Having to wait for a time within the open doors of a dockside storehouse, that's about the best the humans here can manage. When eventually the dock overseer comes to see you and the lone guard, once again another aggravated mortal is swayed by your beauty. Like the guards though, you notice this mortal bears many scars or even fresh wounds, from whatever conflict they face ongoing. In any case, along with the husband then (his wife and son waiting outside) you simply try to answer what you can to move along from here.

"-and you can assure it's nothing religious, not some cult icon?" the official asks, trying his best to focus on the customary lines of interrogation rather than be distracted by you.

"It's just a family heirloom, given by her mother when we married. Are you familiar with how the Namari are?"

In keeping with the deception, together you can set aside the worries of these locals. Obviously most off all your appearance makes them amicable towards your situation, but so long as you can convince them that you aren't bearing dangerous contraband (including of hostile faith) then they haven't any reason to keep or treat you poorly. Same as checking for the plague, there are measures they try to follow to ensure the doom of the homeland does not follow this new home.

"We won't keep you any longer then, just... when you leave for the encampment, make sure you get a tent inside the walls. Whatever it takes, say whatever you can to seem useful to them."

A cautionary warning from the overseer, his being enamored with you affording favor. Otherwise you're free to leave with your belongings, and the husband is eager to leave with his family as soon as possible, considering the rest of the passengers will have had a head start for finding shelter in the settlement. Though you wonder if you shouldn't take the chance you have with the attention of some guards and an official, to try and learn what you can of things. You're sure if you ask them anything, they will kindly answer.
>>
>You're content with the success you've managed. Leave with the family to get settled.
>Bid the husband and wife well, but you repaid their kindness and are ready to set out on your own now.
>Having gone from mere dock workers up to the overseer, with some charm and a little divinity, how much higher can you get with these humans?
>Learn what you can, or seek help from the overseer or any guards. Even if it's just trying to fill in any blanks with questions. {Specify.}
>[Write-in.]
>>
>>5436826
>Bid the husband and wife well, but you repaid their kindness and are ready to set out on your own now.
>Learn what you can, or seek help from the overseer or any guards. Even if it's just trying to fill in any blanks with questions. {Specify.}
The local faith, laws, customs, organizations, social ranks and the overall situation.
We can definitely mask this as refuges wanting to know about their new home so they can integrate.
>>
>>5436826
>>Having gone from mere dock workers up to the overseer, with some charm and a little divinity, how much higher can you get with these humans?
>>
>>5436830
Support

We begin with knowledge of the foundation, then work our way up it.
>>
>>5436830
+1
>>
>>5436830
+1
>>
>>5436830
support

good
>>
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Some big posts incoming. Forgive the length, a bit of a lore dump, but think of it as setting the stage for the quest now after the prologue of sorts before now.

>>5436864
>>5436935
>>5436947
>>5436834
>>5436830
>>5436981
>Learn what you can, or seek help from the overseer or any guards. Even if it's just trying to fill in any blanks with questions.

Although you are not in any way reduced in power than you ever were, you certainly are reduced in station. Having to hide among these humans and pass as a mortal, and abandon your dead homeland like the rest of them. No doubt you are a human goddess, sharing in their struggle and fate. Of course you intend to remedy this bleakness, but before you can assume your rightful place you must understand the world you now inhabit.

"I could... spare a little time, yes. But you aren't leaving with your family?"

"I'll rejoin them soon enough. First I hoped to learn what's most different between this new land and the old. It's been harder for me, you know, from Namar."

Having bid the mortal family farewell you remain behind to ask the overseer for some more time, that he might answer some questions. You answered his before, so it's only fair. And innocent enough to pass this off as concern for adjusting to your new home, a worried refugee trying her best for her family. Not that it matters that much, when your beauty is enough for him to stay, and your presence soon makes him forget about any concerns or responsibilities.

Although you would prefer to be dealing with royalty rather than lowborns, for such an unfamiliar hierarchy of the humans in these times, it seems wise not to skip rungs on the ladder without fully knowing them.

"Well you know what it was like before, where did you depart from?"

"Colibra... it was a nightmare."

~~~
>>
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~~~

Of course you remember before, your time since reemerging into the "old" world and eventual escape from it. The despair at finding an empty world, devoid of people... living ones at least. Only endless lands withering to the taint of death, the slow march of the risen dead in their seemingly aimless hunt, save for one thing; the living. Ruin after ruin, civilization after civilization, it took three winters of wandering the decaying husk of the mortal world before you found a living person. To the north and to the west from your desert homeland, as far as possible from the spread of the plague till you reached the ocean and could go no farther.

The last few, doomed holdouts of humanity, a broken collection of a few cities along the coast. Drowning under the flood of the very last alive desperately trying to escape, and the oncoming tide of the dead. All your time trapped in the underworld could not compare to the pain and suffering you felt, seeing and going among that miserable chaos. The utter lack of love or hope, you tried as you might to save what you could, but even for a living goddess there was no saving that. Dead piled in the streets, rampant disease and violence every which way, fire and destruction spreading, and those few innocents cowering together in fear as the world ended around them. The saddest part of all, that all that suffering was not out of evil, but simply desperation. People trying to just to survive, as every day there was less and less to survive on. Long past a sinking ship, or even a sinking lifeboat, only the drowning dragging each other down.

And so when you could do no more, what admirable good you did, you manage to gain passage on one of the very last ships departing. Leaving the doomed old world for the new, taking chances with the cruel sea rather than that nightmare behind. You remember watching from the ship, divine tears in your eyes as the world you knew gradually passed out of view, on fire in the horizon.


~~~
>>
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"-so the noble house keeps the town... functional, but anything beyond the walls isn't safe. It's why your family should try to find shelter within, however you can."

Having spent a time talking with the docks overseer, provided with more food and drink at his pleasure, you can gain a more complete picture of the way things are. Already you had some idea of the current state of the mortal world and their customs, how things have differed since the time you knew. Your time in the dying coastal cities to re-familiarize yourself with the humans and pass among them, and your time on the ship for the voyage to learn how to interact with them such as language and some customs.

Thankfully human civilization in this new homeland is not terribly different from how it had been before. In your time civilization was mighty and governed by a supreme ruler, in your specific case a pharaoh. In present times, civilization is smaller and broken between noble families, governing their own personal domains and populace. These concepts of "feudalism" and "chivalry" determine how humans live, as where you find yourself there is a ruling noble house and together with their privileged supporters they try (and seemingly fail) to protect and provide for their subjects. Perhaps this system would fare better under normal circumstances, but here in this new world the system is tearing at the seams from all the stresses upon it.

"But the other refugees? If they didn't come from across the sea..."

"This week? It's the damned long-ears. They tore through the outlying villages, and did what they always do."

By the sound of things, humans were not the only ones who fled the old world. Of course that makes sense if you think about it, not as though the plague would pick and choose victims. So with this mass exodus across the sea of several races fleeing for survival, the new world suddenly became very cramped and strained for resources, the closer to the coast the worse it is. Not to mention the native inhabitants, a brutish tusked people as the overseer describes them to you. If the circumstances weren't bad enough, humans have fared the worst of all in settling this new homeland. Partly for being among the last peoples to flee the old homeland, but mostly for the inability to unite. Attacked on all sides by hostile neighbors and plagued by instability and traitors within, what could be called the "human lands" of this new world are mostly just sacked and ruined settlements and battlefields of defeat.
>>
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Although the most personal matter concerning you, is that of religion. It seems that since your time, the majority of humans abandoned the ancient faith in physically divine beings, for that of more spiritual and enigmatic entities beyond the perceptible world. The idea of faith in a deity beyond what is knowable, rather than faith in a deity that physically walks around the world and interacts with things. In particular these north-westerners, the ones to have escaped the old world and resettled, have faith in their one god and make prayers and temples to it... although recently because of the suffering of these times, faith has understandably waned. This is not really a challenge or a threat to you, since as a personally and physically divine being, you don't depend upon humans or worship for power. Indeed, the humans seem to have even forgotten you entirely these past eons, but you are no less powerful than you were. It probably will become a problem if you hope for them to accept you however, and they have to accept you if you want to help them.

"Surely you... we can expect help, before long? From other noble families... ah, houses as you say."

"That would be a first, I think. They are facing the same problems we are, and no one has the people to spare."

All in all things are pretty bleak, but it wouldn't be the worst situation you've dealt with in your time... were in not for that most dire detail; there's hardly anyone left. The humans you've talked with thus far may not have been exaggerating when they spoke of extinction, for as far as the overseer is aware, only some few thousands of humans are left entirely. Each of the noble houses can perhaps account for a thousand or so subjects each (give or take), and the overseer can count on two hands the houses that remain. That many humans, left alive in the world as far as anyone is aware. Worse still that the differing groups, enclaves of humans, have become insular and begrudge helping each other.
>>
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Originally the plague of the dead took the greatest toll, upon all races in fact hence the exodus, but each year in this new land sees severely less of humanity than before. Before there had been many humans, survivors from the old world, but the ceaseless war both external and internal has taken a grim toll. So much that the other races consider humans to be a dying resource, to exploit as much as possible before it's gone.

"Well, I must thank you then. It isn't for much it seems, but it's still a help."

"You need not worry as much... Zafira. If you have any trouble adjusting, need any more help... I'm sure we can work something out, together."

Well as bad as things had been in the homeland before, it doesn't seem much better. Your own divine heart crushed a little, sold on the hopes for the voyage that you'd all be traveling to salvation in a new homeland. Now you can understand why the choice exists, between trying to help your fellow humans... or to just peacefully and mercifully put them out of their misery. In any case you've... somewhat depressingly learned of the general state of the world you've returned to, in this most dire time of need of your people. There's always more to the picture but you'll have to seek a higher authority than the overseer here, particularly because if you spend any longer with him, you can tell that your alluring presence is going to prompt him to seek more than just conversation with you.

>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>You've gotten what you can from this mortal, but you need to find ones more eminent if you want to change anything.
>Maybe not that same family, but finding your place among the refugees may be for the better, so you can continue to adjust to this new life. At least for a time, and benefit of your divinity in the process.
>Retire from your dealings with these mortals, so that you can create a sanctuary for yourself and cultivate your strength.
>Enough disguises or subtlety, these people cannot afford it! Make yourself known, as you think best. {Specify.}
>[Write-in.]
>>
>>5437003
>>You've gotten what you can from this mortal, but you need to find ones more eminent if you want to change anything.
>>
>>5437003
>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
>>5437003
>>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.
>>
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>>5437052
>>5437061
>>5437105
>>5437138
>>5437369
>>5437372
>After such saddening news, you could use some cheering up. Get to work right away, finding the needy so you can start fostering love and bounty.

As bleak as things are, your presence here finally can only make things better... you hope. For yourself at least, it's been too long since you were able to enact your godly responsibilities for mortal-kind. Holding to your divine nature and embracing what you are. No imprisonment, no plague of the dead, just people in need and the freedom to provide.

So for several days you come to adjust and familiarize with this new land, and particularly this settlement. The town of Eindward, a rough coastal settlement dominated by the big stone structure... castle they call it, some dense habitation within the wooden outer walls, and then the extensive camps of refugees beyond the walls. In coming to better know this place, you can find where people are in the most dire need of help, and there you can place yourself.

"Thank you, thank you!"

"A thousand blessings upon you, I'll donate at the church in your name!"

"Well... you don't need to do that..."

As to be expected the refugees from outlying settlements, raided and sacked, are in the most need. But not the only ones, notably the soldiers just trying to hold everything together, and even denizens with established lives here in Eindward for as poor as the quality of life is. At first you face difficulty as a stranger and someone who looks different, supposedly from another culture. After just a couple weeks though your presence is becoming known enough for people to come seeking you.

It's such a small thing, your presence here compared with the hardship and suffering of these mortals' lives, but you seem to give them the thing they needed most; hope. A belief that tomorrow will be better, something to live for. Your beautiful appearance, your enchanting voice as you sing while working, you soon become a beloved highlight within the community and just being here you bring a light to these people's lives that seemed long-gone. Gods know they need it, maimed by war and dying of starvation and exposure to the elements. More than just fostering love in people's lives though, encouraging the strength of bonds in kith and kin, your divinity provides tangible benefits as well. Regarded as a healer with arts from some strange foreign culture, the sickness and injuries of the community gradually pass away, both actively by your efforts and passively by your presence. Just like the voyage here, you can remedy what ails people by your divinity alone... and pass it off as those strange foreign healing arts.
>>
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And to think, if these people are so relieved by your presence in this way, just wait until planting and harvest season comes around!

"You helped my daughter to walk again, if there is... anything, anything we can do for you?"

"Just take care of yourselves, love one another. That's enough for me, if you want to help anyone help others around you."

Ironically your benefit here, the increasing hope, has led to an increase in faith as well. But rather in their own god, that of these humans. Thinking to have his favor for once, they fervently take to religious practice and attendance. If it helps and makes them happier then you don't mind, maybe just a little annoyed, but such is the price of concealing your identity and divinity. Although the truth may be more trouble than it's worth.

The biggest trouble you face currently however, is being noticed. By your presence and help, you're coming to draw attention as the days go by. Much of it good, but some of it bad. As much as you can try to help, people are still desperate and traumatized by all the suffering. It's no wonder then that by your beauty, more than a few persons have tried to control you or mistreat you. Such is the case for beautiful women even in the best of times. And while you can handle yourself against a malicious or lustful mortal, you find yourself challenged when the attention of authority falls upon you.

"People here need me, I can't leave them."

"It isn't safe outside the walls miss. His lordship would see you relocated within, your... services would be of better help within."

Some of the town guards, watched over by one of those "knights", a mounted warrior in service to the ruling family of Eindwald. You can only do so many good deeds before it comes to the attention of those in power. Already you were having difficulties with priests of the local church, demanding your fealty to their religion, and now the nobility are making demands. Naturally people around are upset, not wanting to lose their beloved Namari woman, and you foresee tensions with this situation.

>What do you do?
>>
>>5437386
>>What do you do?
Go and meet his lordship, and we then ensnare him.
>>
>>5437386
Go talk with the lord.
>>
>>5437391
Support
>>
>>5437386
>>What do you do?
Go see the lord. Best chance to see the state of the ones who remain, and to take control at the same time.
>>
>>5437397
>+1
>>
>>5437391
+1
>>
>>5437498
+1

this guy gets it
>>
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>>5437497
>>5437397
>>5437391
>>5437498
>>5437629
>>5437702
>>5437703

You don't want to leave behind the people you've helped, but it should only be a temporary thing you expect. As well, there's hope that you could further help the needy here in Eindward if you could communicate with the leadership in charge, and stir their sympathies. Accepting the summons of the knight then, you are escorted past the walls and within the town proper, afforded lodging in the family home of one of the noble house's bannermen. They probably weren't sure what to expect of some Namari woman staying with them, but by the end of the day your beauty and charm have earned your welcome.

Although in the physical sense you can appreciate the comfortable accommodations this lesser noble family can provide, it opens your eyes to the disparity between the privileged, and the common folk outside the walls. Well it's not like these people have some opulent palace, even the nicest residences you've seen here are relatively small and sparse, but the point is they have a house alone to their family and behind the safety of the walls. When humans both high and low suffer so much in these times, you would have hoped that everyone's doors were open in town to all those in need. If not for shelter or sustenance, then at the very least for safety from the enemies beyond.

But then, from what you understand of the governing system of humans in this time, part of the method of control is the stratification between high and low. If the people overall are used to, accept and support this system, then it doesn't seem much of your concern... as a goddess of love, at least.

"Goodness! You are a beauty are you not? They told me about the pretty foreign girl, but I had not imagined... manners, I am Lady Swifthawk, wife of the Lord of Eindward." an older woman, more finely dressed than others you've seen, makes herself known to you this evening.

"Zafira... I've got no reputation to speak of."

"No need to be modest dear, we have heard much of you these days passed!"

What follows is unexpected, but suits you just fine, as you essentially work your way up the chain of notice over the coming days. Not even by your choice or action, simply your enchanting nature. Although you had been led to believe that it was the local lord you would be meeting with, as you learned instead it was just one of his advisors first. Which makes sense if you think about it, gaining attention or not, it's unlikely that the ruler of these people would so easily or so soon meet with some lowborn foreign refugee woman. Each day though you are visited and investigated by someone farther up the hierarchy of the noble house, as more and more people come to either recognize your importance or are taken by your beauty. You even suffer a proposal or two of relations with admirers. Noble folks so enamored with you that they seek to have you for themselves, nothing new to you of course.
>>
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Eventually though you reach the last stopgap before the local lord himself; his wife. As you come to understand it, this is primarily because of gender roles in the present-day culture of these humans, and what is considered proper. Already the ruling noble family and retainers seem certain that they want you incorporated into the noble house some way or another, but best left to the women of the family to determine that rather than the lord himself meeting with a stranger, a woman in person and in private.

"Why would you want me? What would you want with me?"

"You arrived here, by ship, not a moon since? You must know by now how... dire things are here, for all of us. More than my family, Eindward needs people of quality, whomever they may be. Think of the good you could do from under our wing!"

Of course if you now have the ear of his wife, then it wouldn't be any challenge for you to simply make the final step up to the ruler of this domain. Like everyone, she is so taken by your presence that you could manage a way of asking her for even a personal introduction to her husband. But as she already desires you a place in her house, and offers you access to the castle, you wonder if you wouldn't prefer leaving things at this level for now. After all, you're not sure you even want to go along with any of this, and risk giving up your helping those in need among the commoners. You'd surely do more good among them, than in the castle... right? But then, who knows what you could accomplish from a position of power...

>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>Sorry, but the small folk need you. Although you're happy to work with the noble house, you intend to stay among the downtrodden.
>Perhaps a halfway measure? You'd like to continue dealing with her Ladyship personally, but prefer to stay in town for the time being.
>[Write-in.]
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>>
>>5437786
>Sorry, but the small folk need you. Although you're happy to work with the noble house, you intend to stay among the downtrodden.
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
Subvert. Unite. Overcome.
>>
>>5437786
>Perhaps a halfway measure? You'd like to continue dealing with her Ladyship personally, but prefer to stay in town for the time being.
>"I've seen much suffering in my journey, I can't completely abandon the poor to their needs, specially after all the support they have given me. But I will gladly help you and his lordship if called."
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!

Once we've got him we should be able to safely reveal ourselves.
>>
>>5437786
>>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!
>>
>>5437786
>Sorry, but the small folk need you. Although you're happy to work with the noble house, you intend to stay among the downtrodden.
>>
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>>5437851
>>5437920
>>5437940
>>5437994
>>5438014
>>5438088
>>5438238
>>5438239
>Yes indeed, you welcome the offer and of course look forward to meeting the Lord Swifthawk himself!

You know mortals better than perhaps anyone, so it's not a surprise to you that even passively living among them, invariably exalted you among the hierarchy. Such is the way of beauty, along with the rumors and reputation you've gathered from your efforts. Still though, you hadn't planned to just abandon portions of the population based upon their privilege. Especially in favor of those who don't need you most, but you recall your failing efforts across the sea. Of course the situation is not as dire here, albeit quite awful besides, but trying to live among the commonfolk and personally help them on an individual basis... you can't be everywhere at once, and with enough hardship and suffering your efforts will inevitably be drowned out.

You tried it that way before, so you believe you could afford to try it the way the mortals want.

"I've seen much suffering in my journey, I can't completely abandon the poor to their needs, especially after all the support they have given me... but I will gladly help you and his lordship."

"Of course the poor, of course! You clearly know them well, who better to help us understand their plight from the castle?"

Lady Jane, as she insists you call her from here on, is delighted at your acceptance. Probably because she'll have something significant to show for her efforts when she returns to the castle with you. Though you try to make clear your position, of wanting to maintain your place with the needy, the noble lady seems convinced (at least internally) that you will come to change your mind once you find your place in the castle.

Although before you leave, there's some expected trouble, of the lesser noble family not wanting to let you go! Even in your short time, just a few days of living with them, they're all quite in love with you or at least your presence. Tempers flare and swords are drawn when Lady Jane tries to take you with her, and it's a conflict only you can defuse, although you leave the family with broken hearts at your departure... perhaps the same for the poorly and the refugees beyond the town walls, and you worry if their hope hasn't faded in your absence.

---
>>
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---

Any mortal might be overwhelmed by the quickness at which you are hauled up to the castle, washed and cleaned, put in fancy clothes and fed, and then brought before the governing body of the castle. For you however, this is all simply a learning process and the chance to better understand these mortals you've found yourself among. You spent time with the lowest and gained some understanding of them, now for the highest.

Although if anyone is overwhelmed by the speed of this process, all of it having happened by nightfall, it seems to be the humans themselves. Advisors and some family members of the noble house gathered in the council chamber as they call it, all trying to decide what to do about you now that you're here. Clearly the desire was present for you to be brought under their charge, but now that they have you so soon, there's disagreement over what to do with you. Or at least, in what order and to what extent.

"How can we be sure of who she is, what she is capable of?" the head of finances argues, in an older language before the common speak of this new land was accepted. He echoes one opinion among those gathered.

"Please speak so that she can understand you, she deserves as much for coming here." Lady Jane speaks on your behalf, keeping you at her side through all of this fuss. Partly her concern for you as, what they believe, to be just humble lowborn foreign girl and newcomer to this harsh land and surely out of sorts in this noble environment. But also partly, her stance that the responsibility... and the credit for you, is hers.

Though of course you can speak for yourself, and very effectively could, but you gain so much just by observing that you ponder delaying any action. For one thing, as of yet you haven't seen the local lord himself, and part of this is due to the advisors deliberating what to make of you before presenting you to the ruler. As well though, you know that you will get a different reaction from these mortals as a foreign commoner, than what you truly are. They are showing truer faces to you now than they would otherwise.

However you must accept that it is only the truth to an extent; as always your beauty and presence has an increasing effect upon them. Some want to place you upon a pedestal as a treasure of the noble house, some want to tear you down so that they can have you to themselves as their own treasure. And of course besides this, you don't like wasting time with the intricacies of noble politics when there are people in need of you.

Not to mention, you especially don't like the deference that is expected of you as a supposed lowborn, to submit yourself beneath these mortals. Surely it benefits your disguised identity, but as a goddess in truth (even one as loving and forgiving as you) it invariably irks you some.
>>
>Continue to play along. Let the mortals show their selves and intentions, revealing the field for you to see fully.
>Stand up for yourself, decorum or not. You came here because they asked you, but you're not their prisoner. In fact, you intend to be back among those who need you soon enough.
>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>[Write-in.]
>>
>>5438248
>Stand up for yourself, decorum or not. You came here because they asked you, but you're not their prisoner. In fact, you intend to be back among those who need you soon enough.
>>
>>5438251
As for a comment.
>If you are bickering among yourself, making demand and questioning me so soon, than perhaps I was not needed here after all? In that case I'll simply return to slums, were I can help othes, and have it appreciated.
>>
>>5438248
>>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>>
>>5438248
>>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>>
>>5438248
>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>>
>>5438248
>>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>>
>>5438248
>Stand up for yourself, decorum or not. You came here because they asked you, but you're not their prisoner. In fact, you intend to be back among those who need you soon enough.
>>
Seems like a three way tie, will give it awhile longer then roll if need be.
>>
>>5438248
>>Continue to play along. Let the mortals show their selves and intentions, revealing the field for you to see fully.
>>
>>5438248
>The Lord present or not, you aren't going to get a better assembled audience than this. Reveal the truth, or at least demonstrate that you aren't just some lowly trickster with a reputation.
>>
>>5438248
>>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.
>>
Rolled 1 (1d2)

So instead it reached a normal tie, will flip between the two majority.

>>5438532
>>5438309
>>5438259
>1

>>5438284
>>5438371
>>5438526
>2
>>
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>>5438532
>>5438526
>>5438491
>>5438406
>>5438371
>>5438309
>>5438284
>>5438259
>>5438257
>Oh dear! This has been a trying day, this gathering is overwhelming, these clothes are stuffy! You may just faint, if you don't have some time to adjust to your environment... alone.

To have jumped up the ladder of power so quickly, you know you're on the right path when even the nobles who sought you out hadn't expected to actually have you so soon. Some trickster who fooled the ailing commoners with false remedies, a lively foreigner who lifted people's spirits with her strange ways, or even just a beautiful young lady who would make a better adornment to the castle than to be consumed by hardship beyond the wall. Each step of the way since first hearing of you, these privileged folks must have expected you to fail by their standards.

Instead, you exceeded all expectations and now they argue over what to do with such a treasure.

"If you are bickering among yourselves, making demands and questioning me so soon, than perhaps I was not needed here after all? Oh, this is all too much for me... this day, all of you, these clothes... it's so overwhelming I can hardly stand! Maybe I ought... to simply return to slums, were I can help others, and have it appreciated most?"

The benefits of your identity, along with the gender roles and social strata that the humans of these times have taken on, means you can act the part that they expect of you. A poorly common girl, dragged into this strange environment and subjected to attention and scrutiny? Why, it's too much for any lowborn woman to deal with! You're practically lightheaded, prone to faint if they keep this bother up!

"Oh poor dear!" Lady Jane hugs you close, lest you collapse from all the fuss. "Come Zafira, you need not be subject to all this. I should have known..."

Of course there is protest from the gathered mortals, against your enchanting presence to be removed from the meeting, but the noble lady calls for some maids to help lead you out of there while she deals with the upset. Of course none of this is too much for you to handle, there's no measure to the amount of attention and fuss you could endure.
>>
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But you have a better estimation of the higher up mortals now, and you'd appreciate a time to yourself. Both to take account of your situation, and to let grow this seed of interest and wonder you've planted in their hearts.

"Expect some of them to visit, soon I reckon."

"If you need anything, just ask from your door."

The pair of serving girls show you a room, quicker than you'd have expected after being led away. But then, you were a little distracted by the interior of the castle as you were taken through. A construction to rival the pyramids of old, the structure is quite massive and impressively made, by mortal standards at least. It doesn't seem right for the ruling family and supporters to have such a mighty dwelling while the commoners are picked apart outside in meager houses and tent encampments, but faced with such enemies of the ongoing war, it seems the castle was the only structure of permanence the humans have been able to maintain and so they just kept building and expanding upon it.

Though you'd rather be among those in need and sharing your divine nature with the most people, you cannot lie about your appreciation for these accommodations the nobility afforded you as their guest. For the first time since your return to the world, you actually have some privacy and comfort, more befitting a goddess. And apparently this is just a lowly room for guests, compared with what the noble family are used to. Surely any mortal would value this as well, but the chance you have here to act unobserved... you could make use of your divinity without concern, if you so wished. Or simply, sneak off and explore this grand structure at your leisure now that they left you alone in their home.

Guest... or prisoner. They may think that, but one way or another you cannot be contained. Even if you so desired, to simply jump out the window, the fall which you would of course survive.

>With the chance alone, take account of things. Your condition, your belongings, and what you know.
>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
>Wield your divinity as you see fit. Either true to your nature, or beyond your repertoire. {Specify.}
>[Write-in.]
>>
>>5438591
>With the chance alone, take account of things. Your condition, your belongings, and what you know.
Could help knowing our place on the old pantheon of fantasy egypt. We were the one of love, beauty, fertility and health, but did we have anything else? Family, artifacts, rituals and the like
>>
>>5438591
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
>>5438596
+1
>>
>>5438591
>With the chance alone, take account of things. Your condition, your belongings, and what you know.
>>
>>5438591
>>With the chance alone, take account of things. Your condition, your belongings, and what you know.
boom
>>
>>5438591
>>With the chance alone, take account of things. Your condition, your belongings, and what you know.
>>
>>5438591
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
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>>5438811
>>5438765
>>5438719
>>5438704
>>5438657
>>5438607
>>5438596
>With the chance alone, take account of things. Your condition, your belongings, and what you know.

Ever since your wanderings and finding living mortals again, this is the first time among them really you've had a moment to yourself in privacy. And even that is a bit much to say, since you're within a human domicile and there's dozens of them within a hundred feet of you. Unlike on the ship's voyage or in the refuge camp however, you at least have a door between you and them now.

"This is what they wear in these times? So restrictive, and it must feel heavy on them!"

Amused at the fancy clothes they dressed you up in, you free yourself from at least the outer layers so that you can breathe easy and get to the few personal belongings you bundled up to carry with you. Laying them out on the bed beside the dress, you take account of things. Although being cast into the underworld as punishment, you don't have too much in the way of belongings.

>Your menat, an amulet necklace. An artifact of your own divinity, the other gods could not strip it from you before your imprisonment. With it you can perform rituals of your own divinity (though it is not a requirement), and it as well as others like it confer your divinity upon mortals.
>Your ouroboros, a pair of quartz rings. Symbol of matrimony, if given to another they would become your consort, divinely associated.
>The ankh, a talisman of underworld silver. Something you stole in your escape, the key of life as it is, represents your gained affinity for the divine aspect of death.

It isn't much, but these are all divine artifacts of appropriate power. Of course as a god yourself, you can create artifacts as well. Not a deity of craftsmanship, but iconic symbols of your original homeland, and the old faith. Crook and flail, tyet knots, scarab pendants and of course... the almighty Eye, these things and more you can fashion to divine results, if you have the time or care. As well of course, you know the divine script and can create hieroglyphs which confer the power of their symbols. Such as carving the glyph for "water" upon a container to have it ever-filled. Overall this is the case with anything you do, you will divinely excel at with the omni-competence of a god. Though your divinity is that of Love and similar such concepts, even things anathema to love, like combat you will surpass any mortal.
>>
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The unaccounted factor though, relates to the last of your possessions, your ankh. From those eons imprisoned in the underworld, as a minor trait of your divinity you gained the aspect of death, for not even a god can leave the underworld without some effect. By no means is it an influence upon your nature or divinity, but death is now something you have godly familiarity with. Thus, you can understand and create texts of the afterlife, such as Books of the Dead as an example. These things would have little bearing on you, but they are another, separate divine toolbox available to you so to speak.

"Ah, if they could see me now... Usirin, Essat... Sukteth, Horan..."

In accounting for your belongings and some of your abilities, you come to reminisce of times past, and your divine counterparts... their names to your lips, brings tears to your eyes. For how long you had been furious at them for your imprisonment, eons beneath the underworld river with not but the passing dead for company. Your initial banishment to the mortal world for refusing to take on the aspect of an animal like the rest of them (they sought to give you the head of a cow!) and then subsequent punishment to the underworld for loving the mortals too much... begetting a demigod son, the very first pharaoh. How long you had hated them for this, but after your escape and inability to find them after eons, you now fear for the worst. The thought of their absence from the world, all that hate seems so petty and washes away with your tears. Only the longing to see them again, all that remains.

Ah, but grief is unbecoming of a goddess. You must be strong for their sake, and yours. Whatever became of your divine companions, you know they would never forgive you for letting humanity perish under your watch. In fact, past grievances or not, you don't expect the other gods would object to leaning on their power. I may be that you cannot call on them for assistance, but details of their divinity such as artifacts, may be an option for you. Strange to consider, distasteful even, for you. But until you find reason or evidence otherwise, it may be that you now stand at the head of the old pantheon... alone.

For now though you focus on what you know; your belongings, your capabilities, and your divinity. These divine tools for you to wield in the struggle the humans now face, with the hope of saving them or helping them find a noble end. Although you expect some difficulty with the present (and mainstay) opposing religion, their one god, it's not as though you seek to displace or usurp such a role in their faith... right? In any case, for all the faith that they have, how many of the mortals can deny the truth before them if and when you should display and wield your own divinity? In their time of need, they ought to reconcile any sort of religious crisis they may feel, if they want any hope of escaping extinction.
>>
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>A better sense of what you are capable of, what do you now do? Since the immediate situation hasn't changed, you can refer to the prior choices of the previous post if you desire, and haven't any other options you'd rather do;

>>5438591
>>
>>5439000
>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
>>
>>5439000
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
Me wonders if we are going to encounter some death-plagued gods at the head of this undead menace?
>>
>>5439000
Cow head, and mother of the pharaoh? I thought the hathor image was just because she was also a goddess of love but we are going the whole deal.
>Wield your divinity as you see fit. Either true to your nature, or beyond your repertoire. {Specify.}
I wonder how the health aspect of Sedjet interacts with the death one she gained.
>>
>>5439000
>>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
Play the out of her depth peasant girl and find someone to ask questions to. Maybe one of the higher ranking people who have visited you these past few days? Then again, some of them should be here soon, so let's maybe just get dressed back up and wait for them?

So far the path seems clear. Sway the ruling house to our favor, use our powers to create a few artifacts of healing and abundance to keep the people from getting whittled down further. Figure out what's roaming outside the walls and deal with them. Then travel to the other human enclave. Charm them all into unity, then crank your own Love aspect up, provide bountiful harvest and numerous and strong offsprings, since there's less than 20k humans left. At least it means most of them we can reach and maybe boost a little?
It's more of a support role, but we're not a god of war. Also, I'd keep an eye/ear out for any cases of plague in the port cities. Isolating a few on an island could give us a safe work environment to figure out just what on earth is going on with the whole army of the dead business. With any luck, we are anathema to it and can at least make sure it doesn't spread here. We were able to keep it off the boat.
>>
>>5439000
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
>>5439000
>See if you can't find someone to call on. Like the overseer of the docks, a mortal you could entice to divulge what they know of this place and these people.
>>
>>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.
>>
Rolled 1 (1d2)

>>5439140
>>5439075
>>5439018
>1

>>5439012
>>5439080
>>5439040
>2

Looks like a tie between these two majorities so will roll to decide.
>>
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>>5439175
>You can afford to wait now, in such comfortable conditions. Let your presence fester within the castle till the mortals are driven to action, on your terms.

Maybe not to plan, but you're fine with the efforts of the mortals so far. The better you understand them the better you can rule- ah, help them! And from your interactions before, it should prompt them to behave to your liking rather than petty and aimless squabbling. Having given them a taste of your presence earlier, leave them time for cooler heads to prevail... or chaos to break out, either way it's an outcome you'd rather deal with than indecision.

"You say such sweet things... but please Sir, I can't!"

"You do not belong here, a beauty like you deserves a better life than this! Come away with me, to the south, you would have a good life there."

How scandalous, the things you have to put up with these mortals! In the time spent waiting, through the night you get approached more than once in secret, but would-be suitors. A strapping young knight in service to the house, who actually tries to carry you off with him to elope before you can stop him. Then a visiting member from a rival noble house who offers you a way to escape all this trouble and enjoy a better life with her family, if you'll marry her son. Then finally the steward of the castle who merely offers you better accommodations... with him. Aside of these secretive attempts by others to steal you away, you also are visited by a group of the servants who, being commoners themselves are more aware of your reputation and hold the belief that you can help them with injuries and illness.

It's all quite amusing really, and all from the comfort of your own room! You always have loved mortals, and not just because of your divine nature. They are always a source of fun, and chaos in their unpredictability. In many ways you understand them as only a god can, your divine familiarity with the human condition... and yet, they still always find ways to surprise you. Most of the other gods of the old faith preferred to remain separate of the mortal world, but for you it was hardly a punishment being banished there in the first place.
>>
And even after eons away, and the grim state of the world, some things never change. Glad, that you are to be among them again and try to help in this, their twilight. Though they certainly make it easy for you, even on a personal and physical level. You must admit, though you don't approve of most of the changes in culture and custom of these mortals, there's no denying that their grasp of the finer things in life has advanced more than the mortals in your time and of your own desert homeland. Compared to living rough these last years since your escape, a cushioned bed and carpeted floor, with decent food and drink between... you're willing to accept a little indulgence for the physical aspect of yourself, and treat it as devoted tribute from these humans.

"Enjoying yourself? I am glad someone is, there is a sore lack of levity these days."

It's come the next morning though, while enjoying a breakfast with some servants and the guard from outside your room (all of whom you asked to join you in eating rather than what they would have had to eat otherwise) that Lady Jane comes to visit you again. This time with a noble-looking fellow, who remarks on your enjoyment with the commoner staff. For some reason the others with you though all become worried and rise from the table to try and hastily act proper.

"Who's this then, Lady Jane?" you try to speak between eating something you have actually never tried before even for your divinity, they call it a tomato.

"This is my husband Zafira, the lord of House Swifthawk. You can understand our seriousness for bringing you here, among our family?"

Well there you have it, just the man you were looking for! Admittedly not the circumstances you'd thought to be meeting him in, but by now the noble mortals seem to be better understanding and accepting of your perceived nature as a young commoner woman. Easier for you they must think, to meet in a less stressful setting than for example giving you audience in the main hall before the castle court. From what you know so far, you expect the head Lord and Lady of the noble House will try to accomplish what everyone has wanted to so far; to make a retainer of you for their family, so they can have better control of you and keep you out of harm.

Of course the weight of what some mortals want, even noble ones, is not the same as what a god may want.

>Indeed you are but a humble lowborn foreign girl! Show proper deference and play up to what the nobles expect of you.
>After the various others who sought your attention, this feels like just another ploy. Shouldn't this matter be conducted before others of similar stature, like that gathering of important House members yesterday?
>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}
>[Write-in.]
>>
>>5439226
>After the various others who sought your attention, this feels like just another ploy. Shouldn't this matter be conducted before others of similar stature, like that gathering of important House members yesterday?
>>
>>5439226
>>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}
A prophet
>>
>>5439232
>+1
>>
>>5439232
*prophetess
>>
>>5439232
+1
>>
>>5439232
Supporting
>>
>>5439232
For clarity, do you want to present yourself as a prophet(ess) of Sedjet, or of this other god theirs?
>>
>>5439408
Prophetess of Sedjet
>>
>>5439226
>>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}

Our divine beauty shall become a terror to behold!
>>
>>5439408
Sedjet
>>
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>>5439416
>>5439228
>>5439232
>>5439303
>>5439330
>>5439351
>A goddess bows before no mortal. With the highest authority in this domain as your witness, let them all know what they are dealing with. {Specify.}

Finally having an audience befitting you, the truth now seems appropriate. Or at least, more towards the truth. Unveiling your divinity entirely would surely frighten these mortals, and make things unpredictable. There is a time and place for that surely, but while you can accomplish what you need to without it, you consider it a worthy course of action.

"Seg-get? What did you say dear, Suh-jiet?"

"You said she was from Namar? That is not right, she is... what was it, pyramids you mentioned girl?"

"Menaj... and it was Sedjet, I said."

You answer along and continue to play the part as the ruling couple question and try to get to know you... although the lord doesn't seem too eager to be here, only at the insistence of his wife. When you do get the chance to speak for yourself though and proclaim the desired "truth" about yourself... you're met with confusion at first. The few servants present look utterly clueless, and with an education the lord only vaguely recalls your desert homeland from books.

Indeed, they think you're acting silly or some such at first, and try to see through whatever game they think you're playing with them.

"You do not need to behave this way with us, Zafira. You are safe and welcome now in our home, not surviving beyond the walls."

"Behave..." you groan in annoyance, remembering this aspect of mortals you don't like. "The safety and welcome is Sedjet's to give."

Rather than try to bandy your way through social etiquette that is unfamiliar to you, in order to convince these mortals of what you say... instead a demonstration seems in order. Seeing is believing for them, after all. Looking among the servants then, you settle on the guard who is blind in one eye from a Northmen raid. Asking for his cooperation and swaying him with your presence, you guide the man to kneel for your height, taking his head in your hands. Whispering divine words over him, you give a kiss to his dead eye and impart your favor, hugging him to your body after. All the while you keep your own eyes closed, to hide your divinity which would become obvious when your eyes started glowing with a godly light, upon performing this miracle.

All of this of course is watched by everyone present, to mixed reactions. At first your behavior is regarded is something strange and foreign, like you are, but eventually the tolerance of these people runs thin when your prolonged contact with the man is seen as inappropriate and unladylike. Disparaging comments uttered from those present, eventually patience wears thin and Lord Swifthawk moves to separate the two of you.
>>
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Taking you by the arm, he asks his wife in annoyance over this time-wasting display, of distracting him with some foreign con artist girl when there is a war going on. The servants too, stifle laughter at the strange, failed display on your part.

You're content to let things play out however, as being pulled away from the guard breaks your influence over him, and by the time he's risen to standing again your power has taken effect.

"...see. I can see..." the guard holds at his face, words shaking even for a tough man like him.

"What? Speak up man."

"...I can see again, your grace. My sight has returned... from nothing, to good as the other now."

Silence takes the room, banishing the ridicule and annoyance that had occupied it prior. Quickly the lord unhands you, as the mortals look to you in worry and awe.

---

"A servant of the devil, I say! We cannot afford a witch in our midst!"

"She was brought here in the first place. She could have been left alone among the commoners."

"And spread her poison among them? We have enough enemies as it is!"

Well that's gone and done it. Your miraculous display was received well by some, badly by others, but all seem in agreement that your display of actual power cannot be taken as trickery any longer. Now you must be regarded as something serious... but a Prophetess to this "Sedjet" being? It might have been mistaken rambling of a foreign girl at first, but when you affirm your position each time, there can be no denying that you and your power are the cause of something... else. Something in opposition to the God that the mortals of these times hold faith in.

It's all a bit confusing to you though, as you sit restrained in a chair in a bleak room with barred windows and a locked door, overlooked by some gathered officials all arguing over you. Mostly religious figures, but not all of them, an advisor and noble or two of the House as well. In your time, many different faiths found place among one another, for all the gods that there were. Sure there could be tension and mortals don't always get along, but the homeland functioned more or less fine in the religious aspect for thousands of mortal years (or more, after your imprisonment). Now though, and here, the faith seems... a little unforgiving to say the least.

Partly out of desperation for sure, the struggle for survival each day is a heavy burden upon these people. As things get worse and worse, for many their faith gets stronger, which is admirable to you and something you love in the mortals. As well, their doggedness seems rooted in fear of the plague, the belief that the doom of the old world was due in part or entire to a lack of faith overtime. The only way to keep the blight from spreading, following to this new world then, is to remain vigilant in all ways including faith.
>>
That, and a fear you can sense from them, over those people whose faith lessens from all the hardships and so would turn elsewhere for salvation. Less of the flock, means less control, and less power. Albeit less power, when the overall struggle is for survival against hostile forces. You don't appreciate the reaction of these mortals or their treatment of you (though they haven't harmed you at least, opposition to that for you being a woman), but you can understand where they are coming from and accept their fear and concern.

Whether you choose to sit and accept it though, is entirely up to you of course.

>What do you do?
>>
>>5439626
>Sedjet is an old goddess, a foreign one. Forgotten by her own people, and awakened by the death and destruction of the old world. She wept for what she saw. She does not demand worship, or even need it. She does not want you to abandon your God and your ways. All she want is to for humanity to be healthy, to multiply and to be united in love for eachother. She does not want mankind to die, or to survive with the spark of kindness and hope that made her love it to begin with.
>And before you say anything about the love and fertility being depravity, it is not what she brings. It's the warmth of a married couple, the care of a mother towards their newborn, the comfort of a child seeks in their parent's arms, the trust of a friend, the solidarity of a neighbor, not the embrace of a prostitute of a wanton orgy.
>>
>>5439644
without the spark
Or the wanton
>>
>>5439626
Eh, expected. Let's see what they decide. If they want to spare us an let us do our thing, graciously accpet, and just break through your restraints.
But if they dare lay so much as a finger upon you, they have to go. The nobles, the church. All will go. Love and fertility looks like sunshine and rainbows until you don't play nice. Then you're going to realize just how precious a balance the human body is and how easily your gifts become curses. Whether that's through using another side of our power or just using edge cases in our basic skillset to cause harm instead of good.
Fortunately for them biology textbooks and virology/bacteriology isn't a thing. Imagine what would happen for example if the cancerous growth constantly cropping up in your body and being put down by your immune system just started growing 10, maybe 100 times faster. It's still growth, so we're perfectly in our domain! Would it really be so hard to cook up a plague that doesn't hit those we bless? Plans for later, no matter the outcome of this shortsighted dispute.
>>
>>5439626
Let them ponder and discuss. Try to spread our influence subtly if possible and wait.
>>
>>5439626
Wait it out
>>
>>5439626
>wait it out.
we don't HAVE to do anything, they know we have the power to help them.
>>
>>5439626
>Wait it out
>>
Later than usual but will be posting shortly, sorry about the delay.

Separately though, I will be busy tomorrow and probably will not be able to post, or at least only in the evening around this similar time. So feel free to take a break, or if you have any plans, or even questions for anything you want/need to know, feel free to express them for when we resume.
>>
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>>5439945
>>5439871
>>5439852
>>5439749
>>5439663
>>5439644
>Wait it out

You're certainly not happy about all this, being grabbed and dragged off and tied to a chair for interrogation. Aren't you supposed to be the guest of these mortals? They have a funny way of showing it. But, by your nature you have patience at least enough for this, for them. Especially when they are acting out of fear, an emotion to challenge even love.

So you can merely watch, and wait. Listen to them argue over you, make all kinds of accusations and excuses... and interestingly, watch for those who defend you and those who do not. Some of the mortals have seen you before, others this is their first time, but your appearance and your presence continues to influence even as you sit here doing nothing. Though... you're not really doing nothing. You look to them as a distressed young woman, in need of sympathy and protecting, evoking instincts and feelings in them that they try to suppress or hide while arguing about your fate.

"-and your coming here, this must be House Proudhound's doing! To sway the people away from the faith and weaken us all!"

"Sedjet is an old goddess, a foreign one. Forgotten by her own people, and awakened by the death and destruction of the old world. She wept for what she saw. She does not demand worship, or even need it. She does not want you to abandon your God and your ways. All she wants is to for humanity to be healthy, to multiply and to be united in love for each other. She does not want mankind to die, or to survive without the kindness and hope that made her love it to begin with."

"If that is true, then why call yourself a prophet? If you perform these... actions, as you have, worship from among the people cannot be avoided."

Given the situation, and the social customs for gender and noble status (or lack thereof) you aren't afforded many chances to speak, nor do these people have very much care for what you have to say. Some of them, particularly members of the noble family rather than the advisors and clergy types, try to give you a fair chance though and you speak with divine collection when you can. Something of a fair point is raised however, as to why you felt the need to expose yourself in the first place. If you truly have no will towards seeding a new faith for this Sedjet deity, then why not simply remain secret about it all. As far as they are aware (and correctly assume), you had not been espousing faith of some other religion when you were among the needy and the refugees. In fact, many of these noble folks took you for a con artist by what they'd heard of you. But here you are now, performing miracles and speaking as a prophet of a foreign god.
>>
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Of course to you, who means nothing by this, it's hard to grasp why anyone would have a problem with your actions or position. But these mortals, governed by fear and desperation, are beholden to entirely different priorities that they believe in.

"Could she, this Sedjet, not be viewed as a Saint of the Almighty? It would not be the first time, for those heathen deities..."

"A saint?! The entity is not even native to our ancestral homeland! And to think, a being of carnality and-"

"And before you say anything about the love and fertility being depravity, it's not what she brings. It's the warmth of a married couple, the care of a mother towards their newborn, the comfort of a child seeks in their parent's arms, the trust of a friend, the solidarity of a neighbor, not the embrace of a prostitute of a orgy."

That's right, a little white lie never hurt anyone! In truth you are the goddess of Love, not sexuality or lust, leave that to lesser gods and goddesses. And yet... these aspects still hold their place under your domain, same as with fertility. In many ways you cannot have one without the other, and while your true godly favor is reserved for the divine love between people; romantic or platonic or in kinship... that said, even the embrace of a prostitute or an orgy still bear aspects of love, however diluted or twisted. It's like how your godly domain of Beauty isn't limited to just physical attractiveness, but beauty in form such as a graceful dance, or finely made architecture (hence your appreciate for the castle). Or how your domain of Fertility applies to plant life just as much as animal, and you wouldn't think to shun one over the other.

But from what you've seen and learned of these "modern" mortals, their society and culture, and even sensibilities are more reserved... restrictive, than what you knew in your time. For some people a goddess of Love would be an appropriately beloved and welcome thing, but for these people... probably because of these miserable times, a goddess of Love is seen as a danger. By her own nature, and because of any challenge to their chosen God. So for their sake and yours, you try to shape their impression of Sedjet to be more appealing, more tolerable.

You could at least not make things seem worse, in any case...

---
>>
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---

"What now? More soldiers to- oh, poor thing! Come, let me see to that!"

Well, with everything said and done, that could have gone worse. It could have gone better too, but at least not worse. Through the interrogation and the fear, in the end you benefit from the mercy of the nobles and clergy. The biggest factors in your favor being your beauty and your presentation as a harmless foreign girl. Your claim though for being a prophet, rather than a god, is not a popular one but it works in your favor. Someone claiming to be a false prophet can be managed, but someone claiming to be a false god... trial by fire would have been the only option.

It goes without saying that you would be ejected from the castle, away from the ruling family. From what they know of you thus far however, you are considered both too valuable and too risky to let loose into the world. So in exchange for mercy, and a relative lack of persecution, you are permitted to remain within town and continue to help those in need. Under the stipulation that you keep your faith to yourself (with a paladin to supervise and "protect" you at all times), that you remain in safety within the walls, and that you see to the needs of Eindward first and foremost... which given the war, means soldiers first.

"You have my thanks miss, you saved my lads." a knight speaks, after you saved the lives of several dying men in the barracks with your healing power. "I am in your debt for this."

This situation imposed upon you, of course you aren't happy with it. But gods know the soldiers need your help... honestly, perhaps more than the needy and the refugees even, for it is these brave men who throw themselves into harms way to protect the others. In this regard you appreciate the work, but the conditions are still not to your liking. Required to live where they tell you, always under supervision, and they took your ankh on top of everything else! Your rings and your menat, even the clergy couldn't discern as divine objects, but the ankh clearly is a symbol and so deemed heretical. You would have snapped then and there when they seized it from you, if you weren't sure you could recover it later, and that you wouldn't have to break their mortal bodies to keep it.

All things considered though, indeed it could have gone worse. And it's only been a day or two since, you know that if you so desired you could change your situation as you saw fit, by will or by force. You accepted the situation for now, to reduce mortal hostility towards you, and because you've been returned to a position of helping people. The plight of the soldiers is dear to your heart, and it's not as if the poorly and the refugees can't still come to see you... they just have a difficult time of it, trying to get into town past the wall and gates. Much easier when you were living among them. But, there is no mistaking, that you are only a "prisoner" for as long as you allow it.
>>
>Keep your head low and continue helping people however you can. At least until the negative attention on you dies down.
>From the restrictions the mortals placed on you, see if you can't sneakily act as you'd rather without their notice.
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
>You can tolerate another couple days of this maybe, but then you intend to make some changes around here. {Specify.}
>[Write-in.]
>>
>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
>>
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>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
Kinda wished they had put us on an inquisition trial so we could prove our divinity to everyone.
>>
>>5440121
Only because you are too pretty, and hadn't done something too heretical. Not to say you couldn't though.
>>
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>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
Test the waters and see what we can do. The inquisition will come later I am sure, and for that we need to be ready, nevermind the deathplague.
>>
>>5440171
Well, on top of what you will find you are capable of, from now till next anyone can suggest what powers or abilities you may be able to perform. Within the purview of your godly domains, of course. Something to do, along with whatever else you care to occupy yourselves with tomorrow.
>>
>>5440168
>Only because you are too pretty
I would think that being too beautiful makes the inquisition even more interested in us rather than less.
>>
>>5440098
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.
>>
>>5440179
More interested, but more sympathetic. The influence of your divinity tends to make mortals not want to upset or harm such an enchanting beauty. Usually.

It's why you're usually able to rebuke romantic advances, because most suitors value not upsetting you more than their desire.
>>
>>5440187
Speaking of suitors, can we start identifying men worthy of our full love? A goddess of love cannot remain on her own. She needs partner(s).
>>
>>5440188
If you choose to, sure. Not to get into a dating sim, but you can determine what would make for a good partner. Or not, if you're more freely giving of your affection to whomever or whatever.

Whatever you decide is for the best in your course for trying to save humanity.
>>
>>5440098
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.

Wonder if we can do something like a hate plague wherein we ramp up everybody's emotions to kill each other. Or invoke certain emotions such as the thrill of battle or the love of one's family/god/country to make them fight harder. Sounds a bit like a War god ability, in my opinion, but love and war have always been intertwined in deities.

>>5440188
Gotta find us a true hero to fall in love with. That or forge a hero and bestow our favor upon them to make our champion in saving humanity. Wonder if we can dig up any of our old divine Egypt pals.
>>
>>5440192
A hero or someone with the potential to be one.
>>
>>5440176
Depending on our understanding of the finer points of human and plant anatomy, I'm thinking selective use of our growth powers could be easily weaponized. Creating a plague of our own would maybe be possible, but would push the envelope on our domain. Obviously cranking up the goddess charm could disable most opponents in sheer awe or suddenly finding out they have more important need sin life than to run us through with a sword.
We're good at short range and for self-targeting effects, but we probably won't have the range of an actual god of war with divine weapons.
>>
>>5440098
>You can tolerate another couple days of this maybe, but then you intend to make some changes around here. {Specify.}

Play the game for awhile, but with a stern warning: all that lay a finger to harm us or stand in the way of our Good Works will die. Simply drop dead, and bloom with all the things of nature: flowers will bloom and insects will spawn, die again and whither away. A goddess walks where she will, and her "prophetess" has such divine protection.

We have the aspect of death, and of fertility. Two sides of the same coin really. That which dies becomes food for the earth to grow bountiful and bloom. Just as blood fertilizes the Earth, the flies find fecundity in rotten meat. In fact, the walking dead are an abomination of this: no longer allowed to love, or rest, or give themselves back to their earth who wishes they too into it's embrace, to rejoin the cycles of death, rebirth, finding a mate, loving and creating.

There are many forms of love. The love for a lord and his subjects, the love of the Church for it's flock. They should be ashamed of themselves to twist a greedy desire for us to do their bidding instead of allowing us to walk our path to help their subjects, asking for nothing and giving everything. We can be the herald for a prosperous golden age, and their petty desires cannot stand in the way of a living goddess.
>>
>>5440098
>From the restrictions the mortals placed on you, see if you can't sneakily act as you'd rather without their notice.
>>
>>5440176
I still want to see how our original domain of health interacts with our new one of death.
Maybe we could cure this deathplague and undeath
>>
>>5440098
>>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.

Being able to charm people and invoke emotions is an obvious one. Mind control? What about being able to gather energy from strong emotions and direct it in the form of bolts or blasts?

By nature of being able to heal afflictions, I wonder what other physical manipulations we are capable of? Overloading a life force perhaps?

>>5440188
>>5440220

Waifu war shit would be lame, but a goddess of love could well take advantage of the codes of chivalry and have knights competing for her favor, having martial followers is something that I'm sure we'll need.
>>
>>5440315
>>5440296
This matter of the death plague is naturally important to you, so you surely will remain on the lookout for any signs of it, to experiment with. Just keep in mind that the aspect of death is something unnatural, and lesser to you. If you think of Love as your prime domain, then Beauty, Fertility, and Health as greater domains, and Death is a lesser domain. Still a part of who/what you are, but you shouldn't consider it on the same level or weight as your other aspects.

A comparable example would be if you'd instead been imprisoned in a glacier, then Cold or Ice would be a lesser domain you incur.

>>5440296
>>5440282
Fertility also applies to microbes and bacteria, something that eludes mortal understanding but not that of a god. Able to cultivate them as sure as you can a plant or animal.

>>5440220
>>5440332
The extent of what is possible by your domains can be explained by myths about you, in regards to the old faith. If you, the player(s), can come up with or describe some appropriate mythological account of Sedjet which would explain a power or ability, then that may be sufficient.

For example, the myth of your meddling among the mortals and banishment to the underworld, explaining how you obtained the divine aspect of death.
>>
>>5440346
Well, she is related to fertility, and therefore harvest. Therefore, she needs to somehow be related to the cycle of seasons, or since it's fantasy egypt, the nile's cycle of inundation.

Once, the land was fertile and green. However, an unending drought came, turning the forests into plains, and the plains into deserts. Sedjet, seeing the suffering of humanity, was deeply moved, and began to cry day and night, until a great lake formed underneath. From the lake, a large river was birthed, cutting the desert in half, giving succor to the people with sweet water and shade from the sun. The goddess weeping became lesser then, but humanity still starved. With the river retreating, the holy water left behind a fertile mud, that could feed all. Seeing the people's thirst and hunger satiated, Sedjet no longer weeped, and the great river dried, until the cycle stated anew.
And that's why the crying eye of Sedjet is the symbol of fertility, why she is the mother of the Nyl, and why the Pharaoh, her descendant, can order the river to flow and wane.
>>
>>5440346
Hmm, then having our own version of the plagues could work.
One for microbes and bacteria, and one for the El Cancer special.
In both, mortals denied Sedjet's message of love and marched against her followers and priestesses. As punishment, Sedjet brought life against them. In all of their kingdom, water source went opaque as toxic plants and critters reproduced in the water. Silos were taken over by ever-breeding masses of rats, and the rats' pests soon became a plague on nearby villages.
But the worst fate was reserved for those that dared defile Sedje't temples and priestesses. Wherever the Eye of Sedjet came to rest upon these brutish mortals, their bodies would grow and distort in a thousand painful ways, growing in unnatural ways until their whole life was spent.

It's all about knowing where to apply a bit of a boost. Cancerous cells are as simple as they are dumb, it's only a matter of boosting them instead of the immune system. Doing so with no contacts, on multiple people would require artifacts like the ankh or them coming into one of our temples or places of power.

Another small one:
It is say that any who saw Sedjet and had ill intentions towards her and her followers immediately dropped their weapons, for when looking at the goddess, no man could find it in his heart to fight her Love or to mar her Beauty.

Probably would feed well into the competing champions some anons are pushing for. Sedjet as an unreachable goal for her male priests and some of her warriors? I say some because we need them to still have kids.
Honestly our real power will be a few generations down the line. More children, healthier children, less child death, almost no death in childbirth because of our Fertility domain. We could gain a better warrior base by just breeding better, almost fine-tuned humans to resist almost any disease and hardship. Hardier people to work the fields better and faster, and a thousand more ways to make our people better. Not changing humanity, or what's left of it, but making sure it grows healthy, like one would crossbreed plants or trim a tree. That is our real power, I think.
>>
Thinking about a champion of humanity, we can probably have a child who is one since, in the past, Sedjet gave birth to the first pharaoh, a leader of men. Huh, wonder if our past civilization, the pharaohs, would claim legitimacy by citing their familial relationship to Sedjet.
>>
Back now, will try to post in awhile.

>>5440410
>>5440514
These are fantastic examples, and wholly appropriate!

Furthermore because you are immortal, with countless years to your name, you are likely quite capable of fostering the humans as you see fit. Because there are so few of them, your efforts will surely have a greater impact, compared to your own time when mortals were already too numerous to hold such a direct sway over. At least, within the confines of divinity that the gods imposed upon all of yourselves. To remain distant, rather than personally and physically ruling or leading mortals.

Though it seems now, any such "rules" are long since irrelevant.

>>5441062
That may be possible, and you wouldn't have to worry about being punished for it now.
>>
>>5441062
Sure, let's find great heroes and designate our offsprings as rulers of this world.
>>
>>5441076
Nice, with the powers to curse with flood and sickness we have atleast some weapons besides our divine nature
>>
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>>5440118
>>5440121
>>5440171
>>5440185
>>5440220
>>5440296
>>5440305
>>5440332
>Adjust to your environment, and when you have the chance in private, make use of your divinity. See what you're capable of.

Because of the value you provide to the town, you are afforded accommodation in a decent home. That of non-noble retainer family to House Swifthawk, and though it is the lord's order for you to stay with them, you immediately earn your keep by helping their son maimed in battle. Again, you aren't too happy with the conditions imposed upon you, but you are allowed and encouraged to continue helping people however and whenever you can... all under the supervision of the paladin of course. A noble son of another retainer family, Sir Tyne is sworn to the church and is supposed to protect you and to make sure that you don't do anything heretical.

"But Sir, you can't abandon your vows!"

"For you my lady, anything..."

Of course the mortals underestimate you, because the poor fool falls in love with you soon enough, like so many others. Though it is amusing to see a supposed champion of their faith fall sway to your influence all the same, you'd hate to cause the poor young man trouble or guilt. Besides, it's more useful that you instead make use of his being enamored with you, by allowing you to sneakily avoid some of the restrictions placed upon you. A good example, being able to sneak outside the walls sometimes and return to the helping the needy.

At least when you're not so busy helping soldiers, which is most of your effort spent. However it's for a good cause, because in just a week or so you're hearing stories of Eindward starting to hold its own against the enemy for once. Not just a constant loss of territory and life, the soldiers being kept in good health means fast recovery from battles and the ability to patrol the region and strike back against hostile forces.
>>
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"This kind of accuracy, I'm not used to seeing it from morta- humans, I mean... that's what I've heard!" you comment, having to deal with yet another soldier dying from many arrows bristling precisely from his body.

"It's the damned tall ones, too cowardly to fight us so they stand back and let arrows fly." the injured man's commanding knight grumbles.

"...elves, my lady." Sir Tyne further explains.

The particular challenge House Swifthawk faces, is from the northmen and their elven masters. The notorious traitor humans, hated by all others, it was the northmen who first discovered this "new world" for which the knowledge of came to spread through the old. Rather than help their fellow humans however, the northmen helped the race of elves (who are poor seafarers) and transported them to this new homeland, in exchange for a subservient role. Now they act as the naval force for the elves, and raid up and down along the coast as well as acting as muscle in the land conflict. Some few among the northerners, their "sons of the storm" of fearsome power, make a formidable frontline followed by ranks of elven archers.

Such a formidable enemy, it's no wonder you are so busy with trying to save people from violent deaths by the dangerous foe.

---
>>
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---

As a goddess you do not tire from days full of work, but to keep up appearances (same as eating, a choice rather than need) you act as such. Mainly so that you can get some time alone to yourself, because as much as Tyne is supposed to supervise you, he wouldn't dare to intrude on a lady's quarters... unless she wanted it. With the privacy though you can re-familiarize yourself with what you're capable of. Namely the way in which your divinity functions.

>As a goddess, you can wield your divinity to do most anything you desire or could imagine. With the power and competence of a deity, you can roll a 1d100 to do something, when you feel that something is worth divine effort. Even things which are unfamiliar to you, such as combat or skills you have no experience with, you still should outperform any mortal. As for things which are familiar to you, like your godly domains of Love and such, you don't need to roll and automatically succeed as you have seen thus far. Only by choice, could you choose not to triumph in these regards, such as choosing to withhold love from mortals and halt their succumbing to it.
>You yourself, and your divinity, will always be stronger when you personally embrace your own domains, such as being in love yourself. Conversely you will always be weaker when not embracing them, like being in poor health.
>Be aware that actively wielding divinity (excluding your own domains) does actually tire you, and as well that doing so will naturally reveal you to be divine, without proper precaution taken. Your "disguise" isn't actually different from your true form, just that mortals wouldn't perceive your godly nature because you don't gleam and glow with divine light if you aren't wielding it.

So as you know, you of course aren't limited to efforts of love and beauty and such. If you so desired to take matters into your own hands, you could wield your divinity to sneak out with the stealth of a god, acrobatically maneuver your way into the castle with the grace of a god, talk your way past guards with the charisma of a god, and then fight your way out after with the martial prowess of a god... though with the possibility to fail any of these things, albeit unlikely. Of course it may be easier to rely on your godly domains for which you cannot fail, but not all problems can be solved with just love and beauty and such.
>>
Part of why, because of your helping efforts of late, you have some desire to sally out with the soldiers. To be able to help and heal them on the field of battle and directly save more lives, but also to assist them in the battle itself, such as helping transport supplies and the injured, offering tactical decisions and strategic command, influencing the environment or even personally fighting yourself... or just simply compelling the enemy to lay down arms by your Love, unnerving them to harm you by your Beauty, overgrow the battlefield with verdant life by your Fertility, or offer to heal them of their ills in exchange for peace. Or of course, withholding your godly domains from the enemy and causing them ruin for the utter lack of love, beauty, fertility and health. Not to mention of course, that being among the fires of this conflict is as sure a place as any to find a worthy hero, that you might favor.

Although, a particular motivator for you wanting to do this, is because after some weeks of your efforts the soldiers are so grateful for your help that they are starting to view Sedjet as a patron saint of soldiers. Something which hasn't grown strong enough to be noticed by those in power, but something to be aware of yourself. Ah, but in any case you've better adjusted to your position in Eindward now, and feel better suited to act as you see fit in the ongoing struggle.

>What do you do?
>>
>>5441134
>Seduce Sir Tyne and secure his loyalty once and for all.
>Encourage the soldiers in their worship of Sedjet. Make a special effort to support them in their fights against the enemy. Reignite their love for those they fight for (and for Sedjet of course).

Goals are to properly subvert our paladin and to improve the state of the warriors.
>>
>>5441145
I don't think it's necessary to seduce the lad. He's already helplessly in love. We could inspire in him a courtly love situation, though.
>>
>>5441134
>go to the front and compel the enemy to lay down arms by your Love, and then heal any injured on both sides
There are far too few humans left to be wasting their lives on some pointless war and every second this elf driven nonsense continues more men are dying.
>>
>>5441145
Supporting
>>
>>5441209
+1
>>
>>5441209
Because of their control over you, it's one thing to sneak outside of the walls for a little while, but there's no way you'd be able to follow troops to battle without being noticed, with effort to stop you of course.
>>
>>5441263
Try asking nicely, if that doesn't work just sneak away. The fighting must end and sooner is better than later.
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>>5441209
I'll support this to counter the other vote.
I'm bad at coming up with ideas at open write-in options.
>>
>>5441145
>>5441209
I support both. Try to get the conflict solved bloodlessly if possible at first.
>>
>>5441209
Hmm, you may be right. We are fighting fellow men, if mislead. Showing them that there is a power out there more powerful than their long-eared masters could have interesting repercussions. Either they renounce their cowardly ways and we help them independence, or they cower in our shadow instead of the elfs'.
Or we krump all of them, but let's give love and beauty a chance, yes?
>>
>>5441586
The northerners call themselves the sons of the storm, and storm was one of the options for the god.
Could it be there is another one around, so we can start making a new pantheon?
>>
>The poor people outside the walls already see us as a savior
>Soldiers are beginning to view us as a living saint
>The man sent to be our handler has fallen hopelessly in love with us
Honestly at this point taking over wouldn't be much more difficult then introducing the idea of Sedjet to the population at large and then asking everyone nicely to let us be in charge.

And while we might not proselytize it'd be bloody difficult to stop a gallant paladin from gossiping with the soldiers who probably do want to know more about his ward... And once that cats out of the bag it'l spread like wildfire mark my words. People do like to talk. Especially if we encouraged dear sir Tyne to do so.

>>5441586
Lets not fight, not now. Not if we can avoid it. First we need to fix everything wrong with this place, give people something to aspire towards and once our people have it better then any other city state people will come. Some for a better life and some to burn it down, but they will come.

We don't need to conquer, and I'd argue it doesn't sound like something Sedjet would want. We just need to help them.
>>
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>>5441538
>>5441464
>>5441265
>>5441247
>>5441246
>>5441209
>>5441145
>Encourage the soldiers in their worship of Sedjet. Make a special effort to support them in their fights against the enemy. Reignite their love for those they fight for (and for Sedjet of course).
>Go to the front and compel the enemy to lay down arms by your Love, and then heal any injured on both sides.

Encouraging worship among the mortals of a different, foreign god, yourself no less? If their superiors ever find out, what trouble that would be! Though you have no need of worship, some amount of pride or vanity is present in every god, so devotion is pleasing to you much the same as a compliment. Personally though, it also feels like a little way of getting back at the mortals who thought they could impose rules upon you, by acting in ways they wouldn't approve of and sowing dissent in their faith. Just a little fun, as far as a goddess is concerned.

As for your dutiful paladin, you're not sure you need to seduce him for loyalty, unless you further desire him as a lover (or simply wish to make use of him that way). He's already loyal enough that he aids and abets you in breaking the rules, and he'd do most of what you asked him. Only when faced with direct opposition to his faith would he waver, so to cross that line seduction may be necessary, but you're not sure you'd ever need for him to cross that line. Thus far there hasn't been anything that a touch of the hand or a kiss to the cheek couldn't accomplish, with good Sir Tyne.

Though seduction or not, you'd hoped he would have been able to help you with your desire to reach the front line of the war.

"Please allow me to accompany the soldiers, I could do more good with them beyond the walls."

"Sorry miss, but you're too important. Think if anything bad should happen to you out there... no, we can't think of it!"

"-but all the lives I could save..."

Well you tried asking nicely, and Tyne even tries to speak in your support, but in disappointment you are refused. From both noble and commoner alike. Naturally the ruling House doesn't want to let you go, much less risk your life. But the soldiers as well, have too much appreciation and fondness for you to risk taking you with them... as much as they would love to have you along. Like their own little saint, surely the morale you bolstered would collapse if you were wounded, captured, or killed.

Of course you know that no such risk exists, but the mortals continue to assume you are just another mortal woman, in danger of such things. Perhaps they would have Sedjet along with them to battle, but surely not Zafira the Menaj girl. And though it pains anyone to deny you, no one's wish to cause you upset, the love for you is outweighed by the worry for your safety. Or rather than outweighed, that worry is out of love, so it's a case of your own domain getting the better of you!

---
>>
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---

Fortunately, or perhaps unfortunately, the need to sneak out never comes to be needed. About another week, and the war comes to find you.

"Hold the gates! Hold 'em!"

"Remember the infiltrators! Keep the guards to their duties, we must defend without them!"

"Anyone who can't carry a spear or a bow, have them ready with water buckets!"

In these last few weeks, the improved fighting capability of the troops has not gone unnoticed by the enemy. One foggy morning Eindward is jolted awake violently by screams, war horns, and fire. Having run out of minor, outlying settlements to pillage and raze, an assembled force of the enemy are making their attack now on this last holdout. The town is a panic of people between fleeing civilians and mustering military, and already injured and dead are being brought in from the encampments outside the walls which were hit first.

It's difficult for you to get a clear sense of what is going on, but by the sound of things a combined force of elves and northmen are attempting a joint attack from land and sea. You don't expect you can make much difference at the harbor, but surely you can save the most lives where the most people (and killing) are gathered; the camps outside the walls and gates.

"Please my Lady, I must see you to safety."

"No! I won't abandon those people to be killed! Not when I can stop it!"

By his duty Sir Tyne attempts to take you to safety or at least dissuade you from getting involved, but his objection can't stand up to your determination. So you try to navigate your way through the chaos, the streets swarming with people rushing both to and from the attack, panic heavy in the air from some of the buildings nearest the wall starting to burn from flaming enemy arrows. The hardest thing of all for you is to reject those in need, the injured and the dying, some of whom even directly seek you out for help. All your will and strength to deny them in this dangerous time, but you know that you can save all the more lives if you can stop this conflict altogether.
>>
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So then you can eventually reach the nearest gate, and elude guards and soldiers through the panicked crowd. Following the soldiers to the conflict once you get outside, and finally the sight of the enemy... the traitorous men of the old north rampaging through the ransacked and burning camp, and their eerie inhuman allies from afar. All you need is to find a place you can make yourself known, visible from and address them all. A collapsed watchtower, should do the trick.

"...STOP! Hear me! Hear me... men! Good men of the north, strong men of the north! My fellow humans, hear me! Hear me now, stop this madness!"

It's not perfect, but then you aren't a goddess of charisma or leadership, and of course you're also presenting yourself as a mere mortal woman and commoner. A foreigner too, so your eloquence would be limited. But you still make an appeal from the heart to all those who will hear you... without divinely projecting your voice, the sounds of battle overtake your voice past a distance. But many soon catch sight of you, as much as you stand out with your beauty and darker features (compared to the fairness of these humans), not to mention the sheer strangeness of a woman amid the field of battle trying to beseech all who will listen. And for those who do notice the strange sight of you, they come to stop fighting, then hear your words which in turn causes others farther away to stop fighting and notice, and so on and so forth.

You don't stop the battle entirely, but the conflict in and around the sacked encampment outside this gate comes to a lull. Of course the soldiers and people of Eindward already familiar with you, heed your words. But the northmen as well, eventually lessen in their rampage and come to stand in awe of the display you make. Maybe less from your plea... you're not sure if they even speak the same language, but certainly the sight of you is strange enough indeed to halt the violence, especially when all the other humans (enemies or not) similarly show deference. You'd heard that the northmen were quite superstitious so this may be a contributing factor.

Either way, you can't help but smile with some hope for your effort, and the response of the humans.

"This... this fighting, this bloodshed, we cannot suffer it any more! All of us, mankind is too few left to make war with one another! If we could just- agh!"

At your call, some of the people nervously start to gather, to hear your plea. Before you can really get into it though, you're cut short when the strike of arrows knock you off the vantage point you'd had. You hit the ground with a shock, your physical body struggling for breath through the pain of multiple elven arrows jutting from your body. One through your heart, another through your eye, these were loosed with precision.

"-my Lady! Zafira!"
>>
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To his credit Sir Tyne throws himself to your aid, taking another few arrows in the back by protecting you. Taking you in his arms, he struggles to carry you through the battle which has now resumed, and with intensity over your fall. The soldiers and even civilians of Eindward possessed of a fury at the attack on their beloved Menaj healer woman, a vicious counterattack to at least clear space for the paladin to carry you back to safety. And even then it is no easy feat, as a northman or two manage to break past on your way back to the gate, seeming that they want to capture you such that poor Tyne has to try and fight them off to keep you in his arms.

And all the while you remain in shock. Of course no mortal attack, elven or otherwise, could truly harm you let alone kill you. Although a mortal could run up and stab you with a sword for example, and wound your physical body, it is nothing of permanence. So the pain you feel, is more just a persistent reminder by your body that it has in fact been harmed, rather than any indication of danger or risk of death. When you get the chance, you can just rip the arrows out and restore yourself to health.

So pain, you can deal with, and wounds too. But shock, something beyond the physical, is a blow you very much do suffer fully if not worse than a mortal. It's been quite some time since you felt pain, that it's hard for you to even believe what is happening at the moment, as you feebly feel at the arrows sticking out of you. Even more than the shock from actually experiencing pain though, is the shock from the... sheer impudence, the disrespect of any mortal to harm you like this. Your benevolent effort out of love, to try and stop the violence and bloodshed, only to be met with an attempt on your life. You imagine if you weren't a god, but just a kind and loving mortal attempting the same thing... that you would be dead now.

It's no wonder that humanity is gradually being exterminated.

>Return to safety, then see what help you can provide... from behind the walls. You need time to think about what happened here, before you do anything too hasty.
>Try to have Tyne find a safe spot you can restore yourself, but remain on the field. Your plea for peace didn't work, but you can still do good here.
>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
>[Write-in.]
>>
>>5441661
>Try to have Tyne find a safe spot you can restore yourself, but remain on the field. Your plea for peace didn't work, but you can still do good here.
>>
>>5441667
>>5441665
Linking to the new post just in case it's needed
>>
>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!

I mean... That's how stories go. And I might imagine a goddess vain enough to be locked away in the underworld for refusing the head of a cow might be a tad ticked off hat being maimed like this.
Even if it can be fixed rather easily. And that's not accounting for the whole "Rampant murder, butchery, rape, arson" and all that good stuff going on all around us. If she isn't angered by this I can't imagine what would.
>>
>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
Fuck elves.
>>
>>5441665
>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
It seems diplomacy has failed. Now that negotiations have fallen through, it is time to unleash both barrels of a god anger,
>>
>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
Poor Tyne, try to stabilize him first though.
>>
>>5441708
>>5441693
>>5441675
>>5441672
>>5441667
Supposing that engagement is the choice you settle on, you can go ahead and make a roll (1d100) for the effort since combat is not your godly domain, and the battlefield isn't the ideal place for a goddess of love.
>>
Rolled 46 (1d100)

>>5441714
Where's Bast and her second personality Sekhmet when you need them?
>>
Rolled 64 (1d100)

>>5441714
>>
Rolled 27 (1d100)

>>5441714
>>
>>5441714
Oh and of course, if you have any particular ideas of how you want to engage the battle. You don't have to if you're fine just furiously throwing yourself into the fray with divine wrath, but if there was any specific effort or plans you had in mind you can make them.
>>
Rolled 15 (1d100)

>>5441714
>>
>>5441729
I don't supose there are any rivers around?
>>
Rolled 19 (1d100)

>>5441714
>>
>>5441750
There is a river which Eindward is along, but on the south side of town, while the land attack is coming from the north.
>>
Rolled 82 (1d100)

>>5441714
>>
>>5441764
Well, then a flood is not going to help
>>
Rolled 90 (1d100)

>>5441714
>>
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Rolled 2 (1d100)

>>5441665
>>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!

Enough of this charade and these impudent mortals, damn knife ears bringing out the worst in everyone
>>
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>>5441718
>>5441719
>>5441721
>>5441732
>>5441757
>>5441766
>>5441829
>>5441838
>Divine fury! You are no god of war, but even the goddess of love can become enraged! Seek revenge on he that would put out your eye and pierce your heart!
>90

True to your nature, you are ever so loving and patient with mortals. Perhaps because more than the other gods, you could see yourself in them and recognized their plight, the human condition. Your divine companions might take on animal features and distance themselves to rule from afar, but you recognized and accepted the similarities, for how alike you are to any other woman or man you might bump into on the street. Of course you are "more" than them, but not unimaginably so, when you can experience and think and feel the same things.

But the abhumans, those wretched things... the elves, the dwarves and others, you hadn't dealt with them in your own time but you were certainly aware of them. Once they had been humans too, in time before time, but they broke their covenant with the gods to distort their bodies from the ideal; humans made in the image of the gods. These abhumans found some benefits in diverging from the norm, like longer lives, keener senses, tougher bodies and such. But no gods would have them, so they labored under delusions of faith, creating "gods" out of faith rather than actual definite divine beings like you are... not unlike the faith of these modern humans in their one god, but at least you could accept some weight there given that these are still human believers.

For a mortal to harm a god, that is a grievous thing that you would be in the right to punish. But for an abhuman to harm a god?

"...they shot me in the eye!" you angrily proclaim, as if needing to hear the words actually spoken for them to be real.

"Please Zafira, we have to get you to safety."

"They shot me in the heart!" you more angrily proclaim, starting to throw a fit as you struggle in the paladin's arms.

"You are severely wounded, you could perish if we do not-"

"-no! NO!" you roar in fury, your eyes blazing alight with divine power as your voice resonates through the area much louder than should be possible... for a mortal young woman. Not that he could physically restrain you now, but in alarm Sir Tyne lets you down, shaken to his core by your godly voice. The fury at your earlier impotence to do anything, the shock from being attacked, you fume and stomp and clench your teeth and pound your fists in godly rage. Your divine nature of love and beauty weigh heavy on your conscience, but the divine wrath burning up inside you demands recompense for this blasphemous act.
>>
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Feeling once more at the arrows sticking out of you then and noticing the same for Tyne, you pull him by the hand after you to find a place of temporary respite.

"Bite down, this isn't ideal but I'm not leaving you like this."

Having found a collapsed stable outside the wall to use as shelter amid the battle, you first yank the arrows out of your own body, your gleaming divine blood scorching the ground where it falls. It's easy enough to restore yourself, but helping Tyne will be more difficult. He tries to stop you and speak some nonsense about needing to push the arrows all the way through, but you simply tear them out of his back to his agony, and perform a healing effort on him. Impressively he keeps his composure through it all though, and by the time you've spoken the divine words over him and blessed him with a kiss, his wounds are all but healed. Better than your own in fact, but after about ten minutes to yourself (while he stands guard) your eye has regrown and the grievous wounds from the arrows no longer marring your beautiful body, just as it should be.

"-no, no! What are you doing?" Tyne grabs you by the arm before you can run off, himself exhausted after carrying you back injured and then your... admittedly rough healing effort. "I am... not sure, what has become of you... but you must find safety, do not throw this miracle away!"

"You go find safety! I'm going to find the ones who shot me!" you yell in anger, not for him but your wrathful voice again shakes the mortal man to his very soul, that he cannot maintain a grip of you as you break off into a run back towards the fighting.

---

The tide of the battle is strange this day, for what should have been a one-sided raid on behalf of the attackers, an easy victory for the combined might of the northmen and the elves. Instead though, well it had been rather one-sided up to a certain point, but eventually the field starts to change and victory with it. Tough human warriors backed up by peerless elven archers, an effective strategy that had triumphed every time before, but in the heat of battle a strategy unable to change is a liability. And seemingly not a strategy fit for such an unexpected foe.

That of a singular unstoppable foe amid the chaos of the battle, wildly rushing from one target to the next. A god on the field, not a god of war, but a being beyond that of any mortal.

Where's a good khopesh when you need one?

An approximation of just one thought, among many that race through your mind, in the frenzy of battle. If you had bothered to prepare things would certainly be different, but as it was you basically just ran at the nearest enemy with only the clothes on your back, and didn't stop from there.
>>
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Hardly a display becoming of a goddess and definitely not a beautiful effort, but there's an understandable awe to witness what may appear to be a young Menaj woman randomly throw herself screaming at a northern warrior in a mess of violence. Driven by your rage, each enemy puts up a worthy fight but no mortal can withstand your godly strength and speed and such, even as uncoordinated and inexperienced at fighting as you are. Impressively some of your opponents even manage to land a blow on you, chopping into you with an axe or stabbing you through with a spear, but none of these can put you down and they only serve to further fuel your rage. Wild swings and kicks and headbutts, with divine might, quickly leave you standing battered and bloody but triumphant over each foe you beat down. Panting with steady breath, steaming from the godly blood exposed to the air, eyes wild for the next target to tackle to the ground.

It's a perplexing sight for any mortal, but they invariably know they are dealing with something... more, when they see your glowing eyes bearing down on them, and your mighty voice shaking them through their armor. All the worse for them because as well as the fear, there's the reluctance and guilt to attack a such a divinely beautiful presence such as yourself. In fact many opponents simply yield outright, falling down in fear or awe of... whatever they believe you are. That doesn't save them from a good punch or a kick, but it's better than those whose fear or resolve overcome your enchanting presence, and they fight back at least in self defense or a desire to capture you for themselves.

Ah, but they are only human after all, mortals. Roughly beating a path through the field, as much as you punish the enemy, is as much as you inspire your allies. The soldiers and desperate people of Eindward, who'd risen in anger at your initial wounding, now have... well they're not sure what to make of you either, but you certainly are inspiring! Something to rally behind, as they follow in your wake to counterattack the enemy and dispatch those you already beat down. A definite turning of the tide of battle, but your truly desired foe, the elves still wait beyond the now-routing northmen.

"...you're still with me, Albert?" you stop during a temporary lul in the fighting while the northmen retreat, looking around for more enemies but noticing the paladin close behind. He and a few brave others, seemed to have kept pace with you in your haphazard assault through the enemy lines.

"Always, my Lady." he answers, a few of the others offering a similar cheer of support, as the lot of you stand amid the smoke and ruin of the exterior of the razed refugee camp. Though, as mortals they don't have your endurance and are clearly quite exhausted, most of them injured... in fact you expect the ones here following you are the only ones who weren't so wounded that they could continue after you.
>>
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"Maybe... maybe we should pull ba- oof!"

The momentary lapse in your rage, your benevolent nature makes you consider withdrawing and regrouping, maybe seeking an end to the hostilities after having put up a fight to repel the enemy. Before you can act on it though, you find yourself sideswiped by a mighty shield bash, knocking you down and sending you tumbling across the ground. A mighty northman warrior with speed enough to catch you off guard, Tyne and the others yell in anger to avenge you but the fierce red-headed warrior batters them aside with seeming ease, between his shield and his huge sword. All of them armed and armored these northmen, but this one looks comparable to the noble knights of the humans you're familiar with, his equipment and clothes finely made and decorated.

"You put up a good fight, woman! Are you one of the war god's own? Ah, it's no matter... we'll just sit here you and me and have us a nice rest, while my brothers regroup." the warrior speaks in triumph, walking over to plant his boot on you.

Though you're winded from his attack and struggling to breathe, to be able to offer a proper response. Groaning you feel the ache to your side, you recognize this as an injury different from any thus far. Unlike even the most grievous wound a mortal could deal to you, which you wouldn't suffer in any significance, this blow from this man by contrast isn't something you could just restore yourself from. It's a genuine injury to your being, which of course can only come from a divine source; only gods can actually harm one another. Given his physical might and combat skill, you expect the reason he didn't kill you with his attack is because there's only some partial sense of divinity about him. So because of this, the attack was certainly harmful and definitely a genuine painful shock to you, but it wasn't a risk to your life.

Still, you can't help feel a little worry. He would have to put a whole hell of a lot of effort into it, if he even could manage that much, but it is within the realm of possibility that he could kill you unlike the mortals thus far. Surely as a goddess truly, you could right yourself and wrathfully defeat him same as any other foe lesser than you... but then, he carries his partial divinity as a warrior, while you are the goddess of love. You would never doubt yourself, but rage can only make up for so much...

>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>You'll fight back, sure... but this one warrants further understanding. See if you can't capture him, even if it means giving up on the battle.
>You don't have time for this! The elves are getting away, and as mortals they need to be punished. Throw this warrior off and resume your pursuit of the enemy.
>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?
>[Write-in.]
>>
>>5441965
>You don't have time for this! The elves are getting away, and as mortals they need to be punished. Throw this warrior off and resume your pursuit of the enemy.

They have marred our divine visage. This blasphemy cannot be left to stand unanswered without full recompense.
>>
>>5441965
>You'll fight back, sure... but this one warrants further understanding. See if you can't capture him, even if it means giving up on the battle.
>>
>>5441965
>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?
>>
>>5441965
>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
He's a threat to the humans, he actually inflicted a minor wound AND he's getting in the way of our elf murdering. He needs to die.
>>
>>5441965
>>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.

>>5441997
Not to mention if we do not he is likely to carve his way through Tyne and the others who followed us. That would be a poor recompense for trying to keep us safe
>>
>>5441965
>>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>>
Just a notification that I've got another busy day tomorrow so probably won't be able to post until later in the day than usual.

Until then you can continue to determine your next efforts and goals, and in the moment if you decide to act in combat against the warrior you can go ahead and make one more roll for the effort.
>>
>>5441965
>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>>
>>5441965
>>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?

Lets play to our strengths, lay on the charm
>>
>>5441965
>>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
Well this was something to behold! Shame we haven't really worked on our powers, these elves should be in range. I don't think we got the ankh back, so anything that isn't an on-contact effect is probably difficult. As for this guy, screw him. No one hurts us and gets away with it. We can grab another of these souped-up viking wannabes whenever we want.
>>
>>5441965
>Since he hasn't tried to attack you further, is there something he wants? Maybe he can be reasoned with?
>>
Alright I'm back now, will try to post in awhile.
>>
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Whew, some delay but it was a long post! Also since no one rolled, I went back to a previous set for it.

>>5442493
>>5442310
>>5442224
>>5442140
>>5442091
>>5442082
>>5441997
>>5441994
>>5441977
>He got a lucky shot on you! Now it's your turn, to fight back for real. And then after him, whoever is left... if they haven't retreated by then.
>82

Now that's something you're not used to feeling... fear. Not seized by terror and unable to think or act, but some instinctive fear for your life as you look up to the warrior while he keeps you in place with his foot. It's only a little feeling, that instinct, since the actual danger to you is not terribly great. But you're so unused to the feeling... when was the last time you were afraid of anything? That it grips you stronger than usual, enough that you scramble to make sense of things and what to do for some long moments.

"...please sir, you have me at my worst and I-" you stammer in his language, familiar with it like many others, from hearing enough of the dead during your time in the underworld river.

"-by thunder! You are... a beauty, aren't you? What have I found, in battle this day?"

You simply try to plead for a moment to recollect yourself, but now that the mighty northman has the chance to properly look at you, he is swept up by your beauty like anyone else... more so now that you present the pitiable sight of a scared and injured woman. From afar he saw what others did, just some foreign girl madly running across the battlefield and hardly a clear look at her. Now that he has you under his boot though, your attractiveness becomes fully apparent and his disbelief at finding such a treasure in combat comes to bear. His own moments of hesitation, if this isn't just a dream, before he takes his foot from you. Stabbing his sword into the ground and hanging his shield on it, he leans down to pick you up and easily enough takes you in his arms, all amid the battle.

So taken with you is he, to let his guard down enough to bring you so close to him... he probably fancied to enjoy your beauty more, to feel you and smell you and kiss you, before carrying you away with him. And as formidable a man as he is, you must admit you're flattered and your heart rises. But your motivation in this whole situation doesn't leave you, and as soon as you get the chance when he holds you close enough cherish, you lunge in his arms against him. Aiming for his head and face with your hands, you scratch and try to gouge his eyes and even bite at him like a wild animal.

"-AUGH! You bitch! I'll have your fingers for this!"

The warrior howls in pain and anger as you defend yourself ferociously, and he tries to fight back. Your effort isn't at all coordinated and admittedly a little pathetic if not desperate, but with the strength of a god you aren't just some helpless girl he found amid a raid.
>>
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By the time he throws you off of him, well if he hasn't lost his eyes he certainly can't see from all the blood in them and the harm you dealt. He hazily grabs for his sword and shield but before he can properly defend himself, you rush for him and throw yourself at the man in an attempted tackle. Though you're not big or strong enough to just knock him down immediately, the two of you grunt and struggle as you eventually manage to pull him down to the ground. A violent and uncoordinated mess as your bodies are tangled in a desperate contest for dominance over each other, through the grunting and yelling and blood and sweat. Rolling about on the ground in the struggling grapple, it is as evident as before that the man knows how to fight and has experience, meanwhile love and peacefulness are your nature.

But for all his might and skill, he is only partially divine while you are a goddess truly. As such, even the divinity in him was that of war or strength, despite your utter lack of those things your inherent divine power can just barely match him. You don't really know what you're doing other than amateurishly trying to subdue him, yet each time he skillfully grapples you into some hold, by your godly strength and dexterity you manage to escape his control. Here and there the two of you exchange blows, from a punch or an elbow or a headbutt, attacks which actually hurt you for real (alarmingly so) yet he surely feels yours worse.

"Zafira!"

"Get at him! Help her!"

It can't have been more than some minutes, if that, but by the time the two of you are battered and bruised and exhausted from your struggle with still no victor, your mortal allies have recovered from the warrior's attacks. Eventually noticed among the ashen remains of the camp where you and the warrior tumbled in your struggle, Tyne and the soldiers call to regroup and hurry to your side. Though their first instinct is simply to try and free you from the fight and just pull the two of you apart, a stray kick from the warrior breaks a man's leg. After that they don't bother taking chances, and carefully as they can they attack into the fray with weapons. Mostly directed at the warrior, though some inevitably catch you, but Tyne and the others stab and swing repeatedly.

And even if you suffered half of the attacks it wouldn't have mattered, because now the clear advantage is to you; mortal attacks which cannot truly harm you, but the warrior is himself mortal. He roars in bloody fury at the fight so dishonorably turning against him like this, but a bloody fury it is as the attacks increasingly wound him. As mighty as he is, the man can only take so many stabs to the torso and if it weren't for his fading strength, you would not be able to restrain him in his final mad burst of power. Like the dying effort of an animal, it takes all your strength just to hold him for as long as you can...
>>
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...till he does eventually rear up and slam back into the ground against you to escape your grip.

Struggling to his feet in a delirium of pain and anger though, he blindly swipes about for unseen enemies and staggers aimlessly for some paces and moments longer before collapsing in cinders and dirt of the burned camp. Tyne picks you up to safety, as you watch the soldiers gather after the downed warrior and repeatedly attack him to deliver the killing blows.

"Come, let's... let us return..."

"...no. I'm not finished yet."

The paladin would have carried you back to town, the soldiers to follow after finishing the bloody work, but you struggle to free yourself from Tyne's arms. Bruised and bloody, some actual injuries to your divine person rather than just fleeting "wounds" temporarily dealt by mortals... it's been an age upon an age since you were brought this low. The unfamiliar sensations of uncertainty and divine pain, are strange and scary to you. But for all the exhaustion and injury, your resolve still burns as strong as it ever had.

You still have something to do, still have a wrong to right...

---

...on second thought, maybe it could be wise to know when you've done enough? Unable to be dissuaded by your allies, you gathered what strength you had left and continued your pursuit of the elves. Although the enemy forces were in retreat now and there weren't any northmen left to impede you from getting at the long-eared abhumans, you ran up against an obstacle you hadn't anticipated.

"-agh... this is a bit much... even for me..." you mutter to yourself, bristling with many arrows.

"Let's go lads! To her!"

"We are coming, Zafira!"

The good news is that because of your relentlessness, you were able to catch the enemy before they could retreat from the field entirely. The bad news is, that they are covering their retreat. Withdrawn from the sacked encampment outside the town walls, to the fields beyond and eventually the forested outskirts, you pursued the elves and paid for it with an arrow for each step of the way. Of course none of these can truly harm you like the partially-divine warrior did, these are mere mortal (and abhuman at that) attacks. However just on a simple physical basis, even if the arrows can't kill you, having them lodged in your body between muscles and sinews and bone... not to mention through your head and eyes... it's becoming increasingly difficult to keep up the pursuit. Less and less are you chasing after the elves, and more like struggling to stagger after them.
>>
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The obstacle you found, is that these enemies are more disciplined than the northmen, and strictly keep to formations and strategic troop movements. During the raid outside the town walls, you were able to triumph in your furious assault upon the enemy in divine wrath, because it was indeed a raid. The northmen were scattered about and often alone in their pillaging, so through the fire and smoke and chaos, you could rush randomly from one man to the next and put him down without much challenge from any other. Trying to rush at a column of troops all together though... the northmen together could have held you at bay with massed shields and spears, the elves are doing it by arrow volleys. Especially worse now that you are reaching the forest, and they can spread out through the trees and start firing from multiple directions.

If only you could get closer, that they could properly see you and succumb to your beauty like others... well, as beautiful as you can be while grotesquely wounded and covered in blood. But if they insist on keeping at range and relying on archery, you don't expect to get the chance. Worse still, you don't even think it's a case of them being aware of your enchanting effect and trying to avoid it, but simply these elven cowards by nature try to keep their distance whenever possible. Even from a harmless young woma- well, maybe not, considering they would have witnessed you fighting your way through the northmen raid to reach them.

Still, despite it all this it isn't enough to hinder your divine wrath or desire for revenge. As they cannot truly stop you, you would be willing to pursue them to the ends of the earth, even through all the obstacles they may put in your way. The other problem though are your allies, dutifully following you all the way even off the field of battle in pursuit of these elves. The mortal men are too devoted to you to turn back, but for their efforts already most of them have been shot with arrows and some even killed. Just because you're the (relatively) closest to reaching the elves, doesn't mean they don't have arrows to spare for the others. So you would continue, but by the time you manage to reach your targets, you don't expect you'll have any allies left.

They are only mortal lives, all of them both ally and enemy at the end of the day, but having gone long enough without a victim to sate your divine wrath upon... some clarity returns, and you consider if maybe you've gone far enough? Then again, justice hasn't been yet dealt.

>No! Damn the consequences, you will see this through till the end! You cannot stand returning home without.
>Regroup here, perhaps find a better spot, but hold out for the time being. It's a flimsy hope, but maybe you can catch any elves on the return, if they send scouts back to oversee the battlefield.
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>[Write-in.]
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442729
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.

Chasing the abhumans to the ends of the earth sounds fantastic, but we can't lose many people as there aren't many left on said earth.

So perhaps we can settle for hurling a divine curse upon them. There has to be some magical link since they took out an eye and heart. Our symbol is a crying eye, and the heart is a sign of love. Perhaps something along the lines of any crops they shall raise will turn to rot, all who look upon them shall feel an inherent disgust, and in the moment of greatest need, their body shall fail them.
>>
>>5442745
+1 support. Liking the curse idea.
>>
>>5442729
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>Curse them with crippling sickness
It's one of the myths that anon made, so we should be able to, right?
>>
>>5442729
>>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.
>>
>>5442864
>>5442760
>>5442745
A curse upon any who would mar your beauty? If anything that is too lenient of a punishment for any who would harm a goddess! But you always have been so loving and forgiving, you could settle for that for starters.

Therefore, any who would willingly and knowingly harm you, will be automatically stricken blind. Whether a scratch to the cheek, or what would be a killing blow for a mortal, it will come at the cost of their eyes.

A more comprehensive result (and a better sense of your powers) can be determined in time, in fact I may try to today, later on after posting, which should be in awhile from now (II have to step out for an errand). For now though, many elves will be leaving the field this day blind.
>>
>>5443068
Good curse Eye, it's quite fitting. *wink wink*
>>
>>5443068
Alright back now, posting shortly.
>>
>>5442731
>>5442745
>>5442760
>>5442791
>>5442835
>>5442864
>>5442941
>You've come, and done far enough for one mortal battle. Cease the hunt, gather your comrades, lick your wounds, and head back.

Against the apparent futility of pursuing these elusive enemies, overtime the anger in your heart driving you on has given way to upset. Frustration at not being able to catch them and deliver a true punishment. Of course for the heinous crime of harming such a beauty, divine or not, their sight will be forfeit. In fact your godly senses can hear and catch glimpses of the difficulties the elves are having in their retreat, as each arrow that hit you blinded another of them, causing some panic but also the trouble of others having to help the blinded in need and slowing the lot of them down.

Perhaps in theory you could simply pursue until they understand the error of their ways or just blind all of themselves against you. But how long would that take, and how far would you have to go till then? When there's wounded and dying humans in need, and Eindward still burning. So you'll settle for a curse upon their blasphemy, and the upset that comes with conceding, in order to focus on what matters more than your anger.

"...Zafira? There you are, my lady! Did they fully retreat? Craven wretches..."

When eventually Sir Tyne does manage to find you, limping through the fields from his own injuries, he's the first to reach the treeline where you gave up on the hunt. Sitting against a tree beside many of the arrows you did already remove from yourself, he's relieved to have found you... yet surprised, alarmed at your response.

"Are you...? Weep not my lady, the battle is ove-"

Of course he's caught off guard when you throw yourself against him in embrace. Less for any special affinity for him, and rather you just really could use someone to hold onto right now, to lean on for support. Some strength and comfort in dealing with the troubling feelings roiling within you. Though it doesn't help much in the way of your crying, as everything really comes undone and you find yourself sobbing for a good minute or two. A shameful display if you must admit, but you do feel better for it after. Able to breathe more easily again, feeling free of some tension and weight as he holds you against him, his strength giving you strength.

A goddess truly... but a human goddess truer still.

"It's not that, it's..." you whisper against him through ragged breath, "I acted... improperly, today."

Sedjet, goddess of love. You ought to be relaxing on the banks of the Nyl river in the desert sun, benevolently watching over mortals to encourage them to love one another, and guiding them to healthy bountiful lives. Not here in this gods-forsaken "new world" beneath a dreary sky, engaged in bloody warfare against your own beloved mortals, submerged in conflict and drowning in suffering and trauma...
>>
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...separated from your divine family, alone.

These tolls upon the delicate psyche of a divine being... you thought you could take them in stride but their pressure has been amassing, until finally unleashed like the flooding Nyl, when that elf first put an arrow through your eye during your effort to bring peace. It's no wonder you lost your composure and became a madwoman, driven in a divine fury like some god of war to destroy your enemies, all. It felt good and it felt right at the time, and for sure it was a righteous cause. But with the battle over now, all that righteous rage subsides like the Nyl, leaving the guilt and despair of your loving nature having to face and make sense of your actions.

Actions terribly unbecoming of Sedjet, goddess of love.

"There! There they are!"

"We done it! Sent those skinny bastards fleeing home!"

Tyne had brought up the rear, but the other men are not long behind him, eventually sighting the two of you and hurrying to catch up albeit waylaid by their own injuries.

"Don't let them... I don't want them seeing me like this..."

You clutch the paladin tighter, worrying about the men finding you in this state. Not after the battle, and the victory they are expecting. Thankfully Tyne seems to understand and removes his cloak to drape it around you, sparing the indignity of exposure since through the battle your clothes have been reduced to rags and falling off you. After this, he turns to address the approaching soldiers, keeping you behind him.

Well it was a lot to deal with for sure, and you're certainly not over it all so easily, more than a few things to brood on later. But for now you're feeling much better after a good cry, and given the chance to messily spill your emotions to Tyne rather than trying to navigate them alone. Even without his input or cooperative support, just having him with you provided the strength you were struggling for. It could have been any man, or woman for that matter, you just needed a mortal counterpart to remind yourself of things. As it was though, it ended up being your dutiful paladin.
>>
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So, taking some deep breaths and wiping your eyes, you're feeling well enough to face the others. Tyne only stalled for some moments, but that's all you needed, emerging from behind him with the loving benevolence the mortals expect of you. Though you hadn't expected their enthusiasm, as you quickly find yourself swamped by the men. Crowding around to get a look at you, offer praise and celebration for the victory, and plenty of pats on the back and taking of your hands. Even through their wounds they maintain their reverence of you, their own little battle saint, knowing Sedjet's favor brought triumph this day. Even those among them unable to walk or dying, being dragged and carried to you to similarly offer their thanks and praise.

The consistency among them though, same for Tyne, is confusion about what to make of you. After your display earlier and actions in battle, prophet or not, you cannot simply be just a young lady in service to Sedjet... right? Something you expect you'll have to explain, as you see to the wounded.

Though whatever stance you take here, is sure to follow you back to town.

>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.
>Try to maintain the deception longer, indeed you are still just a mortal woman... but some crazy excuse will be needed for them to believe it.
>Offer no certain answer, let them believe of you what they will. It's for them to make up their own minds.
>[Write-in.]
>>
>>5443217
>Sedjet blood's flow through our veins. The prophets of Sedjet have always been demigods, her descendants. In old times, they were Pharaohs, rulers of the land, but now with the religion and culture lost, we are nothing more than a preacher. That's why we revealed ourselves, to be treated nobly as our ancestry demand.
>Express surprise that they didn't know, and question if their God doesn't do the same. Afterall, it was a common practice, since the northmen in the raid were also led by a demigod.
>>
>>5443223
This is the best explanation I could think of give. My true vote is for
>>5443217
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.
I personally think this whole deception thing is not really working out.
>>
>>5443223
+1 support. I'd prefer not to cast away our mortal disguise juuuust yet.
Also loving Sir Tyne, what a sweetheart!
>>
>>5443217
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.
Might as well just tell them the truth at this point.
>>
>>5443217
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.

We can't hide it anymore. Even demigods would find it hard to do what we did, decimating a large chunk of raiders with naught but bare hands unless they were Achilles or Hercules grade.
>>
>>5443225
>>5443248
>>5443265
You don't have to keep hiding it if you don't want to, but the concern is in what way you want to be truthful with the mortals. Whether you perhaps work your way up to the truth along the lines of;

>>5443223

or simply be out with it. But then the question is, exactly how would you think it best, or want to let these people know that you're an actual deity walking among them? How best to say that to them, by your thinking? You've never really done it before, and even when banished to live among the mortals originally, you were not open with them about the truth;

>>5443230

although of course, the situation now is different from back then, when it made sense to maintain your disguise indefinitely.
>>
>>5443217
>>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.

Enough games, besides we have the men at arms in our hands none can realistically oppose us. Not that they truly could anyways.
>>
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>>5443356
>>5443265
>>5443248
>>5443230
>>5443225
>Can you hide it anymore, should you even bother? Reveal the truth, as best as you can explain it, or as best as they can accept it.

Although you appreciate the attention and praise from all the men, you have to keep their victorious enthusiasm in check to be able to focus on the more important matter at hand; seeing them all well. There isn't a person here who isn't injured, and several of the men are dying. Without enemies to occupy your attention, now you can perform your more worthy duty instead of combat.

"No miss, take care of yourself first!"

"It's not so bad, really miss. I can take it!"

"Shush! Enough of this, let me work."

By their devotion the lot of them demand and plead that you help yourself before any of them, as you're still covered in grievous wounds and blood, and even have a few arrows stuck in you here and there. They can't understand that none of these things are any threat to you... other than the injuries that one mighty northman dealt to you, and you can't just heal that away.

No, you'll heal each and every last one of them to full, before you take care of yourself. An act which only further increases their awe and devotion towards you. Invariably though with the fighting over, they have the chance now to observe you and your condition and start to wonder and murmur among themselves about... well, exactly what you are. To further distract and keep them occupied then, you decide to be truthful with them, trying to explain while you work at healing one man to the next.

After all, you might lessen their trust in you if you try to explain away your glowing eyes and the feats you accomplished earlier. Plus it can serve as test to see how these mortals, of these times and this culture, take the news.

"A god? Come off it, miss!"

"First a prophet, now Sedjet herself?"

Even Tyne has difficulty understanding or accepting it.

"I didn't think it important to be fully open with the truth earlier, but now it is important... is it really so hard to believe? Doesn't your God do the same? It can't be the first you've seen something like this, what about the leader of the northmen earlier?"

Ironically enough it sounds like their God did send a descendant to the world, something like that they try to relate to you. But an actual god, kneeling among them and tending to their wounds? The men gathered about in skepticism, scratching their heads and conversing among each other. Their devotion to you isn't any less... but they wonder if maybe you hit your head in the battle, or that they are misunderstanding what you are telling them. Being that you are a foreign woman so maybe there's issues with the language, or your accent.
>>
The blinding our enemies reminded me of the Basil II story. I guess this also means the love god can't get hickeys without blinding lovers. Though she can probably fix their vision afterward.
>>
It's not that they're stupid, but their collective inexperience and lack of understanding on this whole matter... you might as well try explaining the orbit of the moon or the existence of bacteria to them, and they still wouldn't know what to make of it.

"If you are some god, then how come we can do... well, this?" one of the soldiers says, gripping your arm and pulling you off balance while you're healing him. An act which draws some ridicule and grumbling from the others, but gets a point across.

"Why can I do this?" you speak of your healing power, restoring his injuries, "Or survive this?" you further indicate to yourself, what would be mortal wounds for any person not to mention the arrows sticking from you without hindrance to your efforts.

"Are those things that a prophet could not do?" the paladin points out the obvious, something you don't have an answer to. Your focus had been on healing the other men, but by the time you reach Tyne to mend his wounds, you can tell he's taking this revelation of truth harder than the others.

More conversing and arguments among the soldiers. There surely is something greater about you, from your physical prowess and apparent inability to die, to your glowing eyes and... higher presence, that they seem aware of on an instinctual level. But besides all that, you remain a young human woman sitting right beside them, that they can reach out and physically touch. You talk to them, you walk the same ground as them, you experience emotions and live day to day like them. For these humans, their God and by extension "gods" (though they deny others existing) are something mighty and intangible that exists beyond this world. No doubt you are something awesome, but a god? If you could be mistaken for just another human among them?

"...well, goddess or not... praise Zafira-"

"-Sedjet."

"-praise Sedjet, everyone!"

By the time you've healed the last of them, and presented the case for your divinity to them, the men resume with their praise and thanks and try to show the respect they think you warrant. Looking to Sir Tyne, a noble knight, for how best to do it and lead their effort, all the men come to bow before you and all around you.

"-no! No, get up! Don't you understand, I don't want this!" you speak in alarm at their display, and annoyance from the intention and implication. Hastily you try to lift the closest men back to standing. The lot of them seem to get the idea, but the confusion returns, and the skeptic conversing among them.

"A god we don't bow for? Doesn't seem like a god, miss."

Although you would never lose patience with them, you must admit you're getting a little annoyed. Not even so much at them, but rather that you're kind of at a loss yourself for what to do in order to prove the truth to them.
>>
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Having previously explained your powers by saying you were a prophet, now they have trouble believing anything you might do wouldn't be possible for a prophet! It doesn't help that by your loving and humanly nature, you aren't the sort of god who demands obedience or worship, and in fact you don't really want it either.

In any case if they aren't to be showing such submission to you, then there's nothing to stop them from their earlier celebratory praise! As soon as you restore yourself to health after everyone else, the men eagerly swarm you again. This time, to all grab and lift you up to their shoulders, collectively carrying you in triumph and giving victory cheers for all of you together. You yelp from the surprise of their effort, and try to draw Tyne's cloak around you more to avoid any... indecencies from being held and carried above a bunch of men. But their attention and thoughts are so far from your body, instead fully swept up in the elation of victory... and hope.

Hope it seems, because as far as you can tell, this is the first time the humans have won a battle against a combined force of northmen and elves let alone an enemy demigod on the field. Just wait till you all return to town, and the realization spreads.

>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
>Back to town, to celebrate the victory? No, the situation isn't over yet! On to the castle doors, to demand attention of the nobility! You and the soldiery have an ultimatum to deliver!
>No time for this nonsense! You don't want to rain on the parade of these men, so to speak, but there's sure to be many more people in need of you back at town! Return as quickly as you all can, forget the celebration!
>[Write-in.]
>>
>>5443642
>>Back to town, to celebrate the victory? No, the situation isn't over yet! On to the castle doors, to demand attention of the nobility! You and the soldiery have an ultimatum to deliver!
>>
>>5443637
That's part of the point though, sight is taken or restored by your will.
>>
>>5443642
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>>
>>5443642
>>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.

Seems to be most in character for us, and means when the church inevitably takes umbrage and tries to burn/crucify/drown us we are sees as the unfortunate victim rather then the person who got what was coming to her by directly challenging the clergy.
And then, inevitably, either a coup or bloody civil war will follow.
On the bright side we have the soldiers and general populace on our side.
Who could have imagined that being kind, generous and protective of people earns then adoration and respect?
>>
>>5443642
>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
>>
>>5443642
>Back to town, to celebrate the victory? No, the situation isn't over yet! On to the castle doors, to demand attention of the nobility! You and the soldiery have an ultimatum to deliver!
>>
>>5443642
>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
>>
Perhaps it would have been better to go with the demigod lie. But in the end it would have been just digging our grave deeper when we do end up reveal ourselves as a full on god, since just saying we are a prophet already made it way harder.
>>
>>5443843
We can work with it tho, at least with the people who are already predisposed towards us. And it'l be true!
"I didn't want to cause friction with your church, there is enough trouble already without me being a source of it" that kind of thing.
>>
>>5443642
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>>
>>5443642
>>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.

>>5443843

All this pretending is only making things harder for us. They are mortals, there is no point in pretending to be something we are not
>>
>>5443909
>>5443890
>>5443734

>>5443830
>>5443787
>>5443784

Seems as a tie between these two for majority. Will give it a little while for anyone else to weigh in, otherwise will roll to determine.
>>
>>5443642
>>Of course the truth won't remain secret among these men, but let it spread naturally by them. Let people learn for themselves what happened, between the rumors and exaggeration that is sure to follow the battle.
Let it spread naturally, as said by >>5443784 it should be helpful to not boast too much. Also, we probably just want to rush back to help as many of those people we had to run by to stop the raid.
>>
>>5443642
>>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.
>>
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>>5444002
>>5444000
>>5443983
>>
>>5443642
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.

Being lifted around in triumph is fun
>>
>>5444005
Just roll at this point boss
>>
>>5444020
>>5444002
>>5444000
>>5443983
Ok ok, finally have something. Writing now.

>>5444028
I was about to lose it big time.
>>
>>5444020
>>5444002
>>5444000
>>5443909
>>5443890
>>5443830
>>5443809
>>5443787
>>5443784
>>5443734
>>5443660
>In this specific instance, you suppose exalted treatment of you as a deity is permissible. If only so that when you're carried back to town, other people can get the idea as well with less confusion.

You don't want people bowing before you and worshiping the ground you walk on, you aren't that kind of a god to desire such things, and it isn't beneficial anyway. These mortals have their god, their faith which has kept them together at least this long, so you wouldn't want to undermine one of the few strengths that humans have left. As well of course, that you expect pushback if you try to shake things up too much, and the last thing you want is more bloody struggle.

You won't hide the truth any longer if you don't have to however... and well, worship is one thing but being carried isn't so bad! Back the lot of you go, returning to town in triumph. The men singing soldiering songs in march all the way, and finding whatever banners and trophies of the battle they can along the way, as well of course any wounded that you can help. Though they also stop to gather and carry fallen comrades, once you find yourselves among the battlefield itself, the pillaged and razed encampment beyond the town walls. Being brought back here again... among the ash and cinders, smoke in the air and the smell of death... it's an unpleasant reminder of your earlier actions.

Of course at the time, it felt right what you did, but having that experience now... you'd very much like to never go through it again. Not the battle itself, though you'd prefer to avoid such things too, but if the conflict here is inevitable then you'd at least not want to stoop so low again. Actually engaging in violence, and attacking mortals? To your credit you didn't actually kill anyone, just dealt out some savage beatings (though your allies followed after to actually do the killing), but you wonder what your divine companions of old would think? Of seeing you succumbing to anger and running around in an aimless mad rage, like an animal. Sedjet, goddess of love? No, couldn't be...

There was a time, when you were trapped beneath the underworld river, that you imagined... hoped one day, eventually you would be able to emerge and rejoin your companions. All that hatred and upset for your punishment washed away with the dead river, to find your place among them again in joy, as a family reunited in your desert homeland once again. Now though... you look around at the death and destruction and the blood on your hands, how disturbingly real it feels in the moment. The hope from before, being eroded by the realization that this may be your homeland now, and your life with it...

---
>>
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---

Thankfully you don't have to contend with the guilt and enveloping trauma of the battlefield for long, as the increasing group of soldiers bearing you in victory makes it through the damaged gates to Eindward. It doesn't much seem like a victory with so many dead and the town still burning here and there, but leave it to the mortals to of course feel like this is a victory. A bit of a strange situation indeed, seeing dead and dying strewn about and people rushing to and fro to help where they can, with the injured or the fires or simply in panic. Yet beside all this, the surviving soldiers gathered around cheering and singing your praises.

"Let's hear it for Sedjet lads!"

"Three cheers!"

Even through the chaos this triumph can't be missed, and to your bewilderment others beside the soldiers come to gather and join in the celebration, even those wounded and dying and all the while a house is burning down next to you all... it's very strange to you, but you can't help getting swept up in the situation. How long, if ever, has it been since these people were on the winning side? Seeing the death and destruction thus far you wouldn't think to call it a victory, but the humans must have been in such a decline that even this malady is a change in their fortunes. A messy ordeal for sure, but for once the northmen and the elves were actually repelled. Had they not been, Eindward itself would have been sacked and razed.

And all of this, well most of it they attribute to you. Surely the people must be feeling confused about you, what to make of this apparent claim that you're a god now? Compared with what they knew of you before, but for now everyone is too hopeful to get caught up in contradictions like that. Zafira is a god now, Sedjet? Alright then, so be it! Her eyes are glowing and stories are already running amok through the crowd and through town of your feats in battle.

"No! No, stop with the bowing! Let me down!"

If you're a god now, then everyone should lower themselves before you, right? You try to protest, though unable to be heard much over the celebrating crowd, and struggle to get down from the shoulders and hands of the men. Sir Tyne sees your distress and is eventually able to force his way through the crowd to help you down, and place himself between you and the adoring crowd as at least a minor buffer. Though your motivation is to stop this apparent worship of you, and you're thankful to see that the mortals aren't totally beyond saving... some of the soldiers become aware of your upset and on your behalf try to stop people from abject submission to you.
>>
There's only so much the lot of you can push back against the crowd though, or rather push back against their collective mindset. Maybe they won't prostrate themselves on the ground before a goddess, but they can't be stopped from at least kneeling before the victorious hero who won the battle. Worship in another form, it isn't much better to you but there doesn't seem much that can be done.

In any case you try to make yourself useful once again, but without directly using your divine influence over people you can't overcome their triumphant behavior. Thankfully though you have your paladin to rely on, who as a noble can try to command and restore a little bit of order to the situation. To get people to give you enough room to be able to reach and tend to the wounded, and to return focus to other pressing matters such as the fires. Though you still retain a crowd and immense attention, the mortals eventually can temper their wild emotions a little better after seeing you and Tyne leading by example.

"You and you, gather any guards you can! And you all, form a bucket line to the docks, any well, all the water we can bring!"

"Right men, let's find any wounded we can, yeah? Bring 'em back... for her."

Still the cheering and singing and victorious revelry, but no longer impeding you with their enthusiasm. Not to mention an even greater adoration for you, to see through everything that happened and is still going on, your devotion is still to those in need. Among the celebrating crowd and those hugging and kissing you and showering you with gifts, you still are saving the lives of whoever you can, whoever you're able to reach. One after the other.

Little by little it seems, people are coming to recognize you for the apparent god you had claimed to be. That despite everything else, your love still stands in triumph, above all the suffering and joy and despair and celebration. Through the good and the bad, you shine clear and steady as a beacon of hope.

Eventually city officials, clergy and nobles start to show up, to see what all the fuss is about. And eventually the celebrations will subside, Eindward faced with the difficult task of navigating the aftermath of the battle. For now though you have revealed a shocking truth to the people, these mortals, and you have the chance to decide what you will do next while the rest of them have to first process this revelation about you.

>What do you do?
>>
>>5444082
First, go to the officials and apologize for the lie. Prophetess was the best title we could think off at the time to continue to do our miracles without undermining the city's unity. But when we saw all the suffering at the battlefield, we needed to intervene, even though war is so distant to our nature.
Then go heal the poor, and whoever go hurt by the raid. They need our help the most, and it's not like these nobles can stop us with both the soldiers and the common folk on our side.
>>
>>5444082
Yeah, I'm still arguing that this wasn't the best idea. Anyway, we have work to do.
I'm not sure what you're asking for QM? What we're doing rights now is obviously getting triage going. Get people stable, focus on the dying since we can save them, stem serious bleeding, focus on head trauma and puncture wounds and internal damage. It's going to be a new kind of triage our allies will have to learn. As long as they live, we can fix people, so it's a matter of saving lives, not picking whoever will be able to recover without divine assistance.
If you're asking for what we do after, well, nothing? Even if we stabilize everyone, getting them healed up is going to take a few days at least. I'd recommend starting with the soldiery so another raid doesn't just stampede through undefended gates. After that, survey the damage, keep healing the sick and the wounded, and take stock of the food situation. If it's planting season, maybe we can see to the fields to get extra food. Probably good for trade if the town already has enough.
Honestly the ball is in the camp of the nobles and clergy. As said, let them be the aggressor if there is to be conflict. We are helping the people more than they ever did. If they want to make a fuss, we can see to it then. Though we should ask for our ankh back. As in, say we need our ankh back to help people. If they refuse, charm our way to it as we've done before. Now we don't have to hide our divinity so a simple look should have any guards scrambling over themselves to open the door for us and give us directions.
>>
>>5444097
+1
>>
>>5444097
As long as we go heal the sick, poor and dying I'm ok with it.
I wanted to talk with the clergy and nobles first to avoid more conflict, since they are more likely to see this as we getting influence and trying to overthrow them, but if I don't get support it's ok.
I never have any ideas what Eye wants us to do with these what do you do
>>
>>5444097
I meant like what your priorities and plans are from here, like what you want to do in the aftermath of the battle and moving forward. While you still have the initiative to act, before opinions settle and people start to decide what to do about you, both noble and common. Being that you are now openly a deity walking the land, how you choose to behave or what you do, can be very different than it was before. Can be, the clarifying detail, since you can choose to not act any differently than you had while passing as a mortal, if you wish.

>>5444104
I can't always provide every single multi-choice responses 100% of the time! Also I had maybe some options in mind, but towards the end of finishing writing the post, it just felt right to me to leave an open-ended choice since the current events have reached a conclusion/transition point from one to the next.

Also I always love any and all player creativity from open-ended prompts. No matter how much the claim of having no ideas.
>>
>>5444110
Well, since it's a long term thing, that anon's plan of helping by blessing the fields is good.
Maybe we should tell some stories about the Nyl, a goddess of love should know how to sing, play instruments and dance, right? And it helps give them hope.
We should also bless the river, make it turn the land fertile like the Nyl was. Maybe find the source so we can make it carry the silt and mud without our continuous intervention?
We should probably try to find the family that helped us, see if they survived and are alright.
But healing the people is top priority.
>>
>>5444110
>>5444097
Oh and, if it is like you said, you'd prefer to keep doing what you're doing until others make the first move, then that's fine you can commit to that. There's just a chance to be proactive if you want to, since before now you'd only had the chance to be reactive usually, but you can of course continue to be.
>>
By the way, Hator was also a solar deity, and I think Sedjet could have some influences to it too, since the name means fire or flame.
So maybe something about how love is warmth, our passion is related to heat. The sun part could be tied to eyes and vision, with those that strike us becoming blind.
Maybe there was some ancient rituals akin to to Vesta worship with virgins tending a temple flame, and every house having a little lamp. Or even something more like Zoroastrianism, with fire and water symbolizing together cleanliness and purity.
>>
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>>5444125
Who is this Hathor? Some crazy nonsense? Must be!

As for yourself, you did wear a solar crown in your ancestral homeland, and all the divine power that entailed... yes, a crown. Not horns, certainly not cow horns, remove the tongue of any who would say such a thing! By your godly honorific, Amut'ra, meaning "Supreme" (A) "Mother" (Mut) beneath "The Sun" ('Ra), you had somewhat of a unique position among your divine companions. However this was stripped from you when you were banished.

It seems as though it may be possible to regain that position, but your relationship with the lesser sun of this temperate land, is not and surely cannot be the same as your relationship with the Almighty desert sun.
>>
History suggests that letting ourself be martyred is an effective way to spread a belief.
>>
>>5444138
But that still doesn't explain our name meaning fire! Time to come up with a myth to get us some more powers.

To know Sedjet, one needs to understand what love is. Is it not said that comfort brings warmth, or that actions are done in the heat of passion? There is a reason that her name means flames, and why her temples have a brazier kept lit besides a pool and why keeping a house's hearth is as important to her worship as a daily bath.

Before the creation of the Nyl, and Sedjet becoming the mother of the river and lady of flowing water (never the still one, for it brings sickness), her symbol was just an eye, for sight was how one could behold beauty. During the day, while the sun of the great mother blazes, men could gaze and bask in it's rays, but the night is dark and cold. That is why one day, a violent brush fire happened, and from it came Sedjet, untouched by the flames, carrying a lit branch, who gifted that knowledge to humanity. Ever since then, mankind have huddled together around a campfire, and know that a torch is her gift so we could see through the darkness.

Also thought about writing something about how she taught how to make linen from flax, create dye, cosmetics like kohl, and other fashion stuff like hairstyles or jewelery. But it wouldn't really matter since I doubt it would give her any interesting powers.
>>
>>5444242
>>5444095
>>5444097
>>5444098
>>5444104

While you don't enjoy the suffering from the conflict, you're glad to be so busy with helping people, in order to keep your mind off the earlier unpleasantness. After such a battle and attempted siege, everyone has a part to play in the messy aftermath. The obvious problems you already know like putting out fires, and of course in your case seeing to the wounded. But other issues need seeing to as well, such as finding and dealing with enemy infiltrators from the attack, something the elves are notorious for.

As it seems to be though, this is not the first and surely not the last time Eindward will suffer attack, so people seem familiar with what needs to be done. In these dark days of humanity, always trying to make the best of things. And now that you're here, things can be better still. Starting with medical care; your healing presence changes the procedure of these people completely, because as long as someone is still alive you can save them. So there no longer such things as lost causes or hopeless cases for the wounded. When before, the physicians and apothecaries would deal with those they could most likely save in order, now your involvement changes things completely. Not an order of best cases, but simply most severe to least severe, or most close to death rather.

This new ordering at your direction does upset some people, particularly those who would warrant more attention like nobles. But it's not like they can force you to act differently, and people will see in the coming days how many more lives you manage to save by this method.

"Ah! I was hoping... come, let me see you."

"We owe you our lives again, Zafira! Or... is it Sedjet now?"

"I suppose you don't have much need for blessing anymore, if it's true what they say?"

What gratitude and love you are able to foster among the populace, such hope for the lives you save and restore. Is there anything more godly than providing this most basic need to people? Indeed it's such a simple thing at the heart of your efforts, but you quickly find yourself earning similar devotion from the people as you had from the soldiers after acting as their medical caregiver.

And as much love as they have for you in all this, is as rewarding and enjoyable as you find it to be. Especially when you can recognize those you help, like the helpful family who assisted you when first arriving to Eindward off the boat. You're able to save the life of the husband who was badly wounded defending his wife and child, another way of answering their kindness to you. Though it is a relief to see as many people well, and saved by your hand, unfortunately many people were not so fortunate. Each life you save is in a way, a reminder of every life that was lost.
>>
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Already you're hearing murmurs and speculation among those gathered, that probably some hundred or so lost their lives, before they could retreat inside the city when the outer encampments were attacked. Even just a hundred, that's not an insignificant portion of the entire population of Eindward, refugees or not.

It may be better that you participated in the battle, the victory saving more lives than even your healing has, but being among these people and dealing so closely with them all... looking from face to face, you know the humans can't withstand this for long. Not without some solution, or perhaps callously... your presence here now, to help the population replenish faster than it loses, with your fertility-bestowing nature.

---

Late into the night do you finally have the chance to yourself to rest, for what a long and trying day it has been. Even for your godly endurance, you are beyond exhausted for all the divine efforts you made, from the participation in battle to healing so many people in need. And in fact you haven't yet managed to see to everyone you can, probably for several more days will you be tending to people's needs. But same as the fires have finally been put out around town, the defenses temporarily restored, the most important steps towards recovery for Eindward, so too have you not rested until at least no one is left in critical condition or dying.

That, and you could only tolerate so much adoration and attention for so long. So many hugs and kisses and almost being buried beneath gifts from those you saved or their families, despite your refusal to accept them. Same as trying your best to prevent worship of you despite rumors and gossip now seizing the focus of the populace, amid their post-victory celebrations this night. Of course you'd love to be among them, to participate and share some of your own culture with them now that they are more accepting of the ways of Menaj, at least at a face value. But along with being too tired for all that revelry, you also expect that it would have caused trouble. More trouble, than you already expect after your reinvention in the eyes of the people, and their newfound devotion to you... all watched over by those in power here.
>>
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Though you'd hoped to return to your room for the evening, and thankfully poor Sir Tyne tries his best to keep some of the curious and devoted crowds outside away (for your peace and rest, so it is claimed), it seems you can't avoid everything.

"You saw what I was doing, what I did to save the people of this town. Your paladin was with me the whole time, he made sure I didn't... break any of your... rules. In fact, I want my ankh back, at the very least for all this!"

"Of course, of course! In fact we dearly wish to thank you, and would love to have you as our guest once again! All who distinguished themselves in the battle are welcome."

"Before that though, we would like to get to the bottom of these... alarming accusations and rumors, about you and about this... Sedjet."

A noble family member of House Swifthawk, some advisors and clergymen... and some castle guards. Making their way past the crowds and Tyne's vigil, to seek audience with you. You'd barely even made it home, the noble family you're staying with had only just finished welcoming and celebrating your return, so it seems obvious this little delegation had the time through the day to plan and wait for their chance at your attention. As far as you can tell, the ruling house wants you back to the castle again now that you are seen in a new light, while the church seeks another interrogation. One side eager and hopeful, the other side worried and proactive.

After all it's not every day that a supposed goddess comes to dwell in Eindward, and save the town from destruction. If there is any truth to these matters, then not even the other human towns and noble houses can share in such a claim.

>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>The castle? Oh you love the castle, you'd be delighted to attend what is sure to be a victory celebration... even if you probably pass out from exhaustion before long.
>The town cathedral? You'd like to answer concerns, and help people to understand the nature of you and your presence here. Surely the clergy should want that too?
>You're tired of playing on their terms, as well as just tired. Whatever they want, it can all be resolved here in this house. Although, there may be some... incompleteness, without the highest respective powers of nobility and church present.
>Go away, you're tired! You'll deal with everyone's attention and concerns, but later. After you've rested and regained your strength... and had time to formulate your own plan for what these mortals want.
>[Write-in.]
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
*then*
>The castle? Oh you love the castle, you'd be delighted to attend what is sure to be a victory celebration... even if you probably pass out from exhaustion before long.
because otherwise it'd be a painfully short conversation.

It's a little petulant but I do get those vibes from our Sedjet, the "I should be on a beach sunbathing, not in a battle!" thought being a wonderfully character defining moment methinks.
But it's going to burn any and all bridges with the clergy and they might very well try to burn us for trying to "steal" souls away from *their* afterlife and god.
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>You're tired of playing on their terms, as well as just tired. Whatever they want, it can all be resolved here in this house. Although, there may be some... incompleteness, without the highest respective powers of nobility and church present.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.

>>[Write-in.]
We should inform them that all will clarified on the morrow, both the nobility and clergy should assemble for a meeting where we can explain everything to them in one sitting. We all need rest after such a trying day.
>>
>>5444585
>>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
Honestly, I'm more than happy to let the situation simmer until one of them does something very, very stupid and gives us the advantage. We've got plenty more to do besides!
The move is theirs to make. We have revealed ourselves and are helping the people of the city, let the clergy and nobles decide on whether to quick up a fuss or not.
I would like to make sure however that we can use the El Cancer special I talked about. Since Sedjet knows of bacteria, I think this little twisting of our divine blessing should work. Assuming we can't just file it under curses, of course.
>>5444620
Yeah, this isn't her job and she's annoyed by having to deal with it, it's very human and understandable.
>>
>>5444585
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.
>>
Hey all, sorry for the delay. Long busy day, but I'm back now and will be posting in a bit.
>>
Whew this took a lot longer than intended to write, but I had to think about how best to portray it some.

>>5445042
>>5444968
>>5444770
>>5444696
>>5444680
>>5444676
>>5444620
>>5444598
>Your ankh first, before anything... besides healing, you wish to perform another duty of yours; guiding the dead to the afterlife.

Whether these mortals realize it or not, the dynamic of the situation is not the same as it had been. They come here demanding your attention, thinking you're still the same Menaj woman (just with glowing eyes now) that they can govern and make demands of. How poetically wrong they are, and surely you could correct them all, harshly so befitting punishment.

But you think they will learn their lesson better, if they come to understand the truth for themselves rather than you forcing it upon them. The common folk lovingly accepted you for what you are... well sort of, there's still some confusion about your divine nature that persists. But they wouldn't tell you to your face that you're wrong, unlike these nobles and clergy. From your time those two bodies of power were in many ways one and the same, but in these times for the culture of these humans, they have separated.

The nobles probably want what they wanted before, to incorporate you into their family. The church wants to get to the bottom of all this and to force you into some understanding that agrees with their faith, assuming you can't simply be controlled or destroyed. Well one of those two outcomes is flattering, the other not so much, but you're content to pit the two sides against one another. Let them fight over you if they care to, and demonstrate to you which is the greater power worthy of your cooperation.

Not that you wish to sow further strife among these humans in these times of hardship, but you cannot hope to save them all or at least improve their lives, if you cannot live and act as freely as you divinity warrants.

"I'll do whatever it takes so we can all make it through this better off, for Eindward... but I am exhausted, I returned home here to sleep. You know how much happened today, I won't be good to anyone if I can't even stay awake."

"...certainly. We would not want to impose, or ask you anything if you are not in a fit condition."

"Would you not rather sleep in the castle? Your hosts are generous, but luxury is scarce beyond stone walls in these times..."

If anything, you have to give credit to the nobles for knowing how to appeal to someone. Goddess or not, it is undeniable that you would enjoy your time in the mortal world if it were spent in comfort rather than not. Your devotion remains to those in need, and your love is for all, if that should mean sleeping in a tent exposed to the elements... as you had done for awhile, and you were perfectly happy with that if it meant you could better help people.
>>
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But you wouldn't lie to yourself, that you would prefer it if the conditions were better. Or that, if there was no one in need of your help and you had time to yourself... that you'd desire to spend that time in luxury. There has to be some material benefit to being a goddess, after all, however little or much.

Still, you don't pick sides or choose a favorite. Let them create a wedge between themselves over your sake, so that you can better assume your rightful position and relationship with these mortals. The two pillars of power left standing in your way, the more they weaken each other the better... to an extent of course, you wouldn't permit either of them to totally collapse and risk the safety and lives of the people. Just weak enough for you to best make use of.

---

You can at least talk your way into getting the night to yourself, which you actually personally wanted on top of benefiting for the extra time to decide how to proceed with the nobles and clergy. Besides, they have plenty to occupy themselves with; Eindward is no way close to having recovered or rebuilt from the battle. Even just this night, there's a lot of happy and hopeful and... rowdy people about town, that probably need watching over.

Yes, let them focus elsewhere, while you get some deserved and needed rest. But not before, within the hour, a squire coming to and from the castle returns your ankh. What a dear, you thank the young lad by healing a broken arm he received while defending the harbor, and request of your hosts that he can have his own room for the night as well. With all that taken care of then...

"Alright... now to take care of this last thing... if only Usirin were here, for guidance..."

From the privacy of your room and with the use of your ankh again, as the key of life you can gain access to the afterlife and the spiritual world. Not that you actually need the ankh, since your time in the underworld inherently colored your nature, so the aspect of death is part of who and what you are. But since it is not an aspect you really make use of or willingly accept, it helps to have some medium of the underworld to attune your divinity with; in this case the ankh.

So sitting on the bed in godly meditation, gripping the silver key to your chest, eventually the sickly pale aura gradually creeps in from all around and overtakes the world. Not any actual effect on the mortal world around you, just that you are now perceiving the afterlife as it is; an eerie and grim reflection of the living world. If any mortal walked into your room they'd simply find you sitting on the bed, but for you, now you find yourself in that other world. And from your past experience, and altered nature, you should be able to navigate it now without difficulty.
>>
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Although your motivation for going through with all this, is to help the dead to the afterlife as their guide. Something which would have been handled by other gods in your time, but now in their absence, it's a responsibility you feel comes to you now... if indeed you feel responsible for these humans, and truly care about them from birth to death. You're only a guide though, not a thief. If mortal souls are already bound for someplace, you can't just snatch them up for yourself... at least, you don't think you should. You certainly could try! The matter of your concern though, are the souls who will be waylaid in their journey through the afterlife. Ghosts for example, undead in another form. The souls that don't need your guidance, better for them, but these lost souls you most certainly can help even if they aren't destined for the afterlife of your old faith...

...and of course, those not destined at all. Those, you suppose, are up for grabs. But whether you want to take full responsibility and bust out the scale and the feather to weigh their hearts... well what you do with them is up to you.

>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>After serving this adopted duty, you think you could spend some time dwelling here in the realm of the afterlife. To take account of what your aspect of Death may allow you.
>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!
>You're willing to serve as guide for those in need... but what about those abandoned, or hostile? {Specify.}
>[Write-in.]
>>
>>5445229
>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!
WHAT CAN GODDESS DO WITH ALL THAT POWER?
>>
>>5445229
>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!

A god's hunger is never satiated. This makes me wonder if any other gods are left in this world. The warrior we fought was noted to have some divinity in his veins, and the church exists, but we have not seen any evidence of physical divinity. Perhaps this option will lead us to another god. Anyways, being a goddess of love and beauty, fertility, and health, we can complete the set by getting an aspect over death. Love conquering even the afterlife!
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>>5445229
>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
Now if they would prefer us to whatever other fate there might be, and considering whe'd be there for them I don't see why they wouldn't, then we should grant that wish. But stealing, kidnapping or abducting those unfortunate souls who looked up to us? Not a good look.
Those northmen on the other hand... That would be a good way to repent, wouldn't it? And they are just as dead as the people of Eindward
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
>>5445229
>>After serving this adopted duty, you think you could spend some time dwelling here in the realm of the afterlife. To take account of what your aspect of Death may allow you.
>>
>>5445229
>>Ah ha! Goddess of Death, the afterlife is yours! Take all the souls for yourself!
>>
>>5445229
>>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.
>>
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>>5445659
>>5445521
>>5445485
>>5445396
>>5445384
>>5445367
>>5445314
>>5445300
>>5445242
>>5445233
>Act as the caring mother that you are, and see the dead to their final rest. That is all you are concerned about.

In your own time you would never be able to get away with this, just brazenly trespassing into the realm of death. Even just for the faith pertaining to your godly family, Usirin would have taken offense and stopped you from traipsing around his domain. Part of why you were able to escape the underworld in the first place though, was his apparent absence. Able to rise from beneath the river, swim to the surface and crawl to shore, for an uncertain amount of time you wandered the underworld yet found none to stop you... so found no reason to stay.

In this regard, you don't suppose there's anything stopping you from collecting all the dead and keeping them to yourself! Of course there's power in such effort, but more to your nature, your love and care for the mortals doesn't stop at death. As much as you cherish them in life, you'd desire the same after and so certainly could see yourself... and get carried away, with providing for the dead. Protecting them. Especially with undead plague loose upon the world, probably still ravaging the old homeland and spreading elsewhere to wherever it can. And the best part of all, it doesn't seem like you'd be stepping on anyone's, any god's toes by doing this!

But, part of love is compromise. Death and the afterlife is a difficult, and confusing experience for even the mightiest mortals. You wouldn't want to force anything upon anyone, so you settle for simply acting as a benevolent guide... for now.

"Come, you can hear me. You are not alone, I am here for you... do not be afraid."

Although you could get carried away with the whole... proper afterlife treatment, as per the old faith and your culture. But that's not really your thing, as an adopter of the aspect of Death, and you don't feel that it's what these mortals need. Besides, you probably aren't fit to judge them, when the difference in time and culture puts you at such a difference with them. So instead you simply call out to them. Help to ground them in the bewilderment of death, leave them not to wander or go astray.
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And what a comfort you must be, to those who need it. They have the impression of you as being an "angel" or something, whatever that means. But you can guide them wherever they are, as a loving mother and good shepherd... to their destiny. Though you provide this mercy to them, it also becomes a learning process for you.

"-agh! That... well not hurt, but that was unpleasant... fine, go along then little one, enjoy your afterlife!"

As the realm of the dead is but a dark reflection of the material world, even if they wander since their time of death (in the battle or raid before) they can't get too far and it's easy enough for you to find them among the reflection of Eindward and the outskirts. Most mortal souls are spoken for it seems, already having passed on to... wherever, by the time you got here. Those that would have become restless dead still linger though, your effort being to help them who need it most of all. And sure enough you can draw them to you and guide them along to where they should go, but find yourself impeded to a certain point.

The tunnel of light, to someplace in the sky or above that you can barely make out... and faintly distant chorus that you can barely hear? This seems to be the destined afterlife for these mortals, of this time, culture, and faith. Though you've only a distant glimpse of it all, it seems pleasant enough for you to be alright letting them go to it. It seems though that letting them go is all you can do, as a couple of times with the first few souls, you tried to help them all the way through this channel to the beyond. Each time you found yourself sharply blocked however, by no apparent force or decree, but simply as if you ran up against a wall despite nothing tangible in your way. Running up against a wall, with an impact that unpleasantly shakes you to your divine core... you're not really sure what to make of it, but you'd like to not experience that again.

So you settle for simply gathering up the lost and ushering them along, as near as you can get them to this bridge of their afterlife, and letting them go free. It does make you wonder though... what became of those who weren't worthy of this afterlife of theirs?

"Oh? And what about you? Come along, I'll help yo- gah!" patrolling about the dead realm, you think you've cleared the area of "Eindward" of lost souls and so move beyond to the battlefield. One such lost mortal you come across and try to help like the others, but are rudely interrupted by a thrown spear that nearly impales you.

"BEGONE OF HIM INTERLOPER!"

Mighty and furious screams bearing divinity, that actually frightens you, from a pair of women galloping up on horseback. For your own sake you flee, but among dark debris you spy what you can.
>>
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Of said women in battle regalia strange to you, astride equally divine horses, helping the soul of that particular mortal... one of the northmen? To join her on the horse for departure. A pair of these women riders, for one to see to the mortal... and the other to pick up her spear and stand guard over the situation, eyes and spear bitterly leveled at you even though you hide among cover.

So then, it seems you're not the only one out here, picking your way through the realm of death for new mortal residents. Although you'd like to know more of these counterparts, you think it best to keep to your lane so to speak, considering that you are a trespasser here in the first place. Best to just stick to the mortals unaccounted for, at least for now. The question that persists though, is what you want to do about those few unaccounted for.

Those mortal souls who wander, both locals and northmen alike, who are neither collected nor are you able to guide them to any afterlife that will accept them. In fact, some of them are not even from the battle it seems, from times past even. There are very few of these lost souls as far as you've come across, relative to the total number of dead, but there are a few. Whether they lacked any faith at all, were simply not considered worthy, or something else... part of you wants to leave them lost, for whatever reason that they were abandoned in the first place. On the other hand your heart bleeds for them, but you're not even sure what you would or could do for them anyway. After all, your deathly nature is only something you took on, rather than any real acceptance or understanding of it. You don't even have an afterlife realm of your own that you could lead them to.

All that said however, you yourself in a way, are as lost in the world as they are. So you can't help feeling some kinship, human that you are in spite of being a goddess.

>Guide those remaining who can be, but leave it at that. You've done more than could be expected of you.
>After your run-in with those warrior women, you'd prefer not to tempt death... appropriately enough. Return to the living world.
>Collect the abandoned souls, but what you intend to do with them is another matter entirely... {Specify.}
>[Write-in.]
>>
>>5445714
>Guide those remaining who can be, but leave it at that. You've done more than could be expected of you.
>>
>>5445723
>Plan on carving out a little part of the death realm, we need an afterlife.
Anyway, I think there really is a war god alive, since the northmen mentioned him and there are now valkyries around.
My bet is that the crafting and the storm ones from chargen will also be around.
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>>5445726
Or would making a little corner of our own for these lost souls technically be this?
>Collect the abandoned souls, but what you intend to do with them is another matter entirely... {Specify.}
>>
>>5445714
>[Write-in.]
>Try to take advantage of your deathly aspect and godly familiarity with death and create a relatively small space for these souls to rest or play in until you can completely master the death aspect of your divinity.
At this point we are an amature when it comes to our deathly divinity part, so seeing how we can't control the death realm enough yet to send these guys to their ideal version of paradise, the most we should do is pile them all in somewhere they can't get lost or hurt until we can gain enough skill with death to send them where they should go. Kinda like a daycare for souls.
We can keep them safe here, and use them as motivation to train the death aspect of ourself so we can send them where they need to go eventually.
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>>5445738
+1
I suppose those riders are Valkyries equivalents.
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>>5445738
Support
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>>5445738
This is basically what I wanted but better thought out, so I'll support.
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>>5445738
>>5445757
>>5445762
>>5445763
You can try and create something of your own little sanctuary, in the realm of the dead. A step along the way to creating your own afterlife, if you wanted such a thing.

Go ahead and make a roll then, 1d100, to see how well you can manage to create a sanctuary. As well, if there's any details about it you would want to instill, not necessarily for the mortal spirits but even yourself if you like. Basically what you'd want this sanctuary to be like, and what sort of benefits or boons it could provide.

In effect, you can create a Book of the Dead and use it to create this little personal realm, specifying in the book details about the desired realm. This is a first time effort so it probably won't be perfect, but of course you can make other attempts later, same as other books of the underworld you could create.
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>>5445778
It needs to be comfy. Maybe make it look like a temple/palace complex of the old civilization. Make sure it has some nice braziers and pools, or a lighthouse and a river, depending on how much we can do. It needs an a little oasis, palm trees, papyrus reeds and some date. Maybe a library? Oh, and it definitely needs a pyramid.
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>>5445778
A home for lost and wandering souls, a tavern where they can swap tales of their lives and dispense advice to mortals who visit the place in their dreams.
>>
Rolled 62 (1d100)

>>5445778
Forgot to actually roll.
Wish we could set up some sphinx guardians in the future.
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Rolled 14 (1d100)

>>5445778
I just want it to be a place of pure relaxation, their souls have endured enough anxiety in their previous lives.
A small realm with a big planes of open pink grass for them to sit in and even just feel in the moment. Air that is gentle and slightly warm so they're never cold. A warm orange sky for them to peer and sing to. Even the air wishes to lessen their anxiety as it smells of flowers and spring. Trees with ripe fruit scattered everywhere so they never go hungry. A place utterly overflowing with love. All who enter can feel love never before and after. Completely unconditional.

A place for the lost to find solace, even momentarily.
>>
Rolled 19 (1d100)

>>5445778
>>
>>5445778
Oh and as an aside, you can create a divine realm for any aspect of yours. Currently this is in the realm of the dead, a sanctuary created obviously with the aspect of Death. You're here now so it makes sense to manage this realm.

But goddess that you are, you can create a realm of any aspect of yours. Love, Beauty, Fertility, Health, as you know. The only limit is that you can only have one realm at a time, so you can create this Death one for now but if you later want to create a different one you'll have to give up on this one. Or you can just leave this Death realm indefinitely, it's your choice.
>>
Rolled 31 (1d100)

>>5445778
>>
>>5445812
What can these other realms do? Dead is obvious in holding the dead spirits.
Would fertility be like a magic fuck garden where kids fallout after a week or somthing?
Can we have a realm of 2 aspects like love amd dead. So a spirit realm where couples stay together and the living and visit dead loved ones?
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>>5445812
And we can we bring the lost souls into realms of our other aspects? I'm kind of curious what a realm of health looks like. A palace sized gym?
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>>5445824
Although a realm can be fine tuned to your preference or needs, you're along the right idea. Whatever the divine aspect, would be what the most dominant characteristic of the realm would be. A realm of Beauty which captivates even the most dull and joyless hearts, a realm of Fertility where life blooms in overflow, etc.

A realm can have more than one aspect, but not by one god. You'd have to find or create another, to cooperate on a combined realm. The example of this would be like the divine domain and/or afterlife of the old faith, which was combined from you and your godly companions, aspects of each of you to create a place suitable for all.

>>5445825
You personally could bring lost souls there, but they wouldn't be able dwell there without you for long and wouldn't be able to find their own way there, since Death is neither your prime domain nor would this be a realm of death.

Same with the living though, you could personally carry them to a realm of Death, but they wouldn't be able to dwell there without you.
>>
Rolled 85 (1d100)

>>5445778
>>
Rolled 55 (1d100)

>>5445778
>>
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>>5445976
>>5445852
>>5445817
>>5445810
>>5445798
>>5445786
>>5445778
>Try to take advantage of your deathly aspect and godly familiarity with death and create a relatively small space for these souls to rest or play in until you can completely master the death aspect of your divinity.
>85

You're not entirely sure what to do about the lost and rejected mortal spirits wandering the dead realm, but you know at least that you won't just abandon them like others. Although some don't even want your help or they've simply been lost for so long that they can't even perceive you. But for those few you can make contact with, of the already few in total, you can gather and lead them to... something better. Of course your inherent preference is to simply recreate that of your own ancient faith, something of the homeland. But on careful thought it seems more appropriate to do something yourself this time, if you are alone and making a new start for yourself after all.

So within the dark reflection of Eindward, with use of the ankh you begin to conceptualize and create a sanctuary of your own. Your divinity blazing and clear to see of your entire being here in the afterlife, your gody will is manifested as whispers and thoughts take form. Maybe you can't recreate the afterlife of your own faith, but this will still bear things of the home you once knew; a pyramid for starters! A decently sized pyramid rises up from the earth amid the shadowy town, a monumental beacon within the bleak afterlife limbo which lost souls may sight even at a distance and find their way to.

"Ahh... something of home, come little ones..."

It may not be perfect, it's been eons since you attempted something like this, and never before on your own. But for a first effort you make an impressive show of things. Within the pyramid a comfortable sanctuary and shelter from the grim harshness of the land of the dead outside, where the lost souls can cloister within for some loving peace and relaxation... as much as a mortal soul can relax, at least. Particularly a great central chamber, a grand hall for a large pool of sweet ethereal waters that would becalm the long-tormented souls, and braziers all around to fill the place with beguiling scents which would restore clarity and memory to the dead. Better that they exist in some dream-like memory of life, within your loving halls, than to wander in a bewildering mindless haze forever. How they got here, what they are doing, and why? It shouldn't matter, they will simply find themselves in similar company in a lovely environment, in a pleasant dream of life. Or, if peaceful relaxation isn't the only desire, well they can always fetch an available drink and reminisce with shared company about their lives. Reflected in the great pool to help remember.
>>
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And whenever that is good enough, they can alternate spending time around the outside of the pyramid, to which an oasis springs up to surround. An open plain of pink grass, gently blowing with scented warm wind, under an orange sky. The trees of the oasis also ripe with fruit, a nice complement to the drinks available within the pyramid. Of course no one is actually eating anything, same as no one is actually drinking anything, but the perception of it is such.

Just a dream really, that's all it is. But a good dream, and something better than the bleak nothing these souls had been dwelling forever. A worthy step, towards creating an actual afterlife of your design, one day. And not just for the dead either, for your own use you set aside a small chamber or two within the pyramid, for when you come and go between the realm of the living and the dead. Of particular importance, a library where you can create underworld books, most notably a Book of the Dead which details this realm you created and upon which it is based and depends. A library of only one book (albeit the most important one of all, for this created realm's sake), but in time the potential to host more.

---

"-augh, close the window! Too loud!"

"It is past midday, my lady. There are those who seek your attention."

As it turns out, it is Sir Tyne to wake you. Normally you wouldn't need to sleep, godly endurance that you possess, but all those divine efforts yesterday... not to mention actually traveling to the afterlife and creating your own realm of death, is exhaustive even for a god! At some point or other you must have returned to the living world after seeing your dead realm made and functioning, and passed out in bed. After all the fuss yesterday, you can only imagine the rumors about town regarding you, because it sounds like the whole populace is outside waiting for you. Of course you hadn't healed everyone, primarily focused on saving lives first, so you can expect to be busy all of today with lesser wounds and injuries. But beyond those in need, there's also many who want to witness you for themselves; talk of a resident god in Eindward, whatever that means.
>>
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And not to forget, the nobles and clergy who still demand your attention of course. You'd hoped to have a chance to prepare yourself for such a meeting, but then you hadn't planned on staying up late creating your own realm of death in the afterlife and saving abandoned souls. Under normal circumstances, well rested or not, you'd still spring from bed and go about your busy day without trouble or care. But those injuries you suffered from battle yesterday, are really being felt now that your body has had the chance for said injuries to settle in. Not the injuries dealt by mortals of course, even the worst of those you healed yourself of before you even left the field. But the injuries dealt by the semi-divine northman warrior, those are about as real and lasting as a mortal would experience, being dealt the same damage from another mortal.

Of course the warrior was only partly divine while you are a goddess truly so the harm is lessened a little, but these are not injuries you can just heal away; you have to recover from them just as a normal person, a mortal would recover from their injuries. With time and rest and care. Perhaps more so, because you are so unused to suffering harm in this way, and the sort of care you would need is not like any mortal can provide for you.

You're just lucky then, that the warrior only managed to deliver some blunt trauma from his charge into you and the wrestling bout you two went through. You're battered and bruised and sore, swelling and pain inside and out. But he didn't break bones, stab or slash you, cause some type of harm that your body couldn't recover from without medical care.

>Take it easy. Ask Tyne to manage those who seek your attention, for whom you'll see here in your room.
>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
>Agree to meet with the nobles and clergy at least, so long as they gracefully deal with the crowds. After all, the town leadership can deal with a mob better than just Tyne or even you yourself.
>[Write-in.]
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>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.

Behold! A god who would willingly put themselves in harm's way for your safety! This can either endear the public to us even more or decrease the viewed legitimacy of our claim to divinity, as a deity being harmed is odd and implies a closer relationship to mortals than the untouchable divine.
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>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
>>
>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
Helping the people is a bigger priority than vanity. Also some people think that scars are beautiful, so don't worry too much about it.
I liked the sanctuary, and how you mixed all the ideas we proposed
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>>5446077
>>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>>
>>5446077
>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>>
>>5446077
>>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
>>
>>5446077
>>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
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>>5446077
>>A goddess needs her beauty rest! See if some excuse can't be come up with as to why you won't be seeing anyone today, so that you can recover in peace... maybe someone to tend to your desires.
>>
>>5446077
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.
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>>5446078
>Endure the pain and exhaustion, and put on a strong face. The people need you and you should appear your best if they are to believe you are a goddess... though your visual injuries are bound to be noticed.

What kind of deity would you be if you neglected your responsibilities, and lazed about all day? Well... in your time you may have done, wasted all day relaxing in the sun, but in these dire times you can't afford it! What few people remain need you! So then you can hop out of bed, wincing from the pain although feeling better than you did yesterday. It won't be easy or pleasant, but you'll just have to endure hardship for the people. Gods know they endured enough themselves.

You even have Tyne to help you, poor man still uncertain of what your divinity means, by bringing you breakfast as prepared by the hosting noble family. You eat it just to show your appreciation to him, although more useful to you is the polished metal platter it was brought on.

"...eesh, that wretch. Look what he did to my face! My face!"

"Your beauty will always remain beyond compare, my lady."

Ah, what a dear. Though more than his kind words you think you'd prefer honestly. Worse than the pain really, is having to face other people with your beauty besmirched, partly for your own pride and partly because of any misgivings it may cause mortals to have for your divinity. Again though, like your injuries you'll just have to bear with it if you want to see to the people.

"Ah, there she is! Lovely miss Zafira, if we may-"

"Sedjet, she calls herself now... young lady, we have been waiting to speak with you all d-"

"I'm sorry but you'll have to wait still, there's people out there who need me!"

Of course they would be waiting in the house, imposing upon your hosts. A family member of House Swifthawk, a couple advisors, and the local bip-bop or bishod or whatever they call him, the big priest. You admire their tenacity for mortals, but you're not actually sorry as you brush them off along your way to the adoring crowd outside. Again, since you're not keeping up the disguise of mortality, you now hold all the bargaining power.

You're just curious to see how long you can annoy them before they act, and how harsh. A game of chicken, so to speak, to see who among the leadership lose patience with you and act out of line. After all, they assume you're still just an up-jumped young girl, acting big for her newfound power and popular support. In a word, a threat, as far as the rulers are concerned.

---

"Please, please try to stay calm, beha- agh! T-Tyne... Albert!"

"Alright, let go of her! Guards! Do your jobs already!"

As eager as you are to get back to helping people, maybe you shouldn't have just walked out of the house and into the street, to embrace the mortals so easily.
>>
A larger crowd than you'd expected, maybe half the town, has forced their way inside the walls and swarmed around this residence. You thought it was just people in need, the injured and such, but it seems many more are simply curious and desperate to see you... to make up their own minds, about who and what you are. Naturally rumors spread like a second fire through the town yesterday and last night, but in the grand scheme of things not all that many people actually saw your feats in battle. The majority of the populace, you were just carried back from a supposed victory, and then took to healing like you always had.

Talk now of a god? Anything like their own God? Well this is something that must be investigated, simple stories will not suffice. As such, although you make a decent effort of seeing those in need for awhile, eventually the attention and focus on you from the crowd... in no small part because of your appealing presence and beauty, becomes overwhelming. People just wanting to see you, touch you to make sure you're real, to be close to you and witness or participant to any godly acts you might just happen to perform. Why, before long you can't even move with all the people practically clawing for your attention, and were you actually just a normal young mortal woman you can tell that you could have been actually ripped apart by the adoring crowd. People trying to hold onto you and pulling from all directions, you can feel your physical body strained and internally starting to tear.

And to top it all off, it's been raining for awhile now, dark storm clouds hanging over Eindward all day now so things are made just that much more difficult.

"-ouch! Let go of me, p-please!" as if anyone could even hear you over the cheers and praise.

"I have you my lady, worry not."

Thankfully, as always you have Tyne to rely on, who could permit the frenzy of the commoners to an extent, but when he sees your safety at risk he intervenes. A few people suffer some harm even, as he bashes people off of you, and strikes with his shield any who would try to come back for retribution after that. It seems needlessly rough to you, but sure enough it at least creates enough space around you for the paladin to lift you up and sit you on his shoulder. A simple and efficient solution to the problem, not removing you from the desperate crowd entirely, of course you're still surrounded by them all, but keeping you in a safe place among them.

That, and his calling for the spectating guards around the crowd, and before long some order enough for safety is restored. And the people can be ushered out of the streets, lead by you from the vantage point atop Tyne, to a better spot for this fervor. The town square, not too far away, where people can better manage themselves and their adoration of you. And for sure, you can better see to their needs.
>>
Either way, all in all you're rather relieved... it seems in all the frenzy over you, people are too caught up in their emotions to notice your injured state, and think less of you for it.

>Everyone! You'll take care of them all, however and whatever they want!
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?
>You hadn't expected this kind of enthusiasm... and you may not get it again. Now you've got yourself an army almost, fit to make your demands to those in power!
>[Write-in.]
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>>5446645
>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?

Uh, did we cause the death of a descendant of a thunder god? Cause the rain is coming down, and the image of the strange storm is worrying. I don't really know what we can do against a storm god.
>>
Thinking about it further, this would be a perfect time for an angry storm god to strike since we have the crowds all around us exposed to the open sky. If lighting comes down, we might have to scream for people to get inside.
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>>5446645
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
After discovering that heaven and valhalla are in fact real I suddenly don't like the idea of encouraging the mortals to worship Sedjet. That might piss off these new gods and I'd rather not have to deal with angels or valkyries or whatever. Especially angels though, some of them look freaky.

>>5446662
I guess we might be meeting one of the other gods we could have played as pretty soon. I wasn't around in the beginning but I'm sort of surprised nobody voted for the storm god.
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>>5446645
>>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
>>
>>5446645
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.
>>5446652
>>5446711
That raider leader was a demigod, and the northmen are called the "Sons of the storm".
But he also mentioned a war god, I find it odd that two of the default choices would norse, unless crafty boy is also egyptian instead of greek like I thought he would be.
I wonder if we can make a new pantheon with the other chargen gods, or if they are going to be rivals instead.
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>>5446645
>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?
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>>5446738
I don't think Sedjet will be in a real hurry to ally with the storm god due to allowing his raiders to raid. It seems contrary to Sedjet's peaceful nature. We need a divine champion if we have rival gods. We a lover not a fighter, unless we decide to go the whole Aphrodite Areia.
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>>5446645
>>Rain or not, once you get the chance see if you can't work something out with the nobles and clergy, to make an event out of this. Commemorate the battle perhaps?
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>>5446911
I don't know about that, Sedjet is quite clearly missing her old pantheon, and if it would mean less people being brutally murdered I'd say that is a win-win.
You said it yourself, we are not warriors. So be diplomatic about the whole thing

>>5446645
>See to the injured, help everyone still suffering from the battle

Honestly at this point the nobles and clergy don't really have a powerbase anymore. If anyone raises a finger against us my bet is that the populace will actually rip them apart. All that's stopping an actual coup and a godocracy (?) is the fact that Sedjet is kind of lazy and not that ambitious. Which is an interesting take, and I do wonder if its going to change.

>>5446652
>I don't really know what we can do against a storm god.
We can talk, at the end of the day if two gods go at is like that neither of their people will survive. He can kill ours and we can curse his, so talking is in everyone's interest.
>>
>>5446645
>>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.

In regards to creating another Pantheon, it is a matter of necessity, with humanity on the brink of extinction we must cone together. The attempt must be made at least.
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>>5446645
>>Everyone! You'll take care of them all, however and whatever they want!
>>
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>>5446652
>See to the injured, help everyone still suffering from the battle. After that though... you don't want to tread on toes by acting like some god deserving worship, and answering all their prayers and wishes.

Amidst a mad mob there's plenty to be unhappy about, but under more orderly circumstances you very much enjoy being truly among people, shoulder to shoulder with them. You wouldn't make a particularly good human goddess if you didn't enjoy their company. That was something that always set you apart from your godly companions, that you always felt such closeness with mortals rather than preferring to reign over them from afar. Being banished to live among them wasn't really a punishment to you at all, not like your divine family imagined it would be at least, when you were happy to live with mortals indefinitely and to go as far as falling in love with one and having semi-divine offspring. It's why part of you regrets giving up your mortal "disguise", thus giving up the ability to just simply live among the humans seemingly as one of them, through the good and the bad alike.

But for as frivolous and carefree a goddess as you may be, part of the adjustment since escaping your imprisonment, has been the understanding and acceptance that you have to do more. How easily you could continue to be as whimsical as always, but in these dire times humanity needs help if it is to survive, and without humans then where would you be? How... lonely the world would become for you. So for that, maybe you might be among the worst candidates for it, but you can rise to the occasion if you have to and do what needs to be done.

As a god though that's one thing. But the kind of relationship you have with these humans... you're not too keen on being their god or even seen as one, yet you never considered... something more down to earth. Maybe not their spiritual ruler, but a physical one? A pharaoh, or whatever they would call a ruler? Leave the fate of their souls to their God, that's their own business. But here on earth, in the physical world where their God seems lacking a material form, yet you of course very much possess one? Again, you never really thought about it and certainly didn't feel like you desired it... but being surrounded by this adoring mob, you wonder how little separates you from being their physical ruler already.
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Just something to think about, as you see to the needs of the people. You have to remain aware of course, that the reason these people so desperately flock to you, is because that's how bleak their lives have been. Through such suffering and death, you represent the first real hope to them, maybe ever thus explaining their fervor.

"No no, no need to thank me! I've already got too many gifts from yesterday... come to think of it, Albert could you maybe see about giving those gifts to people who need them more than we do?"

"If you say so my lady, though I think that may upset some of the gift givers..."

Having relocated from just the streets to the town square, it works better for the wider open space and for the cover out of the rain. Semi-permanent tents for the occasional and meager town market day, can at least keep most people out of the looming storm. Also you expect the nobility and town guards are more appreciative of your effort to move people here, better to keep an eye on the populace in a place like this rather than residential areas.

In any case you can continue where you left off yesterday, healing those injured from the battle and raid, but less seriously than others. A good thing you kept up with this too, as you can already sense infection in many people's improperly treated wounds, something you can remedy. And for all your efforts here, once again do you continue to foster love and devotion in the populace, restoring some hope through the darkness. Naturally people start to see you in a more... divine way, especially with these rumors of claimed godhood, but you try to remain vigilant about not being worshiped or bowed to.

Yes you are a god, albeit an ancient one from a faraway land and culture... these details the common folk have trouble grasping or making sense of, when many of them have been born and lived their lives in this "new world" with no memory or knowledge of the old, let alone the ancient. But that's besides the point, yes you are a divine being but different from the one they know; you desire no worship, nor subjugation. You have come to help people in this darkest hour, and by your nature you desire no thanks or appreciation.
>>
At least that's what you keep telling people, and telling yourself. Ah but the human condition, to invariably give devotion to power they can't understand, and a feeling of debt for provided help. It would be easier perhaps to actually just assume the role of their god, and minister to all their needs including spiritual. Answer their prayers and all! But for as difficult and troubling as these times and conditions are, you don't want to make things worse by picking a fight with the nobility or the clergy. So again, you strictly try to maintain this strange illusion of yourself as a godly resident and fellow citizen among them, but nothing more than that.

Some small thanks that the people are aware of semi-divine beings walking the land, like that northman warrior, so even the most superstitious or uneducated among the populace are aware of some distinction between gods like yourself who physically occupy the world, and gods like their own who exist beyond it. It's something you yourself should probably consider at some point or another though, the kind of role and relationship you should have with these mortals versus the kind of role that you want to have.

Such as, of particular note the needy who come to you now, not out of injury but hunger and poverty and desperation... things which you can't just heal away. It's why you have some desire, balanced by caution, to know more of potential other gods in this land and how they interact with their people.

>After you've seen to all those injured or in desperate need... try to disperse the crowd. You will continue to help people but at your discretion and a measured rate, not just ministering to the mob. Besides, those in power will surely favor such an act.
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
>This devoted mob is a powerful tool, and their borderline worship of you, makes you feel like quite the goddess! Maybe not storm the castle... although you could, but now you have a voice at the table the rulers must surely expect.
>Maintain the hard work, see to the people until they disperse of their own accord, when you have helped each and every last one of them. Even if it takes all day, or all week. Then, finally, you will meet with the nobles and clergy to reach an understanding. Under better terms, not backed by a mob.
>[Write-in.]
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>>5448048
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
Call it a house of healing, make sure to make it look like a hospital isntead of a temple.
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>>5448048
>Maintain the hard work, see to the people until they disperse of their own accord, when you have helped each and every last one of them. Even if it takes all day, or all week. Then, finally, you will meet with the nobles and clergy to reach an understanding. Under better terms, not backed by a mob.
>>
>>5448048
>>Maintain the hard work, see to the people until they disperse of their own accord, when you have helped each and every last one of them. Even if it takes all day, or all week. Then, finally, you will meet with the nobles and clergy to reach an understanding. Under better terms, not backed by a mob.
>>
>>5448048
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
The strange storm still rages.
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>>5448048
>>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
>>
>>5448048
>>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...

>>5448053
The goddess of beauty hiding away in the medieval equivalent of a soviet concrete box?
Nono, if the craftsmen want to add a flourish to two it should be encouraged and appreciated. We are, I would argue, much more vain and conceited then we are utilitarian and pragmatic.

Make it a pretty place for a pretty goddess! It's only fair
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>>5448048
>>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...
IT MUST BE BEAUTIFUL! IT MUST BURN LIKE A FLAME AGAINST THE ONCOMING DARKNESS!
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>>5448053
>>5448070
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>>5448503
>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...

There ought to be a better way of handling this matter than just standing around outside while people form a crowd and wait their turns at your discretion. Although the collective populace certainly enjoy it and don't mind waiting or lingering about, because it means getting to be in your presence which is so pleasant and desirable. Even just watching you work with other people is enjoyable for spectators, that they could wait around all day in observance.

But for the sake of your time and theirs, you something more concrete in the way of a venue for your help. Your effort of bestowing healing upon people isn't easy work after all, nor is it quick. About five to ten minutes for most, longer for some, depending on the severity of their injuries or illnesses. And that's strictly just the healing, not the greetings and pleasantries and conversation had between. Seeing just ten people and that's a couple hours at least, there simply isn't enough time in the day. Certainly not out in the street, caught in the steady rain of the thunderstorm overhead.

In fact it is the storm itself that prompts you to try and find shelter finally, when a lightning bolt strikes the castle in the near distance overlooking the town.

"Here, your divinity, you can make use of my store and home!"

"Hold your tongue merchant, she deserves a location befitting her."

"She should be among where the most people are!"

Were it not for Tyne's presence and that of several guards, another frenzy may have broken out over what place you should make use of, when you express the desire to seek shelter from the storm as well as a place of permanence. It's only natural that there would be much contention and struggle among the people to try and offer you something appealing. Most everyone would open their doors to you, but again it wouldn't be good to try and see to people's needs from out of a person's house. Back and forth, arguing over where you should belong, even thwarted attempts to drag you away and show you where you should go.

Eventually though the matter seems settled... at least temporarily, when the docks overseer you are familiar with, offers one of the harbor warehouses. Originally built as a place to store incoming goods via the seas, the place and others like it are increasingly empty as naval traffic has decreased overtime. Especially ships from the old world, of which yours was the first seen in a long time, perhaps the last. Naturally the place is not flattering but it's big enough for many people, a more orderly place by design, and at the end of the day it is only temporary.
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Without even much input from you, people are already conversing and gossiping about a worthy temple dedicated to you.

"No! Not a temple, not a place of worship!"

Right right, of course, not a temple... but built like one and performing the same function! Unsurprisingly there is no shortage of people interested, particularly those you've helped who want ways of thanking you and showing their appreciation, devotion without just giving gifts since you expressed your disapproval of receiving them. A temple, from volunteer work and materials, well it's a better way of repaying you of a perceived debt than just offering valuables or even proposals, of marriage and more still than that!

So you can accept use of the warehouse for now, which people make themselves busy sprucing up the place even without your say so. And in time a more proper place of dedication to yourself, the weeks or months it may take for such a structure (even a simple one) to be made, supposing work and volunteers started today even. While that handles one problem, it does lead to others that you can foresee.

Primarily of course, the view the church and nobility will have of it all. The nobles you know, would prefer to have you in some "temple" up at the castle. While the church would prefer to have you offer your services at one of their own temples. To have a place in town dedicated just to yourself and the apparent worship of you, regardless of what you say otherwise, is bound to draw ire and hostility. As well, another problem in that same budgeting of time challenge from before. Although you love to be able to help people this way, and directly so, you can only work so much. Both by desire and by simple time. There are plenty of things that need taking care of and need your attention, so you can't spend every waking moment as some resident healer day in and day out... almost like a prisoner to benevolence and good service. For this, having subordinates would be a help, priests of your own. To take care of things in your stead when you can't always be around... or ideally to handle matters entirely without you.

But this is even more a bold insult to those in power, if you claim not to foster a rival faith and pretend like the devotion of the populace isn't worship... but then you actually start choosing priests. You would prefer a less confrontational approach, but your choices are either to have mortal servants to your divinity, or to measure your time and leave periods when this intended temple of healing has to remain closed because of your absence.
>>
>Take a hands-off approach with this effort, both to avoid trouble but also because you'd like to see what the mortals are capable of on their own.
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}
>Leave it be for now, the warehouse... after some redecorating and repairs, should do fine. After all, you're not even sure if you intend to remain in Eindward forever, it's merely the first human settlement you came to.
>A physical temple? What about a divine realm, of Health? Although that certainly would help people better, things could get difficult or... messy, with mortals traversing to a divine space, and back.
>[Write-in.]
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>>5448536
>Take a hands-off approach with this effort, both to avoid trouble but also because you'd like to see what the mortals are capable of on their own.
>>
>>5448536
>>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}
The main hall should be open like an amphitheater. A comfortable quarter with a bed, pool and other amenities must also be provided for our personal use.
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>>5448536
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}
It needs a stele or obelisk in front so everyone that enters knows Sedjet's history, and also make it easy to locate. But that's probably something for the future.
The main chber needs to the open space, so everyone can hurdle together. Benches at the sides for anyone that needs ro sit down. The walls needs to be decorated. There needs to be side chambers with beds for the sick, and small shrines so people can pray in peace, or be treated separated from the rest, for the worst cases.
There should be a main altar, where one person can come in and be cured at a time. Needs to be elevated so Sedjet can quickly look at everyone, and maybe some sort of throne for her to sit down.
I'm still pushing for the brazier and pools to simbolize purity and cleasing. Oh, and there needs to be plants everywhere too.
The "priests" should be those tgat have medical knowledge, and/or are naturally empathetic. Midwifes, barbers surgeons, grandmas. They need to wear blue robes so it's easy to see any blood.
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>>5448536
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests!

I might not have any concrete ideas, but I just can see Sedjet talking with carpenters etc about certain styles of carvings or what colours of wood they have and how they'd fit into this and that. It just seems like something a goddess of *beauty* among other things would have an interest in, and would want to encourage/inspire.
As for priests, even tho that is still a somewhat dangerous name. I'm willing to bet that right now there are a fair few orphans running around, or families with children (probably girls) they have trouble feeding.
So why not take these in, if we are talking early teens kind of area we could teach them basic medication, best practices etc etc and the priestly bits will simply evolve from that over time.

>>5448574
Please calm down mate, I too would like our very own Abu Simbel (look it up, its awesome) but it's probably going to be less that and more "Big timber house" before we start salivating over amphitheaters, heated pools, thrones and obelisks.

Perhaps something like: A comparatively open first floor for receptions, talking, soup kitchens, feasts, orgies or dances and sermons etc
A second floor for bedspace and storages and a third floor for us and ours?
*three* floors when most people live in tends or one floor and/or one room building is already pretty god damn luxurious and one hell of an undertaking. Good call with blue tho, I like the river association and since it was a comparatively cheap dye it ought to be available. But dress codes are for later, get things rolling first.

We are basically staging a soft coup here, I wonder if the nobles are going to align themselves with us or the church, cause it may very well get rather bloody when it does come to blows. Which it will.
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>>5448627
>
I'm mainly throwing ideas to see what QM would accept and for other anons to work on top of, and maybe even to take notes for when we do get a proper temple later on.
Also we really should avoid temple prostitutes or orgies, it was common back on Sedjet's time, and part of her aspect, but the humans here are more like medieval europeans with a monotheistic christian-like god,
it might be too much of a culture shock.
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>>5448536
>>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}

As far as the style, we hardly have access to the same materials our home had, so I suppose we should ground ourselves a little on expectations.

A large common area with plenty of comfortable seating with a raised platform for us or our priests to occupy and work, and I say we should have a soup kitchen as well!

As far as our priests, I'd say we should obviously try and find people with any sort of medical knowledge, but also perhaps those involved in agriculture.
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>>5448633
Yea, I agree. Perfectly reasonable.
It'l be fun to see how the two cultures will end up influence one another
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>>5448633
Maybe not, but I think we should still grant "special" favors to our disciples who have served us well.
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>>5448537
>>5448550
>>5448574
>>5448627
>>5448633
>>5448640
>Actually you do have some ideas in mind, probably in a Menaj cultural style, and want to make sure how any sort of temple for you is made. And of course, the matter of priests! {Specify.}

You aren't a goddess of craftsmanship or construction, but you are a goddess of beauty so of course you would want to be personally involved in the creation of some edifice in your name. Who better to make sure the building comes out looking as fine as it can be? Also of course, by your nature you wouldn't want something to reflect poorly on you. You're much too proud for that!

Although you expect to run up against problems in the creation and eventual existence of such a place, some of the initial obstacles are thankfully minor. Such as having the space within town to accommodate such a building. Because of the siege mentality and lifestyle of the humans, and the constant threat from outside, dwelling within the walls of town is an imperative for a life of any progress. The urban density is high and the settlement is terribly cramped, so space is always limited. In this specific case though, the newcomers to Eindward (refugees and old world arrivals) having withdrawn into the walls after the attack, is only a temporary thing. The encampment they'd created in what little space they could since the battle, will soon be torn down and the lot of them ejected back outside the walls by the nobility! It seems wrong to you, but as you understand it, they haven't earned the right as citizens to dwell within the walls and share of the limited resources.

So with that newfound space, construction can take place. However it will be a lengthy process no doubt, several weeks to months so it is something you can periodically check on through the progress. Because Gods know you have more than a few ideas for what's to be done! For now though, you finally feel you can't keep pushing off the inevitable, after having seen to the last of the people still recovering from the battle and raid.

"No one here doubts the power you possess, what is being called into question are certain rumors... claims, of divinity."

"Yes, that's right. I'm a goddess. What of it?"

"Well she certainly does not act in mysterious ways! What a benefit for Eindward we have, with miss Zaf- erm, Sedjet beside us!"

Eventually at your acceptance, the clergy with support of the town guards can come in to disperse the crowd. Temporary fervor at the apparent miracles performed by this young woman (at the behest of God no doubt) is tolerable, but people should not forget their place! Good church goers, all of them, they should get to service and heed their priest. Healing is one thing, but salvation is another!
>>
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And what have just been a theological inquiry by the church against you, comes to drag the nobility in when it is learned that you've... more or less appropriated space in town for construction, without approval or taxation, but backed by the mob. As you've come to learn, House Swifthawk and their retainers have taken a more pragmatic view towards you and certainly welcome any benefit you bring the town, but when you start giving people orders without noble input... well it's a danger to them, same as your divinity is a danger to the church.

The warehouse turned over to you, although a few devotees remain to clean the place up, you've been pulled aside by the official sorts who've been hounding your attention for days now.

"It has been discussed before, but finding and accepting your place as a Saint would be welcome. Otherwise, there is danger to Eindward in a people divided between two faiths."

"I ask you miss, why bother yourself with these matters? Your place is at the castle, the only home worthy of you in this wretched land. Why, you could even ensure support of the poorly if that is your desire."

Once again, like a pair of jackals they circle you. The religion of these mortals on one side, and their highborn on the other, both snapping and clawing at you for ownership. You might be offended if you felt threatened, but you know human nature enough to understand their motivations. In either case you would make for a significant strength to either party, although there seems to be less of a grudge between them personally, and rather simply a shared animosity towards you remaining as a free agent within the community. Control is where their power comes from, control is what matters and... to their credit you must admit, control is what has allowed Eindward to survive as long as it has, when other towns have fallen to the enemy and their human populace eradicated.

In this struggle for survival, you try to remind yourself of certain realities, and how you wouldn't hold their desperation against them. Same as you've brought hope to the people, the first hope in a long time, so too do you represent promise to those in power. The first promise of power in a long time, hopefully not for selfish gain but for the survival and good of the community.
>>
>You're content to engage in a theological debate with these mortals, you'll hold your own. But what sort of case you want to make for yourself, you wonder...
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>You can be sensible about this, you're not so prideful to the point of stubbornness. You'll play along with them... but see who can offer the sweeter deal.
>How dare they try and make demands of a goddess! Although you have support of the people, as if that even mattered when divine power is yours to wield over these wretches.
>The nobility and the church... powerful no doubt, but they cannot be the only governors of this land. What else might you find, that would be suitable to your stature?
>[Write-in.]
>>
>>5448890
>You're content to engage in a theological debate with these mortals, you'll hold your own. But what sort of case you want to make for yourself, you wonder...
>I know very well this argument, that gods should be distant and not live among mortals, to sit atop the heavens, for it was what my godly companions, the ones that I dearly miss, preached. I disagreed with them back them, and I still do to this day, it's why I shared so many secrets with you, and all the wonders that you have proven me right.
>Besides, I have no place in the castle of others as a guest. Perhaps if this was in the time of the Kingdom of Nyl, when my demigod son and his descendant ruled as pharaohs, the first leaders of the lands, whose will was absolute and no pries or noble could dissent, when I was hailed as the Supreme Mother under the Sun, I would live in the palaces and temples. But even then, I still walked among the people, for they are my true love. To be distant and uncaring is to go against my own nature.
>>
>>5448890
>The nobility and the church... powerful no doubt, but they cannot be the only governors of this land. What else might you find, that would be suitable to your stature?
>>
>>5448903
you mortals made with them
>>
>>5448903
Support
>>
>>5448890
>>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>>
>>5448890
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?

If we choose martyrdom then it must be done slowly and carefully. Do not step or interfere with our opponents, let them carry out the first move.
>>
>>5448890
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>>
>>5448903
>Support
But while that covers the theology the sad fact is that they, especially the nobility, are more worried about the potential loss of status and power. Which is entirely reasonable as it's quickly becoming the case that if we snap our finger an angry mob, including their own soldiers, will tear them apart. So we should alleviate that fear because we can work with them, but our nature will inevitably either subvert or cast the church out.

Say something akin to "...To be distant and uncaring is to go against my own nature. I am here to help these people, and you, not to steal your thrones or castle. Not when you've done such a wonderful job despite everything, can I not help you while you help me?

reach out a hand, give them a reason to begin moving away from the church and I'd say its true. Sedjet doesn't seem to want to wear any crowns herself and given time the nobility will be either subverted or peacefully replaced as the leaders by our children. No point in being antagonistic until then
>>
>>5448890
>>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?
>>
Hey all just wanted to give a heads up that we'll be continuing today as usual, and in fact I am currently writing up a post. It has just taken a long time, for as long and detailed as it is. Would have posted earlier and more to the typical schedule we're used to, but got carried away with all the writing.

So, should be able to post in awhile, just wanted to let it be known that we didn't take the day off.
>>
>>5449585
Okidoki!
>>
>>5449585
That sounds like good news tho, long and detailed sounds interesting.
>>
>>5449585
It's cool!
>>
>>5448903
>>5448904
>>5448931
>>5448975
>>5449000
>>5449014
>>5449152
>>5449167
>You have little patience for those unfaithful to you, who would doubt or deny you. What will it take to prove yourself to them, perhaps martyrdom?

Something you have to remind yourself of since it's easy to take for granted, but Eindward isn't the only place of humans around these parts. A painful thought there are other such towns out there without your help, and if you shouldn't find your way to them as well? A grim thought as well, that you can count on two hands the number of towns such as Eindward left, and that is all there is for humanity remaining. It makes these struggles of nobles and clergy seem so petty compared to the bigger issue.

But you are not one of those distant gods, nor those that mortals believe to exist but don't seem to have any certain proof of. You walk the world and live side by side with the mortals, not so terribly different from them and that's the way you like it. The cost of course, being that you cannot be everywhere at once. You are here in Eindward currently, and can only do and help what you can, so better to make the best of it.

"I know very well this argument, that gods should be distant and not live among mortals. To sit atop the heavens, for it was what my godly companions, the ones that I dearly miss, preached. I disagreed with them back them, and I still do to this day, it's why I shared so many secrets with you, and all the wonders that you have proven me right."

"If you disagree... then do you not disagree with what it means to be a god, and what the word itself means? If you take God to mean something different, then why use the word? Saint may be as appropriate as any other."

He's a cleverer one than most, this bishop. Also an older man, and austere, so less swayed by your charm. You don't care to get caught up in semantics, but there is the important factor in the difference of culture and language to keep aware of. It occurs to you that the conceptualization of what a god means to the ancient people of Menaj (and yourself), and what it means to the more northerly people and culture of these times, can be and probably are very different things. Although these concerns are based upon the motivation the bishop seeks, of getting you to accept a lesser role to their God... not that this particularly means anything to you, you think, if their God exists beyond this world so has no bearing on you or your actions. As far as it is explained to you, this isn't a particularly rare occurrence either, of re-rendering "heathen" gods as "Saints" of this religion of theirs. A common enough practice in times past, in the old world when their religion became dominant over the land.
>>
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All that, before the plague though, and the exodus of anyone left alive to escape it.

"You can call it what you want, but I know what I am and won't pretend to be beneath anyone or anything."

"You spoke of others like yourself, were you beneath them or they beneath you? Is there not something you believe, to be higher than yourself?"

Wretched little mortals, how dare they think they could step up to you like this? To speak to you this way? You're of half a mind to blind the old fool for his impudence... to be fair though, you can't deny that you did foster and encourage an approachable nature about yourself, to be among the people as one of them. Not very "godly" you suppose, in some ways.

"...yes, the Almighty... ah, I won't waste your time explaining a long passed foreign culture. Just take it to mean... in the most simple of ways, the sun. Tell me if you can, what is above that?"

"Hmm... well the sun is here, same in this land as yours I am sure. Above us now, above you... and you called it Almighty, as we do with our Lord."

...well you suppose he does have you there, in some sense. You and your companions were gods and all that that means, but the ultimate of course being the great Ra. Beneath the Great Eye was all created and does all exist, watched over by the ever burning gaze. Though there is some disconnect with the idea of divinity, since the Eye was not something you or your companions worshiped, and did not consider it a god. A creator, the creator. All that aside, you can understand where the bishop is coming from and the analogy he is trying to create. Another reason you feel like smiting him in anger, to dare to suggest that the Eye and their God are comparable... but the logic of his argument is considerable, you wouldn't deign to prove him correct by striking him in anger.

Some newfound admiration you must admit then, at least for this bishop if not his church. He seems to have overcome the obstacle of accepting your divinity, probably after witnessing you healing life-threatening injuries repeatedly. He gives you the respect of accepting you as a god, albeit beneath his God, but he is simply trying to work you into the dominant faith for the ease and benefit of all. A pragmatic effort at least, the bishop recognizes the greater threat beyond the walls and is merely trying to maintain the social and religious cohesion which has helped the humans survive this long.
>>
Compare with the nobles, who may govern as best they can but at the end of the day they still care for themselves first before others.

"...well besides that, I have no place in the castle of others as a guest either. Perhaps if this was in the time of the kingdom of Menaj, when my demigod son and his descendants ruled as pharaohs, the first leaders of the lands, whose will was absolute and no priest or noble could dissent, when I was hailed as the Supreme Mother under the Sun, I would live in the palaces and temples. But even then, I still walked among the people, for they are my true love. To be distant and uncaring is to go against my own nature."

"Impressive pedigree! Oh, I am sure we can come to the best solution together. We would not dream of keeping the queen of the realm from her people!"

Unlike the bishop who has conviction and holds his own against you, tries to work with you for some better outcome, the nobles seem eager to capitulate and offer whatever they can to you. They are not so skeptical about who or what you are... probably because they do not or cannot truly understand it. They simply recognize you as a powerful woman, claimed to be a god, and that they want you in their House for the benefit you can bring. Though to their credit it isn't so one-sided, for the authority that may provide you and certainly the greater exposure and access to people to help. Still though, it simply speaks to the callous and opportunistic nature of... at least these nobles, when it comes to securing and maintaining their position.

You might have condemned them for it, were it not for their core motivation which resonates with you; family. Everything they do at the end of the day, stripping everything else away, seems to be primarily for the sake of their kin and kith. From what you understand of the present culture of these mortals, one duty of the nobility is to serve as ideal role models (at least publicly) for the commonfolk to aspire to and follow, and in that regard the nobles here succeed. Strong familial ties between House and retainers, like parents governing and providing for children. Is that the most humanitarian method of rule? Maybe not, but it certainly appeals to you and you recognize the effectiveness. It's just a shame that the nobles seem to regard the greater conflict beyond the walls as a lost cause... lacking for the hope that you've recently given to the people. You imagine if you had a direct hand in things, you could help the nobles to see a better future as well.
>>
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There is also the other thing to consider... some of the falsehoods you may have spoken. Sedjet, goddess of Love, benevolent mother to the people. But in your own time, same as now, your love for the people was... something of a surrogate for the real thing, if you are being honest with yourself. Love for your fellow man (maybe not fellow as a goddess, but still) is admirable, but no love is stronger than between lovers, and among family. You know of this better than any, due to your banishment. The transition from passing as a common mortal among the rest of them, to beloved wife of a unifying conqueror, and finally queen mother of the first pharaoh. Most certainly there was a time when you embraced royal life, and were perfectly happy and content with it... because of having your family to love.

Quality of love is more important to you than quantity, perhaps to the lament of the greater populace, but that is simply your nature. As much as you value and favor sharing and spreading love among the people, the more proper expression of your love is that which you personally experience. Same as any of your divine aspects, you can share and spread them with others but it will always be strongest when you yourself embody them. For example you can personally heal mortals on a case-by-case basis, but if you yourself keep in good health then your godly aspect of Health will divinely spread through the land, with or without you needing to be directly involved. The difference between a god able to reign from afar, versus in person.

Because of this, you speak to your favor of being with the people, but choose to omit the other side of the coin so to speak.

"How do you want to settle this, then?"

"I expect you would not accept my proposal? Not for the good of the people? An inquiry open to the public may suffice then, but I believe it could be so much simpler. Even just attending service would demonstrate good faith, if you profess to not bring a religion unto yourself nor desire worshipers."

"Come now, is any of that necessary? Kinship with the ruling House would remove any of suspicion!"

In any case, your patience in dealing with these mortals has about run its course. Not as much because you're angry or upset with them (although you expected to be before coming into this), but simply that deliberation and deal brokering isn't in your nature, thus unappealing to you. They each made their cases, offered their deals, and in many ways surprised you or made you ponder your own situation. But enough of that nonsense, you have better things to occupy yourself with! You'd like to see this matter put to rest, so everyone, you and nobles and the clergy all together can focus on more important things than your challenge to the system.
>>
>Fine, a public display ought to suffice. You wouldn't expect it to be much different from this interaction here, but for everyone to know and understand of you, rather than behind closed doors.
>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>You don't want to cause trouble, and never did. You might have gotten a bit carried away lately, but these fellows reminded you of some realities. Accept to take a... less disruptive role in the community.
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>Alright mortals, you had your say. Now it's time to be punished for your insult to a goddess... also I'll be taking your town now, thank you very much!
>Perhaps a personal touch? No mortal is incorruptible, what might you offer these men (and subordinates) quietly and under the table, that they will suck up their grievances and look the other way.
>They made their cases and offer the solutions, now you make yours. What outcome you think would resolve this dispute. {Specify.}
>The issues and complaints of these mortals are like the buzzing of flies to you, a goddess! Act with sheer dominance and conviction, and perform the greatest feat of divinity that you can muster, in the middle of town for all to witness. These leaders can grumble and hate it all they want, but they shall bend to your godly will. {Specify.}
>[Write-in.]
>>
>>5449629
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449625
Huh, so the sun was closer to Aten then Amun and/or Ra. I like it.
>>5449629
>Fine, a public display ought to suffice. You wouldn't expect it to be much different from this interaction here, but for everyone to know and understand of you, rather than behind closed doors.
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>>
>>5449629
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>>
>>5449629
>>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>Perhaps a personal touch? No mortal is incorruptible, what might you offer these men (and subordinates) quietly and under the table, that they will suck up their grievances and look the other way.
>>
>>5449629
>>Dispense with the formalities, opt for the quickest solution. You recall mention of trial by fire? Let them do their worst, so that you can quickly come out of it with utter surety from all those involved.
>>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
>>5449629
>>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.
>>
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Since this was potentially important turning point, I gave it longer for more people to weigh in and it seems there's a majority.

>>5450236
>>5450195
>>5449987
>>5449712
>>5449686
>>5449665
>>5449651
>>5449646
>>5449632
>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.

Indeed your patience has worn thin for these mortals, so much so that you've little desire to get caught up in their games any longer. You made the effort of meeting with them to discuss grievances, more attention than you afford most mortals, yet no clear solution was provided only suggestions. You'll admit that you expected less of them, as far as mortals go they made a good effort seeking a solution rather than just acting in anger or fear. But you won't continue this trouble with them when it can be assumed that even if you accept their terms, the same issues will continue to arise down the road.

So, rather than get dragged down by this, why not leave?

"Wh-What?! No, why would you do that? The world out there is a terrible place, you would be wasting your talents if you even survived!"

"Exile was not what we wanted, and as much as the Lord provides... there is a limit to acting unwise. If only for your safety, what protection would you have against others like that empowered barbarian, from the raid?"

Your offer to simply remove yourself from the situation and eliminate any troubles, is expectedly met with alarm and disapproval. Even the bishop doesn't want to see you leave, although mainly out of care for your well-being rather than any desire to see you remain in Eindward as a source of problems. Still though, they may try to desperately change your mind but they can't actually stop you from leaving, and they know it. Simple enough to brush them off by mentioning your concern for other humans in the land, and if things really are so terrible then your desire is to help them as well.

Your decision isn't one of spite either, so much, but experience. You know from your own time, that not everyone will take well to you or your presence. Some reject you, others try to imprison or control you. Each time something like that were to happen, you'd simply leave and wander on to whichever next group of people you found. Like stepping stones to you, all of them you helped along the way, but each of them just the path to your eventual destination. Where finally you'd find people who would embrace you and accept the proper role of a god over mortals, a mother over children.
>>
Such is your nature of love, to prefer the path of least resistance with mortals rather than seek conflict or dominance to reach your goals. Because you know, better than any other, that in the end you will always triumph. Besides, doesn't absence make the heart grow fonder?

"You have done good here my lady... Sedjet. For the first time in decades, the people have hope for the future. Do not throw that away over disagreements."

"Ahh, Albert... I'm not throwing it away, I'm giving it to others who need it. Eindward isn't the only place left in this land, and if it became that way then humans would be... we would be done for."

Although the rest of the human world needs you, what little remains, there is some sadness in departing from Eindward even if only for a time. The people you've helped here, the progress you've made. You could just up and leave this instant with nothing to your name and take to wandering, which is perfectly in your style. However in these more... dire times, your task is one of urgency and importance, so having help to find a destination may be better than just wandering wherever.

Not to mention, what benefit you may have if you don't just stumble into a next settlement empty-handed and alone.

>You'd prefer to leave as soon and quietly as possible. Better that you seem to just disappear to people, rather than all the trouble that will come from the upset of the populace losing their beloved lifeline.
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.
>A second exodus! You are leaving, and all whom wish to can come with you! A pilgrimage of many people together, for a new home!
>[Write-in.]
>>
Rolled 45 (1d100)

>>5450573
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart.
>A hero of the battle

Though Sir Tyne is a sweetheart, I don't really know if he has shown us any steel in his character. We need someone less influenced by us to counter our perspective if we want to gain a full understanding of this new world. Less a follower and more of a companion.

Also, I'm growing fond of the bishop guy cause he seems sensible and reasonable. I found his attempts at incorporating us into the religious hierarchy because it was a logical way to approach us.
>>
>>5450573
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.
We need food, water, some camping supplies, some clothes for different weather and some weapon and armor. Take only what's necessarily, let the people keep the rest since they need it more.
As for a companions, from more important to least: someone that can be a guide or knows how travel in the wilderness: someone that is good at diplomacy and can introduce us to others settlements; someone that can repair and maintain the equipment; someone that is a good fighter and keep watch.
>>
Rolled 16 (1d100)

>>5450576
I also like the bishop, he seem to be both a pragmatic and a good person.
>>5450580
Forgot to roll
>>
Rolled 92 (1d100)

>>5450573
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
>A hero of the battle
>>
>>5450592
>>5450583
>>5450580
>>5450576
Something also to consider, I might have included it as an option though maybe you'd not consider it worthwhile, but from your time in Eindward you know you've been approached a few times by representatives from other ruling houses, of some of the other towns in the land.

Maybe you're seeking to just avoid nobles, but representatives like this would provide you with a direct inroad to whichever town you aim for next, both in terms of diplomacy and travel. With offers to summon you by coach or by ship, it'd be a sight easier than to rough it through the wilderness. But again, maybe you want to make it on your own this time.
>>
Rolled 77 (1d100)

>>5450573
>>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.

We shouldn't slip away like a thief in the night, it is unbecoming. We should gather a small party of those who wish to accompany us, some warriors a few healers and some lay people. No more than 50 I would say. And Sir Tyne of course.
>>
Rolled 65 (1d100)

>>5450573
>>Let it be known that you are leaving, and though you will have to weather such upset and emotions, you personally can better put the people's fears to rest. Plus, you expect to be showered with gifts and support which will help towards reaching your next destination.
Take Tyne and a hero
>>
The desire for a hero has reminded me of this song. https://www.youtube.com/watch?v=CPK2HwYzjkA&ab_channel=bonnietylerVEVO
>>
>>5450576
>Second

And yea, the bishop doesn't seem to be a bad person at all. It's just that Sedjet is somewhat mercurial and now both he and the nobles are going to have to explain to a *very* upset crowd exactly why they are driving away their newfound savior, healer and source of hope.

Let's be perfectly honest here: Walking away is one hell of a powerplay on our behalf.
They will ask us to come back, and with concessions. There really isn't a choice if they don't want to be replaced.
>>
Rolled 16 (1d100)

>>5450573
>>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart. If you hope for Sir Tyne to come along with you, or perhaps a hero of the battle, go ahead and specify what you're after and make a roll (1d100) for the attempt.
Take both!
>>
Hey all, had class today but am back now so will be posting in a bit.
>>
>>5451439
See you then!
>>
>>5451137
>>5451126
>>5450848
>>5450686
>>5450592
>>5450583
>>5450576
>You want to be quick about this, but also wise. Gather the supplies and help that you can in a day or two, then depart.
>92

Your motivation behind this intended departure is to cause less trouble, not more. Though the common people surely would want to know of your leaving, even if you benefit from it they likely wouldn't. By no fault or intent of your own, any such news or announcement would cause upset and panic, and only further the animosity between you and the mortals in power. Gods forbid the populace took this as some ploy of getting rid of you, or in their desperation organize to lash out?

It pains you to do it, but if you were to one day disappear then it surely wouldn't cost any lives, whereas if you gathered people to you in announcement or spread the word, there may be bloodshed and that's simply not worth it to you. Unfortunate that people will be hurt by your leaving either way, but the lesser the better.

"Don't you have obligations? People these days, these... oaths you take."

"Only to the church, and wherever we go it will be."

Part of you considers leaving Sir Tyne behind same as everyone else. He's a good man and reliable, but you'd rather keep the company of people not blindly loyal to you. If you sought worship then he would be ideal, but you seek strength to build and help humans with, and part of that is being tested yourself, which the paladin does not offer. Still, he maintains his loyalty without thought or desire for reward, claiming that service is enough itself. Strange fellow, or strange humans these days, that would commit to such a thing. At least if he was devoted to you with the aim of becoming your lover or something, you could understand that. As it stands though... well, if he remains useful to you without cost, then you suppose you could continue to tolerate him.
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As for others though, your belief seems to have proven true; that exceptional persons would reveal themselves through battle. Or at least that in conflict, exceptional ones would rise above the rest. For as significant as the battle is being treated (word spreading even to other towns, near and far) among the humans, there's more than a few who distinguished themselves but naturally you can only seek those who don't have very close ties to Eindward, if you are to leave it. Most of all that cuts down on noble fellows, but there's some candidates you've become aware of and heard rumors about, even past the majority rumors about yourself.

>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.
>A commoner of the militia, a brute of a man who followed you beyond the walls and hammered through the enemy, undeterred by any number of wounds.
>A knight elsewhere in the battle, while you were chasing elves away he rode down and dispatched of a significant number of enemies fleeing in your wake.
>A lowborn tanner, the only woman of note from the battle but facing trouble for being discovered as a rare plague survivor, and subsequent carrier.
>Not but a young lad, of semi-divine nature. Likely the result of unfortunate past disgrace of his mother by a demi-godly villain, to protect his family the boy displayed some divine prowess.

You suppose you could convince any one of them to come along with you, or at least entice them to such. Or even multiple, or all of them! However because of their disparate backgrounds, there's sure to be tension and trouble the more you gather, in obvious exchange for more cooperative strength and skill. Although as much as you know of them, that little amount is based only on what you've heard. Rumors and gossip, you're sure to learn more if you actually commit yourself to any of them. Those to take into account, as well as Sir Tyne, and a potential guide he is aware of.

"An elf?! You've gone mad, you have!"

"Halfbreed, part elf. The people of Eindward would be well rid of her, and I doubt even the foresters or hunters know these parts better."

How disgusting, one of the enemy. You're half curious to find out where this person is just to kill them. But same as the distinguished heroes, your selection is somewhat limited to people who can and will accompany you away from town. That is, unless of course you put on the charm and try to force people, but you'd prefer to avoid that if you can afford to. This option though... how unsavory, to enlist the help of an elf, even partly one. The result of some elven raid decades ago, the humans of these parts are not at all welcoming of her, but at least they haven't killed her on sight like the elves would have. Thus she's been known to dwell in the forests beyond the farmlands surrounding town.
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That may all change though, after this most recent raid. Tyne wouldn't expect her to survive a venture into town anytime soon, assuming she doesn't do the smart thing and leave the area of her own accord. At least in that regard your motivations line up together, so on short notice she may make for a decent guide compared with trying to lure away or afford some scouting fellow from his family. Either way you will want a scout, as you've already made notice of, because along with the other supplies you can gather for the travel you also want some idea of where you're going.

>The frontline. Even closer towards enemy territory, where the worst of the conflict is, and humanity hangs back ever-less threads. If there even are rulers, surely they wouldn't object to you?
>The midlands. Similar to Eindward, the few other towns with some buffer between them and the enemy border, but still suffer the conflict. Maybe you'll find one not so gripped by controlling bodies?
>Off the coast. Supposedly a decently-sized island off the mainland to the south, where the majority of surviving humans dwell. Only by sea does the conflict occasionally reach here, but stability and control is much greater... but then so is the value, wealth, and populace.
>The south. Far and away, to the arid lands of this new world. Still within what is considered the human lands, but the most distant from the "core", where conflict is not with elves or dragons but the strange native races of this land.
>Behind enemy lines. Venture straight for them, with a nasty little band you could assemble, into their lands and see what you can manage! Perhaps towards the northmen, at least they are fellow humans albeit traitors.
>No other ties. Rather than trying to find and join others, you intend to set out and establish your own sanctuary, in this troubled land. You'll only have the people and resources you choose to work with, but will have divine reign over everything you do and what happens... perhaps even a divine realm of your creating. Just a matter of, what sort of location you might hope to find? {Specify.}
>[Write-in.]
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>>5451553
>All of them plus the half-elf guide
If we can't keep this small party together, we will never be able to help humanity as a whole be united
>>5451554
>The frontline. Even closer towards enemy territory, where the worst of the conflict is, and humanity hangs back ever-less threads. If there even are rulers, surely they wouldn't object to you?
We go to where we are needed
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>>5451554
>Off the coast.

More people means a more significant amount of influence we can eventually wield, and the more wealth, the more effective the ability to cause a change in this world.

Of who to recruit, these are the ones I am interested in:
>A noble son
>Not but a young lad
>A lowborn tanner

We need someone cunning, we need someone with divine prowess if we are to face other godly opponents and his youth means we can train him up into a divine champion, and the last one because I feel pity.
>>
>>5451563
Support
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>>5451553
>>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.

>>5451554
>>The south. Far and away, to the arid lands of this new world. Still within what is considered the human lands, but the most distant from the "core", where conflict is not with elves or dragons but the strange native races of this land.
>>
>>5451554
>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.
>A commoner of the militia, a brute of a man who followed you beyond the walls and hammered through the enemy, undeterred by any number of wounds.
>A knight elsewhere in the battle, while you were chasing elves away he rode down and dispatched of a significant number of enemies fleeing in your wake.

>The frontline. Even closer towards enemy territory, where the worst of the conflict is, and humanity hangs back ever-less threads. If there even are rulers, surely they wouldn't object to you?
>>
>>5451563
Support
>>
>>5451554
>A noble son of the ruling house, he led the defense within town itself and personally managed to repel a storm-daughter by martial skill and cunning.
>A commoner of the militia, a brute of a man who followed you beyond the walls and hammered through the enemy, undeterred by any number of wounds.
>A knight elsewhere in the battle, while you were chasing elves away he rode down and dispatched of a significant number of enemies fleeing in your wake.
>Not but a young lad, of semi-divine nature. Likely the result of unfortunate past disgrace of his mother by a demi-godly villain, to protect his family the boy displayed some divine prowess.

>No other ties. Rather than trying to find and join others, you intend to set out and establish your own sanctuary, in this troubled land. You'll only have the people and resources you choose to work with, but will have divine reign over everything you do and what happens... perhaps even a divine realm of your creating. Just a matter of, what sort of location you might hope to find? {Specify.}
A sanctuary on an island.
>>
>>5451563
I like this logic, you have my
>Support
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>>5451563
+1
>>
Hey all, a busy day today so we will continue but probably not until later tonight. Just wanted to let you all know in the meantime.
>>
About as late as I'd expected unfortunately, but here's an intended post!

>>5451563
>>5451565
>>5451577
>>5451718
>>5451788
>>5451830
>>5451833
>>5451916
>>5451933

Not but a few days then, to gather all you need before your departure. Let the ruling powers breathe easy once you're gone, but choke when they need you or at least realize how beneficial you were to have around.

You won't be leaving alone however, hence the need to gather supplies otherwise if you were traveling alone you really could just walk out of town by yourself and thrive without trouble in the world. No, having to drag mortals along after you means providing for them, to a degree higher than you naturally would have if you want to keep them around without divine manipulation. And how much you'll need depends on how many you want to bring with you... all of them!

All exceptional people in their own way, that you seek out based on the rumors running about town. Some easier than others, some with support or protest from others

"Tyne! Well they cannot have much need of me here, so I will accompany you and your little goddess." proclaims Lord Darry, the bold young noble, familiar with the paladin. As the youngest son of the Swifthawks, he has little prospect for his future so will take his chances with you.

"Of course ye grace, yer foes are mine." says the simple, honest soldier Jean, knowing you from your first days aiding the military of Eindward and fighting beside you all the way. You already had the huge fellow's loyalty.

"I can't speak for this lot you've gathered, but if you're after any more demigods..." mutters the severe veteran, Senor Montez. A foreign knight, he's one resistant to your appeal and doesn't have any favor for your group, but knows of your deeds.

"Ye've no trouble with me? Ye got food has ye?" asks the afflicted plague survivor, a lowborn lass named Keely. You need not charm her as she's simply glad anyone would offer help, after she was to be cast out and probably killed upon being discovered from the raid.

"Wh-What about my mum? C-Can you give her a-anything before we leave?" stammers the young boy, Rene, afraid of leaving his family and home. Similar to Keely however, he will be in danger now the truth is known about him, and there is relief that you of all beings would take him.

So then by love, beauty, health or otherwise, you manage to convince the lot of them to accompany you and Sir Tyne from Eindward. All things considered, it's not as though they have such great futures here without you anyway, which of course is why you singled them out in the first place. There were many others of distinction from the battle, but none others who could or would abandon town or their families, not without manipulation against their wishes or desires. From what you have it's quite a mismatched group, but all the better to join you against all challenges that may come your way.
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Well, them and the other.

"I've always been on my own, why would I go with you?"

"Because you don't have to be on your own anymore... also I need your help."

The half-elf, Zeni she calls herself, though you find it hard to focus on much of what she says at first... seeing an elf this close is strange for you, even just a part-elf. She is the hardest of all to convince, perhaps because your divinity is only half-appealing to her. Still, if nothing else you both are leaving the area so she would fare better... with you at the very least if not your group, and eventually accepts.

So then, the days past spent preparing and gathering, and spending whatever spare time you can helping anyone and everyone you can to your fullest abilities... and then one day you're gone. Let the people wonder what happened to you, let the ruling powers figure out how to deal with that. The important thing is you don't lead a chunk of the population away in some faithfully desperate column, nor end up with stragglers following you in hope. Eindward needs all the stability it can get now after all that has happened, and anyway, you won't be away forever.

Only a question of, from what those of your group know of other human settlements, where you want to venture to. Just a destination, since reaching any of these places will take a week or more at least, during which time you'll have to contend with travel.

>The outlying lands, no actual town to speak of just some scattered villages in a near-constant state of ruin and pillage. Only stubborn fools and those unable to leave, would suffer a nomadic life here.
>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.
>Hewe, what had been an abandoned dwarf colony, this town faces the dragon kind as their primary threat.
>Chaleme, the ruins from where House Swifthawk originally hailed, until somewhat recently. Less a town and more an occupied outpost in contested enemy territory, but if you could find a way to take it, you'd have the makings of a town to work with.
>[Write-in.]
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>>5452679
>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

Into the fray.
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>>5452679
>>The outlying lands, no actual town to speak of just some scattered villages in a near-constant state of ruin and pillage. Only stubborn fools and those unable to leave, would suffer a nomadic life here.
>>
>>5452679
>The outlying lands, no actual town to speak of just some scattered villages in a near-constant state of ruin and pillage. Only stubborn fools and those unable to leave, would suffer a nomadic life here.
>>
>>5452679
>>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.
>>
>>5452679
>>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

I do find it interesting that while Sedjet insists she doesn't want worshipers she does want the proper reverence and appreciation and the moment a mortal attempts to infringe on that she is willing to simply up and leave, and give someone else the opportunity.
I like it.
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>>5452679
>Hewe, what had been an abandoned dwarf colony, this town faces the dragon kind as their primary threat.
>>
>>5452679
>Chaleme, the ruins from where House Swifthawk originally hailed, until somewhat recently. Less a town and more an occupied outpost in contested enemy territory, but if you could find a way to take it, you'd have the makings of a town to work with.
>>
>>5452679
>>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

I say we attempt to stabilize the situation then try and take Chaleme.
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>>5452846
I like that plan, as a bonus we do have this Darry fellow who would even have a claim on it so it could even be legal so to speak.
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>>5453040
I also thought of using his claim as Swifthawk to justify taking over Chaleme, which is why I voted for it so we could have a base of operations to begin helping, but I'm not opposed to helping first and getting base afterwards.
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>>5452846
>>5452815
>>5452751
>>5452746
>>5452743
>>5452703
>>5452683
>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.

Although your companions may have their own ideas for where to go, you resolve to head for this town of Bexley that some of them speak of. One of the last two remaining towns along what is considered the front line of the conflict, and when it falls the conflict will progress ever further into what little remains of the human lands.

Hopefully though, the ideal is if you can avoid that, and perhaps even help the humans to push back against the enemy. Worth trying, and seeing what a strange collection of mortals, and a living goddess can do....

---

Unfortunately, who knows what you might have accomplished if you never reach your destination! The travel will take over a week to reach Bexley, but by the third day along roads and through wilderness (where your guide Zeni deems it worthwhile), the group is already having trouble functioning together.

"We need to be rid of her, she would have caused the death of us all if not for the little goddess here."

"Bad luck, having having one of the dead'uns along."

"What if she just keeps away from us like she is done now?"

Among everyone gathered at the fire... well almost everyone, Darry speaks what most of the group are feeling. Jean and Rene chime in, while Montez keeps to himself as usual and Tyne remains undecided. Keely has kept herself separate from everyone since yesterday and for good reason, as several of the group have come down with the plague. Were it not for your presence here to carefully (and with difficulty) see to the sickness, most if not all of the group would be dead before reaching Bexley... except Keely.
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Darry has taken on something of the leading role of the group, a natural tendency both by his personality and also because all the other humans socially look up to him. There is some sentiment among the group that Keely should be killed and her body burned, lest she continue to spread the plague where you can't go to help. Darry at least can speak for a middle ground, which is simply to part ways with the diseased woman and leave her to the wilderness... something that also seems like a death sentence anyway.

"Oye! Don't walk behind me, second time now! I'll have an ear if you do it again!"

"How's about leaving you here then, leave you to die? Know there's elves through these parts. Let them find you?"

The other trouble is with Zeni, which is to be expected that all the others even Keely among them, have hatred for and increasingly grow impatient with the half-elf. Particularly Montez who lost many of his knightly order to the elven enemy... and hell, you don't blame any of them. You try to extend your loving nature for Zeni's human-half, but honestly you wouldn't be too upset if she disappeared.

It would set a bad example for you though, as you keep having to try to prevent the group from tearing itself apart, between the bigger issues like these and smaller personal ones that crop up here in there in daily interactions. Such is to be expected of having such a mismatched group of strange humans, and Zeni who for all the animosity about her, you all still need to reach your destination safely.

Fortunately you are a patient goddess, so can continue to try and mediate among the group. You'll need to take action though if you want to make it to Bexley with everyone together, in one piece. Normally you might have approached the issue by interacting with the group on a personal basis, each of them to better understand their troubles, but with so many of them gathered about you it's more difficult than just acting towards them as a whole. If only you were a goddess of peace and friendship!

>Just keep a personal touch with things, maintain your benevolent presence to try and smooth things over and hope for the best.
>Divinely intervene, wield your power to ensure the group stays and works together. A bit of a malicious effort, but you just need for everyone to make it to the next town.
>Don't do anything, simply observe and let the mortals sort the problems out amongst themselves.
>A risky option, but split the group apart between who is willing to accompany who. You'll still be traveling together but spaced apart by a mile or so, with Zeni leading of course.
>[Write-in.]
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>>5453241
>Just keep a personal touch with things, maintain your benevolent presence to try and smooth things over and hope for the best.
>A person doesn't choose how they are born, only what to do with their lives. Zeni hasn't fought for the elves, it was not her that chose to abandon humanity and become a new race, so why put their crimes on her shoulders?
>Explain the nature of sickness to them, as best as you can with their lack of knowledge about microbes, and make sure to regulate Keely's interactions, perhaps fashion a suit to minimize exposure.
>Ask Keely if she is willing to be a test subject so we can try to learn about this death plague. The fact that we haven't been able to completely cure her or stop her being a carrier is worrisome.
What do we know about this plague? Is it just some Black Death, or is it magical? It's related to the undead hordes right?
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>>5453255
You are quite familiar with the plague from your time spent in the old world, before you fled it. It isn't a natural disease which makes it difficult for even you to cure, you have to minister your attention carefully and with focus to each person, so a group like this you can just about manage but any more is beyond you, thus a spread of the plague to a populace would be immensely difficult for even you to stop.

It causes victim's blood and fluids to blacken, contact with which spreads it, and they continually worsen till death. After which, those killed by the disease rise as the unliving and attack, and spread to the living wherever they can.

Only some rare few are immune to the disease, or in Keely's case carriers of it. Those like Keely, the disease causes them to wither like anyone else yet it doesn't kill them and causes unnatural, undeathly changes. Beings empowered by death, they tend to throw in their lot with the undead, since otherwise the living would just kill them. This undeath you can sense on Keely, but you can't really cure her of the disease because at this point it is keeping her alive.
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>>5453263
Thanks for answering. I still still think we should ask her to be a test subject, maybe there is a way to make her not spread the disease even while being a carrier. Also could be training for how our minor death and major health aspects interact
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>>5453255
+1
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>>5453255
+1
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>>5453263
Interesting.

>>5453255
Support.

We would be remiss of us to not attempt to learn all that we can of the plague and attempt to defeat it, and frankly if Keely won't submit to being a test subject well...
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>>5453441
Whether by manipulation or not, you can very probably gain her help as a subject, but rather the challenge is... well, exactly what you want to try and do? All you know is that your usual method of healing, simply restoring a person to their ideal self, doesn't work so well for the plague.
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>>5453479
Well, to try and stop her being contagious. Since directly curing it isn't working, than perhaps changing how the plague is acting will? It spread by fluids, but it's also keeping her alive. If there was a way to reduce the flow and quantity while also maintaing her live, it could help.
I'm trying to take inspiration from mummification, since it's thematic, and may help Sedjet channel some of that death aspect. Since keely already has some undeath flowing in her, than maybe we should just change the type.
Probably won't be able to go for the whole way with removing her organs and drying her up, even just the bandages might help stop the infection from spreading.
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>>5453496
Please warn me if this is too ambitious, dumb, impossible and/or dangerous.
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>>5453241
>>Don't do anything, simply observe and let the mortals sort the problems out amongst themselves.
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>>5453479
>>5453496

Surely our our aspect of death should allow for some manipulation of this plague, it would appear to me that are uniquely positioned to be able to truly understand and defeat this plague.
>>
So silly idea, but we have an Ankh. The Ankh.
A key to life, so why not paint/carve/tatoo/etc an Ankh into this poor girl and let it do what keys are supposed to: Lock things.

narratively I think it makes sense as the basis for a ritual or diving magic of some kind, and we're not trying to cure the plague as much as just putting it away for the time being.
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>>5454138
Could work alongside with the mummy idea, to hold back and preserve her, without spreading the plague.
>>
Later than usual, another busy afternoon but also had to regard some of the player suggestions, they were so creative!

>>5453255
>>5453280
>>5453410
>>5453441
>>5453496
>>5453773
>>5453944
>>5454138
>>5454146
>Just keep a personal touch with things, maintain your benevolent presence to try and smooth things over and hope for the best.

The last thing you want to do is to manipulate or otherwise force anything upon anyone, you very easily could but that isn't your nature. You know however that you can't simply do nothing, otherwise the group will tear itself apart, for such an oddly assembled bunch that you have. So you can try instead to maintain a benevolent presence among the group to temper any troubles or grievances, to lessen anger and upset where it arises. Usually all it takes after all is some kindly peaceful words and a touch, after all. Though, with as many people to manage, it does take constant attention and effort.

The most pressing matter though, you feel if you can help Keely with her disease then maybe that will automatically make the others less divisive.

"I'm sure you'd like to be free of the sickness, wouldn't you? With your help I'm sure we could reach some success together!"

"Well I's help any ways I can, but I ain't sure ye's can be free a' this."

"-agh! Oh... your head comes off..."

Having tried to explain the plague to the group by your degree of medical understanding... and failing, you opt instead to try to deal directly with Keely. Though you have encountered plague victims before, you never really had a sufficient chance to try and help them, usually since they'd be dead before you could gain any progress. This young lady though is one of those rare ones, and you've not had the chance with them before.

Though you try to go about this as you would with helping anyone, but while she is willing to cooperate and help you however she can, she clearly has no hope of success or recovery. Particularly when she displays the extent of the plague in her, when she undoes a pretty thick and well-bound scarf and is subsequently able to actually pull her own head off her body. Looking like she was beheaded, the characteristic greenish miasma of death emanates from the points of severance when she does this, and her eyes start glowing much the same.

Although she isn't personally any different, still her same self, you're not too sure what to make of this or how you would fix it. Certainly you can understand now why removing the plague would kill her.

"...right... well, I can think of just the thing!"

If there's one thing you are immensely familiar with, it's the funerary rites of Menaji culture. It was such a core part of the old faith, that even gods and mortals having nothing to do with death, still were versed in how and what to do.
>>
Mummification, as just one example! To this end, returning to the group and scrounging around, you can collect from the supplies a bunch of linens both medical and otherwise.

Of course it's not perfect, normally you'd want to treat the wrappings in the proper way but this will have to do for now. After some long minutes you marvel at your handiwork... Keely with her neck bandaged to keep her head on, and also wrappings for her nose and mouth, and most of her body. An effort to keep her from coughing on others, or getting any blood on them.

"Wow. Amazin'. Thanks."

After that, and a... lot of convincing to the group, you can get them to begrudgingly tolerate Keely back into the group, if not accept her. Thankfully your efforts do seem to work, apart from a small slip-up where a few days later everyone comes down with the plague again and you have to desperately save their lives, and the group nearly murder Keely then and there if not for your strong intervention. After that minor hiccup though, recognizing the source to be even just the moisture in Keely's breathing (coughing or not), you simply wrap her nose and mouth twice and all is well! After that little problem taken care of, no longer do you or the group have any issues with the plague among yourselves, and they can come to allow Keely among you all (at your encouragement and pleading) even though they remain leery of her. Of course the young lady herself is undignified by your actions and being wrapped up all over, but apart from the discomfort of it she doesn't mind too much, since being able to be among people with the illusion of normalcy is worth it to her.

As for a longterm solution to her problem, you're not sure how much progress you can make without intensively examining and experimenting on her. The plague is not a natural one, escaped from the underworld like you did, so neither your godly aspects of Health or even your minor one of Death, can fully contend with the problem. If instead you were a goddess of Disease (and subsequent Cure) for example then this would be a simple matter you could just brush away. But as you are, you're trying to solve the problem with half-measures and the only reason you can even have any effect at all in the first place is because your gained familiarity with Death. Keeping people in good health to survive the plague is one thing, but actually curing some affliction from the very realm of Death itself is another.
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Although your ankh may be the key of course, it more than yourself has the appropriate power. But unless you actually gift it to Keely, which you are reluctant to do after losing it before, you're not sure how you could make use of it. Perhaps marking her body with the symbol itself? A brand or a scar? It's a ghastly idea but if it gets the job done... before trying this though you'd want to reach civilization first. Otherwise you can only imagine if you were to create an ankh yourself, or perhaps even ventured to the underworld to find and steal another, but how risky that would be...

"You think the long-ears care about how any of us are born? I've seen them kill infants in mother's arms. There's no forgiving with these... inhumans."

"I always heard the stories, said she lived out of town and helped the tall ones when they came around. How we know she isn't leading us to a trap?"

Although you can have temporarily remedied Keely's issue, the other that you cannot seem to overcome no matter how hard you try, is the animosity towards Zeni. Montez and Jean are the most outspoken about it, the both of them personally having the most experience with the ongoing war. The things they've seen and experienced, only because of you and your presence have they not quietly killed the half-elf one of these nights.

"You came to us little goddess, you are an arrival to this land. We humans are not long for this world and every day more of us are killed by her kind. Times before maybe we could all get along, but this is a matter of survival."

Lord Darry by contrast, tries to approach it from a more logical matter, echoing the others who aren't so bitter and biased on the subject as Montez or Jean. The young lord recognizes the preferable moral choice, and such values of one's deeds and behavior rather than how they were born. But as far as he is concerned, morals and values go out the window when survival of the species is threatened. You recognize the suffering, and the generational trauma of these fellow humans, at their escape to this new world. It's not something you can relate to by your nature, but you certainly feel for them. Part of you wonders if maybe they aren't right anyway, Gods know that the elves would probably not entertain any of this conversation in regards to any of your group.

But your nature is what it is, and as a goddess you cannot be anything else. Love is what you are, even for the likes of Zeni who is half-human.

"Spent my life alone, no different now. Thought maybe could be different now, stupid... stupid."

Unfortunately, and frustratingly for you, it seems on this matter you can't really solve the problem. At least not within the relatively short time frame of travel to Bexley, or without wielding your divinity. The divisions and animosity runs too deeply for these mortals, from generations of hardship, for to you just be able to mediate and smooth things over.
>>
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In the end, Zeni accepts to just remain distant from the group while continuing her scouting role. She wanted to believe maybe she could get along with everyone and find some belonging, but simply was proven in what she already knows, and always knew. If the humans won't have her then she'll just resort to what she knows.

Fortunately she does at least appreciate you, and value your continued efforts to keep her best interests at heart, so for that alone she won't just abandon the group. Instead, just taking the burden as she's used to and separating herself from the situation, eliminating the tensions among the humans. Disappointed, but not too much upset, because she knows that if the group were elves instead then they'd just kill her rather than simply holding animosity.

All the better that you're able to convince her not to just leave though, since a few more days of travel and not long from Bexley, and you all start to come across signs of the conflict. Razed settlements, similar to those on the outskirts of Eindward, probably the equivalents for Bexley. Zeni recognizes elven actions and hostilities through the area and seeks caution, while some of the group want to take the risk and just hurry as quick as you can to reach the town. Better to find the settlement now that you're near, than increase risk by straying beyond it.

>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>You don't want to put anyone at risk longer than you have to, and know that the only true safety is in Bexley.
>These signs of conflict, Zeni and Motez say are recent. You're starting to have worries about Bexley then, and prefer to find a secluded place to dwell until some more information and understanding can be gathered first.
>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>[Write-in.]
>>
>>5454514
>>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>>
>>5454514
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>These signs of conflict, Zeni and Motez say are recent. You're starting to have worries about Bexley then, and prefer to find a secluded place to dwell until some more information and understanding can be gathered first.
>>
>>5454514
>>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>>
>>5454514
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>These signs of conflict, Zeni and Motez say are recent. You're starting to have worries about Bexley then, and prefer to find a secluded place to dwell until some more information and understanding can be gathered first.
>>
>>5454514
>>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>>
>>5454514
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.
>>
>>5454514
>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
Leading means putting yourself in front
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>>5454514
>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>>
>>5454514
>>If the group can find some place to hide, you yourself could always venture ahead alone. What's the worst that could happen to you, to make sure the way is clear for them first?
>>
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>>5454535
>>5454540
>>5454580
>>5454592
>>5454645
>>5454737
>>5454789
>>5454919
>>5455124
>You prefer the cautious approach, and agree with Zeni. Even if it takes a week, move slowly and unnoticed, going the long ways around to find safe passage to the town.

Avoiding conflict and avoiding trouble are your concerns, so preferring the cautious approach you try and persuade the group of Zeni's choice to go the long ways to Bexley. The best chance of avoiding potential conflict this way, although perhaps not trouble if your time with the group thus far has been any indication, the volatile lot.

Still more difficulty than even before, to limit the infighting and keep everyone together and alive. More than once you have to directly intervene with a little divinity to stop potential bloodshed, trying not to outright manipulate anyone but reminding them of who they keep company with.

"Begging yer pardon Sir... but I follow her grace, not yerself." Jean speaks imposingly, unmoved by any.

"You think to speak this way to a caballero? Lord of Eindward, but where is that now?" Montez takes offense at any foreign (to him) noble sort trying to give commands.

With the most significant matters... somewhat smoothed over for now, being that of Keely's plague and Zeni's ancestry, the group moves down a step to whatever next troubles there are. Namely the social hierarchy with the group and difficulty navigating it or trying to make certain of things. The matter of highborn versus lowborn is a particular issue, with Darry continuing to assert himself above the others, using his accepted status as group leader as justification. This comes into conflict with the devotion others have in their favor for you, as they hold an apparently divine being in higher regard than their former lord.

Although this might simply be settled by putting your foot down, you're given cause for consideration when Sir Tyne stands in favor of Darry's assertion of the hierarchy, believing it to be for the best and for stability. All the while Montez remains at odds with the whole situation altogether, given to the thought that out here beyond towns, combat and experience are what matters first. Only Rene remains unspoken through the entire matter, but because of his youth and uncertainty rather than a position he holds.

"Once we reach Bexley, will any of this matter even? Things are going to be different, they must be!" you try, again as always, to mediate and keep things civil.

"What if they don't'n even let us in?" Keely wonders aloud.

The bickering of all these mortals remains a constant draw on your focus, it's just a good thing you are so patient.
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This issue of social order is aggravating to you of course, and one you're ill-suited to deal with since it's a matter of culture and times strange to you. Fortunately the other problem is one you are intimately familiar with; love. Beauty and appeal that you are, you're no stranger to suitors and advances. Back in Eindward, among a populace it was a constant occurrence that you dealt with from men and women alike, seduced by your presence and appearance even without your effort or intent. You've the experience to deal with these things though, for any who got past Tyne in the first place, but furthermore there was the distant nature about you to dissuade most others. Because you were seen as this important public figure and often surrounded by crowds, it's certain that many who fell in love with you never acted upon it because of how difficult it would have seemed to get your attention or to stand out from the rest.

Here though among a small group having such a direct and personal relationship with them all and traveling beyond civilization together, there's more than enough time aside for each of them to seek your attention and profess their love. Some better at it than others, some more forward and aggressive with it than others. You're always flattered regardless of course, though wonder how you should answer these advances, beyond initially stringing them all along without definite responses or outcome; the same way you are with all suitors. Particularly this concern, because it's obviously causing more tensions among the group. Whether or not they are all aware of each other's pursuit of your affection, there's an implicit sense that they could be competing for your favor. Thusly are they constantly trying to outperform and one-up each other, and take offense at anyone perceived to be getting too close to you or stepping out of line. Again, you have to keep intervening to keep them from killing each other for your sake, but on this issue you getting involved among them seems to just worsen the suspicion and perception of threat.

Oh, the matters of the heart, and love!

Fortunately before anyone does actually kill anyone else, the lot of you manage to reach Bexley after almost a week of difficult and rough travel. Avoiding roads, open forests. On constant fearful lookout for elven scouts or patrols, and frequently having to scramble for hiding spots hours at a time when elves actually do stray near. Everyone is tired and frustrated with the harsh survival and camping, clothes torn and belongings lost from wilderness travel, and none of the horses left after too many close calls with the enemy.
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"...how do we get in sirs... mam?" Rene is the one to speak up, where the adults are all quiet in concern.

"No way by land. Unless... get creative." Zeni's eyes better than the others, she makes her estimation of the threat.

From the far side of the lake shore, the lot of you take cover among the trees and observe Bexley in the distance, on fire and under siege by the enemy. It seems Zeni and Montez were right about the recency of the conflict among those outlying minor settlements in the region around the town itself. The elves having attacked and razed along their way to Bexley itself, had your group tried to go straight for the town you'd have run afoul of an elven army.

Well you did elude that trouble, but now there's the challenge of how to actually reach the town. By the judgement of those with combat experience... they can't say for sure and don't all agree, but it doesn't seem that the elves brought enough forces to actually win the siege and overcome the town. So it's not such a dire situation that if you don't hurry into Bexley as soon as possible, all will be lost. But the elves seem secure enough in the siege to merely wait and drag it out as long as they care to, not like they're suffering terribly encamped outside the settlement with all the spoils of the villages they sacked along the way. Perhaps they mean to simply starve the town out, or to a point where desperate action is taken.

>What do you do? Both in regards to the last problems your group faces of social issues and love, if you care to resolve those, and in regards to the situation of reaching the besieged town.
>>
>>5455598
Put ourselves as the leader, the social hierarchy of Eindward and their ungratefulness is the reason we left it behind. If Darry can prove he truly is a competent leader that can maintain the group united, than we might decided he is worthy of the title.
As for the affection, make sure to tell them that what they are doing is not the way to court us. We are not a prize to be conquered, to be taken from destroyed rivals. In truth, anyone that acts like that is actually losing our favor, since it's sowing discord instead of love. Tell a tale of our husband and children, and how they loved the Menaj people and cared for them. They were great warriors and wizards, but they fought for others, not themselves.
As for the siege, try to scout to see if we can find any more of those demigods that could actually hurt us. We then need to avoid them while doing sneak attacks/ to destroy supplies and siege equipment. That way whether they plan is starve Bexley or try to storm the city, it's going to be repelled.
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>>5455646
title of highborn
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>>5455646
Just from where you are you know that you won't be encountering any demigod types. You're too far inland for the traitorous northmen to venture, and the inhuman races don't have any relations with any gods. Eindward was on the coast so the elves would summon their human serfs for battle, but here in Bexley it's just elven enemies.
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>>5455598
Lets sleep with our group and have them know that they are all equally loved.
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>>5455646
Sounds reasonable enough got the cohesion issues, support.

As far as Bexley goes, maybe we can attempt to go by water into the town?
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>>5455646
I like this idea
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>>5455646
based and supported
sneaky shit is fun lets do eet
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>>5455665
Nice, we don't need to worry too much during the hit and runs, other than our group's safety.
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>>5455646
>>5455849
>>5455855
>>5455895
>>5456002
>>5456048
If this is what you have in mind then go ahead and roll for the effort Less for urself and more for the cohesion and wellbeing of the group.

Unless of course you intend to try and attempt this solo, and leave them to wait behind.
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>>5456138
Wow the typing on this tablet is abysmal.
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>>5455646
I'm going to say this much: The siege equipment etc isn't the main problem facing that town: Starvation, disease and fire is. Slightly inconveniencing the besiegers isn't going to do much at all to help them. It's just going to delay things very slightly.

No they'd need a miracle. A bloody good one too, trees suddenly sprouting fruit in abundance, the elves being struck down by sickness (tho that one is liable to get out of hand quickly. We do kind of have access to a source of unholy doubly-evil undead spawning plagues or the elves having their foodstuffs ruined. "Fertility and health" domains pointed at rats, flies and pests like that might do the trick. Then we can see to the starving populace)
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>>5456319
It's why I said to destroy their supplies. They can't starve the city out without food themselves, and if they leave to raid the countryside we can either ambush the small parties or use the time they left to get in the city and use our fertility so we can heal the people and make food grow.
>>
Rolled 59 (1d100)

>>5456138
Should we do this solo? There are no demigods to stop us, but the more the merrier
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>>5456326
Small, but annoying counterpoint: If anything the people inside those walls are probably in *desperate* need for those same supplies.

perhaps we could create the impression that it's all spoiling? Could we do that? Or unspoil it after?
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>>5456336
>Steal the supplies instead of destroying it
That's actually a really good idea, as long as we can pull it off.
Maybe we could make them look like they are tainted by the deathplague, but are actually clean? We could use the fertility to grow some kind of harmless bacteria, and the just use our powers to kill them afterwards by growing penicillin.
>>
Rolled 89 (1d100)

>>5456138
>>
Who else can avoid falling in love with us? I know people with elven ancestry aren't affected by the love aura.
>>
Had class again today, but will be posting in awhile now.

>>5456396
Elves are no less affected by your presence than anyone else, in face perhaps they are even more likely to fall victim to it because of their broken covenant with the gods. You've just never encountered them up close to where they would be able to fully perceive your splendor. The closest example would be Zeni, half-elven herself, but she's fallen in love with you same as everyone else.

The only people who you could say are "resistant" to your charm are those already truly in love. And even then, they are immune to that manner of love. They might still be lustfully inclined towards you despite their true love of another.
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>>5456393
>>5456331
>89

Foolish mortals, they had better learn to get over their social foibles, and quick! The only hierarchy that exists, is you above all! Erm... maybe that's not how you feel or want to be treated, but if it's the simplest and easiest way to replace and do away with their obsession between highborn and lowborn, then so be it. Ironically enough you can try and assert this new order you have in mind, but you sense that few if any of the mortals actually believe it, in part due to the mixed disbelief in what you claim to be. Still though, they act according to your wishes because of their being enamored with you.

As for their actual feelings, how they hold you in their hearts... well, you're not going to just be snatched up by whomever is the victor among them in this ill-conceived contest they believe exists between them. They are in for a rude awakening, and a lot of pain and upset, if they think they might have the power or choice in a matter of love involving you. Still, you can only expect so much from mortals when it comes to a situation like this, and chastising them or not they are still driven by their hearts and desires.

"I think... maybe Rene should not be involved with this."

"What? N-No! I helped in Eindward, I can take care of myself!"

Eventually, after Zeni's efforts at scouting and determining whatever you can of the siege, you decide to get involved. Not some brazen charge for the enemy like you attempted in your prior encounter with them, but you still expect there will be violence and bloodshed. Because of this, you'd rather not involve the young boy, despite his objections... also for your own personal reasons, you have something of demigod in Rene and wouldn't want to lose him. Fortunately Zeni doesn't want to get involved either so you can seek for her to watch over Rene and make sure he doesn't do anything dangerous or foolish. Meanwhile, everyone else is ready and willing to get involved, all of them familiar with combat and the elves.

Of course your initial impulse is to try and avoid conflict altogether, to perhaps sneak into Bexley by way of the lake. However given the look of things and the raiding of the surrounding countryside, Jean and Montez suggest with good reason that the town itself will surely be in a poorly state because of the siege. Perhaps you could just end things here and now by taking a violent approach, as distasteful as that is to you, but that wouldn't bring sudden relief to the besieged populace. Not in a meaningful way at least, so from the enemy you need whatever benefits you can gain.

"So what I will do is try and ruin their supplies, make it seem that way, until they cannot afford to remain. Any disagreements with this?"

"Yes... several."

Though not everyone is on board with your plan, you think it is a good one!
>>
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By your divine aspect of Health and Fertility, you can spoil or appear to spoil the goods and supplies of the enemy, and otherwise repeal their capacity to heal and recover from harm. Your devotees can accompany you most of the way, but up to a point you intend to leave them and accomplish this much yourself. Only after, would you have them get involved if need be.

Partly because you expect and hope that this matter can be resolved without violence, as you surely are not going to take to fighting like you did when you lost your temper before. But also, as capable as your group is, they are few in number up against a whole elven host. Relatively speaking there are not that many of the enemy, when up against a town for example, but they definitely outnumber your group ten or twenty to one. And while you're in no danger, you can only heal a mortal body so much. There's not much you can do, if one of your own gets an arrow through the heart, or their head chopped off.

"Don't worry, everything will be fine!"

---

"-ah! Let go of me, this is terrible!"

Well it seemed like a good plan, until you got caught. To your credit you did manage quite impressively to sneak towards and even into the enemy camp, better than any mortal given your godly competence. However in this specific case you're dealing with elves and their superhuman senses, plus as a besieging military camp, the majority of them are clustered about so there's just too many eyes and ears for you to elude them all. A good lesson for them in the future, when before you'd only known them through battle.

Even still, you manage to have made it all the way to their supply cache and extend your divine presence through the camp. More cries of the dying than before, and more of them going quiet, and they'll find their food and drink to be rotten. For the better part of an entire day you hide within the camp and cause malady in the enemy ranks, until finally you're caught... when distracted and lured out by quite a beautiful elven song of mourning, as far as mortals go.

"This way, follow my voice!"

"A witch, is she not?"

"Fetch a commander, this needs to be known."

Immediately upon being noticed, you get several arrows and stabs for your trouble, blinding all those responsible for the crime of marring a divine beauty. By the time you manage to remove said arrows from yourself then, and restore your wounds, already alarm has gone up among the camp. A few more elves also get blinded in apprehending you, before they come to realize something strange is going on. Some that can see try to gather their sightless comrades for help, with another few restrain and drag you through the camp, looking for someone who can make sense of what is going on and who you are... why there's a random human having sneaked into the middle of their camp, and why harmful action against her seems dangerous.
>>
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Although there isn't actually anything they can truly do to you, that could force your hand in any way. They can't actually harm you and if you wanted to, you could just physically overpower them and escape. But you were hoping to avoid violence and taking a hostile hand against these elves... for as disgusting and hateful as you find them to be, despite that you haven't the chance thus far in your time, to interact with them in this way.

Whether or not you desire to however, that's your decision.

>Struggle free, and let them continue to fail at their attempts of dealing with you. Your original effort of casting your malicious influence over them all was working well enough.
>Cause enough trouble so that your mortal comrades notice, and come to lend their help! You do not want to act in violence, but they can!
>Let yourself be taken, see what's going on. Perhaps you can settle this matter peacefully? Or at least, diplomatically.
>See how susceptible these elves, these godless inhumans, are to your divine presence and influence. If Fertility and Health could cause such havoc, what can Love and Beauty do?
>[Write-in.]
>>
>>5456777
>See how susceptible these elves, these godless inhumans, are to your divine presence and influence. If Fertility and Health could cause such havoc, what can Love and Beauty do?
>>
>>5456781
>Let yourself be taken, see what's going on. Perhaps you can settle this matter peacefully? Or at least, diplomatically.
And this too.
Let's charm the head honchos
>>
>>5456777
>See how susceptible these elves, these godless inhumans, are to your divine presence and influence. If Fertility and Health could cause such havoc, what can Love and Beauty do?

Is this the face that launched a thousand ships?
>>
>>5456777
>See how susceptible these elves, these godless inhumans, are to your divine presence and influence. If Fertility and Health could cause such havoc, what can Love and Beauty do?
>>
>>5456777
>>See how susceptible these elves, these godless inhumans, are to your divine presence and influence. If Fertility and Health could cause such havoc, what can Love and Beauty do?

Honestly you would think elves would be extremely susceptible to our aspects, willing worshippers even.
>>
>>5456958
>>5456806
>>5456784
>>5456783
>>5456781
>See how susceptible these elves, these godless inhumans, are to your divine presence and influence. If Fertility and Health could cause such havoc, what can Love and Beauty do?

Though it's certainly trying of your patience to be among and dragged around by these inhumans, their developing reaction to you is unexpected. From your own time you were aware of beings like these, elves and even dwarves, but they existed far beyond your divine homeland. Never the chance to personally interact with them till now, and you'd say you're surprised by what you find.

"You are holding her like she belongs to you!"

"Are you a commander? Keep your attention to your blinded kin!"

"...why take her before any commander? We have her to ourselves here..."

From your time in the underworld you know their language well enough, and are aware of the trouble already brewing. You've faced similar problems before among humans, but usually in a more protracted way. These elves, tall lanky long-eared big-eyed freaks that they are, have none of the inherent... defenses, shall you say, that humans would. Ironically they would find any such human woman otherwise repulsive, hence their usual response at first of attacking you. So to their detriment, it's not your physical being that sows dissent among and within them, but your divinity which their souls are unshielded against.

That they cannot understand or perceive this, is a clear cause of confusion and alarm in them... they cannot conceive of why a seemingly mortal human woman, of darker complexion even, would stir their hearts to such an extreme. All they know is that you make them feel and act in ways they never have or seldom felt before, and that they want you. Only the most brutish and improper humans would succumb so wholly to your presence, thus the cause of increasing infighting among the elves.

Why, by the time you meet any officials, it's them finding you because the common elven warriors aren't able to make it through camp to the commandery. Along the way you keep getting noticed, or rather the trouble surrounding you keeps getting noticed, and drawing more and more elves. Before long you aren't able to be dragged or carried any further through a small crowd, and already fights are breaking out.

"Disgusting display, like a rabble of humans! What would our dark cousins think of this, if they could see you all now?!"

"There cannot be cause worthy enough for this! If you all do not..."

The elves remain strange to you, but you can figure out the difference between who among them are more important than others. Rather than some singular leader type and advisors or supporters, the elves seem to organize themselves into smaller warbands based on background, and together they form a coalition of warbands that cooperate as larger forces.
>>
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Normally it may work well for them against a uniformly agreed-upon cause or enemy, in this case Bexley, but when there's cause for disagreement... you, well you're already starting to see weakness among them.

"Fools, can you not see yourselves, your behavior? Is this natural? We elves are better than this... no, it is the cause of this... this witch!"

"If you want to address the prisoner you can, but she is our prisoner."

"Hold there kin! We chose for you to stand and speak for us, but you are not any higher than the rest of us!"

Being fair to them, it's beyond abnormal for the elves to have to deal with a situation like this, with you. But just off this you can start to understand some of the benefits the humans have with their system of nobility, highborn and lowborn and such. Would help to avoid situations like thi- oh would you look at that, some elf already shot an arrow at another, and now a fight has broken out!

A clear division between those elves a little more in control of themselves, or resistant to your presence, and those acting upon their hearts and desires... you know which side you prefer! And with you caught in the middle, as bonds fall apart and conflict rises. How delightfully... pure this chain of events and outcome has been, nothing but a situation of love! Well you also suffer a bit in the process, the mess of combat that the situation becomes, you get a stray arrow or stab wound. But in their attempts to claim you for themselves, the worst of the fighting gravitates around you personally.

"-now then woman! I have you to myself, oh what desires I shall- hyurk!"

A particularly skilled warrior who fells a few comrades to carry you off between some tents amid the chaos, eager to have his wicked way with you until he is stabbed through the neck with a spear, and you find yourself yanked up onto horseback by yet another warrior. Seeking to spirit you away with him from the camp, until an arrow takes him from the saddle and you with him.

"-khh... -khh... so... beautiful..." the dying she-elf reaches out to wipe the blood from your face, as you recover from the fall beside her.

Oh dear, what a mess you've made... like anyone, you imagine the elves given time and exposure to you, might develop some tolerance. But for now, these elves getting their first exposure to you, have been taken wildly by their instincts and inability to make sense of who you are and why you have this effect on them.
>>
>Let the enemy tear themselves apart, then see who survives to deal with.
>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this.
>This is the perfect distraction, for you and yours to reach Bexley. Try and sneak off amid the chaos, and make for the besieged town.
>Inhuman though they are, their suffering isn't pleasing to you. Try and save who you can, and attempt to restore the peace as best you can.
>Inhuman though they are, what a delight their suffering is to you! All it makes you think is... how easily controlled they are. They would make for fine subjects, if you were to leave with them, and in the process lift the siege.
>[Write-in.]
>>
>>5457891
>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this.
>Inhuman though they are, their suffering isn't pleasing to you. Try and save who you can, and attempt to restore the peace as best you can.
Either one of these two
>>
>>5457891
>>Inhuman though they are, their suffering isn't pleasing to you. Try and save who you can, and attempt to restore the peace as best you can.

I'm so very tempted to play the pied piper and lift the siege, though i fear the reaction from our comrades and the town were we to do so.
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>>5457891
>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this.
>>
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>>5457891
>>Inhuman though they are, what a delight their suffering is to you! All it makes you think is... how easily controlled they are. They would make for fine subjects, if you were to leave with them, and in the process lift the siege.
banging update EYE
>>
>>5457891
>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this.

>And with you caught in the middle, as bonds fall apart and conflict rises. How delightfully... pure this chain of events and outcome has been, nothing but a situation of love!
She's really in her element, ain't she? Combined with her getting caught by some beautiful singing, Sedjet epitomizes her divine nature.
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>>5457891
>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this.

The only good elf is a dead elf. Fuck these genocidal raiders, they did not spare the countless villages they raided on the way here so we should not spare them either. Humanity is on its last legs due to these fuckers and they will gladly see it die. We are here to save the humanity that we love, not dither around ineffectively and indecisively like in the last town. Now is not the time to be the good guy or the white knight. Spare none of them. Kill them all and secure humanity's domination as the superior species. We are a loving mother/wife/god of humanity as a whole. Mothers go berserk out of love when their child is threatened, violence is very much natural to love when it is threatened. We woke up to our love being dwindled to a critically low population, we should have woke up and chose violence.
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>>5457891
>>This is the perfect distraction, for you and yours to reach Bexley. Try and sneak off amid the chaos, and make for the besieged town.
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>>5457891
>>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this
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>>5458228
I mean I voted for the war god, gotta deal with the cards you're dealt tho
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>>5458523
]I've been regretting voting love for a while now, I thought it would be something like a diplomat or preacher to unite humanity. My fault for not thinking a charmer would be the obvious result.
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>>5458535
Nothing stopping you from choosing to act/play in that way, if you want to!
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>>5457891
>Inhuman though they are, their suffering isn't pleasing to you. Try and save who you can, and attempt to restore the peace as best you can.
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>>5458807
It's what I've been trying to, it's just that I feel like a dumbass for expecting a different powerset
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>>5457891
>
>Weakening themselves like this, now seems as good a time as any to signal for your hu
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>>5458884
Nothing wrong with using our unearthly powers of seduction for violent means.
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>>5458885
>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this
Fixing
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>>5458439
>>5458315
>>5458228
>>5458223
>>5458212
>>5458175
>>5457903
>>5458876
>>5457892
>>5458885
>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this.
>89

Regardless of your disdain for the elves, you don't enjoy seeing anyone or anything in pain or suffering. And once upon a time, these elves were only human after all, they're not terribly different from you. You suppose they wouldn't make the worst devotees, if there were no humans left and you felt inclined to to remain invested in this world after that.

But while the choice remains between humans or elves, the matter is a simple one for you. Bexley is under siege, people are suffering, at the hand of these inhumans. You wouldn't trade the life of a single occupant of town for that of the entire elven host, and you aren't afraid or ashamed to admit that.

"Sorry about this, I didn't think it would go this way."

"...you know our language? You really are a witch, aren't you?"

Though you are resolved to destroying the enemy, or at least driving them off, again you aren't one to revel in suffering. You even save the life of an elf or two with your healing influence, here and there. Starting with the elf who tried to ride off with you and was struck down. Her reaction is similar to others though, alarm and disbelief that a human could communicate with them, let alone wield strange restorative powers.

In any case though, it takes awhile to try and navigate your way through the chaos of conflict in the encampment... all the more difficult because every time someone notices you, it's trouble and violence anew. The elves thin themselves out, caught up in their instincts getting the better of them, when they are unused to a divine being and her influence, their souls unprotected so to speak. Unfortunate for them to have encountered just about their worst enemy, but convenient for you, trying to do away with this conflict.

With a little divine power then you can signal from afar your allies waiting, that they can hurry as best they can to reach you at the encampment and try to make sense of things before getting involved.

"You are unharmed, my lady?"

"Looks like ye got started without us..."

"Do not separate! Keep together, work together. This is enough of a mess already!"

For the time it takes you to reach the edge of the camp, and then for your allies to join you, by that point there aren't many elves left in fighting condition. They didn't all kill themselves of course, in fact very few actually died as a result of the infighting, but most of them are at least injured or wounded and unable to fight further, against new foes.
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As such your group can enter into the fight more or less as it's resolving itself, having the upper hand. Darry tries to keep the group cohesion, not really functioning like a proper military unit but at least not getting lost in the same turmoil the elves got stuck in.

There's Tyne, Darry and Jean to fight on foot, moving among the tents and temporary structures of the camp to encounter foes spread out and disorganized. And unable to be shot at from afar, because of all the shelters around. Montez doesn't get directly involved in the fray, but rather lingers on the periphery to ride down any enemies attempting to flee or regroup outside the camp. The real determining factor though, to your surprise, is Keely. She doesn't even accomplish much, she's not a fighter or anything, but once the elves notice and seem aware of her plagued nature they unanimously panic. In fact more than them sobering up from the fighting in your absence, or the unexpected attack from some humans among their camp, instead it's the presence of a plague bearer which sends them into an utter panic. The lies of which spreads through this part of the camp faster even than the contention and infighting for your sake. Even worse than the humans, these elves' fear of Keely and her disease, enough for you to even see a few elves get killed by their comrades for coming too close to the young woman and none of them willing to take chances.

Between all this then, and the nonviolent support of your healing and presence, your group can more or less rout the enemy elves. For them to come to their senses over the infighting, only to be attacked at their weakest? It's too much for them, and morale collapses from the sheer disorder. Although it's not all the elves on the entire battlefield at first, in fact everything that took place so far was only to one side of the entire encampment, perhaps a quarter at best. But when the other elves elsewhere see such a portion of their forces retreating for unknown reasons, they must judge the siege not to be worth whatever caused their comrades to retreat because the lot of them elsewhere begin to also retreat... in a more measured and lengthy manner, more properly, but still a retreat. All the worse for them, having to deal with a number of blinded elves now, too.

The result being that within the hour, you expect the elven host to have withdrawn from the area, with the portion of the camp your group raided being left with all the supplies there. You don't know if the elves won't just regroup and return later, but for now you've managed to lift the siege and afford the defenders some relief. Now if you can just reach those defenders, and see how they have fared against the elves...

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"Th-This is... this is miserable! Help them, help all of them, whoever you can however you can! I haven't seen anything this bad since crossing the sea!"

"Well little goddess, I'll just say... if you think this is bad, you should have seen Chaleme."

Without waiting for each and every elf to evacuate the area, reaching Bexley was your immediate concern. Traversing the battlefield was difficult, and gaining access to the town even more difficult... mainly the trouble of trying to convince the defenders up on the walls and of the nearest gatehouse, that yes indeed you are humans not spies or traitors, and furthermore that the enemy has indeed retreated and this isn't all some big ruse or trap.

Well that, or that the defenders don't have much left in them to deny you or repel any serious effort to enter town. You don't know if it was the siege or simply the hardship of living on the frontline of the war, but you almost wish you hadn't come... having to see this. Even the moment upon making it through the damaged gate, having to navigate and step over bodies of dead and dying soldiers and civilians alike. Blood and disease filling the crude streets and ruined buildings, among those huddled survivors of the outskirts and those desperate residents.

It's a heart-crushing sight for you, although the people here seem... well they aren't happy of course, and certainly they are suffering, but they seem used to it. Same as your companions, apparently this sort of thing is all too familiar to them, and in the case of some like Darry have experienced it before. As far as you can tell, the town itself is not even occupied, just a burned or collapsing ruin which hasn't seen dwelling in years. The only reason anyone is even out here, it seems is because of those few survivors who escaped the elves and came here. "Bexley" proper, as it stands and functions, is really only the castle it seems. The only structure able to withstand the constant attacks, while everything else outside it has fallen to pillage and decay.

It makes you wonder, if you hadn't gotten involved in the battle outside Eindward, would that town also have ended up this way? You don't wonder for too long though, because there's so many people in need!

>No time to spare! See to any and all, whom will accept your help, and save everyone you can!
>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.
>Try and relocate everyone to a better, and safer place. You can't afford to stay and tend to each person, if the elves could return later.
>[Write-in.]
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>>5458905
>>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.
>>
>>5458905
>No time to spare! See to any and all, whom will accept your help, and save everyone you can!
Elves really are the biggest assholes.
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>>5458905
>>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.

You know, if we were to resolve the conflict between the humans and elves it would do far more good than going from location to location fighting them. They are so very susceptible to us that I believe we could easily splinter them into factions at the very least.
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>>5458905
>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.
>>
>>5458905
>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.
>>
>>5458905
>No time to spare! See to any and all, whom will accept your help, and save everyone you can!
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>>5458905
>>No time to spare! See to any and all, whom will accept your help, and save everyone you can!
good optics baby
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>>5458905
>>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.
>>
>>5458905
>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.
>>
>>5458905
>>No time to spare! See to any and all, whom will accept your help, and save everyone you can!
>>
Hey all, will be posting today but later than usual, awhile from now. Just a heads up.
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>>5459726
>>5459480
>>5459344
>>5459341
>>5459025
>>5458991
>>5458964
>>5458937
>>5458922
>>5458908
>Focus on those actually dying, but otherwise... you need to see whoever is in charge, and regain control of this wretched situation.

By your nature, you can't just ignore the dying all around you! Wiping divine tears from your eyes then, you set to work. With help of your comrades and conscripting the help of any able-bodied soldiers, you can find a building that isn't yet collapsed and therein start tending to the needs of the dying, while your helpers venture out in town and around to find any others and carry them back to you.

There is some difficulty at first, namely for you and yours being complete strangers (and yourself foreign-looking to them), and for your display of power that seems strange. Initial concerns of witchcraft and other negative connotations, and simply the suffering and trauma these people have endured when you're trying to act as a helping hand to them while the dead fill the streets just outside. Eventually though your appearance and presence can persuade a few of the dying to take a chance, and once you've managed to clearly save them from death it becomes easier.

"My wife please! They shot her while we were fleeing!"

"They cut my father open, can you help him?!"

"Stay calm, good people! She will attend to all she can, but one at a time! We must have the most direly wounded to the front!"

Similar to your helping efforts in Eindward, you may have been swamped by people when they realize what you can do for them. Thankfully though, this time you have Lord Darry who is quite capable of taking control of a situation and ordering people, without too much trouble. By his effort and those of some others of your group... obviously Keely shouldn't be around anyone so she volunteers to go and fetch Rene and Zeni (still waiting beyond the lake), but the rest of your group, can keep the peace among the desperate. And desperate they are, a familiar sight you know all to well these mortals in such terrible deathly conditions, given hope again.

Fortunately yet also unfortunately, your work doesn't take too long, because there really just aren't that many people left. Not even a hundred survivors including guards outside the castle, so you can make sure nobody left is going to die at least. Their other ailments and injuries, it's upsetting to them that you won't help, but for now you want to get to the bottom of all this... and they should all come with you. In a safer place, the castle, you can properly see to everyone in need.

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What a test of your loving heart it is, to wander the ruins of the town, trying to reach the castle through the death and decay and scorched remains of Bexley. But you are not alone, and better for it. Leading a group of humans out of ruin and hopefully to someplace better, you draw strength from it and gain the will to persist. As much as that may hearten you though, is nothing compared for your admiration of the spirit of these people. A couple hours before they had given to despair and accepted death, but with something... someone like you to come into the picture and offer a helping hand to lift them up, their hope and their will is restored, perhaps even stronger than your own.

Times like this, you're glad for divinity in relation to them, and glad to be among them. Better than old companions, or worse, one of those distant gods the mortals worship these days... or gods forbid, some nonexistent "deity" of the inhumans. Together with your own people, you march through what remains of the settlement before, up to what officially is the only thing to bear the name of Bexley now; the castle.

"Let us in then! These people have survived the attack, and we all are from Eindward. I am a Swifthawk myself, who among you can address a lord?"

"We can't adequately thank you for your service, and have little to receive you. Noble envoys we can accept, but so many more people..."

Similar to the difficulties of even getting into the ruined town however, now you're barred entry from the castle despite pleas for help. It's things like this, is why the elves and others are prevailing while humans decline. Eventually though. Darry is well spoken enough as nobility to get the defenders to lower the drawbridge at least and send some folks out to meet your assembled crowd.

Though you had expected some other nobles in return, some fancy sorts comfortably holed up in their fortification, the truth is a bit more grim you find. A ragged bunch barely better than the surviving refugees in town, without any organization or hierarchy to speak of. Here on the frontline the constant war has been so detrimental to Bexley that they are quite literally running out of people; a notable portion of the castle guards are women, few here are properly equipped or supplied, and all of them are injured or maimed in some way. Hunger and disease are clear among them, and they are as leery of you strangers are they are relieved that the enemy was driven off.

It's less a functioning noble house and retainers, and rather just survivors of so much conflict barely hanging on to the castle. Were it not for the fortification itself, then Bexley would long have been overrun like the surrounding lands. Who you can even treat with is limited, because the hierarchy and organization is non-existent.
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All the able-bodied of the noble ruling house have since died, so now it seems some few people remaining who can prove themselves worthy (surviving this long is a common trait) are simply being incorporated into the noble house via hasty marriages in the castle church, to the surviving young and old of the noble family unable to take up arms in defense. This much you know, because the few coming to meet you on the drawbridge are themselves commoners uplifted to retainer or noble status, and carry themselves as such.

A feeble attempt to salvage what little they can, but what else can these people do? They are even reluctant to let your crowd of followers in at first, but as beleaguered as these men are, how can they refuse you? Especially when you can offer help and healing, and Darry or Tyne are examples of proper nobles who might be able to better take control of the situation.

"I believe at this point, you must consider anything beyond the castle walls lost. There is salvation from the lake, but for now the long-ears in their retreat left many supplies so we should organize a team to venture out to gather."

"And bring to me any most in need of a physician, soldiers first!"

Having led everyone within the castle and having the bridge drawn again, going back to healing is your primary focus. Especially since there's now a whole new bunch of injured and dying you can see to, the castle occupants. Darry, Montez and Jean can take the weight of command and organization off your shoulders for the time being, so that you can better see to the people and make your estimate of the situation... fairly bleak as far as you can tell, even having only just settled into the castle courtyard. Many suspicious and fearful eyes upon you and the newcomers all around, in similar poor condition as the defenders, not that much better than the refugees.

The most grim detail of all though, is the staggering lack of people overall. Of course you aren't seeing the entire populace of the castle, but you know most have gathered to witness you newcomers. By your estimate, there probably are not more than some several hundreds of surviving humans in total, nowhere near a thousand. Compared with the already worrying low populace of Eindward, a thousand or two maybe, and that was the combined population of two towns after Chaleme fell to the enemy. Bexley, what remains, is barely a fraction of it... you wouldn't give up hope after only just arriving, but part of you wonders if there's any point to trying to save such a place as this?
>>
And how many other human towns, of those few remaining in total, are in similarly dire situations as Bexley here? In any case, how you choose to act here now... well it's at your discretion really. Compared with Eindward where you had to try and contend with and navigate an entrenched social structure, the situation in Bexley teeters on the brink of oblivion and there are too few people left, to oppose anything you might do. However much or little.

What a poorly situation you've stumbled into, but it's your situation to control now if you desire it.

>What do you do?
>>
>>5460231
First things first: join the salvage crew to unspoil the food so the people can eat it.
After that, we have to focus on our main duties: healing everyone and guiding the souls of the dead to their afterlife.
Then we can address the people, telling them who we are, and try to solve any conflicts to keep them united while they rebuild.
We should bless the lake with fertility, so they get plenty of fish. Also see if we can use that river power to redirect some of it to create "natural" moats around the city.
Try to learn if there are other villages and cities in the region, we need to bring the people together otherwise they are going to be picked off one by one
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>>5460236
Support, bout sums up everything i was thinking.
>>
On the plus side hopefully we can get those numbers replenished what with being a fertility goddess n all that.

Gotta get those women away from the fighting
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>>5460236
+1
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>>5460231
Agree with the first reply but we should also take the mantle of leadership. Let us declare ourself Lady of this place.
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>>5460381

The lady of the lake, one might say? It's not the nile delta but I reckon it'll do
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>>5460619
Lady of the Rivers sound better
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>>5461065
True, but it's a lake town
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>>5460236
>>5460258
>>5460360
>>5460381
>>5460619

Well for better or worse, you've found your way to Bexley and saved it from destruction, so you may be staying here for awhile. There's no shortage of need however, and your help is most appreciated. More indeed than back in Eindward, if you thought such a thing was possible. There you were saving people from injury and ill, while here you are doing the same thing yet you also saved them from slaughter by the elves.

Maybe that would be enough normally, but due to the heavy burden of the conflict and the instability of what remains, there isn't even a functioning noble house or clergy to object to you. In that way you find it easier to be accepted by the... well it's hardly a populace left, but the occupants of the castle. They may not understand what you are or what your presence means but after all they've been through, when they witness you miraculously saving people from death and your eyes alight with divinity, they'll welcome you for whatever you claim to be.

"No no, no gifts. How little we have here, keep it for yourself or share with fami- others, if you can."

"You can at least not stay out here in the courtyard then, your grace?"

You're surely got your hands full, but after several days things are starting to... improve. A foray to the abandoned elven camp brings back enough supplies to replenish what the castle lost from the siege, that's probably the biggest benefit to everyone all around so that people are getting enough to eat again. In about as much time too, you manage to save anyone who would have perished, and then furthermore seen to the less fatal injuries and disease of pretty much everyone now dwelling in the castle. Now at least, more people are in fighting condition and less people are withering away from overlooked and untreated problems.

Having seen to the living then, comes next your more somber duty to the dead. When finally you get a chance to yourself, you can make that same passage to the realm of the dead, and help any in need... and many there are. The amount of suffering and death here is much greater than Eindward and over a much longer period of time, so you find yourself a bit overwhelmed by the amount of dead filling the mirrored area. As you know most of them will naturally orient to their appropriate afterlife, but even the lost and the abandoned, there's so many more here that you have your work cut out for you... even more effort needed in fact, than for the living! Although part of this is simply because there's not that many living humans left.
>>
Two notable issues you encounter then, are the distance to your own little realm, and the elven question. Since last you saw to this afterlife duty, a realm for the dispossessed dead was created approximately in the region of Eindward, being that the realm of the dead is mostly a reflection of the living world. For you there is no trouble traveling from here to there, or any distance for that matter, traversing the dead realm is simple enough. But trying to guide lost souls that distance is both difficult and time-consuming, not to mention that souls on their own here will never be able to find their way towards Eindward on their own. Having a proper and dedicated afterlife could solve this problem, but in lieu of that your best option may be to relocate your own realm for the dead here. Unfortunately that would offload the troubles on the lost souls of that prior region, but gods know there's more a need here around Bexley...

...plus the consideration, if your penchant for having a divine realm, wouldn't be better suited for the living here? Helping the dead is wonderful and all, but what few living remain here could use all the help they can get, such as a divine realm better suited to them.

The second problem of course is the elves, and what to do of them. You know that they have their own faith, same as any sapient race really. As inhumans though who broke their covenant with the gods, the truth is that their faith isn't more than a delusion of the living. You yourself and gods like you are obviously real, and even the obscure faith of the mortals in these times for a singular God has substance to it, but any faith of the inhumans... worse than lost souls, they were doomed from the start. Though they do still have souls (albeit weaker, for diluting their humanity), most end up predated upon or twisted in undeath, for not even evil gods want anything to do with them.

Eugh... rotten things...

You somewhat feel the same way, mostly because you are disgusted by the elven souls and don't want to sully yourself by even interacting with them. But same as the living elves, a part of your nature feels for them and if they could prosper rather than suffer, you would prefer it. Not that you have to help them, or that you even really want to, but it is a potential issue you notice in your shepherding duties of the human dead. If nothing else, it is at least a potential resource if you could find a way of looking at the problem, different from any other undeathly entities.

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With the food and supplies matter taken care of for now, and your attention to the living and the dead, finally the situation is starting to seem a little less doomed to the people. They're having trouble finding any hope in anything, but at least they are going to sleep at night without resignation that it is their last. Hope for the future? Now that will be a battle more difficultly won.

Because of your actions though, naturally devotion in you rises. Whether or not people understand your claim of godhood, pretty soon they are regarding you as something higher than them, something special. With little resistance to push back against you, how easy it would be to simply step up and claim dominion for yourself. But whether you want to do so, and what that would come to mean... specifically, what sort of duties and responsibilities you would desire to take to these people, for how actively or directly you'd want to govern or rule them... that's your choice to make.

At the very least though, you provide something for people to unify behind. The first something in a long time, maybe not to unify the whole region but at least the people of the castle can find solace and stability in the order you bring to them. In some ways, unspoken and unmoved, you already represent a leader to them if not a ruler. There's still much to be done before progress can start being made, but this is a matter you think would be best to settle before any serious undertakings.

One last other concern as well, is the matter of a few in your group. Rene, Keely and Zeni, the odd ones out, the former attracts attention while the latter two are rejected from entry to the castle. You might be able to convince people towards some positive outcome, but for Zeni... suffering at elven hands is too much an issue for these people to accept her even by your persuasion. To this end, she considers just going her own way again, since she finished the job of guiding you from Eindward to Bexley.

>Someone else would do better to step up and lead, you prefer supporting from behind the scenes. Ideally one of your own group though, who you have a direct line to.
>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?
>More than a leader, you are a ruler. Establish absolute authority over this region, perhaps as a god-queen even, if people can grasp such a concept.
>Ruler? No, you are a goddess! Their goddess now!
>[Write-in.]
>>
>>5461300
These choices present the pressing matter at the moment, but you can also give input to some of the other issues detailed in the post, such as the situation with some of your group members, and other concerns at hand.

Also depending on your choice, you may want to determine the sort of relationship you seek with the mortals. The balance between physical and divine is already a complicated one for you, so for them their understanding of you will be based on how you impart it to them. How they should regard you, what you being among them means, etc.

Lastly, go ahead and make a roll (1d100), nothing to with the choices rather just the state of the people here and their possible acceptance of you.
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>>5461300
>>More than a leader, you are a ruler. Establish absolute authority over this region, perhaps as a god-queen even, if people can grasp such a concept.
As much as Sedjet seems to avoid direct rule, we don't have a husband or children yet, and the people needs a Pharaoh. We will have to take the position until we find someone worthy.
However, we can name Darry as the Nomarch of the future Caleme nome when time comes to reclaim it.
>>
I didn't misspell monarch by the way, nomarch is a title from ancient egypt for a provincial governor
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>>5461300
>More than a leader, you are a ruler. Establish absolute authority over this region, perhaps as a god-queen even, if people can grasp such a concept.

Claiming to be their Goddess, above their God, seems like a recipe for getting denounced by the still remaining organized religions in this land. Yet, I feel that Sedjet owing to her immortality and divine presence will make for a stabilizing figure if put into a position of authority for these people. Legitimacy for rulership is easy to claim if one is a physical deity. Moreover, due to her powers of fertility and health and having absolute authority, I could see her ability to capitalize on these blessings by being able to control them. I also think any delegates under Sedjet would never betray her, considering her love aura, though I would see a possibility of them competing to impress her, leading to inner conflict. The flighty nature of the Goddess might be something to worry about; hopefully, Sedjet can have a divine descendant to eventually take over this role, but for now, a permanent unshakeable leader is needed in this time of need for humanity.

On the matter of our companions:
Darry: Might be an excellent choice to delegate authority if Sedjet assumes rulership or sets up some figurehead.
Rene: Being young, could be accepted by this community if Sedjet exemplifies him as a loyal companion to her, a champion of her will or something.
Keely: Could be the same deal as Rene, a champion as well, more of a figure of fear to be used against foes.
Zeni: We might not be able to keep her. As stated, there are negative feelings towards elves, and considering we went physical hate plague in the elf camp, tolerance is not in the cards. Maybe we can send her away with a blessing in tow for her service.
Tyne: Loyal follower to the end. Can trust him with any role. Right-hand man material.
Jean: Loyal follower to the end. Can act as a bodyguard, don't know if he has many other uses like Tyne has, probably due to a difference in education/upbringing.
Senor Montez: I might be mistaken, but I believe he has the most experience in martial matters, and his age speaks of his ability to survive. Perhaps he can act as a general or commander of any military forces we assemble?

On the elf souls, though Sedjet did send many to their death, she might as well guide them despite personal distaste. Perhaps they could be used for something in the future or more practice for Sedjet as a psychopomp.
>>
Rolled 30 (1d100)

>>5461356
Oops, almost forgot the dice roll.
>>
Rolled 31 (1d100)

>>5461366
I forgot to roll too
>>
>>5461344
Also, guide/claim the elven souls, they are free.

As for the companions, I already said what plan to do with Darry, but he can be like our chancellor or diplomat for now.
Tyne is our steadfast guardian, as always.
Jean seems to be someone that could learn from Tyne and Montez about fighting and honor. Turn this simple soldier into a knight.
Montez is good make for a good general, military advisor or trainer material.
We should try to teach Rene about his demigod nature, take him as a sort of apprentice. Sedjet should have experience raising godblooded.
Keely should keep her distance. She can interact with people, but not too close, since it's better to be safe than sorry. Maybe make her a temple guardian, so we can always be nearby to help if someone gets infected? We are definitely bringing her along if we have to fight elves
Maybe offer Zeni to be some sort of royal scout or warden? She can live in the outskirts of the town, but carry a token of our authority.
>>
Rolled 35 (1d100)

>>5461344
>>5461356

Generally support.

I did have a thought though, perhaps we can make Darry our consort? It would tie us to his family and lend some legitimacy in the eyes of the mortals. He may be no great conqueror, but he does appear competent.

I suppose we should enter negotiations with his family should we choose to do so, for appearances sake.

As far as the elves go, I still think it's worth trying to cease the hostilities peacefully, perhaps we can gain their worship in the process. Let's help their lost souls.

Shame about Zeni, though perhaps we could use her as a courier between towns? It might help ease distrust in both locations. And yes, grant her a blessing of some sort.
>>
>>5461388
Honestly, if we choose a consort, I would rather it be Sir Tyne than Darry.
He has show to be loyal, competent, compassionate, a good fighter and is nobility as well, even if the sir is only due to knighthood.
>>
>>5461397
He's a good friend, in my opinion.

He doesn't bring much to the table really, Darry brings legitimacy with a ruling family. Likely one of the only ones with much power at all from the look of things.
>>
>>5461441
Things is that if I wanted a political marriage I would have voted to stay in Eindward and be a good little puppet.
Because Sedjet is a goddess of love, and Darryl hasn't really impressed me that much yet. He got us into the castle, but couldn't get respect from half of our followers. He has a lot to prove himself still.
>>
But I agree on seeing Tyne as a friend. I forgot to write that if it was to choose a consort from our companions, not in general.
I'm still waiting for someone larger than live to appear. Can't have any regular person marrying a goddess, that would be anti-climatic.
>>
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>>5461356
>a divine descendant to eventually take over this role

That is definitely more your style, at least by precedent. Let someone you trust to rule, and who better to trust than your own children? You'd prefer to sow a family to run things, perhaps even multiple families to run many things, while you embrace your nature to wander around among the populace and the wilds, sharing love and bounty wherever you go.

Under ideal circumstances though. Obviously these are not ideal circumstances, and for as much hardship as these remaining humans have endured, it seems only fair that you may endure hardship with them. It's not your nature or your desire to rule, but it may be what these people need, and for these mortals you love no sacrifice is too great.

Not that you have to but just a possibility, something to consider.

>>5461388
>>5461379
The matter with the souls is that they have no where to go, you can't guide or help them to any destiny because they have none. So what becomes of them, is entirely up to you, whether you simply want to allow them to your divine realm or afterlife, or if you want to repurpose them for good or evil.

>>5461397
Montez is a Sir only due to knighthood, Tyne is actual nobility just a minor family. All the options potentially bring something to the table you suppose, if courtship was your concern.

>Darry is proper nobility. He has legitimacy to Eindward, Chaleme, and possibly even Bexley. That's three major towns out of the seven or eight total remaining.
>Tyne is noble and experienced and carries himself well. The most dependable mortal you know, but he was a paladin for a reason, and obedience is his nature. Then again, you can rely on him to remain good and true.
>Jean is the best physical specimen you've encountered in this new world, he may not be the sharpest tool in the shed but he's the most well put-together. Enough that he shrugged off the plague even.
>Montez understands the conflict better than any other. His mindset doesn't sit well with you, but you know that in the matter of humanity's survival he can and will do whatever it takes.
>Rene... maybe best not to consider, but he does have divine blood for what it's worth, the potential to combine with your own. Perhaps a new divine pantheon altogether.

Of course this lot where just whom you gathered from Eindward. Bexley may have it's own stock of heroic mortals if you cared to look, same as any other town or group of humans in this land. There may be even more notable or standout figures in the land, but you'd surely have to go seeking them out personally rather than spending time in towns trying to save each populace. As well, whether you think you have the time for any of that, trying to find some perfect champion when people have need of you here and now.

Ah, but it's all a trifling matter really. Unless you were so strongly inclined towards creating a dynasty for yourself or something similar, there's probably more pressing matters.
>>
>>5461487
>whether you simply want to allow them to your divine realm
That's what I meant, guide them to our afterlife.
>>
>>5461496
To that end then you may have to consider relocating your realm of death closer to Bexley, relatively speaking in terms of mirrored location.

As well, it's a commitment to the dead rather than the living, if you hold that responsibility higher.
>>
>>5461503
We can improve the lives of living by our continuous work here, but all we can do to help the dead is our realm. Besides, an afterlife has always been one of the greatest religious motivators, so it gives the living hope as well.
I support moving the afterlife, but we really should try to copy one of the other gods and either get a beacon to draw souls or some underlings eventually.
Maybe we can see if any of the dead are willing to take up the torch to guide others.
>>
>>5461448
>I'm still waiting for someone larger than live to appear

I agree with you there, though it seems our potential pool may be quite limited.
>>
Going go full Pygmalion and carve ourselves a consort.
>>
>>5461496
>>5461521

Agreed
>>
>>5461531
Well, apparently Jean is really exceptional in atleast one aspect even if he is lacking in other, and Rene's ancestry is interesting, but he is a kid.
So it's not an entirely hopeless situation.
>>
>>5461547
Might have been an option for the crafting of. I wonder if they are around too.
>>
Also just a heads up that I have a pretty busy day tomorrow, so we may not continue then, or if we do it won't be until later. In the meantime though, it'll give others a chance to weigh in and roll, since the potential matter of leadership over this area is pretty important depending on which choice you make.

>>5461496
You don't actually have an afterlife, just a personal divine realm which is devoted to death. You're sort of using like a substitute for an afterlife, but notably they aren't the same thing. An afterlife requires multiple gods in contribution.
>>
Rolled 35 (1d100)

>>5461300
>>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?

Why limit ourself to one consort? We are a god. We can take more than one if we want to.
>>
Rolled 79 (1d100)

>>5461300
>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?
We should take it slow and ease them into the god-queen stuff over time. Hey QM what are half-breed souls like? Are they just human souls but weaker/uglier?
>>
>>5461759
Inhuman souls are sullied and feeble, bitterly stained and unpleasant to interact with. Souls of those half-bred are still sullied but they at least don't dirty your divinity when interacting with them. They will always be lesser than proper human souls, but they could at least find welcome in an afterlife, whereas you'd be the first (that you know of) to allow inhuman souls into an afterlife, yours (potential).
>>
On the subject of being the heart of a community, could we not use the elements of chivalry we have seen the knights and such to further establish ourselves? Like having knights and lords coming to us to swear oaths of loyalty upon anointment as a new lord or knight, binding them both within a tradition and the divine aura. Hell, depending on how long the exposure effect of the divine aura lasts, we could make in-person speeches to armies, and they would march out of love for the divine mother with nearly unshakeable morale. Or bless a group of knights and send them on grail-like quests they would pursue unto death to not disappoint Sedjet. Wonder if this falls more into the territory of the war god.

>>5461737
That could be an option. Though, I feel that the issue would be finding consorts strong enough to withstand the affection of a Love Goddess.
>>
Rolled 68 (1d100)

>>5461300
>>More than a leader, you are a ruler. Establish absolute authority over this region, perhaps as a god-queen even, if people can grasp such a concept.

>>5461843
No one can. But as long as they fulfill our needs and goals does it matter?
>>
>>5461839
Would we be able to craft the disgusting elven souls into something better and more useful to us? Perhaps craft a messenger or guide out of them? Lots of lovely things are made of disgusting precursors, so why not make the elven souls work for us, if we can of course!
>>
Right so I've been missing for a few days, glad this has survived and you guys keep doing good work.

>>5461839
>Inhuman souls are forced to linger on the earth, and slowly turn into undead.
>plague of the deathless
That certainly could be where that whole thing started.

>>5461300
>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?
I don't know if Sedjet wants to sieze control but I also don't think she'd want to see people suffer. We can lead people until things become sustainable enough for someone else to do the job and we can go back to divinely sunbathing
>>
>>5461719
Then guide them to the stop gag afterlife.
>>
>>5462020
That's an idea, it works with mine of trying to get some of the lost dead to guide eachother.
Make the elf souls do it, after reforging them so they can find peace.
>>
>>5462020
Craft or Forge aren't aspects of your divinity, so your options in that specific regard are limited, however you certainly could try to repurpose the elven souls if you don't mind sullying your own divinity in the process.

Within one of your divine aspects; Love, Beauty, Fertility, Health, and to a lesser extent Death.

An example might be, for Fertility, to reincarnate those elven souls. Not into typical mortal being, that worthiness is reserved for humans. But you could put them into animals for example, something better than bleak endless undeath, and from what you understand of elves they would be pleased being one with nature again. But that's just one possibility, you could try anything that might fall within the purview of your aspects.
>>
>>5462081
But could we put them into soul guiding duty? I don't know, our lesser aspect of death could give them a compass towards our death realm and the ability to sense lost souls to help them
>>
>>5462038
>divinely sunbathing
You made me realize Sedjet is just a cat-given godhood. It puts every action and thought from her into perspective, especially not wanting attention but also wanting it.
>>
>>5462091
That is something you could do, enlisting them as undeathly assistants, but you can't say if it's something you should do. Considering that, you will basically be using elven souls which are inherently unworthy, to help and guide human souls which are inherently worthy. It's bound to cause things like anger, jealousy, despair, and more. When they are basically doomed servants, working to help others onto a splendid afterlife they themselves can never have.

Maybe you could figure out a way to make it work, as a goddess of love as well as death, but there's more than one reason other gods and entities have veered away from inhumans.
>>
Rolled 85 (1d100)

>>5461300
>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?
>>
>>5462105
Huh, just like the sun seemed to be a mix of Amon, Ra and Aten, Sedjet seems to not only be Hathor, but also having aspects of Isis and Bastet, all deities assossiated with the Eye of Ra.
And the later one is a cat goddess.
So when are we unlocking our hidden war aspect/second personality as Sekhmet?
>>
>>5462125
Maybe we can set up so they can rest a while on our death realm while not working, like a rotation.
I wonder if there is a away to purify their inhuman soul so they can eventually reincarnate as a human and gain the ability to rest for eternity.
We could even extend it to normal human souls that could want to live again.
>>
>>5461300
>More than a leader, you are a ruler. Establish absolute authority over this region, perhaps as a god-queen even, if people can grasp such a concept.
OR
>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?
>Write-in: Make sure to tell people that this is something temporary. They are in a critical state and we're assuming leadership for some time until things stabilize and we can come back to the other village we came from.

Idk you guys, but talking a little inspiration on Death Stranding, we should make sure to build a stone road or something so next time we travel here we don't lose so much time. If this is the only city in the front against elves and other cities can't offer aid (or even afford it, let's ve honest) we're fucked. So we either make sure people in other cities start to fuck like bunnies and bring healty babies and plenty of food to stop the elves, or we either move this people to the city we came from and make shit more hard for us by giving more freeway to the elves and the traitor humans in our territory
>>
>>5462164
Also, about the elves soul

Qm, what do you mean about sullying our Dinivity with the Elves souls? How does it affect us? It turns us into weaker gods and stuff? And overall I wanna know if there's a way we could to reverse it later.

Because right know the fack that the Thunder God has his own Valkerye and surely a afterlife makes me wonder if they got the same start as us, or because we didn't choose him the other options awakened earlier and they have a starting point...

Because i'm thinking in taking the elven souls like another anon did to take the other human souls and bring them to our domain, BUT if they help enough soul, their sins agains the Gods could be somewhat spared and being reincarnated into animals. They choose to diverge away from Humans and fuck them over in this world, so they get to WORK if they wanna be somewhat forgiven.

Also this makes me wonder, how are the Valkeryes willing to make their Jobs without a problem?... Are they other humans or the Thunder God Made them out of nowhere to carry this duty?
>>
>>5461300
>>[Write-in.]
>Ruler? No, you are a goddess! Their goddess now!
>Abandon the realm of death and create a realm of fertility here. Use it to grow a vast jungle surrounding the city, a jungle that's extremely hostile to non-humans and servants of other deities, then inside the city create a lush garden to grow extraordinary amounts of food. Try to reincarnate human souls too.
>>
I just wanted to pipe in and say a few things real quick

Half assing things has done nothing but set us back, humanity is on the brink of extinction and we are apparently the only thing currently capable of saving them. We have not got time for half measures, we need to take the reigns because there is no one else. God queen is the survival option for humanity.
>>
>>5461300
>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?

God Queen or not we should still get a harem
>>
>>5462355
>>5462189
>>5462164
>>5462128
>>5462038
>>5461951
>>5461759
>>5461737
>>5461388
>>5461356
>>5461344
>You suppose you could lead these people, even if it means tying yourself to them to some degree. For their comfort and acceptance, you're willing to follow their social norms as well, perhaps accepting the role of nobility or something like that?
>85

After several days some safety and stability start to return, after the elven host withdrew, your group restored peace and order, and you've managed to restore the surviving populace to health as well as your presence bringing some light to these beleaguered mortals' lives. Hope is harder to earn for these humans than that, but after a week more the focus starts to change from fear of surviving to the next day, to now what to do moving forward. People can ever so slowly adjust to the monumental task of trying to pick up the pieces of their lives, whatever is even left, and carry on. A lesser people wouldn't be able to endure, but you know humans and know they can prevail in the end, especially if they have a little divine help along the way.

Although the ruins outside the castle remain a ghost town (and you wouldn't even know where to begin with resettling), the castle itself recovers well enough in time and serves as a worthy sanctuary from which folks can start to venture out into the world once again. The worry about the elves is too strong for people to get to far by land, but many can turn their trade and attention to the lake, which is already showing improved signs of life from your presence and in time will be teeming with life and abundance to support all.

"So long as you'd remember our nobility and status... I don't think you'll find anyone left to argue with you."

"Some are sure to be unhappy, and grumble. Maybe trouble in time but your authority is obvious."

"At least people won't have to worry about the safety or life of their leader any longer."

Between healing people, guiding the dead, and sharing a little love and bounty within the region, you have the time to consider the situation of yourself and these people. By your nature you've always been content to step back and let others act in your stead, for love always wins no matter the outcome. But judging by your actions before fleeing the old world, and your efforts since arriving in the new... looking at Bexley now and extending to what remains of humans altogether, you're not sure they can afford you to stay true to your nature. The thought of personally ruling over them isn't pleasing to you, but if these mortals can make sacrifices for survival than so can you for their sake.

"You've got a family name then? What about your household?"

"Maybe a ceremony? That would be a distraction for people, but what sort..."

Eeesh... it won't be easy though, trying something like this that you've never done before, and being responsible for people in a new way.
>>
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Who better than a divine being though, your omnicompetence alone stands you above any mortal candidate. A trouble of dire proportions, worthy of a godly leader! To that end, you think to play by the rules of these mortals, if you are to lead them. A daunting challenge though for how strange their ways are to you, you're glad to have someone like Darry who at least is familiar with the social hierarchy of this culture and these times.

You don't really agree with or enjoy it of course, but whatever it takes to make this transition easier for these people. Of course you'd prefer to stylize yourself as a pharaoh god-queen and rule atop a pyramid, but you'll find less resistance and misgivings if you instead take to the manner of a noblewoman responsible for a township fief. These sort of things don't just happen every day, but times are desperate and these people have suffered so much that most of them are willing to accept your conditions if it means continued reprieve from hardship. There isn't a clergy in place to oppose you, however that could be either a benefit or a problem depending on how you want to deal with it. Lastly are the remaining nobles themselves, but apart from those uplifted additions to the prominent noble house here, the only ones who would object to you are some women, children and elderly. So long as you respect their rights and hold them in esteem... well what can they really do, if you brought them salvation, and to refuse you would mean inviting the elves back? Overall the fact that you are cooperating with their social system, at the very least establishes faith in your legitimacy among all the people here, both higborn and low.

If you are to play by their rules though, or at least some of them, there are certain expectations and demands you may have to adjust to. Unless of course you mean to shake things up, but as you know there will come resistance and trouble from that. Becoming an adopter of their culture and assimilating to this feudal system of chivalry the humans of this land generally follow, you treat it as just another sacrifice same as accepting the role of leadership in the first place. But of course like everything, it's a two-way street; you'll accept to changing yourself by their ways, but in time they will change by your ways.
>>
>A noble lady, in fancy dress and proper demeanor, of a regal house? You may need help, but you've managed worse than this, and it will help the people understand and accept you better.
>There isn't much you could do that would cause them to reject you, but you also don't want to cause upset. You can accept some things but reject others, what is or is not too uncomfortable in your new role.
>Although you intend to play within their system, the rules are now yours to change. They'd better get used to a Menaji style of leadership, and cultural decorum.
>Perhaps something of a dual-system? You are all part of the same system, but you personally follow your own custom while they follow theirs, and try to find common ground where you can. You may personally prefer this, but would expect the most trouble from it, though perhaps you can weather such trouble?
>[Write-in.]
>>
>>5462842
The notion behind the choices here, is that if you want to take on a leading role, then how do you want to style yourself as a leader? You already established the way in which you want the mortals to comprehend you as a god among them, now is the matter of how you want to be regarded by them as subjects rather than just mortals.

However much you want to play along with the system in place, is part of it. Such as, if you intend to be founding another (and new) noble house like the others which govern the other towns, then what do you want it to be like. Name, style, etc... these things have weight with the mortals.

Overall, how you and your governance want to be regarded, by the people. Whether they have audience with you in the castle, or pass you on the street.
>>
>>5462842
>Perhaps something of a dual-system? You are all part of the same system, but you personally follow your own custom while they follow theirs, and try to find common ground where you can. You may personally prefer this, but would expect the most trouble from it, though perhaps you can weather such trouble?
>>
>>5462842
>Although you intend to play within their system, the rules are now yours to change. They'd better get used to a Menaji style of leadership, and cultural decorum.
This is the part where we start easing then into our godly status
>>
>>5462136
>>5462173
The issue with reincarnation, either elves or even humans, is that it takes away the chance for another soul to have been created/lived. Some might be fine with that, but it's not in your nature to deny the creation of more life and beings. Animals is a different matter since they don't have souls, so you're not taking away anyone's chance at life, by resorting to animals.

As for elves and your divinity, they profaned their souls by diverging from human, so to come into contact with them would profane your own divinity. You would become weaker in that specific regard, ability to wield your divinity, and gods forbid... you might start turning elven yourself. Although, who's to say if you might not get benefits from going that route instead. They do seem to be the winning side in this conflict after all.

A god of life may be able to alter inhuman souls and restore them to human ideal, but you're a god of fertility and health rather than specifically life. As for the valkyries you can't say for sure since it's a strange foreign matter to you, but as far as you can tell they were afterlife entities of... whatever faith that was, of the northmen. If they have some physical god to themselves, like you, then that deity may have what remains of the afterlife of that faith, even if there is only one god left. The same could have been said for you, that you'd have access to the afterlife of your own old faith, and relevant divine servants, however that was prevented when your godly companions kicked you out of the pantheon basically. Although that was not supposed to be permanent, they aren't around anymore as far as you can tell, to reverse it. That's why if you wanted to actually create an actual afterlife of your faith, rather than just a personal divine realm of death, then you'd need at least one other god to cooperate with and together create a new faith/afterlife. Although it could be any number of gods, at least just one other, but you're not sure how many others like you are left. As far as you know, you're only aware of one other, and heard some vague suggestion that a third may exist.

But of course, what are the odds that you could approach one such hostile enemy deity, and ask to cooperate and form a new faith/afterlife together?

>>5462355
>>5462266
>>5462164
If anything at least that may simplify things. Rather than trying to rule and unify all the independent towns yourself, to just favor or bear someone else to rule each one. Not that you're not up to the challenge or willing to make the effort to do things yourself, just that there are simpler ways all things considered.
>>
>>5462928
>you might start turning elven yourself
I refuse to accept turning into an elf, no matter how compassionate we may be! I don't suppose we could find a Maedhros somewhere within the elves?

Seems we will have to clasp hands with another god if we want to make sure the souls have an afterlife of our choosing rather than just a personal domain. We semi-know that there is a storm god, but I don't recall mention of a third god, is that referring to what the locals around here worship?

Could Sedjet seduce another god, I'm thinking the storm one, as quickly as she does the mortals? Getting a god as a consort could solve many of the religious and material issues that we face now. Perhaps we should have gone behind enemy lines to search for this god of storms.

I also wonder if we can stumble upon the corpse of a physical god and shape a new deity from their flesh or use the body as a divine focus. I mean, consider what they did with Osiris's body.

Considering how encroached on all sides humanity is, it seems to me that we will have to instill figureheads in the towns if we want to save all of them. We can't be everywhere at once, unfortunately. That or funnel people into a singular city and use our divine fields to make a mega city from which humanity in these lands can make its final struggle.

Sidenote, but we should get ourselves a good khopesh. That's one step, in my opinion, to embodying Sekhmet.
>>
>>5462842
>>A noble lady, in fancy dress and proper demeanor, of a regal house? You may need help, but you've managed worse than this, and it will help the people understand and accept you better.

>>5462928
Deals with elves? Absolutely haram.
Alright, let's have some children to solidify our power here.
>>
>>5462842
>There isn't much you could do that would cause them to reject you, but you also don't want to cause upset. You can accept some things but reject others, what is or is not too uncomfortable in your new role.
>>
>>5462975
>Could Sedjet seduce another god, I'm thinking the storm one,
I refuse that you even got that idea in your head! STOP THINKING ABOUT IT, NOW!

That motherfucker and his asshole followers did the same as other abhumans: Turn against humanity. Even if they didn't shaped their souls to look different, the fact that they choose to side with them in these trying times is enough for us to pay them like a traitor would be paid: with Death

If his people or him decide to lay their weapons and repent, they might be forgiven giving their backs to their brothers, but that is a big If
>>
>>5462842
>Although you intend to play within their system, the rules are now yours to change. They'd better get used to a Menaji style of leadership, and cultural decorum.
For me this is the best route. We're obviously foreing, and if we're getting the nobility status just for some idiots to not get mad, then their going to follow our rules to some degree.

I'm sure that little by little they will start following our ways with given time.
>>
>>5462842
>>A noble lady, in fancy dress and proper demeanor, of a regal house? You may need help, but you've managed worse than this, and it will help the people understand and accept you better.

It seems that compromise on this matter will be beneficial, we don't have the time for dicking around trying to reshape their culture to our old one. One must make use of the tools they have.

>>5462928
>As for elves and your divinity, they profaned their souls by diverging from human, so to come into contact with them would profane your own divinity. You would become weaker in that specific regard, ability to wield your divinity, and gods forbid... you might start turning elven yourself.

Big no there. Perhaps there is another path though? Zeni comes to mind. What if we were to attempt to manifest a god for them in some way? The aspect of fertility could be of use in some way there I would think. If we'll need to create a new pantheon perhaps they could be given a seat at the table? One of partial human lineage might bridge the gap.
>>
>>5462842
>>Although you intend to play within their system, the rules are now yours to change. They'd better get used to a Menaji style of leadership, and cultural decorum.

For someone as self indulgent and vain as Sedjet? Yea I'd think she'd love the chance to relive past glories and "proper" mannerisms and if people grumble initially? Once they no longer have to see their children starve or die of random sickness I think they'l come to see things our way remarkably quickly.

>>5462975
So, what, "Loves conquers all... Except elves."
That said Khopesh are pretty, and we do like pretty things. They will definetly have to be introduced in some way, form, shape or flavour.
>>
>>5463160
>What if we were to attempt to manifest a god for them in some way? The aspect of fertility could be of use in some way there I would think. If we'll need to create a new pantheon perhaps they could be given a seat at the table? One of partial human lineage might bridge the gap.
I don't like the part of making a God for them, at least until we make the next Elven Civil War because they saw Sedjet, and when they develop some protection for our divinity and decide to stop being assholes, then we could try and make some actual god for them

Hell, we might even make Zeni a demigoddess or something for the Elves and as you said, some symbol and bridge between the two races. But that needs for the Elves to be first humbled, leave them for some time, and little by little incorporate them.
>>
I'm not enjoying this elven talk folks. There are lines that we should not cross.
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>>5462842
>Although you intend to play within their system, the rules are now yours to change. They'd better get used to a Menaji style of leadership, and cultural decorum
>>5462928
Huh, that makes things difficult. Would even just reincarnating them into animals weaken or turn Sedjet into an elf?
Anyway, whether we deal with the elfs or not, I still want to offer the chance of some souls to act as wayfarers, or create guides. But it seems we might need to find other gods first.
>>
>>5463179
But anon! Elven racism is even WORSE in tg! We're being reasonably civil for the moment
>>
>>5463082
>STOP THINKING ABOUT IT, NOW!
But anon, can Sedjet resist someone with stormy eyes and powerful arms looking at you?

In more practical terms, going full no compromise with another god seems costly, considering the lack of people worldwide. If more bloodshed can be avoided by charming an enemy god, so be it. Unless we can find another god like the war or crafting one, then, yeah, fuck the storm god.
>>
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Will be continuing in awhile now.

>>5462975
Seduce is such an ugly word, you prefer "fall in love with". But it's as possible as anyone causing someone else to fall in love with them, and you are a naturally easy being to fall in love with. Towards another deity though, you would not have the same supernatural charm and appeal, it would be like two mortals interacting with one another on an even and normal basis; such is the capacity by which two gods would interact, as beings on even footing.

Though there is the concern that it could go poorly. In dealing with mortals, regardless of how things go you are never in any true danger because they cannot do anything of permanence to you. Another divine being though, you could kill one another if things turned out that way. You would like to hope that given what you know, after the doom of the old world, definite and physical gods such as yourselves are now few in number and so shouldn't be taken to hatred or violence for one another. Ironically, if there's maybe only a few of you remaining if that, then you're technically more endangered than your mortal kindred humans. In some sense, there's even more cause to stick together and cooperate if you really are the last remnants of your godly kind. But divine beings are difficult, fickle beings and even in the face of such logic, might still just kill each other off over something petty. Again, this isn't certain, and perhaps you might find the best of friends and greatest strength together, but there's always that risk.

Otherwise though, you don't have a lot of options for other/new sources of divinity. Creating demigods is simple enough, whether with mortal help, or riskily through your own divine aspects (like a god of Craft may be able to literally carve or chisel a semi-divine being into creation). But a wholly divine being, entities such as yourself emerged at the first dawn, together could sire more but otherwise they don't just come into being or emerge again. Then again, you wonder if there's any merit in such an idea in the first place. It's a scary thought, if the other remnant gods were put to rest and you truly were the last and only one in the world... but then you'd be the last and only one in the world. Imagine that... the whole world to yourself, with no equal... how similar you'd be to the Almighty eye at that point. And with strange aeons, you could imagine when "demigod" comes to be seen as proper god, because there is no power higher... other than the supreme Love, above all. Like the desert sun of old.

Ah, but these are all theological and philosophical matters, not really your concern. Not when you've got a castle to run, and people to try and manage!
>>
>>5462860
support
>Perhaps something of a dual-system? You are all part of the same system, but you personally follow your own custom while they follow theirs, and try to find common ground where you can. You may personally prefer this, but would expect the most trouble from it, though perhaps you can weather such trouble?
>>
>>5463350
Could we eventually elevate Rene from demigod to full godhood? That way we can have another god to have a pantheon that we atleast know would be friendly.
I regret picking love over craft for the chargen, and every time you do one of this post it only increases.
>>
>>5463200
>>5463368
>>5463163
>>5463160
>>5463084
>>5463063
>>5463032
>>5462895
>>5462860
>Although you intend to play within their system, the rules are now yours to change. They'd better get used to a Menaji style of leadership, and cultural decorum.

If you are going to stoop down to the level of a leader of these people, and operate within the system they have created, then you are going to do it your way. That means living physically as the way you are accustomed to, and styling yourself the way you prefer. You aren't a pharaoh and this isn't a royal theocracy, you are a noble lady of this feudal domain, with the appropriate relationship to your subjects and noble retainers. But they had best start getting used to Menaji customs and practices, because you're going to be practicing them.

If they don't like them, well then they can go back to ruin and death without you.

"You are going to dress like that? How do you expect anyone to take you seriously?"

"People didn't take you seriously because you were the youngest son, does that seem worse to you than how much clothing I wear?"

Another week or so and you're into the adjustment of this whole leadership idea. There's yet to be some official ceremony and celebration because you don't think things are at an adequate point for that yet, but in the meantime you are getting used to what it means to be in charge of these people. Although you have some experience from your own time, as wife to the conquering unifier some duties fell to you to oversee. But this is more complicated now that ultimate responsibility falls to you, and many matters and problems you can't just solve with love and beauty.

You're sure to adjust in time, thankfully having help where you need it, advisors and supporters such as Darry with other experience in these matters. Let them handle the lesser matters on the ground such as numbers and logistics, while you focus on the functionality of having a court here in Bexley. Particularly, for people to adjust to your personal tastes and cultural style, some of which doesn't go over well. Perhaps most immediately your preferred manner of dress compared to what noble ladies, and women in general of these times wear. Some deem it scandalous but from what you're used to it's perfectly modest and appropriate, and more importantly to you it maintains a foreign mystique about you. Same as your preference for redecorating the castle hall for starters, to a Menaji style. Though you may be a noble lady leading them, it should always be apparent that you are different from them, your godly nature always remembered. Otherwise they may get too comfortable and accepting of the idea that you are just another of them.

That, and it's mostly only bothering to people the higher up socially they are. The common folk don't much care how you dress or rebuild, so long as you continue to provide for them and grace them with your presence.

---
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---

When you aren't restyling Bexley to suit your leadership, and providing help to the people where you can as well as offering decrees on larger problems, you're tending to other responsibilities. Primarily at the moment, your own deathly realm.

Oooph... that's a lot of elves... no no, don't touch me..."

First of all, relocating your divine realm from approximately within Eindward, now to where you are in Bexley. Similar in feel to retracting a fishing line, you can reposition that sanctuary of undeath closer so that you can oversee it when you need to. Unfortunate for those lost souls around Eindward, but they'll just have to make the pilgrimage here if they want relief, if they can. Certainly there's a greater abundance of lost and discarded souls around Bexley, where conflict has been much worse and for longer.

The biggest matter you encounter though, is how many elven souls there are. Since none of them go to any afterlife the vast majority remain lost and linger about, so when you open your doors to them so to speak, there's a veritable flood of incoming souls... ones you prefer to keep your distance from and not interact with to preserve your divinity, but they find relief that none of their kind have ever known in death, and their gratefulness (at least as much as the lingering dead can be) is beyond compare. While you are disgusted by them all, at the same time you feel relieved yourself to be able to afford sanctuary and proper rest for humanoids... as inhuman as they may be. Though you are alarmed to find that soon enough, of those dead within your divine realm, elven souls outnumber human souls perhaps ten to one or more. It seems your realm of death caters to elves now more than humans, how strange a prospect that is.

Not that it has any detriment to you, it's just unpleasant seeing a spiritual sanctuary of Menaji style filled with long-ears. Feels a unfair to the human dead, but it's not like you're giving up space for them to the elves, when there's inherently very few lost souls of humans in the first place. Altogether a strange notion, but it's a development you intend to keep an eye on. Certainly there won't be a shortage of elven souls willing to serve you in death...

"Restoring contact with the other towns, the other noble houses is a fine idea. I wonder though how open or... honest we should be. Talk and rumor of a walking god is bound to stir emotions, and relations between the holds have never been the best..."

"Can we at least let people know Bexley is still on the map? We first need the ability to maintain contact with them, before we can decide what sort of contact we want."

Returning to matters of the physical world, you now have the chance to return your attention to your original group of companions.
>>
Some are settling in just fine, like Darry, Jean and Tyne. Darry has found his place in your nascent court as the representative Swifthawk Lord of Eindward, while Jean has found his place as new captain of the castle guard, and Tyne has devoted himself to restoring the church here in Bexley. Montez however easily becomes restless without conflict so occupies himself with patrols beyond Bexley, looking for any few remaining survivors as well as repelling elven scouts who keep coming back. Rene meanwhile is having difficulty adjusting because of his known and noticed quasi-god nature, and Zeni and Keely simply cannot adjust at all.

Fortunately the former, unwelcome though she is in town, is willing to act on your behalf traveling between towns. For now back and forth to Eindward for whatever you want or need, since she is familiar with that route. It's unfortunate to keep Zeni at a distance like that, but fallen in love with you as she has, she can tolerate a continued hermit life if you are part of it in some small way. As for Keely, well you'd had the desire to try and experiment with her disease and now have that chance. Among other ideas, one such was to perhaps mark or brand her in some way... well as painful as the idea is and best not to beat around the bush with such a method, so to speak, you feel confident that marking her with the divine symbol of the ankh should serve well. That method on its own may not have been effective, but using your own personal ankh taken directly from the underworld, using that to brand her... does seem to cure the plague in her, or at least seal it away within. Between that and your healing power, you should be able to help her finally overcome the disease you think.

Ah, but in the meantime you encounter a first real matter of leadership. Eventually, probably at the repelling of the elven siege, a group from Hewe makes the approach and seeks audience. A fellow border town under similar constant attack (albeit by the dragons, rather than elves), they were mainly coming to investigate if Bexley had fallen to the enemy, due to the lack of refugees they had expected. How they may come to perceive or accept the way things have changed here though, you in particular, you may have a hand in depending on how you react.

>What do you do?
>>
>>5463490
Also feel free to specify any details you think important about this noble status you seek to establish. Such as name or title of the house/family, symbols or banners, court structure and method of governance.

Basically what your new feudal government is, what it's going to be like, and how it's going to operate. You don't need to write a whole political treatise and define every single aspect, just whatever particular details you want or think would be important. Details or importance, different from the standard feudal system that is. Anything you don't care to specify, you'll just maintain whatever was in place already.
>>
>>5463490
Welcome them into the castle, and request that they share information about Hewe, so we may know how to help them. Also heal any wounds they may have.
>>5463497
The name of our family? Let's name our house Narmyr in honour of our son. Our personal/religion's banner will be a weeping eye but the house and kingdom will be a scorpion Egypt's first pharaoh was Narmer, suceeding Ka/Sekhmet. So In my headcanon the scorpion king was the man that won Sedjet's love through being a gigachad
I think our title should still be Pharaoh, even if we didn't go for god-queen. It's not like all the dynasties were absolute rulers anyway.
>>
>>5463526
Oh, and rename the title of vadsals to nomarchs.
>>
>>5463082
>>5463179
There's nothing wrong with becoming a little elven... right? Surely it can't be that bad! They are somewhat beautiful, in their own repulsive, disgusting inhuman way... the thought of having long ears makes you want to puke.

>>5463176
Gods forbid but you could bear a demigod for the elves, to similar effect as having a god. As distasteful as it would be, it seems fairly certain that such a person would gain the devotion of the entire race, and supposing you could control that person...

Same with any of the inhuman races. Their lack of afterlife is a sore point for all of them, as far as you're aware. Elves, dwarves, dragons, even the natives, those... "orc" things you've heard stories about, the lot of them are both hateful and envious of what humans have. Although you know of course, that they perverted their human forms to what they are now, and on an even playing field the inhumans out-compete humans in their own ways. Hence why, humans left to their own devices without any benefits, are facing extinction.

The one thing they do have in their favor, is their maintained covenant with the gods, which is where you come in. Is that benefit enough to turn the tables against the inhumans? That is what you are trying to accomplish.

>>5463372
Rene is a quasigod, not a demigod.

Even at that little divinity he could still join you in a pantheon as a divine being, but he would never be on the same level as you or a demigod. Demigods at least could be uplifted to godly status in theory, though it would be complicated or even dangerous. But possible, in theory you could just create a brand new pantheon to yourself, of you and offspring. Forgoing involvement of any other gods, who lack that possibility.
>>
>>5463490
Welcome them warmly and invite their townsmen to settle here. It's safe, plague free and divine. Just have to get used to some cool architecture.
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>>5463571
I actually really like that we accept the even spels into our little resning place. Even if they disgust us, even if they are actually poisonous to us. Its a character flaw, Sedjet is a being of love rather then cold calculation. Even if its potentially dangerous she wants to help. Its personality traits like that which makes things interesting
>>
>>5463526
+1, I know shit all of ancient Egyptian history besides the Hittites, so I'll go along with anything.

Had a thought, but what are the chances all the other remnant gods are girls? Getting one of them as a consort and then making more gods seems a bit more complicated. I know Sedjet and the others are gods, so gender likely isn't an issue in attraction and pregnancy, but who bears the kid?

Also, can we track the god to whom Rene is related using blood magic or something? That or send someone to bring his family over and get them to stay here, further ensuring his loyalty and getting to know more of his family's history from any members.

>>5463350
>And with strange aeons, you could imagine when "demigod" comes to be seen as proper god, because there is no power higher... other than the supreme Love, above all. Like the desert sun of old.
Finally, a world for which no one could impede the divine sunbathing so rightly deserved.
>>
>>5463815
If you think on it and get creative you may be able to discern exactly, but from what you know already, Rene's mother was shamed by a northman raider those years ago. So most likely a demigod of the storm, like the one you encountered before.
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>>5463490
>Welcome them into the castle, and request that they share information about Hewe, so we may know how to help them. Also heal any wounds they may have.

I don't think ancient Egyptians use family names so it's whatever. But first, let's appoint a vizier and get a royal harem.
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>>5463907
Support
>>
Are dragons sapient and do they have souls?

>>5463526
+1
>>
>>5463907
+1
>>
Hey all, it's a class day again. We will be continuing, but later than usual today.
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>>5463526
>>5463741
>>5463815
>>5463907
>>5463931
>>5463957
>>5464306
>Welcome them into the castle, and request that they share information about Hewe, so we may know how to help them. Also heal any wounds they may have.

From what others tell you, usually the tradition between the different human bastions is one of non-intervention, competition, or even hostility. When they aren't being attacked by the inhuman enemy it's not uncommon for opposing holds to have their own lesser wars against each other, from cold opposition to actual attacks and raids. Largely this is due to the usual lack of resources to go around, so taking from each other, but it's a sign of the chronic weakness in the system and inability to unify.

Such is the same with the group from Hewe, whose purpose was to investigate what became of Bexley and if it had fallen, to pillage whatever they could from the scraps left by the elves. Faced with a still-standing town (or castle, at least), their usual option would be then to just return back home... a more malicious neighbor might have kicked you all when you were down.

So instead, to be welcomed and invited in is quite a surprise. Enough so that half the group politely refuse to enter the town, thinking this is some trap.

"This is rather... generous of you my Lady...?"

"Sedjet. Come, find welcome in my halls, be at peace!"

Strangeness after strangeness, these poor fellows are having a difficult time making sense of things. To be treated well by a rival host, to find the developing signs of a foreign influence, a brand new leadership under an unheard noble lady. Herself foreign, and how scandalously she appears and behaves, relaxing leisurely in a throne and dressed in undergarments seemingly! The tough travel to reach Bexley, these weary men are quite overwhelmed and rather quickly are taken by your warm welcome.

It's hard to tell if their awkwardness and difficulty negotiating with you, comes from your divine appeal or rather that humans in these times are so adverse to diplomacy. They even awkwardly manage to scrounge up a gift from among them, obviously not expecting to have to, but they try with what they can. Though you do love gifts and it is a pretty little piece of jewelry that would adorn you nicely, for better relations you let them keep the gift and instead choose to interact with them personally.
>>
To heal their injuries, remedy their diseases, and soothe their weary hearts. Really it's all too much for them to handle, and most of them just melt in your presence and some fall in love outright. Your personal interaction with this lot though is not well received by those of your recently-formed court, who are still coming to grips with regarding you as some higher being.

"Big flying lizards? That breathe fire?! Do forgive me my dear Sir, but what a silly predicament Hewe finds itself in!"

"The dragons are no trifling matter, the destruction and death they cause threatens our very existence... but at least you seem to have endured your own threats, the tall ones are not an enviable danger."

You can't help but burst out laughing while hearing of Hewe's plight, as you sit together with the one noble among the envoy group. The cause of their suffering, they might take offense to your behavior but of course you are simply too charming not to forgive, especially as you have seen to their injuries and sicknesses. And in exchange, they can share with you and your own gathered nobles and supporters, any news or information they have.

Some you already know, such as Hewe being the nearest neighboring town on the frontline of the ongoing conflict. Unlike elves that you have to deal with however, their enemy are the dragons and their kind. Already two towns in the past fell to the terrible beasts, and the only reason Hewe has survived is because of the nature of the settlement itself; an old dwarf colony built into a stout mountain range, the sheer rock just barely able to withstand the fury of the dragons. Barely, as you notice all of these men of Hewe have burn scars to some extent or worse... but not without cost, hearing impressive claims of some few mere men who managed to slay dragons. Gods, what a champion like that would be to have around!
>>
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Although things like dragons are unfamiliar to you, even from your own time. You'd heard of them at least, but creatures from the north and the east. The dragons themselves by the sound of things are not inhuman, although you can't dismiss some potential divinity to them by their described might, but they do have inhuman servants. Dragonkin they call themselves, and kobolds, humanoids who twisted themselves from the ideal into grotesque reptilian forms. If any have souls it would be them, and it seems that they simply have some sort of symbiosis with the dragons... or merely follow in their destructive wake.

"I would not stoop to beg of you, but we are always short of everything. Goods, manpower, what you would expect."

"Please Sir, it's not begging if we share with you out of charity and love!"

Because of the nature of their settlement and their enemy, Hewe is one of the more isolationist holds if not the most. Simply because living holed up in a mountain, besieged by enemies that can fly and scour the landscape, very little comes or goes from Hewe to the outside world. If there was one particular resource they could use more than anything though, it would have to be lumber, due to the dragons having long since burned their surrounding countryside. Incidentally you do have abundance of forest here in Bexley, but the challenge is transporting anything of worth to Hewe when things like caravans just get picked off by the flying monsters.

In any case you can gain this information quite easily from the visitors, although you might have layered your appeal on a bit too thick. All this talk of love and charity comes off as suspicious and manipulative, even though you genuinely mean it with earnest, simply put that benevolence like yours is unknown in these times. Some of the more experienced men start to sober a little to your charm, and those among your court grumble and express upset that you would think to be charitable to these strangers in Bexley's own time of need.

"Careful little goddess, do not go promising what is not yours." Darry quietly intervenes to caution you about your behavior. He surely has his own misgivings, but he speaks for the rest of your assembled court, who bitterly observe your offensive behavior.

Of course you're not a liar, and would gladly give what you can spare... that's just the old Menaji way, of being an overly generous host! But a whole part of your negotiating is to act so overtly loving and sweet as to overwhelm the opposition, and much of what you say may be exaggeration. Unfortunately these people haven't known you long enough to understand that, and also in this particular case the men of Hewe seem guarded towards what seem like offers too good to be true.
>>
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In any case though, you can continue to act as a good host, and encourage the envoy group to stay. At least for some days, maybe a week, after their harsh travels. In appeasement, you bring up their additional manpower they can provide to Bexley's own recovery effort, though of course your own desires are to have more time to be able to make use of these men as you see fit.

Why, already you can tell some of them don't ever want to leave! Why return to a miserable life in Hewe, when a seemingly better life... with such a lovely ruler, exists here and now?

>Keep things civil, and sensible. The men can stay, and earn their keep of goods to return home with.
>Oh what a wonderful life you are fostering here, around you! Why should they ever want to leave, when your doors are open to them!
>Rather than just sending them on their way in time, perhaps a cooperative effort is better? Organize a relief effort, that will travel and return with them back to Hewe, and see if they learn a lesson in human unity from this.
>The difficult travels? That will not do, surely as a goddess there must be something you could manage...
>Remain the benevolent host, but heed your people and their grievances... play things more subtly, and manipulative. These men of Hewe present a valuable resource that you could exploit as you see fit. {Specify.}
>[Write-in.]

Also separate of these, there was interest in appointing a chief advisor, and perhaps gathering worthy suitors to yourself? If you have in mind a particular person for the position of vizier you can specify, otherwise you can try to search from among the people of Bexley.
>>
>>5464580
>Rather than just sending them on their way in time, perhaps a cooperative effort is better? Organize a relief effort, that will travel and return with them back to Hewe, and see if they learn a lesson in human unity from this.
First steps to unify the people.
Any nobles that disagree are welcome to go fight the elves. If they complain more, than they can make do without the food our fertility domain provides, afterall, it is not theirs to hoard.
>>
>>5464580
>Rather than just sending them on their way in time, perhaps a cooperative effort is better? Organize a relief effort, that will travel and return with them back to Hewe, and see if they learn a lesson in human unity from this.
>Write-in: Talk to our court and make a statement in prívate: When you talked of love and charity we really meaned it. There's too little of Humans to do the scummy court and politics stuff when there's other people suffering. We will give what we can afford and that's it. If anyone think they could take advantage of our generosity their gonna have a rough time, and we don't appreciate that our court oppenly disaggre of our choices the way they did. We understand way they feel, but if Bexley can barely stand against the Elves, the last thing we need is a conflic that will start the moment we have a break agains Humanity's enemies and to turn our weapons against eachother

tl;dr Shut up and we gonna help people either you like it or not
>>
>>5464610
+1
>>
>>5464610
Support

I suppose Darry would be our best pick for an advisor currently, though I would like to take over the survivors of Bexley for any notables, surely there must be a few exceptional individuals who survived where so many perished, it would be good to include them in our inner circle if nothing else.
>>
>>5464635
Same as back in Eindward, you can make a roll to see if there are any notable persons in Bexley. Although the population is significantly smaller, the worse conflict has left only the best alive.
>>
Rolled 21 (1d100)

>>5464642
>>
Rolled 6 (1d100)

>>5464642
>>
Rolled 93 (1d100)

>>5464610
Support
>>
>>5464580
>>Rather than just sending them on their way in time, perhaps a cooperative effort is better? Organize a relief effort, that will travel and return with them back to Hewe, and see if they learn a lesson in human unity from this.

Darry or Tyne will make fine viziers. Everyone of our male companions are worthy enough suitors, but we can always search for more from Bexley and Hewe. We are a generous god after all.
>>
Rolled 25 (1d100)

>>5464642
>>
Rolled 78 (1d100)

>>5464610
>>5464856

Supporting
>>
Rolled 50 (1d100)

>>5464642
>>
Rolled 35 (1d100)

>>5464580
>>Remain the benevolent host, but heed your people and their grievances... play things more subtly, and manipulative. These men of Hewe present a valuable resource that you could exploit as you see fit.
>>
>>5464610
I like this so you have my
>Support
but I will have to point out that we do not have anything to give out, the people are destitute, starving, more then a few homeless and a majority would probably die out from various diseases over the coming weeks if we hadn't showed up.

First we help these people into stability, and then we can share. Food would be the most important thing, is that something we can take an active role in affecting or are we limited to to divine realms? Cause I don't want to just abandon the lost souls. It'd just be cruel of us to give them such a short lived sanctuary.

Could we bless the lake? Or seeds? A grand ritual (?) To spread our touch across the fields? Could be worth trying.
I'm also really curious to see if, and so how, faith/worship/prayers will affect us and how. But experiments and experience will tell us as much in short order.
>>
Rolled 51 (1d100)

>>5464642
>>
Expect to post after this though it may be in awhile, but for now something to consider.

>>5465437
>>5465300
>>5465131
>>5465000
>>5464858
>>5464737
>>5464647
>>5464643
>93

It's been a few weeks here in Bexley, and you've had time to search among the populace for any mortals of note.

>A learned noble retainer. Spared from the bloodshed for being lame, this young man is exceptionally smart and responsible for much of the construction and repairs of the castle, as well as overseeing the Menaji renovations you desire for Bexley starting with your hall and throne room.
>An ogre! An uncommon sight but accepted kin to humans, she is expectedly dimwitted but stronger than a horse or two.
>A lowborn forester. A survivor brought back by Montez, from the razed surrounding lands. This older fellow has been living in enemy territory and guerilla fighting against the elves, which is exceptional given their superior senses. He has a talent for passing unnoticed through wilderness.

Same as before, you could try to recruit some or all of them, or simply find better use to put them to work.
>>
>>5465484
>>A learned noble retainer. Spared from the bloodshed for being lame, this young man is exceptionally smart and responsible for much of the construction and repairs of the castle, as well as overseeing the Menaji renovations you desire for Bexley starting with your hall and throne room.
>>A lowborn forester. A survivor brought back by Montez, from the razed surrounding lands. This older fellow has been living in enemy territory and guerilla fighting against the elves, which is exceptional given their superior senses. He has a talent for passing unnoticed through wilderness.
>>
>>5465484
>all of them
>>
>>5465484
>All of them
>>
>>5465484
>All of them
Collecting unusual mortals is our hobby now.
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>>5465484
>all

The more the merrier!
>>
>>5465484
>All of them
We're starting to make a really nice team. The guerrilla Warrior we could make it so he talks with our half-elf friend, the noble retainer could be with our court and keep an eye on renovation and construction. Maybe the ogre and Montez could be in the same team and we could keep an eye on her and try to make here more learned. Also we could check on the Ogre and see if she has a superior constitution over Humans, maybe see if she can get over the deathless plague our friend has and give her a friend for the time being.

And our demigod kid we recruited we should start and train him on his power, to later make him train with our Knights companion, Montez and etc to make sure he get those gains
>>
>>5464593
>>5464610
>>5464624
>>5464635
>>5464737
>>5465000
>>5465315
>Rather than just sending them on their way in time, perhaps a cooperative effort is better? Organize a relief effort, that will travel and return with them back to Hewe, and see if they learn a lesson in human unity from this.

For better or worse, you find it in your heart to help these weary travelers, from another town. It may be that they exploit your generosity, but you'll find that out for yourself rather than continuing to propagate this detrimental conflict between humans. If there is any hope of surviving in this land then it is through cooperation, you know that better than anyone. This is just a first step towards that, to see if you can work towards diplomacy at the very least, rather than cold indifference.

It's your subjects though, particularly the noble sorts of court who are upset by all this. Besides the fact that you're even further going against tradition, the perception is that you're favoring strangers and potential enemies over your own people, and that you are bargaining with things that aren't yours. Things that people need, and are in short supply, meanwhile the group from Hewe don't even have anything to offer in return. Though you know at least, there's value in having able-bodied men around in these trying times.

Thusly, you feel the need to address the assembly within the great hall of the castle, after a welcoming dinner this night and the departure of the guests to temporary quarters.

"When I spoke love and charity I meant it, you can accept me for what I am or you can try to find some other reasoning for all that I do. There's too few humans left to resort to scummy court politics, not when there's other people suffering. We will give what we can afford and that's it. If anyone thinks they could take advantage of our generosity then they're going to have a rough time."

Standing before your new throne in proclamation, you aren't rude or angry about your demands, but you are stern; like a mother disciplining her children to learn a lesson. These mortals really ought to remember how low you stooped in order to lead them, that you're choosing to accommodate them to an extent and follow their system in place. Otherwise if you had it your way, you'd be reigning as an absolute monarch, without use of a noble court. Indeed part of you wonders if things wouldn't be better that way, and if you've made a mistake trying to appease these mortals when rather you could just simply take total control for yourself and rule without question. Certainly things would be easier and more efficient that way, than to have to keep lending your ear to twittering mortals on your shoulder with their complaints. They can continue to remain unhappy with your benevolence, or they can find their way to the elves and see if they make better leaders.
>>
For what it's worth though, if you do want authority and legitimacy in your rule, then you wouldn't want to undermine yourself. Some worry that you're being too generous and giving away what is needed? Well what better way to put those worries to rest than abundance? Fertility is an aspect of yours of course, and you've always brought bounty to whatever land you are in. Though there is that limitation, because of your physical nature, that requires your personal involvement and investment. If you yourself embodied fertility then the whole of the land would benefit, but since you don't, you'll have to take a more direct approach to benefit where you can.

>The land. Side by side with the farmers, you will help clear the land around Bexley and bestow it with life once again. None will have known a harvest, like the one you've sown.
>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.
>The forest. Alongside hunters and foresters, you will gather what you can from some of the forests beyond, and your passing will cause them to grow verdant and bountiful.
>The town. Not as promising as the other options, but safer. Gardens and orchards, coops and stables, which can be fostered by you, to provide for the people while within the walls.
>Divinity. From an intangible space, your divine realm can be changed to support any and all. This will mean giving up on the dead in favor of the living, but in exchange no labor force will be needed, and you can divinely cultivate goods which can have specified effects or supernatural benefits on consumers.
>[Write-in?]

Though it would be easier and preferable to simply sit your throne and have the land benefit from your mere presence, unless you choose to foster your divine aspects within yourself, your own time and effort will be required. The exception of course would be Beauty, which you naturally always are, and thus the whole of Bexley and surrounding region is becoming more beautiful by the day. Ever so slightly, hardly to be noticed, but in time everything from the way the wind blows through the trees, to how the people themselves look, and even the architecture around you, will become a delight to the senses. The result of being beautiful, that is the effect of you simply dwelling here, and the same would be true of your other aspects if you similarly embodied them.
>>
In the meantime though, in these past weeks you've kept your eyes and ears open to potential talent. Mortals worthy of your personal attention, like the little group you gathered from Eindward.

"We have only the books of the record room, within the castle, but in my own possession I have some historical texts of Menaji culture. By your wishes, your grace, I have based the renovations upon them." addresses Henri, the educated young man. Though he has difficulty hobbling about with his cane, he is capable of directing others to difficult and delicate work. Furthermore he is interested in what knowledge you possess, and what books you might be able to pen.

"Huhuhu... yes'm pretty lady..." chortles Mary the ogress, a hulking brute of a woman. A farmer by trade, though usually she had been relied upon by folks in town for any odd jobs in need of massive strength. It's easy for you to charm her and she's willing to do whatever you want or need of her. And woman she is, being that ogres are not considered inhuman. Something of the younger sibling race to humanity, similar to how the inhumans have sub-races to themselves. Like the elves have their dark, and wild elven kin.

"My place is the wilderness. I come to pay my respects to ye, on order of yer man Montez, but there's no place for me here." mutters Claus, the forester. It used to be that he was the appointed huntsman for the nobility here, but after the elven invasions he simply remained out in the field and fought them in his own way. Similar to Montez, he isn't well suited for peaceful dwelling, but he's willing to follow your appointment if you have something(s) in mind.

So you have some new subordinates you could make use of as you see fit. Along with the others you are already managing. And to management itself, you could use the services of a chief advisor. Especially if much of your time is personally going to be spent working in the field to bring your divine favor to the land. A nobleman seems the best choice, if he has to be able to govern in your stead, so as much as you're reluctant to rely on him more... Darry seems the better choice available. He at least knows the ins and outs of socials and politics of this culture and these times, and he's shown capable of organizing and corralling people, appeasing and keeping people pacified. You would have opted for Sir Tyne, ever-reliable as he is, but because of his association with the church you feel that will be a cause for trouble, or at least confusion for people to have to balance your apparent godhood with the presence of the church.

So for now you can let Darry to manage things in your stead, when you need not be concerned with every minor detail or happening within the realm. You've got bigger matters to focus on, such as your personal investment in the land, the prospect of a partner or partners, and making a good impression to send the men of Hewe back with their arms full of supplies and support.
>>
>What do you do?

Although the main choice that matters is the one listed here >>5465641 in regards to your involvement with the land, you can also specify if you've any other efforts in mind.
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>>5465641
>>The land. Side by side with the farmers, you will help clear the land around Bexley and bestow it with life once again. None will have known a harvest, like the one you've sown.

While the other options are nice, agriculture is the keystone of a healthy and growing civilization.
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>>5465641
>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.
>>5465642
Try to coach Rene on how to use his divinity. Storm and water are somewhat close right? Start with that.
Try to teach Henri as much as we can about Menaji culture, and tell him to teach others. He shall be the man in charge of culture, a sort of scribe or priest. Can we do something about his leg, or is it beyond us?
Mary is a farmer? That's great, tell her to farm near the rivers and lakes. We should be able to help with irrigation.
Claus ahould work together with Zeni, in being a ranger, scout and patrolling the outskirts. We need someone to be on the lookout, if the elves surprises us like Hewe's party did, Baxley is done for.
What jas Keely been up to since we "cured" her plague with the ankh brand?
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>>5465670
I went for the lake first, because of Sedjet's power over the old Nyl, she would know how to expand the irrigation.
So it's preparing to do farmlands next.
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>>5465693
Not a bad call, considered it myself. I'm under the impression that this something we are focusing on rather than "building" though.
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>>5465704
Well, QM knows what I intended by my vote now.
So if that wasn't what the lake vote meant, he can take it as an suggestion like he asked here >>5465643.
I also just remembered that there was an idea of redurecting some of the rivers/lake to make moats?
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>>5465710
Found it
>>5460236
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>>5465641
>>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.
>>
>>5465641
>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.
>>
>>5465643
>Divinity. From an intangible space, your divine realm can be changed to support any and all. This will mean giving up on the dead in favor of the living, but in exchange no labor force will be needed, and you can divinely cultivate goods which can have specified effects or supernatural benefits on consumers.
>>
>>5465641
>Divinity. From an intangible space, your divine realm can be changed to support any and all. This will mean giving up on the dead in favor of the living, but in exchange no labor force will be needed, and you can divinely cultivate goods which can have specified effects or supernatural benefits on consumers.
>>
>>5465643
>>5465670
>>5465690

I'm inclined to swap my vote here, could we get some clarification on just how locked in we would be on the choice?

In regards to Claus and Zeni, perhaps we should attempt to form a band of royal foresters? Better to give them some capable hands to train and lead.
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>>5465641
>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.
>>
>>5465641
>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.
Like the Nile, we shall bring life into a harsh desert.
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>>5465641
>>The town. Not as promising as the other options, but safer. Gardens and orchards, coops and stables, which can be fostered by you, to provide for the people while within the walls.
>>
>>5466048
You can more or less change focus at will if you aren't satisfied, the thing you'd be missing out on is time spent on one choice versus another.
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>>5465641
>>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.

Water and rivers has been a reoccurring theme and so I think it fits the best.
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>>5465641
>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.
>>
Hey all, another class day so later start, but back now and writing.
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>>5466383
>>5466231
>>5466159
>>5466104
>>5466069
>>5465971
>>5465956
>>5465867
>>5465866
>>5465690
>>5465670
>The lake. Together with the fishermen, out on the waters, your participation will cause the waters to overflow with life! As well, because of your affinity for water you can impart some control over the inflowing and outflowing rivers.

Having someone to manage things in your stead, in this case Darry, is more valuable than you'd expected since it frees the time and the chance for you to personally involve yourself with other pursuits. He can meddle with the disapproving nobles and the more mundane troubles of the realm, while you set your sights to higher challenge.

Namely, the available resource of the lake. Traditionally it had been a benefit to Bexley, but by your hand you will see the entire town and even the region as a whole, sustained by these blessed waters. So much more important and rewarding, than getting tangled up in intrigue and petitions for festivals and demands to see you married.

"...m'lady? Be ye... lost?"

"I ken see ye back to the castle ma'm..."

"No no, no need! I'll be coming out with you today, if that's alright?"

Although you very much would like a royal barge at some point, perhaps something of a floating temple to yourself for even greater favor, for now you keep things simple. Bexley is recovering, the people just living day to day, same as these fishermen and gatherers so for your endeavor you seek to cooperate alongside them. Against all protest by nobles and guards and devotees, finding your way to the dock and picking some boat at random with space to spare for one more worker. Today, tomorrow, and for weeks and months to come.

It's no bother to you, it projects a quickly-beloved and admired reputation among your people... the commoners at least, and most importantly your presence on the lake and involvement is what will bestow your divinity upon the waters. Boating out each day and working side by side with the men and women, at the nets and reels and buckets, and adapting your life to the environment.

Though it will take time, you are a goddess of Fertility rather than just Life so you can't cause life to spontaneously bloom from nothing. But given the time, and the people of Bexley will come to know bounty of these waters that none ever have.

---
>>
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---

Although your working days are devoted to the lake, and you enjoy it immensely being among the good common folk, you still find time for other issues that demand your attention. Thankfully Darry can take anything unnecessary away from you, but other things do require your attention.

"He tried to kill her?!" you cry in a panic, wandering if you should run off in pursuit.

"It was bound to happen Dia, if not him then someone else... she is elven after all." Montez tries to explain, though he doesn't sound sorry for what happened.

One such concern is an interest at putting Claus and Zeni to work together, their ranging and foresting skills complementary. Unfortunately though, as you might have suspected, almost immediately are they hostile to one another and the first chance they get out to the wilderness is nearly a lethal one. They both traded arrows, and she fled into the wild with no sign of return... your hope that she'll be back eventually but that seems unlikely. Sadly, some things it seems you can't fix, without your direct or constant personal involvement.

Other efforts are more successful though at least. Henri and Mary can be put to riverwork, the inflow and outflow rivers of the lake which you are increasingly gaining control over with your divinity. The two of them, along with a labor force including the men from Hewe, can begin work on a moat which you can cause to flood. At least for the castle for now, then in time perhaps the town if it is ever rebuilt. This effort is similar to irrigation planning, so that too the people can see to, however there's some concern as to where such irrigation works and farming should be due to the ever-looming threat of the elves and their likelihood to simply destroy anything that may be built.

Some others, like Jean and Keely, have found their place in the castle and are adjusting well to the new life here. The former restructuring the guard force and considering rebuilding the military, while the latter cured of her plague has taken back to her old life as a tanner again, and happily so now that she can be among people without worry.

"Look there! That cloud! Was that you?! Dear boy, you are amazing indeed!" you yell in amazement, hugging the lad with encouragement.

"I... think not ma'm. I'll keep trying..." Rene mumbles, disappointed in failures under your godly tutelage.

With an interest in potentially cultivating the divinity within him, you've started taking the lad along with you day to day, so that he can help with the lake work and learn a trade and get big and strong. Also though, whenever you get the chance, to try and teach him however you can about the power within him. Unfortunately you're not a very good teacher, for something that is natural to you, and patient though you are you can't seem to understand why Rene can't simply do what you can or do what you... poorly attempt to explain to him.
>>
As a quasi-god however, it may be that his divinity is too diluted by mortality. Perhaps if he was a demigod at least, then he could call the storm like his godly sire, or perform other divine feats. You expect that if he were to be uplifted by you then his divine potency would increase to significant levels, but as it stands he simply can't compare to you. Or perhaps, the problem is that he's still too young, and when he leaves his teens then maybe... either way, it's not a total loss. Just because he can't call the storm, doesn't mean his divinity doesn't show in other ways. Mortal, physical being that he is, you're finding that his godly blood heightens his potential in that regard in all ways. Since he had never really been pushed before in his life, it wasn't until the raid on Eindward that in a life-or-death situation that he was stressed to unleash his divinity for the first time.

Well now that you've got him working hard with you every day, more and more (and more easily) are the chances where his godly blood can come to bear. Strength, endurance, dexterity, senses, in all ways physical he is starting to express divine competence, like developing a muscle that he'd never before worked. Even just a few weeks, and he's already physically outperforming adult men. Why, before long, and his eyes are starting to gleam like your own. Faintly, ever so faintly, but still. In time if continually pushed like this, you're not sure if he'll be able to command storms like his sire, but he certainly will be able to stand above any mortal in all ways physical. Perhaps other ways too, but that remains to be seen.

Ah, between your dedication to the lake and time where you can among comrades, you're finding your days to be quite lovely and enjoyable for once. Not to mention your physical efforts are improving your own physical health, which will spread your aspect of Health among the realm to a degree, same as Beauty. But at the end of the days you always find yourself dragged back to court, back to the throne. Not always for no good reason though...

"Gods... they're not all dead... are they?"

"No... not all, from what the refugees tell us, many fled as they did... but any who remained, I doubt the elves or the northmen would have spared."

As much as Darry can take off your shoulders, some issues of governance still demand your attention. Such as in this case, the fall of Eindward. Indeed it is a hard topic to even bring up, especially for Darry and his concern for his own family, but if the rumors are to be believed... a group of refugees arrived with the terrible news, that not a week ago the enemy returned to finish the job. The northmen, at the head of a great and terrible storm; wrathful nature that did even more killing by wind and thunder, than the enemies themselves. Any who might have withstood such fury, the elves finished off without mercy.
>>
Fortunately by the sound of things, a majority of the populace fled in advance. Already used to the advancing threat after the fall of Chaleme, the people simply once more packed up and retreated further back into human-held lands. Some even came here to Bexley, mainly those who'd devoted themselves to the temple in your name, followers of their beloved Sedjet. Still though, many survivors of the town were picked off along the way while traveling so you're only seeing the few who made it, and on the whole... Eindward is to be stricken from the maps.

"Another town lost... how many is it now?"

"...six, maybe seven left."

Oh, you could do for some comfort against this misery. The news hits you hard, crying into Darry's hands (once you're away from the hall and the rest of the court) as you recall your time spent in Eindward and all the good people you knew and helped. He shares your pain as well, worse indeed for having lived his life there and all his friends and family. The two of you aren't the only ones, for the rest of your comrades as well as some few people of Bexley who similarly had known life in Eindward or had ties to it. Though the news hasn't spread among the people here, it surely will by tomorrow.

The grief... but possibly even guilt? If this destruction was in any way the result of your actions, or involvement? Or at the very least, that things would be different if you hadn't left Eindward. But then is that really your responsibility? Is humanity doomed without your immediate presence? With each town you visit, another will fall until none remain? It's a rather bleak prospect, and by your loving nature you are hit hard by this. The idea that soon, you may be able to count on one hand the number of human settlements left in the known world, certainly in this new world.

>Welcome the refugees and try to help them best adjust to... what will be their new life, here in Bexley.
>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.
>Maybe not a counterattack, but a foray back to Eindward... now that the enemy is done with it, to see what can be salvaged?
>With the men of Hewe witness to this, along with the state of Bexley, now is the time to send them home with a dire ultimatum of unity.
>[Write-in.]
>>
>>5466728
>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.
Well, the storm god solidified his spot on the shit list. He has to go.
Also be sure to punish Claus for being a cunt.
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>>5466736
Not something heavy or extreme by the way, but he did attack a royal official, even if he himself is one.
We can't let the little authority we have be corroded.
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>>5466736
+1
>>
>>5466728
>>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.

>>With the men of Hewe witness to this, along with the state of Bexley, now is the time to send them home with a dire ultimatum of unity.
>>
>>5466728
Elves again eh? I do believe it is time to plan a bit of ethnic cleansing. A bit of their own medicine we should prepare for them.

>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.
>>
>>5466728
>>Welcome the refugees and try to help them best adjust to... what will be their new life, here in Bexley.
>>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.
>>
Humanity (and ourself) needs to breed fast if it is to survive.
>>
>>5466728
>>Welcome the refugees and try to help them best adjust to... what will be their new life, here in Bexley.
>>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.
>Write-in: While out there, try and go look for Zeni ourselves.
I don't want that poor girl to just leave us because that fucking idiot of Claus wanted to kill her (overall because she was made because of rape)
>>
Hey all just a heads up, potentially busy day today so we may not run, or if we do it will be later this evening. In the meantime you can figure out more what to do.
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>>5466736
I'm this anon
>>5467182
I support looking for Zeni. But I still want to punish Claus somehow. Does anyone have any ideas on what would be a fitting one? Just put him in a jail for a while to think on what he's done?
>>
>>5466728
>>Maybe not a counterattack, but a foray back to Eindward... now that the enemy is done with it, to see what can be salvaged?
>>
>>5466728
>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.
>With the men of Hewe witness to this, along with the state of Bexley, now is the time to send them home with a dire ultimatum of unity.
>>
Hey all false alarm. Later than usual, but I expect the busy day has been moved to tomorrow probably.

>>5467355
>>5467202
>>5467182
>>5467097
>>5467094
>>5467082
>>5466851
>>5466736
>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.

If Eindward really has fallen or been sacked at least, then same as others suspected, there's bound to be other survivors out there lost and in danger. Some few made it all the way to Bexley on their own, but may not be so lucky and never reach any safety without help. There's certainly other pressing matters, but you won't just abandon those survivors to die.

So at Darry's direction, Montez and others can venture to the region of Eindward to try and locate anyone they can, anyone who haven't already found shelter. To this end there's also the matter of Claus and other experienced foresters like him who could immensely help with the search and rescue effort. Firstly the simple fact that he refuses to return from the wilderness to face punishment, but furthermore that if you do punish him then he won't be able to assist in the rescuing effort. Not to mention that if you take action against him for his attack on an elf (half-elf or otherwise) then you're bound to draw ire from others in the populace.

It annoys you, both by your own godly nature and as the new leader of a hold such as Bexley, to not be able to deal out what you consider to be just punishment. But your priority is and always will be to people suffering, so you may have to postpone any such punitive actions if you want any survivors to be found and brought to safety.

"Of course my Lady, the church can house and support all of these people and more, always... though they would benefit to know your stance, your relationship towards it."

"Must I have one? I was fine to let them exist without trouble, here."

For Darry to organize a rescue effort and Montez to lead it, is one thing. But as well you have to deal with the incoming refugees and thankfully that's where Sir Tyne comes in. Having been busy with the church this last month or so, he's seen the restoration of the people's faith well, and the capacity to welcome outsiders in for as long as it takes to find their feet again. Although you could personally see to this yourself, it would take away from your investment to the lake. And really, you're suited to heal people's wounds and fill their hearts with your love, but when it comes to actually providing food and a roof over their heads, you're a bit lacking in ability.
>>
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Though this does bring up an ongoing concern about the church and your position in regards to it. Before in Eindward you were something of a religious figure but never rose above your station. Now you're the ruler here, and seem to be hailed as a living goddess, as some believe you to be. So there's increasing uncertainty and desire from people to know what your relationship with the church and their faith could be. Whether you will permit it separately and not encourage anyone to turn away from it, or if you want to take control religiously same as you did for leadership.

Largely it's a matter of, whether you want worship and faith to yourself or not. Not that you need it, but it is appealing to you, though is sure to face opposition and draw ire from others... but maybe you don't care about that! Either way, like many aspects of your presence in Bexley, people desire a certain answer. If anything there is desire to send for a new priest figure, since the siege left the flock without a shepherd so to speak, before you arrived.

"Do you understand now, why I... why we welcomed you to begin with? This wasn't some trick or some scheme, we value cooperation and with Eindward fallen now, there's one less of us remaining. One less to our strength, if we do not unify."

"I thank you on behalf of all of us your Ladyship, and I will convey your sentiment... but if I am being honest, without your personal appeal I doubt the idea will have a place in Hewe. Each day is a struggle for us to survive, we have little time or effort to spare for unity from afar."

Now seems as good a time as any, to encourage the envoy from Hewe to return... and it does take your encouragement, as many of their men are reluctant to leave! Between your beauty and charm, and the... relative stability you are beginning to foster in this land, those among them without family back home wouldn't mind settling down here instead. But you know that drawing able bodies away from Hewe is an easy way to have this cooperative effort blow up in your face, so you do encourage the responsible nobleman to reinforce morale in his man and gather them all to leave.
>>
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Not empty-handed either! More than enough goods to last them the return travel, three wagons of lumber as aid, and a few men of Bexley in turn to help them along the way back and hopefully manage to smuggle said wagons into the ever-besieged town. It's not the best plan, and your own people bitterly protest for need of the horses and wagons if not the goods, but in time you hope that this endeavor will bear fruit and all will understand and accept your decision. If it does, then the first steps towards a new kind of progress for humanity will be made, and if it doesn't then you'll know where you stand for sure in terms of neighbors.

With the departure of the Hewe envoy then, that will free up some space and resources for the refugees in the castle. But if more people could potentially be brought back here, then you may need to make a decision on what to do for all of them. More people is always a good thing after all, when human numbers continue to dwindle so low, but shelter and supplies don't just grow on trees... not yet anyway!

>Try to reclaim the town, outside of the castle. A long and difficult process, but proximity and somewhat-existing infrastructure will be for the best.
>Expand the castle! In these times and this strange new land, since castles are the only "safe" places for humans, the structures themselves have grown to monumental sizes that dwarf even the pyramids of old. Bexley is no exception, and in time may just become one massive populated citadel.
>Expand beyond the town. Maybe not the old outlying villages that the elves raided and razed, but new settlements could be made around the lake itself, the future source of all wealth and sustenance for Bexley. Although, safety might be a concern to have to patrol at a distance...
>Perhaps... the lake itself? Although this may strain the bounty of the lake, you imagine that settlement could be made on the waters themself, thus wholly basking in your divine favor and eliminating practically all risk of attack.
>[Write-in.]
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>>5467672
>Try to reclaim the town, outside of the castle. A long and difficult process, but proximity and somewhat-existing infrastructure will be for the best.
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>>5467672
>>Try to reclaim the town, outside of the castle. A long and difficult process, but proximity and somewhat-existing infrastructure will be for the best.

The answer is layered walls, in due time of course.
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>>5467672
>Expand the castle! In these times and this strange new land, since castles are the only "safe" places for humans, the structures themselves have grown to monumental sizes that dwarf even the pyramids of old. Bexley is no exception, and in time may just become one massive populated citadel.
Where's a good god of craftsmen when you need them?
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>>5467672
>>Expand the castle! In these times and this strange new land, since castles are the only "safe" places for humans, the structures themselves have grown to monumental sizes that dwarf even the pyramids of old. Bexley is no exception, and in time may just become one massive populated citadel.
>>
>>5467672
>Expand the castle!
Humanity's sanctuary here we come!
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>>5467672
>>Expand the castle! In these times and this strange new land, since castles are the only "safe" places for humans, the structures themselves have grown to monumental sizes that dwarf even the pyramids of old. Bexley is no exception, and in time may just become one massive populated citadel.
ZIGGURAT TIME
>>
>>5467672
>>Expand the castle! In these times and this strange new land, since castles are the only "safe" places for humans, the structures themselves have grown to monumental sizes that dwarf even the pyramids of old. Bexley is no exception, and in time may just become one massive populated citadel.
Absolutely legendary ZIGGURAT time
>>
>Some control of inflow and outflow of rivers
>Some control of the waters

Why are we talking about a massive construction project requiring stone quarries, large amounts of lumber, specialized craftsmen, tools and a hilarious amount of time?
With a bit of time, some shovels and some finger wagging at the lake and rivers we can create a very solid form of fortification: A big 'ol moat!

>Try to reclaim the town, outside of the castle. A long and difficult process, but proximity and somewhat-existing infrastructure will be for the best.
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>>5468173
For sure, it's a nice aspiration but pretty far outside our capabilities at the moment.
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Didn't think I'd get the chance to post at all today/tonight, but here's something! Late, but still.

>>5467677
>>5467697
>>5468173
>>5468097
>>5467998
>>5467975
>>5467878
>>5467776
>>5468405
>Expand the castle! In these times and this strange new land, since castles are the only "safe" places for humans, the structures themselves have grown to monumental sizes that dwarf even the pyramids of old. Bexley is no exception, and in time may just become one massive populated citadel.

If you need to accommodate for more people, ideally a recovering populace, then you'll need shelter for them. Not so much from nature, but it is the threat of the enemy that people need to be protected from. Resources and territory and such, are valuable and nice to have, but at the end of the day having people and more of them is the greatest strength and importance of all. If they cannot life safe and productive lives then how can the populace be expected to increase?

By this reasoning then, you seek to provide the safest possible shelter for your people, and what could be safer than the fortification? This... castle of theirs?

"We have few people for the task your grace, and the supplies will require as much effort if not more. But our castle is a superb foundation here, and in time we can make it all the greater, as you envision it."

Henri can naturally oversee the project, when he isn't busy overseeing the moat construction outside the old town walls. He is honest with you about his expectations, and this is no easy task you seek. A large and consistent workforce, huge amounts of resources and materials, and most of all time. None of these things does Bexley have, though you know that you could provide for some of it at least. In time when the lake is teeming with life, less and less people will have to be devoted to fishing and gathering from it, and with your control of the rivers you can dredge and expose significant resources. The last matter, time, well you are immortal so what does that concern you?

Perhaps the most important factor is that that through all of this, at least the work won't be set back or invalidated, by the biggest threat of the enemy. Any other effort to expand could always be undone (and the devoted people killed) by attacks, but until the day comes when the elves could take the castle, no work done of it can be destroyed or sabotaged. The slower process, but one that never takes steps backwards. Perhaps the more difficult process too, but you aren't afraid of the challenge.
>>
After all, the humans already built such staggering castles in their time here, as the only notable structures of permanence across the land. And in your time they built great pyramids, they weren't deterred before so shouldn't be now. Especially that you are among them, and indeed this is your own physical dwelling. Why shouldn't your throne be the greatest of all, whether in perpetuity for yourself as a god-pharaoh, or one day for your children? If nothing else, you expect to provide a bastion which will dominate the land and draw humans from all over, a symbol of unity and strength from which to radiate outwards.

Of course, you aren't a goddess of crafting, construction or strength, so your own personal involvement in this whole process might be limited. You can of course work side by side with the people in building, and your own divine competence and godly strength and stamina will surely benefit the project. Not to mention, if you so desired you could probably reshape your divine realm to hasten the process with goods and materials. But all of this would mean taking time away from the lake, which your investment in has been focused and long term.

"None today? I was hoping to see some people, help with some problems after all day out to the lake."

"Nothing we could not handle here, little goddess. Things have been remarkably stable, so say the longtime residents. Food is adequate, wellbeing is improving, and increasing safety measures are being made. Since your presence here, people are starting to live their lives again for the first time in years."

Maybe you can't, or wouldn't want to switch up your time spent, but as greater stability and safety is won you have more chances to focus on your divine pursuits. Especially now that you have something of a home in Bexley, more permanent than any so far since your escape of the underworld. In the physical way you can continue your steady work, but in the divine way you finally are getting some opportunity to grow as a goddess, or at least familiarize and practice with what you are already capable of.

Or perhaps even actions of Bexley as a whole, the political entity itself, given that you now can command and decree...
>>
>Godly pursuits, choosing one of your divine aspects to focus on and hone to some end. {Specify.}
>Physical focus, taking this first chance in awhile to relax and live among the mortals as their leader. Invest in your own personal life here, your own desires, as well as further entrenching the new cultural, social and religious aspects that you bring.
>Leadership role, orchestrate Bexley's position in regards to the world around it. Enemies and neighbors, land and resources, more than just surviving the conflict you intend for the town to dominate the map.
>Landscape control, as your divinity sinks deeper into the land, you have more a say in the lay of it. Of course you are limited in ways, like your control of rivers, but even still you can reshape the world around you through trial and error as you see fit. All the better for Bexley's position.
>[Write-in.]
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>>5469280
Because of your recent triumphs and ongoing success, you've reached a point where you could progress along in time a bit, at least a season so that your efforts to bless the lake will bear fruit.

To that end, you can choose something in your spare time to focus on during this transition, between work days and interpersonal efforts.

And of course, if there's any other details personal or otherwise, you'd like to see about or pursue besides this.
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>>5469280
>Physical focus, taking this first chance in awhile to relax and live among the mortals as their leader. Invest in your own personal life here, your own desires, as well as further entrenching the new cultural, social and religious aspects that you bring.
>>
>>5469280
>>Physical focus, taking this first chance in awhile to relax and live among the mortals as their leader. Invest in your own personal life here, your own desires, as well as further entrenching the new cultural, social and religious aspects that you bring
Time to bag some lovers
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>>5469280
>Landscape control, as your divinity sinks deeper into the land, you have more a say in the lay of it. Of course you are limited in ways, like your control of rivers, but even still you can reshape the world around you through trial and error as you see fit. All the better for Bexley's position.

It is not a question of whether an attack will occur but when it will happen. Control the battlefield; you win the battle. Control the land; you win the war.
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>>5469280
>Landscape control, as your divinity sinks deeper into the land, you have more a say in the lay of it. Of course you are limited in ways, like your control of rivers, but even still you can reshape the world around you through trial and error as you see fit. All the better for Bexley's position.
>>
>>5469280
>Landscape control, as your divinity sinks deeper into the land, you have more a say in the lay of it. Of course you are limited in ways, like your control of rivers, but even still you can reshape the world around you through trial and error as you see fit. All the better for Bexley's position.
Big moat.
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>>5469280
>>Leadership role, orchestrate Bexley's position in regards to the world around it. Enemies and neighbors, land and resources, more than just surviving the conflict you intend for the town to dominate the map.
>>
>>5469280
>Physical focus, taking this first chance in awhile to relax and live among the mortals as their leader. Invest in your own personal life here, your own desires, as well as further entrenching the new cultural, social and religious aspects that you bring.
>>
>>5469280
>Physical focus, taking this first chance in awhile to relax and live among the mortals as their leader. Invest in your own personal life here, your own desires, as well as further entrenching the new cultural, social and religious aspects that you bring.
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>Physical focus, taking this first chance in awhile to relax and live among the mortals as their leader. Invest in your own personal life here, your own desires, as well as further entrenching the new cultural, social and religious aspects that you bring.

Maybe it is a little irresponsible compared to what you could be doing, but having saved these people and restored stability and hope to their lives, you wouldn't mind taking things easy for awhile. At least the remainder of the season, while you're often busy working away on the lake. It doesn't leave much time for yourself, so that little time you have you'd appreciate to take things easy. You've earned that much at least, right? Besides, you are a goddess; everything in your own time. Investing in yourself is never a bad thing.

And what a benefit it comes to be, the more time spent among the people with as... normal a life as a physical deity can have among mortals. Progressively more weight lifted from your shoulders by those helping or devoted to you, leaving you more free to continue adjusting to this strange new life. Any mortal might be able to abandoned their doomed homeland, and sadly start a new life but for gods such as yourself... not so easy or simple. Tied to the land more than just sentimentally, it may be that you never fully adjust to this new world across the seas from the old. But able to live as you desire and more suitably to your nature, you can increasingly feel more at home here than you've felt anywhere in a long time. And the more belonging you feel, the better you take to living, the better your aspects spread through the land and benefit the people.

"No-ho-ho! Enough, no more! I don't want all of this, you people are going to turn yourselves into beggars like this!"

"My lady, I am not sure if we can return even... half of this, for those donating when the doors are closed."

When the season does come around, a peaceful season thankfully as the elves must still be recovering after what you did to them, Bexley is practically revitalized. From your dedication to the lake and time spent working on it, 'paid off' could not ever hope to describe the bounty you had sown, that the community now reaps. Hunger is a memory of the past, as even the common folk with no experience to the water, can venture down to the lake shore with a bucket and catch more fish than they can carry. And more than just abundance, everything in the waters grows big and healthy and quickly so. Rather than just spontaneously spawning fish, you fostered an ecosystem that can sustain this level of abundance; as long as you remain in the region of Bexley, your divine favor of the lake will persist... of course you could increase it even more to absurd levels if you continue to work out on the lake, but do the people really need fish the size of boats?
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The abundance is so great though, the lake literally overflowing with life and bounty (enough that some independent communities have sprung up around the lake to share the resource), that more and more the people of Bexley are accepting you as what you claim to be; a living goddess physically among them. Before, most might have attributed your apparent powers to sorcery or some such, that you were a powerful enchantress from some foreign land. But between your tireless benevolence and insistence to live among them as a fellow human, and your undeniable divinity, the claims of godhood are increasingly difficult to deny or explain away. More than just that, you're their own beloved goddess, Sedjet the benevolent mother and savior of Bexley. As such you once again start to gain followers from the more devoted of the populace, but even the majority otherwise are taken to religious fervor and are donating their worldly possessions and offering themselves up to you however you wish.

Though a bit of a prickly point for you, that the people are doing so through the church. Again, you don't really have much issue with this traditional religion of theirs, if they commit their souls to their God then that's no business of yours. But same as back in Eindward, you desire to keep separate of it, yourself and your divinity. The problem is the people have trouble understanding or grasping the idea of a divine being separate of their God, they believe you to be something of an avatar or servant of their God. A trouble you've encountered before and still aren't exactly sure how to deal with it.

"How about festivals ma'm? How'd they party?"

"Food and drink? I wonder what they ate!"

"Festivals? Oh I know some..."

The benefit of the over-pouring love the people have for you now though, is the acceptance towards Menaji culture and social style. Because you've had time to spend to yourself, you've had plenty an evening among the people (high and lowborn alike) of song and dance and storytelling of the Old Kingdom and the desert homeland. Sharing the culture of those ancient humans and yourself, across time and distance with these humans now. Even aspects of the old faith, so that you can avoid confusion in the future and impart to people how they can best pay tribute to you if they absolutely must, although of course you'd prefer if they kept their valuables to themselves!
>>
This does cause some ire from the populace, although as usual it's mainly the nobles who continue to feel you are not behaving properly as a leader and certainly not as a goddess, potentially in opposition to their God. In some ways you win favor by your deeds yet in other ways you lose it by your actions. Darry at least can speak privately, that overall favor of you by the nobility is fairly low, and rather they favor it when you are simply gone and leadership is left among them to manage the town. Although this doesn't particularly bother you, in keeping to the old Menaji ways, you've increasingly questioned the value the nobles bring to the table. You agreed to play their game and follow their rules when it suits you, but how simple it would be if they just... went away. No more nobles, no more trouble, just you and the love of your people.

Well one such cause of contention among the court, is the matter of family. They cannot seem to wrap their heads around the idea that, as a goddess, you aren't just going to up and die like some mortal ruler. You may not dwell in Bexley forever but as their leader, you very well could sit the throne with consistency till the world stopped turning and all passed into night. No, like they expect you to behave in some ways, so too do they expect a family rather than just a lone regent. Though you sense among them, much of the desire is their hope that a mortal partner would balance, temper your divinity. If not get you to behave better, then at least be a more reliable line of appeal to your heart. At the very least, a man wouldn't permit you to wander around in scanty revealing clothes that are most unbecoming of a royal lady!

Maybe they're not wrong to want this, and you suppose if you desire to unite the land then you probably won't be able to do it alone. Maybe you could, but how difficult that would be, when instead you could have an extended family to help you. Another sacrifice of yours for the sake of humanity, in the big picture, although love and family could never be called a sacrifice. Ah but once again you run up against difficulty with these people, in the way of social and cultural norms of these "modern" humans. If you had it your way, you might imagine that you could end up having a different family to each of the remaining towns; what better way to ensure their prosperity and survival than your own blood, for when you can't be everywhere at once? Or at the very least you feel you shouldn't be constrained to any one mortal, when your potential is so much more. But these nobles, and to an extent the populace wouldn't have it, as far as you can tell. As benevolent as you are and what they might excuse of you, some lines may be too difficult for you to cross... unless you incite radical change.
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Of course not that there's a shortage of suitors, especially as you spend more time living a life you prefer among the populace. You're always having to practically fend off men and women alike with a stick, and this is nothing new to you even from your own time. Though you'd be inclined to love them all if you could, now that you're a leader there's scrutiny and limits placed on you as a leader, that you can't live as freely as you'd like. Even limiting yourself, surely there's plenty of decent candidates as you already know, but weighing merit by what they bring to the table... perhaps it has to be yet another sacrifice of yours for the sake of humanity? Unfortunate, that you can't just follow your heart... in this season spent working, there is a particular man you yourself have gained feelings for, rather than the other way around as usual. One of the refugees from Eindward and a fisherman there so taken to the same work here, oh how he's captured your heart...

"...Leon, if only you knew..." you murmur to yourself, hands to your face to cover that smile.

Ah, but it can never be. Now that you are the leader of Bexley, the populace would riot if you settled for someone of another town, and the nobility would rebel if you chose a commoner. Such a shame, these limits to your freedom and difficult choices you must make for the good of all.

At least though you have other things to occupy your attention. For the most part Darry and the nobles have taken care of most of the administration of the realm, but occasionally some things require your decree. One such thing is a returning group from Hewe, in success it seems! Although not all of your charitable goods reached the mountain-stronghold town, enough did to convince the people there that Bexley is worth negotiating with. As such, this time they sent a higher noble and dragon-slayer, to see what other deals can be made between your two towns. What you want or need, what you can provide, and what you desire for the future moving forward, all the same for them in their position.

>What do you do?
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>>5470445
Hoo-wee that was a lot longer post than I'd have thought.

As it was an advance in time though, the open prompt is to indicate some of the various choices and options you may have, as outlined in the post. Some things such as;

>The ongoing situation with the lake and rivers
>The situation with your divinity versus the church
>The new envoy from Hewe

And more, as well as if there were any details you thought are important that weren't outlined in the post, pertaining to the advance ahead in time and what's occurred.
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>>5470445
>>5470450
Ban the nobility, and marry Leon. The only thing they have done is whine. Prepare to beat the shit of them if necessary, I'm done with their shit.
We also came from Eindward, and the city is gone. If they want to only have people from Bexley, then we can leave just like we did before, and revoke the blessings we gave them. Look what good it did to that city.This is why we should have gone for God-Queen. Sedjet is the most useless, pushover goddess there is.
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>>5470445
>Look into the possibility of creating controlled flood zones in case of future attacks from raiders.
>Slowly supplant the power of the church by introducing artwork of Sedjet around the city
>Speak to the delegates about exchanging any info about enemy movements.
>Propose the idea of trading the surplus of food here with them.
>Invite them to send any that they cannot support to our Sedjetopolis.

>>5470491
Anon...has it really reached the point where we must flip the table and assume absolute authority. Despite the complaining of the nobility, I can only believe that they fulfill administrative roles due to their education that may be needed at this time. I can't argue about considering a pushover, but the useless part, not so much control over feeding people properly, has been an issue plaguing humanity for the entirety of its existence.
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>>5470506
Yes, my patience has completely run out.
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>>5470511
Fair enough. If only we had rolled a 100 on those notable search rolls and found someone who blew the socks off everybody.
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>>5470506
But you are right, she is not completely useless. Just more fit to be a support to another that would be the actual capable one. Which I guess is how it was back them in the Menaj, with Sedjet just helping the unifier get shit done.
I don't expect my vote to get any support anyway, but I needed to vent my frustration about the love goddess not even being capable to follow her greatest aspect, and this feeling that others keep undoing what we try to create and we aren't even allowed to react to it.
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>>5470445
>Damn the nobility. Marry Leon or take him as paramour at least.
>Start taking steps to corrupt the church and spread the idea of our God Queendom
>Build MOATS
>Invite envoys to see the progress we've made and convince them to move here
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Just throwing out the idea, but perhaps we should consider underground dwellings as the main enemy is a storm god.

Also, I know nearly everybody will be pissed if we take someone from a different town and not a noble as a lover, but what is the possibility that some of that hatred will be directed at the perceived unworthy consort in, say, foolish assassination attempts and the like?
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>>5470737
I just realized that we're essentially a fantasy medieval K-Pop idol who can't date, as our fans would shit themselves.
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>>5470536
>this feeling that others keep undoing what we try to create and we aren't even allowed to react to it.
Ok after calming down, I realized this hasn't happened that much. I think I'm just salty about Claus shooting Zeni still.
>>5470737
Quite possible actually, given how our companions were full of jealousy and were ready to kill each other, and what happened to the elves.
>>5470739
As much as I dislike that comparison, it's a very fitting one.
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>>5470445
We are above their traditions, we'll marry and sleep with whoever we want. Find this Leon and take him, secretly if we must.

>>5470450
Work with the envoys, send them more gifts to convince them to migrate here. If they won't then try to get a regular trade caravan between us two cities.
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>>5470506
+1
Also adding
>Ask for information of the other cities or if they heard something. If things go well, we might need to start contacting them


Also, because I remember the QM talking about us making myth and stuff for future uses of our Divinity, I have something in mind about Sedjet myth.

Long ago, the Love Goddess saw for the first time, the costs of the War that her son make for unifying her Home. Not only soldiers, but also civilians, kids and mother we're murdered by the enemy in a surprise attack against the future Pharaon.

The Loving Mother just weep and cry from such big losses in such a short time. And as such, she personally ordened the execution of the few enemies that we're alive.

Between sobs she murmured over those lost lives, until an idea came to her mind. After pleading to her brother, the Lord of the Underworld decided to lend some of the unfortunate souls that we're lost, and those same innocent lives we're granted a second chance and a task: The would come back as Cats, live among their heartbroken families to make them company in live, and also in Death, taking them to the Underworld to make the test and so hopefully, the family will be again together on the Golden Reeds, Fin.

So yeah, my idea was on making some of the souls to reincarnate to stay with their family and when they die so they can be taken to Sedjet Death domain. If there's a lost soul in our Domain which doesn't have a member of his family alive, then we could pair them to any family or Search in the Underworld for other lost souls
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Well this is getting along nicely, a few thoughts.
First of all an opportunity has presented itself:
>the lake literally overflowing with life and bounty (enough that some independent communities have sprung up around the lake

People, multiple little camps. We should endevour as best as we could to bring them into the fold, either literally by them coming to the city, which would be preferable as these settlements are very like to get wiped out at a moments notice.
Or culturally, have them start associating with the city-state we are constructing via trade/mutual protection/etc etc.
More people, more good. Less people dead, in poverty and desperate: even more good!

The second is the dual problem of the nobility and priesthood... Luckily those two tend to have a fair rivalry going on as they are the two major political powers.
We could, I'm sure, bring the nobility on our side by offering them to supplant the church and prove themselves fucking useful as leaders/administrators/organizers. In our name.
begin getting rid of one problem while tying the other to us. Two birds, one stone.

Another thing we might wish to attempt is, and hear me out here, *talk* to the elven souls in our domain. No touching, preferably at shouting distances. But we have potential "people" who are in our debt who can tell us about our enemy and potentially even mediate for us.
Peace in life in return for peace in death, that kind of thing. We just need to figure out how to deal with them without getting spooky-cooties.

Long term idea/suggestion. With enough time, effort (and expanding the lake) we could turn Bexley into our very own Tenochtitlan. Which would be neat, and also kind of fitting.
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>>5471101
I don't know, the church tried to integrate their faith with ours, and the bishop actually managed to hold his own in a debate while Sedjet, while the nobility immediately start infighting and just keep making demands, from trying to control us in Eidward to wanting us to leave here in Bexley.
I would rather ally with the church rather the nobility, because the nobles are ungrateful, and any loyalty they have is merely lip service. They want to use us, nothing more, to have our blessings while they are in charge.
Also I have yet to see them actually earn their keep through administration, only the noble heroes like Darry, Tyne, Montez and Henri, have done anything, and the last two I only barely consider part of the nobility faction, since one is a retainer and the other a knight.
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>>5470536
It's worth noting that part of the reluctance towards following your heart, is from your own end as well not just others. Being that you are a goddess, such a high and mighty being, to have caught feelings for this lowly fisherman feels like a step down or perhaps wasting your potential compared with your own past history. A great conquering warlord who changed the mortal world with you by his side, it my be that there is no adequate match between a mortal and a god but a man like that was closer to divinity than a humble laborer.

Of course you can't help who you love, and ideally would do as you please. But this time is different because of your adopted leadership role. Besides what any mortals think, you yourself are wise enough to consider beforehand the limitation of what someone like Leon brings to the table versus some other partner(s). Considering that, he isn't especially notable anyway otherwise you would have discovered him in Eindward before.

Again, not that you are forced to act one way or the other, just something to think about. If in this case, now as a leader with responsibilities, love is more important than political or resource benefit. Since as you've come to understand, in some ways marriage for these modern-cultured humans can be more an economic or alliance contract than anything.

>>5470910
Alternatively that is always an option as well. All this consideration and deliberation is over the role of a spouse or consort, publicly known and important position, but nothing says it has to be. It's nobody's business what you get up to in secret, and less a position for them to take a stand on. Although this does fall into the same problem as above, the lack of benefit gained from the supreme resource of your hand in marriage, but it also avoids any troubles from mortals.

>>5471019
This is perfectly appropriate, and you do love cats! Whether or not it is actually true is irrelevant, it's a good myth to spread among the people, and whether you choose to act on it is up to you.
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>>5471101
>>5471133
>>5470506
>>5470491
Although your view and understanding is limited because of the difference in social systems from what you're used to, it seems that the nobility act as supports to a ruler. Both in terms of extension of their rule and also sheer power, because noble households have retainers themselves. When need be, a ruler can depend on the nobility to rally their supporters and the populace towards some cause, oftentimes war and mustering an army. Since noble households are economic forces as well, by serving their interests they also are a force in the community for creating jobs and commerce/trade opportunities. Lastly, the nobility acts as something of a useful hierarchy to stratify the populace. From your outsider perspective, commonfolk regard nobles almost like lesser gods and defer to them in most things, which is a useful method of control or social cohesion depending on how you look at it. Similar to priests either today or from your own time, except without the religious aspect. Even you can see the benefit in having prominent figures who can extend your will and assist in governance, carrying it down to the populace in a model way... although having people depend on nobility means that if they turn against you or leave, those people may do the same.

The problem and persistent challenge you face though, is what the nobles expect in return for all that they bring to the table. In your time the pharaoh was absolute and ruled completely, authority directly from the gods themselves and his will executed by the priesthood of the theocracy. Answerable to no one, although at the same time old Menaji society was a little different, putting it lightly... things like slavery. By contrast these "modern" humans base their rule upon something of a contract or agreement between the ruler and nobles, for the benefit they provide and their loyalty, in exchange for the ruler being answerable to them. Probably the better the ruler the less to be held accountable, but even as fantastic a ruler as you are proving to be, there are some limits anything short of a god-queen would face. Certainly you expect that the nobles of Bexley can permit you to get away with more than the rulers of other towns, but only so much.

Although this isn't to say you aren't still fed up with the nobility and would rather be rid of them. Just simply that, you can see some merits of what they bring to the table, as well as the upset and dangers that could happen if you try to get rid of them. Nothing is impossible to you however, and you very certainly can smash the nobility if you desire to, whether by personal might or by authority.
>>
>>5471101
You can try dealing with the elven souls, although as a general rule of thumb dealing with the lost dead is very difficult because mortals can seldom comprehend death and the beyond. Until they reach their destined afterlife, death is like a confusing or overwhelming haze for them, and many seem to vaguely re-live their lives and can hardly grasp beyond that.

So it is possible to deal with them but just difficult, which is even more risky when it comes to elves because their souls are tainted to interact with. Supposing that you are careful and try hard enough though it could work, and potentially very useful because you know one of the biggest sore points for the inhumans is their lack of an afterlife. The elves particularly since they corrupted their humanity in exchange for a feeble attempt at immortality, their long lives, because of their fear of death.

Who knows how they might respond if suddenly, there's the offer of an afterlife to them...
>>
>>5471207
>>5471200
>>5471197
These are just some clarifications, I'll give the chance for others to give input as always and/or consider options based on any of this provided information, before a proper update post later as usual.
>>
>>5471197
>>5471200
I'm sticking with what I said, get rid of them, I'm sick and tired of them.
They are not offering resources and riches, because we are the ones creating them with our blessing and divinities, they are not offering protection, because we are the ones that turned back the armies, and they are not offering unity because they are going against our every decision.
besides, social cohesion is what Sedjet should be the best at, since she is the love goddess, "that which conquers all, the strength of humanity is together".
All these "merits" are just sunken cost fallacy.
>>
>>5471213
So yeah, the nobles are useless, haven't earned their keep, and are actively making ruling Bexley harder in my opinion. The priesthood atleast showed an ounce of competency.
You are supposed to rip a leech out, not let it bury itself further and pretend it's better that way.
>>
>>5471197
Secret lover is fine. Fits what a goddess of love would do.

>>5471200
Getting rid of all nobles seem.... excessive? We could try to undercut them slowly but a purge is too much.

Water city sounds nice. Let's make it so.
>>
>>5471221
I say we should do it slowly, but we need to make sure they understand who is in charge and who take Bexley from the ground, something like what >>5471218 said.

They barely resisted the last attack from what little soldiers they had, and because they were inside the castle. And from what I remember, there was a few actual nobles and some peasant-turned-nobles inside with bad shape, so at least a percentage of them can't say anything about what we're doing.

So yeah, I say that we should again make sure the nobles are in line and make them know that we're actually working here, while they look like a annoying fly over our hear

And yeah, Water city might be nice
>>
>>5471229
Part of the contention is the nobles speaking on behalf of the people, addressing the grievances the populace have towards you, and you hear it from them simply because they have a place in your throne room.

Therein is some of the problem though, because the nobles hold themselves to some standard and seek to keep you in line, and the complaints they have are very real ones shared by them and the populace. The difference is that while the commoners may share the complaints the nobles have towards you, the fact remains that you feed them and bring hope to their lives. The average peasant doesn't like the way you behave, but if you put food on their table, then they don't care if you walk around naked or have a hundred husbands. The nobles by contrast are not so dependent on you, so have their standards that they hold to.

>>5471218
>>5471221
More people can weigh in, but perhaps consideration towards a partial purge? That's a middle ground between the two extremes, keeping those unquestioningly loyal and getting rid of the dissidents.
>>
>>5471221
>>5471229
If other anons would rather do this the slow way, then how about we create create an educated elite, but loyal only to us? Some sort of scribes or priesthood or scribes, that we can strengthen at the expense of the nobility.
I still want to humble them, they are acting very high and mighty for someone that was on the brink of getting Eidward'd before we showed up. Maybe make so that any noble that disagree with us, loses our blessings? Some curses?
>>
>>5471237
>The nobles by contrast are not so dependent on you, so have their standards that they hold to.
But how? Do they have a parcel of land? Remove the fertility of that. A great merchant? Guess who just developed a stutter? An appraiser? Shame about the sudden case of blindness. An old injury that was healed? It's so sad how it opened up again. If they want to conveniently forget what we did for them so much, then we just need to remind them.
>>
>>5471244
That is entirely possible too, if elimination is too drastic then a "purge" in the way of withholding favor until they repent. Bit by bit their lives can get more miserable until they change their mind about loving you.
>>
>>5471244
There is a chance this might be too mean for bleeding heart Sedjet though, but at the same time she is a bit prideful too.
>>
>>5471237
Create a new class of nobles based on people we love and those who have served us well like Tyne, Darry, Montez, Leon etc to supplant the current crop of nobles. We can call them the scribes perhaps.
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>>5471246
Well, if it's possible I say go for it.
I would rather tear it all down and go for God-Queen, but something more subtle like having a hodden romance with Leon, withholding blessings and cursing the ungrateful, and slowly replacing the nobles with the scribes is better then a partial purge.
I'll also officially support the lake city plan and the other ideas on gow to deal with the emissaries.
And I think we should start reincarnating cats, but make it so they can astral project and see the dead, so that way they can serve as guides to the lost souls towards our death realm.
>>
>>5470450
>>The ongoing situation with the lake and rivers
Making a laketown sounds neato

>>The situation with your divinity versus the church
Just tell them how it is, their God appears to exist just the same as we do, it need not be a matter of one or the other. Perhaps we can take a priest or two on trip into the land of the dead and show them both our realm and the gates to their afterlife to cement that fact.

>>The new envoy from Hewe
We have food aplenty now, perhaps they have access to salt? We'd do well to preserve our fish.

I suppose we probably have an exploding population of beavers or some such as well right? Fine coats on those creatures.

In regards to the nobility, as QM said, they are the voices that we hear. We don't have the peasants bitching at us because they are not part of our court, and it is far above their station to do so in any case. And they do have a point about us taking a commoner for a lover, it's pointless. Making a semi divine dynasty with a member of the existing nobility makes far more sense.
>>
>>5471333
>>5471317
>>5471252
>>5471244
>>5471229
>>5471221
>>5471213
>>5471101
>>5471019
>>5470910
>>5470737
>>5470607
>>5470506
>>5470491

Although it has been a peaceful season, there's not a shortage of things come to pass. The persistent thorn in your side of course is the nobility, and their annoying demands of you. How a proper lady should act, dress, speak, etc... not only is it all too stuffy for a Menaji lifestyle as yours, but it feels insulting for mortals to be dictating things to a goddess. Sometimes you have some regrets in not having just taken absolute control of the region and established yourself as a proper god-queen above question or reproach, but then that's not really in your nature is it? You agreed to adopt the system in place of these people and agreed to operate within it, so in some ways it's only fair that you might be called upon and checked when you step out of line, by their judgement. If it was all one-sided and you only ever got your way, then it wouldn't be a cooperative effort.

Ah, but that's how things were agreed upon at first, back then when this whole situation developed. After this much time you've been chafed too much and don't very much care for whatever the agreement used to be. You don't intend to break it fully... yet, but you will take different steps to advance your position. Steps that are suitable to your nature; a different god may just destroy all dissenters and kill the critics, but you seek the loving and benevolent path in all things.

And the most loving choice you have to you, is discipline as a mother would to bad children.

"My wife is sick to bed, too sick to attend of her own! Is there nothing you can do, your grace?"

"We thought my husband recovered from his wounds of the tall-ones, but see how they smart again? Look here, his arm and worse!"

"Much of the fields flourish, yet the plots of my retainers wither. I know the waters are your focus, but surely a goddess can see it well?"

One by one the dissenters come to you with problems that start to arise for them. It was one thing to take for granted your saving the town from the elven attack, but your presence provides many other benefits in subtle ways that most mortals may notice. Health and Fertility, lesser aspects than Love for you but nonetheless very impactful to people's lives. See how problems start to show for the disloyal persons of court, while those more loyal don't seem to suffer. It doesn't take long before this glut of troubles is noticed in a pattern, but what do they think will happen? That they can continue to trouble you, yet you'll still favor them? Furthermore it starts to cause divisions within court, as to whom are considered loyal and faithful and who are not, for surely only heretics or unworthy would lose favor of the goddess?
>>
Although it might distract from the complaints about your nature and behavior, it also might cause more trouble than it's worth. You wanted the dissenters to fall in line, not for there to brewing animosity and conflict within your own walls. Fortunately though, before any such troubles can amount to anything, an unexpected solution may have arisen.

"So you came out on the lake with us to bless it, why you still bother?"

"So we can have the lake to ourselves now..."

There's all sorts of complications about who you might have as a partner, but a couple more times down the dock and you can't deny yourself any longer. Through all the responsibilities and risks and nonsense, Leon comes to know your feelings, and know you as a lover. Though it is of course kept secret, but what loving days and nights you spend out on the lake together in his boat, with relative privacy due to the ease of fishing now meaning few bother to take their boats out (far, at least) any more. What messy complications and troubles may result of a goddess sharing a bed with a commoner, but then that's why you keep it outside the castle away from the notice of others! Also try to limit what you get up to together, to anything besides what could result in a little bundle of joy, so to speak. Not that the desire isn't there, oh how strongly it is and how dearly you'd love for that with him, but you just barely try to let your wisdom keep your intimacy in check... for the time being at least, who knows how long you can keep that from happening. Hopefully long enough for you to decide if you should make him a father, or save that responsibility for another and simply have him as company. At least there's no shortage of fooling around you can get up to together that isn't "risky", and by your nature you can keep him too happy to care too much.

The important thing is, you're in love and embracing it, letting it run free. It's wonderful to be able to share your life, body and soul with another for once, and greatly calms and mends your fickle godly nature. Better still, living by your true divinity this way, causes everything about you to be heightened. You start to become your prime self, which extends to the world around you. Love is in the air, benevolence is in people's hearts, and peace and prosperity reigns... let those elves just try and attack now. Importantly though, because of your divine influence on the region, the spread of your loving nature doesn't discriminate. From the lowest peasant to the highest noble, how much easier it will be for all mortals to love life and one another. The higher portion of the populace is important in this regard because the stronger your love permeates the world around you, the less they can find reasons to complain about you.
>>
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Not that they don't disapprove of your behavior and don't have grievances still, but their lives are becoming so lovely that they can't really feel bothered to care that much about anything. As sure as you might have killed and crushed them into submission, so too are they pacified by your actions... simply in another way.

Love for the most part, Beauty definitely, these aspects you've come to enliven in yourself, and thus extend them to the land and the mortals around you. All that's left is Fertility and Health, if you want the full divine spectrum... maybe Death too, but then again maybe best to leave that out...

"I must apologize your grace, we have more than enough workers but are having trouble keeping to schedule." Henri tries to apologize for a new ongoing problem the town is facing.

"Oh don't worry about it, not a problem at all..." you respond absentmindedly with such sweetness, giving him a hug and a kiss to the cheek before drifting from the study of the castle as if you were carried on a cloud.

As blessed is your presence here in Bexley, by your nature it is not without some troubles it seems. Because of the spread of your loving influence, and especially because of the sheer abundance of food and resources from the lake... well it seems life is becoming too good, too cushy for people to care about much or get to working on much at all. It seems you've provided so well that many are becoming too lazy and gorged on a wonderful life, to have urgency or care any longer. Although this is a better problem to have than most, perhaps even worse is that by your own lovestuck nature now, you find it very hard to fault anyone or care... certainly no desire to change things! Although nothing might ever get done anymore, supposing war is now a thing of the past the moment anyone enters your domain, why does any of it matter anymore?

At the very least some few, particularly of the church with some resistance to your spreading influence, make some bare minimum effort in things and work on expanding the castle progresses however slowly. Not only have all the repairs since the elven attack been made so that the castle is as solid as it used to be, but also some small expansions are being made here and there to accommodate the grown populace from Eindward refugees. The best progress you can hope for in any reasonable amount of time are renovations to the castle, with the goal of making everything more Menaji in nature (or at least the exterior and surface), this work able to continue without too much difficulty because it is done in dedication and honor of you.
>>
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Otherwise, the real changing effort in a construction sense, has to be on your behalf in the way of landscaping. With your increasing control of the rivers and influence over the lake, you can slowly but surely shift and erode and alter the very land of Bexley itself. Increasing currents here, causing floods there, all to move dirt and rock and sand and trees, and force the landscape to change by way of water and time. Incidentally the effort of making a moat is your biggest inspiration, as you come to consider and desire making Bexley more of a water-oriented town. Already built to the shore of the lake, but you'd prefer it within the lake itself. And maybe you can't just up and relocate the town itself or prompt everyone to abandon the town to try and build a new one on the water, what you can do is to change the shape and size of the lake. Eventually to encompass the town entirely, swelling out and around it to make an island of sorts off to the side. Though you're not yet sure if this a good idea, how well it will work or how people will adjust, but it does at least seem possible to you given time. You just need to decide how much of the town you want to separate from the mainland, and by how much water; be it just a very large moat into the lake, or to try and shift the lake so that the town sits in the middle.

One other godly order of business then, between using your divinity to try and shift the landscape, is the matter of the dead. Dead elves at least, this idea of yours to reincarnate them as cats and repurpose them as your divine servants and emissaries. Useful helpers for the afterlife, to bring comfort to the living and help guide the dead. Although Death isn't a main aspect of your divinity, and you've never tried something like this before, it doesn't seem terribly complicated in the grand scheme of what potential a proper Death god could get up to. And as always, you have your ankh to help, as well as your aspect of Fertility which should benefit in an effort to prompt reincarnation.

Just a matter then, of dealing with elven souls without risk to yourself. To take the sullied things and try to shove them into cats to be born, or spectral deathly cats to dwell the realm of death, for those worthy and willing elves to serve you.

>Make a roll, 1d100, to see if you can work with the dead and lost elven souls without harming yourself in the process.
>>
>>5471773
Following this development will come some other matters like the new envoy group from Hewe, but along with the roll feel free to weigh in on these new developments or specify any details pertaining to them.
>>
Rolled 89 (1d100)

>>5471773
Oh no, decadence.
>>
Rolled 30 (1d100)

>>5471773
>>
Rolled 69 (1d100)

>>5471773
>>
>>5471912
welp the dice have decided
>>
Rolled 37 (1d100)

>>5471773
>>
Rolled 39 (1d100)

>>5471773
>>
Rolled 21 (1d100)

>>5471773
Huh, that was unexpected.
My first though is to tell Tyne to spread the church's influence so there can be more focused workers, but that might backfire
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>>5471912
>That image rolls 69
>Nice
Had to be done Anons. Had to be done.
>>
Rolled 76 (1d100)

>>5471773
Cat elf spies
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>>5471814
>>5471819
>>5471912
>>5471992
>>5472016
>>5472022
>>5472409
>89

Continuing your work with the dead in your spare time then, you've finally figured out what to do with those elven souls. Reincarnation! As cats! Spiritual or otherwise, it's not an afterlife by any measure but it's something more than just endless bleak undeath. Whether they be worthy or willing, you figure it wouldn't hurt to fashion yourself some divine servants out of the resource available to you. Maybe if you had an afterlife or were part of a pantheon you wouldn't need it, but as you are you'll take whatever help you can get.

The trouble as always is dealing with impure souls, those corrupted by twisted humanity. The elves, the dwarves, the whole rotten lot of humans ruined themselves by straying from the human ideal. Ironically you could interact with them physically without trouble, but their souls bear the risk of harming you. Not in any lethal way, but corrupting your divinity as they corrupted themselves.

Misery loves company, something like that.

"Come now, you'll appreciate a new life better than this. Better a cat than lost with the dead..."

Although it takes some trial and error and more than a few failed attempts, eventually and clutching your ankh, you can perform the process of reincarnation! An elven soul into a cat, a real one for starters but in time you could make spiritual ones as well, or some combination of both.

Certainly it benefits the souls themselves, and best of all you... mostly manage to avoid sullying your own divinity in the process of working with these inhuman spirits. Nothing you can't recover from with a little recuperation after each time. Though it cannot ever be totally without risk, and while you find yourself personally able to manipulate and interact with the inhuman souls without much danger, the problem you are finding is their clustering to your realm of the dead. On a one-to-one basis you can manage, but there's starting to be so many elven souls to your realm that you have a hard time finding humans in fact. And every time you try to venture to your dead realm, the concentration of elves is dangerous to even be near.
>>
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It seems then that while you yourself can manage this process well enough, your divine realm cannot withstand the corruption... more and more it starts to resemble an elven ideal afterlife, given to nature and wild growth over the Menaji ideal. And the more dead elves that are taken in the worse it gets, leaving you with a troubling dilemma of whether to just surrender the realm to the elves as a faux-afterlife for them, or destroy it altogether...

"Oh I'm so glad to have you here, all the way from Hewe! Dear me, I hope your travel wasn't difficult?" you remark in a sweetly careless way, lounging lazily across your throne.

"Difficult enough, no dragons at least but plenty of elves afar... maybe it better that we stay for some time, no profit to seeking danger."

Sir Pembroke, one of the noble dragon slayers and leading noble of the new envoy group from Hewe. A successful endeavor that you sent some of your own people with the first group, that they made it to the mountain town with at least some of the gifted lumber. Well-received, enough that a return group was sent, considering now more availability for negotiations. It wasn't much, and it's not like alliance is on the table, but this is definite progress towards something meaningful. Most human towns would not bother with each other apart from opportunistic attacks.

"We on the frontlines of this conflict must support one another, we know the threat better than the rest."

As you would say. The problem is, this newcomer group is no more immune to your charms and divine influence than your own people. Perhaps even less so, because they aren't used to you. As such, you're not sure how much use you'll find with the visiting group when they're so severely led astray by you and never want to leave! At least you can learn some things from them that may be important.
>>
>As you know, Hewe is a mountain town and old dwarf colony. The dwarves knew what they were doing, so there is a rich abundance of mineral resources... difficult for humans to obtain in that subterranean environment, but better than any mine.
>Because of the ongoing threat of the dragons and their kin, the population can barely support itself and only just hangs on. However they are hardier for it, and have many renown warriors who've combated the most dangerous enemies short of gods themselves.
>If you can offer lumber and food, among their greatest shortages, then they would gladly trade you either raw materials or processed goods. The challenge of course though are the dragons themselves, overseeing the land and preventing any meaningful travel or trade.
>You imagine that together, Hewe and Bexley could probably mount a nasty counter-offensive against either the dragons or the elves, but such coordination would be tremendously difficult and surely neither side would agree on which enemy to attack.
>Bexley, Hewe, and Petrez form the current frontline against the main enemies of humanity, elves, dragons, and orcs, respectively. The nearest towns behind the frontline are Brouchard (neighbor to Bexley and Hewe) and Dallford, which benefit from comfortable and cushy positions thanks to the outer towns acting as a shield.
>Curiously it seems there is a separate group of humans associated with a "war god" who are nomads, and though they primarily fight the collective inhuman enemies of humanity, that is only because there are so many and they possess the most land in this new world; on occasion this war-clan have attacked humans alike, and seem enemy too all except themselves.
>Rumors also of a god of crafting, but dwelling... or imprisoned with the dwarves, who keep to themselves. In total, those are the only three known physical gods in this land, to have escaped the old world. You would bring the number to four total, but you aren't known across the land yet.

Some good things to know, much of which is supported by those of your people who are traveled or learned. It's also some relief to learn, rumors at least, that Eindward is not... totally fallen at least. The town was razed and the populace scattered, but some portion withdrew to the castle there. Same as the castle here in Bexley and the several great fortifications across the human lands, it withstood the enemy advances while everything outside was destroyed and killed. Reduced to the same position Bexley had been, just the castle occupants against a besieging enemy. But while Bexley recovered by your guidance, it's unlikely Eindward will be able to do the same... especially not with the ire of a storm god against it.

Ah, but that's another matter. For now your focus is on Hewe and the envoy group sent. What can be done about them, in regards to Bexley and the benefit of the town, and people.
>>
>The relations thus far are good enough. Infrequent contact whenever it can be made, just reminding one another that a surviving neighbor continues to exist.
>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...
>Military action would bring relief to both towns! Too long have you both been on the defense, and an attack for once would repay the enemy for their arrogance.
>If your people are unhappy about your sole status... how about partnering yourself to Hewe? One of their nobles, or ruler? You could do worse than a dragon slayer, and create a combined realm together.
>[Write-in.]
>>
>>5472747
Well, we can offer lumber and food, our fertility domain garantes that that there is plenty. Is there a river that leads to Hewe, or atleast nearby? We could transport the good through it. It would be safer against fire that way.
Another idea is to bless seeds with our fertility domain, making plants that can grow underground, are resistant to fire and/or just produce way more. Just got to be sure that these plants don't produce seeds by themselves, so Hewe is still dependent on us.

We need to find either the crafting god or war god soonish.
If the crafting god is becoming inhuman, then we can offload the Elf Soul problem to them. If they are being imprisoned, then we need to free them and put the uppity dwarfs in their place,
If the war god joins the pantheon, and can focus their strength against the enemies of humanity, then there might just be hope against the storm asshole. Because it's a matter of time they realize that we left Eidward and their revenge for killing the demigod is incomplete.
>>
>>5472749
>>5472762
I was already writing before this post.
>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...
>>
>>5472749
>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...

Huh, there are the other gods. The war god seems the easiest to reach compared to the crafting god, who seems underground and possibly captive. So the question is, which one do we reach out to first?

The war god being free means we'll have to meet as equals, and the whole deal being war might clash with our aspect of peace. But, on the other hand, their help would be invaluable considering the state of the world.

The craft god imprisoned might mean freeing them would put them in our debt, and they might help us craft the ziggurat and civilization building. They might help in the construction of war machines or protection against the STORM.

Also, do we want to remain hidden from these gods before introducing ourselves to gain a grasp of their characters?
>>
>>5472749
>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...

>>5472798
When we get the chance I think we should try to go for the craftsman god first. I don't think we really have much to offer the war god but with the god of craftsmen on our side we could offer to produce the best equipment in the new world for the war god's followers in exchange for whatever it is we want from him.
>>
>>5472749
>>If your people are unhappy about your sole status... how about partnering yourself to Hewe? One of their nobles, or ruler? You could do worse than a dragon slayer, and create a combined realm together.

And yeah, we need to try meeting both gods. I wonder what the relation between the storm god and the elves is?
>>
>>5472749
>>If your people are unhappy about your sole status... how about partnering yourself to Hewe? One of their nobles, or ruler? You could do worse than a dragon slayer, and create a combined realm together.
>>
Here's a thought about the dwarves. If they're inhuman like the elves, wouldn't that mean they would be susceptible to our aura? Could we pull another friend killing friends situation with them as we did with the elf camp?
The main issue I see with this plan is that if we left, I don't know if the city would sustain itself in the absence.
>>
>>5472749
>>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...
>>
>>5472749
>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...

Dragon slayers? Mighty bloody heroes? Well, well, well. Do I hear the sound of someone who might actually come close to being worthy of us?

Here are my thoughts: First of all let the elven souls have the afterlife, it's a bloody shame we're losing control of it but that is a whole lot better then what's starting to sound like an army of (to us) angry, vindictive souls that will eventually turn into undead monstrosities right on our doorstep. It can, and damn well should, also be used as a bargaining chip with the elves (if we can figure out a way to talk to them) to buy us either peace or some respite.

Which brings us to Hewe and their dragon problem. Cause trade and cooperation between these two settlements could be massive, especially their warriors once they fall under our "health" domain, it might not be war but it sure would help. First we need to start smuggling food their way, if they're on the brink of starvation they're in no position to go on the offense.

So. I suggest that
>Deal with the dragons
should become our immediate goal, get supplies to them, get some proper warbands going (and bless them! Invoke our aspect of health over them! And our best like Tyne, Jean etc etc.) Improve their chances, get them into the mindset that we're actually a divine entity. Then we could, should, start considering something like a husband/paramour/champion because if you bring a lady a fucking dragons head I can't think of a single story where that doesn't end well for you.

Also if we can we should
>send some of our people down to Eindwald to bring/invite the survivors back to Blexley. It would be cruel to just watch them starve, and they would have learned the lesson of "Don't tick off the kind and generous goddess" by now
>>
>>5472749
>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...
>>
Hey all, sorry for the delay but been busy with the holidays, and we might take a break for a few days because of them, come tomorrow.

For now though, am writing now and will be posting in a bit.
>>
>>5474269
Enjoy the holidays, may Sedjet bless you.
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>>5473950
>>5473738
>>5473625
>>5473144
>>5472920
>>5472896
>>5472798
>>5472765
>Open trade would be welcome, but some way of dealing with the safety of travel would be needed...

Progress is what you'd hoped for and progress seems to be what you've gained. It might have been that the leaders of Hewe could have taken your gift and offered nothing in return, but now there's an ongoing and open line of dialogue between your peoples. Now of course, it may only be possible because Hewe is in such a desperate position against the enemy, same as Bexley once was. So you probably should not expect as much ease of negotiation with other towns or even neighbors, but together with this your closest neighbor, your situations are similar enough to find common cause. In time who knows, perhaps an alliance? If you truly fancied yourself a god-queen, then you'd need more than just a single town... a domain of two at least, by way of marriage even, would certainly mark the formation of a kingdom rather than just some cooperating city-states.

Well this is some real progress you've made and you want to keep it that way, so continued interaction seems for the best. More than just the leadership as well, you want the people both sides are responsible for to be able to interact, and trade is the basis of interaction. The trouble though, is that both towns are beset upon by enemies and travel between is unsafe, and exceedingly difficult.

"You are aware that the constant attack upon Hewe demands all of our attention, from peasant to noble. If there was to be some route or road that could be created or patrolled, we would not be able to assist until after its completion."

"Well about that... my people have their own... uh, problems. We are very... busy you see, with our own enemies so it may be difficult..."

In as kind a way as you can put it, that your people have such wonderful and cushy lives full of love now, that everyone is too lazy to get anything done. From the labor itself of forging a path, to patrolling it, you unfortunately have fostered an environment too soft and sweet to accomplish such a task. Of course the blade of your love cuts both ways, and there's no worry about your people being to soft or weak now to survive, when any enemies attempting to take advantage would also fall under your influence and charm. Hells, they may even be inclined to simply give up on your differences and choose to stay!
>>
Between that then and the ever-besieged state of Hewe, there doesn't seem to be clear solution to maintaining some route between your two towns. For now, the best you can hope for is simply these infrequent (monthly) visits by envoys between towns, with whom you can send only what they can transport. It's better than nothing but by no means proper trade. At least you aren't constrained by reality or the mundane, and can provide divine goods which are worth much more than their size or weight... at least you could, if you had use of a divine realm.

For example, blessed seeds and saplings which could grow quickly or in prohibitive environments, and bearing fruit which provides health and healing... or in a sinister way, terribly love-inducing fruit that could be left out for enemies to disastrous results among their ranks. Or perhaps trees with bark and timber, able to withstand fire or stronger than steel, whatever your imagination might come up with to help the people of Hewe. But these divine things, you would need to take from a divine realm, which you have not. There is your realm of Death, which you might have been able to draw deadly artifacts or goods, but you know that you cannot venture to your realm now without risking elven harm to yourself. The best you can really offer are cats, living and spiritual.

"Please be welcome in our walls then, and take freely all that is available. Whatever you can carry back with you, we will provide."

In the meantime at least, you can invite the envoy to stay and recover from their travel, while you think up a solution to the problem. Of course you might also like to get to know that dragon slayer closer, but for now you'd hate to have this problem weighing on your otherwise lovestruck mind and spirit. Since labor and assistance by your people isn't much an option, you're not sure what you might be able to do to ensure safe trade, apart from you yourself traveling to Hewe and bringing your influence along with you there to spread peace and love. A river route would of course be perfect and is possible to you, but not in any reasonable amount of time, it would take years to redirect and carve a river across the land all the way to Hewe and probably years more before the environment properly adjusted to this new river and mortals could start using it for travel.
>>
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If you are limited to the physical realm and that of death however, then perhaps you are not without options. Death and knowledge go hand in hand for old Menaji culture, and how many books of the dead there were for all sorts of occasions. As you are a novice it would take some practice and experimentation, but perhaps you could create some script which may assist in the travel between towns? Hieroglyphs are the divine script after all, so you're sure there's something you could come up with to help...

>Venture to Hewe yourself, if you want something done then you ought to do it yourself. Also a chance perhaps, to seek out these supposed other gods?
>Discern secrets of the dead, and attempt to create a divine text which could help in this matter. {Roll 1d100.}
>For now the monthly-or-so visits will have to do, you are not in a position yet where you can afford to focus on such efforts as diplomacy. In this mindset, a river route would be your choice, even if it takes years.
>You cannot afford to leave Bexley, but perhaps part of you can go to Hewe instead? A demigod, or favored love? Alternatively the reverse could be true, if you leave part of yourself here in Bexley before departing.
>Perhaps you could seek someone else to handle the difficult work? Bexley is too lazy, and Hewe is too much in danger, but one of your safe neighbors who could be paid for the manpower and work?
>Damn the thought, but... maybe you could approach the elves, to broker some sort of treaty? Enough at least so that they don't just trample over Bexley in your wake, considering you may have much to offer them.
>[Write-in.]
>>
>>5474334
>Venture to Hewe yourself, if you want something done then you ought to do it yourself. Also a chance perhaps, to seek out these supposed other gods?
>Discern secrets of the dead, and attempt to create a divine text which could help in this matter. {Roll 1d100.}
>>
Rolled 10 (1d100)

>>5474334
>Venture to Hewe yourself, if you want something done then you ought to do it yourself. Also a chance perhaps, to seek out these supposed other gods?
>Discern secrets of the dead, and attempt to create a divine text which could help in this matter. {Roll 1d100.}
>>
Rolled 32 (1d100)

>>5474334
>>5474338
>>
>>5474332
>terribly love-inducing fruit that could be left out for enemies to disastrous results among their ranks
Sedjet is a bit unnerving in that your thoughts and emotions are basically compromised if you're exposed to her at all.
Like I'm sure that all the old gods still around can cause horrifying scenarios for who is still left in this world, like the crafting god making man-hunting robots, the war god just causing war 24/7, and the storm god raining down lightning bolts.
Sedjet, I believe, can break down the bonds between people and turn their emotions into murderous hatred/jealousy. A literal turning neighbor against neighbor or brother against brother if she was so inclined.
Good thing Sedjet has a disposition to peace and cares about her subjects, but the Inhumans are probably out of luck.
>>
>>5474334
>>You cannot afford to leave Bexley, but perhaps part of you can go to Hewe instead? A demigod, or favored love? Alternatively the reverse could be true, if you leave part of yourself here in Bexley before departing.
Demigod time
>>
Rolled 63 (1d100)

>>5474334
>Discern secrets of the dead, and attempt to create a divine text which could help in this matter. {Roll 1d100.}
>>
>>5474334
>>You cannot afford to leave Bexley, but perhaps part of you can go to Hewe instead? A demigod, or favored love? Alternatively the reverse could be true, if you leave part of yourself here in Bexley before departing.
>>
Rolled 64 (1d100)

>>5474334
>Discern secrets of the dead, and attempt to create a divine text which could help in this matter. {Roll 1d100.}
>You cannot afford to leave Bexley, but perhaps part of you can go to Hewe instead? A demigod, or favored love? Alternatively the reverse could be true, if you leave part of yourself here in Bexley before departing.
>>
>>5474334
>>You cannot afford to leave Bexley, but perhaps part of you can go to Hewe instead? A demigod, or favored love? Alternatively the reverse could be true, if you leave part of yourself here in Bexley before departing.
>>
Wouldn't choosing to get a demingod mean we would have to wait some decades for then to be born and grow up?
Or does Sedjet domain over fertility can make it go fast? And if can, what about raising them to be a good person? Can it be fast too?
>>
>>5474931
The final part of the vote says we could also leave a part of ourself back although I'm not sure how that works.
>>
>>5474932
I think the part of ourselves also mean a lover or demigod, since it also called both part of ourselves in the first of the sending. We don't have a lover, and leaving a baby to rule would be weird.
>>
Hey all just a reminder that we'll take a holiday break for a couple days, today and maybe tomorrow/day after.

>>5474932
Maybe you could creatively come up with something different, but otherwise it would mean a demigod or empowered lover; extensions of your divinity that exist separate of you, and you could leave or send someplace else.

>>5474931
>>5474933
If this was an option you chose, you wouldn't have to wait decades since the assumption isn't that you'd be leaving either an empowered mortal or demigod to rule. Naturally the leadership assistance you have in Bexley, or the leaders in Hewe, would rule as they ever have while you or a part of your divinity would remain to uphold your divine influence, even if it was just an infant or an empowered mortal.

The going assumption here is that the reason Bexley hasn't been attacked or destroyed, is because you remain here. Your divine loving influence spreads through the region and deters any hostility or aggression. If you were to leave for Hewe, then your divine influence would lapse, opening up Bexley to attack again. Similar to how you left Eindward and it fell not long after.

Since you can't be in two places at once, you could instead synthesize more of your divinity and put that where you can't be. So for example, a demigod left here in Bexley would continue to maintain your divine influence, while you travel to Hewe and personally spread your influence there; then both towns would fall under your loving protection.

Again though this is all in consideration towards safety, avoiding attack. If you could negotiate with the enemy, or some other way of stopping them from attacking, then you wouldn't have to rely on ways of sustaining your divinity in your absence if you didn't want to. This is just one option you could go with after all, you yourself might be able to creatively devise other potential options...
>>
>>5474334
>>Damn the thought, but... maybe you could approach the elves, to broker some sort of treaty? Enough at least so that they don't just trample over Bexley in your wake, considering you may have much to offer them.
>>
>>5474346
I'm changing my vote to this:
>Damn the thought, but... maybe you could approach the elves, to broker some sort of treaty? Enough at least so that they don't just trample over Bexley in your wake, considering you may have much to offer them.
A chance at an afterlife is too good of a bargaining chip.
>>
>>5474334
>You cannot afford to leave Bexley, but perhaps part of you can go to Hewe instead? A demigod, or favored love? Alternatively the reverse could be true, if you leave part of yourself here in Bexley before departing.

The last time we left a city without our presence it was immediately destroyed. We can't afford to leave Bexley undefended.
>>
Hey all, just a heads up that will try to continue tomorrow.

>>5474338
>>5474346
>>5474486
>>5474584
>>5474607
>>5474808
>>5474929
>>5475280
>>5475272
>>5475515
>You cannot afford to leave Bexley, but perhaps part of you can go to Hewe instead? A demigod, or favored love? Alternatively the reverse could be true, if you leave part of yourself here in Bexley before departing.

This seems to be slightly in the majority, so worth clarifying in advance what you want to do.

Whether you intend to empower a beloved, or create a demigod... or both? And in either case, who would be the man responsible. And lastly if you want to stay in Bexley and send the other part of yourself to Hewe, or you travel to Hewe and leave the other part of you behind.

>Discern secrets of the dead, and attempt to create a divine text which could help in this matter. {Roll 1d100.}

This also had some preference, and is not mutually exclusive to the choice above so both can be done. So if anyone else not rolled wants to they can.
>>
>>5476244
Go ourselves to Bexley. And get a demigod.
Either from Leon, since Sedjet loves him; Jean for eugenics; Darry so the child has legitimacy over Eindward, Chaleme and Bexley; Last one would probably need to marry him so it's not considered a bastard.
I'm going for Leon, it's the least pragmatic option, but it feels right.
>>
If we were to travel, Tyne would be best as a regent considering his skills and unshakeable loyalty. Though empowering a paladin, a person of the church might lead to some political complications.
>>
Rolled 50 (1d100)

>>5476244
Get a demigod. I choose Leon because it's on brand for Sedjet to choose her own desires over reason or strategy. Travel to Hewe.
>>
>>5476244
I'd rather send someone with our authority and blessing. Maybe Tyne.
>>
Rolled 12 (1d100)

>>5476575
>>
>>5476244
Lets create a dynasty with Darry
>>
>>5476253
I meant Sedjet goes to Hewe.
No need to go to Bexley when we are already here.
>>
>>5476244
Is it within our powers to have twin demigods? One from Leon and one from Darry?
>>
>>5476857
If Fertility was your prime aspect then yes and more, but otherwise, it may be possible though probably very unlikely.

>>5476649
>>5476575
>>5476461
>>5476254
>>5476253
Seems there's a slight majority. And since this naturally would be a timely endeavor you can rely on Tyne in the meantime.

Writing, and will be posting in a bit.
>>
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Whew, another long post but obviously quite important to the story!

>>5476649
>>5476577
>>5476575
>>5476461
>>5476254
>>5476253
>>5474808
>>5474584
>>5474353
>>5474346
>64

In your adopted position of this new world, it's natural that you would seek a capital or favored settlement, same as in ancient times. Less for yourself and rather for where family members of yours may dwell, although if your hope is to unify the humans then surely you wouldn't settle for just one town? Bexley seems to have become a good candidate but the open relations with Hewe now open up new possibilities, and more than just your desire to help mortals in need. If you could bring them under your favor and protection same as Bexley, then you'd move beyond just a personal realm to an actual fledgling nation.

As for whether the people of Hewe want your influence or dominance... well who could deny you? Your benevolence is for the good of all, of course! The people of Bexley didn't have a say in your presence, and now look at them, how happy they are! Ah, but before any of that, you need a way of actually extending your influence beyond Bexley without leaving it. If you were part of a pantheon it would be different, but on your own you face limitations.

Some ways to overcome those limitations, well you ponder the matter and devise different methods by which you might-

"-oh..." you utter to yourself in some disbelief, feeling your belly one morning and becoming certain of something you'd been suspecting for a little while now, "This... changes things..."

You're no stranger to motherhood, but you hadn't expected it again and this way... or rather you just weren't paying attention. You promised yourself you wouldn't get carried away again, playing with mortal men. As long as we don't go too far... maybe just this once... a few more times couldn't hurt... Yet once again you've been led astray by your fickle heart! You know better than any, there's no "safe" intimacy with a fertility deity, as much as you deluded yourself otherwise. Damn it all if you don't love Leon... in the moment at least, so what chance did the two of you have otherwise, after enough romantic evenings out on the lake? The troubling part you refuse to consider, as to whether or not you even consciously sought this, or if it simply was your divinity taking hold and driving you.
>>
Well, what's done is done. You'd been considering something more proper, like a union with Lord Darry which would provide much power and legitimacy, but given your nature and your heart it seems now Leon is going to be a father instead. Not that you regret it, in fact you can barely contain your joy and cannot contain your divinity as it sharply starts to change the world around you with a rapid bloom of life and growth. But you suppose there is something to be lamented about the loss of possibility with Leon, and the complications it will bring... depending on how you handle this at least. Your heart is already running away with you, imaginings of a wedding and sitting the young man at a throne beside yours, new dynasty and all. But your mind is not yet overpowered by your rising love as to not have some rationality left, not yet.

If nothing else at least, you suppose this is one solution for your problem involving Hewe. Whether you'd planned it more carefully, or had a happy accident as this is now, having others of your blood in the world changes things.

"...me? A father? What would that be... another god?" Leon utters with similar disbelief to your own realization at first, when you choose to give him the news at the dock later this same morning.

"Erm... demigod, you could say... but I don't think there's a lot of difference anymore, if there aren't other gods left- gah! What are you doing?!" you try to make sense of this together with him, but yelp in surprise when he suddenly takes you up in his arms to his boat.

"Let's leave then, hmm? Get away from all this... mess. You and me, and all the kids we could want, together... what do you say?" he says with a smile, nervous but brave.

Oh Leon, young mortal, young fool. That's why you love him though, everyone else bows their heads and kisses the ground you walk on as a deity, but he treats you as an equal or even as his. He may not be the boldest or the most confident around, not some mighty conqueror, and by your nature surely you would in turn fall in love with someone like that instead. But this humble fisherman knew you from your first arrival in the new world, crossed paths when you were still just Zafira, the mistaken Namari refugee girl stepping off the ship escaped from the old world. To him that's what you remain in many ways, and as far as he's concerned "goddess" is just a name you call yourself.
>>
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Poor thing, you haven't the heart to tell him otherwise... and in your heart you don't want to refuse him either. Imagining just giving up on this conflict, disappearing off into this untamed new world to find a quiet corner together, and living happily ever after. And then one day when he's passed from this world to the next, you can return with a whole host of demigods, your own beloved family to bring this hostile land to heel. Tame it and the enemies of mankind in ways that you couldn't as a single divine being, but more than could as many. How easy it would be to let him just carry you off into the sunset, and live the life you want...

...but yet again, another sacrifice you must endure, surely? Humanity can not afford for you to follow your heart so frivolously, not when you already risked so much by following your heart with Leon this far. You can let the poor young mortal dream of his ideal future with you, and even let your own imaginings carry it. But at the end of the day you know what needs to be done... surely. And now that you won't be the only being in the world with your divinity, there's things to consider. Particularly in advance, what aspect of divinity (if any) you desire to impart to the child.

>Love, all that you are and carried forth to all the world
>Beauty, perfection given form and dare not to be marred
>Fertility, bringing as much life to the world as creation itself
>Health, that wellbeing always is certain and shared
>Death, as risky as this may be since it is not your natural aspect
>None, just general non-specific divinity affording the overall might and competence of a traditional demigod
>Something else, attempt to capture a divine aspect not your own, and not already claimed

Being that you are a goddess rather than a god, you have the unique advantage of gestating a demigod, thus you can choose for the child as a mother would. It may seem soon when you yourself have only just learned of this joyous event, but that is the nature of divinity, or at least a demigod which will have to contend with mortality reducing their divinity. Of course you could do nothing and let nature take its course, but this whole circumstance to begin with was the result of your nature taking its course, so maybe you ought to take control at some point in your life...
>>
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In any case this unexpected occurrence definitely changes things, more so than you can anticipate or fully grasp for the time being. It may be better that you didn't have anything else occupying your attention other than this new life of yours growing within, but you chose to step up to lead these forsaken humans and so you still have responsibilities. One such, in regards to the situation between Bexley and Hewe, is this matter of forbidden knowledge and a divine text.

Secrets of the dead, secrets of the underworld. Like the aspect of Death that followed you from your escape, you cannot have dwelled in the underworld for such eons and not have learned some things. An example being, how you know most languages of the mortals, from listening to their souls amid the river of the dead. But in death all secrets are revealed and all truths known, for mortals and gods alike. And through the divine script of the gods, hieroglyphs, you can attempt to capture a little of the power in this knowledge.

Though it may not be your strong suit, again you were never much a learner or a scholar... you'd rather bathe in the shallows and reeds of the Nyl, relax on the shore in the desert sun, and curiously peek on mortals with delighted meddling. But even repetition overtime and even the inept can become capable at something. In this case, the creation of a book which could confer some benefit to a recipient; what you think would most benefit travelers between your two towns... ha, your two towns, you're referring to them already as such.

>Protection, to guard those on their travels
>Travel, to assist travelers with a softer or shorter road
>Stealth, to hide persons along the way to their destination
>Obscurity, to conceal the road itself from villains
>Prosperity, no protection to speak of but provide for travelers to the most lucrative ends
>Divinity, a path that only you and yours can walk but assailed by none other
>[Write-in.]
>>
>>5477428
>Something else, attempt to capture a divine aspect not your own, and not already claimed
>Leadership
Someone that can inspire others, but make sure they work. A born ruler, competent, charming and diplomatic.
>>
>>5477430
>Protection, to guard those on their travels
A mother guards her children
>>
>>5477428
>Something else, attempt to capture a divine aspect not your own, and not already claimed
>Leadership
>>5477430
>Obscurity, to conceal the road itself from villains
The main issue with the roads is that they're beset by elves and vagabonds.
>>
>>5477428
>Beauty, perfection given form and dare not to be marred

>>5477430
>Obscurity, to conceal the road itself from villains
>>
>>5477430
>Something else, attempt to capture a divine aspect not your own, and not already claimed
>Leadership

>Obscurity, to conceal the road itself from villains
>>
>>5477430
>Beauty, perfection given form and dare not to be marred
>Protection, to guard those on their travels
>>
>>5477433
I hope that the war god hasn't got leadership as a minor aspect, and block us from getting it.
Maybe Rulership/Stewardship instead if it doesn't work?
>>
>>5478056
It probably is, but if you can inspire people to love you they will follow your lead. And be loyal.
It's probably the best bet we have within our preview, tho perhaps the slight issue of our nature being remarkably sexual might not overlap with the child.

There are different kinds of love after all.
>>
>>5477430
>leadership
>>Obscurity, to conceal the road itself from villains
>>
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>>5478314
>>5478053
>>5477855
>>5477822
>>5477444
>>5477437
>>5477433
>Leadership
>Obscurity

You haven't even thought of names let alone know the gender of what this child may be, but the nature of mortals and divine beings are not the same. A normal mother may only have to think of healthy living for the pregnancy, and content herself to happily fantasize about what her baby will be like. You though have to be proactive even before the baby is born!

Well you don't have to be... you could do nothing and let nature take its course, and the child will bear the same divinity as you and your aspects, just to a lesser extent. But the situation at hand isn't just about you or the child, it's more than both of you. Another sacrifice unfortunately, for the betterment of humanity. Although maybe not such a sacrifice, considering the potential to just simply create your own new pantheon if you desired. Under those circumstances at least, the more varied divine aspects among your family, the better.

A whole new pantheon might be too lofty a goal to consider for now, but for the sake of the child in this new world, something different than yourself could be a benefit. You are limited to divine aspects which do not already belong to another... unless you desire to summon the owner to you and prompt a challenge for superiority! Hoping to avoid that then, you narrow your options a little; no Storm, no War, and no Craft, for example.

"First of a new dynasty... you'll carry their faith, their support... my little sun."

A demigod, a being of two natures, two worlds. Who better to lead the humans with divine authority than this? And divine authority it shall be, imbuing the child with the aspect of Leadership, of Rule. You get away with it because people love you, because you are such a beauty, but you aren't a particularly good leader if you must admit. Or at least you've little desire for the role, you merely do what you can for what people need. But a demigod who by nature is a leader, a ruler? It is their very divinity which guides them to the top and guides others to follow.
>>
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Indeed, if the humans are to have a king or queen in this new world, it will be of your making. And as such you can influence the growth of your child for the duration of the pregnancy, shaping their own nascent and developing divinity by your motherly will, as if it were clay in your hands. You could of course do this in any way you please for any aspect, but Leadership seems to be the best for your own blood.

As you hug and kiss your mortal man, Leon, who has given you this ultimate and priceless gift... and try to stifle your own laughter at the inability for the other gods to know this joy or this power you wield as a mother.

---

Of course, as normally as it would for a mortal woman, carrying a child to term will take time. Time for you to occupy yourself with other matters, chief among them at the moment being this issue of travel. It annoys you some to keep coming back to this matter, but you finally believe you've come up with a solution.

Through careful and limited (for the sake of the baby) exposure to the realm of the dead, you can discern the secrets there in order to create a useful divine text. Your godly companion in time passed, Usirin the lord of the dead, possessed such knowledge and could create such texts. Even the mortals could attempt to glean a fraction of these secrets and godly knowledge, and create their own lesser texts, so why can't you?
>>
To help people travel? Well it's a pretty low bar to start with, but you'd rather start small and work your way up! Something to help these mortals on the road, before you attempt to create your own Book of the Dead for yourself, for example.

"Mark it in stone I'd say. Copy what I've given you on the papers, and find a new path from here to Hewe, marking them along the way. Leave enough of them as you go and we'll have a safe route by the change of the moon."

"Yes'm, as you please. I'll see 'em there and back, ye have my word."

Bringing that traitor Claus back into the fold, you personally appoint him in charge of this effort, along with the cooperation of the visiting envoy group from Hewe. You hadn't come up with an adequate punishment for him yet, largely because he'd intentionally kept away from you and Bexley, but when your aura of love began to spread through the land he came wandering back beguiled as everyone else. You could lock him up or devise some other punishment for attacking and driving off Zeni, but you wouldn't want to waste his skills. Assigning him this duty with diligence, should be an adequate punishment... for now, so that he can forge a new path from Bexley to Hewe.

And in doing so provide much greater safety and surety to travelers. With your divinely capable hands and your learned secrets, you have managed to create a Book of the Earth, with a central theme of obscurity; finding and using unseen paths. This text allows one to create their own way that only they (or others like them) can follow, and none other except divinely favored can even notice it. A powerful tool in the hands of a god, but even mortals can benefit. And so you copy down the relevant glyphs on many pages, to distribute among Claus and an assembled group of foresters and scouts, so that they can depart with them. Travel a new path from Bexley to Hewe, making permanent marks (ideally upon stones) along the way and creating an obscure travel route that only those aware can follow.
>>
Though it will take some time and may face some challenges along the way, if this group is successful then you expect people will be able to come and go from Hewe to Bexley without much trouble at all. Passing through the wilderness, unnoticed by dragon or elf or brigand, all the way from here to there and back again. Whether it be a lone courier or a supply caravan, it may take a little longer for the travel but the travel itself will be safe, and that's what you're after.

More time. Time for this new obscure path to be made, time for your child to grow. Time you have, at least awhile by your immortal standards, to occupy yourself with as you see fit. Maybe a little longer than you'd planned, than just marching off to Hewe yourself without delay, but no time at all compared to re-directing a river there or trying to rely on mortals to strengthen the position. As they'd say, if you want something done, do it yourself... with a child somewhere along the way to strengthen your divine position.

>What do you do?
>>
>>5478499

In this regard, assumedly you wouldn't want to go traveling about in your developing condition, although you can if you want to. But similar to your endeavor with blessing the lake, you have some time to pass if you wish. A few seasons to focus on as you see fit, either on matters you had been before (like increasingly making Bexley a water-bound settlement, or phasing out the church overtime in favor of your own cult), or new matters you think are worthwhile. Or just any details you think are important to address.

Given the time before you, you can surely get a lot done, so your creativity is your limit. Whatever your suggestions though, go ahead and make a roll (1d100) to see how well they can be managed. This is less a measure of success or failure, and rather just how well you can manage in the time you have, between each season.
>>
Rolled 31 (1d100)

>>5478502
Big river moat or lake town Bexley. Either works for me
>>
Rolled 42 (1d100)

>>5478514
+1, I also want those things
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Rolled 74 (1d100)

>>5478502
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Rolled 66 (1d100)

>>5478514
Supporting
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Rolled 100 (1d100)

>>5478514
Sure
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>>5479307
Our first 100, nice.
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>>5478499
If we have time to work on something we need to work on
>Culture
Because right now Bexley in on a path to be destroyed, the moment anything shows up that we cannot direct away or defeat they're just going to keel over and die. It's a city growing richer, and fatter, by the day... And we can't spend the rest of our existence protecting everyone. All the time. Especially since we almost died to a semi-random blessed northman.

Now I quite like how Sedjet's influence have made them lazy, apathetic and perhaps even a bit degenerate. It fits, it's kind of what she aspires and longs for but we have to encourage everyone to be more, to have a sustainable civilization.
We can start by picking out the men who are still actively working on the castle expansion and hold a feast/carnival in their honour. Show everyone that we appreciate their hard work and not so subtly imply that we'd wish more people followed that example.

After that we can start encouraging people to take their newfound (and previously unheard of) spare time and spend it better, games! Competitions!
Doesn't that sound exciting? Running, swimming, lift-that-heavy-rock, horse racing (imagine what horses we could have if we had some races and branded the winners with the hieroglyph for Sedjet, then worked that bloodline!) and then weave in more martial things because that's even more exciting! Archery, javelin. Wrestling, swordfighting. Ask the nobles if they have tournaments/games and encourage that, same with if there's a kind of not-sportsball. Get people invested, and then announce a big ol' holiday for it a year/half a year or whatever away so people have time to improve themselves. Perhaps the people who win, or the ones who win multiple competitions can have that selfsame Sedjet glyph tatooed/painted/scarred onto them as a mark of honour and all that good shit?

Because we will need soldiers. We will need a city that can stand on it's own two legs rather then hiding behind mommy for the rest of existence. And I think that's a decent way to start turning things towards that that.
I don't think Sedjet would want a people of lazy fatties, I'd think she'd much prefer strapping lads and beautiful girls and (especially the former) requires a fair bit of physical work to achieve.
What do you think?
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>>5479315
I think that the demigod's domain of leadership will solve the laziness problem in the long term. However, that would take some time. For immediate protection, the lake/river deals with the short term, and it's something only Sedjet can do.
Training the people meanwhile, would be more-mid term, and is something that would be done best by the heroes under us, like Montez, Darry and Tyne. So I think it's better to give orders for them to implement that while we go on this adventure to Hewe and search for the Craft god.
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>>5479321
I mean, yea, but it's less about "training" people and more about creating a culture where people want to improve themselves and learn things useful in a military setting as part of every day life., Encouraging betterment via incentives of status and glory rather then forcing them to do pushups.Because with training they'l return to doing nothing the moment we turn our backs.
Better make them be active, hardworking and generally impressive in the first place
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>>5479307
Nice. Lake city is happening and everyone will be happy and fertile.
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Hey all just wanted to update that we will be playing today, in fact I've been writing a post for awhile now, it's just proving to be much longer than expected. But it shouldn't take too much longer.

>>5479307
>100

Impressive! It's just a shame you didn't consider more things to do, what feats you can have accomplished with such a success!
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>>5479563
Instead it's all concentrated into absolute perfection, I like to think.
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>>5479622
In that vein then, you players ought to decide what you want the lay of the land to be, rather than just vaguely

>Big river moat or lake town Bexley. Either works for me

when the land itself may as well be your sandbox now, to shape however you see fit.
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>>5479630
Some sort of Venice + Tenochtitlán. Easy flood gates that would allow to drain or flood to the pathway in case of an attack. Each district with plenty of space to grow. Navigable rivers between them. Outer moats that are actual rivers, capable of being changed to be dried or flooded at will. Pure fresh water. Water full of oxygen and nutrients so it doesn't kill the fish. Maybe predator in the waters that can tell apart friend from foes?

I want to see the northmen try to siege this now. Even if they bring boats, we could dry the canals and then quickly flood it again to drown them all while piranhas and alligators eat them alive.
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>>5479630
>lake town Bexley
Sadly a moat can only be so impressive

Tenochtitlan/venice here we come!
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>>5479645
>Maybe predator in the waters that can tell apart friend from foes?

Sadly I doubt there are crocodiles in this new world, but perhaps alligators? It would be a fitting replacement.
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Who knows, maybe we might even come across a few friendly river spirits or some such fantastical creatures.
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>>5479664
No Crocodilopolis, but an Alligatopolis instead. We can even call the of the district where they nest Shedet.
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Just checked wikipedia, Sobek was a protective deity, and his sacred city was in the region know as the land of the lakes (which is what Shedet means apparently).
So alligator guardians fit, if they are possible.
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>>5479669
What do we call the district where the elf cats would be?
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>>5479672
Bubastis / Per-Bast was Bastet's holy city, so maybe that?
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>>5479307
>>5478981
>>5478883
>>5478521
>>5478514
>100

What joyous days you find yourself in now, and well spent. Finally you have wholly embraced your godly nature entirely; Beauty, Fertility, Health, and Love. Yes, love now and in the proper sense. Before you'd given yourself over to temptation, infatuation with a mortal man. Desire, your body leading and your heart following. Still love, but a different... lesser form of it. Now though expecting this child, your love comes to change to the pure and true form of love, driven by your heart before all else. Love for family, love for union, appreciation and devotion rather than lust or desire. Though you still have those desires for Leon of course, it is growing to become so much more.

Becoming the true representation of your very divinity, and how the world prospers for it!

As the season changes and the days grow colder, the trees changing to beautiful darker and warmer colors, you find yourself reaching greater heights that used to come natural to you. Before it was that Bexley and the surrounding land was influenced by your presence, your divinity, but now your godhood shines with such brilliance that the region and beyond is falling under your loving grip. Supernatural beauty and glowing eyes aside, you had little trouble passing as mortal when you wanted to, and you know that many didn't buy into the whole 'goddess' thing.

Now though it cannot be denied, as you have embraced your nature completely and thus your being resonates with godly power. There are visual indications such as a heavenly gleam to your physical form and distortion around you, but beyond the material your spirit radiates an aura of divine power which cannot be ignored, even if it can't be seen. To look at you or to be near you, mortals inherently feel in their souls the higher nature of a god. So much so in fact that for awhile at first, people fall ill and start to die! Your divinity is too potent now, too pure, that mere mortals wither away in your presence. It's just fortunate that Health is an aspect of yours so that you can offset this problem, strengthening the aspect within your aura so that mortals... well they can't withstand you, but they can at least survive your presence.

A problem that other gods would and surely do face, but you know that they don't have your healing influence to offset their baleful divinity.
>>
In any case, the result is that less and less do you have to personally do anything for your divinity and influence to take effect. Before you needed to personally interact with people on a one-to-one basis, to heal them by your hands, and you needed to personally go out on the lake and work for the waters to become blessed. Now by your heightened divinity, simply sitting your throne or lying in bed, your mere presence is enough for your godhood to imbue the land. From the hearts of your people, to the wind through the trees and the waters across the sands, the perceptive or the faithful will see you in everything in the world around them. And when you are in everything, you can control everything.

So much so that the lines and rules of divinity, the specifics of your aspects and being limited to them, may start to become a little blurry... after all, you are capturing the divine aspect of Leadership for your unborn child, who's to say you couldn't capture other aspects for yourself?

"The whole river as the moat, or an island? What do you think?" you twirl your hair while carelessly reclining across your throne, considering the issue as simply as you would consider breakfast.

"I would think... more defense is always a good thing Sedjet, but if it becomes a problem with access to the town, the castle itself." Darry suggests, and would you look at that, he stopped demeaning you with 'Little Goddess' now. Seems he too can't suspend his disbelief anymore.

Well it really is your decision to make now, for how easy a task it would be for you, with your ever-growing power. Before there was need of mortal work, and time and effort on your behalf, and shifting the rivers was different as you are not a water goddess so you could only rely on the ebb and flow based around fertility. Now though that your divinity is in the very waters, you could control the rivers as if they were your own arms, and the lake your body. How easy it would be, in a night or a week, to just redirect the river and encircle Bexley or to shift the lake entirely to create an island for the town. You can see reasons for both so the ultimate decision is yours.

Either way, it surely won't take another season to complete.

---

"Oh, this is nice! I haven't seen these rooms before!"

"For sure your grace, in the Menaji style as you wish. We had our difficulties before but things are returning to schedule now it seems!"

Of course in expectation for a child you desire new quarters, exploring and wandering about the castle more than usual. By your findings though things are changing more and more and there's definitely more space, more chambers being added and completed. All per Henri's design and oversight, with a constant supply of building materials coming and going from the castle... thanks largely to the beginnings of open trade with Hewe, now that a safe and secret travel route has been made.
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Indeed the castle is expanding as you wished, and more of what already existed being refashioned in your own cultural style. The more and more you feel at home in these walls, thanks to mortal efforts. To your relief such progress is being made, because relative normalcy is starting to return to the land... or at least the people, as you are finding. Wandering the courtyard and outlying structures of the castle where the common folk dwell, you see the change among them as sure as you see it in those of your noble court. Before, you were led astray by infatuation and so your people also fell into idyllic and lazy lives of content. Now that your Love is becoming refined into what it should be though, like waking up from a delightful dream, people are finding purpose and vigor in their lives again. The love dominating their lives is a proper love, with which they can lead normal lives again, but all the better with your presence.

Not just renewed drive and effort, but the benefits of infatuation followed by true love; couples formed followed by families being made. Marriages are constant now, with much demand for your presence, and by the season's end you see that you are fast finding yourself in the company of more and more expectant mothers. Hope, is what it is. People reclaiming their lives, and believing in a future, enough to pursue the cause of family once again. Something you are very much happy and appreciative of by your nature, but it also spells good news for Bexley at least, and by your presence the population may be finally pried from the jaws of decline and delivered to the cushion of growth.

"Games, you say? What sort of competitions?"

"Surely you people must have games in your culture? I have my own, Menaji ones, but I'd love to celebrate them all! I think people would enjoy it, I know I would!"

Along with growth for the future though, you also desire growth for the present. Maybe you can't just snap your fingers and produce more people out of the ether... yet, although newcomers from across the land seem to be arriving to Bexley every day! But growth for the present in your populace, in their own human potential! You and everyone else enjoyed the period of blissful indolence, now that purpose and drive is returning you want to see physical improvement as much as motivational.

Though you had been planning this in order to whip people a little into shape through the laziness, now that people are starting to pull themselves out of the laziness you see no reason to encourage them to even greater heights, as you yourself are now growing towards. Largely this is a desire to continue imposing your personal and preferred culture over that of these mortals, eventually you desire to simply recreate Menaj entirely in this new world, transplanted from the old. If you can't have Menaji humans as you yourself are, at least in the physical sense, then you can at least have their culture and ways to feel at home.
>>
But this endeavor can serve multiple purposes, both to further your goals and also to benefit Bexley. After all, more warriors are always needed, and what better way to draw on that resource than to uplift the populace entirely? Especially when your divine presence passively and automatically improves people's health? Oh, if only you could truly embrace Health yourself, as your other aspects, when what a populace of fit and healthy and attractive mortals you would have!

Well, this is a step towards that. Both for yourself and the people, and to make a celebration of it besides to encourage everyone. Times had been tough and it's not been easy to get here, but finally you think everyone could deserve a few feasts and festivals and holidays, and naturally in conjunction with all the weddings taking place! Though, the church may grow increasingly bitter, since of course all of these festivals and holidays will naturally be in Menaji style...

"We may have to venture beyond the castle, but I am sure we can accomplish something... though maybe you should abstain, in your condition Sedjet?"

"I'll be fine Darry, I'm only a few months along! I can still run and jump!"

Yes, a little frivolity to reward the self-improvement that the populace is accepting. As well to commemorate your preferred culture and customs... maybe some holidays in honor of your old godly companions, wherever they are now. As much as you miss them, this would be a nice reminder and remembrance.

---

Of course, as beneficial and productive as the season has been, it's not all perfect. Fortunately there hasn't been trouble from enemies or neighbors, but as your infatuation takes a backseat to proper love (and that affect on the mortal populace), some old problems at home seem to be returning. Of course there's the church as always, especially with your increasing divine influence being related to the populace, but also with the nobles. Again with the nobles, now not distracted and led astray by blissful romance and intimacy, same as the populace regain their senses so too do the nobles.
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And chief among the concerns, as always, is your propriety and behavior as a leader. Worse now than ever apparently, for a very obvious reason.

"People have been whispering... forgive me for saying Sedjet, but you are believed to be with child, your choice of clothing displays it. Are we to expect an heir from you?"

"You noticed did you? Yes, you can expect a little godling to be running about these halls soon enough! In fact, I've been meaning to talk to you about that, with the matter of Hewe I've considered leaving the child in my stead to-"

"-the father. Who is the father... is there a father? I would not presume the physiology of... a goddess, if this is something you are capable of on your own. If there is a father however I... we hope to prevent more trouble than there already is, and pleading you to the responsible outcome."

Ah, there it is, you might have known. The sensibilities of these people, and more than just the nobles this time... it seems there's growing upset among even the commonfolk, as to your status of motherhood. Before when everyone was deluded and lazy from love, who would have cared? Now with sense returning though, old sensibilities come with it, and by the culture of these people there's... problems with your actions, at least as they are perceived by people. In part because it doesn't present a good role model for the people, when your loving presence has encouraged most everyone to marriage and family, so for you to be avoiding it prompts misgivings among the populace. On the other hand though, your status as ruler and goddess makes the situation all the more problematic, because an heir out of wedlock and unspoken for by a father gives rise to doubt. And where there's doubt in a ruler, doubt in legitimacy, there is weakness and uncertainty.

Of course this all seems silly to you, both from your own Menaji cultural view as well as your own elevated stance above mortals and their rules or expectations. But while many things the mortals can tolerate or ignore so long as you provide for them well, this is a matter that touches at their hearts because they personally can relate, in the matter of family and relationship traditions. Not that it would be impossible for you to beguile and charm people into accepting, but it seems there will always be some resentment or hostility under the surface on this matter, if not properly dealt with.
>>
Yet therein lies the challenge... by your nature you'd want to be honest, but perhaps even worse than an unknown or unwed father, is a lowly fisherman and foreigner that is Leon. Maybe you could take his hands in yours and make things official, and the commoners might... might be able to look past him being foreign, if yours was a match made in love. But you expect that there would never be an end to the bitterness and hostility from the nobles. And this is assuming all for the best, things could easily be taken worse. Alternatively you could simply lie and say the child was immaculately conceived, as a goddess you simply willed it into being of your own divine flesh, and who could doubt you otherwise? But then what sort of confusions and troubles may that result in down the road?

Not to mention the separate issue of Leon himself, and both your differing desires over this situation. How you'd want to officially recognize him and sit him by your side, a royal and divine consort, and yet what challenges you would face for having an uplifted commoner to yourself. Even you must admit, and even by Menaji customs, that is quite scandalous and improper... and faced with that, Leon's desire of just leaving everything behind would be preferable, gods know he doesn't seem interested in some royal position. Ah, the troubles of letting your heart run away with you before considering the consequences!

Of course... how easy this all would be if you were absolute in your power and authority. Already your dominion over the land is becoming absolute, so it seems strange to be shackled by these mortals when otherwise you could be considered ultimate. The proper and godly way, would be to act however you please, and if you wanted a hundred husbands and a hundred children across the land you could and none would dare question it. Celebrate it they should, in fact. But then how different would you be from those other, tyrant gods like he of the Storm and he of War? Surely, not a unifying a guiding force to save humanity, if that is your desire... but then, maybe that isn't the best way to save them in the first place. How it might be, that through absolute power, you yourself become the unifying conqueror and force the humans to salvation by your hand rather than trying to encourage them to save themselves...

Ah, these dark thoughts, it must be your fluctuating emotional state from this child growing within you!
>>
>This is the matter of a goddess! Mortals had best not concern themselves, and if you catch them whispering you'll see them punished!
>There is no father! Sedjet, goddess of fertility, needs no seed to bear fruit!
>You suppose there's no hiding it, the father is a humble fisherman. But, he were merely doing his duty to the goddess, in him you saw something divinely worthy. No need to get upset, Bexley won't be co-ruled by a peasant.
>Yes Leon is the father, and you will do the right thing and have him as your recognized husband. What troubles that may cause, but none could deny that you did the right thing by law and tradition.
>There is a father but... another man! Yes, a proper father who you intend to wed, some noble perhaps that will make for a legitimate co-ruler. As for who... well, in exchange for wedding a goddess, surely someone would be able to privately make peace with the truth.
>[Write-in.]
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>>5479703
>Yes Leon is the father, and you will do the right thing and have him as your recognized husband. What troubles that may cause, but none could deny that you did the right thing by law and tradition.
>This is the matter of a goddess! Mortals had best not concern themselves, and if you catch them whispering you'll see them punished!
>>
>>5479703
>Yes Leon is the father, and you will do the right thing and have him as your recognized husband. What troubles that may cause, but none could deny that you did the right thing by law and tradition.
>This is the matter of a goddess! Mortals had best not concern themselves, and if you catch them whispering you'll see them punished!

Sedjet got a power boost from the fisherman and is now making a city on the water. They'll have to accept it or face their brains rotting from the divine aura.
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>>5479710
Maybe the next child should be a Water demigod.
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>>5479712
That could be useful. That raises the question, how many children can Sedjet have with the fisherman?
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>>5479703
>>You suppose there's no hiding it, the father is a humble fisherman. But, he were merely doing his duty to the goddess, in him you saw something divinely worthy. No need to get upset, Bexley won't be co-ruled by a peasant.

It is the best compromise, Leon doesn't appear to want any part of it, and our people would be able to accept it even if they mutter and grumble.

We should take a noble for a proper husband after and establish a proper dynasty. Either Darry or perhaps someone from another town.
>>
>>5479714
We got a whole pantheon to build, so we better get busy.
Just not now, we have a diplomatic trip to go to and a fellow divinity to rescue.
>>5479717
>establish a proper dynasty.
I don't know, the firstborn demigod of leadership is a hell of a candidate for starting a dynasty, and unless we go for a repeat they would be a better ruler than whoever else we pump out.
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>>5479719
I don't disagree, but having some peasant laborer who has no ability or ambition seems like a lame duck choice, not to mention the social issues.

Further it seems we would be forcing him into a role that he does not want, I don't think anyone would be happy by the end of it.
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>>5479664
Unfortunately no crocodiles in this new world, but there are similar creatures, yes alligators.

>>5479668
The more your divinity permeates the environment though, the amount of supernatural occurences in the region will increase. Same as creatures of legend from your time, that existed or at least were noticed by mortals because of your (and your companions') divinity permeating the land, the same may happen here, if you let it go unchecked.

>>5479714
>>5479719
How many offspring is a matter concerning what your longterm goals may be. If you simply want to embody your divine nature and live wholly and happily, then there's no limit to your offspring, you could see the entire Menaji culture and race revived in this new world from the sole source of your own body. You can only imagine how you might triumph over this land if, compared with the northmen, instead of just one demigod in a military force, you have entire demigod armies.

However, if instead you have this idea towards creating a new pantheon for yourself however, then you may be more limited and calculating with offspring, based upon what divine aspects you want to capture and create new gods with. Basically what gods and how many of them, you'd want to create and form a pantheon with. Notably, this may also influence your stance towards the other Remnant Gods in the land, because if you sought to join them in a new pantheon, then demigods wouldn't be able to measure up to you actual gods. Not to mention the complicated matter of potentially creating actual new gods, with help of another god, rather than just demigods or empowered demigods as you are doing now.

Or else, forgetting all these ideas, and instead you have some other plan in mind? It's your body and your destiny, to do with as you see fit, whether that involves children or not.
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>>5479703
>This is the matter of a goddess! Mortals had best not concern themselves, and if you catch them whispering you'll see them punished!
>Yes Leon is the father, and you will do the right thing and have him as your recognized husband. What troubles that may cause, but none could deny that you did the right thing by law and tradition.
>>
>>5479703
>You suppose there's no hiding it, the father is a humble fisherman. But, he were merely doing his duty to the goddess, in him you saw something divinely worthy. No need to get upset, Bexley won't be co-ruled by a peasant.
>This is the matter of a goddess! Mortals had best not concern themselves, and if you catch them whispering you'll see them punished!
>>
>>5479703
>>You suppose there's no hiding it, the father is a humble fisherman. But, he were merely doing his duty to the goddess, in him you saw something divinely worthy. No need to get upset, Bexley won't be co-ruled by a peasant.
Leon does not want to be an official spouse nor would he be good at it.
>>
>>5479703
>You suppose there's no hiding it, the father is a humble fisherman. But, he were merely doing his duty to the goddess, in him you saw something divinely worthy. No need to get upset, Bexley won't be co-ruled by a peasant.

We can simply say something like "He is a man of the lake, as we are now a people of lake. These things are important you know " (Does the Bexley lake have a name? Lakes usually do, but I'm willing to bet it's changing)

As for the "Moat or islands! question. I repeat, pic related! here (>>5471101) Sedjetitlan! TenochSedjetlan! And if they worry that the castle will be isolated... Well then once its surrounded by water you'l just have to build a bridge or three now don'tcha?

Heh, a pyramid-castle-ziggurat thing in the middle of an oasis. What a magnificently fitting image that would be.

But seriously at some point one has to admire the sheer tenacity of these nobles, "I see your grace still dresses like a slut, and your holiness has even managed to get pregnant with a bastard. How terribly shocking" If only they had spent half of that effort on keeping the people alive and well and we could have been relaxing on a beach somewhere by now
>>
Hey all, been under the weather today hence the delay, but writing up a post currently so expect it before long.
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>>5480173
>>5480141
>>5479961
>>5479907
>>5479717
>>5479710
>>5479707
>This is the matter of a goddess! Mortals had best not concern themselves, and if you catch them whispering you'll see them punished!

What a bother to be dragged down by these mortal concerns, really you'd prefer if they were still just blissful and lazy. Easier to manage at least, and do whatever you want, as should be the case. Still, it seems the need to keep being reminded of the way things are, and what the new dynamic of power is. The only reason they are all alive in the first place is because you saved them, you provide (and well) for them and the populace, and you accepted to stoop down to their level of governance and bothered to keep them around.

Still their entitlement, stemming from the ego of their own privileged existence, but the greater your divine power grows the more the people fall into line. Before they objected and complained openly to you about the way you dressed, now they only whisper and gossip over something so scandalous as a 'bastard lovechild', by their standards. More and more they cannot refuse what you are, and less and less can they find the will to oppose you.

Not when it seems increasingly hopeless, that you would even consider anything they say. After all, what can they really do to you? You could jump off the throne right now and start killing them all with your own hands, or get bastards with all the husbands of the court and force the noble families to raise your children and take your name, and all they could do is complain. These mortals need to get it through their heads by now, that they are dealing with a divine being, and mortal is all they are.

"Let me say something... I like you Darry so this isn't personal, but you speak for all the others, and I'm not going to repeat myself... to those who ask, this is the matter of a goddess. It is no concern of any mortal how I behave personally or privately, or whom I see fit to spend time with and how. I know some still have their doubts of me, question my divinity... if they can find another being in this land that beheading cannot kill, who can steer the rivers by will, then let them. Otherwise, it is not the place of you or any other person to ask why of me, or dare to suggest else."

You speak to your Lord vizier rather more firmly and harshly than is your custom, like a stern mother disciplining her child.

"...forgive me Sedjet but this personal, private matter of yours does affect the realm."

"Worry not, you shall have your heir of me. Whatever I choose to do in the future, Bexley will be honored by my lineage. And without a father you have no fear of an undesirable coming to rule or sharing power. Have faith in me to this, that there could be no threat or challenge to me or this child from the father, as humble as he is. I hope that you would join me in such laughter, if any fool would think to support the man as a rival."
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Though it is against your loving nature to act or speak in anger, this is something which upsets you enough to bring rage to rise over love. It's one thing that these mortals may question your behavior for the sake of family, that cause most dear to you. If they want to see you happy and well-matched to a male counterpart and a father to raise your child properly, then you could admire that. But for them to suggest or demand action of you on the basis of their ideal for a ruler... again, they need to be reminded of the way things are it seems.

"And another thing... believe in me of this, know what I am, that I love you and all of my people. Everything that you are, for all your faults, you have your place in my heart... but consider this a warning; if I find any whispering or conspiring against the matter... or legitimacy of my heir, my response will not be one of love. Any that would think to weigh my love of them, against the love of my child, can expect a sore realization. All of you need to stop viewing this is disregard or a challenge to tradition, and instead view it as my gift to you. Before anything else, queen or ruler, I am your goddess."

Not lazing about across your throne, but sitting upright. Not carelessly distracted by emotions, but focused. Not speaking your mind about whatever frivolity, but deliberate words. There aren't a lot of things that might shake you from your nature, but this matter is one of them. And in this matter, you are responding strictly as a goddess, rather than a goddess of love. You can be divinely serious and dominant, when you need to be. Let Darry and the nobility remember this, and if they forget... it'll be more than words next time. These mortals can question and complain about your behavior or the way you dress, but if they dare to doubt you in matters of love and motherhood, then they will find what kind of a goddess without love you can be.

Then again, maybe it's the divine aspect of Leadership that is causing you to behave this way, influencing you through your growing child as much as you influence it. In the end, you can let Darry personally know that Leon is the father, as you trust him with the knowledge to do the right thing if it ever matters. And in a small way your vizier is relieved, for indeed Leon could never be made or supported to challenge legitimacy of you or your heir. But otherwise, by trusting Darry with this you also hold him responsible with keeping the nobles more in line next time.

To remind them if need be, of the way things are, and will continue to be. They can adjust, or they can find a new home elsewhere.

---
>>
---

With all that is taking place within Bexley and without, the passing of another season is a busy one. Winter now, as the trees seem dead and the landscape becomes dreary... but not that much really, given your divine presence changing the world around you. A beautiful autumn of colors, replaced by a beautiful white winter.

Gods-blessed that there continues to be no hostility from neighbors or enemies, especially now that your infatuated influence has left the land, to be replaced by your proper divinity. Although interlopers may not be swayed to blissful indolence anymore, all the same they may still run up against the awe of your growing divine might across the land. As such, while there are reports of increasing elves and scouts from other towns along the outskirts of your domain, they seem to limit themselves to that.

All the better then to allow you and your people to focus on the important matters at hand! Namely...

"What is it, that the sailors say? I remember from my voyage across the ocean... ah, secure the rigging! Something like that, brace yourselves for water!"

The more you embody your divine aspects, the more your divine power increases. Already lake Camasa and the rivers may as well be extensions of your body, so for the better part of the season you attempt... admittedly a bit sloppily through trial and error, to shift the landscape by way of the waters. The constant flow and erosion of the rivers around Bexley enlarge the lake by at least double the size so that the town comes to be on an island of sorts, currently only connected to land by a narrow but stable length from shore to shore. Eventually though as the town adjusts to the living and construction needs of this new environment, you hope to be able to separate from land entirely, with perhaps only a main artificial causeway for foot and wheel travel. Otherwise, boats are going to become the main method around these parts!

Unfortunately in all this process, the ruined town outside the castle becomes lost to the erosion and waters, a sunken reminder of times past while "Bexley" proper is now... basically a mighty castle jutting out of the lake. Once the waters and land and shore settle from your changes though, you expect to be able to increase the size of the island as need be for building expansion, or perhaps even your people will forgo land altogether and come to make construction upon the waters themselves! Already your diligent workers labor alongside you, while you divinely shape the land, they dig and cut and pack and construct to assist and shore up everything you do.

"Let's see anyone try and attack now! Oh, how I'd love for those northmen to come around..."

Though it's not easy work, winter making everything more difficult for you as well as your mortals, either way you get things done and for the most part the "relocation" of the town is complete.
>>
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All that remains are strengthening and securing measures here and there, for all the drastic work done, and for any extra details you had in mind or care to specify for the town and it's new environment.

In time expansion can come with increasing populace, although part of you imagines just the castle increasing overtime rather than rebuilding a surrounding town... one giant monolith to human (and human-divine) ingenuity and work, as the crowning jewel of the lake and region. For now though, and with the onset of winter, the people could use some of those distractions that were spoken of and planned, and you can't say you don't look forward to them as well!

The great courtyard of the castle will become center for the celebrations and the games then, almost an arena for these planned competitions and sports. A convenient venue and about the only one available to Bexley currently, but also as decent a shelter as you're going to get from the encroaching winter. Fires around and people huddled together to spectate, plenty of hot food and drink available, it should be cozy enough for everyone to have some fun.

Of course there had been hope of a royal wedding for yourself, a celebration and event to itself, but you maintain your dominance and decree about such a matter not being the business of the people. They can congratulate you as they see you around the castle inside and out, but leave wedding celebrations to the mortals themselves. So setting that aside, it will have to just be these planned games and competitions instead for now, though not without issue.

"Sej... don't do this. If not for me, then for the baby. I know you can handle it, but..."

"Hmph! You worry too much! I'm not just your little mortal woman, I've fought demigods in battle! I've... I've... phew, let me rest for a minute..."

Of course just because you didn't take Leon for your royal husband and share your throne with him, doesn't mean you stopped seeing him. Although you consider, and would very much prefer to have him come to live in your personal quarters in the castle, for now you settle for the usual of your meetings outside the castle. Partly you want him with you in the castle to have him at your side, if not as a ruler then at least as your partner and soon-to-be-father... but also, you would never admit, it's less of a trek for you to have to walk all the way and scale as many stairs, to descend from the high reaches of the castle down to the commoner residences. Something that normally would never bother you... but two seasons along, and the pregnancy is starting to show heavily and weigh on you. Not as exhaustive as it could be with a fully-divine child, not to mention your godly endurance, but even a demigod takes its toll on you. Each day a little more, you find yourself able to do less, everything taking a little longer and with more effort.
>>
Naturally you refuse to accept this, and stand in defiance! Motherhood is something that mortal women are burdened by, it is no difficulty for a goddess! Why, you still intend to compete in the games of course! Even if Leon isn't the only one concerned, indeed Darry expressed similar worries for the alarm and concern it may cause in the populace to see you like this taking to acts of physicality. But none of that concerns you... even if you admit to yourself, it would have been better to engage in this last season. Ah, but it's not your fault the months got away from you! You were busy focused on changing the landscape for a better and more secure Bexley! Well you finished your hard work, same as your mortal subjects, and you feel you ought to be able to have as much fun as they will for these winter games!

Although, that does raise a worthy concern, for the celebration itself. As to how far you want to extend your hand in welcome;

>Just the people of Bexley, and the surrounding region. Your own people deserve the focus, and to bring into the fold those newfound communities in your domain, yet not under your control.
>The people of Hewe are welcome, if they can find time away from their besieged home. The traders and travelers at least, will be special guests.
>Beyond Hewe, the neighboring human towns are worth inviting. You don't expect some mass of travelers, but some envoys from each of them would be welcome. A chance at diplomacy, as well to show off the awesome feat of your reshaping the landscape.
>A proper relief effort to Eindward, what of it remains, all proceeds and charity of the festival can be devoted to your fallen neighbor to help salvage what can be.
>An open challenge across the land! Any and all whom fancy themselves worthy, may come and compete for a most splendid reward from the goddess of love herself! {Specify.}

And, for what nature you want the celebrations to take the form of;

>No need to bring religion into this, it's merely a thankful celebration for the benefit of your beloved people!
>A civic holiday can be created from this, nothing of the divine, just a celebration for Bexley itself and what recovery and progress has been made.
>Not to upset anyone, and to improve relations, you're willing to work with the church on this and find some appropriate holiday or festival by their tradition to expand with all this celebration.
>Menaji culture and faith revitalized, see if you can't recall some appropriate festival from your own time, that would suit the people here and this event. {Specify.}
>Honor to you yourself, a festival to Sedjet! Perhaps a bit egotistical, but let people revel in their appreciation for you and celebrate all the bounty you have provided for them. Especially since harvest season has passed, and planting season isn't far off.
>[Write-in.]
>>
>>5480813
As well with these choices, same as the previous two updates, you can specify if you have any plans for the coming season.

As how you spent this past season remaking the landscape around the town, what you might want to devote your efforts (and the efforts of Bexley) towards for the winter season, or even the spring if you want to think two steps ahead. Beyond that, you'll have brought your child into the world, and things will continue as normal.
>>
>>5480813
>Beyond Hewe, the neighboring human towns are worth inviting. You don't expect some mass of travelers, but some envoys from each of them would be welcome. A chance at diplomacy, as well to show off the awesome feat of your reshaping the landscape.

>Not to upset anyone, and to improve relations, you're willing to work with the church on this and find some appropriate holiday or festival by their tradition to expand with all this celebration.
>>
>>5480813
>A proper relief effort to Eindward, what of it remains, all proceeds and charity of the festival can be devoted to your fallen neighbor to help salvage what can be.
>Not to upset anyone, and to improve relations, you're willing to work with the church on this and find some appropriate holiday or festival by their tradition to expand with all this celebration.
>>
>>5480813
>Beyond Hewe, the neighboring human towns are worth inviting. You don't expect some mass of travelers, but some envoys from each of them would be welcome. A chance at diplomacy, as well to show off the awesome feat of your reshaping the landscape.
>Not to upset anyone, and to improve relations, you're willing to work with the church on this and find some appropriate holiday or festival by their tradition to expand with all this celebration.
>>
>>5480813
>>Beyond Hewe, the neighboring human towns are worth inviting. You don't expect some mass of travelers, but some envoys from each of them would be welcome. A chance at diplomacy, as well to show off the awesome feat of your reshaping the landscape.
>>Not to upset anyone, and to improve relations, you're willing to work with the church on this and find some appropriate holiday or festival by their tradition to expand with all this
>>
>>5480813
>>Beyond Hewe, the neighboring human towns are worth inviting. You don't expect some mass of travelers, but some envoys from each of them would be welcome. A chance at diplomacy, as well to show off the awesome feat of your reshaping the landscape.
>>Not to upset anyone, and to improve relations, you're willing to work with the church on this and find some appropriate holiday or festival by their tradition to expand with all this celebration.

>>5480815
Can we build more roads leading to the various human towns and watch towers to protect the traveller's?
>>
>>5480813
while there are reports of increasing elves and scouts from other towns along the outskirts of your domain
In winter. There are scouts looking around during autumn and winter, when travel is difficult. This means there will be incursions come spring and summer. There is literally no other reason to have people sneaking about already.
>Time for the nobility to show their worth, soldiers will need to be raised, trained and equipped. If our people want to retain what they have they'll have to be prepared to defend it

>Just the people of Bexley, and the surrounding region. Your own people deserve the focus, and to bring into the fold those newfound communities in your domain, yet not under your control.
Everyone's been through a lot, and deserve some time to just celebrate having started to turn things around... And for some reason I can't help but imagine that Sedjet would absolutely love a celebration in her honour I see her more as someone who'd want others to make it about her, rather then doing so herself.


>No need to bring religion into this, it's merely a thankful celebration for the benefit of your beloved people!
We don't have to bring religion into things, I'm having a hard time imagining that nobody else will. Considering we have literally delivered them from certain death, starvation, despair and generally a horrid existence... And the whole "living goddess" thing.
>>
Writing now, will post in awhile.

>>5481194
Definite roads, or hidden ones like the route to Hewe?

Alternatively you can always go back to the drawing board to try and create other divine texts, for different outcomes.
>>
>>5481195
>>5481194
>>5481015
>>5480997
>>5480912
>>5480898
>Beyond Hewe, the neighboring human towns are worth inviting. You don't expect some mass of travelers, but some envoys from each of them would be welcome. A chance at diplomacy, as well to show off the awesome feat of your reshaping the landscape.
>Not to upset anyone, and to improve relations, you're willing to work with the church on this and find some appropriate holiday or festival by their tradition to expand with all this celebration.

Although your preference would be to keep the festival just to Bexley for your own people, it seems wasteful to miss an opportunity you have here with as much work as is being put into it, and Darry and others agree. This is a dangerous land, so how many will even bother to show up remains to be seen but it can't hurt to spread the word and offer invitations to some of the neighboring towns. Partly to try and open a line of diplomacy with these neighbors as with Hewe, but also with the intent to impress and awe mortals unfamiliar with you of your divine might.

Furthermore for added legitimacy and to maintain an extended olive branch of sorts, you decide to involve the church which of course is very well-received by all those in the know and involved. Having to contend with the inherent opposition based on your competing nature with the God of these mortals, not to mention your steady encroachment on the local church's rights and importance, has been a persistent annoyance for you. As well of course as a definite blockade to acceptance and worship of you, a thorn in the side of your legitimacy.

This effort of yours however, to work with the church by way of Sir Tyne, comes to benefit you as much as it is appreciated by the people. The worthy idea of associating the celebrations with a pre-existing holiday of this other faith is widely seen as endorsement or at least tolerance by the populace, and personally towards the church the few clergy members can overlook and pardon some of your... transgressions, lately. It's not just the nobles who are offended by your actions and style, naturally the conservative faith would find issue with your behavior and worse, spread that upset to the people. Unlike the nobles however, given your cooperative effort with the church like this (and assumedly going forward), the priests consider to look the other way in a sense. After all, they already have to try and contend with the obvious divine acts you regularly perform, so they begin formulating an idea of duality. Whereby, the laws and expectations of God apply differently to you than to the common man... potentially a fiasco if there were an abundance of deities around who could flaunt the rules, but since you are the only one, it is an acceptable compromise.

---

Another couple weeks of planning and preparation then, and finally the festivities can commence! And what a successful, and merry endeavor they prove to be.
>>
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From the shelter of the castle on the lake, all gather to celebrate and enliven the season under the spectacle of the various tourneys. Of course it's not just the games, the festival embodies unity and kinship and charity of the season, and there's an abundance of distractions otherwise to raise the spirits of the populace. But naturally the prime focus of most everyone are the games themselves, the first in a long time that something like this has happened, simply for the benefit and enjoyment of the people and their spirits.

The thrill of competition, the allure of prizes and gambling, pride for Bexley and the populace, and all bolstered by scrumptious foods and hot drinks normally reserved only for feasts at noble tables. One might think no expense was spared, but simply put, the abundance of harvest and nature due to your divine presence has left the people and the town with more goods and food than they know what to do with.

"A fine sight to see the recovery of Bexley, your grace."

"Best wishes for the coming year, if this merriment is any measure!"

"You stand as an inspiration to us all with your magnificence, my Lady."

All of this of course serves as an impressive welcome and draw for outsiders, particularly envoys from the neighboring towns and their ruling noble houses. Petrez, Brouchard and Dallford, those nearest and able to send representatives in adequate time for the festival. More than a few independent merchants as well, braving the dangerous roads (though less dangerous for those towns behind the front line) and all of them coming to find the awesome nature of the "new" Bexley, from the logic-defying reshaping of the landscape to the overflowing bounty of food and goods.

For most this is their first exposure to a divine being, though whether they recognize or accept your godhood, they cannot deny the impression your presence leaves on them. How easily charmed and swayed by your beauty and nature, that they hardly seem to notice your strange foreign nature or social misbehavior. There is a lot of fancy praise and gifts offered in an official manner, but you know that you've already captured enough hearts for your legacy to be carried home with them and spread among the other towns. And by the splendor of Bexley itself, it's inevitable that trade will only increase. For all those looking to claim some of the wealth of this town and affection of the ruling Lady, for themselves.

Some benefit it also provides you, though you wouldn't admit, for occupying your time and attention with supplicants and suitors through the festival. Too busy seeing to guests, to compete in games yourself... as much as you desired to, but by now are starting to privately accept that it would be better not to. A worthy reason to excuse yourself, and maintain the image of a regal lady presiding over the events.
>>
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You you still find the chance now and then to engagingly spectate in some competitions, and properly instruct folks on how the Menaji games are played.

---

A week's passing and what a success the festival is, Bexley becoming a locus for joy and benevolence. And not just by your divine influence either, the abundance of plenty encourages the people themselves towards generosity, charity and kinship. Something that delights your heart as well as the church favors, everyone winning something from this splendid event.

More than just merriment however, the festival serves a further purpose towards the future of Bexley; armed strength. From the encouragement towards health and fitness, pride in the town, and celebrated martial competitions, there's a strong push and favor towards the military the longer the event goes on. The people needed something to strengthen their spirits, and the town needs strong people. More than just individual interest as well, the rising unity of the settlement prompts organized action and herein one of the benefits of the nobility in your court comes to bear. With their banners and retainers, at your wishes and whim they can draw on the populace from oaths and obligations, to assemble a fighting force as need be.

Though the strength of Bexley had waned lately, with the ongoing and grievous war with the elves, these are the first steps towards recovery in the militant regard. Surely it will take time, years for more of the population to mature in age, and many more years for sheer numbers to increase. But drawing from what you can now and bolstered by new arrivals, refugees and former nomads alike, a strong foundation for rebuilding might can be made. And while you aren't about to rally a makeshift army and march off to war, creating an assembly of able-bodied men and keeping them busy (construction efforts for now) is a perfect way to ensure none fall to laziness again. This, along with your increasing influence of Love in the way of devotion and family focus, and more than just the hope you had brought people before... now you're starting to give them something to fight for again, whether physically or in spirit.
>>
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What busy work all this has been, exhaustive in your condition, but you never let it get to you or display it until you're to yourself in your chambers of the upper castle. Here in private you can breathe easy and let go of some of the stress, that comes with gestating a divine being within you. Not too much longer now, as you caress your belly while pacing about your chambers, in preparation for a night's rest. You still wonder towards names, of course depending on the gender, and wish that Leon would make up his mind about-

"No, no I don't need help in here, and please remember to announce yourself if you are going to enter- gah! H-Help... who are you... what are you... doing here?"

Changing from your regal Menaji clothes for something better to sleep in, only by your godly perception and senses do you become aware of... someone else in the other room. Someones else in fact, three persons who, if you were a mere mortal you would not have noticed until they were upon you. So stealthy are they in their movement that you weren't aware of their entry or presence until they moved from their hiding places. An unexpected surprise that catches you off guard, that your initial response is to just try and cover yourself, and think it some rude or mistaken trespass.

By the light of the moon however, you come to notice the wet gleam of blood upon one of them, a held knife dripping. Dark as it is, your godly eyes can see them clearly... tall and slender, long ears, elves. But different? Dark-skinned and large-eyed, a strange manner of restrictive clothing with fine materials that make no sound nor catch the light. Even more spindly than elves you've encountered, they make you shudder in discomfort with their in-humanness.

"Divine they said? Like the storm caller? Doesn't seem divine."

"Remember what they said... don't look at her, don't listen to her."

Conversing in their own language, though you know it from your time in the underworld, they speak of you with worried determination. Armed and trespassing, you can imagine what their purpose might be here but you don't much care, you're still capable of defending yourself. And you peacefully could, however they seem to have some practiced effort of avoiding interaction with you and simply doing what they came here for. One of them in particular, who looks like a more beastly sort of elf, loping on all fours and not communicating with the other two... led by them in fact, for the thing seems blind with such large, dead eyes from an assumed life in darkness.
>>
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Your greater worry though, rather than their method of avoiding sense of you, is your own condition. In no way could any mortal being ever threaten you, they could cut out your heart and remove your head, and you could shrug it off and destroy them. But a demigod is part mortal, and susceptible to harm from mortals. Blades brandished, and claws and fangs from the third, you've no worry to yourself as to whatever they could do to you... but for the first time, in a long time, holding at your belly you feel fear.

>What do you do?
>>
Some questions, if you don't mind answering QM:
Do we have a Sedjet-sized window in this room?
Can Sedjet yell loud enough to deafen their ears?
How tall of a fall is it from our room?
>>
>>5481504
There are some windows yes, although at the far side of the room beyond these trespassers. You are at the upper heights of the castle though, quite a ways to fall.

As to incapacitating them, with a roll you might scream with godly might, which could harm mere mortals or at least draw attention for sure. With these strange elves in the room with you however, you're not sure you could rely on help to arrive in time, unless you could defend yourself or delay.
>>
>>5481502
>GODLY SCREECH attack.
>Hurl furniture at the trespassers.
>Punch a hole in the wall.
>Attempt sliding down the side of the castle through the hole.

We should definitely make a palace within the waters instead of living so high up; who knows, we might have been able to summon the waters to drown these bastards.

Time to stun these bastads with a screech and throw the lovely and heavy furniture we have at them.

If the windows are on the side of the trespassers, make a hole to escape out of using a GODLY PUNCH, and we can slide down the outside walls or dig our nails into the walls to control our descent. Sedjet is a god, even though she is pregnant.
>>
>>5481502
Keep channeling our health domain towards the baby, he needs to be keep in top condition.
Make sure to keep talking to them and try to make our face seem. They can't avoid it forever.
Try to pick up anything we can to protect the belly
Call for help
Try to leave the room
Try to summon the cats?
>>
>>5481523
I also support our best REEEEEE.
Kek is an egyptian god afterall
>>
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>>5481527
>Try to summon the cats?
We need to jam pack the castle with cats.
>>
>>5481502
This is our territory, can't we just smite them out of existence?
>>
>>5481597
If they were unholy to you, you could. Undead for example, you could just obliterate for coming into your domain.

These are just some inhumans though, you can wield your divine influence over them but your divinity itself is not destructive, like if you were a goddess of fire or something.
>>
>>5481502
>>What do you do?

Overload their bodies with healing and turn the creature into a splat, knock the other two unconscious.
>>
>>5481603
>>5481636
Can the Health and to a degree Death domains be used to ruin a creatures body? Prompting rapid cell differentiation in one section and rapid cell death in the other? Perhaps necrosis in the optical nerves to kill them off, or rapid cell differentiation of the epithelial cells around it to create enough pressure that the nerve is pinched/blocked?
>>
>>5481808
Health is more a positive thing, benevolence and well wishes then biomagic imo

What I think we ought to do is
>open a gate to our realm of death and ask the souls therein for help.
Because if we die, somehow, that horde of lost elven souls would lose their sanctuary and my guess is that they'd really not like that. Not at all.
We are not a fighter, not a warrior. But we do have a lot of people willing to fight for us, so let them
>>
Remember that you can roll for the effort, if you are going to perform some godly action which doesn't have to do with your aspects, such as a feat of strength to punch a hole through the wall.

>>5481808
>>5481636
They could, what you are imagining, but not so rapidly (like in a matter of moments) unless you make physical contact with them, same as you used to heal people rapidly by touch.

Though your divinity is strong enough in this land now that you don't need to touch people for these things to happen, they happen (by your will) passively everywhere but more slowly. For that speed you were used to before, it still requires you to touch them.
>>
Rolled 68 (1d100)

>>5481845
Strength/Screech roll I guess.
>>
Rolled 94 (1d100)

>>5481845
>>
Rolled 83 (1d100)

>>5481843
>Because if we die, somehow
We probably won't die.
But if an elf kills our child, the elven souls are definitely getting evicted.
>>5481845
>>
>>5481958
The people in charge seems confident they can off a diety. They seem confident they can off a diety.
And people choose to engage them directly without tapping into any of our aspects.
High roll or not I don't expect to end up pretty.
>>
>>5482041
>And people choose to engage them directly without tapping into any of our aspects.
Ok, let me see the list of actions

>God scream
I don't think part of our aspect. QM said that with a good roll it could cause harm and it would draw attention
>Hurl furniture
Not our aspect, but a ranged attack
>Punch hole
Not an aspect, but it's part of running away. not engaging
>Slide castle
No an aspect, and dangerous to the baby
>Channel health to child
One of our aspect, not an attack
>Make the look and hear us
Part of our aspect
>Protect the belly
Not an aspect, but it's protection
>Call for help
Not an aspect, and help could take too long
>Flee
Not an aspect, but not engaging them
>Summon cats
Part of the power write-in, so maybe an aspect
>Cancer
Aspect, but take times and need contact, so it still puts Sedjet or the baby at risk
>Summon elves
An aspect

So in short, there is no clear consensus, as many want to attack using aspects, other want to attack without, other want to run away using non-aspect power, others want to get help, and other want to protect the child.
>>
Rolled 24 (1d100)

>>5481845
Super charged healing then
>>
>>5482069
And which ones do you think I might be referring to? The people who'd like to do the think I think is bloody stupid, or the ones who don't?
>>
Another class day so later start, but will be posting in a bit now.
>>
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>>5481850
>>5481928
>>5481958
>>5482097
>94

Who are these inhumans? How did they get in here? What are their intentions? Your godly mind races for any answers or information you might discern of them, but unfortunately you are only a goddess of love, rather than knowledge or prophecy. All you know is that these inhuman strangers sneaked into your room, violently so, with weapons and hostile intent that you can sense of them. With child as you are, that's ample reason to consider this a threat.

Of course when it comes to inhumans a first thought of yours is to rely on your adopted aspect of Death, partly because it is the aspect of yours which is so anathemant to inhumans, but primarily because it is something definite that you have on hand; your ankh necklace, the only thing you wouldn't take off even when bathing, and reassuringly present when you clutch it at your chest in worry. How easy it would be to open a rift to the realm of death and either kill these elves outright, or overwhelm them enough to defeat.

But for the sake of your child you dare not. What a travesty that would be, in the process of saving your unborn from a blade, you make them victim of Deathly influence. No, you'll have to rely on other means.

"...please don't... whatever you are here to do? Look at me, I'm no threat to you... whatever you want, I will give it... just please, leave your weapons be..."

Against your anger for this trespass and motherly worry for your child, by your nature your inherent response is to attempt peaceful resolution. And in a way it is motivated out of worry for your child, if the problem can be resolved without violence altogether.

So in a way that only a goddess of love can, you appeal to their senses. Sure you attempt communication with them, but that is just an excuse for your assault upon their senses in every other way. Speaking sweetly, pleading and fearful. Your beauty on purest display, and naturally an expectant mother eliciting sympathy or pity. Reaching your hands out to them, mentally prepared to dodge or defend against an attack, but hoping they will approach to feel your divine touch.
>>
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Even more than the physical senses, appealing to their minds and reason with your display. Speaking their language to them, which more than anything else you do, visibly stuns them with surprise. Clearly they did not expect you to understand them and talk back.

"What... what are you doing?! Don't engage her, remember?!"

"Oh but come on, look what we're dealing with! It's just one of their pregnant females, nothing like the storm caller... we shouldn't have to kill her, right? What if we could deliver her, like the father? Tell me that isn't worth a pardon."

These dark elves clearly have some sort of warned understanding of you, or briefing, for their aversion and raised weapons when you try to gain their attention. They can close their eyes, drown your voice out with uttered mantras, but invariably some of your influence finds its way into them. If only because the region, the very air here is saturated with your divinity.

"What, and carry her out of here?! Speaking our language, you know this is wrong!"

Of the two, the she-elf carefully approaches, leaving the male to stay their twisted companion from attacking you, like some vicious dog. Though she doesn't sheathe her long dagger which rises the fear in you with her approach, she does reverse the grip and hold it back, coming to stop when she's close enough to meet your touch with her free hand. Your influence upon the elves is undeniable, yet they have their ways of denying you, why this one... till you meet her big gleaming eyes in the dark, with your own eyes with godly glow.

As inhuman as she is, there is some recognition, understanding in her. It's not your influencing assault upon her senses, but ironically enough your condition it seems... she too knows motherhood.

"...so is she... was it true, they said she's an incarnate?" the other elf calls from across the room, his caution tempered by curiosity.

"...I don't think so... I don't know... but she is a beauty, for a human... I've never seen a treasure like this among their kind..."

Just waiting to wield your divinity in defense, to scream loud enough to harm them or to pull her arm off, you barely stay your action when the demeanor of the she-elf changes to your touch. Yes, just what you were hoping for, if you could stall them long enough to- ah, a bit too close and sudden, you nearly strike back or grab her and start ripping when her hand moves past your arms to your chest... feeling your heartbeat, and then up to your face to get a better look and feel for your beauty.

"...you can understand us? I'd rather not hurt you... think of your child. Here... dress yourself and come quietly, no need for blood."

Grabbing hold of your arm she gently raises you off the bed to stand, to which you take as the chance to act in defense, to spring up in attack.
>>
The best indicator of all stays your response however, when the she-elf stows her blade, to grab your nightgown aside on the bed and hold it to you. Though she maintains her grip of you... if anything, out of concern you sense and ready to help you should you need it... but finally she doesn't pose a danger to your child, with her dagger away. Of course she could still attack you though surely you'd act in defense, but she can't simply just stab you in the belly and end it all, which is what you'd been on edge for.

"Nooo... no! This is a mistake! How are we even going to leave with her? Are you going to carry her, as we scale back down?"

The other elf expresses his doubts, but he doesn't seem as inclined to hostility now that his partner in crime is pursuing alternate means with you. Though you're not sure what they came here for, it doesn't seem to be so simple as just an assassination attempt. Though they were clearly poised and ready for that, there seems to be enough leeway in their methods or plan to allow for capturing you. Though the feasibility of that, the logistics of kidnapping you from the castle seem impossible even to you, the dark elves seem to at least be considering that option now... charmed as they are by you.

Of course you don't intend to go with them anyway, all of this was simply a hope that you could reduce the danger of the situation, and to an extent you have managed that... having swayed the she-elf at least to sympathy. You are not a fool though, of course she is still a threat to you, and the other two elves remain on edge... the male leaning on the fence it seems, but the beastly one hardly any different from before, still looking as ready to attack as a predator.

But you've swayed the situation, tipped things just a little and for just a moment, so that it isn't so one-sided against you. With some difficulty at being held by the she-elf, you dress yourself all the while planning and considering in your head how you may act, as the dark elves deliberate on their own next course of action. Believing that they have caught you, and will have your cooperation in leaving. Whether rightly or wrongly, your captor assumes that out of concern for your child you will cooperate, when of course concern for your child is the greatest danger and motivation in this situation.
>>
>Now is the chance, defend yourself and in violence if need be! Scream with godly might, wield godly strength, and channel your divinity at these inhumans!
>Safety before all things, make use of this distraction simply to escape. However much an upper hand you may have, you'd not take any risks for your child... risky though it may be to discard this advantage you have, simply to escape.
>The peaceful approach has worked so far, and may work father still. Whatever might you charm and sway these dark elves, with such actions you could make towards them or what you might promise.
>A hostage situation it may seem, but a situation for them! You have one of the inhumans with you now, take control and make demands with a more even seat at the table.
>Cooperate with your assassins and kidnappers, but only so long until you see a more opportune time to act. Be that to escape, to draw attention, or to defend yourself, if they hope to escape with you then there will be plenty of chances for them to slip up.
>[Write-in.]
>>
>>5482648
And to any of these actions, or whatever you choose, the rolled 94 is what you're still operating with.
>>
>>5482648
>The peaceful approach has worked so far, and may work father still. Whatever might you charm and sway these dark elves, with such actions you could make towards them or what you might promise.
First mistake in aggressive action against Sedjet, listening to her.

>What if we could deliver her, like the father?
Shit, did they kidnap Leon?
>>
>>5482648
>>Now is the chance, defend yourself and in violence if need be! Scream with godly might, wield godly strength, and channel your divinity at these inhumans!
>>
>>5482681
How would they know who the father was?
>>
>>5482739
By spying, watching where Sedjet goes or the like.
>>
>>5482648
>The peaceful approach has worked so far, and may work father still. Whatever might you charm and sway these dark elves, with such actions you could make towards them or what you might promise.
>Cooperate with your assassins and kidnappers, but only so long until you see a more opportune time to act. Be that to escape, to draw attention, or to defend yourself, if they hope to escape with you then there will be plenty of chances for them to slip up.
>>
>>5482648
>>The peaceful approach has worked so far, and may work father still. Whatever might you charm and sway these dark elves, with such actions you could make towards them or what you might promise.

They clearly possess information that we could make use of
>>
>>5482648
>The peaceful approach has worked so far, and may work father still. Whatever might you charm and sway these dark elves, with such actions you could make towards them or what you might promise.
>>
Hey all just a heads up that today is another busy day, so will try to continue but it won't be till later again.
>>
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Whew, pretty late but had the chance to post finally.

>>5483269
>>5483024
>>5482973
>>5482737
>>5482681
>The peaceful approach has worked so far, and may work father still. Whatever might you charm and sway these dark elves, with such actions you could make towards them or what you might promise.

Under any other circumstance, by now you would have killed all three dark elves for intruding and threatening you, and seen them remade as cats. Freeing them from their rotten inhuman nature, and redeeming them as something good and pure. As the situation stands however, you've more than yourself to think of and so find yourself oddly imprisoned in your actions. An unpleasant feeling, but one you can deal with nonetheless.

So from what you can do, what you have to work with, you let these elves play a part in their own demise. Or at least their own failure, for you most certainly are not leaving this place with them. For all their efforts of reaching you, gaining audience with a goddess however... they deserve to be rewarded, don't they?

"...if you believe even half of what you've heard of me, you know what I can do for you?"

"You can't offer us a pardon from our own kind, silence wretch!"

"I don't know... suppose she could ask?"

The male hisses at you, trying to check the way out by the time you're clothed at least in sleepwear and ready to leave. The she-elf by contrast, is already starting to seem charmed by you from her continued proximity, and helps you along while keeping a close hold of you. Led to the entrance of your chambers and kept between them as their prisoner, you've subtly managed to shift their original intent of assassination to kidnapping, and by your influence their weapons are sheathed. Were it not for the beastly dark elf with them, still a potential danger, you'd have already acted by now.

Close as you are with the trio now however, shoulder to shoulder as they try to plot the escape, you can make physical contact with them. Harmless enough touch of the arm here, innocent and accidental touch of the leg there. Your skin and your voice, your appearance and your smell, you know how susceptible mortals can be at first and particularly inhumans.
>>
They'd been told to keep their distance and not take you into their senses, but then they should have been faster to act before seeing you, or they should have sent more sense-impaired persons like the beastly third. Only he now seems hardly different from before, blind as he is and hostile to the touch.

"...come now, do you really not have a better way of escape than... just leaving the same way you came in? Why not stay in here awhile, and you can decide on something better? None of my people would dare to enter these rooms without my approval, you know you can threaten me to make sure of that."

"...it would be much harder, if we have to bring her with us." the she-elf grudgingly admits.

Leaning close and whispering sweet offers to the dark elves, while they try to peer out from your room to the hall outside and watch for any patrols or humans wandering the castle, you can increasingly weaken their resolve in your favor.

"...at least awhile longer, before you consider acting? Most of the castle occupants are still celebrating, I only retired here early because of the child, later still and less with be awake or to duty."

"Agh... but the bodies? We can't leave them longer."

Partly you do make a good point, their original assassination attempt would be best during a busy distraction like amid the evening of festivities, but a kidnapping escape would be better with less people awake around the castle or more people drunken. Partly as well however, by your charm and appeal, you've also weakened their logic and reason... whatever the importance of their mission, it couldn't hurt to spend a little more time here... with you. Ostensibly to plan and wait for a better escape, but you're so appealing to them that just being in your presence is intoxicating and justification to any illogical or impulsive actions.
>>
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Unfortunately for them, they killed a few people along the way to infiltrate here it seems, so if they are to remain longer than they'd intended... well they're skilled enough at this to make an effort to do something. As you'd hoped, the male dark elf decides to sneak out and relocate at least one of the bodies, leaving the she-elf to control the beastly one and mind you. A simple enough effort once the male is gone then, to ask to sit down and take the weight off your feet... moving away from the door.

"HEY!"

Walking across the room along with the remaining two elves, you wait till they're just ahead of you before breathing deeply and shouting at them. A yell with godly might that shakes the whole room, and deafens (temporarily or permanently) the elves from such close range. It's not nearly as loud as you could scream, so you're not sure if it will draw enough attention for others to come investigate, but your purpose was a success. The both of them are severely stunned and in pain, giving you the chance to grab for the feral dark elf. Again he reacts in hostility, shrieking and attempting to attack you in defense.

And worse, already blind, the lack of hearing doesn't impair his fighting potential as much as the sudden loss of a sense to the she-elf. But you'd been close enough to the degenerated elf to observe the scars and old injuries covering his body, likely from some harsh and brutal life. With rending claws and snapping fangs he lunges at you, either by following where you touch from or even by smell. No amount of logic or skill to his attack, just animalistic violence as if you were struggling against some monstrous predator.

Having mustered the divine power to shout with such deafening force though, you can as well have drawn the strength to fend off this one mortal opponent. Pregnant or not, with the speed of a divine being you catch the feral elf by the wrists as he lunges for you, and do your best to keep him away... almost suffering harm when he jumps up to try and claw you with his feet. But having made contact and holding it, by your divine aspect of Health, you can make short work of the creature as you cause his scars and old wounds to regress and undo any healing. Pained and alarmed shrieking from the thing as he desperately struggles now, simply to escape your grasp like an animal from a trap, but you hold him fast and only worsen the damage with blood seeping from open wounds across his body.
>>
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Rather than the feral creature though, it's the she-elf who breaks your grip of him. Having finally recovered from your scream, she grabs you under the arms and yanks you up and away from her feral comrade, leaving the thing tumbling about the room in blind and deaf panic. What a terrible noise it makes, sure to draw attention as much as your scream if it goes on much longer, but through it you can still hear the she-elf... shouting as she holds you close, for her inability to hear.

"WHAT DID YOU DO?! STOP THIS HUMA- WHATEVER YOU ARE!"

As she holds you against her, you can heal her hearing which isn't lost on her, help reduce her panic a little. But you don't worry for harm nor danger from her; she's already so charmed by you that in spite of all that you just did and made such a mess of her ally, she won't treat you with hostility. She holds you close, but no longer intent to keep you prisoner, now out of hope that you won't do anything else harmful.

A simple enough matter if you were just to hold her yourself, besides obviously being able to just squeeze and crush her, you could talk and convince her of most anything you wanted. Your look, your sound, your touch, that of a goddess simply too much for a mortal and an inhuman. Or, you could convince her if you didn't have to compete in noise with the shrieking feral elf still thrashing about the room as he nears death. However you choose to deal with him, you don't expect it would be anything you couldn't sweetly talk and charm your way out of with the she-elf, or the male when he returns.

Even if he should return in hostility and you couldn't convince him, you've swayed the female enough that she'd surely help you... restrain her comrade, for you to fully charm as well, if he isn't already.

>Despite your nature, these inhumans crossed an unforgivable line. End them, and give them a noble afterlife as your beloved cats.
>Save and spare the elves, as loving as you are, and send away any come to investigate the chaos. Besides, you still have use for them. {Specify.}
>Though they may be useful, you don't suppose you need all of these elves... if you choose to leave one or two alive.
>Take control of the situation, and allow for help to arrive. You'd prefer your people to see to this mess, or at least have them present in whatever you do, and give advice or support.
>[Write-in.]
>>
>>5484023
>Though they may be useful, you don't suppose you need all of these elves... if you choose to leave one or two alive.

They have come into the house and have killed those under our protection. Even worse, on a day of celebration. I don't suppose we could pull an AM and inflict a horrifying transformation to keep them captive.
>>
>>5484034
You might be able to creatively imagine something, if you wanted to be cruel. Whether by your divine aspects or just mundanely, like live mummification per the old Menaji way!
>>
>>5484023
>>Despite your nature, these inhumans crossed an unforgivable line. End them, and give them a noble afterlife as your beloved cats.

That all seems appropriate. And once again Sedjet shows exactly why she is a fucking scary creature, passive brainwashing and personality death on command.
Fucking terrifying.
>>
>>5484023
>>Take control of the situation, and allow for help to arrive. You'd prefer your people to see to this mess, or at least have them present in whatever you do, and give advice or support.
>>
>>5484023
>Take control of the situation, and allow for help to arrive. You'd prefer your people to see to this mess, or at least have them present in whatever you do, and give advice or support.
>Save and spare the elves, as loving as you are, and send away any come to investigate the chaos. Besides, you still have use for them. {Specify.}
>Try to turn them again the other elves and the northmen. They would never get a pardon no matter their success, but if they became our eyes and ears, if they turned their blade against their kind, they would have someone that cared for them.
For once I'm picking the merciful option for pragmatic reasons. How odd.
>>
>>5484023
>>Though they may be useful, you don't suppose you need all of these elves... if you choose to leave one or two alive.

The feral elf we can obviously do without, if both dark elves can be turned that would be fine. We should gather all the information that we can on the northmen, the elves, and most importantly the storm caller.
>>
>>5484110
Please ignore the take control, mine would be.
>Save and spare the elves, as loving as you are, and send away any come to investigate the chaos. Besides, you still have use for them. {Specify.}
>Try to turn them again the other elves and the northmen. They would never get a pardon no matter their success, but if they became our eyes and ears, if they turned their blade against their kind, they would have someone that cared for them.
Or
>Though they may be useful, you don't suppose you need all of these elves... if you choose to leave one or two alive.
But only if one of them doesn't listen or obeys.
They could be useful turncoats, even if they are some sort of elven criminals and couldn't openly spy, they proved that they are good enough at sneaking to be able to do it.
>>
>>5484023
>Take control of the situation, and allow for help to arrive. You'd prefer your people to see to this mess, or at least have them present in whatever you do, and give advice or support.
>>
>>5484023
>>Despite your nature, these inhumans crossed an unforgivable line. End them, and give them a noble afterlife as your beloved cats.
>>
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>>5484324
>>5484128
>>5484119
>>5484117
>>5484110
>>5484059
>>5484051
>>5484034
>Though they may be useful, you don't suppose you need all of these elves... if you choose to leave one or two alive.

Even though your nature is benevolent and loving to all things... inhumans are kind of an exception for you, same as for any god. You devote your divine realm to serving as a makeshift "afterlife" for them, and in that way (spiritually) you can somewhat tolerate them, especially when reincarnating them into cats. But as living mortals? Try as you might, you don't feel bad for them really and only act loving out of choice, because it's how you should be by your nature rather than how you actually feel necessarily.

So as much as you wouldn't mind just disposing of them, since they present an interesting potential and possible value, you're willing to give them a chance for once. Or rather, give the situation itself a chance rather than the dark elves, whom more or less forfeited their lives when they brought danger against your child. Though, you can do without the feral one since he's hardly useful if usual control and communication aren't effective, little better than an animal.

"-y-you... you're... can you do something? Can't you help him?!"

"I don't think so... maybe it would be better if you put him out of his misery..."

The she-elf is quite upset by the disturbing sight of her dying comrade, shrieking and thrashing about the room in a desperate, blind and deaf distressed rage. Of course she pleads with you to do something about it, to save him. Rather than something to help though, you push back completely the opposite way, something to harm. Again, you'd rather be rid of the feral elf, and soon if you want an end to this bloody racket and lessen the chance of anyone showing up to investigate.

Although the she-elf would rather see her ally well and certainly would never want to harm him, your influence is terribly persuading to her. Sealing her wretched inhuman fate, as she thinks holding you close to keep you restrained and under control, but really just strengthens your affect on her for being close. As distracted as she is by the disturbing sight of the dying elf, it's hardly difficult for you to subtly touch her, whisper to her, play on her senses and pleasantly pry your way into her consciousness.

Would she ever have killed her comrade otherwise, especially when believing you can help and demands as much? Surely not, but you have such a way of things... that putting him out of his misery, comes to feel like the right thing to do, at least at the moment. There's such hesitation and conflict in her over this, as she slowly releases you and draws her blade in approach of the feral elf, but all the while your influence persists and drives her on. Makes her feel, believe that this is the best and most loving course of action, even more than saving the other elf's life.

---
>>
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---

Ah, that's better. Some peace and quiet again, for a time at least. You sit to a couch with the she-elf beside, now you the one holding her, resting her head to your chest in comfort and support as she weeps over the killing deed done.

"-shhhhh, shhh... I know, I know Shuredi, it's alright now. You did a good thing, it was the best you could do for him..."

Though she is covered in blood from the knife still protruding from the corpse on the floor, you can look past that for now. Such kind and loving words, sympathy and support you offer her as you caress the she-elf close. Just barely masking the contempt you have for her and the revulsion of actually touching an inhuman... how easy it would be to just break her neck in your hands now. But you put up with it, convince her that everything happening is for the best and that she need not worry... you are here now, for her.

"-by the abyss, what have you done?!"

Unfortunately your reassurance of the one dark elf, is cut short when the other returns. Needless to say, quite the shock for him to have only been gone some minutes and return to find his comrade brutally dead on the floor, and the other in the arms of their supposed captive. Your influence can only go so far to affect him, when confronted with such an abhorrent sight, and he reacts in hostility.

"-no, you didn't see Xedeg! I had to kill him he was dying, he was in agony! Something... something happened to him!"

"Something she did to him, that human! Enchantress, witch!"

Sitting up in a state of emotional mess, the she-elf Shuredi tries to explain and justify what happened to the male Xedeg... to herself, as much as him. He's already seeming aware of the dangerous influence you've come to dominate the situation with however, and with his blade ready he rushes for you. In a panic Shuredi jumps to your defense, shielding you from harm with her own body and when Xedeg falters to attack his remaining comrade at first, a fight ensues. Her trying to disarm him, while he tries to subdue or escape from her to get at you, the real danger...
>>
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...and all the while you remain seated on the couch while the two dark elves struggle on the floor at your feet. A soft, loving smile comes to your face, letting the conflict play out for a little while before you finally intervene. Leaning forward to reach down and make contact with Xedeg, grasping and holding whatever of his extremities you can. You already have total influence over Shuredi so that she would give her life for you, so no need to focus on anyone but the male. And soon enough his hostility starts to subside.

"Listen to her, she can help! She's good, she... loves us!" Shuredi pleads with her comrade.

"-no! N-No... no.... nnnnnn..."

"Shhhhh, shhh... don't fight. Don't fight your friend, don't fight... me."

With the she-elf doing her best to restrain him on the floor, Xedeg struggles to resist you but gradually fades in defiance and hostility. Your touch, your words, your loving presence, already he'd fallen a little under your influence but now he's sure to fall as much a victim as Shuredi. When it seems safe enough you move from the couch to sit on the floor with them, encouraging and gesturing for them to cease their grappled struggle.

Coaxing them to come to you, offering solace and comfort as you draw them both to your body in embrace again. Holding them close like a loving mother, as they both break down crying again. All that nasty anger and fear and hate and stress just bleeding away... like their slaughtered comrade just a few feet away. All of those awful feelings replaced with relief and love, stripped away of age and experience, practically reduced to children again.

"There there, my little kittens... don't worry, Sedjet will make it better..."

Your children, as much as they feel like. You feel of course, how much you'd love to just crush their heads in your arms right now, but hesitate for what benefit you might get out of them. What you may ask or do, because for the time being you have them utterly in your control.

>What do you do?
>>
>>5484885
>Ask about their mission.
>Bid them to speak about this Storm Caller.
>Ask about their people, culture, and beliefs.
>>
>>5484885
>You said you wanted a pardon, yes? Your kind won't give it to you, even if you managed to hurt me.
>Your people, they once were very different, but your ancestors turned their back on the gods. And the gods turned their to yours in kind. You have no afterlife, and no protector.
>But I'm different. I'm the loving mother, and I forgive you. Even now the elf dead are resting in refuge of the dead I crafted for all the lost. All I ask is that you listen to me, end this foolishness, like those that came before you should have done since the beginning.
>If you just return to your people to spread my love, they won't believe you. So instead, I ask you move in the shadows. Tell me of their plans, their leaders, their movements. They me of the traitorous northmen, and the vile storm god that is hunting me.
>And if you do, then you will know love again, and forever.
TLDR; Make then into turnocoats
>>
>>5484898
Support
>>
>>5484885
bros wtf Sedjet is scary... I still want to go "I have no mouth and I must scream" tho :D
>>
>>5485026
I just realized even if Sedjet turned someone into a mass of suffering, they still would adore her.
>>
>>5484885
What did you do to my partner and where have you taken him?
>>
>>5484898
I'd support this but with a minor caveat: Show them our realm of dead.
If you want loyalty rather then just brainwashing/addiction to us that needs to be redone to avoid it fading then show these outcasts that we have done something no other divinity has even considered.

Of course we shouldn't follow them there, with so many leper souls gathered in one place it's bloody dangerous for us. But they could go through, look around, and come back and understand.
>>
>>5485468
They are living mortals, unless you do something like personally hold them through the experience, they wouldn't survive venturing to the realm of the dead.

>>5484898
One thing to consider, is that if they venture farther from you, your influence over them will lessen. As you have them here now, you could convince them to do anything. But a few weeks away from you at a distance, and their better sense will return and they may be less inclined to do your bidding.
>>
>>5484898
We must make them believe. And also promise them cat heaven. In other words I support this vote
>>
>>5485494
If we show them, the convertion might stick.
>>5485055
This is a good question.
>>
>>5485594
I would like to show em. Maybe through a mirror or in the lake or something? Surely we could lead them to a window, so to speak.

Cause if we step through that door it'd be like taking a walk through a leper colony while giving every last one of em a big ol' kiss.
It's not gonna end well.
>>
>>5484885
>What did you do to my partner and where have you taken him?
This is the most important question
>>
>>5486033
>>5485647
>>5485594
>>5485528
>>5485468
>>5485055
>>5485026
>>5485025
>>5484898
>>5484889

Against your impulse to be rid of them, you instead decide upon a softer course of action based upon the value these elves have to you. A shame, and some guilt to think of them only in the scope of usefulness, but at the end of the day they are inhumans so you have trouble feeling bad about it. And that's besides their hostile actions in the first place!

Ah, but how easy it is for you to embrace them closely to you and behave by your divine nature. Motherly solace to a pair of lost souls.

"My little kittens... you said you wanted a pardon, yes? Your kind won't give it to you, even if you managed to hurt me."

Of course you don't know the full details or the truth of their being here, but that doesn't really matter. At this point you can tell them whatever you want, and they are sure to believe it, when being told by you.

"Your people, they once were very different, but your ancestors turned their back on the gods. And the gods turned their to yours in kind. You have no afterlife, and no protector... but I'm different. I'm the loving mother, and I forgive you. Even now the elven dead are resting in refuge of the dead I crafted for all the lost. All I ask is that you listen to me, end this foolishness, like those that came before you should have done since the beginning."

Something you can speak on with validity and certainty however, is the way things are and were, in regards to their inhuman divergence. Not that it matters, again they will believe you of anything, but this particular subject is something that resonates to their very hearts... and their fears. It's only natural that the inhumans would come up with their own stories and ways of explaining the cause of their human divergence, and the mutual shunning of the gods. And for what gifts they may have bought by twisting their humanity, such as long life as just one example for the elves, at the end of the day they remain mortals.

Mortals, with the same fears they ever had, uncertainty of the beyond. They devised their own religion and cling to their own beliefs, but in desperation... fear and worry over the false nature of their faith, and the non-existent afterlife that they faithfully and desperately hope is real. They have their intangible beliefs, but the humans have actual gods like yourself. They see that, and it scares them.

"If you just return to your people to spread my love, they won't believe you. So instead, I ask you move in the shadows. Tell me of their plans, their leaders, their movements. They me of the traitorous northmen, and the vile storm god that is hunting me... and if you do, then you will know love again, and forever."

Raising their heads, encouraging to look you in the eyes, and feel your divine love and grace.
>>
Already they were in an unstable emotional state, but faced with your divinity they break completely and are reduced to a sobbing mess. Clinging to you and pleading for forgiveness like guilty children who did something bad. More than that though, they feel a relief of their entire elven kind, when you offer a promise... an alternative after death.

To them, you represent a removal of that oldest and deepest fear of theirs, that they could never escape otherwise. And for that, you own them completely. At least... as long as they remain in your influence. For the time being, if they stray too far and too long, they might be tempted to those falsehoods of their nonsense elven religion again.

---

On the matter of assassination, it is not so simple an effort to just sweep things under the rug. There is work to be done, namely the bodies of the unfortunately slain. Those subjects of yours who were unlucky enough to be in the way of these elves in their path to reach you. At the very least however, you can make sure that their souls find rest in the afterlife... as well as a chance to prove yourself to the elves even more.

A glimpse into the realm of the dead, that grim and sickly place. You dare not enter it yourself for the risk to your child, and the mortal elves wouldn't survive travel into the dead realm without you. But it's harmless to at least open a portal to that realm beyond and peer within. Where, you can see that the spirits of your three murdered subjects were able to find the way to their destined afterlife without needing your help, and the elves you can show your own realm of the dead. Brimming with elven souls, which these two wouldn't be able to make sense of anyway, but simply seeing the realm itself and calling some of your feline servants forth to display... it's enough to convince this pair of dark elves that you really do offer something after death.

A goddess truly, despite your seemingly mortal form, rather than just some unusually powerful or dangerous sorceress.

"Now... what did you do to my partner, and where have you taken him?"

After glimpsing the dead realm, and then turning over the dead bodies to other subjects of yours in the castle... telling them that the dead humans were killed by the dead feral elf whom you in turn dispatched, after that you have some seclusion to your room with the surviving elven pair. A chance to clean the blood off yourselves, offering something to eat and drink, and sitting to the couch and embracing them in your arms either side of you again.
>>
They seem most comfortable, or most willing to freely divulge information when they think of you as their new loving and forgiving, motherly goddess and so you can continue to play that part with them for now.

"That was the other group Sedjet."

"Yes, please forgive us mother. We were supposed to deal with you, and they were chosen for the male human."

Now that the danger to yourself is removed, your primary concern now is Leon, though this seems to relate to their mission as well. From what they confess to you, the dark elves were separated into small teams and given two targets; the supposed 'goddess' herself, and the man she was known to be close with... supposedly the father of her child. While it was planned for them to kill your child though, assuming they couldn't harm you, with Leon instead the goal from the start was kidnapping. Again, assuming you may in fact have been divine, then a divinely empowered human could prove quite valuable.

This much makes sense you suppose, since maintaining such bodily intimacy with Leon will have led to some of your divinity brushing off on him. A kiss for example, his ingesting of divine saliva. Usually this would kill mortals overtime, only the hardiest and most robust people able to survive a coupling with a divine being let alone a relationship, hence why there are so few demigods of those other remnant gods. By your aspect of Health alone has Leon survived though, and so your extended contact with the mortal has given him some residual power. You of course noticed this yourself, and are familiar with it from your own time, with prior beloved.

Unfortunately this made Leon a valuable target, and surely even your child; if the assassination was unsuccessful, then no doubt there would be a following attempt to kidnap the baby after birth. While the dark elven team were unsuccessful with you however, there is confidence in them that the other team would surely succeed. If that is the case, then they'd have rendezvoused with the stationary/lookout team outside Bexley, by now already having long-since kidnapped and made off with Leon. As much time as already has passed here with their assassination attempt towards you, the other team will have had more than enough time to complete their counterpart mission.

"...and what of yourselves? I've seen others like you before, the three of you were... different."

Further to the matter of their mission then, you invariably learn some about these dark elves. The reclusive and often underground-dwelling members of the elven race, renown for their secretive and stealthy ways and subterfuge. Like the other elves, these dark ones have their own culture and beliefs, though similar to elven standards yet all of them nevertheless false and distorted from the human ideal.
>>
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Originally in the old world, the three elven races had been terribly hostile to one another, worse even than differing humans among themselves. After fleeing the Old world for the New however, unlike the humans the elves were able to... more or less, and begrudgingly, set aside their differences to unite for their common cause. Letting old hatreds and hostility lie, in favor of survival, and thus the dark elves became the spies, saboteurs and assassins of their kind. Thusly is this assassination and kidnapping plot still part of the enemy elven goals overall, but simply the dark elven response to your godly presence, whereas the common elves responded with a conventional and direct military response.

Incidentally this somewhat relates to the elven relations with the northmen and their god. For it was the northmen who provided transport to the entire elven race, who otherwise were poor seafarers and wouldn't have been able to cross the ocean remotely as well. Ostensibly this secured an alliance between the elves and the northmen upon resettling in the new world, however when hostility against humankind was decided upon, the northmen would easily have been betrayed and slaughtered first... were it not for the god they brought with them. This deity of theirs, the Storm god and a living, human god like yourself. On the one hand he represented far too much strength for the elves to so easily attack, but also he occupied a similar position to the elves as you do with these two would-be assassins; an actual divinity and afterlife.

Not as though the elves expected to be let into the afterlife of the northmen and their Storm god, but the elven uncertainty of the afterlife made them too fearful to attack a god, remnant though he may be. And thus, if their uneasy human allies had a true deity spoken for them, then hence this hoped-for plot by the elves towards you. That they might have a man with some divinity to him, and perhaps even a true demigod if they could not kill you, but in time steal your child. Of course there are a few demigods of the Storm, but the elves would rather some divinity to themselves than the same as their allies.

As to why the Storm god may have hostility against you though, neither of these elves have any idea. Xedeg imagines it's simple hostility between conventional military/political enemies, that you're on different sides of the war and ran up against each other. Shuredi imagines instead that perhaps the Storm god wants you for himself, a divine woman by his side rather than feeble mortal women who rarely would survive even bearing a demigod child. In any case only guesswork can be made of this matter. As far as you're concerned this storm god probably just sees you as a threat, a differing and opposing theology, because that's how you see him as... then again, you did kill one of his children as well.
>>
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Whatever the case, the matter at hand being your beguilement of these two dark elves. You've most certainly secured the devotion and support, and while you wouldn't expect to just parade them around Bexley as new allies (for the humans to grow hateful and suspicious of), you imagine a pair of dark elven assassins could prove useful even at arm's length. Similar to Claus, the forester who remains devoted to you yet serves afar from Bexley. Supposing you don't send these elves out of your domain and back to their own, their undying devotion should hold.

Honestly though, it's a small matter in your mind, when your focus is almost entirely upon your beloved mortal and father of your child. Leon is likely to have been kidnapped, and you're not sure how to get him back. By now those other dark elves are probably in retreat from Bexley, withdrawing back to the elven domain. You'd go after him yourself even, but your pregnancy weighs heavily on your mind and body, ideally not wanting to risk anything else after this luckily-thwarted assassination attempt... next time you might not be so lucky.

The one bit of solace though, that if these two elves are to be believed, then Leon is probably not in danger as long as he doesn't do anything stupid. If the elves want him, then they will likely keep him well. You don't want to abandon him to them a moment longer than you have to, but now you're plagued by a decision if you should rely on your mortal subjects, wait for your child first before acting... or take the risk for your beloved and involve yourself now.

>Damn the risks, you're heading out personally to see this through! It won't be easy, but you've been through worse.
>Rely on your mortals to act in your stead and hope they can manage... it's a sad and sorry state to be in, but your condition is too precarious to risk anything yourself.
>You will take matters into your own hands, but it will have to wait. Assuming Leon won't be in danger, first have this baby and then you can pursue him without risk.
>Perhaps you could try and negotiate with the elves? Unfortunately they'll have the upper hand now, and you can't imagine them giving up Leon without something of value in return, but at the very least you can stall whatever they have planned for him.
>You love Leon, but... he'll be fine with the elves. You got what mattered from him, a child, so you can always find another mortal to love.
>[Write-in.]
>>
>>5486239
>You will take matters into your own hands, but it will have to wait. Assuming Leon won't be in danger, first have this baby and then you can pursue him without risk.
>Rely on your mortals to act in your stead and hope they can manage... it's a sad and sorry state to be in, but your condition is too precarious to risk anything yourself.
>Use the converted elves somehow
Can't think of specifics though.
>>
>>5486239
>Perhaps you could try and negotiate with the elves? Unfortunately they'll have the upper hand now, and you can't imagine them giving up Leon without something of value in return, but at the very least you can stall whatever they have planned for him.

I know y'all hate elves, but considering we have a concrete afterlife for them, as cats, making inroads with them and maybe turning them against the storm god forces could work. I'd imagine knowing that a person could provide you an actual afterlife would make one consider switching sides or not taking any hostile actions.
>>
>>5486239
>>Damn the risks, you're heading out personally to see this through! It won't be easy, but you've been through worse.
>>
>>5486239
>>Perhaps you could try and negotiate with the elves? Unfortunately they'll have the upper hand now, and you can't imagine them giving up Leon without something of value in return, but at the very least you can stall whatever they have planned for him.

We really do need to make an attempt at diplomacy with them eventually, as well as the storm caller.

This war is a pointless grind for both sides.
>>
>>5486253
+1
That's not a bad idea. We can bribe them with an afterlife.
>>
>>5486239
>Damn the risks, you're heading out personally to see this through! It won't be easy, but you've been through worse.
QM we are very close to getting archived. You won't leave us hanging will you?
>>
>>5486239
>You will take matters into your own hands, but it will have to wait. Assuming Leon won't be in danger, first have this baby and then you can pursue him without risk.
The child is the most important thing here. Anything else can wait. Leon would want us to.
>>
>>5486239
>>Rely on your mortals to act in your stead and hope they can manage... it's a sad and sorry state to be in, but your condition is too precarious to risk anything yourself.
>>You will take matters into your own hands, but it will have to wait. Assuming Leon won't be in danger, first have this baby and then you can pursue him without risk.
>>
Later than usual but posting in a bit.

>>5486581
Not sure what you mean?
>>
>>5487162
This thread will soon go down. We need a new thread.
>>
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Took a long time to write, but obviously this is a pretty important post

>>5486252
>>5486253
>>5486276
>>5486375
>>5486526
>>5486581
>>5486588
>>5486766
>You will take matters into your own hands, but it will have to wait. Assuming Leon won't be in danger, first have this baby and then you can pursue him without risk.
>Perhaps you could try and negotiate with the elves? Unfortunately they'll have the upper hand now, and you can't imagine them giving up Leon without something of value in return, but at the very least you can stall whatever they have planned for him.

It's quite distressing to learn the full details from the elves you've charmed, that Leon has been taken from you by their comrades. You knew you should have brought him to dwell here in the castle with you, and damn it all for what the mortals may have thought or said. Then at least, you wouldn't be in this situation. There's not much you can do about it now though, but at least there's some relief in know that the elves seem to have plans for Leon, so he likely isn't to be harmed. Inhuman as they are, in their own strange way they seem to hope that they could make Leon into a god for themselves or in some way benefit of his residual divinity. Of course he could not ever compare to the real thing, in fact the young lad Rene would make a better makeshift-god despite being lesser even than a demigod. But as far as the elves are concerned, having no divinity to themselves whatsoever, even just an inkling in Leon is a significant gain for them.

So then, as upsetting as this turn of events has been, you resolve to wait for the time being. If nothing else for the sake of the child, which you know Leon would also want to be considered before him. Better for your own sake too, but it also means more a chance to plan and when the time comes, properly regain your mortal man rather than some desperate or emotional response.

Certainly in the meantime, you won't just sit idle and do nothing. You've plenty of devoted mortals who can help in this matter, and now even a pair of dangerous and effective dark elves who are blinded by your love.

---

A few more weeks as the winter season nears its end, though what an agonizing few weeks they are, to seem like years to you. Every day is a misery for your already emotional state, to be worrying and imagining about the fate of Leon. Although you feel sure of his safety and hope for the best, it's hard not to let your mind run away with you to the worst conclusions, when your body is in such a chaotic state as the pregnancy reaches its end.
>>
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Fortunately you can try and distract yourself with important matters, push worries from your mind with focus. Immediately of course there's the matter of increased security, if the elves can stage an assassination attempt all the way up to your private quarters. Better patrols around the castle, watchers along the main causeway in and out of the castle across the reshaped lake, and even patrols on the water with boats. All of these things possible now, with the successful conclusion of the winter celebrations and tournament; rewards and honors to be bestowed, visitors and guests slowly departing once again (although a fair number, by your charm have resolved to stay permanently), and some normalcy returning. One of the goals was an increased focus on able-bodied citizenry so in the wake of the sneak attack upon you, which comes to be known among the populace, there is a swell of volunteers to the town watch and military efforts.

To that latter point in fact, along with the success of the winter festival, you also gain massive support and sympathy from the populace for your troubles including from the nobility. Not just solidarity with their leader, such that there's less grumbling about you in general within your court, but also a stronger answering to the call you made for militant focus. As such the various noble families have managed to muster and equip a fairly sizeable military force between them all, larger even than before Bexley had been laid low by elven attacks and the siege. Although by the nature of war and economy in this society, a military like this cannot be sustained indefinitely by the nobles or your people, it's meant more for temporary mobilization to deal with a problem and then to be disbanded again. But the point is that Bexley now has a rather decent little military force it can call on when the need arises, and though lacking for experience or discipline yet, the effectiveness cannot be doubted when your divine aspects prevail over the land.

How many battles under the belts of your troops... or lack thereof, few would desire war when your men can heal and recover from all but mortal wounds, in short order.

---

Certainly plenty of things to keep you busy, even as you're less able towards activity as each day goes by. Thankfully you have your closest mortal devotees to help however they can. Lord Darry manages the nobles and politics in these troubled times, Henri sees to military logistics well, Jean continues to improve town security and defenses, and Sir Tyne continues to mediate between you and the church and provide for the wellbeing of the common folk. Beyond Bexley itself, Montez and Claus and an assembly of able-bodied scouts and foresters, take up the effort of tracking the kidnapping and fate of Leon and finding where he was taken.
>>
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And lastly of course, your two dark elves. Shuredi and Xedeg, who you've managed to keep close contact with thanks to their stealth and infiltration skills, such that they usually can move around the castle unnoticed. Coming and going as you need them, best not to let them stray too far from your domain, but they can do their part as well and keep tabs on Leon's fate and update you on what the elves are up to at the border of your realm and theirs.

Indeed, much appreciated help by your mortals to take some of the increasing weight off your shoulders. Over the last few weeks remaining, until...

"-ooph... there we go, is it time my little one? Don't be too hard on your mother now..."

The sudden onset of labor symptoms late one night, as you feel the time has finally come. Of course, and thankfully, this is not your first time bringing a child into the world. And this is partly a mortal child at that! So personally, mentally and physically, you couldn't be more prepared. And besides yourself, in advance was brought to your room all the means you might need for this endeavor. Naturally there is a strong will among your people, nobles particularly, for you to have help through this process. Physicians, alchemists, priests even, in their worry for not understanding what a godly birth may entail or require. Though you do allow for a midwife and some servants to be present, you intentionally specify them to not get physically involved; you don't actually need help to pass a child, and through the labor there's a risk of harming or killing mortals if you happen to lose control at times.

The exception would have been to have Leon by your side, as much as you'd have wanted it, but being a mortal you may have been a danger to him all the same.

So then, everything prepared, yourself included... all there is now is to make it through this. For the remainder of the night your body strains through the process of delivery, and goddess or not, all you can do as a woman is endure it. Again, this is fortunately not your first time, not to mention that as a demigod child the relative difficulty is perhaps half as much compared to birthing a fully divine being. It's still no easy task though, but you are perhaps the best in the world now equipped to deal with it, for all your relevant and appropriate divine aspects. You pant, you push, you clench and groan and even scream a little, but it's all for the ultimate cause and in the grand scheme of things, not remotely enough of a pain or inconvenience to deter you from this highest purpose.

So then finally... seemingly in unison with the rising sun, exhausted and drenched in sweat, with a final few pants and pushes... there's now another life in the room. With strength remaining you act to pull your child screaming into the world, brought to nestle in your arms to your bosom, that you can finally lay back in bed in relief.
>>
Still breathing heavy, still exhausted, but how little any of that matters and fades away, in the face of such love and pride and joy, practically overflowing of your divinity when you look to your baby.

Synthesis, the creation of another divine being from the wellspring of your own divinity. You're no longer the only godly being in the room now, nor the only godly being of your lineage, left in the world. Perhaps the most important step you've made yet, in reclaiming this world for humanity.

"My child... my little sun... don't cry, we'll see your father home soon enough..." softly spoken in old Menaji, the language of gods and kings.

Although the delivery process is not entirely over, still some left to be done, but now you can allow the midwife and servant girls to get involved and help directly. No longer at risk of accidentally harming or killing them, although they'll be hard pressed to actually get much done through the sheer aura of love and joy emanating from your being, so much so that there is a visible and physical distortion to the air and space of the room and perhaps the entire castle if you cared to look.

Ah, but what does any of that matter now? What's important is that you're finally a mother once more, as is the natural state for you and your divinity. And with this child, the potential founding of a new dynasty, you've insured the means for your domain and influence to persist even in your absence. Your legacy and your bloodine in the mortal, material world is now secure for as long as this child remains. But so much more than remain, from the bottom of your heart you desire your baby to thrive and lead a healthy, happy, and accomplished life. With all the benefits and blessings you have provided from your body and being, you shudder to imagine what heights your heir can reach to... what godly feats of Leadership that may be accomplished. Why, in your arms you may be holding the next ruler, pharaoh even of all this New World.

Now, if only you could get the father back!

---
>>
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---

In eons have you not known such bliss, as these several days passed, recovering from the birth in your room and so all this time in private and alone to cherish and nurture your baby. Such a precious thing, your most precious thing, and what a beauty. Your black hair, Leon's green eyes (beneath the glow of a divine being, that which only you can see), and skin between Leon's lighter and your darker. Would that you could, you might freeze yourselves in this time to live and love as this forever.

Ah, but isn't that the way of things, that the rest of the world can't just leave you alone? You don't mind servants occasionally coming and going to check on you and answer any request you might have, but certainly not a need of food or drink, when you've no need of mortal sustenance yourself and the baby you nurse at your bosom. Still, someone to open or close the windows and drapes when you want, keep the bed and sheets comfy and clean the room, it's nice not having to do yourself. Beyond the servants though, other interruptions anger you. Like the nobles all wanting to see the new heir, the populace wanting you to show off your new baby, wondering what decrees or laws you may pass in accordance with the child, and even support for a festival in celebration of the birth.

Annoyances all, when you just want to seclude yourself from the world and cherish the time spent with your beloved child. One such disturbance though, you suppose is worth sitting up in bed for.

"They're willing to meet? I'll have Leon back?!"

"They are willing to talk. I do not think you should be meeting any of them yourself, and not just for your condition."

At the very least you can be bothered to dress yourself for Darry's sake, permitting him alone entry to address you in bed. By the efforts of your devoted mortals though, and perhaps some impetus among the elves, apparently there are whispers that the long-eared enemies are considering negotiations with you. Probably just you, rather than Bexley or any humans proper. Naturally Darry is very much opposed to this, any and all humans would be because of the animosity towards the elves. Either believed to be a trick, a trap, or a waste of time.
>>
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Still though, by your will you can command someone to negotiate on your behalf. You could do it yourself, but you'd want at least a season more to both fully recover from the birth and to nurture your child enough so that you're not leaving a literal newborn behind no matter how short a time you are away. Something you come to admit feeling to yourself however, is the... comparatively less urgency you feel about bringing Leon home. Of course you still love the man, now more than ever as you hold the product of your love in your arms, the greatest gift a mortal ever could give you. But by your nature, the love and joy you feel for your child now, pathetically eclipses anything and everything else in the world... including your love for the father. It's not that you don't care about Leon, it's just that you care so much less about everything because of your baby, that it's difficult to feel any motivation for whatever might take your attention away from your child.

Not that you intend to give up on Leon, and surely you want him back as soon as possible. You just have to contend with your own heart, and muster more effort than usual to do anything other than cherishing the baby. Nothing you can do about it, it's just how you feel and you're simply being honest with yourself about that.

>What do you do?

Also

>What do you name the child? This can determine the gender, also your choosing if you wish.
>>
>>5487325
>Meet with the elves
We have a bargaining chip and they have one. Unfortunately for them, ours is worth a lot more.
>Narmer
Means fierce catfish which fits with the fact Leon was a fisherman.
>>
>>5487226
Speaking of that, I had only intended on this being a one-shot, when I created the quest. If enough people are enjoying the quest and would like it to continue however, I'd consider making another thread.

Although, with the holidays around the corner, I don't think I'd be able to maintain the time commitment to the quest in the short term, as in right after this thread drops off the board. Already some of the updates are getting pushed to later than I'd prefer, so if we were to continue then it would probably better to be after around Christmas at least.

But yeah, if you players are enjoying things and would like to see it continue, then I'd consider it. Or else, we can seek a good ending, and move onto something else. Whichever is preferred!
>>
>>5487361
Remnant God Quest is awesome!!! I very much enjoy it
>>
>>5487361
I really like this quest, seeing it evolve and playing has been quite fun. I would like to see it continue, if and where possible!
>>
>>5487333
+1
>>
>>5487333
Support
Narmer was also the first pharaoh
>>
>>5487325
Rescue Leon, kill all elves

>>5487361
I love this quest and I want it to continue
>>
>>5487333
Support

>>5487361
Please, do continue
>>
>>5487325
>Send scouts to find out where the elves keep Leon

>Narmer (female)

>>5487361
Please continue immediately
>>
>>5487333
Supporting

>>5487361
Continue please
>>
>>5487361
I don't think anyone wants this to end yet
>>
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>>5488043
>>5487935
>>5487841
>>5487832
>>5487582
>>5487468
>>5487465
Well I'm glad people have enjoyed the quest, my thanks to players for making it possible.

Time permitting then, with the holidays I'll see how my schedule is and whether it's possible to continue this after. I hadn't planned on it as said, but given the player support and enjoyment I'd be more than happy to continue the quest if possible!
>>
>>5488162
Nice, I'll be looking forward to it
>>
>>5488162
Hope to see you back soon



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