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Another day, another dollar. Officially, you are the eighth Administrator of P-Company Sector Alpha-1's facility, tasked with the management and extraction of Abstraction Energy (A-Energy), the REFINEMENT of C-Extract, and the occasional producer of ICP-Energy, a rare byproduct of certain anomalous meltdowns.

Unofficially? You're a hopeless wreck who doesn't remember a single thing about himself and constantly leaks black tar caused by an unknown source, trying desperately to keep both himself and the facility operational. There was probably a way, way better person for the job but you know the saying. Someone has to do it.

And there's going to be carnage in your facility soon.

You had a long enough break. Time to get back into action, Administrator.

Quote from a R-Company executive when prompted on their company's old-fashioned values, such as their primitive weapons and distrust of anomalies and anomalous equipment:

"All of the shit this City uses to kill...acid rounds that eat your flesh, anomalous cognitohazards that melt your brain, the freezing cold that haunts every inch of it...it's no good. It's all impersonal. No sticking your neck out, no eyes of a fellow human to stare at as you die."

"The old way...with a revolver! You see, that way's better. They die better that way. A man should die knowing that he could fight back. That his life needed effort to take."

"Death ain't something you should seek. But it should at least be a good, proper death."

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Coffee%20Addiction
Pastebins: https://pastebin.com/WN1WHjVQ (comprehensive, if long, overview of the rules and information you have on hand), https://pastebin.com/Wdqkbqzk (contains employee stats in a hopefully condensed manner), https://pastebin.com/6iSnXMQ6 (Quick recap of the misc actions of last thread and how assigning work orders works)
Thread Theme: https://youtu.be/j8TaPWbTRqQ
Twitter (To pester me about not uploading on time or at all): https://twitter.com/OverseerQm
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[CONNECTION: SEARCHING…CONNECTION: SEARCHING….]
[ADMINISTRATOR: CONNECTED TO]
[WELCOME BACK.]

God, your head is fucking throbbing. You’re not sure at all what caused you to enter that long, long daydream. The black tar at the back of your mouth is infinitely thicker than it was before. You’re…going to take the next hour slowly. Get back into things. Starting with checking on your employees.

>Update M that less-than-lethal is very much off the table regarding the R-Company raid, and of the 'updates' made with Star and Sense.
Administrator --> M
ADMINISTATOR: So, turns out the whole "less-than-lethal" thing isn't exactly something we can do anymore.
ADMINISTATOR: They're out for blood. I also might have some "updates" to make about Star and Sense.
MONIFAMONEY: Okay, the first one's not bad, I HAVE been messing around with some leftover explosives.
MONIFAMONEY: But what exactly do you mean by "update"?
ADMINISTATOR: I may or may not have gotten the assistance of two of our anomalies.
MONIFAMONEY: Oh lord above. I was planning around the Knight at most but the Magician and CRT?
MONIFAMONEY: Christ. I don't know much about the TV but whatever it might do is probably gonna stab us in the back.
ADMINISTATOR: Admittedly, it could've gone better. But it's too late to go back now.
MONIFAMONEY: I'll probably need another Security squad to keep an eye on those chucklefucks. Thank god you have surplus.

You check up on her on the cameras. What you didn't expect to see was her attaching what appears to be three or four flashbangs clumped together with that old improvised explosive you got stuck together to one of the many corners of the second floor.
>Traps have been set across the facility. A list will be sent to you when the Invasion happens for you to activate on command.

>Pray that our choices last hour won't come back to bite us too badly.
You know, you wonder if the Father actually exists. Is he an anomaly? Is he just the hopeful wishes of a hopeless city? Is he literally just some dude working at N-Company? Whoever he is, you silently clasps your hands together and pray. You don't really know the proper rituals or specific wording, so...you make due with then next best thing.

"whoever the fuck you are please don't make this bite me in the ass too badly father o lord please"

[HOPELESS WRECK] WE DON'T NEED TO CRY TO FUCKING SKY DADDY-O! WE'RE A BIG BOY WITH BIG BRICHES, WE FUCKED OUR WAY OUT OF WORSE SITUATIONS!
[BOUND BY DUTY] However futile your prayer was...you feel better. But not by much.

>Occasionally, your traits will speak up to offer their own narration, automatic thoughts and logical paradigms that they operate off of. Agree, disagree or follow through with them on your own discretion.

>Tell I to go rest if she isn't already
Checking up on the dorms, Isabelle is dead asleep on one of the many cheap and shoddy beds. Good for her, good for her. She deserves it after all of the work you put her through.
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>B, what’s the operational status of the broken Warden in storage?
Administrator --> B
ADMINISTATOR: Bill, have you been working on the broken Warden? How is the status of it?
BALLBREAKER: Ah! You mean my little pet project?
BALLBREAKER: It's all kinds of fucked up! In an interesting way, but that's besides the point.
BALLBREAKER: Been stuffing all sorts of junk in there. As they say, the more the merrier.
ADMINISTATOR: That doesn't answer the question.
BALLBREAKER: It's going to work, trust me, sir! Ain't gonna be killing any anomalies but it'll be up and running soon! Thing's pretty bulletproof but it's slow as hell, good for cover at most.
BALLBREAKER: Just a heads up, though. That weird Spammy Tom guy has been pestering me about modifying him with the spare junk I tore out of it.
ADMINISTATOR: Are you considering it?
BALLBREAKER: I ain't gonna fuck with him unless you tell me to, sir.

>Check how A2 is doing with that QUALITY COFFEE we got her
Administrator A2
ADMINISTATOR: Adama?
ANAZINGADAMA: Administrator?
ADMINISTATOR: Coffee.
ANAZINGADAMA: Coffee!
ADMINISTATOR: Alright, before the collective brain cells and whatever DNA we share disintegrates.
ADMINISTATOR: How was the QUALITY COFFEE? Thought you deserved from, sister from a different mister.
ANAZINGADAMA: Never fucking say that again.
ANAZINGADAMA: Also this expresso stuff your AI pal sent? Primo shit, fucking primo. Feels like sex on my tongue.
ADMINISTATOR: Crass much?
ANAZINGADAMA: Oh, shut it. You gotta give me some more of this shit, I’ll work twice as hard as you ever would.
ADMINISTATOR: Oh, you better. If we don’t produce enough energy, I might have to send away my good coffee as a down payment.
ANAZINGADAMA: I will break into your office and gut you if that precious stuff gets shipped.
ADMINISTATOR: Fair enough.

A small smile cracks across your old, tired face. It’s like talking to a younger version of yourself but a bit less…hm. Does she like fire as much as you do? Regardless, she seems to be having a blast now.

>Employee A2's morale is at an all time high!

>Notify G2 about what Admin experienced (Anomalous Insight) when meeting Velvet personally, and relate that to the apparition seen with Velvet and the few snippets she's mentioned.
Administrator --> G2
ADMINISTATOR: I wish to discuss the work order we both did on Velvet.
GLADTOHELP: Go on.
ADMINISTATOR: It's hard to explain it but I get glimpses of what an anomaly is thinking.
ADMINISTATOR: I recall fractured snippets. Guess anomaly thoughts are too hard to directly understand.
ADMINISTATOR: During the meeting we had with her, there was a voice, masculine, probably mid to late 40s.
ADMINISTATOR: Calling her a dirty whore or something. Wench was the term, I think. Was real fucking pissed.
ADMINISTATOR: He was dealing with something? Part of me thinks it’s that weird apparition. Keep hearing things about bottles shattering, fires. What do you make of it?
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GLADTOHELP: It’s…conflicting information, to say the least. Very violent attitude from the apparition. Clear prior connection. Distrust or fear of the husband.
GLADTOHELP: She’s supposed to be something of a higher class, yet possible previous association with someone who talks more lower class.
GLADTOHELP: Those two men we know about, she clearly fears the hell out of them. But they’re different kinds of fear.
GLADTOHELP: She fears the husband because she sees him as a threat. She fears the other out of denial, of repression. She doesn’t want to remember or see him.
GLADTOHELP: Best to try digging into her relationship with them. Best lead we have so far.
GLADTOHELP: One last thing. Isn’t it suspicious how only a few hours after you visited her, the apparition appeared? Considering the reports I’ve heard of you fighting in combat...
ADMINISTATOR: The hell does that mean?
GLADTOHELP: Who knows. Good luck with figuring her out, sir.

Huh. Are you the type to remind someone of a bottle throwing maniac? Maybe…god, how old are you? You don’t even remember your birthday. Regardless, it’s better than nothing, so you’ll keep this new information in memory.

>Update Velvet’s Security Procedures: She cares about her reputation, so be careful and respectful unless stated otherwise. Do not accidentally dishonor her.
Respect, honor, all things someone of nobility would want. Or someone’s impression of what nobility wants. Noted.

>Have Kor looked over by medical. Make sure they are aware of what happened to him, and the subsequent oddities (including Shot's reaction to him).
>Get Employee N some medical assistance for his burns from Velvet from before, if he hasn't already done so
>Give Demon's Tooth to Delta. He deserves it.
Might as well check up on your medbay while you're at it. It’s still as hectic and as busy as you remember it being, what with two of your employees functionally being resigned solely for medbay duty. Employee E and S are tending N’s wounds, while Employee A is busy dealing with Kor.

In the background, you can see Delta cuddling the demon’s tooth. Reminds you of a Harvester hugging a maggot, tender love for something that doesn’t really warrant such fixation. Hopefully he doesn’t become too attached to it.

“C’mon, Arthur, it’s not that big of a deal.” Kor waves a hand at Employee A. The halo-adorned boy doesn’t respond, only gesturing to Kor to sit down on a nearby chair. With some hesitation he does so.

“I’m sorry, Administrator’s orders. Rather not take any risks.” A pulls up his PDA, which you quickly send over the information involving Shot and the “got violently stabbed by an anomaly’s tendril” incident, along with the other oddities.

It's hard to tell with how grainy the footage can be, even with the upgrade to your camera system, but you don't recall Kor smiling this much. Or sweating as much.

[HOPELESS WRECK] REMINDS YOU OF MEAT SWEATS.
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“Overboss this, Admon that. Why worry about what he says?” Kor's toothy smile widens. His teeth look…off, even for a Heartripper. You’re used to their teeth being pointy like daggers. Why do they look so dull?

“Right. Whatever you say, we got to do a physical examination.” Employee A grabs some nearby equipment, including a stethoscope, a thermometer, and a few syringes and begins to work. Kor sits idly, still smiling. Employee E quickly joins after helping S with dressing N’s wounds.

A few minutes pass by without much of note. Stethoscope doesn’t seem to result in anything abnormal, the thermometer seems to work. You think it might’ve just been paranoia before you notice something weird on A’s hand. Something wet and slimy is on it, with a peachy-pink hue to it.

A and E look at the slime before looking back at Kor. There’s a slight imprint on his arm where A’s hand was previously.

“Uh!” E's normally upbeat synthesizer has a notable wobble to it. “N-needle time, it’ll hurt for a bit.”

She grabs a syringe and sticks it into Kor’s arm…and it sinks. Not just the needle, but part of the barrel too. The syringe is wading through the arm like it’s a semi-solid sludge. When E pulls it out, a notable hole is left in Kor’s arm, same size as the syringe’s barrel.

“Whoops!” Kor looks at the hole and slowly smooths it out. You didn’t see any bone or muscle, just meat putty. “That’s not how bodies work!” His grin grows even wider. His teeth are…for a lack of a better term? Floppy. He pushes them back into place as the meat putty he's made out of slowly fills in the hole.

Employee A quickly steps back while E rushes over to get disinfectants for the halo-adorned human. "Shit! Shit, I swore he was fine a few hours ago!"

[HOPELESS WRECK] SHIT! HE’S MELTING, BOSS! MELTING LIKE MARGARET MOTHERFUCKING HAMILTON! NO! NO! KILL THE FUCKING THING BEFORE IT KILLS US! WE'VE GOT ENOUGH BLOOD ON OUR HANDS ALREADY.

[BOUND BY DUTY] Dangerous, but compromised? Uncertain. The loyalty of the meat men and women is high. We may lose an employee, but not an asset. Introduce him to the others.

Well, fuck. At least this confirms how the anomaly has that weird army now. How the hell are you doing to deal with Kor now?

>[HOPELESS WRECK] Kill him. Get security in here, execute him before he can possibly spread the infection. No risks taken.
>[BOUND BY DUTY] Have G2 examine his mental state. If he's like the other meat men and women, introduce him to the army.
>Send over Security to Shot’s cell. Perhaps you can convince Shot to revert this, willingly or forcefully.
>Too much uncertainty. Keep him quarantined until you have more info.
>Write In (What?)

(Welcome back. Sorry for the major, major delay. Instead of dumping everything in one giant post, the posts from last hour will be split into two sections. It's recommended to read the archive of last thread at least.)
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I am glad you are alive and safe and not flaked and not suffered other stupid fates that befall QMs in this line of memery
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>>5433687
Nah, none of those things. It was genuinely just burn out and a lack of motivation until recently. This /qst/ is the most writing I've done for, fuck, anything in a while. It's an ebb and flow thing and I'm in a flow state. Hopefully for a while.
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>>5433682
I've got work, so I can't exactly make a big post in response to all that. I'll probably only get to it tomorrow, maybe. Good thing /qst/ is so slow
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He's back.
>Split security team
>Send half to convince Shot using R Company raid as justification (ALL HANDS ON DECK) and, at the very least, ask if the transformation is contagious
>Send other half with employee G2 to examine mental state
>Keep employees A and E on standby/within quarantine nearby
If too complex, just narrow it to
>Send over Security to Shot’s cell. Perhaps you can convince Shot to revert this, willingly or forcefully.
Little comment about Harvester and maggots tickles me.
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>>5433682
You're back! And I forgot most of the employees.
>Too much uncertainty. Keep him quarantined until you have more info.
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>>5433682
Happy to see you back Overseer!
>Send over Security to Shot’s cell. Perhaps you can convince Shot to revert this, willingly.
If not willing
>[BOUND BY DUTY] Have G2 examine his mental state. If he's like the other meat men and women, introduce him to the army.
Unless this negatively affects our employees morale.
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>>5433682
Yoooo it's this cool quest, time to check out the archive and see what I've missed.
>>
THE RETURN OF THE KING
AWWW YEAAAAAAH
I'm probably going to abstain on voting while I reread every last thread. I remember the highlights seeing as I was there since day 1, but such glory deserves to be recognized once more.

Godspeed, Overseer.
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>>5433671
>You had a long enough break. Time to get back into action, Administrator.
You're alive! I thought for sure you were gone for good.
It's going to take a while to shake the rust off.

>Occasionally, your traits will speak up to offer their own narration, automatic thoughts and logical paradigms that they operate off of.
You've unlocked: Voices In My Head!
We are the pinnacle of sanity.

>[BOUND BY DUTY] However futile your prayer was...you feel better. But not by much.
If he does exist, maybe it'll help. If he doesn't, it didn't cost us anything to try.

>Hopefully he doesn’t become too attached to it.
Maybe we should learn from I(?)'s obsession with the gun and let him carry it around for long periods.

>>5433682
>Too much uncertainty. Keep him quarantined until you have more info.
Then
>Send over Security to Shot’s cell. Perhaps you can convince Shot to revert this, willingly or forcefully.
Shot is ... difficult to work with. We need to talk things over with him, figure out why he did this, get him to not do it without our permission, and ideally reverse it.
I'd be ok with offering one of the other disposables if he's reluctant to fix Kor; he's is part of that band of misfits, right?

We're obviously going to have to add some new procedures for dealing with Shot; worst comes to worst, only disposables will be allowed in his cell, and they will be executed if he tries to convert them.
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>>5435814
+1
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>Send over Security to Shot’s cell. Perhaps you can convince Shot to revert this, willingly or forcefully
>Too much uncertainty. Keep him quarantined until you have more info.

Okay. Okay, you can fix this. You're the Administrator, you're supposed to fix things like this! First thing's first:

Administrator --> Medical Staff
ADMINISTATOR: Get his ass away from everyone else. I don't care how. Try to keep him from melting on you. Now.
01000101: Sir yes sir!
amazingsights: yeah yeah no complaints here father above he keepS SMILING GET HIM TO STOP
WHITESNOWFALL: I don't want to clean more gunk off the floor. We'll get him to an empty room.

Yeah, looking at the camera, that weird smile Kor is giving to you is creeping you out. Even as another chunk of his face falls to the floor, he doesn't even flinch. He's promptly escorted out by several of your androids (E and O) and A. You're not sure if he can infect metal but better safe than sorry.

Administrator --> M
ADMINISTATOR: Shot is doing some infection shit, need sec to try pressuring him.
MONIFAMONEY: Alright. I'll send all available personnel. Are the infected personnel restrained?
ADMINISTATOR: Only one is infected, so yes.
MONIFAMONEY: Understood.

Security quickly rushes down to the third floor where you're containing the anomaly. In addition to their regular outfit and vests, various pieces of cardboard are taped on their arms and legs as a makeshift extra layer of defense. You assume this is the best response they have after Monifa told them about an infection risk.

One of the female meat soldiers looks up at the approaching sec officers. "Do you have the new recruit with you?"

Felix (Employee F, someone who seems to faintly recognize you) scoffs as he waves his service weapon. "No. In fact, there's a bit of an issue we have with your 'recruit.'"

"Issue?" The solider lightly giggles. "It's recruitment, sill-"

Jack (Employee J, F's brother, does not care for his safety) steps up towards the solider, cutting her off. "Look. We're not going to be playing fucking games here. We need to talk to your boss, now."

"We only allow those who are authorized by the Administrator through work orders." The soldier's smile widens far too wide, just like Kor's. "Please leave. This is a restricted area."

Ranger Zero (Former R-Corp employee) points at the camera, which you are currently watching through. "He literally sent us here. We need to talk."

The meat soldier pretends to understand and nods. "What's the issue?"

"T-the issue? Your meatball is fucking melting someone! We need that shit reverted!" J waves his hands around in a flurry.

Zero scoffs. "And why him? Without approval? Boss is soft on you guys, he would've given you some random D if you wanted more firepower."

The soldier's face suddenly twists and curls in on itself before a familiar voice comes out of it. A more masculine, commanding voice. "Nah." Seems like the soldier is gonna be Shot's proxy.
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"I respect him. Truly do. But I got eyes and ears, I can hear shit is going to go down. People will die if we don't get more firepower. I don't think any of you want to die a pointless death. Boy's better off being one of us. A soldier, to protect you."

"Look, we want to work with you." Felix shakes his head. "Better for both of us. But we need you to revert it. Boss' orders."

"No can do, sunny." Shot shuts down the offer almost instantly. "Needs of the many over the needs of the few. He's the few." Shit, you were hoping he would've been a bit more open. But...this might prove a chance to understand him more.

"We need to show them that we're better. That we care for our people. That we actually bother to protect humanity from monsters, Company and Anomaly alike. We're nothing like those soulless freaks."

[BOUND BY DUTY] This isn't a breach attempt, at least actively. He only has the potential to do so.
[HOPELESS WRECK] THIS ASSHOLE ACTUALLY THINKS HE'S HELPING! FUCKING HELPING?! YOU SHOULD'VE FUCKING KILLED HIM WHEN YOU FIRST MET HIM! MEATBALL MOTHERFUCKER.
[HOPELESS WRECK] WAIT. SHIT.
[BOUND BY DUTY] Remember now? There's another factor to consider: is Kor infectious?

You quickly type out that question out to the others. They get the hint real fucking quick.

"Okay, look, sure. Whatever. Kor's fucked. Please don't tell me that meat slime is gonna...recruit others?" The question makes the Proxy blink. It looks up at the ceiling, as if trying to search for something, before taking a deep sniff.

"Hrm. Metal's no good. Halo boy's too sanctified." The proxy states. That's all the response you're getting out of Shot, apparently, but it's obvious what it meant. After the shrug, the soldier twitches before speaking in her normal tone of voice.

"Please leave unless it is for a work order!"

Shit. Okay, so if you want to get Kor reverted you're probably going to use some force. As you process what to do, you quickly check up on some of the clogged up misc orders.

>Assign D-4U9US7US to interact with the [REDACTED] and see what happens. They are also one of the D-Class that nothing is known about.

Employee Z (Loud, boisterous android) is dragging a decrepit looking old man out of the D-Containment cell with a bit too much force on their way to Security Storage, with Employee M following behind for pretty obvious reasons.

"TOUCH THE THING." Employee Z barks out as he points at the general area of the cube. "I THINK THERE'S A TRIANGLE HERE. OR IS IT A CIRCLE?"

"It's not white, at least." Your HoS shrugs.

"Shut up, shut up, I heard you." D-4U9U croaks out faintly. "Touch the weird air. Understood." He slowly walks over to where the bizarre cube is. He fumbles his right arm in the air, keeping his other on his walking cane.

When his hand eventually grazes it, you see him jolt back in pain. A spark trails from the palm of his hand as he pulls back. A green handprint is visible on the cube now.
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D-4U9U suddenly starts muttering something under his breath as the spark slithers up his arm. A faint green glow is visible in the white of his eyes.

"COCKY ASSHOLES COCKY COCKY R BOYS ARE OLD FASHIONED SMUG. COUNT TO FIVE EVERY THIRTY SECONDS, DODGE LEFT AT 0." Smoke leaks from his ears before he slumps to the floor. The fingernails on his right arm are cracking now.

>Trait Added!
>D-4U9U - [EXPUNGED] (Willpower and Mental Protection will permanently drain over time, Observe++, Presence++)
>12 A-Energy added!

As the two employees drag the now knocked out D-Class out of storage, you see another message carved on its surface
"TRANSACTION COMPLETED. EXHAUSTED FOR THE DAY. DO NOT HATE [REDACTED]."

>See if B, D, K, L, D-W01FY, or anyone else has any idea/interest in turning RBA's bones/skull into something useful (weapons? armor? utility items?).

A handful of your employees are busy tinkering away in the first floor's storage room, examining the bones of the monster you slayed. A part of you wants to argue with itself on storing some bones in your room but you might as well see what's left before picking that battle.

Employee D (An art critic) and D-W01FY (A feminine man fascinated by the morbid) are taking a look at the more aesthetically pleasing parts of the body, Employee B (Your mechanic) and K (???) are testing out the physical durability of it, and L (Harvester, knows her way around a body) is...just gnawing on one of the bones.

Like a rabid dog.

A few other employees come in and out but those are the main five. After what feels like only a few seconds, you get swarmed by several messages, all telling you what they've figured out and what they recommend doing with the bones

>DEXTERPHANTOM: The bones have a similar vibration I had when looking at Matthew Borrelli's "Before the War". A parotic and motivating work of art.
>DEXTERPHANTOM: Perhaps grinding up the bones and inhaling them will instill that deep loyalty into the consumer.

>D-W01FY: Somehow, these things are freaking me out more than when he was alive.
>D-W01FY: I think if you modify these enough, you could use them to deter weak willed anomalies or people away from specific areas.

>BALLBREAKER: Took about five solid whacks with my hammer to even make a crack! Pretty sure they could eat a bullet too!
>k8: You can not kill what is dead. We can modify current armor with fragments to boost protectiveness.
>BALLBREAKER: Or we can carve some helmets out of it! Add some horns and they'll scare the shit outta anyone nearby!
>cecidimus: just crack some of the bone fragments off and you'll have enough for a couple knives or rough clubs.

By your rough estimate, you have enough bones to do two of these suggestions while having enough left over for personal enjoyment, to remember RBA, and/or for any future uses you might have done the line. What do you want to create?
>>
By your rough estimate, you have enough bones to do two of these things while having enough left over for personal enjoyment, to remember RBA, and/or for any future uses you might have done the line. What do you want to create?

>Patriotic Snuff x6. Ground up bone power that is consumed nasally or orally. Permanently increases the base morale and obedience of selected employee
>NO UNAUTHORIZED PERSONNEL x2. Fragments of bone carved with esoteric runes. Anomalies and invaders tend to avoid passing through areas affected by it.
>Demonic Reinforcement. All of your Stab Resistant Vests (7) are turned into Hells Angels Vests (Offer light heat, acid, and electrical resistance alongside current physical protection)
>Devil Horns x3. Helmets carved out of bones, makes the wearer pretty damn frightening (Physical Protection+, Presence++, stacks with most other armors)
>Hell's Fang x2. Sharp fang-like swords that slice through flesh like nothing else. (FOR++, ignores non-anomalous Physical Protection. Potential additional bonuses when affected by American Spirit)
>Set them aside. Perhaps a research department would make better use of them.
>Double down on one choice (Which one? Doubles the amount made if applicable.)
>You got your own ideas...(Write in.)

And what do you want to do with Kor and the uncooperative Shot?
>Tell Shot that you'll keep Kor quarantined and execute any future "recruits" unless he plays by your rules. Update the procedures accordingly.
>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic. Perhaps even offer a compromise to allow recruits when absolutely necessary.
>[HOPELESS WRECK] Tell him that if he wants to be a brat, you won't let him help or protect the facility and attempting to do so will be considered a breach. See if he's willing to die on this hill.
>Just cut your losses and let him have Kor, he's not that important. Update the procedures to avoid future contamination.
>Write in (What?)

(After this vote and Sense's interaction with you directly, we should be back to doing regular work orders. I waited a day more than I normally would've to let previous voters realize I'm not dead and to read the archive to refresh their memories.)

(I'll try to aim for a day and a half or two day voting periods otherwise.)
>>
It might be worth trying to...
>Cut a deal with Shot. Whatever invaders he manages to put down are his to convert, but only if he stops all current infections and agrees not to convert any employees without permission. If he fails to comply, he'll lose access to higher quality materials; as an officer, he should be aware of the value in an opportunity to pick and choose recruits.
>[BOUND BY DUTY] "Don't go shooting yourself in the foot, now. Trust and teamwork go hand in hand."
>>
The potential bonus interaction for Hell's Fang makes me very, very interested. Ignoring non-anomalous defenses is also an incredible boon, considering it's almost guaranteed that R-Corp goons will have some hefty gear on hand.
>Hell's Fang x2
>Save the rest for Research Dept.
>>
>>5436586
>NO UNAUTHORIZED PERSONNEL x2. Fragments of bone carved with esoteric runes. Anomalies and invaders tend to avoid passing through areas affected by it.
>Devil Horns x3. Helmets carved out of bones, makes the wearer pretty damn frightening (Physical Protection+, Presence++, stacks with most other armors)
Better than Demonic Reinforcement because they'll stack with better armor we'll hopefully procure someday.

>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic. Perhaps even offer a compromise to allow recruits when absolutely necessary.

I appreciated the short employee blurbs, thanks!
>>
>>5436586
>Set them aside. Perhaps a research department would make better use of them.
Fucc, I want them all. I wonder what would happen if we imbued Patriotic Snuff with the TV.

>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic. Perhaps even offer a compromise to allow recruits when absolutely necessary.
I don’t mind Kor being temporarily drafted in the meantime, but he should be released after the emergency has passed. The invading R-Company Task Force? You can recruit from those unable to be saved traditionally.

Shot is gonna be an interesting anomaly to deal with.

>Update R-Company Invasion Procedures- COUNT TO FIVE EVERY THIRTY SECONDS, DODGE LEFT AT 0
>Reward D-4U with the best of Art’s meals.

>>5436682
You gotta admit, Hells Angels Vests sound rad as all hell.
>>
>>5436558
>"No can do, sunny." Shot shuts down the offer almost instantly. "Needs of the many over the needs of the few. He's the few." Shit, you were hoping he would've been a bit more open.
Balls.
I'm willing to write off Kor, as much as this blatant disrespect grates. But from here on out in person visits are going to have to be restricted to Disposables and androids. Further, any infected will be cremated.
I don't mind feeding him disposables once in a while to placate him, but he's gotta go through us first.

>COUNT TO FIVE EVERY THIRTY SECONDS, DODGE LEFT AT 0.
So they'll be pulling their punches? That's something, at least.
>>D-4U9U - [EXPUNGED] (Willpower and Mental Protection will permanently drain over time, Observe++, Presence++)
Aaand this is why we use disposables for this sort of thing. Maybe once he's a mindless husk Flesh can make use of him?

>>5436586
hmm. I'm torn. NAP would be great for controlling flow during defensive operations, but those are fairly rare. The armor upgrade would be great, as we've been short on defensive equipment aside from the baseline stuff. The horns call to me for being very on-brand for RBA, and they'd help in managing Shot. The potential for synergy in the Fang is alluring.
I think I'll go with
>Hell's Fang x2
The synergy potential is too good to pass up.
Devil Horns x3

>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic. Perhaps even offer a compromise to allow recruits when absolutely necessary.
and this
>[BOUND BY DUTY] "Don't go shooting yourself in the foot, now. Trust and teamwork go hand in hand."
>Update the procedures to avoid future contamination.
>>
>>5436852
>I'm willing to write off Kor, as much as this blatant disrespect grates. But from here on out in person visits are going to have to be restricted to Disposables and androids. Further, any infected will be cremated.
I don't mind feeding him disposables once in a while to placate him, but he's gotta go through us first.
scratch this for now; I forgot to remove it after adding the vote option.
This will be my backup option if Shot digs his heels in on the matter, though.
>>
>>5436586
>Hell's Fangs x2
>NO UNAUTHORIZED PERSONNEL x2
Deterrence is needed, and interactions intrigue me. Good fun with body parts having power.

>>5436852
>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic.
>[BOUND BY DUTY] "Don't go shooting yourself in the foot, now. Trust and teamwork go hand in hand."

Fellas, I don't feel good about letting this Shot guy get more converts. I suppose I lack trust, but those are more bodies he can throw at us if we piss him off proper. We can compromise and throw him a third of the corpses, keep him manageable if he wants to breach.
>>
>>5436586
>Hell's Fang x2
>NO UNAUTHORIZED PERSONNEL x2
and then
>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic.
>[BOUND BY DUTY] "Don't go shooting yourself in the foot, now. Trust and teamwork go hand in hand."
>Update the procedures to avoid future contamination.
>>
>>5437101
>Fellas, I don't feel good about letting this Shot guy get more converts.
I'm the same, honestly. While conceptually I don't mind throwing him the occasional Disposable, in practice that would mean over time his threat to us would grow.
And while he's not hostile at this point, he does very much work to his own agenda, which seems to often be not aligned with our own. If our threat level doesn't rise with his, I could easily see him deciding to take matters into his own hands.

>We can compromise and throw him a third of the corpses
This would be a little difficult to implement, as the people that die during refinement don't generate bodies, and we're already running through Disposables at a prestigious rate trying to keep Flesh satisfied.
>>
>>5437148
Well, Flesh refused to work with D-class going forward...
>>
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>>5436586
>amnesia
>the administrator is suddenly hearing voices that interact with eachother
What if you didn’t lose your memory? What if something on the surface came and stored it all away. For you to slowly open one box at a time. So you can *choose* which parts to keep. Keep almost none of it. Only the flowers on the windowsill. Only the distant sound of a radio. Lose all the actors, the dark shadows, leave only the still lifes, the blissful distant wash of waves. If everybody knew -- you never did. She’ll be coming soon. That is all.

Kor & Shot
>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic. Perhaps even offer a compromise to allow recruits when absolutely necessary.
>Hell's Fangs x2
>NO UNAUTHORIZED PERSONNEL x2
>>
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>Hell's Fang: mxP, 9uc, m0e, nB1, THu
>Devil Horns: f3l, 9uc
>NO UNAUTHORIZED PERSONNEL: f3l, THu, m0e, nB!
>Skip one: mxP
>Skip all: B4d

Hell's Fang and NO UNAUTHORIZED PERSONNEL are in the majority, that's what you'll be ordering them to make.

And it's clear what the unanimous consensus is, with everyone is going for both [BOUND BY DUTY] choices (one write-in, one default). Locking in the votes now.

>>5437917
Good thing Red Blooded American is dead enough. I'm not sure how much he would like you mentioning the Commie Game™
>>
>>5437944
>calls Disco Elysium a commie game
>when you can be a woke moralist or enemy fascist or all about the money too
RBA would still cry his heart out at points. He'd be all in on Physique and more into Psyche than Motorics
>>
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>Hell’s Fang and NO UNAUTHORIZED PERSONNEL
>[BOUND BY DUTY] Tell him that what Kor was before he was infected helped the facility far more than his current state. Try to appeal to him with its own logic. Perhaps even offer a compromise to allow recruits when absolutely necessary.

You quickly send out the order for what you want made out of the bones. The five employees you assigned start chipping away and you can expect them to be done by Hour 5. It’s currently Hour 3.

However, that’s not the important matter here.

You flip your camera to Shot’s containment cell. It’s just as you remembered seeing it, flesh covering wall to wall, floor to ceiling. With a giant ball of rancid pulsating meat sitting in the middle. God, you almost feel a smidge of pity for whoever ran this place before you. But then you remembered that this is one of their mistakes.

Nevertheless, it’s your job to clean up at this point. You tap your microphone. Feedback echoes through the cell. A tendril pops up from the floor and sniffs towards the corner of the room with your camera.

“Anomaly.”

“You know my nam-” The anomaly starts to speak but you quickly interrupt.

“I do. There’s a reason I’m not saying it now. Your actions are hampering operations far more than it helps.

“Sunny, sonny, what part of having more firepower is a bad thing? This facility matters more than the life of one man.” The flesh coating the walls undulates slowly and deliberately.

You’re almost in disbelief in how anomalies think. You flip your camera over for a quick look at Kor. Half of his fucking face is about to fall off. You need to get this through to him quickly.

“Look, I’m not the best at keeping track of thirty plus odd employees but Kor’s not gonna boost your firepower at all. He’s a non-combatant who harvests byproducts from other anomalies.” You state, bluntly.

The undulating stops. The tendril tilts to the side in apparent confusion. “What? Non-combatant? Nonsense, anyone can be a combatant given the right leadership. And is his previous position that important?"

You slowly rub a hand down the left side of your face. “Yes. Look. We’re on the same page, we both want to protect the facility, right? And if we don’t want to step on each other’s toes, it would be wise to help each other out and to trust each other.

You slowly sip from your cup of coffee. “That’s why I don’t want you shooting yourself in the foot now. What’s more beneficial to your army, one lousy untrained employee…or a handful of R-Corp soldiers?”

The tendril twists in on itself, processing your words as if it’s receiving new information. Did it seriously not think about that?

“If you stop the current infection and avoid converting other employees without prior permission, I’ll allow you this. Whatever invaders you kill and we can’t save, you get to keep."
>>
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If a D-class dies and we can recover the body, we might toss it into you. You work with us, we work with you.”

[BOUND BY DUTY] “As an officer, you should know the value of an opportunity to pick and choose recruits.”

There’s silence. Neither of you move a muscle. You’re planning on contingencies in case he doesn’t budge, trying to process which disposables and androids would best work for him…when a tendril reluctantly waves at the camera.

“Frigid bitch would've fed me five employees by now. But I can see the value in your suggestion. This…temporary agreement will work for now.” You squint. Temporary? “I'll halt the recruitment of the non-combatant for now. There will be better choices."

You flip your camera back to Kor. The manic, melting smile has vanished. His flesh seems a bit more solid now. When he looks down at his half-solid hands and fingers, it takes Emily (your nurse Android) and Arthur (Anomalously blessed employee) holding him down to prevent him from trying to rip at himself.

>Kor's infection has halted. He'll slowly recover with proper medical care.

"I'll keep you to your word. Trust goes both ways, Administrator. I value the protection of this facility at all costs. I do not want you to harm the employees residing in it."

You want so badly to tell him that he's the whole reason why Kor is being harmed in the first place, fuck, you're pretty sure he has permanent damage as is. Does the anomaly even know it was harming Kor? Does it even mean what it's saying?

But this is better than nothing. Even if this thing's logic seems faulty and illogical. Wants to protect the facility yet is willing to harm the staff...

"The same to you, Shot. I see you have kept your end of the bargain with Kor. Let's hope we do not need another discussion like this again."

"Agreed." Shot fires back.

This is probably the best you're going to get for now. Kor isn't literally melting and you reeled in Shot somewhat. All you can do is move on to the next task and hope.

>Award the winner of the Tournament with the Champion Belt (who was it again?)
Holy shit, you forgot about the tournament. You thought you were forgetting something but it's easy to let things slip with invasions and one of your employees literally melting in front of you! Time to check the footage.

You go back to a hour or two after you killed Red Blooded American. A handful of employees are standing in the now empty containment cell, with Employee H (Hirose. Egotistical actor) and Employee Y (Yovani. Director android) watching over.

The rules they set up were simple. Only melee weapons, each person is given a stab resistant vest, TKO or failing to get up before the countdown is a loss. The matches go by pretty quickly. Which is a given since most of the employees who signed up didn't seem to be combatants, mostly random employees or disposables.

You smile lightly when you see Employee S2 (SPAMTON) getting his face stomped on by a boot.
>>
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After an hour of footage (mostly fast forwarded due to time crunch), you see the last fight. Employee B2 (A horrid, horrid Cluwne) and Employee N (Nicholas. Your janitor. Good at his job). The janitor grips his mop while the Cluwne pulls out a banana cream pie.

The actor and director hold up their hands as they begin their countdown. 3. 2. 1. Let's go.

The cluwne throws the creampie right as Nicholas goes in for a swing. Luckily and unluckily, the pie hits the mop handle, coating it in a slippery cream mess. Nicholas keeps swinging as he barely keeps a grasp on his mop and gets a few lucky licks in.

However, the cluwne takes them like a champ, only merely backing up and getting more whacks to the face and head. But there's one rule about cluwnes that you must always remember.

Keep an eye on the floor.

"HONK!" A banana peel lands on the floor as the cluwne waddles away. Nicholas attempts to chase but slips right on the peel, falling on his back and losing his grip on the mop. It lands on his face, coating it in cream as well.

https://www.youtube.com/watch?v=ZnHmskwqCCQ

What happens for the next few minutes can hardly be described as a fight. Nicholas would get up, get a few hits in, gets slipped by yet another peel as the cluwne honks around the room. This repeats over and over again until eventually, he just doesn't get up anymore.

"3...2..." Yovani looks absolutely disgusted at the prospect at the clown winning and pleads to the janitor with his facial expression to get up. Hirose is both amused and fucking furious. Each number Y's been counting has been longer than the last.

"just let me quit."

"...1. The cluwne wins."

"HONK HONK!" The cluwne waddles over to the two hosts. The belt gets fastened around his belt before he waddles out of the containment cell. You feel nothing but disgust for what you saw.

>question Employee U/Uriel regarding viability of using the Blessed Chains on Velvet, to calm her when she becomes distressed from guilt
Administrator --> Employee U

ADMINISTATOR: How viable would the Blessed Chains be on Velvet?
ADMINISTATOR: Having multiple options is valuable for high risk amounts like her.
UNDERTHEFATHER: They should hold and there's no reason they shouldn't work on an anomaly.
UNDERTHEFATHER: I wouldn't recommend putting them on when she's TOO upset.
UNDERTHEFATHER: Not because they would be ineffective then. But you do have to put them around her.
ADMINISTATOR: So before she breaches or starts melting the room in seconds.
UNDERTHEFATHER: Essentially.
ADMINISTATOR: Good to know. Hopefully it'll help in the long term.

>Get the salt ready for Sense’s fiery proclivities.
Speaking about Fire, you might as well keep some of that on the position of your security team just in case what you plan on doing with Shot just makes things worse.
>Sec is now equipped with Man Made Salt.
>>
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>Investigate the remaining black bags; they will still be burned no matter what is inside them, and two are already burned, but what's the deal with them? H-Company didn't explicitly tell not to look into them, only that we burn them with Velvet.

Huh. You know, what the fuck are in these bags? You have a dozen employees who you don't mind throwing into the storage room where you keep them and have them poke around. D-W01FY's a bit busy with carving up bones but hey, Employee T (Talon. An obedient drone with no face) probably won't have an immediate panic attack.

She enters the room. Seems like the piece of paper taped to her face this time around has a frowny face. She approaches the three remaining black bags with about as much interest and haste as a bored accountant.

She kneels down and opens up the first bag. Just a pile of old waste by your estimate. Paperwork, cardboard, plastic, glass bottles. Just literal garbage. Nothing out of the ordinary here. She zips it back up right as something started moving inside it.

Second bag...That's a pile of severed human limbs. A handful of torn off fingers, legs, arms...honestly, the one thing out of place in this is the various torn up photographs and glass shards. Third on-

"HMMH! HMMH! LMEH MH GU!"

Talon zips up the third bag without you getting a good chance to look at what's inside. You have a pretty good guess regardless.

"Bags checked, sir." Employee T responses with naught a hint of emotion. "Dispose at your discretion." She stands up and exits the room.

>Have one employee use American Spirit to change their arms, while another highly Observant employee writes down the text that appears on the heart before it disappears.
>check bullets for anomalous effects and possible interactions with American Spirit

ETF-β (An old professional agent) stands by with Employee V (Vincent. A rookie chef with a dissociative issue) sticking his arms in. Another flash of text appears on the heart. Beta instantly goes to write it down as Employee V pulls out his arms. He flexes his giant red demon claws before grabbing one of the bullets with his claw.. All of them have a faint red/white/blue aura to them.

Beta watches and records some more as Employee V puts the bullet between two of his fingers and flicks it right at a nearby wall. The bullet makes a solid three inch hole in the wall through sheer force.

"Bang." Employee V dully remarks. "For Freedom and America." Wisps of faintly colored smoke linger on the two fingers. The two leave after the transformation reverted a bit longer than expected.

Working Notes - Beta
-Saw the text. Wrote it down here: "You were good, kid. I hope you live to become a better man."
-Kid was zoned out when he reached for that crushed up spitball of a bullet. I think it was calling for him.

>The Thirteen Stars discovered! (13/13 uses. Can only be used when under The American Spirit's influence. +3 FORCE, ranged, increases transformation duration)
>>
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>Admin and Y to Subdue work on Sense. Oil-Stained Crowbar and AFYN to Admin, Talk Show Cane to Y. Lay down the law. What the directors say goes. What is shown on TV is decided by others, not the TV itself.

Normally, you like working from top to bottom on the list of anomalies you have but...this is a far more pressing matter. You slowly get up from your chair, legs wobbly despite how you've been trying to be more active.

"Going to work. Personally." You wheeze out. A trickle of black liquid comes out of your mouth. C-0RA (a Regional Analyzer android with a unique...personality?) and S-4M (your AI assistant) look at you with a mixture of worry and resignation.

"If you say so, sir. I'll keep Spike on standby. Please don't hurt yourself."
"So BraVE...yet sO riskY! HoT! But PleAse Please stay super duper safe, sir!"

"It's not the first and I doubt it'll be the last." You gulp down the last of your coffee as you try ignoring the two voices in your head who are undoubtedly going to screech more at what you'll about to do.

You exit your office. Slow steps now. Yovani rushes over to you with the equipment needed with an almost smug sense of self approval. You grab the crowbar and AFYN, both of which fit comfortably in hand.

[HOPELESS WRECK] FUCK YEAH! REMEMBER THE GOOD OLD DAYS? WHEN WE USED TO...WELL, WE USED TO DO SOMETHING COOL I BET! WHO DOESN'T LOVE CROWBARS?
[BOUND BY DUTY] Welcome back, Gary. Isabelle is safe for now.

You squeeze the handle of the bolt action pistol tightly. The two of you silently walk down to Containment Cell D. The only sounds heard through the mostly empty hallways is the cane clacking against the floor.

https://www.youtube.com/watch?v=tk0CkvXrHpM

The TV sits in the middle of the cell, with an old table that rests a heavily burnt red phone (The only way to directly communicate with it). Nothing is happening right now but you can still feel your hair standing on their ends.

[HOPELESS WRECK] THE AIR FEELS WEIRD. THICK. TAKE DEEP BREATHS, BOSS, GET ALL THAT O2 NOW.

"Ready to start, sir?" Yovani comments. You nod in agreement. He walks away to turn the TV on while you step closer to the TV. You shift your shitty posture to try making yourself more intimidating. More serious. Someone it must listen to.

The TV turns on when Yovani fiddles with the dials. White and black snow fills the screen, fluttering between here and wherever it's getting the signals from. The air keeps thickening. A clean image starts slowly forming on the screen...or, no, wait. The static is fading away into just...blackness.

[HOPELESS WRECK] CHANGE THE CHANNEL. NOW. DO NOT LET IT LINGER.

You quickly reach over and shove Yovani to the side, much to his annoyance. After a quick twist, another screen appears. This one is far more pleasing on first look once it fades in. A group of three men and women sit around a table, each of them with a suit and tie or a dress on with smiles that don't reach their eyes.
>>
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"Welcome, welcome, welcome! Tonight's show is all about management. Specifically, what makes a good or a bad manager!" One of the women speaks. "That's right, Linda. What kind of manager you're dealing with will determinate if you deserve that position!" Another man speaks

"Hands-on managers are typically better than hands-off, but there can be a thing as too hands on! If you worry about every cracked egg, morale will drop accordingly!"
"Indeed! Sometimes it's better to let it all burn away! All of those preconceptions you have!"

You relax your posture for a moment as you look over at Yovani. You don't care to wait for it to give you a number to let you speak to it.

"Yeesh, who the hell wants to watch this? Thought TV was meant to be entertaining, not boring and full of itself.." You snark, looking over at Yovani.

"Yeah, yeah, I've seen better entertainment from a fucking cluwne." Yovani chuckles to himself. "You sure you wanna be watching this? I think we can find something better."

The room's deadly quiet now after those snarks. You look back at the screen to see six pairs of eyes staring blankly at you. Whatever shred of false positivity in those smiles has faded.

"I'm telling you, we got to step it up! No one will report what we did on TV if we don't make a show of it!"

"Sticks in the mud were so last century, weren't they Beth?" "Oh, they sure were, Tom! It's truly a shame some facilities have such a waste of a human being."

Yovani snorts. "At least he's pathetically funny. You're just pathetic. Thinking you're the big shot here." A snarl blares over the TV's speakers.

"He's not wrong." You chuckle. The gun hums in your hand. "I am pathetic. But I'm the one in charge here. This is just a shitty TV program that needs better directors. Or maybe, should we not bother, Yovani? Maybe we should go?"

"Oh, if it doesn't improve, we're better off just leaving it off in here." Yovani sighs dramatically. "Or maybe we should just get rid of it. Burn it, no one would miss it."

The air's really thin (thick?) now. It's like you're at the top of the mountain. You can hardly even whisper, everything's going to staying awake.

"I think that's enough speaking from the audience." The screen begins to blur again. Yovani goes to help you up as your legs give out. Your head throbs as the screen changes again. Images flicker faster than you can even react. A severed arm, torn up prisoner outfits, meat grinded between gears, guts pouring out of a man.

"You're not any better than us, hypocrite. We only show the highest quality and most desired entertainment."

[BOUND BY DUTY] Calm down! Deep breaths. Your next move is critical. There's no need to make things worse.
[HOPELESS WRECK] THIS TV. THIS FUCKING IDIOT BOX. THIS EYESORE! GET RID OF IT! SMASH THE SCREEN. PUSH IT OVER.
[HOPELESS WRECK] WHEN'S THE LAST TIME YOU'VE HAD SOME FUN, OLD FUCK? IT'S A BIG BOY ANOMALY, IT CAN TAKE A FEW KNOCKS.
>>
It's pissed off but it's working. You're destabilizing whatever image it had for itself. If you can push it just right enough, you'll show it who is truly in charge.

How do you want to proceed, Admin?
>[HOPELESS WRECK] If all it cares about is violence, give it a taste of its own medicine. Use that crowbar for some percussive maintenance. Why else would you bring it here?
>[BOUND BY DUTY] You don't have to watch this. Adjust the knob, change the channel. There's always something better to watch.
>Don't bother giving it a reaction. Put all of your focus on talking to Yovani or focusing on AFYN. Anything but giving it any sort of satisfaction.
>Just laugh. Just laugh at how pitiful the anomaly is. How pitiful this attempt at your life is. It'll hurt, it'll hurt so fucking bad, but laughter is the poison to fear.
>Write in.

(Last non-work order vote. We'll clean up the last few miscs and get back to regular.)
>>
>>5438693
>Don't bother giving it a reaction. Put all of your focus on talking to Yovani or focusing on AFYN. Anything but giving it any sort of satisfaction.
>>
>>5438693
>Knuckle down. The viewer rates don't lie, and they're dropping fast. Who ever heard of a program ignoring its director?
>[HOPELESS WRECK] "Listen up, shitbag. I don't mind a couple off-script events - that adds blood, authenticity - but pulling a stunt like that is going to turn off the viewers and throw out the setting. This is primetime, not some amateur hour's home video shots. Fall in line or find another job; we've got plenty chomping for the bit."
>"In the showbiz, no one is irreplaceable."

I just want more Hopeless Wreck actions, honestly. Maybe add a few Yovani lines.
>>
>>5438693
>Just laugh. Just laugh at how pitiful the anomaly is. How pitiful this attempt at your life is. It'll hurt, it'll hurt so fucking bad, but laughter is the poison to fear.
LoL, this the best you got?
>"Listen up, shitbag. I don't mind a couple off-script events - that adds blood, authenticity - but pulling a stunt like that is going to turn off the viewers and throw out the setting. This is primetime, not some amateur hour's home video shots. Fall in line or find another job; we've got plenty chomping for the bit."
>Hand on dial. "In the showbiz, no one is irreplaceable."
>[BOUND BY DUTY] You don't have to watch this. Adjust the knob, change the channel. There's always something better to watch.
Let’s see if it finally came to it’s senses.
>>
>>5438803
+1

>>5438797
This too with the Yovani lines backing us up. You bet he's dealt with at least one shitter in his specific line of work. Let's use his experience.
And let us not forget our Admemestraitor was also a replacement for somebody else, who was also a replacement for another, which was ALSO a replacement, and far back to who knows when or who or how? It is life
>>
>>5438671
That's about as good as we could have hoped for. Long term, I worry about him accruing too much of an army, but we can mitigate that my making sure our increase in threat outpaces his.

>You smile lightly when you see Employee S2 (SPAMTON) getting his face stomped on by a boot.
Ha!

>The belt gets fastened around his belt before he waddles out of the containment cell. You feel nothing but disgust for what you saw.
Same man, same.

>-Saw the text. Wrote it down here: "You were good, kid. I hope you live to become a better man."
RBA was wild, but a good guy.

>You slowly get up from your chair, legs wobbly despite how you've been trying to be more active.
Oh man, we really shouldn't be doing this sort of thing.

>[HOPELESS WRECK] THE AIR FEELS WEIRD. THICK. TAKE DEEP BREATHS, BOSS, GET ALL THAT O2 NOW.
>[HOPELESS WRECK] CHANGE THE CHANNEL. NOW. DO NOT LET IT LINGER.
Hey, Wreck can be useful too!

>"I'm telling you, we got to step it up! No one will report what we did on TV if we don't make a show of it!"
A surprisingly honest look into Sense.

>"Yeesh, who the hell wants to watch this? Thought TV was meant to be entertaining, not boring and full of itself.." You snark, looking over at Yovani.
Ha. This is a much better way to beat on Sense. His whole shtick is keeping attention one way or another, so declaring him boring has to sting.

>>5438693
this
>>5438803
>>
>>5438673
>Wants to protect the facility yet is willing to harm the staff...
Big Bird says the monster/beast of the forest cannot painfully and horribly kill people, if Big Bird harmlessly and painlessly decapitates them first
>>
>"Media is made for the viewer, but art is for the creator. To be frank, in your current state I don't think you're fit to take the reins. Too shallow, too dependent."
>"You're a mirror that doesn't know what it should show. But if you want to prove me wrong, if you want to be worthy of the grand silver screen..."
>[BLOOD AND GRIT] "Give it all you've got. I'll be happy to challenge you every step of the way."

Thoughts about adding this to what's already written? Might help push Sense along the New Special Paradigm, force it to change things up and continue to improve. I'm always excited to turn up the difficulty.
>>
Also proposing updated Classifications for the following Anomalies:

Hope For a Brighter Future
B/0(3?)/Mixed

'Til the Last Shot
C/4/Phys

Fire on the Velvet Horizon
C/3/Phys(?)
Labeling physical because the fire currently does NOT seem to be explicitly magical/anomalous, just really fucking hot. Could be argued into Eso, but I don't think it's really that weird.
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>>5438837
I do wonder what a crosstest with Star would produce desu.

>>5438854
Remember, Disposables aren’t technically staff.
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>>5438693
>Just laugh. Just laugh at how pitiful the anomaly is. How pitiful this attempt at your life is. It'll hurt, it'll hurt so fucking bad, but laughter is the poison to fear.
>Hand on dial. "In this kind of showbiz, everyone is unique and everyone is replaceable."
>[HOPELESS WRECK] "So listen up, shitbag. I don't mind a couple off-script events - adds blood, authenticity - but pulling a stunt like that is going to turn off the viewers and throw out the setting. This is primetime, not a fucking snuff film bloopers reel."
>[PRODUCT OF CORPORATE] "So you know what I think? We can use your special abilities to create a much more entertaining image." Draft a employee contract, majorly favoring the facility.
Promotion: MANAGER -> DIRECTOR
It is absolutely evil and almost certainly counters the Admin's ethos, but I gotta write out the bad ideas before they pollute my good ones. Especially considering how many invasions we get, there's potential here for a new show to begin.
>>
Seems like the general consensus is a mixture of [HOPELESS WRECK] and [BOUND BY DUTY] (leaning more towards WRECK), laughing it off and demeaning it but trying to find a better way forward. Writing now, update soon.
>>
stayed up procrastinating on my homework only for QM not to deliver, absolutely ruined
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>>5440126
Got a little distracted by some personal matters. Post ETA: 1 hour. Additional small retcon, Employee Q2 (Another drone) checked the bags, not Employee T. T is still missing due to potential Fortune shenanigans.
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>>5439695
QM i just read through the archives in a week or two and wanted you know that a lurking anon really liked your writing. I feel genuinely invested in the admin and his colleagues survival. Hopefully death or... survival(success???) we get to see the admins story to the end. Please don't tire yourself out of enjoying the quest.

Also anons if we just gonna convince every anom to fight for us(what can go wrong?) why not let the our windy friend eat the rangers guns like he did before coming here?
>Contemplate recruiting Sirocco on the basis that the sausage party has come to kill all of her nice friends and they might need her help specifically destroying their guns.
Even if we don't get the time(or agreement) let it not be said that we didn't mobilize the ENTIRE facility to defend itself.
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>>5440613
Ooh, very true, doubt there's much they can do against Sirocco considering the reason they passed her along to us was because they had trouble containing her to begin with. However I'm also kind of wary of giving her a taste for combat and increasing her threat level, since she's got assimilator attributes.
That said, "CORPORATE UNITY RAH RAH" sounds like a setup for some truly excellent memes. "We don't have anomalies, we have employees! And Disposables too, I guess."
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>>5440613
Sirocco is a child made of wind; she'd be basically impossible to get back into her cell, and would be very disinclined to go back of her own accord.
Also, encouraging her to kill men would not be good for her mental state.
Also also, there's no reason to think R-Corp is entirely or even majority male.
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>>5440662
Killing? Personally I think the goal would be to have her eat/take away their guns, possibly even blind them.
Assuming we gave zero fucks about collateral damage, we could lock down a hallway killzone and combine Sirocco's disorienting with Shot's zombie meatmen. Presumably they don't need sight to hunt their targets. This would result in some pretty bad contamination for the affected hallway, though. Maybe as a last resort tactic? Will also need to convince Shot to work with an anomaly... "I'll turn a blind eye to some friendly fire" might be enough to smooth things over, though.
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>>5440668
M-maybe we let meat sarge just guard the 3. floor if it means he could end up hurting
>>5440662
Sirocco complained her previous jailers were mostly men. Its safe to assume they're mostly cowboys and few cowgirls.

If we end up recruiting Sirocco her goal should be JUST yoink'ing the guns and running(flying?) away while giggling.
Also picrel is the invaders after 5 anoms show up to what suppose to be a easy fight.
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"Ah...ha." Tar and blood pours out of your mouth as you force yourself to laugh. "Ah. Ha. Haha! H-holy s-s-s..hit, thisis...it?" You let Yovani support all of your bodyweight as you put all effort into standing back up straight.

Even he's not looking too good. A low pitch whine is hissing out of his body and his expression is not too much better than "just got stabbed in the tongue". But your laughter has snapped him out of whatever pain he's in.

[HOPELESS WRECK] LAUGH AT IT, NOT WITH IT. "L-listen up, shitbag. I don't mind a couple off-script events - that adds blood, authenticity - but pulling a stunt like that is going to turn off the viewers and throw out the setting."

[HOPELESS WRECK] KEEP TALKING. THERE'S A REASON THEY TELL THE AUDIENCE TO STAY QUIET DURING A SHOW. "This is pr-primetime, not some amateur hour's home v-video shots. Fall in line or find another job; we've got plenty chomping for the bit."

You and Yovani push closer to the TV. Each step feels like the air itself is rejecting your presence. Yovani forces his synthesizer to power on. It's hard to make him out, untuned and conflicting with other channels.

"F-fucking divas. Do you know h-hoh-how many I had t-to deal with?" Crackle. "Giallo, H-Hirose, g-god damn Jackson Gel? Y-you think you're hot shit, huh?" Yovani forces a laugh as well. "In sh-showbiz, you would've been replaced eons ago! You're nothing!"

Another step closer. It's getting easier to move. The images on the screen keep flickering. Burning bodies. A boot with spurs crushing a man's skull. NOTHINGNOTHINGNOTHINGNOT-

Yovani smacks your across the side of the face. "Focus, dipshit! You're the god damn director! Finish filming the scene! And you!" Yovani points at the TV as you recover. "I've only been here for a few days..."

"But wanna know something? Three anomalies are already gone, replaced or dead. You think you're not replaceable?" A spark blows out on the left side of his torso. You almost feel your left side burst too. "Do you know how many shows got replaced because of a bad director? Or, better yet..."

You nod. "A cast who refuses to do their job?" You finally place your hand on the dial. The images stop for a second.

"I ALREADY HAVE THE PRIMETIME SLOT! YOU CAN'T CHANGE NOW, NOTHING CAN REPLACE THE UPCOMING SH-"

"Learn your place. In showbiz, nobody's irreplaceable." You twist the dial.

The two of you fall to your knees. The air feels like it's back to regular, if stale, air and not whatever thick signal-infested mess you were in. The screen has a simple children's show playing on it. Something about pirates looking for treasure.

No semblance of violence is shown from what little you watch.

"You okay, sir?" Yovani hands a hand out to you. You grab his hand and stand up. "Y-yeah, not my first rodeo with this kinda stuff."

He pats you on the back. "Well, let's get out of here." You both leave.

You hear the TV turn off as you do
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>Return AFYN to Presley after done using it to Subdue Sense, to continue imprinting combat training onto him and not fuck it up too much for him

Sorry for the silence. Never liked TV, lest it was one of my spaghetti westerns.

You gently clean off the flicks of black bile and blood that fell onto AFYN as you toss it over to Felix. He nods, taking the gun back to Presley (Your smug, elvis impersonator android) so you can finally get back into your office.

You sit down in your chair, crowbar still in hand. Your two assistants just silently look over at you, clearly having saw what you were doing down at Sense's cell. You look back at them.

[HOPELESS WRECK] WHAT IS THERE TO SAY? SOME SICK PART OF YOU KINDA LIKED DOING THIS. YOU LEARN MORE THIS WAY.
[HOPELESS WRECK] THERE'S LESS...INTERFERENCE WITH YOUR INSIGHT.
[BOUND BY DUTY] This is masochistic. Don't listen. Just work.

You check up on Presley real quick before moving on to the last few misc actions and dealing with the anomaly work orders. With the gun in hand, his training has been speeding up pretty quickly. It's only been an hour and his skill has jumped up to the point where you could confidently call him "half-decent".

The gun vibrates with every movement Presley makes, as if ordering him on what to do. You flinch a bit when he manages to punch a hole through one of the punching bags.

>ASPECT REVEALED
>MENTOR (Prolonged exposure will increase combat prowess and result in the PARADIGM's other aspects lingering on the wearer)

>Play the "GOOD JOB" tape
You slide the tape into one of the various ports on your console. No better time to watch it than after you dealt with Sense itself.

The first few seconds are just static and some incredibly muffled audio but shortly cuts to what looks to be a home video. The camera wobbles as the operator moves around, filming a young boy (14-15, you'd guess) with white hair.

"You sure about this?" A young girl speaks. "I don't wanna get into trouble..." The camera pans to show a closer look at where they're at. Looks like an abandoned warehouse somewhere on the surface, given the ashy snow. It's dark out.

"Aren't you tired of being ignored?" The boy shakes his head. "We're not in any Nest, none of the companies care enough to even spy on it...fuck, B-Corp doesn't even tap our calls anymore."

"We're nobodies."

"I-I know we are but...brrr." The girl shakes. "There has to be a better option!" She still follows after the boy. The two walk up to a chair with a sheet over it.

The boy pulls the sheet off, revealing a man tied to the chair. A sock is stuffed in his mouth as a gag.

"Have you seen how much attention murders get on TV?" The boy pulls out a knife. "We're going for a new record."

Despite her worries and complaints, the girl does nothing but film as the boy steps closer and closer to the man. He squirms as hard as he can to get out but...

The footage cuts as you hear flesh being pierced and a muffled scream.
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>>5440698
i meant to say "hurting Sirocco" btw.
I cant wait to see the shit show that will unleash the picto second the cowboys get here. Anyways IF ONE MORE person is for it then i vote to
>Recruit Sirocco to steal the Rangers gun one way or an another pick the most capable person you think can convince her to do this and come back to her c̶o̶n̶t̶a̶i̶n̶m̶e̶n̶t̶ ̶c̶e̶l̶l̶ home at the end of it.
If we don't end up having the time i wont pissy about it though.
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>Future and Siro crosstest. Talk about growing up and freedom.
Anything to wash the awful taste of that tape out of your mouth. The knight is escorted to Siro's containment cell by Security. Huh, that dark brown splotch wasn't on his helmet before.

The storm immediately pauses when the knight enters.
SIRO: W-who are you? A-are you here to...g-get me out?
KNI: I am, to put it bluntly, an unofficial member of this facility. I was and still am a 'anomaly'
KNI: I've heard from other sources that you have been...longing for escape. Feeling trapped here, wanting to move on.
KNI: Right?
SIRO: Mmh! I like it here, people play with me and give me food and love but...
The storm goes silent.
SIRO: Do you ever feel like the good isn't good anymore?
KNI: Good is a loaded term. I won't go in too much depth since it won't interest you but I get the meaning.
KNI: It feels like without any struggle, without any real conflict, you just feel trapped. Right?
SIRO: Yeah. Bedtime, daytime, midtime...it's all the same.
SIRO: I...do you know how it is outside? What is it like?
KNI: The outside world is, well. It's an ugly place. And it made me just as ugly when I was out there.
KNI: I used to be a horrid, cruel man trying to make it a better place. A better future.
The storm shifts and pauses irregularly, confused by the statement.
SIRO: But you look so cool now! Your sword, your armor, you look like one of the comics my dad reads!
SIRO: What happened?
The storm cleans enough to show you the knight. His helmet is lifted up, showing his skull.
The closest thing a skull can have to a smile is on his face.
KNI: I grew up. It took me 5000 years to finally accept my place.
SIRO: So...what? Am I just stuck here, waiting and waiting until I can finally do something?!
SIRO: A-are you just here to tell me that? I a-already knew that, darnit! E-every time a-another person comes in, I-I see them leave! They...
KNI: Freedom is ultimately what you view it as. No matter who you are, or where you are, your mentality will decide how you cope with your situation.
The two go silent for a moment.
KNI: To you, this may be a cage. But for others, it is the safest place to be in. Or somewhere to observe.
He points his sword at the camera you're watching this through.
You move your camera a bit to help his point.
KNI: The important question isn't if you should be free. The question is...are you willing to overcome the hardships of the real world?
SIRO: B-because if I'm not here, I'm not protected, right? Have to...find food myself. To entertain myself.
KNI: Correct. Are you willing to do that?
There's silence yet again.
SIRO: I. N-now you say it like that, I don't know anymore. Both are good and bad, I can't...decide.
KNI: There is always time to think. I just want you to ponder about it, okay? Goodbye for now.
SIRO: G-goodbye. This is making me...I dunno.
The knight leaves and is escorted back to his cell.
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>Star, Showtime with the Freedom Rangers. Audience is to be limited to 15 employees; no medical staff nor whoever fixed P's hypnosis. High mental protection employees should be kept nearby.

Hoo boy. Time to let this happen again. You tap your microphone to make the announcement. A handful of employees who fit the bill of "not mentally unsound" (B, C, R, U, Z) rush to be the audience, with O, K, Null, and D-C45P standing by in case everything goes FUBAR.

The food critic watches on with glee. Her smile widens to show all one hundred of her shiny pearl white teeth. "Entertainment before my meal? Fascinating."

The Rangers help carry Star up onto the stage. She looks out of it. The stars making up her face are remarkably dull.
Smoke starts filling the area before Star rigidly stands up.
PUPPET ON A STRING, RING FOR THEE. PERFORM!
ANOMALY:WELCOME, AUDIENCE! IT IS TIME TO SHOW YOU WHAT IT MEANS TO BE A STAR OF THE CITY!
RR: Blue, Green, Violet, the rest? Activate mental blockers.
The other rangers nod. They get into position as their eyes are tinted red and yellow.
RB: TODAY! WATCH AS WE PERFORM THE GREATEST SHOW IN OUR TWO YEAR RUN!
Rg: Prepare.
ANOMALY: WATCH ME, MAMA!
A discordant tune blares throughout the facility as four extra arms sprout out the back and sides of Star.
Your camera automatically censors what the arms are doing but a bright, alluring light surrounds the anomaly.
The audience starts to squirm as they watch, both in pain and ecstasy
A PERFORMANCE ISN'T A MASTERPIECE UNLESS IT INSPIRES LOVE AND PAIN. IN BOTH AUDIENCE AND PERFORMER.
The rangers are working as well but the anomaly is clearly the one taking up most of the spotlight.
The magician shudders. You swear you see something hooking onto her back. As the hook moves, so does his arm.
ANOMALY: ISN'T IT LOVELY? AREN'T WE HAVING A GREAT, GREAT TIME- OUCH! ST-STOP PULLING! I'M DOING IT!
You can already see the anomalies squirming in their cells as the music keeps blaring.
Most of your audience has already fell into a half-trance. Your mentally resistant employees move in just in case.
Something else hooks onto Star's leg. Despite how painful it looks, she doesn't stop.
The rangers are desperately trying to keep up, hoping their performance will weaken the negative effects.
Showtime, baby. You gotta do what you gotta do, don't you know?
...yes. Th-the show must go on.
The audience is completely out of it now. They're barely even awake at this point.
RB: One more minute, you can hold it on. Ready?
RI: Mmh.
Once the one minute specified passes, Star suddenly collapses to the floor in a heap.
Fragments of stars fills the air around her, leaking from two holes on her body.
ANOMALY: A lovely...performance...

The food critic claps, utterly unfazed by any mental effects. Your mentally resistant employees escorts the anomaly back.
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>Shot, B2 and AK to Bond. Inquire about how he got to that position, and how did the other meatmen get involved to end up that way. AK and B2 supply the PRESENCE plus AK being security staff.

After dealing with this fucking asshole not even thirty minutes ago, you're not exactly in the best mood to go observing him again. Agent AK (A smug redhead from another City) isn't enjoying her cluwne company either, given she's powerwalking to the cell.

Agent AK and Employee B2 enter the containment cell with as much protective equipment on as possible.
AUTHORIZATION...EUGH. BEGRUDINGLY ACCEPTED.
A tendril pops up from the ground, sniffing at the two.
ANOMALY: WHAT. DO YOU WANT? HAD TO GET CHEWED OUT.
AK: Look. We're just here to chat, put that shit down before I rip it off. Alright?
B2: HISTORY LESSON, HISTORY LESSON! FUN FUN FUN! HONK! :o)
ANOMALY: I have never seen a more disgusting excuse for a human being. I love him.
AK: Love? Okay, regardless, the fuck is all of this?
Agent AK sprawls his arms around to, well, every meaty inch of the cell.
B2: SO SLIPPY, SO TASTY! YUMMY YUMMY MEAT CLOWN!
ANOMALY: Simply put, I always had this position. I was born for it, you know? That's my goal since I first came here. To serve, to protect, and to eliminate.
B2: FUNNY MEAT MEAT MEN SO FUNNY HOW ARE THEY HERE!
ANOMALY: Oh. Well, I am the strongest human in this facility, no doubt. But I need hands to help too, you know?
ANOMALY: And well, we had an excess of bodies around. Not all of them living. Not all of them super keen on working.
AK: So you infected people's dead bodies to keep them fighting? I have to admire the creativity at least.
AK: A better use of the dead meat than my previous facility.
ANOMALY: I know. No point letting people rot and "rest in peace" when they can prevent more death.
ANOMALY: Sickening how some people don't appreciate it.
B2: BORN? FOR THIS? WEREN'T YOU HUMAN, HUMAN? SHOULDN'T WE LISTEN OTHER HUMANS, HUMAN?
ANOMALY: What you should listen to is what keeps this facility safe. Nothing else matters, cluwne. I love you and I respect you but.
ANOMALY: You have to break a few omelets to keep the egg, you know?
AK: ...Do you even ask them if you want them to serve before doing it? I would think willing soldiers would be better.
AK: Sure. The weak will die off regardless, but you're meant to be a leader. Not a brainwasher.
ANOMALY: What's the difference if they want it or not? Who willingly wants to die these days?
ANOMALY: To protect, you must find those willing to protect. Or make them. You take what you can take.
AK: I got a feeling this is all we're getting from this, how about you...cluwne?
B2: HONK HONK! HE GOT NASTY HEADACHE, LET HIM REST!
ANOMALY: Yeah, please, I'll...talk later.
The tendril disappears into the ground as the ball's pulsating slows to a stop.
The two exit the cell.

Well, he seemed cordial enough, granted Showtime and your previous browbeating. Liking the cluwne, though? Eugh.
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>>5440699
>A spark blows out on the left side of his torso.
This is I think the first time we've had a droid take damage, even if minor. I guess they'd go to the medbay, same as a fleshie?

>No semblance of violence is shown from what little you watch.
This is very telling.

>[BOUND BY DUTY] This is masochistic. Don't listen. Just work.
I don't like us getting out very often, considering our horrid shape (ironically, on account of WRECK, who seemed to love this little excursion) and the risks involved.

>MENTOR (Prolonged exposure will increase combat prowess and result in the PARADIGM's other aspects lingering on the wearer)
Sweet. We could do far worse than having aspects of G linger.

>Extracted from the Neon Slasher
>-An old, dirty VHS tape with "GREAT JOB" labeled on it.
>"Have you seen how much attention murders get on TV?" The boy pulls out a knife. "We're going for a new record."
This pretty much confirms that the Slasher was related to Sense.

>uh, that dark brown splotch wasn't on his helmet before.
Rust?
He's been idle too long. Or maybe he just needs a cleaning.
>KNI: It feels like without any struggle, without any real conflict, you just feel trapped. Right?
Nope, yep, definitely been too idle.
Maybe after we deal with R-Corp, we should try a preliminary excursion to the next floor using Future?
Or maybe we could, like rent him out or something? Let him do meaningful work outside the facility? I have no idea how much of a quagmire that'd be though.

>SIRO: Mmh! I like it here, people play with me and give me food and love but...
>SIRO: Yeah. Bedtime, daytime, midtime...it's all the same.
>SIRO: So...what? Am I just stuck here, waiting and waiting until I can finally do something?!
>SIRO: A-are you just here to tell me that? I a-already knew that, darnit! E-every time a-another person comes in, I-I see them leave! They...
See, this is a major chunk of why I'm not grooving with letting her out of her cell; we'll never get her back in.

>KNI: To you, this may be a cage. But for others, it is the safest place to be in. Or somewhere to observe.
>SIRO: B-because if I'm not here, I'm not protected, right? Have to...find food myself. To entertain myself.
>SIRO: I. N-now you say it like that, I don't know anymore. Both are good and bad, I can't...decide.
ANOMALOUS INSIGHT: STORM CHASHER / SEEK SHELTER
I think this lays out her situation pretty clearly. Anons, thoughts on how to push her one way or another? STORM CHASER would almost certainly involve releasing an Anomaly (a big no no), but SEEK SHELTER would likely mean she'd be similar to Future; changed, but still here.

>The food critic watches on with glee.
Oh geez, I forgot about her.

>You can already see the anomalies squirming in their cells as the music keeps blaring.
That... probably wasn't a great idea, but I'm glad we did it anyway.

>ANOMALY: I have never seen a more disgusting excuse for a human being. I love him.
I'm glad... someone likes him. I guess.
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>Appease work on Velvet with Employee D and Employee X.
The two employees look at each other before heading over to the cell, cleaning supplies in hand. Employee D slides on the salty bathrobe while X follows after him.

There's hardly any camera distortion. Seems like the anomaly has been snuffed out for a while.
A few embers are crackling back as the velvet-clad woman's face twitches.
Employee X holds up a finger to her mouth. The two nod in agreement to stay quiet.
Shards of glass and slipped alcohol gets brushed to the side.
The anomaly barely even moves as the two keep sweeping and cleaning, lost in her own thoughts.
Seen but not heard. Perfect.
Employee D makes a hand gesture over to X. The android nods and swaps which side of the room they're cleaning.
This repeats for the next few minutes until the room is about as clean as they could get it.
As Employee X kneels down to repair what bits of heat damage she can with her limited knowledge, Employee D looks over at the anomaly.
A small curl of the anomaly's barely attached lips appears as she speaks.
ANOMALY: Good servants. You deserve a bit of a reward from the Lady of the house.
ANOMALY: What do you want, serf?
Employee D looks over at the anomaly, then back at X. Employee X doesn't give a response.
Employee D hesitantly steps closer, whispering something to himself.
D: remember,richlady,youvebeenaroundonetoomany.
D: I shall accept whatever Mistress wishes for me. I do not wish to impose.
For once, you hear the anomaly laugh. A regal, haughty laugh that's impressively loud.
ANOMALY: Modest. Respectable. I once understood that quality.
She reaches into her kimono to pull out a small object. She places it into Employee D's hand.
ANOMALY: For your service.
Employee D bows.
D: Thank you, Mistress.
ANOMALY: It is of no issue, servant. Is the other one done with her work?
X: I am done, Mistress.
ANOMALY: Good, good. Go on your way. Share your gift with your assistant, servant.
The two nod as they quickly exit the containment cell.
A few sparks flicker on the anomaly before its left arm is set ablaze. She sighs.
ANOMALY: Pitiful. But I can not blame them too harshly.

"What did you acquire?" Employee X (An obedient, drone like android who leaves no lasting impression) leans over to Employee D.

He opens up his hand. A handful of slightly charred candy and a scrap of high quality fabric rests in his palm. "I'll probably toss it in Storage." "Understandable." The two head over there.
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>Appease Fortune with a D-Class who's a smoker, they will be the "blood" and "smog" sacrifice to Fortune
D-D3X7 lights up a cigarette he borrowed from Employee F. He quietly gets escorted to the containment cell, none the wiser.

D-D3X7 walks over to the fortune machine...but stops in his tracks.
D-D3X7: Huh. The air feels weird here. Yo, seccie!
He walks back to the cell door and tries to open it. No avail.
A slip of fortune paper falls out of the teller...before your camera goes dark.
When the camera turns back on, D-D3X7 is nowhere to be seen.
ANOMALY: "A life for a life. A boon to the subservient Administrator. You have two lives now. Make use of them."

D-D3X732 has vanished.

>Nurture work for Flesh, leave him and V to keep cookin'. No further instructions given.
Aside from the little detour taken with The American Spirit, that's all V has been doing for the last hour and a half.

It's quiet. The only time either of them speak is to ask the other to pass a tool or sample of meat.
The android jolts in pain for a moment.
ANOMALY: Song. Awful song. Can't focus with it, can't. Can't.
Employee V places his hand on the android's shoulder.
V: Focus on the craft. Enter your flow state. Block everything out.
ANOMALY: Focus. Free. Relaxed. Yes, yes.
A hunk from RBA's left arm is being grilled while some leg meat is being sliced up and tenderized.
A smooth rhythm is reached after passing through the sudden mood drop.
Employee V shapes out some meatballs out while Flesh starts plating out the already cooked flesh.
ANOMALY: Yes. Yes, yes, yes! This is good, this is really good.
The android's movements quickly speed up. What once took slow, deliberate movement is now fast and chaotic.
The other chef keeps up his pace with the android. A smile crosses both of their faces.
You can't control what is a masterpiece towards the people. But you must try to do your best.
Soon, most of the edible meat has been cooked into about as many meat products as they functionally could make.
V: I know that you might have some...loaded history with this critic. But are you ready to try again?
ANOMALY: This has to work. It MUST work. I...
The chef pauses. It looks down at the meat, then back at the chef, then back at the meat.
ANOMALY: ...Whatever happens, I will accept it. My job here is done. I only have one request.
V: Yes?
ANOMALY: I want to see her face. When she consumes this. I don't want second hand reports, I want to hear.
ANOMALY: That is all.
The android crosses its legs and sits down while finishing up the final touches of the meal.
ANOMALY: You can go now. This is all on me now.
Employee V nods and exits the cell.
>>
>>5440737
>A handful of slightly charred candy and a scrap of high quality fabric rests in his palm.
A bauble, but it's something where nothing was expected.

>ANOMALY: "A life for a life. A boon to the subservient Administrator. You have two lives now. Make use of them."
Much as I like Fortune, I think our bending over backwards for him was (and is) a mistake.

>The other chef keeps up his pace with the android. A smile crosses both of their faces.
Long term, we're going to have to keep an eye on poor V. I hope he doesn't require a cell of his own some day.

>ANOMALY: ...Whatever happens, I will accept it. My job here is done. I only have one request.
He's come a long way.
>ANOMALY: I want to see her face. When she consumes this. I don't want second hand reports, I want to hear.
Reasonable, so long as there's plenty of security on hand. Flesh is no slouch, but he's not nearly as dangerous as some of the others.
>>
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>>5440755
>A bauble, but it's something where nothing was expected.
A bauble thats going directly to the maws of the detective obviously
I vote to
>Give Velvets gift to the Detective to analyze
Also
>Much as I like Fortune, I think our bending over backwards for him was (and is) a mistake.
You shouldn't, this notion is built on the assumption that subdue on Fate(not listening to """fate""") would have better outcomes, very doubtful considering how good it has worked so far(thank you numbers autism guy for setting us on this path)
>>
Rather than feeding it to Detective straight away and consuming an otherwise potentially rare item (we haven't figured out a way to get multiple consistently yet, after all), it might be better to have the art guy (Employee D, I think) to take a look at the fabric and tell us what he can. Do we have any other stylists on hand?
If all else fails it might be worth it to try and cut off the minimum possible sample for the Detective to do its magic.
>>
The Work Order for Chattering Lack of Common Sense is completed.
The Work Result was Good!
Abstraction Energy Count: +5/∞
Employee Morale: Relieved
Current Anomaly Mood: ?!?
Working Notes - Y
-It did NOT like being talked over and ignored. Threw it off its game.
-Checked my internals. Left side's all fucked up. Those airwaves really do a number, be careful if you do this again.
-Why a children's show? That's the first time something kiddie came on.
-I'll be honest, before we left, I could've sworn I smelled something like smoke. Not like the smoke of a burning fire. Kinda...the opposite, if that makes sense?

The Crosstest between For A Hope for a Brighter Future has been completed!
The Work Result was Good!
Abstraction Energy Count: +6/∞ (8/15 for Siro's overstimulation)
Employee Morale: N/A
Current Anomaly Mood: Neutral (Future), Pondering (Siro)
Working Notes - Future
-The Father heard. You know what I'm talking about, don't you?
-She's confused. She hasn't had to think about her situation in these terms in...forever.
-I hope you can help her, like you helped me. I will be waiting.

The Work Order for Star of the Century has been completed.
The Work Result was Neutral.
Abstraction Energy Count: +17 (22/20! Overstimulated!)
All current Employee Morale: Content
Current Anomaly Mood: Exhausted
Working Notes - O
-The show felt weaker this time. Interference by performing with others? Multiple people watching?
-Unknown why the critic was unaffected. Rangers had implants, she seems normal?
-Make sure to screen the affected employees.

Working Notes - Null
-That had to hurt. I couldn't look for too long because of...everything. But not all of that was her own free will.
-She's impressively light.
-I would be careful on your next order with her.

Notes - Rangers
-First time working with an anomaly. It was...unusual. Will record for future inspiration (Ranger Red)

Notes - Critic
-10/10! Free entertainment! It's letting me ignore how long it's taken for the main dish to come along, sir. I hope you've been cooking a giant, GIANT feast for me.
>>
The Work Order for Til the Last Shot is completed.
The Work Result was Neutral
Abstraction Energy Count: +5/∞
Employee Morale: Relaxed (AK), HONK HONK HONK (B2)
Current Anomaly Mood: Annoyed
Employee Trait Revealed:
Employee B2 - Poisonous to Fear (Panic Risk--)
Working Notes - AK
-Dude keeps blabbing and blabbing. I'm not sure how much he was even fucking listening. Didn't help he seemed a bit off.
-I don't know why he likes the clown but if it makes him not an asshole, use 'im.

Working Notes - B2
-MEAT CLOWN! MEAT CLOWN! MEAT CLOWN! MEAT CLOWN! MEAT CLOWN (This is repeated a dozen more times.)
-I LOVE HIM HE LOVES ME GIVE MEAT TO CLOWN CLOWN IS MEAT I WON I WON I WON I WON!
-:o)

You shiver just reading his work notes.

The Work Order for Fortune for a Price has been completed.
The Work Result was Good?
Abstraction Energy Count: +4/∞
Employee Morale: N/A
Current Anomaly Mood: ???
Working Notes - N/A
-N/A

The Work Order for Fire on the Velvet Horizon has been completed.
The Work Result was Good!
Abstraction Energy Count: +6 (5/15)
Employee Morale: Content
Current Anomaly Mood: Content
Working Notes - D
-Dealt with a few rich ladies before. She's...no different? I dunno. She seems a lot more chill than the ones I deal with.
-Candy's some old brand that only oldies or F-Company execs would have. Do what you will. I don't like sweets.
-Not really a fabric guy. Kor might know?

Working Notes - X
-Did minor repairs. Delays more repairs for a hour or two.
-Focused on something. Old memories? Last work? Didn't pry. Not my place.
-Velvet given is remarkably tough. Potentially more extracted from Extraction? Similar to her cloth.

The Work Order for The Art of Flesh has been completed.
The Work Result was Good!
Abstraction Energy Count: +5/???
Employee Morale: Relaxed
Current Anomaly Mood: Finished.
Working Notes - V
-A magnum opus. The one thing a creator strives for, whether culinary or writing or even online works.
-It feels weird eating a former anomaly. Perhaps I was more bonded to it than I thought.
-I'm ready to work on other tasks, sir.
>>
Hour 4, Shift 8
QUOTA: 0/51 C-Extract Refined
Optional QUOTA: 4.5/3 Stardust Vials
A-Energy: 142 units, 0/hour
ICP: 0
C-Extract: 3

SPONSORSHIPS:
>U-Company: Perform two Crosstests and let your Inspector tinker with two of your PARADIGMS. 1 shift left, 1/2 Crosstests done. Available PARADIGMS: TAS, AFYN
>Q-Company: Cope with an increased quota of 11 more C-Extract. 1 shift left.
>R-Company: Prepare and repel the incoming Invasion from R-Corp. ETA: NEXT HOUR!
>H-Company: Burn the bags. 3 remaining.
>F-Company: Give the Harvester a lovely dining experience.

INTERACTIONS [1 Hour Each]:

LIVING
>Anomalies: A Hope for a Brighter Future, Sirocco, Star of the Century, Til the Last Shot, Fire on the Velvet Horizon
>Assign Employee (What work type? Any specific instructions? To which anomaly? etc etc)

INANIMATE
>Anomalies: Fortune for a Price, The Art of Flesh, Chattering Lack of Common Sense
>Assign Employee (Same as Living)

MISC
>Facility: REFINEMENT ROOM, Explore the Fourth Floor (Unknown. Felix said to "be quiet" on it.), Unleash the Beast (4 A-Energy to activate)
>S-4M: Anomaly Analyzation (What anomaly? For how long?), Control Spike (what do?)
>C-ORA: Search Protocol (What do you want to find?)
>Assign Employee (To do what? Any specific instructions?)

EQUIPMENT
Weapons:
>Riot Clubs/Combat Knives (Assigned to ETF, grants +1 FORCE dice and a reroll per encounter)
>Late Night Cane (Physical Protection+, +1 FORCE dice, longer reach than most melee weapons. Unassigned.)
>Surplus Knife and Surplus Club (May add +1 to two FORCE dice. Unassigned.)
>BLESSED BLADE (+2 FORCE dice, deals Stamina damage to non-religious employees who attempt to wield it. Assigned to AK)
>Stun Baton (+1 FORCE dice, weakens an opponent on a success. Assigned to J, F, and I. Leftover: 3)
>9mm Pistol (+2 FORCE dice, ranged, Current Count: 2. 1/8 AMMO in Zero's, 5/8 in Monifa's)

Armor:
>ARMOR OF THE FATHER (Physical Protection++, may block some attacks, FORCE-. Unassigned)
>Stab Resistant Vest (Physical Protection+, assigned to Security Officers, two left over.)
>Weather Resistant Protective Gear (resists sand, rain, and mild heat. Assigned to whoever works on Sirocco)
>Gas Masks (Protects against gas and airborne contaminants Current count: 8.)
>Champion Belt (+1 FORCE dice, raises morale and lowers morale loss, hardly takes up equipment space. Unassigned)
>Security Helmet (Has a chance of blocking weak attacks. Current count: 4.)

(More will be recorded in the Pastebin)

PARADIGMs
>Stats are recorded in the "Equipment" section of the Pastebin

CONSOLE COMMANDS
>View cameras in which rooms? (Write in)
>Broadcast an announcement over the intercom system (Write in)
>Manage Employee roster and Departments. (Write in)
>Edit anomaly dossiers and logs (Write in)
>Message an Employee PDA. (Write in)
>Call an Employee in (Who?)
>Contact a Company via Fax (Who? About what? QM will tell you how much it'll cost.)
>Leave the office.
>End the workday (Enters Downtime/Upgrade phase)
>>
And one last little thing before I start updating the Pastebins and closing out some of my tabs:

You hear your elevator DING as five ETF agents come rushing down. A bland-faced man with an epsilon symbol tattoo'd on his face looks around. "Hm. This the place?"

A boyish woman flashes a toothy smile, various slash and burn marks covering her face. A tau symbol sewed onto her vest. "Yep. This is the place we gotta help."

An older man with barely any hair clinging to his head follows suit. A scar on his left hand looks like the Chi symbol. Various X-Company logos (Gears, bullets, outlines of soldiers) still cling to his outfit. "Hrm."

A middle-aged man with bright green hair and a woman wearing a habit are the last ones to leave. Their symbols (Rho/Green Hair, on the back of his outfit, Sigma/Holy Lady, stitched on her habit) show that despite their weirder appearances, they're EFT too. "Oh! Blessedth the Father, we're here!"

"Yeah, yeah, calm down. We're probably just going to get killed." The green haired man sighs. "Let's get this over with, aight?"

"Whatever. I'm just here for my paycheck." Epsilon shrugs.

>Epsilon, Tau, Chi, Rho, and Sigma have entered the facility.
>As ETF members, they will occasionally be unavailable at the start of the shift to harvest anomalies. Which won't matter much if they die before the end of the shift.
>Current Debt to pay to keep them: 6 C and 6 A by the end of the shift.
>>
>>5440786
Oh, one last addendum before I let you guys run wild. 154, not 142, to account for what you got from [REDACTED].
>>
Should we give Star a beer from the vending machine? I know it's not exactly an anomalous source of morale recovery, but she might appreciate it...?
It's pretty casual for a Nurture order, I just hope it doesn't further overestimulate her.
>>
>>5440786
i voted for
>Give Velvets gift to the Detective to analyze AFTER letting creative types take a look at it(even if something can be made)
and
>>5440709
>Recruit Sirocco to steal the Rangers gun one way or an another pick the most capable person you think can convince her to do this and come back to her c̶o̶n̶t̶a̶i̶n̶m̶e̶n̶t̶ ̶c̶e̶l̶l̶ home at the end of it.
BUT ONLY İF ONE(1) more person supports it.
>Make sure all fighting personnel(expect maybe ranger0 just in case she does spy work) is aware we will be getting MULTIPLE ANOMS help with the invasion(over their pde of course wouldn't want any scouts hearing this)
>Bring fortune to Sirocco so she can get her horoscope
But im open to changing my vote if a safer cross test comes to mind.(remind you sam thought skelly boy might react negatively to fortune but it might still be the safer option) Obviously out if decide to use this hour to recruit her instead.
>Contemplate dueling Future when there is more time
a good idea since we cant help but keep leaving our room. Let us see what our skills got to say about this.
>Ready ART's room for the dining experience and let the Harvester dine with the chef present, alert security of this happening of course.
I can see that paradigm already!(or is it merely a trick of the light?)
>Let Star rest for the upcoming prank on the rangers
Can't do a practical prank if you fumble due to being exhausted
>Bring rest of the bags to Velvet and ask her if she can return our kindness by getting rid of them
İf this one passes im fine with whatever details QM thinks appropriate.
>Extraction on Last Shot order the accounting department organize the effort, let them know sarge has a headache is uppity
should be fine
>Admin to Future Bond(?) Ease your mind about the upcoming ordeal, ask if we done the right things, thank him personally for helping with the fish and bring up dueling with him someday.
I think admin can cool of with this if fellow anons agree.
>Message I about making her grandpas gun(himself?) a permanent addition to the training hall to get her opinion on it. Do it anyways even she refuses for some reason
Never can have enough combat readiness
>>
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>>5440848
Sorry for the abundant writing errors, hopefully its still more than coherent enough to understand
>>5440838
I second this, in fact give her coffee if our debt arrangement allows it
>>
>>5440862
Look, I've dealt with autists who could barely type a coherent sentence. This is better than I've seen from some people. (German autists, good at war but not much else). If people agree, then I follow through. If they don't, they don't.

Only thing I'll comment on as of now is that you can't really drink your down payment right now, so any coffee you're giving to anyone is gonna be the shitty shit that tastes like burnt paper.
>>
>>5440883
>4.5/3 Stardust Vials
Wait a minute, does she owe us 2 vials of stardust or the owned goods spilled all over where the performance happened?
>>
>>5440896
You had 1.5 vials at the start of the day, you extracted 3 later in the shift, you have 4.5/3 now. You can try extracting the stuff she's leaking but that QUOTA has been satisfied. It's just there to remind you that it's one less thing to worry about.
>>
Is it possible to collect the stardust currently leaking from her without actually stressing her out further?
>>
Heavily against burning bodies with Velvet right now, don't want her to be a panic risk when we're about to get Invaded. We can do it afterwards, pace things out. Not like we'll be penalized for taking our time.
I'm also confused as to why you're going to bother asking Isabelle about her feelings regarding setting up AFYN as a permanent trainer if you're going to ignore whatever she says anyways. That's a bit insulting to her, really. I'm not against the idea of proposing AFYN as a trainer, but impacting morale before a big fight does not make a motivated employee. Other than that, I also question the dueling of Future when we're clearly in no shape to fight, or even fight fairly. This seems like it'd end poorly one way or another. Speaking to him in general and extending some more olive branches might be good, though.

>Have the artsy/creator types (Kor, maybe Hirose?) look over the fabric given by Velvet. See if they can get away with feeding a portion to the Detective for analysis without consuming the whole thing. If not, give up on that.

>Ask Sirocco if she'd be interested in potentially being let out to fight against the Rangers, whether it be stealing their weapons or blinding them. Taking into consideration her recent conversation with Future, couch it as "serious business," and a glimpse at what life is like for the Employees.
>[BOUND BY DUTY] "Living in this city… It's a struggle. Sometimes, when we want to protect people - protect ourselves - we have to sacrifice things. Our blood. Our flesh. Our happiness. But we will always try to survive in the hope that one day we'll be able to thrive."

>Ready Arty's room for the dining experience and let the Harvester dine with the chef present, alert security of this happening of course.

>Admin to Bond with Future via Intercom: Ease your mind about the upcoming ordeal, ask if we did the right things, thank him personally for helping with the fish.

>Ask Employee I for her thoughts regarding the use of AFYN as a trainer for Employees. "No better person to whip them into shape; the Father knows we need that kind of experience. A little piece of him in everyone." If she reacts negatively, put off the rest of the conversation for after the Invasion.

>Employees O, A2 to Nurture Star of the Century. Give her a post-performance beer from the vending machine and try not to further overstimulate her. Collect any Stardust she's leaking if it won't cause further damage.

>Employee M, ETF Beta, Bond with Last Shot. Hash out a battle plan utilizing his troops. Try to learn more about them. Play to his bloodlust; maybe the chance to bash some skulls will take his mind off his "headache."
>"If we're going to fight together, we're gonna have to work together. Let's try not to step on each other's toes."
>>
>>5440786
LIVING
>Future
>Admin to Bond with Future via Intercom: Ease your mind about the upcoming ordeal, ask if we did the right things, thank him personally for helping with the fish.
I liked this write-in, so I want to back it.
>Sirocco
>I/Isabelle to Bond with Sirocco. Ask Sirocco if she'd be interested in potentially being let out to fight against the Rangers, whether it be stealing their weapons or blinding them. Taking into consideration her recent conversation with Future, couch it as "serious business," and a glimpse at what life is like for the Employees.
I know I/Isabelle is part of Sec, but they're good at giving cool speeches like the one proposed a bit ago.
>Star
>A2/Adama and C/Celanine to Nurture with Star. Give her a beer from the beer vending machine, plus a pillow to rest her head on. Try not to overstimulate her. Collect Stardust leaking ONLY if it won't damage her; this is NOT Extraction work.
We haven't had C/Celanine work much lately? O/Opal was on duty during Star's show.
>Shot
>M/Monifa and ETF Gamma to Bond with Shot. Hash out a battle plan utilizing his troops. Try to learn more about them. Play to his bloodlust; maybe the chance to bash some skulls will take his mind off his "headache.". "If we're going to fight together, we're gonna have to work together. Let's try not to step on each other's toes."
We use ETF Beta a lot lately. I want the smooth ETF Gamma to have a role too, if he's here. If not, then use ETF Beta.
>Velvet
>Cross-test with Fortune for a Price.
Easy

INANIMATE
>Fortune
>Cross-test with Fire on the Velvet Horizon.
Easy
>Art
>X/X??? (avoidant/obedient defective) and O2/???? (the hyperfocus C3P0 misfit bot) to Appease with Art. Prepare his room for the dining event with the food critic. Alert security of what is to happen beforehand. They WILL be stretched thin if shit happens at the same time R Company breaches our facility and they aren't ready.
I want to find out more about X and O2
>Sense
W/???? (unsteady notekeeper android) and Q2/???? (the big bulky new drone manager) to Nurture with Sense. Clean it up, polish, wipe screen, dust off, etc. Get them to prep for the upcoming event. The directors and managers set him straight, and now it needs to be freshened up to step into the camera frame...
I want to find out more about W and Q2

MISC
>Plan to have the Inspector tinker with The American Spirit after the R Corp raid concludes.
>Inform Epsilon, Tau, Chi, Rho, and Sigma (the 5 temporary rental ETF that just arrived) about the situation with the imminent R Corp raid, and to go to the Security personnel and be briefed about that, as well as geared up if there's anything to spare.
>Have H/Hirose and K/Kor (if he is okay to do so after Shot fucked him up) check the fabric from Velvet. See if they can get away with feeding a portion to the Detective for analysis without consuming the whole thing. If not, give up on that.
>Get EVERYBODY ready for the imminent R Corp raid. Brace for breach soon...
>>
>>5440838
>>5440848
>>5440862
>>5440896
>>5440945
>>5441065
We might have to start talking about who will be fighting and who will be providing support for the imminent raid on our base. Plus using what Paradigms we got, like The American Spirit. I recall we had Old World Blues (healing but attention losing coat) and God Wills It Thus (the book of rituals we got from Reminder after he became Future) given to some company Inspector to tinker with and then send back, right? We did that with AFYN for a day, right? I fucking forgot all this, shit. Anyway, check the pastebin, we got FUCKTONS of gear to spread around... but we'll still be short, I bet, because that's how it is.
>>
>>5441187
I propose using Beta for Shot explicitly because Shot doesn't really respect M as his "replacement" despite acknowledging her authority, and is noted to have a preference for talking to old veterans like Beta or N. Beta is there to smooth over any ruffled feathers and also as someone who might be able to offer his own two cents on possible battle plans. Gamma isn't really much of a fighter, since he's supposed to be the brains to Delta's brawn.
>>
>>5441187
Proposing swapping out W and Q2 for Sense with N and ETF Null, since Sense generally responds more favorably to high Bond/Observe stats. I know it's a Nurture action, but just in case it decides to get fucky and play something...
We can test W and Q2 on it after this, maybe. I just want to minimize risk since we're about to jump into a fight.
>>
>>5440781
>page gets refreshed
>lose the whole work order

Also, can we not weaponize Siro? Jesus anons.
>>
>>5441289
That's why you write in a document, anon. We've all suffered the same fate. I still hear horror stories of QMs that get their updates eaten because they write in the box.
Also, we're giving her a choice! A choice! And it seems like it might be good for her Paradigm.
>>
Putting up a theoretical plan for now. Suggestions/additions/edits/whatever welcome.

MISC
>Announce the upcoming Invasion via the intercom. "Showtime starts in an hour. Fighters, get in position. Noncombatants, secure yourselves until further notice."
>Have H/Hirose and K/Kor (if he is okay to do so after Shot fucked him up) check the fabric from Velvet. See if they can get away with feeding a portion to the Detective for analysis without consuming the whole thing. If not, give up on that.

>Inform Epsilon, Tau, Chi, Rho, and Sigma (the 5 temporary rental ETF that just arrived) to go to the Security personnel and be briefed about the upcoming raid. Get them geared up if there's anything to spare.

>Plan to have the Inspector tinker with The American Spirit after the R Corp raid concludes.

---

LIVING
>Admin to Bond with Future via Intercom: Ease your mind about the upcoming ordeal, ask if we did the right things, thank him personally for helping with the fish.

>I/Isabelle to Bond with Sirocco. Ask Sirocco if she'd be interested in potentially being let out to fight against the Rangers, whether it be stealing their weapons or blinding them. Taking into consideration her recent conversation with Future, couch it as "serious business," and a glimpse at what life is like for the Employees.
>"Living in this city… It's a struggle. Sometimes, when we want to protect people - protect ourselves - we have to sacrifice things. Our blood. Our flesh. Our happiness. But we will always try to survive in the hope that one day we'll be able to thrive."

>A2/Adama and C/Celanine to Nurture with Star. Give her a beer from the beer vending machine, plus a pillow to rest her head on. Try not to overstimulate her. Collect Stardust leaking ONLY if it won't damage her; this is NOT Extraction work.

>M/Monifa and ETF Gamma to Bond with Shot. Hash out a battle plan utilizing his troops. Try to learn more about them. Play to his bloodlust; maybe the chance to bash some skulls will take his mind off his "headache."

---

INANIMATE
>Have Velvet cross-test with Fortune. Assign ETF Gamma on standby, equipped with the appropriate fireproof gear. Couch it as "a moment of entertainment for the lady, to take her mind off of things" or whatever might make her amenable. He's the people person.

>X/X??? (avoidant/obedient defective) and O2/???? (the hyperfocus C3P0 misfit bot) to Appease with Art. Prepare his room for the dining event with the food critic. Alert security of what is to happen beforehand.

>Employee N and ETF Null to Nurture Sense. Clean it up, polish, wipe screen, dust off, etc. Get them to prep for the upcoming event. The directors and managers set him straight, and now it needs to be freshened up to step into the camera frame…

Honestly I'm a little wary of Vvet crosstesting with Fortune, but it sounds like it might be fun. Hopefully not the fun! kind of fun.
>>
>>5440786
Just gonna do this piecemeal
Living
>Sigma, Nurture Future, deal with that rust-spot
>Null, Bond Siro, afterwards warn her of the upcoming guest and that she might recognize some of them, and that she’s allowed to disarm and play with them if the come into her room, but not our employees.
>Q, S, L, Extract Star, collect all the stardust pouring out from her. S is preform an medidical examination and treatment at her discretion.
>Chi, Bond Shot
>R, Beta, Gamma, Cross-test Fire and Fortune, employees are to keep Fire calm for the duration of the transport. Tau is to repair and upgrade Fire’s containment cell. A non-living bag is to be thrown in and burned when Fire returns.
>>
>>5440786
Inanimate
>Alpha, E, Cross-test Fire & Fortune. Make sure this doesn’t turn into a mess.
>Q2, D, N, prepare seating arrangements for the food critic in Art’s cell, dine the critic, and extract A-Energy
>AK, Zero, Bond Sense. It’s showtime.
I’m wondering if Sense takes inspiration for his projections/constructs from Employee that visit him.
>>
>>5440786
Misc
>Give Detective Art’s RBA table-scrapes
>Employ previous intel to R-Company’s upcoming invasion.
>Have Kor and other high Observation employees examine Velvet’s velvet.
>Inform our new PERMANENT ETF about the upcoming invasion, and order them to prepare.
>C-ORA: Search Protocol (The Father)
>Ready the Beast
>Prepare TAS to be used
>Hand I AFYN at the beginning of the invasion for it’s duration.
>S-4M: Anomaly Analyzation (The Crosstest)
>Admin, dine with the Food Critic and inquire about the service.
>Have an apathetic employee interrogate the living bodybag

>>5441295
Fire Work Order addendum- Use the Blessed Chains to keep Velvet calm and under control.

>>5441298
Art Work Order addendum- O2 can replace D.

>>5441293
I don’t want to bring up Siro’s trauma while she’s still pondering her choice. A time & a place, anon.
>>
>>5441294
Hmmm i like what this anon planned, i support all the planned actions with the small caveat of bringing up dueling with Future and see if he thinks we can handle it.
>>
>>5440945
Yea. Just put a bucket under her holes while S examines her and tries to patch her up.

>>5441065
The bags need to be burned, just make sure it isn’t the living bag that gets torched.

>>5441193
OWB and GWIT are outta action right now.

>>5441270
Use Chi, Shot respects badasses and clowunes.

>>5441287
Sense doesn’t need a nurture now, he needs combat inspiration. We can nurture him with B and Alpha after the invasion.

>>5441294
>Honestly I'm a little wary of Vvet crosstesting with Fortune, but it sounds like it might be fun
Same, but I figure it’s a good opportunity to repair and upgrade her cell in the meantime. Besides, Blessed Chains will help soothe her (along with M).

Also, what do you think of my plans?
>>
>>5441315
>The bags need to be burned, just make sure it isn’t the living bag that gets torched.
True but no need for haste, we can do it safely later after the shitshow of 5 anoms and lovecraft geting unleashed on the Rangers have passed.
>>
>>5441270
I picked Gamma because
>we use Beta for Shot too much so far
>Gamma is still an ETF and still has cred and authority
>pre-raid brains guy to talk strategy with Shot is good
>Gamma rarely gets used for work orders these days

>>5441287
We use N/Nicholas a lot these days too. I wanted to get other lesser-used employees screentime. I am up to subbing out Q2 with ETF Null, however.

>>5440786
changing the Sense work order in my vote in >>5441187 from
>W/???? (unsteady notekeeper android) and Q2/???? (the big bulky new drone manager) to Nurture with Sense
to
>W/???? (unsteady notekeeper android) and ETF Null to Nurture with Sense
>>
>>5441295
>deal with that rust-spot
If its an anomalous thing to suggest he's literally getting rusty doing nothing in his containment, then we'll find out during the raid. If his rust goes away as he fights in the raid, that'll be our answer. If it is simply non-anomalous regular rust of some kind, we can easily clean that up with an employee - AFTER the raid
>warn her of the upcoming guest and that she might recognize some of them
OH YEAH I forgot about this, she does have previous experience with R Corp. Good call, I want this added to my vote now with I/Isabelle's work order.
>medical examination and treatment at her discretion
She's just tired from exerting herself, I hope
>employees are to keep Fire calm for the duration of the transport
Huh, my idea was to simply push Fortune into her containment unit then push it back out, like we did with the Sense cross-test
>repair and upgrade Fire’s containment cell
Good call, but I remember we just did that the previous day? Recently, I mean. Should be good to do later when we aren't bracing for big invasion
>non-living bag is to be thrown in and burned
While I agree with the idea, I think not. The narration and previous burnings implied the bag burning is a special work order in and of itself, and Velvet gets stressed regardless of the contents due to burning stuff up triggering her husband/lover-induced PTSD

>>5441298
>prepare seating arrangements for the food critic
Yeah, good
>Bond Sense. It’s showtime
He's already ready, I think. Sending people to clean him up is more symbolic and fitting because of showbiz actors prepping backstage.
>I’m wondering if Sense takes inspiration for his projections/constructs from Employee that visit him.
Very interesting idea. I want the admin to note that for future experimenting, see if there's some merit to that.

>>5441310
>The miscs
Very nice

>>5441315
>OWB and GWIT are outta action right now.
I guessed as much. Thanks for confirming.
>>
>>5440786
Add the following to my vote in >>5441187

MISC
>Employ previous intel to R-Company’s upcoming invasion.
>C-ORA: Search Protocol (The Father)
>Ready the Beast
>Prepare TAS to be used by somebody (?)
>Hand I/Isabelle AFYN at the beginning of the invasion for it’s duration, off of P/Presley
>Have D-C45P/"Caspian" (emotionless and deadened anomaly fetishist D-Class) and D-W01FY/"Wolfy" (guro/snuff/ryona enthusiast and good at anomaly hints D-Class) interrogate the mystery man inside the one bodybag, watched over by Q2 (big bulky drone manager)
and of course
>Announce the imminent R Corp raid to the facility. "Showtime starts in an hour. Fighters, get in position. Noncombatants, secure yourselves until further notice."
We should figure out who the combatants and noncombatants are at some point before the big attack kicks in. By the way,
>>
>>5441438
FORGOT TO FINISH MY POST
>The five employees you assigned start chipping away and you can expect them to be done by Hour 5. It’s currently Hour 3.
Those 5 we have busy working on the RBA bones for crafting cool shit are
>D/D??? (analytical art critic)
>B/Bill (ex-scrapper/mechanic)
>K/Kate (see >>5441438)
>L/Lily (jokester ex-harvester that's a bit TOO "thirsty for meat" perhaps)
>D-W01FY/"Wolfy" (see >>5441438)
We did have D go work on Velvet just now in >>5440737, but otherwise all 5 have been working straight for the past hour. This current hour is all we got left before the invasion from R Corp.
>>
There's always a vote to assign the fighters/gear just before combat actually starts. It's fine to ignore it until then. There's no real benefit in planning it out beforehand, that'll just muddy up our votes.
>>
>>5441310
+1 to these misc tasks
>>
>>5441591
>>5441310
Does using the S-4M Analyze thing work on the crosstest? Don't we need a full hour at least for that? And I refuse to have Admin go to the Food Critic and Art to eat right now, right before the invasion strikes us, and since we'll be busy doing an intercom work (?) with Future
>>
>>5441705
Agreed, we need to stay in our nest and keep things running smoothly. Going out there makes no sense.
>>
>>5441295
>>5441298
>>5441310
Support
>>
Small little addendum, I'll probably wait a bit while longer (2 days, usually) to conclude a vote on work order votes due to how much there is to discuss. I'll clarify a few things before going DIRECTLY BACK TO [bed]

>>5440945
All I can say is you can always try. There's not really a lot of actions that I say are impossible outside of self evident ones (You can't exactly feed Fortune anything but coins).

>>5441193
Corporate sponsor, you'll get OWB and GWIT at the end of the shift.

>>5441705
I'll tentatively allow the analyzation of the crosstest. It will always take a minimum of 3 hours to do so, unlike regular analysis requiring only a minimum of 1 hour.

>Didn't we repair Velvet's cell?
You did. X was just doing small routine maintaining for the Appease work to delay needing to do another repair.

>Status of the RBA item crafting employees
I won't penalize having those employees working on other tasks too much. Consider it a quality of life thing, there's a level of minute detail even I don't feel like beating you over the head with.

Unless the employee gets severely harmed. Then yeah, they can't work on the items and may slow down production. Can't hold a hammer with no arms and half a face.

>Rust, hasn't done enough or just regular?
All I will say is read what he said in his work notes and that it wasn't there last hour.
>>
Okay time to check things

>Future
Bond with Admin: mxP, m0e, zPr
Nurture with Sigma: b4d, jxt
>Sirocco
Bond with Isabelle: mxP, zPr, m0e
Bond with Null: B4d, jxt
>Star
Nurture with A2 and C: mxP, zPr, m0e
Extract with Q, S, and L: B4d, jxt
>Shot
Bond with M and Gamma: mxP, zPr, m0e
Bond with Chi: B4d, jxt
>Velvet
Crosstest with Fortune: mxP, zPr, m0e, B4d, jxt (First universal one, I'll add B4d's extra details aside from the bag, I'll add a second quick vote for that)
>Fortune
Read above with Velvet, no need to repeat myself. Alpha and Emily/E will be on standby unless I'm told otherwise
>Art
Appease with X and O2: mxP, zPr, m0e
Prepare sitting with Q2, D, and N: B4d, jxt
(Due to others agreeing with the prepare sitting bit, I'm combining the two instructions but with X and O2 being the ones directly working)
>Sense
Nurture with N and Null: mxP, zPr, m0e
Bond with AK and Ranger Zero: Bd4, jxt

Just a reminder, N is in somewhat poor condition after Velvet burned him. You still want to send him?
>Yes, Sense got dealt with, shouldn't an issue.
>No, send someone else/Change the work order (Who? And if changing, what to?)

Do you want to toss in a bag in Velvet's cell during the crosstest so she burns it once she arrives?
>Yes, it has to get done eventually.
>No, we don't want to risk any freakouts. Maybe later.

and I notice a bit of contention with B4d's "dine with the critic". If you're going to dine with them, it can't be during the work order (i.e you'll do it after she eats with Art). You are not exempt from the "An employee can only work on one anomaly" rule yourself.

Is this fine?
>Yes. Rather stay away from whatever might happen with that.
>No. I want to eat with her while she's with Art
>>
>>5442338
My votes are all counted correct
>Just a reminder, N is in somewhat poor condition after Velvet burned him. You still want to send him?
No and im fine with any other replacement worker or not ,i just want him in medbay, hes ded if sense decides we cant subdue him one hour nurture the next and chokes "the airwaves" with his bs.
>Do you want to toss in a bag in Velvet's cell during the crosstest so she burns it once she arrives
No, there is no haste but in the case of total catastrophe preventing Velvet from burning these bags for one reason or an another after the raid we can fax for an 1 shift of extansion on the sponsorship and hey if we fail w-whats the worst that management can do r-right?
>Is this fine?
No, were to busy bonding with Future(and not getting desroyed by the harvester or Art in case... of a misunderstanding.)

And father damned i just cant stop but imagine lovecrafts opening hopefully its gonna be super badass and not turned irrelevant by 5 anonms we recruited but that might be asking to much.

Another thought we should do a few extract works on Fortune in the future because the dice items are literal life saver and he said he will reveal his own fate, no good very icky. Fortune is one of our best utility assets. If there is a chance of it going beyond the veil we should get as much die out of it as possible.
Also picrel
>>
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>>5442362
Also picrel is us after the scores of anonms we recruited causes a squad wipe. Imagine what HOPELESS WRECK would say to us then?
>>
>>5442362
>My votes are all counted, correct?
Yeah, I tend to worry about the work orders first. I usually just accept any misc that isn't 1.) self destructive, 2.) a majority of people disagree with, or 3.) conflicts with other miscs severely.

Oh, one more vote that I see in here that I have to ask about since this one is pretty contentious by nature. (Two agreed, one actively hates, and two haven't said anything)

Do you want to try asking Sirocco to assist you in the invasion?
>[HOPELESS WRECK] YES. THE MORE ANOMALIES TO OVERWHELM THEM, THE BETTER. FUCK R-CORP.
>[BOUND BY DUTY] No. She's a confused kid. Throwing her into active combat is a bit much, innit?
>>
>>5442368
>[BOUND BY DUTY] No. She's a confused kid. Throwing her into active combat is a bit much, innit?
>>
>>5442368
>[HOPELESS WRECK]
BOTH ARE GOOD AND BAD HUH? YOU THINKS THERE IS GOOD OUTSIDE THAT CELL?? FUCKING STUPID CHILD LETS SEE IF YOU'RE STILL THIS NAIVE AFTER THIS BLOODSHED. HAVE A TASTE OF THE STORM YOU'RE CHASING.
(Are write in like these okay? i had a lot a fun writing it and imaging some form of this thought(more civilized of course) going though admins mind.)
>>
>>5442371
>[HOPELESS WRECK]
LISTEN TO ME YOU HOLIER THAN THOU FUCK. THAT CHILD EATS GUNS AND THINKS THEY TASTE FUNNY. THERE NOTHING "BIT MUCH" ABOUT IT.SHE CAN, NO WILL HELP SAVE OUR BRITTLE PUSS LEAKING WRECK.
>>
>>5442338
>No, send someone else
Fuck it; surprise me. Make it anybody of your choice, as long as the other employee remains ETF Null. What unique combination of Null and other employee will you throw out at us? And yes please keep N/Nicholas in medbay until his face heals... even though he participated in the championship belt tournament, but that's serious business I can excuse him for leaving medbay to handle.
>No, we don't want to risk any freakouts. Maybe later.
Yeah no, just the crosstest with Fortune please
>Yes. Rather stay away from whatever might happen with that
We're gonna manage Future work order AND we need to be in our bunker room for our safety against R Corp

>>5442368
>[HOPELESS WRECK] YES. THE MORE ANOMALIES TO OVERWHELM THEM, THE BETTER. FUCK R-CORP
She's a mobile sandstorm, she'll be fine running interference and disruption
>>
>>5442411
I am >>5441187 mobileposting at work
>>
>>5442411
The tournament happened before he got blasted by anomaly fire. You guys had that as a thing like, a day ago or so.

>>5442373
>Are write in like these okay?
I'm not gonna stop you. I do take write ins as suggestions but I usually rewrite them to make more sense for the character. Or just reject them if they're too out of character.
>>
>>5442338
>No, send someone else/Change the work order (Who? And if changing, what to?)

>No, we don't want to risk any freakouts. Maybe later.

>Yes. Rather stay away from whatever might happen with that.
We never did pin down the long term mental effects of eating Flesh's meals.
Plus, it would entail eating RBA; no thanks.

>>5442368
>[BOUND BY DUTY] No. She's a confused kid. Throwing her into active combat is a bit much, innit?
She's a child, she'll be impossible to recapture, and we'll already have our hands full with there other uncaged Anomalies in the aftermath.
>>
>>5442338
>No
Send whoever to substitute N as long as they don't have - to Bond or Observe.
>No, we don't want to risk any freakouts. Maybe later.
>Yes. Rather stay away from whatever might happen with that.
>>
>>5442426
>impossible to recapture
She's quite susceptible to the sleepy time music, actually. Also worth attempting to extend an olive branch to her, show a bit of shared trust while framing it under conditions favorable to us, otherwise she'll try and break out on her own one of these days. Gotta let out some of the pressure or the bottle's gonna blow.
>>
>>5442451
That's not extending an olive branch, that's saying "sure, you can have a little freedom, briefly, if you're willing to hurt others for it".

Also her last work order pretty clearly laid out what needs to happen to 'solve' her: she needs to either decide that staying safe is more important, or that being free is more important. Letting her out of her cell for a while will likely start tipping things towards freedom.
Trouble is, STORM CHASER will likely mean releasing an Anomaly back into the world, which will not go over well, with Admin, with many of our employees, and with Management.
>>
>>5442338
>No, send someone else/Change the work order (Zero)
>Yes, it has to get done eventually. Only the non-moving bags though.
>No. I want to eat with her while she's with Art
I want to actually meet Art in person for this significant moment.

>>5442368
>[BOUND BY DUTY] No. She's a confused kid. Throwing her into active combat is a bit much, innit?
Heavy no, and not just because she’s a kid. Giving +5 anomalies permission to run amok in our facility is idiotic, and will cause a breach during the invasion. Don’t be excessively stupid anons.
>>
>>5442426
Flesh is gonna be gone in a couple hours, and the effects of two anomalies will turn into a boon I bet. Don’t discount that this is Flesh’s greatest achievement, it’s bound to be beneficial.

>>5442460
Actually, we don’t know if she’ll be released into the world necessarily. She may just move on and be ‘free’ from her current conditions.
>>
>>5442338
>No
>No
>Yes

>>5442368
>[BOUND BY DUTY]
How many "controlled" breaches can you make before an anomaly starts doing your job, manager?
And exposing a kid to such images of terror and violence bodes only so well, well, well.

>>5442382
Half Light [Medium: Success]
>>
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>>5442368
>[BOUND BY DUTY] No. She's a confused kid. Throwing her into active combat is a bit much, innit?
Abort immediately, you're making a terrible mistake admin. There's already multiple abnormalities in the mix, you're losing control.
Also, these guys? >>5442373
>>5442382
They're compromised, you can't trust these blips and bloops for info anymore.
>>
Just finished rereading the last thread, and, uh, apparently the R-Corp raid is happening [i]because[/i] we rely on our anomalies too much
Would kind of defeat the point to drag the whole circus in as funny as it would be to see R-Corp get absolutely shit on
Which, admittedly, would be really really really fucking funny
That said since they're not going easy on us, don't see why we have to hold back either, hmph
>>
>>5442897
>apparently the R-Corp raid is happening [i]because[/i] we rely on our anomalies too much

I don't necessarily disagree with them to the honest, but with the short notice our Anomalies are the only way we had to quickly gain muscle.
Also, unless you're OP you only get access to the spoiler tags for formatting.
>>
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>>5442738
>[HOPELESS WRECK]
Compromised? Not TRUST WORTHY? THERE IS A REASON WHY I WAS HERE FIRST INSTEAD OF THIS IDIOT OR ONE OF ITS YET TO BE REMEMBERED COUSINS BECAUSE I KEPT US ALIVE. WE'RE GONNA NEED TO DRINK OURSELVES TO A COMA EVERY NIGHT TO PREVENT THE REST OF THESE IDIOTS COMING BACK AND GETTING US KILLED
>>
Hm. Personally, I've always characterized Hopeless Wreck as something along the lines of "I passed a kidney stone the size of my thumbnail but that doesn't even break the top 10 worst things that happened today" kind of voice. You know?
>>
>>5443162
Could be, i obviously imagine him as a completely ruined survivor willing to everything to live even longer. The only reason i got the impression is its blurps are extremely selfish and survival orientated and SCREAMING.

Also >>5442366 is me saying to prevent future possible vote confusion
>>
>>5442368
Re read the archive to get caught up

>[BOUND BY DUTY] No. She's a confused kid. Throwing her into active combat is a bit much, innit?
>>
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>Announce the imminent R Corp raid to the facility. "Showtime starts in an hour. Fighters, get in position. Noncombatants, secure yourselves until further notice."
>Inform our new PERMANENT ETF about the upcoming invasion, and order them to prepare.
>Make sure all fighting personnel (except Ranger Zero, just in case) is aware we will be getting MULTIPLE ANOMS help with the invasion (over the PDAs, to be safe)
>Employ previous intel to R-Company’s upcoming invasion

Okay, first off, time to tell your non-combat employees on how it's going to come in an hour. You tap on your microphone. Ah, the lovely HORRID sound of feedback. You lote it.

"Attention. Invasion is occurring in one hour. Fighters, get into position. Noncombatants, secure yourself in a safe location until future notice."

The hallways were already pretty empty but now? The only place you're seeing your non-combatant employees are in the dorms, offices on the third floor, medbay, and the storage rooms. Now, time to deal with security.

Administrator --> Security and ETF
ADMINISTATOR: Okay. I'm keeping Zero out of this, former R-Corp employee. Safety measure.
ADMINISTATOR: Head of Security. Have you informed them of current situation?
MONIFAMONEY: Basic details. R-Corp invasion, they're preparing right now. Is this about...your 'deals'?
ETF-ρ: What the fuck does that mean?
ETF-σ: Blessedth be the knight! Blessedth his holy blade!
ADMINISTATOR: Well, seems like Sigma knows. Yes, we have anomalies working with you. One mostly benefical and two wildcards. One meat.
ADMINISTATOR: One has been dealt with. Hopefully more benefical.
failureisFORBIDDEN: Oh lord above. Okay, I have a rough guess on who you picked.
failureisFORBIDDEN: Old pal. Chum. Please tell me that's it. Please tell me that's it.
ETF-χ: 10-4. Adjusting plans accordingly. Adjusting armor and weapon choices.
ADMINISTATOR: Yes. That is all.
justnotbothering: okay that pause was a bit too long man fuck are you sure about this
MONIFAMONEY: Our administrator works in mysterious ways.
ADMINISTATOR: It will work. Trust me. Get prepared, they're coming next hour. Unknown where they'll enter, keep guard on all floors.
ADMINISTATOR: Note: Exposure to [REDACTED] led to D-Class spouting off more info about Rangers. Attached it and all known intel to file being sent to HoS. She'll explain for me.
MONIFAMONEY: Understood.
ADMINISTATOR: Heavy recommendation to use The American Spirit.
INDIASIERRAALPHA: Roger.
ETF-ε: Task accepted. Positioning now. Activating PARADIGM.

Your sec and the new ETF spread across evenly on the three floors, preparing to strike when the invasion happens. You take a quick check on Ranger Zero. Just to be safe, you can't ever be TOO sure how trustworthy she is.

She carefully places her sidearm next to the other weapons on the second floor, before looking up at the camera and flashing a disgustingly smug smile. She exits security storage.
[HOPELESS WRECK] ...I don't feel good.
>>
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>Have the artsy/creator types and high Observation employees look over the fabric given by Velvet. See if they can get away with feeding a portion to the Detective for analysis without consuming the whole thing.

You check the medbay section that Kor is still resting in. Half of his face is bandaged, with some drooping flesh still visible on the other half of his face. You sigh, thank god you stopped it from getting any worse.

He's looking at the piece of fabric alongside Hirose and Arthur. He pulls on the fabric as hard as he can but...the fabric barely moves an inch doing so.

"Hm. Velvet doesn't usually act like this." Hirose grabs the fabric and tries cutting off a section for detective consumption. The combat knife is doing a remarkably poor job of cutting through it, he gives up after a few failed minutes of cutting.

"Remin..." Kor gurgles as he clears his throat. "Remin' me of R-Corp ponch. Bulletpruf stuff, tough as SHIT."

Arthur blinks, before snatching the piece out of Kor's hand and taking a long look at it. "Holy shit, I don't think he's wrong."

"'iber patterns look similar, eh?" Kor chuckles. "Not my expertise, but I 'now it well."

"Y-yeah, this stuff costs like nine months worth of our paycheck." Arthur nervously pulls at his collar. "Shame it's only, like, barely enough to cover my palm..."

"Hm. Boss doesn't want us to consume it wholly. Guess it'll be in storage for now." Hirose shrugs. "Unless you guys have something to cut it with?"

"Aside from the holy sword-" Kor flinches at the mention of it. "-or the fangs they're making, not sure if anything could?"

Huh. Bulletproof? Tough as shit? Nine month paycheck levels of cost? You don't like being given something this valuable for basically nothing. Something about this feels...off.

>Hand Isabelle AFYN at the beginning of the invasion for it’s duration, off of Presley
>Ask Employee I for her thoughts regarding the use of AFYN as a trainer for Employees.
Administrator --> Employee I
ADMINISTATOR: We're returning him to you now. I have a question to ask you, though.
INDIASIERRAALPHA: What. I'm busy.
ADMINISTATOR: Due to a recently discovered aspect of AFYN, we plan to boost the speed of training our employees by prolonged exposure to AFYN.
ADMINISTATOR: Your thoughts?
INDIASIERRAALPHA: ...I would prefer having him to myself but I know he wouldn't want me to be too clingy.
INDIASIERRAALPHA: Can I at least have him during off time?
ADMINISTATOR: I'll think about it. For now, you'll have AFYN while you prepare for the invasion.
INDIASIERRAALPHA: Okay. Thanks.

Not really much of a firecracker like she used to be. Hopefully it's just stress from the invasion.

>Prepare TAS to be used
>Ready the Beast

>-4 A-Energy, activating Beast at Hour 5.

The two objects in question are being transported to the frontlines. If nothing else, you know you tried. A single message appears on the beating, throbbing heart as it is transported with the Beast.

"READYING UP!"
>>
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>C-ORA: Search Protocol (The Father)
"Ahaha. Ha. Ha?" Okay, this isn't the kind of laughter you expected. The normally jovial and slightly (VERY) schizophrenic analyzer just stares at you with a cold, dead look of utter...it's hard to describe it. It's like a mixture of confusion, apathy, and disgust.

"Look at who's being philosophicaAL. FuinNY." C-0RA quickly snaps back to her regular "uncomfortably happy" smile. "UnuUSAL energy noT found in others locateD: Arthur Smith, Hope for a Better Future, BLESSED BLADE, SPEAR OF JUDGEMENT."

That didn't really answer your question, you know those have weird anomalous effects. "Is that all you can say?"

"I'm not the firsT not the Last tasked to find hIM. EvEr tried to FIND the beach thousands of GRAINS of sand came from?" C-0RA tilts her head. "Have you? But...3555 MILES NORTH TO THE CITY LIMITS. THEN 2555 MILES EAST. THERE IS SOMETHING IN THERE. AN EMPTY PHONE BOOTH, SO BRIGHT SO BRIGHT SO BR-"

"That's all I know, sir!" You slowly look over at S-4M. Honestly, you relate pretty hard to the look of utter bewilderment, shock, and concern plastered on his face.

"Sir, can you give me a task so I can forget that." His tone of voice always have a jovial, upbeat tone, even when it's painfully forced. You kinda respect and pity that at the same time.

>S-4M: Anomaly Analyzation (The Crosstest)
"Analyze the crosstest between Future and Sirocco." You spit out. The AI quickly nods as hard as he can, as much as a somewhat static image on your screen can do. "Alright, thank you! Will do, three hours! Have fun with your other assistant! I'm going to do...that. And other stuff."

"What's his issue?" C-0RA obliviously giggles to herself. You half-chuckle in response, ready to move on from what just happened. 3555 and 2555 miles, though...that can't be right, can it? Somehow you feel she wasn't making up the distance here.

>Have an apathetic employee interrogate the living bodybag
D-C45P (emotionless and deadened anomaly fetishist) and Q2 (big bulky drone manager) enter the storage room where you have the mystery man locked up. You're honestly not sure if you should even be doing this...

[BOUND BY DUTY] A man should have his last words before he dies. We should give him that much.
[HOPELESS WRECK] ...LET'S JUST GET THIS OVER WITH.

Q2 opens up the bag and rips out the gag from the man (you can't describe him as anything else, he's the most generic man you've seen in a while). The man's breathing is incredibly quick and swallow.

"please let me go. please, please, please!"

"WHO ARE YOU?"
"Answer and maybe we will. Pinkie promise. Stab my eye out if you feel I betrayed you."

The man's eyes dart between the two. "I'm, I'm, I'm John Doe! No, wait, I'm John Doe! No, that's not...that's not..."
>>
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D-C45P can barely feign any real emotion at the man's panic. "Okay. John, why do they want to burn you?" She kneels down to look him dead in the eyes.

"I! They, they...I can't say, I can't. This is my punishment. No, no, I'm innocent!" His eyes keep darting around like crazy. You're not sure if you can get anything useful out of him at this point. "I'm sorry, I'm sorry, I wanted to be a good Director!"

"DIRECTOR? CLARIFY YOUR POSITION. RANK SIMILAR TO ADMINISTRATOR? OVERBOSS? OVERSEER? K-ZERO?"

"...N-no. Smaller." A slight bit of clarity reaches the man. "I...my brain burns. I can't remember. I'm sorry, they burned my...They...please stop talking to me. They'll know. T-they probably already know."

"Are you sure. You do know this will absolutely condemn you to hellfire from an anomaly. Your flesh will boil off and be so juicy and warm." You're pretty sure those were meant to be questions but saying them like statements is making this feel way worse than it should be.

The man doesn't answer.

"FINAL CHANCE. PERHAPS WE CAN DRUG YOU IF YOU COMPLY."

"I did what I could. At least I could say my final words. F-fuck this place." John Doe sighs. "Let me out or let me suffer in peace. Give me that."

Q2 stuffs the gag back in his mouth while D-C45P simply shakes her head at the man. She seals the bag up as she leaves.

You feel sick. You barely have the will to hold back the torrent of black tar bubbling in your mouth. Tastes even more bitter than it normally does. It taunts you, staining your mouth and teeth. Yeah, let's just move on, this was...not the best idea you had, admittedly.

>Plan to have the Inspector tinker with The American Spirit after the R Corp raid concludes.
Administrator --> Inspector
ADMINISTATOR: How willing would you be to do some tinkering on another PARADIGM?
GADGETMOMENT: Well, I'm busy with the ones you sent me, quite fine creatures. Off the clock investigation?
GADGETMOMENT: I would be willing to do a quick check and run after you and my company's business hours close up.
ADMINISTATOR: That is tolerable. I would've preferred a bit sooner, perhaps next hour. But if you are unable to do otherwise?
GADGETMOMENT: Yes, I'm sorry. Hands are tied. You can send the file you have of it at least while I work, alright?
ADMINISTATOR: Alright. Sending one over now.
GADGETMOMENT: Thanks!

Okay, not the best you could've gotten, but okay. Sure. It's probably safer that way. Keep focusing on other stuff, Admin. You're doing...okay, yeah, maybe you need to talk to someone. You think you know how to talk to.
>>
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>Admin to Bond with Future via Intercom: Ease your mind about the upcoming ordeal, ask if we did the right things, thank him personally for helping with the fish.

You flip your camera over to Future's containment cell. He's standing in the middle of the room. The tip of his sword has pierced a bit into the metal containment cell floor. The moment you test your mic, he looks up at the camera in the cell.

"Hello, Administrator." His voice is level and neutral. "What brings you for a chat today?"

You let a deep breath out. "Did I do the right things? Are...am I doing a good job?" Your two assistants give you slightly worried looks but otherwise stay silent.

The knight solemnly croaks. An old, barely used laugh trickles out of his mouth. "That was a question I asked to myself not too long ago. Do you think you did the right thing?"

"I. Frankly, what I do is what I think is necessary. What was that old motto? Cold but not cruel?" You wonder where you heard that from. Sounds familiar. "But I always wonder if I could be better. Do better."

"Your choices have prevented death so far. And they will continue to. There will always be sacrifices to be made..." The knight grips the hilt of his blade. "...but there is no bloodless path in this world. We can only limit how much is spilled."

"Which I thank you for helping in doing. That fish, for instance. Not sure if it would've been deathless without you."

The knight nods. "I simply followed the path that helped me fulfill my redemption. There is no further praise to be given to me."

The knight walks closer to the camera. "Are you scared? Of what is about to happen?"

[HOPELESS WRECK] WE MUST SURVIVE.
[BOUND BY DUTY] We must withstand.

"...Yes. I am. That's part of the reason I'm talking to you. Some part of me feels like my luck is running out. That this is going to fuck me over." You wipe away at your mouth. A dark stain forms on your suit's sleeve.

The knight doesn't respond for a moment. It slowly returns back to where it was standing before. It slowly removes its helmet before turning back to you.

"Perhaps it is. Perhaps two people will die. Perhaps five. Perhaps zero. I will try to limit the damage but...we can only do so much. Avoid death for so long. But, there's one benefit to our positions."

"Even if the burden of the benefit will weigh down on forever."

You weakly laugh. "I feel like you know what you're going to say but go ahead. I want to hear it from the man himself."

"Simply put, we get to try again. We can pick ourselves up from the ashes and keep moving forward. Because if we don't keep carrying our burdens and be the leading shepherd, who will be?"

"...This burden gets worse every day." You admit. "But you're right. There's no one else who can carry it. Thanks for the chat, it helped. Somewhat."

The knight simply puts his helmet back on. "I was simply returning the favor. You helped me. I helped you. Blessedth your day."
>>
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>I/Isabelle to Bond with Sirocco. Warn her of the upcoming guest and that she might recognize some of them

Employee I solemnly walks over to the containment cell, her eyes focused on the floor moreso than anything else. She puts on the sand resistant equipment merely as an afterthought.

I'm safe here. Aren't I?
There's hardly any movement in the cell at this point. You even see Employee I entering.
The storm shifts a bit as she recognizes the employee.
ANOMALY: Oh. Hello, cool lady.
I: Hey.
There's an awkward silence.
I: I'm...sorry to have to break the news to you. There's...something bad going outside.
ANOMALY: L-like what?
ANOMALY: C-can I help? I, uh, I wanna show I'm a big girl! You know, doing stuff outside and being cool-
I: There's going to be some guests. Uninvited guests. Guests that you'll recognize.
I: I want you to promise me something.
ANOMALY: Y-yes?
I: If they break in. Don't be afraid to defend yourself. The world outside is...dangerous. Death, violence, greed. It's awful out there.
I: But that doesn't mean you can't change it. Or resist against it.
I: Even if you feel trapped, you still have choices. You still have the will to do what you have to do.
ANOMALY: I. I don't want to fight. I just want to live and be with friends and have a good time and not have to worry and-
If a storm can hyperventilate, she's going through that. The speed of the storm is stop and go, then SUPER FAST.
I: That is what is it to live outside.
Employee I steps closer, holding her arms out.
I: You have to stand up for what you want. And you want to live in peace. With your friends.
I: But if you're not willing to do that, then the world will spit you out. It sucks. But you can rise above it.
ANOMALY: ...
The storm slows down to a crawl. A cool breeze passes by Employee I's hair.
ANOMALY: ...I know. I know. I...I'm not going out there to fight. But I don't want to feel trapped.
ANOMALY: If. If that is what it takes to be free, I will. I will protect myself. I don't need others to protect me, do I?
You must grow up eventually. But are you willing to take that step forward?
I: I said all I can say. Just remember.
I: If you see a Ranger in here, do whatever it takes to protect yourself.
ANOMALY: ...I will. Thank you.
I: No problem. Have a good day, Siro.
ANOMALY: You too, Isabelle.
The normally innocent, carefree tone of the child is slowly shifting.
ANOMALY: Stay safe.
Employee I exits the containment cell.
>>
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>M/Monifa and ETF Gamma to Bond with Shot. Hash out a battle plan utilizing his troops. Try to learn more about them. Play to his bloodlust; maybe the chance to bash some skulls will take his mind off his "headache.".

After instructing the agents and security officers on what to do, Monifa basically drags Gamma (Smug fast talker) by the ear. "HEY, C-"

AUTHORIZATION: GREATLY WELCOMED!
ANOMALY: Finally, some people actually worth talking to.
Gamma almost gets thrown to the ground, only stopping himself with his gloved hands.
γ: Fuck, okay. Just doing me dirty like that. Doing the best dude in the facility such dishonor!
M: Okay, Shot. Look. We got an invasion happening soon and I don't want any bullshit.
M: We're going to hash out a plan. Okay? If we're going to work together, we can't step on each other's toes.
A tendril pops up out of the ground, alongside a pile of meat in the vague shape of a bulletin board.
ANOMALY: Okay, speak. This is my element, god damnit.
γ: Okay now you see, we got some cowboy motherfuckers. Real nasty assholes, bang bang boom boom! Revolvers up the ass.
M: Yes, and we want to know how well your soldiers can follow through with this.
ANOMALY: Well, as long as I know, they'll execute them just fine! I just tell them what needs to be done!
ANOMALY: They don't need to think. They can think in their off time.
ANOMALY: What we gotta do? Swarm then, focus fire one target?
M: Well, I would want a handful to be meat shields (literally) and the rest to be suppressing fire.
γ: Yeah, and you can rotate! Dude takes too many bullets, put him in back to get meaty again!
ANOMALY: Oh, absolutely, they can be replaced when the...god, my head still FUCKING HURTS.
The flesh all across the room pulsates violently. Some is starting to squirm up Gamma's leg...
γ: Ah, ah, but what hurts more? Your head...or those R-Corp scum who'll be your perfect puppets?
The pulsation stops.
γ: Just shoot everything that stands in your way. PROTECT THIS COMPANY UNTIL YOU D I E.
The flesh retracts.
ANOMALY: Yes. Yes, a leader must not fall to impulse nor rash thinking. I shall be a glorious leader for my soldiers.
ANOMALY: It's going to fade once I see those fuckers suffer.
M: Right, well, that's good! So, do you agree with the meat shield thing?
ANOMALY: Eh, it's fine enough. They won't be able to complain even if they hate being shot. It is what it is, you know?
ANOMALY: They do their job because I tell them to. No backtalk. No resistance. That is the way a leader should be.
γ: Good, good! Nice talk, nice talk. Also, uh, if you see any weird flaming thing, please shoot it. Just in case...
Gamma looks at the flesh covered camera, right at you.
γ: You know?
ANOMALY: How vague and fucking ominous. Alright, whatever kid. Get out.
The two quickly exit.

Hm. You're not sure how far going with mostly Bonding will work but at least he said a bit more info.
>>
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>A2/Adama and C/Celanine to Nurture with Star. Give her a beer from the beer vending machine, plus a pillow to rest her head on. Try not to overstimulate her. Collect Stardust leaking ONLY if it won't damage her; this is NOT Extraction work.

The two employees quietly approach the cell. The only sounds heard on the floor they're on are their own footsteps. They nod to each other after whispering something in each other's ears before entering.

Show's over. Please leave. Please leave.
Star of the Century is floating two feet above the floor in the fetal position.
Dust lingers in the air, flowing out of the holes in her back and leg.
Employee A2 holds up the beer towards the curled up magician.
Employee C slowly puts the pillow down on the floor before giving the anomaly as much space as possible.
ANOMALY: hurtsiwannasleep
C: Shh. It's bedtime. Go rest your head, okay?
The magician slowly floats down to rest her head on the pillow, still in the same position.
Employee A2 pops the cap off the bottle and holds it to the magician's mouth. Liquid slowly disappears out of the glass.
A2: There, there. Relax. It's over.
Employee A2 gently rubs the magician's head while Employee C investigates the wounds.
ANOMALY: gottaworkmustperformmustperform
A2: How is her condition?
C: Not great.
A2: Don't agitate her. She needs the rest.
Employee C nods. She hovers her hand above the leaking holes. The magician flinches.
Employee C pulls back before giving it as much space as possible.
C: I don't think we can do much else. We should just let her rest.
A2: Yeah. Goodnight, Star.
C: Have sweet dreams, sweetheart.
Both girls gently pat the magician on the head before exiting the containment cell.
ANOMALY: ...theshowmustgoon.
Star's breathing has relaxed as she slowly drifts into a better sleep.
Pull her strings and make her ring.

"At least she didn't snap at us." Employee A2 flicks her wrist in the air. Tiny bits of starry dust linger in the air, not even worth storing.

"Y-yeah. I just feel bad. Hopefully she feels a bit better, you know?" Employee C rubs the back of her neck with her robot arm. "Her head felt weird to touch."

"I...don't want to be out in the open right now. We can talk later."

The two quickly leave to go back into hiding.
>>
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>Crosstest with Velvet and Fortune. Employees (R, Beta, Gamma) are to keep Fire calm for the duration of the transport. Tau is to repair and upgrade Fire’s containment cell. Alpha and Emily, alongside Gamma, on standby.

The moment Beta (A wary veteran) opens the cell, Velvet slowly strolls out of the containment cell. Tau quickly sneaks in as the anomaly leaves.

She looks at the two agents and the dog. She bends together to rub Roxy (an oddly intelligent dog) on the head. The dog barks.

"Servants. Lead." Gamma adjusts his glasses as he and Beta walk ahead of the anomaly. She slowly follows after them, leaving burn marks along the ground.

Soon, they reach Fortune's containment cell. Seems like it went smoothly enough, outside of Beta and Gamma's face being beat red from heat exposure. She dismissively waves a hand to dismiss them as she enters Fortune's cell.

A dignified air follows the velvet-clad anomaly as she enters.
She stares at the set up of a fortune teller machine and a table sitting in front of it.
VELV: Intriguing. A teller of destiny.
VELV: Humor me, machine.
She tosses an old coin at the machine before kneeling down and folding her legs underneath her thighs.
The two anomalies simply stare at each other. The floor slowly get scorched as they wait.
The machine finally begins to shake after the stare down. The other anomaly jolts a bit at the sight.
VELV: How uncouth. How debasing. You should sit still.
And so it does. The shaking suddenly and abruptly stops.
A slip of paper slips out of one of Fortune's slots.
It flutters over to Velvet, catching ablaze as it passes by her sight.
FORT: "Favored Letters: R, D, X. Hated Numbers of Day: 2, 3, 5."
FORT: "1100°C. Horoscope: Leo. You deserve and command respect. But how much of that respect and honor is warranted?"
VELV: What.
The paper burns away before anything else can be read.
VELV: You insolent swine! I shall not be spat on by a shaking box a commoner made!
Denying your original destiny only brings pain. Accept your place.
INSOLENT SWINE! I DESERVE WHAT I GOT!
A flaming ball of fire forms in Velvet's hand.

Okay, shit, shit! First bad crosstest, abort, ABORT! The agents and the employees on standby quickly enter to get Velvet out.

A: Nope, nope, we're getting the lady out of here!
Employee A grunts in pain as he starts pulling the scorching hot anomaly out.
ETF-β holds the mini fire extinguisher you barely have any uses of at the ready.
The ball flies through the air but luckily avoids scorching Fortune with the prompt action of your staff

Once Velvet is out, her demeanor suddenly calms down. She's still burning brighter than when she entered. "I tire of this. Bring me back to my quarters." The calmer Velvet huffs.

Tau leaves as Velvet is sent back to her cell. Huh, most of the damage is already repaired. how the hell did Tau do it that quickly?
>>
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>X and O2 to Appease with Art. Prepare his room for the dining event with the food critic, seating and all. Alert security of what is to happen beforehand.

Employee X and O2 are preparing the seating inside of the containment cell with the help of Q2. The chef barely acknowledges their presence as they do so. He's waiting for the main course.

Ranger Zero, alongside Employee R2 (A trained guard dog), escort the food critic over. Her razor sharp smile shows it all as she is lead to the containment cell.

"Don't mind if I do." She enters as Zero and R2 stand by as guards.

A dining table is set up in the cell. It's big enough to hold the massive feast for the critic.
Four chairs are sat at the table. Everyone in the cell sits down.
The chef stares daggers at the critic. You can see him trying to restrain himself.
ANOMALY: Welcome. Today, we're sharing a meal most unique in the City. The flesh of an anomaly itself.
ANOMALY: We have various preparations of said meal.
CRITIC: You know, you remind me of someone.
The chef doesn't flinch but his face betrays the rage at that comment.
ANOMALY: Enjoy your meal.
The critic starts to dig in with gusto...

[Administrator --> Flesh]

The meal is prepared. She is devouring it with knife, fork, and jaw. Both crass and refined.

"Hmm. Unique texture, reminds me of beef jerky almost but a bit more tender." She mumbles as she chews.

"I'm not quite sure what this is..." SHE holds up what was clearly meant to be veal. Was it that badly made? "...Could've been better."

We put our sweat, blood, and tears into this. We used so much material, took so much time, and this is what she has to say? COULD'VE BEEN BETTER?!
But we did it anyways, didn't we? She's eating it regardless. Haven't we done our job?
Half of the meal is done. Half way to the final judgement. Half way to know if our lives were or weren't wasted.
Wasted? We wasted our time worrying about nothing. Chasing a goal without love and care, only obsession.
SHE FUCKING RUINED US. SHE RUINED ME. SHE RUINED YOU. WE HAD PERFECTION. WE WERE GOING TO BE SOMETHING BE SOMEONE.
BUT NO, WE WEREN'T GOOD ENOUGH!
That is her purpose. To critique. Like our role is to find Perfection.
This has to be our perfection! We tried so hard! We traded everything to reach perfection. If this isn't perfect, then what are we?
Does it matter? We did something we never could've done before. We made our best meal yet. Isn't that already perfection?
The process matters, Bene.
LIKE YOU WOULD KNOW A THING ABOUT PERFECTION!
The meal is finished. All that is left is table scraps.

She opens her mouth to speak. Ready to say her mind. What will you do?
>Accept whatever she says. The journey to make your opus, that's all that mattered.
>Prepare for the worst. Hope to god she doesn't tear you apart again.
>>
>>5443785
>>Accept whatever she says. The journey to make your opus, that's all that mattered.
I like to imagine after 3 years even if its just coping our perfection obsessed "robot" wants it be okay, for it to be enough. For this to be the magnum opus and the critic that ruined him no longer holds power over him.
>>5443766
Hopefully this copy didn't take some other work orders spot
>>5443765
Seems like a good development to me, we know she grows up because she fitted a bottle back when R0 first saw her. That means she will continue to grow and needs to mature eventually if she's truly to be healthy.
>>
>>5443791
>Accept whatever she says. The journey to make your opus, that's all that mattered.
>>
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>>5443791
>Accept whatever she says. The journey to make your opus, that's all that mattered.
You made the journey, but you also found an apprentice in V. Even if this is where your travels end, he can take up the post.
Onwards, forevermore, in eternal pursuit of our ideals. Chase the Light.
>>
>>5443792
huh, so can 4chan or your browser mess up and show you the same post twice? or did QM just deleted the posts i saw?
Also i meant to say she fitted IN a bottle god damnit being blind sucks.
>>
>>5443785
>>5443791
>Accept whatever she says. The journey to make your opus, that's all that mattered.
>>
>>5443791
>Accept whatever she says. The journey to make your opus, that's all that mattered.
Hope V/Vincent doesn't make the same mistakes we did, and if he does, that he recovers better and takes it easier than we did.
>>
>>5443769
Gamma worked on Shot here with M/Monifa
>>5443779
But he was here with Velvet too. What?
>>
>>5443756
>disgustingly smug smile
I hope she doesn't sabotage us
>Blessedth be the knight! Blessedth his holy blade!
Guess Future has a fan
>Old pal. Chum.
Felix is pretty cool

>>5443757
>thank god you stopped it from getting any worse
Kor is cool, and him dying would hurt A2/Adama and the other misfits that he's with
>Kor flinches at the mention of it
Is it because he's corrupted by Shot? Once Reminder became Future, Arthur stopped being brainwashed but still has his altered halo and buffs. I wonder if we "solve" Shot, Kor will have his own personal flesh powers he keeps?
>Something about this feels...off.
What, because we were nice and cleaned up Velvet's cell? This isn't a blessing, and it doesn't feel like an EGO gift... wonder what's up with this?
>I would prefer having him to myself but I know he wouldn't want me to be too clingy.
Why is the dead grandpa so unbelievably based every time AFYN comes up?
>Not really much of a firecracker like she used to be
Is it because she doesn't have AFYN on her for that long? Or maybe being alone from her granddad is making her think more by herself?
>"READYING UP!"
RBA's going to be a big help here, in spirit

>>5443758
>cold, dead look of utter...it's hard to describe it. It's like a mixture of confusion, apathy, and disgust.
Interesting
>AN EMPTY PHONE BOOTH
The Matrix?
>Somehow you feel she wasn't making up the distance here.
A new anomaly for us to recover? Would be interesting if we had ETF go to the location and retrieve it later on
>the most generic man you've seen
What crime did this NPC do?

>>5443761
>they burned my...
Burned instead of locked? Interesting
>let me suffer in peace
He's gonna burn then
>Off the clock investigation?
Will this still count towards "U-Company: Perform two Crosstests and let your Inspector tinker with two of your PARADIGMS"?

>>5443763
>this entire talk
Nice therapy moment

>>5443765
>I'm safe here. Aren't I?
It depends
>You must grow up eventually. But are you willing to take that step forward?
>The normally innocent, carefree tone of the child is slowly shifting.
The moment to "solve" her is approaching... She is the storm that is approaching?

>>5443769
>They don't need to think. They can think in their off time.
>a leader must not fall to impulse nor rash thinking.
>They do their job because I tell them to. No backtalk. No resistance. That is the way a leader should be.
More clues? Still not adding up that well.

>>5443772
>gottaworkmustperformmustperform
Is her obsession with performance really her own then? Or is she being forced into this somehow? That "performance" where hooks went into her back and legs did not seem of her own volition.
>hovers her hand above the leaking holes. The magician flinches.
Guess that confirms it is painful to extract that involuntarily
>Pull her strings and make her ring.
I want to get S2/Spamton in there at some point then
>>
>>5443779
>She bends together to rub Roxy (an oddly intelligent dog) on the head
Cute
>leaving burn marks along the ground.
We should fix that later
>A dignified air follows the velvet-clad anomaly as she enters.
Anomalous aura of some kind? Simple presence vibes?
>The floor slowly gets scorched as they wait
We should fix that later
>Favored Letters: R, D, X
R/Roxy is the dog employee
D/??? is the art critic guy we had clean up her cell earlier
X/??? is the defective android we had clean up her cell earlier
>Hated Numbers of Day: 2, 3, 5
This is currently Hour 4, Shift 8, and will be Hour 5 once we finish these work orders. Oh dear.
>how much of that respect and honor is warranted?
What an asshole. I am slowly wanting Fortune to fuck off already
>Denying your original destiny only brings pain. Accept your place.
People can develop new destinies and new fates as other options are selected and they walk new paths, faggot
>INSOLENT SWINE! I DESERVE WHAT I GOT!
Self-loathing?
>Employee A
You mean ETF-Alpha, the antique empath guy?
>the mini fire extinguisher you barely have any uses of
We should fix that later
>avoids scorching Fortune with the prompt action of your staff
Was it ours or his?
>most of the damage is already repaired. how the hell did Tau do it that quickly?
What? We should ask about it later

>>5443791
>X and O2 to Appease with Art
With this, O2 is locked into Appease works for today. Throwing not-C3P0 into whatever anomalies to clean up their rooms would be very good to do later, once the raid concludes
>with the help of Q2
So this is after the interrogation of the NPC man in the bodybag?
>The chef stares daggers at the critic.
More like kitchen knives
>The chef doesn't flinch but his face betrays the rage at that comment.
Ouch
>that entire mental talk
Moment of truth boys

>ANOMALOUS INSIGHT - PRAISE / CRITIQUE (2 PARADIGMS)
Looks like we're going the Praise route? I hope it is the one where Bene wins and the obsession is released from him. What happens then? Does he revert to human again? And what happens to V/Vincent after that?
>>
>>5443886
The "an employee can only work on one anomaly per hour" rule only involves direct interactions to make you actually have to risk some employees. Standing guard outside while a fortune box spits stuff doesn't really count as work.

>>5443895
>Will this still count towards "U-Company: Perform two Crosstests and let your Inspector tinker with two of your PARADIGMS"?
Sponsor is gonna be over when they're here. This is an off the clock favor.
>More clues, not adding up too well.
Hint: Figure out his PARADIGM hints. What's holding you back?

>>5443895
>Before or after interrogation?
After.
>You mean ETF-Alpha?
Yeah, good catch. I was running off fumes when writing this draft snd forgot to edit it when I uploaded.

Going to keep the voting up for a few more hours before closing. We'll move to Sense and THE BIG SHOTS after.
>>
>>5443994
Also, figured out the Cat’s lucky numbers. 0, 1, 5, 48(?). 0, for the hour we got him at. 1, for the amount of A-Energy he cost. 5, for the shift when we bought him. Also, there was significant numbers autism with 48, due to Fortune, so that shouldn’t be discounted.

Also, friendly reminder
>Prepare to obstruct the Task Force’s line of sight, as well as Gas and N&Q contingencies to make sure our force is the least affected.
This was a previous Misc.
>>
>>5443994
>"an employee can only work on one anomaly per hour" rule only involves direct interactions to make you actually have to risk some employees
Ok got it
>Sponsor is gonna be over when they're here. This is an off the clock favor.
Ah, so they have GWIT and OWB, meaning we got the sponsor completed already. Got it
>Figure out his PARADIGM hints. What's holding you back?
That they aren't on the pastebin under Shot
https://pastebin.com/WN1WHjVQ
I might just go thread by thread and check absolutely every single work we ever did on all our anomalies, just so we know what works we never did on them yet. Could expend my mental energy to autism through that task sometime.
>After
Ok
>forgot to edit
I know the feeling
>few more hours
Ok
>>
>>5444064
>I might just go thread by thread and check absolutely every single work just to know which ones we never did on all our anomalies
No need. You see those question marks in some of the anomaly notes (mostly around Subdues)? That means you haven't done that work type yet. Simple as that.
>>
Main pastebin is getting pretty big, should we make a new one dedicated to anomalies? I'd be willing to keep it updated. Just seems like we're going to be burning through a couple for their paradigms, so making a more organized pastebin might be necessary to avoid bloating the main even more. I'd be happy to keep it updated if necessary to put less work on QM.
>>
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You're right. This, we've done it. Together.
Just relax. Deep breathes now. It's over.

"You know. This was actually pretty damn good." The critic licks the reddish-brown grease covering her lips. "Felt like I tasted fifteen different kinds of meat in one, how did you do it?"

Through trial and error.
Through love and care.
Through obsession and blood.

"I never had something quite like it." The bronze assistant pours a bottle of wine for the Critic, which she gladly accepts.

"It is my pleasure." You state. "It is my best meal yet."

"It still needs a lot of improvement, don't get me wrong." Your eye twitches. "The sausage was overcooked, the steak needed more tenderizing..."

not again not AGAIN NOT AGAI-
It's fine. It was never the meal that was important.

"...While eating at a containment cell is quaint, there could've been far more decoration and atmosphere. And the wine is far too warm. It's serviceable but there is a lot of room for improvement. I give it three out of five stars."

She prepares to get up from her chair. Right before she does, you can't help yourself. For the first time in three years, you take in a deep breath in. You feel air rushing down your throat. Such a foreign experience.

And you let it out. A machine must be perfect, but a man doesn't have to. The critic slowly steps back as your metal skin starts to flake off and turn into dust.

"That's alright. I admit, I knew it wasn't going to be perfect." The first blink of three years.

"...Are you...who I think you are?" Recognition is slowly dawning on her face.

The two machines get up from their seats and slowly back up, as if expecting you to attack. You look down at your right arm. Nothing but flesh and bone now. You look at your right arm. Warm, wet blood is pouring from the stump.

Your vision is getting blurry.

"My meals weren't perfect. They never were, and I forced those around me to think they are." More metal flakes off you. "But I finally found perfection. It was in front of me all alone."

I don't need to be perfect anymore. I can just be...
A machine is a machine. A machine is perfect. You are not perfect.
And that's fine. The journey here was all worth it.

"I don't need to chase it anymore. I don't need to subject myself to consuming myself...any..."

Your bloodloss gets to you. But, you said your peace. You're content with whatever happens next. A small smile crosses your face. Everything goes to black as your legs give up. Even if you don't wake up...

There's no need to obsess about it anymore. Even if you die, you'll die free from it.
>>
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[??? --> Administrator]

You jolt back to awareness. The Harvester covers her mouth in horror and steps back while your two employees inside step closer to the bleeding out human sprawled on the ground.

"I-is he okay?" The Harvester quietly whimpers.

"Bloodloss, rapid. Chance of survival: low. Medical care: Now!" X states. O2's eyes dull, not a hint of worry on the normally neurotic android.

"Cell is a mess. Remove body so cleaning can be done later. X, help!"

The two androids pick up the bleeding out man and carries them out, with the critic quickly following behind. The cell is a mess now. Metallic dust and blood coat the walls and floor of the once pristine cell. The only thing left behind is is a torn blood-red chef's toque.

A gold star pin is attached to it, gleaming brightly against the red fabric.

The Art of Flesh has been decommissioned.
Yesterday's Promise has been extracted.
??? is in critical condition!

You quickly check on Employee V, shit, how is he reacting? You flip over to the dorms.

The others can only watch as they see the young chef bawl his eyes out, completely inconsolable. His tears keep running, running, and running. He only stops to take in a shuddering, weak breath before continuing.

Employee G2 slowly pulls the chef's knife out of V's pockets before he has any horrible ideas with it. You'll leave him to handle V for now.

>Null and W to Nurture Sense. Clean it up, polish, wipe screen, dust off, etc. Get them to prep for the upcoming event. The directors and managers set him straight, and now it needs to be freshened up to step into the camera frame

Frankly, you don't care for her, but you just picked a random employee to replace your first choice. Null (an elderly woman with heavy burn scars) and Employee W (unsteady notekeeper android) quietly enter.

The TV is right where you last saw it. Nothing's on the screen right now.
ETF-O: You are to be prepared. If you have any grievances, keep them to last hour's workers.
W: Huh. Is it normally this quiet in here?
ETF-O: If it isn't on, then it doesn't make noise. So yes.
Employee W leans in closer.
W: Huh. That's a lot of soot.
ETF-O: Help me clean it, then.
The two quickly go to work on cleaning the TV.
The familiar sound of tuning through static echoes through the room, causing Employee W to squeak.
ETF-O: You didn't turn it on.
W: No, no, I didn't?
The signal is weak but you can just make out the outline of a man in a business suit.
ANOMALY: "I want out of the contract! Please, Mr-"
The screen turns off just as quickly as it turned on.
Employee W and ETF-Null wait to see if it turns on again. It doesn't.
They go back to cleaning it up.
Soon enough, they finish it. It looks like it came right out of the factory.
Employee W quietly writes down some notes while leaving. Before Null follows, she looks at the TV.
ETF-O: You said it yourself. No takebacks.
Null exits.

Heh. Good one.
>>
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You're just about ready to check on the notes but-

Monifa --> Administrator
MONIFAMONEY: CAMERAS ON SECOND FLOOR NOW
ADMINISTATOR: Shit, okay.

You quickly hover your hand over N&Q as you flip over to the second floor. The elevator has been blown wide open like a god damn bomb went off. Through the smoke leaking out of the recently destroyed elevator, six people step out of it.

https://www.youtube.com/watch?v=Bgfq5ekH84g

"So, this is the place, huh?" Who you presume is the leader speaks up. There's simply an air of authority radiating from this old geezer, with his mutton chops and gleaming gold sheriff's badge. Resting comfortably on his belt are two revolvers.

Before you can blink, he already has one aimed at your security camera. "Ranger Snow's the name. Give me a good showing, Admonoan." He goes out of his way to slur his name as hard as possible.

You quickly check on the other rangers. Not counting Snow, there's two men and three women. Each of them having a similar get up of a poncho, a belt, and two revolvers. You'd guess they have more gear but it's either easily hidden stuff like pills or implants.

Expect for one. A firecracker of a woman pulls out a bundle of dynamite. You can see more underneath her poncho. Okay, you felt a bit bad using anomalies at first but holy shit.

Gas starts to fill the floor they're on, causing them to panic and reach underneath their ponchos. Even if they have something, the thick gas and the home turf advantage is going to make the gas a perfect smoke screen. And from what little you can see, you notice a familiar metallic heart crawling around through the vent, only visible for brief sections in the gaps of vent covers.

Monifa ---> Administrator
MONIFAMONEY: We've seen stirring in Star's cell but she's going to take a moment to exit. No sign of whatever Sense is sending.
MONIFAMONEY: Targets currently distracted. Estimate of two minutes until they adapt to our planned defenses. Estimate of four before Star enters.

BANG!

Even with the gas, a Ranger aims her gun and fires. One of the meatmen hidden in the fog has their head exploded. Seems like you're only going to delay them for so long.
>>
>>5444405
;THEY'RE HERE
;DEPLOY THE HEART
;ENGAGE FART GAS
;SEND IN THE ANOMS
;RUSH DYNAMITE BITCH
;AVOID SUICIDE MOVES
Boy am I glad there's only 6 of them. We should relay the order for somebody to knock out Ranger Zero. Why did we not think to remove Ranger Zero from the equation? She's going to go traitor here, fuck.
>>
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>>5444402
>Yesterday's Promise has been extracted
Dude, really?
>>
INVASION IN P FACILITY SECTOR ALPHA-1!
THREAT CLASSIFICATION: HIGH NOON
LETHALITY RISK: SEVERE
SPECIAL CONDITION: ELEMENT OF SURPRISE. THEY WON'T BE ABLE TO PROPERLY ATTACK THIS ROUND!

Success: 4+ on d6s, d8s, and d10s

ETF-χ: 10d8 (+2 from SPEAR OF JUDGEMENT, +3 from unrevealed Traits, affected by TAS. Can reroll three of his dice once per combat)
ETF-ε: 9d8 (+2 from Pistol, +2 from unrevealed Traits, affected by TAS)
Isabelle: 9d6 (+3 from Traits, +1 from AFYN, +1 from Stun Baton)
Future: 8d8 (+2 from HOLY BLADE, may add +1 to two of his FORCE dice. Hard to properly damage.)
Agent K: 6d6 (+2 from BLESSED BLADE, 6s count as two successes, 1s count as -1 Success. A red mist is forming soon...)
ETF-ρ: 8d6 (+2 from Traits, +2 from Oil Stained Crowbar. Can reroll all of his dice once per combat)

Because they can't attack, you have more time to plan and move people into the right position to fuck up. It's time to do one last round of final planning.

Do you have any last second chances you want to their equipment? Their armors are the High Quality Ponchos (ETFs) and Bulletproof Vests (AK and Isabelle) (High Physical Protection against bullets, not much else or none for the BP vests.)

>Allow them access to your molotovs. It's not like you're going down there (Select who to give to. You have four and they give +3 FORCE)
>Give one of your employees a Booster Pill. You only got one. (Boosts their dice size by 1, increasing their success rate, +2 FORCE and Physical Protection and STA+. Select who.)
>Fuck it, give them the gasoline. Prepare to light shit on fire if necessary.
>Swap one of their armors for the Salt Encrusted Bathrobe. (Lowers their FORCE by two dice but grants extra STA, fire resistance, and will help more against the explosives than their current armor. Select who, if any.)
>Write in.

Any orders you want to relay before it starts?
>[HOPELESS WRECK] Where's Zero? Find her before she ruins your plan out of stupid company loyalty. Kill her if you must.
>[BOUND BY DUTY] Introduce yourself to the Rangers. As a sign of respect and to distract them for your employees to encroach.
>Write in.

>>5444422
I may have been replaying LoR, bite me. We have cluwnes and not!Gebura.

>>5444280
If you want to make a fan pastebin, I won't stop you, but I have been thinking of splitting up the main one already. I'll probably alter the main one to be Lore, Rules, the random non-anomalous junk you have, and company relationships.
>>
Poor V. Thankfully we have the cryopod to keep Probably Adam stable; there's no one inside it right now, yeah?
>>
>>5444428
If we give Agent K the pill, raising her dice size from 6 to 7, does she still need to roll 6 for 2 successes, or does a 7 also count as 2?
>>
>>5444430
It is, in fact, empty. I might as well make that another vote.

What do you want to use to try saving the man that came out of Art of Flesh?
>Cryopod. Doesn't treat him but with a fucking war going on, he's sadly not the most important one.
>Consume a Trauma Kit and stuff him inside the Autodoc to heal him. Should work but will deny the Autodoc from being used on your fighters in case shit hits the fan
>Feed him Man Made Salt and a Booster. Not nearly as effective as Autodoc + Trauma Kit but it'll keep him from hogging the Autodoc.
>Write in (Current supplies: Four trauma kits, Two medkits, dozens of painkillers, bandages, two piles of Man Made Salt [which does heal STA], Autodoc, Cryopod, minor healing from Arthur's lingering Blessed status from Reminder.)

And one addition to the war consumers you have. Blooding Blood Cocktails (Deals STA damage when consumed. Grants two extra FORCE dice, increased morale and reduction in morale loss, and Presence++ while active). You got three of them, one for personal consumption. Wanna use any of them?

>Yes (On who?)
>No, save them for later.
>>
>>5444435
It's d4 --> d6 --> d8 --> d10 --> d12 for dice size increasing. It would alter her to having 8s be 2 successes and 1s being -1 success.
>>
>>5444436
This would consume a Kit charge, not a full Kit, right? Current thought is to stuff him in Autodoc for the duration of the battle, then jam him into Cryo in case anyone gets hurt enough that they need the Autodoc instead. Failing that, we can just stuff him in cryo and save the autodoc treatment for once the shift ends.
>>
>>5444439
His arm is basically a waterfall of blood, it would consume two charges by itself or one charge if you used something to supplement it (Booster, Autodoc, Salt, etc). The autodoc can't really be "paused".
>>
>>5444437
Thank you for clarifying

>>5444430
>>5444439
Guys, I'm leaning to giving Isabelle the booster pill so we have her at 9d8. Giving it to AK won't help. Giving it to the ETF-X (chi/"key"blade) would get them to 10d10 from 10d8, not sure if that is better or worse than others. ETF-p with the "reroll ALL dice once per combat" is another option. What do you guys think? And what about the salt robe? Whoever has it should either be low STA to have their chances of living higher, or high STA to make them tankier. I REFUSE to go for the molotovs or the gasoline. There's only 6 of these Rangers, for fuck's sake
>>
>>5444443
Sucks to hear. If that's the case, then, cryo is the most efficient use of our resources. One way or another, he'll live.
>Cryopod. Doesn't treat him but with a fucking war going on, he's sadly not the most important one.

>[HOPELESS WRECK] Speak to the Rangers via Intercom. "Welcome to Hell, new recruits. On today's docket; Suppression, Suppression, Suppression. Hope those six-shooters are enough. No hard feelings, yeah?"

Can we roll for intimidation? They might be hardened Rangers, but setting a whole 3 anomalies on their asses should shake them up a little.
>>
>>5444448
Considering they've got a demolitions expert that's seen fit to strap bombs all over herself... I mean, don't we have fucking fireworks and bombs of our own? Send those in her direction and we'll have to write off one of our halls due to the chain reaction. It'll probably take them all out at once, though, which should be a real riot.
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>>5444460
You know, if people wanna go down that route, I'll let you roll. DC: 15, best of three. Your own words, they're hardened. if you succeed, you'll absolutely shake them up before the fighting starts. If you fail? At best, they'll think you're weak. At worst, maybe you get into an arms race.

No rolls until a majority wants to do that, to prevent "oh two of us rolled a 2 and a 7. Change vote."
>>
>>5444428
>[HOPELESS WRECK]
HAVE SPIKE RUN HER TROUGH THAT SHOULD KEEP US SAFE
>Allow them access to your molotovs. It's not like you're going down there (Select who to give to. You have four and they give +3 FORCE)
>ETF-ρ: 8d6 to take the pill
>Agent K to chug the patriots blood the other one can be used at personnel discretion
>Cryopod. Doesn't treat him but with a fucking war going on, he's sadly not the most important one also chug him straight out of the pod if one of your employees need it.
>Let them have the gas can

At least we wont be needing for guns and armor if we even recover half of the rangers equipment.
>>
>>5444461
I'll vote tomorrow when I wake up. I would very much prefer we not blow up our own base hallways beyond repair
>>
>>5444481
It would be a gigachad move though you can't deny, a party that RBA himself would've loved to join
Also forgot to mention I'm VuNu, wifi is spotty so I occasionally switch to data.
>>
>>5444466
Assuming my math is right, there's a roughly 58% chance of succeeding a DC 15 on a d20 bo3.
Do ya feel lucky, punks?
>>
>>5444402
>Yesterday's Promise has been extracted.
I'm scared piss-and-shitless, thanks for asking!

>>5444428
>Allow them access to your molotovs. It's not like you're going down there (Select who to give to. You have four and they give +3 FORCE)
Fire might be especially effective against the dynamite chick
>[HOPELESS WRECK] Where's Zero? Find her before she ruins your plan out of stupid company loyalty. Kill her if you must.
>Start up Spike.

>>5444436
>Cryopod. Doesn't treat him but with a fucking war going on, he's sadly not the most important one.

>No, save them for later.
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>>5444436
>Cryopod. Doesn't treat him but with a fucking war going on, he's sadly not the most important one.
>No, save them for later.
Let's see how the anomalies fare against the rangers. If shit hits the fan, we will chug everything we have in storage.
>>
Really don't agree with the "Kill Zero" option. Yes, what she did is worth a demotion and a spanking, but if we murder her we won't get her special reward.
If it turns out her reward is just a kiss, THEN we can murder her.
Also wouldn't make much sense for her to betray us right now considering she's no longer an R-Corp employee. She's in the same boat as us.
>>
>>5444428
>Give one of your employees a Booster Pill. You only got one. (Boosts their dice size by 1, increasing their success rate, +2 FORCE and Physical Protection and STA+. Select who.)
ETF-ρ: 8d6; more dice value means easier successes
>[HOPELESS WRECK] Speak to the Rangers via Intercom. "Welcome to Hell, new recruits. On today's docket; Suppression, Suppression, Suppression. Hope those six-shooters are enough. No hard feelings, yeah?"
NO KILLING ZERO WITH THIS HOPELESS WRECK VOTE. I will give Zero the benefit of doubt in this invasion, and hope that her smug smiling and descriptions aren't her hinting at us blatantly that she's going to turn on us. If we are shafted for it, we will never give anybody the benefit of doubt like this again, and we will point to this exact incident as our excuse. Understood?

>>5444436
>Cryopod. Doesn't treat him but with a fucking war going on, he's sadly not the most important one.
Triage time. Bright side is the blood freezing will stop him from bleeding out, enabling us to treat him with more time to spare when the time comes, than if he weren't actively bleeding out all his blood every fucking moment.
>No, save them for later.
There's only 5 of them, right? Or is that 6? We have anomalies on our side, no sense in blowing out the expendable big guns this early on.

>>5444682
I agree
>>
>>5444428
>Allow them access to your molotovs. It's not like you're going down there (Chi, Epsilon. You have four and they give +3 FORCE)
>Give one of your employees a Booster Pill. You only got one. (Boosts their dice size by 1, increasing their success rate, +2 FORCE and Physical Protection and STA+. Chi.)
>[BOUND BY DUTY] Introduce yourself to the Rangers. As a sign of respect and to distract them for your employees to encroach.
>Lucky letters for Shift 8: A, E, G, H. They are on Medical Duty (except G, being with Isabela).
>Activate the security bots and have them reinforce.
>Break out the fireworks.
>Have C-ORA ensure that there are only 6 R-Company Employees in the facility, then search for the TV’s champion in this fight.
This’ll also serve as a loyalty test, to ensure Zero isn’t operating as an R-Company employee this invasion.
>Tell Zero to keep the D-Class in line.
>Have H quickly test out Yesterday's Promise for immediate combat or medical utility.
Also, interesting reminder. Siro’s family name is Carceri.

>>5444436
Would a trauma kit and American Spirit work as a stopgap? I think it would be low key kino if RBA help out his friend V one last time, in saving his mentor.

>No
Keep it on our guys though. I’m honestly curious what effect it would have on Future if he drank some though.

>>5444461
Don’t know if we already used up our IED.

>>5444466
I’m alright with it. Amazing numbers btw mate.

>>5444682
Agreed, anons are just being autistic in the whole Hopeless Wreck stick.

Considering there was a special emphasis on the personal reward, I don’t think it’d be just a kiss (though that would be rad). I do think she’s just volunteered herself for some shit/hard work orders if this does result in body bags though, she could’ve just talked to us directly about her concerns instead of intentionally creating an invasion that she believes us to be unprepared for.

Either way, we’re beefing up our security forces after this shitshow.
>>
>>5444428
>>5444436
to add to my vote in >>5444731
>Lucky letters for Shift 8: A, E, G, H. They are on Medical Duty (except G, being with Isabella - so substitute G2 for that).
>Have C-ORA ensure that there are only 6 R-Company Employees in the facility, then search for the TV’s champion in this fight.
>Tell Zero to keep the D-Class in line.
AND
>Allow them access to your molotovs. It's not like you're going down there (Chi, Epsilon. You have four and they give +3 FORCE)
Because I am paranoid now, and I have to assume more molotovs can easily be made later on as we go. Admin potentially sacrificing his molotovs now for future gains later.

>>5444736
>Activate the security bots and have them reinforce.
Do we not have THE BEAST there and activated yet? We had it moved to get ready, and it was carrying TAS, see >>5443757. Heart is in there moving through the vents ready to surprise attack them any moment too
>Break out the fireworks.
I disagree, not time for it yet. Not special enough an occasion.
>Have H quickly test out Yesterday's Promise for immediate combat or medical utility.
I disagree. Not in this crisis right now when everybody else is hunkering down in dorms or wherever is "safe". Better to have him aid medical just in case, like your vote had.
>Siro’s family name is Carceri.
Did we not look this up? Should we put out a fax request to look up that family and its members later? Try to get a real name for Siro?
>low key kino if RBA help out his friend V one last time, in saving his mentor
Agreed, but we can still do that after this raid, no? Once we get Adam/Art out of the cryopod when the coast is clear and we're not in imminent danger, we can try out American Spirit to help save him.
>curious what effect it would have on Future if he drank some
A crosstest if there ever was one
>Don’t know if we already used up our IED.
We used it against the blue fish that invaded us thanks to Sense, didn't we?
>she could’ve just talked to us directly about her concerns instead of intentionally creating an invasion that she believes us to be unprepared for
We should call the dumb bitch cowgirl out on this AFTER we survive. Throw it on the to-do list.
>don’t think it’d be just a kiss (though that would be rad)
Some joke about cowgirls and riding skills
>we’re beefing up our security forces after this shitshow
We will have to let go of the rented ETF after today, most likely? Personally thanking them for their help and presence before they leave, even if one or two of them didn't do much, is a nice [BOUND BY DUTY] thing to do.
>>
Gonna be busy with appointments so the update might take a bit longer. Gonna clarify some quick questions here.

>Don’t know if we already used up our IED?
As far as I know, you didn't. Monifa used it to make a trap (list of them next update) but otherwise it's usable.
>Would a trauma kit and American Spirit work as a stopgap? I think it would be low key kino if RBA help out his friend V one last time, in saving his mentor.
The American Spirit WOULD let him ignore his critical condition but the transformations are short term. It would buy you extra time, you know that much.
>Did we not look this up? (Referring to the Carceri name)
You know the name exists but you haven't delved much further than that. The whole "YEEHAW" business made it easy to forget.
>Do we not have THE BEAST there and activated yet?
Yeah. It's activated, it just hasn't done anything yet.
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>>5444460
1+ to this
>>5444641
>Let's see how the anomalies fare against the rangers. If shit hits the fan, we will chug everything we have in storage
>[HOPELESS WRECK]
LISTEN YOU MORON THOSE SIX COWFUCKERS HAVE 2 REVOLVERS EACH, THATS 72 SHOTS IF THEY DIDNT BRING RELOADS. THATS ENOUGH TO EXCUTE EVERYONE IN THE FACILTY NOT TO MENTION THE FUCKING DYNAMITE. WE HAVE TO USE EVERTHING TO SURVIVE
>>
>>5444836
WHAT I'M HEARING IS WE TAKE THEM DOWN CLEAN AND FAST AND LOOT THE BODIES OH FUCK YEAH ALL THOSE GUNS ARE OURS OURS OURS
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>>5444766
The new ETF ain’t rented mate, we bought them.

>>5444834
Sweet, we should ready the bomb.

Would he keep the transformation while in cryo? It’s an interesting thought.
>>
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>>5444836
There's no need for this, their guns can't break the human spirit - our united front.
>>
Anons would it be too stupid or out of character to say something like this over the com to unnerve or maybe confuse them
"Just in time Ranger Snow your reinforcements are greatly appreciated we just had a MASSIVE breach, let me catch you up on them *audible paper shuffling* lets see... right so if one of your fellow rangers smells of salt slowly back away from them saying you love violence on television, next..."
Not that im saying we should do this because >>5444460 write in is short and to the point, just wondering how would it go if we attempted such an approach
>>
>>5445344
I’d support it, just to fuck with him. Make it like ‘oh thank Father, our reinforcements just arrived’, make it seem like they went to the wrong location and we need their help before faking our death on air. It’d be hilarious.
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>>5445415
Okay now that İ got one anon supporting i want to do this, if we get the votes of course
>>5445311
Perhaps my fear of death and need to shit post have gotten better of me and blinded me to our united front.
>>5444405
QM i haven't seen anyone mention it and maybe even you don't think much of it but i appreciate the pictures you pick for posts it adds an interesting soul to the posts

Also lads im bringing it up so im less likely to forget it we should
>Give some the black tar that keeps leaking from you to the detective
we might get an interesting backstory to our character if it works.
>>
>>5445068
>The new ETF ain’t rented mate, we bought them.
Explain this >>5440789
>Current Debt to pay to keep them: 6 C and 6 A by the end of the shift.
>>
>>5445474
An understandable misunderstanding, when we bought them we didn't actually have the money to pay for it so we gave our ENTIRE coffee supply as lateral and if dont have 6C and 6A to cough up by the end of the shift they'll take both the employees and our coffee back.
>>
>>5445483
Ok, got it. Right now I can't tell how much we'll have until after the raid, but before it was 142 according to >>5440786. We did get the ratio of 2:1 A:C before. We need 51 C. 142 A gets us 71 C, but we still need a surplus of A and C to spend on shopping. We need to go around 2 more hours after the raid concludes, since we still need to burn those 3 remaining bags for H-Company
>>
>>5445486
Hey i got an idea i like know your take on it, if we manage recover some guns and armor from the rangers we could use those to sponsor A-compony to make better a version(or buy) of our current sleepy song that works much faster, do you think its worth a gun or two and maybe a bulletproof poncho?
>>
>>5445486
You mean 3 hours, since we didn’t burn the third bag. I’m not about to overstimulate Velvet with 2 bags.
>>
>>5445505
A-Co is the movie company. M-Co is the one that made the song. Unless you want to ask A-Co for some kind of hypnosis visual program, which seems a little hard to utilize anyways.
>>
>>5445564
One of the bags is nothing but trash, we can throw that in with the bag of limbs and save the full guy for last.
>>
>>5445566
>Hated Numbers of Day: 2
Not to go full numbers autism, but I’d prefer if we only did 1 bag per hour only, just to avoid a potential headache.
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>>5445565
If the PDA's could be used to show videos/images every one could have a mild memetic sleep agent in their pocket but i might be shooting for the starts here, if QM confirms PDA's cant show images or video then i support sponsoring M-company for an upgraded song instead.
>>5445566
+1
>>
>>5445576
OH SHIT anons we must OBEY fate there is no other alternative. We either do 3 or 1 no in between i take my vote back on this matter.
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>>5445582
>Hated Numbers of Day: 2, 3, 5.
>>
>>5445584
Bros... we're gonna chug those bags one by one. This matter was decided the moment universe came to be. No point in rebelling against FATE
>>
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>>5445430
>Give some the black tar that keeps leaking from you to the detective
Great idea, I'm all for this

>>5445505
>if we manage recover some guns and armor from the rangers we could use those to sponsor A-compony to make better a version(or buy) of our current sleepy song that works much faster, do you think its worth a gun or two and maybe a bulletproof poncho?
Let's survive this with actual loot on the table, then we'll talk.

>>5445564
>I’m not about to overstimulate Velvet with 2 bags
We might have to, at this rate

>>5445584
It's OVER bros...
>>
>>5445608
LISTEN its not over till its over here what's gonna happen
>All the rangers will get keked
>We'll get mad loot and buy psycho shit with em
>We will subdue velvet and tell her the ruckus she caused with our fortune teller will be cleaned by her
>We will bring a bag for her the "clean up" every hour and she will do so otherwise she'll be disrespecting her hosts in a most unlady way
>R0 will get socked by the SEC department for her insolence
>The dialogue we get from the detective after we gave it our tar will give us a flash back giving us another skill to shitpost with
Unless of course FATE disagrees then ITS ACTUALLY OVER
>>
Anywho, it's been long enough, I way overslept. People wanna do the write in where you spook the shit outta them, so give me them d20s (one for each player, DC: 15, best of three). And if you beat DC: 17, you might be able to confuse the absolute shit out of them by thinking they're in the wrong placr..
>>
Rolled 8 (1d20)

>>5445666
rollin
>>
Rolled 7 (1d20)

>>5445666
>>
Rolled 8 (1d20)

>>5445666
I GOT THIS
>>
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>>5445678
>>5445688
>>5445690
>FAILURE

Luckily, you have one reroll still tucked away in one last Paper Die you have (Item purchased with Fortune's Fortunes, allows a full reroll of any type). Do you wanna risk one last roll or do you wanna save it for combat?

>Accept the loss. Deal with the consequences.
>FUCK THAT LET'S CHANGE OUT FATE BABY
>>
>>5445694
>Accept the loss. Deal with the consequences.
>>
>>5445694
>Accept the loss. Deal with the consequences.
I'd rather reroll a roll which deals with the issue more directly (ex. a shot to the face murderizing roll).
>>
>>5445694
>Accept the loss. Deal with the consequences.
After we're done the boys and us will laugh how bad the scareing attempt went, it'll be fine bros
>>
>>5445694
>Accept the loss. Deal with the consequences
>>
>>5445694
>Accept the loss. Deal with the consequences.
A-actions speak louder than words, anyways.
>>
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>[HOPELESS WRECK] Speak to the Rangers via Intercom. Try to scare them.
>Give an employee a Booster (2 votes for Rho, so he's taking it)
>Give your employees access to your molotovs

"Hello back to you, Snow." You speak over the intercom. He damn near stumbles and falls when he hears your voice. Your fighters take this moment to get a bit closer to them while still hidden in the fog. After a quick wheeze, he regains his composure almost instantly.

"Well darn! Didn't actually expect you to speak, Mr. Admononaan." The other rangers don't bother speaking. They know what they're here to do.

"Indeed. Welcome to Hell." You snort. "72 shots, 84 if they're seven shots. Good thing, because on today's docket, we have Suppression, Suppression, and Suppression for you. Hope they're good enough. No hard feelings, right?"

...The only response you get is a snort. Snow reaches into his poncho and pulls out a speedloader with something barely visible carved into you. Thanks to your upgraded cameras, you can just make it out.

"Abom" with a single straight line crossed through it. Then you notice that the bullets are slightly different looking...he quickly replaces the bullets in his revolver.

"Of course. Thank you for informing me." You are not 100% sure what he just loaded in but that is NOT the reaction you wanted. Shit, okay, quick last checks before he blows every single head off of your employees.

The unknown man has been stuffed into the cryopod for now. Once the machine kicks in, the blood leaking out of his arm has slowed down to a crawl. You're pretty sure him dying won't impact your rating but the fact he came out of an anomaly...yeah. Hirose's working on the three still recovering employees alongside the others.

Ranger Zero is standing by the D-Class cell with one of the ETF standard riot clubs alongside Jack and Beta. You see the two sweating bullets as the cell door is being slammed into, again and again. Right now, the door stands.

[HOPELESS WRECK] OH, WHINE TO THEM TO FORCE A SPONSORSHIP DOWN OUR THROAT, AND NOW YOU'RE PLAYING NICE. FUCKING BI-
[BOUND BY DUTY] She's been messing with us. Noticing a trend with those rangers.
[HOPELESS WRECK] WE ARE ABSOLUTELY RIPPING HER A NEW ONE FOR THIS REGARDLESS RIGHT
[BOUND BY DUTY] We accepted it, but we can reprimand her for not talking to us first.

Chi and Epsilon quickly grab two molotovs each, hefting them in their hands. The older of the two is staring at the molotov weirdly, you can't really fathom as to why, though.

https://www.youtube.com/watch?v=nsNtNxTHvjM

A figure that was not there a few seconds ago slowly pokes its head out of the fog. Stars float in the air, barely bound by a purple magician's suit adorned with bright silver star patterns. A silver cane rests in its hand.

"I'm not a fan of overtime." An odd boom is in her voice, just like in the showtimes. "Time to deal with this class act."
>>
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Spike and the Metal Beast slowly follow behind her. Seems like that's all the backup you're going to be getting at the moment.

>Spike: 7d8
>Metal Beast: 1d20, on the QM's end. Depending on how well it rolls determines the amount of Successes it gives. Does not listen to your orders.
>Star of the Century: 4d12 (Succeeds on 8+. Every time she succeeds, roll another d12.)
>ρ: 10d8
>χ: 11d8
>ε: 10d8.
>The rest of your fighters are the same as the previous post.

MONIFAMONEY: Here's the list of every trap I have set up on that second floor. Use at your discretion, sir.

>Up to two traps can be activated a turn and have a limited amount of uses. You may use the same trap twice. They count as a free action.
>SEND IN THE CLUWNE. The cluwne will be severely injured but will distract fire from your employees. Lower the successes needed of a vote by 3. Uses: 1
>Cluster-flashbangs. Grants 5 successes but randomly disables one of your fighters for a turn if you fail a DC 12 bo1 roll. Uses: 2
>FROZEN SNOWTIME. A bucket of Blueblood with various heavy objects stuffed in it. You may add +1 up to two times in any configuration to one fighter's rolls. Uses: 4
>DELICIOUS. A recently reheated meal from Art of Flesh, begging to be eaten. Lowers the successes needed for any attack plan by 2 for this and the next turn. Uses: 1

A few of the Rangers are busy putting on their gas masks as the others aim their guns at the two machines and the anomaly. Seems like you're out of time to think of anything else to do. What's your gameplay to put these fuckers down?

>Use the anomalies and robots as cover as your employees do hit and run attacks. (Successes needed: 35. Success, you'll do decent damage across all of them. Failure, one of your employees will be critically injured.)
>All focus fire on the Dynamite chick. She's clearly the most threatening, light her up. (Successes needed: 38. Success, the chain reaction of her death will kill her and potentially her other allies. Failure, she'll do a kamikaze strike and will heavily harm or kill several of your fighters.)
>[BOUND BY DUTY] Remember what [REDACTED] said about them. Distract the fighters every thirty seconds to help your comrades. (DC 15, bo3. On a success, reroll up to 4 1s your fighters roll. On a failure, the Rangers will shoot out your intercom speakers.)
>[HOPELESS WRECK] "Hey, Shot, sorry for being a hard ass. I got your new recruits, though!" Motivate the Meatmen to fire. (DC 14, bo1. On a success, roll 8d4. On a failure, roll 4d4. d4s succeed on a 4 now.)
>Write in. (Use an item, call for backup, etc. You currently have an IED, Fireworks, E.B.O.W, and Can of Gasoline on standby.)

[IT BEGINS. Vet and dentist appointments can really mess up when you can get home to write, eh?]
>>
Posting Equipment for ease of access:
ARMOR
>ARMOR OF THE FATHER (Physical Protection++, may block some attacks, FORCE-)
>High Quality Poncho x2 (Physical Protection+, an additional Physical Protection++ against ranged attacks. Used by elite R-Company units.)
>Demon's Tooth (+2 FORCE, ripped right out of RBA's maw.)
>Stab Resistant Vest (Physical Protection+. Current count: 7. Four are equipped to your strike team on the third floor.)
>Weather Resistant Protective Gear (resists sand, rain, and mild heat. Assigned to whoever works on Sirocco)
>Gas Mask (Protects against gas based attacks. Current count: 4)
>Bulletproof Vest (Physical Protection++ on Ranged attacks. Current count: 2)
>Champion Belt (+1 FORCE dice, Slowly raises morale when worn and reduces morale loss, hardly takes up equipment space.)
>Security Helmet (Has a chance of blocking weak attacks. Current count: 4. Can be worn with most armors. All four are worn by your third floor strike team.)
>Salty Bathrobe (STA+, Physical Protection+++, grants heavy fire resistance, FOR--, equipped to whoever works on Velvet.
>Arid Dress (STA+, +1 FORCE dice, Physical Protection+. Won by Isabelle, if only for the stats.)
If male (Bond+, Presence-, alters appearance enough to look female to anomalies who care about that)
If female (Employees wearing it may be more rebellious and willing to listen to base urges.)
If dog (rolls d6s instead of d4s, Presence+)
>Cuirass (Physical Protection+, Presence+)
>Old Pendant (Minor Willpower regeneration, may help clear up aspects of your psyche and gives you greater awareness of how much Willpower you have. Equipped to the Administrator.)
>High Quality Ponchos (Physical Protection+, an additional Physical Protection++ against ranged attacks. Used by elite R-Company units.)
>>
>Riot Clubs and Combat Knives (used by ETF Agents, grants +1 Force dice and a reroll per encounter),
>ROD OF OBEDIENCE (+1 FORCE dice, Subdue++)
>Surplus Knife and Surplus Club (May add +1 to two FORCE dice)
>Stun Batons (+1 FORCE dice, weakens an opponent on a success. Current count: 6)
>Wrench (May add +1 to two FORCE dice. Moreso a tool than a weapon. Used by D-C45P)
>Disablers (ill reduce the FORCE dice someone has. Once FORCE reaches 0, they're paralyzed. On enemies, reduces the Force DC needed to beat a skill check. Unknown amount of charges per gun, though at least 3. Current Count: 2, kept as a backup weapon by Jack and Isabelle.)
>Pistol (+2 FORCE dice, Ranged, can fire up to eight shots before running out of ammo. Current count: 2. Current magazine count: 2, both currently loaded into said pistols. One is equipped to Monifa, the other to Kate."
>Throwing Knives x2 (+2 FORCE, Ranged, 3/3 Ammo for each pair of Throwing Knives)
>E.B.O.W (Ranged, 1/1 Ammo, reduces the FORCE dice needed to beat an enemy by 3 on a successful d20 roll. Reloads automatically after a round. Kept as a backup weapon by Felix.)
>Baseball Bat (+1 FORCE, +1 to any FORCE dice, can launch small objects. Used by Jack.)
>Chef's Knife (+2 FORCE, +1 to any two FORCE dice. Equipped by Vincent, you're not getting it away from him without a fight.)
>BLESSED BLADE (+2 FORCE dice, deals Stamina damage to non-religious employees who attempt to wield it. Currently being held by Agent K, doesn't seem to react poorly to her.)
>Oil-stained Crowbar (Coated in a strange, black fluid. +2 FORCE dice, Presence+, allows for a full reroll once per combat.)
>SPEAR OF JUDGEMENT (+2 (3 if religious) FORCE dice, can be thrown as a ranged attack for +5 FORCE dice at the cost of ...not having the spear in your hands anymore.)
>Tear Gas Grenade x2 (Exposure to the gas will blind and daze anyone exposed, allowing for a full reroll of a non-affected combatant. Best used with a gas mask.)
>Molotov Cocktail x4 (+3 FORCE dice, Ranged, deals lingering fire damage. Best used by people with strong throwing arms. Breaks after being thrown.)
>>
>>5445970
>>5445971
https://pastebin.com/6EUpvCyT. For future reference, I'll have this pastebin of Equipment and PARADIGMS that'll be updated. I'll remove this section from the main pastebin to ease on bloat.

Gonna make another pastebin for the Anomalies and Storage Rooms while I wait for you guys to work on a gameplan.
>>
Not a full plan, but here's an idea: Get a low Presence employee to wear OWB for a few turns, then sneak up on the Rangers and drop the flashbangs. Will hopefully prevent our own fighters from getting blinded.
>>
>>5445969
>DELICIOUS. A recently reheated meal from Art of Flesh, begging to be eaten. Lowers the successes needed for any attack plan by 2 for this and the next turn.
>All focus fire on the Dynamite chick. She's clearly the most threatening, light her up. (Successes needed: 38. Success, the chain reaction of her death will kill her and potentially her other allies. Failure, she'll do a kamikaze strike and will heavily harm or kill several of your fighters.)
Bros dynamite fucker has to go, picking her off right of the start is as good as it gets
i even support
>Send the CLUWNE
if ONE MORE anon is for it.
Hopefully we can use the flashbangs if we fail the rolls to make it work.
>>5445979
i thought OWB was at a different facility? But even if not the rangers aren't robots the "stealth" effect is to weak to do anything i presume.
>>
>>5445985
+1
That sounds wonderful also let's give N some vengeance
>Send the CLUWNE
>>
>>5445985
Sure, +1. Can we use the Bound By Duty option after rolls, or does it have to be before? I'd also recommend using some of our HQ Ponchos and Bulletproof Vests.
>>
>>5445995
I want to use
>BOUND BY DUTY
i just don't know the consequence of the speakers getting btfoed so
>If your command over your employees wont break in the case speakers getting a few holes installed distract them as per [REDACTED] otherwise best to keep our mouth shut.
>>5445995
QM said
"Do you have any last second chances you want to their equipment? Their armors are the High Quality Ponchos (ETFs) and Bulletproof Vests (AK and Isabelle) (High Physical Protection against bullets, not much else or none for the BP vests.)"
So i think our ETF is wearing them and thats good by me.
>>
>>5445961
>Ranger Zero is standing by the D-Class cell with one of the ETF standard riot clubs alongside Jack and Beta. You see the two sweating bullets as the cell door is being slammed into, again and again. Right now, the door stands.
Unless I'm misreading the class d are doing a little trolling(escaping certain doom)IF SO
>Hope they didn't stuff their ears and start blasting *snort* miniminmi song over their room and send R0 to fight against her former comrades WITH a gun if she can help it
>>
Ah yeah, somehow interpreted that as the Rangers bashing down the doors. If it's the D-Classes. just pop cameras over to their room real quick and if they're misbehaving nuke 'em with the sleepytime song. If they don't stop for whatever reason pop the Nerve Gas in their room, we have plenty to spare.
>>
>>5445985
+1 to this
>>5445975
And this
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>>5445969
>All focus fire on the Dynamite chick. She's clearly the most threatening, light her up. (Successes needed: 38. Success, the chain reaction of her death will kill her and potentially her other allies. Failure, she'll do a kamikaze strike and will heavily harm or kill several of your fighters.)
>[HOPELESS WRECK] "Hey, Shot, sorry for being a hard ass. I got your new recruits, though!" Motivate the Meatmen to fire. (DC 14, bo1. On a success, roll 8d4. On a failure, roll 4d4. d4s succeed on a 4 now.)
>Use EBOW
>FROZEN SNOWTIME (1x)
>Molotov

Let’s not blow the clown on the first turn, we should hold it in reserve for later since it’s a free action gamechanger. This should be overkill (fucking numbercrunching), and we should use the Meatmen option while we still have intercoms access. EBOW should also be used. The Molotov is probably excessive, since it adds three force dice, but I figure if we nix the firecracker in the bud with some overkill, it may give us some breathing space for lower risk gameplans in the future

>Check out the D-Class troublemakers, see who makes it on to our shitlist
>>
>>5445979
>>5445985
>>5445992
>>5445995
>>5445998
>>5446012
>>5446027
>>5446089
>>5446162
>"Abom" with a single straight line crossed through it. Then you notice that the bullets are slightly different looking...he quickly replaces the bullets in his revolver.
Anti-anomaly rounds, boys. We tipped our hand with that write-in. Fuck. Hopefully it might be some shit where the anti-anomaly rounds do less damage to real human beans?
>>
>>5446162
I think you can use the traps during rolling phase but if not i support using one snow time AND cluwne this check is to important to fail no? Same with the E.B.O.W. i know for a fact we used thing during a rolling phase before.
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>>5446166
>literally our whole plan btfo
I always thought that Suppression shit was cringe.

>Hopefully it might be some shit where the anti-anomaly rounds do less damage to real human beans?
Doubt it. Maybe risking it for the biscuit is unironically the best play with our recent fuckup.

>>5446196
I believe we can save the clown for next round, and tip the scales our way with the Meatmen, Showtime, and Molotov.

If we can use the traps during the rolling phase, that would be based QoL decision desu.
>>
>>5446205
I don't see why anti-anom is that big of a dealbreaker. We took the shot (58% chance of success is pretty okay if you ask me) and we missed it. Shit happens. Of the three anomalies we're sending out only one of them has any real risk of taking critical damage, and considering Star's feats I'm sure she's got something that can deal with being shot. At the very least she can nab their weapons like she did to us when we first got her.
Shot uses his meat minions, literally zero risk to him. Sense is also indirect, probably going to utilize a summon like with his Blueblood Invasion, so also not an issue. As far as I can tell, the only downside is that our punching bags won't be able to take as many punches.
The trio we're sending out could use a little straightening out, anyways. Maybe jobbing will make them less cocky.
>>
>>5446205
>literally our whole plan btfo
ehh he would have switched to the "Abom" rounds in a turn at most not a game ender so no to getting BTFO but it sucks for sure
>I believe we can save the clown for next round
Nah im to scared to fail this roll im for early CLUWNE, M's traps should carry us trough the next 2-3 turns after this i think(not mention a violence on tv enjoyer is coming soon,our beloved lovecraft and maybe FUTURE), if not... well we can always spare an hour to the shrink to let the guilt out.
>>
>>5446214
A round meant to take down a literal monster is strong enough to make it rain brainmatter from a ricochet.

>>5446217
Anon, the Molotov and the Showtime would be enough to turn the odds significantly in our favor, and that doesn’t count the Meatmen roll and the EBOW. The cluwne is a one use trap, one that can potentially be used during combat rolls, we should keep him in reserve to save our ass when this goes FUBAR.
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>>5446249
>A round meant to take down a literal monster is strong enough to make it rain brainmatter from a ricochet.
Source: Your Ass
Several narrative features imply that this would not be the case. One: these bullets are presumably mass-produced; while they might be more powerful, they're almost certainly not a unique bullet-nuke like the one loaded in AFYN. Two, good faith means we should actually have a fighting chance, since while I have no doubts QM would be willing to let us kill ourselves if we clutched the idiot ball particularly hard, he's unlikely to party-wipe us over a single fuckup, much less over something that our opposition evidently came prepared to counter. Three, these are most likely standard six-shooters, as opposed to being mini-PARADIGMS. They're almost certainly limited to the output you'd associate with one, which means it's not going to suddenly become a hand-held anti-material rifle. A headshot is lethal either way, of course, but gameplay convention means that's mitigated by size of Stamina Pool, Phys Protection, and overall rolls.
The plan continues apace; we nut up and fight.
>>
>>5446266
Damn, you really took that hyperbole personally didn’t you?
>>
>>5446266
No need for hostility anon it is a valid concern to have even if you think its stupid, although...
>[HOPELESS WRECK]
ARE THOUSE FUCKING ANTI ANONMALY ROUNDS? FUCK THATS WAS OUR ONLY ADVANTAGE. ITS FUCKING OVER. CALL X-CORP TO BAIL US OUT!
>>5446249
I think we can continue our current initiative to the next round if we keked the dynamite bitch, if we keep the initiative worst they can pull is a surprise pill or am unknow paradigm to get it back from us. I think the play of keeping the initiative is worth sacrificing the CLUWNE reserve.
(also i don't actually want to call x-corp I'm just shitposting as a̶ ̶c̶o̶w̶a̶r̶d̶ [HOPELESS WRECK])
>>
>>5446287
That’s assuming that keeping the initiative has a mechanical benefit to combat (or mechanically replicated), which I doubt, considering most of our fights were more based around turn based card game mechanics with some dice RNG rather than real time strategy. I think the smarter play is to keep our better trap cards in play for a later higher difficulty DC rather than blow it in the first round.

Unrelated, Shot’s sort of has Zerg mechanics going on, right? You think if we get more Father-praying anomalies like Future that we could recreate real-life Starcraf- holy, was that’s Star’s evil ploy all along?
>>
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>>5446298
A reasonable objection but i think (i might be wrong of course only QM knows for certain) the next rounds combat options is decided by what occurred the previous round for example
>Focus explosive cowgirl
>Rolls fail she martys herself for R-corp
>Next round we chose how to recover from getting isis'ed and counter the cowboy counter attack
In an alternative world
>Focus explosive cowgirl
>She blows up taking a buddy with her, rest of her comrades are disorganized
>Next round we chose how to best take advantage and press on the attack
If this assumption is true(which i think it is) then the "initiative" is actually invaluable.
>>
>>5446313
I think the more apt term is irrelevant. What you demonstrated was not the results of our initiative, but the results of our success. Now, if the enemy DC lowered due to death or injury, you would have a point, but what ends up happening is that the DC is adjusted due to our circumstances, not the enemy’s, so the initiative becomes mechanically irrelevant, you feel me?

Anyway, I’m off to bed. If you’re going with the 30 second rule, please use the meat first before you lose it. Try not to get anyone kamikazed before I Awaken From This Nightmare.
>>
Woke up, gonna answer a quick question or two, probably gonna update in a few hours. The majority seems pretty obvious to me.

>If we can use the traps during the rolling phase, that would be based QoL decision desu.
I see no reason why not to. As long as it's only two per turn and you respect how many uses it has, I'm fine with it.

>How dangerous the potential anti-Abom rounds are?
You obviously don't know the exact damage but it's very unlikely it's a case of "weaker against human, strong against abom". Do bear hunting rounds magically do less damage to humans? But as of now, Snow seems to be the only one with them.
>>
>>5446341
Ahhh i understand after re reading my post and your i see i did a very bad job of explaing my thoughts let me try again(English practice for me if nothing else)
I think having initiative during the text bit of the fight leads to your combat options being better and less punishing even when you succeed.
Like for example
>hit and run the cowboys
>Rolls succeed they are injured
>New combat option 1 on success gives one kill option 2 success gives 2-3 killed
alternative reality
>Focus demogirl
>Rolls good enemy team disorgized and 2 members down
>New combat option 1 gives 2-3 killed option 2 almost wipes them
Now what i think is, because when we just do hit and run they are mostly intact and organized next round maximum damage they can take is still low and they are still in a position to counter attack compared to demogirl down scenario.
TLDR: I think the enemy being on the backfoot(aka us having the initiative) during the "story" phase makes next rounds combat options sweeter.
Also
>>5446402
QM please just say or imply this is right or false i think this autism has gone to far. Also(again) are the employees PDA 's capable of showing videos and/or images?
>>
>>5446423
You are correct that failures are catch up and successes push forward. But I wouldn't go full autismo mode about it, blowing all of your resources to 100% get a success will not result in you instantly winning.

Also, no, PDAs are text exclusive. They can play ring tones and jingles but are otherwise no fun, all work.
>>
Is there any list of how much favor we have with the various corps? If not could you add it to the pastebin qm? Also holy shit captcha is ass on phone
>>
>>5446633
It's in the main pastebin, near the top of it. Anywho, been long enough

Roll those dice. Starting with the employees, let's see how many successes you get. I'll roll for Star of the Century and Metal Beast after the rest are rolled for.
>>
Oh, right. Current choice: Storming the Cowgirl with explosives. Current successes needed: 33, thanks to your two traps.

No matter what, B2 is probably gonna be in severe or critical condition. But hey, fuck cluwnes, am I right?
>>
Time to roll, then?
>>
>>5446821
Yep. One character per person, go at it.
>>
Rolled 11, 10, 6, 6 = 33 (4d12)

Rolling for Star
>Spike: 7d8
>Star of the Century: 4d12 (Succeeds on 8+. Every time she succeeds, roll another d12.)
>ρ: 10d8
>χ: 11d8
>ε: 10d8.
>>
Rolled 11, 5 = 16 (2d12)

>>5446838
2 successes, rolling additional 2d12
>>
Rolled 8, 5, 4, 2, 7, 6, 4, 6, 5, 2, 4 = 53 (11d8)

rolling for https://www.youtube.com/watch?v=ir5WF3Z9-po
here goes
>>
>>5446842
9 successes if 4+ includes 4 as a success. If not, then 6 successes instead.
>>
>>5446840
Does it still continue? if it does, you might have to roll one last 1d12
>>
>>5446847
I don't think it does? I vaguely remember rolling exploding d8s in previous combat scenarios, but the extra dice weren't subject to the bonus effect. QM, can you confirm?
>>
Rolled 5, 8, 4, 2, 7, 5, 6, 5, 6, 5 = 53 (10d8)

>>5446796
>I'll roll for Star
Somehow missed this, thought only Beast would be rolled for. Since no one else is going I'll do, uh, my Greek is shit so the one that looks like a P.
>>
>>5446914
Holy shit 9 successes. These ETFs don't fuck around.
>>
Rolled 6, 6, 7, 6, 2, 4, 5, 5, 7, 6 = 54 (10d8)

>>5445969
>ε: 10d8.
>>5446917
we'll see about that after this roll
>>
Rolled 3, 7, 8, 5, 2, 8, 8, 5, 1, 7 = 54 (10d8)

>>5446838
The other ETF

>>5446847
>>5446850
>Star of the Century: 4d12 (Succeeds on 8+. Every time she succeeds, roll another d12.)
So yes, you roll again. The limit is failure, not a number.
>>
>>5446959
So, do I just roll for another employee, or could this on count for Isabelle with a die excluded at random?
>>
>>5446815
>Save the horse, ride the Cowgirl
>HONK
>>
Rolled 5, 4, 1, 3, 3, 1, 1 = 18 (7d8)

>>5446952
Another 9 successes lmao
Rolling for Spike
>>
>>5446977
We rolling again now?
>>
>>5446982
You should, but the Qm said One character per person anons should wait, wouldn't want to steal the fun from rest of the anons(until QM decides its taking to long and gives the go ahead of course)
>>
>>5446984
There isn’t any other ETF left, when I rolled I didn’t see another 8d10 roll, and I couldn’t tell who was rolled for the first one, hence ‘the other ETF’.

I think having it be I with a rando die knocked of is fail, though I’m also fine with rerolling, I just want QM clarification here.
>>
>>5446995
>is fair
Not fail, goddamn autocorrect.

>>5446994
So you think I should roll?
>>
>>5446998
Yeah, the guy you rolled for already performed an action(very good one at that).QM will be fine with you rerolling, he'll just ignore the duplicate roll.
>>
>>5446998
>>5447007
Yeah, go ahead.
>>
Rolled 3, 4, 6, 1, 1, 5, 3, 6, 3 = 32 (9d8)

>>5447007
>>5447009
Ye
>Isabelle
>>
Rolled 20 (1d20)

Just gonna do a quick tally
Star (I'll let this one slide): 3, with one more dice to roll
Chi: 9 successes
Rho: 9 successes
Epi: 7 successes
Spike: 2 successes
Isabelle: 4 successes

Future and Agent K haven't rolled. I honestly didn't expect the ETF to carry so hard. 34/33 there already. I'll roll for the Beast now.

1-5: 1 success
6-10: 2 success
11-15: 3 success
16-19: 4 success
20: 5 success.
>>
Rolled 1 (1d12)

>>5447022
Rolling extra dice for Star.
>>
Rolled 1, 8, 7, 7, 5, 3, 5, 6 = 42 (8d8)

>>5447022
Future, just to clear this up.
>>
>>5447042
+1 to the 3 and 1, turning it into 7 success. Damn, we really are exploding this round.

>use a Molotov
>Cluwne starts singing ‘WE ARE ON FIRE!!!’
>>
And whoever wants to roll for Future, go ahead, it's been long enough. As long as it isn't B4D.
>>
Rolled 1, 5, 1, 3, 3, 5 = 18 (6d6)

>>5447050
>Agent K: 6d6
im just gonna assume you meant Agent K and roll sorry not sorry if not
>>
>>5447061
Ye, K. And wow that's...0 successes. Truly a jobber.
>>
>>5447050
lol

https://m.youtube.com/watch?v=KrZHPOeOxQQ
>>
>>5447062
She better get riddled with bullets during the fight to represent how much jobbing occurred.
>>
>>5447061
I mean, we could just drop a bucket of Showtime on her to get her +2 success via her 5s and avoid getting her completely jobbed.
>>
This... this is the 2nd time she's jobbed. She jobbed in the RBA fight, too.
Good lord.
I'd reroll to save her ass but it feels like a waste. Slap her in the autodoc I guess. Gebura truly can't protect anything.
>>
>>5447070
No no no, she get to live the jobbing the cocky bastard
>>
Star (I'll let this one slide): 3 successes
Chi: 9 successes
Rho: 9 successes
Epi: 7 successes
Spike: 2 successes
Isabelle: 4 successes
Metal Beast: 5 successes
Agent K: 0 (HOW)
Future: 7 successes.

You absolutely do kill the Dynamite Chick but at the cost of the Cluwne being shit on (who cares) and Agent K's jobbing. Do you wanna limit how much she jobs?

>LET HER JOB LET HER JOB (You're pretty sure she can take a beating, and hey, she should job less with whatever she does next turn. But she will be pretty hurt.)
>Nah, let her job a little less. (Using the +1s, you can let her have 2 successes, limiting the damage she takes. But Future may take a bit more damage as a result.)
>>
>>5447078
Strictly speaking K is actually -2 successes... Which still leaves us at 44 successes out of 33, far in excess.
>Let her job.
Let this be a lesson! Gebura, cast forth the Red Mist! Train and train and train to reclaim the people you once held dear, the hope that runs through your veins! You job today but can succeed tomorrow!
>>
>>5447078
>Nah, let her job a little less. (Using the +1s, you can let her have 2 successes, limiting the damage she takes. But Future may take a bit more damage as a result.)
Spreading out the damage will limit casualties, and I don’t want the Ranger focusing on our most damaged employees in order to raise the bodycount.

>>5447095
No, she only has net 0 (-1,+1,-1, 0, 0,+1) successes.
>>
>>5447095
>-2 successes
Ignore me somehow blanked out her 5s
That really is fucking rough though
>>
>>5447078
Also, can we fire the EBOW? I’m legitimately curious if we can make this the worse day for the Rangers on round 1.
>>
>>5447102
>I don’t want the Ranger focusing on our most damaged employees in order to raise the bodycount.
Okay im convinced
>Nah, let her job a little less.
>>
>>5447107
You can. Give me a quick d20. DC 13, Bo1. Hit it or miss it. You got a 35% chance.
>>
Rolled 18 (1d20)

>>5447139
K
>>
Rolled 13 (1d20)

>>5447139
rollin (sorry B4d)
>>
>>5447141
>>5447143
We both hit that 35% chance, nice!
>>
>>5447141
>>5447143
Welp. 30 successes needed, not like that matters.

I'l let the "JOB" or "DON'T JOB" go on for a little bit but otherwise, turns out telling the facility of a paranoid wreck you're gonna come invade them is gonna get you shit on. For now.
>>
>>5447141
09:20:34 vs 09:20:42
Never stood chance against the fastest hand in the west
>>
>>5447078
>Nah, let her job a little less.
what >>5447110 and >>5447102 said; these cowboys WILL focus her if she's too weak from the first barrage
>>
>>5447151
I’m just wondering how badly they got curb-stomped when we achieved over half more than the successes needed.
>>
>>5447151
>Nah, let her job a little less.
>>
>>5447078
All of our initial guys jobbed except for Future and Metal Beast, and the new ETF immediately cementing themselves as competent as fuck
>>
File: DYNAMITE.png (563 KB, 600x400)
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>LIGHT THE BITCH UP: Success
>Unavailable Traps: DELICIOUS, SEND IN THE CLUWNE

Before anyone can make a single move, the tense and silent atmosphere is interrupted by the obnoxiously loud honks of a clown's shoes. A garishly green, white, and red painted and outfitted cluwne steps into view.

Two of the rangers instantly aim their guns at him while the other four keep an eye on your other fighters. The cluwne steps forward, holding a case of freshly heated meat and a bike horn. "DoN'T YOU WANNA BE FWIE-"

BANG!

Six bullets pierce through his torso, all center mass hits. The meat dish is sent flying through the air and splatters at the feet of the Ranger squad. Bright red bloods leaks out of the poor, poor cluwne, slowly pouring down to where the meal is.

Chi quickly fires a quick series of hand gestures at the fighters. Everyone besides Star and the Metal Beast seemingly understood what he was quickly trying to message. While one of the Rangers bended down to grab a handful of the meat...

"SHOWTIME, BABY!"

Star suddenly appears right in front of the dynamite girl. She smacks her across the face with the silver cane. The ranger stumbles back in pain. Snow and another Ranger quickly fire at the anomaly before she disappears.

The first bullet hits but doesn't seem to impact Star at all. The second one? The moment it impacts Star, a yellow-green smoke leaks out of the bullet wound.

"GAH!" Star teleports back into safety behind the others. You can see the wound, which she is covering with her hand, slowly expanding. A bundle of dynamite and six revolver rounds are in her other hand.

The others charge forward, standing behind the meatmen and robots as moving cover. The Rangers quickly return fire. The bullets do hit and pierce into the two robots, and while the Metal Beast keeps chugging along, Spike's spike arm and the left side of his torso get pretty banged, with his internals showing.

The dynamite chick manages to light up a stick and tosses it, but it quickly gets sliced out of the air by Future, who swings his sword to slice her and and a Ranger next to her across the chest.

The three Rangers not being slashed or distracted by the meal step back quickly realize something is fucked up when they notice two molotovs smashing against the dynamite girl'.

"SHIT, SHIT, SHIT, SHIT!" She quickly charges forward towards your fighters in a desperate attempt for a kamikaze attack. Isabelle and Agent K move in to intercept but it turns out the power of hysterical strength can't be underestimated. She pins Isabelle to the ground and wraps their hands around her throat.

Isabelle smashes her weapons against the about the blow up Ranger as she struggles to breath. The lit fuses are also burning her skin.

Agent K and Rho shove the Ranger off before smashing her teeth in and stabbing her leg with a blade. While Rho gets behind the metal beast in time...

Three bullets pierce through AK's body.
>>
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Future quickly gets her behind cover, at the cost of one of the anti-abnormality rounds piercing him. He hisses in pain as green smoke leaks out of his wound .

Epsilon fires the E.B.O.W at the dynamite chick to keep her from moving any closer to them as your fighters quickly retreat. The Rangers quickly retreat too, but seems like the food was too tempting for one of them...

BOOM!

Your camera nearly goes offline from the explosion. The one eating the meat and the dynamite chick explode into meaty chunks, while a third one gets their arm caught in the blast, damn near ripping it off. And in their place is something you didn't expect. A ball of fire barely restrained by a suit reminiscent of a gameshow host's outfit. A stage mic leaking with black tar is held in his right hand.

"ON TODAY'S SHOW, WE MUST KILL THE RANGer....NO, the FACILIt..y? NO, ranG```r?" His voice is out of tune and disjointed. An overwhelming static lingers on its words, like listening to a faint radio signal.

"gklklllilllboth? TODAY WILL BE A VERY EXCiting...shohowsho??? AVENGE NEON NOEn..." He flickers in and out of existence as he tries stepping both towards the Rangers and your fighters.

>The Sulfurous Host has entered. Seems like due to mixed signals, he'll attack anyone and everyone! You have a feeling this was better than what was gonna happen.

"Shit, another one! Boys, plan B! Call backup! Take your emergency rations!" Snow barks as he quickly bites down on a dull grey pill. The remaining three rangers return the favor as they reload with greenish-yellow tipped rounds.

As Snow reloads, you realize that his "Abom" rounds are also green-yellow tipped. Shit, that's not good.

"I feel numb, sir..." The man with the injured arm (visible bone sticking out) with wary dread.
"THAT'S A GOOD THING!" Snow barks.

While the Rangers are preparing, Chi and Rho try their best to keep Agent K from bleeding out too much. She quickly pushes them off as she props herself up with the BLESSED BLADE.

You tap the microphone and give a simple, but effective, command. "Do better. Protect."

"I'm rusty, aren't I? This world, this body, isn't...what I'm used to." Agent K huffs. The blood leaking out of her wounds slowly turns into a fine red mist as she finally gets back up. Wounded but motivated.

DICE updates:
>Agent K: 8d8 (+4 from SANTICIFED BLADE, -1 success on 1s, +1 success on 8s, may reroll one die per turn)
>Spike: 4d8 (Heavy structural damage.)
>Star: 6d6 (Succeeds on a 5 or 6. On a success, roll again until you fail.)
>Future: 7d8 (Lost his +1 to two of his rolls but otherwise is functional)
>S.HOST: 10d6 (Failures add to how many successes are needed, successes remove how many you need. Before he rolls, you may attempt to alter his dice by certain Trait actions.)
>>
Snow quickly gestures to the injured one and he starts rushing over to where your D-Class containment cell is. Shit, did they manage to hear the banging? While they're slowed down and restrained by Zero, Felix, and N&Q...having a handful of D-Class rioting? Not good.

Best case, you lose your D-Class. Worst case, you lose the people who matter.

At least the three staying behind are pretty outnumbered, though the drugs and new ammo shows they're not going down without a fight. Though the fragments of Art's meat are still influencing them, even if only slightly.

What's your plan, Administrator?

>Light up the stick of stolen dynamite, make them scatter. Pick them off. (Successes needed: 36. Success will cripple everyone but Snow. Failure will cause a stalemate and may allow Ranger backup to arrive.)
>Now that you removed the most dangerous one, the leader must fall next. Put all of your focus to eliminating Snow. (Successes needed: 40. Success will result in him being fatally wounded and leave the remaining Rangers as stragglers. Failure will result in him taking everyone he can down with him before he dies.)
>Send someone down to slow down and/or kill the injured Ranger. (Select who. They will not be able to assist in this round's combat but will hopefully prevent D-Class riots.)
>[BOUND BY DUTY] "Remember who the director is. I hope you make the right choice." Try to influence the Host. (DC 15, bo3. A good enough write in will reduce the DC. Success, add +1 to three of Host's rolls in any configuration. Failure, the Rangers will influence it first, resulting in the forced reroll of two successes.)
>[HOPELESS WRECK] "Good. Bring more meat to the slaughter, Snow. It'll help so much." Demoralize the Rangers. (DC: 14, bo1. A good enough write in will reduce the DC. Success, you may reroll up to four failures of your human fighters. On a failure, they'll gain a small boost of morale, boosting the amount of successes needed by 2.)
>Write in (Order the meatmen to fire? Use an EBOW? Use traps? Call for backup? Suggest another plan?)
>>
They're hoping to break out the D-Class? Let's give them a nasty surprise. Anyone who's on guard duty there, back off, slip on a gas mask--then we pump the cell full of Naughty Bad Gas (nonlethal, sleeping). The Heart goes Facehugger on Snow and while he's distracted the masked units can shove them into the cell. Then we close and lock the door.
Heart should be just fine as it's literally made of steel.

How viable is this, QM?
>>
>>5448362
Snow isn't the injured one, but you could absolutely Incapicated the injured one with that strat. I would say it would be 2 successes needed with Heart's 4d8 (with +1 to one of his dice with the "OH GOD OH FUCK SPIDER ON MY FACE" bonus) dice. Separate from the successes needed of the the other two choices.

He is all ambush or nothing at all. That's why he isn't a regular fighter with the others.
>>
>>5448374
Hm, okay.
Playing with the idea a little...
>Flood the D-Class cell with Naughty Bad Gas and have Felix quickly equip a Gas Mask.
>Have Heart go Facehugger on the injured Ranger, then have Felix shove him into the D-Class cell while he's distracted.
>Order Shot to help take care of Snow. Motivate him with a promise of extra meat; "I've already caught one of these cowboys for you to use. Do well and you'll score a twofer. Make the Company proud... And avoid friendly fire, of course." Use the meatmen to help soak up enemy shots.
>Take Zero off guard duty and get her over to participate in the main slugfest. "If you've got something to prove, now's your chance to do it, cowgirl."

>Now that you removed the most dangerous one, the leader must fall next. Put all of your focus to eliminating Snow.
>Sting anyone trying to call for backup with the EBOW.
>[BOUND BY DUTY] Try to influence the Host. "It's primetime now, sonny. Remember; the name of the game is Company Loyalty. Don't forget who's brought you this far. Stick to the script, trust in the director, and we'll see those sky-high ratings. Now... Time to turn up the heat."
>Save a record of the fight to send to A-Corp, maybe you'll get a sponsorship out of this shitshow. Inter-Company brawls like this can't be too common.
>>
>>5448332
Wait, we used up Delicious and Two Molotov’s in this attack?

>>5448346
Well, this new dice changes everything.
>glance at AK’s stats
Holy shit, did AK turn into garbage tier?

>S.HOST: 10d6 (Failures add to how many successes are needed, successes remove how many you need.
Gonna need some clarification on the mechanics on that. Like, is a failure a -1 and a success +2 essentially?

Either way, a Director write in will be necessary.
>>
>>5448581
>Holy shit, did AK turn into garbage tier?
Yeah, we have to suppress her first before she can manifest a Paradigm.
>>
>>5448588
If these stats are true, she’s a dangerous liability, and we’re probably fucked even if we do the lowest successes and light up the dynamite. We shouldn’t have blown our two DC lowering traps in the first turn.
>>
>>5448396
1+ to this
>>5448599
despite knowing there is no way we're hitting a 40DC even with 2 flashbags traps giving +10 success
Also i have my version of the director speech here it is, give your takes on it
>[̶B̶O̶U̶N̶D̶ ̶B̶Y̶ ̶D̶U̶T̶Y̶]̶ [HOPELESS WRECK] FINALLY our star actor is here. The hopeless last stand of the honorable R-corp rangers against the " Admonoan" and his fiery henchmen. THIS WILL BE A 23. CENTURY EPIC. THE CAST OF THIS MOVIE WILL LIVE FOREVER MORE. IMMORTILAZED TROUGH THE SCREEN.
i also like this speech because if we fail the roll Snow can choose from a variety of cool retorts. Anyway if this speech doesn't motivate The Sulfurous Host i don't know what will. Didn't him and the fish turn into these monsters for "the views"? Nothing will be seen more than the tragic western epic of the century, no?(Also i think hopeless wreck would say this because what is being the director of the most famous epic of the century but IMMORTALITY(even if he's coping))
>>
>>5448332
>Six bullets pierce through his torso, all center mass hits
I for one do not want the cluwne to die, he is cool.
>While one of the Rangers bended down to grab a handful of the meat
At least Art's meal is doing us good in this situation
>the wound, which she is covering with her hand, slowly expanding
Ah fuck, is there nothing we can do about that?
>bundle of dynamite and six revolver rounds are in her other hand
Nice, got some loot from that. Guess Star's special is she steals with attacks. I love me those skills and characters in RPGs
>Spike's spike arm and the left side of his torso get pretty banged, with his internals showing
Another thing to repair after
>Three bullets pierce through AK's body.
The Red Jobber...

>>5448334
>cost of one of the anti-abnormality rounds piercing him
Another thing to fix later
>one eating the meat and the dynamite chick explode into meaty chunks, while a third one gets their arm caught in the blast
2 down, 1 crippled. Not bad. Going for dynamite chick was the right opener
>AVENGE NEON NOEn
Wasn't our fault Sense tried to fuck us over that time. Neon Slasher was tough from what I recall of that thread.
>due to mixed signals
What? We chewed Sense out and set him straight, then had the others clean him up and get him prepared before this. What mixed signals? I guess it might be Sense being retarded, which isn't that unexpected
>Call backup!
STOP THAT IMMEDIATELY
>he quickly bites down on a dull grey pill
Is that the same as our booster pills?
>This world, this body, isn't...what I'm used to.
Adapt or die
>blood leaking out of her wounds slowly turns into a fine red mist
Nice ability
>motivated
Great

>>5448346
>D-Class containment
Oh no, not the retard cages...
>fragments of Art's meat are still influencing them, even if only slightly
What if we bait them into going for it again? Some lie about healing properties or whatever?
>>
>>5448346
backing >>5448396 and announce to Host (and Sense) that this is being recorded live RIGHT NOW to motivate them
>>
>>5448346
>Light up the stick of stolen dynamite, make them scatter. Pick them off. (Successes needed: 36. Success will cripple everyone but Snow. Failure will cause a stalemate and may allow Ranger backup to arrive.)
>Send someone down to slow down and/or kill the injured Ranger. (Zero)
>Send in Z and the repaired securitrons to reinforce the D-Cells
>FINALLY! Our Star Host has appeared! In this scene we’re detailing the last stand of the Rangers against a reinforcing anomaly. Do make sure to get the Rangers’ destruction in 4k, won’t you Chattering Host? I expect ratings to reach a new record.
>You sure you want to reenact Little Bighorn Snow? To lead more proud Rangers into this meatgrinder? You won’t survive long enough for your reinforcements to make a difference, and they’d be facing the resurrected meat of your corpses. Don’t draw this out, accept your loss with dignity.
>Use EBOW, order the Meatmen to fire, call in more reinforcements.
>Do the Lovecraft Ambush plan.
>Prepare the fireworks
>Have S-4M try to distract the Rangers every 30 seconds via Spike

>>5446423
Told ya the initiative does jackshit mechanically, the DC is higher now and we wasted all of our best traps on something we could’ve won without exhausting those options.
>>
>>5448334
Also, AK’s rolls go something like
>8d{-1,0,0,0,0,0,0,+1}
now, right?

And Future’s +1s are combat exhausted, not turn exhausted? Then we should get a +1 back, since the other wasn’t used to make that 2 a success last round.
>>
>>5448670
Ya know, thinking about it more, using both of Future’s +1 were a waste, considering we were already wildly successful. We really been wasting our combat resources here aren’t we?
>>
>>5448668
>the DC is higher now and we wasted all of our best traps on something we could’ve won without exhausting those options
Lesson learned, eh?
>You sure you want to reenact Little Bighorn Snow? To lead more proud Rangers into this meatgrinder? You won’t survive long enough for your reinforcements to make a difference, and they’d be facing the resurrected meat of your corpses. Don’t draw this out, accept your loss with dignity.
>Use EBOW, order the Meatmen to fire, call in more reinforcements.
>Do the Lovecraft Ambush plan.
>Have S-4M try to distract the Rangers every 30 seconds via Spike
These are all good
>>
>>5448668
>>You sure you want to reenact Little Bighorn Snow? To lead more proud Rangers into this meatgrinder? You won’t survive long enough for your reinforcements to make a difference, and they’d be facing the resurrected meat of your corpses. Don’t draw this out, accept your loss with dignity.
Great write in if allowed two speeches i support this, if not just the least DC requiring director speech(although they might not know what bighorn was considering dystopian future they live in. This piece of legend might be forgotten)

> Told ya the initiative does jackshit mechanically, the DC is higher now and we wasted all of our best traps on something we could’ve won without exhausting those options.

Nah anon it worked just fine and like i said it would, because they are so fucked up they aren't attacking,and thus failing this rounds options hurt less and reward more for success. If we succeed with a hit and run option previous round this rounds combat options would be somewhat/noticeably less rewarding and more punishing.
Aka
>>5446493
What QM said but as he also said over the entire combat encounter you need like +60 to +80 success so over succeding 1 round is not a fight winner(altough it might have gotten that one guys arm blown up this round). Anyways ı'd argue securing basically 3 kill and prevent them going in the offensive for 1 more turn was worth. Although i humbly accept i could be proven very wrong, many different type of ways.
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>>5448680
>Lesson learned, eh?
I hope.

>>5448686
>Nah anon it worked just fine and like i said it would, because they are so fucked up they aren't attacking,and thus failing this rounds options hurt less and reward more for success. If we succeed with a hit and run option previous round this rounds combat options would be somewhat/noticeably less rewarding and more punishing.
Anon, that isn’t true at all. This round has the same inherent danger as the previous rounds in the options, with a larger DC needed to overcome them. The lower DC is always the less risky/rewarding/dangerous option, and the higher DC always the more risky/rewarding/dangerous. What happened previously doesn’t affect the current DC, meaning that even though we’ve dealt a crippling health blow, they’re even more dangerous now.

>over the entire combat encounter you need like +60 to +80 success so over succeding 1 round is not a fight winner
So doubling down and overkilling round 1 is effectively pointless and inefficient?

>Anyways ı'd argue securing basically 3 kill and prevent them going in the offensive for 1 more turn was worth.
That’s only if the lower group healthbar directly translates to fewer combat rounds, which I don’t think it does. It really depends if overfilling the DC on successes in the early rounds translates to mechanical benefits in later rounds, but I don’t think that’s the case necessarily.

Also, nice S2 art mate.
>>
>>5448686
>although they might not know what bighorn was considering dystopian future they live in. This piece of legend might be forgotten
They still have Spaghetti Westerns, the myth probably grew larger with each generation.
>>
>>5448695
>Also, nice S2 art mate.
Here is the artist. https://twitter.com/PaulMcIcedTea Makes some killer disco Elysium style portraits but rest of the art is mostly meh/trash at best in my opinion.
>inb4 trany reeeeeeeeeee
Whatever they make cool art i don't care.
>Anon, that isn’t true at all. This round has the same inherent danger as the previous rounds in the options
Nah this is the part we disagree. We are in way less danger especially if we just chug dynamite. And i never brought up our DC lowering, i just think rewards are sweeter and punishments are less because the enemy is mucking about during the story phase. Anyway agree to disagree and all that.
>So doubling down and overkilling round 1 is effectively pointless and inefficient?
Oy, say that to the guy that got his arm blown up "pointless and inefficient" BAKA how cruel to that guy.
>They still have Spaghetti Westerns, the myth probably grew larger with each generation.
Hopefully the case, although even if it was forgotten QM can replace it with some other in universe infamous last stand.
>>
>>5448722
Anon, we went from
>Success, the chain reaction of her death will kill her and potentially her other allies. Failure, she'll do a kamikaze strike and will heavily harm or kill several of your fighters.
to
>Success will result in him being fatally wounded and leave the remaining Rangers as stragglers. Failure will result in him taking everyone he can down with him before he dies.
It’s literally the same danger as before, with multiple employees getting killed in failure. It’s the same reward and punishment, only with a harder DC.
>Oy, say that to the guy that got his arm blown up "pointless and inefficient" BAKA how cruel to that guy.
You mean the guy that was gonna literally peel off one of our valuable fighters off of the frontline during the highest combat DC while our forces are arguably weaker dice wise (definitely depending on AK’s stats), or otherwise cause a D-Class riot? When the two traps lost would lowered that 40 DC into 35, it becomes horribly pointless and inefficient.

But we can agree to disagree, sure.

>Hopefully the case, although even if it was forgotten QM can replace it with some other in universe infamous last stand.
Ye.

>tranny artist
>obligatory /pol/ REEEEEEEE-
>>
Gonna answer some quick stuff
>Wait, so dumping all of our resources was pointless?
You killed two and heavily injured one, and that dude is running away and not fighting you. So only three people are bothering to shoot. Even if you jobbed as hard as you possibly can, three guys with revolvers will do far less damage than six.

Notice how the failure for the first one says "stalemate" and not "critically injured"?
>WE used up Delicious and two molotovs?
Y-yeah? Most of the votes for giving people molotovs didn't select who to give them to, so I defaulted to the one that gave it to two. And the one everyone gave +1 for was "Use the cluwne if someone else wants to" and "Use Delicious".
>Gonna need some clarification on S.HOST
Essentially. Failures are -1s, successes are +2s
>Holy shit, did AK turn into garbage tier?
If Not!Gebura was as good as she was in her original city, you wouldn't even need other fighters. I will admit I might need to tweak her.
>The Snow thing.
Yeah, I'll admit I just realized that too. Lemme just...give you a better one, and extend the voting for a few more hours to let it stew.

>>5448346
>Challenge Snow to a duel. Send in your best fighter to attack him. He's a cowboy, he'll respect it, right? (Successes needed: 6, but only one of your fighters can fight him. If you succeed, your fighter wins. If you fail, your fighter dies.)

Also don't start screeching about trannies, especially when it's barely related to the quest. The art is cool, though.
>>
>>5448790
And by "wins", you can guess who dies in that scenario, and what happens when he dies.

>>5448638
>What? We chewed Sense out and set him straight.
That you did. To not spoil too much, it got two sets of orders before coming here. If you didn't suppress Sense, it would only get one.
>Is that the same as our booster pills?
Yes.
>Ah fuck, is there nothing we can do about that?
It's not going to instantly kill them but unless you wanna drag Star to medbay right now, no.
>>
>>5448791
>drag Star to medbay
Honestly not sure what we could even do to fix her. Stardust transfusions? Blessings from the Scripture? Turning her into a real girl with Autodoc would be kind of funny, though.

Is it possible to use Delicious retroactively? I.e, we push through with current plan but fall a few successes short, can we apply Delicious bonuses despite not voting to use them right now? Traps are stated to be a free action.
>>
>>5448805
>Delicious
I mean Frozen Snowtime/the Blueblood Buckets, forgive me.
>>
>>5448805
Yes, you can use Traps retroactively. That is for a QoL deal, I'm fine with letting you use traps that you vote on or that you use as a reaction.
>>
>>5448790
I’ll change my dynamite vote to
>Challenge Snow to a duel. Send in your best fighter to attack him. He's a cowboy, he'll respect it, right? (Successes needed: 6, but only one of your fighters can fight him. If you succeed, your fighter wins. If you fail, your fighter dies.)
Chi. With 11d, his 3 dice rerolls, and Delicious still in play, the odds are in our favor.

>Also don't start screeching about trannies
It was a joke, I don’t really care unless they’re advocating it to children.
>>
Anons, please, vote for the duel. This is the better version of taking out Snow, without the chance for horrific casualties by failing the tight 40 DC skillcheck. If we send in Chi, with his 11d8 and three rerolls, we will kill Snow, especially with Delicious lowering the DC difficulty.
>>
I just don't think the duel would be narratively satisfying if we sent out Chi. I'd be okay with buffing up Zero and having her do the deed to prove her loyalty, but Chi himself just feels kind of lame since we don't really know enough about him (or any of the other new ETFs for that matter) for it to have the same emotional impact, you know?
Probably not the best argument, but they're my honest thoughts.
>>
>>5449005
I’d considered killing Snow narratively satisfying, especially in a way that saves the lives of all our employees. Zero doesn’t have the dice (6d6), nor the rerolls, and if it wasn’t for Delicious lowering the DC, she would be completely fucked.

But sure, let’s entertain the death of Zero (and the loss of our personal reward, a skilled personnel, A and C investment, plus a downgrade in our Shift score) to appease some narrative autism.

I’m sorry if that comes off as harsh, but these are my honest thoughts. If it helps, I was planning on having Zero go on a solo-mission investigating C-0RA’s Father mysterybox as her redemption arc.
>>
I’m heading off to work. I can only pray that anons make a decision that doesn’t result in the deaths of our employees.
>>
>>5448790
I’ll support the Chi duel, and >>5448396’s write ins.
>>
>>5449020
>6d6
Hence my note regarding buffing her up. Not just with the Blueblood but with actual gear and weapons and shit. Chi isn't a 10d8 *naturally.* If Snow's willing to entertain a duel, he should be willing to let her gear up properly (and this is assuming she doesn't just pop into Storage beforehand to get equipped without him knowing).
Regarding rerolls, we've still got a charge of Fortune's paper dice. For targeted bonuses, again, Blueblood. I think we still have a phys reinforcement pill somewhere, too.
All this to say, getting Zero to match up with Chi isn't the impossibility you seem to think it is. and worst comes to worst we have the territory advantage. We may be Bound by Duty, but Honor is foreign to a Hopeless Wreck.
>>
>>5449058
>[HOPELESS WRECK]
yes YES THAT HONOROUBLE IDIOT WILL TAKE THE DUEL AND WHEN ITS HIGH NOON WE WILL FUCKING BLIND HIM BY ACTIVATING A FLASHBANG TRAP. HE WONT STAND A CHANCE.
+1 to duel BUT only if we can rig it with traps.(even though if we succeed like this rest of the rangers will be enraged at our dishonor. What's the worst they could do ehh?)
Also
>>5448625
no one gave their takes on my write in. Damn, sucks that bad?
>>
>>5449075
>write-in
Honestly, it just feels... out of character. It's too "showboaty" without any of the vindictive pragmatism/heartfelt sentimentality that Admin flip-flops between to reinforce it.
I'd rewrite it like this:
>"And the last cast member shows himself. Here comes the final act. I'll admit, you Rangers gave it all you got; a fine showing to the very end."
>[HOPELESS WRECK] "You came here to test us? Well, I hope we met your wildest expectations. Now... Smile for the camera."
>>
>>5449105
>It's too "showboaty"
Yes, indented that way, i thought it would be more convincing to the show host that way but
>it just feels... out of character
I think this correct too, due to incessant shitposting i let it slip my mind that our admin is much more than just a survivalist coward that screams at everything. And i do think admin would say something much more like what you wrote.
>>5448790
>Even if you jobbed as hard as you possibly can, three guys with revolvers will do far less damage than six.
I'm taking this as vindication, you cant stop me.
> The art is cool, though.
Nice to see QM enjoyed the art as well
Also once again confirming +1 to the duel(if we can try to rig it)
>>
So Overboss, what's the DC on the current Host write-in? For reference:

>[BOUND BY DUTY] Try to influence the Host. "It's primetime now, sonny. Remember; the name of the game is Company Loyalty. Don't forget who's brought you this far. Stick to the script, trust in the director, and we'll see those sky-high ratings. Now... Time to turn up the heat."
>Save a record of the fight to send to A-Corp, maybe you'll get a sponsorship out of this shitshow. Inter-Company brawls like this can't be too common.
>>
Long enough waiting and way too much sleeping in, doing halloween candy fucks you up. I'm going with most of >>5448396's one, sorry for b4d, no one wanted to duel.

If you wanna go in all barrels on killing Snow without a duel? I'm lowering the DC to 38 to make it a bit more fair. (And to account for Delicious)

It's the one with the most support.

>>5449735
Funny that you asked, fwiend (god kill me). With that, I would probably say...DC 13 bo3. We'll start by rolling for the write ins (ebow, heart's ambush), and this. Two people, roll your d20s.
>>
Rolled 9 (1d20)

HERE WE GO
>>
>>5448374
Also according to this Heart's Ambush is a 4d8 with a single +1 to distribute against a 2 success check
>>
>>5449761
Correct. Also I meant "three people" for the talking to S.Host. Still. We'll worry about that once we get through Hosts and I tell you to roll for it.
>>
Rolled 16 (1d20)

>>5449758
*sigh*
>>
>>5449058
All of that would’ve taken time, Ranger reinforcements are a factor. If reinforcements weren’t (and no one still voted for Chi, I would’ve consented to giving her the revolver a dynamite, just to appease your autism.

It honestly feels like I’m arguing with a brick wall again, but a different quest.
>>
Rolled 3, 7, 3, 5 = 18 (4d8)

FUN FUN
>>
Rolled 4 (1d20)

>>5449763
whops got to exited and didn't see this, sorry
>>
>>5449814
Well, that works out! You got two successes exactly (3 with a +1 to a 3). Just barely made it.

One more for the E-BOW (fine with a person who already rolled rolling for this) and then I'll get all of the dice into one post so you don't have to scroll up.
>>
Rolled 11 (1d20)

HAIL MARY
>>
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Rolled 4 (1d20)

rolling for bow(sorry if wrong dice)
>>
>>5449824
>>5449826
Damn the explosion must have shaken our employees aim
>>
Rolled 5, 1, 3, 5, 6, 2, 2, 6, 4, 5 = 39 (10d6)

>>5449824
>>5449826
Neither were a success, sorry. Anywho.

>Agent K: 8d8 (+4 from SANTICIFED BLADE, -1 success on 1s, +1 success on 7s and 8s, may reroll one die per turn)
>Spike: 4d8 (Heavy structural damage.)
>Star: 6d6 (Succeeds on a 5 or 6. On a success, roll again until you fail.)
>Future: 7d8 (Can't add +1s to his dice due to the weakening effects of the bullet. Otherwise functional.)
>S.HOST: 10d6 (I'm rolling for this. Successes lowers the successes needed, Failures increase. +1s from Bound by Duty are in effect.)
>Rho: 10d8
>Chi: 11d8
>Epsi: 10d8
>Isabelle: 9d6
>Ranger Zero: 3d6 (Current out of range for direct combat but will try to support you with her pistol. Exploding dice on 6, roll another dice.)

Two last D20 rolls if you wish to do them now, or wait to see how this pales out. DC 14 bo1 for the meatmen, DC 13 bo1 for distracting. 8d4 dice if you succeed the first, 4d4 otherwise. Two rerolls of any dice if you succeed the second, nothing otherwise.
>>
>>5449838
6 successes, 4 failures. With the +1s, you can make that into 8 successes and 2 failures. So in total, 32 successes. (Turning the 3 into a 4 and a 2 into a 4 with two +1s.)

Let's hope you don't job too hard now.
>>
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Rolled 17 (1d20)

>>5449838
SAM makes some weird noises or something
>>
Rolled 8, 1, 3, 2, 8, 1, 8, 8, 5, 4, 6 = 54 (11d8)

>>5449838
Chi
>>
Rolled 6 (1d20)

>>5449838
Sorry, didn’t see the last bit about wanting another couple d20s
>>
Rolled 1, 7, 7, 6, 6, 8, 3, 2 = 40 (8d8)

>>5449838
>Agent K: 8d8
The jobbing will cease NOW
>>5449854
Meatmen=wortless
>>
>>5449857
I thought you had the meatmen? Plus, 8d is better than two rerolls
>>
Rolled 5, 4, 1 = 10 (3d6)

>>5449860
i was rolling sam to distract but QM will decide in the end what the roll was for.
> Plus, 8d is better than two rerolls
Also true something is better than nothing, im just bitter about SHOT being an asshole and sucking at his job
>>5449838
Ranger Zero: 3d6
i'll wait before continue rolling wouldn't want to hoard the fun(until QM says get on with it of course)
>>
Rolled 4, 5, 5, 4, 5, 2 = 25 (6d6)

>>5449838
I’ll roll Star, since this’ll be my last roll most likely.
>>
>>5449860
>>5449866
He said it was for the distraction, so it's for the distraction. As for Shot's meatmen being kinda shit, they're far more quantity than quality.. Keep that in mind.

I'd wait at least 25-30 minutes before you guys roll for everything.
>>
Rolled 1, 2, 6 = 9 (3d6)

>>5449867
Nice to see Star exploding again.
>>
Rolled 5 (1d6)

>>5449872
Exploding!

>>5449867
If anyone wants to add +1s to the 4 after all the rolls are done, feel free. Please conserve the Blue Blood though.
>>
Rolled 6 (1d6)

>>5449876
Holy shit Star calm down
>>
>>5449876
holy shit apparently the bullet didn't slow her down in the slightest.
>>
>>5449878
STAR YOU’RE ON FIRE

SOMEBODY QUICK GET THE SALT
>>
Rolled 5 (1d6)

>>5449878
>>5449881

>>5449879
The bullet made her mad
>>
Rolled 1 (1d6)

>>5449878
...I'll roll for her last remaining exploding dice. Let's see.
>>
Rolled 4 (1d6)

>>5449882
STAR STOP DUELING SNOW HE’S ALREADY DEAD
>>
>>5449882
>>5449883
Okay. I'll count the 1 as her actual failure dice. She rolled...nine successes. Holy fuck, you uh. Yeah, that's gonna have a pretty bizarre to watch reaction.

You succeeded a shit ton but let's say you're gonna be going "what the fuck" when I finally write this up.
>>
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>>5449882
WTF is happening??
>>
>>5449883
Star clearly like me better Overseer.

This just made my day.
>>
>>5449887
You just earned us a great story bit very nice, hopefully also lot of clues to her powers and paradigms most likely. Awesome job.
>>
>>5449889
>Star just starts catching the anti-adom bullets mid-air and starts throwing them back at Snow
>she then proceeds to steal the reload bullets themselves

Shit’s gonna get wack yo
>>
Rolled 1, 1, 2, 3 = 7 (4d4)

I'll roll for the meat men and Future, you guys roll whichever characters you feel like.

>Meatmen first. Successes inflict a familiar debuff...
>>
Rolled 6, 1, 5, 7 = 19 (4d8)

>>5449824
Damn where did this anon qst regular anon go? he could have been here rolling and prevented me feeling bad about fun hoarding
>>5449838
>Spike: 4d8 (Heavy structural damage.)
>>
Rolled 1, 7, 2, 8, 6, 5, 6 = 35 (7d8)

>>5449838
Future
>>5449867
Also damn dude, are you on steroids?
>>
Rolled 3, 5, 3, 4, 6, 1, 4, 6, 6 = 38 (9d6)

Well, I'll treat the player's roll for Future as the actual roll. Isabelle for me, then. Rest is all yours.
>>
Rolled 5, 1, 4, 7, 8, 6, 8, 4, 3, 5 = 51 (10d8)

>>5449838
>Epsi: 10d8
>>
Rolled 2, 1, 1, 3, 2, 4, 7, 5 = 25 (8d8)

>>5449921
AGENT K
>>
>>5449931
Wait this got already done in >>5449857 didnt see it
>>
>>5449857
Too late, they already got 7 successes lol, lmao.
Thank god too because that would've been zero.
>>
>>5449931
sorry lad
>>5449857
quick roll for >Rho: 10d8
>>
Rolled 6, 1, 4, 7, 2, 1, 1, 6, 5, 7 = 40 (10d8)

>>5449939
I'll try Rho
>>
>>5449939
Agent K can reroll 1 die per turn, we got that?
>>
>>5449938
If she jobbed again... It would be over for !notGebura keks
>>5449943
Very good roll nice
Imagine if we didn't give these guys molotovs we'd be so dead
>>5449944
yeah, try your luck with a 1d8
>>
>>5449944
Yep, and two rerolls from S-4M distracting the fuckers.

Lemme tally up the successes before you guys do anything silly

>AK: 7 successes, one 1
>Chi: 7 successes
>Ranger Zero: 2 (But is far away to not really be in too much risk) successes
>Star: FUCKING NINE
>Spike: 3 successes
>Meatmen: 0 (JOBBERS)
>Isabelle: 6 successes
>Epsi: 8 successes
>Rho: 6 successes

Okay, seems like 40 was pretty reasonable, considering the changes I made. Quick vote on who you wanna reroll for.

>Spike
>Meatmen
>Zero
>Star, try to get MORE exploding dice!
>Someone else
>>
>>5449952
The reroll vote is for the two that S-4M gave you, AK has the 1d8 for herself as well.
>>
>>5449955
We have to reroll STAR's dice, we have to see the practical prank to to end all practical pranks. B4d get back here and start rolling
>>
Rolled 8 (1d8)

Bound by duty writein
>>5449760
>>5449809
>>5449817
16 beats DC 13

Heart Ambush
>>5449814
3/4 successes

Ebow
>>5449824
11 loses to DC 13

S.Host
>>5449838
>>5449844
8/10 successes

S4M distract
>>5449847
17 beats DC 13

Chi
>>5449853
7/11 successes

Meatmen
>>5449854
6 loses to DC 14
>>5449913
0 successes

Agent K
>>5449857
7/8 successes
>may reroll one die per turn
I AM REROLLING THAT 1 BECAUSE IT IS FREE AND NOBODY ELSE DID IT

Ranger Zero
>>5449866
2/3 successes

Star
>>5449867
>>5449872
>>5449876
>>5449878
>>5449882
>>5449883
7 successes?
>She rolled...nine successes
What? But >>5449838 says
>Succeeds on a 5 or 6. On a success, roll again until you fail.
If you are counting the two 4s in >>5449867 as successes that do NOT reroll due to not being 5 or 6, yet succeed anyway still being off a d6, then I get that.

Spike
>>5449915
3/4 successes

Future
>>5449916
5/7 successes

Isabelle
>>5449921
6/9 successes

Epsilon
>>5449930
8/10 successes

Rho
>>5449943
6/10 successes

>>5449952
We good now?
>>
>>5449971
Actually, yeah, she has seven. My subconscious is used to d6s being 4, 5, and 6.
>>
>>5449952
My vote on the two rerolls are
>reroll one of Rho's 1s in >>5449943
>reroll Ranger Zero's 1 in >>5449866

>>5449982
Could still have the 4s succeed on Star, but NOT reroll?
>>
>>5449971
Agent K
7̶/̶8̶ ̶s̶u̶c̶c̶e̶s̶s̶e̶s̶ 8/8 SUCCESSES The jobbing ıs OVER
>If you are counting the two 4s in >>5449867 as successes that do NOT reroll due to not being 5 or 6, yet succeed anyway still being off a d6, then I get that.
You trying to steal the magicians thunder you punk?? This noticing better not cost us a cool story bit.
>>
>>5449971
With that 8, Agent K has 9 successes instead of 7. The jobbing has officially been thwarted this round
>>
>>5449992
Oh, no, the next update (and final round of combat) will have two cool story bits. Don't worry, the fact she rolled so many exploding dice is impressive in of itself.
>>
>>5449992
I hope QM will still do the cool story bit. I refuse to apologize for my autistic desire to be consistent and thorough. And remember, 8s are +1 extra success for Agent K. The 1 rerolled into 8.
WAIT A FUCKING SECOND
>>5449857
>Rolled 1, 7, 7, 6, 6, 8, 3, 2 = 40 (8d8)
As it is, this is 7 successes.
8 = 2
7, 7 = 4
6, 6 = 2
1 = -1
Total = 7
BUT I REROLLED THE 1 IN >>5449971 INTO AN 8
NEW MATH
>Rolled [1] 8, 7, 7, 6, 6, 8, 3, 2 = 40 (8d8)
8, 8, 7, 7 = 8
6, 6 = 2
Total = 10 successes

Confirmed: the jobbing is OVER
>>
>>5450004
ITS FUCKING OVER JOBBING KEKS
Also you have good luck roll 2d6 to get that Magician Prank to the next level
>>
>>5450013
What? I voted my reroll vote in >>5449988
>>
>>5449994
>>5450013
Going from 0 successes (that we raised to 2 ) in the first round, to 10 successes in the second... such are the whims of the dice gods
>>
>>5450065
Meant to reply to >>5449992 not my own post
>>
>>5449997
Have we done all the rolling business?

I stepped out for that as in my dnd game I rolled a 20 but got all 1's on damage dice.

Also
>Star starts aggressively singing Ragtime Gal while hitting Snow with her cane to enunciate, ending with caving his head in as she turns to the camera and bows.
>>
>>5450082
Only rolls left is two rerolls, which I have a quick vote to see who you wanna use it on.

Tossup between rerolling one of Rho's and Zero's and getting Star to explode more of her dice. I'm deciding you're the tiebreaker.
>>
>>5450086
>More explode on Star

Funny Star go tippedy tap and some smack
>>
>>5450086
>Reroll Rho

And unless the star thing would consume both use the other reroll on Rho as they have less room for failure
>>
>>5450093
>>5450096
Alright, compromise it is. Reroll one d6 for Star and one d8 for Rho.
>>
Rolled 4 + 1 (1d6 + 1)

>>5450098
Funtimes
>>
Rolled 1 (1d8)

Just gonna reroll Rho, then, and I'll start writing.
>>
Damnit, passed the fuck out and missed all the fun! Star earned her stripes, I'd say. Good girl.
>>
>>5450004
L+ratio+Myo's Prowess+Great Split Horizontal+Goodbye
>>
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>>5450216
NOT SO FAST, she will job again, watch this
>>
>>5450218
Watch what, I see nothing there.
>>
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Tap, tap, tap of the microphone. "It's primetime now, sonny. Remember; the name of the game is Company Loyalty." The barely restrained ball of fire stops for a second. It looks up at the camera.

"Don't forgot who's running the shots. Stick to the script, trust in the director, and we'll see those sky high ratings!" You gesture at C-0RA and S-4M to record the upcoming slaughter, maybe A-Corp will do something involving it? Who knows.

"Turn up the heat."

"...OhhHH! TurnS out the BRATS didn't FULLY UPDATE MY GOD DAMN FUCKING SCRIPT. DO I LOOK LIKE RADON, YOU BASKET CASE RECORD HOLDING-"

BANG!

An anti-anomaly bullet pierces through the ball of fire, leaving behind a small hole in the flame. It grazes by Star's cheek, leaving behind another stinging trail of green-yellow smoke. Before anyone else can make a move, she has already teleported right up to Snow's face.

"GET BACK, FI-"

CRACK!

Blood splatters the floor and coats the silver cane's head in her hand. Snow stumbles back, trying to aim his gun at the anomaly. He manages to get a shot off, hitting her in the right hand and smashing a decently big hole into the Metal Beast right behind her.

If you could see her face, you swear she would be SEETHING. "Hello my baby~!" CRACK! The other two rangers fire at her but none of them even manage to graze her this time.

"Hello my honey, hello my ragtime gal~!" Another crack to the jaw cause a rush of pain to course through Snow's body, even with the dulling effects of the Booster. The other Rangers move to keeping the others from moving in while Star keeps beating the everloving shit out of him.

"BACK, FIEND!" BANG! A bullet sails past the air, impacting the beast but no one else. "SEND ME A KISS BY WIRE~!" Her sickly sweet singing, and the already tense atmosphere (not helped by AFYN's effects) is slowly causing all of your fighters (Besides AK and Epsilon) to slowly back up and sweat bullets.

"U-uh, boss, should we...? Stop her?" Rho looks up at the camera. You offer no response, you rather not piss her off even more right now.

Not like the guy trying to free the D-Class is doing any better. Considering the moment he tried to, a giant metallic spider latched onto his face while Felix kicks him in the ribs.

"HONEY MY HEART'S ON FIRE~!" CRACK! With each whack, the surrounding metallic hallways twist and bend, as if her strikes were burning at the

Agent K and the S.Host decide to move in next. A flaming sphere of fire launches through the air right at Snow, barely being stopped by one of the Rangers blocking it with his body, sending him to the floor. Cue Agent K sprinting at the being beaten senseless Snow with her massive blade.

And with one quick slash, the man's left arm is sliced off. Before he can even fire back at the agent, a massive slash that goes to the bone is carved into his chest.

He fires off a desperate shot but it misses, hitting one of your security cameras to little effect.
>>
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Star reels back her cane before slamming Snow one last time in the chest. At the point of impact, a baseball size chunk of flesh near his vital organs simply...vanishes into thin air.

"Gh..." Snow tries to get up but a quick volley of meat bullets (which mostly miss) and one 9mm bullet to his already torn up chest puts the man down for good.

The remaining two Rangers are freaking the fuck out. The older of the two (Rain), still recovering from the fireball, quickly fans the hammer of her revolver at the fighters. Future quickly moves in to take the brunt of the damage, yellow-green smoke leaking out of the six small holes in his armor.

"BBZZZ! BBZZZ!" S-4M starts buzzing in a regular burst of thirty seconds now.

"I'll be fine. Strike down the foe." He spits out. Isabelle and Rho take this moment to run behind Spike and the Metal Beast, before hopping to behind Future. The younger Ranger quickly fans his hammer, with all six of his bullets soaring over to Chi's precious little skull.

Star teleports over to Chi and wraps her arms around him before vanishing into thin air, leaving a garishly twisted section of the hallway behind her. A few seconds later, Star is back to Snow's (probable) corpse and Chi is about a solid three feet to the right. He quickly prepares his molotov nevertheless.

"Ready?"
"Ready."
"READY!"

S.HOST, Chi, and Epsilon reel back their arms, flames (bottle or sphere) in hand. Once the BZZZ plays, they throw. The explosion is wide enough to accidently catch Isabelle's arm on fire but also gets all three Rangers (dead or otherwise) set ablaze.

Isabelle and Rho jump out to finish the job, after a quick pat down from Rho, on the older Ranger. Isabelle and Rain hit each other at the same, smashing the other's jaw with the stock of their pistol. A handful of teeth chatters to the ground as the older Ranger smashes her knee into Rho's stomach.

Without seemingly realizing it, Isabelle's left hand (the one with the pistol) moves on its own to smash the other girl on the top of the skull. Followed by Rho smashing her in the chest, sending her to her knees. A final stab through the chest puts her down.

...

The fighters quickly step back. Your fighters aren't dead but the Rangers didn't go down without fighting. Bullet holes still cover Agent K, Rho huffs and wheezes from his hit, your machines have seen far better days...but they're alive.

"Are we done?" Rho coughs up a bit of blood. "Can we. Can we go back to regular work shit? I wanna relax..."

"Patience." Chi chastises. "Wait for further ord-"

"Shut up."

Something moves within the fire left behind by the molotovs and orb of fire exploding. A young man stands before your fighters. Charred flesh covers his body, especially around the face. Blonde hair barely clings to his head, with the only intact part being his bright green eyes.

His voice, his posture, he can't be any older than twenty. A greenhorn. Yet he's the only one alive.
>>
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The only other one is currently being mauled by a metallic spider in a D-Class cell filled with sleeping gas. His breathing is heavy and labored as he grabs the ammo and guns left behind by his fallen comrades, whatever Star didn't steal.

In his left hand is a pair of five grey pills. He quickly gulps them down as he reloads his pilfered weapons. His breathing lightens up, his whole body going numb from the shit ton of pills he took.

https://www.youtube.com/watch?v=fDz6ROcGQhM - A DESPERADO'S THEME

"I'm..." He wheezes. "I'm Ranger Cloud. Nice to...meet you." He stands tall despite the overwhelming numbers disadvantage. "I'm not going to pretend what I'm doing is noble. Or I'm getting revenge."

Cloud cocks the hammers of his two heavily scorched revolvers. "I know I'm going to die. If nothing else, though, I'm going to die trying. C'mon, you bastards."

A grin spreads across his face. A grin your stomach twists just by looking at. Hollow, desperate, and utterly hopeless. There's hardly any light in his eyes. Only a dull, dull green now.

[HOPELESS WRECK] ...Let Shot have him. Get this over. I feel sick.
[BOUND BY DUTY] Perhaps he can surrender? This doesn't have to end in his deat-
[HOPELESS WRECK] HE'S CORNERED. OUTMANNED. OUTGUNNED. OUTWITTED. WOULD WE SURRENDER IN HIS SHOES?
[BOUND BY DUTY] There's no point to this. Yet, he continues. He carries on. If he must die, we should honor his death.
[HOPELESS WRECK] Shut it. There's nothing honorable about this.

"Well?!" Cloud hacks up blood stained spittle, dribbling down his chin. Your other fighters, except for Epsilon, hesitantly prepare for the invasion's last stand. The twisted and corrupted areas Star left behind pulse and twist around him. As if responding to his presence.

THE DESPONDENT DESPERADO PREPARES HIS FINAL STRIKE!
THREAT CLASSIFICATION: AGAINST THE WORLD
LETHALITY RISK: NOTHING TO LOSE
SPECIAL CONDITION: FAILURES ARE FAR MORE PUNISHING. YOUR MORE HONORABLE FIGHTERS WILL HESITATE.

"Twelve rounds left...enough to kill every single one of you motherfuckers." Something resembling a laugh trickles out of his mouth. "Don't...don't hold back. I'm going to prove that we're...the..."

Another wheeze. More blood trickles out of his mouth.

Ranger Zero and Isabelle are simply watching him with...pity. Zero's grip on her gun wavers. Isabelle damn near drops AFYN onto the ground.

>DICE UPDATES
>Chi: 10d8 (swapped back to Spear.)
>Epsilon: 9d8 (swapped back to Other Pistol)
>Ranger Zero: 5d6 (Hesitation.)
>Star: 3d6 (Exhausted herself. Same rules otherwise.)
>Future: 7d8 (Hesitation. Can add +1 to two of his rolls in any configuration.)
>Isabelle: 8d6 (Hesitation.)
>Agent K: 8d8 (Same as before, but loses out on her one reroll. Hesitation.)
>S.HOST: 10d6 (You may add +1 to two of his rolls in any configuration. Other mechanics stay the same)
>>
>>5450684
>It's the fated one-on-one, fire within against fire without, the last standing Ranger against S.Host! Make it a scene to remember!
>Everyone else, take cover behind the bots.
We didn't get this lucky on rolls to then lose somebody to some guy going Heroic Determination.
>>
>>5450684
>>5433671

>"A man should die knowing that he could fight back. That his life needed effort to take."
>"Death ain't something you should seek. But it should at least be a good, proper death."
>"Godspeed, Ranger Cloud. Your brothers and sisters smile on you."
>"Give him what he wants, crew. A good, proper death."
>Message medical to get ready to swoop in.
>>
What's your move, Administrator?

REMAINING TRAPS. You may use up to three this turn.
>Cluster-flashbangs. Grants 5 successes but randomly disables one of your fighters for a turn if they fail a DC 12 bo1 roll. Uses: 2
>FROZEN SNOWTIME. A bucket of Blueblood with various heavy objects stuffed in it. You may add +1 up to two times in any configuration to one fighter's rolls. Uses: 4
>EXPLOSIVE FINALE. Blowing up a shit ton of fireworks with S.HOST's help. Offers 4 successes but will randomly damage some employees. May strengthen Chi and Epsilon if it damages them. Uses: 1.

>He only has so much ammo left. Survive his outburst and overwhelm him when he's out of resources. (Successes needed: 40. If you succeed, both Spike and Metal Beast will be too damaged to operate, but he will die. If you fail, your machines and several employees will be in critical condition before he's dropped.)
>Challenge him to a duel. If he wins, he leaves, no strings attached. If he loses, he dies. (Successes needed: 7, with only one of your fighters. If you win, he dies. If you lose, he gets to leave after killing the selected employee.)
>[HOPELESS WRECK] "I'm sorry but it's you or him. He's not going to hesitate." Try to snap your employees back into shape. (DC 15, bo2. If you succeed, remove the Hesitation status from up to two employees. If you fail, another employee will hesitate, losing dice.)
>[BOUND BY DUTY] "It doesn't have to be like this. Just drop your gun and surrender, it's over." Try to convince the Desperado to give up. (DC ???, bo3. You're not sure what happens if you succeed or fail, but it will do something.)
>Write in (Order the meatmen to fire? Use an EBOW? Use traps? Call for backup? Suggest another plan? Note: the Meatmen will roll 9d4 on success, 5d4 on failure. It appears they're motivated by this?)

(I didn't sleep a wink and energy drinks do a thing to you. I'm only gonna wait a day for votes to come in on this, get rolls, and go back to regular anomaly works.)
(Let's see if you can survive this last onslaught.)
>>
Theoretically speaking, if we were to try and make a roll for nonlethal takedown/convince him to join our company and live on in their name, what would the DCs be?
>>
>>5450696
A non lethal takedown? I'd say that's 41. On a success, you manage to get him restrained to the point where he can't fight back and you might even get a small extra reward from Zero. On a failure? You're gonna guess at least one body worth of dead weight will help keep him down before he stops struggling.
>>
>>5450710
Neat. Do the flashbang disables take effect this turn or the turn after we use them?
>>
>>5450725
This turn, if you fail the DC 12 to resist the stun. If you don't wanna risk it, you can always use the other traps or use the oldies like the EBOW and Meatmen.
>>
>>5450696
I'm not sure if he can make it after downing 5 pills,QM whats the side affects of overdosing on this pill to our knowledge?
And once again hitting a 40 dc is hard we just got lucky the previous turn, doubtful if it will happen again but
> your machines and several employees will be in critical condition before he's dropped
just critical condition not killed immediately we could probably save our employees anyway if we fail this considering our surprisingly large triage capacity. But we might not either i accept the possibility.
So i vote for
>he only has so much ammo
but i am open to changing my mind on this.
>Fire the bow
>Meatmen will give what they got
Bound by duty is probably admin coping unlikely it would work in my opinion even with a great write in.
Hopeless Wreck is similar unless one of you anons got a write in you think is great we should not do it, DC is to high.
And finally on the traps front we should lean on the blue blood and explosives instead of flasbangs they are now to risky by stuning this this turn.
Also if we can rig the duel with traps than im for that instead of the first option. Whoever with the most dice for duel in this scenario.
>>5450219
kek
>>
>>5450693
This is both a great comeback and Homage if we swing for lethal.
>>
>>5450792
Yeah, not really feeling lethal, honestly. I want to try and keep this kid alive, recruit him, you know? But coming up with a convincing write-in is fucking hard. The best I can think of right now is him allowing us to heal him in exchange for a 1-on-1 duel with us once he's recovered,, which is... Not very smart, to say the least. Kino as fuck, absolutely, but also dumb. Maybe if we work it down to an unarmed knockout--"I win, you join, you win, you walk home free" kind of deal? Bleh.
>>
>>5450694
>[BOUND BY DUTY] "It doesn't have to be like this. Just drop your gun and surrender, it's over." Try to convince the Desperado to give up. (DC ???, bo3. You're not sure what happens if you succeed or fail, but it will do something.)
Kid, it’s over. Don’t kill yourself over this.

If that fails, is there any way to challenge him, then ambush him with a flashbang and take down non-lethally?

>>5450799
Tbh, I expect if we decide to take him down non-lethally and say as such to our employees, we could probably get rid of the hesitation debuff with ease, and even with the hesitation debuff we still hold an advantage dicewise. My main worry is damaging our robots beyond operation.
>>
>>5450815
>>5450799
>>5450787
He took 5 of those fucking pills. He's gonna drop dead soon, or explode.
>>
>>5450894
True we could use that as a point to convince the honorable members of our fighters
>>
>QM whats the side affects of overdosing on this pill to our knowledge?
You took a Booster before and granted, you're pretty shit health wise, but one made you feel really numb and out of it. It doesn't take much guesswork to assume that at best, he's going to have a heart attack.

Informing your employees of this would make it into a DC 14, bo3 but at the cost of general morale being lowered after the fight's done.

>If that fails, is there any way to challenge him, then ambush him with a flashbang and take down non-lethally?
I would say luring him into a duel or similar with false pretenses before ambushing would be a 37 DC, actually, with the drawback of consuming a Clusterflashbang and counting it as a Trap use. (So you can only use two).

Succeed? You get the kid dazed and restrained enough to hopefully do something to him besides killing him. Failure? You're not quite sure what would happen aside from "something not good".

As for "damaging beyond operation", just to clarify. You won't permanently lose them, you'll just have to spend a lot of resources to repair them.
>>
>>5451057
>37 DC
We can hit that DC, we should do this one lads.
>>
>>5451218
I like the sound of that, but look at the roll ranges here >>5450684. The highest amount of raw successes we can score, minus any modifiers or +1s or rerolls or anything extra, is 60. You think we can reach the 37 with what we have? Other traps like FROZEN SNOWTIME and EXPLOSIVE FINALE I want to save up for the future.
>>
>>5451236
This is the last round success or failure. No point in hoarding it for yet another prepared encounter which is unlikely. Give your support for this most likely to work plan anon.(even though its likely more punishing on failure)
Also forget to say kickass fight scene QM, i especially loved the magician literally just stealing bits off Snow and warping the corridor during(with?) her rage.
>Informing your employees of this would make it into a DC 14, bo3 but at the cost of general morale being lowered after the fight's done.
i support this as well
>>
>>5451251
Fine then

>>5450694
backing >>5450815 and
>Informing your employees of this would make it into a DC 14, bo3 but at the cost of general morale being lowered after the fight's done.
And remind them HE chose this. HE forced himself to take the 5 pills and pull this last stand.
>>
>>5451236
Easy, especially with the Meatmen (and maybe EBOW). But we have other options, such as maybe convincing him to surrender, or completely mindfuck him into believing this was our hiring assessment for new R Company employees and that he’s made the cut, so he should put the gun down. We could just let Host duel him (as Host is a disposable construct) and help Cloud win, then force him into the auto-doc before he expires on the spot. This also doesn’t include whatever backup Fortune gave us (though I want Talon back). Really, it’s a limitation of our collective imagination that holds us back.

Also, I wonder how much A-Energy this fight produced desu.

>>5451247
>>5451251
I honestly feel sorry for Snow and his Rangers. They deserved better than the curb-stomping that they received.

We shouldn’t be lowering our morale after this btw.

>>5451254
I’d prefer to tell him that him being willing to lay down his life in a hopeless, fruitless last hurrah is the embodiment of the Ranger Creed, and that Snow would be proud. And have him breakdown that way.

Better than blaming him for his choices when he wasn’t the once who decided to issue or take this mission in the first place.
>>
So any backing to use this as a last resort "don't hesitate" speech?

>"A man should die knowing that he could fight back. That his life needed effort to take."
>"Death ain't something you should seek. But it should at least be a good, proper death."
>"Godspeed, Ranger Cloud. Your brothers and sisters smile on you."
>"Give him what he wants, crew. A good, proper death."
>Message medical to get ready to swoop in.
>>
>>5451483
Sure, but I do think we should at least attempt to save his life, either with the 41 DC or the 37 DC attempts. Like, I wouldn’t prioritize him over the lives of our guys, but machines can be repaired, and I’d be really upset to see him bite the bullet like this.
>>
>>5451483
support
>>5451642
nah, he's dead for sure. When the pills wear of all those wounds and a heart attack will come at once. Although i admit if we were able to capture him it would be... for the lack of a better world cool as hell.
Also if QM asks for dice and im no where to be seen feel free to roll in my stead anons.
>>
It's been a day, I'm keeping my word. As for the question if it's possible to save him, well. You do have a lot of medical supplies. Regardless, roll the DC ??? Bo3 for the Bound of Duty roll. Let's see what you roll before we do anything else.
>>
Rolled 5 (1d20)

>>5451685
Just as i was leaving for Campus nice, rollin to talk the desparado down
>>
>>5451690
Sorry anons BOUND BY DUTY just doesn't work for me, have good luck with the rest of the rolls and don't break the surviving encounters with no fatalities roll we're on as well.
>>
Rolled 7 (1d20)

>>5451685
>>
Rolled 9 (1d20)

>>5451685
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>>5451690
>>5451695
>>5451712
Rest in peace Cloud Strife
>>
Amazing Grace, how sweet the sound...
>>
Eh the guy did come here to kill us all frankly not a massive loss. Sometimes ya just cant save everyone.
>>
>>5451690
>>5451695
>>5451712

You sigh. You really, really don't want to continue this. You tap on the microphone, hoping to try getting through to him. The feedback gets his attention and he quickly hides around a corner, away from the speaker and the fighters.

His breathing is ragged, the gas mask's filter barely able to block out and remove the sleeping gas before the air reaches his lungs. His barely visible eyes are staring daggers at the speakers.

"It...doesn't have to be like this." Your heart twists. "Just drop your guns and surrender. It's over. Don't kill yourself over this." The kid's breathing is slowing down. You're not sure if that's him hyperventilating, the filter giving out, his heart giving up, or him actually relaxing. Maybe two or three at the same time? pleasesaysomethingpleasesay- "Okay? Just drop the gun and we'll let you-"

"I know." You stop talking when he finally speaks up. He doesn't even look towards your cameras. You wish you could at least say this to his face but... "I know it doesn't. I know that I just killed myself taking what I just did."

"We can help you. We have the medical supplies to stabilize your condition and our fighters."

"...What's your name again?"

"Administrator. That's all I know, really." Well, you do remember that other name you might've had, but...do you want to tell him that? The kid snorts, wiping the blood of his former allies off the barrel of his revolvers.

"Right. I know I can surrender. And part of me wants to. But..." He stops. He removes his mask for a second, keeping a hand over his mouth and nose while he wipes away at his face. A lot of it is grey tinted sweat but...he's crying. He shudders in place as his tears keep rushing down his face, eventually dropping to the floor. "But I can't. I'm sorry." He says after he fastens the mask back on. Even his nose was running.

"I know I'm not cut out for this. I'll just die to an anomaly, or another facility, or to the cold...but here? At least it..." He chokes on his cries before he takes in a deep breath, trying to collect himself. "I know we came here to kill you. I don't expect any sympathy. But I at least want to die how I want to, okay?"

You look down at your console's keyboard, trying to avoid staring at the kid and the other screens .

"Thank you for talking to me, at least. Mr. Admin. Sorry we couldn't have met at a better time or place." The hollowness and hopelessness has subdued. In fact, he seems almost...determined. Before you do anything else, do you have anything to say to him? You know the only way he's going to be stopped is through restraining him or killing him.

>"I wish we could've met on better terms too."
>"Godspeed, Ranger Cloud. Thank you for listening."
>"So be it. If that's how you really want this to go, I can't stop you."
>"It's Zeta. If you're going to die, I want you to at least know that name, kid."
>Write in.

(Tiny little miniupdate, gonna give it an hour or two, then dice)
>>
>>5451787
>"I wish we could've met on better terms too."
>"It's Zeta. If you're going to die, I want you to at least know that name, kid."
>>
>>5451787
>"Wipe your tears, Cloud. You don't want the other Rangers to catch you crying, eh?"
>"If a man can't live the way he wants, he should at least be able to choose the way he dies."
>"Godspeed, Ranger Cloud. To a better place. You do R-Corp proud."

We can't give him our name, we're recording this for A-Corp after all. And Zeta isn't much of a name, anyhow.
>>
Well, go ahead and roll, I'll factor in what you say when someone breaks the little tie on your (possible?) name. I don't mind people rolling for multiple characters, I just don't want one person rolling all of them.

If you wanna roll two or three before waiting for someone else, that would be preferable.
>>
>>5451847
Well, I should clarify what to roll first. First, two D20s for the "get them to stop hesitating". If you roll a 15 in one of those, no morale loss. If you don't, you can roll another one if you accept taking the morale loss.

Then, the character dice. DC 37, "ambush them to restrain them non-lethally after hitting them with a flashbang" seems to be the only one with any real backing, so that'll be the one you're going with.
>>
Rolled 18 (1d20)

>>
Rolled 8, 2, 6, 8, 8, 8, 3, 3, 1, 1 = 48 (10d8)

Chi: 10d8
I will roll some one without hesitation because I'm not sure what the 18 I rolled dis
>>
>>5451860
Is
>>5451682
Me phone posting by the way if it wasn't obvious due to there being unreadable bits in the post
>>
Rolled 1, 4 = 5 (2d4)

Well, let's see who you removed it from.

>1: Zero (5d6 --> 6d6)
>2: Future (7d8 --> 8d8)
>3: Isabelle (8d6 --> 9d6)
>4: AK (Gains a reroll of any one dice)
>>
Rolled 6, 5, 6, 1, 7, 5, 5, 1 = 36 (8d8)

>>5451862
Agent K: 8d8
>>
Rolled 8, 2 = 10 (2d8)

>>5451864
>Two 1's
this did not happen, watch this
>>
>>5451864
>>5451866
I'll just count the first one since I don't see where you're getting a second reroll. She lost her reroll due to Hesitation, so she only has one.

Successes so far
Chi: 7
AK: 8 (5 regular, 4 from double successes, one -1 from a 1.)
>>
Rolled 2, 3, 1, 5, 3, 1, 5, 2, 2 = 24 (9d6)

>>5451862
Isabelle (8d6 --> 9d6)
I will roll one more after this then let other anons have fun when they check on the quest
>>
Rolled 6, 5, 5, 6, 3, 1, 1, 6, 1, 3 = 37 (10d6)

>>5451869
The ones without hesitation anymore are Zero (6d6) and AK (she has a reroll). The others still do. So I'm removing that last dice, not like it matters much.

Current successes:
Chi: 7
AK: 8
Isabelle: 2 (Youch.)

Oh, and I'll just roll for the S.Host. Just because.
>>
Rolled 1, 7, 6, 5 = 19 (4d8)

>>5451869
T-the jobbing. Its still here and in force, bad news for rest of the rolls
>Spike: 4d8 (Heavy structural damage.)
>>5451868
I though she only lost 1 reroll and gained it back my bad
>>
R.Zero: 6d6
Star: 3d6
Epsi: 9d8
Rho: 10d8
Future: 7d8

Chi: 7 successes
AK: 8
Isabelle: 2
Spike: 3
S.Host: 4 in total.

13 successes to go. vsz/WlS shall not roll unless no one rolls for eons.
>>
Rolled 6, 7, 8, 5, 8, 6, 8 = 48 (7d8)

>>5451877
Rolling for Future.
>>
>>5451904
+1s to a 5 and a 6.
>>
>>5451787
Respecting his choice,
>>"So be it. If that's how you really want this to go, I can't stop you."
>>
>>5451907
Wait, if we catch him alive we AREN'T giving him to SHOT right? If we aren't... How do avoid the seething from SHOT?

Also i really don't know what to say to him, while I understand his fear of death(much like hopeless wreck). His desire to go down fighting when its the last thing he needs to do, just so he can have death of his choosing makes me seethe(especially because he can kill an employee). So I won't vote on this matter.
>>
Rolled 4, 1, 5 = 10 (3d6)

>>5451787
>Star
Don’t tell me you started the fun without little old me, did you?

>"I wish we could've met on better terms too."
>"Godspeed, Ranger Cloud. Thank you for listening."
>"It's Zeta. If you're going to die, I want you to at least know that name, kid."
>>
Rolled 2 (1d6)

>>5451947
Unless someone want to use an emergency +1, I think we’re solid
>>
Rolled 1, 2, 5, 3, 4, 1 = 16 (6d6)

>>5451877
From Zero to Hero!

I’ll wait 30 mins to an hour before I roll another character, probably the last.
>>
>>5451912
Give Shot the rest of the meat. It’s not like he didn’t reanimate the dead before this fight desu.

Btw, is the one armed Ranger still alive or did Lovecraft kill him?
>>
>>5451958
He's missing an arm, his face is being clawed off by metal claws, and the air he's breathing is filled with sleeping gas. His body isn't literal gore splattering the walls like Dynamite Girl, that's the most positive thing I can say.
>>
Rolled 1, 3, 2, 7, 4, 8, 7, 5, 1, 3 = 41 (10d8)

>>5451966
Shit mate, I didn’t know you were still up! Want me to finish the last man off?
>>
>>5451958
I don't know man, that guys a major asshole he could easily declare we actually turned on our word by not giving Cloud.
Anyways even if he doesn't seethe we should "Court Marshall" him one of these day for gross incompetence and acting without orders("recruiting" employees without orders/permission) maybe we can beat/shame some sense into him?
>>
>>5451912
I mean, that counts as him dying to an anomaly right?
>>
>>5451970
Pretty sure we already handled his gross violation of Human Resources. Also pretty sure that there’s enough dead meat to keep him satisfied (assuming Cloud lives of course).

>>5451972
Only if Cloud is living when Shot kills him.
>>
>>5451968
Buddy I stayed up for like 36 hours while writing the last update. (Not because the update itself was hard but other reasons). Also, uhhhhh, hrm. Lemme tally up the successes before you guys do anything.

Chi: 7 successes
AK: 8
Isabelle: 2
Spike: 3
S.Host: 4 in total.
Future: 7
Star: 1 (Oof.)
Zero: 2 (Off)
Rho: 5

I'd prefer if /tL did since he's only rolled for one character. But yeah if you went with the 40 success one you would just barely be pulling by the skin of your teeth. Kid's a tough bastard.
>>
>>5451974
>Only if Cloud is living when Shot kills him.
>Kills
No no no, no such comforts he would live rest of his life(unlife?) as a member of the hive mind only occasionally bursting above the hive mind to scream something imcomprehensible for 2 seconds before the hive mind resumes control.
>>
>>5451976
All this pain could have been avoided if we recruited Sirr-
>Snow shots an anti Abom round center mass on the storm one shoting the child
Anons dare I say, thank you for voting against recruiting her unlike me which brought up the idea in the first place
>>
>>5451972
Yo. Roll.

>>5451976
I figured our success rate was unnatural.

>>5451977
‘Kills’ then.

>>5451979
If she had gotten injured I would’ve seriously considered the Nuke option, not gonna lie.
>>
>>5451847
Change vote from >>5451801 to backing >>5451803
I forgot we were recording this. Fuck saying the name then
>>
>>5451982
Eh, if he doesn't roll, either you or m0e would be good too. (Don't recall m0e rolling, so him)
>>
>>5451992
Roll for who?
>>
>>5451994
Epsi. Last character. Same roll of 10d8 as last time.
>>
Rolled 7, 5, 3, 2, 6, 2, 5, 8, 5, 6 = 49 (10d8)

>>5451996
Epsi it is
>>
So, uh, did we pass the check?
>>
>>5452552
Yeah we are slightly over 40 successes
>>
>>5452557
Naisu.
>>
>>5452587
Apparently QM stayed up 36 hours due to life circumstances during the last update, so we're lucky if we get an update during the weekend in my opinion.
>>
>>5452557
>>5452587
>>5452597
Passed out hard right as m0e rolled. Just woke up like an hour ago. Update ETA of a few hours, probably like 3-4 AM my time (EST).
>>
>>5452608
Get your good sleep, my dude
>>
>>5452608
Fellow East Coaster. NYCbro or? Either way, I'll also be up writing an essay I've procrastinated on! please kill me i have a midterm today as well i'm as fucked as Cloud here
>>
>>5452639
>NYCbro
https://m.youtube.com/watch?v=bqT09APfNKI
But in all seriousness, I do imagine that this is effectively D-Company.
>>
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"Well, wipe your tears, Cloud. The others wouldn't like to see you cry." You look back at the dozens of screens lining your console. Huh, that gash on Chattering's side wasn't there. "It's a shame this is how it has to end. Wish I could've met you on more equal terms."

No response, aside from a slight sniffle.

"I might've once known what it was like, myself. If you can't live how you want to, a man should at least die how they want to." The pendant around your neck pulses.

"So, we'll give you a good death. We have a duel ready for you. We have some empty space on this floor that we haven't built anything in."

Cloud looks up at the camera. You feel kinda bad, but at the same time not really, about lying. "What?"

"Yeah. A duel, mono on mono, with our best employee. You beat him, you win, you can guess what happens from there." A dozen meat men round the corner on the other end of the hallway Cloud is at, just in case he tries running. "We got escorts. Follow them to the room."

You send over a quick little message to your fighters. Mostly about how this "duel" is actually an ambush, and how you're not killing him (yet). Seems like the plan itself has cooled the nerves of the more anxious ones.

"Fine. Fine. I'll win, I'll fucking win, and I'll find you. Okay?"

"Godspeed, Cloud. I hope you do. Or to a better place." You don't, if only for his sake. The meat soldiers slowly escort him while two to three walk over to the "not coating your hallway in gore" corpses of the other Rangers and surround them.

Your fighters sneak behind the other meatmen, one of the cluster flashbangs in hand, with Star being notably lagging behind. As she hovers through the hallway, the steel floor and walls twists and burns, tinting a dark purple.

Once Ranger Cloud enters the empty "room" (moreso just a place you haven't put an actual room in yet), he looks around. "Uh. So, where's the bastard I go-"

"FLASHBANG, NOW!" A female meat soldier yells. A mass of three to four flashbangs stapled together is thrown in, erupting into a bright light. The meat soldiers quickly fire their guns, making even more noise to disorient him, before retreating."

Ranger Zero quickly charges in, firing a shot off with her pistol. It hits Cloud in the arm but...no blood pours. There's only a slight indent on his skin. Cloud, still blind, wildly charges flails his arm before grabbing Zero by the throat. "H-HEY, NO HARD FEELINGS, R-"

She flies the air, slamming against a nearby wall and denting it. Zero coughs up a good amount of blood as she slides down the wall.

Star quickly appears after as the others pour in, smashing her cane into the kid. He barely even registers it as he fires off a shot from his revolver. It hits Star in the torso, causing her to teleport back. She fails to hold back a pained cry. Her cane drops to the ground as she covers the wound with her hands.

She barely manages to make the next shot hit her on the shoulder instead of a headshot.
>>
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"THAT ALL YOU GOT?" The kid stumbles back, his vision somewhat impaired but barely hampered by the two attacks.

The metal beast and Spike charge forward next. Cloud slowly steps back as he adjusts his arm before pulling the trigger on both revolvers. Spike's spike arm nearly gets blown off and the other bullet jams an important gear in the beast, causing it to miss its attack. Simply slamming into the floor.

"E-eight to g-" Nearly blown off is not fully. Spike swings the blunt side of his arm right at Cloud's torso. He stumbles back and wheezes but otherwise is barely hurt. A ball of flames launches through the air, scorching one of his arms and making him fall as he tries to swerve away.

"SEVEN!" He fires a bullet at the S.Host, hitting it in the chest. It stumbles and nearly falls to the ground. Isabelle rushes past him with AFYN and the stun baton. She gets a few licks in...before getting shot in the leg and kicked right in the crotch.

"GHHH!" She falls to her knees. She quickly forces herself up, her left arm automatically moving to smash one of the eyeholes in Cloud's gas mask with AFYN. He promptly responses with another insanely strong kick to the torso. Her ribs crack under the force.

"Hey, asshole! You can't just beat up chicks like that!" Rho sarcastically laughs as he points as Cloud. This actually gives him pause. "What?" Which gives Rho enough time to smash him in the jaw with his crowbar.

Actual blood is spilled with this. Greyish-red blood and a stained tooth falls to the floor. Rho smashes him in the gut again as a shot rings out, hitting him in a thin part of his bulletproof Poncho. Slowed down, yes, but the bullet still hurts.

"Incapicated target."
"Disable weapons."

Chi and Epsilon nod at the same time before quickly closing the distance. Epsilon fires a shot at one of Cloud's revolvers, causing it to launch out of his left hand as Chi jabs his spear deep into the other hand. Disabled.

"S-SHIT!" Cloud reels back his fist and punches Epsilon right in the chest. He barely reacts from the punch but blood pours the impact and his mouth.

Agent K and Future move in. Future and AK smacks at Cloud with the broad (and blunt) side of their swords at the same time, sending him to the floor. The two quickly pin him to the ground with their body weight.

He struggles and flails with all of his strength, managing to knock Future's helmet off. Chi and Epsilon move in to help with their massive (yet quickly falling apart) demon claws.

"GET THE FUCKING CHAINS!" Agent K yells out. Rho runs out as the struggle continues, with the Meatmen leading out the too injured fighters back to the elevator.

Finally, Rho comes back with the chains, right as Cloud barely manages to overpower the anomaly and three humans restraining him. He charges for his guns, grey tinted blood and sweat covering every inch of his body.

"Sorry, kid. Not today." The five quickly dogpile onto him as he is finally restrained.
>>
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R-Corp's invasion has been beaten! R-Corp's sponsor is over!
Employee I, B2, Ranger Zero are in critical condition.
Spike is barely functional.

Star is barely visible at this point, flickering in and out of visibility. Holes cover her arms and torso, the first real sign that she isn't some all mighty magician who only stays out of convenience.

She looks up at the camera. When she opens his mouth, you don't hear any performative flair or anger or anything. She just sounds tired.

"I'm going to sleep. Don't bother me. Back to back shows. Hurts. Audience found it funny. Art hurts, doesn't it?" A dry, humorless laugh exits her as she teleports back into her cell. Her cane is left behind. It's cracked and caked in dust and blood.

>Star is permanently overloaded for the rest of the day. Best not to disturb her with work orders.

Future sighs as he watches Cloud struggle against the chains. It doesn't take long for exhaustion and the overdose to get to him. A faint smile is visible under his damaged gas mask. He stares at the remaining employees and anomalies. All aside from Chi probably need to visit the Medbay.

"Nine or ten to one. Still almost killed two of you. I...I did you good, didn't I, Snow? Ash? Rain?"

My heart burns. My head throbs. All I see is..

Wait, did you hear his though- Before you can question it, he slumps over, eyes closed as grey spittle and blood pours out of his mouth.

Cloud is overdosing.

Annnd to the Medbay with his ass. The EFT agents and Agent K exit with him, heading towards the first floor. Future looks up at the screen. You swear you see a crack forming on his ribs. Barely visible through the holes in his armor.

"You did the best you could. Alarmingly so. Even if he's getting more bitter, Fortune really favors you, huh?"

"I suppose so." If that box could dial back his attitude. It's like it's trying to piss everyone off now. Or maybe...huh. Is it challenging you? To see if you're willing to tolerate obeying a few more commands? Weird thought coming after seeing your employees nearly die to one kid.

"If you don't mind..."

"Yes, yes. I'll return to my holding cell. Those bullets..." Future fishes one out of his armor, holding it up to you. "I have never felt such searing pain in my life. My essence, my soul, my being. It felt..." He drops it and crushes it under his boot.

"It is the Father's will. And this is simply another one of his trials." When you look for S.Host, all that's left is a lingering static haze in your camera feed where he was standing. Huh, no blood, no guts, nothing. What made that one different from the other one?

"Continue on, Admin. And I will continue with you." He leaves to go carry the cluwne to medbay.

"Thank you, Future." You're not sure if you trust Future but it's just nice knowing someone like him is on your side. You'll have people deal with whatever's left of the Rangers later.
>>
The Work Order for A Hope for a Brighter Future has been completed.
The Work Result was Good!
Abstraction Energy Count: +4/∞
Employee Morale: N/A
Current Anomaly Mood: Content
Working Notes - Future
-If you ever wish to talk to me again, I'm open. Not sure if the other anomalies accept that.
-I transported the cluwne to medbay and the cane to storage. Do what you will.
-Blessedth be our day. The rust has faded.

The Work Order for Sirocco has been completed.
The Work Result was Neutral
Abstraction Energy Count: +3 (8/15)
Employee Morale: At Ease
Current Anomaly Mood: Uncertain
Working Notes - I
-You know, reading those hints and looking at her, I wanna say: Maybe it's a matter of Maturity?
-Maybe it's just her sounding older. But when you're isolated, do you really grow up normally?
-I dunno. Anomalies can make no sense sometimes.

The Work Order for Til the Last Shot has been completed.
The Work Result was good!
Abstraction Energy Count: +6/∞
C-Extract Count: +1 [High Quality activated!]
Employee Morale: Confident (Gamma), Content (M)
Anomaly Morale: Pleased
Working Notes - Gamma
-You know, doesn't it sound like he's on loop? Even more than the other anomalies? Leadership this, no resistance that.
-He's not telling us anything new. Deliberately or we just need another angle, who knows.

Working Notes - M
-The meatmen did their job absorbing some bullets.
-I don't get this anomaly. Happy one minute, seething the next, listening to us the next, trying to melt someone the next.
-It says a lot when a storm has more maturity than this fucking thing.

The Work Result with Star for a Century has been completed!
The Work Result was Good!
Abstraction Energy Count: +4 (19/20)
Current Employee Morale: Worried (A2), Relaxed (C)
Current Anomaly Mood: Recovering
Working Notes - A2
-She's barely even aware of what's going on. Feels weird looking at her like this.
-Could've sworn I heard something while I was in there. Couldn't tell ya what.
-[UPDATE: AFTER R-CORP FIGHT] I walked past that cell and every bone in my body wanted me to stay away. Really creepy.

Working Notes - C
-Not much to say. We did what we could.
-Wounds heal over time. Not really regeneration but close.
-Captured what little dust I could, not enough to count for anything.

The Crosstest with Fortune and Velvet has been completed!
The Work Result was Bad.
Abstraction Energy Count: +8/∞ (10/15 for Velvet)
Employee Morale: Worried
Current Anomaly Mood:
FORT: ???
VELV: Furious
Traits Revealed:
ETF-τ: Containment Expert (Knowledge on containment cells and their upkeep, Appease++)
Working Notes
-Damn thing's too smug. I bet those flames wouldn't have ever touched it. (Beta)
-I fucking hate this thing. (Beta)
-I. I don't know why he did that. I thought he would be nicer! (Alpha)
-Cool flood feature you got here. How much did you spend on that? (Tau)
>>
The Work Order for The Art of Flesh has been completed.
The Work Result was Good!
Abstraction Energy Count: +15
ICP Energy Count: +5
Employee Morale: Broken (V), Neutral (X), Focused (O2)
Current Anomaly Morale: [ERROR: NOT FOUND!]
Employee Traits revealed:
Employee O2: Fine Diner (STA+, Nurture+, Knowledgeable on all things culinary!)
Employee X: Fine Diner (STA+, Nurture+, Knowledgeable on all things culinary!)

Working Notes - O2
-Clean, clean, clean. Prepare, prepare, prepare.
-Secured PARADIGM. Type: Wearable. Effects: Unknown.
-So much blood. Must clean.

Working Notes - X
-I do not need to eat. Yet I feel so hungry. Hungry, hungry...
-Food scraps will be shortly fed to Detective. Notes are as such:

DETECTIVE NOTES: "A final magnum opus. The shedding of a false obsession. All that's left is a man, flesh and blood, imperfect. He passes on his hat, and through it, his skills. His focus, his knowledge, the ease of completing his tasks."

The Work Order for Chattering Lack of Common Sense has been completed.
The Work Result was Bad.
Abstraction Energy Count: +2/∞
Employee Morale: Thinking (Null), Nervous (W)
Current Anomaly Mood: ???
Traits Revealed:
Employee W - Eager to Learn (Has a higher chance of gaining traits or boosts to her stats, Mental Protection-)
Working Notes - W
-It might say bad, but it's not angry! Not at us. Bad just means it doesn't do much! Don't worry, sir!
-We cleaned it up! Real good! But I swear I heard it being scratched when I left!
-(After R-Corp invasion and hearing S.Host) I wonder how it calls these things over to our facility! Mentally influencing them? Creating them? Or maybe they're just their actors?
-(After R-Corp) I keep hearing something playing even when no one's there. A cartoon?

Working Notes - Null
-There's nothing much to say. It ate more than it could chew. It learnt its place and it doesn't like that.
-It's nice to see that you are willing to get your hands dirty. You remind me of the other Agents I see in that way.

The Fight with R-Corp is over!
Abstraction Energy Count: +8 (14 default, -6 from Metal Beast and Anti-Abom draining)
ICP Count: +3
Traits Revealed
ETF-χ: Veteran of War (FOR++, STA+, Mental Protection+, Panic Risk-)
ETF-ρ: Jack of Some Trades (Bonding+, Appease+, Nurture+, Subdue+, FOR+)
ETF-ε: Hardwired for Violence (FOR++, STA++, All Interaction Results- except for Subdue++)

Working Notes:
-Job done. Ready for more orders. (Epsilon)
-Wow! That's a pretty quick introduction to this new joint! Shocked I didn't die, huh? (Rho)
-You're welcome. They were strong but you planned out well. Hope our relationship continues. (Chi)
-Yeah, I don't think that ICP was from the fight itself. I noticed it wasn't there when we killed the previous anomaly. Guess he wanted to wait and see, huh? (Agent K)
-Well, ready to get what loot's left when you want, pal. (Felix)
>>
Hour 5, Shift 8
QUOTA: 0/51 C-Extract Refined
Optional QUOTA: 4.5/3 Stardust Vials
A-Energy: 192 units, 0/hour
ICP: 8
C-Extract: 4

SPONSORSHIPS:
>U-Company: Perform two Crosstests and let your Inspector tinker with two of your PARADIGMS. 1 shift left, 2/2 Crosstests done! Available PARADIGMS: TAS, AFYN, Yesterday's Promise
>Q-Company: Cope with an increased quota of 11 more C-Extract. 1 shift left.
>R-Company: Prepare and repel the incoming Invasion from R-Corp. Survived and Completed! Extra rewards will be given at end of shift.
>H-Company: Burn the bags. 3 remaining.
>F-Company: Give the Harvester a lovely dining experience. Completed!

INTERACTIONS [1 Hour Each]:

LIVING
>Anomalies: A Hope for a Brighter Future, Sirocco, Star of the Century, Til the Last Shot, Fire on the Velvet Horizon
>Assign Employee (What work type? Any specific instructions? To which anomaly? etc etc)

INANIMATE
>Anomalies: Fortune for a Price, Chattering Lack of Common Sense
>Assign Employee (Same as Living)

MISC
>Facility: REFINEMENT ROOM, Explore the Fourth Floor (Unknown. Felix said to "be quiet" on it.), Unleash the Beast (On cooldown)
>S-4M: Anomaly Analyzation (Analyzing Crosstest of Future and Sirocco, 2 hours left), Control Spike (what do?)
>C-ORA: Search Protocol (What do you want to find?)
>Assign Employee (To do what? Any specific instructions?)

EQUIPMENT and PARADIGMS:
https://pastebin.com/6EUpvCyT

CONSOLE COMMANDS
>View cameras in which rooms? (Write in)
>Broadcast an announcement over the intercom system (Write in)
>Manage Employee roster and Departments. (Write in)
>Edit anomaly dossiers and logs (Write in)
>Mess