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File: #1 Xeno Intro.png (53 KB, 2000x2000)
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>In the 40th millennium, the God Emperor of Mankind sits astride His Throne on Terra, shackled in torment as He lights an inferno in the immaterium, fueled by a thousand psyker’s souls consigned to oblivion each day. Across the galaxy, quintillions of men and women struggle, suffer, and take their stand in His Name against the numberless horrors that threaten to destroy them from within and without. They are the Imperium of Man, their hearts filled with relentless hate, and over millions of bloodstained battlefields, they and theirs return the hostility inflicted on them tenfold. It is not the 40th millennium, and this is not their story.

>This is the story of another species, risen to prominence on an alien rock that never has and never will know the nurturing warmth of Sol. They are Xenos, as far from the genetic legacy of Terra as the east is from the west. To the Imperium: Other, Anathema, an INSULT to Mankind’s existence that cannot and must not be allowed to endure. To themselves, they are the only thing they can truly count on in a galaxy gone mad. In time, the Great Crusade of Mankind will discover their existence and in a crucible of fire and fury, their right to be will be earned or it will be extinguished.

In time… First, they have to evolve and before we can get into that, you’ll need to decide on their evolutionary context. The choices to follow are simple but fundamental and will shape every aspect of their eventual physiology. Choose one per category and the vote will be tallied after roughly 24-36 hours, barring a clear supermajority.

>1/9
>>
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>>5394100
>Sun Radiation
There are few species that can claim to have evolved without the light of a star and yours is not one of them. Almost more important than any other factor is how much radiation it’s outputting. How rough was your cradle?

>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Gentle: The blue sun is pale and merciful, giving your homeworld a much welcome relief from the usual pain. Complex evolution will be much easier, at the cost of a lower tolerance for radiation and increased difficulty adapting to the predations of foreign stars.

>2/9
>>
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>>5394101
>Planetary Size
One day your species will look back on its homeworld but whether those memories are fond or painful mean nothing to evolution. Far more relevant is the raw weight of its gravity well. How big is your planet?

>Tiny: Your homeworld is a fifth the size of Terra and has an extremely low gravity. This means initial spaceflight and adjusting to zero-G environments will be trivial for your species but they are certain to be weak and fragile without evolutionary effort.
>Small: Your homeworld is half the size of Terra and has somewhat low gravity. This is a middle-ground between the lighter side of the scale and statistically, most spacefaring species are likely to have evolved under similar circumstances.
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.

>3/9
>>
File: #4 Planet Moons.png (76 KB, 7524x2000)
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>>5394102
>Planetary Moons
It’s easy to mistake for an aesthetic detail, a motif of art or to hold at its surface value, a resource to exploit when spaceflight has been achieved, but the moons of a planet are a major contributor to the eventual shape its lifeforms may take. How many moons does your planet have?

>No Moons: Your homeworld has no moon. Only the stars lie above and nights will be dominated by abyssal darkness. If there’s water, the tides will be far calmer.
>One Moon: Your homeworld has one large moon. It goes through regular phases and night illumination is familiar to Terran life. If there’s water, the tides will be strong and stable.
>Two Moons: Your homeworld has two small moons. One is always in the sky and nights are in a regular twilight. If there’s water, the tides will be wild and unpredictable.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.

>4/9
>>
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>>5394103
>Planetary Heat
Another critical factor of the sun is how near your species’ homeworld is to its embrace. This has a profound effect on every part of its ecosystem and plays a part in what planets and colonial preparation your species will need in the future. How hot is your planet?

>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.

>5/9
>>
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>>5394104
>Planetary Moisture
Almost every biological lifeform requires water in some capacity and yours is no different. Its rarity or abundance will play an enormous role in their evolution and in its priorities. How wet is your homeworld?

>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.

>6/9
>>
File: #7 Planet Terrain.png (71 KB, 6000x2000)
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>>5394105
>Planetary Terrain
The tectonic activity of your homeworld has a significant effect on an evolutionary timescale but its most obvious impact is in the terrain it generates. This may vary over time but will always stay near to its baseline. How rough is your homeworld’s surface?

>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Balanced: Your homeworld’s surface is average, with some rugged lands and some flat lands, all within conventional expectations. Its elevation fluctuates within reason and your species won’t be overly pressured by it throughout its evolution.
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.

>7/9
>>
File: #8 Warp Density.png (97 KB, 6000x2000)
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>>5394107
>Warp Density
Behind the material reality is another, where physical law is meaningless and whim and will alone reigns supreme. Occasionally, they overlap and in some rare planets, the line between them is blurred. How much of the Warp is in your homeworld?

>Warp Isolated: Your homeworld is like most barren rocks, completely separate from the immaterium. Your species will evolve in a purely material existence and their Warp signature, their souls, will be dim and unable to produce psychic phenomena.
>Warp Exposure: Your homeworld is average among living planets, with a faint but constant pressure from the Warp. Your species will evolve in a predominately material context and psychic phenomena will likely be too rare to have a major effect on its evolution.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

>8/9
>>
>>5394108
Now that that’s out of the way, let me explain the premise of this quest. This is a multi-stage evolution and civ quest hybrid set in what will eventually become the 40k galaxy, where, instead of being a part of any major faction, (You) are one of the many, many footnote alien species in a pitched struggle to survive in a galaxy tailor-made to eradicate their race. Unlike them, however, you have the opportunity to guide your evolution from their most distant ancestors to sapience, and then to unify their species under a single culture from the neolithic to the space age by any means possible, and then take a precious window of time to spread, advance, and exploit neighboring star systems before the Great Crusade arrives. From then on, escalating waves of the worst the Imperium can bring to bear will attempt to destroy everything that you’ve built and slaughter your species so utterly that its name is unknown outside of classified Inquisition lore. If a stable population of your species can survive until the Great Crusade ends, you’ll win the quest. If you lose, you’ll lose everything.

Each stage will be using different mechanics, each building on the foundation you’ve made before and there is a massive amount of room for variety. You can evolve any species and instill in them any culture conceivable, but evolution is rarely predictable and unification will be a difficult undertaking at best. The “art” for this will be done in MS Paint, as per the classic Evo quests and I’m going to make a disclaimer now, my hands shake semi-constantly and I’m in no way trained or talented. This is for demonstrative purposes and later on I’ll be abstracting where I can. Each stage will take one thread, possibly two if things drag out. I hope you enjoy this as much as I plan to.

>9/9
>>
>>5394110
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

The only overarching theme here is jacking up the planet’s inhospitality and complete unsuitability to any complex life whatsoever. Because our reaching the space age at minimum is guaranteed, I want to see whatever complete extremophile manages to defy miraculous odds and crawl out of this hellhole.

If we’re really lucky, the Great Crusade might even assume that no planet like this could ever be inhabited by anything more complex than algae and daemons, and leave us alone for a while.
>>
>>5394101
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
Born beneath a bleeding eye...
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.

Torn by the furious gazes of its surviving kin...

>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
>Balanced: Your homeworld’s surface is average, with some rugged lands and some flat lands, all within conventional expectations. Its elevation fluctuates within reason and your species won’t be overly pressured by it throughout its evolution.

>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

The cruel laughter of gods haunt our dreams
>>
>>5394110
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

Rise and grind
>>
>>5394119
>>5394132
Eh fuck it, I'll switch my vote to align completely with this choice
>>
>>5394101
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
>No Moons: Your homeworld has no moon. Only the stars lie above and nights will be dominated by abyssal darkness. If there’s water, the tides will be far calmer.
>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>
>>5394101
>Harsh
>Large
>Two Moons
>Reasonable
>Balanced
>Jagged
>Warp Isolated
>>
>>5394132
+1
>>
>>5394132
>+1
This remainds me of that quest where anons domesticly abused a moon
>>
>>5394101
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
>Two Moons: Your homeworld has two small moons. One is always in the sky and nights are in a regular twilight. If there’s water, the tides will be wild and unpredictable.
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Balanced: Your homeworld’s surface is average, with some rugged lands and some flat lands, all within conventional expectations. Its elevation fluctuates within reason and your species won’t be overly pressured by it throughout its evolution.
>Warp Exposure: Your homeworld is average among living planets, with a faint but constant pressure from the Warp. Your species will evolve in a predominately material context and psychic phenomena will likely be too rare to have a major effect on its evolution.

Mostly balanced with a couple quirks, I don't want to evolve a orc tier rip off species but I didn't want to be very stale either.
>>
>>5394119>>5394132
+1
It is time for us to make some space frost giants to defies all of the gods. Whether human man god or warp born soul eater gods. We will face them all. We will show them the might of the true Jotun. And we will build our thrones out of there divine bones so that we may rule the vary stars themselves.

And all it will take is us getting off our frigid bitch of a birth world. While defying our mad father of a murderous sun.
>>
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>>5394132
+1
>>
>>5394132
Support
Giant fuckoff ball of irradiated ice and rock, lets go!
>>
>>5394242
>orc tier rip off
This planet is going to be way too inhospitable for an ork ripoff.
>>
>>5394256
I voted for that world thinking we will make a civilization of Evangelion angels, but the idea of lovecraftian jotuns(probably will have to call them Yothuns in a true 40k fashion) is wonderfull, have a singing giant for that.
>>
>>5394391
We shall bring forth the twilight of the gods. As well as the twilight of anyone that trys to stop us as well. So the Eldar had better watch there asses.
>>
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>>5394120
>+1
>>5394328
Tbh I was more worried about us being a Nid rip off, but seeing everyone's thoughts on it, it puts my mind at ease.
>>5394391
>
>>
>>5394100
It’s tau ripoff build time
>>5394101
>Gentle sun
>Tiny planet, to get to space super quickly. The small land area is offset by low gravity making skyscrapers and apartments extremely easy to build
>No moons, this way we can go for flat terrain without flooding
>Reasonable temperature
>Balanced moisture
>Flat terrain. This makes it far easier to build a massive civilization
>Warp isolated. No religion and miracle shit to set progress back, only S-CI-E-N-C-E
>>
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>>5394407
>>5394412
The two of you make me wonder, how would Chaos react to minds that are litteraly 2Deep4Them? The 4 dipshits and were created by the Eldars and the humans sustain them due to being similar, but what would happen if a race totally different psychologically speaking rose to prominance? How would Korne deal with a civillization who doens't have a concept of neither honor nor bloodshed? To this I say that to defeat Chaos we must become the apex of the galaxy by exterminating Chaos' source of food, manking and the Eldar, only then may the tides of the Warp calm into soothing ice.
>>
>>5394110
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
>One Moon: Your homeworld has one large moon. It goes through regular phases and night illumination is familiar to Terran life. If there’s water, the tides will be strong and stable.
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.
>Warp Exposure: Your homeworld is average among living planets, with a faint but constant pressure from the Warp. Your species will evolve in a predominately material context and psychic phenomena will likely be too rare to have a major effect on its evolution.

balance lol
>>5394110
i like the idea
>>
>>5394444
Pretty sure that unless we are basically animals, there'd be at least one god that is able to deal with us. Personally, i'd be happy to sip our ice and chill with a small empire.
>>
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

The simple truth is that with STC tech, Space Marine Legions and Titans, there is functionally no feasible way we can hope to win a conventional ground war against the Imperium. Thus, the best course is to optimize for void combat, which will inevitably result in boarding actions, that's just the galaxy we inhabit. The closest terrestrial precursor to that is tunnel fighting, so create a planet that has most of its resources underground or in deep ravines.

And if it matters, I was envisioning this planet as having all the water in jungley canyon rivers, so from orbit the planet looks like a ball of rock with veins of plantlife all across it.
>>
>>5394119
+1
>>
>>5394444
Let’s not get ahead of ourselves; just keeping our grip of the solar system would be a feat worthy of Dagon by the end of this.

Great Crusade OP.
>>
>>5394110

>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

WHAT IS A XENO WITHOUT HIS TRIALS?
>>
>>5394110
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

Every one of our species will have an ego and psykic power so large that they have convinced themselves that there is no line between God and Mortal. No worship except to one's self.
>>
>>5394635
Why was it that the giants hated the Norse gods so much? Was it just because Thor fucked with them so much and Odin was a backstabbing prick?
>>
>>5394635
I don't think that's how it works. I mean, our evolution is basically gonna be a death march, and it's very likely that 99% of things will die.

It also depends on how we'll "adapt" to those. Are we going to adapt by having a kajillion spawn, or are we going to adapt by having a few absurdly strong spawn?

If we go with 'ice giants', then i suppose it'll be the latter.
>>
>>5394132
Supporting HellHole
>>
imagine some elite-like aliens making a theocratic empire like the covenant, ngl that would be based.....
>>
https://youtu.be/PCpi1sZEZ1U
>>
>>5395029
Time to RagnaRockAnRoll.
>>
>>5394119
>>5394132
>>5394139
>>5394140
>>5394166
>>5394172
>>5394237
>>5394242
>>5394256
>>5394303
>>5394309
>>5394412
>>5394443
>>5394456
>>5394464
>>5394581
>>5394625
>>5394635
>>5394956
>Sun Radiation

>Harsh
14 Votes
>Average
3 Votes
>Gentle
1 Vote

>Planetary Size

>Tiny
1 Vote
>Small
0 Votes
>Middle
3 Votes
>Large
2 Votes
>Huge
12 Votes

>Planetary Moons

>No Moons
2 Votes
>One Moon
1 Vote
>Two Moons
2 Votes
>Many Moons
13 Votes

>Planetary Heat

>Boiling
1 Votes
>Reasonable
6 Votes
>Frigid
11 Votes

>Planetary Moisture

>Arid
3 Votes
>Balanced
3 Votes
>Aquatic
12 Votes
>Planetary Terrain

>Jagged
13 Votes
>Balanced
2 Votes
>Flat
3 Votes

>Warp Density

>Warp Isolated
2 Votes
>Warp Exposure
2 Votes
>Warp Saturation
14 Votes

An intriguing set of choices, one that will have some enormous implications on your evolutionary path. I'm surprised that Warp Saturation was so popular. That'll be an interesting bag of hammers to juggle later on.
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File: #1 Your Homeworld.png (30 KB, 2000x2000)
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>An eternity away from Sol, a bloodred star which has no name in earthly tongue lays, a swollen tumor on the cosmos, throbbing with malice. Caught in thrall of its orbit are five satellites, two near, three far, and not one in the goldilocks zone. The farthest is an eyesore: a gargantuan lump of ice broken by peaks high enough to scrape the upper edges of even its atmosphere. Rather than stay still, the sheets of ice are shifting, forever crashing and surging in a hateful rhythm, dancing to the noiseless tune of half a dozen and one petty moons. The surface is scoured with radiation and below, where the ice thins and droplets thicken, it reaches deep, scorches the stones and taints the ripples there. Though the immaterium is becalmed in an age without feeling, the boundaries between dream and reality are hazy here and an unmistakable nausea lingers.

>This planet is inimical to higher life as Terran scholars know it, by no right should it be any more than another dead rock in billions, and yet… Life has found a way. Deep beneath the ice, where the waters are just warmer than freezing, the radiation field is weak, and light is faint where it is at all, life endures. Epochs ago, a singular, impossible single-celled microorganism emerged from the murk, its primitive genome shredded and its remains decayed without a trace in the span of just under ten Terran minutes. Against the odds, it managed to reproduce just before dying without note and its offspring did the same, setting a pattern for millions of years to come. Now, numberless generations later, among the countless blind, pale, sickly and frozen wretches clinging to momentary existence, a species with true evolutionary potential has emerged.

>Your species.

Before you can evolve in earnest, you’ll need to determine which species is yours. To do that, you’ll make three more simple choices and in the doing, narrow infinite possibilities to a lone certainty. After roughly 12-24 hours, your gauntlet of evolutionary strife will begin.

>1/4
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>>5395153
>Species Motility
The sheer WEIGHT of your homeworld is a permanent shackle on the nonexistent neck of every one of its children. Quick, effortless movement is a novelty that won’t be seen for a very, very long time but there are a few that dare to squirm and flounder in the glacial tide. How much of its lifespan does your species spend on the move?

>Ambulatory: Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the waters and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>Sedentary: Your species is completely inert, latching onto the rock and waiting. This is a cautious strategy that grants them a large degree of mass and stability against the waters, though it comes at a cost. Most strategies of consumption require patience and creativity.
>Multi-Phasic: Your species is a rarity, with multiple phases of its lifespan, one nomadic, one rooted. This is the best of both worlds in the immediate scale but on an evolutionary timespan, there are multiple points of failure and developing each phase will split your focus.

>2/4
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>>5395154
>Species Reproduction
Self-propagation is so fundamental to life that many scholars, Terran or otherwise, don’t consider organisms that can’t reproduce on their own to be truly alive. Perhaps they are right. There are many, many methods but they can be sorted into three separate categories. Which does your species rely on?

>Sexual Reproduction: Your species reproduces by exchanging genetic material between two individuals to produce offspring that are a mix of their immediate ancestors. This is the tried and true gold-standard the galaxy over but it can be inefficient and vulnerable on a population-scale. In particular, it’s the method most prone to intraspecies divergence and overspecialization.
>Benign Asexual Reproduction: Your species reproduces by gestating their offspring and releasing them when they’re capable of surviving on their own. This is dependable but the gestation period can leave their parent vulnerable. Normally, these offspring are nigh-identical clones of their parent but the violent radiation causes slight drift with some meandering regularity.
>Fatal Asexual Reproduction: Your species reproduces by consuming a large amount of nutrients and dividing into several offspring, killing their parent in the process but having a much swifter period of weakness. This is the fastest method of reproduction and can rebuild populations very quickly, though it suffers from the same near-stagnancy as the above.

>3/4
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>>5395159
>Species Diet
For any organism to grow, it is a requirement that it takes in nutrients. Where those come from and how they’re taken is much more variable. How does your species eat?

>Autotroph: Your species is on the bottom of the food chain, in that it relies on its environment alone to survive. This strategy is extremely stable and inefficient for growth if unrefined.
>Herbivore: Your species consumes autotrophs to further process the nutrients they’ve already generated. This strategy is consistent but can be risky between adaptations in the food source and in predators.
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
>Scavenger: Your species consumes the carcasses of dead organisms to subsist on what scraps remain before microorganisms can finish the job. This strategy is low-risk with some reward and a massive amount of competition.

>4/4
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>>5395154

>Ambulatory: Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the waters and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
With the chaos of the planet, it seems unwise to stay in one place
>Sexual Reproduction: Your species reproduces by exchanging genetic material between two individuals to produce offspring that are a mix of their immediate ancestors. This is the tried and true gold-standard the galaxy over but it can be inefficient and vulnerable on a population-scale. In particular, it’s the method most prone to intraspecies divergence and overspecialization.
We need to evolve a lot if we want to survive. We cannot stagnate
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure
Meat is better for calory per gram.
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>>5395153
>Sedentary
>Benign Asexual Reproduction
>Autotroph

A far cry from a galactic terror, but a stable build, with potential for stable growth of both population and larger, hopefully tougher individuals, parent cells birthing entire colonies around them as they themselves grow older, maybe mutating further from the radiation.
No need to rely on another organism to kickstart a colony, and the sheer amount of radiation will ensure some genetic diversity. Among the survivors, that is.
A single organism stranded somewhere could turn most parts of the habitable zones of this planet into a somewhat thriving colony with little outside help given time. And barring predation by the rest of the food chain. For now.
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>>5395154
>Multi-Phasic: Your species is a rarity, with multiple phases of its lifespan, one nomadic, one rooted. This is the best of both worlds in the immediate scale but on an evolutionary timespan, there are multiple points of failure and developing each phase will split your focus.
Fuck you Tzeentch and Nurgle
>Benign Asexual Reproduction: Your species reproduces by gestating their offspring and releasing them when they’re capable of surviving on their own. This is dependable but the gestation period can leave their parent vulnerable. Normally, these offspring are nigh-identical clones of their parent but the violent radiation causes slight drift with some meandering regularity.
Fuck you Slaanesh
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
Fuck yo-Actually... you win this one Khorne
Seriously though, my idea is to have our specie work on 2 modes, hunting mode, whej the organism is mobile and in search of food, and Division mode, when the organism, after devouring enough, becomes rooted and reproduces before going into Hunt mode again and the cycle repeats.
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>>5395171
+1.
We will face our home, and seize every moment, instead of simply pray for opportunity to fall into our laps. If you cannot learn, you cannot live; if you cannot change, you are a corpse.
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>>5395171
+1
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>>5395153
>Species Motility
Ambulatory
>Species Reproduction
Sexual Reproduction
>Species Diet
Carnivore
>>
On the side, fatal asexual reproduction means that parents cannot directly teach their children; they’d need to rely on a community to do so. That isn’t necessarily bad, but will raise issues if we develop intelligence and wisdom before social bonds.

I dislike all of the asexual reproductions, because on Earth the warp means our environment can change blisteringly fast without rhyme or reason. There is no mortal species alive that can survive that without change and adaptation.
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>>5395154

>Ambulatory
>Sexual Reproduction:
>Carnivore:


Fuck the Predators! We're the Predators now.
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>>5395171
support
let's go weird meat eating marine creature !
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>>5394100
https://www.genome.gov/12511476/2004-advisory-dog-genome-assembled

vesicular monoamine transporter 2 (VMAT2)

Adam Mitchell Lambert

January 29, 1982 (age 40 years), Indianapolis, IN

Zoo food
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>>5395154
>>Multi-Phasic
>Sexual Reproduction
>Carnivore
>>
>>5395171
Support
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>>5395154
>Ambulatory: Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the waters and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
Fatal Asexual Reproduction: Your species reproduces by consuming a large amount of nutrients and dividing into several offspring, killing their parent in the process but having a much swifter period of weakness. This is the fastest method of reproduction and can rebuild populations very quickly, though it suffers from the same near-stagnancy as the above.
Scavenger: Your species consumes the carcasses of dead organisms to subsist on what scraps remain before microorganisms can finish the job. This strategy is low-risk with some reward and a massive amount of competition.
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>>5395154
>Ambulatory: Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the waters and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>Sexual Reproduction: Your species reproduces by exchanging genetic material between two individuals to produce offspring that are a mix of their immediate ancestors. This is the tried and true gold-standard the galaxy over but it can be inefficient and vulnerable on a population-scale. In particular, it’s the method most prone to intraspecies divergence and overspecialization.
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
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>>5395171
>+1
As much as I like the sound of Multi-Phasic, I just don’t know what it will I tell in the long run.
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>>5395160
>Ambulatory
>Sexual Reproduction
>Autotroph

little bit of reading comprehension : any other pick doom the quest. A fluke created our organism; I'm pretty sure the preys are inexistant
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>>5395482
You seem to misunderstand, speciation has already occured and now we are choosing which of the species will eventually achieve dominance. Or rather, what traits the species that will eventually achieve dominance has.
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>>5395171
+1
Hopefully we can evolve into true omnivores with time so as to diversify our diets and not fall into a dead end. But in this type of world and at this point in our evolutionary lifecycle this may well be the gold-standard of both survival and evolution.
>>
surely there should be some warp-based options, e.g. gaining sustenance from the warp itself?
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>>5395652
That is unlikely all things considered. What with the warp being so fucked up of a dimension and how its laws do not mesh well with our laws of reality. But i do have hope that when we reach sentience we will be able to use the warp to communicate with each other. And maybe even communicate with other species off world one day.
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>>5395652
That would require some manner of lifeform smart enough to be able to even feel something psychic. Right now we basically have bacteria and cambrian-era creatures.
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>>5395160
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
>Benign Asexual Reproduction: Your species reproduces by gestating their offspring and releasing them when they’re capable of surviving on their own. This is dependable but the gestation period can leave their parent vulnerable. Normally, these offspring are nigh-identical clones of their parent but the violent radiation causes slight drift with some meandering regularity.
>Multi-Phasic: Your species is a rarity, with multiple phases of its lifespan, one nomadic, one rooted. This is the best of both worlds in the immediate scale but on an evolutionary timespan, there are multiple points of failure and developing each phase will split your focus.
>>
>>5395171
support
psyker ice sharks let's go
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>>5395171
+1, cool ideas!
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>Species Motility

>Ambulatory
13 Votes
>Sedentary
1 Votes
>Multi-Phasic
3 Votes

>Species Reproduction

>Sexual Reproduction
13 Votes
>Benign Asexual Reproduction
3 Votes
>Fatal Asexual Reproduction
1 Votes

>Species Diet

>Autotroph
2 Votes
>Herbivore
0 Votes
>Carnivore
14 Votes
>Scavenger
1 Votes
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Your species is the Flounder Feeder. Of the current food chain, it is the least effective of the major predators, small, clumsy, and fragile by the standards of an already small, clumsy, and fragile ecosystem but that is precisely why it has true evolutionary potential. If the Flounder Feeder doesn’t evolve and reach efficiency in its niche, its population will decline and eventually go extinct. The Flounder Feeders must take great strides to improve because the Flounder Feeders have no choice. Of course, the Flounder Feeder can’t choose to start with, it doesn’t even have a brain. That’s where (You) come in, to guide the Flounder Feeder’s evolution to excel, dominate its ecosystem, and eventually… reach for the stars. But first, you have to look at the waves beneath the ice.

The Flounder Feeder is a pale, boneless blob the size of a Terran tennis ball with three major body parts. It has a mouth, a tail, and a stomach. The mouth is toothless, the tail is feeble, and the stomach is inefficient. The Flounder Feeder spends its days flapping its tail against the waves to propel itself aimlessly. The front of the Flounder Feeder, that is, the opposite of the tail, has several sensitive nerve endings that can detect vibrations up to a yardstick away. On sensing vibrations, a Flounder Feeder will attempt to flop in its direction, its mouth will latch on to the first solid it bumps into, and will then force it into its stomach, where it can be dissolved into nutrients to sustain the Flounder Feeder.

>1/5
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>>5396076
The Flounder Feeder has no means of identifying what is and is not food, only to vomit stones when they are ingested. The Flounder Feeder’s primary source of food is the lowly Lump Grazer. The Lump Grazer is half the size of the Flounder Feeder and is slightly more complex. A Lump Grazer has a mouth, a stomach, and unlike the Flounder Feeder, doesn’t dare to swim with the tide. Instead, it uses a very weak muscle to grip the stone below and push itself forward, trembling until it can find its source of food. The humble Growth Lump, a tiny wad of unicellular life that have clumped into a single mass to more efficiently photosynthesize the very, very little sunlight that gets through the ice. Luckily for the Lump Grazer, these Growth Lumps are abundant and tend to cluster together.

Unluckily for the Lump Grazer, its trembling means of movement alert the sensitive nerves of the Flounder Feeder, leading to its consumption. The Flounder Feeder isn’t always able to flop in the right direction and very frequently has false alarms but occasionally, the Flounder Feeder is able to catch a Lump Grazer and digest it. One Lump Grazer can sustain a Flounder Feeder for almost half of a local day, or three Terran days. The Flounder Feeder has no way to store surplus nutrients or recognize regular feeding grounds. It is blind, mindless, and driven completely by impulse. For now, this is enough to hunt its prey.

>2/5
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>>5396080
The Flounder Feeder’s primary competition are two predators, the Double Mouther and the Shuffler. The Double Mouther is mobile above the rocks, much like the Flounder Feeder, but is twice the size and has taken a bold strategy. It has two tails and two separate mouths for twice as much movement and twice the chance of latching onto food. Even more dangerously, each of the Double Mouther’s mouths has a slim, weak tongue that can grasp onto prey to ease the consumption process. The Double Mouther is the current apex predator. It consumes the Lump Grazers, Flounder Feeders, and Shufflers without discrimination, and it is a menace. Once one of its mouths has sensed the vibrations of a Flounder Feeder, if the tide isn’t at its tail there is no escape.

The Shuffler is much simpler. It resembles a longer, wider Lump Grazer but is in fact a predator which uses a similar grip muscle to move on the rocks. Its muscle is stronger and makes a different kind of vibration, and its mouth is deadly, with a weak muscle that can clamp down onto a Lump Grazer and pull it inside instead of swallowing and hoping for the best. Occasionally, a Flounder Feeder mistakes a Shuffler for a Lump Grazer and attempts to swallow it, resulting in a dangerous struggle that the Shuffler wins more often than it loses. Both the Double Mouther and the Shuffler are more efficient than the Flounder Feeder and could become a terrible danger in the future.

>3/5
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>>5396081
Besides the Flounder Feeder’s prey and its competitors, the environment itself poses an extreme challenge to its survival. The overwhelming majority of multicellular life on this planet exists in a narrow band where the radiation above is dampened and the pressure below isn’t too crushing to move. This narrow band consists of many mountain ranges and slopes that regularly suffer earthquakes and mudflows, both lethal to life. Worse, these generate large amounts of vibrations, which cause Flounder Feeders to flop towards them when they aren’t directly slammed into the rock by the flow. Even deadlier is the inescapable radiation that causes inevitable, lethal cancer in every Flounder Feeder that lives longer than two local weeks, or roughly eighty-four Terran days. The Flounder Feeder’s slow metabolism tends to cause very gradual growth but in most circumstances, this only delays death long enough to reproduce once or twice and fast growing cancers are common. The cold and gravity also cause regular deaths by frostbite and compression when a Flounder Feeder ventures too high or too low but luckily, neither are major problems in most of the ecosystem’s narrow band.

>4/5
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>>5396083
One advantage the Flounder Feeder has is its method of reproduction. Unlike many species, Flounder Feeders have two distinct sexes, the releaser and the vomitor. The releaser constantly releases small clouds of genetic material into the water which the tide moves quickly. Sometimes, a vomitor has its mouth open in the right direction, catches it, and processes the genetic material to create from one to three new Flounder Feeders that are a mix of both. These offspring are held in a crude pouch at the roof of the vomitor’s mouth for three local days, or roughly three Terran weeks, until they grow enough that the crude pouch bursts and the vomitor instinctively vomits them into the tide. These newborn Flounder Feeders are a fourth the size of their parent and most don’t survive the Terran month it takes to grow and reproduce on their own.

A handful do, and this continues the species. There are several problems with the Flounder Feeder’s method of reproduction. A releaser has no way of ensuring that its cloud reaches a vomitor and isn’t dispersed to nothing by the tide, a vomitor has no way of sensing a cloud outside of its vibration or detecting where a cloud may be, and due to the crude pouch’s location at the roof of the vomitor’s mouth, it is occasionally ruptured too early by a Lump Grazer’s muscle as it is consuming its prey. Even with its problems, the Flounder Feeder’s method of reproduction works and isn’t an urgent issue. All in all, the Flounder Feeder suffers a miserable existence but is not burdened with a consciousness that can understand it.

>How should the Flounder Feeder evolve?

Remember, the simpler it is, the less likely it is to go wrong! The harsh sun punishes extreme innovation. Once enough of you have weighed in after roughly 8-12 hours, I’ll explain how the system for this works by showing you firsthand and we’ll roll some dice. I would’ve done it in this update but one infodump per post seems like a reasonable benchmark. The Flounder Feeder is a very simple organism and there are millions of directions you can try to take them.

>5/5
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>>5396084
Better senses. Specifically smell.
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>>5396084
Some kind of armor that can hopefully help against predators and has at least some radiation resistance.
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>>5396084
>form light sensitive near the mouth. (the start of primitive eyes)

>some bones/spine so they can more easily move.

>chemical receptors on the females sides so they can more easily detect the males genetic material.
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>>5396084
>>5396093 +1
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>>5396084
there should be a way for releasers and vomitors to find eachother and "kiss" in a way, perhaps by believing the other is food, and releasing the big cummo straight into the burst pouch.
I can't think of an idea of how this could be feasible, so im dropping this for anyone imaginative.
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>>5396087
this
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>>5396087
>>5396111
That can evolve from smell.
>Create smell
>Create pheromons poach.
Smell can detect preys and differentiate eatable blobs from murder blobs. Smell can detect two-mouther and create a motionless defensive reflex. Pheromons can improve sexual transmissions by creating a grouping reflex. A school of our species can regroup in hunt spots, and maybe take down the dreaded two-mouther by swarming them.
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>>5396128
but these creatures work by vibration, which they could easily capitalize upon rather than evolve two entirely new different things, aka I got my method now ty.
>>5396111
they manage it by vomitors "evolving" dampened recognition for vibrations, which causes them to go after releasers of releasers as potential prey, causing mouth showdowns that facilize the sharing of genetic materials between the two sexes.
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>>5396147
*after releasers
I don't know why I typed "releasers of releasers"
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>>5396084
Better senses is vital, so we can identify threats and opportunities. We can’t really learn anything without information.
>>
Once we are more conscious, with animalistic survival instincts and the ability to plan ahead to find food, mates or defend kin, I’d like to start our psionic journey by improving our keen senses even more until we can hear echoes of the warp, to gain a sense for living things and a premonition of threatening warp phenomena.

But that’s a long ways off.
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>>5396087
This
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>>5396084
Support >>5396087
>>
I have an idea that might work well with the Jotun themed spiecies some anons want to go for. We might be able to create something similar to Gen'dai from star wars. None of those pussy bones, just pure muscle mass, super regeneration and hate.
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>>5396087
+1
Hopefully with the better senses we get better vibration nerve endings so that we can better understand the dangers around us and work to protect our selves more. Being able to protect our selves from earthquakes and mudslides alone will really make our lives easier right now.
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>>5396202
worm warriors, elites, jotuns ...interesting ideas
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>>5396202
isnt that a Quirk of older Gen'dai that they go full psycho?

The Idea itself though sounds pretty great. capable of enveloping prey and quickly regenerating from nearly any damage will be needed anyway to survive on this piece of junk Rock.
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>>5396235
It was something like that.

And yes, spiecies like that could have a great potential to survive or even thrive in this hellhole. There are no bones to break. Very few vulnerable organs that could be targeted by deadly predators and much later, by space marines or Admech cyborgs.
Plus Imperial Army might not be a problem because normal humans can't even hope to be able to fight on our homeworld.
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>>5396257
Pretty sure invading our Homewolrd would evolve into another Murder Situation for the Space Marines involved. If they make Planetfall next to none will make it back i am sure. And we would not have to do most of the fighting.

So yeah. If i were an imperial Commander seeing this shit i would just bomb it to the ground and Crack the Planet. Then Virus Bomb it before cracking whats left into pieces smaller than Nostramo after the Nightlords were through with it.
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>>5396257
I'm still afraid of Exterminatus
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>>5396260
That's why you gotta find a way to spread like crazy. I mean, we're gonna be able to survive basically anywhere, right?

So as long as we're able to spread, we might not die out.
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>>5396262
anywhere else will be fucking paradise in comparison to this Hellhole of a Planet. Food everywhere much less risk of getting cancer and shit like that.

So yeah. as soon as we have Faster Than Light Speed Travel we can just shoot for the next stars and start going nuts with expansion.
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>>5396266
What about... Doing that but not really?
We are able to survive anywhere. So let's build bases in the more inhospitable place possible of target planets. Volcano rift, under the polar ice sheets, whatever to try to stay as low profile as possible.
Also, my "smell and pheromones" proposal would orient us toward a grouping, collaborating species since a young development. The plan is to start grouping and communicating as soon as possible. This benefits our sexual reproduction, and lay ground for advanced communication to start a real civilization.
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>>5396269
oh sure that is good. We still need food though.

So maybe those habitable Worlds become our Agri Worlds and we just continue to colonize systems, crack apart Planets for Ressources and barely hospitable worlds become our Equivalent to Hives.
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>>5396271
When we get to the point of Faster Than Light Speed Travel we are going to have tons of cultural splits going on all the time. The two big factions i see arising are the Heaven faction and the Hell faction. The Heaven faction will believe that they have grown as strong as they can from hardship and brutality. And that to grow stronger at this point in time will rely on finding heaven worlds to colonize for the sake of there people. The Hell faction will believe that to grow even stronger they will need to suffer and struggle even more for the right to live. And that there race should be colonizing worlds that will give them new struggles and burdens to overcome.
>>
I really like the idea of better senses + pheromone segregation. The one species I can think of are the ants that use chemicals to communicate and coordinate, if we develop this so early and drop it once we are inteligent enough we already have a species with social skills and unionship between them.
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>>5396335
Thanks, but why dropping it? We can develop some smell-encoding-by-radiowave! a first in the grim dark universe, plundered by adeptus mechanicus to fart on knights they don't like!
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>>5396343
I mean... Either we spend so much time into evolving our pheromone senses to be over the top, maybe even using something from the Warp if we are smart enough to control it, but... Idk, from the Ants, if you brush your finger to their trail they don't no what to do next and start to walk aimlessly until they make the pheromone trail again.

That mixed with some really nasty Nurgle farts and other things, maybe the enemy could fuck with our pheromone system and get the upper hand. An alternative could be maybe some fear-inducing pheromones, but that could only work on Guardsmen or any unit that doesn't wear mask or is inside some mechsuit or special armor like the space marines.
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>>5396327
You could also call them the ice giants and the fire giants, you know, like the Norse Jotunn? (Was there ice and fire giants??? Or was that just made up?)
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>>5396084
>Evolve the sense of smell
>Improve on our vibration sense by making it so that the Flounders can differentiate between different types of vibrations, developing a sort of instinctual genetic memory that lets the flounder know that this particular vibration is a Lump Grazer and that vibration is a rock slide or a Double Mouther and so on.

We should improve on what we got for now, and not go too crazy with developing brand new senses and abilities.
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Rolled 69 (1d100)

>>5396087
>>5396113
>>5396128
>>5396187
>>5396193
>>5396211
>>5396418
You choose to evolve the Flounder Feeder’s sense of smell, to improve their success at hunting Lump Grazers and catching genetic material before it disperses.

To explain the mechanics of evolution, it is done in two phases. The consequence phase, where I explain how your latest evolution has fared and the shorter development phase, where I ask for rolls for your newest evolution. When you attempt to evolve a new trait or improve an already present evolution, you roll three 1d100. The first 1d100 is to determine the success of your evolution, lower is better, on a sliding scale: a 1 is game-changing, 2-11 is overwhelmingly positive, 12-40 is moderately positive, 41-80 is a partial development, 81-90 is moderately negative, and 91-99 is overwhelmingly negative, and 100 is crippling. The scale is tilted toward positive outcomes because failures usually fail to reproduce and this applies to your species as a whole. If you attempt to evolve too much too quickly, this scale will temporarily shift toward the negative as the harsh sun punishes you for innovation.

The second 1d100 is to determine your species’ genetic drift from radiation, again, lower is better, on a sliding scale: 1-20 is negligible, 21-40 is mild, 41-60 is an unplanned mutation, 61-80 is a new, offshoot competitor species, and 81-100 is an overall population decline. If your species grows more resilient toward radiation or finds a method of preserving its genome, this scale will change, and high results aren’t always negative in certain contexts. The third, final 1d100 is to determine the success of your deadliest competitors in their own evolution. Unlike your species, you want to roll high here, and the same scale is applied, though you won’t be aware of what their attempted evolution is until you see it in action.

In addition to the 1d100s you will be rolling, for every development phase, I will be rolling a 1d100 for the environment. This is a much narrower scale and lower is better for (You). 1 is an extreme positive change that leaves your species in a highly advantageous position, 2-11 is a positive change for the better, 12-89 means no change, 90-99 is a negative change that harms your species, and 100 is a mass extinction event. This will continue until your species has evolved to sapience or has fallen to extinction. As a predator, you will need to be cunning and ruthless to not only survive, but thrive.

Now… Let us begin. Give me three 1d100s.
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>>5396084

I really think we should focus on a better tail with finer motor control. Smell let's us detect problems better, but not do anything about them. A tail with fine motor skills will:

1. Greatly enhance our ability to catch prey
2. Greatly enhance our ability to escape predators, thus starving them, thus making more prey.
3. Set us up for escaping environmental hazards when we can detect them better.

Better senses are great, once we can do something with the knowledge.
>>
Rolled 7 (1d100)

>>5396430
>>
Rolled 29 (1d100)

>>5396430
>>
Rolled 12 (1d100)

>>5396430
LIMP WRISTED, INNEFECTUAL, WRONG HEADED AND PITIFUL.
>>
>>5396438
>>5396439
Great jobs, both of you
>>5396445
At least you hit one tier lower...
>>
Well, at least we'll have a very clear idea of how the apex predators are killing us.
>>
>>5396451
It's fine, now we can detect them and flop away.
>>
kek
nice

>>5396260
Dw, is not going to be a problem for a long time. Some choices might change things for the better to. Say being a species with larger population, more war like, creative, industrial, with a more suited government to them, integrating other aliens in their state and so on.
There might be things or other aliens that slow down, the inevitable contact too. Say a system goes super nova and the imperium fleet we will get in contact needs to travel 100 more systems or something.
But, it's possible an harsher type of planet will need more time for us to see the beginning of a basic civilization.
>>
>>5396450
>>5396445
I will have to make more dark invocations and sacrifices to the dice gods, for though they are fickle, their hearts palpitate at the highs and lows of rolling.
>>
Well, now we have better senses, better locomotion would be some pretty good synergy.

Then we might even be able to move on to object permanence and short term memory, be the coolest kid on the block.
>>
What to do next. Possibilities I'm thinking of are:

1. A better tail. Speed, agility, accuracy, all things we could use.
2. Pheromone production. Not sure if we get this with our enhanced senses, but if not we could use it for rudimentary communication, which could start us as pack creatures.
3. Horns, poisons, and other predator deterrents. I'm thinking horns, we can also use them offensively to assault other predators and make them prey.
>>
>>5396478
Maybe taste buds to go with our new noses to help us stop eating rocks all the time.
>>
>>5396480
No, digest the rocks and use the minerals from them to create radiation resistant armor.
>>
>>5396483
but not right now, right now fins would be better.
>>
>>5396430
>>5396438
>>5396439
>>5396445
>Deep beneath the ice sheets, a small Lump Grazer lies in a vegetative state, this underdeveloped ecosystem’s equivalent of sleep. Above, a Flounder Feeder flops with the tide. Under normal circumstances, the Lump Grazer’s lack of vibration would see it survive but the Flounder Feeder has a new adaption: the nose flap. As it passes, the Flounder Feeder catches the faint smell of its prey and just like that, the Lump Grazer’s fate is sealed. The Flounder Feeder’s stomach won’t be empty tonight.

The Flounder Feeder has successfully developed a basic sense of smell and a new organ to support it, a narrow hole just over its mouth, protected from rocks by a small, semi-permeable flap that permits the passage of scent. Usually. Occasionally, chunks of meat get stuck in the hole and cause the Flounder Feeder to flop in circles trying to catch nonexistent prey but this doesn’t wipe out a significant percentage of the population. Almost more important than more easily catching prey is smelling predators, which the Flounder Feeder starts to recognize as not-prey and tries to flop away from. This isn’t infallible and mistakes are made but many less Flounder Feeders are diving into rockslides and picking fights with Double Mouthers than their ancestors. This in combination with sensing clouds of genetic material as “prey” have caused their population to grow significantly. Now, they are a major contender with the Shuffler in terms of efficiency.

>1/2
>>
>>5396487
Luckily, the environment hasn’t changed and the ambient, searing radiation hasn’t yet caused enough divergence to make a new species. The Flounder Feeder is in a much better spot than before. Unluckily, the Flounder Feeder isn’t the only species that’s been improving. The Double Mouther has started to grow a tail fin and sturdier core muscles, allowing it to swim with the tide much swifter. This hasn’t improved its survivability but in terms of catching Lump Grazers and Flounder Feeders, it has become much deadlier. This is a significant problem that could worsen over time if a countermeasure isn’t made. For now, the Double Mouther isn’t devouring every Flounder Feeder that isn’t killed by the rocks and many more manage to age enough to die of cancer, which is a major improvement. Overall, the Flounder Feeder is in a much more stable position than they were several hundred thousand generations ago.

>How should the Flounder Feeder evolve?

>2/2
>>
I'm tied between mobility and radiation resistance.
Sell me your favorite option.
>>
>>5396489
Rudimentary tail and pelvic fins
>>
>>5396489
we must improve our digestive system and our tail
>>
>>5396494
rad resistance would help some of us live longer
A tail would help avoid predators and make us faster.
Both are good because we're probably going to be doing both at some point soon.
>>5396489
but I vote for speed and mobility with a tail and stronger muscles to use the tail because it synergizes best with smell
>>
>>5396489

I really want fins, but I'm going to put my vote as

> Defensive horns that badly wound or kill predators that try to eat us.

Ideally this would deter the double mouth, and the shuffler both, and double as a weapon down the road.
>>
I kinda wanna say radiation resistance is the way to go right now cause those unplanned mutations are gonna be getting in our way in the long run as we arnt always gonna get low rolls. Also perhaps to help our species live longer since they are currently dying of cancer as old age.
>>
>>5396489
two spiky pincers form at the start of our mouth, for cut and grab preys

>>5396494
4 small fins along our body
primitive ears
primitive eyes
better reproduction system (make more offsprings, keep them inside a sack ecc)
communication for act together instead of alone
two horns form on the top of our head, for attack and defend
our tail becomes more stronger and longer, for better movement
>>
I think we should get mroe mobility
>>
>>5396489
Cartilaginous bones located around the body to provide greater stability.

You guys, we won't be able to have proper fins if we don't have bones. If we don't have bones they'll just be meatflaps.
>>
>>5396531
nah, we should eventually get an exoskeleton that also protects against radiation
>>
>>5396489
>Develop a poison sack within the Flounders bodies, warding off any potential predators that would eat a Flounder by poisoning whatever eats it.
>Develop a stronger tail with a design that is better suited to swimming in the crushing depths.
>>
I don't think growing horns is going to help much when we don't have the strong muscles necessary to really gore our predators, although I would be supportive of just growing general bony spikes all over our bodies, I feel like that would be a better alternative for now.
>>
also things like becoming bigger, longer. Or gaining resistance against temperatures or resistance against pressure, would allow us to move farther away really.
>>
>>5396538
>>5396503

Brittle but nasty sharp spines/spikes seems like a good defense, I'll switch to that from horns. Probably won't help individual survival, but taking out one predator saves many lives.
>>
>>5396489
Improve mobility/agility overall by flattening tail and increasing Core Strength.

Allows us to avoid predators better and kill prey easier.
>>
>>5396489
We have so many things we need right now but can only get one a a time. So what we need is something vital. I say what we need is true sexual organs so we can breed properly at this point. It may come to a point where we need to out number our enemy's to out last them.
>>
Rolled 9 (1d100)

>>5396496
>>5396501
>>5396502
>>5396522
>>5396535
>>5396576
You choose to evolve the Flounder Feeder’s tail, to improve its mobility and increase its chances of survival. Despite being one of the Flounder Feeder’s most vital body parts, it is weak and delicate, barely able to adjust the direction that the waves are throwing a Flounder Feeder. The status quo cannot continue if the Flounder Feeders are to survive.

>Roll 3 1d100s
>>
File: #3 Flounder Feeder Tail.png (21 KB, 2000x2000)
21 KB
21 KB PNG
>>5396614
Forgot the photorealistic anatomic diagram. Although, it looks like you're in luck.
>>
Rolled 89 (1d100)

>>5396614
>>
Rolled 34 (1d100)

>>5396614
>>
Rolled 66 (1d100)

>>5396614
>>
Agh those rolls
>>
>>5396625
well our competitors will not be too succesful.

But our own Mutation is not too great either......

But the Enviroment favors us for the moment and only slight genetic drift as well.
>>
>>5396628
At least that. Time for more evolution
>>
>>5396614
>>5396617
>>5396618
>>5396619
>Alone in the darkness, a Flounder Feeder catches the scent of a potential Growth Lump. Driven by the prospect of food, it turns and starts to swim in its direction but between the curve of its tail and the strength of the water, it is unable to resist being spun end over end and flung far away from sustenance.

The Flounder Feeder’s tail has changed, arguably for the worse. The emergence of a dominant curving motion has warped its body, to go from a straight line supporting a wide mouth into a top-heavy oaf, even clumsier than its predecessor! It’s become difficult for a Flounder Feeder to catch Growth Lumps by swimming directly as its own tail shape fights it. Some have found success by flipping their tails upward and their front downward at the same time, to tumble at prey, but this is inefficient and disorients their sense of vibration to make it a gamble. Occasionally suicidal, as the increased movement attracts Double Mouthers who are quick to take advantage of their decreased agility. If there is one upside, it’s that sheer natural selection has increased muscle mass in the tail.

>1/3
>>
>>5396644
Due to the Double Mouther’s success, the Shufflers have started to undergo a change. With those too small to resist the Double Mouthers being eaten easily, only larger Shufflers survive to reproduce. On average, this means that their size has increased, making them much more dangerous prey but also changing their vibrations, making mistakes much rarer from the Flounder Feeders. The Double Mouther predation of the Shufflers hasn’t slowed and only fate knows what the future may hold.

>2/3
>>
File: #3 Growth Lump Flow.png (35 KB, 2000x2000)
35 KB
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>>5396645
Environmentally, there has been a significant change. Rather than sit and accumulate over time, some Growth Lumps have taken a major step to develop buoyancy and flow with the waves to hopefully bounce into brighter reaches! This has caused an explosion in the Growth Lump population and consequently, the number of Lump Grazers has grown tremendously! This means there is more food in more places, offsetting the inefficiency of the Flounder Feeder’s movement. Of course, the Flounder Feeder’s rivals are benefitting just as well. The radiation hasn’t dimmed but apart from an increase in tumors, nothing too notable on that front has happened.

>How should the Flounder Feeder evolve?

>3/3
>>
>>5396646
Hmm, increased muscle mass? Might be wise to evolve it in a way so as to be able to...you know, get an more even out body?
>>
>>5396646
>Grow stabilizers to assit with movement and make it smoother by taking more advatage of the currents.
>Generally BULK UP
>>
>>5396651
+1
>>
>>5396646
The more senses we have the better. So taste, increased touch, hearing, or even eye balls will help a lot.
>>
>>5396646

Oh god, we're tumbleweed monsters. Anything to enhance our stability and become proficient swimmers.
>>
>>5396646
>>5396651 +2
>>
>>5396651
+1 to this but also grow bony spikes all over our bodies to dissuade predators from taking a bite.
>>
>>5396531
Bones are for pussies
>>
>>5396646
We are on a warpy planet and we haven't used any of that yet, so how about some kind of warp sense, to sense other living creatures through the warp.
>>
>>5396680
We're too stupid for warp stuff
>>
>>5396685
You don't need a brain to use the warp, just a soul.
>>
>>5396651
+1
>>
>>5396691
Are you suggesting our wiggling meat sock has an immortal soul?
>>
>>5396700
We're on a planet so terrible it shouldn't have any life on it, but it does. The only thing that would cause that is the warp, so yes.
>>
>>5396651
Support though the other ideas are cool
>>
>>5396651
Support. We need to fix the last turn's fuck upped roll
>>
>>5396651
+1
Proper mobility of some sort is kind of a must. Especially as a predator.
>>
Now that I think about it, the easiest way for us to get off this rock is teleportation, instead of rockets.
>>
>>5396750
Or gravity manipulation tech.
>>
>>5396750
Telerocketation.
>>
Rolled 94 (1d100)

>>5396651
>>5396654
>>5396666
>>5396667
>>5396694
>>5396711
>>5396723
>>5396736
You choose to evolve assisting stabilizers and increase muscle mass to improve the Flounder Feeder’s mobility. The abundance of Lump Grazers from the buoyant Growth Lumps can’t be counted on to keep the Flounder Feeder population stable forever.

>Roll 3 1d100s
>>
Rolled 33 (1d100)

>>5396757
>>
>>5396757
>>
Rolled 64 (1d100)

>>5396757
>>
Rolled 41 (1d100)

>>5396757
>>
Rolled 20 (1d100)

>>5396757

>>5396761
I fucked that one up.
>>
>>5396766
And there goes a random mutation
>>
More grazers floating means less food for shufflers, who already need more calories to support their large size. I'm guessing double mouthers will develop mouths or tongues with more surface area to catch more grazers. With any luck, it could prey on them exclusively, or at least stop hunting us actively.
>>
>>5396759
>>5396766
>>5396767
>A Flounder Feeder catches the scent of a Lump Grazer on the tide. It turns against the flow, angling itself toward the smell. The wave buffets it further but stiff, fleshy protrusions disperse the impact and a powerful, relatively speaking, muscle in a much thicker tail pushes, slowly but surely flopping the Flounder Feeder toward what will be its survival.

Rather than try to backpedal, the Flounder Feeder has doubled down on the curve in its tail to grow critical muscle mass and three small, inert but vital stabilizers to ease its motion. This has improved the Flounder Feeder’s movement considerably. It may not be as swift as its ancestors were when the tide was in its favour but unlike them, it is capable of defying it to move sideways if it smells prey. The Flounder Feeder’s stamina can’t keep up energetic movement for long and it’s still prone to tumbling but it is a major improvement.

>1/4
>>
File: #3 Skinny Flipper.png (24 KB, 2000x2000)
24 KB
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>>5396826
However, due to constant radioactivity all is not well. A major population has broken away from the Flounder Feeders to take the opposite approach to preserving its mobility: to slim down and reduce the little weight it has. These Skinny Flippers are nimbler than Flounder Feeders, can match the speed of their pre-curve ancestors, and are able to reliably tumble in the direction of where a Lump Grazer can be smelled. Now, the Flounder Feeders, Skinny Flippers, and Shufflers are all competing for the same Lump Grazer population. If not for the increased number of Growth Lumps for them to subsist on, it’s likely the Lump Grazer population would drop and encourage fierce natural selection among its predators. For now, things are at an equilibrium.

>2/4
>>
>>5396828
The improved strength, agility, and size of its lesser predators have caused selection pressure to escalate for the Double Mouther population. Luckily for them, their large size, dual mouths, and tail fin are powerful adaptions and its status as apex predator is still unchallenged. Unluckily for their prey, their tongues have grown in length and flexibility, which makes escape an even narrower possibility for those they’ve caught. If the Flounder Feeders were capable of thought, it’s likely they would be frightened of the Double Mouthers’ sheer reach and speed.

>3/4
>>
>>5396829
Far, far away in the void, the planet’s star has begun to undergo a (astronomically-speaking) brief period of turbulence. This means the radiation that’s already been killing the most successful Flounder Feeders has intensified and is giving them cancer in half of the time on average. Their lifespan has dropped massively and the Flounder Feeder population is struggling to reproduce enough to outpace the lethality. This is an even greater problem when it’s considered that it’s affecting everything, from the lowly Lump Grazer to the proud Double Mouther. The only population left largely unscathed are the Growth Lumps themselves, already resilient to the risk of tumors due to their unicellular nature. Life beneath the ice needs to adapt fast or risk being left behind.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5396830
We need to get radiation resistance NOW
>>
>>5396830
Radiation resistance is a must now to adapt to these changes
>>
>>5396830
Radiation resistant exoskeleton. Not only will it act as armor and protection from the sun, but also a solid structure to better utilize future muscular growth.
>>
>>5396830
Rad resistance and or teeth
>>
>>5396830
Rad resistance armor
and
two spiky pincers form at the start of our mouth, for cut and grab preys
>>
>>5396830
Rad resistance
>>
Can’t help the dice, but good choices so far.

>>5396830
Rad resistant exoskeleton, made of the minerals from all the rocks and silt we ingest.
>>
>>5396830
Cellular stability may be the only way to survive this in any way shape or form.
>>
>>5396830
Rad res. Rad res NOW.
>Inb4 we turn into crons.
>>
>>5396833
>>5396835
>>5396836
>>5396842
>>5396845
>>5396871
>>5396880
>>5396884
>>5396903
You choose to evolve radiation resistance but there are many ways to increase resistance to radiation.

>Which do you want to evolve for your species?

>Slower Metabolism: Slower cell division makes cancer less likely to occur and less dangerous when it does. This decreases the amount of food necessary to sustain the Flounder Feeders and means they spend less time in a vegetative state but their overall activity is reduced. They also heal more slowly but at this point almost any injury is already fatal.
>Genome Fortification: Making the genome sturdier makes lethal changes from radiation less likely to occur. This is the most direct and immediately effective option if all goes well but can very slightly reduce the speed of evolution due to a static gene sequence.
>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma.

If you have a fourth or fifth suggestion, you can also go down that route. These are just the most obvious.
>>
>>5396912
>>Genome Fortification: Making the genome sturdier makes lethal changes from radiation less likely to occur. This is the most direct and immediately effective option if all goes well but can very slightly reduce the speed of evolution due to a static gene sequence
Of the provided options this is the least bad.
>>
>>5396912
>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma
Want this cause i saw people suggesting exo skeleton and this is a step in that direction
>>
>>5396912
>Anti-Radiation Shielding
>>
>>5396912
>>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma

We have lots of food (the lump growths are fine), especially if our competitors die out to radiation, so we can survive being slower.
>>
>>5396912
>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma.
>>
>>5396912
>Genome Fortification: Making the genome sturdier makes lethal changes from radiation less likely to occur. This is the most direct and immediately effective option if all goes well but can very slightly reduce the speed of evolution due to a static gene sequence.
Can we attempt two innovations? Fortification and Shielding would both be beneficial.
>>
>>5396912
>>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma
Gooo
>>
How about an aggressive immune response where we physically eject tumors from the body? We can co-op it later for expelling poisons too.
>>
>>5396912
>Genome Fortification: Making the genome sturdier makes lethal changes from radiation less likely to occur. This is the most direct and immediately effective option if all goes well but can very slightly reduce the speed of evolution due to a static gene sequence.
Anti-Radiation Shielding doesn't actually cure the cancer, it just makes it slower. Anti-Genome means you get to have way less chance of cancer.
>>
>>5396938
Doesn’t that also just make the cancer slower, then, through a different mechanism? Neither cures cancer, they’re preventative measures.
>>
>>5396948
Yes it does. Same time, are we going with Exoskeleton or endoskeleton? cuz if we are going exoskeleton the anti-rad armor is better, if endoskeleton genome fortification is better.
>>
>>5396948
Genome Fortification reduces the chances of cancer, anti-radiation shielding reduces the effects of cancer by making it so it starts on the slow-changing armor.
>>
>>5396912
>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma.

Time for shellfish
>>
>>5396912
>>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma.
>>
>>5396912
>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder F
>>
>>5396912
>Anti-Radiation Shielding: A sturdy layer of cartilage encasing the fleshy bodies of the Flounder Feeders, it stops ambient radiation from penetrating deeper than the very slow dividing surface. This still causes cancer, only slower, requires increased nutrients to sustain, and increases the weight that the Flounder Feeders need to move but has the added bonus of higher resilience to more direct trauma.
Just too cool to pass up.
>>
>>5395652
Like some of you said, intentionally using the Warp to do something requires one of two things: a conscious mind capable of sensing the immaterium or emotions, the stronger the better, to channel it instinctively. At the moment there are no life forms with a higher consciousness. Everything is operating on the unconscious instinct to reproduce, consume, and avoid danger. Some only have the urge of consumption and have no sense for danger. In the beginning the Flounder Feeders didn't have a sense of danger but you lucked out on the nose flap and gained the instinct to use your new sense of smell to the maximum. To unintentionally use the Warp only requires that the Warp exists in your species' proximity. This is very unstable and extremely dangerous, to put it lightly, but evolving some kind of organ to get a headstart is very doable. Physical solutions are reliable and efficient but with maximum Warp Saturation they aren't the only option.

>>5396921
You can attempt both at the same time but it increases the complexity, which is dangerous. The safest way to evolve is to do it incrementally but that's also the least dynamic way to evolve, which can be risky if the environment changes unexpectedly. There's also nothing stopping you from evolving different forms of radiation resistance and stacking them later or doubling down on one method to improve it.

>>5396933
You can try to evolve an aggressive immune response to preemptively target tumors. There might be some complications but it might turn out fine. There's no way to be sure.
>>
Rolled 72 (1d100)

>>5396914
>>5396916
>>5396917
>>5396918
>>5396923
>>5396956
>>5396962
>>5396968
>>5396987
You choose to evolve Anti-Radiation Shielding, to have a thick protective layer between the tender flesh of the Flounder Feeders and the hateful glare of your planet’s harsh sun. If successful, this will make the Flounder Feeders less swift and require them to take in more food but will also reduce early deaths by cancer and serve as an early foundation for future improvements.

>Roll 3 1d100s.
>>
Rolled 29 (1d100)

>>5397013
>>
Rolled 72 (1d100)

>>5397013
lets hope for a good roll.
>>
Rolled 84 (1d100)

>>5397013
>>
>>5397013
>>5397014
>>5397018
>>5397020
>Beneath the searing radiation from above, the Flounder Feeder tumbles forward almost unharmed. Its latest adaption, a layer of cartilage the width of a human finger, shields it from the consequences of immediate exposure. While many species are wracked with cancer, its damage is limited to two flecks in its hide. They will kill it, eventually, but by then it will have spread its genetic material and kept its species from extinction.

The Flounder Feeder has managed to develop rudimentary anti-radiation shielding. This is a stopgap measure but it is something where many more species have nothing. The handful of local days its layer buys are more than worth its weight in nutrients. It is weak, delicate, easily broken by stones. It is also far less critical to the Flounder Feeder’s continued survival than its even softer tail and fragile stomach. Thanks to it, the Flounder Feeder population has stayed stable despite the increased radiation.

>1/3
>>
>>5397063
Extreme natural selection tends to cause population divergence quickly. One example of this is the Lazy Feeder, a wide range of Flounder Feeders that opted to dramatically slow their metabolism instead of investing nutrients into a protective layer. They barely swim any more, bobbing in the water without reaction to their surroundings. This makes them less likely to catch prey but they don’t need to catch as much as their evolutionary brothers. They simply take what they can get and are largely harmless. In time, they might even transition into an omnivorous or scavenger species. Their cousin, the Skinny Flippers, are faring no better than most.

>2/3
>>
>>5397064
The most immediate impact of the increased radioactivity is in the Double Mouthers. With their reproduction strategy of budding, they’ve been dangerously slow to adapt to the threat of cancer and their population has started to plummet. Where they were once a constant threat to the Flounder Feeders they are now an uncommon, if deadly encounter. This has left a small gap in the food chain. The Double Mouthers might recover but this might present an opportunity worth taking. At the same time, there's no risk in exclusively feeding on Lump Grazers. Far away, the red sun burns without a care for its children.

>How should the Flounder Feeder evolve?

>3/3
>>
>>5397067
>A more efficient digestive system.
>>
>>5397067
>Genome Fortification: Making the genome sturdier makes lethal changes from radiation less likely to occur. This is the most direct and immediately effective option if all goes well but can very slightly reduce the speed of evolution due to a static gene sequence.
Rads are lasting WAAAAAAY long. Lets go for double or nothing and (probably( never fear rads again. Dont really want to become crons.
>>
>>5397067
Im going to say try to improve our tail or movement overall since we suffered a bit of a penalty due to our sheilding
>>
>>5397067
Chelicerae (mouth pincers) to be used offensively and to tear food up so we can eat things too large to fully fit in our mouth.
>>
>>5397088
This.
>>
>>5397067
Improve Our manuverability
>>
>>5397067
>>5397085
I'll change to improved movement.
>>
>>5397067
Improved movement, take advantage of the sudden dearth of competition.
>>
>>5397067
>that one anon's cancer ejecting immune system idea
Maybe we could eject and then eat our own tumors for maximum nutrients
>>
>>5397067
>Mouth Pincers+Pack mentality. The idea being that with the Double Mouths now weakened and their population dwindling, the Flounders will begin to add them to their prey, by way of naturally being inclined to group together into hunting packs and along with their new mouth pincers, can overwhelm the solitary Doubles they find with sheer numbers and tear them to shreds with their pincers.

More important than the pincers is the pack mentality I think, if we roll well it will not only let us gang up and easily defeat the naturally solitary Doubles but also protect against more deadly and numerous predators, as well as getting us started on the absolutely necessary species trait of sociability, a must if we are to advance and form strong communities and societies later down the line.
>>
Once we’ve taken advantage of the chaos to establish ourselves as the most successful predators, I think pheromone communication- to find mates, avoid over hunting or warn others of danger- would be good.

After that, maybe the beginnings of intelligence, or organisms protecting their children?
>>
>>5397113
Just don't have cancer.
>>
>>5397090
>>5397096
>>5397100
>>5397111
You choose to evolve the Flounder Feeder's mobility, to improve its survivability and make the most of the Double Mouthers' population decline.

>Roll 3 1d100s.
>>
Rolled 49 (1d100)

>>5397166
>>
Rolled 34 (1d100)

>>5397166
THE SMELL OF BLOOD, THE TASTE OF GASOLINE, MILLIONS OF YEARS OF LIFE REDUCED TO FUEL
>>
Rolled 37 (1d100)

>>5397166
>>
Rolled 26 (1d100)

>>5397166
>>
Rolled 59 (1d100)

>>5397166
I forgot the environmental roll. I'll be posting the update in roughly 8-10 hours. I won't be able to update as frequently as this for most of the week as I'm off on wednesdays but I'll be updating at least once per day. Twice if I can.
>>
These rolls... oh no...
>>
>>5397224
np thanks
man those rolls lmao
>>
God we cannot roll to save our life.
>>
>>5397167
>>5397168
>>5397171
>The moons make the ice crash and shatter on itself, just as they turn the waters below turbulent and violent. A Flounder Feeder struggles against the tide to avoid being dashed on the rocks. It turns and pushes its tail, normally a doomed effort, but the long, thin spokes jutting from its cartilage make it possible. They catch the water, slowing its momentum just enough to flop forward. It misses a ridge by half its body length and will never know how close to death it came.

The Flounder Feeder’s stabilizers have grown longer and noticeably more effective, letting them turn more efficiently. At the same time, they’re prone to catching on passing objects and their thin width and soft material makes them brittle. It isn’t uncommon for a Flounder Feeder to have one of its stabilizers snapped and missing but it’s uncommon for them to die from this alone. It is possibly the quickest turning predator in the narrow band ecosystem, though this isn’t by an enormous margin.

>1/2
>>
>>5397457
The merciless radioactivity has exterminated vast swathes of the Skinny Flipper population. It has even been brought to the brink of extinction but sheer natural selection has held death at bay. Because so many of the Skinny Flippers are dying earlier than they can reproduce more than once, they’ve adapted to make the most of the one chance they have. Now, instead of only two or three offspring, a Skinny Flipper’s burst pouch releases an average of three or four. This has a major impact and allows its population to crawl back from the abyss. It isn’t yet dominant by weight of numbers but that is a dangerous possibility. The Double Mouther is undeniably the apex predator but with its low population, there is no one dominant species for now.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5397460
>Mouth Pincers to shred larger potential food sources
>increased muscle Strength to deal with the extreme tides.
>>
>>5397463
+1
I would vote for developing group behaviour, as it would probably be the best way of ensuring we stay ahead of the competition, but if we can only swallow prey there is little room for cooperative hunting. Once we have pincers multiple Flounders could shred prey apart together.
And mobility is always good
>>
>>5397460
No emergency for now... Let's progress toward a smart species
>Grouping instinct. Stay around lump grazer population, better reproduction, less wandering of the band.

>Op promised 8 hours update. Op delivered. Op is a good Op
>>
>>5397460
>Eyes, to properly start hunting prey
>Teeth and a more efficient digestive system
Next we should should focus on regeneration, potentially just cellular regeneration.
>>
>>5397468
Support
>>
>>5397469
Supporting

Lump Grazers are easy enough, but we’ll need to work as a group to take down other predators
>>
>>5397481
+1
This struggling to stay alive thing is for the dogs. Its time we tried to fix that so our lives will be easier at some distant point in time.
>>
>>5397460
Mouth parts to bite things
>>
>>5397460
>Turbo anti-cancer immune system
It'll pay off the most in the long run
>>
>>5397463
support, cut and grab time
>>
>>5397463
>>5397468
>>5397482
>>5397497
>>5397502
You choose to evolve mouth pincers to make the consumption of prey too large to fit into a Flounder Feeder’s mouth possible. Combined with their sense of smell, this could make them a truly dangerous predator.

>Roll 3 1d100s
>>
Rolled 14 (1d100)

Maybe I'll put up a post-it note to remind me.
>>
am >>5397469, ID might have changed

Alright, I've done a bit of thinking :
What is necessary for our long-term survival? colonising planets. So we need our species to navigate space. I'd love it to be intelligent technology-developping species. Based on what we have on earth, we need :
>Dexterous movement : Hands for humans, tentacles of octopi, elephant's trump...
>Cultural transmission : what octopi lacks imo to create a civilisation
>Advanced intelligence.

The mouth-pincers that seems to win can evolve into tentacle-shaped face horrors, that would grind towards our goal. I think each turn, we should either solve an immediate crisis (movement, radiation...) or grind toward sentient civilization.

What's your thoughts, anons?
>>
>>5397463
Supporting rip and tear. We need some way to eat things bigger than our mouth. If we're lucky this will push the double mouth right into extinction.
>>
Rolled 82 (1d100)

>>5397507
>>
Rolled 30 (1d100)

>>5397507
>>
>>5397507
did you forget enviorment again?
>>
>>5397510
>>5397514
Alright, dice have spoken. I am forbidden to make plans now.
>>
Rolled 98 (1d100)

>>
>>5397514
>>5397515
>>5397521
Well, at least our competition is failing even harder then us and the environment isn't fucking us over.
We can probably just try again
>>
Well atleast someone else has it worse than us with this round of evolution
>>
>>5397521
What have you brought upon this accused land?
>>
>>5397525

Here's hoping the double mouth evolves a triple mouth on it's tail, but none of the heads can agree on a direction.
>>
>>5397529
Anon they don’t have a brain, they’re going to, and in the most literal sense possible, rip themselves apart.
>>
>>5397510
The thing is that when we hit sentience, physical evolution mostly ceases. It goes from getting more physically fit to getting more mentally fit. If we become sentient too early, we might end up like the fucking TAU. Do you want that anon? Do you want to become TAU???
>>
>>5397529
Personally I thought the two heads would make their movement so inefficient that it would either revert to one or die out. I guess at that scale and level of competition, you can get away with not having a streamlined body.
>>
arghh!!


>>5397510
For the moment i am just thinking about survival of our fish ancestor desu trying to have every advantage and evolutions we can get, we may evolve our fins in something else when we are out.
>>
Skinny Flounders breed quickly
-> More food for us, their distant, faster, larger, better armoured cousins.

I see this as an absolute win.

>>5397525
It had to happen at some point, we just got lucky so far.
Can’t win them all.
>>
>>5397509
>>5397514
>>5397515
>>5397521
>A Flounder Feeder swims away from its latest meal, a successful hunt resulting in the death of two Lump Grazers. Its stomach is full. If it had a consciousness, it would be content. Its triumph was in part due to its new pincers, made of the same cartilage as its spokes, their blunt edges and weak mouth muscles snatching Lump Grazers before they can crawl away that much easier. However, it is those same pincers that will be its undoing. Already, they are cracked and the rot has begun to set in…

The Flounder Feeders have developed mouth pincers, loosely analogous to Terran mandibles, they are wide and hooked. These make hunting easier for them and for the first time, enable the consumption of larger prey, but they are no less fragile than their stabilizers and are very prone to cracking on stones during feeding frenzies. This often causes a lethal infection due to its constant exposure to the Lump Grazer’s rotting internals. Overall, this has caused a reduction in their population but on average, individual Flounder Feeders are eating more now that they don’t have to spend time swallowing their prey. Their instinct to avoid Shufflers and Double Mouthers hasn’t quite disappeared yet and it may take some time for them to adapt.

>1/2
>>
>>5397554
The ambient radiation hasn’t changed and neither has the Skinny Flipper’s aggressive strategy to reproduce faster than they’re being killed by cancer. Unluckily for them, natural selection for an increased metabolism and rapid maturation has only caused them to suffer tumors much larger, much sooner. It is a very slow and painful process, but eventually, the Skinny Flippers are driven to extinction. Not even bones lay in their wake and their legacy is soon to be forgotten. Only the Lazy Feeders remain of the Flounder Feeder’s evolutionary offshoots. The Double Mouthers and Shufflers have reached an uneasy equilibrium with their environment and unless there is a significant change, their populations will remain stable. In particular, without clusters of Skinny Flippers devouring the Lump Grazers en masse, the Double Mouthers show signs of rebuilding their pre-radiation numbers. The Flounder Feeders are doing what they can but only time can tell if it will be enough.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5397556
Strengthen and armor up the mouth pincers and the stabilizers
>>
>>5397558
>+1
Sounds good to me.
>>
>>5397556
Support >>5397558
For increased defence all around and tougher bodys
>>
>>5397558
Normally I'd vote for a better immune system but shit, this is the easiest solution
>>
>>5397558
Support
>>
>>5397558
+1
Was just about to propose this.
This would make us less prone to cancer too I imagine
>>
Adjust our pinchers to be ejected and regrown, so damaged and cracked mandibles are replaced by new ones.
>>
Rolled 57 (1d100)

>>5397558
>>5397560
>>5397561
>>5397563
>>5397564
>>5397565
You choose to strengthen and toughen the Flounder Feeder's mouth pincers and stabilizers to stop them from being cracked and broken so regularly. This should improve their general survivability.

>Roll 3 1d100s.
>>
Rolled 42 (1d100)

>>5397577
>>
Rolled 29 (1d100)

>>5397577
>>
Rolled 30 (1d100)

>>5397577
>>
I'll be gone for the next 8 hours but will update once I get back. I'm very curious to see what your species will look like once it reaches sapience. Everything you evolve will have very significant consequences on the end result, or not, if you evolve it away. Remember that consciousness isn't necessarily an immediate precursor to sapience and there are many more ways to achieve it than a central brain in a designated skull.
>>
>>5397583
I regret rolling double mouthers bout to make a comeback
>>
Evolution Ideas (stuff i have read from others and a bit mine)

- More Radiation resistance
- Resistance temperatures
- Resistance pressure
- new organs inside ?
- More muscles
- develop gills
- develop fangs inside the mouth
- new fins along our body
- nose protection
- improve taste, tongue/s ?
- primitive ears
- primitive eyes
- better reproduction system (make more offsprings, keep them inside a sack in the female for avoid they die quickly outside ecc)
- communication for act together instead of alone. group tactics
- two horns form on the top of our head
- cartilaginous bones located around the body to provide greater stability.
- full exoskeleton
- Develop a poison sack within the Flounders bodies, warding off any potential predators that would eat a Flounder by poisoning whatever eats it.
- Develop a stronger tail with a design that is better suited to swimming in the crushing depths.
- color changing for intimidate, communicate and stealth
- general bony spikes all over our bodies
- Becoming bigger
- Becoming longer
- Needles shooter
>>
>>5397590
don't forget bones/spine. makes us tougher especially with an endoskeleton.
>>
>>5397590
Honestly I think this is a bit lame since we're in 40k and real life nature produced some crazy shit.
We could have better control over gene expression to minimize the negative impact of mutation while maximize their positive effect.
We could develop the ability of parthenogenesis to allow members of the species to quickly bounce back from extinction events.
We could develop into hivemind colonies to develop intelligence.

We could do so much.
>>
>>5397598
I don't like hive minds
>>
>>5397584
cool, i am also curious. If we can become the apex predator it would be quite nice

>>5397593
added

>>5397598
eh is more of a list, it doesn't mean we are going to do everything in it, like i said is stuff i have read from others and what i added.
>>
also RIP Skinny Flippers, our little cousins are now gone.
>>
I'm thinking a pheromone production organ that enables us to form into packs, communicate easy kills, even mark relatively safe areas for rest or child bearing.
>>
>>5397632
This is a good step toward working together.
I also like the often-bringed point of better healing system and the idea to regrow body parts, as it fits the Gen'dai target
>>
I would have opted for having regenerating pincers and stabilizers, the stones could have been a boon to us.
I think an easy way to improve mobility is to develop a membrane between the stabilizers. Very cheap, and no extra muscle necessary. Double Mouthers have done it generations ago.

>>5397632
In the ocean? Which already has really strong tides? For finding mates maybe, but you couldn't mark anything without having the pheromones dilute into nothingness within minutes.
>>
>>5397662
Know what'd be better than pheromones? Electroreception. Sense electricity and electrical currents, like what sharks do. Maybe we could even develop it into a shocking organ. And with the Warp? Who knows, maybe we can throw lightning bolts eventually!
>>
>>5397710
What about... Warp-pheromones and warp-smell?
>>
How big are we right now?
>>
>>5397807
Well our sheilding width is that of a finger

So uh fairly small
>>
>>5397662

Maybe a sticky mucus we could mark areas with that releases pheromones over time? Or a bioluminescent one? We'd need proto-eyes first of course.

This is probably something we'd need to approach in stages, but what if we developed a symbiosis with the autotrophs where we carried them in a sack and planted them in places, and we planted different ones to indicate different properties of the area.
>>
>>5397713
Anon I think you're high on warpstone
>>
>>5397840
>This is probably something we'd need to approach in stages, but what if we developed a symbiosis with the autotrophs where we carried them in a sack and planted them in places, and we planted different ones to indicate different properties of the area.

I really like the idea. We could even make a change like the starting votes and make ourselves multi-phasing, like actually spewing the mouth-sacks with babies and stick them to the ice glaziers, and the autotrophs to take care for them in exchange of giving them some food
>>
>>5397807
I think at the moment you could easily hold a Flounder in a human hand. So about that small.
>>
Also I think next we really need to do the pack mentality idea, of course it could go bad if we roll poorly, i;e we starve each other out by overfeeding due to being in groups, but that could happen with any evolution. Grouping into packs will set the foundation for an eventual community and society of sapient xenos, as well as protecting us in the here and now due to strength in numbers.
>>
>>5398034
I think we should build to that first, I'm not sure we have enough brain power, or senses for it to be feasible.
>>
>>5398035
If schools of dumb fish IRL can figure out that staying in packs helps with survivability, then our Flounders definitely can. IC it could just be that Flounders that group up by accident end up surviving longer and producing more offspring than those who stay solitary, leading to all Flounders instinctually staying in packs over the course of a couple million or hundred thousand years. Not much brainpower really needed honestly.
>>
>>5398041
dumb fish irl have eyes and hearing and brains.
>>
>>5398043
Eh we'll figure it out. When you think about it, we've already grouped up in a way. From single cell organisms, with even less senses and brains than we got now, grouping together to form multicellular organisms and finally the modern Flounder.
>>
We look more like a real sea creature every day, so I’m sure in a week we’ll be arguing whether we should have hands or tentacles.
(I’m leaning towards tentacles, personally.)
>>
>>5398063
Hands are way more useful than tentacles
>>
Thinking about it now I'm gonna feel bad a couple weeks from now when we finally reach a warp traveling civilization, just to get splatted and decimated by the Imperium. Seeing all of the Flounders struggles on this Hell planet has really made me root for them.
>>
>>5398063
Why not both?
>>
>>5397710
Wouldn’t radiation absolutely screw that?
Once we have better armour, I want intelligence, personally. We’re already fast and strong, so I favour being able to plan ahead and identify threats.

Eyes are nice, but only questionably mandatory, so far as we are from the hateful sun.
>>
>>5397577
>>5397579
>>5397580
>>5397583
>As a gentle wave brushes its front, a Flounder Feeder snaps its pincers together and presses them there, tensing for a minute. There’s nothing to swallow, so it stops and goes back to floating. Its pincers show no signs of damage, where many generations ago, even this little stress would cause a visible fracture. They are still riddled with chips and dents from its predatory lifestyle but they are smaller, shallower than before.

The Flounder Feeder’s success in avoiding starvation long enough to reproduce leaves very little selection pressure on their pincers. There is some, naturally, as the weight of time hangs heavy on nonexistent shoulders, but it comes gradually and the change is only minor. More time is needed to finish thickening the cartilage, more generations, more incremental improvements built on millennia of strife. Such is life beneath the ice, in the hateful glow of the crimson star.

>1/2
>>
>>5398109
As the Flounder Feeders adapt to grow more resilient cartilage, the Double Mouthers have been under extreme selection pressure. In the most common method for budding creatures, they’ve taken the easiest path and fortified their genome against the radiation. This turns the cancer that was driving them to endangered status into a nuisance and soon, their numbers have begun to climb. Although they aren’t in abundance, their population is at little risk and at the current rate, will inevitably grow to reclaim their place at the undisputed top of the food chain. This means more Flounder Feeders are being eaten, putting some strain on their population, but with their pincers, they are sometimes able to fight back and rarely, even damage their tongues! This balances out some of the danger they pose. For now, the Flounder Feeder population is very slowly declining.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5398112
Poisonous skin, to keep any who would attack and eat them away.
>>
>>5398112
We should get group thought. With numbers, we can take down the mouthers.
>>
>>5398112
>Pack mentality, Flounders instinctually group up both for protection and to aid in hunting more dangerous prey.
>>
>>5398112
Large predators trying to kill us one by one, in a time in which we have a plethora of food?
That’s an opportunity.

> Flounder Feeders learn to move in packs unless they are starving, actively herding growth lumps or swarming Double Mouthers to tear them apart.

This is the first step to intelligence.
>>
>>5398112
>Pack mentality
>>
>>5398112
get bigger.
>>
Rolled 78 (1d100)

>>5398115
>>5398119
>>5398121
>>5398126
You choose to evolve the Flounder Feeder's group instinct, to grant them a pack mentality for increased security against their predators and greater hunting success. Will it be enough to secure their future against the aggression of the Double Mouthers and their own homeworld?

>Roll 3 1d100s.
>>
Rolled 20 (1d100)

>>5398161
>>
Rolled 45 (1d100)

>>5398161
>>
Rolled 84 (1d100)

>>5398161
best roll
>>
>>5398165
>>5398164
>>5398163
Nice.
>>
>>5398161
so we have a moderately positive development, a new mutation, and the Double Mouthers population is in decline.
>>
>>5397807
Right now a Flounder Feeder is roughly the size of a squishy, wriggling tennis ball. You could hold one in your hand but would risk losing a finger to its pincers if you weren't careful and likely get cancer down to your elbow from touching it, due to radiation contamination. The radiation that's penetrating to the ocean is diluted after traveling through many light minutes of the void and being dispersed by many more kilometers of ice. In terms of lethality to human life, the surface makes chernobyl look like a playground. Time-displaced Terran xenobiologists would find it bizarre that material life exists here, though those that came later might not be surprised by the stubbornness of xeno evolution.
>>
>>5398171
Honestly we should try to figure out a way to use that radiation.
>>
>>5398175
There are radiosynthetic mosses in chernobyl, iirc
>>
Massive potential to go wrong, but we could evolve the ability to concentrate radioactive material into 'pearls' that then degrade in the the stomach of our predators and give them a lethal dose of radiation.
>>
>>5398175
>Admech keeps using radiation weapons on us
>We just get stronger
>>
>>5398161
>>5398163
>>5398164
>>5398165
>The fresh bud thrashes wildly, churning the waters around it. Its side is torn, its fin is tattered, and one tongue is missing its tip. The pincers are closing in and there is no escape. It is doomed.

The Flounder Feeders have developed a crude and simple pack mentality. Initially, the Double Mouthers had great success in their resurgence but over an incredible length of time, the constant consumption of lone Flounder Feeders caused the previously rare Flounder Feeders attracted to the smell of their species to become the majority. Now, the Flounder Feeders cluster together into small packs of two to four and solitary individuals are rare, overwhelmingly freshly-burst Flounder Feeders that haven’t grown enough to avoid being snatched and eaten by their larger relatives. In them, selfish gorging and opportunistic cannibalism when food is slim are the standard but grouping together has allowed them to consume Lump Grazers that might’ve escaped a lone predator and to defend themselves from the Double Mouthers. Conflict is still tilted in a grown Double Mouther’s favour due to its size and speed but they are far less one-sided, and the Double Mouther surge has slowed to a crawl.

After strong natural selection to avoid spreading cancer to their offspring, the Double Mouthers have evolved to disconnect their buds almost as soon as they’re self-sufficient. This has caused a reduction in cancer in the Double Mouther’s population but their young are far more vulnerable than their adults and the Flounder Feeder packs have taken vicious advantage. Unluckily, these half-grown Double Mouthers mature even faster than the Flounder Feeders do so they’re only an uncommon but much metaphorically anticipated encounter.

>1/2
>>
>>5398223
>Be me, Imperial Crusade Vanguard
>Filthy Xeno from a titanic, irradiated, warp it hellhole stand in our way. Attempted diplomacy, shelled the diplomats. Purge!
>Bring out the irradiators, scourge them from the void!
>The beings that evolved on a planet constantly based with intense radiation are barely effected.
>Surprsied Pkachu Face. Gets boarded and eaten inc lose combat, T3 S3 too weak.
>>
>>5398227
In an unrelated incident, a dominant mutation spurred on by the radioactive environment has caused a vestigial tail to spread through the Flounder Feeder population. It mildly reduces hydrodynamics in certain circumstances and costs slightly more calories to sustain for no great advantage but for now it’s largely harmless. A worthless, radiation shielded lump of sorts, albeit one they didn’t have before.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5398230
Straighten up and flatten the lump, use it as a rudimentary tail fin.
>>
>>5398229
Oh dear. My spelling is pathetic today. Spellcheck wry.

>>5398230
> Over time, the odd shape of the tail grows narrower and narrower, until the Flounder Feeders possess a dorsal fin to navigate the tides.
>>
>>5398233
Great minds think alike.
>>
>>5398233
>support
do we get a bonus because we're working off a pervious mutation.
>>
>>5398233
Support

INCREASED MOBILITY we need to outspeed the double mouthers
>>
Tell you what.
One way to prevent cancer is to grow very large, and exploit the same mechanisms that prevent megafauna IRL from dying as a cancerous blob. Combined with the corresponding increase in thickness in our shell, and our living on a water world to support our weight, and we would have a good thing going…

….except for the part where we then need to figure out how to feed ourselves. There are currently five species in existence- Lazy Flounders, Double Mouthers, Lump Growths, Shufflers and us, and none of those provide sufficient prey.

When there’s an actual bloody ecosystem, maybe. Or maybe when we learn to eat warp energy.
>>
>>5398230
support >>5398233
>>
Rolled 41 (1d100)

>>5398233
>>5398234
>>5398238
>>5398239
>>5398245
You choose to evolve the Flounder Feeder's tail into a flatter, slimmer fin to aid mobility in the tides. If the Flounder Feeders can outmatch or surpass the speed of the Double Mouthers, their status as apex predator will be lost.

>Roll 3 1d100s.
>>
Rolled 89 (1d100)

>>5398259
>>
Rolled 61 (1d100)

>>5398259
>>
Rolled 49 (1d100)

>>5398259
>>
uhm
might need a fix that tail

>>539824
maybe i think with more evolution a stronger ecosystem should be able to born, especially if it has more types of resistance so life can grow in multiple places.
>>
>>5398322
possibly calcite shells and being able to equalize pressure so we have a bigger range of motion to where possibly some predators can not follow us.
>>
>>5398259
>>5398260
>>5398261
>>5398262
>A Flounder Feeder swims toward the vibrations of a Lump Grazer but in its haste, fails to account for the swollen knot of tissue on its rear. It catches water, a misshapen stabilizer with none of the benefit, and in the process it loses all momentum. The Lump Grazer feels the stirring in the water and crawls away: a by now ancient evolutionary adaption. Though the rest of its pack succeeds, it goes hungry and soon, it will starve.

The Flounder Feeder’s tail has grown… after a certain definition of the word. It was only a mild nuisance but your species’ radiation shielding, deadly if brittle pincers, and pack mentality have left it so well adapted that even adverse mutations aren’t expelled from the gene-pool. The problem has gotten to the point that the Flounder Feeder’s mobility is suffering, both in turn speed and direct movement, and with its loss goes its survivability. The population is still high but it is in a slow decline, as it’s become much more difficult to catch the swift Double Mouthers while they’re still young. The Double Mouther was poised to reclaim its status as apex predator, were it not for a worrying development...

>1/3
>>
File: #3 Ripple Tracker.png (35 KB, 2000x2000)
35 KB
35 KB PNG
>>5398325
Rather than grow its tail, a segment of the Flounder Feeders population grew its internals: filling it with many redundant bundles of the same vibration sensing nerves as are on their front. This has given them a sensory precision that, when extreme tides and catastrophic radiation isn’t interfering, is unrivaled in the narrow band ecosystem. Combined with its preexisting pack mentality, it has become a lethal danger to every other species. They aren’t much more dangerous against adults than the mainline Flounder Feeders but their aggression has them targeting the freshly-burst and budded, and vulnerable, offspring of their competitors with ruthless precision. This makes them less likely to reach adulthood, which makes reproduction less reliable, which in turn reduces the overall Flounder Feeder, Double Mouther, and Lazy Feeder populations while its own is growing at a steady rate. If something isn’t done to improve the Flounder Feeder’s survivability or that of its offspring, it may be left in a dangerous position. Their sole consolation is that the Double Mouthers are exposed to the same degree of offspring consumption. Soon, these Ripple Trackers are likely to become apex predator.

>2/3
>>
>>5398326
After an enormous length of time spent in extreme natural selection, the lowly Shufflers have broken their genetic stagnation to grow even thicker and larger in response to predators. For lone predators, such as the Lazy Feeder or Double Mouther, this added weight and muscle is a massive asset, but it is much less so toward the newer pack hunters. In terms of nutrition, their survival is due almost entirely to the abundance of Lump Grazers all across the stones. If this status quo were disrupted, it’s unlikely the Shufflers would be unscathed.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5398327
>develop longer gestation period so that the young will be more ready for the outside world
>fix Tail into something usable.
>>
>>5398327
>Develop a stronger, agile and more armored tail
>The females develop a sack inside them for grow the offsprings to a certain size, and then let them out from behind.
>>
>>5398327
>Fix the tail, make it more suitable for fast movement and manoeuvring
Our greatest threat is ourselves now? I don't know if that is a good sign or not.

We might want to rip off ripple tracking later. It's basically primitive hearing, isn't it?
>>
>>5398338
+1
>>
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I'm going to call it for tonight and get some shuteye. Glad you guys are enjoying the quest. The modern Flounder Feeders are already unrecognizable compared to their earliest ancestors. I can't even begin to guess what the final species is going to resemble.

>>5398241
There are a couple more species than mentioned so far, you just aren't in direct competition with them. The only ones of note are the Flesh Gnawers, tiny scavengers that live below the safe pressure region for species besides themselves and the Latchers, uncommon external parasites that subsist on slow moving hosts, mostly Lump Grazers, occasionally Shufflers, and rarely Lazy Feeders, as unlike the previous two, Lazy Feeders sometimes use the waves to move which is hazardous to them. The ecosystem is extremely primitive and underdeveloped. Every time the environment changes and while time keeps crawling on, it will diversify on its own, but when simple consciousness arrives it's a near-certainty that all hell will break loose in short order.
>>
>>5398333
>>5398338
>This
>Fix tail into breeding sack.
>>
>>5398341
np it was great, nice two other species. Probably a terrifying predator from a murder tennis-ball size fish
>>
>>5398338
+1.
Ripple Trackers have a good thing going, maybe we can co-opt them like we did Neanderthals. They can’t be that far removed until maybe two more updates, one hopes.

>>5398341
IC. Thanks.
>>
>>5398346
Or they evolve in murder-pirhanas and turns the story more... Interesting.
>>
>>5398346
yeah that ability of theirs is definitely nice for hunting. We will need to grab eyes and ears for get more advantages over everyone else, also would allow to better avoid foes and other dangers.
We will probably need to give armor to our nose, and any ears and eyes we make. Both for avoid too much radiation exposure for them and also for better protect delicate parts while hunting/fighting
>>
The curved body keeps making me think of shrimps. Maybe we have more success if we segment our armor and copy their locomotion? Just something to keep in mind.

The crude pack behavior can help us make the first step towards r-selection. I want offspring to stay within a pack, and the eldest to lag behind when escaping predators on purpose, so the youngest have a higher chance of survival. This gives us more potential for adaptation and less cancerous cells among the population.
>>
My word, it occurs to me we might accidentally sexually dimorphism, depending on how the QM interprets this.

Men get a snake-fin to move faster, women get an egg sac so our young don’t have a higher casualty rate than the battle of Somme.

……That’s kind of cool, except for the fact where our Feeders are literally brainless and will likely screw up what you’d think would be the dynamic then (ie. males bring females food, especially when the latter is spawning).
>>
>>5398338
>support
>>
>>5398356
I want to go one step further, and get shifting plates of armor on an amorphous blob of flesh. Pure muscles, shapeable flesh
>>
>>5398338
+1
>>
>>5398357
i think a combination of new senses, plus differences between males and females should resolve the problem (say size difference, pheromones, colors differences and different parts)
>>
>>5398357
>>5398385
once we rendered the tail not useless, let's evolve decentralized brain cells.
I'd love it for our space-fairing species to be an absolute monster without special weak points.
>>
>>5398388
interesting, definitely another step in the path for make them great killers. Maybe we should place them in the very inside of our body and have them connect to each other in great lines. They could have a protective material around them, being brain cells and all they should be very protected.
i am thinking black, grey and darker blue for males in stripes in terms of colors. For females white, grey and lighter blue and again in stripes. Maybe with some red dots on top of their heads, perhaps around their future eyes.
>>
>>5398401
I can get behind color-based sexual dismorphism.
Can't way for gaypride-colored offshoot species
>>
>>5398401
We don't even have photosensitive cells, and deep see fish are colorless for a reason - sight and color would be wasted at this depth. Since we already can sense vibrations fairly well, maybe we could use those to differentiate between species - perhaps have the releasers and vomiters grow different shapes for tailfins. Releasers could even instinctually hold their sperm until they detect the vibrations of vomiters - that would increase the likelihood of successful fertilization and lower the necessary sperm count needed.
>>
The easiest way would just to have different body shapes entirely.
Slimmer males with full tails and fins, bulkier females with fins and an incubator. Substantially different silhouettes with an actual purpose sounds more feasible than small differences in the extremities.

Different scents would help as well.
>>
>>5398430
I wonder if in time we can get enough control over the tumors to turn them into body parts we might lose instead of having them be harmful?
>>
So yeah, I got some ideas of what we could evolve from our species later.

-Use that mutation lump in our tail to make it like a "central" stabilizer. While we have the three stabilizer spikes, this one we could make it so it moves, maybe a secondary fin to go either faster or have better control over the tides.
-"hibernation" like mechanic. Essentially we make an extra organ or something to use the fat and nutrients of our food, and make it so we can heal ourselves after a period. The problem is that we should try and make i onions the Flounders actually stay close to the ones hibernated until they heal. What could happen in this process is to regrow any missing or broken part of our shielding or pincers, or even from our body, and if later we develop it, we could try and assimilate the cancer tumors into either more biomass or even purge it, with of course, maybe a morality rate where they can't actually heal from the tumors. This could trigger once it's necessary so we don't have the Flounders to actually hibernate at the first cancer tumor.
-Go with the pheromone idea, but also develop some kind of poison or chemical to cause more pain to those we attack with our pincers.
-Try and make some system so we get more energy from our meals and we need longer time to feel hunger, so maybe we could explore into territory out of our hunting grounds (or maybe don't, actually)
-Second set of smaller pincers, and latter evolve that into a primitive jaw.
-Some protection from our nose, maybe change our form to develop a little more of our smell sense
-If we go with develop fins, maybe even develop our anti-cancer carcass so the tip of our fins could also be used as weapons to better escape from the Double Mouthers if they use their tongue in us.
>>
>>5398472
>Second set of smaller pincers, and latter evolve that into a primitive jaw.
I'd prefer to evolve pincers in a tentacle way for dexterity. Armored tentacle segment with blades.

In term of innovation, we could also resist better the pression, to hunt the lower-band scavenger, and synthetize energy from radiation, to go higher and expand our territory
>>
>>5398388
Yeah but that means any internal damage is brain damage
>>
Rolled 96 (1d100)

>>5398338
>>5398340
>>5398342
>>5398346
>>5398359
>>5398362
You choose to evolve a broadly superior tail and improve the reproduction system simultaneously. This is a very complicated development. The harsh sun punishes innovation but sometimes, it pays off.

>Roll 5 1d100s.
>>
Rolled 95 (1d100)

>>5398565
Holy shit. The Sun is ANGRY!
>>
Rolled 40 (1d100)

>>5398565
Whelp based on the enviorment and first rolls looks like we may be pushed to the brink of extinction

Lets see if i can improve this situation somehow
>>
>>5398565
Oh also 5 rolls? Are we rolling for all the species now?
>>
>>5398567
Situation just turned FUBAR
>>
It's always a fuckin' negative change
>>
>>5398238
I'm sorry I didn't notice this earlier. You don't get a direct bonus to the roll but it reduces the complexity of evolution and gives more starting mass, letting you fit more development into less time.

>>5398570
No. Once per evolution, twice for radiation, taking the highest, and once for your competitor.
>>
Rolled 26 (1d100)

>>5398565
Well this sucks
>>
>>5398579
Wonderful, just wonderful
>>
>>5398583
Well its a radiation roll so actually thats a good thing i think if i read what qm. Said correctly.
>>
These are some extreme rolls. The 40 on reproduction will see the Flounder Feeders merely scalded instead of burnt but these next few turns are going to be tense.

>>5398587
Yes. I'm going to need two more 1d100s.
>>
Rolled 44 (1d100)

>>5398591
can I this be redeemed
>>
Rolled 64 (1d100)

>>5398565
Well... shit
Hopefully we can un-fuck this eventually
>>
>>5398594
Much appreciated but no need.

>>5398593
At least the Ripple Trackers aren't doing too much better than the Flounder Feeders.
>>
>>5398587
>>5396430
The second 1d100 is to determine your species’ genetic drift from radiation, again, lower is better, on a sliding scale: 1-20 is negligible, 21-40 is mild, 41-60 is an unplanned mutation, 61-80 is a new, offshoot competitor species, and 81-100 is an overall population decline. If your species grows more resilient toward radiation or finds a method of preserving its genome, this scale will change, and high results aren’t always negative in certain contexts. The third, final 1d100 is to determine the success of your deadliest competitors in their own evolution. Unlike your species, you want to roll high here, and the same scale is applied, though you won’t be aware of what their attempted evolution is until you see it in action.
>>
>>5398599
Im aware. Buy the qm this round was looking for 2 evolution rolls 2 radiation rolls and 1 competitor evolution roll it was said several times
>>
man those rolls
well i guess is fixing time, we can't move forward with that 94 for sure.
>>
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>>5398565
>>5398567
>>5398568
>>5398579
>>5398592
>>5398593
The whims of astronomy have caused the planet to roll like a gargantuan marble, just a tad farther from its sun. On one cracked pincer, this has slightly reduced the amount of radiation saturating the ocean. On the other, this has caused a major drop in the temperature, thickening the ice sheets and bringing their constant crashing closer to the narrow band. The chill in the water alone is a deadly killer for smaller species but the chunks of ice, breakaways from above or frozen from what was already below, have turned the wild tides into a far deadlier phenomenon. Now, creatures of all kind are regularly pummeled by ice flung by the water, as if the rockslides below weren’t enough on their own.

This has posed two obvious new challenges to the ecosystem. The temperature itself and the blunt ice, but there is a third, enormous implication to this change. Now that the planet is farther from its sun, the foundational Growth Lumps are getting less nutrients, making them slower to spread, and the Lump Grazers, the mainstay of every predator, have increased difficulty finding food and in surviving the cold with their tiny bodies. This has caused their population to drop and with it, the competition has reached a crescendo. This would be a terrible situation in the best of times but these are not the best of times.

>1/4
>>
>>5398650
The Flounder Feeder’s tail has grown, once more. It’s gone from a cumbersome lump of tissue to a swollen, tumorous mass burdening every Flounder Feeder. It has effectively cut their mobility in half, in a time where it is more essential than ever. For most species, this would take them to the brink of extinction but there are two saving graces. The Flounder Feeder’s radiation shielding, as thin as it is, has lessened the murderous impact of the ice in most non-pincer cases to merely injurious, and a new, vital improvement that’s seen the first major departure between the sexes…

>2/4
>>
>>5398654
Rather than continue vomiting from a pouch in the mouth, natural selection by reflexive, sometimes unfortunate pincers has seen a significant change. The pouch in the mouth has grown tiny and vestigial, but deep within the Flounder Feeder, behind its core muscles and just above its burdensome tail, a large, internal sack organ has developed. Below, a simple tube connects it to a sealed hole similar to the nose flap, a primitive birthing canal. This allows the Flounder Feeder’s offspring to grow much larger than their ancestors’ before release, a critical edge that has seen their population only cut in half instead of reduced to a fraction of its former prominence. No longer vomitors, the species is now divided between releasers and birthers.

Much less important is the emergence of a new minor organ near the stomach, present in both sexes. It’s largely useless and serves to store waste from the stomach before it’s expelled from the mouth, as is the norm for the narrow band ecosystem, but the benefit from this is questionable as they occasionally burst when the Flounder Feeder is damaged. Needless to say, this tends to cause a lethal infection. Most of the deaths from this are only edge-cases but it’s still a matter of some concern.

>3/4
>>
>>5398655
Meanwhile, the Ripple Tracker has made a much less original advancement by growing a thin fin between its front two stabilizers. This noticeably improves its speed and maneuverability, which would be more useful if the exposed flesh weren’t also extremely prone to getting cancer. The Flounder Feeder population has been cut in half, the Double Mouthers are in continued decline from the Ripple Trackers, and the Ripple Trackers themselves are in a slower decline than their rivals. Your more relaxed relatives, the Lazy Feeders, are actually almost unscathed by the ice and cold, due to their low positions and slow metabolisms. The Shufflers are on the upswing and it appears their decision to grow in size has been somewhat prescient. They could be a major contender for apex predator if circumstances are unchanged.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5398656
>fix Tail into something usable. again.
>>
>>5398656
>Fix the fucking tail
You know the expression "if it ain't broke, don't fix it"?
Well this shit is broke, and needs some serious fixing.
>>
>>5398656
support >>5398665
>>
>>5398656
Fix the tail and make it stronger, add additional protecting from rads too
>>
>>5398656
Fix the stoopid tail
>>
I also wanna fix the tail. Maybe with the more biomass we have with us this means we could make it a more powerful tail than before by correcting the shape and better develop the lump
>>
Also we need an hole for making our poop. Best to not have it from the side were we eat . Maybe we can have the poop take some rads away from our body
>>
>>5398671
yeah the way the lump is right now I can easily see it becoming a fish/shark like tail. we should evolve some bones next.
>>
>>5398665
+1
Also
>Minor Radiation absorbing
If food becomes scarce, then the rads can sustain us for a little while.
>>
>>5398656
Fix the tail
>>
>>5398673
>>5398675
Hey, maybe we could do something with these two.

We could store radiation for some mean of energy, and when we reach some dangerous quantity we could be able to eject it with our poop. AND MAYBE, with that we could start making some more communication improvement with the rest of us, catching radiation-poop signals from other to know when there are other flounder like us near
>>
Rolled 81 (1d100)

>>5398660
>>5398665
>>5398667
>>5398668
>>5398670
>>5398671
>>5398675
You choose to evolve the Flounder Feeder's tail into something useful. If all of that additional mass could be made functional, it would go from an evolutionary ball and chain to a major advantage.

>Roll 3 1d100s.
>>
Rolled 75 (1d100)

>>5398730
>>
Rolled 94 (1d100)

>>5398731
bruh

>>5398730
rollan
>>
>>5398734
DUUUUUDE
>>
Rolled 16 (1d100)

>>5398730
RNGesus have mercy
>>5398734
BRUH
>>
>>5398734
>>
Evolution doesn't want us to have a functional tail
>>
>>5398737
Our fate has been sealed i guess considering that good roll from the competition

That's one mutation has been a curse and trying to improve it only has ever made it worse
>>
>>5398742
Time to make some legs/arms with membranes for swiming, like frogs
>>
>>5398745
That is if we even survive this turn our pop has declined even more and there is probbably only a handfull of us left now
>>
I guess the feeders die because of our repeated bad rolls. We better get to play as the trackers.
>>
hell rads really fuck things up
>>
If we somehow survive this. Lets just give up on trying to fix the tail. Maybe improve our armour further since its been negating some damage. Or do what the other anon suggested and goin for legs
>>
>>5398730
>>5398731
>>5398734
>>5398737
>Unlike its recent ancestors, the modern Flounder Feeder can flop its distended tail and make a small contribution to its forward motion. This in turn has made movement less difficult, easing its existence in many ways.

Over countless generations of struggle, the Flounder Feeders have finally begun to streamline their enormous tail. It has gotten skinnier, gained a weak, flexing muscle, and now boasts two small, frail ridges of cartilage to make movement less difficult. There is a massive amount of room for improvement but at least now it can charitably be called a limb and not a heritable tumor. This slows the decline of the Flounder Feeders to a more manageable level.

>1/3
>>
>>5398782
For their part, the Ripple Trackers have finished attaching their new fin to the third stabilizer and have seen phenomenal results. Now, their speed matches the Double Mouther’s and they’re able to pursue all kinds of prey with impunity. Even the Shufflers aren’t safe, as packs of Ripple Trackers swarm them, tear away chunks, and flee before they can retaliate. In defiance of the cold and radiation, their population has started to grow at the same rate their rivals have declined. With their small bud size and lack of pack instinct, the Double Mouthers in particular are in extreme danger. The Flounder Feeders are suffering greatly, though they can fight their evolutionary cousins off as adults, their smaller, scattered offspring are being picked off one by one.

>2/3
>>
>>5398783
This could be surmountable, were it not for one terrifying factor. The endless barrage of ice cracking the Flounder Feeder’s fragile, essential shells and exposing the tender flesh beneath to environmental radiation. This has caused a massive spike in cancer and in combination with their tail and the merciless Ripple Trackers, the Flounder Feeder’s numbers have dropped to only a quarter of what they were before the temperature cooled. What’s worse, the Ripple Tracker’s sophisticated sense of vibration and speed allows them to dodge ice, leaving them almost untouched. Now the ancient Flounder Feeders are at a fraction of their former numbers, in steep decline, and hovering at the brink of extinction. Only a masterstroke of evolution or blind, careless luck can save them now.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5398785
>GROW MUSCLES AND ARMOR
>>
>>5398785
>How should the Flounder Feeders evolve?
Into corpses. This quest was poorly thoughtout all around.
>>
Between staying the course and trying to salvage the tail, or going all in on a hail mary, it might be smarter to stay the course, or failing that try to build up some more reproductive capability to push our numbers up before we try gambling on anything. I'm not voting for anything just yet, but maybe faster gestation/larger broods could be something that'll help us more than anything else? We've already made some investment into that.
>>
>>5398785
Improve armor
>>
>>5398790
with the current tail i can't see our guys hunt properly, especially since a lot of older preys are dying or adapting. Ice and rocks falling on us make hunting very difficult too
More muscles are needed, same for armor otherwise we are either too slow or not tough enough,
Beyond that we need ears so we can avoid ice and rocks, much like the ripple trackers
>>
>>5398793
We can only change so much so quickly though, and I'm concerned that without building up our numbers a bit, we're going to have a hard time dethroning the Ripple Trackers from their niche. I'm concerned that by trying to directly compete with them, we're just gonna get stuck behind.

Maybe we could evolve some new hunting strategy that capitalises on the strengths we have? Some sort of neurotoxin might work, if we weren't so genetically close to our biggest competition.
>>
Eh, try to develop our tail into something useful to let us move better. If we die, we can play as the Ripple Trackers, since they're our offshoots anyway.
>>
>>5398785
Voting improving armour so we stop getting picked off and the ice stops damaging us. We can worry more about hunting later
>>
>>5398785
>Improve armor
>Develop Absorbing radiation in the armor as a secondary energy source
>>
>>5398785
support >>5398807
>>
>>5398807
Becoming radiotrophic could be huge, actually. I'll support this - having some sort of radiation absorbing cells in the outer layer of armour would be great.
>>
>>5398797
i can t see us hunting with the current situation.
Beside we can fight our cousins, is just that they have gain more advantages than us and can kill our offsprings faster
>>
>>5398811
With pack hunting, I think greater numbers would give us more of an advantage than you might think. Then again, I suppose it relies on the rolls. Right now, I think radiosynthesis is actually a better bet, to allow our guys to go longer without food.
>>
>>5398811
My secret next plan is to create neural cell alongside with herding instinct to protect the small
>>
>>5398785
>fix the fucking tail.
>>
Wanna just say we should choose one seeing what happend last time it didnt help too much. As much as it would be nice to have two evolutions theres just so mucv more opportunity to go wrong
>>
>>5398785
Supporting >>5398807
Radiosynthesis is theorized to have actually come before photosynthesis. It is about getting energy from photons anyways, just these are very high energy.
>>
>>5398785
+1 >>5398818
>>
>>5398807
Supporting
If all else fails, maybe we should try doing SOMETHING with the Warp next evolution, given the system is pretty much soaking in it.
>>
change from this
>>5398786
to support this one >>5398807


>>5398815
we will see though i would prefer to see our body fixed .
>>
>>5398785
>Abandon tail. Evolve internal rad Resistance and rudimentary legs.
Three fails in a row means the tail is going to outright kill us. Abandon it for something more useful to the situation. Use legs to propel us away from ice chunks without them damaging us.
>>
>>5398807
+1
After this I say trying to make more muscles/mass

If we can have food and energy for it, surely we could sustain it.
>>
>>5398845
We have gotten to the point that we have to fix it. We just need one good roll...
>>
>>5398848
I'm with you, but now we need to find a way for the long run. At least this mutation helped us a little, but now it's not the time for fixing the tail
>>
>>5398848
>Literally sunk cost fallacy.
It has brought us to the brink. We have failed thrice in a row. One more fail means we die.
>>
>>5398857
>>5398852
I will admit it, you're right.
>>5398785
Change >>5398822 to instead have shell repair mechanism of some sort.
>>
>>5398807
+1
Man, the rolls are not kind to us lately.
>>
What if instead of armor we gave ourselves a layer of blubber under the armor. Softens impacts, more radiation shielding, and emergency calories.
>>
>>5398807
Support
>>
Rolled 17 (1d100)

>>5398807
>>5398808
>>5398809
>>5398820
>>5398826
>>5398832
>>5398846
>>5398878
You choose to evolve your armour to be more resilient and take on radiotrophic properties. This may be the Flounder Feeder's last chance. One final gambit before the abyss overtakes your species.

>Roll 3 1d100s.
>>
Rolled 74 (1d100)

>>5398905
Oh boy
>>
Rolled 74 (1d100)

>>5398905
>>
>>5398909
I just killed us.

>>5398911
With dubs as well. Why the hell am I always getting these high dubs?

>>5398905
Well, it’s been nice playing with you Xeno QM.
>>
>>5398909
>>5398911
Ok it may be not over. The offshoot species might act as a detterent food source while >>5398905
environment favor us...
Let's see the roll for the other species.
>>
Rolled 60 (1d100)

>>5398905
>>
>>5398909
>>5398911
>>5398914
Oh yeah, dubs. Maybe the QM will go "unplanned mutation" route as we are not many left to not cuck the quest?
>>
>partial development for both species
>another offshoot
Could be worse I guess.
I suspect we are still in deep shit and just managed to hand on for anther roll longer.
>>
>>5398918
It’s over. Our species split, and our final gamble failed to pay off.
>>
>>5398922
Like, a symbiotic sister species? That would be interesting.
>>
Uh...ya people realize that we can just keep playing as the trackers, roight?

We're not even the same species as the one we began with, that'd be like comparing an tiktaalik and an alligato.
>>
>>5398927
This was never a good quest or evolution game though. It lacks what makes the two fun and makes it more unpleasant with the fact we're focused on a species and roll dice for mutation success and for environment conditions and for enemies adapting to our species and for if our species randomly self-destructs for reasons. Any agency and cool ideas we have is and will be undermined by the dice.
I'd rather if xeno rethought his game and made more player friendly, instead going the Fortune Evolution/Primordal Evo route for the beginning part until we have sapients.
>>
Personally i like this quest

It seems to be based on another quest that was around awhile but stopped cause qm poofed (but it had the same exact set up and had a bit more intresting mechanic but can see why qm didnt wanna let write ins for base species

But honestly ive seen other versions of this kinda thing but multiplayer but still relying on dice( except it was a D6 ) and honestly i kinda like this method of choose a mutation and dont have to deal with editing images cause desu. Editing images not my thing so its nice seeing something familiar.

Though i can see why its not everyones thing either

But maybe it will be like its predacessor and if we do go extinct we can choose an offshoot species to continue with.
>>
>>5398905
Punished Flounder Feeder
>>
I enjoyed it.
Time to see how we get along though; we’re not dead until the QM declares us fossil fuel.
>>
>>5398924
i don't mind, if rolls go bad or good is beyond our decision, so for me we have played quite well and made at least a cool murder fish. In a very unforgiving planet too, were complex evolution is difficult.
>>
Rolled 22, 13, 54 = 89 (3d100)

>>5398965
it probably would have been better if we rolled best of 3d100 for mutation and the QM rolled for the environment, offshoots, and environment.
>>
>>5398905
>>5398909
>>5398911
>>5398920
>Far above, a titanic sheet of ice ruptures, cracked for the millionth going on millions more time. Part of it is flung deeper in many shards, where the increased pressure shatters them into many more chunks. These pieces of ice are small and move at dangerous speeds in the tide, most into rocks, but some into the many small, chthonic creatures lurking below. One lump of ice is tiny, but dense and rapid. In its path, a hungry Flounder Feeder treads water in its hunt for food. Moments later, it slams into its body with furious speed and is harmlessly deflected, as the predator acknowledges that it is not food and continues the search. Several hundred generations ago, this would’ve been a fatal or crippling encounter.

The Flounder Feeder has failed to develop radiotrophic shielding and its movement is no swifter but the gauntlet of natural selection has, by killing every individual with a softer exterior, forced them into a sturdier constitution. Their pincers and stabilizers are still prone to chipping and cracking on rocks but these wounds are rarely shattering and rarely more than shallow and superficial. This has rendered its shielding much less vulnerable to wear and tear and as a consequence, its cancer rate has dropped to previous levels.

The only major threat is the predations of the Ripple Tracker, which have caused grievous damage to the Double Mouthers and make Flounder Feeder and Lazy Feeder young much less likely to reach adulthood. When they do, however, the durable Flounder Feeder packs tend to outmatch the nimble Ripple Trackers, who crack their pincers on their shielding. Even with this advantage, the Ripple Trackers are more numerous, better hunters, and in constant growth. In the end, the Flounder Feeder population has been left in a very small and precarious position but isn’t currently in decline.

>1/3
>>
>>5399034
Instead of improving its shielding to better survive the ice, one segment of the Flounder Feeder population abandoned the waves altogether, flattening the tips of their tails and following the Lazy Feeder’s example. Now, the Flat-Tail Crawler is competing with the Lazy Feeders and Shufflers for their territory. It’s not doing a very good job but it’s better off down there than trying to survive the ice with a soft outside. Its population is small and stable, but that could easily change.

>2/3
>>
>>5399036
In an unprecedented move, the Ripple Trackers have doubled-down on their mobility and started the slow, painful process of straightening the curve in their bodies. Already, the hump is less pronounced and they have an easier time navigating the waters. They are already dominant in the ecosystem but if they finish this, their status as apex predator will be indisputable. The Flounder Feeders are faced with several difficulties. Their lower mobility makes it challenging to hunt, many of their young are devoured by packs of Ripple Trackers, and their tail is arguably still more trouble than it’s worth.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5399034
>fix the tail again
>>
>>5399038
>Grow muscles, especially were we have less like the tail

more muscles, mean we are stronger and agile. If we can achieve that, we have a better possibility.

///
otherwise, i suggest spikes across our armor, make it a pain to attack us.
>>
>>5399038
Abandon the tail, evolve radio-trophy.
>>
>>5399038
>fix tail again
>Develop a more efficient digestive system
>Try Radioactive feeding again.
>>
Not too bad, all things considered. Now we can survive the ice, I think doubling down on radiosynthesis is a good idea? It'll give us a bit more flexibility over being an obligate carnivore, kinda like humans. Not that we can absorb radiation, but if you've got more food sources, you tend to do better. With more energy available to us, fixing our mobility issues could be a good next move, then going for intelligence would be our best bet, I think. Plus, I figure we should focus on one thing at a time, trying to split our efforts tends to not go too well.

My vote's gonna be purely on becoming radiotrophic for now.
>>
>>5399047
>support ignore >>5399043
>>
> Learn to communicate with each other, to identify threats and protect their young.

Lads, the Ripple Trackers are slaughtering us while in our youths; we need to stop the infant mortality rate.
A layer of blubber under the armour wouldn’t be bad, though.
>>
>>5399038
Fuck Flounder Feeders, the dorsal fin was my idea. I'm team Ripple Trackers now.

Since no species possesses the ability to digest them, maybe we can adapt to consume the remaining shells of dead Feeders and Trackers and use the calcium or chitin or whatever it is to grow our own shell more easily. Right now, efficiency is the key.
>>
>>5399047
Support

Victory or Extinction!
>>
>>5399038
+1 >>5399047
>>
>>5399052
Reinforce pack mentality, increase it into a proper tribe mentality, and use pheromones to communicate. Simple as.
>>
>>5399051
I'll add to my vote
> Learn to communicate with each other, to identify threats and protect their young.
>>
>>5399052
Also, get some more goddamned sensory organs. We can’t communicate a threat if we can’t perceive the threat in the first place.
>>
>>5399038
…Fix that fucking tail. I don’t even know why we got a tail in the first place, we were going to be giants! But all I know is that we NEED IT.
>>
>>5399052
+1

Guys we cant keep doing a ton of things at once so im going with this
>>
>>5399052
>>5399038

Supporting herd mentality where we actively protect the younglings.

Alternatively we could have our younglings be born with a strong poisonous payload.
>>
>>5399038
>Radiosynthesis
Having a passive way to sustain our metabolism frees energy for other pursuits. Radiation is going to be a constant in our evolution.
For the mechanism:
>A symbiosis of unicellular life developing on the outer thick layer. The unicellular life originally developed there for a stable anchoring for absorbing radiation from the environment, but more importantly for the constant radiation the highly radioactive thick layer gives out.
>Eventually, through a quirk of evolution, the unicellular life integrated itself into the Flounder Feeder itself, similar to the Terran mitochondria. It became simpler, but was heritable and generated another pathway for energy to be produced, highly concentrated in the radioactive layer.
>>
>>5399052
Supporting this.

We can’t out mobility the other species and they have a hard time killing our adults - we need to protect our young as the primary concern
>>
>>5399122
>I don’t even know why we got a tail in the first place, we were going to be giants!
That's how primitive life was develop in our world anon, and as such we will crawl from the deep, frost and ill womb of this world and see the red son right with our eyes, ready to claim the montains and skies and strike with our might to anyone we find after the many struggles we faced in such an early stage.

After all, we have a base or some proto-spine, from then we need either legs or hands and create another way for us to swim
>>
>>5399122
Those aren’t mutually exclusive at all. We could be house-sized psionic Kaiju.
>>
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>>5399321
>We could be house-sized psionic Kaiju.
I think picrel fit the description perfectly
>>
>>5399052
Support

I would like to say that the ripplebastards are onto something with uncurving their bodies. After the young protecting, we need to do that next, both for the sake of mobility and the sake of efficent growth later on.
>>
>>5399369
Oh, and I just remembered we have a digestive system that, iirc, really only needs an opening on the back end to function wholely
>>
Rolled 77 (1d100)

>>5399052
>>5399088
>>5399124
>>5399163
>>5399204
>>5399369
You choose to evolve rudimentary communication to increase cooperation within Flounder Feeder packs, particularly to drive away the Ripple Trackers and defend their young.

>Roll 3 1d100s.
>>
Rolled 79 (1d100)

>>5399424
>>
>>5399435
Anddd the horrible rolls continue. Well atleast its some progress again but that was really close to negative
>>
With our improved shell and the recently weakening radiation, may we know what the scale is now for rad damage?
>>
>>5399437
What rolls were good again? I know high and some low were good, but not which
>>
>>5399443
Anything below 80 is good for our evolution roll (but preferably under 40 especially right now)

Radiation rolls below 60

Competition rolls above 40 (preferably over 80)


We still need 2 rolls though guys (besides my roll)
>>
>>5399445
This radiation roll prefrence is before radiation resistance i dont know present numbers
>>
Rolled 67 (1d100)

>>5399424
Here
>>
Rolled 50 (1d100)

>>5399424
Nat 100 here we go, time to die
>>
>>5398789
>>5398965
I know the quest is difficult but that's the point, it's supposed to be a difficult effort to crawl from the primordial murk to the beginnings of civilization, and scrape and claw your species' way to unified survival or greater ideal before entering the void and being hammered by an absolute, genocidal threat that wants to destroy everything you've struggled to create. If it was easy and I started us off with a basic, simple choice of biology and culture, and then had everything go on, it wouldn't matter as much. It'd just be a lopsided or surprisingly balanced strategy depending on your initial luck, tactics, and personal abilities instead of what it's supposed to be, a desperate effort to stave off the annihilation of something much greater in the working than any one fleet or city-equivalent or any number of individual lives. It's all of the extreme zeal and seemingly unstoppable power, from the perspective of the aliens on the receiving end. I want to see what comes out of your speculative evolution, what comes out of your society derived from its form of sapience, and what comes out of your interstellar effort to take advantage of what you can and build up for the century or handful, depending on your biology, societal structure, and sheer, hideous luck, that you have to prepare. Then I want to take a hammer to it and see it survive or be reduced to a statistic on a forgotten parchment by your own merits. I want this quest to be more than mechanics, is all, and the difficulty is a massive part of that. If the Flounder Feeders go extinct, you'll get a chance to choose an evolutionary offshoot to evolve in its stead but I want you to do everything in your power to keep it alive. I understand if you don't like the quest or feel like I'm not doing the concept well and I respect that, but I've thought for a long time about the mechanics and how it'll all link together. I'm not going to change things to run on a Bo3 or default to immediate evolutionary success.

>>5399438
Of course. The current radiation scale is 1-25: Negligible, 26-50: Mild, 51-70: Unplanned Mutation, 71-90: Offshoot Species, 91-100: Overall Population Decline.

>>5399443
The evolution evolution scale is 1: Game-changing, 2-11: Overwhelmingly Positive, 12-40: Moderately Positive, 41-80: Partial Development, 81-90: Moderately Negative, 91-99: Overwhelming Negative, 100: Crippling. For Partial Development, the species comes closer to its goal or only has part of it implemented, but if the same species has multiple Partial Developments for the same evolution they'll stack into a complete evolution. The competitor for the evolution roll is determined by which species poses the biggest threat to your species, or if they're matched, I determine it randomly. The environmental scale which I've been rolling hasn't changed, and is 1: Extremely Beneficial Shift, 2-11: Positive Change, 12-89: No Change, 90-99: Negative Change, and 100: Mass Extinction Event.
>>
>>5399469
And seemingly unstoppable power of the Great Crusade, that is. I'm busy baking a cake right now so I'm half between my PC and the oven at the moment.
>>
>>5399469
Thanks.
When we start moving in larger groups, maybe a primitive beak to pin and shred these Ripples might be in order.
Many, many options.
>>
On a related note to my earlier explanation, the overwhelming majority of you voted for the most hellish possible, Nightmare Mode, Dante Must Die tier homeworld. If you were on a small, reasonable temperature, balanced land planet orbiting a gentle star it would effectively be a completely different game.
>>
>>5399478
I cast the first vote, and still don’t regret it.
>>
>>5399478
Yeah but that was before we knew the rolling system we would be using.
>>
>>5399480
The end evolution is going to be fundamentally impacted by it, as well. It's impossible to predict what your species is going to look like down the line.

>>5399481
That's fair, I could've been more transparent about it but the mechanics are weighted in your favor, guided evolution and getting one evolution attempt when the other is spread between your various rival species is a massive edge. You'd still have abundant danger under a gentle sun, if anything, it might be deadlier than here just for the sheer complexity any one hostile species could evolve at once.
>>
>>5399478
Yeah but then we'd end up PUSSIES
>>
>>5399486
I do know we're either probably going to end up either stark black or stark white. White for ice camo/light deflection, black for rock camo and heat absorption
>>
Good thing we have sturdier armor. We'll try again radiation absorption later.
I'm also happy of the herd/Child protection mentality. We'll see if that bold move pays.
Here's a few propositions to keep in mind.
>Radiation absorption
>Evolve pincers in tentacles for dexterity
>Evolve decentralized brain
>Evolve regeneration (shed pincers/tentacles? Fix shell? Mend internals?)
>Fix our body shape and mobility
>>
>>5399424
>>5399435
>>5399449
>>5399451
>Beneath the wrathful waves, a young Flounder Feeder treads water near its birther. It has no comprehension of the significance, but it smells the adult and instinctively recognizes it’s of its own species. Only the simplest of instincts are possible, written in genetic code by countless generations of trial and error. Not food. Stay close. These alone have saved many lives.

The Flounder Feeders have developed a small gland near the base of their tail which occasionally releases a distinct scent in the waters nearby. The pheromone serves as a loose identifier, keeping packs together and causing the young to stay near their parent. Although no true dialogue is possible, emergent behavior spurred by natural selection manages the next best thing. Protection of the young by attacking nearby outsiders has reversed the population decline and the Flounder Feeder’s numbers have started to climb once again.

These pheromones aren’t perfect, they’re constantly washed away by the tide and rarely cause confusion when they stain a rock or particularly large Lump Grazer, but they are a major adaptation. Among the narrow band ecosystem, the Flounder Feeders are the first species to actively protect their young, even if by coincidence. The long-term implications of this are nothing short of enormous.

>1/3
>>
>>5399537
In a mild fluke of rad-addled genetics, the Flounder Feeder’s internal waste organ has nearly doubled in size. This does nothing to harm the Flounder Feeder but has more capacity than most Flounder Feeders are able to fill, considering the rate their inefficient digestive systems expel the sizable portion they can’t digest. Its necessity is questionable but it is a sizeable organ with a definite purpose and worth recognizing.

>2/3
>>
>>5399539
The Ripple Trackers have continued to straighten their posture and their sheer maneuverability has grown with it. They are now faster than grown Double Mouthers and with their pack hunting, they are able to reliably kill and maim them without the risk of more than one or two losses of their own. Between this and their vulnerable buds, the Double Mouthers have no counter. At this rate, their extinction is only a matter of time. On the other cracked pincer, Flounder Feeders also hunt in packs and are more durable than the Ripple Trackers' weak pincers can consistently handle. With a fair amount of other, softer prey, as natural selection grinds through the generations the Ripple Trackers are increasingly less apt to attempt hostilities. It’s been a long time coming, but things are starting to look less dire for the Flounder Feeders. Of course, the whims of fate are cruel and that could change at any millennia.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5399540
>Evolve straighter posture for better Mobility and looking not quite as Derpy.

No one will respect us if we are crooked sacks of armored skin.
>>
>>5399540
>fix the tail
> start forming an ass to get rid of waste and maybe some radiation
>>
>>5399540
>Fix the tail
I know we are tempting fate but it would turn our biggest disadvantage back into an asset. We can do other cool shit after.
>>
>>5399540
>Fix the tail

Turns out, we don’t need those pincers to defeat the trackers anyhow.
Although being a straight fish is nice, there’s nothing wrong with being a seahorse.
>>
>>5399540
Fix the tail, with more muscles
And create a canal for take out our waste
>>
>>5399513
I am okay with tentacles having blades, but I would like to keep our pincers and grow them longer/larger.
Essentially tentacles cut first and once we are close enough a big cut with the pincers (also pincers are cool).
Combined with growing spikes across our armor we would become probably the apex predator. Having more senses/muscles and other weapons would likely help with that too (especially when will have more resitances since we will be able to go higher and deeper in the ocean. Meaning areas with more light and less light)
>>
Or the tentacles could have hooks and spikes at the end instead of blades, making our preys/foes slower/unmoving and allowing us to tear them apart with our improved pincers
>>
Or, or, hear me out.

We don’t develop manipulators appendages at all, but instead, (after we gain short term memory and sociability), we develop warpsight, and then telekinesis.

Mind over matter.
>>
>>5399563
So we become giant Squid then?

>>5399565
Yeah and one Blank makes our attacks somewhat useless once they are in close.

Remember what happened to Magnus when he fought Russ and his Psychic powers failed him.
>>
I understand that the tail is major thing we want to see fixed but I think focusing on other niches would be better. At this point we as a species are way to far behind to catch up to the Ripple Trackers. They are just too far ahead and catching up would take a miracle. That being a nat 1 which with the rolls so far I don't think will happen. Personally I think we should advance our digestion to be more efficient and improve our waste disposal. Having those will allow for any food gotten to give our species more nutrient absorption which means we need to eat less and thus have more food to go around, allowing for a higher population. We could also start storing fat in our tail and throughout our body to allow for better weight distribution which should make swimming easier. It will make our species tougher as you have to get through a thick layer of fat to do any real damage, might also give some minor radiation protection.
>>
>>5399566
Right….
Yeah, that would be an issue.
Alright, fine, jellyfish tentacles, and then telekinesis.

As an aside, if I used Psionics to hurl a mundane projectile at a blank from a distance, would the blank still die?
>>
>>5399567
That does partially sound like a roundabout way to fix the tail, to be honest.
>>
>>5399568
yeah the Blank would still die since physics is stil a thing no matter how you accelerated the hunk of lead. But if you only have Warpsight there is a pretty big place where things are at best blurry and at worst just outside of your perception so good luck aiming.

I dont mind using a lot of Psionics as our main weapon but we should have a powerful and strong body as a Base just in case we meet something that either suppresses or exceeds our mastery over the Warp so we can still rip and Tear regardless.
>>
>>5399543
We've been given a gift with the waste organ, we should capitalize on it.
Either we develop to process discarded shells from dead Flounders to grow shells more easily, or we learn to forcibly eject the waste on a whim so we can use it as both a defense mechanism and evasive maneuver.
>>
>>5399570
Good idea, let’s not be Tau.
>>
>weaponize waste poach to coat pincers in infectious shit
>>
>>5399590
Literally a shitty idea.

I figured it out! A use for the waste bladder!
We can also use it as a pressure bladder, to let water in or out, thus enabling us to better withstand different pressures!

I… am not sure why we would because everything is alive in a very narrow band, but we could.
>>
Have we ever explained how Flounders grow with a hardened shell surrounding them? Do they molt? That would make them extremely vulnerable, especially to radiation.
>>
More or less a few tentacles can t hurt for hunting. I want legs and arms on land desu, hopefully we have more muscles before we arrive at that stage. Get stronk
>>
Meant to reply with this >>5399605

>>5399566
For our size, i have others ideas in mind. Not sure how big but more than an ork would satisfy me, bigger than that might be problematic for certain type of construction and crafting. With the development of pyskerim, industry and technology, that would change but is my preference.
>>
>>5399540
>Fix tail, more efficient digestion system, radiation absorption

>>5399592
>I… am not sure why we would because everything is alive in a very narrow band
Yes… all the predators are stuck on that narrow band, and better vertical mobility may just negate the Ripple Tackler’s main advantage, horizontal speed.
>>
Fat if instead of fixing our posture we just our form for latter turn more easily into a bipedal?

We might not need to straight it all the way to be fish like, at least try so it isn't a trouble. My idea is that we could grow like a cape of sorts from our back to work like a tentacle with a membrane we could use for propulsion like squids, and if we turn to be fast enough with that mutation we could grow arms and hands to grab and pin other fish. Hell, if things turn right we could even use the tentacles in our back for also grabbing fish and if we add the hook on the tips, we have an extra medium range weapon

But this is a theory/suggestion for latter, so you might think again about the idea of straighten our backs
>>
>>5399540
>Improve diggestive system
>Fix tik

In that orden of importance
>>
>>5399605
Personally, I think arms and legs are for noobs.
If we have tentacles, we can just use those, like a spider.
A large armoured octopus/spider alien would be pretty cool.
>>
Guys, this is an aquatic world.
There is almost no land, and very little impetus to be a biped- or, at this rate, have an endoskeleton worth the name.
>>
>>5399653
could be an idea, i wonder how our equipment, clothing, tools etc... will look like.
>>
>>5399657
Most of it is ice with a whole lot of mountains, we can become the Frost Giants we were always meant to be.
>>
>>5399540
>fix the tail
>inb4 nat 100
>>
>>5399540
>Abandon the tail, evolve legs.
You people have tried this tail thing for 6 posts now and have failed everytime. Let it go already before it kills us.
>>
I need to run some errands before I get to work so I won't be able to do a morning update like we have been. I'll be back in 8-10 hours to update then and that might be the only major update for today. Lots of interesting discussion going on.

>>5399594
Their shell is more a thick, rigid layer of skin fused on top of their tender skin than it is a true chitin or bone shell. Compared to a more advanced exoskeleton, it's very delicate: your average grip strength could shatter it whole or crack and peel it in one part, but if you tried to dig in with a fingernail, you'd likely chip it. It currently has no mechanism for repairing lost pieces in the brief lifespan of a Flounder Feeder and grows with them over time. Evolving molting or a means to repair it would improve their quality of life but radiation is a serious problem, as the shell is the only real protection they have. There are naturally many, many ways to resist the radiation or the cancer itself. On the subject of exoskeletons vs endoskeletons, if you can carry the weight and supply the nutrients, there's nothing preventing you from having both. Likewise you could forgo rigid structure altogether and rely on pure muscle or take on a more amorphous shape. This is a fundamentally alien ecology in a warp laced hellhole, the only hard limit you have is what your evolutionary pressures will let you get away with.
>>
>>5399751
Yeah I think having a dual endo/exo skeleton is the best. You get the sheer support of an endo skeleton and the protection of an exoskeleton.
>>
>>5399540

Evolve the ability to cultivate gas in our waste organ, then expel it for bursts of speed.

Improve survival and invent fart jokes
>>
I'll go for the radiation absorption.
Regarding skeleton, I'd love us to be a slime-like ball of engulfing warp material
>>
>>5399799
Too late for that anon. We have a structural shell now. SOON, we'll have BONES and you can do NOTHING ABOUT IT! MUAHAHAHA!
>>
TFW when we ascend into semi-daemons, with the oldest and most powerful becoming full on warp entities, before we become sapient.
>>
>>5399815
We turn into Enslavers 2.0 Electric Boogaloo.
>>
What name will be given to our homeworld i wonder
>>
>>5399803
Not too late. We can mutate our external skin layer to become armor (like nails from hell) and rgenerate it from our inner blob any time.
>>
>>5399861
What would be the Flounder descendant's translation for "Shitty Ice Hell"?
>>
I think people are getting way too ahead of themselves and choose traits that are either too big of a leap to succeed or set up success for waaaaay down the road.
Yes, this is the 40k universe, but our current threat isn't Psionics or Bolters, it's a worm that swims fast. Just focus on things that either adress a weakness of ours, or exploit a niche that has been created by the environment. Our rolls are bad enough already, and success is a sliding scale based on how simple and effective the mutation is. Besides, I think short-term solutions leading to an emergent body plan and skillset is more fun than picking a creature you want to look like, and building towards that.
>>
>>5399569
A bit of the point was to try and give another solution then make a 'tail flap' or 'just fix the tail'. There's things we can do that can lead to fixing the tail's issue without having to do anything to the tail specifically. But again I think improving digestion and nutrient absorption would be better then better waste disposal. After that we can fix mobility.
>>
>>5399540
Water jets like squid
>>
Been gone for the last three days, just now caught up. I only have one question: Why do you niggas keep fucking with the tail? Why? WHY?!?!?

Seriously though, like one anon said we should shore up our other senses/abilities rather than constantly try and fail to fix one defective organ, wasting precious time on what is, at the moment, a lost cause.
>>
>>5400054
it won't be almost cause if it works. I know it's sunk cost but I'll be damned if we give up.
>>
>>5400054
I look at it this way. If we had failed all those rolls on different things we'd have a heap of defective organs instead of one. At least the tail is more helpful than hazard at the moment.
>>
>>5400054
In fairness, our abject failure to work our tail is due to the rolls, not because it’s a bad plan.

At least it’s only the tail.
>>
>>5399879
Its a bunch of guys that want to play an epic badass, tough as nail race in 40K while playing Spore but wanting to skip all of the Spore part of an evo quest. This is still an evo quest, just one that has a definitive goal, fend of the Guard and the Imperial Navy. DESU i can easily see the appeal of such an item but at the same time i wonder if the QM focusing on the 40K as a selling point, instead of popping it up as a surprise at the end game, was a mistake. Its making people think of things that really do not matter yet since we are a wormthing and are instead trying to rush past the evo game into 40K as a whole.
>>
>>5400054
All of the sexiest cambrian chordate analogues had tails. Straight up 10/10s worth a fap each one yessir. We can "exchange" it later for a weapon/mobility aid or as part of gaining a longer body if we no longer want it but still want some benefit.

>>5400206
well they probably didn't want it to look like just another soon-to-die directionless evo as per standard evo protocol
>>
We are also moving very fast for an evo quest. Some of it is definitely out there, but in a week or two some of those are actually feasible.

Emergent evolution is cool, though.
>>
I got home from home and was surprised with a pot roast, update's going to be in another hour longer than anticipated.
>>
>>5400236
Home from work, heheheh
>>
>>5400236
No complaint there, pot roast is pretty good.
>>
File: #1 Flounder Fisher Tail.png (50 KB, 2000x2000)
50 KB
50 KB PNG
Rolled 39 (1d100)

>>5399544
>>5399547
>>5399548
>>5399558
>>5399625
>>5399746
You choose to evolve the tail in the hope of improving the Flounder Feeder's desperately needed strength and mobility. If successful, this could reverse their loss of agility and then some. If not... mother nature is a cruel mistress, and yours has been crueler than most.
>>
Rolled 32 (1d100)

>>5400312
>>
>>5400313
FINNALLY A SUCCESs

now to see how radiation and
>>
Rolled 10 (1d100)

>>5400312
nat 1
>>
Rolled 25 (1d100)

>>5400312
>>
>>5400317
We succeeded only for our competitors to outdo us :(
>>
>>5400318
not really, they're both the same degree of success.
>>
>>5400321
True but they still got a lower roll overall which kinda sucks
>>
>>5400313
>>5400316
>>5400317
>An aging Flounder Feeder is flung by the tide, like so many of its ancestors, powerless to resist the immensity of its flow. In its path sits a rock, sharp and promising ruinous damage. Above, a cracked ice chunk thunders to the peak, yanked from the ocean’s ceiling by titanic force. There is no hope. Many of its ancestors have died similar deaths, and yet… The Flounder Feeder senses the nearing vibration, thrashes the powerful muscle in its tail, and escapes unscathed.

After an incredible amount of natural selection trying to undo a genetic mistake, the Flounder Feeders have finally found true success. Their tail, previously a lump not worth its weight, has been packed with muscle, endowed with ridges, and widened at its departing point from the body. It is now a very strong limb that requires a high amount of nutrients to grow and sustain but earns its keep through sheer utility. Gone are the generations of wriggling and squirming in the waves. Now, when the Flounder Feeder’s instincts demand it move, it cracks its tail and its bulk is propelled in any of a dozen directions without delay. Its increased weight, curved shape, and lack of supporting fins mean it isn’t as fast as the Ripple Tracker and can’t escape rival predators or chase elusive prey as reliably, but when it comes to sudden turns and raw force of motion, there are none superior.

>1/2
>>
>>5400389
The Ripple Trackers have finally done the unthinkable. Through sheer force of unconscious will over tens of thousands of generations, they have taken their ancient, curved muscle and bent it straight. This has made them the single fastest species in the narrow band ecosystem, par none, and with the combination of its fins, numerical headstart, and ruthless sensory apparatus, it has become the undisputed apex predator. Even lone, frail, and small Flounder Feeders are thrust into vicious danger by their freakish speed and instinctive ability to tack with the waves. In terms of efficiency and versatility as a predator, they simply can’t be matched.

This has caused them to fall into a dangerous trap. By achieving such environmental supremacy, it has become so perfectly adapted to its niche that until the sea changes once more and it is threatened in its status, the rigours of natural selection will pass them over. For now, the Ripple Trackers have reached a stopping point. Their foremost rivals, the Flounder Feeders, Double Mouthers, and Shufflers, are too slow to be of any threat, on the brink of extinction, and contributing far more to their food intake than they cost, respectively. The Lazy Feeders have continued trudging by and the Flat-Tail Crawler has stubbornly clung to survival.

Due to the fierce competition and interconsumption among its predators, the Lump Grazers’ population has remained roughly static. Luckily, as if their nutritional bedrock were to decline the narrow band ecosystem would be thrown into disarray. This is an evolutionary era of stability, one the Flounder Feeders would benefit greatly from shattering. In time. With the harsh sun bearing down on their hides, simple evolutions and incremental behavioral changes will suit it well. Complexity, however, offers a great advantage at an even greater risk.

>How should the Flounder Feeders evolve?

>2/2
>>
Space is extremely cold, and so is the deep sea. I think, if food is not a concern, a layer of expendable blubber under the armour to absorb shock, preserve heat and act as an emergency food supply would be pretty neat.

Will wait for other ideas before voting, though.
>>
>>5400392
We are . Doing okay and are stable ish. So i wanna put in a vote for a more efficent digestive system
(Perhaps move twoards making our waste organ usefull
>>
Although… it occurs to me that as it is, the environment is stable. This is not conductive to evolution; if we want change, therefore, we’ll need to assault the Ripple Tracers directly.

How to throw the ecosystem into chaos… develop the ability to vocalise or make vibrations in a way that enables communication and directly attacks the Tracker’s senses?
>>
>>5400392
>Increase Digestive Efficency so we can sustain a larger population with the same nutrients

>Repurpose the Wastebladder to be able to shoot out the waste into an attacker as a defense.
>>
>>5400392
Am I the only one that wants to straighten out the body? Seems like the obvious choice.
>>
>>5400392
>Evolve Internal Rad Resistance.
>>5400411
Also this.
>>
>>5400392
>Increase Digestive Efficency so we can sustain a larger population with the same nutrients
>Repurpose the Wastebladder to be a Pressurebladder, in order for us to go deeper to escape predators
>Strengthen our shell to be able to withstand more pressure, and to absorb radiation
Might as well go ham here.
>>
>>5400411
I want to do that after increased digestion efficiency. Mainly, I don’t want to ape the Ripple Tackers too much.
>>
>>5400392
>Increase Digestive Efficency so we can sustain a larger population with the same nutrients

>grow an ass to remove waste
>>
>>5400420
>Mainly, I don’t want to ape the Ripple Tackers too much.
Why not? It CLEARLY works. I mean, look at the bastards. They have literally killed one of our starting rivals (Double-Mouthers) BY THEMSELVES. Quite literally we are now the sole dominant genetic legacy in this ocean hellhole, and it wasnt the Flounder Feeder's doings.
>>
>>5400427
We would be putting ourselves at a disadvantage in trying to beat the ripples at their own game. If we can instead subvert their dominance instead of directly break it, they’re a lot less likely to be able to then promptly outcompete us.

>>5400392
>>Increase Digestive Efficency so we can sustain a larger population with the same nutrients

Being more numerous so that more territory is controlled by us directly isn’t a terrible start to do so, however.
>>
>>5400427
It just seems bad form. We’re suppose to make our own path, not follow in the footsteps of our rival. If we’re a couple evolutions away from their evolutionary innovation I could dig the change, but not so close to the tree.
>>
>>5400392
Improved digestion system
>>
>>5400392

> Evolve a 'vibration mimic' trick in our pinsers that allows us to confuse and trick other creatures, or quickly communicate to our allies.

I think a vibration tool would be super useful.
>>
>>5400404
>Repurpose the Wastebladder to be able to shoot out the waste either as an attack or defense
>Create a radiation absorption organ
>>
>>5400392
Turn our waste sack into a spiteful organ of poison and death to those that would try to eat us
>>
>>5400392
>Increase Digestive Efficency so we can sustain a larger population with the same nutrients
>grow an ass to remove waste
>>
>>5400558
>>Increase Digestive Efficency so we can sustain a larger population with the same nutrients
>>grow an ass to remove waste

Considering we are able to perform rapid twitch movements, shouldn't this mean that we can shatter the trackers pincers by using our armored body like a club thus cucking many of them them into starvation?
>>
>>5400439
Support
>>
Please, let's not make an ass. Pressure bladder or nasty shitspray or poisonous inside are much more interesting.
>>
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>>5400574
Just saying.
>>
>>5400574
It can be both.
>>
>>5400392
Water jet propulsion like squid, maybe make use of the waste sack for waste jet propulsion
>>
>>5400575
Yes, I know your point. But this is 40k evo quest. please, let's try to be fun
>>
Sticking with my plan:
Eating discarded shell to grow our own more easily, and eventually regenerate it indefinitely.
It's an untapped keratin source.
>>
>>5400432
Except we have a tail now. We could annihilate them if we straightened out, but because people "want to be unique" or some shit people don't even want to evolve an ass
>>
>>5400647
True.
Having two ends in our digestion system, beyond helping our digestion, would probably make the intake and expelling of water we’d need for a waste gland to double as a pressure gland, since all the muscles would only have to push in one direction.

Unlike whatever the hell a starfish does, we, not being almost 2-Dimensional, do have space to fit a tube inside us.
>>
*make the water flow easier, sorry.
>>
Rolled 90 (1d100)

>>5400399
>>5400404
>>5400426
>>5400432
>>5400439
>>5400558
>>5400568
>>5400569
You choose to evolve a more efficient digestive system to stretch the nutrients Flounder Feeders are able to catch much farther and fuel further population growth.

>Roll 3 1d100s.
>>
Rolled 55 (1d100)

>>5400698
>>
Rolled 91 (1d100)

>>5400698
>>
Rolled 62 (1d100)

>>5400698
>>
Well.. i caused a population decline thats great. Oh and theres a negative enviorment event

Though we did make progress on digestive system so not everythings bad but not good either probbably overall decline again
>>
>>5400707
Our enemys will also be negatively affected by the Enviorment. With increased Efficency we might be able to outcompete them on the scarce ressources or they will be able to outcompete us by leveraging their speed to get to more food sooner.
>>
>>5400698
>>5400700
>>5400701
>>5400705
>A Flounder Feeder floats in blind satiation. It hasn’t eaten a Lump Grazer in nearly half of a local day but it has a longer time still before it begins to starve. Between its newly enhanced digestive system and cooperative pack, it can, or could, if it had a consciousness, count on its future survival.

The Flounder Feeders have developed a stronger digestive system. There are many pieces it isn’t capable of digesting and most of those it does hold nutrients that go to waste rather than being processed but this is an improvement to their individual odds of survival. The population was set to increase a fair amount but a sudden, violent burst of deep radiation caused a noticeable decline instead.

>1/3
>>
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>>5400748
What’s worse, the Latcher has made a powerful adaptation of its own. Previously a petty nuisance limited to the slowest Lump Grazers, natural selection has seen their eggs, too small to sense by vibration, achieve buoyancy and attach themselves to almost every creature in the narrow band ecosystem. Once these hatch, the Latchers penetrate the flesh beneath, digging themselves in, and leech nutrients from the early, heartless, open circulatory system beneath. Each Latcher has a very small impact, if any at all, but there are many eggs and each Latcher is prone to lay a dozen of its own eggs if it can survive.

This has resulted in a parasite-filled ecosystem. One the Flounder Feeders, with the durability of their shells and relatively streamlined digestive systems, are suffering little from. Against what would’ve been a near-extinction event if they were less protected, in combination with earlier radiation, their population has only been reduced by half. They’re in a vulnerable state but far from extinction. Much more worrying is the Latcher’s effect on the Lump Grazer population. Now that they’re infested by nutrient-leeching parasites on top of their several predators, the Lump Grazers have declined and with them, every predator has felt hunger pangs. For countless generations, the Lump Grazers have gotten by on simply requiring very little and reproducing rapidly, but under such extreme selection pressures, an adaptation is inevitable. The Ripple Trackers are better off than unshelled organisms but their agility and senses mean nothing to the eggs, which readily, if slowly, crack their exteriors. Their already massive population and sheer efficiency ensures their continued survival but it is much less comfortable than before.

>2/3
>>
>>5400749
Last, after untold millions of generations of hellish struggle, the final Double Mouther floats in the waves. It is riddled with Latchers, wracked with cancer, and hasn’t eaten in a full local day. Its bud, the closest thing it had to a companion, has atrophied for lack of nutrition and detached to decay long ago. Both tongues lap the moisture, searching for some means of preserving its wretched life one moment longer, but despite its gnawing instincts, despite the ancient imperatives of its biology, it comes to a stop. On some existential level, the Double Mouther understands that it has lost. For its kind, there is no hope and for it, there is no future. In the last motion ever made by its species, it chooses to roll over, stop swimming, and let the eternal, crushing pressure pull its body into the abyss. This is the end of its evolutionary strife, and it is content.

For the first and last time, the Double Mouther has known peace.

The Double Mouther has gone extinct and the environment has changed radically since the first Flounder Feeder emerged. If it doesn’t wish to follow its former rival’s example, it must stay strong and continue to adapt.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5400752
>Learn to feed on Radiation.
If the Population of Prey is gonna continue to decline then we need to find an alternative Food Source that can help us stretch our nutrients even further.
Develop poisonous mucus that we can coat ourselves with to kill off parasites.

Might be something for the future. Maybe we will have to find a way to devour those parasites as well.
>>
>>5400752
>Evolve a stronger, thicker shell
Fuck parasites.
Doubles as radiation protection and wards off other predators too.

>The Double Mouthers are no more
Rest in peace. It may turn out that they were smart to die out now.
>>
>>5400752
>Have a canal for expel waste efficiently
our waste will likely effect the enviroment in some way or another
>>
>>5400752
Honestly. I wanna say take advantage of this niche opening up a bit and adapt to maybe feed off the parasites as cleaner species
We can always adapt away from it in the future or even later down the line

Kinda like >>5400755
Was suggesting
>>
>>5400752
>Develop a way to feed on any Latchers that get stuck on our shell
>>
>>5400765
i think a retractable tongue could do that, plus dental hygiene when we get teeths for make even smaller pieces of food. A nice addition, even if it's not a great weapon
>>
>>5400766
>>5400768
Actually what if we combine these ideas into a sorta communal grooming (+helping other species when we are done helping eachother out) but might also help with bonding down the line
>>
>>5400774
>>5400755
Yes Communal grooming and radiation feeding.
>>
Eggs are incredibly nutritious, and if we preen other species as well, they could learn to leave us be.
I still think we should develop to eat and repurpose detached shell, though. Almost every species grows them now, and no one is capitalizing on them, so there must be tons of them fading away on the sea floor.
>>
>>5400752
alright ammending my vote from >>5400755
to
>Learn to feed on Radiation.
>Develop tongue for communal grooming to get rid of the parasites.
>>
>>5400808
that Seafloor is extremely far below us where none can survive for now.

But yeah after dealing with this immediate threat we can maybe increase our abolity to digest stuff again.
>>
>>5400752
>Double Mouthers are dead.
Rest in piss faggots.
>Ripple Trackers are fugged.
LMAO
>>5400752
>Develop group grooming to clean parasite (and increase intelligence).
Perfect opportunity.
>>
>>5400752
>Learn to feed on Radiation.
>Evolve a stronger, thicker shell
>More efficient digestion
>the ability to groom (whether self or group)
>>
>>5400812
>that Seafloor is extremely far below us where none can survive for now.
If that's the case, what are the Crawlers and Shufflers respectively crawling and shuffling on?

>>5400817
Remember, the more you suggest in a single step, the more the result table shifts in favor of the mutation being catastrophic for our species. Unless you can think of a single small change that addresses multiple issues at once, it's best to focus on one thing at a time.

XenoQM, can you give us an overview of what leads to the biggest cuts in our population? How much genetic material actually makes it to a vomiter, how likely is it that a fertilized egg actually results in a healthy child, how likely is it for a Feeder to die before creating offspring and what is responsible for the most deaths?
If you want to keep us in the dark about this information that's fine too, but I think knowing the greatest bottlenecks would help us get a better idea of what we should develop.
>>
>>5400824
pretty sheer cliffs with some small ledges i would assume.

The Planet has extreme Levels of differing altitudes and the Terrain is unstable leading to large amounts of mudslides and the Ice also kills many creatures.
>>
>>5400824
I want to try at least one complex evolution before we take the slow route, but the Radiation Absorption/Thinker Shields can be compacted to the same change.

>XenoQM, can you give us an overview of what leads to the biggest cuts in our population?
The decline in food resources lad, from both the spike in radiation and the parasite kills off the ecosystem. Hence why I want to continue efficient digestion.
>>
Developing an immune system might be a good idea too. There don't seem to be a whole lot of microorganisms yet, though.

My vote is for communal grooming ATM.
>>
>Radiation feeding
>Tentacles-like dextrous things for grooming
In the case of waste disposal, i'm voting for spitting it instead of shitting it.
I'm all for more intelligence but I want neural cells distributed. Immune system will be important, but after all the above points.
>>
>>5400752
>a tongue to clean comrades with
>a rear hole so we can, you know, shit
>>
>>5400752
>Develop a long and sticky tongue to reach every point of the Flounders body to lap up any Latcher eggs or parasites as both a way of protection and gathering a new food source

RIP Double Mouthers, you were a worthy opponent and now you shall know peace from this Hell.
>>
>>5400824
>If that's the case, what are the Crawlers and Shufflers respectively crawling and shuffling on?
That would be the many, many slopes, mountain ranges, and cliffs. This planet doesn't have much in the way of clear, open ocean outside of the valleys and gorges, where the narrow band ecosystem isn't able to persist. The narrow band is a very wide area but relative to the size of the ocean, is very small.

>XenoQM, can you give us an overview of what leads to the biggest cuts in our population?
The greatest causes of death are cancer and starvation, followed by rival predators.
>How much genetic material actually makes it to a vomiter,
Not very much genetic material makes it to a birther, as at the moment, a releaser releases a cloud into the tide and a birther then needs to catch it in its mouth before it disperses. However, the Flounder Feeder's close packs and scent makes it likelier than one would think. The Flounder Feeder reproduction strategy is essentially to release a constant stream of genetic material and hope for the best. There's currently almost no sexual competition between releasers and natural selection is focused on sheer survivability.
>how likely is it that a fertilized egg actually results in a healthy child,
Thanks to the development of the breeding sack and radiation shielding, roughly a third of gametes are viable. This is impressive compared to the competition, which gets by on a fifth or less. The growth and birth of a new Flounder Feeder is more finicky but only around half are stillbirths or born dysfunctional and/or sterile due to radioactive drift.
>how likely is it for a Feeder to die before creating offspring
Very, between the more recent Latchers, opportunistic Ripple Trackers, and cancer while the cartilage is still thickening, roughly half die before reaching maturity, but Flounder Feeders tend to survive for two or three reproduction cycles, each lasting roughly three Terran weeks from fertilization to birth, with minimal intermediary period, and each resulting in average of two and a half offspring. Starvation is a major issue but pack hunting and pheromones keeping newborn Flounder Feeders in proximity of their elders allows them to snatch some scraps. It takes a Terran month to grow enough to reproduce for a Flounder Feeder, or five local days, as each local day is roughly equal in length to six Terran days. The average Flounder Feeder lifespan is roughly three Terran months, or half of a local month, before radiation renders them sterile and the cancer that's been eating into their shell breaks through into the flesh beneath.
>and what is responsible for the most deaths?
As I mentioned earlier, with the Flounder Feeder's durability toward predators and the nutritional requirements it demands, cancer is the primary killer, followed closely by starvation. Rival predators aren't a very pressing concern but are always a contributor to any drop or lack of growth in the population.
>>
>>5400752
Groom parasites off of others
>>
>>5400891
This further fuel my want to feed from radiations.
>Less cancer
>Less starvation.
Then, link waste poach to the front for spraying predator and preys with feces, so they get infected, so more food, and evolve the poach for pressure to hunt the lower-dwelling scavengers would be kino
>>
>>5400842
Support
>>
Rolled 57 (1d100)

>>5400765
>>5400766
>>5400768
>>5400774
>>5400777
>>5400808
>>5400809
>>5400814
>>5400817
>>5400842
>>5400853
>>5400871
You choose to evolve a specialized, prehensile tongue for grooming purposes. This could turn the Latcher infestation into an asset for the Flounder Feeders and diversify their diet.
>>
Rolled 8 (1d100)

>>5400919
>>
Rolled 69 (1d100)

>>5400919
FINNALLY A REALLY GOOD EVO ROLL anyway heres my contribution
>>
Rolled 17 (1d100)

>>5400919
>>
Man, good round.
A prehensile tongue could be the beginning to a proper manipulator limb, and thus a huge asset.
The competition is not far behind, but hey, I'll take it.
>>
YES
at last.
now on to the shitting problem, then next if possible primtive ears.
Spiked armor for get more resistance to rad, hurts and hunting.
Bigger and longer pincer for cut in two the other predators.
oh yes i can see the apex predator title now., temperatures and pressure will need to be resolved so we cover more space
>>
>>5400919
>that pic caption
LOL!

Next I say we focus on Genome Fortification and Radiation Absorption, and after that some fucking nerves.
>>
>>5400930
Shitting isn’t the problem, cancer and starvation are. Priorities lad.
>>
100% it's time to get cellular dna repair and kick cancer's ass.
>>
>>5400920
Well played, mate.
QM, please take my vote for radiation absorption in next round, as I'm goin to sleep
>>
>>5400940
i guess spiked armor then or primitive ears. Having an additional would help us in hunting a lot. Or improving the pincers.
spiked armor is both rad and defense, because well is more armor and spikes
>>
>>5400959
Why not eyes?
>>
>>5400988
didn't consider it, if we want we can make some primitive eyes. I am not sure how much light arrives desu, but an additional sense is an additional sense.
much like our nose it will need to receive some protection so stuff doesn't get stuck in them or similar.
>>
>>5400988
Probbably because we are belowice sheets right now so not much light gets here. It would probbably have to be gotten in conjunction with biolumenecence to be viable.

Atleast in my opinion considering we are a cold planet distant from the star far below the ice
>>
Future eyes and other soft external organs are going to need dna repair to resist the radiation. Our new tongue is going to suffer from the cancer as well.

Our top killer is cancer, we need dna repair to combat that.
>>
>>5401009
Genome Fortification would help solve the cancer problem lads, and sterilization is a major problem.
>>
Only issue i have with genome fortification is it negativly effects our chances to evolve (persumably in both dirrections though) as we are already struggling to evolve as is though
>>
>>5401009
>>5401014
On the one hand we could just evolve our armour instead, since that would ward off cancer too on top of every other benefit, but then cancer is ALWAYS going to be a problem while we are in this system, so there is little harm in investing in resisting it.
Personally I think we should just get armour until we feel like it's not enough to deal with cancer.
>>
What about getting regeneration that regrow limbs like pincers and pop off tumors of our body and armor?
>>
Alternatively we just get a REALLY solid immune system. It's what eliminated cancer in animals on earth, if we evolved one that is advanced enough we could just destroy and replace cancerous cells in our bodies and act like nothing happened.
>>
>>5401021

Tumor ejection might be a viable approach that doesn't hurt our evolution chances. Bonus points if we turn around and eat our own tumors.
>>
Apologies for the delay, I was pulled away for a while by outside circumstances. Expect an update in roughly 1-2 hours.
>>
Is it possible, or even viable to develop an organ that can process radiation?
>>
>>5401179
The Warp is a pathway to powers some would consider unnatural.
>>
>>5401179
There's a fungus in chernobyl that eats radiation
>>
>>5401179
Given our luck with rolls, that seems like a great way for an organ designed for guaranteed super cancer, but then again, we're getting cancer anyways so fuck it.
>>
Also I'm very late to the party on this topic but I don't get why anons are complaining about the difficulty of the rolls, for one statistically we are more likely to get a at least passable roll than a bad one, and for the other you guys did pick the most difficult, balls hard hellish planet in the galaxy to survive on, so I don't get why you are complaining that it's hard to survive on the hell world you picked.
>>5401021
I like the healing factor idea, that's one thing that could actually be a huge boon for if/when we finally go toe to claw with the Imperium. In fact, that's what I'm gonna be voting for next round, an early version of a healing factor. Just imagine an entire xenos race of Deadpools or Wolverines.
>>
>>5401199
Decentralized radiation absorption. No need to concentrate that shit into a cancerous mess inside us.
>>
>>5401205
I would rather just make a swim bladder so we can go to different depths. water displaces radiation very well. if we go deep enough their will be none. Also if we live at different depths we can go extinct at 1 depth but survive in another.
>>
>>5401204
Unless we perfectly self replicate using bullshit warp powers, a faster metabolism to heal incredibly quickly sounds like horrific cancer bait.
>>
>>5401237
Then we just need to heal fast enough that we beat the cancer our fast healing creates. Deadpool, basically. And it's no more risky than eating radiation itself as fuel, or any other mutation/evolution.
>>
>>5400919
>>5400920
>>5400922
>>5400923
>The tides carry with them the smallest kind of multicellular life, nutrient-leeching banes to most, but to the Flounder Feeder, a hidden boon. With its long and sinuous tongue, a birther scrapes several Latchers from near its offspring’s nose flap, critical sustenance in a hostile ocean. Close by, the scent of a Latcher wedged in the birther’s flesh catches a releaser’s attention. The entire pack will be eating soon.

In a stunningly fast feat of evolution, the Flounder Feeder has developed a new, prehensile and retractable tongue made of the same radiation resistant cartilage as their shells, with muscles well suited to scraping Latchers from the bodies of their pack members. To enable retraction, their mouths are restructured and now lie deeper, behind the pincers. Compared to larger, tougher creatures, the parasites are easy to digest and instinctive grooming behavior swiftly emerges. When a Flounder Feeder smells rotting flesh or another creature on another, it will scrape it off with its tongue and consume it, preventing most infection. Needless to say, this has reversed the Flounder Feeder’s decline and their population has exploded. Though far behind the insatiable Ripple Trackers and ubiquitous Lump Grazers, they are a distant third place. Under these conditions, extinction is unlikely and the risks of hunger have been significantly reduced. Even if their survival would benefit from parasite-removal, other species aren’t yet inclined to let them scrape their flesh for Latchers and justifiably so, as if a Flounder Feeder gets near enough to try, it will consume them immediately.

>1/3
>>
>>5401238
Heal fast enough that our cancer gets cancer before it affects us?
Genius.
Eat radiation, use the powers to self heal, laugh at cancer.
>>
>>5401241
Due to the everpresent radiation in the waters, mutations in any given Flounder Feeder’s offspring are extremely common. Almost all of these are lethal or detrimental to their survival and so don’t survive to propagate in the gene-pool, but occasionally, one emerges that is both dominant and benign enough to catch on. Such as now, as a dull, small serration is now omnipresent in the pincers of the Flounder Feeders. It serves no immediately clear purpose and doesn’t improve their hunting success in any major way but a few snappier Flounder Feeders have found it makes grabbing already doomed prey at certain angles mildly easier.

>2/3
>>
>>5401243
As the ecosystem is reeling and rebounding from the Latcher infestation, the Flounder Feeder’s most ancient living evolutionary cousin, the Lazy Feeder, reacts to the Lump Grazer’s dwindling population by taking from their example and adjusting to digest Growth Lumps in addition to flesh. This has made them the first true omnivores of the ecosystem, an innovation that sees their population grow while their aggressive tendencies decline. Things are looking up, apart from the cancer, ice, and regular landslides.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5401244
>Healing Factor, or accelerated healing. With this evolution, what once would have been fatal or crippling is now a mere temporary nuisance.
>>
>>5401244
>develop primitive eyes so we can see Ripple Trackers and defend our young.
>>
By the way, how do we read the picture captions? On my screen, they’re all cut off halfway.

Should we take advantage of the mutation, or keep focus and develop a rear end and find a second use for our engorged waste bladder?
>>
>>5401244
>Evolve an organ to process the excess radiation from the sun into energy

I think we should capitalize on the radiation
>>
>>5401248
This seems like a bad idea. Anything that increases our rate of healing is going to make cancer more of a threat too. More cell replications, more chances for something to go wrong, faster cancer will kill us once it sets in. Unless the cancer gets cancer, I guess.

>>5401249
Being below an ice sheet probably makes eyes less useful.

I've actually started to think that maybe evolving something less flashy but still useful might be a good choice. Maybe the beginings of a proper circulatory system to allow for more endurance in hunting, or coming up with a more complex immune system?
>>
> Taking advantage of the sudden plethora of food, we grow to be larger. This helps in preserving heat, helping us survive cancer, and enabling us to move swiftly and better fight off predators.

Currently, the Flounder Feeders are doing very, very well, with a new source of very common food, while all their rivals suffer. Ergo, I think we can afford to be larger than a handball. By doing so, it’s much more palatable to do things like develop a healing factor (so we’re more likely to shrug off cancer until it dies of cancer), become warm blooded, or evolve more complex organs (since, being larger, it’s now more efficient to have these centralised mechanisms).
>>
>>5401256
This seems like a good idea - I'll back this.
>>
(If our young feeders are comparatively larger, it also means they’re more able to hunt for and defend themselves in an emergency.)
>>
>>5401249
Unless we move closer to the surface or some idiot pops bioluminescence, there’s every chance we might just be blind forever. The abyssal seas is a bad place for clear sight.
>>
>>5401263
I think getting sight eventually would be a good idea. Long term, I'd love to develop limbs, lungs, and radiation resistance powerful enough to allow us to survive on the surface, probably with the aid of sorcery, because if we weren't drenched in warp, it'd probably be safest for us to just survive under the ice and hope we aren't worth a cyclonic torpedo. Still, we probably wanna get to the surface eventually so we can do all the fun civilisation building stuff, even if that's a good long way away yet.
>>
>>5401244
>absorb radiation
>>
>>5401244
>Healing Factor, or accelerated healing. With this evolution, what once would have been fatal or crippling is now a mere temporary nuisance.
>Evolve Radiation Absorption
>Develop grooming habits for cancer
Maybe we can groom the cancer off of us.
>>
>>5401268
if we roll poorly on the cancer grooming could end up like the tasmanian devil, spreadable face cancer
>>
>>5401244
>Absorb radiation

turn it into food AND reduce cancer at the same time
>>
>>5401269
If we roll poorly on anything we may end up extinct. Don’t focus on the chance of failure, focus on what we’ll need next to survive, which is a way to deal with cancer. Unless you want to get Genome Fortification instead?

After this, may we should focus on an increased birth rate and straightening out of our spine.
>>
>>5401272
I still think living larger and living longer is on the bucket list, but I won’t be displeased if we instead crack into more food sources to flex on the ripple trackers. It would make becoming larger a lot easier too.
>>
>>5401251
+1

(Joining the absorb radiation crew and then crashing for the night
>>
>>5401274
>>5401272
There is not enough food to support larger lifeforms. Look at how badly the lowest part of the food change is getting their butts kicked. There haven't been any worthwhile evolutions for plants, fungi, scavengers, or anything to munch on rads. While the largest lifeform literally ended up dying. Even our plant life cap is utter shit because of massive ice shelves getting in the way. While geothermal vents are too deep to access. We have to hope we get lucky with something that will munch on rock or rads.

Meaning evolving to feed on rads will both reduce our cancer rates and starvation which are both our top killers. We need to get away from the predator bottlenecking which is fucking everyone and find more ways to guard against radiation without fucking over our own evolution. Basically, its the best move that will solve the most problems despite the risk involved. I was also thinking about shedding and or multilayered carapace to help slow down cancer rates too but honestly, starvation is a bigger concern.
>>
>>5401291
So you basically support my prompt >>5401268, including the cancer grooming habits. Good to know.
>>
>>5401244
>Learn to feed on the radiation that is still absorbed through our shells
>>
>>5401291
Although I maintain that we’re currently eating excellently, I concede your point.

Our local ecosystem simply cannot support a kaiju, and perhaps never will, so we must look elsewhere.
>>
>>5401251
+1
>>
>>5401320
I mean, we could try to cultivate some agricultural efforts, but really I imagine the Lump Grazers will evolve with us instead of staying stagnant.
>>
Man, first evo quest I've read and what a ride holy shit
I've never rooted for an ugly xeno fish so much in my life
>>
>>5401244

Supporting anything that protects us from radiation.

A perhaps novel idea, what if we go for a strategy where we have three-four morphologies, male, female, and farm and incubator. Herds organize around an incubator-farm pairing. Farms and incubators swell to a much larger size, with thicker armor.

Farms have a symbiotic relationship with Growth Lumps, literally farming them in their own body, then herd members consume them.

Incubators serve as mobile fish tanks for our young, and dedicated places for breeding.

All extremely far fetched, but in this hellscape we may need to make our own ecosystem.
>>
>>5401244
>How should the Flounder Feeders evolve?
Get more flappy fins for 360 movement.
If we can't beat Ripple Trackers in speed in the open water we will beat them in mobility in narrow spaces.

Irl there are 2 general types of fish. The fast ones and the agile ones. The fast ones live in open water, the agile ones live in coastal coral reefs and shit. On this fucked up planet there are many narrow spaces to live in, and our ugly-ass fish already made some progress towards 360 momentum anyway.
>>
>>5401343
You have a brain and I appreciate that. Let us be the agile fieesh.

+1
>>
>>5401244
>WE HAVE NO ASS AND WE MUST SHIT
>DEVELOP WASTE REMOVAL
>>
>>5401338
> A symbiotic relationship

I… wouldn’t willingly do so, because we’re tiny, but that is certainly one way to develop radiotrophy.

>>5401333
+1, no spess marine can contest our raw grit and will!

(I think our lifespan has actually tripled since we began, because we’re now eating better and are better armoured, which is wild.)
>>
Unfortunately, any flappy fin we develop will also need to be armoured.
>>
>>5401365
A fin that is shed as we approach adulthood might be useful for ensuring the survival of our offspring without inhibiting the adults with cancer
>>
>>5401365
our current flesh pancake tail flappy seems armored enough
>>
Rolled 92 (1d100)

>>5400951
>>5401251
>>5401267
>>5401271
>>5401286
>>5401315
>>5401325
You choose to evolve radiotrophic absorption, to take advantage of the excess energy in the Flounder Feeder’s environment and reduce the cancer rate.

>Roll 3 1d100s.
>>
Rolled 81 (1d100)

>>5401381
>92
GOD DAMN THE SUN
>>
Rolled 30 (1d100)

>>5401381
>>
Oh shit. It’s going to get colder, isn’t it?
>>
>>5401384
cool, I pushed us to a brink of extinction again
>>
Look on the bright side: more suffering -> faster adaptation.
>>
>>5400920
I know the evolution mechanics are tedious and painful, and that's intentional because it makes rolls like these feel much better. It also makes the lower rolls hurt worse, which makes the hellish struggle of the Flounder Feeders themselves that much more real.

>>5400951
Certainly.

>>5401250
Some browsers do it differently, I think. Try hovering your mouse over the filename and it should display. Most of them are pretty stupid, hahaha.

>>5401291
The bottom of the food chain does have a chance to evolve, depending on how harsh their selection pressure is. The Lump Grazers reproduce like mad so for most of their evolutionary lifespan they've had no incentive to grow, but with the recent parasites, there's a high likelihood of a development each given turn.
>>
Rolled 74 (1d100)

>>5401381

Ouch, we're now radiotrophic and super cancer prone.
>>
>>5401392
>I know the evolution mechanics are tedious and painful
realistic
evolution IS random
>>
>>5401398
Very much so, yes.
>>
>>5401399
if you roll enough 90+ in a row will planet just go barren?
>>
>>5401392
I have faith in you QM! I am looking forward to seeing how the ecosystem evolves. It's going to be a hell of a pay off when everything comes together!
>>
One idea I had might be that we could encourage the growth of plant life by continuing to evolve our digestive system so we can fertilise the ocean, I guess? It'd still be kinda reliant on plants evolving to fill the niche, and it might be a dumb idea, but I'm full of dumb ideas.
>>
>>5401449
Nah that's pretty nifty idea, and could tie in to what the anon said earlier about creating a new ecosystem
>>
I really like the build-our-own ecosystem approach.
We might even be able to become some warp-swimmzr species
>>
>>5401381
>>5401384
>>5401385
>>5401394
>Beneath the ice sheets, a Flounder Feeder writhes in discomfort it’s not capable of feeling. Its body is wracked with tumors and its shell, sturdier than ever, simmers with radioactive energy. Grand potential, for now, a fatal poison that it and the remainder of its kind cannot escape.

The Flounder Feeder’s shells have developed a much higher efficiency in storing radiation, letting little escape. Unluckily, their ability to derive nutrition from it has been far slower in the coming. At the present, it is nonexistent and in the here and now, cancer is coming quicker and stronger than it has since the harsh sun’s radiation first flared. With an easily accessible, and portable, supply of food in the Latchers, the Flounder Feeder population only declines rather than plummets. On one cracked pincer, this is an urgent and critical danger, rendering them almost naked as far as the radiation is concerned and cutting the Flounder Feeder’s expected lifespan in half. On the other, it is a solid foundation for future radiation absorption, due to the excruciating natural selection this will cause, if nothing else.

>1/5
>>
>>5401465
In an example of convergent evolution, the Ripple Trackers have begun to harden their shells but with their agility mitigating the death rate among frail individuals, natural selection is slow and they make little progress. Their pincers are pathetic against the Flounder Feeder’s cartilage and instinct has them avoiding any but rare, lone newborns and sickly individuals that can’t keep up with their packs. Still, their numbers and ease of avoiding the tougher Flounder Feeders have them firmly in the ecosystem's apex.

>2/5
>>
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>>5401468
Even with the radioactive intensity of the Flounder Feeder’s shells, it seems that their durability is simply too stout for… Oh? OH. Something strange has happened. A confluence of fates, a synchronicity of stars, a melding of ley-lines steeped in sorcerous power yet-to-be has caused a dissonant echo from a future of misery beyond comprehension. Across the narrow band ecosystem, momentary rifts and pulses are crackling and surging in the water. The Flounder Feeder’s instincts don’t know what to make of them, none of the species alive at this time do, so many are initially prone to floating, hesitating at a critical moment…

>3/5
>>
>>5401470
One that, in some cases, will last forever, and ever, and in their new, unborn benefactor’s generosity, teach them sensations such as their primitive, nonexistent psyches never could’ve comprehended on their own…

>4/5
>>
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>>5401471
Before dissipating and leaving no more than an errant drop of water in their place. It wouldn’t be fun if the Flounder Feeders were influenced too soon to become something interesting, as per the nameless, wailing gestalt is concerned, so much as such an aberration can be, and in any case, its reach into so distant an era is weak and it isn’t the only entity to grasp. For the foreseeable future, the Flounder Feeder’s primary worry is that the immaterial, metaphorical Terran chicken has come to roost and random, small warp tremors are sucking individuals in, never to return, or exposing them to energies that shouldn’t be so wild in the emotionless past, never to be the same or to swim again. This is contributing a small drop in the population of every species and will, until the natural, becalmed state of the immaterium at this time takes control once more or the Flounder Feeders develop senses they don’t have to inform a mind they don’t have to evade, suppress, or counter an entirely acontextual, hideously surreal threat with powers they don’t have. Stacked on top of their mundane worries, this is a problem that will take some doing to solve, if it’s even worth the doing.

>How should the Flounder Feeders evolve?

>5/5
>>
>>5401473
>RADIATION METABOLIZATION
>ASS
>>
>>5401473
>Improve radiation absorption
Our main killer. It will keep off the hunger and cancer.
Other ideas :
>Regeneration coupled to pop out cancerous cells
>Decentralized brain (useless to current radiative problem)
>Face-localized waste ejection I will die on the no-ass hill. Still irrelevant for radiation survival.

Good thing we have serrated pincers; it improves grasping.
>>
>>5401449
The biggest cap on plant life is the ice shelves and nothing feeding on the rads. We don't even have algae or decomposers like fungi yet. Seriously whatever evolves that can eat our dead rotting shells is gonna EXPLODE in population. Gonna make the parasites look like a bunch of fucking posers. The same is true for anything like moss that will munch on rocks. All that tectonic movement creates a large supply of varied minerals, geothermal and acid flux that is very beneficial to them. The lack of that basic building blocks for the bottom of the food chain is why currently everything is stuck so hard and is so small in size. Even whales feed on plankton but there is an ungodly amount of plankton.

>>5401473
>Evolve Radiation Absorption
We have absorbed the radiation. Now we must keep it from killing us and let it feed us instead.
>>
>>5401473
>RADIATION-EATING ORGAN

Okay, okay, think about dis, guys. How did people get to space? We kept on trying. So think of that, except instead of going to space it's making an organ (possibly near poop storage) that can eat radiation. Come on, Neil Armstrong, let's eat the energy
>>
>>5401477
>whatever evolves that can eat our dead rotting shells is gonna EXPLODE in population
Oh yeah, evolve pressure bladder to go down and feed on the out-band scavengers first desrcibed alongside latchers here >>5398341

Hey QM, does new species exist? Maybe the lump themselves split in separate branches?
>>
>>5401477
It feels kind of strange evolving to be both a predator and producer in the food chain, but hell, we might as well make use of an abundant energy source
>>
>>5401473
>Evolve Radiation Absorption
Well, we set up the foundation at least so with a bit of luck, just like the ripple trackers straightening their backs, this will be a long term evolution with huge benefits at the end of the tunnel. Lets keep going.
>>
>>5401473
>Evolve Radiation Absorption/Metabolization, and a pressure bladder
>>
>>5401473
>Evolve way to feed on Radiation you absorbed

Minutes before Cellular Nuclear Reactor before Sentience is achieved.

We are gonna turn into a Nightmare for the Imperium like the Rangdar arent we?
>>
>>5401486
Not really we are just going on an overly circumventing route of being like omnivores but without the veggies because there aren't enough fucking veggies in this radioactive hell hole. Only the rads are killing us instead. Might as well make it edible and fuel us instead even if it does give us cancer.

>>5401482
Being able to improve the depths we can go is gonna be amazing. Just think about all the goodies around the rich volcanic vents. Not to mention closer to the surface with increased rads and sunlight. Need tougher plants first though.
>>
>>5401473
>>Evolve Radiation Absorption
>Ass
ugh rads absorption, we need to go to the bathroom
>>
Makes you wonder if it’s better or worse to evolve warp sight during a warp storm.

Stil, we’ve made our beds….
>Evolve Radiation Absorption

Time to evolve.
>>
>>5401511
I am me (>>5401476) Phoneposting.
>Warp sight
We need brain and consciousness first (so brain, and 1 lucky roll or 3 shitty ones?)
>>
>>5401473
>Evolve Radiation Absorption
>>
I hope, if we evolve rad resistance, our appetite decreases in turn.

Or else we might accidentally cause a mass extinction event in which the abundant food and lack of cancer enables our population to boom, only for that to result in us accidentally eating everyone.
>>
>>5401519
Good things autoregulation exist in this kinds of systems :
https://www.biologycorner.com/worksheets/pred_prey.html
>>
>>5401519
Well, there's always cannibalism.
>>
>>5401521
I know about the prey/ predator cycle, but that doesn’t work if there’s a sudden surge of predators, and the prey have no time to adaptation and reproduce.

That’s why, say, an invasive species of cane toads stomping in guzzling up all our biters ruins an entire ecosystem, instead of just creating an insect recession.
>>
>>5401522
I’d rather eat warp magic than make a habit of cannibalism. What kind of
>>
>>5401525
>Invading species
And that's exactly where the model breaks. Good thing we are part of an ecosystem, and it will be hard to disrupt completely the bottom of the chain.
Also, we can have Farmers. Either biologically, or with a brain. I really like >>5401338 suggestion.
Totally because in the long run, we can be a nomadic warp swimming sentient species. Hell, what about building a swimway hidden in the deepest bottoms of the warp's sea and changing streams?
>>
>>5401533
I’d say that idea doesn’t seem possible, before remembering that we’re becoming an autotroph, so it very much is in this rad irradiated warp wracked hell world.

More achievable, though, what if we only ate mature lump growths, and left the small ones alone? Lump growth survival rate immediately increases, life is sustainable again, no need to do.. this.
>>
>>5401541
One step further : by "farming" lump growths using decentralized brain and only eating ripe ones, we'll attract competitors... that we'll eat.
>>
>>5401522
Except for our species actively protects its young, groups up, and grooms each other. They are the least likely species besides herbivores to go cannibal. They are also arguably the most intelligent but the standards for that are incredibly low right now.

>>5401541
Predatory autotraph though I see little reason in eating other autotraphs unless they also seriously evolve themselves to be worth the effort of actually eating. At least being able to eat our potential predators and parasites is beneficial.

>>5401544
Wouldn't it be easier to form a symbiotic bond with other species? I mean I suppose we could stress the dimorphism and sub specializations but I'm not sure how far we can push that considering how dumb and primitive we are. Come to think of it forming bonds with other species is pretty problematic considering our predatory nature...
>>
>>5401547
Because lump growths far more efficiently turn energy into mass, since they’ve been doing it for much longer and don’t need to sustain any complex organs or thought.

Additionally, I doubt just because we can now draw strength from radiation, we are capable of actually living on it.

>>5401544
> You developed intelligence to create societies.
> I developed intelligence to kill my enemies.
> We are not the same.
>>
>>5401519
>>5401522
Having a varied diet will be likely copied by other organisms. And i trust adaptation and evolution to give us new preys and competition.
In regard to us we can become omnivores, beside becoming better hunters. This should give us plenty of different food sources.
Storing food inside us could also help us when there is less food around, our little fish wouldn't need to eat every day for survive.
>>
>>5401547
Last I check chimpanzees will eat others in a pinch. Also our species forms small hunting groups of 2-4, preying on other groups is far from impossible. But this is all putting the cart before the horse anyway.
>>
>>5401550
Society is the ultimate form of strength. Commonalizing individual strong point and knowledge drives forward more than bloodlust would ever will.
>>
>>5401511
Support
>>
>>5401474
>Support

>>5401473
Hey QM how sunny is it where we are.
>>
>>5401473
Oh fucking BOI! WARP STORM TIEM!
>Evolve ass.
The no ass crowd is retarded.
>>
>>5401553
While inarguably true, it is still extremely funny that, if your plan goes through, one of the first manifestations of primitive cunning the hell fish will display is how to best deceive, ambush and slaughter their enemies.
>>
>>5401606
>how to best deceive, ambush and slaughter their enemies.
You spelled "using superior wit to ensure dominion over lesser species" wrong.
>>
unless we get supremely powerful when it comes to the Warp we will need to be extremely smart to get off of our radioactive Hellhole of a Planet to get any industry safely going and without fire for a long time.
>>
>>5401620
What about deep sea volcano foundry?
>>
>>5401626
that could work but for that we would become extremophiles to the Max if we want to stand a chance of surviving those hostile conditions.

At least we wont have to worry about radiation that much down there. Though it might still require Warp Powers of Telekinesis to keep the metal free from water and hot enough to work.
>>
>>5401620
industry and tech will not be easy, but much like now we have a whole journey ahead of us.
>>
>>5401473
>Radiation absorbtion
and for flavor
>A new organelle that is present in all cells similar to the Terran Mitochondria. The radioactive protective layer has many of them highly concentrated there.
I do not want a specialized organ since that limits the area (or volume since radiation is penetrating?) that can be absorbed.

Also, I can imagine our species inventing nuclear fission, and instead of going straight to weapons, we go full peaceful since we will just bathe near the reactors for therapeutic effects.
>>
>>5401703
Like that one 'Radioactive Bath' resort in the Czech Republic but turned up to 100
>>
>>5401703
'Nukes' would literally just be big bombs in this planet, the whole fucking surface is basically irradiated far beyond what an nuke could do anyway.
>>
>>5401473

> Radiation absorption.

I'm not sure why some have an obsession with getting a waste pipe. Our waste organ isn't contributing to our death rate, and while shitting on our enemies would be fun it's not helpful.

It would be better to evolve the waste organ to perform long term nutrient extraction than evolving a way to void it. When we start living long enough to have a full waste organ then we make a poop chute, not before.
>>
>>5401710
to be honest if we become Radiotrophes then Nuking us would kill those directly in the Blastwave and those nearby but strengthen the rest because the had more concentrated Food nearby.... Couple that with better regeneration and a decentralized Nervous system that could allow many of them to survive what would usually be considered certain death even for a Space Marine.
>>
Rolled 51 (1d100)

>>5401474
>>5401476
>>5401477
>>5401478
>>5401487
>>5401496
>>5401497
>>5401500
>>5401511
>>5401518
>>5401590
>>5401591
>>5401703
>>5401725
You choose to evolve radioactive absorption to make use of the energy now stored in the Flounder Feeder’s cartilage. This could be a significant asset to their continued survival, if it can be done.

>Roll 3 1d100s.
>>
Rolled 68 (1d100)

>>5401768
>>
Rolled 69 (1d100)

>>5401768
>>
>>5401774
Huh.. i same roll as last time i rolled . What are the chances?

Mutation time i guess
>>
Rolled 21 (1d100)

>>5401768
Well, partial progress is partial progress
>>
>>5401778
aww Dang our Competitors are doing much better than us.
>>
>>5401768
It's a good thing Flounder Feeders aren't complex enough to suffer
>>
>>5401768
>>5401769
>>5401774
>>5401778
>Radiation is everywhere, burning and blazing with indiscriminate hate. It’s particularly dense in the shells of the Flounder Feeders but, in an unusual progression, it’s devised a means of filtering a fraction of that radioactive taint into a pittance of pure energy, injected straight into its thin, crude veins. Its nutritional value is questionable but the onset of cancer has grown slower.

Over untold generations of painful trial and error, the Flounder Feeders have developed a very simple, very unlikely mechanism for diluting the radiation in their shells, breaking a small part of it down into raw energy which is then funneled directly into their weak circulatory system. At the current time, this is a supremely inefficient and dangerous supplement to their diet, but it is an enormous step toward true self-sufficiency. It’s also the first local example of radiotrophic sustenance in a macrocellular life form and has slightly lowered the extreme cancer rate, causing the Flounder Feeder population to drop slower.

>1/4
>>
>>5401804
In a mild and largely harmless genetic shuffle, the Flounder Feeders have grown another protrusion of cartilage on the space just in front of their tails. This one has a little muscle and is almost capable of shifting but is too weak, too short, and in too awkward a position to have any more than minimal impact on the Flounder Feeder’s mobility and hunting success.

>2/4
>>
>>5401806
Meanwhile, the constant barrage of Latchers has forced the Ripple Trackers to thicken their shell in an attempt to cope. It is slightly more fragile than the Flounder Feeder’s but the gap has been narrowed considerably and they now pose a much deadlier potential threat. Their inferior pack dynamics and instinct to avoid groups of Flounder Feeders has reduced it to a non-issue, for now. Their framework of unconscious impulses hasn’t yet caught up with their biology. It has done a decent job of keeping the Latchers off of their bodies, but their tender flesh and fins are as exposed as they always were.

>3/4
>>
>>5401807
After the Latchers infestation, the lowly Lump Grazer has finally made a significant adaptation of its own. Its flesh has thickened into a thin layer of frail cartilage, rendering them roughly as durable as when the Flounder Feeders first grew their pincers. This does little to stop the Latchers or to discourage predators that have harder pincers or tend to simply swallow them whole, but it does a little, and that small contribution to their survival accumulates over time. Their population has stayed relatively static, if smaller than it used to be. Between the warp tremors and their own, heightened cancer, the Flounder Feeder population has dropped slightly. It cannot be overstated how much of a benefit of their Latcher-scraping tongues have had for their survival.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5401809
Continue working on the radiotrophia, once we do we can even get to shallower waters.
>>
>>5401809
Mmm i actually wanna prevent the ripple trackers from getting too close to us. So strengthen our own armour (and hopefully finnally stop our mandibles from chipping completly)
>>
>>5401809
>Strengthen our Radiotrophic nature
>>
>>5401809
>Improve Radiation Absorption
No urgent threat to counter, so we can just keep working on our big project. If we evolve it enough it will be a huge asset.
>>
Ok, cool things I thought of
>More radiation absorption. Scientifically dubious, but who cares, it's OP
>Pincer/drill tongue. More muscle and a hard tip. Everyone and their mother is evolving hard shells, we need to get incide of those somehow. How about we suck out their insides then? Alternatively, stronger jaws.
>Alternatively(x2) harder shell. Maybe we could even widen our livable zone. (Hader shell means we can get down without being crushed by pressure and get up without being burned to a crisp by radiation. There should be more food up there, now that I think about it. More sun=more food balls.
>More fins for 360 movement. Low priority for now. Could use that new protrusion we just got.
>>
>>5401809
>>How should the Flounder Feeders evolve?
Harder shell. Add more melanin, it's good radiation protection
>>
>>5401809
rad absorption
>>
>>5401809
>change in to omnivores diet
more food
>>
>>5401809
> Moar radiotrophia

More food and less cancer addresses both of our major life threats at once.

Does our radiation riddled shell make us less attractive to Ripple tracker predation?

Once we get the radiation problem under control I'd like to either go for Warp Sense so we can avoid that danger or Blubber for more overall protection from cold, rads and hunger.
>>
>>5400766
>More radiation absorption.
I got a new IP because I moved, but I'm >>5401809
>>
>>5401809
>Improve radiation Absorption

For the next step, either :
>Evolve decentralized brains (necessary before warp sense)
>Drill tongue suggested by >>5401819
>>
Honestly, i just hope we eventually get radiation resistant growth lumps/lump grazers

We're not going to get very far evolutionarily speaking if we only have radiation to feed on
>>
>>5401824
>radiation absorption for nutrition
Does it actually works irl or we are in the science-fantasy realm? Yes, I'm a nerd

Maaybe if you purposefully expose parts of the cell to radiation in hopes of catching a flying particle and using it's impact to do ((something))? I guess you can even farm heat that way actually
>>
>>5401834
https://en.wikipedia.org/wiki/Radiotrophic_fungus

Yes using Radiosynthesis. It exists. Yes we shoudl be afraid if those Fungi accidentaly reach sentience. ;)
>>
>>5401832
I wonder when the Growth Lumps will evolve. There's fairly complex ecosystem of predators and grasers and parasytes, but the plants are still just balls. Imagine those little niggas evolving spikes or something. Or transparent shells.
>>
>>5401838
Melanin may also be able to help the fungus metabolize radiation into energy, but more evidence and research is still needed.[1]
ah damn, it's just an unconfirmed theory, I got excited
>>
>>5401844
yeah its unconfirmed and we can not be sure yet. Though considering the Insanity of the 40K universe and the Warp i would not be surprised if it could be pretty effective as well.
>>
I have a Bachelors in Biochem, so I can comment on the plausibility of radiotrophy. Plants are specialized in certain ranges of wavelengths of light (photons) to use as energy in an energetically unfavorable reaction (i.e. needs energy put in).

Typically, this is turning CO2 and H2O into Glucose or other sugars, and releasing excess oxygen as O2.

Therefore, ionizing radiation (radiation with very short wavelengths that literally rip electrons out of nuclei, i.e. very dangerous) is also photons, just a difference in wavelength. Therefore, if there were a mechanism to use that energy in a chemical reaction (plausible), you could turn CO2 and H2O into sugar.
>>
At the bottom of one of the many trenches of this fucked up ocean there is a patch of chemothrophic moss. It doesn't need sun, it doesn't suffer from predation or radiation. It's just chilling
>>
>>5401809
double down on radiotrophy
>>
I've got to go to work, and will be back to update in 8-10 hours. The ass/no-ass debate is some interesting stuff, there are of course alternatives to both but I can't recall ever even seeing a speculative, three-entry digestive system.

>>5401801
No matter how utopic the future may or may not be, existence in the here and now is unimaginable suffering that nothing's capable of perceiving.

>>5401823
To a degree, though the cancer a Ripple Tracker would get from consuming an adult Flounder Feeder's shell would most likely emerge after the Ripple Tracker was already grown and had reproduced, so the selection pressure is mild.

>>5401824
Whew

>>5401834
To the best of my awareness, radiotrophy is possible but hasn't emerged in any higher, conscious life here on Terra because it's effectively suicide to evolve for and there's not enough natural radiation on the surface to select for it. That aside, the warp is making merry havoc with the laws of physics and you can get away with much softer evolution than you could on a more sane, materialistic planet. Then again, if you were evolving on a more sane planet there wouldn't be any incentive to evolve radiotrophy unless something had gone very, very wrong.

>>5401854
Thank you for your insight, that's what I'd thought but I'm by nooo means formally educated in the subject.
>>
What we NEED
>Radiotrophy. We're almost there.
High priority
>Ass. It improves our digestive system and we can do it easily.
>Straighten out our back. Mobility.
Mid priority
>a heart
>a brain
>fins
Low priority
>harder shell
>harder pincers
>eyes
>warpsense
>>
>>5401884
>>Straighten out our back. Mobility.
Nah, fuck it, shell and fins. Why compete for the speed niche when you can take the untapped agility niche for youself
>>
>>5401888
Tell me, what has more mobility, a bendy tube with fins, or a fucking horseshoe with fins? Hydrodynamic shape affects mobility as well as speed.
>>
>>5401884

How does an ass improve our digestive system? We currently die before our waste organ fills. We don't gain from expelling it.

What would we get from a brain? What is there to learn, remember or reason about in our evershifting frozen hellscape?

Warp sense, the very last thing on your list, would actually help us avoid something dangerous.
>>
>>5401890
Brain helps with, you know, actually being able to recognize warp shit. Not to mention strategizing with packmates, and recognizing/remembering other threats like falling ice and reacting witg intelligence, rather than instinct.
>>
File: tegaki.png (20 KB, 400x400)
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>>5401889
>bendy tube with fins
for one, our dude is not a tube, our dude is a sack
>Hydrodynamic shape affects mobility
for two, we just need to have a fin straight at our back, two on the sides and one on the upper side (we already have one at our bottom side), and we will have the ((optimal)) setup for turning around
Straightening takes too long, just grow a new tail fin
>>5401891
>actually being able to recognize warp shit
Ireelevant to preserving our population
>Not to mention strategizing with packmates
can already do that to a necessary degree
>>
In no particular order, but all stuff i want.

>omnivores diet, eat everything
>spiked armor, defense and more resistance
>big and longer pincers, cut our prey or foes in half. tougher too
>poison glands, attach to our pincers, spray them with poison for make every cut even more deadly.
>horns, charge and gore them. would probably need more speed and agility for powerful charges. if not horns 4 tentacles with hooks so we can stop and tear our preys/foes with our pincers.
>teeth in mouth, even smaller pieces of food to digest for stomach
>ears, time to hear. would improve hunting and survival. give us an additional way to communicate between fish and fish. stupidly useful
>temperature resistance.
>food reserve, an internal sack for hold some food and eat it through time if we don't find food or don't want to find food.
>sixth sense : "a supposed intuitive faculty giving awareness not explicable in terms of normal perception." i want sound before this. sort of warp but not really more about dangers
>fix back or maybe no. probably yes
>new internal muscles, get stronk and fast
>>
>>5401891

Sure, but we're already recongnizing and avoiding threats with instincts. Doing it with intelligence is just the same thing.

Pack strategy might be worthwhile, although with no means of communication I'm not sure how that would work.

I really feel like we need more tools in our kit before intelligence would do anything for us.
>>
>>5401906
We can hear, can't we? We have pincers, don't we?

>click click clik (there's food)
>clack (where?)
>kik kik (here)

Or something
>>
Theoretically, in the far future, could we evolve our biology not only to interface with the warp, but to actually be able to survive in it. I think the Enslavers begin their life cycle in the materium and mature in the immaterium. What is the caloric value of a soul or daemon? Or would that feed your own psykic biology and make you a stronger psyker?

on our hellhole of a planet, it would be interesting if our primitive species would send hunting parties into the warp like a seasonal whale hunt, as this planet's biomass is going to consistently stay very low I think.
>>
>>5401904
We could adapt our waste gland to handle the poisoning
>>
>>5401915
Too vague. Too easy to mistake for different pincers or the sounds of environment. but sure, maybe some day. not now
>>
>>5401901
>our dude is a tube.
That's the point dumbass. We aren't, but being one would make us able to, with our tail, turn instead of wiggle frantically
>>
>>5401923
Why do you think it's mid priority?
>>
>>5401915
We have sense of smell only. And I guess tact. But I want sound for too many reasons to count, pretty much list above
>>
>>5401927
becuase starvation and radiation are high priorities.
>>
>>5401929
Iirc we have the ability to sense vibrations (how we hunt and avoid ice) and the ability to track pheromones (how we stick together)
>>
>>5401921
Can be an idea yeah. Maybe a mix of rad taken from above and waste, transformed in poison to send to the grands
>>
>>5401931
Exactly. It's for later, after we get Radiotrophy and get more energy
>>
>>5401934
Yeah
We have a nose for smell. Still i think sound would further help if we can get it. Rocks and ice never again will hit us. And so on
>>
So if we figure out how to be an autotroph, why would we even bother with hunting anymore? We just become plant, evolution won, brain not required

I guess the quickest way to a brain would be upgrading our tongue to interface with environment(build shelter? Flip the grazers around?) and then upgrading our ability to communicate. Octopus build
>>
>>5401942
Reminder that winning the evolution is not getting a big smart brain after all. Winning the evolution is finding a build that can just never change. Like algae. Or crocodiles.
So we don't nessesarily want to "win"
>>
>>5401942
I prefer a certain theme not sure about others but I want to become more a predator. I am fine with the rad for get more food. Or if there is less food to hunt.
Not really interested to remain stuck, otherwise I would have pick different choices at the start.
>>
>>5401948
The thing on this Hellhole is that you can not win evolution. Radiation will continue fucking with our genetics no matter how good we get at converting that stuff.

maybe we can develop "natural" radiation based weaponry
>>
>>5401948
Caloric needs of a moving organism are typically too high for an autotroph. BUT, radiotrophy can be a good supplement (not only mentioning the need to eat protein in order to build tissue).

If you can get 30% of your caloric needs from the environment, then you can have longer periods without food.

Also, our planet is so damn huge, we need some kind of supplemental energy source if we want our species to move long distances, unless we want 100,000 different cultures by the time we get to the space age. Planet is like the size of a gas giant.
>>
>>5401965
>Radiation will continue fucking with our genetics
well, those are offshoot species. like ripple trackers. will we play as them if we turn this one into a plant?

for the record, I doubt we will "turn into plant" on this roll. Unless we roll 1 that is. I'm just saying we shouln't go too far into it. We could very well optimize brains out of our build
>>
>>5401966
>Caloric needs of a moving organism are typically too high for an autotroph
>you can have longer periods without food.
Oh, wait, that's an idea. Like a "mindless swimming mode" where you barely move the tail, for migration purposes. Even this hellhole should have different bioms, right? Or just get hibernation for when the times are tough.
>>
>>5401969
>Xeno race that can infinitely and without rest march
>We are just humans on steroids, outlasting all creatures we chase through the snowy, jagged, terrible terrain on this giant planet, since we can supplement our energy with radiation.

Persistence hunting works, and this planet seems especially suited for it once we get on land.
>>
How much does radiation mess with the sperm before it has a chance of fertilizing a vomiter? I'd wager it would be extremely susceptible to irreparable damage, and I don't think we've evolved beyond "jizz in the water and hope it gets someone pregnant".
We already have pack behavior, we already have a prehensile tongue, I think we can deposit genetic material much safer and more efficient.
>>
>>5401978
>march
bro, on what? we're fish
We gotta get some mech suits
>can supplement our energy with radiation
Now that's funny.

Hey kid, wanna colonise the other star system WITHOUT FTL travel? Just go to sleep on the pile of enriched uranium! Sustenance for the whole 100 year flight!
Generation ships are for pussies.
>>
>>5401980
Yeah I was thinking the same after the tongue idea. Armored Benis goes in Armored Vagene (rads are not a joke lmao)
>>
>>5401981
I now want the hibernation
and the harder shell so we don't get eaten during it
>>
>>5401981
Bro we gotta evolve legs at some point. How the hell are we going to board a spaceship as a fish? Trying to get to Jotunn status, not salmon status.
>>
Guys we had the option of starting as a plant so i dont think becoming plant ends the game.

If a plant could've been our start species.
>>
>>5401994
>How the hell are we going to board a spaceship as a fish
Fill it with water? what's the problem?
>>
>>5401995
Eating plants could be a way for expand our diet if we need to.
>>
>>5401996
to build you only need a ((manipulation organ))
a tongue, a trunk, a tentacle, a hand.
>>
>>5401980
We could probably develop a way of 'kissing' where the material is deposited right into the Vomitor's mouth

Or maybe tongue tubes, or penor
>>
>>5402012
that lone bored slaanesh demon who watches this world on his third monitor approves of this idea
>>
Using our tongue to directly deposit the genetic material would be a pretty easy win, just using the same tools we have in a new way. Fertilization rate isn't a super big problem right now, but a wins a win.
>>
>>5402018
I would prefer to not put them in the same organ, makes it kind of too valuable. Having another organ to fullfill the role would be better.
Especially because the female sack is positioned not near the mouth, but in the behind of our fish.
>>
>>5402024
>because the female sack is positioned not near the mouth, but in the behind of our fish.
it eats the sperm through the mouth anyway
>>
>>5402024
To be fair, the location of the sac doesn't really matter since it all uses the same hole. Unless we end up getting birth canals, I don't see anything against tongue-peen
>>
>>5402033
Yeah because we haven't evolve something else for that at the moment
>>
>>5402024

Redunancy is nice, but it costs us calories and it's going to be harder to evolve than using the existing organ in a new way.

Are we losing our tongues and surviving to breed?
>>
>>5402024
Worst case if we lose the tongue is spurting into the water.

Like we already do.
>>
>>5402042
>>5402045
It doesn't even seem likely that we'd lose our tongues, it's more than likely a rare occurrence
>>
those parasites who forced us to grow a tongue are gonna propel us to space
>>
>>5402036
I mean we eat, shit, sperm and little ones go in and out from there i already know that. Like i said makes it too valuable, at least in my opinion and i prefer if it used for only the role of hygiene/grooming.

>>5402042
Eeeh i doubt that, and honestly if the ecosystem adapt further much like us there is going to be more life around. Meaning more calories to eat
Losing what??? I didn't even say i want to lose the tongue?
Is just adding a new organ, i was the one suggesting the tongue you know ?
I understand we want to different things but I dont want to lose organs lol. Not even my priority.

>>5400768
>>
Contributing to the discussion.
Most important for now is radio absorption. Then, either piercing tongue, multiple tongues/Tentacles (for double arm manipulation and capitalizing on that nice organ), or pressure bladder to go hunt scavenger would be nice.
Picture this. Use waste as a spray attack using the dick-placed protuberance. The empty bladder allows to go deeper to feed on scavengers, then go back up with a bladder full of radiofeces to blast straighties.
>>
beside benis tongue or benis, which i think is more secondary i have already the list near the grey image to follow for priorities
>>
>>5402056
When he says lose the tongue he means "lose while alive"
>>
>>5401809
>Improve Radiation Absorption

We are *still* suffering rad damage immensely. I will keep doing this until our lifespan is back to at least one earth season again!
>>
>>5401942
Even if we figure out autotrophy, we have a disgusting amount of natural danger that requires intelligence to evade, not least other creatures.

Ie. meteors, the cold, the warp (psionics are always a justifiable reason to grow a brain).
>>
>>5402278

Doesn't a brain also make us more vulnerable to warp shit? Right now we're just being abducted or vaporized or something.

How do Blanks work? Could we be a species entirely of Blanks? Would that fuck our ability to be an interstellar species?
>>
>>5402304
>An entire species of blanks.
>Ability to warp ANYTHING.
Yes anon, yes it would DEFINITELY inhibit us from FTL travel in 40K. In 40K you need warp connected individuals/machines capable of "reading" the Warp to Warp Travel.
>INB4 LMAO JUST BUILD RAWBUTS!
The machines that read the warp tends to suck really hard at doing so, the Imperium relies of cogitator warp travel for short range jumps ONLY. For anything outside of say a sub-sector a Navigator is ALWAYS on hand.
>>
>>5402308

Perhaps we could aim for a 99% Blank, 1% psycher mix? Warp Immunity would protect us from a lot of shit, but we'd still have rare individuals who can get our ships around.

With our high local warp we're probably going to see some local fauna develop Blank like characteristics as a survival trait. Maybe we can tame and train them to fight imperial psyckers down the road.

Just spitballing wildly here.
>>
>>5402304
Warp based mutations are now a thing too. Since not all those caught by warp rifts are taken away. Some are changed and returned. Due to everyone being mindless and having no nervous system they just don't notice it. Which is a good thing. Developing a brain or nervous system is a very dangerous venture given all horrible cancer and warp exposure.
>>
>>5402314
You dont know what a Blank is do you? Blanks are literal holes in Warp Space, beings without souls almost/in a way. >>5402314
When a Blank and a Psyker get within say a mile of each other, the Psyker starts screaming in raw agony, the closer they approach the worse the pain and suffing become. Most Psykers just outright die from merely being exposed to a Blank. That not something you can just mix.
>>5401996
>Complex electronics required for space anything.
>Water
No, just no.
>>
>>5402319

Maybe my memories are failing me, or lore has changed, but isn't the main character of the Eisenhorn novels a psyker inquisitor who travels with and works with Blank frequently? And the biggest side effect is he instinctively hates her on sight, because on some level he detects her souless nature.
>>
>>5402335
Depends on the power of the psyker/blank and their training. Most psykers absolutely cannot stand Blanks and daemons are outright terrified of them. Eisenhorn was the psyker equivalent of a hardcore masochist that would make even Slannesh blush because he loved a powerful blank despite being a psyker himself. Eisenhorn is not by any means a fair comparison. The man was horrifying by psyker standards for very good reason.
>>
Rolled 48 (1d100)

>>5401811
>>5401814
>>5401817
>>5401821
>>5401823
>>5401824
>>5401828
>>5401859
>>5401884
>>5402277
You choose to evolve more efficient radiotrophy in the Flounder Feeder’s cartilage, to reduce crippling cancer and possibly contribute more than five percent of their overall sustenance on average.

>Roll 3 1d100s.
>>
Rolled 66 (1d100)

>>5402415
>>
Rolled 100 (1d100)

>>5402415
>>
>>5402423
NO I ROLLED THE FIRST CRIT. QHY COULDNT I DONE THAT ON THE COMPETITION
>>
Rolled 42 (1d100)

>>5402415
>>
>>5402423
oh no
>>
>>5402423
Lucky for us, the second roll doesn't have an special critical 'state'

If QM rolled an 100, it woulda been an mass extinction event
>>
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>>5402423
fuk
>>
With this luck, the first 1 we get is going to be for our rivals
>>
>>5402423
Sweet mother of mercy. Welp look at the positive anons. At least we won't be the only ones getting raped by this.
>>
>>5402443
RAPE! wewlad
>>
>>5402448
Let's be honest here definitely some chaos fuckery involved with this next mutation and we all know how much the warp loves its rape.
>>
Hey, look. There’s a fifth (fifth!) kind of Feeder now.

(Us, Ripple Trackers, the Lazy Feeders, the Flat Tails, and the new guys.)
>>
>>5402463
Nah this is a pop decline not a new species. Though that would be a lot nicer
>>
>>5402465
Right, damn.
>>
>>5402415
>>5402418
>>5402423
>>5402428
The Flounder Feeders have further developed their radioactive absorption and are now processing almost double what they were, and much of what they don’t is shunted into the outer layer of their shell, where cancer grows slowly and is slower to form. For a mobile species that relies on frequent bursts of heavy activity to navigate the tides and hunt its prey, this isn’t a sufficient source of nutrients but it is more now than it was. Their cancer rate has dropped and is contributing moderately less to their death toll than several thousands of generations ago. In concert with their Latcher scraping and the healthier population of Lump Grazers, a food intake has caused the Flounder Feeder’s population to reach a comfortable, static position.

>1/3
>>
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>>5402472
Has. Many light minutes away, the harsh sun pulsed in a particularly cataclysmic surge of radiation, and a sliver reached the surface of their homeworld, where a smaller sliver still worked its way beneath the ice. Once there, it caused a mutation in a scattered handful of Flounder Feeders. This is nothing out of the ordinary, but this mutation was anything but. A recessive trait that does nothing to impact a Flounder Feeder’s survival and is almost guaranteed to reach its offspring, where it, on expression then or in the next generation, causes a complete inability to produce a critical component of the Flounder Feeder releaser’s gamete. To take a Terran expression, for a fair amount of time, the Flounder Feeders were shooting blanks. This would’ve had less horrific consequences if it were confined to a small section of the species but unluckily, the initial mutants had incredible, doomed reproductive success and their recessive carrier offspring did likewise. On an evolutionary timeframe, this was a blip on the radar and eventually bred into obscurity by more consistently fertile Flounder Feeders but by then, the damage had been done. The Flounder Feeder population has been brought lower than even their graceless cousin, the Flat-Tail Crawler, and is hanging on by a thread. It’s doubtful they could survive another decline and with their current population growth static, they are in dire straights, curvature not withstanding.

>2/3
>>
>>5402473
With some space created by the sudden decline of a rival of theirs, the Shufflers have had some time to grow. More specifically, they’ve evolved a second stomach and connected it to their first with a tube. This allows them to stretch the small amount of food they’re getting farther, which benefits not only their own survival but of their predators as well, now that they’re eating fewer of the Lump Grazers. As this is happening, the near-handful of Flounder Feeders are struggling not to join the Skinny Flippers and Double Mouthers.

>How should the Flounder Feeders evolve?

>3/3
>>
Ah, shit.
We need something nice and non risky while our population recovers.

….Become flexible?
>>
>>5402479
The rad absorption still needs more of an upgrade. Still way too weak. Maybe boost our digestive system or maybe blubber?
>>
>>5402473
Oh man my crit did did so much damage.

Well anyway uh

Toughen armour up again please to stop mandible cracking

Same thing i voted last time and might help stop us from dying to the predators
>>
Who are probbably taking advantage of our smaller numbers to hunt us right now. Cause our packs sizes have likely been influenced
>>
>>5402474
Seeing as the issue is simple reproduction, and not a true evolutionary failing...
>more efficient release of sperm via direct insertion using the tongue
>>
>>5402474
>More efficient release and implantantion of reproductive fluids with direct implantation
>>
>>5402474
>More efficient release and implantantion of reproductive fluids with direct implantation
>>
>>5402474
>>More efficient release and implantantion of reproductive fluids with direct implantation

On one hand, I cannot believe our luck that we have a crisis every two turns.

On the other, it’s very cool how we can practice emergent evolution.
>>
>>5402474
>More efficient release and implantantion of reproductive fluids with direct implantation
>>
>>5402474
>more efficient release of sperm via direct insertion using the tongue
Slaanesh watches our planet with interest

>>5402511
I know right? It's immersive as hell, I truly feel like nature and whatever Gods that be want us dead but we refuse
>>
>>5402474
higher rates of fertility
>>
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>>5402423
>>
>>5402474

> Evolve blubber

Rad resistance, store nutrients, soften impacts.

Inventing sex will probably get the job done too though. Hopefully sexual selection pressure doesn't do weird things to our species.

We desperately need a population burst though, fucccck.
>>
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>1 bad roll away from extinction
No, stop, I'm not ready
>>
Here's a crackpot idea I had
>A organ or muscle that "opens" (thus becoming a minor psyker) and "closes" (thus becoming a minor blank) the soul of the Flounder Feeder. This can be used to communicate in a very limited manner. The FF would "open" it's soul whenever it's found food or something, and would instinctually attract other FF's to it. The FF would "close" it's soul when it's dying, causing FF's to flee from it, and simultaneously the thing that's killing it.
>>
>>5402538
Once we have warpsight, this is brilliant.
>>
>>5402548
That's the best part, you don't need warpsight. Blanks already make others around them feel bad while psykers already are personable and likeable.
>>
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>>5402423
>>
>>5402491
>>5402494
>>5402496
>>5402511
>>5402520
>>5402521
>>5402522
You choose to evolve a more efficient release and implantation of reproduction fluids with direct implantation. As with increasing resistance to radiation, there are a plethora of ways to facilitate the transfer of genetic material.

>Which do you want to evolve for your species?

>Tongue: By introducing a new, thin, sealable tube to the prehensile tongue, a releaser can transfer genetic material by locking pincers with a birther and "kissing." Apart from future cultural implications, this is the least complicated option, relying on an already existing limb.
>Benis (Pixelated for the edification of any jannies that may be participating in this quest): The growth of a completely novel organ between the recent protrusion and tail, designed to penetrate a birther's sack canal and transfer genetic material. This has few, if any functional differences from the tongue, but it will make your species part of the galactic "cool kids club," considering its popularity with most of the major species in the distant future.
>Something Else: This can be anything, from the introduction of a third gender, to parthenogenesis as was suggested earlier, or even egg laying and fertilization afterward, among other possibilities. It can be off the wall or not, but remember that the more complex an evolution is, the likelier it won't turn out as expected, and the worse it will be on a failure.
>>
>>5402558
>Tongue: By introducing a new, thin, sealable tube to the prehensile tongue, a releaser can transfer genetic material by locking pincers with a birther and "kissing." Apart from future cultural implications, this is the least complicated option, relying on an already existing limb.
>>
>>5402558
>Tongue: By introducing a new, thin, sealable tube to the prehensile tongue, a releaser can transfer genetic material by locking pincers with a birther and "kissing." Apart from future cultural implications, this is the least complicated option, relying on an already existing limb.

We need a simple Solution and we need it NOW
>>
>>5402558
>Tongue: By introducing a new, thin, sealable tube to the prehensile tongue, a releaser can transfer genetic material by locking pincers with a birther and "kissing." Apart from future cultural implications, this is the least complicated option, relying on an already existing limb.
>>
>>5402558
>Tongue: By introducing a new, thin, sealable tube to the prehensile tongue, a releaser can transfer genetic material by locking pincers with a birther and "kissing." Apart from future cultural implications, this is the least complicated option, relying on an already existing limb.

It's the easiest and most fun
>>
>>5402558

> Tongue

When the Flounder Feeder kiss, they fucking mean it.
>>
>>5402558
>Benis (Pixelated for the edification of any jannies that may be participating in this quest): The growth of a completely novel organ between the recent protrusion and tail, designed to penetrate a birther's sack canal and transfer genetic material. This has few, if any functional differences from the tongue, but it will make your species part of the galactic "cool kids club," considering its popularity with most of the major species in the distant future.
>>
Rolled 75 (1d100)

>>5402561
>>5402563
>>5402564
>>5402566
>>5402572
You choose to evolve a more efficient reproductive mechanism in the Flounder Feeder's tongue, to streamline genetic transfer and hopefully recover their population.

>Roll 3 1d100s and by every Power, Ruinous or Pure, resist the temptation to get another nat 100
>>
Rolled 4 (1d100)

>>5402577
Just gotta believe!
>>
>>5402578
I... I suppose Slaanesh does approve, after all.
>>
Rolled 50 (1d100)

>>5402577
Now for the Radiation to fuck it all up.
>>
Rolled 14 (1d100)

>>5402577
pls 1
>>
Rolled 99 (1d100)

>>5402583
>>
>>5402583
I guess Khorne wants to get in on the Game as well and has chosen his own champion species. XD
>>
>>5402584
OK IM GOING TO STOP ROLLING TODAY

Also dont ask why i responded to that post im really tired and thought there were 2 rolls
>>
Literal oral sex.
You absolute degenerates.
You guys are great.
>>
>>5402584
sssssSSSAFE!
>>
>>5402588
Though desu i wish i was the 3rd roll woulda fucked up the competition
>>
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>>5402578
I wonder who could be behind this roll
>>
On other news, now that our reproductive tactics are once more pushing the cutting edge (amongst other things), I am going to strongly propose blubber.

Beyond the benefits of armour and warmth, it’s explicitly called out in the update that one of the reasons autotrophy isn’t as viable as it could be is because the Feeder’s lifestyle relies on sudden bursts of movement for defence and hunting. Blubber means food and energy from slow days can be preserved for hard days.

I also want our lifespan to hit a year, one day, but it’ll be a while yet.
>>
>>5402601
>it’s explicitly called out in the update that one of the reasons autotrophy isn’t as viable as it could be is because the Feeder’s lifestyle relies on sudden bursts of movement for defence and hunting. Blubber means food and energy from slow days can be preserved for hard days
Crocodile/ambush predator build, I like it.
Almost no movement, then sudden burst, and then no movement again. Would need to abandon open water to live like this though, in open water constant speed wins.
It's fine, the terrain is fucked, there should be many rock formations around.
>>
>>5402578
>>5402579
...huh does that count as a Slanneshi crit? Especially since it relates to sex? Oh god is there going to be a chaos blessing added on?
>>
>>5402578
S E X
>>
>>5402601
>>5402603
It can also potentially serve as an additional barrier to slowing down cancer before it kills us. There is already a speed freak predator. Investing in radioactive autotrophy means we can keep reducing our upkeep. The same is true for blubber especially if we can somehow store the excess energy transformed from the deadly rads and save it for bad days when hunting is poor. Not to mention the terrible terrain would make it hell for our competition to come after us and gradually make it easier for us to climb further up or down. Open waters are technically our weakness. Our species is more agile than fast. Which is better in the long run because that will really help when we move onto manipulator organs. Also toughness is a must cause all this fucking cancer and horrorible terrain.
I wanna increase the span of environment we can live in. Imagine if we can prey on the scavengers below us or move higher where there are more light+rads. Maybe we should consider specializing more into castes and potentially metamorphs with different life stages. Imagine what we could do with proper refiner for rads into food that can be shared with the others or if we have a burrower to build proper nests. Not to mention devoted breeders. Anon had the right idea in building our own mini ecosystem in this hellscape. Even ants know how to farm.
>>
Fucking hell, I just realized that the Flounder Feeders also use their tongues to groom each other for parasites. What kind of twisted abomination are you all spawning in this xenos hellhole? If you manage to reach interstellar civilization and lose any non-explosive confrontations to the Imperium, the Magos Biologis are likely going to have a field day with their autopsies.

>>5402605
No, the Chaos Gods are rarely consistent enough for an evolutionary shift and almost never when the warp is this thin and calm. It's just... prescient, is all, I'm legitimately floored that you keep pulling yourselves from extinction by the seat of your pants. I'd honestly thought we'd be whittling through species #3 by now when you chose your planet specifications but in defiance of natural law, an absolutely hateful environment, and its own DNA-analogue trying to cripple it more than once, the Flounder Feeder just keeps on keeping on.
>>
>>5402619
Ya know whats funny i was also thinking about this.. This tongue man.. i started off wanting it to become cleaner species but look what its turned into. Also i doubt anyone wants to become a cleaner species anymore unfortunatly. Mightve only been me
>>
>>5402624
To be fair, we're very clean compared to the other species. Barely any parasites, reduced cancer rates, we're the neat-freaks of the ice ball

>>5402619
>we baffle XenoQM by continuing to live
Hehe
>>
>>5402619
I think of it more like how male octopi have a sex tentacle, that can otherwise be used as a normal tentacle. It's just sharing space with a preexisting organ for the sake of convenience

And given the circumstances, there isn't really any pleasure in reproduction, so maybe our species will have to show affection by
>*hrrk*
handholding and cuddling

And regarding the Imperium, we might just be the only species they won't fight (or at least not wipe out), solely because our home planet is a shithole.
>>
>>5402627
I meant like a cleaner species as in one that cleans off parasites off other species not litterally cleaner
>>
>>5402624
In fairness, not only will the Psion Feeders be a very distinct species with different ideas about hygiene and health, but what they are doing likely would have very different connotations than… well, that, what with their tongue being a multi purpose organ.

It would be like equating horse riding with bestiality because they both involve your thighs, hips and a working sense of rhythm.
>>
>>5402633
Oh.
Whoops.
Yeah, that’s never happening.
>>
>>5402635
See prior response not cleaner but as in like a cleaner fish . Cleans off the parasites off other fish as a source of food
>>
>>5402619
The Magos Biologis will look at this species and continue engraving wards onto all their tools just in case. And then recommend to use Exterminatus with Phosphex on any planet inhabited by these creatures.
>>
>>5402632
More like the Imperium is going to assume it's impossible for intelligent life to exist on such hellholes much less enjoy or thrive on it. They are going to be confused as shit when they figure it out and soon followed by sheer horror upon eventually realizing the implications. Think about it we keep this up we are gonna be worse than fucking orks as orks aren't extremophiles.

>>5402619
Now that the QM points it out anons. I just realized that our best bet to prevent our extinction is a two fold strategy. Be prolific adaptable breeders and the tougher the better. The more we produce the more losses we can sustain. The tougher we are the more we can spread and the more damage we can take.

>>5402635
To be fair only the males are going to have the additional usage of their tongues and have literal oral sex with the females to fertilize them...man that is going to have some really fucking weird grooming implications in the future.
>>
>>5402646
Nope. Thats how the flipper feeders died reproduced too fast

Maybe we should take that as a warning
>>
>>5402646
See my post. The thing that'd make the most sense is for a near total disconnect between affection/pleasure and reproduction. With sex being a passionless act, and true displays of love being grooming/hunting/whatever the fuck.
>>
To further work on the blubber idea, maybe children are born with a disproportionate amount of blubber.
So they have more leeway while they’re struggling of feeding themselves properly.

But this exhausts the mother, since the fat comes from her. However, this is more survivable with packs tending to weaker members, and will encourage the social dynamic of Feeders caring for the pregnant and currently child-raising in the future.
>>
>>5402577
>>5402578
>>5402582
>>5402583
>Far beneath the crashing ice above, two starving, mindless Flounder Feeders lock mandibles and intertwine their tongues. By doing so, they’re able to avoid radioactive destruction of genetic material and eliminate the risk the clouds won’t be caught in time. These two were some of the last of their kind when they stumbled on one another, but in four generations, there are a teeming hundred thrashing in the waves they once swam.

The Flounder Feeders have developed a new, groundbreaking function for the releaser’s tongue: the swift, convenient, and safe transfer of genetic material. Unlike the previous cloud method, this is done at a much lower risk of radioactive gamete deformation and is practically guaranteed to be received by the birther. While not every attempt is a success, an order of magnitude more are than before and the results are readily apparent. Even more, releasers retain the ability to release clouds into the tide, allowing loners and separate packs to continue trading genetic material. In only a short few thousand generations, the Flounder Feeders have exploded in number and are now at half of their pre-sterilization population. Their population is growing at a steady rate, despite their elevated cancer and the many perils of the narrow band ecosystem, and will continue for the foreseeable future. The threat of extinction, once a pressing urgency, has faded into a looming warning. Things could go wrong at any time but for the Flounder Feeders, for once, they’re going right.

>1/2
>>
>>5402661
Under numberless generations of death by constant, hellish cancer from their exposed fins, natural selection has pushed the Ripple Trackers into saturating their flesh with melanin. A mild level of protection from the scorching radiation around them, but one that makes a difference on its own. If any species were capable of sight, it would serve as impromptu camouflage in the darkness if it wasn’t for their shell but luckily for their competitors and unluckily for themselves, there are not. This causes a reduction of cancer severity and increases their lifespan by an average of half of one local week, or three Terran weeks. The Flounder Feeders are in a far less precarious position than they were and if their environment doesn’t collapse, should fare reasonably well in the immediate future.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5402662
>spiked armor, defense and more rad resistance
Become a menace for all
>>
>>5402662
>>5402656
>>5402601
>A layer of blubber, with spawnlings being birthed with a disproportionate amount.
>>
>Pressure bladder, allowing to hunt lower band scavenger and going up, feeding on more rad
>>
>>5402662
Echolocation
>>
>>5402662
>>spiked armor, defense and more rad resistance
+1
>>
>>5402632
>>5402635
That makes sense, your biology's just getting increasingly bizarre faster than expected which is good, as this is an alien evolution quest. Very fascinating to see an emergent body plan take shape. On subject of pleasure, there's no consciousness capable of perceiving it, or pain, and no senses refined enough to process either at any more than an extremely dull, yes/no, and no senses apart from scent, vibration, which is loosely analogous to hearing, and of touch, that is, recognizing when food is eaten. Being passionate about sex is a very human thing and the Flounder Feeder's descendants could very well be passionate about platonic connections, or performing tasks, or hell, pure intellectualism or meditation. I started this quest a week ago and you've all already diverged so far from any possible idea I had of what you might've been running with at the time that I don't think I could predict where your biology would be if a lasgun were held to my head. It's fucking great.
>>
>>5402674
*would be in a week from now
>>
>>5402674
Yeah this quest is fucking killer XenoQM, keep up the stellar work!
>>
>>5402667
+1

Since i was suggesting increasing armour again earlier gonna keep going for it
>>
>>5402662
can we pick more than one thing?
>>
>>5402662
>Rad resistance
Let's keep on upping the rad resistance. Just a bit more we can start cutting back on the hunting needs and cancer both.
>>
>>5402683
Yes but if we do theres more rolls and more chances for things to go wrong
>>
>>5402674
Yeah is pretty good.

>>5402683
Multiple picks = multiple rolls. Not sure what's the max amount
>>
>>5402662
Blubber
>>
I missed some of these earlier, sorry about that. If any of you want to know anything about the Evolution Stage, feel free to ask and I'll answer.

>>5401482
To answer your question, no, none that are in the narrow band ecosystem that haven't been mentioned. There are other environments in the planet which may have some but none you're yet capable of reaching. Other species are also subject to evolution and will naturally diverge over time, or not, if their selection pressure is weak, their environment is stable, and their rolls stay low.

>>5401917
The Enslavers managed it, I think it's fair to say that the Flounder Feeders could make an attempt at something similar. It would take some extreme adaptations and a very intense, resilient, and strong psychology and physiology, but it could, in theory, be done.

>>5401980
You would be correct. The clouds of genetic material were and are at a ninety percent chance of radioactive deformation within a Terran day and guaranteed destruction within two. Up until now, the Flounder Feeders have gotten by on volume, with a releaser releasing several times in the length of any given Terran day.

>>5402646
>a distant explorator realizing there's not only an alien satellite of unknown origin orbiting a gargantuan ball of irradiated ice, but that it's functioning as an active starport to the surface

>>5402683
You can, but it naturally increases the complexity. If you were orbiting a gentle sun, you would practically be rolling a best of three on your evolution but alas, you are not, and the harsh sun punishes innovation.
>>
In any event, I'm going to get some shut-eye and hopefully update tomorrow morning, as I've got work and likely won't be able to later. I'm glad you're enjoying the quest, but you're what makes it worth running. Bear in mind, this is only the first part of what's going to be three full stages. You aren't even close to the end of your evolution.
>>
>>5402693
>There are other environments in the planet which may have some but none you're yet capable of reaching

Makes sense, none out in the open i imagine

>>5402694
good sleep xeno.
yeah this is the long run, long run. There will be plenty of time passing before we arrive on the surface
//
well i already picked and voted, hopefully i will see the victory of that post.
>>
>>5401917
Love this idea, we gotta do it.
>>
>>5402668
+1
>>
>>5402669
>>5402668
>+1 to both
>>
>>5402662
Supporting >>5402669
and >>5402668
>>
>>5402662
>Ripple Trackers are now niggers.
Fucking LMAO. Widh the caption had been "Ripple Tracker stole my tv" tho. Would havr been PERFECT timing.
>Strenghthen radiation feeding abilities.
Having an animal that is both autotroph AND carnivore seems rather fucking radical. Especially since we feed on nukes/rads.
>>
Thread theme: https://www.youtube.com/watch?v=RjbdJzDYJP8

Chill beats to suffer and survive to.
>>
>>5402669
>>5402668
Supporting these

We should also increase the efficiency of our digestive system and deal with that useless internal bladder

We may also want to buff our senses to detect prey better…
>>
>>5402780
Once we have the blubber so we don’t freeze down there, I think adapting the waste bladder to have a rear end, and so play double duty as a pressure bladder with the spare capacity, would be pretty cool.

We’d be too deep for the Ripple Trackers to slay our young, have a bunch of lump growths, carcasses and scavengers to eat, and, further from the sun, our autotrophy will be much better able to keep up with the rad damage.

We can even colonise the caves!

(Now watch as we accidentally breach into an entirely new ecosystem under the surface… and then drive it to extinction.)
>>
>>5402780
I am me (>>5402669)
>We should also increase the efficiency of our digestive system and deal with that useless internal bladder
for now, this is juste waste accumulation. Maybe something in the ecosystem (or the ecosystem we'll create) can feed of that waste in the future. We'll need to learn to release it, indeed. But for now this is not a necessary thing.
>Buff our senses
I'd love warpsense. But warpsense requires brain; thus my quasi-constant push for decentralized brain (Coupled with regeneration I want to become a Marine's nightmare)
>>
>>5402785
Or, hear me out...
Watch as we accidentally breach in an entirely new ecosystem under the surface, and explode the species number and diversity by bringing down material from the narrow band, and give waste to fertilize plants.
>>
>>5402786
On one fin, a decentralised brain means no head shots.
On another, it means every single injury causes brain damage.
On the third, it would lead to some pretty amazing reflex speeds.
On the fourth, I’m not a neurologist or a biologist, and there must be a reason why, with the exception of cephalopods, most of the smartest animals on earth, us included, have a specific brain organ. Something like economies of scale?

On the fifth, the powers of the warp do lead to powers some would consider… unnatural.
>>
>>5402787
I can only hope.
Some multicellular plants so we can have a real oxygen content would be *sick*.
>>
>>5402780
Teeth in our mouth.
I don t need to say why eating even smaller pieces of food is better for a stomach.

Ears.
Doesn't need an explanation really. Combined with the vibrations and our smell, it would help us even more.

>>5402785
Ripple Trackers will not be a problem with certain improvements. Especially in fights. Spiked armor, bigger pincers, poison glands near said pincers (spray the wounds made) and so on.
>>
>>5402788
We could have multiple brains in different parts of the body that take over if one is lost/no longer working, same for hearts
>>
>>5402662
> Blubber

Could we establish warp sense without a mind of our own by creating an organ that is a self contained and extremely primitive mind, but has no control over the rest of the environment? We just monitor it like a canary in a coal mine, when it starts to scream we gtfo.
>>
>>5402812
Why spikes? We don't have much need for them, seeing as only children (and elderly) get attacked by ripplebastards, and they'd lower our mobility for little gain.
>>
>>5402668
+1
>>
Rolled 23 (1d100)

>>5402668
>>5402711
>>5402714
>>5402734
>>5402780
>>5402855
>>5402875
>>5402668
>>5402711
>>5402714
>>5402734
>>5402780
>>5402855
>>5402875
You choose to evolve a layer of protective blubber, with newborns having a disproportionate amount. This should serve to lessen fatal impacts, improve survival rates, and store excess nutrients for future use.

>Roll 3 1d100s.
>>
Rolled 1 (1d100)

>>5402891
>>
Rolled 43 (1d100)

>>5402891
>>
Rolled 62 (1d100)

>>5402891
G R O W
>>
>>5402892
HOLY SHIT!!!! WHAT THE HELL: THIS IS WHAT GETS CRITICLA SUCCESS?
>>
>>5402868
Because i like them and they will aid in defense by damaging our enemies when they get near us. It makes our defense even better. I doubt we would become incredibly slow, if we roll well it will be good.
Not everyone wants to do the same thing as me or you.
>>
>>5402892
...Did we have to get a 1 on our lamest evolution yet?
Either way, I'll take it.
>>
>>5402892
Time to be walruses I guess
>>
we're going to be able to store so much energy guise, can't wait to get even more radioactive power
>>
Damn, did we unlock stem cell fat that regenerate our body and cure cancer?
>>5402892
Congrats.
>>
>>5402892
>On the single lamest evolution
>>
>>5402903
Our children are now spherical
>>
>fuck up our mobility multiple times
>becoming fat is instant nat 1
I guess we were just destined to become the slow fat fucks of our ecosystem. Still, with extra energy storage and protection it could be very useful. Between blubber for blunt trauma and armour for bullets we could be damn near invulnerable.

The Imperium nukes our planets
The population becomes noticeably fatter
>>
>>5402908
They are Hexagonal the most efficent and durable Structure ;)

>>5402911
Spoiler XD
>>
>>5402892
Whelp i just woke up EYYY A CRIT. Definitly an improvment from my crit failure yesterday
>>
>>5402905
>>5402898
We had an evolution earlier that literally just let us digest more efficiently.
Give me a bit of leeway here, come on.
>>
>>5402911
>fat fucks
It's a crit success not a negative, it wouldn't become a negative to anything else we have. Including speed and agility.
Now if we had a 100 we would be those fat fucks you think of, the ones that can't move and will die.
This is super healthy and positive instead.
>>
We can later tailor the blubber into just a good fat storage system. High density energy storage and good insulation are important. At some point, every creature has to get some fat.
>>
>>5402892
God Tier

Blubberanon was right all along

Also, we should develop a Benis specialized in parasitic/cuckoo/chestburster action. Not only would this improve reproduction while negatively affecting other species, but specifically making the Benis this would preserve our normal mouth-to-mouth reproduction should the roll go poorly.
>>
>>5402929
I'm against redundancy. Let's see what we got from the crit before planning next move.
>>
>>5402930
I don’t see it as redundancy (though redundancy in this hell isn’t just smart, it’s necessary), I mainly want to add to the Imperium’s horror factor when the get to us. Alien/s are a classic btw.
>>
On the topic of chest bursting, perhaps we could lay eggs that are intended to be eaten by competition, that then hatch, burrow, and mature inside of them.

Of course we'd be dependent on our hosts not going extinct then, always a risky strategy in these waters.
>>
>>5402941
We need to first start laying eggs first before we think about all that though
>>
>>5402941
What about eggs that hatch inside the mother, so even if the mother is dead the eggs will still hatch.
>>
>>5402779
Filmmaker fucking slaps dude, great choice!
>>
>>5402941
i am not so sure i want that kind of reproduction, in the far far future this would be an immediate negative with other civilized species. Ain't just the imperium out there.
>>
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This fucking evolution path
If FF actually make it, it would be glorious
>>
>>5402891
>>5402892
>>5402893
>>5402894
>In a particularly violent swell, a pack of Flounder Feeders are battered with broken ice and scratching silt. They haven’t eaten in nearly a local day and are dangerously close to the narrow band ecosystem’s searing upper edge. By all rights they should be in the throes of starvation and riddled with cancer, and yet... they are unphased. What they’ve eaten long ago, the blubber will provide.

The Flounder Feeders have, in an astonishingly effective adaptation, grown a thick layer of blubber beneath their cartilage. This has had what could in the future very well be ecosystem-shattering implications. On the first cracked pincer, not only has their size effectively doubled, but their sheer, leviathan, if small, bulk has halved the cancer fatality rate, rendered it massively slower to progress, and effectively increased their lifespan twofold. On the second, all of this blubber has allowed the Flounder Feeders to gorge themselves the moment their stomach has vacancy and every nutrient their stomach can process that isn’t consumed immediately is funneled into the blubber, where it waits for hunger to set in. To extend this to a cartilage protrusion, their physical resilience has improved beyond what previously seemed possible.

Where they previously would’ve been lethal, even with their shells, all but the largest chunks of ice and sharpest rocks are bounced off of, their raw enormity has reduced all but the wildest packs of predators to a petty nuisance, and of what few newborns, so fat as to be nigh-gelatinous, are snatched by Ripple Trackers, many are lodged in their predator’s mandibles and starve them to death in hellish irony. What’s more, their added resistance to radiation and increased size has allowed them to go higher and sink lower than any life form of their status can. This hasn’t led to unknown ecosystems but has allowed them to extend their feeding to the scavenging Flesh Gnawers below and rise to wander the waves without risk of predators above. Lastly, their gargantuan immensity has not only rendered them far more buoyant and able to swim, but has caused natural selection to strengthen their core and tail muscles far beyond any other species but the Shufflers, allowing them to reap the benefits from their new, blubbery bodies without the slightest loss of mobility.

In short, the addition of blubber has rendered the Flounder Feeders highly resistant to most environmental hazards, reduced the death toll from cancer and predators to a relatively trickle, and left them in a highly extremely advantageous position to evolve, so much so that if they get any larger than they already are, they’ll need a more efficient circulatory system and internal supporting organs. Their population has once again doubled and they are now, owing to their raw strength, survivability, and nutritional fortitude, the undeniable apex predator.

>1/3
>>
>>5402986
While their evolutionary cousins are bloating to a size a future Terran volleyball team would be comfortable with, the Ripple Trackers manage to grow a slightly tougher digestive system to stretch the nutrients they’re getting from Lump Grazers, enough to offset some of the Latchers by, ultimately, feeding them more efficiently. Their unrivaled speed and keen senses are the only reasons their overall population hasn’t declined, and they are now left in a very dangerous, very vulnerable ecological position.

>2/3
>>
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>>5402989
In a further, stunning evolutionary occurrence, many of the Growth Lumps have started to attach to one another to form longer, thicker, and more efficient Growth Strands. This has caused many basic “forests” to cover the brighter reaches and the Lump Grazer population has seen a massive benefit. After their previous success at reproducing through their tongues and this unprecedented innovation, it seems almost impossible the Flounder Feeders could be driven extinct in a single evolutionary cycle.

>How should the Flounder Feeders evolve?

>3/3
>>
And with that, I need to go to work. I can barely comprehend that you've managed to bounce back from nigh-guaranteed extinction to this degree of success in so little time. You all seem to find a new way to stun me and mock the laws of nature every day. Unreal.
>>
>>5402986
Our young starve the Predators that want to eat them.
MFW

>>5402997
you are welcome QM but i have to say. As we are only mortal we are all at the Mercy of the Dice Gods.

>>5402995
>start developing a Circulatory system for more efficent distribution of Nutrients and other Chemicals needed. (Get a Heart)
>>
>>5402995
Alright so i guess we dont need that stronger armour

Anyway i vote we do circulatory system because a lot of recent updates seem to be saying we need it . Also helps with distribution of nutrients
>>
>>5402995

> Circulatory System

Sounds like this is a prereq for future growth.

Alternatively maybe it's time to steal the ripple trackers advanced ripple sense, or toss a few neurons together into a brain to help us surround and kill prey more easily. Lots of possibilities at the moment.
>>
>>5403002
>Get a Heart
>>
File: 1659716987616023.webm (2.92 MB, 854x480)
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>>5402995
>>How should the Flounder Feeders evolve?
>Get better vibration sense, a pathway to communication
we only need a heart if we want to grow bigger.
webm unrelated, I just like it
>>
the endgame is to learn how to throw a rock
this is how you win the evolutionary arms race
>>
>>5402948
That’s implying that we’d meet other civilized species before the Imperium come knocking. I think it’s better to accept that we’ll be going to war and make fighting us as hellish as possible.

>>5402995
>Circulatory system and rudimentary Nervous system
Time to evolve.
>>
>>5402995
It's time.
>straighten our body
Even the manatees have a straight back
>>
>>5402995
>develop radiotrophy further
Much as i'd like to straighten out, we need to keep the ball rolling and capitalize on our newfound ability
>fins made of the same cartilage as our shells, for stabilization and absorbing radiation
>>
>>5402995
>ears, time to hear.
Would improve even more hunting and survival. Give us an additional way to communicate between fish and fish. stupidly useful
//
modified the spiked armor, will still put it in the future. Why ? cool, and i like the idea of making cancer an even lower risk, and making all the competition work harder for attempt to kill us. it will be glorious

>>5403028
it's a galaxy, other aliens not being present would be strange. Getting other aliens under us or trade/ally with them is probably on the table. The imperium is the only big no.
>>
>>5403028
If we put up a good enough fight They might just fuck off. Let's be honest we are not getting off a high gravity freezing water world by ourselves. This world isn't valuable enough for the imperium to fight over. They can't even take our water without deradiating it.
>>
>>5403032
I'll also support this.
>>
>>5403043
>If we put up a good enough fight They might just fuck off
hell no, they will crack the planet first. we have to go to space to survive
Great filter is coming
>>
>>5403045
>>5403043
Yeah if we put up such a massive fight then they will start Sending Legions of Space Marines. Even if we break the first one there are 17 more out there they can send.....

we will need to be able to migrate quickly if needed.
>>
>>5403049
We can evolve natural long range teleportation.
>>
>>5402995
>develop radiotrophy further
This blubber business has made cancer less of a priority but It still seems like an extremely good ability to focus on. If nothing else, we were dying of cancer faster before the blubber hit, so we should cancel that out.
>>
>>5402995
Jet Propulsion
>>
>>5403037
How about eyes and bioluminescence? In the world of the blind, the one eyed monstrosity is king.

I don’t think ears can be developed in water either.

>it's a galaxy, other aliens not being present would be strange. Getting other aliens under us or trade/ally with them is probably on the table.
Your assuming we’d get far enough to meet other species before we Imperium hits us. Also, what’s stopping us from controlling our chest-burster insemination? We ain’t gonna be as animalistic as the Aliens, we’re going to develop a functioning society after all.

>>5403043
All the more reason to focus on other redundancies, avenues of unconventional war, and being as terrifying as possible. I want triple the organs Space Marines have, along with other combat or survival redundancies.
>>
>>5402995
>Grow a heart. Not the metaphorical kind, either.
>>
>>5403043
I agree. In 30k, the Imperium is fighting for the sake of reclaiming all of the worlds that were lost during the age of strife, and consolidating the existing nations into theirs. They don't hate aliens for the sake of hating them, but because humanity was backstabbed by them in the AOS, not to mention that they're in the way.

But maybe we could befriend mankind afore 30k hits? I just think it'd be funny if we were one of the nicest species out there despite (or because of) the hellhole we developed on.
>>
>>5402946
Filmmaker and especially Population Control goes well with anything, glad to know somebody ITT enjoys it too.

In fact, here's another one if Population isn't to anyone's liking itt: https://www.youtube.com/watch?v=J1RC1OAkGKY
>>
>>5403090
The vibration sense we started with is primitive hearing. We could improve it by adding thin hair like receptors all over our body, that react to vibration. Ears seem like a weird move at the moment.
>>
>>5403104
>vibration sense we started with is primitive hearing
True. Hearing IS vibration sense after all.
>>
>>5402995
>Begin to develop a circulatory system

We're in a great position for this, we're flourishing right now
>>
>>5403090
I just don't understand how parasitic birth is viable, our current form of live birth and childrearing is the literal meta for reproduction
>>
>>5403090
>I don’t think ears can be developed in water either.
They can. In fact, sound travels better underwater, so if you have the ears for it it is far better then on the surface.
Just look at whales, they have very good ears, they are just internal. Something similar would absolutely be on the table, it just might not work very well on the surface.
>>5403104
I think internal ears would be a better way of developing hearing, I don't think hairs would have the potential of being precise enough for something like a complex language
>>
>develop decentralized brain
I see the heart crew, but no need to bulk up for now.
If you really push for heart (I know you are)
>Develop decentralized heart pumps
>>
>>5403151
A hundred nerve endings directly touching the vibration would be less effective than one or two organs feeling vibrations through a layer of chitten and fat? More sensors and less muffling feels like it would yield better results. And it'd be very difficult to deafen us since we'd have redundant sensors all over our body. Multiple sensors would also let us triangulate locations with high precisions.
>>
What do you guys think of straightening the spine now that we're finally not getting our shit wrecked by solar aids?
>>
>>5402995
>start developing a Circulatory system for more efficent distribution of Nutrients and other Chemicals needed. (Get a Heart)

Next turn I’d like to try for something warp-based. Psyker powers are a game changer.
>>
>>5403227
>What do you guys think of straightening the spine now
too late it's our trademark 00w44now
>>
>>5403228
>Then, vote for brain. You'll need a mind for warp stuff
>>
This is a prime nurgle planet. Endless suffering
>>
>>5403227
It's a great idea if we ever want to go on land
>>
>>5403274
We simply do not suffer. We have friends, which are kind of alleviating all the suffering we could be having with the latchers
>>
>>5403274
>tentacle tongue penis
Nah, I'm pretty sure it's slaaneshi.
>>
File: Rotund.png (8 KB, 404x385)
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Look at this spherical little bastard. Look at him!
>>
>>5403308
We managed to make a deepsea pack hunter cute
>>
>>5403308
>>
>>5403308
>>5403321
kek

>>5403090
if possible sure, i don 't mind. Someone needs to put them forward in a vote, otherwise i will just go with mine or something else i like.

yeah i am assuming that, i hope we get there somehow. Failure and absolute defeat is still possible of course.
Ah no i have nothing against us.
If we reach the space age, and form a stellar empire/state we would have no doubt a complex society and cultures behind us. And we would be capable to stop ourselves and our insticts.
But other aliens would have some sort of stigma. It s kind of crazy to know one you are talking with could just plant a kid inside your body that will eat you from the inside. Just my opinion on this, if it get pass with a vote is passed.
Of course it can be a tool of fear in a way, and fear is a tool used by all really. It can help plenty for survival, and likely incapacitate a foe in combat..

>>5403227
sooner or later we will need to go with it, unless we have other ideas for the future.
>>
>>5403321
>"B-but Anon-kun!! I poop from there!!"
>>
>>5403345
We do everything from the same hole
I guess that's the joke, but I still want to take care of it and finish our digestive system
>>
>>5403345
Do not kiss the round baby
>>
>>5403227
I'm ok with being a warp-sailing hippocampus walrus. That's why I'm pushing so hard for brain
>>
>>5403347
Honestly, improving our digestive system may help the wider ecosystem grow as it would provide scrap nutrients for other species - helping us in turn by adding more prey

Voting for digestive system improvements and a way to expel waste
>>
Becoming a sedative species seems more viable than ever now. We are far from a hydrodynamic body, our only predator is dying out, there's no prey faster than us, we have a protective shell, turn radiation into energy and can use our blubber reserves for nourishment and flotation. Other than the tides, there really isn't much reason for us to go fast right now, so I think we should invest in some kind of tether to keep us from drifting into nothingness.
Fuck tails and straight spines, I'd love to see some sort of spinneret that can produce a thread, so we still have some freedom of movement and don't have to stay fixed to the ground.
>>
>>5403359
Latching onto a rock seems like a good way to reach a evolutionary dead end. We are trying to become a void faring civilization at some point, becoming a sedentary species stuck on a rock passively surviving does not seem like a great path to that.
>>
>>5395153
Checking out beggining of quest... There is some mountains breaching the ice sea... New planet creatures there?
>>
>>5403256
A brain helps immensely, but it’s not required. Psyker’s just need souls.

>>5403274
The Flounders’ defining traits are
>Being Fat
>Being Ugly
>Having Special Dicks

It’s a race of ntr ugly bastards. Slaneesh is absolutely dominant here.
>>
>>5403371
>Ugly
We're nice-looking when compared to the rest of the creatures on this iceball
>>
>>5403321
>2 noses
>>
>>5403371
Let me link you to that ; >>5397004
To do warp fun stuff, we need either a conscious mind capable of sensing the immaterium or emotions. Decentrailized brain can grant both, emotions might be simplier because of pack, maternal instinct, sexuated reproduction, pheromones.
>>
>>5402995
>Develop radiotrophy
Reminder to anons the bigger we are the easier it is to starve to death. Feeding on rads is the best way to keep from dying if we keep bulking up. Not to mention living longer and being able to get even closer to the surface.
>>
>>5402995
>Develop radiotrophy.
The massive amount of excess energy will be used to fuel further growth and evolution. Might even make the rolls easier on us.
>>
>>5403321
>We can't kiss, I'll get pregnant!
>>
>>5403018
Ok, switching from this to
>Get a heart
>>
after this I think we should (in no particular order)
>Straighten our body
>get an ass (their is a reason that we keep our solid waste from our genitalia)
>Develop bones.
>>
>>5403394
The greatest priority is rad resistance still. Once that is sufficiently upgraded we should work on expansions so we aren't limited to a single biome anymore. Which we are making excellent progress in accomplishing. Once we have those two finished being made extinct will be a LOT harder and then we can focus on helpful mutations. In terms of other mutations I want tougher armor, bones, and transform our waste into poison weaponry. Not to mention more limbs and improved agility since we are definitely not gonna be fast with us being a bunch of fatasses. Might as well focus on agility+armor to tank or avoid damage. Later I wouldn't mind working on regen once we have the rad feeding and blubber to actually fuel it.
>>
File: flounder feeder.png (839 KB, 5000x5000)
839 KB
839 KB PNG
Ive drawn our weird fish (definitly fudged up the baby it dosn't have the curve. but still ball)

Might draw again later down the line but thought it would be a fun little thing
>>
>>5403439
Rad feeding confers rad resistance fren. Getting pure rad res would actually be bad for us in that regard.
>>5403394
>The ass thing.
At this point its not about just an ass. We are currently putting Feeding, Birthing, Sex, Grooming, and Shitting through the SAME HOLE. Putting THAT many functions through a hole that is also RIGHT NEXT TO COMBAT all the time is a very bad idea. I get ppl wanting a weird AF alien thing. That is fine, But you cant put so many functions through the same hole without massive consequences. The musculature around the hole needs to be able to accommodate all of the these functions, at the same time, without them getting in the way of each other. Say we are in combat and suddenly have to stop using our primary weapon (Mandibles) due to an urgent need to shit. Thats a problem. Hell people IRL choke often enough due to swallowing food/drink into their lungs by accident, because they are using the same hole for both purposes. Attila the Hun literally died because he had a nose bleed that fell back into his lungs according to tradition. Having more than one hole for biological functions is a necessity that a HUGE proportion of successful animals on our world do have, and for good reason. Shitting where you eat is a GREAT way the get Tuberculosis.
>>
>>5403453
>implying that we can't shit on an enemy during combat

Lol, but I see what you mean. We can probably work through that sometime soon
>>
Today I woke up, read the update, and almost fell over laughing at what my suggestion has wrought.

Anyways… we currently have no real competition except each other.
To that end…

> Develop a second rear orifice to expel waste and give birth from (a cloaca, more or less).

After this, unless we feel the urge to get big, I’d seriously consider making our pheremonal markers more complex and intense.

Alternatively, further investing in any of the following would be pretty swell.
-Better autotrophy, less cancer.
-Turn the stabilisers and protrusion into a real fin.
-An actual beak to fight off large, armoured creatures. (Takes advantage of a current mutation.)
-Hearing
-A pressure bladder.
-A heart
-Decentralised nervous system.
-Instinctive psionic organ.
>>
>>5402995
>Circulatory System

>>5403453
this is true, most of the advancements past the "first fish" in our own history only exist at all because of an ability to establish different microbiomes at alternating digestive stages, and the energy detriments of not having that have cascaded to all modern day squid and octopi. the latter requiring a weird nervous system and differently purposed hearts that waste a lot of energy compared to other ocean dwellers.

well, that and it's natural sense that having one organ perform too many functions can limit its advancement, complexity, and ability. having too many things too close together makes weird unwanted stuff happen, like how eustachian tubes let you hear the inside of your throat and mouth in stupid detail when they're supposed to be for drainage/pressure equalizing.

and deeper guts have other evolutionary advantages ofc, and most can be incredibly specific.
>>
So yeah, the idea of that anon about being like that alien race of Star Wars full of muscle AND being fucking Kaiju it's being more and more real, and I got various scenarios in my head that maybe it's going to inspire anons for future evolutions

>Develop multiple brains, and one being capable of going "auto mode"
>Develop hibernation mechanism
>Cover all our organs with tough muscles and strong shell
>Somehow shoot ourselves to space, the shell and thick layer of muscles froze and go rigid, all our systems shutdowns except those that make us stay alive by maintain our organs and brains
>Having some body parts that make us "swim" in space while hibernating
>After some time, finally got drag to our destinated planet, having our muscles and shell start defrosting and gaining conscience again
>A titan's squad Superhero-land in the planet, talking to their bosses through the Warp of our successful landing
>>
>>5403460
>>5403453
I would rather weaponize our waste. Think about how many rads we gather. How much extra toxins is stored in our blubber. How much waste do we produce? What if we could weaponize it? Imagine weaponized toxic acid cancer projectiles. I do otherwise agree on needing additional holes and appendages. I just think not taking advantage of the waste, rads, acids, and toxins is lame.

Another thing is once we have a sufficient amount of energy being produced via autotrophy it may be worthwhile to figure out how to digest rocks in order to acquire minerals to further upgrade ourselves. Biomass is just too scarce and minerals will be extremely useful for improving our biology. Once we have the energy reserves can actually process, consume, and adopt minerals into our physique.

Also, yes fins to improve our agility. We got a good tail but not enough supporting appendages to really go with it. Especially with the hellish terrain, we are dealing with. Being agile will be a priceless advantage. Being a fatass means we won't ever be fast but that doesn't mean we have to be clumsy too. Plus being fast consumes too much energy especially in such a high gravity world as this one and particularly one where biomass is so damned scarce.

Pressure Bladder+rad absorption should greatly increase the range that our species can reach and hopefully permanently access new biomes. We can already prey upon the scavengers. With a bit more work hopefully, we can discover new places to dwell and exploit. I am personally rather curious about the caves and volcanic activity zones given the insane tectonic activity.
>>
>>5403440
That is AWESOME!
>>
>>5403486
the problem with weaponizing radiation is that by necessity all life on this world is Rad resistant. the amount of rads needed to kill something quickly would cost us more energy than we would gain especially since we partially feed of radiation. it would only be good if there is life on the sea floor where the radiation doesn't reach.
>>
I hope the bottom feeders can take advantage of all the high calorie lipids we’re giving them.
>>
>>5403369
If there’s anything there, they’re rocking out in more radiation than ground 0 of Chernobyl.

We’re immensely tough, but not nearly tough enough to breach the surface, let alone settle up there.
>>
>>5403604
We will not be settling the surface until we have advanced technology. Like we breach the surface to launch our first rockets into space, if that is even feasible.
>>
>>5403615
Our tech path in general is going to be interesting. How does one invent fire underwater? Without fire how does one metalwork? Without metallurgy how does one make the steam engine?
>>
Think the first tech we develop isn’t going to be anything physical; it’ll be Feeders teaching each other psionic traditions by word of pincer and pheromones.
>>
>>5403615
On the contrary, the better our rad absorption is the easier (and better even) it'll be for us to hit the surface. The real issue is actually cracking the ice.

I wonder if we have tectonic activity and volcanoes? Those'll do the trick.
>>
>>5403615
No, we have to breach the surface much sooner than that because trying to create metalworks and other tech underwater is hellish difficulty. That is on easy worlds much less on the hell world we live on. Luckily the surface is actually solid due to ice and there are island/mountains/volcanoes dotted about. The only problem with getting closer to the surface is the increasing amount of rads we have to tank and finding a passage through the ice.
Not to mention the need to build a huge artificial mountain to build a space elevator to breach the atmosphere by weakening the gravity and weight on our shit by distancing ourselves from the surface as much as possible. Launching directly from the surface is gonna be nigh impossible. We are gonna need the boost. Luckily everything is frozen solid and we got plenty of rock to work with. Just gotta pile it over the ages.

>>5403651
We actually have a shit ton of tectonic activity. It's why we have to dodge ice and rocks all the time. The hard part is finding stable passages to the surface that aren't temporary due to quakes and tremors. Those will likely be caves(possibly glacial) or connected to volcanoes. The ice is thick and radioactive. I honestly wouldn't be surprised if it actually glowed at times.

If we want an easy direct route to the surface it requires finding volcanic activity and evolving to endure the temperature flux/acids because we can just follow the volcanic activity straight to the surface. Harder would be directly tunneling through the ice itself. Most unreliable are quakes that break the ice apart creating temporary channels or hoping we get lucky with caves that don't collapse.
>>
>>5403673
I like the way you think(a 5 thousand years giant pyramid project just to get away from the gravity well, lol) but the problem is "realistically" there is absolutely nothing on the surface. And probably won't be dare I say EVER. The rads are bad here, but thats after going through fuck knows how much ice. The surface is a microwave. Honestly the surface was a microwave even on earth before the oson layer was produced. And only then life moved to the surface. And thats with our sun. A relatively gentle star.
>>
When we hit space, I wonder if we'll find our exact opposite.

Psychically deaf loner herbivores that lived on a gentle planet
>>
>>5403673
I understand that you are thinking "well we need to make electricity and shit so surface it is", but that just doesn't fit our situation really, and is kind of a backwards thinking. Think not how to replicate the humanity's path, that just won't work in this hell. I'd say we speedrun consciousness(dolphins did it underwater, so we can do it too) and then learn how to use warp. That's the tech tree
>>
>>5403726
>>5403731
Except the surface is the ultimate energy and food farm should we gain access to more radiotrophic lifeforms. We kinda need to reach the surface since space is out there and many worlds are neither aquatic nor frozen hellscapes. Gaining experience sooner is better to get comfortable with it. Relying upon warp sorcery to break us out is going to backfire on us even if I do adore the idea of becoming a warp predator and eating daemons. We happen to have access to rich minerals, massive amounts of energy, and plentiful coolant. It is just very harsh toxic energy and our cancerous biomass is scarce. We could likely escape the gravity well of our planet with sufficiently high mountains and rely upon huge nuclear rockets because we care not for rads since it's already a radioactive frozen hellscape.
Aquatic civilization model would work better if everything wasn't actively frozen, quaking, or radiating. I think we should take advantage of all this coolant, energy, and minerals to properly prepare. I don't mind warp sorcery but I like the idea of warp predators more than getting raped like the Eldar did with their psyker tech. Not that we won't have tons of psykers or chaos mutation but come on. I like the idea of hellish eldritch industrial nightmare fuel more since it is not like we have to worry about ruining a pristine world or anything. Plus the idea of preying upon the daemons instead of being preyed upon by them gets a kick out of me.
>>
>>5403748
This remind me of that galactic rim race that makes orkz look gentle
>>
>>5403749
My goal is to adapt to fiery hellscapes and toxic hellscapes. Throw in surviving in space nude and we will absolutely make orks look gentle. Not sure if we could pull off gas giants but it would be funny. I also wouldn't mind going more biotech nightmare but honestly with how fucking hard it is to even find biomass in this hellscape we kinda have to industrialize in some manner or we are fucked. Maybe we get lucky somehow enrich this world with enough biomass to make it more viable but I'm not about to get my hopes up. A death world or tomb world would honestly be an improvement.
Basically my idea for surviving against the Imperium is the ability to survive and thrive in the most unlikely and impossible places imaginable. Including the warp itself. Plus it is not like any other xenos is gonna want to compete with us for those hellscapes to live on which we can easily exploit for living space and resources.
>>
I'm back, work has me slammed but I've got tomorrow off and I think I've got it in me to make another update before I clock out for tonight. But first, I'll skim the 60, 80!?! posts you made while I was gone...

>>5403308
>>5403321
>>5403345
>>5403388
I can't get this stupid smile off of my face, hahahaha, damn. Imagine, some cutesy, rolly-polly little blob-like offspring, and it grows into some abomination that makes a daemon's physiology look reasonable that I can't begin to predict. It's hilarious in a very abstract way, the contrast and whiplash, if that makes any sense.

>>5401901
>>5403440
>the quest has fan-art
>it's been up for a week
Holy shit, I'm humbled. This is great.

>>5403090
>>5403341
Prior to the Great Crusade there were many, many more minor Xenos species in the galaxy, only some of which are unspeakable horrors of the void, the overwhelming majority of which were purged with extreme prejudice. Many humans as well, ranging from desperate mutants regressed to the neolithic to bloodthirsty warlords using DAoT to reign over several systems with an iron fist. Depending on which part of the galaxy you choose in the beginning of the third stage, how rapidly you expand through the starmap, and a fair amount of luck, you could encounter some before the Great Crusade arrives. Your species is, no matter the circumstances, guaranteed to have one Terran century to expand and attempt to either carve out its own empire or lay low and fortify what it already has. How you handle that is completely up to (You), how your species has evolved, and how you've structured your society with its own emergent, cultural evolution and world-(or mostly)wide expansion, but the galaxy is very much a hostile and unforgiving place.

>>5403101
Some Xenos were spared under protectorates or put under quarantine during the Great Crusade, IIRC, but the fate of the Adarnian isn't one to envy. Again, which initial forces of the Great Crusade you'll encounter will vary by location and luck. It could be anywhere from an opportunistic Rogue Trader and his flotilla to a dozen Battlefleets with a full, fanatically xenocidal Legion complement. You won't know until it hits you and you extrapolate what's happening from your species' limited perspective and fundamentally alien mentality. What kind of culture you take to the stars will have almost as much of an impact as your biology itself. A nuke-happy militant dictatorship, an informal union of psyker-clans, and a mercantile slaver's republic, as random examples, are all going to approach the same situations differently, with different strengths and weaknesses.

>>5402779
>>5403103
Filmmaker is fantastic for sure, I've listened to some of it but a lot more of Colin Stetson and Bolt Thrower while writing/drawing these updates.
>>
>>5403775
>fan-art
>mine is drawn in 4chan's built-in paint
come on man, don't praise my diogram just because you have to
I'll draw you the actual fanart tomorrow
>>
>>5403775
You will be getting a lot more art from me as time goes on

Ill draw some every once in awhile (probbably more often after the evo phase
>>
>>5403780
>4chan's built-in paint
W-What? WAIT- FUCK! How have I not noticed this in nine years and counting? Ah, fuck it, nevermind I'll fiddle around with it tomorrow, I've got some of the mandela effect whiplash going on.
>>
Rolled 74 (1d100)

>>5403002
>>5403004
>>5403010
>>5403015
>>5403028
>>5403100
>>5403144
>>5403158
>>5403228
>>5403389
>>5403479
You choose to evolve a more efficient circulatory system, to improve the Flounder Feeder’s transfer of nutrients and take a critical first step in refining its archaic internal biology.

>Roll 3 1d100s.
>>
Rolled 12 (1d100)

>>5403786
>>
Rolled 45 (1d100)

>>5403785
Wait until you find the edit post option, which auto-deletes and reposts the corrected post. Absolute game changer.

>>5403786
c'mon baby we need a new pair of arteries
>>
>>5403787
Oh hey my bad dice luck is gone

It has been replaced with GOOD DICE LUCK think the dice gods apreciated my art?
>>
>>5403788
damn it

>>5403787
woo
>>
>>5403786
woah we are getting pretty chonky
>>
Rolled 50 (1d100)

>>5403786
>>
In the vein of make our own habitat, what if our females evolve lighter than water shells that float above them, attached by tendons/filaments. Females could cluster together, forming a mobile radiation/falling object shield while males do quick hunting trips.
>>
>>5403787
Cool. Heart working as intended. Probably only one loop for now and no/2 chambers?
Still, from goo to circulatory system is a big step.
Honestly it's a miracle(a crit, duh) we got to a volleyball size without circulatory system. I think the biggest ones on earth are jellyfish.

Anyway, a question to qm. Our thing clearly has raspiratory system of some sort? Where are the gills located? Can we upgrade them for more O2 intake?
>>
I have realised that the arrival of the Flounder Feeder was fortold by this meme
https://www.youtube.com/watch?v=UGsQ2NmD1DY&ab_channel=Sakamoto
>>
>>5403833
Perhaps we're purely aneorobic at the moment? Evolving an oxygen extraction process and aerobic muscles might be a big efficiency gain.
>>
>>5403840
>we're purely aneorobic
no way lol
Aneorobic energy production is absolute garbage. We are a multicellular organism that actually moves, so we most likely breathe
>>
File: Sphere Baby Snacking.png (8 KB, 361x284)
8 KB
8 KB PNG
>>5403786
You have no idea how much joy these little guys bring me, I love them

>>5403787
Based

Also, earlier I saw some talk about moving to the surface. I think it's viable, and could even be needed at some point to deal with the troubles of being underwater (space travel, ice falling, et cetera)

I'm not saying to completely abandon the water as only filthy casuals do that, but maybe an amphibious lifestyle would help us out? We can hunt and raise our young in the water, but still use the surface for things.

And, and, if we use water for Birth, our colonies can have literal 'kiddie pools'. Eh? C'mon, you gotta enjoy the pun!
>>
>>5403786
>>5403787
>>5403788
>>5403795
>A Flounder Feeder drifts in the waves and though its outside is unchanged, deep within, a faint, staccato pulsing can be heard. An organ previously unknown to the narrow band ecosystem, a heart of sorts, and even if only a crude, weak tube, its constant effort supplies many muscles with scarce, vital oxygen and facilitates the continued function of its few organs.

The Flounder Feeders have developed the beginnings of a proper circulatory system, with a small, tubular heart at their core pumping blood where it needs to be. As an active carnivore, the Flounder Feeders have breathed oxygen since their most distant ancestors were snatched from the currents by Double Mouthers but until now, their internal circulation has been inefficient and their movements correspondingly sluggish, like every other species of the narrow band ecosystem. The new heart has changed, subtly, slowly, but surely elevating their biology. Now, when a Flounder Feeder catches the vibration of an ice chunk about to slam into its front, it can react a fraction of a second quicker and recover spent energy slightly faster. This is rarely enough to make a difference in life or death situations but it does, giving some Flounder Feeders that would’ve otherwise failed to reproduce the chance to, and in turn having a notable, positive influence on their already large population growth.

>1/2
>>
>>5403863
Due to natural selection from the Latchers stealing much of the nutrients they’re taking in, the Ripple Trackers have further enhanced their digestive system to match the Shuffler’s, pound-for-pound. If the Ripple Trackers were left to reap the higher yield alone their growth would accelerate and their survival rate climb with it, but with Latchers they have no way of removing until they form a crust on their exposed face and fins so thick that they start jostling each other off, all they’re doing is offsetting starvation. This causes their population to drop slightly, as they fall increasingly behind in the evolutionary arms race. Their population is nearing the highest it’s ever been and is currently equal to the Ripple Trackers at their height.

>How should the Flounder Feeders evolve?

>2/2
>>
>Decentralized brain
>>
>>5403868
Alright anons, it's time for smarts. This would allow warpsight, and tons of benefices like actually "farming" and shaping the ecosystem to maximize ressources output.
We'll also need other dextrous appendage (one pebis tonguetacle, one shitting tonguetacle, one poison tonguetacle and one drilling tonguetacle?)
>>
>>5403864
>Improve the circulatory system again

I'd be down for a brain, but I think we should ensure our brain gets ample amounts of oxygen first.

Also, more latchers :D yume
>>
>>5403833
>Our thing clearly has raspiratory system of some sort?
Yes, of course.
>Where are the gills located?
I've imagined two very small slits, one for each side, near the front, beneath a thinner layer of cartilage that periodically wheezes to take in and expel water. Little tricky to draw and not too visually interesting as it's almost the same as the surrounding cartilage due to the thickness that surrounds them so I haven't sketched the gills during the earlier updates when I'm trying to get them out quickly yet but they're very much there.
>Can we upgrade them for more O2 intake?
Certainly! You could even attempt to shift to CO2 or another, more exotic compound if you have some reasoning or consensus for it. As a carnivore, your species has defaulted to the trace O2 released by the Growth Lumps and Growth Strands that are the bedrock of the narrow band ecosystem. If you chose to have them to be an autotroph, it'd be the inverse, with your species breathing the very, very abundant CO2 released by your homeworld's hellish tectonic activity but limited by the same crippling radiation and extremely dark conditions as every other species.
>>
>>5403864
>Decentralized brain

Our current system will be enough to supply a decentralized brain since it will have such a huge surface area.

Afterwards we go for more advanced oxygen filtration systems i think to allow for more specialized organs.
>>
>>5403864
>Decentralized brain

We might also want to increase our nutrient intake/radiophagy afterwards, brains use up a lot of energy
>>
>>5403864
>better heart
>begin straightening
We need INFRASTRUCTURE before we get a brain, people. Highest priority is undoing previous negatives and inproving what we already have
>>
>>5403872
Couldn't we recycle the o2 produced by our radiosynthesis? If it functions like photosynthesis, that is.
>>
>>5403864
>Decentralized brain

I'll agree this time but we are gonna need really upgrade our rad eating after this. Brains are extremely energy costly.
>>
>>5403864
>big and longer pincers, cut our prey or foes in half. tougher too
we will basically tear apart everyone else, simple and direct.
>>
Guys, I'm not sure getting a brain before we get a more robust circulatory system is a good idea. Maybe a more efficient respiratory system, too. Brains need a lot of juice, and I don't think we've got enough right now.

>Improved circulatory system
>>
>>5403864
>Improve the circulatory system again

Ngl brain kinda boring tho
>>
>>5403864
Improve circulatory system again
>>
Once again, I am me >>5403868 phoneposting.

I get the love for the heart. And I agree it will be necessary. But can we decentralize it too if the heart vote win? More resilience in the future will be a good thing, right?
Also, offshoot species when? We need some backup in case we fuck up
>>
>>5403864
>Improve radiotrophy
Last time we improved it, our radiotrophy was still causing more cancer then it was preventing. If we are going to do ANYTHING on the surface, being immune to radiation is going to be crucial. Might as well continue improving it now
>>
>>5403864
>> Develop a second rear orifice to expel waste and give birth from (a cloaca, more or less).

I agree we need a better heart, brains suck up air like nothing else- I just still think it’s a bad idea to shit out of the bits we eat with.
>>
You know, I feel a bit bad for the Trackers.
I expected they’d eventually evolve into even more kinds of fish until they eventually bare only the utter minimal resemblance to us, even compared to the dramatic difference present nowadays- but now they’re two bad rolls away from being literally eaten alive by parasites.

Chilling.
>>
>>5403889
>>5403908
>supporting both
>>
>>5403913
They are overspecialized and it is backfiring on them. Speed is great but it is also very costly to maintain especially in an environment where food is very scarce. The flounder feeder while not fast is far more efficient with its expenditures unlike the trackers it is why the parasites screwed them over so badly. They had very little breathing room, unlike the flounders so it tipped them over the edge. The flounders meanwhile despite being fatasses are surprisingly agile and aren't solely reliant upon hunting for their upkeep.
>>
>>5403923
I think it’s less because of our eating habits, and more because the Trackers have no real defence against the Latchers, while to us the Latchers are food.

The other species, they have slower metabolisms and live on the sea floor, so they catch and suffer less from the Latchers. If not for our tongues, though, I think we’d be in the same boat as the Trackers (or just extinct).

That’s adaptation for you.
>>
>>5403925
A big part of it, yeah but tracker upkeep is the highest of all the lifeforms because speed ain't cheap. All that moving makes it easier for the latchers to grab them too. The others are also greatly bothered by it but their upkeep is far lower than the Trackers so it hasn't devastated them as badly yet. Flounders meanwhile treated it as an excuse to diversify their diet a bit but they also think rads should be tasty too.
>>
>>5403864
>better heart
>begin straightening
>>
Alright, I have more shilling for brain : Agriculture
With minimum brain power, we can stay around lump forest, where grazer regroup. We feed on the parasites attacking our cattle and on the occasional old vegetarian.
>>
Ass first, heart and brain later.
>>
Hey QM, what is the life expectancy of the Founder Fleeter? What is the greatest cause of mortality?
>>
>>5403933
>support
>>
>>5403944
not the qm but I guess similar to one of the best fish of the Cambrian period, so more than just months.
Other predators that eat the little ones are the ones that kill most of us (although other predators currently can't even eat our little ones, as they are bigger than them lol), becoming more lethal in defense and attack would solve the problem. Better senses or better mobility are also not bad.
On top of that, a very large amount of rads and large impacting rocks / blocks of ice. Those warp shenaningans kill but not by much. Bacteria / viruses could kill some with the disease, but have not been seen it is still wise to create a basic immune system in the future.
>>
>>5403988
>>5403944
I am still me. And our biggest killer where starvation and cancer. Do we die of old age? Or just cancer? Is starvation an issue?
>>
If we wanted a decentralised heart, we could have our major arteries contract and sort of squeeze blood through like toothpaste through a tube. There's probably a million things that could go wrong with that, but if it worked it'd mean that we'd have no single heart to strike at, and the layer of muscle would provide extra protection. Also, it could clamp down to cut off blood flow in the event of bleeding, maybe? Might be difficult without a brain or a proper complex nervous system. Getting all that to sync up would be a bitch.
>>
>>5403864

> Brain for better pack hunting
>>
>>5403908
+1 to this
It's time to invent shitting
>>
>>5403933
+1 Support
>>
>>5403933
>begin straightening
no, dude, it's like our signature now, c'mon
that one fumbled roll in the beginning gave this form to us
>>
>>5403890
You could make the attempt but their radiosynthesis is inefficient and comprises only eight percent of the Flounder Feeder's overall diet. You wouldn't get very much O2 until the process itself is made more efficient.

>>5403944
>>5403988
>>5403992
Your young aren't bigger than the Ripple Trackers, just nearly the size of their front-end, which causes problems when they attempt the instinctive swallowing method instead of trying to tear them into smaller chunks in the window of time they have before the adults attack them. Your primary killers is cancer, distantly followed by starvation and predators. Thanks to the Flounder Feeder's protective blubber insulating them from radiation and preserving nutrients, their lifespan is a single local month, or six Terran months. None of your species manage to reach true old age due to cancer and you have no way of knowing what the Flounder Feeder's maximum, cancer-free lifespan is.
>>
Clearly, then, more radiotrophy is required once we achieve sentience.
>>
Rolled 28 (1d100)

>>5403870
>>5403889
>>5403896
>>5403897
>>5403898
>>5403908
>>5403916
>>5403933
>>5403967
>>5404115
>>5404116
You choose to evolve an even more sophisticated circulatory system in the Flounder Feeders to lay the critical groundwork for more sophisticated organs and potentially a brain.

>Roll 3 1d100s.
>>
Rolled 23 (1d100)

>>5404127
>>
>>5403780
>>5403784
Oh man you guys are spoiling me. I sure appreciate it. Makes me think, though, since it's nigh-impossible to know what the Flounder Feeders will look like in a week, any given art would be "obsolete" after a few more evolution cycles so I see what you mean about the evo-phase. I've been enjoying this part a lot more than I thought I would, and I was already thinking it'd be fun.

>>5403788
There's an edit post option? That changes everything.
>>
Rolled 59 (1d100)

>>5404127
Lets roll

Anyway gonna be at work most of the day so not gonna be voting too much but hope the day goes well
>>
>>5404136
Also may i ask what the current radiation roll stats are. Im sure its changed between the radiotrophy and blubber
>>
>>5404140
Also okay thats weird idk what my thing changed im on the same device and same place.

Im the anon who drew the adult and baby fanart
>>
>>5404141
it just kinda happens. Did you reconnect to your Internet Source? Or maybe restart your router?
>>
Rolled 60 (1d100)

>>5404127
>>
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>>5404136
>>
>>5404144
Water Graboids
>>
>>5404144
nobody in this ecosystem knows how to close their mouth. or has teeth for that matter. or jaws
>>
>>5404146
just need more tongues
>>
>>5404144
This is peak FF Performance
>>
>>5404144
nice
>>
>>5404123

Ah, cancer, our old friend.

Let's consider cancer prevention strategies.

1. Genome Fortification. Generally undesired because it makes future mutation harder.
2. Carapace/shells. Added bonus of armor. Added penalty of weight.
3. Sheer size: Tumors are less lethal because they have to grow larger before they impair the creatures they're in. Elephants and Whales are mostly unphased by cancer.
4. Tumor ejection: Detect tumors and remove them from the body. Part of a grooming behavior perhaps?
5. Reduced metabolism and cellular activity. Probably not an option with our predator lifestyle. The lazy feeder approach.
>>
I want to be the size of a 4wd at least by the time we become truly sapient, so a combination of 2, 3 and 4 sounds good.

Combined with radiotrophy, and we should be alright.
>>
>>5404154
>1. Genome Fortification. Generally undesired because it makes future mutation harder.
I'd say just go for it. Such is the hell we live in
>2. Carapace/shells. Added bonus of armor. Added penalty of weight.
probably not now. Nobody kills FF now, we're too big and fat, so no need for armor
>3. Sheer size: Tumors are less lethal because they have to grow larger before they impair the creatures they're in. Elephants and Whales are mostly unphased by cancer.
If we're doing it, we should also become omnivorous, because we'll fucking starve othervise
>4. Tumor ejection: Detect tumors and remove them from the body. Part of a grooming behavior perhaps?
Flesh is not he only thing that gets cancer. Blood/heart/gill/stamach cancer cannot be ejected. It sounds fun, but that's gonna be a pass from me
>5. Reduced metabolism and cellular activity. Probably not an option with our predator lifestyle. The lazy feeder approach.
just become omnivorous.
TLDR; just become omnivorous.
>>
>>5404154
We'll definitely have to get a little bigger, but I think Radiotrophy is a better system than the others just from the sheer utility

>>5404144
Not so cute when there's more detail, good job anon :D
>>
>>5404127
>>5404134
>>5404138
>>5404143
>>5404127
>>5404134
>>5404138
>>5404143
In a leisurely few hundred thousand generations of natural selection, the Flounder Feeders have developed a more robust cardiovascular system, with their heart growing more intricate and connecting to more, and wider veins. It’s nowhere near as complex as the baseline for future mammals on distant Terra but then again, the Flounder Feeders couldn’t care less about the future mammals on distant Terra. This has largely compounded on the benefits they were already receiving and it’s safe to assume they could support several more organs or enlarge those they already have with no loss of function. Perhaps not the flashiest adaptation, but an indispensable one, nonetheless.

>1/3
>>
>>5404154
natural armor always useful, if you want to get faster and stronger get more muscles under it easy.


>>5404158
being omnivorous is something i want us to do soon if we can
>>
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>>5404162
Possibly in some part due to their evolutionary success, the Flounder Feeder population has stumbled into a shared, mostly negative mutation. The pheromone gland by the base of their tail, usually only releasing friendly and reproductive pheromones, has started to occasionally spew a wide and dizzying variety of scents. Some indicating that it’s not prey, others that it’s ready to mate, and rarely even that it’s food, but a few are unusual in that the Flounder Feeders have no instinctive context for them or idea of how to react, usually defaulting to aggression. This has slightly disrupted pack dynamics and somewhat lowered the population growth. On the upside, accidental cannibalism ensures the remaining majority are better fed, and semi-random pheromone release is largely confined to adults, as the young don't yet have a complex enough gland to release the mating scent.

>2/3
>>
>>5404164
The Ripple Trackers have started to evolve sturdier, leathery flesh to resist the Latchers. This has earned some reprieve but the Latchers themselves are now starting to undergo a slow natural selection for sharper hooks and penetrators, an unfortunate development for most of the ecosystem. Things are going relatively well, unexpected scent confusion aside.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5404162
i have two important Questions. What kind of Workout Music are the Flounder Feeders Listening to?

Second. When would we be evolved enough to call our species something different?

>>5404165
>Start developing a brain for. Should help with the confusion of the scents once we can pack more complex behavior in that noggin.
>>
>brain to interpret/capitalize on new scents for better communication
>>
>>5404144
This is unironically beautiful, in a very alien way. Looks like an actual xenos anatomy, which is exactly what it is, based on everything you've all thrown at the wall and what the whims of fate have let stick. Fantastic. The detail on those tumors is pretty rad, in particular.
>>
>>5404165
>Improve radiotrophy
Our leading cause of death is still cancer, I would like to remedy that
>>
>>5404165
>>How should the Flounder Feeders evolve?
Fix(and improve) the pheromone production. Maybe hook it up to better pack instincts

I still want that communication by jaw clicking with better vibration detection
>>
Maybe take advantage of the mutation, and develop more powerful and complex scents?

…or maybe just a brain.
>>
>>5404165
Well . Lets make use of the wider variety of scents and actually make them say more by using them for communication

(Also develop brain like everyone else seems to be saying that will help with the communication chaos
>>
>>5404165
> Evolve brain to better interpret weird smells
>>
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>>5404169
>The detail on those tumors is pretty rad
>>
>>5404165
>small brain time
>STRAIGHTENING THE BODY
The longer we wait, the harder it'll be
>>
>>5404169
>>5404170 +1
Also for >>5404175 Carlos!
>>
>>5404165
I was gonna go with genome fortification but instead I'll go with this:
>BRAIN TIME
>Increase the melanin levels in our shell and flesh beneath to better deal with the intense radiation from our hateful sun.
The ripple trackers have the right idea with the melanin.
>>
>>5404179
eventually everything on this planet will be melanated
>>
>>5404166
To answer your first question, the Flounder Feeders don't have a brain, so it's a safe bet they're bloatmaxxing to top-50 radio hits. To answer your second question, the Flounder Feeders are currently defined by floundering with their slow, clumsy movement and feeding as much as possible, so their name hasn't changed yet. If their overall maneuverability or survival strategy changes, their name will as well. Although, they are (You)r species and aren't aware of the english language to recognize the designation. If you wanted to give them a new name, there's nothing stopping you.

>>5404175
Heheheh
>>
>>5404165
>spiked armor, more defense and more resistance. and let's make the spikes retractable for surprise effect
A menace to fight, imagine fighting us and being hit by a spike full of rads absorbed from the sky. Now wouldn't that be quite painful ? Drop down that risk of cancer to 0, and makes us basically too difficult to kill. Not even big rocks and ice pieces will do that now. Everyone else will need to move a lot for reach us.
>>
>>5404185
>A menace to fight
we're already apex predator, desu. Now is the time to progress the mind tech tree
>>
>>5404165
>BRAIN BRAIN BRAIN
:) we gon be smart
>>
>>5404183
oh god.... they need a brain just so they can create better Music for the future.
>>
Watch us only manage to evolve depression instead.
>>
>>5404190
If they evolve a religion, that's a given as soon as they discover any other planet
"What cruel god choose for us to struggle so much in our home world?"
>>
>>5404187
Being or not being apex predators doesn't change my choices, becoming better and more lethal is something i am interested.

The votes that gain majority are the ones that decides, currently we aren't in a great rush for anything in particular. Including brain.
Yes it's a great improvement, but that doesn't mean that everything else can't be proposed anymore or that is now a taboo.
Hell we could become omnivores for eat more, and have access to the benefits of a different diet, improve our muscles, gain some holes for shit and kids so we avoid to have 30 different functions in the mouth, gain an immunitary system, improve our senses, gain new senses and so on.
>>
>>5404193
"Surely the gods put us through so much suffering for reason"
>>
>>5404193
Tzeetch: It was 4chan from the Planet Earth. The Earthlings wanted you all to Suffer. Go and destroy them.
>>
Rolled 56 (1d100)

>>5404166
>>5404167
>>5404173
>>5404174
>>5404177
>>5404179
>>5404188
You choose to evolve a brain to better comprehend the mixed signals the Flounder Feeder's faulty pheromone-glands are giving off.

>Roll 3 1d100s.
>>
Rolled 35 (1d100)

>>5404199
>>
Rolled 73 (1d100)

>>5404199
Tzeench, my man, give me this one
>>
Rolled 14 (1d100)

>>5404199
>>
Rolled 100 (1d100)

>>5404199
>>
>>5404203
wow..... for our competitors it is good that my die will count and not yours.... You would have driven them to extinction XD
>>
>>5404203
well, Ripple Trackers almost went extinct
>>
>>5404203
Cant tell if that was me or not cause im on the move but if it is thats the second 100 ive rolled this thread in like the last 48 hours
>>
>>5404205
Yeah, this would have actually deleted one of our backup... New backup when?
>>
Are RT our greatest competitors actually? We don't really intrude on their speedy loner predator niche. We're slow and fat, I'd say we eat mostly those rock crawling things
>>
cambrian explosion when?
So far only our dudes could diversify at all, via new mutation rolls
>>
>>5404193
To be honest, by that point we may be so well adapted to our home world we might actually prefer it here.

But nonetheless… fish philosophy is a topic I will eagerly embrace when the time comes. I’m hoping communalism- your legacy is nothing you may achieve individually, but will be in the strength of your pod united, before and after, until the wheel comes around again.

> Everything in the universe moves in circles, from the tides to the stars, and will do so evermore, endless ripples through the warp and the real… but what started it? Circles can only make more circles by their own death; there cannot ever be more or less circles, yet there must have been a point before. There must be some deity or imperative force who began this cycle, and perhaps it is their job to sustain it too…
> What can’t can’t change, can’t prosper. What can’t learn, can’t live. Never stop swimming, not until it’s truly over.
> We are each shaped first and foremost by our surroundings. If someone turns out evil or good, should it be the whole pod who is punished or praised for one’s actions, or only them?

And other abyssal soul searching.
>>
>>5404210
They eat the same food, so thet compete
>>
>>5404210
we intrude and we kill them
>>
>>5404193
Life is actually pretty good for us. No good competitors, friends, lots of food, "low" cancer rates. With more radiotrophy, we might even be content.
>>
>>5404221
We just need to solve the random cannibalism.
>>
>>5404222
omnivores diet, 3 food sources is better than two
>>
>>5404208
This is me

But anyway considering ive rolled both nat 100s of the thread . I am getting pretty concernd about my dice luck and the chances i might just bring us to extinction.

I mean. That 100 woulda been nice if it actually hit the competitor but then again the ecosystem is already iffy with the latchers and it may have effected us negativly.

But what are the actual chances i would roll 2 nat 100s on this thread so close to eachother
>>
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Those things should pick up their game
They got no jaws, no tentacles, they can barely even move.
>>
>>5404233
that s pretty cool
>>
>>5404233
If we become omnivorous we can outgraze those fuckers so hard they'll go extinct
>>
>>5404165
improved rad digestion
>>
>>5404242
>ope
>>
>>5404166
>>5404167
>>5404173
>>5404174
>>5404177
>>5404179
>>5404188
>Far beneath the blinding, blasted surface of ice and stone, a Flounder Feeder drifts in the abyss. It is little different from the rest of its species but it is that little difference that, as sensory nerves, bundled and synched together over millions of generations, flicker and become something more, brings a fundamental change. Higher than instinct, a lone thought passes the Flounder Feeder’s mind. Food. Against the odds, the Flounder Feeder has finally achieved true consciousness.

The Flounder Feeder has developed an internal cluster of nerves capable of transmitting bioelectricity between themselves at extreme speeds and staggering intricacy. This lone, tiny brain is the first of its kind in the narrow band ecosystem. For the first time, conscious thought has arisen on this planet and life will never be the same. At the moment, it is a very rudimentary and primitive, supporting a mostly subconscious mind that’s loosely equivalent to a Terran insect. It has no capacity for introspection, planning, or reasoning about other life forms but it can, to a limited degree, comprehend its surroundings, learn enough to grasp that certain scents and vibrations are tied to certain creatures and sensations, and register a profound discomfort from cancer, as its nervous system isn’t advanced enough to feel true pain. This gives it a slight advantage in that the Flounder Feeder can adapt to unexpected circumstances much quicker and accidental cannibalism is less likely to occur. It also gives it a heavy disadvantage in that it requires a high amount of nutrients, forty percent of its current intake, that the Flounder Feeder must work overtime to provide. This causes the population growth to further decline to only a mild increase over time but this is more than sufficient for natural selection.

>1/3
>>
>>5404254
Because an adaptation as extremely beneficial as a brain requires an equally extreme amount of nutrients, some of the Flounder Feeders didn’t advance and instead bolstered their stomachs. This has caused so significant a divergence they are now a new, competing species: The Fumble Eaters, and currently a much smaller population but are growing faster in number. Worryingly, both species recognize the other as food and their packs are killing each other when encountered. This means that in effect, the Flounder Feeders are now in competition for the status of apex predator and will have to play to their strengths if they hope to drive their recent cousin to obscurity before they do them first.

>2/3
>>
>>5404255
After extreme starvation in the Ripple Tracker population, natural selection has caused them to zero-in on thicker, sturdier skin and by sheer luck, with many other species slowing the Latcher’s progression toward increased penetration, the Ripple Trackers were able to beat them to the pincer-swipe. Now, it’s uncommon for a Ripple Tracker to have more than two or three Latchers at once and their population has remained static. The introduction of a rival that shares their critical adaptations poses a significant danger and with the Ripple Trackers contributing to slightly more of the Lump Grazer’s consumption, their primary food source is a little less guaranteed.

>How should the Flounder Feeders evolve?

>3/3
>>
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>>5404254
replace "walk om land" with "evolve brain"
>>
>>5404256
>spiked armor, more defense and more resistance. and let's make the spikes retractable for surprise effect

Becoming omnivorous or improving our pincers could be also a good idea
>>
>>5404256
>>How should the Flounder Feeders evolve?
become omnivorous
we need more food, now. brain is hungry
>>
>>5404256
>Improve radiotrophy
We still suck at curing cancer, and now that we need more energy, better radiotrophy would go a long way.

Our best competition is us... again.
It's a sign we are doing things right, I suppose
>>
>>5404256
More efficient digestive system and opening to expel waste.
>>
>>5404256

> Harden pincers and carapace

More rad resistance and we're better equipped to defeat and eat our cousins. They collect food for us with their enhanced stomach, then we get to eat them.
>>
>>5404265 +1
Gonna join the armour crew again RIP AND TEAR
>>
This update just now might be the last major one for today, as I've got to take care of some unrelated stuff. Always interesting to see discussion happening.

>>5404210
It hasn't been directly for some time but you both rely on the same primary food source: Lump Grazers, Lazy Feeders, and the occasional Shuffler.

>>5404211
I keep waiting for a positive environmental roll for an extreme ecosystem change but evolutions outside of it are possible, although they've not been very common due to mild natural selection up until now, with an increasingly larger Flounder Feeder population devouring the still larger, rapidly self-replicating mass of Lump Grazers at a higher rate than ever.

>>5404233
This art is pretty damn great man, you lavish a thread beyond its means. Something about it, the Lump Grazer's existence depicted like this, seems almost comfy. The Lump Grazer's strategy has primarily been to be born, consume roughly its weight in Growth Lumps and Strands over the course of two Terran days, and then to spend an hour splitting into two more that wash, rinse, and repeat. Anywhere that the narrow band ecosystem is, Lump Grazers can be found. They're essentially reproducing faster than they can be eaten, on average, and when one region is depopulated by roaming predators, Lump Grazers are quick to move back in en-masse.
>>
>>5404256
support >>5404265

We stronk we eat
>>
>>5404256
>Evolve improved Radiotrophy.
We can easily feed our head if we do this right.
>>
>>5404256
Anons. Now is the time
>begin straightening
This will allow us a leg up over our evolutionary cousins, letting us use our greater intellect and soon to be greater speed to outmanuver and destroy them. In addition, it will make us move more efficently, allowing us to spend more energy on our brain!
>>
>>5404265
Support!

>>5404286
Straightcels will mald at us Curvechads
>>
>>5404289
To be curved is to forsake Efficiency in favor of unnecessary improvements that do little that could not be achived better by becoming tubular.
>>
>>5404296
To be curved is to mog all uncurved competitors
>>
>>5404298
To be curved is to meekly accept the hand of fate and the hateful sun's harsh gaze. To be straight is to deny them, and better ourselves inspite of the hell we live in.
>>
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>>5404256
look at the fast boy go
>>
>>5404301
DESU this. We cannot remain bent forever. Curveniggers are gay
>>
>>5404263
>support
>>
>>5404256
Improve radiotrophy
Joining the more energy/Less cancer line.
>>
>>5404286
>Begin straightening
We have an example of straities : Ripple Trackers. Im not interested in copying that strategy.
>>5404289
Madly agree
>>5404296
To be curved is to accept what we are, and not correct any defect to fit to the plan.
>>5404298
Agreeing
>>5404301
To be curved is accept that nature doesn't want us, and hold up by pure spite. To be straight is to be mentally rigid and trying to force ourself in a rigid box we don't belong in, like as a fleeter philosopher will say one day
>Everything in the universe moves in circles. Nothing is static. Changing in one way, then getting straight back is an outrage to the greater forces
>>
>>5404344
To outrage the greater forces is a good thing. Fuck the sun, fuck it's radiation, and FUCK fate. To blindly accept their whims as an integral part of ourself is to deny the greatness of our own adaptations. Since when has anything they've done been positive? Our tail, that we had to fix over long and painful thousands of generations? Or our waste organ, that only causes occasional infections and will have no greater purpose unless we give it one ourselves? Indeed, what benefit is there to being curved? None.
>>
>>5404303
Your art's top tier as always, all that's missing is the 'Green Hill Zone' ear rape for these fast guys
>>
>>5404256
rad metabolize
>>
>>5404344
Why do retards want to remain bent? Cant be sapient and fight Space Marines if your bent.
>>
>>5404373
I can only assume they just want to do short term things and can't into delayed gratification
>>
>>5404373
Cause I want to turn into a warp ball of spite
>>5404375
I am the guy pushing for brain and warpsense. How's that instantaneous gratification?
>>
>>5404375
>Claiming everyone wants to do short term things
>while wanting to straighten out for little gain, even in the long term

Lel
>>
>>5404379
>turn into a spiteful warp ball
>throw away our greatest advantage, being social
>cry whenever we get within 3 miles of a blank
>can't function without using warp
Why? Why do you want to tank our species?
>>
>>5404256
>begin straightening
>>
>>5404383
You don't want to become a warp-heavy species? Our starting system is saturated in warp energy, we'll inevitably have to evolve with it
>>
Not my vote for the turn, but you know what might be fun? Spider silk production. Just trail big ass webs across the ocean catching all the prey. Probably just entangle ourselved at first, but eh fuck it.
>>
>>5404382
Straightening out brings great gains in mobility (speed and agility alike, allowing for better use of our tail and more efficient future placement of fins), as well as setting us up to not only get larger, but allowing further adaptations to function more easily. Not even mentioning how hard it'll be to go on land (we'll need to eventually) when the time comes if we're doubled over.

There's a reason why everything big in the ocean is some kind of tube. And there's also a reason that everything big on land is effectively a rectangle with legs.
>>
>>5404389
Becoming a warp heavy species is fine, relying upon it for literally everything is NOT.
>>
>>5404383
Alright.
Let me amend my point to reflect better my point of view
>turn into a spiteful warp collaborative ball collection
>Want to go on land? Tumble mode activated.

>there's also a reason that everything big on land is effectively a rectangle with legs.
We are in 40K; let me break it down for you but i'm not sure fungus-man that change reality by believing it is scientifcally and physically feasible. We are playing space fantasy, so anchoring in reality is fine but please let' not limit ourself to that.
>>
>>5404409
How the fuck are you planning on moving without the warp? Just roll downhill? If you're a ball you don't have legs, don't have arms. What happens if you tumble and get stuck on your mouth, or breathing holes?

This is a concept fit for a oneoff story, not a species to stand against the full might of The Great Crusade.

Actually... are you just copying Astartes?
>>
Gentleman, might I suggest a compromise? Segmented body sections that allow us to bend AND be straight, for whichever the situation calls for. Ultimate adaptability!
>>
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>>5404412
>How the fuck are you planning on moving without the warp?
tech
>>
>>5404412
I'd love to have a collection of tentacles. One to eject waste, one with a drill, one with blades, one that can attack through a little warp-gate...
>Actually... are you just copying Astartes?
Maybe my superficial knowledge of 40k shows, but why would this be copying astartes?
>>
>>5404395
Sure, maximized speed and mobility works for say, the Ripples and certain types of fish on Earth, but would it work for our niche? We're like an even fatter seal or walrus.

I can see the possible benefit, it just seems to be negated by our body plan's other benefits.

And as for getting onto land, that's quite literally millions of years away and there will be multiple ways of doing it. We don't need to plan this far back just yet
>>
>>5404414
We need to become straight first to bend. As is, curved is the default, and is inferior to being straight in almost all situations.
>>
>>5404416
>our young are already spherical
O noe
>>
>>5404418
The main antagonist of that show (iirc there's only one episode) is a pair of psykers controlled by a glowing warp ball
>>
>>5404416
Yeah but those weren't spherical before they were machines chucklefuck. They were relatively normal, 2 arm 2 leg creatures
>>
>>5404426
Pretty sure the sphere thing is just a meme, anon.
>>
>>5404420
We don't need to be maximized for mobility, we just need to be more competent than our new cousins. And even then, with the seal/walrus analogy, they too are straight, are they not?
>>
>>5404428
This is the internet and we're all anonymous. It's a 50/50 whether someone's meming or a dumbass, and I choose to act as if they were the latter.
>>
>>5404430
I'm personnally a bit serious about my spherical plan.
>Meming or a dumbass
I'm curveposting at almost midnight while I have some sleep to catch and more important things I should be doing right now. But I definitely belong in the first category
>>
>>5404256
>More efficient digestion
>Create a symbiotic relationship with the Fumble Eaters via pheromones
Like, at least agree to work on other foods.

You know, I’m sorta happy with these random divergences, it’s like a checkpoint for our most recent adaptations.
>>
>>5404263
>Supporting Improve radiotrophy

This is free energy for us with no cost, plus it will reduce the cancer rate further

Win - win
>>
>>5404265
+1
>>
>>5404303
I hope to see the friends that we’ve lost along the way, the Skiny Flounders and the Double Mouthers.
>>
>>5404443
>Double Mouthers
maybe. those fucks were inreasonably cool
>>
>>5404449
>>5404443
They were so innovative, two mouths, double the food. Sucks about the cancer
>>
>>5404450
>two mouths, double the food
Anon, that's not how it works
They were cool regardless
>>
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>>5404303
Well shit, I see someone beat me to the punch with colored art. Nice job anon.
>>
>>5404471
we seem to hold a different opinion on just how dark it is down there. Your shadows from ice chunks are cool though
>>5404144
>>5404233
>>
>>5404474
Yeah, I got inspired by the ice failing quotes, as well as having enough fat to get closer to the surface.
>>
>>5404471
He is waving at us :D
>>
>>5404256
>>Supporting Improve radiotrophy
Brains, it turns out, are really energy intensive.
>>
Apparently my IP has not actually changed.
>>
>>5404476
>>5404471

I just realised there are suppose to have chitin, not scales. Now I gotta redraw it.
>>
>>5404498
I think it's not even chitin
Chitin is an advanced material, we just have something hard but somewhat flexible
>>
>>5404256
>straighten out our back
>develop an ass.
>>
>>5404256
>Improve Radio-trophy
This is a MUST. We have a brain now. It demands a LOT of food. Omnivore mode, as the environment allows, is not yet feasible. We must feed our brain with the most efficient food source possible. If Orks can be humanoid/fungi, there is 0 reason we cannot be/have plantlike traits as well.
>>
>>5404509
>Omnivore mode, as the environment allows, is not yet feasible
thats complete bullshit though. we could just eat growth lumps. And we could do it better than current grazers.

Honestly, people are going for rad eating because it's a cheat. Moving organisms spend too much energy for photosynthesis to be viable at all, but as rad eating doesn't exist on earth you could just say that yeah, totally it gives enough energy. I think it's listed as 8% of all our nutrition already, which is already insane
>>
In fairness, we are being utterly bathed in rads 24/7. If we’re already capable of surviving that, it makes sense someone along the line exploits that. Meanwhile, the default response to anything close to our level of irradiated on Earth is to evacuate ASAP.
>>
>>5404256
>Improve radiotrophy
Gives us an incentive to move closer to the surface. Perhaps we could migrate to the surface for hibernation where it is too radioactive for others to chase us.
>>
>>5404519
I vote for omnivore. While radiotrophy is nice I agree with this guy, a moving organism expends too much energy to rely on photosynthesis for even a fraction of their diet. I say we COULD push for 15% to maybe 20% max.
>>
>>5404527
I mean, ionizing radiation is a whole different ball game. So much more energy when compared to light wavelengths.
>>
>>5404533
Fair point, but I think its still worth going omnivore then maybe circling back. We could possibly farm the forest and have two solid sources of ever-present food.
>>
>>5404256
>Improve radiotrophy

Turns out brains are very expensive. After this, we can improve our defenses and agility to deal with the new competition. Also I wouldn't mind going omnivore and start grazing on the plants too. We are fatasses might as well not be picky. Plus cancer is still are #1 killer.
>>
>>5404443
Thinking about it, the Flounder Fed has been so utterly successful that ALL of the top predator spots on the food chain belong to our genome, ALL of them. Its hilarious when you think about it.
>>5404519
Yeah it IS a big cheat. Ionizing Radiation is supposed to be a BIG killer of practically EVERYTHING more complex than Fungi, and yet complex, multi-cellular life here is apparently able to harness it for food while still being ambulatory and carnivorous. It is a HUGE cheat and we should take advantage due to how utterly assfucked we will be once the Great Crusade shows up.
>>
>>5404573
This is why I don't wanna go for it. If you want magical solutions, just use warp, it's right there and it's an in-univerce thing.
Despite being set in the 40k I still want to preserve some suspension of disbelief. Weird, I know.
>>
>>5404519
Also rad eating does exists on Earth.
https://en.wikipedia.org/wiki/Radiotrophic_fungus
>>
>>5404588
stop linking it lol
1)fungus is so much simpler, one part of fungus dying to cancer takes nothing away, it's all the same. anything complex gets cancer in one of the organs and fucking dies
2)it says on the page itself that feeding from radiation is an unconfirmed theory, only thing confirmed is that fungus uses melanin to protect itself
>>
>>5404519
Quoting from >>5404123
>You could make the attempt but their radiosynthesis is inefficient and comprises only eight percent of the Flounder Feeder's overall diet. You wouldn't get very much O2 until the process itself is made more efficient.
Yeah, it was 8% of overall diet but that was before the evolving of a more complex circulatory system (for a second time) or the primitive brain (which apparently now consumes 40% of our energy intake). Doing a bit of rough calculation work, I calculate out that (assuming the 40% going to the brain is entirely new energy-demand) - our radiotrophy now only represents 4.8% of our energy intake.

Logic as follows: 100 - 40% = 60; 60 -92% = 4.8.

Radiotrophy is a extremely advantageous evolution to have, at least right now (if we go to planets lacking in radiation, it might be negative since we'd expend energy to maintain the organelles associated with it but have little to process) and is at least partly responsible for our ability to tolerate the radiation-rich environment we live in.
>>
Actually the guy who wanted to be a decentralised mass had a point
if there is no single organ to get a cancer, flesh ejection would actully be a useful thing(it wouldn't be now, we can't just eject our stomach when it gets cancer)

So decentralised brain and a different type of curculatory system(can't eject a chunk of flesh if there are important veins/arteries going through it) + flesh ejection(or tumor ejection, whatever you want to call it) is a dream build. no clue what to do with stomach though. can't really have a decentralised stomach

But we already got a single brain. And a single heart. Maybe it's not too late?
>>
>>5404608
Multiple stomachs+regeneration. That would also allow us to expel compromised organs and regenerate new ones.
>>
>>5404610
>>5404608
How would the flesh be ejected?
>>
>>5404610
is it too late to jump on the horrific biomass build?
>>
>>5404611
Just give teeth to our tongue and make it part of the grooming behaviour to rip out tumors with it, I dunno.
On the more serious note, selective necrosis? How the fuck would you get rid of the chunk that's *inside* though..
>>
fuck that's difficult. cancer is so fucking difficult to deal with.
I guess we can always take the magical "I eat ionising radiation lmao" approach
>>
>>5404617
Stop calling it magic. It is solidly plausible if you grow on a Necron-Homeworld tier radiation shithole that you have more adaptations for radiation. And also, light is made of photons. Ionizing radiation is made of photons, just has MUCH MUCH higher energy.

Earth has fuck all ionizing radiation other than some UV. This planet is getting blasted with much worse wavelengths and in higher quantities, of course evolution would seek to harness free energy (so free in fact it kills you).
>>
>>5404617
I told you guys.
Simply be the size of a house, with a hard shell and strong immune system.
EZ.
>>
>>5404619
>>5404620
Alright no need to start a war. You guys made your point, I'll switch my vote to being a vegetable.
>>
I mean a few solutions that haven't been discussed (as far as I've seen):

1) Shedding of outer-most layer of armour/skin constantly. Would raise energy demand but since most of the radiation gets stopped by it, we can prevent the accumulation of tumorous flesh by just shedding it. Combine that with our cleaning behaviours, and we could have it be consumed socially to reuse the energy and material efficiently.

2) "Lead skin" where it's got, if not lead, iron or some other such substance to more effectively absorb radiation than our relatively porous flesh. Would likely make it more protective in other regards too but could present issues in getting enough minerals in our diet reliably / being quite heavy.

3) Improve our immune system / cell-auto-death so our cells more reliably self-terminate if they turn cancerous (if they've got such a capacity already) and potentially introduce specialised immune structures to eliminate cancers from within the body. Minor risk of the systems overreacting / malfunctioning.

4) Could also improve the gene-restoration process so, when radiation-induced mutations do occur, they are more likely to be correctly patched and thus not actually become a mutation or cancer. Low risk but likely low reward since there's a pretty good chance this system is very good already.
>>
>>5404619
>light is made of photons. Ionizing radiation is made of photons
yeah, photons don't fucking break apart molecules on contact
>>
>>5404625
>2) "Lead skin" where it's got, if not lead, iron or some other such substance to more effectively absorb radiation than our relatively porous flesh. Would likely make it more protective in other regards too but could present issues in getting enough minerals in our diet reliably / being quite heavy.
a shell could help with water pressure/gravity, too
>>
>>5404623
>>5404625
I wasn’t actually joking. Being the size of an elephant really would stop cancer, or at least strongly counteract it.
>>
One other possibility would be constructing nests / shelters - sufficient metres of rock are certainly a form of protection against radiation. Not ideal since we'd still need to go outside to hunt and shit but even a slight period of time where we aren't exposed would have advantages.
>>
>>5404611
>>5404612
Do you know the immune system forms cysts and blisters around foreign objects and then attempts to either dissolve or push them outside the body? We can also improve it via compartmentalization and forming organ modules that can be(more easily) expelled. We would need an improved immune system, regeneration, and multiple backup organs to sustain us through temporary organ failure/replacements, but it is entirely doable.

>>5404625
Consuming minerals becomes doable once we have enough excess energy via rads. The reason why moss is so slow at digesting rocks is due to its lack of energy to do so. Once our rad usage is high enough improving our digestion to dissolve minerals is entirely doable and will give us access to vastly superior materials to improve our biology. Especially given the scarcity of biomass in this world.
>>
>>5404645
>Once our rad usage is high enough improving our digestion to dissolve minerals is entirely doable
True, though we're gonna run into issues about biting into stone to try and get some calcium or whatever we desire. This would actually be easiest to solve by slowing our growth / slowing our metabolism, which would also help us yet again deal with radiation and cancer.
>>
>>5404650
The problem with slowing metabolism is that it also slows our evolution and ability to react big time. Digesting rock can be made easier by upgrading our carapace, jaws, and producing stronger acids. All of which have multiple uses. Not to mention we can start with swallowing smaller pebbles and rocks which can even aid in digestion by serving as grinders. Plus it will make >>5404644 Actually viable. Ice is too weak at blocking the rads, unlike rock. Once we can dig through rock we can establish proper nests for our young and a safe place to rest without being exposed. Plus if we dig through the rock we can totally dig through the rice in order to reach the surface. Unless we want to follow the volcanoes or try to find caves.
>>
We already swallow quite a lot of silt, which is a good start.
>>
>>5404519
Radiotrophy, that is, using the obscene amounts of radiation saturating the Flounder Feeder's environment to fuel a very simple process to make sugar from environmental CO2 via a bizarre frankenstein cartilage, is extremely inefficient. I repeat myself, EXTREMELY, inefficient. The only two saving graces to the method that allow it to work at all are that the Flounder Feeders are simple, until very recently brainless organisms that rely on chaotic, shifting tides to move them and for the most part only exert themselves for simple diving, turning, and tacking maneuvers, and that said radiation is everywhere, constant, and inescapable. The nutrients the Flounder Feeders are getting from the radiotrophy itself is a minor benefit aside the mechanism that "filters" small amounts of the radioactive byproduct through the Flounder Feeder's shell and disposes of it as a continual stream of surplus, toxic waste instead of it pooling effectively permanently. Make no mistake, this nigh-inevitably causes cancer in the internals but slower than when it accumulates in the shell itself. I'm not sure why you're all going balls-deep into radiotrophy when it requires such a high investment for such minimal returns but it is, on its own, primarily, a semi-functioning filtering system that's inferior to simply making your shell more durable to prevent radioactive penetration in the first place, with the added bonus that the Flounder Feeder can turn a small amount of the radiation it takes in over its lifetime into a dietary supplement. Note that the radiation sinking to the Flounder Feeders is after several kilometers of ice and water, it isn't immediately lethal, searing flesh, it just turns a small likelihood of lethal cancer over a lifetime into a guaranteed, imminent certainty that only climbs and escalates exponentially the closer a Flounder Feeder gets to the surface.

I'm not sure how radiotrophy works on a scientific basis outside of a vague comprehension that sufficient levels of radiation are anathema to higher life and I apologize if I'm breaking anyone's suspension of disbelief but I'm trying to be as verisimilitudinous as possible. Keep in mind that radiotrophy didn't emerge immediately, or even over a long length of time. To get from where the Flounder Feeder started, riddled with cancer, to where the Flounder Feeder is now, riddled with cancer but using the energy to metabolize a small amount of sugar like a mobile, nuclear meat-vegetable, has taken millions of years on top of everything else, with each incremental, microscopic improvement on the process built on thousands of Terran years of suffering. The entire ten-thousand Terran year existence of the Imperium, and of recorded human civilization as a whole, is a blip on the timescale this is happening on. It's madness: pure, epochal, incomprehensible madness that must have Tzeentch in a giggling fit.

>1/2
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>PC ate my copy+paste for the next post
I hate it when that happens, so I'll just repeat what I'd already written to the best of my ability.

>>5404600
The radiotrophy was comprising eight percent of the average Flounder Feeder's diet before their internal complexity increased by an order of magnitude. This math matches my thought process exactly.

>>5404608
You can attempt to evolve toward a decentralized mass. You have several organs but those are only a foundation for future. Until you cross the self-aware sapient, manipulator-appendage threshold, nothing is set in stone.


>>5404610
You can attempt to evolve toward regeneration but without a clever mechanism or significant luck, cancer is very, VERY prone to taking murderous advantage of much faster cellular regeneration.

>>5404612
No, you can definitely try to evolve into a bootleg shoggoth or undulating mass of flesh. You don't have any bones, internal or external, limiting you in that regard.

>>5404303
I made a folder for holding fan art and it's filling at a much faster rate than I ever imagined it would have, which is very humbling. All of these are fantastic.

>>5404416
>tfw suddenly remembering reading All Tomorrows eight years ago
Technology later on can be very rigid or flexible, external factors, evolutionary biology, and cultural psychology depending.

>>5404471
This is extremely cool too, very beautiful, though the amount of light makes me wary the Flounder Feeder will be a mass of tumors by this time in a Terran week, that's just another part of evolution.

>2/2
>>
Oh.
In that case, changing my vote.

>>5404265
Supporting this, instead of >>5404494
this.

Since autotrophy turns out to actually give us cancer, just slightly slower than it solves it.
>>
>>5404686
Radiotrophy is reducing the rate of cancer, though it hasn't offset the amount of radiation absorption the Flounder Feeder's shell took on to facilitate it to start with. It's an inefficient process but everything at this stage of evolution is. Likewise, there's nothing keeping you from stacking a more resilient shell on top of radiotrophy, to have a natural filter mechanism with a sturdier baseline, if you were willing to forgo potential alternate adaptations for something that, while undeniably useful in the long-run, will have the Magos Biologis scratching their heads.
>>
>>5404669
>>5404691
So we need a bioreactor organ to better process the rads we are absorbing. Interesting. I was hoping since we were such a simple organism we could delay something that complex for later. Especially considering how fast it will turn into a giant cancerous tumor. To be honest I thought our cartilage was becoming more similar to coral with how it was processing and digesting the rads. Although the idea of becoming a plant beast is fucking funny, especially on such a twisted radioactive warp filled hellscape.
>>
>>5404693
That's what's going on with the cartilage, yes. Increasing its radiotrophy would streamline the process and a dedicated organ, while helpful, isn't intrinsically necessary for it to work. It would also be risky as all hell to evolve.
>>
>>5404669
>Radiotrophy...is extremely inefficient...allow it to work at all are that the Flounder Feeders are simple, until very recently brainless organisms that rely on chaotic, shifting tides to move them and for the most part only exert themselves for simple diving, turning, and tacking maneuvers...
Ah, I don't think we understood just how little our species expend in terms of energy, leading to us overestimating how much the radiotrophy was giving us (though equally >>5404691, you do imply here that "It's an inefficient process but everything at this stage of evolution is" which would imply with further investment in it, we'll see continued returns and noteworthily so...).

>The nutrients the Flounder Feeders are getting from the radiotrophy itself is a minor benefit aside the mechanism that "filters" small amounts of the radioactive byproduct through the Flounder Feeder's shell and disposes of it...Make no mistake, this nigh-inevitably causes cancer in the internals but slower than when it accumulates in the shell itself.
Mm, yeah I can see how that could cause issues - sounds like it might be smart to try and minimise the flow of the toxic waste away from the skin (maybe we could "sweat" it out rather than having it flow into our internals?).

>I'm not sure why you're all going balls-deep into radiotrophy when it requires such a high investment for such minimal returns but it is, on its own, primarily, a semi-functioning filtering system that's inferior to simply making your shell more durable to prevent radioactive penetration in the first place, with the added bonus that the Flounder Feeder can turn a small amount of the radiation it takes in over its lifetime into a dietary supplement.
Well partly it's the fact it makes us able to sustain greater populations off of a smaller food supply and partly it's the fact it seems to enable us to be nearer the surface for longer / live for longer before cancer kills us. It's also neat, entirely internal (useful for if we're migrating to new biomes or go through a mass extinction event or something since it makes us resilient to ecosystem death) and as you admit, does provide some degree of benefit to our survivability.

>To get from where the Flounder Feeder started, riddled with cancer, to where the Flounder Feeder is now, riddled with cancer but using the energy to metabolize a small amount of sugar like a mobile, nuclear meat-vegetable, has taken millions of years on top of everything else, with each incremental, microscopic improvement on the process built on thousands of Terran years of suffering. The entire ten-thousand Terran year existence of the Imperium, and of recorded human civilization as a whole, is a blip on the timescale this is happening on. It's madness: pure, epochal, incomprehensible madness that must have Tzeentch in a giggling fit.
That's evolution baby!

https://www.youtube.com/watch?v=aDaOgu2CQtI
>>
>>5404694
Hm...maybe a multilayered approach would be better? Have one of the layers be similar to coral in that it is devoted to digesting the rads. While having another coating that is devoted to protection like how actual coral works and serves as armor. We might be better off separating and distinguishing them.

Like armor layer ---rad coral layer --- blubber

Bioreactor is a risky gamble. Very high pay off if we succeed but greatly accelerated death should we fail. I think we should off on that until we colonize different biomes so we can survive it. So far we have been investing it all into the same organ/zone but I think we might be better off separating the layers now.
>>
I think the best solution is to have multiple layers of defence- thick shell, strong immune response, efficient toxic waste expeller *and* being really big.
Heaven knows on this death planet, we’re going to need it.

For now, though, the time in which we suddenly have new competition doesn’t seem so great to invest in autotrophy, given the revealed issues.
>>
>>5404697
>Ah, I don't think we understood just how little our species expend in terms of energy, leading to us overestimating how much the radiotrophy was giving us (though equally >>5404691 (You), you do imply here that "It's an inefficient process but everything at this stage of evolution is" which would imply with further investment in it, we'll see continued returns and noteworthily so...).
Yes, further refinement of radiotrophy will give increasing returns, and streamlining the process will make each iteration safer and more productive than the last, but it's a question of whether you want to continue evolving it. Right now you've only spent three turns evolving, one moderately negative, one partial implementation bouncing back, and one moderately positive (IIRC) starting to get into the meat. There's a very high ceiling on how far the Flounder Feeder can take radiotrophy. A hypothetical end-stage would see a more sophisticated, big-brain Flounder Feeder in an active and vigorous high-intensity lifestyle generating enough to fuel itself by 30%, without any passive input, or at 100% if said Flounder Feeder was immobile or hibernating.

>Mm, yeah I can see how that could cause issues - sounds like it might be smart to try and minimise the flow of the toxic waste away from the skin (maybe we could "sweat" it out rather than having it flow into our internals?).
This is also a possible evolution. Almost anything is a possible evolution, given the warp.

>Well partly it's the fact it makes us able to sustain greater populations off of a smaller food supply and partly it's the fact it seems to enable us to be nearer the surface for longer / live for longer before cancer kills us. It's also neat, entirely internal (useful for if we're migrating to new biomes or go through a mass extinction event or something since it makes us resilient to ecosystem death) and as you admit, does provide some degree of benefit to our survivability.
Yes, radiotrophy does have many upsides, moreso when you consider that it's useful enough that it's extremely unlikely to mutate into dysfunctionality on its own, I'm just surprised that you're going for an evolutionary slow-burn. I didn't mean to come off as negative or critical, if I had. Very fascinating.

>That's evolution baby!
Very much so.

>>5404703
A multi-layered approach is very possible. I remember one anon suggesting a dual endo-exoskeleton setup, which is very much possible. Alternatively, shifting into an amorphous warp-plasm or going full Gen'dai as, again, was mentioned earlier.
>>
>>5404704
>For now, though, the time in which we suddenly have new competition doesn’t seem so great to invest in autotrophy, given the revealed issues.
Honestly even ignoring the issues, why are we investing in it whenever we've got a potential rival to the title of apex predator? On that point, ideas:

1) Take advantage of having a brain, improved vibration or pheromone sensing would let us detect our rivals before they're able to detect us. Alternatively we could try and develop a way to produce "patterns" of vibration for communication.

2) Advancing our social ability (could add the ability to regurgitate food to our tongues or something so pack members can share food, reducing the chance of them starving and developing towards family / group structures) or ability for communication would also be smart.

3) We should consider investing in improvements to the structure of our gills to catch up to our vascular system. Endurance is important but it'd also mean we can exert ourselves more, have greater levels of oxygenation to draw from and recover from it more quickly.

>>5404714
>A hypothetical end-stage would see a more sophisticated, big-brain Flounder Feeder in an active and vigorous high-intensity lifestyle generating enough to fuel itself by 30%, without any passive input, or at 100% if said Flounder Feeder was immobile or hibernating.
>immobile
One idea I had but hadn't mentioned was we should look into growing our fins larger and larger to form "sails" which could catch more radiation for us. One interesting possibility is with those, an understanding of currents and a little movement, a Flounder Feeder could probably generate all the energy it needs very easily and still maintain fairly decent control over its direction of travel if not its destination.

>I'm just surprised that you're going for an evolutionary slow-burn
I mean it makes sense given the environment we're in - the safe bet is a good bet - and it doesn't get much better than "generate energy from the ever-present meat-death energy while also reducing how much it kills you a bit".
>>
>>5404716
The sails idea is genius and can possibly double as wings if big enough. Imagine a flounder gliding around the surface of the plant soaking up energy, then bursting into break neck speeds after its reserves are filled.
>>
>>5404726
>>5404716
If we combine that with pressure sacs to store gases we could in theory just drift along soaking up energy until bursting into action once reserves are filled. Especially considering our blubber. It would even work in space due to warp travel and solar radiation to power it. Oh, fuck that would be terrifying.
>>
>>5404733
>>5404726

Cant build a Spaceship?

Become the Space ship
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>>5404747
Boys, we are officially lost in the genetic sauce.
>>
>>5404726
>>5404733
>>5404747
Let's not get too ahead of ourselves - such evolution might take many separate actions and even if it works, there are limits to how much radiation we can absorb without issue (especially as we get closer to the surface and the "instant-death" threshold it represents). The only goal I'd have for it is to greatly improve the effectiveness of our radiotrophy while also enhancing our mobility.

I especially doubt we could fly with it, we've 5x the gravity of earth to contend with - not exactly ideal even before we consider our ungraceful forms (unless we start straightening our backs or something). Whatever the case may be however, we're gonna want bigger fins / flippers / wings / appendages for controlling our movement. It's naturally synergetic with whatever we want to do.

One other benefit would be, if we develop electro-sensory or other capacities, the huge surface area would make for an excellent place to have sensitive tissues for maximum detection. TLDR - Fleshy electro-signal internet?
>>
>>5404751
>>5404747
Bio reactors, improved rad resistance, and more efficient blubber would totally make it viable. My goal was always to be able to survive the vacuum of space while nude. Our gravity is super high but that just makes us that much stronger and tougher for when we do achieve it. It would be fucking hilarious if we become a space pest before achieving sentience.

So yes big ass fins are a must. I am also a fan of tendrils for appendages. Instead of solar sails, we will have rad sails. In terms of additional surface area, I was thinking electric or gravitic conduits myself. Space is a vacuum so pheromones and vibrations will only go so far. You have that one xenos who can use time itself.
>>
>>5404757
>Our gravity is super high but that just makes us that much stronger and tougher for when we do achieve it.
Actually the issue I'm worried about is the "Deep Sea Creature" problem. You know the "blobfish" right? The one that looks like it's made solely of jowls and shit? That's because it evolved in a high pressure environment - and on the surface, it's structures just collapse from the lack of pressure.

We're likely gonna suffer the same problems unless we're very lucky.
>>
>>5404760
That is actually why I want to reach the surface and climb those mountains ASAP. On top of piling mined junk and ice on top of the tallest ones. Even before we achieve intelligence make it like an instinctive hive structure type deal. The bigger/taller the better. The higher we climb the weaker it will be. The higher the structure the easier to escape our atmosphere. The bigger the structure the more well protected and space we have to put stuff. We actually DO have the space, ice, and rock we can use for it even. If we evolve with the concept of building gigastructures it will be much easier to escape our planet and we will be better adjusted to the pressure change problem. Plus with them being so big it's entirely likely they will evolve their ecosystems like how coral reefs carry along their own entire ecosystems as well.
>>
>>5404764
For now, how about we just focus on not dying every time the sun has a tizzy.
>>
On one hand, any creature that reaches the size of a house in an incredibly grav-heavy environment, straight out of the deep seas, must be incredibly, ridiculously durable and energy hungry to compensate.

On the other hand… mere las guns will do *shit-all*, because any creature like us from the home we come from will be *immensely strong and resilient*.
>>
>>5404766

The warp could have a tizzy instead. Maybe a few lesser daemons would mix up our evolution.
>>
> Immediately evolves to take advantage of this new food source.
>>
>>5404748
>>5404751
>>5404757

I was somewhat joking....

But the Tyranifs existbin this Universe. And while i doubt we could become something like them. We can look at alternative Means for Space Travel later.

>>5404767
Become tougher than an Orc more like.

Has anyone read Imperium ascendant with the portrayal of Rangda in that fan story. I have to say while becoming like them is not possible i believe but we could maybe develop Radweapons to scour enemy ships later on and easily take them over.

>>5404777
>Become Theophages that eat wannabe gods.
>Emporer of Mankind: Surprise Pikachu Face
>>
If we ascend into warp entities, then the great crusade will never be able to catch us.
Easy as.
>>
One way we could theoretically have our species reach space pre-sentience would be developing an ability to enter the warp, or even just skim it (like Tau warp drives do).

Also, just imagine the terrified Imperial Guardsman that gets telefragged by this wonderous fatty being.
>>
>>5404767
You know I was curious about something. If we keep eating rads and potentially light later on? Could we potentially eat lasers too?
Keep in mind we aren't actually that energy intensive simply because biomass is fucking rare in this hell hole. One of the biggest reasons why this xenos thought eating rads was viable despite not being a plant or fungus. It is also why its so important to evolve the ability to move past this biome so we aren't as limited by immense depths and better adapt to pressure changes.

>>5404785
>>5404786
I was thinking of starting with warpsight to compensate for our eyes and increase the spectrums they could see. Not mention feeding on warp energies(eat the daemons) and other instinctive uses for the warp. Being able to skim or teleport through the warp should enable us to breach past our planetary atmosphere. Just gotta be tough enough to survive it.
>>
>>5404786
You know with the blubber crit I've been thinking of developing us into massive whale-type beings. Being able to dive into the warp as you say and then surfave back into the material plane.
>>
>>5404803
I love the idea of being a warp-whale.
>>
>>5404849
It's a nice idea, but I want hands or hand equivalents. Maybe the precursor to whales will be closer to what we look like? Those were pretty cool.
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>>5404866
Nah we can still go whale build, then just have a writhing mass of tentacles pop out from our mouth!

Captcha:
Warp
P
A
R
X
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>>5404849
>>5404866
>>5404868
Now hear me out Please.

We jump into the warp but cant really get out of it outside our normal environment/space since we would just explode.

So we start welding just random chunks of Rock, debris and other shit we find in the warp to our hides.

>The Imperium boards a Spacehulk
>"Some nice parts but the radiation is a bit on the High Side Magos. Is any Reactor leaking?"
>Techpriest does a Scan turns white, turns around and just leaves moments before the explorers are caught by a living Space Hulk and eaten.
>No Imperial ever enters a Spacehulk evera gain.
>>
>>5404874
...you know that is actually ingenious. Turn our mobile space stations/nests into fucking spacehulks. Imagine if our species never stops growing and actually turns into a living hive structure/space hulk since it becomes too goddamn big and heavy.
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>>5404875
idk about you guys but I'd prefer not to ape the tyranids too much. All Tomorrows' Gravitals is more what I am leaning to.
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>>5404877
Nids are a hivemind that eats everything. Not very interesting. Seriously by far the most boring 40k faction and that includes chaos retardation. Any biotech angle can easily be more interesting than theirs. Anons seem to be more leaning towards some kind of warp predator to avoid getting wiped by the Imperium.
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>>5404868
This is what I have in mind.
Still me (>>5404849) phoneposting
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>>5404877
>>5404880

Tyranids dont use Technology and they dont weld Ship Chunks onto them to survive they grow their own Spaceships. Just becoming these Void Leviathans that graze the Warp for Hull Material and just eat demons they encounter. I think the Emporer might actually appreciate us if we show them to be non hostile since we need little from the Material World

While i am biased and love my little bugs to death i can agree that their Lore leaves much to be desired.
>>
>>5404902
Maybe that could be the end stage of growth for our species assuming they don't get immobilized. We are already looking at becoming amphibious in order to reach the surface. Additional life stages aren't out of the question depending on big they grow. Be the big daddies of the species that they can in for backup or as transport. Kinda like those space krakens in 40k that just keeps growing.
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>>5404906
just imagine we actually make a Deal with the empire and its being kept kinda secret and when the 41st Millenium rolls around and Abaddon tries to break out of the Eye of Terror only to be eaten by a Legion of Ancient Irradiated Space Kraken
>>
What I’m reading is that once we’ve stabilised the situation right now, and our main competition is once again each other, we should start being more sedentary and using our pheromones to mark territory and nests, and selectively eating lump grazers around our nests so our young can feed on lump grazers without having to really go anywhere and so expose themselves to danger.
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>>5404958
Or we could do the opposite, and try to evolve ourselves into the abomination that we were always meant to be.

Personally, I’d choose getting a pressure bladder and maybe some thermal eyesight, going deeper than our competitors will be fruitful in the long run.
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>>5404958
So... Agriculture and sedentarization?
In my opinion, it's a bit early for that.
Now that we have a brain, and consciousness, let's play with warp after this round's radiotrophy. For me priority are...

Short term issues :
>Starvation.
Solutions : Radiotrophy, waste recycling, digestion efficacity, switching to omnivorous, better hunting
>Cancer.
Solutions : Radiotrophy, tumor expulsion, getting bigger, immune system, improve armor
>Competition/Fighting.
Solutions : More armor, more mobility, better pack tactics, more damage output (specialized fighting tentacles?), poison/Venom (Waste organ specialization?), better senses

>Long term issue
>Colonization (pressure-bladder, warp sense, dexterity, rad absorption?)
>Society (empathy, more brain, more pheromones/other communication medium, more sexual selection?)
>Industry (Dexterity, brain)
>Marine survivability (All of the above)

Side note : unchosen mutations.
>Curve
>Waste organ
>strange pointy protuberance
>>
>>5404958
Surely we should improve our immune system

If our own white blood cells can kill cancers, we’ll dramatically increase our lifespan
>>
>>5404984
We just still need to do everything, I think.
>>
>>5404256
Well it looks like radiotropy is winning this one so +1
Next round it might be good to make a targeted effort against the Fumble Eaters. They have basically all our benefits as of now, sans brain. Perhaps we could develop our pheromone glands to confound and mislead the Fumble Eaters, making them easier prey. I'd probably start with
>Further develop our brain to better discern others' Identity based on subtle pheremone differences
If we do this, we'll be able to recognise each-other even if we use our pheremones to lie to the Fumble Eaters, or disorient other prey.
>>
>>5405068
I like the idea, it would also fit our society-long term goals... However, it's really hard to plan for a next turn when we don't know what the dice will decide.
>>
Rolled 78 (1d100)

>>5404263
>>5404283
>>5404327
>>5404339
>>5404372
>>5404439
>>5404509
>>5404524
>>5404553
You choose to improve the Flounder Feeder's radiotrophy, to better support the caloric demands of the new brain and reduce the attrition rate of cancer.

>Roll 3 1d100s.
>>
File: Solar_Hate.jpg (636 KB, 2560x1792)
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Rolled 98 (1d100)

>>5405083
LIFE IS SUFFERING UNDER THE HATEFUL SUN
>>
Rolled 4 (1d100)

>>5405083
>78
fucking hell, will this god damn sun let up?
>>
Rolled 89 (1d100)

>>
>>5405083
and yes the Sun does punish Innovation... At least i did not roll a NAT 100
>>
File: 1662395276875431.png (955 KB, 753x707)
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>>5405086
>>
Well, at least our main opponent got also a negative trait..
Our main opponent is our closest backup...
SHit.
>>
>>5405086
Why you had to challenge god, again!? Dummy
>>
>>5405083
>that filename
>>5405086
that roll
>>
>>5405102
Because Life is suffering for me right now. Way too many meds. though i agree i should have waited another 8 seconds before pressing send.
>>
>>5405075
>>5405083
Indeed.
>>
Well, good day to be a tracker, at least.
>>
File: #2 Brain Cancer.png (44 KB, 2000x2000)
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>>5404263
>>5404283
>>5404327
>>5404339
>>5404372
>>5404439
>>5404509
>>5404524
>>5404553
>A Flounder Feeder drifts under the ice sheets, briefly taking refuge from the merciless Fumble Eaters. It swims like its ancestors have for untold millennia. Beneath its blubber, a tiny brain has been riddled with tumors and what little neural architecture remains is unable to communicate.

The Flounder Feeders have further refined their radiotrophy and are taking in an additional two percent of their nutrition on average. Their external shell cancer has declined slightly more, due to the inefficiency of the filtering process, but alongside that decline an unforeseen complication has arisen. Unlike other organs, the brain is only vestigial on an offspring’s birth and grows to reach its full size, weight, and function well-before sexual maturity. The rapid speed of growth vastly increases the risk of cancer during the critical first two weeks and despite their protective cartilage keeping the majority of radiation away from their internals, a minority is enough for such a sensitive organ, and close to eighty percent of Flounder Feeders have had their brains replaced by a tumor two Terran months into their lifespan. Luckily, they have ancient instincts to fall back on and the brain isn’t essential to the remainder of their organs’ function. Unluckily, the natural caloric sink remains for minimal benefit and the brain tumor occasionally metastasizes into explosive growth, burdening its Flounder Feeder and eventually killing them. Overall, this has cut down the Flounder Feeder’s lifespan by one and a half local weeks, or two Terran months. The Flounder Feeder population has dropped.

>1/2
>>
File: #3 Blubber Growths.png (40 KB, 2000x2000)
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>>5405125
In contrast, the Fumble Eaters have thrived in their unconsciousness. Already well adapted for their environment and requiring far less nutrients than their evolutionary cousins, it’s no surprise that natural selection has slackened with unfortunate consequences. They’ve started to grow blubber at the base of their stabilizers, mildly increasing their likelihood of cancer and slowing their movement, but it has little major impact. The Fumble Eater population continues to rise, at a lower rate, and is approaching the Flounder Feeders at a dangerous pace.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5405126
>spiked armor, more defense and more resistance. and let's make the spikes retractable for surprise effect
>develop a solid internal protection around our organs
>>
>>5405126
>Create better filtering to make sure less radiation reaches the brain and toxic radioactive Wate can be seperated from the Bodymass and Shed.
>>
>>5405126
More efficient digestive system and a opening to expel waste.
>>
Alright guys. I'll go for "Tumor expulsion"
Get an immune system that pop out tumors outside (shell tumors) or inside waste bladder (organ tumors)
>>
This isn't going to be fixed until we actually fucking get the radiotrophy, you know
>>
>>5405133
+1

We need to fix this situation and hardennn
>>
>>5405138
radiotrophy was a stupid idea.
>>
>>5405126
>decentralise brain
Fuck it, spread that shit around
>>
>>5405126
>Evolve thicker armour
If I understand correctly, reducing the amount of radiation reaching the brain while it grows should help mitigate the problem, so that seems like a good plan to me.
Also helps against our competition, so there is that.
>>
>>5405126

> Thicken armor to protect the brain!

Thicker armor means less rads and better combat against our dumbass cousins.

Radiotrophy has betrayed us! All hail armor!
>>
>>5405086
You tempted the gods and they have punished our hubris
>>
>>5405140
We *need* it if we ever want to get to the surface.
>>
>>5405163

Lies! Follower of a false faith! Only glorious thick armor can lead us to a new future!
>>
>>5405163
Not really
1) Just grow a lead shell
2)Qm said in the balance post that radiotrophy is extrimely ineffective and esoteric process, an THE HARDEST way to keep the rads out
>>
>>5405163
What's on the surface anyway? frozen irradiated ice as far as the eye can see?
>>
>>5405163
omnivores diet is what we want the most before we get on the surface, though we should wait that there is some life in there first.
>>
>>5405167
How about both?
>>
>>5405170
>>5405163
Wait, we don't even have eyes, but we have a 2% increase in energy compared the 40% we need for a brain that's a tumor 80% of the time.
>>
>>5405126
Bio reactor
>>
>>5405176

Why grow eyes in a dark abyss?
>>
>>5405142
Well, I guess nobody wants a shoggoth build
fine, fine, switching to
>grow a hard shell
>>
>>5405125
>develop Telomeres (protective caps) to protect our dna from cancer
>>
>>5405142
I want a shoggoth build. This is why I voted
>>5405137
>>
>>5405189
yeah, but there's only 2 of us and we both had different votes
>>
>>5405126
>armored, rad resistant shell
The layers should look like this

>radiotrophic layer
>armored rad resistant layer
>blubber
>>
>>5405193
>The layers should look like this

>>radiotrophic layer
>>armored rad resistant layer
>>blubber

>Skin over armor
..huh?
>>
>>5405192
>>5405193
Looks like we're getting an onion build.
I agree and usually push for decentralization. However, right now we have to extinguish the cancer fire. Getting 2 brains (assuming a 80% Cancer rate give 0.64% chance of double cancer, 0.32% chance of single cancer, and a whooping 0.02% chance of no cancer. as Cancer bad and more brain = more energy spent, decentralizing brains is suicide right now; unless we crit and evolve cancer free neurons.
>>
I'd just point out that our evolution roll was shit, that's why we saw so little gain and have such difficulties now. Certainly requiring a good roll to not cause issues isn't ideal but we could've gotten similar results from bad rolls on many other options. Radiotrophy is perfectly viable. Radiotrophy is not a bad idea.

Now, in terms of dealing with this issue I can see a few simple solutions:

1) Grow the brain 1st over other functions, minimising the amount of radiation it is exposed to before it fully develops.

2) Keep babies inside of mothers longer, taking advantage of their bulk to avoid encountering too much radiation too quickly.

3) Thicken armouring and double-down on radiotrophy to try to shield against and process the radiation.
>>
>>5405126
>Thicken the outer layer of skin

Thick
>>
>>5405198
decentralizing brains =/= two brains. Just the same 1 brain structure spread around with each part being replaceable. Slower(I'd assume) but safer
>>
>>5405202
Radiotrophy is a bad idea. We need to get enough energy for our brain and radiation resistance to survive tumors, and radiotrophy isn't enough for either of those. We need radiation protection and more food. Radiotrophy (even with a good roll) does both of those very poorly.
>>
>>5405202
>1) Grow the brain 1st over other functions, minimising the amount of radiation it is exposed to before it fully develops.
anon, I..
That's not how it works. Growing brain before blubber just means guaranteed brain cancer
>>
Radiotrophy could possibly work in a way, say if we had a way to shred, expel, then regrow the organ that does so

But that's really complicated and not very viable, currently
>>
>>5405202
i think a protective material around our internal organs would be a good investment, beside armor. This should shield them better too.
Keeping our babies inside longer, and making the sack more protective would be good. But if we do that we need an hole behind for females. And a shitting hole for both male/females. Mouths can be quite dirty with bacteria even if properly clean.

>>5405207
omnivores diet should cover half the food, the rest is gaining improvements for combat and hunting.
rads can give us a small amount of food, but shouldn't be our main source at all.
>>
>>5405195
It's closer to cartilage than skin, but yes. We can regrow the outer layer as needed, but, the armor is meant to stop blows that aren't already stopped and reflect any radiation that isn't absorbed by the outer layer.
>>
>>5405126
>Extra rad resistance layer

If we minimize the amount of rad from us, it will be more easy to make the descentralized brain idea, because right now looks like our brain is soaking up the rad at a dangerous speed

This is going to be like the tail/straighten ourselves era where we're going to spend more rolls into correcting the issue before we stabilize or spending another round for solving a even worse problem

Right now we're in a more favorable position compared with our previous battle against the Ripple, and we still survived, si unless we fail crit a lot more than before and the planet goes to some cataclysmic event with QM fail criting his roll, we're going to be ok
>>
>>5405235
I agree with the un-radding plan. Armor was not my way to go, but other anons want that, so let's go.
>>
>>5405207
>Radiotrophy is a bad idea. We need to get enough energy for our brain and radiation resistance to survive tumors, and radiotrophy isn't enough for either of those. We need radiation protection and more food.
It presently is providing 6% of our energy supply which is a 25% increase over the 4.8% it was providing before. The QM has confirmed that with sufficient investment we can get to the point that Radiotrophy can provide us with all the energy we need to survive and a substantial portion of our energy during activity. As for if it is "enough" to survive tumours, that is a complex topic but I'd remind you that QM has previously established that it does result in a overall reduction in our rate-of-cancer even in its very primitive state (and that, as it improves, this reduction will only get greater).

>Radiotrophy (even with a good roll) does both of those very poorly.
We've only had middling rolls on Radiotrophy up until this terrible one. If we roll a 1 on it, I imagine we'll see very great results.

>>5405208
Alright, I'll explain in greater detail since I can see how you might not follow. Our species incubate their young inside of the mother for a short period of time. During this period the mother's bulk and armour protects them from radiation exposure. If the brain is developed during this period then it needs to grow less later if at all. If there is less growth outside of this protection, then there is less growth to risk turning cancerous. If there is less to turn cancerous, there will be less cancers.

Do you understand now? This is also why extending the period of "pregnancy" our species has would reduce the rates of cancer amongst our young - though it would mean more issues with sustaining them and carrying them to term.

This is to say nothing of the fact that radiation damage is accumulative over the period our species live which means what I am proposing would still work even without pregnancy, just to lesser effectiveness because in those first few days of existence the genes of our species are as close to "correct" as they will ever be meaning that they are also as close to functional as they will ever be and thus the risk of cancer and tumours is at its lowest. That is to say, yes, if you grew your brain first, it would reduce the risk of cancers and tumours within it.

>>5405212
I suggested just such a thing somewhere up-thread.

>>5405216
>i think a protective material around our internal organs would be a good investment, beside armor. This should shield them better too.
Given our success with blubber, we should likely begin including visceral fat as internal cushioning and shielding. It'd be fairly effective.

>But if we do that we need an hole behind for females. And a shitting hole for both male/females. Mouths can be quite dirty with bacteria even if properly clean.
I don't really agree but equally, it's not a concern so long as it works.
>>
>>5405126
>Toughen our shell up to better resist the rads
>Fortify our genome to be more resistant to cancer
We are good on food for now, we really don't need any defenses or weapons for predators/prey, cancer is our number one issue right now and we should focus on that over everything else.
>>
>>5405126
>Improved Armor.
Help filter the rads and defend against the new competition at the same time.

>>5405140
It sucks in the short term but is OP in the long term. Especially once we reach space that has no atmosphere to filter the rads.

>>5405176
The issue with soft organs especially external ones is how do we protect them from cancer? Its why I think fusing our eyes with warpsight would be the best move.

>>5405193
That would result in our radiotrophic aspect taking far too much damage. OP already confirmed that it still works even if there is an armor layer to protect and filter the rads coming through like irl coral.
>>
>>5405182
Seconding this. DNA defence
>>
>>5405136
+1
>it's basically have an ass
>>
casual 1400 posts page 2 /qst/ thread
>>
>>5405336
Why get an ass when we can turn the akward protusion into shitting tube, and latter shitting tentacle?
>>
>>5405342
Yea. This thread has a lotta discussion between each evo so its just going and i wouldnt be surprised if we hit a few more thousand posts before it closes
>>
>>5405283
Supporting this + improve our immune system

We need white blood cells which are capable of destroying cancer
>>
>>5405362
>his thread has a lotta discussion between each evo
And we never agree on anything. It's amazing. We just pull it different directions every time.
>>
>>5405126
>Fix brain cancer
>More efficient digestion system
I think it just better to accept that radiotrophy was a bad idea, even the QM thought so.
>>
>>5405423
He didn't say it was a bad idea, he just said it was the most convoluted and hard to develop way to resist cancer we could have picked
>>
>>5405426
Then why continue it? Our brain is literally a cancerous mess, it isn’t worth the opportunity cost.
>>
>>5405429
I never voted for more radiotrophy, I corrected you out of sheer autism
>>
I still fully support our decision for radio-trophy. It is a VERY good idea for a secondary food source since its been what 200 million years now and the fucking Sun WILL NOT LET UP EVER? Clearly that aspect isnt going to change so we might as well try and take advantage of it. Sadly we got a second shit roll. So we now need to go thru some pain to fix the genetic fuckup.
>>
>>5405444
Don't forget the lack of prey and biomass. Herbivores and plants have made fuck all for progress this entire time. Just a bunch of predators fighting each other for rare prey all of whom are related. Radiotrophy is the only way we can massively reduce our upkeep, gain rad resistance, and gain the energy for more expensive modifications at the same time. Omnivore could also work but I'm worried about the lack of plants. We don't have that problem with the rads.
>>
>>5405182
THirding this. Telomeres ftw
>>
>>5405451
>Don't forget the lack of prey and biomass
Never seen THAT stated. The forests are (relatively*)lush for all I know.
>Radiotrophy is the only way we can massively reduce our upkeep
"massively" is false
Radiotrophy DOES give you both rad resistance and nutrition, but it does both of those things poorly.
Want actually good nutrition boost? Omnivore or better digestion.
Want actually good rad resistance? Lead shell or genome fortification.
>>
5405429
Speaking for myself, I would prefer radiotrophy / genome fortifcation to shell strategy, just so we don't have to develop rad shielding for every new appendage we evolve; I'd rather pay that opportunity cost now rather than later. Embracing the very force that causes our rivals to recoil is also just incredibly based.
>>
>>5405464
It does both of those poorly /for now/. I'm not saying that we shouldn't focus on other, more efficient ways, but I think that before we breach the surface we should try and develop it in a way that we shed the specific organ we use for it (maybe similarly to a period)
>>
>>5405464
>Never seen THAT stated. The forests are (relatively*)lush for all I know.
He has stated here >>5404269 that he has been waiting for an actual GOOD environmental roll to start spicing things up biodiversity wise. So it is easy to infer that the 200 million years of solar assholery has stagnated the genepool rather considerably. Hell the top 3 spots of the apex predator game is dominate by us and our cousins. After 200 million years we have managed to do SO well the only other remaining competitor that ISN'T descended from us is the fucking shuffler, which hasnt even been mentioned in like 6 updates. The fucking Sun is literally keeping growth way down. So we need to adapt to that. Radio-trophy, shit rolls not withstanding, is a solution to both the problem of more food sources and curing cancer. Sure it will require a LOT of work, but, like the tail that we spent 5 updates fixing, we can do this as well.
>>
>>5405126
>>How should the Flounder Feeders evolve?
>>5405182
+1ing this
>Radiotrophy
also this
>>
>>5405376
Everyone has a different idea for an end goal and most are mutually exclusive

I just want a straight back and hands, man
>>
>>5405594
Oh, and an ass. Can't forget that
>>
Rolled 40 (1d100)

>>5405133
>>5405139
>>5405144
>>5405152
>>5405181
>>5405193
>>5405205
>>5405283
>>5405298
You choose to evolve a thicker and sturdier shell of cartelage, to more effectively guard against radiation and the predations of the Flounder Feeder’s recent cousins.

>Roll 3 1d100s.
>>
Rolled 65 (1d100)

>>5405599
>>
>>5405599
*cartilage. In other news, my younger brother's having a fairly large party for our town's homecoming tomorrow and I'll be helping grill, so I'll probably only be able to make the morning update.
>>
Rolled 11 (1d100)

>>5405599
Gone. Reduced to ashes.
>>
Rolled 10 (1d100)

>>5405599
>>
>>5405599
We are just never gonna get a positive enviorment roll... Huh


Well atleast we arnt getting negative rolls either
>>
Good old partial progress. Unfortunately our dumb brutish cousins are going to kick our asses, hopefully the little armor we get here helps.
>>
>>5405599
>>5405600
>>5405606
>>5405612
>In a reflexive display of hunger, a Flounder Feeder clacks its pincers together. Unlike many of its ancestors of the same age, rather than chipped and frail, their surface is yet smooth and would be menacing if its prey had the minds to grasp it. Still, many dents and furrows remain.

The Flounder Feeders have developed thicker shells of cartilage and with it, their pincers, of the same material, have stiffened, becoming less prone to wear-and-tear. Natural selection against the norm is slow and only a modest difference is clear. Their shells are less likely to crack on an impact, but they do and their blubber is still exposed to the waves. Their deadliest rivals, the Fumble Eaters, rarely crack their pincers trying to ravage their flesh, but they do and their projected lifespan is still cut that much shorter. It isn’t much of an improvement but it is notable and cancer rates have slightly dropped, allowing a slight growth in the Flounder Feeder population.

>1/2
>>
>>5405630
Faced with the threat of their brighter and sturdier cousins, the Fumble Eaters have regressed to the basics, widening and deepening their nose-slits. This adaptation not only reduces the rate of accidental cannibalism due to pheromones but has made near-cannibalism much easier, by smelling softer-shelled young at a distance and risking their packs to dive in at a weak-point, snatch one or two, and retreat before their elders can retaliate. This mirrors the ancient strategy of the Ripple Trackers and has much of the same success here. The Flounder Feeders return the favor but are often smelled and fled before they can avenge their kind. The Fumble Eater’s population rises at the same proportion the Flounder Feeder’s falls. At the current rate, it will be majority-contender to the apex soon.

>2/2
>>
>>5405631
>straighten out
We'll be able to retaliate if we can move faster...
>>
>>5405631
>Develop our vibration-sense/Aggressively barebones hearing

If we can detect them we can defend against them

>>5405637
Speed isn't the issue here, they're striking whenever there's a weak point
>>
>>5405640
I mean, being able to react to this shit happening faster will definitely help. What does it matter if we only detect them in the last 5 seconds if we can stop them in the last 3?
>>
>>5405643
How can we react to what we don't even know about till the last second?
>>
We need to detect them before they can ambush.
Heat vision? We live in the freezing abyss, living and moving predators will light up like a Christmas tree.

Also enables us to flee rad-heavy areas where the ice broke.
>>
>>5405631
> Heat Vision
>>
I can get behind heat vision. More senses are useful after all. And I don't see much to solve that issue, except warp-diving to hide, or longer incubation
>>
>>5405654
Well, if we see them coming, then they can’t ambush us, so better senses are a way to fight off ambushers.
>>
Stray thought: We should learm how to eject/regenerate our shitty primitive gills. Processing irradiated water 24/7 they are probably guaranteed to get cancer, and one of the first organs to get cancer.

Just get external gills(pic related) and then eject the strands that get cancer. And then grow hew ones.
>>
>>5405631
supporting >>5405649
>>
>>5405672
Let me phrase that differently.
We should decentralize everything and learn to eject anything cancerous.
>>
>>5405649

+1

Tbh i had been thinking about it for awhile but decided against it earlier but i do feel like heat vision will help
>>
>>5405640
support this one
>>
>>5405631
>Evolve vibration-sense/hearing
Hearing is something we should evolve at some point anyway, so we might as well do it now.
Heat vision is also good, I'm just worried that it is probably a more complex evolution and might not be as useful on the surface when we get there, while hearing should serve us wherever we go.
Though both would probably work in the end so it's just preference.
>>
>>5405640
>>5405690
+1
you can only use your brain if you get any info to work with
>>5405683
Gills are a good place to start. You have to start somewhere. And learning to eject things that are OUTSIDE should be easier to start with
>>
>>5405683
For FUCKS sake, just have multiples or redundancy instead of "oooOOOOo, decentralize everything hehe," because it's WAY less efficient energywise and we need EVERY LAST CALORIE! For what? Something that won't really matter until we hit the Imperium?
>>
>>5405690
>tfw everyone forgets we could always hear
>>
>>5405691
>Good place to start
Yeah, alongside regrow pincers and expell tumors from shells, I agree external is important.
>>5405700
But I want to shoggoth
>>
>>5405631
>Evolve vibration-sense/hearing
>>
>>5405631
heat vision
>>
>>5405631

> Heat vision
>>
>>5405631
Develop electroreceptors to sense prey and electrical fields
>>
How do you guys expect heat vision to work underwater? You know water is basically opaque to IR, right?
>>
>>5405701
>Anon thinks that we can't upgrade our hearing
>>
>>5405873
>Anon thinks I don't know that
>Anon thinks that's the thing I'm taking issue with, and not that people are forgetting things that happened just this thread
1 thread later people are going to be saying "Double Mouther who?" And it saddens me
>>
>>5405702
Yeah but that's uninspired and forsakes any natural armor or externally provided rad resistance in favor of cancer ridden unprotected flesh
>>
>>5405823
We don't, actually, but it makes sense
>>
>>5405889
>uninspired
irrelevant
>forsakes any natural armor
not really? you still can have decentralised everything + armor plates.
And I proposed to start with outside replaceable gills, what's so unispired about that?
>>
>>5405654
The issue of the kids ?
There is plenty of other additions for protect them. Being in the sack for longer, having retractable spiked armor, more muscles, being not curved, improve our weapons, add new ones and far more.
>>
>>5405902
What part of "shifting mass of flesh covered in tentacles" is compatible with armor?
>>
>>5405925
what stops one from being a "shifting mass of flesh covered in tentacles" in a shell?
>>
>>5405926
The shell, attached to the flesh and preventing it from shifting?
>>
>>5405942
We could replace the shell with scales
>>
>>5405942
Just build the shell from rocks, glue them together with cum or something
>>
Rolled 92 (1d100)

>>5405640
>>5405643
>>5405686
>>5405690
>>5405691
>>5405706
You choose to evolve a more sophisticated sense of vibration in the Flounder Feeders, to counter the Fumble Eater's enhanced sense of smell. Long ago, the Ripple Trackers diverged from your species by doing the same, to great success.

>Roll 4 1d100s the latter two for the Fumble Eaters and the Shufflers, respectively.
>>
Rolled 74 (1d100)

>>5405950
>That roll

Damn
>>
Rolled 45 (1d100)

>>5405950

Dooooooom
>>
File: 1662388504076283.jpg (147 KB, 960x720)
147 KB
147 KB JPG
Rolled 52 (1d100)

>>5405950
>>5405968
>92
>74
>>
So uhhh
rocks fall, everybody dies?
>>
Rolled 84 (1d100)

>>5405950
>>
>>5405977
Our species is a bit more resilient than that luckily - though one issue would be something damaging the growth lumps / lump eaters and thus starving us out - and we're far enough from extinction that short of a 100 we're not gonna die in a single moment. Chances are both we and the Fumble Eaters are gonna see a drop in population this turn. I'm gonna guess either a increase in radiation (Radiotrophy once more to the rescue!), getting yet more distant from our sun (reduced radiation but also reduced heat and light) or maybe a large meteor impact.


Whatever the case, we can only react after it has occured.
>>
>>5405986

I'd rather deal with radiation with even more armor myself, it's going to solve what is likely an urgent problem faster, and we're not really suffering for food at the moment.

Although honestly we might want to pull the trigger on Telomeres, this hateful star isn't going anywhere. We could use every weapon we can get.
>>
>Sun god is the main evil in the most of FF early religions, with the dark/underworld being the main good
>>
>>5405950
>>5405968
>>5405969
>>5405973
>Amid the broken peaks, a pack of Flounder Feeders meanders along. Beneath their pincers is a new adaptation: subdermal strands of the same nerves that have helped them hunt for numberless generations. These are thicker, concentrated, and can claim a better reception. Nearby, a pack of Fumble Eaters are closing in on the scent of their young but one Flounder Feeder catches the swish of a tail overhead and releases a burst of pheromones. Danger. Together, they fight back, preventing what would’ve been a massacre.

The Flounder Feeders have developed a very simple set of nerves beneath their pincers. These are inferior to the Ripple Trackers but they perform much the same task and can get by. The fatality rate from Fumble Eaters has noticeably declined and their population is once again static.

>1/4
>>
>>5406022
In an evolutionary attempt to compensate for the Flounder Feeder’s increased warning of their approach, the Fumble Eaters have adapted to grow a fin between their rear two stabilizers. As it had with the Ripple Trackers, this increases their risk of cancer but their maneuverability benefits and their strategy, of blitzing Flounder Feeder packs, remains viable. Their population growth has slowed to a crawl but their superior sense of smell retains a slight edge over their cousins.

>2/4
>>
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>>5406024
Between the packs of more mobile Ripple Trackers, Flounder Feeders, and Fumble Eaters all preying on a finite population of Lump Grazers and Lazy Feeders, even with their unique multi-stomach, the Shufflers have begun to suffer from a lack of nutrients. Worse, the Ripple Trackers, Flounder Feeders, and Fumble Eaters don’t hesitate to attack the Shufflers themselves, tearing chunks out of their flesh and fleeing, or using numbers to overpower them, in the latter cases. This has pushed the Shufflers to the breaking point and they’ve made a radical, dangerous evolutionary shift. In an effort to increase their hunting success, the Shufflers have hastened their metabolism and are now much more mobile. This increases their hunger and risk of cancer but between being able to fill their multi-stomach with more regularity and their sheer size, even slightly larger than the apex predators, some are able to survive long enough to reproduce. The Shuffler hunting doesn’t stop but with an increased metabolism, their aggression has followed suit and it isn’t unheard of for a Shuffler on a ledge to “leap” partway into the waves using its muscles, to smother and crush an overconfident predator under its bulk. The Shuffler population has been in a heavy decline for a long time but some stubborn few still cling to life.

>3/4
>>
File deleted.
>>5406025
In a development far beyond even the most cunning Flounder Feeder’s comprehension, one of the planet’s seven moon’s orbit has drifted closer to the surface. This would be a relatively benign happening on its own but its increased gravitational pull has had dire consequences on the tides. Now, instead of ebbing and flowing, they are raging and thrashing and wreaking merry havoc with the usual swimming patterns of the narrow band ecosystem. Pheromones are less unreliable, pack cohesion is made more difficult, and shifting against the waves even slightly to pursue prey has become much more dangerous. Luckily, all of this turbulence has been a boon to the spread of Growth Lumps and the various crawling species, including the critical Lump Grazer and almost as easy to hunt Lazy Feeder, are largely unscathed. This has caused a significant drop in the Ripple Tracker, Flounder Feeder, and Fumble Eater populations, one that will take great strength or cunning to recover from.

>How should the Flounder Feeders evolve?

>4/4
>>
I accidentally uploaded an incomplete image, missing the indispensable tongue.
>>
>>5406027
Improve the cartilidge ridge for better movement

(Or. Also if this dosnt gain traction. Im joining the straighten crew for the turn.

So my vote goes in either of these directions
>>
>>5406027
a number of thin retractable cartilage fins for stabilization and maneuverability.
>>
>>5406026
>Fix our backs, from curve to straight
>Gain new muscles. Faster, Harder, Stronger
>>
>>5406027
>Improve cartilage ridge

A good idea for next vote could be gaining a developed tailfin of some sort
>>
>>5406043
Supporting this.
Not yielding before straightlets.
>>
>>5406044
+1
>>
>>5406043
+1
>>
>>5406043
Backing.
>>
>>5406025
Fuck, man, if those go extinct, everyone goes extinct.
I hope better grazers show up soon
>>
>>5406026
>Learn to grab onto a surface and crawl along it. Shift instincts and behaviour to live in closed up spaces/caves, near rocks in general.
we're slow anyway, might as well change our lifestyle a bit. Our pray is crawling on the rocks anyway.
>>
>>5406044
Support
>>
>>5406044
+1
>>
>>5406044
>support
>>
>>5406026
>Fix our back
>>
>>5406026

> Anything that improves our mobility

Personally I think it would be cool to develop pressurized water jets for sudden movement, great for predator lunges and quick escapes in our turbulent waters.

But I'm ok with anything at the moment, back straightening, fins,. etc.

Still kind of want us to trail big webs behind us though. Just net up swathes of lump grazers and lazy feeders, maybe a shuffler, and feast! If we entangle a few ripple trackers all the better.
>>
Ok, so just to get this out there right then and now. One day, in the far far future of our species. We’re going to get love can bloomed.
>>
>>5406122
An Human Waifu millions of years from now.
>But Blorb is so good with his tongue.

>That's because it's his dick.
>>
>>5406043
Supporting

Retractable fins are the way to go
>>
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>>5406122
please no
>>
>>5406122
please yes
>>
bro, we're not even at cambrian level of developement yet, that's a FAR future you're talking about
>>
>>5406026
Anything that aids mobility.

Good job lads.
I still think radiotrophy is wise, but only as part of multiple layers of defence. It just sucks that we consistently roll badly for it.
>>
>>5406043
+1 Needed this for a while
>>5406169
Adorable
>>
>>5406044
Support. Fuck curvelets
>>
>>5406044
Support. We need to be FASS AF BOI!
>>
>>5406044
IT IS TIME
I SUPPORT
>>
>>5406026
>Fix our backs, from curve to straight
It might also be time to expand into a different area and hopefully new ecosystems
>>
>>5406044
+1
Might as well
>>
Rolled 44 (1d100)

>>5406044
>>5406077
>>5406102
>>5406105
>>5406109
>>5406111
>>5406109
>>5406111
>>5406115
>>5406177
>>5406185
>>5406224
>>5406307
>>5406309
>>5406393
You choose to evolve a straight back and stronger muscles, abandoning the Flounder Feeder’s curve for a more hydrodynamic shape and power. This should make navigating the tides that much easier.

>Roll 3 1d100s.
>>
Rolled 28 (1d100)

>>5406512
>>
Rolled 68 (1d100)

>>5406512
ok, so far so good
>>
Rolled 95 (1d100)

>>5406512
>>
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>>5406529
our backup is fucking dead
>>
Bit of gene drift, but one of our enemies is getting fucked, so yay!
>>
>>5406535

> Flound Feeder finally straightens out
> Brainless Fumble Feeder: Imma make a circle!
>>
>>5406512
I’m sorry to see our curve go, but it must be done to ensure we don’t get battered by the tides.
>>
>>5406517
we're losing our signature hump, nooooo
>>
>>
>>5406512
>>5406517
I'm going to miss the curve. Sure, it was a slight debuff, but by God was it iconic.

>>5406534
>>5406529
The fumble feeders find nice smelling rocks and eat so many that they sink and die

>>5406569
Great art, fren. The Double Mouther was definitely a unique one
>>
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>>5406589
>The Double Mouther was definitely a unique one
they only needed to figure out cartilage, and they would be here with us
>>
>>5406517
After 100 million years we are FREE! Get fucked curveniggers!
>>
>>5406512
>>5406517
>>5406523
>>5406529
>The waves crash and roar under ice sheets and over jagged reaches. All caught in their anarchic flow are forced to yield or shattered in thoughtless wrath. The Flounder Feeders are not spared but with the strength of their tails and a newly near-sleek form, they can often demand a compromise that's the difference between survival and starvation.

The Flounder Feeders have developed a straighter bodyplan, partially undoing the curve that their ancestors struggled with for nameless epochs. The results are immediately apparent, as far more force from their tails is used than wasted and they are much less apt to tumble and loss control. Such a fundamental restructure takes time but soon, natural selection will likely see the Flounder Feeder to the end and the dawn of a new era. The Flounder Feeder population has begun to recover.

>1/3
>>
>>5406656
In an unusual coincidence, a lump of fatty tissue has attached itself to the underside of the Flounder Feeder's brain. Naturally, the nerve bundle extended to fill it in turn but there's no practical change in function, as this increase of mass only hastens the onset of cancer and demands more nutrients. At the least, it's a larger tumor with hidden potential than before. The broader impact of this on the already cancerous population is negligible.

>2/3
>>
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>>5406657
As if in response to the Flounder Feeder's straightening, and in violent defiance of all natural law, reason, and sanity, the Fumble Eater doubled-down on its curve to become an almost closed circle. The effects of this are catastrophic, as the rapid currents tear them apart or set them spinning into ice, stone, and rarely, tremors of the warp. On the final completion of their transformation, it takes only ten generations for the last of the Fumble Eaters to disappear from the ocean in a flash of aether, but oh, what ten generations those were... The Fumble Eaters are now functionally extinct and with their population rising once more, the Flounder Feeders have reclaimed the status of apex predator.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5406659
MOAR SPINE STRAIGHTENING! MOAR I SAY!
>>
>>5406659
We are finally (almost) straight, I can't fucking believe it
>improve radiotrophy
With nothing urgent for us to deal with, it's time to focus on our greatest long term threat: cancer
We have yet to roll well on radiotrophy, it would be about time to get somewhere good with it.

>>5406546
>I told them to become a circle and they actually did the absolute madmen
>>
>>5406659

> Grow a radiation resistant plate directly placed to defend our nascent brain from rads

We just got some free brain growth, might as well turn it back from a tumor to a brain.
>>
>>5406659
>Retractable Spiked Armor
>For better protect it self from radiations and foes alike, the Flounder Feeder armor will toughen up further and it will grow deadly spikes. This spikes can be retracted when not fighting
better protect our internal organs and become more deadly
>>
>>5406667
+1

Also i am just laughing at the fact the become circle thing actually happend

ANYWAY PROTECT THE BRAIN
>>
>>5406659
>develop rad-resistant membrane around brain

Protect our smart!
>>
>>5406656
Straight FF looks so cursed
>>5406659
lmao
>How should the Flounder Feeders evolve
ok, hear me out
"Retard-kun's brain optimization 3-step plan"(tm)
step 1
>decentralise the brain, spread it around the head, so 1 tumor is only like 10% brain death, not 100%. This would decrease general reaction/thinking time slightly, I would assume(more ground for electricity in neurons to cover), but that's a good trade regardless.
step 3
>lead helmet. nuff said
step 2
>learn to separate and cough out dead-from-cancer chunks of brain and grow the new ones in their place.

Our brain is our bigges energy dump and it's currently useless most of the time, this 3 step plan should fix it

So, I vote to proceed with step 1 for now
>>
>>5406659
FINISH OUR TRANSFORMATION
STRAIGHTEN THIS TORTURED BACK, AND WE SHALL RULE THE SEAS, EVERMORE
>>
>>5406676

I'd die laughing if we try to hammer out this last little bit of curve, crit-fail, and overcorrected back to a curve in the opposite direction.

Maybe we should leave the curve as it, probably helps us spin around faster if we need to turn tail and run, and you never know when our evolution might branch.
>>
>>5406666
+1
lets protect it from radiation, and find out how much is the lifespan of a flounder feeder
>>
>>5406689
>running from our evolutionary cousins
>not just killing them
>>
>>5406659
> Grow a radiation resistant plate directly placed to defend our nascent brain from rads

The best way to avoid getting fucked by radiation is to block it from reaching you.
>>
>>5406659
>finish straighten our back
>develop ass
>>
>>5406667
+1

You know, I wonder how exactly all these creatures had "insticts", controlled deliberate motion, formed packs, and processed smells without any kind of brain. The brain seems rather critical for all these things.
>>
>>5406800
Eh, jellyfish manage all four and have no brain.

>>5406667
+1.
>>
>>5406800
Biological if/thens
>>
>>5406800
>You know, I wonder how exactly all these creatures had "insticts", controlled deliberate motion, formed packs, and processed smells without any kind of brain. The brain seems rather critical for all these things.
The power of pure concentrated handwavium and pseudo-scientific bullshit
Okay, but if seriosly everyone had nerves and shit before we developed a "brain" (just a bigger nerve clump). Insects have behavioral patterns and instincts without a "brain" just fine.
tfw nobody recognised the genius in my design
>>
>>5406800
You don’t need any higher thought capacity to survive with good enough instincts and an ecological niche, as IRL insects have demonstrated.

>>5406659
Finish straightening!
>>
>>5406667
Support
>>
>>5406659
>Fix the brain cancer problem
I don’t care about the strategy, I want it resolved.
>>
>>5406569
these are amazin anon
>>
>>5406667
Supporting
>>
>>5406569
Absolutely fantastic anon
>>
>>5406569
mvp of the thread, cannot understate how cool these are
>>
>>5406667
Support
>>
>>5407112
Also, what is our exact population?
>>
>>5407117
Roughly equal to the size of your mom
>>
>>5406569
FRESH AF
>>
>>5406676
This beeteedubs
>>
>>5406569
>tfw Double Mouthers didn't even leave a fossil behind
Man you are filleting my heartstrings.

>>5406800
The various life-forms of the narrow band ecosystem, even the earliest, do have nerves that are communicating simple information with each other, until recently they just haven't been centralized to allow for a consciousness that's capable of giving that information context. They've been operating on primitive boolean logic, for an example:
>Flounder Feeder senses vibration
>if vibration is quiet, then pursue to source and attempt to feed
>if vibration is loud, then flee until vibration is no longer audible
All written into their genome and functioning autonomously. Errors or unhelpful behavior is selected against, iterating on itself each generation until there's a comprehensive survival "instinct" that stays stable in the population. There's about as much of a true mind as a rock or bacteria. That's also why you haven't had to deal with psychic competition or warp phenomena yet, there's no consciousness in the narrow band ecosystem to try to draw on it.

>>5407117
The Flounder Feeders don't have a brain capable of understanding numbers, but they are (You)r species. They're in the low, single-digit millions spread over an underwater, high-altitude, rocky continent almost the size of continental europe. Not in immediate danger of extinction but far from an inexhaustible population.
>>
File: #1 Late Stage Cancer.png (97 KB, 2000x2000)
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Rolled 43 (1d100)

>>5406667
>>5406672
>>5406674
>>5406800
>>5406807
>>5406912
>>5407049
>>5407076
>>5407112
>>5407336
You choose to evolve a radiation-resistant plate to protect the Flounder Feeder’s developing brain from cancer. This would be a third layer of static protection, after the external cartilage and internal blubber.

>Roll 3 1d100s.
>>
Rolled 28 (1d100)

>>5407541
>>
Rolled 31 (1d100)

>>5407541
Oh boy I get to roll :D
>>
Rolled 22 (1d100)

>>5407541
nat 100
>>
>>5407552
>>5407546
>>5407553

oh god thanks
>>
>>5407541
>>5407546
>>5407552
>>5407553
The Flounder Feeder has developed a simple yet durable defense for their brains. By growing a dense, internal plate of cartilage lodged above where the brain will form before exiting the birth sack, they’re able to reduce the risk of brain cancer in newborns by four-fifths. This takes brainless Flounder Feeders from the expected average to a minority everywhere but the elderly and allows them to take full advantage of their newfound intelligence. At their current sensory perception and overall cognition, this extends primarily to more reliably dodging incoming projectiles and hunting prey after it’s stopped vibrating for a few minutes longer. This makes a major difference and the Flounder Feeder population grows noticeably.

>1/2
>>
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>>5407640
With the decline of the more mobile pack predators, the Shufflers have been given some breathing room to solidify their hold on their niche. In an unprecedented move, the Shufflers have grown short, boneless stubs of muscle at their front and back, capable of more effectively dragging them over rough terrain and occasionally breaking free when stuck under fallen debris from above. This is an enormous step in their evolution and aside from increasing their general speed by half, has slowed their population’s freefall to a crawl. Although the Flounder Feeder is the apex predator and regularly consumes them, it’s possible the Shufflers could recover and pose a threat to the stable Lump Grazer population.

>How should the Flounder Feeders evolve?

>2/2
>>
Hey QM what's our main cause of death?
>>
Ok guys. Time for a long-term gain.
Here's some proposal
>External-tumor ejection
>Internal-tumor removal (into waste bladder)
>Warp-sense
>>
>>5407646
>External-tumor ejection
>>
>>5407646
>External-tumor ejection

>>5407657
Isn't it cancer?
>>
>>5407646
Thermal vision/sense, and increased muscle to fight the tides.
>>
>>5407683
I think so, as our shell is ridden of tumors there
>>5407541
This is still a serious issue, and we can grind some regen out of it
>>
>>5407646
>big and longer pincers, cut our prey or foes in half. tougher too

I would suggest an improved sack for females next. And a new canal for the kids in the behind.
>>
>>5407640
>Turn our protrusion and stabilisers into fully armoured fins.
>>
>>5407646
>finish straightening the back.
>Develop a way of eliminating waste (like an ass)
>>
>>5407646
>improve radiotrophy
I imagine cancer is still the major problem it usually is. I would like to roll well on radiotrophy at least once
>>
>>5407715
+1
>>
>>5407646
Here
>>5407687
I will change my vote

>>5407715
To support this one
>>
>>5407646
>Instead of giving birth to one to three offspring, the FF's now give birth three to six offspring
>>
>>5407715
Supporting this
>>
>>5407746
+1 BABEE
>>
Now that we managed to get some breathing room, it's back to wanting a dedicated sitting hole.
>>
>>5407715
Support
Now's the time for the less important things like finishing off half complete evolutions
>>
>>5407715
+1
>>
>>5407715
+1
>>
>>5407646

> Improve our stomach's ability to extract nutrition from prey.

Not sure why people are obsessed with backs and butts here. More efficient food acquisition improves our odds of making it to cancer death, and surviving the next ecological disaster. A mild increase in mobility and a butt will not.
>>
>>5407913
Except better mobility gives more efficient food acquisition. Less energy spent for prey caught, and getting the prey more efficently is currently more important than making more of what we do get, seeing as we have little competition.
>>
>>5407646
>Create a radiotrophic Organ somewhere in the lower back end of our body

Radiotrophic Periods meta?
>>
>>5407646
>>How should the Flounder Feeders evolve?
>decentralise the brain, spread it around the head, so 1 tumor is only like 10% brain death, not 100%. This would decrease general reaction/thinking time slightly, I would assume(more ground for electricity in neurons to cover), but that's a good trade regardless.
>>
>>5407646
holy shit, they are figuring out legs
>>
>>5407707
+1
>>
Rolled 19 (1d100)

>>5407715
>>5407749
>>5407766
>>5407819
>>5407861
>>5407862
>>5407880
You choose to evolve a straighter body plan and revolutionize the Flounder Feeder’s digestive system by the emergence of a new waste canal in the rear. Both at once make for a complex evolution, which may or may not benefit the Flounder Feeder.

>Roll 5 1d100s.
>>
Rolled 69 (1d100)

>>5408048
>>
Rolled 47 (1d100)

>>5408048
Roland.
>>
Rolled 40 (1d100)

>>5408050
>>5408048
69 roll on ass, good, ok
>>
Rolled 96 (1d100)

>>5408048
>>
probably should have not tried both at once
>>
Rolled 55 (1d100)

>>5408048
>>
All things considered. This went better than expected BUT ALSO WHY i couldnt tell which was winning desu but guys please dont vote on 2 evos
>>
>>5408054
We’re going to need a Proctologist
>>
At last, good evironment roll.
Maybe the times of (relative) plently are finally upon us
>>
>>5408048
Also WE WERE SO CLOSE TO GETTING A POSSITIVE EVENT. COME ON RNG GO LOWER
>>
>>5408091
Nope it has to be under 12

I thought the same thing until i checked
>>
>>5408091
>>5408092
Oh, wait, I thought good times are on 1-20
>>
>>5408096
Nope 1-12 means good times.
>>
Depends on how much penalty we get for a complex evolution, but by the base values we've got partial progress on both butt and straightening. That's probably enough to finish the straightening, no idea what a partial progress on an ass is though.
>>
Something's come up and it'll probably be another 6-8 hours before I can finish the update. Just letting you all know, so you aren't waiting.
>>
>>5408158
I'm always waiting
>>
>>5408154
>We have accidentaly made our digestive system too straight and now we're shitting food before properly digesting it
>>
While we wait, I'm going to tell my idea for efficent Radiotrophism.

>Step One: Specific Organ
Make a specific organ for Radiotrophy, centralizing tumors in said organ
>Set up Tube/Attatch to Ass Tube
Self explanatory
>Shred the Organ and regrow it
Similar to a period.

If this works, we'd be practically cancer free with limited side effects

Thoughts?
>>
>>5408198
>centralizing tumors in said organ
Doesn't work like that. A specific organ for Radiotrophy would mean more cancer in this specific organ, not less cancer everywhere else.
I still want my brain reformations to be done >>5406675
>>
>>5408198
Theoretically possible, don't know how effective / efficient the regrowing part would be but it shouldn't be impossible to have it constantly growing and dying so no cells are around forever replicating. Problem would be if you got a cancer in the "root" of the organ, it'll spread even faster.

At the very least, we should look into refining and improving on our ability to process radiation and avoiding as much of it getting near our squishy-important bits. Easiest way to do that is to get larger, since simple mass protects against radiation.

>>5408220
We've already done Step 3, Step 2 (you've got these the wrong way round?) meanwhile isn't particularly compatible with a number of things. Ejected portions of the brain containing memories / learned behaviours would result in loss of those behaviours - even if it protects us from retardation by radiation, it'll severely stall out our ability to learn and adapt.

Decentralised brain in general is an idea I'm against mostly because I've little confidence in it being easy, much confidence in it having side-effects and issues and to top it all off it'd likely have consequences for us interacting with the warp.


The way I see is currently we've fixed our brain issues for the most part. Further improvements to radiotrophy ought to help eliminate whatever exposure was being passed to the brain in the first place and in combination with the new protective plating, should leave us even more tumour free than before. What we're lacking at this point is sensory depth/detail and efficient organs.

I'd advise our next few goals should probably be to refine either our vibration or scent sensing so we can more reliably hunt and dodge threats, then following that up with further refinement of our stomach, gills, immune system and maybe even developing our blubber further, trying to make it insulate us from the cold water or something.
>>
I don't know how you guys want to mechanically 'capture' the radiation in a single organ. I guess we could have some sort of fluid layer that captures the radiation and gets recyled through a single organ, but the radiation will go everywhere evenly otherwise.
>>
>>5408241
QM's stated that it would be an option, somewhere, and that it is one approach to improving radiotrophy.
>>
>>5408241
Just use our blood to do that, and filter it through a rad kidney first to cleanse it before the blood goes to the heart.
>>
>69 on 2 complex evolutions at once
Our shitting tube is going to go through our brain, isn't it?
>>
>>5408240
>(you've got these the wrong way round?)
yeah, I changed the order at one point but didn't change the numbers
>Ejected portions of the brain containing memories
memories are not stored in a brain as physical objects, although losing chunks of brain could cause loss of memories, as you lose the synapses. But such is life under the red sun. If it's turned into tumor it's dead anyway, and those memories are lost anyway, might as well cough it out
>Decentralised brain in general is an idea I'm against
then you better start investing into a lead shell
>>5408270
bro, blood cancer is absolutely the worst kind of cancer is causes death much faster than any tumor.
I'm honestly surprised QM didn't bump our cancer rate up as soon as we developed a heart

anyway, have a cool high-pressure/high-gravity alien pic
>>
>>5408283
>>
>>5408283
>memories are not stored in a brain as physical objects, although losing chunks of brain could cause loss of memories, as you lose the synapses.
Same difference, don't see what saying "they aren't stored in the brain...they're stored in the brain" was.

>But such is life under the red sun. If it's turned into tumor it's dead anyway, and those memories are lost anyway, might as well cough it out
Yeah but my point is it's not really an actual solution. For one thing, I doubt we're gonna be able to precisely eject just the tumour portion so we'd be looking at larger chunks having to excise themselves - the issue being that even if the tumour isn't functional, the connections to it might still be critical for the rest of that brain to be. Ejecting it therefore could result in disconnected healthy tissues and other issues we can't really predict.

Far more reliable and far simpler to me to just focus on improving our ability to successfully handle radiation or block it out rather than trying to develop a way to eject chunks of flesh from deep within our body, handle their loss and not have this cause more issues.

>then you better start investing into a lead shell
I'll invest in Radiotrophy first thank you - no reason not to focus on the thing that has side-benefits first.
>>
>>5408362
>For one thing, I doubt we're gonna be able to precisely eject just the tumour portion
and that's why you decentralise it into a spread out tissue rather than one clumped up organ
and this is why that was step 1
>I'll invest in Radiotrophy
either extremely ineffective compared to normal shielding or straight up magic, depending on how QM decides to go about it
more so, for being effective radiothrophy requires heavy specialisation, which in turn requires handling and interacting with radiation and irradiated substances, which is just a pathway to many more issues occuring in the future.
>>
QM, a question on the nature of our irradiation wasteland.

Is the planet itself radioactive, or just basking in a never ending shower of radiation from the sun? I'm seeing a lot of comments here that seem to assume that the planet itself is riddled with radioactive particles, which would be compatible with a Radiotrophy organ, at least on some theoretical level we could accept for the quest.

But if the primary source of radiation is from the hateful star, then any radiotrophy we do would be more like a specialized photosynthesis, and would do nothing to stop the rays of the sun from ripping our dna to shreds and causing cancer unless it covered our entire exposed body.

I think it's important to note here that radiation does not make things radioactive, the appearance of radiation spreading is a result of radioactive particulate getting on or in objects.

A novel strategy we could use for radiotrophy could be to grow specialized radiotrophy organ-fruits on our skin. The fruits collect radiation and convert it to sugar using a form of photosynthesis, then when ripe they emit a similar smell to latchers, triggering our existing grooming behavior to consume them.
>>
>>5408440
>radiation sugar fruits
seems like a less efficient way to just use the energy in the individual
>>
>>5408440
>I think it's important to note here that radiation does not make things radioactive, the appearance of radiation spreading is a result of radioactive particulate getting on or in objects.

Did actual research, found this:
>There is one radiation, well-known but less common than those mentioned above, that is capable of inducing radioactivity in an irradiated person or object; that is neutron radiation.
>A piece of steel containing small amounts of stable cobalt when irradiated with low energy neutrons will produce radioactive products from both the iron and the cobalt in the metal (as well as other possible species). In fact, as a consequence of the atomic bombing of Japan at the end of World War II, stable 59Co in steel contained in many buildings was activated to radioactive 60Co.
from here : http://hps.org/publicinformation/ate/q12968.html

and
>Neutron radiation is a form of ionizing radiation that presents as free neutrons. Typical phenomena are nuclear fission or nuclear fusion
from wikipedia

Nuclear fusion is the thing that powers stars, so our star produces a shit ton of neutron radiation. So I would assume yes, the water, the rocks, the ice, everything is both irradiated and radioactive

If you have any more insight on the topic please share
>>
>>5408240
The only problem with going bigger in this environment is the lack of biomass to consume to stay alive. If we evolve our diet to be more varied it becomes viable to support larger bodies. Improving our radiotrophy actually helps us get bigger because we need to eat less. Not to mention how OP it is later on in space.

>>5408241
A bioreactor organ is viable according to OP the problem is it is also extremely vulnerable to cancer in the early stages of development. Imagine our brain but worse. It is arguably though one of the most efficient means of radiotrophy without spreading cancer throughout our body. The problem is it is also the riskiest method of radiotrophy.
>>
>>5408449

I don't profess any expertise on the matter, but I would like to know if we're dealing with radioactive particulate, radiation from the sun, or both. If we're swimming in a soup of radioactive particles then we've done nothing to protect our innards from the radioactive water we constantly have sloshing in and out of us.
>>
>>5408484
We know that the surface is irradiated to hell and back according to OP. Only possible if there are also radioactive substances due to the distance from the star itself as we are frozen over completely. So likely quite a bit of particle got baked and frozen into the ice sheets themselves. OP hasn't said anything about the water specifically beside the rads being potent enough to break through that shit tons of ice and rock to irradiate everything down there too. Just to a lesser extent than the surface.

However one factor to keep in mind is due to the sheer size of the planet there is an immense amount of pressure, tectonics, and volcanic activity. It could very well be possible that shit is spewing more than just acids, ash, heat, and other materials but can potentially include radioactive substances. We would need to check with OP about that specifically. Choosing an irradiated frozen craggy gigantic hell world may backfire on us in that regard too.
>>
>>5408389
>and that's why you decentralise it into a spread out tissue rather than one clumped up organ
Still got to work out a way to eject internal tissues which is only going to get harder and harder as we thicken up our armour and specialise / fill our body with additional organs.

>either extremely ineffective compared to normal shielding or straight up magic, depending on how QM decides to go about it
Your opinion. QM has confirmed it is entirely viable and has a LONG way to go before it is completely optimised / perfected.

>more so, for being effective radiothrophy requires heavy specialisation,
And having multiple brains each of which can be ejected when it turns cancerous doesn't?

>>5408440
>Is the planet itself radioactive, or just basking in a never ending shower of radiation from the sun?
Second of these I think, this is at least semi-confirmed from the fact there is a minimum depth we have to be at for survivable radiation levels - with our maximum depth being determined by pressure issues. Our planet is likely at least a little radioactive just from exposure too but it's not the main source.

>But if the primary source of radiation is from the hateful star, then any radiotrophy we do would be more like a specialized photosynthesis, and would do nothing to stop the rays of the sun from ripping our dna to shreds and causing cancer unless it covered our entire exposed body.
Yes and no - the processing of radiation could be handled by specialised organs / tissues but it would still rely on us having the capacity to catch and transport that radiation within our bodies. Also probably shouldn't apply too hard science / logic to a evolution game that is also set in 40K.

>>5408469
>The only problem with going bigger in this environment is the lack of biomass to consume to stay alive. If we evolve our diet to be more varied it becomes viable to support larger bodies. Improving our radiotrophy actually helps us get bigger because we need to eat less. Not to mention how OP it is later on in space.
Yep, that's part of the reason I'm very happy with radiotrophy. It's literally free food we're constantly eating that also reduces our cancers.

>>5408488
>but can potentially include radioactive substances
Oh yeah, on that point, we should probably look into evolving a kidney, spleen, liver or other organ to help filter out the nasty shit from our body.
>>
>>5408488
Direct impact of neutron radiation (from the sun) makes shit radioactive. So surface ice is probably fucking glowing in the dark. But if surface ice is thick enough it might eat up the majority of the NEUTRON radiation. Which would mean ((most)) of the rocks and water down here are not actively radioactive. Ice chunks from up top though? those things would kill you, and not by blunt force of impact. Those would flare radiation probably even harder than the star(because the star's light barely gets to us)
>>5408490
>decentralisation=multiple of
well, I can't help with reading comprehension
>Your opinion
incorrect, QM stated that radiotrophy is extremely inefficient, while shielding just works well
>>
>>5408048
>>5408050
>>5408051
>>5408052
>>5408053
>>5408056
After eons spent crooked, the Flounder Feeders have finished straightening their bodies. No longer vulnerable to the tides catching on their humps, their hydrodynamism is now unmatched outside of the Ripple Trackers and unlike them, the Flounder Feeders have a powerful tail capable of steering their direction even in some of the heavier swells. To some, this is a tragedy, but to others, this is a triumph millennia in the making. No matter the truth, this is a significant improvement to the Flounder Feeder’s structural efficiency and, arguably, when examining the broad shape of ancient Terran aquatic life, a curious example of convergent evolution. This noticeably improves their already considerable success as a predator and when staving off the inevitability of extinction, every impact counts.

At the same time, the Flounder Feeders have developed a far more elaborate waste disposal system than simply excreting it from their mouths. Now, they release it from a new hole, an “ass” of sorts, in the opposite side of their bodies. On the surface this may seem similar to the previous method, but now, tongue infections are less likely and its closeness to the waste organ ensures less energy is expended trying to expel its contents. Unfortunately, it’s a very simple exit chute with very little in the way of dedicated muscles, merely letting momentum do the task once the waste organ starts to fill, but this is prone to complications and a few Flounder Feeders have died an honourless death as a result.

As a result of multiple evolutionary shifts in so short a span, a minor but alarmingly consistent mutation preventing proper digestion takes hold in the Flounder Feeder’s changing genome. Its duration is brief but the damage is done and the Flounder Feeder population drops by forty percent. The remaining population, however, is poised to proliferate. At this time, the Ripple Tracker’s only true advantage is in speed, and only then due to the weight of the Flounder Feeder’s blubber.

>1/2
>>
>>5408499
Given an even wider berth by the Flounder Feeder’s decline, the Shuffler has undergone a bold adaptation to maximize the few Lump Grazers it’s capable of catching. A smaller, third stomach attached to the previous two, moderately increases both the length and yield of digestion. This makes the Shufflers the proud owner of the most thorough digestive system in the narrow band ecosystem, although the nutritional benefit this provides to their predators is offset by the fact they no longer need to eat as often. Their population has increased by a slight amount. Despite this and their menacing rudimentary limbs, the Flounder Feeders have little to fear in terms of direct competition.

>How should the Flounder Feeders evolve?

>2/2
>>
My apologies for the late update. Today was much longer and sweatier than I thought it'd be, which on one cracked pincer is alright because I was able to help someone get plenty done, but on the other, is unfortunate because I need to take a shower and get some sleep. I haven't read the thread yet, but will and will respond to anything in the morning. Thank (You) for participating in this quest. I'm starting to think it'll take 2-3 threads for the Evolution stage, taking into account /qst/ board speed and our current progress, which is interesting.
>>
The currents still ruin our pheremones and hinder our communication. We must fix this.
It is time.
For warpsight.

>>5408500
>Flounder Feeders develop the primitive abilities to use the Warp to sense other living beings and better emphathise with their pack.
>>
>>5408503
11/10 quest, would drown in my own shit due to a malfunctioning waste disposal system again.
>>
> Genome Fortification

I'd like to do just one round of Genome Fortification, just to help with the radioactive...well everything. I'm pretty sure QM mentioned the ice glows at some point, so even the water we swim in is toxic, we need something to protect us from the water and food we consume
>>
>>5408495
>well, I can't help with reading comprehension
Okay, re-reading it you are even more retarded. Since you've stated you don't want "multiple of" the only alternative I can think of is you want to spread our brain out throughout a larger portion of our body mixing our neurology with other tissues? Am I correct?

>incorrect, QM stated that radiotrophy is extremely inefficient, while shielding just works well
He has stated that shielding is quicker to develop but that is different from radiotrophy being inefficient. See >>5404714 where he states that "further refinement of radiotrophy will give increasing returns, and streamlining the process will make each iteration safer and more productive than the last" and "There's a very high ceiling on how far the Flounder Feeder can take radiotrophy".

You can argue that it is boring to develop because it'll take so long or we could resolve our issues easier by other methods. I'd note that I'm the one who suggested the idea of introducing metal, specifically lead, into our cartilage to boost its protection - I am not against other methods, I just do not care for people dismissing or talking down the benefits of radiotrophy.

>>5408503
It's okay man, you've got IRL stuff then you deal with that. Internet folk are secondary to IRL shit.

>I'm starting to think it'll take 2-3 threads for the Evolution stage, taking into account /qst/ board speed and our current progress, which is interesting.
Inb4 we're here for 7 threads because we just keep adding bells and whistles to our design.
>>
>>5408508
We’ve come amazingly far in so little time. I’d be amazed if we even make it to 5 threads.

(My end goal for once we reach intelligence is:
-really big
-very swift in the water
-Decent autotrophy (optional)
-tough
-psionic.
I think that’s fair and achievable.)
>>
>>5408500
>>How should the Flounder Feeders evolve?
>Unfortunately, it’s a very simple exit chute with very little in the way of dedicated muscles
fix the shitting hole, stretch out digestive system(slightly)
Might as well do it right and never come back to it
>>5408503
>I'm starting to think it'll take 2-3 threads for the Evolution stage
Imagine the seething when after all this struggle fucking terrans just wipe us out
Imagine the utterly cursed civilisation stage fanart
How would you even play civilisation stage? Do we take control of 1 culture? Do we monitor the entire man vs man vs nature battle royale?
>>
>>5408500
>Improve digestive tract - fix ass.

>>5408510
Quite achievable yeah. Personally I'm not quite sure how I want us to end up - responding to environmental pressures has went pretty well so far, though I'll admit that I'm hopeful we'll develop actual eyes / awareness of light. Not having that could probably cause issues developing an awareness of space / other planets / etc.
>>
>>5408500
Improve ass

With other people here this is a issue that needs to be solved
>>
>>5408500
Even more armor, fuck it. The anti rad kind of armor. Banger thread desu
>>
>>5408500
>Grow the brain plate further to allow for RAMMING
>>
>>5408527
kek. might as well add a horn
>>
>>5408529
Fuck it, disregard my vote for genome Fortification, I wanna be a god damn unicorn.
>>
>>5408527
>>5408529
You know what? That sounds hilarious, awesome, and properly xenos. I'll back this.
>Improve our brain armor by thickening and making it spiky.

>>5408508
I personally wouldn't mind going terravore too anon. Like the Volcano snail to upgrade our shells with more inorganic substances. My concern is how energy intensive it is in such an energy scarce environment. Hence radiotrophy.
>>
>>5408527
Actually based
>supporting giant fuckoff plate to protect the brain and ram competitors
>>
>>5408521
>>5408529
Guess im joining unicorn squad now
>>
>>5408507
Suppo-

>>5408543
Oh. Well then.

>Improve our digestive system, and fix the ass
>>
>>5408507
But seriously, we should get Genome Fortification, we almost became extinct because of these genetic defects, it’s like a Bo2 for extinction we keep rolling.
>>
>>5408576
Still dont wanna dont wanna limit our evolution capability. Though i might consider it later on in our evolution when we are getting close to end game.

Again GENOME FORTIIFICATION LIMITS EVOLUTION CHANCES which is kinda bad
>>
>>5408500
>Improve our Ass

Shit with efficiency and grace

Next, now that we have a waste-hole...Radiotrophic organ time?
>>
>>5408577
So is extinction via gene-altering radiation, Genome Fortification is the lesser of two evils.
>>
>>5408500
Fix ass
>>
>Fix ass
You got us an ass, at least let's make it working.
In case of amazing roll,
>Weaponize ass with ass-tentacle
>>
>>5408584
The radiation isn't really affecting us outside of cancer eventually killing the old, and Genome Fortification is currently the worst way to deal with the radiation due to the evolution debuff
>>
you guys are blowing the genome fortification debuff out of proportion
>>5408610
also
>eventually killing the old
is wrong, no FF actually lives long enough to be "old", cancer kills them much earlier
>>
>>5408500
>Improve digestive tract - fix ass.
>>
>>5408500
>Improve digestive tract - fix ass.
>>
>>5408500
>Improve digestive tract - fix ass.
Might as well
>>
>>5408527
+1
>>
>>5408500
>Improve digestive tract - fix ass.
Thick ramming skull is nice to have, but low on our priorities. We should get prooer organs going before getting the nice to haves.
>>
>>5408500
>Improve digestive tract - fix ass

I am dissenting, because, even though Narwhals are based, I want actual organs first.

(Changed from >>5408504)
>>
After we fix ass again, I really like the idea of ramming some mf

We might even make later some evolution with the idea of other anons, like making our shell into different and shifting sections, we could not only use horns but also shift it so we could amplify our psych abilities or at least range
>>
>>5407657
Your primary cause of death is overwhelmingly cancer, followed by blunt impacts from the waves, starvation from the demands of a bigger brain, and rarely, opportunistic predators snatching your young tied with accidental cannibalism, in that order.

>>5408283
>>5408284
The blubber crit and centralized location of the heart mean that when blood cancer does happen, it's usually by the time tumors are actively interfering with the Flounder Feeder's movement. It is very common, just less so and tends to come later than shell cancer. Unrelated, but that's a pretty damn solid evolution design. Isn't that from the series where humanity turns into a biohorror hivemind to fight aliens?

>>5408440
The planet's surface itself is radioactive enough to give a naked Space Marine pause. The extreme amounts of radiation are coming from the harsh sun which contaminates the planet as a natural consequence but most of the planet itself isn't intrinsically radioactive. The distinction is largely academic as the water is toxic by Terran standards and only gets more extreme as it gets closer to the surface.
>>
>>5408500
changing >>5408596
to melanin to help block rads.
>>
>>5408921
Aayyyy, starvation is only 3rd. We're doing great
>Isn't that from the series where humanity turns into a biohorror hivemind to fight aliens?
Yeah, "humanity lost"
>The extreme amounts of radiation are coming from the harsh sun which contaminates the planet as a natural consequence but most of the planet itself isn't intrinsically radioactive.
So caves are the option actually
Also, make it canon that ice falling from the surface is flaring radiation harder than the graphite from the roof of chernobyl's reactor. It sounds cool
>>
>>5408928

Pity the extreme geological activity means that caves are always on the verge of collapse
>>
Rolled 99 (1d100)

>>5408517
>>5408570
>>5408581
>>5408598
>>5408617
>>5408644
>>5408748
>>5408799
>>5408814
You choose to evolve a more sophisticated digestive tract, ideally fixing the Flounder Feeder's "ass".

>Roll 3 1d100s.
>>
Rolled 79 (1d100)

>>5408933
Uh oh
>>
Rolled 45 (1d100)

>>5408933
AAAAAAA ANOTHER NEGATIVE
>>
Rolled 36 (1d100)

>>5408933

THE SUN THE SUN THE SUN THE SUN
>>
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Rolled 57 (1d100)

>>5408933
>Rolled 99
>>
>>5408928
Most of the ice is breaking away from the bottom of the multi-kilometer ice sheets, where it's less nightmarishly radioactive, but it's not at all rare for a Flounder Feeder to get hit with ice, shrug it off, and later get riddled with tumors.

>>5408933
This planet hates the possibility of sapient life more than you can imagine.
>>
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>>5408940
>Most of the ice is breaking away from the bottom of the multi-kilometer ice sheets, where it's less nightmarishly radioactive
ok, cool. I like your balance updates, they help to mitigate the autism.
also
GOD DAMN THE SUN
>>
>>5408934
at least we dodged the ass backfire by 1
>>
>>5408942

And on the plus side there's now another horrifying environmental hazard to encourage our evolution.
>>
>>5408933
>Literally one off of a mass extinction event.
>These fools are trying to improve ass.
We are doomed.
>>5408940
>This planet hates the possibility of sapient life more than you can imagine.
It has been 250 million years of this nonsense. We are still here. At the rate of BAD environmental rolls, we are going to die without ANY input on our part.
>>
>>5408944
>thinking the turbo ass won’t save us from a moon crashing into the planet
>>
>>5408933

Hehehe, I just realized the pic is of a ripple tracker about to run head first into our feces.
>>
>>5408499
>>5408933
>>5408934
Well, we're fucked. But at least we shit on a ripple tracker!
>>
>>5408948
even better, he probably can’t tell the difference between feces and a lazy floater, he’s gonna eat it
>>
>>5408947
I think even the smallest moon crashing into a planet would be a 100
>>
We should evolve warpsight. If our consciousness rating is too low for that, work on pack coordination/pincer clicking communication.
I think warp might be our only chance in this hell. Can animals have warp powers?
>>
>>5408933
>>5408934
>>5408935
>>5408937
The Flounder Feeder has developed a dedicated muscle for the back-end of its digestive tract, allowing it to actively push waste once accumulated. This is a minor improvement but an improvement it is nonetheless, and now the amount of Flounder Feeders dying to complications has gone from extremely rare to a statistical outlier. The Flounder Feeder population grows by a large margin and is approaching its previous height.

>1/3
>>
>>5408961
In an adaptation to avoid cancer without a shell, the Shuffler takes after the Ripple Tracker’s example and tints its flesh with melanin. They are now much less likely to contract cancer before reaching maturity, which in combination with their multi-stomach, greatly increases their success. The Shuffler population grows and is no longer under immediate threat.

>2/3
>>
>>5408962
An unimaginable length of tectonic activity has finally ruptured a critical fault line and the ensuing eruptions have caused the release of many, many toxic minerals into the narrow band ecosystem. The ocean has been filled with dangerous amounts of mercury, lead, and sulfur, among other toxic heavy metals, and mineral poisoning has risen to become the second highest cause of death, after cancer. The entire ecosystem has suffered, with every species, apart from the Growth Lumps and Growth Strands, which are only heavily damaged, losing a massive amount of its population. Even with their new and improved rectal function, the Flounder Feeders are under severe risk of endangerment. Their brains in particular, are prone to impairment from heavy metal contamination in a time when coherent pack strategy is needed the most.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5408963
>fortify our shells with heavy metals
Useful AND protective!
>>
I’m about to go to bed, but before I do, I’d like to propose the old reliable.

We immediately evolve to take advantage of this new food source.
>>
>>5408963
Adapt ability to add ingested metals into our outer shell, turning a poison into some extra protection
>>
>>5408963
>The ocean has been filled with dangerous amounts of mercury, lead, and sulfur, among other toxic heavy metals, and mineral poisoning has risen to become the second highest cause of death, after cancer.
wait a goddamn second
>LEAD
hey, we need that!

>Develop an organ to filter lead out of the water and into our shell. Also bind it into an inert element while we're at it, lead poisoning is a bitch
>>
>>5408967
+1
>>
>>5408967
>support
>>
>>5408967
+1
>>
>>5408967
What he said.

We might need mobility next time, between our fat blubber ass and metal shell.
>>
>>5408963

Supporting a new organ (pre-stomache?) That filters and ejects toxins.

One day we will meet humans and we will ask "What can you do to us that our planet has not? Every celestial body we have ever know has plotted our downfall, and has failed. What makes you think you will be different?"
>>
>>5408963
>>5408967 +1
>>
>>5408967
Supporting. I still don't quite get why getting a better ass was so high on everyones list but now we can move on to more pressing concerns, like getting a super barbed tongue cock after this.
>>
>>5409003
>t. slaanesh
>>
>>5408967
Support, I love lead

>>5408993
Upgrading our tail might be a good idea, it's better than most, but it could still be better
>>
Seriously though, I think next up we should melaninize our skin and fleshy bits, and the shell too if it's possible. Dealing with cancer and tumors should be our top priority until we get it down to acceptable levels. We're good on food and safe from predators, radiation is really our only killer at the moment.
>>
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>>5409011
true. becoming black is next
>>
>>5408963
>Develop an immunity to heavy metal poisoning
Can we not try to poison ourselves first?
>>
>>5408967
>+1
>>
>>5408967
+1
>>5409011
Also yes
>>
I feel like we need to be able to detect stuff better

Current senses
>hearing
>smell

Useful that we could get
>electroreception (the thing sharks do)
>warpsense

Currently useless
>sight(it's dark, and there's no bioluminescence)

Possibly useful
>heatsense (fuck if I know if it works underwater)
>>
Rolled 21 (1d100)

>>5408967
+1
Fuck it, why not.
I feel like filtering just lead is a bit silly and getting general filtration for all heavy metals would serve us better, but a metallic shell sounds cool as hell, so I'll go with it.

Maybe we can adapt this organ later to absorb other metals into our shell too, creating a tradition for our species to drink metal water in order to grow a tougher shell.
>>
>>5409051
>21
You fucking blew it dude
>>
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>>5409051
>I feel like filtering just lead is a bit silly and getting general filtration for all heavy metals would serve us better
I mean sure, whatever metals we can bind into a non-reactive molecules to prevent toxisity. That's how metal toxicity works, right?
>creating a tradition for our species to drink metal water in order to grow a tougher shell.
based
>>
>>5408967
support yes


>>5409011
melanine should help yes
>>
>>5408963
>>Develop an organ to filter lead out of the water and into our shell. Also bind it into an inert element while we're at it, lead poisoning is a bitch
>>
>>5408962
Gotta say, i am impressed by the Shuffler's tenacity. I feel like they are gonna be the real final boss.
>>
>>5409112

I could see them becoming the wooly mammoth our early hunter gatherers go after.
>>
>>5409112
Wait WAIT.
What if we steal some tricks from the ants playbook?
Start herding Shufflers! Or at least start eating the parasites off them, that's just free food! We have the brain, why not cram some of those more complex instincts in there?
>>
>>5408967
I want to support this, but I'm terrified of stashing lead millimeters away from our brain.
I say we opt for a way to filter out toxins in general before we move onto repurposing one of them. Making lead inert won't be easy, and Improved radiation protection won't do us much good when we're still sipping on the bottom half of the periodic table.
>>
>>5409116
We could protect them from other predators to let their population grow, supplying us with more food
>>5409117
>millimeters away from our brain
I mean, I would prefer to do the filtering and storage of metals OUTSIDE. Keep the brain plate fully organic.
>>
>>5408955
Rogue Trader has xenos animals with warp powers so yeah its viable. Shit there is even a blank animal species that fucks with psykers.

>>5408967
Support. Time to assimilate metals into our shell.
>>
I think my calls to develop a kidney / liver were a bit prophetic given this just happened. Don't know about developing a filtration method and enhancing our shell in the same turn but I hope it works out.
>>
The FF is the poster species of going with the flow.

>Oh, worst planet possible? Yes please!
>The sun wants to kill us? Let's eat radiation and bulk up!
>Lead and other metals are spilling into the ocean? We can use this to protect ourselves :D

I dare the enviro dice to roll a 100, we'll end up better off somehow
>>
>>5409164
>I dare the enviro dice to roll a 100, we'll end up better off somehow.
Pride before the fall fren.
>>
>>5409164

Sweet mercy, don't egg them on.
>>
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>>5409164
>I dare the enviro dice to roll a 100, we'll end up better off somehow
>>
Is it just me, but has this place become even more inhospitable since we started?

FIrst is was ‘just’ an irradiated frozen warp infested hellhole.
But then the sun flared up, giving us more rads and bombarding us with melting ice.
And then there were warp rifts.
And then the currents picked up to gale speeds.
And now it’s spewing toxic metals from the ground.
This place is just cursed.
>>
>>5409219
It is very much a hellplanet yes. The good news is comparatively anywhere we go from here will be paradise!
>>
>>5409224
>After untold millenia we leave our world to colonize space. First planet is a paradise garden world "what the fuck is this bullshit"
>>
>>5409235
>it's actually catachan tier, we just can't tell
>>
>>5409244
I dunno man, catachan deep sea creatures would most likely fuck us up. Remember, we are specialised to withstand evironment, not really other creatures
>>
>>5409249
Yeah, but we're getting there - thick hide and blubber, cracking pincers and multiple sensory organs. We're primitive, yes, but certainly if we evolve long enough we could become quite dangerous.
>>
>>5409251
if you wanna up the danger level you probably should start with teeth. because we don't have any lol

I wanna start herding Shufflers, maybe let kids eat parasites of them. If the ecosystem is so fucked and fragile, might as well take keeping it afloat in our own pincers
>>
>>5409154
The kidneys work by filtering the waste and excreting it via urine and poo, but instead of excreting it wastefully. Our organ will instead store them within our shells to toughen our armor. So not really that much of a leap or attempting to fuse two different mutations at the same time.

>>5409244
By our specie standards, death worlds ARE paradise worlds.

>>5409116
Ants are also capable of farming.
>>
>>5409260
>The kidneys work by filtering the waste and excreting it via urine and poo, but instead of excreting it wastefull
we're gonna make our armor out of lead kidney stones essentially
>>
>>5409263
More or less along with whatever other toxic substances they fail to filter and instead get dragged into our armor. We haven't connected them to our waste removal organs after all. Our next few turns are likely going to have some rather malformed shells because of it with our luck until we fix it.
>>
>>5408967
I’ve been thinking that we need to find a way to incorporate minerals and trace metals in the water into our shell for a while. This would both increase the durability of our shells and our radiation resistance. I fear that we’re focusing too much on being a functional fish analogue when we really should be aiming at a more crustacean build
>>
>>5409378
We're the only species with a tail currently, and we should capitalize on that.
>>
Rolled 30 (1d100)

>>5408967
>>5408968
>>5408969
>>5408974
>>5408993
>>5408999
>>5409003
>>5409008
>>5409022
>>5409036
>>5409051
>>5409084
>>5409106
>>5409139
>>5409378
You choose to evolve a lead filtration organ, to filter lead from the Flounder Feeder’s water intake, render it inert, and integrate it into the exterior cartilage.

>Roll 5 1d100s. The latter two for the Lazy Feeders and Flat-Tail Crawlers, respectively.
>>
Rolled 57 (1d100)

>>5409409
>>
Rolled 65 (1d100)

>>5409409
>>
Rolled 38 (1d100)

>>5409409
best roll?
>>
Rolled 85 (1d100)

>>5409409
DRINKING LEAD PRANK (GONE WRONG) (GONE SEXUAL???)
>>
Rolled 11 (1d100)

>>5409409
>>
>>5409419
>>5409420
Welp, the lazy feeders are fucked, but the flat tails are gonna be going nuts right now. Could be worse.
>>
>>5409425
"Going nuts" in an extremely toxic environment. Probably just not losing as hard, depending on the evolution
>>
So
>The environment is as bad as always
>Our evolution barely works(but it's a start!)
>We have new cousins
>Shufflers are shuffling in a right direction
>Lazy feeders got too lasy and died from lead poisoning
>Crawlers are fucking owning

We will probably have to run our current evo a few more times until it actually works as advertised
>>
>>5408514
I didn't notice this post earlier. I won't reveal much about the civilization stage until we get there, but it will revolve around you taking control of a primitive culture in (You)r species' neolithic equivalent, determining a few fundamental aspects, and attempting to go through the centuries struggling to survive and amass greater power, though the nature of said power, whether it is soft, hard, or some kind of mixture, depends on the species and culture in question. Once that culture is defeated, conquered, or destroyed, (which I assume is inevitable but the Flounder Feeder is somehow still clinging to life in spite of my expectations) parts of it will influence the victorious culture, and this will go on until one culture achieves overwhelming dominion, 80% or more of the population, and spacefaring technology, which can take very many forms. It'll be much more mechanically granular than the evolution stage but not as much as I've seen a few civ quests get. THAT will come later, during the Expansion stage and farther future Crusade finale. 3D tactical combat is naturally impossible to adequately simulate in /qst/ but I'll do the best that I can with the turn-based, grid system for interfleet naval combat I've gotten and the somewhat adjacent, region-scale system for ground combat I've so far mostly worked on for the forces of the Imperium. I'll admit, I'm deeply curious to see what sort of societal philosophy and war doctrine (You) all eventually go with, but that is far, far in the future.

>>5409164
Such audacity amuses the Ruinous Powers, who seem to have been fucking with the dice for most of this thread, hahaha.

>>5409219
At this point, I'm convinced the planet hates (You) outright. Almost everything that could be going wrong is, and I'm fairly sure things will only get worse over time.
>>
>>5409429
holy shit mate, you are one ambitious QM. I can only pray the quest lives long enough to see all this stuff unfold.
>>
>>5409429
Ballsy. Let's see how things pan out.
>>
>>5409409
>>5409410
>>5409412
>>5409413
>>5409419
>>5409420
The Flounder Feeder has developed a new, crude filter organ between its stomach and brain. As water enters a Flounder Feeder’s mouth and gills, it’s shunted into the filter, which “catches” a portion of the mineral content as the rest is cycled out. It then strains “captured” lead and very rarely other heavy metals into a coarse, mostly nontoxic sand, which is then vomited out as it isn’t directly attached to the digestive tract. Its speed is much slower than conventional digestion, it requires a modest amount of nutrients, and the process makes breathing mildly more energy intensive but does slightly reduce metal poisoning and the organ itself shows some future promise. In an unrelated development, sexual selection has caused an uptick in the musculature of the tongue, both male and female, aiding Latcher removal as a side-effect. The Flounder Feeder population grows slightly, leaving its situation less precarious.

>1/4
>>
>>5409512
As the Flounder Feeders expand their organ portfolio, the Shufflers shift their behavior to begin consuming Growth Lumps and Growth Strands alongside the Lump Grazers, Lazy Feeders, and few unlucky members of other species that fall into its toothless maw. Normally such a shift to an omnivorous diet would require a restructure of the species’ digestive system but the Shufflers already have a quite resilient and thorough set of stomachs. Due to this, they’re able to sustain themselves between prey and are much less likely to starve. This newfound versatility partially offsets the losses they’ve taken from heavy metal poisoning and their population, while drastically lowered, stays static.

>2/4
>>
>>5409515
The presence of heavy metals has pushed the Lazy Feeder to the brink. Already under overwhelming pressure, the Shufflers now grazing a critical food source on top of competing to catch Lump Grazers and their distant cousins, the Ripple Tracker and Flounder Feeder, still devouring them at unsustainable rates, have come together to cause natural selection to shift the Lazy Feeder into speeding up their metabolism. Unfortunately, this was their primary protection from cancer and starvation and by shifting their paradigm, they’ve only set themselves directly against larger, fiercer species that have been refining a mobile predator lifestyle for untold millions of generations. It isn’t long before the last Lazy Feeder is consumed and the oldest remaining offshoot of the Flounder Feeders is rendered extinct.

>3/4
>>
>>5409523
After an obscene amount of time spent in obscurity, struggling to survive even crawling on the ground each generation, natural selection has pushed the Flat-Tail Crawlers in a bizarre direction. Rather than flop their malformed bodies to try and outmatch the Shufflers or dare to test themselves against the rads, ice, rifts, tides, and heavy metals in the water, the Flat-Tail Crawlers have sharpened their tails, narrowed their bodies, and buried themselves in the silt among the Growth Strand forests. Now, the Flat-Tail Crawlers are no more, but have evolved into the Curve-Tail Trappers, who don’t spend energy on movement, refuse to vibrate any more than strictly necessary, and lie in wait for Lump Grazers to wriggle against them. This represents a new niche in the ecosystem, one which they may in time take advantage of. As the Curve-Tail Trappers spend their youth searching for silt, they aren’t truly sedentary and can be considered a true, if very simple, multi-phasic organism. This strategy is moderately more effective than actively trying to hunt, just enough to take their population from the brink of extinction to little more than endangered. The Flounder Feeders see little impact from this radical adaptation.

>How should the Flounder Feeders evolve?

>4/4
>>
>Shell tumor ejection
>>
>>5409525
>Improve heavy metal filtration depositing into the external shell
>>
>>5409531
+1
>>
>>5409525
>Improve the circulatory system
We're in a good position, we should focus on internals for a minute
>>
>>5409439
I'm taking things one day at a time and making sure not to outpace myself. If I ever get worried I'm starting to burn out, I'll be sure to let you all know and take a break from the one-update minimum for a day or two. Hell, might run a sort of inconsequential, miniature side-adventure as some individual in your eventual society or even its human opposition, in the void or on the ground, trying to come to terms with what they're seeing. Anything to keep things from getting stagnant.

>>5409440
The Flounder Feeder's already fairly intricate, I can't begin to speculate where it will be in 35 more turns or if it will even survive to that point. You've been cutting it close to extinction, very close. I still can't believe you got away with the initial radiotrophy and tumorous tail before either of them wiped you out. The Flounder Feeders are, if nothing else, persistent.

In any event, I need to be at work early tomorrow so I won't be able to post the usual morning update, it'll have to be much later in the afternoon.
>>
>>5409525
>Improve the circulatory system
>>
>>5409525
>>5409533 +1
>>
>>5409525
>Improve Radiotrophy

it do be a good time doe...
>>
>>5409523
>It isn’t long before the last Lazy Feeder is consumed and the oldest remaining offshoot of the Flounder Feeders is rendered extinct.
A lower case f for those lads. They weren't epic, like double mouthers, but still. Honestly weird how stagnant they have been while we evolved like 20 new things. Such is the nature of the game I guess.

>How should the Flounder Feeders evolve?
>>5409531
+1, just keep the course.

>>5409525
Lump Grazers still have no *legs*, aren't they? How do they even move? Even starfish kind of have legs. Appendages at least
>>
>>5409525
+1
>>5409531
Lets make ourselves stronger by devouring the very nature around us

>>5409551
The dont have legs though they might have a foot similarly to Limpets or other Snails
>>
>>5409525
>>5409531
+1.

>>5409551
I guess in the end, their niche didn’t change until it suddenly did, and their slow metabolism and their bad luck meant they couldn’t keep up.
>>
>>5409525
>Get that melanine yo !
Copying a tested tactic is always a good idea. Speaking of, that omnivorous diet would be really nice to have too.
>>
>>5409561
I really want an omnivorous diet too. I just realized that if we keep improving our ability to assimilate the toxic metals funnliy enough becoming a terravore suddenly becomes a lot more viable. Mainly because all the other species going extinct around us scare the living daylights out of me given the fact that we are predators. Like seriously the planet hates us so much but it's everyone else who dies instead which will also eventually kill us given our limited diet.

It also doesn't elude me that the flounder feeders solution to every problem is to 'eat it'. Rads. Toxic metals. Pretty sure at this rate the warp is going to be on the menu too.
>>
>>5409525
>Deposit filtered lead into our shell to strengthen it's protection against the rads
>Melaninize our whole body to further protect against the rads
This has been a long time coming. We are now the black.
>>
>>5409585
>We start eating the Chaos gods once they start becoming a Problem.
>The emporers face once he realizes the gods are murdered by the sepcies of a Sibgle Planet waaaaay too toxic for anything to exist there.
>>
>>5409525

>>5409531
+1

eat sand for more food/energy and metal
>>
>>5409585
>Mainly because all the other species going extinct around us scare the living daylights out of me given the fact that we are predators. Like seriously the planet hates us so much but it's everyone else who dies instead which will also eventually kill us given our limited diet.
To be fair, all the species which have gone extinct were predators. The prey species have literally spent the last god-knows-how-many-billion years basically just vibing.
>>
>>5409585
But with us becoming omnivores i think we would be safe from most animal famines really. If we need to we can create an internal sack for hold some additional food to eat. Maybe some mucus could conserve it.
While our species has quite large numbers and covers from what i read at least an ocean, improvements of resistance of both temperature and pressure would give us new hunting grounds. And of course radiation.
>>
>>5409525
>Improve Radiotrophy
Last I checked, cancer is STILL our top cause of death. And better radiotrophy means less food needed, which is good since we won't have to be that scared of the rest of the ecosystem dropping the ball.
Not like better filtration is bad, but I feel like we have been ignoring our #1 killer for a while.
>>
>>5409634
A lead shell would block lots of radiation.
>>
>>5409547
+1
>>
>>5409531
METALLIC SHELL GANG RISE UP.
>>
>>5409531
+1
I hope we get to see more prey species we can interact with. I don’t think we’ve seen any evolutionary offshoot besides our own. To that end, perhaps we should think about a way to traverse large distances to find other ecosystems.
>>
>>5409531
+1
When the tyranids try and eat us they die from radiation AND lead poisoning!
>>
>>5409726
>To that end, perhaps we should think about a way to traverse large distances to find other ecosystems.
We could easily traverse to other biomes as we are right now, straight back, strong tail muscles, blubber, and hopefully anti-rad metal shells soon. The real problem is that there is NOTHING ELSE OUT THERE. Remember this is a narrow band ecosystem. IE, life is really only possible within this narrow band until the QM gets a good environmental roll, which will happen exactly never. So for now we are stuck here.
>>
>>5409743
Qm has confirmed there are ecosystems we cannot reach awhile ago
>>
Man, chemothrophic offshoots of growth lumps are having best days of their life right now
>>
>>5409525
+1 to better toxic filters.
>>
Won't melanin make radiotrophy even less effective? I'm not entirely sure how melanin works, but if it reflects radiation, that would mean there's less for us to absorb. If that's the case, we'd either have to drop the radiotrophy, not go with melanin, or rework our whole organs to have the radiotrophic cells outside, even above the skin - which would be very risky.

I'm for a sturdier genome. By now, it's become an all-rounder.
>>
>>5409845
I think we should do something similar to the human body: whenever a cell starts reproducing uncontrollably, the body kills it. Most of what we have prevents cancer, a fool's game to attempt to perfect in this environment, but we don't have anything to deal with cancer after it's formed, which is just as important. Another solutuon could be forming a cyst and starving it out, but that could cause complications.
>>
>>5409847
We need a more developed immune system honestly. We need to start investing into our resilience against not only radiation but the biological threats all creatures face
>>
>>5409866
Thing is we don't really get sick. Very few microorganisms can survive in the toxic, irradiated water and fewer can even find a way in. So far, the only times we've gotten diseased are infections from chipped pincers biting into waste filled stomachs, and we solved that with harder pincers.

It's important, but not very, not right now.
>>
>>5409866
well, so far the only bio threat was parasites, and we got a hentai dick tongue tentacle to deal with them
>>
>>5409878
I was thinking more along the lines of improving our resistance to cancer and infection by bolstering our immune systems. Anything that improves our survivability is a must
>>
>>5409878

God, the unstoppable viral and bacterial diseases that will spill off our planet.
>>
>>5409906
>inb4 autoimmune disorders
>>
>>5409907
Can diseases even survive on this hell planet? Isn't there a way to disinfect surfaces using strong UV rays IRL? Since the planet is basically a microwave you'd think it'd be hard for them to last long.
>>
>>5409847
>>5409845
Personally I'm partial to the 'Radiotrophy Organ' idea
>>
>>5409927
>Can diseases even survive on this hell planet
Of course lol. Both bacteria and viruses are much harder to kill than any multicellular organisms
>>
>>5409907
>"Carl, why are the human birthers scratching at their genitals?"
>"Oh; well they've taken a liking to some of our vomitor traders, seems like they've caught The Itch!"
>"Haha! Oh well, all they have to do is wait a day and it'll clear up."
>And so humanity was destroyed completely and utterly from the disease known to them as 'Super Aids'

That's how we win!
>>
>>5409525
>>5409531
+1
>>
>>5409531
>Imperium scholars scratching their heads when bio-adamantine is found in a xeno-species, which can fold a space marine in half and laugh off heavy weapons fire.
>Improve heavy metal filtration depositing into the external shell
>>
>>5410058
when we find(produce?) adamantine, we're fucking drinking it, 100%
>>
I think this is a general body type we might pursue aspiring towards in the future. A thick and metal reinforced shell, a multitude of flipper/limbs to facilitate movement in the water/sea floor/ on land, grabbing pincers and biting mouthparts, possibly improving our tongue with a harpoon like tip? I’m just thinking of ways we can progress past a simple fish-thing
>>
>>5410071
add more tentacles/tongues for manipulation and we're good to go
>>
>>5410071
I like the idea of many redundant “legs”
>>
>>5410071
I wanna get to segmenting our armor before investing into limbs, but this can wait - as long as our #1 killer isn't starvation, we don't need to work on mobility or hunting ability. Remember, at any given update, there's a 10% chance the environment introduces a new deathtrap.
>>
>>5410071
Our Warmachine AeroNautical Leviathan shaped in our very early ancestor's image
>>
>>5410077
>Remember, at any given update, there's a 10% chance the environment introduces a new deathtrap.
what the fuck were initial voters thinking lol? whe really should have just got a normal planet. We would be off to space already
>>
>>5410079
counterpoint, this is fun
>>
>>5410083
Fair point, but I'm saying "I told you so" when FF goes extinct
>>
>>5410085
May the Dice Gods grant us their favour so such fate won't befall us
>>
>>5410079
>BAW WAH IM A NIGGERFAGGOT!
Go be a pussy somewhere else. If the fucking Crons can make it WITHOUT an OCEAN to shield them from the worst of the suns niggerness, then we DAM SURE can make it as well faggot.
>>
>>5410092
cry some more lol
initial voters were memevoting and had no clue what they were getting into
>>
>>5410078
I have a feeling our tech will be resembling this a lot, considering our aquatic environment.

Maybe if we technomagick hard enough we'll be proper Atlanteans
>>
>>5410078
we should totally develop garbing arms/pincers soon.
>>
>>5410079
>>5410092
>>5410093

I'm imagining one half thought "If we come from a tough planet we'll be tough too" and the other thought exciting stuff would happen. However, thinking about it, I think that this is actually better in the long run, just not for the same reasons. Consider this:
Early on, retarded mutations like our horribly disfigured back weren't a death sentence for us because our competition was equally shitty. But further down the line, the fauna will be more optimal and adapted to its surrounding, meaning that competitors with disadvantages can be easily pushed out of the gene pool.
If we had picked an ideal planet with as few disturbances as possible, there would be almost no evolutionary pressure from the environment, so any mutations that would give a species a temporary handicap gets outperformed by their cousins that don't mess with the winning formula.
The fact that we have frequent major shakeups and long-lasting threats like volcanic activity or radiation means that it's almost impossible to reach an optimal build, and even the most ingrained and dominant clades are just one disaster away from losing everything. That means that while the sea is unforgiving, our competition is less so, and we always have some wiggle room to take a step back and adapt.
You want an idyllic biome with no natural disasters? That's how you get dodos. And you do NOT want to be a dodo.
>>
File: Skitter.jpg (32 KB, 735x681)
32 KB
32 KB JPG
Opinions on this for our future self?
>>
>>5410113
5/10 needs moar shell plating
>>
>>5410110
not true, no
>If we had picked an ideal planet with as few disturbances as possible, there would be almost no evolutionary pressure from the environment
But there would be A LOT of competition from other lifeforms. It's one or the other. On some ice sheet cold and scarcity are the biggest threats, but in the jungle it's the other animals, even plants sometimes.
We traded one for the other, that's it
>>
>>5410113
too humanoid, not enough tongues/dicks/tentacles

you know, when I put it like that, we should really allocate grabbing to one tongue and fucking to another. Right now losing our tongue means losing EVERYTHING
>>
>>5410118
Once we conquer cancer we can focus on glorious regeneration
>>
>>5410119
gotta get them DNA caps
>>
>>5410117
there are probably more high gravity frozen irradiated planets than jungle planets anyway, and we probably won't have any competition for planets because nobody else can live on frozen irradiated high gravity shitholes either.
>>
>>5410123
Point. I found it funny though.
For our future space explorers the biggest wonder and terror won't be the radiation or the desolation.
It's when they will found the world teeming with life they will expirience true horror/awe
>>
>>5410127
Humans finding pandora:
>Well, sure, it's like amazonian rainforrest but everything has 6 legs
Our lads finding pandora:
>What. The. Fuck.
>>
>>5410117
>But there would be A LOT of competition from other lifeforms.
That's my point. I'm not saying there wouldn't be evolutionary pressure to compete with other species, I'm saying there wouldn't be evolutionary pressure from the biome itself. That means that things eventually find an equilibrium, and unless a mutation at least has no negative effect on propagation, it won't find any traction and lose to the optimal strategy.
It's only through the massive changes that come from tectonic shifts, climate change, season, meteors and the like that species are incentivized to adapt and reach a new level of survival.
For example, if we didn't have an axial tilt, we'd have consistent weather and the same access to food throughout the year, but it would also mean that there would be no reason to adapt for annual food shortages, which, in the case of humans, means no incentive to learn deferral of gratification and long-term planning, which is essential for civilization.
>>
>>5410113
looks skinny, need muscles and our natural armor

>>5410071
personally i want some venom on our pincers, but they need to be bigger and longer than now. Need to cut our foes in half. Oh and retractable spikes in our armor, make it a pain to fight us.

>>5410077
if we improve further our resistances (rads/temperatures/pressure) only the harshest of conditions will be a problem, but we should be able to avoid the worst if we find refuge when needed say in a cave.
For the rest natural armor will help us, and primitive warp abilities maybe. For food copying others would be the best, being able to eat both meat and plants helps greatly.

>>5410078
that would be based
>>
Should we also make the FF'smore fertile? Having three offspring is a pretty low number per birth
>>
File: 768Golisopod.png (384 KB, 720x720)
384 KB
384 KB PNG
Whenever I think of our future I always think of this guy, but honestly it's hard to tell how it'll shake up, I'm not evolving to a plan, just to survive.
>>
>>5410190
We're K selected. We care for our kids as much as we can, but we have fewer so we can care for them properly.
>>
>>5410218
Who's saying that we need less kids to raise them properly? I never really got the impression that the FF's really care all that much for their children, except the 'it smells like me, thus it's mine' stuff.
>>
>>5410237
We protect them from predators and clean them which puts us solidly on the "good parent" end of the animal kingdom.

Another reason not to have more kids is that we can't sustain too big of a population, considering we're apex predators. The amount of kids is little issue to us right now, it's what happens afterward that's a problem.
>>
We also give them food when they’re hungry, because we treat them as part of the pack even if they can’t fully contribute.

For a horrifying rad fish with a pea brain, that’s pretty good.
>>
>>5410260
>>5410285
Okay fair enough. I just hope we go this body type>>5410071
>>
I'm glad that we take (relatively) such good care of our young. They're cute little spheres:)
>>
Rolled 86 (1d100)

>>5409531
>>5409533
>>5409551
>>5409555
>>5409560
>>5409591
>>5409721
>>5409726
>>5409740
>>5410047
You choose to evolve a more efficient means of using heavy metal once filtered, by integrating it into the Flounder Feeder's exterior cartilage. Ideally, this should improve the Flounder Feeder's resilience toward toxins in the water and bolster their soft shells in a single blow.

>Roll 3 1d100s.
>>
Rolled 79 (1d100)

>>5410460
come on
>>
File: 1652910234058.gif (613 KB, 200x200)
613 KB
613 KB GIF
>>5410463
>>
Rolled 41 (1d100)

>>5410460
>>
Rolled 42 (1d100)

>>5410460
I like jazz
>>
>>5410463
is 41 better partial succes than 79? or is it flat?
>>
>>5410469
It is a gentle slope, but the difference is slight, if applicable. Unless outright negative, any new adaptation will always build on previous iterations.
>>
Look on the bright side: partial success is partial success, not a negative.
>>
File: #2 Flecks of Lead.png (53 KB, 2000x2000)
53 KB
53 KB PNG
>>5410460
>>5410463
>>5410465
>>5410468
The Flounder Feeder has slightly refined its filter organ, mildly improving its success in processing heavy metals but also reconfiguring its means of disposal by rerouting a few of the inert particles into the outer blubber, where they slowly work their way into the cartilage itself. These are so few and so small that their contribution to the Flounder Feeder’s durability is minimal and the less crude filter organ now requires slightly more in the way of nutrients but in exchange, the Flounder Feeder is a bit less likely to suffer premature brain damage and its dull cartilage is noticeably shinier. Or would be, if any member of the narrow band ecosystem had eyes to appreciate it. The Flounder Feeder population grows slightly more than before, leaving them at less risk.

>1/2
>>
>>5410494
For countless millennia of struggle, the Ripple Tracker has bypassed natural selection through simply dodging the consequences of a brittle shell. In the contemporary age, the waters are so treacherous and the ice and crags so violent, no amount of agility could make it alone. Still, the Ripple Tracker is almost as stubborn as it is swift, and natural selection comes slowly, thickening their cartilage. Now, they are almost as durable as their Flounder Feeder cousins, sans the sheer divide of blubber, muscle mass, and lead integration. The Ripple Tracker population sees a benefit and grows slightly, partially recovering from the toxic metal leak, though they have a fair amount of catching up to do.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5410497
>Develop the brain plate to allow for RAMMING

UNICORN BROS SADDLE UP
>>
>>5410497
MORE LEAD
I FUCKING LOVE LEAD
THE OTHER HEAVY METALS ARE ALSO COOL THO
MAYBE WE CAN SPIT MERCURY AT SHIT LATER
WOOOOOOOOOO
>>
>>5410497
>How should the Flounder Feeders evolve?
Just keep doing the filtration thing
>>
>>5410497
Improve radiotrophy

Perhaps get that organ idea going cause uh. Yeah this proccess is bumping up our starvation rates so more food less cancer from radiotrophy might be nice (just put a pin in the cartilidge sheilding for a turn
>>
>>5410501
>support
>>
>>5410500
>>5410499
this, if I phrased it too vaguely
>>
>>5410497
>>5410500
+1.
Stay the course. We have so few food competitors.
>>
>>5410497
Become Melanin Enhanced.
>>
>>5410497
More filtration
>>
I just realized that with mercury in the water and being metabolized, it's entirely possible to biologically synthesize explosive mercury fulminate.

If we find potassium we could use it to make saltpeter, and along with the sulfur and naturally occuring carbon, also biologically synthesize black powder.

You might ask for what purpose, but is launching a spiked harpoon at prey not a great purpose?
>>
Shell Tumor ejection.
Think, guys. Now we have lead, we can eject tumors and replace them by full metal.
>>
>>5410497
>Improve heavy metal filtration depositing into the external shell
>>
>>5410497
>Improve heavy metal filtration depositing into the external shell
>>
>>5410497
>Improve heavy metal filtration depositing into the external shell
>>
>>5410497
>Improve radiotrophy
>>
>>5410528
>start replacing our tumors with lead.
>get very heavy and lose mobility
>sink to the bottom
bruh
>>
I'm voting for a sturdier genome sequence again. It's not fancy, but necessary in those crazy times.

>>5410580
Shit, I forgot we have gravity set to max. I think we have to bail on the heavy metal shell before we get auto-squished.
>>
>>5410587
>sink to the bottom
>begin walking
Flounder male grindset
>>
>>5410587
We just need to take it to the point where the Feeders start noticing the weight, and then we stop until we become bigger and the square cube law enables us to armour up a little harder.
>>
>>5410501
THIS +1
we just need ONE GOOD ROLL
>>
>>5410497
>Get our melanin levels in our skin and cartilage(?) higher to better deal with the sun.
>>
>>5410499
>>5410500
>>5410504
>>5410513
>>5410534
>>5410539
>>5410548


>I FUCKING LOVE CARTILAGINOUS SHELLS REINFORCED WITH TRACE HEAVY METALS FILTERED FROM THE WATER BEFORE THEY CAN DAMAGE OUR PRIMITIVE BRAINMEATS. GODDAMN I JUST WANT TO BECOME A METALLIC RADIOACTIVE ISOPOD NIGHTMARE
>>
>>5410671
THIS ANON HAS THE RIGHT IDEA
>>
>>5410497

> More filtration of poison

I'm a little concerned about our glitter shell, but a little mucus production will probably help with that. We'll probably need a layer of mucus for acid protection or something sooner or later.
>>
Rolled 60 (1d100)

>>5410499
>>5410500
>>5410504
>>5410513
>>5410534
>>5410539
>>5410548
>>5410611
>>5410671
>>5410790
You choose to evolve a more sophisticated filtration system for depositing heavy metals into the Flounder Feeder's external cartilage and minimizing the internal poisoning they cause.

>Roll 3 1d100s.
>>
Rolled 72 (1d100)

>>5410815
Like a leaf in the wind, watch me soar
>>
Rolled 31 (1d100)

>>5410815
>>
Rolled 90 (1d100)

>>5410815
>>
Rolled 39 (1d100)

>>5410815
>>
Rolled 46 (1d100)

>>5410815
>inb6 horrid roll.
>>
>>5410819
If only I waited 5 fucking seconds
>>
*sigh*
partial development is progress, I guess.
And our competitors are choking harder then we are, so that's good I suppose.
>>
>>5410828
QM, could a shitty competition roll mean gowing back to vegetarian or flourishing of other species?
>>
>>5410818
Disappointed but not surprised. Progress is progress but still
>>
Ooph that 90 cannot be good for one of our prey species.

We're gonna need to shepherd these little buggers aren't we?
>>
>>5410842
I mean, this should be the third “progress” in a row, so I’d expect we still get what we’re aiming for
>>
File: #2 Shiny Tail.png (37 KB, 2000x2000)
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>>5410815
>>5410818
>>5410819
>>5410820
The Flounder Feeder has further refined its filter organ, fine-tuning its earlier improvements. Now, the filtration is of such efficiency that the rate of premature heavy metal poisoning has been cut nearly in half and the outer cartilage in adults that have spent local days accumulating lead is noticeably sturdier against impacts. It requires slightly more nutrients and at this stage has caused a mild increase in weight, but it’s negligible next to the blubber that the Flounder Feeder’s core and tail muscles are already moving. This slow but consistent increase of shell quality has allowed the Flounder Feeder population to grow slightly more.

>1/2
>>
>>5410876
As a result of thicker cartilage and their speed demanding sustenance, natural selection has provoked a fierce increase in Ripple Tracker aggression. Now, they are constantly seeking out prey, no matter their strength or size, and tearing into them with their pincers. No creature in the narrow band ecosystem, excepting the hidden Curved-Tail Digger, is spared, as their vicious packs roam the waters in a haze of butchery. Even grown Flounder Feeders are attacked when encountered, which… usually doesn’t end well for Ripple Trackers, to say the least. This causes a decline in the Ripple Tracker population and would serve as proof of concept for the Flounder Feeder’s newly alloyed shells, if they weren’t already possessing an overwhelming advantage of mass and blubber. It's the kind of bloody spectacle that bored, decadent aliens in the far distant future that couldn't afford seats in a true arena would pay to see.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5410879
>Improve Radiotrophy
Some reduction to our cancer susceptibility combined with more energy would always be a boon. Especially since we have yet to have better roll then partial development for the damn thing.
>>
>>5410879
>develop radiotrophic organ

We're in a good spot, may as well try to end cancer as a concern
>>
>>5410879
>Improve Radiotrophy
>>
>>5410879
More rad eating
>>
do we need more speed or more defense against cancer?
>>
>>5410879
> anti cancer immune measures

>Our body starts telling cancerous cells to KILL THEMSELVES, NOW
>or sending immune cells over to kill them
>>
>>5410886
More cancer defense. We already are eating and catching most things we encounter. Lets cut back on the Radiation Deaths by Cancer
>>
>>5410879
Improve radiotrophy
>>
>>5410879
>Improve Radiotrophy
>develop immune system to fight cancer
>>
>>5410879
>Improve Radiotrophy
>develop immune system to fight cancer
>>
>>5410879
>develop immune system to fight cancer
>>
>>5410879

Sure, let's do a round of radiotrophy.

But after that it's unicorn time. We even sparkle already.
>>
>>5410879
>change to omivores diet

Radiotrophy has not really slow cancers in our fish, if anything it has increased them in all attempts of it. And on the matter of energy it makes, is very small. Want proper rad resistance ? More armor, and tougher one, or gene change for more rad resistance.
Want more food ? The diet above.
>>
Also melanine has shown to be effective in other animals around us. And it has been adopted by most of them.
>>
>>5410879
>>5410938
+1 become melanin enhanced so we can steal bikes survive radiation.
>>
>>5410888
>>5410890
>>5410926
GLORIOUS IMMUNE SYSTEM SHALL BECOME STRONK. NO PUNY CANCER CELLS SHALL SURVIVE HERE
>>
>>5410879
>Improve Radiotrophy
>develop immune system to fight cancer
>>
Joining the radiotrophy consensus.
But then I want tumor ejection and organ regeneration
>>
>>5411011
Ejecting a Radiotrophy Organ and then regenerating the organ kills two birds with one stone
>>
Rolled 28 (1d100)

>>5410881
>>5410883
>>5410884
>>5410888
>>5410891
>>5410895
>>5410896
>>5410926
>>5410933
>>5410978
>>5410993
>>5411011
You choose to evolve more efficient radiotrophy and an aggressive immune system capable of slowing or even eliminating the threat of cancer. The latter is deeply intricate, bringing them about together is complex.

>Roll 5 1d100s.
>>
Rolled 3 (1d100)

>>5411054
>>
Rolled 97 (1d100)

>>5411054
>>
Rolled 2 (1d100)

>>5411054
>>
Well uh. I think we are cancer free now. But our immune system is TOO aggressive
>>
>>5411056
>>5411057
If I was a few seconds faster we'd be fucked.
>>
>>5410879
>develop immune system to fight cancer

Didn’t we learn our lesson - one significant evolution at a time

Shit goes badly when we add more on
>>
>>5411056
What !
I still want an omivores diet, our fish will have it.
>>
Anyway we still need 2 more rolls the last radiation and competition
>>
Rolled 49 (1d100)

>>5411054

Well, half our plan is great, and half is...well our world now has autoimmune diseases?
>>
Rolled 18 (1d100)

Hey QM how does the 5 roll are mapped?
>>
Rolled 40 (1d100)

>>5411054
I'll throw my hat in
>>
>>5409551
I missed this earlier.
>Lump Grazers still have no *legs*, aren't they?
They still lack legs.
>How do they even move?
Their bottom wriggles forward, depending on its weak muscles and slippery underside to overcome the planet's crushing gravity, inch by inch.

>>5410521
You could try to biologically synthesize black powder. It's unlikely the end result would be anywhere near what you could've done by improving on your biology in that timespan, but it can, in theory, be done.

>>5410831
I'm waiting for a positive environmental roll before environmental diversity kicks in, in earnest, but if a species' population is extremely outmatched in its niche, there is a chance it'll try to change or broaden its diet.

>>5410886
That depends on your priorities, though currently the Flounder Feeders are the second-fastest species, due to the buoyancy of their blubber and sheer muscle mass of the core and tail.

>>5411056
>>5411057
Everytime I start to think things are starting to stabilize, the dice flip the table. The odds themselves aren't what stun me: it's the consistency. In any event, I can assure you that cancer is now no longer the number one cause of death in the Flounder Feeder population.
>>
>>5411091
Forgot my name here.

>>5411082
If you're asking the order they're taken, in this case it's
>Improve Radiotrophy
>Develop Immune System
>Radiation
>More Radiation
>Competitor
>>
>>5411091
>I'm waiting for a positive environmental roll before environmental diversity kicks in
Good to know we're never getting environmental diversity
>>
>>5411091
>In any event, I can assure you that cancer is now no longer the number one cause of death in the Flounder Feeder population.
BASED AF! Now its only our own immune system is murdering us to death.
>>
>>5411096
I don't think we're developing auto immune disorders off of a highly positive roll
>>
Nature could not kill us, so we took on the mantle ourselves.
>>
>>5411099
Radiotrophy was the 3. Immune system was the 97. Mutation effects from double evolving were the 2 and the 49. Ripple Trackers/Shufflers evolution was the 18. Yes we now have MASSIVE auto-immune problems.
>>
>>5411094
We will once we finally gain access to other biomes.

>>5411096
Don't forget poisoning. We are still suffering losses from heavy metals. The cancer is temporarily solved until we move closer to the surface. So now we need to fix our immune system and improve on the metal metabolism.
>>
Well, I am VERY happy we rolled well on radiotrophy, that will serve us well.
But yeah we are gonna need to un-fuck our immune system. Continue working on our shell, maybe get bigger/stronger to account for the extra weight

>>5411100
>nature couldn't give us good competition so we became our own competitors
Pretty funny when you think about it.
>>
>>5411126
Can't keep getting bigger due to limited food sources. We will need to expand our diet or keep improving radiotrophy. We are already the biggest fatass around and all our prey is much too small.
>>
Look on the bright side: we’re the first ones with an immune system. It’s kind of a rubbish one, but that’s alright, we’ll go fix it next turn.
>>
>>5411123
If we improve other resistances we would have access to them. Temperatures and pressure.

>>5411187
Easy, omivores diet. Already adopted by other species like melanine was.
>>
>>5411096
Good basis for a tough as hell regenerative motherfucker. Immune system destroy everything impure, regeneration kicks in.
>>
>>5411056
Hear me out anons...
>>
>>5411054
>>5411056
>>5411057
>>5411059
>>5411080
>Bobbing with the eb and flow of maddened tides, a Flounder Feeder strays dangerously close to the ice. The radiation is merciless, yet it and its pack have been at this altitude for almost a full local day. Cancer is rare among them and the energy fuels many subtle reactions that leverage the tiniest portion to render ambient carbon into useful calories, but they are burdened with something worse than external sickness or starvation. Themselves. At the slightest cellular deviation from the norm, a rabid immune system devours the perpetrator and doesn’t stop there. Almost every Flounder Feeder now bears pale rashes all across their cartilage, a subdued hint of a far more destructive process beneath.

The Flounder Feeders have evolved their radiotrophic shells to a degree of functioning they previously sorely lacked. This has reduced the threat of radiation by absorbing some of the solar taint around them, processing a fraction of it, and disposing of a significant amount of the rest in their waste. This, on average, manages a full twenty percent of the Flounder Feeder’s nutritional needs and renders the radiation itself three to four local days slower to accumulate to the point of inflicting lethal cancer.

The Flounder Feeders have also evolved an innate countermeasure for cancer and may have overdone it. In the frigid, radioactive, toxic waters of the planet’s ocean, microbial life is sparser than it is on most lifebearing worlds and the overwhelming majority aren’t adapted to cause contagious sickness in some part of the thinly spread, sparsely populated narrow band ecosystem. While some diseases do exist and the warp very occasionally rears its ugly visage, the Flounder Feeder’s revamped immune system was largely a fluke. Rather than wait for the Flounder Feeder’s health to deteriorate before acting, its once-weak, now explosively strong immune cells preemptively destroy every cell that shows deviation from a specific, set standard. Unluckily, they tend to catch far more than necessary in the crossfire and after being initially agitated, these cytokine storms almost never calm down.

On one cracked pincer, the immune response is extremely successful in that for the first time, most tumors are destroyed if, when, and where they take root within local days, but on the other, they’ve been replaced by something worse. Although a subtle, if not outright desirable effect, their hostility extends to the Latchers the Flounder Feeders have been supplementing their diets with for myriad generations, causing an almost total scarcity of what was once a reliable food source. Even worse, some uncommon cases see a birther’s immune system breaching the walls of their birthing sack and killing the young as a perceived foreign, hostile presence before they can mature.

>1/2
>>
>>5411300
In the current era, it’s rare for a Flounder Feeder to reach two Terran months of age before succumbing to its own immune system and a heavy majority are only able to manage one reproduction cycle. The Flounder Feeder population has dropped dramatically and is now endangered. If there is one benefit, it’s that cancer is now the third likeliest cause of death, after autoimmune disease and just behind heavy metal poisoning.

At the same time, the frequent, suicidal aggression of the Ripple Trackers to Flounder Feeders has brought on a brutal natural selection for those that are most successful at surviving confrontations with their bloated cousins. The tips of their pincers have sharpened and hardened into a dull, but by the standards of the narrow band ecosystem, keen edge, largely negating the Flounder Feeder’s advantage of a (relatively) harder shell. Due to their raw bulk and existing intelligence, the Flounder Feeders still get the better of them more often than not but it is far less onesided than before, and with their decline, the Ripple Tracker population grows, mildly outnumbering the Flounder Feeders for the first time in recent memory. At least when a Flounder Feeder survives with a cracked shell or missing a chunk, septic infections are vanishingly rare.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5411302
>fix our Immune system
>>
>>5411302
>Stop the Cytokine Storms sweet fucking Jesus.
Also
>Radiotrophy fill up 20 fucking percent of our daily nutritional needs.
HOLY FUCKING CHRIST!!!! If we survive our own immune system, we win evolution forever.
>>
>>5411302
>Fine tune the immune system to target only cancer cells and non-FF microbial life

Please, God, let us get a good roll on this one
>>
>>5411303
+1

Oh boy this was very very damaging but atleast the cancers gone

Lets refine that immune system
>>
>>5411302
>>Fine tune the immune system to target only cancer cells and non-FF microbial life

Oh shit.
Come on, Lady Luck.
>>
Just remember, we fuck up this roll we fucking die. HERE WE FUCKING GO BOYZ.
>>
>>5411303
+1
>>
>>5411319
I better not roll then.
>>
>>5411324
Same. Though my constant 100s seems to have stopped as i got a 2 this turn XD but im worried i might get a 100 again but who knows
>>
>>5411303
Backing.
>>
>>5411302
>fix our Immune system
If any of you niggers fuck up this roll, I'll personally find you and strangle you with your own dick
>>
>>5411344
>Blah, blah. I am a niggerfaggot.
Shut the fuck up and get in here faggot.
>>5411302
QM i dont think we need to wait on this vote. Literally EVERYONE is going to vote to fix our immune system since it is murdering us actively.
>>
You all walk the tightrope between life and death finer than a deldar whore in Commorragh. I swear, every handful of updates ,waiting for the dice gives me a higher adrenaline surge than going sixty on a four-wheeler in the backwoods. Fuck me, I've got sweat running down my forehead and I haven't done any reps in over twelve hours.

>>5411345
There's not going to be any waiting, hands are shaking too much for that. Gimme a minute for the image. This is what, though, the fourth time something like this has happened? I'm almost convinced your planet's more hostile to life than some daemon worlds.
>>
>>5411350
We have had four BAD evolutionary rolls. However, this is probably the second time we have been pushed to the brink like this.
VICTORY OR DEATH BOIZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
File: #1 Terrror of Terrors.png (60 KB, 2000x2000)
60 KB
60 KB PNG
Rolled 69 (1d100)

>>5411303
>>5411305
>>5411311
>>5411320
>>5411337
>>5411344
You choose to evolve a more discriminating immune system before the violet blood in the Flounder Feeder's veins proves a deadlier bane than any star up above.

>Roll 3 1d100s.
>>
>>5411303
>calm the fuck out of our immune system. It’s doing way too much and needs to knock it down about 15-20%
>>
Rolled 29 (1d100)

>>5411358
>>
Rolled 22 (1d100)

>>5411358
>>
Rolled 44 (1d100)

>>5411358
Plz
>>
I'm not even going to look at the results for now, I'm going to brew some tea and brace myself. This shit is intense.
>>
Rolled 40 (1d100)

>>5411358
>>
Rolled 23 (1d100)

>>5411358
VICTORY OR DEATH!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>5411360
WE LIVE! NO GOD NOR FORCE OF NATURE CAN BEST US!
>>
>>5411360
>>5411361
YES
>>
>>5411360
>>5411361
BASED!!!!!!!!!!!!!!!!!!!!!!!
VICTORY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>5411360
FUCK YEAH!
>>
>>5411363
While you do that ima go draw the FF with their bad immune response look cause while it was a bad thing i liked the patterns

ALSO I AM SO GLAD I DIDNT GET ANOTHER 100 THERE BUT HECK YEAH SAVED THE FLOUNDER FEEDERS
>>
>>5411360
So with our suped up Radiotrophy abilities and this one roll, we probably just won evolution FOREVER!
>>
>>5411371
I'm sorry for threatening to strangle you with your dick anon, that was uncalled for. The intensity got to me bro
>>
>>5411374
Don't worry anon, I'm sure nobody took it seriously. Besides, who even has a tongue that long?
>>
>>5411360
BLESSED.

Also I figured out a way to get eyesight, even in the deep sea. Instead of evolving eyes that detect photons, it can detect the warp instead. BOOM, warpsight acquired
>>
>>5411385
We can also have eyes that detect heat, and maybe normal photon eyes if/when we get to the surface. I think it'd be neat to have a creature with like 6-8 eyes.
>>
>>5411387
that idea sounds killer anon, will vote for it : D
>>
>>5411387
heat vision underwater is a shit idea. maybe we could get eyes and then Bioluminescence.
>>
>>5411387
nah, echolocation would be cooler and would work better.
>>
Whew that was a rollercoaster to come back to.

Honestly if everything and everyone is mildly radioactive, could we just have radiation detecting organs?
>>
>>5411395
We'll still need eyes though
>>
>>5411413
maybe when we eventually go on land
>>
For our next evolution, I have a few ideas

>cartilage "streamers," meant to absorb the most radiation for the least energy cost

>big fins. As above, but also helps mobility

>vocal chords, for communication and echolocation/sonar

>electroreceptors, to see the bioelectricity of our friend and foe alike
>>
>>5411432
Still getting poisoned by heavy metals. Need moar upgrades first. Improving radiotrophy will further enable us to expand closer to the surface and slow starvation. Might be worth considering a pressure sac to dive deeper. I think we are finally getting pretty close to reaching new biomes finally.
>>
>>5411432

Unicorn mode! I'll also support metal filtration into a bitchin metal horn.
>>
>>5411449
UNICORNMAXXING
>>
>>5411436
I think we're pretty good on Radiotrophy, cancer isn't a concern anymore
>>
>>5411358
>>5411360
>>5411361
>>5411362
The extreme aggression of the Flounder Feeder’s immune system was fundamentally unsustainable. At the predator’s then-current level of advancement, there was no question of refining it to a near-atomic precision, only of whether the autoimmune scourge would drive them to extinction before they could dampen its impact. In the swiftest adaptation of the Flounder Feeders yet, fifteen generations of cutthroat natural selection reduced the frequency of deaths from a flood to a trickle and held onto much of its benefit as well. Painful, but manageable, and no worse than the cancer that burdened millions of generations before them. In defiance of the odds, the Flounder Feeders have fumbled their way back from the brink of extinction once again.

Autoimmune disease is no longer the leading cause of death for Flounder Feeders but the second, after heavy metal poisoning. Cancer remains inevitable and comes in at a close third, though it’s no longer a death sentence, as a hypervigilant immune system targets and dismantles tumors almost as quickly as they form. Occasionally, the Flounder Feeder’s body isn’t able to stop targeting cells that are superficially similar to cancer but harmless and this almost invariably leads to escalating tissue damage, gradual loss of function, and a miserable death. The worst has passed the Flounder Feeders over, however, and the overall result is a higher life expectancy, bringing them back up to an expected six Terran months despite the toxic waters. The Flounder Feeder population has begun to recover, though their numbers will take time, trial-and-error, and no small amount of suffering to reach their former heights.

>1/2
>>
>>5411505
The Ripple Trackers have taken advantage of the Flounder Feeder’s decline to improve on their body plan, by growing a new flap of thin but leathery, melanated skin from the bottom of their nerve bundle to the base of their tail, enhancing their ability to make hard turns. It isn’t sturdy enough to be a true fin but it is a start, and a dangerous threat to the Flounder Feeders, as they can now swarm a pack from uptide, mutilate them with their sharp pincers, and let the waves carry them and their sometimes fatty, sometimes crunchy meal away. This predatory behavior has slowed the Flounder Feeder’s rate of recovery and is likely to only worsen over time. For their part, the Ripple Tracker’s population has grown further and is nearly one and half again the Flounder Feeder’s. These are dangerous times.

>How should the Flounder Feeder evolve?

>2/2
>>
>>5411507
Improve the cartilidge ridge to make use of it for swiming.

We need to finnally do something with that ridge it might give us the advantage we need as a fin
>>
>>5411507
>Poison blubber
if anyone takes a chunk out of us, they will die.
>>
>>5411512
>Support
>>
>>5411507
Develop: defensive spikes to makefast approaches dangerous to pull off without being maimed or killed
>>
>>5411512
>Support

Gotta use it for something, and counter the Ripplers.
>>
>Warp sense

It's time.
>>
>>5411507
>spiked armor, with the spikes being retractable
next better pincers, and with poison
>>
>>5411507
>>5411512 +1
>>
>>5411512
>support
>>
>>5411432

>melanine, easy rad resistance improvement
>omnivores diet, a whole new food source available, enough said.
>improved pincers, the ones we have are too small and short in comparison to the rest of our entire body. And they could be toughen up too. This is the perfect time for make them better with our metal filtration
>poison glands near our pincers, for spray the wounds of our enemies. a new weapon combined with better pincers it would make us a far more deadly predator
>retractable spiked armor, better armor and an actual defensive option for us during combat.
>teeth in our mouth, facilitate the job of our stomach
>>
>>5411507
>grow fins
>>
>>5411507
>More lead filtration into our cartilages
>>
>>5411512
Support

Leaning into a pre-existing element is good
>>
When the next evo phase comes let's look into developing an Exoskeleton even if it's a rudimentary one.
>>
>>5411505
>the Flounder Feeders have fumbled their way back from the brink of extinction once again.
The story of our life
>>
>>5411562
>>5411578
>>5411537
ok, armorbros, I'm with you but we need a swim bladder first, to not get too heavy.

Here's a snippet from the wiki
>The swim bladder, gas bladder, fish maw, or air bladder is an internal gas-filled organ that contributes to the ability of many bony fish (but not cartilaginous fish[1]) to control their buoyancy, and thus to stay at their current water depth without having to expend energy in swimming.[2] Also, the dorsal position of the swim bladder means the center of mass is below the center of volume, allowing it to act as a stabilizing agent. Additionally, the swim bladder functions as a resonating chamber, to produce or receive sound.

remember, we live in a norrow band, controlling buoyancy is worth a lot
>>
>>5411582
Supporting this
>>
>>5411582
>Additionally, the swim bladder functions as a resonating chamber, to produce or receive sound.
Sounds like this would synergise with improving our vibration detection...also I'm against thickening our armour much more right now.

I think we should focus on improving our senses so we can take advantage of having a brain to process and respond to our environment. That or maybe developing additional methods of attacking the Ripple Trackers / threats - claw-like limbs or tentacles or the ability to maybe vomit out our highly radioactive waste as a way to ensure that even if our predators survive their hunt, they suffer for it?
>>
>>5411537
change from my vote here
to support this one

>>5411582
>>5411507
acceptable, if we make spiked armor next, with retractable spikes. I am against not having better armors in all circumstances. And in not investing in our strength, like our pincers that could become better.

>>5411551
has i said here
>>
>>5411585
Could evolve some sort of melon like the Sperm Whale has to project and recieve vibrations...
>>
>>5411512
+1 SUPPORT
>>
>>5411507
If our biggest killers are environmental factors aren’t animal related, then I think we should focus on the stuff that’s killing us in the biggest number (or focus on fertility).
>Further refine the filter organ, and develop a poisonous/toxic shell from our hellish environment
That way we solve the poisoning problem and the Ripper problem at the same time.
>>
>>5411582
>bony fish (but not cartilaginous fish[1])
sounds like we need a skeleton first?
>>
>>5411507
How's the infant mortality? Filters or not, I can't imagine the current environment being good for newborn flounders. I vote for longer gestation periods to give the little ones more time to prepare. We already have pack behavior, so vomiters should be able to make it through the disadvantaged period.
>>
>>5411650
No, lol, why would we?
It's just so happened on earth that cartilaginous fish didn't figure out swim bladders
>>
>>5411652
oh ok

>>5411507
>Create swim bladder
>>
>>5411650
We eventually need to form our cartilage shell into something resembling an exoskeleton at least. We need to be durable above all else
>>
>>5411582
I want to stop dying of lead poisoning, actually. The other stuff is ancillary benefits, but better armour would be neat.
>>
>Use lead/heavy metal.filtering to become a placoderm (armored fish).
Kill 4 birbs with 1 stone.
>>
>>5411582
+1
Next we should develop our circulation to get larger and more advanced organs
>>
Why don’t we have limbs(or lob adjacent) yet?
>>
>>5411582
+1
>>5411773
we're almost going extinct every turn, limbs are not high on the list of things needed to not die.
>>
>>5411776
do we not want to go on land?
>>
>>5411505

> Develop a 'Rattle' we can use to create surges of vibrations to confuse predators.

Instead of out manuevering the ripple trackers let's use their refined vibration sense against them.
>>
>>5411777
Not much point until the growth lumps and prey go there first. There's no food up above.
>>
>>5411777
Eventually, would be stupid now
>>
>>5411777
not yet, it's thin irradiated ice as far as the eye can see not that we even have eyes yet. We don't even have enough rad protection to survive going on land and there's no food.
>>
>>5411777
1) There is NOTHING there but ice
2) sun is a deadly laser
>>
Sorry anons, I overslept, mismanaged my time, and now have thirty minutes to get to work, and won't be able to update until afterward.

>>5411360
I still can't believe it. I was certain extinction was nigh and you'd take on one of the other species.

>>5411582
I'll admit, I was curious to see if you'd try to evolve a swim bladder or go for a pure momentum strategy like a shark.

>>5411650
Nope, just more calories to feed it. Covergent evolution aside, the taxonomy of distant Terra means approximately jack and shit to the narrow band ecosystem. If you manage to survive, reach a warpfaring society, and long enough to meet the Imperium or more likely, feral pre-Crusade DAoT remnants, you'll try to contextualize human biology in reference to the life-forms of your homeworld. Hell, depending on where you take your evolution, you might have no frame of reference to the major races and an overwhelming majority of minor ones. The entire galaxy could very easily turn out fundamentally alien to your entire extremophile biology, and vice versa.
>>
>>5411916
>I was certain extinction was nigh and you'd take on one of the other species.
I'd vote for the sarlacc wannabes
movement is overrated anyway
>>
>>5411916
I should've said I'm sorry, in retrospect, just sorry sounds kind of flippant and I'm not too torn up over missing the morning update because it isn't a big deal but it is a bit tedious.
>>
>>5412026
Eh, it's not like we can kidnap you and force you to make updates
Don't think about it too much
Also feed us more updates, REEEEEEEEEEEEEEEEEEE
>>
>>5412026
How dare you be human and not churn out updates endlessly to feed our ravenous hunger.
>>
almost 2000 posts !!!!!!!!!!! go Flounder Feeder gang go !1!!!!
>>
>>5411582
THE MIGHTY SWIM BLADDER SHALL BUOY US TO VICTORY
>>
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Rolled 2 (1d100)

>>5411512
>>5411517
>>5411524
>>5411546
>>5411549
>>5411573
>>5411614
You choose to evolve a fin between the Flounder Feeder's cartilage stabilizers, improving their function and making the Flounder Feeder more maneuverable. If successful, between this adaptation and their muscular tail, the only thing keeping the Flounder Feeder from exceeding the Ripple Tracker's speed entirely will be its bulk.

>Roll 3 1d100s.
>>
Rolled 2 (1d100)

>>5412337
nat 1
>>
Rolled 28 (1d100)

>>5412337
>>
>>5412340
I was so close.
>>
Rolled 18 (1d100)

>>5412337
>>
>>5412344
Still an amazing roll, anon
>>
>>5412337
POSSITIVE ENVIORMENT ROLL FINNALLY DIVERSITY IN THE ECOSYSTEM

Also uh those votes werent for the fin between the stablizers they were for the ridge before the tail just saying xeno

I mean i dont mind stablizer fin but wasnt what i was goin for.
>>
>>5412372
By for i mean improving the lower cartilidge ridge fin
>>
>>5412337
>POSITIVE ENVIRONMENT ROLL
PRAISE BE!!! FINALLY!!!
>>
>>5412375
But anyway im probbably too late on the correction unfortunatly
>>
>>5412372
>>5412375
My mistake, will rectify shortly.
>>
>>5412381
Man look at the baby though XD sorry for ruining the art though. Maybe next turn we will do that fin and it wont be completly ruined
>>
>>5412387
Nothing to be sorry about, hahaha, just didn't know which cartilage ridge you were talking about, the stabilizers or the protrusion, and the bottom protrusion hadn't been mentioned in so long my mind went straight to the spokes.
>>
>>5412389
Nah if i was talking about stablizers i woulda said stabalizers. The idea for the ridge is it may actually become a base for limbs while still improving mobility in my head. Was kinda a happy medium for the groups in here atleast in my head. Also its already armoured. . I knew making a fin on top would put us at risk for a bit becaude based on EVERY OTHER CREATURE it wouldnt start off armoured
>>
>>5411512
>>5411517
>>5411524
>>5411546
>>5411549
>>5411573
>>5411614
In a blindingly fast evolution, the Flounder Feeder’s cartilage has undergone a complete transformation into a robust pelvic fin. More than doubling in size and crammed full of muscle, not only does its strength and freedom of motion now rival its tail, but its position to catch water when turning and shape to minimize drag head-on have rendered the Flounder Feeder almost more mobile than should be possible. Now, it is able to turn at will, correct its position when tilting, and complement the motion of the tail when changing altitude. The impact this has had on the Flounder Feeder’s hunting success in the tides cannot be overstated and their population has grown to surpass the Ripple Tracker’s, if only slightly.

>1/3
>>
>>5412459
The Ripple Tracker has finished developing its rear flap, giving it a hydrodynamic ridge and a fair amount of muscle. This has a less pronounced effect than the Flounder Feeder’s new pelvic fin but serves to narrow the gap between the species’ agility, and incidental core muscle growth improves their straightforward speed in the process. For now, they remain the fastest species and the bloodbath between the Flounder Feeder and Ripple Tracker populations continues. Naturally, the boost to the Flounder Feeder’s agility renders their size advantage even deadlier and increases their lethality but the Ripple Tracker’s keen pincers still take a painful toll. The Ripple Tracker population grows, slightly.

>2/3
>>
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>>5412460
Far beyond the frigid sea, the harsh sun’s (astronomically-speaking) brief period of turbulence has come to an end. This reduces the amount of radiation reaching the planet from hellish to nightmarish, in turn reducing the rate of cancer, in turn, giving the radiation-resistant life that survived the period of solar strife the opportunity to flourish. Evolution is accelerating and four immediate changes are apparent in the narrow band ecosystem. With lessened radiation, the comparably delicate, multicellular Stone Moss has risen from the deep, to spread sheets of itself across the peaks and crags in fierce competition to the sturdier but less efficient Growth Lumps and Growth Strands. A surge of vegetable matter and reduction of cancer has seen explosive growth of the Lump Grazer population despite the continued merciless heavy metal poisoning, resulting in an abundance of readily available prey for the predators in the narrow band ecosystem.

With less tumor-riddled corpses sinking to the depths and worse heavy metal saturation below, a sizeable population of scavenging Flesh Gnawers has scraped, clawed, and thrashed their way to the narrow band ecosystem proper, where they’ve begun on live Lump Grazers in desperation. Last, with radiotrophic cartilage shielding from some radiation and an aggressive immune system destroying some tumors, for the very first time, a handful of Flounder Feeders that prefer to stay near the less toxic ice have done the unthinkable, and managed to die of old age. It turns out that the natural Flounder Feeder lifespan, sans starvation, predators, cancer, and heavy metal poisoning, is approximately four local months, or two Terran years, before internal organs shut down due to genetic decline and wear-and-tear from straining against the pressure. Radiation causes a loss of fertility in eight to twelve Terran months and performance begins to drop off after sixteen at the latest.

Due to environmental factors, predatory and otherwise, it’s extremely unlikely for any Flounder Feeder to reach old age but it has happened and their current upper bound is now known. Needless to say, every species in the narrow band ecosystem has dramatically increased in population and it’s possible that a new era of evolution is on the horizon. The Flounder Feeders have certainly smelt worse.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5412461
>evolve vocal chords for primitive communication that is more reliable, varied, and faster than secreted scents
>>
>>5412461
Well i wanna just say IMPROVE FILTRATION

Since we are now having long lives

Anyway i might poof for the next 4 days since im traveling or may come up different again but I WISH ALL YALL LUCK
>>
>>5412461
>Improve circulatory system

more blood flowing = possibility for bigger and more complex organs (Brain, filtration, tummy)

LET THE VIOLET FLOW
>>
>>5412467
>>5412461
>>5412337
Also, the great environment roll makes me happy, like a reward for not dying:)
>>
>>5412461
Support >>5412464


>>5412466
Have FUN Anon
>>
>>5412464
one thing, do we have hearing? I know we have a primitive vibration sense but idk if we can hear very well (at all).
>>
>>5412461
Become melanin enhanced for rad resistance.
>>
>>5412464
+1
>>
>>5412464
Support

Improving on our ability to vocalize and communicate is a good idea since we are a pack species.
>>
>>5412461
>UNICORN TIME!!!!

FUCK UP THOSE RIPPLE TRACKERS!
>>
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>>5412485
>Support
UNICORN TIME BITCH FUCK THEM UP
>>
>>5412461
>a handful of Flounder Feeders that prefer to stay near the less toxic ice have done the unthinkable, and managed to die of old age.

The four have shown mercy at last. Thank fuck.

>Improve circulatory system

More blood flow means our organs can perform at a higher level, which also opens up the possibility of size increases which can improve a *lot* of our problems.
>>
>>5412461
>Improve circulatory system
>>
>>5412466
>IMPROVE FILTRATION
+1
eat and thrive off whats toxic
>>
>>5412461
>Improve circulatory system
>>
>>5412461
>>IMPROVE FILTRATION
We are *still* being slaughtered by lead poisoning.
>>
>>5412489
In fairness, our ‘old age’ is presumably artificially shortened by all the cancer and lead poisoning.
>>
>>5412461
>improved pincers, the ones we have are too small and short in comparison to the rest of our entire body. And they could be toughen up too. This is the perfect time for make them better with our metal filtration
Let's teach them a lesson, their little pincers will not reach us anymore
>>
>>5412461
>Improve filtration
Less fatalities from poisoning, and harder shells.
win-win
>>
>>5412461
>Improve filtration
>>
Improve filtration
Joining mercury-armored crowd on that one.
Also, QM, this turn's offset species better be a whole Boat Flounder, with stabiliser evolving into sails.
>>
>>5412461
I still definitely want to get melanined up soon but with our current evolutions and the weakening of the sun it may be unnecessary for a while longer. So, I'm gonna vote for
>Improve filtration
Once this toxic ocean situation sorts itself out we can turn to more ambitious evo's, but since toxicity is our number one killer right now it seems smart to try and fix that asap.

Also after thinking about it for a while, this song is definitely our worlds theme.
https://www.youtube.com/watch?v=oWfQuXt7w3o&list=RDoWfQuXt7w3o&start_radio=1
>>
>>5412464
sadly no point in improving our organism's capacity to hunt without dealing first with our first three main causes of death (in order): metal poisoning, autoimmune diseases and cancer.

>>5412461
>Improve filtration
>>
>>5412461
This is why I don't want radiotrophy, the radiation can always change with one good roll, and our energy source is gone. Granted, the increase in food and decrease in cancer growth more than makes up for it, but I think shielding is more cost-effective and reliable than growing complex organs capable of radiotrophy.

In any case, metal poisoning is still the #1 factor, so work on the filtration system some more.
I'm wondering if there's something we can do with the non-lead metals besides just spitting them out. Maybe start depositing it somewhere to lay the groundwork for nesting behavior.
>>
>>5412461
holy shit, I thought I'd never see the day
>>
>>5412605
inb4 environment crit fail
>>
>>5412592
In fairness, we are nowhere near the point in which we somehow run out of radiation to absorb, and won’t be for a while yet.
>>
>>5412461
>How should the Flounder Feeders evolve?
Swimming bladder time
>>
>>5412461
>Improve filtration
>>
>>5412461
>improve filtration
>>
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what are those anyway?
>>
>>5412673
The lower-delving scavenger that went up to the narrow band.
I'm more interested in the moss. Are there low-living grazer we don't know yet?
>>
Flesh Gnawers from the lower bands, who recently, due to the faded sun and dangerous heavy metals beneath, adopted their diet to include live Lump Grazers and moved up a bit.

We preyed on them before, since we could sink down to their level beneath, but now they’ve come to us.
>>
>>5412565
I figured it was a strong utility upgrade that also would help greatly with defending against ripple tracker raids.
>>
>>5412461
>Stop the poisoning
>>
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>>5412466
>>5412500
>>5412513
>>5412527
>>5412530
>>5412549
>>5412555
>>5412565
>>5412668
>>5412670
>>5412774
You choose to evolve an improved filtration system to reduce heavy metal poisoning and render your shell less vulnerable to the Ripple Tracker's pincers.

To expand on the biodiversity, we'll be adding an additional 1d100 to our standard set of rolls, on a sliding scale: 1-20 means no change, 21-40 means an adaptation in a producer species, 41-60 means an adaptation in a prey species, 61-80 means an adaptation in a random predator species, and 81-100 means the arrival of an entirely new species from a random category.

>Roll 4 1d100s.
>>
Rolled 100 (1d100)

>>5412789
Missed the environmental roll, whoops.
>>
Rolled 33 (1d100)

>>5412789
>>
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Rolled 92 (1d100)

>>5412608
>>5412790
>>
Rolled 15 (1d100)

>>5412790
May God have mercy on our souls

>>5412789
>>
>>5412790
Welcome to Hell 2
>>
>>5412790
ahahahahahahahahahahah
Jesus Christ
At this point I'm not scared of the Imperium anymore, they can't POSSIBLY be worse then this meat grinder masquerading as our home planet
>>
>>5412790
>>5412608
>>
Rolled 76 (1d100)

>>5412789
Well, it leterally can't get any worse
>>
Rolled 1 (1d4)

>>5412799
>(1) Flounder Feeders
>(2) Ripple Trackers
>(3) Shufflers
>(4) Curve-Tail Trappers
>>
>>5412790
Good
This will only improve the grind
>>
Rolled 6 (1d100)

>>5412789

My god. At least we're well equipped for a wide variety of disasters. This could have come right after we invented autoimmune disorders.
>>
>>5412790
Of course right after the good enviorment roll we get a mass extinction IT WAS TOO GOOD TO BE TRUE

WELL atleast our evo roll is okay

Also can i just say it amazes me that 3 ,100s have been rolled this thread and only 1 1
>>
>>5412794
also that's an "overall population decline" on top of everything
I think it's finally time for FF to go extinct
>>
Thank heavens for the recently decreased radiation, so that 92 is probably an offshoot and not population decline (since before the faded sun, alloyed shell and improved radiotrophy, 90-100 was decline)
We… will need our population.
>>
>>5412801
WELL GUESS WE ARE DEAD
>>
>>5412801
hey, free adaptation!
we're fiine
>>
>>5412801

....is this it? Are we snuffed out just like that?
>>
>>5412807
>61-80 means an adaptation in a random predator species
>>
DO YOU NOT LIKE SUFFERING!? TOO DAMN BAD! OUR PAIN AND ANGER MAKE US STRONGER, SUFFERING BRINGS THE FF UTTER BLISS! REEEEEEEE!
>>
>>5412810
Oh cool im just very lost right now XD
>>
>>5412790
I remember seeing >>5412608 and thinking to myself that anon was prescient and rationalizing it to myself that no, surely not, but now I realize, once again, that the planet does in fact hate (You) and (You)r works more than the human mind can begin to imagine.

>>5412801
You are now only near extinction, rather than hanging on the brink.
>>
>Life is looking good.
>Population surge for everyone.
>Good evolution rolls.
>Lots of food.

>Immediately gets hit by asteroid.
>>
>>5412812
Look i just woke up to hell XD AND i gotta get going soon so im just like WHAT THE HECK IS HAPPENING and then gotta poof for travel
>>
>>5412815
>one of the moons fell
>>
>>5412813
At least we get a new offshoot, who will then *immediately go extinct*.

This planet hates us. It’s beautiful.
>>
>>5412555
No. This is our theme song.
https://www.youtube.com/watch?v=jynTNYSKNuk
Red sun over paradise
>>
Bi-weekly solar flares? GOOD. The radiation will remind you of the GRIND. IT WILL FUEL YOU.

Heavy metals omnipresent? GOOD. When life gives you lemons, you make lemonade. GRIND.

Moon cracks the planet? GOOD. You will develop a 6th sense to dodge debris. GRIND.

Our next catastrophic event will be the whole planet being consumed by the warp, where we will fight daemons as well. Nothing beats the GRIND.
>>
>>5412825
If the species manages to get of this planet, it will probably survive the Imperium.
An exterminatus is just another thursday.
>>
>>5412830
Acurate
>>
>>5412790
WHY HAVE YOU DONE THIS? WHY???????!!!!!!!!!
>>
>>5412790
THE SUN THE SUN THE SUN
>>
>>5412790
MIEN GOTT!

DON’T WORRY LADS, OUR ENDSIEG IS FINALLY UPON US!
>>
i am thinking that additional magma activity, might create some heat on the land and not just the water. If that is true there might be in the future (not now) some warm "oasis"/caves/regions. As well warmer places in the oceans, that might develop additional life.
>>
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>>5412790
>>5412791
>>5412794
>>5412795
>>5412799
The Flounder Feeders have even further refined their filter organ, allowing it to extract close to half of their heavy metal intake and process a larger, purer fraction into their exterior. Now, death by heavy metal poisoning has dropped to nearly match the attrition rate of autoimmune disease, both extremely common, both extremely fatal, but neither guaranteed. As a consequence, their shells are not only shinier but thicker and feature streaks of inert lead and even other metals, such as copper and iron. In a gentle bit of natural selection, the Flounder Feeder’s stomach grows larger and its acid fiercer, allowing them to process even more nutrients from their prey than before. With their blubber storing calories as fat, the Flounder Feeders are now constantly eating to store as much as possible, because they have no reason not to. These allow the Flounder Feeder population to surge, eclipsing the Ripple Trackers, before a brief, chance resurgence of the old sterility gene negates the growth they've made.

>1/3
>>
>>5412867
With the supreme strength and harrowing agility of their most bitter rival, the Ripple Trackers focus on the advantage they have: their speed. Their bodies already specialized toward rapid movement, they need to compensate for occasionally sluggish, brainless reactions that give their quicker-thinking foe a split-second’s advantage. Just above their stomach, the Ripple Trackers have grown a simple, lumpy heart and started to reap the benefits of a better circulation system. Still inferior to the Flounder Feeder’s, it goes a long way to equalizing the two and increasing the danger they pose. The Ripple Tracker population has grown a modest amount.

>2/3
>>
>>5412868
In a development far beyond the Flounder Feeder’s comprehension, a major supervolcano on the surface has erupted. Unluckily, this supervolcano was gargantuan in size and located on a critical fault-line, one already rendered unstable by deeper turmoil. This caused a runaway escalation that, over the course of the next handful of local years, leaves the lower atmosphere saturated with ash and makes the precarious narrow band ecosystem even more tectonically unstable than it already was. To make matters worse, the frozen planet has almost nothing in the way of precipitation and with the harsh sun so far away, wind is sparse, so rather than disperse over a few Terran years or decades, the ash stays stagnant. This serves to block most of the sunlight reaching the narrow band ecosystem for several Terran centuries.

Eventually, the ash dissipates to stain the ice and sunlight returns, giving the ocean a much-needed reprieve. It is for naught, the rampant tectonic plates below have been set into motion and a millennia later, possibly two, rarely three, a volcano erupts again and sets off another cascade with equally ruinous effect. This ash too, passes in time, but its return is never more than a few thousand generations away. Where jagged stone pierces glowing ice, volcanic eruptions have gone from somewhat rare to somewhat common, and in some regions, magma flows have started to disrupt the monotony of the endless sheets. It’s unlikely for this state of affairs to stay eternal but it’s almost certain the tectonic melee won’t cease for the next epoch or so.

What this means for the narrow band ecosystem is a hellish cycle of starvation. Once omnipresent Growth Strands and Growth Lumps have dwindled to scattered, sickly, sick excuse for greenery, and the bold Stone Moss has receded to a fraction of its former holdings. The Lump Grazers that depend on them to survive have suffered accordingly, plummeting in number. Their predators have no recourse and are brought even lower, their populations beaten and mutilated to a tenth of their former numbers, at best. Then, as the ash disperses, life returns and dares to renew itself despite the toxins and earthquakes, only to be cut back down to scarcity in a haze of delirious gore. The Flounder Feeders are no exception, however, with their functioning brain, rough filter organ, and newly exacting stomach, they fare far better than their blubber should indicate. In summation, the Flounder Feeder population is endangered and the threat of extinction weighs heavy on their cartilage, though they remain the undeniable apex predator, not in the least for their personal resilience.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5412870
>Evolve to become Omnivorous
We need to find more food, and since we are the Apex predator, there is not much point in becoming a better hunter for now.
We could improve our digestive system too, but I think the above will help us more in the long run.
>>
>>5412870
>Exothermic supplementation of diet

Between blubber, radiotrophy, and this ash, we can maybe afford to get a bit closer to the surface to reach heat, or cluster around these volcano flows.
>>
>>5412868
>ripple tracker grows a heart(it still lacks mercy)
kek
>>5412870
>How should the Flounder Feeders evolve?
We have to figure out herding grazers like ants herd aphids
just protect them from other predators for now, eat parasites off their young so they grow well

we have to take keeping the ecosystem alive in our own pincers/tongue
>>
>>5412870
>>Evolve to become Omnivorous


>>5412877
being a better predator is always good, gotta keep the throne. And i want bigger pincers than what we currently have, these are small and short
>>
>>5412870

> Evolve the ability to put their brains into a hibernation state to stave off long periods without food

Brain eats a lot, shut it off when times get tough.
>>
>>5412870
>Evolve to become Omnivorous
>Exothermic supplementation of diet
One day we will eat the sun
>>
>>5412870
>Become Omnivorous, but not TOO much

This could help; hopefully we don't starve out our main prey
>>
>>5412889
>hopefully we don't starve out our main prey
this. we can outgraze them so fucking hard it's not even funny
join the herding path brother
>>
>>5412886
Agreed, less bullshit to worry about if we occupy the top dog throne.
I have been thinking about bigger pincers too, once we are not in imminent threat of dying out.
That day may never fucking come, but that is a separate issue.
>>
>>5412877
+1

We need to become very opertunistic in feeding habits . Eat whatever we can find cant pass up any meal.

Glad our random mutation was digestive system though that really helps
>>
>>5412892
good good.
who knows, maybe the planet will start to being less than a mess on his own or a (hopefully not chaos) warp phenomenon might stabilize more the planet.
Or it might just make it more difficult. The one thing i am positive about all of this planet activity is the heat it's going to make across the world. And once it becomes a more stable situation, we might see more life.
>>
>Wake up at ??? AM (no sunlight for the last 100 years)
>Open mouth, drink the lead-filled water (heavy metals are good for the shell)
>Flounder for 87 hours straight (workout is good for your tail)
>Dodge the pieces of radioactive ice
>Get cancer, continue the grind
>Consume enough Flesh Gnawers to put them on the brink of extinction
>If they can't survive the grind it's their problem
>Shit out some kids, they will learn the grind soon enough
>Die from cancer, perfectly content
>You might be dead, but the grind will live on
>>
>>5412870
Becoming omnivorous seems counter intuitive at the moment, what with most of all plant life in the ocean being nearly wiped out, leaving us with not much to eat and further starving our main food source, the various herbivorous grazers. Instead, I think it would be best to help our prey by deliberately herding them and figuring out someway to keep them fed and breeding so we don't run out of a food source.

>Begin herding the Lump Grazers and assisting them in anyway we can to both keep their population up and also to make them codependent on us, much like what Terran ants do with aphids.
>>
>>5412905
kek

found a cool thing
https://sketchfab.com/morethanadodo
>>
>>5412918
have you seen "alien biospheres" on youtube?
>>
>>5412870

some of the options

>hibernation capabilities
>further radiation eating potential
>further improvement to digestive system
>exothermic feeding (use heat sources to generate food)
>>
>>5412934
no it's cool ?
>>
>>5412942
it's like 10 hours of some nerd making up a speculative evolution path for an alien planet. not one species, the entire ecosystem. And then ecosystems(multiple) when he adds different bioms/continents

enjoyment depends on how much of a turbo nerd you are
presentation is good with 3d models and fanart
good learning factor
>>
Starvation Mitigate Strategies:
1. Omnivore: Eat everything.
2. Hibernation: Use less calories
3. Radiotrophy: Eat more sunlight
4. Scavenging: Eat the dead
5. Improve Digestion: More from less
6. Lithotrophy: Eat rocks?
7. Reduce Metabolism: Use less, Need less
8: Improve Senses: Find more food

Any other ideas?
>>
>>5412987
Maybe aquotrophic maxxing, I.E. eating ice and stuff for the micronutrients?
>>
>>5412987
Hibernation and grazer herding are also options
>>
>>5412948
Great series but I wish the fans would lay off the grass brush.
>>
>>5412870
I'll support herd grazing and exothermic feeding
>>
>>5412870
>Herd Grazing
>>
>>5413044
>>5413055
grazers*
>>
>>5412987
a food sack for keep more food
>>
>>5412870
Hibernation, or some sort of brain sleep. The brain is 40% of all our energy usage, so turning it off temporarily in times of food shortage would really help.
>>
>Evolve brain for Herding
>>
>>5412870
>Improve digestion
Like, a 3-for-1 here. More food, better diet variety, and all around efficiency. Hibernation isn’t bad, but not needing to rest would be a boon again the Crusade.

After this, probably either more sensory organs, better circulation, maybe improved brain? Pressure bladder would be interesting, if only to feed off the junk living off of underground volcanoes.
>>
>>5412870
>>Herd Grazing
Ecosystem collapse Sucks. Thank goodness we have the ability to store food.
>>
>>5412909
That... makes no sense. What do you think the lump grazers eat, water? Why not just cut out the middleman?
>>
>>5412870
More efficient digestion. We need to stretch what food we get further.
>>
>>5412987
>Improve Digestion: More from less

This is the best option. We already have points in our digestive system - easier to just refine it

Herding would be incredibly difficult to achieve and as other anons have noted, becoming an omnivore may decimate our food sources too quickly
>>
>>5413193
>>5412870
Sorry, upon further thought, changing my vote from >herd grazing
to a
>more efficient digestion system.

We’re too low in population to risk complex adaptation.
>>
>>5413199
How does not starving out our main food source make no sense? It's not so easy to switch from purely carnivore to omnivore, it'll take several evo rolls at least to get the same amount of nutrition from plants that we would from eating prey, and in the mean time we starve out our main source of prey by eating their only food source.

More to the point, most plants are dying out right now and there's very little greenery in the ecosystem to begin with, so what makes no sense to me is wasting a evo roll to begin consuming a food source that is barely hanging on. If we start herding Lump Grazers and other bottomfeeders we will ensure not only their survival but also maintaining a stable food source for ourselves.
>>
>>5413224
The fallacy is that, with the lack of plants, how can our food source have a stable food source? And that, in a time when every calorie counts, you want to spend MORE energy on improving the brain?

No, we need to improve digestion. Get what we can from every gram of prey.
>>
>>5413237
There is no fallacy. The grazers have just enough green to get by day to day, and I don't want to fuck ourselves by eating it and starving them out. But I'm fine with improving digestion, that's a good safe middle ground for now. So I'll switch to:

>Improve our digestive system.
>>
>>5412889
I'd like to switch my vote to
>Debelop Better digestion
>>
Agreeing with the idea that stretching calories is more important than trying to find new ones.

>Switching from Hibernation to Digestion
>>
>>5412790
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!
I leave for a day and THIS happens. Holy fucking Christ.
>>5412870
This type of mass extinction event literally attacks ALL of our various food gathering abilities. We get both the bottom of the food chain hollowed out away from us AND our radio-trophy is fucked during every eruption event. Sweet Jesus i dont know where we go from here.
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Rolled 90 (1d100)

>>5413157
>>5413201
>>5413211
>>5413213
>>5413239
>>5413315
>>5413352
>Alone on a shattered peak, a Lump Grazer inches forward in search of sustenance. It is in the throes of hunger so total it can’t afford the calories for a fully cartilaginous exterior, but it hasn’t encountered another life-form since its malnourished parent divided and it abandoned its incomplete sibling to fend for itself. Nearby, an anemic Growth Lump has attached to an outcropping. In moments, the Lump Grazer will consume its first meal in sixty hours, enough to endure a little while longer. For it, the struggle for survival is futile but the Lump Grazer persists, not because it must, but because, the sun and ice and ash and lead be damned, it can.

You choose to evolve a more efficient stomach, to maximize the Flounder Feeder’s sparse food intake and endure the centuries long starving times. There is no escape and it is not a question of if any species will go extinct, but how many. In this time of scarcity, the Flounder Feeder's blubber gives it a critical edge. Only the fates will know if it is enough.

>Roll 12d100s. The first three for the Flounder Feeder’s evolution, ambient radiation, and biodiversity in that order, and the remaining nine for the Growth Lumps, Growth Strands, Stone Moss, Lump Grazers, Latchers, Flesh Gnawers, Curve-Tail Diggers, Shufflers, and Ripple Trackers, respectively.
>>
>>5413602
>another environmental negative, back-to-back
This goes beyond the planet. The cosmos must hate (You).
>>
Rolled 59 (1d100)

>>5413602
These fucking env rolls man
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Rolled 96 (1d100)

>>5413602
Just caught up only to witness what may be the end for our persistent Flounder Feeders. The warp is tame compared to this hell-world.
>>
>>5413613
...I have no words.

My first roll of the thread too.
>>
….Hold up.
What happens if the entire ecosystem goes barren?
We just go to another one, hopefully somewhere on this planet that hasn’t been hit by an extinction level event?
We just have o
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>>5413613
Heavens I hope all of our adaptations and the recent blocking of the sun is merciful on our souls.
It’s not over until it’s over.
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Rolled 90 (1d100)

>>5413602
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Rolled 66 (1d100)

>>5413602
M-m-mother gaia....please.

At least we got a partial progress on our digestion improvement. Is that enough to handle a population decline in these hellish times? I guess we'll find out.
>>
Well, the second roll is for the radiation and a 96 is an overall population decline when we just suffered a near-extinction event, so...

...Though I will say that in context I'd argue we shouldn't suffer as badly from the radiation due to all the ash in the atmosphere and because of how well we are adapted to deal with the radiation specifically. That is probably just copium though, suffering a resurgent chaotic sun along with the super volcano explosions may very well wipe out practically every living thing on the planet in our narrow band of existence.
>>
Rolled 3 (1d100)

>>5413602
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Rolled 1 (1d4)

>>5413634
It appears that an entirely new species has emerged.

>(1) Autotroph
>(2) Herbivore
>(3) Carnivore
>(4) Scavenger
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>>5413647
…..our salvation?
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>>5413647
very nice
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>>5413613
>>5413634
>>5413637

A moment of bliss everything and everyone was flourishing. Just for death to pull us out back.
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Rolled 23 (1d100)

>>5413602
Wow... just wow these rolles
>>
We basically pray that our prey species, like the Latchers, lump grazers and flesh gnoawers, flourish, while our competitors die out.
We haven’t lost… yet.
>>
Rolled 55 (1d100)

>>5413602
Biosphere under collapse? GOOD.
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Rolled 54 (1d100)

>>5413602
>>
Rolled 2 (1d100)

>>5413602
Everything scares me
>>
90+ for the predators please. Those are the only three left, and they’re all our rivals.
>>
Rolled 43 (1d100)

>>5413602
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Rolled 27 (1d100)

>>5413602
Just caught up, this has been a ride.
>>
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>>5413613
I WANT OFF TZEENTCH'S WILD RIDE
>>
we shall not be cringe necrons and abandon our bodies forged in the greatest evolutionary crucible!

Instead, we shall be eldritch creatures from beyond the stars!
>>
Rolled 76 (1d100)

>>5413602
>>
This update... This update will be a lot, certainly the biggest so far. It might take me a day to process everything and make the reference images themselves but the ecosystem has very much been changed. I'm going to be straightforward with you, if you didn't have a functional brain, refined filter, improved stomach, and the earlier crit on blubber, the Flounder Feeders would be extinct. As is, with this set of adaptations, the population has gone from the millions to the single-digit thousands in a single evolutionary generation and recovery will be extremely painful, if it can happen at all. Much likelier is that the Flounder Feeder will go the way of the Skinny Flipper, Double Mouther, or Lazy Feeder sometime in the next turn or two. They had a good run but I don't know if they have it in them to make the finish line. They haven't even reached the first relay. This planet is hell.
>>
>>5413721
I'm scared.
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>>5413721
I believe in the Flounder Feeders. They’ll make it through this and the inevitable daemon invasion during the civ stage
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>>5413647
>>(1) Autotroph
A) Some dudes figured out chemothrophy on industrial scale
B) Some dudes figured out eating magma's heat
C) Some dudes figured out eating rocks???
>>5413721
Yeah, FF are done. Another population decline roll, in those times? At this point it's a question of time
Maybe if we go omnivore next turn we could persist for a turn more
>>
>>5413721
>They had a good run but I don't know if they have it in them to make the finish line
https://www.youtube.com/watch?v=qDbiZcKEVo0
>>
Traveling anon here. From before so different thing right now
Due to range ban i was just kinda watching helplessly on the sidelines as this disaster struck. Anyway... I was scared the flounder feeders were gonna die heres to hoping we SOMEHOW make a comeback
>>
> Plan a qst with the scope of Spore
> RNG forces a game over before we develop vocal chords
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>>5413745
But anyway. So flounder feeders are in a population bottleneck with those numbers and it is VERY concerning
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>>5413746
Luckily
We will continue as a cousin of flounder feeders

Unfortunatly. All the cousins do not have the amazing adaptations we had with radiotrophy and blubber and such. Unless there are some relatibes we arnt aware of

. Im kinda sad to see all our work go down the drain
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>>5413747
if we survive the Inbreeding we can get out again of this bottleneck... but our next development will have to be very succesfull. Or the Enviornment needs to become way nicer again.
>>
>>5413749

use the high rate of cancer mutations on DNA tu ensure genetic diversity?
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>>5413721
IC.
It’s time for drastic measures.
Who wants to delve into the warp?
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>>5413757
Ya know what sure lets do it. Weve got nothin to lose at this point. If it goes horribly it was gonna end anyway. If it goes well hey we survived

Ill join the warp crew for the turn once it starts
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>>5413757
I dunno about the warp, but maybe it is time for us to risk it all and try and find some of those hidden ecosystems with some drastic adaptations. Adapt to the depths in our hunt for food. Don't worry about every little thing, just the pressure.
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>>5413761
The basic issue is that the Flounder Feeder is now incredibly low in numbers, but food is still scarce.

Warp Sight will enable Flounder Feeders to find each other with unprecedented accuracy, and to see their food further than anyone else could.

And that’s only the tip of the iceberg for primitive warp powers….

Desperate times, desperate measures.
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>>5413757
let's go for the wrap.
After all we can find a food source in the spinnin' feeders down there
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>>5413765
>Warp Sight will enable Flounder Feeders to find each other with unprecedented accuracy, and to see their food further than anyone else could.
In theory, though it's likely at this early stage it'll be unreliable, unpredictable, carry warp-borne risks (sudden mutations, attracting unwanted attention, etc) and it also has the issue of potentially high energy costs.

If we're going to balance on a knife edge once more, I think the smartest move we can make is either enhancing our digestive tract or developing hibernation / a "low-energy" state. Fact is our environment lacks prey, it might be the case that even if Warp Sight let us find prey vastly easier, we'd still be struggling to survive the distances between meals.
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>>5413769
The issue, I think, is that Xeno QM is directly implying that the FF will probably go extinct. If we could crawl back based off simple adaptations like better senses and more efficient digestion, we wouldn’t probably be going extinct, only possibly be going extinct.

Hence the nuclear option. I have no idea how psionics will manifest, but it’s better than probable death.
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>>5413770
Maybe, though I must admit I'd hope he'd state such a thing outright. The fact that it's within the next turn "or two" suggests to me we can survive by more conventional means or unconventional ones as you suggest.


It is merely down to the dice, those cruel laughing gods.
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>>5413775
If the dice promised stability, we wouldn’t be here….

If nothing else, at least the last FF will be able to see the vast blackness of the toxic depths, speckled with points of desperate life- the only home they have and will ever know until the wheel comes round again.
>>
New autotroph means becoming omnivorous is a good call right now
>>
>>5413804
An extremely good point - being able to consume growth strands, growth lumps and this new species could really help us survive.

Really what we need to find out is if our species are struggling to find food or struggling to reproduce. If it's the former, these sorts of changes are good - if the latter, further improvements to our heavy metal filtration or improving our breeding sac could help resolve our population troubles.
>>
Uh anons we have a very important prereq and synergy effect for eating rocks aka become a terravore. We can filter the metals and toxins from rock already thanks to our filter organ. Meanwhile our stomach has also been upgraded repeatedly. Our shell is partly metal. We in theory can make the switch. Either that or improve rad eating. Not enough plants for omnivore.
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>>5413822
>Not enough plants for omnivore
new one is literally appearing next turn
>We in theory can make the switch
what nutrition can you even get from rocks? I understand chemotrophy, but eating rocks?
>Either that or improve rad eating
worst idea right now. everything is starving because there is less sun => less radiation
>>
>>5413822
>>5413824
Yeah, eating rocks is only reliable if you've got a particular reaction you're using to extract energy - it might sustain us or it might be almost useless. As for there not being enough plants to support omnivorous existence, potentially - but seeing as it's an expansion to our existing diet it might work. As for radiotrophy, I'll state it outright - I'm arguably the most adamant supporter of radiotrophy and even I doubt it can save us right now. Supposing we managed to double it's efficiency in a single turn, that'd only be 40% of our energy intake taken care of - I don't think that is enough but for all I know I might be wrong.

The only consideration I have is that we might do multiple evolutions in this single turn - seeing as we're either going to survive or die on the basis of a single roll, we might as well push the envelope and do two or even three things at once. Omnivorousness, enhanced digestion and maybe trying to develop insulation from the cold water around us so we can avoid expending as much energy just existing? I don't know...


>H4XR2
The Capatcha speaks! We need the HAX - bring on the WARP!
>>
I ll say it ain't over until the last ones of us boss. It will not be easy but might as well try.

So omnivorous diet. Then what though.
There is a lot of debris falling around.
Then temperatures with magma no doubt cooking us. And those warp things.
Better movement? 6th sense ? A better temperature resistance ?
That pressure organ might be of help for eat in other places
>>
Or tougher armor. That might be needed .
If we go for some basic warp organs, i am not sure about the energy they will eat. Since we are a small animal, warp attention should be low to nonexistant
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>>5413840
>Or tougher armor. That might be needed .
for what? everyone is dead. we're the toughest thing around already
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>>5413837
With all the quakes and volcanic eruptions I am curious the volcanic biomes which would have suffered the least damage. The problem is how the fuck do we access it asap? All our upgrades help against cold and rads. Not heat and acids. Even if we do have the metal filter.
>>5413837
Terravores exist irl in plants and extremophiles. They breakdown rock and extract/free nutrition in the process. It's readily doable since we already got a lot of prereqs for it already. Trickier is radiotrophy we get 20% from it and the ice glows from the rads even with no sun. Yet can it help us fast enough with the food shortages. Omnivore would be good if we had plants for it. Hibernate/immobile and radiotrophy is apparently super strong combo according to qm.
>>
Alright, I've turned around on going omnivore. Now that there's another autotroph in the ecosystem I feel like being able to eat both meat and plants is our only way to make it at the moment, but until we get the exact details on the situation and what's the cause for the mass extinction, it'll be hard to plan too far ahead on how to deal with it.

Only thing I know is that the Flounders will make it. They have to. They carry the spirits of the Double Mouthers, the Skinny Flippers, the Lazy Feeders and so many others in between their pincers. We will carry on. We will endure.
>>
>>5413849
>Hibernate/immobile and radiotrophy is apparently super strong combo according to qm.
That makes a lot of sense actually, hadn't thought about it.
We have the blubber for it, and combining the lessened consumption of hibernation with radiotrophy would mean we could hibernate for long periods of time. Some mammals can already hibernate for months, we might be able to pull off years at a time. A hard shell and immune system definitely help too.
Not sure where we would hide while hibernating, but apart from that it could be worth it.
Though terravore might be a better idea, since we are not about to run out of rocks any time soon. I just worry that this would take multiple turns to become useful (barring a very good roll), which would be multiple turns we might not have.
In the end our two options are
>Need less food, somehow
>Have a wider range of food to eat
Both would work I think, we just need good rolls.
>>
>>5413721
Maybe the complex evolution mechanic could be reworked to represent the extraordinary evolutionary pressures that’s been placed on the ecosystem? Something to mark these extreme times we’re facing?

>>5413840
We’re living in the Goldilocks zone anon, there is no more fertile biome than this.

I’m gonna be voting for a hibernation/better digestion blitz, maybe we can passively consume whatever the new autotroph puts out? Certainly need to expand our diet while we lower resource consumption.

Another play would be to somehow spread our our genetic diversity into the ecosystem, ensuring that our evolutionary traits survive should the worse come to pass. We should revisit the parasitic eggs idea, create a separate organ for spewing out parasitic eggs to latch on to anything left living, and add our genetic code to their young.

Third option would be to embrace the ant farm idea fully, gather a bunch of Growth Lumps, Growth Strands, Stone Moss, Lump Grazers together in some underwater valley farm. Maybe we can even develop a symbiotic relationship with the Curve-Tail Diggers somehow, maybe in common defense of territory?

>>5413855
No need to hide, all we need is to take turns patrolling and develop extra senses to break us outta hibernation if there is a threat.
>>
Let's not be so drastic. this isnt the first time we've been on the brink of extinction, and it wont be our last. only through an unwavering steadfastness and carefully picking our next evolutionary straits can we make it out alive. no point in risking meddling with the warp when the energy intake required for that would be too big in times when there's scarcity and barely any food left for the flounder feeder to survive.
>>
>>5413870
Honestly, going all in on the Warp is what I’d consider our Endsieg play; ie, there is no hope for survival, so just go balls to the wall mad dash to the Warp Evolution.
>>
One relatively simple evolution in terms of our behaviour which comes to mind would be having our young cling to their mothers / fathers. That way they should be much less likely to be lost to errant currents or predator attacks (as rare as those likely are in our current era). It's probably not significant enough to save us from extinction but it is also simple enough due to our "complex" brains and present social nature that we could make it work with little issue.

>>5413856
Developing symbiotic farming behaviours would probably take a long time desu.
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>>5413647
More food!
>>5413721
These rolls are like a rollercoaster tyccon custom ride, the dice is a likely to save us as to crash and burn.
>>5413757
We got nothing to lose now
>>
Right so i would like everyone to remenber that mass extinctions like this tend to utterly eradicate the tops of food chains, ie apex predators. We are currently the apex predator of this ecosystem. We should consider giving that spot up to survive.
>Shrink. Cut out wasteful.organs. reduce caloric needs in ANY way we can.
We are too big to survive as we are now. We take in too many calories. We required WAAAAAY too much food to sustain ourselves. We want to survive? CUT THE FAT. CUT IT TO THE BONE. We probably need to give up some of our hard won progress to stay alive. We DEFINATELY need to get OUT of being top predator. We cant survive like this.
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>>5413928
That fat is keeping us alive right now. We’re only hanging on by dint of being hilariously difficult to kill.
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>>5413928
Dambass, that fat is what’s keeping us alive! You want to optimize in this environment, we got to improve our digestive system, lower our metabolism, and begin mass hibernation.

Fuck, I never thought that we’d be aping the Lazy Eaters (man I miss those guys ;_;).
>>
From what I've read here are some of the possible evolutions we could choose next turn to not die instantly in no particular order.
>Become Omnivorous (Might outgraze our prey to extinction)
>Delve into the Warp (Nurgle smiles down upon us)
>Eat rocks (Good dietary supplement.)
>Hibernation (Become like fish cicadas)
>Herding Lump Grazers (Would probably take a few turns)
>Shrink (Can be combined with any of the above options)

Personally I think shrinking them down along with long hibernations is the safest bet right now but I'm also partial to a Warp evolution.
>>
>>5413942
Shrinking would make us lose to ripple trackers, with their better pincers. So I guess omnivorous first
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>>5413928
It was a thought that occurred to me but the issue I foresaw was that our size was part of what enabled us to survive whenever Ripple Trackers attacked us and makes us so effective as hunters. I do agree about trying to cut down on our calorific needs...slowing our metabolism. If we become the metaphorical sloth we might be able to just coast along between easy meals until the environment becomes a bit less shit.

>>5413942
Other options include:
>Slower metabolism (less energy use per second but not as intense as hibernation)
>Improve digestion (more energy from a food source)
>Enhanced radiotrophy (more energy from our most reliable / common / always-there food source)

One other idea that occurs to me would be eliminating the main energy cost of our filter organ - if we just filter out the metals rather than trying to include them in our shell it ought to reduce our energy demands but I don't think it'd be significant enough to save us.
>>
I think hibernation actually makes a lot of sense. If an FF pack can’t find enough food, they shut down until they sense non-FF life forms nearby again, floating near the surface to absorb energy with our Radiotrophy. Combined with some fins or downsizing to swim more efficiently, to increase the ratio of our surface area vs mass, and I think we could make it.

Alternatively, there’s always the Warp. :)
>>
(Since our brains and movement takes up the great majority of our energy, our powerful radiotrophy should enable us to survive a long sleep.)
>>
Hm….

I may be asleep for this, so first draft.

>The Flounder Feeders develop the habit of hibernation. After failing to find food in a suitable period of time, packs float to the surface and enter a state of stasis, huddled for warmth and resting on their side, relying on radiotrophy to sustain them. They only reawaken when they detect prey nearby once more.
>Additionally, although less vitally, Flounder Feeders develop a large, thin dorsal fin from it’s stabilisers. This helps keep packs close together, makes swimming more energy efficient, and most importantly maximise the sunwards surface area of a Flounder Feeder on its side, all of its find horizontal with the sea floor.
>>
*Sorry, fins, not find.
>>
>>5413942
If we shrink we lose the arms race with the Ripple Tacklers, which ensures our extinction.

Is there a way we can encourage Lump Growth growth, like bees with pollination?

>>5413962
>The Flounder Feeders develop an improved digestive system, capable of eating a more omnivorous diet and making use of every meal they could get their mouths around.

Sort of makes me miss the Flounder Eaters as well.
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>>5413968
Wait, what if we start growing Stone Moss on our shell, and have some Lump Grazers snack on that before being eaten by us? It cuts down on the turns needed to create some agriculture, right?
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>>5413970
This only makes me want to be a Kaiju more, so we could support an entire ecosystem on our sides,,,,
>>
>>5413971
>>
Could always outright kill our brain with an evolution that cuts off blood flow to it. When things are more stable we spend a turn reconnecting it.

Hibernation high in the water (above ripple tracker range) might be our best bet though.

Do you...do you think we'll leave a fossil behind? Some sign that here the flounder feeders screamed defiance at their hateful star?
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>>5413985
>killing our brain when the QM directly said it was responsible for our continued survival
No.

>Do you...do you think we'll leave a fossil behind? Some sign that here the flounder feeders screamed defiance at their hateful star?
I hope anon. I hope.

Hell, maybe there will be phenomena of our other departed friends frozen in a giant untouched iceberg that’s been pushed out of the grind of the tides by a couple mountains. I do hope to see a resurgence of our friends when we finally get cloning tech.
>>
Ok anons, after reading the discussions and the fallout we're on, I have some ideas with some evolution combo turns, hear me out

>Scavangers + pressure organ + hibernation
Do you remember our curved cousins? They bury themselves into the ground and wait for prey. With the pressure bladder we go for them or even explore the more deepest part to search for corpses or new food for us. Once we find our cousins we could eat them, reclaim the spot for use, bury ourselves and enter hibernation. With our bladder and shell we support physical damage for any rock or ice that fall in us so we should be safe, and only awaken when some time has passed or there's new prey. The downside is that we might get so much debris on us if we plan yo bury ourselves, si maybe we could go for the rute of >>5413962 and float in the surface

>Turn into living pots to grow the new plant life on us + hearding lump gazers + omnivores
We could also mix the hibernation on this one, stay hidden like "living rock" and once we feel there's enough lump gazers we woke up, eat and go back to sleep, and also we could Feed ourselves if the growing plants on shells + omnivore evolution goes right with us growing our own food, plus the tongue we could have some minor but steady source of food.

>Rock breaking/strong melting acid puke + rock eating
I like this idea, and we could also add the hibernation. If there's something we could eat from rocks or making so we could Feed on them we might be safe, and with our rock-breaker pincer or our acid puke we could carve some little cave for each of us, eat and then hibernate for some time to recover acid and diggesting the rocks on us before waking up again. And we could also do this with the ice, entering the icebergs and hibernating safe from predators that might appear, unless they evolve into fitting in those spaces

>Upgrade our babymaking ratio + parasitic egg sacs + spear tip tongue
If we make our tonge to have some spear tip to sting the Ripple trackers shell for example or enter more into the meat of some more bigger species, we could inject the birth sacs of the females into others, they take more time into growing and once they free themselves they have a source food. The disadvantage of this is that these new babies might grow alone if the parents are killed or somehow separated, plus we don't know how that parasite egg is going to affect the victim in some way, unless they could continue as nothing, carry on with their usual cicle until the eggs hatch. If the second option happens, then the Lump Gazers and other forms of prey might leave some babies themselves while the hatching process is happening, hopefully not fucking their reproductive process to bring more prey and food for use. Other idea might be do this and the hearding idea which would make a more secure or stable environment for us and the new babies
>>
>>5414004
Clever anon, I’d support all but the spear tipped tongue. I’d want a secondary organ focused on parasitic production and implantation, not only as a redundant reproductive option, but mostly because if we roll high, we wouldn’t fuck up our main reproduction method.

We should also maybe consider a Latcher parasite method as a third redundancy, given that we still do vomit up our sperm into the ocean.
>>
>>5413985
>Could always outright kill our brain with an evolution that cuts off blood flow to it. When things are more stable we spend a turn reconnecting it.
Considered that - but QM called out our brain as part of how we survived. I'm hesitant to get rid of it therefore.

>Do you...do you think we'll leave a fossil behind? Some sign that here the flounder feeders screamed defiance at their hateful star?
Oh I imagine so Anon. Our metallic shells at least ought to survive for quite some time, and with them a little of our DNA for awhile.


>>5414004
I'd advise against the majority of these ideas, I think the babymaking ideas are mostly non-starters that'll waste resources / our one chance to survive. What seems most likely to save us is being able to hibernate for extremely long periods or pushing our digestion to the max so we can get far more out of every meal.
>>
nice 2200 posts spore stage 1
>>
>>5413622
Trazyn the infinite puts us on another planet. Once.
>>
>>5414004
>Make some shut down system to lower our energy intake without hibernating + upgrade our diggestive system/second stomach
We might go more dumb and inefficient but I say that if we shut down half our brain activity (something more lite with what the space marines do), but maybe if we reduce our energy intake and try to make more might do the trick. After all there has being multiole updates where the QM said there's some evolution that consume more energy. Maybe minimize brain activity and the heart would help to store some more energy for us

>Develop some heat resistance and search for other ecosystems near the new volcanos + half shutdown system from above
If we can make it so we endure this new temperatures, maybe with our hard metal shell and some way or transe for the ripples to constantly swim forward with their brains inactive we could swim big distance and make a REALLY tough gamble for new sources of food in this new biome. If I understanded the updates we make a really huge timeskip where there's two volcanos and there's less sun, so maybe in that big timeskip and the little time for biodiversity there could be time for some new species to evolve near the volcano. But this is something I think Xeno should confirm or deny, because until this point we have information from basically everything relevant that happens, but maybe Xeno has being trying to move things before curtains and we should make an active effort into evolving or commanding our guys to new places to gain more info into the world. After all the Flesh Gnawers got mentioned once until recent updates, which means Xeno might be simulating stuff while we try to not fucking die

>Warp sight + warp afinity organ + maybe mass migration into warp portals
For me this could be the most high risk high reward option. I'm just learning things of Warhammer 40k lore because i'm reading 2nd primach quest (whoever anon that recommended it, bless you), and I don't know if there's some special radiation warp thing or something, but if we go for some heavy evo-combo and go for it we might have a chance, but we might not see our homeplanet again or end up in some precarious situation in another planet or inside the warp

That's all for the moment. My idea with all this combo evolutions is because Xeno already said we might go extinct in the next or second update, but the downside of doing this multiple evolution at once is that, if I remember correctly is that the scale is going to be hard, and if we do a multiple evo at once where there CAN'T BE not even one failure for use to pull off our next strategy we might fuck up.
That's why I thought in these combo, if one roll could go wrong, maybe one of those might go right and keep the evolution for the next chance. But the worst if that we might roll 90 on each and end up in some malformed lump of Flesh and shell
>>
>>5414016
Honestly, I’m considering improving the brain if it’s helping us survive this apocalypse. It may be a viable play.

>>5414036
Minimizing one of our defining traits that’s assisting in our survival is a nonstarter anon. The problem isn’t pure energy, we get 20% from pure radiation, the problem is caloric intake and wastage, and having the only functional brain outta all the species put us at a massive advantage in actually finding food and lowering wasted effort.

Also, going full Warp requires a functioning brain.

Try 40k AI Quest btw, that shit is lit.
>>
>>5414045
>Honestly, I’m considering improving the brain if it’s helping us survive this apocalypse. It may be a viable play.
I would /really/ advise against that. Our brain is, what, 40% of our calorific requirements currently? Un-evolving the brain is probably a more viable idea than evolving it further since without that we'd have...one moment I've gotta do math.

100E - 40% = 60 E. 20% of 100 E = 20 E. 20E / 60E= 1/3.

If we got rid of our brain, our radiotrophy could provide 1/3 of our energy requirements. I don't think it's worth it but I'm still gonna state that it MIGHT be enough to make us survive...
>>
>>5414055
Do you know how much of an advantage being able to differentiate vibrations and smells are for food gathering? Not to mention the fact that it assists us directly in combat against the Ripple Tacklers. Focusing on the food situation to the detriment of the evolutionary arms race will likely aid in our extinction, not prevent it. We need our brain functional, no ifs, ands, or buts about it.

Just focus on hibernation, it literally saves calories from our entire routine without a major deficiency in survivability.
>>
>>5414081
>We need our brain functional, no ifs, ands, or buts about it.
I know the benefits, that is why I said I don't consider it worth it.

>Just focus on hibernation, it literally saves calories from our entire routine without a major deficiency in survivability.
We'll see what our most major cause of death is when the turn is finally processed. Part of me considers it's gonna be heavy metal poisoning rearing its head again due to so much volcanic activity and us existing at the top of the food chain.

Biology lesson for the interested: these sorts of issues accumulate at the top of the food chain because, as a general rule, each level of the food chain concentrates it ten-fold. e,g if a ecosystem has heavy metals poisoning the soil, plants might accumulate "3" of the contaminants - mg per kg or whatever that might be in real terms - but anything which eats the plants ends up with the contaminants too but since they eat more than just one plant they end up concentrating it - and anything that eats them concentrates it further.

Given this fact and given we're the apex predator - we're at the greatest exposure to heavy metals and thus it'll likely remain one of our greatest issues if we survive and I imagine will likely be one of our greatest issues currently. Don't know if resolving it would save our species mind you...
>>
>>5414045
>Also, going full Warp requires a functioning brain.

>The Warp, through a realm of pure psychic energy that is inimically hostile to all forms of organic life from realspace, is home to its own forms of alien life, sentient and otherwise.

>Many of these creatures are not sentient but depend upon the absorption of psychic energies to survive and are thus naturally drawn to the psychic emanations of mortals in realspace whose psyches are the very wellspring of the Empyrean.

Pasted from the fandom wiki.

The Flounder Feeders could potentially eat meat, plants, radiation, rocks and warp-energy. Eventually they’ll evolve a way to eat the life-eater virus and then die to mundane cancer a few weeks later
>>
>>5414108
If it’s heavy metal poisoning, then that can be solved by a digestion/filtration adaptation, probably in a second stomach to break down and filter out the heavy metals from our diet.
>>
>>5414147
Likely aye - which would synergise with needing to improve our digestive system anyway. One idea that occurs to me is we might want to develop a special "enzyme" organ designed to help us break down our food more efficiently - that or trying to generate gut flora / fauna to help us do so.
>>
>>5414152
I like that idea as well, you think that meshes well with the second stomach? Hell, maybe we can jurryrig that acid vomit rockanon is keen to get in the synergy.
>>
honestly at this point in time living in the warp might be safer then living in this hell hole. Alternatively I love the become a living biome idea, maybe the radiation buildup in our "shell" could fuel some radiotrophic plant, if such a thing were to exist.
>>
>>5413757
The QM said before that warp mutations are very complex. Unless we crit on a warp mutation we are fucked.

>>5413727
A fellow radiotroph is also a possibility.
>>
QM you're ok?
Are you seeing an end to the big-update hell?
>>
>>5415347
Oh dear, the environment got so bad Xeno has cancer just from simulating it.
>>
>haven’t updated in two days
>FlounderWorryIntensifies.exe
>>
Eh, he's alive, probably
Gonna show up in a week or two with the new thread, it's just how the qm life goes
>>
To be fair qm said they needed a day to prepare and this is the first update period since 24 hours after that so eh id give it another 24 hours before givin up

(Hopin it dosnt end like the other quest a couple months ago that was same concept
>>
>>5415395
I still want the return of Age of Strife Quest btw.
>>
>>5415347
>>5415351
>>5415355
>>5415357
>>5415395
I'm fine, my job has me in on saturdays and I was busy yesterday morning so I wasn't able to work on the update until the evening, and I didn't want to post until the update was ready but I see you're getting worried so I'll reassure you that it'll be ready to post in 6-8 hours, possibly sooner.
>>
>>5415462
Take your time QM, update matter less than your well-being.
>>
>>5415462
Figured it was somethin like that cant wait
>>
>>5415462
Glad to hear it. I just read the thread and so far this is the best evo quest I've ever seen.
>>
>>5415550
Right? I'm so invested in the FF's struggle.
>>
>>5415550
I also just got caught up. It really is enthralling reading this struggle isn't it?

Did anyone else feel actually sad when the Double Mouther was laid to rest?
>>
>>5415668
I did
>>
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>>5413602
>>5413609
>>5413613
>>5413634
>>5413637
>>5413673
After hundreds of millennia with intermittent sunlight and an environment saturated with reactive heavy metals, a species has finally emerged to take advantage of an unfilled niche. The Sulfur Clumps are superficially similar to the Growth Lumps in that they’re a bundle of unicellular organisms cooperating to share nutrients, but are fundamentally different, in that the presence of sunlight is irrelevant to their environmental success. Their process of filtering sulfur is inefficient and primitive, the first steps of the narrow band ecosystem toward chemotrophy, and requires a swollen size to process enough to get by. The Sulfur Clumps were relatively late to evolve and had relatively little impact on natural selection but soon spread almost everywhere.

>1/11
>>
>>5415696
An extreme scarcity of sunlight and a period of reckless overgrazing have eradicated the majority of the Growth Lump population, and those that remain are small, fragile, and dispersed throughout the ocean. Due to their raw simplicity, it’s unlikely the Growth Lumps will ever go extinct but with more sophisticated competitors picking up the slack in their absence, their position of prominence has been lost. In the interval between their decline and their rival’s emergence, the narrow band ecosystem was stripped bare by hunger and thousands of generations of famine ensued.

>2/11
>>
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>>5415697
Confronted with a lack of already dim sunlight, the Growth Strands evolved to take advantage of what little they had. By darkening their bodies and growing a pair of wide, rounded fronds, they’ve vastly increased their rate of light capture and retention. This isn’t impressive but it is enough to reliably survive the ash clouds and that makes every difference. In time, the old forests return with a vengeance, reaching their Y-shaped stalks to the ice in an unconscious embrace of a biosphere hostile to life itself. Growth Strands are now indisputably the dominant producer of the ecosystem and one of two species to gain ground where every other was forced to cede.

>3/11
>>
>>5415699
Unlike most species at this altitude, the Stone Moss was already adapted to an extreme scarcity of sunlight. However, its recent emergence in the narrow band ecosystem meant that it lacked sufficient density to sustain its population against herds of starving Lump Grazers and over the centuries most were wiped clean. Their population has declined significantly and most that are left can be found clinging where the Growth Strands and Lump Grazers can’t reach: stark cliff-faces and treacherous rock outcroppings.

>4/11
>>
>>5415701
Nearly since the dawn of multicellular life on this planet, the Lump Grazer has survived by reproducing faster than they’re killed. This strategy has survived many calamities but requires vegetable matter to fuel, a process that fares poorly when most of said vegetables are wiped out. Inevitably, a majority of the Lump Grazer population died with the Growth Lumps and in a natural consequence, a near-totality of the predators that relied on their abundance starved. Eventually, the Sulfur Clumps came into being and the Growth Strands reached prominence but by then the brunt of the damage was done. The narrow band ecosystem has been ravaged and the Lump Grazers will take much time to recover, if they ever can. The population of Latchers fell with them but persists in spite, leeching critical sustenance from the Lump Grazers just when they need it the most.

>5/11
>>
>>5415702
The Flesh Gnawers were no less afflicted by starvation than their peers but where most struggled to survive, they were already adapted for a bleak environment of starvation punctuated by rare feasts of carrion. All the famine did was demand a return to form and the Flesh Gnawers rose to the occasion in hideous splendour, growing two additional limbs for mobility and releasing more eggs into the waves per reproduction cycle than ever before. By increased stability and weight of numbers, they were able to thrive on the dead and where there were none, overwhelm the living. The Flesh Gnawer population has grown and if they don’t diversify their diet, they could prove a severe threat to ecological recovery.

>6/11
>>
>>5415704
The Curve-Tail Trapper was never an elegant species but it was always stubborn. Where its distant cousin improved its nigh-immobile tail into a powerful limb that could handle the waters, the Curve-Tail Trapper’s ancestor, the Flat-Tail Crawler, refused and sank down to scour the rock. When its rivals grew too efficient to survive above the surface, the Flat-Tail Crawler rejected its instincts to dig and bury itself until evolution followed suit and its body with it. For countless generations, the Curve-Tail Trapper waited for food to come to it and when the starving times came and the Lump Grazers plummeted, the Curve-Tail Trapper refused to change its sedentary lifestyle. As hunger crept in, they slowed their metabolism in vain and took that much longer to starve. In the end, the final Curve-Tail Trapper dug its grave and chose to lie in it. The Curve-Tail Trappers are now extinct and soon to be forgotten.

>7/11
>>
>>5415705
With their gargantuan size, slightly larger than even the apex predator, one would expect the Shufflers to die off when sustenance turned scarce. In all truth, that’s most of what happened. Most died nameless deaths but a few held on, refined their multi-stomachs to process even more nutrition and reached a point where a single Lump Grazer would keep them fed for most of a Terran week and the slightest scrap of Stone Moss could keep them shuffling for hours longer. By merit of raw biological efficiency, a stable population of Shufflers have survived and with the newly-invigorated Growth Strands, show no signs of dying off any time soon.

>8/11
>>
>>5415706
The Ripple Trackers, distant cousin and ancient foe, was once a predator par excellence. Not a single species could claim the sheer speed they possessed nor the sensory sophistication. It was their claim to apex predator, their singular niche, and their sole reason for survival. When the starving times came and the Lump Grazers turned rare, the Ripple Trackers doubled down and grew stronger muscles, capable of propelling them even faster through the waves in search of prey. In any other time, this would’ve been a powerful adaptation and even now could’ve won their continuation, were it not for a cruel lack of luck. Sooner or later, one failed hunting trip too many drove aggressive packs scattered across the narrow band ecosystem to a bitter pattern of infighting that their species couldn’t afford. Eventually, their pack dynamic collapsed and every Ripple Tracker sought to fend for itself, but by then this was too little, too late.

The last of their kind died hungry and alone.

>9/11
>>
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>>5415707
It was only a matter of time before the relentless volcanic activity in the ice far above and in the abyssal crags far below reached the narrow band ecosystem, and the results were explosive. Sudden pyroclastic flows of superheated mud stripping entire mountainsides bare in seconds are now a fact of life made worse by the planet’s extreme pressure and the wild jets of boiling, poisonous steam they release into the ocean. These are an uncommon but unavoidable, invariably lethal hazard that prevents permanent forests establishing themselves anywhere but the stablest peaks. As a result, the already fragile ecosystem has been thrown into a continuous state of flux.

>10/11
>>
>>5415709
>Far in the perilous expanse of ice and darkness, an elderly Flounder Feeder treads water alongside a fat newborn, the last of a once-thriving pack of eight. It’s a birther, old enough to be sterile, wracked with autoimmune disease, and sunken in with starvation but trudges on in search of food, not for itself as its mind grasps that death is near, but for the other. The offspring of its offspring, a grandchild, the last remnant of its genetic legacy. They are the closest either has to a companion and stay close to avoid the waves flinging them apart. They are the last living Flounder Feeders in ten leagues.

The Flounder Feeders have further refined their stomach to increase the ratio of flesh-to-blubber, and this has helped them survive. On its own, this stomach, their filter, their bulk, and their intelligence could’ve helped them survive but a radiation-induced tweak of faulty pheromone gland caused the onset of overwhelming scent confusion, leading many to swim in circles searching for prey that wasn’t there. This was selected against but with their biological efficiency, the gene-carriers weren’t wiped out soon enough to prevent them from spreading their mutation throughout the population in a period of sunlight. When the ash returned, the overwhelming majority starved and what they managed to consume in a bid to stave off oblivion only scraped the stone clean for the few, healthy Flounder Feeders that remained.

The Flounder Feeders have fallen farther and faster than any other species in the history of their homeworld’s biosphere has. Where millions once swam assured of their supremacy, now, mere thousands scramble in a desperate search for each other. This handful of survivors are the most cunning, stubborn, and cooperative of their species, who’ve spent millennia getting by each reproduction cycle on the barest tips of their pincers. The narrow band ecosystem has begun to recover and in the haze of death, a tenuous path to salvation rests. They are the last of their evolutionary lineage. If they fail now, millions of years of strife will have been for nothing.

>How should the Flounder Feeders evolve?

>11/11
>>
>>5415715
Joining the warp sense crew as i said prior.

We need to fight.

Anyway xeno so what happens if we do die since theres no flounder feeder liniage here . ? Who do we change to
>>
>>5415715
>adjustable metabolism
>When food is aplenty, our bodies speed up, thinking harder and moving faster. When it's scarce, we slow down to conserve energy, thinking and moving slower, albeit able to put on a burst of speed in sight of prey.
We have to conserve energy. The Starving Times have not yet ended, and we must be cautious, although the ecosystem is recovering.
>>
>>5415715
>Become Omnivores and feed on the abundance of Growth Strands
>>
>>5415730
+1
>>
There are sulphur clumps everywhere…
Guys, I think we can make it.
>>5415715
>Become omnivorous, able to eat as many species as possible, most importantly the Sulphur Clumps.

Also, holy shit, all of our cousins are dead.
We are alone.
>>
>>5415668
For sure. We all came from the same river so to speak, we came into this world around the same time, kinda like losing a friend. Or really like losing the guy that is competing with you for a job/special someone and also happens to be your neighbour.

>>5415699
Yeah, seems being an omnivore is the way to go.

>>5415707
RIP to a worthy foe.

I'm not sure what to vote for but I think regardless of what we do we should probably go for broke and try for multiple adaptions.
>>
>>5415732
>>5415715
>Become omnivorous, able to eat as many species as possible, most importantly the Sulphur Clumps *and Growth Strands*.
>>
>>5415715
>Become Omnivore
Just gotta believe
>>
>>5415730
>>5415726

Actually ill pop to omnivores just for the unanimous vote and i was on it earlier
>>
>>5415715
>Omnivorus diet
>>
>>5415715
>Become Omnivore
>Shrink size to reduce caloric needs.
>PRAY
And yet again BOIZ! AND YET AGAIN! VICTORY OR DEATH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>5415726
No one. We fail this roll the quest ENDS! As per the OP,
>If a stable population of your species can survive until the Great Crusade ends, you’ll win the quest. If you lose, YOU'LL LOSE EVERYTHING.
Remember this.
To everyone else. We have no competition left now. All rivals for our spot have perished in the hell of this doom. We can afford to lose evolutionary traits to conserve calories now.
>>5415733
>I'm not sure what to vote for but I think regardless of what we do we should probably go for broke and try for multiple adaptions.
!!!
>>5415715
Can we shatter our species on purpose and try ALL of the possible adaptations on different, cousin speicies or is that cheating?
>>
>>5415730
+1
we need to be more adaptable
>>
>>5415715
>Become Omnivores
not enough prey.
>>
>>5415741
I should say this is traveling anon. And honestly i should just ask if yall would mind if i changed my name so its less confusing
>>
>>5415715
This is so sad. I actually feel bad for our cousins and the others. But we can pull through.

>Become Omnivorous, there are more autotrophs than prey
>>
>>5415715
>EAT EVERYTHING
>>
>>5415730
We need to diversify our diet as much as possible. A species that can feed on ANYTHING and thrive is difficult to dislodge
>>
>>5415747
I don’t mind names.
>>
File: #1 Clustered Vegetation.png (42 KB, 2000x2000)
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Rolled 69 (1d100)

>>5415730
>>5415731
>>5415732
>>5415733
>>5415734
>>5415736
>>5415741
>>5415742
>>5415743
>>5415745
>>5415746
>>5415756
>>5415760
>>5415761
You choose to evolve an omnivorous diet, to take advantage of the newly flourishing Sulfur Clumps and Growth Strands and mitigate the scarcity of prey. If the Flounder Feeders can reliably gorge themselves, their trend of decline may yet reverse itself.

>Roll 4 1d100s. The first for the Flounder Feeders, second for radiation, third for competitors, fourth for biodiversity.
>>
Rolled 63 (1d100)

>>5415778
HERE WE GO! VICTORY OR DEATH!!!!!
>>
Rolled 26 (1d100)

>>5415778
my first roll
>>
Rolled 53 (1d100)

>>5415778
>>
Rolled 73 (1d100)

>>5415778
>>
>>5415780
>1d100
Not the best roll, but at least it isn't a Crit fail. It probably bought us another turn
>>
>>5415786
It would have if we hadnt rolled pop drop last turn. I probably did us in. Damn, death it is then.
>>
If we’re lucky, we might even get a free adaptation.
>>
>>5415788
Actually. I rolled predator benificial mutation we are like one of two. If we get this mutation THIS WILL GIVE US THE EDGE
>>
Rolled 1 (1d2)

>>5415783
>(1) Flounder Feeders
>(2) Shufflers
>>
>>5415795
Oh good, a new backup
>>
>>5415795
HECK YEAH comeback time
>>
>>5415795
>And when the Daemons came along in all their terrible glory, bearing agonies beyond the ken, fury that outshone stars, despair to render planets dead and the infinite fractal possibilities of what could, may, will never be, when the warp came in force to drive us to the ocean floor…

>…We feasted.
>>
>>5415795
I wonder what mutation were gonna get.
>>5415797
More like FUCK YEAH
>>
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>>5415778
>>5415780
>>5415781
>>5415782
>>5415783
In a bid to stave off starvation between rare Lump Grazers and more common but fiercer, swifter, and less nutritious Flesh Gnawers, the Flounder Feeders have taken a radical leap in their psychology and begin to consume plants. Their digestive system isn’t adapted for vegetable matter but its recent improvements see the nutrition yield of Sulfur Clumps, Growth Strands, and the rare Growth Lump slightly outweigh the effort of breaking them down. While nearly useless for amassing blubber at this stage of development, this allows the Flounder Feeders to survive when prey is absent and would’ve stopped the population decline on its own. In the starving times, natural selection is fierce even in the least numerous of species and this change in behavior isn’t alone.

Gradually, the Flounder Feeders grow mouth glands beside their tongue, which release a slightly adhesive, mildly corrosive liquid to assist in breaking down food before it enters the digestive system. The impact of this primitive saliva isn’t much but when taking into account that the Flounder Feeder is a specialized carnivore trying to subsist on plants, it might as well be a second stomach. The benefit of this to a species a handful of deaths from extinction cannot be overstated. Due to broadening their diet and lucking into a means of aiding their digestion, the Flounder Feeder population has rejected its fate to grow more than tenfold over, bringing them back to merely critically endangered.

>1/2
>>
>>5415856
Increasingly steep slopes and jagged terrain have forced the Shufflers to adapt in turn. Their front and hind stubs have grown thicker, stubbier, and almost capable of lifting and lowering themselves, even with the Shuffler’s weight. They won’t be outrunning the pyroclastic flows anytime soon but this does slightly enhance their climbing ability. The Shuffler population increases slightly. Against all comprehension, the Flounder Feeders are beginning to rebound from the starving times but they know better than any other that the survival of their species is far from guaranteed.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5415860
>A stronger and, most importantly, more versatile digestive system.

The Shufflers could make the plunge into plant eating easily because their digestive system was so powerful, so we could do the same.
>>
>>5415860
>Improve omnivore
or whatever is needed to better eat plants.
>>
>>5415861
Support
>>
>>5415860
More efficient breakdown of plant matter. maybe an improved stomach or some flat teeth made of chitin or metal to better crush the plant matter.
>>
>>5415860
Supporting >>5415861

Maybe another improvement to our omnivore aspects after this depending on how this goes, I'd still definitely like to go down the hibernation path, this is the right moment in our evolution for such a trait to come in clutch.
>>
>>5415860

> Omnivore power!

It's time for proto-teeth to mash the plants and shells of our enemies
>>
>>5415867
I'll support
>Proto teeth
>>
>>5415860

Teeth/ improve chewing capability and the little ridges in mouth to cut food into more manageable bites

(If dosnt get traction support
>>5415861
>>
>>5415860
+1 >>5415861
>>
Ah yes, the Flounder's Law
"Anything that could go wrong, fuck you bitch, don't you dare the stand up or I'll fucking destroy you"

>>5415860 But yeah, I vote for better diggestive system aka improve omnivore
>>
>>5415861
Support
Proto-teeth would help, but not as much as this would

And we have spit! Really underrated part of the digestive system
>>
>>5415861
Support. It also helps us eke out every last calorie from meat, which is very important.
>>
>>5415860
Support >>5415861
>>
>>5415918
Fun fact! We technically already have a pair! A while back we evolved a pair of pointy bits on our beak by chance.
>>
>>5415942
Oh, I know, I've just been counting the pincers as something separate from teeth

I figure our pincers can fulfill the role of canines and incisors, and any teeth we do get would probably be best used as an FF version of molars
>>
>>5415947
No, not the Pincers, a little further back we developed a little spike on the beak
>>
>>5415860
>A stronger and, most importantly, more versatile digestive system.
>>
>>5415951
I've been using 'beak' and 'pincer' interchangeably

In the lesser language of English, it's wrong, but I'm using the future language of the Flounder Feeders (superior)
>>
>Improve digestion
>>
>>5415861
support let's improve this.

teeth in our mouth next should help
>>
>>5415860
>Develop Jaw.
Teeth arent going to do anything if we dont have a jaw to support them with grinding down plant matter.
Also color me shocked, i DIDNT kill us.
>>
>>5415861
+1
Seems like a good idea to improve it further, since it's working.

I swear to god if we survive till space, we are going to be ork levels of hard to wipe out at this rate
>>
>>5415861
+1
>>
>>5415861
+1
>>
>>5415990
Harder than orks actually. Orks are not extremophiles.
>>
>>5416031
Bruh the orks lived in the hellish ice climes during the Armageddon War to sucker punch Yarick when the time was right. Yes they are extremeophiles.
Also to qll.of the people saying teeth, we dont jave a jaw yet. What good is teeth going to do if we cqnt chew with them?
>>
Hopefully, more flounder feeders eating the flesh gnawers means the lump grazers can recover.
>>
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>>5415705
noooooo
>>
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>>5415707
Holy shit
>>
>>5415978
+1
first thing with a jaw in the history of this planet, let's go
>>
I’d rather focus our efforts on a simple and proven evolution than a new, complex and multipurpose one at this tenuous stage, which is why i proposed stronger digestion and not a beak.
>>
>>5415707
RIP
>>
Actually, QM, do flesh gnawers have jaws or teeth? Because feeding on carrion/corpses should require some
>>
>All those dead species
https://www.youtube.com/watch?v=rhf4DZL0kpM

>>5416076
Agreed. I think further improvements to our digestion are really needed for omnivorous living since it ain't like we're gonna struggle to catch them or gnaw chunks off of plants so much as it is the struggle to actually generate energy from it once we do.
>>
>>5416126
Stellar taste anon, been a while since I heard this piece.

Hope we can live enough to have that other BÖC song represent us
>>
I’m so scared… one bad evolution or radiation roll is all it would take to wipe us out.
We just need to keep growing. One more turn.
>>
>>5416157
So same deal as always?
>>
>>5416182
Don’t do this to me, mate….
>>
>>5416157
>>5416184
…(these are both me.)
>>
>>5416076

By proto teeth I'm talking about a pretty primitive early step, probably nothing more complex than a hardened ridge in our mouth that we grind food against with our salivia soaked tongue.
>>
>>5416144
>Stellar taste anon, been a while since I heard this piece.
Thanks.

>Hope we can live enough to have that other BÖC song represent us
Do you mean https://www.youtube.com/watch?v=7pFdkkjGiEs

>>5416157
>I’m so scared… one bad evolution or radiation roll is all it would take to wipe us out.
I think we're a little beyond that threshold - though one bad roll would have is back to "Make a good mutation or extinct" again. Fact is the environment should be improving, little by little, from the extinction event so things are likely getting a little better (read: returning to normal levels of hell).

One piece of good news, mixed as it is, literally ALL of our competition just died. The Ripple Trackers, god bless them, are gone. We are the apex predator, the only predator, if we can just survive a little longer...

>NRG
Yes capatcha, energy...
>>
>>5416317
>the only predator
Unfortunately for us, the Shufflers and the Flesh Gnawers insist otherwise.
>>
>>5416329
Shufflers are a fair point, though I wasn't counting them because I was only thinking in terms of "what could wipe our species out / directly compete with us" which they can't. They're large, slow-moving and crawling with barely any sensory ability. Hell, we eat them. As for the flesh gnawers, aren't they the parasites we clean off of ourselves and which our immune system and carapace prevents latching on in the first place? Not exactly great competition.
>>
>>5416342
Flesh Gnawers are scavengers that are rapidly turing into predators in their own right.
>>
>>5416342
The flesh gnawers are the scavengers and opportunistic parasites who have become so numerous feasting on the carrion that they’re one of the reasons why the lump grazers are under such threat (because the gnawers eat them too), and thus directly contributed to starving the Trackers and Curve Tails to death.

We also eat the Gnawers, but still.

What you’re thinking of is the Latchers, who are endangered but not extinct.
>>
*predators, not parasites.
>>
>>5416317
Yes, all of our save files are extinct!

…wait, why is that a good thing again?
>>
>>5416347
>>5416348
Thanks for correcting me Anon(s) - as for their potential as predators, compare the images >>5415704 and >>5415856. Using the Growth Lumps as a reference point, it seems pretty likely that they're small compared to us. Given our carapace is fairly strong and our packs should provide a decent defence against their numbers. A potential threat, assuming they can get through our armour or attack in truly significant numbers.

>>5416353
A fair point but all I'm saying is that our continued survival is easier now that we've not got to fear Ripple Trackers eating our food and our young.
>>
>>5416360
I’m obviously not physically afraid of them, we outmatch them wildly- I’m worried that if not for omnivore thing, they could literally eat us to extinction.

Fortunately, that’s not the case anymore.

(There should be a lot more Shufflers soon enough too, on that note- if plant life has recovered, they should have plenty of food.)
>>
>>5416360
>They are the last of their evolutionary lineage. If they fail now, millions of years of strife will have been for nothing.
Would’ve accepted the youngling losses over the Tackler extinction any day of the week.
>>
>>5416370
Understandable but only one of us was gonna make it out of there and honestly? We're gonna probably see a lot more interesting species die off...
>>
>>5416374
We both could’ve been wiped out, that’s the point. We need as many evolutionary saves as possible, just in case.
>>
>>5416382
Look on the bright side- any future offshoots will likely be large, raditorophic, omnivorous and intelligent like us. Saves us a lot of work.
>>
>>5416382
Fair point. Anyway, what's next on the list of evolutions? I'm thinking that, assuming our plant-eating is working decently, we might finally get the swim-bladder sorted.
>>
>>5416411
it's time
swim bladder also saves energy, as we won't need to swim up 24/7 anymore
>>
>>5416411
I wanna say continue refining our filtration cause its still up on causes of death. While needing a hardershell isnt a big issue. It would be nice bonus . But after we have recovered though.
>>
>>5416413
Also seeing autoimmune disease is also an issue still i kinda wanna continue to refine our immune system. But after we solve the food issue these things would be nice
>>
>>5416411
Hibernation, unless the food situation has finally been resolved
>>
>>5416411
Modifying the reproductive systems to keep sterility at bay into old age would be a good investment, right now the older infertile fish are just draining resources that could be spent on the next generation. I think we will inevitably have to do this at some point.
>>
>>5416424
The infertility age hits faster because of radiation poisoning, so we can tackle multiple issues at once.
>>
>>5416421
Very good point - though I'd suggest getting the swim bladder first so we can "park" better.

>>5416424
They are only somewhat a drain - they can share food with the fertile and young and provide a defence against predation - but yeah we might want to look into extending our lifespan a bit. Slowing our metabolism would be a simple way to do that I imagine and would reduce our energy demands / cancer risk.
>>
Assuming all goes well with our omnivore evolution, we definitely want to get our immune system more under control. The environment might get better (HA), but our immune system will continue to kill us no matter what.
>>
>>5416424
Lead-line the birthing sac, problem solved.

>>5416430
Considering all of our natural competitors are dead, the swim bladder is a bit irrelevant.
>>
>>5416437
>Considering all of our natural competitors are dead, the swim bladder is a bit irrelevant.
I'll be honest, I'm not following your logic.
>>
>>5416463
We don’t need to ‘park’ if there’s nothing we need to worry about. Survivability takes priority. We should consider a better brain when there are the calories for it.
>>
>>5416411
better pincers than now, larger+longer+tougher. Beside the immediate advantage in combat (our current pincers are really small), it should finally end the small cracks in our pincers too. If we don't have those infection from them is no more.

better sacks for females, longer period for little ones so they can better defend themselves once out.

poison on pincers for better hunting

better armor for defense and rad resistance. maybe with retractable spikes for additional defense.

melanine for increase rad resistance further (rads still give only a small amount of energy, so let's copy it like everyone else did)

gene change for additional rad protection
>>
I was interrupted again this morning and wasn't able to post, so I'll have to update later tonight after work.

>>5415743
That would be cheating but it's possible to evolve multiple traits at the same time, or to segment your species in some fashion, by sexual dimorphism or a sort of innate caste system like Terran ants.

>>5416105
The Flesh Gnawers have half a dozen small, inward-facing hooks in their mouths which scrape flesh from a carcass and allow them to consume it. Their frontal section is a largely prehensile tube and is capable of flaring out, to lodge all of its hooks onto a creature's hide to then tear off a chunk. That's how they've been preying on Lump Grazers but the Flounder Feeder's shell is too resilient and the Shufflers too large and prone to crippling them with regular motions to do so reliably.
>>
>>5416478
I think the only other based species are the shufflers. They're just chilling. Vibing. Killing preadators via sheer fucking G I R T H and their incredible hops. If we die can we be them next?
>>
>>5416478
>is capable of flaring out
holy fuck, that's horryfying
I should draw it
>>
>>5416469
I'm guessing they want the swim bladder to explore new ecosystems which could increase our options for food as well as more species to serve as backup if we lose the Flounders
>>
>>5416519
no, I want it to stop constantly wasting energy on swimming
>>
>>5416521
This. It's why I was confused at the idea of a lack of competition/predators meaning the swim bladder was pointless/useless.

The main benefit of the swim bladder is cutting down our regular / passive energy usage as well as enabling us to have a thicker carapace without having to expend as much / any energy to maintain a position.
>>
>>5415978
Support
>>
>>5415860

>>5415861
>A stronger and, most importantly, more versatile digestive system.
+1 and teeth
>>
>>5416521
>>5416541
No, the main benefit of a pressure bladder is to control and travel to different depths. It isn’t to put us in passive mode and have us be crushed against the tide, the rocks, and the ice ffs.
>>
>>5416602

Does both doesn't it? Let's us hold our vertical position with minimal energy expenditure, and let's us rise and fall with minimal energy expenditure.

Movement doesn't seem particularly important right now, but conserving calories is always good.
>>
>>5416317
That's the one anon, another of BÖC's masterpieces
>>
>>5416602
>No, the main benefit of a pressure bladder is to control and travel to different depths. It isn’t to put us in passive mode and have us be crushed against the tide, the rocks, and the ice ffs.
Yeah, no. Why do you think that what I described would mean we couldn't use our ability to move to counter the currents / avoid threats? All it means is a reduction in our constant / regular energy expenditure since we don't have to constantly swim up and can just ride currents or rest where they are weak.
>>
>>5416625
I like the pressure bladder, don’t get me wrong, but voting it because of energy expenditure is one of the more retarded reason I’ve heard. Like, the tides alone makes makes staying in place a retarded idea.

>>5416643
But hibernation literally does that better from a energy expenditure standpoint, and should be considered first if we’re still starving.
>>
>>5416654

Might need a pressure bladder before hibernation to avoid drifting up to the hate star or down the crushing dark. Or at the very least they'd compliment one another.
>>
>>5416654
It’s not even staying in place, it’s staying at the current depth. You can be moving around and still benefit because you’re not also needing to swim up.
>>
>>5416654
>I like the pressure bladder, don’t get me wrong, but voting it because of energy expenditure is one of the more retarded reason I’ve heard. Like, the tides alone makes makes staying in place a retarded idea.
Again as, >>5416683, says you can use it while swimming - all it does is make it so we don't have to expend energy constantly having to swim /up/. Given the high-as-hell gravity on this planet, we're presumably being dragged down constantly by a fairly large force - this organ would let us avoid having to counter that constantly.

>But hibernation literally does that better from a energy expenditure standpoint, and should be considered first if we’re still starving.
Hibernation does that /to a degree/ and runs into the issue that, depending on how slowly we can exit it for example, it can negatively impact our ability to survive (e,g pyroclastic flow occurs and unless we can swim away / up fairly quickly, we die to literal magma/lava). There is no reason we can't have both, it is purely a matter of which we get first - hibernation is far riskier to develop since it involves changing our metabolism and shit compared to "bladder-esque sac that can empty/fill".
>>
>>5415861
Supporting this

>>5416424
>Modifying the reproductive systems to keep sterility at bay into old age

This should be our next evolution after digestive. Anon is right, having sterile individuals moving around just consumes resources for no purpose
>>
>>5416765

I'm less concerned about our elderly being a drag. They prioritize feeding the young and they're among the first to die to problematic situations. A significant population of elders means we're doing really well, an adaptation to make them more useful makes us stronger when we're already well off.

I'd rather focus on life long problems like immune disorders and lead poisoning, or increasing our versatility with traits like omnivore or scavenger or even cannibalizing our elderly and ill.
>>
>>5416806
>even cannibalizing our elderly and ill.

…..no.
>>
>>5416806
>even cannibalizing our elderly and ill.
That's how you spread illness faster.
There aren't any parasites, viruses or bacteria on our planet yet, but I rather be ready if they do should up.
>>
>>5416824
Actually there are all of those, we just eat the parasites, and our immune system is too hyperactive for the others
>>
Honestly given we're evolving to omnivorousness, we should probably consider some changes to advantage that...

>Enhance scent-detection (being able to find Growth Strand forests by following the currents would be good, also has benefits for socialisation and hunting)
>Additional digestive tract (break down complex / tough plant cells into more energy (could avoid needing this by consuming cud (would somewhat synergise with our ability to share digested food?)))
>Extend our tongue, that way we can use it to grip Growth Strands between our mandibles for easier consumption? (potentially useful if we want our tongue to also be our manipulator organ (assuming we want one, which we presumably do))
>Ability to vomit a goo that hardens/mineralises (as in absorbs minerals from the water around it) over time. Goal for this being to also develop nesting behaviours before (based around natural caves or depressions shielded from currents) / simultaneously.
>Instinctual spreading of Growth Lump / Growth Strand to additional fertile areas? (Proto-farming, before we've even got civilisation)
>>
>>5416478
>That would be cheating
Welp there goes most of my plans. I asked because due to the extreme distances between various FF packs, it would make sense for the species to shatter now like this if it ever does. I kinda wanted to go for Radio-Troph plus Filter Feeder combo. Unfortunately THAT would require a drastic reorienting of our body type.
>>
>>5416824
There literally CANNOT not be Bacteria/Archaea. We are a Multi celled organism, so you need single celled organisms to evolve into those.
>>
>>5416824
Sepsis infections are real, we’re just extremely resistant to them.
>>
>>5416933
Could always go caste or greater dimorphic. The only reason our radiotroph isn't that good is that we move around too much. Personally I want rock eating. Combine that with radiotroph and we can dig out our own burrows. Should result in some very interesting divergences like the Curve Tail trappers. Filter feeding really doesn't work for mobile fatasses unless they are like the whale.
>>
>>5416943
Yes but the hostility of our environment and relative scarcity of larger lifeforms has been stated by QM to mean that disease is relatively rare / non-existent.
>>
Only issue i have with digging out burrows is the pyroclastic flows which may bury us alive. Since its become a new hazzard. But i do think being able to have some kinda shelter with hibernation would be nice
>>
>>5416956

At least one species burrows, I assume the terrain is stable enough that it's not a completely brain dead strat to make nests.
>>
>>5416959
Im pretty sure the one species that burrows died the same turn that the pyroclastic flows started
Unless im missing one other than the curve tail diggers
>>
>>5416959
They’re all dead. Not the greatest example.
>>
>>5416949
>ALL micro organisms are evil infectious diseases.
You do realize that inside your gut ALONE are more not you single cell organisms than there are you cells in your entire body right? Sure inflections are largely not there (for now) but that does NOT mean there are no microorganisms at all in the environment.
>>
>>5416966
I'd point out to you I'm literally the only person in this thread to have mentioned trying to generate gut flora/fauna to aid in our digestion, >>5414152.


The reason I spoke the way I did? The thing you were responding to said
>There aren't any parasites, viruses or bacteria on our planet yet, but I rather be ready if they do should up.
I therefore made my entirely reasonable contribution to the conversation on the basis which was being focused on. Note: nowhere in my post did I say there /weren't/ single-celled life forms or disease. Yes, there are single-celled life forms. Growth Lumps are these, if I remember correctly, just colonies of them. The point is that, in terms of organisms that actively and directly influence our species, we've not had any mentions of viruses, bacteria, fungi, prions or any similar forms of life. We've not even had it confirmed that there are significant enough levels of bacteria to cause rotting beyond mention of injuries going septic.
>>
Rolled 85 (1d100)

>>5415861
>>5415862
>>5415863
>>5415865
>>5415874
>>5415886
>>5415887
>>5415918
>>5415937
>>5415940
>>5415952
>>5415970
>>5415974
>>5415990
>>5416005
>>5416021
>>5416583
You choose to evolve a stronger and more versatile digestive system, to improve the Flounder Feeder's calorie intake from vegetable matter and prevent further population loss during the starving times. Unlike the Shufflers that boast three separate digestion chambers, the Flounder Feeders only possess a single stomach but theirs is augmented by rudimentary saliva and pincers tearing pieces into smaller chunks as they are eaten. In time, it could even come to rival the robust digestive systems of far future Terran mammals.

>Roll 4 1d100s.
>>
Rolled 43, 33, 10, 40 = 126 (4d100)

>>5416978
eat the bugs
>>
>>5416983
ignore the last 3d100, my brain turned off for a minute, I need to eat my bugs
>>
Rolled 52 (1d100)

>>5416978
>>
Rolled 47 (1d100)

>>5416978
For vegetables
>>
Rolled 43 (1d100)

>>5416978
Can't we just use this anon's rolls?
>>5416983
It was a good set
>>
>>5416482
>If we die can we be them next?
You can, yes, or any of the other species in the ecosystem.

>>5416487
>holy fuck, that's horrifying
No kidding, but it isn't too terrible compared to some real-world deep sea life. I think that the environment itself is more horrifying than the lifeforms in it, it seems that every five turns something explodes and the only break you've had was immediately followed by an extinction event. This planet is borderline an anti-Catachan, an extremely lethal environment with an extreme scarcity of life, whereas Catachan is flourishing but its life is extremely dangerous.

>>5416933
It's not cheating to have several different creatures as part of the same species in separates part of the maturation/reproductive cycle or genetically stratified, but intentionally dividing your species to have a few concurrently evolving in different directions isn't allowed. You could definitely have say, three separate, incubator, food-gatherer, and protector type Flounder Feeders, but you couldn't separate the Flounder Feeders into three separate species exchanging genetic material.
>>
>>5416986
No worries, I'll take the first.

>>5416990
I'm sorry but your homeworld hates you far too much for that.
>>
>>5416990
These rolls are pretty cool too. On one hand, mild mutation, on the other, weaker competition.
>>
>>5416991
Oh any species in the ecosystem not just flounder feeder relatives.

Hmmmm
Thats good to know. I guess that makes sense with the way you explained the culture mechanics for a later stage. With playing as one of the ones that beat you.
>>
>>5417000
What are 'hands'? All I know are cracked pincers
>>
>>5417013
I’m sorry, I must’ve drunk too much lead recently.
>>
>>5417021
Invest more into your toxin filtering glands Anon and then we shall gorge on lead
>>
>>5416978
>>5416983
>>5416987
>>5416989
>>5416990
Over millennia of grueling and tedious natural selection, the Flounder Feeder has diversified its digestive system. Now, they are capable of processing vegetable matter almost as efficiently as they were able to digest meat, tens of millions of years ago, prior to the emergence of the waste organ. Although plant-eating is inefficient, they are far more accessible than prey and can sustain a Flounder Feeder if it dedicates most of its time to tearing Growth Strands and Sulfur Clumps from the silt and swallowing them. This is a tremendous boon to their survival and reduces starvation to nearly equal the casualty rate of heavy metal poisoning. The Flounder Feeder population grows and is now only slightly endangered, rather than teetering on the brink.

>1/3
>>
>>5417104
The powerful currents of the waves render the Shuffler’s stance unstable and lack of sunlight ensures that plant clusters, when they can be found, are sparse. Heavy selection pressure toward strength and speed of motion is apparent in their stronger, sturdier stubs, which are almost approaching the range of motion of true limbs. Most impressively, when confronted with rough terrain, Shufflers are now able to lift themselves up from the ground to trudge forward for short periods of time. The Shuffler population grows without interruption.

>2/3
>>
File: #4 Hardshell Lump Grazer.png (36 KB, 2000x2000)
36 KB
36 KB PNG
>>5417105
The infestation of Flesh Gnawers throughout the narrow band ecosystem does hamper the recovery of the Lump Grazer population but it also acts as a pitched selection pressure. Gradually, the Lump Grazers have thickened their cartilage and swollen their size to reduce fatalities from overaggressive scavengers and blunt trauma, to some success. The Lump Grazer population grows. The Flounder Feeders are far from numerous and their survival isn’t guaranteed but the future smells less painful than when the ash clouds first choked the ice.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5417109
Teeth now ?

We really need the teeth + chewing capability to help break down food
>>
>>5417109
>Develop Molar-like teeth

Chew chew hypetrain (geddit)
>>
>>5417109
support >>5417111
to get a lot more out of our food without needing more internals.
>>
>>5417111
Support
>>
>>5417109

> Grinding teeth to aid in all forms of digestion.
>>
>>5417109
>Teeth (probably from the little bumps from our pincers) & Jaw
>>
So guys, the ultimate solution to every problem is to eat it, and the main problem of this environment is a lack of light causing lower producers. So, we've been missing the obvious solution: we need to eat the darkness.
>>
>>5417129
So we need to become Tenebrovores?

Should be doable with Warp Powers XD
>>
>>5417109
>>5417110 +1
>>
>>5417110
Alright; teeth now.
However, I think we can go for warpsense next turn.
>>
Rolled 23 (1d100)

>>5417110
>>5417111
>>5417113
>>5417119
>>5417120
>>5417126
>>5417140
>>5417155
You choose to evolve teeth to further break down food along with saliva before it enters the digestive system. This should ease the burden on the Flounder Feeder's stomach and in turn, improve net nutritional intake.

>Roll 4 1d100s.
>>
Rolled 32 (1d100)

>>5417179
under 10 please.
>>
File: Flounder Feeder Tongue.png (58 KB, 2000x2000)
58 KB
58 KB PNG
I'm feeling a little sleepless so I'll update earlier than usual. Also, I forgot the Flounder Feeder's tongue musculature when I posted about a minute ago, here's the corrected version.
>>
Rolled 26 (1d100)

>>5417179
>>
Good rolls is good.
>>
>>5417182
well it's still moderately positive
>>
How do you roll dice?
>>
Rolled 2 (1d100)

>>5417183
>>5417179
Boner tongue
>>
>>5417194
You type "dice+XdY" in the options field, without the quotation marks, where X is the number of dice and Y is the number of sides on each dice. Say if you wanted to roll a 2d6, you'd type "dice+2d6". If you want to add a positive modifier, you'd type "dice+2d6+Z" where Z's the modifying number, but if you wanted to add a negative modifier, you'd have to type "dice+2d6+-Z" instead of "dice+2d6-Z" as the site interprets the latter as a +.
>>
Rolled 88 (1d100)

>>5417183
Predator mods!

>>5417200
Thank you. :)
>>
Well, alright then.
Here’s hope for anything not a fellow predator.
>>
Rolled 2 (1d4)

>>5417202
Another new species has emerged.

>(1) Autotroph
>(2) Herbivore
>(3) Carnivore
>(4) Scavenger
>>
Makes sense.
Stepping into the niche that Lump Grazers can’t fill.
>>
>>5417204
NEW PREY starvation time is ending bois

anyway im gonna go to sleep so. See the update in the morning
>>
>>5417109
I guess we might as well round out this one issue.

Supporting >>5417111
>>
>>5417214
derp, forgot to refresh.
>>
>>5417179
>>5417182
>>5417184
>>5417197
>>5417202
>>5417204
The Flounder Feeder has developed a row of short, flat, and wide teeth in the back of the mouth behind its pincer. Now, when a Flounder Feeder finds food (and it’s stopped moving), before swallowing, it uses its tongue to press the morsel against its teeth until it’s been reduced to an easily digested mush. These teeth are made of the same material as the Flounder Feeder’s external cartilage and are under constant wear. This leaves them prone to cracking and chipping early in a Flounder Feeder’s life and they’re no more replaceable than its pincers when broken beyond repair but they nonetheless serve a critical purpose in the digestion process. This takes the Flounder Feeder’s nutrition to a new level and lingering inefficiencies aside, they can be said to have completed their transition to an omnivorous diet. The Flounder Feeder population has grown significantly and against the odds, they are no longer an endangered species.

>1/3
>>
>>5417241
The Shuffler’s stubs have reached such a size, flexibility, and power that their name no longer applies. Epochs of Shufflers writhing in the sand are no more, as their descendants, the Stompers, stand proud over the rock and crush all in their path. Like the Flounder Feeders, they’ve taken evolutionary notice of the benefits of digesting smaller chunks but their approach to “chewing” has been more… overt. More than the nutritional benefits this has given them is the exponential increase of their mobility, allowing them to walk, climb, and lunge with an agility unrivaled by any other species. This allows them to hop and catch Flesh Gnawers from the ocean, shaking them in their mouths, then dropping them on the ground, disoriented, to stomp into conveniently shattered smaller pieces. They’ve even managed to “kick” in some favourable circumstances when they have the high-ground, and while an edge case, the blunt impact is comparable to a chunk of ice with the waves behind it. The Stomper population has exploded and though they can’t reliably down Flounder Feeders or break their shells, in time, they may become a contender for apex predator.

>2/3
>>
>>5417243
With the Flounder Feeders rebounding, the Stompers reaching new heights, and the Lump Grazers growing countermeasures, the Flesh Gnawers have seen an offshoot species taking advantage of a less risky, herbivorous diet. The new Veg Grinders are similar to their close cousins apart from their food but have a distinct row of smaller, flatter, and much more mobile hooks in their tubes, which serve to shred plant matter that enters their gullet. Neither species is picky about their meals and will readily devour the dead and dying, their own species included, but this is a stark division of a once unified kind. Though a new species, the Veg Grinders show promise of success and their population has grown to nearly equal the Lump Grazer’s. Needless to say, the Flounder Feeders are eating them just as readily as any other. Even with the Stomper’s emergence, this period is a cause for celebration among the Flounder Feeders as, in violent defiance of the inevitable, they have endured yet another near-extinction event and emerged all the stronger for their untold centuries of suffering.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5417245
>Modify the reproductive organs: Synergize metal supplementation with lower metabolic upkeep requirements in all reproductive systems.
This will kill 3 birds with one (lead) stone
*No one else is eating lead, so we won't run out of it and once we implement it we won't need to feed those parts of us because they won't be ""alive"" so that's just more efficiency.
*The reproductive systems will be more durable and radiation sterility will be especially curtailed.
* The lower metabolic rate will allow fish to conceive even when they are older allowing them to remain more useful for longer.
*Lead is an untapped resource that we can exploit for big growth if we further implement it in the body.

TLDR: Get a iron cock and lead womb.
>>
>>5417241

>The Flounder Feeder population has grown significantly and against the odds, they are no longer an endangered species.

Yes! Victory!

The Stompers are actually pretty cool… fortunately, our respective natures means I don’t think they’ll ever be as deadly as the ripple trackers to us directly.

I’m leaning towards swim bladders, more filtration or warp sight, now that we have more available prey.

I’m leaning either
>>
>>5417245
>Improve heavy metal filtration & shell
With biodiversity slowly climbing back up and thus starvation becoming less likely, we might as well tackle our other killer big killer, which is metal poisoning.
Once our numbers are high again we can focus on other miscellaneous revolutions
>>
>>5417248
Although we’re no longer necessarily hunters, isn’t slowing our metabolism still problematic when our lifestyle expects us to be mobile to survive?
>>
>>5417245
Support >>5417250
>>
>>5417248
>>5417251

To clarify; we would only be slowing down gestation and other processes directly linked to reproduction not the whole organism's metabolism.
>>
Alright boys, here's my input
>Cartilage regeneration.
That should mitigate some of our automimmune issue, shell wear, tooth rot, cracking pincers.
>>
>>5417255
IC. That’s not bad, then…
Maybe when we’re not just out of the woods. There’s still a lot of things killing our fish; raw reproductive efficiency in the twilight of our lives doesn’t rate to me as highly as focusing on stopping lead poisoning or making swimming more energy efficient, since starvation and metal poisoning are both still serious threats.

>>5417245
>The Flounder Feeder develops a buoyant Swim Bladder, enabling them to swim more efficiently.
>>
>>5417245
>The Flounder Feeder develops a buoyant Swim Bladder, enabling them to swim more efficiently.
&
>Cartilage regeneration.
>>
>>5417250
SUPPORT +1
>>
>>5417245
>Improve heavy metal filtration & shell
>>
>>5417245
>Get a jaw.
>Move pincers wider to act as protohands to manipulate food into jawed mouth.
Build on our successes.
>>
>>5417245
>The Flounder Feeder develops a buoyant Swim Bladder, enabling them to swim more efficiently.

It's about damn time.
>>
>>5417245
>Improve heavy metal filtration & shell
>>
>>5417250
+1

Filtration is a go
>>
>>5417258
+1
>>
>>5417245

I'll support any of swim bladders, toxic filtration, or refining our immune system. I think any of these three (but not all at once) would serve us well.

If we're looking for new things perhaps actually converting our teeth and pincers to proper bone might make the list.

We really ought to consider what might try to kill us all next, because sooner or later this planet is coming for us.
>>
>>5417243
>Epochs of Shufflers writhing in the sand are no more, as their descendants, the Stompers, stand proud over the rock and crush all in their path
sick
>>
>>5417250
Supporting
>>
>>5417245
>Cartilage regeneration.
No need for a good dental plan if your teeth fix themselves!
>>
>>5417429
I proposed the swim bladder because I ultimately decided being able to access more ecosystems can only mean good things for the continuation of our species.
>>
>>5417248
>Cartilage regeneration.
>>
>>5417250
Support

I have to say, the Stompers are based

>live on a world with 5x earth gravity
>get huge
>evolve legs
>get hops
>stomp everything to death
>STILL don't have bones or a shell
>>
>>5417245
>Cartilage regeneration
While not our number one killer, making it so that having a broken pincer, shell or teeth doesn't mean that FF is totally fucked will be a big boon, and can later be upgraded to a stronger and more generalized healing factor, which will be super useful in the late space civ stage.

Also just caught up, RIP Ripple Trackers, they were worthy enemies and will not be forgotten any time soon. On that note, I found a song that sums up the last extinction event pretty well:

https://www.youtube.com/watch?v=rtL5oMyBHPs&list=RDW_9RaWjCBu8&index=3
>>
i want even more radiotrophy
we shall become free from needing food
>>
>>5417250
Support.

Starvation and poisoning are still our top killers.
>>
>>5417245
Supporting >>5417250

Though I do like the other ideas.
>>
>>5417250
>support
>>
>>5417250
+1
>>
>>5417442
I always figured that we'd need to wait on the rest of the ecosystem to spread there first. If we were plants then sure, we could go first, but we need prey to make the first move.
>>
>>5417245
>>Improve heavy metal filtration & shell regeneration
>>
>>5418027
The point of discovering a new ecosystem is to be part of two separate environments, not one big one, so if a mass extinction event occurs (again), we’re unlikely to be wiped in both at once.
>>
>>5418139
I guess my concern is that there is no other ecosystem. We won't know till we go though.
>>
>>5418200
Xeno has confirmed there is other ecosystems we have yet to see (check blubber update. /Just before it as it refrenced the fact we had more range just not enough


Anyway traveling anon here FINNALLY back home . So uh yea
>>
Rolled 32 (1d100)

>>5417250
>>5417253
>>5417293
>>5417331
>>5417386
>>5417392
>>5417429
>>5417432
>>5417511
>>5417595
>>5417627
>>5417656
>>5417910
>>5418094
You choose to evolve an improved filter organ and consequentially, a more resilient shell for the Flounder Feeders. If successful, this will reduce the hideous fatality rate and even larger proportion of brain damaged individuals from heavy metal poisoning.

>Roll 4 1d100s.
>>
Rolled 52 (1d100)

>>5418285
>>
>>5418285
Please, I beg you be good.
>>
Rolled 41 (1d100)

>>5418288
Forgot roll
>>
Rolled 7 (1d100)

>>5418285
>>5418285
32 is a pretty good environment roll, right?
>>
>>5418291
Nope has to be below 12 for a positive change
>>
>>5418291
Also i guess lump grazers decided they are the apex predator now
>>
>>5418294
Not lump grazers f uh shufflers? Stompers ya get my point
>>
Rolled 30 (1d100)

>>5418285
>>
Rolled 2 (1d4)

>>5418299
A producer species has changed with the times.

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>>
>>5418300
4
>>
>>5418300
GROWTH STRAND UPGRADE heck yea

Seems like growth strands gonna become a major producer in the world considering they have the most upgrades so far
With a grand total of 3 mutations (the stacking which made them strands . The split branches and now this
>>
>>5418303

Watch them grow fucking thorns or something.
>>
>>5418285
>>5418286
>>5418290
>>5418291
>>5418299
>>5418300
The Flounder Feeder has refined its increasingly less crude filter organ, mildly reducing their risk of death by heavy metal poisoning and lending their exterior cartilage a more “speckled” appearance, due to higher quantities of lead infusion. This isn’t the most radical evolutionary cycle but the well-being of the species is slightly improved. Alongside their omnivorous diet, this causes a growth in the Flounder Feeder population. They’re beginning to approach healthy numbers once more.

>1/3
>>
>>5418322
As if inspired by its new altitude, the Stomper undergoes a rapid evolutionary shift, to grow a new, large, and strong heart to oxygenate their limbs and supply their multi-stomach. This greatly increases their speed and endurance, allowing them to hunt and graze on the ground with impunity. If desperate, a pack of Flounder Feeders is more than a match for any lone Stomper but their instincts tell them to avoid even a lone Stomper if they aren’t. With a true cardiovascular system and an efficient multi-stomach maximizing their caloric intake, the growth of intricate neural tissue is perhaps inevitable. At the same time, further complexity increases the dangers of heavy metal organ poisoning, and as grand as a hypothetical architecture of higher consciousness may be, its foundation requires a solution. The Stomper population continues to grow.

>2/3
>>
>>5418324
Under constant, excruciating natural selection from all sides of the narrow band ecosystem, it’s no surprise that the Growth Strands have adapted to minimize their consumption. On their once smooth, spongy sides, they’ve sprouted many fine, brittle trichomes tapering off to a point, which, when torn off, are prone to puncturing the mouths and digestive systems of their consumer. This increases the lethality rate among herbivores, damaging the Lump Grazer's population and devastating the more fragile Veg Grinder's, which is forced to transition to a near-exclusive diet of Sulfur Clumps. Even omnivores, the Stompers and the Flounder Feeders, suffer from increased injuries. Though the latter’s aggressive immune system kills most infections before they begin to fester, the former suffer slight attrition from punctured nubs and both suffer a modest loss due to stomach acid leakage before their instincts adjust to accommodate the change. This is one more environmental hazard added onto many, one which the narrow band ecosystem will endure and overcome in time. Countless, agonizing generations of time. The Flounder Feeders as a whole aren’t in a very ideal situation but are currently poised to renew their numbers.

>How should the Flounder Feeders evolve?

>3/3
>>
>Cartilage regeneration
Let's grind healing factor
>>
>>5418325
Develop a stronger stomach lining to minimize damage from eating Growth Strands
>>
>>5418324
damn now they can go out and get ther daily cardio and it will actually help them.

>>5418325
and the Growth Strands are turning into goddamn Cacti

>get a pressure Bladder to aid in swimming and reduce caloric needs for daily mobility
>>
>>5418325
>develop pressure bladder

I'll make my own ecosystem, with blackjack! And hookers!

I think a skeleton would be a good investment soon
>>
>>5418345
i think we will need one soon anyway. Our Brainplate is already a good beginning to protect our internals
>>
>>5418325
>get a pressure Bladder
>>
>>5418325
>develop pressure bladder

about time
>>
>>5418325
>further enhance its autoimmune system
>>
>>5418325
>better pincers than now, larger+longer+tougher.
>>
>>5418325
>develop pressure bladder
>>
>>5418325
>develop pressure bladder
It's been a while since we got something that helps Flounder Feeders move & hunt.
I'd like to get better pincers soon, it would help to kills shit easier. Just in case a certain species think they can oust us form the top dog spot.
>>
>>5418325
>Improve filtration organ
Heavy metal poisoning is still our foremost killer. Even if it doesn’t kill us outright, it weakens us enough to get picked off by the environment.
>>
>>5418325
>Get the float bag
>>
>>5418325
>develop pressure bladder
>>
>>5418324
I love these guys and I hove they survive to evolve alongside us
>>
>>5418324
How large are Stompers?
>>
>>5418325
>develop pressure bladder
I like the pressure bladder, but we really should get a countermeasure of some sort to allow us to safely eat the Growth Strands.
>>
>>5418325

> Further refine our mouth to grind up prickly food before it enters our delicate stomach.

Toughen up our mouth and teeth and grind these thorns to slurry. This isn't the last spike we'll see in the ecosystem, but it's the last one that will bother us.

As a bonus the extra chewing power gives us more nutrition from each meal.

In the future I'm thinking we develop a horn so we can do hit and run style tactics on the Stomper with our pack, wounding and bleeding it to death.
>>
>Improve filtration organ
>>
>>5418548
> In the future I'm thinking we develop a horn so we can do hit and run style tactics on the Stomper with our pack, wounding and bleeding it to death.

That seems a bit spiteful when we could just generally ignore each other, and mutually evolve to better survive the actual killer, which is the environment.
>>
>>5418548
>>5418551
Jumpin into horn discussion
I'd prefer a stab-tacle to an horn. This could double as dextrous appendice.
>>
>>5418548
>>5418555
I prefer a Hazzar-spike dick, just to become the Lovecraftian parasitic horror we were always destined to become.
>>
>>5418325
Pressure bladder crew
>>
>>5418555
I;d rather just have a dextrous appendage.
That alone would be great for fighting and also just living; specialising into hyper violence seems… excessive, somehow. Especially on this planet.
>>
>>5418573
I can get behind that, I'm pushing for regenearation since 40 turns.
However, some anons are really dedicated to get horns, so let's do something at least useful from that.
>>
>>5418573
Yeah, combat isn't the major focus on our planet - not-dying is. As for limbs, we can either develop more tentacles or arms - whichever we go for they'll have advantages and disadvantages.

>>5418579
Part of the reason people are against regen is that it makes cancer much more risky / common.
>>
>>5418588
But with more cancer, our overactive immune system would have something to do
>>
>>5418588
>>5418593
>Eject tumors
>Regen in previous tumor hole
>If cancer, go to step 1
>>
>>5418338
Support
>>
>>5418597
Yeah no, we've had this discussion before and the answer is still "ejecting tumours is a really bad idea".
>>
>>5418551

There's a lot of meat on a stomper, if we have a good strategy for hunting them we eat well any time we encounter them.

And there may be larger creatures than the stomper one day, we'll need weapons for such beasts.
>>
>>5418325
>>develop pressure bladder
>>
>>5418325
>>get a pressure Bladder to aid in swimming and reduce caloric needs for daily mobility
>>
Rolled 50 (1d100)

>>5418338
>>5418345
>>5418370
>>5418372
>>5418385
>>5418412
>>5418472
>>5418478
>>5418546
>>5418569
>>5418602
>>5418708
>>5418710
You choose to evolve a pressure bladder, to reduce the calories expended during regular movement and ease the burden of the Flounder Feeder's increasingly heavy shell. Currently, Flounder Feeders are under constant exertion to stay afloat in the tides with a commensurate nutritional need. An efficient means of floating without movement could greatly increase their survival rate.

>Roll 4 1d100s.
>>
Rolled 79 (1d100)

>>5418787
Rollin
>>
Rolled 30 (1d100)

>>5418787
>>
>>5418788
Well progress is progress
>>
Rolled 24 (1d100)

>>5418787
>>
>>5418789
Thoughhhh the stompers are getting a concerning number of possitive evos
>>
>>5418792
Maybe we domesticate them one day.
>>
>>5418795
If their decendants survive to the end game. Yeah we should they would be good hunting partners
>>
Rolled 70 (1d100)

>>5418787
C'mon tasty herbivores!
>>
Rolled 2 (1d3)

>>5418797
>(1) Flounder Feeders
>(2) Stompers
>(3) Flesh Gnawers
>>
>>5418797
Oooo potential mutation time. Hopefully its us not the stompers
>>
>>5418798
NOOOOOOOOOO

Whelp i guess sinc based on the last evo they goin for brain soon we are no longer alone in that
>>
Why aren't we expanding our circulatory or brain systems?
>>
>>5418798
They might end up being the ones to go on land first, they got legs
>>
>>5418803
fear
>>
>>5418803
Brain takes up resources we dont have . Circulatory system? Eh we could .

I think one of our goals is to decentralize our brain before improving it though
>>
>>5418809
https://youtu.be/Dy4HA3vUv2c
>>
>>5418812
It isn't, only a few people want that. I don't want getting hit too hard from anywhere on the body to result in brain damage.
>>
People got so invested in the grind, we aren't really speedrunning to the next spore stage anymore.
>>
>>5418818
We have to unlock all the parts so we can make a funny looking monster first.
>>
>>5418818
Speedrunning there means we can't get 100% completion (Getting HUEG and becoming immune to all conventional weaponry/environmental hazards)
>>
>>5418818
Speedrunning means theres not a proper ecosystem around us that can help us get to certain points in the tech tree
>>
>>5418820
Also, swim bladder is a first step toward lungs, which means going to land.
We are going to need to do that in the future to get some important technologies to be abe to go to space one day.
>>
File: Stomper.png (810 KB, 1457x1457)
810 KB
810 KB PNG
new art dropped
>>
>>5418847
Nice stomper, it make me like them even more
>>
>>5418847
doing the lord's work over there anon
>>
>>5418847
Looks like a roided out headcrab. I love it.
>>
>>5418847
Tbh i definitly wanna play stomper if we go extinct

If not stomper growth strands (cause implied by the fact we coulda started autotroph. We could become them based on what qm daid earlier about choosing a species from the curtent ecosystem

Buttt stompers are the most developed creature currently so those i would like to become first

(And this is. If we dont split off into another species before flounder feeders go extinct or flounder feeders survive

Curious. What creatures or autotrophs would yall be intrested in playing as if all flounder feeders went extinct
>>
>>5418856
>Looks like a roided out headcrab
yeah, it's the legs. Didn't want them to end in flat stumps
>>
>>5418858
Also if your curious why im intrested in playing growth strands its cause we could heavily influence the evolution of plant life by doing so. And create offshoots. I wouldnt want it to be our end game species but that would be cool too if it somehow did make it but i doubt there would be enough votes for it upon extinction
>>
>>5418847
The Stomper exhumes hatred on a physiological level, love it

If they live we must make them pets and cattle
>>
>>5418338
>>5418345
>>5418370
>>5418372
>>5418385
>>5418412
>>5418472
>>5418478
>>5418546
>>5418569
>>5418602
>>5418708
>>5418710
The Flounder Feeder has developed a small gas-filled bladder above its heart. In theory, it helps the Flounder Feeder maintain buoyancy and preserves calories. In practice, its output is rather pitiful compared to the weight of cartilage and blubber and its effect is barely perceivable to the Flounder Feeder’s consciousness. For now, it’s largely vestigial but in time, it could become something more. The Flounder Feeder population grows and has reached an extremely low likelihood of any one catastrophe swiftly driving them extinct.

>1/2
>>
>>5418891
The Stomper undergoes an evolutionary speed that would be frightening if the Flounder Feeders weren’t swimming a safe distance over them. They’ve grown a crude but strong filter organ below their first stomach chamber, superficially similar to the Flounder Feeder’s, but processing heavy metals straight into their waste rather than into its flesh. While this doesn’t improve their durability, it is a more efficient counter to heavy metal poisoning at less nutritional cost, and one adapted in less time. This on its own would be cause for concern but the Stompers have gone further and grown a thick layer of cartilage on the bottoms of their limbs, rendering them functionally immune to damage from the hooks of Flesh Gnawers and the trichomes of the Growth Strands. The Stompers have resumed grazing Growth Strands, though they are careful to crush them into a harmless mush first. Both combined have caused the Stomper population to explode. If they continue to grow at this rate, the balance of the narrow band ecosystem may be at risk. The Flounder Feeders are getting by at a steady pace.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5418892
Finish evolving the swim bladder
>>
>>5418892
>>Refine pressure bladder
We need to finish what we have started more, let's not leave this "till later" like the bone plate lol.
>>
>>5418895
+1

Also oh hey the stompers are evolving hooves terrifying
>>
>>5418892
>Improve swim bladder
Since we started, we might as well evolve it until it actually serve's it's purpose properly.
Not like we are in a hurry to avoid extinction anymore. for now
>>
>>5418847
pretty cool

>>5418892
>Finish evolving the swim bladder
i am ready to post for the new pincers next............... poison on pincers after that............
>>
>>5418892
>increase brain size
we need to become smarter
>>
If the stompers continue to get so powerful, we might need to evolve to hunt them to maintain ecological balance, because they might stomp everything into starvation without a predator.
>>
>>5418892
>Improve swim bladder
>>
>>5418521
While the Flounder Feeders are the size of an ancient/future Terran volleyball, the Stompers can reach the average human male's knee and could shatter his toe with mild difficulty if he were to open his closet and find a very confused, suffocating one there, as it relies a fair amount on the planet's extreme gravity and the species of the narrow band ecosystem have opted for rigid cartilage over proper chitin or bones.

>>5418847
You keep drowning us in kino. I don't even know what to say man, this is phenomenal.
>>
>>5418892
>Improve swim bladder

>>5418910
With what though? Gonna need some new weapons to hunt them.
>>
>>5418910
Weare technically heir predator its just we have to hunt them in packs. Are too afraid to hunt alone. We need to develop better pack hunting strats for this or a defense against those kicks(while a flounder feeder can withstand a few blows im pretty suree head on we still cant kill them well
>>
>>5418914
>Gonna need some new weapons to hunt them.
Not necessarily.
As I see it, the Stompers can't swim, so we just have to bite them from above. Better pincers should do the trick just fine, especially since we hunt in packs.
We might need a better brain to use that strategy effectively/consistently, but we will need to do that at some point anyway.
>>
>>5418914
>>5418915
>>5418920
This was what I wanted to suggest, better brains, pack tactics and pincers.
Not all at once of course. With the swim bladder, the flounder might become a bit more agile, which would help.
>>
>>5418891
support >>5418895
>>
>>5418908
Support
>>
>>5418914
there is plenty to do, not just new either, better pincers, poison on said pincers, defensive retractable spikes in our armor, more muscles, new fins for agility and more.
we can become a murder beast, don't worry,
>>
Joining the swim bladder concensus
>>
+1 gas bag crew
The stompers are so damn cool. If they weren't direct competitors I'd love to form symbiosis with them.
>>
>>5418934
Don't worry, one day we will tame their descendants and take them to the stars with us.
>>
>>5418937
they will become hippos by then
>>
>>5418914
>With what though? Gonna need some new weapons to hunt them.
Given their size, our best bet is probably to improve our agility to avoid their maw and improve our bite to try and rip them apart. That or develop a paralytic poison so we can disable a leg or two and prevent them running / fighting back.

That or we need to develop our brains and socialisation further so we can work together in bigger / more organised packs to hunt and kill them. Maybe improving our sensory abilities too...
>>
>>5418963
Even better idea
IF they are so slow we could pick up rocks with our tongue and drop on top of them or something. Our tongue has enough muscle to pry off a latched parasite, it should have enough to pick up a rock
>>
>>5418964
could turn tongue into something with a hollow core that could inject poison.
>>
>>5418979
or used to inject larval hosts
>>
We need more tongues desu
We already use it for both manipulation and as a dick, which is not a good combo. Manipulation causes wear and tear
>>
>>5418982
If we get more tongues, then tell all would also be manipulator, and reproductive organs until they specialize, right?
Slaneshi evolution.
>>
>>5418982
>anon's penis cannot handle tool use
Sad!
>>
>>5418920
Don't forget that they can jump. It is true though that their backs are their weakness and we can attack from above.
>>
>>5418999
TONGUE TENTACLE GANG RISE UP! WE HAVE BEEN LACKING IN THE ELDRITCH HORROR ASPECT FOR TOO LONG!
>>
>>5418892
Supporting >>5418897

I think at some point we should fix our pheromone glands, I remember it ended up being fucked up multiple times and I think some of the minor maluses are still around.
>>
>>5418892

> Swim Bladder

Simple but effective, even if I do want a unicorn horn, it can wait.

Improving our pheromones would probably be a solid move, it's our primary communication tool after all.
>>
>>5419064
I think it got messed up due to a negative random mutation if I remember right. I think anons keep delaying it is due to how few deaths it causes compared to everything else.
>>
>>5418892
>Swim bladder
>>
>>5418892
>>>Refine pressure bladder
>>
File: #1 Grooming Behaviour.png (65 KB, 3000x2000)
65 KB
65 KB PNG
>>5418895
>>5418897
>>5418898
>>5418904
>>5418906
>>5418911
>>5418914
>>5418925
>>5418926
>>5418934
>>5419064
>>5419084
>>5419096
>>5419109
You choose to evolve an improved swim bladder to allow the Flounder Feeder to benefit from its nutritional investment, even if it is only marginal at the organ's current size.

>Roll 4 1d100s.
>>
Rolled 33 (1d100)

>>5419127
Forgot the environmental roll.
>>
Rolled 30 (1d100)

>>5419127
Under 10 please.
>>
Rolled 50 (1d100)

>>5419127
>>
Rolled 97 (1d100)

>>5419127
Rolling with the punches.
>>
>>5419139
oh shoot
>>
>>5419139
another new species . Nice. Biodiversity on the up
>>
>>5419139
>>5419142

It was a bad joke, please forgive me.
>>
>>5419144
Its just a new friend its fine this is good
>>
>>5419139
I'm hoping for a new plant or herbivore.
>>
>>5419138
Also finnaly the stompers stop their excessive evolution speed
>>
>>5419143
>>5419146
I'm afraid not, as per my own substandard consciousness >>5419130, we'll need another 1d100 for biodiversity.
>>
Rolled 61 (1d100)

>>5419152
Sink or Swim
>>
>>5419152
Oh even better stompers FINNALY fucked up badly and arnt going crazy
>>
Rolled 60 (1d100)

>>
Rolled 1 (1d3)

>>5419154
Curious.

>(1) Flounder Feeders
>(2) Stompers
>(3) Flesh Gnawers
>>
A good day.
>>
>>5419158
oi
>>
File: oh no clueless.gif (897 KB, 640x640)
897 KB
897 KB GIF
>>5419158
What luck, another Flounder off-shoot. I hope it is not a direct competitor.
>>
>>5419166
Not an offshoot thats a mutation... Why does everyone always think its a offshoot. Offshoots dont get this roll

I mean i know i mistook it earlier XD but persumably offshoots for flounder feeders happen random chance on biodiversity high like everyone else

And mid high radiation roles (which we havnt had forever

Everytime we have rolled on the carnivore 61-80 mutation roll its justa. Mutaion thats promissed benificial
>>
>>5419174
Though desu. If we did get a offshoot species it would probbably be very problematic. Like the last time because we are no longer simple enough to be like RAPIDLY ADAPT TO NEW NICHE. Early game offshoots were like one mutation away from it. But here we just like very specialized to apex speedy predator i dont see it going to a different niche that fast
>>
Alas, our donut brothers.
>>
>>5419178
Speed freaks were our cousins who died. We specced into agility and toughness. We later turned into omnivores so honestly, any relatives of ours could do all kinds of weird shit. After all, we eat rads and assimilate toxic metals into our shells. We also keep doubling down on toughness because this fucking planet and star won't stop trying to kill us. Kinda hard to specialize in anything else when you are busy trying to not die.
>>
A moderately positive and a bonus random mutation? The dice must be lulling us into a false sense of security.
>>
>>5419217
here comes another mass extinction event.
>>
We should evolve sleeping to reduce calory burn and give our organs time periods of reduced activity to heal and reinforce. Almost all vertebrates on Terra sleep, despite the massive disadvantages it confers, it must be good for something.
>>
>>5419210
RIP CIRCLE BROS
>>
>>5419224
We sleep because the alternative is extremely bad for our brains (they can’t really survive constant use).

Sharks and fish never seem to sleep, but in reality they have periods of inactivity in parts of their brain at a time- they quite literally only use a proportion of their total redundant cerebral matter at any one point, to give it time to refresh. They do this complex process because their lifestyles and biological demands constant motion.

To be perfectly honest, with how dangerous our home is, we’ll likely have to do the same, unless we can somehow secure the FF a safe spot to rest.
>>
>>5419251
Just evolve sleeping in shifts. The biological imperative to, unless having been alone for quite some time, stay awake if many around are asleep.

Not only would it help pack cohesion, it'd allow for sleep with little downside.
>>
>>5419130
>>5419133
>>5419138
>>5419139
>>5419154
>>5419158
The Flounder Feeders have swollen their swim bladder and condensed the gasses within, allowing them to slow or stop themselves and shift their elevation by expanding or retracting the organ. This has an immense impact on their vertical mobility but even more critically, they’re now capable of passively floating with the tides instead of exerting their tails to stay afloat. In the starving times, this cuts calorie expenditure down by as much as a quarter, greatly improving their chances of survival. Even so, the Flounder Feeders aren’t pressure-resistant enough to sink into the abyss and between the heightened cold and radiation they aren’t able to rise to what might be scraping by on the ice, but their range within the narrow band ecosystem has widened considerably. Notably, they’re able to feed on easily-digested Stone Moss with a much lower risk of being dashed on the rocks.

As a result of natural selection toward Flounder Feeders most capable of using their newfound buoyancy to navigate the waves, their brains have seen an increase in mass, nearly doubling in size. This increases their sense of consciousness, allowing them to briefly remember objects not in their immediate perception and more quickly react to unfamiliar stimuli. This also increases their nutritional requirements but their omnivorous diet has widened their definition of “food” massively, and their saliva, teeth, and stomach each render it less difficult to process. Their rate of starvation increases but a reduction of accidents sees the Flounder Feeders become slightly more survivable as a whole. Currently, their brain is smooth and simplistic, with no emotions outside of hunger, fear, and a neutral, calm state. It also has little stimulus to act on, with the Flounder Feeder’s sensory apparatus limited to a decent sense of smell and a dull sense of nearby vibrations. The Flounder Feeder population has grown.

>1/2
>>
>>5419262
In response to catching their large bodies on jagged terrain, the Stompers have lengthened their limbs and now reach up to the average future human male’s waistline. This has increased the strain on their circulatory system and their likelihood of stumbling while heavily reducing their stomping speed and having a negligible impact, if any, on its lethality. Given the planet’s extremely strong gravity and tidal forces, such a loss of stability is highly dangerous and represents an immediate threat to the Stomper’s continued survival. The Stomper’s population has dropped. It seems that unless there is a sudden and terrible catastrophe, the balance of the narrow band ecosystem will remain unchanged for the near future.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5419263
>regenerating cartilage
Specifically, the ability to do so as if it were normal flesh
>>
>>5419263
>>Improve heavy metal filtration & shell
Need to be tougher to go either up or down.
>>
>>5419263
>start developing a skeleton (laced with the metal we filter). Start from skull plate and from their down the back (like a spine)
>>
>>5419263
Support >>5419266

to go higher or lower we will need to get supports into our body. Not sure if lead is the beast way to create Bones but we can try.
>>
>>5419266
+1
>>
>>5419263
>Evolve migrating school behaviour. Now that the Flounder Feeders can remember places they start to migrate from place to place based on prior knowledge of good locations to find food.

Maybe too soon, our brains might not be advanced enough for this, though I'm kinda assuming the developed behaviour and brain advancement are all part of the evolution.
>>
>>5419263
It is time.

>Develop Warpsight.
>>
I'm tied between
>>5419264
Regenerative Cartilage
and
>>5419275
Warpsight

We need more stimulus for our brain. So I'll go for better senses that turn...
>>
>>5419263
>better pincers than now, larger+longer+tougher.

Beside the immediate advantage in combat (our current pincers are really small), it should finally end the small cracks in our pincers too. If we don't have those infection from them is no more.
>>
>>5419266
+1

HAHA YES UNICORN-MAXXING WILL BEGIN SHORTLY
>>
>>5419263
>Larger, stronger & sharper pincers
It's been a long time coming.
>>
>>5419263
Support
>>5419318
>>
>>5419264
I want us to heal wounds
>>
>>5419263
>Improve heavy metal filtration, and create a new organ to cleans the blood of toxins and other poisons
Heavy metal poisoning is still our biggest killer lads, and I’m hoping a new organ will help cleanse the body of impurities that get through our filter organ.
>>
>>5419263
>Improved pheromones/advanced pack behavior
Team work!
>>
>>5419263

>improve radiothrophy

i wanna eat the sun
>>
>>5419266
I am Anon and I support this message.
>>
>>5419266
+1

Maybe eyes would be a good choice next round
>>
>>5419619
>eyes
>in the black as pitch abyss

Electroreception ftw
>>
Hey question, but huuuuuuuuuuuh, what year is it?
>>
>>5419624
>Implying absolutely no sunlight gets down to the autotrophs
For shame anon
>>
>>5419677
Even pitch shines, on occasion. It's just that the autotrophs are crazy efficient.
>>
>>5419624
Ti be fair we can also getting closer to the ice. So maybe theres some light near the ice? . The autotrophs do get some ice but its little we need very well adapted night vission eyes. Or eyes that can catch the light that isnt visible light but still usable. Because persumably its very dark but desu. I wanna develop traits that allow us to break through the ice (and be warmer) before we develop eyes
>>
I had to run some errands this morning so the update will be later tonight. I'm curious to see what kind of underlying bodily structure you'll all go for.

>>5419664
The Flounder Feeders haven't yet reached sapience and a level of advancement to make their own calendar, so I can't answer that. In reference to Terra, the dinosaurs are a looong way away. It's almost turn #50, halfway to turn #100. There's no major mechanical impact but the quicker you evolve, the simpler your genome will be, with #250 turns being average and outliers being impressive or terrifying to Magos Biologis researchers, although there is a hard limit of #500 turns before the sun dies and the warp devours your homeworld. On a similar note, once you pass #200 turns and have the prerequisites for sapience, that is, sufficient neural complexity and a manipulator appendage of some kind, I'll start rolling a 1d100 each update and on a 100, the species will awaken to a higher stage of consciousness and the next stage will commence. This might not sound like a long time but consider how far the Flounder Feeders have gone in #48 turns and imagine where they'll be in #152 more. For reference, humanity is above-average in genetic complexity, at around a #300-#350 turn evolution with some twists and turns. Mankind might not have much in the way of direct natural weapons but their hand-eye coordination, wide range of tolerable conditions, (for a species evolved on a garden word, that is, almost every other lifebearing planet compared to yours) and propensity for zeal leave them a terror on the galaxy nonetheless. My goal is to reach #100 turns for this first thread and continue that pattern, with #100 turns per evolution thread.
>>
>>5419713
A higher state of consciousness, I mean. The amount of time you take to evolve is largely irrelevant but the longer you take, the likelier an extinction event is, by sheer statistics, to wipe the slate. Every sapient species as of the 30th millennium got there on its own timetable, you won't be missing the Great Crusade because you took an extra turn to refine your pincers, grow a second tongue, or develop another brain directly above your ass for premium shitposting capacity, or what have you.
>>
>>5419714

huh,assuming we evolve the ability to travel in the warp like those weird warp crocodiles,would allow us to survive as non sapient past beyond the death of our sun?
>>
>>5419717
In theory, but by then the warp will be a much less hospitable place and it's unlikely you'd be directly confronted by the Great Crusade. Your species would survive but it would be a game over, in practical terms.
>>
>>5419721
Warp immersion and all other means of psychic madness are very much possible, highly powerful evolutionary adaptations. Bailing into the warp while nonsapient is a mild form of surrender, however, as it's entirely bypassing the civilization stage, expansion stage, and the Great Crusade itself. On the subject of psychic adaptations, there's three separate factors, versatility, power, and reliability, which each need their own advancement or a boost through an improved foundation through your species' willpower, intelligence, and emotion, respectively. You could go all-in on telekinesis while ignoring other psychic phenomena, or try to make an all-rounder, or specialize in one, or take the risk of improving every aspect at the possible cost of your physical aptitude. There's no hard rule you have to be frail to teleport at-will, but forgoing durability to focus on teleportation makes it a little easier. You can also ignore specialization to evolve a broad psychic power, but this is much harder to reach the same degree of narrow, if less adaptable, competence.
>>
>>5419725
I'm typing this on the shitter at work but it's on my mind so I'll get it out now. I'll say that, in rough terms of corresponding psychic performance improvement, intelligence boosts versatility, emotions boosts power, and willpower boosts reliability, although each has some effect on the others. Intelligence isn't too risky to evolve, as it's distinct from consciousness detached from its primal instincts, a true mind capable of achieving abstract context, but going too far will require increased nutrients to fuel and higher stimuli and willpower to avoid frequent insanity.
>>
>>5419731
Alright, that's enough exposition for now. You anons all enjoy your days and nights, wherever you're at, I've got to get to work.
>>
I just want to evolve the ability to eat daemons when they try to snack on our souls one day.
Fuck you warp, our home is more of a hellhole than you.
>>
>>5419713
>implying the warp would kill us
>implying we wouldn't continue The Grind and achieve in-warp sapience
>>
Hmm, with the new info I'd prefer to have just enough power with the warp to fill a specific useful function that'd be hard to fulfill otherwise without the warp, while having it be mostly (wouldn't be any fun if it was entirely reliable) reliable. I'd prefer it if we succeed in surviving as a civilization through our unique non-warp related evolutionary advantages, cunning and technology rather than being a horrific warp beast that accomplishes everything through magic.
>>
>>5419721

as the anon below me points,we might achieve in warp sapience

>>5419750

>become warp predator,feast on demons
>keep the grind going
>>
>>5419768
>Slannesh is being born
>flounder towards it over the course of 362991 hours
>"Hmmmm, tasty"
>eat the fledgling god
>grow 20 tentacles
>burst into pieces, then eaten by fellow Flounderers
>THE GRIND NEVER STOPS
>>
>>5419753
>not being a horrific warpbeast that uses brawn to do everything, using the warp to facilitate greater GAINZ and chasing foes.
>>
>>5419753

i personally reccomend laying a strong foundation,strong warp resistance and channeling without sufferinf mutations combined with warp feeding

esentially making a race of stable psykers able to feed on warp entities and warp energy

that alone would make us inmune to most chaos directo corruption and allow us to live on warp corrupted enviroments
>>
>>5419782
based. Time to become the god of fish
>>
I'm glad other anons seem to want to eat the warp too.
No, Flounder. You are the demons.
>>
>>5419791
>not a biblically accurate angel
>>
>>5419794
It's a reference to DOOM: Repercussions of Evil
>>
Hear me out, specialize warp-powers into creating safe habitats, similar to the webway. We hide from both the warp and our shitty planet using that.

Later on, we can become specialized in raiding Eldar craftworlds and coming out of webway gates to fuck peoples' worlds up. Inherent master of space seems unique.

Also it is hillarious to introduce another catastrophe (us) to the webway.

I wonder if we can reach the shadow dimension too

>Become the boogieman of the Eldar
>>
>>5419713
Are there any benefits to evolving sapience either before or around the time humanity does for the later stages of the game (like more time to develop our technology) or are turns “scripted” with a set amount of time to develop before the Emperor comes to wreck our shit?

Oh and for my vote:
>Develop skeleton
>>
>>5419714
>or develop another brain directly above your ass for premium shitposting capacity

SHITTING BRAIN IS A FANTASTIC IDEA QM
>>
>>5419815
The amount of time you take to reach sapience has no effect on the number of turns you'll have for the expansion stage but the amount of time is variable. No matter what, your species will have one century to expand, develop, and prepare itself for the Great Crusade, but a fine-tuned biology and robust societal structure well-suited to the rigours of carving out a place for itself in the void may increase your time, while the inverse may lower it. The amount of time your species takes to go from the neolithic to a warpfaring civilization is also taken into account. Factors unrelated to your species but relevant are your choice of galactic location and hideous luck, which may work for or against your survival. The timeframe between your species leaving your rock to claim the stars and being hit by the xenocidal armies (and legions, if you're unlucky or a hard target) of Mankind hellbent on eradicating every trace of its genome is, at minimum, one century, and at maximum, six centuries. These are further broken down into six-month turns for two turns per year, with the exception of planetside or naval battles, which will likely be regular if you aren't both lucky and cautious, and potentially wars with other warpfaring factions, which can and will do the Great Crusade's work ahead of time if you're both unlucky and reckless. By the time the Great Crusade arrives, you'll likely already have a history in your section of space. What kind of history is impossible to predict. You could very well end up anywhere on the spectrum of an idealistic, bootleg Federation utopia to an orwellian nightmare mini-Imperium the Great Crusade's leadership would silently admit an abstract respect for. Not even getting into how you'll handle other alien species, major and minor, and the scattered, desolate remnants of DAoT humanity. If you manage to get there, it surely can't be too much worse than your homeworld already has been.

>>5419817
There's nothing preventing you from separating your biological functions into several brains, forgoing one brain for something decentralized, or having several redundant brains and possibly a fragmented consciousness. Its shape isn't limited to the default for Terran mammals either. Really, there are no limitations but what your environment will let you get away with.
>>
>>5419266
Supporting this

A new sensory organ would be good next…maybe sonar?
>>
>>5419262
>with the Flounder Feeder’s sensory apparatus limited to a decent sense of smell and a dull sense of nearby vibrations
>a dull sense of nearby vibrations
Fuck, we complitely forgot to upgrade our vibration sense for the last shit ton of turns
>>
>>5419263
>>How should the Flounder Feeders evolve?
Better vibration sense/hearing
>>
>>5419263
>Evolve better hearing/vibration sense

Another on the list of neglected issues.
>>
>>5419731
So we must become the 40k version of a Vulcan?
>inb4 we become a race of Lovecraftian Spocks
>>
On the topic of improved sensory i was thinking getting whiskers? Thats a thing some fish have . It would help.

Also on another note i know people are thinking of going on land. I wanna say since we live on an ocean world. We should remain amphibious in some way.

Just was some suggestions ive been thinking about
>>
>>5420007
Yeah, I think we need to go to land to get some important tech, but remaining atleast partially amphibious would be important to live in a frozen ocean world. And could even help when going to space with the 3 dimensional spatial recognition and zero G training.
But removing the necessity to give birth in water or moisture is also important, because otherwise we would have to fill our spaceships with water, and that would add too much weight, specially since we live in a high gravity planet.
>>
>>5420007
>On the topic of improved sensory i was thinking getting whiskers? Thats a thing some fish have . It would help.
River and lake fish mostly iirc, the ones that live near the bottom, where you can't see shit bacuse of all of the algae and mud, and dead branches. Despite picking our planetary terrain to be [Fucked up beyond human comprehension], we still mostly dwell on relatively clear water, so I'd say whiskers is a bit too specialised for us at the current stage
>>
>>5420013
You forget we live deep enough the background color is inky black and not deepsea blue. I'd say it qualifies.
>>
>>5419713
Alright, IC.

450 turns of evolution it is.
We will become a Kaiju- no ifs nor buts!
>>
>>5420022
Not enough biomass on the entire planet to feed one Kaiju
>>
>>5420025
I’ll settle for being the size of a house.
>>
>>5420025
Radiotrophy maxed out and hopefully by that point wed have had enough positive enviorment rolls that we have a decent amount of biomass on planet. But the planet hates us. If things change though it could be possible
>>
Psionic things I want to do:

>Warpsight
>Empathy
>A sixth sense for danger
>Minor Telekensis
>Warp Phenomena Delenda Est
>The ability for individuals to further refine and practice it, so we’re not all capped at our racial talents and nothing more.
>>
>>5420030
In theory by that point we should have 40+ possitive enviorment rolls. In practice probbably not
>>
>>5420025
... but there *is* enough radiation.
>>
>>5420025
It could happen if more radiotrophs showed up. So far we are the only one.
>>
Rolled 52 (1d100)

>>5419266
>>5419267
>>5419270
>>5419375
>>5419542
>>5419619
>>5419857
You choose to evolve a rudimentary endoskeleton, starting from the cartilage brain plate and working down the Flounder Feeder's back. If successful, this would improve their internal stability and put them on the first steps to a vertebrate existence.

>Roll 4 1d100s.
>>
Rolled 86 (1d100)

>>5420110
>>
Rolled 91 (1d100)

>>5420110
Whelp skeleton not happening/very fragile
>>
Rolled 2 (1d100)

>>5420110
>>
>>5420119 >>5420113
>>5420120

OH NO NOT AGAIN FLOUNDER FEEDERS NOOOO
>>
>>5420007
>>5420013
It is dark as shit where we live and even right beneath the ice it's still kilometers thick. On the surface the star is distant and far just pissed off as hell. Upgrading our vibration sense to sonar would be very helpful. On top of the sensory info, we can harvest from proper whiskers/tendrils that are specialized into sensory organs. It actually has a lot of potentials.

>>5420121
Hopefully it won't take as long to fix as the fucking tail.
>>
>>5420124
Between these three rolls . Im pretty sure our pop just dropped back into endangered
>>
>>5420126
Not including the biodiversity roll which we still need. If any of our prey get a mutation we screwed
>>
>>5420121
>Try to develop endoskeleton
>Failed? Good, the grind keeps you humble.
>Use addition weight to ram the stompers
>Get crushed
>The Grind claims yet another
>>
>>5420127
Only the stompers can resist us and we heat plants now too on top of radiotroph. Our upkeep was also reduced with the pressure sac albeit the improved brain partially fucked us over. Honestly, I would prefer more mutations that made us tougher and increased our ability to explore farther. Makes it easier to bounce back and we aren't too far away now from accessing other biomes.
Honestly, the only thing we haven't learned to fucking eat yet is rocks and daemons, but I'm confident we will get there eventually. We are already half way to being a terravore anyhow. Just gotta upgrade our spit and digestion.
>>
Rolled 100 (1d100)

>>5420110
Benevolent mutations!
>>
Oh heavens.
I mean.
Thank goodness that wasn’t the first roll.
>>
Rolled 1 (1d4)

>>5420139
You all like to cut it close, don't you?

>(1) Autotroph
>(2) Herbivore
>(3) Carnivore
>(4) Scavenger
>>
>>5420139
This is madness this thread has had 4 crit fails to 1 crit success

Luckily i dont think biodiversity can crit fail but what the heck
>>
Work held me in an hour later than usual and my head feels like it's at the center of a geyser. I'm sorry to disappoint but I think I'm going to get some sleep and finish the update tomorrow morning, when I won't be distracted into half-assing it. Not on the clock tomorrow, which is nice. Maybe we can crack turn #52.
>>
>>5420130
I've said it before, i've said it again, the idea of these horrors from the deep being just the nicest motherfuckers on the block and chill as fuck
>>
>>5420146
I would imagine that is how they act and appear until you see what they think underneath. Which is the endless need to GRIND and seething hatred of existence for all the bullshit they put up with while refusing to be broken by it.
>>
>>5420145
cool
>>
I just realized that at the top of the ocran and bottom of the ice sheets, there's an untold wealth of resources.

You see, a while back, some growth lumps floated up. And we never heard from them again. After we fix our skeleton, we need better rad shielding ao we can check it out.
>>
>>5420167
we would not need just that, temperature resistance would be needed. And if we want to go down, we would also need pressure resistance instead
>>
>>5420113
Oh well.
It could be worse; we were having a good run of it these past hundreds of generations anyways, with our positive evolution rolls and the like.

>>5420119
I hope we get o see a new species.
>>
Are we litteraly going to become sea dwarves because of the GRIND? I can respect that.
>>
>>5420139
huh
>>
>>5420139
>>5420142
Does this mean more or less food?
>>
>>5420359
More cause its a new autotroph
>>
>>5420113
Dice gods have spoken, endoskeleton IS NOT a way to go
Time to crabmax
>>
>>5420110
>>5420113
>>5420119
>>5420120
>>5420139
>>5420142
The Flounder Feeders have developed a thicker and longer internal cartilage plate, lining it with profuse quantities of lead and trace amounts of copper and iron, among other minerals. This has mildly improved the Flounder Feeder’s stability but without the insulating layer of blubber, has significantly increased the rate of heavy metal poisoning. While most of the metals are relatively inert, the filter organ is far from infallible and many are not. This has a negative effect on nearby internal organs, the brain being at particular risk of debilitation. Alongside a mild surge of radiation rendering much of the higher Flounder Feeders sterile, this has caused a dramatic drop in the Flounder Feeder population. The Flounder Feeders are now nearly endangered.

>1/3
>>
File: #3 Roided Stomper.png (63 KB, 3000x2000)
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>>5420426
Under merciless evolutionary pressure to lower themselves back to the ground, the Stompers have instead opted to swell their core and limb muscle mass by an order of magnitude. This has caused a massive increase in strength, allowing them to resist the tide, walk with none of their earlier loss of stability, and most importantly, shatter almost anything organic that ends up under them. Even a Flounder Feeder’s metallic shell can be dented and cracked with some reliability, a fact some too decrepit or injured to swim have found. Naturally, this obscene growth of sinew requires far more calories but the Stompers are far better equipped to find them. The Stomper population has grown, negating their casualties. The balance of the narrow band ecosystem is once again at risk.

>2/3
>>
File: #4 Sulfur Stump.png (25 KB, 2000x2000)
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>>5420428
Many of the omnipresent Sulfur Clumps have taken after their predecessor, the Growth Lump’s example and conjoined themselves into a larger, more intricate organism. The short, stocky Sulfur Stumps have begun rooting themselves near poisonous vents and tectonic leaks in the lower reaches of the narrow band ecosystem, where they can filter and process vast quantities of the chemical compounds they require. Though getting close enough to eat them can be risky, for many herbivores the nutrition is well-worth the risk. The Sulfur Stumps are a bit too large for the Lump Grazers to easily swallow but the Veg Grinders are able to scrape off chunks with ease, allowing their population to by-and-large recover from the Growth Strand’s recent defensive adaptation. The narrow band ecosystem is in the same quiet scramble to eat or be eaten it always has been.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5420430
IMPROVE FILTER

Need to rid of both the poisoning from our skeleton and the denting from stompers
>>
>>5420430
>How should the Flounder Feeders evolve?
Ok, a bit of a complicated one, but let's try to fine tune our filtration organ that way so it only sends inert metals into our brain plate, and everything else into the outside shell
>>
>>5420426
Filter that lead.
Also stop lining the heavy metals on the internal organs, keep only the harmless one.
Copy the Stompers and excrete the excess it if necessary
>>
>>5420436
+1
>>
>>5420430
>Improve the filter organ
>Filter metal ONLY into our shell
I think making our skeleton metallic is kinda pointless, we already have a solid shell and the only real reason we would need a skeleton on top of that is to support our own weight once we become bigger, regular bones will do the job just fine for that. Making both metallic will just make both less effective and also make our weight situation really bad later on.
>>
>>5420430
Support >>5420458
>>
>>5420430
better pincers than now, larger+longer+tougher.
>>
>>5420458
+1

Lead is not for growing bones.
>>
>>5420430
>Refine Filter
>>
>>5420430
>Improve filter
>>
>>5420430
>>Improve filter
>>
>>5420430
>Improve filter
>>
>>5420458
Supporting this
>>
>>5420430

> Improve filter

Thank god we swim above the mighty stomper.
>>
Rolled 87 (1d100)

>>5420434
>>5420436
>>5420439
>>5420454
>>5420458
>>5420477
>>5420482
>>5420483
>>5420491
>>5420505
>>5420512
>>5420529
>>5420579
You choose to evolve an improved filter and stop lining the Flounder Feeder's internal cartilage with heavy metals, for now.

>Roll 4 1d100s.
>>
Rolled 10 (1d100)

>>5420596
>>
Rolled 69 (1d100)

>>5420596
>>
Rolled 18 (1d100)

>>5420596
>>
Rolled 1 (1d100)

>>5420596
>>
File: 1657578573945.jpg (48 KB, 415x498)
48 KB
48 KB JPG
>>5420598
YEAAAAAAAAHHHHHHHH
>>
>>5420604
We really love rolling crits on rolls that don’t use crits huh?
>>
>>5420604
The Stompers just keep getting more powerful, don't they?
>>
>>5420606
The rival roll don't get crits? I thought they did
>>
>>5420607
They want to become Gods before we can reach that level and adapt to the Warp just so they can stomp on Slaaneshes unconscious Body bevor eating it.

>>5420606
at least it got our here and not in Dragons Dungeon Quest.
>>
>>5420607
>>5420608
Your roll is stomper roll
>>
>>5420604
Yeah that crit was on biodiversity. So nothing happend. We would prefer a 100 on that cause new species
>>
>>5420598
At least we rolled good on this one.
>>5420604
Not sure what Xenos is gonna do with this roll
>>
>>5420610
>>5420611
I forgot about the biodiversity roll, I kept checking the beginning of the thread for the rules and it didn't exist back then.
>>
>>5420599
But you know what we did get AN OFFSHOOT SPECIES ATLEAST IM 90% SURE I MAY BE WRONG AND THATS A MUTATION but either way good news
>>
>>5420616
>61-80 is a new, offshoot competitor species
>>
>>5420616
>>5420618
Game data saved, let's hope it doesn't get corrupted like the last one.
>>
>>5420618
The issue is thats the original numbers. Its changed due to rad resistance so we really dont know . I asked what the updated one was but havnt gotten a response the last update was like after our first cartilidge

Though we do know population decline is presently 90+ so competitor is like max 89
>>
>>5420620
I never did post an update on that, did I? Here's the current radiation scale:
1-30: Negligible
31-60: Mild
61-75: Unplanned Mutation
76-90: New Offshoot Species
91-100: Overall Population Decline
>>
>>5420622
I hope it's not a repeat of the tail, where we spent a bunch of turns trying to fix it only for it to get worse.
>>
>>5420622
Thank you ^_^ so it looks like mutation it is. And we still got some work to do on radiation resistance. Tbh i wanna get it to the point where the worst thing that happens is an offshoot species
>>
>>5420624
To be fair most of the time its a good thing like biodiversity mutations are.

They form the basis for things and typically are. A some progress upgrade. While biodiversity is a possitive upgrade. In pretty sure

(Though when our species is doing super well radiation mutations show up hinderance like our messed up pheramones
>>
>>5420635
But like we got our lower fin. From a radiation mutation and then later decided to improve on its benifits
>>
Very nice. I daresay we're highly resistant to heavy metal poisoning now.

We'll have to see what this competiting species is...a worthy adversary? Or another donut dork?
>>
>>5420642
Not a competitor species read xenos last response confirmed mutation
>>
Here's an updated rules based on what I could cobble together, I might have missed something though

The first 1d100 is to determine the success of your evolution, lower is better, on a sliding scale: a 1 is game-changing, 2-11 is overwhelmingly positive, 12-40 is moderately positive, 41-80 is a partial development, 81-90 is moderately negative, and 91-99 is overwhelmingly negative, and 100 is crippling. The scale is tilted toward positive outcomes because failures usually fail to reproduce and this applies to your species as a whole. If you attempt to evolve too much too quickly, this scale will temporarily shift toward the negative as the harsh sun punishes you for innovation.

The second 1d100 is to determine your species’ genetic drift from radiation, again, lower is better, on a sliding scale: 1-30 is negligible, 31-60 is mild, 61-75 is an unplanned mutation, 76-90 is a new, offshoot competitor species, and 91-100 is an overall population decline. If your species grows more resilient toward radiation or finds a method of preserving its genome, this scale will change, and high results aren’t always negative in certain contexts.

The third 1d100 is to determine the success of your deadliest competitors in their own evolution. Unlike your species, you want to roll high here, and the same scale is applied, though you won’t be aware of what their attempted evolution is until you see it in action.

To expand on the biodiversity, we'll be adding an additional 1d100 to our standard set of rolls, on a sliding scale: 1-20 means no change, 21-40 means an adaptation in a producer species, 41-60 means an adaptation in a prey species, 61-80 means an adaptation in a random predator species, and 81-100 means the arrival of an entirely new species from a random category.

In addition to the 1d100s you will be rolling, for every development phase, I will be rolling a 1d100 for the environment. This is a much narrower scale and lower is better for (You). 1 is an extreme positive change that leaves your species in a highly advantageous position, 2-11 is a positive change for the better, 12-89 means no change, 90-99 is a negative change that harms your species, and 100 is a mass extinction event. This will continue until your species has evolved to sapience or has fallen to extinction. As a predator, you will need to be cunning and ruthless to not only survive, but thrive.
>>
>>5420650
Dont forget the if you go extinct you pick another species outta the ecosystem which we had been introduced to. So its not 100% game over just MAJOR SETBACK unless you had an offshoot
>>
Gods we need an offshoot. Between our metal filter, radiotrophy and blubber we've got so much to lose.
>>
>>5420674
Hey though we could become stompers who are pretty much on par with us at the momment so not all bad since theyve become sucha. Great competitor
>>
>>5420681
If they get brains and social instincts they will pull ahead of us.
>>
>>5420684
Unfortunatly im pretty sure qm implied they may be getting a brain soon in one of the updates
>>
Wait i just realized. Do we not have a sense of touch??

We have smell and vibration sense according to qm. Maybe since we live in a dark enviorment we should improve our sense of touch especially in the tongue as that would be usefull for several reasons (manipulator so kinda important
>>
>>5420715
Getting some sort of sonar might mesh well with vibration sense.
We can develop touch when we have more manipulators other than our tongue genital
>>
>>5420596
>>5420598
>>5420599
>>5420600
>>5420604
The Flounder Feeder has evolved its filter organ, refining it to such a degree that its processes are, if not elegant, efficient rather than crude. All trace of heavy metals have been removed from its internal cartilage and mineral poisoning is no longer endemic. More noticeably, the Flounder Feeder’s exterior shell is now predominantly lead, with traces of iron and cartilage. This vastly improves the Flounder Feeder’s durability and radiation resistance, though its radiotrophy suffers from the scant radiation penetrating to the cartilage beneath. Heavy metal poisoning is now a rare cause of death and cancer has dropped considerably, along with the autoimmune disease that lethal tumors usually cause. The only part of the Flounder Feeder that suffer are its agility and speed due to increased weight but the former is somewhat offset by the recent swim bladder and the latter would be worse without the powerful tail. Neither are a very critical loss as the Flounder Feeder doesn’t have much, if any, competition in the open ocean. The Flounder Feeder population explodes and is no longer close to endangered.

>1/3
>>
>>5420727
A mild mutation has risen to prominence in the Flounder Feeder population. Rather than grind their cartilage teeth to useless nubs they’ve adapted to cap them with lead, making them that much more resilient and useful for “chewing” food with the assistance of the tongue, as they lack a jaw to press themselves together. The overall impact, in ease of digestion and lead poisoning, is minor and the Flounder Feeder population isn’t much impacted for better or worse.

>2/3
>>
>>5420729
The Stomper, under enormous selection pressure to feed itself, has evolved a means of making the most of its lengthened limbs. By adapting to grow a set of short tendrils filled with sensory nerves, it’s immensely increased its vibration sense and can now detect the faintest wiggling of a Lump Grazer or Flesh Gnawer in a wide proximity, to devastating effect. Their hunting success has improved and death by hunger has become rare, even in the starving times. The Stomper population explodes. Soon, it will start to strain the narrow band ecosystem.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5420727
>More noticeably, the Flounder Feeder’s exterior shell is now predominantly lead, with traces of iron and cartilage.
Actually metal crab fish holy shit. We can probably shrug off 9mil now
>>
We need to help improve dietary efficiency or spawning capabilities.
>>
>>5420732
Ok that's it, we need to hunt the stompers before they become gods.
Get some jaws and integrate the pincers so we can bite them real good
>>
>>5420732
>evolve dedicated vibration detector organ to detect vibration more effectively
>>
>>5420732
>>How should the Flounder Feeders evolve?
Get better vibration sense. Ours is horrible desu, wasn't upgraded since the emergence of ripple trackers or something

The general to do list is:
>Better senses and awareness
>Better movement(swim bladder, fins, whatever you want)
>Get the jaw already, pushing our tonhue around isn't chewing
>Get more tongues(DICK IS ALWAYS A SEPARATE ORGAN FOR A REASON DAMN IT(WE FUCKING GRIND OUR TONGUE AGAINST OUR TEETH WHEN WE "CHEW"))
>Better coordination/pack dynamics

Stompers continue to be gigabased
>>
>>5420674
No joke. If it wasn't for the Flounder Feeder's blubber, you would have had to deal with weight problems a long time ago. This planet's gravity is crushing. It's a miracle that the Flounder Feeder can not only reliably float, but swim and steer itself.

>>5420715
The Flounder Feeder does have a sense of touch, although it's extremely primitive and dull. It's capable of pain, only suffering in an abstract sense. The Flounder Feeder's pheromone glands are still behaving erratically.

>>5420733
Don't forget the blubber. Due to the crit, ergo, best possible success, it's densely packed, thick, buoyant, and filled with energy. If and when something evolves to prey on the Flounder Feeders, it will be eating well. It would likely take over a minute for the average construction worker to kill a Flounder Feeder with a claw hammer.
>>
>>5420742
And you are just going to let the stomper unbalance the ecosystem? Cause QM has been writing for a while now that it's going to help soon if they keep going without a predator.
>>
>>5420732
So xeno are we finnally at a point where population decline isnt an issue with the increase of radiation resistance?

Also gonna vote improve tail for movement(im sure we can make it stronger
>>
>>5420744
This reminds me, we should also get vocal chords to need to rely less on pheromones, among many other benefits
>>
>>5420744
>The Flounder Feeder's pheromone glands are still behaving erratically.
Ah fuck, add that one to the list>>5420742
you gotta remind us about those things we never adressed from time to time, if you have a notepad of all the factors in effect somewhere
>>
>>5420744
how big are we now lol based fat FFs
>>
>>5420732
>better senses. Specifically vibrations and Touch
>>
>>5420749


Or alternative if this dosnt get traction. Improve vibration sense
>>
Votin' for better sensin'
>>
>>5420748
We're basically blind compared to stompers. I'm adressing this first.
>>
>>5420749
Population decline is always an issue but the lead shell, combined with radiotrophy and a rabid immune system have reduced it to a minority of deaths and the population is rising faster than it's dropping. Now, cancer and related ailments only claims around a fifth of the Flounder Feeder population.

>>5420754
I do have some loose notes but I really need to go through the updates and collate them into a list of evolutionary traits and whatnot.

>>5420755
The Flounder Feeders are still roughly the size of a volleyball but you would likely break your hand if you tried to play it with one.
>>
>>5420732
>longer, harder pincers and muscles to support them
We must maintain the balance of the ecosystem by eating the Stompers. Else, ecological collapse is imminent.
>>
>>5420727
>fix our Pheromone glands
>Improve our senses. vibration, smell, touch.
>>
>>5420767
Oh no i meant on radiation rolls if it almost removed them from the list (id assume a crit will still cause it but are the chances lower in general or near gone
>>
>>5420732
> Soon, it will start to strain the narrow band ecosystem.

> Evolve Horn for devastating hit and run pack tactics on Stompers.

Those assholes will eat all our food if let them.
>>
While on the subject of blubber, it isn't only the thickness beneath the shell improving the Flounder Feeder's durability, but also its capacity to absorb blunt impacts. The casualty rate due to waves slamming them into the rocks has dropped like a stone.

>>5420775
Right, here's some new numbers.

>1-35: Negligible
>36-65: Mild
>66-80: Unplanned Mutation
>81-95: New Offshoot Species
>96-100: Overall Population Decline
>>
>>5420784
What happens if we go extinct?
>>
>>5420794
We cry.
And then play as the Stompers since the are based
>>
>>5420794
See

>>5420663
Its been confirmed by xeno a few times
>>
>>5420794
You'll choose a still-surviving species to continue as. That could be anything from the Stompers to the Growth Lumps, though not all life-forms are made equal in terms of evolutionary potential.
>>
>>5420796
>>5420799
>>5420795
thanks
>>
>>5420799
I still kinda am tempted to go growth strand if we go extinct if im being honest but i know we alll would be like stomperssss

(But i wanna go growth strand purely for the sake of helping the plants evolve faster

(So
>>
>>5420732
>Fix pheromone glands
>>
>>5420799
Wanna suggest btw . Reitterate all the roll rules and info on extinction when we get to thread 2 so nothings lost. Theres nothing we can really do right now cause all new posts are drowned out but hopefully that will help later
>>
>>5420732
>improve/fix pheromone glands
>>
>>5420732
>big and longer pincers, cut our prey or foes in half. tougher too
>>
>>5420732
>>better senses. Specifically vibrations and Touch

Let’s become better hunters. The Stompers struggle to harm us now.
>>
>>5420732
>improve/fix pheromone glands

FIX DA GLANDS
>>
>>5420732
>improve/fix pheromone glands

Dat
>>
>>5420732
>Develop a different and specific parasitic birthing organ, akin to the Hazzar spike-dick
We should take advantage of the Stomper population growth, and also refine our birthing process.
>>
>>5420917
no thank you
>>
>>5420917
>Wants to add a completely new, complex and somewhat disgusting way to give birth, that endangers both the adults involved and makes forming packs awkward, when we have one that already works fine,
>Calls it refinement.
>>
>>5420767
Could you play golf with a young ff?
>>
>>5420917
The Flounders are a very cute species that reproduce exclusively through kissing handholds, do not try to taint their purity
>>
>>5420948
We do actually need a separate sexual organ as a redundancy, and I don’t want a crit fail to fuck up our birthing process via tongue. It’s something that needs to be thought on (along with breaking through to different biomes, increasing our size, etc).
>>
>>5420732
>improve pheremone glands

We need to start hunting those fucking stompers before its too late. Death from above and with improved pheremones we can mark them as well as coordinate better.

Also anons we need to officially separate our radiotrophy from our shells. The heavy metals are now getting in the way. I think the coral approach or bioreactor would work best(especially if we encase the bioreactor in our armor).

>>5420744
Wouldn't anything that eats us be poisoned due to all the heavy metals trapped in our body? We trap both rads and toxic metals in our physiology. I thought we would be rather hazardous at this point.
>>
>>5420956
We don't. We can reproduce via direct exchange using our tongue or releasing sperm into the open waters. There is no need for a third damn method of reproducing when our existing two are entire sufficient and redundant.

>>5420962
That or we need to start separating out the metal contents - concentrating our lead content further in and everything else further out, that way we can maximise protection from radiation, radiotrophy and cartilage hardness / toughness. In any case a general evolution of "optimise radiotrophy and radiation-shielding layout" should provide at least some benefits if we can't work out a better way of doing it. I do think the bio-reactor idea could work quite well but part of me wonders if we wouldn't be better off with multiple smaller reactors / concentrators / processors across our body.
>>
>>5420800
No worries.

>>5420811
That's a good idea, I think I'll go ahead and get everything written ahead of time. I won't post it immediately but sooner or later.

>>5420946
Questions of ethics aside, yes, although its tail, fin, and stabilizers wouldn't make for a very aerodynamic golf ball, you could definitely get some distance if you had a good nine-iron and a strong wrist. Flounder Feeders take time to filter the lead that goes into their shells and are born naked, much like humans. As an aside, this means newborn and juvenile Flounder Feeders tend to get up to much more radiotrophy than adults.

>>5420956
Flounder Feeder releasers still release clouds of genetic material straight into the waves but prefer intertwining tongues with Flounder Feeder birthers, when possible. It's much less reliable and does nothing for pack dynamics but it costs the Flounder Feeders little, so loners or packs without Flounder Feeder birthers do it frequently. It's also done though the tongue by the same mechanism, so that's something of a moot point. You could go for parasitic reproduction, increase sexual dimorphism, stratify the species with a third gender, grow another genital organ, refine what's already there, or even do something out of left field, like attempt to start budding, a hellishly complex and dangerous evolutionary process for little gain. There are many, many ways to improve population growth to mitigate losses.

>>5420962
It would but the only predator that consumes Flounder Feeders with any amount of regularity are the Stompers, which only do it rarely and have a (much less efficient) filter organ for toxic metals. Most species are already bound to die of cancer inside of two Terran years so the "caught" radiation in the shell is a danger but not much more than starvation compared to the Flounder Feeder's blubber.
>>
As we grow larger, our lead shell will make up proportionately less and less of our mass. Ergo, if it’s not really an issue in the short term, it won’t be one in the long term.
>>
>>5420975
>Making us a walking Bioreactor who can make their own radiation
That sound metal as fuck ngl. Though first we need to finish our skeleton after this vote
>>
I forgot to respond to a couple of posts earlier.

>>5419801
Warp Nesting is a complex but very possible and very powerful psychic evolution. Going from there to raiding the Webway is a natural evolution (heh) from there, if you were willing to take on the extreme risks involved.

>>5420001
Not necessarily. You could become raving lunatics, disassociated "sets of minds," galaxy-brained horrors of the nether realm, or any other manner of intelligent, emotional, willful alien if you want to go all-in on maximizing psychic versatility, power, and reliability. On the subject of emotion, there's nothing limiting you to the human emotional range. You could very easily not have the capacity for some of what we consider primal emotions and an entirely alien mindset, such as a species that has no sense of self, or an inability to grasp rage, hostility, or vengeance outside of pure practicality, for example. There's also nothing preventing you from monofocusing on a single emotion at the expense of all others, much like the Spathi for fear, or simply never evolving an endocrinal system capable of emotion and going on evolutionary instinct tempered by sapient reason, or vice versa. Your psychic power would suffer for it but that could be compensated for or overcome by sufficient intelligence and/or willpower. Likewise, you could evolve a fundamentally nonhuman emotion, such as turning the "grindset" into a species-wide fixation, or substituting the reliable, human dopamine risk-reward system with permanent numbness interspersed by bouts of highly conditional, rapturous happiness far eclipsing any other emotional intensity. The intricacies of the human mind are, possible inspiration and inevitable warp daemons aside, irrelevant to yours.

>>5420022
You can attempt to max out your turncount, if you're confident you can avoid extinction in the meantime and are willing to make future gene-editing nightmarishly difficult. Evolution can do some incredible things, though it isn't infallible. Generally, the shorter a species' evolutionary lifespan is, the less specialized it will be, which can be good or bad, depending on the circumstances. It's entirely possible to reach a point where the average naked, unarmed, untrained adult member of your species can fight a space marine with better than average odds of victory. It'll just take a lot of time, luck, and effort to get there, exponentially moreso when nothing is sacrificed to double-down on raw combat potential.
>>
>>5420993
>We can make the Grind real
Oh shit
>>
>>5420993
>we can make the grindset REAL
>WE CAN MAKE IT REAL
We need to do it.
SUFFER TO GROW.
GROW TO SUCCEED.
SUFFER FROM SUCCESS.
>>
>>5420993
i require more tentacles. get lovecraft jotun on this bitch. also GRINDSET 4 LYFE
>>
>>5420999
nurgle notice us!
>>
>>5420748
Trying to get better and bigger pincers pass from multiple turns, hopefully next so we can actually fight and kill the stompers. And eat them since we work in packs.

>>5420749
If we get melanine like the rest of the ecosystem is doing, we would probably get more rad resistance. Temperatures and pressure would be the next problem, unless we go in areas were rads are far higher say the surface of our world

>>5420742
>retractable spiked armor, defense and more resistance
>big and longer pincers, cut our prey or foes in half. tougher too.
>poison glands, attach to our pincers, spray them with poison for make every cut even more deadly.
>horns, charge and gore them. would probably need more speed and agility for powerful charges. if not horns 4 tentacles with hooks so we can stop and tear our preys/foes with our pincers.
>melanine, more rad resistance
>improved female sack for kids, longer period of growth and more protective
>pressure resistance
>extreme temperatures resistance.
>food reserve, an internal sack for hold some food and eat it through time if we don't find food or don't want to find food.
>sixth sense : "a supposed intuitive faculty giving awareness not explicable in terms of normal perception." i want sound before this. sort of warp but not really more about dangers
>new internal muscles, get stronk and fast
>copy stompers or other species on something they do that is beneficial.
>>
>>5420996
>>5420999
>>5420993
Its settled, we must evolve the grindset to be the official species special interest. Humanity wont have shit on us.
>>
>>5421017
We are going to create the god of Grind, the patron of our species.
His worship is going to be like Crom, you call him to get harder challenges to face.
>>
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>>5421015
Also voting on bigger pincers, baby's safety scissors are not gonna cut for much longer, and flying blind will fuck us over during the surface phase.
>>5421020
Imagine the bloodshed when big red and green pop up respectively.
>>
>>5421007
>Nurgle, god of accepting the loss and wishing to not feel the pain
>Instead of conquering it and becoming even stronger for it
Get that bugger ball out of here. Not even Khorne is worthy of us
>>
>>5421015
>>5421023
Nice to see pincer team is expanding.
I also wanted jaws since our dudes are using the tongue to chew, and it can help give the bite more strength
>>5420736
>>
Rolled 16 (1d100)

>>5420741
>>5420742
>>5420757
>>5420760
>>5420762
>>5420774
>>5420844
You choose to evolve a more sophisticated sense of vibration and touch, to improve the Flounder Feeder’s hunting success and to a lesser degree, preoccupy their increased intelligence. As both senses are extremely primitive and this is only iterating on what’s already there, this is a relatively simple evolution but as always, the harsh sun punishes innovation.

>Roll 6 1d100s. The first for vibration, the second for touch, third and fourth for radiation, fifth for competitor, and sixth for biodiversity.
>>
Rolled 27 (1d100)

>>5421028
>>
Rolled 2 (1d100)

>>5421028
More rolls, more chance to fail, more chance to Grind.
>>
Rolled 27 (1d100)

>>5421028
I smell progress
>>
>>5421031
goooood start
>>
>>5421032
So close
>>
>>5421032
>rolled 2 for touch
I wonder how this goes

>>5421028
appreciate the clarification on rolls btw
>>
>>5421036
They get really good a licking things
>>5421034
Also, roll anon, roll.
Don't be afraid to fail, it just means more to Grind!
>>
Rolled 14 (1d100)

>>5421028
Gimmie somethin nice radiation (or bad if im competitor roll
>>
>>5421038
idk how to roll : (((
>>
>>5421040
I wrote an explanation for another anon earlier, here: >>5417200
>>
>>5421039
Whelp no mutation or speciation

SIDENOTE PEOPLES since theres only a 5% chance pop decline. On any radiation roll now.
Lets get a little more risky?
Idk anyone wanna do multiple rolls more often now that its likely not gonna kill us
>>
>>5421040
write dice+1d100 in the options field
>>
>>5421043
Im thinking we go for 2 evos a turn now though cause the chance of fucking up is like a 4th what it was for radiation and evo rolls always get progress good or bad. Might even help us fight back the stompers better
>>
>>5421046
Well, in that case my vote for next turn is both jaws and pincers
We will eat the Stompers.
>>
Rolled 6 (1d100)

>>5421028
Nat 100
>>
>>5421007
Nurgle has no GRIND. He just suffers and stagnates, the cycle always beginning and ending the same. The cycle of GRIND always pushes FORWARD, the suffering a catalyst for STRENGTH.
>>
>>5421049
Honestly woulda prefered a 100 the stompers advance again :/

Anyway we need one last roll
>>
Rolled 23 (1d100)

>>5421028
>>
Rolled 38 (1d100)

>>5421049
Bruh, holy fucking shit, the Stompers are Omni-giga chads.
>>5421028
Bio div roll
>>
>>5421055
Ooo autotroph upgrade
>>
Rolled 4 (1d5)

>>5421055
Let's see here...

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>(5) Sulfur Stumps
>>
>>5421059
The stone moss must be getting lonely without new family members
>>
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I tried to recreate the Flounder Feeder through one of those art-generating AI's, and I thought three of them might be kinda neat, though it's difficult to get it accurate to what we've got.
>>
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>>5421063
I found it especially difficult to get pincers on the front, so please excuse their absence
>>
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>>5421065
the art dude we have in thread's stuff will always be superior, mad respect to him
>>
>>5421063
No wonder they look so jank, they're clearly near the surface and full of tumors
>>
>>5421066
This looks the closest one of the three.
Just got some spikes and eyes we don't have.
>>
>>5421069
I personally thought the second was the closest, it's even got that bottom fin and little threads on the top, it's just the random arm thing that's inaccurate
>>
>>5421059
Sidenote question xeno.

Sexual dimorphism

Often comes about with how much one partner deems something is considered high fitness cause showeier the more work has to be put in .

Can this possibly get bonusses to evolution rolls?(i know theres a way to get disadvantage on evolution rolls. Like genome reinforcement.) But im trying to think of things that potentially go the other way

Also wondering if you know anything else we could get to potentially go the other way
>>
>>5421077
Basically what im saying is. If species more picky about partners does that = bonus to evolution rolls
>>
You know, our radiation resistance is kind of amazing.
I think we can start doing complex evolutions now, like two related per turn, or big leaps like psionics.
>>
WHEN DO WE BEGIN CYBERNETTIKS-MAXXING? I WANT TO ABANDON THE WEAKNESS OF MY FLESH
>>
>>5421098
come back in 2 IRL months
>>
>>5421093
Yeah i was suggesting that earlier btw. Im wanting to go for 2 per turn cause 5% chance of pop decline is . Really good compared to where we started so rolling multiple is less stressfull
>>
>>5421066
>will always be superior
Nah, AI is surpassing me in a year or two. but not yet
>>
>>5421098
CYBERNETICS AREN'T IMPROVED BY THE GRIND, NERD
>>
>>5421098
Why do you want cybernetics? We already eat lead and have metal for skin.
>>
>>5421110
Imagine we meet the mechanicus and we just think they're normal for the species because being made out of metal is normal for us.

Actually, that'd probably be the easiest way for us to survive, ingratiating ourselves to a smaller portion of the Imperium and have that portion get tge rest off our back.
>>
>>5421098
>>5421110
I mean we could always figure out how to infuse the rest of our flesh and organs with metals too. As is we are slowly inching our way towards a more inorganic existence naturally. Just need more rock eating instead of passive filtering to speed it up.

>>5421093
Still not enough to avoid getting cooked alive closer to the surface.

>>5420975
That is similar to what coral does already which is why I brought it up. Personally, I would like either multiple or decentralized organs myself. Gives us a chance to regenerate and replace compromised organs without dying.

I am personally thinking of keeping our current radiotrophy setup and separate it from the armor ala coral. Then create a bioreactor. The radiotrophic organ will serve to screen and filter rad contents that are then further concentrated into the bioreactor organs for additional concentrated processing.We do that not only do we passively feed on rads and gain rad resistance but we also concentrate it by filtering into a proper bioreactor organ that would produce immense amount of nutrients and power while at the same time proving to be toxic against potential predators. We already have the armor system to help protect us against bioreactor fuckups already. We just need to armor it which I want to go along with the rest of our organs.
>>
>>5421120
But we can use these multiple evos to get closer to being able to reach the surface faster now that we have made this much progress

(Also we need cold resistance as well to go to the surface acording to a recent update so maybe those two things can go hand in hand
>>
Fun fact for if we want more metals, straight from the vent: The way to get more heat resistance is to just copypaste the gene for heat resistance 20 or so times, so it should be easy.

If we wanna hit the surface just put antifreeze in our blood and we should be fine.
>>
>>5421120
>Still not enough to avoid getting cooked alive closer to the surface

While true, I won’t say no to faster evolution.
>>
>>5421028
>>5421031
>>5421032
>>5421033
>>5421039
>>5421049
>>5421055
>>5421059
The Flounder Feeder has revolutionized its sensory apparatus and is now far more perceptive of its immediate environment than before. Its long-vestigial under pincer nerves have grown thick and wiry, coiling on themselves into a set of soft and sensitive ridges which are capable of detecting vibrations at a much larger distance. This not only reduces the danger of incoming collisions and active tectonic shifts but makes the movements of prey far more obvious and lowers their chances of escape. It is nearly a match for the vibration senses of the extinct Ripple Tracker, hampered only by its smaller surface area and lower density.

At the same time, the Flounder Feeder’s many internal nerves have threaded themselves denser and have begun transmitting signals faster and clearer, exponentially increasing the Flounder Feeder’s tactile sensation. Though the Flounder Feeder’s outer shell of lead is completely numb to sensation apart from a few, inconsistent specks of cartilage, the prehensile tongue sees an incredible advancement. Where before, a Flounder Feeder was incapable of discerning the difference between silt and food except in how the latter didn’t disperse when its pincers snatched it, now, the Flounder Feeder is able to feel slight differences in texture at sufficient resolution to identify flesh, cartilage, silt, stone, ice, and vegetable matter. This massively reduces accidents and makes cleaning the insides of their teeth much easier, as they can reliably detect stuck food.

Both of these would be a significant improvement in their own right but together, they have an unexpected synergy: the advent of taste. While Flounder Feeders don’t have a wide enough diet or sufficient brainpower to have a varied palette or conscious preferences, they are in constant contact with their pack members and groom them for Latchers on a near-hourly basis. Previously, this behavior was purely instinctual but with frequent exposure and their newfound senses, they are able to discern the very subtle differences in how each Flounder Feeder of their pack tastes. This encourages grooming and more importantly, improves pack dynamics by enabling an unconscious sentimentality toward a Flounder Feeder’s offspring, mates, and pack members, usually but not always related. The Flounder Feeder population explodes, in part due to heightened hunting success, in part due to regular intrapack caretaking.

>1/3
>>
>>5421146
The Stomper has grown a small, oblong wad of nerves bundled together, transmitting bioelectricity between themselves at blinding speed and sublime complexity. This smooth, crude brain is the second source of consciousness to arise in the narrow band ecosystem and its mind, as microscopic as it may be, is capable of processing information and reacting quicker than ever before. In combination with the Stomper’s immense strength, stride, and multi-stomach, it renders their dominion over the crumbling peaks and shattered crags supreme. The Flounder Feeder is now effectively tied with the Stomper for the position of apex predator, and only then because the Stomper can’t reliably bring them down and snap their pincers on the rocks. The Stomper population has exploded once again and in defiance of an unimaginably hostile ecosystem, has reached critical mass. Now, the Stompers are devouring producers and prey slightly faster than they can recover. This will have catastrophic effects if it is allowed to continue for much longer.

>2/3
>>
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>>5421148
After numberless epochs of inefficiency, the Sulfur Clumps have finally refined their chemotrophic process and shrunk. Despite each initial Sulfur Clump being less nutritious than before, they are now quicker to replicate and require less sulfur to survive, leading to a net gain of biomass. This is only marginal but the narrow band ecosystem as a whole benefits, in particular the Lump Grazers, who have an easier time swallowing and then digesting them. If the Stompers continue to grow at their current rate, that may be largely irrelevant. The Flounder Feeders have had an entire world of perception opened to them but their longest-lasting rival has grown to dangerous prominence, and the near-future of the narrow band ecosystem is unclear.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5421149
>improved pack hunting behavior to be able to take down larger prey.
>Tougher and longer Pincers to support hunting and tearing apart of larger prey

Stompers your days of dominion will be over!
>>
>>5421149
Develop better pack tactics and stronger beak

(Hopefully out numbering and more heavily damaging the stompers)

As i said prior turn going for two evos . Cause its worthwhile now
>>
>>5421149
>improved pack hunting (start developing the tactical brain)
>Develop a horn protruding from the brain plate to gore larger creatures and serve as selective mating pressure (unicorn gang represent)
>>
>>5421149
>This will have catastrophic effects if it is allowed to continue for much longer.

So we need to bring them to heel

@QM, what are the current buying dynamics between us and the stompers?

What is preventing us from feasting on them in greater numbers?

My initial thought is it enlarge our brain and double down on pack hunting in order to swarm lone stompers and bring them down…
>>
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>>5421156
>>5421158
Show them what happens when step up to the thunder-dome.
>>5421160
Maybe next go around.
>>
>>5421161
We dont have the equipment to do major harm with reasonable effort.
>>
>>5421156
>support
>>
>>5421149
Spiked shell for both extra defense and offense
>>
>>5421156
Time to make the Stompers a prey species! The throne of apex predator is OURS!
>>
>>5421149
Supporting >>5421156 and >>5421160

It is time to compete directly and violently with our would be rivals!
>>
>>5421156
May I suggest the use of vocal chords to allow the packs to coordinate and effectively use pack tactics? It seems like it might be difficult if we're relying just on instincts and smells.
>>
>>5421188
that would add another Mutation.... lets hope we get a suitable Level of Hunting Instincts with our Vibration senses alone.
>>
>>5421149
>>5421156
+1.
>>
>>5421156
+1
The stompers seem like the perfect cattle animal. Maybe we'll get animal husbandry before sapience.
>>
>Improved pack hunting
>New piercing tentacle
>>
>>5421156
MEGA SUPPORT
>>
>>5421156
Support.

Wait would the improved pack hunting behavior count as a brain mutation or something? Maybe improved pheromones?
>>
>>5421156
+1
I was gonna say that evolving two things at once is stupid, but with our increased rad resistance I guess we could viably do it without risking too much. I might speed up our evolution by a lot
>>
>>5421156
+1
heres hoping we get 3 100s
>>
>>5421149
>JAWS
>PINCERS
>>
>>5421149
>Bigger, Stronger, and with more Blubber
We need to become bigger than a volleyball lads.
>>
how about we develop electricity eel skills?
>>
>>5421149
>Fix the god damn pheremone glands
>>
>>5421192
I mean, we could replace the pincers with the vocal chords, as it is I don't think just the """hunting pack behavior""" with nothing to actually allow rapid communication will do very much.
>>
>>5421401
to be fair it is unlikely we will make it great immediately anyway. We can add Vocal Chords on the next round as a supplement for the better pack Behavior and a step towards speech.

We also are gonna need a couple of manipulator Limbs in the Future. Maybe we could develop some tentacles.
>>
>>5421414
Yes, manipulators would be great, but every round it feels like we need to overcome an imminent and pressing problem so we have no time for the goodies.
>>
>>5421414
I propose the following:
Arms, AND face tentacles
The arms are strong and quick, the tentacles are flexible and dextrous
>>
>>5421396
That's anti predation, we should sense electricity (what sharks do) instead.
>>
>>5421430
Sounds based, but what about legs?
>>
>>5421437
tentacles could take up the Function of both. Maybe with retractable Sucker pads at the end of it to allow for manipulation of object or simply walk up walls.
>>
>>5421437
But of course! Not yet though, the stompers have a good thing going that we shouldn't infringe on.

I suggest having fins, that we then evolve into legs. And as for the legs, they'll either need to be dummy thicc or have like... 6+ to support our weight.
>>
>>5421448
We actually have an underside fin already. But we should indeed get more
>>
>>5421160
>>5421149

Supporting unicorn gang!
>>
If we're unable to slow down the stompers this coming turn with either pincer or unicorn might then we might want to spend the next round enhancing our digestion systems to prepare for an ecosystem collapse. Perhaps sleeping in shifts and improved digestion, to dramatically reduce our required food intake.

The starving times are coming.
>>
I wonder if we could develop a mind meld ability, something that shares and stores memetic experiences and knowledge to be passed around the pack and down through the generations. Might be a neat advantage.
>>
>>5421526
Or we could go full Alien and evolve a third parasitic gender, try and cull them that way. A facehugger with radiotrophy could be what’s needed to swing the evolutionary arms race back into our corner.
>>
>>5421558
Going with the Alien idea, we would also make our body fluids more acidic, not only to digest heavy metals but also acid blood for defense.

Or we can just make our rivals trip balls while the rest of the pack devours them, could be fun as well.
>>
>>5421063
>>5421065
>>5421066
These are all pretty cool, even if they aren't a 1:1 for details. I keep wondering what your eventual tech-path will be, and whether you'll go all-in on warpcraft ala the Hellgrammite or use it to augment mundane technology and make some processes normally impossible in your environment achievable.

>>5421077
Soft sexual selection is already happening and is part of the reason why the evolutionary roll scale is tilted toward positive outcomes, the other being increased survivability more consistently allowing for successful reproduction. You could feasibly ramp up sexual selection for a slight benefit but it would have long-term implications on (You)r species' psychology. Right now, the Flounder Feeders tend to have a preferred mate but will intertwine with others and instinctually catch genetic material on the waves, which along with packs regularly growing too large and fragmenting to join parts of other scattered packs, prevents genetic stagnation. Outright sexual dimorphism is a completely different boondoggle, aside from the releasing mechanism in the tongue and the internal birthing sack, there's minimal differences between the two Flounder Feeder sexes. Changing that or adding another sex could benefit the species' survival or backfire, like anything else.

>>5421098
That may be a while. I feel like we're making a decent pace given the complexity but I'll be surprised if we reach the expansion stage before 2023. On a related note, my job has me working earlier and the reference images are taking slightly longer to make each update, so I'll likely have to start updating in the evenings when I'm on the clock, barring me having a lot of time to spare in the morning, which isn't guaranteed as I generally have a lot going on.

>>5421161
Anon >>5421164 has the right of it, the Stompers are too large and dangerous to be worth eating when there are far safer, far more abundant prey. Or was, as the Stompers are beginning to devour an unsustainable degree of food. The Flounder Feeder packs are capable of eating a Stomper but it takes some doing with their small, dull pincers and they usually suffer injuries, rarely fatalities, from diving to pinch their sides and limbs. The Stomper's sheer weight and armoured limb, alongside the planet's crushing gravity allows them to generate a startling amount of force. The Flounder Feeder's mineral shell and blubber are often enough to prevent injury on a glancing blow but occasionally not, especially in the case of the young and elderly. However, the Stomper's extreme specialization and solitary nature renders them somewhat vulnerable from above, a weakness that could potentially be exploited.

>>5421259
If the details of an evolution aren't specified, I'll always take what I think is the simplest, most obvious approach, unless you've rolled extremely high or low, in which case you'll get a correspondingly great adaptation or hamstringing burden.
>>
>>5421551
A psychic Mind-Melding ability or innate Genetic Memory are both possible evolutions with their own possible risks and rewards. Taken to an extreme, you could sacrifice individuality entirely for a hivemind or have rigid, extreme specialties in terms of instincts or skill on a genetic level.
>>
>>5421149
>Improved pheromones to reduce confusion.
>Tougher and sharper pincers to support hunting and tearing apart larger prey.

Put me down as “no” for messing around with our reproductive organs. I might be willing to support some kind of genetic memory though. It’s an interesting way to develop a species and also solves the issues inherent with trying to develop a civilization when nobody in your species lasts more than two years.
>>
>>5421627
>I might be willing to support some kind of genetic memory though. It’s an interesting way to develop a species and also solves the issues inherent with trying to develop a civilization when nobody in your species lasts more than two years.
That does sound very cool. Problem is, memory is really hard to store. But if we can pull it off, it would be so cool. Ancestor spirit, but actually real
>>
>>5421636
>Little Flounder, it is I your great-grandfather.
>I've come here to tell you to up your grind.
>>
>>5421627
Pretty sure we can fix the lifespan issue. Its just a matter of evolving longer lifespans(there are ways to increase a species lifespan. Our current lifespan is just 2 years
>>
>>5421598
So specific is always better due to both damage control and more precise upgrades. Good to know.

>>5421640
The tougher we are the longer we will live. The biggest reason our lives are so short is how terrible the living conditions are.
>>
the genetic memory thing seems pretty cool, yeah.
>>
Assassin's Creed Flounder.
Swimming to assassinate Stompers.
>>
>>5421640
we are just a fish now, one of the first types of fish in our world. The fact that we managed to surpass our lifespan from mere weeks, to a few months to now two full years is great.
I think rad resistance, pressure and temperatures will be the main key to this. We should probably get melanine, it seems an effective defense from rads in other animals. And in comparison to other evolutions it doesn't sound too difficult.

Avoiding more the bombardments of rocks and ice would be also pretty good, or the sudden magma.
>>
What if we introduced some dimorphism where males grow horns and females focus on their pincers? Males engage in 'sword fights' to establish breeding rights with the females who have the best pincers.

In combat the males focus on hit and run tactics to wear a target down, then females move in to shred them to pieces.

Add in some paralytic poison on the horns and we've got some pretty nasty pack tactics.
>>
>>5421944
>only half have spikes
>only half have good pincers
>poison
Cringe, not enough GRIND
>>
>>5421526

more radiothrophy is always good
our word is a radiation shithole,so we should evolve to exploit its only abudant resources
>>
Rolled 65 (1d100)

>>5421156
>>5421158
>>5421163
>>5421165
>>5421178
>>5421185
>>5421208
>>5421215
>>5421221
>>5421259
>>5421269
>>5421342
You choose to evolve improved pack hunting behavior and tougher, longer pincers to enable Flounder Feeders to target and take down larger prey. The largest, in fact. While the Flounder Feeders are durable enough to challenge the Stompers, their inconsistent tactics and meager weapons make victory far from guaranteed.

>Roll 6 1d100s. Same as the last. The first for vibration, the second for touch, third and fourth for radiation, fifth for competitor, and sixth for biodiversity.
>>
Rolled 19 (1d100)

>>5422219
>>
Rolled 40 (1d100)

>>5422219
Prayin' to Chaos bruthas!
>>
Rolled 4 (1d100)

>>5422219
>Wake up from the gentle feeling of radiation seeping through your shell
>Roll a critical falure
>Good, the grind was getting stale
>>
>>5422219

Grindin
>>
>>5422248
>>
>>5422236
>highest roll this set so far
>praying to Chaos
Chaos, not even once
>>
>>5422248
>>5422249
dice+1d100 in the options field
>>
>>5422248
Forgot to roll
>>
Rolled 98 (1d100)

>>5422249
>>
File: 1664189432756773.jpg (426 KB, 1920x1080)
426 KB
426 KB JPG
>>5422256
was it worth it?
>>
>>5422257
You were a prophet, anon.
>>
>>5422257

The grind demands it
>>
2 more rolls
>>
Rolled 52 (1d100)

>>5422219
THE GRIND BABY!
>>
Rolled 15 (1d100)

>>5422219
>>
>>5422257
Yes.
>>
>>5422250
I was lied to! They are false gods! We must raise up an idol from among our own people into the future! Only one of us, who has braved the shifting currents, the darkest depths, the harshest solar rays; could possibly peer beyond the veil of mundane life and glimpse the transcendental! A God-Emperor, if you will.
>>
I wonder if developing a facehugger third gender and incubating it in a lead lined egg would unironically improve our survival chances when it comes to radiation sterilization.
>>
>>5422341
Will it improve it more than using those adaptations to d normal rad resistance things?
>>
>>5422219
>>5422234
>>5422236
>>5422245
>>5422256
>>5422282
>>5422283
The Flounder Feeders have evolved a sophisticated set of pack hunting behaviors and longer, thicker pincers in the process. Now, when a pack of Flounder Feeders senses a Stomper, by its faint smell or with much higher regularity, the loud vibrations it makes by moving, they swim toward it, attempt to tear out a chunk of its flesh, and flee before they can be hit. Once out of range, the Flounder Feeders then consume their morsel and go back to do it again, ideally getting a larger piece from a weakened Stomper. All throughout, they do their best to stay above but the Stomper’s long stride and occasional tendency to let the waves lift it makes this an uncertain prospect. This is a semi-successful strategy that sees the Flounder Feeder’s instincts shift to hunting truly dangerous prey for the first time since the Ripple Trackers swam their last. Unluckily, the harsh sun hates life itself and irradiates the Flounder Feeder’s genome, causing a brief decline in starvation and a nasty spike of cancer and related autoimmune disease. Despite their evolutionary adaptations, the Flounder Feeder population drops.

>1/3
>>
>>5422364
Apart from the Flounder Feeder’s new tactics, natural selection for hunting Stompers has enlarged their pincers in every respect. Roughly double than before, they make it easier to catch onto prey when being tossed by the waves and harder for that prey to escape. The amount of lead coating their cartilage, courtesy of their heavy metal filter, makes permanent cracks rare and somewhat increases their direct lethality by blunt impacts wedging smaller prey between their tips or interior serration. At the same time, their dull edge and the lack of muscle in the pincers themselves or the mouth beneath relegate the pincer to an opportunistic tool rather than a lethal blade. Its size and weight further reduce the Flounder Feeder’s agility and speed, in a development that would be worse without its strong tail directing the Flounder Feeder’s bulk through the waters. Considering the Flounder Feeder’s near monopoly on open water travel in the narrow band ecosystem, it’s an overall net gain.

>2/3
>>
>>5422365
For its part, the Stomper’s brain swells slightly and its behavior upon sensing large but not deafening vibrations shifts to find high ground and kick the incoming source until it stops moving. This doesn’t do much to improve its survival rate but it does ensure that they rarely die without denting a Flounder Feeder’s shell. The Stomper population drops slightly and the narrow band ecosystem’s decline slows but doesn’t stop.

>How should the Flounder Feeders evolve?

>3/3
>>
I think we should start growing in size and strength; we’re starting to weigh down our frame too much.

>>5422367
>Further develop our skeleton
>Further improve our circulatory system.
>>
>>5422367
support >>5422374


our skeleton should help with getting more Muscle for the pincers and our circulatory system will help with getting more Oxygen into our musculature and will hopefully make them more efficient.
>>
>Create Jaw for moving teeth and pincers
>>
>>5422367
>Bigger, Stronger, and with more Blubber
Simple as.
>>
>>5422374
>Support
>>
>>5422365
>Create jaw with strong muscles to allow for big chomping action
>>
>>5422367
>>5422374+1
>>
>>5422374

Supportin
>>
>>5422367
Supporting >>5422374
>>
>>5422374
+1
>>
>>5422374
+1
>>
>>5422374
Support
>>
>>5422367
>JAWS
>CARDIO
>>
>>5422383
+1
>>
>>5422374
Support
>>
>>5422257
yeah
>>
>>5422367
Make pincers smaller and sharper. Make teeth tougher while we're at it.
>>
Rolled 27 (1d100)

>>5422374
>>5422381
>>5422398
>>5422414
>>5422416
>>5422419
>>5422430
>>5422467
>>5422477
>>5422523
You choose to evolve a more developed skeleton and improve on the Flounder Feeder's circulatory system. Together, these will increase the upper bound of muscle mass the Flounder Feeder can sustain, allowing them to generate more than the near-minimum of force than their fatty, metallic frames require.

>Roll 6 1d100s. Once again the same. This'll be the last I post an explanation until you shift your evolutions again in which case a remainder would be a help, for me and (You). The first for vibration, the second for touch, third and fourth for radiation, fifth for competitor, and sixth for biodiversity.
>>
>>5422367
>Evolve Jaw
>Shrink pincers. Spread pincers to complement our jaw's bite force by grabbing onto prey and not allowing it to escape.
GRAPPLE TEIM BOIZ!
>>
Rolled 44 (1d100)

>>5422836
>>
Rolled 88 (1d100)

>>5422836
>>
Rolled 7, 37, 64, 77, 98, 47, 20, 82, 25, 63 = 520 (10d100)

>>5422836
>>
>>5422840
One roll per person.
>>
Rolled 68 (1d100)

>>5422836
>>
>>5422841
we can still take his 7
>>
Rolled 85 (1d100)

>>5422836
>>
>>5422844
I have ruined the stompers YES
>>
>>5422845
Yeah and also arent having problems? >>5422839
One roll isnt going to kill them.
>>
>>5422846
Yeah but we have gotten okay rolls and mutation maybe . So hey they arnt murdering the ecosystem anymore
>>
>>5422848
The second Radiation roll calls for another new competitor. That means even more prey being hunted by not us. OH BOI! Ecological disaster here we come.
>>
>>5422851
Nope it does not its a mutation unfortunatly. Or fortunatly. This is the updated radiation rolls

>>5420622
>>
>>5422856
Wait nope thats not correct add 5 to everything there i picked up the wrong one

But its definitly not what ya think
>>
>>5422857
Still a unplanned mutation though but barely it w
>>
>>5420784
Heres the radiation rolls for real btw. We almost never actually get an offshoot competitor species anymore its also why we have been doing 2 evolutions per a turn
>>
Rolled 86 (1d100)

>>5422836
Diversity!
>>
>>5422876
HECK YEAH NEW SPECIES
hopefully prey
>>
Rolled 1 (1d4)

>>5422840
The evolution stage is very simple, d100s for each bit and because there's a lot of anons rolling, it makes to sense to have one rolling per bit. Generally, with multiple rolls like these I'll take the first, as per >>5416992. In later stages, rolls will be more complicated. In the expansion stage, you'll likely be rolling multiple d4s and d6s per turn, among others.

>>5422876
The ecosystem is starting to get a little variety, although its upper niches are quite narrow. Let's see what's changed...

>(1) Autotroph
>(2) Herbivore
>(3) Carnivore
>(4) Scavenger
>>
>>5422904
Multiple fistfuls, that is, it'll be crunchy with a heavy amount of ship design and even heavier stakes for failure. I'm looking forward to seeing the system I have for technology play out, with some similarities the current evolution system but far more modular. Less a linear tech-tree, more a sprawling tech-web, taking potentially useful bits, trying to extrapolate different ways they can be used, and doing your best not to run into any dead-ends. By the time the Great Crusade arrives, your technological base should be very distinct from the Imperium's.
>>
>>5422910
quite interesting
>>
>>5422910
sounds swell af
>>
>>5422904
MORE FOOD
>>
>>5422836
this is the second "explanation" that erroneously included "The first for vibration, the second for touch," careful with the copy paste
>>
>>5422836
>>5422838
>>5422839
>>5422840
>>5422842
>>5422844
>>5422876
>>5422904
The Flounder Feeder has slightly thickened and lengthened its internal cartilage plate, having little effect on the species’ survival but building a firmer foundation for future growth. More interestingly, the Flounder Feeder’s heart has grown in some parts and shrunk in others, leading to a weaker muscle and suboptimal vein placement. With a thick layer of blubber and the powerful tail to move it already straining circulation, this has a terrible impact on the Flounder Feeder’s cardiological function. The end result is that heart failures are a more common cause of death than cancer and the Flounder Feeder’s average lifespan has been cut down by a third, from two and a half Terran years (owing in part to their refined filter organ) to a mere twenty Terran months. The Flounder Feeder population further decreases.

>1/4
>>
>>5423062
Unrelated to their internal organ structure, the Flounder Feeder’s under-pincer nerve bundle has extended itself directly from the flesh into the water. This has increased the Flounder Feeder’s sense of vibration to match the extinct Ripple Tracker’s and improves their hunting success but it's extremely sensitive to the immediate environment, even moreso than the tongue. While the Flounder Feeder’s consciousness doesn’t have the memory to be debilitated by non-crippling trauma any longer than it lasts and the nerves are covered by a thin layer of skin to prevent silt from causing chronic pain, any more than the slightest of impacts is excruciating and often stuns the recipient Flounder Feeder for a handful of seconds. In confrontations with irate Stompers and when swimming through icy water, this is a dangerous development. It’s only a small target and the reward roughly equals the risks it poses for long-term survivability, but it poses a potential weak-point.

>2/4
>>
>>5423065
The Stomper has further grown and increased the complexity of its brain. This was too far, too fast, as the cancer rate surges and outweighs the benefits of a slightly increased intelligence. Much like the Flounder Feeder’s distant ancestors, the brain has become a vestigial nutrient-sink in most of the older Stomper population. Their fast metabolism and external, melanin-centric method of preventing cancer don’t help calm the situation. The Stomper population decreases alongside the Flounder Feeders, giving the fragile narrow band ecosystem some room to recover.

>3/4
>>
File: #5 Rad Blooms Emerge.png (46 KB, 2000x2000)
46 KB
46 KB PNG
>>5423066
The delicate Rad Blooms of the lower ice sheets have finally evolved sufficient pressure resistance to sink to the narrow band ecosystem. A simple multicellular organism adapted to frequent icequakes, it relies on many scattered, semi-adhesive offshoots to avoid being flung when the ice it’s attached to breaks off. Here, there’s less radiation to subsist on and the warmer temperatures make its slow metabolism redundant but the more stable terrain and gentler tides allow it to carve out a niche of its own, nonetheless. The herbivore population is denser but much less well-suited to handle the Rad Bloom’s radioactivity, somewhat balancing its rate of consumption. The Rad Blooms have robbed the Flounder Feeder of its radiotrophic exclusivity within the narrow band ecosystem but radiation is abundant all throughout the ocean and their population isn’t significantly impacted one way or another.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5423068
Fix the heart and get some jaws
>>
>>5423068

Fix heart and turn vibration nerves into sensitive whisker like organs
>>
>>5422960
Agh, I've just noticed you're right and it's driving me insane! I need to be more cautious about cutting corners with clarifications.
>>
>>5423070
Support
>>
>>5423068
How close are we to being endangered?
I’m currently thinking heart fixing and turning the nerves into actual, much more resistant whiskers, but if we’re one more bad roll from being notably endangered I’d just focus on the heart.

Between the decline of both apex predators, the ecosystem should be doing well.
>>
>>5423062
Also just wanna say oof. Thats the first time negative evo has been completly negative since our early tail evo. Or i guess also our first attempt at radiotrophy. . But of course it was bound to happen
>>
>>5423074
Eh we should be okay im pretty sure id only revert back to focussing on one thing if we become officially endangered. (Because its more carefull for that situation)
>>
>>5423074
The Flounder Feeders are nearly at risk, but could be pushed into outright endangerment by another population decline due to its lower heart health reducing its regular population gain.
>>
>>5423070
Support

Hopefully the dice don’t roll 2 negatives in one turn, unlikely as that is.
>>
>>5423079
Thank you.

Well, then we need to fix our heart.
>>
>>5423079
Luckily this only has a 5% chance each radiation roll for pop decline

Hopefully instead we get a high roll thats like NEWCOMPETITOR so if we do die to this insanity. We have a new species close to our own to become and our legacy continues. Cause we really havnt had an offshoot in forever
>>
>>5423068

> Improve and refine the heart

I'd like to focus on a single issue while we're in a delicate place. A second population decline or negative evolution would be devestating at the moment.
>>
>>5423068
Support >>5423070
>>
>>5423068
>Fix heart, get buff and blubber
Gotta get bigger.
>>
>>5423068
>fix the heart
>make the sensors tougher and more spread out

Anons, it said that the radblooms FELL HERE, not that they EVOLVED here.

WE NEED ANTIFREEZE NEXT TURN TO EXPAND THE GRIND.
>>
>fix the heart and get face tentacles
>>
>>5423070
Support
>>
>>5423109
+1 support
>>
>>5423070
+1
>>
>>5423068
support >>5423114
>>
>>5423105

Could we get polar bear style fur and become shaggy fish monsters?
>>
>>5423154
Actually a brilliant idea
>traps heat
>fur catches and dampens sound
>blunt and slash protection
>>
>>5423109
Support
>>
>>5423105
>Anons, it said that the radblooms FELL HERE, not that they EVOLVED here.
REAL SHIT

Man our main culture is gonna be THE GRIND isn't it?
I still want that genetic memory. It's like the space marine brain eating thing, but natural and you don't actually need to eat anyone
>>
>>5423171
Oh God that just gave me an idea.

>we encode THE GRIND genetically
>space marine eats our brain
>becomes infected with THE GRIND
>>
>>5423179
>>5423171

Although we have to fix our fuck up, we gotta do this next. Evolution takes time, but the Grind waits for no one.
>>
>>5423069
Suppport!!!
>>
>>5423163
>Needs skin to keep the fur on.
>Fur catches water, becomes water logged.

We have a literal metal shell, don’t knock it.
>>
> Improve and refine the heart
one evo at a time. there's 0 need to rush them just to get a bad roll and have our population drop further
>>
>>5423200
>gets waterlogged
You ever seen an otter? Or a seal? Shit, even a double coated dog? They have an oily, slick outer layer to keep the water off and a downy, fuzzy underlayer to keep warm.
>>
So like, are we going to be the (sentient) apex predators of the universe after we leave our planet? Because just the fact alone of leaving our planet means we definitely can body at least the Humans, Teu, and Eldar. Right?
>>
>>5423412
Massive thing with that is Technology. We would body the Tau since we would be far ahead of them. But the Humans and Eldar are far more advanced than we will be. Especially the Eldar.

Unless we grow Bioships we would have to board them to bring our superior Physiology to bear. And then they still have Guns that can turn heavy Tanks to slag with a single shot.
>>
>>5423424
I honestly think we could easily overcome the technology thing, I mean, just look at the Nids for crying out loud. Just the only gripe I have with the bioship idea is how we could make it our own idea you know? Not just a Nid ship with a new coat of paint.
>>
>>5423445
We could just have normal tech, use it to facilitate getting there and hitting things harder.
>>
>>5423424
>technology

Anon, we don’t NEED technology. We can become our own technology. If we can evolve a way to produce Bioships then we’re set. We just need to be as lethal and resilient and fast breeding as possible.
>>
>>5423062
> Improve and refine the heart

what your guys opinion on developing eye's and bioluminescence to better coordinate our packs or even meet other packs and hunt together. it would be a lot easier to hunt stomper's if we can see what their doing.
>>
>>5423488
Bioships are a bad idea, they not only suffer the weakness of needing to be grown, but they also are vulnerable to diseases, cancer, etc.

The only major species that uses is tyranids, and they just... can't really use tech.
>>
>>5423493
I think it's a bad idea. Light doesn't travel very far down here, and there's better ways of seeing, like electroreception (one of the things sharks can do)
>>
>>5423493
I was honestly thinking about this. Since double evolutions are relativly safe we could do it all at once which means we could finnally get usefull eyes and biolumenecense. I was thinking about doing it next turn as long as we dont fuck up the heart+ whisker/ fuck up the heart even worse
>>
>>5423412
>>5423424
>>5423445

there is a lot of divided chapters of evolution/civilization from what i have understand, and this would include a clear divide in space ages before we find other space races. There would be likely events in front of us, for decide further what we gain and how we develop. Finding old ruins or a world of primitives.
Otherwise we can't develop our civilization in space lol. This would include shit like developing tech i imagine and try attempts for see ships fly. For being brief this is not a quick game at all. We will play for a long time if we manage to survive
>>
>>5423497
while the light may not reach far down here. In the dark light from bioluminescence can go up to 90 meters. there is a reason why bioluminescence has evolved over 40 times hell 76 percent ocean animals are bioluminescent.

>better ways of seeing, like electroreception
electroreception is a shit form of sight especially when it's your only form of sight. it has even worst range than bioluminescence. their is a reason why sharks still have eyes. must sharks only really use electroreception to hunt prey hiding in sand or camouflaged.
>>
>>5423531
The only thing animals in the deep (the good ones) use bioluminescence for is communication and luring. The reason they have big fat eyes is to find and kill the dumbasses that use it for seeing, like lanternfish. In addition, the eyes needed to see properly down here would be an unacceptable weakness due to their size and fragility.

And as for electroreception being bad? EVERYTHING'S effectively camouflaged/hiding in the sand, because of the near total lack of light. Makes it perfect down here.
>>
I want to develop sonar since I think it would be a good fit for the vibration sense we already have.
>>
>>5423553
That makes too much sense, no one will ever vote for it
>>
>>5423558
I've been occasionally suggesting vocal cords for some time now, primarily as a means to confuse the Ripple Trackers, although now it would mostly be for coordinating attacks on stompers.
>>
>>5423552
>The only thing animals in the deep (the good ones) use bioluminescence for is communication and luring
that just not true plenty of them also use it for defensive or misdirection/distraction. as the only species AND the APEX predator bioluminescence can only benefit us.

>EVERYTHING'S effectively camouflaged/hiding in the sand
literally only the Lump Grazers and no one use's camouflage because no one has eyes.

my problem with electroreception is it's shit range. you basically already have to be in biting range to use it and our tremor sense already works well enough that we don't need electroreception. if we didn't have that I would be onboard with Electro-sense. at least with eyes we can find mates and communicate easier in pack hunting.
>>
>>5423577
Holy SHIT can you fucking use critical thinking skills? Everything may as well be camouflaged because we can't fucking see them and it's pitch black, not because they're actually camouflaged
>>
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>>5421063
>>5421065
>>5421066

That's funny, I tried to do the same. I tried to use an img2img process, but it's pretty hard to get the shape across.
>>
>>5423643
The fourth one looks cool, make me think of what the ripple trackers could end up looking like if they didn't die.
>>
>>5423581
which will be irreverent if we have eyes and make or own light. your point was about how the dark make Electro-sense better and I'm saying that's shit/redundant compared to the combo. you also missed the first part where the only prey of ours that hides is the lump grazers so can you can fuck off and learn some reading compression.
>>
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>>5423643
>>
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>>5423684
>>
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>>5423686
>>
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>>5423687
And for this one I used one of XenoQMs pictures.
>>
>>5423663
Why would I trust the logic of someone who can't use the right words?

Also, it's the stompers that have dark skins, not the grazers.
>>
>>5423709
Because auto correct is a bitch and 4chan doesn't let you edit post.

The Lump Grazers hide in the sand while the Stompers surprise surprise stomp around and thus don't attempt to hide. we've both said literally no one uses camouflage because 1.) it's dark as fuck 2.) no one has eyes
>>
>>5423723
In a world of grey and black tones, i'd say being pure black is pretty good camo, even if it was never intended.
>>
I support the anon saying that eyes that see like ours do are currently almost useless in our lightless deep sea native environment. Until someone starts using bioluminescence, or we move up to the surface, it will stay as such.

Warpsight sounds great, though.
>>
Gave a spin at trying to generate using some of my Dalle credits because I dont use them for anything but shits and giggles and I think I am pretty close minus a few edits I can make with the edit tool
>>
>>5423388
Then we’ll also need to grow that too.
But *why*?
Our shell is fine, I don’t want to replace it with fleshy skin.
>>
>>5423917
Tbh on the cold resistance topic i kinda wanna just. Vote cokd resistance at some point like general and see what suggestions xeno gives (like for rad resistance and reproduction) but this is not the top priority
>>
>>5423917
>replace
Anon. Who said we couldn't have layers?
>>
>>5423928
Because the shell works so well in stopping radiation because is it the outmost layer, a metallic armour.

If we grow skin over it, that means we then have sub-dermal armour. The outermost layer isn’t protected by the shell, and so would be vulnerable to both radiation and being flayed and injured. To keep that alive, we’ll then need connections through the shell we currently do not have. That means that cancer could spread through those same connections, compromising the shell in the first place.

This is beyond the evolutionary difficulties of growing a layer of skin and hear on top of an almost nerveless metallic cartilage.

If we want to resist cold, I vote to grow bigger, or use anti freeze and better circulation.

TLDR… to support an outer layer of skin, we’d need to compromise our armour, and accept there’d be a significant part of ourselves that’s not protected from the sun.
>>
>>5423932
Tbf I originally suggested antifreeze before someone else suggested fur
>>
>>5423939
Well, you were the one who ran with it…

Irregardless, for now fix our heart and roll with the mutations. Cold resistance may not be something we do for a long while.
>>
We do definitely need to invest into cold and pressure resistance eventually. The more extreme conditions I we can survive and thrive in spite of, the harder we will be to deal with in the future. We must be able to survive in any biome, in any climate, on any planet.
>>
>>5423965
we could maybe sacrifice some of the nutrients from Rad-eating and turn that into heat generation.
>>
>>5423932
Radiotrophic layer ala coral combined with metallic armored skin. I think that should be the best method for our shells. The tricky part is figuring out temperature control and pressurization changes. Right now our metallic carapace and radiotrophic organ aren't playing nice for obvious reasons. That needs to be fixed especially before we approach the surface. They need to be seperated into proper layers and keep in mind the radiotrophic are already VERY cancer resistant consider and actively absorb rads. In fact it's the least likely part of our body to develop cancer and actually hoards the most radioactive substances that protect the rest of our body from it. The problem is when the rads overwhelmed or bypass it is when problems arise since we haven't yet developed an actual bioreactor organ yet which is extremely prone to cancer yet.

>>5423967
I was thinking about rads for energy/heat and possibly fueling chemical internal synthesis. Temperature fluctuation will vary too much same with gases. Rads and voids are always there. Being able to digest matter+rads for energy and we would be extremely adaptable. I think being able to digest any matter and eat the rads/warp is the key.
>>
Rolled 6 (1d100)

>>5423070
>>5423073
>>5423081
>>5423100
>>5423105
>>5423114
>>5423153
You choose to evolve a healthier heart and turn the Flounder Feeder's exposed vibration nerves into a set of sensitive whiskers, not unlike the Stomper's. Though existing in a galaxy such as this will become is suffering, mending both vulnerabilities could save the Flounder Feeders a great deal of pain in the future.

>Roll 6 1d100s. The first for heart, the second for whiskers, third and fourth for radiation, fifth for the Stompers, and sixth for biodiversity.
>>
Rolled 92 (1d100)

>>5423992
nat 1
>>
Rolled 46, 67, 45, 61, 9, 81 = 309 (6d100)

>>5423992
The Flounder Feeder's heart grew three sizes this day
>>
>>5423994
fuck.
>>
>>5423995
bruh I did it again
>>
>>5423992
POSSITIVE ENVIORMENT EVENT FINNALLY

Also oh no the heart . Our heart is fucked up lets see if i can get an intresting radiation roll
>>
Rolled 60 (1d100)

>>5423998
Roll faill trying again
>>
>>5424001
Not even a mutation bummer since mutations now require 65+
>>
Rolled 4 (1d100)

>>5423992
>>
Anyway we probbably arnt endangered because of the enviorment roll but i wanna say yeah joining the anons who are like "heart single roll" because we are in a precarious situation trying to fix it
>>
Rolled 46 (1d100)

>>5423992

Ooph, heart disease. The GRIND is in our arteries now.
>>
Rolled 30 (1d100)

>>5423992
Heart falure? Good.
>>
Updates have been a little scarce the last few days but I'm hellbent on finishing this quest and will be updating at least once every day, or more accurately, 24 hour cycle. Work hasn't been hard on me at all or anything like that, just taking a bit more out of the day and I work long shifts on my feet so I usually take a breather when I get back. I've noticed that comprehensive internal anatomy updates take about 3-4 times longer to complete so I think I'm going to start depicting just the organ being evolved unless others are relevant, probably with an up-to-date anatomy reference every 25 turns or something like that instead of them being spread out. It's been on the back of my mind for a couple of days so I'll say it again, anon was right about the spoiler'd roll explanations earlier >>5422960, it may not be "consequential" but it matters. I shouldn't copy-paste like I had been earlier without double checking to make sure it fits the context I'm posting it for, otherwise there's no point in posting because it just looks lazy and I'm not trying to be with this. Got to have the grind, hahaha.

Ah but seriously, if you chose a more hospitable planet I would be rolling for entire closely-related groups of species and you'd be dealing with that. This planet's environment is a hellscape in every way imaginable. A naked human being in the prime of their life wouldn't last ten minutes anywhere, on the surface or otherwise. Between the crushing gravity, searing radiation, arctic cold, very thin immaterial barrier, and almost no middle ground from blinding light to absolute darkness, it's more or less tailor-made to dismantle complex multicellular life. So much so the environment is consistently a much greater, much more rapidly changing factor in your species' evolution than any significant rival. On a normal planet, a herbivore evolves faster legs to escape its predator, which evolves an ambush strategy to counter it. Here, the herbivore and its predator stay stagnant in their dynamic because they're both scrambling to not die of a surge of radiation of a magnitude that normally isn't seen on lifebearing planets outside of Skitarii battlefields and nuclear accidents.
>>
>>5424032
>>5423154
You could go for fur in lieu of melanin or what have you. It'd be very hard to manage over the shell (which has an enormous amount of room for improvement, both in the layer itself and the filter organ) but you could easily have it over exposed flesh or over the young while they're filtering heavy metals for theirs or develop a molting strategy... There are any number of possibilities. I know it goes without saying but you need not feel limited to how life emerged on Terra, even if there are very, very good reasons for most of its idiosyncrasies, you can get weird with it: multi-function organs, decentralized anatomy, bizarre shit that doesn't have any sane reason to exist, and much, much more.

>>5423412
Not necessarily, in the above example I gave of evolution here, being able to survive hellish conditions doesn't always translate to direct combat potential, as it requires an extreme evolutionary effort that could've gone into increased martial prowess, and much of the selection pressure is passively rather than actively hostile. Orkz, Tyranids (although they are faaar later in the timeline than will be coming up in this quest), even Humans, are all extremely dangerous in their own right and where their physiology can't match yours, they can and will fall back to weight of numbers, galaxy-spanning infrastructure, and tactics designed to minimize your strengths while maximizing your weaknesses. The galaxy hates (You), everything (You)'ve made, and everything (You) will make. Every evolution you make here will, in some small part, determine if your species lives or dies.
>>
>>5424005
So does this count for whiskers since that retard did a 6 dice?
>>
>>5424036
anon, that's the fourth one, so no
>>
Rolled 4 (1d6)

>>5424027
Looks like a producer is getting its act together.

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>(5) Sulfur Stumps
>(6) Rad Blooms
>>
>>5424038
Would be second of he didn't fuck up the dice. Counting people who actually responded to the post
>>
>>5423997
No worries, it happens.

>>5424036
No, that'd be radiation. I take the rolls in the order they come, or the 1st roll in the case of multiple dice.
>>
>>5424039
Oh hey the rad blooms got another upgrade. This is gonna be an exciting turn.

Also probbably gonna have a far reach as well with the new enviorment roll

Wonder what the enviorment rolls gonna do. XD hopefully continue to help us expand biodiversity and help keep our population alive despite the heart
>>
Very low priority right now, but we need kidney/liver equivalents. Maybe work it in with the filter?
>>
>>5423643
>>5423684
>>5423686
>>5423687
>>5423689
At the rate AI keeps improving, I keep thinking it might end up surpassing human QMs by 2030. These images are very cool, extremely alien if nothing else. My favourite of this batch would be the bottom right of >>5423686, something about what could be an eye in the center of a mouth, with the trailing bit that's somewhere between a tongue and a shawl gives me deep sea warp terror vibes.

>>5423751
This would probably make for a sick backscratcher, if you were already terminally ill or it was somehow procured from a sterile lab environment.
>>
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>>5423992
>>5423994
>>5423995
>>5424001
>>5424005
>>5424022
>>5424027
The Flounder Feeder’s heart has fractured into three separate, smaller organs competing to fulfill the same function. Their bizarre shape, weaker muscles, and close proximity vastly complicate the Flounder Feeder’s circulatory system. Inconsistent pumping and early heart failure is now the norm, although in theory the cessation of one shouldn’t be a death sentence, the strain it puts on the remaining two makes long-term survival tenuous at best. The average Flounder Feeder’s lifespan has been reduced to a Terran year, at most. The Flounder Feeder population drops and is now once again endangered.

>1/5
>>
>>5424119
The Flounder Feeder’s vibration nerves come closer together and are notably more rigid under their skin, making debilitating agony from wave-tossed pebbles a bit more rare and a bit less extreme. This does nothing to effect their sensory prowess and the Flounder Feeder’s situation is unchanged.

>2/5
>>
>>5424121
By evolving to grow their brains intermittently, in distinct stages rather than all at once, the Stompers have lowered the chance of cancer. This is a stopgap measure and has little to no effect on the most likely end result. The Stomper population increases, slightly.

>3/5
>>
>>5424123
The Sulfur Clumps have compounded their earlier success by repeating it, refining their chemotrophic process and shrinking even further. Each Sulfur Clump is now barely relevant as far as nutrition goes but they are even more abundant and can be eaten en-masse. This greatly benefits the various herbivore species and alongside the newer Rad Blooms, the trichomes making Growth Strands difficult to consume mean next-to-nothing for their survival.

>4/5
>>
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>>5424124
The ancient warp tremors have ceased their age-old staccato in favour of joining into a single, focused rift, for the briefest of moments tearing all that is asunder and dispersing to leave the few, early, very disoriented minds they've so long tormented swimming in an ocean that won’t ever quite be the same. Though the warp tremors are no longer directly harming the narrow band ecosystem, the nature of their departure has left the veil between material existence and the immaterial realm dangerously thin. The miasma of the warp hangs over the planet, seeping into the stone and trickling into the waters. Luckily, in this becalmed age this isn’t the apocalyptic portent it would be in a distant era and life has been given ample space and time to adapt on its own terms… while it still can. The population of every species grows slightly, leaving the Flounder Feeders almost endangered. Their hearts pump weakly beneath their blubber as they flounder forward, into the future.

>How should the Flounder Feeders evolve?

>5/5
>>
>>5424119
You know what WE CAN USE THIS. Keep the 3 heart system but improve the hearts so they are less prone to faulure PLEASE hearts START WORKING WELL AGAIN

(No second evolution because now we need to play safe)
>>
>>5424127
Agreed, the easiest single fix would be to grow the hearts away from each other
>Strengthen and space out the hearts
>>
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>>5424126
>Strengthen and space out the hearts
>Develop a way to sense warp phenomena

Wew lad
>>
>>5424119
>fix the heart.
trying to keep three separate hearts mean's we basically die if this is a bad roll.
>>
>>5424126
>Strengthen and space out the hearts
>>
>>5424126
>>Strengthen and space out the hearts
ok
>>
>>5424142
Eve if we roll a 100 and critically fail I doubt all three hearts will cease working totally, on the other hand if we get a "progress" roll instead of an outright success one or two of the hearts may begin working properly so its better to have 3 chances at success.
>>
>>5424142
Tbh im petty sure we die if it was a bad roll either way

Chances are they will shatter more if we make a bad roll on fixing em into one heart.
Here same but also could become more mishappen idk. But honestly it makes no difference. I think personally 3 hearts is the better way to go cause if we get it working it might prove even better than 1

Anyway either way bad rolls will still screw us over. They are probbably likely to do the same thing
>>
>>5424121
we will need to do something about this things under our pincers, they are not that useful at the moment. fucking warp rifts lmaoo
>>
>>5424126
>Strengthen and space out the hearts
>>
>>5424126
support >>5424138
>>
This is as close as I managed to get. I do have tons of other crazy, less similar results, though.
>>
>>5424126
>Strengthen and space out the hearts
>Improve whiskers
I wouldn't particularly have wanted to evolve three hearts, but fuck it, these are the lemonades we are working with.
We are going to give Imperial scholars a run for their money, if nothing else.
>>
>>5424119
Where some see arrythmia, I see an organic Wenkel engine. Improve the synchronicity between the three hearts.
>>
>>5424126
>Fix shape, strengthen and space out the hearts
>Increase fertility and the rate of sexual reproduction
We need to hedge our bets here.
>>
>>5424126
>Strengthen and space out the hearts
>Develop internal gestation
>>5424142
We will die on a bad roll no matter what
>>
>>5424126
>Strengthen and space out the hearts
>>
>>5424126

> Strengthen and seperate hearts
>>
>>5424126
>Strengthen and space out the hearts
>Develop a way to sense warp phenomena

Warpsense!
>>
>>5424126
[SPOILER] Xeno, I can't find any info on how plasteel, ceramite and adamantium are made, I want to evolve towards adamantium natural armor if possible and if not i'd settle for ceramite or high grade plasteel so whats your ruling on growing that level of armor eventually? being born with the highest quality of armor would seem a bit op in any other universe but this is 40k so with things like the Tyranids running around I think its totally fair. [/SPOILER]
>>
>>5424363
spoiler needs to be in lower case.
You can select what you want to spoil and press control+s too if you aren't phoneposting
>>
>>5424363
Adamantite is a rare metal that is pretty dense and incredibly tough. Usually found near planetary cores or astroids.

Ceramite is more a Ceramic Compund i think that is preferably used since it is easy to synthesize for the Imperium but still pretty tough.
At least as far as i understand the Lore of 40k

Maybe we could go that way by developing natural ceramics or shells maybe similar in composition to a limpets tooth in our World.
>>
>>5424126
>multi heart system GO
>>
>>5424363
There isn’t any. Ceramite is produced by the imperium while Adamantium has a bunch of different origins. Some assume it’s a naturally occurring material and some assume that the mechanicus makes the stuff.

Tyranids are a *horrible* example of what can be accomplished naturally anyways, because literally nothing about them is natural. It’s a galaxy sized gestalt hive-mind that actively engineers itself to be better. Even if the Tyranids prove something is biologically possible doesn’t mean that regular ass evolution can make it happen.
>>
>>5424363
i think toughening up our cartilage and transforming it in a solid exoskeleton would make it stronger. Not sure we can reach that level in a natural way.
When we become a civilization maybe our shamans can make runes for make it stronger further. Or something like that.
It will be a matter of creating/crafting things, and our natural evolution would end there.

Our tribes will probably kill each other with rocks, maces, hammers and spells
>>
>>5424424
>nothing about them is natural
The Tyranids are natrual though.
Anyway I'm not trying to argue that the Tyranids are natrual therefore we should be able to do everything they can do, I'm saying that in a universe with hyper evolving bugs and fungus that paints it's self red to go faster, a fiction in which 1,000 magic people are eaten by an intergalactically visable lightouse everyday and razor blade riding elves play nerve harps made of still living children because they're trying to be just that little bit more evil, In that universe it wouldn't be so odd to be born with an exceptional trait like naturally growing adamantium armor.
>>
>>5424140
Supportin'
>Strengthen and space out hearts
Decentralized hearts!
>Warp sense
Warp sense!
>>
>>5424463
>>5424431

Adamantine is unlikely but natural Ceramic Armor should be possible for us. There are Shells based on Silicate out in nature already the problem is the amount of heat needed to create Ceramics. So Ceramics should be possible if we get heat resistant enough and manage to incorporate clay and Quartz Sand into our shells. Though we might have to sperate our shells into segments to actually be able to move well.

For that we would need als great pressure resistance to get to Magmatic Flows deep deep in the seas to basically cook ourselves until we get a working shell.
>>
>>5424363
As far as I'm aware, plasteel is an extremely advanced form of steel with all of variety and versatility that implies, ceramite is an even more advanced alloy-tempered ceramic, and adamantium is shrouded in mystery but nigh-invulnerable. The most durable armour in the Imperium is made of auramite, which is superior to adamantium and exponentially more expensive. It's what the Emperor, the Custodes, Rogal Dorn, and presumably VERY few, VERY lucky DAoT remnant warlords and their honour guard are wearing. Unless things are going extremely well or extremely poorly, you're unlikely to encounter auramite in any significant capacity.

Considering that spider silk and limpet teeth evolved on Terra under far less extreme environmental conditions, I'll say that you can reasonably evolve a shell as resilient as carapace armour, that is, layered ceramite, with a sufficient investment of time but that determined, lucky, and/or clever evolution could potentially produce something stronger. It is possible to evolve a shell that requires a space marine to magdump his bolter to penetrate without compromising very much on nutritional needs and basic mobility, but it's in the same difficulty as evolving telekinesis that can lift and shatter that same space marine as the average baseline across your species.

Durability isn't just a species' exterior hardness, but also how well it can prevent damage from going deeper and recover once injured. There are different kinds of damage to worry about as well, no amount of shell is going to survive a poisonous atmosphere, vacuum exposure, or simple malnutrition, among other dangers. Another factor is exposed, unprotected flesh but that can be solved through a receding function or possibly an inbuilt "visor" of sorts. Your cartilage hasn't seen any change since it was first evolved and making it more sophisticated could improve the Flounder Feeder's durability, as would additional structure or internal reinforcement. An exo- or endoskeleton isn't a hard requirement for a voidfaring species but it is the least complicated way to add some support and you've made initial steps toward both. There's also nothing stopping you from going for rigid muscles and forgoing bones, chitin, and adjacent materials entirely.

Unrelated to survivability and combat performance, extreme resilience would have a major effect on future societal dynamics. An example of something similar is a species that's evolved efficient regeneration never bothering with taking workplace safety measures human see as essential or their equivalent of aristocrats having honour duels to the first mutilation rather than first blood.
>>
>>5424672
>aristocrats having honour duels to the first mutilation rather than first blood.

‘If you believe, would you kill for it?
Die for it?
You can fight, humans, but will you *suffer* to seize this broken world?’
>>
>>5424705
They they have the correct mindset for it.
>>
>>5424762
Don't have, I don't know why or how I repeat they
>>
>>5424140
supporting!
>Develop electric organs to help stun and sense prey

I hope to have developed a controllable and easily manipulated bioelectricity field by the end of our evolution.
>>
>>5424672
>Your cartilage hasn't seen any change since it was first evolved and making it more sophisticated could improve the Flounder Feeder

Oh shit good point, gotta max them cartilage gains
>>
Since we are talking about things we want in the future:

More tongue-tentacles so we can specialise each one
A jaw
Echolocation/sonar, it can mesh well with the vibration sense and the whiskers
Internal gestation or eggs, to refine reproduction and defend against mutation form the sun
Flippers, for more mobility and potential legs
Warp sense, so we can eat the demons
Better brains

And later on
The grindset as a mentality
Comunal survival instinct so the flounders don't grind the species into extinction
>>
>>5424793

When the first confused Terran asks "What is Grind?" what will our people tell him?
>>
>>5424801
He dwells on a great mountain. What use to call on him? Little he cares if men live or die. Better to be silent than to call his attention to you; he will send you dooms, not fortune! He is grim and loveless, but at birth he breathes power to strive and slay into a man's soul. What else shall men ask of the gods?
>>
>>5424802
Now Imagine that description of Crom, except the our people are telling them that they want the curses to grow from it the challenges.
Suffering builds character.
>>
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Rolled 69 (1d100)

>>5424127
>>5424138
>>5424146
>>5424148
>>5424159
>>5424171
>>5424301
>>5424326
>>5424372
You choose to evolve more spaced-out and stronger hearts, to compensate for their individual weakness and serve as a redundancy in the event of a failure in any one.

>Roll 4 1d100s. The first for the hearts, the second for radiation, the third for the Stompers, and the fourth for biodiversity.
>>
Rolled 15 (1d100)

>>5424840
>>
Rolled 9 (1d100)

>>5424840
>>
Rolled 50 (1d100)

>>5424840
>>
Rolled 12 (1d100)

>>5424840
>>
>>5424841
>>5424842
Man if we had done two evos we coulda rocketed ahead. I mean i know i voted for one but kinda regreting it now XD
>>
>>5424845
well when survival is on the line we should be careful. The grind has been punishing recently.

We need to double down and concentrate till stable numbers.
>>
>>5424841
>>5424842
>>5424843
>>5424844


Y E S
E
S
>>
>>5424844
Also sucks no biodiversity upgrade this turn
>>
>>5424672
>Unrelated to survivability and combat performance, extreme resilience would have a major effect on future societal dynamics. An example of something similar is a species that's evolved efficient regeneration never bothering with taking workplace safety measures human see as essential or their equivalent of aristocrats having honour duels to the first mutilation rather than first blood.

Murder is nearly unheard off because of the amount of effort it takes to kill a crawling talking natural regenerator tank.
>>
>>5424801
GROWTH FROM SUFFERING.
SUCCESS FROM GROWTH.
SUFFERING FROM SUCCESS
>>
>>5424793
I want to grow spikes/tendrils over our body. Later we specialize the tendrils into sensory organs, fins, whatever else, and future manipulators as well as other things. Mainly because our senses are dull as shit thanks to the metallic shell now. We need to compensate. I also want to separate and distinguish our radiotroph organ from our metallic armoring ala coral. So we stop fucking ourselves over. Imagine when at rest the tendrils appear to be spikes or even just spikes. Later we can specialize the tendrils into different tasks light fins, manipulators, pincers, ect. Not to mention sensory organs can easily be specialized into sub brains and super reflexes to greatly increase response time and allow them to react faster than we can think in addition to greater power.

A think we are vastly underestimating how used to a 3d environment we are in and just how insanely strong and tough we are forced to become. Not to mention how limited in range, motion, and thought patterns a human is due to evolution. We are slowly being tailored fitted to hellish spatial environments and dimensions. Humans are used to flat surfaces and only have two hands and a single head with most of their perception focused there.
>>
>>5424840
>>5424841
>>5424842
>>5424843
>>5424844
The Flounder Feeder has separated the pieces of its heart throughout its body, one in the upper center of the tail, one in the full heart’s location, and one underneath the filter organ. Each has swollen in size and their veins course faster, greatly improving circulation with the others cooperating rather than competing. The end result is that, while each is little under half as effective as the previous heart, together, they’re slightly more efficient as a whole and heart failure plummets. The Flounder Feeder population increases and is no longer at risk of endangerment.

>1/2
>>
>>5424880
The Stompers continue to refine their brain maturation, further reducing but not eliminating cancer. The Stomper population increases, slightly. The narrow band ecosystem is remarkably static this evolutionary cycle, giving the Flounder Feeders little selection pressure beyond what it already has.

>How should the Flounder Feeders evolve?

>2/2
>>
>>5424882
Continue to fix the hearts
+ Finish toughening up the whiskers
>>
>>5424880
>improve hearts
>Improve skeleton.
>>
>>5424882
>>improve hearts
>>Improve skeleton.

Right.
Back on growing bigger.
>>
>improve hearts
>Improve skeleton.
So the meta is evolve 2 things at a time until we fuck something up then switch to focusing on 1 to avoid dying? It's playing with fire but I like it
>>
>>5424883
support
>>
>>5424882

> Heart and skeleton

Boring but useful.

>>5424891
Seems like a decent strategy to me.

Should we grab Telomeres and go for three evos at once? Maximize GRIND.
>>
>>5424882
Support>>5424884
>>
>>5424793
>sonar
>>
>>5424882
>Sonar
>Warpsense
>>
>>5424882
>improve hearts
>Improve skeleton.
>>
>>5424891

i support this
>>
>>5424884
+1
>>
>>5424882
>Telomeres
>Improve hearts
>>
>>5424882
>Sonar/echolocation
>Jaws
I don't thing this is ever going to win, but I'm not going to give up
>>
>>5424882
>Improve Skeleton
>Warpsense

Using the warp is a game changer and we’ll get it without actually voting for it. The hearts will keep.
>>
>Develop electric organs to help stun and sense
>Warpsense
>>
Rolled 27 (1d100)

>>5424884
>>5424888
>>5424891
>>5424894
>>5424899
>>5424977
>>5424984
>>5424987
You choose to evolve stronger hearts and a more expansive skeletal system to support the Flounder Feeder's future growth. The added buoyancy from blubber makes weight a less urgent problem than it otherwise would be.

>Roll 6 1d100s. The first for hearts, second for skeleton, third and fourth for radiation, fifth for Stompers, and sixth for biodiversity.
>>
Rolled 62 (1d100)

>>5425380
>>
Rolled 45 (1d100)

>>5425380
>>
Rolled 69 (1d100)

>>5425380
>>
Rolled 66 (1d100)

>>5425380
>>
Rolled 60 (1d100)

>>5425380
>>
Rolled 17 (1d100)

Oof
>>
>>5425394
>>5425398
Ooo mutations for days + progress on evolution. Overall a decent turn desu
>>
>>5425380
>>5425387
>>5425389
>>5425394
>>5425398
>>5425413
>>5425426
The Flounder Feeder has enlarged its hearts, making them slightly more effective although their deformed shapes and muscular weakness hold back truly superior circulation. Their brain-plate has lengthened, very mildly improving its structural support, but if it grows much further it’s likely to displace the pressure bladder over itself. The Flounder Feeder population grows and is nearing a healthy level.

>1/3
>>
File: #3 Nose Flap Grows.png (59 KB, 2000x2000)
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>>5425501
A largely benign mutation has impacted the Flounder Feeder’s nose flap, causing it to nearly double in size. This improves the Flounder Feeder’s sense of smell but it’s likelier to have stones puncture the semi-permeable membrane and lodge inside, rendering them anosmatic until another pack member removes it by sheer chance, as their own tongues are too short to reach over the enlarged pincers to reach it and they have no way to communicate the blockage. As a side-effect, the Flounder Feeder’s faulty pheromone gland causes increased confusion.

>2/3
>>
>>5425502
The Stomper has finally managed to suppress the risks of cancer by growing their brain in stages and are now unaffected for most of their lifespan. Compared to the Flounder Feeder’s, the Stomper’s brain is larger but slightly less intricate due to their solitary nature and lack of selection pressure for social interaction. Their intelligence is roughly equivalent. The Stomper population grows and with the Flounder Feeder's numbers lowered by recent heart failure, the narrow band ecosystem is once again at risk.

>How should the Flounder Feeders evolve?

>3/3
>>
>>5425426
Hey man the more diverse, plentiful, and powerful out biosphere is the better it will be for us as well. We do not even need to be at the top of the food chain all of the time. As long as we do not fall to far behind we should do vary well for ourselves.

Also are we going pure fish build with our guys or what? Are we ever going to grow limbs at some point? Or even just fins to help us swim better? Or even a proper head and mouth to do things with? Or are we just staying a pure tube fish for the rest of time?
>>
>>5425504
>Get some Vocal Chords
>Start developing Warpsight
>>
>>5425504
>Jaws
>Sonar/Echolocation
Every turn until it wins
>>
>>5425506
I think we should do what another guy suggested and start expanding the spikes and nerves into tentacles and such.

>Rudimentary Tentacles/Manipulators
>Rudimentary Echolocation
>Improve Pheromones
>>
>>5425504
Fix pheramone gland/ improve on it hopefully for better communication
Lengthen tongue
>>
>>5425504
>Fix pheromone gland
We never ended up doing this did we?
>Strengthen pincer muscles
To accommodate for their larger size
>>
>>5425504
I think it is time to give ourselves a proper skull and jaw bone so as to do all of the things skulls and jaw bones do. As well as to help us fit better into the setting as everyone needs skulls in 40k.

Then we need to start working on making a spinal cord for all of those benefits as well. We really need to get out of the invertibret stage if we are going to out fight the Stompers one day.

Then we need to finally fix our hearts problems so we can stop having so many heart attacks all the time.

Now this will call for lots of rolls to do this all at once but i think we can make it work for us. After-all how unlucky can we be?
>>
>>5425519
Im willing to switch my vote to yours, but we can also leave it up to the GRIND and double down.

No risk, No reward
>>
>>5425512
>support
>>
>Vocal chords
>Warpsight
>>
>>5425512
Supporting this

We need to up our predation on Stompers
>>
>>5425523
The GRIND??? I am not sure what you mean by that. But yeah man lets do it. Double or nothing it up my man. Lets teach those Stompers mother f ers who rules these waves with our literal iron plated mandibles and teeth.
>>
Attach the rear heart to the tail fin so we can pump blood by swimming.
>>
>>5425519
>>5425510
>>5425588

Alright these post are to be combined and have 2 votes for.
>>
>>5425512
Support
>>
>>5425512
+1

We can't do everything at once. Focusing on like 2 at most is the best bet.
>>
>>5425512
support
>>
>>5425512
+1
>>
>>5425732
Ah but that is so slow. And safe and boring. You all are all boring normies that never take any cool risks. And its not like the dice care about how safe we play it. On this world they will still screw us hard no matter what we do. Might as well have fun and play with fire when we get a chance to do so.

And yes i still love you all no-matter how lame and boring you all are.
>>
>>5425777
Thats what im saying, this planet, the dice, hell this board itself may hate us. So why play it safe if fuckery is abound anyways? If we want to grind we gotta play hard and fast. We have only so much time afterall.
>>
Rolled 38 (1d100)

>>5425512
>>5425527
>>5425559
>>5425700
>>5425732
>>5425735
>>5425737
You choose to evolve a stabler pheromone gland and stronger pincer muscles, to improve Flounder Feeder cohesion and their hunting success against Stompers.

>Roll 6 1d100s. The first for pheromone gland, second for pincers, third and fourth for radiation, fifth for the Stompers, and sixth for biodiversity.
>>
Rolled 33 (1d100)

>>5425787
>>
>>5425777
>>5425779
I would agree with you guys. If population decline was crit only on rad rolls

If you want more people on your side vote for something else that helps with the rads (that isnt reinforced genome cause that goes directly against your goal here)

I would go for as many as possible if we didnt still have a 5% chance. Though i was the one to encourage the 2 evolutions a turn now because of it so im all for more evos. I just wanna get completly rid of the decline chance/ as minimum as possible
>>
>>5425789
sorry guys
>>
Rolled 14 (1d100)

>>5425787
Anyway just in time ROLLIN
>>
>>5425504

> Vocal cords
> Warpsight


>>5425509
Join us and you'll be closer to your goal if we win. Personally I want vocal cords and telomeres, but I'll take half of what I want.
>>
>>5425793
Why sorry. Thats a possitive evolution so we atleast fixed it maybe not. Improved but fixed
>>
>>5425797
ah cool, I need to look at the updated changes I guess
>>
Rolled 98 (1d100)

>>5425787
>>
Rolled 11 (1d100)

>>5425787
redemption time.
>>
>>5425798
I dont think its changed im pretty sure positive has always been under 40
>>
Rolled 57 (1d100)

>>5425787
>>
>>5425800

See this is an apology roll.
>>
>>5425800
anddd this is why we still need more rad resist before we do a ton of rolls
>>
>>5425800
lol
>>
Rolled 26 (1d100)

>>5425787
>>
>>5425808
Oh hey another autotroph mutation shinanigains. Watch its gonna be sulfer clumps again
>>
>>5425796
I have a bunch of goals
>>5424793
Telemore is to protect our dna right? I also want something like that. Except the reproduction is also preparing for when we go to land in the future as well
>>
>>5425810
Maybe it will give the ecosystem some more breathing room to survive the gigachad stompers
>>
Rolled 1 (1d6)

>>5425808
Once more, the narrow band ecosystem adapts.

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>(5) Sulfur Stumps
>(6) Rad Blooms
>>
>>5425813
growth lump rebound?
>>
>>5425813
Good we need more plants on this world if we are going to survive our bullshit hateful sun trying to kill us all of the time.
>>
Lock me in for a Telemore upgrade, and either a heartfix/biggerboi adaption or improved fertility/reproduction upgrade, depending whether that 98 fucked with our reproduction or not.

Off to work now.
>>
Guys, why are we getting muscles before a jaw... That was the limiting factor for our pincer strength, QM said so himself.
>>
>>5425851
I'll vote jaw next round as well as improving our skeleton.
>>
>>5425851
Dont ask me . I didnt vote for it
>>
>>5425812
Ngl if the stompers somehow drive us extinct I won't even be mad
>>
File: #2 Pheromones Corrected.png (59 KB, 3000x2000)
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>>5425512
>>5425527
>>5425559
>>5425700
>>5425732
>>5425735
>>5425737
The Flounder Feeders have corrected the neural misalignment that was causing erratic scent release and are now able to take full advantage of their pheromone glands. This improves pack cohesion and eliminates violence between Flounder Feeders outside of desperate hunger, rare outside of the starving times. The increased efficiency in the Flounder Feeders would’ve posed a danger to the Stompers but a nasty recessive gene rendered many unable to digest food before it was reduced to obscurity. The Flounder Feeder population decreases and the species is now endangered.

>1/4
>>
File: #3 Imminent Consumption.png (135 KB, 3000x3000)
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>>5425943
Natural selection has caused the Flounder Feeders to build muscle in their pincers, in the densely-packed cartilage beneath the exterior layer. As the Flounder Feeder lacks a jaw or other means of leveraging its strength beyond the bare minimum to move it, these do little for the pincers’ killing power. They do, however, help clamp down on things once grabbed which coupled with the weight of lead, leaves no hope for escape in lesser prey. If a Flounder Feeder fails to tear a chunk of flesh from a Stomper’s limb and clamps down, they’re consistently able to break free, often to destructive effect.

>2/4
>>
>>5425944
The Stomper’s greatest weakness is that for all its size, it lacks agility. Many meals manage to escape by crawling between cracks or flitting out of reach. Rather than further refine its multi-stomach, the Stomper has begun to take steps toward more precise hunting. For now, it’s amassed a layer of cartilage and muscle tissue around its maw. The Stomper population increases and the narrow band ecosystem is strained.

>3/4
>>
File: #5 Growth Lumps Return.png (71 KB, 3000x3000)
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>>5425945
The humble Lump Growth, relegated to the fringe of the narrow band ecosystem by younger, more efficient producer species has changed to make the most of its niche. Their rate of reproduction has doubled and within a few thousand local years, they are only slightly less common than Sulfur Clumps. This increases the amount of available biomass and time it will take for Stomper overpopulation to cause a collapse. Despite their decrease in population, the Flounder Feeders are well-positioned to cement their status as apex predator.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5425947
>Jaws to anchor our musculature and allow for larger killing power
>Rudimentary Tentacles/Manipulators
>>
>>5425947
>develop skeleton (skull and jaws)
>develop brain for even better hunting tactics
>>
>>5425949
+1

(Hopefully help resolve the rock issue
as well with tentacles longer than our tongue
>>
>>5425949
Supportin' tentacles.
>>
>>5425949
Support
Time to become davy jones
>>
>>5425949
Support, also we should do rad resistance once more and start doubling up on mutations.
>>
>>5425949
support
sound good


>>5425976
a few more recent things we could do :

- do something with those nerves, white lines going out (under our pincers)
- Improve nose, toughen it up and grow some muscles for shot away any debris that fall in it (it's just useful, doesn't matter if we have manipulators for help in cleaning)
- get melanine, rad resistance
- armored poison glands on our pincers, perfect for kill faster bigger animals like stompers
- different resistances (temperature/pressure)
- build muscles
- if we want we could get a retractable weapon at the end of our tentacles. Hooks for stop a prey, or blades for cut it. Or just leave them has manipulators
- diversify armor, before further toughen it up (exoskeleton, improve cartilage, retractable spikes ecc...)
>>
>>5425947
>Develop skeleton
>Develop pilot fins

Tentacles are nothing to the chad (eventual) arthropod
>>
>>5425998
- do something with those nerves, white lines going out (under our pincers)
For me, they're the one that evolves into barbils or tentacles depending on the roll. Also, My tentacle vote is for our tongue to go farther, like a Yoshi, for better grooming and global mlem skills
>>
>>5425998
Our armor dampens our senses and reduces our radiotrophy. We need to fix that too. Growing tendrils everywhere that can support various functions and future manipulators will fix that nicely. We can upgrade our saliva into being an acid which we can potentially weaponize as well as improve digestion at the same time. We can potentially improve our poisons by utilizing our waste organ, metal filter organ, and radiotroph organ to create a super poison.

Basically
1 our sensitive nerve face tendrils need to be fixed.
2 The nose needs to be fixed.
3 carapace needs to be fixed so it stops fucking up our radiotrophy AND dampening our perception
4 Hearts needs to be improved still faulty
5 Muscles are not are far too weak

>>5426002
It was pointed out earlier that extended fins are extremely prone to cancer and would need greatly improved radiotrophy to work properly without killing us. It would however GREATLY improve the effectiveness of said radiotrophy once properly utilized and massively synergizes with it. Almost as bad as bioreactor organ except we have the means to armor a bioreactor organ to guard against and safeguard it from becoming a gigantic tumor factory.

Tentacles are much safer until we improve our radiotrophy enough that we can survive having fins to catch the rads with. Fins with properly upgraded radiotrophy would be fucking OP though being able to drift along while eating the rads with minimal upkeep.
>>
>>5426010
maybe have the fins double as rad collectors for radiotrophy, make the "fleshy bits" out of cartilage like sharks who are caner resistant.
>>
>>5425947
XenoQM, you should make sure to draw our Flounders from a neutral profile ever so often, so we can make comparisons and timelapses of how they evolved over time.

Also, keep building heart musculature. They're still too wiry for my liking.
>>
>>5425947
>Telemore and other rad resistant adaptions
>Fix hearts and increase size
If we get more rad resistance now, we can try for three upgrades next turn.


Invest in our Future now!
>>
>>5425947
>Telomeres
>Improve Heart
>>
>>5425947
Have radiotrophy inside the armour shell the same way coral works.

What this guy suggested
>>5423977
>>
>>5425949
Support, it's part of what I wanted
>>
>>5425947
>Develop Jaw
>Create Vocal Chords
We have almost no use for tentacles/manipulators right now
>>
>>5425947
Supporting >>5425950
>>
>>5426083
I know, but we got to bet on the next best thing.
Maybe someone will be able to post vocal cords/sonars early next update so the bandwagon joins it.
>>
>>5425947

> Jaws
> Vocal Cords

Communication and a brutal improvement to our killing power sounds like a win to me. Bonus points for the jaw getting us closer to a skeleton.
>>
>>5426097
If you know, then don’t join the bandwagon for it
>>
To be honest, aesthetically I think I preferred the smaller pincers. These new massive ones look strange.

I suppose the only solution is to become big, so it looks proportional again.
>>
>>5426124
I joined in because there were no other votes. But now it looks like more people are appearing so I can change it.
>>5426073
>>5425947
Changing to
>Jaw
>Vocal Cords, sonar and/or echolocation
>>
>>5425950
Support+1
>>
>>5426043
+1
>>
Eventually it may be a good idea to go for

>Anti-freeze in our blood to venture higher
>enhancing our radiotrophic traits to further reduce the danger of the evil laser sun
>pressure resistances/bodily reinforcement through an internal and external skeleton to venture lower
>enhancing our senses (improving hearing, smell, warp sight, infrared, anything)
>improving and decentralizing our brains and nervous system
>replacing our lead infused cartilaginous armor with a chitin or mineral based alternative.
>>
>>5426399
>replacing the lead shell
>not developing it into proper bone
>>
>>5425949
+1 to Cthulu time
>Develop electric organs to help stun and sense
>Warpsense
>>
>>5426083
Supporting
>>
Rolled 90 (1d100)

>>5425949
>>5425952
>>5425958
>>5425971
>>5425976
>>5425998
>>5426515
You choose to evolve jaws to lend structure to the Flounder Feeder's musculature and allow for greater tearing force, and rudimentary tentacles to assist in removing blockages, reaching prey and vegetation in tight environments, and stimulate their nascent intelligence.

>Roll 6 1d100s. First for jaws, second for tentacles, third and fourth for radiation, fifth for Stompers, and sixth for biodiversity. If the Flounder Feeders do poorly or the Stompers do well, next turn you'll be rolling for Lump Grazers and Veg Grinders to avoid population loss on their end.
>>
Rolled 40 (1d100)

>>5426665
>>
>>5426665
OH NO NEGATIVE ENVIORMENT EVENT OUR BAD LUCK HAS RETURNED
>>
Rolled 4 (1d100)

>>5426665
>>
Rolled 73 (1d100)

>>5426665
Also failled rolling
>>
Rolled 2 (1d100)

>>5426665
>>
Rolled 61 (1d100)

>>5426665
The rolls so for seem good… for us, anyways.

Less so for literally everyone else.
>>
Rolled 29 (1d100)

>>5426665
Time to GRIND
>>
>>5426668
Davy Jonesmaxxing
>>
>>5426665
Had an idea. What we evolved a symbiotic relationship with the Rad Blooms to grow on our shell. We keep them safe in exchange for eating a sustainable amount of them.
>>
Rolled 3 (1d6)

>>5426686
The producers really are taking advantage of the drop-off in herbivores, aren't they?

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>(5) Sulfur Stumps
>(6) Rad Blooms
>>
Rolled 47 (1d100)

>>5426665
>>
>>5426015
That's a great idea, once this thread is over I'll make a list of Flounder Feeders at different evolutionary stages and post it to compare them. Probably once per 10 evolutionary turns to give everyone an idea of how far you've gone since the beginning, when you were essentially a more mobile, carnivorous Lump Grazer. Very impressive. This thread is starting to slide off of the board so I think we'll have to fall short of the #100 turn goal around 4,000 posts, which really isn't a big deal.

>>5426688
You can attempt to evolve symbiosis, yes, or try to otherwise another species into the Flounder Feeder's life-cycle. Earlier, some people were discussing possibly herding prey if I'm remembering right, which is definitely possible, among other things. Ants are ranching aphids on Terra, there's no reason Flounder Feeders couldn't do the same although it would, like anything else, have an impact on the species' eventual psychology.
>>
>>5426665
god i have no idea how our environment could get more bad. This environment maybe should also be on a sliding scale with better results more likely the more really bad results there have been.
>>
>>5426696
May I ask how strong our circulatory system is, compared to before we failed twice in a row?
>>
>>5426696
who are the rad bloomers again.

>>5426688
I would prefer to domesticate the lump grazers.
>>
>>5426699
If the Flounder Feeder's previous heart was pumping 100 abstract units of blood, each individual heart is now pumping 40, altogether slightly outpacing the full heart at 120, though the difference is slight and the process requires a bit more in the way of calories.
>>
>>5426700
The Rad Blooms are a species of producers that recently sank to the narrow band ecosystem, first encountered by the Flounder Feeders here: >>5423068
>>
>>5426701
Thank you.

I see it’s time to pump more blood and possibly grow bigger.
>>
>>5426700
We could do both.
>>
>>5426665
>>5426666
>>5426668
>>5426669
>>5426670
>>5426677
>>5426686
>>5426689
>Drifting in the tide, a Flounder Feeder flexes its under pincer tentacles. Between their wide range of motion and sensitivity, they guarantee it can detect incoming ice before it strikes. If not, its pincers and jaw can shatter it with a brain too small to feel contempt.

The Flounder Feeders have developed their exposed nerves into a series of cartilaginous tentacles, each half as long as its pincers and retaining almost all of its former sensitivity, gaining more from their ability to receive incoming vibrations at a wide variety of angles. Equally keen to touch, they have little muscle but are able to stabilize Flounder Feeders as they skim near the stone and even “row” as they move. These represent a massive evolutionary shift for the Flounder Feeders and one that evolved very quickly but almost more important than its sensory applications are its impact on pack dynamics.

Previously, Flounder Feeders relied on pheromones and rare grooming to keep track of their pack members, but now, they’re able to hold each other’s tentacles as they swim. Larger Flounder Feeders begin to guide newborns and the elderly through rough waters and frequent mates grow closer, as they interlink their tentacles and float together. The effect this has on such primitive minds is questionable but it sets a precedent for natural selection to iterate on and expand. The tentacles’ only true weakness is a continued vulnerability to pain but their sensory prowess renders damage uncommon.

At the same time, the Flounder Feeders have grown a tubelike band of cartilage-sheathed muscle stretching behind their pincers and deeper, behind their teeth. At will, the Flounder Feeder can flex and relax its jaw to snap its pincers closed and grind its teeth together, improving both hunting lethality and digestive efficiency. Both aren’t yet separate and there’s little modulation of force but their passivity around familiar Flounder Feeders result in very few accidents. The Flounder Feeder population has increased and is no longer endangered.

>1/5
>>
>>5426762
During the Flounder Feeder’s extreme evolution cycle a minor mutation occurred in the genome, causing a thin layer of cartilage to spread between stabilizers. This does little to affect the Flounder Feeder’s overall maneuverability but considering the adaptations of the bygone Ripple Trackers and Fumble Eaters, may be an example of convergent evolution. In any event, it’s largely harmless and doesn’t much impact the Flounder Feeders as a whole.

>2/5
>>
>>5426763
The Stomper has continued to build on its earlier muscle growth, extending their maw into the ocean itself. This makes catching Lump Grazers and scooping crushed vegetation very slightly easier but isn’t a major asset. The Flounder Feeders’ jaws have led to greatly improved hunting success, causing the Stomper population to decrease. The narrow band ecosystem is now only at risk rather than strained.

>3/5
>>
>>5426764
The Stone Moss, long clinging to isolated reaches, has grown far more aggressive in its expansion and has reclaimed much of its previous space. This slightly increases the amount of biomass in the narrow band ecosystem, a very positive change for the various herbivore species. Despite relying on different energy sources, the Stone Moss has started to compete with the Rad Blooms for space and both are roughly equal, as while the Stone Moss is faster to grow, the Rad Blooms grow in more directions and have an easier time in jagged terrain.

>4/5
>>
>>5426765
As a result of astronomical trends far beyond the Flounder Feeder’s comprehension the planet has shifted its axial tilt, further reducing the temperature on its already freezing surface as it goes into an ice age. This has not only caused a drop in warmth even as low as the narrow band ecosystem, but much of the ocean’s water is freezing and violent chunks of ice, including underwater glaciers obstructing terrain, have become much more abundant. Luckily, with their insulating blubber the Flounder Feeders have little to fear from the chill but the falling ice, even with their resilient lead shells and keen vibration sense, reaps its toll. The rest of the narrow band ecosystem is less fortunate and the Flounder Feeder population decreases slightly, once again at risk of endangerment, as every other species decreases. The once-thriving Stompers are now approaching the Flounder Feeders’ numbers and like many species, will soon have to adapt to endure the gnawing cold.

>How should the Flounder Feeders evolve?

>5/5
>>
>>5426767

>Grow a proto-organ designed to transmute heavy metals from our filter into ceramite.

Just one evo this time because it will be a huge development.
>>
>Herding herbivores
>Symbioting with Rad clumps
>>
>>5426767
supporting >>5426768
that could help with durability against Ice Strikes and hunting stompers but little else...... lets hope our competition does not die out so we would have to hunt ourselves.
>>
>tfw connection cuts out before last post of an update
It's always enough to fuel Khorne, hahahaha. Ahhh, but this planet is a hellhole. The Flounder Feeder's biology is getting more and more bizarre. At this point, I'm not sure there's any single Terran species that's analogous to them as a whole. Whichever of (You) was originally advocating for blubber must've been prescient. I do have a system for determining the specifics of positive and negative environmental changes as they come but it's not too intricate, though it doesn't quite need to be.
>>
>>5426762
Holy shit that’s terrifying.

>>5426767
>Improve Heart
>Grow in Size
>>
>>5426773
I am the blubber anon!

I am also terrified by what we have spawned!
Such is the cut of it.

Being more agile and enduring, as well as bigger, means that falling ice is less dangerous.

Yes, I still want to be a Kaiju. If mammoths can get Big during their Ice Age, I don’t see why we cannot do similar.
>>
>>5426767
>Increase the fertility rate so birthers can have more children
This will make extinction even more unlikely
>Birthers develop an udder to help feed their young
Baby's need their milk, plus milk contains a lot of nutritional and health benefits.
>>
Did you know sperm whales, amongst other adaptations like less cavities in their respiratory system, have collapsible lungs and rib cages, to resist the pressure when they dive to the sea floor and fight squids?

I was just looking up how massive creatures resist pressure, and I thought that fascinating.
>>
>>5426768
Vote for this, tougher armor along with our blubber has served us extremely well so far and this is laying the foundation to future proof that trend.
>>
>>5426767
>Separation of metallic external carapace shell and inner layer of rad feeder radiography ala coral
>Improve cold resistance by improving anti freeze blood circulation or insulating armor armor

I would suggest further improving our blubber but honestly it already has a crit so its not like we can improve upon it much really. We would get a buch bigger bang for our buck via insulating armor and coolant/antifreeze blood.
>>
Incredibly, we all have different ideas about how to fight the cold.

Well, I’ll shill…

>Benefits of a better heart:
Better heat distribution
More capacity for size and complex organs

>Benefits of Size
Cold resistance
Cancer resistance
Physical resistance
More muscles, move faster
Shell is proportionally less heavy
Rad absorption ameliorates the calorie intake increase.
>>
>>5426773
We stopped being analogous with anything Terran like the moment we became a radiotroph. It all went ever moar extreme from there. We are at this point part plant, animal, and increasing silicon based lifeform. If we follow anons ideas we will also gradually convert into a warp based existence as well. Flounder Feeders are weird as fuck.

Our increasing assimilation of metals and rads into our biology is making us more inorganic and plantlike rather than animal alone.


>>5426785
Our filter organ isn't powerful enough and we don't have enough energy to fuel such an innate transformation of properties. It would be much more valuable if we became heat tolerant via volcanic exposure and leached off the heat and acids to speed up the transformation and evolution of such properties. Right now cold is kicking our ass. We can improve the insulating properties of our armor which will ALSO help with dealing with future heat or circulatory systems to help maintain temp.

Transmuting is really costly anon where are we gonna get the fuel, energy, and nutrients? We would also need rock eating to further gain the supplements required in addition to powerful enough acids, rich enough energy reservoirs, and preferably volcanic exposure to speed things up. It is on my list of wants but I don't think we have enough prereqs taken care of for it yet.
>>
>>5426767
>Improve Heart
>Grow in Size
Strong and Big killer, cold will do nothing. Antifreeze blood next and melanine
>>
>>5426767
>Improve heart
>Increase in size
Do we really need to bother with anti-cold measures? The updates says that we "have little to fear" from the cold, courtesy of our blubber. Plus growing bigger will help anyway.
>>
>>5426831
I desire to go up, where it gets even colder.
Being bigger will help that, as will antifreeze and melanin (for the hateful sun).
>>
>>5426801
I agree with most of what you are saying, I will support your votes now if you agree to make ceramite armor a priority in future, deal?
>>
>>5426767
>nat 4 has no effect
;_;
>Develop improved rad resistance and telomeres
>Develop the inter-stabilizer cartilage into a full fledged dorsal fin
It isn’t the cold killing us, it’s not dodging the ice. This will also improve hunting/gathering, and allows us a third upgrade slot for evolutions.
>>
>>5426767
>Improve Heart
>Grow in Size

Improve the jaw + vocal cords next time please
>>
>>5426863
It gave us these cool tentacles, so it seems to have done a lot.

>>5426869
How would we further improve our jaw?
>>
>>5426767
>Finish Developing Jaw
>Create Vocal Chords

First of all guys, we have 3 hearts, second, we don't need to improve them right now. What would help us is finishing our jaw that we still need to more effectively combat the stompers, and Vocal Chords have many applications, one of which is improving pack coordination, especially while hunting, another tool to use against stompers.
>>
>>5426767

> Vocal cords
To warn others about falling ice, communication and praising the chaos god of GRIND
> Improve vibration sense
To detect the ice and give us echolocation


If we do want to worry about cold let's do a thick hanging coal of fur that FF can make cuddle stacks with. Our young can also hide in it, and I bet it will attract lots of parasites to eat.
>>
>>5426879
The problem is that I don’t want vocal cords as badly as I want to progress to Kaiju-hood, and go visit the Upper Places.

Being big will also help us fight the stompers and shrug off ice damage.
>>
>>5426767
>>5426769
Support. We need FOOD.
>>
>>5426767
>Echolocation/Sonar/Vocal cords
>Become warm blooded
>>
>>5426886
On a planet with 5X gravity how big can we actually get? Feels like we're going to face fierce opposition from the laws of physics every step of the way.
>>
>>5426930
I don’t know, and I want to try.

But bigger than we are now, which is the size of a volleyball or basketball, IIRC.
>>
>>5426879
Support
Big communication=big brain
Big jaw=big food
>>
>>5426870
RIP, I meant that Nat 2. I feel even worse now.

>>5426879
>>5426882
Pretty sure vocal cords require air anons. Besides, we probably don’t even have the intelligence required for communication to super useful atm.

>>5426930
>laws of physics
>when the Warp a literal stone’s throw away
The Chaos Gods rightfully laugh at you.
>>
>>5426942
Am Farmervoter ( >>5426769 ) that will never win that vote; so rallying to the vocal chords gang.
Have you heard of whales and dolphins?
>>
>>5426942
Whales and dolphins anon, some even have echolocation and sonar because of it.
It did evolve from the land organ, but it's proof it works underwater. We can probably use the swim bladder for it since it's the organ that becomes lungs and is full of air.
>>
>>5426942

Noise is just vibration. Our species already communicates slowly with pheramones, letting us make sound with intention lets us communicate concepts like 'food' and 'danger' extremely quickly.

Using the warp to defy physics is an option, although I'd be concerned about our physical bodies being dependent on a constant psychic adjustment of the universe around it. I'd rather be able to use the warp, not be fucked without it.

The other concern is that we live on a life hostile ball of ice. There's just not enough biomass to support giant creatures, and the not sure if there ever will be.
>>
>>5426916
Oh, and if this vote doesn't go through, count it as a support for this one
>>5426879
Since it's closer to what I wanted
>>5426882
But atleast there is one other anon that wants sonar
>>
>>5426767
>Improve hearts
>Increase in size

Next we should go for our skeleton and brain
>>
>>5426769
>support
>>
>>5426950
Being big is possible but not if we become reliant upon biomass for our nutritional needs. Basically if we eat enough rads and other things its entirely possible to grow big because we won't be dependent upon the distinct lack of biomass. It is why I am against the growing bigger. We don't have enough sources of upkeep to afford the expense given how shitty our ecosystem is. There is a reason why many anons are seriously considering building and maintaining their own sub ecosystem because it is legitimately that awful. Simply put if we grow big how do we avoid starving to death?

>>5426842
It is on my to do list already. For me its Prereqs first and foremost otherwise progress will be crippled, wasted, and minimal. Need to improve armor and gain access to the additional supplements and energy to pull it off. Once that happens I will vote for it. I think terravore and volcanic inhabitation is the best way to power through it. Hopefully, someone gets a better idea.
>>
>>5426827
>>5426768
Support

>Develop electric organs to help stun and sense
>Warpsense

Still hoping for that electric field.
>>
>>5426781
that is AWESOME. we must invest in these!
>>
>>5426879
+1 support
>>5426950
When you said use the warp to physics, could we invest in sonar that uses the WARP to cut travel time? Imagine hearing a scary echo from a creature a million miles away
>>
>>5426767
Supporting >>5426863

You know, it'd be cool if we could develop organs and processes for making certain chemicals or compounds inside our own bodies and somehow eventually reach the point where we could extrude them for making structures or tools. Kinda like a combination of the bioreactor and natural ceramite ideas. Be our own factory even if we have to evolve some warp fuckery to achieve it, instead of figuring out how to do normal industrial processes on a freezing radiated ocean world. Discovering ways to even do iron age stuff underwater and have that shit actually be useful without rusting away is gonna be hard without involving some space fantasy elements or going deep on the IRL science.

For the future we should also think about not just evolving to survive in more extreme environmental niches like in deep ocean trenches or the surface of our world, but also being able to survive in the "normal" temperature and pressure range of our future great enemy; the humans. That, and being able to survive on land in general, while preferably still being able to survive in our original environment as a place to thrive and hide if we ever need a fall-back point. Otherwise we'll just be some somewhat unique but unimportant creature that can't contest the Imperium in the spaces they occupy.
>>
>>5426779
Guess I'm changing my vote
>Improve heart
>Increase in size
>>
>>5426768
I'm changing my vote, we need more prerequisites before we can do this sadly.
I hope we find good food in the cold regions.
>Improve heart
>Increase in size
>>
>>5427200
>Simply put if we grow big how do we avoid starving to death?
For now, become better at hunting, radiotrophy, and better digestive systems. We’re currently still only the size of a football, roughly, and the Stompers therefore demonstrate that there’s still plenty of food yet for creatures in that range.

Once we start getting larger than a person, I’ll start to worry slightly, but that’s a whiles off.
>>
>>5427474
The stompers have extremely efficient digestive systems allowing them to maximize the nutrients they can extract and minimize the upkeep they require. We have no such luxury. Right now the only thing doing great in our ecosystem is hilariously enough the plant life. It is the only form of life that is actively expanding. We ourselves are partly radiotrophic and somewhat plantlike as well. We even edge more towards mineral based lifeforms with our assimilation.
I wouldn't mind going bigger but only if we have more and stronger ways to acquire upkeep like eating more minerals and improving radiotrophy. As biomass is just too scarce and unreliable in our world. A huge limit to that though is surface area and movement that is too costly for radiotrophy although hibernation can greatly ease that. I am curious about what we can accomplish if we add more minerals into our diet given our ability to power it through rads and consume biomass. If we could graze on rocks and soak up rads our size could massively increase since we would no longer be limited to what the limited amount of biomass the ecosystem could sustain is.
>>
>>5427486
We’ve developed several adaptations since we last grew to this size and level of brainpower that improved our hunting success, so for this stage I’m unconcerned.

Once we can finally go to the upper place (may be now, may be in another one or two phases), we’ll wait and see; but developing sleep and doing that weird coral idea for our shells would be a good start if we wish to bulk up further.
>>
Rolled 5 (1d100)

>>5426777
>>5426827
>>5426831
>>5426869
>>5427003
>>5427269
>>5427424
>>5427433
You choose to evolve improved hearts and increase in size to reduce the proportionate weight of the Flounder Feeder's shell and make more space for internal organs.

>Roll 8 1d100s. The first for the hearts, second for size, third and fourth for radiation, fifth for the Stompers, sixth for Lump Grazers, seventh for Veg Grinders, and eighth for biodiversity.
>>
Rolled 67 (1d100)

>>5427544
>>
Rolled 82 (1d100)

>>5427544
>>
Rolled 81 (1d100)

>>5427544
>>
Rolled 12 (1d100)

>>5427544
>>
Rolled 52 (1d100)

>>5427544
Good environment rolls seem to be a bad omen for our roll. GRIND is angry apparently.
>>
Rolled 4 (1d100)

>>5427544
Oh shit, we aren't doing well...
>>
>>5427491
You know one odd thing that has finally occurred to me is very slowly but gradually over many turns we are actually becoming more akin to a multiphasic species. Our older members of the species are slower, tougher, and less able to digest rads. Our young offspring while not as strong are much more mobile and able to soak up the rads reducing their need for food which is good given their difficulty in hunting while being able to rely upon their older counterparts as reliable meatshields. If we keep increasing in size and find ways to remove our dependence on unreliable biomass. That will strongly encourage our species to conserve energy via less mobility but more toughness which we are already indirectly doing while increasing the performance of our rad soaking and potentially other avenues of nutritients. Basically, our elders are slowly turning into fatass tanks that becoming increasingly immobile but tougher while our young are both agile and able to better passively feed, scrounge, and travel while using the older tanks as shelter and guardians.

In addition are species also slowly but surely becoming more dimorphic but not nearly as fast or to the extent as the slowly encroaching differing phases of life. I don't think it helps that we are increasingly becoming less animal and more plant as well as rocklike alien lifeform alla terravores of Stellaris. Mainly due to how fucking pissed off and full of hatred for life that our home system is. Seriously I think the warp is legitimately a nicer place to live and death worlds are legit paradise worlds in comparison.

However with our increasing bulking improved radiotrophy and potentially learning to devour rocks better(not just passively filter them) as well as hibernate. Our elders would legitimately become terrifying kaiju monstrosities that fused with coral reefs and cave/nest burrowers that can slumber for eons while growing ever more powerful and bigger. Especially if we figure out the warp whale route that will allow them to enter the warp and also establish nests there as well. Basically kaiju and bulking up route is doable but I think it should be done through multiphasic while adding additional means of increasing and reducing upkeep so we don't accidentally kill ourselves.

Admittedly I haven't figured out yet what the hell is going to happen with the younger phases yet in comparison to the elder phases.

>>5427565
At least we got a good roll for lump grazers. About time. Those guys should be having a field day with all the new plants to munch on. I was seriously starting to wonder if we were gonna turn into a plant based death world or something.
>>
>>5427573
Seeing how I’m happy with ring the size of a house, I think that may be a bit extreme. Sleep, radiotrophy and psionic nonsense should be enough to keep such a large creature active by that point.

Warp nesting sounds sick, though.

Warp nesting sounds cool, though,
>>
>>5427579
…….the hell happened with the formatting?
>>
Rolled 32 (1d100)

>>5427544
>>
We're going to need one more 1d100.
>>
Rolled 34 (1d100)

>>5427622
>>
Rolled 2 (1d6)

>>5427626
The vegetation just won't let up.

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>(5) Sulfur Stumps
>(6) Rad Blooms
>>
>>5427561
OH HEY FINNALLY AN OFFSHOOT SPECIES

ANYWAY unfortunate i wasnt really awake for the rolls but i had been busy all day. Though it seems like an intresting set. Also seems like the negative enviorment rolls to positive ratio is finally evening out despite our subpar evo rolls things are looking decently up
>>
>>5427901
Also hopefully that offshoot species helps with taking out the stompers
>>
I'm sorry anons but I lost track of time and had to go to work 15 minutes before I would've finished the last reference image, so the update will be coming later tonight. The Flounder Feeders (and other species, to a lesser extent) are getting increasingly elaborate over time and taking longer to draw, which translates to longer time to make updates. During the civilization and expansion stages I'll be able to abstract a fair amount which will make for a better pace than now but the evolution stage is focused on (You)r biology which is necessarily involved and I'm not willing to compromise on detail but I only have a few hours in a given day to udate. Like I mentioned in the intro, my hands shake constantly and I generally have to redraw most lines 3-5 times to get it in the correct proportion. Although I great enjoy doing it, it's very time-consuming for what's ultimately a reference sketch in MS Paint to facilitate the actual quest. I might have to simplify things, start editing template images, or get a little more abstract if we're going to see sapience by 2023 but I'm not sure how to go about that, or if I should. I don't know, I'll figure things out. Thank you for bearing with me, you guys are great.
>>
>>5428109
Hey if you need a secondary artist maybe i could offer (this is the anon who did the (1st?)
Fanart only one so far but i drew right after the blubber update with the adult and bab. But if you need an alternative id thought id offer

But also id just consider taking on another artist in general if its this much of a struggle at this point or default to written discriptions
>>
>>5428109
Consider skipping the drawing you do every time you say "You decide to evolve X, please roll Y dice"

You could also just draw the organs/ares of the body that get updated rather than a whole scene for a lot of the mutations, the heart evos are a good example of this.
>>
>>5426762
I missed a lot, but now I'm back, and I have to draw this horrific shit
>>
>>5426762
>but now, they’re able to hold each other’s tentacles as they swim
d'awwwww
>>
>>5428186
You are going to like this update
>>5427544
>>
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>>5428185
New stomper dropped
Can they even still get latchers on them, or are they too tough now? I assume they can, and you just didn't drew them because detail clutter is taking more and more time with each new evolution. I understand that cutting corners is nessesary now.

Anyway, about the pic, I added some floating lumps, but I'm not sure if it made the pic better or worse. So I'm gonna post both versions
>>
File: Stomper V2(V2).png (646 KB, 1457x1457)
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>>5428266
clean version
>>
File: american psycho.gif (1.07 MB, 150x200)
1.07 MB
1.07 MB GIF
>>5428266
wow, now that really is something... awesome!
>>
>>5428266
>>5428267
The true kings of this planet, they have gotten where they are without any guidance.
>>
>>5427544
>>5427556
>>5427557
>>5427561
>>5427562
>>5427565
>>5427569
>>5427619
>>5427626
>>5427627
The Flounder Feeders have grown massively, nearly doubling in size with a commensurate increase of muscle mass and blubber. Unluckily, their hearts have failed to keep the pace despite a streamlining of their shape and are overworked to keep their bulk afloat. Once again, heart failure is endemic and for all but the healthiest and scrawniest few, an inevitable cause of death. This newfound size increases their strength at little cost in agility due to buoyancy of their blubber, but the Flounder Feeder’s internal organs haven’t yet caught up and the exterior shell takes twice as long to mineralize. Their size requires far more nutrition but their omnivorous diet and (still-minor) radiotrophic cartilage lessens what would otherwise be a hellish impact. Altogether, the Flounder Feeder population decreases and is once again an endangered species.

>1/6
>>
File: #3 Stumble Scooper.png (121 KB, 3000x3050)
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>>5428860
Merciless selection pressure away from the slightest inefficiency leads to the evolution of a new, distinct competitor species from the Flounder Feeder’s genome. The Stumble Scooper resembles the Flounder Feeder, with two exceptions: its size is unchanged and in lieu of five unrestricted tentacles, they have three connected by two thin cartilage membranes which are used to sift the water for Growth Lumps and Sulfur Clumps that can then be trapped and shuffled into the omnivore’s waiting pincers. Aside from these, there is one fundamental distinction in their primitive psychology.

Where the Flounder Feeders are in a constant hunt for prey and opportunistically scrape vegetation from the stone as suits their empty stomachs, Stumble Scoopers practice the inverse: a never-ending search for lush vegetation, seeking prey when their scent or vibrations are caught. In reality there’s little difference between either strategy at their current intelligence and environmental refinement, but it represents a shift of priorities. The Stumble Scooper population increases at the same rate the Flounder Feeder’s decreases and both regularly attempt to kill each other, to little success, as the pincers of each are too dull and their shells too sturdy or blubber too dense to reliably guarantee fatalities. Both are loosely tied for the position of apex predator.

>2/6
>>
>>5428861
The Stompers have built on their earlier progress, lending structure to their protruding maw through muscle. This has little effect on their survivability but it does allow for a simple grasping motion and the ocean of eternal strife promises future fine-tuning. The Stomper population decreases due to the combined efforts of the ancient Flounder Feeders and recent Stumble Scoopers.

>3/6
>>
>>5428862
The Lump Grazers have taken a step toward mobility, as they’ve taken the bold approach of growing two limbs beneath their toothless maw, with which they drag their underside over the terrain as it lends support against the crushing gravity. A Terran observer might liken their movement to a series of push-ups but more crucially, the jerking motion allows the Lump Grazer to actively tear stubborn Stone Moss and Rad Blooms from the rock rather than hoping to stumble on a loose patch. In the absence of a dedicated set of muscles for vertical movement or even teeth, this is an impressive adaptation. The Lump Grazer population increases, recovering from the Stomper’s overconsumption.

At the same time, countless casualties from ill-advised attempts to feed on the Growth Strands have caused an advancement in the few Veg Grinders that remain. Long getting by with a smooth internal lining like every other species in the narrow band ecosystem, the Veg Grinder has abandoned its past to grow a thick layer of dark, leathery cartilage in its gullet and stomach. This allows them to consume Growth Strands with far less risk of lethal trichome puncture and in the process, enables them to carve out a niche shared only by the Stompers. The Veg Grinder population increases, bringing them back from the edge of extinction.

>4/6
>>
>>5428863
With the vicious rivalry between the Stone Moss and Rad Blooms taking increasingly more and more surface area of the narrow band ecosystem, the Growth Strands have evolved to maximize their height, towering above their less intricate, distant cousins and swaying in the waves. As a result of their horizontal increase, each Growth Strand is able to catch more of the scarce light to penetrate the depths and find greater success in survival. The Growth Strand population increases and the narrow band ecosystem becomes very slightly more hazardous.

>5/6
>>
>>5428865
In another development far beyond the Flounder Feeder’s comprehension, the rampant turmoil of critical surface fault-lines has calmed. Mostly because they’ve been rearranged over the course of several million years. This leads to a sharp drop-off in supervolcanic eruptions in the atmosphere, leaving it consistently clear for the first time in countless generations. The passage of sunlight and radiation beneath the ice are unrestricted and without a cyclic reset, the hardy plantlife of the narrow band ecosystem thrives. In turn, previously struggling herbivores explode in population and their scant predators reap the benefits.

The starving times are over and every species increases in population. The Flounder Feeders are no longer endangered, though they are outnumbered by the Stumble Scoopers and their circulation isn’t what it used to be, the Flounder Feeders have faced far worse and continued to tread the thrashing waves.

>How should the Flounder Feeders evolve?

>6/6
>>
>>5428866
>strengthen internal organs to keep up with the increased size
>Make digestion more efficient to keep up with more need for nutrients.
>>
>>5428866
THAT SUN LOOMS GODDAMN
>>5428867
+1 support.
Pretty bland as turns go but necessary to recoup, unless anyone has something more inventive?
>>
>>5428866
>The starving times are over and every species increases in population.
LETS FUCKING GO
>How should the Flounder Feeders evolve?
>>Figure out shell shedding and how to grow in stages, later stages having sufficient circulatory system and swim bladder for their size.
So 2 evolutions, shell shedding and bigger organs in the later life stages
Let's say 3 stages over the couse of their life, so 2 shells shed. Our young are too vunarable anyway
NO clue how FF grew to this point while having a solid metal shell

Alternatively we could try segmenting the shell into plates or even scales, but that would render it useless against the pressure, I think(?)
>>
>>5428866
>Separation of metallic external carapace shell and inner layer of rad feeder radiography ala coral
>Reinforce and strengthen internal organs via improved filtering, resistances, and increased efficiency/strengthening.
Should consider increasing our number of organs like getting some more stomachs and actual intestines to connect them. Right now they need basic reinforcement and preparation for more specialized upgrades. I want to armor and multiply them damn it. Hopefully we can even start decentralizing certain organs even.

>>5428884
Metal is actually really good at resisting pressure. It is also tolerant to temperature flux but the issue is it tends to be a good conductor rather than insulator. That is why we need a wider variety of minerals in our diet that can better insulate rather than armor. Right now our cartilage is infused with both metals randomly filtered from our organ and lined with radiotrophy. It really needs a proper overhaul.
>>
>>5428866
Now that we are no longer starving to death from supervolcanic eruptions all the damn time lets go wild with evolution.

First it is time to fix our messed up hearts problem by making them actually work for both our size and shape. Then we need to improve the rest of our internal organs so they do the same. After that we need to grow a skull, spinal cord, and jaw bone so we can stop being a wimpy slug and be a big bad fish monster.

After all of that is done i have no problems adding on whatever you guys think we need to this list. Maybe grow and improve our tentacles so they are more powerful and useful to us like a squids are?
>>
>>5428866
>>Separation of metallic external carapace shell and inner layer of rad feeder radiography ala coral
>Improve heart.

Well, such is the cut of things.
>>
>>5428919
>>5428880
+1 support. I change my vote. Hadn't seen the coral brainstorming but it's based as all hay.
>>
>>5428866

>more radiothrophy

that shit proved a good energy suplement,and in the space phase radiation feeding will save a lot of time in logistics (space is basically a endless radiation buffet)
>>
>>5428866
>Separation of metallic external carapace shell and inner layer of rad feeder radiography ala coral
>Improve heart & circulatory system
>>
>>5428866
>Better heart
>Sonar/echolocation
>>
Chat, I think we should set an important policy here and stick to it.

I would like to point out to all of you that it is very inefficient (and likely deadly) to gamble on 2 evos at once, if we do not mitigate the risk by fixing and properly implementing the previous mutation by spending the next turns focusing on fixing that mistake immediately we need to go back to rolling for one evolution at a time. We can not afford to get distracted after bad mutations. We should have committed to this earlier but better late than never

>Improve heart.

>>5428860
Xeno can you give me a qrd on what's holding us back from colder waters at this point? With the blubber and increased size I thought we would be able to go there by now, what's the situation?
>>
>>5428919
+1 support
>>
>>5428919
Supporting
>>
>>5428919
+1 support
>>
>>5428866
> Increase heart size
> Vocal cords

Heart is an obvious pick. With the end of the starving times I don't think radiotrophy is worthwhile to spend effort on, we haven't struggled with food since we went omnivore and improved the digestive system. Vocal chords on the other hand synergizes with our brain and pack mentality, improving our ability to hunt, avoid hazards, and maintain pack cohesion.
>>
>>5428919
support
>>
>>5428866
>Separation of metallic external carapace shell and inner layer of rad feeder radiography ala coral
>Reinforce and strengthen internal organs via improved filtering, resistances, and increased efficiency/strengthening.
Lads, all of our organs are undersized, not just our hearts. We need to improve and strengthen all internal organs.
>>
>>5428951
+1

>Develop electric organs to help stun and sense

I'm still on this train if nothing else. However, I do want to explain myself. I'm voting this way to both help our present circumstances as well as the future. If we can develop an electric field, we can catch, stun, and perhaps even shock prey dead. This increases our food supply.

The second reason is that when we will inevitably develop warp powers, it could help that we can use our own natural electricity to augment our psychic abilities.

The third reason is Godzilla. Cause fuck do I want a giant breath attack eventually, and this helps lead up to it I think.
>>
>>5428866
>strengthen internal organs to keep up with the increased size
>Make digestion more efficient to keep up with more need for nutrients.

Not flashy, but it’s our internal problems that hurt us the most at present.
>>
>>5428919
Ok let's do that one this turn.
I want warpsight next turn though
>>
>>5428866
>Strengthen internal organs
>Develop the ability to hibernate to either get through harsh times when low on nutrients or to make ourselves last longer after the recent consumption of a good meal.

Fixing our hearts and trying to take advantage of the 'hibernate while soaking up sun rays' idea.
>>
>>5428120
I'm extremely thankful for your offer but I don't think I could do that. The art isn't difficult at all, it's just time-consuming.

>>5428150
These are both good ideas. I'll start on those immediately, maybe it could save on time.

>>5428266
>>5428267
This ecosystem's fauna keeps getting more and more menacing.
>Can they even still get latchers on them, or are they too tough now?
The Stompers can, yes, I just forgot the last couple of reference images. Their melanated cartilage is tough but the Latcher's eggs are sticky and the parasites themselves are very persistent.

>>5428884
>NO clue how FF grew to this point while having a solid metal shell
The Flounder Feeders don't have a metal shell for their entire life cycle, a crust develops over time as they mature before it replaces most of the exterior cartilage and effectively locks their growth. The Flounder Feeders are roughly the size of the Stompers but are much heavier. I've mentioned it earlier but I can't stress it enough, if it wasn't for the blubber, you'd be having weight problems.

>>5428951
>Xeno can you give me a qrd on what's holding us back from colder waters at this point? With the blubber and increased size I thought we would be able to go there by now, what's the situation?
In short, radiation. The Flounder Feeders are large enough that their adults can survive the chill with only moderate discomfort, though young have to bundle together to manage, but the proximity to the harsh sun makes long-term survival a very difficult proposition. This goes doubly for young, as they haven't finished growing their rad-resistant lead shells and require time to mature that cancer and autoimmune disease won't allow. Despite these dangers, there are many potential benefits to breeching into the lower ice sheets.
>>
>>5429122
>This ecosystem's fauna keeps getting more and more menacing
Stompers being only waist high is kind of funny to me. They are angry underwater ponies

> if it wasn't for the blubber, you'd be having weight problems.
We must make the swim bladder bigger. Metal shell, air inside. Actual submarine build
>>
>>5426778
>Yes, I still want to be a Kaiju
based blubber-anon
>>
>>5429125
>>Actual submarine build
Well...
>Metal hull
>Fights in wolfpacks
>Nuclear powered
We need to evolve echolocation and make the Mechanicus think we are a DAoT biological submarine, it's the one way to survive inside the Imperium.
>>
>>5428867
>support
>>
>>5429125
legendary submarine build is a go
>>
>>5428951
Anons our heart isn't the only organ failure we are experiencing. NONE of our organs are able to keep up with our increased size except for our carapace but that is because it gradually forms as we grow up. It's why I voted for a generalized upgrade for all of them to bulk up.

>>5429172
Need to improve radiotrophy and swim bladder too. We are pretty damned close though yeah.

>>5429105
One thing to keep in mind is we are pretty damned conductive due to all the metal. Admittedly developing insulating properties in general is of extreme importance due to the cold but we will also need it to counter us being a living lightning rod and being able to access volcanic zones.

I personally want to also segment our carapace to make it easier to keep growing and repair it ala centipedes/worms do with their segmented bodies. Particularly before it becomes too much of a bitch to accomplish. Should also make it possible to shed without killing ourselves due to the lack of armor and resistances from going without a protective shell in this hellish environment. Gonna need a faster way to restock on minerals too though.
>>
>>5429115
support
>>
>>5429115
+1
>>
>>5429213
I don’t want to game the system by pretending what’s effectively ‘upgrade everything’ is only one evolution.

As is, we need to improve heart and swim bladder; everything else is currently working OK, excluding the part where our metal shell forms slower now.
>>
>>5428919
+1>

>5429122

Alrighty but if you change your mind you can always say something ill probbably see it as im sticking with this game the whole way through
>>
Rolled 83 (1d100)

>>5428919
>>5428928
>>5428942
>>5428953
>>5428958
>>5428964
>>5429048
>>5429108
>>5429283
You choose to evolve a separated shell, with a metallic exterior and a radiotrophic interior, rather than having a single, mixed layer, and to improve the hearts to maintain the enlarged Flounder Feeder's circulatory system.

>Roll 7 1d100s. The first for shell separation, the second for the hearts, third and fourth for radiation, the fifth for the Stompers, sixth for the Stumble Scoopers, and seventh for biodiversity.
>>
Rolled 81 (1d100)

>>5429472
>>
Rolled 81 (1d100)

>>5429472
Well this isnt a great start
>>
Rolled 6 (1d100)

>>5429472
Please be good!
>>
>>5429472
dice+1d100
>>5429475
>>5429481
DUBS
>>
>>5429475
>>5429481
Oh no dups dup negatives the flounder feeders getting fucked up
>>
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>>5429485
fug I fugged the roll
>>
>>5429475
>>5429481
Huh, a matching pair. What are the odds of that?

Also, I hate you now.
>>
>>5429475
>>5429481
'miring that synchronicity.
>>
>>5429490

Fair. Considering i have a history of bad rolls here
>>
>>5429490
Thank you. Do you want your Salt with Copium or Coffee?
>>
Rolled 21 (1d100)

>>5429472
Fucking hell lads
>>
>>5429510
Well atleast no pop declines. Now how much does the competition fuck us up further
>>
Rolled 27 (1d100)

>>5429472

CONCERN.

Ok, let's slow down and fix one issue at a time.
>>
Rolled 14 (1d100)

>>5429472
Oh dear.
>>
>>5429522
>>5429515
Uh

Im pretty sure we live cause no pop decline in radiation

But we are in quite a percarious situation. Hopefully biodiversity roll is good?
>>
>>5429496
Hook me up to the breather, gimme that copium. I wanna sound like Bane or Darth Vader before I overdose.

For real though, maybe we should roll on a single evolution at a time to play it safe now. We can put a desired list of changes on a list and slowly work through them, it'll take a while but we'll get through them and onto the interesting stuff eventually. Like a week maybe.
>>
Need one more 1d100 for biodiversity.
>>
Rolled 68 (1d100)

>>5429564

>>5429558
yeah.... we should dial it back. If we survive that is.
>>
Rolled 4 (1d4)

>>5429574
That's an adaptation in a predator species...

>(1) Flounder Feeders
>(2) Stompers
>(3) Flesh Gnawers
>(4) Stumble Scoopers
>>
>>5429578
bros I'm not feelin too good anymore......
>>
>>5429585
well lukcily our Backup is still very close to us in evolutionary terms. so we can continue almost without problem.
>>
>>5429585
Stumble Scoopers cannot break our defenses just as we cannot break theirs. The perks of investing in an insanely tanky build. Metallic carapace and thick blubber are insanely good defense wise. That isn't getting into how toxic we are from hoarding all the heavy metals and rads. Plus they may still evolve in a different direction rather entirely since we are omnivores and used to be the only thing that still swam.
>>
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>>5429472
>>5429475
>>5429481
>>5429483
>>5429510
>>5429515
>>5429522
>>5429574
>>5429578
The Flounder Feeders have segmented their shells into two separate layers, a protective exterior and a cartilaginous interior. In theory, this would clearly delineate the functions of the metallic shell and radiotrophic flesh and allow both to work more efficiently unmerged, but in practice, this has weakened the structural integrity of the leaded shell. It’s filled with holes, negating most of its radioactive insulation and what’s there is brittle without nearby flesh holding it in place, rendering the flesh beneath much likelier to be damaged. At the same time, Flounder Feeders are able to continue taking advantage of their radiotrophy well into maturity.

>1/4
>>
>>5429627
The Flounder Feeder’s hearts have taken on more streamlined shapes but have shrunk to do so, losing some muscle mass. This causes a net loss of circulation and exacerbates the species’ already severe heart problems. Depleted by their shell’s weakness and endemic heart failure, the Flounder Feeder population decreases and is once again endangered.

>2/4
>>
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>>5429628
The Stompers have expanded on and reinforced their maw with a set of strong, compact muscles. These give it structure and allow the Stomper to clamp down on food, making consumption far easier and preventing escape in the rare case that a meal hasn’t already been crushed. This jaw, as simple as it is, notably improves the Stomper’s survivability and it’s likely only a matter of time before a grinding mechanism emerges. The Stomper population increases slightly, under predation from the Flounder Feeders and Stumble Scoopers.

>3/4
>>
>>5429629
The Stumble Scooper has developed a much more resilient and versatile jaw, enabling them to chew with their internal teeth without snapping their pincers and vice versa. Its strength has likewise improved, giving them a much higher snapping and tearing force, though this isn’t enough to rupture a metallic shell, the Flounder Feeder’s inconsistent exterior often leaves that redundant. While the Stumble Scoopers are smaller, their pincers are equivalent to the Flounder Feeder’s in terms of raw force, narrowing the gap between them. What’s worse, a mutation in the Stumble Scooper’s gut flora has led to a more efficient stomach, rivaling the Stomper’s for digestive efficiency and reducing the amount of food required to survive. The Stumble Scooper’s population increases. Between both adaptions and the Flounder Feeder’s vulnerability, the Stumble Scoopers are now likelier to defeat them in combat and are more numerous. If the Flounder Feeders don’t find a way to survive, they may be dethroned from the position of apex predator.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5429627
>Fix heart problems.

I am fairly certain this is still our main cause of death right now.
Not Good.
>>
Fix heart
Fix shell
>>
>>5429641
Supporting
>>
>>5429630
>Fix heart problems.
>Fix shell by allowing for limited shifting for improved defense in battle and improved Radiotrophy outside of it.

With better Circulation we can be more active and powerful to hopefully bridge the Gap. and being able to shift between a battle and a Travel mode just sound awesome to me.
>>
>>5429641
More details on plan to fix :
>Hearts
either bigger and more muscular while keeping/improving streamlined shape or even more small hearts.
>Shell
Vascularize the Lead sheet and set "attach points" to lower layers. If we got a crit, I'd love some plate-armor (submarine build go!) that can break away and regenearate in case of problems/
Hey QM do we get bonus to DC when putting together nicely laid out plans instead of two words?
>>
>>5429630
i despised it before now i just hate the radiotrophy so much, small energy and only increases radiation death without proper protection, wasn't here for the important vote. Poor shell ruined, looked badass before too. Now it looks cringe and defenseless.

>Fix heart problems, by expanding the hearts and reinforcing their muscles.
>Fix shell, by reinforcing the structural integrity of the armor to previous levels and filling those holes.
>>
>>5429651
+1 support. Submarine buzzword time
>>
>>5429630
Fix what was broken
>>
>>5429641

+1
Honestly i think we are in such a bad situation thatfixing one thing isnt gonna fix anything but also fixing both will fuck us up.if we fail both rolls nice knowing the flounder feeders
>>
>>5429715
it's okay; we have a veggie eating backup
>>
>>5429727
I still stand by the fact i wanna play the growth strands next. Im just happy our genetic legacy dosnt end with the flounder feeders
>>
>>5429630
Question . Xeno. Will you tell us the various species radiation roll chances. For our options when we get to choosing our next species. If we went extinct. Or will we just have basic info /the info we already know and find out roll info once we pick.

Asking seeing as. We would probbably be extinct right now (or on the verge) if it werent for the recent positive events. And if things keep going this way it will be time
>>
>>5429630
>>5429651
Support

When can we start rolling double ones? Fuck this star system man.
>>
>>5429651
>Hey QM do we get bonus to DC when putting together nicely laid out plans instead of two words?
I mentioned it earlier but I'll say it again here. If the details of an evolution aren't specified, I'll always take what I think is the simplest, most obvious approach, unless you've rolled extremely high or low, in which case you'll get a correspondingly great adaptation or hamstringing burden. The roll scale doesn't change but it can go smoother if you have a clever idea for an adaptation.

>>5429742
>Question . Xeno. Will you tell us the various species radiation roll chances. For our options when we get to choosing our next species. If we went extinct. Or will we just have basic info /the info we already know and find out roll info once we pick.
I'm afraid not, only that the harsh sun punishes innovation and the Stumble Scooper's is the same as the Flounder Feeder's was prior to their shell perforation. Now, the radiation scale is:
1-30: Negligible
31-60: Mild
61-75: Unplanned Mutation
76-90: New Offshoot Species
91-100: Overall Population Decline
>>
>>5429630
>Fix hearts
>Fix shell
>>
>>5429759
Oh so we can only stick to flounder feeder offshoots when they are avalible? Fair enough.
>>
Rolled 75 (1d100)

>>5429641
>>5429646
>>5429651
>>5429660
>>5429689
>>5429715
>>5429754
You choose to evolve a functional circulatory system and repair the damage to the shell while allowing for future refinement.

>Roll 6 1d100s. The first for hearts, second for shell, third and fourth for radiation, fifth for Stumble Scoopers, and sixth for biodiversity.
>>
Rolled 13 (1d100)

>>5429763
>>
I wonder what sort of species with no sense of self would look like in the warp.

Do we become something akin to the scramblers from blindsight?
>>
>>5429761
Either that or just there will be no answear until it happens XD i may have read that wrong in that we wont know anything about the rolls of the other species but we still pick
>>
>>5429761
No, you can choose any species in the narrow band ecosystem.
>>
Rolled 2 (1d100)

>>5429763
Cool, I wake up and we are this close to oblivion again
Such is the grind I guess
>>
>>5429763
1d100
>>
Rolled 49 (1d100)

>>5429763
Well. We fixed the problems

Also oh hey stompers no longer developing rapidly

>>5429770
Thanks for clarification
>>
>>5429765
>>5429771
nevermind, it was a prank, we live
>>
dice+1d100
>>
Rolled 75 (1d100)

>>5429763

>>5429776
you need to type that in the Options field to roll
>>
>>5429776
it goes in the "options" menu
>>
Rolled 47 (1d100)

>>5429763


>>5429771
GROWTH FROM SUFFERING.
SUCCESS FROM GROWTH.
SUFFERING FROM SUCCESS
>>
Rolled 84 (1d100)

>>5429763
Roll high!
>>
Rolled 2 (1d4)

>>5429782
Yet another new species has emerged.

>(1) Autotroph
>(2) Herbivore
>(3) Carnivore
>(4) Scavenger
>>
Rolled 97 (1d100)

Shit nigga first time rolling in qst.
>>
Rolled 12 (1d100)

>>5429763
>>
>>5429789
Shit nigga, you’d have caused mass starvation with that biodiversity roll!
>>
>>5429771
We are impregnable. The only thing that can kill us is ourselves.
>>
>>5429815

Someone is asking for more GRIND.

That's the shell back on track, and the heart probably in a good place. I'm thinking Sonar and a hanging undercoat of fur next. Our younglings are having a hard time with the cold and rads in the upper reaches, so a shaggy undercoat would give them a safe, low rad, warm place to live until they're bigger.

With our new shell and shelter for our young we'd be able to go to the lower ice sheets and spread to new biomes.
>>
>>5429891
I'm thinking of internal gestation or eggs to help the young and prepare for the surface.
Also should protect from mutation since the sun's radiation would have to go through more layers to affect the fetus development.
>>
>>5429900
We already have internal gestation, although lengthening it would certainly help. Maybe we should go all in and do a longer gestation and a shaggy undercoat to maximize the chances of our younglings. Both would help them get past crucial development stages with minimal radiation and cold.
>>
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>>5429763
>>5429765
>>5429771
>>5429774
>>5429778
>>5429780
>>5429782
>>5429787
The Flounder Feeder's hearts have swollen with muscle and shifted in shape to more rapidly pump blood. This renders blockages rare and despite increased overall strain, renders each heart longer-lasting as they're now better capable of withstanding it. The Flounder Feeder's circulatory system can reliably sustain their sheer bulk with minimal risk of failure before their third or fourth reproductive cycle.

>1/4
>>
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>>5429940
The Flounder Feeder's shell has been cleanly divided into two dense layers, the top consisting of a thin, sturdy sheet of cartilage covered in lead, and the bottom consisting of more fatty cartilage well-suited to intercepting radiation that's penetrated the exterior. On its own, this would've returned the Flounder Feeder's previous resilience but in a further advancement, numerous struts of knotted muscle are now supporting the top layer with pockets of dense, leaded blubber shoring them up. These pockets follow a rough hexogonal pattern and with the shell's extensive subsurface reinforcement, the exterior sees a sharp increase in general durability and a far lower likelihood of fracture, even under extreme impact.

Even when chipped, the interlayer protection reduces the risk of organ trauma and makes repair possible when whole fragments of the shell are torn away. Already hardy, a mature Flounder Feeders would now wear down a cheap, far-future Terran drill bit before it could pierce the blubber. The Flounder Feeder's most notable weakness is that, general slowness and ponderous weight aside, their young require a long span of time to fully mineralize their shells. The Flounder Feeder population increases and is no longer endangered.

>2/4
>>
>>5429942
The Stumble Scooper has developed a sleeker, more hydrodynamic build far better suited to riding the chaotic waves. This improves their speed and maneuverability while lowering their weight at the cost of a thinner shell and less blubber. While still resilient, the Stumble Scoopers are now far more fragile than their Flounder Feeder cousins and their rate of predation drops considerably. The Stumble Scooper population decreases and is now loosely equal to the Flounder Feeder's.

>3/4
>>
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>>5429943
The meticulous Crag Hoppers of the abyssal reaches have finally evolved sufficient rad-resistance to exploit the (relatively) lush narrow band ecosystem. A distant cousin of the Flesh Gnawer, with its thin and dextrous trunk and short, clasping hooks, the Crag Hopper is extremely well-adapted to intercepting the Growth Lumps and Sulfur Clumps which comprise the majority of its diet. Their method of movement, flinging themselves upward while relying on their small, strong tail to keep them afloat, is a peculiar hybrid of swimming and crawling that may serve them well. In particular, it's a coin-toss if they can survive an encounter with a Stomper and would be a rather entertaining spectacle if a conscious observer existed on this planet. A robust population of Crag Hoppers have carved out a niche in the narrow band ecosystem, cutting back some of the recent floral overgrowth.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5429945
We need a skull, jaw, spine, and rib cage if we want to keep going down the full on tank rout we have been. As well we need to improve our hearts and organs if we want to stop all of our health problems from killing us all the time.
>>
>>5429945
>Develop improved rad resistance and telomeres
>Develop the inter-stabilizer cartilage into a full fledged dorsal fin
After this will be more brains and the electric generation organ. Hell, maybe we can filter out some copper into our future spine as a way to better conduct electricity.
>>
>>5429940
>develop skeleton (starting with skull, jaw, and spine)

>start herding herbivores species.
>>
>>5429949
We need that third upgrade slot first, so we can reap more evolutions in the long term.
>>
>>5429945

> Increase gestational length for bigger hardier babies
> Grow long shaggy hair on our underside that infants can hide in to avoid rads, maintain body heat, and avoid predators

All in on improving our infants survival rate.
>>
>>5429945
>Sonar/Echolocation/Vocal Cords
I will not give up
>Flippers for more mobility
Because
>The Flounder Feeder's most notable weakness is that, general slowness and ponderous weight aside
The flippers can be turned into legs when we go to land too
>>
>>5429959
And if people don't go for sonar or flippers, I'll throw my support behind a mix of
>>5429956
>>5429950
>Develop improved rad resistance and telomeres
> Increase gestational length for bigger hardier babies
>>
>>5429945
>develop skeleton (starting with skull, jaw, and spine)
>Flippers for more mobility
>>
>>5429950
+1
>>
>>5429953
To be fair we probbably could start doing 3 i assume the armour improvement may have upped our rad resistance a bit above pre hole armour

I mean xeno would have to confirm. But doing a. 3 evolution turn is just a matter of weighing the risk vs reward not having slots
>>
>>5429959
The dorsal fin should increase mobility as well, and I imagine another pressure bladder development would help offset the weight issues.
>>
>>5429981
True.
I'll wait a few hours to see how the voting goes and change depending on the result.
>>
>>5429945
>Sonar/Echolocation/Vocal Cords
>develop skeleton (starting with skull, jaw, and spine)
>>
>>5429959
support
>>
>>5429952
replacing my herding part of my vote to.
>Flippers for more mobility
>>
>Sonar/Echolocation/Vocal Cords
>Flippers for more mobility
>>
>>5429945
>Sonar/Echolocation/Vocal Cords
>Flippers for more mobility
>>
>>5429959
+1
>>
>>5429956
>>5429945

I'll swap over from gestation and fur to sonar and fins, pretty sure it's just me that wants to be half polar bear half crab anyways. And with sonar we'll finally be able to invent curse words!
>>
>Sonar/Echolocation/Vocal Cords
>Herding Behavior
>>
>>5429950
support
>>
>>5429959
+1
>>
>>5429945
>Imbue self with Melanin
>Develop Vocal Chords
>>
>>5429950
+1
>>
>>5429945
>Develop improved rad resistance and telomeres
>Develop the inter-stabilizer cartilage into a full fledged dorsal fin
>>
>>5430027
Im with you on the fur btw. Its just very hard to convince people so i just havnt hopped on. If you vote fur next turn ill join ya so long as nothing more urgent happens
>>
>>5429945
Supporting >>5429950
>>
>>5429982
>>5429981
Well, it looks like it's split between mine and your now.
I'm keeping my vote for now, but I'm going to support you next time you vote for anti-mutation measures since I want it too.
>>
>>5429950
TIE BREAKER!
>>
>>5429959
+1
>>
>>5429945
The hilarious xeno-animals emerge faster than I can draw, lol
>>
>>5429959
+1 support.
Yeah fuck it I want whale submarine
>>
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>>5430260
bro tf my id changed. I am >>5428481
>>
oh yeah btw what is busted and still needs fixing/upgrading?

captcha: ppsan4 (lol)
>>
>>5430265
Organs are still over stressed due to the size increase.

>>5429950
I'll back this since our radiotrophy is fixed. A fin will absorb more rads to feed on. Might need to upgrade it though to deal with the increased surface area to catch rads with that are prone to cancer.
>>
>>5430265
Our biggest problem is that we are too heavy right now because we upgraded our size, which is why both to the leading options plan something about mobility. Also we need some way to protect the babies since they don't have the shells ready.
Our heart and brains can always use a bit of an upgrading as long as we can afford it. And as always, the more senses we have, the smarter we can become.
And some rad resistance so we can risk more changes at once could be good.
We could also try to increase the efficiency on our reproduction, but I don't know how.
>>
>>5429959
+1
>>
>>5430275
So basically, what I'm trying to say is that both options are good and should be done, if one loses the other should be done next turn.
If we don't roll badly and have to fix something of course.
>>
>>5430275
We also need rock eating to speed up mineralization and repairs. An increasingly large problem is how long it takes to develop the shells and to repair them due to how slow our filters are. While that entire time our offspring are left vulnerable to rads and predators. Much less the cold.

Mobility is always going to be a problem because of how heavy this fucking planet is and how hostile to life. We ended up going tanky due to lucky crit on blubber(no speed freaks for us) that set on us the path. Increased fin size also makes us a lot more prone to cancer and rad absorbing. While using tendrils also have other uses. Particularly given our very poor sensory information from our metallic shells.

Breeding effectiveness can be improved by taking drastic actions. We are slowly getting closer to a multi phase existence in terms of our species development. I think the key to improving fertility is lays in that direction. Both in terms of 'elder' variants and 'youngling' variants.
>>
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>>5430278
ye. These things aren't mutually exclusive so we're chillin.
>>
>>5430292
Maybe we can develop some kind of sensors on the skin that utilise the minerals we filter to function. Then they can be strong and sensitive too?
>>
I'm probably going to go telomeres and shaggy fur next round, but lengthening our gestation to pump inert heavy metals to our infants could be good too.

... we're a weird species.
>>
>>5430307
We eat lead, it's good for our health.
>>
>>5430296
I was thinking spikes/tendrils loaded with nerves scattered all over the body myself. At rest, they look like spikes but when utilized they become tentacles due to the armor. The nerves could easily be leveraged for increased perception, super reflexes, or better manipulators anything else really. Trying to stretch a coating of skin and nerves over the armor plating seemed like it would be a bitch and too fragile. Better to specialize them into centralized clusters via tendrils that are scattered about that can be later specialized.

>>5430307
>>5430310
Rock grazing would be better and not limited to the young in terms of benefits. Plus we could use the upgrade to our digestion, saliva, and jaws anyhow.
>>
>>5430324
We should only learn how to eat rocks once we can regenerate chitin, get a stronger jaw and pump some of the metal on the pincers and teeth (they already got a layer of lead, but it hasn't done any mechanical changes yet) otherwise they are going to break their mouth and starve to death. Also maybe invest a bit on digestion. So a long term plan, but it can work.
>>
>>5430307
>shaggy fur
In water that's compressed from high gravity?
On a species that is beginning to have mobility issues?
Hard pass senpai.
>>
I have added a name to make conversing easier.

Next turn, if things go well, I would like to further improve our heart.

This is because:
A. We are healthy up to our third or fourth breeding cycles, which isn’t bad, but is indicative that we could be better.
B. More advanced internal organs, which I assume we’ll want, will also place further strain on our circulation.

I maintain fur is unwise. We just fixed the shell, don’t want to crack it open again.

It’s not a massively important thing right now, though.
>>
Rolled 32 (1d100)

>>5429959
>>5430009
>>5430016
>>5430018
>>5430019
>>5430027
>>5430058
>>5430214
>>5430260
>>5430276
You choose to evolve vocal cords capable of sonar and flippers that can steer the Flounder Feeder's tremendous mass in the waves.

>Roll 6 1d100s. The first for vocal cords, second for flippers, third and fourth for radiation, fifth for Stumble Scoopers, and sixth for biodiversity.
>>
Rolled 60 (1d100)

>>5430440
Hope we roll good so I can support anon's mutation protection next turn
>>
Rolled 13 (1d100)

>>5430440
>>
Rolled 57 (1d100)

>>5430440
Oh we got flippers MORE LIMBS MANY LIMBS LETS GO we are justa. Mass of limbs
>>
>>5430440
>>
>>5430440
Not great, not terrible
Nice flippers though
>>
>>5430442
I guess we can make noise now . Very simple noises BUT NOISE
>>
Rolled 72 (1d100)

>>5430440
forgot to roll
>>
>>5430456
MUTATION heck yea
>>
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>>5430455
But can we scream LETS GET IT yet?
>>
Rolled 99 (1d100)

>>5430440
Somehow lost the name.
>>
>>5430461
Oh Christ.
What have I done.
Poor Scoopers…
>>
>>5430461
Stumble scoopers are dead

Anyway since other people are adding names i guess i will too and ill just go by the one ive been calling myself by
>>
>>5430461
No... It can't be, they were so young!
>>
>>5430462
You killed em kaiju you killed em. Or made em heavily endangered because they are probbably as resistant as us and may be able to bounce back with a little luck
>>
Anyway WE NEED ONE MORE ROLL GUYS someone get the biodiversity roll out
>>
>The thread has lived for so long people started namefagging en masse

Also SS are probably alive, 99 should be just "on the brink", not instant death, as they were not endangered before this
>>
>>5430469
That didnt save our last offshoot. They became circle on a 90 somethin or 80 somethin pretty sure and that killed em
>>
>>5406529
>>5406659
>>5430471
it was 95
they were kind of weak already though. Not our equal rival. Those were ripple trackers back there. Man, remember ripple trackers?
>>
>>5430473
No not ripple trackers. Im talking about the one that split off and improved their nose instead of got brain and untill that momment were basically out competing us and we were struggling to fight them and decided MUST STRAIGHTEN TO GET AWAY
>>
>>5406024
>>5406659
Context to the become circle species. Just before and how they died
>>
Rolled 74 (1d100)

>>5430461
Welp there went our save slot.

Anyway one more roll since I think we are still missing one.
>>
>>5430475
Literally just scroll up lmao
>>
>>5430483
I didnt see there was a link to the same post but still point still stands those werent ripple trackers
>>
>>5430476
glorious circle. Mark my words we will see them later, the warp will have grabbed them (why is there a portal right next to them??). Or Trazyn lol
>>
Rolled 3 (1d4)

>>5430482
Some predators are adapting to take advantage of new prey.

>(1) Flounder Feeders
>(2) Stompers
>(3) Flesh Gnawers
>(4) Stumble Scoopers
>>
>>5430493
Eyyy flesh gnawers first time since ariving GET AN UPGRADEE wonder what its gonna be
>>
>>5430351

We're handling a metal shell in 5X gravity, why not fur? And there's no reason it can't be like polar bear fur and be water resistant.

Maybe we could do a kangaroo style pouch to protect our younglings instead? I'm worried the scoopers are going to start doing hit and run attacks on our young like the ripple trackers did, supposing they surivive this turn.

I really like the idea of shaggy fur on our underside and shell on top as a stepping stone to being mobile ecosystems, supporting small life underneath and plants on top, but dragging this damn planet into a better ecosystem might be beyond even us.
>>
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>>5430502
We can handle the shell because of our blubber and swim bladder providing buoyancy, the water resistance caused by fur will not be effected by our buoyancy so that's not comparable.
Polar bear fur keeps the bear dry Anon, it has a layer of oxygen within it to keep the bear warm when it descends into water from the land. That is to say the bear lives on land surrounded by an oxygen atmosphere and when it needs to go into water it takes the air with it... WE have never been dry in our entire genetic legacy, how could we make fur water resistant if we are never dry in the first place? Where would we get the oxygen?
Even if we were to solve those problems if we put the fur on the bottom we would roll over from the unbalanced buoyancy!

Fish and fur do not mix, perhaps it will be a better idea when we move on to land.
>>
>>5430440
>>5430442
>>5430443
>>5430449
>>5430456
>>5430461
>>5430482
>>5430493
The Flounder Feeder has developed a rudimentary means of noisemaking, the first of its kind in the narrow band ecosystem: when near other members of its pack, a Flounder Feeder makes a distinct clicking noise by rapidly folding back and popping its tongue. This catches the attention of Flounder Feeders, which click their tongues in response, starting a cycle of acknowledgement that tends to last five to ten Terran minutes. In the event that a Flounder Feeder stops clicking before the usual stopping period, most of the pack will stop swimming and search the surrounding waters for traces of danger pheromones or vibrations that indicate prey, both of which are a regular cause. Although a simple method of communication, it’s functional and compliments pheromones quite well.

Younger Flounder Feeders tend to click more than necessary, often carrying out their own quiet “conversations” while adults focus on finding food. This serves as another avenue of pack-bonding and an additional line of warning alongside conventional pheromones. Much more profound than the tongue clicking is a slight creasing of the brain, as by chance a small wrinkle emerges in its center. This noticeably improves Flounder Feeder social dynamics, at no added risk of cancer and a mild increase in nutritional requirements. Only cruel, fickle and impartial fate can know what will become of it in the future.

>1/4
>>
>>5430550
The Flounder Feeders have grown a pair of flippers in front of their pelvic fin, seamlessly integrated into their complex multilayered shell. They have little muscle and are mostly cartilaginous blubber for now, but they greatly assist the Flounder Feeder’s maneuverability and in turn, enhance its overall agility. The burden of weight is lowered, though it remains heavy and as always, there’s much room for improvement. The Flounder Feeder population increases and is approaching a healthy level.

>2/4
>>
>>5430552
The Stumble Scoopers attempt to evolve a more reactive nervous system but succeed beyond any and all sanity or self-preservation. Their tails are now in a constant spasming motion that prevents efficient movement while alerting every predator in the proximity and wasting precious calories. Their tentacles are little better, with constant whiplash and frequent accidental maimings by pincer snapping. In an environment where control is everything, the Stumble Scoopers have lost almost all of theirs. The Stumble Scooper population plummets and they are at the brink of extinction. If not for the Stumble Scooper’s dense blubber and age-old capacity to catch clouds of genetic material, there is no doubt they would be extinct.

>3/4
>>
>>5430553
With an abundance of prey and carrion, the most dire threat to the Flesh Gnawer’s survival are other predators. Outmatched in strength and speed, they were forced to rely on rate-of-birth and luck to survive but have started to branch out into sensory perception. The Flesh Gnawers now possess primitive bodily nerve strands able to sense threatening vibrations ahead of time, enough to buy crucial seconds when every moment counts. This moderately reduces the rate of Flesh Gnawers that are caught by predators before they can escape. The Flesh Gnawer population increases. The Flounder Feeders are doing fairly well for themselves of late, although their recent cousins are in grave danger.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5430554
Cold resistance (if anyone suggests anything feel free but also this is just a general thing)(fur will get a + from me but due to peoples arguments this main vote is general)

And improve communication
>>
>>5430554
>Imbue melanin
>Develop telomeres.

>>5430558
The actual issue stopping us from ascending is not the cold, but radiation.
>>
>>5430564
Oh on that topic. Since its the children that are the issue actually for that cause they dont develop their rad resistance till they are older. Maybe we should develop migratory patterns where we spawn deeper and during some points we go up higher. The adults dont have as much of a problem. So it was a thought i had and im wondering what some anons think. It also would be a step twoards metamorphic biology from an aquatic larva stage to a semi aquatic adult stage. Which may help with the cinumdrum of living on a water world. Giving more spawning space.
>>
>>5430554
>Improve flippers
>Improve hearts
Let's finish what we started with the flippers
>>
>>5430558
>Develop telomeres.
>Improve hearts
>>
It's time.
>Warpsense
>Herding
>>
>>5430461

our back up is fucking dead.....again
>>
>>5430564

>further develop telomeres
>improve radiothrophy

is time to say cancer to go fuck itself
>>
>>5430554
>Develop Telomeres
>Improve all the inadequate internal organs that can't keep up with our increased size.

Lets round out all our problems we haven't resolved before moving onto crazy shit or the new fun stuff.
>>
>>5430554
>>Imbue melanin
>>Develop telomeres.
>>
>>5430554
>Improve radiotrophy
>Develop insulating layer within carapace

Insulation will protect against both heat, cold, and even electricity(which is a very good idea given our metallic nature). Improve radiotrophy should help protect the young before they develop their shells.
>>
>>5430628

radiothrophy has been a life saver in starvation periods,and it only accounts for like 20% of our intake

it helps on the space stage (no need for food if you feed on cosmic radiation) and helps by having little to no need for energy shielding

overall i wanna get radithrophy at 100%

become authotrophs with optative chance of feeding on others
>>
>>5430554
>Develop Telomeres
and
>Imbue melanin
or
>Improve radiotrophy
Any of these last two are good. I also want to improve the vocal cords more to get that sonar, but that can wait after we improve our rolls
>>
>>5430568
As stage as a tadpole is what I want to avoid the most, it basically dooms our people to have to carry large pools on their ships and colonies.
We already live in a high gravity world, I don't want to make it even harder to lift off by adding even more weight
>>
It’s probably going to take both incredible persistence and supernatural potency just to make it into orbit.
>>
>>5430690
Well, our planet has incredibly tall mountains that go past the atmosphere.
So maybe we can turn one in the equator into some kind of semi-natural space elevator and launch from up there.
>>
>>5430554

> Telomeres
> Longer gestation where we feed our young with inert heavy metals

Easiest way to improve our younglings ability to deal with rads is to make them less young on birth.
>>
>>5430550
>as by chance a small wrinkle emerges in its center
Brain not smooth anymore, fuck yeah!
>>
>>5430569
>support
>>
>>5430569
support
>>
Ok, I'm thinking about what I said before, and I don't think it could work as an outside shield.

Perhaps by developing electric organs we can move and respond faster? Our brains could start developing quickly as well. And perhaps someday in the future, we can get a breath attack.

>>5430569
>Support
>Electric Organs
>>
>>5430569
Support

Skeleton next time
>>
>>5430569
Support+1 from me. If at the moment nobody wants to take big risks i understand. I still want to go full skeleton and big tentacles next turn tho.
>>
>>5430554
>Improve radiotrophy
>Develop telomeres.
>>
>>5430554

Eh I'll switch from gestation/telomeres to radiotrophy/telomeres. Being extra cancer free can't hurt and I'm sure the hatestar is just itching to take another swing at us.
>>
Rolled 4 (1d100)

>>5430569
>>5430917
>>5431010
>>5431059
>>5431064
>>5431074
You choose to further improve the Flounder Feeder's flippers and hearts, reducing the health issues their increased size has brought and laying down the foundation for a more complex internal biology.

>Roll 6 1d100s. The first for the flippers, second for hearts, third and fourth for radiation, fifth for Stumble Scoopers, and sixth for biodiversity. As the Flounder Feeders are actively preying on them, anything short of 1-40 or a positive environmental roll will drive the Stumble Scoopers extinct. On a side note, I'm fairly certain this is the first time (You)'ve voted to repeat the previous evolution attempt, which is interesting. To get more sophisticated adaptations generally takes either a crit, such as the Flounder Feeder's blubber, or several rolls, such as the Flounder Feeder's shell. At the same time, depending on the path (You) take (You)r species, you may not need sophisticated adaptations. A krak grenade with the serial numbers filed off is just as dangerous in the hands of a weak, low-grav species' child as it is muscular, high-grav behemoth.
>>
Rolled 96 (1d100)

>>5431625
Im surprised the telomers didnt get enough votes how many people swapped. But wasnt what i was voting for so eh anyway heres a roll

Also hey nice positive enviorment. We are finnally getting nice things soon all the damage from the negative enviorment rolls will be gone at this rate
>>
>>5431633
Uh oh. My bad dice luck is back... Atleast it wasnt a 100 this time?
>>
>>5431635
Maybe i should stop rolling before i roll my 3rd 100 of the thread
>>
>>5431633
There were more votes including telomeres but most were also wanting something else and evolution can only go one way per turn. I don't think I've mentioned it, but telomeres could heavily improve the Flounder Feeder's rad-resistance with no added nutritional burden. Unless (You)'re very lucky, it won't be as immediately powerful an effect as the other, "default" means of radiation resistance but with sufficient refinement, it can get there. It's less complex than evolving a new organ outright, so failures won't be as painful.
>>
>>5431656
Alright so . We all need to agree on something + telomers then next turn i will my vote for tommorow as telomers + fixing whatever fuck up i just did with the flippers .
>>
Rolled 40 (1d100)

>>5431625

Ooph. At least we weren't super dependent on mobility?

Telomeres were pretty popular, but we split across a lot of different second adaptations.
>>
>>5431664
There's no rush, as long as you can avoid extinction. Right now, you're on turn #61 and in that time, have gone from a mouth with a stomach to massive, slightly radiotrophic oblong lump of lead, blubber, and muscle with a hyperaggressive immune system and pincers that could easily maim a man's hand.
>>
Rolled 24 (1d100)

>>5431625
Hope for the best case.
>>
>>5431664

Yeah, Telomeres+fix the flippers is going to be my vote too. It'll be fun to see what went hilariously wrong. At least it paired with a good environment roll.
>>
Rolled 53 (1d100)

>>5431671
>It'll be fun to see what went hilariously wrong.
I would have lived fine without that eldritch knowledge
>>
Rolled 69 (1d100)

>>5431625
>>
>>5431671
>inb4 the flippers have circled back into the body
>>
Rolled 23 (1d100)

>>5431625
Biodiversity?
>>
>>5431690
Plants keep getting mutations. GOOD they need to get better
>>
Rolled 6 (1d6)

>>5431676
The grind knows no mercy and accepts none.

>>5431690
So it seems, so it seems.

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>(5) Sulfur Stumps
>(6) Rad Blooms
>>
>>5431706

Radblooms! Clearly best plant. I'd love to have th growing on our back.
>>
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>>5431625
>>5431633
>4
>96
well, at least the biosphere is booming
>>
Fuck off namefags
>>
Are FF and SS pincers horisontal or vertical?
>>
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Lonely old battered FF flounders past some sinking ice
>>
>>5431820
Gods, we're beautiful. Scary as fuck, but beautiful.
>>
>>5431821
we are in fact a tentacle monster from outer space
>>
>>5431820
Great artwork anon! Its has a serene beautifulness to it.
>>
>>5431625
Xeno would you please write a overall description of the Flounder Feeder and it's shortcomings/advantages? I had a quick reread through the thread and we're struggling to stay focused on some of our botched mutations, It would help a lot to see the big picture every 10 rounds or so. If you're willing, a brief description of every part of the FF now it would be even better.

I was thinking that it would be nice if we could effect the dice positive effect weight by making our evolutions slower, would you allow us to specifying the future that we are willing to take longer on simultaneous mutations for such a bonus?
{example format}
1/2 SPEED ROUND
>Mutation #1
>Mutation #2
>>
>>5432072
Not xeno but
I currrntly know. We are still struggling with immune response but its not visible because it dosnt effect the lead portion of the carapace. But before we got it older flounder feeders still had some white patches
Struggling with mobility which needs to be improved (i suggest we shift the location of the swim bladder +upgrade it when we finish upgrading the skeleton because its been stated its in the way)
Our hearts are still struggling to keep up but they are doing okay after our many upgrades so hopefully this turn completly fixes the hearts.

Our tongue no longer reaches far enough to do its original purpose of removing things from other flounder feeders faces but the tentacles took that job so its fine

Anyway. I think otherwise we are doing okay? Sans the upcomming flipper issue
>>
>>5432101
This is the list of shortcomings i remember btw. I know our biggest advantage is our armour though
>>
>>5432102

It's actually our blubber isn't it? Lightweight, shock absorbent, insulated, food reserves that offset our heavy shell. Xeno has said repeatedly that it has literally saved our species from extinction multiple times.
>>
>>5432101
>>5432143
This is why we need Xeno to tell us, he is the word of god and will clear up any misconceptions or misunderstandings
>>
>>5431625
>>5431633
>>5431668
>>5431670
>>5431676
>>5431688
>>5431690
>>5431706
The Flounder Feeders have managed to take a functional flipper, strip most of the blubber, and elongate what remains into a malformed, forward-facing hook of cartilage with almost no muscle or capacity for movement outside of slight twitching. It is a complete waste of calories and worse, actively damages the Flounder Feeder’s hunting success. As long as this remains, the species is far less hydrodynamic, struggles to make even the simplest turns in under half a Terran minute, and is slower in every possible respect.

On the upside, their hearts have grown some muscle mass and are now much less failure-prone. The Flounder Feeder population decreases due to a dramatically lower chance of catching the nimbler Flesh Gnawers, Veg Grinders, and Crag Hoppers, though the Growth Lumps and Stompers see little change, for their slowness and their aggression, respectively.

>1/4
>>
>>5432249
The Stumble Scoopers have reduced the erratic twitches in their nervous system, though they’re far from eliminated, they’ve recovered a measure of control. With the Flounder Feeders suddenly far less mobile, this gives them some space to recover from their losses. The Stumble Scooper population increases and is now only severely endangered.

>2/4
>>
>>5432164

Hahaha, I mean it's not really super important which is more important, our blubber or our shell, they're both serving key roles in our survival.
>>
>>5432250
The Rad Blooms have hastened their metabolism under selection pressure and are now as fast to spread as Stone Moss, but in far more directions at once. This more tactical approach sees them reach prominence across much of the narrow band ecosystem, beating out the Stone Moss although many pockets of it hold steadfast. Overall, this leads to a slight increase of biomass, and the narrow band ecosystem is beginning to look like less of a barren wasteland.

>3/4
>>
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>>5432252
The planet’s meandering orbit has taken it slightly closer to the sun, increasing the light and warmth reaching its surface at only a mild spike in radiation. The ice chunks become smaller and less abundant as vegetation surges. This has a minor but profound impact on the narrow band ecosystem as a whole. The population of every species increases, leaving the Flounder Feeder’s numbers somewhat static and taking the Stumble Scoopers to only slightly endangered.

>How should the Flounder Feeders evolve?

>4/4
>>
>>5432254

>radiothrophy
>improved telomers

lets tell cancer to fuck off and feed out of the sun
>>
>>5432254
>Transform the malformed flipper into a grabbing appendage, adding agility and strength to the limb

Let's turn this to our advantage bros.
>>
>>5432254

> Fix the flippers
> Telomeres

I'm open to suggestions on how we should fix them, although the simplest approach would seem to be straightening them back out.

Between the hate star and these curled mutations, the circle has truly become a symbol of death for our people.
>>
>>5432254
>Fix flipper
>Develop telomeres.
If we fail the flipper again I say we just abandon them to not have a repeat of the tail saga
>>
>>5432258
You know what? i'm open to fixing the flipper by turning it into a swimming tentacle.
It works for octupus and squids right?
>>
>>5432259
+1 since it was my plan since during the rolls
>>
>>5432254
>fix flippers
>drvelop telomeres
>>
>>5432261

I'm in support of any fix to our flippers. We need our mobility back unless we want to develop a new strategy for hunting.
>>
>>5432254
The fate has declared:"more tentacles". Who am I to object?
>Turn the fucked up fin into a swimming/grabbing tentacle
>>
>>5432254
> Fix the flippers
>develop skeleton. (mostly skull and jaws)
>>
Apologies for the late update, I got distracted last night and wasn't able to get back on until it was early in the morning.

>>5431797
... You know, I've been imagining their pincers as horizontal this entire time but I've been illustrating them vertically for ease of conveying their structure and I've never mentioned it one way or another. It doesn't make too much of a difference if it's horizontal or vertical, as there's species on Terra that get by on both without any problems, and rolling a 1d2 would be a bit cheap. Since it's largely aesthetic, aside from increased width/precision, respectively, how about we have a vote for it?

>Are the Flounder Feeder's pincers horizontal, or are they vertical?

>>5432072
I've been meaning to do something similar for a while but part of me's been holding off for the second thread. I mentioned it earlier but that's something I will be doing, and in 10 turn increments, like you said. It'd be helpful if you could laser in on the Flounder Feeder's shortcomings, specifically.

As for effecting the dice positive weight, that's effectively already in-place. Positive outcomes are twice as likely as negative ones, even a partial development is ultimately a step toward a beneficial change, and most negative changes have some positive aspects or are making it easier to evolve something new in the future. A good example of this is the Flounder Feeder's tail, which was a hellish waste of resources for a long while but eventually turned into a powerful supporting limb, in part because of the mass. Under the current system, you're essentially guaranteed to get an evolution or adaptation in that direction if you focus on it for multiple turns, barring an extremely unlucky streak.
>>
>>5432281
>>5432102
>>5432143
>>5432164
The Flounder Feeder's most important advantages are its shell and its blubber, for different reasons. In terms of broad durability and resilience toward the environment and predators in general, the shell is more vital, but in terms of overall survivability, sheer support in almost every biological function apart from circulation and specialized organs, and carrying the weight despite the planet's crushing gravity, the blubber is more vital. Both are very important and while there are other helpful adaptations, they're both critical to the Flounder Feeder as it currently exists. To be honest, I'm a little surprised you haven't discussed evolving lungs for superior stamina and organ oxygenation yet, but with the waves rendering individual mobility almost irrelevant and blubber (and swim bladder, can't forget it) easing the burden, it's not anywhere near pressing.

Almost on the same level as a liver or kidney analogue for filtering mundane toxins when there's far deadlier radiation and heavy metals poisoning the fuck out of the water. Come to think of it, I'm not sure if pseudo-insectoid spiracles or a permeable membrane of some kind for oxygen are possible with the metallic shell covering most of the cartilage, but (You)'re all pretty creative. I'm certain that Imperial xenobiologists will eventually be disgusted, befuddled, and disturbed in equal measure if your species survives. Part of me keeps wondering how the Flounder Feeder's hypothetical descendants will match up with say, the Solar Auxilia on a flounder-to-man basis but the rest of me keeps reminding it that there's effectively no way to predict what the species will eventually become, let alone what societal structure and technological foundation it'll opt for.

>>5431820
Now that is beautiful, very much gives a feel of the planet: a stark hellhole filled with primordial extremophiles that have had to go to lengths to survive no Terran life-form ever has.
>>
>>5432281
>vertical
I got too used to seeing it as vertical
>>
>>5432284
>let alone what societal structure
Will be a Grindocracy, obviously
>>
>>5432254
>Fix flippers
>Develop telomeres and other rad resistances
>>
>>5432254
>Fix the flippers
>develop skeleton. (mostly skull, spine and jaws)
>>
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>>5432281
>>Are the Flounder Feeder's pincers horizontal, or are they vertical?
I drew them once horisontal and once vertical, so I clearly have no clue myself
>>5432284
>there's effectively no way to predict what the species will eventually become, let alone what societal structure and technological foundation it'll opt for.
I honestly expected FF to be much more lonely drifters, self sufficient kaiju-light with low population density. But nah, they are pack hunters now.
I found an online stellaris space race generator and I think wthatever our other traits would be, resilient is locked in
>>
>>5431633
You've fucked us
>>
>>5432254
>>Fix flipper
>>Develop telomeres.


>>5432305
Optimisation <<<< Grind
>>
>>5432305
"self sufficient kaiju-light with low population density" is NOT an optimised build. It is in fact a build to achive maximum grind.
>>
>>5432311
>>5432313
fuck, wrong reply
>>
>>5432313
To grind is to face a challenge and conquer it through great effort.
The grind of the collective is as important as the grind of the individual.
Maximum grind is achieved by seeking greater challenges, never by weakening oneself so easier ones are harder.
To be alone is to have the grind die with you, the greatest grind is to make it eternal.
>>
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>>5432318
Eh, you could spin anything that way
I would still love to become immense
>>
>>5432313
I know, that was the joke.

IIRC, Resilient isn’t a very popular trait, but it perfectly reflects who we are.
>>
>>5432281
I say vertical but my buddy next to me who ive been showing the game says horizontal XD . But anyway put my vote for vertical
>>
>>5432254
> Fix the flippers
> Telomeres
>>5432281
>Are the Flounder Feeder's pincers horizontal, or are they vertical?
>horizontal
I have always imagined them as horizontal, despite the drawings. All pincers (that I know of) on earth are horizontal so I never gave it another thought.
>>
>>5432323
I'm just preemptively trying to think of how the founders could spin their ideology, but we still have many changes to go through before they become sapient.
>>
>>5432259
> Fix the flippers (Ideally into straight but flexible, opposable flippers)
>Develop Telomeres

>>5432281
Vertical
>>
>>5432281
>Vertical

I'm too used to the vertical version, especially with the recent fan art.

>>5432254
Support >>5432259
>>
>>5432284
support >>5432304

>>5432281
>Are the Flounder Feeder's pincers horizontal, or are they vertical?

Vertical
>>
Rolled 100 (1d100)

>>5432259
>>5432260
>>5432266
>>5432267
>>5432295
>>5432311
>>5432334
>>5432344
>>5432461
You choose to evolve an improved, that is to say, functional flipper from the current deformity and longer telomeres, to better protect against genetic damage from the ever-present radiation.

>Roll 6 1d100s. The first for the flipper, second for telomeres, third and fourth for radiation, fifth for Stumble Scoopers, and sixth for biodiversity.
>>
>>5432547
NOOOO NOT ANOTHER MASS EXTINCTION

Game said too many good things
>>
Rolled 82 (1d100)

>>5432547
Whoops didnt roll
>>
>>5432550
Im so sorry im so sorry . THIS ISNT GOOD WE GOIN BACK TO THE BRINK
>>
Rolled 78 (1d100)

>>5432547
Time to grind.
>>
Rolled 100 (1d100)

>>5432547
Wow.... just wow. More super Volcanoes?
>>
Rolled 3 (1d100)

>>5432547
>>5432555
We're dead. It was a good run, I had fun evolving alongside you fellow Flounder Feeders.

If we get the mercy of one more turn then I think it is time for an escape into the depths of the warp. Fuck this planet.
>>
Rolled 60 (1d100)

>>5432547
>>5432550
>>5432553
>>5432555
Back to the Brinks lads, we're going back to theBrink.
>>
It just keeps going theres another crit hhhh this may be the end. Negative evo
Mass extinction. Crit radiation fail. Stumbler scoopers progress on an evo. This is just everything that can go wrong will go wrong. The only way this could get worse is biodiversity says stompers or stumble scoopers get mutation watch its gonna happen
>>
It cannot be overstated how much the sun, this planet, and any trace of future providence echoing into the past hates, HATES, H A T E S (You), (You)r species, and (You) in particular. This came just when I starting to get comfortable, thinking the Flounder Feeders were starting to get a bit of space to refine their genome, even daring to speculate it wasn't likely they'd have another extinction event in their near-history. How foolish was I... we're going to need one more 1d100 for Biodiversity.
>>
Rolled 36 (1d100)

>>5432568
>>
Rolled 1 (1d6)

>>5432570
A producer species takes a step to further its niche.

>(1) Growth Lumps
>(2) Growth Strands
>(3) Stone Moss
>(4) Sulfur Clumps
>(5) Sulfur Stumps
>(6) Rad Blooms
>>
>>5432568
so are we extinct right now.
>>
>>5432572
Im gonna assume its probbably gonna take the good part of a week to get through the mass extinction rolls after tommorow. Considering how it went last time. Also wanna suggest since theres more species then last time having everyone roll twice or something so it dosnt take forever to do the rolls. But anyway cant wait to see what happens by the end of the week probbably
>>
>>5432573
If we arnt we are on the brink and our survival will be purely based on how we do in the mass extinction rolls
>>
>>5432573
we were somewhat stable in the last post.... with probable Sterilisation for some time and the Mass Extinction we will probably be at the Brink since otherwise we are a very resilient species.
>>
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>>5432547
>>5432555
wtf bros I thought we were chillin : ( we can grind but not this hard
>>
According to last time, Hibernation is a vital mutation to survive hard times and food shortages. Another thing to consider is rockeating. I personally think a big thing is devoting one mutation to fixing our pass failures and other to advance in a new direction. Right now we got a number of faulty mutations only the armor and pheromones are working fixed. Improving resistances and fertility should also be considered.
>>
>>5432258
Fix flipper into tentacle
>>
>>5432603
I 100% agree with everything you just said. I say go for flipper fixing and rock eating next round.
>>
>>5432617
Depending on what the disaster it is I think hibernation should go first. It would vastly reduce our upkeep and radiotrophy becomes a lot more useful. As for whatever fixes go first whatever is killing us the most. Otherwise I agree. Rockeating is a bit of an investment I am not sure how quickly we can manage it but it's critical for our young, repairing our shells, and further reducing upkeep. Our passive repairs via filtering are becoming increasingly a pain in the ass and potentially detrimental.
>>
I think we have to start doing them one at a time again, and tackle the problems until we are once more safe.

Fortunately, I don’t think our limb can get much worse.
>>
>>5432637
we could also start herding/farming behavior for a constant source of food.
>>
>>5432617
>>5432637
One thing that might be quite good to do is continuing to enhance our ability to just float around - maybe developing more exotic structures of shell so we can use less material for same or greater strength? Would likely mean slower growth and make tumours in it a bit more of an issue since they'd be a weak spot. Growing our swim bladder might be simpler but it'd also take up more internal space.

One advantage of such a armouring system though would be we could try and layer our radiotrophic functions into it to maximise absorption while avoiding having exposed flesh. Continuing to develop our digestive system to get the most out of food would be smart too, even if we'll hit diminishing returns at some point.

Another idea would be evolving a sleeker / more hydrodynamic body like our Stumble Scooper cousins so we can expend less energy moving about. In combination with continued investment into detecting vibrations and / or scents, we'd be more capable of tracking prey or finding vegetation to sustain us.
>>
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>>5432547
>>5432550
>>5432553
>>5432555
>>5432557
>>5432558
>>5432570
>>5432572
The Flounder Feeders have further contorted their malformity, growing an inert, dull spike of cartilage jutting from the back. This does little to worsen their already impacted mobility, but it does a little, and over thousands of local years, these slight damages accumulate to strike the Flounder Feeders as a whole. The Flounder Feeder population decreases.

>1/5
>>
>>5432649
The Flounder Feeders have expanded the caps on their genetic code. Previously only maintaining the structure, the telomeres now prevent destabilization of their genome. In theory. In practice, the effects are minor at best and will take time to iterate on. This weakness is demonstrated by a foreboding solar flare, giving a great portion of the species cancer, sometimes lethal on its own, but always preceding autoimmune disease with a nigh-guaranteed fatality rate. The Flounder Feeder population decreases further and is now slightly endangered.

>2/5
>>
>>5432650
The Stumble Scoopers have yet further reduced the constant spasms in their nervous system and their severity has been diminished to a mild but neverending series of microtremors. With the Flounder Feeders undergoing their own decline, the Stumble Scoopers are able to capitalize on their much-lessened burden. The Stumble Scooper population has grown and is now slightly endangered, roughly matching the Flounder Feeder’s.

>3/5
>>
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>>5432651
The Growth Lumps, among the most ancient lifeforms of the planet, have finally begun to emulate the most key adaptation of the Growth Strands and Stone Moss: their photoefficient darkness. Individual Growth Lumps are now more successful and are better able to propagate in the increasingly competitive narrow band ecosystem. This leads to another slight increase of biomass, which is quite unfortunately brief.

>4/5
>>
>>5432653

As it has for tens of millions of years and will for hundreds more, the harsh sun punishes innovation. In another development far beyond the Flounder Feeder’s comprehension, the orbital trends of the planet has brought it closer to the sun. The closest it’s ever been, in fact. Still extremely distant and under what future Terrans would consider subarctic conditions, the tremendous ice sheets of the planet’s surface have thawed, slightly. Apart from slightly less regular ice chunks, the critical insulation they’ve provided from the radiation has diminished.

Many millions of years ago, the narrow band ecosystem suffered from hellish radioactivity due to a period of turmoil in its star. The radiation searing underwater flesh is even worse and the upcoming era of misery promises to be much longer-lasting. With the radiation levels in the water doubled, if not more so, the casualties in the fine-tuned life-forms of the narrow band ecosystem have been catastrophic. The various creatures suffer hideously, even the lowest bloated with tumors and the highest undergoing utter organ failure if they dare swim too near to the narrow band ecosystem’s upper bounds. Already in a vulnerable position, the Flounder Feeders have been cut down to a handful of thousands. Once again, the Flounder Feeders are at the brink of extinction and their cousins, the Stumble Scoopers, are no less at-risk.

With ambient radiation at obscene levels, the continued survival of the species calls for desperate measures. Further thickening the shell, slowing metabolism to a crawl, even freezing the genome in place, among other esoteric defenses; if it means the future of Flounder Feeders trudging in the mineralized waves, anything and everything is permissible. The broader cosmos knows no mercy and the harsh sun above will show their kind none.

>How should the Flounder Feeders evolve?

>5/5
>>
>>5432637
Flipper and Telomeres should be fixed since they have receive a bad roll. Melanine should be done next for better protection against rads.
Hibernation is.... very harmful in this biomes. The planet is a dead trap, multiple volcanoes, costant falling of rocks and ice, mini warp rifts and more. Nevermind possible predators that might attack us when we are sleeping, if the planet was far safer/stable and there were safe places that can be reach with better pressure and temperature resistance (say underground caves) hibernation could be of use. It does mean no reproduction for a decent amount of the Flounder Feeder life cycle though.
If we had retractable armored spikes this would make Hibernation a bit safer against oppurtunistic predators, and improve defense. Enviroment hazards still make the option too risky and for little gain beside not overeating the enviroment if that is the concern.
>>
>>5432655
>Imbue melanin

One adaptation at a time.
>>
>>5432655
>Thicken our shell
>Gain Melanine

We fix our flippers next time, rads have increase too much. Proper response for gain more resistance to it is needed.
>>
>>5432655
>anything and everything is permissible.
Use the warp as a nesting place to protect the founder fleeter from this hellHole
We might find our fidget spinners cousins there again
>>
>>5432655
>Improve telomeres
I'm assuming the increased radiation means that evolving 2 things at once is again no longer a good idea, so I will go with just one thing, unless QM tells me otherwise.
We already partially developed telomeres, if we get a good roll it could help a lot.

Our planet fucking hates us. ALL of us.
>>
>>5432655
>Gain Melanin for increased resistance for both old and young from the radiation
>Strengthen the Telomers to protect from Cancer and hopefully increase resistance to Radiation a bit more as well.
>>
To clarify the consequences of worsened radiation, the scale is now at:

1-20: Negligible
21-40: Mild
41-65: Unplanned Mutation
66-90: New Offshoot Species
91-100: Overall Population Decline
>>
I would strongly advise against doing two mutations at once. It gives us 36% chance of ruin, as a negative roll on evolution will further savage us.
>>
>>5432655
ammending my vote from >>5432680
to support >>5432661

We need better protection as soon as we are born so the Melanin should help with this.
>>
>>5432305
>kaiju like
We were the size of a tennis ball not too long ago lmao.
Not everyone wants the same thing, is normal that we evolve in different directions with a lot of people.

Personally between great shark size and oak size would be the size i would like us to have. Maybe tall has a sequoia if i feel like compromizing. Big and tall, but stuff like tools, clothing, equipment, buildings and other things made by civilization are possible. It also makes certain crafting/construction and the reuse of the other civilization infrastructure/tools more feasible. Same for living on different types of planets without too much terraformation, and eases space travel/transportation.
/////
For another development our females could keep the kids inside the sack a longer time, so they are tougher and more developed for the outside world.
And less easy preys for our competition.
This makes defending females more important for our males, but that's exactly another reason for have it has it will also have important results in the future when we are sentient.
>>
>>5432655
>Upgrade radiotrophy
>Improve telemeres
>>
>>5432655
>Improve Telomeres

One at a time, dealing with the most pressing issue which is the hellish radiation. We can fix stuff on our list of maladaptations later. I also don't want to risk working on any of our essential already good traits while at such risk, if we get a terrible roll and fuck up one of our key advantages then it is all over and adds more to the list of stuff we have to fix.
>>
>>5432686
The good news is that there’s a substantial chance for an offshoot species to carry on our legacy if we are slain.
>>
>>5432655
>Thicker, more complex (i.e. flexible, lighter), rad-resistant shell, and have a thin coating extend to our young
>Telomeres
Melanine is an energy sink, we’ll need 5 successful turns to properly adapt to it. We should focus our efforts on perfecting our shell, which will affect our survival a lot more beyond just rad resistance.
>>
>>5432789
Maybe we should consider improving our immune system again, this time have a strand of white cells be rad absorbent and have it filter though a dedicated anti-radiation liver?
>>
>telomeres
>radiothrophy

fuck this radiation ridden hellhole
the imperium and its genocide cant possibly be worse than whatever the fuck is going on here
>>
>>5432655
>Rad resistance (Melanin or better telemores)
One at a time anons, the good mutations times are over
Also with the even more deformed flippers, we should definitely turns it into more tentacles eventually.
>>
>>5432798
they should be made in flippers, we have already other tentacles. More speed and agility is what we need, currently they are just a weight
>>
>>5432816
Swimming tentacles
>>
>>5432655
>Improved telomeres
>>
>>5432655

> Telomeres

Xeno has stated outright that it's a low risk mutation, we already have the foundation in place, and risking two radiation rolls right now feels like insanity.
>>
>>5432655
Improve telomers

Its time for the hellish mass extinction turn guys. Im scared of whats to come
>>
>>5432655

Gentlemen I have an idea, It's totally fucking wild but It's so crazy it may just work.

>Phylactery rejuvenation

Instead of allowing our DNA to be blasted irrecoverably by radiation If we have sets of "code" to cross reference we can repair damage. By hosting a pseudo-pregnancy which is actually just a cache of genetic information in a sticky tumorous shape birthers can create genetic backups, birthers lay this phylactery somewhere shielded from radiation, in a crag, under a big rock, in the sand if there's nowhere else suitable and then when a Flounder Feeder's genome is falling apart it consumes the phylactery, using new special gene-readers in the gut the ill Flounder Feeders's hyper immune system has something to base repairs off of and the damage can be repaired.

Also, if we carry this mutation into the future more gene editing later with the help of technology will be much easier.
>>
>>5432853
You won me over VOTED.
>>
Also just wanna say. To the people voting 2 mutations

Our radiation rolls are FUCKED
Also more rolls mean more time till the end of this turn cause as i recall the first mass extinction took THREE DAYS AND TWELVE ROLLS and that was before all these biodiversity rolls i also dont wanna make us have more rolls to deal with desu

so between these two issues im going to abstain from double rolling

(Also 2 sets of rolls just makes it that much more likely we go extinct
>>
>>5432868
Double rolling meaning mutations not rolling whoops
>>
>>5432853
It's a really interesting concept, but I have a few concerns.

1. Powerful Tides. We rarely swim the same seas, so it's unlikely we could return to where we hide the genetic cache, or that a cache would even stay in a hiding spot.

2. Predators. Even a lump grazer could waddle up and eat the cache.

3. Complexity. We need a solution now, this is a complex system that would take many turns to put into place. Between new behaviors, gene readers, specialized pseudo pregnancies we're looking at least three turns to accomplish anything. Melanin, telomeres and shell improvements all yield immediate results.

Simpler Variant: Make the gene cache an internal shelled organ that's linked to the immune system. It's easier to protect because it's with us, it's easier to use because its with us. And it's less prone to failure because of predation and tides.
>>
>>5432549
>>5432550

Stop rolling. You've fucked us twice already.
>>
>>5432914
Actually have more than that unfortunatly since ive been here since the start of the thread but. Im probbably still gonna roll. Not like i was the one who rolled the 100 this time.

(Also ya need as many rolls as possible this turn. I might take a break next one though
>>
>>5432893

1. You are correct, the tides will was some away, the idea will need more iteration but this is the minimum viable model. That said it's not necessary for the same fish to find the same phylactery that it laid, if a FF finds a phylactery that's fine. so finding one drifting in the sea is still a meal. (for more protection see point 2)

2. Correct, these caches would be very vulnerable until we evolved to protect them in some way. Perhaps poison in future, territorial patrol behavior?

3. I disagree. This is a complex evolution but it's not beyond the scope of one roll. a few specific things must change at once but this is not a mutation that would require many totally new systems. FF can already make tumor like things that carry their own DNA (children) so I wouldn't call this a big leap, FF would be required to learn a new behavior of stashing the phylactery however this seems like a minor change. the only totally new system is the gene readers in the gut.

Your simple variant would not be protected by terrain, nestled in rocks or hidden so it would take radiation damage just the same as the rest of us, it could also make it harder for us to evolve. I toyed with the idea of copying our genome to double or tripple the size so that we could repair damage to it by cross-referencing the redundant undamaged strings but this would mean natural selection would become more difficult as we'd see less diversity tolerated by said system.
>>
>>5432655
>Improve telomeres
I wonder what sort of religions the Flounder Feeders will develop since this deathworld of deathworlds is so full of suffering. Sun worshipping is off the table given how much it hates life but I can see them thinking of the sun as some sort of superhell from where evil spirits come down to kill them and deform their children(radiation). Thinking about it, the only 2 things that may give some happiness is the ocean, full of nurturing heavy metals, and ones own pack. I can see the FFs developing a very clan-centric culture without ancestral worship since they wouldn't need burial rituals since their immune system is already overpowered.
Or, we could specifically make The Grind and in-univers thing.
>>
>>5432853
Fuck it, why not at this point. +1
>>
>>5432921

The internal cache would still be protected by our outer defenses, and it could have it's own thick layer of melanin and carapace. I feel like any loss in effectiveness is dramatically offset by actually having access to it when we need it.

What if we grew these gene caches internally in triplets that verify against each other? The odds of two dna strands being damaged the same way at the same time is fairly low, so having triplets would ensure the copy stays in good condition.

I'm not sure using another FF's dna would work either. Humans have a lot of problems with organ rejection, I'd assume we'd see similar issues here, especially as we become more complex.
>>
>>5432991
even if not. We dont want to become so genetically similar that we can transfer cancer like a goddamn cold like it happens to the Tasmanian Devil.
>>
>>5432655
>Figure out stasis, learn how to slow metabolism to a crawl. Maybe in our sleep the low nutrition intake of radiotrpy will be enough to keep our ass alive. Blubber+shell should stop the flesh gnawers to praying on us in our sleep. wake up only when smelling a mate(through pheromones) or when sensing a sufficeint enough disturbance through our vibration sence.

We're going extinct TONIGHT, boys
>>
>>5432853
Support
>>
>>5432990
Because it’s an overcomplicated, inefficient, and likely ineffective way of solving our pressing problems, we have no room for error before going extinct and losing all our progress, and we have a much easier and more viable alternative already being voted for? But nah, “fuck it” am I right?
>>
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>>5432667
>>5432680
>>5432727
>>5432789
>>5432792
I respectfully ask you all to reconsider your votes, rolling for two mutations at once is too risky now that the sun is so angry.

>>5432893
>>5433008
Would you two please throw you votes in with me? I don't think we have too long until it's called and we can get this through If you work with me.
>>
>>5433051
We wont lose all the progress if the stumble scoopers dont go extinct.

(If your worried about that but desu im not voting for the stumble scoopers as our next species . Just its still an option if it dosnt die cause its pretty close to where we are at. Though i think it dosnt have the layered shell which is unfortunate
>>
>>5433056
>rolling for two mutations at once is too risky guys, let’s be risk averse and only vote for one
>I know we’re about to go extinct guys, but please vote for my solution to radiation death: an incredibly complex mechanism where we spit out a glob of our dna into the world, hope nothing eats or corrupts it, and hope we never travel too far from or lose the scent of, and also develop an instinct to reinjest this thing whenever we get cancer, and also develop the ability to use this glob to repair damage and stop cancer. We can definitely do this in one evolution turn! Why would you want to do a safe simple evolution that the QM has said is low risk instead that also would solve this problem?
>>
>>5433056

Frankly I think Telomeres or Melanin is simpler, more effective strategy than burying DNA treasure and hoping to find it later on. Especially as our numbers dwindle the odds of finding a dna cache plummet. Telomeres or Melanin costs minimal calories and is highly effective and proven. This is not the time for treasure hunting.
>>
>>5432853
>DNA gets damaged by a stray particle under the melanated thick lead shell
>but DNA is totally gonna stay perfectly intact if you just leave it somewhere
no. this is silly. why did you think this is a good idea?
>>
>>5433008
>>5433086
just noticed, I'm the local drawfag, my ID changed and my new ID is Mr 800 Art
lol
>>
>>5433066
I can't actually see what you voted for because your id changed but you've been speaking like a butthurt nigger so I'll assume you're talking about melanin.
If a shell made of god damn lead isn't enough to stop the radiation how do you figure a bit of melanin will save us? "Muh thick layer." you may say in response. Unless you're making it a few feet thick It doesn't matter, it's never going to compare to lead.
Show me where Xeno said "low risk" for melanin or telomeres, you're just making things up.

>>5433086
If it's hidden like I specified the surrounding rock, soil, whatever will protect it.
>>
>>5433096
To be fair . Our shell still has flecks of cartilidge if we were to finish making it lead maybe it would help. Hense why qm was like FURTHER IMPROVE SHELL but anyway im still for telomers im not going with your thing
>>
>>5433098
Also another issue. Our face is a glaring weakspot for radiation as its not covered which i was thinking about before wondering if covering it may help
>>
>>5433096
>If it's hidden like I specified the surrounding rock, soil, whatever will protect it.
Bro, the kilometers of ice are not enough. The lead shell is not enough. What will a small rock crevice(the best hidy hole we could possibly acces with our tongue) even do agains the ways upon ways of angry particles? Fuck all, that's what. We are in a lead submarine worth of armor, and that's why we can live a least for a short bit in this hellhole.
Also FF doesn't have enough brain capacity/memory to remember where the fuck was the template buried, but that's besides the main point>>5433086.
If you want to resist the rads directly, invest in a better shell. More even destribution of insulating heavy metals could help. Maybe a retractable faceplate too, our jaws/nose/tentacles are exposed 24/7.
I'm sticking with my hibernation plan.
>>
>>5433098
>>5433104
Ok.
>>
>>5431656
Xeno's comment on Telomeres.
>>
Could we attempt to evolve the same thing multiple times in one turn at a higher risk of radiation, like how we can evolve 2 things in a turn at a higher risk of rads?
>>
>>5432655
>Imbue melanin

One evolution at a time lads

This will help with radiation
>>
>>5432655
Changing my vote from Telomeres to Telomeres, Melanin, or Shell thickening, any single one of those is fine by me. I'd prefer telomeres because of their low risk and low nutrition need, but any of them are fine, as long as we take a single direct action against radiation.
>>
>>5433122
1) melanin only helps against UV radiation, not the gamma and neutron ones(the murderous ones)
2) pretty sure we're already pitch black
>>
>>5432757
>support
>>
>>5432853
Isn’t it simpler to focus on a rad-absorbing liver? Or a secondary immune response that tries to repair DNA and prevent genetic degradation?

>>5433122
With our rolls, it’s probably more likely to cause extreme skin cancer. We should consolidate our efforts into an improved shell, one that’ll cut down on the radiation and improve general survivability at the same time.
>>
I don't want to be a N
>>
>>5433090
lol based
>>
>>5433142

Our immune system already brutally attacks cancer. Refining and reducing our auto-immune disorders might actually be a better approach than our other approaches. We don't die from cancer, we die from the autoimmune disorder it triggers.
>>
>>5432550
You need to cease rolling. I don’t what made you think rolling again after you’ve repeatedly rolled dogshit was a good idea but I presume it’s the same stupidity that made you a namefag.

>>5432655
>Improve telomeres

Fuck, this planet tries to commit genocide more often the Great Crusade ever has.
>>
>>5432655
>Improve Telomeres
Pray
>>
>>5433090
Based RNG

You should keep it as a Nametag
>>
>>5433279
lol
>>
>>5432853
This is an extremely complex evolution, as it requires a new organ or means of coopting the functions of the birthing sack, intricate behavior to remember the phylactery's location, remain near it, or find those of others, and another organ capable of recording the phylactery's data and integrating it to repair lost tissue from cancer without an aggressive autoimmune response. This is on top of the added caloric needs to sustain the process and the phylactery, itself, needing to resist genetic damage from radiation and destruction from the rampant waves without the advantages of a leaded shell. I'm not saying it can't be done, almost anything can even before bringing in the warp, but it's very, very unlikely to function in a single evolutionary turn. The Flounder Feeders are currently at the brink of extinction, for the second time, the fourth or fifth if we count the times they've been near extinction, and until now they've been scraping by on the cartilage of their pincers. If the Flounder Feeders survive this, which is not guaranteed, their population will be in a vulnerable position and there's no way whatsoever of predicting what the narrow band ecosystem will look like after the mass extinction event.

>>5433090
The odds of this are ridiculous, as in, winning the lottery ridiculous. Part of me's starting to think that the thread is alive and has a sense of humour.

>>5433279
I don't think cursed is a strong enough word for this planet. It was preordained to torture and strangle the faintest possibility of life in its cradle. The narrow band ecosystem's entire existence is an insult that, sooner or later, will be answered for.
>>
>>5433360
Ok well, I gave it my best shot. I did my best to come up with a "esoteric defense" but I can't really think of anything else to combat radiation.

I think we are going to die here but we may as well go out swinging,

>>5432853
Switching vote to
>Telomeres
>>
>>5433360
Yeah the thread is definitly alive. And sentient. We fed it several thousand posts. Way more than the norm for a quest thread. Like i have only a handfull of times seen a thread go to 1000 this is 3x that i think we caused it to gain sentience
>>
>>5432655
>improve telomeres

best we can do
>>
Rolled 37 (1d100)

>>5432678
>>5432757
>>5432822
>>5432837
>>5432851
>>5433141
>>5433279
>>5433321
You choose to evolve more robust telomeres, to offset the Flounder Feeder casualties inflicted by cancer metastasizing too quickly to be destroyed and the autoimmune disease that follows the majority of eliminated tumors. If the Flounder Feeders possessed a sapient mind, they'd be stricken with a sense of deja vu, somewhere in the burning agony and existential terror. As is, they have to settle for dull pain, a distinct lack of celebratory pheromones, and something too faint to take shape or be named, deep down within.

>Roll 16 1d100s. The first for telomeres, second for radiation, third for biodiversity, fourth for Growth Lumps, fifth for Growth Strands, sixth for Stone Moss, seventh for Sulfur Clumps, eighth for Sulfur Stumps, ninth for Rad Blooms, tenth for Lump Grazers, eleventh for Veg Grinders, twelfth for Crag Hoppers, thirteenth for Latchers, fourteenth for Stompers, fifteenth for Flesh Gnawers, and sixteenth Stumble Scoopers.
>>
Rolled 61 (1d100)

>>5433394
Gonna roll cause we need a lot
>>
>>5433398
Uh... Not sure if we live or not desu its not a negative roll though. But it may not be enough
>>
Rolled 61 (1d100)

>>5433394

>>5433398
dude... why... at least it wasn't awful this time
>>
>>5433407
Cause no ones been rolling and we need 16 rolls. Yall should roll faster
>>
>>5433407
Though not like you wouldve done any better seeing your present roll
>>
>>5433408
as if this quest is wanting for participants
>>
Rolled 79 (1d100)

>>5433394
>>
Rolled 60 (1d100)

>>5433394
This is how you roll dice!
>>
Anyway while yall getting rolls together im going to make some art in an attempt to appease the dice gods
>>
Rolled 82 (1d100)

If I roll 100 then HWABAG
>>
Rolled 76 (1d100)

>>5433394
Nothing but the cruel laughter of the thirsting divine.
>>
>>5433429
To be fair we are currently rolling for competitor death so

But also i am now sad cause that roll means growth strands might be dead :( i kinda wanted to vote for them to play as but we may not get the chance
>>
>>5433398
I told you to stop fucking rolling fagguette
>>
>>5433443
No also i got the exact same roll as the next person so it litterally made no difference in fact. NOONE is doing any better so what does it matter
>>
Rolled 28 (1d100)

>>5433394

I offer this twist of fate to the hate star, that by its whims we may live another day. May the GRIND turn our suffering to glory.
>>
>>5433446
Fuck off. You've ruined the quest you nonce.
>>
>>5433431

We're an apex predator. When parts of the pyramid crumble it's bad news for us. Fortunately we're already omnivores, so as long as anything survives, we can as well.

I'm thinking next turn we try to reign in the immune system a bit, something we should have done a while back. If we can veer out of autoimmune disorder but stay cancer proof we've taken a big step imo.

Something oddly simple that might help could be a "stacking" instinct, where FF arrange their packs vertically relative to the sun, with the oldest members on top and the youngest on the bottom, effectively shading lower members from the rads.
>>
>>5433461
That is actually a cool concept. If we survive this turn you have my vote
>>
We need nine more, eight if captain blank fills in the option field right. Sulfer lumps are in the lead
>>
Rolled 72 (1d100)

.
>>
Rolled 14 (1d100)

>>5433394
Here goes nothing
>>
Rolled 12 (1d20)

Death looms.
>>
Rolled 11 (1d100)

>>5433394
after an hour i think a Double Roll would be acceptablel. But the Sun might punish me for it.
>>
Rolled 57 (1d100)

Whoops, did a d20 by mistake.
>>
Rolled 1 (1d100)

>>5433394
>>
>>5433461
that idea is actually cracked
>>
>>5433490

Fucking lol, Latchers win mass extinction. Good thing we eat Latchers?
>>
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>>5433490
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Rolled 28 (1d100)

>>5433394
am I doing this right?
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>>5433493
No, that roll is for the Crag Hoppers
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>>5433495
oh sheeeeeeeesh
>>5433476
captain blank has learned : D
>>
>>5433496

Feasting on the dead :(
>>
>>5433390
No worries. As long as (You)r species continues to flounder and feed, anything goes. There are many exceptions but in general, the more complex an adaptation is, the more specialized it will be, which doesn't necessarily translate straight to being more powerful but within its niche, it's close.
>I think we are going to die here but we may as well go out swinging,
You've managed to (barely) survive this turn but will probably die in the next 2-3 turns as the narrow band ecosystem claws its way back. The odds aren't in the Flounder Feeder's favor. I don't know how they haven't gone extinct yet. Any negative roll on this or for the mutation (which I have a system for, I mentioned earlier) would've caused the Flounder Feeder's extinction, but... somehow, it hasn't. Slightly longer telomeres, slightly less dying prematurely... A hellish existence that's been going on for tens of millions of years, and now they have a brain capable of processing basic sensory input. Even if they were sapient, they wouldn't have a context for what not struggling to survive every second and a non- mineral poisoned, starving, irradiated, and/or autoimmune diseased body feels like. The Flounder Feeders exist to suffer on the slim chance that their descendants might manage to one day crawl from the cauldron of pain that is their homeworld into a hostile galaxy, teeming with bullshit apocalyptic threats and near-infinitely more numerous, (almost certainly) vastly more advanced alien species that hate and/or want to destroy them on an existential level. That's fucking bleak.
>>
>>5433426
If the dice gods are listening, they might make things worse just to spite the Flounder Feeders.

>>5433429
Keyed, I didn't know I had any participants from the sharty.

>>5433483
I figure after an hour or two rolling again is alright, especially on massive rolls like this. This'll be the largest update so far, possibly the last of this thread. Might take a day for me to get everything because I'm going to be busy at work for the next two days but you will be getting another beat-by-beat rundown of how the ecosystem collapsed, just like last time, what I thought at the time might've been the last time. I know better now than to underestimate the planet's.

>>5433490
I still think the best thing that's ever happened to the Flounder Feeders was their blubber crit. The Flounder Feeders are very well adapted to handle this so it won't cause a loss of numbers but this only illustrates the point. That out of every species that could've managed to thrive in the second mass extinction event, it was the parasites that sustain themselves by making the lives of other species worse

>>5433495
That looks about right to me. Very cool.

>>5433496
That's the thirteenth roll, isn't it? Let me check... No, it is! The Crag Hoppers got a 57 which... could be better, could be worse. The Rad Blooms, Lump Grazers, and Veg Grinders are doing semi-well for themselves, given the circumstances, which is good for the ecosystem. We're going to need two more 1d100s for the Flesh Gnawers and Stumble Scoopers, respectively.
>>
Rolled 100 (1d100)

>>5433516
alright since its been 2 hours then ill roll again (if only to piss the people who hate me off even more (work on the art is going . ive been searching for images with colors for the flounder feeders
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>>5433519
HAHAHAHAHAHA the dice gods agree with me lets piss people off even more i just singlehandedly killed off a species
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Rolled 2 (1d100)

>>5433394
Well.
Time for death.
>>
Rolled 45 (1d100)

>>5433394
>>
>>5433519
Please never roll for us ever again, other species are fine but your very being is hazardous my dawg.
>>
>>5433516
also xeno one of the rolls is a d 20 so the 1 is the craiig hoppers. . i keep mistaking the d20 too
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>>5433524
it really is . this is the 3rd time ive rolled a 100 this thread XD ANY OTHER THREAD AND PEOPLE WOULD BE LIKE HELL YEAH, but rolling is too tempting for me to not do so ,
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>>5433525
Wait... OH HELL I hadn't even noticed. Thank you for pointing that out like >>5433484 anon already did in his own post, but I didn't catch it as I was focused on listing the rolls themselves in the notes. Ah, no harm, no foul.

>>5433519
That makes three crit failures within the same twenty rolls. The thread is toying with (You).
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>>5433527
its normal. maybe you should come over to the Dragon Dungeon Quest. They would appreciate high rolls
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Rolled 26 (1d100)

If his counts I'm rolling 6 times in a row next thread
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With all the death happening, is Sleep a good investment? Radiotrophy should help cover our energy needs.
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Rolled 2 (1d4)

>>5433417
I almost forgot. There's been an adaptation among the predator species.

>(1) Flounder Feeders
>(2) Stompers
>(3) Flesh Gnawers
>(4) Stumble Scoopers
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>>5433530
i am actually in that thread. and unfortunatly my crit 100 madness dosn't extend to D 20s or dosn't extend to other threads. i have never gotten this many crits anywhere else desu
but i have tried to save dragon dungeon quest i really have but i am also prone to the dragon dungeon miracle curse unfortunatly
>>5433534
also. i killed the stompers. does this mutation save them from my crit?
>>
I think if we can survive a tougher immune system with that stacking idea and sleep, we’d have synergy.

(The immune system can fight the cancer while we sleep. Sleeping doesn’t burn energy off us too much, due to radiotrophy, gives us a chance to heal and slows our metabolism to slow the cancer.)
>>
>>5433519
I'd initially thought this was the Flesh Gnawers but taking my misreading of >>5433482 into account, this effects the Stompers, who suffer grievously from their size, fast metabolism, and lack of a shell. By all rights, they should be extinct but by sheer chance, >>5433534 has them teetering on the edge. It seems like every 2d6 updates something explodes or collapses, which is only to be expected from evolutionary pressures like these.
>>
>>5433533
The Flounder Feeders don't truly sleep due to their simplicity but have their organs periodically slow into a vegetative state. Evolving sleep could lessen daily organ strain, increasing the Flounder Feeder's general lifespan, among other benefits. At the same time, evolving in the opposite direction, to be active 24/7 has obvious benefits but will have a negative impact on health if the entire body's perpetually going at full bore. That, too, could be mitigated over time, or sleep improved on into hibernation or managing more rest in less time, or even partial consciousness similar to how space marines get by, but like anything else, it really is a toss-up.
>>
>>5433543
*We use our psionic powers so we have strange and prophetic dreams when we sleep, would be my advice.
>>
>>5433545
>wanting to get dream diddled by Tzeentch
>>
Maybe since this possibly our last dying gasps we could try for the crazy shit when we know we only have a turn left. Warp particle shields, whacky complex mutations, whatever.

But, for this next turn I still think we should just try and persist with single simple anti-rad type mutations.
>>
>>5433558
Could that not be solved by being as mentally resilient as we are physically, or can the Ruinous Powers curse your dreams regardless and it’s a matter of insight, not willpower, to counter them?
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>>5433519

if you keep rolling im gonna break your nico nico kneecaps motherfucker
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>>5433558
We dream of grind, nothing else
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So how bad we have it right now?
Everyone's dying, we were in the thousands(which is insanely small number) and then we rolled 61, so "not great, not terrible". Are we dead? do we stay in the thousands?
>>
>>5433761
61 is partial progress, so it’s actually better than neutral, and we’ve already progressed telomeres before. How that translates to this situation is up to qm though.
>>
>>5433761
>>5433767
if our mutation(from Radiation) is not benign or useful we will probably die this time.
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>>5433515

Flounder feeders are alive confirmed by xeno here. But BARELY


>>5433761
>>5433778
>>5433767


Anyway
>>5433567
Nah dont think i will stop. In fact ill probably continue to roll to spite all of you. Its entertaining
>>
>>5433861
I live for the chaos of this thread. I could never give up my rolls they are too tempting when the opportunity arises
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>>5433515
>The odds aren't in the Flounder Feeder's favor
They are though? I think all the way up to 80 is "mildly positive". Odds are stacked HARD in the FF favor, this is why it's still alive
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>>5433515

>life is suffering

good,time to grind
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anywayyyy

heres the art
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Xeno, can we improve our odds by intentionally limiting our evolutions in scope and complexity? Like would a small behavior change going wrong be less devestating than trying to adjust our biology?
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>>5433862
You should read up on Fate Quest and Sakuraautist. You're just like him and he ruined the most popular quest in years.
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>>5434057
dude the Dice do as the Dice want to du. It could have hit anyone at any time. That is what RNG is. Hell it could have been that every time you roll in the future it will be a Nat 100.

Unlikely? yes. But statistics are a Bitch.

also what are you talking about? I am curious. I have heard of Fate Quest but what happened. Do you have any links where one could read a Synopsis?
>>
>>5434186
I don't know t he archives here.
>>
Reminder to block traveler anon
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What would happen if every species went extinct at the same time? Would the quest just end or would it reset?
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>>5434186

Are you suggesting we be reasonable and level headed about random chance when we have a blameless scapegoat to persecute?

Heretic! Enemy of GRIND! Force him to the surface where he will judged by the hate star!
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>>5434192
i am suggesting we hate on RNGesus or Fortuna or the Dice. I have already sacrificed one Set of Dice to the Gods of Hate. Not for this Quest but for my own RPG's that i am GMing for my friends.
>>
There are massive mountains on our planet right? Are there any cave systems in them? And if so, what's stopping us from living in them?
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>>5434236
no food, no space, no reason to go there
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>>5434236
Depp cave systems can never be livable bioms because no producers. All the cave systems are completely barren IRL. Some animals use the very entrance for hiding, but that's it
Sorry bro, videogame caves are not real
>>
I'm working on the update now, was busy at work for almost all of today but I'm making a steady pace. Could be another day but will be within two, I know.

>>5433565
In terms of mental resilience, there's not much of a mind to make resilient. In the future, if you get enough neural mass, not necessarily in a single centralized brain, that's capable of a sleep cycle, you can definitely increase their willpower to extreme lengths. Insight relates to intelligence so you'd have to evolve more size or complexity to manage. The specific details of how mental evolutions, emotion, willpower, intelligence, etc., manifest from a psychological perspective are largely up to you.

>>5433761
You're not dead, yet, but you're near extinction rather than on the brink. This is the second time this has happened, third if you count the tail, which came very close. Slight progress on telomeres allowed the population to start recovering, though at their current numbers any abrupt drop will be a death knell.

>>5433865
The evolution roll scale is tilted toward positive outcomes due to natural selection killing off most members of the species bearing negative mutations before they can reach critical mass, but the same also applies to the Flounder Feeder's competition. On a turn-to-turn basis, they have an edge but the Evolution stage isn't about the turn-to-turn minutia, it's about the weight of unimaginable time over uncountable generations taking species, like the Flounder Feeders, up from the murk. It only takes one bad streak of luck to render a species, any species, extinct, and over hundreds of turns, this is almost inevitable. I'm at a loss for how the Flounder Feeders haven't died out yet, over half a dozen(?) endangerments and we're only at turn #64 out of what'll likely be #200-300. The Flounder Feeders have been wriggling out of death's fingers by the cartilage of their pincers and they haven't even reached the halfway point. Hell, they're so busy trying to avoid extinction as a natural consequence of their passive environment they haven't even gotten around to developing a mundane filter organ for toxins that aren't heavy metal or cancerous, because the amount of Flounder Feeders that die of mundane poisoning before other causes get around to them is so small it largely doesn't bare mentioning. The Flounder Feeders have an edge, yes, but the crawl to sapient consciousness is a grindstone par none.
>>
>>5434241
>>5434189
If the entire biosphere collapses beyond likely recovery before the sun burns out, the quest will end and I'll probably start a sequel, likely with anons voting for a less homicidal planet. I enjoy seeing the grind as much as anyone but if you'd all went with the ez mode tau ripoff build your biggest worry would likely be on land, trying to avoid overgrazing your ecosystem from success and outracing your competitors before they evolve a new, sophisticated weapon or means of defense without giving a flying fuck about buoyancy or radiation. If the Flounder Feeders do survive, not only for these next few vulnerable turns but to the end of their evolution chain, to see a functioning civilization arise and reach for the stars, their descendants will be something else.
>>
>>5434239

All my hopes and dreams crushed, just like our population. I have to wonder if caves as a nesting/downtime area might be a good idea though. Less tides, less rads, but we'd be at the mercy of passing prey and nearby plantlife.

>>5434242
I have to wonder if other species not doing radiation rolls is the only thing keeping the biosphere afloat. The extreme difficulty is definitely part of the charm of the quest imo.
>>
I think I’ll support buffing our immune system this turn.
Not only will it increase our cancer defence, but itOu Ld also stop auto immune diseases from killing us if the cancer doesn’t, and that would be our second most common cause of death right now.

At least food is not an issue.
>>
>>5434239
On earth that is true. In theory if there is a large enough supply of energy and nutrients it is possible. Earth is too stable though to support enough extremophiles that would dwell underground via active enough geothermal activity and chemography.

>>5434265
I'm gonna vote telemeres and immune system most likely next turn unless someone has a great idea.
>>
>>5434273
>In theory if there is a large enough supply of energy and nutrients it is possible
I guess sulfur stumps can chill underground where the sun doesn't "shine". Are they enough to sustain a food chain on their back? If yes, then sure, cave ecosystems.
>>
>>5434276

is there is some sort of thermal source to provide heat,you could see producers and autothrops grow around it
>>
If the water itself is radioactive or filled with radioactive silt then perhaps the rad blooms could also flourish?

Maybe we'll luck out(hah!) and rad eating plants will become dominant enough to actually lower the net radiation of the planet, although that sounds like science fiction.
>>
>>5434478
I honestly would be more surprised if that doesn't happen. Sure there is a ton of tectonic activity that ensures chemo and thermal autotrophs should maintain a presence(especially so far from the star). Yet I think the radiotrophs are gonna dominate simply because of how much the rads hate fucking everything in this quest and this world especially. I don't think they will thrive enough to actually dampen the rads like what happened with earth when Oxygen was still a toxic waste product.
If the autotrophs start to thrive and outmatch everyone else I am gonna laugh my ass off. They seem to be the ones doing the best by far. Even the flounder feeders are part plant.
>>
Caught up with this thread. I had searched the tag “horror” and I gotta say that it didn’t steer me wrong. This captures existential horror incredibly accurately.
>>
When I said I've been busy at the work the other day, I mean I've been BUSY, probably the busiest I've been in months. The worst possible time to have a mass extinction event update, which is why it's been slow coming out as I've only had a couple of hours to work on it and haven't been getting more than four hours of sleep a night but I slept for twelve hours last night as it's my day off and once I get some errands taken care of, I'll be finishing, do-or-die. Expect an update in anywhere from 8-16 hours. This'll be my last post until then.
>>
>>5435760
No problem, thanks for keeping us updated
>>
>>5435760
real life comes first. We'll be here for ya.
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>>5435760
Sounds like me, I’m dealing with open enrollment stuff at work right now. Take care of yourself, boss!
>>
>>5435760
its fine i came into the mass extinction expecting a week. since the biodiversity is higher so this is better than expectations
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>>5435760
Nah bro, it's fine. The bigger the ecosystem becomes, the more complex updates get, I understand. And you are writng an update that affects everything at once. +real life is a thing

Sidenote, might as well start a new thread for the EXTINCTION UPDATE, we're at page 9 and 3700 posts already anyway
>>
Have anyone archived the thread yet? If not then I'm gonna do it now
>>
>>5437854
You do that mr800ArT!
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>>5437968
I wanted to make at least one fanart on this blessed ID before thread dies, but I think I ran out of animals to cover
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>>5437987
Scoopers or flesh gnawers? Or maybe even the circle bros?
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>>5437993
Stumble Scoopers are the mostly same as FF but with membrane between tentacles, I have a FF here>>5431820
Flesh Gnawers are here>>5418847
I think just some crawly boys eating moss maybe. Crag Hoppers is the name
>>
>>5437987
You could do a theoretical creature. What we are when we build our first city, for example.
>>
>>5437854
I was about to, but you can if you'd like. I'm sorry the update's been so late, I just underestimated the amount of time it'd take to finish and then they'd changed my work schedule and I hadn't posted in two days and it fucked with me a little so I started putting it off, part out of shame, part out of a sudden wall, if that makes any sense, but the thread's getting closer and closer to sliding off of the board and I don't want to see it archived until the second(2nd) Mass Extinction update and I know if I keep waiting on it that'll get into my head and I won't want to stop even though I want to, if that makes any sense. I've got almost all of the images done which is what takes 90% of the update time, writing is very quick and easy for me, I can write a paragraph in the time it takes me to doodle a stick figure with my fucking hands like they are but I'm doing the MS Paint art because it gives the quest some flavor and takes some commitment. I've been slammed at work, like I've mentioned before, but I have the next two days off and will, WILL, W I L L be posting the update sometime tomorrow, because if I say it'll be sometime soon, I'll want to procrastinate and I don't want to. This quest is a passion project on my end. I appreciate you all being patient, I should've posted sooner but the sense of shame, bah. It is what it is. I just need to get some sleep right now.
>>
>>5438635
I love you QM
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>>5438635
It's Ok; QM-ing is hard especially when we try to post daily
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>>5438635
No worries QM. Love your writing
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>>5438635
>>5438645
I also love you Xeno, remember that.
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>>5438635
I LOVE YOU XENO! BUT NOT IN A HOMOEROTIC WAY! IN A BEAUTIFUL BROTHERS-IN-ARMS WAY! LOTS OF LOVE!
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>>5438635
it's cool, you are good guy Xeno.
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>>5438635
hoping you the in life and love
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>>5438635
>I have the next two days off and will, WILL, W I L L be posting the update sometime tomorrow
Careful with your promises, mr. Xeno. I guess I'll see you guys in the next thread
>>
It's dead
>>
SEE YOU IN THE NEXT THREAD :D
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>>5442176
He'll be back. I believe.
>>
On page 11. I guess this is it. Anyone archived by any chance?
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>>5442804
yeah
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Minor%20Xenos%20Evolution%20Quest
>>
>>5442811
Good. Was just checking.
>>
>>5442811
good good
>>
XENO I LOVE YOU!!! MY HOPE WILL NEVER DIE!



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