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File: 20220819102840_1.jpg (332 KB, 1920x1080)
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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

Up to date Pastebin: https://pastebin.com/w3n6dkqR

You are Commander Slythas Caime, battling your way down a corridor of the Dark Cathedral of Corellia, digging an imperial traitor out of his hiding hole, but first, we have to go back in time, to a simpler age...
>>
>>5385771
Mossad didn't kill QM Huzzah!
>>
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Fuck.. Nothing has gone right on this raid. Three straight worlds meant to be easy pickings since Vanquo fell, and on 3 worlds your warriors found Jedi, and soldiers with the spine to oppose them. It had cost you half your fleet, many of your Crusaders, and almost all of your Nuclear Missiles to keep the Republic from wiping your squadron out completely, and even then, you were being forced further away from Mandalore's main forces, deeper into the Republic...

This had turned from a raid to a Death Ride, and you knew it.

You were given your dreadnought,The Darasuum, because you had proven yourself in prior battles, and even were issued an excess of Basilisk Droids, but the useless machines malfunctioned, and locked before the first raid. Returning now would mean you were dishonoured regardless of what you attempted now. The warlords you would find would take your fleet, and you would be lucky if they only killed you for this failure.

You went over your fleet once more: Your Dreadnaught, a handful of battleships and troop transports left. You steeled your resolve to ensure you lived in history as a lesson to all Mandalorians to follow you, to die in Glory. You decided...

>An Attack on through to Coruscant was the only way to grow your legend.

>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.

>Going Headlong into the Republic's largest fleet, and taking all you can with you to the next life, will ensure your name never leaves their survivor's mouths.
>>
>>5385771
Welcome back, nice pastebin.
>>
>>5385786
>>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.
>>
>>5385786
>An Attack on through to Coruscant was the only way to grow your legend.
>>
>>5385786
>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.
Mandalorian extremists break the Republic's back once again.
>>
>>5385777
Good to be back from my holding cell

>>5385789
Will need to update it once the current adventure is over
>>
>>5385786
>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.
Wb Warlordnob.
>>
>>5385786
>An Attack on through to Coruscant was the only way to grow your legend.
>>
>>5385786
>An Attack on through to Coruscant was the only way to grow your legend.
>>
>>5385786
>>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.
>>
>>5385786
>An Attack on through to Coruscant was the only way to grow your legend.
A daring, bold attack will lead to victory. Is that isn’t possible, I like the bloody last stand option. Also, welcome back QM!
>>
>>5385786
>Going Headlong into the Republic's largest fleet, and taking all you can with you to the next life, will ensure your name never leaves their survivor's mouths.
>>
>>5385786
>>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.

Two in one, break their spirit and take as many of the bastards with us taking as much of corellia's defensive fleet and any reinforcements that may turn up with us as we lay their world to waste.
>>
>>5385786
lets go (and smack some rebel scum)
>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.
>>
>Delivering your nuclear weapons on Corellia would break the spirit of the Republic.

Writing!
>>
You are Captain Roga'lt Caimes, loyal officer of the Republic Navy, and currently you're arguing with jedi near Herzob. Your squadron is rather gutted, having been sucked nearly dry of almost every Cruiser squadron in your fleet for the New defence line being set up after the fall of Vanquo, bar a half dozen that were saved by the Senate's desire to keep defences back home in case. At least you got to keep your command ship out of the new guard post, you preferred to stay on patrol, see the stars.

...That's what you preferred, but in actuality, you've been grabbed by a trio of Jedi, who say they want your shriveled fleet to wait here, because they feel a dark tide coming, or some useless thing like that. You've told them you'll send a message up the chain to see if you should, but in actuality, you tabbed into your comms unit and sent off a happy message or 2 to your wife and son staying back in the Republic station on Corellia, telling them you're still safe. They'd been worried sick since the fleet fell apart at the Vanquo line, even though you'd assured them you aren't anywhere near it.

"Commander, Unidentified contacts Jumping in! 1 Battleship, unknown make, surrounded by a fleet of escorts!"

You keyed in your screen to sensors, and felt your blood run chilled. A Mandalorian dreadnought, with a squadron of battleships in support, exiting hyperspace, and making straight for you.

...This was impossible! The new defense line was established a week ago, there's no way it could have fallen without you getting word!

The 3 Jedi aboard immediately demand you engage and fight off the Fleet, but you know the score: 6 Cruisers and a Flagship can't take on a Dreadnought with escort, not without serious luck.

>"All hands, to combat stations!"

>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "
>>
>>5386504
>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "
>>
>>5386504
>>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "
Family history of sorts?
>>
>>5386504
>>"All hands, to combat stations!"
>>
>>5386504
>>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "
>>
>>5386504
>>"All hands, to combat stations!"
Republic may have to resort to ramming actions to save the planet.
>>
>>5386504
Both. Call in reinforcements and take delaying action as we retreat.
>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "
>"All hands, to combat stations! Lets not give them any easy targets!"
>>
>>5385771
Welcome back.

>>53865
>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "

Are we literally just in the middle of nowhere because the jedi told us to intercept this or are we actually defending something nearby? If gravity well generators don't exist yet in this time period then there is nothing keeping the enemy here. If there is nothing for us to defend in this system then we should retreat and gather reinforcements, if there is something to defend then it still may be wise to retreat anyways. Not having grav well generators means we can't exactly stop them from penetrating further onto their objective or from retreating even if we do fight. Are we literally at Corellia or are we some forward picket in some nearby system that got hijacked by jedi in anticipation for the enemy?
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>>5385777
Well damn, guess I owe you 20.
>>
>>5386504
>"All hands, to combat stations!"
im just a lowly captain, better do what the haughty jedi want
huehue fast nuke run huehue
>>
>>5386504
>>"All hands, to combat stations!"
>>
>>5386504
>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "
Fuck the Jedi, if they want to run off and die they can but they're not taking us with them.
>>
>>5386504
>>"All ships, reverse course at best speed! We're retrograding, and calling for reinforcements! "
>>
File: RETROGRADE+OPERATIONS.jpg (77 KB, 960x720)
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The first combat fleet order issued in your experience in the Mandalorian Crusades is a simple one: ALL VESSELS RETROGRADE. The Jedi protested, demanding you turn your fleet back, but you understood the reality of the situation as it stands; There's a Fleet base a bit further back from your current location, at the ecumenopolis of Denon, where you would find reinforcements to even your odds.

The Mandalorians either were too blood hungry or mad at you for existing, because they followed you the whole way back to Denon, where the help you requested materialized, less then you expected though.. another 4 Hammerheads and 6 Foray Blockade Runners, carrying Jedi and Marines. They also brought orders from higher-ups:

ENEMY FLEET CANNOT REACH DENON, NO MATTER COST

Looks like its your fleet, 10 Cruisers, 1 Command Ship, and some frigates to face down the Mandalorian force: 7 Battleships, 1 Dreadnought, and 4 Assault Ships. At the least, your flagship was bigger then theirs...
>>
Wonder if we are gonna stumble on the wrecks of this battle post or mid fight on Cordelia, maybe find a cache of nukes left over or the cords in the big bads base
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>>5387747
Maybe great grandaddy caimes gets frozen somehow and we get to rescue him and go on fun adventures across the galaxy with some old republic boomer.
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>>5387982
That'd be somewhat weird, but I am curious to see where Nob is going with this whole thing.
I'd say the hulked remains of either fleet, but to be perfectly honest I don't know how useful they'd be to our current self.
>>
....You are Command Slythas Caime, and you are not supposed to be doing this according to regulations. You've spent the past several hours leading the charge on Coronet City, working to capture an imperial Traitor who has joined up with the forces of Trioculus, and are currently besieging the Corellia System. Hundreds of warships glitter as stars in the sky, including your own fleet, while you have an adventure on the ground

You are not alone however, you are joined by your stormtroopers and your 2 Imperial Sentinels, hulking warriors who have saved your life once already down here. A few minutes ago, your forces had breached the Dark Cathedral, where the VIP target, the Bishop of Corellia, is hiding, and you've been clearin your way forwards this whole time as well, now that your Spacetroopers had arrived. Flamethrowers, E-webs, and Proton Torpedos mounted across their massive shielded armor(Better described as a tank, you'd say), have been sweeping the remaining guards from the field, until you've reached a set of massive black doors, prevent further advance, but likely being the hiding place of your quarrie.

A pile of freshly mulched guards lay slumped outside, where your men had cut them down, and all that remains is the door, the security intercom, and your very ready troops.

>Walk up to the Intercom, and demand their surrender; Surely, they can see the futilitiy of resistance.

>Walk up to the Intercom, and try playing this off; Tell them you're here to rescue them form the invasion!

>Have your Spacetroopers Blast the door wide open with a salvo of Torpedoes
>>
>>5388498
Guess we'll resume that flash of the past later.

>Walk up to the Intercom, and try playing this off; Tell them you're here to rescue them form the invasion!

Hey, we're a charming guy! If he sees through us we'll just blast our way in, but I'd like to save the torpedoes if we can.
>>
>>5388498
>Have your Spacetroopers Blast the door wide open with a salvo of Torpedoes
No reason to drag it out. I'm sure the self titled bishop is a zealot and won't just give up.
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>>5388498
>Have your Spacetroopers Blast the door wide open with a salvo of Torpedoes
>>
>>5388498
>Have your Spacetroopers Blast the door wide open with a salvo of Torpedoes

Breach and clear
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>>5388498
>>Have your Spacetroopers Blast the door wide open with a salvo of Torpedoes

Save the sweet talk for whoever is left.
>>
>>5388498
>Have your Spacetroopers Blast the door wide open with a salvo of Torpedoes

Apply explosives to problem, if problem remains you didn't apply enough.
>>
>>5388498
>>Walk up to the Intercom, and demand their surrender; Surely, they can see the futilitiy of resistance.
>>
Your Spacetroopers clear all you lesser armored ones away, before kneeling, first looking as though they are bowing to the door, before a pair of torpedoes exit each Spacetrooper's backpack, detonating on the Doors and blowing them clear off of the now open bunker entrance. The smoke clears shortly after, and nobody fires out or attempts anything.

"Don't shoot, we're coming out!" A cry rings out from within the darkened bunker hall, and the shadowy figures of 4 black robed priests, led by one with a very sinister smile, leads out a procession of a squad of stormtroopers with him.

"I am Bishop Degsbay, and as the leader of this flock of souls, I am surrendering for their sake. I am at your mercy, sir." He manages to say all of this sincerely, but the way his face is twisted, you'd assume he's about to call an ambush on you or turn the tables somehow.

>Stun him, and drag his body back to your ship, you don't like that grin of his.

>"Come quietly, you are all my prisoners as of right now."(Anything you want to ask him or talk to him about along the way back?)

>Other(write-ins acceptable)
>>
>>5388710
>Stun him, and drag his body back to your ship, you don't like that grin of his.
Not taking risks.
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>>5388710
>Stun him, and drag his body back to your ship, you don't like that grin of his.
>>
>>5388710
>>Stun him, and drag his body back to your ship, you don't like that grin of his.
>>
>>5388710
> (To the Squad of stormtroopers accompanying the priests)

>Troopers your loyalty lies to the empire not to some priests (have the two imperial Sentinels step forward), arrest those traitors and we will see to it that your wounded are treated and your transgressions against the empire are forgiven, on this you have my word.

> once he is cuffed or if the troopers refuse, stun the priest.
>>
>>5388710
>Other(write-ins acceptable)
"I have no patience for any trickery deacon, what are you thinking to put such a smirk on your face?"
If we have our space wizard here, ask him if he has a way to make the man tell the truth. Do we have any way to scan him for coms devices, beacons, etc? If so use them. If he tries anything funny, talks like the wizard does, or doesn't give a straight answer, shoot him in the foot and ask again. If he tries anything else, stun him and have him dragged out.
Call for an evac and get some starwings and Chatterbox's defenders down here to escort us out if they aren't too busy.
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>>5388729
+1
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>>5388729
support
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>>5388710
>Kill them all
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>>5388729
Support
>>
>>5388710
>Stun him, and drag his body back to your ship, you don't like that grin of his.
Our prophet should have some fun with this.
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>>5388710
>Stun him, and drag his body back to your ship, you don't like that grin of his.
>>
>>5388710
>Stun him, and drag his body back to your ship, you don't like that grin of his.
>>
>>5388710
>Stun him, and drag his body back to your ship, you don't like that grin of his.

I think this is a trick, that this is a decoy and the real bishop is either hiding somewhere else or is currently running down an escape tunnel. Verify before declaring the mission successsful
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>>5388498
>Walk up to the Intercom, and try playing this off; Tell them you're here to rescue them form the invasion!
i need this to happen, the shits and giggles to be had,
>oh shooting at your guard clearly was neccesary to convince you we're Real and Loyal imperial forces
>NOW, open the door or so help me
>>
>>5389304
anways after taking my meds i realized i was way to late
>>5388710
>Stun him, and drag his body back to your ship, you don't like that grin of his.
>>
You pull out your officer's pistol, and a quick flick on the side changes it to stun, before you let off a quick flick, and watch the man crumple to the ground.

You then turn your gaze to the soldiers who followed him up.

"Troopers, your loyalty lies to the Empire, surely not some trumped up priests. Arrest the rest of these traitors, and I give you my word your transgressions will be forgiven."

A moment's hesitation follows, before some of the troops step forwards, grabbing the priests and marching them out. A few though, join the priests, dropping their weapons and choosing to become prisoners. You rifle through the Bishop's pockets, before finding a comms unit, and some Code Cylinders, taking those into your own custody. An Imperial sentinel hefts up the body on his shoulders, and your group begins to return out the way you came.

On your way back out,after calling for the withdrawal of your forces to the fleet waiting for you, a shuttle lands to take your group back out, a sturdy old JV-7. Upon loading your shuttle takes off, and other transports and Fighters, including Chatterbox's Defenders form up with you.

The pilot though, calls you up to the cockpit as you enter the cloud covers of Corellia. "Commander, we just got a report from Carida Brave, the enemy forces nearby are scrambling fighters to intercept us on our way out. She is scrambling fighters, but we'll be on our own for a few minutes."

>Call up Chatterbox, have him and all the fighters go forwards of the transports and try stopping the enemy reaching you.

>Stop ascending pilot, we'll hide in the clouds until our reinforcements arrive.

>Writeins acceptable
>>
>>5390700
>Call up Chatterbox, have him and all the fighters go forwards of the transports and try stopping the enemy reaching you.
>>
>>5390700
>>Call up Chatterbox, have him and all the fighters go forwards of the transports and try stopping the enemy reaching you.
>>
>>5390700
>>Stop ascending pilot, we'll hide in the clouds until our reinforcements arrive.
I dont like taking Chatter away from whatever he is doing up there. It might change the course of the battle in the enemys favor.
>>
>>5390700
>Call up Chatterbox, have him and all the fighters go forwards of the transports and try stopping the enemy reaching you.
>>
>>5390700
>Call up Chatterbox, have him and all the fighters go forwards of the transports and try stopping the enemy reaching you.

A thought strikes me tho, since I don't know exactly how these code cylinder things work. Any chance we could transmit "we are friendly do not under any circumstances shoot" codes? Cause that would be handy, and even if it doesn't work might buy Chatterbox a few minutes

I mean, this is kind of what a fighter escort is supposed to do.
>>5390731
I think you may be vastly overestimating the effect one man could have on this gargantuan clusterfuck.
>>
>>5390700
>>Call up Chatterbox, have him and all the fighters go forwards of the transports and try stopping the enemy reaching you.
>>
>>5390700
>Call up Chatterbox, have him and all the fighters go forwards of the transports and try stopping the enemy reaching you.
>>
File: tie-fighter-star-wars.gif (4.98 MB, 480x270)
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"Chatterbox, you know what to do, I'll see you back on Carida Brave."

"You know me captain! Wont let any of em through to you, or I buy drinks on leave!"

>roll me 3 sets of 1d100 for Chatterbox's fighter wing cover, lower is better

DC: 70
>>
Rolled 79 (1d100)

>>5391906
>>
Rolled 70 (1d100)

>>5391906
>>
Rolled 38 (1d100)

>>5391906
>>
>>5391940
sheeeeeeesh
>>
Rolled 68 (1d100)

>>5391906
>>
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_________
The shuttles beam off, to the position overhead where your sensors are saying your fleet is waiting. The only thing that marks it visually to you is the weird vessels, like the Tyrant and your Mothership Venator.

You are Chatterbox, and youre seeing your sensors light up with the enemy squadrons. At first, it looks like they mistook you for a capital ship, because most of the enemy fighters are bombers, until you realize the 30 locks on you are not a joke.

"Evade, Evade, Evade boys!"

Your call goes out as your formation goes wild to dodge the concussion missiles being belted out in salvoes by dozens of TIE bombers ahead of you. You see several TIEs explode in a flash, smacked into dust with a missile or hit hy further debris from the deaths of others. Fortunately the losses are light, mainly among the less experienced TIE/LN pilots, and your response is swift, as you notice nearly all of them are Lns or bombers. They never stood a chance.

______________
Your ride home was alot less bumpy then you expected, though you started accounting up for how much of a tab Chatterbox would be running up on you later, but for now, you're back safely, with everyone of your forces accounted for and rdy to depart. The battle through the system is still ongoing, but both sides have bloodied each other much more heavily.

>All vessels, head for the edge of the gravity well, and prepare to jump.

>*Contact the loyalist Imperials and join their battleline for now.

>Before we make any other moves, there's something I wanna do onworld..(Whatever you want to do is fine. You do know CEC shipyards are down on world, launching a raid to claim ships is a possibility, or any write-ins you can come up with within reason)
>>
>>5392397
>>*Contact the loyalist Imperials and join their battleline for now.
>>
also, apologies for slow posts, after Sunday I will be back to operating at 2 to 3 posts a day to keep momentum going
>>
>>5392397
Did we take the captured artillery pieces with us or did we abandon and or scuttle them?

> Launch simultaneous raids on the CEC shipyards and a raid on the Santhe Shipyard in Correllia city

Best case scenario we can nab some decent escort ships from the Correlian enginering corporation yards (Cr-90's, DP-20's etc.) and from the Santhe yards a captial ship or two.
>>
>>5392397
>All vessels, head for the edge of the gravity well, and prepare to jump.
We've done our job, no point hanging around and loosing more men or ships.
>>
>>5392397
>>*Contact the loyalist Imperials and join their battleline for now.
>>
>>5392397

>I support robbing the hangar:
>>5392415
>>
>>5392397
>I support robbing the hangar:
Me 2
>>
>>5392397
We have a mission, lets not get distracted by helping the broader loyalist movement when we have a VIP in tow. If we are going to do something else then it should be for ourselves.

Supporting >>5392415 and then getting the fuck outta this system.
>>
>>5392415
Support
>>
>>5392397
>All vessels, head for the edge of the gravity well, and prepare to jump.

We are currently carrying a VIP prisoner, one is that is likely to draw more attention then we can reasonably be expected to survive, now I like the idea of stealing a ship or two as much as the next guy...
But not in the middle of a massive ongoing battle and when every minute increases the risk. Commandeering vessels is good, doing so at the risk of our entire strike group is not.
>>
>>5392415
We should’ve taken them, it’s our shit now. Having an artillery contingent to our ground forces would be epic.
>>
>>5392415
Support
>>
>>5392397
>All vessels, head for the edge of the gravity well, and prepare to jump.
dont forget to send a thank you message to the loyalists
>>
>>5392415
Support
>>
>>5392397
>>Before we make any other moves, there's something I wanna do onworld..
rob the hangers
>>
>>5392397
>All vessels, head for the edge of the gravity well, and prepare to jump.

This planet is going to be seen as the property of whoever wins this slugfest, no real loss if the defectors win as they hate us anyway, but if the loyalists win and the owners of those hangers bitch at them or they themselves wanted those ships then we will have earned us a rather nasty enemy.
>>
I only died a little, lemme start headcoutnin
>>
>>5392397
>All vessels, head for the edge of the gravity well, and prepare to jump.
We came, we saw, we got what we came for. No need for anything else.
>>
>>5392415
Support
>>
You decide that the forces in orbit are too busy to bother with your flotilla, especially if you don't engage either. One quick detour to make sure you get a souvenir shouldn't be too bad...

Your fleet repositions relatively quickly in the high orbitals over CEC Shipyards on the outskirts of Coronet City. The CEC shipyards are genuinely better protected then the city itself, however, with a full shield generator around it. The Santhe TIE factories on world are shielded and guarded as well. Trying to take either could be risky, especially if they call for help form either fleet. Fortunely, your scans that are coming in will tell you if this is worth the danger

>Roll me 4 sets of 1d6, the first is for How many vessels are currently in the CEC yards, 2nd is for security contingency, higher is more dangerous

3rd dice is for how many TIE Facilities are in the Santhe Complex, and 4th is for level of security of well

Security level:
1-2: Minimal beyond automated defences
3-4: Middling forces, will need a ocncentrated attack
5-6: Enemy forces are well trained and prepared to weather assaults or raids in the current chaos.
>>
Rolled 5, 5, 2, 2 = 14 (4d6)

>>5395274
Well here goes nothing
>>
>>5395285
Well now we just need someone to roll a 1,1,6, 1
>>
Rolled 3, 2, 5, 5 = 15 (4d6)

>>5395274
>>
>>5395290
Well looks like our TOE losses for the past few operations are being replaced….
>>
>>5395302
TIE….
>>
4 sets of 1d6. As in 1 Dice each boyys. Ill only take the first roll of each of those, so 5 vessels in CEC, and middling security.
>>
Rolled 4 (1d6)

>>5395274
>>
Rolled 2 (1d6)

>>5395316
>>
Rolled 4 (1d6)

>>5395316
In that case, let me throw my hat in the ring
>>
Rolled 1 (1d6)

>>5395316
>>
Scans show a handful of Corvettes inside the CEC yards at current times, looking to be a pair of DP-20s and 3 more CR-90s. The defences there are prepared, however, and you'd need to concentrate your forces to break through and try getting away with the ships.

The Santhe Factories though, looks like a more viable target. You would need to land capital vessels to bring in any large quantity of the Fighters, on top of the time spent loading would make this venture dangerous if reinforcements is called, but the facility does sprawl to multiple factories, including 1 factory for TIE interceptors. It's defenses seem rather sparse as well, relative to the CEC yards.

>Go all in on CEC, you want those corvettes.

>Go all in Santhe, the spare fighters will be worth their weight in Credits later.

>Try splitting your attention between both, you want absolute victory.
>>
>>5395631
>>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
>>
>>5395631
>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
>>
>>5395631
>>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
>>
>>5395631
>>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
>>
>>5395631
>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
>>
>>5395631
>Try splitting your attention between both, you want absolute victory.
Take it all.
>>
>>5395631
>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
duh
>>
>>5395631
>>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
>>
>>5395631
>Go all in Santhe, the spare fighters will be worth their weight in Credits later.

We've had trouble getting interceptors recently, whereas in the beginning of the quest we could afford to always buy them if we were willing to spend extra.
>>
>>5395631
>Go all in Santhe, the spare fighters will be worth their weight in Credits later.
>>
>>5395631
>>Go all in Santhe, the spare fighters will be worth their weight in Credits later.

If we're doing this, this is the better opportunity. Less opposition means it'l be faster in and out, and replacing some of our losses is always a good thing.
>>
>>5396127
Well not only replacing some of our losses but an entire Tie Interceptior production plant? We can probably phase out a few of our TIE L/N squadrons.
>>
>>5396142
Way ahead of you friend. We've already lost a fair few of our TIE/LN squadrons.

I wouldn't expect them to have to much stock on hand tho, a fair few yes but they're probably shipped out as soon as they come out of the factory due to the, you know, multiple massive civil wars going on all over the place.
>>
>>5396154
Maybe not but given a certain someone is buying up as many star fighters as possible I’m sure the consortium will give us a good price on the TIE’s which we can use to buy better star fighters down the line.
>>
>Santhe Sacking

Writing
>>
Taking a risk on both prizes is too high, and you want to minimize time on world at this point. The fighters will be more useful in the long run, and you know for sure that you'll be happier with em aboard Carida Brave.
The prize of fighters is too great to bring in great quantities outside landing your venator, and stuffing her hull to the brim with empty fighters, if the yard is full.

The assault itself though, will need to be planned...

> Land Carida Brave on the facility, and disgorge the troops from your Venator straight to the fight.

>Send the ground forces first, then only land when it's clear.

>Write-ins always welcome
>>
>>5396641
>Land Carida Brave on the facility, and disgorge the troops from your Venator straight to the fight.
Hard and fast? We should get this done as quickly as possible.
>>
>>5396641
>> Land Carida Brave on the facility, and disgorge the troops from your Venator straight to the fight.

I wonder how effective a venators point defence guns are against semi-entrenched infantry. My guess is if it can kill an x-wing, it can destroy emplacements
>>
>>5396641
>> Land Carida Brave on the facility, and disgorge the troops from your Venator straight to the fight.
>>
>>5396641
>Land Carida Brave on the facility, and disgorge the troops from your Venator straight to the fight.

Use our fighters and bombers as a vanguard for a SEAD bombing run as we go in.
>>
>>5396641
> Land Carida Brave on the facility, and disgorge the troops from your Venator straight to the fight.
>>
>>5396641
> Land Carida Brave on the facility, and disgorge the troops from your Venator straight to the fight.
did someone say "drop the hammer"? cuz it sure damm sounds like it
>>
>>5396641
>have a few empty shuttles with fighter escort pull a fake landing while the Carisa brave is on descent to try and ferret out emplacements and any resistance. After being revealed have our fighters run SEED and Ground fire missions to take out anything that could damage the ship.
>>
>>5396844
>Support
>>
File: landed.jpg (42 KB, 775x375)
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Rolled 3 + 40 (1d100 + 40)

"Santhe Shipyards, this is Carida Brave, we are coming for an emergency landing, our vessel is reentering the atmosphere, requiring emergency services at the landing center, over."

That message should get em to clear out a space for you, it's not like they wouldnt notice your Venator looming it's way into their factories. Not like they could stop you crashing into the factory either, if they attempted a shootdown now.

"Negative, Carida Brave, Santhe Facilities cannot accomodate your ship, our yards are closed! Clear off to the main Spaceport, I repeat, clear off!" The panicked reply of a civilian space traffic controller replies, before you just have one of your bridgecrew claim the comms are being jammed, and cut off the transmission. No stopping now.

Your Star destroyer continues it's descent, passing corsec fighters and emergency response craft, who begin tailing your venator, having been summoned by the traffic controllers below, and are no doubt confused by the lack of actual damage to your vessel. The picture will be much clearer when your troops exit the ship.

A rapid descent is followed by a rapid landing, placing down your Landing gear, and only crushing a few small freighters and containers in the immediate landing room. Those firefighter vessels and corsec fighters are still orbiting though, so they're suspicious of you at least.

Your ramp opens, and your Tanks fly down the ramp, meeting waiting garrison troops with fury and fire.

Your Venator's own guns take aim, at patrol ships and fortifications...

>Roll me 1d100-40, best of 3, for your raider attack, roll under the enemy roll

>roll 1d100 +40 for enemy response
>>
Rolled 48 - 40 (1d100 - 40)

>>5396920
Oh boy
>>
Rolled 70 + 40 (1d100 + 40)

>>5396920
>>
Rolled 30 - 40 (1d100 - 40)

>>5396920
>>
Rolled 100 + 40 (1d100 + 40)

>>5396920
>>
>>5396972
JESUS

You’re lucky you’re late, fucking hell. Nearly gave me a heart attack.
>>
>>5396985
8 - 110

>We're still completely fucked.
>>
Rolled 82 + 40 (1d100 + 40)

>>5396920
last role foe us
>>5396972
if QM chooses this for the enemy and they needed to role under then they practically triped and hit the off button in their shield
>>
>>5396988
Roll under lad. Lower is bettter.

>>5396990
If that was for the enemy then I take it all back and I’ll kiss that madlad myself.
>>
Rolled 59 + 40 (1d100 + 40)

>>5396920
Rolling in case we need a third for the response

>>5396972
God I hope they have to roll under...
>>
>>5396972
Love the energy anon, but please don't scare us like that.

>>5396988
pretty sure -10 is indeed under 43, I think we're fine. The question is if we're gonna be able to leave atmosphere again or not.
>>
>>5396998
Sorry I'm used to the opposite.
>>
>>5397292
Np mate
>>
anons still not used to seeing the dm calling out his own roll in a funny way, never gets old
also damm a 8 vs 43 dats 3 degrees? lets fucking go now we only need the same luck on looting and we're golden on this whole operation

also we gotta set some funds aside for a party for our ground bois
>>
>>5397538
Best of three so we're getting that 30 - 40 so we got a negative 10.... I'd say that's a win.
>>
File: Absolute Victory.png (1.32 MB, 960x760)
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...And unleash a salvo, with the Corsec pilots either dodging and fleeing or being cut down by your point defence. the Fortifications, from obvious pillboxes and turbolaser towers to the local Command Center are quickly blown apart by the firepower of Tanks or your own main guns. down below, you see your droids and stormtroopers swarm out from under the ship, killing any resisters, and capturing the rest. It's so one sided you sort of feel bad, but the image in your head of full bays of fighters shooed away those gloomy thoughts like nothing. It's not long before the enemy garrison is fully subdued, and your tanks are towing crates and fighters aboard, with the first 3 factories being your TIE/lns and Tie Interceptors.

>Roll me 3 sets of 1d4 for extra loot from the warehouse,

1-TIE/sa Bomber Wing
2-TIE/AG Aggressor Squadron
3TIE/ln Fighter Wing
4TIE/IN Squadron
>
>>
Rolled 2 (1d4)

>>5397946
Come on, lets get something good
>>
Rolled 3 (1d4)

>>5397946
second role
>>
Rolled 3 (1d4)

>>5397946
>>
Damn nice, 2 more fighter wings and a AG squadron, honestly I’d say we might want to next down turn try and trade some INs for shielded fighters
>>
>>5398130
We didn't roll IN's we rolled LN's
>>
>>5398135
stupid l's and i's anyways are we gonna get some space action soon
>>
You take an account of your new loot, and it is a doozy.

>Acquired 1 squadron of TIE/AG Agressors from the Warehouse
>Acquired 2 Squadrons Tie/In interceptors from the factory
>Acquired 3 Wings of TIE/ln Fighters from the Warehouse and Factories

Your Venator stuffed to the gills, your ship begins taking off once more. The nearby CEC Shipyards are visible in the distance, shields up and spotlights and alarms blaring, unknowing you have no intention to hit them next.

Upon rejoining the force in orbit, the sensor data comes in, and you see a Trio of Imperial IIs and their escorts on a course for you, and you think it's time to make a quick retreat, before you get in over your head.

Your own fleet is able to keep a mighty distance, and the few starfighter formations that stray close are forced away quickly, before they endanger your ships. You have a clear shot to break out of this shitstorm of a battle, which nearly half of the forces involved when you first arrived have been destroyed.

>Anything else you wish to do before leaving Corellia?
>>
>>5400050
>No, it's time to finally leave.

After months we will finally be able to have our entire fleet together.
>>
>>5400050
>Leave
Made out like a bandit, time to skedaddle. Though we might want to make a return trip in the next few months to scavenge.
>>
>>5400050
>Leave
Let's get the hell out of here before those 3 ISD's catch up.
>>
>>5400050
>>Leave
>>
>>5400050
>Leave
>>
>>5400050
>full speed ahead
>>
>>5400050
>See if any other ships want to leave this shitshow with us
Might as well see if we can recruit a couple of commanders and captains before we boogie.
>>
>>5400050
> leave

Put out a msg on all frequencies that any captains or troopers are free to leave this shitshow and Join Grand Admiral Makati in restoring order elsewhere.

Then just bugger off
>>
>>5400444
>>5400219
I don't think thats a good idea, this is a running battle between imperial loyalists and heretics, its likely Makati is working with someone else who is actually in charge of this shit show on our side, lets not accidentally fuck our own side over and make our commanding officer look like a retard
>>
>>5400454
This could fuck the other side over as well, but in all honesty this meatgrinder is just a massive waste of Imperial ships and personnel, and if any want to abandon this graveyard of the Empire’s finest, I say we welcome them. This battle is needless, Imperials killing Imperial means we all lose, to the Rebellion’s gain.
>>
>>5400473
Antagonizing everyone isn't the way to do it tho, if you want people to start abandoning the cause you need to either undermine it or show them that they are losing, and since we can't destroy that SSD nor show them the usurpers head, either point is moot for the moment.

>>5400050
>Time to leave
>>
>>5400487
No, you simply need to show them that it was a massive waste in life for no real purpose. Preserving Imperial strength should be the goal, not jumping into a meatgrinder when the rebels continue to advance.
>>
>>5400454
Makatii isn't controlling anyone in this shitshow, it's litterally two Grand-Admirals having a costly hissyfit with each other that has cost the imperial navy dearly enough as is.
>>
>>5400492
And you intend to do this by broadcasting the most obvious and normal propaganda signal ever? "Leave your side of the civil war and join ours" isn't going to convince *anyone*

You want it to stop? Kill the would-be-emperor. Then the people who try to rally his troops around them instead.
>>
>>5400500
Hey, we have nothing to lose by trying to stop the bloodshed. It’s certainly better than just accepting the status quo like this was WW1.
>>
>>5400502
We actually do: Dragging our own name and that of our commanding officer through the mud.

There is a right way and a wrong way to go about things, and doing it the wrong way just because its "something" isn't it.
Like I said: You need to start breaking down the reason to fight, and if you really want to start convincing people to leave without doing that waving a giant flag saying "deserters and traitors welcome, we will look down upon you and your former comrades will hunt you down" is not how its done.
You do that by meeting with and trying to convince or bribe individual commanders. Preferably lower level ones, ship captains and the like, as its easy to offer them things the other side hasn't given them. Promotions, gifts and bribes.

The only other option is that everyone in this battle is so unbelievably dumb that they don't realize that if they wanted to defect they could, and only us telling them would make them realize this.
>>
>>5400050
token vote
>leave

>>5400444
id support this if we make the message more specific to target the ones fighting for the false emperor, we have no reason to verbally stab the people being loyal and doing their job defending correlia
>>
>>5400502
We have plenty to lose. If we take away loyalist forces from this battle thinking they have Makati’s permission to do so since we are a high ranking representative of his group here, what the fuck do you think happens to us? Do you think whatever loyalist admiral is in charge here will just let it go? Do you think Makati will say good job for encouraging dereliction of duties? Do you think the loyalist fleets won’t start blasting us the second they realize what’s going on? That’s a one way road to getting executed, blasted into dust, or mutinied on. I would say we have plenty to fucking lose. We do a lot of questionable shit for an imperial loyalist, but that suggestion is pants on head retarded and will literally just get us killed.
>>
>>5400050
Have someone forge some documents that we can say we “found” on the traitors linking that tie manufacturer to them so we can explain ourselves in case that was our own guys we just raided
>>
>>5400565
Adding to this, as soon as we clear the system, send a probe droid to our friends at the black market with an encrypted message to get some more solid “evidence” to back out claims. The last thing I want is to get shitcanned or executed because anon can’t resist shiny objects, let’s make sure it looks like we did a good job, heck we might even get paid a bonus for it as well for doing such a good job
>>
>>5400565
>>5400567
It was a planet held by the enemy, any reasonable person would assume that the shipyards were either under the control of the rebels or supporting them voluntarily or not.
I think it was to risky of a move to make, but legally speaking it was entirely within our purview. No documents, fake or real required.
>>
>>5400605
The planet is held by Loyalists, the heretics are trying to conquer it. We really need to make that hit look legit.

From thread 7:

Shein immediately contacts you, sending back a message."Grand Admiral Pitta is the Protector of the Corellia System. Any business an imperial has should be informed to him, and he is busy defending the system. If you refuse to serve the Empire in protecting her integrity from traitors, then you may take your leave."

A message from Yahn follows soon after; "Commodore, your Grand Admiral is a threat to our own liege, Trioculus, but I believe that your goal on the surface aligns with our own objectives. I can guarantee your safe passage to do your business and jump out of the system once we conquer it, IF you would join us in clearing it for the true Emperor.
>>
>>5400787
oh, did we actually fuck our own asshole? well we can just say we needed stuff fast to complete our mission and didnt have time for all this politics stuff considering we're transporting probably the number one VIPrisoner of the loyalist Empire. whats the bet say QM just forgot?
>>
>>5400787
>>5401856

Hm yea I thought it was the other way around
>>
>>5400787
i also have been confused about factions and where we stand
>>
>>5400787
>>5401856
Actually, we were told to kidnap an enemy arch-Bishop in this planet, were we not? It stands to reason that this planet would be in enemy hands, and not our own, and that we didn’t get any confirmation otherwise (though part of me does chuckle if this turns out to be the same faction destroying itself over a miscommunication and two Grand Admiral’s egos).

Plus, we did tell our superior that we needed a fighter resupply.
>>
>>5402154
>>5402079
>>5402026
The other faction is loyal to trioculus, they are trying to take the planet from imperial loyalists, the guy we got was probably leading a cell on the planet tying to spread influence or prepare something for their attacking fleet in orbit, our team is defending the system.

It is important to note the enemy definitely has a presence on world, likely having a fairly wide network supporting them of converts or paid off officials, and did have one from before their fleet came, so we can definitely make this look like we did a good thing instead of just randomly looting our own guys, therefore I will repost my simple solution to this potentially devastating fuckup for anon to see and also vote for

>>5400565
>>5400567
>Forge some documents and once we are out of system, send an encrypted probe droid to our black market pals to hire them to make that forgery look more legit
>>
>>5402191
I actually unironically hope that this is both hands punching each other, it’s the sort of shit that would wouldn’t think happens irl, but often does.
>>
>writing, didnt get to finish the full post tonight, will make tomorrow
>>
>>5400050
>leave
>Forge some documents and once we are out of system, send an encrypted probe droid to our black market pals to hire them to make that forgery look more legit

I warned everyone we had 50/50 odds of massively pissing off allies raiding the factory, if the planet really was held by loyalists to begin with then it becomes 100% odds we shoot our feet or worse.
>>
>>5402794
If this was originally an allied world there wouldn’t have been a need for us to invade and kidnap that VIP, local forces would’ve sufficed.
>>
>>5402935
local forces are already engaged with the invading fleet, some of them were probably paid off, and the ones that weren't were probably being watched by the ones that were, it makes sense for Makati to want us to get him since we are basically an unknown factor, this was mentioned when we took this mission
>>
>>5402975
An unknown factor is irrelevant if the system was in loyalist control before the heretical battle fleet turned up. Makati could’ve just straight up ordered the VIP’s detention and relocation before the heretics got their marching orders in the first place, and no amount of bribery would’ve prevented the orders of a Grand Admiral from being carried out. And if he couldn’t trust the local loyalists, why would he care about some of their fighters being raided into his fleet, especially after a successful kidnapping under the loyalists noses? Is Grand Admiral Pitta really gonna cause a fuss over some fighter squadrons, after we defeated an enemy battlegoup of ISDs and won a major ground victory for them?
>>
It occurs to me now that we could’ve picked off/boarded weakened enemy ISDs and other targets of opportunity. Damn, that would’ve been a smarter play.
>>
>>5403076
>boarding enemy capitals while their larger fleet is still engaged
>stealing the carrot from our allies
>smarter play
what did you mean by this?
>>
>>5403055
Makati wouldn’t have been able to order anything, the “loyalists” here are loyal to another grand admiral they are only Loyal in the sense that they have not sided with Trioculous (like the other grand admirals fleet) If there wasn’t a battle going on the “loyal” grand admiral would have told us to fuck off from his domain. (Grand admiral Pitta see’s himself as the protector of the Correlian sector and would probably not have involved himself in this squabble had Grand admiral Grunger not been going through his domain)
>>
File: Kuat.png (917 KB, 1024x640)
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You make a hasty exit,with the last thing you see before you enter lightspeed being the Executor-class "Aggressor" into Admiral Pitta's Torpedo sphere. You wish you could have stay to see the fireworks, but it was likely better overall for you to stay far away from that.

>Mission Accomplished! Roll 2d10+10 Influence Gain
>- 2 Relations with Santhe Shipyards(Dislikes you)

You reach Rydonni Prime after a few hours, and send off the Bishop on a shuttle to your benefactor, Grand Admiral Makati. As the shuttle zips between your fleet to his flagship, he opens comms, and you see the smuggest possible grin his old face could make, beaming at you.

"Commander, you've outdone yourself. Trioculus' support network is mainly based off the Church of the Dark Side, and this Bishop will be able to lead me straight to their headquarters, and there I can kill Kadann, their leader. You've helped break the knees of this insurgency, Commander, you should be proud."

"Thank you, Grand Admiral, I'm happy to be a help to the Empire in these times."

"I'm aware, Commander. That's why I already have some other assignments for you. But first, your fleet is being given a stand-down order. You are to take the fleet to priority docking in Kuat, and receive repairs and Orders. I expect to make contact with you there, but your fleet should have somewhere around 3 weeks of leave, beyond skeleton crews, but they can be rotated in. That means you should begin planning a vacation, Commander. And I didn't forget your misplaced crews. They await you at Kuat as well."

Some more small-talk ensues, before a notice gets his attention and he leaves the call, leaving you with your orders to Kuat, and your own mind.

>A vacation sounds nice, maybe we can plan something with the Duchess, and see her again after so long.(Where do you want to go, and how will you meet her? She is currently Behind rebel lines after all)

>A vacation sounds nice, maybe we can plan something with Commodore Merid, and catch up with her on how she's been.(Write-in for location and whatnot)

>The Vacation will give you a chance to catch up on paperwork, the fleet needs you around.

>A solo vacation sure sounds nice(Where would you want to head?)

>Write-ins are acceptable as always!
>>
Rolled 7, 6 + 10 = 23 (2d10 + 10)

>>5403404
>>
>>5403404
>>A vacation sounds nice, maybe we can plan something with the Duchess, and see her again after so long.

Surely we can organize a meeting on some neutral ground somewhere nice.
>>
Rolled 4, 10 + 10 = 24 (2d10 + 10)

>>5403404
>The Vacation will give you a chance to catch up on paperwork, the fleet needs you around

It’s an opportunity to get our new fighters allotted and get the necessary personnel to pilot and maintain them, furthermore it gives us a chance to get in touch with the new order to see if our other ships are repaired and to rendezvous with us at Kuat.
>>
Rolled 1, 2 + 10 = 13 (2d10 + 10)

>>5403404
>vacation with the boys(and girls), somewhere chill, maybe a human populated planet with some nice beaches this time of imperial standard year, you feel like putting the shore in shore leave
Honestly would love to see some character interactions with our heros, hotshot pilots, and bridge crew
>>
>>5403404
>>A vacation sounds nice, maybe we can plan something with the Duchess, and see her again after so long.
>>
>>5403404
>>A vacation sounds nice, maybe we can plan something with Commodore Merid, and catch up with her on how she's been.
A nice tropical world for a beach episode. I don't remember if we ever caught up with her after her fleet was mauled. I'm sure she could use a break.
>>
>>5403432
>support
like the idea
>>
>>5403404
>A vacation sounds nice, maybe we can plan something with Commodore Merid, and catch up with her on how she's been.(A famous pleasure/resort planet, with a beach somewhere.)

>>5403307
You remember how large and destructive this battlefield was? We could take on solo targets of opportunity from the enemy, whoever they may be.

>>5403373
Most of that’s conjecture and projection, we never met with Pita to get a good sense of him.
>>
Rolled 6, 1 + 10 = 17 (2d10 + 10)

>>5403404
>>
>>5403404
>>A vacation sounds nice, maybe we can plan something with the Duchess, and see her again after so long.(Where do you want to go, and how will you meet her? She is currently Behind rebel lines after all)

Smuggle yourself on a cargo freighter and hop transports all the way to her.
>>
>>5403432
Sounds neat, supporting.
Man it's been a awhile since I last joined this quest.
>>
>>5403404
>>5403432
+1 Our pilots are our greatest asset so let's hang out with them.
>>
>>5403404
Supporting >>5403432

Lets meet some names and faces. Get to know our crew beyond our original Ton Falk gang and Chatterbox.

Meeting the Duchess may be rather difficult and while I enjoyed the meme I didn't actually really enjoy our introduction to Merid. (Played way too hard into the violent tsundere trope imho)
>>
>>5403404
>A vacation sounds nice, maybe we can plan something with the Duchess, and see her again after so long.
>>
>>5403432
Support.
>>
>>5403432
As would I, this notions is hereby supported!
>>
>>5403404
>A vacation sounds nice, maybe we can plan something with Commodore Merid, and catch up with her on how she's been.
>>
Rolled 7, 5 + 10 = 22 (2d10 + 10)

>>5403404
>A vacation sounds nice, maybe we can plan something with the Duchess
lets see if we cant get our hands on some nice (but plain, at least on the outside) yacht, gotta be fast enough to outwarp all but the fastest ships. no prior connections to anything relating to the empire or the rebels. and its gotta be shiny on the inside. lets fade to black some noble bastards (for now)

also i totally did not forgot we did all this stuff just to get our crew back lol
>>
>>5404292
Speaking of the crew not only did we get our veterans back but the conscripts and rookies we were stuck with have not only gained some experience but proven themselves to be competent.
>>
Late update due to sickness and incompetence, will post tonight, just wanted to say imnot dead
>>
>>5407298
Good to know.
>>
>>5407298
You're a regular qm zombie Nob, or possibly a jesus, since you keep dying and coming back to us.
>>
>>5403432
>Influence gained: 24

A vacation with the fleet crew would be massive for morale. Of course, not everyone will go, alot of crew will visit family, but there will still be at least several thousand coming along, especially if you book a spot. You decide to take a look at the books, and find a spot that sounds nice this time of year...

...and that takes a fat minute.

Several hours of searching later, you find a handful of worlds, based off your budgeting:

Spira; Home of 4500 hotels and resorts for higher Imp officials, like you, on top of being perfect sunny weather year round, with the entire world devoted to tourism and satisfying the guest's needs. It'd be a brutal expense on your budget, but your men would be grateful for this, most of em would never have a chance to take a trip here in their lives, most likely.(High tier vacation: Highest comforts but highest cost: 10 influence to pay for it all)

Zeltron: A world of parties and debauchery, inhabited by the Zeltron Race. A neutral world, notable for being uncaring of galactic politics, and accepting anyone for a good time. Also notable for having never been conquered by the Empire, who has instead left it as a vacation and leave world. The only issue is the Zeltron Pheromones, which make it VERY HARD to actually stop partying and leave the world.(High Comforts, middling costs: 6 influence to cover everything, DANGER: PHEROMONES)

>Write-in worlds are acceptable, but ngl these are the only 2 attractive beach vacation worlds I could find left in the empire

>We’ll book our trip to Zeltron

>We’ll book our trip to Spira

>We’ll book our trip to *Write-in*
>>
>>5407984

>We’ll book our trip to Spira

It's been a hard run for our boys, let's spend the RnR money. Morale is important
>>
>>5407984
>We’ll book our trip to Spira
>>
>>5407984
>We’ll book our trip to Spira
>>
>>5407984
>>We’ll book our trip to Spira
Our people have performed damnably well, and bled a fair bit in doing so. Time to reward all that hard work and earn ourselves a fair bit of loyalty while doing so.
Having the men and women of our fleet actually like us is going to be huge if and when we actually pull the trigger to go independent and become a warlord in our own right.
>>
>>5407984
>We’ll book our trip to Spira

I think we should give them our thanks for being crazy enough to go along with our fucking balls to the walls plans
>>
>>5407984
>>We’ll book our trip to Spira
>>
>>5407984
>To Spira

As much as I like the idea of having a lotta fun with Zeltrons, don't want to have too many problems.
>>
>>5407984
>We’ll book our trip to Spira
Our guys have earned it.
>>
>>5407984
>>We’ll book our trip to Spira
>>
>Spira Sabbatical

Writing
>>
>>5408459
holy shit writing about freetime killed nob
>cue classic palp line
>>
>>5409864
There is just so much partying going on that this updoot is the size of moby dick
>>
>>5409864
Don't worry, he does that from time to time. Reminds me of my cat to be honest, disappears for a week or two only to return for a few days before setting off again.
>>
>>5409979
All you've done is convince me QM is a cat.
>>
Spira is honestly the best choice, your men have earned it in these past months, and so have you, the thought of a long 3 week vacation is more appealing then you could admit publicly.

You send off some officers to begin surveying the fleet, to get a head count, while you start making contact and getting prices. It's not long before ChatterBox replies personally with a call, informing you the Fighter Corps is coming to the party. Captain Thagg and the other Ship Commanders of your fleet are all coming as well, and soon you have a headcount: of your fleet, a very expensive 25,000 Crew are coming along for your trip

*This may be a bigger headache then you hoped*

You begin organizing and making reservations, booking 2 Passenger vessels to deliver your people to Spira, and booking enough hotels for your entire Party. Before long, you have a small team of officers helping you make calls to near every Hotel you can find, and booking every room, while another team separates the rooms out to different groups, with officers to watch the crew coming along. This has become a planning operation more intense then any
Campaign briefing you've ever participated in, between watching your bank account drain and listing off hotels taken. Before long, the full plan is written up: The City of Entira, the largest Island city on the Planet, has had every hotel in its land booked to capacity, and you begin divying out rooms and hotels to groups.

Chatterbox and the Fighter corps takes a hotel, a quick jog to the beach, and in walking distance to the bars. They're planning to exist in a state of partying and drinking for the 3 weeks, before slinking back into their ships.

The higher-ranked Officers of the fleet claim their own, smaller sized resort, closer to the beach, and more built around fulltime service to the guests. You imagine your captains and XOs will be spending their time getting pampered or decompressing in a quieter setting then your fighter jocks.

Colonel Makroon and his groundpounders take their own place, a row of hotels near the nature preserves of the island, and from how Makroon is talking, it seems his men and him intend to make a week of this as a ruckmarch through the local jungles.

Finally, alot of the bridge crew appear to be gathering together and staking claims for a set of hotels near the biggest Casino on the Island. Judging by that, they intend to win big or go bust.

As for you, you have the rights to bunk up anywhere you please, with the other groups or alone. If you stay with any specific group, you'll likely spend a majority of time with them, but nothings stopping you from enjoying your stay wherever.

Where will you stay, Commodore?

>I'll stay with Chatterbox and the Pilots

>I’ll stay with the Captains and officers.

>I’ll stay with the Army, and the good Colonel

>I’ll bunk with the bridge crews.

>I would rather stay alone.

>Write-ins is available
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>>5411021
>I’ll stay with the Captains and officers.

As much as anons may want to mingle with the crew, they will be able to relax and have fun moreso if we aren't around. Just how hierarchy dynamics work.
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>>5411021
>I’ll stay with the Captains and officers.

Lets get to put names and faces to each individual ship we have. Though having names for the bridge bunnies would be cool as well for when dramatic shit is happening and specific officers are yelling off damage reports and such.
>>
>>5411021
>I’ll stay with the Captains and officers.
We need to make the mandatory fun week as awkward as possible for our underlings.
>>
>>5411021
>I’ll stay with the Captains and officers.
>>
>>5411021
>>I’ll stay with the Captains and officers

We can probably send a msg off so whilst we are on vacation the seperatist ships and the ships we had on repair get moved over to Kuat whilst we enjoy our time off.
>>
>>5411021
>I’ll stay with the Captains and officers.

As Anon said it: while we can and should party with everyone given the chance staying with the rank and file will make things awkward for them, because no matter how good a guy he is there are things you don't say or do infront of your boss.
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>>5411021
>I’ll stay with the Captains and officers.
>>
>>5411021
>>one nice thing about spending outer rims planetary budget on a vacation for your fleet is the local government being told in no un certain terms to host you in the nicest luxury villa that just so happened to be surrounded by recently rented properties of the movers and shakers of the world and the ones surrounding it. Manufacturers, bankers, politicians, everyone important on planet or within a short jump seems to have suddenly gone on vacation, at least it’s free and big enough to host a hell of get together
>>
>I’ll stay with the Captains and officers

Writing.
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>>5411372
Clearly you are a cat
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>>5416624
No he is a Palestinian man currently in a running gun battle with IDF peacekeepers
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>>5416624
Told ya.
>>
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While the enlisted may be a bit more of the sort of party type you want to be with for your time off, you know you would be shitting Durasteel bricks if your Higher up decided to stay with you over the rest of the officers, and so you sign in a room with the other Shipmasters of your fleet.

After making your plans, its a whirlwind of activity, as your fleet spends a pair of days arriving to Kuat, then parking your ships into the ring, where Makati’s stamp is already on the paperwork ordering the work for them. That stamp also is on a set of papers, assigning temp crews from the yards and relieving everyone beyond a handful of technicians, for 3 weeks leave. As officers pass out passes, your trip is slowly assembled in a civilian spaceport some hundreds of kilometers down the ring, where a pair of AA-9 Passenger Liners are set and waiting for your people.

The jaunt off the ring and on through to Spira is rather quick, only taking a day’s travel to arrive, which was good, because even with 2 massive freighters, it was nearly cramped for yourselves. The ships opened up, and out flooded your thousands of crewmen, who upon stepping off the ships and into port, began their 20 remaining days of vacation, and spread out to either grab food, or check into their hotels. You yourself catch a quick air taxi with Captain Thagg to the hotel, and get your bags dropped to your room, but you've honestly got the rest of the afternoon to do whatever, since you only arrived this morning.

You bet you could find Chatterbox and his boys in the bars downtown, but theres also a few areas that pique your interest, form looking at the map.

Days remaining: 20

>I have 20 days, I will spend at least one of them catching up on missing sleep.

>This Resort has a reputation for spas and relaxation activities, let’s see whats up around here, and maybe run into some of my officers.

>Finding my boy chatterbox would be nice, lets go for the bars

>The casinos here are rather high end, it may be nice to do some drinking and gambling for a night.

>Beaches like this are not available on every world, I want to go out to the sun and check it out.

>Any other options yall can think of ask me about, theres a ton of stuff available in the island itself

>As well, specify if you want to invite anyone from the crew to anywhere
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>>5417811
oh boy choices upon choices and im like
>Beaches
praise the sun, lets wind down on out first day stock up on sunshine and get some stress relief by swimming in.
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>>5417811
We got 3 weeks so take the pasty ass sith with us to the beach, he needs a tan,
Take chatterbox to the bar and find a karaoke machine, lets see if we can tire out his yapper,
The resort with our ex if shes here, we got an axe to bury.
For everything else meet with a few ship captains.
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>>5417811
See if Chatterbox and some of the other fighter jockeys can't get wrangled up for some beach going. I'm sure they'd like having access to the ritzy beaches on the officers side of things.
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>>5417811
>Beaches like this are not available on every world, I want to go out to the sun and check it out.

Then we find our chattering boy
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>>5417811
>Beaches like this are not available on every world, I want to go out to the sun and check it out.
>>
>>5417811
>This Resort has a reputation for spas and relaxation activities, let’s see whats up around here, and maybe run into some of my officers.
>>
>>5417811
>>Beaches like this are not available on every world, I want to go out to the sun and check it out.
Suns out guns out
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>>5417811
Should we make a list of actions we want to do for all 20 days? Like say 1 catch-up on sleep, 2-5 beach, etc? Speed up things a little so we can give. You what we want all at once so it’s not dragging?
>>
>>5417811
>This Resort has a reputation for spas and relaxation activities, let’s see whats up around here, and maybe run into some of my officers.

Would love to actually have some interaction and get to know the men and women in our fleet
>>
>>5417811
>>This Resort has a reputation for spas and relaxation activities, let’s see whats up around here, and maybe run into some of my officers.
>>
>>5417811
>>This Resort has a reputation for spas and relaxation activities, let’s see whats up around here, and maybe run into some of my officers.
>>
>Beaches
Writing
>>5418292
no, just keeping track so we know how long it lasts.
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>>5419649
Somebody must have let him out again
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>>5423283
I love that this meme has taken off
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>>5423283
CONTAIN HIM
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Has Mossad assassinated OP again?
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>>5433001
For sure. He'll probably be resurrected in a few weeks time, bang out a post or two, promptly get assassinated again by a Mossad that has discovered their error and then still show up again a week later.

We'll just have to bear through it, it'll probably be a while until we can return to the glory days of this quest with pretty consistent updates like in the first thread.
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>>5433071
Damn those cat hating jews and their highly efficient special forces!
>>
Exams killed me I will return to this in a new thread boys once theyre all done
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And when I return I'll have enough pre written to maintain speed and quality for this, apologies on the blue ball
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>>5433847
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>>5433846
Any israeli anons who can help us look into operation Exams or someone with that codename?

Nice to hear you've been resurrected, have some catnip to speed on your recovery.
>>
>>5433847
go get em Nob, stupid exams never stood a chance



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